diff --git a/application/controllers/Logbookadvanced.php b/application/controllers/Logbookadvanced.php index 615e0c061..124e0e91d 100644 --- a/application/controllers/Logbookadvanced.php +++ b/application/controllers/Logbookadvanced.php @@ -93,6 +93,7 @@ class Logbookadvanced extends CI_Controller { 'assets/js/sections/itumap_geojson.js?' . filemtime(realpath(__DIR__ . "/../../assets/js/sections/itumap_geojson.js")), 'assets/js/leaflet/L.Terminator.js?' . filemtime(realpath(__DIR__ . "/../../assets/js/leaflet/L.Terminator.js")), 'assets/js/leaflet/geocoding.js', + 'assets/js/globe/globe.gl.js?' . filemtime(realpath(__DIR__ . "/../../assets/js/globe/globe.gl.js")), ]; $this->load->view('interface_assets/header', $data); diff --git a/application/controllers/Map.php b/application/controllers/Map.php index c6d99a86c..158f7bece 100644 --- a/application/controllers/Map.php +++ b/application/controllers/Map.php @@ -25,4 +25,17 @@ class Map extends CI_Controller { echo json_encode(array_merge($plot_array, $station_array)); } + // Generic fonction for return Json for MAP // + public function glob_plot() { + $footerData = []; + $footerData['scripts'] = [ + 'assets/js/globe/globe.gl.js?' . filemtime(realpath(__DIR__ . "/../../assets/js/globe/globe.gl.js")), + 'assets/js/sections/globe.js?' . filemtime(realpath(__DIR__ . "/../../assets/js/sections/globe.js")), + ]; + $this->load->view('interface_assets/header'); + $this->load->view('globe/index'); + $this->load->view('interface_assets/footer',$footerData); + + } + } diff --git a/application/views/globe/index.php b/application/views/globe/index.php new file mode 100644 index 000000000..39aadb1a9 --- /dev/null +++ b/application/views/globe/index.php @@ -0,0 +1 @@ +
diff --git a/application/views/logbookadvanced/index.php b/application/views/logbookadvanced/index.php index 110d63cbd..11eed4c3d 100644 --- a/application/views/logbookadvanced/index.php +++ b/application/views/logbookadvanced/index.php @@ -422,7 +422,13 @@ $options = json_decode($options); - +
+ + + +
diff --git a/assets/images/earth-blue-marble.jpg b/assets/images/earth-blue-marble.jpg new file mode 100644 index 000000000..e673a7c5e Binary files /dev/null and b/assets/images/earth-blue-marble.jpg differ diff --git a/assets/images/earth-night.jpg b/assets/images/earth-night.jpg new file mode 100644 index 000000000..688918088 Binary files /dev/null and b/assets/images/earth-night.jpg differ diff --git a/assets/js/globe/globe.gl.d.ts b/assets/js/globe/globe.gl.d.ts new file mode 100644 index 000000000..b91438dd7 --- /dev/null +++ b/assets/js/globe/globe.gl.d.ts @@ -0,0 +1,132 @@ +import { WebGLRendererParameters, Light, Scene, Camera, WebGLRenderer, Object3D } from 'three'; +import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; +import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'; +import { ConfigOptions as ConfigOptions$1, ThreeGlobeGeneric } from 'three-globe'; + +interface ConfigOptions extends ConfigOptions$1 { + rendererConfig?: WebGLRendererParameters +} + +type Accessor = Out | string | ((obj: In) => Out); +type ObjAccessor = Accessor; + +interface HexBin { + points: object[], + sumWeight: number, + center: { lat: number, lng: number } +} + +interface GeoCoords { + lat: number; + lng: number; + altitude: number; +} + +type PointerEventsFilterFn = (object: Object3D, data?: object) => boolean; + +// don't surface these internal props from inner ThreeGlobe +type ExcludedInnerProps = 'setPointOfView' | 'pauseAnimation' | 'resumeAnimation'; + +interface GlobeGenericInstance + extends Omit, ExcludedInnerProps> { + (element: HTMLElement): ChainableInstance; + resetProps(): ChainableInstance; + _destructor(): void; + + // Container layout + width(): number; + width(width: number): ChainableInstance; + height(): number; + height(height: number): ChainableInstance; + backgroundColor(): string; + backgroundColor(color: string): ChainableInstance; + backgroundImageUrl(): string | null; + backgroundImageUrl(url: string | null): ChainableInstance; + + // Labels + pointLabel(): ObjAccessor; + pointLabel(textAccessor: ObjAccessor): ChainableInstance; + arcLabel(): ObjAccessor; + arcLabel(textAccessor: ObjAccessor): ChainableInstance; + polygonLabel(): ObjAccessor; + polygonLabel(textAccessor: ObjAccessor): ChainableInstance; + pathLabel(): ObjAccessor; + pathLabel(textAccessor: ObjAccessor): ChainableInstance; + hexLabel(): Accessor; + hexLabel(textAccessor: Accessor): ChainableInstance; + tileLabel(): ObjAccessor; + tileLabel(textAccessor: ObjAccessor): ChainableInstance; + labelLabel(): ObjAccessor; + labelLabel(textAccessor: ObjAccessor): ChainableInstance; + objectLabel(): ObjAccessor; + objectLabel(textAccessor: ObjAccessor): ChainableInstance; + customLayerLabel(): ObjAccessor; + customLayerLabel(textAccessor: ObjAccessor): ChainableInstance; + + // Interaction events + onGlobeClick(callback: (coords: { lat: number, lng: number }, event: MouseEvent) => void): ChainableInstance; + onGlobeRightClick(callback: (coords: { lat: number, lng: number }, event: MouseEvent) => void): ChainableInstance; + onPointClick(callback: (point: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onPointRightClick(callback: (point: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onPointHover(callback: (point: object | null, prevPoint: object | null) => void): ChainableInstance; + onArcClick(callback: (arc: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onArcRightClick(callback: (arc: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onArcHover(callback: (arc: object | null, prevArc: object | null) => void): ChainableInstance; + onPolygonClick(callback: (polygon: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onPolygonRightClick(callback: (polygon: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onPolygonHover(callback: (polygon: object | null, prevPolygon: object | null) => void): ChainableInstance; + onPathClick(callback: (path: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onPathRightClick(callback: (path: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onPathHover(callback: (path: object | null, prevPath: object | null) => void): ChainableInstance; + onHeatmapClick(callback: (heatmap: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onHeatmapRightClick(callback: (heatmap: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onHeatmapHover(callback: (heatmap: object | null, prevHeatmap: object | null) => void): ChainableInstance; + onHexClick(callback: (hex: HexBin, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onHexRightClick(callback: (hex: HexBin, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onHexHover(callback: (hex: HexBin | null, prevHex: HexBin | null) => void): ChainableInstance; + onHexPolygonClick(callback: (polygon: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onHexPolygonRightClick(callback: (polygon: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onHexPolygonHover(callback: (polygon: object | null, prevPolygon: object | null) => void): ChainableInstance; + onTileClick(callback: (tile: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onTileRightClick(callback: (tile: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onTileHover(callback: (tile: object | null, prevTile: object | null) => void): ChainableInstance; + onLabelClick(callback: (label: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onLabelRightClick(callback: (label: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onLabelHover(callback: (label: object | null, prevLabel: object | null) => void): ChainableInstance; + onObjectClick(callback: (obj: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onObjectRightClick(callback: (obj: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onObjectHover(callback: (obj: object | null, prevObj: object | null) => void): ChainableInstance; + onCustomLayerClick(callback: (obj: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onCustomLayerRightClick(callback: (obj: object, event: MouseEvent, coords: { lat: number, lng: number, altitude: number }) => void): ChainableInstance; + onCustomLayerHover(callback: (obj: object | null, prevObj: object | null) => void): ChainableInstance; + + // Render control + pointOfView(): GeoCoords; + pointOfView(pov: { lat?: number, lng?: number, altitude?: number }, transitionMs?: number): ChainableInstance; + pauseAnimation(): ChainableInstance; + resumeAnimation(): ChainableInstance; + enablePointerInteraction(): boolean; + enablePointerInteraction(enable: boolean): ChainableInstance; + pointerEventsFilter(): PointerEventsFilterFn; + pointerEventsFilter(filterFn: PointerEventsFilterFn): ChainableInstance; + lineHoverPrecision(): number; + lineHoverPrecision(precision: number): ChainableInstance; + onZoom(callback: (pov: GeoCoords) => void): ChainableInstance; + lights(): Light[]; + lights(lights: Light[]): ChainableInstance; + scene(): Scene; + camera(): Camera; + renderer(): WebGLRenderer; + postProcessingComposer(): EffectComposer; + controls(): OrbitControls; + + // Utility + getScreenCoords(lat: number, lng: number, altitude?: number): { x: number, y: number }; + toGlobeCoords(x: number, y: number): { lat: number, lng: number} | null; +} + +type GlobeInstance = GlobeGenericInstance; + +declare function Globe(configOptions?: ConfigOptions): GlobeInstance; + +export { type ConfigOptions, type GlobeGenericInstance, type GlobeInstance, Globe as default }; diff --git a/assets/js/globe/globe.gl.js b/assets/js/globe/globe.gl.js new file mode 100644 index 000000000..c65780df7 --- /dev/null +++ b/assets/js/globe/globe.gl.js @@ -0,0 +1,76061 @@ +// Version 2.32.2 globe.gl - https://github.com/vasturiano/globe.gl +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : + typeof define === 'function' && define.amd ? define(factory) : + (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.Globe = factory()); +})(this, (function () { 'use strict'; + + function styleInject$1(css, ref) { + if ( ref === void 0 ) ref = {}; + var insertAt = ref.insertAt; + + if (!css || typeof document === 'undefined') { return; } + + var head = document.head || document.getElementsByTagName('head')[0]; + var style = document.createElement('style'); + style.type = 'text/css'; + + if (insertAt === 'top') { + if (head.firstChild) { + head.insertBefore(style, head.firstChild); + } else { + head.appendChild(style); + } + } else { + head.appendChild(style); + } + + if (style.styleSheet) { + style.styleSheet.cssText = css; + } else { + style.appendChild(document.createTextNode(css)); + } + } + + var css_248z$1 = ".scene-container .clickable {\n cursor: pointer;\n}"; + styleInject$1(css_248z$1); + + function ownKeys$2(e, r) { + var t = Object.keys(e); + if (Object.getOwnPropertySymbols) { + var o = Object.getOwnPropertySymbols(e); + r && (o = o.filter(function (r) { + return Object.getOwnPropertyDescriptor(e, r).enumerable; + })), t.push.apply(t, o); + } + return t; + } + function _objectSpread2$2(e) { + for (var r = 1; r < arguments.length; r++) { + var t = null != arguments[r] ? arguments[r] : {}; + r % 2 ? ownKeys$2(Object(t), !0).forEach(function (r) { + _defineProperty$3(e, r, t[r]); + }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$2(Object(t)).forEach(function (r) { + Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); + }); + } + return e; + } + function _toPrimitive$7(t, r) { + if ("object" != typeof t || !t) return t; + var e = t[Symbol.toPrimitive]; + if (void 0 !== e) { + var i = e.call(t, r || "default"); + if ("object" != typeof i) return i; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return ("string" === r ? String : Number)(t); + } + function _toPropertyKey$7(t) { + var i = _toPrimitive$7(t, "string"); + return "symbol" == typeof i ? i : String(i); + } + function _defineProperty$3(obj, key, value) { + key = _toPropertyKey$7(key); + if (key in obj) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } else { + obj[key] = value; + } + return obj; + } + function _objectWithoutPropertiesLoose$3(source, excluded) { + if (source == null) return {}; + var target = {}; + var sourceKeys = Object.keys(source); + var key, i; + for (i = 0; i < sourceKeys.length; i++) { + key = sourceKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + target[key] = source[key]; + } + return target; + } + function _objectWithoutProperties$3(source, excluded) { + if (source == null) return {}; + var target = _objectWithoutPropertiesLoose$3(source, excluded); + var key, i; + if (Object.getOwnPropertySymbols) { + var sourceSymbolKeys = Object.getOwnPropertySymbols(source); + for (i = 0; i < sourceSymbolKeys.length; i++) { + key = sourceSymbolKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; + target[key] = source[key]; + } + } + return target; + } + function _toConsumableArray$5(arr) { + return _arrayWithoutHoles$5(arr) || _iterableToArray$5(arr) || _unsupportedIterableToArray$7(arr) || _nonIterableSpread$5(); + } + function _arrayWithoutHoles$5(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray$7(arr); + } + function _iterableToArray$5(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); + } + function _unsupportedIterableToArray$7(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$7(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$7(o, minLen); + } + function _arrayLikeToArray$7(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableSpread$5() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + + /** + * @license + * Copyright 2010-2023 Three.js Authors + * SPDX-License-Identifier: MIT + */ + const REVISION = '161'; + + const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; + const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; + const CullFaceNone = 0; + const CullFaceBack = 1; + const CullFaceFront = 2; + const PCFShadowMap = 1; + const PCFSoftShadowMap = 2; + const VSMShadowMap = 3; + const FrontSide = 0; + const BackSide = 1; + const DoubleSide = 2; + const NoBlending = 0; + const NormalBlending = 1; + const AdditiveBlending = 2; + const SubtractiveBlending = 3; + const MultiplyBlending = 4; + const CustomBlending = 5; + const AddEquation = 100; + const SubtractEquation = 101; + const ReverseSubtractEquation = 102; + const MinEquation = 103; + const MaxEquation = 104; + const ZeroFactor = 200; + const OneFactor = 201; + const SrcColorFactor = 202; + const OneMinusSrcColorFactor = 203; + const SrcAlphaFactor = 204; + const OneMinusSrcAlphaFactor = 205; + const DstAlphaFactor = 206; + const OneMinusDstAlphaFactor = 207; + const DstColorFactor = 208; + const OneMinusDstColorFactor = 209; + const SrcAlphaSaturateFactor = 210; + const ConstantColorFactor = 211; + const OneMinusConstantColorFactor = 212; + const ConstantAlphaFactor = 213; + const OneMinusConstantAlphaFactor = 214; + const NeverDepth = 0; + const AlwaysDepth = 1; + const LessDepth = 2; + const LessEqualDepth = 3; + const EqualDepth = 4; + const GreaterEqualDepth = 5; + const GreaterDepth = 6; + const NotEqualDepth = 7; + const MultiplyOperation = 0; + const MixOperation = 1; + const AddOperation = 2; + const NoToneMapping = 0; + const LinearToneMapping = 1; + const ReinhardToneMapping = 2; + const CineonToneMapping = 3; + const ACESFilmicToneMapping = 4; + const CustomToneMapping = 5; + const AgXToneMapping = 6; + + const UVMapping = 300; + const CubeReflectionMapping = 301; + const CubeRefractionMapping = 302; + const EquirectangularReflectionMapping = 303; + const EquirectangularRefractionMapping = 304; + const CubeUVReflectionMapping = 306; + const RepeatWrapping = 1000; + const ClampToEdgeWrapping = 1001; + const MirroredRepeatWrapping = 1002; + const NearestFilter = 1003; + const NearestMipmapNearestFilter = 1004; + const NearestMipmapLinearFilter = 1005; + const LinearFilter = 1006; + const LinearMipmapNearestFilter = 1007; + const LinearMipmapLinearFilter = 1008; + const UnsignedByteType = 1009; + const ByteType = 1010; + const ShortType = 1011; + const UnsignedShortType = 1012; + const IntType = 1013; + const UnsignedIntType = 1014; + const FloatType = 1015; + const HalfFloatType = 1016; + const UnsignedShort4444Type = 1017; + const UnsignedShort5551Type = 1018; + const UnsignedInt248Type = 1020; + const AlphaFormat = 1021; + const RGBAFormat = 1023; + const LuminanceFormat = 1024; + const LuminanceAlphaFormat = 1025; + const DepthFormat = 1026; + const DepthStencilFormat = 1027; + const RedFormat = 1028; + const RedIntegerFormat = 1029; + const RGFormat = 1030; + const RGIntegerFormat = 1031; + const RGBAIntegerFormat = 1033; + + const RGB_S3TC_DXT1_Format = 33776; + const RGBA_S3TC_DXT1_Format = 33777; + const RGBA_S3TC_DXT3_Format = 33778; + const RGBA_S3TC_DXT5_Format = 33779; + const RGB_PVRTC_4BPPV1_Format = 35840; + const RGB_PVRTC_2BPPV1_Format = 35841; + const RGBA_PVRTC_4BPPV1_Format = 35842; + const RGBA_PVRTC_2BPPV1_Format = 35843; + const RGB_ETC1_Format = 36196; + const RGB_ETC2_Format = 37492; + const RGBA_ETC2_EAC_Format = 37496; + const RGBA_ASTC_4x4_Format = 37808; + const RGBA_ASTC_5x4_Format = 37809; + const RGBA_ASTC_5x5_Format = 37810; + const RGBA_ASTC_6x5_Format = 37811; + const RGBA_ASTC_6x6_Format = 37812; + const RGBA_ASTC_8x5_Format = 37813; + const RGBA_ASTC_8x6_Format = 37814; + const RGBA_ASTC_8x8_Format = 37815; + const RGBA_ASTC_10x5_Format = 37816; + const RGBA_ASTC_10x6_Format = 37817; + const RGBA_ASTC_10x8_Format = 37818; + const RGBA_ASTC_10x10_Format = 37819; + const RGBA_ASTC_12x10_Format = 37820; + const RGBA_ASTC_12x12_Format = 37821; + const RGBA_BPTC_Format = 36492; + const RGB_BPTC_SIGNED_Format = 36494; + const RGB_BPTC_UNSIGNED_Format = 36495; + const RED_RGTC1_Format = 36283; + const SIGNED_RED_RGTC1_Format = 36284; + const RED_GREEN_RGTC2_Format = 36285; + const SIGNED_RED_GREEN_RGTC2_Format = 36286; + const TrianglesDrawMode = 0; + const TriangleStripDrawMode = 1; + const TriangleFanDrawMode = 2; + /** @deprecated Use LinearSRGBColorSpace or NoColorSpace in three.js r152+. */ + const LinearEncoding = 3000; + /** @deprecated Use SRGBColorSpace in three.js r152+. */ + const sRGBEncoding = 3001; + const BasicDepthPacking = 3200; + const RGBADepthPacking = 3201; + const TangentSpaceNormalMap = 0; + const ObjectSpaceNormalMap = 1; + + // Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available. + const NoColorSpace = ''; + const SRGBColorSpace = 'srgb'; + const LinearSRGBColorSpace = 'srgb-linear'; + const DisplayP3ColorSpace = 'display-p3'; + const LinearDisplayP3ColorSpace = 'display-p3-linear'; + + const LinearTransfer = 'linear'; + const SRGBTransfer = 'srgb'; + + const Rec709Primaries = 'rec709'; + const P3Primaries = 'p3'; + const KeepStencilOp = 7680; + const AlwaysStencilFunc = 519; + + const NeverCompare = 512; + const LessCompare = 513; + const EqualCompare = 514; + const LessEqualCompare = 515; + const GreaterCompare = 516; + const NotEqualCompare = 517; + const GreaterEqualCompare = 518; + const AlwaysCompare = 519; + + const StaticDrawUsage = 35044; + const GLSL3 = '300 es'; + + const _SRGBAFormat = 1035; // fallback for WebGL 1 + + const WebGLCoordinateSystem = 2000; + const WebGPUCoordinateSystem = 2001; + + /** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + + class EventDispatcher { + + addEventListener( type, listener ) { + + if ( this._listeners === undefined ) this._listeners = {}; + + const listeners = this._listeners; + + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; + + } + + if ( listeners[ type ].indexOf( listener ) === - 1 ) { + + listeners[ type ].push( listener ); + + } + + } + + hasEventListener( type, listener ) { + + if ( this._listeners === undefined ) return false; + + const listeners = this._listeners; + + return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; + + } + + removeEventListener( type, listener ) { + + if ( this._listeners === undefined ) return; + + const listeners = this._listeners; + const listenerArray = listeners[ type ]; + + if ( listenerArray !== undefined ) { + + const index = listenerArray.indexOf( listener ); + + if ( index !== - 1 ) { + + listenerArray.splice( index, 1 ); + + } + + } + + } + + dispatchEvent( event ) { + + if ( this._listeners === undefined ) return; + + const listeners = this._listeners; + const listenerArray = listeners[ event.type ]; + + if ( listenerArray !== undefined ) { + + event.target = this; + + // Make a copy, in case listeners are removed while iterating. + const array = listenerArray.slice( 0 ); + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + array[ i ].call( this, event ); + + } + + event.target = null; + + } + + } + + } + + const _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ]; + + let _seed = 1234567; + + + const DEG2RAD = Math.PI / 180; + const RAD2DEG = 180 / Math.PI; + + // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 + function generateUUID() { + + const d0 = Math.random() * 0xffffffff | 0; + const d1 = Math.random() * 0xffffffff | 0; + const d2 = Math.random() * 0xffffffff | 0; + const d3 = Math.random() * 0xffffffff | 0; + const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + + _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + + _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + + _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; + + // .toLowerCase() here flattens concatenated strings to save heap memory space. + return uuid.toLowerCase(); + + } + + function clamp( value, min, max ) { + + return Math.max( min, Math.min( max, value ) ); + + } + + // compute euclidean modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + function euclideanModulo( n, m ) { + + return ( ( n % m ) + m ) % m; + + } + + // Linear mapping from range to range + function mapLinear( x, a1, a2, b1, b2 ) { + + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); + + } + + // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/ + function inverseLerp( x, y, value ) { + + if ( x !== y ) { + + return ( value - x ) / ( y - x ); + + } else { + + return 0; + + } + + } + + // https://en.wikipedia.org/wiki/Linear_interpolation + function lerp( x, y, t ) { + + return ( 1 - t ) * x + t * y; + + } + + // http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ + function damp( x, y, lambda, dt ) { + + return lerp( x, y, 1 - Math.exp( - lambda * dt ) ); + + } + + // https://www.desmos.com/calculator/vcsjnyz7x4 + function pingpong( x, length = 1 ) { + + return length - Math.abs( euclideanModulo( x, length * 2 ) - length ); + + } + + // http://en.wikipedia.org/wiki/Smoothstep + function smoothstep( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * ( 3 - 2 * x ); + + } + + function smootherstep( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); + + } + + // Random integer from interval + function randInt( low, high ) { + + return low + Math.floor( Math.random() * ( high - low + 1 ) ); + + } + + // Random float from interval + function randFloat( low, high ) { + + return low + Math.random() * ( high - low ); + + } + + // Random float from <-range/2, range/2> interval + function randFloatSpread( range ) { + + return range * ( 0.5 - Math.random() ); + + } + + // Deterministic pseudo-random float in the interval [ 0, 1 ] + function seededRandom( s ) { + + if ( s !== undefined ) _seed = s; + + // Mulberry32 generator + + let t = _seed += 0x6D2B79F5; + + t = Math.imul( t ^ t >>> 15, t | 1 ); + + t ^= t + Math.imul( t ^ t >>> 7, t | 61 ); + + return ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296; + + } + + function degToRad( degrees ) { + + return degrees * DEG2RAD; + + } + + function radToDeg( radians ) { + + return radians * RAD2DEG; + + } + + function isPowerOfTwo( value ) { + + return ( value & ( value - 1 ) ) === 0 && value !== 0; + + } + + function ceilPowerOfTwo( value ) { + + return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); + + } + + function floorPowerOfTwo( value ) { + + return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); + + } + + function setQuaternionFromProperEuler( q, a, b, c, order ) { + + // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles + + // rotations are applied to the axes in the order specified by 'order' + // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' + // angles are in radians + + const cos = Math.cos; + const sin = Math.sin; + + const c2 = cos( b / 2 ); + const s2 = sin( b / 2 ); + + const c13 = cos( ( a + c ) / 2 ); + const s13 = sin( ( a + c ) / 2 ); + + const c1_3 = cos( ( a - c ) / 2 ); + const s1_3 = sin( ( a - c ) / 2 ); + + const c3_1 = cos( ( c - a ) / 2 ); + const s3_1 = sin( ( c - a ) / 2 ); + + switch ( order ) { + + case 'XYX': + q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); + break; + + case 'YZY': + q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); + break; + + case 'ZXZ': + q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); + break; + + case 'XZX': + q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); + break; + + case 'YXY': + q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); + break; + + case 'ZYZ': + q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); + break; + + default: + console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order ); + + } + + } + + function denormalize( value, array ) { + + switch ( array.constructor ) { + + case Float32Array: + + return value; + + case Uint32Array: + + return value / 4294967295.0; + + case Uint16Array: + + return value / 65535.0; + + case Uint8Array: + + return value / 255.0; + + case Int32Array: + + return Math.max( value / 2147483647.0, - 1.0 ); + + case Int16Array: + + return Math.max( value / 32767.0, - 1.0 ); + + case Int8Array: + + return Math.max( value / 127.0, - 1.0 ); + + default: + + throw new Error( 'Invalid component type.' ); + + } + + } + + function normalize$1( value, array ) { + + switch ( array.constructor ) { + + case Float32Array: + + return value; + + case Uint32Array: + + return Math.round( value * 4294967295.0 ); + + case Uint16Array: + + return Math.round( value * 65535.0 ); + + case Uint8Array: + + return Math.round( value * 255.0 ); + + case Int32Array: + + return Math.round( value * 2147483647.0 ); + + case Int16Array: + + return Math.round( value * 32767.0 ); + + case Int8Array: + + return Math.round( value * 127.0 ); + + default: + + throw new Error( 'Invalid component type.' ); + + } + + } + + const MathUtils = { + DEG2RAD: DEG2RAD, + RAD2DEG: RAD2DEG, + generateUUID: generateUUID, + clamp: clamp, + euclideanModulo: euclideanModulo, + mapLinear: mapLinear, + inverseLerp: inverseLerp, + lerp: lerp, + damp: damp, + pingpong: pingpong, + smoothstep: smoothstep, + smootherstep: smootherstep, + randInt: randInt, + randFloat: randFloat, + randFloatSpread: randFloatSpread, + seededRandom: seededRandom, + degToRad: degToRad, + radToDeg: radToDeg, + isPowerOfTwo: isPowerOfTwo, + ceilPowerOfTwo: ceilPowerOfTwo, + floorPowerOfTwo: floorPowerOfTwo, + setQuaternionFromProperEuler: setQuaternionFromProperEuler, + normalize: normalize$1, + denormalize: denormalize + }; + + class Vector2 { + + constructor( x = 0, y = 0 ) { + + Vector2.prototype.isVector2 = true; + + this.x = x; + this.y = y; + + } + + get width() { + + return this.x; + + } + + set width( value ) { + + this.x = value; + + } + + get height() { + + return this.y; + + } + + set height( value ) { + + this.y = value; + + } + + set( x, y ) { + + this.x = x; + this.y = y; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + + return this; + + } + + add( v ) { + + this.x += v.x; + this.y += v.y; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + + return this; + + } + + sub( v ) { + + this.x -= v.x; + this.y -= v.y; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + } + + multiply( v ) { + + this.x *= v.x; + this.y *= v.y; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + + return this; + + } + + divide( v ) { + + this.x /= v.x; + this.y /= v.y; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + applyMatrix3( m ) { + + const x = this.x, y = this.y; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; + + return this; + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + + return this; + + } + + roundToZero() { + + this.x = Math.trunc( this.x ); + this.y = Math.trunc( this.y ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y; + + } + + cross( v ) { + + return this.x * v.y - this.y * v.x; + + } + + lengthSq() { + + return this.x * this.x + this.y * this.y; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + angle() { + + // computes the angle in radians with respect to the positive x-axis + + const angle = Math.atan2( - this.y, - this.x ) + Math.PI; + + return angle; + + } + + angleTo( v ) { + + const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); + + if ( denominator === 0 ) return Math.PI / 2; + + const theta = this.dot( v ) / denominator; + + // clamp, to handle numerical problems + + return Math.acos( clamp( theta, - 1, 1 ) ); + + } + + distanceTo( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + } + + distanceToSquared( v ) { + + const dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + + } + + manhattanDistanceTo( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + } + + fromArray( array, offset = 0 ) { + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + + return this; + + } + + rotateAround( center, angle ) { + + const c = Math.cos( angle ), s = Math.sin( angle ); + + const x = this.x - center.x; + const y = this.y - center.y; + + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + + return this; + + } + + *[ Symbol.iterator ]() { + + yield this.x; + yield this.y; + + } + + } + + class Matrix3 { + + constructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + Matrix3.prototype.isMatrix3 = true; + + this.elements = [ + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ]; + + if ( n11 !== undefined ) { + + this.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ); + + } + + } + + set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + const te = this.elements; + + te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; + te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; + te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; + + return this; + + } + + identity() { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + } + + copy( m ) { + + const te = this.elements; + const me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; + te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; + te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; + + return this; + + } + + extractBasis( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrix3Column( this, 0 ); + yAxis.setFromMatrix3Column( this, 1 ); + zAxis.setFromMatrix3Column( this, 2 ); + + return this; + + } + + setFromMatrix4( m ) { + + const me = m.elements; + + this.set( + + me[ 0 ], me[ 4 ], me[ 8 ], + me[ 1 ], me[ 5 ], me[ 9 ], + me[ 2 ], me[ 6 ], me[ 10 ] + + ); + + return this; + + } + + multiply( m ) { + + return this.multiplyMatrices( this, m ); + + } + + premultiply( m ) { + + return this.multiplyMatrices( m, this ); + + } + + multiplyMatrices( a, b ) { + + const ae = a.elements; + const be = b.elements; + const te = this.elements; + + const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; + const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; + const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; + + const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; + const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; + const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; + te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; + te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; + te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; + te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; + te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; + te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; + + return this; + + } + + multiplyScalar( s ) { + + const te = this.elements; + + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + + return this; + + } + + determinant() { + + const te = this.elements; + + const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + + } + + invert() { + + const te = this.elements, + + n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], + n12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ], + n13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ], + + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + + det = n11 * t11 + n21 * t12 + n31 * t13; + + if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); + + const detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; + te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; + + te[ 3 ] = t12 * detInv; + te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; + te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; + + te[ 6 ] = t13 * detInv; + te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; + te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; + + return this; + + } + + transpose() { + + let tmp; + const m = this.elements; + + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; + + return this; + + } + + getNormalMatrix( matrix4 ) { + + return this.setFromMatrix4( matrix4 ).invert().transpose(); + + } + + transposeIntoArray( r ) { + + const m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + } + + setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) { + + const c = Math.cos( rotation ); + const s = Math.sin( rotation ); + + this.set( + sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, + - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, + 0, 0, 1 + ); + + return this; + + } + + // + + scale( sx, sy ) { + + this.premultiply( _m3.makeScale( sx, sy ) ); + + return this; + + } + + rotate( theta ) { + + this.premultiply( _m3.makeRotation( - theta ) ); + + return this; + + } + + translate( tx, ty ) { + + this.premultiply( _m3.makeTranslation( tx, ty ) ); + + return this; + + } + + // for 2D Transforms + + makeTranslation( x, y ) { + + if ( x.isVector2 ) { + + this.set( + + 1, 0, x.x, + 0, 1, x.y, + 0, 0, 1 + + ); + + } else { + + this.set( + + 1, 0, x, + 0, 1, y, + 0, 0, 1 + + ); + + } + + return this; + + } + + makeRotation( theta ) { + + // counterclockwise + + const c = Math.cos( theta ); + const s = Math.sin( theta ); + + this.set( + + c, - s, 0, + s, c, 0, + 0, 0, 1 + + ); + + return this; + + } + + makeScale( x, y ) { + + this.set( + + x, 0, 0, + 0, y, 0, + 0, 0, 1 + + ); + + return this; + + } + + // + + equals( matrix ) { + + const te = this.elements; + const me = matrix.elements; + + for ( let i = 0; i < 9; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + } + + fromArray( array, offset = 0 ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + } + + toArray( array = [], offset = 0 ) { + + const te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; + + return array; + + } + + clone() { + + return new this.constructor().fromArray( this.elements ); + + } + + } + + const _m3 = /*@__PURE__*/ new Matrix3(); + + function arrayNeedsUint32( array ) { + + // assumes larger values usually on last + + for ( let i = array.length - 1; i >= 0; -- i ) { + + if ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565 + + } + + return false; + + } + + function createElementNS( name ) { + + return document.createElementNS( 'http://www.w3.org/1999/xhtml', name ); + + } + + function createCanvasElement() { + + const canvas = createElementNS( 'canvas' ); + canvas.style.display = 'block'; + return canvas; + + } + + const _cache = {}; + + function warnOnce( message ) { + + if ( message in _cache ) return; + + _cache[ message ] = true; + + console.warn( message ); + + } + + /** + * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping + * or clipping. Based on W3C specifications for sRGB and Display P3, + * and ICC specifications for the D50 connection space. Values in/out + * are _linear_ sRGB and _linear_ Display P3. + * + * Note that both sRGB and Display P3 use the sRGB transfer functions. + * + * Reference: + * - http://www.russellcottrell.com/photo/matrixCalculator.htm + */ + + const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set( + 0.8224621, 0.177538, 0.0, + 0.0331941, 0.9668058, 0.0, + 0.0170827, 0.0723974, 0.9105199, + ); + + const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set( + 1.2249401, - 0.2249404, 0.0, + - 0.0420569, 1.0420571, 0.0, + - 0.0196376, - 0.0786361, 1.0982735 + ); + + /** + * Defines supported color spaces by transfer function and primaries, + * and provides conversions to/from the Linear-sRGB reference space. + */ + const COLOR_SPACES = { + [ LinearSRGBColorSpace ]: { + transfer: LinearTransfer, + primaries: Rec709Primaries, + toReference: ( color ) => color, + fromReference: ( color ) => color, + }, + [ SRGBColorSpace ]: { + transfer: SRGBTransfer, + primaries: Rec709Primaries, + toReference: ( color ) => color.convertSRGBToLinear(), + fromReference: ( color ) => color.convertLinearToSRGB(), + }, + [ LinearDisplayP3ColorSpace ]: { + transfer: LinearTransfer, + primaries: P3Primaries, + toReference: ( color ) => color.applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ), + fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ), + }, + [ DisplayP3ColorSpace ]: { + transfer: SRGBTransfer, + primaries: P3Primaries, + toReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ), + fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(), + }, + }; + + const SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] ); + + const ColorManagement = { + + enabled: true, + + _workingColorSpace: LinearSRGBColorSpace, + + get workingColorSpace() { + + return this._workingColorSpace; + + }, + + set workingColorSpace( colorSpace ) { + + if ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) { + + throw new Error( `Unsupported working color space, "${ colorSpace }".` ); + + } + + this._workingColorSpace = colorSpace; + + }, + + convert: function ( color, sourceColorSpace, targetColorSpace ) { + + if ( this.enabled === false || sourceColorSpace === targetColorSpace || ! sourceColorSpace || ! targetColorSpace ) { + + return color; + + } + + const sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference; + const targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference; + + return targetFromReference( sourceToReference( color ) ); + + }, + + fromWorkingColorSpace: function ( color, targetColorSpace ) { + + return this.convert( color, this._workingColorSpace, targetColorSpace ); + + }, + + toWorkingColorSpace: function ( color, sourceColorSpace ) { + + return this.convert( color, sourceColorSpace, this._workingColorSpace ); + + }, + + getPrimaries: function ( colorSpace ) { + + return COLOR_SPACES[ colorSpace ].primaries; + + }, + + getTransfer: function ( colorSpace ) { + + if ( colorSpace === NoColorSpace ) return LinearTransfer; + + return COLOR_SPACES[ colorSpace ].transfer; + + }, + + }; + + + function SRGBToLinear( c ) { + + return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); + + } + + function LinearToSRGB( c ) { + + return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; + + } + + let _canvas; + + class ImageUtils { + + static getDataURL( image ) { + + if ( /^data:/i.test( image.src ) ) { + + return image.src; + + } + + if ( typeof HTMLCanvasElement === 'undefined' ) { + + return image.src; + + } + + let canvas; + + if ( image instanceof HTMLCanvasElement ) { + + canvas = image; + + } else { + + if ( _canvas === undefined ) _canvas = createElementNS( 'canvas' ); + + _canvas.width = image.width; + _canvas.height = image.height; + + const context = _canvas.getContext( '2d' ); + + if ( image instanceof ImageData ) { + + context.putImageData( image, 0, 0 ); + + } else { + + context.drawImage( image, 0, 0, image.width, image.height ); + + } + + canvas = _canvas; + + } + + if ( canvas.width > 2048 || canvas.height > 2048 ) { + + console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image ); + + return canvas.toDataURL( 'image/jpeg', 0.6 ); + + } else { + + return canvas.toDataURL( 'image/png' ); + + } + + } + + static sRGBToLinear( image ) { + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + const canvas = createElementNS( 'canvas' ); + + canvas.width = image.width; + canvas.height = image.height; + + const context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, image.width, image.height ); + + const imageData = context.getImageData( 0, 0, image.width, image.height ); + const data = imageData.data; + + for ( let i = 0; i < data.length; i ++ ) { + + data[ i ] = SRGBToLinear( data[ i ] / 255 ) * 255; + + } + + context.putImageData( imageData, 0, 0 ); + + return canvas; + + } else if ( image.data ) { + + const data = image.data.slice( 0 ); + + for ( let i = 0; i < data.length; i ++ ) { + + if ( data instanceof Uint8Array || data instanceof Uint8ClampedArray ) { + + data[ i ] = Math.floor( SRGBToLinear( data[ i ] / 255 ) * 255 ); + + } else { + + // assuming float + + data[ i ] = SRGBToLinear( data[ i ] ); + + } + + } + + return { + data: data, + width: image.width, + height: image.height + }; + + } else { + + console.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' ); + return image; + + } + + } + + } + + let _sourceId = 0; + + class Source { + + constructor( data = null ) { + + this.isSource = true; + + Object.defineProperty( this, 'id', { value: _sourceId ++ } ); + + this.uuid = generateUUID(); + + this.data = data; + this.dataReady = true; + + this.version = 0; + + } + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + toJSON( meta ) { + + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( ! isRootObject && meta.images[ this.uuid ] !== undefined ) { + + return meta.images[ this.uuid ]; + + } + + const output = { + uuid: this.uuid, + url: '' + }; + + const data = this.data; + + if ( data !== null ) { + + let url; + + if ( Array.isArray( data ) ) { + + // cube texture + + url = []; + + for ( let i = 0, l = data.length; i < l; i ++ ) { + + if ( data[ i ].isDataTexture ) { + + url.push( serializeImage( data[ i ].image ) ); + + } else { + + url.push( serializeImage( data[ i ] ) ); + + } + + } + + } else { + + // texture + + url = serializeImage( data ); + + } + + output.url = url; + + } + + if ( ! isRootObject ) { + + meta.images[ this.uuid ] = output; + + } + + return output; + + } + + } + + function serializeImage( image ) { + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + // default images + + return ImageUtils.getDataURL( image ); + + } else { + + if ( image.data ) { + + // images of DataTexture + + return { + data: Array.from( image.data ), + width: image.width, + height: image.height, + type: image.data.constructor.name + }; + + } else { + + console.warn( 'THREE.Texture: Unable to serialize Texture.' ); + return {}; + + } + + } + + } + + let _textureId = 0; + + class Texture extends EventDispatcher { + + constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) { + + super(); + + this.isTexture = true; + + Object.defineProperty( this, 'id', { value: _textureId ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + + this.source = new Source( image ); + this.mipmaps = []; + + this.mapping = mapping; + this.channel = 0; + + this.wrapS = wrapS; + this.wrapT = wrapT; + + this.magFilter = magFilter; + this.minFilter = minFilter; + + this.anisotropy = anisotropy; + + this.format = format; + this.internalFormat = null; + this.type = type; + + this.offset = new Vector2( 0, 0 ); + this.repeat = new Vector2( 1, 1 ); + this.center = new Vector2( 0, 0 ); + this.rotation = 0; + + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); + + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + + if ( typeof colorSpace === 'string' ) { + + this.colorSpace = colorSpace; + + } else { // @deprecated, r152 + + warnOnce( 'THREE.Texture: Property .encoding has been replaced by .colorSpace.' ); + this.colorSpace = colorSpace === sRGBEncoding ? SRGBColorSpace : NoColorSpace; + + } + + + this.userData = {}; + + this.version = 0; + this.onUpdate = null; + + this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not + this.needsPMREMUpdate = false; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures) + + } + + get image() { + + return this.source.data; + + } + + set image( value = null ) { + + this.source.data = value; + + } + + updateMatrix() { + + this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.name = source.name; + + this.source = source.source; + this.mipmaps = source.mipmaps.slice( 0 ); + + this.mapping = source.mapping; + this.channel = source.channel; + + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + + this.anisotropy = source.anisotropy; + + this.format = source.format; + this.internalFormat = source.internalFormat; + this.type = source.type; + + this.offset.copy( source.offset ); + this.repeat.copy( source.repeat ); + this.center.copy( source.center ); + this.rotation = source.rotation; + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy( source.matrix ); + + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.colorSpace = source.colorSpace; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + this.needsUpdate = true; + + return this; + + } + + toJSON( meta ) { + + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { + + return meta.textures[ this.uuid ]; + + } + + const output = { + + metadata: { + version: 4.6, + type: 'Texture', + generator: 'Texture.toJSON' + }, + + uuid: this.uuid, + name: this.name, + + image: this.source.toJSON( meta ).uuid, + + mapping: this.mapping, + channel: this.channel, + + repeat: [ this.repeat.x, this.repeat.y ], + offset: [ this.offset.x, this.offset.y ], + center: [ this.center.x, this.center.y ], + rotation: this.rotation, + + wrap: [ this.wrapS, this.wrapT ], + + format: this.format, + internalFormat: this.internalFormat, + type: this.type, + colorSpace: this.colorSpace, + + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + + flipY: this.flipY, + + generateMipmaps: this.generateMipmaps, + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + + }; + + if ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData; + + if ( ! isRootObject ) { + + meta.textures[ this.uuid ] = output; + + } + + return output; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + transformUv( uv ) { + + if ( this.mapping !== UVMapping ) return uv; + + uv.applyMatrix3( this.matrix ); + + if ( uv.x < 0 || uv.x > 1 ) { + + switch ( this.wrapS ) { + + case RepeatWrapping: + + uv.x = uv.x - Math.floor( uv.x ); + break; + + case ClampToEdgeWrapping: + + uv.x = uv.x < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { + + uv.x = Math.ceil( uv.x ) - uv.x; + + } else { + + uv.x = uv.x - Math.floor( uv.x ); + + } + + break; + + } + + } + + if ( uv.y < 0 || uv.y > 1 ) { + + switch ( this.wrapT ) { + + case RepeatWrapping: + + uv.y = uv.y - Math.floor( uv.y ); + break; + + case ClampToEdgeWrapping: + + uv.y = uv.y < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { + + uv.y = Math.ceil( uv.y ) - uv.y; + + } else { + + uv.y = uv.y - Math.floor( uv.y ); + + } + + break; + + } + + } + + if ( this.flipY ) { + + uv.y = 1 - uv.y; + + } + + return uv; + + } + + set needsUpdate( value ) { + + if ( value === true ) { + + this.version ++; + this.source.needsUpdate = true; + + } + + } + + get encoding() { // @deprecated, r152 + + warnOnce( 'THREE.Texture: Property .encoding has been replaced by .colorSpace.' ); + return this.colorSpace === SRGBColorSpace ? sRGBEncoding : LinearEncoding; + + } + + set encoding( encoding ) { // @deprecated, r152 + + warnOnce( 'THREE.Texture: Property .encoding has been replaced by .colorSpace.' ); + this.colorSpace = encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace; + + } + + } + + Texture.DEFAULT_IMAGE = null; + Texture.DEFAULT_MAPPING = UVMapping; + Texture.DEFAULT_ANISOTROPY = 1; + + class Vector4 { + + constructor( x = 0, y = 0, z = 0, w = 1 ) { + + Vector4.prototype.isVector4 = true; + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + } + + get width() { + + return this.z; + + } + + set width( value ) { + + this.z = value; + + } + + get height() { + + return this.w; + + } + + set height( value ) { + + this.w = value; + + } + + set( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setZ( z ) { + + this.z = z; + + return this; + + } + + setW( w ) { + + this.w = w; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y, this.z, this.w ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + } + + add( v ) { + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + + return this; + + } + + sub( v ) { + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + } + + multiply( v ) { + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + this.w *= v.w; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + + return this; + + } + + applyMatrix4( m ) { + + const x = this.x, y = this.y, z = this.z, w = this.w; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + setAxisAngleFromQuaternion( q ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w = 2 * Math.acos( q.w ); + + const s = Math.sqrt( 1 - q.w * q.w ); + + if ( s < 0.0001 ) { + + this.x = 1; + this.y = 0; + this.z = 0; + + } else { + + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + + } + + return this; + + } + + setAxisAngleFromRotationMatrix( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + let angle, x, y, z; // variables for result + const epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + + te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + if ( ( Math.abs( m12 - m21 ) < epsilon ) && + ( Math.abs( m13 - m31 ) < epsilon ) && + ( Math.abs( m23 - m32 ) < epsilon ) ) { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && + ( Math.abs( m13 + m31 ) < epsilon2 ) && + ( Math.abs( m23 + m32 ) < epsilon2 ) && + ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + + // this singularity is identity matrix so angle = 0 + + this.set( 1, 0, 0, 0 ); + + return this; // zero angle, arbitrary axis + + } + + // otherwise this singularity is angle = 180 + + angle = Math.PI; + + const xx = ( m11 + 1 ) / 2; + const yy = ( m22 + 1 ) / 2; + const zz = ( m33 + 1 ) / 2; + const xy = ( m12 + m21 ) / 4; + const xz = ( m13 + m31 ) / 4; + const yz = ( m23 + m32 ) / 4; + + if ( ( xx > yy ) && ( xx > zz ) ) { + + // m11 is the largest diagonal term + + if ( xx < epsilon ) { + + x = 0; + y = 0.707106781; + z = 0.707106781; + + } else { + + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; + + } + + } else if ( yy > zz ) { + + // m22 is the largest diagonal term + + if ( yy < epsilon ) { + + x = 0.707106781; + y = 0; + z = 0.707106781; + + } else { + + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; + + } + + } else { + + // m33 is the largest diagonal term so base result on this + + if ( zz < epsilon ) { + + x = 0.707106781; + y = 0.707106781; + z = 0; + + } else { + + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; + + } + + } + + this.set( x, y, z, angle ); + + return this; // return 180 deg rotation + + } + + // as we have reached here there are no singularities so we can handle normally + + let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) s = 1; + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); + + return this; + + } + + roundToZero() { + + this.x = Math.trunc( this.x ); + this.y = Math.trunc( this.y ); + this.z = Math.trunc( this.z ); + this.w = Math.trunc( this.w ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + } + + lengthSq() { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + this.z = v1.z + ( v2.z - v1.z ) * alpha; + this.w = v1.w + ( v2.w - v1.w ) * alpha; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + } + + fromArray( array, offset = 0 ) { + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + this.w = attribute.getW( index ); + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + this.w = Math.random(); + + return this; + + } + + *[ Symbol.iterator ]() { + + yield this.x; + yield this.y; + yield this.z; + yield this.w; + + } + + } + + /* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers + */ + class RenderTarget extends EventDispatcher { + + constructor( width = 1, height = 1, options = {} ) { + + super(); + + this.isRenderTarget = true; + + this.width = width; + this.height = height; + this.depth = 1; + + this.scissor = new Vector4( 0, 0, width, height ); + this.scissorTest = false; + + this.viewport = new Vector4( 0, 0, width, height ); + + const image = { width: width, height: height, depth: 1 }; + + if ( options.encoding !== undefined ) { + + // @deprecated, r152 + warnOnce( 'THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace.' ); + options.colorSpace = options.encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace; + + } + + options = Object.assign( { + generateMipmaps: false, + internalFormat: null, + minFilter: LinearFilter, + depthBuffer: true, + stencilBuffer: false, + depthTexture: null, + samples: 0 + }, options ); + + this.texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace ); + this.texture.isRenderTargetTexture = true; + + this.texture.flipY = false; + this.texture.generateMipmaps = options.generateMipmaps; + this.texture.internalFormat = options.internalFormat; + + this.depthBuffer = options.depthBuffer; + this.stencilBuffer = options.stencilBuffer; + + this.depthTexture = options.depthTexture; + + this.samples = options.samples; + + } + + setSize( width, height, depth = 1 ) { + + if ( this.width !== width || this.height !== height || this.depth !== depth ) { + + this.width = width; + this.height = height; + this.depth = depth; + + this.texture.image.width = width; + this.texture.image.height = height; + this.texture.image.depth = depth; + + this.dispose(); + + } + + this.viewport.set( 0, 0, width, height ); + this.scissor.set( 0, 0, width, height ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.width = source.width; + this.height = source.height; + this.depth = source.depth; + + this.scissor.copy( source.scissor ); + this.scissorTest = source.scissorTest; + + this.viewport.copy( source.viewport ); + + this.texture = source.texture.clone(); + this.texture.isRenderTargetTexture = true; + + // ensure image object is not shared, see #20328 + + const image = Object.assign( {}, source.texture.image ); + this.texture.source = new Source( image ); + + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + + if ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone(); + + this.samples = source.samples; + + return this; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } + + class WebGLRenderTarget extends RenderTarget { + + constructor( width = 1, height = 1, options = {} ) { + + super( width, height, options ); + + this.isWebGLRenderTarget = true; + + } + + } + + class DataArrayTexture extends Texture { + + constructor( data = null, width = 1, height = 1, depth = 1 ) { + + super( null ); + + this.isDataArrayTexture = true; + + this.image = { data, width, height, depth }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + } + + } + + class Data3DTexture extends Texture { + + constructor( data = null, width = 1, height = 1, depth = 1 ) { + + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // const texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 + + super( null ); + + this.isData3DTexture = true; + + this.image = { data, width, height, depth }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + } + + } + + class Quaternion { + + constructor( x = 0, y = 0, z = 0, w = 1 ) { + + this.isQuaternion = true; + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + } + + static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { + + // fuzz-free, array-based Quaternion SLERP operation + + let x0 = src0[ srcOffset0 + 0 ], + y0 = src0[ srcOffset0 + 1 ], + z0 = src0[ srcOffset0 + 2 ], + w0 = src0[ srcOffset0 + 3 ]; + + const x1 = src1[ srcOffset1 + 0 ], + y1 = src1[ srcOffset1 + 1 ], + z1 = src1[ srcOffset1 + 2 ], + w1 = src1[ srcOffset1 + 3 ]; + + if ( t === 0 ) { + + dst[ dstOffset + 0 ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + return; + + } + + if ( t === 1 ) { + + dst[ dstOffset + 0 ] = x1; + dst[ dstOffset + 1 ] = y1; + dst[ dstOffset + 2 ] = z1; + dst[ dstOffset + 3 ] = w1; + return; + + } + + if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { + + let s = 1 - t; + const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + dir = ( cos >= 0 ? 1 : - 1 ), + sqrSin = 1 - cos * cos; + + // Skip the Slerp for tiny steps to avoid numeric problems: + if ( sqrSin > Number.EPSILON ) { + + const sin = Math.sqrt( sqrSin ), + len = Math.atan2( sin, cos * dir ); + + s = Math.sin( s * len ) / sin; + t = Math.sin( t * len ) / sin; + + } + + const tDir = t * dir; + + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; + + // Normalize in case we just did a lerp: + if ( s === 1 - t ) { + + const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); + + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + + } + + } + + dst[ dstOffset ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + + } + + static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) { + + const x0 = src0[ srcOffset0 ]; + const y0 = src0[ srcOffset0 + 1 ]; + const z0 = src0[ srcOffset0 + 2 ]; + const w0 = src0[ srcOffset0 + 3 ]; + + const x1 = src1[ srcOffset1 ]; + const y1 = src1[ srcOffset1 + 1 ]; + const z1 = src1[ srcOffset1 + 2 ]; + const w1 = src1[ srcOffset1 + 3 ]; + + dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; + dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; + dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; + dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; + + return dst; + + } + + get x() { + + return this._x; + + } + + set x( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + get y() { + + return this._y; + + } + + set y( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + get z() { + + return this._z; + + } + + set z( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + get w() { + + return this._w; + + } + + set w( value ) { + + this._w = value; + this._onChangeCallback(); + + } + + set( x, y, z, w ) { + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this._onChangeCallback(); + + return this; + + } + + clone() { + + return new this.constructor( this._x, this._y, this._z, this._w ); + + } + + copy( quaternion ) { + + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this._onChangeCallback(); + + return this; + + } + + setFromEuler( euler, update = true ) { + + const x = euler._x, y = euler._y, z = euler._z, order = euler._order; + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + const cos = Math.cos; + const sin = Math.sin; + + const c1 = cos( x / 2 ); + const c2 = cos( y / 2 ); + const c3 = cos( z / 2 ); + + const s1 = sin( x / 2 ); + const s2 = sin( y / 2 ); + const s3 = sin( z / 2 ); + + switch ( order ) { + + case 'XYZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'YXZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'ZXY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'ZYX': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'YZX': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'XZY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + default: + console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order ); + + } + + if ( update === true ) this._onChangeCallback(); + + return this; + + } + + setFromAxisAngle( axis, angle ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + const halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); + + this._onChangeCallback(); + + return this; + + } + + setFromRotationMatrix( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + const te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], + + trace = m11 + m22 + m33; + + if ( trace > 0 ) { + + const s = 0.5 / Math.sqrt( trace + 1.0 ); + + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; + + } else { + + const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; + + } + + this._onChangeCallback(); + + return this; + + } + + setFromUnitVectors( vFrom, vTo ) { + + // assumes direction vectors vFrom and vTo are normalized + + let r = vFrom.dot( vTo ) + 1; + + if ( r < Number.EPSILON ) { + + // vFrom and vTo point in opposite directions + + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; + + } else { + + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; + this._w = r; + + } + + } else { + + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + + } + + return this.normalize(); + + } + + angleTo( q ) { + + return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) ); + + } + + rotateTowards( q, step ) { + + const angle = this.angleTo( q ); + + if ( angle === 0 ) return this; + + const t = Math.min( 1, step / angle ); + + this.slerp( q, t ); + + return this; + + } + + identity() { + + return this.set( 0, 0, 0, 1 ); + + } + + invert() { + + // quaternion is assumed to have unit length + + return this.conjugate(); + + } + + conjugate() { + + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; + + this._onChangeCallback(); + + return this; + + } + + dot( v ) { + + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + + } + + lengthSq() { + + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + + } + + length() { + + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + + } + + normalize() { + + let l = this.length(); + + if ( l === 0 ) { + + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + + } else { + + l = 1 / l; + + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + + } + + this._onChangeCallback(); + + return this; + + } + + multiply( q ) { + + return this.multiplyQuaternions( this, q ); + + } + + premultiply( q ) { + + return this.multiplyQuaternions( q, this ); + + } + + multiplyQuaternions( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this._onChangeCallback(); + + return this; + + } + + slerp( qb, t ) { + + if ( t === 0 ) return this; + if ( t === 1 ) return this.copy( qb ); + + const x = this._x, y = this._y, z = this._z, w = this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if ( cosHalfTheta < 0 ) { + + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; + + cosHalfTheta = - cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this._w = w; + this._x = x; + this._y = y; + this._z = z; + + return this; + + } + + const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + + if ( sqrSinHalfTheta <= Number.EPSILON ) { + + const s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; + + this.normalize(); // normalize calls _onChangeCallback() + + return this; + + } + + const sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); + const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); + const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); + + this._onChangeCallback(); + + return this; + + } + + slerpQuaternions( qa, qb, t ) { + + return this.copy( qa ).slerp( qb, t ); + + } + + random() { + + // Derived from http://planning.cs.uiuc.edu/node198.html + // Note, this source uses w, x, y, z ordering, + // so we swap the order below. + + const u1 = Math.random(); + const sqrt1u1 = Math.sqrt( 1 - u1 ); + const sqrtu1 = Math.sqrt( u1 ); + + const u2 = 2 * Math.PI * Math.random(); + + const u3 = 2 * Math.PI * Math.random(); + + return this.set( + sqrt1u1 * Math.cos( u2 ), + sqrtu1 * Math.sin( u3 ), + sqrtu1 * Math.cos( u3 ), + sqrt1u1 * Math.sin( u2 ), + ); + + } + + equals( quaternion ) { + + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + + } + + fromArray( array, offset = 0 ) { + + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; + + this._onChangeCallback(); + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this._x = attribute.getX( index ); + this._y = attribute.getY( index ); + this._z = attribute.getZ( index ); + this._w = attribute.getW( index ); + + this._onChangeCallback(); + + return this; + + } + + toJSON() { + + return this.toArray(); + + } + + _onChange( callback ) { + + this._onChangeCallback = callback; + + return this; + + } + + _onChangeCallback() {} + + *[ Symbol.iterator ]() { + + yield this._x; + yield this._y; + yield this._z; + yield this._w; + + } + + } + + class Vector3 { + + constructor( x = 0, y = 0, z = 0 ) { + + Vector3.prototype.isVector3 = true; + + this.x = x; + this.y = y; + this.z = z; + + } + + set( x, y, z ) { + + if ( z === undefined ) z = this.z; // sprite.scale.set(x,y) + + this.x = x; + this.y = y; + this.z = z; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setZ( z ) { + + this.z = z; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y, this.z ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + } + + add( v ) { + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + + return this; + + } + + sub( v ) { + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + } + + multiply( v ) { + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + + return this; + + } + + multiplyVectors( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + } + + applyEuler( euler ) { + + return this.applyQuaternion( _quaternion$4.setFromEuler( euler ) ); + + } + + applyAxisAngle( axis, angle ) { + + return this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) ); + + } + + applyMatrix3( m ) { + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + + return this; + + } + + applyNormalMatrix( m ) { + + return this.applyMatrix3( m ).normalize(); + + } + + applyMatrix4( m ) { + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); + + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; + + return this; + + } + + applyQuaternion( q ) { + + // quaternion q is assumed to have unit length + + const vx = this.x, vy = this.y, vz = this.z; + const qx = q.x, qy = q.y, qz = q.z, qw = q.w; + + // t = 2 * cross( q.xyz, v ); + const tx = 2 * ( qy * vz - qz * vy ); + const ty = 2 * ( qz * vx - qx * vz ); + const tz = 2 * ( qx * vy - qy * vx ); + + // v + q.w * t + cross( q.xyz, t ); + this.x = vx + qw * tx + qy * tz - qz * ty; + this.y = vy + qw * ty + qz * tx - qx * tz; + this.z = vz + qw * tz + qx * ty - qy * tx; + + return this; + + } + + project( camera ) { + + return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); + + } + + unproject( camera ) { + + return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); + + } + + transformDirection( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + + return this.normalize(); + + } + + divide( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + + return this; + + } + + roundToZero() { + + this.x = Math.trunc( this.x ); + this.y = Math.trunc( this.y ); + this.z = Math.trunc( this.z ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + } + + // TODO lengthSquared? + + lengthSq() { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + this.z = v1.z + ( v2.z - v1.z ) * alpha; + + return this; + + } + + cross( v ) { + + return this.crossVectors( this, v ); + + } + + crossVectors( a, b ) { + + const ax = a.x, ay = a.y, az = a.z; + const bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + + } + + projectOnVector( v ) { + + const denominator = v.lengthSq(); + + if ( denominator === 0 ) return this.set( 0, 0, 0 ); + + const scalar = v.dot( this ) / denominator; + + return this.copy( v ).multiplyScalar( scalar ); + + } + + projectOnPlane( planeNormal ) { + + _vector$c.copy( this ).projectOnVector( planeNormal ); + + return this.sub( _vector$c ); + + } + + reflect( normal ) { + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + return this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); + + } + + angleTo( v ) { + + const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); + + if ( denominator === 0 ) return Math.PI / 2; + + const theta = this.dot( v ) / denominator; + + // clamp, to handle numerical problems + + return Math.acos( clamp( theta, - 1, 1 ) ); + + } + + distanceTo( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + } + + distanceToSquared( v ) { + + const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + } + + manhattanDistanceTo( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); + + } + + setFromSpherical( s ) { + + return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); + + } + + setFromSphericalCoords( radius, phi, theta ) { + + const sinPhiRadius = Math.sin( phi ) * radius; + + this.x = sinPhiRadius * Math.sin( theta ); + this.y = Math.cos( phi ) * radius; + this.z = sinPhiRadius * Math.cos( theta ); + + return this; + + } + + setFromCylindrical( c ) { + + return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); + + } + + setFromCylindricalCoords( radius, theta, y ) { + + this.x = radius * Math.sin( theta ); + this.y = y; + this.z = radius * Math.cos( theta ); + + return this; + + } + + setFromMatrixPosition( m ) { + + const e = m.elements; + + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; + + return this; + + } + + setFromMatrixScale( m ) { + + const sx = this.setFromMatrixColumn( m, 0 ).length(); + const sy = this.setFromMatrixColumn( m, 1 ).length(); + const sz = this.setFromMatrixColumn( m, 2 ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + + } + + setFromMatrixColumn( m, index ) { + + return this.fromArray( m.elements, index * 4 ); + + } + + setFromMatrix3Column( m, index ) { + + return this.fromArray( m.elements, index * 3 ); + + } + + setFromEuler( e ) { + + this.x = e._x; + this.y = e._y; + this.z = e._z; + + return this; + + } + + setFromColor( c ) { + + this.x = c.r; + this.y = c.g; + this.z = c.b; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + } + + fromArray( array, offset = 0 ) { + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + + return this; + + } + + randomDirection() { + + // Derived from https://mathworld.wolfram.com/SpherePointPicking.html + + const u = ( Math.random() - 0.5 ) * 2; + const t = Math.random() * Math.PI * 2; + const f = Math.sqrt( 1 - u ** 2 ); + + this.x = f * Math.cos( t ); + this.y = f * Math.sin( t ); + this.z = u; + + return this; + + } + + *[ Symbol.iterator ]() { + + yield this.x; + yield this.y; + yield this.z; + + } + + } + + const _vector$c = /*@__PURE__*/ new Vector3(); + const _quaternion$4 = /*@__PURE__*/ new Quaternion(); + + class Box3 { + + constructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) { + + this.isBox3 = true; + + this.min = min; + this.max = max; + + } + + set( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + } + + setFromArray( array ) { + + this.makeEmpty(); + + for ( let i = 0, il = array.length; i < il; i += 3 ) { + + this.expandByPoint( _vector$b.fromArray( array, i ) ); + + } + + return this; + + } + + setFromBufferAttribute( attribute ) { + + this.makeEmpty(); + + for ( let i = 0, il = attribute.count; i < il; i ++ ) { + + this.expandByPoint( _vector$b.fromBufferAttribute( attribute, i ) ); + + } + + return this; + + } + + setFromPoints( points ) { + + this.makeEmpty(); + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + } + + setFromCenterAndSize( center, size ) { + + const halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 ); + + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + } + + setFromObject( object, precise = false ) { + + this.makeEmpty(); + + return this.expandByObject( object, precise ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + } + + makeEmpty() { + + this.min.x = this.min.y = this.min.z = + Infinity; + this.max.x = this.max.y = this.max.z = - Infinity; + + return this; + + } + + isEmpty() { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + + } + + getCenter( target ) { + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + } + + getSize( target ) { + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); + + } + + expandByPoint( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + } + + expandByVector( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + } + + expandByScalar( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + } + + expandByObject( object, precise = false ) { + + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + + object.updateWorldMatrix( false, false ); + + const geometry = object.geometry; + + if ( geometry !== undefined ) { + + const positionAttribute = geometry.getAttribute( 'position' ); + + // precise AABB computation based on vertex data requires at least a position attribute. + // instancing isn't supported so far and uses the normal (conservative) code path. + + if ( precise === true && positionAttribute !== undefined && object.isInstancedMesh !== true ) { + + for ( let i = 0, l = positionAttribute.count; i < l; i ++ ) { + + if ( object.isMesh === true ) { + + object.getVertexPosition( i, _vector$b ); + + } else { + + _vector$b.fromBufferAttribute( positionAttribute, i ); + + } + + _vector$b.applyMatrix4( object.matrixWorld ); + this.expandByPoint( _vector$b ); + + } + + } else { + + if ( object.boundingBox !== undefined ) { + + // object-level bounding box + + if ( object.boundingBox === null ) { + + object.computeBoundingBox(); + + } + + _box$4.copy( object.boundingBox ); + + + } else { + + // geometry-level bounding box + + if ( geometry.boundingBox === null ) { + + geometry.computeBoundingBox(); + + } + + _box$4.copy( geometry.boundingBox ); + + } + + _box$4.applyMatrix4( object.matrixWorld ); + + this.union( _box$4 ); + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + this.expandByObject( children[ i ], precise ); + + } + + return this; + + } + + containsPoint( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y || + point.z < this.min.z || point.z > this.max.z ? false : true; + + } + + containsBox( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y && + this.min.z <= box.min.z && box.max.z <= this.max.z; + + } + + getParameter( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); + + } + + intersectsBox( box ) { + + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y || + box.max.z < this.min.z || box.min.z > this.max.z ? false : true; + + } + + intersectsSphere( sphere ) { + + // Find the point on the AABB closest to the sphere center. + this.clampPoint( sphere.center, _vector$b ); + + // If that point is inside the sphere, the AABB and sphere intersect. + return _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); + + } + + intersectsPlane( plane ) { + + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + + let min, max; + + if ( plane.normal.x > 0 ) { + + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + + } else { + + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + + } + + if ( plane.normal.y > 0 ) { + + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + + } else { + + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + + } + + if ( plane.normal.z > 0 ) { + + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + + } else { + + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + + } + + return ( min <= - plane.constant && max >= - plane.constant ); + + } + + intersectsTriangle( triangle ) { + + if ( this.isEmpty() ) { + + return false; + + } + + // compute box center and extents + this.getCenter( _center ); + _extents.subVectors( this.max, _center ); + + // translate triangle to aabb origin + _v0$2.subVectors( triangle.a, _center ); + _v1$7.subVectors( triangle.b, _center ); + _v2$4.subVectors( triangle.c, _center ); + + // compute edge vectors for triangle + _f0.subVectors( _v1$7, _v0$2 ); + _f1.subVectors( _v2$4, _v1$7 ); + _f2.subVectors( _v0$2, _v2$4 ); + + // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + let axes = [ + 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, + _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, + - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 + ]; + if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents ) ) { + + return false; + + } + + // test 3 face normals from the aabb + axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; + if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents ) ) { + + return false; + + } + + // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + _triangleNormal.crossVectors( _f0, _f1 ); + axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; + + return satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents ); + + } + + clampPoint( point, target ) { + + return target.copy( point ).clamp( this.min, this.max ); + + } + + distanceToPoint( point ) { + + return this.clampPoint( point, _vector$b ).distanceTo( point ); + + } + + getBoundingSphere( target ) { + + if ( this.isEmpty() ) { + + target.makeEmpty(); + + } else { + + this.getCenter( target.center ); + + target.radius = this.getSize( _vector$b ).length() * 0.5; + + } + + return target; + + } + + intersect( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if ( this.isEmpty() ) this.makeEmpty(); + + return this; + + } + + union( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + } + + applyMatrix4( matrix ) { + + // transform of empty box is an empty box. + if ( this.isEmpty() ) return this; + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + _points$1[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + _points$1[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + _points$1[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + _points$1[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + _points$1[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + _points$1[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + _points$1[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + _points$1[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + + this.setFromPoints( _points$1 ); + + return this; + + } + + translate( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + } + + equals( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + + } + + const _points$1 = [ + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3() + ]; + + const _vector$b = /*@__PURE__*/ new Vector3(); + + const _box$4 = /*@__PURE__*/ new Box3(); + + // triangle centered vertices + + const _v0$2 = /*@__PURE__*/ new Vector3(); + const _v1$7 = /*@__PURE__*/ new Vector3(); + const _v2$4 = /*@__PURE__*/ new Vector3(); + + // triangle edge vectors + + const _f0 = /*@__PURE__*/ new Vector3(); + const _f1 = /*@__PURE__*/ new Vector3(); + const _f2 = /*@__PURE__*/ new Vector3(); + + const _center = /*@__PURE__*/ new Vector3(); + const _extents = /*@__PURE__*/ new Vector3(); + const _triangleNormal = /*@__PURE__*/ new Vector3(); + const _testAxis = /*@__PURE__*/ new Vector3(); + + function satForAxes( axes, v0, v1, v2, extents ) { + + for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) { + + _testAxis.fromArray( axes, i ); + // project the aabb onto the separating axis + const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); + // project all 3 vertices of the triangle onto the separating axis + const p0 = v0.dot( _testAxis ); + const p1 = v1.dot( _testAxis ); + const p2 = v2.dot( _testAxis ); + // actual test, basically see if either of the most extreme of the triangle points intersects r + if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { + + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is separating and we can exit + return false; + + } + + } + + return true; + + } + + const _box$3 = /*@__PURE__*/ new Box3(); + const _v1$6 = /*@__PURE__*/ new Vector3(); + const _v2$3 = /*@__PURE__*/ new Vector3(); + + class Sphere { + + constructor( center = new Vector3(), radius = - 1 ) { + + this.isSphere = true; + + this.center = center; + this.radius = radius; + + } + + set( center, radius ) { + + this.center.copy( center ); + this.radius = radius; + + return this; + + } + + setFromPoints( points, optionalCenter ) { + + const center = this.center; + + if ( optionalCenter !== undefined ) { + + center.copy( optionalCenter ); + + } else { + + _box$3.setFromPoints( points ).getCenter( center ); + + } + + let maxRadiusSq = 0; + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); + + } + + this.radius = Math.sqrt( maxRadiusSq ); + + return this; + + } + + copy( sphere ) { + + this.center.copy( sphere.center ); + this.radius = sphere.radius; + + return this; + + } + + isEmpty() { + + return ( this.radius < 0 ); + + } + + makeEmpty() { + + this.center.set( 0, 0, 0 ); + this.radius = - 1; + + return this; + + } + + containsPoint( point ) { + + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + + } + + distanceToPoint( point ) { + + return ( point.distanceTo( this.center ) - this.radius ); + + } + + intersectsSphere( sphere ) { + + const radiusSum = this.radius + sphere.radius; + + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + + } + + intersectsBox( box ) { + + return box.intersectsSphere( this ); + + } + + intersectsPlane( plane ) { + + return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; + + } + + clampPoint( point, target ) { + + const deltaLengthSq = this.center.distanceToSquared( point ); + + target.copy( point ); + + if ( deltaLengthSq > ( this.radius * this.radius ) ) { + + target.sub( this.center ).normalize(); + target.multiplyScalar( this.radius ).add( this.center ); + + } + + return target; + + } + + getBoundingBox( target ) { + + if ( this.isEmpty() ) { + + // Empty sphere produces empty bounding box + target.makeEmpty(); + return target; + + } + + target.set( this.center, this.center ); + target.expandByScalar( this.radius ); + + return target; + + } + + applyMatrix4( matrix ) { + + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + + return this; + + } + + translate( offset ) { + + this.center.add( offset ); + + return this; + + } + + expandByPoint( point ) { + + if ( this.isEmpty() ) { + + this.center.copy( point ); + + this.radius = 0; + + return this; + + } + + _v1$6.subVectors( point, this.center ); + + const lengthSq = _v1$6.lengthSq(); + + if ( lengthSq > ( this.radius * this.radius ) ) { + + // calculate the minimal sphere + + const length = Math.sqrt( lengthSq ); + + const delta = ( length - this.radius ) * 0.5; + + this.center.addScaledVector( _v1$6, delta / length ); + + this.radius += delta; + + } + + return this; + + } + + union( sphere ) { + + if ( sphere.isEmpty() ) { + + return this; + + } + + if ( this.isEmpty() ) { + + this.copy( sphere ); + + return this; + + } + + if ( this.center.equals( sphere.center ) === true ) { + + this.radius = Math.max( this.radius, sphere.radius ); + + } else { + + _v2$3.subVectors( sphere.center, this.center ).setLength( sphere.radius ); + + this.expandByPoint( _v1$6.copy( sphere.center ).add( _v2$3 ) ); + + this.expandByPoint( _v1$6.copy( sphere.center ).sub( _v2$3 ) ); + + } + + return this; + + } + + equals( sphere ) { + + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + } + + const _vector$a = /*@__PURE__*/ new Vector3(); + const _segCenter = /*@__PURE__*/ new Vector3(); + const _segDir = /*@__PURE__*/ new Vector3(); + const _diff = /*@__PURE__*/ new Vector3(); + + const _edge1 = /*@__PURE__*/ new Vector3(); + const _edge2 = /*@__PURE__*/ new Vector3(); + const _normal$1 = /*@__PURE__*/ new Vector3(); + + class Ray { + + constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) { + + this.origin = origin; + this.direction = direction; + + } + + set( origin, direction ) { + + this.origin.copy( origin ); + this.direction.copy( direction ); + + return this; + + } + + copy( ray ) { + + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); + + return this; + + } + + at( t, target ) { + + return target.copy( this.origin ).addScaledVector( this.direction, t ); + + } + + lookAt( v ) { + + this.direction.copy( v ).sub( this.origin ).normalize(); + + return this; + + } + + recast( t ) { + + this.origin.copy( this.at( t, _vector$a ) ); + + return this; + + } + + closestPointToPoint( point, target ) { + + target.subVectors( point, this.origin ); + + const directionDistance = target.dot( this.direction ); + + if ( directionDistance < 0 ) { + + return target.copy( this.origin ); + + } + + return target.copy( this.origin ).addScaledVector( this.direction, directionDistance ); + + } + + distanceToPoint( point ) { + + return Math.sqrt( this.distanceSqToPoint( point ) ); + + } + + distanceSqToPoint( point ) { + + const directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction ); + + // point behind the ray + + if ( directionDistance < 0 ) { + + return this.origin.distanceToSquared( point ); + + } + + _vector$a.copy( this.origin ).addScaledVector( this.direction, directionDistance ); + + return _vector$a.distanceToSquared( point ); + + } + + distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { + + // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + + _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); + _segDir.copy( v1 ).sub( v0 ).normalize(); + _diff.copy( this.origin ).sub( _segCenter ); + + const segExtent = v0.distanceTo( v1 ) * 0.5; + const a01 = - this.direction.dot( _segDir ); + const b0 = _diff.dot( this.direction ); + const b1 = - _diff.dot( _segDir ); + const c = _diff.lengthSq(); + const det = Math.abs( 1 - a01 * a01 ); + let s0, s1, sqrDist, extDet; + + if ( det > 0 ) { + + // The ray and segment are not parallel. + + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + + if ( s0 >= 0 ) { + + if ( s1 >= - extDet ) { + + if ( s1 <= extDet ) { + + // region 0 + // Minimum at interior points of ray and segment. + + const invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; + + } else { + + // region 1 + + s1 = segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + // region 5 + + s1 = - segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + if ( s1 <= - extDet ) { + + // region 4 + + s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } else if ( s1 <= extDet ) { + + // region 3 + + s0 = 0; + s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = s1 * ( s1 + 2 * b1 ) + c; + + } else { + + // region 2 + + s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } + + } else { + + // Ray and segment are parallel. + + s1 = ( a01 > 0 ) ? - segExtent : segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + if ( optionalPointOnRay ) { + + optionalPointOnRay.copy( this.origin ).addScaledVector( this.direction, s0 ); + + } + + if ( optionalPointOnSegment ) { + + optionalPointOnSegment.copy( _segCenter ).addScaledVector( _segDir, s1 ); + + } + + return sqrDist; + + } + + intersectSphere( sphere, target ) { + + _vector$a.subVectors( sphere.center, this.origin ); + const tca = _vector$a.dot( this.direction ); + const d2 = _vector$a.dot( _vector$a ) - tca * tca; + const radius2 = sphere.radius * sphere.radius; + + if ( d2 > radius2 ) return null; + + const thc = Math.sqrt( radius2 - d2 ); + + // t0 = first intersect point - entrance on front of sphere + const t0 = tca - thc; + + // t1 = second intersect point - exit point on back of sphere + const t1 = tca + thc; + + // test to see if t1 is behind the ray - if so, return null + if ( t1 < 0 ) return null; + + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if ( t0 < 0 ) return this.at( t1, target ); + + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at( t0, target ); + + } + + intersectsSphere( sphere ) { + + return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); + + } + + distanceToPlane( plane ) { + + const denominator = plane.normal.dot( this.direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( plane.distanceToPoint( this.origin ) === 0 ) { + + return 0; + + } + + // Null is preferable to undefined since undefined means.... it is undefined + + return null; + + } + + const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + + // Return if the ray never intersects the plane + + return t >= 0 ? t : null; + + } + + intersectPlane( plane, target ) { + + const t = this.distanceToPlane( plane ); + + if ( t === null ) { + + return null; + + } + + return this.at( t, target ); + + } + + intersectsPlane( plane ) { + + // check if the ray lies on the plane first + + const distToPoint = plane.distanceToPoint( this.origin ); + + if ( distToPoint === 0 ) { + + return true; + + } + + const denominator = plane.normal.dot( this.direction ); + + if ( denominator * distToPoint < 0 ) { + + return true; + + } + + // ray origin is behind the plane (and is pointing behind it) + + return false; + + } + + intersectBox( box, target ) { + + let tmin, tmax, tymin, tymax, tzmin, tzmax; + + const invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; + + const origin = this.origin; + + if ( invdirx >= 0 ) { + + tmin = ( box.min.x - origin.x ) * invdirx; + tmax = ( box.max.x - origin.x ) * invdirx; + + } else { + + tmin = ( box.max.x - origin.x ) * invdirx; + tmax = ( box.min.x - origin.x ) * invdirx; + + } + + if ( invdiry >= 0 ) { + + tymin = ( box.min.y - origin.y ) * invdiry; + tymax = ( box.max.y - origin.y ) * invdiry; + + } else { + + tymin = ( box.max.y - origin.y ) * invdiry; + tymax = ( box.min.y - origin.y ) * invdiry; + + } + + if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; + + if ( tymin > tmin || isNaN( tmin ) ) tmin = tymin; + + if ( tymax < tmax || isNaN( tmax ) ) tmax = tymax; + + if ( invdirz >= 0 ) { + + tzmin = ( box.min.z - origin.z ) * invdirz; + tzmax = ( box.max.z - origin.z ) * invdirz; + + } else { + + tzmin = ( box.max.z - origin.z ) * invdirz; + tzmax = ( box.min.z - origin.z ) * invdirz; + + } + + if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; + + if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; + + if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; + + //return point closest to the ray (positive side) + + if ( tmax < 0 ) return null; + + return this.at( tmin >= 0 ? tmin : tmax, target ); + + } + + intersectsBox( box ) { + + return this.intersectBox( box, _vector$a ) !== null; + + } + + intersectTriangle( a, b, c, backfaceCulling, target ) { + + // Compute the offset origin, edges, and normal. + + // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + + _edge1.subVectors( b, a ); + _edge2.subVectors( c, a ); + _normal$1.crossVectors( _edge1, _edge2 ); + + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + let DdN = this.direction.dot( _normal$1 ); + let sign; + + if ( DdN > 0 ) { + + if ( backfaceCulling ) return null; + sign = 1; + + } else if ( DdN < 0 ) { + + sign = - 1; + DdN = - DdN; + + } else { + + return null; + + } + + _diff.subVectors( this.origin, a ); + const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); + + // b1 < 0, no intersection + if ( DdQxE2 < 0 ) { + + return null; + + } + + const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); + + // b2 < 0, no intersection + if ( DdE1xQ < 0 ) { + + return null; + + } + + // b1+b2 > 1, no intersection + if ( DdQxE2 + DdE1xQ > DdN ) { + + return null; + + } + + // Line intersects triangle, check if ray does. + const QdN = - sign * _diff.dot( _normal$1 ); + + // t < 0, no intersection + if ( QdN < 0 ) { + + return null; + + } + + // Ray intersects triangle. + return this.at( QdN / DdN, target ); + + } + + applyMatrix4( matrix4 ) { + + this.origin.applyMatrix4( matrix4 ); + this.direction.transformDirection( matrix4 ); + + return this; + + } + + equals( ray ) { + + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + } + + class Matrix4 { + + constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + Matrix4.prototype.isMatrix4 = true; + + this.elements = [ + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ]; + + if ( n11 !== undefined ) { + + this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ); + + } + + } + + set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + const te = this.elements; + + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; + + return this; + + } + + identity() { + + this.set( + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + clone() { + + return new Matrix4().fromArray( this.elements ); + + } + + copy( m ) { + + const te = this.elements; + const me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; + te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; + te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; + te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; + + return this; + + } + + copyPosition( m ) { + + const te = this.elements, me = m.elements; + + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; + + return this; + + } + + setFromMatrix3( m ) { + + const me = m.elements; + + this.set( + + me[ 0 ], me[ 3 ], me[ 6 ], 0, + me[ 1 ], me[ 4 ], me[ 7 ], 0, + me[ 2 ], me[ 5 ], me[ 8 ], 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + extractBasis( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrixColumn( this, 0 ); + yAxis.setFromMatrixColumn( this, 1 ); + zAxis.setFromMatrixColumn( this, 2 ); + + return this; + + } + + makeBasis( xAxis, yAxis, zAxis ) { + + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); + + return this; + + } + + extractRotation( m ) { + + // this method does not support reflection matrices + + const te = this.elements; + const me = m.elements; + + const scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length(); + const scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length(); + const scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length(); + + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; + te[ 3 ] = 0; + + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; + te[ 7 ] = 0; + + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; + te[ 11 ] = 0; + + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + } + + makeRotationFromEuler( euler ) { + + const te = this.elements; + + const x = euler.x, y = euler.y, z = euler.z; + const a = Math.cos( x ), b = Math.sin( x ); + const c = Math.cos( y ), d = Math.sin( y ); + const e = Math.cos( z ), f = Math.sin( z ); + + if ( euler.order === 'XYZ' ) { + + const ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; + + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; + + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YXZ' ) { + + const ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; + + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; + + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZXY' ) { + + const ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; + + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; + + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZYX' ) { + + const ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; + + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; + + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YZX' ) { + + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; + + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; + + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; + + } else if ( euler.order === 'XZY' ) { + + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; + + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; + + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; + + } + + // bottom row + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; + + // last column + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + } + + makeRotationFromQuaternion( q ) { + + return this.compose( _zero, q, _one ); + + } + + lookAt( eye, target, up ) { + + const te = this.elements; + + _z.subVectors( eye, target ); + + if ( _z.lengthSq() === 0 ) { + + // eye and target are in the same position + + _z.z = 1; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + if ( _x.lengthSq() === 0 ) { + + // up and z are parallel + + if ( Math.abs( up.z ) === 1 ) { + + _z.x += 0.0001; + + } else { + + _z.z += 0.0001; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + } + + _x.normalize(); + _y.crossVectors( _z, _x ); + + te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; + te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; + te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; + + return this; + + } + + multiply( m ) { + + return this.multiplyMatrices( this, m ); + + } + + premultiply( m ) { + + return this.multiplyMatrices( m, this ); + + } + + multiplyMatrices( a, b ) { + + const ae = a.elements; + const be = b.elements; + const te = this.elements; + + const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; + + const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + } + + multiplyScalar( s ) { + + const te = this.elements; + + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + + return this; + + } + + determinant() { + + const te = this.elements; + + const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) + + ); + + } + + transpose() { + + const te = this.elements; + let tmp; + + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + + return this; + + } + + setPosition( x, y, z ) { + + const te = this.elements; + + if ( x.isVector3 ) { + + te[ 12 ] = x.x; + te[ 13 ] = x.y; + te[ 14 ] = x.z; + + } else { + + te[ 12 ] = x; + te[ 13 ] = y; + te[ 14 ] = z; + + } + + return this; + + } + + invert() { + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + const te = this.elements, + + n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ], + n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ], + n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ], + n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ], + + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + + const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + + if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); + + const detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; + te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; + te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; + + te[ 4 ] = t12 * detInv; + te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; + te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; + te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; + + te[ 8 ] = t13 * detInv; + te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; + te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; + te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; + + te[ 12 ] = t14 * detInv; + te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; + te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; + te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; + + return this; + + } + + scale( v ) { + + const te = this.elements; + const x = v.x, y = v.y, z = v.z; + + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + + return this; + + } + + getMaxScaleOnAxis() { + + const te = this.elements; + + const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + + } + + makeTranslation( x, y, z ) { + + if ( x.isVector3 ) { + + this.set( + + 1, 0, 0, x.x, + 0, 1, 0, x.y, + 0, 0, 1, x.z, + 0, 0, 0, 1 + + ); + + } else { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + } + + return this; + + } + + makeRotationX( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationY( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationZ( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationAxis( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + const c = Math.cos( angle ); + const s = Math.sin( angle ); + const t = 1 - c; + const x = axis.x, y = axis.y, z = axis.z; + const tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeScale( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeShear( xy, xz, yx, yz, zx, zy ) { + + this.set( + + 1, yx, zx, 0, + xy, 1, zy, 0, + xz, yz, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + compose( position, quaternion, scale ) { + + const te = this.elements; + + const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; + const x2 = x + x, y2 = y + y, z2 = z + z; + const xx = x * x2, xy = x * y2, xz = x * z2; + const yy = y * y2, yz = y * z2, zz = z * z2; + const wx = w * x2, wy = w * y2, wz = w * z2; + + const sx = scale.x, sy = scale.y, sz = scale.z; + + te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; + te[ 1 ] = ( xy + wz ) * sx; + te[ 2 ] = ( xz - wy ) * sx; + te[ 3 ] = 0; + + te[ 4 ] = ( xy - wz ) * sy; + te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; + te[ 6 ] = ( yz + wx ) * sy; + te[ 7 ] = 0; + + te[ 8 ] = ( xz + wy ) * sz; + te[ 9 ] = ( yz - wx ) * sz; + te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; + te[ 11 ] = 0; + + te[ 12 ] = position.x; + te[ 13 ] = position.y; + te[ 14 ] = position.z; + te[ 15 ] = 1; + + return this; + + } + + decompose( position, quaternion, scale ) { + + const te = this.elements; + + let sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + const sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + const sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + + // if determine is negative, we need to invert one scale + const det = this.determinant(); + if ( det < 0 ) sx = - sx; + + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; + + // scale the rotation part + _m1$2.copy( this ); + + const invSX = 1 / sx; + const invSY = 1 / sy; + const invSZ = 1 / sz; + + _m1$2.elements[ 0 ] *= invSX; + _m1$2.elements[ 1 ] *= invSX; + _m1$2.elements[ 2 ] *= invSX; + + _m1$2.elements[ 4 ] *= invSY; + _m1$2.elements[ 5 ] *= invSY; + _m1$2.elements[ 6 ] *= invSY; + + _m1$2.elements[ 8 ] *= invSZ; + _m1$2.elements[ 9 ] *= invSZ; + _m1$2.elements[ 10 ] *= invSZ; + + quaternion.setFromRotationMatrix( _m1$2 ); + + scale.x = sx; + scale.y = sy; + scale.z = sz; + + return this; + + } + + makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) { + + const te = this.elements; + const x = 2 * near / ( right - left ); + const y = 2 * near / ( top - bottom ); + + const a = ( right + left ) / ( right - left ); + const b = ( top + bottom ) / ( top - bottom ); + + let c, d; + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + c = - ( far + near ) / ( far - near ); + d = ( - 2 * far * near ) / ( far - near ); + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + c = - far / ( far - near ); + d = ( - far * near ) / ( far - near ); + + } else { + + throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem ); + + } + + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; + + } + + makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) { + + const te = this.elements; + const w = 1.0 / ( right - left ); + const h = 1.0 / ( top - bottom ); + const p = 1.0 / ( far - near ); + + const x = ( right + left ) * w; + const y = ( top + bottom ) * h; + + let z, zInv; + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + z = ( far + near ) * p; + zInv = - 2 * p; + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + z = near * p; + zInv = - 1 * p; + + } else { + + throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem ); + + } + + te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; + + } + + equals( matrix ) { + + const te = this.elements; + const me = matrix.elements; + + for ( let i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + } + + fromArray( array, offset = 0 ) { + + for ( let i = 0; i < 16; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + } + + toArray( array = [], offset = 0 ) { + + const te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; + + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; + + } + + } + + const _v1$5 = /*@__PURE__*/ new Vector3(); + const _m1$2 = /*@__PURE__*/ new Matrix4(); + const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 ); + const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 ); + const _x = /*@__PURE__*/ new Vector3(); + const _y = /*@__PURE__*/ new Vector3(); + const _z = /*@__PURE__*/ new Vector3(); + + const _matrix$1 = /*@__PURE__*/ new Matrix4(); + const _quaternion$3 = /*@__PURE__*/ new Quaternion(); + + class Euler { + + constructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) { + + this.isEuler = true; + + this._x = x; + this._y = y; + this._z = z; + this._order = order; + + } + + get x() { + + return this._x; + + } + + set x( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + get y() { + + return this._y; + + } + + set y( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + get z() { + + return this._z; + + } + + set z( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + get order() { + + return this._order; + + } + + set order( value ) { + + this._order = value; + this._onChangeCallback(); + + } + + set( x, y, z, order = this._order ) { + + this._x = x; + this._y = y; + this._z = z; + this._order = order; + + this._onChangeCallback(); + + return this; + + } + + clone() { + + return new this.constructor( this._x, this._y, this._z, this._order ); + + } + + copy( euler ) { + + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this._onChangeCallback(); + + return this; + + } + + setFromRotationMatrix( m, order = this._order, update = true ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + const te = m.elements; + const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + switch ( order ) { + + case 'XYZ': + + this._y = Math.asin( clamp( m13, - 1, 1 ) ); + + if ( Math.abs( m13 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); + + } else { + + this._x = Math.atan2( m32, m22 ); + this._z = 0; + + } + + break; + + case 'YXZ': + + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); + + if ( Math.abs( m23 ) < 0.9999999 ) { + + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); + + } else { + + this._y = Math.atan2( - m31, m11 ); + this._z = 0; + + } + + break; + + case 'ZXY': + + this._x = Math.asin( clamp( m32, - 1, 1 ) ); + + if ( Math.abs( m32 ) < 0.9999999 ) { + + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); + + } else { + + this._y = 0; + this._z = Math.atan2( m21, m11 ); + + } + + break; + + case 'ZYX': + + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); + + if ( Math.abs( m31 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); + + } else { + + this._x = 0; + this._z = Math.atan2( - m12, m22 ); + + } + + break; + + case 'YZX': + + this._z = Math.asin( clamp( m21, - 1, 1 ) ); + + if ( Math.abs( m21 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); + + } else { + + this._x = 0; + this._y = Math.atan2( m13, m33 ); + + } + + break; + + case 'XZY': + + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); + + if ( Math.abs( m12 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); + + } else { + + this._x = Math.atan2( - m23, m33 ); + this._y = 0; + + } + + break; + + default: + + console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); + + } + + this._order = order; + + if ( update === true ) this._onChangeCallback(); + + return this; + + } + + setFromQuaternion( q, order, update ) { + + _matrix$1.makeRotationFromQuaternion( q ); + + return this.setFromRotationMatrix( _matrix$1, order, update ); + + } + + setFromVector3( v, order = this._order ) { + + return this.set( v.x, v.y, v.z, order ); + + } + + reorder( newOrder ) { + + // WARNING: this discards revolution information -bhouston + + _quaternion$3.setFromEuler( this ); + + return this.setFromQuaternion( _quaternion$3, newOrder ); + + } + + equals( euler ) { + + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); + + } + + fromArray( array ) { + + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; + + this._onChangeCallback(); + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; + + return array; + + } + + _onChange( callback ) { + + this._onChangeCallback = callback; + + return this; + + } + + _onChangeCallback() {} + + *[ Symbol.iterator ]() { + + yield this._x; + yield this._y; + yield this._z; + yield this._order; + + } + + } + + Euler.DEFAULT_ORDER = 'XYZ'; + + class Layers { + + constructor() { + + this.mask = 1 | 0; + + } + + set( channel ) { + + this.mask = ( 1 << channel | 0 ) >>> 0; + + } + + enable( channel ) { + + this.mask |= 1 << channel | 0; + + } + + enableAll() { + + this.mask = 0xffffffff | 0; + + } + + toggle( channel ) { + + this.mask ^= 1 << channel | 0; + + } + + disable( channel ) { + + this.mask &= ~ ( 1 << channel | 0 ); + + } + + disableAll() { + + this.mask = 0; + + } + + test( layers ) { + + return ( this.mask & layers.mask ) !== 0; + + } + + isEnabled( channel ) { + + return ( this.mask & ( 1 << channel | 0 ) ) !== 0; + + } + + } + + let _object3DId = 0; + + const _v1$4 = /*@__PURE__*/ new Vector3(); + const _q1 = /*@__PURE__*/ new Quaternion(); + const _m1$1 = /*@__PURE__*/ new Matrix4(); + const _target = /*@__PURE__*/ new Vector3(); + + const _position$3 = /*@__PURE__*/ new Vector3(); + const _scale$2 = /*@__PURE__*/ new Vector3(); + const _quaternion$2 = /*@__PURE__*/ new Quaternion(); + + const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 ); + const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 ); + const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 ); + + const _addedEvent = { type: 'added' }; + const _removedEvent = { type: 'removed' }; + + class Object3D extends EventDispatcher { + + constructor() { + + super(); + + this.isObject3D = true; + + Object.defineProperty( this, 'id', { value: _object3DId ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + this.type = 'Object3D'; + + this.parent = null; + this.children = []; + + this.up = Object3D.DEFAULT_UP.clone(); + + const position = new Vector3(); + const rotation = new Euler(); + const quaternion = new Quaternion(); + const scale = new Vector3( 1, 1, 1 ); + + function onRotationChange() { + + quaternion.setFromEuler( rotation, false ); + + } + + function onQuaternionChange() { + + rotation.setFromQuaternion( quaternion, undefined, false ); + + } + + rotation._onChange( onRotationChange ); + quaternion._onChange( onQuaternionChange ); + + Object.defineProperties( this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + } ); + + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + + this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE; + + this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer + this.matrixWorldNeedsUpdate = false; + + this.layers = new Layers(); + this.visible = true; + + this.castShadow = false; + this.receiveShadow = false; + + this.frustumCulled = true; + this.renderOrder = 0; + + this.animations = []; + + this.userData = {}; + + } + + onBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {} + + onAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {} + + onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {} + + onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {} + + applyMatrix4( matrix ) { + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + this.matrix.premultiply( matrix ); + + this.matrix.decompose( this.position, this.quaternion, this.scale ); + + } + + applyQuaternion( q ) { + + this.quaternion.premultiply( q ); + + return this; + + } + + setRotationFromAxisAngle( axis, angle ) { + + // assumes axis is normalized + + this.quaternion.setFromAxisAngle( axis, angle ); + + } + + setRotationFromEuler( euler ) { + + this.quaternion.setFromEuler( euler, true ); + + } + + setRotationFromMatrix( m ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + this.quaternion.setFromRotationMatrix( m ); + + } + + setRotationFromQuaternion( q ) { + + // assumes q is normalized + + this.quaternion.copy( q ); + + } + + rotateOnAxis( axis, angle ) { + + // rotate object on axis in object space + // axis is assumed to be normalized + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.multiply( _q1 ); + + return this; + + } + + rotateOnWorldAxis( axis, angle ) { + + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.premultiply( _q1 ); + + return this; + + } + + rotateX( angle ) { + + return this.rotateOnAxis( _xAxis, angle ); + + } + + rotateY( angle ) { + + return this.rotateOnAxis( _yAxis, angle ); + + } + + rotateZ( angle ) { + + return this.rotateOnAxis( _zAxis, angle ); + + } + + translateOnAxis( axis, distance ) { + + // translate object by distance along axis in object space + // axis is assumed to be normalized + + _v1$4.copy( axis ).applyQuaternion( this.quaternion ); + + this.position.add( _v1$4.multiplyScalar( distance ) ); + + return this; + + } + + translateX( distance ) { + + return this.translateOnAxis( _xAxis, distance ); + + } + + translateY( distance ) { + + return this.translateOnAxis( _yAxis, distance ); + + } + + translateZ( distance ) { + + return this.translateOnAxis( _zAxis, distance ); + + } + + localToWorld( vector ) { + + this.updateWorldMatrix( true, false ); + + return vector.applyMatrix4( this.matrixWorld ); + + } + + worldToLocal( vector ) { + + this.updateWorldMatrix( true, false ); + + return vector.applyMatrix4( _m1$1.copy( this.matrixWorld ).invert() ); + + } + + lookAt( x, y, z ) { + + // This method does not support objects having non-uniformly-scaled parent(s) + + if ( x.isVector3 ) { + + _target.copy( x ); + + } else { + + _target.set( x, y, z ); + + } + + const parent = this.parent; + + this.updateWorldMatrix( true, false ); + + _position$3.setFromMatrixPosition( this.matrixWorld ); + + if ( this.isCamera || this.isLight ) { + + _m1$1.lookAt( _position$3, _target, this.up ); + + } else { + + _m1$1.lookAt( _target, _position$3, this.up ); + + } + + this.quaternion.setFromRotationMatrix( _m1$1 ); + + if ( parent ) { + + _m1$1.extractRotation( parent.matrixWorld ); + _q1.setFromRotationMatrix( _m1$1 ); + this.quaternion.premultiply( _q1.invert() ); + + } + + } + + add( object ) { + + if ( arguments.length > 1 ) { + + for ( let i = 0; i < arguments.length; i ++ ) { + + this.add( arguments[ i ] ); + + } + + return this; + + } + + if ( object === this ) { + + console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object ); + return this; + + } + + if ( object && object.isObject3D ) { + + if ( object.parent !== null ) { + + object.parent.remove( object ); + + } + + object.parent = this; + this.children.push( object ); + + object.dispatchEvent( _addedEvent ); + + } else { + + console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object ); + + } + + return this; + + } + + remove( object ) { + + if ( arguments.length > 1 ) { + + for ( let i = 0; i < arguments.length; i ++ ) { + + this.remove( arguments[ i ] ); + + } + + return this; + + } + + const index = this.children.indexOf( object ); + + if ( index !== - 1 ) { + + object.parent = null; + this.children.splice( index, 1 ); + + object.dispatchEvent( _removedEvent ); + + } + + return this; + + } + + removeFromParent() { + + const parent = this.parent; + + if ( parent !== null ) { + + parent.remove( this ); + + } + + return this; + + } + + clear() { + + return this.remove( ... this.children ); + + } + + attach( object ) { + + // adds object as a child of this, while maintaining the object's world transform + + // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s) + + this.updateWorldMatrix( true, false ); + + _m1$1.copy( this.matrixWorld ).invert(); + + if ( object.parent !== null ) { + + object.parent.updateWorldMatrix( true, false ); + + _m1$1.multiply( object.parent.matrixWorld ); + + } + + object.applyMatrix4( _m1$1 ); + + this.add( object ); + + object.updateWorldMatrix( false, true ); + + return this; + + } + + getObjectById( id ) { + + return this.getObjectByProperty( 'id', id ); + + } + + getObjectByName( name ) { + + return this.getObjectByProperty( 'name', name ); + + } + + getObjectByProperty( name, value ) { + + if ( this[ name ] === value ) return this; + + for ( let i = 0, l = this.children.length; i < l; i ++ ) { + + const child = this.children[ i ]; + const object = child.getObjectByProperty( name, value ); + + if ( object !== undefined ) { + + return object; + + } + + } + + return undefined; + + } + + getObjectsByProperty( name, value, result = [] ) { + + if ( this[ name ] === value ) result.push( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].getObjectsByProperty( name, value, result ); + + } + + return result; + + } + + getWorldPosition( target ) { + + this.updateWorldMatrix( true, false ); + + return target.setFromMatrixPosition( this.matrixWorld ); + + } + + getWorldQuaternion( target ) { + + this.updateWorldMatrix( true, false ); + + this.matrixWorld.decompose( _position$3, target, _scale$2 ); + + return target; + + } + + getWorldScale( target ) { + + this.updateWorldMatrix( true, false ); + + this.matrixWorld.decompose( _position$3, _quaternion$2, target ); + + return target; + + } + + getWorldDirection( target ) { + + this.updateWorldMatrix( true, false ); + + const e = this.matrixWorld.elements; + + return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); + + } + + raycast( /* raycaster, intersects */ ) {} + + traverse( callback ) { + + callback( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverse( callback ); + + } + + } + + traverseVisible( callback ) { + + if ( this.visible === false ) return; + + callback( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverseVisible( callback ); + + } + + } + + traverseAncestors( callback ) { + + const parent = this.parent; + + if ( parent !== null ) { + + callback( parent ); + + parent.traverseAncestors( callback ); + + } + + } + + updateMatrix() { + + this.matrix.compose( this.position, this.quaternion, this.scale ); + + this.matrixWorldNeedsUpdate = true; + + } + + updateMatrixWorld( force ) { + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + const child = children[ i ]; + + if ( child.matrixWorldAutoUpdate === true || force === true ) { + + child.updateMatrixWorld( force ); + + } + + } + + } + + updateWorldMatrix( updateParents, updateChildren ) { + + const parent = this.parent; + + if ( updateParents === true && parent !== null && parent.matrixWorldAutoUpdate === true ) { + + parent.updateWorldMatrix( true, false ); + + } + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + // update children + + if ( updateChildren === true ) { + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + const child = children[ i ]; + + if ( child.matrixWorldAutoUpdate === true ) { + + child.updateWorldMatrix( false, true ); + + } + + } + + } + + } + + toJSON( meta ) { + + // meta is a string when called from JSON.stringify + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + const output = {}; + + // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + if ( isRootObject ) { + + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {}, + skeletons: {}, + animations: {}, + nodes: {} + }; + + output.metadata = { + version: 4.6, + type: 'Object', + generator: 'Object3D.toJSON' + }; + + } + + // standard Object3D serialization + + const object = {}; + + object.uuid = this.uuid; + object.type = this.type; + + if ( this.name !== '' ) object.name = this.name; + if ( this.castShadow === true ) object.castShadow = true; + if ( this.receiveShadow === true ) object.receiveShadow = true; + if ( this.visible === false ) object.visible = false; + if ( this.frustumCulled === false ) object.frustumCulled = false; + if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; + if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData; + + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); + object.up = this.up.toArray(); + + if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; + + // object specific properties + + if ( this.isInstancedMesh ) { + + object.type = 'InstancedMesh'; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); + if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON(); + + } + + if ( this.isBatchedMesh ) { + + object.type = 'BatchedMesh'; + object.perObjectFrustumCulled = this.perObjectFrustumCulled; + object.sortObjects = this.sortObjects; + + object.drawRanges = this._drawRanges; + object.reservedRanges = this._reservedRanges; + + object.visibility = this._visibility; + object.active = this._active; + object.bounds = this._bounds.map( bound => ( { + boxInitialized: bound.boxInitialized, + boxMin: bound.box.min.toArray(), + boxMax: bound.box.max.toArray(), + + sphereInitialized: bound.sphereInitialized, + sphereRadius: bound.sphere.radius, + sphereCenter: bound.sphere.center.toArray() + } ) ); + + object.maxGeometryCount = this._maxGeometryCount; + object.maxVertexCount = this._maxVertexCount; + object.maxIndexCount = this._maxIndexCount; + + object.geometryInitialized = this._geometryInitialized; + object.geometryCount = this._geometryCount; + + object.matricesTexture = this._matricesTexture.toJSON( meta ); + + if ( this.boundingSphere !== null ) { + + object.boundingSphere = { + center: object.boundingSphere.center.toArray(), + radius: object.boundingSphere.radius + }; + + } + + if ( this.boundingBox !== null ) { + + object.boundingBox = { + min: object.boundingBox.min.toArray(), + max: object.boundingBox.max.toArray() + }; + + } + + } + + // + + function serialize( library, element ) { + + if ( library[ element.uuid ] === undefined ) { + + library[ element.uuid ] = element.toJSON( meta ); + + } + + return element.uuid; + + } + + if ( this.isScene ) { + + if ( this.background ) { + + if ( this.background.isColor ) { + + object.background = this.background.toJSON(); + + } else if ( this.background.isTexture ) { + + object.background = this.background.toJSON( meta ).uuid; + + } + + } + + if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) { + + object.environment = this.environment.toJSON( meta ).uuid; + + } + + } else if ( this.isMesh || this.isLine || this.isPoints ) { + + object.geometry = serialize( meta.geometries, this.geometry ); + + const parameters = this.geometry.parameters; + + if ( parameters !== undefined && parameters.shapes !== undefined ) { + + const shapes = parameters.shapes; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + serialize( meta.shapes, shape ); + + } + + } else { + + serialize( meta.shapes, shapes ); + + } + + } + + } + + if ( this.isSkinnedMesh ) { + + object.bindMode = this.bindMode; + object.bindMatrix = this.bindMatrix.toArray(); + + if ( this.skeleton !== undefined ) { + + serialize( meta.skeletons, this.skeleton ); + + object.skeleton = this.skeleton.uuid; + + } + + } + + if ( this.material !== undefined ) { + + if ( Array.isArray( this.material ) ) { + + const uuids = []; + + for ( let i = 0, l = this.material.length; i < l; i ++ ) { + + uuids.push( serialize( meta.materials, this.material[ i ] ) ); + + } + + object.material = uuids; + + } else { + + object.material = serialize( meta.materials, this.material ); + + } + + } + + // + + if ( this.children.length > 0 ) { + + object.children = []; + + for ( let i = 0; i < this.children.length; i ++ ) { + + object.children.push( this.children[ i ].toJSON( meta ).object ); + + } + + } + + // + + if ( this.animations.length > 0 ) { + + object.animations = []; + + for ( let i = 0; i < this.animations.length; i ++ ) { + + const animation = this.animations[ i ]; + + object.animations.push( serialize( meta.animations, animation ) ); + + } + + } + + if ( isRootObject ) { + + const geometries = extractFromCache( meta.geometries ); + const materials = extractFromCache( meta.materials ); + const textures = extractFromCache( meta.textures ); + const images = extractFromCache( meta.images ); + const shapes = extractFromCache( meta.shapes ); + const skeletons = extractFromCache( meta.skeletons ); + const animations = extractFromCache( meta.animations ); + const nodes = extractFromCache( meta.nodes ); + + if ( geometries.length > 0 ) output.geometries = geometries; + if ( materials.length > 0 ) output.materials = materials; + if ( textures.length > 0 ) output.textures = textures; + if ( images.length > 0 ) output.images = images; + if ( shapes.length > 0 ) output.shapes = shapes; + if ( skeletons.length > 0 ) output.skeletons = skeletons; + if ( animations.length > 0 ) output.animations = animations; + if ( nodes.length > 0 ) output.nodes = nodes; + + } + + output.object = object; + + return output; + + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache( cache ) { + + const values = []; + for ( const key in cache ) { + + const data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + } + + clone( recursive ) { + + return new this.constructor().copy( this, recursive ); + + } + + copy( source, recursive = true ) { + + this.name = source.name; + + this.up.copy( source.up ); + + this.position.copy( source.position ); + this.rotation.order = source.rotation.order; + this.quaternion.copy( source.quaternion ); + this.scale.copy( source.scale ); + + this.matrix.copy( source.matrix ); + this.matrixWorld.copy( source.matrixWorld ); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + + this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + + this.layers.mask = source.layers.mask; + this.visible = source.visible; + + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + + this.animations = source.animations.slice(); + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + if ( recursive === true ) { + + for ( let i = 0; i < source.children.length; i ++ ) { + + const child = source.children[ i ]; + this.add( child.clone() ); + + } + + } + + return this; + + } + + } + + Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 ); + Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true; + Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true; + + const _v0$1 = /*@__PURE__*/ new Vector3(); + const _v1$3 = /*@__PURE__*/ new Vector3(); + const _v2$2 = /*@__PURE__*/ new Vector3(); + const _v3$2 = /*@__PURE__*/ new Vector3(); + + const _vab = /*@__PURE__*/ new Vector3(); + const _vac = /*@__PURE__*/ new Vector3(); + const _vbc = /*@__PURE__*/ new Vector3(); + const _vap = /*@__PURE__*/ new Vector3(); + const _vbp = /*@__PURE__*/ new Vector3(); + const _vcp = /*@__PURE__*/ new Vector3(); + + class Triangle { + + constructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) { + + this.a = a; + this.b = b; + this.c = c; + + } + + static getNormal( a, b, c, target ) { + + target.subVectors( c, b ); + _v0$1.subVectors( a, b ); + target.cross( _v0$1 ); + + const targetLengthSq = target.lengthSq(); + if ( targetLengthSq > 0 ) { + + return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); + + } + + return target.set( 0, 0, 0 ); + + } + + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + static getBarycoord( point, a, b, c, target ) { + + _v0$1.subVectors( c, a ); + _v1$3.subVectors( b, a ); + _v2$2.subVectors( point, a ); + + const dot00 = _v0$1.dot( _v0$1 ); + const dot01 = _v0$1.dot( _v1$3 ); + const dot02 = _v0$1.dot( _v2$2 ); + const dot11 = _v1$3.dot( _v1$3 ); + const dot12 = _v1$3.dot( _v2$2 ); + + const denom = ( dot00 * dot11 - dot01 * dot01 ); + + // collinear or singular triangle + if ( denom === 0 ) { + + target.set( 0, 0, 0 ); + return null; + + } + + const invDenom = 1 / denom; + const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + + // barycentric coordinates must always sum to 1 + return target.set( 1 - u - v, v, u ); + + } + + static containsPoint( point, a, b, c ) { + + // if the triangle is degenerate then we can't contain a point + if ( this.getBarycoord( point, a, b, c, _v3$2 ) === null ) { + + return false; + + } + + return ( _v3$2.x >= 0 ) && ( _v3$2.y >= 0 ) && ( ( _v3$2.x + _v3$2.y ) <= 1 ); + + } + + static getInterpolation( point, p1, p2, p3, v1, v2, v3, target ) { + + if ( this.getBarycoord( point, p1, p2, p3, _v3$2 ) === null ) { + + target.x = 0; + target.y = 0; + if ( 'z' in target ) target.z = 0; + if ( 'w' in target ) target.w = 0; + return null; + + } + + target.setScalar( 0 ); + target.addScaledVector( v1, _v3$2.x ); + target.addScaledVector( v2, _v3$2.y ); + target.addScaledVector( v3, _v3$2.z ); + + return target; + + } + + static isFrontFacing( a, b, c, direction ) { + + _v0$1.subVectors( c, b ); + _v1$3.subVectors( a, b ); + + // strictly front facing + return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; + + } + + set( a, b, c ) { + + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); + + return this; + + } + + setFromPointsAndIndices( points, i0, i1, i2 ) { + + this.a.copy( points[ i0 ] ); + this.b.copy( points[ i1 ] ); + this.c.copy( points[ i2 ] ); + + return this; + + } + + setFromAttributeAndIndices( attribute, i0, i1, i2 ) { + + this.a.fromBufferAttribute( attribute, i0 ); + this.b.fromBufferAttribute( attribute, i1 ); + this.c.fromBufferAttribute( attribute, i2 ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( triangle ) { + + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); + + return this; + + } + + getArea() { + + _v0$1.subVectors( this.c, this.b ); + _v1$3.subVectors( this.a, this.b ); + + return _v0$1.cross( _v1$3 ).length() * 0.5; + + } + + getMidpoint( target ) { + + return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + + } + + getNormal( target ) { + + return Triangle.getNormal( this.a, this.b, this.c, target ); + + } + + getPlane( target ) { + + return target.setFromCoplanarPoints( this.a, this.b, this.c ); + + } + + getBarycoord( point, target ) { + + return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); + + } + + getInterpolation( point, v1, v2, v3, target ) { + + return Triangle.getInterpolation( point, this.a, this.b, this.c, v1, v2, v3, target ); + + } + + containsPoint( point ) { + + return Triangle.containsPoint( point, this.a, this.b, this.c ); + + } + + isFrontFacing( direction ) { + + return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); + + } + + intersectsBox( box ) { + + return box.intersectsTriangle( this ); + + } + + closestPointToPoint( p, target ) { + + const a = this.a, b = this.b, c = this.c; + let v, w; + + // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. + + _vab.subVectors( b, a ); + _vac.subVectors( c, a ); + _vap.subVectors( p, a ); + const d1 = _vab.dot( _vap ); + const d2 = _vac.dot( _vap ); + if ( d1 <= 0 && d2 <= 0 ) { + + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy( a ); + + } + + _vbp.subVectors( p, b ); + const d3 = _vab.dot( _vbp ); + const d4 = _vac.dot( _vbp ); + if ( d3 >= 0 && d4 <= d3 ) { + + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy( b ); + + } + + const vc = d1 * d4 - d3 * d2; + if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { + + v = d1 / ( d1 - d3 ); + // edge region of AB; barycentric coords (1-v, v, 0) + return target.copy( a ).addScaledVector( _vab, v ); + + } + + _vcp.subVectors( p, c ); + const d5 = _vab.dot( _vcp ); + const d6 = _vac.dot( _vcp ); + if ( d6 >= 0 && d5 <= d6 ) { + + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy( c ); + + } + + const vb = d5 * d2 - d1 * d6; + if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { + + w = d2 / ( d2 - d6 ); + // edge region of AC; barycentric coords (1-w, 0, w) + return target.copy( a ).addScaledVector( _vac, w ); + + } + + const va = d3 * d6 - d5 * d4; + if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { + + _vbc.subVectors( c, b ); + w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); + // edge region of BC; barycentric coords (0, 1-w, w) + return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC + + } + + // face region + const denom = 1 / ( va + vb + vc ); + // u = va * denom + v = vb * denom; + w = vc * denom; + + return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); + + } + + equals( triangle ) { + + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + + } + + } + + const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; + + const _hslA = { h: 0, s: 0, l: 0 }; + const _hslB = { h: 0, s: 0, l: 0 }; + + function hue2rgb( p, q, t ) { + + if ( t < 0 ) t += 1; + if ( t > 1 ) t -= 1; + if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; + if ( t < 1 / 2 ) return q; + if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); + return p; + + } + + let Color$1 = class Color { + + constructor( r, g, b ) { + + this.isColor = true; + + this.r = 1; + this.g = 1; + this.b = 1; + + return this.set( r, g, b ); + + } + + set( r, g, b ) { + + if ( g === undefined && b === undefined ) { + + // r is THREE.Color, hex or string + + const value = r; + + if ( value && value.isColor ) { + + this.copy( value ); + + } else if ( typeof value === 'number' ) { + + this.setHex( value ); + + } else if ( typeof value === 'string' ) { + + this.setStyle( value ); + + } + + } else { + + this.setRGB( r, g, b ); + + } + + return this; + + } + + setScalar( scalar ) { + + this.r = scalar; + this.g = scalar; + this.b = scalar; + + return this; + + } + + setHex( hex, colorSpace = SRGBColorSpace ) { + + hex = Math.floor( hex ); + + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; + + ColorManagement.toWorkingColorSpace( this, colorSpace ); + + return this; + + } + + setRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) { + + this.r = r; + this.g = g; + this.b = b; + + ColorManagement.toWorkingColorSpace( this, colorSpace ); + + return this; + + } + + setHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) { + + // h,s,l ranges are in 0.0 - 1.0 + h = euclideanModulo( h, 1 ); + s = clamp( s, 0, 1 ); + l = clamp( l, 0, 1 ); + + if ( s === 0 ) { + + this.r = this.g = this.b = l; + + } else { + + const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + const q = ( 2 * l ) - p; + + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); + + } + + ColorManagement.toWorkingColorSpace( this, colorSpace ); + + return this; + + } + + setStyle( style, colorSpace = SRGBColorSpace ) { + + function handleAlpha( string ) { + + if ( string === undefined ) return; + + if ( parseFloat( string ) < 1 ) { + + console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); + + } + + } + + + let m; + + if ( m = /^(\w+)\(([^\)]*)\)/.exec( style ) ) { + + // rgb / hsl + + let color; + const name = m[ 1 ]; + const components = m[ 2 ]; + + switch ( name ) { + + case 'rgb': + case 'rgba': + + if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { + + // rgb(255,0,0) rgba(255,0,0,0.5) + + handleAlpha( color[ 4 ] ); + + return this.setRGB( + Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255, + Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255, + Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255, + colorSpace + ); + + } + + if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { + + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + + handleAlpha( color[ 4 ] ); + + return this.setRGB( + Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100, + Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100, + Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100, + colorSpace + ); + + } + + break; + + case 'hsl': + case 'hsla': + + if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { + + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + + handleAlpha( color[ 4 ] ); + + return this.setHSL( + parseFloat( color[ 1 ] ) / 360, + parseFloat( color[ 2 ] ) / 100, + parseFloat( color[ 3 ] ) / 100, + colorSpace + ); + + } + + break; + + default: + + console.warn( 'THREE.Color: Unknown color model ' + style ); + + } + + } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) { + + // hex color + + const hex = m[ 1 ]; + const size = hex.length; + + if ( size === 3 ) { + + // #ff0 + return this.setRGB( + parseInt( hex.charAt( 0 ), 16 ) / 15, + parseInt( hex.charAt( 1 ), 16 ) / 15, + parseInt( hex.charAt( 2 ), 16 ) / 15, + colorSpace + ); + + } else if ( size === 6 ) { + + // #ff0000 + return this.setHex( parseInt( hex, 16 ), colorSpace ); + + } else { + + console.warn( 'THREE.Color: Invalid hex color ' + style ); + + } + + } else if ( style && style.length > 0 ) { + + return this.setColorName( style, colorSpace ); + + } + + return this; + + } + + setColorName( style, colorSpace = SRGBColorSpace ) { + + // color keywords + const hex = _colorKeywords[ style.toLowerCase() ]; + + if ( hex !== undefined ) { + + // red + this.setHex( hex, colorSpace ); + + } else { + + // unknown color + console.warn( 'THREE.Color: Unknown color ' + style ); + + } + + return this; + + } + + clone() { + + return new this.constructor( this.r, this.g, this.b ); + + } + + copy( color ) { + + this.r = color.r; + this.g = color.g; + this.b = color.b; + + return this; + + } + + copySRGBToLinear( color ) { + + this.r = SRGBToLinear( color.r ); + this.g = SRGBToLinear( color.g ); + this.b = SRGBToLinear( color.b ); + + return this; + + } + + copyLinearToSRGB( color ) { + + this.r = LinearToSRGB( color.r ); + this.g = LinearToSRGB( color.g ); + this.b = LinearToSRGB( color.b ); + + return this; + + } + + convertSRGBToLinear() { + + this.copySRGBToLinear( this ); + + return this; + + } + + convertLinearToSRGB() { + + this.copyLinearToSRGB( this ); + + return this; + + } + + getHex( colorSpace = SRGBColorSpace ) { + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + return Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) ); + + } + + getHexString( colorSpace = SRGBColorSpace ) { + + return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 ); + + } + + getHSL( target, colorSpace = ColorManagement.workingColorSpace ) { + + // h,s,l ranges are in 0.0 - 1.0 + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + const r = _color.r, g = _color.g, b = _color.b; + + const max = Math.max( r, g, b ); + const min = Math.min( r, g, b ); + + let hue, saturation; + const lightness = ( min + max ) / 2.0; + + if ( min === max ) { + + hue = 0; + saturation = 0; + + } else { + + const delta = max - min; + + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + + switch ( max ) { + + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; + + } + + hue /= 6; + + } + + target.h = hue; + target.s = saturation; + target.l = lightness; + + return target; + + } + + getRGB( target, colorSpace = ColorManagement.workingColorSpace ) { + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + target.r = _color.r; + target.g = _color.g; + target.b = _color.b; + + return target; + + } + + getStyle( colorSpace = SRGBColorSpace ) { + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + const r = _color.r, g = _color.g, b = _color.b; + + if ( colorSpace !== SRGBColorSpace ) { + + // Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/). + return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`; + + } + + return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`; + + } + + offsetHSL( h, s, l ) { + + this.getHSL( _hslA ); + + return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l ); + + } + + add( color ) { + + this.r += color.r; + this.g += color.g; + this.b += color.b; + + return this; + + } + + addColors( color1, color2 ) { + + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + + return this; + + } + + addScalar( s ) { + + this.r += s; + this.g += s; + this.b += s; + + return this; + + } + + sub( color ) { + + this.r = Math.max( 0, this.r - color.r ); + this.g = Math.max( 0, this.g - color.g ); + this.b = Math.max( 0, this.b - color.b ); + + return this; + + } + + multiply( color ) { + + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + + return this; + + } + + multiplyScalar( s ) { + + this.r *= s; + this.g *= s; + this.b *= s; + + return this; + + } + + lerp( color, alpha ) { + + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; + + return this; + + } + + lerpColors( color1, color2, alpha ) { + + this.r = color1.r + ( color2.r - color1.r ) * alpha; + this.g = color1.g + ( color2.g - color1.g ) * alpha; + this.b = color1.b + ( color2.b - color1.b ) * alpha; + + return this; + + } + + lerpHSL( color, alpha ) { + + this.getHSL( _hslA ); + color.getHSL( _hslB ); + + const h = lerp( _hslA.h, _hslB.h, alpha ); + const s = lerp( _hslA.s, _hslB.s, alpha ); + const l = lerp( _hslA.l, _hslB.l, alpha ); + + this.setHSL( h, s, l ); + + return this; + + } + + setFromVector3( v ) { + + this.r = v.x; + this.g = v.y; + this.b = v.z; + + return this; + + } + + applyMatrix3( m ) { + + const r = this.r, g = this.g, b = this.b; + const e = m.elements; + + this.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b; + this.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b; + this.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b; + + return this; + + } + + equals( c ) { + + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + + } + + fromArray( array, offset = 0 ) { + + this.r = array[ offset ]; + this.g = array[ offset + 1 ]; + this.b = array[ offset + 2 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.r; + array[ offset + 1 ] = this.g; + array[ offset + 2 ] = this.b; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.r = attribute.getX( index ); + this.g = attribute.getY( index ); + this.b = attribute.getZ( index ); + + return this; + + } + + toJSON() { + + return this.getHex(); + + } + + *[ Symbol.iterator ]() { + + yield this.r; + yield this.g; + yield this.b; + + } + + }; + + const _color = /*@__PURE__*/ new Color$1(); + + Color$1.NAMES = _colorKeywords; + + let _materialId = 0; + + class Material extends EventDispatcher { + + constructor() { + + super(); + + this.isMaterial = true; + + Object.defineProperty( this, 'id', { value: _materialId ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + this.type = 'Material'; + + this.blending = NormalBlending; + this.side = FrontSide; + this.vertexColors = false; + + this.opacity = 1; + this.transparent = false; + this.alphaHash = false; + + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + this.blendColor = new Color$1( 0, 0, 0 ); + this.blendAlpha = 0; + + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + + this.stencilWriteMask = 0xff; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 0xff; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; + + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + + this.shadowSide = null; + + this.colorWrite = true; + + this.precision = null; // override the renderer's default precision for this material + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + + this.dithering = false; + + this.alphaToCoverage = false; + this.premultipliedAlpha = false; + this.forceSinglePass = false; + + this.visible = true; + + this.toneMapped = true; + + this.userData = {}; + + this.version = 0; + + this._alphaTest = 0; + + } + + get alphaTest() { + + return this._alphaTest; + + } + + set alphaTest( value ) { + + if ( this._alphaTest > 0 !== value > 0 ) { + + this.version ++; + + } + + this._alphaTest = value; + + } + + onBuild( /* shaderobject, renderer */ ) {} + + onBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {} + + onBeforeCompile( /* shaderobject, renderer */ ) {} + + customProgramCacheKey() { + + return this.onBeforeCompile.toString(); + + } + + setValues( values ) { + + if ( values === undefined ) return; + + for ( const key in values ) { + + const newValue = values[ key ]; + + if ( newValue === undefined ) { + + console.warn( `THREE.Material: parameter '${ key }' has value of undefined.` ); + continue; + + } + + const currentValue = this[ key ]; + + if ( currentValue === undefined ) { + + console.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` ); + continue; + + } + + if ( currentValue && currentValue.isColor ) { + + currentValue.set( newValue ); + + } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { + + currentValue.copy( newValue ); + + } else { + + this[ key ] = newValue; + + } + + } + + } + + toJSON( meta ) { + + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( isRootObject ) { + + meta = { + textures: {}, + images: {} + }; + + } + + const data = { + metadata: { + version: 4.6, + type: 'Material', + generator: 'Material.toJSON' + } + }; + + // standard Material serialization + data.uuid = this.uuid; + data.type = this.type; + + if ( this.name !== '' ) data.name = this.name; + + if ( this.color && this.color.isColor ) data.color = this.color.getHex(); + + if ( this.roughness !== undefined ) data.roughness = this.roughness; + if ( this.metalness !== undefined ) data.metalness = this.metalness; + + if ( this.sheen !== undefined ) data.sheen = this.sheen; + if ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex(); + if ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness; + if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); + if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; + + if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); + if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity; + if ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex(); + if ( this.shininess !== undefined ) data.shininess = this.shininess; + if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat; + if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness; + + if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { + + data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; + + } + + if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { + + data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; + + } + + if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { + + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + + } + + if ( this.iridescence !== undefined ) data.iridescence = this.iridescence; + if ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR; + if ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange; + + if ( this.iridescenceMap && this.iridescenceMap.isTexture ) { + + data.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid; + + } + + if ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) { + + data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid; + + } + + if ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy; + if ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation; + + if ( this.anisotropyMap && this.anisotropyMap.isTexture ) { + + data.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid; + + } + + if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; + if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; + if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; + + if ( this.lightMap && this.lightMap.isTexture ) { + + data.lightMap = this.lightMap.toJSON( meta ).uuid; + data.lightMapIntensity = this.lightMapIntensity; + + } + + if ( this.aoMap && this.aoMap.isTexture ) { + + data.aoMap = this.aoMap.toJSON( meta ).uuid; + data.aoMapIntensity = this.aoMapIntensity; + + } + + if ( this.bumpMap && this.bumpMap.isTexture ) { + + data.bumpMap = this.bumpMap.toJSON( meta ).uuid; + data.bumpScale = this.bumpScale; + + } + + if ( this.normalMap && this.normalMap.isTexture ) { + + data.normalMap = this.normalMap.toJSON( meta ).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); + + } + + if ( this.displacementMap && this.displacementMap.isTexture ) { + + data.displacementMap = this.displacementMap.toJSON( meta ).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + + } + + if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; + if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; + + if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; + if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; + if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid; + if ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid; + + if ( this.envMap && this.envMap.isTexture ) { + + data.envMap = this.envMap.toJSON( meta ).uuid; + + if ( this.combine !== undefined ) data.combine = this.combine; + + } + + if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; + if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity; + if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio; + + if ( this.gradientMap && this.gradientMap.isTexture ) { + + data.gradientMap = this.gradientMap.toJSON( meta ).uuid; + + } + + if ( this.transmission !== undefined ) data.transmission = this.transmission; + if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid; + if ( this.thickness !== undefined ) data.thickness = this.thickness; + if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid; + if ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance; + if ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex(); + + if ( this.size !== undefined ) data.size = this.size; + if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide; + if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; + + if ( this.blending !== NormalBlending ) data.blending = this.blending; + if ( this.side !== FrontSide ) data.side = this.side; + if ( this.vertexColors === true ) data.vertexColors = true; + + if ( this.opacity < 1 ) data.opacity = this.opacity; + if ( this.transparent === true ) data.transparent = true; + + if ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc; + if ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst; + if ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation; + if ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha; + if ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha; + if ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha; + if ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex(); + if ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha; + + if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc; + if ( this.depthTest === false ) data.depthTest = this.depthTest; + if ( this.depthWrite === false ) data.depthWrite = this.depthWrite; + if ( this.colorWrite === false ) data.colorWrite = this.colorWrite; + + if ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask; + if ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc; + if ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef; + if ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask; + if ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail; + if ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail; + if ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass; + if ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite; + + // rotation (SpriteMaterial) + if ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation; + + if ( this.polygonOffset === true ) data.polygonOffset = true; + if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; + if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; + + if ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth; + if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; + if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; + if ( this.scale !== undefined ) data.scale = this.scale; + + if ( this.dithering === true ) data.dithering = true; + + if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; + if ( this.alphaHash === true ) data.alphaHash = true; + if ( this.alphaToCoverage === true ) data.alphaToCoverage = true; + if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true; + if ( this.forceSinglePass === true ) data.forceSinglePass = true; + + if ( this.wireframe === true ) data.wireframe = true; + if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; + if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; + if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; + + if ( this.flatShading === true ) data.flatShading = true; + + if ( this.visible === false ) data.visible = false; + + if ( this.toneMapped === false ) data.toneMapped = false; + + if ( this.fog === false ) data.fog = false; + + if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; + + // TODO: Copied from Object3D.toJSON + + function extractFromCache( cache ) { + + const values = []; + + for ( const key in cache ) { + + const data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + if ( isRootObject ) { + + const textures = extractFromCache( meta.textures ); + const images = extractFromCache( meta.images ); + + if ( textures.length > 0 ) data.textures = textures; + if ( images.length > 0 ) data.images = images; + + } + + return data; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.name = source.name; + + this.blending = source.blending; + this.side = source.side; + this.vertexColors = source.vertexColors; + + this.opacity = source.opacity; + this.transparent = source.transparent; + + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + this.blendColor.copy( source.blendColor ); + this.blendAlpha = source.blendAlpha; + + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; + + const srcPlanes = source.clippingPlanes; + let dstPlanes = null; + + if ( srcPlanes !== null ) { + + const n = srcPlanes.length; + dstPlanes = new Array( n ); + + for ( let i = 0; i !== n; ++ i ) { + + dstPlanes[ i ] = srcPlanes[ i ].clone(); + + } + + } + + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; + + this.shadowSide = source.shadowSide; + + this.colorWrite = source.colorWrite; + + this.precision = source.precision; + + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + + this.dithering = source.dithering; + + this.alphaTest = source.alphaTest; + this.alphaHash = source.alphaHash; + this.alphaToCoverage = source.alphaToCoverage; + this.premultipliedAlpha = source.premultipliedAlpha; + this.forceSinglePass = source.forceSinglePass; + + this.visible = source.visible; + + this.toneMapped = source.toneMapped; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + return this; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + } + + class MeshBasicMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshBasicMaterial = true; + + this.type = 'MeshBasicMaterial'; + + this.color = new Color$1( 0xffffff ); // emissive + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.fog = source.fog; + + return this; + + } + + } + + const _vector$9 = /*@__PURE__*/ new Vector3(); + const _vector2$1 = /*@__PURE__*/ new Vector2(); + + class BufferAttribute { + + constructor( array, itemSize, normalized = false ) { + + if ( Array.isArray( array ) ) { + + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); + + } + + this.isBufferAttribute = true; + + this.name = ''; + + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized; + + this.usage = StaticDrawUsage; + this._updateRange = { offset: 0, count: - 1 }; + this.updateRanges = []; + this.gpuType = FloatType; + + this.version = 0; + + } + + onUploadCallback() {} + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + get updateRange() { + + warnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159 + return this._updateRange; + + } + + setUsage( value ) { + + this.usage = value; + + return this; + + } + + addUpdateRange( start, count ) { + + this.updateRanges.push( { start, count } ); + + } + + clearUpdateRanges() { + + this.updateRanges.length = 0; + + } + + copy( source ) { + + this.name = source.name; + this.array = new source.array.constructor( source.array ); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; + + this.usage = source.usage; + this.gpuType = source.gpuType; + + return this; + + } + + copyAt( index1, attribute, index2 ) { + + index1 *= this.itemSize; + index2 *= attribute.itemSize; + + for ( let i = 0, l = this.itemSize; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + } + + copyArray( array ) { + + this.array.set( array ); + + return this; + + } + + applyMatrix3( m ) { + + if ( this.itemSize === 2 ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector2$1.fromBufferAttribute( this, i ); + _vector2$1.applyMatrix3( m ); + + this.setXY( i, _vector2$1.x, _vector2$1.y ); + + } + + } else if ( this.itemSize === 3 ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + _vector$9.applyMatrix3( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + } + + return this; + + } + + applyMatrix4( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + + _vector$9.applyMatrix4( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + return this; + + } + + applyNormalMatrix( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + + _vector$9.applyNormalMatrix( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + return this; + + } + + transformDirection( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + + _vector$9.transformDirection( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + return this; + + } + + set( value, offset = 0 ) { + + // Matching BufferAttribute constructor, do not normalize the array. + this.array.set( value, offset ); + + return this; + + } + + getComponent( index, component ) { + + let value = this.array[ index * this.itemSize + component ]; + + if ( this.normalized ) value = denormalize( value, this.array ); + + return value; + + } + + setComponent( index, component, value ) { + + if ( this.normalized ) value = normalize$1( value, this.array ); + + this.array[ index * this.itemSize + component ] = value; + + return this; + + } + + getX( index ) { + + let x = this.array[ index * this.itemSize ]; + + if ( this.normalized ) x = denormalize( x, this.array ); + + return x; + + } + + setX( index, x ) { + + if ( this.normalized ) x = normalize$1( x, this.array ); + + this.array[ index * this.itemSize ] = x; + + return this; + + } + + getY( index ) { + + let y = this.array[ index * this.itemSize + 1 ]; + + if ( this.normalized ) y = denormalize( y, this.array ); + + return y; + + } + + setY( index, y ) { + + if ( this.normalized ) y = normalize$1( y, this.array ); + + this.array[ index * this.itemSize + 1 ] = y; + + return this; + + } + + getZ( index ) { + + let z = this.array[ index * this.itemSize + 2 ]; + + if ( this.normalized ) z = denormalize( z, this.array ); + + return z; + + } + + setZ( index, z ) { + + if ( this.normalized ) z = normalize$1( z, this.array ); + + this.array[ index * this.itemSize + 2 ] = z; + + return this; + + } + + getW( index ) { + + let w = this.array[ index * this.itemSize + 3 ]; + + if ( this.normalized ) w = denormalize( w, this.array ); + + return w; + + } + + setW( index, w ) { + + if ( this.normalized ) w = normalize$1( w, this.array ); + + this.array[ index * this.itemSize + 3 ] = w; + + return this; + + } + + setXY( index, x, y ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize$1( x, this.array ); + y = normalize$1( y, this.array ); + + } + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + + return this; + + } + + setXYZ( index, x, y, z ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize$1( x, this.array ); + y = normalize$1( y, this.array ); + z = normalize$1( z, this.array ); + + } + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + + return this; + + } + + setXYZW( index, x, y, z, w ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize$1( x, this.array ); + y = normalize$1( y, this.array ); + z = normalize$1( z, this.array ); + w = normalize$1( w, this.array ); + + } + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + this.array[ index + 3 ] = w; + + return this; + + } + + onUpload( callback ) { + + this.onUploadCallback = callback; + + return this; + + } + + clone() { + + return new this.constructor( this.array, this.itemSize ).copy( this ); + + } + + toJSON() { + + const data = { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.from( this.array ), + normalized: this.normalized + }; + + if ( this.name !== '' ) data.name = this.name; + if ( this.usage !== StaticDrawUsage ) data.usage = this.usage; + + return data; + + } + + } + + class Uint16BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Uint16Array( array ), itemSize, normalized ); + + } + + } + + class Uint32BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Uint32Array( array ), itemSize, normalized ); + + } + + } + + + class Float32BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Float32Array( array ), itemSize, normalized ); + + } + + } + + let _id$2 = 0; + + const _m1 = /*@__PURE__*/ new Matrix4(); + const _obj = /*@__PURE__*/ new Object3D(); + const _offset = /*@__PURE__*/ new Vector3(); + const _box$2 = /*@__PURE__*/ new Box3(); + const _boxMorphTargets = /*@__PURE__*/ new Box3(); + const _vector$8 = /*@__PURE__*/ new Vector3(); + + class BufferGeometry extends EventDispatcher { + + constructor() { + + super(); + + this.isBufferGeometry = true; + + Object.defineProperty( this, 'id', { value: _id$2 ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + this.type = 'BufferGeometry'; + + this.index = null; + this.attributes = {}; + + this.morphAttributes = {}; + this.morphTargetsRelative = false; + + this.groups = []; + + this.boundingBox = null; + this.boundingSphere = null; + + this.drawRange = { start: 0, count: Infinity }; + + this.userData = {}; + + } + + getIndex() { + + return this.index; + + } + + setIndex( index ) { + + if ( Array.isArray( index ) ) { + + this.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); + + } else { + + this.index = index; + + } + + return this; + + } + + getAttribute( name ) { + + return this.attributes[ name ]; + + } + + setAttribute( name, attribute ) { + + this.attributes[ name ] = attribute; + + return this; + + } + + deleteAttribute( name ) { + + delete this.attributes[ name ]; + + return this; + + } + + hasAttribute( name ) { + + return this.attributes[ name ] !== undefined; + + } + + addGroup( start, count, materialIndex = 0 ) { + + this.groups.push( { + + start: start, + count: count, + materialIndex: materialIndex + + } ); + + } + + clearGroups() { + + this.groups = []; + + } + + setDrawRange( start, count ) { + + this.drawRange.start = start; + this.drawRange.count = count; + + } + + applyMatrix4( matrix ) { + + const position = this.attributes.position; + + if ( position !== undefined ) { + + position.applyMatrix4( matrix ); + + position.needsUpdate = true; + + } + + const normal = this.attributes.normal; + + if ( normal !== undefined ) { + + const normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + normal.applyNormalMatrix( normalMatrix ); + + normal.needsUpdate = true; + + } + + const tangent = this.attributes.tangent; + + if ( tangent !== undefined ) { + + tangent.transformDirection( matrix ); + + tangent.needsUpdate = true; + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + return this; + + } + + applyQuaternion( q ) { + + _m1.makeRotationFromQuaternion( q ); + + this.applyMatrix4( _m1 ); + + return this; + + } + + rotateX( angle ) { + + // rotate geometry around world x-axis + + _m1.makeRotationX( angle ); + + this.applyMatrix4( _m1 ); + + return this; + + } + + rotateY( angle ) { + + // rotate geometry around world y-axis + + _m1.makeRotationY( angle ); + + this.applyMatrix4( _m1 ); + + return this; + + } + + rotateZ( angle ) { + + // rotate geometry around world z-axis + + _m1.makeRotationZ( angle ); + + this.applyMatrix4( _m1 ); + + return this; + + } + + translate( x, y, z ) { + + // translate geometry + + _m1.makeTranslation( x, y, z ); + + this.applyMatrix4( _m1 ); + + return this; + + } + + scale( x, y, z ) { + + // scale geometry + + _m1.makeScale( x, y, z ); + + this.applyMatrix4( _m1 ); + + return this; + + } + + lookAt( vector ) { + + _obj.lookAt( vector ); + + _obj.updateMatrix(); + + this.applyMatrix4( _obj.matrix ); + + return this; + + } + + center() { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset ).negate(); + + this.translate( _offset.x, _offset.y, _offset.z ); + + return this; + + } + + setFromPoints( points ) { + + const position = []; + + for ( let i = 0, l = points.length; i < l; i ++ ) { + + const point = points[ i ]; + position.push( point.x, point.y, point.z || 0 ); + + } + + this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); + + return this; + + } + + computeBoundingBox() { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if ( position && position.isGLBufferAttribute ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this ); + + this.boundingBox.set( + new Vector3( - Infinity, - Infinity, - Infinity ), + new Vector3( + Infinity, + Infinity, + Infinity ) + ); + + return; + + } + + if ( position !== undefined ) { + + this.boundingBox.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + _box$2.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$8.addVectors( this.boundingBox.min, _box$2.min ); + this.boundingBox.expandByPoint( _vector$8 ); + + _vector$8.addVectors( this.boundingBox.max, _box$2.max ); + this.boundingBox.expandByPoint( _vector$8 ); + + } else { + + this.boundingBox.expandByPoint( _box$2.min ); + this.boundingBox.expandByPoint( _box$2.max ); + + } + + } + + } + + } else { + + this.boundingBox.makeEmpty(); + + } + + if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + computeBoundingSphere() { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if ( position && position.isGLBufferAttribute ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this ); + + this.boundingSphere.set( new Vector3(), Infinity ); + + return; + + } + + if ( position ) { + + // first, find the center of the bounding sphere + + const center = this.boundingSphere.center; + + _box$2.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + _boxMorphTargets.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$8.addVectors( _box$2.min, _boxMorphTargets.min ); + _box$2.expandByPoint( _vector$8 ); + + _vector$8.addVectors( _box$2.max, _boxMorphTargets.max ); + _box$2.expandByPoint( _vector$8 ); + + } else { + + _box$2.expandByPoint( _boxMorphTargets.min ); + _box$2.expandByPoint( _boxMorphTargets.max ); + + } + + } + + } + + _box$2.getCenter( center ); + + // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + + let maxRadiusSq = 0; + + for ( let i = 0, il = position.count; i < il; i ++ ) { + + _vector$8.fromBufferAttribute( position, i ); + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) ); + + } + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + const morphTargetsRelative = this.morphTargetsRelative; + + for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) { + + _vector$8.fromBufferAttribute( morphAttribute, j ); + + if ( morphTargetsRelative ) { + + _offset.fromBufferAttribute( position, j ); + _vector$8.add( _offset ); + + } + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) ); + + } + + } + + } + + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + + if ( isNaN( this.boundingSphere.radius ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + } + + computeTangents() { + + const index = this.index; + const attributes = this.attributes; + + // based on http://www.terathon.com/code/tangent.html + // (per vertex tangents) + + if ( index === null || + attributes.position === undefined || + attributes.normal === undefined || + attributes.uv === undefined ) { + + console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' ); + return; + + } + + const indices = index.array; + const positions = attributes.position.array; + const normals = attributes.normal.array; + const uvs = attributes.uv.array; + + const nVertices = positions.length / 3; + + if ( this.hasAttribute( 'tangent' ) === false ) { + + this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) ); + + } + + const tangents = this.getAttribute( 'tangent' ).array; + + const tan1 = [], tan2 = []; + + for ( let i = 0; i < nVertices; i ++ ) { + + tan1[ i ] = new Vector3(); + tan2[ i ] = new Vector3(); + + } + + const vA = new Vector3(), + vB = new Vector3(), + vC = new Vector3(), + + uvA = new Vector2(), + uvB = new Vector2(), + uvC = new Vector2(), + + sdir = new Vector3(), + tdir = new Vector3(); + + function handleTriangle( a, b, c ) { + + vA.fromArray( positions, a * 3 ); + vB.fromArray( positions, b * 3 ); + vC.fromArray( positions, c * 3 ); + + uvA.fromArray( uvs, a * 2 ); + uvB.fromArray( uvs, b * 2 ); + uvC.fromArray( uvs, c * 2 ); + + vB.sub( vA ); + vC.sub( vA ); + + uvB.sub( uvA ); + uvC.sub( uvA ); + + const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y ); + + // silently ignore degenerate uv triangles having coincident or colinear vertices + + if ( ! isFinite( r ) ) return; + + sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r ); + tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r ); + + tan1[ a ].add( sdir ); + tan1[ b ].add( sdir ); + tan1[ c ].add( sdir ); + + tan2[ a ].add( tdir ); + tan2[ b ].add( tdir ); + tan2[ c ].add( tdir ); + + } + + let groups = this.groups; + + if ( groups.length === 0 ) { + + groups = [ { + start: 0, + count: indices.length + } ]; + + } + + for ( let i = 0, il = groups.length; i < il; ++ i ) { + + const group = groups[ i ]; + + const start = group.start; + const count = group.count; + + for ( let j = start, jl = start + count; j < jl; j += 3 ) { + + handleTriangle( + indices[ j + 0 ], + indices[ j + 1 ], + indices[ j + 2 ] + ); + + } + + } + + const tmp = new Vector3(), tmp2 = new Vector3(); + const n = new Vector3(), n2 = new Vector3(); + + function handleVertex( v ) { + + n.fromArray( normals, v * 3 ); + n2.copy( n ); + + const t = tan1[ v ]; + + // Gram-Schmidt orthogonalize + + tmp.copy( t ); + tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize(); + + // Calculate handedness + + tmp2.crossVectors( n2, t ); + const test = tmp2.dot( tan2[ v ] ); + const w = ( test < 0.0 ) ? - 1.0 : 1.0; + + tangents[ v * 4 ] = tmp.x; + tangents[ v * 4 + 1 ] = tmp.y; + tangents[ v * 4 + 2 ] = tmp.z; + tangents[ v * 4 + 3 ] = w; + + } + + for ( let i = 0, il = groups.length; i < il; ++ i ) { + + const group = groups[ i ]; + + const start = group.start; + const count = group.count; + + for ( let j = start, jl = start + count; j < jl; j += 3 ) { + + handleVertex( indices[ j + 0 ] ); + handleVertex( indices[ j + 1 ] ); + handleVertex( indices[ j + 2 ] ); + + } + + } + + } + + computeVertexNormals() { + + const index = this.index; + const positionAttribute = this.getAttribute( 'position' ); + + if ( positionAttribute !== undefined ) { + + let normalAttribute = this.getAttribute( 'normal' ); + + if ( normalAttribute === undefined ) { + + normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 ); + this.setAttribute( 'normal', normalAttribute ); + + } else { + + // reset existing normals to zero + + for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) { + + normalAttribute.setXYZ( i, 0, 0, 0 ); + + } + + } + + const pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + const nA = new Vector3(), nB = new Vector3(), nC = new Vector3(); + const cb = new Vector3(), ab = new Vector3(); + + // indexed elements + + if ( index ) { + + for ( let i = 0, il = index.count; i < il; i += 3 ) { + + const vA = index.getX( i + 0 ); + const vB = index.getX( i + 1 ); + const vC = index.getX( i + 2 ); + + pA.fromBufferAttribute( positionAttribute, vA ); + pB.fromBufferAttribute( positionAttribute, vB ); + pC.fromBufferAttribute( positionAttribute, vC ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + nA.fromBufferAttribute( normalAttribute, vA ); + nB.fromBufferAttribute( normalAttribute, vB ); + nC.fromBufferAttribute( normalAttribute, vC ); + + nA.add( cb ); + nB.add( cb ); + nC.add( cb ); + + normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z ); + normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z ); + normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z ); + + } + + } else { + + // non-indexed elements (unconnected triangle soup) + + for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) { + + pA.fromBufferAttribute( positionAttribute, i + 0 ); + pB.fromBufferAttribute( positionAttribute, i + 1 ); + pC.fromBufferAttribute( positionAttribute, i + 2 ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z ); + normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z ); + normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z ); + + } + + } + + this.normalizeNormals(); + + normalAttribute.needsUpdate = true; + + } + + } + + normalizeNormals() { + + const normals = this.attributes.normal; + + for ( let i = 0, il = normals.count; i < il; i ++ ) { + + _vector$8.fromBufferAttribute( normals, i ); + + _vector$8.normalize(); + + normals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z ); + + } + + } + + toNonIndexed() { + + function convertBufferAttribute( attribute, indices ) { + + const array = attribute.array; + const itemSize = attribute.itemSize; + const normalized = attribute.normalized; + + const array2 = new array.constructor( indices.length * itemSize ); + + let index = 0, index2 = 0; + + for ( let i = 0, l = indices.length; i < l; i ++ ) { + + if ( attribute.isInterleavedBufferAttribute ) { + + index = indices[ i ] * attribute.data.stride + attribute.offset; + + } else { + + index = indices[ i ] * itemSize; + + } + + for ( let j = 0; j < itemSize; j ++ ) { + + array2[ index2 ++ ] = array[ index ++ ]; + + } + + } + + return new BufferAttribute( array2, itemSize, normalized ); + + } + + // + + if ( this.index === null ) { + + console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' ); + return this; + + } + + const geometry2 = new BufferGeometry(); + + const indices = this.index.array; + const attributes = this.attributes; + + // attributes + + for ( const name in attributes ) { + + const attribute = attributes[ name ]; + + const newAttribute = convertBufferAttribute( attribute, indices ); + + geometry2.setAttribute( name, newAttribute ); + + } + + // morph attributes + + const morphAttributes = this.morphAttributes; + + for ( const name in morphAttributes ) { + + const morphArray = []; + const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) { + + const attribute = morphAttribute[ i ]; + + const newAttribute = convertBufferAttribute( attribute, indices ); + + morphArray.push( newAttribute ); + + } + + geometry2.morphAttributes[ name ] = morphArray; + + } + + geometry2.morphTargetsRelative = this.morphTargetsRelative; + + // groups + + const groups = this.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + geometry2.addGroup( group.start, group.count, group.materialIndex ); + + } + + return geometry2; + + } + + toJSON() { + + const data = { + metadata: { + version: 4.6, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; + + // standard BufferGeometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) data.name = this.name; + if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; + + if ( this.parameters !== undefined ) { + + const parameters = this.parameters; + + for ( const key in parameters ) { + + if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + + } + + return data; + + } + + // for simplicity the code assumes attributes are not shared across geometries, see #15811 + + data.data = { attributes: {} }; + + const index = this.index; + + if ( index !== null ) { + + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call( index.array ) + }; + + } + + const attributes = this.attributes; + + for ( const key in attributes ) { + + const attribute = attributes[ key ]; + + data.data.attributes[ key ] = attribute.toJSON( data.data ); + + } + + const morphAttributes = {}; + let hasMorphAttributes = false; + + for ( const key in this.morphAttributes ) { + + const attributeArray = this.morphAttributes[ key ]; + + const array = []; + + for ( let i = 0, il = attributeArray.length; i < il; i ++ ) { + + const attribute = attributeArray[ i ]; + + array.push( attribute.toJSON( data.data ) ); + + } + + if ( array.length > 0 ) { + + morphAttributes[ key ] = array; + + hasMorphAttributes = true; + + } + + } + + if ( hasMorphAttributes ) { + + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; + + } + + const groups = this.groups; + + if ( groups.length > 0 ) { + + data.data.groups = JSON.parse( JSON.stringify( groups ) ); + + } + + const boundingSphere = this.boundingSphere; + + if ( boundingSphere !== null ) { + + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; + + } + + return data; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + // reset + + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + + // used for storing cloned, shared data + + const data = {}; + + // name + + this.name = source.name; + + // index + + const index = source.index; + + if ( index !== null ) { + + this.setIndex( index.clone( data ) ); + + } + + // attributes + + const attributes = source.attributes; + + for ( const name in attributes ) { + + const attribute = attributes[ name ]; + this.setAttribute( name, attribute.clone( data ) ); + + } + + // morph attributes + + const morphAttributes = source.morphAttributes; + + for ( const name in morphAttributes ) { + + const array = []; + const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) { + + array.push( morphAttribute[ i ].clone( data ) ); + + } + + this.morphAttributes[ name ] = array; + + } + + this.morphTargetsRelative = source.morphTargetsRelative; + + // groups + + const groups = source.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); + + } + + // bounding box + + const boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + const boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // draw range + + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; + + // user data + + this.userData = source.userData; + + return this; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } + + const _inverseMatrix$3 = /*@__PURE__*/ new Matrix4(); + const _ray$3 = /*@__PURE__*/ new Ray(); + const _sphere$6 = /*@__PURE__*/ new Sphere(); + const _sphereHitAt = /*@__PURE__*/ new Vector3(); + + const _vA$1 = /*@__PURE__*/ new Vector3(); + const _vB$1 = /*@__PURE__*/ new Vector3(); + const _vC$1 = /*@__PURE__*/ new Vector3(); + + const _tempA = /*@__PURE__*/ new Vector3(); + const _morphA = /*@__PURE__*/ new Vector3(); + + const _uvA$1 = /*@__PURE__*/ new Vector2(); + const _uvB$1 = /*@__PURE__*/ new Vector2(); + const _uvC$1 = /*@__PURE__*/ new Vector2(); + + const _normalA = /*@__PURE__*/ new Vector3(); + const _normalB = /*@__PURE__*/ new Vector3(); + const _normalC = /*@__PURE__*/ new Vector3(); + + const _intersectionPoint = /*@__PURE__*/ new Vector3(); + const _intersectionPointWorld = /*@__PURE__*/ new Vector3(); + + class Mesh extends Object3D { + + constructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) { + + super(); + + this.isMesh = true; + + this.type = 'Mesh'; + + this.geometry = geometry; + this.material = material; + + this.updateMorphTargets(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + if ( source.morphTargetInfluences !== undefined ) { + + this.morphTargetInfluences = source.morphTargetInfluences.slice(); + + } + + if ( source.morphTargetDictionary !== undefined ) { + + this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); + + } + + this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; + this.geometry = source.geometry; + + return this; + + } + + updateMorphTargets() { + + const geometry = this.geometry; + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } + + getVertexPosition( index, target ) { + + const geometry = this.geometry; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + + target.fromBufferAttribute( position, index ); + + const morphInfluences = this.morphTargetInfluences; + + if ( morphPosition && morphInfluences ) { + + _morphA.set( 0, 0, 0 ); + + for ( let i = 0, il = morphPosition.length; i < il; i ++ ) { + + const influence = morphInfluences[ i ]; + const morphAttribute = morphPosition[ i ]; + + if ( influence === 0 ) continue; + + _tempA.fromBufferAttribute( morphAttribute, index ); + + if ( morphTargetsRelative ) { + + _morphA.addScaledVector( _tempA, influence ); + + } else { + + _morphA.addScaledVector( _tempA.sub( target ), influence ); + + } + + } + + target.add( _morphA ); + + } + + return target; + + } + + raycast( raycaster, intersects ) { + + const geometry = this.geometry; + const material = this.material; + const matrixWorld = this.matrixWorld; + + if ( material === undefined ) return; + + // test with bounding sphere in world space + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$6.copy( geometry.boundingSphere ); + _sphere$6.applyMatrix4( matrixWorld ); + + // check distance from ray origin to bounding sphere + + _ray$3.copy( raycaster.ray ).recast( raycaster.near ); + + if ( _sphere$6.containsPoint( _ray$3.origin ) === false ) { + + if ( _ray$3.intersectSphere( _sphere$6, _sphereHitAt ) === null ) return; + + if ( _ray$3.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return; + + } + + // convert ray to local space of mesh + + _inverseMatrix$3.copy( matrixWorld ).invert(); + _ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 ); + + // test with bounding box in local space + + if ( geometry.boundingBox !== null ) { + + if ( _ray$3.intersectsBox( geometry.boundingBox ) === false ) return; + + } + + // test for intersections with geometry + + this._computeIntersections( raycaster, intersects, _ray$3 ); + + } + + _computeIntersections( raycaster, intersects, rayLocalSpace ) { + + let intersection; + + const geometry = this.geometry; + const material = this.material; + + const index = geometry.index; + const position = geometry.attributes.position; + const uv = geometry.attributes.uv; + const uv1 = geometry.attributes.uv1; + const normal = geometry.attributes.normal; + const groups = geometry.groups; + const drawRange = geometry.drawRange; + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( let i = 0, il = groups.length; i < il; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); + + for ( let j = start, jl = end; j < jl; j += 3 ) { + + const a = index.getX( j ); + const b = index.getX( j + 1 ); + const c = index.getX( j + 2 ); + + intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, il = end; i < il; i += 3 ) { + + const a = index.getX( i ); + const b = index.getX( i + 1 ); + const c = index.getX( i + 2 ); + + intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } else if ( position !== undefined ) { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( let i = 0, il = groups.length; i < il; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); + + for ( let j = start, jl = end; j < jl; j += 3 ) { + + const a = j; + const b = j + 1; + const c = j + 2; + + intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, il = end; i < il; i += 3 ) { + + const a = i; + const b = i + 1; + const c = i + 2; + + intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } + + } + + } + + function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { + + let intersect; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point ); + + } + + if ( intersect === null ) return null; + + _intersectionPointWorld.copy( point ); + _intersectionPointWorld.applyMatrix4( object.matrixWorld ); + + const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); + + if ( distance < raycaster.near || distance > raycaster.far ) return null; + + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + }; + + } + + function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) { + + object.getVertexPosition( a, _vA$1 ); + object.getVertexPosition( b, _vB$1 ); + object.getVertexPosition( c, _vC$1 ); + + const intersection = checkIntersection( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint ); + + if ( intersection ) { + + if ( uv ) { + + _uvA$1.fromBufferAttribute( uv, a ); + _uvB$1.fromBufferAttribute( uv, b ); + _uvC$1.fromBufferAttribute( uv, c ); + + intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ); + + } + + if ( uv1 ) { + + _uvA$1.fromBufferAttribute( uv1, a ); + _uvB$1.fromBufferAttribute( uv1, b ); + _uvC$1.fromBufferAttribute( uv1, c ); + + intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ); + intersection.uv2 = intersection.uv1; // @deprecated, r152 + + } + + if ( normal ) { + + _normalA.fromBufferAttribute( normal, a ); + _normalB.fromBufferAttribute( normal, b ); + _normalC.fromBufferAttribute( normal, c ); + + intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() ); + + if ( intersection.normal.dot( ray.direction ) > 0 ) { + + intersection.normal.multiplyScalar( - 1 ); + + } + + } + + const face = { + a: a, + b: b, + c: c, + normal: new Vector3(), + materialIndex: 0 + }; + + Triangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal ); + + intersection.face = face; + + } + + return intersection; + + } + + class BoxGeometry extends BufferGeometry { + + constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) { + + super(); + + this.type = 'BoxGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + const scope = this; + + // segments + + widthSegments = Math.floor( widthSegments ); + heightSegments = Math.floor( heightSegments ); + depthSegments = Math.floor( depthSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let numberOfVertices = 0; + let groupStart = 0; + + // build each side of the box geometry + + buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px + buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx + buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py + buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny + buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz + buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { + + const segmentWidth = width / gridX; + const segmentHeight = height / gridY; + + const widthHalf = width / 2; + const heightHalf = height / 2; + const depthHalf = depth / 2; + + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + + let vertexCounter = 0; + let groupCount = 0; + + const vector = new Vector3(); + + // generate vertices, normals and uvs + + for ( let iy = 0; iy < gridY1; iy ++ ) { + + const y = iy * segmentHeight - heightHalf; + + for ( let ix = 0; ix < gridX1; ix ++ ) { + + const x = ix * segmentWidth - widthHalf; + + // set values to correct vector component + + vector[ u ] = x * udir; + vector[ v ] = y * vdir; + vector[ w ] = depthHalf; + + // now apply vector to vertex buffer + + vertices.push( vector.x, vector.y, vector.z ); + + // set values to correct vector component + + vector[ u ] = 0; + vector[ v ] = 0; + vector[ w ] = depth > 0 ? 1 : - 1; + + // now apply vector to normal buffer + + normals.push( vector.x, vector.y, vector.z ); + + // uvs + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + // counters + + vertexCounter += 1; + + } + + } + + // indices + + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for ( let iy = 0; iy < gridY; iy ++ ) { + + for ( let ix = 0; ix < gridX; ix ++ ) { + + const a = numberOfVertices + ix + gridX1 * iy; + const b = numberOfVertices + ix + gridX1 * ( iy + 1 ); + const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); + const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // increase counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, materialIndex ); + + // calculate new start value for groups + + groupStart += groupCount; + + // update total number of vertices + + numberOfVertices += vertexCounter; + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments ); + + } + + } + + /** + * Uniform Utilities + */ + + function cloneUniforms( src ) { + + const dst = {}; + + for ( const u in src ) { + + dst[ u ] = {}; + + for ( const p in src[ u ] ) { + + const property = src[ u ][ p ]; + + if ( property && ( property.isColor || + property.isMatrix3 || property.isMatrix4 || + property.isVector2 || property.isVector3 || property.isVector4 || + property.isTexture || property.isQuaternion ) ) { + + if ( property.isRenderTargetTexture ) { + + console.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' ); + dst[ u ][ p ] = null; + + } else { + + dst[ u ][ p ] = property.clone(); + + } + + } else if ( Array.isArray( property ) ) { + + dst[ u ][ p ] = property.slice(); + + } else { + + dst[ u ][ p ] = property; + + } + + } + + } + + return dst; + + } + + function mergeUniforms( uniforms ) { + + const merged = {}; + + for ( let u = 0; u < uniforms.length; u ++ ) { + + const tmp = cloneUniforms( uniforms[ u ] ); + + for ( const p in tmp ) { + + merged[ p ] = tmp[ p ]; + + } + + } + + return merged; + + } + + function cloneUniformsGroups( src ) { + + const dst = []; + + for ( let u = 0; u < src.length; u ++ ) { + + dst.push( src[ u ].clone() ); + + } + + return dst; + + } + + function getUnlitUniformColorSpace( renderer ) { + + if ( renderer.getRenderTarget() === null ) { + + // https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398 + return renderer.outputColorSpace; + + } + + return ColorManagement.workingColorSpace; + + } + + // Legacy + + const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; + + var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; + + var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; + + class ShaderMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isShaderMaterial = true; + + this.type = 'ShaderMaterial'; + + this.defines = {}; + this.uniforms = {}; + this.uniformsGroups = []; + + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; + + this.linewidth = 1; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; // set to use scene fog + this.lights = false; // set to use scene lights + this.clipping = false; // set to use user-defined clipping planes + + this.forceSinglePass = true; + + this.extensions = { + derivatives: false, // set to use derivatives + fragDepth: false, // set to use fragment depth values + drawBuffers: false, // set to use draw buffers + shaderTextureLOD: false, // set to use shader texture LOD + clipCullDistance: false, // set to use vertex shader clipping + multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID + }; + + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues = { + 'color': [ 1, 1, 1 ], + 'uv': [ 0, 0 ], + 'uv1': [ 0, 0 ] + }; + + this.index0AttributeName = undefined; + this.uniformsNeedUpdate = false; + + this.glslVersion = null; + + if ( parameters !== undefined ) { + + this.setValues( parameters ); + + } + + } + + copy( source ) { + + super.copy( source ); + + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + + this.uniforms = cloneUniforms( source.uniforms ); + this.uniformsGroups = cloneUniformsGroups( source.uniformsGroups ); + + this.defines = Object.assign( {}, source.defines ); + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.fog = source.fog; + this.lights = source.lights; + this.clipping = source.clipping; + + this.extensions = Object.assign( {}, source.extensions ); + + this.glslVersion = source.glslVersion; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.glslVersion = this.glslVersion; + data.uniforms = {}; + + for ( const name in this.uniforms ) { + + const uniform = this.uniforms[ name ]; + const value = uniform.value; + + if ( value && value.isTexture ) { + + data.uniforms[ name ] = { + type: 't', + value: value.toJSON( meta ).uuid + }; + + } else if ( value && value.isColor ) { + + data.uniforms[ name ] = { + type: 'c', + value: value.getHex() + }; + + } else if ( value && value.isVector2 ) { + + data.uniforms[ name ] = { + type: 'v2', + value: value.toArray() + }; + + } else if ( value && value.isVector3 ) { + + data.uniforms[ name ] = { + type: 'v3', + value: value.toArray() + }; + + } else if ( value && value.isVector4 ) { + + data.uniforms[ name ] = { + type: 'v4', + value: value.toArray() + }; + + } else if ( value && value.isMatrix3 ) { + + data.uniforms[ name ] = { + type: 'm3', + value: value.toArray() + }; + + } else if ( value && value.isMatrix4 ) { + + data.uniforms[ name ] = { + type: 'm4', + value: value.toArray() + }; + + } else { + + data.uniforms[ name ] = { + value: value + }; + + // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + + } + + } + + if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines; + + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + + data.lights = this.lights; + data.clipping = this.clipping; + + const extensions = {}; + + for ( const key in this.extensions ) { + + if ( this.extensions[ key ] === true ) extensions[ key ] = true; + + } + + if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions; + + return data; + + } + + } + + class Camera extends Object3D { + + constructor() { + + super(); + + this.isCamera = true; + + this.type = 'Camera'; + + this.matrixWorldInverse = new Matrix4(); + + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); + + this.coordinateSystem = WebGLCoordinateSystem; + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.matrixWorldInverse.copy( source.matrixWorldInverse ); + + this.projectionMatrix.copy( source.projectionMatrix ); + this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); + + this.coordinateSystem = source.coordinateSystem; + + return this; + + } + + getWorldDirection( target ) { + + return super.getWorldDirection( target ).negate(); + + } + + updateMatrixWorld( force ) { + + super.updateMatrixWorld( force ); + + this.matrixWorldInverse.copy( this.matrixWorld ).invert(); + + } + + updateWorldMatrix( updateParents, updateChildren ) { + + super.updateWorldMatrix( updateParents, updateChildren ); + + this.matrixWorldInverse.copy( this.matrixWorld ).invert(); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + } + + const _v3$1 = /*@__PURE__*/ new Vector3(); + const _minTarget = /*@__PURE__*/ new Vector2(); + const _maxTarget = /*@__PURE__*/ new Vector2(); + + + class PerspectiveCamera extends Camera { + + constructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) { + + super(); + + this.isPerspectiveCamera = true; + + this.type = 'PerspectiveCamera'; + + this.fov = fov; + this.zoom = 1; + + this.near = near; + this.far = far; + this.focus = 10; + + this.aspect = aspect; + this.view = null; + + this.filmGauge = 35; // width of the film (default in millimeters) + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.fov = source.fov; + this.zoom = source.zoom; + + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + + return this; + + } + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength( focalLength ) { + + /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */ + const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + + this.fov = RAD2DEG * 2 * Math.atan( vExtentSlope ); + this.updateProjectionMatrix(); + + } + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength() { + + const vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov ); + + return 0.5 * this.getFilmHeight() / vExtentSlope; + + } + + getEffectiveFOV() { + + return RAD2DEG * 2 * Math.atan( + Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom ); + + } + + getFilmWidth() { + + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min( this.aspect, 1 ); + + } + + getFilmHeight() { + + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max( this.aspect, 1 ); + + } + + /** + * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction. + * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle. + */ + getViewBounds( distance, minTarget, maxTarget ) { + + _v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse ); + + minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z ); + + _v3$1.set( 1, 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse ); + + maxTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z ); + + } + + /** + * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction. + * Copies the result into the target Vector2, where x is width and y is height. + */ + getViewSize( distance, target ) { + + this.getViewBounds( distance, _minTarget, _maxTarget ); + + return target.subVectors( _maxTarget, _minTarget ); + + } + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * const w = 1920; + * const h = 1080; + * const fullWidth = w * 3; + * const fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset( fullWidth, fullHeight, x, y, width, height ) { + + this.aspect = fullWidth / fullHeight; + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + } + + clearViewOffset() { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + } + + updateProjectionMatrix() { + + const near = this.near; + let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom; + let height = 2 * top; + let width = this.aspect * height; + let left = - 0.5 * width; + const view = this.view; + + if ( this.view !== null && this.view.enabled ) { + + const fullWidth = view.fullWidth, + fullHeight = view.fullHeight; + + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + + } + + const skew = this.filmOffset; + if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); + + this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, this.coordinateSystem ); + + this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.fov = this.fov; + data.object.zoom = this.zoom; + + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + + data.object.aspect = this.aspect; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + + return data; + + } + + } + + const fov = - 90; // negative fov is not an error + const aspect = 1; + + class CubeCamera extends Object3D { + + constructor( near, far, renderTarget ) { + + super(); + + this.type = 'CubeCamera'; + + this.renderTarget = renderTarget; + this.coordinateSystem = null; + this.activeMipmapLevel = 0; + + const cameraPX = new PerspectiveCamera( fov, aspect, near, far ); + cameraPX.layers = this.layers; + this.add( cameraPX ); + + const cameraNX = new PerspectiveCamera( fov, aspect, near, far ); + cameraNX.layers = this.layers; + this.add( cameraNX ); + + const cameraPY = new PerspectiveCamera( fov, aspect, near, far ); + cameraPY.layers = this.layers; + this.add( cameraPY ); + + const cameraNY = new PerspectiveCamera( fov, aspect, near, far ); + cameraNY.layers = this.layers; + this.add( cameraNY ); + + const cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.layers = this.layers; + this.add( cameraPZ ); + + const cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.layers = this.layers; + this.add( cameraNZ ); + + } + + updateCoordinateSystem() { + + const coordinateSystem = this.coordinateSystem; + + const cameras = this.children.concat(); + + const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = cameras; + + for ( const camera of cameras ) this.remove( camera ); + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + cameraPX.up.set( 0, 1, 0 ); + cameraPX.lookAt( 1, 0, 0 ); + + cameraNX.up.set( 0, 1, 0 ); + cameraNX.lookAt( - 1, 0, 0 ); + + cameraPY.up.set( 0, 0, - 1 ); + cameraPY.lookAt( 0, 1, 0 ); + + cameraNY.up.set( 0, 0, 1 ); + cameraNY.lookAt( 0, - 1, 0 ); + + cameraPZ.up.set( 0, 1, 0 ); + cameraPZ.lookAt( 0, 0, 1 ); + + cameraNZ.up.set( 0, 1, 0 ); + cameraNZ.lookAt( 0, 0, - 1 ); + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + cameraPX.up.set( 0, - 1, 0 ); + cameraPX.lookAt( - 1, 0, 0 ); + + cameraNX.up.set( 0, - 1, 0 ); + cameraNX.lookAt( 1, 0, 0 ); + + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( 0, 1, 0 ); + + cameraNY.up.set( 0, 0, - 1 ); + cameraNY.lookAt( 0, - 1, 0 ); + + cameraPZ.up.set( 0, - 1, 0 ); + cameraPZ.lookAt( 0, 0, 1 ); + + cameraNZ.up.set( 0, - 1, 0 ); + cameraNZ.lookAt( 0, 0, - 1 ); + + } else { + + throw new Error( 'THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: ' + coordinateSystem ); + + } + + for ( const camera of cameras ) { + + this.add( camera ); + + camera.updateMatrixWorld(); + + } + + } + + update( renderer, scene ) { + + if ( this.parent === null ) this.updateMatrixWorld(); + + const { renderTarget, activeMipmapLevel } = this; + + if ( this.coordinateSystem !== renderer.coordinateSystem ) { + + this.coordinateSystem = renderer.coordinateSystem; + + this.updateCoordinateSystem(); + + } + + const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children; + + const currentRenderTarget = renderer.getRenderTarget(); + const currentActiveCubeFace = renderer.getActiveCubeFace(); + const currentActiveMipmapLevel = renderer.getActiveMipmapLevel(); + + const currentXrEnabled = renderer.xr.enabled; + + renderer.xr.enabled = false; + + const generateMipmaps = renderTarget.texture.generateMipmaps; + + renderTarget.texture.generateMipmaps = false; + + renderer.setRenderTarget( renderTarget, 0, activeMipmapLevel ); + renderer.render( scene, cameraPX ); + + renderer.setRenderTarget( renderTarget, 1, activeMipmapLevel ); + renderer.render( scene, cameraNX ); + + renderer.setRenderTarget( renderTarget, 2, activeMipmapLevel ); + renderer.render( scene, cameraPY ); + + renderer.setRenderTarget( renderTarget, 3, activeMipmapLevel ); + renderer.render( scene, cameraNY ); + + renderer.setRenderTarget( renderTarget, 4, activeMipmapLevel ); + renderer.render( scene, cameraPZ ); + + // mipmaps are generated during the last call of render() + // at this point, all sides of the cube render target are defined + + renderTarget.texture.generateMipmaps = generateMipmaps; + + renderer.setRenderTarget( renderTarget, 5, activeMipmapLevel ); + renderer.render( scene, cameraNZ ); + + renderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel ); + + renderer.xr.enabled = currentXrEnabled; + + renderTarget.texture.needsPMREMUpdate = true; + + } + + } + + class CubeTexture extends Texture { + + constructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) { + + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + + super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); + + this.isCubeTexture = true; + + this.flipY = false; + + } + + get images() { + + return this.image; + + } + + set images( value ) { + + this.image = value; + + } + + } + + class WebGLCubeRenderTarget extends WebGLRenderTarget { + + constructor( size = 1, options = {} ) { + + super( size, size, options ); + + this.isWebGLCubeRenderTarget = true; + + const image = { width: size, height: size, depth: 1 }; + const images = [ image, image, image, image, image, image ]; + + if ( options.encoding !== undefined ) { + + // @deprecated, r152 + warnOnce( 'THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace.' ); + options.colorSpace = options.encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace; + + } + + this.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace ); + + // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) + // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, + // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. + + // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped + // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture + // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures). + + this.texture.isRenderTargetTexture = true; + + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; + + } + + fromEquirectangularTexture( renderer, texture ) { + + this.texture.type = texture.type; + this.texture.colorSpace = texture.colorSpace; + + this.texture.generateMipmaps = texture.generateMipmaps; + this.texture.minFilter = texture.minFilter; + this.texture.magFilter = texture.magFilter; + + const shader = { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: /* glsl */` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `, + + fragmentShader: /* glsl */` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + ` + }; + + const geometry = new BoxGeometry( 5, 5, 5 ); + + const material = new ShaderMaterial( { + + name: 'CubemapFromEquirect', + + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + + } ); + + material.uniforms.tEquirect.value = texture; + + const mesh = new Mesh( geometry, material ); + + const currentMinFilter = texture.minFilter; + + // Avoid blurred poles + if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter; + + const camera = new CubeCamera( 1, 10, this ); + camera.update( renderer, mesh ); + + texture.minFilter = currentMinFilter; + + mesh.geometry.dispose(); + mesh.material.dispose(); + + return this; + + } + + clear( renderer, color, depth, stencil ) { + + const currentRenderTarget = renderer.getRenderTarget(); + + for ( let i = 0; i < 6; i ++ ) { + + renderer.setRenderTarget( this, i ); + + renderer.clear( color, depth, stencil ); + + } + + renderer.setRenderTarget( currentRenderTarget ); + + } + + } + + const _vector1 = /*@__PURE__*/ new Vector3(); + const _vector2 = /*@__PURE__*/ new Vector3(); + const _normalMatrix = /*@__PURE__*/ new Matrix3(); + + class Plane { + + constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) { + + this.isPlane = true; + + // normal is assumed to be normalized + + this.normal = normal; + this.constant = constant; + + } + + set( normal, constant ) { + + this.normal.copy( normal ); + this.constant = constant; + + return this; + + } + + setComponents( x, y, z, w ) { + + this.normal.set( x, y, z ); + this.constant = w; + + return this; + + } + + setFromNormalAndCoplanarPoint( normal, point ) { + + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); + + return this; + + } + + setFromCoplanarPoints( a, b, c ) { + + const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); + + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + this.setFromNormalAndCoplanarPoint( normal, a ); + + return this; + + } + + copy( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; + + return this; + + } + + normalize() { + + // Note: will lead to a divide by zero if the plane is invalid. + + const inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; + + } + + negate() { + + this.constant *= - 1; + this.normal.negate(); + + return this; + + } + + distanceToPoint( point ) { + + return this.normal.dot( point ) + this.constant; + + } + + distanceToSphere( sphere ) { + + return this.distanceToPoint( sphere.center ) - sphere.radius; + + } + + projectPoint( point, target ) { + + return target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) ); + + } + + intersectLine( line, target ) { + + const direction = line.delta( _vector1 ); + + const denominator = this.normal.dot( direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( this.distanceToPoint( line.start ) === 0 ) { + + return target.copy( line.start ); + + } + + // Unsure if this is the correct method to handle this case. + return null; + + } + + const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + + if ( t < 0 || t > 1 ) { + + return null; + + } + + return target.copy( line.start ).addScaledVector( direction, t ); + + } + + intersectsLine( line ) { + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + const startSign = this.distanceToPoint( line.start ); + const endSign = this.distanceToPoint( line.end ); + + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + + } + + intersectsBox( box ) { + + return box.intersectsPlane( this ); + + } + + intersectsSphere( sphere ) { + + return sphere.intersectsPlane( this ); + + } + + coplanarPoint( target ) { + + return target.copy( this.normal ).multiplyScalar( - this.constant ); + + } + + applyMatrix4( matrix, optionalNormalMatrix ) { + + const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); + + const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); + + const normal = this.normal.applyMatrix3( normalMatrix ).normalize(); + + this.constant = - referencePoint.dot( normal ); + + return this; + + } + + translate( offset ) { + + this.constant -= offset.dot( this.normal ); + + return this; + + } + + equals( plane ) { + + return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + } + + const _sphere$5 = /*@__PURE__*/ new Sphere(); + const _vector$7 = /*@__PURE__*/ new Vector3(); + + class Frustum { + + constructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) { + + this.planes = [ p0, p1, p2, p3, p4, p5 ]; + + } + + set( p0, p1, p2, p3, p4, p5 ) { + + const planes = this.planes; + + planes[ 0 ].copy( p0 ); + planes[ 1 ].copy( p1 ); + planes[ 2 ].copy( p2 ); + planes[ 3 ].copy( p3 ); + planes[ 4 ].copy( p4 ); + planes[ 5 ].copy( p5 ); + + return this; + + } + + copy( frustum ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + planes[ i ].copy( frustum.planes[ i ] ); + + } + + return this; + + } + + setFromProjectionMatrix( m, coordinateSystem = WebGLCoordinateSystem ) { + + const planes = this.planes; + const me = m.elements; + const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; + const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; + const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; + const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + planes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize(); + + } else { + + throw new Error( 'THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: ' + coordinateSystem ); + + } + + return this; + + } + + intersectsObject( object ) { + + if ( object.boundingSphere !== undefined ) { + + if ( object.boundingSphere === null ) object.computeBoundingSphere(); + + _sphere$5.copy( object.boundingSphere ).applyMatrix4( object.matrixWorld ); + + } else { + + const geometry = object.geometry; + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$5.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); + + } + + return this.intersectsSphere( _sphere$5 ); + + } + + intersectsSprite( sprite ) { + + _sphere$5.center.set( 0, 0, 0 ); + _sphere$5.radius = 0.7071067811865476; + _sphere$5.applyMatrix4( sprite.matrixWorld ); + + return this.intersectsSphere( _sphere$5 ); + + } + + intersectsSphere( sphere ) { + + const planes = this.planes; + const center = sphere.center; + const negRadius = - sphere.radius; + + for ( let i = 0; i < 6; i ++ ) { + + const distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { + + return false; + + } + + } + + return true; + + } + + intersectsBox( box ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + const plane = planes[ i ]; + + // corner at max distance + + _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z; + + if ( plane.distanceToPoint( _vector$7 ) < 0 ) { + + return false; + + } + + } + + return true; + + } + + containsPoint( point ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + if ( planes[ i ].distanceToPoint( point ) < 0 ) { + + return false; + + } + + } + + return true; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + } + + function WebGLAnimation() { + + let context = null; + let isAnimating = false; + let animationLoop = null; + let requestId = null; + + function onAnimationFrame( time, frame ) { + + animationLoop( time, frame ); + + requestId = context.requestAnimationFrame( onAnimationFrame ); + + } + + return { + + start: function () { + + if ( isAnimating === true ) return; + if ( animationLoop === null ) return; + + requestId = context.requestAnimationFrame( onAnimationFrame ); + + isAnimating = true; + + }, + + stop: function () { + + context.cancelAnimationFrame( requestId ); + + isAnimating = false; + + }, + + setAnimationLoop: function ( callback ) { + + animationLoop = callback; + + }, + + setContext: function ( value ) { + + context = value; + + } + + }; + + } + + function WebGLAttributes( gl, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + const buffers = new WeakMap(); + + function createBuffer( attribute, bufferType ) { + + const array = attribute.array; + const usage = attribute.usage; + const size = array.byteLength; + + const buffer = gl.createBuffer(); + + gl.bindBuffer( bufferType, buffer ); + gl.bufferData( bufferType, array, usage ); + + attribute.onUploadCallback(); + + let type; + + if ( array instanceof Float32Array ) { + + type = gl.FLOAT; + + } else if ( array instanceof Uint16Array ) { + + if ( attribute.isFloat16BufferAttribute ) { + + if ( isWebGL2 ) { + + type = gl.HALF_FLOAT; + + } else { + + throw new Error( 'THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.' ); + + } + + } else { + + type = gl.UNSIGNED_SHORT; + + } + + } else if ( array instanceof Int16Array ) { + + type = gl.SHORT; + + } else if ( array instanceof Uint32Array ) { + + type = gl.UNSIGNED_INT; + + } else if ( array instanceof Int32Array ) { + + type = gl.INT; + + } else if ( array instanceof Int8Array ) { + + type = gl.BYTE; + + } else if ( array instanceof Uint8Array ) { + + type = gl.UNSIGNED_BYTE; + + } else if ( array instanceof Uint8ClampedArray ) { + + type = gl.UNSIGNED_BYTE; + + } else { + + throw new Error( 'THREE.WebGLAttributes: Unsupported buffer data format: ' + array ); + + } + + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version, + size: size + }; + + } + + function updateBuffer( buffer, attribute, bufferType ) { + + const array = attribute.array; + const updateRange = attribute._updateRange; // @deprecated, r159 + const updateRanges = attribute.updateRanges; + + gl.bindBuffer( bufferType, buffer ); + + if ( updateRange.count === - 1 && updateRanges.length === 0 ) { + + // Not using update ranges + gl.bufferSubData( bufferType, 0, array ); + + } + + if ( updateRanges.length !== 0 ) { + + for ( let i = 0, l = updateRanges.length; i < l; i ++ ) { + + const range = updateRanges[ i ]; + if ( isWebGL2 ) { + + gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT, + array, range.start, range.count ); + + } else { + + gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT, + array.subarray( range.start, range.start + range.count ) ); + + } + + } + + attribute.clearUpdateRanges(); + + } + + // @deprecated, r159 + if ( updateRange.count !== - 1 ) { + + if ( isWebGL2 ) { + + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array, updateRange.offset, updateRange.count ); + + } else { + + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); + + } + + updateRange.count = - 1; // reset range + + } + + attribute.onUploadCallback(); + + } + + // + + function get( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + return buffers.get( attribute ); + + } + + function remove( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + const data = buffers.get( attribute ); + + if ( data ) { + + gl.deleteBuffer( data.buffer ); + + buffers.delete( attribute ); + + } + + } + + function update( attribute, bufferType ) { + + if ( attribute.isGLBufferAttribute ) { + + const cached = buffers.get( attribute ); + + if ( ! cached || cached.version < attribute.version ) { + + buffers.set( attribute, { + buffer: attribute.buffer, + type: attribute.type, + bytesPerElement: attribute.elementSize, + version: attribute.version + } ); + + } + + return; + + } + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + const data = buffers.get( attribute ); + + if ( data === undefined ) { + + buffers.set( attribute, createBuffer( attribute, bufferType ) ); + + } else if ( data.version < attribute.version ) { + + if ( data.size !== attribute.array.byteLength ) { + + throw new Error( 'THREE.WebGLAttributes: The size of the buffer attribute\'s array buffer does not match the original size. Resizing buffer attributes is not supported.' ); + + } + + updateBuffer( data.buffer, attribute, bufferType ); + + data.version = attribute.version; + + } + + } + + return { + + get: get, + remove: remove, + update: update + + }; + + } + + class PlaneGeometry extends BufferGeometry { + + constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) { + + super(); + + this.type = 'PlaneGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + const width_half = width / 2; + const height_half = height / 2; + + const gridX = Math.floor( widthSegments ); + const gridY = Math.floor( heightSegments ); + + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + + const segment_width = width / gridX; + const segment_height = height / gridY; + + // + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + for ( let iy = 0; iy < gridY1; iy ++ ) { + + const y = iy * segment_height - height_half; + + for ( let ix = 0; ix < gridX1; ix ++ ) { + + const x = ix * segment_width - width_half; + + vertices.push( x, - y, 0 ); + + normals.push( 0, 0, 1 ); + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + } + + } + + for ( let iy = 0; iy < gridY; iy ++ ) { + + for ( let ix = 0; ix < gridX; ix ++ ) { + + const a = ix + gridX1 * iy; + const b = ix + gridX1 * ( iy + 1 ); + const c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + const d = ( ix + 1 ) + gridX1 * iy; + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments ); + + } + + } + + var alphahash_fragment = "#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif"; + + var alphahash_pars_fragment = "#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif"; + + var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif"; + + var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var alphatest_fragment = "#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif"; + + var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif"; + + var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif"; + + var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + + var batching_pars_vertex = "#ifdef USE_BATCHING\n\tattribute float batchId;\n\tuniform highp sampler2D batchingTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif"; + + var batching_vertex = "#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( batchId );\n#endif"; + + var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif"; + + var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + + var bsdfs = "float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated"; + + var iridescence_fragment = "#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif"; + + var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + + var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif"; + + var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + + var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; + + var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; + + var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif"; + + var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif"; + + var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif"; + + var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; + + var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated"; + + var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; + + var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + + var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + + var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif"; + + var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + + var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + + var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + + var colorspace_pars_fragment = "\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}"; + + var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + + var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + + var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + + var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + + var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + + var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif"; + + var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif"; + + var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + + var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + + var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}"; + + var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif"; + + var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + + var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;"; + + var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert"; + + var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif"; + + var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif"; + + var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; + + var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon"; + + var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + + var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong"; + + var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif"; + + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + + var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + + var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; + + var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif"; + + var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + + var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + + var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; + + var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; + + var map_fragment = "#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif"; + + var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + + var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + + var map_particle_pars_fragment = "#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + + var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + + var morphcolor_vertex = "#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif"; + + var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif"; + + var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif"; + + var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif"; + + var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;"; + + var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif"; + + var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; + + var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; + + var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif"; + + var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif"; + + var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif"; + + var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif"; + + var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif"; + + var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif"; + + var opaque_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; + + var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}"; + + var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + + var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + + var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + + var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + + var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + + var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + + var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; + + var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + + var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif"; + + var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + + var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + + var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif"; + + var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + + var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + + var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + + var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + + var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + + var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; + + var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif"; + + var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif"; + + var uv_pars_fragment = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif"; + + var uv_pars_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif"; + + var uv_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif"; + + var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + + const vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + + const fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}"; + + const vertex$g = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + + const fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}"; + + const vertex$f = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + + const fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; + + const vertex$e = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; + + const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; + + const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; + + const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + + const vertex$c = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; + + const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}"; + + const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$a = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$9 = "#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; + + const fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + + const fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}"; + + const vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; + + const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + + const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$3 = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const vertex$2 = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}"; + + const vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + + const fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + const ShaderChunk = { + alphahash_fragment: alphahash_fragment, + alphahash_pars_fragment: alphahash_pars_fragment, + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + alphatest_pars_fragment: alphatest_pars_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + batching_pars_vertex: batching_pars_vertex, + batching_vertex: batching_vertex, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + iridescence_fragment: iridescence_fragment, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + colorspace_fragment: colorspace_fragment, + colorspace_pars_fragment: colorspace_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_fragment: lights_lambert_fragment, + lights_lambert_pars_fragment: lights_lambert_pars_fragment, + lights_pars_begin: lights_pars_begin, + lights_toon_fragment: lights_toon_fragment, + lights_toon_pars_fragment: lights_toon_pars_fragment, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphcolor_vertex: morphcolor_vertex, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normal_pars_fragment: normal_pars_fragment, + normal_pars_vertex: normal_pars_vertex, + normal_vertex: normal_vertex, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_pars_fragment: clearcoat_pars_fragment, + iridescence_pars_fragment: iridescence_pars_fragment, + opaque_fragment: opaque_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + transmission_fragment: transmission_fragment, + transmission_pars_fragment: transmission_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + worldpos_vertex: worldpos_vertex, + + background_vert: vertex$h, + background_frag: fragment$h, + backgroundCube_vert: vertex$g, + backgroundCube_frag: fragment$g, + cube_vert: vertex$f, + cube_frag: fragment$f, + depth_vert: vertex$e, + depth_frag: fragment$e, + distanceRGBA_vert: vertex$d, + distanceRGBA_frag: fragment$d, + equirect_vert: vertex$c, + equirect_frag: fragment$c, + linedashed_vert: vertex$b, + linedashed_frag: fragment$b, + meshbasic_vert: vertex$a, + meshbasic_frag: fragment$a, + meshlambert_vert: vertex$9, + meshlambert_frag: fragment$9, + meshmatcap_vert: vertex$8, + meshmatcap_frag: fragment$8, + meshnormal_vert: vertex$7, + meshnormal_frag: fragment$7, + meshphong_vert: vertex$6, + meshphong_frag: fragment$6, + meshphysical_vert: vertex$5, + meshphysical_frag: fragment$5, + meshtoon_vert: vertex$4, + meshtoon_frag: fragment$4, + points_vert: vertex$3, + points_frag: fragment$3, + shadow_vert: vertex$2, + shadow_frag: fragment$2, + sprite_vert: vertex$1, + sprite_frag: fragment$1 + }; + + /** + * Uniforms library for shared webgl shaders + */ + + const UniformsLib = { + + common: { + + diffuse: { value: /*@__PURE__*/ new Color$1( 0xffffff ) }, + opacity: { value: 1.0 }, + + map: { value: null }, + mapTransform: { value: /*@__PURE__*/ new Matrix3() }, + + alphaMap: { value: null }, + alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + + alphaTest: { value: 0 } + + }, + + specularmap: { + + specularMap: { value: null }, + specularMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + envmap: { + + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + reflectivity: { value: 1.0 }, // basic, lambert, phong + ior: { value: 1.5 }, // physical + refractionRatio: { value: 0.98 }, // basic, lambert, phong + + }, + + aomap: { + + aoMap: { value: null }, + aoMapIntensity: { value: 1 }, + aoMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + lightmap: { + + lightMap: { value: null }, + lightMapIntensity: { value: 1 }, + lightMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + bumpmap: { + + bumpMap: { value: null }, + bumpMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + bumpScale: { value: 1 } + + }, + + normalmap: { + + normalMap: { value: null }, + normalMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + normalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) } + + }, + + displacementmap: { + + displacementMap: { value: null }, + displacementMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } + + }, + + emissivemap: { + + emissiveMap: { value: null }, + emissiveMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + metalnessmap: { + + metalnessMap: { value: null }, + metalnessMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + roughnessmap: { + + roughnessMap: { value: null }, + roughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + gradientmap: { + + gradientMap: { value: null } + + }, + + fog: { + + fogDensity: { value: 0.00025 }, + fogNear: { value: 1 }, + fogFar: { value: 2000 }, + fogColor: { value: /*@__PURE__*/ new Color$1( 0xffffff ) } + + }, + + lights: { + + ambientLightColor: { value: [] }, + + lightProbe: { value: [] }, + + directionalLights: { value: [], properties: { + direction: {}, + color: {} + } }, + + directionalLightShadows: { value: [], properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, + + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {} + } }, + + spotLightShadows: { value: [], properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + spotLightMap: { value: [] }, + spotShadowMap: { value: [] }, + spotLightMatrix: { value: [] }, + + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {} + } }, + + pointLightShadows: { value: [], properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } }, + + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, + + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, + + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } }, + + ltc_1: { value: null }, + ltc_2: { value: null } + + }, + + points: { + + diffuse: { value: /*@__PURE__*/ new Color$1( 0xffffff ) }, + opacity: { value: 1.0 }, + size: { value: 1.0 }, + scale: { value: 1.0 }, + map: { value: null }, + alphaMap: { value: null }, + alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + alphaTest: { value: 0 }, + uvTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + sprite: { + + diffuse: { value: /*@__PURE__*/ new Color$1( 0xffffff ) }, + opacity: { value: 1.0 }, + center: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) }, + rotation: { value: 0.0 }, + map: { value: null }, + mapTransform: { value: /*@__PURE__*/ new Matrix3() }, + alphaMap: { value: null }, + alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + alphaTest: { value: 0 } + + } + + }; + + const ShaderLib = { + + basic: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + + }, + + lambert: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color$1( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + + }, + + phong: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color$1( 0x000000 ) }, + specular: { value: /*@__PURE__*/ new Color$1( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), + + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + + }, + + standard: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color$1( 0x000000 ) }, + roughness: { value: 1.0 }, + metalness: { value: 0.0 }, + envMapIntensity: { value: 1 } // temporary + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }, + + toon: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color$1( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag + + }, + + matcap: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { value: null } + } + ] ), + + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + + }, + + points: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.points, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + + }, + + dashed: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ] ), + + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + + }, + + depth: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap + ] ), + + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + + }, + + normal: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.meshnormal_vert, + fragmentShader: ShaderChunk.meshnormal_frag + + }, + + sprite: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.sprite, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + + }, + + background: { + + uniforms: { + uvTransform: { value: /*@__PURE__*/ new Matrix3() }, + t2D: { value: null }, + backgroundIntensity: { value: 1 } + }, + + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + + }, + + backgroundCube: { + + uniforms: { + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + backgroundBlurriness: { value: 0 }, + backgroundIntensity: { value: 1 } + }, + + vertexShader: ShaderChunk.backgroundCube_vert, + fragmentShader: ShaderChunk.backgroundCube_frag + + }, + + cube: { + + uniforms: { + tCube: { value: null }, + tFlip: { value: - 1 }, + opacity: { value: 1.0 } + }, + + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + + }, + + equirect: { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + + }, + + distanceRGBA: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { value: /*@__PURE__*/ new Vector3() }, + nearDistance: { value: 1 }, + farDistance: { value: 1000 } + } + ] ), + + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + + }, + + shadow: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.lights, + UniformsLib.fog, + { + color: { value: /*@__PURE__*/ new Color$1( 0x00000 ) }, + opacity: { value: 1.0 } + }, + ] ), + + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + + } + + }; + + ShaderLib.physical = { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + ShaderLib.standard.uniforms, + { + clearcoat: { value: 0 }, + clearcoatMap: { value: null }, + clearcoatMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + clearcoatNormalMap: { value: null }, + clearcoatNormalMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + clearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }, + clearcoatRoughness: { value: 0 }, + clearcoatRoughnessMap: { value: null }, + clearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + iridescence: { value: 0 }, + iridescenceMap: { value: null }, + iridescenceMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + iridescenceIOR: { value: 1.3 }, + iridescenceThicknessMinimum: { value: 100 }, + iridescenceThicknessMaximum: { value: 400 }, + iridescenceThicknessMap: { value: null }, + iridescenceThicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + sheen: { value: 0 }, + sheenColor: { value: /*@__PURE__*/ new Color$1( 0x000000 ) }, + sheenColorMap: { value: null }, + sheenColorMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + sheenRoughness: { value: 1 }, + sheenRoughnessMap: { value: null }, + sheenRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + transmission: { value: 0 }, + transmissionMap: { value: null }, + transmissionMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + transmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() }, + transmissionSamplerMap: { value: null }, + thickness: { value: 0 }, + thicknessMap: { value: null }, + thicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + attenuationDistance: { value: 0 }, + attenuationColor: { value: /*@__PURE__*/ new Color$1( 0x000000 ) }, + specularColor: { value: /*@__PURE__*/ new Color$1( 1, 1, 1 ) }, + specularColorMap: { value: null }, + specularColorMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + specularIntensity: { value: 1 }, + specularIntensityMap: { value: null }, + specularIntensityMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + anisotropyVector: { value: /*@__PURE__*/ new Vector2() }, + anisotropyMap: { value: null }, + anisotropyMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }; + + const _rgb = { r: 0, b: 0, g: 0 }; + + function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, premultipliedAlpha ) { + + const clearColor = new Color$1( 0x000000 ); + let clearAlpha = alpha === true ? 0 : 1; + + let planeMesh; + let boxMesh; + + let currentBackground = null; + let currentBackgroundVersion = 0; + let currentTonemapping = null; + + function render( renderList, scene ) { + + let forceClear = false; + let background = scene.isScene === true ? scene.background : null; + + if ( background && background.isTexture ) { + + const usePMREM = scene.backgroundBlurriness > 0; // use PMREM if the user wants to blur the background + background = ( usePMREM ? cubeuvmaps : cubemaps ).get( background ); + + } + + if ( background === null ) { + + setClear( clearColor, clearAlpha ); + + } else if ( background && background.isColor ) { + + setClear( background, 1 ); + forceClear = true; + + } + + const environmentBlendMode = renderer.xr.getEnvironmentBlendMode(); + + if ( environmentBlendMode === 'additive' ) { + + state.buffers.color.setClear( 0, 0, 0, 1, premultipliedAlpha ); + + } else if ( environmentBlendMode === 'alpha-blend' ) { + + state.buffers.color.setClear( 0, 0, 0, 0, premultipliedAlpha ); + + } + + if ( renderer.autoClear || forceClear ) { + + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + + } + + if ( background && ( background.isCubeTexture || background.mapping === CubeUVReflectionMapping ) ) { + + if ( boxMesh === undefined ) { + + boxMesh = new Mesh( + new BoxGeometry( 1, 1, 1 ), + new ShaderMaterial( { + name: 'BackgroundCubeMaterial', + uniforms: cloneUniforms( ShaderLib.backgroundCube.uniforms ), + vertexShader: ShaderLib.backgroundCube.vertexShader, + fragmentShader: ShaderLib.backgroundCube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + boxMesh.geometry.deleteAttribute( 'normal' ); + boxMesh.geometry.deleteAttribute( 'uv' ); + + boxMesh.onBeforeRender = function ( renderer, scene, camera ) { + + this.matrixWorld.copyPosition( camera.matrixWorld ); + + }; + + // add "envMap" material property so the renderer can evaluate it like for built-in materials + Object.defineProperty( boxMesh.material, 'envMap', { + + get: function () { + + return this.uniforms.envMap.value; + + } + + } ); + + objects.update( boxMesh ); + + } + + boxMesh.material.uniforms.envMap.value = background; + boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1; + boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness; + boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; + boxMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer; + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version || + currentTonemapping !== renderer.toneMapping ) { + + boxMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + + } + + boxMesh.layers.enableAll(); + + // push to the pre-sorted opaque render list + renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); + + } else if ( background && background.isTexture ) { + + if ( planeMesh === undefined ) { + + planeMesh = new Mesh( + new PlaneGeometry( 2, 2 ), + new ShaderMaterial( { + name: 'BackgroundMaterial', + uniforms: cloneUniforms( ShaderLib.background.uniforms ), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + planeMesh.geometry.deleteAttribute( 'normal' ); + + // add "map" material property so the renderer can evaluate it like for built-in materials + Object.defineProperty( planeMesh.material, 'map', { + + get: function () { + + return this.uniforms.t2D.value; + + } + + } ); + + objects.update( planeMesh ); + + } + + planeMesh.material.uniforms.t2D.value = background; + planeMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; + planeMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer; + + if ( background.matrixAutoUpdate === true ) { + + background.updateMatrix(); + + } + + planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version || + currentTonemapping !== renderer.toneMapping ) { + + planeMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + + } + + planeMesh.layers.enableAll(); + + // push to the pre-sorted opaque render list + renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); + + } + + } + + function setClear( color, alpha ) { + + color.getRGB( _rgb, getUnlitUniformColorSpace( renderer ) ); + + state.buffers.color.setClear( _rgb.r, _rgb.g, _rgb.b, alpha, premultipliedAlpha ); + + } + + return { + + getClearColor: function () { + + return clearColor; + + }, + setClearColor: function ( color, alpha = 1 ) { + + clearColor.set( color ); + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + getClearAlpha: function () { + + return clearAlpha; + + }, + setClearAlpha: function ( alpha ) { + + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + render: render + + }; + + } + + function WebGLBindingStates( gl, extensions, attributes, capabilities ) { + + const maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); + + const extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' ); + const vaoAvailable = capabilities.isWebGL2 || extension !== null; + + const bindingStates = {}; + + const defaultState = createBindingState( null ); + let currentState = defaultState; + let forceUpdate = false; + + function setup( object, material, program, geometry, index ) { + + let updateBuffers = false; + + if ( vaoAvailable ) { + + const state = getBindingState( geometry, program, material ); + + if ( currentState !== state ) { + + currentState = state; + bindVertexArrayObject( currentState.object ); + + } + + updateBuffers = needsUpdate( object, geometry, program, index ); + + if ( updateBuffers ) saveCache( object, geometry, program, index ); + + } else { + + const wireframe = ( material.wireframe === true ); + + if ( currentState.geometry !== geometry.id || + currentState.program !== program.id || + currentState.wireframe !== wireframe ) { + + currentState.geometry = geometry.id; + currentState.program = program.id; + currentState.wireframe = wireframe; + + updateBuffers = true; + + } + + } + + if ( index !== null ) { + + attributes.update( index, gl.ELEMENT_ARRAY_BUFFER ); + + } + + if ( updateBuffers || forceUpdate ) { + + forceUpdate = false; + + setupVertexAttributes( object, material, program, geometry ); + + if ( index !== null ) { + + gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, attributes.get( index ).buffer ); + + } + + } + + } + + function createVertexArrayObject() { + + if ( capabilities.isWebGL2 ) return gl.createVertexArray(); + + return extension.createVertexArrayOES(); + + } + + function bindVertexArrayObject( vao ) { + + if ( capabilities.isWebGL2 ) return gl.bindVertexArray( vao ); + + return extension.bindVertexArrayOES( vao ); + + } + + function deleteVertexArrayObject( vao ) { + + if ( capabilities.isWebGL2 ) return gl.deleteVertexArray( vao ); + + return extension.deleteVertexArrayOES( vao ); + + } + + function getBindingState( geometry, program, material ) { + + const wireframe = ( material.wireframe === true ); + + let programMap = bindingStates[ geometry.id ]; + + if ( programMap === undefined ) { + + programMap = {}; + bindingStates[ geometry.id ] = programMap; + + } + + let stateMap = programMap[ program.id ]; + + if ( stateMap === undefined ) { + + stateMap = {}; + programMap[ program.id ] = stateMap; + + } + + let state = stateMap[ wireframe ]; + + if ( state === undefined ) { + + state = createBindingState( createVertexArrayObject() ); + stateMap[ wireframe ] = state; + + } + + return state; + + } + + function createBindingState( vao ) { + + const newAttributes = []; + const enabledAttributes = []; + const attributeDivisors = []; + + for ( let i = 0; i < maxVertexAttributes; i ++ ) { + + newAttributes[ i ] = 0; + enabledAttributes[ i ] = 0; + attributeDivisors[ i ] = 0; + + } + + return { + + // for backward compatibility on non-VAO support browser + geometry: null, + program: null, + wireframe: false, + + newAttributes: newAttributes, + enabledAttributes: enabledAttributes, + attributeDivisors: attributeDivisors, + object: vao, + attributes: {}, + index: null + + }; + + } + + function needsUpdate( object, geometry, program, index ) { + + const cachedAttributes = currentState.attributes; + const geometryAttributes = geometry.attributes; + + let attributesNum = 0; + + const programAttributes = program.getAttributes(); + + for ( const name in programAttributes ) { + + const programAttribute = programAttributes[ name ]; + + if ( programAttribute.location >= 0 ) { + + const cachedAttribute = cachedAttributes[ name ]; + let geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute === undefined ) { + + if ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix; + if ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor; + + } + + if ( cachedAttribute === undefined ) return true; + + if ( cachedAttribute.attribute !== geometryAttribute ) return true; + + if ( geometryAttribute && cachedAttribute.data !== geometryAttribute.data ) return true; + + attributesNum ++; + + } + + } + + if ( currentState.attributesNum !== attributesNum ) return true; + + if ( currentState.index !== index ) return true; + + return false; + + } + + function saveCache( object, geometry, program, index ) { + + const cache = {}; + const attributes = geometry.attributes; + let attributesNum = 0; + + const programAttributes = program.getAttributes(); + + for ( const name in programAttributes ) { + + const programAttribute = programAttributes[ name ]; + + if ( programAttribute.location >= 0 ) { + + let attribute = attributes[ name ]; + + if ( attribute === undefined ) { + + if ( name === 'instanceMatrix' && object.instanceMatrix ) attribute = object.instanceMatrix; + if ( name === 'instanceColor' && object.instanceColor ) attribute = object.instanceColor; + + } + + const data = {}; + data.attribute = attribute; + + if ( attribute && attribute.data ) { + + data.data = attribute.data; + + } + + cache[ name ] = data; + + attributesNum ++; + + } + + } + + currentState.attributes = cache; + currentState.attributesNum = attributesNum; + + currentState.index = index; + + } + + function initAttributes() { + + const newAttributes = currentState.newAttributes; + + for ( let i = 0, il = newAttributes.length; i < il; i ++ ) { + + newAttributes[ i ] = 0; + + } + + } + + function enableAttribute( attribute ) { + + enableAttributeAndDivisor( attribute, 0 ); + + } + + function enableAttributeAndDivisor( attribute, meshPerAttribute ) { + + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + const attributeDivisors = currentState.attributeDivisors; + + newAttributes[ attribute ] = 1; + + if ( enabledAttributes[ attribute ] === 0 ) { + + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; + + } + + if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { + + const extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); + + extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); + attributeDivisors[ attribute ] = meshPerAttribute; + + } + + } + + function disableUnusedAttributes() { + + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + + for ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) { + + if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + } + + function vertexAttribPointer( index, size, type, normalized, stride, offset, integer ) { + + if ( integer === true ) { + + gl.vertexAttribIPointer( index, size, type, stride, offset ); + + } else { + + gl.vertexAttribPointer( index, size, type, normalized, stride, offset ); + + } + + } + + function setupVertexAttributes( object, material, program, geometry ) { + + if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) { + + if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return; + + } + + initAttributes(); + + const geometryAttributes = geometry.attributes; + + const programAttributes = program.getAttributes(); + + const materialDefaultAttributeValues = material.defaultAttributeValues; + + for ( const name in programAttributes ) { + + const programAttribute = programAttributes[ name ]; + + if ( programAttribute.location >= 0 ) { + + let geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute === undefined ) { + + if ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix; + if ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor; + + } + + if ( geometryAttribute !== undefined ) { + + const normalized = geometryAttribute.normalized; + const size = geometryAttribute.itemSize; + + const attribute = attributes.get( geometryAttribute ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) continue; + + const buffer = attribute.buffer; + const type = attribute.type; + const bytesPerElement = attribute.bytesPerElement; + + // check for integer attributes (WebGL 2 only) + + const integer = ( capabilities.isWebGL2 === true && ( type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType ) ); + + if ( geometryAttribute.isInterleavedBufferAttribute ) { + + const data = geometryAttribute.data; + const stride = data.stride; + const offset = geometryAttribute.offset; + + if ( data.isInstancedInterleavedBuffer ) { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttributeAndDivisor( programAttribute.location + i, data.meshPerAttribute ); + + } + + if ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) { + + geometry._maxInstanceCount = data.meshPerAttribute * data.count; + + } + + } else { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttribute( programAttribute.location + i ); + + } + + } + + gl.bindBuffer( gl.ARRAY_BUFFER, buffer ); + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + vertexAttribPointer( + programAttribute.location + i, + size / programAttribute.locationSize, + type, + normalized, + stride * bytesPerElement, + ( offset + ( size / programAttribute.locationSize ) * i ) * bytesPerElement, + integer + ); + + } + + } else { + + if ( geometryAttribute.isInstancedBufferAttribute ) { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttributeAndDivisor( programAttribute.location + i, geometryAttribute.meshPerAttribute ); + + } + + if ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) { + + geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + + } + + } else { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttribute( programAttribute.location + i ); + + } + + } + + gl.bindBuffer( gl.ARRAY_BUFFER, buffer ); + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + vertexAttribPointer( + programAttribute.location + i, + size / programAttribute.locationSize, + type, + normalized, + size * bytesPerElement, + ( size / programAttribute.locationSize ) * i * bytesPerElement, + integer + ); + + } + + } + + } else if ( materialDefaultAttributeValues !== undefined ) { + + const value = materialDefaultAttributeValues[ name ]; + + if ( value !== undefined ) { + + switch ( value.length ) { + + case 2: + gl.vertexAttrib2fv( programAttribute.location, value ); + break; + + case 3: + gl.vertexAttrib3fv( programAttribute.location, value ); + break; + + case 4: + gl.vertexAttrib4fv( programAttribute.location, value ); + break; + + default: + gl.vertexAttrib1fv( programAttribute.location, value ); + + } + + } + + } + + } + + } + + disableUnusedAttributes(); + + } + + function dispose() { + + reset(); + + for ( const geometryId in bindingStates ) { + + const programMap = bindingStates[ geometryId ]; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + delete bindingStates[ geometryId ]; + + } + + } + + function releaseStatesOfGeometry( geometry ) { + + if ( bindingStates[ geometry.id ] === undefined ) return; + + const programMap = bindingStates[ geometry.id ]; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + delete bindingStates[ geometry.id ]; + + } + + function releaseStatesOfProgram( program ) { + + for ( const geometryId in bindingStates ) { + + const programMap = bindingStates[ geometryId ]; + + if ( programMap[ program.id ] === undefined ) continue; + + const stateMap = programMap[ program.id ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ program.id ]; + + } + + } + + function reset() { + + resetDefaultState(); + forceUpdate = true; + + if ( currentState === defaultState ) return; + + currentState = defaultState; + bindVertexArrayObject( currentState.object ); + + } + + // for backward-compatibility + + function resetDefaultState() { + + defaultState.geometry = null; + defaultState.program = null; + defaultState.wireframe = false; + + } + + return { + + setup: setup, + reset: reset, + resetDefaultState: resetDefaultState, + dispose: dispose, + releaseStatesOfGeometry: releaseStatesOfGeometry, + releaseStatesOfProgram: releaseStatesOfProgram, + + initAttributes: initAttributes, + enableAttribute: enableAttribute, + disableUnusedAttributes: disableUnusedAttributes + + }; + + } + + function WebGLBufferRenderer( gl, extensions, info, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + let mode; + + function setMode( value ) { + + mode = value; + + } + + function render( start, count ) { + + gl.drawArrays( mode, start, count ); + + info.update( count, mode, 1 ); + + } + + function renderInstances( start, count, primcount ) { + + if ( primcount === 0 ) return; + + let extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawArraysInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawArraysInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, start, count, primcount ); + + info.update( count, mode, primcount ); + + } + + function renderMultiDraw( starts, counts, drawCount ) { + + if ( drawCount === 0 ) return; + + const extension = extensions.get( 'WEBGL_multi_draw' ); + if ( extension === null ) { + + for ( let i = 0; i < drawCount; i ++ ) { + + this.render( starts[ i ], counts[ i ] ); + + } + + } else { + + extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount ); + + let elementCount = 0; + for ( let i = 0; i < drawCount; i ++ ) { + + elementCount += counts[ i ]; + + } + + info.update( elementCount, mode, 1 ); + + } + + } + + // + + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; + this.renderMultiDraw = renderMultiDraw; + + } + + function WebGLCapabilities( gl, extensions, parameters ) { + + let maxAnisotropy; + + function getMaxAnisotropy() { + + if ( maxAnisotropy !== undefined ) return maxAnisotropy; + + if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) { + + const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + + } else { + + maxAnisotropy = 0; + + } + + return maxAnisotropy; + + } + + function getMaxPrecision( precision ) { + + if ( precision === 'highp' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { + + return 'highp'; + + } + + precision = 'mediump'; + + } + + if ( precision === 'mediump' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { + + return 'mediump'; + + } + + } + + return 'lowp'; + + } + + const isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl.constructor.name === 'WebGL2RenderingContext'; + + let precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + const maxPrecision = getMaxPrecision( precision ); + + if ( maxPrecision !== precision ) { + + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; + + } + + const drawBuffers = isWebGL2 || extensions.has( 'WEBGL_draw_buffers' ); + + const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + + const maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); + const maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); + const maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); + const maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); + + const maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); + const maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); + const maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); + const maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); + + const vertexTextures = maxVertexTextures > 0; + const floatFragmentTextures = isWebGL2 || extensions.has( 'OES_texture_float' ); + const floatVertexTextures = vertexTextures && floatFragmentTextures; + + const maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0; + + return { + + isWebGL2: isWebGL2, + + drawBuffers: drawBuffers, + + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, + + maxSamples: maxSamples + + }; + + } + + function WebGLClipping( properties ) { + + const scope = this; + + let globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false; + + const plane = new Plane(), + viewNormalMatrix = new Matrix3(), + + uniform = { value: null, needsUpdate: false }; + + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + + this.init = function ( planes, enableLocalClipping ) { + + const enabled = + planes.length !== 0 || + enableLocalClipping || + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled; + + localClippingEnabled = enableLocalClipping; + + numGlobalPlanes = planes.length; + + return enabled; + + }; + + this.beginShadows = function () { + + renderingShadows = true; + projectPlanes( null ); + + }; + + this.endShadows = function () { + + renderingShadows = false; + + }; + + this.setGlobalState = function ( planes, camera ) { + + globalState = projectPlanes( planes, camera, 0 ); + + }; + + this.setState = function ( material, camera, useCache ) { + + const planes = material.clippingPlanes, + clipIntersection = material.clipIntersection, + clipShadows = material.clipShadows; + + const materialProperties = properties.get( material ); + + if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { + + // there's no local clipping + + if ( renderingShadows ) { + + // there's no global clipping + + projectPlanes( null ); + + } else { + + resetGlobalState(); + + } + + } else { + + const nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4; + + let dstArray = materialProperties.clippingState || null; + + uniform.value = dstArray; // ensure unique state + + dstArray = projectPlanes( planes, camera, lGlobal, useCache ); + + for ( let i = 0; i !== lGlobal; ++ i ) { + + dstArray[ i ] = globalState[ i ]; + + } + + materialProperties.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + + } + + + }; + + function resetGlobalState() { + + if ( uniform.value !== globalState ) { + + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + + } + + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + + } + + function projectPlanes( planes, camera, dstOffset, skipTransform ) { + + const nPlanes = planes !== null ? planes.length : 0; + let dstArray = null; + + if ( nPlanes !== 0 ) { + + dstArray = uniform.value; + + if ( skipTransform !== true || dstArray === null ) { + + const flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; + + viewNormalMatrix.getNormalMatrix( viewMatrix ); + + if ( dstArray === null || dstArray.length < flatSize ) { + + dstArray = new Float32Array( flatSize ); + + } + + for ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { + + plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); + + plane.normal.toArray( dstArray, i4 ); + dstArray[ i4 + 3 ] = plane.constant; + + } + + } + + uniform.value = dstArray; + uniform.needsUpdate = true; + + } + + scope.numPlanes = nPlanes; + scope.numIntersection = 0; + + return dstArray; + + } + + } + + function WebGLCubeMaps( renderer ) { + + let cubemaps = new WeakMap(); + + function mapTextureMapping( texture, mapping ) { + + if ( mapping === EquirectangularReflectionMapping ) { + + texture.mapping = CubeReflectionMapping; + + } else if ( mapping === EquirectangularRefractionMapping ) { + + texture.mapping = CubeRefractionMapping; + + } + + return texture; + + } + + function get( texture ) { + + if ( texture && texture.isTexture ) { + + const mapping = texture.mapping; + + if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) { + + if ( cubemaps.has( texture ) ) { + + const cubemap = cubemaps.get( texture ).texture; + return mapTextureMapping( cubemap, texture.mapping ); + + } else { + + const image = texture.image; + + if ( image && image.height > 0 ) { + + const renderTarget = new WebGLCubeRenderTarget( image.height ); + renderTarget.fromEquirectangularTexture( renderer, texture ); + cubemaps.set( texture, renderTarget ); + + texture.addEventListener( 'dispose', onTextureDispose ); + + return mapTextureMapping( renderTarget.texture, texture.mapping ); + + } else { + + // image not yet ready. try the conversion next frame + + return null; + + } + + } + + } + + } + + return texture; + + } + + function onTextureDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + const cubemap = cubemaps.get( texture ); + + if ( cubemap !== undefined ) { + + cubemaps.delete( texture ); + cubemap.dispose(); + + } + + } + + function dispose() { + + cubemaps = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + + } + + class OrthographicCamera extends Camera { + + constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) { + + super(); + + this.isOrthographicCamera = true; + + this.type = 'OrthographicCamera'; + + this.zoom = 1; + this.view = null; + + this.left = left; + this.right = right; + this.top = top; + this.bottom = bottom; + + this.near = near; + this.far = far; + + this.updateProjectionMatrix(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + return this; + + } + + setViewOffset( fullWidth, fullHeight, x, y, width, height ) { + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + } + + clearViewOffset() { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + } + + updateProjectionMatrix() { + + const dx = ( this.right - this.left ) / ( 2 * this.zoom ); + const dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); + const cx = ( this.right + this.left ) / 2; + const cy = ( this.top + this.bottom ) / 2; + + let left = cx - dx; + let right = cx + dx; + let top = cy + dy; + let bottom = cy - dy; + + if ( this.view !== null && this.view.enabled ) { + + const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom; + const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom; + + left += scaleW * this.view.offsetX; + right = left + scaleW * this.view.width; + top -= scaleH * this.view.offsetY; + bottom = top - scaleH * this.view.height; + + } + + this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, this.coordinateSystem ); + + this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + return data; + + } + + } + + const LOD_MIN = 4; + + // The standard deviations (radians) associated with the extra mips. These are + // chosen to approximate a Trowbridge-Reitz distribution function times the + // geometric shadowing function. These sigma values squared must match the + // variance #defines in cube_uv_reflection_fragment.glsl.js. + const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ]; + + // The maximum length of the blur for loop. Smaller sigmas will use fewer + // samples and exit early, but not recompile the shader. + const MAX_SAMPLES = 20; + + const _flatCamera = /*@__PURE__*/ new OrthographicCamera(); + const _clearColor = /*@__PURE__*/ new Color$1(); + let _oldTarget = null; + let _oldActiveCubeFace = 0; + let _oldActiveMipmapLevel = 0; + + // Golden Ratio + const PHI = ( 1 + Math.sqrt( 5 ) ) / 2; + const INV_PHI = 1 / PHI; + + // Vertices of a dodecahedron (except the opposites, which represent the + // same axis), used as axis directions evenly spread on a sphere. + const _axisDirections = [ + /*@__PURE__*/ new Vector3( 1, 1, 1 ), + /*@__PURE__*/ new Vector3( - 1, 1, 1 ), + /*@__PURE__*/ new Vector3( 1, 1, - 1 ), + /*@__PURE__*/ new Vector3( - 1, 1, - 1 ), + /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ), + /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ), + /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ), + /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ), + /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ), + /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ) ]; + + /** + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + * + * Paper: Fast, Accurate Image-Based Lighting + * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view + */ + + class PMREMGenerator { + + constructor( renderer ) { + + this._renderer = renderer; + this._pingPongRenderTarget = null; + + this._lodMax = 0; + this._cubeSize = 0; + this._lodPlanes = []; + this._sizeLods = []; + this._sigmas = []; + + this._blurMaterial = null; + this._cubemapMaterial = null; + this._equirectMaterial = null; + + this._compileMaterial( this._blurMaterial ); + + } + + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + fromScene( scene, sigma = 0, near = 0.1, far = 100 ) { + + _oldTarget = this._renderer.getRenderTarget(); + _oldActiveCubeFace = this._renderer.getActiveCubeFace(); + _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); + + this._setSize( 256 ); + + const cubeUVRenderTarget = this._allocateTargets(); + cubeUVRenderTarget.depthBuffer = true; + + this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget ); + + if ( sigma > 0 ) { + + this._blur( cubeUVRenderTarget, 0, 0, sigma ); + + } + + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + } + + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * or HDR. The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + */ + fromEquirectangular( equirectangular, renderTarget = null ) { + + return this._fromTexture( equirectangular, renderTarget ); + + } + + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * or HDR. The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + */ + fromCubemap( cubemap, renderTarget = null ) { + + return this._fromTexture( cubemap, renderTarget ); + + } + + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileCubemapShader() { + + if ( this._cubemapMaterial === null ) { + + this._cubemapMaterial = _getCubemapMaterial(); + this._compileMaterial( this._cubemapMaterial ); + + } + + } + + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileEquirectangularShader() { + + if ( this._equirectMaterial === null ) { + + this._equirectMaterial = _getEquirectMaterial(); + this._compileMaterial( this._equirectMaterial ); + + } + + } + + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + dispose() { + + this._dispose(); + + if ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose(); + if ( this._equirectMaterial !== null ) this._equirectMaterial.dispose(); + + } + + // private interface + + _setSize( cubeSize ) { + + this._lodMax = Math.floor( Math.log2( cubeSize ) ); + this._cubeSize = Math.pow( 2, this._lodMax ); + + } + + _dispose() { + + if ( this._blurMaterial !== null ) this._blurMaterial.dispose(); + + if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose(); + + for ( let i = 0; i < this._lodPlanes.length; i ++ ) { + + this._lodPlanes[ i ].dispose(); + + } + + } + + _cleanup( outputTarget ) { + + this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel ); + outputTarget.scissorTest = false; + _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height ); + + } + + _fromTexture( texture, renderTarget ) { + + if ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) { + + this._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) ); + + } else { // Equirectangular + + this._setSize( texture.image.width / 4 ); + + } + + _oldTarget = this._renderer.getRenderTarget(); + _oldActiveCubeFace = this._renderer.getActiveCubeFace(); + _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); + + const cubeUVRenderTarget = renderTarget || this._allocateTargets(); + this._textureToCubeUV( texture, cubeUVRenderTarget ); + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + } + + _allocateTargets() { + + const width = 3 * Math.max( this._cubeSize, 16 * 7 ); + const height = 4 * this._cubeSize; + + const params = { + magFilter: LinearFilter, + minFilter: LinearFilter, + generateMipmaps: false, + type: HalfFloatType, + format: RGBAFormat, + colorSpace: LinearSRGBColorSpace, + depthBuffer: false + }; + + const cubeUVRenderTarget = _createRenderTarget( width, height, params ); + + if ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height ) { + + if ( this._pingPongRenderTarget !== null ) { + + this._dispose(); + + } + + this._pingPongRenderTarget = _createRenderTarget( width, height, params ); + + const { _lodMax } = this; + ( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes( _lodMax ) ); + + this._blurMaterial = _getBlurShader( _lodMax, width, height ); + + } + + return cubeUVRenderTarget; + + } + + _compileMaterial( material ) { + + const tmpMesh = new Mesh( this._lodPlanes[ 0 ], material ); + this._renderer.compile( tmpMesh, _flatCamera ); + + } + + _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) { + + const fov = 90; + const aspect = 1; + const cubeCamera = new PerspectiveCamera( fov, aspect, near, far ); + const upSign = [ 1, - 1, 1, 1, 1, 1 ]; + const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ]; + const renderer = this._renderer; + + const originalAutoClear = renderer.autoClear; + const toneMapping = renderer.toneMapping; + renderer.getClearColor( _clearColor ); + + renderer.toneMapping = NoToneMapping; + renderer.autoClear = false; + + const backgroundMaterial = new MeshBasicMaterial( { + name: 'PMREM.Background', + side: BackSide, + depthWrite: false, + depthTest: false, + } ); + + const backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial ); + + let useSolidColor = false; + const background = scene.background; + + if ( background ) { + + if ( background.isColor ) { + + backgroundMaterial.color.copy( background ); + scene.background = null; + useSolidColor = true; + + } + + } else { + + backgroundMaterial.color.copy( _clearColor ); + useSolidColor = true; + + } + + for ( let i = 0; i < 6; i ++ ) { + + const col = i % 3; + + if ( col === 0 ) { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( forwardSign[ i ], 0, 0 ); + + } else if ( col === 1 ) { + + cubeCamera.up.set( 0, 0, upSign[ i ] ); + cubeCamera.lookAt( 0, forwardSign[ i ], 0 ); + + } else { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( 0, 0, forwardSign[ i ] ); + + } + + const size = this._cubeSize; + + _setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size ); + + renderer.setRenderTarget( cubeUVRenderTarget ); + + if ( useSolidColor ) { + + renderer.render( backgroundBox, cubeCamera ); + + } + + renderer.render( scene, cubeCamera ); + + } + + backgroundBox.geometry.dispose(); + backgroundBox.material.dispose(); + + renderer.toneMapping = toneMapping; + renderer.autoClear = originalAutoClear; + scene.background = background; + + } + + _textureToCubeUV( texture, cubeUVRenderTarget ) { + + const renderer = this._renderer; + + const isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ); + + if ( isCubeTexture ) { + + if ( this._cubemapMaterial === null ) { + + this._cubemapMaterial = _getCubemapMaterial(); + + } + + this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1; + + } else { + + if ( this._equirectMaterial === null ) { + + this._equirectMaterial = _getEquirectMaterial(); + + } + + } + + const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial; + const mesh = new Mesh( this._lodPlanes[ 0 ], material ); + + const uniforms = material.uniforms; + + uniforms[ 'envMap' ].value = texture; + + const size = this._cubeSize; + + _setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size ); + + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.render( mesh, _flatCamera ); + + } + + _applyPMREM( cubeUVRenderTarget ) { + + const renderer = this._renderer; + const autoClear = renderer.autoClear; + renderer.autoClear = false; + + for ( let i = 1; i < this._lodPlanes.length; i ++ ) { + + const sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] ); + + const poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ]; + + this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis ); + + } + + renderer.autoClear = autoClear; + + } + + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ + _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) { + + const pingPongRenderTarget = this._pingPongRenderTarget; + + this._halfBlur( + cubeUVRenderTarget, + pingPongRenderTarget, + lodIn, + lodOut, + sigma, + 'latitudinal', + poleAxis ); + + this._halfBlur( + pingPongRenderTarget, + cubeUVRenderTarget, + lodOut, + lodOut, + sigma, + 'longitudinal', + poleAxis ); + + } + + _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) { + + const renderer = this._renderer; + const blurMaterial = this._blurMaterial; + + if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) { + + console.error( + 'blur direction must be either latitudinal or longitudinal!' ); + + } + + // Number of standard deviations at which to cut off the discrete approximation. + const STANDARD_DEVIATIONS = 3; + + const blurMesh = new Mesh( this._lodPlanes[ lodOut ], blurMaterial ); + const blurUniforms = blurMaterial.uniforms; + + const pixels = this._sizeLods[ lodIn ] - 1; + const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 ); + const sigmaPixels = sigmaRadians / radiansPerPixel; + const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES; + + if ( samples > MAX_SAMPLES ) { + + console.warn( `sigmaRadians, ${ + sigmaRadians}, is too large and will clip, as it requested ${ + samples} samples when the maximum is set to ${MAX_SAMPLES}` ); + + } + + const weights = []; + let sum = 0; + + for ( let i = 0; i < MAX_SAMPLES; ++ i ) { + + const x = i / sigmaPixels; + const weight = Math.exp( - x * x / 2 ); + weights.push( weight ); + + if ( i === 0 ) { + + sum += weight; + + } else if ( i < samples ) { + + sum += 2 * weight; + + } + + } + + for ( let i = 0; i < weights.length; i ++ ) { + + weights[ i ] = weights[ i ] / sum; + + } + + blurUniforms[ 'envMap' ].value = targetIn.texture; + blurUniforms[ 'samples' ].value = samples; + blurUniforms[ 'weights' ].value = weights; + blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal'; + + if ( poleAxis ) { + + blurUniforms[ 'poleAxis' ].value = poleAxis; + + } + + const { _lodMax } = this; + blurUniforms[ 'dTheta' ].value = radiansPerPixel; + blurUniforms[ 'mipInt' ].value = _lodMax - lodIn; + + const outputSize = this._sizeLods[ lodOut ]; + const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 ); + const y = 4 * ( this._cubeSize - outputSize ); + + _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize ); + renderer.setRenderTarget( targetOut ); + renderer.render( blurMesh, _flatCamera ); + + } + + } + + + + function _createPlanes( lodMax ) { + + const lodPlanes = []; + const sizeLods = []; + const sigmas = []; + + let lod = lodMax; + + const totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; + + for ( let i = 0; i < totalLods; i ++ ) { + + const sizeLod = Math.pow( 2, lod ); + sizeLods.push( sizeLod ); + let sigma = 1.0 / sizeLod; + + if ( i > lodMax - LOD_MIN ) { + + sigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ]; + + } else if ( i === 0 ) { + + sigma = 0; + + } + + sigmas.push( sigma ); + + const texelSize = 1.0 / ( sizeLod - 2 ); + const min = - texelSize; + const max = 1 + texelSize; + const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ]; + + const cubeFaces = 6; + const vertices = 6; + const positionSize = 3; + const uvSize = 2; + const faceIndexSize = 1; + + const position = new Float32Array( positionSize * vertices * cubeFaces ); + const uv = new Float32Array( uvSize * vertices * cubeFaces ); + const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces ); + + for ( let face = 0; face < cubeFaces; face ++ ) { + + const x = ( face % 3 ) * 2 / 3 - 1; + const y = face > 2 ? 0 : - 1; + const coordinates = [ + x, y, 0, + x + 2 / 3, y, 0, + x + 2 / 3, y + 1, 0, + x, y, 0, + x + 2 / 3, y + 1, 0, + x, y + 1, 0 + ]; + position.set( coordinates, positionSize * vertices * face ); + uv.set( uv1, uvSize * vertices * face ); + const fill = [ face, face, face, face, face, face ]; + faceIndex.set( fill, faceIndexSize * vertices * face ); + + } + + const planes = new BufferGeometry(); + planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) ); + planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) ); + planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) ); + lodPlanes.push( planes ); + + if ( lod > LOD_MIN ) { + + lod --; + + } + + } + + return { lodPlanes, sizeLods, sigmas }; + + } + + function _createRenderTarget( width, height, params ) { + + const cubeUVRenderTarget = new WebGLRenderTarget( width, height, params ); + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; + cubeUVRenderTarget.scissorTest = true; + return cubeUVRenderTarget; + + } + + function _setViewport( target, x, y, width, height ) { + + target.viewport.set( x, y, width, height ); + target.scissor.set( x, y, width, height ); + + } + + function _getBlurShader( lodMax, width, height ) { + + const weights = new Float32Array( MAX_SAMPLES ); + const poleAxis = new Vector3( 0, 1, 0 ); + const shaderMaterial = new ShaderMaterial( { + + name: 'SphericalGaussianBlur', + + defines: { + 'n': MAX_SAMPLES, + 'CUBEUV_TEXEL_WIDTH': 1.0 / width, + 'CUBEUV_TEXEL_HEIGHT': 1.0 / height, + 'CUBEUV_MAX_MIP': `${lodMax}.0`, + }, + + uniforms: { + 'envMap': { value: null }, + 'samples': { value: 1 }, + 'weights': { value: weights }, + 'latitudinal': { value: false }, + 'dTheta': { value: 0 }, + 'mipInt': { value: 0 }, + 'poleAxis': { value: poleAxis } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + return shaderMaterial; + + } + + function _getEquirectMaterial() { + + return new ShaderMaterial( { + + name: 'EquirectangularToCubeUV', + + uniforms: { + 'envMap': { value: null } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + + #include + + void main() { + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + } + + function _getCubemapMaterial() { + + return new ShaderMaterial( { + + name: 'CubemapToCubeUV', + + uniforms: { + 'envMap': { value: null }, + 'flipEnvMap': { value: - 1 } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + uniform float flipEnvMap; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + void main() { + + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + } + + function _getCommonVertexShader() { + + return /* glsl */` + + precision mediump float; + precision mediump int; + + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + `; + + } + + function WebGLCubeUVMaps( renderer ) { + + let cubeUVmaps = new WeakMap(); + + let pmremGenerator = null; + + function get( texture ) { + + if ( texture && texture.isTexture ) { + + const mapping = texture.mapping; + + const isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ); + const isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping ); + + // equirect/cube map to cubeUV conversion + + if ( isEquirectMap || isCubeMap ) { + + if ( texture.isRenderTargetTexture && texture.needsPMREMUpdate === true ) { + + texture.needsPMREMUpdate = false; + + let renderTarget = cubeUVmaps.get( texture ); + + if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer ); + + renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget ); + cubeUVmaps.set( texture, renderTarget ); + + return renderTarget.texture; + + } else { + + if ( cubeUVmaps.has( texture ) ) { + + return cubeUVmaps.get( texture ).texture; + + } else { + + const image = texture.image; + + if ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) { + + if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer ); + + const renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture ); + cubeUVmaps.set( texture, renderTarget ); + + texture.addEventListener( 'dispose', onTextureDispose ); + + return renderTarget.texture; + + } else { + + // image not yet ready. try the conversion next frame + + return null; + + } + + } + + } + + } + + } + + return texture; + + } + + function isCubeTextureComplete( image ) { + + let count = 0; + const length = 6; + + for ( let i = 0; i < length; i ++ ) { + + if ( image[ i ] !== undefined ) count ++; + + } + + return count === length; + + + } + + function onTextureDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + const cubemapUV = cubeUVmaps.get( texture ); + + if ( cubemapUV !== undefined ) { + + cubeUVmaps.delete( texture ); + cubemapUV.dispose(); + + } + + } + + function dispose() { + + cubeUVmaps = new WeakMap(); + + if ( pmremGenerator !== null ) { + + pmremGenerator.dispose(); + pmremGenerator = null; + + } + + } + + return { + get: get, + dispose: dispose + }; + + } + + function WebGLExtensions( gl ) { + + const extensions = {}; + + function getExtension( name ) { + + if ( extensions[ name ] !== undefined ) { + + return extensions[ name ]; + + } + + let extension; + + switch ( name ) { + + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + default: + extension = gl.getExtension( name ); + + } + + extensions[ name ] = extension; + + return extension; + + } + + return { + + has: function ( name ) { + + return getExtension( name ) !== null; + + }, + + init: function ( capabilities ) { + + if ( capabilities.isWebGL2 ) { + + getExtension( 'EXT_color_buffer_float' ); + getExtension( 'WEBGL_clip_cull_distance' ); + + } else { + + getExtension( 'WEBGL_depth_texture' ); + getExtension( 'OES_texture_float' ); + getExtension( 'OES_texture_half_float' ); + getExtension( 'OES_texture_half_float_linear' ); + getExtension( 'OES_standard_derivatives' ); + getExtension( 'OES_element_index_uint' ); + getExtension( 'OES_vertex_array_object' ); + getExtension( 'ANGLE_instanced_arrays' ); + + } + + getExtension( 'OES_texture_float_linear' ); + getExtension( 'EXT_color_buffer_half_float' ); + getExtension( 'WEBGL_multisampled_render_to_texture' ); + + }, + + get: function ( name ) { + + const extension = getExtension( name ); + + if ( extension === null ) { + + console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + + } + + return extension; + + } + + }; + + } + + function WebGLGeometries( gl, attributes, info, bindingStates ) { + + const geometries = {}; + const wireframeAttributes = new WeakMap(); + + function onGeometryDispose( event ) { + + const geometry = event.target; + + if ( geometry.index !== null ) { + + attributes.remove( geometry.index ); + + } + + for ( const name in geometry.attributes ) { + + attributes.remove( geometry.attributes[ name ] ); + + } + + for ( const name in geometry.morphAttributes ) { + + const array = geometry.morphAttributes[ name ]; + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + attributes.remove( array[ i ] ); + + } + + } + + geometry.removeEventListener( 'dispose', onGeometryDispose ); + + delete geometries[ geometry.id ]; + + const attribute = wireframeAttributes.get( geometry ); + + if ( attribute ) { + + attributes.remove( attribute ); + wireframeAttributes.delete( geometry ); + + } + + bindingStates.releaseStatesOfGeometry( geometry ); + + if ( geometry.isInstancedBufferGeometry === true ) { + + delete geometry._maxInstanceCount; + + } + + // + + info.memory.geometries --; + + } + + function get( object, geometry ) { + + if ( geometries[ geometry.id ] === true ) return geometry; + + geometry.addEventListener( 'dispose', onGeometryDispose ); + + geometries[ geometry.id ] = true; + + info.memory.geometries ++; + + return geometry; + + } + + function update( geometry ) { + + const geometryAttributes = geometry.attributes; + + // Updating index buffer in VAO now. See WebGLBindingStates. + + for ( const name in geometryAttributes ) { + + attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER ); + + } + + // morph targets + + const morphAttributes = geometry.morphAttributes; + + for ( const name in morphAttributes ) { + + const array = morphAttributes[ name ]; + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + attributes.update( array[ i ], gl.ARRAY_BUFFER ); + + } + + } + + } + + function updateWireframeAttribute( geometry ) { + + const indices = []; + + const geometryIndex = geometry.index; + const geometryPosition = geometry.attributes.position; + let version = 0; + + if ( geometryIndex !== null ) { + + const array = geometryIndex.array; + version = geometryIndex.version; + + for ( let i = 0, l = array.length; i < l; i += 3 ) { + + const a = array[ i + 0 ]; + const b = array[ i + 1 ]; + const c = array[ i + 2 ]; + + indices.push( a, b, b, c, c, a ); + + } + + } else if ( geometryPosition !== undefined ) { + + const array = geometryPosition.array; + version = geometryPosition.version; + + for ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { + + const a = i + 0; + const b = i + 1; + const c = i + 2; + + indices.push( a, b, b, c, c, a ); + + } + + } else { + + return; + + } + + const attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); + attribute.version = version; + + // Updating index buffer in VAO now. See WebGLBindingStates + + // + + const previousAttribute = wireframeAttributes.get( geometry ); + + if ( previousAttribute ) attributes.remove( previousAttribute ); + + // + + wireframeAttributes.set( geometry, attribute ); + + } + + function getWireframeAttribute( geometry ) { + + const currentAttribute = wireframeAttributes.get( geometry ); + + if ( currentAttribute ) { + + const geometryIndex = geometry.index; + + if ( geometryIndex !== null ) { + + // if the attribute is obsolete, create a new one + + if ( currentAttribute.version < geometryIndex.version ) { + + updateWireframeAttribute( geometry ); + + } + + } + + } else { + + updateWireframeAttribute( geometry ); + + } + + return wireframeAttributes.get( geometry ); + + } + + return { + + get: get, + update: update, + + getWireframeAttribute: getWireframeAttribute + + }; + + } + + function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + let mode; + + function setMode( value ) { + + mode = value; + + } + + let type, bytesPerElement; + + function setIndex( value ) { + + type = value.type; + bytesPerElement = value.bytesPerElement; + + } + + function render( start, count ) { + + gl.drawElements( mode, count, type, start * bytesPerElement ); + + info.update( count, mode, 1 ); + + } + + function renderInstances( start, count, primcount ) { + + if ( primcount === 0 ) return; + + let extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawElementsInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawElementsInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount ); + + info.update( count, mode, primcount ); + + } + + function renderMultiDraw( starts, counts, drawCount ) { + + if ( drawCount === 0 ) return; + + const extension = extensions.get( 'WEBGL_multi_draw' ); + if ( extension === null ) { + + for ( let i = 0; i < drawCount; i ++ ) { + + this.render( starts[ i ] / bytesPerElement, counts[ i ] ); + + } + + } else { + + extension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount ); + + let elementCount = 0; + for ( let i = 0; i < drawCount; i ++ ) { + + elementCount += counts[ i ]; + + } + + info.update( elementCount, mode, 1 ); + + } + + } + + // + + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + this.renderMultiDraw = renderMultiDraw; + + } + + function WebGLInfo( gl ) { + + const memory = { + geometries: 0, + textures: 0 + }; + + const render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; + + function update( count, mode, instanceCount ) { + + render.calls ++; + + switch ( mode ) { + + case gl.TRIANGLES: + render.triangles += instanceCount * ( count / 3 ); + break; + + case gl.LINES: + render.lines += instanceCount * ( count / 2 ); + break; + + case gl.LINE_STRIP: + render.lines += instanceCount * ( count - 1 ); + break; + + case gl.LINE_LOOP: + render.lines += instanceCount * count; + break; + + case gl.POINTS: + render.points += instanceCount * count; + break; + + default: + console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); + break; + + } + + } + + function reset() { + + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + + } + + return { + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update + }; + + } + + function numericalSort( a, b ) { + + return a[ 0 ] - b[ 0 ]; + + } + + function absNumericalSort( a, b ) { + + return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); + + } + + function WebGLMorphtargets( gl, capabilities, textures ) { + + const influencesList = {}; + const morphInfluences = new Float32Array( 8 ); + const morphTextures = new WeakMap(); + const morph = new Vector4(); + + const workInfluences = []; + + for ( let i = 0; i < 8; i ++ ) { + + workInfluences[ i ] = [ i, 0 ]; + + } + + function update( object, geometry, program ) { + + const objectInfluences = object.morphTargetInfluences; + + if ( capabilities.isWebGL2 === true ) { + + // instead of using attributes, the WebGL 2 code path encodes morph targets + // into an array of data textures. Each layer represents a single morph target. + + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0; + + let entry = morphTextures.get( geometry ); + + if ( entry === undefined || entry.count !== morphTargetsCount ) { + + if ( entry !== undefined ) entry.texture.dispose(); + + const hasMorphPosition = geometry.morphAttributes.position !== undefined; + const hasMorphNormals = geometry.morphAttributes.normal !== undefined; + const hasMorphColors = geometry.morphAttributes.color !== undefined; + + const morphTargets = geometry.morphAttributes.position || []; + const morphNormals = geometry.morphAttributes.normal || []; + const morphColors = geometry.morphAttributes.color || []; + + let vertexDataCount = 0; + + if ( hasMorphPosition === true ) vertexDataCount = 1; + if ( hasMorphNormals === true ) vertexDataCount = 2; + if ( hasMorphColors === true ) vertexDataCount = 3; + + let width = geometry.attributes.position.count * vertexDataCount; + let height = 1; + + if ( width > capabilities.maxTextureSize ) { + + height = Math.ceil( width / capabilities.maxTextureSize ); + width = capabilities.maxTextureSize; + + } + + const buffer = new Float32Array( width * height * 4 * morphTargetsCount ); + + const texture = new DataArrayTexture( buffer, width, height, morphTargetsCount ); + texture.type = FloatType; + texture.needsUpdate = true; + + // fill buffer + + const vertexDataStride = vertexDataCount * 4; + + for ( let i = 0; i < morphTargetsCount; i ++ ) { + + const morphTarget = morphTargets[ i ]; + const morphNormal = morphNormals[ i ]; + const morphColor = morphColors[ i ]; + + const offset = width * height * 4 * i; + + for ( let j = 0; j < morphTarget.count; j ++ ) { + + const stride = j * vertexDataStride; + + if ( hasMorphPosition === true ) { + + morph.fromBufferAttribute( morphTarget, j ); + + buffer[ offset + stride + 0 ] = morph.x; + buffer[ offset + stride + 1 ] = morph.y; + buffer[ offset + stride + 2 ] = morph.z; + buffer[ offset + stride + 3 ] = 0; + + } + + if ( hasMorphNormals === true ) { + + morph.fromBufferAttribute( morphNormal, j ); + + buffer[ offset + stride + 4 ] = morph.x; + buffer[ offset + stride + 5 ] = morph.y; + buffer[ offset + stride + 6 ] = morph.z; + buffer[ offset + stride + 7 ] = 0; + + } + + if ( hasMorphColors === true ) { + + morph.fromBufferAttribute( morphColor, j ); + + buffer[ offset + stride + 8 ] = morph.x; + buffer[ offset + stride + 9 ] = morph.y; + buffer[ offset + stride + 10 ] = morph.z; + buffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morph.w : 1; + + } + + } + + } + + entry = { + count: morphTargetsCount, + texture: texture, + size: new Vector2( width, height ) + }; + + morphTextures.set( geometry, entry ); + + function disposeTexture() { + + texture.dispose(); + + morphTextures.delete( geometry ); + + geometry.removeEventListener( 'dispose', disposeTexture ); + + } + + geometry.addEventListener( 'dispose', disposeTexture ); + + } + + // + + let morphInfluencesSum = 0; + + for ( let i = 0; i < objectInfluences.length; i ++ ) { + + morphInfluencesSum += objectInfluences[ i ]; + + } + + const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); + program.getUniforms().setValue( gl, 'morphTargetInfluences', objectInfluences ); + + program.getUniforms().setValue( gl, 'morphTargetsTexture', entry.texture, textures ); + program.getUniforms().setValue( gl, 'morphTargetsTextureSize', entry.size ); + + + } else { + + // When object doesn't have morph target influences defined, we treat it as a 0-length array + // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences + + const length = objectInfluences === undefined ? 0 : objectInfluences.length; + + let influences = influencesList[ geometry.id ]; + + if ( influences === undefined || influences.length !== length ) { + + // initialise list + + influences = []; + + for ( let i = 0; i < length; i ++ ) { + + influences[ i ] = [ i, 0 ]; + + } + + influencesList[ geometry.id ] = influences; + + } + + // Collect influences + + for ( let i = 0; i < length; i ++ ) { + + const influence = influences[ i ]; + + influence[ 0 ] = i; + influence[ 1 ] = objectInfluences[ i ]; + + } + + influences.sort( absNumericalSort ); + + for ( let i = 0; i < 8; i ++ ) { + + if ( i < length && influences[ i ][ 1 ] ) { + + workInfluences[ i ][ 0 ] = influences[ i ][ 0 ]; + workInfluences[ i ][ 1 ] = influences[ i ][ 1 ]; + + } else { + + workInfluences[ i ][ 0 ] = Number.MAX_SAFE_INTEGER; + workInfluences[ i ][ 1 ] = 0; + + } + + } + + workInfluences.sort( numericalSort ); + + const morphTargets = geometry.morphAttributes.position; + const morphNormals = geometry.morphAttributes.normal; + + let morphInfluencesSum = 0; + + for ( let i = 0; i < 8; i ++ ) { + + const influence = workInfluences[ i ]; + const index = influence[ 0 ]; + const value = influence[ 1 ]; + + if ( index !== Number.MAX_SAFE_INTEGER && value ) { + + if ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== morphTargets[ index ] ) { + + geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); + + } + + if ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== morphNormals[ index ] ) { + + geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); + + } + + morphInfluences[ i ] = value; + morphInfluencesSum += value; + + } else { + + if ( morphTargets && geometry.hasAttribute( 'morphTarget' + i ) === true ) { + + geometry.deleteAttribute( 'morphTarget' + i ); + + } + + if ( morphNormals && geometry.hasAttribute( 'morphNormal' + i ) === true ) { + + geometry.deleteAttribute( 'morphNormal' + i ); + + } + + morphInfluences[ i ] = 0; + + } + + } + + // GLSL shader uses formula baseinfluence * base + sum(target * influence) + // This allows us to switch between absolute morphs and relative morphs without changing shader code + // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) + const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); + program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); + + } + + } + + return { + + update: update + + }; + + } + + function WebGLObjects( gl, geometries, attributes, info ) { + + let updateMap = new WeakMap(); + + function update( object ) { + + const frame = info.render.frame; + + const geometry = object.geometry; + const buffergeometry = geometries.get( object, geometry ); + + // Update once per frame + + if ( updateMap.get( buffergeometry ) !== frame ) { + + geometries.update( buffergeometry ); + + updateMap.set( buffergeometry, frame ); + + } + + if ( object.isInstancedMesh ) { + + if ( object.hasEventListener( 'dispose', onInstancedMeshDispose ) === false ) { + + object.addEventListener( 'dispose', onInstancedMeshDispose ); + + } + + if ( updateMap.get( object ) !== frame ) { + + attributes.update( object.instanceMatrix, gl.ARRAY_BUFFER ); + + if ( object.instanceColor !== null ) { + + attributes.update( object.instanceColor, gl.ARRAY_BUFFER ); + + } + + updateMap.set( object, frame ); + + } + + } + + if ( object.isSkinnedMesh ) { + + const skeleton = object.skeleton; + + if ( updateMap.get( skeleton ) !== frame ) { + + skeleton.update(); + + updateMap.set( skeleton, frame ); + + } + + } + + return buffergeometry; + + } + + function dispose() { + + updateMap = new WeakMap(); + + } + + function onInstancedMeshDispose( event ) { + + const instancedMesh = event.target; + + instancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose ); + + attributes.remove( instancedMesh.instanceMatrix ); + + if ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor ); + + } + + return { + + update: update, + dispose: dispose + + }; + + } + + class DepthTexture extends Texture { + + constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { + + format = format !== undefined ? format : DepthFormat; + + if ( format !== DepthFormat && format !== DepthStencilFormat ) { + + throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); + + } + + if ( type === undefined && format === DepthFormat ) type = UnsignedIntType; + if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; + + super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.isDepthTexture = true; + + this.image = { width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.flipY = false; + this.generateMipmaps = false; + + this.compareFunction = null; + + } + + + copy( source ) { + + super.copy( source ); + + this.compareFunction = source.compareFunction; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + if ( this.compareFunction !== null ) data.compareFunction = this.compareFunction; + + return data; + + } + + } + + /** + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + + + const emptyTexture = /*@__PURE__*/ new Texture(); + + const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 ); + emptyShadowTexture.compareFunction = LessEqualCompare; + + const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture(); + const empty3dTexture = /*@__PURE__*/ new Data3DTexture(); + const emptyCubeTexture = /*@__PURE__*/ new CubeTexture(); + + // --- Utilities --- + + // Array Caches (provide typed arrays for temporary by size) + + const arrayCacheF32 = []; + const arrayCacheI32 = []; + + // Float32Array caches used for uploading Matrix uniforms + + const mat4array = new Float32Array( 16 ); + const mat3array = new Float32Array( 9 ); + const mat2array = new Float32Array( 4 ); + + // Flattening for arrays of vectors and matrices + + function flatten$1( array, nBlocks, blockSize ) { + + const firstElem = array[ 0 ]; + + if ( firstElem <= 0 || firstElem > 0 ) return array; + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + const n = nBlocks * blockSize; + let r = arrayCacheF32[ n ]; + + if ( r === undefined ) { + + r = new Float32Array( n ); + arrayCacheF32[ n ] = r; + + } + + if ( nBlocks !== 0 ) { + + firstElem.toArray( r, 0 ); + + for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) { + + offset += blockSize; + array[ i ].toArray( r, offset ); + + } + + } + + return r; + + } + + function arraysEqual( a, b ) { + + if ( a.length !== b.length ) return false; + + for ( let i = 0, l = a.length; i < l; i ++ ) { + + if ( a[ i ] !== b[ i ] ) return false; + + } + + return true; + + } + + function copyArray( a, b ) { + + for ( let i = 0, l = b.length; i < l; i ++ ) { + + a[ i ] = b[ i ]; + + } + + } + + // Texture unit allocation + + function allocTexUnits( textures, n ) { + + let r = arrayCacheI32[ n ]; + + if ( r === undefined ) { + + r = new Int32Array( n ); + arrayCacheI32[ n ] = r; + + } + + for ( let i = 0; i !== n; ++ i ) { + + r[ i ] = textures.allocateTextureUnit(); + + } + + return r; + + } + + // --- Setters --- + + // Note: Defining these methods externally, because they come in a bunch + // and this way their names minify. + + // Single scalar + + function setValueV1f( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1f( this.addr, v ); + + cache[ 0 ] = v; + + } + + // Single float vector (from flat array or THREE.VectorN) + + function setValueV2f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2f( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV3f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3f( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else if ( v.r !== undefined ) { + + if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { + + gl.uniform3f( this.addr, v.r, v.g, v.b ); + + cache[ 0 ] = v.r; + cache[ 1 ] = v.g; + cache[ 2 ] = v.b; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV4f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + // Single matrix (from flat array or THREE.MatrixN) + + function setValueM2( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix2fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat2array.set( elements ); + + gl.uniformMatrix2fv( this.addr, false, mat2array ); + + copyArray( cache, elements ); + + } + + } + + function setValueM3( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix3fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat3array.set( elements ); + + gl.uniformMatrix3fv( this.addr, false, mat3array ); + + copyArray( cache, elements ); + + } + + } + + function setValueM4( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix4fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat4array.set( elements ); + + gl.uniformMatrix4fv( this.addr, false, mat4array ); + + copyArray( cache, elements ); + + } + + } + + // Single integer / boolean + + function setValueV1i( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1i( this.addr, v ); + + cache[ 0 ] = v; + + } + + // Single integer / boolean vector (from flat array or THREE.VectorN) + + function setValueV2i( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2i( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2iv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV3i( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3i( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3iv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV4i( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4i( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4iv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + // Single unsigned integer + + function setValueV1ui( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1ui( this.addr, v ); + + cache[ 0 ] = v; + + } + + // Single unsigned integer vector (from flat array or THREE.VectorN) + + function setValueV2ui( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2ui( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2uiv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV3ui( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3ui( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3uiv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV4ui( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4uiv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + + // Single texture (2D / Cube) + + function setValueT1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + const emptyTexture2D = ( this.type === gl.SAMPLER_2D_SHADOW ) ? emptyShadowTexture : emptyTexture; + + textures.setTexture2D( v || emptyTexture2D, unit ); + + } + + function setValueT3D1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture3D( v || empty3dTexture, unit ); + + } + + function setValueT6( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTextureCube( v || emptyCubeTexture, unit ); + + } + + function setValueT2DArray1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture2DArray( v || emptyArrayTexture, unit ); + + } + + // Helper to pick the right setter for the singular case + + function getSingularSetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1f; // FLOAT + case 0x8b50: return setValueV2f; // _VEC2 + case 0x8b51: return setValueV3f; // _VEC3 + case 0x8b52: return setValueV4f; // _VEC4 + + case 0x8b5a: return setValueM2; // _MAT2 + case 0x8b5b: return setValueM3; // _MAT3 + case 0x8b5c: return setValueM4; // _MAT4 + + case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 + + case 0x1405: return setValueV1ui; // UINT + case 0x8dc6: return setValueV2ui; // _VEC2 + case 0x8dc7: return setValueV3ui; // _VEC3 + case 0x8dc8: return setValueV4ui; // _VEC4 + + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1; + + case 0x8b5f: // SAMPLER_3D + case 0x8dcb: // INT_SAMPLER_3D + case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D + return setValueT3D1; + + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6; + + case 0x8dc1: // SAMPLER_2D_ARRAY + case 0x8dcf: // INT_SAMPLER_2D_ARRAY + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArray1; + + } + + } + + + // Array of scalars + + function setValueV1fArray( gl, v ) { + + gl.uniform1fv( this.addr, v ); + + } + + // Array of vectors (from flat array or array of THREE.VectorN) + + function setValueV2fArray( gl, v ) { + + const data = flatten$1( v, this.size, 2 ); + + gl.uniform2fv( this.addr, data ); + + } + + function setValueV3fArray( gl, v ) { + + const data = flatten$1( v, this.size, 3 ); + + gl.uniform3fv( this.addr, data ); + + } + + function setValueV4fArray( gl, v ) { + + const data = flatten$1( v, this.size, 4 ); + + gl.uniform4fv( this.addr, data ); + + } + + // Array of matrices (from flat array or array of THREE.MatrixN) + + function setValueM2Array( gl, v ) { + + const data = flatten$1( v, this.size, 4 ); + + gl.uniformMatrix2fv( this.addr, false, data ); + + } + + function setValueM3Array( gl, v ) { + + const data = flatten$1( v, this.size, 9 ); + + gl.uniformMatrix3fv( this.addr, false, data ); + + } + + function setValueM4Array( gl, v ) { + + const data = flatten$1( v, this.size, 16 ); + + gl.uniformMatrix4fv( this.addr, false, data ); + + } + + // Array of integer / boolean + + function setValueV1iArray( gl, v ) { + + gl.uniform1iv( this.addr, v ); + + } + + // Array of integer / boolean vectors (from flat array) + + function setValueV2iArray( gl, v ) { + + gl.uniform2iv( this.addr, v ); + + } + + function setValueV3iArray( gl, v ) { + + gl.uniform3iv( this.addr, v ); + + } + + function setValueV4iArray( gl, v ) { + + gl.uniform4iv( this.addr, v ); + + } + + // Array of unsigned integer + + function setValueV1uiArray( gl, v ) { + + gl.uniform1uiv( this.addr, v ); + + } + + // Array of unsigned integer vectors (from flat array) + + function setValueV2uiArray( gl, v ) { + + gl.uniform2uiv( this.addr, v ); + + } + + function setValueV3uiArray( gl, v ) { + + gl.uniform3uiv( this.addr, v ); + + } + + function setValueV4uiArray( gl, v ) { + + gl.uniform4uiv( this.addr, v ); + + } + + + // Array of textures (2D / 3D / Cube / 2DArray) + + function setValueT1Array( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] ); + + } + + } + + function setValueT3DArray( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] ); + + } + + } + + function setValueT6Array( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); + + } + + } + + function setValueT2DArrayArray( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] ); + + } + + } + + + // Helper to pick the right setter for a pure (bottom-level) array + + function getPureArraySetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1fArray; // FLOAT + case 0x8b50: return setValueV2fArray; // _VEC2 + case 0x8b51: return setValueV3fArray; // _VEC3 + case 0x8b52: return setValueV4fArray; // _VEC4 + + case 0x8b5a: return setValueM2Array; // _MAT2 + case 0x8b5b: return setValueM3Array; // _MAT3 + case 0x8b5c: return setValueM4Array; // _MAT4 + + case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 + + case 0x1405: return setValueV1uiArray; // UINT + case 0x8dc6: return setValueV2uiArray; // _VEC2 + case 0x8dc7: return setValueV3uiArray; // _VEC3 + case 0x8dc8: return setValueV4uiArray; // _VEC4 + + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1Array; + + case 0x8b5f: // SAMPLER_3D + case 0x8dcb: // INT_SAMPLER_3D + case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D + return setValueT3DArray; + + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6Array; + + case 0x8dc1: // SAMPLER_2D_ARRAY + case 0x8dcf: // INT_SAMPLER_2D_ARRAY + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArrayArray; + + } + + } + + // --- Uniform Classes --- + + class SingleUniform { + + constructor( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.type = activeInfo.type; + this.setValue = getSingularSetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + } + + class PureArrayUniform { + + constructor( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.type = activeInfo.type; + this.size = activeInfo.size; + this.setValue = getPureArraySetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + } + + class StructuredUniform { + + constructor( id ) { + + this.id = id; + + this.seq = []; + this.map = {}; + + } + + setValue( gl, value, textures ) { + + const seq = this.seq; + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ]; + u.setValue( gl, value[ u.id ], textures ); + + } + + } + + } + + // --- Top-level --- + + // Parser - builds up the property tree from the path strings + + const RePathPart = /(\w+)(\])?(\[|\.)?/g; + + // extracts + // - the identifier (member name or array index) + // - followed by an optional right bracket (found when array index) + // - followed by an optional left bracket or dot (type of subscript) + // + // Note: These portions can be read in a non-overlapping fashion and + // allow straightforward parsing of the hierarchy that WebGL encodes + // in the uniform names. + + function addUniform( container, uniformObject ) { + + container.seq.push( uniformObject ); + container.map[ uniformObject.id ] = uniformObject; + + } + + function parseUniform( activeInfo, addr, container ) { + + const path = activeInfo.name, + pathLength = path.length; + + // reset RegExp object, because of the early exit of a previous run + RePathPart.lastIndex = 0; + + while ( true ) { + + const match = RePathPart.exec( path ), + matchEnd = RePathPart.lastIndex; + + let id = match[ 1 ]; + const idIsIndex = match[ 2 ] === ']', + subscript = match[ 3 ]; + + if ( idIsIndex ) id = id | 0; // convert to integer + + if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { + + // bare name or "pure" bottom-level array "[0]" suffix + + addUniform( container, subscript === undefined ? + new SingleUniform( id, activeInfo, addr ) : + new PureArrayUniform( id, activeInfo, addr ) ); + + break; + + } else { + + // step into inner node / create it in case it doesn't exist + + const map = container.map; + let next = map[ id ]; + + if ( next === undefined ) { + + next = new StructuredUniform( id ); + addUniform( container, next ); + + } + + container = next; + + } + + } + + } + + // Root Container + + class WebGLUniforms { + + constructor( gl, program ) { + + this.seq = []; + this.map = {}; + + const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); + + for ( let i = 0; i < n; ++ i ) { + + const info = gl.getActiveUniform( program, i ), + addr = gl.getUniformLocation( program, info.name ); + + parseUniform( info, addr, this ); + + } + + } + + setValue( gl, name, value, textures ) { + + const u = this.map[ name ]; + + if ( u !== undefined ) u.setValue( gl, value, textures ); + + } + + setOptional( gl, object, name ) { + + const v = object[ name ]; + + if ( v !== undefined ) this.setValue( gl, name, v ); + + } + + static upload( gl, seq, values, textures ) { + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ], + v = values[ u.id ]; + + if ( v.needsUpdate !== false ) { + + // note: always updating when .needsUpdate is undefined + u.setValue( gl, v.value, textures ); + + } + + } + + } + + static seqWithValue( seq, values ) { + + const r = []; + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ]; + if ( u.id in values ) r.push( u ); + + } + + return r; + + } + + } + + function WebGLShader( gl, type, string ) { + + const shader = gl.createShader( type ); + + gl.shaderSource( shader, string ); + gl.compileShader( shader ); + + return shader; + + } + + // From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/ + const COMPLETION_STATUS_KHR = 0x91B1; + + let programIdCount = 0; + + function handleSource( string, errorLine ) { + + const lines = string.split( '\n' ); + const lines2 = []; + + const from = Math.max( errorLine - 6, 0 ); + const to = Math.min( errorLine + 6, lines.length ); + + for ( let i = from; i < to; i ++ ) { + + const line = i + 1; + lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` ); + + } + + return lines2.join( '\n' ); + + } + + function getEncodingComponents( colorSpace ) { + + const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); + const encodingPrimaries = ColorManagement.getPrimaries( colorSpace ); + + let gamutMapping; + + if ( workingPrimaries === encodingPrimaries ) { + + gamutMapping = ''; + + } else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) { + + gamutMapping = 'LinearDisplayP3ToLinearSRGB'; + + } else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) { + + gamutMapping = 'LinearSRGBToLinearDisplayP3'; + + } + + switch ( colorSpace ) { + + case LinearSRGBColorSpace: + case LinearDisplayP3ColorSpace: + return [ gamutMapping, 'LinearTransferOETF' ]; + + case SRGBColorSpace: + case DisplayP3ColorSpace: + return [ gamutMapping, 'sRGBTransferOETF' ]; + + default: + console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace ); + return [ gamutMapping, 'LinearTransferOETF' ]; + + } + + } + + function getShaderErrors( gl, shader, type ) { + + const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS ); + const errors = gl.getShaderInfoLog( shader ).trim(); + + if ( status && errors === '' ) return ''; + + const errorMatches = /ERROR: 0:(\d+)/.exec( errors ); + if ( errorMatches ) { + + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + const errorLine = parseInt( errorMatches[ 1 ] ); + return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine ); + + } else { + + return errors; + + } + + } + + function getTexelEncodingFunction( functionName, colorSpace ) { + + const components = getEncodingComponents( colorSpace ); + return `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`; + + } + + function getToneMappingFunction( functionName, toneMapping ) { + + let toneMappingName; + + switch ( toneMapping ) { + + case LinearToneMapping: + toneMappingName = 'Linear'; + break; + + case ReinhardToneMapping: + toneMappingName = 'Reinhard'; + break; + + case CineonToneMapping: + toneMappingName = 'OptimizedCineon'; + break; + + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; + break; + + case AgXToneMapping: + toneMappingName = 'AgX'; + break; + + case CustomToneMapping: + toneMappingName = 'Custom'; + break; + + default: + console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping ); + toneMappingName = 'Linear'; + + } + + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; + + } + + function generateExtensions( parameters ) { + + const chunks = [ + ( parameters.extensionDerivatives || !! parameters.envMapCubeUVHeight || parameters.bumpMap || parameters.normalMapTangentSpace || parameters.clearcoatNormalMap || parameters.flatShading || parameters.alphaToCoverage || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '', + ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', + ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '', + ( parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '' + ]; + + return chunks.filter( filterEmptyLine ).join( '\n' ); + + } + + function generateVertexExtensions( parameters ) { + + const chunks = [ + parameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '', + parameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '', + ]; + + return chunks.filter( filterEmptyLine ).join( '\n' ); + + } + + function generateDefines( defines ) { + + const chunks = []; + + for ( const name in defines ) { + + const value = defines[ name ]; + + if ( value === false ) continue; + + chunks.push( '#define ' + name + ' ' + value ); + + } + + return chunks.join( '\n' ); + + } + + function fetchAttributeLocations( gl, program ) { + + const attributes = {}; + + const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); + + for ( let i = 0; i < n; i ++ ) { + + const info = gl.getActiveAttrib( program, i ); + const name = info.name; + + let locationSize = 1; + if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2; + if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3; + if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4; + + // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + + attributes[ name ] = { + type: info.type, + location: gl.getAttribLocation( program, name ), + locationSize: locationSize + }; + + } + + return attributes; + + } + + function filterEmptyLine( string ) { + + return string !== ''; + + } + + function replaceLightNums( string, parameters ) { + + const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps; + + return string + .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) + .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) + .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps ) + .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords ) + .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) + .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) + .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) + .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) + .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps ) + .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) + .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); + + } + + function replaceClippingPlaneNums( string, parameters ) { + + return string + .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) + .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); + + } + + // Resolve Includes + + const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + + function resolveIncludes( string ) { + + return string.replace( includePattern, includeReplacer ); + + } + + const shaderChunkMap = new Map( [ + [ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154 + [ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154 + [ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154 + ] ); + + function includeReplacer( match, include ) { + + let string = ShaderChunk[ include ]; + + if ( string === undefined ) { + + const newInclude = shaderChunkMap.get( include ); + + if ( newInclude !== undefined ) { + + string = ShaderChunk[ newInclude ]; + console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude ); + + } else { + + throw new Error( 'Can not resolve #include <' + include + '>' ); + + } + + } + + return resolveIncludes( string ); + + } + + // Unroll Loops + + const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; + + function unrollLoops( string ) { + + return string.replace( unrollLoopPattern, loopReplacer ); + + } + + function loopReplacer( match, start, end, snippet ) { + + let string = ''; + + for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) { + + string += snippet + .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' ) + .replace( /UNROLLED_LOOP_INDEX/g, i ); + + } + + return string; + + } + + // + + function generatePrecision( parameters ) { + + let precisionstring = `precision ${parameters.precision} float; + precision ${parameters.precision} int; + precision ${parameters.precision} sampler2D; + precision ${parameters.precision} samplerCube; + `; + + if ( parameters.isWebGL2 ) { + + precisionstring += `precision ${parameters.precision} sampler3D; + precision ${parameters.precision} sampler2DArray; + precision ${parameters.precision} sampler2DShadow; + precision ${parameters.precision} samplerCubeShadow; + precision ${parameters.precision} sampler2DArrayShadow; + precision ${parameters.precision} isampler2D; + precision ${parameters.precision} isampler3D; + precision ${parameters.precision} isamplerCube; + precision ${parameters.precision} isampler2DArray; + precision ${parameters.precision} usampler2D; + precision ${parameters.precision} usampler3D; + precision ${parameters.precision} usamplerCube; + precision ${parameters.precision} usampler2DArray; + `; + + } + + if ( parameters.precision === 'highp' ) { + + precisionstring += '\n#define HIGH_PRECISION'; + + } else if ( parameters.precision === 'mediump' ) { + + precisionstring += '\n#define MEDIUM_PRECISION'; + + } else if ( parameters.precision === 'lowp' ) { + + precisionstring += '\n#define LOW_PRECISION'; + + } + + return precisionstring; + + } + + function generateShadowMapTypeDefine( parameters ) { + + let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + + if ( parameters.shadowMapType === PCFShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; + + } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; + + } else if ( parameters.shadowMapType === VSMShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; + + } + + return shadowMapTypeDefine; + + } + + function generateEnvMapTypeDefine( parameters ) { + + let envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + break; + + case CubeUVReflectionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; + break; + + } + + } + + return envMapTypeDefine; + + } + + function generateEnvMapModeDefine( parameters ) { + + let envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeRefractionMapping: + + envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; + break; + + } + + } + + return envMapModeDefine; + + } + + function generateEnvMapBlendingDefine( parameters ) { + + let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + + if ( parameters.envMap ) { + + switch ( parameters.combine ) { + + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + break; + + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; + break; + + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; + break; + + } + + } + + return envMapBlendingDefine; + + } + + function generateCubeUVSize( parameters ) { + + const imageHeight = parameters.envMapCubeUVHeight; + + if ( imageHeight === null ) return null; + + const maxMip = Math.log2( imageHeight ) - 2; + + const texelHeight = 1.0 / imageHeight; + + const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) ); + + return { texelWidth, texelHeight, maxMip }; + + } + + function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { + + // TODO Send this event to Three.js DevTools + // console.log( 'WebGLProgram', cacheKey ); + + const gl = renderer.getContext(); + + const defines = parameters.defines; + + let vertexShader = parameters.vertexShader; + let fragmentShader = parameters.fragmentShader; + + const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); + const envMapTypeDefine = generateEnvMapTypeDefine( parameters ); + const envMapModeDefine = generateEnvMapModeDefine( parameters ); + const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); + const envMapCubeUVSize = generateCubeUVSize( parameters ); + + const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters ); + + const customVertexExtensions = generateVertexExtensions( parameters ); + + const customDefines = generateDefines( defines ); + + const program = gl.createProgram(); + + let prefixVertex, prefixFragment; + let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : ''; + + if ( parameters.isRawShaderMaterial ) { + + prefixVertex = [ + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixVertex.length > 0 ) { + + prefixVertex += '\n'; + + } + + prefixFragment = [ + + customExtensions, + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixFragment.length > 0 ) { + + prefixFragment += '\n'; + + } + + } else { + + prefixVertex = [ + + generatePrecision( parameters ), + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines, + + parameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '', + parameters.batching ? '#define USE_BATCHING' : '', + parameters.instancing ? '#define USE_INSTANCING' : '', + parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', + + parameters.useFog && parameters.fog ? '#define USE_FOG' : '', + parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '', + parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '', + parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + + parameters.anisotropy ? '#define USE_ANISOTROPY' : '', + parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '', + + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + + parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', + parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', + + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '', + parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '', + + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + parameters.alphaHash ? '#define USE_ALPHAHASH' : '', + + parameters.transmission ? '#define USE_TRANSMISSION' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', + + parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '', + parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '', + + // + + parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '', + parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '', + parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '', + parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '', + parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '', + parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '', + parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '', + parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '', + + parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '', + parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '', + + parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '', + + parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '', + parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '', + parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '', + + parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '', + parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '', + + parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '', + parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '', + + parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '', + parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '', + parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '', + + parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '', + parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '', + + // + + parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', + parameters.vertexUv1s ? '#define USE_UV1' : '', + parameters.vertexUv2s ? '#define USE_UV2' : '', + parameters.vertexUv3s ? '#define USE_UV3' : '', + + parameters.pointsUvs ? '#define USE_POINTS_UV' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.skinning ? '#define USE_SKINNING' : '', + + parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', + parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', + ( parameters.morphColors && parameters.isWebGL2 ) ? '#define USE_MORPHCOLORS' : '', + ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE' : '', + ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '', + ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', + + parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '', + + parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + '#ifdef USE_INSTANCING', + + ' attribute mat4 instanceMatrix;', + + '#endif', + + '#ifdef USE_INSTANCING_COLOR', + + ' attribute vec3 instanceColor;', + + '#endif', + + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', + + '#ifdef USE_UV1', + + ' attribute vec2 uv1;', + + '#endif', + + '#ifdef USE_UV2', + + ' attribute vec2 uv2;', + + '#endif', + + '#ifdef USE_UV3', + + ' attribute vec2 uv3;', + + '#endif', + + '#ifdef USE_TANGENT', + + ' attribute vec4 tangent;', + + '#endif', + + '#if defined( USE_COLOR_ALPHA )', + + ' attribute vec4 color;', + + '#elif defined( USE_COLOR )', + + ' attribute vec3 color;', + + '#endif', + + '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )', + + ' attribute vec3 morphTarget0;', + ' attribute vec3 morphTarget1;', + ' attribute vec3 morphTarget2;', + ' attribute vec3 morphTarget3;', + + ' #ifdef USE_MORPHNORMALS', + + ' attribute vec3 morphNormal0;', + ' attribute vec3 morphNormal1;', + ' attribute vec3 morphNormal2;', + ' attribute vec3 morphNormal3;', + + ' #else', + + ' attribute vec3 morphTarget4;', + ' attribute vec3 morphTarget5;', + ' attribute vec3 morphTarget6;', + ' attribute vec3 morphTarget7;', + + ' #endif', + + '#endif', + + '#ifdef USE_SKINNING', + + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', + + '#endif', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + prefixFragment = [ + + customExtensions, + + generatePrecision( parameters ), + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines, + + parameters.useFog && parameters.fog ? '#define USE_FOG' : '', + parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', + + parameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '', + parameters.map ? '#define USE_MAP' : '', + parameters.matcap ? '#define USE_MATCAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapTypeDefine : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.envMap ? '#define ' + envMapBlendingDefine : '', + envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '', + envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '', + envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '', + parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + + parameters.anisotropy ? '#define USE_ANISOTROPY' : '', + parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '', + + parameters.clearcoat ? '#define USE_CLEARCOAT' : '', + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + + parameters.iridescence ? '#define USE_IRIDESCENCE' : '', + parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', + parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', + + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '', + parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '', + + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + parameters.alphaTest ? '#define USE_ALPHATEST' : '', + parameters.alphaHash ? '#define USE_ALPHAHASH' : '', + + parameters.sheen ? '#define USE_SHEEN' : '', + parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '', + parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '', + + parameters.transmission ? '#define USE_TRANSMISSION' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', + + parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '', + parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', + parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', + parameters.vertexUv1s ? '#define USE_UV1' : '', + parameters.vertexUv2s ? '#define USE_UV2' : '', + parameters.vertexUv3s ? '#define USE_UV3' : '', + + parameters.pointsUvs ? '#define USE_POINTS_UV' : '', + + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', + + parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '', + + parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '', + + parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', + ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below + ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', + + parameters.dithering ? '#define DITHERING' : '', + parameters.opaque ? '#define OPAQUE' : '', + + ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below + getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ), + + parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + } + + vertexShader = resolveIncludes( vertexShader ); + vertexShader = replaceLightNums( vertexShader, parameters ); + vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); + + fragmentShader = resolveIncludes( fragmentShader ); + fragmentShader = replaceLightNums( fragmentShader, parameters ); + fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); + + vertexShader = unrollLoops( vertexShader ); + fragmentShader = unrollLoops( fragmentShader ); + + if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) { + + // GLSL 3.0 conversion for built-in materials and ShaderMaterial + + versionString = '#version 300 es\n'; + + prefixVertex = [ + customVertexExtensions, + 'precision mediump sampler2DArray;', + '#define attribute in', + '#define varying out', + '#define texture2D texture' + ].join( '\n' ) + '\n' + prefixVertex; + + prefixFragment = [ + 'precision mediump sampler2DArray;', + '#define varying in', + ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;', + ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad' + ].join( '\n' ) + '\n' + prefixFragment; + + } + + const vertexGlsl = versionString + prefixVertex + vertexShader; + const fragmentGlsl = versionString + prefixFragment + fragmentShader; + + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); + const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); + + gl.attachShader( program, glVertexShader ); + gl.attachShader( program, glFragmentShader ); + + // Force a particular attribute to index 0. + + if ( parameters.index0AttributeName !== undefined ) { + + gl.bindAttribLocation( program, 0, parameters.index0AttributeName ); + + } else if ( parameters.morphTargets === true ) { + + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation( program, 0, 'position' ); + + } + + gl.linkProgram( program ); + + function onFirstUse( self ) { + + // check for link errors + if ( renderer.debug.checkShaderErrors ) { + + const programLog = gl.getProgramInfoLog( program ).trim(); + const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); + const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + + let runnable = true; + let haveDiagnostics = true; + + if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { + + runnable = false; + + if ( typeof renderer.debug.onShaderError === 'function' ) { + + renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader ); + + } else { + + // default error reporting + + const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); + const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); + + console.error( + 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' + + 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' + + 'Material Name: ' + self.name + '\n' + + 'Material Type: ' + self.type + '\n\n' + + 'Program Info Log: ' + programLog + '\n' + + vertexErrors + '\n' + + fragmentErrors + ); + + } + + } else if ( programLog !== '' ) { + + console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog ); + + } else if ( vertexLog === '' || fragmentLog === '' ) { + + haveDiagnostics = false; + + } + + if ( haveDiagnostics ) { + + self.diagnostics = { + + runnable: runnable, + + programLog: programLog, + + vertexShader: { + + log: vertexLog, + prefix: prefixVertex + + }, + + fragmentShader: { + + log: fragmentLog, + prefix: prefixFragment + + } + + }; + + } + + } + + // Clean up + + // Crashes in iOS9 and iOS10. #18402 + // gl.detachShader( program, glVertexShader ); + // gl.detachShader( program, glFragmentShader ); + + gl.deleteShader( glVertexShader ); + gl.deleteShader( glFragmentShader ); + + cachedUniforms = new WebGLUniforms( gl, program ); + cachedAttributes = fetchAttributeLocations( gl, program ); + + } + + // set up caching for uniform locations + + let cachedUniforms; + + this.getUniforms = function () { + + if ( cachedUniforms === undefined ) { + + // Populates cachedUniforms and cachedAttributes + onFirstUse( this ); + + } + + return cachedUniforms; + + }; + + // set up caching for attribute locations + + let cachedAttributes; + + this.getAttributes = function () { + + if ( cachedAttributes === undefined ) { + + // Populates cachedAttributes and cachedUniforms + onFirstUse( this ); + + } + + return cachedAttributes; + + }; + + // indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported, + // flag the program as ready immediately. It may cause a stall when it's first used. + + let programReady = ( parameters.rendererExtensionParallelShaderCompile === false ); + + this.isReady = function () { + + if ( programReady === false ) { + + programReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR ); + + } + + return programReady; + + }; + + // free resource + + this.destroy = function () { + + bindingStates.releaseStatesOfProgram( this ); + + gl.deleteProgram( program ); + this.program = undefined; + + }; + + // + + this.type = parameters.shaderType; + this.name = parameters.shaderName; + this.id = programIdCount ++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; + + return this; + + } + + let _id$1 = 0; + + class WebGLShaderCache { + + constructor() { + + this.shaderCache = new Map(); + this.materialCache = new Map(); + + } + + update( material ) { + + const vertexShader = material.vertexShader; + const fragmentShader = material.fragmentShader; + + const vertexShaderStage = this._getShaderStage( vertexShader ); + const fragmentShaderStage = this._getShaderStage( fragmentShader ); + + const materialShaders = this._getShaderCacheForMaterial( material ); + + if ( materialShaders.has( vertexShaderStage ) === false ) { + + materialShaders.add( vertexShaderStage ); + vertexShaderStage.usedTimes ++; + + } + + if ( materialShaders.has( fragmentShaderStage ) === false ) { + + materialShaders.add( fragmentShaderStage ); + fragmentShaderStage.usedTimes ++; + + } + + return this; + + } + + remove( material ) { + + const materialShaders = this.materialCache.get( material ); + + for ( const shaderStage of materialShaders ) { + + shaderStage.usedTimes --; + + if ( shaderStage.usedTimes === 0 ) this.shaderCache.delete( shaderStage.code ); + + } + + this.materialCache.delete( material ); + + return this; + + } + + getVertexShaderID( material ) { + + return this._getShaderStage( material.vertexShader ).id; + + } + + getFragmentShaderID( material ) { + + return this._getShaderStage( material.fragmentShader ).id; + + } + + dispose() { + + this.shaderCache.clear(); + this.materialCache.clear(); + + } + + _getShaderCacheForMaterial( material ) { + + const cache = this.materialCache; + let set = cache.get( material ); + + if ( set === undefined ) { + + set = new Set(); + cache.set( material, set ); + + } + + return set; + + } + + _getShaderStage( code ) { + + const cache = this.shaderCache; + let stage = cache.get( code ); + + if ( stage === undefined ) { + + stage = new WebGLShaderStage( code ); + cache.set( code, stage ); + + } + + return stage; + + } + + } + + class WebGLShaderStage { + + constructor( code ) { + + this.id = _id$1 ++; + + this.code = code; + this.usedTimes = 0; + + } + + } + + function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) { + + const _programLayers = new Layers(); + const _customShaders = new WebGLShaderCache(); + const _activeChannels = new Set(); + const programs = []; + + const IS_WEBGL2 = capabilities.isWebGL2; + const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures; + + let precision = capabilities.precision; + + const shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'toon', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + }; + + function getChannel( value ) { + + _activeChannels.add( value ); + + if ( value === 0 ) return 'uv'; + + return `uv${ value }`; + + } + + function getParameters( material, lights, shadows, scene, object ) { + + const fog = scene.fog; + const geometry = object.geometry; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + + const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment ); + const envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null; + + const shaderID = shaderIDs[ material.type ]; + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + if ( material.precision !== null ) { + + precision = capabilities.getMaxPrecision( material.precision ); + + if ( precision !== material.precision ) { + + console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + + } + + } + + // + + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0; + + let morphTextureStride = 0; + + if ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1; + if ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2; + if ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3; + + // + + let vertexShader, fragmentShader; + let customVertexShaderID, customFragmentShaderID; + + if ( shaderID ) { + + const shader = ShaderLib[ shaderID ]; + + vertexShader = shader.vertexShader; + fragmentShader = shader.fragmentShader; + + } else { + + vertexShader = material.vertexShader; + fragmentShader = material.fragmentShader; + + _customShaders.update( material ); + + customVertexShaderID = _customShaders.getVertexShaderID( material ); + customFragmentShaderID = _customShaders.getFragmentShaderID( material ); + + } + + const currentRenderTarget = renderer.getRenderTarget(); + + const IS_INSTANCEDMESH = object.isInstancedMesh === true; + const IS_BATCHEDMESH = object.isBatchedMesh === true; + + const HAS_MAP = !! material.map; + const HAS_MATCAP = !! material.matcap; + const HAS_ENVMAP = !! envMap; + const HAS_AOMAP = !! material.aoMap; + const HAS_LIGHTMAP = !! material.lightMap; + const HAS_BUMPMAP = !! material.bumpMap; + const HAS_NORMALMAP = !! material.normalMap; + const HAS_DISPLACEMENTMAP = !! material.displacementMap; + const HAS_EMISSIVEMAP = !! material.emissiveMap; + + const HAS_METALNESSMAP = !! material.metalnessMap; + const HAS_ROUGHNESSMAP = !! material.roughnessMap; + + const HAS_ANISOTROPY = material.anisotropy > 0; + const HAS_CLEARCOAT = material.clearcoat > 0; + const HAS_IRIDESCENCE = material.iridescence > 0; + const HAS_SHEEN = material.sheen > 0; + const HAS_TRANSMISSION = material.transmission > 0; + + const HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap; + + const HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap; + const HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap; + const HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap; + + const HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap; + const HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap; + + const HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap; + const HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap; + + const HAS_SPECULARMAP = !! material.specularMap; + const HAS_SPECULAR_COLORMAP = !! material.specularColorMap; + const HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap; + + const HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap; + const HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap; + + const HAS_GRADIENTMAP = !! material.gradientMap; + + const HAS_ALPHAMAP = !! material.alphaMap; + + const HAS_ALPHATEST = material.alphaTest > 0; + + const HAS_ALPHAHASH = !! material.alphaHash; + + const HAS_EXTENSIONS = !! material.extensions; + + let toneMapping = NoToneMapping; + + if ( material.toneMapped ) { + + if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) { + + toneMapping = renderer.toneMapping; + + } + + } + + const parameters = { + + isWebGL2: IS_WEBGL2, + + shaderID: shaderID, + shaderType: material.type, + shaderName: material.name, + + vertexShader: vertexShader, + fragmentShader: fragmentShader, + defines: material.defines, + + customVertexShaderID: customVertexShaderID, + customFragmentShaderID: customFragmentShaderID, + + isRawShaderMaterial: material.isRawShaderMaterial === true, + glslVersion: material.glslVersion, + + precision: precision, + + batching: IS_BATCHEDMESH, + instancing: IS_INSTANCEDMESH, + instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null, + + supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES, + outputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ), + alphaToCoverage: !! material.alphaToCoverage, + + map: HAS_MAP, + matcap: HAS_MATCAP, + envMap: HAS_ENVMAP, + envMapMode: HAS_ENVMAP && envMap.mapping, + envMapCubeUVHeight: envMapCubeUVHeight, + aoMap: HAS_AOMAP, + lightMap: HAS_LIGHTMAP, + bumpMap: HAS_BUMPMAP, + normalMap: HAS_NORMALMAP, + displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP, + emissiveMap: HAS_EMISSIVEMAP, + + normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap, + normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap, + + metalnessMap: HAS_METALNESSMAP, + roughnessMap: HAS_ROUGHNESSMAP, + + anisotropy: HAS_ANISOTROPY, + anisotropyMap: HAS_ANISOTROPYMAP, + + clearcoat: HAS_CLEARCOAT, + clearcoatMap: HAS_CLEARCOATMAP, + clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP, + clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP, + + iridescence: HAS_IRIDESCENCE, + iridescenceMap: HAS_IRIDESCENCEMAP, + iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP, + + sheen: HAS_SHEEN, + sheenColorMap: HAS_SHEEN_COLORMAP, + sheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP, + + specularMap: HAS_SPECULARMAP, + specularColorMap: HAS_SPECULAR_COLORMAP, + specularIntensityMap: HAS_SPECULAR_INTENSITYMAP, + + transmission: HAS_TRANSMISSION, + transmissionMap: HAS_TRANSMISSIONMAP, + thicknessMap: HAS_THICKNESSMAP, + + gradientMap: HAS_GRADIENTMAP, + + opaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false, + + alphaMap: HAS_ALPHAMAP, + alphaTest: HAS_ALPHATEST, + alphaHash: HAS_ALPHAHASH, + + combine: material.combine, + + // + + mapUv: HAS_MAP && getChannel( material.map.channel ), + aoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ), + lightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ), + bumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ), + normalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ), + displacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ), + emissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ), + + metalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ), + roughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ), + + anisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ), + + clearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ), + clearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ), + clearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ), + + iridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ), + iridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ), + + sheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ), + sheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ), + + specularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ), + specularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ), + specularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ), + + transmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ), + thicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ), + + alphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ), + + // + + vertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ), + vertexColors: material.vertexColors, + vertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4, + + pointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ), + + fog: !! fog, + useFog: material.fog === true, + fogExp2: ( !! fog && fog.isFogExp2 ), + + flatShading: material.flatShading === true, + + sizeAttenuation: material.sizeAttenuation === true, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + skinning: object.isSkinnedMesh === true, + + morphTargets: geometry.morphAttributes.position !== undefined, + morphNormals: geometry.morphAttributes.normal !== undefined, + morphColors: geometry.morphAttributes.color !== undefined, + morphTargetsCount: morphTargetsCount, + morphTextureStride: morphTextureStride, + + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numSpotLightMaps: lights.spotLightMap.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps, + + numLightProbes: lights.numLightProbes, + + numClippingPlanes: clipping.numPlanes, + numClipIntersection: clipping.numIntersection, + + dithering: material.dithering, + + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + + toneMapping: toneMapping, + useLegacyLights: renderer._useLegacyLights, + + decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ), + + premultipliedAlpha: material.premultipliedAlpha, + + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + + useDepthPacking: material.depthPacking >= 0, + depthPacking: material.depthPacking || 0, + + index0AttributeName: material.index0AttributeName, + + extensionDerivatives: HAS_EXTENSIONS && material.extensions.derivatives === true, + extensionFragDepth: HAS_EXTENSIONS && material.extensions.fragDepth === true, + extensionDrawBuffers: HAS_EXTENSIONS && material.extensions.drawBuffers === true, + extensionShaderTextureLOD: HAS_EXTENSIONS && material.extensions.shaderTextureLOD === true, + extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ), + extensionMultiDraw: HAS_EXTENSIONS && material.extensions.multiDraw === true && extensions.has( 'WEBGL_multi_draw' ), + + rendererExtensionFragDepth: IS_WEBGL2 || extensions.has( 'EXT_frag_depth' ), + rendererExtensionDrawBuffers: IS_WEBGL2 || extensions.has( 'WEBGL_draw_buffers' ), + rendererExtensionShaderTextureLod: IS_WEBGL2 || extensions.has( 'EXT_shader_texture_lod' ), + rendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ), + + customProgramCacheKey: material.customProgramCacheKey() + + }; + + // the usage of getChannel() determines the active texture channels for this shader + + parameters.vertexUv1s = _activeChannels.has( 1 ); + parameters.vertexUv2s = _activeChannels.has( 2 ); + parameters.vertexUv3s = _activeChannels.has( 3 ); + + _activeChannels.clear(); + + return parameters; + + } + + function getProgramCacheKey( parameters ) { + + const array = []; + + if ( parameters.shaderID ) { + + array.push( parameters.shaderID ); + + } else { + + array.push( parameters.customVertexShaderID ); + array.push( parameters.customFragmentShaderID ); + + } + + if ( parameters.defines !== undefined ) { + + for ( const name in parameters.defines ) { + + array.push( name ); + array.push( parameters.defines[ name ] ); + + } + + } + + if ( parameters.isRawShaderMaterial === false ) { + + getProgramCacheKeyParameters( array, parameters ); + getProgramCacheKeyBooleans( array, parameters ); + array.push( renderer.outputColorSpace ); + + } + + array.push( parameters.customProgramCacheKey ); + + return array.join(); + + } + + function getProgramCacheKeyParameters( array, parameters ) { + + array.push( parameters.precision ); + array.push( parameters.outputColorSpace ); + array.push( parameters.envMapMode ); + array.push( parameters.envMapCubeUVHeight ); + array.push( parameters.mapUv ); + array.push( parameters.alphaMapUv ); + array.push( parameters.lightMapUv ); + array.push( parameters.aoMapUv ); + array.push( parameters.bumpMapUv ); + array.push( parameters.normalMapUv ); + array.push( parameters.displacementMapUv ); + array.push( parameters.emissiveMapUv ); + array.push( parameters.metalnessMapUv ); + array.push( parameters.roughnessMapUv ); + array.push( parameters.anisotropyMapUv ); + array.push( parameters.clearcoatMapUv ); + array.push( parameters.clearcoatNormalMapUv ); + array.push( parameters.clearcoatRoughnessMapUv ); + array.push( parameters.iridescenceMapUv ); + array.push( parameters.iridescenceThicknessMapUv ); + array.push( parameters.sheenColorMapUv ); + array.push( parameters.sheenRoughnessMapUv ); + array.push( parameters.specularMapUv ); + array.push( parameters.specularColorMapUv ); + array.push( parameters.specularIntensityMapUv ); + array.push( parameters.transmissionMapUv ); + array.push( parameters.thicknessMapUv ); + array.push( parameters.combine ); + array.push( parameters.fogExp2 ); + array.push( parameters.sizeAttenuation ); + array.push( parameters.morphTargetsCount ); + array.push( parameters.morphAttributeCount ); + array.push( parameters.numDirLights ); + array.push( parameters.numPointLights ); + array.push( parameters.numSpotLights ); + array.push( parameters.numSpotLightMaps ); + array.push( parameters.numHemiLights ); + array.push( parameters.numRectAreaLights ); + array.push( parameters.numDirLightShadows ); + array.push( parameters.numPointLightShadows ); + array.push( parameters.numSpotLightShadows ); + array.push( parameters.numSpotLightShadowsWithMaps ); + array.push( parameters.numLightProbes ); + array.push( parameters.shadowMapType ); + array.push( parameters.toneMapping ); + array.push( parameters.numClippingPlanes ); + array.push( parameters.numClipIntersection ); + array.push( parameters.depthPacking ); + + } + + function getProgramCacheKeyBooleans( array, parameters ) { + + _programLayers.disableAll(); + + if ( parameters.isWebGL2 ) + _programLayers.enable( 0 ); + if ( parameters.supportsVertexTextures ) + _programLayers.enable( 1 ); + if ( parameters.instancing ) + _programLayers.enable( 2 ); + if ( parameters.instancingColor ) + _programLayers.enable( 3 ); + if ( parameters.matcap ) + _programLayers.enable( 4 ); + if ( parameters.envMap ) + _programLayers.enable( 5 ); + if ( parameters.normalMapObjectSpace ) + _programLayers.enable( 6 ); + if ( parameters.normalMapTangentSpace ) + _programLayers.enable( 7 ); + if ( parameters.clearcoat ) + _programLayers.enable( 8 ); + if ( parameters.iridescence ) + _programLayers.enable( 9 ); + if ( parameters.alphaTest ) + _programLayers.enable( 10 ); + if ( parameters.vertexColors ) + _programLayers.enable( 11 ); + if ( parameters.vertexAlphas ) + _programLayers.enable( 12 ); + if ( parameters.vertexUv1s ) + _programLayers.enable( 13 ); + if ( parameters.vertexUv2s ) + _programLayers.enable( 14 ); + if ( parameters.vertexUv3s ) + _programLayers.enable( 15 ); + if ( parameters.vertexTangents ) + _programLayers.enable( 16 ); + if ( parameters.anisotropy ) + _programLayers.enable( 17 ); + if ( parameters.alphaHash ) + _programLayers.enable( 18 ); + if ( parameters.batching ) + _programLayers.enable( 19 ); + + array.push( _programLayers.mask ); + _programLayers.disableAll(); + + if ( parameters.fog ) + _programLayers.enable( 0 ); + if ( parameters.useFog ) + _programLayers.enable( 1 ); + if ( parameters.flatShading ) + _programLayers.enable( 2 ); + if ( parameters.logarithmicDepthBuffer ) + _programLayers.enable( 3 ); + if ( parameters.skinning ) + _programLayers.enable( 4 ); + if ( parameters.morphTargets ) + _programLayers.enable( 5 ); + if ( parameters.morphNormals ) + _programLayers.enable( 6 ); + if ( parameters.morphColors ) + _programLayers.enable( 7 ); + if ( parameters.premultipliedAlpha ) + _programLayers.enable( 8 ); + if ( parameters.shadowMapEnabled ) + _programLayers.enable( 9 ); + if ( parameters.useLegacyLights ) + _programLayers.enable( 10 ); + if ( parameters.doubleSided ) + _programLayers.enable( 11 ); + if ( parameters.flipSided ) + _programLayers.enable( 12 ); + if ( parameters.useDepthPacking ) + _programLayers.enable( 13 ); + if ( parameters.dithering ) + _programLayers.enable( 14 ); + if ( parameters.transmission ) + _programLayers.enable( 15 ); + if ( parameters.sheen ) + _programLayers.enable( 16 ); + if ( parameters.opaque ) + _programLayers.enable( 17 ); + if ( parameters.pointsUvs ) + _programLayers.enable( 18 ); + if ( parameters.decodeVideoTexture ) + _programLayers.enable( 19 ); + if ( parameters.alphaToCoverage ) + _programLayers.enable( 20 ); + + array.push( _programLayers.mask ); + + } + + function getUniforms( material ) { + + const shaderID = shaderIDs[ material.type ]; + let uniforms; + + if ( shaderID ) { + + const shader = ShaderLib[ shaderID ]; + uniforms = UniformsUtils.clone( shader.uniforms ); + + } else { + + uniforms = material.uniforms; + + } + + return uniforms; + + } + + function acquireProgram( parameters, cacheKey ) { + + let program; + + // Check if code has been already compiled + for ( let p = 0, pl = programs.length; p < pl; p ++ ) { + + const preexistingProgram = programs[ p ]; + + if ( preexistingProgram.cacheKey === cacheKey ) { + + program = preexistingProgram; + ++ program.usedTimes; + + break; + + } + + } + + if ( program === undefined ) { + + program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates ); + programs.push( program ); + + } + + return program; + + } + + function releaseProgram( program ) { + + if ( -- program.usedTimes === 0 ) { + + // Remove from unordered set + const i = programs.indexOf( program ); + programs[ i ] = programs[ programs.length - 1 ]; + programs.pop(); + + // Free WebGL resources + program.destroy(); + + } + + } + + function releaseShaderCache( material ) { + + _customShaders.remove( material ); + + } + + function dispose() { + + _customShaders.dispose(); + + } + + return { + getParameters: getParameters, + getProgramCacheKey: getProgramCacheKey, + getUniforms: getUniforms, + acquireProgram: acquireProgram, + releaseProgram: releaseProgram, + releaseShaderCache: releaseShaderCache, + // Exposed for resource monitoring & error feedback via renderer.info: + programs: programs, + dispose: dispose + }; + + } + + function WebGLProperties() { + + let properties = new WeakMap(); + + function get( object ) { + + let map = properties.get( object ); + + if ( map === undefined ) { + + map = {}; + properties.set( object, map ); + + } + + return map; + + } + + function remove( object ) { + + properties.delete( object ); + + } + + function update( object, key, value ) { + + properties.get( object )[ key ] = value; + + } + + function dispose() { + + properties = new WeakMap(); + + } + + return { + get: get, + remove: remove, + update: update, + dispose: dispose + }; + + } + + function painterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.material.id !== b.material.id ) { + + return a.material.id - b.material.id; + + } else if ( a.z !== b.z ) { + + return a.z - b.z; + + } else { + + return a.id - b.id; + + } + + } + + function reversePainterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return a.id - b.id; + + } + + } + + + function WebGLRenderList() { + + const renderItems = []; + let renderItemsIndex = 0; + + const opaque = []; + const transmissive = []; + const transparent = []; + + function init() { + + renderItemsIndex = 0; + + opaque.length = 0; + transmissive.length = 0; + transparent.length = 0; + + } + + function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { + + let renderItem = renderItems[ renderItemsIndex ]; + + if ( renderItem === undefined ) { + + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + }; + + renderItems[ renderItemsIndex ] = renderItem; + + } else { + + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; + + } + + renderItemsIndex ++; + + return renderItem; + + } + + function push( object, geometry, material, groupOrder, z, group ) { + + const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + if ( material.transmission > 0.0 ) { + + transmissive.push( renderItem ); + + } else if ( material.transparent === true ) { + + transparent.push( renderItem ); + + } else { + + opaque.push( renderItem ); + + } + + } + + function unshift( object, geometry, material, groupOrder, z, group ) { + + const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + if ( material.transmission > 0.0 ) { + + transmissive.unshift( renderItem ); + + } else if ( material.transparent === true ) { + + transparent.unshift( renderItem ); + + } else { + + opaque.unshift( renderItem ); + + } + + } + + function sort( customOpaqueSort, customTransparentSort ) { + + if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable ); + if ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable ); + if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable ); + + } + + function finish() { + + // Clear references from inactive renderItems in the list + + for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) { + + const renderItem = renderItems[ i ]; + + if ( renderItem.id === null ) break; + + renderItem.id = null; + renderItem.object = null; + renderItem.geometry = null; + renderItem.material = null; + renderItem.group = null; + + } + + } + + return { + + opaque: opaque, + transmissive: transmissive, + transparent: transparent, + + init: init, + push: push, + unshift: unshift, + finish: finish, + + sort: sort + }; + + } + + function WebGLRenderLists() { + + let lists = new WeakMap(); + + function get( scene, renderCallDepth ) { + + const listArray = lists.get( scene ); + let list; + + if ( listArray === undefined ) { + + list = new WebGLRenderList(); + lists.set( scene, [ list ] ); + + } else { + + if ( renderCallDepth >= listArray.length ) { + + list = new WebGLRenderList(); + listArray.push( list ); + + } else { + + list = listArray[ renderCallDepth ]; + + } + + } + + return list; + + } + + function dispose() { + + lists = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + + } + + function UniformsCache() { + + const lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + let uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color$1() + }; + break; + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color$1(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0 + }; + break; + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color$1(), + distance: 0, + decay: 0 + }; + break; + + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color$1(), + groundColor: new Color$1() + }; + break; + + case 'RectAreaLight': + uniforms = { + color: new Color$1(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + }; + break; + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + + } + + function ShadowUniformsCache() { + + const lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + let uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'SpotLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'PointLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + }; + break; + + // TODO (abelnation): set RectAreaLight shadow uniforms + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + + } + + + + let nextVersion = 0; + + function shadowCastingAndTexturingLightsFirst( lightA, lightB ) { + + return ( lightB.castShadow ? 2 : 0 ) - ( lightA.castShadow ? 2 : 0 ) + ( lightB.map ? 1 : 0 ) - ( lightA.map ? 1 : 0 ); + + } + + function WebGLLights( extensions, capabilities ) { + + const cache = new UniformsCache(); + + const shadowCache = ShadowUniformsCache(); + + const state = { + + version: 0, + + hash: { + directionalLength: - 1, + pointLength: - 1, + spotLength: - 1, + rectAreaLength: - 1, + hemiLength: - 1, + + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1, + numSpotMaps: - 1, + + numLightProbes: - 1 + }, + + ambient: [ 0, 0, 0 ], + probe: [], + directional: [], + directionalShadow: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotLightMap: [], + spotShadow: [], + spotShadowMap: [], + spotLightMatrix: [], + rectArea: [], + rectAreaLTC1: null, + rectAreaLTC2: null, + point: [], + pointShadow: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [], + numSpotLightShadowsWithMaps: 0, + numLightProbes: 0 + + }; + + for ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() ); + + const vector3 = new Vector3(); + const matrix4 = new Matrix4(); + const matrix42 = new Matrix4(); + + function setup( lights, useLegacyLights ) { + + let r = 0, g = 0, b = 0; + + for ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 ); + + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + + let numDirectionalShadows = 0; + let numPointShadows = 0; + let numSpotShadows = 0; + let numSpotMaps = 0; + let numSpotShadowsWithMaps = 0; + + let numLightProbes = 0; + + // ordering : [shadow casting + map texturing, map texturing, shadow casting, none ] + lights.sort( shadowCastingAndTexturingLightsFirst ); + + // artist-friendly light intensity scaling factor + const scaleFactor = ( useLegacyLights === true ) ? Math.PI : 1; + + for ( let i = 0, l = lights.length; i < l; i ++ ) { + + const light = lights[ i ]; + + const color = light.color; + const intensity = light.intensity; + const distance = light.distance; + + const shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + + if ( light.isAmbientLight ) { + + r += color.r * intensity * scaleFactor; + g += color.g * intensity * scaleFactor; + b += color.b * intensity * scaleFactor; + + } else if ( light.isLightProbe ) { + + for ( let j = 0; j < 9; j ++ ) { + + state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); + + } + + numLightProbes ++; + + } else if ( light.isDirectionalLight ) { + + const uniforms = cache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity * scaleFactor ); + + if ( light.castShadow ) { + + const shadow = light.shadow; + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + + state.directionalShadow[ directionalLength ] = shadowUniforms; + state.directionalShadowMap[ directionalLength ] = shadowMap; + state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; + + numDirectionalShadows ++; + + } + + state.directional[ directionalLength ] = uniforms; + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + const uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + + uniforms.color.copy( color ).multiplyScalar( intensity * scaleFactor ); + uniforms.distance = distance; + + uniforms.coneCos = Math.cos( light.angle ); + uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); + uniforms.decay = light.decay; + + state.spot[ spotLength ] = uniforms; + + const shadow = light.shadow; + + if ( light.map ) { + + state.spotLightMap[ numSpotMaps ] = light.map; + numSpotMaps ++; + + // make sure the lightMatrix is up to date + // TODO : do it if required only + shadow.updateMatrices( light ); + + if ( light.castShadow ) numSpotShadowsWithMaps ++; + + } + + state.spotLightMatrix[ spotLength ] = shadow.matrix; + + if ( light.castShadow ) { + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + + state.spotShadow[ spotLength ] = shadowUniforms; + state.spotShadowMap[ spotLength ] = shadowMap; + + numSpotShadows ++; + + } + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + const uniforms = cache.get( light ); + + uniforms.color.copy( color ).multiplyScalar( intensity ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + state.rectArea[ rectAreaLength ] = uniforms; + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + const uniforms = cache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity * scaleFactor ); + uniforms.distance = light.distance; + uniforms.decay = light.decay; + + if ( light.castShadow ) { + + const shadow = light.shadow; + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + shadowUniforms.shadowCameraNear = shadow.camera.near; + shadowUniforms.shadowCameraFar = shadow.camera.far; + + state.pointShadow[ pointLength ] = shadowUniforms; + state.pointShadowMap[ pointLength ] = shadowMap; + state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; + + numPointShadows ++; + + } + + state.point[ pointLength ] = uniforms; + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + const uniforms = cache.get( light ); + + uniforms.skyColor.copy( light.color ).multiplyScalar( intensity * scaleFactor ); + uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity * scaleFactor ); + + state.hemi[ hemiLength ] = uniforms; + + hemiLength ++; + + } + + } + + if ( rectAreaLength > 0 ) { + + if ( capabilities.isWebGL2 ) { + + // WebGL 2 + + if ( extensions.has( 'OES_texture_float_linear' ) === true ) { + + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; + + } else { + + state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; + state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; + + } + + } else { + + // WebGL 1 + + if ( extensions.has( 'OES_texture_float_linear' ) === true ) { + + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; + + } else if ( extensions.has( 'OES_texture_half_float_linear' ) === true ) { + + state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; + state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; + + } else { + + console.error( 'THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.' ); + + } + + } + + } + + state.ambient[ 0 ] = r; + state.ambient[ 1 ] = g; + state.ambient[ 2 ] = b; + + const hash = state.hash; + + if ( hash.directionalLength !== directionalLength || + hash.pointLength !== pointLength || + hash.spotLength !== spotLength || + hash.rectAreaLength !== rectAreaLength || + hash.hemiLength !== hemiLength || + hash.numDirectionalShadows !== numDirectionalShadows || + hash.numPointShadows !== numPointShadows || + hash.numSpotShadows !== numSpotShadows || + hash.numSpotMaps !== numSpotMaps || + hash.numLightProbes !== numLightProbes ) { + + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; + + state.directionalShadow.length = numDirectionalShadows; + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadow.length = numPointShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadow.length = numSpotShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps; + state.spotLightMap.length = numSpotMaps; + state.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps; + state.numLightProbes = numLightProbes; + + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + hash.numSpotMaps = numSpotMaps; + + hash.numLightProbes = numLightProbes; + + state.version = nextVersion ++; + + } + + } + + function setupView( lights, camera ) { + + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + + const viewMatrix = camera.matrixWorldInverse; + + for ( let i = 0, l = lights.length; i < l; i ++ ) { + + const light = lights[ i ]; + + if ( light.isDirectionalLight ) { + + const uniforms = state.directional[ directionalLength ]; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + const uniforms = state.spot[ spotLength ]; + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + const uniforms = state.rectArea[ rectAreaLength ]; + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + // extract local rotation of light to derive width/height half vectors + matrix42.identity(); + matrix4.copy( light.matrixWorld ); + matrix4.premultiply( viewMatrix ); + matrix42.extractRotation( matrix4 ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + uniforms.halfWidth.applyMatrix4( matrix42 ); + uniforms.halfHeight.applyMatrix4( matrix42 ); + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + const uniforms = state.point[ pointLength ]; + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + const uniforms = state.hemi[ hemiLength ]; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + uniforms.direction.transformDirection( viewMatrix ); + + hemiLength ++; + + } + + } + + } + + return { + setup: setup, + setupView: setupView, + state: state + }; + + } + + function WebGLRenderState( extensions, capabilities ) { + + const lights = new WebGLLights( extensions, capabilities ); + + const lightsArray = []; + const shadowsArray = []; + + function init() { + + lightsArray.length = 0; + shadowsArray.length = 0; + + } + + function pushLight( light ) { + + lightsArray.push( light ); + + } + + function pushShadow( shadowLight ) { + + shadowsArray.push( shadowLight ); + + } + + function setupLights( useLegacyLights ) { + + lights.setup( lightsArray, useLegacyLights ); + + } + + function setupLightsView( camera ) { + + lights.setupView( lightsArray, camera ); + + } + + const state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, + + lights: lights + }; + + return { + init: init, + state: state, + setupLights: setupLights, + setupLightsView: setupLightsView, + + pushLight: pushLight, + pushShadow: pushShadow + }; + + } + + function WebGLRenderStates( extensions, capabilities ) { + + let renderStates = new WeakMap(); + + function get( scene, renderCallDepth = 0 ) { + + const renderStateArray = renderStates.get( scene ); + let renderState; + + if ( renderStateArray === undefined ) { + + renderState = new WebGLRenderState( extensions, capabilities ); + renderStates.set( scene, [ renderState ] ); + + } else { + + if ( renderCallDepth >= renderStateArray.length ) { + + renderState = new WebGLRenderState( extensions, capabilities ); + renderStateArray.push( renderState ); + + } else { + + renderState = renderStateArray[ renderCallDepth ]; + + } + + } + + return renderState; + + } + + function dispose() { + + renderStates = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + + } + + class MeshDepthMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshDepthMaterial = true; + + this.type = 'MeshDepthMaterial'; + + this.depthPacking = BasicDepthPacking; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.depthPacking = source.depthPacking; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + return this; + + } + + } + + class MeshDistanceMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshDistanceMaterial = true; + + this.type = 'MeshDistanceMaterial'; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + return this; + + } + + } + + const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + + const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + + function WebGLShadowMap( _renderer, _objects, _capabilities ) { + + let _frustum = new Frustum(); + + const _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), + + _viewport = new Vector4(), + + _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ), + _distanceMaterial = new MeshDistanceMaterial(), + + _materialCache = {}, + + _maxTextureSize = _capabilities.maxTextureSize; + + const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide }; + + const shadowMaterialVertical = new ShaderMaterial( { + defines: { + VSM_SAMPLES: 8 + }, + uniforms: { + shadow_pass: { value: null }, + resolution: { value: new Vector2() }, + radius: { value: 4.0 } + }, + + vertexShader: vertex, + fragmentShader: fragment + + } ); + + const shadowMaterialHorizontal = shadowMaterialVertical.clone(); + shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1; + + const fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute( + 'position', + new BufferAttribute( + new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), + 3 + ) + ); + + const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); + + const scope = this; + + this.enabled = false; + + this.autoUpdate = true; + this.needsUpdate = false; + + this.type = PCFShadowMap; + let _previousType = this.type; + + this.render = function ( lights, scene, camera ) { + + if ( scope.enabled === false ) return; + if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; + + if ( lights.length === 0 ) return; + + const currentRenderTarget = _renderer.getRenderTarget(); + const activeCubeFace = _renderer.getActiveCubeFace(); + const activeMipmapLevel = _renderer.getActiveMipmapLevel(); + + const _state = _renderer.state; + + // Set GL state for depth map. + _state.setBlending( NoBlending ); + _state.buffers.color.setClear( 1, 1, 1, 1 ); + _state.buffers.depth.setTest( true ); + _state.setScissorTest( false ); + + // check for shadow map type changes + + const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap ); + const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap ); + + // render depth map + + for ( let i = 0, il = lights.length; i < il; i ++ ) { + + const light = lights[ i ]; + const shadow = light.shadow; + + if ( shadow === undefined ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + continue; + + } + + if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue; + + _shadowMapSize.copy( shadow.mapSize ); + + const shadowFrameExtents = shadow.getFrameExtents(); + + _shadowMapSize.multiply( shadowFrameExtents ); + + _viewportSize.copy( shadow.mapSize ); + + if ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) { + + if ( _shadowMapSize.x > _maxTextureSize ) { + + _viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x ); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; + + } + + if ( _shadowMapSize.y > _maxTextureSize ) { + + _viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y ); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; + + } + + } + + if ( shadow.map === null || toVSM === true || fromVSM === true ) { + + const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {}; + + if ( shadow.map !== null ) { + + shadow.map.dispose(); + + } + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + '.shadowMap'; + + shadow.camera.updateProjectionMatrix(); + + } + + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + + const viewportCount = shadow.getViewportCount(); + + for ( let vp = 0; vp < viewportCount; vp ++ ) { + + const viewport = shadow.getViewport( vp ); + + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); + + _state.viewport( _viewport ); + + shadow.updateMatrices( light, vp ); + + _frustum = shadow.getFrustum(); + + renderObject( scene, camera, shadow.camera, light, this.type ); + + } + + // do blur pass for VSM + + if ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) { + + VSMPass( shadow, camera ); + + } + + shadow.needsUpdate = false; + + } + + _previousType = this.type; + + scope.needsUpdate = false; + + _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); + + }; + + function VSMPass( shadow, camera ) { + + const geometry = _objects.update( fullScreenMesh ); + + if ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) { + + shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples; + shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples; + + shadowMaterialVertical.needsUpdate = true; + shadowMaterialHorizontal.needsUpdate = true; + + } + + if ( shadow.mapPass === null ) { + + shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y ); + + } + + // vertical pass + + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.mapPass ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); + + // horizontal pass + + shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizontal.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null ); + + } + + function getDepthMaterial( object, material, light, type ) { + + let result = null; + + const customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial; + + if ( customMaterial !== undefined ) { + + result = customMaterial; + + } else { + + result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial; + + if ( ( _renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) || + ( material.displacementMap && material.displacementScale !== 0 ) || + ( material.alphaMap && material.alphaTest > 0 ) || + ( material.map && material.alphaTest > 0 ) ) { + + // in this case we need a unique material instance reflecting the + // appropriate state + + const keyA = result.uuid, keyB = material.uuid; + + let materialsForVariant = _materialCache[ keyA ]; + + if ( materialsForVariant === undefined ) { + + materialsForVariant = {}; + _materialCache[ keyA ] = materialsForVariant; + + } + + let cachedMaterial = materialsForVariant[ keyB ]; + + if ( cachedMaterial === undefined ) { + + cachedMaterial = result.clone(); + materialsForVariant[ keyB ] = cachedMaterial; + material.addEventListener( 'dispose', onMaterialDispose ); + + } + + result = cachedMaterial; + + } + + } + + result.visible = material.visible; + result.wireframe = material.wireframe; + + if ( type === VSMShadowMap ) { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; + + } else { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; + + } + + result.alphaMap = material.alphaMap; + result.alphaTest = material.alphaTest; + result.map = material.map; + + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; + + result.displacementMap = material.displacementMap; + result.displacementScale = material.displacementScale; + result.displacementBias = material.displacementBias; + + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + + if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { + + const materialProperties = _renderer.properties.get( result ); + materialProperties.light = light; + + } + + return result; + + } + + function renderObject( object, camera, shadowCamera, light, type ) { + + if ( object.visible === false ) return; + + const visible = object.layers.test( camera.layers ); + + if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { + + if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { + + object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + const geometry = _objects.update( object ); + const material = object.material; + + if ( Array.isArray( material ) ) { + + const groups = geometry.groups; + + for ( let k = 0, kl = groups.length; k < kl; k ++ ) { + + const group = groups[ k ]; + const groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + const depthMaterial = getDepthMaterial( object, groupMaterial, light, type ); + + object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + + object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group ); + + } + + } + + } else if ( material.visible ) { + + const depthMaterial = getDepthMaterial( object, material, light, type ); + + object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + + object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null ); + + } + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + renderObject( children[ i ], camera, shadowCamera, light, type ); + + } + + } + + function onMaterialDispose( event ) { + + const material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + // make sure to remove the unique distance/depth materials used for shadow map rendering + + for ( const id in _materialCache ) { + + const cache = _materialCache[ id ]; + + const uuid = event.target.uuid; + + if ( uuid in cache ) { + + const shadowMaterial = cache[ uuid ]; + shadowMaterial.dispose(); + delete cache[ uuid ]; + + } + + } + + } + + } + + function WebGLState( gl, extensions, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + function ColorBuffer() { + + let locked = false; + + const color = new Vector4(); + let currentColorMask = null; + const currentColorClear = new Vector4( 0, 0, 0, 0 ); + + return { + + setMask: function ( colorMask ) { + + if ( currentColorMask !== colorMask && ! locked ) { + + gl.colorMask( colorMask, colorMask, colorMask, colorMask ); + currentColorMask = colorMask; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( r, g, b, a, premultipliedAlpha ) { + + if ( premultipliedAlpha === true ) { + + r *= a; g *= a; b *= a; + + } + + color.set( r, g, b, a ); + + if ( currentColorClear.equals( color ) === false ) { + + gl.clearColor( r, g, b, a ); + currentColorClear.copy( color ); + + } + + }, + + reset: function () { + + locked = false; + + currentColorMask = null; + currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state + + } + + }; + + } + + function DepthBuffer() { + + let locked = false; + + let currentDepthMask = null; + let currentDepthFunc = null; + let currentDepthClear = null; + + return { + + setTest: function ( depthTest ) { + + if ( depthTest ) { + + enable( gl.DEPTH_TEST ); + + } else { + + disable( gl.DEPTH_TEST ); + + } + + }, + + setMask: function ( depthMask ) { + + if ( currentDepthMask !== depthMask && ! locked ) { + + gl.depthMask( depthMask ); + currentDepthMask = depthMask; + + } + + }, + + setFunc: function ( depthFunc ) { + + if ( currentDepthFunc !== depthFunc ) { + + switch ( depthFunc ) { + + case NeverDepth: + + gl.depthFunc( gl.NEVER ); + break; + + case AlwaysDepth: + + gl.depthFunc( gl.ALWAYS ); + break; + + case LessDepth: + + gl.depthFunc( gl.LESS ); + break; + + case LessEqualDepth: + + gl.depthFunc( gl.LEQUAL ); + break; + + case EqualDepth: + + gl.depthFunc( gl.EQUAL ); + break; + + case GreaterEqualDepth: + + gl.depthFunc( gl.GEQUAL ); + break; + + case GreaterDepth: + + gl.depthFunc( gl.GREATER ); + break; + + case NotEqualDepth: + + gl.depthFunc( gl.NOTEQUAL ); + break; + + default: + + gl.depthFunc( gl.LEQUAL ); + + } + + currentDepthFunc = depthFunc; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( depth ) { + + if ( currentDepthClear !== depth ) { + + gl.clearDepth( depth ); + currentDepthClear = depth; + + } + + }, + + reset: function () { + + locked = false; + + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + + } + + }; + + } + + function StencilBuffer() { + + let locked = false; + + let currentStencilMask = null; + let currentStencilFunc = null; + let currentStencilRef = null; + let currentStencilFuncMask = null; + let currentStencilFail = null; + let currentStencilZFail = null; + let currentStencilZPass = null; + let currentStencilClear = null; + + return { + + setTest: function ( stencilTest ) { + + if ( ! locked ) { + + if ( stencilTest ) { + + enable( gl.STENCIL_TEST ); + + } else { + + disable( gl.STENCIL_TEST ); + + } + + } + + }, + + setMask: function ( stencilMask ) { + + if ( currentStencilMask !== stencilMask && ! locked ) { + + gl.stencilMask( stencilMask ); + currentStencilMask = stencilMask; + + } + + }, + + setFunc: function ( stencilFunc, stencilRef, stencilMask ) { + + if ( currentStencilFunc !== stencilFunc || + currentStencilRef !== stencilRef || + currentStencilFuncMask !== stencilMask ) { + + gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); + + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + + } + + }, + + setOp: function ( stencilFail, stencilZFail, stencilZPass ) { + + if ( currentStencilFail !== stencilFail || + currentStencilZFail !== stencilZFail || + currentStencilZPass !== stencilZPass ) { + + gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); + + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( stencil ) { + + if ( currentStencilClear !== stencil ) { + + gl.clearStencil( stencil ); + currentStencilClear = stencil; + + } + + }, + + reset: function () { + + locked = false; + + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + + } + + }; + + } + + // + + const colorBuffer = new ColorBuffer(); + const depthBuffer = new DepthBuffer(); + const stencilBuffer = new StencilBuffer(); + + const uboBindings = new WeakMap(); + const uboProgramMap = new WeakMap(); + + let enabledCapabilities = {}; + + let currentBoundFramebuffers = {}; + let currentDrawbuffers = new WeakMap(); + let defaultDrawbuffers = []; + + let currentProgram = null; + + let currentBlendingEnabled = false; + let currentBlending = null; + let currentBlendEquation = null; + let currentBlendSrc = null; + let currentBlendDst = null; + let currentBlendEquationAlpha = null; + let currentBlendSrcAlpha = null; + let currentBlendDstAlpha = null; + let currentBlendColor = new Color$1( 0, 0, 0 ); + let currentBlendAlpha = 0; + let currentPremultipledAlpha = false; + + let currentFlipSided = null; + let currentCullFace = null; + + let currentLineWidth = null; + + let currentPolygonOffsetFactor = null; + let currentPolygonOffsetUnits = null; + + const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ); + + let lineWidthAvailable = false; + let version = 0; + const glVersion = gl.getParameter( gl.VERSION ); + + if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { + + version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 1.0 ); + + } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { + + version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 2.0 ); + + } + + let currentTextureSlot = null; + let currentBoundTextures = {}; + + const scissorParam = gl.getParameter( gl.SCISSOR_BOX ); + const viewportParam = gl.getParameter( gl.VIEWPORT ); + + const currentScissor = new Vector4().fromArray( scissorParam ); + const currentViewport = new Vector4().fromArray( viewportParam ); + + function createTexture( type, target, count, dimensions ) { + + const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. + const texture = gl.createTexture(); + + gl.bindTexture( type, texture ); + gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); + gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); + + for ( let i = 0; i < count; i ++ ) { + + if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) { + + gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); + + } else { + + gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); + + } + + } + + return texture; + + } + + const emptyTextures = {}; + emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 ); + emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 ); + + if ( isWebGL2 ) { + + emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 ); + emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 ); + + } + + // init + + colorBuffer.setClear( 0, 0, 0, 1 ); + depthBuffer.setClear( 1 ); + stencilBuffer.setClear( 0 ); + + enable( gl.DEPTH_TEST ); + depthBuffer.setFunc( LessEqualDepth ); + + setFlipSided( false ); + setCullFace( CullFaceBack ); + enable( gl.CULL_FACE ); + + setBlending( NoBlending ); + + // + + function enable( id ) { + + if ( enabledCapabilities[ id ] !== true ) { + + gl.enable( id ); + enabledCapabilities[ id ] = true; + + } + + } + + function disable( id ) { + + if ( enabledCapabilities[ id ] !== false ) { + + gl.disable( id ); + enabledCapabilities[ id ] = false; + + } + + } + + function bindFramebuffer( target, framebuffer ) { + + if ( currentBoundFramebuffers[ target ] !== framebuffer ) { + + gl.bindFramebuffer( target, framebuffer ); + + currentBoundFramebuffers[ target ] = framebuffer; + + if ( isWebGL2 ) { + + // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER + + if ( target === gl.DRAW_FRAMEBUFFER ) { + + currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer; + + } + + if ( target === gl.FRAMEBUFFER ) { + + currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer; + + } + + } + + return true; + + } + + return false; + + } + + function drawBuffers( renderTarget, framebuffer ) { + + let drawBuffers = defaultDrawbuffers; + + let needsUpdate = false; + + if ( renderTarget ) { + + drawBuffers = currentDrawbuffers.get( framebuffer ); + + if ( drawBuffers === undefined ) { + + drawBuffers = []; + currentDrawbuffers.set( framebuffer, drawBuffers ); + + } + + if ( renderTarget.isWebGLMultipleRenderTargets ) { + + const textures = renderTarget.texture; + + if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) { + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i; + + } + + drawBuffers.length = textures.length; + + needsUpdate = true; + + } + + } else { + + if ( drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) { + + drawBuffers[ 0 ] = gl.COLOR_ATTACHMENT0; + + needsUpdate = true; + + } + + } + + } else { + + if ( drawBuffers[ 0 ] !== gl.BACK ) { + + drawBuffers[ 0 ] = gl.BACK; + + needsUpdate = true; + + } + + } + + if ( needsUpdate ) { + + if ( capabilities.isWebGL2 ) { + + gl.drawBuffers( drawBuffers ); + + } else { + + extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers ); + + } + + } + + + } + + function useProgram( program ) { + + if ( currentProgram !== program ) { + + gl.useProgram( program ); + + currentProgram = program; + + return true; + + } + + return false; + + } + + const equationToGL = { + [ AddEquation ]: gl.FUNC_ADD, + [ SubtractEquation ]: gl.FUNC_SUBTRACT, + [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT + }; + + if ( isWebGL2 ) { + + equationToGL[ MinEquation ] = gl.MIN; + equationToGL[ MaxEquation ] = gl.MAX; + + } else { + + const extension = extensions.get( 'EXT_blend_minmax' ); + + if ( extension !== null ) { + + equationToGL[ MinEquation ] = extension.MIN_EXT; + equationToGL[ MaxEquation ] = extension.MAX_EXT; + + } + + } + + const factorToGL = { + [ ZeroFactor ]: gl.ZERO, + [ OneFactor ]: gl.ONE, + [ SrcColorFactor ]: gl.SRC_COLOR, + [ SrcAlphaFactor ]: gl.SRC_ALPHA, + [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE, + [ DstColorFactor ]: gl.DST_COLOR, + [ DstAlphaFactor ]: gl.DST_ALPHA, + [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR, + [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA, + [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR, + [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA, + [ ConstantColorFactor ]: gl.CONSTANT_COLOR, + [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR, + [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA, + [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA + }; + + function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) { + + if ( blending === NoBlending ) { + + if ( currentBlendingEnabled === true ) { + + disable( gl.BLEND ); + currentBlendingEnabled = false; + + } + + return; + + } + + if ( currentBlendingEnabled === false ) { + + enable( gl.BLEND ); + currentBlendingEnabled = true; + + } + + if ( blending !== CustomBlending ) { + + if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { + + if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { + + gl.blendEquation( gl.FUNC_ADD ); + + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; + + } + + if ( premultipliedAlpha ) { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); + break; + + case AdditiveBlending: + gl.blendFunc( gl.ONE, gl.ONE ); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE ); + break; + + case MultiplyBlending: + gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } else { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); + break; + + case AdditiveBlending: + gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE ); + break; + + case MultiplyBlending: + gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } + + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentBlendColor.set( 0, 0, 0 ); + currentBlendAlpha = 0; + + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + + } + + return; + + } + + // custom blending + + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + + if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { + + gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); + + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + + } + + if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { + + gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); + + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + + } + + if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) { + + gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha ); + + currentBlendColor.copy( blendColor ); + currentBlendAlpha = blendAlpha; + + } + + currentBlending = blending; + currentPremultipledAlpha = false; + + } + + function setMaterial( material, frontFaceCW ) { + + material.side === DoubleSide + ? disable( gl.CULL_FACE ) + : enable( gl.CULL_FACE ); + + let flipSided = ( material.side === BackSide ); + if ( frontFaceCW ) flipSided = ! flipSided; + + setFlipSided( flipSided ); + + ( material.blending === NormalBlending && material.transparent === false ) + ? setBlending( NoBlending ) + : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha ); + + depthBuffer.setFunc( material.depthFunc ); + depthBuffer.setTest( material.depthTest ); + depthBuffer.setMask( material.depthWrite ); + colorBuffer.setMask( material.colorWrite ); + + const stencilWrite = material.stencilWrite; + stencilBuffer.setTest( stencilWrite ); + if ( stencilWrite ) { + + stencilBuffer.setMask( material.stencilWriteMask ); + stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); + stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); + + } + + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + material.alphaToCoverage === true + ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE ) + : disable( gl.SAMPLE_ALPHA_TO_COVERAGE ); + + } + + // + + function setFlipSided( flipSided ) { + + if ( currentFlipSided !== flipSided ) { + + if ( flipSided ) { + + gl.frontFace( gl.CW ); + + } else { + + gl.frontFace( gl.CCW ); + + } + + currentFlipSided = flipSided; + + } + + } + + function setCullFace( cullFace ) { + + if ( cullFace !== CullFaceNone ) { + + enable( gl.CULL_FACE ); + + if ( cullFace !== currentCullFace ) { + + if ( cullFace === CullFaceBack ) { + + gl.cullFace( gl.BACK ); + + } else if ( cullFace === CullFaceFront ) { + + gl.cullFace( gl.FRONT ); + + } else { + + gl.cullFace( gl.FRONT_AND_BACK ); + + } + + } + + } else { + + disable( gl.CULL_FACE ); + + } + + currentCullFace = cullFace; + + } + + function setLineWidth( width ) { + + if ( width !== currentLineWidth ) { + + if ( lineWidthAvailable ) gl.lineWidth( width ); + + currentLineWidth = width; + + } + + } + + function setPolygonOffset( polygonOffset, factor, units ) { + + if ( polygonOffset ) { + + enable( gl.POLYGON_OFFSET_FILL ); + + if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { + + gl.polygonOffset( factor, units ); + + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + + } + + } else { + + disable( gl.POLYGON_OFFSET_FILL ); + + } + + } + + function setScissorTest( scissorTest ) { + + if ( scissorTest ) { + + enable( gl.SCISSOR_TEST ); + + } else { + + disable( gl.SCISSOR_TEST ); + + } + + } + + // texture + + function activeTexture( webglSlot ) { + + if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + } + + function bindTexture( webglType, webglTexture, webglSlot ) { + + if ( webglSlot === undefined ) { + + if ( currentTextureSlot === null ) { + + webglSlot = gl.TEXTURE0 + maxTextures - 1; + + } else { + + webglSlot = currentTextureSlot; + + } + + } + + let boundTexture = currentBoundTextures[ webglSlot ]; + + if ( boundTexture === undefined ) { + + boundTexture = { type: undefined, texture: undefined }; + currentBoundTextures[ webglSlot ] = boundTexture; + + } + + if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); + + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + + } + + } + + function unbindTexture() { + + const boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture !== undefined && boundTexture.type !== undefined ) { + + gl.bindTexture( boundTexture.type, null ); + + boundTexture.type = undefined; + boundTexture.texture = undefined; + + } + + } + + function compressedTexImage2D() { + + try { + + gl.compressedTexImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function compressedTexImage3D() { + + try { + + gl.compressedTexImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texSubImage2D() { + + try { + + gl.texSubImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texSubImage3D() { + + try { + + gl.texSubImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function compressedTexSubImage2D() { + + try { + + gl.compressedTexSubImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function compressedTexSubImage3D() { + + try { + + gl.compressedTexSubImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texStorage2D() { + + try { + + gl.texStorage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texStorage3D() { + + try { + + gl.texStorage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage2D() { + + try { + + gl.texImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage3D() { + + try { + + gl.texImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + // + + function scissor( scissor ) { + + if ( currentScissor.equals( scissor ) === false ) { + + gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); + currentScissor.copy( scissor ); + + } + + } + + function viewport( viewport ) { + + if ( currentViewport.equals( viewport ) === false ) { + + gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); + currentViewport.copy( viewport ); + + } + + } + + function updateUBOMapping( uniformsGroup, program ) { + + let mapping = uboProgramMap.get( program ); + + if ( mapping === undefined ) { + + mapping = new WeakMap(); + + uboProgramMap.set( program, mapping ); + + } + + let blockIndex = mapping.get( uniformsGroup ); + + if ( blockIndex === undefined ) { + + blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name ); + + mapping.set( uniformsGroup, blockIndex ); + + } + + } + + function uniformBlockBinding( uniformsGroup, program ) { + + const mapping = uboProgramMap.get( program ); + const blockIndex = mapping.get( uniformsGroup ); + + if ( uboBindings.get( program ) !== blockIndex ) { + + // bind shader specific block index to global block point + gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex ); + + uboBindings.set( program, blockIndex ); + + } + + } + + // + + function reset() { + + // reset state + + gl.disable( gl.BLEND ); + gl.disable( gl.CULL_FACE ); + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.POLYGON_OFFSET_FILL ); + gl.disable( gl.SCISSOR_TEST ); + gl.disable( gl.STENCIL_TEST ); + gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE ); + + gl.blendEquation( gl.FUNC_ADD ); + gl.blendFunc( gl.ONE, gl.ZERO ); + gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO ); + gl.blendColor( 0, 0, 0, 0 ); + + gl.colorMask( true, true, true, true ); + gl.clearColor( 0, 0, 0, 0 ); + + gl.depthMask( true ); + gl.depthFunc( gl.LESS ); + gl.clearDepth( 1 ); + + gl.stencilMask( 0xffffffff ); + gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff ); + gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP ); + gl.clearStencil( 0 ); + + gl.cullFace( gl.BACK ); + gl.frontFace( gl.CCW ); + + gl.polygonOffset( 0, 0 ); + + gl.activeTexture( gl.TEXTURE0 ); + + gl.bindFramebuffer( gl.FRAMEBUFFER, null ); + + if ( isWebGL2 === true ) { + + gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null ); + gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null ); + + } + + gl.useProgram( null ); + + gl.lineWidth( 1 ); + + gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height ); + gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height ); + + // reset internals + + enabledCapabilities = {}; + + currentTextureSlot = null; + currentBoundTextures = {}; + + currentBoundFramebuffers = {}; + currentDrawbuffers = new WeakMap(); + defaultDrawbuffers = []; + + currentProgram = null; + + currentBlendingEnabled = false; + currentBlending = null; + currentBlendEquation = null; + currentBlendSrc = null; + currentBlendDst = null; + currentBlendEquationAlpha = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentBlendColor = new Color$1( 0, 0, 0 ); + currentBlendAlpha = 0; + currentPremultipledAlpha = false; + + currentFlipSided = null; + currentCullFace = null; + + currentLineWidth = null; + + currentPolygonOffsetFactor = null; + currentPolygonOffsetUnits = null; + + currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height ); + currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height ); + + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + + } + + return { + + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + + enable: enable, + disable: disable, + + bindFramebuffer: bindFramebuffer, + drawBuffers: drawBuffers, + + useProgram: useProgram, + + setBlending: setBlending, + setMaterial: setMaterial, + + setFlipSided: setFlipSided, + setCullFace: setCullFace, + + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + + setScissorTest: setScissorTest, + + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + compressedTexImage3D: compressedTexImage3D, + texImage2D: texImage2D, + texImage3D: texImage3D, + + updateUBOMapping: updateUBOMapping, + uniformBlockBinding: uniformBlockBinding, + + texStorage2D: texStorage2D, + texStorage3D: texStorage3D, + texSubImage2D: texSubImage2D, + texSubImage3D: texSubImage3D, + compressedTexSubImage2D: compressedTexSubImage2D, + compressedTexSubImage3D: compressedTexSubImage3D, + + scissor: scissor, + viewport: viewport, + + reset: reset + + }; + + } + + function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { + + const isWebGL2 = capabilities.isWebGL2; + const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null; + const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent ); + + const _videoTextures = new WeakMap(); + let _canvas; + + const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source + + // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). + + let useOffscreenCanvas = false; + + try { + + useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' + // eslint-disable-next-line compat/compat + && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null; + + } catch ( err ) { + + // Ignore any errors + + } + + function createCanvas( width, height ) { + + // Use OffscreenCanvas when available. Specially needed in web workers + + return useOffscreenCanvas ? + // eslint-disable-next-line compat/compat + new OffscreenCanvas( width, height ) : createElementNS( 'canvas' ); + + } + + function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { + + let scale = 1; + + // handle case if texture exceeds max size + + if ( image.width > maxSize || image.height > maxSize ) { + + scale = maxSize / Math.max( image.width, image.height ); + + } + + // only perform resize if necessary + + if ( scale < 1 || needsPowerOfTwo === true ) { + + // only perform resize for certain image types + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + const floor = needsPowerOfTwo ? floorPowerOfTwo : Math.floor; + + const width = floor( scale * image.width ); + const height = floor( scale * image.height ); + + if ( _canvas === undefined ) _canvas = createCanvas( width, height ); + + // cube textures can't reuse the same canvas + + const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; + + canvas.width = width; + canvas.height = height; + + const context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, width, height ); + + console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); + + return canvas; + + } else { + + if ( 'data' in image ) { + + console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); + + } + + return image; + + } + + } + + return image; + + } + + function isPowerOfTwo$1( image ) { + + return isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ); + + } + + function textureNeedsPowerOfTwo( texture ) { + + if ( isWebGL2 ) return false; + + return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || + ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); + + } + + function textureNeedsGenerateMipmaps( texture, supportsMips ) { + + return texture.generateMipmaps && supportsMips && + texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + + } + + function generateMipmap( target ) { + + _gl.generateMipmap( target ); + + } + + function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) { + + if ( isWebGL2 === false ) return glFormat; + + if ( internalFormatName !== null ) { + + if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ]; + + console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); + + } + + let internalFormat = glFormat; + + if ( glFormat === _gl.RED ) { + + if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F; + if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F; + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8; + + } + + if ( glFormat === _gl.RED_INTEGER ) { + + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI; + if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI; + if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI; + if ( glType === _gl.BYTE ) internalFormat = _gl.R8I; + if ( glType === _gl.SHORT ) internalFormat = _gl.R16I; + if ( glType === _gl.INT ) internalFormat = _gl.R32I; + + } + + if ( glFormat === _gl.RG ) { + + if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F; + if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F; + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8; + + } + + if ( glFormat === _gl.RGBA ) { + + const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace ); + + if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F; + if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F; + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; + if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4; + if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1; + + } + + if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F || + internalFormat === _gl.RG16F || internalFormat === _gl.RG32F || + internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) { + + extensions.get( 'EXT_color_buffer_float' ); + + } + + return internalFormat; + + } + + function getMipLevels( texture, image, supportsMips ) { + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) { + + return Math.log2( Math.max( image.width, image.height ) ) + 1; + + } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) { + + // user-defined mipmaps + + return texture.mipmaps.length; + + } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) { + + return image.mipmaps.length; + + } else { + + // texture without mipmaps (only base level) + + return 1; + + } + + } + + // Fallback filters for non-power-of-2 textures + + function filterFallback( f ) { + + if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) { + + return _gl.NEAREST; + + } + + return _gl.LINEAR; + + } + + // + + function onTextureDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + deallocateTexture( texture ); + + if ( texture.isVideoTexture ) { + + _videoTextures.delete( texture ); + + } + + } + + function onRenderTargetDispose( event ) { + + const renderTarget = event.target; + + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + + deallocateRenderTarget( renderTarget ); + + } + + // + + function deallocateTexture( texture ) { + + const textureProperties = properties.get( texture ); + + if ( textureProperties.__webglInit === undefined ) return; + + // check if it's necessary to remove the WebGLTexture object + + const source = texture.source; + const webglTextures = _sources.get( source ); + + if ( webglTextures ) { + + const webglTexture = webglTextures[ textureProperties.__cacheKey ]; + webglTexture.usedTimes --; + + // the WebGLTexture object is not used anymore, remove it + + if ( webglTexture.usedTimes === 0 ) { + + deleteTexture( texture ); + + } + + // remove the weak map entry if no WebGLTexture uses the source anymore + + if ( Object.keys( webglTextures ).length === 0 ) { + + _sources.delete( source ); + + } + + } + + properties.remove( texture ); + + } + + function deleteTexture( texture ) { + + const textureProperties = properties.get( texture ); + _gl.deleteTexture( textureProperties.__webglTexture ); + + const source = texture.source; + const webglTextures = _sources.get( source ); + delete webglTextures[ textureProperties.__cacheKey ]; + + info.memory.textures --; + + } + + function deallocateRenderTarget( renderTarget ) { + + const texture = renderTarget.texture; + + const renderTargetProperties = properties.get( renderTarget ); + const textureProperties = properties.get( texture ); + + if ( textureProperties.__webglTexture !== undefined ) { + + _gl.deleteTexture( textureProperties.__webglTexture ); + + info.memory.textures --; + + } + + if ( renderTarget.depthTexture ) { + + renderTarget.depthTexture.dispose(); + + } + + if ( renderTarget.isWebGLCubeRenderTarget ) { + + for ( let i = 0; i < 6; i ++ ) { + + if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) { + + for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] ); + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); + + } + + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); + + } + + } else { + + if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) { + + for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] ); + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); + + } + + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); + if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); + + if ( renderTargetProperties.__webglColorRenderbuffer ) { + + for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) { + + if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + + } + + if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); + + } + + if ( renderTarget.isWebGLMultipleRenderTargets ) { + + for ( let i = 0, il = texture.length; i < il; i ++ ) { + + const attachmentProperties = properties.get( texture[ i ] ); + + if ( attachmentProperties.__webglTexture ) { + + _gl.deleteTexture( attachmentProperties.__webglTexture ); + + info.memory.textures --; + + } + + properties.remove( texture[ i ] ); + + } + + } + + properties.remove( texture ); + properties.remove( renderTarget ); + + } + + // + + let textureUnits = 0; + + function resetTextureUnits() { + + textureUnits = 0; + + } + + function allocateTextureUnit() { + + const textureUnit = textureUnits; + + if ( textureUnit >= capabilities.maxTextures ) { + + console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); + + } + + textureUnits += 1; + + return textureUnit; + + } + + function getTextureCacheKey( texture ) { + + const array = []; + + array.push( texture.wrapS ); + array.push( texture.wrapT ); + array.push( texture.wrapR || 0 ); + array.push( texture.magFilter ); + array.push( texture.minFilter ); + array.push( texture.anisotropy ); + array.push( texture.internalFormat ); + array.push( texture.format ); + array.push( texture.type ); + array.push( texture.generateMipmaps ); + array.push( texture.premultiplyAlpha ); + array.push( texture.flipY ); + array.push( texture.unpackAlignment ); + array.push( texture.colorSpace ); + + return array.join(); + + } + + // + + function setTexture2D( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.isVideoTexture ) updateVideoTexture( texture ); + + if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) { + + const image = texture.image; + + if ( image === null ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' ); + + } else if ( image.complete === false ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); + + } else { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + } + + state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + function setTexture2DArray( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + function setTexture3D( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + function setTextureCube( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadCubeTexture( textureProperties, texture, slot ); + return; + + } + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + const wrappingToGL = { + [ RepeatWrapping ]: _gl.REPEAT, + [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE, + [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT + }; + + const filterToGL = { + [ NearestFilter ]: _gl.NEAREST, + [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST, + [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR, + + [ LinearFilter ]: _gl.LINEAR, + [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST, + [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR + }; + + const compareToGL = { + [ NeverCompare ]: _gl.NEVER, + [ AlwaysCompare ]: _gl.ALWAYS, + [ LessCompare ]: _gl.LESS, + [ LessEqualCompare ]: _gl.LEQUAL, + [ EqualCompare ]: _gl.EQUAL, + [ GreaterEqualCompare ]: _gl.GEQUAL, + [ GreaterCompare ]: _gl.GREATER, + [ NotEqualCompare ]: _gl.NOTEQUAL + }; + + function setTextureParameters( textureType, texture, supportsMips ) { + + if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false && + ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter || + texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) { + + console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' ); + + } + + if ( supportsMips ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] ); + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] ); + + if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] ); + + } + + _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] ); + _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] ); + + } else { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); + + if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE ); + + } + + if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); + + } + + _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); + _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); + + if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); + + } + + } + + if ( texture.compareFunction ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE ); + _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] ); + + } + + if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) { + + const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( texture.magFilter === NearestFilter ) return; + if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return; + if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2 + if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only + + if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + + _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); + properties.get( texture ).__currentAnisotropy = texture.anisotropy; + + } + + } + + } + + function initTexture( textureProperties, texture ) { + + let forceUpload = false; + + if ( textureProperties.__webglInit === undefined ) { + + textureProperties.__webglInit = true; + + texture.addEventListener( 'dispose', onTextureDispose ); + + } + + // create Source <-> WebGLTextures mapping if necessary + + const source = texture.source; + let webglTextures = _sources.get( source ); + + if ( webglTextures === undefined ) { + + webglTextures = {}; + _sources.set( source, webglTextures ); + + } + + // check if there is already a WebGLTexture object for the given texture parameters + + const textureCacheKey = getTextureCacheKey( texture ); + + if ( textureCacheKey !== textureProperties.__cacheKey ) { + + // if not, create a new instance of WebGLTexture + + if ( webglTextures[ textureCacheKey ] === undefined ) { + + // create new entry + + webglTextures[ textureCacheKey ] = { + texture: _gl.createTexture(), + usedTimes: 0 + }; + + info.memory.textures ++; + + // when a new instance of WebGLTexture was created, a texture upload is required + // even if the image contents are identical + + forceUpload = true; + + } + + webglTextures[ textureCacheKey ].usedTimes ++; + + // every time the texture cache key changes, it's necessary to check if an instance of + // WebGLTexture can be deleted in order to avoid a memory leak. + + const webglTexture = webglTextures[ textureProperties.__cacheKey ]; + + if ( webglTexture !== undefined ) { + + webglTextures[ textureProperties.__cacheKey ].usedTimes --; + + if ( webglTexture.usedTimes === 0 ) { + + deleteTexture( texture ); + + } + + } + + // store references to cache key and WebGLTexture object + + textureProperties.__cacheKey = textureCacheKey; + textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture; + + } + + return forceUpload; + + } + + function uploadTexture( textureProperties, texture, slot ) { + + let textureType = _gl.TEXTURE_2D; + + if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY; + if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D; + + const forceUpload = initTexture( textureProperties, texture ); + const source = texture.source; + + state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + const sourceProperties = properties.get( source ); + + if ( source.version !== sourceProperties.__version || forceUpload === true ) { + + state.activeTexture( _gl.TEXTURE0 + slot ); + + const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); + const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); + const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); + _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); + + const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo$1( texture.image ) === false; + let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize ); + image = verifyColorSpace( texture, image ); + + const supportsMips = isPowerOfTwo$1( image ) || isWebGL2, + glFormat = utils.convert( texture.format, texture.colorSpace ); + + let glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture ); + + setTextureParameters( textureType, texture, supportsMips ); + + let mipmap; + const mipmaps = texture.mipmaps; + + const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format ); + const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); + const dataReady = source.dataReady; + const levels = getMipLevels( texture, image, supportsMips ); + + if ( texture.isDepthTexture ) { + + // populate depth texture with dummy data + + glInternalFormat = _gl.DEPTH_COMPONENT; + + if ( isWebGL2 ) { + + if ( texture.type === FloatType ) { + + glInternalFormat = _gl.DEPTH_COMPONENT32F; + + } else if ( texture.type === UnsignedIntType ) { + + glInternalFormat = _gl.DEPTH_COMPONENT24; + + } else if ( texture.type === UnsignedInt248Type ) { + + glInternalFormat = _gl.DEPTH24_STENCIL8; + + } else { + + glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D + + } + + } else { + + if ( texture.type === FloatType ) { + + console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' ); + + } + + } + + // validation checks for WebGL 1 + + if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) { + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); + + texture.type = UnsignedIntType; + glType = utils.convert( texture.type ); + + } + + } + + if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) { + + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + glInternalFormat = _gl.DEPTH_STENCIL; + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedInt248Type ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); + + texture.type = UnsignedInt248Type; + glType = utils.convert( texture.type ); + + } + + } + + // + + if ( allocateMemory ) { + + if ( useTexStorage ) { + + state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height ); + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); + + } + + } + + } else if ( texture.isDataTexture ) { + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + texture.generateMipmaps = false; + + } else { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); + + } + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); + + } + + } + + } else if ( texture.isCompressedTexture ) { + + if ( texture.isCompressedArrayTexture ) { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat ) { + + if ( glFormat !== null ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 ); + + } + + } else { + + state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 ); + + } + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + } else { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat ) { + + if ( glFormat !== null ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); + + } + + } else { + + state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + } + + } else if ( texture.isDataArrayTexture ) { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth ); + + } + + if ( dataReady ) { + + state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); + + } + + } else { + + state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + + } + + } else if ( texture.isData3DTexture ) { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth ); + + } + + if ( dataReady ) { + + state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); + + } + + } else { + + state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + + } + + } else if ( texture.isFramebufferTexture ) { + + if ( allocateMemory ) { + + if ( useTexStorage ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); + + } else { + + let width = image.width, height = image.height; + + for ( let i = 0; i < levels; i ++ ) { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null ); + + width >>= 1; + height >>= 1; + + } + + } + + } + + } else { + + // regular Texture (image, video, canvas) + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap ); + + } + + } + + texture.generateMipmaps = false; + + } else { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); + + } + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image ); + + } + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + generateMipmap( textureType ); + + } + + sourceProperties.__version = source.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } + + textureProperties.__version = texture.version; + + } + + function uploadCubeTexture( textureProperties, texture, slot ) { + + if ( texture.image.length !== 6 ) return; + + const forceUpload = initTexture( textureProperties, texture ); + const source = texture.source; + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + const sourceProperties = properties.get( source ); + + if ( source.version !== sourceProperties.__version || forceUpload === true ) { + + state.activeTexture( _gl.TEXTURE0 + slot ); + + const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); + const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); + const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); + _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); + + const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ); + const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); + + const cubeImage = []; + + for ( let i = 0; i < 6; i ++ ) { + + if ( ! isCompressed && ! isDataTexture ) { + + cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize ); + + } else { + + cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; + + } + + cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] ); + + } + + const image = cubeImage[ 0 ], + supportsMips = isPowerOfTwo$1( image ) || isWebGL2, + glFormat = utils.convert( texture.format, texture.colorSpace ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); + + const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true ); + const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); + const dataReady = source.dataReady; + let levels = getMipLevels( texture, image, supportsMips ); + + setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips ); + + let mipmaps; + + if ( isCompressed ) { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height ); + + } + + for ( let i = 0; i < 6; i ++ ) { + + mipmaps = cubeImage[ i ].mipmaps; + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + + if ( texture.format !== RGBAFormat ) { + + if ( glFormat !== null ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); + + } + + } else { + + state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + } + + } else { + + mipmaps = texture.mipmaps; + + if ( useTexStorage && allocateMemory ) { + + // TODO: Uniformly handle mipmap definitions + // Normal textures and compressed cube textures define base level + mips with their mipmap array + // Uncompressed cube textures use their mipmap array only for mips (no base level) + + if ( mipmaps.length > 0 ) levels ++; + + state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height ); + + } + + for ( let i = 0; i < 6; i ++ ) { + + if ( isDataTexture ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); + + } + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + const mipmapImage = mipmap.image[ i ].image; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); + + } + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); + + } + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); + + } + + } + + } + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + // We assume images for cube map have the same size. + generateMipmap( _gl.TEXTURE_CUBE_MAP ); + + } + + sourceProperties.__version = source.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } + + textureProperties.__version = texture.version; + + } + + // Render targets + + // Setup storage for target texture and bind it to correct framebuffer + function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) { + + const glFormat = utils.convert( texture.format, texture.colorSpace ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); + const renderTargetProperties = properties.get( renderTarget ); + + if ( ! renderTargetProperties.__hasExternalTextures ) { + + const width = Math.max( 1, renderTarget.width >> level ); + const height = Math.max( 1, renderTarget.height >> level ); + + if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) { + + state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null ); + + } else { + + state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null ); + + } + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) ); + + } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753 + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level ); + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + + // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); + + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + + let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16; + + if ( isMultisample || useMultisampledRTT( renderTarget ) ) { + + const depthTexture = renderTarget.depthTexture; + + if ( depthTexture && depthTexture.isDepthTexture ) { + + if ( depthTexture.type === FloatType ) { + + glInternalFormat = _gl.DEPTH_COMPONENT32F; + + } else if ( depthTexture.type === UnsignedIntType ) { + + glInternalFormat = _gl.DEPTH_COMPONENT24; + + } + + } + + const samples = getRenderTargetSamples( renderTarget ); + + if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + } else { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); + + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + const samples = getRenderTargetSamples( renderTarget ); + + if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { + + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height ); + + } else if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); + + } + + + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); + + } else { + + const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ]; + + for ( let i = 0; i < textures.length; i ++ ) { + + const texture = textures[ i ]; + + const glFormat = utils.convert( texture.format, texture.colorSpace ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); + const samples = getRenderTargetSamples( renderTarget ); + + if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { + + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + } + + } + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); + + } + + // Setup resources for a Depth Texture for a FBO (needs an extension) + function setupDepthTexture( framebuffer, renderTarget ) { + + const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); + if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); + + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { + + throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); + + } + + // upload an empty depth texture with framebuffer size + if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height ) { + + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + + } + + setTexture2D( renderTarget.depthTexture, 0 ); + + const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + const samples = getRenderTargetSamples( renderTarget ); + + if ( renderTarget.depthTexture.format === DepthFormat ) { + + if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); + + } else { + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + + } + + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + + if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); + + } else { + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + + } + + } else { + + throw new Error( 'Unknown depthTexture format' ); + + } + + } + + // Setup GL resources for a non-texture depth buffer + function setupDepthRenderbuffer( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + + if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) { + + if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); + + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + + } else { + + if ( isCube ) { + + renderTargetProperties.__webglDepthbuffer = []; + + for ( let i = 0; i < 6; i ++ ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); + renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false ); + + } + + } else { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false ); + + } + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + // rebind framebuffer with external textures + function rebindTextures( renderTarget, colorTexture, depthTexture ) { + + const renderTargetProperties = properties.get( renderTarget ); + + if ( colorTexture !== undefined ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 ); + + } + + if ( depthTexture !== undefined ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + // Set up GL resources for the render target + function setupRenderTarget( renderTarget ) { + + const texture = renderTarget.texture; + + const renderTargetProperties = properties.get( renderTarget ); + const textureProperties = properties.get( texture ); + + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + + if ( renderTarget.isWebGLMultipleRenderTargets !== true ) { + + if ( textureProperties.__webglTexture === undefined ) { + + textureProperties.__webglTexture = _gl.createTexture(); + + } + + textureProperties.__version = texture.version; + info.memory.textures ++; + + } + + const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true ); + const supportsMips = isPowerOfTwo$1( renderTarget ) || isWebGL2; + + // Setup framebuffer + + if ( isCube ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( let i = 0; i < 6; i ++ ) { + + if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) { + + renderTargetProperties.__webglFramebuffer[ i ] = []; + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + + } + + } + + } else { + + if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + + } + + if ( isMultipleRenderTargets ) { + + if ( capabilities.drawBuffers ) { + + const textures = renderTarget.texture; + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + const attachmentProperties = properties.get( textures[ i ] ); + + if ( attachmentProperties.__webglTexture === undefined ) { + + attachmentProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + } + + } + + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' ); + + } + + } + + if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { + + const textures = isMultipleRenderTargets ? texture : [ texture ]; + + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = []; + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + + for ( let i = 0; i < textures.length; i ++ ) { + + const texture = textures[ i ]; + renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer(); + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + const glFormat = utils.convert( texture.format, texture.colorSpace ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true ); + const samples = getRenderTargetSamples( renderTarget ); + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); + + if ( renderTarget.depthBuffer ) { + + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + } + + // Setup color buffer + + if ( isCube ) { + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); + setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips ); + + for ( let i = 0; i < 6; i ++ ) { + + if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) { + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level ); + + } + + } else { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 ); + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + generateMipmap( _gl.TEXTURE_CUBE_MAP ); + + } + + state.unbindTexture(); + + } else if ( isMultipleRenderTargets ) { + + const textures = renderTarget.texture; + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + const attachment = textures[ i ]; + const attachmentProperties = properties.get( attachment ); + + state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture ); + setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 ); + + if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) { + + generateMipmap( _gl.TEXTURE_2D ); + + } + + } + + state.unbindTexture(); + + } else { + + let glTextureType = _gl.TEXTURE_2D; + + if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) { + + if ( isWebGL2 ) { + + glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; + + } else { + + console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' ); + + } + + } + + state.bindTexture( glTextureType, textureProperties.__webglTexture ); + setTextureParameters( glTextureType, texture, supportsMips ); + + if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) { + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level ); + + } + + } else { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 ); + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + generateMipmap( glTextureType ); + + } + + state.unbindTexture(); + + } + + // Setup depth and stencil buffers + + if ( renderTarget.depthBuffer ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + function updateRenderTargetMipmap( renderTarget ) { + + const supportsMips = isPowerOfTwo$1( renderTarget ) || isWebGL2; + + const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ]; + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + const texture = textures[ i ]; + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; + const webglTexture = properties.get( texture ).__webglTexture; + + state.bindTexture( target, webglTexture ); + generateMipmap( target ); + state.unbindTexture(); + + } + + } + + } + + function updateMultisampleRenderTarget( renderTarget ) { + + if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { + + const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ]; + const width = renderTarget.width; + const height = renderTarget.height; + let mask = _gl.COLOR_BUFFER_BIT; + const invalidationArray = []; + const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const renderTargetProperties = properties.get( renderTarget ); + const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true ); + + // If MRT we need to remove FBO attachments + if ( isMultipleRenderTargets ) { + + for ( let i = 0; i < textures.length; i ++ ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null ); + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 ); + + } + + } + + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + + for ( let i = 0; i < textures.length; i ++ ) { + + invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i ); + + if ( renderTarget.depthBuffer ) { + + invalidationArray.push( depthStyle ); + + } + + const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false; + + if ( ignoreDepthValues === false ) { + + if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT; + if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT; + + } + + if ( isMultipleRenderTargets ) { + + _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + + if ( ignoreDepthValues === true ) { + + _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] ); + _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] ); + + } + + if ( isMultipleRenderTargets ) { + + const webglTexture = properties.get( textures[ i ] ).__webglTexture; + _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 ); + + } + + _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST ); + + if ( supportsInvalidateFramebuffer ) { + + _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray ); + + } + + + } + + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null ); + + // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments + if ( isMultipleRenderTargets ) { + + for ( let i = 0; i < textures.length; i ++ ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + const webglTexture = properties.get( textures[ i ] ).__webglTexture; + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 ); + + } + + } + + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + + } + + } + + function getRenderTargetSamples( renderTarget ) { + + return Math.min( capabilities.maxSamples, renderTarget.samples ); + + } + + function useMultisampledRTT( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + + return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false; + + } + + function updateVideoTexture( texture ) { + + const frame = info.render.frame; + + // Check the last frame we updated the VideoTexture + + if ( _videoTextures.get( texture ) !== frame ) { + + _videoTextures.set( texture, frame ); + texture.update(); + + } + + } + + function verifyColorSpace( texture, image ) { + + const colorSpace = texture.colorSpace; + const format = texture.format; + const type = texture.type; + + if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image; + + if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) { + + // sRGB + + if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) { + + if ( isWebGL2 === false ) { + + // in WebGL 1, try to use EXT_sRGB extension and unsized formats + + if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) { + + texture.format = _SRGBAFormat; + + // it's not possible to generate mips in WebGL 1 with this extension + + texture.minFilter = LinearFilter; + texture.generateMipmaps = false; + + } else { + + // slow fallback (CPU decode) + + image = ImageUtils.sRGBToLinear( image ); + + } + + } else { + + // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format + + if ( format !== RGBAFormat || type !== UnsignedByteType ) { + + console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' ); + + } + + } + + } else { + + console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace ); + + } + + } + + return image; + + } + + // + + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; + + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.rebindTextures = rebindTextures; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + this.setupDepthRenderbuffer = setupDepthRenderbuffer; + this.setupFrameBufferTexture = setupFrameBufferTexture; + this.useMultisampledRTT = useMultisampledRTT; + + } + + function WebGLUtils( gl, extensions, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + function convert( p, colorSpace = NoColorSpace ) { + + let extension; + + const transfer = ColorManagement.getTransfer( colorSpace ); + + if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE; + if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4; + if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1; + + if ( p === ByteType ) return gl.BYTE; + if ( p === ShortType ) return gl.SHORT; + if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT; + if ( p === IntType ) return gl.INT; + if ( p === UnsignedIntType ) return gl.UNSIGNED_INT; + if ( p === FloatType ) return gl.FLOAT; + + if ( p === HalfFloatType ) { + + if ( isWebGL2 ) return gl.HALF_FLOAT; + + extension = extensions.get( 'OES_texture_half_float' ); + + if ( extension !== null ) { + + return extension.HALF_FLOAT_OES; + + } else { + + return null; + + } + + } + + if ( p === AlphaFormat ) return gl.ALPHA; + if ( p === RGBAFormat ) return gl.RGBA; + if ( p === LuminanceFormat ) return gl.LUMINANCE; + if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA; + if ( p === DepthFormat ) return gl.DEPTH_COMPONENT; + if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL; + + // WebGL 1 sRGB fallback + + if ( p === _SRGBAFormat ) { + + extension = extensions.get( 'EXT_sRGB' ); + + if ( extension !== null ) { + + return extension.SRGB_ALPHA_EXT; + + } else { + + return null; + + } + + } + + // WebGL2 formats. + + if ( p === RedFormat ) return gl.RED; + if ( p === RedIntegerFormat ) return gl.RED_INTEGER; + if ( p === RGFormat ) return gl.RG; + if ( p === RGIntegerFormat ) return gl.RG_INTEGER; + if ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER; + + // S3TC + + if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { + + if ( transfer === SRGBTransfer ) { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; + + } else { + + return null; + + } + + } else { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; + + } else { + + return null; + + } + + } + + } + + // PVRTC + + if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + if ( extension !== null ) { + + if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + + } else { + + return null; + + } + + } + + // ETC1 + + if ( p === RGB_ETC1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); + + if ( extension !== null ) { + + return extension.COMPRESSED_RGB_ETC1_WEBGL; + + } else { + + return null; + + } + + } + + // ETC2 + + if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc' ); + + if ( extension !== null ) { + + if ( p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2; + if ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC; + + } else { + + return null; + + } + + } + + // ASTC + + if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || + p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || + p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || + p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || + p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_astc' ); + + if ( extension !== null ) { + + if ( p === RGBA_ASTC_4x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR; + if ( p === RGBA_ASTC_5x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR; + if ( p === RGBA_ASTC_5x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR; + if ( p === RGBA_ASTC_6x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR; + if ( p === RGBA_ASTC_6x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR; + if ( p === RGBA_ASTC_8x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR; + if ( p === RGBA_ASTC_8x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR; + if ( p === RGBA_ASTC_8x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR; + if ( p === RGBA_ASTC_10x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR; + if ( p === RGBA_ASTC_10x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR; + if ( p === RGBA_ASTC_10x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR; + if ( p === RGBA_ASTC_10x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR; + if ( p === RGBA_ASTC_12x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR; + if ( p === RGBA_ASTC_12x12_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR; + + } else { + + return null; + + } + + } + + // BPTC + + if ( p === RGBA_BPTC_Format || p === RGB_BPTC_SIGNED_Format || p === RGB_BPTC_UNSIGNED_Format ) { + + extension = extensions.get( 'EXT_texture_compression_bptc' ); + + if ( extension !== null ) { + + if ( p === RGBA_BPTC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT; + if ( p === RGB_BPTC_SIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT; + if ( p === RGB_BPTC_UNSIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT; + + } else { + + return null; + + } + + } + + // RGTC + + if ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) { + + extension = extensions.get( 'EXT_texture_compression_rgtc' ); + + if ( extension !== null ) { + + if ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT; + if ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT; + if ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT; + if ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; + + } else { + + return null; + + } + + } + + // + + if ( p === UnsignedInt248Type ) { + + if ( isWebGL2 ) return gl.UNSIGNED_INT_24_8; + + extension = extensions.get( 'WEBGL_depth_texture' ); + + if ( extension !== null ) { + + return extension.UNSIGNED_INT_24_8_WEBGL; + + } else { + + return null; + + } + + } + + // if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats) + + return ( gl[ p ] !== undefined ) ? gl[ p ] : null; + + } + + return { convert: convert }; + + } + + class ArrayCamera extends PerspectiveCamera { + + constructor( array = [] ) { + + super(); + + this.isArrayCamera = true; + + this.cameras = array; + + } + + } + + let Group$1 = class Group extends Object3D { + + constructor() { + + super(); + + this.isGroup = true; + + this.type = 'Group'; + + } + + }; + + const _moveEvent = { type: 'move' }; + + class WebXRController { + + constructor() { + + this._targetRay = null; + this._grip = null; + this._hand = null; + + } + + getHandSpace() { + + if ( this._hand === null ) { + + this._hand = new Group$1(); + this._hand.matrixAutoUpdate = false; + this._hand.visible = false; + + this._hand.joints = {}; + this._hand.inputState = { pinching: false }; + + } + + return this._hand; + + } + + getTargetRaySpace() { + + if ( this._targetRay === null ) { + + this._targetRay = new Group$1(); + this._targetRay.matrixAutoUpdate = false; + this._targetRay.visible = false; + this._targetRay.hasLinearVelocity = false; + this._targetRay.linearVelocity = new Vector3(); + this._targetRay.hasAngularVelocity = false; + this._targetRay.angularVelocity = new Vector3(); + + } + + return this._targetRay; + + } + + getGripSpace() { + + if ( this._grip === null ) { + + this._grip = new Group$1(); + this._grip.matrixAutoUpdate = false; + this._grip.visible = false; + this._grip.hasLinearVelocity = false; + this._grip.linearVelocity = new Vector3(); + this._grip.hasAngularVelocity = false; + this._grip.angularVelocity = new Vector3(); + + } + + return this._grip; + + } + + dispatchEvent( event ) { + + if ( this._targetRay !== null ) { + + this._targetRay.dispatchEvent( event ); + + } + + if ( this._grip !== null ) { + + this._grip.dispatchEvent( event ); + + } + + if ( this._hand !== null ) { + + this._hand.dispatchEvent( event ); + + } + + return this; + + } + + connect( inputSource ) { + + if ( inputSource && inputSource.hand ) { + + const hand = this._hand; + + if ( hand ) { + + for ( const inputjoint of inputSource.hand.values() ) { + + // Initialize hand with joints when connected + this._getHandJoint( hand, inputjoint ); + + } + + } + + } + + this.dispatchEvent( { type: 'connected', data: inputSource } ); + + return this; + + } + + disconnect( inputSource ) { + + this.dispatchEvent( { type: 'disconnected', data: inputSource } ); + + if ( this._targetRay !== null ) { + + this._targetRay.visible = false; + + } + + if ( this._grip !== null ) { + + this._grip.visible = false; + + } + + if ( this._hand !== null ) { + + this._hand.visible = false; + + } + + return this; + + } + + update( inputSource, frame, referenceSpace ) { + + let inputPose = null; + let gripPose = null; + let handPose = null; + + const targetRay = this._targetRay; + const grip = this._grip; + const hand = this._hand; + + if ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) { + + if ( hand && inputSource.hand ) { + + handPose = true; + + for ( const inputjoint of inputSource.hand.values() ) { + + // Update the joints groups with the XRJoint poses + const jointPose = frame.getJointPose( inputjoint, referenceSpace ); + + // The transform of this joint will be updated with the joint pose on each frame + const joint = this._getHandJoint( hand, inputjoint ); + + if ( jointPose !== null ) { + + joint.matrix.fromArray( jointPose.transform.matrix ); + joint.matrix.decompose( joint.position, joint.rotation, joint.scale ); + joint.matrixWorldNeedsUpdate = true; + joint.jointRadius = jointPose.radius; + + } + + joint.visible = jointPose !== null; + + } + + // Custom events + + // Check pinchz + const indexTip = hand.joints[ 'index-finger-tip' ]; + const thumbTip = hand.joints[ 'thumb-tip' ]; + const distance = indexTip.position.distanceTo( thumbTip.position ); + + const distanceToPinch = 0.02; + const threshold = 0.005; + + if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) { + + hand.inputState.pinching = false; + this.dispatchEvent( { + type: 'pinchend', + handedness: inputSource.handedness, + target: this + } ); + + } else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) { + + hand.inputState.pinching = true; + this.dispatchEvent( { + type: 'pinchstart', + handedness: inputSource.handedness, + target: this + } ); + + } + + } else { + + if ( grip !== null && inputSource.gripSpace ) { + + gripPose = frame.getPose( inputSource.gripSpace, referenceSpace ); + + if ( gripPose !== null ) { + + grip.matrix.fromArray( gripPose.transform.matrix ); + grip.matrix.decompose( grip.position, grip.rotation, grip.scale ); + grip.matrixWorldNeedsUpdate = true; + + if ( gripPose.linearVelocity ) { + + grip.hasLinearVelocity = true; + grip.linearVelocity.copy( gripPose.linearVelocity ); + + } else { + + grip.hasLinearVelocity = false; + + } + + if ( gripPose.angularVelocity ) { + + grip.hasAngularVelocity = true; + grip.angularVelocity.copy( gripPose.angularVelocity ); + + } else { + + grip.hasAngularVelocity = false; + + } + + } + + } + + } + + if ( targetRay !== null ) { + + inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); + + // Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it + if ( inputPose === null && gripPose !== null ) { + + inputPose = gripPose; + + } + + if ( inputPose !== null ) { + + targetRay.matrix.fromArray( inputPose.transform.matrix ); + targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale ); + targetRay.matrixWorldNeedsUpdate = true; + + if ( inputPose.linearVelocity ) { + + targetRay.hasLinearVelocity = true; + targetRay.linearVelocity.copy( inputPose.linearVelocity ); + + } else { + + targetRay.hasLinearVelocity = false; + + } + + if ( inputPose.angularVelocity ) { + + targetRay.hasAngularVelocity = true; + targetRay.angularVelocity.copy( inputPose.angularVelocity ); + + } else { + + targetRay.hasAngularVelocity = false; + + } + + this.dispatchEvent( _moveEvent ); + + } + + } + + + } + + if ( targetRay !== null ) { + + targetRay.visible = ( inputPose !== null ); + + } + + if ( grip !== null ) { + + grip.visible = ( gripPose !== null ); + + } + + if ( hand !== null ) { + + hand.visible = ( handPose !== null ); + + } + + return this; + + } + + // private method + + _getHandJoint( hand, inputjoint ) { + + if ( hand.joints[ inputjoint.jointName ] === undefined ) { + + const joint = new Group$1(); + joint.matrixAutoUpdate = false; + joint.visible = false; + hand.joints[ inputjoint.jointName ] = joint; + + hand.add( joint ); + + } + + return hand.joints[ inputjoint.jointName ]; + + } + + } + + const _occlusion_vertex = ` +void main() { + + gl_Position = vec4( position, 1.0 ); + +}`; + + const _occlusion_fragment = ` +uniform sampler2DArray depthColor; +uniform float depthWidth; +uniform float depthHeight; + +void main() { + + vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); + + if ( coord.x >= 1.0 ) { + + gl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; + + } else { + + gl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; + + } + +}`; + + class WebXRDepthSensing { + + constructor() { + + this.texture = null; + this.mesh = null; + + this.depthNear = 0; + this.depthFar = 0; + + } + + init( renderer, depthData, renderState ) { + + if ( this.texture === null ) { + + const texture = new Texture(); + + const texProps = renderer.properties.get( texture ); + texProps.__webglTexture = depthData.texture; + + if ( ( depthData.depthNear != renderState.depthNear ) || ( depthData.depthFar != renderState.depthFar ) ) { + + this.depthNear = depthData.depthNear; + this.depthFar = depthData.depthFar; + + } + + this.texture = texture; + + } + + } + + render( renderer, cameraXR ) { + + if ( this.texture !== null ) { + + if ( this.mesh === null ) { + + const viewport = cameraXR.cameras[ 0 ].viewport; + const material = new ShaderMaterial( { + extensions: { fragDepth: true }, + vertexShader: _occlusion_vertex, + fragmentShader: _occlusion_fragment, + uniforms: { + depthColor: { value: this.texture }, + depthWidth: { value: viewport.z }, + depthHeight: { value: viewport.w } + } + } ); + + this.mesh = new Mesh( new PlaneGeometry( 20, 20 ), material ); + + } + + renderer.render( this.mesh, cameraXR ); + + } + + } + + reset() { + + this.texture = null; + this.mesh = null; + + } + + } + + class WebXRManager extends EventDispatcher { + + constructor( renderer, gl ) { + + super(); + + const scope = this; + + let session = null; + + let framebufferScaleFactor = 1.0; + + let referenceSpace = null; + let referenceSpaceType = 'local-floor'; + // Set default foveation to maximum. + let foveation = 1.0; + let customReferenceSpace = null; + + let pose = null; + let glBinding = null; + let glProjLayer = null; + let glBaseLayer = null; + let xrFrame = null; + + const depthSensing = new WebXRDepthSensing(); + const attributes = gl.getContextAttributes(); + + let initialRenderTarget = null; + let newRenderTarget = null; + + const controllers = []; + const controllerInputSources = []; + + const currentSize = new Vector2(); + let currentPixelRatio = null; + + // + + const cameraL = new PerspectiveCamera(); + cameraL.layers.enable( 1 ); + cameraL.viewport = new Vector4(); + + const cameraR = new PerspectiveCamera(); + cameraR.layers.enable( 2 ); + cameraR.viewport = new Vector4(); + + const cameras = [ cameraL, cameraR ]; + + const cameraXR = new ArrayCamera(); + cameraXR.layers.enable( 1 ); + cameraXR.layers.enable( 2 ); + + let _currentDepthNear = null; + let _currentDepthFar = null; + + // + + this.cameraAutoUpdate = true; + this.enabled = false; + + this.isPresenting = false; + + this.getController = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getTargetRaySpace(); + + }; + + this.getControllerGrip = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getGripSpace(); + + }; + + this.getHand = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getHandSpace(); + + }; + + // + + function onSessionEvent( event ) { + + const controllerIndex = controllerInputSources.indexOf( event.inputSource ); + + if ( controllerIndex === - 1 ) { + + return; + + } + + const controller = controllers[ controllerIndex ]; + + if ( controller !== undefined ) { + + controller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace ); + controller.dispatchEvent( { type: event.type, data: event.inputSource } ); + + } + + } + + function onSessionEnd() { + + session.removeEventListener( 'select', onSessionEvent ); + session.removeEventListener( 'selectstart', onSessionEvent ); + session.removeEventListener( 'selectend', onSessionEvent ); + session.removeEventListener( 'squeeze', onSessionEvent ); + session.removeEventListener( 'squeezestart', onSessionEvent ); + session.removeEventListener( 'squeezeend', onSessionEvent ); + session.removeEventListener( 'end', onSessionEnd ); + session.removeEventListener( 'inputsourceschange', onInputSourcesChange ); + + for ( let i = 0; i < controllers.length; i ++ ) { + + const inputSource = controllerInputSources[ i ]; + + if ( inputSource === null ) continue; + + controllerInputSources[ i ] = null; + + controllers[ i ].disconnect( inputSource ); + + } + + _currentDepthNear = null; + _currentDepthFar = null; + + depthSensing.reset(); + + // restore framebuffer/rendering state + + renderer.setRenderTarget( initialRenderTarget ); + + glBaseLayer = null; + glProjLayer = null; + glBinding = null; + session = null; + newRenderTarget = null; + + // + + animation.stop(); + + scope.isPresenting = false; + + renderer.setPixelRatio( currentPixelRatio ); + renderer.setSize( currentSize.width, currentSize.height, false ); + + scope.dispatchEvent( { type: 'sessionend' } ); + + } + + this.setFramebufferScaleFactor = function ( value ) { + + framebufferScaleFactor = value; + + if ( scope.isPresenting === true ) { + + console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' ); + + } + + }; + + this.setReferenceSpaceType = function ( value ) { + + referenceSpaceType = value; + + if ( scope.isPresenting === true ) { + + console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' ); + + } + + }; + + this.getReferenceSpace = function () { + + return customReferenceSpace || referenceSpace; + + }; + + this.setReferenceSpace = function ( space ) { + + customReferenceSpace = space; + + }; + + this.getBaseLayer = function () { + + return glProjLayer !== null ? glProjLayer : glBaseLayer; + + }; + + this.getBinding = function () { + + return glBinding; + + }; + + this.getFrame = function () { + + return xrFrame; + + }; + + this.getSession = function () { + + return session; + + }; + + this.setSession = async function ( value ) { + + session = value; + + if ( session !== null ) { + + initialRenderTarget = renderer.getRenderTarget(); + + session.addEventListener( 'select', onSessionEvent ); + session.addEventListener( 'selectstart', onSessionEvent ); + session.addEventListener( 'selectend', onSessionEvent ); + session.addEventListener( 'squeeze', onSessionEvent ); + session.addEventListener( 'squeezestart', onSessionEvent ); + session.addEventListener( 'squeezeend', onSessionEvent ); + session.addEventListener( 'end', onSessionEnd ); + session.addEventListener( 'inputsourceschange', onInputSourcesChange ); + + if ( attributes.xrCompatible !== true ) { + + await gl.makeXRCompatible(); + + } + + currentPixelRatio = renderer.getPixelRatio(); + renderer.getSize( currentSize ); + + if ( ( session.renderState.layers === undefined ) || ( renderer.capabilities.isWebGL2 === false ) ) { + + const layerInit = { + antialias: ( session.renderState.layers === undefined ) ? attributes.antialias : true, + alpha: true, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor: framebufferScaleFactor + }; + + glBaseLayer = new XRWebGLLayer( session, gl, layerInit ); + + session.updateRenderState( { baseLayer: glBaseLayer } ); + + renderer.setPixelRatio( 1 ); + renderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false ); + + newRenderTarget = new WebGLRenderTarget( + glBaseLayer.framebufferWidth, + glBaseLayer.framebufferHeight, + { + format: RGBAFormat, + type: UnsignedByteType, + colorSpace: renderer.outputColorSpace, + stencilBuffer: attributes.stencil + } + ); + + } else { + + let depthFormat = null; + let depthType = null; + let glDepthFormat = null; + + if ( attributes.depth ) { + + glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; + depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; + depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; + + } + + const projectionlayerInit = { + colorFormat: gl.RGBA8, + depthFormat: glDepthFormat, + scaleFactor: framebufferScaleFactor + }; + + glBinding = new XRWebGLBinding( session, gl ); + + glProjLayer = glBinding.createProjectionLayer( projectionlayerInit ); + + session.updateRenderState( { layers: [ glProjLayer ] } ); + + renderer.setPixelRatio( 1 ); + renderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false ); + + newRenderTarget = new WebGLRenderTarget( + glProjLayer.textureWidth, + glProjLayer.textureHeight, + { + format: RGBAFormat, + type: UnsignedByteType, + depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ), + stencilBuffer: attributes.stencil, + colorSpace: renderer.outputColorSpace, + samples: attributes.antialias ? 4 : 0 + } ); + + const renderTargetProperties = renderer.properties.get( newRenderTarget ); + renderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues; + + } + + newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278 + + this.setFoveation( foveation ); + + customReferenceSpace = null; + referenceSpace = await session.requestReferenceSpace( referenceSpaceType ); + + animation.setContext( session ); + animation.start(); + + scope.isPresenting = true; + + scope.dispatchEvent( { type: 'sessionstart' } ); + + } + + }; + + this.getEnvironmentBlendMode = function () { + + if ( session !== null ) { + + return session.environmentBlendMode; + + } + + }; + + function onInputSourcesChange( event ) { + + // Notify disconnected + + for ( let i = 0; i < event.removed.length; i ++ ) { + + const inputSource = event.removed[ i ]; + const index = controllerInputSources.indexOf( inputSource ); + + if ( index >= 0 ) { + + controllerInputSources[ index ] = null; + controllers[ index ].disconnect( inputSource ); + + } + + } + + // Notify connected + + for ( let i = 0; i < event.added.length; i ++ ) { + + const inputSource = event.added[ i ]; + + let controllerIndex = controllerInputSources.indexOf( inputSource ); + + if ( controllerIndex === - 1 ) { + + // Assign input source a controller that currently has no input source + + for ( let i = 0; i < controllers.length; i ++ ) { + + if ( i >= controllerInputSources.length ) { + + controllerInputSources.push( inputSource ); + controllerIndex = i; + break; + + } else if ( controllerInputSources[ i ] === null ) { + + controllerInputSources[ i ] = inputSource; + controllerIndex = i; + break; + + } + + } + + // If all controllers do currently receive input we ignore new ones + + if ( controllerIndex === - 1 ) break; + + } + + const controller = controllers[ controllerIndex ]; + + if ( controller ) { + + controller.connect( inputSource ); + + } + + } + + } + + // + + const cameraLPos = new Vector3(); + const cameraRPos = new Vector3(); + + /** + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + function setProjectionFromUnion( camera, cameraL, cameraR ) { + + cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); + cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); + + const ipd = cameraLPos.distanceTo( cameraRPos ); + + const projL = cameraL.projectionMatrix.elements; + const projR = cameraR.projectionMatrix.elements; + + // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + const near = projL[ 14 ] / ( projL[ 10 ] - 1 ); + const far = projL[ 14 ] / ( projL[ 10 ] + 1 ); + const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; + const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; + + const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; + const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; + const left = near * leftFov; + const right = near * rightFov; + + // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + const zOffset = ipd / ( - leftFov + rightFov ); + const xOffset = zOffset * - leftFov; + + // TODO: Better way to apply this offset? + cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); + camera.translateX( xOffset ); + camera.translateZ( zOffset ); + camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); + camera.matrixWorldInverse.copy( camera.matrixWorld ).invert(); + + // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + const near2 = near + zOffset; + const far2 = far + zOffset; + const left2 = left - xOffset; + const right2 = right + ( ipd - xOffset ); + const top2 = topFov * far / far2 * near2; + const bottom2 = bottomFov * far / far2 * near2; + + camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); + camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert(); + + } + + function updateCamera( camera, parent ) { + + if ( parent === null ) { + + camera.matrixWorld.copy( camera.matrix ); + + } else { + + camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); + + } + + camera.matrixWorldInverse.copy( camera.matrixWorld ).invert(); + + } + + this.updateCamera = function ( camera ) { + + if ( session === null ) return; + + if ( depthSensing.texture !== null ) { + + camera.near = depthSensing.depthNear; + camera.far = depthSensing.depthFar; + + } + + cameraXR.near = cameraR.near = cameraL.near = camera.near; + cameraXR.far = cameraR.far = cameraL.far = camera.far; + + if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) { + + // Note that the new renderState won't apply until the next frame. See #18320 + + session.updateRenderState( { + depthNear: cameraXR.near, + depthFar: cameraXR.far + } ); + + _currentDepthNear = cameraXR.near; + _currentDepthFar = cameraXR.far; + + cameraL.near = _currentDepthNear; + cameraL.far = _currentDepthFar; + cameraR.near = _currentDepthNear; + cameraR.far = _currentDepthFar; + + cameraL.updateProjectionMatrix(); + cameraR.updateProjectionMatrix(); + camera.updateProjectionMatrix(); + + } + + const parent = camera.parent; + const cameras = cameraXR.cameras; + + updateCamera( cameraXR, parent ); + + for ( let i = 0; i < cameras.length; i ++ ) { + + updateCamera( cameras[ i ], parent ); + + } + + // update projection matrix for proper view frustum culling + + if ( cameras.length === 2 ) { + + setProjectionFromUnion( cameraXR, cameraL, cameraR ); + + } else { + + // assume single camera setup (AR) + + cameraXR.projectionMatrix.copy( cameraL.projectionMatrix ); + + } + + // update user camera and its children + + updateUserCamera( camera, cameraXR, parent ); + + }; + + function updateUserCamera( camera, cameraXR, parent ) { + + if ( parent === null ) { + + camera.matrix.copy( cameraXR.matrixWorld ); + + } else { + + camera.matrix.copy( parent.matrixWorld ); + camera.matrix.invert(); + camera.matrix.multiply( cameraXR.matrixWorld ); + + } + + camera.matrix.decompose( camera.position, camera.quaternion, camera.scale ); + camera.updateMatrixWorld( true ); + + camera.projectionMatrix.copy( cameraXR.projectionMatrix ); + camera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse ); + + if ( camera.isPerspectiveCamera ) { + + camera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] ); + camera.zoom = 1; + + } + + } + + this.getCamera = function () { + + return cameraXR; + + }; + + this.getFoveation = function () { + + if ( glProjLayer === null && glBaseLayer === null ) { + + return undefined; + + } + + return foveation; + + }; + + this.setFoveation = function ( value ) { + + // 0 = no foveation = full resolution + // 1 = maximum foveation = the edges render at lower resolution + + foveation = value; + + if ( glProjLayer !== null ) { + + glProjLayer.fixedFoveation = value; + + } + + if ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) { + + glBaseLayer.fixedFoveation = value; + + } + + }; + + this.hasDepthSensing = function () { + + return depthSensing.texture !== null; + + }; + + // Animation Loop + + let onAnimationFrameCallback = null; + + function onAnimationFrame( time, frame ) { + + pose = frame.getViewerPose( customReferenceSpace || referenceSpace ); + xrFrame = frame; + + if ( pose !== null ) { + + const views = pose.views; + + if ( glBaseLayer !== null ) { + + renderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer ); + renderer.setRenderTarget( newRenderTarget ); + + } + + let cameraXRNeedsUpdate = false; + + // check if it's necessary to rebuild cameraXR's camera list + + if ( views.length !== cameraXR.cameras.length ) { + + cameraXR.cameras.length = 0; + cameraXRNeedsUpdate = true; + + } + + for ( let i = 0; i < views.length; i ++ ) { + + const view = views[ i ]; + + let viewport = null; + + if ( glBaseLayer !== null ) { + + viewport = glBaseLayer.getViewport( view ); + + } else { + + const glSubImage = glBinding.getViewSubImage( glProjLayer, view ); + viewport = glSubImage.viewport; + + // For side-by-side projection, we only produce a single texture for both eyes. + if ( i === 0 ) { + + renderer.setRenderTargetTextures( + newRenderTarget, + glSubImage.colorTexture, + glProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture ); + + renderer.setRenderTarget( newRenderTarget ); + + } + + } + + let camera = cameras[ i ]; + + if ( camera === undefined ) { + + camera = new PerspectiveCamera(); + camera.layers.enable( i ); + camera.viewport = new Vector4(); + cameras[ i ] = camera; + + } + + camera.matrix.fromArray( view.transform.matrix ); + camera.matrix.decompose( camera.position, camera.quaternion, camera.scale ); + camera.projectionMatrix.fromArray( view.projectionMatrix ); + camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert(); + camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); + + if ( i === 0 ) { + + cameraXR.matrix.copy( camera.matrix ); + cameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale ); + + } + + if ( cameraXRNeedsUpdate === true ) { + + cameraXR.cameras.push( camera ); + + } + + } + + // + + const enabledFeatures = session.enabledFeatures; + + if ( enabledFeatures && enabledFeatures.includes( 'depth-sensing' ) ) { + + const depthData = glBinding.getDepthInformation( views[ 0 ] ); + + if ( depthData && depthData.isValid && depthData.texture ) { + + depthSensing.init( renderer, depthData, session.renderState ); + + } + + } + + } + + // + + for ( let i = 0; i < controllers.length; i ++ ) { + + const inputSource = controllerInputSources[ i ]; + const controller = controllers[ i ]; + + if ( inputSource !== null && controller !== undefined ) { + + controller.update( inputSource, frame, customReferenceSpace || referenceSpace ); + + } + + } + + depthSensing.render( renderer, cameraXR ); + + if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame ); + + if ( frame.detectedPlanes ) { + + scope.dispatchEvent( { type: 'planesdetected', data: frame } ); + + } + + xrFrame = null; + + } + + const animation = new WebGLAnimation(); + + animation.setAnimationLoop( onAnimationFrame ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + + }; + + this.dispose = function () {}; + + } + + } + + function WebGLMaterials( renderer, properties ) { + + function refreshTransformUniform( map, uniform ) { + + if ( map.matrixAutoUpdate === true ) { + + map.updateMatrix(); + + } + + uniform.value.copy( map.matrix ); + + } + + function refreshFogUniforms( uniforms, fog ) { + + fog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) ); + + if ( fog.isFog ) { + + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + + } else if ( fog.isFogExp2 ) { + + uniforms.fogDensity.value = fog.density; + + } + + } + + function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) { + + if ( material.isMeshBasicMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isMeshLambertMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isMeshToonMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsToon( uniforms, material ); + + } else if ( material.isMeshPhongMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsPhong( uniforms, material ); + + } else if ( material.isMeshStandardMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsStandard( uniforms, material ); + + if ( material.isMeshPhysicalMaterial ) { + + refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ); + + } + + } else if ( material.isMeshMatcapMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsMatcap( uniforms, material ); + + } else if ( material.isMeshDepthMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isMeshDistanceMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsDistance( uniforms, material ); + + } else if ( material.isMeshNormalMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isLineBasicMaterial ) { + + refreshUniformsLine( uniforms, material ); + + if ( material.isLineDashedMaterial ) { + + refreshUniformsDash( uniforms, material ); + + } + + } else if ( material.isPointsMaterial ) { + + refreshUniformsPoints( uniforms, material, pixelRatio, height ); + + } else if ( material.isSpriteMaterial ) { + + refreshUniformsSprites( uniforms, material ); + + } else if ( material.isShadowMaterial ) { + + uniforms.color.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + } else if ( material.isShaderMaterial ) { + + material.uniformsNeedUpdate = false; // #15581 + + } + + } + + function refreshUniformsCommon( uniforms, material ) { + + uniforms.opacity.value = material.opacity; + + if ( material.color ) { + + uniforms.diffuse.value.copy( material.color ); + + } + + if ( material.emissive ) { + + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + } + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.mapTransform ); + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform ); + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + + refreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform ); + + uniforms.bumpScale.value = material.bumpScale; + + if ( material.side === BackSide ) { + + uniforms.bumpScale.value *= - 1; + + } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + + refreshTransformUniform( material.normalMap, uniforms.normalMapTransform ); + + uniforms.normalScale.value.copy( material.normalScale ); + + if ( material.side === BackSide ) { + + uniforms.normalScale.value.negate(); + + } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + + refreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform ); + + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + refreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform ); + + } + + if ( material.specularMap ) { + + uniforms.specularMap.value = material.specularMap; + + refreshTransformUniform( material.specularMap, uniforms.specularMapTransform ); + + } + + if ( material.alphaTest > 0 ) { + + uniforms.alphaTest.value = material.alphaTest; + + } + + const envMap = properties.get( material ).envMap; + + if ( envMap ) { + + uniforms.envMap.value = envMap; + + uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1; + + uniforms.reflectivity.value = material.reflectivity; + uniforms.ior.value = material.ior; + uniforms.refractionRatio.value = material.refractionRatio; + + } + + if ( material.lightMap ) { + + uniforms.lightMap.value = material.lightMap; + + // artist-friendly light intensity scaling factor + const scaleFactor = ( renderer._useLegacyLights === true ) ? Math.PI : 1; + + uniforms.lightMapIntensity.value = material.lightMapIntensity * scaleFactor; + + refreshTransformUniform( material.lightMap, uniforms.lightMapTransform ); + + } + + if ( material.aoMap ) { + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + refreshTransformUniform( material.aoMap, uniforms.aoMapTransform ); + + } + + } + + function refreshUniformsLine( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.mapTransform ); + + } + + } + + function refreshUniformsDash( uniforms, material ) { + + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + + } + + function refreshUniformsPoints( uniforms, material, pixelRatio, height ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * pixelRatio; + uniforms.scale.value = height * 0.5; + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.uvTransform ); + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform ); + + } + + if ( material.alphaTest > 0 ) { + + uniforms.alphaTest.value = material.alphaTest; + + } + + } + + function refreshUniformsSprites( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.mapTransform ); + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform ); + + } + + if ( material.alphaTest > 0 ) { + + uniforms.alphaTest.value = material.alphaTest; + + } + + } + + function refreshUniformsPhong( uniforms, material ) { + + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + + } + + function refreshUniformsToon( uniforms, material ) { + + if ( material.gradientMap ) { + + uniforms.gradientMap.value = material.gradientMap; + + } + + } + + function refreshUniformsStandard( uniforms, material ) { + + uniforms.metalness.value = material.metalness; + + if ( material.metalnessMap ) { + + uniforms.metalnessMap.value = material.metalnessMap; + + refreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform ); + + } + + uniforms.roughness.value = material.roughness; + + if ( material.roughnessMap ) { + + uniforms.roughnessMap.value = material.roughnessMap; + + refreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform ); + + } + + const envMap = properties.get( material ).envMap; + + if ( envMap ) { + + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + + } + + function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) { + + uniforms.ior.value = material.ior; // also part of uniforms common + + if ( material.sheen > 0 ) { + + uniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen ); + + uniforms.sheenRoughness.value = material.sheenRoughness; + + if ( material.sheenColorMap ) { + + uniforms.sheenColorMap.value = material.sheenColorMap; + + refreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform ); + + } + + if ( material.sheenRoughnessMap ) { + + uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap; + + refreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform ); + + } + + } + + if ( material.clearcoat > 0 ) { + + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + + if ( material.clearcoatMap ) { + + uniforms.clearcoatMap.value = material.clearcoatMap; + + refreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform ); + + } + + if ( material.clearcoatRoughnessMap ) { + + uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; + + refreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform ); + + } + + if ( material.clearcoatNormalMap ) { + + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + + refreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform ); + + uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); + + if ( material.side === BackSide ) { + + uniforms.clearcoatNormalScale.value.negate(); + + } + + } + + } + + if ( material.iridescence > 0 ) { + + uniforms.iridescence.value = material.iridescence; + uniforms.iridescenceIOR.value = material.iridescenceIOR; + uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ]; + uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ]; + + if ( material.iridescenceMap ) { + + uniforms.iridescenceMap.value = material.iridescenceMap; + + refreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform ); + + } + + if ( material.iridescenceThicknessMap ) { + + uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap; + + refreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform ); + + } + + } + + if ( material.transmission > 0 ) { + + uniforms.transmission.value = material.transmission; + uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; + uniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height ); + + if ( material.transmissionMap ) { + + uniforms.transmissionMap.value = material.transmissionMap; + + refreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform ); + + } + + uniforms.thickness.value = material.thickness; + + if ( material.thicknessMap ) { + + uniforms.thicknessMap.value = material.thicknessMap; + + refreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform ); + + } + + uniforms.attenuationDistance.value = material.attenuationDistance; + uniforms.attenuationColor.value.copy( material.attenuationColor ); + + } + + if ( material.anisotropy > 0 ) { + + uniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) ); + + if ( material.anisotropyMap ) { + + uniforms.anisotropyMap.value = material.anisotropyMap; + + refreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform ); + + } + + } + + uniforms.specularIntensity.value = material.specularIntensity; + uniforms.specularColor.value.copy( material.specularColor ); + + if ( material.specularColorMap ) { + + uniforms.specularColorMap.value = material.specularColorMap; + + refreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform ); + + } + + if ( material.specularIntensityMap ) { + + uniforms.specularIntensityMap.value = material.specularIntensityMap; + + refreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform ); + + } + + } + + function refreshUniformsMatcap( uniforms, material ) { + + if ( material.matcap ) { + + uniforms.matcap.value = material.matcap; + + } + + } + + function refreshUniformsDistance( uniforms, material ) { + + const light = properties.get( material ).light; + + uniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld ); + uniforms.nearDistance.value = light.shadow.camera.near; + uniforms.farDistance.value = light.shadow.camera.far; + + } + + return { + refreshFogUniforms: refreshFogUniforms, + refreshMaterialUniforms: refreshMaterialUniforms + }; + + } + + function WebGLUniformsGroups( gl, info, capabilities, state ) { + + let buffers = {}; + let updateList = {}; + let allocatedBindingPoints = []; + + const maxBindingPoints = ( capabilities.isWebGL2 ) ? gl.getParameter( gl.MAX_UNIFORM_BUFFER_BINDINGS ) : 0; // binding points are global whereas block indices are per shader program + + function bind( uniformsGroup, program ) { + + const webglProgram = program.program; + state.uniformBlockBinding( uniformsGroup, webglProgram ); + + } + + function update( uniformsGroup, program ) { + + let buffer = buffers[ uniformsGroup.id ]; + + if ( buffer === undefined ) { + + prepareUniformsGroup( uniformsGroup ); + + buffer = createBuffer( uniformsGroup ); + buffers[ uniformsGroup.id ] = buffer; + + uniformsGroup.addEventListener( 'dispose', onUniformsGroupsDispose ); + + } + + // ensure to update the binding points/block indices mapping for this program + + const webglProgram = program.program; + state.updateUBOMapping( uniformsGroup, webglProgram ); + + // update UBO once per frame + + const frame = info.render.frame; + + if ( updateList[ uniformsGroup.id ] !== frame ) { + + updateBufferData( uniformsGroup ); + + updateList[ uniformsGroup.id ] = frame; + + } + + } + + function createBuffer( uniformsGroup ) { + + // the setup of an UBO is independent of a particular shader program but global + + const bindingPointIndex = allocateBindingPointIndex(); + uniformsGroup.__bindingPointIndex = bindingPointIndex; + + const buffer = gl.createBuffer(); + const size = uniformsGroup.__size; + const usage = uniformsGroup.usage; + + gl.bindBuffer( gl.UNIFORM_BUFFER, buffer ); + gl.bufferData( gl.UNIFORM_BUFFER, size, usage ); + gl.bindBuffer( gl.UNIFORM_BUFFER, null ); + gl.bindBufferBase( gl.UNIFORM_BUFFER, bindingPointIndex, buffer ); + + return buffer; + + } + + function allocateBindingPointIndex() { + + for ( let i = 0; i < maxBindingPoints; i ++ ) { + + if ( allocatedBindingPoints.indexOf( i ) === - 1 ) { + + allocatedBindingPoints.push( i ); + return i; + + } + + } + + console.error( 'THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' ); + + return 0; + + } + + function updateBufferData( uniformsGroup ) { + + const buffer = buffers[ uniformsGroup.id ]; + const uniforms = uniformsGroup.uniforms; + const cache = uniformsGroup.__cache; + + gl.bindBuffer( gl.UNIFORM_BUFFER, buffer ); + + for ( let i = 0, il = uniforms.length; i < il; i ++ ) { + + const uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ]; + + for ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) { + + const uniform = uniformArray[ j ]; + + if ( hasUniformChanged( uniform, i, j, cache ) === true ) { + + const offset = uniform.__offset; + + const values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ]; + + let arrayOffset = 0; + + for ( let k = 0; k < values.length; k ++ ) { + + const value = values[ k ]; + + const info = getUniformSize( value ); + + // TODO add integer and struct support + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + uniform.__data[ 0 ] = value; + gl.bufferSubData( gl.UNIFORM_BUFFER, offset + arrayOffset, uniform.__data ); + + } else if ( value.isMatrix3 ) { + + // manually converting 3x3 to 3x4 + + uniform.__data[ 0 ] = value.elements[ 0 ]; + uniform.__data[ 1 ] = value.elements[ 1 ]; + uniform.__data[ 2 ] = value.elements[ 2 ]; + uniform.__data[ 3 ] = 0; + uniform.__data[ 4 ] = value.elements[ 3 ]; + uniform.__data[ 5 ] = value.elements[ 4 ]; + uniform.__data[ 6 ] = value.elements[ 5 ]; + uniform.__data[ 7 ] = 0; + uniform.__data[ 8 ] = value.elements[ 6 ]; + uniform.__data[ 9 ] = value.elements[ 7 ]; + uniform.__data[ 10 ] = value.elements[ 8 ]; + uniform.__data[ 11 ] = 0; + + } else { + + value.toArray( uniform.__data, arrayOffset ); + + arrayOffset += info.storage / Float32Array.BYTES_PER_ELEMENT; + + } + + } + + gl.bufferSubData( gl.UNIFORM_BUFFER, offset, uniform.__data ); + + } + + } + + } + + gl.bindBuffer( gl.UNIFORM_BUFFER, null ); + + } + + function hasUniformChanged( uniform, index, indexArray, cache ) { + + const value = uniform.value; + const indexString = index + '_' + indexArray; + + if ( cache[ indexString ] === undefined ) { + + // cache entry does not exist so far + + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + cache[ indexString ] = value; + + } else { + + cache[ indexString ] = value.clone(); + + } + + return true; + + } else { + + const cachedObject = cache[ indexString ]; + + // compare current value with cached entry + + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + if ( cachedObject !== value ) { + + cache[ indexString ] = value; + return true; + + } + + } else { + + if ( cachedObject.equals( value ) === false ) { + + cachedObject.copy( value ); + return true; + + } + + } + + } + + return false; + + } + + function prepareUniformsGroup( uniformsGroup ) { + + // determine total buffer size according to the STD140 layout + // Hint: STD140 is the only supported layout in WebGL 2 + + const uniforms = uniformsGroup.uniforms; + + let offset = 0; // global buffer offset in bytes + const chunkSize = 16; // size of a chunk in bytes + + for ( let i = 0, l = uniforms.length; i < l; i ++ ) { + + const uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ]; + + for ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) { + + const uniform = uniformArray[ j ]; + + const values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ]; + + for ( let k = 0, kl = values.length; k < kl; k ++ ) { + + const value = values[ k ]; + + const info = getUniformSize( value ); + + // Calculate the chunk offset + const chunkOffsetUniform = offset % chunkSize; + + // Check for chunk overflow + if ( chunkOffsetUniform !== 0 && ( chunkSize - chunkOffsetUniform ) < info.boundary ) { + + // Add padding and adjust offset + offset += ( chunkSize - chunkOffsetUniform ); + + } + + // the following two properties will be used for partial buffer updates + + uniform.__data = new Float32Array( info.storage / Float32Array.BYTES_PER_ELEMENT ); + uniform.__offset = offset; + + + // Update the global offset + offset += info.storage; + + + } + + } + + } + + // ensure correct final padding + + const chunkOffset = offset % chunkSize; + + if ( chunkOffset > 0 ) offset += ( chunkSize - chunkOffset ); + + // + + uniformsGroup.__size = offset; + uniformsGroup.__cache = {}; + + return this; + + } + + function getUniformSize( value ) { + + const info = { + boundary: 0, // bytes + storage: 0 // bytes + }; + + // determine sizes according to STD140 + + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + // float/int/bool + + info.boundary = 4; + info.storage = 4; + + } else if ( value.isVector2 ) { + + // vec2 + + info.boundary = 8; + info.storage = 8; + + } else if ( value.isVector3 || value.isColor ) { + + // vec3 + + info.boundary = 16; + info.storage = 12; // evil: vec3 must start on a 16-byte boundary but it only consumes 12 bytes + + } else if ( value.isVector4 ) { + + // vec4 + + info.boundary = 16; + info.storage = 16; + + } else if ( value.isMatrix3 ) { + + // mat3 (in STD140 a 3x3 matrix is represented as 3x4) + + info.boundary = 48; + info.storage = 48; + + } else if ( value.isMatrix4 ) { + + // mat4 + + info.boundary = 64; + info.storage = 64; + + } else if ( value.isTexture ) { + + console.warn( 'THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.' ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Unsupported uniform value type.', value ); + + } + + return info; + + } + + function onUniformsGroupsDispose( event ) { + + const uniformsGroup = event.target; + + uniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose ); + + const index = allocatedBindingPoints.indexOf( uniformsGroup.__bindingPointIndex ); + allocatedBindingPoints.splice( index, 1 ); + + gl.deleteBuffer( buffers[ uniformsGroup.id ] ); + + delete buffers[ uniformsGroup.id ]; + delete updateList[ uniformsGroup.id ]; + + } + + function dispose() { + + for ( const id in buffers ) { + + gl.deleteBuffer( buffers[ id ] ); + + } + + allocatedBindingPoints = []; + buffers = {}; + updateList = {}; + + } + + return { + + bind: bind, + update: update, + + dispose: dispose + + }; + + } + + class WebGLRenderer { + + constructor( parameters = {} ) { + + const { + canvas = createCanvasElement(), + context = null, + depth = true, + stencil = true, + alpha = false, + antialias = false, + premultipliedAlpha = true, + preserveDrawingBuffer = false, + powerPreference = 'default', + failIfMajorPerformanceCaveat = false, + } = parameters; + + this.isWebGLRenderer = true; + + let _alpha; + + if ( context !== null ) { + + _alpha = context.getContextAttributes().alpha; + + } else { + + _alpha = alpha; + + } + + const uintClearColor = new Uint32Array( 4 ); + const intClearColor = new Int32Array( 4 ); + + let currentRenderList = null; + let currentRenderState = null; + + // render() can be called from within a callback triggered by another render. + // We track this so that the nested render call gets its list and state isolated from the parent render call. + + const renderListStack = []; + const renderStateStack = []; + + // public properties + + this.domElement = canvas; + + // Debug configuration container + this.debug = { + + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true, + /** + * Callback for custom error reporting. + * @type {?Function} + */ + onShaderError: null + }; + + // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + + // scene graph + + this.sortObjects = true; + + // user-defined clipping + + this.clippingPlanes = []; + this.localClippingEnabled = false; + + // physically based shading + + this._outputColorSpace = SRGBColorSpace; + + // physical lights + + this._useLegacyLights = false; + + // tone mapping + + this.toneMapping = NoToneMapping; + this.toneMappingExposure = 1.0; + + // internal properties + + const _this = this; + + let _isContextLost = false; + + // internal state cache + + let _currentActiveCubeFace = 0; + let _currentActiveMipmapLevel = 0; + let _currentRenderTarget = null; + let _currentMaterialId = - 1; + + let _currentCamera = null; + + const _currentViewport = new Vector4(); + const _currentScissor = new Vector4(); + let _currentScissorTest = null; + + const _currentClearColor = new Color$1( 0x000000 ); + let _currentClearAlpha = 0; + + // + + let _width = canvas.width; + let _height = canvas.height; + + let _pixelRatio = 1; + let _opaqueSort = null; + let _transparentSort = null; + + const _viewport = new Vector4( 0, 0, _width, _height ); + const _scissor = new Vector4( 0, 0, _width, _height ); + let _scissorTest = false; + + // frustum + + const _frustum = new Frustum(); + + // clipping + + let _clippingEnabled = false; + let _localClippingEnabled = false; + + // transmission + + let _transmissionRenderTarget = null; + + // camera matrices cache + + const _projScreenMatrix = new Matrix4(); + + const _vector2 = new Vector2(); + const _vector3 = new Vector3(); + + const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true }; + + function getTargetPixelRatio() { + + return _currentRenderTarget === null ? _pixelRatio : 1; + + } + + // initialize + + let _gl = context; + + function getContext( contextNames, contextAttributes ) { + + for ( let i = 0; i < contextNames.length; i ++ ) { + + const contextName = contextNames[ i ]; + const context = canvas.getContext( contextName, contextAttributes ); + if ( context !== null ) return context; + + } + + return null; + + } + + try { + + const contextAttributes = { + alpha: true, + depth, + stencil, + antialias, + premultipliedAlpha, + preserveDrawingBuffer, + powerPreference, + failIfMajorPerformanceCaveat, + }; + + // OffscreenCanvas does not have setAttribute, see #22811 + if ( 'setAttribute' in canvas ) canvas.setAttribute( 'data-engine', `three.js r${REVISION}` ); + + // event listeners must be registered before WebGL context is created, see #12753 + canvas.addEventListener( 'webglcontextlost', onContextLost, false ); + canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); + canvas.addEventListener( 'webglcontextcreationerror', onContextCreationError, false ); + + if ( _gl === null ) { + + const contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ]; + + if ( _this.isWebGL1Renderer === true ) { + + contextNames.shift(); + + } + + _gl = getContext( contextNames, contextAttributes ); + + if ( _gl === null ) { + + if ( getContext( contextNames ) ) { + + throw new Error( 'Error creating WebGL context with your selected attributes.' ); + + } else { + + throw new Error( 'Error creating WebGL context.' ); + + } + + } + + } + + if ( typeof WebGLRenderingContext !== 'undefined' && _gl instanceof WebGLRenderingContext ) { // @deprecated, r153 + + console.warn( 'THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163.' ); + + } + + // Some experimental-webgl implementations do not have getShaderPrecisionFormat + + if ( _gl.getShaderPrecisionFormat === undefined ) { + + _gl.getShaderPrecisionFormat = function () { + + return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; + + }; + + } + + } catch ( error ) { + + console.error( 'THREE.WebGLRenderer: ' + error.message ); + throw error; + + } + + let extensions, capabilities, state, info; + let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects; + let programCache, materials, renderLists, renderStates, clipping, shadowMap; + + let background, morphtargets, bufferRenderer, indexedBufferRenderer; + + let utils, bindingStates, uniformsGroups; + + function initGLContext() { + + extensions = new WebGLExtensions( _gl ); + + capabilities = new WebGLCapabilities( _gl, extensions, parameters ); + + extensions.init( capabilities ); + + utils = new WebGLUtils( _gl, extensions, capabilities ); + + state = new WebGLState( _gl, extensions, capabilities ); + + info = new WebGLInfo( _gl ); + properties = new WebGLProperties(); + textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); + cubemaps = new WebGLCubeMaps( _this ); + cubeuvmaps = new WebGLCubeUVMaps( _this ); + attributes = new WebGLAttributes( _gl, capabilities ); + bindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities ); + geometries = new WebGLGeometries( _gl, attributes, info, bindingStates ); + objects = new WebGLObjects( _gl, geometries, attributes, info ); + morphtargets = new WebGLMorphtargets( _gl, capabilities, textures ); + clipping = new WebGLClipping( properties ); + programCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ); + materials = new WebGLMaterials( _this, properties ); + renderLists = new WebGLRenderLists(); + renderStates = new WebGLRenderStates( extensions, capabilities ); + background = new WebGLBackground( _this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha ); + shadowMap = new WebGLShadowMap( _this, objects, capabilities ); + uniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state ); + + bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); + indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); + + info.programs = programCache.programs; + + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.shadowMap = shadowMap; + _this.state = state; + _this.info = info; + + } + + initGLContext(); + + // xr + + const xr = new WebXRManager( _this, _gl ); + + this.xr = xr; + + // API + + this.getContext = function () { + + return _gl; + + }; + + this.getContextAttributes = function () { + + return _gl.getContextAttributes(); + + }; + + this.forceContextLoss = function () { + + const extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) extension.loseContext(); + + }; + + this.forceContextRestore = function () { + + const extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) extension.restoreContext(); + + }; + + this.getPixelRatio = function () { + + return _pixelRatio; + + }; + + this.setPixelRatio = function ( value ) { + + if ( value === undefined ) return; + + _pixelRatio = value; + + this.setSize( _width, _height, false ); + + }; + + this.getSize = function ( target ) { + + return target.set( _width, _height ); + + }; + + this.setSize = function ( width, height, updateStyle = true ) { + + if ( xr.isPresenting ) { + + console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + return; + + } + + _width = width; + _height = height; + + canvas.width = Math.floor( width * _pixelRatio ); + canvas.height = Math.floor( height * _pixelRatio ); + + if ( updateStyle === true ) { + + canvas.style.width = width + 'px'; + canvas.style.height = height + 'px'; + + } + + this.setViewport( 0, 0, width, height ); + + }; + + this.getDrawingBufferSize = function ( target ) { + + return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); + + }; + + this.setDrawingBufferSize = function ( width, height, pixelRatio ) { + + _width = width; + _height = height; + + _pixelRatio = pixelRatio; + + canvas.width = Math.floor( width * pixelRatio ); + canvas.height = Math.floor( height * pixelRatio ); + + this.setViewport( 0, 0, width, height ); + + }; + + this.getCurrentViewport = function ( target ) { + + return target.copy( _currentViewport ); + + }; + + this.getViewport = function ( target ) { + + return target.copy( _viewport ); + + }; + + this.setViewport = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _viewport.set( x.x, x.y, x.z, x.w ); + + } else { + + _viewport.set( x, y, width, height ); + + } + + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissor = function ( target ) { + + return target.copy( _scissor ); + + }; + + this.setScissor = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _scissor.set( x.x, x.y, x.z, x.w ); + + } else { + + _scissor.set( x, y, width, height ); + + } + + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissorTest = function () { + + return _scissorTest; + + }; + + this.setScissorTest = function ( boolean ) { + + state.setScissorTest( _scissorTest = boolean ); + + }; + + this.setOpaqueSort = function ( method ) { + + _opaqueSort = method; + + }; + + this.setTransparentSort = function ( method ) { + + _transparentSort = method; + + }; + + // Clearing + + this.getClearColor = function ( target ) { + + return target.copy( background.getClearColor() ); + + }; + + this.setClearColor = function () { + + background.setClearColor.apply( background, arguments ); + + }; + + this.getClearAlpha = function () { + + return background.getClearAlpha(); + + }; + + this.setClearAlpha = function () { + + background.setClearAlpha.apply( background, arguments ); + + }; + + this.clear = function ( color = true, depth = true, stencil = true ) { + + let bits = 0; + + if ( color ) { + + // check if we're trying to clear an integer target + let isIntegerFormat = false; + if ( _currentRenderTarget !== null ) { + + const targetFormat = _currentRenderTarget.texture.format; + isIntegerFormat = targetFormat === RGBAIntegerFormat || + targetFormat === RGIntegerFormat || + targetFormat === RedIntegerFormat; + + } + + // use the appropriate clear functions to clear the target if it's a signed + // or unsigned integer target + if ( isIntegerFormat ) { + + const targetType = _currentRenderTarget.texture.type; + const isUnsignedType = targetType === UnsignedByteType || + targetType === UnsignedIntType || + targetType === UnsignedShortType || + targetType === UnsignedInt248Type || + targetType === UnsignedShort4444Type || + targetType === UnsignedShort5551Type; + + const clearColor = background.getClearColor(); + const a = background.getClearAlpha(); + const r = clearColor.r; + const g = clearColor.g; + const b = clearColor.b; + + if ( isUnsignedType ) { + + uintClearColor[ 0 ] = r; + uintClearColor[ 1 ] = g; + uintClearColor[ 2 ] = b; + uintClearColor[ 3 ] = a; + _gl.clearBufferuiv( _gl.COLOR, 0, uintClearColor ); + + } else { + + intClearColor[ 0 ] = r; + intClearColor[ 1 ] = g; + intClearColor[ 2 ] = b; + intClearColor[ 3 ] = a; + _gl.clearBufferiv( _gl.COLOR, 0, intClearColor ); + + } + + } else { + + bits |= _gl.COLOR_BUFFER_BIT; + + } + + } + + if ( depth ) bits |= _gl.DEPTH_BUFFER_BIT; + if ( stencil ) { + + bits |= _gl.STENCIL_BUFFER_BIT; + this.state.buffers.stencil.setMask( 0xffffffff ); + + } + + _gl.clear( bits ); + + }; + + this.clearColor = function () { + + this.clear( true, false, false ); + + }; + + this.clearDepth = function () { + + this.clear( false, true, false ); + + }; + + this.clearStencil = function () { + + this.clear( false, false, true ); + + }; + + // + + this.dispose = function () { + + canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); + canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); + canvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false ); + + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + cubemaps.dispose(); + cubeuvmaps.dispose(); + objects.dispose(); + bindingStates.dispose(); + uniformsGroups.dispose(); + programCache.dispose(); + + xr.dispose(); + + xr.removeEventListener( 'sessionstart', onXRSessionStart ); + xr.removeEventListener( 'sessionend', onXRSessionEnd ); + + if ( _transmissionRenderTarget ) { + + _transmissionRenderTarget.dispose(); + _transmissionRenderTarget = null; + + } + + animation.stop(); + + }; + + // Events + + function onContextLost( event ) { + + event.preventDefault(); + + console.log( 'THREE.WebGLRenderer: Context Lost.' ); + + _isContextLost = true; + + } + + function onContextRestore( /* event */ ) { + + console.log( 'THREE.WebGLRenderer: Context Restored.' ); + + _isContextLost = false; + + const infoAutoReset = info.autoReset; + const shadowMapEnabled = shadowMap.enabled; + const shadowMapAutoUpdate = shadowMap.autoUpdate; + const shadowMapNeedsUpdate = shadowMap.needsUpdate; + const shadowMapType = shadowMap.type; + + initGLContext(); + + info.autoReset = infoAutoReset; + shadowMap.enabled = shadowMapEnabled; + shadowMap.autoUpdate = shadowMapAutoUpdate; + shadowMap.needsUpdate = shadowMapNeedsUpdate; + shadowMap.type = shadowMapType; + + } + + function onContextCreationError( event ) { + + console.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage ); + + } + + function onMaterialDispose( event ) { + + const material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + deallocateMaterial( material ); + + } + + // Buffer deallocation + + function deallocateMaterial( material ) { + + releaseMaterialProgramReferences( material ); + + properties.remove( material ); + + } + + + function releaseMaterialProgramReferences( material ) { + + const programs = properties.get( material ).programs; + + if ( programs !== undefined ) { + + programs.forEach( function ( program ) { + + programCache.releaseProgram( program ); + + } ); + + if ( material.isShaderMaterial ) { + + programCache.releaseShaderCache( material ); + + } + + } + + } + + // Buffer rendering + + this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) { + + if ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null) + + const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); + + const program = setProgram( camera, scene, geometry, material, object ); + + state.setMaterial( material, frontFaceCW ); + + // + + let index = geometry.index; + let rangeFactor = 1; + + if ( material.wireframe === true ) { + + index = geometries.getWireframeAttribute( geometry ); + + if ( index === undefined ) return; + + rangeFactor = 2; + + } + + // + + const drawRange = geometry.drawRange; + const position = geometry.attributes.position; + + let drawStart = drawRange.start * rangeFactor; + let drawEnd = ( drawRange.start + drawRange.count ) * rangeFactor; + + if ( group !== null ) { + + drawStart = Math.max( drawStart, group.start * rangeFactor ); + drawEnd = Math.min( drawEnd, ( group.start + group.count ) * rangeFactor ); + + } + + if ( index !== null ) { + + drawStart = Math.max( drawStart, 0 ); + drawEnd = Math.min( drawEnd, index.count ); + + } else if ( position !== undefined && position !== null ) { + + drawStart = Math.max( drawStart, 0 ); + drawEnd = Math.min( drawEnd, position.count ); + + } + + const drawCount = drawEnd - drawStart; + + if ( drawCount < 0 || drawCount === Infinity ) return; + + // + + bindingStates.setup( object, material, program, geometry, index ); + + let attribute; + let renderer = bufferRenderer; + + if ( index !== null ) { + + attribute = attributes.get( index ); + + renderer = indexedBufferRenderer; + renderer.setIndex( attribute ); + + } + + // + + if ( object.isMesh ) { + + if ( material.wireframe === true ) { + + state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); + renderer.setMode( _gl.LINES ); + + } else { + + renderer.setMode( _gl.TRIANGLES ); + + } + + } else if ( object.isLine ) { + + let lineWidth = material.linewidth; + + if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material + + state.setLineWidth( lineWidth * getTargetPixelRatio() ); + + if ( object.isLineSegments ) { + + renderer.setMode( _gl.LINES ); + + } else if ( object.isLineLoop ) { + + renderer.setMode( _gl.LINE_LOOP ); + + } else { + + renderer.setMode( _gl.LINE_STRIP ); + + } + + } else if ( object.isPoints ) { + + renderer.setMode( _gl.POINTS ); + + } else if ( object.isSprite ) { + + renderer.setMode( _gl.TRIANGLES ); + + } + + if ( object.isBatchedMesh ) { + + renderer.renderMultiDraw( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount ); + + } else if ( object.isInstancedMesh ) { + + renderer.renderInstances( drawStart, drawCount, object.count ); + + } else if ( geometry.isInstancedBufferGeometry ) { + + const maxInstanceCount = geometry._maxInstanceCount !== undefined ? geometry._maxInstanceCount : Infinity; + const instanceCount = Math.min( geometry.instanceCount, maxInstanceCount ); + + renderer.renderInstances( drawStart, drawCount, instanceCount ); + + } else { + + renderer.render( drawStart, drawCount ); + + } + + }; + + // Compile + + function prepareMaterial( material, scene, object ) { + + if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) { + + material.side = BackSide; + material.needsUpdate = true; + getProgram( material, scene, object ); + + material.side = FrontSide; + material.needsUpdate = true; + getProgram( material, scene, object ); + + material.side = DoubleSide; + + } else { + + getProgram( material, scene, object ); + + } + + } + + this.compile = function ( scene, camera, targetScene = null ) { + + if ( targetScene === null ) targetScene = scene; + + currentRenderState = renderStates.get( targetScene ); + currentRenderState.init(); + + renderStateStack.push( currentRenderState ); + + // gather lights from both the target scene and the new object that will be added to the scene. + + targetScene.traverseVisible( function ( object ) { + + if ( object.isLight && object.layers.test( camera.layers ) ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } + + } ); + + if ( scene !== targetScene ) { + + scene.traverseVisible( function ( object ) { + + if ( object.isLight && object.layers.test( camera.layers ) ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } + + } ); + + } + + currentRenderState.setupLights( _this._useLegacyLights ); + + // Only initialize materials in the new scene, not the targetScene. + + const materials = new Set(); + + scene.traverse( function ( object ) { + + const material = object.material; + + if ( material ) { + + if ( Array.isArray( material ) ) { + + for ( let i = 0; i < material.length; i ++ ) { + + const material2 = material[ i ]; + + prepareMaterial( material2, targetScene, object ); + materials.add( material2 ); + + } + + } else { + + prepareMaterial( material, targetScene, object ); + materials.add( material ); + + } + + } + + } ); + + renderStateStack.pop(); + currentRenderState = null; + + return materials; + + }; + + // compileAsync + + this.compileAsync = function ( scene, camera, targetScene = null ) { + + const materials = this.compile( scene, camera, targetScene ); + + // Wait for all the materials in the new object to indicate that they're + // ready to be used before resolving the promise. + + return new Promise( ( resolve ) => { + + function checkMaterialsReady() { + + materials.forEach( function ( material ) { + + const materialProperties = properties.get( material ); + const program = materialProperties.currentProgram; + + if ( program.isReady() ) { + + // remove any programs that report they're ready to use from the list + materials.delete( material ); + + } + + } ); + + // once the list of compiling materials is empty, call the callback + + if ( materials.size === 0 ) { + + resolve( scene ); + return; + + } + + // if some materials are still not ready, wait a bit and check again + + setTimeout( checkMaterialsReady, 10 ); + + } + + if ( extensions.get( 'KHR_parallel_shader_compile' ) !== null ) { + + // If we can check the compilation status of the materials without + // blocking then do so right away. + + checkMaterialsReady(); + + } else { + + // Otherwise start by waiting a bit to give the materials we just + // initialized a chance to finish. + + setTimeout( checkMaterialsReady, 10 ); + + } + + } ); + + }; + + // Animation Loop + + let onAnimationFrameCallback = null; + + function onAnimationFrame( time ) { + + if ( onAnimationFrameCallback ) onAnimationFrameCallback( time ); + + } + + function onXRSessionStart() { + + animation.stop(); + + } + + function onXRSessionEnd() { + + animation.start(); + + } + + const animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + if ( typeof self !== 'undefined' ) animation.setContext( self ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + xr.setAnimationLoop( callback ); + + ( callback === null ) ? animation.stop() : animation.start(); + + }; + + xr.addEventListener( 'sessionstart', onXRSessionStart ); + xr.addEventListener( 'sessionend', onXRSessionEnd ); + + // Rendering + + this.render = function ( scene, camera ) { + + if ( camera !== undefined && camera.isCamera !== true ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + if ( _isContextLost === true ) return; + + // update scene graph + + if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); + + // update camera matrices and frustum + + if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); + + if ( xr.enabled === true && xr.isPresenting === true ) { + + if ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera ); + + camera = xr.getCamera(); // use XR camera for rendering + + } + + // + if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget ); + + currentRenderState = renderStates.get( scene, renderStateStack.length ); + currentRenderState.init(); + + renderStateStack.push( currentRenderState ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromProjectionMatrix( _projScreenMatrix ); + + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled ); + + currentRenderList = renderLists.get( scene, renderListStack.length ); + currentRenderList.init(); + + renderListStack.push( currentRenderList ); + + projectObject( scene, camera, 0, _this.sortObjects ); + + currentRenderList.finish(); + + if ( _this.sortObjects === true ) { + + currentRenderList.sort( _opaqueSort, _transparentSort ); + + } + + // + + this.info.render.frame ++; + + if ( _clippingEnabled === true ) clipping.beginShadows(); + + const shadowsArray = currentRenderState.state.shadowsArray; + + shadowMap.render( shadowsArray, scene, camera ); + + if ( _clippingEnabled === true ) clipping.endShadows(); + + // + + if ( this.info.autoReset === true ) this.info.reset(); + + + // + + if ( xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false ) { + + background.render( currentRenderList, scene ); + + } + + // render scene + + currentRenderState.setupLights( _this._useLegacyLights ); + + if ( camera.isArrayCamera ) { + + const cameras = camera.cameras; + + for ( let i = 0, l = cameras.length; i < l; i ++ ) { + + const camera2 = cameras[ i ]; + + renderScene( currentRenderList, scene, camera2, camera2.viewport ); + + } + + } else { + + renderScene( currentRenderList, scene, camera ); + + } + + // + + if ( _currentRenderTarget !== null ) { + + // resolve multisample renderbuffers to a single-sample texture if necessary + + textures.updateMultisampleRenderTarget( _currentRenderTarget ); + + // Generate mipmap if we're using any kind of mipmap filtering + + textures.updateRenderTargetMipmap( _currentRenderTarget ); + + } + + // + + if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera ); + + // _gl.finish(); + + bindingStates.resetDefaultState(); + _currentMaterialId = - 1; + _currentCamera = null; + + renderStateStack.pop(); + + if ( renderStateStack.length > 0 ) { + + currentRenderState = renderStateStack[ renderStateStack.length - 1 ]; + + } else { + + currentRenderState = null; + + } + + renderListStack.pop(); + + if ( renderListStack.length > 0 ) { + + currentRenderList = renderListStack[ renderListStack.length - 1 ]; + + } else { + + currentRenderList = null; + + } + + }; + + function projectObject( object, camera, groupOrder, sortObjects ) { + + if ( object.visible === false ) return; + + const visible = object.layers.test( camera.layers ); + + if ( visible ) { + + if ( object.isGroup ) { + + groupOrder = object.renderOrder; + + } else if ( object.isLOD ) { + + if ( object.autoUpdate === true ) object.update( camera ); + + } else if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } else if ( object.isSprite ) { + + if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + const geometry = objects.update( object ); + const material = object.material; + + if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } else if ( object.isMesh || object.isLine || object.isPoints ) { + + if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { + + const geometry = objects.update( object ); + const material = object.material; + + if ( sortObjects ) { + + if ( object.boundingSphere !== undefined ) { + + if ( object.boundingSphere === null ) object.computeBoundingSphere(); + _vector3.copy( object.boundingSphere.center ); + + } else { + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + _vector3.copy( geometry.boundingSphere.center ); + + } + + _vector3 + .applyMatrix4( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + if ( Array.isArray( material ) ) { + + const groups = geometry.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); + + } + + } + + } else if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + projectObject( children[ i ], camera, groupOrder, sortObjects ); + + } + + } + + function renderScene( currentRenderList, scene, camera, viewport ) { + + const opaqueObjects = currentRenderList.opaque; + const transmissiveObjects = currentRenderList.transmissive; + const transparentObjects = currentRenderList.transparent; + + currentRenderState.setupLightsView( camera ); + + if ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera ); + + if ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ); + + if ( viewport ) state.viewport( _currentViewport.copy( viewport ) ); + + if ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera ); + if ( transmissiveObjects.length > 0 ) renderObjects( transmissiveObjects, scene, camera ); + if ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera ); + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); + + state.setPolygonOffset( false ); + + } + + function renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ) { + + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + + if ( overrideMaterial !== null ) { + + return; + + } + + const isWebGL2 = capabilities.isWebGL2; + + if ( _transmissionRenderTarget === null ) { + + _transmissionRenderTarget = new WebGLRenderTarget( 1, 1, { + generateMipmaps: true, + type: extensions.has( 'EXT_color_buffer_half_float' ) ? HalfFloatType : UnsignedByteType, + minFilter: LinearMipmapLinearFilter, + samples: ( isWebGL2 ) ? 4 : 0 + } ); + + // debug + + /* + const geometry = new PlaneGeometry(); + const material = new MeshBasicMaterial( { map: _transmissionRenderTarget.texture } ); + + const mesh = new Mesh( geometry, material ); + scene.add( mesh ); + */ + + } + + _this.getDrawingBufferSize( _vector2 ); + + if ( isWebGL2 ) { + + _transmissionRenderTarget.setSize( _vector2.x, _vector2.y ); + + } else { + + _transmissionRenderTarget.setSize( floorPowerOfTwo( _vector2.x ), floorPowerOfTwo( _vector2.y ) ); + + } + + // + + const currentRenderTarget = _this.getRenderTarget(); + _this.setRenderTarget( _transmissionRenderTarget ); + + _this.getClearColor( _currentClearColor ); + _currentClearAlpha = _this.getClearAlpha(); + if ( _currentClearAlpha < 1 ) _this.setClearColor( 0xffffff, 0.5 ); + + _this.clear(); + + // Turn off the features which can affect the frag color for opaque objects pass. + // Otherwise they are applied twice in opaque objects pass and transmission objects pass. + const currentToneMapping = _this.toneMapping; + _this.toneMapping = NoToneMapping; + + renderObjects( opaqueObjects, scene, camera ); + + textures.updateMultisampleRenderTarget( _transmissionRenderTarget ); + textures.updateRenderTargetMipmap( _transmissionRenderTarget ); + + let renderTargetNeedsUpdate = false; + + for ( let i = 0, l = transmissiveObjects.length; i < l; i ++ ) { + + const renderItem = transmissiveObjects[ i ]; + + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = renderItem.material; + const group = renderItem.group; + + if ( material.side === DoubleSide && object.layers.test( camera.layers ) ) { + + const currentSide = material.side; + + material.side = BackSide; + material.needsUpdate = true; + + renderObject( object, scene, camera, geometry, material, group ); + + material.side = currentSide; + material.needsUpdate = true; + + renderTargetNeedsUpdate = true; + + } + + } + + if ( renderTargetNeedsUpdate === true ) { + + textures.updateMultisampleRenderTarget( _transmissionRenderTarget ); + textures.updateRenderTargetMipmap( _transmissionRenderTarget ); + + } + + _this.setRenderTarget( currentRenderTarget ); + + _this.setClearColor( _currentClearColor, _currentClearAlpha ); + + _this.toneMapping = currentToneMapping; + + } + + function renderObjects( renderList, scene, camera ) { + + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + + for ( let i = 0, l = renderList.length; i < l; i ++ ) { + + const renderItem = renderList[ i ]; + + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = overrideMaterial === null ? renderItem.material : overrideMaterial; + const group = renderItem.group; + + if ( object.layers.test( camera.layers ) ) { + + renderObject( object, scene, camera, geometry, material, group ); + + } + + } + + } + + function renderObject( object, scene, camera, geometry, material, group ) { + + object.onBeforeRender( _this, scene, camera, geometry, material, group ); + + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + + material.onBeforeRender( _this, scene, camera, geometry, object, group ); + + if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) { + + material.side = BackSide; + material.needsUpdate = true; + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + material.side = FrontSide; + material.needsUpdate = true; + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + material.side = DoubleSide; + + } else { + + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + } + + object.onAfterRender( _this, scene, camera, geometry, material, group ); + + } + + function getProgram( material, scene, object ) { + + if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + const materialProperties = properties.get( material ); + + const lights = currentRenderState.state.lights; + const shadowsArray = currentRenderState.state.shadowsArray; + + const lightsStateVersion = lights.state.version; + + const parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object ); + const programCacheKey = programCache.getProgramCacheKey( parameters ); + + let programs = materialProperties.programs; + + // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change + + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.fog = scene.fog; + materialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment ); + + if ( programs === undefined ) { + + // new material + + material.addEventListener( 'dispose', onMaterialDispose ); + + programs = new Map(); + materialProperties.programs = programs; + + } + + let program = programs.get( programCacheKey ); + + if ( program !== undefined ) { + + // early out if program and light state is identical + + if ( materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion ) { + + updateCommonMaterialProperties( material, parameters ); + + return program; + + } + + } else { + + parameters.uniforms = programCache.getUniforms( material ); + + material.onBuild( object, parameters, _this ); + + material.onBeforeCompile( parameters, _this ); + + program = programCache.acquireProgram( parameters, programCacheKey ); + programs.set( programCacheKey, program ); + + materialProperties.uniforms = parameters.uniforms; + + } + + const uniforms = materialProperties.uniforms; + + if ( ( ! material.isShaderMaterial && ! material.isRawShaderMaterial ) || material.clipping === true ) { + + uniforms.clippingPlanes = clipping.uniform; + + } + + updateCommonMaterialProperties( material, parameters ); + + // store the light setup it was created for + + materialProperties.needsLights = materialNeedsLights( material ); + materialProperties.lightsStateVersion = lightsStateVersion; + + if ( materialProperties.needsLights ) { + + // wire up the material to this renderer's lighting state + + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.directionalLightShadows.value = lights.state.directionalShadow; + uniforms.spotLights.value = lights.state.spot; + uniforms.spotLightShadows.value = lights.state.spotShadow; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.ltc_1.value = lights.state.rectAreaLTC1; + uniforms.ltc_2.value = lights.state.rectAreaLTC2; + uniforms.pointLights.value = lights.state.point; + uniforms.pointLightShadows.value = lights.state.pointShadow; + uniforms.hemisphereLights.value = lights.state.hemi; + + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotLightMatrix.value = lights.state.spotLightMatrix; + uniforms.spotLightMap.value = lights.state.spotLightMap; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; + // TODO (abelnation): add area lights shadow info to uniforms + + } + + materialProperties.currentProgram = program; + materialProperties.uniformsList = null; + + return program; + + } + + function getUniformList( materialProperties ) { + + if ( materialProperties.uniformsList === null ) { + + const progUniforms = materialProperties.currentProgram.getUniforms(); + materialProperties.uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, materialProperties.uniforms ); + + } + + return materialProperties.uniformsList; + + } + + function updateCommonMaterialProperties( material, parameters ) { + + const materialProperties = properties.get( material ); + + materialProperties.outputColorSpace = parameters.outputColorSpace; + materialProperties.batching = parameters.batching; + materialProperties.instancing = parameters.instancing; + materialProperties.instancingColor = parameters.instancingColor; + materialProperties.skinning = parameters.skinning; + materialProperties.morphTargets = parameters.morphTargets; + materialProperties.morphNormals = parameters.morphNormals; + materialProperties.morphColors = parameters.morphColors; + materialProperties.morphTargetsCount = parameters.morphTargetsCount; + materialProperties.numClippingPlanes = parameters.numClippingPlanes; + materialProperties.numIntersection = parameters.numClipIntersection; + materialProperties.vertexAlphas = parameters.vertexAlphas; + materialProperties.vertexTangents = parameters.vertexTangents; + materialProperties.toneMapping = parameters.toneMapping; + + } + + function setProgram( camera, scene, geometry, material, object ) { + + if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + textures.resetTextureUnits(); + + const fog = scene.fog; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + const colorSpace = ( _currentRenderTarget === null ) ? _this.outputColorSpace : ( _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ); + const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment ); + const vertexAlphas = material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4; + const vertexTangents = !! geometry.attributes.tangent && ( !! material.normalMap || material.anisotropy > 0 ); + const morphTargets = !! geometry.morphAttributes.position; + const morphNormals = !! geometry.morphAttributes.normal; + const morphColors = !! geometry.morphAttributes.color; + + let toneMapping = NoToneMapping; + + if ( material.toneMapped ) { + + if ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) { + + toneMapping = _this.toneMapping; + + } + + } + + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0; + + const materialProperties = properties.get( material ); + const lights = currentRenderState.state.lights; + + if ( _clippingEnabled === true ) { + + if ( _localClippingEnabled === true || camera !== _currentCamera ) { + + const useCache = + camera === _currentCamera && + material.id === _currentMaterialId; + + // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + clipping.setState( material, camera, useCache ); + + } + + } + + // + + let needsProgramChange = false; + + if ( material.version === materialProperties.__version ) { + + if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { + + needsProgramChange = true; + + } else if ( materialProperties.outputColorSpace !== colorSpace ) { + + needsProgramChange = true; + + } else if ( object.isBatchedMesh && materialProperties.batching === false ) { + + needsProgramChange = true; + + } else if ( ! object.isBatchedMesh && materialProperties.batching === true ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancing === false ) { + + needsProgramChange = true; + + } else if ( ! object.isInstancedMesh && materialProperties.instancing === true ) { + + needsProgramChange = true; + + } else if ( object.isSkinnedMesh && materialProperties.skinning === false ) { + + needsProgramChange = true; + + } else if ( ! object.isSkinnedMesh && materialProperties.skinning === true ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancingColor === true && object.instanceColor === null ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancingColor === false && object.instanceColor !== null ) { + + needsProgramChange = true; + + } else if ( materialProperties.envMap !== envMap ) { + + needsProgramChange = true; + + } else if ( material.fog === true && materialProperties.fog !== fog ) { + + needsProgramChange = true; + + } else if ( materialProperties.numClippingPlanes !== undefined && + ( materialProperties.numClippingPlanes !== clipping.numPlanes || + materialProperties.numIntersection !== clipping.numIntersection ) ) { + + needsProgramChange = true; + + } else if ( materialProperties.vertexAlphas !== vertexAlphas ) { + + needsProgramChange = true; + + } else if ( materialProperties.vertexTangents !== vertexTangents ) { + + needsProgramChange = true; + + } else if ( materialProperties.morphTargets !== morphTargets ) { + + needsProgramChange = true; + + } else if ( materialProperties.morphNormals !== morphNormals ) { + + needsProgramChange = true; + + } else if ( materialProperties.morphColors !== morphColors ) { + + needsProgramChange = true; + + } else if ( materialProperties.toneMapping !== toneMapping ) { + + needsProgramChange = true; + + } else if ( capabilities.isWebGL2 === true && materialProperties.morphTargetsCount !== morphTargetsCount ) { + + needsProgramChange = true; + + } + + } else { + + needsProgramChange = true; + materialProperties.__version = material.version; + + } + + // + + let program = materialProperties.currentProgram; + + if ( needsProgramChange === true ) { + + program = getProgram( material, scene, object ); + + } + + let refreshProgram = false; + let refreshMaterial = false; + let refreshLights = false; + + const p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.uniforms; + + if ( state.useProgram( program.program ) ) { + + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + + } + + if ( material.id !== _currentMaterialId ) { + + _currentMaterialId = material.id; + + refreshMaterial = true; + + } + + if ( refreshProgram || _currentCamera !== camera ) { + + // common camera uniforms + + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); + + const uCamPos = p_uniforms.map.cameraPosition; + + if ( uCamPos !== undefined ) { + + uCamPos.setValue( _gl, _vector3.setFromMatrixPosition( camera.matrixWorld ) ); + + } + + if ( capabilities.logarithmicDepthBuffer ) { + + p_uniforms.setValue( _gl, 'logDepthBufFC', + 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); + + } + + // consider moving isOrthographic to UniformLib and WebGLMaterials, see https://github.com/mrdoob/three.js/pull/26467#issuecomment-1645185067 + + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial ) { + + p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); + + } + + if ( _currentCamera !== camera ) { + + _currentCamera = camera; + + // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: + + refreshMaterial = true; // set to true on material change + refreshLights = true; // remains set until update done + + } + + } + + // skinning and morph target uniforms must be set even if material didn't change + // auto-setting of texture unit for bone and morph texture must go before other textures + // otherwise textures used for skinning and morphing can take over texture units reserved for other material textures + + if ( object.isSkinnedMesh ) { + + p_uniforms.setOptional( _gl, object, 'bindMatrix' ); + p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); + + const skeleton = object.skeleton; + + if ( skeleton ) { + + if ( capabilities.floatVertexTextures ) { + + if ( skeleton.boneTexture === null ) skeleton.computeBoneTexture(); + + p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); + + } else { + + console.warn( 'THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required.' ); + + } + + } + + } + + if ( object.isBatchedMesh ) { + + p_uniforms.setOptional( _gl, object, 'batchingTexture' ); + p_uniforms.setValue( _gl, 'batchingTexture', object._matricesTexture, textures ); + + } + + const morphAttributes = geometry.morphAttributes; + + if ( morphAttributes.position !== undefined || morphAttributes.normal !== undefined || ( morphAttributes.color !== undefined && capabilities.isWebGL2 === true ) ) { + + morphtargets.update( object, geometry, program ); + + } + + if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { + + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); + + } + + // https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512 + + if ( material.isMeshGouraudMaterial && material.envMap !== null ) { + + m_uniforms.envMap.value = envMap; + + m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1; + + } + + if ( refreshMaterial ) { + + p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); + + if ( materialProperties.needsLights ) { + + // the current material requires lighting info + + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + + markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); + + } + + // refresh uniforms common to several materials + + if ( fog && material.fog === true ) { + + materials.refreshFogUniforms( m_uniforms, fog ); + + } + + materials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget ); + + WebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures ); + + } + + if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { + + WebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures ); + material.uniformsNeedUpdate = false; + + } + + if ( material.isSpriteMaterial ) { + + p_uniforms.setValue( _gl, 'center', object.center ); + + } + + // common matrices + + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); + + // UBOs + + if ( material.isShaderMaterial || material.isRawShaderMaterial ) { + + const groups = material.uniformsGroups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + if ( capabilities.isWebGL2 ) { + + const group = groups[ i ]; + + uniformsGroups.update( group, program ); + uniformsGroups.bind( group, program ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.' ); + + } + + } + + } + + return program; + + } + + // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate( uniforms, value ) { + + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; + + uniforms.directionalLights.needsUpdate = value; + uniforms.directionalLightShadows.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.pointLightShadows.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.spotLightShadows.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + + } + + function materialNeedsLights( material ) { + + return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || + material.isMeshStandardMaterial || material.isShadowMaterial || + ( material.isShaderMaterial && material.lights === true ); + + } + + this.getActiveCubeFace = function () { + + return _currentActiveCubeFace; + + }; + + this.getActiveMipmapLevel = function () { + + return _currentActiveMipmapLevel; + + }; + + this.getRenderTarget = function () { + + return _currentRenderTarget; + + }; + + this.setRenderTargetTextures = function ( renderTarget, colorTexture, depthTexture ) { + + properties.get( renderTarget.texture ).__webglTexture = colorTexture; + properties.get( renderTarget.depthTexture ).__webglTexture = depthTexture; + + const renderTargetProperties = properties.get( renderTarget ); + renderTargetProperties.__hasExternalTextures = true; + + if ( renderTargetProperties.__hasExternalTextures ) { + + renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined; + + if ( ! renderTargetProperties.__autoAllocateDepthBuffer ) { + + // The multisample_render_to_texture extension doesn't work properly if there + // are midframe flushes and an external depth buffer. Disable use of the extension. + if ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) { + + console.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' ); + renderTargetProperties.__useRenderToTexture = false; + + } + + } + + } + + }; + + this.setRenderTargetFramebuffer = function ( renderTarget, defaultFramebuffer ) { + + const renderTargetProperties = properties.get( renderTarget ); + renderTargetProperties.__webglFramebuffer = defaultFramebuffer; + renderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === undefined; + + }; + + this.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) { + + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; + + let useDefaultFramebuffer = true; + let framebuffer = null; + let isCube = false; + let isRenderTarget3D = false; + + if ( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + + if ( renderTargetProperties.__useDefaultFramebuffer !== undefined ) { + + // We need to make sure to rebind the framebuffer. + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + useDefaultFramebuffer = false; + + } else if ( renderTargetProperties.__webglFramebuffer === undefined ) { + + textures.setupRenderTarget( renderTarget ); + + } else if ( renderTargetProperties.__hasExternalTextures ) { + + // Color and depth texture must be rebound in order for the swapchain to update. + textures.rebindTextures( renderTarget, properties.get( renderTarget.texture ).__webglTexture, properties.get( renderTarget.depthTexture ).__webglTexture ); + + } + + const texture = renderTarget.texture; + + if ( texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) { + + isRenderTarget3D = true; + + } + + const __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLCubeRenderTarget ) { + + if ( Array.isArray( __webglFramebuffer[ activeCubeFace ] ) ) { + + framebuffer = __webglFramebuffer[ activeCubeFace ][ activeMipmapLevel ]; + + } else { + + framebuffer = __webglFramebuffer[ activeCubeFace ]; + + } + + isCube = true; + + } else if ( ( capabilities.isWebGL2 && renderTarget.samples > 0 ) && textures.useMultisampledRTT( renderTarget ) === false ) { + + framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; + + } else { + + if ( Array.isArray( __webglFramebuffer ) ) { + + framebuffer = __webglFramebuffer[ activeMipmapLevel ]; + + } else { + + framebuffer = __webglFramebuffer; + + } + + } + + _currentViewport.copy( renderTarget.viewport ); + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; + + } else { + + _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); + _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); + _currentScissorTest = _scissorTest; + + } + + const framebufferBound = state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + if ( framebufferBound && capabilities.drawBuffers && useDefaultFramebuffer ) { + + state.drawBuffers( renderTarget, framebuffer ); + + } + + state.viewport( _currentViewport ); + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); + + if ( isCube ) { + + const textureProperties = properties.get( renderTarget.texture ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel ); + + } else if ( isRenderTarget3D ) { + + const textureProperties = properties.get( renderTarget.texture ); + const layer = activeCubeFace || 0; + _gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer ); + + } + + _currentMaterialId = - 1; // reset current material to ensure correct uniform bindings + + }; + + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + return; + + } + + let framebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) { + + framebuffer = framebuffer[ activeCubeFaceIndex ]; + + } + + if ( framebuffer ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + try { + + const texture = renderTarget.texture; + const textureFormat = texture.format; + const textureType = texture.type; + + if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + return; + + } + + const halfFloatSupportedByExt = ( textureType === HalfFloatType ) && ( extensions.has( 'EXT_color_buffer_half_float' ) || ( capabilities.isWebGL2 && extensions.has( 'EXT_color_buffer_float' ) ) ); + + if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // Edge and Chrome Mac < 52 (#9513) + ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.has( 'OES_texture_float' ) || extensions.has( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox + ! halfFloatSupportedByExt ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + return; + + } + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); + + } + + } finally { + + // restore framebuffer of current render target if necessary + + const framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null; + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + } + + } + + }; + + this.copyFramebufferToTexture = function ( position, texture, level = 0 ) { + + const levelScale = Math.pow( 2, - level ); + const width = Math.floor( texture.image.width * levelScale ); + const height = Math.floor( texture.image.height * levelScale ); + + textures.setTexture2D( texture, 0 ); + + _gl.copyTexSubImage2D( _gl.TEXTURE_2D, level, 0, 0, position.x, position.y, width, height ); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level = 0 ) { + + const width = srcTexture.image.width; + const height = srcTexture.image.height; + const glFormat = utils.convert( dstTexture.format ); + const glType = utils.convert( dstTexture.type ); + + textures.setTexture2D( dstTexture, 0 ); + + // As another texture upload may have changed pixelStorei + // parameters, make sure they are correct for the dstTexture + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment ); + + if ( srcTexture.isDataTexture ) { + + _gl.texSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); + + } else { + + if ( srcTexture.isCompressedTexture ) { + + _gl.compressedTexSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data ); + + } else { + + _gl.texSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, glFormat, glType, srcTexture.image ); + + } + + } + + // Generate mipmaps only when copying level 0 + if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( _gl.TEXTURE_2D ); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture3D = function ( sourceBox, position, srcTexture, dstTexture, level = 0 ) { + + if ( _this.isWebGL1Renderer ) { + + console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.' ); + return; + + } + + const width = sourceBox.max.x - sourceBox.min.x + 1; + const height = sourceBox.max.y - sourceBox.min.y + 1; + const depth = sourceBox.max.z - sourceBox.min.z + 1; + const glFormat = utils.convert( dstTexture.format ); + const glType = utils.convert( dstTexture.type ); + let glTarget; + + if ( dstTexture.isData3DTexture ) { + + textures.setTexture3D( dstTexture, 0 ); + glTarget = _gl.TEXTURE_3D; + + } else if ( dstTexture.isDataArrayTexture || dstTexture.isCompressedArrayTexture ) { + + textures.setTexture2DArray( dstTexture, 0 ); + glTarget = _gl.TEXTURE_2D_ARRAY; + + } else { + + console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' ); + return; + + } + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment ); + + const unpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH ); + const unpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT ); + const unpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS ); + const unpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS ); + const unpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES ); + + const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image; + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width ); + _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height ); + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, sourceBox.min.x ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, sourceBox.min.y ); + _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, sourceBox.min.z ); + + if ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) { + + _gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data ); + + } else { + + if ( srcTexture.isCompressedArrayTexture ) { + + console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.' ); + _gl.compressedTexSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data ); + + } else { + + _gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image ); + + } + + } + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, unpackRowLen ); + _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight ); + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, unpackSkipPixels ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, unpackSkipRows ); + _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, unpackSkipImages ); + + // Generate mipmaps only when copying level 0 + if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget ); + + state.unbindTexture(); + + }; + + this.initTexture = function ( texture ) { + + if ( texture.isCubeTexture ) { + + textures.setTextureCube( texture, 0 ); + + } else if ( texture.isData3DTexture ) { + + textures.setTexture3D( texture, 0 ); + + } else if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) { + + textures.setTexture2DArray( texture, 0 ); + + } else { + + textures.setTexture2D( texture, 0 ); + + } + + state.unbindTexture(); + + }; + + this.resetState = function () { + + _currentActiveCubeFace = 0; + _currentActiveMipmapLevel = 0; + _currentRenderTarget = null; + + state.reset(); + bindingStates.reset(); + + }; + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); + + } + + } + + get coordinateSystem() { + + return WebGLCoordinateSystem; + + } + + get outputColorSpace() { + + return this._outputColorSpace; + + } + + set outputColorSpace( colorSpace ) { + + this._outputColorSpace = colorSpace; + + const gl = this.getContext(); + gl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? 'display-p3' : 'srgb'; + gl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? 'display-p3' : 'srgb'; + + } + + get outputEncoding() { // @deprecated, r152 + + console.warn( 'THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead.' ); + return this.outputColorSpace === SRGBColorSpace ? sRGBEncoding : LinearEncoding; + + } + + set outputEncoding( encoding ) { // @deprecated, r152 + + console.warn( 'THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead.' ); + this.outputColorSpace = encoding === sRGBEncoding ? SRGBColorSpace : LinearSRGBColorSpace; + + } + + get useLegacyLights() { // @deprecated, r155 + + console.warn( 'THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733.' ); + return this._useLegacyLights; + + } + + set useLegacyLights( value ) { // @deprecated, r155 + + console.warn( 'THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733.' ); + this._useLegacyLights = value; + + } + + } + + class WebGL1Renderer extends WebGLRenderer {} + + WebGL1Renderer.prototype.isWebGL1Renderer = true; + + class Scene extends Object3D { + + constructor() { + + super(); + + this.isScene = true; + + this.type = 'Scene'; + + this.background = null; + this.environment = null; + this.fog = null; + + this.backgroundBlurriness = 0; + this.backgroundIntensity = 1; + + this.overrideMaterial = null; + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); + + } + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + if ( source.background !== null ) this.background = source.background.clone(); + if ( source.environment !== null ) this.environment = source.environment.clone(); + if ( source.fog !== null ) this.fog = source.fog.clone(); + + this.backgroundBlurriness = source.backgroundBlurriness; + this.backgroundIntensity = source.backgroundIntensity; + + if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); + if ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness; + if ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity; + + return data; + + } + + } + + class InterleavedBuffer { + + constructor( array, stride ) { + + this.isInterleavedBuffer = true; + + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; + + this.usage = StaticDrawUsage; + this._updateRange = { offset: 0, count: - 1 }; + this.updateRanges = []; + + this.version = 0; + + this.uuid = generateUUID(); + + } + + onUploadCallback() {} + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + get updateRange() { + + warnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159 + return this._updateRange; + + } + + setUsage( value ) { + + this.usage = value; + + return this; + + } + + addUpdateRange( start, count ) { + + this.updateRanges.push( { start, count } ); + + } + + clearUpdateRanges() { + + this.updateRanges.length = 0; + + } + + copy( source ) { + + this.array = new source.array.constructor( source.array ); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; + + return this; + + } + + copyAt( index1, attribute, index2 ) { + + index1 *= this.stride; + index2 *= attribute.stride; + + for ( let i = 0, l = this.stride; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + } + + set( value, offset = 0 ) { + + this.array.set( value, offset ); + + return this; + + } + + clone( data ) { + + if ( data.arrayBuffers === undefined ) { + + data.arrayBuffers = {}; + + } + + if ( this.array.buffer._uuid === undefined ) { + + this.array.buffer._uuid = generateUUID(); + + } + + if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { + + data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer; + + } + + const array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] ); + + const ib = new this.constructor( array, this.stride ); + ib.setUsage( this.usage ); + + return ib; + + } + + onUpload( callback ) { + + this.onUploadCallback = callback; + + return this; + + } + + toJSON( data ) { + + if ( data.arrayBuffers === undefined ) { + + data.arrayBuffers = {}; + + } + + // generate UUID for array buffer if necessary + + if ( this.array.buffer._uuid === undefined ) { + + this.array.buffer._uuid = generateUUID(); + + } + + if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { + + data.arrayBuffers[ this.array.buffer._uuid ] = Array.from( new Uint32Array( this.array.buffer ) ); + + } + + // + + return { + uuid: this.uuid, + buffer: this.array.buffer._uuid, + type: this.array.constructor.name, + stride: this.stride + }; + + } + + } + + const _vector$6 = /*@__PURE__*/ new Vector3(); + + class InterleavedBufferAttribute { + + constructor( interleavedBuffer, itemSize, offset, normalized = false ) { + + this.isInterleavedBufferAttribute = true; + + this.name = ''; + + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; + + this.normalized = normalized; + + } + + get count() { + + return this.data.count; + + } + + get array() { + + return this.data.array; + + } + + set needsUpdate( value ) { + + this.data.needsUpdate = value; + + } + + applyMatrix4( m ) { + + for ( let i = 0, l = this.data.count; i < l; i ++ ) { + + _vector$6.fromBufferAttribute( this, i ); + + _vector$6.applyMatrix4( m ); + + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + + } + + return this; + + } + + applyNormalMatrix( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$6.fromBufferAttribute( this, i ); + + _vector$6.applyNormalMatrix( m ); + + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + + } + + return this; + + } + + transformDirection( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$6.fromBufferAttribute( this, i ); + + _vector$6.transformDirection( m ); + + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + + } + + return this; + + } + + getComponent( index, component ) { + + let value = this.array[ index * this.data.stride + this.offset + component ]; + + if ( this.normalized ) value = denormalize( value, this.array ); + + return value; + + } + + setComponent( index, component, value ) { + + if ( this.normalized ) value = normalize$1( value, this.array ); + + this.data.array[ index * this.data.stride + this.offset + component ] = value; + + return this; + + } + + setX( index, x ) { + + if ( this.normalized ) x = normalize$1( x, this.array ); + + this.data.array[ index * this.data.stride + this.offset ] = x; + + return this; + + } + + setY( index, y ) { + + if ( this.normalized ) y = normalize$1( y, this.array ); + + this.data.array[ index * this.data.stride + this.offset + 1 ] = y; + + return this; + + } + + setZ( index, z ) { + + if ( this.normalized ) z = normalize$1( z, this.array ); + + this.data.array[ index * this.data.stride + this.offset + 2 ] = z; + + return this; + + } + + setW( index, w ) { + + if ( this.normalized ) w = normalize$1( w, this.array ); + + this.data.array[ index * this.data.stride + this.offset + 3 ] = w; + + return this; + + } + + getX( index ) { + + let x = this.data.array[ index * this.data.stride + this.offset ]; + + if ( this.normalized ) x = denormalize( x, this.array ); + + return x; + + } + + getY( index ) { + + let y = this.data.array[ index * this.data.stride + this.offset + 1 ]; + + if ( this.normalized ) y = denormalize( y, this.array ); + + return y; + + } + + getZ( index ) { + + let z = this.data.array[ index * this.data.stride + this.offset + 2 ]; + + if ( this.normalized ) z = denormalize( z, this.array ); + + return z; + + } + + getW( index ) { + + let w = this.data.array[ index * this.data.stride + this.offset + 3 ]; + + if ( this.normalized ) w = denormalize( w, this.array ); + + return w; + + } + + setXY( index, x, y ) { + + index = index * this.data.stride + this.offset; + + if ( this.normalized ) { + + x = normalize$1( x, this.array ); + y = normalize$1( y, this.array ); + + } + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + + return this; + + } + + setXYZ( index, x, y, z ) { + + index = index * this.data.stride + this.offset; + + if ( this.normalized ) { + + x = normalize$1( x, this.array ); + y = normalize$1( y, this.array ); + z = normalize$1( z, this.array ); + + } + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + + return this; + + } + + setXYZW( index, x, y, z, w ) { + + index = index * this.data.stride + this.offset; + + if ( this.normalized ) { + + x = normalize$1( x, this.array ); + y = normalize$1( y, this.array ); + z = normalize$1( z, this.array ); + w = normalize$1( w, this.array ); + + } + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + this.data.array[ index + 3 ] = w; + + return this; + + } + + clone( data ) { + + if ( data === undefined ) { + + console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.' ); + + const array = []; + + for ( let i = 0; i < this.count; i ++ ) { + + const index = i * this.data.stride + this.offset; + + for ( let j = 0; j < this.itemSize; j ++ ) { + + array.push( this.data.array[ index + j ] ); + + } + + } + + return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized ); + + } else { + + if ( data.interleavedBuffers === undefined ) { + + data.interleavedBuffers = {}; + + } + + if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { + + data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data ); + + } + + return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized ); + + } + + } + + toJSON( data ) { + + if ( data === undefined ) { + + console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.' ); + + const array = []; + + for ( let i = 0; i < this.count; i ++ ) { + + const index = i * this.data.stride + this.offset; + + for ( let j = 0; j < this.itemSize; j ++ ) { + + array.push( this.data.array[ index + j ] ); + + } + + } + + // de-interleave data and save it as an ordinary buffer attribute for now + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: array, + normalized: this.normalized + }; + + } else { + + // save as true interleaved attribute + + if ( data.interleavedBuffers === undefined ) { + + data.interleavedBuffers = {}; + + } + + if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { + + data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data ); + + } + + return { + isInterleavedBufferAttribute: true, + itemSize: this.itemSize, + data: this.data.uuid, + offset: this.offset, + normalized: this.normalized + }; + + } + + } + + } + + class InstancedBufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized, meshPerAttribute = 1 ) { + + super( array, itemSize, normalized ); + + this.isInstancedBufferAttribute = true; + + this.meshPerAttribute = meshPerAttribute; + + } + + copy( source ) { + + super.copy( source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.meshPerAttribute = this.meshPerAttribute; + + data.isInstancedBufferAttribute = true; + + return data; + + } + + } + + class LineBasicMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isLineBasicMaterial = true; + + this.type = 'LineBasicMaterial'; + + this.color = new Color$1( 0xffffff ); + + this.map = null; + + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + + this.fog = true; + + this.setValues( parameters ); + + } + + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + + this.fog = source.fog; + + return this; + + } + + } + + const _start$1 = /*@__PURE__*/ new Vector3(); + const _end$1 = /*@__PURE__*/ new Vector3(); + const _inverseMatrix$1 = /*@__PURE__*/ new Matrix4(); + const _ray$1 = /*@__PURE__*/ new Ray(); + const _sphere$1 = /*@__PURE__*/ new Sphere(); + + class Line extends Object3D { + + constructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) { + + super(); + + this.isLine = true; + + this.type = 'Line'; + + this.geometry = geometry; + this.material = material; + + this.updateMorphTargets(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; + this.geometry = source.geometry; + + return this; + + } + + computeLineDistances() { + + const geometry = this.geometry; + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + const positionAttribute = geometry.attributes.position; + const lineDistances = [ 0 ]; + + for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) { + + _start$1.fromBufferAttribute( positionAttribute, i - 1 ); + _end$1.fromBufferAttribute( positionAttribute, i ); + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += _start$1.distanceTo( _end$1 ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + return this; + + } + + raycast( raycaster, intersects ) { + + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Line.threshold; + const drawRange = geometry.drawRange; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$1.copy( geometry.boundingSphere ); + _sphere$1.applyMatrix4( matrixWorld ); + _sphere$1.radius += threshold; + + if ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return; + + // + + _inverseMatrix$1.copy( matrixWorld ).invert(); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + + const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + const localThresholdSq = localThreshold * localThreshold; + + const vStart = new Vector3(); + const vEnd = new Vector3(); + const interSegment = new Vector3(); + const interRay = new Vector3(); + const step = this.isLineSegments ? 2 : 1; + + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + + if ( index !== null ) { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, l = end - 1; i < l; i += step ) { + + const a = index.getX( i ); + const b = index.getX( i + 1 ); + + vStart.fromBufferAttribute( positionAttribute, a ); + vEnd.fromBufferAttribute( positionAttribute, b ); + + const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localThresholdSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, l = end - 1; i < l; i += step ) { + + vStart.fromBufferAttribute( positionAttribute, i ); + vEnd.fromBufferAttribute( positionAttribute, i + 1 ); + + const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localThresholdSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + } + + updateMorphTargets() { + + const geometry = this.geometry; + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } + + } + + const _start$2 = /*@__PURE__*/ new Vector3(); + const _end$2 = /*@__PURE__*/ new Vector3(); + + class LineSegments extends Line { + + constructor( geometry, material ) { + + super( geometry, material ); + + this.isLineSegments = true; + + this.type = 'LineSegments'; + + } + + computeLineDistances() { + + const geometry = this.geometry; + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + const positionAttribute = geometry.attributes.position; + const lineDistances = []; + + for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) { + + _start$2.fromBufferAttribute( positionAttribute, i ); + _end$2.fromBufferAttribute( positionAttribute, i + 1 ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$2.distanceTo( _end$2 ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + return this; + + } + + } + + /** + * Extensible curve object. + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + + class Curve { + + constructor() { + + this.type = 'Curve'; + + this.arcLengthDivisions = 200; + + } + + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + getPoint( /* t, optionalTarget */ ) { + + console.warn( 'THREE.Curve: .getPoint() not implemented.' ); + return null; + + } + + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + getPointAt( u, optionalTarget ) { + + const t = this.getUtoTmapping( u ); + return this.getPoint( t, optionalTarget ); + + } + + // Get sequence of points using getPoint( t ) + + getPoints( divisions = 5 ) { + + const points = []; + + for ( let d = 0; d <= divisions; d ++ ) { + + points.push( this.getPoint( d / divisions ) ); + + } + + return points; + + } + + // Get sequence of points using getPointAt( u ) + + getSpacedPoints( divisions = 5 ) { + + const points = []; + + for ( let d = 0; d <= divisions; d ++ ) { + + points.push( this.getPointAt( d / divisions ) ); + + } + + return points; + + } + + // Get total curve arc length + + getLength() { + + const lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; + + } + + // Get list of cumulative segment lengths + + getLengths( divisions = this.arcLengthDivisions ) { + + if ( this.cacheArcLengths && + ( this.cacheArcLengths.length === divisions + 1 ) && + ! this.needsUpdate ) { + + return this.cacheArcLengths; + + } + + this.needsUpdate = false; + + const cache = []; + let current, last = this.getPoint( 0 ); + let sum = 0; + + cache.push( 0 ); + + for ( let p = 1; p <= divisions; p ++ ) { + + current = this.getPoint( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; + + } + + this.cacheArcLengths = cache; + + return cache; // { sums: cache, sum: sum }; Sum is in the last element. + + } + + updateArcLengths() { + + this.needsUpdate = true; + this.getLengths(); + + } + + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + getUtoTmapping( u, distance ) { + + const arcLengths = this.getLengths(); + + let i = 0; + const il = arcLengths.length; + + let targetArcLength; // The targeted u distance value to get + + if ( distance ) { + + targetArcLength = distance; + + } else { + + targetArcLength = u * arcLengths[ il - 1 ]; + + } + + // binary search for the index with largest value smaller than target u distance + + let low = 0, high = il - 1, comparison; + + while ( low <= high ) { + + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[ i ] - targetArcLength; + + if ( comparison < 0 ) { + + low = i + 1; + + } else if ( comparison > 0 ) { + + high = i - 1; + + } else { + + high = i; + break; + + // DONE + + } + + } + + i = high; + + if ( arcLengths[ i ] === targetArcLength ) { + + return i / ( il - 1 ); + + } + + // we could get finer grain at lengths, or use simple interpolation between two points + + const lengthBefore = arcLengths[ i ]; + const lengthAfter = arcLengths[ i + 1 ]; + + const segmentLength = lengthAfter - lengthBefore; + + // determine where we are between the 'before' and 'after' points + + const segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + + // add that fractional amount to t + + const t = ( i + segmentFraction ) / ( il - 1 ); + + return t; + + } + + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + + getTangent( t, optionalTarget ) { + + const delta = 0.0001; + let t1 = t - delta; + let t2 = t + delta; + + // Capping in case of danger + + if ( t1 < 0 ) t1 = 0; + if ( t2 > 1 ) t2 = 1; + + const pt1 = this.getPoint( t1 ); + const pt2 = this.getPoint( t2 ); + + const tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() ); + + tangent.copy( pt2 ).sub( pt1 ).normalize(); + + return tangent; + + } + + getTangentAt( u, optionalTarget ) { + + const t = this.getUtoTmapping( u ); + return this.getTangent( t, optionalTarget ); + + } + + computeFrenetFrames( segments, closed ) { + + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + + const normal = new Vector3(); + + const tangents = []; + const normals = []; + const binormals = []; + + const vec = new Vector3(); + const mat = new Matrix4(); + + // compute the tangent vectors for each segment on the curve + + for ( let i = 0; i <= segments; i ++ ) { + + const u = i / segments; + + tangents[ i ] = this.getTangentAt( u, new Vector3() ); + + } + + // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + normals[ 0 ] = new Vector3(); + binormals[ 0 ] = new Vector3(); + let min = Number.MAX_VALUE; + const tx = Math.abs( tangents[ 0 ].x ); + const ty = Math.abs( tangents[ 0 ].y ); + const tz = Math.abs( tangents[ 0 ].z ); + + if ( tx <= min ) { + + min = tx; + normal.set( 1, 0, 0 ); + + } + + if ( ty <= min ) { + + min = ty; + normal.set( 0, 1, 0 ); + + } + + if ( tz <= min ) { + + normal.set( 0, 0, 1 ); + + } + + vec.crossVectors( tangents[ 0 ], normal ).normalize(); + + normals[ 0 ].crossVectors( tangents[ 0 ], vec ); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); + + + // compute the slowly-varying normal and binormal vectors for each segment on the curve + + for ( let i = 1; i <= segments; i ++ ) { + + normals[ i ] = normals[ i - 1 ].clone(); + + binormals[ i ] = binormals[ i - 1 ].clone(); + + vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); + + if ( vec.length() > Number.EPSILON ) { + + vec.normalize(); + + const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors + + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + + } + + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + if ( closed === true ) { + + let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); + theta /= segments; + + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { + + theta = - theta; + + } + + for ( let i = 1; i <= segments; i ++ ) { + + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + } + + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.arcLengthDivisions = source.arcLengthDivisions; + + return this; + + } + + toJSON() { + + const data = { + metadata: { + version: 4.6, + type: 'Curve', + generator: 'Curve.toJSON' + } + }; + + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; + + return data; + + } + + fromJSON( json ) { + + this.arcLengthDivisions = json.arcLengthDivisions; + + return this; + + } + + } + + class EllipseCurve extends Curve { + + constructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) { + + super(); + + this.isEllipseCurve = true; + + this.type = 'EllipseCurve'; + + this.aX = aX; + this.aY = aY; + + this.xRadius = xRadius; + this.yRadius = yRadius; + + this.aStartAngle = aStartAngle; + this.aEndAngle = aEndAngle; + + this.aClockwise = aClockwise; + + this.aRotation = aRotation; + + } + + getPoint( t, optionalTarget ) { + + const point = optionalTarget || new Vector2(); + + const twoPi = Math.PI * 2; + let deltaAngle = this.aEndAngle - this.aStartAngle; + const samePoints = Math.abs( deltaAngle ) < Number.EPSILON; + + // ensures that deltaAngle is 0 .. 2 PI + while ( deltaAngle < 0 ) deltaAngle += twoPi; + while ( deltaAngle > twoPi ) deltaAngle -= twoPi; + + if ( deltaAngle < Number.EPSILON ) { + + if ( samePoints ) { + + deltaAngle = 0; + + } else { + + deltaAngle = twoPi; + + } + + } + + if ( this.aClockwise === true && ! samePoints ) { + + if ( deltaAngle === twoPi ) { + + deltaAngle = - twoPi; + + } else { + + deltaAngle = deltaAngle - twoPi; + + } + + } + + const angle = this.aStartAngle + t * deltaAngle; + let x = this.aX + this.xRadius * Math.cos( angle ); + let y = this.aY + this.yRadius * Math.sin( angle ); + + if ( this.aRotation !== 0 ) { + + const cos = Math.cos( this.aRotation ); + const sin = Math.sin( this.aRotation ); + + const tx = x - this.aX; + const ty = y - this.aY; + + // Rotate the point about the center of the ellipse. + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + + } + + return point.set( x, y ); + + } + + copy( source ) { + + super.copy( source ); + + this.aX = source.aX; + this.aY = source.aY; + + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; + + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; + + this.aClockwise = source.aClockwise; + + this.aRotation = source.aRotation; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.aX = this.aX; + data.aY = this.aY; + + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; + + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; + + data.aClockwise = this.aClockwise; + + data.aRotation = this.aRotation; + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.aX = json.aX; + this.aY = json.aY; + + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; + + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; + + this.aClockwise = json.aClockwise; + + this.aRotation = json.aRotation; + + return this; + + } + + } + + class ArcCurve extends EllipseCurve { + + constructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + super( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + this.isArcCurve = true; + + this.type = 'ArcCurve'; + + } + + } + + /** + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + + /* + Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM + + This CubicPoly class could be used for reusing some variables and calculations, + but for three.js curve use, it could be possible inlined and flatten into a single function call + which can be placed in CurveUtils. + */ + + function CubicPoly() { + + let c0 = 0, c1 = 0, c2 = 0, c3 = 0; + + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + function init( x0, x1, t0, t1 ) { + + c0 = x0; + c1 = t0; + c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + + } + + return { + + initCatmullRom: function ( x0, x1, x2, x3, tension ) { + + init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + + }, + + initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { + + // compute tangents when parameterized in [t1,t2] + let t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; + let t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + + // rescale tangents for parametrization in [0,1] + t1 *= dt1; + t2 *= dt1; + + init( x1, x2, t1, t2 ); + + }, + + calc: function ( t ) { + + const t2 = t * t; + const t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + + } + + }; + + } + + // + + const tmp = /*@__PURE__*/ new Vector3(); + const px = /*@__PURE__*/ new CubicPoly(); + const py = /*@__PURE__*/ new CubicPoly(); + const pz = /*@__PURE__*/ new CubicPoly(); + + class CatmullRomCurve3 extends Curve { + + constructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) { + + super(); + + this.isCatmullRomCurve3 = true; + + this.type = 'CatmullRomCurve3'; + + this.points = points; + this.closed = closed; + this.curveType = curveType; + this.tension = tension; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + const points = this.points; + const l = points.length; + + const p = ( l - ( this.closed ? 0 : 1 ) ) * t; + let intPoint = Math.floor( p ); + let weight = p - intPoint; + + if ( this.closed ) { + + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; + + } else if ( weight === 0 && intPoint === l - 1 ) { + + intPoint = l - 2; + weight = 1; + + } + + let p0, p3; // 4 points (p1 & p2 defined below) + + if ( this.closed || intPoint > 0 ) { + + p0 = points[ ( intPoint - 1 ) % l ]; + + } else { + + // extrapolate first point + tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); + p0 = tmp; + + } + + const p1 = points[ intPoint % l ]; + const p2 = points[ ( intPoint + 1 ) % l ]; + + if ( this.closed || intPoint + 2 < l ) { + + p3 = points[ ( intPoint + 2 ) % l ]; + + } else { + + // extrapolate last point + tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); + p3 = tmp; + + } + + if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { + + // init Centripetal / Chordal Catmull-Rom + const pow = this.curveType === 'chordal' ? 0.5 : 0.25; + let dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); + let dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); + let dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); + + // safety check for repeated points + if ( dt1 < 1e-4 ) dt1 = 1.0; + if ( dt0 < 1e-4 ) dt0 = dt1; + if ( dt2 < 1e-4 ) dt2 = dt1; + + px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); + py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); + pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); + + } else if ( this.curveType === 'catmullrom' ) { + + px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); + py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); + pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); + + } + + point.set( + px.calc( weight ), + py.calc( weight ), + pz.calc( weight ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.points = []; + + for ( let i = 0, l = source.points.length; i < l; i ++ ) { + + const point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.points = []; + + for ( let i = 0, l = this.points.length; i < l; i ++ ) { + + const point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.points = []; + + for ( let i = 0, l = json.points.length; i < l; i ++ ) { + + const point = json.points[ i ]; + this.points.push( new Vector3().fromArray( point ) ); + + } + + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; + + return this; + + } + + } + + /** + * Bezier Curves formulas obtained from + * https://en.wikipedia.org/wiki/B%C3%A9zier_curve + */ + + function CatmullRom( t, p0, p1, p2, p3 ) { + + const v0 = ( p2 - p0 ) * 0.5; + const v1 = ( p3 - p1 ) * 0.5; + const t2 = t * t; + const t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + + } + + // + + function QuadraticBezierP0( t, p ) { + + const k = 1 - t; + return k * k * p; + + } + + function QuadraticBezierP1( t, p ) { + + return 2 * ( 1 - t ) * t * p; + + } + + function QuadraticBezierP2( t, p ) { + + return t * t * p; + + } + + function QuadraticBezier( t, p0, p1, p2 ) { + + return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + + QuadraticBezierP2( t, p2 ); + + } + + // + + function CubicBezierP0( t, p ) { + + const k = 1 - t; + return k * k * k * p; + + } + + function CubicBezierP1( t, p ) { + + const k = 1 - t; + return 3 * k * k * t * p; + + } + + function CubicBezierP2( t, p ) { + + return 3 * ( 1 - t ) * t * t * p; + + } + + function CubicBezierP3( t, p ) { + + return t * t * t * p; + + } + + function CubicBezier( t, p0, p1, p2, p3 ) { + + return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + + CubicBezierP3( t, p3 ); + + } + + class CubicBezierCurve extends Curve { + + constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) { + + super(); + + this.isCubicBezierCurve = true; + + this.type = 'CubicBezierCurve'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + } + + } + + class CubicBezierCurve3 extends Curve { + + constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) { + + super(); + + this.isCubicBezierCurve3 = true; + + this.type = 'CubicBezierCurve3'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), + CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + } + + } + + class LineCurve extends Curve { + + constructor( v1 = new Vector2(), v2 = new Vector2() ) { + + super(); + + this.isLineCurve = true; + + this.type = 'LineCurve'; + + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + } + + // Line curve is linear, so we can overwrite default getPointAt + getPointAt( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + } + + getTangent( t, optionalTarget = new Vector2() ) { + + return optionalTarget.subVectors( this.v2, this.v1 ).normalize(); + + } + + getTangentAt( u, optionalTarget ) { + + return this.getTangent( u, optionalTarget ); + + } + + copy( source ) { + + super.copy( source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + + } + + class LineCurve3 extends Curve { + + constructor( v1 = new Vector3(), v2 = new Vector3() ) { + + super(); + + this.isLineCurve3 = true; + + this.type = 'LineCurve3'; + + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + } + + // Line curve is linear, so we can overwrite default getPointAt + getPointAt( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + } + + getTangent( t, optionalTarget = new Vector3() ) { + + return optionalTarget.subVectors( this.v2, this.v1 ).normalize(); + + } + + getTangentAt( u, optionalTarget ) { + + return this.getTangent( u, optionalTarget ); + + } + + copy( source ) { + + super.copy( source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + + } + + class QuadraticBezierCurve extends Curve { + + constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) { + + super(); + + this.isQuadraticBezierCurve = true; + + this.type = 'QuadraticBezierCurve'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + + } + + class QuadraticBezierCurve3 extends Curve { + + constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) { + + super(); + + this.isQuadraticBezierCurve3 = true; + + this.type = 'QuadraticBezierCurve3'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ), + QuadraticBezier( t, v0.z, v1.z, v2.z ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + + } + + class SplineCurve extends Curve { + + constructor( points = [] ) { + + super(); + + this.isSplineCurve = true; + + this.type = 'SplineCurve'; + + this.points = points; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + const points = this.points; + const p = ( points.length - 1 ) * t; + + const intPoint = Math.floor( p ); + const weight = p - intPoint; + + const p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; + const p1 = points[ intPoint ]; + const p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; + const p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; + + point.set( + CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), + CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.points = []; + + for ( let i = 0, l = source.points.length; i < l; i ++ ) { + + const point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.points = []; + + for ( let i = 0, l = this.points.length; i < l; i ++ ) { + + const point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.points = []; + + for ( let i = 0, l = json.points.length; i < l; i ++ ) { + + const point = json.points[ i ]; + this.points.push( new Vector2().fromArray( point ) ); + + } + + return this; + + } + + } + + var Curves = /*#__PURE__*/Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve + }); + + /************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + + class CurvePath extends Curve { + + constructor() { + + super(); + + this.type = 'CurvePath'; + + this.curves = []; + this.autoClose = false; // Automatically closes the path + + } + + add( curve ) { + + this.curves.push( curve ); + + } + + closePath() { + + // Add a line curve if start and end of lines are not connected + const startPoint = this.curves[ 0 ].getPoint( 0 ); + const endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); + + if ( ! startPoint.equals( endPoint ) ) { + + const lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3'; + this.curves.push( new Curves[ lineType ]( endPoint, startPoint ) ); + + } + + return this; + + } + + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + + getPoint( t, optionalTarget ) { + + const d = t * this.getLength(); + const curveLengths = this.getCurveLengths(); + let i = 0; + + // To think about boundaries points. + + while ( i < curveLengths.length ) { + + if ( curveLengths[ i ] >= d ) { + + const diff = curveLengths[ i ] - d; + const curve = this.curves[ i ]; + + const segmentLength = curve.getLength(); + const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + + return curve.getPointAt( u, optionalTarget ); + + } + + i ++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { + + points.push( points[ 0 ] ); + + } + + return points; + + } + + copy( source ) { + + super.copy( source ); + + this.curves = []; + + for ( let i = 0, l = source.curves.length; i < l; i ++ ) { + + const curve = source.curves[ i ]; + + this.curves.push( curve.clone() ); + + } + + this.autoClose = source.autoClose; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.autoClose = this.autoClose; + data.curves = []; + + for ( let i = 0, l = this.curves.length; i < l; i ++ ) { + + const curve = this.curves[ i ]; + data.curves.push( curve.toJSON() ); + + } + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.autoClose = json.autoClose; + this.curves = []; + + for ( let i = 0, l = json.curves.length; i < l; i ++ ) { + + const curve = json.curves[ i ]; + this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); + + } + + return this; + + } + + } + + let Path$1 = class Path extends CurvePath { + + constructor( points ) { + + super(); + + this.type = 'Path'; + + this.currentPoint = new Vector2(); + + if ( points ) { + + this.setFromPoints( points ); + + } + + } + + setFromPoints( points ) { + + this.moveTo( points[ 0 ].x, points[ 0 ].y ); + + for ( let i = 1, l = points.length; i < l; i ++ ) { + + this.lineTo( points[ i ].x, points[ i ].y ); + + } + + return this; + + } + + moveTo( x, y ) { + + this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? + + return this; + + } + + lineTo( x, y ) { + + const curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); + this.curves.push( curve ); + + this.currentPoint.set( x, y ); + + return this; + + } + + quadraticCurveTo( aCPx, aCPy, aX, aY ) { + + const curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2( aCPx, aCPy ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + } + + bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + const curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2( aCP1x, aCP1y ), + new Vector2( aCP2x, aCP2y ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + } + + splineThru( pts /*Array of Vector*/ ) { + + const npts = [ this.currentPoint.clone() ].concat( pts ); + + const curve = new SplineCurve( npts ); + this.curves.push( curve ); + + this.currentPoint.copy( pts[ pts.length - 1 ] ); + + return this; + + } + + arc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + + this.absarc( aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); + + return this; + + } + + absarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + return this; + + } + + ellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + + this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + return this; + + } + + absellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + const curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + if ( this.curves.length > 0 ) { + + // if a previous curve is present, attempt to join + const firstPoint = curve.getPoint( 0 ); + + if ( ! firstPoint.equals( this.currentPoint ) ) { + + this.lineTo( firstPoint.x, firstPoint.y ); + + } + + } + + this.curves.push( curve ); + + const lastPoint = curve.getPoint( 1 ); + this.currentPoint.copy( lastPoint ); + + return this; + + } + + copy( source ) { + + super.copy( source ); + + this.currentPoint.copy( source.currentPoint ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.currentPoint = this.currentPoint.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.currentPoint.fromArray( json.currentPoint ); + + return this; + + } + + }; + + class CircleGeometry extends BufferGeometry { + + constructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) { + + super(); + + this.type = 'CircleGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + segments = Math.max( 3, segments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + const vertex = new Vector3(); + const uv = new Vector2(); + + // center point + + vertices.push( 0, 0, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( 0.5, 0.5 ); + + for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) { + + const segment = thetaStart + s / segments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uvs + + uv.x = ( vertices[ i ] / radius + 1 ) / 2; + uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // indices + + for ( let i = 1; i <= segments; i ++ ) { + + indices.push( i, i + 1, 0 ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength ); + + } + + } + + class CylinderGeometry extends BufferGeometry { + + constructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) { + + super(); + + this.type = 'CylinderGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + const scope = this; + + radialSegments = Math.floor( radialSegments ); + heightSegments = Math.floor( heightSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let index = 0; + const indexArray = []; + const halfHeight = height / 2; + let groupStart = 0; + + // generate geometry + + generateTorso(); + + if ( openEnded === false ) { + + if ( radiusTop > 0 ) generateCap( true ); + if ( radiusBottom > 0 ) generateCap( false ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function generateTorso() { + + const normal = new Vector3(); + const vertex = new Vector3(); + + let groupCount = 0; + + // this will be used to calculate the normal + const slope = ( radiusBottom - radiusTop ) / height; + + // generate vertices, normals and uvs + + for ( let y = 0; y <= heightSegments; y ++ ) { + + const indexRow = []; + + const v = y / heightSegments; + + // calculate the radius of the current row + + const radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( let x = 0; x <= radialSegments; x ++ ) { + + const u = x / radialSegments; + + const theta = u * thetaLength + thetaStart; + + const sinTheta = Math.sin( theta ); + const cosTheta = Math.cos( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = - v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.set( sinTheta, slope, cosTheta ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, 1 - v ); + + // save index of vertex in respective row + + indexRow.push( index ++ ); + + } + + // now save vertices of the row in our index array + + indexArray.push( indexRow ); + + } + + // generate indices + + for ( let x = 0; x < radialSegments; x ++ ) { + + for ( let y = 0; y < heightSegments; y ++ ) { + + // we use the index array to access the correct indices + + const a = indexArray[ y ][ x ]; + const b = indexArray[ y + 1 ][ x ]; + const c = indexArray[ y + 1 ][ x + 1 ]; + const d = indexArray[ y ][ x + 1 ]; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // update group counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, 0 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + function generateCap( top ) { + + // save the index of the first center vertex + const centerIndexStart = index; + + const uv = new Vector2(); + const vertex = new Vector3(); + + let groupCount = 0; + + const radius = ( top === true ) ? radiusTop : radiusBottom; + const sign = ( top === true ) ? 1 : - 1; + + // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment + + for ( let x = 1; x <= radialSegments; x ++ ) { + + // vertex + + vertices.push( 0, halfHeight * sign, 0 ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uvs.push( 0.5, 0.5 ); + + // increase index + + index ++; + + } + + // save the index of the last center vertex + const centerIndexEnd = index; + + // now we generate the surrounding vertices, normals and uvs + + for ( let x = 0; x <= radialSegments; x ++ ) { + + const u = x / radialSegments; + const theta = u * thetaLength + thetaStart; + + const cosTheta = Math.cos( theta ); + const sinTheta = Math.sin( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uv.x = ( cosTheta * 0.5 ) + 0.5; + uv.y = ( sinTheta * 0.5 * sign ) + 0.5; + uvs.push( uv.x, uv.y ); + + // increase index + + index ++; + + } + + // generate indices + + for ( let x = 0; x < radialSegments; x ++ ) { + + const c = centerIndexStart + x; + const i = centerIndexEnd + x; + + if ( top === true ) { + + // face top + + indices.push( i, i + 1, c ); + + } else { + + // face bottom + + indices.push( i + 1, i, c ); + + } + + groupCount += 3; + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); + + } + + } + + class Shape extends Path$1 { + + constructor( points ) { + + super( points ); + + this.uuid = generateUUID(); + + this.type = 'Shape'; + + this.holes = []; + + } + + getPointsHoles( divisions ) { + + const holesPts = []; + + for ( let i = 0, l = this.holes.length; i < l; i ++ ) { + + holesPts[ i ] = this.holes[ i ].getPoints( divisions ); + + } + + return holesPts; + + } + + // get points of shape and holes (keypoints based on segments parameter) + + extractPoints( divisions ) { + + return { + + shape: this.getPoints( divisions ), + holes: this.getPointsHoles( divisions ) + + }; + + } + + copy( source ) { + + super.copy( source ); + + this.holes = []; + + for ( let i = 0, l = source.holes.length; i < l; i ++ ) { + + const hole = source.holes[ i ]; + + this.holes.push( hole.clone() ); + + } + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.uuid = this.uuid; + data.holes = []; + + for ( let i = 0, l = this.holes.length; i < l; i ++ ) { + + const hole = this.holes[ i ]; + data.holes.push( hole.toJSON() ); + + } + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.uuid = json.uuid; + this.holes = []; + + for ( let i = 0, l = json.holes.length; i < l; i ++ ) { + + const hole = json.holes[ i ]; + this.holes.push( new Path$1().fromJSON( hole ) ); + + } + + return this; + + } + + } + + /** + * Port from https://github.com/mapbox/earcut (v2.2.4) + */ + + const Earcut = { + + triangulate: function ( data, holeIndices, dim = 2 ) { + + const hasHoles = holeIndices && holeIndices.length; + const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length; + let outerNode = linkedList$1( data, 0, outerLen, dim, true ); + const triangles = []; + + if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles; + + let minX, minY, maxX, maxY, x, y, invSize; + + if ( hasHoles ) outerNode = eliminateHoles$1( data, holeIndices, outerNode, dim ); + + // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + if ( data.length > 80 * dim ) { + + minX = maxX = data[ 0 ]; + minY = maxY = data[ 1 ]; + + for ( let i = dim; i < outerLen; i += dim ) { + + x = data[ i ]; + y = data[ i + 1 ]; + if ( x < minX ) minX = x; + if ( y < minY ) minY = y; + if ( x > maxX ) maxX = x; + if ( y > maxY ) maxY = y; + + } + + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize = Math.max( maxX - minX, maxY - minY ); + invSize = invSize !== 0 ? 32767 / invSize : 0; + + } + + earcutLinked$1( outerNode, triangles, dim, minX, minY, invSize, 0 ); + + return triangles; + + } + + }; + + // create a circular doubly linked list from polygon points in the specified winding order + function linkedList$1( data, start, end, dim, clockwise ) { + + let i, last; + + if ( clockwise === ( signedArea$1( data, start, end, dim ) > 0 ) ) { + + for ( i = start; i < end; i += dim ) last = insertNode$1( i, data[ i ], data[ i + 1 ], last ); + + } else { + + for ( i = end - dim; i >= start; i -= dim ) last = insertNode$1( i, data[ i ], data[ i + 1 ], last ); + + } + + if ( last && equals$1( last, last.next ) ) { + + removeNode$1( last ); + last = last.next; + + } + + return last; + + } + + // eliminate colinear or duplicate points + function filterPoints$1( start, end ) { + + if ( ! start ) return start; + if ( ! end ) end = start; + + let p = start, + again; + do { + + again = false; + + if ( ! p.steiner && ( equals$1( p, p.next ) || area$1( p.prev, p, p.next ) === 0 ) ) { + + removeNode$1( p ); + p = end = p.prev; + if ( p === p.next ) break; + again = true; + + } else { + + p = p.next; + + } + + } while ( again || p !== end ); + + return end; + + } + + // main ear slicing loop which triangulates a polygon (given as a linked list) + function earcutLinked$1( ear, triangles, dim, minX, minY, invSize, pass ) { + + if ( ! ear ) return; + + // interlink polygon nodes in z-order + if ( ! pass && invSize ) indexCurve$1( ear, minX, minY, invSize ); + + let stop = ear, + prev, next; + + // iterate through ears, slicing them one by one + while ( ear.prev !== ear.next ) { + + prev = ear.prev; + next = ear.next; + + if ( invSize ? isEarHashed$1( ear, minX, minY, invSize ) : isEar$1( ear ) ) { + + // cut off the triangle + triangles.push( prev.i / dim | 0 ); + triangles.push( ear.i / dim | 0 ); + triangles.push( next.i / dim | 0 ); + + removeNode$1( ear ); + + // skipping the next vertex leads to less sliver triangles + ear = next.next; + stop = next.next; + + continue; + + } + + ear = next; + + // if we looped through the whole remaining polygon and can't find any more ears + if ( ear === stop ) { + + // try filtering points and slicing again + if ( ! pass ) { + + earcutLinked$1( filterPoints$1( ear ), triangles, dim, minX, minY, invSize, 1 ); + + // if this didn't work, try curing all small self-intersections locally + + } else if ( pass === 1 ) { + + ear = cureLocalIntersections$1( filterPoints$1( ear ), triangles, dim ); + earcutLinked$1( ear, triangles, dim, minX, minY, invSize, 2 ); + + // as a last resort, try splitting the remaining polygon into two + + } else if ( pass === 2 ) { + + splitEarcut$1( ear, triangles, dim, minX, minY, invSize ); + + } + + break; + + } + + } + + } + + // check whether a polygon node forms a valid ear with adjacent nodes + function isEar$1( ear ) { + + const a = ear.prev, + b = ear, + c = ear.next; + + if ( area$1( a, b, c ) >= 0 ) return false; // reflex, can't be an ear + + // now make sure we don't have other points inside the potential ear + const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + + // triangle bbox; min & max are calculated like this for speed + const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ), + y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ), + x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ), + y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy ); + + let p = c.next; + while ( p !== a ) { + + if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && + pointInTriangle$1( ax, ay, bx, by, cx, cy, p.x, p.y ) && + area$1( p.prev, p, p.next ) >= 0 ) return false; + p = p.next; + + } + + return true; + + } + + function isEarHashed$1( ear, minX, minY, invSize ) { + + const a = ear.prev, + b = ear, + c = ear.next; + + if ( area$1( a, b, c ) >= 0 ) return false; // reflex, can't be an ear + + const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + + // triangle bbox; min & max are calculated like this for speed + const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ), + y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ), + x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ), + y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy ); + + // z-order range for the current triangle bbox; + const minZ = zOrder$1( x0, y0, minX, minY, invSize ), + maxZ = zOrder$1( x1, y1, minX, minY, invSize ); + + let p = ear.prevZ, + n = ear.nextZ; + + // look for points inside the triangle in both directions + while ( p && p.z >= minZ && n && n.z <= maxZ ) { + + if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && + pointInTriangle$1( ax, ay, bx, by, cx, cy, p.x, p.y ) && area$1( p.prev, p, p.next ) >= 0 ) return false; + p = p.prevZ; + + if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && + pointInTriangle$1( ax, ay, bx, by, cx, cy, n.x, n.y ) && area$1( n.prev, n, n.next ) >= 0 ) return false; + n = n.nextZ; + + } + + // look for remaining points in decreasing z-order + while ( p && p.z >= minZ ) { + + if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && + pointInTriangle$1( ax, ay, bx, by, cx, cy, p.x, p.y ) && area$1( p.prev, p, p.next ) >= 0 ) return false; + p = p.prevZ; + + } + + // look for remaining points in increasing z-order + while ( n && n.z <= maxZ ) { + + if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && + pointInTriangle$1( ax, ay, bx, by, cx, cy, n.x, n.y ) && area$1( n.prev, n, n.next ) >= 0 ) return false; + n = n.nextZ; + + } + + return true; + + } + + // go through all polygon nodes and cure small local self-intersections + function cureLocalIntersections$1( start, triangles, dim ) { + + let p = start; + do { + + const a = p.prev, + b = p.next.next; + + if ( ! equals$1( a, b ) && intersects$1( a, p, p.next, b ) && locallyInside$1( a, b ) && locallyInside$1( b, a ) ) { + + triangles.push( a.i / dim | 0 ); + triangles.push( p.i / dim | 0 ); + triangles.push( b.i / dim | 0 ); + + // remove two nodes involved + removeNode$1( p ); + removeNode$1( p.next ); + + p = start = b; + + } + + p = p.next; + + } while ( p !== start ); + + return filterPoints$1( p ); + + } + + // try splitting polygon into two and triangulate them independently + function splitEarcut$1( start, triangles, dim, minX, minY, invSize ) { + + // look for a valid diagonal that divides the polygon into two + let a = start; + do { + + let b = a.next.next; + while ( b !== a.prev ) { + + if ( a.i !== b.i && isValidDiagonal$1( a, b ) ) { + + // split the polygon in two by the diagonal + let c = splitPolygon$1( a, b ); + + // filter colinear points around the cuts + a = filterPoints$1( a, a.next ); + c = filterPoints$1( c, c.next ); + + // run earcut on each half + earcutLinked$1( a, triangles, dim, minX, minY, invSize, 0 ); + earcutLinked$1( c, triangles, dim, minX, minY, invSize, 0 ); + return; + + } + + b = b.next; + + } + + a = a.next; + + } while ( a !== start ); + + } + + // link every hole into the outer loop, producing a single-ring polygon without holes + function eliminateHoles$1( data, holeIndices, outerNode, dim ) { + + const queue = []; + let i, len, start, end, list; + + for ( i = 0, len = holeIndices.length; i < len; i ++ ) { + + start = holeIndices[ i ] * dim; + end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; + list = linkedList$1( data, start, end, dim, false ); + if ( list === list.next ) list.steiner = true; + queue.push( getLeftmost$1( list ) ); + + } + + queue.sort( compareX$1 ); + + // process holes from left to right + for ( i = 0; i < queue.length; i ++ ) { + + outerNode = eliminateHole$1( queue[ i ], outerNode ); + + } + + return outerNode; + + } + + function compareX$1( a, b ) { + + return a.x - b.x; + + } + + // find a bridge between vertices that connects hole with an outer ring and link it + function eliminateHole$1( hole, outerNode ) { + + const bridge = findHoleBridge$1( hole, outerNode ); + if ( ! bridge ) { + + return outerNode; + + } + + const bridgeReverse = splitPolygon$1( bridge, hole ); + + // filter collinear points around the cuts + filterPoints$1( bridgeReverse, bridgeReverse.next ); + return filterPoints$1( bridge, bridge.next ); + + } + + // David Eberly's algorithm for finding a bridge between hole and outer polygon + function findHoleBridge$1( hole, outerNode ) { + + let p = outerNode, + qx = - Infinity, + m; + + const hx = hole.x, hy = hole.y; + + // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + do { + + if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { + + const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); + if ( x <= hx && x > qx ) { + + qx = x; + m = p.x < p.next.x ? p : p.next; + if ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint + + } + + } + + p = p.next; + + } while ( p !== outerNode ); + + if ( ! m ) return null; + + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + const stop = m, + mx = m.x, + my = m.y; + let tanMin = Infinity, tan; + + p = m; + + do { + + if ( hx >= p.x && p.x >= mx && hx !== p.x && + pointInTriangle$1( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { + + tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential + + if ( locallyInside$1( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector$1( m, p ) ) ) ) ) ) { + + m = p; + tanMin = tan; + + } + + } + + p = p.next; + + } while ( p !== stop ); + + return m; + + } + + // whether sector in vertex m contains sector in vertex p in the same coordinates + function sectorContainsSector$1( m, p ) { + + return area$1( m.prev, m, p.prev ) < 0 && area$1( p.next, m, m.next ) < 0; + + } + + // interlink polygon nodes in z-order + function indexCurve$1( start, minX, minY, invSize ) { + + let p = start; + do { + + if ( p.z === 0 ) p.z = zOrder$1( p.x, p.y, minX, minY, invSize ); + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + + } while ( p !== start ); + + p.prevZ.nextZ = null; + p.prevZ = null; + + sortLinked$1( p ); + + } + + // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + function sortLinked$1( list ) { + + let i, p, q, e, tail, numMerges, pSize, qSize, + inSize = 1; + + do { + + p = list; + list = null; + tail = null; + numMerges = 0; + + while ( p ) { + + numMerges ++; + q = p; + pSize = 0; + for ( i = 0; i < inSize; i ++ ) { + + pSize ++; + q = q.nextZ; + if ( ! q ) break; + + } + + qSize = inSize; + + while ( pSize > 0 || ( qSize > 0 && q ) ) { + + if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { + + e = p; + p = p.nextZ; + pSize --; + + } else { + + e = q; + q = q.nextZ; + qSize --; + + } + + if ( tail ) tail.nextZ = e; + else list = e; + + e.prevZ = tail; + tail = e; + + } + + p = q; + + } + + tail.nextZ = null; + inSize *= 2; + + } while ( numMerges > 1 ); + + return list; + + } + + // z-order of a point given coords and inverse of the longer side of data bbox + function zOrder$1( x, y, minX, minY, invSize ) { + + // coords are transformed into non-negative 15-bit integer range + x = ( x - minX ) * invSize | 0; + y = ( y - minY ) * invSize | 0; + + x = ( x | ( x << 8 ) ) & 0x00FF00FF; + x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; + x = ( x | ( x << 2 ) ) & 0x33333333; + x = ( x | ( x << 1 ) ) & 0x55555555; + + y = ( y | ( y << 8 ) ) & 0x00FF00FF; + y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; + y = ( y | ( y << 2 ) ) & 0x33333333; + y = ( y | ( y << 1 ) ) & 0x55555555; + + return x | ( y << 1 ); + + } + + // find the leftmost node of a polygon ring + function getLeftmost$1( start ) { + + let p = start, + leftmost = start; + do { + + if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p; + p = p.next; + + } while ( p !== start ); + + return leftmost; + + } + + // check if a point lies within a convex triangle + function pointInTriangle$1( ax, ay, bx, by, cx, cy, px, py ) { + + return ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) && + ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) && + ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py ); + + } + + // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + function isValidDiagonal$1( a, b ) { + + return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon$1( a, b ) && // dones't intersect other edges + ( locallyInside$1( a, b ) && locallyInside$1( b, a ) && middleInside$1( a, b ) && // locally visible + ( area$1( a.prev, a, b.prev ) || area$1( a, b.prev, b ) ) || // does not create opposite-facing sectors + equals$1( a, b ) && area$1( a.prev, a, a.next ) > 0 && area$1( b.prev, b, b.next ) > 0 ); // special zero-length case + + } + + // signed area of a triangle + function area$1( p, q, r ) { + + return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); + + } + + // check if two points are equal + function equals$1( p1, p2 ) { + + return p1.x === p2.x && p1.y === p2.y; + + } + + // check if two segments intersect + function intersects$1( p1, q1, p2, q2 ) { + + const o1 = sign$3( area$1( p1, q1, p2 ) ); + const o2 = sign$3( area$1( p1, q1, q2 ) ); + const o3 = sign$3( area$1( p2, q2, p1 ) ); + const o4 = sign$3( area$1( p2, q2, q1 ) ); + + if ( o1 !== o2 && o3 !== o4 ) return true; // general case + + if ( o1 === 0 && onSegment$1( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 + if ( o2 === 0 && onSegment$1( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 + if ( o3 === 0 && onSegment$1( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 + if ( o4 === 0 && onSegment$1( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 + + return false; + + } + + // for collinear points p, q, r, check if point q lies on segment pr + function onSegment$1( p, q, r ) { + + return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y ); + + } + + function sign$3( num ) { + + return num > 0 ? 1 : num < 0 ? - 1 : 0; + + } + + // check if a polygon diagonal intersects any polygon segments + function intersectsPolygon$1( a, b ) { + + let p = a; + do { + + if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && + intersects$1( p, p.next, a, b ) ) return true; + p = p.next; + + } while ( p !== a ); + + return false; + + } + + // check if a polygon diagonal is locally inside the polygon + function locallyInside$1( a, b ) { + + return area$1( a.prev, a, a.next ) < 0 ? + area$1( a, b, a.next ) >= 0 && area$1( a, a.prev, b ) >= 0 : + area$1( a, b, a.prev ) < 0 || area$1( a, a.next, b ) < 0; + + } + + // check if the middle point of a polygon diagonal is inside the polygon + function middleInside$1( a, b ) { + + let p = a, + inside = false; + const px = ( a.x + b.x ) / 2, + py = ( a.y + b.y ) / 2; + do { + + if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && + ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) + inside = ! inside; + p = p.next; + + } while ( p !== a ); + + return inside; + + } + + // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + function splitPolygon$1( a, b ) { + + const a2 = new Node$1( a.i, a.x, a.y ), + b2 = new Node$1( b.i, b.x, b.y ), + an = a.next, + bp = b.prev; + + a.next = b; + b.prev = a; + + a2.next = an; + an.prev = a2; + + b2.next = a2; + a2.prev = b2; + + bp.next = b2; + b2.prev = bp; + + return b2; + + } + + // create a node and optionally link it with previous one (in a circular doubly linked list) + function insertNode$1( i, x, y, last ) { + + const p = new Node$1( i, x, y ); + + if ( ! last ) { + + p.prev = p; + p.next = p; + + } else { + + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + + } + + return p; + + } + + function removeNode$1( p ) { + + p.next.prev = p.prev; + p.prev.next = p.next; + + if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; + if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; + + } + + function Node$1( i, x, y ) { + + // vertex index in coordinates array + this.i = i; + + // vertex coordinates + this.x = x; + this.y = y; + + // previous and next vertex nodes in a polygon ring + this.prev = null; + this.next = null; + + // z-order curve value + this.z = 0; + + // previous and next nodes in z-order + this.prevZ = null; + this.nextZ = null; + + // indicates whether this is a steiner point + this.steiner = false; + + } + + function signedArea$1( data, start, end, dim ) { + + let sum = 0; + for ( let i = start, j = end - dim; i < end; i += dim ) { + + sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); + j = i; + + } + + return sum; + + } + + class ShapeUtils { + + // calculate area of the contour polygon + + static area( contour ) { + + const n = contour.length; + let a = 0.0; + + for ( let p = n - 1, q = 0; q < n; p = q ++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + + } + + return a * 0.5; + + } + + static isClockWise( pts ) { + + return ShapeUtils.area( pts ) < 0; + + } + + static triangulateShape( contour, holes ) { + + const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + const holeIndices = []; // array of hole indices + const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + + removeDupEndPts( contour ); + addContour( vertices, contour ); + + // + + let holeIndex = contour.length; + + holes.forEach( removeDupEndPts ); + + for ( let i = 0; i < holes.length; i ++ ) { + + holeIndices.push( holeIndex ); + holeIndex += holes[ i ].length; + addContour( vertices, holes[ i ] ); + + } + + // + + const triangles = Earcut.triangulate( vertices, holeIndices ); + + // + + for ( let i = 0; i < triangles.length; i += 3 ) { + + faces.push( triangles.slice( i, i + 3 ) ); + + } + + return faces; + + } + + } + + function removeDupEndPts( points ) { + + const l = points.length; + + if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { + + points.pop(); + + } + + } + + function addContour( vertices, contour ) { + + for ( let i = 0; i < contour.length; i ++ ) { + + vertices.push( contour[ i ].x ); + vertices.push( contour[ i ].y ); + + } + + } + + /** + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + + + class ExtrudeGeometry extends BufferGeometry { + + constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) { + + super(); + + this.type = 'ExtrudeGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; + + const scope = this; + + const verticesArray = []; + const uvArray = []; + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + addShape( shape ); + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); + + this.computeVertexNormals(); + + // functions + + function addShape( shape ) { + + const placeholder = []; + + // options + + const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + const steps = options.steps !== undefined ? options.steps : 1; + const depth = options.depth !== undefined ? options.depth : 1; + + let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; + let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2; + let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1; + let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; + let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + + const extrudePath = options.extrudePath; + + const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; + + // + + let extrudePts, extrudeByPath = false; + let splineTube, binormal, normal, position2; + + if ( extrudePath ) { + + extrudePts = extrudePath.getSpacedPoints( steps ); + + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + + // SETUP TNB variables + + // TODO1 - have a .isClosed in spline? + + splineTube = extrudePath.computeFrenetFrames( steps, false ); + + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + + } + + // Safeguards if bevels are not enabled + + if ( ! bevelEnabled ) { + + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; + + } + + // Variables initialization + + const shapePoints = shape.extractPoints( curveSegments ); + + let vertices = shapePoints.shape; + const holes = shapePoints.holes; + + const reverse = ! ShapeUtils.isClockWise( vertices ); + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + if ( ShapeUtils.isClockWise( ahole ) ) { + + holes[ h ] = ahole.reverse(); + + } + + } + + } + + + const faces = ShapeUtils.triangulateShape( vertices, holes ); + + /* Vertices */ + + const contour = vertices; // vertices has all points but contour has only points of circumference + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + vertices = vertices.concat( ahole ); + + } + + + function scalePt2( pt, vec, size ) { + + if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' ); + + return pt.clone().addScaledVector( vec, size ); + + } + + const vlen = vertices.length, flen = faces.length; + + + // Find directions for point movement + + + function getBevelVec( inPt, inPrev, inNext ) { + + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + + let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + const v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + const v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; + + const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + + // check for collinear edges + const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + if ( Math.abs( collinear0 ) > Number.EPSILON ) { + + // not collinear + + // length of vectors for normalizing + + const v_prev_len = Math.sqrt( v_prev_lensq ); + const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + + // shift adjacent points by unit vectors to the left + + const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); + const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + + const ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); + const ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + + // scaling factor for v_prev to intersection point + + const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - + ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / + ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + // vector from inPt to intersection point + + v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); + v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); + + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); + if ( v_trans_lensq <= 2 ) { + + return new Vector2( v_trans_x, v_trans_y ); + + } else { + + shrink_by = Math.sqrt( v_trans_lensq / 2 ); + + } + + } else { + + // handle special case of collinear edges + + let direction_eq = false; // assumes: opposite + + if ( v_prev_x > Number.EPSILON ) { + + if ( v_next_x > Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( v_prev_x < - Number.EPSILON ) { + + if ( v_next_x < - Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + + direction_eq = true; + + } + + } + + } + + if ( direction_eq ) { + + // console.log("Warning: lines are a straight sequence"); + v_trans_x = - v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt( v_prev_lensq ); + + } else { + + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt( v_prev_lensq / 2 ); + + } + + } + + return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + + } + + + const contourMovements = []; + + for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + + } + + const holesMovements = []; + let oneHoleMovements, verticesMovements = contourMovements.concat(); + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + oneHoleMovements = []; + + for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + + } + + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); + + } + + + // Loop bevelSegments, 1 for the front, 1 for the back + + for ( let b = 0; b < bevelSegments; b ++ ) { + + //for ( b = bevelSegments; b > 0; b -- ) { + + const t = b / bevelSegments; + const z = bevelThickness * Math.cos( t * Math.PI / 2 ); + const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( let i = 0, il = contour.length; i < il; i ++ ) { + + const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + // expand holes + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( let i = 0, il = ahole.length; i < il; i ++ ) { + + const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + } + + } + + const bs = bevelSize + bevelOffset; + + // Back facing vertices + + for ( let i = 0; i < vlen; i ++ ) { + + const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, 0 ); + + } else { + + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + + normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + // Add stepped vertices... + // Including front facing vertices + + for ( let s = 1; s <= steps; s ++ ) { + + for ( let i = 0; i < vlen; i ++ ) { + + const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth / steps * s ); + + } else { + + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + } + + + // Add bevel segments planes + + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( let b = bevelSegments - 1; b >= 0; b -- ) { + + const t = b / bevelSegments; + const z = bevelThickness * Math.cos( t * Math.PI / 2 ); + const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( let i = 0, il = contour.length; i < il; i ++ ) { + + const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, depth + z ); + + } + + // expand holes + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( let i = 0, il = ahole.length; i < il; i ++ ) { + + const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth + z ); + + } else { + + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + + } + + } + + } + + } + + /* Faces */ + + // Top and bottom faces + + buildLidFaces(); + + // Sides faces + + buildSideFaces(); + + + ///// Internal functions + + function buildLidFaces() { + + const start = verticesArray.length / 3; + + if ( bevelEnabled ) { + + let layer = 0; // steps + 1 + let offset = vlen * layer; + + // Bottom faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); + + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; + + // Top faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); + + } + + } else { + + // Bottom faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + + } + + // Top faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + + } + + } + + scope.addGroup( start, verticesArray.length / 3 - start, 0 ); + + } + + // Create faces for the z-sides of the shape + + function buildSideFaces() { + + const start = verticesArray.length / 3; + let layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); + + //, true + layeroffset += ahole.length; + + } + + + scope.addGroup( start, verticesArray.length / 3 - start, 1 ); + + + } + + function sidewalls( contour, layeroffset ) { + + let i = contour.length; + + while ( -- i >= 0 ) { + + const j = i; + let k = i - 1; + if ( k < 0 ) k = contour.length - 1; + + //console.log('b', i,j, i-1, k,vertices.length); + + for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) { + + const slen1 = vlen * s; + const slen2 = vlen * ( s + 1 ); + + const a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + + f4( a, b, c, d ); + + } + + } + + } + + function v( x, y, z ) { + + placeholder.push( x ); + placeholder.push( y ); + placeholder.push( z ); + + } + + + function f3( a, b, c ) { + + addVertex( a ); + addVertex( b ); + addVertex( c ); + + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + + } + + function f4( a, b, c, d ) { + + addVertex( a ); + addVertex( b ); + addVertex( d ); + + addVertex( b ); + addVertex( c ); + addVertex( d ); + + + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 3 ] ); + + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + addUV( uvs[ 3 ] ); + + } + + function addVertex( index ) { + + verticesArray.push( placeholder[ index * 3 + 0 ] ); + verticesArray.push( placeholder[ index * 3 + 1 ] ); + verticesArray.push( placeholder[ index * 3 + 2 ] ); + + } + + + function addUV( vector2 ) { + + uvArray.push( vector2.x ); + uvArray.push( vector2.y ); + + } + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + const shapes = this.parameters.shapes; + const options = this.parameters.options; + + return toJSON$1( shapes, options, data ); + + } + + static fromJSON( data, shapes ) { + + const geometryShapes = []; + + for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + const shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + const extrudePath = data.options.extrudePath; + + if ( extrudePath !== undefined ) { + + data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); + + } + + return new ExtrudeGeometry( geometryShapes, data.options ); + + } + + } + + const WorldUVGenerator = { + + generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { + + const a_x = vertices[ indexA * 3 ]; + const a_y = vertices[ indexA * 3 + 1 ]; + const b_x = vertices[ indexB * 3 ]; + const b_y = vertices[ indexB * 3 + 1 ]; + const c_x = vertices[ indexC * 3 ]; + const c_y = vertices[ indexC * 3 + 1 ]; + + return [ + new Vector2( a_x, a_y ), + new Vector2( b_x, b_y ), + new Vector2( c_x, c_y ) + ]; + + }, + + generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { + + const a_x = vertices[ indexA * 3 ]; + const a_y = vertices[ indexA * 3 + 1 ]; + const a_z = vertices[ indexA * 3 + 2 ]; + const b_x = vertices[ indexB * 3 ]; + const b_y = vertices[ indexB * 3 + 1 ]; + const b_z = vertices[ indexB * 3 + 2 ]; + const c_x = vertices[ indexC * 3 ]; + const c_y = vertices[ indexC * 3 + 1 ]; + const c_z = vertices[ indexC * 3 + 2 ]; + const d_x = vertices[ indexD * 3 ]; + const d_y = vertices[ indexD * 3 + 1 ]; + const d_z = vertices[ indexD * 3 + 2 ]; + + if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) { + + return [ + new Vector2( a_x, 1 - a_z ), + new Vector2( b_x, 1 - b_z ), + new Vector2( c_x, 1 - c_z ), + new Vector2( d_x, 1 - d_z ) + ]; + + } else { + + return [ + new Vector2( a_y, 1 - a_z ), + new Vector2( b_y, 1 - b_z ), + new Vector2( c_y, 1 - c_z ), + new Vector2( d_y, 1 - d_z ) + ]; + + } + + } + + }; + + function toJSON$1( shapes, options, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + data.options = Object.assign( {}, options ); + + if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); + + return data; + + } + + class SphereGeometry extends BufferGeometry { + + constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) { + + super(); + + this.type = 'SphereGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + widthSegments = Math.max( 3, Math.floor( widthSegments ) ); + heightSegments = Math.max( 2, Math.floor( heightSegments ) ); + + const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); + + let index = 0; + const grid = []; + + const vertex = new Vector3(); + const normal = new Vector3(); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // generate vertices, normals and uvs + + for ( let iy = 0; iy <= heightSegments; iy ++ ) { + + const verticesRow = []; + + const v = iy / heightSegments; + + // special case for the poles + + let uOffset = 0; + + if ( iy === 0 && thetaStart === 0 ) { + + uOffset = 0.5 / widthSegments; + + } else if ( iy === heightSegments && thetaEnd === Math.PI ) { + + uOffset = - 0.5 / widthSegments; + + } + + for ( let ix = 0; ix <= widthSegments; ix ++ ) { + + const u = ix / widthSegments; + + // vertex + + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.copy( vertex ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u + uOffset, 1 - v ); + + verticesRow.push( index ++ ); + + } + + grid.push( verticesRow ); + + } + + // indices + + for ( let iy = 0; iy < heightSegments; iy ++ ) { + + for ( let ix = 0; ix < widthSegments; ix ++ ) { + + const a = grid[ iy ][ ix + 1 ]; + const b = grid[ iy ][ ix ]; + const c = grid[ iy + 1 ][ ix ]; + const d = grid[ iy + 1 ][ ix + 1 ]; + + if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); + if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength ); + + } + + } + + class TubeGeometry extends BufferGeometry { + + constructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) { + + super(); + + this.type = 'TubeGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + const frames = path.computeFrenetFrames( tubularSegments, closed ); + + // expose internals + + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; + + // helper variables + + const vertex = new Vector3(); + const normal = new Vector3(); + const uv = new Vector2(); + let P = new Vector3(); + + // buffer + + const vertices = []; + const normals = []; + const uvs = []; + const indices = []; + + // create buffer data + + generateBufferData(); + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // functions + + function generateBufferData() { + + for ( let i = 0; i < tubularSegments; i ++ ) { + + generateSegment( i ); + + } + + // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + + generateSegment( ( closed === false ) ? tubularSegments : 0 ); + + // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries + + generateUVs(); + + // finally create faces + + generateIndices(); + + } + + function generateSegment( i ) { + + // we use getPointAt to sample evenly distributed points from the given path + + P = path.getPointAt( i / tubularSegments, P ); + + // retrieve corresponding normal and binormal + + const N = frames.normals[ i ]; + const B = frames.binormals[ i ]; + + // generate normals and vertices for the current segment + + for ( let j = 0; j <= radialSegments; j ++ ) { + + const v = j / radialSegments * Math.PI * 2; + + const sin = Math.sin( v ); + const cos = - Math.cos( v ); + + // normal + + normal.x = ( cos * N.x + sin * B.x ); + normal.y = ( cos * N.y + sin * B.y ); + normal.z = ( cos * N.z + sin * B.z ); + normal.normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + function generateIndices() { + + for ( let j = 1; j <= tubularSegments; j ++ ) { + + for ( let i = 1; i <= radialSegments; i ++ ) { + + const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + const b = ( radialSegments + 1 ) * j + ( i - 1 ); + const c = ( radialSegments + 1 ) * j + i; + const d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + } + + function generateUVs() { + + for ( let i = 0; i <= tubularSegments; i ++ ) { + + for ( let j = 0; j <= radialSegments; j ++ ) { + + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + + uvs.push( uv.x, uv.y ); + + } + + } + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.path = this.parameters.path.toJSON(); + + return data; + + } + + static fromJSON( data ) { + + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + return new TubeGeometry( + new Curves[ data.path.type ]().fromJSON( data.path ), + data.tubularSegments, + data.radius, + data.radialSegments, + data.closed + ); + + } + + } + + class WireframeGeometry extends BufferGeometry { + + constructor( geometry = null ) { + + super(); + + this.type = 'WireframeGeometry'; + + this.parameters = { + geometry: geometry + }; + + if ( geometry !== null ) { + + // buffer + + const vertices = []; + const edges = new Set(); + + // helper variables + + const start = new Vector3(); + const end = new Vector3(); + + if ( geometry.index !== null ) { + + // indexed BufferGeometry + + const position = geometry.attributes.position; + const indices = geometry.index; + let groups = geometry.groups; + + if ( groups.length === 0 ) { + + groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; + + } + + // create a data structure that contains all edges without duplicates + + for ( let o = 0, ol = groups.length; o < ol; ++ o ) { + + const group = groups[ o ]; + + const groupStart = group.start; + const groupCount = group.count; + + for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) { + + for ( let j = 0; j < 3; j ++ ) { + + const index1 = indices.getX( i + j ); + const index2 = indices.getX( i + ( j + 1 ) % 3 ); + + start.fromBufferAttribute( position, index1 ); + end.fromBufferAttribute( position, index2 ); + + if ( isUniqueEdge( start, end, edges ) === true ) { + + vertices.push( start.x, start.y, start.z ); + vertices.push( end.x, end.y, end.z ); + + } + + } + + } + + } + + } else { + + // non-indexed BufferGeometry + + const position = geometry.attributes.position; + + for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + + for ( let j = 0; j < 3; j ++ ) { + + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + + const index1 = 3 * i + j; + const index2 = 3 * i + ( ( j + 1 ) % 3 ); + + start.fromBufferAttribute( position, index1 ); + end.fromBufferAttribute( position, index2 ); + + if ( isUniqueEdge( start, end, edges ) === true ) { + + vertices.push( start.x, start.y, start.z ); + vertices.push( end.x, end.y, end.z ); + + } + + } + + } + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + } + + function isUniqueEdge( start, end, edges ) { + + const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`; + const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge + + if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) { + + return false; + + } else { + + edges.add( hash1 ); + edges.add( hash2 ); + return true; + + } + + } + + class MeshPhongMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshPhongMaterial = true; + + this.type = 'MeshPhongMaterial'; + + this.color = new Color$1( 0xffffff ); // diffuse + this.specular = new Color$1( 0x111111 ); + this.shininess = 30; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color$1( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.flatShading = false; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.flatShading = source.flatShading; + + this.fog = source.fog; + + return this; + + } + + } + + class MeshLambertMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshLambertMaterial = true; + + this.type = 'MeshLambertMaterial'; + + this.color = new Color$1( 0xffffff ); // diffuse + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color$1( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.flatShading = false; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.flatShading = source.flatShading; + + this.fog = source.fog; + + return this; + + } + + } + + const Cache = { + + enabled: false, + + files: {}, + + add: function ( key, file ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[ key ] = file; + + }, + + get: function ( key ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[ key ]; + + }, + + remove: function ( key ) { + + delete this.files[ key ]; + + }, + + clear: function () { + + this.files = {}; + + } + + }; + + class LoadingManager { + + constructor( onLoad, onProgress, onError ) { + + const scope = this; + + let isLoading = false; + let itemsLoaded = 0; + let itemsTotal = 0; + let urlModifier = undefined; + const handlers = []; + + // Refer to #5689 for the reason why we don't set .onStart + // in the constructor + + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + + this.itemStart = function ( url ) { + + itemsTotal ++; + + if ( isLoading === false ) { + + if ( scope.onStart !== undefined ) { + + scope.onStart( url, itemsLoaded, itemsTotal ); + + } + + } + + isLoading = true; + + }; + + this.itemEnd = function ( url ) { + + itemsLoaded ++; + + if ( scope.onProgress !== undefined ) { + + scope.onProgress( url, itemsLoaded, itemsTotal ); + + } + + if ( itemsLoaded === itemsTotal ) { + + isLoading = false; + + if ( scope.onLoad !== undefined ) { + + scope.onLoad(); + + } + + } + + }; + + this.itemError = function ( url ) { + + if ( scope.onError !== undefined ) { + + scope.onError( url ); + + } + + }; + + this.resolveURL = function ( url ) { + + if ( urlModifier ) { + + return urlModifier( url ); + + } + + return url; + + }; + + this.setURLModifier = function ( transform ) { + + urlModifier = transform; + + return this; + + }; + + this.addHandler = function ( regex, loader ) { + + handlers.push( regex, loader ); + + return this; + + }; + + this.removeHandler = function ( regex ) { + + const index = handlers.indexOf( regex ); + + if ( index !== - 1 ) { + + handlers.splice( index, 2 ); + + } + + return this; + + }; + + this.getHandler = function ( file ) { + + for ( let i = 0, l = handlers.length; i < l; i += 2 ) { + + const regex = handlers[ i ]; + const loader = handlers[ i + 1 ]; + + if ( regex.global ) regex.lastIndex = 0; // see #17920 + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + }; + + } + + } + + const DefaultLoadingManager = /*@__PURE__*/ new LoadingManager(); + + class Loader { + + constructor( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + this.crossOrigin = 'anonymous'; + this.withCredentials = false; + this.path = ''; + this.resourcePath = ''; + this.requestHeader = {}; + + } + + load( /* url, onLoad, onProgress, onError */ ) {} + + loadAsync( url, onProgress ) { + + const scope = this; + + return new Promise( function ( resolve, reject ) { + + scope.load( url, resolve, onProgress, reject ); + + } ); + + } + + parse( /* data */ ) {} + + setCrossOrigin( crossOrigin ) { + + this.crossOrigin = crossOrigin; + return this; + + } + + setWithCredentials( value ) { + + this.withCredentials = value; + return this; + + } + + setPath( path ) { + + this.path = path; + return this; + + } + + setResourcePath( resourcePath ) { + + this.resourcePath = resourcePath; + return this; + + } + + setRequestHeader( requestHeader ) { + + this.requestHeader = requestHeader; + return this; + + } + + } + + Loader.DEFAULT_MATERIAL_NAME = '__DEFAULT'; + + class ImageLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + if ( this.path !== undefined ) url = this.path + url; + + url = this.manager.resolveURL( url ); + + const scope = this; + + const cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + const image = createElementNS( 'img' ); + + function onImageLoad() { + + removeEventListeners(); + + Cache.add( url, this ); + + if ( onLoad ) onLoad( this ); + + scope.manager.itemEnd( url ); + + } + + function onImageError( event ) { + + removeEventListeners(); + + if ( onError ) onError( event ); + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + function removeEventListeners() { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + } + + image.addEventListener( 'load', onImageLoad, false ); + image.addEventListener( 'error', onImageError, false ); + + if ( url.slice( 0, 5 ) !== 'data:' ) { + + if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; + + } + + scope.manager.itemStart( url ); + + image.src = url; + + return image; + + } + + } + + class TextureLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const texture = new Texture(); + + const loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + loader.load( url, function ( image ) { + + texture.image = image; + texture.needsUpdate = true; + + if ( onLoad !== undefined ) { + + onLoad( texture ); + + } + + }, onProgress, onError ); + + return texture; + + } + + } + + class Light extends Object3D { + + constructor( color, intensity = 1 ) { + + super(); + + this.isLight = true; + + this.type = 'Light'; + + this.color = new Color$1( color ); + this.intensity = intensity; + + } + + dispose() { + + // Empty here in base class; some subclasses override. + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.color.copy( source.color ); + this.intensity = source.intensity; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + + if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); + + if ( this.distance !== undefined ) data.object.distance = this.distance; + if ( this.angle !== undefined ) data.object.angle = this.angle; + if ( this.decay !== undefined ) data.object.decay = this.decay; + if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; + + if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); + + return data; + + } + + } + + const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4(); + const _lightPositionWorld$1 = /*@__PURE__*/ new Vector3(); + const _lookTarget$1 = /*@__PURE__*/ new Vector3(); + + class LightShadow { + + constructor( camera ) { + + this.camera = camera; + + this.bias = 0; + this.normalBias = 0; + this.radius = 1; + this.blurSamples = 8; + + this.mapSize = new Vector2( 512, 512 ); + + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); + + this.autoUpdate = true; + this.needsUpdate = false; + + this._frustum = new Frustum(); + this._frameExtents = new Vector2( 1, 1 ); + + this._viewportCount = 1; + + this._viewports = [ + + new Vector4( 0, 0, 1, 1 ) + + ]; + + } + + getViewportCount() { + + return this._viewportCount; + + } + + getFrustum() { + + return this._frustum; + + } + + updateMatrices( light ) { + + const shadowCamera = this.camera; + const shadowMatrix = this.matrix; + + _lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld ); + shadowCamera.position.copy( _lightPositionWorld$1 ); + + _lookTarget$1.setFromMatrixPosition( light.target.matrixWorld ); + shadowCamera.lookAt( _lookTarget$1 ); + shadowCamera.updateMatrixWorld(); + + _projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + this._frustum.setFromProjectionMatrix( _projScreenMatrix$1 ); + + shadowMatrix.set( + 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 + ); + + shadowMatrix.multiply( _projScreenMatrix$1 ); + + } + + getViewport( viewportIndex ) { + + return this._viewports[ viewportIndex ]; + + } + + getFrameExtents() { + + return this._frameExtents; + + } + + dispose() { + + if ( this.map ) { + + this.map.dispose(); + + } + + if ( this.mapPass ) { + + this.mapPass.dispose(); + + } + + } + + copy( source ) { + + this.camera = source.camera.clone(); + + this.bias = source.bias; + this.radius = source.radius; + + this.mapSize.copy( source.mapSize ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + toJSON() { + + const object = {}; + + if ( this.bias !== 0 ) object.bias = this.bias; + if ( this.normalBias !== 0 ) object.normalBias = this.normalBias; + if ( this.radius !== 1 ) object.radius = this.radius; + if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); + + object.camera = this.camera.toJSON( false ).object; + delete object.camera.matrix; + + return object; + + } + + } + + class DirectionalLightShadow extends LightShadow { + + constructor() { + + super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + + this.isDirectionalLightShadow = true; + + } + + } + + class DirectionalLight extends Light { + + constructor( color, intensity ) { + + super( color, intensity ); + + this.isDirectionalLight = true; + + this.type = 'DirectionalLight'; + + this.position.copy( Object3D.DEFAULT_UP ); + this.updateMatrix(); + + this.target = new Object3D(); + + this.shadow = new DirectionalLightShadow(); + + } + + dispose() { + + this.shadow.dispose(); + + } + + copy( source ) { + + super.copy( source ); + + this.target = source.target.clone(); + this.shadow = source.shadow.clone(); + + return this; + + } + + } + + class AmbientLight extends Light { + + constructor( color, intensity ) { + + super( color, intensity ); + + this.isAmbientLight = true; + + this.type = 'AmbientLight'; + + } + + } + + class InstancedBufferGeometry extends BufferGeometry { + + constructor() { + + super(); + + this.isInstancedBufferGeometry = true; + + this.type = 'InstancedBufferGeometry'; + this.instanceCount = Infinity; + + } + + copy( source ) { + + super.copy( source ); + + this.instanceCount = source.instanceCount; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.instanceCount = this.instanceCount; + + data.isInstancedBufferGeometry = true; + + return data; + + } + + } + + class Clock { + + constructor( autoStart = true ) { + + this.autoStart = autoStart; + + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + + this.running = false; + + } + + start() { + + this.startTime = now$2(); + + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + + } + + stop() { + + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + + } + + getElapsedTime() { + + this.getDelta(); + return this.elapsedTime; + + } + + getDelta() { + + let diff = 0; + + if ( this.autoStart && ! this.running ) { + + this.start(); + return 0; + + } + + if ( this.running ) { + + const newTime = now$2(); + + diff = ( newTime - this.oldTime ) / 1000; + this.oldTime = newTime; + + this.elapsedTime += diff; + + } + + return diff; + + } + + } + + function now$2() { + + return ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 + + } + + class InstancedInterleavedBuffer extends InterleavedBuffer { + + constructor( array, stride, meshPerAttribute = 1 ) { + + super( array, stride ); + + this.isInstancedInterleavedBuffer = true; + + this.meshPerAttribute = meshPerAttribute; + + } + + copy( source ) { + + super.copy( source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + clone( data ) { + + const ib = super.clone( data ); + + ib.meshPerAttribute = this.meshPerAttribute; + + return ib; + + } + + toJSON( data ) { + + const json = super.toJSON( data ); + + json.isInstancedInterleavedBuffer = true; + json.meshPerAttribute = this.meshPerAttribute; + + return json; + + } + + } + + class Raycaster { + + constructor( origin, direction, near = 0, far = Infinity ) { + + this.ray = new Ray( origin, direction ); + // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near; + this.far = far; + this.camera = null; + this.layers = new Layers(); + + this.params = { + Mesh: {}, + Line: { threshold: 1 }, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; + + } + + set( origin, direction ) { + + // direction is assumed to be normalized (for accurate distance calculations) + + this.ray.set( origin, direction ); + + } + + setFromCamera( coords, camera ) { + + if ( camera.isPerspectiveCamera ) { + + this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); + this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); + this.camera = camera; + + } else if ( camera.isOrthographicCamera ) { + + this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera + this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); + this.camera = camera; + + } else { + + console.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type ); + + } + + } + + intersectObject( object, recursive = true, intersects = [] ) { + + intersectObject( object, this, intersects, recursive ); + + intersects.sort( ascSort ); + + return intersects; + + } + + intersectObjects( objects, recursive = true, intersects = [] ) { + + for ( let i = 0, l = objects.length; i < l; i ++ ) { + + intersectObject( objects[ i ], this, intersects, recursive ); + + } + + intersects.sort( ascSort ); + + return intersects; + + } + + } + + function ascSort( a, b ) { + + return a.distance - b.distance; + + } + + function intersectObject( object, raycaster, intersects, recursive ) { + + if ( object.layers.test( raycaster.layers ) ) { + + object.raycast( raycaster, intersects ); + + } + + if ( recursive === true ) { + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + intersectObject( children[ i ], raycaster, intersects, true ); + + } + + } + + } + + /** + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. + * The azimuthal angle (theta) is measured from the positive z-axis. + */ + + + class Spherical { + + constructor( radius = 1, phi = 0, theta = 0 ) { + + this.radius = radius; + this.phi = phi; // polar angle + this.theta = theta; // azimuthal angle + + return this; + + } + + set( radius, phi, theta ) { + + this.radius = radius; + this.phi = phi; + this.theta = theta; + + return this; + + } + + copy( other ) { + + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; + + return this; + + } + + // restrict phi to be between EPS and PI-EPS + makeSafe() { + + const EPS = 0.000001; + this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); + + return this; + + } + + setFromVector3( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + } + + setFromCartesianCoords( x, y, z ) { + + this.radius = Math.sqrt( x * x + y * y + z * z ); + + if ( this.radius === 0 ) { + + this.theta = 0; + this.phi = 0; + + } else { + + this.theta = Math.atan2( x, z ); + this.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) ); + + } + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + } + + const _startP = /*@__PURE__*/ new Vector3(); + const _startEnd = /*@__PURE__*/ new Vector3(); + + class Line3 { + + constructor( start = new Vector3(), end = new Vector3() ) { + + this.start = start; + this.end = end; + + } + + set( start, end ) { + + this.start.copy( start ); + this.end.copy( end ); + + return this; + + } + + copy( line ) { + + this.start.copy( line.start ); + this.end.copy( line.end ); + + return this; + + } + + getCenter( target ) { + + return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + + } + + delta( target ) { + + return target.subVectors( this.end, this.start ); + + } + + distanceSq() { + + return this.start.distanceToSquared( this.end ); + + } + + distance() { + + return this.start.distanceTo( this.end ); + + } + + at( t, target ) { + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + } + + closestPointToPointParameter( point, clampToLine ) { + + _startP.subVectors( point, this.start ); + _startEnd.subVectors( this.end, this.start ); + + const startEnd2 = _startEnd.dot( _startEnd ); + const startEnd_startP = _startEnd.dot( _startP ); + + let t = startEnd_startP / startEnd2; + + if ( clampToLine ) { + + t = clamp( t, 0, 1 ); + + } + + return t; + + } + + closestPointToPoint( point, clampToLine, target ) { + + const t = this.closestPointToPointParameter( point, clampToLine ); + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + } + + applyMatrix4( matrix ) { + + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; + + } + + equals( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + } + + class ShapePath { + + constructor() { + + this.type = 'ShapePath'; + + this.color = new Color$1(); + + this.subPaths = []; + this.currentPath = null; + + } + + moveTo( x, y ) { + + this.currentPath = new Path$1(); + this.subPaths.push( this.currentPath ); + this.currentPath.moveTo( x, y ); + + return this; + + } + + lineTo( x, y ) { + + this.currentPath.lineTo( x, y ); + + return this; + + } + + quadraticCurveTo( aCPx, aCPy, aX, aY ) { + + this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); + + return this; + + } + + bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); + + return this; + + } + + splineThru( pts ) { + + this.currentPath.splineThru( pts ); + + return this; + + } + + toShapes( isCCW ) { + + function toShapesNoHoles( inSubpaths ) { + + const shapes = []; + + for ( let i = 0, l = inSubpaths.length; i < l; i ++ ) { + + const tmpPath = inSubpaths[ i ]; + + const tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + + shapes.push( tmpShape ); + + } + + return shapes; + + } + + function isPointInsidePolygon( inPt, inPolygon ) { + + const polyLen = inPolygon.length; + + // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + let inside = false; + for ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { + + let edgeLowPt = inPolygon[ p ]; + let edgeHighPt = inPolygon[ q ]; + + let edgeDx = edgeHighPt.x - edgeLowPt.x; + let edgeDy = edgeHighPt.y - edgeLowPt.y; + + if ( Math.abs( edgeDy ) > Number.EPSILON ) { + + // not parallel + if ( edgeDy < 0 ) { + + edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; + edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; + + } + + if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; + + if ( inPt.y === edgeLowPt.y ) { + + if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + + } else { + + const perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); + if ( perpEdge === 0 ) return true; // inPt is on contour ? + if ( perpEdge < 0 ) continue; + inside = ! inside; // true intersection left of inPt + + } + + } else { + + // parallel or collinear + if ( inPt.y !== edgeLowPt.y ) continue; // parallel + // edge lies on the same horizontal line as inPt + if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || + ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! + // continue; + + } + + } + + return inside; + + } + + const isClockWise = ShapeUtils.isClockWise; + + const subPaths = this.subPaths; + if ( subPaths.length === 0 ) return []; + + let solid, tmpPath, tmpShape; + const shapes = []; + + if ( subPaths.length === 1 ) { + + tmpPath = subPaths[ 0 ]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; + + } + + let holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); + holesFirst = isCCW ? ! holesFirst : holesFirst; + + // console.log("Holes first", holesFirst); + + const betterShapeHoles = []; + const newShapes = []; + let newShapeHoles = []; + let mainIdx = 0; + let tmpPoints; + + newShapes[ mainIdx ] = undefined; + newShapeHoles[ mainIdx ] = []; + + for ( let i = 0, l = subPaths.length; i < l; i ++ ) { + + tmpPath = subPaths[ i ]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise( tmpPoints ); + solid = isCCW ? ! solid : solid; + + if ( solid ) { + + if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; + + newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; + newShapes[ mainIdx ].s.curves = tmpPath.curves; + + if ( holesFirst ) mainIdx ++; + newShapeHoles[ mainIdx ] = []; + + //console.log('cw', i); + + } else { + + newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); + + //console.log('ccw', i); + + } + + } + + // only Holes? -> probably all Shapes with wrong orientation + if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); + + + if ( newShapes.length > 1 ) { + + let ambiguous = false; + let toChange = 0; + + for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + betterShapeHoles[ sIdx ] = []; + + } + + for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + const sho = newShapeHoles[ sIdx ]; + + for ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) { + + const ho = sho[ hIdx ]; + let hole_unassigned = true; + + for ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { + + if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { + + if ( sIdx !== s2Idx ) toChange ++; + + if ( hole_unassigned ) { + + hole_unassigned = false; + betterShapeHoles[ s2Idx ].push( ho ); + + } else { + + ambiguous = true; + + } + + } + + } + + if ( hole_unassigned ) { + + betterShapeHoles[ sIdx ].push( ho ); + + } + + } + + } + + if ( toChange > 0 && ambiguous === false ) { + + newShapeHoles = betterShapeHoles; + + } + + } + + let tmpHoles; + + for ( let i = 0, il = newShapes.length; i < il; i ++ ) { + + tmpShape = newShapes[ i ].s; + shapes.push( tmpShape ); + tmpHoles = newShapeHoles[ i ]; + + for ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) { + + tmpShape.holes.push( tmpHoles[ j ].h ); + + } + + } + + //console.log("shape", shapes); + + return shapes; + + } + + } + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { + revision: REVISION, + } } ) ); + + } + + if ( typeof window !== 'undefined' ) { + + if ( window.__THREE__ ) { + + console.warn( 'WARNING: Multiple instances of Three.js being imported.' ); + + } else { + + window.__THREE__ = REVISION; + + } + + } + + class CSS2DObject extends Object3D { + + constructor( element = document.createElement( 'div' ) ) { + + super(); + + this.isCSS2DObject = true; + + this.element = element; + + this.element.style.position = 'absolute'; + this.element.style.userSelect = 'none'; + + this.element.setAttribute( 'draggable', false ); + + this.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right + + this.addEventListener( 'removed', function () { + + this.traverse( function ( object ) { + + if ( object.element instanceof Element && object.element.parentNode !== null ) { + + object.element.parentNode.removeChild( object.element ); + + } + + } ); + + } ); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.element = source.element.cloneNode( true ); + + this.center = source.center; + + return this; + + } + + } + + // + + const _vector$1 = new Vector3(); + const _viewMatrix = new Matrix4(); + const _viewProjectionMatrix = new Matrix4(); + const _a = new Vector3(); + const _b = new Vector3(); + + class CSS2DRenderer { + + constructor( parameters = {} ) { + + const _this = this; + + let _width, _height; + let _widthHalf, _heightHalf; + + const cache = { + objects: new WeakMap() + }; + + const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); + + domElement.style.overflow = 'hidden'; + + this.domElement = domElement; + + this.getSize = function () { + + return { + width: _width, + height: _height + }; + + }; + + this.render = function ( scene, camera ) { + + if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); + if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); + + _viewMatrix.copy( camera.matrixWorldInverse ); + _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); + + renderObject( scene, scene, camera ); + zOrder( scene ); + + }; + + this.setSize = function ( width, height ) { + + _width = width; + _height = height; + + _widthHalf = _width / 2; + _heightHalf = _height / 2; + + domElement.style.width = width + 'px'; + domElement.style.height = height + 'px'; + + }; + + function renderObject( object, scene, camera ) { + + if ( object.isCSS2DObject ) { + + _vector$1.setFromMatrixPosition( object.matrixWorld ); + _vector$1.applyMatrix4( _viewProjectionMatrix ); + + const visible = ( object.visible === true ) && ( _vector$1.z >= - 1 && _vector$1.z <= 1 ) && ( object.layers.test( camera.layers ) === true ); + object.element.style.display = ( visible === true ) ? '' : 'none'; + + if ( visible === true ) { + + object.onBeforeRender( _this, scene, camera ); + + const element = object.element; + + element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector$1.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector$1.y * _heightHalf + _heightHalf ) + 'px)'; + + if ( element.parentNode !== domElement ) { + + domElement.appendChild( element ); + + } + + object.onAfterRender( _this, scene, camera ); + + } + + const objectData = { + distanceToCameraSquared: getDistanceToSquared( camera, object ) + }; + + cache.objects.set( object, objectData ); + + } + + for ( let i = 0, l = object.children.length; i < l; i ++ ) { + + renderObject( object.children[ i ], scene, camera ); + + } + + } + + function getDistanceToSquared( object1, object2 ) { + + _a.setFromMatrixPosition( object1.matrixWorld ); + _b.setFromMatrixPosition( object2.matrixWorld ); + + return _a.distanceToSquared( _b ); + + } + + function filterAndFlatten( scene ) { + + const result = []; + + scene.traverse( function ( object ) { + + if ( object.isCSS2DObject ) result.push( object ); + + } ); + + return result; + + } + + function zOrder( scene ) { + + const sorted = filterAndFlatten( scene ).sort( function ( a, b ) { + + if ( a.renderOrder !== b.renderOrder ) { + + return b.renderOrder - a.renderOrder; + + } + + const distanceA = cache.objects.get( a ).distanceToCameraSquared; + const distanceB = cache.objects.get( b ).distanceToCameraSquared; + + return distanceA - distanceB; + + } ); + + const zMax = sorted.length; + + for ( let i = 0, l = sorted.length; i < l; i ++ ) { + + sorted[ i ].element.style.zIndex = zMax - i; + + } + + } + + } + + } + + /** + * Checks if `value` is the + * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types) + * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is an object, else `false`. + * @example + * + * _.isObject({}); + * // => true + * + * _.isObject([1, 2, 3]); + * // => true + * + * _.isObject(_.noop); + * // => true + * + * _.isObject(null); + * // => false + */ + function isObject(value) { + var type = typeof value; + return value != null && (type == 'object' || type == 'function'); + } + + /** Detect free variable `global` from Node.js. */ + var freeGlobal = typeof global == 'object' && global && global.Object === Object && global; + + /** Detect free variable `self`. */ + var freeSelf = typeof self == 'object' && self && self.Object === Object && self; + + /** Used as a reference to the global object. */ + var root = freeGlobal || freeSelf || Function('return this')(); + + /** + * Gets the timestamp of the number of milliseconds that have elapsed since + * the Unix epoch (1 January 1970 00:00:00 UTC). + * + * @static + * @memberOf _ + * @since 2.4.0 + * @category Date + * @returns {number} Returns the timestamp. + * @example + * + * _.defer(function(stamp) { + * console.log(_.now() - stamp); + * }, _.now()); + * // => Logs the number of milliseconds it took for the deferred invocation. + */ + var now$1 = function() { + return root.Date.now(); + }; + + /** Used to match a single whitespace character. */ + var reWhitespace = /\s/; + + /** + * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace + * character of `string`. + * + * @private + * @param {string} string The string to inspect. + * @returns {number} Returns the index of the last non-whitespace character. + */ + function trimmedEndIndex(string) { + var index = string.length; + + while (index-- && reWhitespace.test(string.charAt(index))) {} + return index; + } + + /** Used to match leading whitespace. */ + var reTrimStart = /^\s+/; + + /** + * The base implementation of `_.trim`. + * + * @private + * @param {string} string The string to trim. + * @returns {string} Returns the trimmed string. + */ + function baseTrim(string) { + return string + ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, '') + : string; + } + + /** Built-in value references. */ + var Symbol$1 = root.Symbol; + + /** Used for built-in method references. */ + var objectProto$1 = Object.prototype; + + /** Used to check objects for own properties. */ + var hasOwnProperty = objectProto$1.hasOwnProperty; + + /** + * Used to resolve the + * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) + * of values. + */ + var nativeObjectToString$1 = objectProto$1.toString; + + /** Built-in value references. */ + var symToStringTag$1 = Symbol$1 ? Symbol$1.toStringTag : undefined; + + /** + * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values. + * + * @private + * @param {*} value The value to query. + * @returns {string} Returns the raw `toStringTag`. + */ + function getRawTag(value) { + var isOwn = hasOwnProperty.call(value, symToStringTag$1), + tag = value[symToStringTag$1]; + + try { + value[symToStringTag$1] = undefined; + var unmasked = true; + } catch (e) {} + + var result = nativeObjectToString$1.call(value); + if (unmasked) { + if (isOwn) { + value[symToStringTag$1] = tag; + } else { + delete value[symToStringTag$1]; + } + } + return result; + } + + /** Used for built-in method references. */ + var objectProto = Object.prototype; + + /** + * Used to resolve the + * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) + * of values. + */ + var nativeObjectToString = objectProto.toString; + + /** + * Converts `value` to a string using `Object.prototype.toString`. + * + * @private + * @param {*} value The value to convert. + * @returns {string} Returns the converted string. + */ + function objectToString(value) { + return nativeObjectToString.call(value); + } + + /** `Object#toString` result references. */ + var nullTag = '[object Null]', + undefinedTag = '[object Undefined]'; + + /** Built-in value references. */ + var symToStringTag = Symbol$1 ? Symbol$1.toStringTag : undefined; + + /** + * The base implementation of `getTag` without fallbacks for buggy environments. + * + * @private + * @param {*} value The value to query. + * @returns {string} Returns the `toStringTag`. + */ + function baseGetTag(value) { + if (value == null) { + return value === undefined ? undefinedTag : nullTag; + } + return (symToStringTag && symToStringTag in Object(value)) + ? getRawTag(value) + : objectToString(value); + } + + /** + * Checks if `value` is object-like. A value is object-like if it's not `null` + * and has a `typeof` result of "object". + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is object-like, else `false`. + * @example + * + * _.isObjectLike({}); + * // => true + * + * _.isObjectLike([1, 2, 3]); + * // => true + * + * _.isObjectLike(_.noop); + * // => false + * + * _.isObjectLike(null); + * // => false + */ + function isObjectLike(value) { + return value != null && typeof value == 'object'; + } + + /** `Object#toString` result references. */ + var symbolTag = '[object Symbol]'; + + /** + * Checks if `value` is classified as a `Symbol` primitive or object. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a symbol, else `false`. + * @example + * + * _.isSymbol(Symbol.iterator); + * // => true + * + * _.isSymbol('abc'); + * // => false + */ + function isSymbol(value) { + return typeof value == 'symbol' || + (isObjectLike(value) && baseGetTag(value) == symbolTag); + } + + /** Used as references for various `Number` constants. */ + var NAN = 0 / 0; + + /** Used to detect bad signed hexadecimal string values. */ + var reIsBadHex = /^[-+]0x[0-9a-f]+$/i; + + /** Used to detect binary string values. */ + var reIsBinary = /^0b[01]+$/i; + + /** Used to detect octal string values. */ + var reIsOctal = /^0o[0-7]+$/i; + + /** Built-in method references without a dependency on `root`. */ + var freeParseInt = parseInt; + + /** + * Converts `value` to a number. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to process. + * @returns {number} Returns the number. + * @example + * + * _.toNumber(3.2); + * // => 3.2 + * + * _.toNumber(Number.MIN_VALUE); + * // => 5e-324 + * + * _.toNumber(Infinity); + * // => Infinity + * + * _.toNumber('3.2'); + * // => 3.2 + */ + function toNumber(value) { + if (typeof value == 'number') { + return value; + } + if (isSymbol(value)) { + return NAN; + } + if (isObject(value)) { + var other = typeof value.valueOf == 'function' ? value.valueOf() : value; + value = isObject(other) ? (other + '') : other; + } + if (typeof value != 'string') { + return value === 0 ? value : +value; + } + value = baseTrim(value); + var isBinary = reIsBinary.test(value); + return (isBinary || reIsOctal.test(value)) + ? freeParseInt(value.slice(2), isBinary ? 2 : 8) + : (reIsBadHex.test(value) ? NAN : +value); + } + + /** Error message constants. */ + var FUNC_ERROR_TEXT = 'Expected a function'; + + /* Built-in method references for those with the same name as other `lodash` methods. */ + var nativeMax = Math.max, + nativeMin = Math.min; + + /** + * Creates a debounced function that delays invoking `func` until after `wait` + * milliseconds have elapsed since the last time the debounced function was + * invoked. The debounced function comes with a `cancel` method to cancel + * delayed `func` invocations and a `flush` method to immediately invoke them. + * Provide `options` to indicate whether `func` should be invoked on the + * leading and/or trailing edge of the `wait` timeout. The `func` is invoked + * with the last arguments provided to the debounced function. Subsequent + * calls to the debounced function return the result of the last `func` + * invocation. + * + * **Note:** If `leading` and `trailing` options are `true`, `func` is + * invoked on the trailing edge of the timeout only if the debounced function + * is invoked more than once during the `wait` timeout. + * + * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred + * until to the next tick, similar to `setTimeout` with a timeout of `0`. + * + * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) + * for details over the differences between `_.debounce` and `_.throttle`. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Function + * @param {Function} func The function to debounce. + * @param {number} [wait=0] The number of milliseconds to delay. + * @param {Object} [options={}] The options object. + * @param {boolean} [options.leading=false] + * Specify invoking on the leading edge of the timeout. + * @param {number} [options.maxWait] + * The maximum time `func` is allowed to be delayed before it's invoked. + * @param {boolean} [options.trailing=true] + * Specify invoking on the trailing edge of the timeout. + * @returns {Function} Returns the new debounced function. + * @example + * + * // Avoid costly calculations while the window size is in flux. + * jQuery(window).on('resize', _.debounce(calculateLayout, 150)); + * + * // Invoke `sendMail` when clicked, debouncing subsequent calls. + * jQuery(element).on('click', _.debounce(sendMail, 300, { + * 'leading': true, + * 'trailing': false + * })); + * + * // Ensure `batchLog` is invoked once after 1 second of debounced calls. + * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 }); + * var source = new EventSource('/stream'); + * jQuery(source).on('message', debounced); + * + * // Cancel the trailing debounced invocation. + * jQuery(window).on('popstate', debounced.cancel); + */ + function debounce(func, wait, options) { + var lastArgs, + lastThis, + maxWait, + result, + timerId, + lastCallTime, + lastInvokeTime = 0, + leading = false, + maxing = false, + trailing = true; + + if (typeof func != 'function') { + throw new TypeError(FUNC_ERROR_TEXT); + } + wait = toNumber(wait) || 0; + if (isObject(options)) { + leading = !!options.leading; + maxing = 'maxWait' in options; + maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait; + trailing = 'trailing' in options ? !!options.trailing : trailing; + } + + function invokeFunc(time) { + var args = lastArgs, + thisArg = lastThis; + + lastArgs = lastThis = undefined; + lastInvokeTime = time; + result = func.apply(thisArg, args); + return result; + } + + function leadingEdge(time) { + // Reset any `maxWait` timer. + lastInvokeTime = time; + // Start the timer for the trailing edge. + timerId = setTimeout(timerExpired, wait); + // Invoke the leading edge. + return leading ? invokeFunc(time) : result; + } + + function remainingWait(time) { + var timeSinceLastCall = time - lastCallTime, + timeSinceLastInvoke = time - lastInvokeTime, + timeWaiting = wait - timeSinceLastCall; + + return maxing + ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke) + : timeWaiting; + } + + function shouldInvoke(time) { + var timeSinceLastCall = time - lastCallTime, + timeSinceLastInvoke = time - lastInvokeTime; + + // Either this is the first call, activity has stopped and we're at the + // trailing edge, the system time has gone backwards and we're treating + // it as the trailing edge, or we've hit the `maxWait` limit. + return (lastCallTime === undefined || (timeSinceLastCall >= wait) || + (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait)); + } + + function timerExpired() { + var time = now$1(); + if (shouldInvoke(time)) { + return trailingEdge(time); + } + // Restart the timer. + timerId = setTimeout(timerExpired, remainingWait(time)); + } + + function trailingEdge(time) { + timerId = undefined; + + // Only invoke if we have `lastArgs` which means `func` has been + // debounced at least once. + if (trailing && lastArgs) { + return invokeFunc(time); + } + lastArgs = lastThis = undefined; + return result; + } + + function cancel() { + if (timerId !== undefined) { + clearTimeout(timerId); + } + lastInvokeTime = 0; + lastArgs = lastCallTime = lastThis = timerId = undefined; + } + + function flush() { + return timerId === undefined ? result : trailingEdge(now$1()); + } + + function debounced() { + var time = now$1(), + isInvoking = shouldInvoke(time); + + lastArgs = arguments; + lastThis = this; + lastCallTime = time; + + if (isInvoking) { + if (timerId === undefined) { + return leadingEdge(lastCallTime); + } + if (maxing) { + // Handle invocations in a tight loop. + clearTimeout(timerId); + timerId = setTimeout(timerExpired, wait); + return invokeFunc(lastCallTime); + } + } + if (timerId === undefined) { + timerId = setTimeout(timerExpired, wait); + } + return result; + } + debounced.cancel = cancel; + debounced.flush = flush; + return debounced; + } + + function _iterableToArrayLimit$6(r, l) { + var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; + if (null != t) { + var e, + n, + i, + u, + a = [], + f = !0, + o = !1; + try { + if (i = (t = t.call(r)).next, 0 === l) { + if (Object(t) !== t) return; + f = !1; + } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); + } catch (r) { + o = !0, n = r; + } finally { + try { + if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; + } finally { + if (o) throw n; + } + } + return a; + } + } + function _classCallCheck$3(instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } + } + function _defineProperties$3(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, _toPropertyKey$6(descriptor.key), descriptor); + } + } + function _createClass$3(Constructor, protoProps, staticProps) { + if (protoProps) _defineProperties$3(Constructor.prototype, protoProps); + if (staticProps) _defineProperties$3(Constructor, staticProps); + Object.defineProperty(Constructor, "prototype", { + writable: false + }); + return Constructor; + } + function _slicedToArray$6(arr, i) { + return _arrayWithHoles$6(arr) || _iterableToArrayLimit$6(arr, i) || _unsupportedIterableToArray$6(arr, i) || _nonIterableRest$6(); + } + function _arrayWithHoles$6(arr) { + if (Array.isArray(arr)) return arr; + } + function _unsupportedIterableToArray$6(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$6(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$6(o, minLen); + } + function _arrayLikeToArray$6(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableRest$6() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _toPrimitive$6(input, hint) { + if (typeof input !== "object" || input === null) return input; + var prim = input[Symbol.toPrimitive]; + if (prim !== undefined) { + var res = prim.call(input, hint || "default"); + if (typeof res !== "object") return res; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return (hint === "string" ? String : Number)(input); + } + function _toPropertyKey$6(arg) { + var key = _toPrimitive$6(arg, "string"); + return typeof key === "symbol" ? key : String(key); + } + + var Prop = /*#__PURE__*/_createClass$3(function Prop(name, _ref) { + var _ref$default = _ref["default"], + defaultVal = _ref$default === void 0 ? null : _ref$default, + _ref$triggerUpdate = _ref.triggerUpdate, + triggerUpdate = _ref$triggerUpdate === void 0 ? true : _ref$triggerUpdate, + _ref$onChange = _ref.onChange, + onChange = _ref$onChange === void 0 ? function (newVal, state) {} : _ref$onChange; + _classCallCheck$3(this, Prop); + this.name = name; + this.defaultVal = defaultVal; + this.triggerUpdate = triggerUpdate; + this.onChange = onChange; + }); + function index$2 (_ref2) { + var _ref2$stateInit = _ref2.stateInit, + stateInit = _ref2$stateInit === void 0 ? function () { + return {}; + } : _ref2$stateInit, + _ref2$props = _ref2.props, + rawProps = _ref2$props === void 0 ? {} : _ref2$props, + _ref2$methods = _ref2.methods, + methods = _ref2$methods === void 0 ? {} : _ref2$methods, + _ref2$aliases = _ref2.aliases, + aliases = _ref2$aliases === void 0 ? {} : _ref2$aliases, + _ref2$init = _ref2.init, + initFn = _ref2$init === void 0 ? function () {} : _ref2$init, + _ref2$update = _ref2.update, + updateFn = _ref2$update === void 0 ? function () {} : _ref2$update; + // Parse props into Prop instances + var props = Object.keys(rawProps).map(function (propName) { + return new Prop(propName, rawProps[propName]); + }); + return function () { + var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; + // Holds component state + var state = Object.assign({}, stateInit instanceof Function ? stateInit(options) : stateInit, + // Support plain objects for backwards compatibility + { + initialised: false + }); + + // keeps track of which props triggered an update + var changedProps = {}; + + // Component constructor + function comp(nodeElement) { + initStatic(nodeElement, options); + digest(); + return comp; + } + var initStatic = function initStatic(nodeElement, options) { + initFn.call(comp, nodeElement, state, options); + state.initialised = true; + }; + var digest = debounce(function () { + if (!state.initialised) { + return; + } + updateFn.call(comp, state, changedProps); + changedProps = {}; + }, 1); + + // Getter/setter methods + props.forEach(function (prop) { + comp[prop.name] = getSetProp(prop); + function getSetProp(_ref3) { + var prop = _ref3.name, + _ref3$triggerUpdate = _ref3.triggerUpdate, + redigest = _ref3$triggerUpdate === void 0 ? false : _ref3$triggerUpdate, + _ref3$onChange = _ref3.onChange, + onChange = _ref3$onChange === void 0 ? function (newVal, state) {} : _ref3$onChange, + _ref3$defaultVal = _ref3.defaultVal, + defaultVal = _ref3$defaultVal === void 0 ? null : _ref3$defaultVal; + return function (_) { + var curVal = state[prop]; + if (!arguments.length) { + return curVal; + } // Getter mode + + var val = _ === undefined ? defaultVal : _; // pick default if value passed is undefined + state[prop] = val; + onChange.call(comp, val, state, curVal); + + // track changed props + !changedProps.hasOwnProperty(prop) && (changedProps[prop] = curVal); + if (redigest) { + digest(); + } + return comp; + }; + } + }); + + // Other methods + Object.keys(methods).forEach(function (methodName) { + comp[methodName] = function () { + var _methods$methodName; + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + return (_methods$methodName = methods[methodName]).call.apply(_methods$methodName, [comp, state].concat(args)); + }; + }); + + // Link aliases + Object.entries(aliases).forEach(function (_ref4) { + var _ref5 = _slicedToArray$6(_ref4, 2), + alias = _ref5[0], + target = _ref5[1]; + return comp[alias] = comp[target]; + }); + + // Reset all component props to their default value + comp.resetProps = function () { + props.forEach(function (prop) { + comp[prop.name](prop.defaultVal); + }); + return comp; + }; + + // + + comp.resetProps(); // Apply all prop defaults + state._rerender = digest; // Expose digest method + + return comp; + }; + } + + /** + * The Ease class provides a collection of easing functions for use with tween.js. + */ + var Easing = Object.freeze({ + Linear: Object.freeze({ + None: function (amount) { + return amount; + }, + In: function (amount) { + return this.None(amount); + }, + Out: function (amount) { + return this.None(amount); + }, + InOut: function (amount) { + return this.None(amount); + }, + }), + Quadratic: Object.freeze({ + In: function (amount) { + return amount * amount; + }, + Out: function (amount) { + return amount * (2 - amount); + }, + InOut: function (amount) { + if ((amount *= 2) < 1) { + return 0.5 * amount * amount; + } + return -0.5 * (--amount * (amount - 2) - 1); + }, + }), + Cubic: Object.freeze({ + In: function (amount) { + return amount * amount * amount; + }, + Out: function (amount) { + return --amount * amount * amount + 1; + }, + InOut: function (amount) { + if ((amount *= 2) < 1) { + return 0.5 * amount * amount * amount; + } + return 0.5 * ((amount -= 2) * amount * amount + 2); + }, + }), + Quartic: Object.freeze({ + In: function (amount) { + return amount * amount * amount * amount; + }, + Out: function (amount) { + return 1 - --amount * amount * amount * amount; + }, + InOut: function (amount) { + if ((amount *= 2) < 1) { + return 0.5 * amount * amount * amount * amount; + } + return -0.5 * ((amount -= 2) * amount * amount * amount - 2); + }, + }), + Quintic: Object.freeze({ + In: function (amount) { + return amount * amount * amount * amount * amount; + }, + Out: function (amount) { + return --amount * amount * amount * amount * amount + 1; + }, + InOut: function (amount) { + if ((amount *= 2) < 1) { + return 0.5 * amount * amount * amount * amount * amount; + } + return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2); + }, + }), + Sinusoidal: Object.freeze({ + In: function (amount) { + return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2); + }, + Out: function (amount) { + return Math.sin((amount * Math.PI) / 2); + }, + InOut: function (amount) { + return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount))); + }, + }), + Exponential: Object.freeze({ + In: function (amount) { + return amount === 0 ? 0 : Math.pow(1024, amount - 1); + }, + Out: function (amount) { + return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount); + }, + InOut: function (amount) { + if (amount === 0) { + return 0; + } + if (amount === 1) { + return 1; + } + if ((amount *= 2) < 1) { + return 0.5 * Math.pow(1024, amount - 1); + } + return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2); + }, + }), + Circular: Object.freeze({ + In: function (amount) { + return 1 - Math.sqrt(1 - amount * amount); + }, + Out: function (amount) { + return Math.sqrt(1 - --amount * amount); + }, + InOut: function (amount) { + if ((amount *= 2) < 1) { + return -0.5 * (Math.sqrt(1 - amount * amount) - 1); + } + return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1); + }, + }), + Elastic: Object.freeze({ + In: function (amount) { + if (amount === 0) { + return 0; + } + if (amount === 1) { + return 1; + } + return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); + }, + Out: function (amount) { + if (amount === 0) { + return 0; + } + if (amount === 1) { + return 1; + } + return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1; + }, + InOut: function (amount) { + if (amount === 0) { + return 0; + } + if (amount === 1) { + return 1; + } + amount *= 2; + if (amount < 1) { + return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); + } + return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1; + }, + }), + Back: Object.freeze({ + In: function (amount) { + var s = 1.70158; + return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s); + }, + Out: function (amount) { + var s = 1.70158; + return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1; + }, + InOut: function (amount) { + var s = 1.70158 * 1.525; + if ((amount *= 2) < 1) { + return 0.5 * (amount * amount * ((s + 1) * amount - s)); + } + return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2); + }, + }), + Bounce: Object.freeze({ + In: function (amount) { + return 1 - Easing.Bounce.Out(1 - amount); + }, + Out: function (amount) { + if (amount < 1 / 2.75) { + return 7.5625 * amount * amount; + } + else if (amount < 2 / 2.75) { + return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75; + } + else if (amount < 2.5 / 2.75) { + return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375; + } + else { + return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375; + } + }, + InOut: function (amount) { + if (amount < 0.5) { + return Easing.Bounce.In(amount * 2) * 0.5; + } + return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5; + }, + }), + generatePow: function (power) { + if (power === void 0) { power = 4; } + power = power < Number.EPSILON ? Number.EPSILON : power; + power = power > 10000 ? 10000 : power; + return { + In: function (amount) { + return Math.pow(amount, power); + }, + Out: function (amount) { + return 1 - Math.pow((1 - amount), power); + }, + InOut: function (amount) { + if (amount < 0.5) { + return Math.pow((amount * 2), power) / 2; + } + return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5; + }, + }; + }, + }); + + var now = function () { return performance.now(); }; + + /** + * Controlling groups of tweens + * + * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. + * In these cases, you may want to create your own smaller groups of tween + */ + var Group = /** @class */ (function () { + function Group() { + this._tweens = {}; + this._tweensAddedDuringUpdate = {}; + } + Group.prototype.getAll = function () { + var _this = this; + return Object.keys(this._tweens).map(function (tweenId) { + return _this._tweens[tweenId]; + }); + }; + Group.prototype.removeAll = function () { + this._tweens = {}; + }; + Group.prototype.add = function (tween) { + this._tweens[tween.getId()] = tween; + this._tweensAddedDuringUpdate[tween.getId()] = tween; + }; + Group.prototype.remove = function (tween) { + delete this._tweens[tween.getId()]; + delete this._tweensAddedDuringUpdate[tween.getId()]; + }; + Group.prototype.update = function (time, preserve) { + if (time === void 0) { time = now(); } + if (preserve === void 0) { preserve = false; } + var tweenIds = Object.keys(this._tweens); + if (tweenIds.length === 0) { + return false; + } + // Tweens are updated in "batches". If you add a new tween during an + // update, then the new tween will be updated in the next batch. + // If you remove a tween during an update, it may or may not be updated. + // However, if the removed tween was added during the current batch, + // then it will not be updated. + while (tweenIds.length > 0) { + this._tweensAddedDuringUpdate = {}; + for (var i = 0; i < tweenIds.length; i++) { + var tween = this._tweens[tweenIds[i]]; + var autoStart = !preserve; + if (tween && tween.update(time, autoStart) === false && !preserve) { + delete this._tweens[tweenIds[i]]; + } + } + tweenIds = Object.keys(this._tweensAddedDuringUpdate); + } + return true; + }; + return Group; + }()); + + /** + * + */ + var Interpolation = { + Linear: function (v, k) { + var m = v.length - 1; + var f = m * k; + var i = Math.floor(f); + var fn = Interpolation.Utils.Linear; + if (k < 0) { + return fn(v[0], v[1], f); + } + if (k > 1) { + return fn(v[m], v[m - 1], m - f); + } + return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); + }, + Bezier: function (v, k) { + var b = 0; + var n = v.length - 1; + var pw = Math.pow; + var bn = Interpolation.Utils.Bernstein; + for (var i = 0; i <= n; i++) { + b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); + } + return b; + }, + CatmullRom: function (v, k) { + var m = v.length - 1; + var f = m * k; + var i = Math.floor(f); + var fn = Interpolation.Utils.CatmullRom; + if (v[0] === v[m]) { + if (k < 0) { + i = Math.floor((f = m * (1 + k))); + } + return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); + } + else { + if (k < 0) { + return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); + } + if (k > 1) { + return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); + } + return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); + } + }, + Utils: { + Linear: function (p0, p1, t) { + return (p1 - p0) * t + p0; + }, + Bernstein: function (n, i) { + var fc = Interpolation.Utils.Factorial; + return fc(n) / fc(i) / fc(n - i); + }, + Factorial: (function () { + var a = [1]; + return function (n) { + var s = 1; + if (a[n]) { + return a[n]; + } + for (var i = n; i > 1; i--) { + s *= i; + } + a[n] = s; + return s; + }; + })(), + CatmullRom: function (p0, p1, p2, p3, t) { + var v0 = (p2 - p0) * 0.5; + var v1 = (p3 - p1) * 0.5; + var t2 = t * t; + var t3 = t * t2; + return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; + }, + }, + }; + + /** + * Utils + */ + var Sequence = /** @class */ (function () { + function Sequence() { + } + Sequence.nextId = function () { + return Sequence._nextId++; + }; + Sequence._nextId = 0; + return Sequence; + }()); + + var mainGroup = new Group(); + + /** + * Tween.js - Licensed under the MIT license + * https://github.com/tweenjs/tween.js + * ---------------------------------------------- + * + * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. + * Thank you all, you're awesome! + */ + var Tween = /** @class */ (function () { + function Tween(_object, _group) { + if (_group === void 0) { _group = mainGroup; } + this._object = _object; + this._group = _group; + this._isPaused = false; + this._pauseStart = 0; + this._valuesStart = {}; + this._valuesEnd = {}; + this._valuesStartRepeat = {}; + this._duration = 1000; + this._isDynamic = false; + this._initialRepeat = 0; + this._repeat = 0; + this._yoyo = false; + this._isPlaying = false; + this._reversed = false; + this._delayTime = 0; + this._startTime = 0; + this._easingFunction = Easing.Linear.None; + this._interpolationFunction = Interpolation.Linear; + // eslint-disable-next-line + this._chainedTweens = []; + this._onStartCallbackFired = false; + this._onEveryStartCallbackFired = false; + this._id = Sequence.nextId(); + this._isChainStopped = false; + this._propertiesAreSetUp = false; + this._goToEnd = false; + } + Tween.prototype.getId = function () { + return this._id; + }; + Tween.prototype.isPlaying = function () { + return this._isPlaying; + }; + Tween.prototype.isPaused = function () { + return this._isPaused; + }; + Tween.prototype.getDuration = function () { + return this._duration; + }; + Tween.prototype.to = function (target, duration) { + if (duration === void 0) { duration = 1000; } + if (this._isPlaying) + throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.'); + this._valuesEnd = target; + this._propertiesAreSetUp = false; + this._duration = duration < 0 ? 0 : duration; + return this; + }; + Tween.prototype.duration = function (duration) { + if (duration === void 0) { duration = 1000; } + this._duration = duration < 0 ? 0 : duration; + return this; + }; + Tween.prototype.dynamic = function (dynamic) { + if (dynamic === void 0) { dynamic = false; } + this._isDynamic = dynamic; + return this; + }; + Tween.prototype.start = function (time, overrideStartingValues) { + if (time === void 0) { time = now(); } + if (overrideStartingValues === void 0) { overrideStartingValues = false; } + if (this._isPlaying) { + return this; + } + // eslint-disable-next-line + this._group && this._group.add(this); + this._repeat = this._initialRepeat; + if (this._reversed) { + // If we were reversed (f.e. using the yoyo feature) then we need to + // flip the tween direction back to forward. + this._reversed = false; + for (var property in this._valuesStartRepeat) { + this._swapEndStartRepeatValues(property); + this._valuesStart[property] = this._valuesStartRepeat[property]; + } + } + this._isPlaying = true; + this._isPaused = false; + this._onStartCallbackFired = false; + this._onEveryStartCallbackFired = false; + this._isChainStopped = false; + this._startTime = time; + this._startTime += this._delayTime; + if (!this._propertiesAreSetUp || overrideStartingValues) { + this._propertiesAreSetUp = true; + // If dynamic is not enabled, clone the end values instead of using the passed-in end values. + if (!this._isDynamic) { + var tmp = {}; + for (var prop in this._valuesEnd) + tmp[prop] = this._valuesEnd[prop]; + this._valuesEnd = tmp; + } + this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues); + } + return this; + }; + Tween.prototype.startFromCurrentValues = function (time) { + return this.start(time, true); + }; + Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) { + for (var property in _valuesEnd) { + var startValue = _object[property]; + var startValueIsArray = Array.isArray(startValue); + var propType = startValueIsArray ? 'array' : typeof startValue; + var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]); + // If `to()` specifies a property that doesn't exist in the source object, + // we should not set that property in the object + if (propType === 'undefined' || propType === 'function') { + continue; + } + // Check if an Array was provided as property value + if (isInterpolationList) { + var endValues = _valuesEnd[property]; + if (endValues.length === 0) { + continue; + } + // Handle an array of relative values. + // Creates a local copy of the Array with the start value at the front + var temp = [startValue]; + for (var i = 0, l = endValues.length; i < l; i += 1) { + var value = this._handleRelativeValue(startValue, endValues[i]); + if (isNaN(value)) { + isInterpolationList = false; + console.warn('Found invalid interpolation list. Skipping.'); + break; + } + temp.push(value); + } + if (isInterpolationList) { + // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp. + _valuesEnd[property] = temp; + // } + } + } + // handle the deepness of the values + if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) { + _valuesStart[property] = startValueIsArray ? [] : {}; + var nestedObject = startValue; + for (var prop in nestedObject) { + _valuesStart[property][prop] = nestedObject[prop]; + } + // TODO? repeat nested values? And yoyo? And array values? + _valuesStartRepeat[property] = startValueIsArray ? [] : {}; + var endValues = _valuesEnd[property]; + // If dynamic is not enabled, clone the end values instead of using the passed-in end values. + if (!this._isDynamic) { + var tmp = {}; + for (var prop in endValues) + tmp[prop] = endValues[prop]; + _valuesEnd[property] = endValues = tmp; + } + this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues); + } + else { + // Save the starting value, but only once unless override is requested. + if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) { + _valuesStart[property] = startValue; + } + if (!startValueIsArray) { + // eslint-disable-next-line + // @ts-ignore FIXME? + _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings + } + if (isInterpolationList) { + // eslint-disable-next-line + // @ts-ignore FIXME? + _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse(); + } + else { + _valuesStartRepeat[property] = _valuesStart[property] || 0; + } + } + } + }; + Tween.prototype.stop = function () { + if (!this._isChainStopped) { + this._isChainStopped = true; + this.stopChainedTweens(); + } + if (!this._isPlaying) { + return this; + } + // eslint-disable-next-line + this._group && this._group.remove(this); + this._isPlaying = false; + this._isPaused = false; + if (this._onStopCallback) { + this._onStopCallback(this._object); + } + return this; + }; + Tween.prototype.end = function () { + this._goToEnd = true; + this.update(Infinity); + return this; + }; + Tween.prototype.pause = function (time) { + if (time === void 0) { time = now(); } + if (this._isPaused || !this._isPlaying) { + return this; + } + this._isPaused = true; + this._pauseStart = time; + // eslint-disable-next-line + this._group && this._group.remove(this); + return this; + }; + Tween.prototype.resume = function (time) { + if (time === void 0) { time = now(); } + if (!this._isPaused || !this._isPlaying) { + return this; + } + this._isPaused = false; + this._startTime += time - this._pauseStart; + this._pauseStart = 0; + // eslint-disable-next-line + this._group && this._group.add(this); + return this; + }; + Tween.prototype.stopChainedTweens = function () { + for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { + this._chainedTweens[i].stop(); + } + return this; + }; + Tween.prototype.group = function (group) { + if (group === void 0) { group = mainGroup; } + this._group = group; + return this; + }; + Tween.prototype.delay = function (amount) { + if (amount === void 0) { amount = 0; } + this._delayTime = amount; + return this; + }; + Tween.prototype.repeat = function (times) { + if (times === void 0) { times = 0; } + this._initialRepeat = times; + this._repeat = times; + return this; + }; + Tween.prototype.repeatDelay = function (amount) { + this._repeatDelayTime = amount; + return this; + }; + Tween.prototype.yoyo = function (yoyo) { + if (yoyo === void 0) { yoyo = false; } + this._yoyo = yoyo; + return this; + }; + Tween.prototype.easing = function (easingFunction) { + if (easingFunction === void 0) { easingFunction = Easing.Linear.None; } + this._easingFunction = easingFunction; + return this; + }; + Tween.prototype.interpolation = function (interpolationFunction) { + if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; } + this._interpolationFunction = interpolationFunction; + return this; + }; + // eslint-disable-next-line + Tween.prototype.chain = function () { + var tweens = []; + for (var _i = 0; _i < arguments.length; _i++) { + tweens[_i] = arguments[_i]; + } + this._chainedTweens = tweens; + return this; + }; + Tween.prototype.onStart = function (callback) { + this._onStartCallback = callback; + return this; + }; + Tween.prototype.onEveryStart = function (callback) { + this._onEveryStartCallback = callback; + return this; + }; + Tween.prototype.onUpdate = function (callback) { + this._onUpdateCallback = callback; + return this; + }; + Tween.prototype.onRepeat = function (callback) { + this._onRepeatCallback = callback; + return this; + }; + Tween.prototype.onComplete = function (callback) { + this._onCompleteCallback = callback; + return this; + }; + Tween.prototype.onStop = function (callback) { + this._onStopCallback = callback; + return this; + }; + /** + * @returns true if the tween is still playing after the update, false + * otherwise (calling update on a paused tween still returns true because + * it is still playing, just paused). + */ + Tween.prototype.update = function (time, autoStart) { + var _this = this; + var _a; + if (time === void 0) { time = now(); } + if (autoStart === void 0) { autoStart = true; } + if (this._isPaused) + return true; + var property; + var endTime = this._startTime + this._duration; + if (!this._goToEnd && !this._isPlaying) { + if (time > endTime) + return false; + if (autoStart) + this.start(time, true); + } + this._goToEnd = false; + if (time < this._startTime) { + return true; + } + if (this._onStartCallbackFired === false) { + if (this._onStartCallback) { + this._onStartCallback(this._object); + } + this._onStartCallbackFired = true; + } + if (this._onEveryStartCallbackFired === false) { + if (this._onEveryStartCallback) { + this._onEveryStartCallback(this._object); + } + this._onEveryStartCallbackFired = true; + } + var elapsedTime = time - this._startTime; + var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime); + var totalTime = this._duration + this._repeat * durationAndDelay; + var calculateElapsedPortion = function () { + if (_this._duration === 0) + return 1; + if (elapsedTime > totalTime) { + return 1; + } + var timesRepeated = Math.trunc(elapsedTime / durationAndDelay); + var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay; + // TODO use %? + // const timeIntoCurrentRepeat = elapsedTime % durationAndDelay + var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1); + if (portion === 0 && elapsedTime === _this._duration) { + return 1; + } + return portion; + }; + var elapsed = calculateElapsedPortion(); + var value = this._easingFunction(elapsed); + // properties transformations + this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value); + if (this._onUpdateCallback) { + this._onUpdateCallback(this._object, elapsed); + } + if (this._duration === 0 || elapsedTime >= this._duration) { + if (this._repeat > 0) { + var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat); + if (isFinite(this._repeat)) { + this._repeat -= completeCount; + } + // Reassign starting values, restart by making startTime = now + for (property in this._valuesStartRepeat) { + if (!this._yoyo && typeof this._valuesEnd[property] === 'string') { + this._valuesStartRepeat[property] = + // eslint-disable-next-line + // @ts-ignore FIXME? + this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); + } + if (this._yoyo) { + this._swapEndStartRepeatValues(property); + } + this._valuesStart[property] = this._valuesStartRepeat[property]; + } + if (this._yoyo) { + this._reversed = !this._reversed; + } + this._startTime += durationAndDelay * completeCount; + if (this._onRepeatCallback) { + this._onRepeatCallback(this._object); + } + this._onEveryStartCallbackFired = false; + return true; + } + else { + if (this._onCompleteCallback) { + this._onCompleteCallback(this._object); + } + for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { + // Make the chained tweens start exactly at the time they should, + // even if the `update()` method was called way past the duration of the tween + this._chainedTweens[i].start(this._startTime + this._duration, false); + } + this._isPlaying = false; + return false; + } + } + return true; + }; + Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) { + for (var property in _valuesEnd) { + // Don't update properties that do not exist in the source object + if (_valuesStart[property] === undefined) { + continue; + } + var start = _valuesStart[property] || 0; + var end = _valuesEnd[property]; + var startIsArray = Array.isArray(_object[property]); + var endIsArray = Array.isArray(end); + var isInterpolationList = !startIsArray && endIsArray; + if (isInterpolationList) { + _object[property] = this._interpolationFunction(end, value); + } + else if (typeof end === 'object' && end) { + // eslint-disable-next-line + // @ts-ignore FIXME? + this._updateProperties(_object[property], start, end, value); + } + else { + // Parses relative end values with start as base (e.g.: +10, -3) + end = this._handleRelativeValue(start, end); + // Protect against non numeric properties. + if (typeof end === 'number') { + // eslint-disable-next-line + // @ts-ignore FIXME? + _object[property] = start + (end - start) * value; + } + } + } + }; + Tween.prototype._handleRelativeValue = function (start, end) { + if (typeof end !== 'string') { + return end; + } + if (end.charAt(0) === '+' || end.charAt(0) === '-') { + return start + parseFloat(end); + } + return parseFloat(end); + }; + Tween.prototype._swapEndStartRepeatValues = function (property) { + var tmp = this._valuesStartRepeat[property]; + var endValue = this._valuesEnd[property]; + if (typeof endValue === 'string') { + this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue); + } + else { + this._valuesStartRepeat[property] = this._valuesEnd[property]; + } + this._valuesEnd[property] = tmp; + }; + return Tween; + }()); + /** + * Controlling groups of tweens + * + * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. + * In these cases, you may want to create your own smaller groups of tweens. + */ + var TWEEN = mainGroup; + // This is the best way to export things in a way that's compatible with both ES + // Modules and CommonJS, without build hacks, and so as not to break the + // existing API. + // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881 + TWEEN.getAll.bind(TWEEN); + TWEEN.removeAll.bind(TWEEN); + TWEEN.add.bind(TWEEN); + TWEEN.remove.bind(TWEEN); + var update = TWEEN.update.bind(TWEEN); + + var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; + + function getDefaultExportFromCjs (x) { + return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; + } + + var earcut$2 = {exports: {}}; + + earcut$2.exports = earcut; + earcut$2.exports.default = earcut; + + function earcut(data, holeIndices, dim) { + + dim = dim || 2; + + var hasHoles = holeIndices && holeIndices.length, + outerLen = hasHoles ? holeIndices[0] * dim : data.length, + outerNode = linkedList(data, 0, outerLen, dim, true), + triangles = []; + + if (!outerNode || outerNode.next === outerNode.prev) return triangles; + + var minX, minY, maxX, maxY, x, y, invSize; + + if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); + + // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + if (data.length > 80 * dim) { + minX = maxX = data[0]; + minY = maxY = data[1]; + + for (var i = dim; i < outerLen; i += dim) { + x = data[i]; + y = data[i + 1]; + if (x < minX) minX = x; + if (y < minY) minY = y; + if (x > maxX) maxX = x; + if (y > maxY) maxY = y; + } + + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize = Math.max(maxX - minX, maxY - minY); + invSize = invSize !== 0 ? 32767 / invSize : 0; + } + + earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0); + + return triangles; + } + + // create a circular doubly linked list from polygon points in the specified winding order + function linkedList(data, start, end, dim, clockwise) { + var i, last; + + if (clockwise === (signedArea(data, start, end, dim) > 0)) { + for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last); + } else { + for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last); + } + + if (last && equals(last, last.next)) { + removeNode(last); + last = last.next; + } + + return last; + } + + // eliminate colinear or duplicate points + function filterPoints(start, end) { + if (!start) return start; + if (!end) end = start; + + var p = start, + again; + do { + again = false; + + if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { + removeNode(p); + p = end = p.prev; + if (p === p.next) break; + again = true; + + } else { + p = p.next; + } + } while (again || p !== end); + + return end; + } + + // main ear slicing loop which triangulates a polygon (given as a linked list) + function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { + if (!ear) return; + + // interlink polygon nodes in z-order + if (!pass && invSize) indexCurve(ear, minX, minY, invSize); + + var stop = ear, + prev, next; + + // iterate through ears, slicing them one by one + while (ear.prev !== ear.next) { + prev = ear.prev; + next = ear.next; + + if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { + // cut off the triangle + triangles.push(prev.i / dim | 0); + triangles.push(ear.i / dim | 0); + triangles.push(next.i / dim | 0); + + removeNode(ear); + + // skipping the next vertex leads to less sliver triangles + ear = next.next; + stop = next.next; + + continue; + } + + ear = next; + + // if we looped through the whole remaining polygon and can't find any more ears + if (ear === stop) { + // try filtering points and slicing again + if (!pass) { + earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); + + // if this didn't work, try curing all small self-intersections locally + } else if (pass === 1) { + ear = cureLocalIntersections(filterPoints(ear), triangles, dim); + earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); + + // as a last resort, try splitting the remaining polygon into two + } else if (pass === 2) { + splitEarcut(ear, triangles, dim, minX, minY, invSize); + } + + break; + } + } + } + + // check whether a polygon node forms a valid ear with adjacent nodes + function isEar(ear) { + var a = ear.prev, + b = ear, + c = ear.next; + + if (area(a, b, c) >= 0) return false; // reflex, can't be an ear + + // now make sure we don't have other points inside the potential ear + var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + + // triangle bbox; min & max are calculated like this for speed + var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx), + y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy), + x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx), + y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy); + + var p = c.next; + while (p !== a) { + if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && + pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && + area(p.prev, p, p.next) >= 0) return false; + p = p.next; + } + + return true; + } + + function isEarHashed(ear, minX, minY, invSize) { + var a = ear.prev, + b = ear, + c = ear.next; + + if (area(a, b, c) >= 0) return false; // reflex, can't be an ear + + var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + + // triangle bbox; min & max are calculated like this for speed + var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx), + y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy), + x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx), + y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy); + + // z-order range for the current triangle bbox; + var minZ = zOrder(x0, y0, minX, minY, invSize), + maxZ = zOrder(x1, y1, minX, minY, invSize); + + var p = ear.prevZ, + n = ear.nextZ; + + // look for points inside the triangle in both directions + while (p && p.z >= minZ && n && n.z <= maxZ) { + if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && + pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.prevZ; + + if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && + pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; + n = n.nextZ; + } + + // look for remaining points in decreasing z-order + while (p && p.z >= minZ) { + if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && + pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.prevZ; + } + + // look for remaining points in increasing z-order + while (n && n.z <= maxZ) { + if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && + pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; + n = n.nextZ; + } + + return true; + } + + // go through all polygon nodes and cure small local self-intersections + function cureLocalIntersections(start, triangles, dim) { + var p = start; + do { + var a = p.prev, + b = p.next.next; + + if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { + + triangles.push(a.i / dim | 0); + triangles.push(p.i / dim | 0); + triangles.push(b.i / dim | 0); + + // remove two nodes involved + removeNode(p); + removeNode(p.next); + + p = start = b; + } + p = p.next; + } while (p !== start); + + return filterPoints(p); + } + + // try splitting polygon into two and triangulate them independently + function splitEarcut(start, triangles, dim, minX, minY, invSize) { + // look for a valid diagonal that divides the polygon into two + var a = start; + do { + var b = a.next.next; + while (b !== a.prev) { + if (a.i !== b.i && isValidDiagonal(a, b)) { + // split the polygon in two by the diagonal + var c = splitPolygon(a, b); + + // filter colinear points around the cuts + a = filterPoints(a, a.next); + c = filterPoints(c, c.next); + + // run earcut on each half + earcutLinked(a, triangles, dim, minX, minY, invSize, 0); + earcutLinked(c, triangles, dim, minX, minY, invSize, 0); + return; + } + b = b.next; + } + a = a.next; + } while (a !== start); + } + + // link every hole into the outer loop, producing a single-ring polygon without holes + function eliminateHoles(data, holeIndices, outerNode, dim) { + var queue = [], + i, len, start, end, list; + + for (i = 0, len = holeIndices.length; i < len; i++) { + start = holeIndices[i] * dim; + end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; + list = linkedList(data, start, end, dim, false); + if (list === list.next) list.steiner = true; + queue.push(getLeftmost(list)); + } + + queue.sort(compareX); + + // process holes from left to right + for (i = 0; i < queue.length; i++) { + outerNode = eliminateHole(queue[i], outerNode); + } + + return outerNode; + } + + function compareX(a, b) { + return a.x - b.x; + } + + // find a bridge between vertices that connects hole with an outer ring and and link it + function eliminateHole(hole, outerNode) { + var bridge = findHoleBridge(hole, outerNode); + if (!bridge) { + return outerNode; + } + + var bridgeReverse = splitPolygon(bridge, hole); + + // filter collinear points around the cuts + filterPoints(bridgeReverse, bridgeReverse.next); + return filterPoints(bridge, bridge.next); + } + + // David Eberly's algorithm for finding a bridge between hole and outer polygon + function findHoleBridge(hole, outerNode) { + var p = outerNode, + hx = hole.x, + hy = hole.y, + qx = -Infinity, + m; + + // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + do { + if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { + var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); + if (x <= hx && x > qx) { + qx = x; + m = p.x < p.next.x ? p : p.next; + if (x === hx) return m; // hole touches outer segment; pick leftmost endpoint + } + } + p = p.next; + } while (p !== outerNode); + + if (!m) return null; + + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + var stop = m, + mx = m.x, + my = m.y, + tanMin = Infinity, + tan; + + p = m; + + do { + if (hx >= p.x && p.x >= mx && hx !== p.x && + pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { + + tan = Math.abs(hy - p.y) / (hx - p.x); // tangential + + if (locallyInside(p, hole) && + (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) { + m = p; + tanMin = tan; + } + } + + p = p.next; + } while (p !== stop); + + return m; + } + + // whether sector in vertex m contains sector in vertex p in the same coordinates + function sectorContainsSector(m, p) { + return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; + } + + // interlink polygon nodes in z-order + function indexCurve(start, minX, minY, invSize) { + var p = start; + do { + if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize); + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + } while (p !== start); + + p.prevZ.nextZ = null; + p.prevZ = null; + + sortLinked(p); + } + + // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + function sortLinked(list) { + var i, p, q, e, tail, numMerges, pSize, qSize, + inSize = 1; + + do { + p = list; + list = null; + tail = null; + numMerges = 0; + + while (p) { + numMerges++; + q = p; + pSize = 0; + for (i = 0; i < inSize; i++) { + pSize++; + q = q.nextZ; + if (!q) break; + } + qSize = inSize; + + while (pSize > 0 || (qSize > 0 && q)) { + + if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { + e = p; + p = p.nextZ; + pSize--; + } else { + e = q; + q = q.nextZ; + qSize--; + } + + if (tail) tail.nextZ = e; + else list = e; + + e.prevZ = tail; + tail = e; + } + + p = q; + } + + tail.nextZ = null; + inSize *= 2; + + } while (numMerges > 1); + + return list; + } + + // z-order of a point given coords and inverse of the longer side of data bbox + function zOrder(x, y, minX, minY, invSize) { + // coords are transformed into non-negative 15-bit integer range + x = (x - minX) * invSize | 0; + y = (y - minY) * invSize | 0; + + x = (x | (x << 8)) & 0x00FF00FF; + x = (x | (x << 4)) & 0x0F0F0F0F; + x = (x | (x << 2)) & 0x33333333; + x = (x | (x << 1)) & 0x55555555; + + y = (y | (y << 8)) & 0x00FF00FF; + y = (y | (y << 4)) & 0x0F0F0F0F; + y = (y | (y << 2)) & 0x33333333; + y = (y | (y << 1)) & 0x55555555; + + return x | (y << 1); + } + + // find the leftmost node of a polygon ring + function getLeftmost(start) { + var p = start, + leftmost = start; + do { + if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p; + p = p.next; + } while (p !== start); + + return leftmost; + } + + // check if a point lies within a convex triangle + function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { + return (cx - px) * (ay - py) >= (ax - px) * (cy - py) && + (ax - px) * (by - py) >= (bx - px) * (ay - py) && + (bx - px) * (cy - py) >= (cx - px) * (by - py); + } + + // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + function isValidDiagonal(a, b) { + return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges + (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible + (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors + equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case + } + + // signed area of a triangle + function area(p, q, r) { + return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); + } + + // check if two points are equal + function equals(p1, p2) { + return p1.x === p2.x && p1.y === p2.y; + } + + // check if two segments intersect + function intersects(p1, q1, p2, q2) { + var o1 = sign$2(area(p1, q1, p2)); + var o2 = sign$2(area(p1, q1, q2)); + var o3 = sign$2(area(p2, q2, p1)); + var o4 = sign$2(area(p2, q2, q1)); + + if (o1 !== o2 && o3 !== o4) return true; // general case + + if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 + if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 + if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 + if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 + + return false; + } + + // for collinear points p, q, r, check if point q lies on segment pr + function onSegment(p, q, r) { + return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); + } + + function sign$2(num) { + return num > 0 ? 1 : num < 0 ? -1 : 0; + } + + // check if a polygon diagonal intersects any polygon segments + function intersectsPolygon(a, b) { + var p = a; + do { + if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && + intersects(p, p.next, a, b)) return true; + p = p.next; + } while (p !== a); + + return false; + } + + // check if a polygon diagonal is locally inside the polygon + function locallyInside(a, b) { + return area(a.prev, a, a.next) < 0 ? + area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : + area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; + } + + // check if the middle point of a polygon diagonal is inside the polygon + function middleInside(a, b) { + var p = a, + inside = false, + px = (a.x + b.x) / 2, + py = (a.y + b.y) / 2; + do { + if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y && + (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)) + inside = !inside; + p = p.next; + } while (p !== a); + + return inside; + } + + // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + function splitPolygon(a, b) { + var a2 = new Node(a.i, a.x, a.y), + b2 = new Node(b.i, b.x, b.y), + an = a.next, + bp = b.prev; + + a.next = b; + b.prev = a; + + a2.next = an; + an.prev = a2; + + b2.next = a2; + a2.prev = b2; + + bp.next = b2; + b2.prev = bp; + + return b2; + } + + // create a node and optionally link it with previous one (in a circular doubly linked list) + function insertNode(i, x, y, last) { + var p = new Node(i, x, y); + + if (!last) { + p.prev = p; + p.next = p; + + } else { + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + } + return p; + } + + function removeNode(p) { + p.next.prev = p.prev; + p.prev.next = p.next; + + if (p.prevZ) p.prevZ.nextZ = p.nextZ; + if (p.nextZ) p.nextZ.prevZ = p.prevZ; + } + + function Node(i, x, y) { + // vertex index in coordinates array + this.i = i; + + // vertex coordinates + this.x = x; + this.y = y; + + // previous and next vertex nodes in a polygon ring + this.prev = null; + this.next = null; + + // z-order curve value + this.z = 0; + + // previous and next nodes in z-order + this.prevZ = null; + this.nextZ = null; + + // indicates whether this is a steiner point + this.steiner = false; + } + + // return a percentage difference between the polygon area and its triangulation area; + // used to verify correctness of triangulation + earcut.deviation = function (data, holeIndices, dim, triangles) { + var hasHoles = holeIndices && holeIndices.length; + var outerLen = hasHoles ? holeIndices[0] * dim : data.length; + + var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim)); + if (hasHoles) { + for (var i = 0, len = holeIndices.length; i < len; i++) { + var start = holeIndices[i] * dim; + var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; + polygonArea -= Math.abs(signedArea(data, start, end, dim)); + } + } + + var trianglesArea = 0; + for (i = 0; i < triangles.length; i += 3) { + var a = triangles[i] * dim; + var b = triangles[i + 1] * dim; + var c = triangles[i + 2] * dim; + trianglesArea += Math.abs( + (data[a] - data[c]) * (data[b + 1] - data[a + 1]) - + (data[a] - data[b]) * (data[c + 1] - data[a + 1])); + } + + return polygonArea === 0 && trianglesArea === 0 ? 0 : + Math.abs((trianglesArea - polygonArea) / polygonArea); + }; + + function signedArea(data, start, end, dim) { + var sum = 0; + for (var i = start, j = end - dim; i < end; i += dim) { + sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); + j = i; + } + return sum; + } + + // turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts + earcut.flatten = function (data) { + var dim = data[0][0].length, + result = {vertices: [], holes: [], dimensions: dim}, + holeIndex = 0; + + for (var i = 0; i < data.length; i++) { + for (var j = 0; j < data[i].length; j++) { + for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]); + } + if (i > 0) { + holeIndex += data[i - 1].length; + result.holes.push(holeIndex); + } + } + return result; + }; + + var earcutExports = earcut$2.exports; + var earcut$1 = /*@__PURE__*/getDefaultExportFromCjs(earcutExports); + + function ascending(a, b) { + return a == null || b == null ? NaN : a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN; + } + + function descending(a, b) { + return a == null || b == null ? NaN + : b < a ? -1 + : b > a ? 1 + : b >= a ? 0 + : NaN; + } + + function bisector(f) { + let compare1, compare2, delta; + + // If an accessor is specified, promote it to a comparator. In this case we + // can test whether the search value is (self-) comparable. We can’t do this + // for a comparator (except for specific, known comparators) because we can’t + // tell if the comparator is symmetric, and an asymmetric comparator can’t be + // used to test whether a single value is comparable. + if (f.length !== 2) { + compare1 = ascending; + compare2 = (d, x) => ascending(f(d), x); + delta = (d, x) => f(d) - x; + } else { + compare1 = f === ascending || f === descending ? f : zero$1; + compare2 = f; + delta = f; + } + + function left(a, x, lo = 0, hi = a.length) { + if (lo < hi) { + if (compare1(x, x) !== 0) return hi; + do { + const mid = (lo + hi) >>> 1; + if (compare2(a[mid], x) < 0) lo = mid + 1; + else hi = mid; + } while (lo < hi); + } + return lo; + } + + function right(a, x, lo = 0, hi = a.length) { + if (lo < hi) { + if (compare1(x, x) !== 0) return hi; + do { + const mid = (lo + hi) >>> 1; + if (compare2(a[mid], x) <= 0) lo = mid + 1; + else hi = mid; + } while (lo < hi); + } + return lo; + } + + function center(a, x, lo = 0, hi = a.length) { + const i = left(a, x, lo, hi - 1); + return i > lo && delta(a[i - 1], x) > -delta(a[i], x) ? i - 1 : i; + } + + return {left, center, right}; + } + + function zero$1() { + return 0; + } + + function number$1(x) { + return x === null ? NaN : +x; + } + + const ascendingBisect = bisector(ascending); + const bisectRight = ascendingBisect.right; + bisector(number$1).center; + + function extent(values, valueof) { + let min; + let max; + if (valueof === undefined) { + for (const value of values) { + if (value != null) { + if (min === undefined) { + if (value >= value) min = max = value; + } else { + if (min > value) min = value; + if (max < value) max = value; + } + } + } + } else { + let index = -1; + for (let value of values) { + if ((value = valueof(value, ++index, values)) != null) { + if (min === undefined) { + if (value >= value) min = max = value; + } else { + if (min > value) min = value; + if (max < value) max = value; + } + } + } + } + return [min, max]; + } + + // https://github.com/python/cpython/blob/a74eea238f5baba15797e2e8b570d153bc8690a7/Modules/mathmodule.c#L1423 + class Adder { + constructor() { + this._partials = new Float64Array(32); + this._n = 0; + } + add(x) { + const p = this._partials; + let i = 0; + for (let j = 0; j < this._n && j < 32; j++) { + const y = p[j], + hi = x + y, + lo = Math.abs(x) < Math.abs(y) ? x - (hi - y) : y - (hi - x); + if (lo) p[i++] = lo; + x = hi; + } + p[i] = x; + this._n = i + 1; + return this; + } + valueOf() { + const p = this._partials; + let n = this._n, x, y, lo, hi = 0; + if (n > 0) { + hi = p[--n]; + while (n > 0) { + x = hi; + y = p[--n]; + hi = x + y; + lo = y - (hi - x); + if (lo) break; + } + if (n > 0 && ((lo < 0 && p[n - 1] < 0) || (lo > 0 && p[n - 1] > 0))) { + y = lo * 2; + x = hi + y; + if (y == x - hi) hi = x; + } + } + return hi; + } + } + + const e10 = Math.sqrt(50), + e5 = Math.sqrt(10), + e2 = Math.sqrt(2); + + function tickSpec(start, stop, count) { + const step = (stop - start) / Math.max(0, count), + power = Math.floor(Math.log10(step)), + error = step / Math.pow(10, power), + factor = error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1; + let i1, i2, inc; + if (power < 0) { + inc = Math.pow(10, -power) / factor; + i1 = Math.round(start * inc); + i2 = Math.round(stop * inc); + if (i1 / inc < start) ++i1; + if (i2 / inc > stop) --i2; + inc = -inc; + } else { + inc = Math.pow(10, power) * factor; + i1 = Math.round(start / inc); + i2 = Math.round(stop / inc); + if (i1 * inc < start) ++i1; + if (i2 * inc > stop) --i2; + } + if (i2 < i1 && 0.5 <= count && count < 2) return tickSpec(start, stop, count * 2); + return [i1, i2, inc]; + } + + function ticks(start, stop, count) { + stop = +stop, start = +start, count = +count; + if (!(count > 0)) return []; + if (start === stop) return [start]; + const reverse = stop < start, [i1, i2, inc] = reverse ? tickSpec(stop, start, count) : tickSpec(start, stop, count); + if (!(i2 >= i1)) return []; + const n = i2 - i1 + 1, ticks = new Array(n); + if (reverse) { + if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) / -inc; + else for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) * inc; + } else { + if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) / -inc; + else for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) * inc; + } + return ticks; + } + + function tickIncrement(start, stop, count) { + stop = +stop, start = +start, count = +count; + return tickSpec(start, stop, count)[2]; + } + + function tickStep(start, stop, count) { + stop = +stop, start = +start, count = +count; + const reverse = stop < start, inc = reverse ? tickIncrement(stop, start, count) : tickIncrement(start, stop, count); + return (reverse ? -1 : 1) * (inc < 0 ? 1 / -inc : inc); + } + + function max$1(values, valueof) { + let max; + if (valueof === undefined) { + for (const value of values) { + if (value != null + && (max < value || (max === undefined && value >= value))) { + max = value; + } + } + } else { + let index = -1; + for (let value of values) { + if ((value = valueof(value, ++index, values)) != null + && (max < value || (max === undefined && value >= value))) { + max = value; + } + } + } + return max; + } + + function mean(values, valueof) { + let count = 0; + let sum = 0; + if (valueof === undefined) { + for (let value of values) { + if (value != null && (value = +value) >= value) { + ++count, sum += value; + } + } + } else { + let index = -1; + for (let value of values) { + if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) { + ++count, sum += value; + } + } + } + if (count) return sum / count; + } + + function* flatten(arrays) { + for (const array of arrays) { + yield* array; + } + } + + function merge(arrays) { + return Array.from(flatten(arrays)); + } + + function range$1(start, stop, step) { + start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step; + + var i = -1, + n = Math.max(0, Math.ceil((stop - start) / step)) | 0, + range = new Array(n); + + while (++i < n) { + range[i] = start + i * step; + } + + return range; + } + + function sum$1(values, valueof) { + let sum = 0; + if (valueof === undefined) { + for (let value of values) { + if (value = +value) { + sum += value; + } + } + } else { + let index = -1; + for (let value of values) { + if (value = +valueof(value, ++index, values)) { + sum += value; + } + } + } + return sum; + } + + var epsilon$2 = 1e-6; + var epsilon2 = 1e-12; + var pi$1 = Math.PI; + var halfPi$1 = pi$1 / 2; + var quarterPi = pi$1 / 4; + var tau$1 = pi$1 * 2; + + var degrees$1 = 180 / pi$1; + var radians$1 = pi$1 / 180; + + var abs = Math.abs; + var atan = Math.atan; + var atan2$1 = Math.atan2; + var cos$1 = Math.cos; + var ceil = Math.ceil; + var hypot = Math.hypot; + var sin$1 = Math.sin; + var sign$1 = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; }; + var sqrt$1 = Math.sqrt; + + function acos(x) { + return x > 1 ? 0 : x < -1 ? pi$1 : Math.acos(x); + } + + function asin$1(x) { + return x > 1 ? halfPi$1 : x < -1 ? -halfPi$1 : Math.asin(x); + } + + function haversin(x) { + return (x = sin$1(x / 2)) * x; + } + + function noop() {} + + function streamGeometry(geometry, stream) { + if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) { + streamGeometryType[geometry.type](geometry, stream); + } + } + + var streamObjectType = { + Feature: function(object, stream) { + streamGeometry(object.geometry, stream); + }, + FeatureCollection: function(object, stream) { + var features = object.features, i = -1, n = features.length; + while (++i < n) streamGeometry(features[i].geometry, stream); + } + }; + + var streamGeometryType = { + Sphere: function(object, stream) { + stream.sphere(); + }, + Point: function(object, stream) { + object = object.coordinates; + stream.point(object[0], object[1], object[2]); + }, + MultiPoint: function(object, stream) { + var coordinates = object.coordinates, i = -1, n = coordinates.length; + while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]); + }, + LineString: function(object, stream) { + streamLine(object.coordinates, stream, 0); + }, + MultiLineString: function(object, stream) { + var coordinates = object.coordinates, i = -1, n = coordinates.length; + while (++i < n) streamLine(coordinates[i], stream, 0); + }, + Polygon: function(object, stream) { + streamPolygon(object.coordinates, stream); + }, + MultiPolygon: function(object, stream) { + var coordinates = object.coordinates, i = -1, n = coordinates.length; + while (++i < n) streamPolygon(coordinates[i], stream); + }, + GeometryCollection: function(object, stream) { + var geometries = object.geometries, i = -1, n = geometries.length; + while (++i < n) streamGeometry(geometries[i], stream); + } + }; + + function streamLine(coordinates, stream, closed) { + var i = -1, n = coordinates.length - closed, coordinate; + stream.lineStart(); + while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]); + stream.lineEnd(); + } + + function streamPolygon(coordinates, stream) { + var i = -1, n = coordinates.length; + stream.polygonStart(); + while (++i < n) streamLine(coordinates[i], stream, 1); + stream.polygonEnd(); + } + + function geoStream(object, stream) { + if (object && streamObjectType.hasOwnProperty(object.type)) { + streamObjectType[object.type](object, stream); + } else { + streamGeometry(object, stream); + } + } + + var areaRingSum = new Adder(); + + // hello? + + var areaSum = new Adder(), + lambda00$2, + phi00$2, + lambda0$2, + cosPhi0$1, + sinPhi0$1; + + var areaStream = { + point: noop, + lineStart: noop, + lineEnd: noop, + polygonStart: function() { + areaRingSum = new Adder(); + areaStream.lineStart = areaRingStart; + areaStream.lineEnd = areaRingEnd; + }, + polygonEnd: function() { + var areaRing = +areaRingSum; + areaSum.add(areaRing < 0 ? tau$1 + areaRing : areaRing); + this.lineStart = this.lineEnd = this.point = noop; + }, + sphere: function() { + areaSum.add(tau$1); + } + }; + + function areaRingStart() { + areaStream.point = areaPointFirst; + } + + function areaRingEnd() { + areaPoint(lambda00$2, phi00$2); + } + + function areaPointFirst(lambda, phi) { + areaStream.point = areaPoint; + lambda00$2 = lambda, phi00$2 = phi; + lambda *= radians$1, phi *= radians$1; + lambda0$2 = lambda, cosPhi0$1 = cos$1(phi = phi / 2 + quarterPi), sinPhi0$1 = sin$1(phi); + } + + function areaPoint(lambda, phi) { + lambda *= radians$1, phi *= radians$1; + phi = phi / 2 + quarterPi; // half the angular distance from south pole + + // Spherical excess E for a spherical triangle with vertices: south pole, + // previous point, current point. Uses a formula derived from Cagnoli’s + // theorem. See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2). + var dLambda = lambda - lambda0$2, + sdLambda = dLambda >= 0 ? 1 : -1, + adLambda = sdLambda * dLambda, + cosPhi = cos$1(phi), + sinPhi = sin$1(phi), + k = sinPhi0$1 * sinPhi, + u = cosPhi0$1 * cosPhi + k * cos$1(adLambda), + v = k * sdLambda * sin$1(adLambda); + areaRingSum.add(atan2$1(v, u)); + + // Advance the previous points. + lambda0$2 = lambda, cosPhi0$1 = cosPhi, sinPhi0$1 = sinPhi; + } + + function spherical$1(cartesian) { + return [atan2$1(cartesian[1], cartesian[0]), asin$1(cartesian[2])]; + } + + function cartesian$1(spherical) { + var lambda = spherical[0], phi = spherical[1], cosPhi = cos$1(phi); + return [cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), sin$1(phi)]; + } + + function cartesianDot$1(a, b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; + } + + function cartesianCross$1(a, b) { + return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]]; + } + + // TODO return a + function cartesianAddInPlace(a, b) { + a[0] += b[0], a[1] += b[1], a[2] += b[2]; + } + + function cartesianScale(vector, k) { + return [vector[0] * k, vector[1] * k, vector[2] * k]; + } + + // TODO return d + function cartesianNormalizeInPlace(d) { + var l = sqrt$1(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]); + d[0] /= l, d[1] /= l, d[2] /= l; + } + + var lambda0$1, phi0, lambda1, phi1, // bounds + lambda2, // previous lambda-coordinate + lambda00$1, phi00$1, // first point + p0, // previous 3D point + deltaSum, + ranges, + range; + + var boundsStream$2 = { + point: boundsPoint$1, + lineStart: boundsLineStart, + lineEnd: boundsLineEnd, + polygonStart: function() { + boundsStream$2.point = boundsRingPoint; + boundsStream$2.lineStart = boundsRingStart; + boundsStream$2.lineEnd = boundsRingEnd; + deltaSum = new Adder(); + areaStream.polygonStart(); + }, + polygonEnd: function() { + areaStream.polygonEnd(); + boundsStream$2.point = boundsPoint$1; + boundsStream$2.lineStart = boundsLineStart; + boundsStream$2.lineEnd = boundsLineEnd; + if (areaRingSum < 0) lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90); + else if (deltaSum > epsilon$2) phi1 = 90; + else if (deltaSum < -epsilon$2) phi0 = -90; + range[0] = lambda0$1, range[1] = lambda1; + }, + sphere: function() { + lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90); + } + }; + + function boundsPoint$1(lambda, phi) { + ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]); + if (phi < phi0) phi0 = phi; + if (phi > phi1) phi1 = phi; + } + + function linePoint(lambda, phi) { + var p = cartesian$1([lambda * radians$1, phi * radians$1]); + if (p0) { + var normal = cartesianCross$1(p0, p), + equatorial = [normal[1], -normal[0], 0], + inflection = cartesianCross$1(equatorial, normal); + cartesianNormalizeInPlace(inflection); + inflection = spherical$1(inflection); + var delta = lambda - lambda2, + sign = delta > 0 ? 1 : -1, + lambdai = inflection[0] * degrees$1 * sign, + phii, + antimeridian = abs(delta) > 180; + if (antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) { + phii = inflection[1] * degrees$1; + if (phii > phi1) phi1 = phii; + } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) { + phii = -inflection[1] * degrees$1; + if (phii < phi0) phi0 = phii; + } else { + if (phi < phi0) phi0 = phi; + if (phi > phi1) phi1 = phi; + } + if (antimeridian) { + if (lambda < lambda2) { + if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda; + } else { + if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda; + } + } else { + if (lambda1 >= lambda0$1) { + if (lambda < lambda0$1) lambda0$1 = lambda; + if (lambda > lambda1) lambda1 = lambda; + } else { + if (lambda > lambda2) { + if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda; + } else { + if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda; + } + } + } + } else { + ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]); + } + if (phi < phi0) phi0 = phi; + if (phi > phi1) phi1 = phi; + p0 = p, lambda2 = lambda; + } + + function boundsLineStart() { + boundsStream$2.point = linePoint; + } + + function boundsLineEnd() { + range[0] = lambda0$1, range[1] = lambda1; + boundsStream$2.point = boundsPoint$1; + p0 = null; + } + + function boundsRingPoint(lambda, phi) { + if (p0) { + var delta = lambda - lambda2; + deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta); + } else { + lambda00$1 = lambda, phi00$1 = phi; + } + areaStream.point(lambda, phi); + linePoint(lambda, phi); + } + + function boundsRingStart() { + areaStream.lineStart(); + } + + function boundsRingEnd() { + boundsRingPoint(lambda00$1, phi00$1); + areaStream.lineEnd(); + if (abs(deltaSum) > epsilon$2) lambda0$1 = -(lambda1 = 180); + range[0] = lambda0$1, range[1] = lambda1; + p0 = null; + } + + // Finds the left-right distance between two longitudes. + // This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want + // the distance between ±180° to be 360°. + function angle(lambda0, lambda1) { + return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1; + } + + function rangeCompare(a, b) { + return a[0] - b[0]; + } + + function rangeContains(range, x) { + return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] || range[1] < x; + } + + function geoBounds(feature) { + var i, n, a, b, merged, deltaMax, delta; + + phi1 = lambda1 = -(lambda0$1 = phi0 = Infinity); + ranges = []; + geoStream(feature, boundsStream$2); + + // First, sort ranges by their minimum longitudes. + if (n = ranges.length) { + ranges.sort(rangeCompare); + + // Then, merge any ranges that overlap. + for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) { + b = ranges[i]; + if (rangeContains(a, b[0]) || rangeContains(a, b[1])) { + if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1]; + if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0]; + } else { + merged.push(a = b); + } + } + + // Finally, find the largest gap between the merged ranges. + // The final bounding box will be the inverse of this gap. + for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) { + b = merged[i]; + if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0$1 = b[0], lambda1 = a[1]; + } + } + + ranges = range = null; + + return lambda0$1 === Infinity || phi0 === Infinity + ? [[NaN, NaN], [NaN, NaN]] + : [[lambda0$1, phi0], [lambda1, phi1]]; + } + + var W0, W1, + X0, Y0, Z0, + X1, Y1, Z1, + X2, Y2, Z2, + lambda00, phi00, // first point + x0$1, y0$1, z0; // previous point + + var centroidStream = { + sphere: noop, + point: centroidPoint, + lineStart: centroidLineStart, + lineEnd: centroidLineEnd, + polygonStart: function() { + centroidStream.lineStart = centroidRingStart; + centroidStream.lineEnd = centroidRingEnd; + }, + polygonEnd: function() { + centroidStream.lineStart = centroidLineStart; + centroidStream.lineEnd = centroidLineEnd; + } + }; + + // Arithmetic mean of Cartesian vectors. + function centroidPoint(lambda, phi) { + lambda *= radians$1, phi *= radians$1; + var cosPhi = cos$1(phi); + centroidPointCartesian(cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), sin$1(phi)); + } + + function centroidPointCartesian(x, y, z) { + ++W0; + X0 += (x - X0) / W0; + Y0 += (y - Y0) / W0; + Z0 += (z - Z0) / W0; + } + + function centroidLineStart() { + centroidStream.point = centroidLinePointFirst; + } + + function centroidLinePointFirst(lambda, phi) { + lambda *= radians$1, phi *= radians$1; + var cosPhi = cos$1(phi); + x0$1 = cosPhi * cos$1(lambda); + y0$1 = cosPhi * sin$1(lambda); + z0 = sin$1(phi); + centroidStream.point = centroidLinePoint; + centroidPointCartesian(x0$1, y0$1, z0); + } + + function centroidLinePoint(lambda, phi) { + lambda *= radians$1, phi *= radians$1; + var cosPhi = cos$1(phi), + x = cosPhi * cos$1(lambda), + y = cosPhi * sin$1(lambda), + z = sin$1(phi), + w = atan2$1(sqrt$1((w = y0$1 * z - z0 * y) * w + (w = z0 * x - x0$1 * z) * w + (w = x0$1 * y - y0$1 * x) * w), x0$1 * x + y0$1 * y + z0 * z); + W1 += w; + X1 += w * (x0$1 + (x0$1 = x)); + Y1 += w * (y0$1 + (y0$1 = y)); + Z1 += w * (z0 + (z0 = z)); + centroidPointCartesian(x0$1, y0$1, z0); + } + + function centroidLineEnd() { + centroidStream.point = centroidPoint; + } + + // See J. E. Brock, The Inertia Tensor for a Spherical Triangle, + // J. Applied Mechanics 42, 239 (1975). + function centroidRingStart() { + centroidStream.point = centroidRingPointFirst; + } + + function centroidRingEnd() { + centroidRingPoint(lambda00, phi00); + centroidStream.point = centroidPoint; + } + + function centroidRingPointFirst(lambda, phi) { + lambda00 = lambda, phi00 = phi; + lambda *= radians$1, phi *= radians$1; + centroidStream.point = centroidRingPoint; + var cosPhi = cos$1(phi); + x0$1 = cosPhi * cos$1(lambda); + y0$1 = cosPhi * sin$1(lambda); + z0 = sin$1(phi); + centroidPointCartesian(x0$1, y0$1, z0); + } + + function centroidRingPoint(lambda, phi) { + lambda *= radians$1, phi *= radians$1; + var cosPhi = cos$1(phi), + x = cosPhi * cos$1(lambda), + y = cosPhi * sin$1(lambda), + z = sin$1(phi), + cx = y0$1 * z - z0 * y, + cy = z0 * x - x0$1 * z, + cz = x0$1 * y - y0$1 * x, + m = hypot(cx, cy, cz), + w = asin$1(m), // line weight = angle + v = m && -w / m; // area weight multiplier + X2.add(v * cx); + Y2.add(v * cy); + Z2.add(v * cz); + W1 += w; + X1 += w * (x0$1 + (x0$1 = x)); + Y1 += w * (y0$1 + (y0$1 = y)); + Z1 += w * (z0 + (z0 = z)); + centroidPointCartesian(x0$1, y0$1, z0); + } + + function geoCentroid(object) { + W0 = W1 = + X0 = Y0 = Z0 = + X1 = Y1 = Z1 = 0; + X2 = new Adder(); + Y2 = new Adder(); + Z2 = new Adder(); + geoStream(object, centroidStream); + + var x = +X2, + y = +Y2, + z = +Z2, + m = hypot(x, y, z); + + // If the area-weighted ccentroid is undefined, fall back to length-weighted ccentroid. + if (m < epsilon2) { + x = X1, y = Y1, z = Z1; + // If the feature has zero length, fall back to arithmetic mean of point vectors. + if (W1 < epsilon$2) x = X0, y = Y0, z = Z0; + m = hypot(x, y, z); + // If the feature still has an undefined ccentroid, then return. + if (m < epsilon2) return [NaN, NaN]; + } + + return [atan2$1(y, x) * degrees$1, asin$1(z / m) * degrees$1]; + } + + function compose(a, b) { + + function compose(x, y) { + return x = a(x, y), b(x[0], x[1]); + } + + if (a.invert && b.invert) compose.invert = function(x, y) { + return x = b.invert(x, y), x && a.invert(x[0], x[1]); + }; + + return compose; + } + + function rotationIdentity(lambda, phi) { + if (abs(lambda) > pi$1) lambda -= Math.round(lambda / tau$1) * tau$1; + return [lambda, phi]; + } + + rotationIdentity.invert = rotationIdentity; + + function rotateRadians(deltaLambda, deltaPhi, deltaGamma) { + return (deltaLambda %= tau$1) ? (deltaPhi || deltaGamma ? compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma)) + : rotationLambda(deltaLambda)) + : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma) + : rotationIdentity); + } + + function forwardRotationLambda(deltaLambda) { + return function(lambda, phi) { + lambda += deltaLambda; + if (abs(lambda) > pi$1) lambda -= Math.round(lambda / tau$1) * tau$1; + return [lambda, phi]; + }; + } + + function rotationLambda(deltaLambda) { + var rotation = forwardRotationLambda(deltaLambda); + rotation.invert = forwardRotationLambda(-deltaLambda); + return rotation; + } + + function rotationPhiGamma(deltaPhi, deltaGamma) { + var cosDeltaPhi = cos$1(deltaPhi), + sinDeltaPhi = sin$1(deltaPhi), + cosDeltaGamma = cos$1(deltaGamma), + sinDeltaGamma = sin$1(deltaGamma); + + function rotation(lambda, phi) { + var cosPhi = cos$1(phi), + x = cos$1(lambda) * cosPhi, + y = sin$1(lambda) * cosPhi, + z = sin$1(phi), + k = z * cosDeltaPhi + x * sinDeltaPhi; + return [ + atan2$1(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * sinDeltaPhi), + asin$1(k * cosDeltaGamma + y * sinDeltaGamma) + ]; + } + + rotation.invert = function(lambda, phi) { + var cosPhi = cos$1(phi), + x = cos$1(lambda) * cosPhi, + y = sin$1(lambda) * cosPhi, + z = sin$1(phi), + k = z * cosDeltaGamma - y * sinDeltaGamma; + return [ + atan2$1(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi), + asin$1(k * cosDeltaPhi - x * sinDeltaPhi) + ]; + }; + + return rotation; + } + + function geoRotation(rotate) { + rotate = rotateRadians(rotate[0] * radians$1, rotate[1] * radians$1, rotate.length > 2 ? rotate[2] * radians$1 : 0); + + function forward(coordinates) { + coordinates = rotate(coordinates[0] * radians$1, coordinates[1] * radians$1); + return coordinates[0] *= degrees$1, coordinates[1] *= degrees$1, coordinates; + } + + forward.invert = function(coordinates) { + coordinates = rotate.invert(coordinates[0] * radians$1, coordinates[1] * radians$1); + return coordinates[0] *= degrees$1, coordinates[1] *= degrees$1, coordinates; + }; + + return forward; + } + + // Generates a circle centered at [0°, 0°], with a given radius and precision. + function circleStream(stream, radius, delta, direction, t0, t1) { + if (!delta) return; + var cosRadius = cos$1(radius), + sinRadius = sin$1(radius), + step = direction * delta; + if (t0 == null) { + t0 = radius + direction * tau$1; + t1 = radius - step / 2; + } else { + t0 = circleRadius(cosRadius, t0); + t1 = circleRadius(cosRadius, t1); + if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau$1; + } + for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) { + point = spherical$1([cosRadius, -sinRadius * cos$1(t), -sinRadius * sin$1(t)]); + stream.point(point[0], point[1]); + } + } + + // Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0]. + function circleRadius(cosRadius, point) { + point = cartesian$1(point), point[0] -= cosRadius; + cartesianNormalizeInPlace(point); + var radius = acos(-point[1]); + return ((-point[2] < 0 ? -radius : radius) + tau$1 - epsilon$2) % tau$1; + } + + function clipBuffer() { + var lines = [], + line; + return { + point: function(x, y, m) { + line.push([x, y, m]); + }, + lineStart: function() { + lines.push(line = []); + }, + lineEnd: noop, + rejoin: function() { + if (lines.length > 1) lines.push(lines.pop().concat(lines.shift())); + }, + result: function() { + var result = lines; + lines = []; + line = null; + return result; + } + }; + } + + function pointEqual(a, b) { + return abs(a[0] - b[0]) < epsilon$2 && abs(a[1] - b[1]) < epsilon$2; + } + + function Intersection(point, points, other, entry) { + this.x = point; + this.z = points; + this.o = other; // another intersection + this.e = entry; // is an entry? + this.v = false; // visited + this.n = this.p = null; // next & previous + } + + // A generalized polygon clipping algorithm: given a polygon that has been cut + // into its visible line segments, and rejoins the segments by interpolating + // along the clip edge. + function clipRejoin(segments, compareIntersection, startInside, interpolate, stream) { + var subject = [], + clip = [], + i, + n; + + segments.forEach(function(segment) { + if ((n = segment.length - 1) <= 0) return; + var n, p0 = segment[0], p1 = segment[n], x; + + if (pointEqual(p0, p1)) { + if (!p0[2] && !p1[2]) { + stream.lineStart(); + for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]); + stream.lineEnd(); + return; + } + // handle degenerate cases by moving the point + p1[0] += 2 * epsilon$2; + } + + subject.push(x = new Intersection(p0, segment, null, true)); + clip.push(x.o = new Intersection(p0, null, x, false)); + subject.push(x = new Intersection(p1, segment, null, false)); + clip.push(x.o = new Intersection(p1, null, x, true)); + }); + + if (!subject.length) return; + + clip.sort(compareIntersection); + link(subject); + link(clip); + + for (i = 0, n = clip.length; i < n; ++i) { + clip[i].e = startInside = !startInside; + } + + var start = subject[0], + points, + point; + + while (1) { + // Find first unvisited intersection. + var current = start, + isSubject = true; + while (current.v) if ((current = current.n) === start) return; + points = current.z; + stream.lineStart(); + do { + current.v = current.o.v = true; + if (current.e) { + if (isSubject) { + for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]); + } else { + interpolate(current.x, current.n.x, 1, stream); + } + current = current.n; + } else { + if (isSubject) { + points = current.p.z; + for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]); + } else { + interpolate(current.x, current.p.x, -1, stream); + } + current = current.p; + } + current = current.o; + points = current.z; + isSubject = !isSubject; + } while (!current.v); + stream.lineEnd(); + } + } + + function link(array) { + if (!(n = array.length)) return; + var n, + i = 0, + a = array[0], + b; + while (++i < n) { + a.n = b = array[i]; + b.p = a; + a = b; + } + a.n = b = array[0]; + b.p = a; + } + + function longitude(point) { + return abs(point[0]) <= pi$1 ? point[0] : sign$1(point[0]) * ((abs(point[0]) + pi$1) % tau$1 - pi$1); + } + + function polygonContains(polygon, point) { + var lambda = longitude(point), + phi = point[1], + sinPhi = sin$1(phi), + normal = [sin$1(lambda), -cos$1(lambda), 0], + angle = 0, + winding = 0; + + var sum = new Adder(); + + if (sinPhi === 1) phi = halfPi$1 + epsilon$2; + else if (sinPhi === -1) phi = -halfPi$1 - epsilon$2; + + for (var i = 0, n = polygon.length; i < n; ++i) { + if (!(m = (ring = polygon[i]).length)) continue; + var ring, + m, + point0 = ring[m - 1], + lambda0 = longitude(point0), + phi0 = point0[1] / 2 + quarterPi, + sinPhi0 = sin$1(phi0), + cosPhi0 = cos$1(phi0); + + for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) { + var point1 = ring[j], + lambda1 = longitude(point1), + phi1 = point1[1] / 2 + quarterPi, + sinPhi1 = sin$1(phi1), + cosPhi1 = cos$1(phi1), + delta = lambda1 - lambda0, + sign = delta >= 0 ? 1 : -1, + absDelta = sign * delta, + antimeridian = absDelta > pi$1, + k = sinPhi0 * sinPhi1; + + sum.add(atan2$1(k * sign * sin$1(absDelta), cosPhi0 * cosPhi1 + k * cos$1(absDelta))); + angle += antimeridian ? delta + sign * tau$1 : delta; + + // Are the longitudes either side of the point’s meridian (lambda), + // and are the latitudes smaller than the parallel (phi)? + if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) { + var arc = cartesianCross$1(cartesian$1(point0), cartesian$1(point1)); + cartesianNormalizeInPlace(arc); + var intersection = cartesianCross$1(normal, arc); + cartesianNormalizeInPlace(intersection); + var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin$1(intersection[2]); + if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) { + winding += antimeridian ^ delta >= 0 ? 1 : -1; + } + } + } + } + + // First, determine whether the South pole is inside or outside: + // + // It is inside if: + // * the polygon winds around it in a clockwise direction. + // * the polygon does not (cumulatively) wind around it, but has a negative + // (counter-clockwise) area. + // + // Second, count the (signed) number of times a segment crosses a lambda + // from the point to the South pole. If it is zero, then the point is the + // same side as the South pole. + + return (angle < -epsilon$2 || angle < epsilon$2 && sum < -epsilon2) ^ (winding & 1); + } + + function clip(pointVisible, clipLine, interpolate, start) { + return function(sink) { + var line = clipLine(sink), + ringBuffer = clipBuffer(), + ringSink = clipLine(ringBuffer), + polygonStarted = false, + polygon, + segments, + ring; + + var clip = { + point: point, + lineStart: lineStart, + lineEnd: lineEnd, + polygonStart: function() { + clip.point = pointRing; + clip.lineStart = ringStart; + clip.lineEnd = ringEnd; + segments = []; + polygon = []; + }, + polygonEnd: function() { + clip.point = point; + clip.lineStart = lineStart; + clip.lineEnd = lineEnd; + segments = merge(segments); + var startInside = polygonContains(polygon, start); + if (segments.length) { + if (!polygonStarted) sink.polygonStart(), polygonStarted = true; + clipRejoin(segments, compareIntersection, startInside, interpolate, sink); + } else if (startInside) { + if (!polygonStarted) sink.polygonStart(), polygonStarted = true; + sink.lineStart(); + interpolate(null, null, 1, sink); + sink.lineEnd(); + } + if (polygonStarted) sink.polygonEnd(), polygonStarted = false; + segments = polygon = null; + }, + sphere: function() { + sink.polygonStart(); + sink.lineStart(); + interpolate(null, null, 1, sink); + sink.lineEnd(); + sink.polygonEnd(); + } + }; + + function point(lambda, phi) { + if (pointVisible(lambda, phi)) sink.point(lambda, phi); + } + + function pointLine(lambda, phi) { + line.point(lambda, phi); + } + + function lineStart() { + clip.point = pointLine; + line.lineStart(); + } + + function lineEnd() { + clip.point = point; + line.lineEnd(); + } + + function pointRing(lambda, phi) { + ring.push([lambda, phi]); + ringSink.point(lambda, phi); + } + + function ringStart() { + ringSink.lineStart(); + ring = []; + } + + function ringEnd() { + pointRing(ring[0][0], ring[0][1]); + ringSink.lineEnd(); + + var clean = ringSink.clean(), + ringSegments = ringBuffer.result(), + i, n = ringSegments.length, m, + segment, + point; + + ring.pop(); + polygon.push(ring); + ring = null; + + if (!n) return; + + // No intersections. + if (clean & 1) { + segment = ringSegments[0]; + if ((m = segment.length - 1) > 0) { + if (!polygonStarted) sink.polygonStart(), polygonStarted = true; + sink.lineStart(); + for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]); + sink.lineEnd(); + } + return; + } + + // Rejoin connected segments. + // TODO reuse ringBuffer.rejoin()? + if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift())); + + segments.push(ringSegments.filter(validSegment)); + } + + return clip; + }; + } + + function validSegment(segment) { + return segment.length > 1; + } + + // Intersections are sorted along the clip edge. For both antimeridian cutting + // and circle clipping, the same comparison is used. + function compareIntersection(a, b) { + return ((a = a.x)[0] < 0 ? a[1] - halfPi$1 - epsilon$2 : halfPi$1 - a[1]) + - ((b = b.x)[0] < 0 ? b[1] - halfPi$1 - epsilon$2 : halfPi$1 - b[1]); + } + + var clipAntimeridian = clip( + function() { return true; }, + clipAntimeridianLine, + clipAntimeridianInterpolate, + [-pi$1, -halfPi$1] + ); + + // Takes a line and cuts into visible segments. Return values: 0 - there were + // intersections or the line was empty; 1 - no intersections; 2 - there were + // intersections, and the first and last segments should be rejoined. + function clipAntimeridianLine(stream) { + var lambda0 = NaN, + phi0 = NaN, + sign0 = NaN, + clean; // no intersections + + return { + lineStart: function() { + stream.lineStart(); + clean = 1; + }, + point: function(lambda1, phi1) { + var sign1 = lambda1 > 0 ? pi$1 : -pi$1, + delta = abs(lambda1 - lambda0); + if (abs(delta - pi$1) < epsilon$2) { // line crosses a pole + stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi$1 : -halfPi$1); + stream.point(sign0, phi0); + stream.lineEnd(); + stream.lineStart(); + stream.point(sign1, phi0); + stream.point(lambda1, phi0); + clean = 0; + } else if (sign0 !== sign1 && delta >= pi$1) { // line crosses antimeridian + if (abs(lambda0 - sign0) < epsilon$2) lambda0 -= sign0 * epsilon$2; // handle degeneracies + if (abs(lambda1 - sign1) < epsilon$2) lambda1 -= sign1 * epsilon$2; + phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1); + stream.point(sign0, phi0); + stream.lineEnd(); + stream.lineStart(); + stream.point(sign1, phi0); + clean = 0; + } + stream.point(lambda0 = lambda1, phi0 = phi1); + sign0 = sign1; + }, + lineEnd: function() { + stream.lineEnd(); + lambda0 = phi0 = NaN; + }, + clean: function() { + return 2 - clean; // if intersections, rejoin first and last segments + } + }; + } + + function clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) { + var cosPhi0, + cosPhi1, + sinLambda0Lambda1 = sin$1(lambda0 - lambda1); + return abs(sinLambda0Lambda1) > epsilon$2 + ? atan((sin$1(phi0) * (cosPhi1 = cos$1(phi1)) * sin$1(lambda1) + - sin$1(phi1) * (cosPhi0 = cos$1(phi0)) * sin$1(lambda0)) + / (cosPhi0 * cosPhi1 * sinLambda0Lambda1)) + : (phi0 + phi1) / 2; + } + + function clipAntimeridianInterpolate(from, to, direction, stream) { + var phi; + if (from == null) { + phi = direction * halfPi$1; + stream.point(-pi$1, phi); + stream.point(0, phi); + stream.point(pi$1, phi); + stream.point(pi$1, 0); + stream.point(pi$1, -phi); + stream.point(0, -phi); + stream.point(-pi$1, -phi); + stream.point(-pi$1, 0); + stream.point(-pi$1, phi); + } else if (abs(from[0] - to[0]) > epsilon$2) { + var lambda = from[0] < to[0] ? pi$1 : -pi$1; + phi = direction * lambda / 2; + stream.point(-lambda, phi); + stream.point(0, phi); + stream.point(lambda, phi); + } else { + stream.point(to[0], to[1]); + } + } + + function clipCircle(radius) { + var cr = cos$1(radius), + delta = 6 * radians$1, + smallRadius = cr > 0, + notHemisphere = abs(cr) > epsilon$2; // TODO optimise for this common case + + function interpolate(from, to, direction, stream) { + circleStream(stream, radius, delta, direction, from, to); + } + + function visible(lambda, phi) { + return cos$1(lambda) * cos$1(phi) > cr; + } + + // Takes a line and cuts into visible segments. Return values used for polygon + // clipping: 0 - there were intersections or the line was empty; 1 - no + // intersections 2 - there were intersections, and the first and last segments + // should be rejoined. + function clipLine(stream) { + var point0, // previous point + c0, // code for previous point + v0, // visibility of previous point + v00, // visibility of first point + clean; // no intersections + return { + lineStart: function() { + v00 = v0 = false; + clean = 1; + }, + point: function(lambda, phi) { + var point1 = [lambda, phi], + point2, + v = visible(lambda, phi), + c = smallRadius + ? v ? 0 : code(lambda, phi) + : v ? code(lambda + (lambda < 0 ? pi$1 : -pi$1), phi) : 0; + if (!point0 && (v00 = v0 = v)) stream.lineStart(); + if (v !== v0) { + point2 = intersect(point0, point1); + if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2)) + point1[2] = 1; + } + if (v !== v0) { + clean = 0; + if (v) { + // outside going in + stream.lineStart(); + point2 = intersect(point1, point0); + stream.point(point2[0], point2[1]); + } else { + // inside going out + point2 = intersect(point0, point1); + stream.point(point2[0], point2[1], 2); + stream.lineEnd(); + } + point0 = point2; + } else if (notHemisphere && point0 && smallRadius ^ v) { + var t; + // If the codes for two points are different, or are both zero, + // and there this segment intersects with the small circle. + if (!(c & c0) && (t = intersect(point1, point0, true))) { + clean = 0; + if (smallRadius) { + stream.lineStart(); + stream.point(t[0][0], t[0][1]); + stream.point(t[1][0], t[1][1]); + stream.lineEnd(); + } else { + stream.point(t[1][0], t[1][1]); + stream.lineEnd(); + stream.lineStart(); + stream.point(t[0][0], t[0][1], 3); + } + } + } + if (v && (!point0 || !pointEqual(point0, point1))) { + stream.point(point1[0], point1[1]); + } + point0 = point1, v0 = v, c0 = c; + }, + lineEnd: function() { + if (v0) stream.lineEnd(); + point0 = null; + }, + // Rejoin first and last segments if there were intersections and the first + // and last points were visible. + clean: function() { + return clean | ((v00 && v0) << 1); + } + }; + } + + // Intersects the great circle between a and b with the clip circle. + function intersect(a, b, two) { + var pa = cartesian$1(a), + pb = cartesian$1(b); + + // We have two planes, n1.p = d1 and n2.p = d2. + // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2). + var n1 = [1, 0, 0], // normal + n2 = cartesianCross$1(pa, pb), + n2n2 = cartesianDot$1(n2, n2), + n1n2 = n2[0], // cartesianDot(n1, n2), + determinant = n2n2 - n1n2 * n1n2; + + // Two polar points. + if (!determinant) return !two && a; + + var c1 = cr * n2n2 / determinant, + c2 = -cr * n1n2 / determinant, + n1xn2 = cartesianCross$1(n1, n2), + A = cartesianScale(n1, c1), + B = cartesianScale(n2, c2); + cartesianAddInPlace(A, B); + + // Solve |p(t)|^2 = 1. + var u = n1xn2, + w = cartesianDot$1(A, u), + uu = cartesianDot$1(u, u), + t2 = w * w - uu * (cartesianDot$1(A, A) - 1); + + if (t2 < 0) return; + + var t = sqrt$1(t2), + q = cartesianScale(u, (-w - t) / uu); + cartesianAddInPlace(q, A); + q = spherical$1(q); + + if (!two) return q; + + // Two intersection points. + var lambda0 = a[0], + lambda1 = b[0], + phi0 = a[1], + phi1 = b[1], + z; + + if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z; + + var delta = lambda1 - lambda0, + polar = abs(delta - pi$1) < epsilon$2, + meridian = polar || delta < epsilon$2; + + if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z; + + // Check that the first point is between a and b. + if (meridian + ? polar + ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon$2 ? phi0 : phi1) + : phi0 <= q[1] && q[1] <= phi1 + : delta > pi$1 ^ (lambda0 <= q[0] && q[0] <= lambda1)) { + var q1 = cartesianScale(u, (-w + t) / uu); + cartesianAddInPlace(q1, A); + return [q, spherical$1(q1)]; + } + } + + // Generates a 4-bit vector representing the location of a point relative to + // the small circle's bounding box. + function code(lambda, phi) { + var r = smallRadius ? radius : pi$1 - radius, + code = 0; + if (lambda < -r) code |= 1; // left + else if (lambda > r) code |= 2; // right + if (phi < -r) code |= 4; // below + else if (phi > r) code |= 8; // above + return code; + } + + return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi$1, radius - pi$1]); + } + + function clipLine(a, b, x0, y0, x1, y1) { + var ax = a[0], + ay = a[1], + bx = b[0], + by = b[1], + t0 = 0, + t1 = 1, + dx = bx - ax, + dy = by - ay, + r; + + r = x0 - ax; + if (!dx && r > 0) return; + r /= dx; + if (dx < 0) { + if (r < t0) return; + if (r < t1) t1 = r; + } else if (dx > 0) { + if (r > t1) return; + if (r > t0) t0 = r; + } + + r = x1 - ax; + if (!dx && r < 0) return; + r /= dx; + if (dx < 0) { + if (r > t1) return; + if (r > t0) t0 = r; + } else if (dx > 0) { + if (r < t0) return; + if (r < t1) t1 = r; + } + + r = y0 - ay; + if (!dy && r > 0) return; + r /= dy; + if (dy < 0) { + if (r < t0) return; + if (r < t1) t1 = r; + } else if (dy > 0) { + if (r > t1) return; + if (r > t0) t0 = r; + } + + r = y1 - ay; + if (!dy && r < 0) return; + r /= dy; + if (dy < 0) { + if (r > t1) return; + if (r > t0) t0 = r; + } else if (dy > 0) { + if (r < t0) return; + if (r < t1) t1 = r; + } + + if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy; + if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy; + return true; + } + + var clipMax = 1e9, clipMin = -clipMax; + + // TODO Use d3-polygon’s polygonContains here for the ring check? + // TODO Eliminate duplicate buffering in clipBuffer and polygon.push? + + function clipRectangle(x0, y0, x1, y1) { + + function visible(x, y) { + return x0 <= x && x <= x1 && y0 <= y && y <= y1; + } + + function interpolate(from, to, direction, stream) { + var a = 0, a1 = 0; + if (from == null + || (a = corner(from, direction)) !== (a1 = corner(to, direction)) + || comparePoint(from, to) < 0 ^ direction > 0) { + do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0); + while ((a = (a + direction + 4) % 4) !== a1); + } else { + stream.point(to[0], to[1]); + } + } + + function corner(p, direction) { + return abs(p[0] - x0) < epsilon$2 ? direction > 0 ? 0 : 3 + : abs(p[0] - x1) < epsilon$2 ? direction > 0 ? 2 : 1 + : abs(p[1] - y0) < epsilon$2 ? direction > 0 ? 1 : 0 + : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon + } + + function compareIntersection(a, b) { + return comparePoint(a.x, b.x); + } + + function comparePoint(a, b) { + var ca = corner(a, 1), + cb = corner(b, 1); + return ca !== cb ? ca - cb + : ca === 0 ? b[1] - a[1] + : ca === 1 ? a[0] - b[0] + : ca === 2 ? a[1] - b[1] + : b[0] - a[0]; + } + + return function(stream) { + var activeStream = stream, + bufferStream = clipBuffer(), + segments, + polygon, + ring, + x__, y__, v__, // first point + x_, y_, v_, // previous point + first, + clean; + + var clipStream = { + point: point, + lineStart: lineStart, + lineEnd: lineEnd, + polygonStart: polygonStart, + polygonEnd: polygonEnd + }; + + function point(x, y) { + if (visible(x, y)) activeStream.point(x, y); + } + + function polygonInside() { + var winding = 0; + + for (var i = 0, n = polygon.length; i < n; ++i) { + for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) { + a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1]; + if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; } + else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; } + } + } + + return winding; + } + + // Buffer geometry within a polygon and then clip it en masse. + function polygonStart() { + activeStream = bufferStream, segments = [], polygon = [], clean = true; + } + + function polygonEnd() { + var startInside = polygonInside(), + cleanInside = clean && startInside, + visible = (segments = merge(segments)).length; + if (cleanInside || visible) { + stream.polygonStart(); + if (cleanInside) { + stream.lineStart(); + interpolate(null, null, 1, stream); + stream.lineEnd(); + } + if (visible) { + clipRejoin(segments, compareIntersection, startInside, interpolate, stream); + } + stream.polygonEnd(); + } + activeStream = stream, segments = polygon = ring = null; + } + + function lineStart() { + clipStream.point = linePoint; + if (polygon) polygon.push(ring = []); + first = true; + v_ = false; + x_ = y_ = NaN; + } + + // TODO rather than special-case polygons, simply handle them separately. + // Ideally, coincident intersection points should be jittered to avoid + // clipping issues. + function lineEnd() { + if (segments) { + linePoint(x__, y__); + if (v__ && v_) bufferStream.rejoin(); + segments.push(bufferStream.result()); + } + clipStream.point = point; + if (v_) activeStream.lineEnd(); + } + + function linePoint(x, y) { + var v = visible(x, y); + if (polygon) ring.push([x, y]); + if (first) { + x__ = x, y__ = y, v__ = v; + first = false; + if (v) { + activeStream.lineStart(); + activeStream.point(x, y); + } + } else { + if (v && v_) activeStream.point(x, y); + else { + var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))], + b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))]; + if (clipLine(a, b, x0, y0, x1, y1)) { + if (!v_) { + activeStream.lineStart(); + activeStream.point(a[0], a[1]); + } + activeStream.point(b[0], b[1]); + if (!v) activeStream.lineEnd(); + clean = false; + } else if (v) { + activeStream.lineStart(); + activeStream.point(x, y); + clean = false; + } + } + } + x_ = x, y_ = y, v_ = v; + } + + return clipStream; + }; + } + + var lengthSum, + lambda0, + sinPhi0, + cosPhi0; + + var lengthStream = { + sphere: noop, + point: noop, + lineStart: lengthLineStart, + lineEnd: noop, + polygonStart: noop, + polygonEnd: noop + }; + + function lengthLineStart() { + lengthStream.point = lengthPointFirst; + lengthStream.lineEnd = lengthLineEnd; + } + + function lengthLineEnd() { + lengthStream.point = lengthStream.lineEnd = noop; + } + + function lengthPointFirst(lambda, phi) { + lambda *= radians$1, phi *= radians$1; + lambda0 = lambda, sinPhi0 = sin$1(phi), cosPhi0 = cos$1(phi); + lengthStream.point = lengthPoint; + } + + function lengthPoint(lambda, phi) { + lambda *= radians$1, phi *= radians$1; + var sinPhi = sin$1(phi), + cosPhi = cos$1(phi), + delta = abs(lambda - lambda0), + cosDelta = cos$1(delta), + sinDelta = sin$1(delta), + x = cosPhi * sinDelta, + y = cosPhi0 * sinPhi - sinPhi0 * cosPhi * cosDelta, + z = sinPhi0 * sinPhi + cosPhi0 * cosPhi * cosDelta; + lengthSum.add(atan2$1(sqrt$1(x * x + y * y), z)); + lambda0 = lambda, sinPhi0 = sinPhi, cosPhi0 = cosPhi; + } + + function length(object) { + lengthSum = new Adder(); + geoStream(object, lengthStream); + return +lengthSum; + } + + var coordinates = [null, null], + object$1 = {type: "LineString", coordinates: coordinates}; + + function geoDistance$1(a, b) { + coordinates[0] = a; + coordinates[1] = b; + return length(object$1); + } + + var containsObjectType = { + Feature: function(object, point) { + return containsGeometry(object.geometry, point); + }, + FeatureCollection: function(object, point) { + var features = object.features, i = -1, n = features.length; + while (++i < n) if (containsGeometry(features[i].geometry, point)) return true; + return false; + } + }; + + var containsGeometryType = { + Sphere: function() { + return true; + }, + Point: function(object, point) { + return containsPoint(object.coordinates, point); + }, + MultiPoint: function(object, point) { + var coordinates = object.coordinates, i = -1, n = coordinates.length; + while (++i < n) if (containsPoint(coordinates[i], point)) return true; + return false; + }, + LineString: function(object, point) { + return containsLine(object.coordinates, point); + }, + MultiLineString: function(object, point) { + var coordinates = object.coordinates, i = -1, n = coordinates.length; + while (++i < n) if (containsLine(coordinates[i], point)) return true; + return false; + }, + Polygon: function(object, point) { + return containsPolygon(object.coordinates, point); + }, + MultiPolygon: function(object, point) { + var coordinates = object.coordinates, i = -1, n = coordinates.length; + while (++i < n) if (containsPolygon(coordinates[i], point)) return true; + return false; + }, + GeometryCollection: function(object, point) { + var geometries = object.geometries, i = -1, n = geometries.length; + while (++i < n) if (containsGeometry(geometries[i], point)) return true; + return false; + } + }; + + function containsGeometry(geometry, point) { + return geometry && containsGeometryType.hasOwnProperty(geometry.type) + ? containsGeometryType[geometry.type](geometry, point) + : false; + } + + function containsPoint(coordinates, point) { + return geoDistance$1(coordinates, point) === 0; + } + + function containsLine(coordinates, point) { + var ao, bo, ab; + for (var i = 0, n = coordinates.length; i < n; i++) { + bo = geoDistance$1(coordinates[i], point); + if (bo === 0) return true; + if (i > 0) { + ab = geoDistance$1(coordinates[i], coordinates[i - 1]); + if ( + ab > 0 && + ao <= ab && + bo <= ab && + (ao + bo - ab) * (1 - Math.pow((ao - bo) / ab, 2)) < epsilon2 * ab + ) + return true; + } + ao = bo; + } + return false; + } + + function containsPolygon(coordinates, point) { + return !!polygonContains(coordinates.map(ringRadians), pointRadians(point)); + } + + function ringRadians(ring) { + return ring = ring.map(pointRadians), ring.pop(), ring; + } + + function pointRadians(point) { + return [point[0] * radians$1, point[1] * radians$1]; + } + + function geoContains(object, point) { + return (object && containsObjectType.hasOwnProperty(object.type) + ? containsObjectType[object.type] + : containsGeometry)(object, point); + } + + function graticuleX(y0, y1, dy) { + var y = range$1(y0, y1 - epsilon$2, dy).concat(y1); + return function(x) { return y.map(function(y) { return [x, y]; }); }; + } + + function graticuleY(x0, x1, dx) { + var x = range$1(x0, x1 - epsilon$2, dx).concat(x1); + return function(y) { return x.map(function(x) { return [x, y]; }); }; + } + + function graticule() { + var x1, x0, X1, X0, + y1, y0, Y1, Y0, + dx = 10, dy = dx, DX = 90, DY = 360, + x, y, X, Y, + precision = 2.5; + + function graticule() { + return {type: "MultiLineString", coordinates: lines()}; + } + + function lines() { + return range$1(ceil(X0 / DX) * DX, X1, DX).map(X) + .concat(range$1(ceil(Y0 / DY) * DY, Y1, DY).map(Y)) + .concat(range$1(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return abs(x % DX) > epsilon$2; }).map(x)) + .concat(range$1(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { return abs(y % DY) > epsilon$2; }).map(y)); + } + + graticule.lines = function() { + return lines().map(function(coordinates) { return {type: "LineString", coordinates: coordinates}; }); + }; + + graticule.outline = function() { + return { + type: "Polygon", + coordinates: [ + X(X0).concat( + Y(Y1).slice(1), + X(X1).reverse().slice(1), + Y(Y0).reverse().slice(1)) + ] + }; + }; + + graticule.extent = function(_) { + if (!arguments.length) return graticule.extentMinor(); + return graticule.extentMajor(_).extentMinor(_); + }; + + graticule.extentMajor = function(_) { + if (!arguments.length) return [[X0, Y0], [X1, Y1]]; + X0 = +_[0][0], X1 = +_[1][0]; + Y0 = +_[0][1], Y1 = +_[1][1]; + if (X0 > X1) _ = X0, X0 = X1, X1 = _; + if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _; + return graticule.precision(precision); + }; + + graticule.extentMinor = function(_) { + if (!arguments.length) return [[x0, y0], [x1, y1]]; + x0 = +_[0][0], x1 = +_[1][0]; + y0 = +_[0][1], y1 = +_[1][1]; + if (x0 > x1) _ = x0, x0 = x1, x1 = _; + if (y0 > y1) _ = y0, y0 = y1, y1 = _; + return graticule.precision(precision); + }; + + graticule.step = function(_) { + if (!arguments.length) return graticule.stepMinor(); + return graticule.stepMajor(_).stepMinor(_); + }; + + graticule.stepMajor = function(_) { + if (!arguments.length) return [DX, DY]; + DX = +_[0], DY = +_[1]; + return graticule; + }; + + graticule.stepMinor = function(_) { + if (!arguments.length) return [dx, dy]; + dx = +_[0], dy = +_[1]; + return graticule; + }; + + graticule.precision = function(_) { + if (!arguments.length) return precision; + precision = +_; + x = graticuleX(y0, y1, 90); + y = graticuleY(x0, x1, precision); + X = graticuleX(Y0, Y1, 90); + Y = graticuleY(X0, X1, precision); + return graticule; + }; + + return graticule + .extentMajor([[-180, -90 + epsilon$2], [180, 90 - epsilon$2]]) + .extentMinor([[-180, -80 - epsilon$2], [180, 80 + epsilon$2]]); + } + + function graticule10() { + return graticule()(); + } + + function geoInterpolate(a, b) { + var x0 = a[0] * radians$1, + y0 = a[1] * radians$1, + x1 = b[0] * radians$1, + y1 = b[1] * radians$1, + cy0 = cos$1(y0), + sy0 = sin$1(y0), + cy1 = cos$1(y1), + sy1 = sin$1(y1), + kx0 = cy0 * cos$1(x0), + ky0 = cy0 * sin$1(x0), + kx1 = cy1 * cos$1(x1), + ky1 = cy1 * sin$1(x1), + d = 2 * asin$1(sqrt$1(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - x0))), + k = sin$1(d); + + var interpolate = d ? function(t) { + var B = sin$1(t *= d) / k, + A = sin$1(d - t) / k, + x = A * kx0 + B * kx1, + y = A * ky0 + B * ky1, + z = A * sy0 + B * sy1; + return [ + atan2$1(y, x) * degrees$1, + atan2$1(z, sqrt$1(x * x + y * y)) * degrees$1 + ]; + } : function() { + return [x0 * degrees$1, y0 * degrees$1]; + }; + + interpolate.distance = d; + + return interpolate; + } + + var identity$2 = x => x; + + var x0 = Infinity, + y0 = x0, + x1 = -x0, + y1 = x1; + + var boundsStream = { + point: boundsPoint, + lineStart: noop, + lineEnd: noop, + polygonStart: noop, + polygonEnd: noop, + result: function() { + var bounds = [[x0, y0], [x1, y1]]; + x1 = y1 = -(y0 = x0 = Infinity); + return bounds; + } + }; + + function boundsPoint(x, y) { + if (x < x0) x0 = x; + if (x > x1) x1 = x; + if (y < y0) y0 = y; + if (y > y1) y1 = y; + } + + var boundsStream$1 = boundsStream; + + function transformer$1(methods) { + return function(stream) { + var s = new TransformStream; + for (var key in methods) s[key] = methods[key]; + s.stream = stream; + return s; + }; + } + + function TransformStream() {} + + TransformStream.prototype = { + constructor: TransformStream, + point: function(x, y) { this.stream.point(x, y); }, + sphere: function() { this.stream.sphere(); }, + lineStart: function() { this.stream.lineStart(); }, + lineEnd: function() { this.stream.lineEnd(); }, + polygonStart: function() { this.stream.polygonStart(); }, + polygonEnd: function() { this.stream.polygonEnd(); } + }; + + function fit(projection, fitBounds, object) { + var clip = projection.clipExtent && projection.clipExtent(); + projection.scale(150).translate([0, 0]); + if (clip != null) projection.clipExtent(null); + geoStream(object, projection.stream(boundsStream$1)); + fitBounds(boundsStream$1.result()); + if (clip != null) projection.clipExtent(clip); + return projection; + } + + function fitExtent(projection, extent, object) { + return fit(projection, function(b) { + var w = extent[1][0] - extent[0][0], + h = extent[1][1] - extent[0][1], + k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])), + x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2, + y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2; + projection.scale(150 * k).translate([x, y]); + }, object); + } + + function fitSize(projection, size, object) { + return fitExtent(projection, [[0, 0], size], object); + } + + function fitWidth(projection, width, object) { + return fit(projection, function(b) { + var w = +width, + k = w / (b[1][0] - b[0][0]), + x = (w - k * (b[1][0] + b[0][0])) / 2, + y = -k * b[0][1]; + projection.scale(150 * k).translate([x, y]); + }, object); + } + + function fitHeight(projection, height, object) { + return fit(projection, function(b) { + var h = +height, + k = h / (b[1][1] - b[0][1]), + x = -k * b[0][0], + y = (h - k * (b[1][1] + b[0][1])) / 2; + projection.scale(150 * k).translate([x, y]); + }, object); + } + + var maxDepth = 16, // maximum depth of subdivision + cosMinDistance = cos$1(30 * radians$1); // cos(minimum angular distance) + + function resample(project, delta2) { + return +delta2 ? resample$1(project, delta2) : resampleNone(project); + } + + function resampleNone(project) { + return transformer$1({ + point: function(x, y) { + x = project(x, y); + this.stream.point(x[0], x[1]); + } + }); + } + + function resample$1(project, delta2) { + + function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, b1, c1, depth, stream) { + var dx = x1 - x0, + dy = y1 - y0, + d2 = dx * dx + dy * dy; + if (d2 > 4 * delta2 && depth--) { + var a = a0 + a1, + b = b0 + b1, + c = c0 + c1, + m = sqrt$1(a * a + b * b + c * c), + phi2 = asin$1(c /= m), + lambda2 = abs(abs(c) - 1) < epsilon$2 || abs(lambda0 - lambda1) < epsilon$2 ? (lambda0 + lambda1) / 2 : atan2$1(b, a), + p = project(lambda2, phi2), + x2 = p[0], + y2 = p[1], + dx2 = x2 - x0, + dy2 = y2 - y0, + dz = dy * dx2 - dx * dy2; + if (dz * dz / d2 > delta2 // perpendicular projected distance + || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end + || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance + resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b /= m, c, depth, stream); + stream.point(x2, y2); + resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, depth, stream); + } + } + } + return function(stream) { + var lambda00, x00, y00, a00, b00, c00, // first point + lambda0, x0, y0, a0, b0, c0; // previous point + + var resampleStream = { + point: point, + lineStart: lineStart, + lineEnd: lineEnd, + polygonStart: function() { stream.polygonStart(); resampleStream.lineStart = ringStart; }, + polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = lineStart; } + }; + + function point(x, y) { + x = project(x, y); + stream.point(x[0], x[1]); + } + + function lineStart() { + x0 = NaN; + resampleStream.point = linePoint; + stream.lineStart(); + } + + function linePoint(lambda, phi) { + var c = cartesian$1([lambda, phi]), p = project(lambda, phi); + resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream); + stream.point(x0, y0); + } + + function lineEnd() { + resampleStream.point = point; + stream.lineEnd(); + } + + function ringStart() { + lineStart(); + resampleStream.point = ringPoint; + resampleStream.lineEnd = ringEnd; + } + + function ringPoint(lambda, phi) { + linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0; + resampleStream.point = linePoint; + } + + function ringEnd() { + resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, b00, c00, maxDepth, stream); + resampleStream.lineEnd = lineEnd; + lineEnd(); + } + + return resampleStream; + }; + } + + var transformRadians = transformer$1({ + point: function(x, y) { + this.stream.point(x * radians$1, y * radians$1); + } + }); + + function transformRotate(rotate) { + return transformer$1({ + point: function(x, y) { + var r = rotate(x, y); + return this.stream.point(r[0], r[1]); + } + }); + } + + function scaleTranslate(k, dx, dy, sx, sy) { + function transform(x, y) { + x *= sx; y *= sy; + return [dx + k * x, dy - k * y]; + } + transform.invert = function(x, y) { + return [(x - dx) / k * sx, (dy - y) / k * sy]; + }; + return transform; + } + + function scaleTranslateRotate(k, dx, dy, sx, sy, alpha) { + if (!alpha) return scaleTranslate(k, dx, dy, sx, sy); + var cosAlpha = cos$1(alpha), + sinAlpha = sin$1(alpha), + a = cosAlpha * k, + b = sinAlpha * k, + ai = cosAlpha / k, + bi = sinAlpha / k, + ci = (sinAlpha * dy - cosAlpha * dx) / k, + fi = (sinAlpha * dx + cosAlpha * dy) / k; + function transform(x, y) { + x *= sx; y *= sy; + return [a * x - b * y + dx, dy - b * x - a * y]; + } + transform.invert = function(x, y) { + return [sx * (ai * x - bi * y + ci), sy * (fi - bi * x - ai * y)]; + }; + return transform; + } + + function projection(project) { + return projectionMutator(function() { return project; })(); + } + + function projectionMutator(projectAt) { + var project, + k = 150, // scale + x = 480, y = 250, // translate + lambda = 0, phi = 0, // center + deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, // pre-rotate + alpha = 0, // post-rotate angle + sx = 1, // reflectX + sy = 1, // reflectX + theta = null, preclip = clipAntimeridian, // pre-clip angle + x0 = null, y0, x1, y1, postclip = identity$2, // post-clip extent + delta2 = 0.5, // precision + projectResample, + projectTransform, + projectRotateTransform, + cache, + cacheStream; + + function projection(point) { + return projectRotateTransform(point[0] * radians$1, point[1] * radians$1); + } + + function invert(point) { + point = projectRotateTransform.invert(point[0], point[1]); + return point && [point[0] * degrees$1, point[1] * degrees$1]; + } + + projection.stream = function(stream) { + return cache && cacheStream === stream ? cache : cache = transformRadians(transformRotate(rotate)(preclip(projectResample(postclip(cacheStream = stream))))); + }; + + projection.preclip = function(_) { + return arguments.length ? (preclip = _, theta = undefined, reset()) : preclip; + }; + + projection.postclip = function(_) { + return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip; + }; + + projection.clipAngle = function(_) { + return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians$1) : (theta = null, clipAntimeridian), reset()) : theta * degrees$1; + }; + + projection.clipExtent = function(_) { + return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity$2) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]]; + }; + + projection.scale = function(_) { + return arguments.length ? (k = +_, recenter()) : k; + }; + + projection.translate = function(_) { + return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y]; + }; + + projection.center = function(_) { + return arguments.length ? (lambda = _[0] % 360 * radians$1, phi = _[1] % 360 * radians$1, recenter()) : [lambda * degrees$1, phi * degrees$1]; + }; + + projection.rotate = function(_) { + return arguments.length ? (deltaLambda = _[0] % 360 * radians$1, deltaPhi = _[1] % 360 * radians$1, deltaGamma = _.length > 2 ? _[2] % 360 * radians$1 : 0, recenter()) : [deltaLambda * degrees$1, deltaPhi * degrees$1, deltaGamma * degrees$1]; + }; + + projection.angle = function(_) { + return arguments.length ? (alpha = _ % 360 * radians$1, recenter()) : alpha * degrees$1; + }; + + projection.reflectX = function(_) { + return arguments.length ? (sx = _ ? -1 : 1, recenter()) : sx < 0; + }; + + projection.reflectY = function(_) { + return arguments.length ? (sy = _ ? -1 : 1, recenter()) : sy < 0; + }; + + projection.precision = function(_) { + return arguments.length ? (projectResample = resample(projectTransform, delta2 = _ * _), reset()) : sqrt$1(delta2); + }; + + projection.fitExtent = function(extent, object) { + return fitExtent(projection, extent, object); + }; + + projection.fitSize = function(size, object) { + return fitSize(projection, size, object); + }; + + projection.fitWidth = function(width, object) { + return fitWidth(projection, width, object); + }; + + projection.fitHeight = function(height, object) { + return fitHeight(projection, height, object); + }; + + function recenter() { + var center = scaleTranslateRotate(k, 0, 0, sx, sy, alpha).apply(null, project(lambda, phi)), + transform = scaleTranslateRotate(k, x - center[0], y - center[1], sx, sy, alpha); + rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma); + projectTransform = compose(project, transform); + projectRotateTransform = compose(rotate, projectTransform); + projectResample = resample(projectTransform, delta2); + return reset(); + } + + function reset() { + cache = cacheStream = null; + return projection; + } + + return function() { + project = projectAt.apply(this, arguments); + projection.invert = project.invert && invert; + return recenter(); + }; + } + + function azimuthalInvert(angle) { + return function(x, y) { + var z = sqrt$1(x * x + y * y), + c = angle(z), + sc = sin$1(c), + cc = cos$1(c); + return [ + atan2$1(x * sc, z * cc), + asin$1(z && y * sc / z) + ]; + } + } + + function stereographicRaw(x, y) { + var cy = cos$1(y), k = 1 + cos$1(x) * cy; + return [cy * sin$1(x) / k, sin$1(y) / k]; + } + + stereographicRaw.invert = azimuthalInvert(function(z) { + return 2 * atan(z); + }); + + function geoStereographic() { + return projection(stereographicRaw) + .scale(250) + .clipAngle(142); + } + + function _callSuper$2(t, o, e) { + return o = _getPrototypeOf$3(o), _possibleConstructorReturn$2(t, _isNativeReflectConstruct$3() ? Reflect.construct(o, e || [], _getPrototypeOf$3(t).constructor) : o.apply(t, e)); + } + function _isNativeReflectConstruct$3() { + try { + var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); + } catch (t) {} + return (_isNativeReflectConstruct$3 = function () { + return !!t; + })(); + } + function _iterableToArrayLimit$5(r, l) { + var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; + if (null != t) { + var e, + n, + i, + u, + a = [], + f = !0, + o = !1; + try { + if (i = (t = t.call(r)).next, 0 === l) { + if (Object(t) !== t) return; + f = !1; + } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); + } catch (r) { + o = !0, n = r; + } finally { + try { + if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; + } finally { + if (o) throw n; + } + } + return a; + } + } + function _toPrimitive$5(t, r) { + if ("object" != typeof t || !t) return t; + var e = t[Symbol.toPrimitive]; + if (void 0 !== e) { + var i = e.call(t, r || "default"); + if ("object" != typeof i) return i; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return ("string" === r ? String : Number)(t); + } + function _toPropertyKey$5(t) { + var i = _toPrimitive$5(t, "string"); + return "symbol" == typeof i ? i : String(i); + } + function _classCallCheck$2(instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } + } + function _defineProperties$2(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, _toPropertyKey$5(descriptor.key), descriptor); + } + } + function _createClass$2(Constructor, protoProps, staticProps) { + if (protoProps) _defineProperties$2(Constructor.prototype, protoProps); + if (staticProps) _defineProperties$2(Constructor, staticProps); + Object.defineProperty(Constructor, "prototype", { + writable: false + }); + return Constructor; + } + function _inherits$2(subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function"); + } + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + writable: true, + configurable: true + } + }); + Object.defineProperty(subClass, "prototype", { + writable: false + }); + if (superClass) _setPrototypeOf$3(subClass, superClass); + } + function _getPrototypeOf$3(o) { + _getPrototypeOf$3 = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { + return o.__proto__ || Object.getPrototypeOf(o); + }; + return _getPrototypeOf$3(o); + } + function _setPrototypeOf$3(o, p) { + _setPrototypeOf$3 = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { + o.__proto__ = p; + return o; + }; + return _setPrototypeOf$3(o, p); + } + function _assertThisInitialized$3(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + return self; + } + function _possibleConstructorReturn$2(self, call) { + if (call && (typeof call === "object" || typeof call === "function")) { + return call; + } else if (call !== void 0) { + throw new TypeError("Derived constructors may only return object or undefined"); + } + return _assertThisInitialized$3(self); + } + function _slicedToArray$5(arr, i) { + return _arrayWithHoles$5(arr) || _iterableToArrayLimit$5(arr, i) || _unsupportedIterableToArray$5(arr, i) || _nonIterableRest$5(); + } + function _arrayWithHoles$5(arr) { + if (Array.isArray(arr)) return arr; + } + function _unsupportedIterableToArray$5(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$5(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$5(o, minLen); + } + function _arrayLikeToArray$5(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableRest$5() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _createForOfIteratorHelper(o, allowArrayLike) { + var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; + if (!it) { + if (Array.isArray(o) || (it = _unsupportedIterableToArray$5(o)) || allowArrayLike && o && typeof o.length === "number") { + if (it) o = it; + var i = 0; + var F = function () {}; + return { + s: F, + n: function () { + if (i >= o.length) return { + done: true + }; + return { + done: false, + value: o[i++] + }; + }, + e: function (e) { + throw e; + }, + f: F + }; + } + throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + var normalCompletion = true, + didErr = false, + err; + return { + s: function () { + it = it.call(o); + }, + n: function () { + var step = it.next(); + normalCompletion = step.done; + return step; + }, + e: function (e) { + didErr = true; + err = e; + }, + f: function () { + try { + if (!normalCompletion && it.return != null) it.return(); + } finally { + if (didErr) throw err; + } + } + }; + } + + var interpolateLine = function interpolateLine() { + var lineCoords = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; + var maxDegDistance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; + var result = []; + var prevPnt = null; + lineCoords.forEach(function (pnt) { + if (prevPnt) { + var dist = geoDistance$1(pnt, prevPnt) * 180 / Math.PI; + if (dist > maxDegDistance) { + var interpol = geoInterpolate(prevPnt, pnt); + var tStep = 1 / Math.ceil(dist / maxDegDistance); + var t = tStep; + while (t < 1) { + result.push(interpol(t)); + t += tStep; + } + } + } + result.push(prevPnt = pnt); + }); + return result; + }; + + var THREE$l = typeof window !== 'undefined' && window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry, + Float32BufferAttribute: Float32BufferAttribute + }; + + // support both modes for backwards threejs compatibility + var setAttributeFn$3 = new THREE$l.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute'; + var GeoJsonGeometry = /*#__PURE__*/function (_THREE$BufferGeometry) { + _inherits$2(GeoJsonGeometry, _THREE$BufferGeometry); + function GeoJsonGeometry(geoJson) { + var _this; + var radius = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; + var resolution = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 5; + _classCallCheck$2(this, GeoJsonGeometry); + _this = _callSuper$2(this, GeoJsonGeometry); + _this.type = 'GeoJsonGeometry'; + _this.parameters = { + geoJson: geoJson, + radius: radius, + resolution: resolution + }; + + // process various geometry types + var groups = ({ + Point: genPoint, + MultiPoint: genMultiPoint, + LineString: genLineString, + MultiLineString: genMultiLineString, + Polygon: genPolygon, + MultiPolygon: genMultiPolygon + }[geoJson.type] || function () { + return []; + })(geoJson.coordinates, radius); + + // concat groups + var indices = [], + vertices = []; + var groupCnt = 0; + groups.forEach(function (newG) { + var prevIndCnt = indices.length; + concatGroup({ + indices: indices, + vertices: vertices + }, newG); + _this.addGroup(prevIndCnt, indices.length - prevIndCnt, groupCnt++); + }); + + // build geometry + indices.length && _this.setIndex(indices); + vertices.length && _this[setAttributeFn$3]('position', new THREE$l.Float32BufferAttribute(vertices, 3)); + + // + + function genPoint(coords, r) { + var vertices = polar2Cartesian$2(coords[1], coords[0], r); + var indices = []; + return [{ + vertices: vertices, + indices: indices + }]; + } + function genMultiPoint(coords, r) { + var result = { + vertices: [], + indices: [] + }; + coords.map(function (c) { + return genPoint(c, r); + }).forEach(function (_ref) { + var _ref2 = _slicedToArray$5(_ref, 1), + newPnt = _ref2[0]; + concatGroup(result, newPnt); + }); + return [result]; + } + function genLineString(coords, r) { + var coords3d = interpolateLine(coords, resolution).map(function (_ref3) { + var _ref4 = _slicedToArray$5(_ref3, 2), + lng = _ref4[0], + lat = _ref4[1]; + return polar2Cartesian$2(lat, lng, r); + }); + var _earcut$flatten = earcut$1.flatten([coords3d]), + vertices = _earcut$flatten.vertices; + var numPoints = Math.round(vertices.length / 3); + var indices = []; + for (var vIdx = 1; vIdx < numPoints; vIdx++) { + indices.push(vIdx - 1, vIdx); + } + return [{ + vertices: vertices, + indices: indices + }]; + } + function genMultiLineString(coords, r) { + var result = { + vertices: [], + indices: [] + }; + coords.map(function (c) { + return genLineString(c, r); + }).forEach(function (_ref5) { + var _ref6 = _slicedToArray$5(_ref5, 1), + newLine = _ref6[0]; + concatGroup(result, newLine); + }); + return [result]; + } + function genPolygon(coords, r) { + var coords3d = coords.map(function (coordsSegment) { + return interpolateLine(coordsSegment, resolution).map(function (_ref7) { + var _ref8 = _slicedToArray$5(_ref7, 2), + lng = _ref8[0], + lat = _ref8[1]; + return polar2Cartesian$2(lat, lng, r); + }); + }); + + // Each point generates 3 vertice items (x,y,z). + var _earcut$flatten2 = earcut$1.flatten(coords3d), + vertices = _earcut$flatten2.vertices, + holes = _earcut$flatten2.holes; + var firstHoleIdx = holes[0] || Infinity; + var outerVertices = vertices.slice(0, firstHoleIdx * 3); + var holeVertices = vertices.slice(firstHoleIdx * 3); + var holesIdx = new Set(holes); + var numPoints = Math.round(vertices.length / 3); + var outerIndices = [], + holeIndices = []; + for (var vIdx = 1; vIdx < numPoints; vIdx++) { + if (!holesIdx.has(vIdx)) { + if (vIdx < firstHoleIdx) { + outerIndices.push(vIdx - 1, vIdx); + } else { + holeIndices.push(vIdx - 1 - firstHoleIdx, vIdx - firstHoleIdx); + } + } + } + var groups = [{ + indices: outerIndices, + vertices: outerVertices + }]; + if (holes.length) { + groups.push({ + indices: holeIndices, + vertices: holeVertices + }); + } + return groups; + } + function genMultiPolygon(coords, r) { + var outer = { + vertices: [], + indices: [] + }; + var holes = { + vertices: [], + indices: [] + }; + coords.map(function (c) { + return genPolygon(c, r); + }).forEach(function (_ref9) { + var _ref10 = _slicedToArray$5(_ref9, 2), + newOuter = _ref10[0], + newHoles = _ref10[1]; + concatGroup(outer, newOuter); + newHoles && concatGroup(holes, newHoles); + }); + var groups = [outer]; + holes.vertices.length && groups.push(holes); + return groups; + } + return _this; + } + return _createClass$2(GeoJsonGeometry); + }(THREE$l.BufferGeometry); // + function concatGroup(main, extra) { + var prevVertCnt = Math.round(main.vertices.length / 3); + concatArr(main.vertices, extra.vertices); + concatArr(main.indices, extra.indices.map(function (ind) { + return ind + prevVertCnt; + })); + } + function concatArr(target, src) { + var _iterator = _createForOfIteratorHelper(src), + _step; + try { + for (_iterator.s(); !(_step = _iterator.n()).done;) { + var e = _step.value; + target.push(e); + } + } catch (err) { + _iterator.e(err); + } finally { + _iterator.f(); + } + } + function polar2Cartesian$2(lat, lng) { + var r = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var phi = (90 - lat) * Math.PI / 180; + var theta = (90 - lng) * Math.PI / 180; + return [r * Math.sin(phi) * Math.cos(theta), + // x + r * Math.cos(phi), + // y + r * Math.sin(phi) * Math.sin(theta) // z + ]; + } + + function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) { + + if ( ! MikkTSpace || ! MikkTSpace.isReady ) { + + throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' ); + + } + + if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) { + + throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' ); + + } + + function getAttributeArray( attribute ) { + + if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) { + + const dstArray = new Float32Array( attribute.count * attribute.itemSize ); + + for ( let i = 0, j = 0; i < attribute.count; i ++ ) { + + dstArray[ j ++ ] = attribute.getX( i ); + dstArray[ j ++ ] = attribute.getY( i ); + + if ( attribute.itemSize > 2 ) { + + dstArray[ j ++ ] = attribute.getZ( i ); + + } + + } + + return dstArray; + + } + + if ( attribute.array instanceof Float32Array ) { + + return attribute.array; + + } + + return new Float32Array( attribute.array ); + + } + + // MikkTSpace algorithm requires non-indexed input. + + const _geometry = geometry.index ? geometry.toNonIndexed() : geometry; + + // Compute vertex tangents. + + const tangents = MikkTSpace.generateTangents( + + getAttributeArray( _geometry.attributes.position ), + getAttributeArray( _geometry.attributes.normal ), + getAttributeArray( _geometry.attributes.uv ) + + ); + + // Texture coordinate convention of glTF differs from the apparent + // default of the MikkTSpace library; .w component must be flipped. + + if ( negateSign ) { + + for ( let i = 3; i < tangents.length; i += 4 ) { + + tangents[ i ] *= - 1; + + } + + } + + // + + _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) ); + + if ( geometry !== _geometry ) { + + geometry.copy( _geometry ); + + } + + return geometry; + + } + + /** + * @param {Array} geometries + * @param {Boolean} useGroups + * @return {BufferGeometry} + */ + function mergeGeometries( geometries, useGroups = false ) { + + const isIndexed = geometries[ 0 ].index !== null; + + const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) ); + const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) ); + + const attributes = {}; + const morphAttributes = {}; + + const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative; + + const mergedGeometry = new BufferGeometry(); + + let offset = 0; + + for ( let i = 0; i < geometries.length; ++ i ) { + + const geometry = geometries[ i ]; + let attributesCount = 0; + + // ensure that all geometries are indexed, or none + + if ( isIndexed !== ( geometry.index !== null ) ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' ); + return null; + + } + + // gather attributes, exit early if they're different + + for ( const name in geometry.attributes ) { + + if ( ! attributesUsed.has( name ) ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' ); + return null; + + } + + if ( attributes[ name ] === undefined ) attributes[ name ] = []; + + attributes[ name ].push( geometry.attributes[ name ] ); + + attributesCount ++; + + } + + // ensure geometries have the same number of attributes + + if ( attributesCount !== attributesUsed.size ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' ); + return null; + + } + + // gather morph attributes, exit early if they're different + + if ( morphTargetsRelative !== geometry.morphTargetsRelative ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' ); + return null; + + } + + for ( const name in geometry.morphAttributes ) { + + if ( ! morphAttributesUsed.has( name ) ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' ); + return null; + + } + + if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = []; + + morphAttributes[ name ].push( geometry.morphAttributes[ name ] ); + + } + + if ( useGroups ) { + + let count; + + if ( isIndexed ) { + + count = geometry.index.count; + + } else if ( geometry.attributes.position !== undefined ) { + + count = geometry.attributes.position.count; + + } else { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' ); + return null; + + } + + mergedGeometry.addGroup( offset, count, i ); + + offset += count; + + } + + } + + // merge indices + + if ( isIndexed ) { + + let indexOffset = 0; + const mergedIndex = []; + + for ( let i = 0; i < geometries.length; ++ i ) { + + const index = geometries[ i ].index; + + for ( let j = 0; j < index.count; ++ j ) { + + mergedIndex.push( index.getX( j ) + indexOffset ); + + } + + indexOffset += geometries[ i ].attributes.position.count; + + } + + mergedGeometry.setIndex( mergedIndex ); + + } + + // merge attributes + + for ( const name in attributes ) { + + const mergedAttribute = mergeAttributes( attributes[ name ] ); + + if ( ! mergedAttribute ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' ); + return null; + + } + + mergedGeometry.setAttribute( name, mergedAttribute ); + + } + + // merge morph attributes + + for ( const name in morphAttributes ) { + + const numMorphTargets = morphAttributes[ name ][ 0 ].length; + + if ( numMorphTargets === 0 ) break; + + mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {}; + mergedGeometry.morphAttributes[ name ] = []; + + for ( let i = 0; i < numMorphTargets; ++ i ) { + + const morphAttributesToMerge = []; + + for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) { + + morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] ); + + } + + const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge ); + + if ( ! mergedMorphAttribute ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' ); + return null; + + } + + mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute ); + + } + + } + + return mergedGeometry; + + } + + /** + * @param {Array} attributes + * @return {BufferAttribute} + */ + function mergeAttributes( attributes ) { + + let TypedArray; + let itemSize; + let normalized; + let gpuType = - 1; + let arrayLength = 0; + + for ( let i = 0; i < attributes.length; ++ i ) { + + const attribute = attributes[ i ]; + + if ( TypedArray === undefined ) TypedArray = attribute.array.constructor; + if ( TypedArray !== attribute.array.constructor ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' ); + return null; + + } + + if ( itemSize === undefined ) itemSize = attribute.itemSize; + if ( itemSize !== attribute.itemSize ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' ); + return null; + + } + + if ( normalized === undefined ) normalized = attribute.normalized; + if ( normalized !== attribute.normalized ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' ); + return null; + + } + + if ( gpuType === - 1 ) gpuType = attribute.gpuType; + if ( gpuType !== attribute.gpuType ) { + + console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' ); + return null; + + } + + arrayLength += attribute.count * itemSize; + + } + + const array = new TypedArray( arrayLength ); + const result = new BufferAttribute( array, itemSize, normalized ); + let offset = 0; + + for ( let i = 0; i < attributes.length; ++ i ) { + + const attribute = attributes[ i ]; + if ( attribute.isInterleavedBufferAttribute ) { + + const tupleOffset = offset / itemSize; + for ( let j = 0, l = attribute.count; j < l; j ++ ) { + + for ( let c = 0; c < itemSize; c ++ ) { + + const value = attribute.getComponent( j, c ); + result.setComponent( j + tupleOffset, c, value ); + + } + + } + + } else { + + array.set( attribute.array, offset ); + + } + + offset += attribute.count * itemSize; + + } + + if ( gpuType !== undefined ) { + + result.gpuType = gpuType; + + } + + return result; + + } + + /** + * @param {BufferAttribute} + * @return {BufferAttribute} + */ + function deepCloneAttribute( attribute ) { + + if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) { + + return deinterleaveAttribute( attribute ); + + } + + if ( attribute.isInstancedBufferAttribute ) { + + return new InstancedBufferAttribute().copy( attribute ); + + } + + return new BufferAttribute().copy( attribute ); + + } + + /** + * @param {Array} attributes + * @return {Array} + */ + function interleaveAttributes( attributes ) { + + // Interleaves the provided attributes into an InterleavedBuffer and returns + // a set of InterleavedBufferAttributes for each attribute + let TypedArray; + let arrayLength = 0; + let stride = 0; + + // calculate the length and type of the interleavedBuffer + for ( let i = 0, l = attributes.length; i < l; ++ i ) { + + const attribute = attributes[ i ]; + + if ( TypedArray === undefined ) TypedArray = attribute.array.constructor; + if ( TypedArray !== attribute.array.constructor ) { + + console.error( 'AttributeBuffers of different types cannot be interleaved' ); + return null; + + } + + arrayLength += attribute.array.length; + stride += attribute.itemSize; + + } + + // Create the set of buffer attributes + const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride ); + let offset = 0; + const res = []; + const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; + const setters = [ 'setX', 'setY', 'setZ', 'setW' ]; + + for ( let j = 0, l = attributes.length; j < l; j ++ ) { + + const attribute = attributes[ j ]; + const itemSize = attribute.itemSize; + const count = attribute.count; + const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized ); + res.push( iba ); + + offset += itemSize; + + // Move the data for each attribute into the new interleavedBuffer + // at the appropriate offset + for ( let c = 0; c < count; c ++ ) { + + for ( let k = 0; k < itemSize; k ++ ) { + + iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) ); + + } + + } + + } + + return res; + + } + + // returns a new, non-interleaved version of the provided attribute + function deinterleaveAttribute( attribute ) { + + const cons = attribute.data.array.constructor; + const count = attribute.count; + const itemSize = attribute.itemSize; + const normalized = attribute.normalized; + + const array = new cons( count * itemSize ); + let newAttribute; + if ( attribute.isInstancedInterleavedBufferAttribute ) { + + newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute ); + + } else { + + newAttribute = new BufferAttribute( array, itemSize, normalized ); + + } + + for ( let i = 0; i < count; i ++ ) { + + newAttribute.setX( i, attribute.getX( i ) ); + + if ( itemSize >= 2 ) { + + newAttribute.setY( i, attribute.getY( i ) ); + + } + + if ( itemSize >= 3 ) { + + newAttribute.setZ( i, attribute.getZ( i ) ); + + } + + if ( itemSize >= 4 ) { + + newAttribute.setW( i, attribute.getW( i ) ); + + } + + } + + return newAttribute; + + } + + // deinterleaves all attributes on the geometry + function deinterleaveGeometry( geometry ) { + + const attributes = geometry.attributes; + const morphTargets = geometry.morphTargets; + const attrMap = new Map(); + + for ( const key in attributes ) { + + const attr = attributes[ key ]; + if ( attr.isInterleavedBufferAttribute ) { + + if ( ! attrMap.has( attr ) ) { + + attrMap.set( attr, deinterleaveAttribute( attr ) ); + + } + + attributes[ key ] = attrMap.get( attr ); + + } + + } + + for ( const key in morphTargets ) { + + const attr = morphTargets[ key ]; + if ( attr.isInterleavedBufferAttribute ) { + + if ( ! attrMap.has( attr ) ) { + + attrMap.set( attr, deinterleaveAttribute( attr ) ); + + } + + morphTargets[ key ] = attrMap.get( attr ); + + } + + } + + } + + /** + * @param {BufferGeometry} geometry + * @return {number} + */ + function estimateBytesUsed( geometry ) { + + // Return the estimated memory used by this geometry in bytes + // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account + // for InterleavedBufferAttributes. + let mem = 0; + for ( const name in geometry.attributes ) { + + const attr = geometry.getAttribute( name ); + mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT; + + } + + const indices = geometry.getIndex(); + mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0; + return mem; + + } + + /** + * @param {BufferGeometry} geometry + * @param {number} tolerance + * @return {BufferGeometry} + */ + function mergeVertices( geometry, tolerance = 1e-4 ) { + + tolerance = Math.max( tolerance, Number.EPSILON ); + + // Generate an index buffer if the geometry doesn't have one, or optimize it + // if it's already available. + const hashToIndex = {}; + const indices = geometry.getIndex(); + const positions = geometry.getAttribute( 'position' ); + const vertexCount = indices ? indices.count : positions.count; + + // next value for triangle indices + let nextIndex = 0; + + // attributes and new attribute arrays + const attributeNames = Object.keys( geometry.attributes ); + const tmpAttributes = {}; + const tmpMorphAttributes = {}; + const newIndices = []; + const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; + const setters = [ 'setX', 'setY', 'setZ', 'setW' ]; + + // Initialize the arrays, allocating space conservatively. Extra + // space will be trimmed in the last step. + for ( let i = 0, l = attributeNames.length; i < l; i ++ ) { + + const name = attributeNames[ i ]; + const attr = geometry.attributes[ name ]; + + tmpAttributes[ name ] = new BufferAttribute( + new attr.array.constructor( attr.count * attr.itemSize ), + attr.itemSize, + attr.normalized + ); + + const morphAttr = geometry.morphAttributes[ name ]; + if ( morphAttr ) { + + tmpMorphAttributes[ name ] = new BufferAttribute( + new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ), + morphAttr.itemSize, + morphAttr.normalized + ); + + } + + } + + // convert the error tolerance to an amount of decimal places to truncate to + const halfTolerance = tolerance * 0.5; + const exponent = Math.log10( 1 / tolerance ); + const hashMultiplier = Math.pow( 10, exponent ); + const hashAdditive = halfTolerance * hashMultiplier; + for ( let i = 0; i < vertexCount; i ++ ) { + + const index = indices ? indices.getX( i ) : i; + + // Generate a hash for the vertex attributes at the current index 'i' + let hash = ''; + for ( let j = 0, l = attributeNames.length; j < l; j ++ ) { + + const name = attributeNames[ j ]; + const attribute = geometry.getAttribute( name ); + const itemSize = attribute.itemSize; + + for ( let k = 0; k < itemSize; k ++ ) { + + // double tilde truncates the decimal value + hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`; + + } + + } + + // Add another reference to the vertex if it's already + // used by another index + if ( hash in hashToIndex ) { + + newIndices.push( hashToIndex[ hash ] ); + + } else { + + // copy data to the new index in the temporary attributes + for ( let j = 0, l = attributeNames.length; j < l; j ++ ) { + + const name = attributeNames[ j ]; + const attribute = geometry.getAttribute( name ); + const morphAttr = geometry.morphAttributes[ name ]; + const itemSize = attribute.itemSize; + const newarray = tmpAttributes[ name ]; + const newMorphArrays = tmpMorphAttributes[ name ]; + + for ( let k = 0; k < itemSize; k ++ ) { + + const getterFunc = getters[ k ]; + const setterFunc = setters[ k ]; + newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) ); + + if ( morphAttr ) { + + for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) { + + newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) ); + + } + + } + + } + + } + + hashToIndex[ hash ] = nextIndex; + newIndices.push( nextIndex ); + nextIndex ++; + + } + + } + + // generate result BufferGeometry + const result = geometry.clone(); + for ( const name in geometry.attributes ) { + + const tmpAttribute = tmpAttributes[ name ]; + + result.setAttribute( name, new BufferAttribute( + tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ), + tmpAttribute.itemSize, + tmpAttribute.normalized, + ) ); + + if ( ! ( name in tmpMorphAttributes ) ) continue; + + for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) { + + const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ]; + + result.morphAttributes[ name ][ j ] = new BufferAttribute( + tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ), + tmpMorphAttribute.itemSize, + tmpMorphAttribute.normalized, + ); + + } + + } + + // indices + + result.setIndex( newIndices ); + + return result; + + } + + /** + * @param {BufferGeometry} geometry + * @param {number} drawMode + * @return {BufferGeometry} + */ + function toTrianglesDrawMode( geometry, drawMode ) { + + if ( drawMode === TrianglesDrawMode ) { + + console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' ); + return geometry; + + } + + if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) { + + let index = geometry.getIndex(); + + // generate index if not present + + if ( index === null ) { + + const indices = []; + + const position = geometry.getAttribute( 'position' ); + + if ( position !== undefined ) { + + for ( let i = 0; i < position.count; i ++ ) { + + indices.push( i ); + + } + + geometry.setIndex( indices ); + index = geometry.getIndex(); + + } else { + + console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' ); + return geometry; + + } + + } + + // + + const numberOfTriangles = index.count - 2; + const newIndices = []; + + if ( drawMode === TriangleFanDrawMode ) { + + // gl.TRIANGLE_FAN + + for ( let i = 1; i <= numberOfTriangles; i ++ ) { + + newIndices.push( index.getX( 0 ) ); + newIndices.push( index.getX( i ) ); + newIndices.push( index.getX( i + 1 ) ); + + } + + } else { + + // gl.TRIANGLE_STRIP + + for ( let i = 0; i < numberOfTriangles; i ++ ) { + + if ( i % 2 === 0 ) { + + newIndices.push( index.getX( i ) ); + newIndices.push( index.getX( i + 1 ) ); + newIndices.push( index.getX( i + 2 ) ); + + } else { + + newIndices.push( index.getX( i + 2 ) ); + newIndices.push( index.getX( i + 1 ) ); + newIndices.push( index.getX( i ) ); + + } + + } + + } + + if ( ( newIndices.length / 3 ) !== numberOfTriangles ) { + + console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' ); + + } + + // build final geometry + + const newGeometry = geometry.clone(); + newGeometry.setIndex( newIndices ); + newGeometry.clearGroups(); + + return newGeometry; + + } else { + + console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode ); + return geometry; + + } + + } + + /** + * Calculates the morphed attributes of a morphed/skinned BufferGeometry. + * Helpful for Raytracing or Decals. + * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points. + * @return {Object} An Object with original position/normal attributes and morphed ones. + */ + function computeMorphedAttributes( object ) { + + const _vA = new Vector3(); + const _vB = new Vector3(); + const _vC = new Vector3(); + + const _tempA = new Vector3(); + const _tempB = new Vector3(); + const _tempC = new Vector3(); + + const _morphA = new Vector3(); + const _morphB = new Vector3(); + const _morphC = new Vector3(); + + function _calculateMorphedAttributeData( + object, + attribute, + morphAttribute, + morphTargetsRelative, + a, + b, + c, + modifiedAttributeArray + ) { + + _vA.fromBufferAttribute( attribute, a ); + _vB.fromBufferAttribute( attribute, b ); + _vC.fromBufferAttribute( attribute, c ); + + const morphInfluences = object.morphTargetInfluences; + + if ( morphAttribute && morphInfluences ) { + + _morphA.set( 0, 0, 0 ); + _morphB.set( 0, 0, 0 ); + _morphC.set( 0, 0, 0 ); + + for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) { + + const influence = morphInfluences[ i ]; + const morph = morphAttribute[ i ]; + + if ( influence === 0 ) continue; + + _tempA.fromBufferAttribute( morph, a ); + _tempB.fromBufferAttribute( morph, b ); + _tempC.fromBufferAttribute( morph, c ); + + if ( morphTargetsRelative ) { + + _morphA.addScaledVector( _tempA, influence ); + _morphB.addScaledVector( _tempB, influence ); + _morphC.addScaledVector( _tempC, influence ); + + } else { + + _morphA.addScaledVector( _tempA.sub( _vA ), influence ); + _morphB.addScaledVector( _tempB.sub( _vB ), influence ); + _morphC.addScaledVector( _tempC.sub( _vC ), influence ); + + } + + } + + _vA.add( _morphA ); + _vB.add( _morphB ); + _vC.add( _morphC ); + + } + + if ( object.isSkinnedMesh ) { + + object.applyBoneTransform( a, _vA ); + object.applyBoneTransform( b, _vB ); + object.applyBoneTransform( c, _vC ); + + } + + modifiedAttributeArray[ a * 3 + 0 ] = _vA.x; + modifiedAttributeArray[ a * 3 + 1 ] = _vA.y; + modifiedAttributeArray[ a * 3 + 2 ] = _vA.z; + modifiedAttributeArray[ b * 3 + 0 ] = _vB.x; + modifiedAttributeArray[ b * 3 + 1 ] = _vB.y; + modifiedAttributeArray[ b * 3 + 2 ] = _vB.z; + modifiedAttributeArray[ c * 3 + 0 ] = _vC.x; + modifiedAttributeArray[ c * 3 + 1 ] = _vC.y; + modifiedAttributeArray[ c * 3 + 2 ] = _vC.z; + + } + + const geometry = object.geometry; + const material = object.material; + + let a, b, c; + const index = geometry.index; + const positionAttribute = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + const normalAttribute = geometry.attributes.normal; + const morphNormal = geometry.morphAttributes.position; + + const groups = geometry.groups; + const drawRange = geometry.drawRange; + let i, j, il, jl; + let group; + let start, end; + + const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize ); + const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize ); + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = index.getX( j ); + b = index.getX( j + 1 ); + c = index.getX( j + 2 ); + + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, b, c, + modifiedPosition + ); + + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, b, c, + modifiedNormal + ); + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = index.getX( i ); + b = index.getX( i + 1 ); + c = index.getX( i + 2 ); + + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, b, c, + modifiedPosition + ); + + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, b, c, + modifiedNormal + ); + + } + + } + + } else { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = j; + b = j + 1; + c = j + 2; + + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, b, c, + modifiedPosition + ); + + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, b, c, + modifiedNormal + ); + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = i; + b = i + 1; + c = i + 2; + + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, b, c, + modifiedPosition + ); + + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, b, c, + modifiedNormal + ); + + } + + } + + } + + const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 ); + const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 ); + + return { + + positionAttribute: positionAttribute, + normalAttribute: normalAttribute, + morphedPositionAttribute: morphedPositionAttribute, + morphedNormalAttribute: morphedNormalAttribute + + }; + + } + + function mergeGroups( geometry ) { + + if ( geometry.groups.length === 0 ) { + + console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' ); + return geometry; + + } + + let groups = geometry.groups; + + // sort groups by material index + + groups = groups.sort( ( a, b ) => { + + if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex; + + return a.start - b.start; + + } ); + + // create index for non-indexed geometries + + if ( geometry.getIndex() === null ) { + + const positionAttribute = geometry.getAttribute( 'position' ); + const indices = []; + + for ( let i = 0; i < positionAttribute.count; i += 3 ) { + + indices.push( i, i + 1, i + 2 ); + + } + + geometry.setIndex( indices ); + + } + + // sort index + + const index = geometry.getIndex(); + + const newIndices = []; + + for ( let i = 0; i < groups.length; i ++ ) { + + const group = groups[ i ]; + + const groupStart = group.start; + const groupLength = groupStart + group.count; + + for ( let j = groupStart; j < groupLength; j ++ ) { + + newIndices.push( index.getX( j ) ); + + } + + } + + geometry.dispose(); // Required to force buffer recreation + geometry.setIndex( newIndices ); + + // update groups indices + + let start = 0; + + for ( let i = 0; i < groups.length; i ++ ) { + + const group = groups[ i ]; + + group.start = start; + start += group.count; + + } + + // merge groups + + let currentGroup = groups[ 0 ]; + + geometry.groups = [ currentGroup ]; + + for ( let i = 1; i < groups.length; i ++ ) { + + const group = groups[ i ]; + + if ( currentGroup.materialIndex === group.materialIndex ) { + + currentGroup.count += group.count; + + } else { + + currentGroup = group; + geometry.groups.push( currentGroup ); + + } + + } + + return geometry; + + } + + + /** + * Modifies the supplied geometry if it is non-indexed, otherwise creates a new, + * non-indexed geometry. Returns the geometry with smooth normals everywhere except + * faces that meet at an angle greater than the crease angle. + * + * @param {BufferGeometry} geometry + * @param {number} [creaseAngle] + * @return {BufferGeometry} + */ + function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) { + + const creaseDot = Math.cos( creaseAngle ); + const hashMultiplier = ( 1 + 1e-10 ) * 1e2; + + // reusable vectors + const verts = [ new Vector3(), new Vector3(), new Vector3() ]; + const tempVec1 = new Vector3(); + const tempVec2 = new Vector3(); + const tempNorm = new Vector3(); + const tempNorm2 = new Vector3(); + + // hashes a vector + function hashVertex( v ) { + + const x = ~ ~ ( v.x * hashMultiplier ); + const y = ~ ~ ( v.y * hashMultiplier ); + const z = ~ ~ ( v.z * hashMultiplier ); + return `${x},${y},${z}`; + + } + + // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed + // and returns the original geometry + const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry; + const posAttr = resultGeometry.attributes.position; + const vertexMap = {}; + + // find all the normals shared by commonly located vertices + for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) { + + const i3 = 3 * i; + const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 ); + const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 ); + const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 ); + + tempVec1.subVectors( c, b ); + tempVec2.subVectors( a, b ); + + // add the normal to the map for all vertices + const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize(); + for ( let n = 0; n < 3; n ++ ) { + + const vert = verts[ n ]; + const hash = hashVertex( vert ); + if ( ! ( hash in vertexMap ) ) { + + vertexMap[ hash ] = []; + + } + + vertexMap[ hash ].push( normal ); + + } + + } + + // average normals from all vertices that share a common location if they are within the + // provided crease threshold + const normalArray = new Float32Array( posAttr.count * 3 ); + const normAttr = new BufferAttribute( normalArray, 3, false ); + for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) { + + // get the face normal for this vertex + const i3 = 3 * i; + const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 ); + const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 ); + const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 ); + + tempVec1.subVectors( c, b ); + tempVec2.subVectors( a, b ); + + tempNorm.crossVectors( tempVec1, tempVec2 ).normalize(); + + // average all normals that meet the threshold and set the normal value + for ( let n = 0; n < 3; n ++ ) { + + const vert = verts[ n ]; + const hash = hashVertex( vert ); + const otherNormals = vertexMap[ hash ]; + tempNorm2.set( 0, 0, 0 ); + + for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) { + + const otherNorm = otherNormals[ k ]; + if ( tempNorm.dot( otherNorm ) > creaseDot ) { + + tempNorm2.add( otherNorm ); + + } + + } + + tempNorm2.normalize(); + normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z ); + + } + + } + + resultGeometry.setAttribute( 'normal', normAttr ); + return resultGeometry; + + } + + var _bfg = /*#__PURE__*/Object.freeze({ + __proto__: null, + computeMikkTSpaceTangents: computeMikkTSpaceTangents, + computeMorphedAttributes: computeMorphedAttributes, + deepCloneAttribute: deepCloneAttribute, + deinterleaveAttribute: deinterleaveAttribute, + deinterleaveGeometry: deinterleaveGeometry, + estimateBytesUsed: estimateBytesUsed, + interleaveAttributes: interleaveAttributes, + mergeAttributes: mergeAttributes, + mergeGeometries: mergeGeometries, + mergeGroups: mergeGroups, + mergeVertices: mergeVertices, + toCreasedNormals: toCreasedNormals, + toTrianglesDrawMode: toTrianglesDrawMode + }); + + var index$1 = (function (p) { + return typeof p === 'function' ? p // fn + : typeof p === 'string' ? function (obj) { + return obj[p]; + } // property name + : function (obj) { + return p; + }; + }); // constant + + function define(constructor, factory, prototype) { + constructor.prototype = factory.prototype = prototype; + prototype.constructor = constructor; + } + + function extend(parent, definition) { + var prototype = Object.create(parent.prototype); + for (var key in definition) prototype[key] = definition[key]; + return prototype; + } + + function Color() {} + + var darker = 0.7; + var brighter = 1 / darker; + + var reI = "\\s*([+-]?\\d+)\\s*", + reN = "\\s*([+-]?(?:\\d*\\.)?\\d+(?:[eE][+-]?\\d+)?)\\s*", + reP = "\\s*([+-]?(?:\\d*\\.)?\\d+(?:[eE][+-]?\\d+)?)%\\s*", + reHex = /^#([0-9a-f]{3,8})$/, + reRgbInteger = new RegExp(`^rgb\\(${reI},${reI},${reI}\\)$`), + reRgbPercent = new RegExp(`^rgb\\(${reP},${reP},${reP}\\)$`), + reRgbaInteger = new RegExp(`^rgba\\(${reI},${reI},${reI},${reN}\\)$`), + reRgbaPercent = new RegExp(`^rgba\\(${reP},${reP},${reP},${reN}\\)$`), + reHslPercent = new RegExp(`^hsl\\(${reN},${reP},${reP}\\)$`), + reHslaPercent = new RegExp(`^hsla\\(${reN},${reP},${reP},${reN}\\)$`); + + var named = { + aliceblue: 0xf0f8ff, + antiquewhite: 0xfaebd7, + aqua: 0x00ffff, + aquamarine: 0x7fffd4, + azure: 0xf0ffff, + beige: 0xf5f5dc, + bisque: 0xffe4c4, + black: 0x000000, + blanchedalmond: 0xffebcd, + blue: 0x0000ff, + blueviolet: 0x8a2be2, + brown: 0xa52a2a, + burlywood: 0xdeb887, + cadetblue: 0x5f9ea0, + chartreuse: 0x7fff00, + chocolate: 0xd2691e, + coral: 0xff7f50, + cornflowerblue: 0x6495ed, + cornsilk: 0xfff8dc, + crimson: 0xdc143c, + cyan: 0x00ffff, + darkblue: 0x00008b, + darkcyan: 0x008b8b, + darkgoldenrod: 0xb8860b, + darkgray: 0xa9a9a9, + darkgreen: 0x006400, + darkgrey: 0xa9a9a9, + darkkhaki: 0xbdb76b, + darkmagenta: 0x8b008b, + darkolivegreen: 0x556b2f, + darkorange: 0xff8c00, + darkorchid: 0x9932cc, + darkred: 0x8b0000, + darksalmon: 0xe9967a, + darkseagreen: 0x8fbc8f, + darkslateblue: 0x483d8b, + darkslategray: 0x2f4f4f, + darkslategrey: 0x2f4f4f, + darkturquoise: 0x00ced1, + darkviolet: 0x9400d3, + deeppink: 0xff1493, + deepskyblue: 0x00bfff, + dimgray: 0x696969, + dimgrey: 0x696969, + dodgerblue: 0x1e90ff, + firebrick: 0xb22222, + floralwhite: 0xfffaf0, + forestgreen: 0x228b22, + fuchsia: 0xff00ff, + gainsboro: 0xdcdcdc, + ghostwhite: 0xf8f8ff, + gold: 0xffd700, + goldenrod: 0xdaa520, + gray: 0x808080, + green: 0x008000, + greenyellow: 0xadff2f, + grey: 0x808080, + honeydew: 0xf0fff0, + hotpink: 0xff69b4, + indianred: 0xcd5c5c, + indigo: 0x4b0082, + ivory: 0xfffff0, + khaki: 0xf0e68c, + lavender: 0xe6e6fa, + lavenderblush: 0xfff0f5, + lawngreen: 0x7cfc00, + lemonchiffon: 0xfffacd, + lightblue: 0xadd8e6, + lightcoral: 0xf08080, + lightcyan: 0xe0ffff, + lightgoldenrodyellow: 0xfafad2, + lightgray: 0xd3d3d3, + lightgreen: 0x90ee90, + lightgrey: 0xd3d3d3, + lightpink: 0xffb6c1, + lightsalmon: 0xffa07a, + lightseagreen: 0x20b2aa, + lightskyblue: 0x87cefa, + lightslategray: 0x778899, + lightslategrey: 0x778899, + lightsteelblue: 0xb0c4de, + lightyellow: 0xffffe0, + lime: 0x00ff00, + limegreen: 0x32cd32, + linen: 0xfaf0e6, + magenta: 0xff00ff, + maroon: 0x800000, + mediumaquamarine: 0x66cdaa, + mediumblue: 0x0000cd, + mediumorchid: 0xba55d3, + mediumpurple: 0x9370db, + mediumseagreen: 0x3cb371, + mediumslateblue: 0x7b68ee, + mediumspringgreen: 0x00fa9a, + mediumturquoise: 0x48d1cc, + mediumvioletred: 0xc71585, + midnightblue: 0x191970, + mintcream: 0xf5fffa, + mistyrose: 0xffe4e1, + moccasin: 0xffe4b5, + navajowhite: 0xffdead, + navy: 0x000080, + oldlace: 0xfdf5e6, + olive: 0x808000, + olivedrab: 0x6b8e23, + orange: 0xffa500, + orangered: 0xff4500, + orchid: 0xda70d6, + palegoldenrod: 0xeee8aa, + palegreen: 0x98fb98, + paleturquoise: 0xafeeee, + palevioletred: 0xdb7093, + papayawhip: 0xffefd5, + peachpuff: 0xffdab9, + peru: 0xcd853f, + pink: 0xffc0cb, + plum: 0xdda0dd, + powderblue: 0xb0e0e6, + purple: 0x800080, + rebeccapurple: 0x663399, + red: 0xff0000, + rosybrown: 0xbc8f8f, + royalblue: 0x4169e1, + saddlebrown: 0x8b4513, + salmon: 0xfa8072, + sandybrown: 0xf4a460, + seagreen: 0x2e8b57, + seashell: 0xfff5ee, + sienna: 0xa0522d, + silver: 0xc0c0c0, + skyblue: 0x87ceeb, + slateblue: 0x6a5acd, + slategray: 0x708090, + slategrey: 0x708090, + snow: 0xfffafa, + springgreen: 0x00ff7f, + steelblue: 0x4682b4, + tan: 0xd2b48c, + teal: 0x008080, + thistle: 0xd8bfd8, + tomato: 0xff6347, + turquoise: 0x40e0d0, + violet: 0xee82ee, + wheat: 0xf5deb3, + white: 0xffffff, + whitesmoke: 0xf5f5f5, + yellow: 0xffff00, + yellowgreen: 0x9acd32 + }; + + define(Color, color, { + copy(channels) { + return Object.assign(new this.constructor, this, channels); + }, + displayable() { + return this.rgb().displayable(); + }, + hex: color_formatHex, // Deprecated! Use color.formatHex. + formatHex: color_formatHex, + formatHex8: color_formatHex8, + formatHsl: color_formatHsl, + formatRgb: color_formatRgb, + toString: color_formatRgb + }); + + function color_formatHex() { + return this.rgb().formatHex(); + } + + function color_formatHex8() { + return this.rgb().formatHex8(); + } + + function color_formatHsl() { + return hslConvert(this).formatHsl(); + } + + function color_formatRgb() { + return this.rgb().formatRgb(); + } + + function color(format) { + var m, l; + format = (format + "").trim().toLowerCase(); + return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000 + : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00 + : l === 8 ? rgba$1(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000 + : l === 4 ? rgba$1((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000 + : null) // invalid hex + : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0) + : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%) + : (m = reRgbaInteger.exec(format)) ? rgba$1(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1) + : (m = reRgbaPercent.exec(format)) ? rgba$1(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1) + : (m = reHslPercent.exec(format)) ? hsla$1(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%) + : (m = reHslaPercent.exec(format)) ? hsla$1(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1) + : named.hasOwnProperty(format) ? rgbn(named[format]) // eslint-disable-line no-prototype-builtins + : format === "transparent" ? new Rgb(NaN, NaN, NaN, 0) + : null; + } + + function rgbn(n) { + return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1); + } + + function rgba$1(r, g, b, a) { + if (a <= 0) r = g = b = NaN; + return new Rgb(r, g, b, a); + } + + function rgbConvert(o) { + if (!(o instanceof Color)) o = color(o); + if (!o) return new Rgb; + o = o.rgb(); + return new Rgb(o.r, o.g, o.b, o.opacity); + } + + function rgb$2(r, g, b, opacity) { + return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity); + } + + function Rgb(r, g, b, opacity) { + this.r = +r; + this.g = +g; + this.b = +b; + this.opacity = +opacity; + } + + define(Rgb, rgb$2, extend(Color, { + brighter(k) { + k = k == null ? brighter : Math.pow(brighter, k); + return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity); + }, + darker(k) { + k = k == null ? darker : Math.pow(darker, k); + return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity); + }, + rgb() { + return this; + }, + clamp() { + return new Rgb(clampi(this.r), clampi(this.g), clampi(this.b), clampa(this.opacity)); + }, + displayable() { + return (-0.5 <= this.r && this.r < 255.5) + && (-0.5 <= this.g && this.g < 255.5) + && (-0.5 <= this.b && this.b < 255.5) + && (0 <= this.opacity && this.opacity <= 1); + }, + hex: rgb_formatHex, // Deprecated! Use color.formatHex. + formatHex: rgb_formatHex, + formatHex8: rgb_formatHex8, + formatRgb: rgb_formatRgb, + toString: rgb_formatRgb + })); + + function rgb_formatHex() { + return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}`; + } + + function rgb_formatHex8() { + return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}${hex((isNaN(this.opacity) ? 1 : this.opacity) * 255)}`; + } + + function rgb_formatRgb() { + const a = clampa(this.opacity); + return `${a === 1 ? "rgb(" : "rgba("}${clampi(this.r)}, ${clampi(this.g)}, ${clampi(this.b)}${a === 1 ? ")" : `, ${a})`}`; + } + + function clampa(opacity) { + return isNaN(opacity) ? 1 : Math.max(0, Math.min(1, opacity)); + } + + function clampi(value) { + return Math.max(0, Math.min(255, Math.round(value) || 0)); + } + + function hex(value) { + value = clampi(value); + return (value < 16 ? "0" : "") + value.toString(16); + } + + function hsla$1(h, s, l, a) { + if (a <= 0) h = s = l = NaN; + else if (l <= 0 || l >= 1) h = s = NaN; + else if (s <= 0) h = NaN; + return new Hsl(h, s, l, a); + } + + function hslConvert(o) { + if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity); + if (!(o instanceof Color)) o = color(o); + if (!o) return new Hsl; + if (o instanceof Hsl) return o; + o = o.rgb(); + var r = o.r / 255, + g = o.g / 255, + b = o.b / 255, + min = Math.min(r, g, b), + max = Math.max(r, g, b), + h = NaN, + s = max - min, + l = (max + min) / 2; + if (s) { + if (r === max) h = (g - b) / s + (g < b) * 6; + else if (g === max) h = (b - r) / s + 2; + else h = (r - g) / s + 4; + s /= l < 0.5 ? max + min : 2 - max - min; + h *= 60; + } else { + s = l > 0 && l < 1 ? 0 : h; + } + return new Hsl(h, s, l, o.opacity); + } + + function hsl$1(h, s, l, opacity) { + return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity); + } + + function Hsl(h, s, l, opacity) { + this.h = +h; + this.s = +s; + this.l = +l; + this.opacity = +opacity; + } + + define(Hsl, hsl$1, extend(Color, { + brighter(k) { + k = k == null ? brighter : Math.pow(brighter, k); + return new Hsl(this.h, this.s, this.l * k, this.opacity); + }, + darker(k) { + k = k == null ? darker : Math.pow(darker, k); + return new Hsl(this.h, this.s, this.l * k, this.opacity); + }, + rgb() { + var h = this.h % 360 + (this.h < 0) * 360, + s = isNaN(h) || isNaN(this.s) ? 0 : this.s, + l = this.l, + m2 = l + (l < 0.5 ? l : 1 - l) * s, + m1 = 2 * l - m2; + return new Rgb( + hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2), + hsl2rgb(h, m1, m2), + hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2), + this.opacity + ); + }, + clamp() { + return new Hsl(clamph(this.h), clampt(this.s), clampt(this.l), clampa(this.opacity)); + }, + displayable() { + return (0 <= this.s && this.s <= 1 || isNaN(this.s)) + && (0 <= this.l && this.l <= 1) + && (0 <= this.opacity && this.opacity <= 1); + }, + formatHsl() { + const a = clampa(this.opacity); + return `${a === 1 ? "hsl(" : "hsla("}${clamph(this.h)}, ${clampt(this.s) * 100}%, ${clampt(this.l) * 100}%${a === 1 ? ")" : `, ${a})`}`; + } + })); + + function clamph(value) { + value = (value || 0) % 360; + return value < 0 ? value + 360 : value; + } + + function clampt(value) { + return Math.max(0, Math.min(1, value || 0)); + } + + /* From FvD 13.37, CSS Color Module Level 3 */ + function hsl2rgb(h, m1, m2) { + return (h < 60 ? m1 + (m2 - m1) * h / 60 + : h < 180 ? m2 + : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60 + : m1) * 255; + } + + // This file is autogenerated. It's used to publish ESM to npm. + function _typeof(obj) { + "@babel/helpers - typeof"; + + return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { + return typeof obj; + } : function (obj) { + return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; + }, _typeof(obj); + } + + // https://github.com/bgrins/TinyColor + // Brian Grinstead, MIT License + + var trimLeft = /^\s+/; + var trimRight = /\s+$/; + function tinycolor(color, opts) { + color = color ? color : ""; + opts = opts || {}; + + // If input is already a tinycolor, return itself + if (color instanceof tinycolor) { + return color; + } + // If we are called as a function, call using new instead + if (!(this instanceof tinycolor)) { + return new tinycolor(color, opts); + } + var rgb = inputToRGB(color); + this._originalInput = color, this._r = rgb.r, this._g = rgb.g, this._b = rgb.b, this._a = rgb.a, this._roundA = Math.round(100 * this._a) / 100, this._format = opts.format || rgb.format; + this._gradientType = opts.gradientType; + + // Don't let the range of [0,255] come back in [0,1]. + // Potentially lose a little bit of precision here, but will fix issues where + // .5 gets interpreted as half of the total, instead of half of 1 + // If it was supposed to be 128, this was already taken care of by `inputToRgb` + if (this._r < 1) this._r = Math.round(this._r); + if (this._g < 1) this._g = Math.round(this._g); + if (this._b < 1) this._b = Math.round(this._b); + this._ok = rgb.ok; + } + tinycolor.prototype = { + isDark: function isDark() { + return this.getBrightness() < 128; + }, + isLight: function isLight() { + return !this.isDark(); + }, + isValid: function isValid() { + return this._ok; + }, + getOriginalInput: function getOriginalInput() { + return this._originalInput; + }, + getFormat: function getFormat() { + return this._format; + }, + getAlpha: function getAlpha() { + return this._a; + }, + getBrightness: function getBrightness() { + //http://www.w3.org/TR/AERT#color-contrast + var rgb = this.toRgb(); + return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000; + }, + getLuminance: function getLuminance() { + //http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef + var rgb = this.toRgb(); + var RsRGB, GsRGB, BsRGB, R, G, B; + RsRGB = rgb.r / 255; + GsRGB = rgb.g / 255; + BsRGB = rgb.b / 255; + if (RsRGB <= 0.03928) R = RsRGB / 12.92;else R = Math.pow((RsRGB + 0.055) / 1.055, 2.4); + if (GsRGB <= 0.03928) G = GsRGB / 12.92;else G = Math.pow((GsRGB + 0.055) / 1.055, 2.4); + if (BsRGB <= 0.03928) B = BsRGB / 12.92;else B = Math.pow((BsRGB + 0.055) / 1.055, 2.4); + return 0.2126 * R + 0.7152 * G + 0.0722 * B; + }, + setAlpha: function setAlpha(value) { + this._a = boundAlpha(value); + this._roundA = Math.round(100 * this._a) / 100; + return this; + }, + toHsv: function toHsv() { + var hsv = rgbToHsv(this._r, this._g, this._b); + return { + h: hsv.h * 360, + s: hsv.s, + v: hsv.v, + a: this._a + }; + }, + toHsvString: function toHsvString() { + var hsv = rgbToHsv(this._r, this._g, this._b); + var h = Math.round(hsv.h * 360), + s = Math.round(hsv.s * 100), + v = Math.round(hsv.v * 100); + return this._a == 1 ? "hsv(" + h + ", " + s + "%, " + v + "%)" : "hsva(" + h + ", " + s + "%, " + v + "%, " + this._roundA + ")"; + }, + toHsl: function toHsl() { + var hsl = rgbToHsl$1(this._r, this._g, this._b); + return { + h: hsl.h * 360, + s: hsl.s, + l: hsl.l, + a: this._a + }; + }, + toHslString: function toHslString() { + var hsl = rgbToHsl$1(this._r, this._g, this._b); + var h = Math.round(hsl.h * 360), + s = Math.round(hsl.s * 100), + l = Math.round(hsl.l * 100); + return this._a == 1 ? "hsl(" + h + ", " + s + "%, " + l + "%)" : "hsla(" + h + ", " + s + "%, " + l + "%, " + this._roundA + ")"; + }, + toHex: function toHex(allow3Char) { + return rgbToHex(this._r, this._g, this._b, allow3Char); + }, + toHexString: function toHexString(allow3Char) { + return "#" + this.toHex(allow3Char); + }, + toHex8: function toHex8(allow4Char) { + return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char); + }, + toHex8String: function toHex8String(allow4Char) { + return "#" + this.toHex8(allow4Char); + }, + toRgb: function toRgb() { + return { + r: Math.round(this._r), + g: Math.round(this._g), + b: Math.round(this._b), + a: this._a + }; + }, + toRgbString: function toRgbString() { + return this._a == 1 ? "rgb(" + Math.round(this._r) + ", " + Math.round(this._g) + ", " + Math.round(this._b) + ")" : "rgba(" + Math.round(this._r) + ", " + Math.round(this._g) + ", " + Math.round(this._b) + ", " + this._roundA + ")"; + }, + toPercentageRgb: function toPercentageRgb() { + return { + r: Math.round(bound01(this._r, 255) * 100) + "%", + g: Math.round(bound01(this._g, 255) * 100) + "%", + b: Math.round(bound01(this._b, 255) * 100) + "%", + a: this._a + }; + }, + toPercentageRgbString: function toPercentageRgbString() { + return this._a == 1 ? "rgb(" + Math.round(bound01(this._r, 255) * 100) + "%, " + Math.round(bound01(this._g, 255) * 100) + "%, " + Math.round(bound01(this._b, 255) * 100) + "%)" : "rgba(" + Math.round(bound01(this._r, 255) * 100) + "%, " + Math.round(bound01(this._g, 255) * 100) + "%, " + Math.round(bound01(this._b, 255) * 100) + "%, " + this._roundA + ")"; + }, + toName: function toName() { + if (this._a === 0) { + return "transparent"; + } + if (this._a < 1) { + return false; + } + return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false; + }, + toFilter: function toFilter(secondColor) { + var hex8String = "#" + rgbaToArgbHex(this._r, this._g, this._b, this._a); + var secondHex8String = hex8String; + var gradientType = this._gradientType ? "GradientType = 1, " : ""; + if (secondColor) { + var s = tinycolor(secondColor); + secondHex8String = "#" + rgbaToArgbHex(s._r, s._g, s._b, s._a); + } + return "progid:DXImageTransform.Microsoft.gradient(" + gradientType + "startColorstr=" + hex8String + ",endColorstr=" + secondHex8String + ")"; + }, + toString: function toString(format) { + var formatSet = !!format; + format = format || this._format; + var formattedString = false; + var hasAlpha = this._a < 1 && this._a >= 0; + var needsAlphaFormat = !formatSet && hasAlpha && (format === "hex" || format === "hex6" || format === "hex3" || format === "hex4" || format === "hex8" || format === "name"); + if (needsAlphaFormat) { + // Special case for "transparent", all other non-alpha formats + // will return rgba when there is transparency. + if (format === "name" && this._a === 0) { + return this.toName(); + } + return this.toRgbString(); + } + if (format === "rgb") { + formattedString = this.toRgbString(); + } + if (format === "prgb") { + formattedString = this.toPercentageRgbString(); + } + if (format === "hex" || format === "hex6") { + formattedString = this.toHexString(); + } + if (format === "hex3") { + formattedString = this.toHexString(true); + } + if (format === "hex4") { + formattedString = this.toHex8String(true); + } + if (format === "hex8") { + formattedString = this.toHex8String(); + } + if (format === "name") { + formattedString = this.toName(); + } + if (format === "hsl") { + formattedString = this.toHslString(); + } + if (format === "hsv") { + formattedString = this.toHsvString(); + } + return formattedString || this.toHexString(); + }, + clone: function clone() { + return tinycolor(this.toString()); + }, + _applyModification: function _applyModification(fn, args) { + var color = fn.apply(null, [this].concat([].slice.call(args))); + this._r = color._r; + this._g = color._g; + this._b = color._b; + this.setAlpha(color._a); + return this; + }, + lighten: function lighten() { + return this._applyModification(_lighten, arguments); + }, + brighten: function brighten() { + return this._applyModification(_brighten, arguments); + }, + darken: function darken() { + return this._applyModification(_darken, arguments); + }, + desaturate: function desaturate() { + return this._applyModification(_desaturate, arguments); + }, + saturate: function saturate() { + return this._applyModification(_saturate, arguments); + }, + greyscale: function greyscale() { + return this._applyModification(_greyscale, arguments); + }, + spin: function spin() { + return this._applyModification(_spin, arguments); + }, + _applyCombination: function _applyCombination(fn, args) { + return fn.apply(null, [this].concat([].slice.call(args))); + }, + analogous: function analogous() { + return this._applyCombination(_analogous, arguments); + }, + complement: function complement() { + return this._applyCombination(_complement, arguments); + }, + monochromatic: function monochromatic() { + return this._applyCombination(_monochromatic, arguments); + }, + splitcomplement: function splitcomplement() { + return this._applyCombination(_splitcomplement, arguments); + }, + // Disabled until https://github.com/bgrins/TinyColor/issues/254 + // polyad: function (number) { + // return this._applyCombination(polyad, [number]); + // }, + triad: function triad() { + return this._applyCombination(polyad, [3]); + }, + tetrad: function tetrad() { + return this._applyCombination(polyad, [4]); + } + }; + + // If input is an object, force 1 into "1.0" to handle ratios properly + // String input requires "1.0" as input, so 1 will be treated as 1 + tinycolor.fromRatio = function (color, opts) { + if (_typeof(color) == "object") { + var newColor = {}; + for (var i in color) { + if (color.hasOwnProperty(i)) { + if (i === "a") { + newColor[i] = color[i]; + } else { + newColor[i] = convertToPercentage(color[i]); + } + } + } + color = newColor; + } + return tinycolor(color, opts); + }; + + // Given a string or object, convert that input to RGB + // Possible string inputs: + // + // "red" + // "#f00" or "f00" + // "#ff0000" or "ff0000" + // "#ff000000" or "ff000000" + // "rgb 255 0 0" or "rgb (255, 0, 0)" + // "rgb 1.0 0 0" or "rgb (1, 0, 0)" + // "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1" + // "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1" + // "hsl(0, 100%, 50%)" or "hsl 0 100% 50%" + // "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1" + // "hsv(0, 100%, 100%)" or "hsv 0 100% 100%" + // + function inputToRGB(color) { + var rgb = { + r: 0, + g: 0, + b: 0 + }; + var a = 1; + var s = null; + var v = null; + var l = null; + var ok = false; + var format = false; + if (typeof color == "string") { + color = stringInputToObject(color); + } + if (_typeof(color) == "object") { + if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) { + rgb = rgbToRgb(color.r, color.g, color.b); + ok = true; + format = String(color.r).substr(-1) === "%" ? "prgb" : "rgb"; + } else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) { + s = convertToPercentage(color.s); + v = convertToPercentage(color.v); + rgb = hsvToRgb(color.h, s, v); + ok = true; + format = "hsv"; + } else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) { + s = convertToPercentage(color.s); + l = convertToPercentage(color.l); + rgb = hslToRgb$1(color.h, s, l); + ok = true; + format = "hsl"; + } + if (color.hasOwnProperty("a")) { + a = color.a; + } + } + a = boundAlpha(a); + return { + ok: ok, + format: color.format || format, + r: Math.min(255, Math.max(rgb.r, 0)), + g: Math.min(255, Math.max(rgb.g, 0)), + b: Math.min(255, Math.max(rgb.b, 0)), + a: a + }; + } + + // Conversion Functions + // -------------------- + + // `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from: + // + + // `rgbToRgb` + // Handle bounds / percentage checking to conform to CSS color spec + // + // *Assumes:* r, g, b in [0, 255] or [0, 1] + // *Returns:* { r, g, b } in [0, 255] + function rgbToRgb(r, g, b) { + return { + r: bound01(r, 255) * 255, + g: bound01(g, 255) * 255, + b: bound01(b, 255) * 255 + }; + } + + // `rgbToHsl` + // Converts an RGB color value to HSL. + // *Assumes:* r, g, and b are contained in [0, 255] or [0, 1] + // *Returns:* { h, s, l } in [0,1] + function rgbToHsl$1(r, g, b) { + r = bound01(r, 255); + g = bound01(g, 255); + b = bound01(b, 255); + var max = Math.max(r, g, b), + min = Math.min(r, g, b); + var h, + s, + l = (max + min) / 2; + if (max == min) { + h = s = 0; // achromatic + } else { + var d = max - min; + s = l > 0.5 ? d / (2 - max - min) : d / (max + min); + switch (max) { + case r: + h = (g - b) / d + (g < b ? 6 : 0); + break; + case g: + h = (b - r) / d + 2; + break; + case b: + h = (r - g) / d + 4; + break; + } + h /= 6; + } + return { + h: h, + s: s, + l: l + }; + } + + // `hslToRgb` + // Converts an HSL color value to RGB. + // *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100] + // *Returns:* { r, g, b } in the set [0, 255] + function hslToRgb$1(h, s, l) { + var r, g, b; + h = bound01(h, 360); + s = bound01(s, 100); + l = bound01(l, 100); + function hue2rgb(p, q, t) { + if (t < 0) t += 1; + if (t > 1) t -= 1; + if (t < 1 / 6) return p + (q - p) * 6 * t; + if (t < 1 / 2) return q; + if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; + return p; + } + if (s === 0) { + r = g = b = l; // achromatic + } else { + var q = l < 0.5 ? l * (1 + s) : l + s - l * s; + var p = 2 * l - q; + r = hue2rgb(p, q, h + 1 / 3); + g = hue2rgb(p, q, h); + b = hue2rgb(p, q, h - 1 / 3); + } + return { + r: r * 255, + g: g * 255, + b: b * 255 + }; + } + + // `rgbToHsv` + // Converts an RGB color value to HSV + // *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1] + // *Returns:* { h, s, v } in [0,1] + function rgbToHsv(r, g, b) { + r = bound01(r, 255); + g = bound01(g, 255); + b = bound01(b, 255); + var max = Math.max(r, g, b), + min = Math.min(r, g, b); + var h, + s, + v = max; + var d = max - min; + s = max === 0 ? 0 : d / max; + if (max == min) { + h = 0; // achromatic + } else { + switch (max) { + case r: + h = (g - b) / d + (g < b ? 6 : 0); + break; + case g: + h = (b - r) / d + 2; + break; + case b: + h = (r - g) / d + 4; + break; + } + h /= 6; + } + return { + h: h, + s: s, + v: v + }; + } + + // `hsvToRgb` + // Converts an HSV color value to RGB. + // *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100] + // *Returns:* { r, g, b } in the set [0, 255] + function hsvToRgb(h, s, v) { + h = bound01(h, 360) * 6; + s = bound01(s, 100); + v = bound01(v, 100); + var i = Math.floor(h), + f = h - i, + p = v * (1 - s), + q = v * (1 - f * s), + t = v * (1 - (1 - f) * s), + mod = i % 6, + r = [v, q, p, p, t, v][mod], + g = [t, v, v, q, p, p][mod], + b = [p, p, t, v, v, q][mod]; + return { + r: r * 255, + g: g * 255, + b: b * 255 + }; + } + + // `rgbToHex` + // Converts an RGB color to hex + // Assumes r, g, and b are contained in the set [0, 255] + // Returns a 3 or 6 character hex + function rgbToHex(r, g, b, allow3Char) { + var hex = [pad2(Math.round(r).toString(16)), pad2(Math.round(g).toString(16)), pad2(Math.round(b).toString(16))]; + + // Return a 3 character hex if possible + if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) { + return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0); + } + return hex.join(""); + } + + // `rgbaToHex` + // Converts an RGBA color plus alpha transparency to hex + // Assumes r, g, b are contained in the set [0, 255] and + // a in [0, 1]. Returns a 4 or 8 character rgba hex + function rgbaToHex(r, g, b, a, allow4Char) { + var hex = [pad2(Math.round(r).toString(16)), pad2(Math.round(g).toString(16)), pad2(Math.round(b).toString(16)), pad2(convertDecimalToHex(a))]; + + // Return a 4 character hex if possible + if (allow4Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1) && hex[3].charAt(0) == hex[3].charAt(1)) { + return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0); + } + return hex.join(""); + } + + // `rgbaToArgbHex` + // Converts an RGBA color to an ARGB Hex8 string + // Rarely used, but required for "toFilter()" + function rgbaToArgbHex(r, g, b, a) { + var hex = [pad2(convertDecimalToHex(a)), pad2(Math.round(r).toString(16)), pad2(Math.round(g).toString(16)), pad2(Math.round(b).toString(16))]; + return hex.join(""); + } + + // `equals` + // Can be called with any tinycolor input + tinycolor.equals = function (color1, color2) { + if (!color1 || !color2) return false; + return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString(); + }; + tinycolor.random = function () { + return tinycolor.fromRatio({ + r: Math.random(), + g: Math.random(), + b: Math.random() + }); + }; + + // Modification Functions + // ---------------------- + // Thanks to less.js for some of the basics here + // + + function _desaturate(color, amount) { + amount = amount === 0 ? 0 : amount || 10; + var hsl = tinycolor(color).toHsl(); + hsl.s -= amount / 100; + hsl.s = clamp01(hsl.s); + return tinycolor(hsl); + } + function _saturate(color, amount) { + amount = amount === 0 ? 0 : amount || 10; + var hsl = tinycolor(color).toHsl(); + hsl.s += amount / 100; + hsl.s = clamp01(hsl.s); + return tinycolor(hsl); + } + function _greyscale(color) { + return tinycolor(color).desaturate(100); + } + function _lighten(color, amount) { + amount = amount === 0 ? 0 : amount || 10; + var hsl = tinycolor(color).toHsl(); + hsl.l += amount / 100; + hsl.l = clamp01(hsl.l); + return tinycolor(hsl); + } + function _brighten(color, amount) { + amount = amount === 0 ? 0 : amount || 10; + var rgb = tinycolor(color).toRgb(); + rgb.r = Math.max(0, Math.min(255, rgb.r - Math.round(255 * -(amount / 100)))); + rgb.g = Math.max(0, Math.min(255, rgb.g - Math.round(255 * -(amount / 100)))); + rgb.b = Math.max(0, Math.min(255, rgb.b - Math.round(255 * -(amount / 100)))); + return tinycolor(rgb); + } + function _darken(color, amount) { + amount = amount === 0 ? 0 : amount || 10; + var hsl = tinycolor(color).toHsl(); + hsl.l -= amount / 100; + hsl.l = clamp01(hsl.l); + return tinycolor(hsl); + } + + // Spin takes a positive or negative amount within [-360, 360] indicating the change of hue. + // Values outside of this range will be wrapped into this range. + function _spin(color, amount) { + var hsl = tinycolor(color).toHsl(); + var hue = (hsl.h + amount) % 360; + hsl.h = hue < 0 ? 360 + hue : hue; + return tinycolor(hsl); + } + + // Combination Functions + // --------------------- + // Thanks to jQuery xColor for some of the ideas behind these + // + + function _complement(color) { + var hsl = tinycolor(color).toHsl(); + hsl.h = (hsl.h + 180) % 360; + return tinycolor(hsl); + } + function polyad(color, number) { + if (isNaN(number) || number <= 0) { + throw new Error("Argument to polyad must be a positive number"); + } + var hsl = tinycolor(color).toHsl(); + var result = [tinycolor(color)]; + var step = 360 / number; + for (var i = 1; i < number; i++) { + result.push(tinycolor({ + h: (hsl.h + i * step) % 360, + s: hsl.s, + l: hsl.l + })); + } + return result; + } + function _splitcomplement(color) { + var hsl = tinycolor(color).toHsl(); + var h = hsl.h; + return [tinycolor(color), tinycolor({ + h: (h + 72) % 360, + s: hsl.s, + l: hsl.l + }), tinycolor({ + h: (h + 216) % 360, + s: hsl.s, + l: hsl.l + })]; + } + function _analogous(color, results, slices) { + results = results || 6; + slices = slices || 30; + var hsl = tinycolor(color).toHsl(); + var part = 360 / slices; + var ret = [tinycolor(color)]; + for (hsl.h = (hsl.h - (part * results >> 1) + 720) % 360; --results;) { + hsl.h = (hsl.h + part) % 360; + ret.push(tinycolor(hsl)); + } + return ret; + } + function _monochromatic(color, results) { + results = results || 6; + var hsv = tinycolor(color).toHsv(); + var h = hsv.h, + s = hsv.s, + v = hsv.v; + var ret = []; + var modification = 1 / results; + while (results--) { + ret.push(tinycolor({ + h: h, + s: s, + v: v + })); + v = (v + modification) % 1; + } + return ret; + } + + // Utility Functions + // --------------------- + + tinycolor.mix = function (color1, color2, amount) { + amount = amount === 0 ? 0 : amount || 50; + var rgb1 = tinycolor(color1).toRgb(); + var rgb2 = tinycolor(color2).toRgb(); + var p = amount / 100; + var rgba = { + r: (rgb2.r - rgb1.r) * p + rgb1.r, + g: (rgb2.g - rgb1.g) * p + rgb1.g, + b: (rgb2.b - rgb1.b) * p + rgb1.b, + a: (rgb2.a - rgb1.a) * p + rgb1.a + }; + return tinycolor(rgba); + }; + + // Readability Functions + // --------------------- + // false + // tinycolor.isReadable("#000", "#111",{level:"AA",size:"large"}) => false + tinycolor.isReadable = function (color1, color2, wcag2) { + var readability = tinycolor.readability(color1, color2); + var wcag2Parms, out; + out = false; + wcag2Parms = validateWCAG2Parms(wcag2); + switch (wcag2Parms.level + wcag2Parms.size) { + case "AAsmall": + case "AAAlarge": + out = readability >= 4.5; + break; + case "AAlarge": + out = readability >= 3; + break; + case "AAAsmall": + out = readability >= 7; + break; + } + return out; + }; + + // `mostReadable` + // Given a base color and a list of possible foreground or background + // colors for that base, returns the most readable color. + // Optionally returns Black or White if the most readable color is unreadable. + // *Example* + // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:false}).toHexString(); // "#112255" + // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:true}).toHexString(); // "#ffffff" + // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"large"}).toHexString(); // "#faf3f3" + // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"small"}).toHexString(); // "#ffffff" + tinycolor.mostReadable = function (baseColor, colorList, args) { + var bestColor = null; + var bestScore = 0; + var readability; + var includeFallbackColors, level, size; + args = args || {}; + includeFallbackColors = args.includeFallbackColors; + level = args.level; + size = args.size; + for (var i = 0; i < colorList.length; i++) { + readability = tinycolor.readability(baseColor, colorList[i]); + if (readability > bestScore) { + bestScore = readability; + bestColor = tinycolor(colorList[i]); + } + } + if (tinycolor.isReadable(baseColor, bestColor, { + level: level, + size: size + }) || !includeFallbackColors) { + return bestColor; + } else { + args.includeFallbackColors = false; + return tinycolor.mostReadable(baseColor, ["#fff", "#000"], args); + } + }; + + // Big List of Colors + // ------------------ + // + var names = tinycolor.names = { + aliceblue: "f0f8ff", + antiquewhite: "faebd7", + aqua: "0ff", + aquamarine: "7fffd4", + azure: "f0ffff", + beige: "f5f5dc", + bisque: "ffe4c4", + black: "000", + blanchedalmond: "ffebcd", + blue: "00f", + blueviolet: "8a2be2", + brown: "a52a2a", + burlywood: "deb887", + burntsienna: "ea7e5d", + cadetblue: "5f9ea0", + chartreuse: "7fff00", + chocolate: "d2691e", + coral: "ff7f50", + cornflowerblue: "6495ed", + cornsilk: "fff8dc", + crimson: "dc143c", + cyan: "0ff", + darkblue: "00008b", + darkcyan: "008b8b", + darkgoldenrod: "b8860b", + darkgray: "a9a9a9", + darkgreen: "006400", + darkgrey: "a9a9a9", + darkkhaki: "bdb76b", + darkmagenta: "8b008b", + darkolivegreen: "556b2f", + darkorange: "ff8c00", + darkorchid: "9932cc", + darkred: "8b0000", + darksalmon: "e9967a", + darkseagreen: "8fbc8f", + darkslateblue: "483d8b", + darkslategray: "2f4f4f", + darkslategrey: "2f4f4f", + darkturquoise: "00ced1", + darkviolet: "9400d3", + deeppink: "ff1493", + deepskyblue: "00bfff", + dimgray: "696969", + dimgrey: "696969", + dodgerblue: "1e90ff", + firebrick: "b22222", + floralwhite: "fffaf0", + forestgreen: "228b22", + fuchsia: "f0f", + gainsboro: "dcdcdc", + ghostwhite: "f8f8ff", + gold: "ffd700", + goldenrod: "daa520", + gray: "808080", + green: "008000", + greenyellow: "adff2f", + grey: "808080", + honeydew: "f0fff0", + hotpink: "ff69b4", + indianred: "cd5c5c", + indigo: "4b0082", + ivory: "fffff0", + khaki: "f0e68c", + lavender: "e6e6fa", + lavenderblush: "fff0f5", + lawngreen: "7cfc00", + lemonchiffon: "fffacd", + lightblue: "add8e6", + lightcoral: "f08080", + lightcyan: "e0ffff", + lightgoldenrodyellow: "fafad2", + lightgray: "d3d3d3", + lightgreen: "90ee90", + lightgrey: "d3d3d3", + lightpink: "ffb6c1", + lightsalmon: "ffa07a", + lightseagreen: "20b2aa", + lightskyblue: "87cefa", + lightslategray: "789", + lightslategrey: "789", + lightsteelblue: "b0c4de", + lightyellow: "ffffe0", + lime: "0f0", + limegreen: "32cd32", + linen: "faf0e6", + magenta: "f0f", + maroon: "800000", + mediumaquamarine: "66cdaa", + mediumblue: "0000cd", + mediumorchid: "ba55d3", + mediumpurple: "9370db", + mediumseagreen: "3cb371", + mediumslateblue: "7b68ee", + mediumspringgreen: "00fa9a", + mediumturquoise: "48d1cc", + mediumvioletred: "c71585", + midnightblue: "191970", + mintcream: "f5fffa", + mistyrose: "ffe4e1", + moccasin: "ffe4b5", + navajowhite: "ffdead", + navy: "000080", + oldlace: "fdf5e6", + olive: "808000", + olivedrab: "6b8e23", + orange: "ffa500", + orangered: "ff4500", + orchid: "da70d6", + palegoldenrod: "eee8aa", + palegreen: "98fb98", + paleturquoise: "afeeee", + palevioletred: "db7093", + papayawhip: "ffefd5", + peachpuff: "ffdab9", + peru: "cd853f", + pink: "ffc0cb", + plum: "dda0dd", + powderblue: "b0e0e6", + purple: "800080", + rebeccapurple: "663399", + red: "f00", + rosybrown: "bc8f8f", + royalblue: "4169e1", + saddlebrown: "8b4513", + salmon: "fa8072", + sandybrown: "f4a460", + seagreen: "2e8b57", + seashell: "fff5ee", + sienna: "a0522d", + silver: "c0c0c0", + skyblue: "87ceeb", + slateblue: "6a5acd", + slategray: "708090", + slategrey: "708090", + snow: "fffafa", + springgreen: "00ff7f", + steelblue: "4682b4", + tan: "d2b48c", + teal: "008080", + thistle: "d8bfd8", + tomato: "ff6347", + turquoise: "40e0d0", + violet: "ee82ee", + wheat: "f5deb3", + white: "fff", + whitesmoke: "f5f5f5", + yellow: "ff0", + yellowgreen: "9acd32" + }; + + // Make it easy to access colors via `hexNames[hex]` + var hexNames = tinycolor.hexNames = flip(names); + + // Utilities + // --------- + + // `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }` + function flip(o) { + var flipped = {}; + for (var i in o) { + if (o.hasOwnProperty(i)) { + flipped[o[i]] = i; + } + } + return flipped; + } + + // Return a valid alpha value [0,1] with all invalid values being set to 1 + function boundAlpha(a) { + a = parseFloat(a); + if (isNaN(a) || a < 0 || a > 1) { + a = 1; + } + return a; + } + + // Take input from [0, n] and return it as [0, 1] + function bound01(n, max) { + if (isOnePointZero(n)) n = "100%"; + var processPercent = isPercentage(n); + n = Math.min(max, Math.max(0, parseFloat(n))); + + // Automatically convert percentage into number + if (processPercent) { + n = parseInt(n * max, 10) / 100; + } + + // Handle floating point rounding errors + if (Math.abs(n - max) < 0.000001) { + return 1; + } + + // Convert into [0, 1] range if it isn't already + return n % max / parseFloat(max); + } + + // Force a number between 0 and 1 + function clamp01(val) { + return Math.min(1, Math.max(0, val)); + } + + // Parse a base-16 hex value into a base-10 integer + function parseIntFromHex(val) { + return parseInt(val, 16); + } + + // Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1 + // + function isOnePointZero(n) { + return typeof n == "string" && n.indexOf(".") != -1 && parseFloat(n) === 1; + } + + // Check to see if string passed in is a percentage + function isPercentage(n) { + return typeof n === "string" && n.indexOf("%") != -1; + } + + // Force a hex value to have 2 characters + function pad2(c) { + return c.length == 1 ? "0" + c : "" + c; + } + + // Replace a decimal with it's percentage value + function convertToPercentage(n) { + if (n <= 1) { + n = n * 100 + "%"; + } + return n; + } + + // Converts a decimal to a hex value + function convertDecimalToHex(d) { + return Math.round(parseFloat(d) * 255).toString(16); + } + // Converts a hex value to a decimal + function convertHexToDecimal(h) { + return parseIntFromHex(h) / 255; + } + var matchers = function () { + // + var CSS_INTEGER = "[-\\+]?\\d+%?"; + + // + var CSS_NUMBER = "[-\\+]?\\d*\\.\\d+%?"; + + // Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome. + var CSS_UNIT = "(?:" + CSS_NUMBER + ")|(?:" + CSS_INTEGER + ")"; + + // Actual matching. + // Parentheses and commas are optional, but not required. + // Whitespace can take the place of commas or opening paren + var PERMISSIVE_MATCH3 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; + var PERMISSIVE_MATCH4 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; + return { + CSS_UNIT: new RegExp(CSS_UNIT), + rgb: new RegExp("rgb" + PERMISSIVE_MATCH3), + rgba: new RegExp("rgba" + PERMISSIVE_MATCH4), + hsl: new RegExp("hsl" + PERMISSIVE_MATCH3), + hsla: new RegExp("hsla" + PERMISSIVE_MATCH4), + hsv: new RegExp("hsv" + PERMISSIVE_MATCH3), + hsva: new RegExp("hsva" + PERMISSIVE_MATCH4), + hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, + hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/, + hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, + hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/ + }; + }(); + + // `isValidCSSUnit` + // Take in a single string / number and check to see if it looks like a CSS unit + // (see `matchers` above for definition). + function isValidCSSUnit(color) { + return !!matchers.CSS_UNIT.exec(color); + } + + // `stringInputToObject` + // Permissive string parsing. Take in a number of formats, and output an object + // based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}` + function stringInputToObject(color) { + color = color.replace(trimLeft, "").replace(trimRight, "").toLowerCase(); + var named = false; + if (names[color]) { + color = names[color]; + named = true; + } else if (color == "transparent") { + return { + r: 0, + g: 0, + b: 0, + a: 0, + format: "name" + }; + } + + // Try to match string input using regular expressions. + // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360] + // Just return an object and let the conversion functions handle that. + // This way the result will be the same whether the tinycolor is initialized with string or object. + var match; + if (match = matchers.rgb.exec(color)) { + return { + r: match[1], + g: match[2], + b: match[3] + }; + } + if (match = matchers.rgba.exec(color)) { + return { + r: match[1], + g: match[2], + b: match[3], + a: match[4] + }; + } + if (match = matchers.hsl.exec(color)) { + return { + h: match[1], + s: match[2], + l: match[3] + }; + } + if (match = matchers.hsla.exec(color)) { + return { + h: match[1], + s: match[2], + l: match[3], + a: match[4] + }; + } + if (match = matchers.hsv.exec(color)) { + return { + h: match[1], + s: match[2], + v: match[3] + }; + } + if (match = matchers.hsva.exec(color)) { + return { + h: match[1], + s: match[2], + v: match[3], + a: match[4] + }; + } + if (match = matchers.hex8.exec(color)) { + return { + r: parseIntFromHex(match[1]), + g: parseIntFromHex(match[2]), + b: parseIntFromHex(match[3]), + a: convertHexToDecimal(match[4]), + format: named ? "name" : "hex8" + }; + } + if (match = matchers.hex6.exec(color)) { + return { + r: parseIntFromHex(match[1]), + g: parseIntFromHex(match[2]), + b: parseIntFromHex(match[3]), + format: named ? "name" : "hex" + }; + } + if (match = matchers.hex4.exec(color)) { + return { + r: parseIntFromHex(match[1] + "" + match[1]), + g: parseIntFromHex(match[2] + "" + match[2]), + b: parseIntFromHex(match[3] + "" + match[3]), + a: convertHexToDecimal(match[4] + "" + match[4]), + format: named ? "name" : "hex8" + }; + } + if (match = matchers.hex3.exec(color)) { + return { + r: parseIntFromHex(match[1] + "" + match[1]), + g: parseIntFromHex(match[2] + "" + match[2]), + b: parseIntFromHex(match[3] + "" + match[3]), + format: named ? "name" : "hex" + }; + } + return false; + } + function validateWCAG2Parms(parms) { + // return valid WCAG2 parms for isReadable. + // If input parms are invalid, return {"level":"AA", "size":"small"} + var level, size; + parms = parms || { + level: "AA", + size: "small" + }; + level = (parms.level || "AA").toUpperCase(); + size = (parms.size || "small").toLowerCase(); + if (level !== "AA" && level !== "AAA") { + level = "AA"; + } + if (size !== "small" && size !== "large") { + size = "small"; + } + return { + level: level, + size: size + }; + } + + function _iterableToArrayLimit$4(arr, i) { + var _i = null == arr ? null : "undefined" != typeof Symbol && arr[Symbol.iterator] || arr["@@iterator"]; + if (null != _i) { + var _s, + _e, + _x, + _r, + _arr = [], + _n = !0, + _d = !1; + try { + if (_x = (_i = _i.call(arr)).next, 0 === i) { + if (Object(_i) !== _i) return; + _n = !1; + } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0); + } catch (err) { + _d = !0, _e = err; + } finally { + try { + if (!_n && null != _i.return && (_r = _i.return(), Object(_r) !== _r)) return; + } finally { + if (_d) throw _e; + } + } + return _arr; + } + } + function _objectWithoutPropertiesLoose$2(source, excluded) { + if (source == null) return {}; + var target = {}; + var sourceKeys = Object.keys(source); + var key, i; + for (i = 0; i < sourceKeys.length; i++) { + key = sourceKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + target[key] = source[key]; + } + return target; + } + function _objectWithoutProperties$2(source, excluded) { + if (source == null) return {}; + var target = _objectWithoutPropertiesLoose$2(source, excluded); + var key, i; + if (Object.getOwnPropertySymbols) { + var sourceSymbolKeys = Object.getOwnPropertySymbols(source); + for (i = 0; i < sourceSymbolKeys.length; i++) { + key = sourceSymbolKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; + target[key] = source[key]; + } + } + return target; + } + function _slicedToArray$4(arr, i) { + return _arrayWithHoles$4(arr) || _iterableToArrayLimit$4(arr, i) || _unsupportedIterableToArray$4(arr, i) || _nonIterableRest$4(); + } + function _toConsumableArray$4(arr) { + return _arrayWithoutHoles$4(arr) || _iterableToArray$4(arr) || _unsupportedIterableToArray$4(arr) || _nonIterableSpread$4(); + } + function _arrayWithoutHoles$4(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray$4(arr); + } + function _arrayWithHoles$4(arr) { + if (Array.isArray(arr)) return arr; + } + function _iterableToArray$4(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); + } + function _unsupportedIterableToArray$4(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$4(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$4(o, minLen); + } + function _arrayLikeToArray$4(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableSpread$4() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _nonIterableRest$4() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _toPrimitive$4(input, hint) { + if (typeof input !== "object" || input === null) return input; + var prim = input[Symbol.toPrimitive]; + if (prim !== undefined) { + var res = prim.call(input, hint || "default"); + if (typeof res !== "object") return res; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return (hint === "string" ? String : Number)(input); + } + function _toPropertyKey$4(arg) { + var key = _toPrimitive$4(arg, "string"); + return typeof key === "symbol" ? key : String(key); + } + + var index = (function () { + var list = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; + var keyAccessors = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; + var multiItem = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true; + var flattenKeys = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false; + var keys = (keyAccessors instanceof Array ? keyAccessors.length ? keyAccessors : [undefined] : [keyAccessors]).map(function (key) { + return { + keyAccessor: key, + isProp: !(key instanceof Function) + }; + }); + var indexedResult = list.reduce(function (res, item) { + var iterObj = res; + var itemVal = item; + keys.forEach(function (_ref, idx) { + var keyAccessor = _ref.keyAccessor, + isProp = _ref.isProp; + var key; + if (isProp) { + var _itemVal = itemVal, + propVal = _itemVal[keyAccessor], + rest = _objectWithoutProperties$2(_itemVal, [keyAccessor].map(_toPropertyKey$4)); + key = propVal; + itemVal = rest; + } else { + key = keyAccessor(itemVal, idx); + } + if (idx + 1 < keys.length) { + if (!iterObj.hasOwnProperty(key)) { + iterObj[key] = {}; + } + iterObj = iterObj[key]; + } else { + // Leaf key + if (multiItem) { + if (!iterObj.hasOwnProperty(key)) { + iterObj[key] = []; + } + iterObj[key].push(itemVal); + } else { + iterObj[key] = itemVal; + } + } + }); + return res; + }, {}); + if (multiItem instanceof Function) { + // Reduce leaf multiple values + (function reduce(node) { + var level = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; + if (level === keys.length) { + Object.keys(node).forEach(function (k) { + return node[k] = multiItem(node[k]); + }); + } else { + Object.values(node).forEach(function (child) { + return reduce(child, level + 1); + }); + } + })(indexedResult); // IIFE + } + + var result = indexedResult; + if (flattenKeys) { + // flatten into array + result = []; + (function flatten(node) { + var accKeys = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; + if (accKeys.length === keys.length) { + result.push({ + keys: accKeys, + vals: node + }); + } else { + Object.entries(node).forEach(function (_ref2) { + var _ref3 = _slicedToArray$4(_ref2, 2), + key = _ref3[0], + val = _ref3[1]; + return flatten(val, [].concat(_toConsumableArray$4(accKeys), [key])); + }); + } + })(indexedResult); //IIFE + + if (keyAccessors instanceof Array && keyAccessors.length === 0 && result.length === 1) { + // clear keys if there's no key accessors (single result) + result[0].keys = []; + } + } + return result; + }); + + function _iterableToArrayLimit$3(arr, i) { + var _i = null == arr ? null : "undefined" != typeof Symbol && arr[Symbol.iterator] || arr["@@iterator"]; + if (null != _i) { + var _s, + _e, + _x, + _r, + _arr = [], + _n = !0, + _d = !1; + try { + if (_x = (_i = _i.call(arr)).next, 0 === i) { + if (Object(_i) !== _i) return; + _n = !1; + } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0); + } catch (err) { + _d = !0, _e = err; + } finally { + try { + if (!_n && null != _i.return && (_r = _i.return(), Object(_r) !== _r)) return; + } finally { + if (_d) throw _e; + } + } + return _arr; + } + } + function ownKeys$1(object, enumerableOnly) { + var keys = Object.keys(object); + if (Object.getOwnPropertySymbols) { + var symbols = Object.getOwnPropertySymbols(object); + enumerableOnly && (symbols = symbols.filter(function (sym) { + return Object.getOwnPropertyDescriptor(object, sym).enumerable; + })), keys.push.apply(keys, symbols); + } + return keys; + } + function _objectSpread2$1(target) { + for (var i = 1; i < arguments.length; i++) { + var source = null != arguments[i] ? arguments[i] : {}; + i % 2 ? ownKeys$1(Object(source), !0).forEach(function (key) { + _defineProperty$2(target, key, source[key]); + }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys$1(Object(source)).forEach(function (key) { + Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); + }); + } + return target; + } + function _defineProperty$2(obj, key, value) { + key = _toPropertyKey$3(key); + if (key in obj) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } else { + obj[key] = value; + } + return obj; + } + function _objectWithoutPropertiesLoose$1(source, excluded) { + if (source == null) return {}; + var target = {}; + var sourceKeys = Object.keys(source); + var key, i; + for (i = 0; i < sourceKeys.length; i++) { + key = sourceKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + target[key] = source[key]; + } + return target; + } + function _objectWithoutProperties$1(source, excluded) { + if (source == null) return {}; + var target = _objectWithoutPropertiesLoose$1(source, excluded); + var key, i; + if (Object.getOwnPropertySymbols) { + var sourceSymbolKeys = Object.getOwnPropertySymbols(source); + for (i = 0; i < sourceSymbolKeys.length; i++) { + key = sourceSymbolKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; + target[key] = source[key]; + } + } + return target; + } + function _slicedToArray$3(arr, i) { + return _arrayWithHoles$3(arr) || _iterableToArrayLimit$3(arr, i) || _unsupportedIterableToArray$3(arr, i) || _nonIterableRest$3(); + } + function _toConsumableArray$3(arr) { + return _arrayWithoutHoles$3(arr) || _iterableToArray$3(arr) || _unsupportedIterableToArray$3(arr) || _nonIterableSpread$3(); + } + function _arrayWithoutHoles$3(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray$3(arr); + } + function _arrayWithHoles$3(arr) { + if (Array.isArray(arr)) return arr; + } + function _iterableToArray$3(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); + } + function _unsupportedIterableToArray$3(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$3(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$3(o, minLen); + } + function _arrayLikeToArray$3(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableSpread$3() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _nonIterableRest$3() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _toPrimitive$3(input, hint) { + if (typeof input !== "object" || input === null) return input; + var prim = input[Symbol.toPrimitive]; + if (prim !== undefined) { + var res = prim.call(input, hint || "default"); + if (typeof res !== "object") return res; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return (hint === "string" ? String : Number)(input); + } + function _toPropertyKey$3(arg) { + var key = _toPrimitive$3(arg, "string"); + return typeof key === "symbol" ? key : String(key); + } + + var _excluded$2 = ["createObj", "updateObj", "exitObj", "objBindAttr", "dataBindAttr"]; + function diffArrays(prev, next, idAccessor) { + var result = { + enter: [], + update: [], + exit: [] + }; + if (!idAccessor) { + // use object references for comparison + var prevSet = new Set(prev); + var nextSet = new Set(next); + new Set([].concat(_toConsumableArray$3(prevSet), _toConsumableArray$3(nextSet))).forEach(function (item) { + var type = !prevSet.has(item) ? 'enter' : !nextSet.has(item) ? 'exit' : 'update'; + result[type].push(type === 'update' ? [item, item] : item); + }); + } else { + // compare by id (duplicate keys are ignored) + var prevById = index(prev, idAccessor, false); + var nextById = index(next, idAccessor, false); + var byId = Object.assign({}, prevById, nextById); + Object.entries(byId).forEach(function (_ref) { + var _ref2 = _slicedToArray$3(_ref, 2), + id = _ref2[0], + item = _ref2[1]; + var type = !prevById.hasOwnProperty(id) ? 'enter' : !nextById.hasOwnProperty(id) ? 'exit' : 'update'; + result[type].push(type === 'update' ? [prevById[id], nextById[id]] : item); + }); + } + return result; + } + function dataBindDiff(data, existingObjs, _ref3) { + var _ref3$objBindAttr = _ref3.objBindAttr, + objBindAttr = _ref3$objBindAttr === void 0 ? '__obj' : _ref3$objBindAttr, + _ref3$dataBindAttr = _ref3.dataBindAttr, + dataBindAttr = _ref3$dataBindAttr === void 0 ? '__data' : _ref3$dataBindAttr, + idAccessor = _ref3.idAccessor, + _ref3$purge = _ref3.purge, + purge = _ref3$purge === void 0 ? false : _ref3$purge; + var isObjValid = function isObjValid(obj) { + return obj.hasOwnProperty(dataBindAttr); + }; + var removeObjs = existingObjs.filter(function (obj) { + return !isObjValid(obj); + }); + var prevD = existingObjs.filter(isObjValid).map(function (obj) { + return obj[dataBindAttr]; + }); + var nextD = data; + var diff = purge ? { + enter: nextD, + exit: prevD, + update: [] + } // don't diff data in purge mode + : diffArrays(prevD, nextD, idAccessor); + diff.update = diff.update.map(function (_ref4) { + var _ref5 = _slicedToArray$3(_ref4, 2), + prevD = _ref5[0], + nextD = _ref5[1]; + if (prevD !== nextD) { + // transfer obj to new data point (if different) + nextD[objBindAttr] = prevD[objBindAttr]; + nextD[objBindAttr][dataBindAttr] = nextD; + } + return nextD; + }); + diff.exit = diff.exit.concat(removeObjs.map(function (obj) { + return _defineProperty$2({}, objBindAttr, obj); + })); + return diff; + } + function viewDigest(data, existingObjs, + // list + appendObj, + // item => {...} function + removeObj, // item => {...} function + _ref7) { + var _ref7$createObj = _ref7.createObj, + createObj = _ref7$createObj === void 0 ? function (d) { + return {}; + } : _ref7$createObj, + _ref7$updateObj = _ref7.updateObj, + updateObj = _ref7$updateObj === void 0 ? function (obj, d) {} : _ref7$updateObj, + _ref7$exitObj = _ref7.exitObj, + exitObj = _ref7$exitObj === void 0 ? function (obj) {} : _ref7$exitObj, + _ref7$objBindAttr = _ref7.objBindAttr, + objBindAttr = _ref7$objBindAttr === void 0 ? '__obj' : _ref7$objBindAttr, + _ref7$dataBindAttr = _ref7.dataBindAttr, + dataBindAttr = _ref7$dataBindAttr === void 0 ? '__data' : _ref7$dataBindAttr, + dataDiffOptions = _objectWithoutProperties$1(_ref7, _excluded$2); + var _dataBindDiff = dataBindDiff(data, existingObjs, _objectSpread2$1({ + objBindAttr: objBindAttr, + dataBindAttr: dataBindAttr + }, dataDiffOptions)), + enter = _dataBindDiff.enter, + update = _dataBindDiff.update, + exit = _dataBindDiff.exit; + + // Remove exiting points + exit.forEach(function (d) { + var obj = d[objBindAttr]; + delete d[objBindAttr]; // unbind obj + + exitObj(obj); + removeObj(obj); + }); + var newObjs = createObjs(enter); + var pointsData = [].concat(_toConsumableArray$3(enter), _toConsumableArray$3(update)); + updateObjs(pointsData); + + // Add new points + newObjs.forEach(appendObj); + + // + + function createObjs(data) { + var newObjs = []; + data.forEach(function (d) { + var obj = createObj(d); + if (obj) { + obj[dataBindAttr] = d; + d[objBindAttr] = obj; + newObjs.push(obj); + } + }); + return newObjs; + } + function updateObjs(data) { + data.forEach(function (d) { + var obj = d[objBindAttr]; + if (obj) { + obj[dataBindAttr] = d; + updateObj(obj, d); + } + }); + } + } + + var FrameTicker$3 = {exports: {}}; + + (function (module, exports) { + !function(e,t){module.exports=t();}(commonjsGlobal,function(){return function(e){function t(n){if(i[n])return i[n].exports;var r=i[n]={exports:{},id:n,loaded:!1};return e[n].call(r.exports,r,r.exports,t),r.loaded=!0,r.exports}var i={};return t.m=e,t.c=i,t.p="",t(0)}([function(e,t,i){var n=i(1),r=function(){function e(e,t,i){void 0===e&&(e=NaN),void 0===t&&(t=NaN),void 0===i&&(i=!1),this._minFPS=t,this._maxFPS=e,this._timeScale=1,this._currentTick=0,this._currentTime=0,this._tickDeltaTime=0,this._isRunning=!1,this._maxInterval=isNaN(this._minFPS)?NaN:1e3/this._minFPS,this._minInterval=isNaN(this._maxFPS)?NaN:1e3/this._maxFPS,this._onResume=new n.default,this._onPause=new n.default,this._onTick=new n.default,this._onTickOncePerFrame=new n.default,i||this.resume();}return e.prototype.updateOnce=function(e){e(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick);},e.prototype.resume=function(){this._isRunning||(this._isRunning=!0,this._lastTimeUpdated=this.getTimer(),this._onResume.dispatch(),this.animateOnce());},e.prototype.pause=function(){this._isRunning&&(this._isRunning=!1,this._onPause.dispatch(),window.cancelAnimationFrame(this._animationFrameHandle));},e.prototype.dispose=function(){this.pause(),this._onResume.removeAll(),this._onPause.removeAll(),this._onTick.removeAll();},Object.defineProperty(e.prototype,"currentTick",{get:function(){return this._currentTick},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"currentTimeSeconds",{get:function(){return this._currentTime/1e3},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"tickDeltaTimeSeconds",{get:function(){return this._tickDeltaTime/1e3},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"timeScale",{get:function(){return this._timeScale},set:function(e){this._timeScale!==e&&(this._timeScale=e);},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"onResume",{get:function(){return this._onResume},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"onPause",{get:function(){return this._onPause},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"onTick",{get:function(){return this._onTick},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"onTickOncePerFrame",{get:function(){return this._onTickOncePerFrame},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"isRunning",{get:function(){return this._isRunning},enumerable:!0,configurable:!0}),e.prototype.animateOnce=function(){var e=this;this._animationFrameHandle=window.requestAnimationFrame(function(){return e.onFrame()});},e.prototype.onFrame=function(){if(this._now=this.getTimer(),this._frameDeltaTime=this._now-this._lastTimeUpdated,isNaN(this._minInterval)||this._frameDeltaTime>=this._minInterval)if(isNaN(this._maxInterval))this.update(this._frameDeltaTime*this._timeScale,!0),this._lastTimeUpdated=this._now;else for(this._interval=Math.min(this._frameDeltaTime,this._maxInterval);this._now>=this._lastTimeUpdated+this._interval;)this.update(this._interval*this._timeScale,this._now<=this._lastTimeUpdated+2*this._maxInterval),this._lastTimeUpdated+=this._interval;this._isRunning&&this.animateOnce();},e.prototype.update=function(e,t){void 0===t&&(t=!0),this._currentTick++,this._currentTime+=e,this._tickDeltaTime=e,this._onTick.dispatch(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick),t&&this._onTickOncePerFrame.dispatch(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick);},e.prototype.getTimer=function(){return Date.now()},e}();Object.defineProperty(t,"__esModule",{value:!0}),t.default=r;},function(e,t,i){!function(t,i){e.exports=i();}(this,function(){return function(e){function t(n){if(i[n])return i[n].exports;var r=i[n]={exports:{},id:n,loaded:!1};return e[n].call(r.exports,r,r.exports,t),r.loaded=!0,r.exports}var i={};return t.m=e,t.c=i,t.p="",t(0)}([function(e,t){var i=function(){function e(){this.functions=[];}return e.prototype.add=function(e){return this.functions.indexOf(e)===-1&&(this.functions.push(e),!0)},e.prototype.remove=function(e){var t=this.functions.indexOf(e);return t>-1&&(this.functions.splice(t,1),!0)},e.prototype.removeAll=function(){return this.functions.length>0&&(this.functions.length=0,!0)},e.prototype.dispatch=function(){for(var e=[],t=0;t () => x; + + function linear$1(a, d) { + return function(t) { + return a + t * d; + }; + } + + function exponential(a, b, y) { + return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) { + return Math.pow(a + t * b, y); + }; + } + + function gamma(y) { + return (y = +y) === 1 ? nogamma : function(a, b) { + return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a); + }; + } + + function nogamma(a, b) { + var d = b - a; + return d ? linear$1(a, d) : constant(isNaN(a) ? b : a); + } + + var rgb$1 = (function rgbGamma(y) { + var color = gamma(y); + + function rgb(start, end) { + var r = color((start = rgb$2(start)).r, (end = rgb$2(end)).r), + g = color(start.g, end.g), + b = color(start.b, end.b), + opacity = nogamma(start.opacity, end.opacity); + return function(t) { + start.r = r(t); + start.g = g(t); + start.b = b(t); + start.opacity = opacity(t); + return start + ""; + }; + } + + rgb.gamma = rgbGamma; + + return rgb; + })(1); + + function numberArray(a, b) { + if (!b) b = []; + var n = a ? Math.min(b.length, a.length) : 0, + c = b.slice(), + i; + return function(t) { + for (i = 0; i < n; ++i) c[i] = a[i] * (1 - t) + b[i] * t; + return c; + }; + } + + function isNumberArray(x) { + return ArrayBuffer.isView(x) && !(x instanceof DataView); + } + + function interpolateArray(a, b) { + return (isNumberArray(b) ? numberArray : genericArray)(a, b); + } + + function genericArray(a, b) { + var nb = b ? b.length : 0, + na = a ? Math.min(nb, a.length) : 0, + x = new Array(na), + c = new Array(nb), + i; + + for (i = 0; i < na; ++i) x[i] = interpolate(a[i], b[i]); + for (; i < nb; ++i) c[i] = b[i]; + + return function(t) { + for (i = 0; i < na; ++i) c[i] = x[i](t); + return c; + }; + } + + function date(a, b) { + var d = new Date; + return a = +a, b = +b, function(t) { + return d.setTime(a * (1 - t) + b * t), d; + }; + } + + function interpolateNumber(a, b) { + return a = +a, b = +b, function(t) { + return a * (1 - t) + b * t; + }; + } + + function object(a, b) { + var i = {}, + c = {}, + k; + + if (a === null || typeof a !== "object") a = {}; + if (b === null || typeof b !== "object") b = {}; + + for (k in b) { + if (k in a) { + i[k] = interpolate(a[k], b[k]); + } else { + c[k] = b[k]; + } + } + + return function(t) { + for (k in i) c[k] = i[k](t); + return c; + }; + } + + var reA = /[-+]?(?:\d+\.?\d*|\.?\d+)(?:[eE][-+]?\d+)?/g, + reB = new RegExp(reA.source, "g"); + + function zero(b) { + return function() { + return b; + }; + } + + function one(b) { + return function(t) { + return b(t) + ""; + }; + } + + function string(a, b) { + var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b + am, // current match in a + bm, // current match in b + bs, // string preceding current number in b, if any + i = -1, // index in s + s = [], // string constants and placeholders + q = []; // number interpolators + + // Coerce inputs to strings. + a = a + "", b = b + ""; + + // Interpolate pairs of numbers in a & b. + while ((am = reA.exec(a)) + && (bm = reB.exec(b))) { + if ((bs = bm.index) > bi) { // a string precedes the next number in b + bs = b.slice(bi, bs); + if (s[i]) s[i] += bs; // coalesce with previous string + else s[++i] = bs; + } + if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match + if (s[i]) s[i] += bm; // coalesce with previous string + else s[++i] = bm; + } else { // interpolate non-matching numbers + s[++i] = null; + q.push({i: i, x: interpolateNumber(am, bm)}); + } + bi = reB.lastIndex; + } + + // Add remains of b. + if (bi < b.length) { + bs = b.slice(bi); + if (s[i]) s[i] += bs; // coalesce with previous string + else s[++i] = bs; + } + + // Special optimization for only a single match. + // Otherwise, interpolate each of the numbers and rejoin the string. + return s.length < 2 ? (q[0] + ? one(q[0].x) + : zero(b)) + : (b = q.length, function(t) { + for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t); + return s.join(""); + }); + } + + function interpolate(a, b) { + var t = typeof b, c; + return b == null || t === "boolean" ? constant(b) + : (t === "number" ? interpolateNumber + : t === "string" ? ((c = color(b)) ? (b = c, rgb$1) : string) + : b instanceof color ? rgb$1 + : b instanceof Date ? date + : isNumberArray(b) ? numberArray + : Array.isArray(b) ? genericArray + : typeof b.valueOf !== "function" && typeof b.toString !== "function" || isNaN(b) ? object + : interpolateNumber)(a, b); + } + + function interpolateRound(a, b) { + return a = +a, b = +b, function(t) { + return Math.round(a * (1 - t) + b * t); + }; + } + + function constants(x) { + return function() { + return x; + }; + } + + function number(x) { + return +x; + } + + var unit = [0, 1]; + + function identity$1(x) { + return x; + } + + function normalize(a, b) { + return (b -= (a = +a)) + ? function(x) { return (x - a) / b; } + : constants(isNaN(b) ? NaN : 0.5); + } + + function clamper(a, b) { + var t; + if (a > b) t = a, a = b, b = t; + return function(x) { return Math.max(a, Math.min(b, x)); }; + } + + // normalize(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1]. + // interpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding range value x in [a,b]. + function bimap(domain, range, interpolate) { + var d0 = domain[0], d1 = domain[1], r0 = range[0], r1 = range[1]; + if (d1 < d0) d0 = normalize(d1, d0), r0 = interpolate(r1, r0); + else d0 = normalize(d0, d1), r0 = interpolate(r0, r1); + return function(x) { return r0(d0(x)); }; + } + + function polymap(domain, range, interpolate) { + var j = Math.min(domain.length, range.length) - 1, + d = new Array(j), + r = new Array(j), + i = -1; + + // Reverse descending domains. + if (domain[j] < domain[0]) { + domain = domain.slice().reverse(); + range = range.slice().reverse(); + } + + while (++i < j) { + d[i] = normalize(domain[i], domain[i + 1]); + r[i] = interpolate(range[i], range[i + 1]); + } + + return function(x) { + var i = bisectRight(domain, x, 1, j) - 1; + return r[i](d[i](x)); + }; + } + + function copy(source, target) { + return target + .domain(source.domain()) + .range(source.range()) + .interpolate(source.interpolate()) + .clamp(source.clamp()) + .unknown(source.unknown()); + } + + function transformer() { + var domain = unit, + range = unit, + interpolate$1 = interpolate, + transform, + untransform, + unknown, + clamp = identity$1, + piecewise, + output, + input; + + function rescale() { + var n = Math.min(domain.length, range.length); + if (clamp !== identity$1) clamp = clamper(domain[0], domain[n - 1]); + piecewise = n > 2 ? polymap : bimap; + output = input = null; + return scale; + } + + function scale(x) { + return x == null || isNaN(x = +x) ? unknown : (output || (output = piecewise(domain.map(transform), range, interpolate$1)))(transform(clamp(x))); + } + + scale.invert = function(y) { + return clamp(untransform((input || (input = piecewise(range, domain.map(transform), interpolateNumber)))(y))); + }; + + scale.domain = function(_) { + return arguments.length ? (domain = Array.from(_, number), rescale()) : domain.slice(); + }; + + scale.range = function(_) { + return arguments.length ? (range = Array.from(_), rescale()) : range.slice(); + }; + + scale.rangeRound = function(_) { + return range = Array.from(_), interpolate$1 = interpolateRound, rescale(); + }; + + scale.clamp = function(_) { + return arguments.length ? (clamp = _ ? true : identity$1, rescale()) : clamp !== identity$1; + }; + + scale.interpolate = function(_) { + return arguments.length ? (interpolate$1 = _, rescale()) : interpolate$1; + }; + + scale.unknown = function(_) { + return arguments.length ? (unknown = _, scale) : unknown; + }; + + return function(t, u) { + transform = t, untransform = u; + return rescale(); + }; + } + + function continuous() { + return transformer()(identity$1, identity$1); + } + + function formatDecimal(x) { + return Math.abs(x = Math.round(x)) >= 1e21 + ? x.toLocaleString("en").replace(/,/g, "") + : x.toString(10); + } + + // Computes the decimal coefficient and exponent of the specified number x with + // significant digits p, where x is positive and p is in [1, 21] or undefined. + // For example, formatDecimalParts(1.23) returns ["123", 0]. + function formatDecimalParts(x, p) { + if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf("e")) < 0) return null; // NaN, ±Infinity + var i, coefficient = x.slice(0, i); + + // The string returned by toExponential either has the form \d\.\d+e[-+]\d+ + // (e.g., 1.2e+3) or the form \de[-+]\d+ (e.g., 1e+3). + return [ + coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient, + +x.slice(i + 1) + ]; + } + + function exponent(x) { + return x = formatDecimalParts(Math.abs(x)), x ? x[1] : NaN; + } + + function formatGroup(grouping, thousands) { + return function(value, width) { + var i = value.length, + t = [], + j = 0, + g = grouping[0], + length = 0; + + while (i > 0 && g > 0) { + if (length + g + 1 > width) g = Math.max(1, width - length); + t.push(value.substring(i -= g, i + g)); + if ((length += g + 1) > width) break; + g = grouping[j = (j + 1) % grouping.length]; + } + + return t.reverse().join(thousands); + }; + } + + function formatNumerals(numerals) { + return function(value) { + return value.replace(/[0-9]/g, function(i) { + return numerals[+i]; + }); + }; + } + + // [[fill]align][sign][symbol][0][width][,][.precision][~][type] + var re = /^(?:(.)?([<>=^]))?([+\-( ])?([$#])?(0)?(\d+)?(,)?(\.\d+)?(~)?([a-z%])?$/i; + + function formatSpecifier(specifier) { + if (!(match = re.exec(specifier))) throw new Error("invalid format: " + specifier); + var match; + return new FormatSpecifier({ + fill: match[1], + align: match[2], + sign: match[3], + symbol: match[4], + zero: match[5], + width: match[6], + comma: match[7], + precision: match[8] && match[8].slice(1), + trim: match[9], + type: match[10] + }); + } + + formatSpecifier.prototype = FormatSpecifier.prototype; // instanceof + + function FormatSpecifier(specifier) { + this.fill = specifier.fill === undefined ? " " : specifier.fill + ""; + this.align = specifier.align === undefined ? ">" : specifier.align + ""; + this.sign = specifier.sign === undefined ? "-" : specifier.sign + ""; + this.symbol = specifier.symbol === undefined ? "" : specifier.symbol + ""; + this.zero = !!specifier.zero; + this.width = specifier.width === undefined ? undefined : +specifier.width; + this.comma = !!specifier.comma; + this.precision = specifier.precision === undefined ? undefined : +specifier.precision; + this.trim = !!specifier.trim; + this.type = specifier.type === undefined ? "" : specifier.type + ""; + } + + FormatSpecifier.prototype.toString = function() { + return this.fill + + this.align + + this.sign + + this.symbol + + (this.zero ? "0" : "") + + (this.width === undefined ? "" : Math.max(1, this.width | 0)) + + (this.comma ? "," : "") + + (this.precision === undefined ? "" : "." + Math.max(0, this.precision | 0)) + + (this.trim ? "~" : "") + + this.type; + }; + + // Trims insignificant zeros, e.g., replaces 1.2000k with 1.2k. + function formatTrim(s) { + out: for (var n = s.length, i = 1, i0 = -1, i1; i < n; ++i) { + switch (s[i]) { + case ".": i0 = i1 = i; break; + case "0": if (i0 === 0) i0 = i; i1 = i; break; + default: if (!+s[i]) break out; if (i0 > 0) i0 = 0; break; + } + } + return i0 > 0 ? s.slice(0, i0) + s.slice(i1 + 1) : s; + } + + var prefixExponent; + + function formatPrefixAuto(x, p) { + var d = formatDecimalParts(x, p); + if (!d) return x + ""; + var coefficient = d[0], + exponent = d[1], + i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1, + n = coefficient.length; + return i === n ? coefficient + : i > n ? coefficient + new Array(i - n + 1).join("0") + : i > 0 ? coefficient.slice(0, i) + "." + coefficient.slice(i) + : "0." + new Array(1 - i).join("0") + formatDecimalParts(x, Math.max(0, p + i - 1))[0]; // less than 1y! + } + + function formatRounded(x, p) { + var d = formatDecimalParts(x, p); + if (!d) return x + ""; + var coefficient = d[0], + exponent = d[1]; + return exponent < 0 ? "0." + new Array(-exponent).join("0") + coefficient + : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + "." + coefficient.slice(exponent + 1) + : coefficient + new Array(exponent - coefficient.length + 2).join("0"); + } + + var formatTypes = { + "%": (x, p) => (x * 100).toFixed(p), + "b": (x) => Math.round(x).toString(2), + "c": (x) => x + "", + "d": formatDecimal, + "e": (x, p) => x.toExponential(p), + "f": (x, p) => x.toFixed(p), + "g": (x, p) => x.toPrecision(p), + "o": (x) => Math.round(x).toString(8), + "p": (x, p) => formatRounded(x * 100, p), + "r": formatRounded, + "s": formatPrefixAuto, + "X": (x) => Math.round(x).toString(16).toUpperCase(), + "x": (x) => Math.round(x).toString(16) + }; + + function identity(x) { + return x; + } + + var map = Array.prototype.map, + prefixes = ["y","z","a","f","p","n","µ","m","","k","M","G","T","P","E","Z","Y"]; + + function formatLocale(locale) { + var group = locale.grouping === undefined || locale.thousands === undefined ? identity : formatGroup(map.call(locale.grouping, Number), locale.thousands + ""), + currencyPrefix = locale.currency === undefined ? "" : locale.currency[0] + "", + currencySuffix = locale.currency === undefined ? "" : locale.currency[1] + "", + decimal = locale.decimal === undefined ? "." : locale.decimal + "", + numerals = locale.numerals === undefined ? identity : formatNumerals(map.call(locale.numerals, String)), + percent = locale.percent === undefined ? "%" : locale.percent + "", + minus = locale.minus === undefined ? "−" : locale.minus + "", + nan = locale.nan === undefined ? "NaN" : locale.nan + ""; + + function newFormat(specifier) { + specifier = formatSpecifier(specifier); + + var fill = specifier.fill, + align = specifier.align, + sign = specifier.sign, + symbol = specifier.symbol, + zero = specifier.zero, + width = specifier.width, + comma = specifier.comma, + precision = specifier.precision, + trim = specifier.trim, + type = specifier.type; + + // The "n" type is an alias for ",g". + if (type === "n") comma = true, type = "g"; + + // The "" type, and any invalid type, is an alias for ".12~g". + else if (!formatTypes[type]) precision === undefined && (precision = 12), trim = true, type = "g"; + + // If zero fill is specified, padding goes after sign and before digits. + if (zero || (fill === "0" && align === "=")) zero = true, fill = "0", align = "="; + + // Compute the prefix and suffix. + // For SI-prefix, the suffix is lazily computed. + var prefix = symbol === "$" ? currencyPrefix : symbol === "#" && /[boxX]/.test(type) ? "0" + type.toLowerCase() : "", + suffix = symbol === "$" ? currencySuffix : /[%p]/.test(type) ? percent : ""; + + // What format function should we use? + // Is this an integer type? + // Can this type generate exponential notation? + var formatType = formatTypes[type], + maybeSuffix = /[defgprs%]/.test(type); + + // Set the default precision if not specified, + // or clamp the specified precision to the supported range. + // For significant precision, it must be in [1, 21]. + // For fixed precision, it must be in [0, 20]. + precision = precision === undefined ? 6 + : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision)) + : Math.max(0, Math.min(20, precision)); + + function format(value) { + var valuePrefix = prefix, + valueSuffix = suffix, + i, n, c; + + if (type === "c") { + valueSuffix = formatType(value) + valueSuffix; + value = ""; + } else { + value = +value; + + // Determine the sign. -0 is not less than 0, but 1 / -0 is! + var valueNegative = value < 0 || 1 / value < 0; + + // Perform the initial formatting. + value = isNaN(value) ? nan : formatType(Math.abs(value), precision); + + // Trim insignificant zeros. + if (trim) value = formatTrim(value); + + // If a negative value rounds to zero after formatting, and no explicit positive sign is requested, hide the sign. + if (valueNegative && +value === 0 && sign !== "+") valueNegative = false; + + // Compute the prefix and suffix. + valuePrefix = (valueNegative ? (sign === "(" ? sign : minus) : sign === "-" || sign === "(" ? "" : sign) + valuePrefix; + valueSuffix = (type === "s" ? prefixes[8 + prefixExponent / 3] : "") + valueSuffix + (valueNegative && sign === "(" ? ")" : ""); + + // Break the formatted value into the integer “value” part that can be + // grouped, and fractional or exponential “suffix” part that is not. + if (maybeSuffix) { + i = -1, n = value.length; + while (++i < n) { + if (c = value.charCodeAt(i), 48 > c || c > 57) { + valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix; + value = value.slice(0, i); + break; + } + } + } + } + + // If the fill character is not "0", grouping is applied before padding. + if (comma && !zero) value = group(value, Infinity); + + // Compute the padding. + var length = valuePrefix.length + value.length + valueSuffix.length, + padding = length < width ? new Array(width - length + 1).join(fill) : ""; + + // If the fill character is "0", grouping is applied after padding. + if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = ""; + + // Reconstruct the final output based on the desired alignment. + switch (align) { + case "<": value = valuePrefix + value + valueSuffix + padding; break; + case "=": value = valuePrefix + padding + value + valueSuffix; break; + case "^": value = padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length); break; + default: value = padding + valuePrefix + value + valueSuffix; break; + } + + return numerals(value); + } + + format.toString = function() { + return specifier + ""; + }; + + return format; + } + + function formatPrefix(specifier, value) { + var f = newFormat((specifier = formatSpecifier(specifier), specifier.type = "f", specifier)), + e = Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3, + k = Math.pow(10, -e), + prefix = prefixes[8 + e / 3]; + return function(value) { + return f(k * value) + prefix; + }; + } + + return { + format: newFormat, + formatPrefix: formatPrefix + }; + } + + var locale; + var format$1; + var formatPrefix; + + defaultLocale({ + thousands: ",", + grouping: [3], + currency: ["$", ""] + }); + + function defaultLocale(definition) { + locale = formatLocale(definition); + format$1 = locale.format; + formatPrefix = locale.formatPrefix; + return locale; + } + + function precisionFixed(step) { + return Math.max(0, -exponent(Math.abs(step))); + } + + function precisionPrefix(step, value) { + return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3 - exponent(Math.abs(step))); + } + + function precisionRound(step, max) { + step = Math.abs(step), max = Math.abs(max) - step; + return Math.max(0, exponent(max) - exponent(step)) + 1; + } + + function tickFormat(start, stop, count, specifier) { + var step = tickStep(start, stop, count), + precision; + specifier = formatSpecifier(specifier == null ? ",f" : specifier); + switch (specifier.type) { + case "s": { + var value = Math.max(Math.abs(start), Math.abs(stop)); + if (specifier.precision == null && !isNaN(precision = precisionPrefix(step, value))) specifier.precision = precision; + return formatPrefix(specifier, value); + } + case "": + case "e": + case "g": + case "p": + case "r": { + if (specifier.precision == null && !isNaN(precision = precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === "e"); + break; + } + case "f": + case "%": { + if (specifier.precision == null && !isNaN(precision = precisionFixed(step))) specifier.precision = precision - (specifier.type === "%") * 2; + break; + } + } + return format$1(specifier); + } + + function linearish(scale) { + var domain = scale.domain; + + scale.ticks = function(count) { + var d = domain(); + return ticks(d[0], d[d.length - 1], count == null ? 10 : count); + }; + + scale.tickFormat = function(count, specifier) { + var d = domain(); + return tickFormat(d[0], d[d.length - 1], count == null ? 10 : count, specifier); + }; + + scale.nice = function(count) { + if (count == null) count = 10; + + var d = domain(); + var i0 = 0; + var i1 = d.length - 1; + var start = d[i0]; + var stop = d[i1]; + var prestep; + var step; + var maxIter = 10; + + if (stop < start) { + step = start, start = stop, stop = step; + step = i0, i0 = i1, i1 = step; + } + + while (maxIter-- > 0) { + step = tickIncrement(start, stop, count); + if (step === prestep) { + d[i0] = start; + d[i1] = stop; + return domain(d); + } else if (step > 0) { + start = Math.floor(start / step) * step; + stop = Math.ceil(stop / step) * step; + } else if (step < 0) { + start = Math.ceil(start * step) / step; + stop = Math.floor(stop * step) / step; + } else { + break; + } + prestep = step; + } + + return scale; + }; + + return scale; + } + + function linear() { + var scale = continuous(); + + scale.copy = function() { + return copy(scale, linear()); + }; + + initRange.apply(scale, arguments); + + return linearish(scale); + } + + const epsilon$1 = 1.1102230246251565e-16; + const splitter = 134217729; + const resulterrbound = (3 + 8 * epsilon$1) * epsilon$1; + + // fast_expansion_sum_zeroelim routine from oritinal code + function sum(elen, e, flen, f, h) { + let Q, Qnew, hh, bvirt; + let enow = e[0]; + let fnow = f[0]; + let eindex = 0; + let findex = 0; + if ((fnow > enow) === (fnow > -enow)) { + Q = enow; + enow = e[++eindex]; + } else { + Q = fnow; + fnow = f[++findex]; + } + let hindex = 0; + if (eindex < elen && findex < flen) { + if ((fnow > enow) === (fnow > -enow)) { + Qnew = enow + Q; + hh = Q - (Qnew - enow); + enow = e[++eindex]; + } else { + Qnew = fnow + Q; + hh = Q - (Qnew - fnow); + fnow = f[++findex]; + } + Q = Qnew; + if (hh !== 0) { + h[hindex++] = hh; + } + while (eindex < elen && findex < flen) { + if ((fnow > enow) === (fnow > -enow)) { + Qnew = Q + enow; + bvirt = Qnew - Q; + hh = Q - (Qnew - bvirt) + (enow - bvirt); + enow = e[++eindex]; + } else { + Qnew = Q + fnow; + bvirt = Qnew - Q; + hh = Q - (Qnew - bvirt) + (fnow - bvirt); + fnow = f[++findex]; + } + Q = Qnew; + if (hh !== 0) { + h[hindex++] = hh; + } + } + } + while (eindex < elen) { + Qnew = Q + enow; + bvirt = Qnew - Q; + hh = Q - (Qnew - bvirt) + (enow - bvirt); + enow = e[++eindex]; + Q = Qnew; + if (hh !== 0) { + h[hindex++] = hh; + } + } + while (findex < flen) { + Qnew = Q + fnow; + bvirt = Qnew - Q; + hh = Q - (Qnew - bvirt) + (fnow - bvirt); + fnow = f[++findex]; + Q = Qnew; + if (hh !== 0) { + h[hindex++] = hh; + } + } + if (Q !== 0 || hindex === 0) { + h[hindex++] = Q; + } + return hindex; + } + + function estimate(elen, e) { + let Q = e[0]; + for (let i = 1; i < elen; i++) Q += e[i]; + return Q; + } + + function vec(n) { + return new Float64Array(n); + } + + const ccwerrboundA = (3 + 16 * epsilon$1) * epsilon$1; + const ccwerrboundB = (2 + 12 * epsilon$1) * epsilon$1; + const ccwerrboundC = (9 + 64 * epsilon$1) * epsilon$1 * epsilon$1; + + const B = vec(4); + const C1 = vec(8); + const C2 = vec(12); + const D = vec(16); + const u = vec(4); + + function orient2dadapt(ax, ay, bx, by, cx, cy, detsum) { + let acxtail, acytail, bcxtail, bcytail; + let bvirt, c, ahi, alo, bhi, blo, _i, _j, _0, s1, s0, t1, t0, u3; + + const acx = ax - cx; + const bcx = bx - cx; + const acy = ay - cy; + const bcy = by - cy; + + s1 = acx * bcy; + c = splitter * acx; + ahi = c - (c - acx); + alo = acx - ahi; + c = splitter * bcy; + bhi = c - (c - bcy); + blo = bcy - bhi; + s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo); + t1 = acy * bcx; + c = splitter * acy; + ahi = c - (c - acy); + alo = acy - ahi; + c = splitter * bcx; + bhi = c - (c - bcx); + blo = bcx - bhi; + t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo); + _i = s0 - t0; + bvirt = s0 - _i; + B[0] = s0 - (_i + bvirt) + (bvirt - t0); + _j = s1 + _i; + bvirt = _j - s1; + _0 = s1 - (_j - bvirt) + (_i - bvirt); + _i = _0 - t1; + bvirt = _0 - _i; + B[1] = _0 - (_i + bvirt) + (bvirt - t1); + u3 = _j + _i; + bvirt = u3 - _j; + B[2] = _j - (u3 - bvirt) + (_i - bvirt); + B[3] = u3; + + let det = estimate(4, B); + let errbound = ccwerrboundB * detsum; + if (det >= errbound || -det >= errbound) { + return det; + } + + bvirt = ax - acx; + acxtail = ax - (acx + bvirt) + (bvirt - cx); + bvirt = bx - bcx; + bcxtail = bx - (bcx + bvirt) + (bvirt - cx); + bvirt = ay - acy; + acytail = ay - (acy + bvirt) + (bvirt - cy); + bvirt = by - bcy; + bcytail = by - (bcy + bvirt) + (bvirt - cy); + + if (acxtail === 0 && acytail === 0 && bcxtail === 0 && bcytail === 0) { + return det; + } + + errbound = ccwerrboundC * detsum + resulterrbound * Math.abs(det); + det += (acx * bcytail + bcy * acxtail) - (acy * bcxtail + bcx * acytail); + if (det >= errbound || -det >= errbound) return det; + + s1 = acxtail * bcy; + c = splitter * acxtail; + ahi = c - (c - acxtail); + alo = acxtail - ahi; + c = splitter * bcy; + bhi = c - (c - bcy); + blo = bcy - bhi; + s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo); + t1 = acytail * bcx; + c = splitter * acytail; + ahi = c - (c - acytail); + alo = acytail - ahi; + c = splitter * bcx; + bhi = c - (c - bcx); + blo = bcx - bhi; + t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo); + _i = s0 - t0; + bvirt = s0 - _i; + u[0] = s0 - (_i + bvirt) + (bvirt - t0); + _j = s1 + _i; + bvirt = _j - s1; + _0 = s1 - (_j - bvirt) + (_i - bvirt); + _i = _0 - t1; + bvirt = _0 - _i; + u[1] = _0 - (_i + bvirt) + (bvirt - t1); + u3 = _j + _i; + bvirt = u3 - _j; + u[2] = _j - (u3 - bvirt) + (_i - bvirt); + u[3] = u3; + const C1len = sum(4, B, 4, u, C1); + + s1 = acx * bcytail; + c = splitter * acx; + ahi = c - (c - acx); + alo = acx - ahi; + c = splitter * bcytail; + bhi = c - (c - bcytail); + blo = bcytail - bhi; + s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo); + t1 = acy * bcxtail; + c = splitter * acy; + ahi = c - (c - acy); + alo = acy - ahi; + c = splitter * bcxtail; + bhi = c - (c - bcxtail); + blo = bcxtail - bhi; + t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo); + _i = s0 - t0; + bvirt = s0 - _i; + u[0] = s0 - (_i + bvirt) + (bvirt - t0); + _j = s1 + _i; + bvirt = _j - s1; + _0 = s1 - (_j - bvirt) + (_i - bvirt); + _i = _0 - t1; + bvirt = _0 - _i; + u[1] = _0 - (_i + bvirt) + (bvirt - t1); + u3 = _j + _i; + bvirt = u3 - _j; + u[2] = _j - (u3 - bvirt) + (_i - bvirt); + u[3] = u3; + const C2len = sum(C1len, C1, 4, u, C2); + + s1 = acxtail * bcytail; + c = splitter * acxtail; + ahi = c - (c - acxtail); + alo = acxtail - ahi; + c = splitter * bcytail; + bhi = c - (c - bcytail); + blo = bcytail - bhi; + s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo); + t1 = acytail * bcxtail; + c = splitter * acytail; + ahi = c - (c - acytail); + alo = acytail - ahi; + c = splitter * bcxtail; + bhi = c - (c - bcxtail); + blo = bcxtail - bhi; + t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo); + _i = s0 - t0; + bvirt = s0 - _i; + u[0] = s0 - (_i + bvirt) + (bvirt - t0); + _j = s1 + _i; + bvirt = _j - s1; + _0 = s1 - (_j - bvirt) + (_i - bvirt); + _i = _0 - t1; + bvirt = _0 - _i; + u[1] = _0 - (_i + bvirt) + (bvirt - t1); + u3 = _j + _i; + bvirt = u3 - _j; + u[2] = _j - (u3 - bvirt) + (_i - bvirt); + u[3] = u3; + const Dlen = sum(C2len, C2, 4, u, D); + + return D[Dlen - 1]; + } + + function orient2d(ax, ay, bx, by, cx, cy) { + const detleft = (ay - cy) * (bx - cx); + const detright = (ax - cx) * (by - cy); + const det = detleft - detright; + + const detsum = Math.abs(detleft + detright); + if (Math.abs(det) >= ccwerrboundA * detsum) return det; + + return -orient2dadapt(ax, ay, bx, by, cx, cy, detsum); + } + + const EPSILON = Math.pow(2, -52); + const EDGE_STACK = new Uint32Array(512); + + class Delaunator { + + static from(points, getX = defaultGetX, getY = defaultGetY) { + const n = points.length; + const coords = new Float64Array(n * 2); + + for (let i = 0; i < n; i++) { + const p = points[i]; + coords[2 * i] = getX(p); + coords[2 * i + 1] = getY(p); + } + + return new Delaunator(coords); + } + + constructor(coords) { + const n = coords.length >> 1; + if (n > 0 && typeof coords[0] !== 'number') throw new Error('Expected coords to contain numbers.'); + + this.coords = coords; + + // arrays that will store the triangulation graph + const maxTriangles = Math.max(2 * n - 5, 0); + this._triangles = new Uint32Array(maxTriangles * 3); + this._halfedges = new Int32Array(maxTriangles * 3); + + // temporary arrays for tracking the edges of the advancing convex hull + this._hashSize = Math.ceil(Math.sqrt(n)); + this._hullPrev = new Uint32Array(n); // edge to prev edge + this._hullNext = new Uint32Array(n); // edge to next edge + this._hullTri = new Uint32Array(n); // edge to adjacent triangle + this._hullHash = new Int32Array(this._hashSize); // angular edge hash + + // temporary arrays for sorting points + this._ids = new Uint32Array(n); + this._dists = new Float64Array(n); + + this.update(); + } + + update() { + const {coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash} = this; + const n = coords.length >> 1; + + // populate an array of point indices; calculate input data bbox + let minX = Infinity; + let minY = Infinity; + let maxX = -Infinity; + let maxY = -Infinity; + + for (let i = 0; i < n; i++) { + const x = coords[2 * i]; + const y = coords[2 * i + 1]; + if (x < minX) minX = x; + if (y < minY) minY = y; + if (x > maxX) maxX = x; + if (y > maxY) maxY = y; + this._ids[i] = i; + } + const cx = (minX + maxX) / 2; + const cy = (minY + maxY) / 2; + + let i0, i1, i2; + + // pick a seed point close to the center + for (let i = 0, minDist = Infinity; i < n; i++) { + const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]); + if (d < minDist) { + i0 = i; + minDist = d; + } + } + const i0x = coords[2 * i0]; + const i0y = coords[2 * i0 + 1]; + + // find the point closest to the seed + for (let i = 0, minDist = Infinity; i < n; i++) { + if (i === i0) continue; + const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]); + if (d < minDist && d > 0) { + i1 = i; + minDist = d; + } + } + let i1x = coords[2 * i1]; + let i1y = coords[2 * i1 + 1]; + + let minRadius = Infinity; + + // find the third point which forms the smallest circumcircle with the first two + for (let i = 0; i < n; i++) { + if (i === i0 || i === i1) continue; + const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]); + if (r < minRadius) { + i2 = i; + minRadius = r; + } + } + let i2x = coords[2 * i2]; + let i2y = coords[2 * i2 + 1]; + + if (minRadius === Infinity) { + // order collinear points by dx (or dy if all x are identical) + // and return the list as a hull + for (let i = 0; i < n; i++) { + this._dists[i] = (coords[2 * i] - coords[0]) || (coords[2 * i + 1] - coords[1]); + } + quicksort(this._ids, this._dists, 0, n - 1); + const hull = new Uint32Array(n); + let j = 0; + for (let i = 0, d0 = -Infinity; i < n; i++) { + const id = this._ids[i]; + const d = this._dists[id]; + if (d > d0) { + hull[j++] = id; + d0 = d; + } + } + this.hull = hull.subarray(0, j); + this.triangles = new Uint32Array(0); + this.halfedges = new Uint32Array(0); + return; + } + + // swap the order of the seed points for counter-clockwise orientation + if (orient2d(i0x, i0y, i1x, i1y, i2x, i2y) < 0) { + const i = i1; + const x = i1x; + const y = i1y; + i1 = i2; + i1x = i2x; + i1y = i2y; + i2 = i; + i2x = x; + i2y = y; + } + + const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y); + this._cx = center.x; + this._cy = center.y; + + for (let i = 0; i < n; i++) { + this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, center.y); + } + + // sort the points by distance from the seed triangle circumcenter + quicksort(this._ids, this._dists, 0, n - 1); + + // set up the seed triangle as the starting hull + this._hullStart = i0; + let hullSize = 3; + + hullNext[i0] = hullPrev[i2] = i1; + hullNext[i1] = hullPrev[i0] = i2; + hullNext[i2] = hullPrev[i1] = i0; + + hullTri[i0] = 0; + hullTri[i1] = 1; + hullTri[i2] = 2; + + hullHash.fill(-1); + hullHash[this._hashKey(i0x, i0y)] = i0; + hullHash[this._hashKey(i1x, i1y)] = i1; + hullHash[this._hashKey(i2x, i2y)] = i2; + + this.trianglesLen = 0; + this._addTriangle(i0, i1, i2, -1, -1, -1); + + for (let k = 0, xp, yp; k < this._ids.length; k++) { + const i = this._ids[k]; + const x = coords[2 * i]; + const y = coords[2 * i + 1]; + + // skip near-duplicate points + if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= EPSILON) continue; + xp = x; + yp = y; + + // skip seed triangle points + if (i === i0 || i === i1 || i === i2) continue; + + // find a visible edge on the convex hull using edge hash + let start = 0; + for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; j++) { + start = hullHash[(key + j) % this._hashSize]; + if (start !== -1 && start !== hullNext[start]) break; + } + + start = hullPrev[start]; + let e = start, q; + while (q = hullNext[e], orient2d(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1]) >= 0) { + e = q; + if (e === start) { + e = -1; + break; + } + } + if (e === -1) continue; // likely a near-duplicate point; skip it + + // add the first triangle from the point + let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]); + + // recursively flip triangles from the point until they satisfy the Delaunay condition + hullTri[i] = this._legalize(t + 2); + hullTri[e] = t; // keep track of boundary triangles on the hull + hullSize++; + + // walk forward through the hull, adding more triangles and flipping recursively + let n = hullNext[e]; + while (q = hullNext[n], orient2d(x, y, coords[2 * n], coords[2 * n + 1], coords[2 * q], coords[2 * q + 1]) < 0) { + t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]); + hullTri[i] = this._legalize(t + 2); + hullNext[n] = n; // mark as removed + hullSize--; + n = q; + } + + // walk backward from the other side, adding more triangles and flipping + if (e === start) { + while (q = hullPrev[e], orient2d(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1]) < 0) { + t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]); + this._legalize(t + 2); + hullTri[q] = t; + hullNext[e] = e; // mark as removed + hullSize--; + e = q; + } + } + + // update the hull indices + this._hullStart = hullPrev[i] = e; + hullNext[e] = hullPrev[n] = i; + hullNext[i] = n; + + // save the two new edges in the hash table + hullHash[this._hashKey(x, y)] = i; + hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e; + } + + this.hull = new Uint32Array(hullSize); + for (let i = 0, e = this._hullStart; i < hullSize; i++) { + this.hull[i] = e; + e = hullNext[e]; + } + + // trim typed triangle mesh arrays + this.triangles = this._triangles.subarray(0, this.trianglesLen); + this.halfedges = this._halfedges.subarray(0, this.trianglesLen); + } + + _hashKey(x, y) { + return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize; + } + + _legalize(a) { + const {_triangles: triangles, _halfedges: halfedges, coords} = this; + + let i = 0; + let ar = 0; + + // recursion eliminated with a fixed-size stack + while (true) { + const b = halfedges[a]; + + /* if the pair of triangles doesn't satisfy the Delaunay condition + * (p1 is inside the circumcircle of [p0, pl, pr]), flip them, + * then do the same check/flip recursively for the new pair of triangles + * + * pl pl + * /||\ / \ + * al/ || \bl al/ \a + * / || \ / \ + * / a||b \ flip /___ar___\ + * p0\ || /p1 => p0\---bl---/p1 + * \ || / \ / + * ar\ || /br b\ /br + * \||/ \ / + * pr pr + */ + const a0 = a - a % 3; + ar = a0 + (a + 2) % 3; + + if (b === -1) { // convex hull edge + if (i === 0) break; + a = EDGE_STACK[--i]; + continue; + } + + const b0 = b - b % 3; + const al = a0 + (a + 1) % 3; + const bl = b0 + (b + 2) % 3; + + const p0 = triangles[ar]; + const pr = triangles[a]; + const pl = triangles[al]; + const p1 = triangles[bl]; + + const illegal = inCircle( + coords[2 * p0], coords[2 * p0 + 1], + coords[2 * pr], coords[2 * pr + 1], + coords[2 * pl], coords[2 * pl + 1], + coords[2 * p1], coords[2 * p1 + 1]); + + if (illegal) { + triangles[a] = p1; + triangles[b] = p0; + + const hbl = halfedges[bl]; + + // edge swapped on the other side of the hull (rare); fix the halfedge reference + if (hbl === -1) { + let e = this._hullStart; + do { + if (this._hullTri[e] === bl) { + this._hullTri[e] = a; + break; + } + e = this._hullPrev[e]; + } while (e !== this._hullStart); + } + this._link(a, hbl); + this._link(b, halfedges[ar]); + this._link(ar, bl); + + const br = b0 + (b + 1) % 3; + + // don't worry about hitting the cap: it can only happen on extremely degenerate input + if (i < EDGE_STACK.length) { + EDGE_STACK[i++] = br; + } + } else { + if (i === 0) break; + a = EDGE_STACK[--i]; + } + } + + return ar; + } + + _link(a, b) { + this._halfedges[a] = b; + if (b !== -1) this._halfedges[b] = a; + } + + // add a new triangle given vertex indices and adjacent half-edge ids + _addTriangle(i0, i1, i2, a, b, c) { + const t = this.trianglesLen; + + this._triangles[t] = i0; + this._triangles[t + 1] = i1; + this._triangles[t + 2] = i2; + + this._link(t, a); + this._link(t + 1, b); + this._link(t + 2, c); + + this.trianglesLen += 3; + + return t; + } + } + + // monotonically increases with real angle, but doesn't need expensive trigonometry + function pseudoAngle(dx, dy) { + const p = dx / (Math.abs(dx) + Math.abs(dy)); + return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1] + } + + function dist(ax, ay, bx, by) { + const dx = ax - bx; + const dy = ay - by; + return dx * dx + dy * dy; + } + + function inCircle(ax, ay, bx, by, cx, cy, px, py) { + const dx = ax - px; + const dy = ay - py; + const ex = bx - px; + const ey = by - py; + const fx = cx - px; + const fy = cy - py; + + const ap = dx * dx + dy * dy; + const bp = ex * ex + ey * ey; + const cp = fx * fx + fy * fy; + + return dx * (ey * cp - bp * fy) - + dy * (ex * cp - bp * fx) + + ap * (ex * fy - ey * fx) < 0; + } + + function circumradius(ax, ay, bx, by, cx, cy) { + const dx = bx - ax; + const dy = by - ay; + const ex = cx - ax; + const ey = cy - ay; + + const bl = dx * dx + dy * dy; + const cl = ex * ex + ey * ey; + const d = 0.5 / (dx * ey - dy * ex); + + const x = (ey * bl - dy * cl) * d; + const y = (dx * cl - ex * bl) * d; + + return x * x + y * y; + } + + function circumcenter(ax, ay, bx, by, cx, cy) { + const dx = bx - ax; + const dy = by - ay; + const ex = cx - ax; + const ey = cy - ay; + + const bl = dx * dx + dy * dy; + const cl = ex * ex + ey * ey; + const d = 0.5 / (dx * ey - dy * ex); + + const x = ax + (ey * bl - dy * cl) * d; + const y = ay + (dx * cl - ex * bl) * d; + + return {x, y}; + } + + function quicksort(ids, dists, left, right) { + if (right - left <= 20) { + for (let i = left + 1; i <= right; i++) { + const temp = ids[i]; + const tempDist = dists[temp]; + let j = i - 1; + while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = ids[j--]; + ids[j + 1] = temp; + } + } else { + const median = (left + right) >> 1; + let i = left + 1; + let j = right; + swap(ids, median, i); + if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right); + if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right); + if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i); + + const temp = ids[i]; + const tempDist = dists[temp]; + while (true) { + do i++; while (dists[ids[i]] < tempDist); + do j--; while (dists[ids[j]] > tempDist); + if (j < i) break; + swap(ids, i, j); + } + ids[left + 1] = ids[j]; + ids[j] = temp; + + if (right - i + 1 >= j - left) { + quicksort(ids, dists, i, right); + quicksort(ids, dists, left, j - 1); + } else { + quicksort(ids, dists, left, j - 1); + quicksort(ids, dists, i, right); + } + } + } + + function swap(arr, i, j) { + const tmp = arr[i]; + arr[i] = arr[j]; + arr[j] = tmp; + } + + function defaultGetX(p) { + return p[0]; + } + function defaultGetY(p) { + return p[1]; + } + + /** + * Unwrap a coordinate from a Point Feature, Geometry or a single coordinate. + * + * @name getCoord + * @param {Array|Geometry|Feature} coord GeoJSON Point or an Array of numbers + * @returns {Array} coordinates + * @example + * var pt = turf.point([10, 10]); + * + * var coord = turf.getCoord(pt); + * //= [10, 10] + */ + function getCoord(coord) { + if (!coord) { + throw new Error("coord is required"); + } + if (!Array.isArray(coord)) { + if (coord.type === "Feature" && + coord.geometry !== null && + coord.geometry.type === "Point") { + return coord.geometry.coordinates; + } + if (coord.type === "Point") { + return coord.coordinates; + } + } + if (Array.isArray(coord) && + coord.length >= 2 && + !Array.isArray(coord[0]) && + !Array.isArray(coord[1])) { + return coord; + } + throw new Error("coord must be GeoJSON Point or an Array of numbers"); + } + /** + * Get Geometry from Feature or Geometry Object + * + * @param {Feature|Geometry} geojson GeoJSON Feature or Geometry Object + * @returns {Geometry|null} GeoJSON Geometry Object + * @throws {Error} if geojson is not a Feature or Geometry Object + * @example + * var point = { + * "type": "Feature", + * "properties": {}, + * "geometry": { + * "type": "Point", + * "coordinates": [110, 40] + * } + * } + * var geom = turf.getGeom(point) + * //={"type": "Point", "coordinates": [110, 40]} + */ + function getGeom(geojson) { + if (geojson.type === "Feature") { + return geojson.geometry; + } + return geojson; + } + + // http://en.wikipedia.org/wiki/Even%E2%80%93odd_rule + // modified from: https://github.com/substack/point-in-polygon/blob/master/index.js + // which was modified from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html + /** + * Takes a {@link Point} and a {@link Polygon} or {@link MultiPolygon} and determines if the point + * resides inside the polygon. The polygon can be convex or concave. The function accounts for holes. + * + * @name booleanPointInPolygon + * @param {Coord} point input point + * @param {Feature} polygon input polygon or multipolygon + * @param {Object} [options={}] Optional parameters + * @param {boolean} [options.ignoreBoundary=false] True if polygon boundary should be ignored when determining if + * the point is inside the polygon otherwise false. + * @returns {boolean} `true` if the Point is inside the Polygon; `false` if the Point is not inside the Polygon + * @example + * var pt = turf.point([-77, 44]); + * var poly = turf.polygon([[ + * [-81, 41], + * [-81, 47], + * [-72, 47], + * [-72, 41], + * [-81, 41] + * ]]); + * + * turf.booleanPointInPolygon(pt, poly); + * //= true + */ + function booleanPointInPolygon(point, polygon, options) { + if (options === void 0) { options = {}; } + // validation + if (!point) { + throw new Error("point is required"); + } + if (!polygon) { + throw new Error("polygon is required"); + } + var pt = getCoord(point); + var geom = getGeom(polygon); + var type = geom.type; + var bbox = polygon.bbox; + var polys = geom.coordinates; + // Quick elimination if point is not inside bbox + if (bbox && inBBox(pt, bbox) === false) { + return false; + } + // normalize to multipolygon + if (type === "Polygon") { + polys = [polys]; + } + var insidePoly = false; + for (var i = 0; i < polys.length && !insidePoly; i++) { + // check if it is in the outer ring first + if (inRing(pt, polys[i][0], options.ignoreBoundary)) { + var inHole = false; + var k = 1; + // check for the point in any of the holes + while (k < polys[i].length && !inHole) { + if (inRing(pt, polys[i][k], !options.ignoreBoundary)) { + inHole = true; + } + k++; + } + if (!inHole) { + insidePoly = true; + } + } + } + return insidePoly; + } + /** + * inRing + * + * @private + * @param {Array} pt [x,y] + * @param {Array>} ring [[x,y], [x,y],..] + * @param {boolean} ignoreBoundary ignoreBoundary + * @returns {boolean} inRing + */ + function inRing(pt, ring, ignoreBoundary) { + var isInside = false; + if (ring[0][0] === ring[ring.length - 1][0] && + ring[0][1] === ring[ring.length - 1][1]) { + ring = ring.slice(0, ring.length - 1); + } + for (var i = 0, j = ring.length - 1; i < ring.length; j = i++) { + var xi = ring[i][0]; + var yi = ring[i][1]; + var xj = ring[j][0]; + var yj = ring[j][1]; + var onBoundary = pt[1] * (xi - xj) + yi * (xj - pt[0]) + yj * (pt[0] - xi) === 0 && + (xi - pt[0]) * (xj - pt[0]) <= 0 && + (yi - pt[1]) * (yj - pt[1]) <= 0; + if (onBoundary) { + return !ignoreBoundary; + } + var intersect = yi > pt[1] !== yj > pt[1] && + pt[0] < ((xj - xi) * (pt[1] - yi)) / (yj - yi) + xi; + if (intersect) { + isInside = !isInside; + } + } + return isInside; + } + /** + * inBBox + * + * @private + * @param {Position} pt point [x,y] + * @param {BBox} bbox BBox [west, south, east, north] + * @returns {boolean} true/false if point is inside BBox + */ + function inBBox(pt, bbox) { + return (bbox[0] <= pt[0] && bbox[1] <= pt[1] && bbox[2] >= pt[0] && bbox[3] >= pt[1]); + } + + const epsilon = 1e-6; + + class Path { + constructor() { + this._x0 = this._y0 = // start of current subpath + this._x1 = this._y1 = null; // end of current subpath + this._ = ""; + } + moveTo(x, y) { + this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`; + } + closePath() { + if (this._x1 !== null) { + this._x1 = this._x0, this._y1 = this._y0; + this._ += "Z"; + } + } + lineTo(x, y) { + this._ += `L${this._x1 = +x},${this._y1 = +y}`; + } + arc(x, y, r) { + x = +x, y = +y, r = +r; + const x0 = x + r; + const y0 = y; + if (r < 0) throw new Error("negative radius"); + if (this._x1 === null) this._ += `M${x0},${y0}`; + else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) this._ += "L" + x0 + "," + y0; + if (!r) return; + this._ += `A${r},${r},0,1,1,${x - r},${y}A${r},${r},0,1,1,${this._x1 = x0},${this._y1 = y0}`; + } + rect(x, y, w, h) { + this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${+w}v${+h}h${-w}Z`; + } + value() { + return this._ || null; + } + } + + class Polygon { + constructor() { + this._ = []; + } + moveTo(x, y) { + this._.push([x, y]); + } + closePath() { + this._.push(this._[0].slice()); + } + lineTo(x, y) { + this._.push([x, y]); + } + value() { + return this._.length ? this._ : null; + } + } + + class Voronoi { + constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) { + if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error("invalid bounds"); + this.delaunay = delaunay; + this._circumcenters = new Float64Array(delaunay.points.length * 2); + this.vectors = new Float64Array(delaunay.points.length * 2); + this.xmax = xmax, this.xmin = xmin; + this.ymax = ymax, this.ymin = ymin; + this._init(); + } + update() { + this.delaunay.update(); + this._init(); + return this; + } + _init() { + const {delaunay: {points, hull, triangles}, vectors} = this; + let bx, by; // lazily computed barycenter of the hull + + // Compute circumcenters. + const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2); + for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) { + const t1 = triangles[i] * 2; + const t2 = triangles[i + 1] * 2; + const t3 = triangles[i + 2] * 2; + const x1 = points[t1]; + const y1 = points[t1 + 1]; + const x2 = points[t2]; + const y2 = points[t2 + 1]; + const x3 = points[t3]; + const y3 = points[t3 + 1]; + + const dx = x2 - x1; + const dy = y2 - y1; + const ex = x3 - x1; + const ey = y3 - y1; + const ab = (dx * ey - dy * ex) * 2; + + if (Math.abs(ab) < 1e-9) { + // For a degenerate triangle, the circumcenter is at the infinity, in a + // direction orthogonal to the halfedge and away from the “center” of + // the diagram , defined as the hull’s barycenter. + if (bx === undefined) { + bx = by = 0; + for (const i of hull) bx += points[i * 2], by += points[i * 2 + 1]; + bx /= hull.length, by /= hull.length; + } + const a = 1e9 * Math.sign((bx - x1) * ey - (by - y1) * ex); + x = (x1 + x3) / 2 - a * ey; + y = (y1 + y3) / 2 + a * ex; + } else { + const d = 1 / ab; + const bl = dx * dx + dy * dy; + const cl = ex * ex + ey * ey; + x = x1 + (ey * bl - dy * cl) * d; + y = y1 + (dx * cl - ex * bl) * d; + } + circumcenters[j] = x; + circumcenters[j + 1] = y; + } + + // Compute exterior cell rays. + let h = hull[hull.length - 1]; + let p0, p1 = h * 4; + let x0, x1 = points[2 * h]; + let y0, y1 = points[2 * h + 1]; + vectors.fill(0); + for (let i = 0; i < hull.length; ++i) { + h = hull[i]; + p0 = p1, x0 = x1, y0 = y1; + p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1]; + vectors[p0 + 2] = vectors[p1] = y0 - y1; + vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0; + } + } + render(context) { + const buffer = context == null ? context = new Path : undefined; + const {delaunay: {halfedges, inedges, hull}, circumcenters, vectors} = this; + if (hull.length <= 1) return null; + for (let i = 0, n = halfedges.length; i < n; ++i) { + const j = halfedges[i]; + if (j < i) continue; + const ti = Math.floor(i / 3) * 2; + const tj = Math.floor(j / 3) * 2; + const xi = circumcenters[ti]; + const yi = circumcenters[ti + 1]; + const xj = circumcenters[tj]; + const yj = circumcenters[tj + 1]; + this._renderSegment(xi, yi, xj, yj, context); + } + let h0, h1 = hull[hull.length - 1]; + for (let i = 0; i < hull.length; ++i) { + h0 = h1, h1 = hull[i]; + const t = Math.floor(inedges[h1] / 3) * 2; + const x = circumcenters[t]; + const y = circumcenters[t + 1]; + const v = h0 * 4; + const p = this._project(x, y, vectors[v + 2], vectors[v + 3]); + if (p) this._renderSegment(x, y, p[0], p[1], context); + } + return buffer && buffer.value(); + } + renderBounds(context) { + const buffer = context == null ? context = new Path : undefined; + context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin); + return buffer && buffer.value(); + } + renderCell(i, context) { + const buffer = context == null ? context = new Path : undefined; + const points = this._clip(i); + if (points === null || !points.length) return; + context.moveTo(points[0], points[1]); + let n = points.length; + while (points[0] === points[n-2] && points[1] === points[n-1] && n > 1) n -= 2; + for (let i = 2; i < n; i += 2) { + if (points[i] !== points[i-2] || points[i+1] !== points[i-1]) + context.lineTo(points[i], points[i + 1]); + } + context.closePath(); + return buffer && buffer.value(); + } + *cellPolygons() { + const {delaunay: {points}} = this; + for (let i = 0, n = points.length / 2; i < n; ++i) { + const cell = this.cellPolygon(i); + if (cell) cell.index = i, yield cell; + } + } + cellPolygon(i) { + const polygon = new Polygon; + this.renderCell(i, polygon); + return polygon.value(); + } + _renderSegment(x0, y0, x1, y1, context) { + let S; + const c0 = this._regioncode(x0, y0); + const c1 = this._regioncode(x1, y1); + if (c0 === 0 && c1 === 0) { + context.moveTo(x0, y0); + context.lineTo(x1, y1); + } else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) { + context.moveTo(S[0], S[1]); + context.lineTo(S[2], S[3]); + } + } + contains(i, x, y) { + if ((x = +x, x !== x) || (y = +y, y !== y)) return false; + return this.delaunay._step(i, x, y) === i; + } + *neighbors(i) { + const ci = this._clip(i); + if (ci) for (const j of this.delaunay.neighbors(i)) { + const cj = this._clip(j); + // find the common edge + if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) { + for (let aj = 0, lj = cj.length; aj < lj; aj += 2) { + if (ci[ai] === cj[aj] + && ci[ai + 1] === cj[aj + 1] + && ci[(ai + 2) % li] === cj[(aj + lj - 2) % lj] + && ci[(ai + 3) % li] === cj[(aj + lj - 1) % lj]) { + yield j; + break loop; + } + } + } + } + } + _cell(i) { + const {circumcenters, delaunay: {inedges, halfedges, triangles}} = this; + const e0 = inedges[i]; + if (e0 === -1) return null; // coincident point + const points = []; + let e = e0; + do { + const t = Math.floor(e / 3); + points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]); + e = e % 3 === 2 ? e - 2 : e + 1; + if (triangles[e] !== i) break; // bad triangulation + e = halfedges[e]; + } while (e !== e0 && e !== -1); + return points; + } + _clip(i) { + // degenerate case (1 valid point: return the box) + if (i === 0 && this.delaunay.hull.length === 1) { + return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin]; + } + const points = this._cell(i); + if (points === null) return null; + const {vectors: V} = this; + const v = i * 4; + return this._simplify(V[v] || V[v + 1] + ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3]) + : this._clipFinite(i, points)); + } + _clipFinite(i, points) { + const n = points.length; + let P = null; + let x0, y0, x1 = points[n - 2], y1 = points[n - 1]; + let c0, c1 = this._regioncode(x1, y1); + let e0, e1 = 0; + for (let j = 0; j < n; j += 2) { + x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1]; + c0 = c1, c1 = this._regioncode(x1, y1); + if (c0 === 0 && c1 === 0) { + e0 = e1, e1 = 0; + if (P) P.push(x1, y1); + else P = [x1, y1]; + } else { + let S, sx0, sy0, sx1, sy1; + if (c0 === 0) { + if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue; + [sx0, sy0, sx1, sy1] = S; + } else { + if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue; + [sx1, sy1, sx0, sy0] = S; + e0 = e1, e1 = this._edgecode(sx0, sy0); + if (e0 && e1) this._edge(i, e0, e1, P, P.length); + if (P) P.push(sx0, sy0); + else P = [sx0, sy0]; + } + e0 = e1, e1 = this._edgecode(sx1, sy1); + if (e0 && e1) this._edge(i, e0, e1, P, P.length); + if (P) P.push(sx1, sy1); + else P = [sx1, sy1]; + } + } + if (P) { + e0 = e1, e1 = this._edgecode(P[0], P[1]); + if (e0 && e1) this._edge(i, e0, e1, P, P.length); + } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) { + return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin]; + } + return P; + } + _clipSegment(x0, y0, x1, y1, c0, c1) { + // for more robustness, always consider the segment in the same order + const flip = c0 < c1; + if (flip) [x0, y0, x1, y1, c0, c1] = [x1, y1, x0, y0, c1, c0]; + while (true) { + if (c0 === 0 && c1 === 0) return flip ? [x1, y1, x0, y0] : [x0, y0, x1, y1]; + if (c0 & c1) return null; + let x, y, c = c0 || c1; + if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax; + else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin; + else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax; + else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin; + if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0); + else x1 = x, y1 = y, c1 = this._regioncode(x1, y1); + } + } + _clipInfinite(i, points, vx0, vy0, vxn, vyn) { + let P = Array.from(points), p; + if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]); + if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]); + if (P = this._clipFinite(i, P)) { + for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) { + c0 = c1, c1 = this._edgecode(P[j], P[j + 1]); + if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length; + } + } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) { + P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax]; + } + return P; + } + _edge(i, e0, e1, P, j) { + while (e0 !== e1) { + let x, y; + switch (e0) { + case 0b0101: e0 = 0b0100; continue; // top-left + case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top + case 0b0110: e0 = 0b0010; continue; // top-right + case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right + case 0b1010: e0 = 0b1000; continue; // bottom-right + case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // bottom + case 0b1001: e0 = 0b0001; continue; // bottom-left + case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left + } + // Note: this implicitly checks for out of bounds: if P[j] or P[j+1] are + // undefined, the conditional statement will be executed. + if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) { + P.splice(j, 0, x, y), j += 2; + } + } + return j; + } + _project(x0, y0, vx, vy) { + let t = Infinity, c, x, y; + if (vy < 0) { // top + if (y0 <= this.ymin) return null; + if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx; + } else if (vy > 0) { // bottom + if (y0 >= this.ymax) return null; + if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx; + } + if (vx > 0) { // right + if (x0 >= this.xmax) return null; + if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy; + } else if (vx < 0) { // left + if (x0 <= this.xmin) return null; + if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy; + } + return [x, y]; + } + _edgecode(x, y) { + return (x === this.xmin ? 0b0001 + : x === this.xmax ? 0b0010 : 0b0000) + | (y === this.ymin ? 0b0100 + : y === this.ymax ? 0b1000 : 0b0000); + } + _regioncode(x, y) { + return (x < this.xmin ? 0b0001 + : x > this.xmax ? 0b0010 : 0b0000) + | (y < this.ymin ? 0b0100 + : y > this.ymax ? 0b1000 : 0b0000); + } + _simplify(P) { + if (P && P.length > 4) { + for (let i = 0; i < P.length; i+= 2) { + const j = (i + 2) % P.length, k = (i + 4) % P.length; + if (P[i] === P[j] && P[j] === P[k] || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1]) { + P.splice(j, 2), i -= 2; + } + } + if (!P.length) P = null; + } + return P; + } + } + + const tau = 2 * Math.PI, pow = Math.pow; + + function pointX(p) { + return p[0]; + } + + function pointY(p) { + return p[1]; + } + + // A triangulation is collinear if all its triangles have a non-null area + function collinear(d) { + const {triangles, coords} = d; + for (let i = 0; i < triangles.length; i += 3) { + const a = 2 * triangles[i], + b = 2 * triangles[i + 1], + c = 2 * triangles[i + 2], + cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1]) + - (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]); + if (cross > 1e-10) return false; + } + return true; + } + + function jitter(x, y, r) { + return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r]; + } + + class Delaunay { + static from(points, fx = pointX, fy = pointY, that) { + return new Delaunay("length" in points + ? flatArray(points, fx, fy, that) + : Float64Array.from(flatIterable(points, fx, fy, that))); + } + constructor(points) { + this._delaunator = new Delaunator(points); + this.inedges = new Int32Array(points.length / 2); + this._hullIndex = new Int32Array(points.length / 2); + this.points = this._delaunator.coords; + this._init(); + } + update() { + this._delaunator.update(); + this._init(); + return this; + } + _init() { + const d = this._delaunator, points = this.points; + + // check for collinear + if (d.hull && d.hull.length > 2 && collinear(d)) { + this.collinear = Int32Array.from({length: points.length/2}, (_,i) => i) + .sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]); // for exact neighbors + const e = this.collinear[0], f = this.collinear[this.collinear.length - 1], + bounds = [ points[2 * e], points[2 * e + 1], points[2 * f], points[2 * f + 1] ], + r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]); + for (let i = 0, n = points.length / 2; i < n; ++i) { + const p = jitter(points[2 * i], points[2 * i + 1], r); + points[2 * i] = p[0]; + points[2 * i + 1] = p[1]; + } + this._delaunator = new Delaunator(points); + } else { + delete this.collinear; + } + + const halfedges = this.halfedges = this._delaunator.halfedges; + const hull = this.hull = this._delaunator.hull; + const triangles = this.triangles = this._delaunator.triangles; + const inedges = this.inedges.fill(-1); + const hullIndex = this._hullIndex.fill(-1); + + // Compute an index from each point to an (arbitrary) incoming halfedge + // Used to give the first neighbor of each point; for this reason, + // on the hull we give priority to exterior halfedges + for (let e = 0, n = halfedges.length; e < n; ++e) { + const p = triangles[e % 3 === 2 ? e - 2 : e + 1]; + if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e; + } + for (let i = 0, n = hull.length; i < n; ++i) { + hullIndex[hull[i]] = i; + } + + // degenerate case: 1 or 2 (distinct) points + if (hull.length <= 2 && hull.length > 0) { + this.triangles = new Int32Array(3).fill(-1); + this.halfedges = new Int32Array(3).fill(-1); + this.triangles[0] = hull[0]; + inedges[hull[0]] = 1; + if (hull.length === 2) { + inedges[hull[1]] = 0; + this.triangles[1] = hull[1]; + this.triangles[2] = hull[1]; + } + } + } + voronoi(bounds) { + return new Voronoi(this, bounds); + } + *neighbors(i) { + const {inedges, hull, _hullIndex, halfedges, triangles, collinear} = this; + + // degenerate case with several collinear points + if (collinear) { + const l = collinear.indexOf(i); + if (l > 0) yield collinear[l - 1]; + if (l < collinear.length - 1) yield collinear[l + 1]; + return; + } + + const e0 = inedges[i]; + if (e0 === -1) return; // coincident point + let e = e0, p0 = -1; + do { + yield p0 = triangles[e]; + e = e % 3 === 2 ? e - 2 : e + 1; + if (triangles[e] !== i) return; // bad triangulation + e = halfedges[e]; + if (e === -1) { + const p = hull[(_hullIndex[i] + 1) % hull.length]; + if (p !== p0) yield p; + return; + } + } while (e !== e0); + } + find(x, y, i = 0) { + if ((x = +x, x !== x) || (y = +y, y !== y)) return -1; + const i0 = i; + let c; + while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c; + return c; + } + _step(i, x, y) { + const {inedges, hull, _hullIndex, halfedges, triangles, points} = this; + if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1); + let c = i; + let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2); + const e0 = inedges[i]; + let e = e0; + do { + let t = triangles[e]; + const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2); + if (dt < dc) dc = dt, c = t; + e = e % 3 === 2 ? e - 2 : e + 1; + if (triangles[e] !== i) break; // bad triangulation + e = halfedges[e]; + if (e === -1) { + e = hull[(_hullIndex[i] + 1) % hull.length]; + if (e !== t) { + if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e; + } + break; + } + } while (e !== e0); + return c; + } + render(context) { + const buffer = context == null ? context = new Path : undefined; + const {points, halfedges, triangles} = this; + for (let i = 0, n = halfedges.length; i < n; ++i) { + const j = halfedges[i]; + if (j < i) continue; + const ti = triangles[i] * 2; + const tj = triangles[j] * 2; + context.moveTo(points[ti], points[ti + 1]); + context.lineTo(points[tj], points[tj + 1]); + } + this.renderHull(context); + return buffer && buffer.value(); + } + renderPoints(context, r) { + if (r === undefined && (!context || typeof context.moveTo !== "function")) r = context, context = null; + r = r == undefined ? 2 : +r; + const buffer = context == null ? context = new Path : undefined; + const {points} = this; + for (let i = 0, n = points.length; i < n; i += 2) { + const x = points[i], y = points[i + 1]; + context.moveTo(x + r, y); + context.arc(x, y, r, 0, tau); + } + return buffer && buffer.value(); + } + renderHull(context) { + const buffer = context == null ? context = new Path : undefined; + const {hull, points} = this; + const h = hull[0] * 2, n = hull.length; + context.moveTo(points[h], points[h + 1]); + for (let i = 1; i < n; ++i) { + const h = 2 * hull[i]; + context.lineTo(points[h], points[h + 1]); + } + context.closePath(); + return buffer && buffer.value(); + } + hullPolygon() { + const polygon = new Polygon; + this.renderHull(polygon); + return polygon.value(); + } + renderTriangle(i, context) { + const buffer = context == null ? context = new Path : undefined; + const {points, triangles} = this; + const t0 = triangles[i *= 3] * 2; + const t1 = triangles[i + 1] * 2; + const t2 = triangles[i + 2] * 2; + context.moveTo(points[t0], points[t0 + 1]); + context.lineTo(points[t1], points[t1 + 1]); + context.lineTo(points[t2], points[t2 + 1]); + context.closePath(); + return buffer && buffer.value(); + } + *trianglePolygons() { + const {triangles} = this; + for (let i = 0, n = triangles.length / 3; i < n; ++i) { + yield this.trianglePolygon(i); + } + } + trianglePolygon(i) { + const polygon = new Polygon; + this.renderTriangle(i, polygon); + return polygon.value(); + } + } + + function flatArray(points, fx, fy, that) { + const n = points.length; + const array = new Float64Array(n * 2); + for (let i = 0; i < n; ++i) { + const p = points[i]; + array[i * 2] = fx.call(that, p, i, points); + array[i * 2 + 1] = fy.call(that, p, i, points); + } + return array; + } + + function* flatIterable(points, fx, fy, that) { + let i = 0; + for (const p of points) { + yield fx.call(that, p, i, points); + yield fy.call(that, p, i, points); + ++i; + } + } + + const pi = Math.PI; + const halfPi = pi / 2; + + const degrees = 180 / pi; + const radians = pi / 180; + const atan2 = Math.atan2; + const cos = Math.cos; + const max = Math.max; + const min = Math.min; + const sin = Math.sin; + const sign = + Math.sign || + function(x) { + return x > 0 ? 1 : x < 0 ? -1 : 0; + }; + const sqrt = Math.sqrt; + + function asin(x) { + return x > 1 ? halfPi : x < -1 ? -halfPi : Math.asin(x); + } + + function cartesianDot(a, b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; + } + + function cartesianCross(a, b) { + return [ + a[1] * b[2] - a[2] * b[1], + a[2] * b[0] - a[0] * b[2], + a[0] * b[1] - a[1] * b[0] + ]; + } + + function cartesianAdd(a, b) { + return [a[0] + b[0], a[1] + b[1], a[2] + b[2]]; + } + + function cartesianNormalize(d) { + var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]); + return [d[0] / l, d[1] / l, d[2] / l]; + } + + // Converts 3D Cartesian to spherical coordinates (degrees). + function spherical(cartesian) { + return [ + atan2(cartesian[1], cartesian[0]) * degrees, + asin(max(-1, min(1, cartesian[2]))) * degrees + ]; + } + + // Converts spherical coordinates (degrees) to 3D Cartesian. + function cartesian(coordinates) { + const lambda = coordinates[0] * radians, + phi = coordinates[1] * radians, + cosphi = cos(phi); + return [cosphi * cos(lambda), cosphi * sin(lambda), sin(phi)]; + } + + // Spherical excess of a triangle (in spherical coordinates) + function excess(triangle) { + triangle = triangle.map(p => cartesian(p)); + return cartesianDot(triangle[0], cartesianCross(triangle[2], triangle[1])); + } + + function geoDelaunay(points) { + const delaunay = geo_delaunay_from(points), + triangles = geo_triangles(delaunay), + edges = geo_edges(triangles, points), + neighbors = geo_neighbors(triangles, points.length), + find = geo_find(neighbors, points), + // Voronoi ; could take a center function as an argument + circumcenters = geo_circumcenters(triangles, points), + { polygons, centers } = geo_polygons(circumcenters, triangles, points), + mesh = geo_mesh(polygons), + hull = geo_hull(triangles, points), + // Urquhart ; returns a function that takes a distance array as argument. + urquhart = geo_urquhart(edges, triangles); + return { + delaunay, + edges, + triangles, + centers, + neighbors, + polygons, + mesh, + hull, + urquhart, + find + }; + } + + function geo_find(neighbors, points) { + function distance2(a,b) { + let x = a[0] - b[0], + y = a[1] - b[1], + z = a[2] - b[2]; + return x * x + y * y + z * z; + } + + return function find(x, y, next) { + if (next === undefined) next = 0; + let cell, + dist, + found = next; + const xyz = cartesian([x, y]); + do { + cell = next; + next = null; + dist = distance2(xyz, cartesian(points[cell])); + neighbors[cell].forEach(i => { + let ndist = distance2(xyz, cartesian(points[i])); + if (ndist < dist) { + dist = ndist; + next = i; + found = i; + return; + } + }); + } while (next !== null); + + return found; + }; + } + + function geo_delaunay_from(points) { + if (points.length < 2) return {}; + + // find a valid point to send to infinity + let pivot = 0; + while (isNaN(points[pivot][0]+points[pivot][1]) && pivot++ < points.length); + + const r = geoRotation(points[pivot]), + projection = geoStereographic() + .translate([0, 0]) + .scale(1) + .rotate(r.invert([180, 0])); + points = points.map(projection); + + const zeros = []; + let max2 = 1; + for (let i = 0, n = points.length; i < n; i++) { + let m = points[i][0] ** 2 + points[i][1] ** 2; + if (!isFinite(m) || m > 1e32) zeros.push(i); + else if (m > max2) max2 = m; + } + + const FAR = 1e6 * sqrt(max2); + + zeros.forEach(i => (points[i] = [FAR, 0])); + + // Add infinite horizon points + points.push([0,FAR]); + points.push([-FAR,0]); + points.push([0,-FAR]); + + const delaunay = Delaunay.from(points); + + delaunay.projection = projection; + + // clean up the triangulation + const {triangles, halfedges, inedges} = delaunay; + for (let i = 0, l = halfedges.length; i < l; i++) { + if (halfedges[i] < 0) { + const j = i % 3 == 2 ? i - 2 : i + 1; + const k = i % 3 == 0 ? i + 2 : i - 1; + const a = halfedges[j]; + const b = halfedges[k]; + halfedges[a] = b; + halfedges[b] = a; + halfedges[j] = halfedges[k] = -1; + triangles[i] = triangles[j] = triangles[k] = pivot; + inedges[triangles[a]] = a % 3 == 0 ? a + 2 : a - 1; + inedges[triangles[b]] = b % 3 == 0 ? b + 2 : b - 1; + i += 2 - i % 3; + } else if (triangles[i] > points.length - 3 - 1) { + triangles[i] = pivot; + } + } + + // there should always be 4 degenerate triangles + // console.warn(degenerate); + return delaunay; + } + + function geo_edges(triangles, points) { + const _index = new Set; + if (points.length === 2) return [[0, 1]]; + triangles.forEach(tri => { + if (tri[0] === tri[1]) return; + if (excess(tri.map(i => points[i])) < 0) return; + for (let i = 0, j; i < 3; i++) { + j = (i + 1) % 3; + _index.add(extent([tri[i], tri[j]]).join("-")); + } + }); + return Array.from(_index, d => d.split("-").map(Number)); + } + + function geo_triangles(delaunay) { + const {triangles} = delaunay; + if (!triangles) return []; + + const geo_triangles = []; + for (let i = 0, n = triangles.length / 3; i < n; i++) { + const a = triangles[3 * i], + b = triangles[3 * i + 1], + c = triangles[3 * i + 2]; + if (a !== b && b !== c) { + geo_triangles.push([a, c, b]); + } + } + return geo_triangles; + } + + function geo_circumcenters(triangles, points) { + // if (!use_centroids) { + return triangles.map(tri => { + const c = tri.map(i => points[i]).map(cartesian), + V = cartesianAdd( + cartesianAdd(cartesianCross(c[1], c[0]), cartesianCross(c[2], c[1])), + cartesianCross(c[0], c[2]) + ); + return spherical(cartesianNormalize(V)); + }); + /*} else { + return triangles.map(tri => { + return d3.geoCentroid({ + type: "MultiPoint", + coordinates: tri.map(i => points[i]) + }); + }); + }*/ + } + + function geo_neighbors(triangles, npoints) { + const neighbors = []; + triangles.forEach(tri => { + for (let j = 0; j < 3; j++) { + const a = tri[j], + b = tri[(j + 1) % 3]; + neighbors[a] = neighbors[a] || []; + neighbors[a].push(b); + } + }); + + // degenerate cases + if (triangles.length === 0) { + if (npoints === 2) (neighbors[0] = [1]), (neighbors[1] = [0]); + else if (npoints === 1) neighbors[0] = []; + } + + return neighbors; + } + + function geo_polygons(circumcenters, triangles, points) { + const polygons = []; + + const centers = circumcenters.slice(); + + if (triangles.length === 0) { + if (points.length < 2) return { polygons, centers }; + if (points.length === 2) { + // two hemispheres + const a = cartesian(points[0]), + b = cartesian(points[1]), + m = cartesianNormalize(cartesianAdd(a, b)), + d = cartesianNormalize(cartesianCross(a, b)), + c = cartesianCross(m, d); + const poly = [ + m, + cartesianCross(m, c), + cartesianCross(cartesianCross(m, c), c), + cartesianCross(cartesianCross(cartesianCross(m, c), c), c) + ] + .map(spherical) + .map(supplement); + return ( + polygons.push(poly), + polygons.push(poly.slice().reverse()), + { polygons, centers } + ); + } + } + + triangles.forEach((tri, t) => { + for (let j = 0; j < 3; j++) { + const a = tri[j], + b = tri[(j + 1) % 3], + c = tri[(j + 2) % 3]; + polygons[a] = polygons[a] || []; + polygons[a].push([b, c, t, [a, b, c]]); + } + }); + + // reorder each polygon + const reordered = polygons.map(poly => { + const p = [poly[0][2]]; // t + let k = poly[0][1]; // k = c + for (let i = 1; i < poly.length; i++) { + // look for b = k + for (let j = 0; j < poly.length; j++) { + if (poly[j][0] == k) { + k = poly[j][1]; + p.push(poly[j][2]); + break; + } + } + } + + if (p.length > 2) { + return p; + } else if (p.length == 2) { + const R0 = o_midpoint( + points[poly[0][3][0]], + points[poly[0][3][1]], + centers[p[0]] + ), + R1 = o_midpoint( + points[poly[0][3][2]], + points[poly[0][3][0]], + centers[p[0]] + ); + const i0 = supplement(R0), + i1 = supplement(R1); + return [p[0], i1, p[1], i0]; + } + }); + + function supplement(point) { + let f = -1; + centers.slice(triangles.length, Infinity).forEach((p, i) => { + if (p[0] === point[0] && p[1] === point[1]) f = i + triangles.length; + }); + if (f < 0) (f = centers.length), centers.push(point); + return f; + } + + return { polygons: reordered, centers }; + } + + function o_midpoint(a, b, c) { + a = cartesian(a); + b = cartesian(b); + c = cartesian(c); + const s = sign(cartesianDot(cartesianCross(b, a), c)); + return spherical(cartesianNormalize(cartesianAdd(a, b)).map(d => s * d)); + } + + function geo_mesh(polygons) { + const mesh = []; + polygons.forEach(poly => { + if (!poly) return; + let p = poly[poly.length - 1]; + for (let q of poly) { + if (q > p) mesh.push([p, q]); + p = q; + } + }); + return mesh; + } + + function geo_urquhart(edges, triangles) { + return function(distances) { + const _lengths = new Map(), + _urquhart = new Map(); + edges.forEach((edge, i) => { + const u = edge.join("-"); + _lengths.set(u, distances[i]); + _urquhart.set(u, true); + }); + + triangles.forEach(tri => { + let l = 0, + remove = -1; + for (let j = 0; j < 3; j++) { + let u = extent([tri[j], tri[(j + 1) % 3]]).join("-"); + if (_lengths.get(u) > l) { + l = _lengths.get(u); + remove = u; + } + } + _urquhart.set(remove, false); + }); + + return edges.map(edge => _urquhart.get(edge.join("-"))); + }; + } + + function geo_hull(triangles, points) { + const _hull = new Set(), + hull = []; + triangles.map(tri => { + if (excess(tri.map(i => points[i > points.length ? 0 : i])) > 1e-12) return; + for (let i = 0; i < 3; i++) { + let e = [tri[i], tri[(i + 1) % 3]], + code = `${e[0]}-${e[1]}`; + if (_hull.has(code)) _hull.delete(code); + else _hull.add(`${e[1]}-${e[0]}`); + } + }); + + const _index = new Map; + let start; + _hull.forEach(e => { + e = e.split("-").map(Number); + _index.set(e[0],e[1]); + start = e[0]; + }); + + if (start === undefined) return hull; + + let next = start; + do { + hull.push(next); + let n = _index.get(next); + _index.set(next, -1); + next = n; + } while (next > -1 && next !== start); + + return hull; + } + + function geoVoronoi(data) { + const v = function(data) { + v.delaunay = null; + v._data = data; + + if (typeof v._data === "object" && v._data.type === "FeatureCollection") { + v._data = v._data.features; + } + if (typeof v._data === "object") { + const temp = v._data + .map(d => [v._vx(d), v._vy(d), d]) + .filter(d => isFinite(d[0] + d[1])); + v.points = temp.map(d => [d[0], d[1]]); + v.valid = temp.map(d => d[2]); + v.delaunay = geoDelaunay(v.points); + } + return v; + }; + + v._vx = function(d) { + if (typeof d == "object" && "type" in d) { + return geoCentroid(d)[0]; + } + if (0 in d) return d[0]; + }; + v._vy = function(d) { + if (typeof d == "object" && "type" in d) { + return geoCentroid(d)[1]; + } + if (1 in d) return d[1]; + }; + + v.x = function(f) { + if (!f) return v._vx; + v._vx = f; + return v; + }; + v.y = function(f) { + if (!f) return v._vy; + v._vy = f; + return v; + }; + + v.polygons = function(data) { + if (data !== undefined) { + v(data); + } + + if (!v.delaunay) return false; + const coll = { + type: "FeatureCollection", + features: [] + }; + if (v.valid.length === 0) return coll; + v.delaunay.polygons.forEach((poly, i) => + coll.features.push({ + type: "Feature", + geometry: !poly + ? null + : { + type: "Polygon", + coordinates: [[...poly, poly[0]].map(i => v.delaunay.centers[i])] + }, + properties: { + site: v.valid[i], + sitecoordinates: v.points[i], + neighbours: v.delaunay.neighbors[i] // not part of the public API + } + }) + ); + if (v.valid.length === 1) + coll.features.push({ + type: "Feature", + geometry: { type: "Sphere" }, + properties: { + site: v.valid[0], + sitecoordinates: v.points[0], + neighbours: [] + } + }); + return coll; + }; + + v.triangles = function(data) { + if (data !== undefined) { + v(data); + } + if (!v.delaunay) return false; + + return { + type: "FeatureCollection", + features: v.delaunay.triangles + .map((tri, index) => { + tri = tri.map(i => v.points[i]); + tri.center = v.delaunay.centers[index]; + return tri; + }) + .filter(tri => excess(tri) > 0) + .map(tri => ({ + type: "Feature", + properties: { + circumcenter: tri.center + }, + geometry: { + type: "Polygon", + coordinates: [[...tri, tri[0]]] + } + })) + }; + }; + + v.links = function(data) { + if (data !== undefined) { + v(data); + } + if (!v.delaunay) return false; + const _distances = v.delaunay.edges.map(e => + geoDistance$1(v.points[e[0]], v.points[e[1]]) + ), + _urquart = v.delaunay.urquhart(_distances); + return { + type: "FeatureCollection", + features: v.delaunay.edges.map((e, i) => ({ + type: "Feature", + properties: { + source: v.valid[e[0]], + target: v.valid[e[1]], + length: _distances[i], + urquhart: !!_urquart[i] + }, + geometry: { + type: "LineString", + coordinates: [v.points[e[0]], v.points[e[1]]] + } + })) + }; + }; + + v.mesh = function(data) { + if (data !== undefined) { + v(data); + } + if (!v.delaunay) return false; + return { + type: "MultiLineString", + coordinates: v.delaunay.edges.map(e => [v.points[e[0]], v.points[e[1]]]) + }; + }; + + v.cellMesh = function(data) { + if (data !== undefined) { + v(data); + } + if (!v.delaunay) return false; + const { centers, polygons } = v.delaunay; + const coordinates = []; + for (const p of polygons) { + if (!p) continue; + for ( + let n = p.length, p0 = p[n - 1], p1 = p[0], i = 0; + i < n; + p0 = p1, p1 = p[++i] + ) { + if (p1 > p0) { + coordinates.push([centers[p0], centers[p1]]); + } + } + } + return { + type: "MultiLineString", + coordinates + }; + }; + + v._found = undefined; + v.find = function(x, y, radius) { + v._found = v.delaunay.find(x, y, v._found); + if (!radius || geoDistance$1([x, y], v.points[v._found]) < radius) + return v._found; + }; + + v.hull = function(data) { + if (data !== undefined) { + v(data); + } + const hull = v.delaunay.hull, + points = v.points; + return hull.length === 0 + ? null + : { + type: "Polygon", + coordinates: [[...hull.map(i => points[i]), points[hull[0]]]] + }; + }; + + return data ? v(data) : v; + } + + function _callSuper$1(t, o, e) { + return o = _getPrototypeOf$2(o), _possibleConstructorReturn$1(t, _isNativeReflectConstruct$2() ? Reflect.construct(o, e || [], _getPrototypeOf$2(t).constructor) : o.apply(t, e)); + } + function _isNativeReflectConstruct$2() { + try { + var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); + } catch (t) {} + return (_isNativeReflectConstruct$2 = function () { + return !!t; + })(); + } + function _iterableToArrayLimit$2(r, l) { + var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; + if (null != t) { + var e, + n, + i, + u, + a = [], + f = !0, + o = !1; + try { + if (i = (t = t.call(r)).next, 0 === l) { + if (Object(t) !== t) return; + f = !1; + } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); + } catch (r) { + o = !0, n = r; + } finally { + try { + if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; + } finally { + if (o) throw n; + } + } + return a; + } + } + function _toPrimitive$2(t, r) { + if ("object" != typeof t || !t) return t; + var e = t[Symbol.toPrimitive]; + if (void 0 !== e) { + var i = e.call(t, r || "default"); + if ("object" != typeof i) return i; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return ("string" === r ? String : Number)(t); + } + function _toPropertyKey$2(t) { + var i = _toPrimitive$2(t, "string"); + return "symbol" == typeof i ? i : String(i); + } + function _classCallCheck$1(instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } + } + function _defineProperties$1(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, _toPropertyKey$2(descriptor.key), descriptor); + } + } + function _createClass$1(Constructor, protoProps, staticProps) { + if (protoProps) _defineProperties$1(Constructor.prototype, protoProps); + if (staticProps) _defineProperties$1(Constructor, staticProps); + Object.defineProperty(Constructor, "prototype", { + writable: false + }); + return Constructor; + } + function _inherits$1(subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function"); + } + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + writable: true, + configurable: true + } + }); + Object.defineProperty(subClass, "prototype", { + writable: false + }); + if (superClass) _setPrototypeOf$2(subClass, superClass); + } + function _getPrototypeOf$2(o) { + _getPrototypeOf$2 = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { + return o.__proto__ || Object.getPrototypeOf(o); + }; + return _getPrototypeOf$2(o); + } + function _setPrototypeOf$2(o, p) { + _setPrototypeOf$2 = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { + o.__proto__ = p; + return o; + }; + return _setPrototypeOf$2(o, p); + } + function _assertThisInitialized$2(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + return self; + } + function _possibleConstructorReturn$1(self, call) { + if (call && (typeof call === "object" || typeof call === "function")) { + return call; + } else if (call !== void 0) { + throw new TypeError("Derived constructors may only return object or undefined"); + } + return _assertThisInitialized$2(self); + } + function _slicedToArray$2(arr, i) { + return _arrayWithHoles$2(arr) || _iterableToArrayLimit$2(arr, i) || _unsupportedIterableToArray$2(arr, i) || _nonIterableRest$2(); + } + function _toConsumableArray$2(arr) { + return _arrayWithoutHoles$2(arr) || _iterableToArray$2(arr) || _unsupportedIterableToArray$2(arr) || _nonIterableSpread$2(); + } + function _arrayWithoutHoles$2(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray$2(arr); + } + function _arrayWithHoles$2(arr) { + if (Array.isArray(arr)) return arr; + } + function _iterableToArray$2(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); + } + function _unsupportedIterableToArray$2(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$2(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$2(o, minLen); + } + function _arrayLikeToArray$2(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableSpread$2() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _nonIterableRest$2() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + + function geoPolygonTriangulate(polygon) { + var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}, + _ref$resolution = _ref.resolution, + resolution = _ref$resolution === void 0 ? Infinity : _ref$resolution; + var contour = interpolateContourPoints(polygon, resolution); + var edgePoints = merge(contour); + var innerPoints = getInnerGeoPoints(polygon, resolution); + var points = [].concat(_toConsumableArray$2(edgePoints), _toConsumableArray$2(innerPoints)); + var boundariesGeojson = { + type: 'Polygon', + coordinates: polygon + }; + var _geoBounds = geoBounds(boundariesGeojson), + _geoBounds2 = _slicedToArray$2(_geoBounds, 2), + _geoBounds2$ = _slicedToArray$2(_geoBounds2[0], 2), + minLng = _geoBounds2$[0], + minLat = _geoBounds2$[1], + _geoBounds2$2 = _slicedToArray$2(_geoBounds2[1], 2), + maxLng = _geoBounds2$2[0], + maxLat = _geoBounds2$2[1]; + var crossesPoleOrAntimeridian = minLng > maxLng // crosses antimeridian + || maxLat >= 89 // crosses north pole + || minLat <= -89; // crosses south pole + + var indices = []; + if (crossesPoleOrAntimeridian) { + // Use d3-geo-voronoi. Slowest, but most accurate for polygons that cross poles or anti-meridian + var vt = geoVoronoi(points).triangles(); // geoDelaunay generates more triangles than needed + var pntMap = new Map(points.map(function (_ref2, idx) { + var _ref3 = _slicedToArray$2(_ref2, 2), + lng = _ref3[0], + lat = _ref3[1]; + return ["".concat(lng, "-").concat(lat), idx]; + })); + vt.features.forEach(function (f) { + var _indices; + var triangle = f.geometry.coordinates[0].slice(0, 3).reverse(); // reverse wound to match earcut + + var inds = []; + triangle.forEach(function (_ref4) { + var _ref5 = _slicedToArray$2(_ref4, 2), + lng = _ref5[0], + lat = _ref5[1]; + var k = "".concat(lng, "-").concat(lat); + pntMap.has(k) && inds.push(pntMap.get(k)); + }); + if (inds.length !== 3) return; // triangle malfunction + + // exclude edge triangles outside polygon perimeter or through holes + if (inds.some(function (ind) { + return ind < edgePoints.length; + })) { + var triangleCentroid = f.properties.circumcenter; + if (!pointInside(triangleCentroid, boundariesGeojson, crossesPoleOrAntimeridian)) return; + } + (_indices = indices).push.apply(_indices, inds); + }); + } else if (!innerPoints.length) { + // earcut triangulation slightly more performing if it's only using the polygon perimeter + var _earcut$flatten = earcut$1.flatten(contour), + vertices = _earcut$flatten.vertices, + _earcut$flatten$holes = _earcut$flatten.holes, + holes = _earcut$flatten$holes === void 0 ? [] : _earcut$flatten$holes; + indices = earcut$1(vertices, holes, 2); + } else { + // use delaunator + var delaunay = Delaunator.from(points); + var _loop = function _loop(i) { + var _indices2; + var inds = [2, 1, 0].map(function (idx) { + return delaunay.triangles[i + idx]; + }); // reverse wound to have same orientation as earcut + var triangle = inds.map(function (indice) { + return points[indice]; + }); + + // exclude edge triangles outside polygon perimeter or through holes + if (inds.some(function (ind) { + return ind < edgePoints.length; + })) { + var triangleCentroid = [0, 1].map(function (coordIdx) { + return mean(triangle, function (p) { + return p[coordIdx]; + }); + }); + if (!pointInside(triangleCentroid, boundariesGeojson, crossesPoleOrAntimeridian)) return 1; // continue + } + (_indices2 = indices).push.apply(_indices2, _toConsumableArray$2(inds)); + }; + for (var i = 0, len = delaunay.triangles.length; i < len; i += 3) { + if (_loop(i)) continue; + } + } + + // calc uvs + var lngUvScale = linear(extent(points, function (d) { + return d[0]; + }), [0, 1]); + var latUvScale = linear(extent(points, function (d) { + return d[1]; + }), [0, 1]); + var uvs = points.map(function (_ref6) { + var _ref7 = _slicedToArray$2(_ref6, 2), + lng = _ref7[0], + lat = _ref7[1]; + return [lngUvScale(lng), latUvScale(lat)]; + }); + var triangles = { + points: points, + indices: indices, + uvs: uvs + }; + return { + contour: contour, + triangles: triangles + }; + } + function interpolateContourPoints(polygon, maxDistance) { + // add interpolated points for segments that are further apart than the max distance + return polygon.map(function (coords) { + var pnts = []; + var prevPnt; + coords.forEach(function (pnt) { + if (prevPnt) { + var dist = geoDistance$1(pnt, prevPnt) * 180 / Math.PI; + if (dist > maxDistance) { + var interpol = geoInterpolate(prevPnt, pnt); + var tStep = 1 / Math.ceil(dist / maxDistance); + var t = tStep; + while (t < 1) { + pnts.push(interpol(t)); + t += tStep; + } + } + } + pnts.push(prevPnt = pnt); + }); + return pnts; + }); + } + function getInnerGeoPoints(polygon, maxDistance) { + var boundariesGeojson = { + type: 'Polygon', + coordinates: polygon + }; + var _geoBounds3 = geoBounds(boundariesGeojson), + _geoBounds4 = _slicedToArray$2(_geoBounds3, 2), + _geoBounds4$ = _slicedToArray$2(_geoBounds4[0], 2), + minLng = _geoBounds4$[0], + minLat = _geoBounds4$[1], + _geoBounds4$2 = _slicedToArray$2(_geoBounds4[1], 2), + maxLng = _geoBounds4$2[0], + maxLat = _geoBounds4$2[1]; + + // polygon smaller than maxDistance -> no inner points + if (Math.min(Math.abs(maxLng - minLng), Math.abs(maxLat - minLat)) < maxDistance) return []; + var crossesPoleOrAntimeridian = minLng > maxLng || maxLat >= 89 || minLat <= -89; + return getGeoSpiralGrid(maxDistance, { + minLng: minLng, + maxLng: maxLng, + minLat: minLat, + maxLat: maxLat + }).filter(function (pnt) { + return pointInside(pnt, boundariesGeojson, crossesPoleOrAntimeridian); + }); + } + function getGeoSpiralGrid(distanceBetweenPoints) { + var _ref8 = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}, + minLng = _ref8.minLng, + maxLng = _ref8.maxLng, + minLat = _ref8.minLat, + maxLat = _ref8.maxLat; + var numPoints = Math.round(Math.pow(360 / distanceBetweenPoints, 2) / Math.PI); + + // https://observablehq.com/@mbostock/spherical-fibonacci-lattice + var phi = (1 + Math.sqrt(5)) / 2; // golden ratio + + var getPntLng = function getPntLng(idx) { + return idx / phi * 360 % 360 - 180; + }; + var getPntLat = function getPntLat(idx) { + return Math.acos(2 * idx / numPoints - 1) / Math.PI * 180 - 90; + }; + var getPntIdx = function getPntIdx(lat) { + return numPoints * (Math.cos((lat + 90) * Math.PI / 180) + 1) / 2; + }; + var pntIdxRange = [maxLat !== undefined ? Math.ceil(getPntIdx(maxLat)) : 0, minLat !== undefined ? Math.floor(getPntIdx(minLat)) : numPoints - 1]; + var isLngInRange = minLng === undefined && maxLng === undefined ? function () { + return true; + } : minLng === undefined ? function (lng) { + return lng <= maxLng; + } : maxLng === undefined ? function (lng) { + return lng >= minLng; + } : maxLng >= minLng ? function (lng) { + return lng >= minLng && lng <= maxLng; + } : function (lng) { + return lng >= minLng || lng <= maxLng; + }; // for ranges that cross the anti-meridian + + var pnts = []; + for (var i = pntIdxRange[0]; i <= pntIdxRange[1]; i++) { + var lng = getPntLng(i); + isLngInRange(lng) && pnts.push([lng, getPntLat(i)]); + } + return pnts; + } + function pointInside(pnt, polygon) { + var crossesPoleOrAntimeridian = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; + // turf method is more performing but malfunctions if polygon includes a pole (lat = 90 | -90) or crosses the antimeridian (lng = 180 | -180) + return crossesPoleOrAntimeridian ? geoContains(polygon, pnt) : booleanPointInPolygon(pnt, polygon); + } + + var THREE$k = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry, + Float32BufferAttribute: Float32BufferAttribute + }; + + // support both modes for backwards threejs compatibility + var setAttributeFn$2 = new THREE$k.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute'; + var ConicPolygonBufferGeometry = /*#__PURE__*/function (_THREE$BufferGeometry) { + _inherits$1(ConicPolygonBufferGeometry, _THREE$BufferGeometry); + function ConicPolygonBufferGeometry(polygonGeoJson, startHeight, endHeight, closedBottom, closedTop, includeSides, curvatureResolution) { + var _this; + _classCallCheck$1(this, ConicPolygonBufferGeometry); + _this = _callSuper$1(this, ConicPolygonBufferGeometry); + _this.type = 'ConicPolygonBufferGeometry'; + _this.parameters = { + polygonGeoJson: polygonGeoJson, + startHeight: startHeight, + endHeight: endHeight, + closedBottom: closedBottom, + closedTop: closedTop, + includeSides: includeSides, + curvatureResolution: curvatureResolution + }; + + // defaults + startHeight = startHeight || 0; + endHeight = endHeight || 1; + closedBottom = closedBottom !== undefined ? closedBottom : true; + closedTop = closedTop !== undefined ? closedTop : true; + includeSides = includeSides !== undefined ? includeSides : true; + curvatureResolution = curvatureResolution || 5; // in angular degrees + + // pre-calculate contour, triangulation and UV maps + var _geoPolygonTriangulat = geoPolygonTriangulate(polygonGeoJson, { + resolution: curvatureResolution + }), + contour = _geoPolygonTriangulat.contour, + triangles = _geoPolygonTriangulat.triangles; + var flatUvs = merge(triangles.uvs); + var vertices = []; + var uvs = []; + var indices = []; + var groupCnt = 0; // add groups to apply different materials to torso / caps + + var addGroup = function addGroup(groupData) { + var prevVertCnt = Math.round(vertices.length / 3); + var prevIndCnt = indices.length; + vertices = vertices.concat(groupData.vertices); + uvs = uvs.concat(groupData.uvs); + indices = indices.concat(!prevVertCnt ? groupData.indices : groupData.indices.map(function (ind) { + return ind + prevVertCnt; + })); + _this.addGroup(prevIndCnt, indices.length - prevIndCnt, groupCnt++); + }; + includeSides && addGroup(generateTorso()); + closedBottom && addGroup(generateCap(startHeight, false)); + closedTop && addGroup(generateCap(endHeight, true)); + + // build geometry + _this.setIndex(indices); + _this[setAttributeFn$2]('position', new THREE$k.Float32BufferAttribute(vertices, 3)); + _this[setAttributeFn$2]('uv', new THREE$k.Float32BufferAttribute(uvs, 2)); + + // auto-calculate normals + _this.computeVertexNormals(); + + // + + function generateVertices(polygon, altitude) { + var coords3d = polygon.map(function (coords) { + return coords.map(function (_ref) { + var _ref2 = _slicedToArray$2(_ref, 2), + lng = _ref2[0], + lat = _ref2[1]; + return polar2Cartesian$1(lat, lng, altitude); + }); + }); + // returns { vertices, holes, coordinates }. Each point generates 3 vertice items (x,y,z). + return earcut$1.flatten(coords3d); + } + function generateTorso() { + var _generateVertices = generateVertices(contour, startHeight), + bottomVerts = _generateVertices.vertices, + holes = _generateVertices.holes; + var _generateVertices2 = generateVertices(contour, endHeight), + topVerts = _generateVertices2.vertices; + var vertices = merge([topVerts, bottomVerts]); + var numPoints = Math.round(topVerts.length / 3); + var holesIdx = new Set(holes); + var lastHoleIdx = 0; + var indices = []; + for (var v0Idx = 0; v0Idx < numPoints; v0Idx++) { + var v1Idx = v0Idx + 1; // next point + if (v1Idx === numPoints) { + v1Idx = lastHoleIdx; // close final loop + } else if (holesIdx.has(v1Idx)) { + var holeIdx = v1Idx; + v1Idx = lastHoleIdx; // close hole loop + lastHoleIdx = holeIdx; + } + + // Each pair of coords generates two triangles (faces) + indices.push(v0Idx, v0Idx + numPoints, v1Idx + numPoints); + indices.push(v1Idx + numPoints, v1Idx, v0Idx); + } + var uvs = []; // wrap texture around perimeter (u), with v=1 on top + for (var v = 1; v >= 0; v--) for (var i = 0; i < numPoints; i += 1) uvs.push(i / (numPoints - 1), v); + return { + indices: indices, + vertices: vertices, + uvs: uvs + }; + } + function generateCap(radius) { + var isTop = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true; + return { + // need to reverse-wind the bottom triangles to make them face outwards + indices: isTop ? triangles.indices : triangles.indices.slice().reverse(), + vertices: generateVertices([triangles.points], radius).vertices, + uvs: flatUvs + }; + } + return _this; + } + return _createClass$1(ConicPolygonBufferGeometry); + }(THREE$k.BufferGeometry); // + function polar2Cartesian$1(lat, lng) { + var r = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var phi = (90 - lat) * Math.PI / 180; + var theta = (90 - lng) * Math.PI / 180; + return [r * Math.sin(phi) * Math.cos(theta), + // x + r * Math.cos(phi), + // y + r * Math.sin(phi) * Math.sin(theta) // z + ]; + } + + // @ts-nocheck + var libh3 = function (libh3) { + libh3 = libh3 || {}; + var Module = typeof libh3 !== "undefined" ? libh3 : {}; + var moduleOverrides = {}; + var key; + + for (key in Module) { + if (Module.hasOwnProperty(key)) { + moduleOverrides[key] = Module[key]; + } + } + + var ENVIRONMENT_IS_WEB = false; + var ENVIRONMENT_IS_WORKER = false; + var ENVIRONMENT_IS_NODE = false; + var ENVIRONMENT_HAS_NODE = false; + var ENVIRONMENT_IS_SHELL = false; + ENVIRONMENT_IS_WEB = typeof window === "object"; + ENVIRONMENT_IS_WORKER = typeof importScripts === "function"; + ENVIRONMENT_HAS_NODE = typeof process === "object" && typeof process.versions === "object" && typeof process.versions.node === "string"; + ENVIRONMENT_IS_NODE = ENVIRONMENT_HAS_NODE && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER; + ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; + var scriptDirectory = ""; + + function locateFile(path) { + if (Module["locateFile"]) { + return Module["locateFile"](path, scriptDirectory); + } + + return scriptDirectory + path; + } + + var read_, readAsync, readBinary; + + if (ENVIRONMENT_IS_NODE) { + scriptDirectory = __dirname + "/"; + var nodeFS; + var nodePath; + + read_ = function shell_read(filename, binary) { + var ret; + ret = tryParseAsDataURI(filename); + + if (!ret) { + if (!nodeFS) { nodeFS = require("fs"); } + if (!nodePath) { nodePath = require("path"); } + filename = nodePath["normalize"](filename); + ret = nodeFS["readFileSync"](filename); + } + + return binary ? ret : ret.toString(); + }; + + readBinary = function readBinary(filename) { + var ret = read_(filename, true); + + if (!ret.buffer) { + ret = new Uint8Array(ret); + } + + assert(ret.buffer); + return ret; + }; + + if (process["argv"].length > 1) { + process["argv"][1].replace(/\\/g, "/"); + } + + process["argv"].slice(2); + + Module["inspect"] = function () { + return "[Emscripten Module object]"; + }; + } else if (ENVIRONMENT_IS_SHELL) { + if (typeof read != "undefined") { + read_ = function shell_read(f) { + var data = tryParseAsDataURI(f); + + if (data) { + return intArrayToString(data); + } + + return read(f); + }; + } + + readBinary = function readBinary(f) { + var data; + data = tryParseAsDataURI(f); + + if (data) { + return data; + } + + if (typeof readbuffer === "function") { + return new Uint8Array(readbuffer(f)); + } + + data = read(f, "binary"); + assert(typeof data === "object"); + return data; + }; + + if (typeof scriptArgs != "undefined") { + scriptArgs; + } + + if (typeof print !== "undefined") { + if (typeof console === "undefined") { console = {}; } + console.log = print; + console.warn = console.error = typeof printErr !== "undefined" ? printErr : print; + } + } else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { + if (ENVIRONMENT_IS_WORKER) { + scriptDirectory = self.location.href; + } else if (typeof document !== "undefined" && document.currentScript) { + scriptDirectory = document.currentScript.src; + } + + if (scriptDirectory.indexOf("blob:") !== 0) { + scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf("/") + 1); + } else { + scriptDirectory = ""; + } + + read_ = function shell_read(url) { + try { + var xhr = new XMLHttpRequest(); + xhr.open("GET", url, false); + xhr.send(null); + return xhr.responseText; + } catch (err) { + var data = tryParseAsDataURI(url); + + if (data) { + return intArrayToString(data); + } + + throw err; + } + }; + + if (ENVIRONMENT_IS_WORKER) { + readBinary = function readBinary(url) { + try { + var xhr = new XMLHttpRequest(); + xhr.open("GET", url, false); + xhr.responseType = "arraybuffer"; + xhr.send(null); + return new Uint8Array(xhr.response); + } catch (err) { + var data = tryParseAsDataURI(url); + + if (data) { + return data; + } + + throw err; + } + }; + } + + readAsync = function readAsync(url, onload, onerror) { + var xhr = new XMLHttpRequest(); + xhr.open("GET", url, true); + xhr.responseType = "arraybuffer"; + + xhr.onload = function xhr_onload() { + if (xhr.status == 200 || xhr.status == 0 && xhr.response) { + onload(xhr.response); + return; + } + + var data = tryParseAsDataURI(url); + + if (data) { + onload(data.buffer); + return; + } + + onerror(); + }; + + xhr.onerror = onerror; + xhr.send(null); + }; + } + + var out = Module["print"] || console.log.bind(console); + var err = Module["printErr"] || console.warn.bind(console); + + for (key in moduleOverrides) { + if (moduleOverrides.hasOwnProperty(key)) { + Module[key] = moduleOverrides[key]; + } + } + + moduleOverrides = null; + if (Module["arguments"]) { Module["arguments"]; } + if (Module["thisProgram"]) { Module["thisProgram"]; } + + var tempRet0 = 0; + + var setTempRet0 = function (value) { + tempRet0 = value; + }; + + var getTempRet0 = function () { + return tempRet0; + }; + + var GLOBAL_BASE = 8; + + function setValue(ptr, value, type, noSafe) { + type = type || "i8"; + if (type.charAt(type.length - 1) === "*") { type = "i32"; } + + switch (type) { + case "i1": + HEAP8[ptr >> 0] = value; + break; + + case "i8": + HEAP8[ptr >> 0] = value; + break; + + case "i16": + HEAP16[ptr >> 1] = value; + break; + + case "i32": + HEAP32[ptr >> 2] = value; + break; + + case "i64": + tempI64 = [value >>> 0, (tempDouble = value, +Math_abs(tempDouble) >= +1 ? tempDouble > +0 ? (Math_min(+Math_floor(tempDouble / +4294967296), +4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / +4294967296) >>> 0 : 0)], HEAP32[ptr >> 2] = tempI64[0], HEAP32[ptr + 4 >> 2] = tempI64[1]; + break; + + case "float": + HEAPF32[ptr >> 2] = value; + break; + + case "double": + HEAPF64[ptr >> 3] = value; + break; + + default: + abort("invalid type for setValue: " + type); + } + } + + function getValue(ptr, type, noSafe) { + type = type || "i8"; + if (type.charAt(type.length - 1) === "*") { type = "i32"; } + + switch (type) { + case "i1": + return HEAP8[ptr >> 0]; + + case "i8": + return HEAP8[ptr >> 0]; + + case "i16": + return HEAP16[ptr >> 1]; + + case "i32": + return HEAP32[ptr >> 2]; + + case "i64": + return HEAP32[ptr >> 2]; + + case "float": + return HEAPF32[ptr >> 2]; + + case "double": + return HEAPF64[ptr >> 3]; + + default: + abort("invalid type for getValue: " + type); + } + + return null; + } + + var ABORT = false; + + function assert(condition, text) { + if (!condition) { + abort("Assertion failed: " + text); + } + } + + function getCFunc(ident) { + var func = Module["_" + ident]; + assert(func, "Cannot call unknown function " + ident + ", make sure it is exported"); + return func; + } + + function ccall(ident, returnType, argTypes, args, opts) { + var toC = { + "string": function (str) { + var ret = 0; + + if (str !== null && str !== undefined && str !== 0) { + var len = (str.length << 2) + 1; + ret = stackAlloc(len); + stringToUTF8(str, ret, len); + } + + return ret; + }, + "array": function (arr) { + var ret = stackAlloc(arr.length); + writeArrayToMemory(arr, ret); + return ret; + } + }; + + function convertReturnValue(ret) { + if (returnType === "string") { return UTF8ToString(ret); } + if (returnType === "boolean") { return Boolean(ret); } + return ret; + } + + var func = getCFunc(ident); + var cArgs = []; + var stack = 0; + + if (args) { + for (var i = 0; i < args.length; i++) { + var converter = toC[argTypes[i]]; + + if (converter) { + if (stack === 0) { stack = stackSave(); } + cArgs[i] = converter(args[i]); + } else { + cArgs[i] = args[i]; + } + } + } + + var ret = func.apply(null, cArgs); + ret = convertReturnValue(ret); + if (stack !== 0) { stackRestore(stack); } + return ret; + } + + function cwrap(ident, returnType, argTypes, opts) { + argTypes = argTypes || []; + var numericArgs = argTypes.every(function (type) { + return type === "number"; + }); + var numericRet = returnType !== "string"; + + if (numericRet && numericArgs && !opts) { + return getCFunc(ident); + } + + return function () { + return ccall(ident, returnType, argTypes, arguments); + }; + } + var UTF8Decoder = typeof TextDecoder !== "undefined" ? new TextDecoder("utf8") : undefined; + + function UTF8ArrayToString(u8Array, idx, maxBytesToRead) { + var endIdx = idx + maxBytesToRead; + var endPtr = idx; + + while (u8Array[endPtr] && !(endPtr >= endIdx)) { ++endPtr; } + + if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) { + return UTF8Decoder.decode(u8Array.subarray(idx, endPtr)); + } else { + var str = ""; + + while (idx < endPtr) { + var u0 = u8Array[idx++]; + + if (!(u0 & 128)) { + str += String.fromCharCode(u0); + continue; + } + + var u1 = u8Array[idx++] & 63; + + if ((u0 & 224) == 192) { + str += String.fromCharCode((u0 & 31) << 6 | u1); + continue; + } + + var u2 = u8Array[idx++] & 63; + + if ((u0 & 240) == 224) { + u0 = (u0 & 15) << 12 | u1 << 6 | u2; + } else { + u0 = (u0 & 7) << 18 | u1 << 12 | u2 << 6 | u8Array[idx++] & 63; + } + + if (u0 < 65536) { + str += String.fromCharCode(u0); + } else { + var ch = u0 - 65536; + str += String.fromCharCode(55296 | ch >> 10, 56320 | ch & 1023); + } + } + } + + return str; + } + + function UTF8ToString(ptr, maxBytesToRead) { + return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ""; + } + + function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) { + if (!(maxBytesToWrite > 0)) { return 0; } + var startIdx = outIdx; + var endIdx = outIdx + maxBytesToWrite - 1; + + for (var i = 0; i < str.length; ++i) { + var u = str.charCodeAt(i); + + if (u >= 55296 && u <= 57343) { + var u1 = str.charCodeAt(++i); + u = 65536 + ((u & 1023) << 10) | u1 & 1023; + } + + if (u <= 127) { + if (outIdx >= endIdx) { break; } + outU8Array[outIdx++] = u; + } else if (u <= 2047) { + if (outIdx + 1 >= endIdx) { break; } + outU8Array[outIdx++] = 192 | u >> 6; + outU8Array[outIdx++] = 128 | u & 63; + } else if (u <= 65535) { + if (outIdx + 2 >= endIdx) { break; } + outU8Array[outIdx++] = 224 | u >> 12; + outU8Array[outIdx++] = 128 | u >> 6 & 63; + outU8Array[outIdx++] = 128 | u & 63; + } else { + if (outIdx + 3 >= endIdx) { break; } + outU8Array[outIdx++] = 240 | u >> 18; + outU8Array[outIdx++] = 128 | u >> 12 & 63; + outU8Array[outIdx++] = 128 | u >> 6 & 63; + outU8Array[outIdx++] = 128 | u & 63; + } + } + + outU8Array[outIdx] = 0; + return outIdx - startIdx; + } + + function stringToUTF8(str, outPtr, maxBytesToWrite) { + return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); + } + + typeof TextDecoder !== "undefined" ? new TextDecoder("utf-16le") : undefined; + + function writeArrayToMemory(array, buffer) { + HEAP8.set(array, buffer); + } + + function alignUp(x, multiple) { + if (x % multiple > 0) { + x += multiple - x % multiple; + } + + return x; + } + + var buffer, HEAP8, HEAPU8, HEAP16, HEAP32, HEAPF32, HEAPF64; + + function updateGlobalBufferAndViews(buf) { + buffer = buf; + Module["HEAP8"] = HEAP8 = new Int8Array(buf); + Module["HEAP16"] = HEAP16 = new Int16Array(buf); + Module["HEAP32"] = HEAP32 = new Int32Array(buf); + Module["HEAPU8"] = HEAPU8 = new Uint8Array(buf); + Module["HEAPU16"] = new Uint16Array(buf); + Module["HEAPU32"] = new Uint32Array(buf); + Module["HEAPF32"] = HEAPF32 = new Float32Array(buf); + Module["HEAPF64"] = HEAPF64 = new Float64Array(buf); + } + + var DYNAMIC_BASE = 5267040, + DYNAMICTOP_PTR = 24128; + var INITIAL_TOTAL_MEMORY = Module["TOTAL_MEMORY"] || 33554432; + + if (Module["buffer"]) { + buffer = Module["buffer"]; + } else { + buffer = new ArrayBuffer(INITIAL_TOTAL_MEMORY); + } + + INITIAL_TOTAL_MEMORY = buffer.byteLength; + updateGlobalBufferAndViews(buffer); + HEAP32[DYNAMICTOP_PTR >> 2] = DYNAMIC_BASE; + + function callRuntimeCallbacks(callbacks) { + while (callbacks.length > 0) { + var callback = callbacks.shift(); + + if (typeof callback == "function") { + callback(); + continue; + } + + var func = callback.func; + + if (typeof func === "number") { + if (callback.arg === undefined) { + Module["dynCall_v"](func); + } else { + Module["dynCall_vi"](func, callback.arg); + } + } else { + func(callback.arg === undefined ? null : callback.arg); + } + } + } + + var __ATPRERUN__ = []; + var __ATINIT__ = []; + var __ATMAIN__ = []; + var __ATPOSTRUN__ = []; + + function preRun() { + if (Module["preRun"]) { + if (typeof Module["preRun"] == "function") { Module["preRun"] = [Module["preRun"]]; } + + while (Module["preRun"].length) { + addOnPreRun(Module["preRun"].shift()); + } + } + + callRuntimeCallbacks(__ATPRERUN__); + } + + function initRuntime() { + callRuntimeCallbacks(__ATINIT__); + } + + function preMain() { + callRuntimeCallbacks(__ATMAIN__); + } + + function postRun() { + if (Module["postRun"]) { + if (typeof Module["postRun"] == "function") { Module["postRun"] = [Module["postRun"]]; } + + while (Module["postRun"].length) { + addOnPostRun(Module["postRun"].shift()); + } + } + + callRuntimeCallbacks(__ATPOSTRUN__); + } + + function addOnPreRun(cb) { + __ATPRERUN__.unshift(cb); + } + + function addOnPostRun(cb) { + __ATPOSTRUN__.unshift(cb); + } + + var Math_abs = Math.abs; + var Math_ceil = Math.ceil; + var Math_floor = Math.floor; + var Math_min = Math.min; + var runDependencies = 0; + var dependenciesFulfilled = null; + + function addRunDependency(id) { + runDependencies++; + + if (Module["monitorRunDependencies"]) { + Module["monitorRunDependencies"](runDependencies); + } + } + + function removeRunDependency(id) { + runDependencies--; + + if (Module["monitorRunDependencies"]) { + Module["monitorRunDependencies"](runDependencies); + } + + if (runDependencies == 0) { + + if (dependenciesFulfilled) { + var callback = dependenciesFulfilled; + dependenciesFulfilled = null; + callback(); + } + } + } + + Module["preloadedImages"] = {}; + Module["preloadedAudios"] = {}; + var memoryInitializer = null; + var dataURIPrefix = "data:application/octet-stream;base64,"; + + function isDataURI(filename) { + return String.prototype.startsWith ? filename.startsWith(dataURIPrefix) : filename.indexOf(dataURIPrefix) === 0; + } + + var tempDouble; + var tempI64; + memoryInitializer = "data:application/octet-stream;base64,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"; + var tempDoublePtr = 24144; + + function demangle(func) { + return func; + } + + function demangleAll(text) { + var regex = /\b__Z[\w\d_]+/g; + return text.replace(regex, function (x) { + var y = demangle(x); + return x === y ? x : y + " [" + x + "]"; + }); + } + + function jsStackTrace() { + var err = new Error(); + + if (!err.stack) { + try { + throw new Error(0); + } catch (e) { + err = e; + } + + if (!err.stack) { + return "(no stack trace available)"; + } + } + + return err.stack.toString(); + } + + function stackTrace() { + var js = jsStackTrace(); + if (Module["extraStackTrace"]) { js += "\n" + Module["extraStackTrace"](); } + return demangleAll(js); + } + + function ___assert_fail(condition, filename, line, func) { + abort("Assertion failed: " + UTF8ToString(condition) + ", at: " + [filename ? UTF8ToString(filename) : "unknown filename", line, func ? UTF8ToString(func) : "unknown function"]); + } + + function _emscripten_get_heap_size() { + return HEAP8.length; + } + + function _emscripten_memcpy_big(dest, src, num) { + HEAPU8.set(HEAPU8.subarray(src, src + num), dest); + } + + function ___setErrNo(value) { + if (Module["___errno_location"]) { HEAP32[Module["___errno_location"]() >> 2] = value; } + return value; + } + + function abortOnCannotGrowMemory(requestedSize) { + abort("OOM"); + } + + function emscripten_realloc_buffer(size) { + try { + var newBuffer = new ArrayBuffer(size); + if (newBuffer.byteLength != size) { return; } + new Int8Array(newBuffer).set(HEAP8); + + _emscripten_replace_memory(newBuffer); + + updateGlobalBufferAndViews(newBuffer); + return 1; + } catch (e) {} + } + + function _emscripten_resize_heap(requestedSize) { + var oldSize = _emscripten_get_heap_size(); + + var PAGE_MULTIPLE = 16777216; + var LIMIT = 2147483648 - PAGE_MULTIPLE; + + if (requestedSize > LIMIT) { + return false; + } + + var MIN_TOTAL_MEMORY = 16777216; + var newSize = Math.max(oldSize, MIN_TOTAL_MEMORY); + + while (newSize < requestedSize) { + if (newSize <= 536870912) { + newSize = alignUp(2 * newSize, PAGE_MULTIPLE); + } else { + newSize = Math.min(alignUp((3 * newSize + 2147483648) / 4, PAGE_MULTIPLE), LIMIT); + } + } + + var replacement = emscripten_realloc_buffer(newSize); + + if (!replacement) { + return false; + } + + return true; + } + + function intArrayToString(array) { + var ret = []; + + for (var i = 0; i < array.length; i++) { + var chr = array[i]; + + if (chr > 255) { + + chr &= 255; + } + + ret.push(String.fromCharCode(chr)); + } + + return ret.join(""); + } + + var decodeBase64 = typeof atob === "function" ? atob : function (input) { + var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; + var output = ""; + var chr1, chr2, chr3; + var enc1, enc2, enc3, enc4; + var i = 0; + input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ""); + + do { + enc1 = keyStr.indexOf(input.charAt(i++)); + enc2 = keyStr.indexOf(input.charAt(i++)); + enc3 = keyStr.indexOf(input.charAt(i++)); + enc4 = keyStr.indexOf(input.charAt(i++)); + chr1 = enc1 << 2 | enc2 >> 4; + chr2 = (enc2 & 15) << 4 | enc3 >> 2; + chr3 = (enc3 & 3) << 6 | enc4; + output = output + String.fromCharCode(chr1); + + if (enc3 !== 64) { + output = output + String.fromCharCode(chr2); + } + + if (enc4 !== 64) { + output = output + String.fromCharCode(chr3); + } + } while (i < input.length); + + return output; + }; + + function intArrayFromBase64(s) { + if (typeof ENVIRONMENT_IS_NODE === "boolean" && ENVIRONMENT_IS_NODE) { + var buf; + + try { + buf = Buffer.from(s, "base64"); + } catch (_) { + buf = new Buffer(s, "base64"); + } + + return new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength); + } + + try { + var decoded = decodeBase64(s); + var bytes = new Uint8Array(decoded.length); + + for (var i = 0; i < decoded.length; ++i) { + bytes[i] = decoded.charCodeAt(i); + } + + return bytes; + } catch (_) { + throw new Error("Converting base64 string to bytes failed."); + } + } + + function tryParseAsDataURI(filename) { + if (!isDataURI(filename)) { + return; + } + + return intArrayFromBase64(filename.slice(dataURIPrefix.length)); + } + + var asmGlobalArg = { + "Math": Math, + "Int8Array": Int8Array, + "Int32Array": Int32Array, + "Uint8Array": Uint8Array, + "Float32Array": Float32Array, + "Float64Array": Float64Array + }; + var asmLibraryArg = { + "a": abort, + "b": setTempRet0, + "c": getTempRet0, + "d": ___assert_fail, + "e": ___setErrNo, + "f": _emscripten_get_heap_size, + "g": _emscripten_memcpy_big, + "h": _emscripten_resize_heap, + "i": abortOnCannotGrowMemory, + "j": demangle, + "k": demangleAll, + "l": emscripten_realloc_buffer, + "m": jsStackTrace, + "n": stackTrace, + "o": tempDoublePtr, + "p": DYNAMICTOP_PTR + }; // EMSCRIPTEN_START_ASM + + var asm = + /** @suppress {uselessCode} */ + function (global, env, buffer) { + "almost asm"; + + var a = new global.Int8Array(buffer), + b = new global.Int32Array(buffer); + new global.Uint8Array(buffer); + new global.Float32Array(buffer); + var e = new global.Float64Array(buffer), + f = env.o | 0, + g = env.p | 0, + p = global.Math.floor, + q = global.Math.abs, + r = global.Math.sqrt, + s = global.Math.pow, + t = global.Math.cos, + u = global.Math.sin, + v = global.Math.tan, + w = global.Math.acos, + x = global.Math.asin, + y = global.Math.atan, + z = global.Math.atan2, + A = global.Math.ceil, + B = global.Math.imul, + C = global.Math.min, + D = global.Math.max, + E = global.Math.clz32, + G = env.b, + H = env.c, + I = env.d, + J = env.e, + K = env.f, + L = env.g, + M = env.h, + N = env.i, + T = 24160; + + function W(newBuffer) { + a = new Int8Array(newBuffer); + b = new Int32Array(newBuffer); + e = new Float64Array(newBuffer); + buffer = newBuffer; + return true; + } // EMSCRIPTEN_START_FUNCS + + + function X(a) { + a = a | 0; + var b = 0; + b = T; + T = T + a | 0; + T = T + 15 & -16; + return b | 0; + } + + function Y() { + return T | 0; + } + + function Z(a) { + a = a | 0; + T = a; + } + + function _(a, b) { + a = a | 0; + T = a; + } + + function $(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0; + + if ((a | 0) < 0) { + c = 2; + return c | 0; + } + + if ((a | 0) > 13780509) { + c = ic(15, c) | 0; + return c | 0; + } else { + d = ((a | 0) < 0) << 31 >> 31; + f = rd(a | 0, d | 0, 3, 0) | 0; + e = H() | 0; + d = ld(a | 0, d | 0, 1, 0) | 0; + d = rd(f | 0, e | 0, d | 0, H() | 0) | 0; + d = ld(d | 0, H() | 0, 1, 0) | 0; + a = H() | 0; + b[c >> 2] = d; + b[c + 4 >> 2] = a; + c = 0; + return c | 0; + } + } + + function aa(a, b, c, d) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + return ba(a, b, c, d, 0) | 0; + } + + function ba(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0, + k = 0; + j = T; + T = T + 16 | 0; + h = j; + + if (!(ca(a, c, d, e, f) | 0)) { + e = 0; + T = j; + return e | 0; + } + + do { if ((d | 0) >= 0) { + if ((d | 0) > 13780509) { + g = ic(15, h) | 0; + if (g | 0) { break; } + i = h; + h = b[i >> 2] | 0; + i = b[i + 4 >> 2] | 0; + } else { + g = ((d | 0) < 0) << 31 >> 31; + k = rd(d | 0, g | 0, 3, 0) | 0; + i = H() | 0; + g = ld(d | 0, g | 0, 1, 0) | 0; + g = rd(k | 0, i | 0, g | 0, H() | 0) | 0; + g = ld(g | 0, H() | 0, 1, 0) | 0; + i = H() | 0; + b[h >> 2] = g; + b[h + 4 >> 2] = i; + h = g; + } + + Bd(e | 0, 0, h << 3 | 0) | 0; + + if (f | 0) { + Bd(f | 0, 0, h << 2 | 0) | 0; + g = da(a, c, d, e, f, h, i, 0) | 0; + break; + } + + g = kd(h, 4) | 0; + if (!g) { g = 13; }else { + k = da(a, c, d, e, g, h, i, 0) | 0; + jd(g); + g = k; + } + } else { g = 2; } } while (0); + + k = g; + T = j; + return k | 0; + } + + function ca(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0; + q = T; + T = T + 16 | 0; + o = q; + p = q + 8 | 0; + n = o; + b[n >> 2] = a; + b[n + 4 >> 2] = c; + + if ((d | 0) < 0) { + p = 2; + T = q; + return p | 0; + } + + g = e; + b[g >> 2] = a; + b[g + 4 >> 2] = c; + g = (f | 0) != 0; + if (g) { b[f >> 2] = 0; } + + if (xb(a, c) | 0) { + p = 9; + T = q; + return p | 0; + } + + b[p >> 2] = 0; + + a: do { if ((d | 0) >= 1) { + if (g) { + l = 1; + k = 0; + m = 0; + n = 1; + g = a; + + while (1) { + if (!(k | m)) { + g = ea(g, c, 4, p, o) | 0; + if (g | 0) { break a; } + c = o; + g = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + + if (xb(g, c) | 0) { + g = 9; + break a; + } + } + + g = ea(g, c, b[22384 + (m << 2) >> 2] | 0, p, o) | 0; + if (g | 0) { break a; } + c = o; + g = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + a = e + (l << 3) | 0; + b[a >> 2] = g; + b[a + 4 >> 2] = c; + b[f + (l << 2) >> 2] = n; + a = k + 1 | 0; + h = (a | 0) == (n | 0); + i = m + 1 | 0; + j = (i | 0) == 6; + + if (xb(g, c) | 0) { + g = 9; + break a; + } + + n = n + (j & h & 1) | 0; + + if ((n | 0) > (d | 0)) { + g = 0; + break; + } else { + l = l + 1 | 0; + k = h ? 0 : a; + m = h ? j ? 0 : i : m; + } + } + } else { + l = 1; + k = 0; + m = 0; + n = 1; + g = a; + + while (1) { + if (!(k | m)) { + g = ea(g, c, 4, p, o) | 0; + if (g | 0) { break a; } + c = o; + g = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + + if (xb(g, c) | 0) { + g = 9; + break a; + } + } + + g = ea(g, c, b[22384 + (m << 2) >> 2] | 0, p, o) | 0; + if (g | 0) { break a; } + c = o; + g = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + a = e + (l << 3) | 0; + b[a >> 2] = g; + b[a + 4 >> 2] = c; + a = k + 1 | 0; + h = (a | 0) == (n | 0); + i = m + 1 | 0; + j = (i | 0) == 6; + + if (xb(g, c) | 0) { + g = 9; + break a; + } + + n = n + (j & h & 1) | 0; + + if ((n | 0) > (d | 0)) { + g = 0; + break; + } else { + l = l + 1 | 0; + k = h ? 0 : a; + m = h ? j ? 0 : i : m; + } + } + } + } else { g = 0; } } while (0); + + p = g; + T = q; + return p | 0; + } + + function da(a, c, d, e, f, g, h, i) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + g = g | 0; + h = h | 0; + i = i | 0; + var j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0; + q = T; + T = T + 16 | 0; + o = q + 8 | 0; + p = q; + j = td(a | 0, c | 0, g | 0, h | 0) | 0; + l = H() | 0; + m = e + (j << 3) | 0; + r = m; + s = b[r >> 2] | 0; + r = b[r + 4 >> 2] | 0; + k = (s | 0) == (a | 0) & (r | 0) == (c | 0); + if (!((s | 0) == 0 & (r | 0) == 0 | k)) { do { + j = ld(j | 0, l | 0, 1, 0) | 0; + j = sd(j | 0, H() | 0, g | 0, h | 0) | 0; + l = H() | 0; + m = e + (j << 3) | 0; + s = m; + r = b[s >> 2] | 0; + s = b[s + 4 >> 2] | 0; + k = (r | 0) == (a | 0) & (s | 0) == (c | 0); + } while (!((r | 0) == 0 & (s | 0) == 0 | k)); } + j = f + (j << 2) | 0; + + if (k ? (b[j >> 2] | 0) <= (i | 0) : 0) { + s = 0; + T = q; + return s | 0; + } + + s = m; + b[s >> 2] = a; + b[s + 4 >> 2] = c; + b[j >> 2] = i; + + if ((i | 0) >= (d | 0)) { + s = 0; + T = q; + return s | 0; + } + + k = i + 1 | 0; + b[o >> 2] = 0; + j = ea(a, c, 2, o, p) | 0; + + switch (j | 0) { + case 9: + { + n = 9; + break; + } + + case 0: + { + j = p; + j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0; + if (!j) { n = 9; } + break; + } + + } + + a: do { if ((n | 0) == 9) { + b[o >> 2] = 0; + j = ea(a, c, 3, o, p) | 0; + + switch (j | 0) { + case 9: + break; + + case 0: + { + j = p; + j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0; + if (j | 0) { break a; } + break; + } + + default: + break a; + } + + b[o >> 2] = 0; + j = ea(a, c, 1, o, p) | 0; + + switch (j | 0) { + case 9: + break; + + case 0: + { + j = p; + j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0; + if (j | 0) { break a; } + break; + } + + default: + break a; + } + + b[o >> 2] = 0; + j = ea(a, c, 5, o, p) | 0; + + switch (j | 0) { + case 9: + break; + + case 0: + { + j = p; + j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0; + if (j | 0) { break a; } + break; + } + + default: + break a; + } + + b[o >> 2] = 0; + j = ea(a, c, 4, o, p) | 0; + + switch (j | 0) { + case 9: + break; + + case 0: + { + j = p; + j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0; + if (j | 0) { break a; } + break; + } + + default: + break a; + } + + b[o >> 2] = 0; + j = ea(a, c, 6, o, p) | 0; + + switch (j | 0) { + case 9: + break; + + case 0: + { + j = p; + j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0; + if (j | 0) { break a; } + break; + } + + default: + break a; + } + + s = 0; + T = q; + return s | 0; + } } while (0); + + s = j; + T = q; + return s | 0; + } + + function ea(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0; + + if (d >>> 0 > 6) { + f = 1; + return f | 0; + } + + m = (b[e >> 2] | 0) % 6 | 0; + b[e >> 2] = m; + + if ((m | 0) > 0) { + g = 0; + + do { + d = Sa(d) | 0; + g = g + 1 | 0; + } while ((g | 0) < (b[e >> 2] | 0)); + } + + m = vd(a | 0, c | 0, 45) | 0; + H() | 0; + l = m & 127; + + if (l >>> 0 > 121) { + f = 5; + return f | 0; + } + + j = Fb(a, c) | 0; + g = vd(a | 0, c | 0, 52) | 0; + H() | 0; + g = g & 15; + + a: do { if (!g) { k = 8; }else { + while (1) { + h = (15 - g | 0) * 3 | 0; + i = vd(a | 0, c | 0, h | 0) | 0; + H() | 0; + i = i & 7; + + if ((i | 0) == 7) { + c = 5; + break; + } + + p = (Lb(g) | 0) == 0; + g = g + -1 | 0; + n = wd(7, 0, h | 0) | 0; + c = c & ~(H() | 0); + o = wd(b[(p ? 432 : 16) + (i * 28 | 0) + (d << 2) >> 2] | 0, 0, h | 0) | 0; + h = H() | 0; + d = b[(p ? 640 : 224) + (i * 28 | 0) + (d << 2) >> 2] | 0; + a = o | a & ~n; + c = h | c; + + if (!d) { + d = 0; + break a; + } + + if (!g) { + k = 8; + break a; + } + } + + return c | 0; + } } while (0); + + if ((k | 0) == 8) { + p = b[848 + (l * 28 | 0) + (d << 2) >> 2] | 0; + o = wd(p | 0, 0, 45) | 0; + a = o | a; + c = H() | 0 | c & -1040385; + d = b[4272 + (l * 28 | 0) + (d << 2) >> 2] | 0; + + if ((p & 127 | 0) == 127) { + p = wd(b[848 + (l * 28 | 0) + 20 >> 2] | 0, 0, 45) | 0; + c = H() | 0 | c & -1040385; + d = b[4272 + (l * 28 | 0) + 20 >> 2] | 0; + a = Hb(p | a, c) | 0; + c = H() | 0; + b[e >> 2] = (b[e >> 2] | 0) + 1; + } + } + + i = vd(a | 0, c | 0, 45) | 0; + H() | 0; + i = i & 127; + + b: do { if (!(ma(i) | 0)) { + if ((d | 0) > 0) { + g = 0; + + do { + a = Hb(a, c) | 0; + c = H() | 0; + g = g + 1 | 0; + } while ((g | 0) != (d | 0)); + } + } else { + c: do { if ((Fb(a, c) | 0) == 1) { + if ((l | 0) != (i | 0)) { if (sa(i, b[7696 + (l * 28 | 0) >> 2] | 0) | 0) { + a = Jb(a, c) | 0; + h = 1; + c = H() | 0; + break; + } else { I(23313, 22416, 436, 22424); } } + + switch (j | 0) { + case 3: + { + a = Hb(a, c) | 0; + c = H() | 0; + b[e >> 2] = (b[e >> 2] | 0) + 1; + h = 0; + break c; + } + + case 5: + { + a = Jb(a, c) | 0; + c = H() | 0; + b[e >> 2] = (b[e >> 2] | 0) + 5; + h = 0; + break c; + } + + case 0: + { + p = 9; + return p | 0; + } + + default: + { + p = 1; + return p | 0; + } + } + } else { h = 0; } } while (0); + + if ((d | 0) > 0) { + g = 0; + + do { + a = Gb(a, c) | 0; + c = H() | 0; + g = g + 1 | 0; + } while ((g | 0) != (d | 0)); + } + + if ((l | 0) != (i | 0)) { + if (!(na(i) | 0)) { + if ((h | 0) != 0 | (Fb(a, c) | 0) != 5) { break; } + b[e >> 2] = (b[e >> 2] | 0) + 1; + break; + } + + switch (m & 127) { + case 8: + case 118: + break b; + + } + + if ((Fb(a, c) | 0) != 3) { b[e >> 2] = (b[e >> 2] | 0) + 1; } + } + } } while (0); + + b[e >> 2] = ((b[e >> 2] | 0) + d | 0) % 6 | 0; + p = f; + b[p >> 2] = a; + b[p + 4 >> 2] = c; + p = 0; + return p | 0; + } + + function fa(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0; + i = T; + T = T + 16 | 0; + g = i; + h = i + 8 | 0; + f = (xb(a, c) | 0) == 0; + f = f ? 1 : 2; + + while (1) { + b[h >> 2] = 0; + k = (ea(a, c, f, h, g) | 0) == 0; + j = g; + + if (k & ((b[j >> 2] | 0) == (d | 0) ? (b[j + 4 >> 2] | 0) == (e | 0) : 0)) { + a = 4; + break; + } + + f = f + 1 | 0; + + if (f >>> 0 >= 7) { + f = 7; + a = 4; + break; + } + } + + if ((a | 0) == 4) { + T = i; + return f | 0; + } + + return 0; + } + + function ga(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0; + p = T; + T = T + 16 | 0; + n = p; + o = p + 8 | 0; + m = n; + b[m >> 2] = a; + b[m + 4 >> 2] = c; + + if (!d) { + o = e; + b[o >> 2] = a; + b[o + 4 >> 2] = c; + o = 0; + T = p; + return o | 0; + } + + b[o >> 2] = 0; + + a: do { if (!(xb(a, c) | 0)) { + g = (d | 0) > 0; + + if (g) { + f = 0; + m = a; + + do { + a = ea(m, c, 4, o, n) | 0; + if (a | 0) { break a; } + c = n; + m = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + f = f + 1 | 0; + + if (xb(m, c) | 0) { + a = 9; + break a; + } + } while ((f | 0) < (d | 0)); + + l = e; + b[l >> 2] = m; + b[l + 4 >> 2] = c; + l = d + -1 | 0; + + if (g) { + k = 0; + a = 1; + + do { + f = 22384 + (k << 2) | 0; + + if ((k | 0) == 5) { + h = b[f >> 2] | 0; + g = 0; + f = a; + + while (1) { + a = n; + a = ea(b[a >> 2] | 0, b[a + 4 >> 2] | 0, h, o, n) | 0; + if (a | 0) { break a; } + + if ((g | 0) != (l | 0)) { + j = n; + i = b[j >> 2] | 0; + j = b[j + 4 >> 2] | 0; + a = e + (f << 3) | 0; + b[a >> 2] = i; + b[a + 4 >> 2] = j; + if (!(xb(i, j) | 0)) { a = f + 1 | 0; }else { + a = 9; + break a; + } + } else { a = f; } + + g = g + 1 | 0; + if ((g | 0) >= (d | 0)) { break; }else { f = a; } + } + } else { + h = n; + j = b[f >> 2] | 0; + i = 0; + f = a; + g = b[h >> 2] | 0; + h = b[h + 4 >> 2] | 0; + + while (1) { + a = ea(g, h, j, o, n) | 0; + if (a | 0) { break a; } + h = n; + g = b[h >> 2] | 0; + h = b[h + 4 >> 2] | 0; + a = e + (f << 3) | 0; + b[a >> 2] = g; + b[a + 4 >> 2] = h; + a = f + 1 | 0; + + if (xb(g, h) | 0) { + a = 9; + break a; + } + + i = i + 1 | 0; + if ((i | 0) >= (d | 0)) { break; }else { f = a; } + } + } + + k = k + 1 | 0; + } while (k >>> 0 < 6); + + a = n; + h = m; + f = b[a >> 2] | 0; + g = c; + a = b[a + 4 >> 2] | 0; + } else { + h = m; + f = m; + g = c; + a = c; + } + } else { + h = e; + b[h >> 2] = a; + b[h + 4 >> 2] = c; + h = a; + f = a; + g = c; + a = c; + } + + a = (h | 0) == (f | 0) & (g | 0) == (a | 0) ? 0 : 9; + } else { a = 9; } } while (0); + + o = a; + T = p; + return o | 0; + } + + function ha(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0; + i = T; + T = T + 48 | 0; + f = i + 16 | 0; + g = i + 8 | 0; + h = i; + + if (d | 0) { + h = 15; + T = i; + return h | 0; + } + + k = a; + j = b[k + 4 >> 2] | 0; + d = g; + b[d >> 2] = b[k >> 2]; + b[d + 4 >> 2] = j; + Ec(g, f); + c = za(f, c, h) | 0; + + if (!c) { + d = b[g >> 2] | 0; + g = b[a + 8 >> 2] | 0; + + if ((g | 0) > 0) { + f = b[a + 12 >> 2] | 0; + c = 0; + + do { + d = (b[f + (c << 3) >> 2] | 0) + d | 0; + c = c + 1 | 0; + } while ((c | 0) < (g | 0)); + } + + c = h; + f = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + g = ((d | 0) < 0) << 31 >> 31; + + if ((c | 0) < (g | 0) | (c | 0) == (g | 0) & f >>> 0 < d >>> 0) { + c = h; + b[c >> 2] = d; + b[c + 4 >> 2] = g; + c = g; + } else { d = f; } + + j = ld(d | 0, c | 0, 12, 0) | 0; + k = H() | 0; + c = h; + b[c >> 2] = j; + b[c + 4 >> 2] = k; + c = e; + b[c >> 2] = j; + b[c + 4 >> 2] = k; + c = 0; + } + + k = c; + T = i; + return k | 0; + } + + function ia(a, c, d, f, g, h, i) { + a = a | 0; + c = c | 0; + d = d | 0; + f = f | 0; + g = g | 0; + h = h | 0; + i = i | 0; + var j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0, + w = 0, + x = 0, + y = 0, + z = 0, + A = 0, + B = 0, + C = 0, + D = 0, + E = 0, + F = 0, + G = 0, + I = 0, + J = 0.0, + K = 0.0, + L = 0.0, + M = 0.0; + I = T; + T = T + 64 | 0; + D = I + 48 | 0; + E = I + 32 | 0; + F = I + 24 | 0; + x = I + 8 | 0; + y = I; + k = b[a >> 2] | 0; + + if ((k | 0) <= 0) { + G = 0; + T = I; + return G | 0; + } + + z = a + 4 | 0; + A = D + 8 | 0; + B = E + 8 | 0; + C = x + 8 | 0; + j = 0; + v = 0; + + while (1) { + l = b[z >> 2] | 0; + u = l + (v << 4) | 0; + b[D >> 2] = b[u >> 2]; + b[D + 4 >> 2] = b[u + 4 >> 2]; + b[D + 8 >> 2] = b[u + 8 >> 2]; + b[D + 12 >> 2] = b[u + 12 >> 2]; + + if ((v | 0) == (k + -1 | 0)) { + b[E >> 2] = b[l >> 2]; + b[E + 4 >> 2] = b[l + 4 >> 2]; + b[E + 8 >> 2] = b[l + 8 >> 2]; + b[E + 12 >> 2] = b[l + 12 >> 2]; + } else { + u = l + (v + 1 << 4) | 0; + b[E >> 2] = b[u >> 2]; + b[E + 4 >> 2] = b[u + 4 >> 2]; + b[E + 8 >> 2] = b[u + 8 >> 2]; + b[E + 12 >> 2] = b[u + 12 >> 2]; + } + + k = Aa(D, E, f, F) | 0; + + a: do { if (!k) { + l = F; + k = b[l >> 2] | 0; + l = b[l + 4 >> 2] | 0; + + if ((l | 0) > 0 | (l | 0) == 0 & k >>> 0 > 0) { + t = 0; + u = 0; + + b: while (1) { + M = +e[D >> 3]; + s = md(k | 0, l | 0, t | 0, u | 0) | 0; + L = +(s >>> 0) + 4294967296.0 * +(H() | 0); + J = +(k >>> 0) + 4294967296.0 * +(l | 0); + K = +(t >>> 0) + 4294967296.0 * +(u | 0); + e[x >> 3] = M * L / J + +e[E >> 3] * K / J; + e[C >> 3] = +e[A >> 3] * L / J + +e[B >> 3] * K / J; + k = Mb(x, f, y) | 0; + + if (k | 0) { + j = k; + break; + } + + s = y; + r = b[s >> 2] | 0; + s = b[s + 4 >> 2] | 0; + o = td(r | 0, s | 0, c | 0, d | 0) | 0; + m = H() | 0; + k = i + (o << 3) | 0; + n = k; + l = b[n >> 2] | 0; + n = b[n + 4 >> 2] | 0; + + c: do { if ((l | 0) == 0 & (n | 0) == 0) { + w = k; + G = 16; + } else { + p = 0; + q = 0; + + while (1) { + if ((p | 0) > (d | 0) | (p | 0) == (d | 0) & q >>> 0 > c >>> 0) { + j = 1; + break b; + } + + if ((l | 0) == (r | 0) & (n | 0) == (s | 0)) { break c; } + k = ld(o | 0, m | 0, 1, 0) | 0; + o = sd(k | 0, H() | 0, c | 0, d | 0) | 0; + m = H() | 0; + q = ld(q | 0, p | 0, 1, 0) | 0; + p = H() | 0; + k = i + (o << 3) | 0; + n = k; + l = b[n >> 2] | 0; + n = b[n + 4 >> 2] | 0; + + if ((l | 0) == 0 & (n | 0) == 0) { + w = k; + G = 16; + break; + } + } + } } while (0); + + if ((G | 0) == 16 ? (G = 0, !((r | 0) == 0 & (s | 0) == 0)) : 0) { + q = w; + b[q >> 2] = r; + b[q + 4 >> 2] = s; + q = h + (b[g >> 2] << 3) | 0; + b[q >> 2] = r; + b[q + 4 >> 2] = s; + q = g; + q = ld(b[q >> 2] | 0, b[q + 4 >> 2] | 0, 1, 0) | 0; + r = H() | 0; + s = g; + b[s >> 2] = q; + b[s + 4 >> 2] = r; + } + + t = ld(t | 0, u | 0, 1, 0) | 0; + u = H() | 0; + l = F; + k = b[l >> 2] | 0; + l = b[l + 4 >> 2] | 0; + + if (!((l | 0) > (u | 0) | (l | 0) == (u | 0) & k >>> 0 > t >>> 0)) { + l = 1; + break a; + } + } + + l = 0; + } else { l = 1; } + } else { + l = 0; + j = k; + } } while (0); + + v = v + 1 | 0; + + if (!l) { + G = 21; + break; + } + + k = b[a >> 2] | 0; + + if ((v | 0) >= (k | 0)) { + j = 0; + G = 21; + break; + } + } + + if ((G | 0) == 21) { + T = I; + return j | 0; + } + + return 0; + } + + function ja(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0, + w = 0, + x = 0, + y = 0, + z = 0, + A = 0, + B = 0, + C = 0, + D = 0, + E = 0, + F = 0, + G = 0, + I = 0, + J = 0, + K = 0; + K = T; + T = T + 112 | 0; + F = K + 80 | 0; + j = K + 72 | 0; + G = K; + I = K + 56 | 0; + + if (d | 0) { + J = 15; + T = K; + return J | 0; + } + + k = a + 8 | 0; + J = id((b[k >> 2] << 5) + 32 | 0) | 0; + + if (!J) { + J = 13; + T = K; + return J | 0; + } + + Fc(a, J); + D = a; + E = b[D + 4 >> 2] | 0; + d = j; + b[d >> 2] = b[D >> 2]; + b[d + 4 >> 2] = E; + Ec(j, F); + d = za(F, c, G) | 0; + + if (!d) { + d = b[j >> 2] | 0; + g = b[k >> 2] | 0; + + if ((g | 0) > 0) { + h = b[a + 12 >> 2] | 0; + f = 0; + + do { + d = (b[h + (f << 3) >> 2] | 0) + d | 0; + f = f + 1 | 0; + } while ((f | 0) != (g | 0)); + + f = d; + } else { f = d; } + + d = G; + g = b[d >> 2] | 0; + d = b[d + 4 >> 2] | 0; + h = ((f | 0) < 0) << 31 >> 31; + + if ((d | 0) < (h | 0) | (d | 0) == (h | 0) & g >>> 0 < f >>> 0) { + d = G; + b[d >> 2] = f; + b[d + 4 >> 2] = h; + d = h; + } else { f = g; } + + D = ld(f | 0, d | 0, 12, 0) | 0; + E = H() | 0; + d = G; + b[d >> 2] = D; + b[d + 4 >> 2] = E; + d = 0; + } else { + D = 0; + E = 0; + } + + if (d | 0) { + jd(J); + J = d; + T = K; + return J | 0; + } + + f = kd(D, 8) | 0; + + if (!f) { + jd(J); + J = 13; + T = K; + return J | 0; + } + + i = kd(D, 8) | 0; + + if (!i) { + jd(J); + jd(f); + J = 13; + T = K; + return J | 0; + } + + B = F; + b[B >> 2] = 0; + b[B + 4 >> 2] = 0; + B = a; + C = b[B + 4 >> 2] | 0; + d = j; + b[d >> 2] = b[B >> 2]; + b[d + 4 >> 2] = C; + d = ia(j, D, E, c, F, f, i) | 0; + + a: do { if (!d) { + b: do { if ((b[k >> 2] | 0) > 0) { + h = a + 12 | 0; + g = 0; + + while (1) { + d = ia((b[h >> 2] | 0) + (g << 3) | 0, D, E, c, F, f, i) | 0; + g = g + 1 | 0; + if (d | 0) { break; } + if ((g | 0) >= (b[k >> 2] | 0)) { break b; } + } + + jd(f); + jd(i); + jd(J); + break a; + } } while (0); + + if ((E | 0) > 0 | (E | 0) == 0 & D >>> 0 > 0) { Bd(i | 0, 0, D << 3 | 0) | 0; } + C = F; + B = b[C + 4 >> 2] | 0; + + c: do { if ((B | 0) > 0 | (B | 0) == 0 & (b[C >> 2] | 0) >>> 0 > 0) { + y = f; + z = i; + A = f; + B = i; + C = f; + d = f; + v = f; + w = i; + x = i; + f = i; + + d: while (1) { + r = 0; + s = 0; + t = 0; + u = 0; + g = 0; + h = 0; + + while (1) { + i = G; + j = i + 56 | 0; + + do { + b[i >> 2] = 0; + i = i + 4 | 0; + } while ((i | 0) < (j | 0)); + + c = y + (r << 3) | 0; + k = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + + if (ca(k, c, 1, G, 0) | 0) { + i = G; + j = i + 56 | 0; + + do { + b[i >> 2] = 0; + i = i + 4 | 0; + } while ((i | 0) < (j | 0)); + + i = kd(7, 4) | 0; + + if (i | 0) { + da(k, c, 1, G, i, 7, 0, 0) | 0; + jd(i); + } + } + + q = 0; + + while (1) { + p = G + (q << 3) | 0; + o = b[p >> 2] | 0; + p = b[p + 4 >> 2] | 0; + + e: do { if (!((o | 0) == 0 & (p | 0) == 0)) { + l = td(o | 0, p | 0, D | 0, E | 0) | 0; + k = H() | 0; + i = e + (l << 3) | 0; + c = i; + j = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + + if (!((j | 0) == 0 & (c | 0) == 0)) { + m = 0; + n = 0; + + do { + if ((m | 0) > (E | 0) | (m | 0) == (E | 0) & n >>> 0 > D >>> 0) { break d; } + + if ((j | 0) == (o | 0) & (c | 0) == (p | 0)) { + i = g; + j = h; + break e; + } + + i = ld(l | 0, k | 0, 1, 0) | 0; + l = sd(i | 0, H() | 0, D | 0, E | 0) | 0; + k = H() | 0; + n = ld(n | 0, m | 0, 1, 0) | 0; + m = H() | 0; + i = e + (l << 3) | 0; + c = i; + j = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + } while (!((j | 0) == 0 & (c | 0) == 0)); + } + + if (!((o | 0) == 0 & (p | 0) == 0)) { + Pb(o, p, I) | 0; + + if (Gc(a, J, I) | 0) { + n = ld(g | 0, h | 0, 1, 0) | 0; + h = H() | 0; + m = i; + b[m >> 2] = o; + b[m + 4 >> 2] = p; + g = z + (g << 3) | 0; + b[g >> 2] = o; + b[g + 4 >> 2] = p; + g = n; + } + + i = g; + j = h; + } else { + i = g; + j = h; + } + } else { + i = g; + j = h; + } } while (0); + + q = q + 1 | 0; + if (q >>> 0 >= 7) { break; }else { + g = i; + h = j; + } + } + + r = ld(r | 0, s | 0, 1, 0) | 0; + s = H() | 0; + t = ld(t | 0, u | 0, 1, 0) | 0; + u = H() | 0; + h = F; + g = b[h >> 2] | 0; + h = b[h + 4 >> 2] | 0; + if (!((u | 0) < (h | 0) | (u | 0) == (h | 0) & t >>> 0 < g >>> 0)) { break; }else { + g = i; + h = j; + } + } + + if ((h | 0) > 0 | (h | 0) == 0 & g >>> 0 > 0) { + g = 0; + h = 0; + + do { + u = y + (g << 3) | 0; + b[u >> 2] = 0; + b[u + 4 >> 2] = 0; + g = ld(g | 0, h | 0, 1, 0) | 0; + h = H() | 0; + u = F; + t = b[u + 4 >> 2] | 0; + } while ((h | 0) < (t | 0) | ((h | 0) == (t | 0) ? g >>> 0 < (b[u >> 2] | 0) >>> 0 : 0)); + } + + u = F; + b[u >> 2] = i; + b[u + 4 >> 2] = j; + + if ((j | 0) > 0 | (j | 0) == 0 & i >>> 0 > 0) { + q = f; + r = x; + s = C; + t = w; + u = z; + f = v; + x = d; + w = A; + v = q; + d = r; + C = B; + B = s; + A = t; + z = y; + y = u; + } else { break c; } + } + + jd(A); + jd(B); + jd(J); + d = 1; + break a; + } else { d = i; } } while (0); + + jd(J); + jd(f); + jd(d); + d = 0; + } else { + jd(f); + jd(i); + jd(J); + } } while (0); + + J = d; + T = K; + return J | 0; + } + + function ka(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0; + l = T; + T = T + 176 | 0; + j = l; + + if ((c | 0) < 1) { + _c(d, 0, 0); + + k = 0; + T = l; + return k | 0; + } + + i = a; + i = vd(b[i >> 2] | 0, b[i + 4 >> 2] | 0, 52) | 0; + H() | 0; + + _c(d, (c | 0) > 6 ? c : 6, i & 15); + + i = 0; + + while (1) { + e = a + (i << 3) | 0; + e = Qb(b[e >> 2] | 0, b[e + 4 >> 2] | 0, j) | 0; + if (e | 0) { break; } + e = b[j >> 2] | 0; + + if ((e | 0) > 0) { + h = 0; + + do { + g = j + 8 + (h << 4) | 0; + h = h + 1 | 0; + e = j + 8 + (((h | 0) % (e | 0) | 0) << 4) | 0; + f = dd(d, e, g) | 0; + if (!f) { cd(d, g, e) | 0; }else { bd(d, f) | 0; } + e = b[j >> 2] | 0; + } while ((h | 0) < (e | 0)); + } + + i = i + 1 | 0; + + if ((i | 0) >= (c | 0)) { + e = 0; + k = 13; + break; + } + } + + if ((k | 0) == 13) { + T = l; + return e | 0; + } + + $c(d); + k = e; + T = l; + return k | 0; + } + + function la(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0; + g = T; + T = T + 32 | 0; + e = g; + f = g + 16 | 0; + a = ka(a, c, f) | 0; + + if (a | 0) { + d = a; + T = g; + return d | 0; + } + + b[d >> 2] = 0; + b[d + 4 >> 2] = 0; + b[d + 8 >> 2] = 0; + a = ad(f) | 0; + if (a | 0) { do { + c = qc(d) | 0; + + do { + rc(c, a) | 0; + h = a + 16 | 0; + b[e >> 2] = b[h >> 2]; + b[e + 4 >> 2] = b[h + 4 >> 2]; + b[e + 8 >> 2] = b[h + 8 >> 2]; + b[e + 12 >> 2] = b[h + 12 >> 2]; + bd(f, a) | 0; + a = ed(f, e) | 0; + } while ((a | 0) != 0); + + a = ad(f) | 0; + } while ((a | 0) != 0); } + $c(f); + a = tc(d) | 0; + + if (!a) { + h = 0; + T = g; + return h | 0; + } + + sc(d); + h = a; + T = g; + return h | 0; + } + + function ma(a) { + a = a | 0; + + if (a >>> 0 > 121) { + a = 0; + return a | 0; + } + + a = b[7696 + (a * 28 | 0) + 16 >> 2] | 0; + return a | 0; + } + + function na(a) { + a = a | 0; + return (a | 0) == 4 | (a | 0) == 117 | 0; + } + + function oa(a) { + a = a | 0; + return b[11120 + ((b[a >> 2] | 0) * 216 | 0) + ((b[a + 4 >> 2] | 0) * 72 | 0) + ((b[a + 8 >> 2] | 0) * 24 | 0) + (b[a + 12 >> 2] << 3) >> 2] | 0; + } + + function pa(a) { + a = a | 0; + return b[11120 + ((b[a >> 2] | 0) * 216 | 0) + ((b[a + 4 >> 2] | 0) * 72 | 0) + ((b[a + 8 >> 2] | 0) * 24 | 0) + (b[a + 12 >> 2] << 3) + 4 >> 2] | 0; + } + + function qa(a, c) { + a = a | 0; + c = c | 0; + a = 7696 + (a * 28 | 0) | 0; + b[c >> 2] = b[a >> 2]; + b[c + 4 >> 2] = b[a + 4 >> 2]; + b[c + 8 >> 2] = b[a + 8 >> 2]; + b[c + 12 >> 2] = b[a + 12 >> 2]; + return; + } + + function ra(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0; + + if (c >>> 0 > 20) { + c = -1; + return c | 0; + } + + do { if ((b[11120 + (c * 216 | 0) >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 8 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 16 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 24 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 32 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 40 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 48 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 56 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 64 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 72 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 80 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 88 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 96 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 104 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 112 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 120 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 128 >> 2] | 0) != (a | 0)) { + if ((b[11120 + (c * 216 | 0) + 136 >> 2] | 0) == (a | 0)) { + a = 2; + d = 1; + e = 2; + } else { + if ((b[11120 + (c * 216 | 0) + 144 >> 2] | 0) == (a | 0)) { + a = 0; + d = 2; + e = 0; + break; + } + + if ((b[11120 + (c * 216 | 0) + 152 >> 2] | 0) == (a | 0)) { + a = 0; + d = 2; + e = 1; + break; + } + + if ((b[11120 + (c * 216 | 0) + 160 >> 2] | 0) == (a | 0)) { + a = 0; + d = 2; + e = 2; + break; + } + + if ((b[11120 + (c * 216 | 0) + 168 >> 2] | 0) == (a | 0)) { + a = 1; + d = 2; + e = 0; + break; + } + + if ((b[11120 + (c * 216 | 0) + 176 >> 2] | 0) == (a | 0)) { + a = 1; + d = 2; + e = 1; + break; + } + + if ((b[11120 + (c * 216 | 0) + 184 >> 2] | 0) == (a | 0)) { + a = 1; + d = 2; + e = 2; + break; + } + + if ((b[11120 + (c * 216 | 0) + 192 >> 2] | 0) == (a | 0)) { + a = 2; + d = 2; + e = 0; + break; + } + + if ((b[11120 + (c * 216 | 0) + 200 >> 2] | 0) == (a | 0)) { + a = 2; + d = 2; + e = 1; + break; + } + + if ((b[11120 + (c * 216 | 0) + 208 >> 2] | 0) == (a | 0)) { + a = 2; + d = 2; + e = 2; + break; + } else { a = -1; } + + return a | 0; + } + } else { + a = 2; + d = 1; + e = 1; + } + } else { + a = 2; + d = 1; + e = 0; + } + } else { + a = 1; + d = 1; + e = 2; + } + } else { + a = 1; + d = 1; + e = 1; + } + } else { + a = 1; + d = 1; + e = 0; + } + } else { + a = 0; + d = 1; + e = 2; + } + } else { + a = 0; + d = 1; + e = 1; + } + } else { + a = 0; + d = 1; + e = 0; + } + } else { + a = 2; + d = 0; + e = 2; + } + } else { + a = 2; + d = 0; + e = 1; + } + } else { + a = 2; + d = 0; + e = 0; + } + } else { + a = 1; + d = 0; + e = 2; + } + } else { + a = 1; + d = 0; + e = 1; + } + } else { + a = 1; + d = 0; + e = 0; + } + } else { + a = 0; + d = 0; + e = 2; + } + } else { + a = 0; + d = 0; + e = 1; + } + } else { + a = 0; + d = 0; + e = 0; + } } while (0); + + c = b[11120 + (c * 216 | 0) + (d * 72 | 0) + (a * 24 | 0) + (e << 3) + 4 >> 2] | 0; + return c | 0; + } + + function sa(a, c) { + a = a | 0; + c = c | 0; + + if ((b[7696 + (a * 28 | 0) + 20 >> 2] | 0) == (c | 0)) { + c = 1; + return c | 0; + } + + c = (b[7696 + (a * 28 | 0) + 24 >> 2] | 0) == (c | 0); + return c | 0; + } + + function ta(a, c) { + a = a | 0; + c = c | 0; + return b[848 + (a * 28 | 0) + (c << 2) >> 2] | 0; + } + + function ua(a, c) { + a = a | 0; + c = c | 0; + + if ((b[848 + (a * 28 | 0) >> 2] | 0) == (c | 0)) { + c = 0; + return c | 0; + } + + if ((b[848 + (a * 28 | 0) + 4 >> 2] | 0) == (c | 0)) { + c = 1; + return c | 0; + } + + if ((b[848 + (a * 28 | 0) + 8 >> 2] | 0) == (c | 0)) { + c = 2; + return c | 0; + } + + if ((b[848 + (a * 28 | 0) + 12 >> 2] | 0) == (c | 0)) { + c = 3; + return c | 0; + } + + if ((b[848 + (a * 28 | 0) + 16 >> 2] | 0) == (c | 0)) { + c = 4; + return c | 0; + } + + if ((b[848 + (a * 28 | 0) + 20 >> 2] | 0) == (c | 0)) { + c = 5; + return c | 0; + } else { return ((b[848 + (a * 28 | 0) + 24 >> 2] | 0) == (c | 0) ? 6 : 7) | 0; } + } + + function va() { + return 122; + } + + function wa(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0; + c = 0; + + do { + wd(c | 0, 0, 45) | 0; + e = H() | 0 | 134225919; + d = a + (c << 3) | 0; + b[d >> 2] = -1; + b[d + 4 >> 2] = e; + c = c + 1 | 0; + } while ((c | 0) != 122); + + return 0; + } + + function xa(a) { + a = a | 0; + return +e[a + 16 >> 3] < +e[a + 24 >> 3] | 0; + } + + function ya(a, b) { + a = a | 0; + b = b | 0; + var c = 0.0, + d = 0.0, + f = 0.0; + c = +e[b >> 3]; + + if (!(c >= +e[a + 8 >> 3])) { + b = 0; + return b | 0; + } + + if (!(c <= +e[a >> 3])) { + b = 0; + return b | 0; + } + + d = +e[a + 16 >> 3]; + c = +e[a + 24 >> 3]; + f = +e[b + 8 >> 3]; + b = f >= c; + a = f <= d & 1; + + if (d < c) { + if (b) { a = 1; } + } else if (!b) { a = 0; } + + b = (a | 0) != 0; + return b | 0; + } + + function za(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var g = 0.0, + h = 0.0, + i = 0.0, + j = 0.0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + r = 0, + s = 0, + t = 0, + u = 0.0, + v = 0.0; + t = T; + T = T + 288 | 0; + n = t + 264 | 0; + o = t + 96 | 0; + m = t; + k = m; + l = k + 96 | 0; + + do { + b[k >> 2] = 0; + k = k + 4 | 0; + } while ((k | 0) < (l | 0)); + + c = Ub(c, m) | 0; + + if (c | 0) { + s = c; + T = t; + return s | 0; + } + + l = m; + m = b[l >> 2] | 0; + l = b[l + 4 >> 2] | 0; + Pb(m, l, n) | 0; + Qb(m, l, o) | 0; + j = +ac(n, o + 8 | 0); + e[n >> 3] = +e[a >> 3]; + l = n + 8 | 0; + e[l >> 3] = +e[a + 16 >> 3]; + e[o >> 3] = +e[a + 8 >> 3]; + m = o + 8 | 0; + e[m >> 3] = +e[a + 24 >> 3]; + h = +ac(n, o); + v = +e[l >> 3] - +e[m >> 3]; + i = +q(+v); + u = +e[n >> 3] - +e[o >> 3]; + g = +q(+u); + + if (!(v == 0.0 | u == 0.0) ? (v = +xd(+i, +g), v = +A(+(h * h / +yd(+(v / +yd(+i, +g)), 3.0) / (j * (j * 2.59807621135) * .8))), e[f >> 3] = v, r = ~~v >>> 0, s = +q(v) >= 1.0 ? v > 0.0 ? ~~+C(+p(v / 4294967296.0), 4294967295.0) >>> 0 : ~~+A((v - +(~~v >>> 0)) / 4294967296.0) >>> 0 : 0, !((b[f + 4 >> 2] & 2146435072 | 0) == 2146435072)) : 0) { + o = (r | 0) == 0 & (s | 0) == 0; + c = d; + b[c >> 2] = o ? 1 : r; + b[c + 4 >> 2] = o ? 0 : s; + c = 0; + } else { c = 1; } + + s = c; + T = t; + return s | 0; + } + + function Aa(a, c, d, g) { + a = a | 0; + c = c | 0; + d = d | 0; + g = g | 0; + var h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0.0; + m = T; + T = T + 288 | 0; + j = m + 264 | 0; + k = m + 96 | 0; + l = m; + h = l; + i = h + 96 | 0; + + do { + b[h >> 2] = 0; + h = h + 4 | 0; + } while ((h | 0) < (i | 0)); + + d = Ub(d, l) | 0; + + if (d | 0) { + g = d; + T = m; + return g | 0; + } + + d = l; + h = b[d >> 2] | 0; + d = b[d + 4 >> 2] | 0; + Pb(h, d, j) | 0; + Qb(h, d, k) | 0; + n = +ac(j, k + 8 | 0); + n = +A(+(+ac(a, c) / (n * 2.0))); + e[f >> 3] = n; + d = ~~n >>> 0; + h = +q(n) >= 1.0 ? n > 0.0 ? ~~+C(+p(n / 4294967296.0), 4294967295.0) >>> 0 : ~~+A((n - +(~~n >>> 0)) / 4294967296.0) >>> 0 : 0; + + if ((b[f + 4 >> 2] & 2146435072 | 0) == 2146435072) { + g = 1; + T = m; + return g | 0; + } + + l = (d | 0) == 0 & (h | 0) == 0; + b[g >> 2] = l ? 1 : d; + b[g + 4 >> 2] = l ? 0 : h; + g = 0; + T = m; + return g | 0; + } + + function Ba(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + b[a >> 2] = c; + b[a + 4 >> 2] = d; + b[a + 8 >> 2] = e; + return; + } + + function Ca(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + f = 0, + g = 0, + h = 0, + i = 0.0, + j = 0.0, + k = 0.0, + l = 0.0, + m = 0, + n = 0, + o = 0.0; + n = c + 8 | 0; + b[n >> 2] = 0; + k = +e[a >> 3]; + i = +q(+k); + l = +e[a + 8 >> 3]; + j = +q(+l) / .8660254037844386; + i = i + j * .5; + d = ~~i; + a = ~~j; + i = i - +(d | 0); + j = j - +(a | 0); + + do { if (i < .5) { + if (i < .3333333333333333) { + b[c >> 2] = d; + + if (j < (i + 1.0) * .5) { + b[c + 4 >> 2] = a; + break; + } else { + a = a + 1 | 0; + b[c + 4 >> 2] = a; + break; + } + } else { + o = 1.0 - i; + a = (!(j < o) & 1) + a | 0; + b[c + 4 >> 2] = a; + + if (o <= j & j < i * 2.0) { + d = d + 1 | 0; + b[c >> 2] = d; + break; + } else { + b[c >> 2] = d; + break; + } + } + } else { + if (!(i < .6666666666666666)) { + d = d + 1 | 0; + b[c >> 2] = d; + + if (j < i * .5) { + b[c + 4 >> 2] = a; + break; + } else { + a = a + 1 | 0; + b[c + 4 >> 2] = a; + break; + } + } + + if (j < 1.0 - i) { + b[c + 4 >> 2] = a; + + if (i * 2.0 + -1.0 < j) { + b[c >> 2] = d; + break; + } + } else { + a = a + 1 | 0; + b[c + 4 >> 2] = a; + } + + d = d + 1 | 0; + b[c >> 2] = d; + } } while (0); + + do { if (k < 0.0) { if (!(a & 1)) { + m = (a | 0) / 2 | 0; + m = md(d | 0, ((d | 0) < 0) << 31 >> 31 | 0, m | 0, ((m | 0) < 0) << 31 >> 31 | 0) | 0; + d = ~~(+(d | 0) - (+(m >>> 0) + 4294967296.0 * +(H() | 0)) * 2.0); + b[c >> 2] = d; + break; + } else { + m = (a + 1 | 0) / 2 | 0; + m = md(d | 0, ((d | 0) < 0) << 31 >> 31 | 0, m | 0, ((m | 0) < 0) << 31 >> 31 | 0) | 0; + d = ~~(+(d | 0) - ((+(m >>> 0) + 4294967296.0 * +(H() | 0)) * 2.0 + 1.0)); + b[c >> 2] = d; + break; + } } } while (0); + + m = c + 4 | 0; + + if (l < 0.0) { + d = d - ((a << 1 | 1 | 0) / 2 | 0) | 0; + b[c >> 2] = d; + a = 0 - a | 0; + b[m >> 2] = a; + } + + f = a - d | 0; + + if ((d | 0) < 0) { + g = 0 - d | 0; + b[m >> 2] = f; + b[n >> 2] = g; + b[c >> 2] = 0; + a = f; + d = 0; + } else { g = 0; } + + if ((a | 0) < 0) { + d = d - a | 0; + b[c >> 2] = d; + g = g - a | 0; + b[n >> 2] = g; + b[m >> 2] = 0; + a = 0; + } + + h = d - g | 0; + f = a - g | 0; + + if ((g | 0) < 0) { + b[c >> 2] = h; + b[m >> 2] = f; + b[n >> 2] = 0; + a = f; + d = h; + g = 0; + } + + f = (a | 0) < (d | 0) ? a : d; + f = (g | 0) < (f | 0) ? g : f; + if ((f | 0) <= 0) { return; } + b[c >> 2] = d - f; + b[m >> 2] = a - f; + b[n >> 2] = g - f; + return; + } + + function Da(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0; + c = b[a >> 2] | 0; + h = a + 4 | 0; + d = b[h >> 2] | 0; + + if ((c | 0) < 0) { + d = d - c | 0; + b[h >> 2] = d; + g = a + 8 | 0; + b[g >> 2] = (b[g >> 2] | 0) - c; + b[a >> 2] = 0; + c = 0; + } + + if ((d | 0) < 0) { + c = c - d | 0; + b[a >> 2] = c; + g = a + 8 | 0; + f = (b[g >> 2] | 0) - d | 0; + b[g >> 2] = f; + b[h >> 2] = 0; + d = 0; + } else { + f = a + 8 | 0; + g = f; + f = b[f >> 2] | 0; + } + + if ((f | 0) < 0) { + c = c - f | 0; + b[a >> 2] = c; + d = d - f | 0; + b[h >> 2] = d; + b[g >> 2] = 0; + f = 0; + } + + e = (d | 0) < (c | 0) ? d : c; + e = (f | 0) < (e | 0) ? f : e; + if ((e | 0) <= 0) { return; } + b[a >> 2] = c - e; + b[h >> 2] = d - e; + b[g >> 2] = f - e; + return; + } + + function Ea(a, c) { + a = a | 0; + c = c | 0; + var d = 0.0, + f = 0; + f = b[a + 8 >> 2] | 0; + d = +((b[a + 4 >> 2] | 0) - f | 0); + e[c >> 3] = +((b[a >> 2] | 0) - f | 0) - d * .5; + e[c + 8 >> 3] = d * .8660254037844386; + return; + } + + function Fa(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + b[d >> 2] = (b[c >> 2] | 0) + (b[a >> 2] | 0); + b[d + 4 >> 2] = (b[c + 4 >> 2] | 0) + (b[a + 4 >> 2] | 0); + b[d + 8 >> 2] = (b[c + 8 >> 2] | 0) + (b[a + 8 >> 2] | 0); + return; + } + + function Ga(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + b[d >> 2] = (b[a >> 2] | 0) - (b[c >> 2] | 0); + b[d + 4 >> 2] = (b[a + 4 >> 2] | 0) - (b[c + 4 >> 2] | 0); + b[d + 8 >> 2] = (b[a + 8 >> 2] | 0) - (b[c + 8 >> 2] | 0); + return; + } + + function Ha(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0; + d = B(b[a >> 2] | 0, c) | 0; + b[a >> 2] = d; + d = a + 4 | 0; + e = B(b[d >> 2] | 0, c) | 0; + b[d >> 2] = e; + a = a + 8 | 0; + c = B(b[a >> 2] | 0, c) | 0; + b[a >> 2] = c; + return; + } + + function Ia(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + h = b[a >> 2] | 0; + i = (h | 0) < 0; + e = (b[a + 4 >> 2] | 0) - (i ? h : 0) | 0; + g = (e | 0) < 0; + f = (g ? 0 - e | 0 : 0) + ((b[a + 8 >> 2] | 0) - (i ? h : 0)) | 0; + d = (f | 0) < 0; + a = d ? 0 : f; + c = (g ? 0 : e) - (d ? f : 0) | 0; + f = (i ? 0 : h) - (g ? e : 0) - (d ? f : 0) | 0; + d = (c | 0) < (f | 0) ? c : f; + d = (a | 0) < (d | 0) ? a : d; + e = (d | 0) > 0; + a = a - (e ? d : 0) | 0; + c = c - (e ? d : 0) | 0; + + a: do { switch (f - (e ? d : 0) | 0) { + case 0: + switch (c | 0) { + case 0: + { + i = (a | 0) == 0 ? 0 : (a | 0) == 1 ? 1 : 7; + return i | 0; + } + + case 1: + { + i = (a | 0) == 0 ? 2 : (a | 0) == 1 ? 3 : 7; + return i | 0; + } + + default: + break a; + } + + case 1: + switch (c | 0) { + case 0: + { + i = (a | 0) == 0 ? 4 : (a | 0) == 1 ? 5 : 7; + return i | 0; + } + + case 1: + { + if (!a) { a = 6; }else { break a; } + return a | 0; + } + + default: + break a; + } + + } } while (0); + + i = 7; + return i | 0; + } + + function Ja(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + h = a + 8 | 0; + f = b[h >> 2] | 0; + g = (b[a >> 2] | 0) - f | 0; + i = a + 4 | 0; + f = (b[i >> 2] | 0) - f | 0; + + do { if (g >>> 0 > 715827881 | f >>> 0 > 715827881) { + d = (g | 0) > 0; + + if (d) { + if ((2147483647 - g | 0) < (g | 0)) { + i = 1; + return i | 0; + } + + if ((2147483647 - (g << 1) | 0) < (g | 0)) { + i = 1; + return i | 0; + } + } else { + if ((-2147483648 - g | 0) > (g | 0)) { + i = 1; + return i | 0; + } + + if ((-2147483648 - (g << 1) | 0) > (g | 0)) { + i = 1; + return i | 0; + } + } + + c = g * 3 | 0; + + if ((f | 0) > 0) { + if ((2147483647 - f | 0) < (f | 0)) { + i = 1; + return i | 0; + } + } else if ((-2147483648 - f | 0) > (f | 0)) { + i = 1; + return i | 0; + } + + e = f << 1; + + if ((g | 0) > -1) { + if ((c | -2147483648 | 0) >= (f | 0)) { + i = 1; + return i | 0; + } + } else if ((c ^ -2147483648 | 0) < (f | 0)) { + i = 1; + return i | 0; + } + + if (d) { + if ((2147483647 - g | 0) < (e | 0)) { c = 1; }else { + d = e; + break; + } + return c | 0; + } else { + if ((-2147483648 - g | 0) > (e | 0)) { c = 1; }else { + d = e; + break; + } + return c | 0; + } + } else { + d = f << 1; + c = g * 3 | 0; + } } while (0); + + e = hd(+(c - f | 0) / 7.0) | 0; + b[a >> 2] = e; + f = hd(+(d + g | 0) / 7.0) | 0; + b[i >> 2] = f; + b[h >> 2] = 0; + d = (f | 0) < (e | 0); + c = d ? e : f; + d = d ? f : e; + + do { if ((d | 0) < 0) { + if ((c | 0) > 0) { + if ((c | -2147483648 | 0) < (d | 0) & ((d | 0) != -2147483648 & (2147483647 - c | 0) >= (d | 0))) { break; } + I(23313, 22444, 355, 22455); + } + + if ((d | 0) == -2147483648 | (-2147483648 - c | 0) > (d | 0)) { I(23313, 22444, 355, 22455); } + + if ((c | 0) > -1) { + if ((c | -2147483648 | 0) < (d | 0)) { break; } + I(23313, 22444, 355, 22455); + } else { + if ((c ^ -2147483648 | 0) >= (d | 0)) { break; } + I(23313, 22444, 355, 22455); + } + } } while (0); + + c = f - e | 0; + + if ((e | 0) < 0) { + d = 0 - e | 0; + b[i >> 2] = c; + b[h >> 2] = d; + b[a >> 2] = 0; + e = 0; + } else { + c = f; + d = 0; + } + + if ((c | 0) < 0) { + e = e - c | 0; + b[a >> 2] = e; + d = d - c | 0; + b[h >> 2] = d; + b[i >> 2] = 0; + c = 0; + } + + g = e - d | 0; + f = c - d | 0; + + if ((d | 0) < 0) { + b[a >> 2] = g; + b[i >> 2] = f; + b[h >> 2] = 0; + c = f; + f = g; + d = 0; + } else { f = e; } + + e = (c | 0) < (f | 0) ? c : f; + e = (d | 0) < (e | 0) ? d : e; + + if ((e | 0) <= 0) { + i = 0; + return i | 0; + } + + b[a >> 2] = f - e; + b[i >> 2] = c - e; + b[h >> 2] = d - e; + i = 0; + return i | 0; + } + + function Ka(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + h = a + 8 | 0; + f = b[h >> 2] | 0; + g = (b[a >> 2] | 0) - f | 0; + i = a + 4 | 0; + f = (b[i >> 2] | 0) - f | 0; + + do { if (g >>> 0 > 715827881 | f >>> 0 > 715827881) { + d = (g | 0) > 0; + + if (d) { + if ((2147483647 - g | 0) < (g | 0)) { + i = 1; + return i | 0; + } + } else if ((-2147483648 - g | 0) > (g | 0)) { + i = 1; + return i | 0; + } + + c = g << 1; + + if ((f | 0) > 0) { + if ((2147483647 - f | 0) < (f | 0)) { + i = 1; + return i | 0; + } + + if ((2147483647 - (f << 1) | 0) < (f | 0)) { + i = 1; + return i | 0; + } + } else { + if ((-2147483648 - f | 0) > (f | 0)) { + i = 1; + return i | 0; + } + + if ((-2147483648 - (f << 1) | 0) > (f | 0)) { + i = 1; + return i | 0; + } + } + + e = f * 3 | 0; + + if (d) { + if ((2147483647 - c | 0) < (f | 0)) { + i = 1; + return i | 0; + } + } else if ((-2147483648 - c | 0) > (f | 0)) { + i = 1; + return i | 0; + } + + if ((f | 0) > -1) { + if ((e | -2147483648 | 0) < (g | 0)) { + d = e; + break; + } else { c = 1; } + + return c | 0; + } else { + if ((e ^ -2147483648 | 0) < (g | 0)) { c = 1; }else { + d = e; + break; + } + return c | 0; + } + } else { + d = f * 3 | 0; + c = g << 1; + } } while (0); + + e = hd(+(c + f | 0) / 7.0) | 0; + b[a >> 2] = e; + f = hd(+(d - g | 0) / 7.0) | 0; + b[i >> 2] = f; + b[h >> 2] = 0; + d = (f | 0) < (e | 0); + c = d ? e : f; + d = d ? f : e; + + do { if ((d | 0) < 0) { + if ((c | 0) > 0) { + if ((c | -2147483648 | 0) < (d | 0) & ((d | 0) != -2147483648 & (2147483647 - c | 0) >= (d | 0))) { break; } + I(23313, 22444, 404, 22469); + } + + if ((d | 0) == -2147483648 | (-2147483648 - c | 0) > (d | 0)) { I(23313, 22444, 404, 22469); } + + if ((c | 0) > -1) { + if ((c | -2147483648 | 0) < (d | 0)) { break; } + I(23313, 22444, 404, 22469); + } else { + if ((c ^ -2147483648 | 0) >= (d | 0)) { break; } + I(23313, 22444, 404, 22469); + } + } } while (0); + + c = f - e | 0; + + if ((e | 0) < 0) { + d = 0 - e | 0; + b[i >> 2] = c; + b[h >> 2] = d; + b[a >> 2] = 0; + e = 0; + } else { + c = f; + d = 0; + } + + if ((c | 0) < 0) { + e = e - c | 0; + b[a >> 2] = e; + d = d - c | 0; + b[h >> 2] = d; + b[i >> 2] = 0; + c = 0; + } + + g = e - d | 0; + f = c - d | 0; + + if ((d | 0) < 0) { + b[a >> 2] = g; + b[i >> 2] = f; + b[h >> 2] = 0; + c = f; + f = g; + d = 0; + } else { f = e; } + + e = (c | 0) < (f | 0) ? c : f; + e = (d | 0) < (e | 0) ? d : e; + + if ((e | 0) <= 0) { + i = 0; + return i | 0; + } + + b[a >> 2] = f - e; + b[i >> 2] = c - e; + b[h >> 2] = d - e; + i = 0; + return i | 0; + } + + function La(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + h = a + 8 | 0; + d = b[h >> 2] | 0; + c = (b[a >> 2] | 0) - d | 0; + i = a + 4 | 0; + d = (b[i >> 2] | 0) - d | 0; + e = hd(+((c * 3 | 0) - d | 0) / 7.0) | 0; + b[a >> 2] = e; + c = hd(+((d << 1) + c | 0) / 7.0) | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = c - e | 0; + + if ((e | 0) < 0) { + g = 0 - e | 0; + b[i >> 2] = d; + b[h >> 2] = g; + b[a >> 2] = 0; + c = d; + e = 0; + d = g; + } else { d = 0; } + + if ((c | 0) < 0) { + e = e - c | 0; + b[a >> 2] = e; + d = d - c | 0; + b[h >> 2] = d; + b[i >> 2] = 0; + c = 0; + } + + g = e - d | 0; + f = c - d | 0; + + if ((d | 0) < 0) { + b[a >> 2] = g; + b[i >> 2] = f; + b[h >> 2] = 0; + c = f; + f = g; + d = 0; + } else { f = e; } + + e = (c | 0) < (f | 0) ? c : f; + e = (d | 0) < (e | 0) ? d : e; + if ((e | 0) <= 0) { return; } + b[a >> 2] = f - e; + b[i >> 2] = c - e; + b[h >> 2] = d - e; + return; + } + + function Ma(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + h = a + 8 | 0; + d = b[h >> 2] | 0; + c = (b[a >> 2] | 0) - d | 0; + i = a + 4 | 0; + d = (b[i >> 2] | 0) - d | 0; + e = hd(+((c << 1) + d | 0) / 7.0) | 0; + b[a >> 2] = e; + c = hd(+((d * 3 | 0) - c | 0) / 7.0) | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = c - e | 0; + + if ((e | 0) < 0) { + g = 0 - e | 0; + b[i >> 2] = d; + b[h >> 2] = g; + b[a >> 2] = 0; + c = d; + e = 0; + d = g; + } else { d = 0; } + + if ((c | 0) < 0) { + e = e - c | 0; + b[a >> 2] = e; + d = d - c | 0; + b[h >> 2] = d; + b[i >> 2] = 0; + c = 0; + } + + g = e - d | 0; + f = c - d | 0; + + if ((d | 0) < 0) { + b[a >> 2] = g; + b[i >> 2] = f; + b[h >> 2] = 0; + c = f; + f = g; + d = 0; + } else { f = e; } + + e = (c | 0) < (f | 0) ? c : f; + e = (d | 0) < (e | 0) ? d : e; + if ((e | 0) <= 0) { return; } + b[a >> 2] = f - e; + b[i >> 2] = c - e; + b[h >> 2] = d - e; + return; + } + + function Na(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + c = b[a >> 2] | 0; + h = a + 4 | 0; + d = b[h >> 2] | 0; + i = a + 8 | 0; + e = b[i >> 2] | 0; + f = d + (c * 3 | 0) | 0; + b[a >> 2] = f; + d = e + (d * 3 | 0) | 0; + b[h >> 2] = d; + c = (e * 3 | 0) + c | 0; + b[i >> 2] = c; + e = d - f | 0; + + if ((f | 0) < 0) { + c = c - f | 0; + b[h >> 2] = e; + b[i >> 2] = c; + b[a >> 2] = 0; + d = e; + e = 0; + } else { e = f; } + + if ((d | 0) < 0) { + e = e - d | 0; + b[a >> 2] = e; + c = c - d | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = 0; + } + + g = e - c | 0; + f = d - c | 0; + + if ((c | 0) < 0) { + b[a >> 2] = g; + b[h >> 2] = f; + b[i >> 2] = 0; + e = g; + c = 0; + } else { f = d; } + + d = (f | 0) < (e | 0) ? f : e; + d = (c | 0) < (d | 0) ? c : d; + if ((d | 0) <= 0) { return; } + b[a >> 2] = e - d; + b[h >> 2] = f - d; + b[i >> 2] = c - d; + return; + } + + function Oa(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + f = b[a >> 2] | 0; + h = a + 4 | 0; + c = b[h >> 2] | 0; + i = a + 8 | 0; + d = b[i >> 2] | 0; + e = (c * 3 | 0) + f | 0; + f = d + (f * 3 | 0) | 0; + b[a >> 2] = f; + b[h >> 2] = e; + c = (d * 3 | 0) + c | 0; + b[i >> 2] = c; + d = e - f | 0; + + if ((f | 0) < 0) { + c = c - f | 0; + b[h >> 2] = d; + b[i >> 2] = c; + b[a >> 2] = 0; + f = 0; + } else { d = e; } + + if ((d | 0) < 0) { + f = f - d | 0; + b[a >> 2] = f; + c = c - d | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = 0; + } + + g = f - c | 0; + e = d - c | 0; + + if ((c | 0) < 0) { + b[a >> 2] = g; + b[h >> 2] = e; + b[i >> 2] = 0; + f = g; + c = 0; + } else { e = d; } + + d = (e | 0) < (f | 0) ? e : f; + d = (c | 0) < (d | 0) ? c : d; + if ((d | 0) <= 0) { return; } + b[a >> 2] = f - d; + b[h >> 2] = e - d; + b[i >> 2] = c - d; + return; + } + + function Pa(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + if ((c + -1 | 0) >>> 0 >= 6) { return; } + f = (b[15440 + (c * 12 | 0) >> 2] | 0) + (b[a >> 2] | 0) | 0; + b[a >> 2] = f; + i = a + 4 | 0; + e = (b[15440 + (c * 12 | 0) + 4 >> 2] | 0) + (b[i >> 2] | 0) | 0; + b[i >> 2] = e; + h = a + 8 | 0; + c = (b[15440 + (c * 12 | 0) + 8 >> 2] | 0) + (b[h >> 2] | 0) | 0; + b[h >> 2] = c; + d = e - f | 0; + + if ((f | 0) < 0) { + c = c - f | 0; + b[i >> 2] = d; + b[h >> 2] = c; + b[a >> 2] = 0; + e = 0; + } else { + d = e; + e = f; + } + + if ((d | 0) < 0) { + e = e - d | 0; + b[a >> 2] = e; + c = c - d | 0; + b[h >> 2] = c; + b[i >> 2] = 0; + d = 0; + } + + g = e - c | 0; + f = d - c | 0; + + if ((c | 0) < 0) { + b[a >> 2] = g; + b[i >> 2] = f; + b[h >> 2] = 0; + e = g; + c = 0; + } else { f = d; } + + d = (f | 0) < (e | 0) ? f : e; + d = (c | 0) < (d | 0) ? c : d; + if ((d | 0) <= 0) { return; } + b[a >> 2] = e - d; + b[i >> 2] = f - d; + b[h >> 2] = c - d; + return; + } + + function Qa(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + f = b[a >> 2] | 0; + h = a + 4 | 0; + c = b[h >> 2] | 0; + i = a + 8 | 0; + d = b[i >> 2] | 0; + e = c + f | 0; + f = d + f | 0; + b[a >> 2] = f; + b[h >> 2] = e; + c = d + c | 0; + b[i >> 2] = c; + d = e - f | 0; + + if ((f | 0) < 0) { + c = c - f | 0; + b[h >> 2] = d; + b[i >> 2] = c; + b[a >> 2] = 0; + e = 0; + } else { + d = e; + e = f; + } + + if ((d | 0) < 0) { + e = e - d | 0; + b[a >> 2] = e; + c = c - d | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = 0; + } + + g = e - c | 0; + f = d - c | 0; + + if ((c | 0) < 0) { + b[a >> 2] = g; + b[h >> 2] = f; + b[i >> 2] = 0; + e = g; + c = 0; + } else { f = d; } + + d = (f | 0) < (e | 0) ? f : e; + d = (c | 0) < (d | 0) ? c : d; + if ((d | 0) <= 0) { return; } + b[a >> 2] = e - d; + b[h >> 2] = f - d; + b[i >> 2] = c - d; + return; + } + + function Ra(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + c = b[a >> 2] | 0; + h = a + 4 | 0; + e = b[h >> 2] | 0; + i = a + 8 | 0; + d = b[i >> 2] | 0; + f = e + c | 0; + b[a >> 2] = f; + e = d + e | 0; + b[h >> 2] = e; + c = d + c | 0; + b[i >> 2] = c; + d = e - f | 0; + + if ((f | 0) < 0) { + c = c - f | 0; + b[h >> 2] = d; + b[i >> 2] = c; + b[a >> 2] = 0; + e = 0; + } else { + d = e; + e = f; + } + + if ((d | 0) < 0) { + e = e - d | 0; + b[a >> 2] = e; + c = c - d | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = 0; + } + + g = e - c | 0; + f = d - c | 0; + + if ((c | 0) < 0) { + b[a >> 2] = g; + b[h >> 2] = f; + b[i >> 2] = 0; + e = g; + c = 0; + } else { f = d; } + + d = (f | 0) < (e | 0) ? f : e; + d = (c | 0) < (d | 0) ? c : d; + if ((d | 0) <= 0) { return; } + b[a >> 2] = e - d; + b[h >> 2] = f - d; + b[i >> 2] = c - d; + return; + } + + function Sa(a) { + a = a | 0; + + switch (a | 0) { + case 1: + { + a = 5; + break; + } + + case 5: + { + a = 4; + break; + } + + case 4: + { + a = 6; + break; + } + + case 6: + { + a = 2; + break; + } + + case 2: + { + a = 3; + break; + } + + case 3: + { + a = 1; + break; + } + + } + + return a | 0; + } + + function Ta(a) { + a = a | 0; + + switch (a | 0) { + case 1: + { + a = 3; + break; + } + + case 3: + { + a = 2; + break; + } + + case 2: + { + a = 6; + break; + } + + case 6: + { + a = 4; + break; + } + + case 4: + { + a = 5; + break; + } + + case 5: + { + a = 1; + break; + } + + } + + return a | 0; + } + + function Ua(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + c = b[a >> 2] | 0; + h = a + 4 | 0; + d = b[h >> 2] | 0; + i = a + 8 | 0; + e = b[i >> 2] | 0; + f = d + (c << 1) | 0; + b[a >> 2] = f; + d = e + (d << 1) | 0; + b[h >> 2] = d; + c = (e << 1) + c | 0; + b[i >> 2] = c; + e = d - f | 0; + + if ((f | 0) < 0) { + c = c - f | 0; + b[h >> 2] = e; + b[i >> 2] = c; + b[a >> 2] = 0; + d = e; + e = 0; + } else { e = f; } + + if ((d | 0) < 0) { + e = e - d | 0; + b[a >> 2] = e; + c = c - d | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = 0; + } + + g = e - c | 0; + f = d - c | 0; + + if ((c | 0) < 0) { + b[a >> 2] = g; + b[h >> 2] = f; + b[i >> 2] = 0; + e = g; + c = 0; + } else { f = d; } + + d = (f | 0) < (e | 0) ? f : e; + d = (c | 0) < (d | 0) ? c : d; + if ((d | 0) <= 0) { return; } + b[a >> 2] = e - d; + b[h >> 2] = f - d; + b[i >> 2] = c - d; + return; + } + + function Va(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + f = b[a >> 2] | 0; + h = a + 4 | 0; + c = b[h >> 2] | 0; + i = a + 8 | 0; + d = b[i >> 2] | 0; + e = (c << 1) + f | 0; + f = d + (f << 1) | 0; + b[a >> 2] = f; + b[h >> 2] = e; + c = (d << 1) + c | 0; + b[i >> 2] = c; + d = e - f | 0; + + if ((f | 0) < 0) { + c = c - f | 0; + b[h >> 2] = d; + b[i >> 2] = c; + b[a >> 2] = 0; + f = 0; + } else { d = e; } + + if ((d | 0) < 0) { + f = f - d | 0; + b[a >> 2] = f; + c = c - d | 0; + b[i >> 2] = c; + b[h >> 2] = 0; + d = 0; + } + + g = f - c | 0; + e = d - c | 0; + + if ((c | 0) < 0) { + b[a >> 2] = g; + b[h >> 2] = e; + b[i >> 2] = 0; + f = g; + c = 0; + } else { e = d; } + + d = (e | 0) < (f | 0) ? e : f; + d = (c | 0) < (d | 0) ? c : d; + if ((d | 0) <= 0) { return; } + b[a >> 2] = f - d; + b[h >> 2] = e - d; + b[i >> 2] = c - d; + return; + } + + function Wa(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + h = (b[a >> 2] | 0) - (b[c >> 2] | 0) | 0; + i = (h | 0) < 0; + e = (b[a + 4 >> 2] | 0) - (b[c + 4 >> 2] | 0) - (i ? h : 0) | 0; + g = (e | 0) < 0; + f = (i ? 0 - h | 0 : 0) + (b[a + 8 >> 2] | 0) - (b[c + 8 >> 2] | 0) + (g ? 0 - e | 0 : 0) | 0; + a = (f | 0) < 0; + c = a ? 0 : f; + d = (g ? 0 : e) - (a ? f : 0) | 0; + f = (i ? 0 : h) - (g ? e : 0) - (a ? f : 0) | 0; + a = (d | 0) < (f | 0) ? d : f; + a = (c | 0) < (a | 0) ? c : a; + e = (a | 0) > 0; + c = c - (e ? a : 0) | 0; + d = d - (e ? a : 0) | 0; + a = f - (e ? a : 0) | 0; + a = (a | 0) > -1 ? a : 0 - a | 0; + d = (d | 0) > -1 ? d : 0 - d | 0; + c = (c | 0) > -1 ? c : 0 - c | 0; + c = (d | 0) > (c | 0) ? d : c; + return ((a | 0) > (c | 0) ? a : c) | 0; + } + + function Xa(a, c) { + a = a | 0; + c = c | 0; + var d = 0; + d = b[a + 8 >> 2] | 0; + b[c >> 2] = (b[a >> 2] | 0) - d; + b[c + 4 >> 2] = (b[a + 4 >> 2] | 0) - d; + return; + } + + function Ya(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + e = b[a >> 2] | 0; + b[c >> 2] = e; + f = b[a + 4 >> 2] | 0; + h = c + 4 | 0; + b[h >> 2] = f; + i = c + 8 | 0; + b[i >> 2] = 0; + d = (f | 0) < (e | 0); + a = d ? e : f; + d = d ? f : e; + + do { if ((d | 0) < 0) { + if ((a | 0) > 0) { + if ((a | -2147483648 | 0) < (d | 0) & ((d | 0) != -2147483648 & (2147483647 - a | 0) >= (d | 0))) { break; }else { a = 1; } + return a | 0; + } + + if ((d | 0) == -2147483648 | (-2147483648 - a | 0) > (d | 0)) { + c = 1; + return c | 0; + } + + if ((a | 0) > -1) { + if ((a | -2147483648 | 0) < (d | 0)) { break; }else { a = 1; } + return a | 0; + } else { + if ((a ^ -2147483648 | 0) < (d | 0)) { a = 1; }else { break; } + return a | 0; + } + } } while (0); + + a = f - e | 0; + + if ((e | 0) < 0) { + d = 0 - e | 0; + b[h >> 2] = a; + b[i >> 2] = d; + b[c >> 2] = 0; + e = 0; + } else { + a = f; + d = 0; + } + + if ((a | 0) < 0) { + e = e - a | 0; + b[c >> 2] = e; + d = d - a | 0; + b[i >> 2] = d; + b[h >> 2] = 0; + a = 0; + } + + g = e - d | 0; + f = a - d | 0; + + if ((d | 0) < 0) { + b[c >> 2] = g; + b[h >> 2] = f; + b[i >> 2] = 0; + a = f; + f = g; + d = 0; + } else { f = e; } + + e = (a | 0) < (f | 0) ? a : f; + e = (d | 0) < (e | 0) ? d : e; + + if ((e | 0) <= 0) { + c = 0; + return c | 0; + } + + b[c >> 2] = f - e; + b[h >> 2] = a - e; + b[i >> 2] = d - e; + c = 0; + return c | 0; + } + + function Za(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0; + c = a + 8 | 0; + f = b[c >> 2] | 0; + d = f - (b[a >> 2] | 0) | 0; + b[a >> 2] = d; + e = a + 4 | 0; + a = (b[e >> 2] | 0) - f | 0; + b[e >> 2] = a; + b[c >> 2] = 0 - (a + d); + return; + } + + function _a(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + d = b[a >> 2] | 0; + c = 0 - d | 0; + b[a >> 2] = c; + h = a + 8 | 0; + b[h >> 2] = 0; + i = a + 4 | 0; + e = b[i >> 2] | 0; + f = e + d | 0; + + if ((d | 0) > 0) { + b[i >> 2] = f; + b[h >> 2] = d; + b[a >> 2] = 0; + c = 0; + e = f; + } else { d = 0; } + + if ((e | 0) < 0) { + g = c - e | 0; + b[a >> 2] = g; + d = d - e | 0; + b[h >> 2] = d; + b[i >> 2] = 0; + f = g - d | 0; + c = 0 - d | 0; + + if ((d | 0) < 0) { + b[a >> 2] = f; + b[i >> 2] = c; + b[h >> 2] = 0; + e = c; + d = 0; + } else { + e = 0; + f = g; + } + } else { f = c; } + + c = (e | 0) < (f | 0) ? e : f; + c = (d | 0) < (c | 0) ? d : c; + if ((c | 0) <= 0) { return; } + b[a >> 2] = f - c; + b[i >> 2] = e - c; + b[h >> 2] = d - c; + return; + } + + function $a(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0; + m = T; + T = T + 64 | 0; + l = m; + i = m + 56 | 0; + + if (!(0 == 0 & (c & 2013265920 | 0) == 134217728 & (0 == 0 & (e & 2013265920 | 0) == 134217728))) { + f = 5; + T = m; + return f | 0; + } + + if ((a | 0) == (d | 0) & (c | 0) == (e | 0)) { + b[f >> 2] = 0; + f = 0; + T = m; + return f | 0; + } + + h = vd(a | 0, c | 0, 52) | 0; + H() | 0; + h = h & 15; + k = vd(d | 0, e | 0, 52) | 0; + H() | 0; + + if ((h | 0) != (k & 15 | 0)) { + f = 12; + T = m; + return f | 0; + } + + g = h + -1 | 0; + + if (h >>> 0 > 1) { + vb(a, c, g, l) | 0; + vb(d, e, g, i) | 0; + k = l; + j = b[k >> 2] | 0; + k = b[k + 4 >> 2] | 0; + + a: do { if ((j | 0) == (b[i >> 2] | 0) ? (k | 0) == (b[i + 4 >> 2] | 0) : 0) { + h = (h ^ 15) * 3 | 0; + g = vd(a | 0, c | 0, h | 0) | 0; + H() | 0; + g = g & 7; + h = vd(d | 0, e | 0, h | 0) | 0; + H() | 0; + h = h & 7; + + do { if (!((g | 0) == 0 | (h | 0) == 0)) { + if ((g | 0) == 7) { g = 5; }else { + if ((g | 0) == 1 | (h | 0) == 1 ? xb(j, k) | 0 : 0) { + g = 5; + break; + } + + if ((b[15536 + (g << 2) >> 2] | 0) != (h | 0) ? (b[15568 + (g << 2) >> 2] | 0) != (h | 0) : 0) { break a; } + b[f >> 2] = 1; + g = 0; + } + } else { + b[f >> 2] = 1; + g = 0; + } } while (0); + + f = g; + T = m; + return f | 0; + } } while (0); + } + + g = l; + h = g + 56 | 0; + + do { + b[g >> 2] = 0; + g = g + 4 | 0; + } while ((g | 0) < (h | 0)); + + aa(a, c, 1, l) | 0; + c = l; + + if (((((!((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0) ? (c = l + 8 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 16 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 24 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 32 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 40 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) { + g = l + 48 | 0; + g = ((b[g >> 2] | 0) == (d | 0) ? (b[g + 4 >> 2] | 0) == (e | 0) : 0) & 1; + } else { g = 1; } + + b[f >> 2] = g; + f = 0; + T = m; + return f | 0; + } + + function ab(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + d = fa(a, c, d, e) | 0; + + if ((d | 0) == 7) { + f = 11; + return f | 0; + } + + e = wd(d | 0, 0, 56) | 0; + c = c & -2130706433 | (H() | 0) | 268435456; + b[f >> 2] = a | e; + b[f + 4 >> 2] = c; + f = 0; + return f | 0; + } + + function bb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + + if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) { + d = 6; + return d | 0; + } + + b[d >> 2] = a; + b[d + 4 >> 2] = c & -2130706433 | 134217728; + d = 0; + return d | 0; + } + + function cb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0; + f = T; + T = T + 16 | 0; + e = f; + b[e >> 2] = 0; + + if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) { + e = 6; + T = f; + return e | 0; + } + + g = vd(a | 0, c | 0, 56) | 0; + H() | 0; + e = ea(a, c & -2130706433 | 134217728, g & 7, e, d) | 0; + T = f; + return e | 0; + } + + function db(a, b) { + a = a | 0; + b = b | 0; + var c = 0; + c = vd(a | 0, b | 0, 56) | 0; + H() | 0; + + switch (c & 7) { + case 0: + case 7: + { + c = 0; + return c | 0; + } + + } + + c = b & -2130706433 | 134217728; + + if (!(0 == 0 & (b & 2013265920 | 0) == 268435456)) { + c = 0; + return c | 0; + } + + if (0 == 0 & (b & 117440512 | 0) == 16777216 & (xb(a, c) | 0) != 0) { + c = 0; + return c | 0; + } + + c = ub(a, c) | 0; + return c | 0; + } + + function eb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0; + f = T; + T = T + 16 | 0; + e = f; + + if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) { + e = 6; + T = f; + return e | 0; + } + + g = c & -2130706433 | 134217728; + h = d; + b[h >> 2] = a; + b[h + 4 >> 2] = g; + b[e >> 2] = 0; + c = vd(a | 0, c | 0, 56) | 0; + H() | 0; + e = ea(a, g, c & 7, e, d + 8 | 0) | 0; + T = f; + return e | 0; + } + + function fb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0; + f = (xb(a, c) | 0) == 0; + c = c & -2130706433; + e = d; + b[e >> 2] = f ? a : 0; + b[e + 4 >> 2] = f ? c | 285212672 : 0; + e = d + 8 | 0; + b[e >> 2] = a; + b[e + 4 >> 2] = c | 301989888; + e = d + 16 | 0; + b[e >> 2] = a; + b[e + 4 >> 2] = c | 318767104; + e = d + 24 | 0; + b[e >> 2] = a; + b[e + 4 >> 2] = c | 335544320; + e = d + 32 | 0; + b[e >> 2] = a; + b[e + 4 >> 2] = c | 352321536; + d = d + 40 | 0; + b[d >> 2] = a; + b[d + 4 >> 2] = c | 369098752; + return 0; + } + + function gb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0; + h = T; + T = T + 16 | 0; + f = h; + g = c & -2130706433 | 134217728; + + if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) { + g = 6; + T = h; + return g | 0; + } + + e = vd(a | 0, c | 0, 56) | 0; + H() | 0; + e = Uc(a, g, e & 7) | 0; + + if ((e | 0) == -1) { + b[d >> 2] = 0; + g = 6; + T = h; + return g | 0; + } + + if (Ob(a, g, f) | 0) { I(23313, 22484, 282, 22499); } + c = vd(a | 0, c | 0, 52) | 0; + H() | 0; + c = c & 15; + if (!(xb(a, g) | 0)) { qb(f, c, e, 2, d); }else { mb(f, c, e, 2, d); } + g = 0; + T = h; + return g | 0; + } + + function hb(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + var d = 0, + e = 0; + d = T; + T = T + 16 | 0; + e = d; + ib(a, b, c, e); + Ca(e, c + 4 | 0); + T = d; + return; + } + + function ib(a, c, d, f) { + a = a | 0; + c = c | 0; + d = d | 0; + f = f | 0; + var g = 0.0, + h = 0.0, + i = 0.0, + j = 0, + k = 0; + j = T; + T = T + 16 | 0; + k = j; + jb(a, d, k); + h = +w(+(1.0 - +e[k >> 3] * .5)); + + if (h < 1.0e-16) { + b[f >> 2] = 0; + b[f + 4 >> 2] = 0; + b[f + 8 >> 2] = 0; + b[f + 12 >> 2] = 0; + T = j; + return; + } + + k = b[d >> 2] | 0; + g = +e[15920 + (k * 24 | 0) >> 3]; + g = +Zb(g - +Zb(+cc(15600 + (k << 4) | 0, a))); + if (!(Lb(c) | 0)) { i = g; }else { i = +Zb(g + -.3334731722518321); } + g = +v(+h) / .381966011250105; + + if ((c | 0) > 0) { + a = 0; + + do { + g = g * 2.6457513110645907; + a = a + 1 | 0; + } while ((a | 0) != (c | 0)); + } + + h = +t(+i) * g; + e[f >> 3] = h; + i = +u(+i) * g; + e[f + 8 >> 3] = i; + T = j; + return; + } + + function jb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0.0, + g = 0, + h = 0; + h = T; + T = T + 32 | 0; + g = h; + Tc(a, g); + b[c >> 2] = 0; + e[d >> 3] = 5.0; + f = +Sc(16400, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 0; + e[d >> 3] = f; + } + + f = +Sc(16424, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 1; + e[d >> 3] = f; + } + + f = +Sc(16448, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 2; + e[d >> 3] = f; + } + + f = +Sc(16472, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 3; + e[d >> 3] = f; + } + + f = +Sc(16496, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 4; + e[d >> 3] = f; + } + + f = +Sc(16520, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 5; + e[d >> 3] = f; + } + + f = +Sc(16544, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 6; + e[d >> 3] = f; + } + + f = +Sc(16568, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 7; + e[d >> 3] = f; + } + + f = +Sc(16592, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 8; + e[d >> 3] = f; + } + + f = +Sc(16616, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 9; + e[d >> 3] = f; + } + + f = +Sc(16640, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 10; + e[d >> 3] = f; + } + + f = +Sc(16664, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 11; + e[d >> 3] = f; + } + + f = +Sc(16688, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 12; + e[d >> 3] = f; + } + + f = +Sc(16712, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 13; + e[d >> 3] = f; + } + + f = +Sc(16736, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 14; + e[d >> 3] = f; + } + + f = +Sc(16760, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 15; + e[d >> 3] = f; + } + + f = +Sc(16784, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 16; + e[d >> 3] = f; + } + + f = +Sc(16808, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 17; + e[d >> 3] = f; + } + + f = +Sc(16832, g); + + if (f < +e[d >> 3]) { + b[c >> 2] = 18; + e[d >> 3] = f; + } + + f = +Sc(16856, g); + + if (!(f < +e[d >> 3])) { + T = h; + return; + } + + b[c >> 2] = 19; + e[d >> 3] = f; + T = h; + return; + } + + function kb(a, c, d, f, g) { + a = a | 0; + c = c | 0; + d = d | 0; + f = f | 0; + g = g | 0; + var h = 0.0, + i = 0.0; + h = +Pc(a); + + if (h < 1.0e-16) { + c = 15600 + (c << 4) | 0; + b[g >> 2] = b[c >> 2]; + b[g + 4 >> 2] = b[c + 4 >> 2]; + b[g + 8 >> 2] = b[c + 8 >> 2]; + b[g + 12 >> 2] = b[c + 12 >> 2]; + return; + } + + i = +z(+ +e[a + 8 >> 3], + +e[a >> 3]); + + if ((d | 0) > 0) { + a = 0; + + do { + h = h / 2.6457513110645907; + a = a + 1 | 0; + } while ((a | 0) != (d | 0)); + } + + if (!f) { + h = +y(+(h * .381966011250105)); + if (Lb(d) | 0) { i = +Zb(i + .3334731722518321); } + } else { + h = h / 3.0; + d = (Lb(d) | 0) == 0; + h = +y(+((d ? h : h / 2.6457513110645907) * .381966011250105)); + } + + dc(15600 + (c << 4) | 0, +Zb(+e[15920 + (c * 24 | 0) >> 3] - i), h, g); + return; + } + + function lb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0; + e = T; + T = T + 16 | 0; + f = e; + Ea(a + 4 | 0, f); + kb(f, b[a >> 2] | 0, c, 0, d); + T = e; + return; + } + + function mb(a, c, d, f, g) { + a = a | 0; + c = c | 0; + d = d | 0; + f = f | 0; + g = g | 0; + var h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0, + w = 0, + x = 0, + y = 0, + z = 0, + A = 0, + B = 0, + C = 0, + D = 0, + E = 0, + F = 0, + G = 0, + H = 0.0, + J = 0.0; + G = T; + T = T + 272 | 0; + h = G + 256 | 0; + u = G + 240 | 0; + D = G; + E = G + 224 | 0; + F = G + 208 | 0; + v = G + 176 | 0; + w = G + 160 | 0; + x = G + 192 | 0; + y = G + 144 | 0; + z = G + 128 | 0; + A = G + 112 | 0; + B = G + 96 | 0; + C = G + 80 | 0; + b[h >> 2] = c; + b[u >> 2] = b[a >> 2]; + b[u + 4 >> 2] = b[a + 4 >> 2]; + b[u + 8 >> 2] = b[a + 8 >> 2]; + b[u + 12 >> 2] = b[a + 12 >> 2]; + nb(u, h, D); + b[g >> 2] = 0; + u = f + d + ((f | 0) == 5 & 1) | 0; + + if ((u | 0) <= (d | 0)) { + T = G; + return; + } + + k = b[h >> 2] | 0; + l = E + 4 | 0; + m = v + 4 | 0; + n = d + 5 | 0; + o = 16880 + (k << 2) | 0; + p = 16960 + (k << 2) | 0; + q = z + 8 | 0; + r = A + 8 | 0; + s = B + 8 | 0; + t = F + 4 | 0; + j = d; + + a: while (1) { + i = D + (((j | 0) % 5 | 0) << 4) | 0; + b[F >> 2] = b[i >> 2]; + b[F + 4 >> 2] = b[i + 4 >> 2]; + b[F + 8 >> 2] = b[i + 8 >> 2]; + b[F + 12 >> 2] = b[i + 12 >> 2]; + + do {} while ((ob(F, k, 0, 1) | 0) == 2); + + if ((j | 0) > (d | 0) & (Lb(c) | 0) != 0) { + b[v >> 2] = b[F >> 2]; + b[v + 4 >> 2] = b[F + 4 >> 2]; + b[v + 8 >> 2] = b[F + 8 >> 2]; + b[v + 12 >> 2] = b[F + 12 >> 2]; + Ea(l, w); + f = b[v >> 2] | 0; + h = b[17040 + (f * 80 | 0) + (b[E >> 2] << 2) >> 2] | 0; + b[v >> 2] = b[18640 + (f * 80 | 0) + (h * 20 | 0) >> 2]; + i = b[18640 + (f * 80 | 0) + (h * 20 | 0) + 16 >> 2] | 0; + + if ((i | 0) > 0) { + a = 0; + + do { + Qa(m); + a = a + 1 | 0; + } while ((a | 0) < (i | 0)); + } + + i = 18640 + (f * 80 | 0) + (h * 20 | 0) + 4 | 0; + b[x >> 2] = b[i >> 2]; + b[x + 4 >> 2] = b[i + 4 >> 2]; + b[x + 8 >> 2] = b[i + 8 >> 2]; + Ha(x, (b[o >> 2] | 0) * 3 | 0); + Fa(m, x, m); + Da(m); + Ea(m, y); + H = +(b[p >> 2] | 0); + e[z >> 3] = H * 3.0; + e[q >> 3] = 0.0; + J = H * -1.5; + e[A >> 3] = J; + e[r >> 3] = H * 2.598076211353316; + e[B >> 3] = J; + e[s >> 3] = H * -2.598076211353316; + + switch (b[17040 + ((b[v >> 2] | 0) * 80 | 0) + (b[F >> 2] << 2) >> 2] | 0) { + case 1: + { + a = A; + f = z; + break; + } + + case 3: + { + a = B; + f = A; + break; + } + + case 2: + { + a = z; + f = B; + break; + } + + default: + { + a = 12; + break a; + } + } + + Qc(w, y, f, a, C); + kb(C, b[v >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0); + b[g >> 2] = (b[g >> 2] | 0) + 1; + } + + if ((j | 0) < (n | 0)) { + Ea(t, v); + kb(v, b[F >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0); + b[g >> 2] = (b[g >> 2] | 0) + 1; + } + b[E >> 2] = b[F >> 2]; + b[E + 4 >> 2] = b[F + 4 >> 2]; + b[E + 8 >> 2] = b[F + 8 >> 2]; + b[E + 12 >> 2] = b[F + 12 >> 2]; + j = j + 1 | 0; + + if ((j | 0) >= (u | 0)) { + a = 3; + break; + } + } + + if ((a | 0) == 3) { + T = G; + return; + } else if ((a | 0) == 12) { I(22522, 22569, 571, 22579); } + } + + function nb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0; + j = T; + T = T + 128 | 0; + e = j + 64 | 0; + f = j; + g = e; + h = 20240; + i = g + 60 | 0; + + do { + b[g >> 2] = b[h >> 2]; + g = g + 4 | 0; + h = h + 4 | 0; + } while ((g | 0) < (i | 0)); + + g = f; + h = 20304; + i = g + 60 | 0; + + do { + b[g >> 2] = b[h >> 2]; + g = g + 4 | 0; + h = h + 4 | 0; + } while ((g | 0) < (i | 0)); + + i = (Lb(b[c >> 2] | 0) | 0) == 0; + e = i ? e : f; + f = a + 4 | 0; + Ua(f); + Va(f); + + if (Lb(b[c >> 2] | 0) | 0) { + Oa(f); + b[c >> 2] = (b[c >> 2] | 0) + 1; + } + + b[d >> 2] = b[a >> 2]; + c = d + 4 | 0; + Fa(f, e, c); + Da(c); + b[d + 16 >> 2] = b[a >> 2]; + c = d + 20 | 0; + Fa(f, e + 12 | 0, c); + Da(c); + b[d + 32 >> 2] = b[a >> 2]; + c = d + 36 | 0; + Fa(f, e + 24 | 0, c); + Da(c); + b[d + 48 >> 2] = b[a >> 2]; + c = d + 52 | 0; + Fa(f, e + 36 | 0, c); + Da(c); + b[d + 64 >> 2] = b[a >> 2]; + d = d + 68 | 0; + Fa(f, e + 48 | 0, d); + Da(d); + T = j; + return; + } + + function ob(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0; + p = T; + T = T + 32 | 0; + n = p + 12 | 0; + i = p; + o = a + 4 | 0; + m = b[16960 + (c << 2) >> 2] | 0; + l = (e | 0) != 0; + m = l ? m * 3 | 0 : m; + f = b[o >> 2] | 0; + k = a + 8 | 0; + h = b[k >> 2] | 0; + + if (l) { + g = a + 12 | 0; + e = b[g >> 2] | 0; + f = h + f + e | 0; + + if ((f | 0) == (m | 0)) { + o = 1; + T = p; + return o | 0; + } else { j = g; } + } else { + j = a + 12 | 0; + e = b[j >> 2] | 0; + f = h + f + e | 0; + } + + if ((f | 0) <= (m | 0)) { + o = 0; + T = p; + return o | 0; + } + + do { if ((e | 0) > 0) { + e = b[a >> 2] | 0; + + if ((h | 0) > 0) { + g = 18640 + (e * 80 | 0) + 60 | 0; + e = a; + break; + } + + e = 18640 + (e * 80 | 0) + 40 | 0; + + if (!d) { + g = e; + e = a; + } else { + Ba(n, m, 0, 0); + Ga(o, n, i); + Ra(i); + Fa(i, n, o); + g = e; + e = a; + } + } else { + g = 18640 + ((b[a >> 2] | 0) * 80 | 0) + 20 | 0; + e = a; + } } while (0); + + b[e >> 2] = b[g >> 2]; + f = g + 16 | 0; + + if ((b[f >> 2] | 0) > 0) { + e = 0; + + do { + Qa(o); + e = e + 1 | 0; + } while ((e | 0) < (b[f >> 2] | 0)); + } + + a = g + 4 | 0; + b[n >> 2] = b[a >> 2]; + b[n + 4 >> 2] = b[a + 4 >> 2]; + b[n + 8 >> 2] = b[a + 8 >> 2]; + c = b[16880 + (c << 2) >> 2] | 0; + Ha(n, l ? c * 3 | 0 : c); + Fa(o, n, o); + Da(o); + if (l) { e = ((b[k >> 2] | 0) + (b[o >> 2] | 0) + (b[j >> 2] | 0) | 0) == (m | 0) ? 1 : 2; }else { e = 2; } + o = e; + T = p; + return o | 0; + } + + function pb(a, b) { + a = a | 0; + b = b | 0; + var c = 0; + + do { c = ob(a, b, 0, 1) | 0; } while ((c | 0) == 2); + + return c | 0; + } + + function qb(a, c, d, f, g) { + a = a | 0; + c = c | 0; + d = d | 0; + f = f | 0; + g = g | 0; + var h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0, + w = 0, + x = 0, + y = 0, + z = 0, + A = 0, + B = 0, + C = 0.0, + D = 0.0; + B = T; + T = T + 240 | 0; + h = B + 224 | 0; + x = B + 208 | 0; + y = B; + z = B + 192 | 0; + A = B + 176 | 0; + s = B + 160 | 0; + t = B + 144 | 0; + u = B + 128 | 0; + v = B + 112 | 0; + w = B + 96 | 0; + b[h >> 2] = c; + b[x >> 2] = b[a >> 2]; + b[x + 4 >> 2] = b[a + 4 >> 2]; + b[x + 8 >> 2] = b[a + 8 >> 2]; + b[x + 12 >> 2] = b[a + 12 >> 2]; + rb(x, h, y); + b[g >> 2] = 0; + r = f + d + ((f | 0) == 6 & 1) | 0; + + if ((r | 0) <= (d | 0)) { + T = B; + return; + } + + k = b[h >> 2] | 0; + l = d + 6 | 0; + m = 16960 + (k << 2) | 0; + n = t + 8 | 0; + o = u + 8 | 0; + p = v + 8 | 0; + q = z + 4 | 0; + i = 0; + j = d; + f = -1; + + a: while (1) { + h = (j | 0) % 6 | 0; + a = y + (h << 4) | 0; + b[z >> 2] = b[a >> 2]; + b[z + 4 >> 2] = b[a + 4 >> 2]; + b[z + 8 >> 2] = b[a + 8 >> 2]; + b[z + 12 >> 2] = b[a + 12 >> 2]; + a = i; + i = ob(z, k, 0, 1) | 0; + + if ((j | 0) > (d | 0) & (Lb(c) | 0) != 0 ? (a | 0) != 1 ? (b[z >> 2] | 0) != (f | 0) : 0 : 0) { + Ea(y + (((h + 5 | 0) % 6 | 0) << 4) + 4 | 0, A); + Ea(y + (h << 4) + 4 | 0, s); + C = +(b[m >> 2] | 0); + e[t >> 3] = C * 3.0; + e[n >> 3] = 0.0; + D = C * -1.5; + e[u >> 3] = D; + e[o >> 3] = C * 2.598076211353316; + e[v >> 3] = D; + e[p >> 3] = C * -2.598076211353316; + h = b[x >> 2] | 0; + + switch (b[17040 + (h * 80 | 0) + (((f | 0) == (h | 0) ? b[z >> 2] | 0 : f) << 2) >> 2] | 0) { + case 1: + { + a = u; + f = t; + break; + } + + case 3: + { + a = v; + f = u; + break; + } + + case 2: + { + a = t; + f = v; + break; + } + + default: + { + a = 8; + break a; + } + } + + Qc(A, s, f, a, w); + + if (!(Rc(A, w) | 0) ? !(Rc(s, w) | 0) : 0) { + kb(w, b[x >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0); + b[g >> 2] = (b[g >> 2] | 0) + 1; + } + } + + if ((j | 0) < (l | 0)) { + Ea(q, A); + kb(A, b[z >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0); + b[g >> 2] = (b[g >> 2] | 0) + 1; + } + + j = j + 1 | 0; + + if ((j | 0) >= (r | 0)) { + a = 3; + break; + } else { f = b[z >> 2] | 0; } + } + + if ((a | 0) == 3) { + T = B; + return; + } else if ((a | 0) == 8) { I(22606, 22569, 736, 22651); } + } + + function rb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0; + j = T; + T = T + 160 | 0; + e = j + 80 | 0; + f = j; + g = e; + h = 20368; + i = g + 72 | 0; + + do { + b[g >> 2] = b[h >> 2]; + g = g + 4 | 0; + h = h + 4 | 0; + } while ((g | 0) < (i | 0)); + + g = f; + h = 20448; + i = g + 72 | 0; + + do { + b[g >> 2] = b[h >> 2]; + g = g + 4 | 0; + h = h + 4 | 0; + } while ((g | 0) < (i | 0)); + + i = (Lb(b[c >> 2] | 0) | 0) == 0; + e = i ? e : f; + f = a + 4 | 0; + Ua(f); + Va(f); + + if (Lb(b[c >> 2] | 0) | 0) { + Oa(f); + b[c >> 2] = (b[c >> 2] | 0) + 1; + } + + b[d >> 2] = b[a >> 2]; + c = d + 4 | 0; + Fa(f, e, c); + Da(c); + b[d + 16 >> 2] = b[a >> 2]; + c = d + 20 | 0; + Fa(f, e + 12 | 0, c); + Da(c); + b[d + 32 >> 2] = b[a >> 2]; + c = d + 36 | 0; + Fa(f, e + 24 | 0, c); + Da(c); + b[d + 48 >> 2] = b[a >> 2]; + c = d + 52 | 0; + Fa(f, e + 36 | 0, c); + Da(c); + b[d + 64 >> 2] = b[a >> 2]; + c = d + 68 | 0; + Fa(f, e + 48 | 0, c); + Da(c); + b[d + 80 >> 2] = b[a >> 2]; + d = d + 84 | 0; + Fa(f, e + 60 | 0, d); + Da(d); + T = j; + return; + } + + function sb(a, b) { + a = a | 0; + b = b | 0; + b = vd(a | 0, b | 0, 52) | 0; + H() | 0; + return b & 15 | 0; + } + + function tb(a, b) { + a = a | 0; + b = b | 0; + b = vd(a | 0, b | 0, 45) | 0; + H() | 0; + return b & 127 | 0; + } + + function ub(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0; + + if (!(0 == 0 & (b & -16777216 | 0) == 134217728)) { + b = 0; + return b | 0; + } + + g = vd(a | 0, b | 0, 45) | 0; + H() | 0; + g = g & 127; + + if (g >>> 0 > 121) { + b = 0; + return b | 0; + } + + c = vd(a | 0, b | 0, 52) | 0; + H() | 0; + c = c & 15; + + do { if (c | 0) { + e = 1; + d = 0; + + while (1) { + f = vd(a | 0, b | 0, (15 - e | 0) * 3 | 0) | 0; + H() | 0; + f = f & 7; + if ((f | 0) != 0 & (d ^ 1)) { if ((f | 0) == 1 & (ma(g) | 0) != 0) { + h = 0; + d = 13; + break; + } else { d = 1; } } + + if ((f | 0) == 7) { + h = 0; + d = 13; + break; + } + + if (e >>> 0 < c >>> 0) { e = e + 1 | 0; }else { + d = 9; + break; + } + } + + if ((d | 0) == 9) { + if ((c | 0) == 15) { h = 1; }else { break; } + return h | 0; + } else if ((d | 0) == 13) { return h | 0; } + } } while (0); + + while (1) { + h = vd(a | 0, b | 0, (14 - c | 0) * 3 | 0) | 0; + H() | 0; + + if (!((h & 7 | 0) == 7 & 0 == 0)) { + h = 0; + d = 13; + break; + } + + if (c >>> 0 < 14) { c = c + 1 | 0; }else { + h = 1; + d = 13; + break; + } + } + + if ((d | 0) == 13) { return h | 0; } + return 0; + } + + function vb(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0; + g = vd(a | 0, c | 0, 52) | 0; + H() | 0; + g = g & 15; + + if (d >>> 0 > 15) { + e = 4; + return e | 0; + } + + if ((g | 0) < (d | 0)) { + e = 12; + return e | 0; + } + + if ((g | 0) == (d | 0)) { + b[e >> 2] = a; + b[e + 4 >> 2] = c; + e = 0; + return e | 0; + } + + f = wd(d | 0, 0, 52) | 0; + f = f | a; + a = H() | 0 | c & -15728641; + if ((g | 0) > (d | 0)) { do { + c = wd(7, 0, (14 - d | 0) * 3 | 0) | 0; + d = d + 1 | 0; + f = c | f; + a = H() | 0 | a; + } while ((d | 0) < (g | 0)); } + b[e >> 2] = f; + b[e + 4 >> 2] = a; + e = 0; + return e | 0; + } + + function wb(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0; + g = vd(a | 0, c | 0, 52) | 0; + H() | 0; + g = g & 15; + + if (!((d | 0) < 16 & (g | 0) <= (d | 0))) { + e = 4; + return e | 0; + } + + f = d - g | 0; + d = vd(a | 0, c | 0, 45) | 0; + H() | 0; + + a: do { if (!(ma(d & 127) | 0)) { + d = Cc(7, 0, f, ((f | 0) < 0) << 31 >> 31) | 0; + f = H() | 0; + } else { + b: do { if (g | 0) { + d = 1; + + while (1) { + h = wd(7, 0, (15 - d | 0) * 3 | 0) | 0; + if (!((h & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) { break; } + if (d >>> 0 < g >>> 0) { d = d + 1 | 0; }else { break b; } + } + + d = Cc(7, 0, f, ((f | 0) < 0) << 31 >> 31) | 0; + f = H() | 0; + break a; + } } while (0); + + d = Cc(7, 0, f, ((f | 0) < 0) << 31 >> 31) | 0; + d = rd(d | 0, H() | 0, 5, 0) | 0; + d = ld(d | 0, H() | 0, -5, -1) | 0; + d = pd(d | 0, H() | 0, 6, 0) | 0; + d = ld(d | 0, H() | 0, 1, 0) | 0; + f = H() | 0; + } } while (0); + + h = e; + b[h >> 2] = d; + b[h + 4 >> 2] = f; + h = 0; + return h | 0; + } + + function xb(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0; + e = vd(a | 0, b | 0, 45) | 0; + H() | 0; + + if (!(ma(e & 127) | 0)) { + e = 0; + return e | 0; + } + + e = vd(a | 0, b | 0, 52) | 0; + H() | 0; + e = e & 15; + + a: do { if (!e) { c = 0; }else { + d = 1; + + while (1) { + c = vd(a | 0, b | 0, (15 - d | 0) * 3 | 0) | 0; + H() | 0; + c = c & 7; + if (c | 0) { break a; } + if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else { + c = 0; + break; + } + } + } } while (0); + + e = (c | 0) == 0 & 1; + return e | 0; + } + + function yb(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0; + h = T; + T = T + 16 | 0; + g = h; + Xb(g, a, c, d); + c = g; + a = b[c >> 2] | 0; + c = b[c + 4 >> 2] | 0; + + if ((a | 0) == 0 & (c | 0) == 0) { + T = h; + return 0; + } + + f = 0; + d = 0; + + do { + i = e + (f << 3) | 0; + b[i >> 2] = a; + b[i + 4 >> 2] = c; + f = ld(f | 0, d | 0, 1, 0) | 0; + d = H() | 0; + Yb(g); + i = g; + a = b[i >> 2] | 0; + c = b[i + 4 >> 2] | 0; + } while (!((a | 0) == 0 & (c | 0) == 0)); + + T = h; + return 0; + } + + function zb(a, b, c, d) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + + if ((d | 0) < (c | 0)) { + c = b; + d = a; + G(c | 0); + return d | 0; + } + + c = wd(-1, -1, ((d - c | 0) * 3 | 0) + 3 | 0) | 0; + d = wd(~c | 0, ~(H() | 0) | 0, (15 - d | 0) * 3 | 0) | 0; + c = ~(H() | 0) & b; + d = ~d & a; + G(c | 0); + return d | 0; + } + + function Ab(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0; + f = vd(a | 0, c | 0, 52) | 0; + H() | 0; + f = f & 15; + + if (!((d | 0) < 16 & (f | 0) <= (d | 0))) { + e = 4; + return e | 0; + } + + if ((f | 0) < (d | 0)) { + f = wd(-1, -1, ((d + -1 - f | 0) * 3 | 0) + 3 | 0) | 0; + f = wd(~f | 0, ~(H() | 0) | 0, (15 - d | 0) * 3 | 0) | 0; + c = ~(H() | 0) & c; + a = ~f & a; + } + + f = wd(d | 0, 0, 52) | 0; + d = c & -15728641 | (H() | 0); + b[e >> 2] = a | f; + b[e + 4 >> 2] = d; + e = 0; + return e | 0; + } + + function Bb(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0, + w = 0, + x = 0, + y = 0, + z = 0; + + if ((d | 0) == 0 & (e | 0) == 0) { + y = 0; + return y | 0; + } + + f = a; + g = b[f >> 2] | 0; + f = b[f + 4 >> 2] | 0; + + if (0 == 0 & (f & 15728640 | 0) == 0) { + if (!((e | 0) > 0 | (e | 0) == 0 & d >>> 0 > 0)) { + y = 0; + return y | 0; + } + + y = c; + b[y >> 2] = g; + b[y + 4 >> 2] = f; + + if ((d | 0) == 1 & (e | 0) == 0) { + y = 0; + return y | 0; + } + + f = 1; + + do { + w = a + (f << 3) | 0; + x = b[w + 4 >> 2] | 0; + y = c + (f << 3) | 0; + b[y >> 2] = b[w >> 2]; + b[y + 4 >> 2] = x; + f = f + 1 | 0; + } while (0 < (e | 0) | 0 == (e | 0) & f >>> 0 < d >>> 0); + + f = 0; + return f | 0; + } + + v = d << 3; + x = id(v) | 0; + + if (!x) { + y = 13; + return y | 0; + } + + Ad(x | 0, a | 0, v | 0) | 0; + w = kd(d, 8) | 0; + + if (!w) { + jd(x); + y = 13; + return y | 0; + } + + a: do { if (d | 0) { + b: while (1) { + f = x; + s = b[f >> 2] | 0; + f = b[f + 4 >> 2] | 0; + t = vd(s | 0, f | 0, 52) | 0; + H() | 0; + t = t & 15; + u = t + -1 | 0; + r = (d | 0) > 0; + + c: do { if ((t | 0) != 0 & r) { + o = ((d | 0) < 0) << 31 >> 31; + p = wd(u | 0, 0, 52) | 0; + q = H() | 0; + + if (u >>> 0 > 15) { + if (!((s | 0) == 0 & (f | 0) == 0)) { + y = 17; + break b; + } + + g = 0; + + while (1) { + g = g + 1 | 0; + if ((g | 0) >= (d | 0)) { break c; } + e = x + (g << 3) | 0; + q = b[e >> 2] | 0; + e = b[e + 4 >> 2] | 0; + + if (!((q | 0) == 0 & (e | 0) == 0)) { + f = e; + y = 17; + break b; + } + } + } + + g = 0; + a = s; + e = f; + + while (1) { + if (!((a | 0) == 0 & (e | 0) == 0)) { + if (!(0 == 0 & (e & 117440512 | 0) == 0)) { + y = 22; + break b; + } + + i = vd(a | 0, e | 0, 52) | 0; + H() | 0; + i = i & 15; + + if ((i | 0) < (u | 0)) { + f = 12; + y = 28; + break b; + } + + if ((i | 0) != (u | 0)) { + a = a | p; + e = e & -15728641 | q; + + if (i >>> 0 >= t >>> 0) { + h = u; + + do { + n = wd(7, 0, (14 - h | 0) * 3 | 0) | 0; + h = h + 1 | 0; + a = n | a; + e = H() | 0 | e; + } while (h >>> 0 < i >>> 0); + } + } + + h = td(a | 0, e | 0, d | 0, o | 0) | 0; + H() | 0; + k = w + (h << 3) | 0; + i = k; + j = b[i >> 2] | 0; + i = b[i + 4 >> 2] | 0; + if ((j | 0) == 0 & (i | 0) == 0) { h = k; }else { + n = 0; + + while (1) { + if ((n | 0) > (d | 0)) { + y = 32; + break b; + } + + if ((j | 0) == (a | 0) & (i & -117440513 | 0) == (e | 0)) { + l = vd(j | 0, i | 0, 56) | 0; + H() | 0; + l = l & 7; + m = l + 1 | 0; + z = vd(j | 0, i | 0, 45) | 0; + H() | 0; + + d: do { if (!(ma(z & 127) | 0)) { i = 7; }else { + j = vd(j | 0, i | 0, 52) | 0; + H() | 0; + j = j & 15; + + if (!j) { + i = 6; + break; + } + + i = 1; + + while (1) { + z = wd(7, 0, (15 - i | 0) * 3 | 0) | 0; + + if (!((z & a | 0) == 0 & ((H() | 0) & e | 0) == 0)) { + i = 7; + break d; + } + + if (i >>> 0 < j >>> 0) { i = i + 1 | 0; }else { + i = 6; + break; + } + } + } } while (0); + + if ((l + 2 | 0) >>> 0 > i >>> 0) { + y = 42; + break b; + } + + z = wd(m | 0, 0, 56) | 0; + e = H() | 0 | e & -117440513; + m = k; + b[m >> 2] = 0; + b[m + 4 >> 2] = 0; + a = z | a; + } else { h = (h + 1 | 0) % (d | 0) | 0; } + + k = w + (h << 3) | 0; + i = k; + j = b[i >> 2] | 0; + i = b[i + 4 >> 2] | 0; + + if ((j | 0) == 0 & (i | 0) == 0) { + h = k; + break; + } else { n = n + 1 | 0; } + } + } + z = h; + b[z >> 2] = a; + b[z + 4 >> 2] = e; + } + + g = g + 1 | 0; + if ((g | 0) >= (d | 0)) { break c; } + e = x + (g << 3) | 0; + a = b[e >> 2] | 0; + e = b[e + 4 >> 2] | 0; + } + } } while (0); + + if ((d + 5 | 0) >>> 0 < 11) { + y = 85; + break; + } + + q = kd((d | 0) / 6 | 0, 8) | 0; + + if (!q) { + y = 49; + break; + } + + e: do { if (r) { + n = 0; + m = 0; + + do { + i = w + (n << 3) | 0; + e = i; + g = b[e >> 2] | 0; + e = b[e + 4 >> 2] | 0; + + if (!((g | 0) == 0 & (e | 0) == 0)) { + j = vd(g | 0, e | 0, 56) | 0; + H() | 0; + j = j & 7; + a = j + 1 | 0; + k = e & -117440513; + z = vd(g | 0, e | 0, 45) | 0; + H() | 0; + + f: do { if (ma(z & 127) | 0) { + l = vd(g | 0, e | 0, 52) | 0; + H() | 0; + l = l & 15; + + if (l | 0) { + h = 1; + + while (1) { + z = wd(7, 0, (15 - h | 0) * 3 | 0) | 0; + if (!((g & z | 0) == 0 & (k & (H() | 0) | 0) == 0)) { break f; } + if (h >>> 0 < l >>> 0) { h = h + 1 | 0; }else { break; } + } + } + + e = wd(a | 0, 0, 56) | 0; + g = e | g; + e = H() | 0 | k; + a = i; + b[a >> 2] = g; + b[a + 4 >> 2] = e; + a = j + 2 | 0; + } } while (0); + + if ((a | 0) == 7) { + z = q + (m << 3) | 0; + b[z >> 2] = g; + b[z + 4 >> 2] = e & -117440513; + m = m + 1 | 0; + } + } + + n = n + 1 | 0; + } while ((n | 0) != (d | 0)); + + if (r) { + n = ((d | 0) < 0) << 31 >> 31; + o = wd(u | 0, 0, 52) | 0; + p = H() | 0; + + if (u >>> 0 > 15) { + if (!((s | 0) == 0 & (f | 0) == 0)) { + f = 4; + y = 84; + break b; + } + + f = 0; + + while (1) { + f = f + 1 | 0; + + if ((f | 0) >= (d | 0)) { + g = 0; + f = m; + break e; + } + + z = x + (f << 3) | 0; + + if (!((b[z >> 2] | 0) == 0 & (b[z + 4 >> 2] | 0) == 0)) { + f = 4; + y = 84; + break b; + } + } + } + + l = 0; + g = 0; + k = s; + + while (1) { + do { if (!((k | 0) == 0 & (f | 0) == 0)) { + i = vd(k | 0, f | 0, 52) | 0; + H() | 0; + i = i & 15; + + if ((i | 0) < (u | 0)) { + f = 12; + y = 84; + break b; + } + + do { if ((i | 0) == (u | 0)) { + e = k; + i = f; + } else { + e = k | o; + a = f & -15728641 | p; + + if (i >>> 0 < t >>> 0) { + i = a; + break; + } + + h = u; + + do { + z = wd(7, 0, (14 - h | 0) * 3 | 0) | 0; + h = h + 1 | 0; + e = z | e; + a = H() | 0 | a; + } while (h >>> 0 < i >>> 0); + + i = a; + } } while (0); + + h = td(e | 0, i | 0, d | 0, n | 0) | 0; + H() | 0; + a = 0; + + while (1) { + if ((a | 0) > (d | 0)) { + y = 77; + break b; + } + + z = w + (h << 3) | 0; + j = b[z + 4 >> 2] | 0; + + if ((j & -117440513 | 0) == (i | 0) ? (b[z >> 2] | 0) == (e | 0) : 0) { + y = 79; + break; + } + + h = (h + 1 | 0) % (d | 0) | 0; + z = w + (h << 3) | 0; + if ((b[z >> 2] | 0) == (e | 0) ? (b[z + 4 >> 2] | 0) == (i | 0) : 0) { break; }else { a = a + 1 | 0; } + } + + if ((y | 0) == 79 ? (y = 0, 0 == 0 & (j & 117440512 | 0) == 100663296) : 0) { break; } + z = c + (g << 3) | 0; + b[z >> 2] = k; + b[z + 4 >> 2] = f; + g = g + 1 | 0; + } } while (0); + + f = l + 1 | 0; + + if ((f | 0) >= (d | 0)) { + f = m; + break e; + } + + z = x + (f << 3) | 0; + l = f; + k = b[z >> 2] | 0; + f = b[z + 4 >> 2] | 0; + } + } else { + g = 0; + f = m; + } + } else { + g = 0; + f = 0; + } } while (0); + + Bd(w | 0, 0, v | 0) | 0; + Ad(x | 0, q | 0, f << 3 | 0) | 0; + jd(q); + if (!f) { break a; }else { + c = c + (g << 3) | 0; + d = f; + } + } + + if ((y | 0) == 17) { + if (0 == 0 & (f & 117440512 | 0) == 0) { + f = 4; + y = 28; + } else { y = 22; } + } else if ((y | 0) == 32) { I(23313, 22674, 362, 22684); }else if ((y | 0) == 42) { + jd(x); + jd(w); + z = 10; + return z | 0; + } else if ((y | 0) == 49) { + jd(x); + jd(w); + z = 13; + return z | 0; + } else if ((y | 0) == 77) { I(23313, 22674, 462, 22684); }else if ((y | 0) == 84) { + jd(q); + jd(x); + jd(w); + z = f; + return z | 0; + } else if ((y | 0) == 85) { + Ad(c | 0, x | 0, d << 3 | 0) | 0; + break; + } + + if ((y | 0) == 22) { + jd(x); + jd(w); + z = 5; + return z | 0; + } else if ((y | 0) == 28) { + jd(x); + jd(w); + z = f; + return z | 0; + } + } } while (0); + + jd(x); + jd(w); + z = 0; + return z | 0; + } + + function Cb(a, c, d, e, f, g, h) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + g = g | 0; + h = h | 0; + var i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0; + q = T; + T = T + 16 | 0; + p = q; + + if (!((d | 0) > 0 | (d | 0) == 0 & c >>> 0 > 0)) { + p = 0; + T = q; + return p | 0; + } + + if ((h | 0) >= 16) { + p = 12; + T = q; + return p | 0; + } + + n = 0; + o = 0; + m = 0; + i = 0; + + a: while (1) { + k = a + (n << 3) | 0; + j = b[k >> 2] | 0; + k = b[k + 4 >> 2] | 0; + l = vd(j | 0, k | 0, 52) | 0; + H() | 0; + + if ((l & 15 | 0) > (h | 0)) { + i = 12; + j = 11; + break; + } + + Xb(p, j, k, h); + l = p; + k = b[l >> 2] | 0; + l = b[l + 4 >> 2] | 0; + if ((k | 0) == 0 & (l | 0) == 0) { j = m; }else { + j = m; + + do { + if (!((i | 0) < (g | 0) | (i | 0) == (g | 0) & j >>> 0 < f >>> 0)) { + j = 10; + break a; + } + + m = e + (j << 3) | 0; + b[m >> 2] = k; + b[m + 4 >> 2] = l; + j = ld(j | 0, i | 0, 1, 0) | 0; + i = H() | 0; + Yb(p); + m = p; + k = b[m >> 2] | 0; + l = b[m + 4 >> 2] | 0; + } while (!((k | 0) == 0 & (l | 0) == 0)); + } + n = ld(n | 0, o | 0, 1, 0) | 0; + o = H() | 0; + + if (!((o | 0) < (d | 0) | (o | 0) == (d | 0) & n >>> 0 < c >>> 0)) { + i = 0; + j = 11; + break; + } else { m = j; } + } + + if ((j | 0) == 10) { + p = 14; + T = q; + return p | 0; + } else if ((j | 0) == 11) { + T = q; + return i | 0; + } + + return 0; + } + + function Db(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0; + n = T; + T = T + 16 | 0; + m = n; + + a: do { if ((d | 0) > 0 | (d | 0) == 0 & c >>> 0 > 0) { + k = 0; + h = 0; + g = 0; + l = 0; + + while (1) { + j = a + (k << 3) | 0; + i = b[j >> 2] | 0; + j = b[j + 4 >> 2] | 0; + + if (!((i | 0) == 0 & (j | 0) == 0)) { + j = (wb(i, j, e, m) | 0) == 0; + i = m; + h = ld(b[i >> 2] | 0, b[i + 4 >> 2] | 0, h | 0, g | 0) | 0; + g = H() | 0; + + if (!j) { + g = 12; + break; + } + } + + k = ld(k | 0, l | 0, 1, 0) | 0; + l = H() | 0; + if (!((l | 0) < (d | 0) | (l | 0) == (d | 0) & k >>> 0 < c >>> 0)) { break a; } + } + + T = n; + return g | 0; + } else { + h = 0; + g = 0; + } } while (0); + + b[f >> 2] = h; + b[f + 4 >> 2] = g; + f = 0; + T = n; + return f | 0; + } + + function Eb(a, b) { + a = a | 0; + b = b | 0; + b = vd(a | 0, b | 0, 52) | 0; + H() | 0; + return b & 1 | 0; + } + + function Fb(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0; + e = vd(a | 0, b | 0, 52) | 0; + H() | 0; + e = e & 15; + + if (!e) { + e = 0; + return e | 0; + } + + d = 1; + + while (1) { + c = vd(a | 0, b | 0, (15 - d | 0) * 3 | 0) | 0; + H() | 0; + c = c & 7; + + if (c | 0) { + d = 5; + break; + } + + if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else { + c = 0; + d = 5; + break; + } + } + + if ((d | 0) == 5) { return c | 0; } + return 0; + } + + function Gb(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + i = vd(a | 0, b | 0, 52) | 0; + H() | 0; + i = i & 15; + + if (!i) { + h = b; + i = a; + G(h | 0); + return i | 0; + } + + h = 1; + c = 0; + + while (1) { + f = (15 - h | 0) * 3 | 0; + d = wd(7, 0, f | 0) | 0; + e = H() | 0; + g = vd(a | 0, b | 0, f | 0) | 0; + H() | 0; + f = wd(Sa(g & 7) | 0, 0, f | 0) | 0; + g = H() | 0; + a = f | a & ~d; + b = g | b & ~e; + + a: do { if (!c) { if (!((f & d | 0) == 0 & (g & e | 0) == 0)) { + d = vd(a | 0, b | 0, 52) | 0; + H() | 0; + d = d & 15; + if (!d) { c = 1; }else { + c = 1; + + b: while (1) { + g = vd(a | 0, b | 0, (15 - c | 0) * 3 | 0) | 0; + H() | 0; + + switch (g & 7) { + case 1: + break b; + + case 0: + break; + + default: + { + c = 1; + break a; + } + } + + if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { + c = 1; + break a; + } + } + + c = 1; + + while (1) { + g = (15 - c | 0) * 3 | 0; + e = vd(a | 0, b | 0, g | 0) | 0; + H() | 0; + f = wd(7, 0, g | 0) | 0; + b = b & ~(H() | 0); + g = wd(Sa(e & 7) | 0, 0, g | 0) | 0; + a = a & ~f | g; + b = b | (H() | 0); + if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { + c = 1; + break; + } + } + } + } else { c = 0; } } } while (0); + + if (h >>> 0 < i >>> 0) { h = h + 1 | 0; }else { break; } + } + + G(b | 0); + return a | 0; + } + + function Hb(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0; + d = vd(a | 0, b | 0, 52) | 0; + H() | 0; + d = d & 15; + + if (!d) { + c = b; + d = a; + G(c | 0); + return d | 0; + } + + c = 1; + + while (1) { + f = (15 - c | 0) * 3 | 0; + g = vd(a | 0, b | 0, f | 0) | 0; + H() | 0; + e = wd(7, 0, f | 0) | 0; + b = b & ~(H() | 0); + f = wd(Sa(g & 7) | 0, 0, f | 0) | 0; + a = f | a & ~e; + b = H() | 0 | b; + if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { break; } + } + + G(b | 0); + return a | 0; + } + + function Ib(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0; + i = vd(a | 0, b | 0, 52) | 0; + H() | 0; + i = i & 15; + + if (!i) { + h = b; + i = a; + G(h | 0); + return i | 0; + } + + h = 1; + c = 0; + + while (1) { + f = (15 - h | 0) * 3 | 0; + d = wd(7, 0, f | 0) | 0; + e = H() | 0; + g = vd(a | 0, b | 0, f | 0) | 0; + H() | 0; + f = wd(Ta(g & 7) | 0, 0, f | 0) | 0; + g = H() | 0; + a = f | a & ~d; + b = g | b & ~e; + + a: do { if (!c) { if (!((f & d | 0) == 0 & (g & e | 0) == 0)) { + d = vd(a | 0, b | 0, 52) | 0; + H() | 0; + d = d & 15; + if (!d) { c = 1; }else { + c = 1; + + b: while (1) { + g = vd(a | 0, b | 0, (15 - c | 0) * 3 | 0) | 0; + H() | 0; + + switch (g & 7) { + case 1: + break b; + + case 0: + break; + + default: + { + c = 1; + break a; + } + } + + if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { + c = 1; + break a; + } + } + + c = 1; + + while (1) { + e = (15 - c | 0) * 3 | 0; + f = wd(7, 0, e | 0) | 0; + g = b & ~(H() | 0); + b = vd(a | 0, b | 0, e | 0) | 0; + H() | 0; + b = wd(Ta(b & 7) | 0, 0, e | 0) | 0; + a = a & ~f | b; + b = g | (H() | 0); + if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { + c = 1; + break; + } + } + } + } else { c = 0; } } } while (0); + + if (h >>> 0 < i >>> 0) { h = h + 1 | 0; }else { break; } + } + + G(b | 0); + return a | 0; + } + + function Jb(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0; + d = vd(a | 0, b | 0, 52) | 0; + H() | 0; + d = d & 15; + + if (!d) { + c = b; + d = a; + G(c | 0); + return d | 0; + } + + c = 1; + + while (1) { + g = (15 - c | 0) * 3 | 0; + f = wd(7, 0, g | 0) | 0; + e = b & ~(H() | 0); + b = vd(a | 0, b | 0, g | 0) | 0; + H() | 0; + b = wd(Ta(b & 7) | 0, 0, g | 0) | 0; + a = b | a & ~f; + b = H() | 0 | e; + if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { break; } + } + + G(b | 0); + return a | 0; + } + + function Kb(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0; + j = T; + T = T + 64 | 0; + i = j + 40 | 0; + e = j + 24 | 0; + f = j + 12 | 0; + g = j; + wd(c | 0, 0, 52) | 0; + d = H() | 0 | 134225919; + + if (!c) { + if ((b[a + 4 >> 2] | 0) > 2) { + h = 0; + i = 0; + G(h | 0); + T = j; + return i | 0; + } + + if ((b[a + 8 >> 2] | 0) > 2) { + h = 0; + i = 0; + G(h | 0); + T = j; + return i | 0; + } + + if ((b[a + 12 >> 2] | 0) > 2) { + h = 0; + i = 0; + G(h | 0); + T = j; + return i | 0; + } + + wd(oa(a) | 0, 0, 45) | 0; + h = H() | 0 | d; + i = -1; + G(h | 0); + T = j; + return i | 0; + } + b[i >> 2] = b[a >> 2]; + b[i + 4 >> 2] = b[a + 4 >> 2]; + b[i + 8 >> 2] = b[a + 8 >> 2]; + b[i + 12 >> 2] = b[a + 12 >> 2]; + h = i + 4 | 0; + + if ((c | 0) > 0) { + a = -1; + + while (1) { + b[e >> 2] = b[h >> 2]; + b[e + 4 >> 2] = b[h + 4 >> 2]; + b[e + 8 >> 2] = b[h + 8 >> 2]; + + if (!(c & 1)) { + Ma(h); + b[f >> 2] = b[h >> 2]; + b[f + 4 >> 2] = b[h + 4 >> 2]; + b[f + 8 >> 2] = b[h + 8 >> 2]; + Oa(f); + } else { + La(h); + b[f >> 2] = b[h >> 2]; + b[f + 4 >> 2] = b[h + 4 >> 2]; + b[f + 8 >> 2] = b[h + 8 >> 2]; + Na(f); + } + + Ga(e, f, g); + Da(g); + l = (15 - c | 0) * 3 | 0; + k = wd(7, 0, l | 0) | 0; + d = d & ~(H() | 0); + l = wd(Ia(g) | 0, 0, l | 0) | 0; + a = l | a & ~k; + d = H() | 0 | d; + if ((c | 0) > 1) { c = c + -1 | 0; }else { break; } + } + } else { a = -1; } + + a: do { if (((b[h >> 2] | 0) <= 2 ? (b[i + 8 >> 2] | 0) <= 2 : 0) ? (b[i + 12 >> 2] | 0) <= 2 : 0) { + e = oa(i) | 0; + c = wd(e | 0, 0, 45) | 0; + c = c | a; + a = H() | 0 | d & -1040385; + g = pa(i) | 0; + + if (!(ma(e) | 0)) { + if ((g | 0) <= 0) { break; } + f = 0; + + while (1) { + e = vd(c | 0, a | 0, 52) | 0; + H() | 0; + e = e & 15; + + if (e) { + d = 1; + + while (1) { + l = (15 - d | 0) * 3 | 0; + i = vd(c | 0, a | 0, l | 0) | 0; + H() | 0; + k = wd(7, 0, l | 0) | 0; + a = a & ~(H() | 0); + l = wd(Sa(i & 7) | 0, 0, l | 0) | 0; + c = c & ~k | l; + a = a | (H() | 0); + if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else { break; } + } + } + + f = f + 1 | 0; + if ((f | 0) == (g | 0)) { break a; } + } + } + + f = vd(c | 0, a | 0, 52) | 0; + H() | 0; + f = f & 15; + + b: do { if (f) { + d = 1; + + c: while (1) { + l = vd(c | 0, a | 0, (15 - d | 0) * 3 | 0) | 0; + H() | 0; + + switch (l & 7) { + case 1: + break c; + + case 0: + break; + + default: + break b; + } + + if (d >>> 0 < f >>> 0) { d = d + 1 | 0; }else { break b; } + } + + if (sa(e, b[i >> 2] | 0) | 0) { + d = 1; + + while (1) { + i = (15 - d | 0) * 3 | 0; + k = wd(7, 0, i | 0) | 0; + l = a & ~(H() | 0); + a = vd(c | 0, a | 0, i | 0) | 0; + H() | 0; + a = wd(Ta(a & 7) | 0, 0, i | 0) | 0; + c = c & ~k | a; + a = l | (H() | 0); + if (d >>> 0 < f >>> 0) { d = d + 1 | 0; }else { break; } + } + } else { + d = 1; + + while (1) { + l = (15 - d | 0) * 3 | 0; + i = vd(c | 0, a | 0, l | 0) | 0; + H() | 0; + k = wd(7, 0, l | 0) | 0; + a = a & ~(H() | 0); + l = wd(Sa(i & 7) | 0, 0, l | 0) | 0; + c = c & ~k | l; + a = a | (H() | 0); + if (d >>> 0 < f >>> 0) { d = d + 1 | 0; }else { break; } + } + } + } } while (0); + + if ((g | 0) > 0) { + d = 0; + + do { + c = Gb(c, a) | 0; + a = H() | 0; + d = d + 1 | 0; + } while ((d | 0) != (g | 0)); + } + } else { + c = 0; + a = 0; + } } while (0); + + k = a; + l = c; + G(k | 0); + T = j; + return l | 0; + } + + function Lb(a) { + a = a | 0; + return (a | 0) % 2 | 0 | 0; + } + + function Mb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0; + f = T; + T = T + 16 | 0; + e = f; + + if (c >>> 0 > 15) { + e = 4; + T = f; + return e | 0; + } + + if ((b[a + 4 >> 2] & 2146435072 | 0) == 2146435072) { + e = 3; + T = f; + return e | 0; + } + + if ((b[a + 8 + 4 >> 2] & 2146435072 | 0) == 2146435072) { + e = 3; + T = f; + return e | 0; + } + + hb(a, c, e); + c = Kb(e, c) | 0; + e = H() | 0; + b[d >> 2] = c; + b[d + 4 >> 2] = e; + if ((c | 0) == 0 & (e | 0) == 0) { I(23313, 22674, 786, 22697); } + e = 0; + T = f; + return e | 0; + } + + function Nb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0; + f = d + 4 | 0; + g = vd(a | 0, c | 0, 52) | 0; + H() | 0; + g = g & 15; + h = vd(a | 0, c | 0, 45) | 0; + H() | 0; + e = (g | 0) == 0; + + if (!(ma(h & 127) | 0)) { + if (e) { + h = 0; + return h | 0; + } + + if ((b[f >> 2] | 0) == 0 ? (b[d + 8 >> 2] | 0) == 0 : 0) { e = (b[d + 12 >> 2] | 0) != 0 & 1; }else { e = 1; } + } else if (e) { + h = 1; + return h | 0; + } else { e = 1; } + + d = 1; + + while (1) { + if (!(d & 1)) { Oa(f); }else { Na(f); } + h = vd(a | 0, c | 0, (15 - d | 0) * 3 | 0) | 0; + H() | 0; + Pa(f, h & 7); + if (d >>> 0 < g >>> 0) { d = d + 1 | 0; }else { break; } + } + + return e | 0; + } + + function Ob(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0; + l = T; + T = T + 16 | 0; + j = l; + k = vd(a | 0, c | 0, 45) | 0; + H() | 0; + k = k & 127; + + if (k >>> 0 > 121) { + b[d >> 2] = 0; + b[d + 4 >> 2] = 0; + b[d + 8 >> 2] = 0; + b[d + 12 >> 2] = 0; + k = 5; + T = l; + return k | 0; + } + + a: do { if ((ma(k) | 0) != 0 ? (g = vd(a | 0, c | 0, 52) | 0, H() | 0, g = g & 15, (g | 0) != 0) : 0) { + e = 1; + + b: while (1) { + i = vd(a | 0, c | 0, (15 - e | 0) * 3 | 0) | 0; + H() | 0; + + switch (i & 7) { + case 5: + break b; + + case 0: + break; + + default: + { + e = c; + break a; + } + } + + if (e >>> 0 < g >>> 0) { e = e + 1 | 0; }else { + e = c; + break a; + } + } + + f = 1; + e = c; + + while (1) { + c = (15 - f | 0) * 3 | 0; + h = wd(7, 0, c | 0) | 0; + i = e & ~(H() | 0); + e = vd(a | 0, e | 0, c | 0) | 0; + H() | 0; + e = wd(Ta(e & 7) | 0, 0, c | 0) | 0; + a = a & ~h | e; + e = i | (H() | 0); + if (f >>> 0 < g >>> 0) { f = f + 1 | 0; }else { break; } + } + } else { e = c; } } while (0); + + i = 7696 + (k * 28 | 0) | 0; + b[d >> 2] = b[i >> 2]; + b[d + 4 >> 2] = b[i + 4 >> 2]; + b[d + 8 >> 2] = b[i + 8 >> 2]; + b[d + 12 >> 2] = b[i + 12 >> 2]; + + if (!(Nb(a, e, d) | 0)) { + k = 0; + T = l; + return k | 0; + } + + h = d + 4 | 0; + b[j >> 2] = b[h >> 2]; + b[j + 4 >> 2] = b[h + 4 >> 2]; + b[j + 8 >> 2] = b[h + 8 >> 2]; + g = vd(a | 0, e | 0, 52) | 0; + H() | 0; + i = g & 15; + if (!(g & 1)) { g = i; }else { + Oa(h); + g = i + 1 | 0; + } + if (!(ma(k) | 0)) { e = 0; }else { + c: do { if (!i) { e = 0; }else { + c = 1; + + while (1) { + f = vd(a | 0, e | 0, (15 - c | 0) * 3 | 0) | 0; + H() | 0; + f = f & 7; + + if (f | 0) { + e = f; + break c; + } + + if (c >>> 0 < i >>> 0) { c = c + 1 | 0; }else { + e = 0; + break; + } + } + } } while (0); + + e = (e | 0) == 4 & 1; + } + + if (!(ob(d, g, e, 0) | 0)) { + if ((g | 0) != (i | 0)) { + b[h >> 2] = b[j >> 2]; + b[h + 4 >> 2] = b[j + 4 >> 2]; + b[h + 8 >> 2] = b[j + 8 >> 2]; + } + } else { + if (ma(k) | 0) { do {} while ((ob(d, g, 0, 0) | 0) != 0); } + if ((g | 0) != (i | 0)) { Ma(h); } + } + + k = 0; + T = l; + return k | 0; + } + + function Pb(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0; + f = T; + T = T + 16 | 0; + d = f; + e = Ob(a, b, d) | 0; + + if (e | 0) { + T = f; + return e | 0; + } + + e = vd(a | 0, b | 0, 52) | 0; + H() | 0; + lb(d, e & 15, c); + e = 0; + T = f; + return e | 0; + } + + function Qb(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0, + g = 0, + h = 0; + g = T; + T = T + 16 | 0; + f = g; + d = Ob(a, b, f) | 0; + + if (d | 0) { + f = d; + T = g; + return f | 0; + } + + d = vd(a | 0, b | 0, 45) | 0; + H() | 0; + d = (ma(d & 127) | 0) == 0; + e = vd(a | 0, b | 0, 52) | 0; + H() | 0; + e = e & 15; + + a: do { if (!d) { + if (e | 0) { + d = 1; + + while (1) { + h = wd(7, 0, (15 - d | 0) * 3 | 0) | 0; + if (!((h & a | 0) == 0 & ((H() | 0) & b | 0) == 0)) { break a; } + if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else { break; } + } + } + + mb(f, e, 0, 5, c); + h = 0; + T = g; + return h | 0; + } } while (0); + + qb(f, e, 0, 6, c); + h = 0; + T = g; + return h | 0; + } + + function Rb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0; + f = vd(a | 0, c | 0, 45) | 0; + H() | 0; + + if (!(ma(f & 127) | 0)) { + f = 2; + b[d >> 2] = f; + return 0; + } + + f = vd(a | 0, c | 0, 52) | 0; + H() | 0; + f = f & 15; + + if (!f) { + f = 5; + b[d >> 2] = f; + return 0; + } + + e = 1; + + while (1) { + g = wd(7, 0, (15 - e | 0) * 3 | 0) | 0; + + if (!((g & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) { + e = 2; + a = 6; + break; + } + + if (e >>> 0 < f >>> 0) { e = e + 1 | 0; }else { + e = 5; + a = 6; + break; + } + } + + if ((a | 0) == 6) { + b[d >> 2] = e; + return 0; + } + + return 0; + } + + function Sb(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0; + m = T; + T = T + 128 | 0; + k = m + 112 | 0; + g = m + 96 | 0; + l = m; + f = vd(a | 0, c | 0, 52) | 0; + H() | 0; + i = f & 15; + b[k >> 2] = i; + h = vd(a | 0, c | 0, 45) | 0; + H() | 0; + h = h & 127; + + a: do { if (ma(h) | 0) { + if (i | 0) { + e = 1; + + while (1) { + j = wd(7, 0, (15 - e | 0) * 3 | 0) | 0; + + if (!((j & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) { + f = 0; + break a; + } + + if (e >>> 0 < i >>> 0) { e = e + 1 | 0; }else { break; } + } + } + + if (!(f & 1)) { + j = wd(i + 1 | 0, 0, 52) | 0; + l = H() | 0 | c & -15728641; + k = wd(7, 0, (14 - i | 0) * 3 | 0) | 0; + l = Sb((j | a) & ~k, l & ~(H() | 0), d) | 0; + T = m; + return l | 0; + } else { f = 1; } + } else { f = 0; } } while (0); + + e = Ob(a, c, g) | 0; + + if (!e) { + if (f) { + nb(g, k, l); + j = 5; + } else { + rb(g, k, l); + j = 6; + } + + b: do { if (ma(h) | 0) { + if (!i) { a = 5; }else { + e = 1; + + while (1) { + h = wd(7, 0, (15 - e | 0) * 3 | 0) | 0; + + if (!((h & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) { + a = 2; + break b; + } + + if (e >>> 0 < i >>> 0) { e = e + 1 | 0; }else { + a = 5; + break; + } + } + } + } else { a = 2; } } while (0); + + Bd(d | 0, -1, a << 2 | 0) | 0; + + c: do { if (f) { + g = 0; + + while (1) { + h = l + (g << 4) | 0; + pb(h, b[k >> 2] | 0) | 0; + h = b[h >> 2] | 0; + i = b[d >> 2] | 0; + if ((i | 0) == -1 | (i | 0) == (h | 0)) { e = d; }else { + f = 0; + + do { + f = f + 1 | 0; + + if (f >>> 0 >= a >>> 0) { + e = 1; + break c; + } + + e = d + (f << 2) | 0; + i = b[e >> 2] | 0; + } while (!((i | 0) == -1 | (i | 0) == (h | 0))); + } + b[e >> 2] = h; + g = g + 1 | 0; + + if (g >>> 0 >= j >>> 0) { + e = 0; + break; + } + } + } else { + g = 0; + + while (1) { + h = l + (g << 4) | 0; + ob(h, b[k >> 2] | 0, 0, 1) | 0; + h = b[h >> 2] | 0; + i = b[d >> 2] | 0; + if ((i | 0) == -1 | (i | 0) == (h | 0)) { e = d; }else { + f = 0; + + do { + f = f + 1 | 0; + + if (f >>> 0 >= a >>> 0) { + e = 1; + break c; + } + + e = d + (f << 2) | 0; + i = b[e >> 2] | 0; + } while (!((i | 0) == -1 | (i | 0) == (h | 0))); + } + b[e >> 2] = h; + g = g + 1 | 0; + + if (g >>> 0 >= j >>> 0) { + e = 0; + break; + } + } + } } while (0); + } + + l = e; + T = m; + return l | 0; + } + + function Tb() { + return 12; + } + + function Ub(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0; + + if (a >>> 0 > 15) { + i = 4; + return i | 0; + } + + wd(a | 0, 0, 52) | 0; + i = H() | 0 | 134225919; + + if (!a) { + d = 0; + e = 0; + + do { + if (ma(e) | 0) { + wd(e | 0, 0, 45) | 0; + h = i | (H() | 0); + a = c + (d << 3) | 0; + b[a >> 2] = -1; + b[a + 4 >> 2] = h; + d = d + 1 | 0; + } + + e = e + 1 | 0; + } while ((e | 0) != 122); + + d = 0; + return d | 0; + } + + d = 0; + h = 0; + + do { + if (ma(h) | 0) { + wd(h | 0, 0, 45) | 0; + e = 1; + f = -1; + g = i | (H() | 0); + + while (1) { + j = wd(7, 0, (15 - e | 0) * 3 | 0) | 0; + f = f & ~j; + g = g & ~(H() | 0); + if ((e | 0) == (a | 0)) { break; }else { e = e + 1 | 0; } + } + + j = c + (d << 3) | 0; + b[j >> 2] = f; + b[j + 4 >> 2] = g; + d = d + 1 | 0; + } + + h = h + 1 | 0; + } while ((h | 0) != 122); + + d = 0; + return d | 0; + } + + function Vb(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0; + t = T; + T = T + 16 | 0; + r = t; + s = vd(a | 0, c | 0, 52) | 0; + H() | 0; + s = s & 15; + + if (d >>> 0 > 15) { + s = 4; + T = t; + return s | 0; + } + + if ((s | 0) < (d | 0)) { + s = 12; + T = t; + return s | 0; + } + + if ((s | 0) != (d | 0)) { + g = wd(d | 0, 0, 52) | 0; + g = g | a; + i = H() | 0 | c & -15728641; + + if ((s | 0) > (d | 0)) { + j = d; + + do { + q = wd(7, 0, (14 - j | 0) * 3 | 0) | 0; + j = j + 1 | 0; + g = q | g; + i = H() | 0 | i; + } while ((j | 0) < (s | 0)); + + q = g; + } else { q = g; } + } else { + q = a; + i = c; + } + + p = vd(q | 0, i | 0, 45) | 0; + H() | 0; + + a: do { if (ma(p & 127) | 0) { + j = vd(q | 0, i | 0, 52) | 0; + H() | 0; + j = j & 15; + + if (j | 0) { + g = 1; + + while (1) { + p = wd(7, 0, (15 - g | 0) * 3 | 0) | 0; + + if (!((p & q | 0) == 0 & ((H() | 0) & i | 0) == 0)) { + k = 33; + break a; + } + + if (g >>> 0 < j >>> 0) { g = g + 1 | 0; }else { break; } + } + } + + p = e; + b[p >> 2] = 0; + b[p + 4 >> 2] = 0; + + if ((s | 0) > (d | 0)) { + p = c & -15728641; + o = s; + + while (1) { + n = o; + o = o + -1 | 0; + + if (o >>> 0 > 15 | (s | 0) < (o | 0)) { + k = 19; + break; + } + + if ((s | 0) != (o | 0)) { + g = wd(o | 0, 0, 52) | 0; + g = g | a; + j = H() | 0 | p; + if ((s | 0) < (n | 0)) { m = g; }else { + k = o; + + do { + m = wd(7, 0, (14 - k | 0) * 3 | 0) | 0; + k = k + 1 | 0; + g = m | g; + j = H() | 0 | j; + } while ((k | 0) < (s | 0)); + + m = g; + } + } else { + m = a; + j = c; + } + + l = vd(m | 0, j | 0, 45) | 0; + H() | 0; + if (!(ma(l & 127) | 0)) { g = 0; }else { + l = vd(m | 0, j | 0, 52) | 0; + H() | 0; + l = l & 15; + + b: do { if (!l) { g = 0; }else { + k = 1; + + while (1) { + g = vd(m | 0, j | 0, (15 - k | 0) * 3 | 0) | 0; + H() | 0; + g = g & 7; + if (g | 0) { break b; } + if (k >>> 0 < l >>> 0) { k = k + 1 | 0; }else { + g = 0; + break; + } + } + } } while (0); + + g = (g | 0) == 0 & 1; + } + j = vd(a | 0, c | 0, (15 - n | 0) * 3 | 0) | 0; + H() | 0; + j = j & 7; + + if ((j | 0) == 7) { + f = 5; + k = 42; + break; + } + + g = (g | 0) != 0; + + if ((j | 0) == 1 & g) { + f = 5; + k = 42; + break; + } + + m = j + (((j | 0) != 0 & g) << 31 >> 31) | 0; + + if (m | 0) { + k = s - n | 0; + k = Cc(7, 0, k, ((k | 0) < 0) << 31 >> 31) | 0; + l = H() | 0; + + if (g) { + g = rd(k | 0, l | 0, 5, 0) | 0; + g = ld(g | 0, H() | 0, -5, -1) | 0; + g = pd(g | 0, H() | 0, 6, 0) | 0; + g = ld(g | 0, H() | 0, 1, 0) | 0; + j = H() | 0; + } else { + g = k; + j = l; + } + + n = m + -1 | 0; + n = rd(k | 0, l | 0, n | 0, ((n | 0) < 0) << 31 >> 31 | 0) | 0; + n = ld(g | 0, j | 0, n | 0, H() | 0) | 0; + m = H() | 0; + l = e; + l = ld(n | 0, m | 0, b[l >> 2] | 0, b[l + 4 >> 2] | 0) | 0; + m = H() | 0; + n = e; + b[n >> 2] = l; + b[n + 4 >> 2] = m; + } + + if ((o | 0) <= (d | 0)) { + k = 37; + break; + } + } + + if ((k | 0) == 19) { I(23313, 22674, 1099, 22710); }else if ((k | 0) == 37) { + h = e; + f = b[h + 4 >> 2] | 0; + h = b[h >> 2] | 0; + break; + } else if ((k | 0) == 42) { + T = t; + return f | 0; + } + } else { + f = 0; + h = 0; + } + } else { k = 33; } } while (0); + + c: do { if ((k | 0) == 33) { + p = e; + b[p >> 2] = 0; + b[p + 4 >> 2] = 0; + + if ((s | 0) > (d | 0)) { + g = s; + + while (1) { + f = vd(a | 0, c | 0, (15 - g | 0) * 3 | 0) | 0; + H() | 0; + f = f & 7; + + if ((f | 0) == 7) { + f = 5; + break; + } + + h = s - g | 0; + h = Cc(7, 0, h, ((h | 0) < 0) << 31 >> 31) | 0; + f = rd(h | 0, H() | 0, f | 0, 0) | 0; + h = H() | 0; + p = e; + h = ld(b[p >> 2] | 0, b[p + 4 >> 2] | 0, f | 0, h | 0) | 0; + f = H() | 0; + p = e; + b[p >> 2] = h; + b[p + 4 >> 2] = f; + g = g + -1 | 0; + if ((g | 0) <= (d | 0)) { break c; } + } + + T = t; + return f | 0; + } else { + f = 0; + h = 0; + } + } } while (0); + + if (wb(q, i, s, r) | 0) { I(23313, 22674, 1063, 22725); } + s = r; + r = b[s + 4 >> 2] | 0; + + if (((f | 0) > -1 | (f | 0) == -1 & h >>> 0 > 4294967295) & ((r | 0) > (f | 0) | ((r | 0) == (f | 0) ? (b[s >> 2] | 0) >>> 0 > h >>> 0 : 0))) { + s = 0; + T = t; + return s | 0; + } else { I(23313, 22674, 1139, 22710); } + + return 0; + } + + function Wb(a, c, d, e, f, g) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + g = g | 0; + var h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0; + m = T; + T = T + 16 | 0; + h = m; + + if (f >>> 0 > 15) { + g = 4; + T = m; + return g | 0; + } + + i = vd(d | 0, e | 0, 52) | 0; + H() | 0; + i = i & 15; + + if ((i | 0) > (f | 0)) { + g = 12; + T = m; + return g | 0; + } + + if (wb(d, e, f, h) | 0) { I(23313, 22674, 1063, 22725); } + l = h; + k = b[l + 4 >> 2] | 0; + + if (!(((c | 0) > -1 | (c | 0) == -1 & a >>> 0 > 4294967295) & ((k | 0) > (c | 0) | ((k | 0) == (c | 0) ? (b[l >> 2] | 0) >>> 0 > a >>> 0 : 0)))) { + g = 2; + T = m; + return g | 0; + } + + l = f - i | 0; + f = wd(f | 0, 0, 52) | 0; + j = H() | 0 | e & -15728641; + k = g; + b[k >> 2] = f | d; + b[k + 4 >> 2] = j; + k = vd(d | 0, e | 0, 45) | 0; + H() | 0; + + a: do { if (ma(k & 127) | 0) { + if (i | 0) { + h = 1; + + while (1) { + k = wd(7, 0, (15 - h | 0) * 3 | 0) | 0; + if (!((k & d | 0) == 0 & ((H() | 0) & e | 0) == 0)) { break a; } + if (h >>> 0 < i >>> 0) { h = h + 1 | 0; }else { break; } + } + } + + if ((l | 0) < 1) { + g = 0; + T = m; + return g | 0; + } + + k = i ^ 15; + e = -1; + j = 1; + h = 1; + + while (1) { + i = l - j | 0; + i = Cc(7, 0, i, ((i | 0) < 0) << 31 >> 31) | 0; + d = H() | 0; + + do { if (h) { + h = rd(i | 0, d | 0, 5, 0) | 0; + h = ld(h | 0, H() | 0, -5, -1) | 0; + h = pd(h | 0, H() | 0, 6, 0) | 0; + f = H() | 0; + + if ((c | 0) > (f | 0) | (c | 0) == (f | 0) & a >>> 0 > h >>> 0) { + c = ld(a | 0, c | 0, -1, -1) | 0; + c = md(c | 0, H() | 0, h | 0, f | 0) | 0; + h = H() | 0; + n = g; + p = b[n >> 2] | 0; + n = b[n + 4 >> 2] | 0; + q = (k + e | 0) * 3 | 0; + o = wd(7, 0, q | 0) | 0; + n = n & ~(H() | 0); + e = pd(c | 0, h | 0, i | 0, d | 0) | 0; + a = H() | 0; + f = ld(e | 0, a | 0, 2, 0) | 0; + q = wd(f | 0, H() | 0, q | 0) | 0; + n = H() | 0 | n; + f = g; + b[f >> 2] = q | p & ~o; + b[f + 4 >> 2] = n; + a = rd(e | 0, a | 0, i | 0, d | 0) | 0; + a = md(c | 0, h | 0, a | 0, H() | 0) | 0; + h = 0; + c = H() | 0; + break; + } else { + q = g; + o = b[q >> 2] | 0; + q = b[q + 4 >> 2] | 0; + p = wd(7, 0, (k + e | 0) * 3 | 0) | 0; + q = q & ~(H() | 0); + h = g; + b[h >> 2] = o & ~p; + b[h + 4 >> 2] = q; + h = 1; + break; + } + } else { + o = g; + f = b[o >> 2] | 0; + o = b[o + 4 >> 2] | 0; + e = (k + e | 0) * 3 | 0; + n = wd(7, 0, e | 0) | 0; + o = o & ~(H() | 0); + q = pd(a | 0, c | 0, i | 0, d | 0) | 0; + h = H() | 0; + e = wd(q | 0, h | 0, e | 0) | 0; + o = H() | 0 | o; + p = g; + b[p >> 2] = e | f & ~n; + b[p + 4 >> 2] = o; + h = rd(q | 0, h | 0, i | 0, d | 0) | 0; + a = md(a | 0, c | 0, h | 0, H() | 0) | 0; + h = 0; + c = H() | 0; + } } while (0); + + if ((l | 0) > (j | 0)) { + e = ~j; + j = j + 1 | 0; + } else { + c = 0; + break; + } + } + + T = m; + return c | 0; + } } while (0); + + if ((l | 0) < 1) { + q = 0; + T = m; + return q | 0; + } + + f = i ^ 15; + h = 1; + + while (1) { + p = l - h | 0; + p = Cc(7, 0, p, ((p | 0) < 0) << 31 >> 31) | 0; + q = H() | 0; + j = g; + d = b[j >> 2] | 0; + j = b[j + 4 >> 2] | 0; + i = (f - h | 0) * 3 | 0; + e = wd(7, 0, i | 0) | 0; + j = j & ~(H() | 0); + n = pd(a | 0, c | 0, p | 0, q | 0) | 0; + o = H() | 0; + i = wd(n | 0, o | 0, i | 0) | 0; + j = H() | 0 | j; + k = g; + b[k >> 2] = i | d & ~e; + b[k + 4 >> 2] = j; + q = rd(n | 0, o | 0, p | 0, q | 0) | 0; + a = md(a | 0, c | 0, q | 0, H() | 0) | 0; + c = H() | 0; + + if ((l | 0) <= (h | 0)) { + c = 0; + break; + } else { h = h + 1 | 0; } + } + + T = m; + return c | 0; + } + + function Xb(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0; + f = vd(c | 0, d | 0, 52) | 0; + H() | 0; + f = f & 15; + + if ((c | 0) == 0 & (d | 0) == 0 | ((e | 0) > 15 | (f | 0) > (e | 0))) { + e = -1; + f = -1; + c = 0; + d = 0; + } else { + g = zb(c, d, f + 1 | 0, e) | 0; + d = (H() | 0) & -15728641; + c = wd(e | 0, 0, 52) | 0; + c = g | c; + d = d | (H() | 0); + g = (xb(c, d) | 0) == 0; + e = g ? -1 : e; + } + + g = a; + b[g >> 2] = c; + b[g + 4 >> 2] = d; + b[a + 8 >> 2] = f; + b[a + 12 >> 2] = e; + return; + } + + function Yb(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0; + d = a; + c = b[d >> 2] | 0; + d = b[d + 4 >> 2] | 0; + if ((c | 0) == 0 & (d | 0) == 0) { return; } + e = vd(c | 0, d | 0, 52) | 0; + H() | 0; + e = e & 15; + i = wd(1, 0, (e ^ 15) * 3 | 0) | 0; + c = ld(i | 0, H() | 0, c | 0, d | 0) | 0; + d = H() | 0; + i = a; + b[i >> 2] = c; + b[i + 4 >> 2] = d; + i = a + 8 | 0; + h = b[i >> 2] | 0; + if ((e | 0) < (h | 0)) { return; } + j = a + 12 | 0; + g = e; + + while (1) { + if ((g | 0) == (h | 0)) { + e = 5; + break; + } + + k = (g | 0) == (b[j >> 2] | 0); + f = (15 - g | 0) * 3 | 0; + e = vd(c | 0, d | 0, f | 0) | 0; + H() | 0; + e = e & 7; + + if (k & ((e | 0) == 1 & 0 == 0)) { + e = 7; + break; + } + + if (!((e | 0) == 7 & 0 == 0)) { + e = 10; + break; + } + + k = wd(1, 0, f | 0) | 0; + c = ld(c | 0, d | 0, k | 0, H() | 0) | 0; + d = H() | 0; + k = a; + b[k >> 2] = c; + b[k + 4 >> 2] = d; + if ((g | 0) > (h | 0)) { g = g + -1 | 0; }else { + e = 10; + break; + } + } + + if ((e | 0) == 5) { + k = a; + b[k >> 2] = 0; + b[k + 4 >> 2] = 0; + b[i >> 2] = -1; + b[j >> 2] = -1; + return; + } else if ((e | 0) == 7) { + h = wd(1, 0, f | 0) | 0; + h = ld(c | 0, d | 0, h | 0, H() | 0) | 0; + i = H() | 0; + k = a; + b[k >> 2] = h; + b[k + 4 >> 2] = i; + b[j >> 2] = g + -1; + return; + } else if ((e | 0) == 10) { return; } + } + + function Zb(a) { + a = +a; + var b = 0.0; + b = a < 0.0 ? a + 6.283185307179586 : a; + return +(!(a >= 6.283185307179586) ? b : b + -6.283185307179586); + } + + function _b(a, b) { + a = a | 0; + b = b | 0; + + if (!(+q(+(+e[a >> 3] - +e[b >> 3])) < 1.7453292519943298e-11)) { + b = 0; + return b | 0; + } + + b = +q(+(+e[a + 8 >> 3] - +e[b + 8 >> 3])) < 1.7453292519943298e-11; + return b | 0; + } + + function $b(a, b) { + a = a | 0; + b = b | 0; + var c = 0.0, + d = 0.0, + f = 0.0, + g = 0.0; + f = +e[b >> 3]; + d = +e[a >> 3]; + g = +u(+((f - d) * .5)); + c = +u(+((+e[b + 8 >> 3] - +e[a + 8 >> 3]) * .5)); + c = g * g + c * (+t(+f) * +t(+d) * c); + return +(+z(+ +r(+c), + +r(+(1.0 - c))) * 2.0); + } + + function ac(a, b) { + a = a | 0; + b = b | 0; + var c = 0.0, + d = 0.0, + f = 0.0, + g = 0.0; + f = +e[b >> 3]; + d = +e[a >> 3]; + g = +u(+((f - d) * .5)); + c = +u(+((+e[b + 8 >> 3] - +e[a + 8 >> 3]) * .5)); + c = g * g + c * (+t(+f) * +t(+d) * c); + return +(+z(+ +r(+c), + +r(+(1.0 - c))) * 2.0 * 6371.007180918475); + } + + function bc(a, b) { + a = a | 0; + b = b | 0; + var c = 0.0, + d = 0.0, + f = 0.0, + g = 0.0; + f = +e[b >> 3]; + d = +e[a >> 3]; + g = +u(+((f - d) * .5)); + c = +u(+((+e[b + 8 >> 3] - +e[a + 8 >> 3]) * .5)); + c = g * g + c * (+t(+f) * +t(+d) * c); + return +(+z(+ +r(+c), + +r(+(1.0 - c))) * 2.0 * 6371.007180918475 * 1.0e3); + } + + function cc(a, b) { + a = a | 0; + b = b | 0; + var c = 0.0, + d = 0.0, + f = 0.0, + g = 0.0, + h = 0.0; + g = +e[b >> 3]; + d = +t(+g); + f = +e[b + 8 >> 3] - +e[a + 8 >> 3]; + h = d * +u(+f); + c = +e[a >> 3]; + return + +z(+h, +(+u(+g) * +t(+c) - +t(+f) * (d * +u(+c)))); + } + + function dc(a, c, d, f) { + a = a | 0; + c = +c; + d = +d; + f = f | 0; + var g = 0, + h = 0.0, + i = 0.0, + j = 0.0; + + if (d < 1.0e-16) { + b[f >> 2] = b[a >> 2]; + b[f + 4 >> 2] = b[a + 4 >> 2]; + b[f + 8 >> 2] = b[a + 8 >> 2]; + b[f + 12 >> 2] = b[a + 12 >> 2]; + return; + } + + h = c < 0.0 ? c + 6.283185307179586 : c; + h = !(c >= 6.283185307179586) ? h : h + -6.283185307179586; + + do { if (h < 1.0e-16) { + c = +e[a >> 3] + d; + e[f >> 3] = c; + g = f; + } else { + g = +q(+(h + -3.141592653589793)) < 1.0e-16; + c = +e[a >> 3]; + + if (g) { + c = c - d; + e[f >> 3] = c; + g = f; + break; + } + + i = +t(+d); + d = +u(+d); + c = i * +u(+c) + +t(+h) * (d * +t(+c)); + c = c > 1.0 ? 1.0 : c; + c = +x(+(c < -1.0 ? -1.0 : c)); + e[f >> 3] = c; + + if (+q(+(c + -1.5707963267948966)) < 1.0e-16) { + e[f >> 3] = 1.5707963267948966; + e[f + 8 >> 3] = 0.0; + return; + } + + if (+q(+(c + 1.5707963267948966)) < 1.0e-16) { + e[f >> 3] = -1.5707963267948966; + e[f + 8 >> 3] = 0.0; + return; + } + + j = +t(+c); + h = d * +u(+h) / j; + d = +e[a >> 3]; + c = (i - +u(+c) * +u(+d)) / +t(+d) / j; + i = h > 1.0 ? 1.0 : h; + c = c > 1.0 ? 1.0 : c; + c = +e[a + 8 >> 3] + +z(+(i < -1.0 ? -1.0 : i), +(c < -1.0 ? -1.0 : c)); + if (c > 3.141592653589793) { do { c = c + -6.283185307179586; } while (c > 3.141592653589793); } + if (c < -3.141592653589793) { do { c = c + 6.283185307179586; } while (c < -3.141592653589793); } + e[f + 8 >> 3] = c; + return; + } } while (0); + + if (+q(+(c + -1.5707963267948966)) < 1.0e-16) { + e[g >> 3] = 1.5707963267948966; + e[f + 8 >> 3] = 0.0; + return; + } + + if (+q(+(c + 1.5707963267948966)) < 1.0e-16) { + e[g >> 3] = -1.5707963267948966; + e[f + 8 >> 3] = 0.0; + return; + } + + c = +e[a + 8 >> 3]; + if (c > 3.141592653589793) { do { c = c + -6.283185307179586; } while (c > 3.141592653589793); } + if (c < -3.141592653589793) { do { c = c + 6.283185307179586; } while (c < -3.141592653589793); } + e[f + 8 >> 3] = c; + return; + } + + function ec(a, b) { + a = a | 0; + b = b | 0; + + if (a >>> 0 > 15) { + b = 4; + return b | 0; + } + + e[b >> 3] = +e[20528 + (a << 3) >> 3]; + b = 0; + return b | 0; + } + + function fc(a, b) { + a = a | 0; + b = b | 0; + + if (a >>> 0 > 15) { + b = 4; + return b | 0; + } + + e[b >> 3] = +e[20656 + (a << 3) >> 3]; + b = 0; + return b | 0; + } + + function gc(a, b) { + a = a | 0; + b = b | 0; + + if (a >>> 0 > 15) { + b = 4; + return b | 0; + } + + e[b >> 3] = +e[20784 + (a << 3) >> 3]; + b = 0; + return b | 0; + } + + function hc(a, b) { + a = a | 0; + b = b | 0; + + if (a >>> 0 > 15) { + b = 4; + return b | 0; + } + + e[b >> 3] = +e[20912 + (a << 3) >> 3]; + b = 0; + return b | 0; + } + + function ic(a, c) { + a = a | 0; + c = c | 0; + var d = 0; + + if (a >>> 0 > 15) { + c = 4; + return c | 0; + } + + d = Cc(7, 0, a, ((a | 0) < 0) << 31 >> 31) | 0; + d = rd(d | 0, H() | 0, 120, 0) | 0; + a = H() | 0; + b[c >> 2] = d | 2; + b[c + 4 >> 2] = a; + c = 0; + return c | 0; + } + + function jc(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + var d = 0.0, + f = 0.0, + g = 0.0, + h = 0.0, + i = 0.0, + j = 0.0, + k = 0.0, + l = 0.0, + m = 0.0, + n = 0.0; + n = +e[b >> 3]; + l = +e[a >> 3]; + j = +u(+((n - l) * .5)); + g = +e[b + 8 >> 3]; + k = +e[a + 8 >> 3]; + h = +u(+((g - k) * .5)); + i = +t(+l); + m = +t(+n); + h = j * j + h * (m * i * h); + h = +z(+ +r(+h), + +r(+(1.0 - h))) * 2.0; + j = +e[c >> 3]; + n = +u(+((j - n) * .5)); + d = +e[c + 8 >> 3]; + g = +u(+((d - g) * .5)); + f = +t(+j); + g = n * n + g * (m * f * g); + g = +z(+ +r(+g), + +r(+(1.0 - g))) * 2.0; + j = +u(+((l - j) * .5)); + d = +u(+((k - d) * .5)); + d = j * j + d * (i * f * d); + d = +z(+ +r(+d), + +r(+(1.0 - d))) * 2.0; + f = (h + g + d) * .5; + return +(+y(+ +r(+(+v(+(f * .5)) * +v(+((f - h) * .5)) * +v(+((f - g) * .5)) * +v(+((f - d) * .5))))) * 4.0); + } + + function kc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0.0, + g = 0, + h = 0, + i = 0, + j = 0; + j = T; + T = T + 192 | 0; + h = j + 168 | 0; + i = j; + g = Pb(a, c, h) | 0; + + if (g | 0) { + d = g; + T = j; + return d | 0; + } + + if (Qb(a, c, i) | 0) { I(23313, 22742, 386, 22751); } + c = b[i >> 2] | 0; + + if ((c | 0) > 0) { + f = +jc(i + 8 | 0, i + 8 + (((c | 0) != 1 & 1) << 4) | 0, h) + 0.0; + + if ((c | 0) != 1) { + a = 1; + + do { + g = a; + a = a + 1 | 0; + f = f + +jc(i + 8 + (g << 4) | 0, i + 8 + (((a | 0) % (c | 0) | 0) << 4) | 0, h); + } while ((a | 0) < (c | 0)); + } + } else { f = 0.0; } + + e[d >> 3] = f; + d = 0; + T = j; + return d | 0; + } + + function lc(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + a = kc(a, b, c) | 0; + if (a | 0) { return a | 0; } + e[c >> 3] = +e[c >> 3] * 6371.007180918475 * 6371.007180918475; + return a | 0; + } + + function mc(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + a = kc(a, b, c) | 0; + if (a | 0) { return a | 0; } + e[c >> 3] = +e[c >> 3] * 6371.007180918475 * 6371.007180918475 * 1.0e3 * 1.0e3; + return a | 0; + } + + function nc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0.0, + g = 0.0, + h = 0.0, + i = 0, + j = 0, + k = 0.0, + l = 0.0, + m = 0.0; + j = T; + T = T + 176 | 0; + i = j; + a = gb(a, c, i) | 0; + + if (a | 0) { + i = a; + T = j; + return i | 0; + } + + e[d >> 3] = 0.0; + a = b[i >> 2] | 0; + + if ((a | 0) <= 1) { + i = 0; + T = j; + return i | 0; + } + + c = a + -1 | 0; + a = 0; + f = +e[i + 8 >> 3]; + g = +e[i + 16 >> 3]; + h = 0.0; + + do { + a = a + 1 | 0; + l = f; + f = +e[i + 8 + (a << 4) >> 3]; + m = +u(+((f - l) * .5)); + k = g; + g = +e[i + 8 + (a << 4) + 8 >> 3]; + k = +u(+((g - k) * .5)); + k = m * m + k * (+t(+f) * +t(+l) * k); + h = h + +z(+ +r(+k), + +r(+(1.0 - k))) * 2.0; + } while ((a | 0) < (c | 0)); + + e[d >> 3] = h; + i = 0; + T = j; + return i | 0; + } + + function oc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0.0, + g = 0.0, + h = 0.0, + i = 0, + j = 0, + k = 0.0, + l = 0.0, + m = 0.0; + j = T; + T = T + 176 | 0; + i = j; + a = gb(a, c, i) | 0; + + if (a | 0) { + i = a; + h = +e[d >> 3]; + h = h * 6371.007180918475; + e[d >> 3] = h; + T = j; + return i | 0; + } + + e[d >> 3] = 0.0; + a = b[i >> 2] | 0; + + if ((a | 0) <= 1) { + i = 0; + h = 0.0; + h = h * 6371.007180918475; + e[d >> 3] = h; + T = j; + return i | 0; + } + + c = a + -1 | 0; + a = 0; + f = +e[i + 8 >> 3]; + g = +e[i + 16 >> 3]; + h = 0.0; + + do { + a = a + 1 | 0; + l = f; + f = +e[i + 8 + (a << 4) >> 3]; + m = +u(+((f - l) * .5)); + k = g; + g = +e[i + 8 + (a << 4) + 8 >> 3]; + k = +u(+((g - k) * .5)); + k = m * m + k * (+t(+l) * +t(+f) * k); + h = h + +z(+ +r(+k), + +r(+(1.0 - k))) * 2.0; + } while ((a | 0) != (c | 0)); + + e[d >> 3] = h; + i = 0; + m = h; + m = m * 6371.007180918475; + e[d >> 3] = m; + T = j; + return i | 0; + } + + function pc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0.0, + g = 0.0, + h = 0.0, + i = 0, + j = 0, + k = 0.0, + l = 0.0, + m = 0.0; + j = T; + T = T + 176 | 0; + i = j; + a = gb(a, c, i) | 0; + + if (a | 0) { + i = a; + h = +e[d >> 3]; + h = h * 6371.007180918475; + h = h * 1.0e3; + e[d >> 3] = h; + T = j; + return i | 0; + } + + e[d >> 3] = 0.0; + a = b[i >> 2] | 0; + + if ((a | 0) <= 1) { + i = 0; + h = 0.0; + h = h * 6371.007180918475; + h = h * 1.0e3; + e[d >> 3] = h; + T = j; + return i | 0; + } + + c = a + -1 | 0; + a = 0; + f = +e[i + 8 >> 3]; + g = +e[i + 16 >> 3]; + h = 0.0; + + do { + a = a + 1 | 0; + l = f; + f = +e[i + 8 + (a << 4) >> 3]; + m = +u(+((f - l) * .5)); + k = g; + g = +e[i + 8 + (a << 4) + 8 >> 3]; + k = +u(+((g - k) * .5)); + k = m * m + k * (+t(+l) * +t(+f) * k); + h = h + +z(+ +r(+k), + +r(+(1.0 - k))) * 2.0; + } while ((a | 0) != (c | 0)); + + e[d >> 3] = h; + i = 0; + m = h; + m = m * 6371.007180918475; + m = m * 1.0e3; + e[d >> 3] = m; + T = j; + return i | 0; + } + + function qc(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0; + c = kd(1, 12) | 0; + if (!c) { I(22832, 22787, 49, 22845); } + d = a + 4 | 0; + e = b[d >> 2] | 0; + + if (e | 0) { + e = e + 8 | 0; + b[e >> 2] = c; + b[d >> 2] = c; + return c | 0; + } + + if (b[a >> 2] | 0) { I(22862, 22787, 61, 22885); } + e = a; + b[e >> 2] = c; + b[d >> 2] = c; + return c | 0; + } + + function rc(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0; + e = id(24) | 0; + if (!e) { I(22899, 22787, 78, 22913); } + b[e >> 2] = b[c >> 2]; + b[e + 4 >> 2] = b[c + 4 >> 2]; + b[e + 8 >> 2] = b[c + 8 >> 2]; + b[e + 12 >> 2] = b[c + 12 >> 2]; + b[e + 16 >> 2] = 0; + c = a + 4 | 0; + d = b[c >> 2] | 0; + + if (d | 0) { + b[d + 16 >> 2] = e; + b[c >> 2] = e; + return e | 0; + } + + if (b[a >> 2] | 0) { I(22928, 22787, 82, 22913); } + b[a >> 2] = e; + b[c >> 2] = e; + return e | 0; + } + + function sc(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0; + if (!a) { return; } + e = 1; + + while (1) { + c = b[a >> 2] | 0; + if (c | 0) { do { + d = b[c >> 2] | 0; + if (d | 0) { do { + f = d; + d = b[d + 16 >> 2] | 0; + jd(f); + } while ((d | 0) != 0); } + f = c; + c = b[c + 8 >> 2] | 0; + jd(f); + } while ((c | 0) != 0); } + c = a; + a = b[a + 8 >> 2] | 0; + if (!e) { jd(c); } + if (!a) { break; }else { e = 0; } + } + + return; + } + + function tc(a) { + a = a | 0; + var c = 0, + d = 0, + f = 0, + g = 0, + h = 0.0, + i = 0, + j = 0.0, + k = 0.0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + r = 0, + s = 0.0, + t = 0.0, + u = 0.0, + v = 0.0, + w = 0.0, + x = 0.0, + y = 0, + z = 0, + A = 0, + B = 0, + C = 0, + D = 0, + E = 0, + F = 0, + G = 0, + H = 0, + J = 0, + K = 0; + g = a + 8 | 0; + + if (b[g >> 2] | 0) { + K = 1; + return K | 0; + } + + f = b[a >> 2] | 0; + + if (!f) { + K = 0; + return K | 0; + } + + c = f; + d = 0; + + do { + d = d + 1 | 0; + c = b[c + 8 >> 2] | 0; + } while ((c | 0) != 0); + + if (d >>> 0 < 2) { + K = 0; + return K | 0; + } + + H = id(d << 2) | 0; + if (!H) { I(22948, 22787, 317, 22967); } + G = id(d << 5) | 0; + if (!G) { I(22989, 22787, 321, 22967); } + b[a >> 2] = 0; + z = a + 4 | 0; + b[z >> 2] = 0; + b[g >> 2] = 0; + d = 0; + F = 0; + y = 0; + n = 0; + + a: while (1) { + m = b[f >> 2] | 0; + + if (m) { + h = 0.0; + i = m; + + do { + k = +e[i + 8 >> 3]; + c = i; + i = b[i + 16 >> 2] | 0; + l = (i | 0) == 0; + g = l ? m : i; + j = +e[g + 8 >> 3]; + + if (+q(+(k - j)) > 3.141592653589793) { + K = 14; + break; + } + + h = h + (j - k) * (+e[c >> 3] + +e[g >> 3]); + } while (!l); + + if ((K | 0) == 14) { + K = 0; + h = 0.0; + c = m; + + do { + x = +e[c + 8 >> 3]; + E = c + 16 | 0; + D = b[E >> 2] | 0; + D = (D | 0) == 0 ? m : D; + w = +e[D + 8 >> 3]; + h = h + (+e[c >> 3] + +e[D >> 3]) * ((w < 0.0 ? w + 6.283185307179586 : w) - (x < 0.0 ? x + 6.283185307179586 : x)); + c = b[((c | 0) == 0 ? f : E) >> 2] | 0; + } while ((c | 0) != 0); + } + + if (h > 0.0) { + b[H + (F << 2) >> 2] = f; + F = F + 1 | 0; + g = y; + c = n; + } else { K = 19; } + } else { K = 19; } + + if ((K | 0) == 19) { + K = 0; + + do { if (!d) { + if (!n) { + if (!(b[a >> 2] | 0)) { + g = z; + i = a; + c = f; + d = a; + break; + } else { + K = 27; + break a; + } + } else { + g = z; + i = n + 8 | 0; + c = f; + d = a; + break; + } + } else { + c = d + 8 | 0; + + if (b[c >> 2] | 0) { + K = 21; + break a; + } + + d = kd(1, 12) | 0; + + if (!d) { + K = 23; + break a; + } + + b[c >> 2] = d; + g = d + 4 | 0; + i = d; + c = n; + } } while (0); + + b[i >> 2] = f; + b[g >> 2] = f; + i = G + (y << 5) | 0; + l = b[f >> 2] | 0; + + if (l) { + m = G + (y << 5) + 8 | 0; + e[m >> 3] = 1797693134862315708145274.0e284; + n = G + (y << 5) + 24 | 0; + e[n >> 3] = 1797693134862315708145274.0e284; + e[i >> 3] = -1797693134862315708145274.0e284; + o = G + (y << 5) + 16 | 0; + e[o >> 3] = -1797693134862315708145274.0e284; + u = 1797693134862315708145274.0e284; + v = -1797693134862315708145274.0e284; + g = 0; + p = l; + k = 1797693134862315708145274.0e284; + s = 1797693134862315708145274.0e284; + t = -1797693134862315708145274.0e284; + j = -1797693134862315708145274.0e284; + + while (1) { + h = +e[p >> 3]; + x = +e[p + 8 >> 3]; + p = b[p + 16 >> 2] | 0; + r = (p | 0) == 0; + w = +e[(r ? l : p) + 8 >> 3]; + + if (h < k) { + e[m >> 3] = h; + k = h; + } + + if (x < s) { + e[n >> 3] = x; + s = x; + } + + if (h > t) { e[i >> 3] = h; }else { h = t; } + + if (x > j) { + e[o >> 3] = x; + j = x; + } + + u = x > 0.0 & x < u ? x : u; + v = x < 0.0 & x > v ? x : v; + g = g | +q(+(x - w)) > 3.141592653589793; + if (r) { break; }else { t = h; } + } + + if (g) { + e[o >> 3] = v; + e[n >> 3] = u; + } + } else { + b[i >> 2] = 0; + b[i + 4 >> 2] = 0; + b[i + 8 >> 2] = 0; + b[i + 12 >> 2] = 0; + b[i + 16 >> 2] = 0; + b[i + 20 >> 2] = 0; + b[i + 24 >> 2] = 0; + b[i + 28 >> 2] = 0; + } + + g = y + 1 | 0; + } + + E = f + 8 | 0; + f = b[E >> 2] | 0; + b[E >> 2] = 0; + + if (!f) { + K = 45; + break; + } else { + y = g; + n = c; + } + } + + if ((K | 0) == 21) { I(22765, 22787, 35, 22799); }else if ((K | 0) == 23) { I(22819, 22787, 37, 22799); }else if ((K | 0) == 27) { I(22862, 22787, 61, 22885); }else if ((K | 0) == 45) { + b: do { if ((F | 0) > 0) { + E = (g | 0) == 0; + C = g << 2; + D = (a | 0) == 0; + B = 0; + c = 0; + + while (1) { + A = b[H + (B << 2) >> 2] | 0; + + if (!E) { + y = id(C) | 0; + + if (!y) { + K = 50; + break; + } + + z = id(C) | 0; + + if (!z) { + K = 52; + break; + } + + c: do { if (!D) { + g = 0; + d = 0; + i = a; + + while (1) { + f = G + (g << 5) | 0; + + if (uc(b[i >> 2] | 0, f, b[A >> 2] | 0) | 0) { + b[y + (d << 2) >> 2] = i; + b[z + (d << 2) >> 2] = f; + r = d + 1 | 0; + } else { r = d; } + + i = b[i + 8 >> 2] | 0; + if (!i) { break; }else { + g = g + 1 | 0; + d = r; + } + } + + if ((r | 0) > 0) { + f = b[y >> 2] | 0; + if ((r | 0) == 1) { d = f; }else { + o = 0; + p = -1; + d = f; + n = f; + + while (1) { + l = b[n >> 2] | 0; + f = 0; + i = 0; + + while (1) { + g = b[b[y + (i << 2) >> 2] >> 2] | 0; + if ((g | 0) == (l | 0)) { m = f; }else { m = f + ((uc(g, b[z + (i << 2) >> 2] | 0, b[l >> 2] | 0) | 0) & 1) | 0; } + i = i + 1 | 0; + if ((i | 0) == (r | 0)) { break; }else { f = m; } + } + + g = (m | 0) > (p | 0); + d = g ? n : d; + f = o + 1 | 0; + if ((f | 0) == (r | 0)) { break c; } + o = f; + p = g ? m : p; + n = b[y + (f << 2) >> 2] | 0; + } + } + } else { d = 0; } + } else { d = 0; } } while (0); + + jd(y); + jd(z); + + if (d) { + g = d + 4 | 0; + f = b[g >> 2] | 0; + + if (!f) { + if (b[d >> 2] | 0) { + K = 70; + break; + } + } else { d = f + 8 | 0; } + + b[d >> 2] = A; + b[g >> 2] = A; + } else { K = 73; } + } else { K = 73; } + + if ((K | 0) == 73) { + K = 0; + c = b[A >> 2] | 0; + if (c | 0) { do { + z = c; + c = b[c + 16 >> 2] | 0; + jd(z); + } while ((c | 0) != 0); } + jd(A); + c = 1; + } + + B = B + 1 | 0; + + if ((B | 0) >= (F | 0)) { + J = c; + break b; + } + } + + if ((K | 0) == 50) { I(23004, 22787, 249, 23023); }else if ((K | 0) == 52) { I(23042, 22787, 252, 23023); }else if ((K | 0) == 70) { I(22862, 22787, 61, 22885); } + } else { J = 0; } } while (0); + + jd(H); + jd(G); + K = J; + return K | 0; + } + return 0; + } + + function uc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0.0, + g = 0.0, + h = 0.0, + i = 0.0, + j = 0.0, + k = 0.0, + l = 0.0, + m = 0; + + if (!(ya(c, d) | 0)) { + a = 0; + return a | 0; + } + + c = xa(c) | 0; + f = +e[d >> 3]; + g = +e[d + 8 >> 3]; + g = c & g < 0.0 ? g + 6.283185307179586 : g; + a = b[a >> 2] | 0; + + if (!a) { + a = 0; + return a | 0; + } + + if (c) { + c = 0; + l = g; + d = a; + + a: while (1) { + while (1) { + i = +e[d >> 3]; + g = +e[d + 8 >> 3]; + d = d + 16 | 0; + m = b[d >> 2] | 0; + m = (m | 0) == 0 ? a : m; + h = +e[m >> 3]; + j = +e[m + 8 >> 3]; + + if (i > h) { + k = i; + i = j; + } else { + k = h; + h = i; + i = g; + g = j; + } + + f = f == h | f == k ? f + 2.220446049250313e-16 : f; + if (!(f < h | f > k)) { break; } + d = b[d >> 2] | 0; + + if (!d) { + d = 22; + break a; + } + } + + j = i < 0.0 ? i + 6.283185307179586 : i; + i = g < 0.0 ? g + 6.283185307179586 : g; + l = j == l | i == l ? l + -2.220446049250313e-16 : l; + k = j + (i - j) * ((f - h) / (k - h)); + if ((k < 0.0 ? k + 6.283185307179586 : k) > l) { c = c ^ 1; } + d = b[d >> 2] | 0; + + if (!d) { + d = 22; + break; + } + } + + if ((d | 0) == 22) { return c | 0; } + } else { + c = 0; + l = g; + d = a; + + b: while (1) { + while (1) { + i = +e[d >> 3]; + g = +e[d + 8 >> 3]; + d = d + 16 | 0; + m = b[d >> 2] | 0; + m = (m | 0) == 0 ? a : m; + h = +e[m >> 3]; + j = +e[m + 8 >> 3]; + + if (i > h) { + k = i; + i = j; + } else { + k = h; + h = i; + i = g; + g = j; + } + + f = f == h | f == k ? f + 2.220446049250313e-16 : f; + if (!(f < h | f > k)) { break; } + d = b[d >> 2] | 0; + + if (!d) { + d = 22; + break b; + } + } + + l = i == l | g == l ? l + -2.220446049250313e-16 : l; + if (i + (g - i) * ((f - h) / (k - h)) > l) { c = c ^ 1; } + d = b[d >> 2] | 0; + + if (!d) { + d = 22; + break; + } + } + + if ((d | 0) == 22) { return c | 0; } + } + + return 0; + } + + function vc(c, d, e, f, g) { + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + g = g | 0; + var h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0; + u = T; + T = T + 32 | 0; + t = u + 16 | 0; + s = u; + h = vd(c | 0, d | 0, 52) | 0; + H() | 0; + h = h & 15; + p = vd(e | 0, f | 0, 52) | 0; + H() | 0; + + if ((h | 0) != (p & 15 | 0)) { + t = 12; + T = u; + return t | 0; + } + + l = vd(c | 0, d | 0, 45) | 0; + H() | 0; + l = l & 127; + m = vd(e | 0, f | 0, 45) | 0; + H() | 0; + m = m & 127; + + if (l >>> 0 > 121 | m >>> 0 > 121) { + t = 5; + T = u; + return t | 0; + } + + p = (l | 0) != (m | 0); + + if (p) { + j = ua(l, m) | 0; + + if ((j | 0) == 7) { + t = 1; + T = u; + return t | 0; + } + + k = ua(m, l) | 0; + if ((k | 0) == 7) { I(23066, 23090, 161, 23100); }else { + q = j; + i = k; + } + } else { + q = 0; + i = 0; + } + + n = ma(l) | 0; + o = ma(m) | 0; + b[t >> 2] = 0; + b[t + 4 >> 2] = 0; + b[t + 8 >> 2] = 0; + b[t + 12 >> 2] = 0; + + do { if (!q) { + Nb(e, f, t) | 0; + + if ((n | 0) != 0 & (o | 0) != 0) { + if ((m | 0) != (l | 0)) { I(23173, 23090, 261, 23100); } + i = Fb(c, d) | 0; + h = Fb(e, f) | 0; + if (!((i | 0) == 7 | (h | 0) == 7)) { + if (!(a[21872 + (i * 7 | 0) + h >> 0] | 0)) { + i = b[21040 + (i * 28 | 0) + (h << 2) >> 2] | 0; + + if ((i | 0) > 0) { + j = t + 4 | 0; + h = 0; + + do { + Ra(j); + h = h + 1 | 0; + } while ((h | 0) != (i | 0)); + + r = 51; + } else { r = 51; } + } else { h = 1; } + } else { h = 5; } + } else { r = 51; } + } else { + m = b[4272 + (l * 28 | 0) + (q << 2) >> 2] | 0; + j = (m | 0) > 0; + if (!o) { + if (j) { + l = 0; + k = e; + j = f; + + do { + k = Jb(k, j) | 0; + j = H() | 0; + i = Ta(i) | 0; + l = l + 1 | 0; + } while ((l | 0) != (m | 0)); + + m = i; + l = k; + k = j; + } else { + m = i; + l = e; + k = f; + } + } else if (j) { + l = 0; + k = e; + j = f; + + do { + k = Ib(k, j) | 0; + j = H() | 0; + i = Ta(i) | 0; + if ((i | 0) == 1) { i = Ta(1) | 0; } + l = l + 1 | 0; + } while ((l | 0) != (m | 0)); + + m = i; + l = k; + k = j; + } else { + m = i; + l = e; + k = f; + } + Nb(l, k, t) | 0; + if (!p) { I(23115, 23090, 191, 23100); } + j = (n | 0) != 0; + i = (o | 0) != 0; + if (j & i) { I(23142, 23090, 192, 23100); } + if (!j) { + if (i) { + i = Fb(l, k) | 0; + + if ((i | 0) == 7) { + h = 5; + break; + } + + if (a[21872 + (i * 7 | 0) + m >> 0] | 0) { + h = 1; + break; + } + + l = 0; + k = b[21040 + (m * 28 | 0) + (i << 2) >> 2] | 0; + } else { + l = 0; + k = 0; + } + } else { + i = Fb(c, d) | 0; + + if ((i | 0) == 7) { + h = 5; + break; + } + + if (a[21872 + (i * 7 | 0) + q >> 0] | 0) { + h = 1; + break; + } + + k = b[21040 + (i * 28 | 0) + (q << 2) >> 2] | 0; + l = k; + } + if ((l | k | 0) < 0) { h = 5; }else { + if ((k | 0) > 0) { + j = t + 4 | 0; + i = 0; + + do { + Ra(j); + i = i + 1 | 0; + } while ((i | 0) != (k | 0)); + } + b[s >> 2] = 0; + b[s + 4 >> 2] = 0; + b[s + 8 >> 2] = 0; + Pa(s, q); + if (h | 0) { while (1) { + if (!(Lb(h) | 0)) { Oa(s); }else { Na(s); } + if ((h | 0) > 1) { h = h + -1 | 0; }else { break; } + } } + + if ((l | 0) > 0) { + h = 0; + + do { + Ra(s); + h = h + 1 | 0; + } while ((h | 0) != (l | 0)); + } + + r = t + 4 | 0; + Fa(r, s, r); + Da(r); + r = 51; + } + } } while (0); + + if ((r | 0) == 51) { + h = t + 4 | 0; + b[g >> 2] = b[h >> 2]; + b[g + 4 >> 2] = b[h + 4 >> 2]; + b[g + 8 >> 2] = b[h + 8 >> 2]; + h = 0; + } + + t = h; + T = u; + return t | 0; + } + + function wc(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0; + q = T; + T = T + 48 | 0; + k = q + 36 | 0; + h = q + 24 | 0; + i = q + 12 | 0; + j = q; + f = vd(a | 0, c | 0, 52) | 0; + H() | 0; + f = f & 15; + n = vd(a | 0, c | 0, 45) | 0; + H() | 0; + n = n & 127; + + if (n >>> 0 > 121) { + e = 5; + T = q; + return e | 0; + } + + l = ma(n) | 0; + wd(f | 0, 0, 52) | 0; + r = H() | 0 | 134225919; + g = e; + b[g >> 2] = -1; + b[g + 4 >> 2] = r; + + if (!f) { + f = Ia(d) | 0; + + if ((f | 0) == 7) { + r = 1; + T = q; + return r | 0; + } + + f = ta(n, f) | 0; + + if ((f | 0) == 127) { + r = 1; + T = q; + return r | 0; + } + + o = wd(f | 0, 0, 45) | 0; + p = H() | 0; + n = e; + p = b[n + 4 >> 2] & -1040385 | p; + r = e; + b[r >> 2] = b[n >> 2] | o; + b[r + 4 >> 2] = p; + r = 0; + T = q; + return r | 0; + } + b[k >> 2] = b[d >> 2]; + b[k + 4 >> 2] = b[d + 4 >> 2]; + b[k + 8 >> 2] = b[d + 8 >> 2]; + d = f; + + while (1) { + g = d; + d = d + -1 | 0; + b[h >> 2] = b[k >> 2]; + b[h + 4 >> 2] = b[k + 4 >> 2]; + b[h + 8 >> 2] = b[k + 8 >> 2]; + + if (!(Lb(g) | 0)) { + f = Ka(k) | 0; + + if (f | 0) { + d = 13; + break; + } + b[i >> 2] = b[k >> 2]; + b[i + 4 >> 2] = b[k + 4 >> 2]; + b[i + 8 >> 2] = b[k + 8 >> 2]; + Oa(i); + } else { + f = Ja(k) | 0; + + if (f | 0) { + d = 13; + break; + } + b[i >> 2] = b[k >> 2]; + b[i + 4 >> 2] = b[k + 4 >> 2]; + b[i + 8 >> 2] = b[k + 8 >> 2]; + Na(i); + } + + Ga(h, i, j); + Da(j); + f = e; + t = b[f >> 2] | 0; + f = b[f + 4 >> 2] | 0; + u = (15 - g | 0) * 3 | 0; + s = wd(7, 0, u | 0) | 0; + f = f & ~(H() | 0); + u = wd(Ia(j) | 0, 0, u | 0) | 0; + f = H() | 0 | f; + r = e; + b[r >> 2] = u | t & ~s; + b[r + 4 >> 2] = f; + + if ((g | 0) <= 1) { + d = 14; + break; + } + } + + a: do { if ((d | 0) != 13) { if ((d | 0) == 14) { if (((b[k >> 2] | 0) <= 1 ? (b[k + 4 >> 2] | 0) <= 1 : 0) ? (b[k + 8 >> 2] | 0) <= 1 : 0) { + d = Ia(k) | 0; + f = ta(n, d) | 0; + if ((f | 0) == 127) { j = 0; }else { j = ma(f) | 0; } + + b: do { if (!d) { + if ((l | 0) != 0 & (j | 0) != 0) { + d = Fb(a, c) | 0; + g = e; + g = Fb(b[g >> 2] | 0, b[g + 4 >> 2] | 0) | 0; + + if ((d | 0) == 7 | (g | 0) == 7) { + f = 5; + break a; + } + + g = b[21248 + (d * 28 | 0) + (g << 2) >> 2] | 0; + + if ((g | 0) < 0) { + f = 5; + break a; + } + + if (!g) { d = 59; }else { + i = e; + d = 0; + h = b[i >> 2] | 0; + i = b[i + 4 >> 2] | 0; + + do { + h = Hb(h, i) | 0; + i = H() | 0; + u = e; + b[u >> 2] = h; + b[u + 4 >> 2] = i; + d = d + 1 | 0; + } while ((d | 0) < (g | 0)); + + d = 58; + } + } else { d = 58; } + } else { + if (l) { + f = Fb(a, c) | 0; + + if ((f | 0) == 7) { + f = 5; + break a; + } + + g = b[21248 + (f * 28 | 0) + (d << 2) >> 2] | 0; + + if ((g | 0) > 0) { + f = d; + d = 0; + + do { + f = Sa(f) | 0; + d = d + 1 | 0; + } while ((d | 0) != (g | 0)); + } else { f = d; } + + if ((f | 0) == 1) { + f = 9; + break a; + } + + d = ta(n, f) | 0; + if ((d | 0) == 127) { I(23200, 23090, 411, 23230); } + + if (!(ma(d) | 0)) { + p = d; + o = g; + m = f; + } else { I(23245, 23090, 412, 23230); } + } else { + p = f; + o = 0; + m = d; + } + + i = b[4272 + (n * 28 | 0) + (m << 2) >> 2] | 0; + if ((i | 0) <= -1) { I(23276, 23090, 419, 23230); } + + if (!j) { + if ((o | 0) < 0) { + f = 5; + break a; + } + + if (o | 0) { + g = e; + f = 0; + d = b[g >> 2] | 0; + g = b[g + 4 >> 2] | 0; + + do { + d = Hb(d, g) | 0; + g = H() | 0; + u = e; + b[u >> 2] = d; + b[u + 4 >> 2] = g; + f = f + 1 | 0; + } while ((f | 0) < (o | 0)); + } + + if ((i | 0) <= 0) { + f = p; + d = 58; + break; + } + + g = e; + f = 0; + d = b[g >> 2] | 0; + g = b[g + 4 >> 2] | 0; + + while (1) { + d = Hb(d, g) | 0; + g = H() | 0; + u = e; + b[u >> 2] = d; + b[u + 4 >> 2] = g; + f = f + 1 | 0; + + if ((f | 0) == (i | 0)) { + f = p; + d = 58; + break b; + } + } + } + + h = ua(p, n) | 0; + if ((h | 0) == 7) { I(23066, 23090, 428, 23230); } + f = e; + d = b[f >> 2] | 0; + f = b[f + 4 >> 2] | 0; + + if ((i | 0) > 0) { + g = 0; + + do { + d = Hb(d, f) | 0; + f = H() | 0; + u = e; + b[u >> 2] = d; + b[u + 4 >> 2] = f; + g = g + 1 | 0; + } while ((g | 0) != (i | 0)); + } + + f = Fb(d, f) | 0; + if ((f | 0) == 7) { I(23313, 23090, 440, 23230); } + d = na(p) | 0; + d = b[(d ? 21664 : 21456) + (h * 28 | 0) + (f << 2) >> 2] | 0; + if ((d | 0) < 0) { I(23313, 23090, 454, 23230); } + + if (!d) { + f = p; + d = 58; + } else { + h = e; + f = 0; + g = b[h >> 2] | 0; + h = b[h + 4 >> 2] | 0; + + do { + g = Gb(g, h) | 0; + h = H() | 0; + u = e; + b[u >> 2] = g; + b[u + 4 >> 2] = h; + f = f + 1 | 0; + } while ((f | 0) < (d | 0)); + + f = p; + d = 58; + } + } } while (0); + + if ((d | 0) == 58) { if (j) { d = 59; } } + + if ((d | 0) == 59) { + u = e; + + if ((Fb(b[u >> 2] | 0, b[u + 4 >> 2] | 0) | 0) == 1) { + f = 9; + break; + } + } + + u = e; + s = b[u >> 2] | 0; + u = b[u + 4 >> 2] & -1040385; + t = wd(f | 0, 0, 45) | 0; + u = u | (H() | 0); + f = e; + b[f >> 2] = s | t; + b[f + 4 >> 2] = u; + f = 0; + } else { f = 1; } } } } while (0); + + u = f; + T = q; + return u | 0; + } + + function xc(a, b, c, d, e, f) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0; + h = T; + T = T + 16 | 0; + g = h; + + if (!e) { + a = vc(a, b, c, d, g) | 0; + + if (!a) { + Xa(g, f); + a = 0; + } + } else { a = 15; } + + T = h; + return a | 0; + } + + function yc(a, b, c, d, e) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0; + g = T; + T = T + 16 | 0; + f = g; + + if (!d) { + c = Ya(c, f) | 0; + if (!c) { c = wc(a, b, f, e) | 0; } + } else { c = 15; } + + T = g; + return c | 0; + } + + function zc(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0; + j = T; + T = T + 32 | 0; + h = j + 12 | 0; + i = j; + g = vc(a, c, a, c, h) | 0; + + if (g | 0) { + i = g; + T = j; + return i | 0; + } + + a = vc(a, c, d, e, i) | 0; + + if (a | 0) { + i = a; + T = j; + return i | 0; + } + + h = Wa(h, i) | 0; + i = f; + b[i >> 2] = h; + b[i + 4 >> 2] = ((h | 0) < 0) << 31 >> 31; + i = 0; + T = j; + return i | 0; + } + + function Ac(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0; + j = T; + T = T + 32 | 0; + h = j + 12 | 0; + i = j; + g = vc(a, c, a, c, h) | 0; + + if (!g) { + g = vc(a, c, d, e, i) | 0; + + if (!g) { + e = Wa(h, i) | 0; + e = ld(e | 0, ((e | 0) < 0) << 31 >> 31 | 0, 1, 0) | 0; + h = H() | 0; + i = f; + b[i >> 2] = e; + b[i + 4 >> 2] = h; + i = 0; + T = j; + return i | 0; + } + } + + i = g; + T = j; + return i | 0; + } + + function Bc(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0.0, + k = 0.0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0.0, + r = 0.0, + s = 0.0, + t = 0, + u = 0, + v = 0, + w = 0, + x = 0, + y = 0, + z = 0, + A = 0.0; + z = T; + T = T + 48 | 0; + h = z + 24 | 0; + i = z + 12 | 0; + y = z; + g = vc(a, c, a, c, h) | 0; + + if (!g) { + g = vc(a, c, d, e, i) | 0; + + if (!g) { + w = Wa(h, i) | 0; + x = ((w | 0) < 0) << 31 >> 31; + b[h >> 2] = 0; + b[h + 4 >> 2] = 0; + b[h + 8 >> 2] = 0; + b[i >> 2] = 0; + b[i + 4 >> 2] = 0; + b[i + 8 >> 2] = 0; + if (vc(a, c, a, c, h) | 0) { I(23313, 23090, 691, 23299); } + if (vc(a, c, d, e, i) | 0) { I(23313, 23090, 696, 23299); } + Za(h); + Za(i); + + if (!w) { + g = h + 4 | 0; + d = h + 8 | 0; + t = g; + u = d; + v = h; + e = b[h >> 2] | 0; + g = b[g >> 2] | 0; + d = b[d >> 2] | 0; + r = 0.0; + s = 0.0; + p = 0.0; + } else { + m = b[h >> 2] | 0; + p = +(w | 0); + t = h + 4 | 0; + n = b[t >> 2] | 0; + u = h + 8 | 0; + o = b[u >> 2] | 0; + v = h; + e = m; + g = n; + d = o; + r = +((b[i >> 2] | 0) - m | 0) / p; + s = +((b[i + 4 >> 2] | 0) - n | 0) / p; + p = +((b[i + 8 >> 2] | 0) - o | 0) / p; + } + + b[y >> 2] = e; + o = y + 4 | 0; + b[o >> 2] = g; + n = y + 8 | 0; + b[n >> 2] = d; + + a: do { if ((w | 0) < 0) { g = 0; }else { + l = 0; + m = 0; + g = e; + + while (1) { + k = +(m >>> 0) + 4294967296.0 * +(l | 0); + A = r * k + +(g | 0); + j = s * k + +(b[t >> 2] | 0); + k = p * k + +(b[u >> 2] | 0); + d = ~~+zd(+A); + h = ~~+zd(+j); + g = ~~+zd(+k); + A = +q(+(+(d | 0) - A)); + j = +q(+(+(h | 0) - j)); + k = +q(+(+(g | 0) - k)); + + do { if (!(A > j & A > k)) { + i = 0 - d | 0; + + if (j > k) { + e = i - g | 0; + break; + } else { + e = h; + g = i - h | 0; + break; + } + } else { + d = 0 - (h + g) | 0; + e = h; + } } while (0); + + b[y >> 2] = d; + b[o >> 2] = e; + b[n >> 2] = g; + + _a(y); + + g = wc(a, c, y, f + (m << 3) | 0) | 0; + if (g | 0) { break a; } + + if (!((l | 0) < (x | 0) | (l | 0) == (x | 0) & m >>> 0 < w >>> 0)) { + g = 0; + break a; + } + + g = ld(m | 0, l | 0, 1, 0) | 0; + i = H() | 0; + l = i; + m = g; + g = b[v >> 2] | 0; + } + } } while (0); + + y = g; + T = z; + return y | 0; + } + } + + y = g; + T = z; + return y | 0; + } + + function Cc(a, b, c, d) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0; + + if ((c | 0) == 0 & (d | 0) == 0) { + e = 0; + f = 1; + G(e | 0); + return f | 0; + } + + f = a; + e = b; + a = 1; + b = 0; + + do { + g = (c & 1 | 0) == 0 & 0 == 0; + a = rd((g ? 1 : f) | 0, (g ? 0 : e) | 0, a | 0, b | 0) | 0; + b = H() | 0; + c = ud(c | 0, d | 0, 1) | 0; + d = H() | 0; + f = rd(f | 0, e | 0, f | 0, e | 0) | 0; + e = H() | 0; + } while (!((c | 0) == 0 & (d | 0) == 0)); + + G(b | 0); + return a | 0; + } + + function Dc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0.0, + g = 0.0, + h = 0.0, + i = 0.0, + j = 0.0, + k = 0.0, + l = 0, + m = 0.0, + n = 0, + o = 0; + + if (!(ya(c, d) | 0)) { + o = 0; + return o | 0; + } + + c = xa(c) | 0; + f = +e[d >> 3]; + g = +e[d + 8 >> 3]; + g = c & g < 0.0 ? g + 6.283185307179586 : g; + o = b[a >> 2] | 0; + + if ((o | 0) <= 0) { + o = 0; + return o | 0; + } + + n = b[a + 4 >> 2] | 0; + + if (c) { + c = 0; + m = g; + d = -1; + a = 0; + + a: while (1) { + l = a; + + while (1) { + i = +e[n + (l << 4) >> 3]; + g = +e[n + (l << 4) + 8 >> 3]; + a = (d + 2 | 0) % (o | 0) | 0; + h = +e[n + (a << 4) >> 3]; + j = +e[n + (a << 4) + 8 >> 3]; + + if (i > h) { + k = i; + i = j; + } else { + k = h; + h = i; + i = g; + g = j; + } + + f = f == h | f == k ? f + 2.220446049250313e-16 : f; + if (!(f < h | f > k)) { break; } + d = l + 1 | 0; + + if ((d | 0) >= (o | 0)) { + d = 22; + break a; + } else { + a = l; + l = d; + d = a; + } + } + + j = i < 0.0 ? i + 6.283185307179586 : i; + i = g < 0.0 ? g + 6.283185307179586 : g; + m = j == m | i == m ? m + -2.220446049250313e-16 : m; + k = j + (i - j) * ((f - h) / (k - h)); + if ((k < 0.0 ? k + 6.283185307179586 : k) > m) { c = c ^ 1; } + a = l + 1 | 0; + + if ((a | 0) >= (o | 0)) { + d = 22; + break; + } else { d = l; } + } + + if ((d | 0) == 22) { return c | 0; } + } else { + c = 0; + m = g; + d = -1; + a = 0; + + b: while (1) { + l = a; + + while (1) { + i = +e[n + (l << 4) >> 3]; + g = +e[n + (l << 4) + 8 >> 3]; + a = (d + 2 | 0) % (o | 0) | 0; + h = +e[n + (a << 4) >> 3]; + j = +e[n + (a << 4) + 8 >> 3]; + + if (i > h) { + k = i; + i = j; + } else { + k = h; + h = i; + i = g; + g = j; + } + + f = f == h | f == k ? f + 2.220446049250313e-16 : f; + if (!(f < h | f > k)) { break; } + d = l + 1 | 0; + + if ((d | 0) >= (o | 0)) { + d = 22; + break b; + } else { + a = l; + l = d; + d = a; + } + } + + m = i == m | g == m ? m + -2.220446049250313e-16 : m; + if (i + (g - i) * ((f - h) / (k - h)) > m) { c = c ^ 1; } + a = l + 1 | 0; + + if ((a | 0) >= (o | 0)) { + d = 22; + break; + } else { d = l; } + } + + if ((d | 0) == 22) { return c | 0; } + } + + return 0; + } + + function Ec(a, c) { + a = a | 0; + c = c | 0; + var d = 0.0, + f = 0.0, + g = 0.0, + h = 0.0, + i = 0.0, + j = 0.0, + k = 0.0, + l = 0.0, + m = 0.0, + n = 0, + o = 0, + p = 0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0; + r = b[a >> 2] | 0; + + if (!r) { + b[c >> 2] = 0; + b[c + 4 >> 2] = 0; + b[c + 8 >> 2] = 0; + b[c + 12 >> 2] = 0; + b[c + 16 >> 2] = 0; + b[c + 20 >> 2] = 0; + b[c + 24 >> 2] = 0; + b[c + 28 >> 2] = 0; + return; + } + + s = c + 8 | 0; + e[s >> 3] = 1797693134862315708145274.0e284; + t = c + 24 | 0; + e[t >> 3] = 1797693134862315708145274.0e284; + e[c >> 3] = -1797693134862315708145274.0e284; + u = c + 16 | 0; + e[u >> 3] = -1797693134862315708145274.0e284; + if ((r | 0) <= 0) { return; } + o = b[a + 4 >> 2] | 0; + l = 1797693134862315708145274.0e284; + m = -1797693134862315708145274.0e284; + n = 0; + a = -1; + h = 1797693134862315708145274.0e284; + i = 1797693134862315708145274.0e284; + k = -1797693134862315708145274.0e284; + f = -1797693134862315708145274.0e284; + p = 0; + + while (1) { + d = +e[o + (p << 4) >> 3]; + j = +e[o + (p << 4) + 8 >> 3]; + a = a + 2 | 0; + g = +e[o + (((a | 0) == (r | 0) ? 0 : a) << 4) + 8 >> 3]; + + if (d < h) { + e[s >> 3] = d; + h = d; + } + + if (j < i) { + e[t >> 3] = j; + i = j; + } + + if (d > k) { e[c >> 3] = d; }else { d = k; } + + if (j > f) { + e[u >> 3] = j; + f = j; + } + + l = j > 0.0 & j < l ? j : l; + m = j < 0.0 & j > m ? j : m; + n = n | +q(+(j - g)) > 3.141592653589793; + a = p + 1 | 0; + if ((a | 0) == (r | 0)) { break; }else { + v = p; + k = d; + p = a; + a = v; + } + } + + if (!n) { return; } + e[u >> 3] = m; + e[t >> 3] = l; + return; + } + + function Fc(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + f = 0, + g = 0, + h = 0.0, + i = 0.0, + j = 0.0, + k = 0.0, + l = 0.0, + m = 0.0, + n = 0.0, + o = 0.0, + p = 0.0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0, + w = 0, + x = 0, + y = 0, + z = 0, + A = 0; + r = b[a >> 2] | 0; + + if (r) { + s = c + 8 | 0; + e[s >> 3] = 1797693134862315708145274.0e284; + t = c + 24 | 0; + e[t >> 3] = 1797693134862315708145274.0e284; + e[c >> 3] = -1797693134862315708145274.0e284; + u = c + 16 | 0; + e[u >> 3] = -1797693134862315708145274.0e284; + + if ((r | 0) > 0) { + g = b[a + 4 >> 2] | 0; + o = 1797693134862315708145274.0e284; + p = -1797693134862315708145274.0e284; + f = 0; + d = -1; + k = 1797693134862315708145274.0e284; + l = 1797693134862315708145274.0e284; + n = -1797693134862315708145274.0e284; + i = -1797693134862315708145274.0e284; + v = 0; + + while (1) { + h = +e[g + (v << 4) >> 3]; + m = +e[g + (v << 4) + 8 >> 3]; + z = d + 2 | 0; + j = +e[g + (((z | 0) == (r | 0) ? 0 : z) << 4) + 8 >> 3]; + + if (h < k) { + e[s >> 3] = h; + k = h; + } + + if (m < l) { + e[t >> 3] = m; + l = m; + } + + if (h > n) { e[c >> 3] = h; }else { h = n; } + + if (m > i) { + e[u >> 3] = m; + i = m; + } + + o = m > 0.0 & m < o ? m : o; + p = m < 0.0 & m > p ? m : p; + f = f | +q(+(m - j)) > 3.141592653589793; + d = v + 1 | 0; + if ((d | 0) == (r | 0)) { break; }else { + z = v; + n = h; + v = d; + d = z; + } + } + + if (f) { + e[u >> 3] = p; + e[t >> 3] = o; + } + } + } else { + b[c >> 2] = 0; + b[c + 4 >> 2] = 0; + b[c + 8 >> 2] = 0; + b[c + 12 >> 2] = 0; + b[c + 16 >> 2] = 0; + b[c + 20 >> 2] = 0; + b[c + 24 >> 2] = 0; + b[c + 28 >> 2] = 0; + } + + z = a + 8 | 0; + d = b[z >> 2] | 0; + if ((d | 0) <= 0) { return; } + y = a + 12 | 0; + x = 0; + + do { + g = b[y >> 2] | 0; + f = x; + x = x + 1 | 0; + t = c + (x << 5) | 0; + u = b[g + (f << 3) >> 2] | 0; + + if (u) { + v = c + (x << 5) + 8 | 0; + e[v >> 3] = 1797693134862315708145274.0e284; + a = c + (x << 5) + 24 | 0; + e[a >> 3] = 1797693134862315708145274.0e284; + e[t >> 3] = -1797693134862315708145274.0e284; + w = c + (x << 5) + 16 | 0; + e[w >> 3] = -1797693134862315708145274.0e284; + + if ((u | 0) > 0) { + r = b[g + (f << 3) + 4 >> 2] | 0; + o = 1797693134862315708145274.0e284; + p = -1797693134862315708145274.0e284; + g = 0; + f = -1; + s = 0; + k = 1797693134862315708145274.0e284; + l = 1797693134862315708145274.0e284; + m = -1797693134862315708145274.0e284; + i = -1797693134862315708145274.0e284; + + while (1) { + h = +e[r + (s << 4) >> 3]; + n = +e[r + (s << 4) + 8 >> 3]; + f = f + 2 | 0; + j = +e[r + (((f | 0) == (u | 0) ? 0 : f) << 4) + 8 >> 3]; + + if (h < k) { + e[v >> 3] = h; + k = h; + } + + if (n < l) { + e[a >> 3] = n; + l = n; + } + + if (h > m) { e[t >> 3] = h; }else { h = m; } + + if (n > i) { + e[w >> 3] = n; + i = n; + } + + o = n > 0.0 & n < o ? n : o; + p = n < 0.0 & n > p ? n : p; + g = g | +q(+(n - j)) > 3.141592653589793; + f = s + 1 | 0; + if ((f | 0) == (u | 0)) { break; }else { + A = s; + s = f; + m = h; + f = A; + } + } + + if (g) { + e[w >> 3] = p; + e[a >> 3] = o; + } + } + } else { + b[t >> 2] = 0; + b[t + 4 >> 2] = 0; + b[t + 8 >> 2] = 0; + b[t + 12 >> 2] = 0; + b[t + 16 >> 2] = 0; + b[t + 20 >> 2] = 0; + b[t + 24 >> 2] = 0; + b[t + 28 >> 2] = 0; + d = b[z >> 2] | 0; + } + } while ((x | 0) < (d | 0)); + + return; + } + + function Gc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0; + + if (!(Dc(a, c, d) | 0)) { + f = 0; + return f | 0; + } + + f = a + 8 | 0; + + if ((b[f >> 2] | 0) <= 0) { + f = 1; + return f | 0; + } + + e = a + 12 | 0; + a = 0; + + while (1) { + g = a; + a = a + 1 | 0; + + if (Dc((b[e >> 2] | 0) + (g << 3) | 0, c + (a << 5) | 0, d) | 0) { + a = 0; + e = 6; + break; + } + + if ((a | 0) >= (b[f >> 2] | 0)) { + a = 1; + e = 6; + break; + } + } + + if ((e | 0) == 6) { return a | 0; } + return 0; + } + + function Hc() { + return 8; + } + + function Ic() { + return 16; + } + + function Jc() { + return 168; + } + + function Kc() { + return 8; + } + + function Lc() { + return 16; + } + + function Mc() { + return 12; + } + + function Nc() { + return 8; + } + + function Oc(a) { + a = a | 0; + return +(+((b[a >> 2] | 0) >>> 0) + 4294967296.0 * +(b[a + 4 >> 2] | 0)); + } + + function Pc(a) { + a = a | 0; + var b = 0.0, + c = 0.0; + c = +e[a >> 3]; + b = +e[a + 8 >> 3]; + return + +r(+(c * c + b * b)); + } + + function Qc(a, b, c, d, f) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + f = f | 0; + var g = 0.0, + h = 0.0, + i = 0.0, + j = 0.0, + k = 0.0, + l = 0.0, + m = 0.0, + n = 0.0; + k = +e[a >> 3]; + j = +e[b >> 3] - k; + i = +e[a + 8 >> 3]; + h = +e[b + 8 >> 3] - i; + m = +e[c >> 3]; + g = +e[d >> 3] - m; + n = +e[c + 8 >> 3]; + l = +e[d + 8 >> 3] - n; + g = (g * (i - n) - (k - m) * l) / (j * l - h * g); + e[f >> 3] = k + j * g; + e[f + 8 >> 3] = i + h * g; + return; + } + + function Rc(a, b) { + a = a | 0; + b = b | 0; + + if (!(+q(+(+e[a >> 3] - +e[b >> 3])) < 1.1920928955078125e-07)) { + b = 0; + return b | 0; + } + + b = +q(+(+e[a + 8 >> 3] - +e[b + 8 >> 3])) < 1.1920928955078125e-07; + return b | 0; + } + + function Sc(a, b) { + a = a | 0; + b = b | 0; + var c = 0.0, + d = 0.0, + f = 0.0; + f = +e[a >> 3] - +e[b >> 3]; + d = +e[a + 8 >> 3] - +e[b + 8 >> 3]; + c = +e[a + 16 >> 3] - +e[b + 16 >> 3]; + return +(f * f + d * d + c * c); + } + + function Tc(a, b) { + a = a | 0; + b = b | 0; + var c = 0.0, + d = 0.0, + f = 0.0; + c = +e[a >> 3]; + d = +t(+c); + c = +u(+c); + e[b + 16 >> 3] = c; + c = +e[a + 8 >> 3]; + f = d * +t(+c); + e[b >> 3] = f; + c = d * +u(+c); + e[b + 8 >> 3] = c; + return; + } + + function Uc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0; + g = T; + T = T + 16 | 0; + f = g; + e = xb(a, c) | 0; + + if ((d + -1 | 0) >>> 0 > 5) { + f = -1; + T = g; + return f | 0; + } + + e = (e | 0) != 0; + + if ((d | 0) == 1 & e) { + f = -1; + T = g; + return f | 0; + } + + do { if (!(Vc(a, c, f) | 0)) { + if (e) { + e = ((b[21936 + (d << 2) >> 2] | 0) + 5 - (b[f >> 2] | 0) | 0) % 5 | 0; + break; + } else { + e = ((b[21968 + (d << 2) >> 2] | 0) + 6 - (b[f >> 2] | 0) | 0) % 6 | 0; + break; + } + } else { e = -1; } } while (0); + + f = e; + T = g; + return f | 0; + } + + function Vc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0; + k = T; + T = T + 32 | 0; + h = k + 16 | 0; + i = k; + e = Ob(a, c, h) | 0; + + if (e | 0) { + d = e; + T = k; + return d | 0; + } + + g = tb(a, c) | 0; + j = Fb(a, c) | 0; + qa(g, i); + e = ra(g, b[h >> 2] | 0) | 0; + + a: do { if (ma(g) | 0) { + do { switch (g | 0) { + case 4: + { + a = 0; + break; + } + + case 14: + { + a = 1; + break; + } + + case 24: + { + a = 2; + break; + } + + case 38: + { + a = 3; + break; + } + + case 49: + { + a = 4; + break; + } + + case 58: + { + a = 5; + break; + } + + case 63: + { + a = 6; + break; + } + + case 72: + { + a = 7; + break; + } + + case 83: + { + a = 8; + break; + } + + case 97: + { + a = 9; + break; + } + + case 107: + { + a = 10; + break; + } + + case 117: + { + a = 11; + break; + } + + default: + { + e = 1; + break a; + } + } } while (0); + + f = b[22e3 + (a * 24 | 0) + 8 >> 2] | 0; + c = b[22e3 + (a * 24 | 0) + 16 >> 2] | 0; + a = b[h >> 2] | 0; + + if ((a | 0) != (b[i >> 2] | 0)) { + i = na(g) | 0; + a = b[h >> 2] | 0; + if (i | (a | 0) == (c | 0)) { e = (e + 1 | 0) % 6 | 0; } + } + + if ((j | 0) == 3 & (a | 0) == (c | 0)) { + e = (e + 5 | 0) % 6 | 0; + f = 22; + break; + } + + if ((j | 0) == 5 & (a | 0) == (f | 0)) { + e = (e + 1 | 0) % 6 | 0; + f = 22; + } else { f = 22; } + } else { f = 22; } } while (0); + + if ((f | 0) == 22) { + b[d >> 2] = e; + e = 0; + } + + d = e; + T = k; + return d | 0; + } + + function Wc(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0; + u = T; + T = T + 32 | 0; + t = u + 24 | 0; + r = u + 20 | 0; + p = u + 8 | 0; + o = u + 16 | 0; + n = u; + j = (xb(a, c) | 0) == 0; + j = j ? 6 : 5; + l = vd(a | 0, c | 0, 52) | 0; + H() | 0; + l = l & 15; + + if (j >>> 0 <= d >>> 0) { + e = 2; + T = u; + return e | 0; + } + + m = (l | 0) == 0; + if (!m ? (q = wd(7, 0, (l ^ 15) * 3 | 0) | 0, (q & a | 0) == 0 & ((H() | 0) & c | 0) == 0) : 0) { f = d; }else { g = 4; } + + a: do { if ((g | 0) == 4) { + f = (xb(a, c) | 0) != 0; + + if (((f ? 4 : 5) | 0) < (d | 0)) { + e = 1; + T = u; + return e | 0; + } + + if (Vc(a, c, t) | 0) { + e = 1; + T = u; + return e | 0; + } + + g = (b[t >> 2] | 0) + d | 0; + if (f) { f = 22288 + (((g | 0) % 5 | 0) << 2) | 0; }else { f = 22320 + (((g | 0) % 6 | 0) << 2) | 0; } + q = b[f >> 2] | 0; + + if ((q | 0) == 7) { + e = 1; + T = u; + return e | 0; + } + + b[r >> 2] = 0; + f = ea(a, c, q, r, p) | 0; + + do { if (!f) { + i = p; + k = b[i >> 2] | 0; + i = b[i + 4 >> 2] | 0; + h = i >>> 0 < c >>> 0 | (i | 0) == (c | 0) & k >>> 0 < a >>> 0; + g = h ? k : a; + h = h ? i : c; + if (!m ? (m = wd(7, 0, (l ^ 15) * 3 | 0) | 0, (k & m | 0) == 0 & (i & (H() | 0) | 0) == 0) : 0) { f = d; }else { + i = (d + -1 + j | 0) % (j | 0) | 0; + f = xb(a, c) | 0; + if ((i | 0) < 0) { I(23313, 23315, 245, 23324); } + j = (f | 0) != 0; + if (((j ? 4 : 5) | 0) < (i | 0)) { I(23313, 23315, 245, 23324); } + if (Vc(a, c, t) | 0) { I(23313, 23315, 245, 23324); } + f = (b[t >> 2] | 0) + i | 0; + if (j) { f = 22288 + (((f | 0) % 5 | 0) << 2) | 0; }else { f = 22320 + (((f | 0) % 6 | 0) << 2) | 0; } + i = b[f >> 2] | 0; + if ((i | 0) == 7) { I(23313, 23315, 245, 23324); } + b[o >> 2] = 0; + f = ea(a, c, i, o, n) | 0; + if (f | 0) { break; } + k = n; + j = b[k >> 2] | 0; + k = b[k + 4 >> 2] | 0; + + do { if (k >>> 0 < h >>> 0 | (k | 0) == (h | 0) & j >>> 0 < g >>> 0) { + if (!(xb(j, k) | 0)) { g = b[22384 + ((((b[o >> 2] | 0) + (b[22352 + (i << 2) >> 2] | 0) | 0) % 6 | 0) << 2) >> 2] | 0; }else { g = fa(j, k, a, c) | 0; } + f = xb(j, k) | 0; + + if ((g + -1 | 0) >>> 0 > 5) { + f = -1; + g = j; + h = k; + break; + } + + f = (f | 0) != 0; + + if ((g | 0) == 1 & f) { + f = -1; + g = j; + h = k; + break; + } + + do { if (!(Vc(j, k, t) | 0)) { + if (f) { + f = ((b[21936 + (g << 2) >> 2] | 0) + 5 - (b[t >> 2] | 0) | 0) % 5 | 0; + break; + } else { + f = ((b[21968 + (g << 2) >> 2] | 0) + 6 - (b[t >> 2] | 0) | 0) % 6 | 0; + break; + } + } else { f = -1; } } while (0); + + g = j; + h = k; + } else { f = d; } } while (0); + + i = p; + k = b[i >> 2] | 0; + i = b[i + 4 >> 2] | 0; + } + + if ((g | 0) == (k | 0) & (h | 0) == (i | 0)) { + j = (xb(k, i) | 0) != 0; + if (j) { a = fa(k, i, a, c) | 0; }else { a = b[22384 + ((((b[r >> 2] | 0) + (b[22352 + (q << 2) >> 2] | 0) | 0) % 6 | 0) << 2) >> 2] | 0; } + f = xb(k, i) | 0; + if ((a + -1 | 0) >>> 0 <= 5 ? (s = (f | 0) != 0, !((a | 0) == 1 & s)) : 0) { + do { if (!(Vc(k, i, t) | 0)) { + if (s) { + f = ((b[21936 + (a << 2) >> 2] | 0) + 5 - (b[t >> 2] | 0) | 0) % 5 | 0; + break; + } else { + f = ((b[21968 + (a << 2) >> 2] | 0) + 6 - (b[t >> 2] | 0) | 0) % 6 | 0; + break; + } + } else { f = -1; } } while (0); + } else { f = -1; } + f = f + 1 | 0; + f = (f | 0) == 6 | j & (f | 0) == 5 ? 0 : f; + } + + c = h; + a = g; + break a; + } } while (0); + + e = f; + T = u; + return e | 0; + } } while (0); + + s = wd(f | 0, 0, 56) | 0; + t = H() | 0 | c & -2130706433 | 536870912; + b[e >> 2] = s | a; + b[e + 4 >> 2] = t; + e = 0; + T = u; + return e | 0; + } + + function Xc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0; + g = (xb(a, c) | 0) == 0; + e = Wc(a, c, 0, d) | 0; + f = (e | 0) == 0; + + if (g) { + if (!f) { + g = e; + return g | 0; + } + + e = Wc(a, c, 1, d + 8 | 0) | 0; + + if (e | 0) { + g = e; + return g | 0; + } + + e = Wc(a, c, 2, d + 16 | 0) | 0; + + if (e | 0) { + g = e; + return g | 0; + } + + e = Wc(a, c, 3, d + 24 | 0) | 0; + + if (e | 0) { + g = e; + return g | 0; + } + + e = Wc(a, c, 4, d + 32 | 0) | 0; + if (!e) { return Wc(a, c, 5, d + 40 | 0) | 0; }else { + g = e; + return g | 0; + } + } + + if (!f) { + g = e; + return g | 0; + } + + e = Wc(a, c, 1, d + 8 | 0) | 0; + + if (e | 0) { + g = e; + return g | 0; + } + + e = Wc(a, c, 2, d + 16 | 0) | 0; + + if (e | 0) { + g = e; + return g | 0; + } + + e = Wc(a, c, 3, d + 24 | 0) | 0; + + if (e | 0) { + g = e; + return g | 0; + } + + e = Wc(a, c, 4, d + 32 | 0) | 0; + + if (e | 0) { + g = e; + return g | 0; + } + + g = d + 40 | 0; + b[g >> 2] = 0; + b[g + 4 >> 2] = 0; + g = 0; + return g | 0; + } + + function Yc(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0; + j = T; + T = T + 192 | 0; + f = j; + g = j + 168 | 0; + h = vd(a | 0, c | 0, 56) | 0; + H() | 0; + h = h & 7; + i = c & -2130706433 | 134217728; + e = Ob(a, i, g) | 0; + + if (e | 0) { + i = e; + T = j; + return i | 0; + } + + c = vd(a | 0, c | 0, 52) | 0; + H() | 0; + c = c & 15; + if (!(xb(a, i) | 0)) { qb(g, c, h, 1, f); }else { mb(g, c, h, 1, f); } + i = f + 8 | 0; + b[d >> 2] = b[i >> 2]; + b[d + 4 >> 2] = b[i + 4 >> 2]; + b[d + 8 >> 2] = b[i + 8 >> 2]; + b[d + 12 >> 2] = b[i + 12 >> 2]; + i = 0; + T = j; + return i | 0; + } + + function Zc(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + e = 0, + f = 0, + g = 0; + f = T; + T = T + 16 | 0; + d = f; + + if (!(0 == 0 & (c & 2013265920 | 0) == 536870912)) { + e = 0; + T = f; + return e | 0; + } + + e = c & -2130706433 | 134217728; + + if (!(ub(a, e) | 0)) { + e = 0; + T = f; + return e | 0; + } + + g = vd(a | 0, c | 0, 56) | 0; + H() | 0; + g = (Wc(a, e, g & 7, d) | 0) == 0; + e = d; + e = g & ((b[e >> 2] | 0) == (a | 0) ? (b[e + 4 >> 2] | 0) == (c | 0) : 0) & 1; + T = f; + return e | 0; + } + + function _c(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var e = 0; + + if ((c | 0) > 0) { + e = kd(c, 4) | 0; + b[a >> 2] = e; + if (!e) { I(23337, 23360, 40, 23374); } + } else { b[a >> 2] = 0; } + + b[a + 4 >> 2] = c; + b[a + 8 >> 2] = 0; + b[a + 12 >> 2] = d; + return; + } + + function $c(a) { + a = a | 0; + var c = 0, + d = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0; + g = a + 4 | 0; + h = a + 12 | 0; + i = a + 8 | 0; + + a: while (1) { + d = b[g >> 2] | 0; + c = 0; + + while (1) { + if ((c | 0) >= (d | 0)) { break a; } + f = b[a >> 2] | 0; + j = b[f + (c << 2) >> 2] | 0; + if (!j) { c = c + 1 | 0; }else { break; } + } + + c = f + (~~(+q(+(+s(10.0, + +(15 - (b[h >> 2] | 0) | 0)) * (+e[j >> 3] + +e[j + 8 >> 3]))) % +(d | 0)) >>> 0 << 2) | 0; + d = b[c >> 2] | 0; + + b: do { if (d | 0) { + f = j + 32 | 0; + if ((d | 0) == (j | 0)) { b[c >> 2] = b[f >> 2]; }else { + d = d + 32 | 0; + c = b[d >> 2] | 0; + if (!c) { break; } + + while (1) { + if ((c | 0) == (j | 0)) { break; } + d = c + 32 | 0; + c = b[d >> 2] | 0; + if (!c) { break b; } + } + + b[d >> 2] = b[f >> 2]; + } + jd(j); + b[i >> 2] = (b[i >> 2] | 0) + -1; + } } while (0); + } + + jd(b[a >> 2] | 0); + return; + } + + function ad(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0; + e = b[a + 4 >> 2] | 0; + d = 0; + + while (1) { + if ((d | 0) >= (e | 0)) { + c = 0; + d = 4; + break; + } + + c = b[(b[a >> 2] | 0) + (d << 2) >> 2] | 0; + if (!c) { d = d + 1 | 0; }else { + d = 4; + break; + } + } + + if ((d | 0) == 4) { return c | 0; } + return 0; + } + + function bd(a, c) { + a = a | 0; + c = c | 0; + var d = 0, + f = 0, + g = 0, + h = 0; + d = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0; + d = (b[a >> 2] | 0) + (d << 2) | 0; + f = b[d >> 2] | 0; + + if (!f) { + h = 1; + return h | 0; + } + + h = c + 32 | 0; + + do { if ((f | 0) != (c | 0)) { + d = b[f + 32 >> 2] | 0; + + if (!d) { + h = 1; + return h | 0; + } + + g = d; + + while (1) { + if ((g | 0) == (c | 0)) { + g = 8; + break; + } + + d = b[g + 32 >> 2] | 0; + + if (!d) { + d = 1; + g = 10; + break; + } else { + f = g; + g = d; + } + } + + if ((g | 0) == 8) { + b[f + 32 >> 2] = b[h >> 2]; + break; + } else if ((g | 0) == 10) { return d | 0; } + } else { b[d >> 2] = b[h >> 2]; } } while (0); + + jd(c); + h = a + 8 | 0; + b[h >> 2] = (b[h >> 2] | 0) + -1; + h = 0; + return h | 0; + } + + function cd(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0, + g = 0, + h = 0, + i = 0; + h = id(40) | 0; + if (!h) { I(23390, 23360, 98, 23403); } + b[h >> 2] = b[c >> 2]; + b[h + 4 >> 2] = b[c + 4 >> 2]; + b[h + 8 >> 2] = b[c + 8 >> 2]; + b[h + 12 >> 2] = b[c + 12 >> 2]; + g = h + 16 | 0; + b[g >> 2] = b[d >> 2]; + b[g + 4 >> 2] = b[d + 4 >> 2]; + b[g + 8 >> 2] = b[d + 8 >> 2]; + b[g + 12 >> 2] = b[d + 12 >> 2]; + b[h + 32 >> 2] = 0; + g = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0; + g = (b[a >> 2] | 0) + (g << 2) | 0; + f = b[g >> 2] | 0; + + do { if (!f) { b[g >> 2] = h; }else { + while (1) { + if (_b(f, c) | 0 ? _b(f + 16 | 0, d) | 0 : 0) { break; } + g = b[f + 32 >> 2] | 0; + f = (g | 0) == 0 ? f : g; + + if (!(b[f + 32 >> 2] | 0)) { + i = 10; + break; + } + } + + if ((i | 0) == 10) { + b[f + 32 >> 2] = h; + break; + } + + jd(h); + i = f; + return i | 0; + } } while (0); + + i = a + 8 | 0; + b[i >> 2] = (b[i >> 2] | 0) + 1; + i = h; + return i | 0; + } + + function dd(a, c, d) { + a = a | 0; + c = c | 0; + d = d | 0; + var f = 0, + g = 0; + g = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0; + g = b[(b[a >> 2] | 0) + (g << 2) >> 2] | 0; + + if (!g) { + d = 0; + return d | 0; + } + + if (!d) { + a = g; + + while (1) { + if (_b(a, c) | 0) { + f = 10; + break; + } + + a = b[a + 32 >> 2] | 0; + + if (!a) { + a = 0; + f = 10; + break; + } + } + + if ((f | 0) == 10) { return a | 0; } + } + + a = g; + + while (1) { + if (_b(a, c) | 0 ? _b(a + 16 | 0, d) | 0 : 0) { + f = 10; + break; + } + + a = b[a + 32 >> 2] | 0; + + if (!a) { + a = 0; + f = 10; + break; + } + } + + if ((f | 0) == 10) { return a | 0; } + return 0; + } + + function ed(a, c) { + a = a | 0; + c = c | 0; + var d = 0; + d = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0; + a = b[(b[a >> 2] | 0) + (d << 2) >> 2] | 0; + + if (!a) { + d = 0; + return d | 0; + } + + while (1) { + if (_b(a, c) | 0) { + c = 5; + break; + } + + a = b[a + 32 >> 2] | 0; + + if (!a) { + a = 0; + c = 5; + break; + } + } + + if ((c | 0) == 5) { return a | 0; } + return 0; + } + + function fd() { + return 23424; + } + + function gd(a) { + a = +a; + return + +Cd(+a); + } + + function hd(a) { + a = +a; + return ~~+gd(a) | 0; + } + + function id(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0, + q = 0, + r = 0, + s = 0, + t = 0, + u = 0, + v = 0, + w = 0; + w = T; + T = T + 16 | 0; + n = w; + + do { if (a >>> 0 < 245) { + k = a >>> 0 < 11 ? 16 : a + 11 & -8; + a = k >>> 3; + m = b[5857] | 0; + d = m >>> a; + + if (d & 3 | 0) { + c = (d & 1 ^ 1) + a | 0; + a = 23468 + (c << 1 << 2) | 0; + d = a + 8 | 0; + e = b[d >> 2] | 0; + f = e + 8 | 0; + g = b[f >> 2] | 0; + if ((g | 0) == (a | 0)) { b[5857] = m & ~(1 << c); }else { + b[g + 12 >> 2] = a; + b[d >> 2] = g; + } + v = c << 3; + b[e + 4 >> 2] = v | 3; + v = e + v + 4 | 0; + b[v >> 2] = b[v >> 2] | 1; + v = f; + T = w; + return v | 0; + } + + l = b[5859] | 0; + + if (k >>> 0 > l >>> 0) { + if (d | 0) { + c = 2 << a; + c = d << a & (c | 0 - c); + c = (c & 0 - c) + -1 | 0; + i = c >>> 12 & 16; + c = c >>> i; + d = c >>> 5 & 8; + c = c >>> d; + g = c >>> 2 & 4; + c = c >>> g; + a = c >>> 1 & 2; + c = c >>> a; + e = c >>> 1 & 1; + e = (d | i | g | a | e) + (c >>> e) | 0; + c = 23468 + (e << 1 << 2) | 0; + a = c + 8 | 0; + g = b[a >> 2] | 0; + i = g + 8 | 0; + d = b[i >> 2] | 0; + + if ((d | 0) == (c | 0)) { + a = m & ~(1 << e); + b[5857] = a; + } else { + b[d + 12 >> 2] = c; + b[a >> 2] = d; + a = m; + } + + v = e << 3; + h = v - k | 0; + b[g + 4 >> 2] = k | 3; + f = g + k | 0; + b[f + 4 >> 2] = h | 1; + b[g + v >> 2] = h; + + if (l | 0) { + e = b[5862] | 0; + c = l >>> 3; + d = 23468 + (c << 1 << 2) | 0; + c = 1 << c; + + if (!(a & c)) { + b[5857] = a | c; + c = d; + a = d + 8 | 0; + } else { + a = d + 8 | 0; + c = b[a >> 2] | 0; + } + + b[a >> 2] = e; + b[c + 12 >> 2] = e; + b[e + 8 >> 2] = c; + b[e + 12 >> 2] = d; + } + + b[5859] = h; + b[5862] = f; + v = i; + T = w; + return v | 0; + } + + g = b[5858] | 0; + + if (g) { + d = (g & 0 - g) + -1 | 0; + f = d >>> 12 & 16; + d = d >>> f; + e = d >>> 5 & 8; + d = d >>> e; + h = d >>> 2 & 4; + d = d >>> h; + i = d >>> 1 & 2; + d = d >>> i; + j = d >>> 1 & 1; + j = b[23732 + ((e | f | h | i | j) + (d >>> j) << 2) >> 2] | 0; + d = j; + i = j; + j = (b[j + 4 >> 2] & -8) - k | 0; + + while (1) { + a = b[d + 16 >> 2] | 0; + + if (!a) { + a = b[d + 20 >> 2] | 0; + if (!a) { break; } + } + + h = (b[a + 4 >> 2] & -8) - k | 0; + f = h >>> 0 < j >>> 0; + d = a; + i = f ? a : i; + j = f ? h : j; + } + + h = i + k | 0; + + if (h >>> 0 > i >>> 0) { + f = b[i + 24 >> 2] | 0; + c = b[i + 12 >> 2] | 0; + + do { if ((c | 0) == (i | 0)) { + a = i + 20 | 0; + c = b[a >> 2] | 0; + + if (!c) { + a = i + 16 | 0; + c = b[a >> 2] | 0; + + if (!c) { + d = 0; + break; + } + } + + while (1) { + e = c + 20 | 0; + d = b[e >> 2] | 0; + + if (!d) { + e = c + 16 | 0; + d = b[e >> 2] | 0; + if (!d) { break; }else { + c = d; + a = e; + } + } else { + c = d; + a = e; + } + } + + b[a >> 2] = 0; + d = c; + } else { + d = b[i + 8 >> 2] | 0; + b[d + 12 >> 2] = c; + b[c + 8 >> 2] = d; + d = c; + } } while (0); + + do { if (f | 0) { + c = b[i + 28 >> 2] | 0; + a = 23732 + (c << 2) | 0; + + if ((i | 0) == (b[a >> 2] | 0)) { + b[a >> 2] = d; + + if (!d) { + b[5858] = g & ~(1 << c); + break; + } + } else { + v = f + 16 | 0; + b[((b[v >> 2] | 0) == (i | 0) ? v : f + 20 | 0) >> 2] = d; + if (!d) { break; } + } + + b[d + 24 >> 2] = f; + c = b[i + 16 >> 2] | 0; + + if (c | 0) { + b[d + 16 >> 2] = c; + b[c + 24 >> 2] = d; + } + + c = b[i + 20 >> 2] | 0; + + if (c | 0) { + b[d + 20 >> 2] = c; + b[c + 24 >> 2] = d; + } + } } while (0); + + if (j >>> 0 < 16) { + v = j + k | 0; + b[i + 4 >> 2] = v | 3; + v = i + v + 4 | 0; + b[v >> 2] = b[v >> 2] | 1; + } else { + b[i + 4 >> 2] = k | 3; + b[h + 4 >> 2] = j | 1; + b[h + j >> 2] = j; + + if (l | 0) { + e = b[5862] | 0; + c = l >>> 3; + d = 23468 + (c << 1 << 2) | 0; + c = 1 << c; + + if (!(c & m)) { + b[5857] = c | m; + c = d; + a = d + 8 | 0; + } else { + a = d + 8 | 0; + c = b[a >> 2] | 0; + } + + b[a >> 2] = e; + b[c + 12 >> 2] = e; + b[e + 8 >> 2] = c; + b[e + 12 >> 2] = d; + } + + b[5859] = j; + b[5862] = h; + } + + v = i + 8 | 0; + T = w; + return v | 0; + } else { m = k; } + } else { m = k; } + } else { m = k; } + } else if (a >>> 0 <= 4294967231) { + a = a + 11 | 0; + k = a & -8; + e = b[5858] | 0; + + if (e) { + f = 0 - k | 0; + a = a >>> 8; + if (a) { + if (k >>> 0 > 16777215) { j = 31; }else { + m = (a + 1048320 | 0) >>> 16 & 8; + q = a << m; + i = (q + 520192 | 0) >>> 16 & 4; + q = q << i; + j = (q + 245760 | 0) >>> 16 & 2; + j = 14 - (i | m | j) + (q << j >>> 15) | 0; + j = k >>> (j + 7 | 0) & 1 | j << 1; + } + } else { j = 0; } + d = b[23732 + (j << 2) >> 2] | 0; + + a: do { if (!d) { + d = 0; + a = 0; + q = 61; + } else { + a = 0; + i = k << ((j | 0) == 31 ? 0 : 25 - (j >>> 1) | 0); + g = 0; + + while (1) { + h = (b[d + 4 >> 2] & -8) - k | 0; + if (h >>> 0 < f >>> 0) { if (!h) { + a = d; + f = 0; + q = 65; + break a; + } else { + a = d; + f = h; + } } + q = b[d + 20 >> 2] | 0; + d = b[d + 16 + (i >>> 31 << 2) >> 2] | 0; + g = (q | 0) == 0 | (q | 0) == (d | 0) ? g : q; + + if (!d) { + d = g; + q = 61; + break; + } else { i = i << 1; } + } + } } while (0); + + if ((q | 0) == 61) { + if ((d | 0) == 0 & (a | 0) == 0) { + a = 2 << j; + a = (a | 0 - a) & e; + + if (!a) { + m = k; + break; + } + + m = (a & 0 - a) + -1 | 0; + h = m >>> 12 & 16; + m = m >>> h; + g = m >>> 5 & 8; + m = m >>> g; + i = m >>> 2 & 4; + m = m >>> i; + j = m >>> 1 & 2; + m = m >>> j; + d = m >>> 1 & 1; + a = 0; + d = b[23732 + ((g | h | i | j | d) + (m >>> d) << 2) >> 2] | 0; + } + + if (!d) { + i = a; + h = f; + } else { q = 65; } + } + + if ((q | 0) == 65) { + g = d; + + while (1) { + m = (b[g + 4 >> 2] & -8) - k | 0; + d = m >>> 0 < f >>> 0; + f = d ? m : f; + a = d ? g : a; + d = b[g + 16 >> 2] | 0; + if (!d) { d = b[g + 20 >> 2] | 0; } + + if (!d) { + i = a; + h = f; + break; + } else { g = d; } + } + } + + if (((i | 0) != 0 ? h >>> 0 < ((b[5859] | 0) - k | 0) >>> 0 : 0) ? (l = i + k | 0, l >>> 0 > i >>> 0) : 0) { + g = b[i + 24 >> 2] | 0; + c = b[i + 12 >> 2] | 0; + + do { if ((c | 0) == (i | 0)) { + a = i + 20 | 0; + c = b[a >> 2] | 0; + + if (!c) { + a = i + 16 | 0; + c = b[a >> 2] | 0; + + if (!c) { + c = 0; + break; + } + } + + while (1) { + f = c + 20 | 0; + d = b[f >> 2] | 0; + + if (!d) { + f = c + 16 | 0; + d = b[f >> 2] | 0; + if (!d) { break; }else { + c = d; + a = f; + } + } else { + c = d; + a = f; + } + } + + b[a >> 2] = 0; + } else { + v = b[i + 8 >> 2] | 0; + b[v + 12 >> 2] = c; + b[c + 8 >> 2] = v; + } } while (0); + + do { if (g) { + a = b[i + 28 >> 2] | 0; + d = 23732 + (a << 2) | 0; + + if ((i | 0) == (b[d >> 2] | 0)) { + b[d >> 2] = c; + + if (!c) { + e = e & ~(1 << a); + b[5858] = e; + break; + } + } else { + v = g + 16 | 0; + b[((b[v >> 2] | 0) == (i | 0) ? v : g + 20 | 0) >> 2] = c; + if (!c) { break; } + } + + b[c + 24 >> 2] = g; + a = b[i + 16 >> 2] | 0; + + if (a | 0) { + b[c + 16 >> 2] = a; + b[a + 24 >> 2] = c; + } + + a = b[i + 20 >> 2] | 0; + + if (a) { + b[c + 20 >> 2] = a; + b[a + 24 >> 2] = c; + } + } } while (0); + + b: do { if (h >>> 0 < 16) { + v = h + k | 0; + b[i + 4 >> 2] = v | 3; + v = i + v + 4 | 0; + b[v >> 2] = b[v >> 2] | 1; + } else { + b[i + 4 >> 2] = k | 3; + b[l + 4 >> 2] = h | 1; + b[l + h >> 2] = h; + c = h >>> 3; + + if (h >>> 0 < 256) { + d = 23468 + (c << 1 << 2) | 0; + a = b[5857] | 0; + c = 1 << c; + + if (!(a & c)) { + b[5857] = a | c; + c = d; + a = d + 8 | 0; + } else { + a = d + 8 | 0; + c = b[a >> 2] | 0; + } + + b[a >> 2] = l; + b[c + 12 >> 2] = l; + b[l + 8 >> 2] = c; + b[l + 12 >> 2] = d; + break; + } + + c = h >>> 8; + if (c) { + if (h >>> 0 > 16777215) { d = 31; }else { + u = (c + 1048320 | 0) >>> 16 & 8; + v = c << u; + t = (v + 520192 | 0) >>> 16 & 4; + v = v << t; + d = (v + 245760 | 0) >>> 16 & 2; + d = 14 - (t | u | d) + (v << d >>> 15) | 0; + d = h >>> (d + 7 | 0) & 1 | d << 1; + } + } else { d = 0; } + c = 23732 + (d << 2) | 0; + b[l + 28 >> 2] = d; + a = l + 16 | 0; + b[a + 4 >> 2] = 0; + b[a >> 2] = 0; + a = 1 << d; + + if (!(e & a)) { + b[5858] = e | a; + b[c >> 2] = l; + b[l + 24 >> 2] = c; + b[l + 12 >> 2] = l; + b[l + 8 >> 2] = l; + break; + } + + c = b[c >> 2] | 0; + + c: do { if ((b[c + 4 >> 2] & -8 | 0) != (h | 0)) { + e = h << ((d | 0) == 31 ? 0 : 25 - (d >>> 1) | 0); + + while (1) { + d = c + 16 + (e >>> 31 << 2) | 0; + a = b[d >> 2] | 0; + if (!a) { break; } + + if ((b[a + 4 >> 2] & -8 | 0) == (h | 0)) { + c = a; + break c; + } else { + e = e << 1; + c = a; + } + } + + b[d >> 2] = l; + b[l + 24 >> 2] = c; + b[l + 12 >> 2] = l; + b[l + 8 >> 2] = l; + break b; + } } while (0); + + u = c + 8 | 0; + v = b[u >> 2] | 0; + b[v + 12 >> 2] = l; + b[u >> 2] = l; + b[l + 8 >> 2] = v; + b[l + 12 >> 2] = c; + b[l + 24 >> 2] = 0; + } } while (0); + + v = i + 8 | 0; + T = w; + return v | 0; + } else { m = k; } + } else { m = k; } + } else { m = -1; } } while (0); + + d = b[5859] | 0; + + if (d >>> 0 >= m >>> 0) { + c = d - m | 0; + a = b[5862] | 0; + + if (c >>> 0 > 15) { + v = a + m | 0; + b[5862] = v; + b[5859] = c; + b[v + 4 >> 2] = c | 1; + b[a + d >> 2] = c; + b[a + 4 >> 2] = m | 3; + } else { + b[5859] = 0; + b[5862] = 0; + b[a + 4 >> 2] = d | 3; + v = a + d + 4 | 0; + b[v >> 2] = b[v >> 2] | 1; + } + + v = a + 8 | 0; + T = w; + return v | 0; + } + + h = b[5860] | 0; + + if (h >>> 0 > m >>> 0) { + t = h - m | 0; + b[5860] = t; + v = b[5863] | 0; + u = v + m | 0; + b[5863] = u; + b[u + 4 >> 2] = t | 1; + b[v + 4 >> 2] = m | 3; + v = v + 8 | 0; + T = w; + return v | 0; + } + + if (!(b[5975] | 0)) { + b[5977] = 4096; + b[5976] = 4096; + b[5978] = -1; + b[5979] = -1; + b[5980] = 0; + b[5968] = 0; + b[5975] = n & -16 ^ 1431655768; + a = 4096; + } else { a = b[5977] | 0; } + + i = m + 48 | 0; + j = m + 47 | 0; + g = a + j | 0; + f = 0 - a | 0; + k = g & f; + + if (k >>> 0 <= m >>> 0) { + v = 0; + T = w; + return v | 0; + } + + a = b[5967] | 0; + + if (a | 0 ? (l = b[5965] | 0, n = l + k | 0, n >>> 0 <= l >>> 0 | n >>> 0 > a >>> 0) : 0) { + v = 0; + T = w; + return v | 0; + } + + d: do { if (!(b[5968] & 4)) { + d = b[5863] | 0; + + e: do { if (d) { + e = 23876; + + while (1) { + n = b[e >> 2] | 0; + if (n >>> 0 <= d >>> 0 ? (n + (b[e + 4 >> 2] | 0) | 0) >>> 0 > d >>> 0 : 0) { break; } + a = b[e + 8 >> 2] | 0; + + if (!a) { + q = 128; + break e; + } else { e = a; } + } + + c = g - h & f; + + if (c >>> 0 < 2147483647) { + a = Dd(c | 0) | 0; + + if ((a | 0) == ((b[e >> 2] | 0) + (b[e + 4 >> 2] | 0) | 0)) { + if ((a | 0) != (-1 | 0)) { + h = c; + g = a; + q = 145; + break d; + } + } else { + e = a; + q = 136; + } + } else { c = 0; } + } else { q = 128; } } while (0); + + do { if ((q | 0) == 128) { + d = Dd(0) | 0; + + if ((d | 0) != (-1 | 0) ? (c = d, o = b[5976] | 0, p = o + -1 | 0, c = ((p & c | 0) == 0 ? 0 : (p + c & 0 - o) - c | 0) + k | 0, o = b[5965] | 0, p = c + o | 0, c >>> 0 > m >>> 0 & c >>> 0 < 2147483647) : 0) { + n = b[5967] | 0; + + if (n | 0 ? p >>> 0 <= o >>> 0 | p >>> 0 > n >>> 0 : 0) { + c = 0; + break; + } + + a = Dd(c | 0) | 0; + + if ((a | 0) == (d | 0)) { + h = c; + g = d; + q = 145; + break d; + } else { + e = a; + q = 136; + } + } else { c = 0; } + } } while (0); + + do { if ((q | 0) == 136) { + d = 0 - c | 0; + if (!(i >>> 0 > c >>> 0 & (c >>> 0 < 2147483647 & (e | 0) != (-1 | 0)))) { if ((e | 0) == (-1 | 0)) { + c = 0; + break; + } else { + h = c; + g = e; + q = 145; + break d; + } } + a = b[5977] | 0; + a = j - c + a & 0 - a; + + if (a >>> 0 >= 2147483647) { + h = c; + g = e; + q = 145; + break d; + } + + if ((Dd(a | 0) | 0) == (-1 | 0)) { + Dd(d | 0) | 0; + c = 0; + break; + } else { + h = a + c | 0; + g = e; + q = 145; + break d; + } + } } while (0); + + b[5968] = b[5968] | 4; + q = 143; + } else { + c = 0; + q = 143; + } } while (0); + + if (((q | 0) == 143 ? k >>> 0 < 2147483647 : 0) ? (t = Dd(k | 0) | 0, p = Dd(0) | 0, r = p - t | 0, s = r >>> 0 > (m + 40 | 0) >>> 0, !((t | 0) == (-1 | 0) | s ^ 1 | t >>> 0 < p >>> 0 & ((t | 0) != (-1 | 0) & (p | 0) != (-1 | 0)) ^ 1)) : 0) { + h = s ? r : c; + g = t; + q = 145; + } + + if ((q | 0) == 145) { + c = (b[5965] | 0) + h | 0; + b[5965] = c; + if (c >>> 0 > (b[5966] | 0) >>> 0) { b[5966] = c; } + j = b[5863] | 0; + + f: do { if (j) { + c = 23876; + + while (1) { + a = b[c >> 2] | 0; + d = b[c + 4 >> 2] | 0; + + if ((g | 0) == (a + d | 0)) { + q = 154; + break; + } + + e = b[c + 8 >> 2] | 0; + if (!e) { break; }else { c = e; } + } + + if (((q | 0) == 154 ? (u = c + 4 | 0, (b[c + 12 >> 2] & 8 | 0) == 0) : 0) ? g >>> 0 > j >>> 0 & a >>> 0 <= j >>> 0 : 0) { + b[u >> 2] = d + h; + v = (b[5860] | 0) + h | 0; + t = j + 8 | 0; + t = (t & 7 | 0) == 0 ? 0 : 0 - t & 7; + u = j + t | 0; + t = v - t | 0; + b[5863] = u; + b[5860] = t; + b[u + 4 >> 2] = t | 1; + b[j + v + 4 >> 2] = 40; + b[5864] = b[5979]; + break; + } + + if (g >>> 0 < (b[5861] | 0) >>> 0) { b[5861] = g; } + d = g + h | 0; + c = 23876; + + while (1) { + if ((b[c >> 2] | 0) == (d | 0)) { + q = 162; + break; + } + + a = b[c + 8 >> 2] | 0; + if (!a) { break; }else { c = a; } + } + + if ((q | 0) == 162 ? (b[c + 12 >> 2] & 8 | 0) == 0 : 0) { + b[c >> 2] = g; + l = c + 4 | 0; + b[l >> 2] = (b[l >> 2] | 0) + h; + l = g + 8 | 0; + l = g + ((l & 7 | 0) == 0 ? 0 : 0 - l & 7) | 0; + c = d + 8 | 0; + c = d + ((c & 7 | 0) == 0 ? 0 : 0 - c & 7) | 0; + k = l + m | 0; + i = c - l - m | 0; + b[l + 4 >> 2] = m | 3; + + g: do { if ((j | 0) == (c | 0)) { + v = (b[5860] | 0) + i | 0; + b[5860] = v; + b[5863] = k; + b[k + 4 >> 2] = v | 1; + } else { + if ((b[5862] | 0) == (c | 0)) { + v = (b[5859] | 0) + i | 0; + b[5859] = v; + b[5862] = k; + b[k + 4 >> 2] = v | 1; + b[k + v >> 2] = v; + break; + } + + a = b[c + 4 >> 2] | 0; + + if ((a & 3 | 0) == 1) { + h = a & -8; + e = a >>> 3; + + h: do { if (a >>> 0 < 256) { + a = b[c + 8 >> 2] | 0; + d = b[c + 12 >> 2] | 0; + + if ((d | 0) == (a | 0)) { + b[5857] = b[5857] & ~(1 << e); + break; + } else { + b[a + 12 >> 2] = d; + b[d + 8 >> 2] = a; + break; + } + } else { + g = b[c + 24 >> 2] | 0; + a = b[c + 12 >> 2] | 0; + + do { if ((a | 0) == (c | 0)) { + d = c + 16 | 0; + e = d + 4 | 0; + a = b[e >> 2] | 0; + + if (!a) { + a = b[d >> 2] | 0; + + if (!a) { + a = 0; + break; + } + } else { d = e; } + + while (1) { + f = a + 20 | 0; + e = b[f >> 2] | 0; + + if (!e) { + f = a + 16 | 0; + e = b[f >> 2] | 0; + if (!e) { break; }else { + a = e; + d = f; + } + } else { + a = e; + d = f; + } + } + + b[d >> 2] = 0; + } else { + v = b[c + 8 >> 2] | 0; + b[v + 12 >> 2] = a; + b[a + 8 >> 2] = v; + } } while (0); + + if (!g) { break; } + d = b[c + 28 >> 2] | 0; + e = 23732 + (d << 2) | 0; + + do { if ((b[e >> 2] | 0) != (c | 0)) { + v = g + 16 | 0; + b[((b[v >> 2] | 0) == (c | 0) ? v : g + 20 | 0) >> 2] = a; + if (!a) { break h; } + } else { + b[e >> 2] = a; + if (a | 0) { break; } + b[5858] = b[5858] & ~(1 << d); + break h; + } } while (0); + + b[a + 24 >> 2] = g; + d = c + 16 | 0; + e = b[d >> 2] | 0; + + if (e | 0) { + b[a + 16 >> 2] = e; + b[e + 24 >> 2] = a; + } + + d = b[d + 4 >> 2] | 0; + if (!d) { break; } + b[a + 20 >> 2] = d; + b[d + 24 >> 2] = a; + } } while (0); + + c = c + h | 0; + f = h + i | 0; + } else { f = i; } + + c = c + 4 | 0; + b[c >> 2] = b[c >> 2] & -2; + b[k + 4 >> 2] = f | 1; + b[k + f >> 2] = f; + c = f >>> 3; + + if (f >>> 0 < 256) { + d = 23468 + (c << 1 << 2) | 0; + a = b[5857] | 0; + c = 1 << c; + + if (!(a & c)) { + b[5857] = a | c; + c = d; + a = d + 8 | 0; + } else { + a = d + 8 | 0; + c = b[a >> 2] | 0; + } + + b[a >> 2] = k; + b[c + 12 >> 2] = k; + b[k + 8 >> 2] = c; + b[k + 12 >> 2] = d; + break; + } + + c = f >>> 8; + + do { if (!c) { e = 0; }else { + if (f >>> 0 > 16777215) { + e = 31; + break; + } + + u = (c + 1048320 | 0) >>> 16 & 8; + v = c << u; + t = (v + 520192 | 0) >>> 16 & 4; + v = v << t; + e = (v + 245760 | 0) >>> 16 & 2; + e = 14 - (t | u | e) + (v << e >>> 15) | 0; + e = f >>> (e + 7 | 0) & 1 | e << 1; + } } while (0); + + c = 23732 + (e << 2) | 0; + b[k + 28 >> 2] = e; + a = k + 16 | 0; + b[a + 4 >> 2] = 0; + b[a >> 2] = 0; + a = b[5858] | 0; + d = 1 << e; + + if (!(a & d)) { + b[5858] = a | d; + b[c >> 2] = k; + b[k + 24 >> 2] = c; + b[k + 12 >> 2] = k; + b[k + 8 >> 2] = k; + break; + } + + c = b[c >> 2] | 0; + + i: do { if ((b[c + 4 >> 2] & -8 | 0) != (f | 0)) { + e = f << ((e | 0) == 31 ? 0 : 25 - (e >>> 1) | 0); + + while (1) { + d = c + 16 + (e >>> 31 << 2) | 0; + a = b[d >> 2] | 0; + if (!a) { break; } + + if ((b[a + 4 >> 2] & -8 | 0) == (f | 0)) { + c = a; + break i; + } else { + e = e << 1; + c = a; + } + } + + b[d >> 2] = k; + b[k + 24 >> 2] = c; + b[k + 12 >> 2] = k; + b[k + 8 >> 2] = k; + break g; + } } while (0); + + u = c + 8 | 0; + v = b[u >> 2] | 0; + b[v + 12 >> 2] = k; + b[u >> 2] = k; + b[k + 8 >> 2] = v; + b[k + 12 >> 2] = c; + b[k + 24 >> 2] = 0; + } } while (0); + + v = l + 8 | 0; + T = w; + return v | 0; + } + + c = 23876; + + while (1) { + a = b[c >> 2] | 0; + if (a >>> 0 <= j >>> 0 ? (v = a + (b[c + 4 >> 2] | 0) | 0, v >>> 0 > j >>> 0) : 0) { break; } + c = b[c + 8 >> 2] | 0; + } + + f = v + -47 | 0; + a = f + 8 | 0; + a = f + ((a & 7 | 0) == 0 ? 0 : 0 - a & 7) | 0; + f = j + 16 | 0; + a = a >>> 0 < f >>> 0 ? j : a; + c = a + 8 | 0; + d = h + -40 | 0; + t = g + 8 | 0; + t = (t & 7 | 0) == 0 ? 0 : 0 - t & 7; + u = g + t | 0; + t = d - t | 0; + b[5863] = u; + b[5860] = t; + b[u + 4 >> 2] = t | 1; + b[g + d + 4 >> 2] = 40; + b[5864] = b[5979]; + d = a + 4 | 0; + b[d >> 2] = 27; + b[c >> 2] = b[5969]; + b[c + 4 >> 2] = b[5970]; + b[c + 8 >> 2] = b[5971]; + b[c + 12 >> 2] = b[5972]; + b[5969] = g; + b[5970] = h; + b[5972] = 0; + b[5971] = c; + c = a + 24 | 0; + + do { + u = c; + c = c + 4 | 0; + b[c >> 2] = 7; + } while ((u + 8 | 0) >>> 0 < v >>> 0); + + if ((a | 0) != (j | 0)) { + g = a - j | 0; + b[d >> 2] = b[d >> 2] & -2; + b[j + 4 >> 2] = g | 1; + b[a >> 2] = g; + c = g >>> 3; + + if (g >>> 0 < 256) { + d = 23468 + (c << 1 << 2) | 0; + a = b[5857] | 0; + c = 1 << c; + + if (!(a & c)) { + b[5857] = a | c; + c = d; + a = d + 8 | 0; + } else { + a = d + 8 | 0; + c = b[a >> 2] | 0; + } + + b[a >> 2] = j; + b[c + 12 >> 2] = j; + b[j + 8 >> 2] = c; + b[j + 12 >> 2] = d; + break; + } + + c = g >>> 8; + if (c) { + if (g >>> 0 > 16777215) { e = 31; }else { + u = (c + 1048320 | 0) >>> 16 & 8; + v = c << u; + t = (v + 520192 | 0) >>> 16 & 4; + v = v << t; + e = (v + 245760 | 0) >>> 16 & 2; + e = 14 - (t | u | e) + (v << e >>> 15) | 0; + e = g >>> (e + 7 | 0) & 1 | e << 1; + } + } else { e = 0; } + d = 23732 + (e << 2) | 0; + b[j + 28 >> 2] = e; + b[j + 20 >> 2] = 0; + b[f >> 2] = 0; + c = b[5858] | 0; + a = 1 << e; + + if (!(c & a)) { + b[5858] = c | a; + b[d >> 2] = j; + b[j + 24 >> 2] = d; + b[j + 12 >> 2] = j; + b[j + 8 >> 2] = j; + break; + } + + c = b[d >> 2] | 0; + + j: do { if ((b[c + 4 >> 2] & -8 | 0) != (g | 0)) { + e = g << ((e | 0) == 31 ? 0 : 25 - (e >>> 1) | 0); + + while (1) { + d = c + 16 + (e >>> 31 << 2) | 0; + a = b[d >> 2] | 0; + if (!a) { break; } + + if ((b[a + 4 >> 2] & -8 | 0) == (g | 0)) { + c = a; + break j; + } else { + e = e << 1; + c = a; + } + } + + b[d >> 2] = j; + b[j + 24 >> 2] = c; + b[j + 12 >> 2] = j; + b[j + 8 >> 2] = j; + break f; + } } while (0); + + u = c + 8 | 0; + v = b[u >> 2] | 0; + b[v + 12 >> 2] = j; + b[u >> 2] = j; + b[j + 8 >> 2] = v; + b[j + 12 >> 2] = c; + b[j + 24 >> 2] = 0; + } + } else { + v = b[5861] | 0; + if ((v | 0) == 0 | g >>> 0 < v >>> 0) { b[5861] = g; } + b[5969] = g; + b[5970] = h; + b[5972] = 0; + b[5866] = b[5975]; + b[5865] = -1; + b[5870] = 23468; + b[5869] = 23468; + b[5872] = 23476; + b[5871] = 23476; + b[5874] = 23484; + b[5873] = 23484; + b[5876] = 23492; + b[5875] = 23492; + b[5878] = 23500; + b[5877] = 23500; + b[5880] = 23508; + b[5879] = 23508; + b[5882] = 23516; + b[5881] = 23516; + b[5884] = 23524; + b[5883] = 23524; + b[5886] = 23532; + b[5885] = 23532; + b[5888] = 23540; + b[5887] = 23540; + b[5890] = 23548; + b[5889] = 23548; + b[5892] = 23556; + b[5891] = 23556; + b[5894] = 23564; + b[5893] = 23564; + b[5896] = 23572; + b[5895] = 23572; + b[5898] = 23580; + b[5897] = 23580; + b[5900] = 23588; + b[5899] = 23588; + b[5902] = 23596; + b[5901] = 23596; + b[5904] = 23604; + b[5903] = 23604; + b[5906] = 23612; + b[5905] = 23612; + b[5908] = 23620; + b[5907] = 23620; + b[5910] = 23628; + b[5909] = 23628; + b[5912] = 23636; + b[5911] = 23636; + b[5914] = 23644; + b[5913] = 23644; + b[5916] = 23652; + b[5915] = 23652; + b[5918] = 23660; + b[5917] = 23660; + b[5920] = 23668; + b[5919] = 23668; + b[5922] = 23676; + b[5921] = 23676; + b[5924] = 23684; + b[5923] = 23684; + b[5926] = 23692; + b[5925] = 23692; + b[5928] = 23700; + b[5927] = 23700; + b[5930] = 23708; + b[5929] = 23708; + b[5932] = 23716; + b[5931] = 23716; + v = h + -40 | 0; + t = g + 8 | 0; + t = (t & 7 | 0) == 0 ? 0 : 0 - t & 7; + u = g + t | 0; + t = v - t | 0; + b[5863] = u; + b[5860] = t; + b[u + 4 >> 2] = t | 1; + b[g + v + 4 >> 2] = 40; + b[5864] = b[5979]; + } } while (0); + + c = b[5860] | 0; + + if (c >>> 0 > m >>> 0) { + t = c - m | 0; + b[5860] = t; + v = b[5863] | 0; + u = v + m | 0; + b[5863] = u; + b[u + 4 >> 2] = t | 1; + b[v + 4 >> 2] = m | 3; + v = v + 8 | 0; + T = w; + return v | 0; + } + } + + v = fd() | 0; + b[v >> 2] = 12; + v = 0; + T = w; + return v | 0; + } + + function jd(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0; + if (!a) { return; } + d = a + -8 | 0; + f = b[5861] | 0; + a = b[a + -4 >> 2] | 0; + c = a & -8; + j = d + c | 0; + + do { if (!(a & 1)) { + e = b[d >> 2] | 0; + if (!(a & 3)) { return; } + h = d + (0 - e) | 0; + g = e + c | 0; + if (h >>> 0 < f >>> 0) { return; } + + if ((b[5862] | 0) == (h | 0)) { + a = j + 4 | 0; + c = b[a >> 2] | 0; + + if ((c & 3 | 0) != 3) { + i = h; + c = g; + break; + } + + b[5859] = g; + b[a >> 2] = c & -2; + b[h + 4 >> 2] = g | 1; + b[h + g >> 2] = g; + return; + } + + d = e >>> 3; + + if (e >>> 0 < 256) { + a = b[h + 8 >> 2] | 0; + c = b[h + 12 >> 2] | 0; + + if ((c | 0) == (a | 0)) { + b[5857] = b[5857] & ~(1 << d); + i = h; + c = g; + break; + } else { + b[a + 12 >> 2] = c; + b[c + 8 >> 2] = a; + i = h; + c = g; + break; + } + } + + f = b[h + 24 >> 2] | 0; + a = b[h + 12 >> 2] | 0; + + do { if ((a | 0) == (h | 0)) { + c = h + 16 | 0; + d = c + 4 | 0; + a = b[d >> 2] | 0; + + if (!a) { + a = b[c >> 2] | 0; + + if (!a) { + a = 0; + break; + } + } else { c = d; } + + while (1) { + e = a + 20 | 0; + d = b[e >> 2] | 0; + + if (!d) { + e = a + 16 | 0; + d = b[e >> 2] | 0; + if (!d) { break; }else { + a = d; + c = e; + } + } else { + a = d; + c = e; + } + } + + b[c >> 2] = 0; + } else { + i = b[h + 8 >> 2] | 0; + b[i + 12 >> 2] = a; + b[a + 8 >> 2] = i; + } } while (0); + + if (f) { + c = b[h + 28 >> 2] | 0; + d = 23732 + (c << 2) | 0; + + if ((b[d >> 2] | 0) == (h | 0)) { + b[d >> 2] = a; + + if (!a) { + b[5858] = b[5858] & ~(1 << c); + i = h; + c = g; + break; + } + } else { + i = f + 16 | 0; + b[((b[i >> 2] | 0) == (h | 0) ? i : f + 20 | 0) >> 2] = a; + + if (!a) { + i = h; + c = g; + break; + } + } + + b[a + 24 >> 2] = f; + c = h + 16 | 0; + d = b[c >> 2] | 0; + + if (d | 0) { + b[a + 16 >> 2] = d; + b[d + 24 >> 2] = a; + } + + c = b[c + 4 >> 2] | 0; + + if (c) { + b[a + 20 >> 2] = c; + b[c + 24 >> 2] = a; + i = h; + c = g; + } else { + i = h; + c = g; + } + } else { + i = h; + c = g; + } + } else { + i = d; + h = d; + } } while (0); + + if (h >>> 0 >= j >>> 0) { return; } + a = j + 4 | 0; + e = b[a >> 2] | 0; + if (!(e & 1)) { return; } + + if (!(e & 2)) { + if ((b[5863] | 0) == (j | 0)) { + j = (b[5860] | 0) + c | 0; + b[5860] = j; + b[5863] = i; + b[i + 4 >> 2] = j | 1; + if ((i | 0) != (b[5862] | 0)) { return; } + b[5862] = 0; + b[5859] = 0; + return; + } + + if ((b[5862] | 0) == (j | 0)) { + j = (b[5859] | 0) + c | 0; + b[5859] = j; + b[5862] = h; + b[i + 4 >> 2] = j | 1; + b[h + j >> 2] = j; + return; + } + + f = (e & -8) + c | 0; + d = e >>> 3; + + do { if (e >>> 0 < 256) { + c = b[j + 8 >> 2] | 0; + a = b[j + 12 >> 2] | 0; + + if ((a | 0) == (c | 0)) { + b[5857] = b[5857] & ~(1 << d); + break; + } else { + b[c + 12 >> 2] = a; + b[a + 8 >> 2] = c; + break; + } + } else { + g = b[j + 24 >> 2] | 0; + a = b[j + 12 >> 2] | 0; + + do { if ((a | 0) == (j | 0)) { + c = j + 16 | 0; + d = c + 4 | 0; + a = b[d >> 2] | 0; + + if (!a) { + a = b[c >> 2] | 0; + + if (!a) { + d = 0; + break; + } + } else { c = d; } + + while (1) { + e = a + 20 | 0; + d = b[e >> 2] | 0; + + if (!d) { + e = a + 16 | 0; + d = b[e >> 2] | 0; + if (!d) { break; }else { + a = d; + c = e; + } + } else { + a = d; + c = e; + } + } + + b[c >> 2] = 0; + d = a; + } else { + d = b[j + 8 >> 2] | 0; + b[d + 12 >> 2] = a; + b[a + 8 >> 2] = d; + d = a; + } } while (0); + + if (g | 0) { + a = b[j + 28 >> 2] | 0; + c = 23732 + (a << 2) | 0; + + if ((b[c >> 2] | 0) == (j | 0)) { + b[c >> 2] = d; + + if (!d) { + b[5858] = b[5858] & ~(1 << a); + break; + } + } else { + e = g + 16 | 0; + b[((b[e >> 2] | 0) == (j | 0) ? e : g + 20 | 0) >> 2] = d; + if (!d) { break; } + } + + b[d + 24 >> 2] = g; + a = j + 16 | 0; + c = b[a >> 2] | 0; + + if (c | 0) { + b[d + 16 >> 2] = c; + b[c + 24 >> 2] = d; + } + + a = b[a + 4 >> 2] | 0; + + if (a | 0) { + b[d + 20 >> 2] = a; + b[a + 24 >> 2] = d; + } + } + } } while (0); + + b[i + 4 >> 2] = f | 1; + b[h + f >> 2] = f; + + if ((i | 0) == (b[5862] | 0)) { + b[5859] = f; + return; + } + } else { + b[a >> 2] = e & -2; + b[i + 4 >> 2] = c | 1; + b[h + c >> 2] = c; + f = c; + } + + a = f >>> 3; + + if (f >>> 0 < 256) { + d = 23468 + (a << 1 << 2) | 0; + c = b[5857] | 0; + a = 1 << a; + + if (!(c & a)) { + b[5857] = c | a; + a = d; + c = d + 8 | 0; + } else { + c = d + 8 | 0; + a = b[c >> 2] | 0; + } + + b[c >> 2] = i; + b[a + 12 >> 2] = i; + b[i + 8 >> 2] = a; + b[i + 12 >> 2] = d; + return; + } + + a = f >>> 8; + if (a) { + if (f >>> 0 > 16777215) { e = 31; }else { + h = (a + 1048320 | 0) >>> 16 & 8; + j = a << h; + g = (j + 520192 | 0) >>> 16 & 4; + j = j << g; + e = (j + 245760 | 0) >>> 16 & 2; + e = 14 - (g | h | e) + (j << e >>> 15) | 0; + e = f >>> (e + 7 | 0) & 1 | e << 1; + } + } else { e = 0; } + a = 23732 + (e << 2) | 0; + b[i + 28 >> 2] = e; + b[i + 20 >> 2] = 0; + b[i + 16 >> 2] = 0; + c = b[5858] | 0; + d = 1 << e; + + a: do { if (!(c & d)) { + b[5858] = c | d; + b[a >> 2] = i; + b[i + 24 >> 2] = a; + b[i + 12 >> 2] = i; + b[i + 8 >> 2] = i; + } else { + a = b[a >> 2] | 0; + + b: do { if ((b[a + 4 >> 2] & -8 | 0) != (f | 0)) { + e = f << ((e | 0) == 31 ? 0 : 25 - (e >>> 1) | 0); + + while (1) { + d = a + 16 + (e >>> 31 << 2) | 0; + c = b[d >> 2] | 0; + if (!c) { break; } + + if ((b[c + 4 >> 2] & -8 | 0) == (f | 0)) { + a = c; + break b; + } else { + e = e << 1; + a = c; + } + } + + b[d >> 2] = i; + b[i + 24 >> 2] = a; + b[i + 12 >> 2] = i; + b[i + 8 >> 2] = i; + break a; + } } while (0); + + h = a + 8 | 0; + j = b[h >> 2] | 0; + b[j + 12 >> 2] = i; + b[h >> 2] = i; + b[i + 8 >> 2] = j; + b[i + 12 >> 2] = a; + b[i + 24 >> 2] = 0; + } } while (0); + + j = (b[5865] | 0) + -1 | 0; + b[5865] = j; + if (j | 0) { return; } + a = 23884; + + while (1) { + a = b[a >> 2] | 0; + if (!a) { break; }else { a = a + 8 | 0; } + } + + b[5865] = -1; + return; + } + + function kd(a, c) { + a = a | 0; + c = c | 0; + var d = 0; + + if (a) { + d = B(c, a) | 0; + if ((c | a) >>> 0 > 65535) { d = ((d >>> 0) / (a >>> 0) | 0 | 0) == (c | 0) ? d : -1; } + } else { d = 0; } + + a = id(d) | 0; + if (!a) { return a | 0; } + if (!(b[a + -4 >> 2] & 3)) { return a | 0; } + Bd(a | 0, 0, d | 0) | 0; + return a | 0; + } + + function ld(a, b, c, d) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + c = a + c >>> 0; + return (G(b + d + (c >>> 0 < a >>> 0 | 0) >>> 0 | 0), c | 0) | 0; + } + + function md(a, b, c, d) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + d = b - d - (c >>> 0 > a >>> 0 | 0) >>> 0; + return (G(d | 0), a - c >>> 0 | 0) | 0; + } + + function nd(a) { + a = a | 0; + return (a ? 31 - (E(a ^ a - 1) | 0) | 0 : 32) | 0; + } + + function od(a, c, d, e, f) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + f = f | 0; + var g = 0, + h = 0, + i = 0, + j = 0, + k = 0, + l = 0, + m = 0, + n = 0, + o = 0, + p = 0; + l = a; + j = c; + k = j; + h = d; + n = e; + i = n; + + if (!k) { + g = (f | 0) != 0; + + if (!i) { + if (g) { + b[f >> 2] = (l >>> 0) % (h >>> 0); + b[f + 4 >> 2] = 0; + } + + n = 0; + f = (l >>> 0) / (h >>> 0) >>> 0; + return (G(n | 0), f) | 0; + } else { + if (!g) { + n = 0; + f = 0; + return (G(n | 0), f) | 0; + } + + b[f >> 2] = a | 0; + b[f + 4 >> 2] = c & 0; + n = 0; + f = 0; + return (G(n | 0), f) | 0; + } + } + + g = (i | 0) == 0; + + do { if (h) { + if (!g) { + g = (E(i | 0) | 0) - (E(k | 0) | 0) | 0; + + if (g >>> 0 <= 31) { + m = g + 1 | 0; + i = 31 - g | 0; + c = g - 31 >> 31; + h = m; + a = l >>> (m >>> 0) & c | k << i; + c = k >>> (m >>> 0) & c; + g = 0; + i = l << i; + break; + } + + if (!f) { + n = 0; + f = 0; + return (G(n | 0), f) | 0; + } + + b[f >> 2] = a | 0; + b[f + 4 >> 2] = j | c & 0; + n = 0; + f = 0; + return (G(n | 0), f) | 0; + } + + g = h - 1 | 0; + + if (g & h | 0) { + i = (E(h | 0) | 0) + 33 - (E(k | 0) | 0) | 0; + p = 64 - i | 0; + m = 32 - i | 0; + j = m >> 31; + o = i - 32 | 0; + c = o >> 31; + h = i; + a = m - 1 >> 31 & k >>> (o >>> 0) | (k << m | l >>> (i >>> 0)) & c; + c = c & k >>> (i >>> 0); + g = l << p & j; + i = (k << p | l >>> (o >>> 0)) & j | l << m & i - 33 >> 31; + break; + } + + if (f | 0) { + b[f >> 2] = g & l; + b[f + 4 >> 2] = 0; + } + + if ((h | 0) == 1) { + o = j | c & 0; + p = a | 0 | 0; + return (G(o | 0), p) | 0; + } else { + p = nd(h | 0) | 0; + o = k >>> (p >>> 0) | 0; + p = k << 32 - p | l >>> (p >>> 0) | 0; + return (G(o | 0), p) | 0; + } + } else { + if (g) { + if (f | 0) { + b[f >> 2] = (k >>> 0) % (h >>> 0); + b[f + 4 >> 2] = 0; + } + + o = 0; + p = (k >>> 0) / (h >>> 0) >>> 0; + return (G(o | 0), p) | 0; + } + + if (!l) { + if (f | 0) { + b[f >> 2] = 0; + b[f + 4 >> 2] = (k >>> 0) % (i >>> 0); + } + + o = 0; + p = (k >>> 0) / (i >>> 0) >>> 0; + return (G(o | 0), p) | 0; + } + + g = i - 1 | 0; + + if (!(g & i)) { + if (f | 0) { + b[f >> 2] = a | 0; + b[f + 4 >> 2] = g & k | c & 0; + } + + o = 0; + p = k >>> ((nd(i | 0) | 0) >>> 0); + return (G(o | 0), p) | 0; + } + + g = (E(i | 0) | 0) - (E(k | 0) | 0) | 0; + + if (g >>> 0 <= 30) { + c = g + 1 | 0; + i = 31 - g | 0; + h = c; + a = k << i | l >>> (c >>> 0); + c = k >>> (c >>> 0); + g = 0; + i = l << i; + break; + } + + if (!f) { + o = 0; + p = 0; + return (G(o | 0), p) | 0; + } + + b[f >> 2] = a | 0; + b[f + 4 >> 2] = j | c & 0; + o = 0; + p = 0; + return (G(o | 0), p) | 0; + } } while (0); + + if (!h) { + k = i; + j = 0; + i = 0; + } else { + m = d | 0 | 0; + l = n | e & 0; + k = ld(m | 0, l | 0, -1, -1) | 0; + d = H() | 0; + j = i; + i = 0; + + do { + e = j; + j = g >>> 31 | j << 1; + g = i | g << 1; + e = a << 1 | e >>> 31 | 0; + n = a >>> 31 | c << 1 | 0; + md(k | 0, d | 0, e | 0, n | 0) | 0; + p = H() | 0; + o = p >> 31 | ((p | 0) < 0 ? -1 : 0) << 1; + i = o & 1; + a = md(e | 0, n | 0, o & m | 0, (((p | 0) < 0 ? -1 : 0) >> 31 | ((p | 0) < 0 ? -1 : 0) << 1) & l | 0) | 0; + c = H() | 0; + h = h - 1 | 0; + } while ((h | 0) != 0); + + k = j; + j = 0; + } + + h = 0; + + if (f | 0) { + b[f >> 2] = a; + b[f + 4 >> 2] = c; + } + + o = (g | 0) >>> 31 | (k | h) << 1 | (h << 1 | g >>> 31) & 0 | j; + p = (g << 1 | 0 >>> 31) & -2 | i; + return (G(o | 0), p) | 0; + } + + function pd(a, b, c, d) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0, + g = 0, + h = 0, + i = 0, + j = 0; + j = b >> 31 | ((b | 0) < 0 ? -1 : 0) << 1; + i = ((b | 0) < 0 ? -1 : 0) >> 31 | ((b | 0) < 0 ? -1 : 0) << 1; + f = d >> 31 | ((d | 0) < 0 ? -1 : 0) << 1; + e = ((d | 0) < 0 ? -1 : 0) >> 31 | ((d | 0) < 0 ? -1 : 0) << 1; + h = md(j ^ a | 0, i ^ b | 0, j | 0, i | 0) | 0; + g = H() | 0; + a = f ^ j; + b = e ^ i; + return md((od(h, g, md(f ^ c | 0, e ^ d | 0, f | 0, e | 0) | 0, H() | 0, 0) | 0) ^ a | 0, (H() | 0) ^ b | 0, a | 0, b | 0) | 0; + } + + function qd(a, b) { + a = a | 0; + b = b | 0; + var c = 0, + d = 0, + e = 0, + f = 0; + f = a & 65535; + e = b & 65535; + c = B(e, f) | 0; + d = a >>> 16; + a = (c >>> 16) + (B(e, d) | 0) | 0; + e = b >>> 16; + b = B(e, f) | 0; + return (G((a >>> 16) + (B(e, d) | 0) + (((a & 65535) + b | 0) >>> 16) | 0), a + b << 16 | c & 65535 | 0) | 0; + } + + function rd(a, b, c, d) { + a = a | 0; + b = b | 0; + c = c | 0; + d = d | 0; + var e = 0, + f = 0; + e = a; + f = c; + c = qd(e, f) | 0; + a = H() | 0; + return (G((B(b, f) | 0) + (B(d, e) | 0) + a | a & 0 | 0), c | 0 | 0) | 0; + } + + function sd(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0, + j = 0, + k = 0; + f = T; + T = T + 16 | 0; + i = f | 0; + h = c >> 31 | ((c | 0) < 0 ? -1 : 0) << 1; + g = ((c | 0) < 0 ? -1 : 0) >> 31 | ((c | 0) < 0 ? -1 : 0) << 1; + k = e >> 31 | ((e | 0) < 0 ? -1 : 0) << 1; + j = ((e | 0) < 0 ? -1 : 0) >> 31 | ((e | 0) < 0 ? -1 : 0) << 1; + a = md(h ^ a | 0, g ^ c | 0, h | 0, g | 0) | 0; + c = H() | 0; + od(a, c, md(k ^ d | 0, j ^ e | 0, k | 0, j | 0) | 0, H() | 0, i) | 0; + e = md(b[i >> 2] ^ h | 0, b[i + 4 >> 2] ^ g | 0, h | 0, g | 0) | 0; + d = H() | 0; + T = f; + return (G(d | 0), e) | 0; + } + + function td(a, c, d, e) { + a = a | 0; + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0; + g = T; + T = T + 16 | 0; + f = g | 0; + od(a, c, d, e, f) | 0; + T = g; + return (G(b[f + 4 >> 2] | 0), b[f >> 2] | 0) | 0; + } + + function ud(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + + if ((c | 0) < 32) { + G(b >> c | 0); + return a >>> c | (b & (1 << c) - 1) << 32 - c; + } + + G(((b | 0) < 0 ? -1 : 0) | 0); + return b >> c - 32 | 0; + } + + function vd(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + + if ((c | 0) < 32) { + G(b >>> c | 0); + return a >>> c | (b & (1 << c) - 1) << 32 - c; + } + + G(0); + return b >>> c - 32 | 0; + } + + function wd(a, b, c) { + a = a | 0; + b = b | 0; + c = c | 0; + + if ((c | 0) < 32) { + G(b << c | (a & (1 << c) - 1 << 32 - c) >>> 32 - c | 0); + return a << c; + } + + G(a << c - 32 | 0); + return 0; + } + + function xd(a, b) { + a = +a; + b = +b; + if (a != a) { return +b; } + if (b != b) { return +a; } + return +D(+a, +b); + } + + function yd(a, b) { + a = +a; + b = +b; + if (a != a) { return +b; } + if (b != b) { return +a; } + return +C(+a, +b); + } + + function zd(a) { + a = +a; + return a >= 0.0 ? +p(a + .5) : +A(a - .5); + } + + function Ad(c, d, e) { + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0; + + if ((e | 0) >= 8192) { + L(c | 0, d | 0, e | 0) | 0; + return c | 0; + } + + h = c | 0; + g = c + e | 0; + + if ((c & 3) == (d & 3)) { + while (c & 3) { + if (!e) { return h | 0; } + a[c >> 0] = a[d >> 0] | 0; + c = c + 1 | 0; + d = d + 1 | 0; + e = e - 1 | 0; + } + + e = g & -4 | 0; + f = e - 64 | 0; + + while ((c | 0) <= (f | 0)) { + b[c >> 2] = b[d >> 2]; + b[c + 4 >> 2] = b[d + 4 >> 2]; + b[c + 8 >> 2] = b[d + 8 >> 2]; + b[c + 12 >> 2] = b[d + 12 >> 2]; + b[c + 16 >> 2] = b[d + 16 >> 2]; + b[c + 20 >> 2] = b[d + 20 >> 2]; + b[c + 24 >> 2] = b[d + 24 >> 2]; + b[c + 28 >> 2] = b[d + 28 >> 2]; + b[c + 32 >> 2] = b[d + 32 >> 2]; + b[c + 36 >> 2] = b[d + 36 >> 2]; + b[c + 40 >> 2] = b[d + 40 >> 2]; + b[c + 44 >> 2] = b[d + 44 >> 2]; + b[c + 48 >> 2] = b[d + 48 >> 2]; + b[c + 52 >> 2] = b[d + 52 >> 2]; + b[c + 56 >> 2] = b[d + 56 >> 2]; + b[c + 60 >> 2] = b[d + 60 >> 2]; + c = c + 64 | 0; + d = d + 64 | 0; + } + + while ((c | 0) < (e | 0)) { + b[c >> 2] = b[d >> 2]; + c = c + 4 | 0; + d = d + 4 | 0; + } + } else { + e = g - 4 | 0; + + while ((c | 0) < (e | 0)) { + a[c >> 0] = a[d >> 0] | 0; + a[c + 1 >> 0] = a[d + 1 >> 0] | 0; + a[c + 2 >> 0] = a[d + 2 >> 0] | 0; + a[c + 3 >> 0] = a[d + 3 >> 0] | 0; + c = c + 4 | 0; + d = d + 4 | 0; + } + } + + while ((c | 0) < (g | 0)) { + a[c >> 0] = a[d >> 0] | 0; + c = c + 1 | 0; + d = d + 1 | 0; + } + + return h | 0; + } + + function Bd(c, d, e) { + c = c | 0; + d = d | 0; + e = e | 0; + var f = 0, + g = 0, + h = 0, + i = 0; + h = c + e | 0; + d = d & 255; + + if ((e | 0) >= 67) { + while (c & 3) { + a[c >> 0] = d; + c = c + 1 | 0; + } + + f = h & -4 | 0; + i = d | d << 8 | d << 16 | d << 24; + g = f - 64 | 0; + + while ((c | 0) <= (g | 0)) { + b[c >> 2] = i; + b[c + 4 >> 2] = i; + b[c + 8 >> 2] = i; + b[c + 12 >> 2] = i; + b[c + 16 >> 2] = i; + b[c + 20 >> 2] = i; + b[c + 24 >> 2] = i; + b[c + 28 >> 2] = i; + b[c + 32 >> 2] = i; + b[c + 36 >> 2] = i; + b[c + 40 >> 2] = i; + b[c + 44 >> 2] = i; + b[c + 48 >> 2] = i; + b[c + 52 >> 2] = i; + b[c + 56 >> 2] = i; + b[c + 60 >> 2] = i; + c = c + 64 | 0; + } + + while ((c | 0) < (f | 0)) { + b[c >> 2] = i; + c = c + 4 | 0; + } + } + + while ((c | 0) < (h | 0)) { + a[c >> 0] = d; + c = c + 1 | 0; + } + + return h - e | 0; + } + + function Cd(a) { + a = +a; + return a >= 0.0 ? +p(a + .5) : +A(a - .5); + } + + function Dd(a) { + a = a | 0; + var c = 0, + d = 0, + e = 0; + e = K() | 0; + d = b[g >> 2] | 0; + c = d + a | 0; + + if ((a | 0) > 0 & (c | 0) < (d | 0) | (c | 0) < 0) { + N(c | 0) | 0; + J(12); + return -1; + } + + if ((c | 0) > (e | 0)) { if (!(M(c | 0) | 0)) { + J(12); + return -1; + } } + b[g >> 2] = c; + return d | 0; + } // EMSCRIPTEN_END_FUNCS + + + return { + ___divdi3: pd, + ___muldi3: rd, + ___remdi3: sd, + ___uremdi3: td, + _areNeighborCells: $a, + _bitshift64Ashr: ud, + _bitshift64Lshr: vd, + _bitshift64Shl: wd, + _calloc: kd, + _cellAreaKm2: lc, + _cellAreaM2: mc, + _cellAreaRads2: kc, + _cellToBoundary: Qb, + _cellToCenterChild: Ab, + _cellToChildPos: Vb, + _cellToChildren: yb, + _cellToChildrenSize: wb, + _cellToLatLng: Pb, + _cellToLocalIj: xc, + _cellToParent: vb, + _cellToVertex: Wc, + _cellToVertexes: Xc, + _cellsToDirectedEdge: ab, + _cellsToLinkedMultiPolygon: la, + _childPosToCell: Wb, + _compactCells: Bb, + _destroyLinkedMultiPolygon: sc, + _directedEdgeToBoundary: gb, + _directedEdgeToCells: eb, + _edgeLengthKm: oc, + _edgeLengthM: pc, + _edgeLengthRads: nc, + _emscripten_replace_memory: W, + _free: jd, + _getBaseCellNumber: tb, + _getDirectedEdgeDestination: cb, + _getDirectedEdgeOrigin: bb, + _getHexagonAreaAvgKm2: ec, + _getHexagonAreaAvgM2: fc, + _getHexagonEdgeLengthAvgKm: gc, + _getHexagonEdgeLengthAvgM: hc, + _getIcosahedronFaces: Sb, + _getNumCells: ic, + _getPentagons: Ub, + _getRes0Cells: wa, + _getResolution: sb, + _greatCircleDistanceKm: ac, + _greatCircleDistanceM: bc, + _greatCircleDistanceRads: $b, + _gridDisk: aa, + _gridDiskDistances: ba, + _gridDistance: zc, + _gridPathCells: Bc, + _gridPathCellsSize: Ac, + _gridRingUnsafe: ga, + _i64Add: ld, + _i64Subtract: md, + _isPentagon: xb, + _isResClassIII: Eb, + _isValidCell: ub, + _isValidDirectedEdge: db, + _isValidVertex: Zc, + _latLngToCell: Mb, + _llvm_maxnum_f64: xd, + _llvm_minnum_f64: yd, + _llvm_round_f64: zd, + _localIjToCell: yc, + _malloc: id, + _maxFaceCount: Rb, + _maxGridDiskSize: $, + _maxPolygonToCellsSize: ha, + _memcpy: Ad, + _memset: Bd, + _originToDirectedEdges: fb, + _pentagonCount: Tb, + _polygonToCells: ja, + _readInt64AsDoubleFromPointer: Oc, + _res0CellCount: va, + _round: Cd, + _sbrk: Dd, + _sizeOfCellBoundary: Jc, + _sizeOfCoordIJ: Nc, + _sizeOfGeoLoop: Kc, + _sizeOfGeoPolygon: Lc, + _sizeOfH3Index: Hc, + _sizeOfLatLng: Ic, + _sizeOfLinkedGeoPolygon: Mc, + _uncompactCells: Cb, + _uncompactCellsSize: Db, + _vertexToLatLng: Yc, + establishStackSpace: _, + stackAlloc: X, + stackRestore: Z, + stackSave: Y + }; + }( // EMSCRIPTEN_END_ASM + asmGlobalArg, asmLibraryArg, buffer); + + Module["___divdi3"] = asm["___divdi3"]; + + Module["___muldi3"] = asm["___muldi3"]; + + Module["___remdi3"] = asm["___remdi3"]; + + Module["___uremdi3"] = asm["___uremdi3"]; + + Module["_areNeighborCells"] = asm["_areNeighborCells"]; + + Module["_bitshift64Ashr"] = asm["_bitshift64Ashr"]; + + Module["_bitshift64Lshr"] = asm["_bitshift64Lshr"]; + + Module["_bitshift64Shl"] = asm["_bitshift64Shl"]; + + Module["_calloc"] = asm["_calloc"]; + + Module["_cellAreaKm2"] = asm["_cellAreaKm2"]; + + Module["_cellAreaM2"] = asm["_cellAreaM2"]; + + Module["_cellAreaRads2"] = asm["_cellAreaRads2"]; + + Module["_cellToBoundary"] = asm["_cellToBoundary"]; + + Module["_cellToCenterChild"] = asm["_cellToCenterChild"]; + + Module["_cellToChildPos"] = asm["_cellToChildPos"]; + + Module["_cellToChildren"] = asm["_cellToChildren"]; + + Module["_cellToChildrenSize"] = asm["_cellToChildrenSize"]; + + Module["_cellToLatLng"] = asm["_cellToLatLng"]; + + Module["_cellToLocalIj"] = asm["_cellToLocalIj"]; + + Module["_cellToParent"] = asm["_cellToParent"]; + + Module["_cellToVertex"] = asm["_cellToVertex"]; + + Module["_cellToVertexes"] = asm["_cellToVertexes"]; + + Module["_cellsToDirectedEdge"] = asm["_cellsToDirectedEdge"]; + + Module["_cellsToLinkedMultiPolygon"] = asm["_cellsToLinkedMultiPolygon"]; + + Module["_childPosToCell"] = asm["_childPosToCell"]; + + Module["_compactCells"] = asm["_compactCells"]; + + Module["_destroyLinkedMultiPolygon"] = asm["_destroyLinkedMultiPolygon"]; + + Module["_directedEdgeToBoundary"] = asm["_directedEdgeToBoundary"]; + + Module["_directedEdgeToCells"] = asm["_directedEdgeToCells"]; + + Module["_edgeLengthKm"] = asm["_edgeLengthKm"]; + + Module["_edgeLengthM"] = asm["_edgeLengthM"]; + + Module["_edgeLengthRads"] = asm["_edgeLengthRads"]; + + var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = asm["_emscripten_replace_memory"]; + + Module["_free"] = asm["_free"]; + + Module["_getBaseCellNumber"] = asm["_getBaseCellNumber"]; + + Module["_getDirectedEdgeDestination"] = asm["_getDirectedEdgeDestination"]; + + Module["_getDirectedEdgeOrigin"] = asm["_getDirectedEdgeOrigin"]; + + Module["_getHexagonAreaAvgKm2"] = asm["_getHexagonAreaAvgKm2"]; + + Module["_getHexagonAreaAvgM2"] = asm["_getHexagonAreaAvgM2"]; + + Module["_getHexagonEdgeLengthAvgKm"] = asm["_getHexagonEdgeLengthAvgKm"]; + + Module["_getHexagonEdgeLengthAvgM"] = asm["_getHexagonEdgeLengthAvgM"]; + + Module["_getIcosahedronFaces"] = asm["_getIcosahedronFaces"]; + + Module["_getNumCells"] = asm["_getNumCells"]; + + Module["_getPentagons"] = asm["_getPentagons"]; + + Module["_getRes0Cells"] = asm["_getRes0Cells"]; + + Module["_getResolution"] = asm["_getResolution"]; + + Module["_greatCircleDistanceKm"] = asm["_greatCircleDistanceKm"]; + + Module["_greatCircleDistanceM"] = asm["_greatCircleDistanceM"]; + + Module["_greatCircleDistanceRads"] = asm["_greatCircleDistanceRads"]; + + Module["_gridDisk"] = asm["_gridDisk"]; + + Module["_gridDiskDistances"] = asm["_gridDiskDistances"]; + + Module["_gridDistance"] = asm["_gridDistance"]; + + Module["_gridPathCells"] = asm["_gridPathCells"]; + + Module["_gridPathCellsSize"] = asm["_gridPathCellsSize"]; + + Module["_gridRingUnsafe"] = asm["_gridRingUnsafe"]; + + Module["_i64Add"] = asm["_i64Add"]; + + Module["_i64Subtract"] = asm["_i64Subtract"]; + + Module["_isPentagon"] = asm["_isPentagon"]; + + Module["_isResClassIII"] = asm["_isResClassIII"]; + + Module["_isValidCell"] = asm["_isValidCell"]; + + Module["_isValidDirectedEdge"] = asm["_isValidDirectedEdge"]; + + Module["_isValidVertex"] = asm["_isValidVertex"]; + + Module["_latLngToCell"] = asm["_latLngToCell"]; + + Module["_llvm_maxnum_f64"] = asm["_llvm_maxnum_f64"]; + + Module["_llvm_minnum_f64"] = asm["_llvm_minnum_f64"]; + + Module["_llvm_round_f64"] = asm["_llvm_round_f64"]; + + Module["_localIjToCell"] = asm["_localIjToCell"]; + + Module["_malloc"] = asm["_malloc"]; + + Module["_maxFaceCount"] = asm["_maxFaceCount"]; + + Module["_maxGridDiskSize"] = asm["_maxGridDiskSize"]; + + Module["_maxPolygonToCellsSize"] = asm["_maxPolygonToCellsSize"]; + + Module["_memcpy"] = asm["_memcpy"]; + + Module["_memset"] = asm["_memset"]; + + Module["_originToDirectedEdges"] = asm["_originToDirectedEdges"]; + + Module["_pentagonCount"] = asm["_pentagonCount"]; + + Module["_polygonToCells"] = asm["_polygonToCells"]; + + Module["_readInt64AsDoubleFromPointer"] = asm["_readInt64AsDoubleFromPointer"]; + + Module["_res0CellCount"] = asm["_res0CellCount"]; + + Module["_round"] = asm["_round"]; + + Module["_sbrk"] = asm["_sbrk"]; + + Module["_sizeOfCellBoundary"] = asm["_sizeOfCellBoundary"]; + + Module["_sizeOfCoordIJ"] = asm["_sizeOfCoordIJ"]; + + Module["_sizeOfGeoLoop"] = asm["_sizeOfGeoLoop"]; + + Module["_sizeOfGeoPolygon"] = asm["_sizeOfGeoPolygon"]; + + Module["_sizeOfH3Index"] = asm["_sizeOfH3Index"]; + + Module["_sizeOfLatLng"] = asm["_sizeOfLatLng"]; + + Module["_sizeOfLinkedGeoPolygon"] = asm["_sizeOfLinkedGeoPolygon"]; + + Module["_uncompactCells"] = asm["_uncompactCells"]; + + Module["_uncompactCellsSize"] = asm["_uncompactCellsSize"]; + + Module["_vertexToLatLng"] = asm["_vertexToLatLng"]; + + Module["establishStackSpace"] = asm["establishStackSpace"]; + var stackAlloc = Module["stackAlloc"] = asm["stackAlloc"]; + var stackRestore = Module["stackRestore"] = asm["stackRestore"]; + var stackSave = Module["stackSave"] = asm["stackSave"]; + Module["asm"] = asm; + Module["cwrap"] = cwrap; + Module["setValue"] = setValue; + Module["getValue"] = getValue; + + if (memoryInitializer) { + if (!isDataURI(memoryInitializer)) { + memoryInitializer = locateFile(memoryInitializer); + } + + if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) { + var data = readBinary(memoryInitializer); + HEAPU8.set(data, GLOBAL_BASE); + } else { + addRunDependency(); + + var applyMemoryInitializer = function (data) { + if (data.byteLength) { data = new Uint8Array(data); } + HEAPU8.set(data, GLOBAL_BASE); + if (Module["memoryInitializerRequest"]) { delete Module["memoryInitializerRequest"].response; } + removeRunDependency(); + }; + + var doBrowserLoad = function () { + readAsync(memoryInitializer, applyMemoryInitializer, function () { + throw "could not load memory initializer " + memoryInitializer; + }); + }; + + var memoryInitializerBytes = tryParseAsDataURI(memoryInitializer); + + if (memoryInitializerBytes) { + applyMemoryInitializer(memoryInitializerBytes.buffer); + } else if (Module["memoryInitializerRequest"]) { + var useRequest = function () { + var request = Module["memoryInitializerRequest"]; + var response = request.response; + + if (request.status !== 200 && request.status !== 0) { + var data = tryParseAsDataURI(Module["memoryInitializerRequestURL"]); + + if (data) { + response = data.buffer; + } else { + console.warn("a problem seems to have happened with Module.memoryInitializerRequest, status: " + request.status + ", retrying " + memoryInitializer); + doBrowserLoad(); + return; + } + } + + applyMemoryInitializer(response); + }; + + if (Module["memoryInitializerRequest"].response) { + setTimeout(useRequest, 0); + } else { + Module["memoryInitializerRequest"].addEventListener("load", useRequest); + } + } else { + doBrowserLoad(); + } + } + } + + var calledRun; + + dependenciesFulfilled = function runCaller() { + if (!calledRun) { run(); } + if (!calledRun) { dependenciesFulfilled = runCaller; } + }; + + function run(args) { + + if (runDependencies > 0) { + return; + } + + preRun(); + if (runDependencies > 0) { return; } + + function doRun() { + if (calledRun) { return; } + calledRun = true; + if (ABORT) { return; } + initRuntime(); + preMain(); + if (Module["onRuntimeInitialized"]) { Module["onRuntimeInitialized"](); } + postRun(); + } + + if (Module["setStatus"]) { + Module["setStatus"]("Running..."); + setTimeout(function () { + setTimeout(function () { + Module["setStatus"](""); + }, 1); + doRun(); + }, 1); + } else { + doRun(); + } + } + + Module["run"] = run; + + function abort(what) { + if (Module["onAbort"]) { + Module["onAbort"](what); + } + + what += ""; + out(what); + err(what); + ABORT = true; + throw "abort(" + what + "). Build with -s ASSERTIONS=1 for more info."; + } + + Module["abort"] = abort; + + if (Module["preInit"]) { + if (typeof Module["preInit"] == "function") { Module["preInit"] = [Module["preInit"]]; } + + while (Module["preInit"].length > 0) { + Module["preInit"].pop()(); + } + } + run(); + return libh3; + }(typeof libh3 === 'object' ? libh3 : {}); + + /* + * Copyright 2018-2019, 2022 Uber Technologies, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // Define the C bindings for the h3 library + // Add some aliases to make the function definitions more intelligible + var NUMBER = 'number'; + var H3_ERROR = NUMBER; + var BOOLEAN = NUMBER; + var H3_LOWER = NUMBER; + var H3_UPPER = NUMBER; + var RESOLUTION = NUMBER; + var POINTER = NUMBER; // Define the bindings to functions in the C lib. Functions are defined as + // [name, return type, [arg types]]. You must run `npm run build-emscripten` + // before new functions added here will be available. + + /** @type {([string, string] | [string, string | null, string[]])[]} */ + + var BINDINGS = [// The size functions are inserted via build/sizes.h + ['sizeOfH3Index', NUMBER], ['sizeOfLatLng', NUMBER], ['sizeOfCellBoundary', NUMBER], ['sizeOfGeoLoop', NUMBER], ['sizeOfGeoPolygon', NUMBER], ['sizeOfLinkedGeoPolygon', NUMBER], ['sizeOfCoordIJ', NUMBER], ['readInt64AsDoubleFromPointer', NUMBER], // The remaining functions are defined in the core lib in h3Api.h + ['isValidCell', BOOLEAN, [H3_LOWER, H3_UPPER]], ['latLngToCell', H3_ERROR, [NUMBER, NUMBER, RESOLUTION, POINTER]], ['cellToLatLng', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellToBoundary', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['maxGridDiskSize', H3_ERROR, [NUMBER, POINTER]], ['gridDisk', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['gridDiskDistances', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER, POINTER]], ['gridRingUnsafe', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['maxPolygonToCellsSize', H3_ERROR, [POINTER, RESOLUTION, NUMBER, POINTER]], ['polygonToCells', H3_ERROR, [POINTER, RESOLUTION, NUMBER, POINTER]], ['cellsToLinkedMultiPolygon', H3_ERROR, [POINTER, NUMBER, POINTER]], ['destroyLinkedMultiPolygon', null, [POINTER]], ['compactCells', H3_ERROR, [POINTER, POINTER, NUMBER, NUMBER]], ['uncompactCells', H3_ERROR, [POINTER, NUMBER, NUMBER, POINTER, NUMBER, RESOLUTION]], ['uncompactCellsSize', H3_ERROR, [POINTER, NUMBER, NUMBER, RESOLUTION, POINTER]], ['isPentagon', BOOLEAN, [H3_LOWER, H3_UPPER]], ['isResClassIII', BOOLEAN, [H3_LOWER, H3_UPPER]], ['getBaseCellNumber', NUMBER, [H3_LOWER, H3_UPPER]], ['getResolution', NUMBER, [H3_LOWER, H3_UPPER]], ['maxFaceCount', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['getIcosahedronFaces', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellToParent', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToChildren', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToCenterChild', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToChildrenSize', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToChildPos', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['childPosToCell', H3_ERROR, [NUMBER, NUMBER, H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['areNeighborCells', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['cellsToDirectedEdge', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['getDirectedEdgeOrigin', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['getDirectedEdgeDestination', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['isValidDirectedEdge', BOOLEAN, [H3_LOWER, H3_UPPER]], ['directedEdgeToCells', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['originToDirectedEdges', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['directedEdgeToBoundary', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['gridDistance', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['gridPathCells', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['gridPathCellsSize', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['cellToLocalIj', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['localIjToCell', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER, NUMBER, POINTER]], ['getHexagonAreaAvgM2', H3_ERROR, [RESOLUTION, POINTER]], ['getHexagonAreaAvgKm2', H3_ERROR, [RESOLUTION, POINTER]], ['getHexagonEdgeLengthAvgM', H3_ERROR, [RESOLUTION, POINTER]], ['getHexagonEdgeLengthAvgKm', H3_ERROR, [RESOLUTION, POINTER]], ['greatCircleDistanceM', NUMBER, [POINTER, POINTER]], ['greatCircleDistanceKm', NUMBER, [POINTER, POINTER]], ['greatCircleDistanceRads', NUMBER, [POINTER, POINTER]], ['cellAreaM2', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellAreaKm2', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellAreaRads2', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['edgeLengthM', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['edgeLengthKm', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['edgeLengthRads', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['getNumCells', H3_ERROR, [RESOLUTION, POINTER]], ['getRes0Cells', H3_ERROR, [POINTER]], ['res0CellCount', NUMBER], ['getPentagons', H3_ERROR, [NUMBER, POINTER]], ['pentagonCount', NUMBER], ['cellToVertex', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['cellToVertexes', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['vertexToLatLng', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['isValidVertex', BOOLEAN, [H3_LOWER, H3_UPPER]]]; + + /* + * Copyright 2018-2019, 2022 Uber Technologies, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // Error codes from the code library, aliased here for legibility + var E_SUCCESS = 0; + var E_FAILED = 1; + var E_DOMAIN = 2; + var E_LATLNG_DOMAIN = 3; + var E_RES_DOMAIN = 4; + var E_CELL_INVALID = 5; + var E_DIR_EDGE_INVALID = 6; + var E_UNDIR_EDGE_INVALID = 7; + var E_VERTEX_INVALID = 8; + var E_PENTAGON = 9; + var E_DUPLICATE_INPUT = 10; + var E_NOT_NEIGHBORS = 11; + var E_RES_MISMATCH = 12; + var E_MEMORY_ALLOC = 13; + var E_MEMORY_BOUNDS = 14; + var E_OPTION_INVALID = 15; + /** + * Error messages corresponding to the core library error codes. See + * https://h3geo.org/docs/library/errors#table-of-error-codes + * @private + */ + + var H3_ERROR_MSGS = {}; + H3_ERROR_MSGS[E_SUCCESS] = 'Success'; + H3_ERROR_MSGS[E_FAILED] = 'The operation failed but a more specific error is not available'; + H3_ERROR_MSGS[E_DOMAIN] = 'Argument was outside of acceptable range'; + H3_ERROR_MSGS[E_LATLNG_DOMAIN] = 'Latitude or longitude arguments were outside of acceptable range'; + H3_ERROR_MSGS[E_RES_DOMAIN] = 'Resolution argument was outside of acceptable range'; + H3_ERROR_MSGS[E_CELL_INVALID] = 'Cell argument was not valid'; + H3_ERROR_MSGS[E_DIR_EDGE_INVALID] = 'Directed edge argument was not valid'; + H3_ERROR_MSGS[E_UNDIR_EDGE_INVALID] = 'Undirected edge argument was not valid'; + H3_ERROR_MSGS[E_VERTEX_INVALID] = 'Vertex argument was not valid'; + H3_ERROR_MSGS[E_PENTAGON] = 'Pentagon distortion was encountered'; + H3_ERROR_MSGS[E_DUPLICATE_INPUT] = 'Duplicate input'; + H3_ERROR_MSGS[E_NOT_NEIGHBORS] = 'Cell arguments were not neighbors'; + H3_ERROR_MSGS[E_RES_MISMATCH] = 'Cell arguments had incompatible resolutions'; + H3_ERROR_MSGS[E_MEMORY_ALLOC] = 'Memory allocation failed'; + H3_ERROR_MSGS[E_MEMORY_BOUNDS] = 'Bounds of provided memory were insufficient'; + H3_ERROR_MSGS[E_OPTION_INVALID] = 'Mode or flags argument was not valid'; // Error codes for JS errors thrown in the bindings + + var E_UNKNOWN_UNIT = 1000; + var E_ARRAY_LENGTH = 1001; + var E_NULL_INDEX = 1002; + /** + * Error messages for errors thrown in the binding code. These don't strictly + * need error codes, but it's simpler to treat all of the errors consistently + * @private + */ + + var JS_ERROR_MESSAGES = {}; + JS_ERROR_MESSAGES[E_UNKNOWN_UNIT] = 'Unknown unit'; + JS_ERROR_MESSAGES[E_ARRAY_LENGTH] = 'Array length out of bounds'; + JS_ERROR_MESSAGES[E_NULL_INDEX] = 'Got unexpected null value for H3 index'; + var UNKNOWN_ERROR_MSG = 'Unknown error'; + /** + * Create an error with an attached code + * @private + * @param {Record} messages Map of code-to-messages to use + * @param {number} errCode Numeric error code + * @param {{value: unknown} | {}} [meta] Metadata with value to associate with the error + */ + + function createError(messages, errCode, meta) { + // The error value may be "undefined", so check if the argument was provided + var hasValue = meta && 'value' in meta; // Throw a custom error type with the code attached + + var err = new Error(((messages[errCode] || UNKNOWN_ERROR_MSG) + " (code: " + errCode + (hasValue ? (", value: " + (meta.value)) : '') + ")")); // @ts-expect-error - TS doesn't like extending Error + + err.code = errCode; + return err; + } + /** + * Custom error for H3Error codes + * @private + * @param {number} errCode Error code from the H3 library + * @param {unknown} [value] Value to associate with the error, if any + * @returns {Error} + */ + + + function H3LibraryError(errCode, value) { + // The error value may be "undefined", so check if the argument was provided + var meta = arguments.length === 2 ? { + value: value + } : {}; + return createError(H3_ERROR_MSGS, errCode, meta); + } + /** + * Custom errors thrown from the JS bindings. + * @private + * @param {number} errCode Error code from the H3 library + * @param {unknown} [value] Value to associate with the error, if any + * @returns {Error} + */ + + function JSBindingError(errCode, value) { + // The error value may be "undefined", so check if the argument was provided + var meta = arguments.length === 2 ? { + value: value + } : {}; + return createError(JS_ERROR_MESSAGES, errCode, meta); + } + /** + * Throw a JavaScript error if the C library return code is an error + * @private + * @param {number} errCode Error code from the H3 library + * @throws {Error} Error if err is not E_SUCCESS (0) + */ + + function throwIfError(errCode) { + if (errCode !== 0) { + throw H3LibraryError(errCode); + } + } + + /* + * Copyright 2018-2019, 2022 Uber Technologies, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Map of C-defined functions + * @type {any} + * @private + */ + + var H3 = {}; // Create the bound functions themselves + + BINDINGS.forEach(function bind(def) { + H3[def[0]] = libh3.cwrap.apply(libh3, def); + }); // Alias the hexidecimal base for legibility + + var BASE_16 = 16; // Alias unused bits for legibility + // Byte size imports + + var SZ_INT = 4; + var SZ_DBL = 8; + var SZ_INT64 = 8; + var SZ_H3INDEX = H3.sizeOfH3Index(); + var SZ_LATLNG = H3.sizeOfLatLng(); + var SZ_CELLBOUNDARY = H3.sizeOfCellBoundary(); + var SZ_GEOPOLYGON = H3.sizeOfGeoPolygon(); + var SZ_GEOLOOP = H3.sizeOfGeoLoop(); + H3.sizeOfLinkedGeoPolygon(); + H3.sizeOfCoordIJ(); // ---------------------------------------------------------------------------- + // Utilities and helpers + + /** + * Validate a resolution, throwing an error if invalid + * @private + * @param {unknown} res Value to validate + * @return {number} Valid res + * @throws {H3Error} If invalid + */ + + function validateRes(res) { + if (typeof res !== 'number' || res < 0 || res > 15 || Math.floor(res) !== res) { + throw H3LibraryError(E_RES_DOMAIN, res); + } + + return res; + } + /** + * Assert H3 index output, throwing an error if null + * @private + * @param {H3Index | null} h3Index Index to validate + * @return {H3Index} + * @throws {H3Error} If invalid + */ + + + function validateH3Index(h3Index) { + if (!h3Index) { throw JSBindingError(E_NULL_INDEX); } + return h3Index; + } + + var MAX_JS_ARRAY_LENGTH = Math.pow(2, 32) - 1; + /** + * Validate an array length. JS will throw its own error if you try + * to create an array larger than 2^32 - 1, but validating beforehand + * allows us to exit early before we try to process large amounts + * of data that won't even fit in an output array + * @private + * @param {number} length Length to validate + * @return {number} Valid array length + * @throws {H3Error} If invalid + */ + + function validateArrayLength(length) { + if (length > MAX_JS_ARRAY_LENGTH) { + throw JSBindingError(E_ARRAY_LENGTH, length); + } + + return length; + } + + var INVALID_HEXIDECIMAL_CHAR = /[^0-9a-fA-F]/; + /** + * Convert an H3 index (64-bit hexidecimal string) into a "split long" - a pair of 32-bit ints + * @param {H3IndexInput} h3Index H3 index to check + * @return {SplitLong} A two-element array with 32 lower bits and 32 upper bits + */ + + function h3IndexToSplitLong(h3Index) { + if (Array.isArray(h3Index) && h3Index.length === 2 && Number.isInteger(h3Index[0]) && Number.isInteger(h3Index[1])) { + return h3Index; + } + + if (typeof h3Index !== 'string' || INVALID_HEXIDECIMAL_CHAR.test(h3Index)) { + return [0, 0]; + } + + var upper = parseInt(h3Index.substring(0, h3Index.length - 8), BASE_16); + var lower = parseInt(h3Index.substring(h3Index.length - 8), BASE_16); + return [lower, upper]; + } + /** + * Convert a 32-bit int to a hexdecimal string + * @private + * @param {number} num Integer to convert + * @return {H3Index} Hexidecimal string + */ + + function hexFrom32Bit(num) { + if (num >= 0) { + return num.toString(BASE_16); + } // Handle negative numbers + + + num = num & 0x7fffffff; + var tempStr = zeroPad(8, num.toString(BASE_16)); + var topNum = (parseInt(tempStr[0], BASE_16) + 8).toString(BASE_16); + tempStr = topNum + tempStr.substring(1); + return tempStr; + } + /** + * Get a H3 index string from a split long (pair of 32-bit ints) + * @param {number} lower Lower 32 bits + * @param {number} upper Upper 32 bits + * @return {H3Index} H3 index + */ + + + function splitLongToH3Index(lower, upper) { + return hexFrom32Bit(upper) + zeroPad(8, hexFrom32Bit(lower)); + } + /** + * Zero-pad a string to a given length + * @private + * @param {number} fullLen Target length + * @param {string} numStr String to zero-pad + * @return {string} Zero-padded string + */ + + function zeroPad(fullLen, numStr) { + var numZeroes = fullLen - numStr.length; + var outStr = ''; + + for (var i = 0; i < numZeroes; i++) { + outStr += '0'; + } + + outStr = outStr + numStr; + return outStr; + } // One more than the max size of an unsigned 32-bit int. + /** + * Populate a C-appropriate GeoLoop struct from a polygon array + * @private + * @param {number[][]} polygonArray Polygon, as an array of coordinate pairs + * @param {number} geoLoop C pointer to a GeoLoop struct + * @param {boolean} isGeoJson Whether coordinates are in [lng, lat] order per GeoJSON spec + * @return {number} C pointer to populated GeoLoop struct + */ + + + function polygonArrayToGeoLoop(polygonArray, geoLoop, isGeoJson) { + var numVerts = polygonArray.length; + + var geoCoordArray = libh3._calloc(numVerts, SZ_LATLNG); // Support [lng, lat] pairs if GeoJSON is specified + + + var latIndex = isGeoJson ? 1 : 0; + var lngIndex = isGeoJson ? 0 : 1; + + for (var i = 0; i < numVerts * 2; i += 2) { + libh3.HEAPF64.set([polygonArray[i / 2][latIndex], polygonArray[i / 2][lngIndex]].map(degsToRads), geoCoordArray / SZ_DBL + i); + } + + libh3.HEAPU32.set([numVerts, geoCoordArray], geoLoop / SZ_INT); + return geoLoop; + } + /** + * Create a C-appropriate GeoPolygon struct from an array of polygons + * @private + * @param {number[][][]} coordinates Array of polygons, each an array of coordinate pairs + * @param {boolean} isGeoJson Whether coordinates are in [lng, lat] order per GeoJSON spec + * @return {number} C pointer to populated GeoPolygon struct + */ + + + function coordinatesToGeoPolygon(coordinates, isGeoJson) { + // Any loops beyond the first loop are holes + var numHoles = coordinates.length - 1; + + var geoPolygon = libh3._calloc(SZ_GEOPOLYGON); // Byte positions within the struct + + + var geoLoopOffset = 0; + var numHolesOffset = geoLoopOffset + SZ_GEOLOOP; + var holesOffset = numHolesOffset + SZ_INT; // geoLoop is first part of struct + + polygonArrayToGeoLoop(coordinates[0], geoPolygon + geoLoopOffset, isGeoJson); + var holes; + + if (numHoles > 0) { + holes = libh3._calloc(numHoles, SZ_GEOLOOP); + + for (var i = 0; i < numHoles; i++) { + polygonArrayToGeoLoop(coordinates[i + 1], holes + SZ_GEOLOOP * i, isGeoJson); + } + } + + libh3.setValue(geoPolygon + numHolesOffset, numHoles, 'i32'); + libh3.setValue(geoPolygon + holesOffset, holes, 'i32'); + return geoPolygon; + } + /** + * Free memory allocated for a GeoPolygon struct. It is an error to access the struct + * after passing it to this method. + * @private + * @param {number} geoPolygon C pointer to GeoPolygon struct + * @return {void} + */ + + + function destroyGeoPolygon(geoPolygon) { + // Byte positions within the struct + var geoLoopOffset = 0; + var numHolesOffset = geoLoopOffset + SZ_GEOLOOP; + var holesOffset = numHolesOffset + SZ_INT; // Offset of the geoLoop vertex array pointer within the GeoLoop struct + + var geoLoopArrayOffset = SZ_INT; // Free the outer vertex array + + libh3._free(libh3.getValue(geoPolygon + geoLoopOffset + geoLoopArrayOffset, 'i8*')); // Free the vertex array for the holes, if any + + + var numHoles = libh3.getValue(geoPolygon + numHolesOffset, 'i32'); + + if (numHoles > 0) { + var holes = libh3.getValue(geoPolygon + holesOffset, 'i32'); + + for (var i = 0; i < numHoles; i++) { + libh3._free(libh3.getValue(holes + SZ_GEOLOOP * i + geoLoopArrayOffset, 'i8*')); + } + + libh3._free(holes); + } + + libh3._free(geoPolygon); + } + /** + * Read an H3 index from a pointer to C memory. + * @private + * @param {number} cAddress Pointer to allocated C memory + * @param {number} offset Offset, in number of H3 indexes, in case we're + * reading an array + * @return {H3Index | null} H3 index, or null if index was invalid + */ + + + function readH3IndexFromPointer(cAddress, offset) { + if ( offset === void 0 ) offset = 0; + + var lower = libh3.getValue(cAddress + SZ_H3INDEX * offset, 'i32'); + var upper = libh3.getValue(cAddress + SZ_H3INDEX * offset + SZ_INT, 'i32'); // The lower bits are allowed to be 0s, but if the upper bits are 0 + // this represents an invalid H3 index + + return upper ? splitLongToH3Index(lower, upper) : null; + } + /** + * Read a 64-bit int from a pointer to C memory into a JS 64-bit float. + * Note that this may lose precision if larger than MAX_SAFE_INTEGER + * @private + * @param {number} cAddress Pointer to allocated C memory + * @return {number} Double value + */ + + + function readInt64AsDoubleFromPointer(cAddress) { + return H3.readInt64AsDoubleFromPointer(cAddress); + } + /** + * Read an array of 64-bit H3 indexes from C and convert to a JS array of + * H3 index strings + * @private + * @param {number} cAddress Pointer to C ouput array + * @param {number} maxCount Max number of hexagons in array. Hexagons with + * the value 0 will be skipped, so this isn't + * necessarily the length of the output array. + * @return {H3Index[]} Array of H3 indexes + */ + + + function readArrayOfH3Indexes(cAddress, maxCount) { + var out = []; + + for (var i = 0; i < maxCount; i++) { + var h3Index = readH3IndexFromPointer(cAddress, i); + + if (h3Index !== null) { + out.push(h3Index); + } + } + + return out; + } + /** + * Read a single lat or lng value + * @private + * @param {number} cAddress Pointer to C value + * @return {number} + */ + + + function readSingleCoord(cAddress) { + return radsToDegs(libh3.getValue(cAddress, 'double')); + } + /** + * Read a LatLng from C and return a [lat, lng] pair. + * @private + * @param {number} cAddress Pointer to C struct + * @return {CoordPair} [lat, lng] pair + */ + + + function readLatLng(cAddress) { + return [readSingleCoord(cAddress), readSingleCoord(cAddress + SZ_DBL)]; + } + /** + * Read a LatLng from C and return a GeoJSON-style [lng, lat] pair. + * @private + * @param {number} cAddress Pointer to C struct + * @return {CoordPair} [lng, lat] pair + */ + + + function readLatLngGeoJson(cAddress) { + return [readSingleCoord(cAddress + SZ_DBL), readSingleCoord(cAddress)]; + } + /** + * Read the CellBoundary structure into a list of geo coordinate pairs + * @private + * @param {number} cellBoundary C pointer to CellBoundary struct + * @param {boolean} [geoJsonCoords] Whether to provide GeoJSON coordinate order: [lng, lat] + * @param {boolean} [closedLoop] Whether to close the loop + * @return {CoordPair[]} Array of geo coordinate pairs + */ + + + function readCellBoundary(cellBoundary, geoJsonCoords, closedLoop) { + var numVerts = libh3.getValue(cellBoundary, 'i32'); // Note that though numVerts is an int, the coordinate doubles have to be + // aligned to 8 bytes, hence the 8-byte offset here + + var vertsPos = cellBoundary + SZ_DBL; + var out = []; // Support [lng, lat] pairs if GeoJSON is specified + + var readCoord = geoJsonCoords ? readLatLngGeoJson : readLatLng; + + for (var i = 0; i < numVerts * 2; i += 2) { + out.push(readCoord(vertsPos + SZ_DBL * i)); + } + + if (closedLoop) { + // Close loop if GeoJSON is specified + out.push(out[0]); + } + + return out; + } + /** + * Get the hexagon containing a lat,lon point + * @static + * @param {number} lat Latitude of point + * @param {number} lng Longtitude of point + * @param {number} res Resolution of hexagons to return + * @return {H3Index} H3 index + * @throws {H3Error} If input is invalid + */ + + function latLngToCell(lat, lng, res) { + var latLng = libh3._malloc(SZ_LATLNG); // Slightly more efficient way to set the memory + + + libh3.HEAPF64.set([lat, lng].map(degsToRads), latLng / SZ_DBL); // Read value as a split long + + var h3Index = libh3._malloc(SZ_H3INDEX); + + try { + throwIfError(H3.latLngToCell(latLng, res, h3Index)); + return validateH3Index(readH3IndexFromPointer(h3Index)); + } finally { + libh3._free(h3Index); + + libh3._free(latLng); + } + } + /** + * Get the lat,lon center of a given hexagon + * @static + * @param {H3IndexInput} h3Index H3 index + * @return {CoordPair} Point as a [lat, lng] pair + * @throws {H3Error} If input is invalid + */ + + function cellToLatLng(h3Index) { + var latLng = libh3._malloc(SZ_LATLNG); + + var ref = h3IndexToSplitLong(h3Index); + var lower = ref[0]; + var upper = ref[1]; + + try { + throwIfError(H3.cellToLatLng(lower, upper, latLng)); + return readLatLng(latLng); + } finally { + libh3._free(latLng); + } + } + /** + * Get the vertices of a given hexagon (or pentagon), as an array of [lat, lng] + * points. For pentagons and hexagons on the edge of an icosahedron face, this + * function may return up to 10 vertices. + * @static + * @param {H3IndexInput} h3Index H3 index + * @param {boolean} [formatAsGeoJson] Whether to provide GeoJSON output: [lng, lat], closed loops + * @return {CoordPair[]} Array of [lat, lng] pairs + * @throws {H3Error} If input is invalid + */ + + function cellToBoundary(h3Index, formatAsGeoJson) { + var cellBoundary = libh3._malloc(SZ_CELLBOUNDARY); + + var ref = h3IndexToSplitLong(h3Index); + var lower = ref[0]; + var upper = ref[1]; + + try { + throwIfError(H3.cellToBoundary(lower, upper, cellBoundary)); + return readCellBoundary(cellBoundary, formatAsGeoJson, formatAsGeoJson); + } finally { + libh3._free(cellBoundary); + } + } // ---------------------------------------------------------------------------- + /** + * Get all hexagons with centers contained in a given polygon. The polygon + * is specified with GeoJson semantics as an array of loops. Each loop is + * an array of [lat, lng] pairs (or [lng, lat] if isGeoJson is specified). + * The first loop is the perimeter of the polygon, and subsequent loops are + * expected to be holes. + * @static + * @param {number[][] | number[][][]} coordinates + * Array of loops, or a single loop + * @param {number} res Resolution of hexagons to return + * @param {boolean} [isGeoJson] Whether to expect GeoJson-style [lng, lat] + * pairs instead of [lat, lng] + * @return {H3Index[]} H3 indexes for all hexagons in polygon + * @throws {H3Error} If input is invalid or output is too large for JS + */ + + function polygonToCells(coordinates, res, isGeoJson) { + validateRes(res); + isGeoJson = Boolean(isGeoJson); // Guard against empty input + + if (coordinates.length === 0 || coordinates[0].length === 0) { + return []; + } // Wrap to expected format if a single loop is provided + + + var polygon = typeof coordinates[0][0] === 'number' ? [coordinates] : coordinates; + var geoPolygon = coordinatesToGeoPolygon( // @ts-expect-error - There's no way to convince TS that polygon is now number[][][] + polygon, isGeoJson); + + var countPtr = libh3._malloc(SZ_INT64); + + try { + throwIfError(H3.maxPolygonToCellsSize(geoPolygon, res, 0, countPtr)); + var count = validateArrayLength(readInt64AsDoubleFromPointer(countPtr)); + + var hexagons = libh3._calloc(count, SZ_H3INDEX); + + try { + throwIfError(H3.polygonToCells(geoPolygon, res, 0, hexagons)); + return readArrayOfH3Indexes(hexagons, count); + } finally { + libh3._free(hexagons); + } + } finally { + libh3._free(countPtr); + + destroyGeoPolygon(geoPolygon); + } + } + /** + * Convert degrees to radians + * @static + * @param {number} deg Value in degrees + * @return {number} Value in radians + */ + + function degsToRads(deg) { + return deg * Math.PI / 180; + } + /** + * Convert radians to degrees + * @static + * @param {number} rad Value in radians + * @return {number} Value in degrees + */ + + function radsToDegs(rad) { + return rad * 180 / Math.PI; + } + + function interpolateTurbo(t) { + t = Math.max(0, Math.min(1, t)); + return "rgb(" + + Math.max(0, Math.min(255, Math.round(34.61 + t * (1172.33 - t * (10793.56 - t * (33300.12 - t * (38394.49 - t * 14825.05))))))) + ", " + + Math.max(0, Math.min(255, Math.round(23.31 + t * (557.33 + t * (1225.33 - t * (3574.96 - t * (1073.77 + t * 707.56))))))) + ", " + + Math.max(0, Math.min(255, Math.round(27.2 + t * (3211.1 - t * (15327.97 - t * (27814 - t * (22569.18 - t * 6838.66))))))) + + ")"; + } + + var bounds3 = Bounds3$2; + + function Bounds3$2(x, y, z, half) { + this.x = typeof x === 'number' ? x : 0; + this.y = typeof y === 'number' ? y : 0; + this.z = typeof z === 'number' ? z : 0; + this.half = typeof half === 'number' ? half : 0; + } + + Bounds3$2.prototype.contains = function contains(x, y, z) { + var half = this.half; + return this.x - half <= x && x < this.x + half && + this.y - half <= y && y < this.y + half && + this.z - half <= z && z < this.z + half; + }; + + var Bounds3$1 = bounds3; + var MAX_ITEMS = 4; + + var treeNode = TreeNode$1; + + function TreeNode$1(bounds) { + this.bounds = bounds; + this.q0 = null; + this.q1 = null; + this.q2 = null; + this.q3 = null; + this.q4 = null; + this.q5 = null; + this.q6 = null; + this.q7 = null; + this.items = null; + } + + TreeNode$1.prototype.subdivide = function subdivide() { + var bounds = this.bounds; + var quarter = bounds.half / 2; + + this.q0 = new TreeNode$1(new Bounds3$1(bounds.x - quarter, bounds.y - quarter, bounds.z - quarter, quarter)); + this.q1 = new TreeNode$1(new Bounds3$1(bounds.x + quarter, bounds.y - quarter, bounds.z - quarter, quarter)); + this.q2 = new TreeNode$1(new Bounds3$1(bounds.x - quarter, bounds.y + quarter, bounds.z - quarter, quarter)); + this.q3 = new TreeNode$1(new Bounds3$1(bounds.x + quarter, bounds.y + quarter, bounds.z - quarter, quarter)); + this.q4 = new TreeNode$1(new Bounds3$1(bounds.x - quarter, bounds.y - quarter, bounds.z + quarter, quarter)); + this.q5 = new TreeNode$1(new Bounds3$1(bounds.x + quarter, bounds.y - quarter, bounds.z + quarter, quarter)); + this.q6 = new TreeNode$1(new Bounds3$1(bounds.x - quarter, bounds.y + quarter, bounds.z + quarter, quarter)); + this.q7 = new TreeNode$1(new Bounds3$1(bounds.x + quarter, bounds.y + quarter, bounds.z + quarter, quarter)); + }; + + TreeNode$1.prototype.insert = function insert(idx, array, depth) { + var isLeaf = this.q0 === null; + if (isLeaf) { + // TODO: this memory could be recycled to avoid GC + if (this.items === null) { + this.items = [idx]; + } else { + this.items.push(idx); + } + if (this.items.length >= MAX_ITEMS && depth < 16) { + this.subdivide(); + for (var i = 0; i < this.items.length; ++i) { + this.insert(this.items[i], array, depth + 1); + } + this.items = null; + } + } else { + var x = array[idx], + y = array[idx + 1], + z = array[idx + 2]; + var bounds = this.bounds; + var quadIdx = 0; // assume NW + if (x > bounds.x) { + quadIdx += 1; // nope, we are in E part + } + if (y > bounds.y) { + quadIdx += 2; // Somewhere south. + } + if (z > bounds.z) { + quadIdx += 4; // Somewhere far + } + + var child = getChild(this, quadIdx); + child.insert(idx, array, depth + 1); + } + }; + + TreeNode$1.prototype.query = function queryBounds(results, sourceArray, intersects, preciseCheck) { + if (!intersects(this.bounds)) return; + var items = this.items; + var needsCheck = typeof preciseCheck === 'function'; + if (items) { + for (var i = 0; i < items.length; ++i) { + var idx = items[i]; + if (needsCheck) { + if (preciseCheck(sourceArray[idx], sourceArray[idx + 1], sourceArray[idx + 2])) { + results.push(idx); + } + } else { + results.push(idx); + } + } + } + + if (!this.q0) return; + + this.q0.query(results, sourceArray, intersects, preciseCheck); + this.q1.query(results, sourceArray, intersects, preciseCheck); + this.q2.query(results, sourceArray, intersects, preciseCheck); + this.q3.query(results, sourceArray, intersects, preciseCheck); + this.q4.query(results, sourceArray, intersects, preciseCheck); + this.q5.query(results, sourceArray, intersects, preciseCheck); + this.q6.query(results, sourceArray, intersects, preciseCheck); + this.q7.query(results, sourceArray, intersects, preciseCheck); + }; + + function getChild(node, idx) { + if (idx === 0) return node.q0; + if (idx === 1) return node.q1; + if (idx === 2) return node.q2; + if (idx === 3) return node.q3; + if (idx === 4) return node.q4; + if (idx === 5) return node.q5; + if (idx === 6) return node.q6; + if (idx === 7) return node.q7; + } + + var rafor = asyncFor$1; + + /** + * Iterates over array in async manner. This function attempts to maximize + * number of elements visited within single event loop cycle, while at the + * same time tries to not exceed a time threshold allowed to stay within + * event loop. + * + * @param {Array} array which needs to be iterated. Array-like objects are OK too. + * @param {VisitCalback} visitCallback called for every element within for loop. + * @param {DoneCallback} doneCallback called when iterator has reached end of array. + * @param {Object=} options - additional configuration: + * @param {number} [options.step=1] - default iteration step + * @param {number} [options.maxTimeMS=8] - maximum time (in milliseconds) which + * iterator should spend within single event loop. + * @param {number} [options.probeElements=5000] - how many elements should iterator + * visit to measure its iteration speed. + */ + function asyncFor$1(array, visitCallback, doneCallback, options) { + var start = 0; + var elapsed = 0; + options = options || {}; + var step = options.step || 1; + var maxTimeMS = options.maxTimeMS || 8; + var pointsPerLoopCycle = options.probeElements || 5000; + // we should never block main thread for too long... + setTimeout(processSubset, 0); + + function processSubset() { + var finish = Math.min(array.length, start + pointsPerLoopCycle); + var i = start; + var timeStart = new Date(); + for (i = start; i < finish; i += step) { + visitCallback(array[i], i, array); + } + if (i < array.length) { + elapsed += (new Date() - timeStart); + start = i; + + pointsPerLoopCycle = Math.round(start * maxTimeMS/elapsed); + setTimeout(processSubset, 0); + } else { + doneCallback(array); + } + } + } + + /** + * Represents octree data structure + * + * https://en.wikipedia.org/wiki/Octree + */ + + var Bounds3 = bounds3; + var TreeNode = treeNode; + var EmptyRegion = new Bounds3(); + var asyncFor = rafor; + + var yaot = createTree; + + function createTree(options) { + var noPoints = []; + + var root; + var originalArray; + var api = { + /** + * Initializes tree asynchronously. Very useful when you have millions + * of points and do not want to block rendering thread for too long. + * + * @param {number[]} points array of points for which we are building the + * tree. Flat sequence of (x, y, z) coordinates. Array length should be + * multiple of 3. + * + * @param {Function=} doneCallback called when tree is initialized. The + * callback will be called with single argument which represent current + * tree. + */ + initAsync: initAsync, + + /** + * Synchronous version of `initAsync()`. Should only be used for small + * trees (less than 50-70k of points). + * + * @param {number[]} points array of points for which we are building the + * tree. Flat sequence of (x, y, z) coordinates. Array length should be + * multiple of 3. + */ + init: init, + + /** + * Gets bounds of the root node. Bounds are represented by center of the + * node (x, y, z) and `half` attribute - distance from the center to an + * edge of the root node. + */ + bounds: getBounds, + + /** + * Fires a ray from `rayOrigin` into `rayDirection` and collects all points + * that lie in the octants intersected by the ray. + * + * This method implements An Efficient Parametric Algorithm for Octree Traversal + * described in http://wscg.zcu.cz/wscg2000/Papers_2000/X31.pdf + * + * @param {Vector3} rayOrigin x,y,z coordinates where ray starts + * @param {Vector3} rayDirection normalized x,y,z direction where ray shoots. + * @param {number+} near minimum distance from the ray origin. 0 by default. + * @param {number+} far maximum length of the ray. POSITIVE_INFINITY by default + * + * @return {Array} of indices in the source array. Each index represnts a start + * of the x,y,z triplet of a point, that lies in the intersected octant. + */ + intersectRay: intersectRay, + + /** + * Once you have collected points from the octants intersected by a ray + * (`intersectRay()` method), it may be worth to query points from the surrouning + * area. + */ + intersectSphere: intersectSphere, + + /** + * Gets root node of the tree + */ + getRoot: getRoot + }; + + return api; + + function getRoot() { + return root; + } + + function intersectSphere(cx, cy, cz, r) { + if (!root) { + // Most likely we are not initialized yet + return noPoints; + } + var indices = []; + var r2 = r * r; + root.query(indices, originalArray, intersectCheck, preciseCheck); + return indices; + + // http://stackoverflow.com/questions/4578967/cube-sphere-intersection-test + function intersectCheck(candidate) { + var dist = r2; + var half = candidate.half; + if (cx < candidate.x - half) dist -= sqr(cx - (candidate.x - half)); + else if (cx > candidate.x + half) dist -= sqr(cx - (candidate.x + half)); + + if (cy < candidate.y - half) dist -= sqr(cy - (candidate.y - half)); + else if (cy > candidate.y + half) dist -= sqr(cy - (candidate.y + half)); + + if (cz < candidate.z - half) dist -= sqr(cz - (candidate.z - half)); + else if (cz > candidate.z + half) dist -= sqr(cz - (candidate.z + half)); + return dist > 0; + } + + function preciseCheck(x, y, z) { + return sqr(x - cx) + sqr(y - cy) + sqr(z - cz) < r2; + } + } + + function sqr(x) { + return x * x; + } + + function intersectRay(rayOrigin, rayDirection, near, far) { + if (!root) { + // Most likely we are not initialized yet + return noPoints; + } + + if (near === undefined) near = 0; + if (far === undefined) far = Number.POSITIVE_INFINITY; + // we save as squar, to avoid expensive sqrt() operation + near *= near; + far *= far; + + var indices = []; + root.query(indices, originalArray, intersectCheck, farEnough); + return indices.sort(byDistanceToCamera); + + function intersectCheck(candidate) { + // using http://wscg.zcu.cz/wscg2000/Papers_2000/X31.pdf + var half = candidate.half; + var t1 = (candidate.x - half - rayOrigin.x) / rayDirection.x, + t2 = (candidate.x + half - rayOrigin.x) / rayDirection.x, + t3 = (candidate.y + half - rayOrigin.y) / rayDirection.y, + t4 = (candidate.y - half - rayOrigin.y) / rayDirection.y, + t5 = (candidate.z - half - rayOrigin.z) / rayDirection.z, + t6 = (candidate.z + half - rayOrigin.z) / rayDirection.z, + tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)), + tmin; + + if (tmax < 0) return false; + + tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6)); + return tmin <= tmax && tmin <= far; + } + + function farEnough(x, y, z) { + var dist = (x - rayOrigin.x) * (x - rayOrigin.x) + + (y - rayOrigin.y) * (y - rayOrigin.y) + + (z - rayOrigin.z) * (z - rayOrigin.z); + return near <= dist && dist <= far; + } + + function byDistanceToCamera(idx0, idx1) { + var x0 = rayOrigin[idx0]; + var y0 = rayOrigin[idx0 + 1]; + var z0 = rayOrigin[idx0 + 2]; + var dist0 = (x0 - rayOrigin.x) * (x0 - rayOrigin.x) + + (y0 - rayOrigin.y) * (y0 - rayOrigin.y) + + (z0 - rayOrigin.z) * (z0 - rayOrigin.z); + + var x1 = rayOrigin[idx1]; + var y1 = rayOrigin[idx1 + 1]; + var z1 = rayOrigin[idx1 + 2]; + + var dist1 = (x1 - rayOrigin.x) * (x1 - rayOrigin.x) + + (y1 - rayOrigin.y) * (y1 - rayOrigin.y) + + (z1 - rayOrigin.z) * (z1 - rayOrigin.z); + return dist0 - dist1; + } + } + + function init(points) { + verifyPointsInvariant(points); + originalArray = points; + root = createRootNode(points); + for (var i = 0; i < points.length; i += 3) { + root.insert(i, originalArray, 0); + } + } + + function initAsync(points, doneCallback) { + verifyPointsInvariant(points); + + var tempRoot = createRootNode(points); + asyncFor(points, insertToRoot, doneInternal, { step: 3 }); + + function insertToRoot(element, i) { + tempRoot.insert(i, points, 0); + } + + function doneInternal() { + originalArray = points; + root = tempRoot; + if (typeof doneCallback === 'function') { + doneCallback(api); + } + } + } + + function verifyPointsInvariant(points) { + if (!points) throw new Error('Points array is required for quadtree to work'); + if (typeof points.length !== 'number') throw new Error('Points should be array-like object'); + if (points.length % 3 !== 0) throw new Error('Points array should consist of series of x,y,z coordinates and be multiple of 3'); + } + + function getBounds() { + if (!root) return EmptyRegion; + return root.bounds; + } + + function createRootNode(points) { + // Edge case deserves empty region: + if (points.length === 0) { + var empty = new Bounds3(); + return new TreeNode(empty); + } + + // Otherwise let's figure out how big should be the root region + var minX = Number.POSITIVE_INFINITY; + var minY = Number.POSITIVE_INFINITY; + var minZ = Number.POSITIVE_INFINITY; + var maxX = Number.NEGATIVE_INFINITY; + var maxY = Number.NEGATIVE_INFINITY; + var maxZ = Number.NEGATIVE_INFINITY; + for (var i = 0; i < points.length; i += 3) { + var x = points[i], + y = points[i + 1], + z = points[i + 2]; + if (x < minX) minX = x; + if (x > maxX) maxX = x; + if (y < minY) minY = y; + if (y > maxY) maxY = y; + if (z < minZ) minZ = z; + if (z > maxZ) maxZ = z; + } + + // Make bounds square: + var side = Math.max(Math.max(maxX - minX, maxY - minY), maxZ - minZ); + // since we need to have both sides inside the area, let's artificially + // grow the root region: + side += 2; + minX -= 1; + minY -= 1; + minZ -= 1; + var half = side / 2; + + var bounds = new Bounds3(minX + half, minY + half, minZ + half, half); + return new TreeNode(bounds); + } + } + + var yaOctree = /*@__PURE__*/getDefaultExportFromCjs(yaot); + + const THREE$2$1 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Box3, + BufferGeometry, + Float32BufferAttribute, + InstancedBufferGeometry, + InstancedInterleavedBuffer, + InterleavedBufferAttribute, + Sphere, + Vector3, + WireframeGeometry + }; + + // support multiple method names for backwards threejs compatibility + var setAttributeFn$1 = new THREE$2$1.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute'; + const _box$1 = new THREE$2$1.Box3(); + const _vector = new THREE$2$1.Vector3(); + class LineSegmentsGeometry extends THREE$2$1.InstancedBufferGeometry { + constructor() { + super(); + this.type = 'LineSegmentsGeometry'; + const positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0]; + const uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2]; + const index = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5]; + this.setIndex(index); + this[setAttributeFn$1]('position', new THREE$2$1.Float32BufferAttribute(positions, 3)); + this[setAttributeFn$1]('uv', new THREE$2$1.Float32BufferAttribute(uvs, 2)); + } + applyMatrix4(matrix) { + const start = this.attributes.instanceStart; + const end = this.attributes.instanceEnd; + if (start !== undefined) { + start.applyMatrix4(matrix); + end.applyMatrix4(matrix); + start.needsUpdate = true; + } + if (this.boundingBox !== null) { + this.computeBoundingBox(); + } + if (this.boundingSphere !== null) { + this.computeBoundingSphere(); + } + return this; + } + setPositions(array) { + let lineSegments; + if (array instanceof Float32Array) { + lineSegments = array; + } else if (Array.isArray(array)) { + lineSegments = new Float32Array(array); + } + const instanceBuffer = new THREE$2$1.InstancedInterleavedBuffer(lineSegments, 6, 1); // xyz, xyz + + this[setAttributeFn$1]('instanceStart', new THREE$2$1.InterleavedBufferAttribute(instanceBuffer, 3, 0)); // xyz + + this[setAttributeFn$1]('instanceEnd', new THREE$2$1.InterleavedBufferAttribute(instanceBuffer, 3, 3)); // xyz + // + + this.computeBoundingBox(); + this.computeBoundingSphere(); + return this; + } + setColors(array) { + let colors; + if (array instanceof Float32Array) { + colors = array; + } else if (Array.isArray(array)) { + colors = new Float32Array(array); + } + const instanceColorBuffer = new THREE$2$1.InstancedInterleavedBuffer(colors, 6, 1); // rgb, rgb + + this[setAttributeFn$1]('instanceColorStart', new THREE$2$1.InterleavedBufferAttribute(instanceColorBuffer, 3, 0)); // rgb + + this[setAttributeFn$1]('instanceColorEnd', new THREE$2$1.InterleavedBufferAttribute(instanceColorBuffer, 3, 3)); // rgb + + return this; + } + fromWireframeGeometry(geometry) { + this.setPositions(geometry.attributes.position.array); + return this; + } + fromEdgesGeometry(geometry) { + this.setPositions(geometry.attributes.position.array); + return this; + } + fromMesh(mesh) { + this.fromWireframeGeometry(new THREE$2$1.WireframeGeometry(mesh.geometry)); // set colors, maybe + + return this; + } + fromLineSegments(lineSegments) { + const geometry = lineSegments.geometry; + if (geometry.isGeometry) { + console.error('LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.'); + return; + } else if (geometry.isBufferGeometry) { + this.setPositions(geometry.attributes.position.array); // assumes non-indexed + } // set colors, maybe + + return this; + } + computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new THREE$2$1.Box3(); + } + const start = this.attributes.instanceStart; + const end = this.attributes.instanceEnd; + if (start !== undefined && end !== undefined) { + this.boundingBox.setFromBufferAttribute(start); + _box$1.setFromBufferAttribute(end); + this.boundingBox.union(_box$1); + } + } + computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new THREE$2$1.Sphere(); + } + if (this.boundingBox === null) { + this.computeBoundingBox(); + } + const start = this.attributes.instanceStart; + const end = this.attributes.instanceEnd; + if (start !== undefined && end !== undefined) { + const center = this.boundingSphere.center; + this.boundingBox.getCenter(center); + let maxRadiusSq = 0; + for (let i = 0, il = start.count; i < il; i++) { + _vector.fromBufferAttribute(start, i); + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector)); + _vector.fromBufferAttribute(end, i); + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector)); + } + this.boundingSphere.radius = Math.sqrt(maxRadiusSq); + if (isNaN(this.boundingSphere.radius)) { + console.error('THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this); + } + } + } + toJSON() {// todo + } + applyMatrix(matrix) { + console.warn('THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().'); + return this.applyMatrix4(matrix); + } + } + LineSegmentsGeometry.prototype.isLineSegmentsGeometry = true; + + /** + * parameters = { + * color: , + * linewidth: , + * dashed: , + * dashScale: , + * dashSize: , + * dashOffset: , + * gapSize: , + * resolution: , // to be set by renderer + * } + */ + + const THREE$1$1 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + ShaderLib, + ShaderMaterial, + UniformsLib, + UniformsUtils, + Vector2 + }; + THREE$1$1.UniformsLib.line = { + worldUnits: { + value: 1 + }, + linewidth: { + value: 1 + }, + resolution: { + value: new THREE$1$1.Vector2(1, 1) + }, + dashScale: { + value: 1 + }, + dashSize: { + value: 1 + }, + dashOffset: { + value: 0 + }, + gapSize: { + value: 1 + } // todo FIX - maybe change to totalSize + }; + THREE$1$1.ShaderLib['line'] = { + uniforms: THREE$1$1.UniformsUtils.merge([THREE$1$1.UniformsLib.common, THREE$1$1.UniformsLib.fog, THREE$1$1.UniformsLib.line]), + vertexShader: /* glsl */ + ` + #include + #include + #include + #include + #include + + uniform float linewidth; + uniform vec2 resolution; + + attribute vec3 instanceStart; + attribute vec3 instanceEnd; + + attribute vec3 instanceColorStart; + attribute vec3 instanceColorEnd; + + varying vec2 vUv; + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + uniform float dashScale; + attribute float instanceDistanceStart; + attribute float instanceDistanceEnd; + varying float vLineDistance; + + #endif + + void trimSegment( const in vec4 start, inout vec4 end ) { + + // trim end segment so it terminates between the camera plane and the near plane + + // conservative estimate of the near plane + float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column + float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column + float nearEstimate = - 0.5 * b / a; + + float alpha = ( nearEstimate - start.z ) / ( end.z - start.z ); + + end.xyz = mix( start.xyz, end.xyz, alpha ); + + } + + void main() { + + #ifdef USE_COLOR + + vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; + + #endif + + #ifdef USE_DASH + + vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd; + + #endif + + float aspect = resolution.x / resolution.y; + + vUv = uv; + + // camera space + vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 ); + vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 ); + + worldStart = start.xyz; + worldEnd = end.xyz; + + // special case for perspective projection, and segments that terminate either in, or behind, the camera plane + // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space + // but we need to perform ndc-space calculations in the shader, so we must address this issue directly + // perhaps there is a more elegant solution -- WestLangley + + bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column + + if ( perspective ) { + + if ( start.z < 0.0 && end.z >= 0.0 ) { + + trimSegment( start, end ); + + } else if ( end.z < 0.0 && start.z >= 0.0 ) { + + trimSegment( end, start ); + + } + + } + + // clip space + vec4 clipStart = projectionMatrix * start; + vec4 clipEnd = projectionMatrix * end; + + // ndc space + vec3 ndcStart = clipStart.xyz / clipStart.w; + vec3 ndcEnd = clipEnd.xyz / clipEnd.w; + + // direction + vec2 dir = ndcEnd.xy - ndcStart.xy; + + // account for clip-space aspect ratio + dir.x *= aspect; + dir = normalize( dir ); + + #ifdef WORLD_UNITS + + // get the offset direction as perpendicular to the view vector + vec3 worldDir = normalize( end.xyz - start.xyz ); + vec3 offset; + if ( position.y < 0.5 ) { + + offset = normalize( cross( start.xyz, worldDir ) ); + + } else { + + offset = normalize( cross( end.xyz, worldDir ) ); + + } + + // sign flip + if ( position.x < 0.0 ) offset *= - 1.0; + + float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) ); + + // don't extend the line if we're rendering dashes because we + // won't be rendering the endcaps + #ifndef USE_DASH + + // extend the line bounds to encompass endcaps + start.xyz += - worldDir * linewidth * 0.5; + end.xyz += worldDir * linewidth * 0.5; + + // shift the position of the quad so it hugs the forward edge of the line + offset.xy -= dir * forwardOffset; + offset.z += 0.5; + + #endif + + // endcaps + if ( position.y > 1.0 || position.y < 0.0 ) { + + offset.xy += dir * 2.0 * forwardOffset; + + } + + // adjust for linewidth + offset *= linewidth * 0.5; + + // set the world position + worldPos = ( position.y < 0.5 ) ? start : end; + worldPos.xyz += offset; + + // project the worldpos + vec4 clip = projectionMatrix * worldPos; + + // shift the depth of the projected points so the line + // segements overlap neatly + vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd; + clip.z = clipPose.z * clip.w; + + #else + + vec2 offset = vec2( dir.y, - dir.x ); + // undo aspect ratio adjustment + dir.x /= aspect; + offset.x /= aspect; + + // sign flip + if ( position.x < 0.0 ) offset *= - 1.0; + + // endcaps + if ( position.y < 0.0 ) { + + offset += - dir; + + } else if ( position.y > 1.0 ) { + + offset += dir; + + } + + // adjust for linewidth + offset *= linewidth; + + // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ... + offset /= resolution.y; + + // select end + vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd; + + // back to clip space + offset *= clip.w; + + clip.xy += offset; + + #endif + + gl_Position = clip; + + vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation + + #include + #include + #include + + } + `, + fragmentShader: /* glsl */ + ` + uniform vec3 diffuse; + uniform float opacity; + uniform float linewidth; + + #ifdef USE_DASH + + uniform float dashOffset; + uniform float dashSize; + uniform float gapSize; + + #endif + + varying float vLineDistance; + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #include + #include + #include + #include + #include + + varying vec2 vUv; + + vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) { + + float mua; + float mub; + + vec3 p13 = p1 - p3; + vec3 p43 = p4 - p3; + + vec3 p21 = p2 - p1; + + float d1343 = dot( p13, p43 ); + float d4321 = dot( p43, p21 ); + float d1321 = dot( p13, p21 ); + float d4343 = dot( p43, p43 ); + float d2121 = dot( p21, p21 ); + + float denom = d2121 * d4343 - d4321 * d4321; + + float numer = d1343 * d4321 - d1321 * d4343; + + mua = numer / denom; + mua = clamp( mua, 0.0, 1.0 ); + mub = ( d1343 + d4321 * ( mua ) ) / d4343; + mub = clamp( mub, 0.0, 1.0 ); + + return vec2( mua, mub ); + + } + + void main() { + + #include + + #ifdef USE_DASH + + if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps + + if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX + + #endif + + float alpha = opacity; + + #ifdef WORLD_UNITS + + // Find the closest points on the view ray and the line segment + vec3 rayEnd = normalize( worldPos.xyz ) * 1e5; + vec3 lineDir = worldEnd - worldStart; + vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd ); + + vec3 p1 = worldStart + lineDir * params.x; + vec3 p2 = rayEnd * params.y; + vec3 delta = p1 - p2; + float len = length( delta ); + float norm = len / linewidth; + + #ifndef USE_DASH + + #ifdef ALPHA_TO_COVERAGE + + float dnorm = fwidth( norm ); + alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm ); + + #else + + if ( norm > 0.5 ) { + + discard; + + } + + #endif + + #endif + + #else + + #ifdef ALPHA_TO_COVERAGE + + // artifacts appear on some hardware if a derivative is taken within a conditional + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + float dlen = fwidth( len2 ); + + if ( abs( vUv.y ) > 1.0 ) { + + alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 ); + + } + + #else + + if ( abs( vUv.y ) > 1.0 ) { + + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + + if ( len2 > 1.0 ) discard; + + } + + #endif + + #endif + + vec4 diffuseColor = vec4( diffuse, alpha ); + + #include + #include + + gl_FragColor = vec4( diffuseColor.rgb, alpha ); + + #include + #include + #include + #include + + } + ` + }; + class LineMaterial extends THREE$1$1.ShaderMaterial { + constructor(parameters) { + super({ + type: 'LineMaterial', + uniforms: THREE$1$1.UniformsUtils.clone(THREE$1$1.ShaderLib['line'].uniforms), + vertexShader: THREE$1$1.ShaderLib['line'].vertexShader, + fragmentShader: THREE$1$1.ShaderLib['line'].fragmentShader, + clipping: true // required for clipping support + }); + Object.defineProperties(this, { + color: { + enumerable: true, + get: function () { + return this.uniforms.diffuse.value; + }, + set: function (value) { + this.uniforms.diffuse.value = value; + } + }, + worldUnits: { + enumerable: true, + get: function () { + return 'WORLD_UNITS' in this.defines; + }, + set: function (value) { + if (value === true) { + this.defines.WORLD_UNITS = ''; + } else { + delete this.defines.WORLD_UNITS; + } + } + }, + linewidth: { + enumerable: true, + get: function () { + return this.uniforms.linewidth.value; + }, + set: function (value) { + this.uniforms.linewidth.value = value; + } + }, + dashed: { + enumerable: true, + get: function () { + return Boolean('USE_DASH' in this.defines); + }, + set(value) { + if (Boolean(value) !== Boolean('USE_DASH' in this.defines)) { + this.needsUpdate = true; + } + if (value === true) { + this.defines.USE_DASH = ''; + } else { + delete this.defines.USE_DASH; + } + } + }, + dashScale: { + enumerable: true, + get: function () { + return this.uniforms.dashScale.value; + }, + set: function (value) { + this.uniforms.dashScale.value = value; + } + }, + dashSize: { + enumerable: true, + get: function () { + return this.uniforms.dashSize.value; + }, + set: function (value) { + this.uniforms.dashSize.value = value; + } + }, + dashOffset: { + enumerable: true, + get: function () { + return this.uniforms.dashOffset.value; + }, + set: function (value) { + this.uniforms.dashOffset.value = value; + } + }, + gapSize: { + enumerable: true, + get: function () { + return this.uniforms.gapSize.value; + }, + set: function (value) { + this.uniforms.gapSize.value = value; + } + }, + opacity: { + enumerable: true, + get: function () { + return this.uniforms.opacity.value; + }, + set: function (value) { + this.uniforms.opacity.value = value; + } + }, + resolution: { + enumerable: true, + get: function () { + return this.uniforms.resolution.value; + }, + set: function (value) { + this.uniforms.resolution.value.copy(value); + } + }, + alphaToCoverage: { + enumerable: true, + get: function () { + return Boolean('ALPHA_TO_COVERAGE' in this.defines); + }, + set: function (value) { + if (Boolean(value) !== Boolean('ALPHA_TO_COVERAGE' in this.defines)) { + this.needsUpdate = true; + } + if (value === true) { + this.defines.ALPHA_TO_COVERAGE = ''; + this.extensions.derivatives = true; + } else { + delete this.defines.ALPHA_TO_COVERAGE; + this.extensions.derivatives = false; + } + } + } + }); + this.setValues(parameters); + } + } + LineMaterial.prototype.isLineMaterial = true; + + const THREE$j = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Box3, + BufferGeometry, + InstancedInterleavedBuffer, + InterleavedBufferAttribute, + Line3, + MathUtils, + Matrix4, + Mesh, + Sphere, + Vector3, + Vector4 + }; + + // support both modes for backwards threejs compatibility + var setAttributeFn = new THREE$j.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute'; + const _start = new THREE$j.Vector3(); + const _end = new THREE$j.Vector3(); + const _start4 = new THREE$j.Vector4(); + const _end4 = new THREE$j.Vector4(); + const _ssOrigin = new THREE$j.Vector4(); + const _ssOrigin3 = new THREE$j.Vector3(); + const _mvMatrix = new THREE$j.Matrix4(); + const _line = new THREE$j.Line3(); + const _closestPoint = new THREE$j.Vector3(); + const _box = new THREE$j.Box3(); + const _sphere = new THREE$j.Sphere(); + const _clipToWorldVector = new THREE$j.Vector4(); + class LineSegments2 extends THREE$j.Mesh { + constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({ + color: Math.random() * 0xffffff + })) { + super(geometry, material); + this.type = 'LineSegments2'; + } // for backwards-compatability, but could be a method of LineSegmentsGeometry... + + computeLineDistances() { + const geometry = this.geometry; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; + const lineDistances = new Float32Array(2 * instanceStart.count); + for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) { + _start.fromBufferAttribute(instanceStart, i); + _end.fromBufferAttribute(instanceEnd, i); + lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; + lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end); + } + const instanceDistanceBuffer = new THREE$j.InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1 + + geometry[setAttributeFn]('instanceDistanceStart', new THREE$j.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0 + + geometry[setAttributeFn]('instanceDistanceEnd', new THREE$j.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1 + + return this; + } + raycast(raycaster, intersects) { + if (raycaster.camera === null) { + console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.'); + } + const threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0; + const ray = raycaster.ray; + const camera = raycaster.camera; + const projectionMatrix = camera.projectionMatrix; + const matrixWorld = this.matrixWorld; + const geometry = this.geometry; + const material = this.material; + const resolution = material.resolution; + const lineWidth = material.linewidth + threshold; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; // camera forward is negative + + const near = -camera.near; // clip space is [ - 1, 1 ] so multiply by two to get the full + // width in clip space + + const ssMaxWidth = 2.0 * Math.max(lineWidth / resolution.width, lineWidth / resolution.height); // + // check if we intersect the sphere bounds + + if (geometry.boundingSphere === null) { + geometry.computeBoundingSphere(); + } + _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld); + const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(ray.origin)); // get the w component to scale the world space line width + + _clipToWorldVector.set(0, 0, -distanceToSphere, 1.0).applyMatrix4(camera.projectionMatrix); + _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w); + _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width + + const sphereMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5; + _sphere.radius += sphereMargin; + if (raycaster.ray.intersectsSphere(_sphere) === false) { + return; + } // + // check if we intersect the box bounds + + if (geometry.boundingBox === null) { + geometry.computeBoundingBox(); + } + _box.copy(geometry.boundingBox).applyMatrix4(matrixWorld); + const distanceToBox = Math.max(camera.near, _box.distanceToPoint(ray.origin)); // get the w component to scale the world space line width + + _clipToWorldVector.set(0, 0, -distanceToBox, 1.0).applyMatrix4(camera.projectionMatrix); + _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w); + _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width + + const boxMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5; + _box.max.x += boxMargin; + _box.max.y += boxMargin; + _box.max.z += boxMargin; + _box.min.x -= boxMargin; + _box.min.y -= boxMargin; + _box.min.z -= boxMargin; + if (raycaster.ray.intersectsBox(_box) === false) { + return; + } // + // pick a point 1 unit out along the ray to avoid the ray origin + // sitting at the camera origin which will cause "w" to be 0 when + // applying the projection matrix. + + ray.at(1, _ssOrigin); // ndc space [ - 1.0, 1.0 ] + + _ssOrigin.w = 1; + _ssOrigin.applyMatrix4(camera.matrixWorldInverse); + _ssOrigin.applyMatrix4(projectionMatrix); + _ssOrigin.multiplyScalar(1 / _ssOrigin.w); // screen space + + _ssOrigin.x *= resolution.x / 2; + _ssOrigin.y *= resolution.y / 2; + _ssOrigin.z = 0; + _ssOrigin3.copy(_ssOrigin); + _mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld); + for (let i = 0, l = instanceStart.count; i < l; i++) { + _start4.fromBufferAttribute(instanceStart, i); + _end4.fromBufferAttribute(instanceEnd, i); + _start4.w = 1; + _end4.w = 1; // camera space + + _start4.applyMatrix4(_mvMatrix); + _end4.applyMatrix4(_mvMatrix); // skip the segment if it's entirely behind the camera + + var isBehindCameraNear = _start4.z > near && _end4.z > near; + if (isBehindCameraNear) { + continue; + } // trim the segment if it extends behind camera near + + if (_start4.z > near) { + const deltaDist = _start4.z - _end4.z; + const t = (_start4.z - near) / deltaDist; + _start4.lerp(_end4, t); + } else if (_end4.z > near) { + const deltaDist = _end4.z - _start4.z; + const t = (_end4.z - near) / deltaDist; + _end4.lerp(_start4, t); + } // clip space + + _start4.applyMatrix4(projectionMatrix); + _end4.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ] + + _start4.multiplyScalar(1 / _start4.w); + _end4.multiplyScalar(1 / _end4.w); // screen space + + _start4.x *= resolution.x / 2; + _start4.y *= resolution.y / 2; + _end4.x *= resolution.x / 2; + _end4.y *= resolution.y / 2; // create 2d segment + + _line.start.copy(_start4); + _line.start.z = 0; + _line.end.copy(_end4); + _line.end.z = 0; // get closest point on ray to segment + + const param = _line.closestPointToPointParameter(_ssOrigin3, true); + _line.at(param, _closestPoint); // check if the intersection point is within clip space + + const zPos = THREE$j.MathUtils.lerp(_start4.z, _end4.z, param); + const isInClipSpace = zPos >= -1 && zPos <= 1; + const isInside = _ssOrigin3.distanceTo(_closestPoint) < lineWidth * 0.5; + if (isInClipSpace && isInside) { + _line.start.fromBufferAttribute(instanceStart, i); + _line.end.fromBufferAttribute(instanceEnd, i); + _line.start.applyMatrix4(matrixWorld); + _line.end.applyMatrix4(matrixWorld); + const pointOnLine = new THREE$j.Vector3(); + const point = new THREE$j.Vector3(); + ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine); + intersects.push({ + point: point, + pointOnLine: pointOnLine, + distance: ray.origin.distanceTo(point), + object: this, + face: null, + faceIndex: i, + uv: null, + uv2: null + }); + } + } + } + } + LineSegments2.prototype.LineSegments2 = true; + + class LineGeometry extends LineSegmentsGeometry { + constructor() { + super(); + this.type = 'LineGeometry'; + } + setPositions(array) { + // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format + var length = array.length - 3; + var points = new Float32Array(2 * length); + for (var i = 0; i < length; i += 3) { + points[2 * i] = array[i]; + points[2 * i + 1] = array[i + 1]; + points[2 * i + 2] = array[i + 2]; + points[2 * i + 3] = array[i + 3]; + points[2 * i + 4] = array[i + 4]; + points[2 * i + 5] = array[i + 5]; + } + super.setPositions(points); + return this; + } + setColors(array) { + // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format + var length = array.length - 3; + var colors = new Float32Array(2 * length); + for (var i = 0; i < length; i += 3) { + colors[2 * i] = array[i]; + colors[2 * i + 1] = array[i + 1]; + colors[2 * i + 2] = array[i + 2]; + colors[2 * i + 3] = array[i + 3]; + colors[2 * i + 4] = array[i + 4]; + colors[2 * i + 5] = array[i + 5]; + } + super.setColors(colors); + return this; + } + fromLine(line) { + var geometry = line.geometry; + if (geometry.isGeometry) { + console.error('THREE.LineGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.'); + return; + } else if (geometry.isBufferGeometry) { + this.setPositions(geometry.attributes.position.array); // assumes non-indexed + } // set colors, maybe + + return this; + } + } + LineGeometry.prototype.isLineGeometry = true; + + class Line2 extends LineSegments2 { + constructor(geometry = new LineGeometry(), material = new LineMaterial({ + color: Math.random() * 0xffffff + })) { + super(geometry, material); + this.type = 'Line2'; + } + } + Line2.prototype.isLine2 = true; + + /** + * Text = 3D Text + * + * parameters = { + * font: , // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: , // how far from text outline (including bevelOffset) is bevel + * bevelOffset: // how far from text outline does bevel start + * } + */ + + + class TextGeometry extends ExtrudeGeometry { + + constructor( text, parameters = {} ) { + + const font = parameters.font; + + if ( font === undefined ) { + + super(); // generate default extrude geometry + + } else { + + const shapes = font.generateShapes( text, parameters.size ); + + // translate parameters to ExtrudeGeometry API + + parameters.depth = parameters.height !== undefined ? parameters.height : 50; + + // defaults + + if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; + if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; + if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; + + super( shapes, parameters ); + + } + + this.type = 'TextGeometry'; + + } + + } + + // + + class Font { + + constructor( data ) { + + this.isFont = true; + + this.type = 'Font'; + + this.data = data; + + } + + generateShapes( text, size = 100 ) { + + const shapes = []; + const paths = createPaths( text, size, this.data ); + + for ( let p = 0, pl = paths.length; p < pl; p ++ ) { + + shapes.push( ...paths[ p ].toShapes() ); + + } + + return shapes; + + } + + } + + function createPaths( text, size, data ) { + + const chars = Array.from( text ); + const scale = size / data.resolution; + const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; + + const paths = []; + + let offsetX = 0, offsetY = 0; + + for ( let i = 0; i < chars.length; i ++ ) { + + const char = chars[ i ]; + + if ( char === '\n' ) { + + offsetX = 0; + offsetY -= line_height; + + } else { + + const ret = createPath( char, scale, offsetX, offsetY, data ); + offsetX += ret.offsetX; + paths.push( ret.path ); + + } + + } + + return paths; + + } + + function createPath( char, scale, offsetX, offsetY, data ) { + + const glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; + + if ( ! glyph ) { + + console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' ); + + return; + + } + + const path = new ShapePath(); + + let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; + + if ( glyph.o ) { + + const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); + + for ( let i = 0, l = outline.length; i < l; ) { + + const action = outline[ i ++ ]; + + switch ( action ) { + + case 'm': // moveTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.moveTo( x, y ); + + break; + + case 'l': // lineTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.lineTo( x, y ); + + break; + + case 'q': // quadraticCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + + path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); + + break; + + case 'b': // bezierCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + cpx2 = outline[ i ++ ] * scale + offsetX; + cpy2 = outline[ i ++ ] * scale + offsetY; + + path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); + + break; + + } + + } + + } + + return { offsetX: glyph.ha * scale, path: path }; + + } + + function _callSuper(t, o, e) { + return o = _getPrototypeOf$1(o), _possibleConstructorReturn(t, _isNativeReflectConstruct$1() ? Reflect.construct(o, e || [], _getPrototypeOf$1(t).constructor) : o.apply(t, e)); + } + function _construct$1(t, e, r) { + if (_isNativeReflectConstruct$1()) return Reflect.construct.apply(null, arguments); + var o = [null]; + o.push.apply(o, e); + var p = new (t.bind.apply(t, o))(); + return r && _setPrototypeOf$1(p, r.prototype), p; + } + function _isNativeReflectConstruct$1() { + try { + var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); + } catch (t) {} + return (_isNativeReflectConstruct$1 = function () { + return !!t; + })(); + } + function _iterableToArrayLimit$1(r, l) { + var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; + if (null != t) { + var e, + n, + i, + u, + a = [], + f = !0, + o = !1; + try { + if (i = (t = t.call(r)).next, 0 === l) { + if (Object(t) !== t) return; + f = !1; + } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); + } catch (r) { + o = !0, n = r; + } finally { + try { + if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; + } finally { + if (o) throw n; + } + } + return a; + } + } + function ownKeys(e, r) { + var t = Object.keys(e); + if (Object.getOwnPropertySymbols) { + var o = Object.getOwnPropertySymbols(e); + r && (o = o.filter(function (r) { + return Object.getOwnPropertyDescriptor(e, r).enumerable; + })), t.push.apply(t, o); + } + return t; + } + function _objectSpread2(e) { + for (var r = 1; r < arguments.length; r++) { + var t = null != arguments[r] ? arguments[r] : {}; + r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { + _defineProperty$1(e, r, t[r]); + }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { + Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); + }); + } + return e; + } + function _toPrimitive$1(t, r) { + if ("object" != typeof t || !t) return t; + var e = t[Symbol.toPrimitive]; + if (void 0 !== e) { + var i = e.call(t, r || "default"); + if ("object" != typeof i) return i; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return ("string" === r ? String : Number)(t); + } + function _toPropertyKey$1(t) { + var i = _toPrimitive$1(t, "string"); + return "symbol" == typeof i ? i : String(i); + } + function _classCallCheck(instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } + } + function _defineProperties(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, _toPropertyKey$1(descriptor.key), descriptor); + } + } + function _createClass(Constructor, protoProps, staticProps) { + if (protoProps) _defineProperties(Constructor.prototype, protoProps); + if (staticProps) _defineProperties(Constructor, staticProps); + Object.defineProperty(Constructor, "prototype", { + writable: false + }); + return Constructor; + } + function _defineProperty$1(obj, key, value) { + key = _toPropertyKey$1(key); + if (key in obj) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } else { + obj[key] = value; + } + return obj; + } + function _inherits(subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function"); + } + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + writable: true, + configurable: true + } + }); + Object.defineProperty(subClass, "prototype", { + writable: false + }); + if (superClass) _setPrototypeOf$1(subClass, superClass); + } + function _getPrototypeOf$1(o) { + _getPrototypeOf$1 = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { + return o.__proto__ || Object.getPrototypeOf(o); + }; + return _getPrototypeOf$1(o); + } + function _setPrototypeOf$1(o, p) { + _setPrototypeOf$1 = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { + o.__proto__ = p; + return o; + }; + return _setPrototypeOf$1(o, p); + } + function _objectWithoutPropertiesLoose(source, excluded) { + if (source == null) return {}; + var target = {}; + var sourceKeys = Object.keys(source); + var key, i; + for (i = 0; i < sourceKeys.length; i++) { + key = sourceKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + target[key] = source[key]; + } + return target; + } + function _objectWithoutProperties(source, excluded) { + if (source == null) return {}; + var target = _objectWithoutPropertiesLoose(source, excluded); + var key, i; + if (Object.getOwnPropertySymbols) { + var sourceSymbolKeys = Object.getOwnPropertySymbols(source); + for (i = 0; i < sourceSymbolKeys.length; i++) { + key = sourceSymbolKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; + target[key] = source[key]; + } + } + return target; + } + function _assertThisInitialized$1(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + return self; + } + function _possibleConstructorReturn(self, call) { + if (call && (typeof call === "object" || typeof call === "function")) { + return call; + } else if (call !== void 0) { + throw new TypeError("Derived constructors may only return object or undefined"); + } + return _assertThisInitialized$1(self); + } + function _slicedToArray$1(arr, i) { + return _arrayWithHoles$1(arr) || _iterableToArrayLimit$1(arr, i) || _unsupportedIterableToArray$1(arr, i) || _nonIterableRest$1(); + } + function _toConsumableArray$1(arr) { + return _arrayWithoutHoles$1(arr) || _iterableToArray$1(arr) || _unsupportedIterableToArray$1(arr) || _nonIterableSpread$1(); + } + function _arrayWithoutHoles$1(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray$1(arr); + } + function _arrayWithHoles$1(arr) { + if (Array.isArray(arr)) return arr; + } + function _iterableToArray$1(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); + } + function _unsupportedIterableToArray$1(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$1(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$1(o, minLen); + } + function _arrayLikeToArray$1(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableSpread$1() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _nonIterableRest$1() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _classPrivateFieldGet(receiver, privateMap) { + var descriptor = _classExtractFieldDescriptor(receiver, privateMap, "get"); + return _classApplyDescriptorGet(receiver, descriptor); + } + function _classPrivateFieldSet(receiver, privateMap, value) { + var descriptor = _classExtractFieldDescriptor(receiver, privateMap, "set"); + _classApplyDescriptorSet(receiver, descriptor, value); + return value; + } + function _classExtractFieldDescriptor(receiver, privateMap, action) { + if (!privateMap.has(receiver)) { + throw new TypeError("attempted to " + action + " private field on non-instance"); + } + return privateMap.get(receiver); + } + function _classApplyDescriptorGet(receiver, descriptor) { + if (descriptor.get) { + return descriptor.get.call(receiver); + } + return descriptor.value; + } + function _classApplyDescriptorSet(receiver, descriptor, value) { + if (descriptor.set) { + descriptor.set.call(receiver, value); + } else { + if (!descriptor.writable) { + throw new TypeError("attempted to set read only private field"); + } + descriptor.value = value; + } + } + function _classPrivateMethodGet(receiver, privateSet, fn) { + if (!privateSet.has(receiver)) { + throw new TypeError("attempted to get private field on non-instance"); + } + return fn; + } + function _checkPrivateRedeclaration(obj, privateCollection) { + if (privateCollection.has(obj)) { + throw new TypeError("Cannot initialize the same private elements twice on an object"); + } + } + function _classPrivateFieldInitSpec(obj, privateMap, value) { + _checkPrivateRedeclaration(obj, privateMap); + privateMap.set(obj, value); + } + function _classPrivateMethodInitSpec(obj, privateSet) { + _checkPrivateRedeclaration(obj, privateSet); + privateSet.add(obj); + } + + var materialDispose = function materialDispose(material) { + if (material instanceof Array) { + material.forEach(materialDispose); + } else { + if (material.map) { + material.map.dispose(); + } + material.dispose(); + } + }; + var deallocate = function deallocate(obj) { + if (obj.geometry) { + obj.geometry.dispose(); + } + if (obj.material) { + materialDispose(obj.material); + } + if (obj.texture) { + obj.texture.dispose(); + } + if (obj.children) { + obj.children.forEach(deallocate); + } + }; + var emptyObject = function emptyObject(obj) { + if (obj && obj.children) while (obj.children.length) { + var childObj = obj.children[0]; + obj.remove(childObj); + deallocate(childObj); + } + }; + + function linkKapsule$1 (kapsulePropName, kapsuleType) { + var dummyK = new kapsuleType(); // To extract defaults + + return { + linkProp: function linkProp(prop) { + // link property config + return { + "default": dummyK[prop](), + onChange: function onChange(v, state) { + state[kapsulePropName][prop](v); + }, + triggerUpdate: false + }; + }, + linkMethod: function linkMethod(method) { + // link method pass-through + return function (state) { + var kapsuleInstance = state[kapsulePropName]; + for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + args[_key - 1] = arguments[_key]; + } + var returnVal = kapsuleInstance[method].apply(kapsuleInstance, args); + return returnVal === kapsuleInstance ? this // chain based on the parent object, not the inner kapsule + : returnVal; + }; + } + }; + } + + var GLOBE_RADIUS = 100; + + function getGlobeRadius() { + return GLOBE_RADIUS; + } + function polar2Cartesian(lat, lng) { + var relAltitude = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var phi = (90 - lat) * Math.PI / 180; + var theta = (90 - lng) * Math.PI / 180; + var r = GLOBE_RADIUS * (1 + relAltitude); + return { + x: r * Math.sin(phi) * Math.cos(theta), + y: r * Math.cos(phi), + z: r * Math.sin(phi) * Math.sin(theta) + }; + } + function cartesian2Polar(_ref) { + var x = _ref.x, + y = _ref.y, + z = _ref.z; + var r = Math.sqrt(x * x + y * y + z * z); + var phi = Math.acos(y / r); + var theta = Math.atan2(z, x); + return { + lat: 90 - phi * 180 / Math.PI, + lng: 90 - theta * 180 / Math.PI - (theta < -Math.PI / 2 ? 360 : 0), + // keep within [-180, 180] boundaries + altitude: r / GLOBE_RADIUS - 1 + }; + } + function deg2Rad$1(deg) { + return deg * Math.PI / 180; + } + + var THREE$h = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BackSide: BackSide, + BufferAttribute: BufferAttribute, + Color: Color$1, + Mesh: Mesh, + ShaderMaterial: ShaderMaterial + }; + var fragmentShader = "\nuniform vec3 color;\nuniform float coefficient;\nuniform float power;\nvarying vec3 vVertexNormal;\nvarying vec3 vVertexWorldPosition;\nvoid main() {\n vec3 worldCameraToVertex = vVertexWorldPosition - cameraPosition;\n vec3 viewCameraToVertex\t= (viewMatrix * vec4(worldCameraToVertex, 0.0)).xyz;\n viewCameraToVertex = normalize(viewCameraToVertex);\n float intensity\t= pow(\n coefficient + dot(vVertexNormal, viewCameraToVertex),\n power\n );\n gl_FragColor = vec4(color, intensity);\n}"; + var vertexShader = "\nvarying vec3 vVertexWorldPosition;\nvarying vec3 vVertexNormal;\nvoid main() {\n vVertexNormal\t= normalize(normalMatrix * normal);\n vVertexWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n gl_Position\t= projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n"; + var defaultOptions = { + backside: true, + coefficient: 0.5, + color: 'gold', + size: 2, + power: 1 + }; + + // Based off: http://stemkoski.blogspot.fr/2013/07/shaders-in-threejs-glow-and-halo.html + function createGlowMaterial(coefficient, color, power) { + return new THREE$h.ShaderMaterial({ + depthWrite: false, + fragmentShader: fragmentShader, + transparent: true, + uniforms: { + coefficient: { + value: coefficient + }, + color: { + value: new THREE$h.Color(color) + }, + power: { + value: power + } + }, + vertexShader: vertexShader + }); + } + function createGlowGeometry(geometry, size) { + // expect BufferGeometry + var glowGeometry = geometry.clone(); + + // Resize vertex positions according to normals + var position = new Float32Array(geometry.attributes.position.count * 3); + for (var idx = 0, len = position.length; idx < len; idx++) { + var normal = geometry.attributes.normal.array[idx]; + var curPos = geometry.attributes.position.array[idx]; + position[idx] = curPos + normal * size; + } + glowGeometry.setAttribute('position', new THREE$h.BufferAttribute(position, 3)); + return glowGeometry; + } + function createGlowMesh(geometry) { + var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : defaultOptions; + var backside = options.backside, + coefficient = options.coefficient, + color = options.color, + size = options.size, + power = options.power; + var glowGeometry = createGlowGeometry(geometry, size); + var glowMaterial = createGlowMaterial(coefficient, color, power); + if (backside) { + glowMaterial.side = THREE$h.BackSide; + } + return new THREE$h.Mesh(glowGeometry, glowMaterial); + } + + var THREE$g = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Color: Color$1, + LineBasicMaterial: LineBasicMaterial, + LineSegments: LineSegments, + Mesh: Mesh, + MeshPhongMaterial: MeshPhongMaterial, + SphereGeometry: SphereGeometry, + SRGBColorSpace: SRGBColorSpace, + TextureLoader: TextureLoader + }; + + // + + var GlobeLayerKapsule = index$2({ + props: { + globeImageUrl: {}, + bumpImageUrl: {}, + showGlobe: { + "default": true, + onChange: function onChange(showGlobe, state) { + state.globeObj.visible = !!showGlobe; + }, + triggerUpdate: false + }, + showGraticules: { + "default": false, + onChange: function onChange(showGraticules, state) { + state.graticulesObj.visible = !!showGraticules; + }, + triggerUpdate: false + }, + showAtmosphere: { + "default": true, + onChange: function onChange(showAtmosphere, state) { + state.atmosphereObj && (state.atmosphereObj.visible = !!showAtmosphere); + }, + triggerUpdate: false + }, + atmosphereColor: { + "default": 'lightskyblue' + }, + atmosphereAltitude: { + "default": 0.15 + }, + onReady: { + "default": function _default() {}, + triggerUpdate: false + } + }, + methods: { + globeMaterial: function globeMaterial(state, _globeMaterial) { + if (_globeMaterial !== undefined) { + state.globeObj.material = _globeMaterial || state.defaultGlobeMaterial; + return this; + } + return state.globeObj.material; + }, + _destructor: function _destructor(state) { + emptyObject(state.globeObj); + emptyObject(state.graticulesObj); + } + }, + stateInit: function stateInit() { + // create globe + var globeGeometry = new THREE$g.SphereGeometry(GLOBE_RADIUS, 75, 75); + var defaultGlobeMaterial = new THREE$g.MeshPhongMaterial({ + color: 0x000000 + }); + var globeObj = new THREE$g.Mesh(globeGeometry, defaultGlobeMaterial); + globeObj.rotation.y = -Math.PI / 2; // face prime meridian along Z axis + globeObj.__globeObjType = 'globe'; // Add object type + + // create graticules + var graticulesObj = new THREE$g.LineSegments(new GeoJsonGeometry(graticule10(), GLOBE_RADIUS, 2), new THREE$g.LineBasicMaterial({ + color: 'lightgrey', + transparent: true, + opacity: 0.1 + })); + return { + globeObj: globeObj, + graticulesObj: graticulesObj, + defaultGlobeMaterial: defaultGlobeMaterial + }; + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + state.scene.add(state.globeObj); // add globe + state.scene.add(state.graticulesObj); // add graticules + + state.ready = false; + }, + update: function update(state, changedProps) { + var globeMaterial = state.globeObj.material; + if (changedProps.hasOwnProperty('globeImageUrl')) { + if (!state.globeImageUrl) { + // Black globe if no image + !globeMaterial.color && (globeMaterial.color = new THREE$g.Color(0x000000)); + } else { + new THREE$g.TextureLoader().load(state.globeImageUrl, function (texture) { + texture.colorSpace = THREE$g.SRGBColorSpace; + globeMaterial.map = texture; + globeMaterial.color = null; + globeMaterial.needsUpdate = true; + + // ready when first globe image finishes loading (asynchronously to allow 1 frame to load texture) + !state.ready && (state.ready = true) && setTimeout(state.onReady); + }); + } + } + if (changedProps.hasOwnProperty('bumpImageUrl')) { + if (!state.bumpImageUrl) { + globeMaterial.bumpMap = null; + globeMaterial.needsUpdate = true; + } else { + state.bumpImageUrl && new THREE$g.TextureLoader().load(state.bumpImageUrl, function (texture) { + globeMaterial.bumpMap = texture; + globeMaterial.needsUpdate = true; + }); + } + } + if (changedProps.hasOwnProperty('atmosphereColor') || changedProps.hasOwnProperty('atmosphereAltitude')) { + if (state.atmosphereObj) { + // recycle previous atmosphere object + state.scene.remove(state.atmosphereObj); + emptyObject(state.atmosphereObj); + } + if (state.atmosphereColor && state.atmosphereAltitude) { + var obj = state.atmosphereObj = createGlowMesh(state.globeObj.geometry, { + backside: true, + color: state.atmosphereColor, + size: GLOBE_RADIUS * state.atmosphereAltitude, + power: 3.5, + // dispersion + coefficient: 0.1 + }); + obj.visible = !!state.showAtmosphere; + obj.__globeObjType = 'atmosphere'; // Add object type + state.scene.add(obj); + } + } + if (!state.ready && !state.globeImageUrl) { + // ready immediately if there's no globe image + state.ready = true; + state.onReady(); + } + } + }); + + var colorStr2Hex = function colorStr2Hex(str) { + return isNaN(str) ? parseInt(tinycolor(str).toHex(), 16) : str; + }; + var colorAlpha = function colorAlpha(str) { + return str && isNaN(str) ? color(str).opacity : 1; + }; + var color2ShaderArr = function color2ShaderArr(str) { + var includeAlpha = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true; + var sRGBColorSpace = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; + var color; + var alpha = 1; + var rgbaMatch = /^rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*([\d.eE+-]+)\s*\)$/.exec(str.trim().toLowerCase()); + if (rgbaMatch) { + var _rgbaMatch$slice = rgbaMatch.slice(1), + _rgbaMatch$slice2 = _slicedToArray$1(_rgbaMatch$slice, 4), + r = _rgbaMatch$slice2[0], + g = _rgbaMatch$slice2[1], + b = _rgbaMatch$slice2[2], + a = _rgbaMatch$slice2[3]; + color = new Color$1("rgb(".concat(+r, ",").concat(+g, ",").concat(+b, ")")); + alpha = Math.min(+a, 1); + } else { + color = new Color$1(str); + } + sRGBColorSpace && color.convertLinearToSRGB(); // vertexColors expects linear, but shaders expect sRGB + + var rgbArr = color.toArray(); + return includeAlpha ? [].concat(_toConsumableArray$1(rgbArr), [alpha]) : rgbArr; + }; + function setMaterialOpacity(material, opacity, depthWrite) { + material.opacity = opacity; + material.transparent = opacity < 1; + material.depthWrite = depthWrite === undefined ? opacity >= 1 : depthWrite; // depthWrite=false recommended for transparent materials, to prevent transparency issues https://discourse.threejs.org/t/threejs-and-the-transparent-problem/11553/31 + + return material; + } + + var THREE$f = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Float32BufferAttribute: Float32BufferAttribute + }; + function array2BufferAttr(data, itemSize) { + var BufferAttributeClass = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : THREE$f.Float32BufferAttribute; + var ba = new BufferAttributeClass(data.length * itemSize, itemSize); + itemSize === 1 ? data.forEach(function (val, idx) { + return ba.setX(idx, val); + }) : data.forEach(function (val, idx) { + return ba.set(val, idx * itemSize); + }); + return ba; + } + function bufferAttr2Array(ba) { + var itemSize = ba.itemSize; + var res = []; + for (var i = 0; i < ba.count; i++) { + res.push(ba.array.slice(i * itemSize, (i + 1) * itemSize)); + } + return res; + } + + function threeDigest(data, scene) { + var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; + var _ref = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {}, + _ref$removeDelay = _ref.removeDelay, + removeDelay = _ref$removeDelay === void 0 ? 0 : _ref$removeDelay; + return viewDigest(data, scene.children, function (obj) { + return scene.add(obj); + }, function (obj) { + var removeFn = function removeFn() { + scene.remove(obj); + emptyObject(obj); + obj && obj.hasOwnProperty('__data') && delete obj.__data.__currentTargetD; + }; + removeDelay ? setTimeout(removeFn, removeDelay) : removeFn(); + }, _objectSpread2({ + objBindAttr: '__threeObj' + }, options)); + } + + var THREE$e = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry, + Color: Color$1, + CylinderGeometry: CylinderGeometry, + Matrix4: Matrix4, + Mesh: Mesh, + MeshLambertMaterial: MeshLambertMaterial, + Object3D: Object3D, + Vector3: Vector3 + }; + var bfg$2 = Object.assign({}, _bfg); + var BufferGeometryUtils$2 = bfg$2.BufferGeometryUtils || bfg$2; + + // + + var PointsLayerKapsule = index$2({ + props: { + pointsData: { + "default": [] + }, + pointLat: { + "default": 'lat' + }, + pointLng: { + "default": 'lng' + }, + pointColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + pointAltitude: { + "default": 0.1 + }, + // in units of globe radius + pointRadius: { + "default": 0.25 + }, + // in deg + pointResolution: { + "default": 12, + triggerUpdate: false + }, + // how many slice segments in the cylinder's circumference + pointsMerge: { + "default": false + }, + // boolean. Whether to merge all points into a single mesh for rendering performance + pointsTransitionDuration: { + "default": 1000, + triggerUpdate: false + } // ms + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state) { + // Data accessors + var latAccessor = index$1(state.pointLat); + var lngAccessor = index$1(state.pointLng); + var altitudeAccessor = index$1(state.pointAltitude); + var radiusAccessor = index$1(state.pointRadius); + var colorAccessor = index$1(state.pointColor); + + // shared geometry + var pointGeometry = new THREE$e.CylinderGeometry(1, 1, 1, state.pointResolution); + pointGeometry.applyMatrix4(new THREE$e.Matrix4().makeRotationX(Math.PI / 2)); + pointGeometry.applyMatrix4(new THREE$e.Matrix4().makeTranslation(0, 0, -0.5)); + var pxPerDeg = 2 * Math.PI * GLOBE_RADIUS / 360; + var pointMaterials = {}; // indexed by color + + var scene = state.pointsMerge ? new THREE$e.Object3D() : state.scene; // use fake scene if merging points + + threeDigest(state.pointsData, scene, { + createObj: createObj, + updateObj: updateObj + }); + if (state.pointsMerge) { + // merge points into a single mesh + var pointsGeometry = !state.pointsData.length ? new THREE$e.BufferGeometry() : (BufferGeometryUtils$2.mergeGeometries || BufferGeometryUtils$2.mergeBufferGeometries)(state.pointsData.map(function (d) { + var obj = d.__threeObj; + d.__threeObj = undefined; // unbind merged points + + var geom = obj.geometry.clone(); + + // apply mesh world transform to vertices + obj.updateMatrix(); + geom.applyMatrix4(obj.matrix); + + // color vertices + var color = color2ShaderArr(colorAccessor(d)); + geom.setAttribute('color', array2BufferAttr(_toConsumableArray$1(new Array(geom.getAttribute('position').count)).map(function () { + return color; + }), 4)); + return geom; + })); + var points = new THREE$e.Mesh(pointsGeometry, new THREE$e.MeshLambertMaterial({ + color: 0xffffff, + transparent: true, + vertexColors: true + })); + points.__globeObjType = 'points'; // Add object type + points.__data = state.pointsData; // Attach obj data + + emptyObject(state.scene); + state.scene.add(points); + } + + // + + function createObj() { + var obj = new THREE$e.Mesh(pointGeometry); + obj.__globeObjType = 'point'; // Add object type + return obj; + } + function updateObj(obj, d) { + var applyUpdate = function applyUpdate(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + r = _obj$__currentTargetD.r, + alt = _obj$__currentTargetD.alt, + lat = _obj$__currentTargetD.lat, + lng = _obj$__currentTargetD.lng; + + // position cylinder ground + Object.assign(obj.position, polar2Cartesian(lat, lng)); + + // orientate outwards + var globeCenter = state.pointsMerge ? new THREE$e.Vector3(0, 0, 0) : state.scene.localToWorld(new THREE$e.Vector3(0, 0, 0)); // translate from local to world coords + obj.lookAt(globeCenter); + + // scale radius and altitude + obj.scale.x = obj.scale.y = Math.min(30, r) * pxPerDeg; + obj.scale.z = Math.max(alt * GLOBE_RADIUS, 0.1); // avoid non-invertible matrix + }; + var targetD = { + alt: +altitudeAccessor(d), + r: +radiusAccessor(d), + lat: +latAccessor(d), + lng: +lngAccessor(d) + }; + var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, { + alt: -1e-3 + }); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (state.pointsMerge || !state.pointsTransitionDuration || state.pointsTransitionDuration < 0) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.pointsTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + if (!state.pointsMerge) { + // Update materials on individual points + var color = colorAccessor(d); + var opacity = color ? colorAlpha(color) : 0; + var showCyl = !!opacity; + obj.visible = showCyl; + if (showCyl) { + if (!pointMaterials.hasOwnProperty(color)) { + pointMaterials[color] = new THREE$e.MeshLambertMaterial({ + color: colorStr2Hex(color), + transparent: opacity < 1, + opacity: opacity + }); + } + obj.material = pointMaterials[color]; + } + } + } + } + }); + + var _excluded$1 = ["stroke"]; + var THREE$d = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry, + CubicBezierCurve3: CubicBezierCurve3, + Curve: Curve, + Group: Group$1, + Line: Line, + Mesh: Mesh, + NormalBlending: NormalBlending, + QuadraticBezierCurve3: QuadraticBezierCurve3, + ShaderMaterial: ShaderMaterial, + TubeGeometry: TubeGeometry, + Vector3: Vector3 + }; + var FrameTicker$2 = _FrameTicker["default"] || _FrameTicker; + + // + + var gradientShaders$1 = { + uniforms: { + // dash param defaults, all relative to full length + dashOffset: { + value: 0 + }, + dashSize: { + value: 1 + }, + gapSize: { + value: 0 + }, + dashTranslate: { + value: 0 + } // used for animating the dash + }, + vertexShader: "\n uniform float dashTranslate; \n\n attribute vec4 vertexColor;\n varying vec4 vColor;\n \n attribute float vertexRelDistance;\n varying float vRelDistance;\n\n void main() {\n // pass through colors and distances\n vColor = vertexColor;\n vRelDistance = vertexRelDistance + dashTranslate;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ", + fragmentShader: "\n uniform float dashOffset; \n uniform float dashSize;\n uniform float gapSize; \n \n varying vec4 vColor;\n varying float vRelDistance;\n \n void main() {\n // ignore pixels in the gap\n if (vRelDistance < dashOffset) discard;\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\n \n // set px color: [r, g, b, a], interpolated between vertices \n gl_FragColor = vColor; \n }\n " + }; + var ArcsLayerKapsule = index$2({ + props: { + arcsData: { + "default": [] + }, + arcStartLat: { + "default": 'startLat' + }, + arcStartLng: { + "default": 'startLng' + }, + arcEndLat: { + "default": 'endLat' + }, + arcEndLng: { + "default": 'endLng' + }, + arcColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + // single color, array of colors or color interpolation fn + arcAltitude: {}, + // in units of globe radius + arcAltitudeAutoScale: { + "default": 0.5 + }, + // scale altitude proportional to great-arc distance between the two points + arcStroke: {}, + // in deg + arcCurveResolution: { + "default": 64, + triggerUpdate: false + }, + // how many straight segments in the curve + arcCircularResolution: { + "default": 6, + triggerUpdate: false + }, + // how many slice segments in the tube's circumference + arcDashLength: { + "default": 1 + }, + // in units of line length + arcDashGap: { + "default": 0 + }, + arcDashInitialGap: { + "default": 0 + }, + arcDashAnimateTime: { + "default": 0 + }, + // ms + arcsTransitionDuration: { + "default": 1000, + triggerUpdate: false + } // ms + }, + methods: { + pauseAnimation: function pauseAnimation(state) { + var _state$ticker; + (_state$ticker = state.ticker) === null || _state$ticker === void 0 || _state$ticker.pause(); + }, + resumeAnimation: function resumeAnimation(state) { + var _state$ticker2; + (_state$ticker2 = state.ticker) === null || _state$ticker2 === void 0 || _state$ticker2.resume(); + }, + _destructor: function _destructor(state) { + var _state$ticker3; + (_state$ticker3 = state.ticker) === null || _state$ticker3 === void 0 || _state$ticker3.dispose(); + } + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + + // Kick-off dash animations + state.ticker = new FrameTicker$2(); + state.ticker.onTick.add(function (_, timeDelta) { + state.arcsData.filter(function (d) { + return d.__threeObj && d.__threeObj.children.length && d.__threeObj.children[0].material && d.__threeObj.children[0].__dashAnimateStep; + }).forEach(function (d) { + var obj = d.__threeObj.children[0]; + var step = obj.__dashAnimateStep * timeDelta; + var curTranslate = obj.material.uniforms.dashTranslate.value % 1e9; // reset after 1B loops + obj.material.uniforms.dashTranslate.value = curTranslate + step; + }); + }); + }, + update: function update(state) { + // Data accessors + var startLatAccessor = index$1(state.arcStartLat); + var startLngAccessor = index$1(state.arcStartLng); + var endLatAccessor = index$1(state.arcEndLat); + var endLngAccessor = index$1(state.arcEndLng); + var altitudeAccessor = index$1(state.arcAltitude); + var altitudeAutoScaleAccessor = index$1(state.arcAltitudeAutoScale); + var strokeAccessor = index$1(state.arcStroke); + var colorAccessor = index$1(state.arcColor); + var dashLengthAccessor = index$1(state.arcDashLength); + var dashGapAccessor = index$1(state.arcDashGap); + var dashInitialGapAccessor = index$1(state.arcDashInitialGap); + var dashAnimateTimeAccessor = index$1(state.arcDashAnimateTime); + var sharedMaterial = new THREE$d.ShaderMaterial(_objectSpread2(_objectSpread2({}, gradientShaders$1), {}, { + transparent: true, + blending: THREE$d.NormalBlending + })); + threeDigest(state.arcsData, state.scene, { + createObj: function createObj() { + var obj = new THREE$d.Group(); // populated in updateObj + + obj.__globeObjType = 'arc'; // Add object type + return obj; + }, + updateObj: function updateObj(group, arc) { + var stroke = strokeAccessor(arc); + var useTube = stroke !== null && stroke !== undefined; + if (!group.children.length || useTube !== (group.children[0].type === 'Mesh')) { + // create or swap object types + emptyObject(group); + var _obj = useTube ? new THREE$d.Mesh() : new THREE$d.Line(new THREE$d.BufferGeometry()); + _obj.material = sharedMaterial.clone(); // Separate material instance per object to have dedicated uniforms (but shared shaders) + + group.add(_obj); + } + var obj = group.children[0]; + + // set dash uniforms + Object.assign(obj.material.uniforms, { + dashSize: { + value: dashLengthAccessor(arc) + }, + gapSize: { + value: dashGapAccessor(arc) + }, + dashOffset: { + value: dashInitialGapAccessor(arc) + } + }); + + // set dash animation step + var dashAnimateTime = dashAnimateTimeAccessor(arc); + obj.__dashAnimateStep = dashAnimateTime > 0 ? 1000 / dashAnimateTime : 0; // per second + + // calculate vertex colors (to create gradient) + var vertexColorArray = calcColorVertexArray(colorAccessor(arc), + // single, array of colors or interpolator + state.arcCurveResolution, + // numSegments + useTube ? state.arcCircularResolution + 1 : 1 // num vertices per segment + ); + + // calculate vertex relative distances (for dashed lines) + var vertexRelDistanceArray = calcVertexRelDistances(state.arcCurveResolution, + // numSegments + useTube ? state.arcCircularResolution + 1 : 1, + // num vertices per segment + true // run from end to start, to animate in the correct direction + ); + obj.geometry.setAttribute('vertexColor', vertexColorArray); + obj.geometry.setAttribute('vertexRelDistance', vertexRelDistanceArray); + var applyUpdate = function applyUpdate(td) { + var _arc$__currentTargetD = arc.__currentTargetD = td, + stroke = _arc$__currentTargetD.stroke, + curveD = _objectWithoutProperties(_arc$__currentTargetD, _excluded$1); + var curve = calcCurve(curveD); + if (useTube) { + obj.geometry && obj.geometry.dispose(); + obj.geometry = new THREE$d.TubeGeometry(curve, state.arcCurveResolution, stroke / 2, state.arcCircularResolution); + obj.geometry.setAttribute('vertexColor', vertexColorArray); + obj.geometry.setAttribute('vertexRelDistance', vertexRelDistanceArray); + } else { + obj.geometry.setFromPoints(curve.getPoints(state.arcCurveResolution)); + } + }; + var targetD = { + stroke: stroke, + alt: altitudeAccessor(arc), + altAutoScale: +altitudeAutoScaleAccessor(arc), + startLat: +startLatAccessor(arc), + startLng: +startLngAccessor(arc), + endLat: +endLatAccessor(arc), + endLng: +endLngAccessor(arc) + }; + var currentTargetD = arc.__currentTargetD || Object.assign({}, targetD, { + altAutoScale: -1e-3 + }); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (!state.arcsTransitionDuration || state.arcsTransitionDuration < 0) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.arcsTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + } + }); + + // + + function calcCurve(_ref) { + var alt = _ref.alt, + altAutoScale = _ref.altAutoScale, + startLat = _ref.startLat, + startLng = _ref.startLng, + endLat = _ref.endLat, + endLng = _ref.endLng; + var getVec = function getVec(_ref2) { + var _ref3 = _slicedToArray$1(_ref2, 3), + lng = _ref3[0], + lat = _ref3[1], + alt = _ref3[2]; + var _polar2Cartesian = polar2Cartesian(lat, lng, alt), + x = _polar2Cartesian.x, + y = _polar2Cartesian.y, + z = _polar2Cartesian.z; + return new THREE$d.Vector3(x, y, z); + }; + + //calculate curve + var startPnt = [startLng, startLat]; + var endPnt = [endLng, endLat]; + var altitude = alt; + (altitude === null || altitude === undefined) && ( + // by default set altitude proportional to the great-arc distance + altitude = geoDistance$1(startPnt, endPnt) / 2 * altAutoScale); + if (altitude) { + var interpolate = geoInterpolate(startPnt, endPnt); + var _map = [0.25, 0.75].map(function (t) { + return [].concat(_toConsumableArray$1(interpolate(t)), [altitude * 1.5]); + }), + _map2 = _slicedToArray$1(_map, 2), + m1Pnt = _map2[0], + m2Pnt = _map2[1]; + var curve = _construct$1(THREE$d.CubicBezierCurve3, _toConsumableArray$1([startPnt, m1Pnt, m2Pnt, endPnt].map(getVec))); + + //const mPnt = [...interpolate(0.5), altitude * 2]; + //curve = new THREE.QuadraticBezierCurve3(...[startPnt, mPnt, endPnt].map(getVec)); + + return curve; + } else { + // ground line + var _alt = 0.001; // slightly above the ground to prevent occlusion + return calcSphereArc.apply(void 0, _toConsumableArray$1([[].concat(startPnt, [_alt]), [].concat(endPnt, [_alt])].map(getVec))); + } + + // + + function calcSphereArc(startVec, endVec) { + var angle = startVec.angleTo(endVec); + var getGreatCirclePoint = angle === 0 ? function () { + return startVec.clone(); + } // points exactly overlap + : function (t) { + return new THREE$d.Vector3().addVectors(startVec.clone().multiplyScalar(Math.sin((1 - t) * angle)), endVec.clone().multiplyScalar(Math.sin(t * angle))).divideScalar(Math.sin(angle)); + }; + var sphereArc = new THREE$d.Curve(); + sphereArc.getPoint = getGreatCirclePoint; + return sphereArc; + } + } + function calcColorVertexArray(colors, numSegments) { + var numVerticesPerSegment = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1; + var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends + + var getVertexColor; + if (colors instanceof Array || colors instanceof Function) { + var colorInterpolator = colors instanceof Array ? linear() // array of colors, interpolate at each step + .domain(colors.map(function (_, idx) { + return idx / (colors.length - 1); + })) // same number of stops as colors + .range(colors) : colors; // already interpolator fn + + getVertexColor = function getVertexColor(t) { + return color2ShaderArr(colorInterpolator(t), true, true); + }; + } else { + // single color, use constant + var vertexColor = color2ShaderArr(colors, true, true); + getVertexColor = function getVertexColor() { + return vertexColor; + }; + } + var vertexColors = []; + for (var v = 0, l = numVerticesGroup; v < l; v++) { + var _vertexColor = getVertexColor(v / (l - 1)); + for (var s = 0; s < numVerticesPerSegment; s++) { + vertexColors.push(_vertexColor); + } + } + return array2BufferAttr(vertexColors, 4); + } + function calcVertexRelDistances(numSegments) { + var numVerticesPerSegment = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; + var invert = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; + var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends + + var vertexDistances = []; + for (var v = 0, l = numVerticesGroup; v < l; v++) { + var relDistance = v / (l - 1); + for (var s = 0; s < numVerticesPerSegment; s++) { + vertexDistances.push(relDistance); + } + } + invert && vertexDistances.reverse(); + return array2BufferAttr(vertexDistances, 1); + } + } + }); + + var THREE$c = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry, + Color: Color$1, + DoubleSide: DoubleSide, + Mesh: Mesh, + MeshLambertMaterial: MeshLambertMaterial, + Object3D: Object3D + }; + var bfg$1 = Object.assign({}, _bfg); + var BufferGeometryUtils$1 = bfg$1.BufferGeometryUtils || bfg$1; + + // + + var HexBinLayerKapsule = index$2({ + props: { + hexBinPointsData: { + "default": [] + }, + hexBinPointLat: { + "default": 'lat' + }, + hexBinPointLng: { + "default": 'lng' + }, + hexBinPointWeight: { + "default": 1 + }, + hexBinResolution: { + "default": 4 + }, + // 0-15. Level 0 partitions the earth in 122 (mostly) hexagonal cells. Each subsequent level sub-divides the previous in roughly 7 hexagons. + hexMargin: { + "default": 0.2 + }, + // in fraction of diameter + hexTopCurvatureResolution: { + "default": 5 + }, + // in angular degrees + hexTopColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + hexSideColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + hexAltitude: { + "default": function _default(_ref) { + var sumWeight = _ref.sumWeight; + return sumWeight * 0.01; + } + }, + // in units of globe radius + hexBinMerge: { + "default": false + }, + // boolean. Whether to merge all hex geometries into a single mesh for rendering performance + hexTransitionDuration: { + "default": 1000, + triggerUpdate: false + } // ms + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state) { + // Accessors + var latAccessor = index$1(state.hexBinPointLat); + var lngAccessor = index$1(state.hexBinPointLng); + var weightAccessor = index$1(state.hexBinPointWeight); + var altitudeAccessor = index$1(state.hexAltitude); + var topColorAccessor = index$1(state.hexTopColor); + var sideColorAccessor = index$1(state.hexSideColor); + var marginAccessor = index$1(state.hexMargin); + var byH3Idx = index(state.hexBinPointsData.map(function (d) { + return _objectSpread2(_objectSpread2({}, d), {}, { + h3Idx: latLngToCell(latAccessor(d), lngAccessor(d), state.hexBinResolution) + }); + }), 'h3Idx'); + var hexBins = Object.entries(byH3Idx).map(function (_ref2) { + var _ref3 = _slicedToArray$1(_ref2, 2), + h3Idx = _ref3[0], + points = _ref3[1]; + return { + h3Idx: h3Idx, + points: points, + sumWeight: points.reduce(function (agg, d) { + return agg + +weightAccessor(d); + }, 0) + }; + }); + var hexMaterials = {}; // indexed by color + + var scene = state.hexBinMerge ? new THREE$c.Object3D() : state.scene; // use fake scene if merging hex points + + threeDigest(hexBins, scene, { + createObj: createObj, + updateObj: updateObj, + idAccessor: function idAccessor(d) { + return d.h3Idx; + } + }); + if (state.hexBinMerge) { + // merge points into a single mesh + var hexPointsGeometry = !hexBins.length ? new THREE$c.BufferGeometry() : (BufferGeometryUtils$1.mergeGeometries || BufferGeometryUtils$1.mergeBufferGeometries)(hexBins.map(function (d) { + var obj = d.__threeObj; + d.__threeObj = undefined; // unbind merged points + + // use non-indexed geometry so that groups can be colored separately, otherwise different groups share vertices + var geom = obj.geometry.toNonIndexed(); + + // apply mesh world transform to vertices + obj.updateMatrix(); + geom.applyMatrix4(obj.matrix); + + // color vertices + var topColor = color2ShaderArr(topColorAccessor(d)); + var sideColor = color2ShaderArr(sideColorAccessor(d)); + var nVertices = geom.getAttribute('position').count; + var topFaceIdx = geom.groups[0].count; // starting vertex index of top group + geom.setAttribute('color', array2BufferAttr(_toConsumableArray$1(new Array(nVertices)).map(function (_, idx) { + return idx >= topFaceIdx ? topColor : sideColor; + }), 4)); + return geom; + })); + var hexPoints = new THREE$c.Mesh(hexPointsGeometry, new THREE$c.MeshLambertMaterial({ + color: 0xffffff, + transparent: true, + vertexColors: true, + side: THREE$c.DoubleSide + })); + hexPoints.__globeObjType = 'hexBinPoints'; // Add object type + hexPoints.__data = hexBins; // Attach obj data + + emptyObject(state.scene); + state.scene.add(hexPoints); + } + + // + + function createObj(d) { + var obj = new THREE$c.Mesh(); + obj.__hexCenter = cellToLatLng(d.h3Idx); + obj.__hexGeoJson = cellToBoundary(d.h3Idx, true).reverse(); // correct polygon winding + + // stitch longitudes at the anti-meridian + var centerLng = obj.__hexCenter[1]; + obj.__hexGeoJson.forEach(function (d) { + var edgeLng = d[0]; + if (Math.abs(centerLng - edgeLng) > 170) { + // normalize large lng distances + d[0] += centerLng > edgeLng ? 360 : -360; + } + }); + obj.__globeObjType = 'hexbin'; // Add object type + return obj; + } + function updateObj(obj, d) { + // compute new geojson with relative margin + var relNum = function relNum(st, end, rat) { + return st - (st - end) * rat; + }; + var margin = Math.max(0, Math.min(1, +marginAccessor(d))); + var _obj$__hexCenter = _slicedToArray$1(obj.__hexCenter, 2), + clat = _obj$__hexCenter[0], + clng = _obj$__hexCenter[1]; + var geoJson = margin === 0 ? obj.__hexGeoJson : obj.__hexGeoJson.map(function (_ref4) { + var _ref5 = _slicedToArray$1(_ref4, 2), + elng = _ref5[0], + elat = _ref5[1]; + return [[elng, clng], [elat, clat]].map(function (_ref6) { + var _ref7 = _slicedToArray$1(_ref6, 2), + st = _ref7[0], + end = _ref7[1]; + return relNum(st, end, margin); + }); + }); + var topCurvatureResolution = state.hexTopCurvatureResolution; + obj.geometry && obj.geometry.dispose(); + obj.geometry = new ConicPolygonBufferGeometry([geoJson], 0, GLOBE_RADIUS, false, true, true, topCurvatureResolution); + var targetD = { + alt: +altitudeAccessor(d) + }; + var applyUpdate = function applyUpdate(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + alt = _obj$__currentTargetD.alt; + obj.scale.x = obj.scale.y = obj.scale.z = 1 + alt; // scale according to altitude + }; + var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, { + alt: -1e-3 + }); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (state.hexBinMerge || !state.hexTransitionDuration || state.hexTransitionDuration < 0) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.hexTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + if (!state.hexBinMerge) { + // Update materials on individual hex points + var sideColor = sideColorAccessor(d); + var topColor = topColorAccessor(d); + [sideColor, topColor].forEach(function (color) { + if (!hexMaterials.hasOwnProperty(color)) { + var opacity = colorAlpha(color); + hexMaterials[color] = new THREE$c.MeshLambertMaterial({ + color: colorStr2Hex(color), + transparent: opacity < 1, + opacity: opacity, + side: THREE$c.DoubleSide + }); + } + }); + obj.material = [sideColor, topColor].map(function (color) { + return hexMaterials[color]; + }); + } + } + } + }); + + var sq = function sq(x) { + return x * x; + }; + function geoDistance(a, b) { + // on sphere surface, in radians + var sqrt = Math.sqrt; + var cos = Math.cos; + var toRad = function toRad(x) { + return x * Math.PI / 180; + }; + var hav = function hav(x) { + return sq(Math.sin(x / 2)); + }; + var latA = toRad(a[1]); + var latB = toRad(b[1]); + var lngA = toRad(a[0]); + var lngB = toRad(b[0]); + + // Haversine formula + return 2 * Math.asin(sqrt(hav(latB - latA) + cos(latA) * cos(latB) * hav(lngB - lngA))); + } + var sqrt2PI = Math.sqrt(2 * Math.PI); + function gaussianKernel(x, bw) { + return Math.exp(-sq(x / bw) / 2) / (bw * sqrt2PI); + } + var getGeoKDE = function getGeoKDE(_ref) { + var _ref2 = _slicedToArray$1(_ref, 2), + lng = _ref2[0], + lat = _ref2[1]; + var data = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; + var _ref3 = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}, + _ref3$lngAccessor = _ref3.lngAccessor, + lngAccessor = _ref3$lngAccessor === void 0 ? function (d) { + return d[0]; + } : _ref3$lngAccessor, + _ref3$latAccessor = _ref3.latAccessor, + latAccessor = _ref3$latAccessor === void 0 ? function (d) { + return d[1]; + } : _ref3$latAccessor, + _ref3$weightAccessor = _ref3.weightAccessor, + weightAccessor = _ref3$weightAccessor === void 0 ? function () { + return 1; + } : _ref3$weightAccessor, + bandwidth = _ref3.bandwidth; + var pnt = [lng, lat]; + var bwRad = bandwidth * Math.PI / 180; + return sum$1(data.map(function (d) { + var weight = weightAccessor(d); + if (!weight) return 0; + var dist = geoDistance(pnt, [lngAccessor(d), latAccessor(d)]); + return gaussianKernel(dist, bwRad) * weight; + })); + }; + + var THREE$b = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Mesh: Mesh, + MeshLambertMaterial: MeshLambertMaterial, + SphereGeometry: SphereGeometry + }; + + // + + var RES_BW_FACTOR = 3.5; // divider of bandwidth to use in geometry resolution + var MIN_RESOLUTION = 0.1; // degrees + var BW_RADIUS_INFLUENCE = 3.5; // multiplier of bandwidth to use in octree for max radius of point influence + var _getDistance = /*#__PURE__*/new WeakSet(); + var _points = /*#__PURE__*/new WeakMap(); + var _pntOctree = /*#__PURE__*/new WeakMap(); + var _distance = /*#__PURE__*/new WeakMap(); + var PointsOctree = /*#__PURE__*/function () { + function PointsOctree(points, neighborhoodAngularDistance) { + _classCallCheck(this, PointsOctree); + _classPrivateMethodInitSpec(this, _getDistance); + _classPrivateFieldInitSpec(this, _points, { + writable: true, + value: void 0 + }); + _classPrivateFieldInitSpec(this, _pntOctree, { + writable: true, + value: void 0 + }); + _classPrivateFieldInitSpec(this, _distance, { + writable: true, + value: void 0 + }); + _classPrivateFieldSet(this, _points, points); + _classPrivateFieldSet(this, _pntOctree, yaOctree()); + _classPrivateFieldGet(this, _pntOctree).init(points.map(function (d) { + return [d.x, d.y, d.z]; + }).flat()); + _classPrivateFieldSet(this, _distance, _classPrivateMethodGet(this, _getDistance, _getDistance2).call(this, polar2Cartesian(0, 0), polar2Cartesian(0, Math.min(180, neighborhoodAngularDistance)))); + } + _createClass(PointsOctree, [{ + key: "getNearPoints", + value: function getNearPoints(x, y, z) { + var _this = this; + return _classPrivateFieldGet(this, _pntOctree).intersectSphere(x, y, z, _classPrivateFieldGet(this, _distance)).map(function (idx) { + return _classPrivateFieldGet(_this, _points)[idx / 3]; + }); + } + }]); + return PointsOctree; + }(); + function _getDistance2(a, b) { + return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2) + Math.pow(a.z - b.z, 2)); + } + var defaultColorInterpolator = function defaultColorInterpolator(t) { + var c = color(interpolateTurbo(t)); // turbo, inferno + c.opacity = Math.cbrt(t); + return c.formatRgb(); + }; + var HeatmapsLayerKapsule = index$2({ + props: { + heatmapsData: { + "default": [] + }, + heatmapPoints: { + "default": function _default(pnts) { + return pnts; + } + }, + heatmapPointLat: { + "default": function _default(d) { + return d[0]; + } + }, + heatmapPointLng: { + "default": function _default(d) { + return d[1]; + } + }, + heatmapPointWeight: { + "default": 1 + }, + heatmapBandwidth: { + "default": 4 + }, + // Gaussian kernel bandwidth, in angular degrees + heatmapColorFn: { + "default": function _default() { + return defaultColorInterpolator; + } + }, + heatmapColorSaturation: { + "default": 1.5 + }, + // multiplier for color scale max + heatmapBaseAltitude: { + "default": 0.01 + }, + // in units of globe radius + heatmapTopAltitude: {}, + // in units of globe radius + heatmapsTransitionDuration: { + "default": 0, + triggerUpdate: false + } // ms + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state) { + // Accessors + var pointsAccessor = index$1(state.heatmapPoints); + var latPntAccessor = index$1(state.heatmapPointLat); + var lngPntAccessor = index$1(state.heatmapPointLng); + var weightPntAccessor = index$1(state.heatmapPointWeight); + var bandwidthAccessor = index$1(state.heatmapBandwidth); + var colorFnAccessor = index$1(state.heatmapColorFn); + var saturationAccessor = index$1(state.heatmapColorSaturation); + var baseAltitudeAccessor = index$1(state.heatmapBaseAltitude); + var topAltitudeAccessor = index$1(state.heatmapTopAltitude); + threeDigest(state.heatmapsData, state.scene, { + createObj: function createObj(d) { + var obj = new THREE$b.Mesh(new THREE$b.SphereGeometry(GLOBE_RADIUS), new THREE$b.MeshLambertMaterial({ + vertexColors: true, + transparent: true + })); + obj.__globeObjType = 'heatmap'; // Add object type + return obj; + }, + updateObj: function updateObj(obj, d) { + // Accessors + var bandwidth = bandwidthAccessor(d); + var colorFn = colorFnAccessor(d); + var saturation = saturationAccessor(d); + var baseAlt = baseAltitudeAccessor(d); + var topAlt = topAltitudeAccessor(d); + var pnts = pointsAccessor(d).map(function (pnt) { + var lat = latPntAccessor(pnt); + var lng = lngPntAccessor(pnt); + var _polar2Cartesian = polar2Cartesian(lat, lng), + x = _polar2Cartesian.x, + y = _polar2Cartesian.y, + z = _polar2Cartesian.z; + return { + x: x, + y: y, + z: z, + lat: lat, + lng: lng, + weight: weightPntAccessor(pnt) + }; + }); + + // Check resolution + var resolution = Math.max(MIN_RESOLUTION, bandwidth / RES_BW_FACTOR); + var equatorNumSegments = Math.ceil(360 / (resolution || -1)); + if (obj.geometry.parameters.widthSegments !== equatorNumSegments) { + obj.geometry.dispose(); + obj.geometry = new THREE$b.SphereGeometry(GLOBE_RADIUS, equatorNumSegments, equatorNumSegments / 2); + } + + // Get vertex polar coordinates + var vertexCoords = bufferAttr2Array(obj.geometry.getAttribute('position')); + var vertexGeoCoords = vertexCoords.map(function (_ref) { + var _ref2 = _slicedToArray$1(_ref, 3), + x = _ref2[0], + y = _ref2[1], + z = _ref2[2]; + var _cartesian2Polar = cartesian2Polar({ + x: x, + y: y, + z: z + }), + lng = _cartesian2Polar.lng, + lat = _cartesian2Polar.lat; + return [lng, lat]; + }); + + // Compute KDE + var pntsOctree = new PointsOctree(pnts, bandwidth * BW_RADIUS_INFLUENCE); + var kdeVals = vertexGeoCoords.map(function (vxCoords, idx) { + var _vertexCoords$idx = _slicedToArray$1(vertexCoords[idx], 3), + x = _vertexCoords$idx[0], + y = _vertexCoords$idx[1], + z = _vertexCoords$idx[2]; + return getGeoKDE(vxCoords, pntsOctree.getNearPoints(x, y, z), { + latAccessor: function latAccessor(d) { + return d.lat; + }, + lngAccessor: function lngAccessor(d) { + return d.lng; + }, + weightAccessor: function weightAccessor(d) { + return d.weight; + }, + bandwidth: bandwidth + }); + }); + + // Animations + var applyUpdate = function applyUpdate(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + kdeVals = _obj$__currentTargetD.kdeVals, + topAlt = _obj$__currentTargetD.topAlt, + saturation = _obj$__currentTargetD.saturation; + var maxVal = max$1(kdeVals.map(Math.abs)) || 1e-15; + + // Set vertex colors + obj.geometry.setAttribute('color', array2BufferAttr( + // normalization between [0, saturation] + kdeVals.map(function (val) { + return color2ShaderArr(colorFn(val / maxVal * saturation)); + }), 4)); + + // Set altitudes + var altScale = linear([0, maxVal], [baseAlt, topAlt || baseAlt]); + obj.geometry.setAttribute('position', array2BufferAttr(kdeVals.map(function (val, idx) { + var _vertexGeoCoords$idx = _slicedToArray$1(vertexGeoCoords[idx], 2), + lng = _vertexGeoCoords$idx[0], + lat = _vertexGeoCoords$idx[1]; + var alt = altScale(Math.abs(val)); + var p = polar2Cartesian(lat, lng, alt); + return [p.x, p.y, p.z]; + }), 3)); + }; + var targetD = { + kdeVals: kdeVals, + topAlt: topAlt, + saturation: saturation + }; + var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, { + kdeVals: kdeVals.map(function () { + return 0; + }), + topAlt: !topAlt ? topAlt : baseAlt, + saturation: 0.5 + }); + // do not interpolate between different length arrays + currentTargetD.kdeVals.length !== kdeVals.length && (currentTargetD.kdeVals = kdeVals.slice()); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (!state.heatmapsTransitionDuration || state.heatmapsTransitionDuration < 0) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.heatmapsTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + } + }); + } + }); + + var THREE$a = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + DoubleSide: DoubleSide, + Group: Group$1, + LineBasicMaterial: LineBasicMaterial, + LineSegments: LineSegments, + Mesh: Mesh, + MeshBasicMaterial: MeshBasicMaterial + }; + + // + + var PolygonsLayerKapsule = index$2({ + props: { + polygonsData: { + "default": [] + }, + polygonGeoJsonGeometry: { + "default": 'geometry' + }, + polygonSideColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + polygonSideMaterial: {}, + polygonCapColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + polygonCapMaterial: {}, + polygonStrokeColor: {}, + polygonAltitude: { + "default": 0.01 + }, + // in units of globe radius + polygonCapCurvatureResolution: { + "default": 5 + }, + // in angular degrees + polygonsTransitionDuration: { + "default": 1000, + triggerUpdate: false + } // ms + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state) { + // Data accessors + var geoJsonAccessor = index$1(state.polygonGeoJsonGeometry); + var altitudeAccessor = index$1(state.polygonAltitude); + var capCurvatureResolutionAccessor = index$1(state.polygonCapCurvatureResolution); + var capColorAccessor = index$1(state.polygonCapColor); + var capMaterialAccessor = index$1(state.polygonCapMaterial); + var sideColorAccessor = index$1(state.polygonSideColor); + var sideMaterialAccessor = index$1(state.polygonSideMaterial); + var strokeColorAccessor = index$1(state.polygonStrokeColor); + var singlePolygons = []; + state.polygonsData.forEach(function (polygon) { + var objAttrs = { + data: polygon, + capColor: capColorAccessor(polygon), + capMaterial: capMaterialAccessor(polygon), + sideColor: sideColorAccessor(polygon), + sideMaterial: sideMaterialAccessor(polygon), + strokeColor: strokeColorAccessor(polygon), + altitude: +altitudeAccessor(polygon), + capCurvatureResolution: +capCurvatureResolutionAccessor(polygon) + }; + var geoJson = geoJsonAccessor(polygon); + var geoId = polygon.__id || "".concat(Math.round(Math.random() * 1e9)); // generate and stamp polygon ids to keep track in digest + polygon.__id = geoId; + if (geoJson.type === 'Polygon') { + singlePolygons.push(_objectSpread2({ + id: "".concat(geoId, "_0"), + coords: geoJson.coordinates + }, objAttrs)); + } else if (geoJson.type === 'MultiPolygon') { + singlePolygons.push.apply(singlePolygons, _toConsumableArray$1(geoJson.coordinates.map(function (coords, idx) { + return _objectSpread2({ + id: "".concat(geoId, "_").concat(idx), + coords: coords + }, objAttrs); + }))); + } else { + console.warn("Unsupported GeoJson geometry type: ".concat(geoJson.type, ". Skipping geometry...")); + } + }); + threeDigest(singlePolygons, state.scene, { + idAccessor: function idAccessor(d) { + return d.id; + }, + createObj: function createObj() { + var obj = new THREE$a.Group(); + obj.__defaultSideMaterial = new THREE$a.MeshBasicMaterial({ + side: THREE$a.DoubleSide, + depthWrite: true + }); + obj.__defaultCapMaterial = new THREE$a.MeshBasicMaterial({ + side: THREE$a.DoubleSide, + depthWrite: true + }); + + // conic geometry + obj.add(new THREE$a.Mesh(undefined, [obj.__defaultSideMaterial, + // side material + obj.__defaultCapMaterial // cap material + ])); + + // polygon stroke + obj.add(new THREE$a.LineSegments(undefined, new THREE$a.LineBasicMaterial())); + obj.__globeObjType = 'polygon'; // Add object type + + return obj; + }, + updateObj: function updateObj(obj, _ref) { + var coords = _ref.coords, + capColor = _ref.capColor, + capMaterial = _ref.capMaterial, + sideColor = _ref.sideColor, + sideMaterial = _ref.sideMaterial, + strokeColor = _ref.strokeColor, + altitude = _ref.altitude, + capCurvatureResolution = _ref.capCurvatureResolution; + var _obj$children = _slicedToArray$1(obj.children, 2), + conicObj = _obj$children[0], + strokeObj = _obj$children[1]; + + // hide stroke if no color set + var addStroke = !!strokeColor; + strokeObj.visible = addStroke; + + // regenerate geometries if needed + if (!objMatch(conicObj.geometry.parameters || {}, { + polygonGeoJson: coords, + curvatureResolution: capCurvatureResolution + })) { + conicObj.geometry && conicObj.geometry.dispose(); + conicObj.geometry = new ConicPolygonBufferGeometry(coords, 0, GLOBE_RADIUS, false, true, true, capCurvatureResolution); + } + if (addStroke && (!strokeObj.geometry.parameters || strokeObj.geometry.parameters.geoJson.coordinates !== coords || strokeObj.geometry.parameters.resolution !== capCurvatureResolution)) { + strokeObj.geometry && strokeObj.geometry.dispose(); + strokeObj.geometry = new GeoJsonGeometry({ + type: 'Polygon', + coordinates: coords + }, GLOBE_RADIUS, capCurvatureResolution); + } + + // replace side/cap materials if defined + conicObj.material[0] = sideMaterial || obj.__defaultSideMaterial; + conicObj.material[1] = capMaterial || obj.__defaultCapMaterial; + + // update default material colors + [!sideMaterial && sideColor, !capMaterial && capColor].forEach(function (color, materialIdx) { + if (!color) return; // skip custom materials + + // conic object + var material = conicObj.material[materialIdx]; + var opacity = colorAlpha(color); + material.color.set(colorStr2Hex(color)); + material.transparent = opacity < 1; + material.opacity = opacity; + }); + if (addStroke) { + // stroke object + var material = strokeObj.material; + var opacity = colorAlpha(strokeColor); + material.color.set(colorStr2Hex(strokeColor)); + material.transparent = opacity < 1; + material.opacity = opacity; + } + var targetD = { + alt: altitude + }; + var applyUpdate = function applyUpdate(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + alt = _obj$__currentTargetD.alt; + conicObj.scale.x = conicObj.scale.y = conicObj.scale.z = 1 + alt; + addStroke && (strokeObj.scale.x = strokeObj.scale.y = strokeObj.scale.z = 1 + alt + 1e-4); // stroke slightly above the conic mesh + }; + var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, { + alt: -1e-3 + }); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (!state.polygonsTransitionDuration || state.polygonsTransitionDuration < 0 || currentTargetD.alt === targetD.alt) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.polygonsTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + } + }); + } + }); + function objMatch(obj, attrs) { + var compFn = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : function () { + return function (a, b) { + return a === b; + }; + }; + return Object.entries(attrs).every(function (_ref2) { + var _ref3 = _slicedToArray$1(_ref2, 2), + k = _ref3[0], + v = _ref3[1]; + return obj.hasOwnProperty(k) && compFn(k)(obj[k], v); + }); + } + + var THREE$9 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry, + CircleGeometry: CircleGeometry, + DoubleSide: DoubleSide, + Mesh: Mesh, + MeshLambertMaterial: MeshLambertMaterial, + Vector3: Vector3 + }; + var bfg = Object.assign({}, _bfg); + var BufferGeometryUtils = bfg.BufferGeometryUtils || bfg; + + // + + var HexedPolygonsLayerKapsule = index$2({ + props: { + hexPolygonsData: { + "default": [] + }, + hexPolygonGeoJsonGeometry: { + "default": 'geometry' + }, + hexPolygonColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + hexPolygonAltitude: { + "default": 0.001 + }, + // in units of globe radius + hexPolygonResolution: { + "default": 3 + }, + // 0-15. Level 0 partitions the earth in 122 (mostly) hexagonal cells. Each subsequent level sub-divides the previous in roughly 7 hexagons. + hexPolygonMargin: { + "default": 0.2 + }, + // in fraction of hex diameter + hexPolygonUseDots: { + "default": false + }, + // if points should be circular instead of hexagonal + hexPolygonCurvatureResolution: { + "default": 5 + }, + // in angular degrees, only relevant for hex tops + hexPolygonDotResolution: { + "default": 12 + }, + // how many slice segments in the dot circle's circumference + hexPolygonsTransitionDuration: { + "default": 0, + triggerUpdate: false + } // ms + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state) { + // Accessors + var geoJsonAccessor = index$1(state.hexPolygonGeoJsonGeometry); + var colorAccessor = index$1(state.hexPolygonColor); + var altitudeAccessor = index$1(state.hexPolygonAltitude); + var resolutionAccessor = index$1(state.hexPolygonResolution); + var marginAccessor = index$1(state.hexPolygonMargin); + var useDotsAccessor = index$1(state.hexPolygonUseDots); + var curvatureResolutionAccessor = index$1(state.hexPolygonCurvatureResolution); + var dotResolutionAccessor = index$1(state.hexPolygonDotResolution); + threeDigest(state.hexPolygonsData, state.scene, { + createObj: function createObj(d) { + var obj = new THREE$9.Mesh(undefined, new THREE$9.MeshLambertMaterial({ + side: THREE$9.DoubleSide + })); + obj.__globeObjType = 'hexPolygon'; // Add object type + + return obj; + }, + updateObj: function updateObj(obj, d) { + var geoJson = geoJsonAccessor(d); + var h3Res = resolutionAccessor(d); + var alt = altitudeAccessor(d); + var margin = Math.max(0, Math.min(1, +marginAccessor(d))); + var useDots = useDotsAccessor(d); + var curvatureResolution = curvatureResolutionAccessor(d); + var dotResolution = dotResolutionAccessor(d); + + // update material + var color = colorAccessor(d); + var opacity = colorAlpha(color); + obj.material.color.set(colorStr2Hex(color)); + obj.material.transparent = opacity < 1; + obj.material.opacity = opacity; + var targetD = { + alt: alt, + margin: margin, + curvatureResolution: curvatureResolution + }; + var memD = { + geoJson: geoJson, + h3Res: h3Res + }; + var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, { + alt: -1e-3 + }); + var currentMemD = obj.__currentMemD || memD; + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + }) || Object.keys(memD).some(function (k) { + return currentMemD[k] !== memD[k]; + })) { + obj.__currentMemD = memD; + var h3Idxs = []; + if (geoJson.type === 'Polygon') { + polygonToCells(geoJson.coordinates, h3Res, true).forEach(function (idx) { + return h3Idxs.push(idx); + }); + } else if (geoJson.type === 'MultiPolygon') { + geoJson.coordinates.forEach(function (coords) { + return polygonToCells(coords, h3Res, true).forEach(function (idx) { + return h3Idxs.push(idx); + }); + }); + } else { + console.warn("Unsupported GeoJson geometry type: ".concat(geoJson.type, ". Skipping geometry...")); + } + var hexBins = h3Idxs.map(function (h3Idx) { + var hexCenter = cellToLatLng(h3Idx); + var hexGeoJson = cellToBoundary(h3Idx, true).reverse(); // correct polygon winding + + // stitch longitudes at the anti-meridian + var centerLng = hexCenter[1]; + hexGeoJson.forEach(function (d) { + var edgeLng = d[0]; + if (Math.abs(centerLng - edgeLng) > 170) { + // normalize large lng distances + d[0] += centerLng > edgeLng ? 360 : -360; + } + }); + return { + h3Idx: h3Idx, + hexCenter: hexCenter, + hexGeoJson: hexGeoJson + }; + }); + var applyUpdate = function applyUpdate(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + alt = _obj$__currentTargetD.alt, + margin = _obj$__currentTargetD.margin, + curvatureResolution = _obj$__currentTargetD.curvatureResolution; + obj.geometry && obj.geometry.dispose(); + obj.geometry = !hexBins.length ? new THREE$9.BufferGeometry() : (BufferGeometryUtils.mergeGeometries || BufferGeometryUtils.mergeBufferGeometries)(hexBins.map(function (h) { + var _h$hexCenter = _slicedToArray$1(h.hexCenter, 2), + clat = _h$hexCenter[0], + clng = _h$hexCenter[1]; + if (useDots) { + var centerPos = polar2Cartesian(clat, clng, alt); + var edgePos = polar2Cartesian(h.hexGeoJson[0][1], h.hexGeoJson[0][0], alt); + var r = 0.85 * (1 - margin) * new THREE$9.Vector3(centerPos.x, centerPos.y, centerPos.z).distanceTo(new THREE$9.Vector3(edgePos.x, edgePos.y, edgePos.z)); + var geometry = new CircleGeometry(r, dotResolution); + geometry.rotateX(deg2Rad$1(-clat)); + geometry.rotateY(deg2Rad$1(clng)); + geometry.translate(centerPos.x, centerPos.y, centerPos.z); + return geometry; + } else { + var relNum = function relNum(st, end, rat) { + return st - (st - end) * rat; + }; + + // compute new geojson with relative margin + var _geoJson = margin === 0 ? h.hexGeoJson : h.hexGeoJson.map(function (_ref) { + var _ref2 = _slicedToArray$1(_ref, 2), + elng = _ref2[0], + elat = _ref2[1]; + return [[elng, clng], [elat, clat]].map(function (_ref3) { + var _ref4 = _slicedToArray$1(_ref3, 2), + st = _ref4[0], + end = _ref4[1]; + return relNum(st, end, margin); + }); + }); + return new ConicPolygonBufferGeometry([_geoJson], GLOBE_RADIUS, GLOBE_RADIUS * (1 + alt), false, true, false, curvatureResolution); + } + })); + }; + if (!state.hexPolygonsTransitionDuration || state.hexPolygonsTransitionDuration < 0) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.hexPolygonsTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + } + }); + } + }); + + var THREE$8 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Vector3: Vector3 + }; + function interpolateVectors(fromPnts, toPnts) { + var extendArr = function extendArr(arr, length) { + var repeatItem = arr[arr.length - 1]; + return [].concat(_toConsumableArray$1(arr), _toConsumableArray$1(_toConsumableArray$1(new Array(length - arr.length)).map(function () { + return repeatItem; + }))); + }; + var arrLength = Math.max(fromPnts.length, toPnts.length); + var interpolator = interpolateArray.apply(void 0, _toConsumableArray$1([fromPnts, toPnts].map(function (pnts) { + return pnts.map(function (_ref) { + var x = _ref.x, + y = _ref.y, + z = _ref.z; + return [x, y, z]; + }); + }).map(function (arr) { + return extendArr(arr, arrLength); + }))); + return function (k) { + return k === 0 ? fromPnts : k === 1 ? toPnts : interpolator(k).map(function (_ref2) { + var _ref3 = _slicedToArray$1(_ref2, 3), + x = _ref3[0], + y = _ref3[1], + z = _ref3[2]; + return new THREE$8.Vector3(x, y, z); + }); + }; + } + + var THREE$7 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry, + Color: Color$1, + Group: Group$1, + Line: Line, + NormalBlending: NormalBlending, + ShaderMaterial: ShaderMaterial, + Vector3: Vector3 + }; + var FrameTicker$1 = _FrameTicker["default"] || _FrameTicker; + + // + + var gradientShaders = { + uniforms: { + // dash param defaults, all relative to full length + dashOffset: { + value: 0 + }, + dashSize: { + value: 1 + }, + gapSize: { + value: 0 + }, + dashTranslate: { + value: 0 + } // used for animating the dash + }, + vertexShader: "\n uniform float dashTranslate;\n\n attribute vec4 vertexColor;\n varying vec4 vColor;\n\n attribute float vertexRelDistance;\n varying float vRelDistance;\n\n void main() {\n // pass through colors and distances\n vColor = vertexColor;\n vRelDistance = vertexRelDistance + dashTranslate;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ", + fragmentShader: "\n uniform float dashOffset;\n uniform float dashSize;\n uniform float gapSize;\n\n varying vec4 vColor;\n varying float vRelDistance;\n\n void main() {\n // ignore pixels in the gap\n if (vRelDistance < dashOffset) discard;\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\n\n // set px color: [r, g, b, a], interpolated between vertices\n gl_FragColor = vColor;\n }\n " + }; + var PathsLayerKapsule = index$2({ + props: { + pathsData: { + "default": [] + }, + pathPoints: { + "default": function _default(pnts) { + return pnts; + } + }, + pathPointLat: { + "default": function _default(arr) { + return arr[0]; + } + }, + pathPointLng: { + "default": function _default(arr) { + return arr[1]; + } + }, + pathPointAlt: { + "default": 1e-3 + }, + pathResolution: { + "default": 2 + }, + // in deg + pathColor: { + "default": function _default() { + return '#ffffaa'; + } + }, + // single color, array of colors or color interpolation fn + pathStroke: {}, + // in deg + pathDashLength: { + "default": 1 + }, + // in units of line length + pathDashGap: { + "default": 0 + }, + pathDashInitialGap: { + "default": 0 + }, + pathDashAnimateTime: { + "default": 0 + }, + // ms + pathTransitionDuration: { + "default": 1000, + triggerUpdate: false + }, + // ms + rendererSize: {} // necessary to set correct fatline proportions + }, + methods: { + pauseAnimation: function pauseAnimation(state) { + var _state$ticker; + (_state$ticker = state.ticker) === null || _state$ticker === void 0 || _state$ticker.pause(); + }, + resumeAnimation: function resumeAnimation(state) { + var _state$ticker2; + (_state$ticker2 = state.ticker) === null || _state$ticker2 === void 0 || _state$ticker2.resume(); + }, + _destructor: function _destructor(state) { + var _state$ticker3; + (_state$ticker3 = state.ticker) === null || _state$ticker3 === void 0 || _state$ticker3.dispose(); + } + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + + // Kick-off dash animations + state.ticker = new FrameTicker$1(); + state.ticker.onTick.add(function (_, timeDelta) { + state.pathsData.filter(function (d) { + return d.__threeObj && d.__threeObj.children.length && d.__threeObj.children[0].material && d.__threeObj.children[0].__dashAnimateStep; + }).forEach(function (d) { + var obj = d.__threeObj.children[0]; + var step = obj.__dashAnimateStep * timeDelta; + if (obj.type === 'Line') { + var curTranslate = obj.material.uniforms.dashTranslate.value % 1e9; // reset after 1B loops + obj.material.uniforms.dashTranslate.value = curTranslate + step; + } else if (obj.type === 'Line2') { + // fatline + var offset = obj.material.dashOffset - step; + var dashLength = obj.material.dashSize + obj.material.gapSize; + while (offset <= -dashLength) offset += dashLength; // cycle within dash length + obj.material.dashOffset = offset; + } + }); + }); + }, + update: function update(state) { + // Data accessors + var pointsAccessor = index$1(state.pathPoints); + var pointLatAccessor = index$1(state.pathPointLat); + var pointLngAccessor = index$1(state.pathPointLng); + var pointAltAccessor = index$1(state.pathPointAlt); + var strokeAccessor = index$1(state.pathStroke); + var colorAccessor = index$1(state.pathColor); + var dashLengthAccessor = index$1(state.pathDashLength); + var dashGapAccessor = index$1(state.pathDashGap); + var dashInitialGapAccessor = index$1(state.pathDashInitialGap); + var dashAnimateTimeAccessor = index$1(state.pathDashAnimateTime); + var sharedShaderMaterial = new THREE$7.ShaderMaterial(_objectSpread2(_objectSpread2({}, gradientShaders), {}, { + transparent: true, + blending: THREE$7.NormalBlending + })); + threeDigest(state.pathsData, state.scene, { + createObj: function createObj() { + var obj = new THREE$7.Group(); // populated in updateObj + + obj.__globeObjType = 'path'; // Add object type + return obj; + }, + updateObj: function updateObj(group, path) { + var stroke = strokeAccessor(path); + var useFatLine = stroke !== null && stroke !== undefined; + if (!group.children.length || useFatLine === (group.children[0].type === 'Line')) { + // create or swap object types + emptyObject(group); + var _obj = useFatLine ? new Line2(new LineGeometry(), new LineMaterial()) : new THREE$7.Line(new THREE$7.BufferGeometry(), sharedShaderMaterial.clone() // Separate material instance per object to have dedicated uniforms (but shared shaders) + ); + group.add(_obj); + } + var obj = group.children[0]; + var points = calcPath(pointsAccessor(path), pointLatAccessor, pointLngAccessor, pointAltAccessor, state.pathResolution); + + // set dash animation step + var dashAnimateTime = dashAnimateTimeAccessor(path); + obj.__dashAnimateStep = dashAnimateTime > 0 ? 1000 / dashAnimateTime : 0; // per second + + if (!useFatLine) { + // set dash uniforms + Object.assign(obj.material.uniforms, { + dashSize: { + value: dashLengthAccessor(path) + }, + gapSize: { + value: dashGapAccessor(path) + }, + dashOffset: { + value: dashInitialGapAccessor(path) + } + }); + + // calculate vertex colors (to create gradient) + var vertexColorArray = calcColorVertexArray(colorAccessor(path), + // single, array of colors or interpolator + points.length // numSegments + ); + + // calculate vertex relative distances (for dashed lines) + var vertexRelDistanceArray = calcVertexRelDistances(points.length, + // numSegments + 1, + // num vertices per segment + true // run from end to start, to animate in the correct direction + ); + obj.geometry.setAttribute('vertexColor', vertexColorArray); + obj.geometry.setAttribute('vertexRelDistance', vertexRelDistanceArray); + } else { + // fat lines + obj.material.resolution = state.rendererSize; + { + // set dash styling + var dashLength = dashLengthAccessor(path); + var dashGap = dashGapAccessor(path); + var dashInitialGap = dashInitialGapAccessor(path); + obj.material.dashed = dashGap > 0; + + // temp hack to activate line dashes + obj.material.dashed ? obj.material.defines.USE_DASH = "" : delete obj.material.defines.USE_DASH; + if (obj.material.dashed) { + obj.material.dashScale = 1 / calcLineDistance(points); // dash sizes relative to full line length + + obj.material.dashSize = dashLength; + obj.material.gapSize = dashGap; + obj.material.dashOffset = -dashInitialGap; + } + } + { + // set line colors + var colors = colorAccessor(path); + if (colors instanceof Array) { + // calculate vertex colors (to create gradient) + var _vertexColorArray = calcColorVertexArray(colorAccessor(path), + // single, array of colors or interpolator + points.length - 1, + // numSegments + 1, + // num vertices per segment + false); + obj.geometry.setColors(_vertexColorArray.array); + obj.material.vertexColors = true; + } else { + // single color + var color = colors; + var opacity = colorAlpha(color); + obj.material.color = new THREE$7.Color(colorStr2Hex(color)); + obj.material.transparent = opacity < 1; + obj.material.opacity = opacity; + obj.material.vertexColors = false; + } + } + obj.material.needsUpdate = true; + } + + // animate from start to finish by default + var pointsInterpolator = interpolateVectors(path.__currentTargetD && path.__currentTargetD.points || [points[0]], points); + var applyUpdate = function applyUpdate(td) { + var _path$__currentTarget = path.__currentTargetD = td, + stroke = _path$__currentTarget.stroke, + interpolK = _path$__currentTarget.interpolK; + var kPoints = path.__currentTargetD.points = pointsInterpolator(interpolK); + if (useFatLine) { + var _ref; + obj.geometry.setPositions((_ref = []).concat.apply(_ref, _toConsumableArray$1(kPoints.map(function (_ref2) { + var x = _ref2.x, + y = _ref2.y, + z = _ref2.z; + return [x, y, z]; + })))); + obj.material.linewidth = stroke; + + // necessary for dashed lines + obj.material.dashed && obj.computeLineDistances(); + } else { + obj.geometry.setFromPoints(kPoints); + obj.geometry.computeBoundingSphere(); + } + }; + var targetD = { + stroke: stroke, + interpolK: 1 + }; + var currentTargetD = Object.assign({}, path.__currentTargetD || targetD, { + interpolK: 0 + }); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (!state.pathTransitionDuration || state.pathTransitionDuration < 0) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.pathTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + } + }); + + // + + function calcLineDistance(pnts) { + var totalDist = 0; + var prevPnt; + pnts.forEach(function (pnt) { + prevPnt && (totalDist += prevPnt.distanceTo(pnt)); + prevPnt = pnt; + }); + return totalDist; + } + function calcPath(points, latAccessor, lngAccessor, altAccessor, angularResolution) { + var getInterpolatedVals = function getInterpolatedVals(start, end, numPnts) { + var result = []; + for (var i = 1; i <= numPnts; i++) { + result.push(start + (end - start) * i / (numPnts + 1)); + } + return result; + }; + var interpolateLine = function interpolateLine() { + var lineCoords = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; + var maxDegDistance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; + var result = []; + var prevPnt = null; + lineCoords.forEach(function (pnt) { + if (prevPnt) { + // cross the anti-meridian if that's the closest distance between points + while (Math.abs(prevPnt[1] - pnt[1]) > 180) prevPnt[1] += 360 * (prevPnt[1] < pnt[1] ? 1 : -1); + var dist = Math.sqrt(Math.pow(pnt[0] - prevPnt[0], 2) + Math.pow(pnt[1] - prevPnt[1], 2)); + if (dist > maxDegDistance) { + var numAdditionalPnts = Math.floor(dist / maxDegDistance); + var lats = getInterpolatedVals(prevPnt[0], pnt[0], numAdditionalPnts); + var lngs = getInterpolatedVals(prevPnt[1], pnt[1], numAdditionalPnts); + var alts = getInterpolatedVals(prevPnt[2], pnt[2], numAdditionalPnts); + for (var i = 0, len = lats.length; i < len; i++) { + result.push([lats[i], lngs[i], alts[i]]); + } + } + } + result.push(prevPnt = pnt); + }); + return result; + }; + var getVec = function getVec(_ref3) { + var _ref4 = _slicedToArray$1(_ref3, 3), + lat = _ref4[0], + lng = _ref4[1], + alt = _ref4[2]; + var _polar2Cartesian = polar2Cartesian(lat, lng, alt), + x = _polar2Cartesian.x, + y = _polar2Cartesian.y, + z = _polar2Cartesian.z; + return new THREE$7.Vector3(x, y, z); + }; + return interpolateLine(points.map(function (pnt) { + return [latAccessor(pnt), lngAccessor(pnt), altAccessor(pnt)]; + }), angularResolution).map(getVec); + } + function calcColorVertexArray(colors, numSegments) { + var numVerticesPerSegment = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1; + var includeAlpha = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true; + var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends + + var getVertexColor; + if (colors instanceof Array || colors instanceof Function) { + var colorInterpolator = colors instanceof Array ? linear() // array of colors, interpolate at each step + .domain(colors.map(function (_, idx) { + return idx / (colors.length - 1); + })) // same number of stops as colors + .range(colors) : colors; // already interpolator fn + + getVertexColor = function getVertexColor(t) { + return color2ShaderArr(colorInterpolator(t), includeAlpha, true); + }; + } else { + // single color, use constant + var vertexColor = color2ShaderArr(colors, includeAlpha, true); + getVertexColor = function getVertexColor() { + return vertexColor; + }; + } + var vertexColors = []; + for (var v = 0, l = numVerticesGroup; v < l; v++) { + var _vertexColor = getVertexColor(v / (l - 1)); + for (var s = 0; s < numVerticesPerSegment; s++) { + vertexColors.push(_vertexColor); + } + } + return array2BufferAttr(vertexColors, includeAlpha ? 4 : 3); + } + function calcVertexRelDistances(numSegments) { + var numVerticesPerSegment = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; + var invert = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; + var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends + + var vertexDistances = []; + for (var v = 0, l = numVerticesGroup; v < l; v++) { + var relDistance = v / (l - 1); + for (var s = 0; s < numVerticesPerSegment; s++) { + vertexDistances.push(relDistance); + } + } + invert && vertexDistances.reverse(); + return array2BufferAttr(vertexDistances, 1); + } + } + }); + + var THREE$6 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Euler: Euler, + Mesh: Mesh, + MeshLambertMaterial: MeshLambertMaterial, + SphereGeometry: SphereGeometry + }; + + // + + var TilesLayerKapsule = index$2({ + props: { + tilesData: { + "default": [] + }, + tileLat: { + "default": 'lat' + }, + // tile centroid + tileLng: { + "default": 'lng' + }, + tileAltitude: { + "default": 0.01 + }, + // in units of globe radius + tileWidth: { + "default": 1 + }, + // in lng degrees + tileHeight: { + "default": 1 + }, + // in lat degrees + tileUseGlobeProjection: { + "default": true + }, + // whether to size tiles relative to the globe coordinate system, or independently + tileMaterial: { + "default": function _default() { + return new THREE$6.MeshLambertMaterial({ + color: '#ffbb88', + opacity: 0.4, + transparent: true + }); + } + }, + tileCurvatureResolution: { + "default": 5 + }, + // in angular degrees + tilesTransitionDuration: { + "default": 1000, + triggerUpdate: false + } // ms + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state) { + // Data accessors + var latAccessor = index$1(state.tileLat); + var lngAccessor = index$1(state.tileLng); + var altitudeAccessor = index$1(state.tileAltitude); + var widthAccessor = index$1(state.tileWidth); + var heightAccessor = index$1(state.tileHeight); + var useGlobeProjectionAccessor = index$1(state.tileUseGlobeProjection); + var materialAccessor = index$1(state.tileMaterial); + var curvatureResolutionAccessor = index$1(state.tileCurvatureResolution); + threeDigest(state.tilesData, state.scene, { + createObj: function createObj() { + var obj = new THREE$6.Mesh(); + obj.__globeObjType = 'tile'; // Add object type + + return obj; + }, + updateObj: function updateObj(obj, d) { + obj.material = materialAccessor(d); // set material + + var useGlobeProjection = useGlobeProjectionAccessor(d); + var curvatureResolution = curvatureResolutionAccessor(d); + + // animations + var applyPosition = function applyPosition(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + lat = _obj$__currentTargetD.lat, + lng = _obj$__currentTargetD.lng, + alt = _obj$__currentTargetD.alt, + width = _obj$__currentTargetD.width, + height = _obj$__currentTargetD.height; + var rotLng = deg2Rad(lng); + var rotLat = deg2Rad(-lat); + obj.geometry && obj.geometry.dispose(); + obj.geometry = new THREE$6.SphereGeometry(GLOBE_RADIUS * (1 + alt), Math.ceil(width / (curvatureResolution || -1)), Math.ceil(height / (curvatureResolution || -1)), deg2Rad(90 - width / 2) + (useGlobeProjection ? rotLng : 0), deg2Rad(width), deg2Rad(90 - height / 2) + (useGlobeProjection ? rotLat : 0), deg2Rad(height)); + if (!useGlobeProjection) { + // rotate obj instead. order matters, rotate longitudinally first. + obj.setRotationFromEuler(new THREE$6.Euler(rotLat, rotLng, 0, 'YXZ')); + } + }; + var targetD = { + lat: +latAccessor(d), + lng: +lngAccessor(d), + alt: +altitudeAccessor(d), + width: +widthAccessor(d), + height: +heightAccessor(d) + }; + var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, { + width: 0, + height: 0 + }); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (!state.tilesTransitionDuration || state.tilesTransitionDuration < 0) { + // set final position + applyPosition(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.tilesTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyPosition).start(); + } + } + } + }); + } + }); + var deg2Rad = function deg2Rad(deg) { + return deg * Math.PI / 180; + }; + + var glyphs={"0":{x_min:73,x_max:715,ha:792,o:"m 394 -29 q 153 129 242 -29 q 73 479 73 272 q 152 829 73 687 q 394 989 241 989 q 634 829 545 989 q 715 479 715 684 q 635 129 715 270 q 394 -29 546 -29 m 394 89 q 546 211 489 89 q 598 479 598 322 q 548 748 598 640 q 394 871 491 871 q 241 748 298 871 q 190 479 190 637 q 239 211 190 319 q 394 89 296 89 "},"1":{x_min:215.671875,x_max:574,ha:792,o:"m 574 0 l 442 0 l 442 697 l 215 697 l 215 796 q 386 833 330 796 q 475 986 447 875 l 574 986 l 574 0 "},"2":{x_min:59,x_max:731,ha:792,o:"m 731 0 l 59 0 q 197 314 59 188 q 457 487 199 315 q 598 691 598 580 q 543 819 598 772 q 411 867 488 867 q 272 811 328 867 q 209 630 209 747 l 81 630 q 182 901 81 805 q 408 986 271 986 q 629 909 536 986 q 731 694 731 826 q 613 449 731 541 q 378 316 495 383 q 201 122 235 234 l 731 122 l 731 0 "},"3":{x_min:54,x_max:737,ha:792,o:"m 737 284 q 635 55 737 141 q 399 -25 541 -25 q 156 52 248 -25 q 54 308 54 140 l 185 308 q 245 147 185 202 q 395 96 302 96 q 539 140 484 96 q 602 280 602 190 q 510 429 602 390 q 324 454 451 454 l 324 565 q 487 584 441 565 q 565 719 565 617 q 515 835 565 791 q 395 879 466 879 q 255 824 307 879 q 203 661 203 769 l 78 661 q 166 909 78 822 q 387 992 250 992 q 603 921 513 992 q 701 723 701 844 q 669 607 701 656 q 578 524 637 558 q 696 434 655 499 q 737 284 737 369 "},"4":{x_min:48,x_max:742.453125,ha:792,o:"m 742 243 l 602 243 l 602 0 l 476 0 l 476 243 l 48 243 l 48 368 l 476 958 l 602 958 l 602 354 l 742 354 l 742 243 m 476 354 l 476 792 l 162 354 l 476 354 "},"5":{x_min:54.171875,x_max:738,ha:792,o:"m 738 314 q 626 60 738 153 q 382 -23 526 -23 q 155 47 248 -23 q 54 256 54 125 l 183 256 q 259 132 204 174 q 382 91 314 91 q 533 149 471 91 q 602 314 602 213 q 538 469 602 411 q 386 528 475 528 q 284 506 332 528 q 197 439 237 484 l 81 439 l 159 958 l 684 958 l 684 840 l 254 840 l 214 579 q 306 627 258 612 q 407 643 354 643 q 636 552 540 643 q 738 314 738 457 "},"6":{x_min:53,x_max:739,ha:792,o:"m 739 312 q 633 62 739 162 q 400 -31 534 -31 q 162 78 257 -31 q 53 439 53 206 q 178 859 53 712 q 441 986 284 986 q 643 912 559 986 q 732 713 732 833 l 601 713 q 544 830 594 786 q 426 875 494 875 q 268 793 331 875 q 193 517 193 697 q 301 597 240 570 q 427 624 362 624 q 643 540 552 624 q 739 312 739 451 m 603 298 q 540 461 603 400 q 404 516 484 516 q 268 461 323 516 q 207 300 207 401 q 269 137 207 198 q 405 83 325 83 q 541 137 486 83 q 603 298 603 197 "},"7":{x_min:58.71875,x_max:730.953125,ha:792,o:"m 730 839 q 469 448 560 641 q 335 0 378 255 l 192 0 q 328 441 235 252 q 593 830 421 630 l 58 830 l 58 958 l 730 958 l 730 839 "},"8":{x_min:55,x_max:736,ha:792,o:"m 571 527 q 694 424 652 491 q 736 280 736 358 q 648 71 736 158 q 395 -26 551 -26 q 142 69 238 -26 q 55 279 55 157 q 96 425 55 359 q 220 527 138 491 q 120 615 153 562 q 88 726 88 668 q 171 904 88 827 q 395 986 261 986 q 618 905 529 986 q 702 727 702 830 q 670 616 702 667 q 571 527 638 565 m 394 565 q 519 610 475 565 q 563 717 563 655 q 521 823 563 781 q 392 872 474 872 q 265 824 312 872 q 224 720 224 783 q 265 613 224 656 q 394 565 312 565 m 395 91 q 545 150 488 91 q 597 280 597 204 q 546 408 597 355 q 395 465 492 465 q 244 408 299 465 q 194 280 194 356 q 244 150 194 203 q 395 91 299 91 "},"9":{x_min:53,x_max:739,ha:792,o:"m 739 524 q 619 94 739 241 q 362 -32 516 -32 q 150 47 242 -32 q 59 244 59 126 l 191 244 q 246 129 191 176 q 373 82 301 82 q 526 161 466 82 q 597 440 597 255 q 363 334 501 334 q 130 432 216 334 q 53 650 53 521 q 134 880 53 786 q 383 986 226 986 q 659 841 566 986 q 739 524 739 719 m 388 449 q 535 514 480 449 q 585 658 585 573 q 535 805 585 744 q 388 873 480 873 q 242 809 294 873 q 191 658 191 745 q 239 514 191 572 q 388 449 292 449 "},"ο":{x_min:0,x_max:712,ha:815,o:"m 356 -25 q 96 88 192 -25 q 0 368 0 201 q 92 642 0 533 q 356 761 192 761 q 617 644 517 761 q 712 368 712 533 q 619 91 712 201 q 356 -25 520 -25 m 356 85 q 527 175 465 85 q 583 369 583 255 q 528 562 583 484 q 356 651 466 651 q 189 560 250 651 q 135 369 135 481 q 187 177 135 257 q 356 85 250 85 "},S:{x_min:0,x_max:788,ha:890,o:"m 788 291 q 662 54 788 144 q 397 -26 550 -26 q 116 68 226 -26 q 0 337 0 168 l 131 337 q 200 152 131 220 q 384 85 269 85 q 557 129 479 85 q 650 270 650 183 q 490 429 650 379 q 194 513 341 470 q 33 739 33 584 q 142 964 33 881 q 388 1041 242 1041 q 644 957 543 1041 q 756 716 756 867 l 625 716 q 561 874 625 816 q 395 933 497 933 q 243 891 309 933 q 164 759 164 841 q 325 609 164 656 q 625 526 475 568 q 788 291 788 454 "},"¦":{x_min:343,x_max:449,ha:792,o:"m 449 462 l 343 462 l 343 986 l 449 986 l 449 462 m 449 -242 l 343 -242 l 343 280 l 449 280 l 449 -242 "},"/":{x_min:183.25,x_max:608.328125,ha:792,o:"m 608 1041 l 266 -129 l 183 -129 l 520 1041 l 608 1041 "},"Τ":{x_min:-0.4375,x_max:777.453125,ha:839,o:"m 777 893 l 458 893 l 458 0 l 319 0 l 319 892 l 0 892 l 0 1013 l 777 1013 l 777 893 "},y:{x_min:0,x_max:684.78125,ha:771,o:"m 684 738 l 388 -83 q 311 -216 356 -167 q 173 -279 252 -279 q 97 -266 133 -279 l 97 -149 q 132 -155 109 -151 q 168 -160 155 -160 q 240 -114 213 -160 q 274 -26 248 -98 l 0 738 l 137 737 l 341 139 l 548 737 l 684 738 "},"Π":{x_min:0,x_max:803,ha:917,o:"m 803 0 l 667 0 l 667 886 l 140 886 l 140 0 l 0 0 l 0 1012 l 803 1012 l 803 0 "},"ΐ":{x_min:-111,x_max:339,ha:361,o:"m 339 800 l 229 800 l 229 925 l 339 925 l 339 800 m -1 800 l -111 800 l -111 925 l -1 925 l -1 800 m 284 3 q 233 -10 258 -5 q 182 -15 207 -15 q 85 26 119 -15 q 42 200 42 79 l 42 737 l 167 737 l 168 215 q 172 141 168 157 q 226 101 183 101 q 248 103 239 101 q 284 112 257 104 l 284 3 m 302 1040 l 113 819 l 30 819 l 165 1040 l 302 1040 "},g:{x_min:0,x_max:686,ha:838,o:"m 686 34 q 586 -213 686 -121 q 331 -306 487 -306 q 131 -252 216 -306 q 31 -84 31 -190 l 155 -84 q 228 -174 166 -138 q 345 -207 284 -207 q 514 -109 454 -207 q 564 89 564 -27 q 461 6 521 36 q 335 -23 401 -23 q 88 100 184 -23 q 0 370 0 215 q 87 634 0 522 q 330 758 183 758 q 457 728 398 758 q 564 644 515 699 l 564 737 l 686 737 l 686 34 m 582 367 q 529 560 582 481 q 358 652 468 652 q 189 561 250 652 q 135 369 135 482 q 189 176 135 255 q 361 85 251 85 q 529 176 468 85 q 582 367 582 255 "},"²":{x_min:0,x_max:442,ha:539,o:"m 442 383 l 0 383 q 91 566 0 492 q 260 668 176 617 q 354 798 354 727 q 315 875 354 845 q 227 905 277 905 q 136 869 173 905 q 99 761 99 833 l 14 761 q 82 922 14 864 q 232 974 141 974 q 379 926 316 974 q 442 797 442 878 q 351 635 442 704 q 183 539 321 611 q 92 455 92 491 l 442 455 l 442 383 "},"–":{x_min:0,x_max:705.5625,ha:803,o:"m 705 334 l 0 334 l 0 410 l 705 410 l 705 334 "},"Κ":{x_min:0,x_max:819.5625,ha:893,o:"m 819 0 l 650 0 l 294 509 l 139 356 l 139 0 l 0 0 l 0 1013 l 139 1013 l 139 526 l 626 1013 l 809 1013 l 395 600 l 819 0 "},"ƒ":{x_min:-46.265625,x_max:392,ha:513,o:"m 392 651 l 259 651 l 79 -279 l -46 -278 l 134 651 l 14 651 l 14 751 l 135 751 q 151 948 135 900 q 304 1041 185 1041 q 334 1040 319 1041 q 392 1034 348 1039 l 392 922 q 337 931 360 931 q 271 883 287 931 q 260 793 260 853 l 260 751 l 392 751 l 392 651 "},e:{x_min:0,x_max:714,ha:813,o:"m 714 326 l 140 326 q 200 157 140 227 q 359 87 260 87 q 488 130 431 87 q 561 245 545 174 l 697 245 q 577 48 670 123 q 358 -26 484 -26 q 97 85 195 -26 q 0 363 0 197 q 94 642 0 529 q 358 765 195 765 q 626 627 529 765 q 714 326 714 503 m 576 429 q 507 583 564 522 q 355 650 445 650 q 206 583 266 650 q 140 429 152 522 l 576 429 "},"ό":{x_min:0,x_max:712,ha:815,o:"m 356 -25 q 94 91 194 -25 q 0 368 0 202 q 92 642 0 533 q 356 761 192 761 q 617 644 517 761 q 712 368 712 533 q 619 91 712 201 q 356 -25 520 -25 m 356 85 q 527 175 465 85 q 583 369 583 255 q 528 562 583 484 q 356 651 466 651 q 189 560 250 651 q 135 369 135 481 q 187 177 135 257 q 356 85 250 85 m 576 1040 l 387 819 l 303 819 l 438 1040 l 576 1040 "},J:{x_min:0,x_max:588,ha:699,o:"m 588 279 q 287 -26 588 -26 q 58 73 126 -26 q 0 327 0 158 l 133 327 q 160 172 133 227 q 288 96 198 96 q 426 171 391 96 q 449 336 449 219 l 449 1013 l 588 1013 l 588 279 "},"»":{x_min:-1,x_max:503,ha:601,o:"m 503 302 l 280 136 l 281 256 l 429 373 l 281 486 l 280 608 l 503 440 l 503 302 m 221 302 l 0 136 l 0 255 l 145 372 l 0 486 l -1 608 l 221 440 l 221 302 "},"©":{x_min:-3,x_max:1008,ha:1106,o:"m 502 -7 q 123 151 263 -7 q -3 501 -3 294 q 123 851 -3 706 q 502 1011 263 1011 q 881 851 739 1011 q 1008 501 1008 708 q 883 151 1008 292 q 502 -7 744 -7 m 502 60 q 830 197 709 60 q 940 501 940 322 q 831 805 940 681 q 502 944 709 944 q 174 805 296 944 q 65 501 65 680 q 173 197 65 320 q 502 60 294 60 m 741 394 q 661 246 731 302 q 496 190 591 190 q 294 285 369 190 q 228 497 228 370 q 295 714 228 625 q 499 813 370 813 q 656 762 588 813 q 733 625 724 711 l 634 625 q 589 704 629 673 q 498 735 550 735 q 377 666 421 735 q 334 504 334 597 q 374 340 334 408 q 490 272 415 272 q 589 304 549 272 q 638 394 628 337 l 741 394 "},"ώ":{x_min:0,x_max:922,ha:1030,o:"m 687 1040 l 498 819 l 415 819 l 549 1040 l 687 1040 m 922 339 q 856 97 922 203 q 650 -26 780 -26 q 538 9 587 -26 q 461 103 489 44 q 387 12 436 46 q 277 -22 339 -22 q 69 97 147 -22 q 0 338 0 202 q 45 551 0 444 q 161 737 84 643 l 302 737 q 175 552 219 647 q 124 336 124 446 q 155 179 124 248 q 275 88 197 88 q 375 163 341 88 q 400 294 400 219 l 400 572 l 524 572 l 524 294 q 561 135 524 192 q 643 88 591 88 q 762 182 719 88 q 797 341 797 257 q 745 555 797 450 q 619 737 705 637 l 760 737 q 874 551 835 640 q 922 339 922 444 "},"^":{x_min:193.0625,x_max:598.609375,ha:792,o:"m 598 772 l 515 772 l 395 931 l 277 772 l 193 772 l 326 1013 l 462 1013 l 598 772 "},"«":{x_min:0,x_max:507.203125,ha:604,o:"m 506 136 l 284 302 l 284 440 l 506 608 l 507 485 l 360 371 l 506 255 l 506 136 m 222 136 l 0 302 l 0 440 l 222 608 l 221 486 l 73 373 l 222 256 l 222 136 "},D:{x_min:0,x_max:828,ha:935,o:"m 389 1013 q 714 867 593 1013 q 828 521 828 729 q 712 161 828 309 q 382 0 587 0 l 0 0 l 0 1013 l 389 1013 m 376 124 q 607 247 523 124 q 681 510 681 355 q 607 771 681 662 q 376 896 522 896 l 139 896 l 139 124 l 376 124 "},"∙":{x_min:0,x_max:142,ha:239,o:"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 "},"ÿ":{x_min:0,x_max:47,ha:125,o:"m 47 3 q 37 -7 47 -7 q 28 0 30 -7 q 39 -4 32 -4 q 45 3 45 -1 l 37 0 q 28 9 28 0 q 39 19 28 19 l 47 16 l 47 19 l 47 3 m 37 1 q 44 8 44 1 q 37 16 44 16 q 30 8 30 16 q 37 1 30 1 m 26 1 l 23 22 l 14 0 l 3 22 l 3 3 l 0 25 l 13 1 l 22 25 l 26 1 "},w:{x_min:0,x_max:1009.71875,ha:1100,o:"m 1009 738 l 783 0 l 658 0 l 501 567 l 345 0 l 222 0 l 0 738 l 130 738 l 284 174 l 432 737 l 576 738 l 721 173 l 881 737 l 1009 738 "},$:{x_min:0,x_max:700,ha:793,o:"m 664 717 l 542 717 q 490 825 531 785 q 381 872 450 865 l 381 551 q 620 446 540 522 q 700 241 700 370 q 618 45 700 116 q 381 -25 536 -25 l 381 -152 l 307 -152 l 307 -25 q 81 62 162 -25 q 0 297 0 149 l 124 297 q 169 146 124 204 q 307 81 215 89 l 307 441 q 80 536 148 469 q 13 725 13 603 q 96 910 13 839 q 307 982 180 982 l 307 1077 l 381 1077 l 381 982 q 574 917 494 982 q 664 717 664 845 m 307 565 l 307 872 q 187 831 233 872 q 142 724 142 791 q 180 618 142 656 q 307 565 218 580 m 381 76 q 562 237 562 96 q 517 361 562 313 q 381 423 472 409 l 381 76 "},"\\":{x_min:-0.015625,x_max:425.0625,ha:522,o:"m 425 -129 l 337 -129 l 0 1041 l 83 1041 l 425 -129 "},"µ":{x_min:0,x_max:697.21875,ha:747,o:"m 697 -4 q 629 -14 658 -14 q 498 97 513 -14 q 422 9 470 41 q 313 -23 374 -23 q 207 4 258 -23 q 119 81 156 32 l 119 -278 l 0 -278 l 0 738 l 124 738 l 124 343 q 165 173 124 246 q 308 83 216 83 q 452 178 402 83 q 493 359 493 255 l 493 738 l 617 738 l 617 214 q 623 136 617 160 q 673 92 637 92 q 697 96 684 92 l 697 -4 "},"Ι":{x_min:42,x_max:181,ha:297,o:"m 181 0 l 42 0 l 42 1013 l 181 1013 l 181 0 "},"Ύ":{x_min:0,x_max:1144.5,ha:1214,o:"m 1144 1012 l 807 416 l 807 0 l 667 0 l 667 416 l 325 1012 l 465 1012 l 736 533 l 1004 1012 l 1144 1012 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 "},"’":{x_min:0,x_max:139,ha:236,o:"m 139 851 q 102 737 139 784 q 0 669 65 690 l 0 734 q 59 787 42 741 q 72 873 72 821 l 0 873 l 0 1013 l 139 1013 l 139 851 "},"Ν":{x_min:0,x_max:801,ha:915,o:"m 801 0 l 651 0 l 131 822 l 131 0 l 0 0 l 0 1013 l 151 1013 l 670 191 l 670 1013 l 801 1013 l 801 0 "},"-":{x_min:8.71875,x_max:350.390625,ha:478,o:"m 350 317 l 8 317 l 8 428 l 350 428 l 350 317 "},Q:{x_min:0,x_max:968,ha:1072,o:"m 954 5 l 887 -79 l 744 35 q 622 -11 687 2 q 483 -26 556 -26 q 127 130 262 -26 q 0 504 0 279 q 127 880 0 728 q 484 1041 262 1041 q 841 884 708 1041 q 968 507 968 735 q 933 293 968 398 q 832 104 899 188 l 954 5 m 723 191 q 802 330 777 248 q 828 499 828 412 q 744 790 828 673 q 483 922 650 922 q 228 791 322 922 q 142 505 142 673 q 227 221 142 337 q 487 91 323 91 q 632 123 566 91 l 520 215 l 587 301 l 723 191 "},"ς":{x_min:1,x_max:676.28125,ha:740,o:"m 676 460 l 551 460 q 498 595 542 546 q 365 651 448 651 q 199 578 263 651 q 136 401 136 505 q 266 178 136 241 q 508 106 387 142 q 640 -50 640 62 q 625 -158 640 -105 q 583 -278 611 -211 l 465 -278 q 498 -182 490 -211 q 515 -80 515 -126 q 381 12 515 -15 q 134 91 197 51 q 1 388 1 179 q 100 651 1 542 q 354 761 199 761 q 587 680 498 761 q 676 460 676 599 "},M:{x_min:0,x_max:954,ha:1067,o:"m 954 0 l 819 0 l 819 869 l 537 0 l 405 0 l 128 866 l 128 0 l 0 0 l 0 1013 l 200 1013 l 472 160 l 757 1013 l 954 1013 l 954 0 "},"Ψ":{x_min:0,x_max:1006,ha:1094,o:"m 1006 678 q 914 319 1006 429 q 571 200 814 200 l 571 0 l 433 0 l 433 200 q 92 319 194 200 q 0 678 0 429 l 0 1013 l 139 1013 l 139 679 q 191 417 139 492 q 433 326 255 326 l 433 1013 l 571 1013 l 571 326 l 580 326 q 813 423 747 326 q 868 679 868 502 l 868 1013 l 1006 1013 l 1006 678 "},C:{x_min:0,x_max:886,ha:944,o:"m 886 379 q 760 87 886 201 q 455 -26 634 -26 q 112 136 236 -26 q 0 509 0 283 q 118 882 0 737 q 469 1041 245 1041 q 748 955 630 1041 q 879 708 879 859 l 745 708 q 649 862 724 805 q 473 920 573 920 q 219 791 312 920 q 136 509 136 675 q 217 229 136 344 q 470 99 311 99 q 672 179 591 99 q 753 379 753 259 l 886 379 "},"!":{x_min:0,x_max:138,ha:236,o:"m 138 684 q 116 409 138 629 q 105 244 105 299 l 33 244 q 16 465 33 313 q 0 684 0 616 l 0 1013 l 138 1013 l 138 684 m 138 0 l 0 0 l 0 151 l 138 151 l 138 0 "},"{":{x_min:0,x_max:480.5625,ha:578,o:"m 480 -286 q 237 -213 303 -286 q 187 -45 187 -159 q 194 48 187 -15 q 201 141 201 112 q 164 264 201 225 q 0 314 118 314 l 0 417 q 164 471 119 417 q 201 605 201 514 q 199 665 201 644 q 193 772 193 769 q 241 941 193 887 q 480 1015 308 1015 l 480 915 q 336 866 375 915 q 306 742 306 828 q 310 662 306 717 q 314 577 314 606 q 288 452 314 500 q 176 365 256 391 q 289 275 257 337 q 314 143 314 226 q 313 84 314 107 q 310 -11 310 -5 q 339 -131 310 -94 q 480 -182 377 -182 l 480 -286 "},X:{x_min:-0.015625,x_max:854.15625,ha:940,o:"m 854 0 l 683 0 l 423 409 l 166 0 l 0 0 l 347 519 l 18 1013 l 186 1013 l 428 637 l 675 1013 l 836 1013 l 504 520 l 854 0 "},"#":{x_min:0,x_max:963.890625,ha:1061,o:"m 963 690 l 927 590 l 719 590 l 655 410 l 876 410 l 840 310 l 618 310 l 508 -3 l 393 -2 l 506 309 l 329 310 l 215 -2 l 102 -3 l 212 310 l 0 310 l 36 410 l 248 409 l 312 590 l 86 590 l 120 690 l 347 690 l 459 1006 l 573 1006 l 462 690 l 640 690 l 751 1006 l 865 1006 l 754 690 l 963 690 m 606 590 l 425 590 l 362 410 l 543 410 l 606 590 "},"ι":{x_min:42,x_max:284,ha:361,o:"m 284 3 q 233 -10 258 -5 q 182 -15 207 -15 q 85 26 119 -15 q 42 200 42 79 l 42 738 l 167 738 l 168 215 q 172 141 168 157 q 226 101 183 101 q 248 103 239 101 q 284 112 257 104 l 284 3 "},"Ά":{x_min:0,x_max:906.953125,ha:982,o:"m 283 1040 l 88 799 l 5 799 l 145 1040 l 283 1040 m 906 0 l 756 0 l 650 303 l 251 303 l 143 0 l 0 0 l 376 1012 l 529 1012 l 906 0 m 609 421 l 452 866 l 293 421 l 609 421 "},")":{x_min:0,x_max:318,ha:415,o:"m 318 365 q 257 25 318 191 q 87 -290 197 -141 l 0 -290 q 140 21 93 -128 q 193 360 193 189 q 141 704 193 537 q 0 1024 97 850 l 87 1024 q 257 706 197 871 q 318 365 318 542 "},"ε":{x_min:0,x_max:634.71875,ha:714,o:"m 634 234 q 527 38 634 110 q 300 -25 433 -25 q 98 29 183 -25 q 0 204 0 93 q 37 314 0 265 q 128 390 67 353 q 56 460 82 419 q 26 555 26 505 q 114 712 26 654 q 295 763 191 763 q 499 700 416 763 q 589 515 589 631 l 478 515 q 419 618 464 580 q 307 657 374 657 q 207 630 253 657 q 151 547 151 598 q 238 445 151 469 q 389 434 280 434 l 389 331 l 349 331 q 206 315 255 331 q 125 210 125 287 q 183 107 125 145 q 302 76 233 76 q 436 117 379 76 q 509 234 493 159 l 634 234 "},"Δ":{x_min:0,x_max:952.78125,ha:1028,o:"m 952 0 l 0 0 l 400 1013 l 551 1013 l 952 0 m 762 124 l 476 867 l 187 124 l 762 124 "},"}":{x_min:0,x_max:481,ha:578,o:"m 481 314 q 318 262 364 314 q 282 136 282 222 q 284 65 282 97 q 293 -58 293 -48 q 241 -217 293 -166 q 0 -286 174 -286 l 0 -182 q 143 -130 105 -182 q 171 -2 171 -93 q 168 81 171 22 q 165 144 165 140 q 188 275 165 229 q 306 365 220 339 q 191 455 224 391 q 165 588 165 505 q 168 681 165 624 q 171 742 171 737 q 141 865 171 827 q 0 915 102 915 l 0 1015 q 243 942 176 1015 q 293 773 293 888 q 287 675 293 741 q 282 590 282 608 q 318 466 282 505 q 481 417 364 417 l 481 314 "},"‰":{x_min:-3,x_max:1672,ha:1821,o:"m 846 0 q 664 76 732 0 q 603 244 603 145 q 662 412 603 344 q 846 489 729 489 q 1027 412 959 489 q 1089 244 1089 343 q 1029 76 1089 144 q 846 0 962 0 m 845 103 q 945 143 910 103 q 981 243 981 184 q 947 340 981 301 q 845 385 910 385 q 745 342 782 385 q 709 243 709 300 q 742 147 709 186 q 845 103 781 103 m 888 986 l 284 -25 l 199 -25 l 803 986 l 888 986 m 241 468 q 58 545 126 468 q -3 715 -3 615 q 56 881 -3 813 q 238 958 124 958 q 421 881 353 958 q 483 712 483 813 q 423 544 483 612 q 241 468 356 468 m 241 855 q 137 811 175 855 q 100 710 100 768 q 136 612 100 653 q 240 572 172 572 q 344 614 306 572 q 382 713 382 656 q 347 810 382 771 q 241 855 308 855 m 1428 0 q 1246 76 1314 0 q 1185 244 1185 145 q 1244 412 1185 344 q 1428 489 1311 489 q 1610 412 1542 489 q 1672 244 1672 343 q 1612 76 1672 144 q 1428 0 1545 0 m 1427 103 q 1528 143 1492 103 q 1564 243 1564 184 q 1530 340 1564 301 q 1427 385 1492 385 q 1327 342 1364 385 q 1291 243 1291 300 q 1324 147 1291 186 q 1427 103 1363 103 "},a:{x_min:0,x_max:698.609375,ha:794,o:"m 698 0 q 661 -12 679 -7 q 615 -17 643 -17 q 536 12 564 -17 q 500 96 508 41 q 384 6 456 37 q 236 -25 312 -25 q 65 31 130 -25 q 0 194 0 88 q 118 390 0 334 q 328 435 180 420 q 488 483 476 451 q 495 523 495 504 q 442 619 495 584 q 325 654 389 654 q 209 617 257 654 q 152 513 161 580 l 33 513 q 123 705 33 633 q 332 772 207 772 q 528 712 448 772 q 617 531 617 645 l 617 163 q 624 108 617 126 q 664 90 632 90 l 698 94 l 698 0 m 491 262 l 491 372 q 272 329 350 347 q 128 201 128 294 q 166 113 128 144 q 264 83 205 83 q 414 130 346 83 q 491 262 491 183 "},"—":{x_min:0,x_max:941.671875,ha:1039,o:"m 941 334 l 0 334 l 0 410 l 941 410 l 941 334 "},"=":{x_min:8.71875,x_max:780.953125,ha:792,o:"m 780 510 l 8 510 l 8 606 l 780 606 l 780 510 m 780 235 l 8 235 l 8 332 l 780 332 l 780 235 "},N:{x_min:0,x_max:801,ha:914,o:"m 801 0 l 651 0 l 131 823 l 131 0 l 0 0 l 0 1013 l 151 1013 l 670 193 l 670 1013 l 801 1013 l 801 0 "},"ρ":{x_min:0,x_max:712,ha:797,o:"m 712 369 q 620 94 712 207 q 362 -26 521 -26 q 230 2 292 -26 q 119 83 167 30 l 119 -278 l 0 -278 l 0 362 q 91 643 0 531 q 355 764 190 764 q 617 647 517 764 q 712 369 712 536 m 583 366 q 530 559 583 480 q 359 651 469 651 q 190 562 252 651 q 135 370 135 483 q 189 176 135 257 q 359 85 250 85 q 528 175 466 85 q 583 366 583 254 "},"¯":{x_min:0,x_max:941.671875,ha:938,o:"m 941 1033 l 0 1033 l 0 1109 l 941 1109 l 941 1033 "},Z:{x_min:0,x_max:779,ha:849,o:"m 779 0 l 0 0 l 0 113 l 621 896 l 40 896 l 40 1013 l 779 1013 l 778 887 l 171 124 l 779 124 l 779 0 "},u:{x_min:0,x_max:617,ha:729,o:"m 617 0 l 499 0 l 499 110 q 391 10 460 45 q 246 -25 322 -25 q 61 58 127 -25 q 0 258 0 136 l 0 738 l 125 738 l 125 284 q 156 148 125 202 q 273 82 197 82 q 433 165 369 82 q 493 340 493 243 l 493 738 l 617 738 l 617 0 "},k:{x_min:0,x_max:612.484375,ha:697,o:"m 612 738 l 338 465 l 608 0 l 469 0 l 251 382 l 121 251 l 121 0 l 0 0 l 0 1013 l 121 1013 l 121 402 l 456 738 l 612 738 "},"Η":{x_min:0,x_max:803,ha:917,o:"m 803 0 l 667 0 l 667 475 l 140 475 l 140 0 l 0 0 l 0 1013 l 140 1013 l 140 599 l 667 599 l 667 1013 l 803 1013 l 803 0 "},"Α":{x_min:0,x_max:906.953125,ha:985,o:"m 906 0 l 756 0 l 650 303 l 251 303 l 143 0 l 0 0 l 376 1013 l 529 1013 l 906 0 m 609 421 l 452 866 l 293 421 l 609 421 "},s:{x_min:0,x_max:604,ha:697,o:"m 604 217 q 501 36 604 104 q 292 -23 411 -23 q 86 43 166 -23 q 0 238 0 114 l 121 237 q 175 122 121 164 q 300 85 223 85 q 415 112 363 85 q 479 207 479 147 q 361 309 479 276 q 140 372 141 370 q 21 544 21 426 q 111 708 21 647 q 298 761 190 761 q 492 705 413 761 q 583 531 583 643 l 462 531 q 412 625 462 594 q 298 657 363 657 q 199 636 242 657 q 143 558 143 608 q 262 454 143 486 q 484 394 479 397 q 604 217 604 341 "},B:{x_min:0,x_max:778,ha:876,o:"m 580 546 q 724 469 670 535 q 778 311 778 403 q 673 83 778 171 q 432 0 575 0 l 0 0 l 0 1013 l 411 1013 q 629 957 541 1013 q 732 768 732 892 q 691 633 732 693 q 580 546 650 572 m 393 899 l 139 899 l 139 588 l 379 588 q 521 624 462 588 q 592 744 592 667 q 531 859 592 819 q 393 899 471 899 m 419 124 q 566 169 504 124 q 635 303 635 219 q 559 436 635 389 q 402 477 494 477 l 139 477 l 139 124 l 419 124 "},"…":{x_min:0,x_max:614,ha:708,o:"m 142 0 l 0 0 l 0 151 l 142 151 l 142 0 m 378 0 l 236 0 l 236 151 l 378 151 l 378 0 m 614 0 l 472 0 l 472 151 l 614 151 l 614 0 "},"?":{x_min:0,x_max:607,ha:704,o:"m 607 777 q 543 599 607 674 q 422 474 482 537 q 357 272 357 391 l 236 272 q 297 487 236 395 q 411 619 298 490 q 474 762 474 691 q 422 885 474 838 q 301 933 371 933 q 179 880 228 933 q 124 706 124 819 l 0 706 q 94 963 0 872 q 302 1044 177 1044 q 511 973 423 1044 q 607 777 607 895 m 370 0 l 230 0 l 230 151 l 370 151 l 370 0 "},H:{x_min:0,x_max:803,ha:915,o:"m 803 0 l 667 0 l 667 475 l 140 475 l 140 0 l 0 0 l 0 1013 l 140 1013 l 140 599 l 667 599 l 667 1013 l 803 1013 l 803 0 "},"ν":{x_min:0,x_max:675,ha:761,o:"m 675 738 l 404 0 l 272 0 l 0 738 l 133 738 l 340 147 l 541 738 l 675 738 "},c:{x_min:1,x_max:701.390625,ha:775,o:"m 701 264 q 584 53 681 133 q 353 -26 487 -26 q 91 91 188 -26 q 1 370 1 201 q 92 645 1 537 q 353 761 190 761 q 572 688 479 761 q 690 493 666 615 l 556 493 q 487 606 545 562 q 356 650 428 650 q 186 563 246 650 q 134 372 134 487 q 188 179 134 258 q 359 88 250 88 q 492 136 437 88 q 566 264 548 185 l 701 264 "},"¶":{x_min:0,x_max:566.671875,ha:678,o:"m 21 892 l 52 892 l 98 761 l 145 892 l 176 892 l 178 741 l 157 741 l 157 867 l 108 741 l 88 741 l 40 871 l 40 741 l 21 741 l 21 892 m 308 854 l 308 731 q 252 691 308 691 q 227 691 240 691 q 207 696 213 695 l 207 712 l 253 706 q 288 733 288 706 l 288 763 q 244 741 279 741 q 193 797 193 741 q 261 860 193 860 q 287 860 273 860 q 308 854 302 855 m 288 842 l 263 843 q 213 796 213 843 q 248 756 213 756 q 288 796 288 756 l 288 842 m 566 988 l 502 988 l 502 -1 l 439 -1 l 439 988 l 317 988 l 317 -1 l 252 -1 l 252 602 q 81 653 155 602 q 0 805 0 711 q 101 989 0 918 q 309 1053 194 1053 l 566 1053 l 566 988 "},"β":{x_min:0,x_max:660,ha:745,o:"m 471 550 q 610 450 561 522 q 660 280 660 378 q 578 64 660 151 q 367 -22 497 -22 q 239 5 299 -22 q 126 82 178 32 l 126 -278 l 0 -278 l 0 593 q 54 903 0 801 q 318 1042 127 1042 q 519 964 436 1042 q 603 771 603 887 q 567 644 603 701 q 471 550 532 586 m 337 79 q 476 138 418 79 q 535 279 535 198 q 427 437 535 386 q 226 477 344 477 l 226 583 q 398 620 329 583 q 486 762 486 668 q 435 884 486 833 q 312 935 384 935 q 169 861 219 935 q 126 698 126 797 l 126 362 q 170 169 126 242 q 337 79 224 79 "},"Μ":{x_min:0,x_max:954,ha:1068,o:"m 954 0 l 819 0 l 819 868 l 537 0 l 405 0 l 128 865 l 128 0 l 0 0 l 0 1013 l 199 1013 l 472 158 l 758 1013 l 954 1013 l 954 0 "},"Ό":{x_min:0.109375,x_max:1120,ha:1217,o:"m 1120 505 q 994 132 1120 282 q 642 -29 861 -29 q 290 130 422 -29 q 167 505 167 280 q 294 883 167 730 q 650 1046 430 1046 q 999 882 868 1046 q 1120 505 1120 730 m 977 504 q 896 784 977 669 q 644 915 804 915 q 391 785 484 915 q 307 504 307 669 q 391 224 307 339 q 644 95 486 95 q 894 224 803 95 q 977 504 977 339 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 "},"Ή":{x_min:0,x_max:1158,ha:1275,o:"m 1158 0 l 1022 0 l 1022 475 l 496 475 l 496 0 l 356 0 l 356 1012 l 496 1012 l 496 599 l 1022 599 l 1022 1012 l 1158 1012 l 1158 0 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 "},"•":{x_min:0,x_max:663.890625,ha:775,o:"m 663 529 q 566 293 663 391 q 331 196 469 196 q 97 294 194 196 q 0 529 0 393 q 96 763 0 665 q 331 861 193 861 q 566 763 469 861 q 663 529 663 665 "},"¥":{x_min:0.1875,x_max:819.546875,ha:886,o:"m 563 561 l 697 561 l 696 487 l 520 487 l 482 416 l 482 380 l 697 380 l 695 308 l 482 308 l 482 0 l 342 0 l 342 308 l 125 308 l 125 380 l 342 380 l 342 417 l 303 487 l 125 487 l 125 561 l 258 561 l 0 1013 l 140 1013 l 411 533 l 679 1013 l 819 1013 l 563 561 "},"(":{x_min:0,x_max:318.0625,ha:415,o:"m 318 -290 l 230 -290 q 61 23 122 -142 q 0 365 0 190 q 62 712 0 540 q 230 1024 119 869 l 318 1024 q 175 705 219 853 q 125 360 125 542 q 176 22 125 187 q 318 -290 223 -127 "},U:{x_min:0,x_max:796,ha:904,o:"m 796 393 q 681 93 796 212 q 386 -25 566 -25 q 101 95 208 -25 q 0 393 0 211 l 0 1013 l 138 1013 l 138 391 q 204 191 138 270 q 394 107 276 107 q 586 191 512 107 q 656 391 656 270 l 656 1013 l 796 1013 l 796 393 "},"γ":{x_min:0.5,x_max:744.953125,ha:822,o:"m 744 737 l 463 54 l 463 -278 l 338 -278 l 338 54 l 154 495 q 104 597 124 569 q 13 651 67 651 l 0 651 l 0 751 l 39 753 q 168 711 121 753 q 242 594 207 676 l 403 208 l 617 737 l 744 737 "},"α":{x_min:0,x_max:765.5625,ha:809,o:"m 765 -4 q 698 -14 726 -14 q 564 97 586 -14 q 466 7 525 40 q 337 -26 407 -26 q 88 98 186 -26 q 0 369 0 212 q 88 637 0 525 q 337 760 184 760 q 465 728 407 760 q 563 637 524 696 l 563 739 l 685 739 l 685 222 q 693 141 685 168 q 748 94 708 94 q 765 96 760 94 l 765 -4 m 584 371 q 531 562 584 485 q 360 653 470 653 q 192 566 254 653 q 135 379 135 489 q 186 181 135 261 q 358 84 247 84 q 528 176 465 84 q 584 371 584 260 "},F:{x_min:0,x_max:683.328125,ha:717,o:"m 683 888 l 140 888 l 140 583 l 613 583 l 613 458 l 140 458 l 140 0 l 0 0 l 0 1013 l 683 1013 l 683 888 "},"­":{x_min:0,x_max:705.5625,ha:803,o:"m 705 334 l 0 334 l 0 410 l 705 410 l 705 334 "},":":{x_min:0,x_max:142,ha:239,o:"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 m 142 0 l 0 0 l 0 151 l 142 151 l 142 0 "},"Χ":{x_min:0,x_max:854.171875,ha:935,o:"m 854 0 l 683 0 l 423 409 l 166 0 l 0 0 l 347 519 l 18 1013 l 186 1013 l 427 637 l 675 1013 l 836 1013 l 504 521 l 854 0 "},"*":{x_min:116,x_max:674,ha:792,o:"m 674 768 l 475 713 l 610 544 l 517 477 l 394 652 l 272 478 l 178 544 l 314 713 l 116 766 l 153 876 l 341 812 l 342 1013 l 446 1013 l 446 811 l 635 874 l 674 768 "},"†":{x_min:0,x_max:777,ha:835,o:"m 458 804 l 777 804 l 777 683 l 458 683 l 458 0 l 319 0 l 319 681 l 0 683 l 0 804 l 319 804 l 319 1015 l 458 1013 l 458 804 "},"°":{x_min:0,x_max:347,ha:444,o:"m 173 802 q 43 856 91 802 q 0 977 0 905 q 45 1101 0 1049 q 173 1153 90 1153 q 303 1098 255 1153 q 347 977 347 1049 q 303 856 347 905 q 173 802 256 802 m 173 884 q 238 910 214 884 q 262 973 262 937 q 239 1038 262 1012 q 173 1064 217 1064 q 108 1037 132 1064 q 85 973 85 1010 q 108 910 85 937 q 173 884 132 884 "},V:{x_min:0,x_max:862.71875,ha:940,o:"m 862 1013 l 505 0 l 361 0 l 0 1013 l 143 1013 l 434 165 l 718 1012 l 862 1013 "},"Ξ":{x_min:0,x_max:734.71875,ha:763,o:"m 723 889 l 9 889 l 9 1013 l 723 1013 l 723 889 m 673 463 l 61 463 l 61 589 l 673 589 l 673 463 m 734 0 l 0 0 l 0 124 l 734 124 l 734 0 "}," ":{x_min:0,x_max:0,ha:853},"Ϋ":{x_min:0.328125,x_max:819.515625,ha:889,o:"m 588 1046 l 460 1046 l 460 1189 l 588 1189 l 588 1046 m 360 1046 l 232 1046 l 232 1189 l 360 1189 l 360 1046 m 819 1012 l 482 416 l 482 0 l 342 0 l 342 416 l 0 1012 l 140 1012 l 411 533 l 679 1012 l 819 1012 "},"”":{x_min:0,x_max:347,ha:454,o:"m 139 851 q 102 737 139 784 q 0 669 65 690 l 0 734 q 59 787 42 741 q 72 873 72 821 l 0 873 l 0 1013 l 139 1013 l 139 851 m 347 851 q 310 737 347 784 q 208 669 273 690 l 208 734 q 267 787 250 741 q 280 873 280 821 l 208 873 l 208 1013 l 347 1013 l 347 851 "},"@":{x_min:0,x_max:1260,ha:1357,o:"m 1098 -45 q 877 -160 1001 -117 q 633 -203 752 -203 q 155 -29 327 -203 q 0 360 0 127 q 176 802 0 616 q 687 1008 372 1008 q 1123 854 969 1008 q 1260 517 1260 718 q 1155 216 1260 341 q 868 82 1044 82 q 772 106 801 82 q 737 202 737 135 q 647 113 700 144 q 527 82 594 82 q 367 147 420 82 q 314 312 314 212 q 401 565 314 452 q 639 690 498 690 q 810 588 760 690 l 849 668 l 938 668 q 877 441 900 532 q 833 226 833 268 q 853 182 833 198 q 902 167 873 167 q 1088 272 1012 167 q 1159 512 1159 372 q 1051 793 1159 681 q 687 925 925 925 q 248 747 415 925 q 97 361 97 586 q 226 26 97 159 q 627 -122 370 -122 q 856 -87 737 -122 q 1061 8 976 -53 l 1098 -45 m 786 488 q 738 580 777 545 q 643 615 700 615 q 483 517 548 615 q 425 322 425 430 q 457 203 425 250 q 552 156 490 156 q 722 273 665 156 q 786 488 738 309 "},"Ί":{x_min:0,x_max:499,ha:613,o:"m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 m 499 0 l 360 0 l 360 1012 l 499 1012 l 499 0 "},i:{x_min:14,x_max:136,ha:275,o:"m 136 873 l 14 873 l 14 1013 l 136 1013 l 136 873 m 136 0 l 14 0 l 14 737 l 136 737 l 136 0 "},"Β":{x_min:0,x_max:778,ha:877,o:"m 580 545 q 724 468 671 534 q 778 310 778 402 q 673 83 778 170 q 432 0 575 0 l 0 0 l 0 1013 l 411 1013 q 629 957 541 1013 q 732 768 732 891 q 691 632 732 692 q 580 545 650 571 m 393 899 l 139 899 l 139 587 l 379 587 q 521 623 462 587 q 592 744 592 666 q 531 859 592 819 q 393 899 471 899 m 419 124 q 566 169 504 124 q 635 302 635 219 q 559 435 635 388 q 402 476 494 476 l 139 476 l 139 124 l 419 124 "},"υ":{x_min:0,x_max:617,ha:725,o:"m 617 352 q 540 94 617 199 q 308 -24 455 -24 q 76 94 161 -24 q 0 352 0 199 l 0 739 l 126 739 l 126 355 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 355 492 257 l 492 739 l 617 739 l 617 352 "},"]":{x_min:0,x_max:275,ha:372,o:"m 275 -281 l 0 -281 l 0 -187 l 151 -187 l 151 920 l 0 920 l 0 1013 l 275 1013 l 275 -281 "},m:{x_min:0,x_max:1019,ha:1128,o:"m 1019 0 l 897 0 l 897 454 q 860 591 897 536 q 739 660 816 660 q 613 586 659 660 q 573 436 573 522 l 573 0 l 447 0 l 447 455 q 412 591 447 535 q 294 657 372 657 q 165 586 213 657 q 122 437 122 521 l 122 0 l 0 0 l 0 738 l 117 738 l 117 640 q 202 730 150 697 q 316 763 254 763 q 437 730 381 763 q 525 642 494 697 q 621 731 559 700 q 753 763 682 763 q 943 694 867 763 q 1019 512 1019 625 l 1019 0 "},"χ":{x_min:8.328125,x_max:780.5625,ha:815,o:"m 780 -278 q 715 -294 747 -294 q 616 -257 663 -294 q 548 -175 576 -227 l 379 133 l 143 -277 l 9 -277 l 313 254 l 163 522 q 127 586 131 580 q 36 640 91 640 q 8 637 27 640 l 8 752 l 52 757 q 162 719 113 757 q 236 627 200 690 l 383 372 l 594 737 l 726 737 l 448 250 l 625 -69 q 670 -153 647 -110 q 743 -188 695 -188 q 780 -184 759 -188 l 780 -278 "},"ί":{x_min:42,x_max:326.71875,ha:361,o:"m 284 3 q 233 -10 258 -5 q 182 -15 207 -15 q 85 26 119 -15 q 42 200 42 79 l 42 737 l 167 737 l 168 215 q 172 141 168 157 q 226 101 183 101 q 248 102 239 101 q 284 112 257 104 l 284 3 m 326 1040 l 137 819 l 54 819 l 189 1040 l 326 1040 "},"Ζ":{x_min:0,x_max:779.171875,ha:850,o:"m 779 0 l 0 0 l 0 113 l 620 896 l 40 896 l 40 1013 l 779 1013 l 779 887 l 170 124 l 779 124 l 779 0 "},R:{x_min:0,x_max:781.953125,ha:907,o:"m 781 0 l 623 0 q 587 242 590 52 q 407 433 585 433 l 138 433 l 138 0 l 0 0 l 0 1013 l 396 1013 q 636 946 539 1013 q 749 731 749 868 q 711 597 749 659 q 608 502 674 534 q 718 370 696 474 q 729 207 722 352 q 781 26 736 62 l 781 0 m 373 551 q 533 594 465 551 q 614 731 614 645 q 532 859 614 815 q 373 896 465 896 l 138 896 l 138 551 l 373 551 "},o:{x_min:0,x_max:713,ha:821,o:"m 357 -25 q 94 91 194 -25 q 0 368 0 202 q 93 642 0 533 q 357 761 193 761 q 618 644 518 761 q 713 368 713 533 q 619 91 713 201 q 357 -25 521 -25 m 357 85 q 528 175 465 85 q 584 369 584 255 q 529 562 584 484 q 357 651 467 651 q 189 560 250 651 q 135 369 135 481 q 187 177 135 257 q 357 85 250 85 "},K:{x_min:0,x_max:819.46875,ha:906,o:"m 819 0 l 649 0 l 294 509 l 139 355 l 139 0 l 0 0 l 0 1013 l 139 1013 l 139 526 l 626 1013 l 809 1013 l 395 600 l 819 0 "},",":{x_min:0,x_max:142,ha:239,o:"m 142 -12 q 105 -132 142 -82 q 0 -205 68 -182 l 0 -138 q 57 -82 40 -124 q 70 0 70 -51 l 0 0 l 0 151 l 142 151 l 142 -12 "},d:{x_min:0,x_max:683,ha:796,o:"m 683 0 l 564 0 l 564 93 q 456 6 516 38 q 327 -25 395 -25 q 87 100 181 -25 q 0 365 0 215 q 90 639 0 525 q 343 763 187 763 q 564 647 486 763 l 564 1013 l 683 1013 l 683 0 m 582 373 q 529 562 582 484 q 361 653 468 653 q 190 561 253 653 q 135 365 135 479 q 189 175 135 254 q 358 85 251 85 q 529 178 468 85 q 582 373 582 258 "},"¨":{x_min:-109,x_max:247,ha:232,o:"m 247 1046 l 119 1046 l 119 1189 l 247 1189 l 247 1046 m 19 1046 l -109 1046 l -109 1189 l 19 1189 l 19 1046 "},E:{x_min:0,x_max:736.109375,ha:789,o:"m 736 0 l 0 0 l 0 1013 l 725 1013 l 725 889 l 139 889 l 139 585 l 677 585 l 677 467 l 139 467 l 139 125 l 736 125 l 736 0 "},Y:{x_min:0,x_max:820,ha:886,o:"m 820 1013 l 482 416 l 482 0 l 342 0 l 342 416 l 0 1013 l 140 1013 l 411 534 l 679 1012 l 820 1013 "},"\"":{x_min:0,x_max:299,ha:396,o:"m 299 606 l 203 606 l 203 988 l 299 988 l 299 606 m 96 606 l 0 606 l 0 988 l 96 988 l 96 606 "},"‹":{x_min:17.984375,x_max:773.609375,ha:792,o:"m 773 40 l 18 376 l 17 465 l 773 799 l 773 692 l 159 420 l 773 149 l 773 40 "},"„":{x_min:0,x_max:364,ha:467,o:"m 141 -12 q 104 -132 141 -82 q 0 -205 67 -182 l 0 -138 q 56 -82 40 -124 q 69 0 69 -51 l 0 0 l 0 151 l 141 151 l 141 -12 m 364 -12 q 327 -132 364 -82 q 222 -205 290 -182 l 222 -138 q 279 -82 262 -124 q 292 0 292 -51 l 222 0 l 222 151 l 364 151 l 364 -12 "},"δ":{x_min:1,x_max:710,ha:810,o:"m 710 360 q 616 87 710 196 q 356 -28 518 -28 q 99 82 197 -28 q 1 356 1 192 q 100 606 1 509 q 355 703 199 703 q 180 829 288 754 q 70 903 124 866 l 70 1012 l 643 1012 l 643 901 l 258 901 q 462 763 422 794 q 636 592 577 677 q 710 360 710 485 m 584 365 q 552 501 584 447 q 451 602 521 555 q 372 611 411 611 q 197 541 258 611 q 136 355 136 472 q 190 171 136 245 q 358 85 252 85 q 528 173 465 85 q 584 365 584 252 "},"έ":{x_min:0,x_max:634.71875,ha:714,o:"m 634 234 q 527 38 634 110 q 300 -25 433 -25 q 98 29 183 -25 q 0 204 0 93 q 37 313 0 265 q 128 390 67 352 q 56 459 82 419 q 26 555 26 505 q 114 712 26 654 q 295 763 191 763 q 499 700 416 763 q 589 515 589 631 l 478 515 q 419 618 464 580 q 307 657 374 657 q 207 630 253 657 q 151 547 151 598 q 238 445 151 469 q 389 434 280 434 l 389 331 l 349 331 q 206 315 255 331 q 125 210 125 287 q 183 107 125 145 q 302 76 233 76 q 436 117 379 76 q 509 234 493 159 l 634 234 m 520 1040 l 331 819 l 248 819 l 383 1040 l 520 1040 "},"ω":{x_min:0,x_max:922,ha:1031,o:"m 922 339 q 856 97 922 203 q 650 -26 780 -26 q 538 9 587 -26 q 461 103 489 44 q 387 12 436 46 q 277 -22 339 -22 q 69 97 147 -22 q 0 339 0 203 q 45 551 0 444 q 161 738 84 643 l 302 738 q 175 553 219 647 q 124 336 124 446 q 155 179 124 249 q 275 88 197 88 q 375 163 341 88 q 400 294 400 219 l 400 572 l 524 572 l 524 294 q 561 135 524 192 q 643 88 591 88 q 762 182 719 88 q 797 342 797 257 q 745 556 797 450 q 619 738 705 638 l 760 738 q 874 551 835 640 q 922 339 922 444 "},"´":{x_min:0,x_max:96,ha:251,o:"m 96 606 l 0 606 l 0 988 l 96 988 l 96 606 "},"±":{x_min:11,x_max:781,ha:792,o:"m 781 490 l 446 490 l 446 255 l 349 255 l 349 490 l 11 490 l 11 586 l 349 586 l 349 819 l 446 819 l 446 586 l 781 586 l 781 490 m 781 21 l 11 21 l 11 115 l 781 115 l 781 21 "},"|":{x_min:343,x_max:449,ha:792,o:"m 449 462 l 343 462 l 343 986 l 449 986 l 449 462 m 449 -242 l 343 -242 l 343 280 l 449 280 l 449 -242 "},"ϋ":{x_min:0,x_max:617,ha:725,o:"m 482 800 l 372 800 l 372 925 l 482 925 l 482 800 m 239 800 l 129 800 l 129 925 l 239 925 l 239 800 m 617 352 q 540 93 617 199 q 308 -24 455 -24 q 76 93 161 -24 q 0 352 0 199 l 0 738 l 126 738 l 126 354 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 354 492 257 l 492 738 l 617 738 l 617 352 "},"§":{x_min:0,x_max:593,ha:690,o:"m 593 425 q 554 312 593 369 q 467 233 516 254 q 537 83 537 172 q 459 -74 537 -12 q 288 -133 387 -133 q 115 -69 184 -133 q 47 96 47 -6 l 166 96 q 199 7 166 40 q 288 -26 232 -26 q 371 -5 332 -26 q 420 60 420 21 q 311 201 420 139 q 108 309 210 255 q 0 490 0 383 q 33 602 0 551 q 124 687 66 654 q 75 743 93 712 q 58 812 58 773 q 133 984 58 920 q 300 1043 201 1043 q 458 987 394 1043 q 529 814 529 925 l 411 814 q 370 908 404 877 q 289 939 336 939 q 213 911 246 939 q 180 841 180 883 q 286 720 180 779 q 484 612 480 615 q 593 425 593 534 m 467 409 q 355 544 467 473 q 196 630 228 612 q 146 587 162 609 q 124 525 124 558 q 239 387 124 462 q 398 298 369 315 q 448 345 429 316 q 467 409 467 375 "},b:{x_min:0,x_max:685,ha:783,o:"m 685 372 q 597 99 685 213 q 347 -25 501 -25 q 219 5 277 -25 q 121 93 161 36 l 121 0 l 0 0 l 0 1013 l 121 1013 l 121 634 q 214 723 157 692 q 341 754 272 754 q 591 637 493 754 q 685 372 685 526 m 554 356 q 499 550 554 470 q 328 644 437 644 q 162 556 223 644 q 108 369 108 478 q 160 176 108 256 q 330 83 221 83 q 498 169 435 83 q 554 356 554 245 "},q:{x_min:0,x_max:683,ha:876,o:"m 683 -278 l 564 -278 l 564 97 q 474 8 533 39 q 345 -23 415 -23 q 91 93 188 -23 q 0 364 0 203 q 87 635 0 522 q 337 760 184 760 q 466 727 408 760 q 564 637 523 695 l 564 737 l 683 737 l 683 -278 m 582 375 q 527 564 582 488 q 358 652 466 652 q 190 565 253 652 q 135 377 135 488 q 189 179 135 261 q 361 84 251 84 q 530 179 469 84 q 582 375 582 260 "},"Ω":{x_min:-0.171875,x_max:969.5625,ha:1068,o:"m 969 0 l 555 0 l 555 123 q 744 308 675 194 q 814 558 814 423 q 726 812 814 709 q 484 922 633 922 q 244 820 334 922 q 154 567 154 719 q 223 316 154 433 q 412 123 292 199 l 412 0 l 0 0 l 0 124 l 217 124 q 68 327 122 210 q 15 572 15 444 q 144 911 15 781 q 484 1041 274 1041 q 822 909 691 1041 q 953 569 953 777 q 899 326 953 443 q 750 124 846 210 l 969 124 l 969 0 "},"ύ":{x_min:0,x_max:617,ha:725,o:"m 617 352 q 540 93 617 199 q 308 -24 455 -24 q 76 93 161 -24 q 0 352 0 199 l 0 738 l 126 738 l 126 354 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 354 492 257 l 492 738 l 617 738 l 617 352 m 535 1040 l 346 819 l 262 819 l 397 1040 l 535 1040 "},z:{x_min:-0.015625,x_max:613.890625,ha:697,o:"m 613 0 l 0 0 l 0 100 l 433 630 l 20 630 l 20 738 l 594 738 l 593 636 l 163 110 l 613 110 l 613 0 "},"™":{x_min:0,x_max:894,ha:1000,o:"m 389 951 l 229 951 l 229 503 l 160 503 l 160 951 l 0 951 l 0 1011 l 389 1011 l 389 951 m 894 503 l 827 503 l 827 939 l 685 503 l 620 503 l 481 937 l 481 503 l 417 503 l 417 1011 l 517 1011 l 653 580 l 796 1010 l 894 1011 l 894 503 "},"ή":{x_min:0.78125,x_max:697,ha:810,o:"m 697 -278 l 572 -278 l 572 454 q 540 587 572 536 q 425 650 501 650 q 271 579 337 650 q 206 420 206 509 l 206 0 l 81 0 l 81 489 q 73 588 81 562 q 0 644 56 644 l 0 741 q 68 755 38 755 q 158 721 124 755 q 200 630 193 687 q 297 726 234 692 q 434 761 359 761 q 620 692 544 761 q 697 516 697 624 l 697 -278 m 479 1040 l 290 819 l 207 819 l 341 1040 l 479 1040 "},"Θ":{x_min:0,x_max:960,ha:1056,o:"m 960 507 q 833 129 960 280 q 476 -32 698 -32 q 123 129 255 -32 q 0 507 0 280 q 123 883 0 732 q 476 1045 255 1045 q 832 883 696 1045 q 960 507 960 732 m 817 500 q 733 789 817 669 q 476 924 639 924 q 223 792 317 924 q 142 507 142 675 q 222 222 142 339 q 476 89 315 89 q 730 218 636 89 q 817 500 817 334 m 716 449 l 243 449 l 243 571 l 716 571 l 716 449 "},"®":{x_min:-3,x_max:1008,ha:1106,o:"m 503 532 q 614 562 566 532 q 672 658 672 598 q 614 747 672 716 q 503 772 569 772 l 338 772 l 338 532 l 503 532 m 502 -7 q 123 151 263 -7 q -3 501 -3 294 q 123 851 -3 706 q 502 1011 263 1011 q 881 851 739 1011 q 1008 501 1008 708 q 883 151 1008 292 q 502 -7 744 -7 m 502 60 q 830 197 709 60 q 940 501 940 322 q 831 805 940 681 q 502 944 709 944 q 174 805 296 944 q 65 501 65 680 q 173 197 65 320 q 502 60 294 60 m 788 146 l 678 146 q 653 316 655 183 q 527 449 652 449 l 338 449 l 338 146 l 241 146 l 241 854 l 518 854 q 688 808 621 854 q 766 658 766 755 q 739 563 766 607 q 668 497 713 519 q 751 331 747 472 q 788 164 756 190 l 788 146 "},"~":{x_min:0,x_max:833,ha:931,o:"m 833 958 q 778 753 833 831 q 594 665 716 665 q 402 761 502 665 q 240 857 302 857 q 131 795 166 857 q 104 665 104 745 l 0 665 q 54 867 0 789 q 237 958 116 958 q 429 861 331 958 q 594 765 527 765 q 704 827 670 765 q 729 958 729 874 l 833 958 "},"Ε":{x_min:0,x_max:736.21875,ha:778,o:"m 736 0 l 0 0 l 0 1013 l 725 1013 l 725 889 l 139 889 l 139 585 l 677 585 l 677 467 l 139 467 l 139 125 l 736 125 l 736 0 "},"³":{x_min:0,x_max:450,ha:547,o:"m 450 552 q 379 413 450 464 q 220 366 313 366 q 69 414 130 366 q 0 567 0 470 l 85 567 q 126 470 85 504 q 225 437 168 437 q 320 467 280 437 q 360 552 360 498 q 318 632 360 608 q 213 657 276 657 q 195 657 203 657 q 176 657 181 657 l 176 722 q 279 733 249 722 q 334 815 334 752 q 300 881 334 856 q 220 907 267 907 q 133 875 169 907 q 97 781 97 844 l 15 781 q 78 926 15 875 q 220 972 135 972 q 364 930 303 972 q 426 817 426 888 q 344 697 426 733 q 421 642 392 681 q 450 552 450 603 "},"[":{x_min:0,x_max:273.609375,ha:371,o:"m 273 -281 l 0 -281 l 0 1013 l 273 1013 l 273 920 l 124 920 l 124 -187 l 273 -187 l 273 -281 "},L:{x_min:0,x_max:645.828125,ha:696,o:"m 645 0 l 0 0 l 0 1013 l 140 1013 l 140 126 l 645 126 l 645 0 "},"σ":{x_min:0,x_max:803.390625,ha:894,o:"m 803 628 l 633 628 q 713 368 713 512 q 618 93 713 204 q 357 -25 518 -25 q 94 91 194 -25 q 0 368 0 201 q 94 644 0 533 q 356 761 194 761 q 481 750 398 761 q 608 739 564 739 l 803 739 l 803 628 m 360 85 q 529 180 467 85 q 584 374 584 262 q 527 566 584 490 q 352 651 463 651 q 187 559 247 651 q 135 368 135 478 q 189 175 135 254 q 360 85 251 85 "},"ζ":{x_min:0,x_max:573,ha:642,o:"m 573 -40 q 553 -162 573 -97 q 510 -278 543 -193 l 400 -278 q 441 -187 428 -219 q 462 -90 462 -132 q 378 -14 462 -14 q 108 45 197 -14 q 0 290 0 117 q 108 631 0 462 q 353 901 194 767 l 55 901 l 55 1012 l 561 1012 l 561 924 q 261 669 382 831 q 128 301 128 489 q 243 117 128 149 q 458 98 350 108 q 573 -40 573 80 "},"θ":{x_min:0,x_max:674,ha:778,o:"m 674 496 q 601 160 674 304 q 336 -26 508 -26 q 73 153 165 -26 q 0 485 0 296 q 72 840 0 683 q 343 1045 166 1045 q 605 844 516 1045 q 674 496 674 692 m 546 579 q 498 798 546 691 q 336 935 437 935 q 178 798 237 935 q 126 579 137 701 l 546 579 m 546 475 l 126 475 q 170 233 126 348 q 338 80 230 80 q 504 233 447 80 q 546 475 546 346 "},"Ο":{x_min:0,x_max:958,ha:1054,o:"m 485 1042 q 834 883 703 1042 q 958 511 958 735 q 834 136 958 287 q 481 -26 701 -26 q 126 130 261 -26 q 0 504 0 279 q 127 880 0 729 q 485 1042 263 1042 m 480 98 q 731 225 638 98 q 815 504 815 340 q 733 783 815 670 q 480 913 640 913 q 226 785 321 913 q 142 504 142 671 q 226 224 142 339 q 480 98 319 98 "},"Γ":{x_min:0,x_max:705.28125,ha:749,o:"m 705 886 l 140 886 l 140 0 l 0 0 l 0 1012 l 705 1012 l 705 886 "}," ":{x_min:0,x_max:0,ha:375},"%":{x_min:-3,x_max:1089,ha:1186,o:"m 845 0 q 663 76 731 0 q 602 244 602 145 q 661 412 602 344 q 845 489 728 489 q 1027 412 959 489 q 1089 244 1089 343 q 1029 76 1089 144 q 845 0 962 0 m 844 103 q 945 143 909 103 q 981 243 981 184 q 947 340 981 301 q 844 385 909 385 q 744 342 781 385 q 708 243 708 300 q 741 147 708 186 q 844 103 780 103 m 888 986 l 284 -25 l 199 -25 l 803 986 l 888 986 m 241 468 q 58 545 126 468 q -3 715 -3 615 q 56 881 -3 813 q 238 958 124 958 q 421 881 353 958 q 483 712 483 813 q 423 544 483 612 q 241 468 356 468 m 241 855 q 137 811 175 855 q 100 710 100 768 q 136 612 100 653 q 240 572 172 572 q 344 614 306 572 q 382 713 382 656 q 347 810 382 771 q 241 855 308 855 "},P:{x_min:0,x_max:726,ha:806,o:"m 424 1013 q 640 931 555 1013 q 726 719 726 850 q 637 506 726 587 q 413 426 548 426 l 140 426 l 140 0 l 0 0 l 0 1013 l 424 1013 m 379 889 l 140 889 l 140 548 l 372 548 q 522 589 459 548 q 593 720 593 637 q 528 845 593 801 q 379 889 463 889 "},"Έ":{x_min:0,x_max:1078.21875,ha:1118,o:"m 1078 0 l 342 0 l 342 1013 l 1067 1013 l 1067 889 l 481 889 l 481 585 l 1019 585 l 1019 467 l 481 467 l 481 125 l 1078 125 l 1078 0 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 "},"Ώ":{x_min:0.125,x_max:1136.546875,ha:1235,o:"m 1136 0 l 722 0 l 722 123 q 911 309 842 194 q 981 558 981 423 q 893 813 981 710 q 651 923 800 923 q 411 821 501 923 q 321 568 321 720 q 390 316 321 433 q 579 123 459 200 l 579 0 l 166 0 l 166 124 l 384 124 q 235 327 289 210 q 182 572 182 444 q 311 912 182 782 q 651 1042 441 1042 q 989 910 858 1042 q 1120 569 1120 778 q 1066 326 1120 443 q 917 124 1013 210 l 1136 124 l 1136 0 m 277 1040 l 83 800 l 0 800 l 140 1041 l 277 1040 "},_:{x_min:0,x_max:705.5625,ha:803,o:"m 705 -334 l 0 -334 l 0 -234 l 705 -234 l 705 -334 "},"Ϊ":{x_min:-110,x_max:246,ha:275,o:"m 246 1046 l 118 1046 l 118 1189 l 246 1189 l 246 1046 m 18 1046 l -110 1046 l -110 1189 l 18 1189 l 18 1046 m 136 0 l 0 0 l 0 1012 l 136 1012 l 136 0 "},"+":{x_min:23,x_max:768,ha:792,o:"m 768 372 l 444 372 l 444 0 l 347 0 l 347 372 l 23 372 l 23 468 l 347 468 l 347 840 l 444 840 l 444 468 l 768 468 l 768 372 "},"½":{x_min:0,x_max:1050,ha:1149,o:"m 1050 0 l 625 0 q 712 178 625 108 q 878 277 722 187 q 967 385 967 328 q 932 456 967 429 q 850 484 897 484 q 759 450 798 484 q 721 352 721 416 l 640 352 q 706 502 640 448 q 851 551 766 551 q 987 509 931 551 q 1050 385 1050 462 q 976 251 1050 301 q 829 179 902 215 q 717 68 740 133 l 1050 68 l 1050 0 m 834 985 l 215 -28 l 130 -28 l 750 984 l 834 985 m 224 422 l 142 422 l 142 811 l 0 811 l 0 867 q 104 889 62 867 q 164 973 157 916 l 224 973 l 224 422 "},"Ρ":{x_min:0,x_max:720,ha:783,o:"m 424 1013 q 637 933 554 1013 q 720 723 720 853 q 633 508 720 591 q 413 426 546 426 l 140 426 l 140 0 l 0 0 l 0 1013 l 424 1013 m 378 889 l 140 889 l 140 548 l 371 548 q 521 589 458 548 q 592 720 592 637 q 527 845 592 801 q 378 889 463 889 "},"'":{x_min:0,x_max:139,ha:236,o:"m 139 851 q 102 737 139 784 q 0 669 65 690 l 0 734 q 59 787 42 741 q 72 873 72 821 l 0 873 l 0 1013 l 139 1013 l 139 851 "},"ª":{x_min:0,x_max:350,ha:397,o:"m 350 625 q 307 616 328 616 q 266 631 281 616 q 247 673 251 645 q 190 628 225 644 q 116 613 156 613 q 32 641 64 613 q 0 722 0 669 q 72 826 0 800 q 247 866 159 846 l 247 887 q 220 934 247 916 q 162 953 194 953 q 104 934 129 953 q 76 882 80 915 l 16 882 q 60 976 16 941 q 166 1011 104 1011 q 266 979 224 1011 q 308 891 308 948 l 308 706 q 311 679 308 688 q 331 670 315 670 l 350 672 l 350 625 m 247 757 l 247 811 q 136 790 175 798 q 64 726 64 773 q 83 682 64 697 q 132 667 103 667 q 207 690 174 667 q 247 757 247 718 "},"΅":{x_min:0,x_max:450,ha:553,o:"m 450 800 l 340 800 l 340 925 l 450 925 l 450 800 m 406 1040 l 212 800 l 129 800 l 269 1040 l 406 1040 m 110 800 l 0 800 l 0 925 l 110 925 l 110 800 "},T:{x_min:0,x_max:777,ha:835,o:"m 777 894 l 458 894 l 458 0 l 319 0 l 319 894 l 0 894 l 0 1013 l 777 1013 l 777 894 "},"Φ":{x_min:0,x_max:915,ha:997,o:"m 527 0 l 389 0 l 389 122 q 110 231 220 122 q 0 509 0 340 q 110 785 0 677 q 389 893 220 893 l 389 1013 l 527 1013 l 527 893 q 804 786 693 893 q 915 509 915 679 q 805 231 915 341 q 527 122 696 122 l 527 0 m 527 226 q 712 310 641 226 q 779 507 779 389 q 712 705 779 627 q 527 787 641 787 l 527 226 m 389 226 l 389 787 q 205 698 275 775 q 136 505 136 620 q 206 308 136 391 q 389 226 276 226 "},"⁋":{x_min:0,x_max:0,ha:694},j:{x_min:-77.78125,x_max:167,ha:349,o:"m 167 871 l 42 871 l 42 1013 l 167 1013 l 167 871 m 167 -80 q 121 -231 167 -184 q -26 -278 76 -278 l -77 -278 l -77 -164 l -41 -164 q 26 -143 11 -164 q 42 -65 42 -122 l 42 737 l 167 737 l 167 -80 "},"Σ":{x_min:0,x_max:756.953125,ha:819,o:"m 756 0 l 0 0 l 0 107 l 395 523 l 22 904 l 22 1013 l 745 1013 l 745 889 l 209 889 l 566 523 l 187 125 l 756 125 l 756 0 "},"›":{x_min:18.0625,x_max:774,ha:792,o:"m 774 376 l 18 40 l 18 149 l 631 421 l 18 692 l 18 799 l 774 465 l 774 376 "},"<":{x_min:17.984375,x_max:773.609375,ha:792,o:"m 773 40 l 18 376 l 17 465 l 773 799 l 773 692 l 159 420 l 773 149 l 773 40 "},"£":{x_min:0,x_max:704.484375,ha:801,o:"m 704 41 q 623 -10 664 5 q 543 -26 583 -26 q 359 15 501 -26 q 243 36 288 36 q 158 23 197 36 q 73 -21 119 10 l 6 76 q 125 195 90 150 q 175 331 175 262 q 147 443 175 383 l 0 443 l 0 512 l 108 512 q 43 734 43 623 q 120 929 43 854 q 358 1010 204 1010 q 579 936 487 1010 q 678 729 678 857 l 678 684 l 552 684 q 504 838 552 780 q 362 896 457 896 q 216 852 263 896 q 176 747 176 815 q 199 627 176 697 q 248 512 217 574 l 468 512 l 468 443 l 279 443 q 297 356 297 398 q 230 194 297 279 q 153 107 211 170 q 227 133 190 125 q 293 142 264 142 q 410 119 339 142 q 516 96 482 96 q 579 105 550 96 q 648 142 608 115 l 704 41 "},t:{x_min:0,x_max:367,ha:458,o:"m 367 0 q 312 -5 339 -2 q 262 -8 284 -8 q 145 28 183 -8 q 108 143 108 64 l 108 638 l 0 638 l 0 738 l 108 738 l 108 944 l 232 944 l 232 738 l 367 738 l 367 638 l 232 638 l 232 185 q 248 121 232 140 q 307 102 264 102 q 345 104 330 102 q 367 107 360 107 l 367 0 "},"¬":{x_min:0,x_max:706,ha:803,o:"m 706 411 l 706 158 l 630 158 l 630 335 l 0 335 l 0 411 l 706 411 "},"λ":{x_min:0,x_max:750,ha:803,o:"m 750 -7 q 679 -15 716 -15 q 538 59 591 -15 q 466 214 512 97 l 336 551 l 126 0 l 0 0 l 270 705 q 223 837 247 770 q 116 899 190 899 q 90 898 100 899 l 90 1004 q 152 1011 125 1011 q 298 938 244 1011 q 373 783 326 901 l 605 192 q 649 115 629 136 q 716 95 669 95 l 736 95 q 750 97 745 97 l 750 -7 "},W:{x_min:0,x_max:1263.890625,ha:1351,o:"m 1263 1013 l 995 0 l 859 0 l 627 837 l 405 0 l 265 0 l 0 1013 l 136 1013 l 342 202 l 556 1013 l 701 1013 l 921 207 l 1133 1012 l 1263 1013 "},">":{x_min:18.0625,x_max:774,ha:792,o:"m 774 376 l 18 40 l 18 149 l 631 421 l 18 692 l 18 799 l 774 465 l 774 376 "},v:{x_min:0,x_max:675.15625,ha:761,o:"m 675 738 l 404 0 l 272 0 l 0 738 l 133 737 l 340 147 l 541 737 l 675 738 "},"τ":{x_min:0.28125,x_max:644.5,ha:703,o:"m 644 628 l 382 628 l 382 179 q 388 120 382 137 q 436 91 401 91 q 474 94 447 91 q 504 97 501 97 l 504 0 q 454 -9 482 -5 q 401 -14 426 -14 q 278 67 308 -14 q 260 233 260 118 l 260 628 l 0 628 l 0 739 l 644 739 l 644 628 "},"ξ":{x_min:0,x_max:624.9375,ha:699,o:"m 624 -37 q 608 -153 624 -96 q 563 -278 593 -211 l 454 -278 q 491 -183 486 -200 q 511 -83 511 -126 q 484 -23 511 -44 q 370 1 452 1 q 323 0 354 1 q 283 -1 293 -1 q 84 76 169 -1 q 0 266 0 154 q 56 431 0 358 q 197 538 108 498 q 94 613 134 562 q 54 730 54 665 q 77 823 54 780 q 143 901 101 867 l 27 901 l 27 1012 l 576 1012 l 576 901 l 380 901 q 244 863 303 901 q 178 745 178 820 q 312 600 178 636 q 532 582 380 582 l 532 479 q 276 455 361 479 q 118 281 118 410 q 165 173 118 217 q 274 120 208 133 q 494 101 384 110 q 624 -37 624 76 "},"&":{x_min:-3,x_max:894.25,ha:992,o:"m 894 0 l 725 0 l 624 123 q 471 0 553 40 q 306 -41 390 -41 q 168 -7 231 -41 q 62 92 105 26 q 14 187 31 139 q -3 276 -3 235 q 55 433 -3 358 q 248 581 114 508 q 170 689 196 640 q 137 817 137 751 q 214 985 137 922 q 384 1041 284 1041 q 548 988 483 1041 q 622 824 622 928 q 563 666 622 739 q 431 556 516 608 l 621 326 q 649 407 639 361 q 663 493 653 426 l 781 493 q 703 229 781 352 l 894 0 m 504 818 q 468 908 504 877 q 384 940 433 940 q 293 907 331 940 q 255 818 255 875 q 289 714 255 767 q 363 628 313 678 q 477 729 446 682 q 504 818 504 771 m 556 209 l 314 499 q 179 395 223 449 q 135 283 135 341 q 146 222 135 253 q 183 158 158 192 q 333 80 241 80 q 556 209 448 80 "},"Λ":{x_min:0,x_max:862.5,ha:942,o:"m 862 0 l 719 0 l 426 847 l 143 0 l 0 0 l 356 1013 l 501 1013 l 862 0 "},I:{x_min:41,x_max:180,ha:293,o:"m 180 0 l 41 0 l 41 1013 l 180 1013 l 180 0 "},G:{x_min:0,x_max:921,ha:1011,o:"m 921 0 l 832 0 l 801 136 q 655 15 741 58 q 470 -28 568 -28 q 126 133 259 -28 q 0 499 0 284 q 125 881 0 731 q 486 1043 259 1043 q 763 957 647 1043 q 905 709 890 864 l 772 709 q 668 866 747 807 q 486 926 589 926 q 228 795 322 926 q 142 507 142 677 q 228 224 142 342 q 483 94 323 94 q 712 195 625 94 q 796 435 796 291 l 477 435 l 477 549 l 921 549 l 921 0 "},"ΰ":{x_min:0,x_max:617,ha:725,o:"m 524 800 l 414 800 l 414 925 l 524 925 l 524 800 m 183 800 l 73 800 l 73 925 l 183 925 l 183 800 m 617 352 q 540 93 617 199 q 308 -24 455 -24 q 76 93 161 -24 q 0 352 0 199 l 0 738 l 126 738 l 126 354 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 354 492 257 l 492 738 l 617 738 l 617 352 m 489 1040 l 300 819 l 216 819 l 351 1040 l 489 1040 "},"`":{x_min:0,x_max:138.890625,ha:236,o:"m 138 699 l 0 699 l 0 861 q 36 974 0 929 q 138 1041 72 1020 l 138 977 q 82 931 95 969 q 69 839 69 893 l 138 839 l 138 699 "},"·":{x_min:0,x_max:142,ha:239,o:"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 "},"Υ":{x_min:0.328125,x_max:819.515625,ha:889,o:"m 819 1013 l 482 416 l 482 0 l 342 0 l 342 416 l 0 1013 l 140 1013 l 411 533 l 679 1013 l 819 1013 "},r:{x_min:0,x_max:355.5625,ha:432,o:"m 355 621 l 343 621 q 179 569 236 621 q 122 411 122 518 l 122 0 l 0 0 l 0 737 l 117 737 l 117 604 q 204 719 146 686 q 355 753 262 753 l 355 621 "},x:{x_min:0,x_max:675,ha:764,o:"m 675 0 l 525 0 l 331 286 l 144 0 l 0 0 l 256 379 l 12 738 l 157 737 l 336 473 l 516 738 l 661 738 l 412 380 l 675 0 "},"μ":{x_min:0,x_max:696.609375,ha:747,o:"m 696 -4 q 628 -14 657 -14 q 498 97 513 -14 q 422 8 470 41 q 313 -24 374 -24 q 207 3 258 -24 q 120 80 157 31 l 120 -278 l 0 -278 l 0 738 l 124 738 l 124 343 q 165 172 124 246 q 308 82 216 82 q 451 177 402 82 q 492 358 492 254 l 492 738 l 616 738 l 616 214 q 623 136 616 160 q 673 92 636 92 q 696 95 684 92 l 696 -4 "},h:{x_min:0,x_max:615,ha:724,o:"m 615 472 l 615 0 l 490 0 l 490 454 q 456 590 490 535 q 338 654 416 654 q 186 588 251 654 q 122 436 122 522 l 122 0 l 0 0 l 0 1013 l 122 1013 l 122 633 q 218 727 149 694 q 362 760 287 760 q 552 676 484 760 q 615 472 615 600 "},".":{x_min:0,x_max:142,ha:239,o:"m 142 0 l 0 0 l 0 151 l 142 151 l 142 0 "},"φ":{x_min:-2,x_max:878,ha:974,o:"m 496 -279 l 378 -279 l 378 -17 q 101 88 204 -17 q -2 367 -2 194 q 68 626 -2 510 q 283 758 151 758 l 283 646 q 167 537 209 626 q 133 373 133 462 q 192 177 133 254 q 378 93 259 93 l 378 758 q 445 764 426 763 q 476 765 464 765 q 765 659 653 765 q 878 377 878 553 q 771 96 878 209 q 496 -17 665 -17 l 496 -279 m 496 93 l 514 93 q 687 183 623 93 q 746 380 746 265 q 691 569 746 491 q 522 658 629 658 l 496 656 l 496 93 "},";":{x_min:0,x_max:142,ha:239,o:"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 m 142 -12 q 105 -132 142 -82 q 0 -206 68 -182 l 0 -138 q 58 -82 43 -123 q 68 0 68 -56 l 0 0 l 0 151 l 142 151 l 142 -12 "},f:{x_min:0,x_max:378,ha:472,o:"m 378 638 l 246 638 l 246 0 l 121 0 l 121 638 l 0 638 l 0 738 l 121 738 q 137 935 121 887 q 290 1028 171 1028 q 320 1027 305 1028 q 378 1021 334 1026 l 378 908 q 323 918 346 918 q 257 870 273 918 q 246 780 246 840 l 246 738 l 378 738 l 378 638 "},"“":{x_min:1,x_max:348.21875,ha:454,o:"m 140 670 l 1 670 l 1 830 q 37 943 1 897 q 140 1011 74 990 l 140 947 q 82 900 97 940 q 68 810 68 861 l 140 810 l 140 670 m 348 670 l 209 670 l 209 830 q 245 943 209 897 q 348 1011 282 990 l 348 947 q 290 900 305 940 q 276 810 276 861 l 348 810 l 348 670 "},A:{x_min:0.03125,x_max:906.953125,ha:1008,o:"m 906 0 l 756 0 l 648 303 l 251 303 l 142 0 l 0 0 l 376 1013 l 529 1013 l 906 0 m 610 421 l 452 867 l 293 421 l 610 421 "},"‘":{x_min:1,x_max:139.890625,ha:236,o:"m 139 670 l 1 670 l 1 830 q 37 943 1 897 q 139 1011 74 990 l 139 947 q 82 900 97 940 q 68 810 68 861 l 139 810 l 139 670 "},"ϊ":{x_min:-70,x_max:283,ha:361,o:"m 283 800 l 173 800 l 173 925 l 283 925 l 283 800 m 40 800 l -70 800 l -70 925 l 40 925 l 40 800 m 283 3 q 232 -10 257 -5 q 181 -15 206 -15 q 84 26 118 -15 q 41 200 41 79 l 41 737 l 166 737 l 167 215 q 171 141 167 157 q 225 101 182 101 q 247 103 238 101 q 283 112 256 104 l 283 3 "},"π":{x_min:-0.21875,x_max:773.21875,ha:857,o:"m 773 -7 l 707 -11 q 575 40 607 -11 q 552 174 552 77 l 552 226 l 552 626 l 222 626 l 222 0 l 97 0 l 97 626 l 0 626 l 0 737 l 773 737 l 773 626 l 676 626 l 676 171 q 695 103 676 117 q 773 90 714 90 l 773 -7 "},"ά":{x_min:0,x_max:765.5625,ha:809,o:"m 765 -4 q 698 -14 726 -14 q 564 97 586 -14 q 466 7 525 40 q 337 -26 407 -26 q 88 98 186 -26 q 0 369 0 212 q 88 637 0 525 q 337 760 184 760 q 465 727 407 760 q 563 637 524 695 l 563 738 l 685 738 l 685 222 q 693 141 685 168 q 748 94 708 94 q 765 95 760 94 l 765 -4 m 584 371 q 531 562 584 485 q 360 653 470 653 q 192 566 254 653 q 135 379 135 489 q 186 181 135 261 q 358 84 247 84 q 528 176 465 84 q 584 371 584 260 m 604 1040 l 415 819 l 332 819 l 466 1040 l 604 1040 "},O:{x_min:0,x_max:958,ha:1057,o:"m 485 1041 q 834 882 702 1041 q 958 512 958 734 q 834 136 958 287 q 481 -26 702 -26 q 126 130 261 -26 q 0 504 0 279 q 127 880 0 728 q 485 1041 263 1041 m 480 98 q 731 225 638 98 q 815 504 815 340 q 733 783 815 669 q 480 912 640 912 q 226 784 321 912 q 142 504 142 670 q 226 224 142 339 q 480 98 319 98 "},n:{x_min:0,x_max:615,ha:724,o:"m 615 463 l 615 0 l 490 0 l 490 454 q 453 592 490 537 q 331 656 410 656 q 178 585 240 656 q 117 421 117 514 l 117 0 l 0 0 l 0 738 l 117 738 l 117 630 q 218 728 150 693 q 359 764 286 764 q 552 675 484 764 q 615 463 615 593 "},l:{x_min:41,x_max:166,ha:279,o:"m 166 0 l 41 0 l 41 1013 l 166 1013 l 166 0 "},"¤":{x_min:40.09375,x_max:728.796875,ha:825,o:"m 728 304 l 649 224 l 512 363 q 383 331 458 331 q 256 363 310 331 l 119 224 l 40 304 l 177 441 q 150 553 150 493 q 184 673 150 621 l 40 818 l 119 898 l 267 749 q 321 766 291 759 q 384 773 351 773 q 447 766 417 773 q 501 749 477 759 l 649 898 l 728 818 l 585 675 q 612 618 604 648 q 621 553 621 587 q 591 441 621 491 l 728 304 m 384 682 q 280 643 318 682 q 243 551 243 604 q 279 461 243 499 q 383 423 316 423 q 487 461 449 423 q 525 553 525 500 q 490 641 525 605 q 384 682 451 682 "},"κ":{x_min:0,x_max:632.328125,ha:679,o:"m 632 0 l 482 0 l 225 384 l 124 288 l 124 0 l 0 0 l 0 738 l 124 738 l 124 446 l 433 738 l 596 738 l 312 466 l 632 0 "},p:{x_min:0,x_max:685,ha:786,o:"m 685 364 q 598 96 685 205 q 350 -23 504 -23 q 121 89 205 -23 l 121 -278 l 0 -278 l 0 738 l 121 738 l 121 633 q 220 726 159 691 q 351 761 280 761 q 598 636 504 761 q 685 364 685 522 m 557 371 q 501 560 557 481 q 330 651 437 651 q 162 559 223 651 q 108 366 108 479 q 162 177 108 254 q 333 87 224 87 q 502 178 441 87 q 557 371 557 258 "},"‡":{x_min:0,x_max:777,ha:835,o:"m 458 238 l 458 0 l 319 0 l 319 238 l 0 238 l 0 360 l 319 360 l 319 681 l 0 683 l 0 804 l 319 804 l 319 1015 l 458 1013 l 458 804 l 777 804 l 777 683 l 458 683 l 458 360 l 777 360 l 777 238 l 458 238 "},"ψ":{x_min:0,x_max:808,ha:907,o:"m 465 -278 l 341 -278 l 341 -15 q 87 102 180 -15 q 0 378 0 210 l 0 739 l 133 739 l 133 379 q 182 195 133 275 q 341 98 242 98 l 341 922 l 465 922 l 465 98 q 623 195 563 98 q 675 382 675 278 l 675 742 l 808 742 l 808 381 q 720 104 808 213 q 466 -13 627 -13 l 465 -278 "},"η":{x_min:0.78125,x_max:697,ha:810,o:"m 697 -278 l 572 -278 l 572 454 q 540 587 572 536 q 425 650 501 650 q 271 579 337 650 q 206 420 206 509 l 206 0 l 81 0 l 81 489 q 73 588 81 562 q 0 644 56 644 l 0 741 q 68 755 38 755 q 158 720 124 755 q 200 630 193 686 q 297 726 234 692 q 434 761 359 761 q 620 692 544 761 q 697 516 697 624 l 697 -278 "}};var cssFontWeight="normal";var ascender=1189;var underlinePosition=-100;var cssFontStyle="normal";var boundingBox={yMin:-334,xMin:-111,yMax:1189,xMax:1672};var resolution=1000;var original_font_information={postscript_name:"Helvetiker-Regular",version_string:"Version 1.00 2004 initial release",vendor_url:"http://www.magenta.gr/",full_font_name:"Helvetiker",font_family_name:"Helvetiker",copyright:"Copyright (c) Μagenta ltd, 2004",description:"",trademark:"",designer:"",designer_url:"",unique_font_identifier:"Μagenta ltd:Helvetiker:22-10-104",license_url:"http://www.ellak.gr/fonts/MgOpen/license.html",license_description:"Copyright (c) 2004 by MAGENTA Ltd. All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license (\"Fonts\") and associated documentation files (the \"Font Software\"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: \r\n\r\nThe above copyright and this permission notice shall be included in all copies of one or more of the Font Software typefaces.\r\n\r\nThe Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing the word \"MgOpen\", or if the modifications are accepted for inclusion in the Font Software itself by the each appointed Administrator.\r\n\r\nThis License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the \"MgOpen\" name.\r\n\r\nThe Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. \r\n\r\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL MAGENTA OR PERSONS OR BODIES IN CHARGE OF ADMINISTRATION AND MAINTENANCE OF THE FONT SOFTWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.",manufacturer_name:"Μagenta ltd",font_sub_family_name:"Regular"};var descender=-334;var familyName="Helvetiker";var lineHeight=1522;var underlineThickness=50;var defaultTypeFace = {glyphs:glyphs,cssFontWeight:cssFontWeight,ascender:ascender,underlinePosition:underlinePosition,cssFontStyle:cssFontStyle,boundingBox:boundingBox,resolution:resolution,original_font_information:original_font_information,descender:descender,familyName:familyName,lineHeight:lineHeight,underlineThickness:underlineThickness}; + + var THREE$5 = _objectSpread2(_objectSpread2({}, window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + CircleGeometry: CircleGeometry, + DoubleSide: DoubleSide, + Group: Group$1, + Mesh: Mesh, + MeshLambertMaterial: MeshLambertMaterial, + TextGeometry: TextGeometry, + Vector3: Vector3 + }), {}, { + Font: Font, + TextGeometry: TextGeometry + }); + + // + + var LabelsLayerKapsule = index$2({ + props: { + labelsData: { + "default": [] + }, + labelLat: { + "default": 'lat' + }, + labelLng: { + "default": 'lng' + }, + labelAltitude: { + "default": 0 + }, + // in units of globe radius + labelText: { + "default": 'text' + }, + labelSize: { + "default": 0.5 + }, + // text height in deg + labelTypeFace: { + "default": defaultTypeFace, + onChange: function onChange(tf, state) { + state.font = new THREE$5.Font(tf); + } + }, + labelColor: { + "default": function _default() { + return 'lightgrey'; + } + }, + labelRotation: { + "default": 0 + }, + // clockwise degrees, relative to the latitute parallel plane + labelResolution: { + "default": 3 + }, + // how many segments in the text's curves + labelIncludeDot: { + "default": true + }, + labelDotRadius: { + "default": 0.1 + }, + // in deg + labelDotOrientation: { + "default": function _default() { + return 'bottom'; + } + }, + // right, top, bottom + labelsTransitionDuration: { + "default": 1000, + triggerUpdate: false + } // ms + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state) { + // Data accessors + var latAccessor = index$1(state.labelLat); + var lngAccessor = index$1(state.labelLng); + var altitudeAccessor = index$1(state.labelAltitude); + var textAccessor = index$1(state.labelText); + var sizeAccessor = index$1(state.labelSize); + var rotationAccessor = index$1(state.labelRotation); + var colorAccessor = index$1(state.labelColor); + var includeDotAccessor = index$1(state.labelIncludeDot); + var dotRadiusAccessor = index$1(state.labelDotRadius); + var dotOrientationAccessor = index$1(state.labelDotOrientation); + var orientations = new Set(['right', 'top', 'bottom']); + var pxPerDeg = 2 * Math.PI * GLOBE_RADIUS / 360; + var circleGeometry = new THREE$5.CircleGeometry(1, 16); + threeDigest(state.labelsData, state.scene, { + createObj: function createObj() { + var material = new THREE$5.MeshLambertMaterial(); + material.side = DoubleSide; + var obj = new THREE$5.Group(); // container + + obj.add(new THREE$5.Mesh(circleGeometry, material)); // dot + obj.add(new THREE$5.Mesh(undefined, material)); // text + + obj.__globeObjType = 'label'; // Add object type + + return obj; + }, + updateObj: function updateObj(obj, d) { + var _obj$children = _slicedToArray$1(obj.children, 2), + dotObj = _obj$children[0], + textObj = _obj$children[1]; + + // update color + var color = colorAccessor(d); + var opacity = colorAlpha(color); + textObj.material.color.set(colorStr2Hex(color)); + textObj.material.transparent = opacity < 1; + textObj.material.opacity = opacity; + + // update dot + var includeDot = includeDotAccessor(d); + var dotOrient = dotOrientationAccessor(d); + !includeDot || !orientations.has(dotOrient) && (dotOrient = 'bottom'); + + // size dot + var dotR = includeDot ? +dotRadiusAccessor(d) * pxPerDeg : 1e-12; + dotObj.scale.x = dotObj.scale.y = dotR; + + // create text geometry + var textHeight = +sizeAccessor(d) * pxPerDeg; + textObj.geometry && textObj.geometry.dispose(); + textObj.geometry = new THREE$5.TextGeometry(textAccessor(d), { + font: state.font, + size: textHeight, + height: 0, + curveSegments: state.labelResolution + }); + + // center text (otherwise anchor is on bottom-left) + dotOrient !== 'right' && textObj.geometry.center(); + if (includeDot) { + // translate text + var padding = dotR + textHeight / 2; + dotOrient === 'right' && (textObj.position.x = padding); + textObj.position.y = { + right: -textHeight / 2, + // center vertically + top: padding + textHeight / 2, + bottom: -padding - textHeight / 2 + }[dotOrient]; + } + + // animations + var applyPosition = function applyPosition(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + lat = _obj$__currentTargetD.lat, + lng = _obj$__currentTargetD.lng, + alt = _obj$__currentTargetD.alt, + rot = _obj$__currentTargetD.rot, + scale = _obj$__currentTargetD.scale; + + // position center + Object.assign(obj.position, polar2Cartesian(lat, lng, alt)); + + // rotate + obj.lookAt(state.scene.localToWorld(new THREE$5.Vector3(0, 0, 0))); // face globe (local) center + obj.rotateY(Math.PI); // face outwards + + // rotate clockwise relative to lat parallel + obj.rotateZ(-rot * Math.PI / 180); + + // scale it + obj.scale.x = obj.scale.y = obj.scale.z = scale; + }; + var targetD = { + lat: +latAccessor(d), + lng: +lngAccessor(d), + alt: +altitudeAccessor(d), + rot: +rotationAccessor(d), + scale: 1 + }; + var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, { + scale: 1e-12 + }); + if (Object.keys(targetD).some(function (k) { + return currentTargetD[k] !== targetD[k]; + })) { + if (!state.labelsTransitionDuration || state.labelsTransitionDuration < 0) { + // set final position + applyPosition(targetD); + } else { + // animate + new Tween(currentTargetD).to(targetD, state.labelsTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyPosition).start(); + } + } + } + }); + } + }); + + var THREE$4 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + BufferGeometry: BufferGeometry + }; + var CircleLineGeometry = /*#__PURE__*/function (_THREE$BufferGeometry) { + _inherits(CircleLineGeometry, _THREE$BufferGeometry); + function CircleLineGeometry() { + var _this; + var radius = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; + var segmentCount = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 32; + _classCallCheck(this, CircleLineGeometry); + _this = _callSuper(this, CircleLineGeometry); + _this.type = 'CircleLineGeometry'; + _this.parameters = { + radius: radius, + segmentCount: segmentCount + }; + var points = []; + for (var i = 0; i <= segmentCount; i++) { + var theta = (i / segmentCount - 0.25) * Math.PI * 2; + points.push({ + x: Math.cos(theta) * radius, + y: Math.sin(theta) * radius, + z: 0 + }); + } + _this.setFromPoints(points); + return _this; + } + return _createClass(CircleLineGeometry); + }(THREE$4.BufferGeometry); + + var THREE$3 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Color: Color$1, + Group: Group$1, + Line: Line, + LineBasicMaterial: LineBasicMaterial, + Vector3: Vector3 + }; + var FrameTicker = _FrameTicker["default"] || _FrameTicker; + var RingsLayerKapsule = index$2({ + props: { + ringsData: { + "default": [] + }, + ringLat: { + "default": 'lat' + }, + ringLng: { + "default": 'lng' + }, + ringAltitude: { + "default": 1.5e-3 + }, + ringColor: { + "default": function _default() { + return '#ffffaa'; + }, + triggerUpdate: false + }, + // single color, array of colors or color interpolation fn + ringResolution: { + "default": 64, + triggerUpdate: false + }, + // how many slice segments in each circle's circumference + ringMaxRadius: { + "default": 2, + triggerUpdate: false + }, + // degrees + ringPropagationSpeed: { + "default": 1, + triggerUpdate: false + }, + // degrees/s + ringRepeatPeriod: { + "default": 700, + triggerUpdate: false + } // ms + }, + methods: { + pauseAnimation: function pauseAnimation(state) { + var _state$ticker; + (_state$ticker = state.ticker) === null || _state$ticker === void 0 || _state$ticker.pause(); + }, + resumeAnimation: function resumeAnimation(state) { + var _state$ticker2; + (_state$ticker2 = state.ticker) === null || _state$ticker2 === void 0 || _state$ticker2.resume(); + }, + _destructor: function _destructor(state) { + var _state$ticker3; + (_state$ticker3 = state.ticker) === null || _state$ticker3 === void 0 || _state$ticker3.dispose(); + } + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + state.ticker = new FrameTicker(); + state.ticker.onTick.add(function (time) { + if (!state.ringsData.length) return; + + // Data accessors + var colorAccessor = index$1(state.ringColor); + var altitudeAccessor = index$1(state.ringAltitude); + var maxRadiusAccessor = index$1(state.ringMaxRadius); + var propagationSpeedAccessor = index$1(state.ringPropagationSpeed); + var repeatPeriodAccessor = index$1(state.ringRepeatPeriod); + state.ringsData.filter(function (d) { + return d.__threeObj; + }).forEach(function (d) { + var obj = d.__threeObj; + if ((obj.__nextRingTime || 0) <= time) { + // time to add a new ring + var periodSecs = repeatPeriodAccessor(d) / 1000; + obj.__nextRingTime = time + (periodSecs <= 0 ? Infinity : periodSecs); + var circleObj = new THREE$3.Line(new CircleLineGeometry(1, state.ringResolution), new THREE$3.LineBasicMaterial()); + var colors = colorAccessor(d); + var isMultiColor = colors instanceof Array || colors instanceof Function; + var colorInterpolator; + if (!isMultiColor) { + // set only once + circleObj.material.color = new THREE$3.Color(colorStr2Hex(colors)); + setMaterialOpacity(circleObj.material, colorAlpha(colors)); + } else { + if (colors instanceof Array) { + colorInterpolator = linear().domain(colors.map(function (_, idx) { + return idx / (colors.length - 1); + })) // same number of stops as colors + .range(colors); + circleObj.material.transparent = colors.some(function (c) { + return colorAlpha(c) < 1; + }); + } else { + colorInterpolator = colors; + circleObj.material.transparent = true; + } + } + var curveR = GLOBE_RADIUS * (1 + altitudeAccessor(d)); + var maxRadius = maxRadiusAccessor(d); // in degrees + var maxAngle = maxRadius * Math.PI / 180; // in radians + var propagationSpeed = propagationSpeedAccessor(d); + var isReverse = propagationSpeed <= 0; + var updateFn = function updateFn(_ref) { + var t = _ref.t; + var ang = (isReverse ? 1 - t : t) * maxAngle; + circleObj.scale.x = circleObj.scale.y = curveR * Math.sin(ang); + circleObj.position.z = curveR * (1 - Math.cos(ang)); + if (isMultiColor) { + var color = colorInterpolator(t); + circleObj.material.color = new THREE$3.Color(colorStr2Hex(color)); + circleObj.material.transparent && (circleObj.material.opacity = colorAlpha(color)); + } + }; + if (propagationSpeed === 0) { + updateFn({ + t: 0 + }); + obj.add(circleObj); + } else { + var transitionTime = Math.abs(maxRadius / propagationSpeed) * 1000; + new Tween({ + t: 0 + }).to({ + t: 1 + }, transitionTime).onUpdate(updateFn).onStart(function () { + return obj.add(circleObj); + }).onComplete(function () { + obj.remove(circleObj); + deallocate(circleObj); + }).start(); + } + } + }); + }); + }, + update: function update(state) { + // Data accessors + var latAccessor = index$1(state.ringLat); + var lngAccessor = index$1(state.ringLng); + var altitudeAccessor = index$1(state.ringAltitude); + var globeCenter = state.scene.localToWorld(new THREE$3.Vector3(0, 0, 0)); // translate from local to world coords + + threeDigest(state.ringsData, state.scene, { + createObj: function createObj() { + var obj = new THREE$3.Group(); + obj.__globeObjType = 'ring'; // Add object type + return obj; + }, + updateObj: function updateObj(obj, d) { + var lat = latAccessor(d); + var lng = lngAccessor(d); + var alt = altitudeAccessor(d); + + // position & orientate inwards + Object.assign(obj.position, polar2Cartesian(lat, lng, alt)); + obj.lookAt(globeCenter); + } + }, { + removeDelay: 30000 + } // wait until all rings are gone + ); + } + }); + + var THREE$2 = _objectSpread2(_objectSpread2({}, window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : {}), {}, { + CSS2DObject: CSS2DObject + }); + + // + + var HtmlElementsLayerKapsule = index$2({ + props: { + htmlElementsData: { + "default": [] + }, + htmlLat: { + "default": 'lat' + }, + htmlLng: { + "default": 'lng' + }, + htmlAltitude: { + "default": 0 + }, + // in units of globe radius + htmlElement: {}, + htmlTransitionDuration: { + "default": 1000, + triggerUpdate: false + }, + // ms + isBehindGlobe: { + onChange: function onChange() { + this.updateObjVisibility(); + }, + triggerUpdate: false + } + }, + methods: { + updateObjVisibility: function updateObjVisibility(state, obj) { + // default to all if no obj specified + var objs = obj ? [obj] : state.htmlElementsData.map(function (d) { + return d.__threeObj; + }).filter(function (d) { + return d; + }); + // Hide elements on the far side of the globe + objs.forEach(function (obj) { + return obj.visible = !state.isBehindGlobe || !state.isBehindGlobe(obj.position); + }); + } + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state, changedProps) { + var _this = this; + // Data accessors + var latAccessor = index$1(state.htmlLat); + var lngAccessor = index$1(state.htmlLng); + var altitudeAccessor = index$1(state.htmlAltitude); + var elemAccessor = index$1(state.htmlElement); + threeDigest(state.htmlElementsData, state.scene, { + // objs need to be recreated if this prop has changed + purge: changedProps.hasOwnProperty('htmlElement'), + createObj: function createObj(d) { + var elem = elemAccessor(d); + var obj = new THREE$2.CSS2DObject(elem); + obj.__globeObjType = 'html'; // Add object type + + return obj; + }, + updateObj: function updateObj(obj, d) { + var applyUpdate = function applyUpdate(td) { + var _obj$__currentTargetD = obj.__currentTargetD = td, + alt = _obj$__currentTargetD.alt, + lat = _obj$__currentTargetD.lat, + lng = _obj$__currentTargetD.lng; + Object.assign(obj.position, polar2Cartesian(lat, lng, alt)); + _this.updateObjVisibility(obj); + }; + var targetD = { + lat: +latAccessor(d), + lng: +lngAccessor(d), + alt: +altitudeAccessor(d) + }; + if (!state.htmlTransitionDuration || state.htmlTransitionDuration < 0 || !obj.__currentTargetD) { + // set final position + applyUpdate(targetD); + } else { + // animate + new Tween(obj.__currentTargetD).to(targetD, state.pointsTransitionDuration).easing(Easing.Quadratic.InOut).onUpdate(applyUpdate).start(); + } + } + }); + } + }); + + var THREE$1 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Euler: Euler, + Group: Group$1, + Mesh: Mesh, + MeshLambertMaterial: MeshLambertMaterial, + SphereGeometry: SphereGeometry + }; + + // + + var ObjectsLayerKapsule = index$2({ + props: { + objectsData: { + "default": [] + }, + objectLat: { + "default": 'lat' + }, + objectLng: { + "default": 'lng' + }, + objectAltitude: { + "default": 0.01 + }, + // in units of globe radius + objectFacesSurface: { + "default": true + }, + objectRotation: {}, + objectThreeObject: { + "default": new THREE$1.Mesh( + // default object: yellow sphere + new THREE$1.SphereGeometry(1, 16, 8), new THREE$1.MeshLambertMaterial({ + color: '#ffffaa', + transparent: true, + opacity: 0.7 + })) + } + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state, changedProps) { + // Data accessors + var latAccessor = index$1(state.objectLat); + var lngAccessor = index$1(state.objectLng); + var altitudeAccessor = index$1(state.objectAltitude); + var parallelAccessor = index$1(state.objectFacesSurface); + var rotationAccessor = index$1(state.objectRotation); + var threeObjAccessor = index$1(state.objectThreeObject); + threeDigest(state.objectsData, state.scene, { + // objs need to be recreated if this prop has changed + purge: changedProps.hasOwnProperty('objectThreeObject'), + createObj: function createObj(d) { + var obj = threeObjAccessor(d); + if (state.objectThreeObject === obj) { + // clone object if it's a shared object among all points + obj = obj.clone(); + } + var g = new THREE$1.Group(); + g.add(obj); + g.__globeObjType = 'object'; // Add object type + + return g; + }, + updateObj: function updateObj(objG, d) { + var lat = +latAccessor(d); + var lng = +lngAccessor(d); + var alt = +altitudeAccessor(d); + Object.assign(objG.position, polar2Cartesian(lat, lng, alt)); + parallelAccessor(d) ? objG.setRotationFromEuler(new Euler(deg2Rad$1(-lat), deg2Rad$1(lng), 0, 'YXZ')) : objG.rotation.set(0, 0, 0); + var obj = objG.children[0]; + var rot = rotationAccessor(d); + rot && obj.setRotationFromEuler(new Euler(deg2Rad$1(rot.x || 0), deg2Rad$1(rot.y || 0), deg2Rad$1(rot.z || 0))); + } + }); + } + }); + + // + + var CustomLayerKapsule = index$2({ + props: { + customLayerData: { + "default": [] + }, + customThreeObject: {}, + customThreeObjectUpdate: { + triggerUpdate: false + } + }, + init: function init(threeObj, state) { + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + state.scene = threeObj; + }, + update: function update(state, changedProps) { + if (!state.customThreeObjectUpdate) { + emptyObject(state.scene); + } // Clear the existing objects to create all new, if there's no update method (brute-force) + + var customObjectAccessor = index$1(state.customThreeObject); + var customObjectUpdateAccessor = index$1(state.customThreeObjectUpdate); + threeDigest(state.customLayerData, state.scene, { + // objs need to be recreated if this prop has changed + purge: changedProps.hasOwnProperty('customThreeObject'), + createObj: function createObj(d) { + var obj = customObjectAccessor(d, GLOBE_RADIUS); + if (obj) { + if (state.customThreeObject === obj) { + // clone object if it's a shared object among all points + obj = obj.clone(); + } + obj.__globeObjType = 'custom'; // Add object type + } + return obj; + }, + updateObj: function updateObj(obj, d) { + return customObjectUpdateAccessor(obj, d, GLOBE_RADIUS); + } + }); + } + }); + + var THREE$i = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + Group: Group$1, + Vector2: Vector2, + Vector3: Vector3 + }; + + // + + var layers = ['globeLayer', 'pointsLayer', 'arcsLayer', 'hexBinLayer', 'heatmapsLayer', 'polygonsLayer', 'hexedPolygonsLayer', 'pathsLayer', 'tilesLayer', 'labelsLayer', 'ringsLayer', 'htmlElementsLayer', 'objectsLayer', 'customLayer']; + + // Expose config from layers + var bindGlobeLayer = linkKapsule$1('globeLayer', GlobeLayerKapsule); + var linkedGlobeLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['globeImageUrl', 'bumpImageUrl', 'showGlobe', 'showGraticules', 'showAtmosphere', 'atmosphereColor', 'atmosphereAltitude'].map(function (p) { + return _defineProperty$1({}, p, bindGlobeLayer.linkProp(p)); + }))); + var linkedGlobeLayerMethods = Object.assign.apply(Object, _toConsumableArray$1(['globeMaterial'].map(function (p) { + return _defineProperty$1({}, p, bindGlobeLayer.linkMethod(p)); + }))); + var bindPointsLayer = linkKapsule$1('pointsLayer', PointsLayerKapsule); + var linkedPointsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['pointsData', 'pointLat', 'pointLng', 'pointColor', 'pointAltitude', 'pointRadius', 'pointResolution', 'pointsMerge', 'pointsTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindPointsLayer.linkProp(p)); + }))); + var bindArcsLayer = linkKapsule$1('arcsLayer', ArcsLayerKapsule); + var linkedArcsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['arcsData', 'arcStartLat', 'arcStartLng', 'arcEndLat', 'arcEndLng', 'arcColor', 'arcAltitude', 'arcAltitudeAutoScale', 'arcStroke', 'arcCurveResolution', 'arcCircularResolution', 'arcDashLength', 'arcDashGap', 'arcDashInitialGap', 'arcDashAnimateTime', 'arcsTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindArcsLayer.linkProp(p)); + }))); + var bindHexBinLayer = linkKapsule$1('hexBinLayer', HexBinLayerKapsule); + var linkedHexBinLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['hexBinPointsData', 'hexBinPointLat', 'hexBinPointLng', 'hexBinPointWeight', 'hexBinResolution', 'hexMargin', 'hexTopCurvatureResolution', 'hexTopColor', 'hexSideColor', 'hexAltitude', 'hexBinMerge', 'hexTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindHexBinLayer.linkProp(p)); + }))); + var bindHeatmapsLayer = linkKapsule$1('heatmapsLayer', HeatmapsLayerKapsule); + var linkedHeatmapsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['heatmapsData', 'heatmapPoints', 'heatmapPointLat', 'heatmapPointLng', 'heatmapPointWeight', 'heatmapBandwidth', 'heatmapColorFn', 'heatmapColorSaturation', 'heatmapBaseAltitude', 'heatmapTopAltitude', 'heatmapsTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindHeatmapsLayer.linkProp(p)); + }))); + var bindHexedPolygonsLayer = linkKapsule$1('hexedPolygonsLayer', HexedPolygonsLayerKapsule); + var linkedHexedPolygonsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['hexPolygonsData', 'hexPolygonGeoJsonGeometry', 'hexPolygonColor', 'hexPolygonAltitude', 'hexPolygonResolution', 'hexPolygonMargin', 'hexPolygonUseDots', 'hexPolygonCurvatureResolution', 'hexPolygonDotResolution', 'hexPolygonsTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindHexedPolygonsLayer.linkProp(p)); + }))); + var bindPolygonsLayer = linkKapsule$1('polygonsLayer', PolygonsLayerKapsule); + var linkedPolygonsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['polygonsData', 'polygonGeoJsonGeometry', 'polygonCapColor', 'polygonCapMaterial', 'polygonSideColor', 'polygonSideMaterial', 'polygonStrokeColor', 'polygonAltitude', 'polygonCapCurvatureResolution', 'polygonsTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindPolygonsLayer.linkProp(p)); + }))); + var bindPathsLayer = linkKapsule$1('pathsLayer', PathsLayerKapsule); + var linkedPathsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['pathsData', 'pathPoints', 'pathPointLat', 'pathPointLng', 'pathPointAlt', 'pathResolution', 'pathColor', 'pathStroke', 'pathDashLength', 'pathDashGap', 'pathDashInitialGap', 'pathDashAnimateTime', 'pathTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindPathsLayer.linkProp(p)); + }))); + var bindTilesLayer = linkKapsule$1('tilesLayer', TilesLayerKapsule); + var linkedTilesLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['tilesData', 'tileLat', 'tileLng', 'tileAltitude', 'tileWidth', 'tileHeight', 'tileUseGlobeProjection', 'tileMaterial', 'tileCurvatureResolution', 'tilesTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindTilesLayer.linkProp(p)); + }))); + var bindLabelsLayer = linkKapsule$1('labelsLayer', LabelsLayerKapsule); + var linkedLabelsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['labelsData', 'labelLat', 'labelLng', 'labelAltitude', 'labelRotation', 'labelText', 'labelSize', 'labelTypeFace', 'labelColor', 'labelResolution', 'labelIncludeDot', 'labelDotRadius', 'labelDotOrientation', 'labelsTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindLabelsLayer.linkProp(p)); + }))); + var bindRingsLayer = linkKapsule$1('ringsLayer', RingsLayerKapsule); + var linkedRingsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['ringsData', 'ringLat', 'ringLng', 'ringAltitude', 'ringColor', 'ringResolution', 'ringMaxRadius', 'ringPropagationSpeed', 'ringRepeatPeriod'].map(function (p) { + return _defineProperty$1({}, p, bindRingsLayer.linkProp(p)); + }))); + var bindHtmlElementsLayer = linkKapsule$1('htmlElementsLayer', HtmlElementsLayerKapsule); + var linkedHtmlElementsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['htmlElementsData', 'htmlLat', 'htmlLng', 'htmlAltitude', 'htmlElement', 'htmlTransitionDuration'].map(function (p) { + return _defineProperty$1({}, p, bindHtmlElementsLayer.linkProp(p)); + }))); + var bindObjectsLayer = linkKapsule$1('objectsLayer', ObjectsLayerKapsule); + var linkedObjectsLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['objectsData', 'objectLat', 'objectLng', 'objectAltitude', 'objectRotation', 'objectFacesSurface', 'objectThreeObject'].map(function (p) { + return _defineProperty$1({}, p, bindObjectsLayer.linkProp(p)); + }))); + var bindCustomLayer = linkKapsule$1('customLayer', CustomLayerKapsule); + var linkedCustomLayerProps = Object.assign.apply(Object, _toConsumableArray$1(['customLayerData', 'customThreeObject', 'customThreeObjectUpdate'].map(function (p) { + return _defineProperty$1({}, p, bindCustomLayer.linkProp(p)); + }))); + + // + + var Globe = index$2({ + props: _objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2({ + onGlobeReady: { + triggerUpdate: false + }, + rendererSize: { + "default": new THREE$i.Vector2(window.innerWidth, window.innerHeight), + onChange: function onChange(rendererSize, state) { + state.pathsLayer.rendererSize(rendererSize); + }, + triggerUpdate: false + } + }, linkedGlobeLayerProps), linkedPointsLayerProps), linkedArcsLayerProps), linkedHexBinLayerProps), linkedHeatmapsLayerProps), linkedPolygonsLayerProps), linkedHexedPolygonsLayerProps), linkedPathsLayerProps), linkedTilesLayerProps), linkedLabelsLayerProps), linkedRingsLayerProps), linkedHtmlElementsLayerProps), linkedObjectsLayerProps), linkedCustomLayerProps), + methods: _objectSpread2({ + getGlobeRadius: getGlobeRadius, + getCoords: function getCoords(state) { + for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + args[_key - 1] = arguments[_key]; + } + return polar2Cartesian.apply(void 0, args); + }, + toGeoCoords: function toGeoCoords(state) { + for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) { + args[_key2 - 1] = arguments[_key2]; + } + return cartesian2Polar.apply(void 0, args); + }, + setPointOfView: function setPointOfView(state, globalPov, globePos) { + var isBehindGlobe = undefined; + if (globalPov) { + var globeRadius = getGlobeRadius(); + var pov = globePos ? globalPov.clone().sub(globePos) : globalPov; // convert to local vector + + var povDist, povEdgeDist, povEdgeAngle; + isBehindGlobe = function isBehindGlobe(pos) { + povDist === undefined && (povDist = pov.length()); + + // check if it's behind plane of globe's visible area + // maxSurfacePosAngle === undefined && (maxSurfacePosAngle = Math.acos(globeRadius / povDist)); + // return pov.angleTo(pos) > maxSurfacePosAngle; + + // more sophisticated method that checks also pos altitude + povEdgeDist === undefined && (povEdgeDist = Math.sqrt(Math.pow(povDist, 2) - Math.pow(globeRadius, 2))); + povEdgeAngle === undefined && (povEdgeAngle = Math.acos(povEdgeDist / povDist)); + var povPosDist = pov.distanceTo(pos); + if (povPosDist < povEdgeDist) return false; // pos is closer than visible edge of globe + + var posDist = pos.length(); + var povPosAngle = Math.acos((Math.pow(povDist, 2) + Math.pow(povPosDist, 2) - Math.pow(posDist, 2)) / (2 * povDist * povPosDist)); // triangle solver + return povPosAngle < povEdgeAngle; // pos is within globe's visible area cone + }; + } + + // pass behind globe checker for layers that need it + state.layersThatNeedBehindGlobeChecker.forEach(function (l) { + return l.isBehindGlobe(isBehindGlobe); + }); + }, + pauseAnimation: function pauseAnimation(state) { + if (state.animationFrameRequestId !== null) { + cancelAnimationFrame(state.animationFrameRequestId); + state.animationFrameRequestId = null; + } + state.pausableLayers.forEach(function (l) { + var _l$pauseAnimation; + return (_l$pauseAnimation = l.pauseAnimation) === null || _l$pauseAnimation === void 0 ? void 0 : _l$pauseAnimation.call(l); + }); + return this; + }, + resumeAnimation: function resumeAnimation(state) { + if (state.animationFrameRequestId === null) { + this._animationCycle(); + } + state.pausableLayers.forEach(function (l) { + var _l$resumeAnimation; + return (_l$resumeAnimation = l.resumeAnimation) === null || _l$resumeAnimation === void 0 ? void 0 : _l$resumeAnimation.call(l); + }); + return this; + }, + _animationCycle: function _animationCycle(state) { + state.animationFrameRequestId = requestAnimationFrame(this._animationCycle); + update(); // run tween updates + }, + _destructor: function _destructor(state) { + this.pauseAnimation(); + state.destructableLayers.forEach(function (l) { + return l._destructor(); + }); + } + }, linkedGlobeLayerMethods), + stateInit: function stateInit() { + var layers = { + globeLayer: GlobeLayerKapsule(), + pointsLayer: PointsLayerKapsule(), + arcsLayer: ArcsLayerKapsule(), + hexBinLayer: HexBinLayerKapsule(), + heatmapsLayer: HeatmapsLayerKapsule(), + polygonsLayer: PolygonsLayerKapsule(), + hexedPolygonsLayer: HexedPolygonsLayerKapsule(), + pathsLayer: PathsLayerKapsule(), + tilesLayer: TilesLayerKapsule(), + labelsLayer: LabelsLayerKapsule(), + ringsLayer: RingsLayerKapsule(), + htmlElementsLayer: HtmlElementsLayerKapsule(), + objectsLayer: ObjectsLayerKapsule(), + customLayer: CustomLayerKapsule() + }; + return _objectSpread2(_objectSpread2({}, layers), {}, { + layersThatNeedBehindGlobeChecker: Object.values(layers).filter(function (l) { + return l.hasOwnProperty('isBehindGlobe'); + }), + destructableLayers: Object.values(layers).filter(function (l) { + return l.hasOwnProperty('_destructor'); + }), + pausableLayers: Object.values(layers).filter(function (l) { + return l.hasOwnProperty('pauseAnimation'); + }) + }); + }, + init: function init(threeObj, state, _ref16) { + var _ref16$animateIn = _ref16.animateIn, + animateIn = _ref16$animateIn === void 0 ? true : _ref16$animateIn, + _ref16$waitForGlobeRe = _ref16.waitForGlobeReady, + waitForGlobeReady = _ref16$waitForGlobeRe === void 0 ? true : _ref16$waitForGlobeRe; + // Clear the scene + emptyObject(threeObj); + + // Main three object to manipulate + threeObj.add(state.scene = new THREE$i.Group()); + state.scene.visible = false; // hide scene before globe initialization + + // Add all layers groups + layers.forEach(function (layer) { + var g = new THREE$i.Group(); + state.scene.add(g); + state[layer](g); + }); + var initGlobe = function initGlobe() { + if (animateIn) { + // Animate build-in just once + state.scene.scale.set(1e-6, 1e-6, 1e-6); + new Tween({ + k: 1e-6 + }).to({ + k: 1 + }, 600).easing(Easing.Quadratic.Out).onUpdate(function (_ref17) { + var k = _ref17.k; + return state.scene.scale.set(k, k, k); + }).start(); + var rotAxis = new THREE$i.Vector3(0, 1, 0); + new Tween({ + rot: Math.PI * 2 + }).to({ + rot: 0 + }, 1200).easing(Easing.Quintic.Out).onUpdate(function (_ref18) { + var rot = _ref18.rot; + return state.scene.setRotationFromAxisAngle(rotAxis, rot); + }).start(); + } + state.scene.visible = true; + state.onGlobeReady && state.onGlobeReady(); + }; + waitForGlobeReady ? state.globeLayer.onReady(initGlobe) : initGlobe(); + + // Kick-off animation cycle + this._animationCycle(); + }, + update: function update(state) {} + }); + + function fromKapsule (kapsule) { + var baseClass = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Object; + var initKapsuleWithSelf = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; + var FromKapsule = /*#__PURE__*/function (_baseClass) { + _inherits(FromKapsule, _baseClass); + function FromKapsule() { + var _this; + _classCallCheck(this, FromKapsule); + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + _this = _callSuper(this, FromKapsule, [].concat(args)); + _this.__kapsuleInstance = kapsule.apply(void 0, args).apply(void 0, [].concat(_toConsumableArray$1(initKapsuleWithSelf ? [_assertThisInitialized$1(_this)] : []), args)); + return _this; + } + return _createClass(FromKapsule); + }(baseClass); // attach kapsule props/methods to class prototype + Object.keys(kapsule()).forEach(function (m) { + return FromKapsule.prototype[m] = function () { + var _this$__kapsuleInstan; + var returnVal = (_this$__kapsuleInstan = this.__kapsuleInstance)[m].apply(_this$__kapsuleInstan, arguments); + return returnVal === this.__kapsuleInstance ? this // chain based on this class, not the kapsule obj + : returnVal; + }; + }); + return FromKapsule; + } + + var three$1 = window.THREE ? window.THREE : { + Group: Group$1 + }; // Prefer consumption from global THREE, if exists + var threeGlobe = fromKapsule(Globe, three$1.Group, true); + + const _changeEvent$2 = { type: 'change' }; + const _startEvent$1 = { type: 'start' }; + const _endEvent$1 = { type: 'end' }; + + class TrackballControls extends EventDispatcher { + + constructor( object, domElement ) { + + super(); + + const scope = this; + const STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 }; + + this.object = object; + this.domElement = domElement; + this.domElement.style.touchAction = 'none'; // disable touch scroll + + // API + + this.enabled = true; + + this.screen = { left: 0, top: 0, width: 0, height: 0 }; + + this.rotateSpeed = 1.0; + this.zoomSpeed = 1.2; + this.panSpeed = 0.3; + + this.noRotate = false; + this.noZoom = false; + this.noPan = false; + + this.staticMoving = false; + this.dynamicDampingFactor = 0.2; + + this.minDistance = 0; + this.maxDistance = Infinity; + + this.minZoom = 0; + this.maxZoom = Infinity; + + this.keys = [ 'KeyA' /*A*/, 'KeyS' /*S*/, 'KeyD' /*D*/ ]; + + this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; + + // internals + + this.target = new Vector3(); + + const EPS = 0.000001; + + const lastPosition = new Vector3(); + let lastZoom = 1; + + let _state = STATE.NONE, + _keyState = STATE.NONE, + + _touchZoomDistanceStart = 0, + _touchZoomDistanceEnd = 0, + + _lastAngle = 0; + + const _eye = new Vector3(), + + _movePrev = new Vector2(), + _moveCurr = new Vector2(), + + _lastAxis = new Vector3(), + + _zoomStart = new Vector2(), + _zoomEnd = new Vector2(), + + _panStart = new Vector2(), + _panEnd = new Vector2(), + + _pointers = [], + _pointerPositions = {}; + + // for reset + + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.up0 = this.object.up.clone(); + this.zoom0 = this.object.zoom; + + // methods + + this.handleResize = function () { + + const box = scope.domElement.getBoundingClientRect(); + // adjustments come from similar code in the jquery offset() function + const d = scope.domElement.ownerDocument.documentElement; + scope.screen.left = box.left + window.pageXOffset - d.clientLeft; + scope.screen.top = box.top + window.pageYOffset - d.clientTop; + scope.screen.width = box.width; + scope.screen.height = box.height; + + }; + + const getMouseOnScreen = ( function () { + + const vector = new Vector2(); + + return function getMouseOnScreen( pageX, pageY ) { + + vector.set( + ( pageX - scope.screen.left ) / scope.screen.width, + ( pageY - scope.screen.top ) / scope.screen.height + ); + + return vector; + + }; + + }() ); + + const getMouseOnCircle = ( function () { + + const vector = new Vector2(); + + return function getMouseOnCircle( pageX, pageY ) { + + vector.set( + ( ( pageX - scope.screen.width * 0.5 - scope.screen.left ) / ( scope.screen.width * 0.5 ) ), + ( ( scope.screen.height + 2 * ( scope.screen.top - pageY ) ) / scope.screen.width ) // screen.width intentional + ); + + return vector; + + }; + + }() ); + + this.rotateCamera = ( function () { + + const axis = new Vector3(), + quaternion = new Quaternion(), + eyeDirection = new Vector3(), + objectUpDirection = new Vector3(), + objectSidewaysDirection = new Vector3(), + moveDirection = new Vector3(); + + return function rotateCamera() { + + moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 ); + let angle = moveDirection.length(); + + if ( angle ) { + + _eye.copy( scope.object.position ).sub( scope.target ); + + eyeDirection.copy( _eye ).normalize(); + objectUpDirection.copy( scope.object.up ).normalize(); + objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize(); + + objectUpDirection.setLength( _moveCurr.y - _movePrev.y ); + objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x ); + + moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) ); + + axis.crossVectors( moveDirection, _eye ).normalize(); + + angle *= scope.rotateSpeed; + quaternion.setFromAxisAngle( axis, angle ); + + _eye.applyQuaternion( quaternion ); + scope.object.up.applyQuaternion( quaternion ); + + _lastAxis.copy( axis ); + _lastAngle = angle; + + } else if ( ! scope.staticMoving && _lastAngle ) { + + _lastAngle *= Math.sqrt( 1.0 - scope.dynamicDampingFactor ); + _eye.copy( scope.object.position ).sub( scope.target ); + quaternion.setFromAxisAngle( _lastAxis, _lastAngle ); + _eye.applyQuaternion( quaternion ); + scope.object.up.applyQuaternion( quaternion ); + + } + + _movePrev.copy( _moveCurr ); + + }; + + }() ); + + + this.zoomCamera = function () { + + let factor; + + if ( _state === STATE.TOUCH_ZOOM_PAN ) { + + factor = _touchZoomDistanceStart / _touchZoomDistanceEnd; + _touchZoomDistanceStart = _touchZoomDistanceEnd; + + if ( scope.object.isPerspectiveCamera ) { + + _eye.multiplyScalar( factor ); + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom ); + + if ( lastZoom !== scope.object.zoom ) { + + scope.object.updateProjectionMatrix(); + + } + + } else { + + console.warn( 'THREE.TrackballControls: Unsupported camera type' ); + + } + + } else { + + factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * scope.zoomSpeed; + + if ( factor !== 1.0 && factor > 0.0 ) { + + if ( scope.object.isPerspectiveCamera ) { + + _eye.multiplyScalar( factor ); + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom ); + + if ( lastZoom !== scope.object.zoom ) { + + scope.object.updateProjectionMatrix(); + + } + + } else { + + console.warn( 'THREE.TrackballControls: Unsupported camera type' ); + + } + + } + + if ( scope.staticMoving ) { + + _zoomStart.copy( _zoomEnd ); + + } else { + + _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; + + } + + } + + }; + + this.panCamera = ( function () { + + const mouseChange = new Vector2(), + objectUp = new Vector3(), + pan = new Vector3(); + + return function panCamera() { + + mouseChange.copy( _panEnd ).sub( _panStart ); + + if ( mouseChange.lengthSq() ) { + + if ( scope.object.isOrthographicCamera ) { + + const scale_x = ( scope.object.right - scope.object.left ) / scope.object.zoom / scope.domElement.clientWidth; + const scale_y = ( scope.object.top - scope.object.bottom ) / scope.object.zoom / scope.domElement.clientWidth; + + mouseChange.x *= scale_x; + mouseChange.y *= scale_y; + + } + + mouseChange.multiplyScalar( _eye.length() * scope.panSpeed ); + + pan.copy( _eye ).cross( scope.object.up ).setLength( mouseChange.x ); + pan.add( objectUp.copy( scope.object.up ).setLength( mouseChange.y ) ); + + scope.object.position.add( pan ); + scope.target.add( pan ); + + if ( scope.staticMoving ) { + + _panStart.copy( _panEnd ); + + } else { + + _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( scope.dynamicDampingFactor ) ); + + } + + } + + }; + + }() ); + + this.checkDistances = function () { + + if ( ! scope.noZoom || ! scope.noPan ) { + + if ( _eye.lengthSq() > scope.maxDistance * scope.maxDistance ) { + + scope.object.position.addVectors( scope.target, _eye.setLength( scope.maxDistance ) ); + _zoomStart.copy( _zoomEnd ); + + } + + if ( _eye.lengthSq() < scope.minDistance * scope.minDistance ) { + + scope.object.position.addVectors( scope.target, _eye.setLength( scope.minDistance ) ); + _zoomStart.copy( _zoomEnd ); + + } + + } + + }; + + this.update = function () { + + _eye.subVectors( scope.object.position, scope.target ); + + if ( ! scope.noRotate ) { + + scope.rotateCamera(); + + } + + if ( ! scope.noZoom ) { + + scope.zoomCamera(); + + } + + if ( ! scope.noPan ) { + + scope.panCamera(); + + } + + scope.object.position.addVectors( scope.target, _eye ); + + if ( scope.object.isPerspectiveCamera ) { + + scope.checkDistances(); + + scope.object.lookAt( scope.target ); + + if ( lastPosition.distanceToSquared( scope.object.position ) > EPS ) { + + scope.dispatchEvent( _changeEvent$2 ); + + lastPosition.copy( scope.object.position ); + + } + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.lookAt( scope.target ); + + if ( lastPosition.distanceToSquared( scope.object.position ) > EPS || lastZoom !== scope.object.zoom ) { + + scope.dispatchEvent( _changeEvent$2 ); + + lastPosition.copy( scope.object.position ); + lastZoom = scope.object.zoom; + + } + + } else { + + console.warn( 'THREE.TrackballControls: Unsupported camera type' ); + + } + + }; + + this.reset = function () { + + _state = STATE.NONE; + _keyState = STATE.NONE; + + scope.target.copy( scope.target0 ); + scope.object.position.copy( scope.position0 ); + scope.object.up.copy( scope.up0 ); + scope.object.zoom = scope.zoom0; + + scope.object.updateProjectionMatrix(); + + _eye.subVectors( scope.object.position, scope.target ); + + scope.object.lookAt( scope.target ); + + scope.dispatchEvent( _changeEvent$2 ); + + lastPosition.copy( scope.object.position ); + lastZoom = scope.object.zoom; + + }; + + // listeners + + function onPointerDown( event ) { + + if ( scope.enabled === false ) return; + + if ( _pointers.length === 0 ) { + + scope.domElement.setPointerCapture( event.pointerId ); + + scope.domElement.addEventListener( 'pointermove', onPointerMove ); + scope.domElement.addEventListener( 'pointerup', onPointerUp ); + + } + + // + + addPointer( event ); + + if ( event.pointerType === 'touch' ) { + + onTouchStart( event ); + + } else { + + onMouseDown( event ); + + } + + } + + function onPointerMove( event ) { + + if ( scope.enabled === false ) return; + + if ( event.pointerType === 'touch' ) { + + onTouchMove( event ); + + } else { + + onMouseMove( event ); + + } + + } + + function onPointerUp( event ) { + + if ( scope.enabled === false ) return; + + if ( event.pointerType === 'touch' ) { + + onTouchEnd( event ); + + } else { + + onMouseUp(); + + } + + // + + removePointer( event ); + + if ( _pointers.length === 0 ) { + + scope.domElement.releasePointerCapture( event.pointerId ); + + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + } + + + } + + function onPointerCancel( event ) { + + removePointer( event ); + + } + + function keydown( event ) { + + if ( scope.enabled === false ) return; + + window.removeEventListener( 'keydown', keydown ); + + if ( _keyState !== STATE.NONE ) { + + return; + + } else if ( event.code === scope.keys[ STATE.ROTATE ] && ! scope.noRotate ) { + + _keyState = STATE.ROTATE; + + } else if ( event.code === scope.keys[ STATE.ZOOM ] && ! scope.noZoom ) { + + _keyState = STATE.ZOOM; + + } else if ( event.code === scope.keys[ STATE.PAN ] && ! scope.noPan ) { + + _keyState = STATE.PAN; + + } + + } + + function keyup() { + + if ( scope.enabled === false ) return; + + _keyState = STATE.NONE; + + window.addEventListener( 'keydown', keydown ); + + } + + function onMouseDown( event ) { + + if ( _state === STATE.NONE ) { + + switch ( event.button ) { + + case scope.mouseButtons.LEFT: + _state = STATE.ROTATE; + break; + + case scope.mouseButtons.MIDDLE: + _state = STATE.ZOOM; + break; + + case scope.mouseButtons.RIGHT: + _state = STATE.PAN; + break; + + } + + } + + const state = ( _keyState !== STATE.NONE ) ? _keyState : _state; + + if ( state === STATE.ROTATE && ! scope.noRotate ) { + + _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); + _movePrev.copy( _moveCurr ); + + } else if ( state === STATE.ZOOM && ! scope.noZoom ) { + + _zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + _zoomEnd.copy( _zoomStart ); + + } else if ( state === STATE.PAN && ! scope.noPan ) { + + _panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + _panEnd.copy( _panStart ); + + } + + scope.dispatchEvent( _startEvent$1 ); + + } + + function onMouseMove( event ) { + + const state = ( _keyState !== STATE.NONE ) ? _keyState : _state; + + if ( state === STATE.ROTATE && ! scope.noRotate ) { + + _movePrev.copy( _moveCurr ); + _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); + + } else if ( state === STATE.ZOOM && ! scope.noZoom ) { + + _zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + + } else if ( state === STATE.PAN && ! scope.noPan ) { + + _panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + + } + + } + + function onMouseUp() { + + _state = STATE.NONE; + + scope.dispatchEvent( _endEvent$1 ); + + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false ) return; + + if ( scope.noZoom === true ) return; + + event.preventDefault(); + + switch ( event.deltaMode ) { + + case 2: + // Zoom in pages + _zoomStart.y -= event.deltaY * 0.025; + break; + + case 1: + // Zoom in lines + _zoomStart.y -= event.deltaY * 0.01; + break; + + default: + // undefined, 0, assume pixels + _zoomStart.y -= event.deltaY * 0.00025; + break; + + } + + scope.dispatchEvent( _startEvent$1 ); + scope.dispatchEvent( _endEvent$1 ); + + } + + function onTouchStart( event ) { + + trackPointer( event ); + + switch ( _pointers.length ) { + + case 1: + _state = STATE.TOUCH_ROTATE; + _moveCurr.copy( getMouseOnCircle( _pointers[ 0 ].pageX, _pointers[ 0 ].pageY ) ); + _movePrev.copy( _moveCurr ); + break; + + default: // 2 or more + _state = STATE.TOUCH_ZOOM_PAN; + const dx = _pointers[ 0 ].pageX - _pointers[ 1 ].pageX; + const dy = _pointers[ 0 ].pageY - _pointers[ 1 ].pageY; + _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); + + const x = ( _pointers[ 0 ].pageX + _pointers[ 1 ].pageX ) / 2; + const y = ( _pointers[ 0 ].pageY + _pointers[ 1 ].pageY ) / 2; + _panStart.copy( getMouseOnScreen( x, y ) ); + _panEnd.copy( _panStart ); + break; + + } + + scope.dispatchEvent( _startEvent$1 ); + + } + + function onTouchMove( event ) { + + trackPointer( event ); + + switch ( _pointers.length ) { + + case 1: + _movePrev.copy( _moveCurr ); + _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); + break; + + default: // 2 or more + + const position = getSecondPointerPosition( event ); + + const dx = event.pageX - position.x; + const dy = event.pageY - position.y; + _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ); + + const x = ( event.pageX + position.x ) / 2; + const y = ( event.pageY + position.y ) / 2; + _panEnd.copy( getMouseOnScreen( x, y ) ); + break; + + } + + } + + function onTouchEnd( event ) { + + switch ( _pointers.length ) { + + case 0: + _state = STATE.NONE; + break; + + case 1: + _state = STATE.TOUCH_ROTATE; + _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); + _movePrev.copy( _moveCurr ); + break; + + case 2: + _state = STATE.TOUCH_ZOOM_PAN; + + for ( let i = 0; i < _pointers.length; i ++ ) { + + if ( _pointers[ i ].pointerId !== event.pointerId ) { + + const position = _pointerPositions[ _pointers[ i ].pointerId ]; + _moveCurr.copy( getMouseOnCircle( position.x, position.y ) ); + _movePrev.copy( _moveCurr ); + break; + + } + + } + + break; + + } + + scope.dispatchEvent( _endEvent$1 ); + + } + + function contextmenu( event ) { + + if ( scope.enabled === false ) return; + + event.preventDefault(); + + } + + function addPointer( event ) { + + _pointers.push( event ); + + } + + function removePointer( event ) { + + delete _pointerPositions[ event.pointerId ]; + + for ( let i = 0; i < _pointers.length; i ++ ) { + + if ( _pointers[ i ].pointerId == event.pointerId ) { + + _pointers.splice( i, 1 ); + return; + + } + + } + + } + + function trackPointer( event ) { + + let position = _pointerPositions[ event.pointerId ]; + + if ( position === undefined ) { + + position = new Vector2(); + _pointerPositions[ event.pointerId ] = position; + + } + + position.set( event.pageX, event.pageY ); + + } + + function getSecondPointerPosition( event ) { + + const pointer = ( event.pointerId === _pointers[ 0 ].pointerId ) ? _pointers[ 1 ] : _pointers[ 0 ]; + + return _pointerPositions[ pointer.pointerId ]; + + } + + this.dispose = function () { + + scope.domElement.removeEventListener( 'contextmenu', contextmenu ); + + scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); + scope.domElement.removeEventListener( 'pointercancel', onPointerCancel ); + scope.domElement.removeEventListener( 'wheel', onMouseWheel ); + + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + window.removeEventListener( 'keydown', keydown ); + window.removeEventListener( 'keyup', keyup ); + + }; + + this.domElement.addEventListener( 'contextmenu', contextmenu ); + + this.domElement.addEventListener( 'pointerdown', onPointerDown ); + this.domElement.addEventListener( 'pointercancel', onPointerCancel ); + this.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } ); + + + window.addEventListener( 'keydown', keydown ); + window.addEventListener( 'keyup', keyup ); + + this.handleResize(); + + // force an update at start + this.update(); + + } + + } + + // OrbitControls performs orbiting, dollying (zooming), and panning. + // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). + // + // Orbit - left mouse / touch: one-finger move + // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish + // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move + + const _changeEvent$1 = { type: 'change' }; + const _startEvent = { type: 'start' }; + const _endEvent = { type: 'end' }; + const _ray = new Ray(); + const _plane = new Plane(); + const TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD ); + + class OrbitControls extends EventDispatcher { + + constructor( object, domElement ) { + + super(); + + this.object = object; + this.domElement = domElement; + this.domElement.style.touchAction = 'none'; // disable touch scroll + + // Set to false to disable this control + this.enabled = true; + + // "target" sets the location of focus, where the object orbits around + this.target = new Vector3(); + + // Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect + this.cursor = new Vector3(); + + // How far you can dolly in and out ( PerspectiveCamera only ) + this.minDistance = 0; + this.maxDistance = Infinity; + + // How far you can zoom in and out ( OrthographicCamera only ) + this.minZoom = 0; + this.maxZoom = Infinity; + + // Limit camera target within a spherical area around the cursor + this.minTargetRadius = 0; + this.maxTargetRadius = Infinity; + + // How far you can orbit vertically, upper and lower limits. + // Range is 0 to Math.PI radians. + this.minPolarAngle = 0; // radians + this.maxPolarAngle = Math.PI; // radians + + // How far you can orbit horizontally, upper and lower limits. + // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) + this.minAzimuthAngle = - Infinity; // radians + this.maxAzimuthAngle = Infinity; // radians + + // Set to true to enable damping (inertia) + // If damping is enabled, you must call controls.update() in your animation loop + this.enableDamping = false; + this.dampingFactor = 0.05; + + // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. + // Set to false to disable zooming + this.enableZoom = true; + this.zoomSpeed = 1.0; + + // Set to false to disable rotating + this.enableRotate = true; + this.rotateSpeed = 1.0; + + // Set to false to disable panning + this.enablePan = true; + this.panSpeed = 1.0; + this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up + this.keyPanSpeed = 7.0; // pixels moved per arrow key push + this.zoomToCursor = false; + + // Set to true to automatically rotate around the target + // If auto-rotate is enabled, you must call controls.update() in your animation loop + this.autoRotate = false; + this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60 + + // The four arrow keys + this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' }; + + // Mouse buttons + this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; + + // Touch fingers + this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; + + // for reset + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.zoom0 = this.object.zoom; + + // the target DOM element for key events + this._domElementKeyEvents = null; + + // + // public methods + // + + this.getPolarAngle = function () { + + return spherical.phi; + + }; + + this.getAzimuthalAngle = function () { + + return spherical.theta; + + }; + + this.getDistance = function () { + + return this.object.position.distanceTo( this.target ); + + }; + + this.listenToKeyEvents = function ( domElement ) { + + domElement.addEventListener( 'keydown', onKeyDown ); + this._domElementKeyEvents = domElement; + + }; + + this.stopListenToKeyEvents = function () { + + this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); + this._domElementKeyEvents = null; + + }; + + this.saveState = function () { + + scope.target0.copy( scope.target ); + scope.position0.copy( scope.object.position ); + scope.zoom0 = scope.object.zoom; + + }; + + this.reset = function () { + + scope.target.copy( scope.target0 ); + scope.object.position.copy( scope.position0 ); + scope.object.zoom = scope.zoom0; + + scope.object.updateProjectionMatrix(); + scope.dispatchEvent( _changeEvent$1 ); + + scope.update(); + + state = STATE.NONE; + + }; + + // this method is exposed, but perhaps it would be better if we can make it private... + this.update = function () { + + const offset = new Vector3(); + + // so camera.up is the orbit axis + const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); + const quatInverse = quat.clone().invert(); + + const lastPosition = new Vector3(); + const lastQuaternion = new Quaternion(); + const lastTargetPosition = new Vector3(); + + const twoPI = 2 * Math.PI; + + return function update( deltaTime = null ) { + + const position = scope.object.position; + + offset.copy( position ).sub( scope.target ); + + // rotate offset to "y-axis-is-up" space + offset.applyQuaternion( quat ); + + // angle from z-axis around y-axis + spherical.setFromVector3( offset ); + + if ( scope.autoRotate && state === STATE.NONE ) { + + rotateLeft( getAutoRotationAngle( deltaTime ) ); + + } + + if ( scope.enableDamping ) { + + spherical.theta += sphericalDelta.theta * scope.dampingFactor; + spherical.phi += sphericalDelta.phi * scope.dampingFactor; + + } else { + + spherical.theta += sphericalDelta.theta; + spherical.phi += sphericalDelta.phi; + + } + + // restrict theta to be between desired limits + + let min = scope.minAzimuthAngle; + let max = scope.maxAzimuthAngle; + + if ( isFinite( min ) && isFinite( max ) ) { + + if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; + + if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; + + if ( min <= max ) { + + spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); + + } else { + + spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ? + Math.max( min, spherical.theta ) : + Math.min( max, spherical.theta ); + + } + + } + + // restrict phi to be between desired limits + spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); + + spherical.makeSafe(); + + + // move target to panned location + + if ( scope.enableDamping === true ) { + + scope.target.addScaledVector( panOffset, scope.dampingFactor ); + + } else { + + scope.target.add( panOffset ); + + } + + // Limit the target distance from the cursor to create a sphere around the center of interest + scope.target.sub( scope.cursor ); + scope.target.clampLength( scope.minTargetRadius, scope.maxTargetRadius ); + scope.target.add( scope.cursor ); + + // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera + // we adjust zoom later in these cases + if ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) { + + spherical.radius = clampDistance( spherical.radius ); + + } else { + + spherical.radius = clampDistance( spherical.radius * scale ); + + } + + offset.setFromSpherical( spherical ); + + // rotate offset back to "camera-up-vector-is-up" space + offset.applyQuaternion( quatInverse ); + + position.copy( scope.target ).add( offset ); + + scope.object.lookAt( scope.target ); + + if ( scope.enableDamping === true ) { + + sphericalDelta.theta *= ( 1 - scope.dampingFactor ); + sphericalDelta.phi *= ( 1 - scope.dampingFactor ); + + panOffset.multiplyScalar( 1 - scope.dampingFactor ); + + } else { + + sphericalDelta.set( 0, 0, 0 ); + + panOffset.set( 0, 0, 0 ); + + } + + // adjust camera position + let zoomChanged = false; + if ( scope.zoomToCursor && performCursorZoom ) { + + let newRadius = null; + if ( scope.object.isPerspectiveCamera ) { + + // move the camera down the pointer ray + // this method avoids floating point error + const prevRadius = offset.length(); + newRadius = clampDistance( prevRadius * scale ); + + const radiusDelta = prevRadius - newRadius; + scope.object.position.addScaledVector( dollyDirection, radiusDelta ); + scope.object.updateMatrixWorld(); + + } else if ( scope.object.isOrthographicCamera ) { + + // adjust the ortho camera position based on zoom changes + const mouseBefore = new Vector3( mouse.x, mouse.y, 0 ); + mouseBefore.unproject( scope.object ); + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + const mouseAfter = new Vector3( mouse.x, mouse.y, 0 ); + mouseAfter.unproject( scope.object ); + + scope.object.position.sub( mouseAfter ).add( mouseBefore ); + scope.object.updateMatrixWorld(); + + newRadius = offset.length(); + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' ); + scope.zoomToCursor = false; + + } + + // handle the placement of the target + if ( newRadius !== null ) { + + if ( this.screenSpacePanning ) { + + // position the orbit target in front of the new camera position + scope.target.set( 0, 0, - 1 ) + .transformDirection( scope.object.matrix ) + .multiplyScalar( newRadius ) + .add( scope.object.position ); + + } else { + + // get the ray and translation plane to compute target + _ray.origin.copy( scope.object.position ); + _ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix ); + + // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid + // extremely large values + if ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) { + + object.lookAt( scope.target ); + + } else { + + _plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target ); + _ray.intersectPlane( _plane, scope.target ); + + } + + } + + } + + } else if ( scope.object.isOrthographicCamera ) { + + zoomChanged = scale !== 1; + + if ( zoomChanged ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) ); + scope.object.updateProjectionMatrix(); + + } + + } + + scale = 1; + performCursorZoom = false; + + // update condition is: + // min(camera displacement, camera rotation in radians)^2 > EPS + // using small-angle approximation cos(x/2) = 1 - x^2 / 8 + + if ( zoomChanged || + lastPosition.distanceToSquared( scope.object.position ) > EPS || + 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS || + lastTargetPosition.distanceToSquared( scope.target ) > 0 ) { + + scope.dispatchEvent( _changeEvent$1 ); + + lastPosition.copy( scope.object.position ); + lastQuaternion.copy( scope.object.quaternion ); + lastTargetPosition.copy( scope.target ); + + return true; + + } + + return false; + + }; + + }(); + + this.dispose = function () { + + scope.domElement.removeEventListener( 'contextmenu', onContextMenu ); + + scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); + scope.domElement.removeEventListener( 'pointercancel', onPointerUp ); + scope.domElement.removeEventListener( 'wheel', onMouseWheel ); + + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + + if ( scope._domElementKeyEvents !== null ) { + + scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); + scope._domElementKeyEvents = null; + + } + + //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? + + }; + + // + // internals + // + + const scope = this; + + const STATE = { + NONE: - 1, + ROTATE: 0, + DOLLY: 1, + PAN: 2, + TOUCH_ROTATE: 3, + TOUCH_PAN: 4, + TOUCH_DOLLY_PAN: 5, + TOUCH_DOLLY_ROTATE: 6 + }; + + let state = STATE.NONE; + + const EPS = 0.000001; + + // current position in spherical coordinates + const spherical = new Spherical(); + const sphericalDelta = new Spherical(); + + let scale = 1; + const panOffset = new Vector3(); + + const rotateStart = new Vector2(); + const rotateEnd = new Vector2(); + const rotateDelta = new Vector2(); + + const panStart = new Vector2(); + const panEnd = new Vector2(); + const panDelta = new Vector2(); + + const dollyStart = new Vector2(); + const dollyEnd = new Vector2(); + const dollyDelta = new Vector2(); + + const dollyDirection = new Vector3(); + const mouse = new Vector2(); + let performCursorZoom = false; + + const pointers = []; + const pointerPositions = {}; + + let controlActive = false; + + function getAutoRotationAngle( deltaTime ) { + + if ( deltaTime !== null ) { + + return ( 2 * Math.PI / 60 * scope.autoRotateSpeed ) * deltaTime; + + } else { + + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + + } + + } + + function getZoomScale( delta ) { + + const normalizedDelta = Math.abs( delta * 0.01 ); + return Math.pow( 0.95, scope.zoomSpeed * normalizedDelta ); + + } + + function rotateLeft( angle ) { + + sphericalDelta.theta -= angle; + + } + + function rotateUp( angle ) { + + sphericalDelta.phi -= angle; + + } + + const panLeft = function () { + + const v = new Vector3(); + + return function panLeft( distance, objectMatrix ) { + + v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix + v.multiplyScalar( - distance ); + + panOffset.add( v ); + + }; + + }(); + + const panUp = function () { + + const v = new Vector3(); + + return function panUp( distance, objectMatrix ) { + + if ( scope.screenSpacePanning === true ) { + + v.setFromMatrixColumn( objectMatrix, 1 ); + + } else { + + v.setFromMatrixColumn( objectMatrix, 0 ); + v.crossVectors( scope.object.up, v ); + + } + + v.multiplyScalar( distance ); + + panOffset.add( v ); + + }; + + }(); + + // deltaX and deltaY are in pixels; right and down are positive + const pan = function () { + + const offset = new Vector3(); + + return function pan( deltaX, deltaY ) { + + const element = scope.domElement; + + if ( scope.object.isPerspectiveCamera ) { + + // perspective + const position = scope.object.position; + offset.copy( position ).sub( scope.target ); + let targetDistance = offset.length(); + + // half of the fov is center to top of screen + targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); + + // we use only clientHeight here so aspect ratio does not distort speed + panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); + panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); + + } else if ( scope.object.isOrthographicCamera ) { + + // orthographic + panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); + panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); + + } else { + + // camera neither orthographic nor perspective + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); + scope.enablePan = false; + + } + + }; + + }(); + + function dollyOut( dollyScale ) { + + if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) { + + scale /= dollyScale; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + function dollyIn( dollyScale ) { + + if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) { + + scale *= dollyScale; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + function updateZoomParameters( x, y ) { + + if ( ! scope.zoomToCursor ) { + + return; + + } + + performCursorZoom = true; + + const rect = scope.domElement.getBoundingClientRect(); + const dx = x - rect.left; + const dy = y - rect.top; + const w = rect.width; + const h = rect.height; + + mouse.x = ( dx / w ) * 2 - 1; + mouse.y = - ( dy / h ) * 2 + 1; + + dollyDirection.set( mouse.x, mouse.y, 1 ).unproject( scope.object ).sub( scope.object.position ).normalize(); + + } + + function clampDistance( dist ) { + + return Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) ); + + } + + // + // event callbacks - update the object state + // + + function handleMouseDownRotate( event ) { + + rotateStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownDolly( event ) { + + updateZoomParameters( event.clientX, event.clientX ); + dollyStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownPan( event ) { + + panStart.set( event.clientX, event.clientY ); + + } + + function handleMouseMoveRotate( event ) { + + rotateEnd.set( event.clientX, event.clientY ); + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + + const element = scope.domElement; + + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + + rotateStart.copy( rotateEnd ); + + scope.update(); + + } + + function handleMouseMoveDolly( event ) { + + dollyEnd.set( event.clientX, event.clientY ); + + dollyDelta.subVectors( dollyEnd, dollyStart ); + + if ( dollyDelta.y > 0 ) { + + dollyOut( getZoomScale( dollyDelta.y ) ); + + } else if ( dollyDelta.y < 0 ) { + + dollyIn( getZoomScale( dollyDelta.y ) ); + + } + + dollyStart.copy( dollyEnd ); + + scope.update(); + + } + + function handleMouseMovePan( event ) { + + panEnd.set( event.clientX, event.clientY ); + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + + pan( panDelta.x, panDelta.y ); + + panStart.copy( panEnd ); + + scope.update(); + + } + + function handleMouseWheel( event ) { + + updateZoomParameters( event.clientX, event.clientY ); + + if ( event.deltaY < 0 ) { + + dollyIn( getZoomScale( event.deltaY ) ); + + } else if ( event.deltaY > 0 ) { + + dollyOut( getZoomScale( event.deltaY ) ); + + } + + scope.update(); + + } + + function handleKeyDown( event ) { + + let needsUpdate = false; + + switch ( event.code ) { + + case scope.keys.UP: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( 0, scope.keyPanSpeed ); + + } + + needsUpdate = true; + break; + + case scope.keys.BOTTOM: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( 0, - scope.keyPanSpeed ); + + } + + needsUpdate = true; + break; + + case scope.keys.LEFT: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( scope.keyPanSpeed, 0 ); + + } + + needsUpdate = true; + break; + + case scope.keys.RIGHT: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( - scope.keyPanSpeed, 0 ); + + } + + needsUpdate = true; + break; + + } + + if ( needsUpdate ) { + + // prevent the browser from scrolling on cursor keys + event.preventDefault(); + + scope.update(); + + } + + + } + + function handleTouchStartRotate( event ) { + + if ( pointers.length === 1 ) { + + rotateStart.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + + rotateStart.set( x, y ); + + } + + } + + function handleTouchStartPan( event ) { + + if ( pointers.length === 1 ) { + + panStart.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + + panStart.set( x, y ); + + } + + } + + function handleTouchStartDolly( event ) { + + const position = getSecondPointerPosition( event ); + + const dx = event.pageX - position.x; + const dy = event.pageY - position.y; + + const distance = Math.sqrt( dx * dx + dy * dy ); + + dollyStart.set( 0, distance ); + + } + + function handleTouchStartDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchStartDolly( event ); + + if ( scope.enablePan ) handleTouchStartPan( event ); + + } + + function handleTouchStartDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchStartDolly( event ); + + if ( scope.enableRotate ) handleTouchStartRotate( event ); + + } + + function handleTouchMoveRotate( event ) { + + if ( pointers.length == 1 ) { + + rotateEnd.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + + rotateEnd.set( x, y ); + + } + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + + const element = scope.domElement; + + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + + rotateStart.copy( rotateEnd ); + + } + + function handleTouchMovePan( event ) { + + if ( pointers.length === 1 ) { + + panEnd.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + + panEnd.set( x, y ); + + } + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + + pan( panDelta.x, panDelta.y ); + + panStart.copy( panEnd ); + + } + + function handleTouchMoveDolly( event ) { + + const position = getSecondPointerPosition( event ); + + const dx = event.pageX - position.x; + const dy = event.pageY - position.y; + + const distance = Math.sqrt( dx * dx + dy * dy ); + + dollyEnd.set( 0, distance ); + + dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); + + dollyOut( dollyDelta.y ); + + dollyStart.copy( dollyEnd ); + + const centerX = ( event.pageX + position.x ) * 0.5; + const centerY = ( event.pageY + position.y ) * 0.5; + + updateZoomParameters( centerX, centerY ); + + } + + function handleTouchMoveDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + + if ( scope.enablePan ) handleTouchMovePan( event ); + + } + + function handleTouchMoveDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + + if ( scope.enableRotate ) handleTouchMoveRotate( event ); + + } + + // + // event handlers - FSM: listen for events and reset state + // + + function onPointerDown( event ) { + + if ( scope.enabled === false ) return; + + if ( pointers.length === 0 ) { + + scope.domElement.setPointerCapture( event.pointerId ); + + scope.domElement.addEventListener( 'pointermove', onPointerMove ); + scope.domElement.addEventListener( 'pointerup', onPointerUp ); + + } + + // + + addPointer( event ); + + if ( event.pointerType === 'touch' ) { + + onTouchStart( event ); + + } else { + + onMouseDown( event ); + + } + + } + + function onPointerMove( event ) { + + if ( scope.enabled === false ) return; + + if ( event.pointerType === 'touch' ) { + + onTouchMove( event ); + + } else { + + onMouseMove( event ); + + } + + } + + function onPointerUp( event ) { + + removePointer( event ); + + switch ( pointers.length ) { + + case 0: + + scope.domElement.releasePointerCapture( event.pointerId ); + + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + scope.dispatchEvent( _endEvent ); + + state = STATE.NONE; + + break; + + case 1: + + const pointerId = pointers[ 0 ]; + const position = pointerPositions[ pointerId ]; + + // minimal placeholder event - allows state correction on pointer-up + onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } ); + + break; + + } + + } + + function onMouseDown( event ) { + + let mouseAction; + + switch ( event.button ) { + + case 0: + + mouseAction = scope.mouseButtons.LEFT; + break; + + case 1: + + mouseAction = scope.mouseButtons.MIDDLE; + break; + + case 2: + + mouseAction = scope.mouseButtons.RIGHT; + break; + + default: + + mouseAction = - 1; + + } + + switch ( mouseAction ) { + + case MOUSE.DOLLY: + + if ( scope.enableZoom === false ) return; + + handleMouseDownDolly( event ); + + state = STATE.DOLLY; + + break; + + case MOUSE.ROTATE: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enablePan === false ) return; + + handleMouseDownPan( event ); + + state = STATE.PAN; + + } else { + + if ( scope.enableRotate === false ) return; + + handleMouseDownRotate( event ); + + state = STATE.ROTATE; + + } + + break; + + case MOUSE.PAN: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enableRotate === false ) return; + + handleMouseDownRotate( event ); + + state = STATE.ROTATE; + + } else { + + if ( scope.enablePan === false ) return; + + handleMouseDownPan( event ); + + state = STATE.PAN; + + } + + break; + + default: + + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( _startEvent ); + + } + + } + + function onMouseMove( event ) { + + switch ( state ) { + + case STATE.ROTATE: + + if ( scope.enableRotate === false ) return; + + handleMouseMoveRotate( event ); + + break; + + case STATE.DOLLY: + + if ( scope.enableZoom === false ) return; + + handleMouseMoveDolly( event ); + + break; + + case STATE.PAN: + + if ( scope.enablePan === false ) return; + + handleMouseMovePan( event ); + + break; + + } + + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; + + event.preventDefault(); + + scope.dispatchEvent( _startEvent ); + + handleMouseWheel( customWheelEvent( event ) ); + + scope.dispatchEvent( _endEvent ); + + } + + function customWheelEvent( event ) { + + const mode = event.deltaMode; + + // minimal wheel event altered to meet delta-zoom demand + const newEvent = { + clientX: event.clientX, + clientY: event.clientY, + deltaY: event.deltaY, + }; + + switch ( mode ) { + + case 1: // LINE_MODE + newEvent.deltaY *= 16; + break; + + case 2: // PAGE_MODE + newEvent.deltaY *= 100; + break; + + } + + // detect if event was triggered by pinching + if ( event.ctrlKey && ! controlActive ) { + + newEvent.deltaY *= 10; + + } + + return newEvent; + + } + + function interceptControlDown( event ) { + + if ( event.key === 'Control' ) { + + controlActive = true; + + + const document = scope.domElement.getRootNode(); // offscreen canvas compatibility + + document.addEventListener( 'keyup', interceptControlUp, { passive: true, capture: true } ); + + } + + } + + function interceptControlUp( event ) { + + if ( event.key === 'Control' ) { + + controlActive = false; + + + const document = scope.domElement.getRootNode(); // offscreen canvas compatibility + + document.removeEventListener( 'keyup', interceptControlUp, { passive: true, capture: true } ); + + } + + } + + function onKeyDown( event ) { + + if ( scope.enabled === false || scope.enablePan === false ) return; + + handleKeyDown( event ); + + } + + function onTouchStart( event ) { + + trackPointer( event ); + + switch ( pointers.length ) { + + case 1: + + switch ( scope.touches.ONE ) { + + case TOUCH.ROTATE: + + if ( scope.enableRotate === false ) return; + + handleTouchStartRotate( event ); + + state = STATE.TOUCH_ROTATE; + + break; + + case TOUCH.PAN: + + if ( scope.enablePan === false ) return; + + handleTouchStartPan( event ); + + state = STATE.TOUCH_PAN; + + break; + + default: + + state = STATE.NONE; + + } + + break; + + case 2: + + switch ( scope.touches.TWO ) { + + case TOUCH.DOLLY_PAN: + + if ( scope.enableZoom === false && scope.enablePan === false ) return; + + handleTouchStartDollyPan( event ); + + state = STATE.TOUCH_DOLLY_PAN; + + break; + + case TOUCH.DOLLY_ROTATE: + + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + + handleTouchStartDollyRotate( event ); + + state = STATE.TOUCH_DOLLY_ROTATE; + + break; + + default: + + state = STATE.NONE; + + } + + break; + + default: + + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( _startEvent ); + + } + + } + + function onTouchMove( event ) { + + trackPointer( event ); + + switch ( state ) { + + case STATE.TOUCH_ROTATE: + + if ( scope.enableRotate === false ) return; + + handleTouchMoveRotate( event ); + + scope.update(); + + break; + + case STATE.TOUCH_PAN: + + if ( scope.enablePan === false ) return; + + handleTouchMovePan( event ); + + scope.update(); + + break; + + case STATE.TOUCH_DOLLY_PAN: + + if ( scope.enableZoom === false && scope.enablePan === false ) return; + + handleTouchMoveDollyPan( event ); + + scope.update(); + + break; + + case STATE.TOUCH_DOLLY_ROTATE: + + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + + handleTouchMoveDollyRotate( event ); + + scope.update(); + + break; + + default: + + state = STATE.NONE; + + } + + } + + function onContextMenu( event ) { + + if ( scope.enabled === false ) return; + + event.preventDefault(); + + } + + function addPointer( event ) { + + pointers.push( event.pointerId ); + + } + + function removePointer( event ) { + + delete pointerPositions[ event.pointerId ]; + + for ( let i = 0; i < pointers.length; i ++ ) { + + if ( pointers[ i ] == event.pointerId ) { + + pointers.splice( i, 1 ); + return; + + } + + } + + } + + function trackPointer( event ) { + + let position = pointerPositions[ event.pointerId ]; + + if ( position === undefined ) { + + position = new Vector2(); + pointerPositions[ event.pointerId ] = position; + + } + + position.set( event.pageX, event.pageY ); + + } + + function getSecondPointerPosition( event ) { + + const pointerId = ( event.pointerId === pointers[ 0 ] ) ? pointers[ 1 ] : pointers[ 0 ]; + + return pointerPositions[ pointerId ]; + + } + + // + + scope.domElement.addEventListener( 'contextmenu', onContextMenu ); + + scope.domElement.addEventListener( 'pointerdown', onPointerDown ); + scope.domElement.addEventListener( 'pointercancel', onPointerUp ); + scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } ); + + const document = scope.domElement.getRootNode(); // offscreen canvas compatibility + + document.addEventListener( 'keydown', interceptControlDown, { passive: true, capture: true } ); + + // force an update at start + + this.update(); + + } + + } + + const _changeEvent = { type: 'change' }; + + class FlyControls extends EventDispatcher { + + constructor( object, domElement ) { + + super(); + + this.object = object; + this.domElement = domElement; + + // API + + // Set to false to disable this control + this.enabled = true; + + this.movementSpeed = 1.0; + this.rollSpeed = 0.005; + + this.dragToLook = false; + this.autoForward = false; + + // disable default target object behavior + + // internals + + const scope = this; + + const EPS = 0.000001; + + const lastQuaternion = new Quaternion(); + const lastPosition = new Vector3(); + + this.tmpQuaternion = new Quaternion(); + + this.status = 0; + + this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; + this.moveVector = new Vector3( 0, 0, 0 ); + this.rotationVector = new Vector3( 0, 0, 0 ); + + this.keydown = function ( event ) { + + if ( event.altKey || this.enabled === false ) { + + return; + + } + + switch ( event.code ) { + + case 'ShiftLeft': + case 'ShiftRight': this.movementSpeedMultiplier = .1; break; + + case 'KeyW': this.moveState.forward = 1; break; + case 'KeyS': this.moveState.back = 1; break; + + case 'KeyA': this.moveState.left = 1; break; + case 'KeyD': this.moveState.right = 1; break; + + case 'KeyR': this.moveState.up = 1; break; + case 'KeyF': this.moveState.down = 1; break; + + case 'ArrowUp': this.moveState.pitchUp = 1; break; + case 'ArrowDown': this.moveState.pitchDown = 1; break; + + case 'ArrowLeft': this.moveState.yawLeft = 1; break; + case 'ArrowRight': this.moveState.yawRight = 1; break; + + case 'KeyQ': this.moveState.rollLeft = 1; break; + case 'KeyE': this.moveState.rollRight = 1; break; + + } + + this.updateMovementVector(); + this.updateRotationVector(); + + }; + + this.keyup = function ( event ) { + + if ( this.enabled === false ) return; + + switch ( event.code ) { + + case 'ShiftLeft': + case 'ShiftRight': this.movementSpeedMultiplier = 1; break; + + case 'KeyW': this.moveState.forward = 0; break; + case 'KeyS': this.moveState.back = 0; break; + + case 'KeyA': this.moveState.left = 0; break; + case 'KeyD': this.moveState.right = 0; break; + + case 'KeyR': this.moveState.up = 0; break; + case 'KeyF': this.moveState.down = 0; break; + + case 'ArrowUp': this.moveState.pitchUp = 0; break; + case 'ArrowDown': this.moveState.pitchDown = 0; break; + + case 'ArrowLeft': this.moveState.yawLeft = 0; break; + case 'ArrowRight': this.moveState.yawRight = 0; break; + + case 'KeyQ': this.moveState.rollLeft = 0; break; + case 'KeyE': this.moveState.rollRight = 0; break; + + } + + this.updateMovementVector(); + this.updateRotationVector(); + + }; + + this.pointerdown = function ( event ) { + + if ( this.enabled === false ) return; + + if ( this.dragToLook ) { + + this.status ++; + + } else { + + switch ( event.button ) { + + case 0: this.moveState.forward = 1; break; + case 2: this.moveState.back = 1; break; + + } + + this.updateMovementVector(); + + } + + }; + + this.pointermove = function ( event ) { + + if ( this.enabled === false ) return; + + if ( ! this.dragToLook || this.status > 0 ) { + + const container = this.getContainerDimensions(); + const halfWidth = container.size[ 0 ] / 2; + const halfHeight = container.size[ 1 ] / 2; + + this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; + this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; + + this.updateRotationVector(); + + } + + }; + + this.pointerup = function ( event ) { + + if ( this.enabled === false ) return; + + if ( this.dragToLook ) { + + this.status --; + + this.moveState.yawLeft = this.moveState.pitchDown = 0; + + } else { + + switch ( event.button ) { + + case 0: this.moveState.forward = 0; break; + case 2: this.moveState.back = 0; break; + + } + + this.updateMovementVector(); + + } + + this.updateRotationVector(); + + }; + + this.pointercancel = function () { + + if ( this.enabled === false ) return; + + if ( this.dragToLook ) { + + this.status = 0; + + this.moveState.yawLeft = this.moveState.pitchDown = 0; + + } else { + + this.moveState.forward = 0; + this.moveState.back = 0; + + this.updateMovementVector(); + + } + + this.updateRotationVector(); + + }; + + this.contextMenu = function ( event ) { + + if ( this.enabled === false ) return; + + event.preventDefault(); + + }; + + this.update = function ( delta ) { + + if ( this.enabled === false ) return; + + const moveMult = delta * scope.movementSpeed; + const rotMult = delta * scope.rollSpeed; + + scope.object.translateX( scope.moveVector.x * moveMult ); + scope.object.translateY( scope.moveVector.y * moveMult ); + scope.object.translateZ( scope.moveVector.z * moveMult ); + + scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize(); + scope.object.quaternion.multiply( scope.tmpQuaternion ); + + if ( + lastPosition.distanceToSquared( scope.object.position ) > EPS || + 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS + ) { + + scope.dispatchEvent( _changeEvent ); + lastQuaternion.copy( scope.object.quaternion ); + lastPosition.copy( scope.object.position ); + + } + + }; + + this.updateMovementVector = function () { + + const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0; + + this.moveVector.x = ( - this.moveState.left + this.moveState.right ); + this.moveVector.y = ( - this.moveState.down + this.moveState.up ); + this.moveVector.z = ( - forward + this.moveState.back ); + + //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); + + }; + + this.updateRotationVector = function () { + + this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp ); + this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft ); + this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft ); + + //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); + + }; + + this.getContainerDimensions = function () { + + if ( this.domElement != document ) { + + return { + size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ], + offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ] + }; + + } else { + + return { + size: [ window.innerWidth, window.innerHeight ], + offset: [ 0, 0 ] + }; + + } + + }; + + this.dispose = function () { + + this.domElement.removeEventListener( 'contextmenu', _contextmenu ); + this.domElement.removeEventListener( 'pointerdown', _pointerdown ); + this.domElement.removeEventListener( 'pointermove', _pointermove ); + this.domElement.removeEventListener( 'pointerup', _pointerup ); + this.domElement.removeEventListener( 'pointercancel', _pointercancel ); + + window.removeEventListener( 'keydown', _keydown ); + window.removeEventListener( 'keyup', _keyup ); + + }; + + const _contextmenu = this.contextMenu.bind( this ); + const _pointermove = this.pointermove.bind( this ); + const _pointerdown = this.pointerdown.bind( this ); + const _pointerup = this.pointerup.bind( this ); + const _pointercancel = this.pointercancel.bind( this ); + const _keydown = this.keydown.bind( this ); + const _keyup = this.keyup.bind( this ); + + this.domElement.addEventListener( 'contextmenu', _contextmenu ); + this.domElement.addEventListener( 'pointerdown', _pointerdown ); + this.domElement.addEventListener( 'pointermove', _pointermove ); + this.domElement.addEventListener( 'pointerup', _pointerup ); + this.domElement.addEventListener( 'pointercancel', _pointercancel ); + + window.addEventListener( 'keydown', _keydown ); + window.addEventListener( 'keyup', _keyup ); + + this.updateMovementVector(); + this.updateRotationVector(); + + } + + } + + /** + * Full-screen textured quad shader + */ + + const CopyShader = { + + name: 'CopyShader', + + uniforms: { + + 'tDiffuse': { value: null }, + 'opacity': { value: 1.0 } + + }, + + vertexShader: /* glsl */` + + varying vec2 vUv; + + void main() { + + vUv = uv; + gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); + + }`, + + fragmentShader: /* glsl */` + + uniform float opacity; + + uniform sampler2D tDiffuse; + + varying vec2 vUv; + + void main() { + + vec4 texel = texture2D( tDiffuse, vUv ); + gl_FragColor = opacity * texel; + + + }` + + }; + + class Pass { + + constructor() { + + this.isPass = true; + + // if set to true, the pass is processed by the composer + this.enabled = true; + + // if set to true, the pass indicates to swap read and write buffer after rendering + this.needsSwap = true; + + // if set to true, the pass clears its buffer before rendering + this.clear = false; + + // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer. + this.renderToScreen = false; + + } + + setSize( /* width, height */ ) {} + + render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) { + + console.error( 'THREE.Pass: .render() must be implemented in derived pass.' ); + + } + + dispose() {} + + } + + // Helper for passes that need to fill the viewport with a single quad. + + const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); + + // https://github.com/mrdoob/three.js/pull/21358 + + class FullscreenTriangleGeometry extends BufferGeometry { + + constructor() { + + super(); + + this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) ); + + } + + } + + const _geometry = new FullscreenTriangleGeometry(); + + class FullScreenQuad { + + constructor( material ) { + + this._mesh = new Mesh( _geometry, material ); + + } + + dispose() { + + this._mesh.geometry.dispose(); + + } + + render( renderer ) { + + renderer.render( this._mesh, _camera ); + + } + + get material() { + + return this._mesh.material; + + } + + set material( value ) { + + this._mesh.material = value; + + } + + } + + class ShaderPass extends Pass { + + constructor( shader, textureID ) { + + super(); + + this.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse'; + + if ( shader instanceof ShaderMaterial ) { + + this.uniforms = shader.uniforms; + + this.material = shader; + + } else if ( shader ) { + + this.uniforms = UniformsUtils.clone( shader.uniforms ); + + this.material = new ShaderMaterial( { + + name: ( shader.name !== undefined ) ? shader.name : 'unspecified', + defines: Object.assign( {}, shader.defines ), + uniforms: this.uniforms, + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader + + } ); + + } + + this.fsQuad = new FullScreenQuad( this.material ); + + } + + render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { + + if ( this.uniforms[ this.textureID ] ) { + + this.uniforms[ this.textureID ].value = readBuffer.texture; + + } + + this.fsQuad.material = this.material; + + if ( this.renderToScreen ) { + + renderer.setRenderTarget( null ); + this.fsQuad.render( renderer ); + + } else { + + renderer.setRenderTarget( writeBuffer ); + // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 + if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + this.fsQuad.render( renderer ); + + } + + } + + dispose() { + + this.material.dispose(); + + this.fsQuad.dispose(); + + } + + } + + class MaskPass extends Pass { + + constructor( scene, camera ) { + + super(); + + this.scene = scene; + this.camera = camera; + + this.clear = true; + this.needsSwap = false; + + this.inverse = false; + + } + + render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { + + const context = renderer.getContext(); + const state = renderer.state; + + // don't update color or depth + + state.buffers.color.setMask( false ); + state.buffers.depth.setMask( false ); + + // lock buffers + + state.buffers.color.setLocked( true ); + state.buffers.depth.setLocked( true ); + + // set up stencil + + let writeValue, clearValue; + + if ( this.inverse ) { + + writeValue = 0; + clearValue = 1; + + } else { + + writeValue = 1; + clearValue = 0; + + } + + state.buffers.stencil.setTest( true ); + state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE ); + state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff ); + state.buffers.stencil.setClear( clearValue ); + state.buffers.stencil.setLocked( true ); + + // draw into the stencil buffer + + renderer.setRenderTarget( readBuffer ); + if ( this.clear ) renderer.clear(); + renderer.render( this.scene, this.camera ); + + renderer.setRenderTarget( writeBuffer ); + if ( this.clear ) renderer.clear(); + renderer.render( this.scene, this.camera ); + + // unlock color and depth buffer and make them writable for subsequent rendering/clearing + + state.buffers.color.setLocked( false ); + state.buffers.depth.setLocked( false ); + + state.buffers.color.setMask( true ); + state.buffers.depth.setMask( true ); + + // only render where stencil is set to 1 + + state.buffers.stencil.setLocked( false ); + state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1 + state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP ); + state.buffers.stencil.setLocked( true ); + + } + + } + + class ClearMaskPass extends Pass { + + constructor() { + + super(); + + this.needsSwap = false; + + } + + render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) { + + renderer.state.buffers.stencil.setLocked( false ); + renderer.state.buffers.stencil.setTest( false ); + + } + + } + + class EffectComposer { + + constructor( renderer, renderTarget ) { + + this.renderer = renderer; + + this._pixelRatio = renderer.getPixelRatio(); + + if ( renderTarget === undefined ) { + + const size = renderer.getSize( new Vector2() ); + this._width = size.width; + this._height = size.height; + + renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } ); + renderTarget.texture.name = 'EffectComposer.rt1'; + + } else { + + this._width = renderTarget.width; + this._height = renderTarget.height; + + } + + this.renderTarget1 = renderTarget; + this.renderTarget2 = renderTarget.clone(); + this.renderTarget2.texture.name = 'EffectComposer.rt2'; + + this.writeBuffer = this.renderTarget1; + this.readBuffer = this.renderTarget2; + + this.renderToScreen = true; + + this.passes = []; + + this.copyPass = new ShaderPass( CopyShader ); + this.copyPass.material.blending = NoBlending; + + this.clock = new Clock(); + + } + + swapBuffers() { + + const tmp = this.readBuffer; + this.readBuffer = this.writeBuffer; + this.writeBuffer = tmp; + + } + + addPass( pass ) { + + this.passes.push( pass ); + pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio ); + + } + + insertPass( pass, index ) { + + this.passes.splice( index, 0, pass ); + pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio ); + + } + + removePass( pass ) { + + const index = this.passes.indexOf( pass ); + + if ( index !== - 1 ) { + + this.passes.splice( index, 1 ); + + } + + } + + isLastEnabledPass( passIndex ) { + + for ( let i = passIndex + 1; i < this.passes.length; i ++ ) { + + if ( this.passes[ i ].enabled ) { + + return false; + + } + + } + + return true; + + } + + render( deltaTime ) { + + // deltaTime value is in seconds + + if ( deltaTime === undefined ) { + + deltaTime = this.clock.getDelta(); + + } + + const currentRenderTarget = this.renderer.getRenderTarget(); + + let maskActive = false; + + for ( let i = 0, il = this.passes.length; i < il; i ++ ) { + + const pass = this.passes[ i ]; + + if ( pass.enabled === false ) continue; + + pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) ); + pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive ); + + if ( pass.needsSwap ) { + + if ( maskActive ) { + + const context = this.renderer.getContext(); + const stencil = this.renderer.state.buffers.stencil; + + //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff ); + stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff ); + + this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime ); + + //context.stencilFunc( context.EQUAL, 1, 0xffffffff ); + stencil.setFunc( context.EQUAL, 1, 0xffffffff ); + + } + + this.swapBuffers(); + + } + + if ( MaskPass !== undefined ) { + + if ( pass instanceof MaskPass ) { + + maskActive = true; + + } else if ( pass instanceof ClearMaskPass ) { + + maskActive = false; + + } + + } + + } + + this.renderer.setRenderTarget( currentRenderTarget ); + + } + + reset( renderTarget ) { + + if ( renderTarget === undefined ) { + + const size = this.renderer.getSize( new Vector2() ); + this._pixelRatio = this.renderer.getPixelRatio(); + this._width = size.width; + this._height = size.height; + + renderTarget = this.renderTarget1.clone(); + renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio ); + + } + + this.renderTarget1.dispose(); + this.renderTarget2.dispose(); + this.renderTarget1 = renderTarget; + this.renderTarget2 = renderTarget.clone(); + + this.writeBuffer = this.renderTarget1; + this.readBuffer = this.renderTarget2; + + } + + setSize( width, height ) { + + this._width = width; + this._height = height; + + const effectiveWidth = this._width * this._pixelRatio; + const effectiveHeight = this._height * this._pixelRatio; + + this.renderTarget1.setSize( effectiveWidth, effectiveHeight ); + this.renderTarget2.setSize( effectiveWidth, effectiveHeight ); + + for ( let i = 0; i < this.passes.length; i ++ ) { + + this.passes[ i ].setSize( effectiveWidth, effectiveHeight ); + + } + + } + + setPixelRatio( pixelRatio ) { + + this._pixelRatio = pixelRatio; + + this.setSize( this._width, this._height ); + + } + + dispose() { + + this.renderTarget1.dispose(); + this.renderTarget2.dispose(); + + this.copyPass.dispose(); + + } + + } + + class RenderPass extends Pass { + + constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) { + + super(); + + this.scene = scene; + this.camera = camera; + + this.overrideMaterial = overrideMaterial; + + this.clearColor = clearColor; + this.clearAlpha = clearAlpha; + + this.clear = true; + this.clearDepth = false; + this.needsSwap = false; + this._oldClearColor = new Color$1(); + + } + + render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { + + const oldAutoClear = renderer.autoClear; + renderer.autoClear = false; + + let oldClearAlpha, oldOverrideMaterial; + + if ( this.overrideMaterial !== null ) { + + oldOverrideMaterial = this.scene.overrideMaterial; + + this.scene.overrideMaterial = this.overrideMaterial; + + } + + if ( this.clearColor !== null ) { + + renderer.getClearColor( this._oldClearColor ); + renderer.setClearColor( this.clearColor ); + + } + + if ( this.clearAlpha !== null ) { + + oldClearAlpha = renderer.getClearAlpha(); + renderer.setClearAlpha( this.clearAlpha ); + + } + + if ( this.clearDepth == true ) { + + renderer.clearDepth(); + + } + + renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); + + if ( this.clear === true ) { + + // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + + } + + renderer.render( this.scene, this.camera ); + + // restore + + if ( this.clearColor !== null ) { + + renderer.setClearColor( this._oldClearColor ); + + } + + if ( this.clearAlpha !== null ) { + + renderer.setClearAlpha( oldClearAlpha ); + + } + + if ( this.overrideMaterial !== null ) { + + this.scene.overrideMaterial = oldOverrideMaterial; + + } + + renderer.autoClear = oldAutoClear; + + } + + } + + function _extends() { + _extends = Object.assign ? Object.assign.bind() : function (target) { + for (var i = 1; i < arguments.length; i++) { + var source = arguments[i]; + for (var key in source) { + if (Object.prototype.hasOwnProperty.call(source, key)) { + target[key] = source[key]; + } + } + } + return target; + }; + return _extends.apply(this, arguments); + } + + function _assertThisInitialized(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + return self; + } + + function _setPrototypeOf(o, p) { + _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { + o.__proto__ = p; + return o; + }; + return _setPrototypeOf(o, p); + } + + function _inheritsLoose(subClass, superClass) { + subClass.prototype = Object.create(superClass.prototype); + subClass.prototype.constructor = subClass; + _setPrototypeOf(subClass, superClass); + } + + function _getPrototypeOf(o) { + _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { + return o.__proto__ || Object.getPrototypeOf(o); + }; + return _getPrototypeOf(o); + } + + function _isNativeFunction(fn) { + try { + return Function.toString.call(fn).indexOf("[native code]") !== -1; + } catch (e) { + return typeof fn === "function"; + } + } + + function _isNativeReflectConstruct() { + try { + var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); + } catch (t) {} + return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { + return !!t; + })(); + } + + function _construct(t, e, r) { + if (_isNativeReflectConstruct()) return Reflect.construct.apply(null, arguments); + var o = [null]; + o.push.apply(o, e); + var p = new (t.bind.apply(t, o))(); + return r && _setPrototypeOf(p, r.prototype), p; + } + + function _wrapNativeSuper(Class) { + var _cache = typeof Map === "function" ? new Map() : undefined; + _wrapNativeSuper = function _wrapNativeSuper(Class) { + if (Class === null || !_isNativeFunction(Class)) return Class; + if (typeof Class !== "function") { + throw new TypeError("Super expression must either be null or a function"); + } + if (typeof _cache !== "undefined") { + if (_cache.has(Class)) return _cache.get(Class); + _cache.set(Class, Wrapper); + } + function Wrapper() { + return _construct(Class, arguments, _getPrototypeOf(this).constructor); + } + Wrapper.prototype = Object.create(Class.prototype, { + constructor: { + value: Wrapper, + enumerable: false, + writable: true, + configurable: true + } + }); + return _setPrototypeOf(Wrapper, Class); + }; + return _wrapNativeSuper(Class); + } + + // based on https://github.com/styled-components/styled-components/blob/fcf6f3804c57a14dd7984dfab7bc06ee2edca044/src/utils/error.js + /** + * Parse errors.md and turn it into a simple hash of code: message + * @private + */ + var ERRORS = { + "1": "Passed invalid arguments to hsl, please pass multiple numbers e.g. hsl(360, 0.75, 0.4) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75 }).\n\n", + "2": "Passed invalid arguments to hsla, please pass multiple numbers e.g. hsla(360, 0.75, 0.4, 0.7) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75, alpha: 0.7 }).\n\n", + "3": "Passed an incorrect argument to a color function, please pass a string representation of a color.\n\n", + "4": "Couldn't generate valid rgb string from %s, it returned %s.\n\n", + "5": "Couldn't parse the color string. Please provide the color as a string in hex, rgb, rgba, hsl or hsla notation.\n\n", + "6": "Passed invalid arguments to rgb, please pass multiple numbers e.g. rgb(255, 205, 100) or an object e.g. rgb({ red: 255, green: 205, blue: 100 }).\n\n", + "7": "Passed invalid arguments to rgba, please pass multiple numbers e.g. rgb(255, 205, 100, 0.75) or an object e.g. rgb({ red: 255, green: 205, blue: 100, alpha: 0.75 }).\n\n", + "8": "Passed invalid argument to toColorString, please pass a RgbColor, RgbaColor, HslColor or HslaColor object.\n\n", + "9": "Please provide a number of steps to the modularScale helper.\n\n", + "10": "Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n", + "11": "Invalid value passed as base to modularScale, expected number or em string but got \"%s\"\n\n", + "12": "Expected a string ending in \"px\" or a number passed as the first argument to %s(), got \"%s\" instead.\n\n", + "13": "Expected a string ending in \"px\" or a number passed as the second argument to %s(), got \"%s\" instead.\n\n", + "14": "Passed invalid pixel value (\"%s\") to %s(), please pass a value like \"12px\" or 12.\n\n", + "15": "Passed invalid base value (\"%s\") to %s(), please pass a value like \"12px\" or 12.\n\n", + "16": "You must provide a template to this method.\n\n", + "17": "You passed an unsupported selector state to this method.\n\n", + "18": "minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n", + "19": "fromSize and toSize must be provided as stringified numbers with the same units.\n\n", + "20": "expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n", + "21": "expects the objects in the first argument array to have the properties `prop`, `fromSize`, and `toSize`.\n\n", + "22": "expects the first argument object to have the properties `prop`, `fromSize`, and `toSize`.\n\n", + "23": "fontFace expects a name of a font-family.\n\n", + "24": "fontFace expects either the path to the font file(s) or a name of a local copy.\n\n", + "25": "fontFace expects localFonts to be an array.\n\n", + "26": "fontFace expects fileFormats to be an array.\n\n", + "27": "radialGradient requries at least 2 color-stops to properly render.\n\n", + "28": "Please supply a filename to retinaImage() as the first argument.\n\n", + "29": "Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n", + "30": "Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n", + "31": "The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation\n\n", + "32": "To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s')\n\n", + "33": "The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation\n\n", + "34": "borderRadius expects a radius value as a string or number as the second argument.\n\n", + "35": "borderRadius expects one of \"top\", \"bottom\", \"left\" or \"right\" as the first argument.\n\n", + "36": "Property must be a string value.\n\n", + "37": "Syntax Error at %s.\n\n", + "38": "Formula contains a function that needs parentheses at %s.\n\n", + "39": "Formula is missing closing parenthesis at %s.\n\n", + "40": "Formula has too many closing parentheses at %s.\n\n", + "41": "All values in a formula must have the same unit or be unitless.\n\n", + "42": "Please provide a number of steps to the modularScale helper.\n\n", + "43": "Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n", + "44": "Invalid value passed as base to modularScale, expected number or em/rem string but got %s.\n\n", + "45": "Passed invalid argument to hslToColorString, please pass a HslColor or HslaColor object.\n\n", + "46": "Passed invalid argument to rgbToColorString, please pass a RgbColor or RgbaColor object.\n\n", + "47": "minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n", + "48": "fromSize and toSize must be provided as stringified numbers with the same units.\n\n", + "49": "Expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n", + "50": "Expects the objects in the first argument array to have the properties prop, fromSize, and toSize.\n\n", + "51": "Expects the first argument object to have the properties prop, fromSize, and toSize.\n\n", + "52": "fontFace expects either the path to the font file(s) or a name of a local copy.\n\n", + "53": "fontFace expects localFonts to be an array.\n\n", + "54": "fontFace expects fileFormats to be an array.\n\n", + "55": "fontFace expects a name of a font-family.\n\n", + "56": "linearGradient requries at least 2 color-stops to properly render.\n\n", + "57": "radialGradient requries at least 2 color-stops to properly render.\n\n", + "58": "Please supply a filename to retinaImage() as the first argument.\n\n", + "59": "Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n", + "60": "Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n", + "61": "Property must be a string value.\n\n", + "62": "borderRadius expects a radius value as a string or number as the second argument.\n\n", + "63": "borderRadius expects one of \"top\", \"bottom\", \"left\" or \"right\" as the first argument.\n\n", + "64": "The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation.\n\n", + "65": "To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s').\n\n", + "66": "The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation.\n\n", + "67": "You must provide a template to this method.\n\n", + "68": "You passed an unsupported selector state to this method.\n\n", + "69": "Expected a string ending in \"px\" or a number passed as the first argument to %s(), got %s instead.\n\n", + "70": "Expected a string ending in \"px\" or a number passed as the second argument to %s(), got %s instead.\n\n", + "71": "Passed invalid pixel value %s to %s(), please pass a value like \"12px\" or 12.\n\n", + "72": "Passed invalid base value %s to %s(), please pass a value like \"12px\" or 12.\n\n", + "73": "Please provide a valid CSS variable.\n\n", + "74": "CSS variable not found and no default was provided.\n\n", + "75": "important requires a valid style object, got a %s instead.\n\n", + "76": "fromSize and toSize must be provided as stringified numbers with the same units as minScreen and maxScreen.\n\n", + "77": "remToPx expects a value in \"rem\" but you provided it in \"%s\".\n\n", + "78": "base must be set in \"px\" or \"%\" but you set it in \"%s\".\n" + }; + + /** + * super basic version of sprintf + * @private + */ + function format() { + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + var a = args[0]; + var b = []; + var c; + for (c = 1; c < args.length; c += 1) { + b.push(args[c]); + } + b.forEach(function (d) { + a = a.replace(/%[a-z]/, d); + }); + return a; + } + + /** + * Create an error file out of errors.md for development and a simple web link to the full errors + * in production mode. + * @private + */ + var PolishedError = /*#__PURE__*/function (_Error) { + _inheritsLoose(PolishedError, _Error); + function PolishedError(code) { + var _this; + if (process.env.NODE_ENV === 'production') { + _this = _Error.call(this, "An error occurred. See https://github.com/styled-components/polished/blob/main/src/internalHelpers/errors.md#" + code + " for more information.") || this; + } else { + for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) { + args[_key2 - 1] = arguments[_key2]; + } + _this = _Error.call(this, format.apply(void 0, [ERRORS[code]].concat(args))) || this; + } + return _assertThisInitialized(_this); + } + return PolishedError; + }( /*#__PURE__*/_wrapNativeSuper(Error)); + + function colorToInt(color) { + return Math.round(color * 255); + } + function convertToInt(red, green, blue) { + return colorToInt(red) + "," + colorToInt(green) + "," + colorToInt(blue); + } + function hslToRgb(hue, saturation, lightness, convert) { + if (convert === void 0) { + convert = convertToInt; + } + if (saturation === 0) { + // achromatic + return convert(lightness, lightness, lightness); + } + + // formulae from https://en.wikipedia.org/wiki/HSL_and_HSV + var huePrime = (hue % 360 + 360) % 360 / 60; + var chroma = (1 - Math.abs(2 * lightness - 1)) * saturation; + var secondComponent = chroma * (1 - Math.abs(huePrime % 2 - 1)); + var red = 0; + var green = 0; + var blue = 0; + if (huePrime >= 0 && huePrime < 1) { + red = chroma; + green = secondComponent; + } else if (huePrime >= 1 && huePrime < 2) { + red = secondComponent; + green = chroma; + } else if (huePrime >= 2 && huePrime < 3) { + green = chroma; + blue = secondComponent; + } else if (huePrime >= 3 && huePrime < 4) { + green = secondComponent; + blue = chroma; + } else if (huePrime >= 4 && huePrime < 5) { + red = secondComponent; + blue = chroma; + } else if (huePrime >= 5 && huePrime < 6) { + red = chroma; + blue = secondComponent; + } + var lightnessModification = lightness - chroma / 2; + var finalRed = red + lightnessModification; + var finalGreen = green + lightnessModification; + var finalBlue = blue + lightnessModification; + return convert(finalRed, finalGreen, finalBlue); + } + + var namedColorMap = { + aliceblue: 'f0f8ff', + antiquewhite: 'faebd7', + aqua: '00ffff', + aquamarine: '7fffd4', + azure: 'f0ffff', + beige: 'f5f5dc', + bisque: 'ffe4c4', + black: '000', + blanchedalmond: 'ffebcd', + blue: '0000ff', + blueviolet: '8a2be2', + brown: 'a52a2a', + burlywood: 'deb887', + cadetblue: '5f9ea0', + chartreuse: '7fff00', + chocolate: 'd2691e', + coral: 'ff7f50', + cornflowerblue: '6495ed', + cornsilk: 'fff8dc', + crimson: 'dc143c', + cyan: '00ffff', + darkblue: '00008b', + darkcyan: '008b8b', + darkgoldenrod: 'b8860b', + darkgray: 'a9a9a9', + darkgreen: '006400', + darkgrey: 'a9a9a9', + darkkhaki: 'bdb76b', + darkmagenta: '8b008b', + darkolivegreen: '556b2f', + darkorange: 'ff8c00', + darkorchid: '9932cc', + darkred: '8b0000', + darksalmon: 'e9967a', + darkseagreen: '8fbc8f', + darkslateblue: '483d8b', + darkslategray: '2f4f4f', + darkslategrey: '2f4f4f', + darkturquoise: '00ced1', + darkviolet: '9400d3', + deeppink: 'ff1493', + deepskyblue: '00bfff', + dimgray: '696969', + dimgrey: '696969', + dodgerblue: '1e90ff', + firebrick: 'b22222', + floralwhite: 'fffaf0', + forestgreen: '228b22', + fuchsia: 'ff00ff', + gainsboro: 'dcdcdc', + ghostwhite: 'f8f8ff', + gold: 'ffd700', + goldenrod: 'daa520', + gray: '808080', + green: '008000', + greenyellow: 'adff2f', + grey: '808080', + honeydew: 'f0fff0', + hotpink: 'ff69b4', + indianred: 'cd5c5c', + indigo: '4b0082', + ivory: 'fffff0', + khaki: 'f0e68c', + lavender: 'e6e6fa', + lavenderblush: 'fff0f5', + lawngreen: '7cfc00', + lemonchiffon: 'fffacd', + lightblue: 'add8e6', + lightcoral: 'f08080', + lightcyan: 'e0ffff', + lightgoldenrodyellow: 'fafad2', + lightgray: 'd3d3d3', + lightgreen: '90ee90', + lightgrey: 'd3d3d3', + lightpink: 'ffb6c1', + lightsalmon: 'ffa07a', + lightseagreen: '20b2aa', + lightskyblue: '87cefa', + lightslategray: '789', + lightslategrey: '789', + lightsteelblue: 'b0c4de', + lightyellow: 'ffffe0', + lime: '0f0', + limegreen: '32cd32', + linen: 'faf0e6', + magenta: 'f0f', + maroon: '800000', + mediumaquamarine: '66cdaa', + mediumblue: '0000cd', + mediumorchid: 'ba55d3', + mediumpurple: '9370db', + mediumseagreen: '3cb371', + mediumslateblue: '7b68ee', + mediumspringgreen: '00fa9a', + mediumturquoise: '48d1cc', + mediumvioletred: 'c71585', + midnightblue: '191970', + mintcream: 'f5fffa', + mistyrose: 'ffe4e1', + moccasin: 'ffe4b5', + navajowhite: 'ffdead', + navy: '000080', + oldlace: 'fdf5e6', + olive: '808000', + olivedrab: '6b8e23', + orange: 'ffa500', + orangered: 'ff4500', + orchid: 'da70d6', + palegoldenrod: 'eee8aa', + palegreen: '98fb98', + paleturquoise: 'afeeee', + palevioletred: 'db7093', + papayawhip: 'ffefd5', + peachpuff: 'ffdab9', + peru: 'cd853f', + pink: 'ffc0cb', + plum: 'dda0dd', + powderblue: 'b0e0e6', + purple: '800080', + rebeccapurple: '639', + red: 'f00', + rosybrown: 'bc8f8f', + royalblue: '4169e1', + saddlebrown: '8b4513', + salmon: 'fa8072', + sandybrown: 'f4a460', + seagreen: '2e8b57', + seashell: 'fff5ee', + sienna: 'a0522d', + silver: 'c0c0c0', + skyblue: '87ceeb', + slateblue: '6a5acd', + slategray: '708090', + slategrey: '708090', + snow: 'fffafa', + springgreen: '00ff7f', + steelblue: '4682b4', + tan: 'd2b48c', + teal: '008080', + thistle: 'd8bfd8', + tomato: 'ff6347', + turquoise: '40e0d0', + violet: 'ee82ee', + wheat: 'f5deb3', + white: 'fff', + whitesmoke: 'f5f5f5', + yellow: 'ff0', + yellowgreen: '9acd32' + }; + + /** + * Checks if a string is a CSS named color and returns its equivalent hex value, otherwise returns the original color. + * @private + */ + function nameToHex(color) { + if (typeof color !== 'string') return color; + var normalizedColorName = color.toLowerCase(); + return namedColorMap[normalizedColorName] ? "#" + namedColorMap[normalizedColorName] : color; + } + + var hexRegex = /^#[a-fA-F0-9]{6}$/; + var hexRgbaRegex = /^#[a-fA-F0-9]{8}$/; + var reducedHexRegex = /^#[a-fA-F0-9]{3}$/; + var reducedRgbaHexRegex = /^#[a-fA-F0-9]{4}$/; + var rgbRegex = /^rgb\(\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*\)$/i; + var rgbaRegex = /^rgb(?:a)?\(\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,|\/)\s*([-+]?\d*[.]?\d+[%]?)\s*\)$/i; + var hslRegex = /^hsl\(\s*(\d{0,3}[.]?[0-9]+(?:deg)?)\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*\)$/i; + var hslaRegex = /^hsl(?:a)?\(\s*(\d{0,3}[.]?[0-9]+(?:deg)?)\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,|\/)\s*([-+]?\d*[.]?\d+[%]?)\s*\)$/i; + + /** + * Returns an RgbColor or RgbaColor object. This utility function is only useful + * if want to extract a color component. With the color util `toColorString` you + * can convert a RgbColor or RgbaColor object back to a string. + * + * @example + * // Assigns `{ red: 255, green: 0, blue: 0 }` to color1 + * const color1 = parseToRgb('rgb(255, 0, 0)'); + * // Assigns `{ red: 92, green: 102, blue: 112, alpha: 0.75 }` to color2 + * const color2 = parseToRgb('hsla(210, 10%, 40%, 0.75)'); + */ + function parseToRgb(color) { + if (typeof color !== 'string') { + throw new PolishedError(3); + } + var normalizedColor = nameToHex(color); + if (normalizedColor.match(hexRegex)) { + return { + red: parseInt("" + normalizedColor[1] + normalizedColor[2], 16), + green: parseInt("" + normalizedColor[3] + normalizedColor[4], 16), + blue: parseInt("" + normalizedColor[5] + normalizedColor[6], 16) + }; + } + if (normalizedColor.match(hexRgbaRegex)) { + var alpha = parseFloat((parseInt("" + normalizedColor[7] + normalizedColor[8], 16) / 255).toFixed(2)); + return { + red: parseInt("" + normalizedColor[1] + normalizedColor[2], 16), + green: parseInt("" + normalizedColor[3] + normalizedColor[4], 16), + blue: parseInt("" + normalizedColor[5] + normalizedColor[6], 16), + alpha: alpha + }; + } + if (normalizedColor.match(reducedHexRegex)) { + return { + red: parseInt("" + normalizedColor[1] + normalizedColor[1], 16), + green: parseInt("" + normalizedColor[2] + normalizedColor[2], 16), + blue: parseInt("" + normalizedColor[3] + normalizedColor[3], 16) + }; + } + if (normalizedColor.match(reducedRgbaHexRegex)) { + var _alpha = parseFloat((parseInt("" + normalizedColor[4] + normalizedColor[4], 16) / 255).toFixed(2)); + return { + red: parseInt("" + normalizedColor[1] + normalizedColor[1], 16), + green: parseInt("" + normalizedColor[2] + normalizedColor[2], 16), + blue: parseInt("" + normalizedColor[3] + normalizedColor[3], 16), + alpha: _alpha + }; + } + var rgbMatched = rgbRegex.exec(normalizedColor); + if (rgbMatched) { + return { + red: parseInt("" + rgbMatched[1], 10), + green: parseInt("" + rgbMatched[2], 10), + blue: parseInt("" + rgbMatched[3], 10) + }; + } + var rgbaMatched = rgbaRegex.exec(normalizedColor.substring(0, 50)); + if (rgbaMatched) { + return { + red: parseInt("" + rgbaMatched[1], 10), + green: parseInt("" + rgbaMatched[2], 10), + blue: parseInt("" + rgbaMatched[3], 10), + alpha: parseFloat("" + rgbaMatched[4]) > 1 ? parseFloat("" + rgbaMatched[4]) / 100 : parseFloat("" + rgbaMatched[4]) + }; + } + var hslMatched = hslRegex.exec(normalizedColor); + if (hslMatched) { + var hue = parseInt("" + hslMatched[1], 10); + var saturation = parseInt("" + hslMatched[2], 10) / 100; + var lightness = parseInt("" + hslMatched[3], 10) / 100; + var rgbColorString = "rgb(" + hslToRgb(hue, saturation, lightness) + ")"; + var hslRgbMatched = rgbRegex.exec(rgbColorString); + if (!hslRgbMatched) { + throw new PolishedError(4, normalizedColor, rgbColorString); + } + return { + red: parseInt("" + hslRgbMatched[1], 10), + green: parseInt("" + hslRgbMatched[2], 10), + blue: parseInt("" + hslRgbMatched[3], 10) + }; + } + var hslaMatched = hslaRegex.exec(normalizedColor.substring(0, 50)); + if (hslaMatched) { + var _hue = parseInt("" + hslaMatched[1], 10); + var _saturation = parseInt("" + hslaMatched[2], 10) / 100; + var _lightness = parseInt("" + hslaMatched[3], 10) / 100; + var _rgbColorString = "rgb(" + hslToRgb(_hue, _saturation, _lightness) + ")"; + var _hslRgbMatched = rgbRegex.exec(_rgbColorString); + if (!_hslRgbMatched) { + throw new PolishedError(4, normalizedColor, _rgbColorString); + } + return { + red: parseInt("" + _hslRgbMatched[1], 10), + green: parseInt("" + _hslRgbMatched[2], 10), + blue: parseInt("" + _hslRgbMatched[3], 10), + alpha: parseFloat("" + hslaMatched[4]) > 1 ? parseFloat("" + hslaMatched[4]) / 100 : parseFloat("" + hslaMatched[4]) + }; + } + throw new PolishedError(5); + } + + function rgbToHsl(color) { + // make sure rgb are contained in a set of [0, 255] + var red = color.red / 255; + var green = color.green / 255; + var blue = color.blue / 255; + var max = Math.max(red, green, blue); + var min = Math.min(red, green, blue); + var lightness = (max + min) / 2; + if (max === min) { + // achromatic + if (color.alpha !== undefined) { + return { + hue: 0, + saturation: 0, + lightness: lightness, + alpha: color.alpha + }; + } else { + return { + hue: 0, + saturation: 0, + lightness: lightness + }; + } + } + var hue; + var delta = max - min; + var saturation = lightness > 0.5 ? delta / (2 - max - min) : delta / (max + min); + switch (max) { + case red: + hue = (green - blue) / delta + (green < blue ? 6 : 0); + break; + case green: + hue = (blue - red) / delta + 2; + break; + default: + // blue case + hue = (red - green) / delta + 4; + break; + } + hue *= 60; + if (color.alpha !== undefined) { + return { + hue: hue, + saturation: saturation, + lightness: lightness, + alpha: color.alpha + }; + } + return { + hue: hue, + saturation: saturation, + lightness: lightness + }; + } + + /** + * Returns an HslColor or HslaColor object. This utility function is only useful + * if want to extract a color component. With the color util `toColorString` you + * can convert a HslColor or HslaColor object back to a string. + * + * @example + * // Assigns `{ hue: 0, saturation: 1, lightness: 0.5 }` to color1 + * const color1 = parseToHsl('rgb(255, 0, 0)'); + * // Assigns `{ hue: 128, saturation: 1, lightness: 0.5, alpha: 0.75 }` to color2 + * const color2 = parseToHsl('hsla(128, 100%, 50%, 0.75)'); + */ + function parseToHsl(color) { + // Note: At a later stage we can optimize this function as right now a hsl + // color would be parsed converted to rgb values and converted back to hsl. + return rgbToHsl(parseToRgb(color)); + } + + /** + * Reduces hex values if possible e.g. #ff8866 to #f86 + * @private + */ + var reduceHexValue = function reduceHexValue(value) { + if (value.length === 7 && value[1] === value[2] && value[3] === value[4] && value[5] === value[6]) { + return "#" + value[1] + value[3] + value[5]; + } + return value; + }; + var reduceHexValue$1 = reduceHexValue; + + function numberToHex(value) { + var hex = value.toString(16); + return hex.length === 1 ? "0" + hex : hex; + } + + function colorToHex(color) { + return numberToHex(Math.round(color * 255)); + } + function convertToHex(red, green, blue) { + return reduceHexValue$1("#" + colorToHex(red) + colorToHex(green) + colorToHex(blue)); + } + function hslToHex(hue, saturation, lightness) { + return hslToRgb(hue, saturation, lightness, convertToHex); + } + + /** + * Returns a string value for the color. The returned result is the smallest possible hex notation. + * + * @example + * // Styles as object usage + * const styles = { + * background: hsl(359, 0.75, 0.4), + * background: hsl({ hue: 360, saturation: 0.75, lightness: 0.4 }), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${hsl(359, 0.75, 0.4)}; + * background: ${hsl({ hue: 360, saturation: 0.75, lightness: 0.4 })}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#b3191c"; + * background: "#b3191c"; + * } + */ + function hsl(value, saturation, lightness) { + if (typeof value === 'number' && typeof saturation === 'number' && typeof lightness === 'number') { + return hslToHex(value, saturation, lightness); + } else if (typeof value === 'object' && saturation === undefined && lightness === undefined) { + return hslToHex(value.hue, value.saturation, value.lightness); + } + throw new PolishedError(1); + } + + /** + * Returns a string value for the color. The returned result is the smallest possible rgba or hex notation. + * + * @example + * // Styles as object usage + * const styles = { + * background: hsla(359, 0.75, 0.4, 0.7), + * background: hsla({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0,7 }), + * background: hsla(359, 0.75, 0.4, 1), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${hsla(359, 0.75, 0.4, 0.7)}; + * background: ${hsla({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0,7 })}; + * background: ${hsla(359, 0.75, 0.4, 1)}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "rgba(179,25,28,0.7)"; + * background: "rgba(179,25,28,0.7)"; + * background: "#b3191c"; + * } + */ + function hsla(value, saturation, lightness, alpha) { + if (typeof value === 'number' && typeof saturation === 'number' && typeof lightness === 'number' && typeof alpha === 'number') { + return alpha >= 1 ? hslToHex(value, saturation, lightness) : "rgba(" + hslToRgb(value, saturation, lightness) + "," + alpha + ")"; + } else if (typeof value === 'object' && saturation === undefined && lightness === undefined && alpha === undefined) { + return value.alpha >= 1 ? hslToHex(value.hue, value.saturation, value.lightness) : "rgba(" + hslToRgb(value.hue, value.saturation, value.lightness) + "," + value.alpha + ")"; + } + throw new PolishedError(2); + } + + /** + * Returns a string value for the color. The returned result is the smallest possible hex notation. + * + * @example + * // Styles as object usage + * const styles = { + * background: rgb(255, 205, 100), + * background: rgb({ red: 255, green: 205, blue: 100 }), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${rgb(255, 205, 100)}; + * background: ${rgb({ red: 255, green: 205, blue: 100 })}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#ffcd64"; + * background: "#ffcd64"; + * } + */ + function rgb(value, green, blue) { + if (typeof value === 'number' && typeof green === 'number' && typeof blue === 'number') { + return reduceHexValue$1("#" + numberToHex(value) + numberToHex(green) + numberToHex(blue)); + } else if (typeof value === 'object' && green === undefined && blue === undefined) { + return reduceHexValue$1("#" + numberToHex(value.red) + numberToHex(value.green) + numberToHex(value.blue)); + } + throw new PolishedError(6); + } + + /** + * Returns a string value for the color. The returned result is the smallest possible rgba or hex notation. + * + * Can also be used to fade a color by passing a hex value or named CSS color along with an alpha value. + * + * @example + * // Styles as object usage + * const styles = { + * background: rgba(255, 205, 100, 0.7), + * background: rgba({ red: 255, green: 205, blue: 100, alpha: 0.7 }), + * background: rgba(255, 205, 100, 1), + * background: rgba('#ffffff', 0.4), + * background: rgba('black', 0.7), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${rgba(255, 205, 100, 0.7)}; + * background: ${rgba({ red: 255, green: 205, blue: 100, alpha: 0.7 })}; + * background: ${rgba(255, 205, 100, 1)}; + * background: ${rgba('#ffffff', 0.4)}; + * background: ${rgba('black', 0.7)}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "rgba(255,205,100,0.7)"; + * background: "rgba(255,205,100,0.7)"; + * background: "#ffcd64"; + * background: "rgba(255,255,255,0.4)"; + * background: "rgba(0,0,0,0.7)"; + * } + */ + function rgba(firstValue, secondValue, thirdValue, fourthValue) { + if (typeof firstValue === 'string' && typeof secondValue === 'number') { + var rgbValue = parseToRgb(firstValue); + return "rgba(" + rgbValue.red + "," + rgbValue.green + "," + rgbValue.blue + "," + secondValue + ")"; + } else if (typeof firstValue === 'number' && typeof secondValue === 'number' && typeof thirdValue === 'number' && typeof fourthValue === 'number') { + return fourthValue >= 1 ? rgb(firstValue, secondValue, thirdValue) : "rgba(" + firstValue + "," + secondValue + "," + thirdValue + "," + fourthValue + ")"; + } else if (typeof firstValue === 'object' && secondValue === undefined && thirdValue === undefined && fourthValue === undefined) { + return firstValue.alpha >= 1 ? rgb(firstValue.red, firstValue.green, firstValue.blue) : "rgba(" + firstValue.red + "," + firstValue.green + "," + firstValue.blue + "," + firstValue.alpha + ")"; + } + throw new PolishedError(7); + } + + var isRgb = function isRgb(color) { + return typeof color.red === 'number' && typeof color.green === 'number' && typeof color.blue === 'number' && (typeof color.alpha !== 'number' || typeof color.alpha === 'undefined'); + }; + var isRgba = function isRgba(color) { + return typeof color.red === 'number' && typeof color.green === 'number' && typeof color.blue === 'number' && typeof color.alpha === 'number'; + }; + var isHsl = function isHsl(color) { + return typeof color.hue === 'number' && typeof color.saturation === 'number' && typeof color.lightness === 'number' && (typeof color.alpha !== 'number' || typeof color.alpha === 'undefined'); + }; + var isHsla = function isHsla(color) { + return typeof color.hue === 'number' && typeof color.saturation === 'number' && typeof color.lightness === 'number' && typeof color.alpha === 'number'; + }; + + /** + * Converts a RgbColor, RgbaColor, HslColor or HslaColor object to a color string. + * This util is useful in case you only know on runtime which color object is + * used. Otherwise we recommend to rely on `rgb`, `rgba`, `hsl` or `hsla`. + * + * @example + * // Styles as object usage + * const styles = { + * background: toColorString({ red: 255, green: 205, blue: 100 }), + * background: toColorString({ red: 255, green: 205, blue: 100, alpha: 0.72 }), + * background: toColorString({ hue: 240, saturation: 1, lightness: 0.5 }), + * background: toColorString({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0.72 }), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${toColorString({ red: 255, green: 205, blue: 100 })}; + * background: ${toColorString({ red: 255, green: 205, blue: 100, alpha: 0.72 })}; + * background: ${toColorString({ hue: 240, saturation: 1, lightness: 0.5 })}; + * background: ${toColorString({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0.72 })}; + * ` + * + * // CSS in JS Output + * element { + * background: "#ffcd64"; + * background: "rgba(255,205,100,0.72)"; + * background: "#00f"; + * background: "rgba(179,25,25,0.72)"; + * } + */ + + function toColorString(color) { + if (typeof color !== 'object') throw new PolishedError(8); + if (isRgba(color)) return rgba(color); + if (isRgb(color)) return rgb(color); + if (isHsla(color)) return hsla(color); + if (isHsl(color)) return hsl(color); + throw new PolishedError(8); + } + + // Type definitions taken from https://github.com/gcanti/flow-static-land/blob/master/src/Fun.js + // eslint-disable-next-line no-unused-vars + // eslint-disable-next-line no-unused-vars + // eslint-disable-next-line no-redeclare + function curried(f, length, acc) { + return function fn() { + // eslint-disable-next-line prefer-rest-params + var combined = acc.concat(Array.prototype.slice.call(arguments)); + return combined.length >= length ? f.apply(this, combined) : curried(f, length, combined); + }; + } + + // eslint-disable-next-line no-redeclare + function curry(f) { + // eslint-disable-line no-redeclare + return curried(f, f.length, []); + } + + /** + * Changes the hue of the color. Hue is a number between 0 to 360. The first + * argument for adjustHue is the amount of degrees the color is rotated around + * the color wheel, always producing a positive hue value. + * + * @example + * // Styles as object usage + * const styles = { + * background: adjustHue(180, '#448'), + * background: adjustHue('180', 'rgba(101,100,205,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${adjustHue(180, '#448')}; + * background: ${adjustHue('180', 'rgba(101,100,205,0.7)')}; + * ` + * + * // CSS in JS Output + * element { + * background: "#888844"; + * background: "rgba(136,136,68,0.7)"; + * } + */ + function adjustHue(degree, color) { + if (color === 'transparent') return color; + var hslColor = parseToHsl(color); + return toColorString(_extends({}, hslColor, { + hue: hslColor.hue + parseFloat(degree) + })); + } + + // prettier-ignore + curry /* :: */(adjustHue); + + function guard(lowerBoundary, upperBoundary, value) { + return Math.max(lowerBoundary, Math.min(upperBoundary, value)); + } + + /** + * Returns a string value for the darkened color. + * + * @example + * // Styles as object usage + * const styles = { + * background: darken(0.2, '#FFCD64'), + * background: darken('0.2', 'rgba(255,205,100,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${darken(0.2, '#FFCD64')}; + * background: ${darken('0.2', 'rgba(255,205,100,0.7)')}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#ffbd31"; + * background: "rgba(255,189,49,0.7)"; + * } + */ + function darken(amount, color) { + if (color === 'transparent') return color; + var hslColor = parseToHsl(color); + return toColorString(_extends({}, hslColor, { + lightness: guard(0, 1, hslColor.lightness - parseFloat(amount)) + })); + } + + // prettier-ignore + curry /* :: */(darken); + + /** + * Decreases the intensity of a color. Its range is between 0 to 1. The first + * argument of the desaturate function is the amount by how much the color + * intensity should be decreased. + * + * @example + * // Styles as object usage + * const styles = { + * background: desaturate(0.2, '#CCCD64'), + * background: desaturate('0.2', 'rgba(204,205,100,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${desaturate(0.2, '#CCCD64')}; + * background: ${desaturate('0.2', 'rgba(204,205,100,0.7)')}; + * ` + * + * // CSS in JS Output + * element { + * background: "#b8b979"; + * background: "rgba(184,185,121,0.7)"; + * } + */ + function desaturate(amount, color) { + if (color === 'transparent') return color; + var hslColor = parseToHsl(color); + return toColorString(_extends({}, hslColor, { + saturation: guard(0, 1, hslColor.saturation - parseFloat(amount)) + })); + } + + // prettier-ignore + curry /* :: */(desaturate); + + /** + * Returns a string value for the lightened color. + * + * @example + * // Styles as object usage + * const styles = { + * background: lighten(0.2, '#CCCD64'), + * background: lighten('0.2', 'rgba(204,205,100,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${lighten(0.2, '#FFCD64')}; + * background: ${lighten('0.2', 'rgba(204,205,100,0.7)')}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#e5e6b1"; + * background: "rgba(229,230,177,0.7)"; + * } + */ + function lighten(amount, color) { + if (color === 'transparent') return color; + var hslColor = parseToHsl(color); + return toColorString(_extends({}, hslColor, { + lightness: guard(0, 1, hslColor.lightness + parseFloat(amount)) + })); + } + + // prettier-ignore + curry /* :: */(lighten); + + /** + * Mixes the two provided colors together by calculating the average of each of the RGB components weighted to the first color by the provided weight. + * + * @example + * // Styles as object usage + * const styles = { + * background: mix(0.5, '#f00', '#00f') + * background: mix(0.25, '#f00', '#00f') + * background: mix('0.5', 'rgba(255, 0, 0, 0.5)', '#00f') + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${mix(0.5, '#f00', '#00f')}; + * background: ${mix(0.25, '#f00', '#00f')}; + * background: ${mix('0.5', 'rgba(255, 0, 0, 0.5)', '#00f')}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#7f007f"; + * background: "#3f00bf"; + * background: "rgba(63, 0, 191, 0.75)"; + * } + */ + function mix(weight, color, otherColor) { + if (color === 'transparent') return otherColor; + if (otherColor === 'transparent') return color; + if (weight === 0) return otherColor; + var parsedColor1 = parseToRgb(color); + var color1 = _extends({}, parsedColor1, { + alpha: typeof parsedColor1.alpha === 'number' ? parsedColor1.alpha : 1 + }); + var parsedColor2 = parseToRgb(otherColor); + var color2 = _extends({}, parsedColor2, { + alpha: typeof parsedColor2.alpha === 'number' ? parsedColor2.alpha : 1 + }); + + // The formula is copied from the original Sass implementation: + // http://sass-lang.com/documentation/Sass/Script/Functions.html#mix-instance_method + var alphaDelta = color1.alpha - color2.alpha; + var x = parseFloat(weight) * 2 - 1; + var y = x * alphaDelta === -1 ? x : x + alphaDelta; + var z = 1 + x * alphaDelta; + var weight1 = (y / z + 1) / 2.0; + var weight2 = 1 - weight1; + var mixedColor = { + red: Math.floor(color1.red * weight1 + color2.red * weight2), + green: Math.floor(color1.green * weight1 + color2.green * weight2), + blue: Math.floor(color1.blue * weight1 + color2.blue * weight2), + alpha: color1.alpha * parseFloat(weight) + color2.alpha * (1 - parseFloat(weight)) + }; + return rgba(mixedColor); + } + + // prettier-ignore + var curriedMix = curry /* :: */(mix); + var mix$1 = curriedMix; + + /** + * Increases the opacity of a color. Its range for the amount is between 0 to 1. + * + * + * @example + * // Styles as object usage + * const styles = { + * background: opacify(0.1, 'rgba(255, 255, 255, 0.9)'); + * background: opacify(0.2, 'hsla(0, 0%, 100%, 0.5)'), + * background: opacify('0.5', 'rgba(255, 0, 0, 0.2)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${opacify(0.1, 'rgba(255, 255, 255, 0.9)')}; + * background: ${opacify(0.2, 'hsla(0, 0%, 100%, 0.5)')}, + * background: ${opacify('0.5', 'rgba(255, 0, 0, 0.2)')}, + * ` + * + * // CSS in JS Output + * + * element { + * background: "#fff"; + * background: "rgba(255,255,255,0.7)"; + * background: "rgba(255,0,0,0.7)"; + * } + */ + function opacify(amount, color) { + if (color === 'transparent') return color; + var parsedColor = parseToRgb(color); + var alpha = typeof parsedColor.alpha === 'number' ? parsedColor.alpha : 1; + var colorWithAlpha = _extends({}, parsedColor, { + alpha: guard(0, 1, (alpha * 100 + parseFloat(amount) * 100) / 100) + }); + return rgba(colorWithAlpha); + } + + // prettier-ignore + var curriedOpacify = curry /* :: */(opacify); + var curriedOpacify$1 = curriedOpacify; + + /** + * Increases the intensity of a color. Its range is between 0 to 1. The first + * argument of the saturate function is the amount by how much the color + * intensity should be increased. + * + * @example + * // Styles as object usage + * const styles = { + * background: saturate(0.2, '#CCCD64'), + * background: saturate('0.2', 'rgba(204,205,100,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${saturate(0.2, '#FFCD64')}; + * background: ${saturate('0.2', 'rgba(204,205,100,0.7)')}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#e0e250"; + * background: "rgba(224,226,80,0.7)"; + * } + */ + function saturate(amount, color) { + if (color === 'transparent') return color; + var hslColor = parseToHsl(color); + return toColorString(_extends({}, hslColor, { + saturation: guard(0, 1, hslColor.saturation + parseFloat(amount)) + })); + } + + // prettier-ignore + curry /* :: */(saturate); + + /** + * Sets the hue of a color to the provided value. The hue range can be + * from 0 and 359. + * + * @example + * // Styles as object usage + * const styles = { + * background: setHue(42, '#CCCD64'), + * background: setHue('244', 'rgba(204,205,100,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${setHue(42, '#CCCD64')}; + * background: ${setHue('244', 'rgba(204,205,100,0.7)')}; + * ` + * + * // CSS in JS Output + * element { + * background: "#cdae64"; + * background: "rgba(107,100,205,0.7)"; + * } + */ + function setHue(hue, color) { + if (color === 'transparent') return color; + return toColorString(_extends({}, parseToHsl(color), { + hue: parseFloat(hue) + })); + } + + // prettier-ignore + curry /* :: */(setHue); + + /** + * Sets the lightness of a color to the provided value. The lightness range can be + * from 0 and 1. + * + * @example + * // Styles as object usage + * const styles = { + * background: setLightness(0.2, '#CCCD64'), + * background: setLightness('0.75', 'rgba(204,205,100,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${setLightness(0.2, '#CCCD64')}; + * background: ${setLightness('0.75', 'rgba(204,205,100,0.7)')}; + * ` + * + * // CSS in JS Output + * element { + * background: "#4d4d19"; + * background: "rgba(223,224,159,0.7)"; + * } + */ + function setLightness(lightness, color) { + if (color === 'transparent') return color; + return toColorString(_extends({}, parseToHsl(color), { + lightness: parseFloat(lightness) + })); + } + + // prettier-ignore + curry /* :: */(setLightness); + + /** + * Sets the saturation of a color to the provided value. The saturation range can be + * from 0 and 1. + * + * @example + * // Styles as object usage + * const styles = { + * background: setSaturation(0.2, '#CCCD64'), + * background: setSaturation('0.75', 'rgba(204,205,100,0.7)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${setSaturation(0.2, '#CCCD64')}; + * background: ${setSaturation('0.75', 'rgba(204,205,100,0.7)')}; + * ` + * + * // CSS in JS Output + * element { + * background: "#adad84"; + * background: "rgba(228,229,76,0.7)"; + * } + */ + function setSaturation(saturation, color) { + if (color === 'transparent') return color; + return toColorString(_extends({}, parseToHsl(color), { + saturation: parseFloat(saturation) + })); + } + + // prettier-ignore + curry /* :: */(setSaturation); + + /** + * Shades a color by mixing it with black. `shade` can produce + * hue shifts, where as `darken` manipulates the luminance channel and therefore + * doesn't produce hue shifts. + * + * @example + * // Styles as object usage + * const styles = { + * background: shade(0.25, '#00f') + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${shade(0.25, '#00f')}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#00003f"; + * } + */ + + function shade(percentage, color) { + if (color === 'transparent') return color; + return mix$1(parseFloat(percentage), 'rgb(0, 0, 0)', color); + } + + // prettier-ignore + curry /* :: */(shade); + + /** + * Tints a color by mixing it with white. `tint` can produce + * hue shifts, where as `lighten` manipulates the luminance channel and therefore + * doesn't produce hue shifts. + * + * @example + * // Styles as object usage + * const styles = { + * background: tint(0.25, '#00f') + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${tint(0.25, '#00f')}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "#bfbfff"; + * } + */ + + function tint(percentage, color) { + if (color === 'transparent') return color; + return mix$1(parseFloat(percentage), 'rgb(255, 255, 255)', color); + } + + // prettier-ignore + curry /* :: */(tint); + + /** + * Decreases the opacity of a color. Its range for the amount is between 0 to 1. + * + * + * @example + * // Styles as object usage + * const styles = { + * background: transparentize(0.1, '#fff'), + * background: transparentize(0.2, 'hsl(0, 0%, 100%)'), + * background: transparentize('0.5', 'rgba(255, 0, 0, 0.8)'), + * } + * + * // styled-components usage + * const div = styled.div` + * background: ${transparentize(0.1, '#fff')}; + * background: ${transparentize(0.2, 'hsl(0, 0%, 100%)')}; + * background: ${transparentize('0.5', 'rgba(255, 0, 0, 0.8)')}; + * ` + * + * // CSS in JS Output + * + * element { + * background: "rgba(255,255,255,0.9)"; + * background: "rgba(255,255,255,0.8)"; + * background: "rgba(255,0,0,0.3)"; + * } + */ + function transparentize(amount, color) { + if (color === 'transparent') return color; + var parsedColor = parseToRgb(color); + var alpha = typeof parsedColor.alpha === 'number' ? parsedColor.alpha : 1; + var colorWithAlpha = _extends({}, parsedColor, { + alpha: guard(0, 1, +(alpha * 100 - parseFloat(amount) * 100).toFixed(2) / 100) + }); + return rgba(colorWithAlpha); + } + + // prettier-ignore + curry /* :: */(transparentize); + + function styleInject(css, ref) { + if (ref === void 0) ref = {}; + var insertAt = ref.insertAt; + if (!css || typeof document === 'undefined') { + return; + } + var head = document.head || document.getElementsByTagName('head')[0]; + var style = document.createElement('style'); + style.type = 'text/css'; + if (insertAt === 'top') { + if (head.firstChild) { + head.insertBefore(style, head.firstChild); + } else { + head.appendChild(style); + } + } else { + head.appendChild(style); + } + if (style.styleSheet) { + style.styleSheet.cssText = css; + } else { + style.appendChild(document.createTextNode(css)); + } + } + + var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n user-select: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}"; + styleInject(css_248z); + + function _iterableToArrayLimit(r, l) { + var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; + if (null != t) { + var e, + n, + i, + u, + a = [], + f = !0, + o = !1; + try { + if (i = (t = t.call(r)).next, 0 === l) { + if (Object(t) !== t) return; + f = !1; + } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); + } catch (r) { + o = !0, n = r; + } finally { + try { + if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; + } finally { + if (o) throw n; + } + } + return a; + } + } + function _toPrimitive(t, r) { + if ("object" != typeof t || !t) return t; + var e = t[Symbol.toPrimitive]; + if (void 0 !== e) { + var i = e.call(t, r || "default"); + if ("object" != typeof i) return i; + throw new TypeError("@@toPrimitive must return a primitive value."); + } + return ("string" === r ? String : Number)(t); + } + function _toPropertyKey(t) { + var i = _toPrimitive(t, "string"); + return "symbol" == typeof i ? i : String(i); + } + function _defineProperty(obj, key, value) { + key = _toPropertyKey(key); + if (key in obj) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } else { + obj[key] = value; + } + return obj; + } + function _slicedToArray(arr, i) { + return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); + } + function _toConsumableArray(arr) { + return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); + } + function _arrayWithoutHoles(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray(arr); + } + function _arrayWithHoles(arr) { + if (Array.isArray(arr)) return arr; + } + function _iterableToArray(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); + } + function _unsupportedIterableToArray(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); + } + function _arrayLikeToArray(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; + } + function _nonIterableSpread() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + function _nonIterableRest() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + + var three = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + WebGLRenderer: WebGLRenderer, + Scene: Scene, + PerspectiveCamera: PerspectiveCamera, + Raycaster: Raycaster, + SRGBColorSpace: SRGBColorSpace, + TextureLoader: TextureLoader, + Vector2: Vector2, + Vector3: Vector3, + Box3: Box3, + Color: Color$1, + Mesh: Mesh, + SphereGeometry: SphereGeometry, + MeshBasicMaterial: MeshBasicMaterial, + BackSide: BackSide, + EventDispatcher: EventDispatcher, + MOUSE: MOUSE, + Quaternion: Quaternion, + Spherical: Spherical, + Clock: Clock + }; + var threeRenderObjects = index$2({ + props: { + width: { + "default": window.innerWidth, + onChange: function onChange(width, state, prevWidth) { + isNaN(width) && (state.width = prevWidth); + } + }, + height: { + "default": window.innerHeight, + onChange: function onChange(height, state, prevHeight) { + isNaN(height) && (state.height = prevHeight); + } + }, + backgroundColor: { + "default": '#000011' + }, + backgroundImageUrl: {}, + onBackgroundImageLoaded: {}, + showNavInfo: { + "default": true + }, + skyRadius: { + "default": 50000 + }, + objects: { + "default": [] + }, + lights: { + "default": [] + }, + enablePointerInteraction: { + "default": true, + onChange: function onChange(_, state) { + // Reset hover state + state.hoverObj = null; + if (state.toolTipElem) state.toolTipElem.innerHTML = ''; + }, + triggerUpdate: false + }, + lineHoverPrecision: { + "default": 1, + triggerUpdate: false + }, + hoverOrderComparator: { + "default": function _default() { + return -1; + }, + triggerUpdate: false + }, + // keep existing order by default + hoverFilter: { + "default": function _default() { + return true; + }, + triggerUpdate: false + }, + // exclude objects from interaction + tooltipContent: { + triggerUpdate: false + }, + hoverDuringDrag: { + "default": false, + triggerUpdate: false + }, + clickAfterDrag: { + "default": false, + triggerUpdate: false + }, + onHover: { + "default": function _default() {}, + triggerUpdate: false + }, + onClick: { + "default": function _default() {}, + triggerUpdate: false + }, + onRightClick: { + triggerUpdate: false + } + }, + methods: { + tick: function tick(state) { + if (state.initialised) { + state.controls.update && state.controls.update(state.clock.getDelta()); // timedelta is required for fly controls + + state.postProcessingComposer ? state.postProcessingComposer.render() // if using postprocessing, switch the output to it + : state.renderer.render(state.scene, state.camera); + state.extraRenderers.forEach(function (r) { + return r.render(state.scene, state.camera); + }); + if (state.enablePointerInteraction) { + // Update tooltip and trigger onHover events + var topObject = null; + if (state.hoverDuringDrag || !state.isPointerDragging) { + var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).filter(function (d) { + return state.hoverFilter(d.object); + }).sort(function (a, b) { + return state.hoverOrderComparator(a.object, b.object); + }); + var topIntersect = intersects.length ? intersects[0] : null; + topObject = topIntersect ? topIntersect.object : null; + state.intersectionPoint = topIntersect ? topIntersect.point : null; + } + if (topObject !== state.hoverObj) { + state.onHover(topObject, state.hoverObj); + state.toolTipElem.innerHTML = topObject ? index$1(state.tooltipContent)(topObject) || '' : ''; + state.hoverObj = topObject; + } + } + update(); // update camera animation tweens + } + return this; + }, + getPointerPos: function getPointerPos(state) { + var _state$pointerPos = state.pointerPos, + x = _state$pointerPos.x, + y = _state$pointerPos.y; + return { + x: x, + y: y + }; + }, + cameraPosition: function cameraPosition(state, position, lookAt, transitionDuration) { + var camera = state.camera; + + // Setter + if (position && state.initialised) { + var finalPos = position; + var finalLookAt = lookAt || { + x: 0, + y: 0, + z: 0 + }; + if (!transitionDuration) { + // no animation + setCameraPos(finalPos); + setLookAt(finalLookAt); + } else { + var camPos = Object.assign({}, camera.position); + var camLookAt = getLookAt(); + new Tween(camPos).to(finalPos, transitionDuration).easing(Easing.Quadratic.Out).onUpdate(setCameraPos).start(); + + // Face direction in 1/3rd of time + new Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(Easing.Quadratic.Out).onUpdate(setLookAt).start(); + } + return this; + } + + // Getter + return Object.assign({}, camera.position, { + lookAt: getLookAt() + }); + + // + + function setCameraPos(pos) { + var x = pos.x, + y = pos.y, + z = pos.z; + if (x !== undefined) camera.position.x = x; + if (y !== undefined) camera.position.y = y; + if (z !== undefined) camera.position.z = z; + } + function setLookAt(lookAt) { + var lookAtVect = new three.Vector3(lookAt.x, lookAt.y, lookAt.z); + if (state.controls.target) { + state.controls.target = lookAtVect; + } else { + // Fly controls doesn't have target attribute + camera.lookAt(lookAtVect); // note: lookAt may be overridden by other controls in some cases + } + } + function getLookAt() { + return Object.assign(new three.Vector3(0, 0, -1000).applyQuaternion(camera.quaternion).add(camera.position)); + } + }, + zoomToFit: function zoomToFit(state) { + var transitionDuration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; + var padding = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 10; + for (var _len = arguments.length, bboxArgs = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++) { + bboxArgs[_key - 3] = arguments[_key]; + } + return this.fitToBbox(this.getBbox.apply(this, bboxArgs), transitionDuration, padding); + }, + fitToBbox: function fitToBbox(state, bbox) { + var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var padding = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 10; + // based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24 + var camera = state.camera; + if (bbox) { + var center = new three.Vector3(0, 0, 0); // reset camera aim to center + var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref) { + var _ref2 = _slicedToArray(_ref, 2), + coordType = _ref2[0], + coords = _ref2[1]; + return Math.max.apply(Math, _toConsumableArray(coords.map(function (c) { + return Math.abs(center[coordType] - c); + }))); + }))) * 2; + + // find distance that fits whole bbox within padded fov + var paddedFov = (1 - padding * 2 / state.height) * camera.fov; + var fitHeightDistance = maxBoxSide / Math.atan(paddedFov * Math.PI / 180); + var fitWidthDistance = fitHeightDistance / camera.aspect; + var distance = Math.max(fitHeightDistance, fitWidthDistance); + if (distance > 0) { + var newCameraPosition = center.clone().sub(camera.position).normalize().multiplyScalar(-distance); + this.cameraPosition(newCameraPosition, center, transitionDuration); + } + } + return this; + }, + getBbox: function getBbox(state) { + var objFilter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () { + return true; + }; + var box = new three.Box3(new three.Vector3(0, 0, 0), new three.Vector3(0, 0, 0)); + var objs = state.objects.filter(objFilter); + if (!objs.length) return null; + objs.forEach(function (obj) { + return box.expandByObject(obj); + }); + + // extract global x,y,z min/max + return Object.assign.apply(Object, _toConsumableArray(['x', 'y', 'z'].map(function (c) { + return _defineProperty({}, c, [box.min[c], box.max[c]]); + }))); + }, + getScreenCoords: function getScreenCoords(state, x, y, z) { + var vec = new three.Vector3(x, y, z); + vec.project(this.camera()); // project to the camera plane + return { + // align relative pos to canvas dimensions + x: (vec.x + 1) * state.width / 2, + y: -(vec.y - 1) * state.height / 2 + }; + }, + getSceneCoords: function getSceneCoords(state, screenX, screenY) { + var distance = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; + var relCoords = new three.Vector2(screenX / state.width * 2 - 1, -(screenY / state.height) * 2 + 1); + var raycaster = new three.Raycaster(); + raycaster.setFromCamera(relCoords, state.camera); + return Object.assign({}, raycaster.ray.at(distance, new three.Vector3())); + }, + intersectingObjects: function intersectingObjects(state, x, y) { + var relCoords = new three.Vector2(x / state.width * 2 - 1, -(y / state.height) * 2 + 1); + var raycaster = new three.Raycaster(); + raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision + raycaster.setFromCamera(relCoords, state.camera); + return raycaster.intersectObjects(state.objects, true); + }, + renderer: function renderer(state) { + return state.renderer; + }, + scene: function scene(state) { + return state.scene; + }, + camera: function camera(state) { + return state.camera; + }, + postProcessingComposer: function postProcessingComposer(state) { + return state.postProcessingComposer; + }, + controls: function controls(state) { + return state.controls; + }, + tbControls: function tbControls(state) { + return state.controls; + } // to be deprecated + }, + stateInit: function stateInit() { + return { + scene: new three.Scene(), + camera: new three.PerspectiveCamera(), + clock: new three.Clock() + }; + }, + init: function init(domNode, state) { + var _ref4 = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}, + _ref4$controlType = _ref4.controlType, + controlType = _ref4$controlType === void 0 ? 'trackball' : _ref4$controlType, + _ref4$rendererConfig = _ref4.rendererConfig, + rendererConfig = _ref4$rendererConfig === void 0 ? {} : _ref4$rendererConfig, + _ref4$extraRenderers = _ref4.extraRenderers, + extraRenderers = _ref4$extraRenderers === void 0 ? [] : _ref4$extraRenderers, + _ref4$waitForLoadComp = _ref4.waitForLoadComplete, + waitForLoadComplete = _ref4$waitForLoadComp === void 0 ? true : _ref4$waitForLoadComp; + // Wipe DOM + domNode.innerHTML = ''; + + // Add relative container + domNode.appendChild(state.container = document.createElement('div')); + state.container.className = 'scene-container'; + state.container.style.position = 'relative'; + + // Add nav info section + state.container.appendChild(state.navInfo = document.createElement('div')); + state.navInfo.className = 'scene-nav-info'; + state.navInfo.textContent = { + orbit: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan', + trackball: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan', + fly: 'WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw' + }[controlType] || ''; + state.navInfo.style.display = state.showNavInfo ? null : 'none'; + + // Setup tooltip + state.toolTipElem = document.createElement('div'); + state.toolTipElem.classList.add('scene-tooltip'); + state.container.appendChild(state.toolTipElem); + + // Capture pointer coords on move or touchstart + state.pointerPos = new three.Vector2(); + state.pointerPos.x = -2; // Initialize off canvas + state.pointerPos.y = -2; + ['pointermove', 'pointerdown'].forEach(function (evType) { + return state.container.addEventListener(evType, function (ev) { + // track click state + evType === 'pointerdown' && (state.isPointerPressed = true); + + // detect point drag + !state.isPointerDragging && ev.type === 'pointermove' && (ev.pressure > 0 || state.isPointerPressed) // ev.pressure always 0 on Safari, so we used the isPointerPressed tracker + && (ev.pointerType !== 'touch' || ev.movementX === undefined || [ev.movementX, ev.movementY].some(function (m) { + return Math.abs(m) > 1; + })) // relax drag trigger sensitivity on touch events + && (state.isPointerDragging = true); + if (state.enablePointerInteraction) { + // update the pointer pos + var offset = getOffset(state.container); + state.pointerPos.x = ev.pageX - offset.left; + state.pointerPos.y = ev.pageY - offset.top; + + // Move tooltip + state.toolTipElem.style.top = "".concat(state.pointerPos.y, "px"); + state.toolTipElem.style.left = "".concat(state.pointerPos.x, "px"); + // adjust horizontal position to not exceed canvas boundaries + state.toolTipElem.style.transform = "translate(-".concat(state.pointerPos.x / state.width * 100, "%, ").concat( + // flip to above if near bottom + state.height - state.pointerPos.y < 100 ? 'calc(-100% - 8px)' : '21px', ")"); + } + function getOffset(el) { + var rect = el.getBoundingClientRect(), + scrollLeft = window.pageXOffset || document.documentElement.scrollLeft, + scrollTop = window.pageYOffset || document.documentElement.scrollTop; + return { + top: rect.top + scrollTop, + left: rect.left + scrollLeft + }; + } + }, { + passive: true + }); + }); + + // Handle click events on objs + state.container.addEventListener('pointerup', function (ev) { + state.isPointerPressed = false; + if (state.isPointerDragging) { + state.isPointerDragging = false; + if (!state.clickAfterDrag) return; // don't trigger onClick after pointer drag (camera motion via controls) + } + requestAnimationFrame(function () { + // trigger click events asynchronously, to allow hoverObj to be set (on frame) + if (ev.button === 0) { + // left-click + state.onClick(state.hoverObj || null, ev, state.intersectionPoint); // trigger background clicks with null + } + if (ev.button === 2 && state.onRightClick) { + // right-click + state.onRightClick(state.hoverObj || null, ev, state.intersectionPoint); + } + }); + }, { + passive: true, + capture: true + }); // use capture phase to prevent propagation blocking from controls (specifically for fly) + + state.container.addEventListener('contextmenu', function (ev) { + if (state.onRightClick) ev.preventDefault(); // prevent default contextmenu behavior and allow pointerup to fire instead + }); + + // Setup renderer, camera and controls + state.renderer = new three.WebGLRenderer(Object.assign({ + antialias: true, + alpha: true + }, rendererConfig)); + state.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio)); // clamp device pixel ratio + state.container.appendChild(state.renderer.domElement); + + // Setup extra renderers + state.extraRenderers = extraRenderers; + state.extraRenderers.forEach(function (r) { + // overlay them on top of main renderer + r.domElement.style.position = 'absolute'; + r.domElement.style.top = '0px'; + r.domElement.style.pointerEvents = 'none'; + state.container.appendChild(r.domElement); + }); + + // configure post-processing composer + state.postProcessingComposer = new EffectComposer(state.renderer); + state.postProcessingComposer.addPass(new RenderPass(state.scene, state.camera)); // render scene as first pass + + // configure controls + state.controls = new { + trackball: TrackballControls, + orbit: OrbitControls, + fly: FlyControls + }[controlType](state.camera, state.renderer.domElement); + if (controlType === 'fly') { + state.controls.movementSpeed = 300; + state.controls.rollSpeed = Math.PI / 6; + state.controls.dragToLook = true; + } + if (controlType === 'trackball' || controlType === 'orbit') { + state.controls.minDistance = 0.1; + state.controls.maxDistance = state.skyRadius; + state.controls.addEventListener('start', function () { + state.controlsEngaged = true; + }); + state.controls.addEventListener('change', function () { + if (state.controlsEngaged) { + state.controlsDragging = true; + } + }); + state.controls.addEventListener('end', function () { + state.controlsEngaged = false; + state.controlsDragging = false; + }); + } + [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) { + return r.setSize(state.width, state.height); + }); + state.camera.aspect = state.width / state.height; + state.camera.updateProjectionMatrix(); + state.camera.position.z = 1000; + + // add sky + state.scene.add(state.skysphere = new three.Mesh()); + state.skysphere.visible = false; + state.loadComplete = state.scene.visible = !waitForLoadComplete; + window.scene = state.scene; + }, + update: function update(state, changedProps) { + // resize canvas + if (state.width && state.height && (changedProps.hasOwnProperty('width') || changedProps.hasOwnProperty('height'))) { + state.container.style.width = "".concat(state.width, "px"); + state.container.style.height = "".concat(state.height, "px"); + [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) { + return r.setSize(state.width, state.height); + }); + state.camera.aspect = state.width / state.height; + state.camera.updateProjectionMatrix(); + } + if (changedProps.hasOwnProperty('skyRadius') && state.skyRadius) { + state.controls.hasOwnProperty('maxDistance') && changedProps.skyRadius && (state.controls.maxDistance = Math.min(state.controls.maxDistance, state.skyRadius)); + state.camera.far = state.skyRadius * 2.5; + state.camera.updateProjectionMatrix(); + state.skysphere.geometry = new three.SphereGeometry(state.skyRadius); + } + if (changedProps.hasOwnProperty('backgroundColor')) { + var alpha = parseToRgb(state.backgroundColor).alpha; + if (alpha === undefined) alpha = 1; + state.renderer.setClearColor(new three.Color(curriedOpacify$1(1, state.backgroundColor)), alpha); + } + if (changedProps.hasOwnProperty('backgroundImageUrl')) { + if (!state.backgroundImageUrl) { + state.skysphere.visible = false; + state.skysphere.material.map = null; + !state.loadComplete && finishLoad(); + } else { + new three.TextureLoader().load(state.backgroundImageUrl, function (texture) { + texture.colorSpace = three.SRGBColorSpace; + state.skysphere.material = new three.MeshBasicMaterial({ + map: texture, + side: three.BackSide + }); + state.skysphere.visible = true; + + // triggered when background image finishes loading (asynchronously to allow 1 frame to load texture) + state.onBackgroundImageLoaded && setTimeout(state.onBackgroundImageLoaded); + !state.loadComplete && finishLoad(); + }); + } + } + changedProps.hasOwnProperty('showNavInfo') && (state.navInfo.style.display = state.showNavInfo ? null : 'none'); + if (changedProps.hasOwnProperty('lights')) { + (changedProps.lights || []).forEach(function (light) { + return state.scene.remove(light); + }); // Clear the place + state.lights.forEach(function (light) { + return state.scene.add(light); + }); // Add to scene + } + if (changedProps.hasOwnProperty('objects')) { + (changedProps.objects || []).forEach(function (obj) { + return state.scene.remove(obj); + }); // Clear the place + state.objects.forEach(function (obj) { + return state.scene.add(obj); + }); // Add to scene + } + + // + + function finishLoad() { + state.loadComplete = state.scene.visible = true; + } + } + }); + + function linkKapsule (kapsulePropName, kapsuleType) { + var dummyK = new kapsuleType(); // To extract defaults + dummyK._destructor && dummyK._destructor(); + return { + linkProp: function linkProp(prop) { + // link property config + return { + "default": dummyK[prop](), + onChange: function onChange(v, state) { + state[kapsulePropName][prop](v); + }, + triggerUpdate: false + }; + }, + linkMethod: function linkMethod(method) { + // link method pass-through + return function (state) { + var kapsuleInstance = state[kapsulePropName]; + for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + args[_key - 1] = arguments[_key]; + } + var returnVal = kapsuleInstance[method].apply(kapsuleInstance, args); + return returnVal === kapsuleInstance ? this // chain based on the parent object, not the inner kapsule + : returnVal; + }; + } + }; + } + + var _excluded = ["rendererConfig", "waitForGlobeReady"]; + var THREE = _objectSpread2$2(_objectSpread2$2({}, window.THREE ? window.THREE // Prefer consumption from global THREE, if exists + : { + AmbientLight: AmbientLight, + DirectionalLight: DirectionalLight, + Vector2: Vector2 + }), {}, { + CSS2DRenderer: CSS2DRenderer + }); + + // + + // Expose config from ThreeGlobe + var bindGlobe = linkKapsule('globe', threeGlobe); + var linkedGlobeProps = Object.assign.apply(Object, _toConsumableArray$5(['globeImageUrl', 'bumpImageUrl', 'showGlobe', 'showGraticules', 'showAtmosphere', 'atmosphereColor', 'atmosphereAltitude', 'onGlobeReady', 'pointsData', 'pointLat', 'pointLng', 'pointColor', 'pointAltitude', 'pointRadius', 'pointResolution', 'pointsMerge', 'pointsTransitionDuration', 'arcsData', 'arcStartLat', 'arcStartLng', 'arcEndLat', 'arcEndLng', 'arcColor', 'arcAltitude', 'arcAltitudeAutoScale', 'arcStroke', 'arcCurveResolution', 'arcCircularResolution', 'arcDashLength', 'arcDashGap', 'arcDashInitialGap', 'arcDashAnimateTime', 'arcsTransitionDuration', 'polygonsData', 'polygonGeoJsonGeometry', 'polygonCapColor', 'polygonCapMaterial', 'polygonSideColor', 'polygonSideMaterial', 'polygonStrokeColor', 'polygonAltitude', 'polygonCapCurvatureResolution', 'polygonsTransitionDuration', 'pathsData', 'pathPoints', 'pathPointLat', 'pathPointLng', 'pathPointAlt', 'pathResolution', 'pathColor', 'pathStroke', 'pathDashLength', 'pathDashGap', 'pathDashInitialGap', 'pathDashAnimateTime', 'pathTransitionDuration', 'heatmapsData', 'heatmapPoints', 'heatmapPointLat', 'heatmapPointLng', 'heatmapPointWeight', 'heatmapBandwidth', 'heatmapColorFn', 'heatmapColorSaturation', 'heatmapBaseAltitude', 'heatmapTopAltitude', 'heatmapsTransitionDuration', 'hexBinPointsData', 'hexBinPointLat', 'hexBinPointLng', 'hexBinPointWeight', 'hexBinResolution', 'hexMargin', 'hexTopCurvatureResolution', 'hexTopColor', 'hexSideColor', 'hexAltitude', 'hexBinMerge', 'hexTransitionDuration', 'hexPolygonsData', 'hexPolygonGeoJsonGeometry', 'hexPolygonColor', 'hexPolygonAltitude', 'hexPolygonResolution', 'hexPolygonMargin', 'hexPolygonUseDots', 'hexPolygonCurvatureResolution', 'hexPolygonDotResolution', 'hexPolygonsTransitionDuration', 'tilesData', 'tileLat', 'tileLng', 'tileAltitude', 'tileWidth', 'tileHeight', 'tileUseGlobeProjection', 'tileMaterial', 'tileCurvatureResolution', 'tilesTransitionDuration', 'ringsData', 'ringLat', 'ringLng', 'ringAltitude', 'ringColor', 'ringResolution', 'ringMaxRadius', 'ringPropagationSpeed', 'ringRepeatPeriod', 'labelsData', 'labelLat', 'labelLng', 'labelAltitude', 'labelRotation', 'labelText', 'labelSize', 'labelTypeFace', 'labelColor', 'labelResolution', 'labelIncludeDot', 'labelDotRadius', 'labelDotOrientation', 'labelsTransitionDuration', 'htmlElementsData', 'htmlLat', 'htmlLng', 'htmlAltitude', 'htmlElement', 'htmlTransitionDuration', 'objectsData', 'objectLat', 'objectLng', 'objectAltitude', 'objectRotation', 'objectFacesSurface', 'objectThreeObject', 'customLayerData', 'customThreeObject', 'customThreeObjectUpdate'].map(function (p) { + return _defineProperty$3({}, p, bindGlobe.linkProp(p)); + }))); + var linkedGlobeMethods = Object.assign.apply(Object, _toConsumableArray$5(['globeMaterial', 'getGlobeRadius', 'getCoords', 'toGeoCoords'].map(function (p) { + return _defineProperty$3({}, p, bindGlobe.linkMethod(p)); + }))); + + // Expose config from renderObjs + var bindRenderObjs = linkKapsule('renderObjs', threeRenderObjects); + var linkedRenderObjsProps = Object.assign.apply(Object, _toConsumableArray$5(['width', 'height', 'backgroundColor', 'backgroundImageUrl', 'enablePointerInteraction'].map(function (p) { + return _defineProperty$3({}, p, bindRenderObjs.linkProp(p)); + }))); + var linkedRenderObjsMethods = Object.assign.apply(Object, _toConsumableArray$5(['lights', 'postProcessingComposer'].map(function (p) { + return _defineProperty$3({}, p, bindRenderObjs.linkMethod(p)); + }))); + + // + + var globe = index$2({ + props: _objectSpread2$2(_objectSpread2$2({ + onZoom: { + triggerUpdate: false + }, + onGlobeClick: { + triggerUpdate: false + }, + onGlobeRightClick: { + triggerUpdate: false + }, + pointLabel: { + "default": 'name', + triggerUpdate: false + }, + onPointClick: { + triggerUpdate: false + }, + onPointRightClick: { + triggerUpdate: false + }, + onPointHover: { + triggerUpdate: false + }, + arcLabel: { + "default": 'name', + triggerUpdate: false + }, + onArcClick: { + triggerUpdate: false + }, + onArcRightClick: { + triggerUpdate: false + }, + onArcHover: { + triggerUpdate: false + }, + polygonLabel: { + "default": 'name', + triggerUpdate: false + }, + onPolygonClick: { + triggerUpdate: false + }, + onPolygonRightClick: { + triggerUpdate: false + }, + onPolygonHover: { + triggerUpdate: false + }, + pathLabel: { + "default": 'name', + triggerUpdate: false + }, + onPathClick: { + triggerUpdate: false + }, + onPathRightClick: { + triggerUpdate: false + }, + onPathHover: { + triggerUpdate: false + }, + onHeatmapClick: { + triggerUpdate: false + }, + onHeatmapRightClick: { + triggerUpdate: false + }, + onHeatmapHover: { + triggerUpdate: false + }, + hexLabel: { + triggerUpdate: false + }, + onHexClick: { + triggerUpdate: false + }, + onHexRightClick: { + triggerUpdate: false + }, + onHexHover: { + triggerUpdate: false + }, + hexPolygonLabel: { + triggerUpdate: false + }, + onHexPolygonClick: { + triggerUpdate: false + }, + onHexPolygonRightClick: { + triggerUpdate: false + }, + onHexPolygonHover: { + triggerUpdate: false + }, + tileLabel: { + "default": 'name', + triggerUpdate: false + }, + onTileClick: { + triggerUpdate: false + }, + onTileRightClick: { + triggerUpdate: false + }, + onTileHover: { + triggerUpdate: false + }, + labelLabel: { + triggerUpdate: false + }, + onLabelClick: { + triggerUpdate: false + }, + onLabelRightClick: { + triggerUpdate: false + }, + onLabelHover: { + triggerUpdate: false + }, + objectLabel: { + "default": 'name', + triggerUpdate: false + }, + onObjectClick: { + triggerUpdate: false + }, + onObjectRightClick: { + triggerUpdate: false + }, + onObjectHover: { + triggerUpdate: false + }, + customLayerLabel: { + "default": 'name', + triggerUpdate: false + }, + onCustomLayerClick: { + triggerUpdate: false + }, + onCustomLayerRightClick: { + triggerUpdate: false + }, + onCustomLayerHover: { + triggerUpdate: false + }, + pointerEventsFilter: { + "default": function _default() { + return true; + }, + triggerUpdate: false, + onChange: function onChange(filterFn, state) { + return state.renderObjs.hoverFilter(function (obj) { + return filterFn(obj, obj.__data); + }); + } + }, + lineHoverPrecision: { + "default": 0.2, + triggerUpdate: false, + onChange: function onChange(val, state) { + return state.renderObjs.lineHoverPrecision(val); + } + } + }, linkedGlobeProps), linkedRenderObjsProps), + methods: _objectSpread2$2(_objectSpread2$2({ + pauseAnimation: function pauseAnimation(state) { + var _state$globe; + if (state.animationFrameRequestId !== null) { + cancelAnimationFrame(state.animationFrameRequestId); + state.animationFrameRequestId = null; + } + (_state$globe = state.globe) === null || _state$globe === void 0 || _state$globe.pauseAnimation(); + return this; + }, + resumeAnimation: function resumeAnimation(state) { + var _state$globe2; + if (state.animationFrameRequestId === null) { + this._animationCycle(); + } + (_state$globe2 = state.globe) === null || _state$globe2 === void 0 || _state$globe2.resumeAnimation(); + return this; + }, + _animationCycle: function _animationCycle(state) { + // Frame cycle + state.renderObjs.tick(); + state.animationFrameRequestId = requestAnimationFrame(this._animationCycle); + }, + pointOfView: function pointOfView(state) { + var geoCoords = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; + var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var curGeoCoords = getGeoCoords(); + + // Getter + if (geoCoords.lat === undefined && geoCoords.lng === undefined && geoCoords.altitude === undefined) { + return curGeoCoords; + } else { + // Setter + var finalGeoCoords = Object.assign({}, curGeoCoords, geoCoords); + ['lat', 'lng', 'altitude'].forEach(function (p) { + return finalGeoCoords[p] = +finalGeoCoords[p]; + }); // coerce coords to number + + if (!transitionDuration) { + // no animation + setCameraPos(finalGeoCoords); + } else { + // Avoid rotating more than 180deg longitude + while (curGeoCoords.lng - finalGeoCoords.lng > 180) curGeoCoords.lng -= 360; + while (curGeoCoords.lng - finalGeoCoords.lng < -180) curGeoCoords.lng += 360; + new Tween(curGeoCoords).to(finalGeoCoords, transitionDuration).easing(Easing.Cubic.InOut).onUpdate(setCameraPos).start(); + } + return this; + } + + // + + function getGeoCoords() { + return state.globe.toGeoCoords(state.renderObjs.cameraPosition()); + } + function setCameraPos(_ref5) { + var lat = _ref5.lat, + lng = _ref5.lng, + altitude = _ref5.altitude; + state.renderObjs.cameraPosition(state.globe.getCoords(lat, lng, altitude)); + } + }, + getScreenCoords: function getScreenCoords(state) { + var _state$globe3; + for (var _len = arguments.length, geoCoords = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + geoCoords[_key - 1] = arguments[_key]; + } + var cartesianCoords = (_state$globe3 = state.globe).getCoords.apply(_state$globe3, geoCoords); + return state.renderObjs.getScreenCoords(cartesianCoords.x, cartesianCoords.y, cartesianCoords.z); + }, + toGlobeCoords: function toGlobeCoords(state, x, y) { + var globeIntersects = state.renderObjs.intersectingObjects(x, y).find(function (d) { + return d.object.__globeObjType === 'globe'; + }); + if (!globeIntersects) return null; // coords outside globe + + var _state$globe$toGeoCoo = state.globe.toGeoCoords(globeIntersects.point), + lat = _state$globe$toGeoCoo.lat, + lng = _state$globe$toGeoCoo.lng; + return { + lat: lat, + lng: lng + }; + }, + scene: function scene(state) { + return state.renderObjs.scene(); + }, + // Expose scene + camera: function camera(state) { + return state.renderObjs.camera(); + }, + // Expose camera + renderer: function renderer(state) { + return state.renderObjs.renderer(); + }, + // Expose renderer + controls: function controls(state) { + return state.renderObjs.controls(); + }, + // Expose controls + _destructor: function _destructor(state) { + state.globe._destructor(); + this.pauseAnimation(); + this.pointsData([]); + this.arcsData([]); + this.polygonsData([]); + this.pathsData([]); + this.heatmapsData([]); + this.hexBinPointsData([]); + this.hexPolygonsData([]); + this.tilesData([]); + this.labelsData([]); + this.htmlElementsData([]); + this.objectsData([]); + this.customLayerData([]); + } + }, linkedGlobeMethods), linkedRenderObjsMethods), + stateInit: function stateInit(_ref6) { + var rendererConfig = _ref6.rendererConfig, + _ref6$waitForGlobeRea = _ref6.waitForGlobeReady, + waitForGlobeReady = _ref6$waitForGlobeRea === void 0 ? true : _ref6$waitForGlobeRea, + globeInitConfig = _objectWithoutProperties$3(_ref6, _excluded); + var globe = new threeGlobe(_objectSpread2$2({ + waitForGlobeReady: waitForGlobeReady + }, globeInitConfig)); + return { + globe: globe, + renderObjs: threeRenderObjects({ + controlType: 'orbit', + rendererConfig: rendererConfig, + waitForLoadComplete: waitForGlobeReady, + extraRenderers: [new THREE.CSS2DRenderer()] // Used in HTML elements layer + }).skyRadius(globe.getGlobeRadius() * 500).showNavInfo(false).objects([globe]) // Populate scene + .lights([new THREE.AmbientLight(0xcccccc, Math.PI), new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI)]) + }; + }, + init: function init(domNode, state) { + var _this = this; + // Wipe DOM + domNode.innerHTML = ''; + + // Add relative container + domNode.appendChild(state.container = document.createElement('div')); + state.container.style.position = 'relative'; + + // Add renderObjs + var roDomNode = document.createElement('div'); + state.container.appendChild(roDomNode); + state.renderObjs(roDomNode); + + // inject renderer size on three-globe + state.globe.rendererSize(state.renderObjs.renderer().getSize(new THREE.Vector2())); + + // set initial distance + this.pointOfView({ + altitude: 2.5 + }); + + // calibrate orbit controls + var globeR = state.globe.getGlobeRadius(); + var controls = state.renderObjs.controls(); + controls.minDistance = globeR * 1.01; // just above the surface + controls.maxDistance = globeR * 100; + controls.enablePan = false; + controls.enableDamping = true; + controls.dampingFactor = 0.1; + controls.rotateSpeed = 0.3; + controls.zoomSpeed = 0.3; + controls.addEventListener('change', function () { + // adjust controls speed based on altitude + var pov = _this.pointOfView(); + controls.rotateSpeed = pov.altitude * 0.2; // Math.pow(pov.altitude + 1, 2) * 0.025; + controls.zoomSpeed = (pov.altitude + 1) * 0.1; // Math.sqrt(pov.altitude) * 0.2; + + // Update three-globe pov when camera moves, for proper hiding of elements + state.globe.setPointOfView(state.renderObjs.camera().position); + state.onZoom && state.onZoom(pov); + }); + + // config renderObjs + var getGlobeObj = function getGlobeObj(object) { + var obj = object; + // recurse up object chain until finding the globe object + while (obj && !obj.hasOwnProperty('__globeObjType')) { + obj = obj.parent; + } + return obj; + }; + var dataAccessors = { + point: function point(d) { + return d; + }, + arc: function arc(d) { + return d; + }, + polygon: function polygon(d) { + return d.data; + }, + path: function path(d) { + return d; + }, + heatmap: function heatmap(d) { + return d; + }, + hexbin: function hexbin(d) { + return d; + }, + hexPolygon: function hexPolygon(d) { + return d; + }, + tile: function tile(d) { + return d; + }, + label: function label(d) { + return d; + }, + object: function object(d) { + return d; + }, + custom: function custom(d) { + return d; + } + }; + state.renderObjs.renderer().useLegacyLights = false; // force behavior of three < 155 + state.renderObjs.hoverOrderComparator(function (a, b) { + var aObj = getGlobeObj(a); + var bObj = getGlobeObj(b); + + // de-prioritize background / non-globe objects + var isBackground = function isBackground(o) { + return !o; + }; // || o.__globeObjType === 'globe' || o.__globeObjType === 'atmosphere'; + return isBackground(aObj) - isBackground(bObj); + }).tooltipContent(function (obj) { + var objAccessors = { + point: state.pointLabel, + arc: state.arcLabel, + polygon: state.polygonLabel, + path: state.pathLabel, + hexbin: state.hexLabel, + hexPolygon: state.hexPolygonLabel, + tile: state.tileLabel, + label: state.labelLabel, + object: state.objectLabel, + custom: state.customLayerLabel + }; + var globeObj = getGlobeObj(obj); + var objType = globeObj && globeObj.__globeObjType; + return globeObj && objType && objAccessors.hasOwnProperty(objType) && dataAccessors.hasOwnProperty(objType) ? index$1(objAccessors[objType])(dataAccessors[objType](globeObj.__data)) || '' : ''; + }).onHover(function (obj) { + // Update tooltip and trigger onHover events + var hoverObjFns = { + point: state.onPointHover, + arc: state.onArcHover, + polygon: state.onPolygonHover, + path: state.onPathHover, + heatmap: state.onHeatmapHover, + hexbin: state.onHexHover, + hexPolygon: state.onHexPolygonHover, + tile: state.onTileHover, + label: state.onLabelHover, + object: state.onObjectHover, + custom: state.onCustomLayerHover + }; + var clickObjFns = { + globe: state.onGlobeClick, + point: state.onPointClick, + arc: state.onArcClick, + polygon: state.onPolygonClick, + path: state.onPathClick, + heatmap: state.onHeatmapClick, + hexbin: state.onHexClick, + hexPolygon: state.onHexPolygonClick, + tile: state.onTileClick, + label: state.onLabelClick, + object: state.onObjectClick, + custom: state.onCustomLayerClick + }; + var hoverObj = getGlobeObj(obj); + + // ignore non-recognised obj types + hoverObj && !hoverObjFns.hasOwnProperty(hoverObj.__globeObjType) && (hoverObj = null); + if (hoverObj !== state.hoverObj) { + var prevObjType = state.hoverObj ? state.hoverObj.__globeObjType : null; + var prevObjData = state.hoverObj ? dataAccessors[prevObjType](state.hoverObj.__data) : null; + var objType = hoverObj ? hoverObj.__globeObjType : null; + var objData = hoverObj ? dataAccessors[objType](hoverObj.__data) : null; + if (prevObjType && prevObjType !== objType) { + // Hover out + hoverObjFns[prevObjType] && hoverObjFns[prevObjType](null, prevObjData); + } + if (objType) { + // Hover in + hoverObjFns[objType] && hoverObjFns[objType](objData, prevObjType === objType ? prevObjData : null); + } + + // set pointer if hovered object is clickable + state.renderObjs.renderer().domElement.classList[objType && clickObjFns[objType] ? 'add' : 'remove']('clickable'); + state.hoverObj = hoverObj; + } + }).onClick(function (obj, ev, point) { + if (!obj) return; // ignore background clicks + + // Handle click events on objects + var objFns = { + globe: state.onGlobeClick, + point: state.onPointClick, + arc: state.onArcClick, + polygon: state.onPolygonClick, + path: state.onPathClick, + heatmap: state.onHeatmapClick, + hexbin: state.onHexClick, + hexPolygon: state.onHexPolygonClick, + tile: state.onTileClick, + label: state.onLabelClick, + object: state.onObjectClick, + custom: state.onCustomLayerClick + }; + var globeObj = getGlobeObj(obj); + var objType = globeObj.__globeObjType; + if (globeObj && objFns.hasOwnProperty(objType) && objFns[objType]) { + var args = [ev]; + + // include click coords + if (objType === 'globe') { + var _this$toGeoCoords = _this.toGeoCoords(point), + lat = _this$toGeoCoords.lat, + lng = _this$toGeoCoords.lng; + args.unshift({ + lat: lat, + lng: lng + }); + } else { + args.push(_this.toGeoCoords(point)); + } + dataAccessors.hasOwnProperty(objType) && args.unshift(dataAccessors[objType](globeObj.__data)); + objFns[objType].apply(objFns, args); + } + }).onRightClick(function (obj, ev, point) { + if (!obj) return; // ignore background clicks + + // Handle right-click events + var objFns = { + globe: state.onGlobeRightClick, + point: state.onPointRightClick, + arc: state.onArcRightClick, + polygon: state.onPolygonRightClick, + path: state.onPathRightClick, + heatmap: state.onHeatmapRightClick, + hexbin: state.onHexRightClick, + hexPolygon: state.onHexPolygonRightClick, + tile: state.onTileRightClick, + label: state.onLabelRightClick, + object: state.onObjectRightClick, + custom: state.onCustomLayerRightClick + }; + var globeObj = getGlobeObj(obj); + var objType = globeObj.__globeObjType; + if (globeObj && objFns.hasOwnProperty(objType) && objFns[objType]) { + var args = [ev]; + + // include click coords + if (objType === 'globe') { + var _this$toGeoCoords2 = _this.toGeoCoords(point), + lat = _this$toGeoCoords2.lat, + lng = _this$toGeoCoords2.lng; + args.unshift({ + lat: lat, + lng: lng + }); + } else { + args.push(_this.toGeoCoords(point)); + } + dataAccessors.hasOwnProperty(objType) && args.unshift(dataAccessors[objType](globeObj.__data)); + objFns[objType].apply(objFns, args); + } + }); + + // + + // Kick-off renderer + this._animationCycle(); + } + }); + + return globe; + +})); +//# sourceMappingURL=globe.gl.js.map diff --git a/assets/js/globe/globe.gl.js.map b/assets/js/globe/globe.gl.js.map new file mode 100644 index 000000000..9cfadad3b --- /dev/null +++ b/assets/js/globe/globe.gl.js.map @@ -0,0 +1 @@ +{"version":3,"file":"globe.gl.js","sources":["../node_modules/style-inject/dist/style-inject.es.js","../node_modules/three/build/three.module.js","../node_modules/three/examples/jsm/renderers/CSS2DRenderer.js","../node_modules/lodash-es/isObject.js","../node_modules/lodash-es/_freeGlobal.js","../node_modules/lodash-es/_root.js","../node_modules/lodash-es/now.js","../node_modules/lodash-es/_trimmedEndIndex.js","../node_modules/lodash-es/_baseTrim.js","../node_modules/lodash-es/_Symbol.js","../node_modules/lodash-es/_getRawTag.js","../node_modules/lodash-es/_objectToString.js","../node_modules/lodash-es/_baseGetTag.js","../node_modules/lodash-es/isObjectLike.js","../node_modules/lodash-es/isSymbol.js","../node_modules/lodash-es/toNumber.js","../node_modules/lodash-es/debounce.js","../node_modules/kapsule/dist/kapsule.mjs","../node_modules/@tweenjs/tween.js/dist/tween.esm.js","../node_modules/earcut/src/earcut.js","../node_modules/d3-array/src/ascending.js","../node_modules/d3-array/src/descending.js","../node_modules/d3-array/src/bisector.js","../node_modules/d3-array/src/number.js","../node_modules/d3-array/src/bisect.js","../node_modules/d3-array/src/extent.js","../node_modules/d3-array/src/fsum.js","../node_modules/d3-array/src/ticks.js","../node_modules/d3-array/src/max.js","../node_modules/d3-array/src/mean.js","../node_modules/d3-array/src/merge.js","../node_modules/d3-array/src/range.js","../node_modules/d3-array/src/sum.js","../node_modules/d3-geo/src/math.js","../node_modules/d3-geo/src/noop.js","../node_modules/d3-geo/src/stream.js","../node_modules/d3-geo/src/area.js","../node_modules/d3-geo/src/cartesian.js","../node_modules/d3-geo/src/bounds.js","../node_modules/d3-geo/src/centroid.js","../node_modules/d3-geo/src/compose.js","../node_modules/d3-geo/src/rotation.js","../node_modules/d3-geo/src/circle.js","../node_modules/d3-geo/src/clip/buffer.js","../node_modules/d3-geo/src/pointEqual.js","../node_modules/d3-geo/src/clip/rejoin.js","../node_modules/d3-geo/src/polygonContains.js","../node_modules/d3-geo/src/clip/index.js","../node_modules/d3-geo/src/clip/antimeridian.js","../node_modules/d3-geo/src/clip/circle.js","../node_modules/d3-geo/src/clip/line.js","../node_modules/d3-geo/src/clip/rectangle.js","../node_modules/d3-geo/src/length.js","../node_modules/d3-geo/src/distance.js","../node_modules/d3-geo/src/contains.js","../node_modules/d3-geo/src/graticule.js","../node_modules/d3-geo/src/interpolate.js","../node_modules/d3-geo/src/identity.js","../node_modules/d3-geo/src/path/bounds.js","../node_modules/d3-geo/src/transform.js","../node_modules/d3-geo/src/projection/fit.js","../node_modules/d3-geo/src/projection/resample.js","../node_modules/d3-geo/src/projection/index.js","../node_modules/d3-geo/src/projection/azimuthal.js","../node_modules/d3-geo/src/projection/stereographic.js","../node_modules/three-geojson-geometry/dist/three-geojson-geometry.mjs","../node_modules/three/examples/jsm/utils/BufferGeometryUtils.js","../node_modules/accessor-fn/dist/accessor-fn.mjs","../node_modules/d3-color/src/define.js","../node_modules/d3-color/src/color.js","../node_modules/tinycolor2/esm/tinycolor.js","../node_modules/index-array-by/dist/index-array-by.mjs","../node_modules/data-joint/dist/data-joint.mjs","../node_modules/frame-ticker/dist/FrameTicker.js","../node_modules/d3-scale/src/init.js","../node_modules/d3-interpolate/src/constant.js","../node_modules/d3-interpolate/src/color.js","../node_modules/d3-interpolate/src/rgb.js","../node_modules/d3-interpolate/src/numberArray.js","../node_modules/d3-interpolate/src/array.js","../node_modules/d3-interpolate/src/date.js","../node_modules/d3-interpolate/src/number.js","../node_modules/d3-interpolate/src/object.js","../node_modules/d3-interpolate/src/string.js","../node_modules/d3-interpolate/src/value.js","../node_modules/d3-interpolate/src/round.js","../node_modules/d3-scale/src/constant.js","../node_modules/d3-scale/src/number.js","../node_modules/d3-scale/src/continuous.js","../node_modules/d3-format/src/formatDecimal.js","../node_modules/d3-format/src/exponent.js","../node_modules/d3-format/src/formatGroup.js","../node_modules/d3-format/src/formatNumerals.js","../node_modules/d3-format/src/formatSpecifier.js","../node_modules/d3-format/src/formatTrim.js","../node_modules/d3-format/src/formatPrefixAuto.js","../node_modules/d3-format/src/formatRounded.js","../node_modules/d3-format/src/formatTypes.js","../node_modules/d3-format/src/identity.js","../node_modules/d3-format/src/locale.js","../node_modules/d3-format/src/defaultLocale.js","../node_modules/d3-format/src/precisionFixed.js","../node_modules/d3-format/src/precisionPrefix.js","../node_modules/d3-format/src/precisionRound.js","../node_modules/d3-scale/src/tickFormat.js","../node_modules/d3-scale/src/linear.js","../node_modules/robust-predicates/esm/util.js","../node_modules/robust-predicates/esm/orient2d.js","../node_modules/delaunator/index.js","../node_modules/@turf/invariant/dist/es/index.js","../node_modules/@turf/boolean-point-in-polygon/dist/es/index.js","../node_modules/d3-delaunay/src/path.js","../node_modules/d3-delaunay/src/polygon.js","../node_modules/d3-delaunay/src/voronoi.js","../node_modules/d3-delaunay/src/delaunay.js","../node_modules/d3-geo-voronoi/src/math.js","../node_modules/d3-geo-voronoi/src/cartesian.js","../node_modules/d3-geo-voronoi/src/delaunay.js","../node_modules/d3-geo-voronoi/src/voronoi.js","../node_modules/three-conic-polygon-geometry/dist/three-conic-polygon-geometry.mjs","../node_modules/h3-js/dist/h3-js.es.js","../node_modules/d3-scale-chromatic/src/sequential-multi/turbo.js","../node_modules/yaot/lib/bounds3.js","../node_modules/yaot/lib/treeNode.js","../node_modules/rafor/index.js","../node_modules/yaot/index.js","../node_modules/three-fatline/dist/three-fatline.mjs","../node_modules/three/examples/jsm/geometries/TextGeometry.js","../node_modules/three/examples/jsm/loaders/FontLoader.js","../node_modules/three-globe/dist/three-globe.mjs","../node_modules/three/examples/jsm/controls/TrackballControls.js","../node_modules/three/examples/jsm/controls/OrbitControls.js","../node_modules/three/examples/jsm/controls/FlyControls.js","../node_modules/three/examples/jsm/shaders/CopyShader.js","../node_modules/three/examples/jsm/postprocessing/Pass.js","../node_modules/three/examples/jsm/postprocessing/ShaderPass.js","../node_modules/three/examples/jsm/postprocessing/MaskPass.js","../node_modules/three/examples/jsm/postprocessing/EffectComposer.js","../node_modules/three/examples/jsm/postprocessing/RenderPass.js","../node_modules/@babel/runtime/helpers/esm/extends.js","../node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js","../node_modules/@babel/runtime/helpers/esm/setPrototypeOf.js","../node_modules/@babel/runtime/helpers/esm/inheritsLoose.js","../node_modules/@babel/runtime/helpers/esm/getPrototypeOf.js","../node_modules/@babel/runtime/helpers/esm/isNativeFunction.js","../node_modules/@babel/runtime/helpers/esm/isNativeReflectConstruct.js","../node_modules/@babel/runtime/helpers/esm/construct.js","../node_modules/@babel/runtime/helpers/esm/wrapNativeSuper.js","../node_modules/polished/dist/polished.esm.js","../node_modules/three-render-objects/dist/three-render-objects.mjs","../src/kapsule-link.js","../src/globe.js"],"sourcesContent":["function styleInject(css, ref) {\n if ( ref === void 0 ) ref = {};\n var insertAt = ref.insertAt;\n\n if (!css || typeof document === 'undefined') { return; }\n\n var head = document.head || document.getElementsByTagName('head')[0];\n var style = document.createElement('style');\n style.type = 'text/css';\n\n if (insertAt === 'top') {\n if (head.firstChild) {\n head.insertBefore(style, head.firstChild);\n } else {\n head.appendChild(style);\n }\n } else {\n head.appendChild(style);\n }\n\n if (style.styleSheet) {\n style.styleSheet.cssText = css;\n } else {\n style.appendChild(document.createTextNode(css));\n }\n}\n\nexport default styleInject;\n","/**\n * @license\n * Copyright 2010-2023 Three.js Authors\n * SPDX-License-Identifier: MIT\n */\nconst REVISION = '161';\n\nconst MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };\nconst TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };\nconst CullFaceNone = 0;\nconst CullFaceBack = 1;\nconst CullFaceFront = 2;\nconst CullFaceFrontBack = 3;\nconst BasicShadowMap = 0;\nconst PCFShadowMap = 1;\nconst PCFSoftShadowMap = 2;\nconst VSMShadowMap = 3;\nconst FrontSide = 0;\nconst BackSide = 1;\nconst DoubleSide = 2;\nconst NoBlending = 0;\nconst NormalBlending = 1;\nconst AdditiveBlending = 2;\nconst SubtractiveBlending = 3;\nconst MultiplyBlending = 4;\nconst CustomBlending = 5;\nconst AddEquation = 100;\nconst SubtractEquation = 101;\nconst ReverseSubtractEquation = 102;\nconst MinEquation = 103;\nconst MaxEquation = 104;\nconst ZeroFactor = 200;\nconst OneFactor = 201;\nconst SrcColorFactor = 202;\nconst OneMinusSrcColorFactor = 203;\nconst SrcAlphaFactor = 204;\nconst OneMinusSrcAlphaFactor = 205;\nconst DstAlphaFactor = 206;\nconst OneMinusDstAlphaFactor = 207;\nconst DstColorFactor = 208;\nconst OneMinusDstColorFactor = 209;\nconst SrcAlphaSaturateFactor = 210;\nconst ConstantColorFactor = 211;\nconst OneMinusConstantColorFactor = 212;\nconst ConstantAlphaFactor = 213;\nconst OneMinusConstantAlphaFactor = 214;\nconst NeverDepth = 0;\nconst AlwaysDepth = 1;\nconst LessDepth = 2;\nconst LessEqualDepth = 3;\nconst EqualDepth = 4;\nconst GreaterEqualDepth = 5;\nconst GreaterDepth = 6;\nconst NotEqualDepth = 7;\nconst MultiplyOperation = 0;\nconst MixOperation = 1;\nconst AddOperation = 2;\nconst NoToneMapping = 0;\nconst LinearToneMapping = 1;\nconst ReinhardToneMapping = 2;\nconst CineonToneMapping = 3;\nconst ACESFilmicToneMapping = 4;\nconst CustomToneMapping = 5;\nconst AgXToneMapping = 6;\nconst AttachedBindMode = 'attached';\nconst DetachedBindMode = 'detached';\n\nconst UVMapping = 300;\nconst CubeReflectionMapping = 301;\nconst CubeRefractionMapping = 302;\nconst EquirectangularReflectionMapping = 303;\nconst EquirectangularRefractionMapping = 304;\nconst CubeUVReflectionMapping = 306;\nconst RepeatWrapping = 1000;\nconst ClampToEdgeWrapping = 1001;\nconst MirroredRepeatWrapping = 1002;\nconst NearestFilter = 1003;\nconst NearestMipmapNearestFilter = 1004;\nconst NearestMipMapNearestFilter = 1004;\nconst NearestMipmapLinearFilter = 1005;\nconst NearestMipMapLinearFilter = 1005;\nconst LinearFilter = 1006;\nconst LinearMipmapNearestFilter = 1007;\nconst LinearMipMapNearestFilter = 1007;\nconst LinearMipmapLinearFilter = 1008;\nconst LinearMipMapLinearFilter = 1008;\nconst UnsignedByteType = 1009;\nconst ByteType = 1010;\nconst ShortType = 1011;\nconst UnsignedShortType = 1012;\nconst IntType = 1013;\nconst UnsignedIntType = 1014;\nconst FloatType = 1015;\nconst HalfFloatType = 1016;\nconst UnsignedShort4444Type = 1017;\nconst UnsignedShort5551Type = 1018;\nconst UnsignedInt248Type = 1020;\nconst AlphaFormat = 1021;\nconst RGBAFormat = 1023;\nconst LuminanceFormat = 1024;\nconst LuminanceAlphaFormat = 1025;\nconst DepthFormat = 1026;\nconst DepthStencilFormat = 1027;\nconst RedFormat = 1028;\nconst RedIntegerFormat = 1029;\nconst RGFormat = 1030;\nconst RGIntegerFormat = 1031;\nconst RGBAIntegerFormat = 1033;\n\nconst RGB_S3TC_DXT1_Format = 33776;\nconst RGBA_S3TC_DXT1_Format = 33777;\nconst RGBA_S3TC_DXT3_Format = 33778;\nconst RGBA_S3TC_DXT5_Format = 33779;\nconst RGB_PVRTC_4BPPV1_Format = 35840;\nconst RGB_PVRTC_2BPPV1_Format = 35841;\nconst RGBA_PVRTC_4BPPV1_Format = 35842;\nconst RGBA_PVRTC_2BPPV1_Format = 35843;\nconst RGB_ETC1_Format = 36196;\nconst RGB_ETC2_Format = 37492;\nconst RGBA_ETC2_EAC_Format = 37496;\nconst RGBA_ASTC_4x4_Format = 37808;\nconst RGBA_ASTC_5x4_Format = 37809;\nconst RGBA_ASTC_5x5_Format = 37810;\nconst RGBA_ASTC_6x5_Format = 37811;\nconst RGBA_ASTC_6x6_Format = 37812;\nconst RGBA_ASTC_8x5_Format = 37813;\nconst RGBA_ASTC_8x6_Format = 37814;\nconst RGBA_ASTC_8x8_Format = 37815;\nconst RGBA_ASTC_10x5_Format = 37816;\nconst RGBA_ASTC_10x6_Format = 37817;\nconst RGBA_ASTC_10x8_Format = 37818;\nconst RGBA_ASTC_10x10_Format = 37819;\nconst RGBA_ASTC_12x10_Format = 37820;\nconst RGBA_ASTC_12x12_Format = 37821;\nconst RGBA_BPTC_Format = 36492;\nconst RGB_BPTC_SIGNED_Format = 36494;\nconst RGB_BPTC_UNSIGNED_Format = 36495;\nconst RED_RGTC1_Format = 36283;\nconst SIGNED_RED_RGTC1_Format = 36284;\nconst RED_GREEN_RGTC2_Format = 36285;\nconst SIGNED_RED_GREEN_RGTC2_Format = 36286;\nconst LoopOnce = 2200;\nconst LoopRepeat = 2201;\nconst LoopPingPong = 2202;\nconst InterpolateDiscrete = 2300;\nconst InterpolateLinear = 2301;\nconst InterpolateSmooth = 2302;\nconst ZeroCurvatureEnding = 2400;\nconst ZeroSlopeEnding = 2401;\nconst WrapAroundEnding = 2402;\nconst NormalAnimationBlendMode = 2500;\nconst AdditiveAnimationBlendMode = 2501;\nconst TrianglesDrawMode = 0;\nconst TriangleStripDrawMode = 1;\nconst TriangleFanDrawMode = 2;\n/** @deprecated Use LinearSRGBColorSpace or NoColorSpace in three.js r152+. */\nconst LinearEncoding = 3000;\n/** @deprecated Use SRGBColorSpace in three.js r152+. */\nconst sRGBEncoding = 3001;\nconst BasicDepthPacking = 3200;\nconst RGBADepthPacking = 3201;\nconst TangentSpaceNormalMap = 0;\nconst ObjectSpaceNormalMap = 1;\n\n// Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available.\nconst NoColorSpace = '';\nconst SRGBColorSpace = 'srgb';\nconst LinearSRGBColorSpace = 'srgb-linear';\nconst DisplayP3ColorSpace = 'display-p3';\nconst LinearDisplayP3ColorSpace = 'display-p3-linear';\n\nconst LinearTransfer = 'linear';\nconst SRGBTransfer = 'srgb';\n\nconst Rec709Primaries = 'rec709';\nconst P3Primaries = 'p3';\n\nconst ZeroStencilOp = 0;\nconst KeepStencilOp = 7680;\nconst ReplaceStencilOp = 7681;\nconst IncrementStencilOp = 7682;\nconst DecrementStencilOp = 7683;\nconst IncrementWrapStencilOp = 34055;\nconst DecrementWrapStencilOp = 34056;\nconst InvertStencilOp = 5386;\n\nconst NeverStencilFunc = 512;\nconst LessStencilFunc = 513;\nconst EqualStencilFunc = 514;\nconst LessEqualStencilFunc = 515;\nconst GreaterStencilFunc = 516;\nconst NotEqualStencilFunc = 517;\nconst GreaterEqualStencilFunc = 518;\nconst AlwaysStencilFunc = 519;\n\nconst NeverCompare = 512;\nconst LessCompare = 513;\nconst EqualCompare = 514;\nconst LessEqualCompare = 515;\nconst GreaterCompare = 516;\nconst NotEqualCompare = 517;\nconst GreaterEqualCompare = 518;\nconst AlwaysCompare = 519;\n\nconst StaticDrawUsage = 35044;\nconst DynamicDrawUsage = 35048;\nconst StreamDrawUsage = 35040;\nconst StaticReadUsage = 35045;\nconst DynamicReadUsage = 35049;\nconst StreamReadUsage = 35041;\nconst StaticCopyUsage = 35046;\nconst DynamicCopyUsage = 35050;\nconst StreamCopyUsage = 35042;\n\nconst GLSL1 = '100';\nconst GLSL3 = '300 es';\n\nconst _SRGBAFormat = 1035; // fallback for WebGL 1\n\nconst WebGLCoordinateSystem = 2000;\nconst WebGPUCoordinateSystem = 2001;\n\n/**\n * https://github.com/mrdoob/eventdispatcher.js/\n */\n\nclass EventDispatcher {\n\n\taddEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) this._listeners = {};\n\n\t\tconst listeners = this._listeners;\n\n\t\tif ( listeners[ type ] === undefined ) {\n\n\t\t\tlisteners[ type ] = [];\n\n\t\t}\n\n\t\tif ( listeners[ type ].indexOf( listener ) === - 1 ) {\n\n\t\t\tlisteners[ type ].push( listener );\n\n\t\t}\n\n\t}\n\n\thasEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return false;\n\n\t\tconst listeners = this._listeners;\n\n\t\treturn listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;\n\n\t}\n\n\tremoveEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tconst index = listenerArray.indexOf( listener );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\tlistenerArray.splice( index, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tdispatchEvent( event ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ event.type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tevent.target = this;\n\n\t\t\t// Make a copy, in case listeners are removed while iterating.\n\t\t\tconst array = listenerArray.slice( 0 );\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tarray[ i ].call( this, event );\n\n\t\t\t}\n\n\t\t\tevent.target = null;\n\n\t\t}\n\n\t}\n\n}\n\nconst _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ];\n\nlet _seed = 1234567;\n\n\nconst DEG2RAD = Math.PI / 180;\nconst RAD2DEG = 180 / Math.PI;\n\n// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136\nfunction generateUUID() {\n\n\tconst d0 = Math.random() * 0xffffffff | 0;\n\tconst d1 = Math.random() * 0xffffffff | 0;\n\tconst d2 = Math.random() * 0xffffffff | 0;\n\tconst d3 = Math.random() * 0xffffffff | 0;\n\tconst uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +\n\t\t\t_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];\n\n\t// .toLowerCase() here flattens concatenated strings to save heap memory space.\n\treturn uuid.toLowerCase();\n\n}\n\nfunction clamp( value, min, max ) {\n\n\treturn Math.max( min, Math.min( max, value ) );\n\n}\n\n// compute euclidean modulo of m % n\n// https://en.wikipedia.org/wiki/Modulo_operation\nfunction euclideanModulo( n, m ) {\n\n\treturn ( ( n % m ) + m ) % m;\n\n}\n\n// Linear mapping from range to range \nfunction mapLinear( x, a1, a2, b1, b2 ) {\n\n\treturn b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );\n\n}\n\n// https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/\nfunction inverseLerp( x, y, value ) {\n\n\tif ( x !== y ) {\n\n\t\treturn ( value - x ) / ( y - x );\n\n\t} else {\n\n\t\treturn 0;\n\n\t}\n\n}\n\n// https://en.wikipedia.org/wiki/Linear_interpolation\nfunction lerp( x, y, t ) {\n\n\treturn ( 1 - t ) * x + t * y;\n\n}\n\n// http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/\nfunction damp( x, y, lambda, dt ) {\n\n\treturn lerp( x, y, 1 - Math.exp( - lambda * dt ) );\n\n}\n\n// https://www.desmos.com/calculator/vcsjnyz7x4\nfunction pingpong( x, length = 1 ) {\n\n\treturn length - Math.abs( euclideanModulo( x, length * 2 ) - length );\n\n}\n\n// http://en.wikipedia.org/wiki/Smoothstep\nfunction smoothstep( x, min, max ) {\n\n\tif ( x <= min ) return 0;\n\tif ( x >= max ) return 1;\n\n\tx = ( x - min ) / ( max - min );\n\n\treturn x * x * ( 3 - 2 * x );\n\n}\n\nfunction smootherstep( x, min, max ) {\n\n\tif ( x <= min ) return 0;\n\tif ( x >= max ) return 1;\n\n\tx = ( x - min ) / ( max - min );\n\n\treturn x * x * x * ( x * ( x * 6 - 15 ) + 10 );\n\n}\n\n// Random integer from interval\nfunction randInt( low, high ) {\n\n\treturn low + Math.floor( Math.random() * ( high - low + 1 ) );\n\n}\n\n// Random float from interval\nfunction randFloat( low, high ) {\n\n\treturn low + Math.random() * ( high - low );\n\n}\n\n// Random float from <-range/2, range/2> interval\nfunction randFloatSpread( range ) {\n\n\treturn range * ( 0.5 - Math.random() );\n\n}\n\n// Deterministic pseudo-random float in the interval [ 0, 1 ]\nfunction seededRandom( s ) {\n\n\tif ( s !== undefined ) _seed = s;\n\n\t// Mulberry32 generator\n\n\tlet t = _seed += 0x6D2B79F5;\n\n\tt = Math.imul( t ^ t >>> 15, t | 1 );\n\n\tt ^= t + Math.imul( t ^ t >>> 7, t | 61 );\n\n\treturn ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296;\n\n}\n\nfunction degToRad( degrees ) {\n\n\treturn degrees * DEG2RAD;\n\n}\n\nfunction radToDeg( radians ) {\n\n\treturn radians * RAD2DEG;\n\n}\n\nfunction isPowerOfTwo( value ) {\n\n\treturn ( value & ( value - 1 ) ) === 0 && value !== 0;\n\n}\n\nfunction ceilPowerOfTwo( value ) {\n\n\treturn Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );\n\n}\n\nfunction floorPowerOfTwo( value ) {\n\n\treturn Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );\n\n}\n\nfunction setQuaternionFromProperEuler( q, a, b, c, order ) {\n\n\t// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles\n\n\t// rotations are applied to the axes in the order specified by 'order'\n\t// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'\n\t// angles are in radians\n\n\tconst cos = Math.cos;\n\tconst sin = Math.sin;\n\n\tconst c2 = cos( b / 2 );\n\tconst s2 = sin( b / 2 );\n\n\tconst c13 = cos( ( a + c ) / 2 );\n\tconst s13 = sin( ( a + c ) / 2 );\n\n\tconst c1_3 = cos( ( a - c ) / 2 );\n\tconst s1_3 = sin( ( a - c ) / 2 );\n\n\tconst c3_1 = cos( ( c - a ) / 2 );\n\tconst s3_1 = sin( ( c - a ) / 2 );\n\n\tswitch ( order ) {\n\n\t\tcase 'XYX':\n\t\t\tq.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'YZY':\n\t\t\tq.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'ZXZ':\n\t\t\tq.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'XZX':\n\t\t\tq.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'YXY':\n\t\t\tq.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'ZYZ':\n\t\t\tq.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );\n\n\t}\n\n}\n\nfunction denormalize( value, array ) {\n\n\tswitch ( array.constructor ) {\n\n\t\tcase Float32Array:\n\n\t\t\treturn value;\n\n\t\tcase Uint32Array:\n\n\t\t\treturn value / 4294967295.0;\n\n\t\tcase Uint16Array:\n\n\t\t\treturn value / 65535.0;\n\n\t\tcase Uint8Array:\n\n\t\t\treturn value / 255.0;\n\n\t\tcase Int32Array:\n\n\t\t\treturn Math.max( value / 2147483647.0, - 1.0 );\n\n\t\tcase Int16Array:\n\n\t\t\treturn Math.max( value / 32767.0, - 1.0 );\n\n\t\tcase Int8Array:\n\n\t\t\treturn Math.max( value / 127.0, - 1.0 );\n\n\t\tdefault:\n\n\t\t\tthrow new Error( 'Invalid component type.' );\n\n\t}\n\n}\n\nfunction normalize( value, array ) {\n\n\tswitch ( array.constructor ) {\n\n\t\tcase Float32Array:\n\n\t\t\treturn value;\n\n\t\tcase Uint32Array:\n\n\t\t\treturn Math.round( value * 4294967295.0 );\n\n\t\tcase Uint16Array:\n\n\t\t\treturn Math.round( value * 65535.0 );\n\n\t\tcase Uint8Array:\n\n\t\t\treturn Math.round( value * 255.0 );\n\n\t\tcase Int32Array:\n\n\t\t\treturn Math.round( value * 2147483647.0 );\n\n\t\tcase Int16Array:\n\n\t\t\treturn Math.round( value * 32767.0 );\n\n\t\tcase Int8Array:\n\n\t\t\treturn Math.round( value * 127.0 );\n\n\t\tdefault:\n\n\t\t\tthrow new Error( 'Invalid component type.' );\n\n\t}\n\n}\n\nconst MathUtils = {\n\tDEG2RAD: DEG2RAD,\n\tRAD2DEG: RAD2DEG,\n\tgenerateUUID: generateUUID,\n\tclamp: clamp,\n\teuclideanModulo: euclideanModulo,\n\tmapLinear: mapLinear,\n\tinverseLerp: inverseLerp,\n\tlerp: lerp,\n\tdamp: damp,\n\tpingpong: pingpong,\n\tsmoothstep: smoothstep,\n\tsmootherstep: smootherstep,\n\trandInt: randInt,\n\trandFloat: randFloat,\n\trandFloatSpread: randFloatSpread,\n\tseededRandom: seededRandom,\n\tdegToRad: degToRad,\n\tradToDeg: radToDeg,\n\tisPowerOfTwo: isPowerOfTwo,\n\tceilPowerOfTwo: ceilPowerOfTwo,\n\tfloorPowerOfTwo: floorPowerOfTwo,\n\tsetQuaternionFromProperEuler: setQuaternionFromProperEuler,\n\tnormalize: normalize,\n\tdenormalize: denormalize\n};\n\nclass Vector2 {\n\n\tconstructor( x = 0, y = 0 ) {\n\n\t\tVector2.prototype.isVector2 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t}\n\n\tget width() {\n\n\t\treturn this.x;\n\n\t}\n\n\tset width( value ) {\n\n\t\tthis.x = value;\n\n\t}\n\n\tget height() {\n\n\t\treturn this.y;\n\n\t}\n\n\tset height( value ) {\n\n\t\tthis.y = value;\n\n\t}\n\n\tset( x, y ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tdivide( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst x = this.x, y = this.y;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];\n\n\t\treturn this;\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y;\n\n\t}\n\n\tcross( v ) {\n\n\t\treturn this.x * v.y - this.y * v.x;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tangle() {\n\n\t\t// computes the angle in radians with respect to the positive x-axis\n\n\t\tconst angle = Math.atan2( - this.y, - this.x ) + Math.PI;\n\n\t\treturn angle;\n\n\t}\n\n\tangleTo( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( clamp( theta, - 1, 1 ) );\n\n\t}\n\n\tdistanceTo( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t}\n\n\tdistanceToSquared( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y;\n\t\treturn dx * dx + dy * dy;\n\n\t}\n\n\tmanhattanDistanceTo( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\n\t\treturn this;\n\n\t}\n\n\trotateAround( center, angle ) {\n\n\t\tconst c = Math.cos( angle ), s = Math.sin( angle );\n\n\t\tconst x = this.x - center.x;\n\t\tconst y = this.y - center.y;\n\n\t\tthis.x = x * c - y * s + center.x;\n\t\tthis.y = x * s + y * c + center.y;\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\n\t}\n\n}\n\nclass Matrix3 {\n\n\tconstructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tMatrix3.prototype.isMatrix3 = true;\n\n\t\tthis.elements = [\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 );\n\n\t\t}\n\n\t}\n\n\tset( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;\n\t\tte[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;\n\t\tte[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tcopy( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];\n\t\tte[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];\n\t\tte[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];\n\n\t\treturn this;\n\n\t}\n\n\textractBasis( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrix3Column( this, 0 );\n\t\tyAxis.setFromMatrix3Column( this, 1 );\n\t\tzAxis.setFromMatrix3Column( this, 2 );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrix4( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 4 ], me[ 8 ],\n\t\t\tme[ 1 ], me[ 5 ], me[ 9 ],\n\t\t\tme[ 2 ], me[ 6 ], me[ 10 ]\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t}\n\n\tpremultiply( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t}\n\n\tmultiplyMatrices( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;\n\t\tte[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;\n\t\tte[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;\n\t\tte[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;\n\t\tte[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;\n\t\tte[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;\n\t\tte[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;\n\t\tte[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;\n\t\tte[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;\n\n\t\treturn this;\n\n\t}\n\n\tdeterminant() {\n\n\t\tconst te = this.elements;\n\n\t\tconst a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],\n\t\t\td = te[ 3 ], e = te[ 4 ], f = te[ 5 ],\n\t\t\tg = te[ 6 ], h = te[ 7 ], i = te[ 8 ];\n\n\t\treturn a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;\n\n\t}\n\n\tinvert() {\n\n\t\tconst te = this.elements,\n\n\t\t\tn11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ],\n\t\t\tn12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ],\n\t\t\tn13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ],\n\n\t\t\tt11 = n33 * n22 - n32 * n23,\n\t\t\tt12 = n32 * n13 - n33 * n12,\n\t\t\tt13 = n23 * n12 - n22 * n13,\n\n\t\t\tdet = n11 * t11 + n21 * t12 + n31 * t13;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;\n\t\tte[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;\n\n\t\tte[ 3 ] = t12 * detInv;\n\t\tte[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;\n\t\tte[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;\n\n\t\tte[ 6 ] = t13 * detInv;\n\t\tte[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;\n\t\tte[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;\n\n\t\treturn this;\n\n\t}\n\n\ttranspose() {\n\n\t\tlet tmp;\n\t\tconst m = this.elements;\n\n\t\ttmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;\n\t\ttmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;\n\t\ttmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;\n\n\t\treturn this;\n\n\t}\n\n\tgetNormalMatrix( matrix4 ) {\n\n\t\treturn this.setFromMatrix4( matrix4 ).invert().transpose();\n\n\t}\n\n\ttransposeIntoArray( r ) {\n\n\t\tconst m = this.elements;\n\n\t\tr[ 0 ] = m[ 0 ];\n\t\tr[ 1 ] = m[ 3 ];\n\t\tr[ 2 ] = m[ 6 ];\n\t\tr[ 3 ] = m[ 1 ];\n\t\tr[ 4 ] = m[ 4 ];\n\t\tr[ 5 ] = m[ 7 ];\n\t\tr[ 6 ] = m[ 2 ];\n\t\tr[ 7 ] = m[ 5 ];\n\t\tr[ 8 ] = m[ 8 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetUvTransform( tx, ty, sx, sy, rotation, cx, cy ) {\n\n\t\tconst c = Math.cos( rotation );\n\t\tconst s = Math.sin( rotation );\n\n\t\tthis.set(\n\t\t\tsx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,\n\t\t\t- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,\n\t\t\t0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\t//\n\n\tscale( sx, sy ) {\n\n\t\tthis.premultiply( _m3.makeScale( sx, sy ) );\n\n\t\treturn this;\n\n\t}\n\n\trotate( theta ) {\n\n\t\tthis.premultiply( _m3.makeRotation( - theta ) );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( tx, ty ) {\n\n\t\tthis.premultiply( _m3.makeTranslation( tx, ty ) );\n\n\t\treturn this;\n\n\t}\n\n\t// for 2D Transforms\n\n\tmakeTranslation( x, y ) {\n\n\t\tif ( x.isVector2 ) {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, x.x,\n\t\t\t\t0, 1, x.y,\n\t\t\t\t0, 0, 1\n\n\t\t\t);\n\n\t\t} else {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, x,\n\t\t\t\t0, 1, y,\n\t\t\t\t0, 0, 1\n\n\t\t\t);\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotation( theta ) {\n\n\t\t// counterclockwise\n\n\t\tconst c = Math.cos( theta );\n\t\tconst s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0,\n\t\t\ts, c, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeScale( x, y ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0,\n\t\t\t0, y, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\t//\n\n\tequals( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\n\t\treturn array;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().fromArray( this.elements );\n\n\t}\n\n}\n\nconst _m3 = /*@__PURE__*/ new Matrix3();\n\nfunction arrayNeedsUint32( array ) {\n\n\t// assumes larger values usually on last\n\n\tfor ( let i = array.length - 1; i >= 0; -- i ) {\n\n\t\tif ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565\n\n\t}\n\n\treturn false;\n\n}\n\nconst TYPED_ARRAYS = {\n\tInt8Array: Int8Array,\n\tUint8Array: Uint8Array,\n\tUint8ClampedArray: Uint8ClampedArray,\n\tInt16Array: Int16Array,\n\tUint16Array: Uint16Array,\n\tInt32Array: Int32Array,\n\tUint32Array: Uint32Array,\n\tFloat32Array: Float32Array,\n\tFloat64Array: Float64Array\n};\n\nfunction getTypedArray( type, buffer ) {\n\n\treturn new TYPED_ARRAYS[ type ]( buffer );\n\n}\n\nfunction createElementNS( name ) {\n\n\treturn document.createElementNS( 'http://www.w3.org/1999/xhtml', name );\n\n}\n\nfunction createCanvasElement() {\n\n\tconst canvas = createElementNS( 'canvas' );\n\tcanvas.style.display = 'block';\n\treturn canvas;\n\n}\n\nconst _cache = {};\n\nfunction warnOnce( message ) {\n\n\tif ( message in _cache ) return;\n\n\t_cache[ message ] = true;\n\n\tconsole.warn( message );\n\n}\n\n/**\n * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping\n * or clipping. Based on W3C specifications for sRGB and Display P3,\n * and ICC specifications for the D50 connection space. Values in/out\n * are _linear_ sRGB and _linear_ Display P3.\n *\n * Note that both sRGB and Display P3 use the sRGB transfer functions.\n *\n * Reference:\n * - http://www.russellcottrell.com/photo/matrixCalculator.htm\n */\n\nconst LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set(\n\t0.8224621, 0.177538, 0.0,\n\t0.0331941, 0.9668058, 0.0,\n\t0.0170827, 0.0723974, 0.9105199,\n);\n\nconst LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set(\n\t1.2249401, - 0.2249404, 0.0,\n\t- 0.0420569, 1.0420571, 0.0,\n\t- 0.0196376, - 0.0786361, 1.0982735\n);\n\n/**\n * Defines supported color spaces by transfer function and primaries,\n * and provides conversions to/from the Linear-sRGB reference space.\n */\nconst COLOR_SPACES = {\n\t[ LinearSRGBColorSpace ]: {\n\t\ttransfer: LinearTransfer,\n\t\tprimaries: Rec709Primaries,\n\t\ttoReference: ( color ) => color,\n\t\tfromReference: ( color ) => color,\n\t},\n\t[ SRGBColorSpace ]: {\n\t\ttransfer: SRGBTransfer,\n\t\tprimaries: Rec709Primaries,\n\t\ttoReference: ( color ) => color.convertSRGBToLinear(),\n\t\tfromReference: ( color ) => color.convertLinearToSRGB(),\n\t},\n\t[ LinearDisplayP3ColorSpace ]: {\n\t\ttransfer: LinearTransfer,\n\t\tprimaries: P3Primaries,\n\t\ttoReference: ( color ) => color.applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),\n\t\tfromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ),\n\t},\n\t[ DisplayP3ColorSpace ]: {\n\t\ttransfer: SRGBTransfer,\n\t\tprimaries: P3Primaries,\n\t\ttoReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),\n\t\tfromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(),\n\t},\n};\n\nconst SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] );\n\nconst ColorManagement = {\n\n\tenabled: true,\n\n\t_workingColorSpace: LinearSRGBColorSpace,\n\n\tget workingColorSpace() {\n\n\t\treturn this._workingColorSpace;\n\n\t},\n\n\tset workingColorSpace( colorSpace ) {\n\n\t\tif ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) {\n\n\t\t\tthrow new Error( `Unsupported working color space, \"${ colorSpace }\".` );\n\n\t\t}\n\n\t\tthis._workingColorSpace = colorSpace;\n\n\t},\n\n\tconvert: function ( color, sourceColorSpace, targetColorSpace ) {\n\n\t\tif ( this.enabled === false || sourceColorSpace === targetColorSpace || ! sourceColorSpace || ! targetColorSpace ) {\n\n\t\t\treturn color;\n\n\t\t}\n\n\t\tconst sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference;\n\t\tconst targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference;\n\n\t\treturn targetFromReference( sourceToReference( color ) );\n\n\t},\n\n\tfromWorkingColorSpace: function ( color, targetColorSpace ) {\n\n\t\treturn this.convert( color, this._workingColorSpace, targetColorSpace );\n\n\t},\n\n\ttoWorkingColorSpace: function ( color, sourceColorSpace ) {\n\n\t\treturn this.convert( color, sourceColorSpace, this._workingColorSpace );\n\n\t},\n\n\tgetPrimaries: function ( colorSpace ) {\n\n\t\treturn COLOR_SPACES[ colorSpace ].primaries;\n\n\t},\n\n\tgetTransfer: function ( colorSpace ) {\n\n\t\tif ( colorSpace === NoColorSpace ) return LinearTransfer;\n\n\t\treturn COLOR_SPACES[ colorSpace ].transfer;\n\n\t},\n\n};\n\n\nfunction SRGBToLinear( c ) {\n\n\treturn ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );\n\n}\n\nfunction LinearToSRGB( c ) {\n\n\treturn ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;\n\n}\n\nlet _canvas;\n\nclass ImageUtils {\n\n\tstatic getDataURL( image ) {\n\n\t\tif ( /^data:/i.test( image.src ) ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tif ( typeof HTMLCanvasElement === 'undefined' ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tlet canvas;\n\n\t\tif ( image instanceof HTMLCanvasElement ) {\n\n\t\t\tcanvas = image;\n\n\t\t} else {\n\n\t\t\tif ( _canvas === undefined ) _canvas = createElementNS( 'canvas' );\n\n\t\t\t_canvas.width = image.width;\n\t\t\t_canvas.height = image.height;\n\n\t\t\tconst context = _canvas.getContext( '2d' );\n\n\t\t\tif ( image instanceof ImageData ) {\n\n\t\t\t\tcontext.putImageData( image, 0, 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\t}\n\n\t\t\tcanvas = _canvas;\n\n\t\t}\n\n\t\tif ( canvas.width > 2048 || canvas.height > 2048 ) {\n\n\t\t\tconsole.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );\n\n\t\t\treturn canvas.toDataURL( 'image/jpeg', 0.6 );\n\n\t\t} else {\n\n\t\t\treturn canvas.toDataURL( 'image/png' );\n\n\t\t}\n\n\t}\n\n\tstatic sRGBToLinear( image ) {\n\n\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t\tconst canvas = createElementNS( 'canvas' );\n\n\t\t\tcanvas.width = image.width;\n\t\t\tcanvas.height = image.height;\n\n\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\tconst imageData = context.getImageData( 0, 0, image.width, image.height );\n\t\t\tconst data = imageData.data;\n\n\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\tdata[ i ] = SRGBToLinear( data[ i ] / 255 ) * 255;\n\n\t\t\t}\n\n\t\t\tcontext.putImageData( imageData, 0, 0 );\n\n\t\t\treturn canvas;\n\n\t\t} else if ( image.data ) {\n\n\t\t\tconst data = image.data.slice( 0 );\n\n\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\tif ( data instanceof Uint8Array || data instanceof Uint8ClampedArray ) {\n\n\t\t\t\t\tdata[ i ] = Math.floor( SRGBToLinear( data[ i ] / 255 ) * 255 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// assuming float\n\n\t\t\t\t\tdata[ i ] = SRGBToLinear( data[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tdata: data,\n\t\t\t\twidth: image.width,\n\t\t\t\theight: image.height\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' );\n\t\t\treturn image;\n\n\t\t}\n\n\t}\n\n}\n\nlet _sourceId = 0;\n\nclass Source {\n\n\tconstructor( data = null ) {\n\n\t\tthis.isSource = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _sourceId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.data = data;\n\t\tthis.dataReady = true;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.images[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.images[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\t\t\tuuid: this.uuid,\n\t\t\turl: ''\n\t\t};\n\n\t\tconst data = this.data;\n\n\t\tif ( data !== null ) {\n\n\t\t\tlet url;\n\n\t\t\tif ( Array.isArray( data ) ) {\n\n\t\t\t\t// cube texture\n\n\t\t\t\turl = [];\n\n\t\t\t\tfor ( let i = 0, l = data.length; i < l; i ++ ) {\n\n\t\t\t\t\tif ( data[ i ].isDataTexture ) {\n\n\t\t\t\t\t\turl.push( serializeImage( data[ i ].image ) );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\turl.push( serializeImage( data[ i ] ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// texture\n\n\t\t\t\turl = serializeImage( data );\n\n\t\t\t}\n\n\t\t\toutput.url = url;\n\n\t\t}\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.images[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t}\n\n}\n\nfunction serializeImage( image ) {\n\n\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t// default images\n\n\t\treturn ImageUtils.getDataURL( image );\n\n\t} else {\n\n\t\tif ( image.data ) {\n\n\t\t\t// images of DataTexture\n\n\t\t\treturn {\n\t\t\t\tdata: Array.from( image.data ),\n\t\t\t\twidth: image.width,\n\t\t\t\theight: image.height,\n\t\t\t\ttype: image.data.constructor.name\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Texture: Unable to serialize Texture.' );\n\t\t\treturn {};\n\n\t\t}\n\n\t}\n\n}\n\nlet _textureId = 0;\n\nclass Texture extends EventDispatcher {\n\n\tconstructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) {\n\n\t\tsuper();\n\n\t\tthis.isTexture = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _textureId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\n\t\tthis.source = new Source( image );\n\t\tthis.mipmaps = [];\n\n\t\tthis.mapping = mapping;\n\t\tthis.channel = 0;\n\n\t\tthis.wrapS = wrapS;\n\t\tthis.wrapT = wrapT;\n\n\t\tthis.magFilter = magFilter;\n\t\tthis.minFilter = minFilter;\n\n\t\tthis.anisotropy = anisotropy;\n\n\t\tthis.format = format;\n\t\tthis.internalFormat = null;\n\t\tthis.type = type;\n\n\t\tthis.offset = new Vector2( 0, 0 );\n\t\tthis.repeat = new Vector2( 1, 1 );\n\t\tthis.center = new Vector2( 0, 0 );\n\t\tthis.rotation = 0;\n\n\t\tthis.matrixAutoUpdate = true;\n\t\tthis.matrix = new Matrix3();\n\n\t\tthis.generateMipmaps = true;\n\t\tthis.premultiplyAlpha = false;\n\t\tthis.flipY = true;\n\t\tthis.unpackAlignment = 4;\t// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)\n\n\t\tif ( typeof colorSpace === 'string' ) {\n\n\t\t\tthis.colorSpace = colorSpace;\n\n\t\t} else { // @deprecated, r152\n\n\t\t\twarnOnce( 'THREE.Texture: Property .encoding has been replaced by .colorSpace.' );\n\t\t\tthis.colorSpace = colorSpace === sRGBEncoding ? SRGBColorSpace : NoColorSpace;\n\n\t\t}\n\n\n\t\tthis.userData = {};\n\n\t\tthis.version = 0;\n\t\tthis.onUpdate = null;\n\n\t\tthis.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not\n\t\tthis.needsPMREMUpdate = false; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)\n\n\t}\n\n\tget image() {\n\n\t\treturn this.source.data;\n\n\t}\n\n\tset image( value = null ) {\n\n\t\tthis.source.data = value;\n\n\t}\n\n\tupdateMatrix() {\n\n\t\tthis.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.source = source.source;\n\t\tthis.mipmaps = source.mipmaps.slice( 0 );\n\n\t\tthis.mapping = source.mapping;\n\t\tthis.channel = source.channel;\n\n\t\tthis.wrapS = source.wrapS;\n\t\tthis.wrapT = source.wrapT;\n\n\t\tthis.magFilter = source.magFilter;\n\t\tthis.minFilter = source.minFilter;\n\n\t\tthis.anisotropy = source.anisotropy;\n\n\t\tthis.format = source.format;\n\t\tthis.internalFormat = source.internalFormat;\n\t\tthis.type = source.type;\n\n\t\tthis.offset.copy( source.offset );\n\t\tthis.repeat.copy( source.repeat );\n\t\tthis.center.copy( source.center );\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\t\tthis.matrix.copy( source.matrix );\n\n\t\tthis.generateMipmaps = source.generateMipmaps;\n\t\tthis.premultiplyAlpha = source.premultiplyAlpha;\n\t\tthis.flipY = source.flipY;\n\t\tthis.unpackAlignment = source.unpackAlignment;\n\t\tthis.colorSpace = source.colorSpace;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tthis.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.textures[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Texture',\n\t\t\t\tgenerator: 'Texture.toJSON'\n\t\t\t},\n\n\t\t\tuuid: this.uuid,\n\t\t\tname: this.name,\n\n\t\t\timage: this.source.toJSON( meta ).uuid,\n\n\t\t\tmapping: this.mapping,\n\t\t\tchannel: this.channel,\n\n\t\t\trepeat: [ this.repeat.x, this.repeat.y ],\n\t\t\toffset: [ this.offset.x, this.offset.y ],\n\t\t\tcenter: [ this.center.x, this.center.y ],\n\t\t\trotation: this.rotation,\n\n\t\t\twrap: [ this.wrapS, this.wrapT ],\n\n\t\t\tformat: this.format,\n\t\t\tinternalFormat: this.internalFormat,\n\t\t\ttype: this.type,\n\t\t\tcolorSpace: this.colorSpace,\n\n\t\t\tminFilter: this.minFilter,\n\t\t\tmagFilter: this.magFilter,\n\t\t\tanisotropy: this.anisotropy,\n\n\t\t\tflipY: this.flipY,\n\n\t\t\tgenerateMipmaps: this.generateMipmaps,\n\t\t\tpremultiplyAlpha: this.premultiplyAlpha,\n\t\t\tunpackAlignment: this.unpackAlignment\n\n\t\t};\n\n\t\tif ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData;\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.textures[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n\ttransformUv( uv ) {\n\n\t\tif ( this.mapping !== UVMapping ) return uv;\n\n\t\tuv.applyMatrix3( this.matrix );\n\n\t\tif ( uv.x < 0 || uv.x > 1 ) {\n\n\t\t\tswitch ( this.wrapS ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.x = uv.x < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.x = Math.ceil( uv.x ) - uv.x;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( uv.y < 0 || uv.y > 1 ) {\n\n\t\t\tswitch ( this.wrapT ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.y = uv.y < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.y = Math.ceil( uv.y ) - uv.y;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.flipY ) {\n\n\t\t\tuv.y = 1 - uv.y;\n\n\t\t}\n\n\t\treturn uv;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) {\n\n\t\t\tthis.version ++;\n\t\t\tthis.source.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tget encoding() { // @deprecated, r152\n\n\t\twarnOnce( 'THREE.Texture: Property .encoding has been replaced by .colorSpace.' );\n\t\treturn this.colorSpace === SRGBColorSpace ? sRGBEncoding : LinearEncoding;\n\n\t}\n\n\tset encoding( encoding ) { // @deprecated, r152\n\n\t\twarnOnce( 'THREE.Texture: Property .encoding has been replaced by .colorSpace.' );\n\t\tthis.colorSpace = encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace;\n\n\t}\n\n}\n\nTexture.DEFAULT_IMAGE = null;\nTexture.DEFAULT_MAPPING = UVMapping;\nTexture.DEFAULT_ANISOTROPY = 1;\n\nclass Vector4 {\n\n\tconstructor( x = 0, y = 0, z = 0, w = 1 ) {\n\n\t\tVector4.prototype.isVector4 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t}\n\n\tget width() {\n\n\t\treturn this.z;\n\n\t}\n\n\tset width( value ) {\n\n\t\tthis.z = value;\n\n\t}\n\n\tget height() {\n\n\t\treturn this.w;\n\n\t}\n\n\tset height( value ) {\n\n\t\tthis.w = value;\n\n\t}\n\n\tset( x, y, z, w ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\t\tthis.w = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetW( w ) {\n\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tcase 3: this.w = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tcase 3: return this.w;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y, this.z, this.w );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\t\tthis.w = ( v.w !== undefined ) ? v.w : 1;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\t\tthis.w += v.w;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\t\tthis.w += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\t\tthis.w = a.w + b.w;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\t\tthis.w += v.w * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\t\tthis.w -= v.w;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\t\tthis.w -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\t\tthis.w = a.w - b.w;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\t\tthis.w *= v.w;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\t\tthis.w *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z, w = this.w;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;\n\t\tthis.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tsetAxisAngleFromQuaternion( q ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm\n\n\t\t// q is assumed to be normalized\n\n\t\tthis.w = 2 * Math.acos( q.w );\n\n\t\tconst s = Math.sqrt( 1 - q.w * q.w );\n\n\t\tif ( s < 0.0001 ) {\n\n\t\t\tthis.x = 1;\n\t\t\tthis.y = 0;\n\t\t\tthis.z = 0;\n\n\t\t} else {\n\n\t\t\tthis.x = q.x / s;\n\t\t\tthis.y = q.y / s;\n\t\t\tthis.z = q.z / s;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetAxisAngleFromRotationMatrix( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tlet angle, x, y, z; // variables for result\n\t\tconst epsilon = 0.01,\t\t// margin to allow for rounding errors\n\t\t\tepsilon2 = 0.1,\t\t// margin to distinguish between 0 and 180 degrees\n\n\t\t\tte = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tif ( ( Math.abs( m12 - m21 ) < epsilon ) &&\n\t\t ( Math.abs( m13 - m31 ) < epsilon ) &&\n\t\t ( Math.abs( m23 - m32 ) < epsilon ) ) {\n\n\t\t\t// singularity found\n\t\t\t// first check for identity matrix which must have +1 for all terms\n\t\t\t// in leading diagonal and zero in other terms\n\n\t\t\tif ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m13 + m31 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m23 + m32 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {\n\n\t\t\t\t// this singularity is identity matrix so angle = 0\n\n\t\t\t\tthis.set( 1, 0, 0, 0 );\n\n\t\t\t\treturn this; // zero angle, arbitrary axis\n\n\t\t\t}\n\n\t\t\t// otherwise this singularity is angle = 180\n\n\t\t\tangle = Math.PI;\n\n\t\t\tconst xx = ( m11 + 1 ) / 2;\n\t\t\tconst yy = ( m22 + 1 ) / 2;\n\t\t\tconst zz = ( m33 + 1 ) / 2;\n\t\t\tconst xy = ( m12 + m21 ) / 4;\n\t\t\tconst xz = ( m13 + m31 ) / 4;\n\t\t\tconst yz = ( m23 + m32 ) / 4;\n\n\t\t\tif ( ( xx > yy ) && ( xx > zz ) ) {\n\n\t\t\t\t// m11 is the largest diagonal term\n\n\t\t\t\tif ( xx < epsilon ) {\n\n\t\t\t\t\tx = 0;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tx = Math.sqrt( xx );\n\t\t\t\t\ty = xy / x;\n\t\t\t\t\tz = xz / x;\n\n\t\t\t\t}\n\n\t\t\t} else if ( yy > zz ) {\n\n\t\t\t\t// m22 is the largest diagonal term\n\n\t\t\t\tif ( yy < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ty = Math.sqrt( yy );\n\t\t\t\t\tx = xy / y;\n\t\t\t\t\tz = yz / y;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// m33 is the largest diagonal term so base result on this\n\n\t\t\t\tif ( zz < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tz = Math.sqrt( zz );\n\t\t\t\t\tx = xz / z;\n\t\t\t\t\ty = yz / z;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.set( x, y, z, angle );\n\n\t\t\treturn this; // return 180 deg rotation\n\n\t\t}\n\n\t\t// as we have reached here there are no singularities so we can handle normally\n\n\t\tlet s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +\n\t\t\t( m13 - m31 ) * ( m13 - m31 ) +\n\t\t\t( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize\n\n\t\tif ( Math.abs( s ) < 0.001 ) s = 1;\n\n\t\t// prevent divide by zero, should not happen if matrix is orthogonal and should be\n\t\t// caught by singularity test above, but I've left it in just in case\n\n\t\tthis.x = ( m32 - m23 ) / s;\n\t\tthis.y = ( m13 - m31 ) / s;\n\t\tthis.z = ( m21 - m12 ) / s;\n\t\tthis.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );\n\n\t\treturn this;\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\t\tthis.w = Math.min( this.w, v.w );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\t\tthis.w = Math.max( this.w, v.w );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\t\tthis.w = Math.max( min.w, Math.min( max.w, this.w ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\t\tthis.w = Math.max( minVal, Math.min( maxVal, this.w ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\t\tthis.w = Math.floor( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\t\tthis.w = Math.ceil( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\t\tthis.w = Math.round( this.w );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\t\tthis.z = Math.trunc( this.z );\n\t\tthis.w = Math.trunc( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\t\tthis.w = - this.w;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\t\tthis.w += ( v.w - this.w ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\t\tthis.w = v1.w + ( v2.w - v1.w ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\t\tthis.w = array[ offset + 3 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\t\tarray[ offset + 3 ] = this.w;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\t\tthis.w = attribute.getW( index );\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\t\tthis.w = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\t\tyield this.z;\n\t\tyield this.w;\n\n\t}\n\n}\n\n/*\n In options, we can specify:\n * Texture parameters for an auto-generated target texture\n * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers\n*/\nclass RenderTarget extends EventDispatcher {\n\n\tconstructor( width = 1, height = 1, options = {} ) {\n\n\t\tsuper();\n\n\t\tthis.isRenderTarget = true;\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\t\tthis.depth = 1;\n\n\t\tthis.scissor = new Vector4( 0, 0, width, height );\n\t\tthis.scissorTest = false;\n\n\t\tthis.viewport = new Vector4( 0, 0, width, height );\n\n\t\tconst image = { width: width, height: height, depth: 1 };\n\n\t\tif ( options.encoding !== undefined ) {\n\n\t\t\t// @deprecated, r152\n\t\t\twarnOnce( 'THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace.' );\n\t\t\toptions.colorSpace = options.encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace;\n\n\t\t}\n\n\t\toptions = Object.assign( {\n\t\t\tgenerateMipmaps: false,\n\t\t\tinternalFormat: null,\n\t\t\tminFilter: LinearFilter,\n\t\t\tdepthBuffer: true,\n\t\t\tstencilBuffer: false,\n\t\t\tdepthTexture: null,\n\t\t\tsamples: 0\n\t\t}, options );\n\n\t\tthis.texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t\tthis.texture.flipY = false;\n\t\tthis.texture.generateMipmaps = options.generateMipmaps;\n\t\tthis.texture.internalFormat = options.internalFormat;\n\n\t\tthis.depthBuffer = options.depthBuffer;\n\t\tthis.stencilBuffer = options.stencilBuffer;\n\n\t\tthis.depthTexture = options.depthTexture;\n\n\t\tthis.samples = options.samples;\n\n\t}\n\n\tsetSize( width, height, depth = 1 ) {\n\n\t\tif ( this.width !== width || this.height !== height || this.depth !== depth ) {\n\n\t\t\tthis.width = width;\n\t\t\tthis.height = height;\n\t\t\tthis.depth = depth;\n\n\t\t\tthis.texture.image.width = width;\n\t\t\tthis.texture.image.height = height;\n\t\t\tthis.texture.image.depth = depth;\n\n\t\t\tthis.dispose();\n\n\t\t}\n\n\t\tthis.viewport.set( 0, 0, width, height );\n\t\tthis.scissor.set( 0, 0, width, height );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\t\tthis.depth = source.depth;\n\n\t\tthis.scissor.copy( source.scissor );\n\t\tthis.scissorTest = source.scissorTest;\n\n\t\tthis.viewport.copy( source.viewport );\n\n\t\tthis.texture = source.texture.clone();\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t\t// ensure image object is not shared, see #20328\n\n\t\tconst image = Object.assign( {}, source.texture.image );\n\t\tthis.texture.source = new Source( image );\n\n\t\tthis.depthBuffer = source.depthBuffer;\n\t\tthis.stencilBuffer = source.stencilBuffer;\n\n\t\tif ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone();\n\n\t\tthis.samples = source.samples;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n}\n\nclass WebGLRenderTarget extends RenderTarget {\n\n\tconstructor( width = 1, height = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGLRenderTarget = true;\n\n\t}\n\n}\n\nclass DataArrayTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, depth = 1 ) {\n\n\t\tsuper( null );\n\n\t\tthis.isDataArrayTexture = true;\n\n\t\tthis.image = { data, width, height, depth };\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t}\n\n}\n\nclass WebGLArrayRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( width = 1, height = 1, depth = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGLArrayRenderTarget = true;\n\n\t\tthis.depth = depth;\n\n\t\tthis.texture = new DataArrayTexture( null, width, height, depth );\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t}\n\n}\n\nclass Data3DTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, depth = 1 ) {\n\n\t\t// We're going to add .setXXX() methods for setting properties later.\n\t\t// Users can still set in DataTexture3D directly.\n\t\t//\n\t\t//\tconst texture = new THREE.DataTexture3D( data, width, height, depth );\n\t\t// \ttexture.anisotropy = 16;\n\t\t//\n\t\t// See #14839\n\n\t\tsuper( null );\n\n\t\tthis.isData3DTexture = true;\n\n\t\tthis.image = { data, width, height, depth };\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t}\n\n}\n\nclass WebGL3DRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( width = 1, height = 1, depth = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGL3DRenderTarget = true;\n\n\t\tthis.depth = depth;\n\n\t\tthis.texture = new Data3DTexture( null, width, height, depth );\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t}\n\n}\n\nclass WebGLMultipleRenderTargets extends WebGLRenderTarget {\n\n\tconstructor( width = 1, height = 1, count = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGLMultipleRenderTargets = true;\n\n\t\tconst texture = this.texture;\n\n\t\tthis.texture = [];\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.texture[ i ] = texture.clone();\n\t\t\tthis.texture[ i ].isRenderTargetTexture = true;\n\n\t\t}\n\n\t}\n\n\tsetSize( width, height, depth = 1 ) {\n\n\t\tif ( this.width !== width || this.height !== height || this.depth !== depth ) {\n\n\t\t\tthis.width = width;\n\t\t\tthis.height = height;\n\t\t\tthis.depth = depth;\n\n\t\t\tfor ( let i = 0, il = this.texture.length; i < il; i ++ ) {\n\n\t\t\t\tthis.texture[ i ].image.width = width;\n\t\t\t\tthis.texture[ i ].image.height = height;\n\t\t\t\tthis.texture[ i ].image.depth = depth;\n\n\t\t\t}\n\n\t\t\tthis.dispose();\n\n\t\t}\n\n\t\tthis.viewport.set( 0, 0, width, height );\n\t\tthis.scissor.set( 0, 0, width, height );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.dispose();\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\t\tthis.depth = source.depth;\n\n\t\tthis.scissor.copy( source.scissor );\n\t\tthis.scissorTest = source.scissorTest;\n\n\t\tthis.viewport.copy( source.viewport );\n\n\t\tthis.depthBuffer = source.depthBuffer;\n\t\tthis.stencilBuffer = source.stencilBuffer;\n\n\t\tif ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone();\n\n\t\tthis.texture.length = 0;\n\n\t\tfor ( let i = 0, il = source.texture.length; i < il; i ++ ) {\n\n\t\t\tthis.texture[ i ] = source.texture[ i ].clone();\n\t\t\tthis.texture[ i ].isRenderTargetTexture = true;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Quaternion {\n\n\tconstructor( x = 0, y = 0, z = 0, w = 1 ) {\n\n\t\tthis.isQuaternion = true;\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t}\n\n\tstatic slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {\n\n\t\t// fuzz-free, array-based Quaternion SLERP operation\n\n\t\tlet x0 = src0[ srcOffset0 + 0 ],\n\t\t\ty0 = src0[ srcOffset0 + 1 ],\n\t\t\tz0 = src0[ srcOffset0 + 2 ],\n\t\t\tw0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 + 0 ],\n\t\t\ty1 = src1[ srcOffset1 + 1 ],\n\t\t\tz1 = src1[ srcOffset1 + 2 ],\n\t\t\tw1 = src1[ srcOffset1 + 3 ];\n\n\t\tif ( t === 0 ) {\n\n\t\t\tdst[ dstOffset + 0 ] = x0;\n\t\t\tdst[ dstOffset + 1 ] = y0;\n\t\t\tdst[ dstOffset + 2 ] = z0;\n\t\t\tdst[ dstOffset + 3 ] = w0;\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( t === 1 ) {\n\n\t\t\tdst[ dstOffset + 0 ] = x1;\n\t\t\tdst[ dstOffset + 1 ] = y1;\n\t\t\tdst[ dstOffset + 2 ] = z1;\n\t\t\tdst[ dstOffset + 3 ] = w1;\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {\n\n\t\t\tlet s = 1 - t;\n\t\t\tconst cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,\n\t\t\t\tdir = ( cos >= 0 ? 1 : - 1 ),\n\t\t\t\tsqrSin = 1 - cos * cos;\n\n\t\t\t// Skip the Slerp for tiny steps to avoid numeric problems:\n\t\t\tif ( sqrSin > Number.EPSILON ) {\n\n\t\t\t\tconst sin = Math.sqrt( sqrSin ),\n\t\t\t\t\tlen = Math.atan2( sin, cos * dir );\n\n\t\t\t\ts = Math.sin( s * len ) / sin;\n\t\t\t\tt = Math.sin( t * len ) / sin;\n\n\t\t\t}\n\n\t\t\tconst tDir = t * dir;\n\n\t\t\tx0 = x0 * s + x1 * tDir;\n\t\t\ty0 = y0 * s + y1 * tDir;\n\t\t\tz0 = z0 * s + z1 * tDir;\n\t\t\tw0 = w0 * s + w1 * tDir;\n\n\t\t\t// Normalize in case we just did a lerp:\n\t\t\tif ( s === 1 - t ) {\n\n\t\t\t\tconst f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );\n\n\t\t\t\tx0 *= f;\n\t\t\t\ty0 *= f;\n\t\t\t\tz0 *= f;\n\t\t\t\tw0 *= f;\n\n\t\t\t}\n\n\t\t}\n\n\t\tdst[ dstOffset ] = x0;\n\t\tdst[ dstOffset + 1 ] = y0;\n\t\tdst[ dstOffset + 2 ] = z0;\n\t\tdst[ dstOffset + 3 ] = w0;\n\n\t}\n\n\tstatic multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {\n\n\t\tconst x0 = src0[ srcOffset0 ];\n\t\tconst y0 = src0[ srcOffset0 + 1 ];\n\t\tconst z0 = src0[ srcOffset0 + 2 ];\n\t\tconst w0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 ];\n\t\tconst y1 = src1[ srcOffset1 + 1 ];\n\t\tconst z1 = src1[ srcOffset1 + 2 ];\n\t\tconst w1 = src1[ srcOffset1 + 3 ];\n\n\t\tdst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;\n\t\tdst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;\n\t\tdst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;\n\t\tdst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;\n\n\t\treturn dst;\n\n\t}\n\n\tget x() {\n\n\t\treturn this._x;\n\n\t}\n\n\tset x( value ) {\n\n\t\tthis._x = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget y() {\n\n\t\treturn this._y;\n\n\t}\n\n\tset y( value ) {\n\n\t\tthis._y = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget z() {\n\n\t\treturn this._z;\n\n\t}\n\n\tset z( value ) {\n\n\t\tthis._z = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget w() {\n\n\t\treturn this._w;\n\n\t}\n\n\tset w( value ) {\n\n\t\tthis._w = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tset( x, y, z, w ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._w );\n\n\t}\n\n\tcopy( quaternion ) {\n\n\t\tthis._x = quaternion.x;\n\t\tthis._y = quaternion.y;\n\t\tthis._z = quaternion.z;\n\t\tthis._w = quaternion.w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromEuler( euler, update = true ) {\n\n\t\tconst x = euler._x, y = euler._y, z = euler._z, order = euler._order;\n\n\t\t// http://www.mathworks.com/matlabcentral/fileexchange/\n\t\t// \t20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/\n\t\t//\tcontent/SpinCalc.m\n\n\t\tconst cos = Math.cos;\n\t\tconst sin = Math.sin;\n\n\t\tconst c1 = cos( x / 2 );\n\t\tconst c2 = cos( y / 2 );\n\t\tconst c3 = cos( z / 2 );\n\n\t\tconst s1 = sin( x / 2 );\n\t\tconst s2 = sin( y / 2 );\n\t\tconst s3 = sin( z / 2 );\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tif ( update === true ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromAxisAngle( axis, angle ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm\n\n\t\t// assumes axis is normalized\n\n\t\tconst halfAngle = angle / 2, s = Math.sin( halfAngle );\n\n\t\tthis._x = axis.x * s;\n\t\tthis._y = axis.y * s;\n\t\tthis._z = axis.z * s;\n\t\tthis._w = Math.cos( halfAngle );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromRotationMatrix( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],\n\n\t\t\ttrace = m11 + m22 + m33;\n\n\t\tif ( trace > 0 ) {\n\n\t\t\tconst s = 0.5 / Math.sqrt( trace + 1.0 );\n\n\t\t\tthis._w = 0.25 / s;\n\t\t\tthis._x = ( m32 - m23 ) * s;\n\t\t\tthis._y = ( m13 - m31 ) * s;\n\t\t\tthis._z = ( m21 - m12 ) * s;\n\n\t\t} else if ( m11 > m22 && m11 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );\n\n\t\t\tthis._w = ( m32 - m23 ) / s;\n\t\t\tthis._x = 0.25 * s;\n\t\t\tthis._y = ( m12 + m21 ) / s;\n\t\t\tthis._z = ( m13 + m31 ) / s;\n\n\t\t} else if ( m22 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );\n\n\t\t\tthis._w = ( m13 - m31 ) / s;\n\t\t\tthis._x = ( m12 + m21 ) / s;\n\t\t\tthis._y = 0.25 * s;\n\t\t\tthis._z = ( m23 + m32 ) / s;\n\n\t\t} else {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );\n\n\t\t\tthis._w = ( m21 - m12 ) / s;\n\t\t\tthis._x = ( m13 + m31 ) / s;\n\t\t\tthis._y = ( m23 + m32 ) / s;\n\t\t\tthis._z = 0.25 * s;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromUnitVectors( vFrom, vTo ) {\n\n\t\t// assumes direction vectors vFrom and vTo are normalized\n\n\t\tlet r = vFrom.dot( vTo ) + 1;\n\n\t\tif ( r < Number.EPSILON ) {\n\n\t\t\t// vFrom and vTo point in opposite directions\n\n\t\t\tr = 0;\n\n\t\t\tif ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {\n\n\t\t\t\tthis._x = - vFrom.y;\n\t\t\t\tthis._y = vFrom.x;\n\t\t\t\tthis._z = 0;\n\t\t\t\tthis._w = r;\n\n\t\t\t} else {\n\n\t\t\t\tthis._x = 0;\n\t\t\t\tthis._y = - vFrom.z;\n\t\t\t\tthis._z = vFrom.y;\n\t\t\t\tthis._w = r;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3\n\n\t\t\tthis._x = vFrom.y * vTo.z - vFrom.z * vTo.y;\n\t\t\tthis._y = vFrom.z * vTo.x - vFrom.x * vTo.z;\n\t\t\tthis._z = vFrom.x * vTo.y - vFrom.y * vTo.x;\n\t\t\tthis._w = r;\n\n\t\t}\n\n\t\treturn this.normalize();\n\n\t}\n\n\tangleTo( q ) {\n\n\t\treturn 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );\n\n\t}\n\n\trotateTowards( q, step ) {\n\n\t\tconst angle = this.angleTo( q );\n\n\t\tif ( angle === 0 ) return this;\n\n\t\tconst t = Math.min( 1, step / angle );\n\n\t\tthis.slerp( q, t );\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\treturn this.set( 0, 0, 0, 1 );\n\n\t}\n\n\tinvert() {\n\n\t\t// quaternion is assumed to have unit length\n\n\t\treturn this.conjugate();\n\n\t}\n\n\tconjugate() {\n\n\t\tthis._x *= - 1;\n\t\tthis._y *= - 1;\n\t\tthis._z *= - 1;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );\n\n\t}\n\n\tnormalize() {\n\n\t\tlet l = this.length();\n\n\t\tif ( l === 0 ) {\n\n\t\t\tthis._x = 0;\n\t\t\tthis._y = 0;\n\t\t\tthis._z = 0;\n\t\t\tthis._w = 1;\n\n\t\t} else {\n\n\t\t\tl = 1 / l;\n\n\t\t\tthis._x = this._x * l;\n\t\t\tthis._y = this._y * l;\n\t\t\tthis._z = this._z * l;\n\t\t\tthis._w = this._w * l;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( q ) {\n\n\t\treturn this.multiplyQuaternions( this, q );\n\n\t}\n\n\tpremultiply( q ) {\n\n\t\treturn this.multiplyQuaternions( q, this );\n\n\t}\n\n\tmultiplyQuaternions( a, b ) {\n\n\t\t// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm\n\n\t\tconst qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;\n\t\tconst qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;\n\n\t\tthis._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;\n\t\tthis._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;\n\t\tthis._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;\n\t\tthis._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tslerp( qb, t ) {\n\n\t\tif ( t === 0 ) return this;\n\t\tif ( t === 1 ) return this.copy( qb );\n\n\t\tconst x = this._x, y = this._y, z = this._z, w = this._w;\n\n\t\t// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/\n\n\t\tlet cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;\n\n\t\tif ( cosHalfTheta < 0 ) {\n\n\t\t\tthis._w = - qb._w;\n\t\t\tthis._x = - qb._x;\n\t\t\tthis._y = - qb._y;\n\t\t\tthis._z = - qb._z;\n\n\t\t\tcosHalfTheta = - cosHalfTheta;\n\n\t\t} else {\n\n\t\t\tthis.copy( qb );\n\n\t\t}\n\n\t\tif ( cosHalfTheta >= 1.0 ) {\n\n\t\t\tthis._w = w;\n\t\t\tthis._x = x;\n\t\t\tthis._y = y;\n\t\t\tthis._z = z;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;\n\n\t\tif ( sqrSinHalfTheta <= Number.EPSILON ) {\n\n\t\t\tconst s = 1 - t;\n\t\t\tthis._w = s * w + t * this._w;\n\t\t\tthis._x = s * x + t * this._x;\n\t\t\tthis._y = s * y + t * this._y;\n\t\t\tthis._z = s * z + t * this._z;\n\n\t\t\tthis.normalize(); // normalize calls _onChangeCallback()\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sinHalfTheta = Math.sqrt( sqrSinHalfTheta );\n\t\tconst halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );\n\t\tconst ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,\n\t\t\tratioB = Math.sin( t * halfTheta ) / sinHalfTheta;\n\n\t\tthis._w = ( w * ratioA + this._w * ratioB );\n\t\tthis._x = ( x * ratioA + this._x * ratioB );\n\t\tthis._y = ( y * ratioA + this._y * ratioB );\n\t\tthis._z = ( z * ratioA + this._z * ratioB );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tslerpQuaternions( qa, qb, t ) {\n\n\t\treturn this.copy( qa ).slerp( qb, t );\n\n\t}\n\n\trandom() {\n\n\t\t// Derived from http://planning.cs.uiuc.edu/node198.html\n\t\t// Note, this source uses w, x, y, z ordering,\n\t\t// so we swap the order below.\n\n\t\tconst u1 = Math.random();\n\t\tconst sqrt1u1 = Math.sqrt( 1 - u1 );\n\t\tconst sqrtu1 = Math.sqrt( u1 );\n\n\t\tconst u2 = 2 * Math.PI * Math.random();\n\n\t\tconst u3 = 2 * Math.PI * Math.random();\n\n\t\treturn this.set(\n\t\t\tsqrt1u1 * Math.cos( u2 ),\n\t\t\tsqrtu1 * Math.sin( u3 ),\n\t\t\tsqrtu1 * Math.cos( u3 ),\n\t\t\tsqrt1u1 * Math.sin( u2 ),\n\t\t);\n\n\t}\n\n\tequals( quaternion ) {\n\n\t\treturn ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis._x = array[ offset ];\n\t\tthis._y = array[ offset + 1 ];\n\t\tthis._z = array[ offset + 2 ];\n\t\tthis._w = array[ offset + 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._w;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis._x = attribute.getX( index );\n\t\tthis._y = attribute.getY( index );\n\t\tthis._z = attribute.getZ( index );\n\t\tthis._w = attribute.getW( index );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.toArray();\n\n\t}\n\n\t_onChange( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\t_onChangeCallback() {}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this._x;\n\t\tyield this._y;\n\t\tyield this._z;\n\t\tyield this._w;\n\n\t}\n\n}\n\nclass Vector3 {\n\n\tconstructor( x = 0, y = 0, z = 0 ) {\n\n\t\tVector3.prototype.isVector3 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t}\n\n\tset( x, y, z ) {\n\n\t\tif ( z === undefined ) z = this.z; // sprite.scale.set(x,y)\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y, this.z );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyVectors( a, b ) {\n\n\t\tthis.x = a.x * b.x;\n\t\tthis.y = a.y * b.y;\n\t\tthis.z = a.z * b.z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyEuler( euler ) {\n\n\t\treturn this.applyQuaternion( _quaternion$4.setFromEuler( euler ) );\n\n\t}\n\n\tapplyAxisAngle( axis, angle ) {\n\n\t\treturn this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) );\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\treturn this.applyMatrix3( m ).normalize();\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tconst w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );\n\n\t\tthis.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;\n\t\tthis.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;\n\t\tthis.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;\n\n\t\treturn this;\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\t// quaternion q is assumed to have unit length\n\n\t\tconst vx = this.x, vy = this.y, vz = this.z;\n\t\tconst qx = q.x, qy = q.y, qz = q.z, qw = q.w;\n\n\t\t// t = 2 * cross( q.xyz, v );\n\t\tconst tx = 2 * ( qy * vz - qz * vy );\n\t\tconst ty = 2 * ( qz * vx - qx * vz );\n\t\tconst tz = 2 * ( qx * vy - qy * vx );\n\n\t\t// v + q.w * t + cross( q.xyz, t );\n\t\tthis.x = vx + qw * tx + qy * tz - qz * ty;\n\t\tthis.y = vy + qw * ty + qz * tx - qx * tz;\n\t\tthis.z = vz + qw * tz + qx * ty - qy * tx;\n\n\t\treturn this;\n\n\t}\n\n\tproject( camera ) {\n\n\t\treturn this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );\n\n\t}\n\n\tunproject( camera ) {\n\n\t\treturn this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\t// input: THREE.Matrix4 affine matrix\n\t\t// vector interpreted as a direction\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;\n\n\t\treturn this.normalize();\n\n\t}\n\n\tdivide( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\t\tthis.z /= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\t\tthis.z = Math.trunc( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z;\n\n\t}\n\n\t// TODO lengthSquared?\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tcross( v ) {\n\n\t\treturn this.crossVectors( this, v );\n\n\t}\n\n\tcrossVectors( a, b ) {\n\n\t\tconst ax = a.x, ay = a.y, az = a.z;\n\t\tconst bx = b.x, by = b.y, bz = b.z;\n\n\t\tthis.x = ay * bz - az * by;\n\t\tthis.y = az * bx - ax * bz;\n\t\tthis.z = ax * by - ay * bx;\n\n\t\treturn this;\n\n\t}\n\n\tprojectOnVector( v ) {\n\n\t\tconst denominator = v.lengthSq();\n\n\t\tif ( denominator === 0 ) return this.set( 0, 0, 0 );\n\n\t\tconst scalar = v.dot( this ) / denominator;\n\n\t\treturn this.copy( v ).multiplyScalar( scalar );\n\n\t}\n\n\tprojectOnPlane( planeNormal ) {\n\n\t\t_vector$c.copy( this ).projectOnVector( planeNormal );\n\n\t\treturn this.sub( _vector$c );\n\n\t}\n\n\treflect( normal ) {\n\n\t\t// reflect incident vector off plane orthogonal to normal\n\t\t// normal is assumed to have unit length\n\n\t\treturn this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );\n\n\t}\n\n\tangleTo( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( clamp( theta, - 1, 1 ) );\n\n\t}\n\n\tdistanceTo( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t}\n\n\tdistanceToSquared( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;\n\n\t\treturn dx * dx + dy * dy + dz * dz;\n\n\t}\n\n\tmanhattanDistanceTo( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );\n\n\t}\n\n\tsetFromSpherical( s ) {\n\n\t\treturn this.setFromSphericalCoords( s.radius, s.phi, s.theta );\n\n\t}\n\n\tsetFromSphericalCoords( radius, phi, theta ) {\n\n\t\tconst sinPhiRadius = Math.sin( phi ) * radius;\n\n\t\tthis.x = sinPhiRadius * Math.sin( theta );\n\t\tthis.y = Math.cos( phi ) * radius;\n\t\tthis.z = sinPhiRadius * Math.cos( theta );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCylindrical( c ) {\n\n\t\treturn this.setFromCylindricalCoords( c.radius, c.theta, c.y );\n\n\t}\n\n\tsetFromCylindricalCoords( radius, theta, y ) {\n\n\t\tthis.x = radius * Math.sin( theta );\n\t\tthis.y = y;\n\t\tthis.z = radius * Math.cos( theta );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixPosition( m ) {\n\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 12 ];\n\t\tthis.y = e[ 13 ];\n\t\tthis.z = e[ 14 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixScale( m ) {\n\n\t\tconst sx = this.setFromMatrixColumn( m, 0 ).length();\n\t\tconst sy = this.setFromMatrixColumn( m, 1 ).length();\n\t\tconst sz = this.setFromMatrixColumn( m, 2 ).length();\n\n\t\tthis.x = sx;\n\t\tthis.y = sy;\n\t\tthis.z = sz;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixColumn( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 4 );\n\n\t}\n\n\tsetFromMatrix3Column( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 3 );\n\n\t}\n\n\tsetFromEuler( e ) {\n\n\t\tthis.x = e._x;\n\t\tthis.y = e._y;\n\t\tthis.z = e._z;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromColor( c ) {\n\n\t\tthis.x = c.r;\n\t\tthis.y = c.g;\n\t\tthis.z = c.b;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\trandomDirection() {\n\n\t\t// Derived from https://mathworld.wolfram.com/SpherePointPicking.html\n\n\t\tconst u = ( Math.random() - 0.5 ) * 2;\n\t\tconst t = Math.random() * Math.PI * 2;\n\t\tconst f = Math.sqrt( 1 - u ** 2 );\n\n\t\tthis.x = f * Math.cos( t );\n\t\tthis.y = f * Math.sin( t );\n\t\tthis.z = u;\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\t\tyield this.z;\n\n\t}\n\n}\n\nconst _vector$c = /*@__PURE__*/ new Vector3();\nconst _quaternion$4 = /*@__PURE__*/ new Quaternion();\n\nclass Box3 {\n\n\tconstructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) {\n\n\t\tthis.isBox3 = true;\n\n\t\tthis.min = min;\n\t\tthis.max = max;\n\n\t}\n\n\tset( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromArray( array ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = array.length; i < il; i += 3 ) {\n\n\t\t\tthis.expandByPoint( _vector$b.fromArray( array, i ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromBufferAttribute( attribute ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = attribute.count; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( _vector$b.fromBufferAttribute( attribute, i ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCenterAndSize( center, size ) {\n\n\t\tconst halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 );\n\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromObject( object, precise = false ) {\n\n\t\tthis.makeEmpty();\n\n\t\treturn this.expandByObject( object, precise );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.min.x = this.min.y = this.min.z = + Infinity;\n\t\tthis.max.x = this.max.y = this.max.z = - Infinity;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t}\n\n\tgetSize( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t}\n\n\texpandByVector( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t}\n\n\texpandByScalar( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t}\n\n\texpandByObject( object, precise = false ) {\n\n\t\t// Computes the world-axis-aligned bounding box of an object (including its children),\n\t\t// accounting for both the object's, and children's, world transforms\n\n\t\tobject.updateWorldMatrix( false, false );\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( geometry !== undefined ) {\n\n\t\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\t\t// precise AABB computation based on vertex data requires at least a position attribute.\n\t\t\t// instancing isn't supported so far and uses the normal (conservative) code path.\n\n\t\t\tif ( precise === true && positionAttribute !== undefined && object.isInstancedMesh !== true ) {\n\n\t\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t\tif ( object.isMesh === true ) {\n\n\t\t\t\t\t\tobject.getVertexPosition( i, _vector$b );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_vector$b.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_vector$b.applyMatrix4( object.matrixWorld );\n\t\t\t\t\tthis.expandByPoint( _vector$b );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( object.boundingBox !== undefined ) {\n\n\t\t\t\t\t// object-level bounding box\n\n\t\t\t\t\tif ( object.boundingBox === null ) {\n\n\t\t\t\t\t\tobject.computeBoundingBox();\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_box$4.copy( object.boundingBox );\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// geometry-level bounding box\n\n\t\t\t\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\t\t\t\tgeometry.computeBoundingBox();\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_box$4.copy( geometry.boundingBox );\n\n\t\t\t\t}\n\n\t\t\t\t_box$4.applyMatrix4( object.matrixWorld );\n\n\t\t\t\tthis.union( _box$4 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tthis.expandByObject( children[ i ], precise );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn point.x < this.min.x || point.x > this.max.x ||\n\t\t\tpoint.y < this.min.y || point.y > this.max.y ||\n\t\t\tpoint.z < this.min.z || point.z > this.max.z ? false : true;\n\n\t}\n\n\tcontainsBox( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y &&\n\t\t\tthis.min.z <= box.min.z && box.max.z <= this.max.z;\n\n\t}\n\n\tgetParameter( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y ),\n\t\t\t( point.z - this.min.z ) / ( this.max.z - this.min.z )\n\t\t);\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\t// using 6 splitting planes to rule out intersections.\n\t\treturn box.max.x < this.min.x || box.min.x > this.max.x ||\n\t\t\tbox.max.y < this.min.y || box.min.y > this.max.y ||\n\t\t\tbox.max.z < this.min.z || box.min.z > this.max.z ? false : true;\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\t// Find the point on the AABB closest to the sphere center.\n\t\tthis.clampPoint( sphere.center, _vector$b );\n\n\t\t// If that point is inside the sphere, the AABB and sphere intersect.\n\t\treturn _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\t// We compute the minimum and maximum dot product values. If those values\n\t\t// are on the same side (back or front) of the plane, then there is no intersection.\n\n\t\tlet min, max;\n\n\t\tif ( plane.normal.x > 0 ) {\n\n\t\t\tmin = plane.normal.x * this.min.x;\n\t\t\tmax = plane.normal.x * this.max.x;\n\n\t\t} else {\n\n\t\t\tmin = plane.normal.x * this.max.x;\n\t\t\tmax = plane.normal.x * this.min.x;\n\n\t\t}\n\n\t\tif ( plane.normal.y > 0 ) {\n\n\t\t\tmin += plane.normal.y * this.min.y;\n\t\t\tmax += plane.normal.y * this.max.y;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.y * this.max.y;\n\t\t\tmax += plane.normal.y * this.min.y;\n\n\t\t}\n\n\t\tif ( plane.normal.z > 0 ) {\n\n\t\t\tmin += plane.normal.z * this.min.z;\n\t\t\tmax += plane.normal.z * this.max.z;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.z * this.max.z;\n\t\t\tmax += plane.normal.z * this.min.z;\n\n\t\t}\n\n\t\treturn ( min <= - plane.constant && max >= - plane.constant );\n\n\t}\n\n\tintersectsTriangle( triangle ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// compute box center and extents\n\t\tthis.getCenter( _center );\n\t\t_extents.subVectors( this.max, _center );\n\n\t\t// translate triangle to aabb origin\n\t\t_v0$2.subVectors( triangle.a, _center );\n\t\t_v1$7.subVectors( triangle.b, _center );\n\t\t_v2$4.subVectors( triangle.c, _center );\n\n\t\t// compute edge vectors for triangle\n\t\t_f0.subVectors( _v1$7, _v0$2 );\n\t\t_f1.subVectors( _v2$4, _v1$7 );\n\t\t_f2.subVectors( _v0$2, _v2$4 );\n\n\t\t// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb\n\t\t// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation\n\t\t// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)\n\t\tlet axes = [\n\t\t\t0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,\n\t\t\t_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,\n\t\t\t- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0\n\t\t];\n\t\tif ( ! satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// test 3 face normals from the aabb\n\t\taxes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];\n\t\tif ( ! satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// finally testing the face normal of the triangle\n\t\t// use already existing triangle edge vectors here\n\t\t_triangleNormal.crossVectors( _f0, _f1 );\n\t\taxes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];\n\n\t\treturn satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents );\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.clampPoint( point, _vector$b ).distanceTo( point );\n\n\t}\n\n\tgetBoundingSphere( target ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\ttarget.makeEmpty();\n\n\t\t} else {\n\n\t\t\tthis.getCenter( target.center );\n\n\t\t\ttarget.radius = this.getSize( _vector$b ).length() * 0.5;\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\tintersect( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\t// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t}\n\n\tunion( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\t// transform of empty box is an empty box.\n\t\tif ( this.isEmpty() ) return this;\n\n\t\t// NOTE: I am using a binary pattern to specify all 2^3 combinations below\n\t\t_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000\n\t\t_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001\n\t\t_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010\n\t\t_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011\n\t\t_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100\n\t\t_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101\n\t\t_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110\n\t\t_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111\n\n\t\tthis.setFromPoints( _points );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\tequals( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n}\n\nconst _points = [\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3()\n];\n\nconst _vector$b = /*@__PURE__*/ new Vector3();\n\nconst _box$4 = /*@__PURE__*/ new Box3();\n\n// triangle centered vertices\n\nconst _v0$2 = /*@__PURE__*/ new Vector3();\nconst _v1$7 = /*@__PURE__*/ new Vector3();\nconst _v2$4 = /*@__PURE__*/ new Vector3();\n\n// triangle edge vectors\n\nconst _f0 = /*@__PURE__*/ new Vector3();\nconst _f1 = /*@__PURE__*/ new Vector3();\nconst _f2 = /*@__PURE__*/ new Vector3();\n\nconst _center = /*@__PURE__*/ new Vector3();\nconst _extents = /*@__PURE__*/ new Vector3();\nconst _triangleNormal = /*@__PURE__*/ new Vector3();\nconst _testAxis = /*@__PURE__*/ new Vector3();\n\nfunction satForAxes( axes, v0, v1, v2, extents ) {\n\n\tfor ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {\n\n\t\t_testAxis.fromArray( axes, i );\n\t\t// project the aabb onto the separating axis\n\t\tconst r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );\n\t\t// project all 3 vertices of the triangle onto the separating axis\n\t\tconst p0 = v0.dot( _testAxis );\n\t\tconst p1 = v1.dot( _testAxis );\n\t\tconst p2 = v2.dot( _testAxis );\n\t\t// actual test, basically see if either of the most extreme of the triangle points intersects r\n\t\tif ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {\n\n\t\t\t// points of the projected triangle are outside the projected half-length of the aabb\n\t\t\t// the axis is separating and we can exit\n\t\t\treturn false;\n\n\t\t}\n\n\t}\n\n\treturn true;\n\n}\n\nconst _box$3 = /*@__PURE__*/ new Box3();\nconst _v1$6 = /*@__PURE__*/ new Vector3();\nconst _v2$3 = /*@__PURE__*/ new Vector3();\n\nclass Sphere {\n\n\tconstructor( center = new Vector3(), radius = - 1 ) {\n\n\t\tthis.isSphere = true;\n\n\t\tthis.center = center;\n\t\tthis.radius = radius;\n\n\t}\n\n\tset( center, radius ) {\n\n\t\tthis.center.copy( center );\n\t\tthis.radius = radius;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points, optionalCenter ) {\n\n\t\tconst center = this.center;\n\n\t\tif ( optionalCenter !== undefined ) {\n\n\t\t\tcenter.copy( optionalCenter );\n\n\t\t} else {\n\n\t\t\t_box$3.setFromPoints( points ).getCenter( center );\n\n\t\t}\n\n\t\tlet maxRadiusSq = 0;\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );\n\n\t\t}\n\n\t\tthis.radius = Math.sqrt( maxRadiusSq );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( sphere ) {\n\n\t\tthis.center.copy( sphere.center );\n\t\tthis.radius = sphere.radius;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\treturn ( this.radius < 0 );\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.center.set( 0, 0, 0 );\n\t\tthis.radius = - 1;\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn ( point.distanceTo( this.center ) - this.radius );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\tconst radiusSum = this.radius + sphere.radius;\n\n\t\treturn sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsSphere( this );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\treturn Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\tconst deltaLengthSq = this.center.distanceToSquared( point );\n\n\t\ttarget.copy( point );\n\n\t\tif ( deltaLengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\ttarget.sub( this.center ).normalize();\n\t\t\ttarget.multiplyScalar( this.radius ).add( this.center );\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\tgetBoundingBox( target ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\t// Empty sphere produces empty bounding box\n\t\t\ttarget.makeEmpty();\n\t\t\treturn target;\n\n\t\t}\n\n\t\ttarget.set( this.center, this.center );\n\t\ttarget.expandByScalar( this.radius );\n\n\t\treturn target;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tthis.center.applyMatrix4( matrix );\n\t\tthis.radius = this.radius * matrix.getMaxScaleOnAxis();\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.center.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\tthis.center.copy( point );\n\n\t\t\tthis.radius = 0;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\t_v1$6.subVectors( point, this.center );\n\n\t\tconst lengthSq = _v1$6.lengthSq();\n\n\t\tif ( lengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\t// calculate the minimal sphere\n\n\t\t\tconst length = Math.sqrt( lengthSq );\n\n\t\t\tconst delta = ( length - this.radius ) * 0.5;\n\n\t\t\tthis.center.addScaledVector( _v1$6, delta / length );\n\n\t\t\tthis.radius += delta;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tunion( sphere ) {\n\n\t\tif ( sphere.isEmpty() ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\tthis.copy( sphere );\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( this.center.equals( sphere.center ) === true ) {\n\n\t\t\t this.radius = Math.max( this.radius, sphere.radius );\n\n\t\t} else {\n\n\t\t\t_v2$3.subVectors( sphere.center, this.center ).setLength( sphere.radius );\n\n\t\t\tthis.expandByPoint( _v1$6.copy( sphere.center ).add( _v2$3 ) );\n\n\t\t\tthis.expandByPoint( _v1$6.copy( sphere.center ).sub( _v2$3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tequals( sphere ) {\n\n\t\treturn sphere.center.equals( this.center ) && ( sphere.radius === this.radius );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _vector$a = /*@__PURE__*/ new Vector3();\nconst _segCenter = /*@__PURE__*/ new Vector3();\nconst _segDir = /*@__PURE__*/ new Vector3();\nconst _diff = /*@__PURE__*/ new Vector3();\n\nconst _edge1 = /*@__PURE__*/ new Vector3();\nconst _edge2 = /*@__PURE__*/ new Vector3();\nconst _normal$1 = /*@__PURE__*/ new Vector3();\n\nclass Ray {\n\n\tconstructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {\n\n\t\tthis.origin = origin;\n\t\tthis.direction = direction;\n\n\t}\n\n\tset( origin, direction ) {\n\n\t\tthis.origin.copy( origin );\n\t\tthis.direction.copy( direction );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( ray ) {\n\n\t\tthis.origin.copy( ray.origin );\n\t\tthis.direction.copy( ray.direction );\n\n\t\treturn this;\n\n\t}\n\n\tat( t, target ) {\n\n\t\treturn target.copy( this.origin ).addScaledVector( this.direction, t );\n\n\t}\n\n\tlookAt( v ) {\n\n\t\tthis.direction.copy( v ).sub( this.origin ).normalize();\n\n\t\treturn this;\n\n\t}\n\n\trecast( t ) {\n\n\t\tthis.origin.copy( this.at( t, _vector$a ) );\n\n\t\treturn this;\n\n\t}\n\n\tclosestPointToPoint( point, target ) {\n\n\t\ttarget.subVectors( point, this.origin );\n\n\t\tconst directionDistance = target.dot( this.direction );\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn target.copy( this.origin );\n\n\t\t}\n\n\t\treturn target.copy( this.origin ).addScaledVector( this.direction, directionDistance );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn Math.sqrt( this.distanceSqToPoint( point ) );\n\n\t}\n\n\tdistanceSqToPoint( point ) {\n\n\t\tconst directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction );\n\n\t\t// point behind the ray\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn this.origin.distanceToSquared( point );\n\n\t\t}\n\n\t\t_vector$a.copy( this.origin ).addScaledVector( this.direction, directionDistance );\n\n\t\treturn _vector$a.distanceToSquared( point );\n\n\t}\n\n\tdistanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {\n\n\t\t// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h\n\t\t// It returns the min distance between the ray and the segment\n\t\t// defined by v0 and v1\n\t\t// It can also set two optional targets :\n\t\t// - The closest point on the ray\n\t\t// - The closest point on the segment\n\n\t\t_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );\n\t\t_segDir.copy( v1 ).sub( v0 ).normalize();\n\t\t_diff.copy( this.origin ).sub( _segCenter );\n\n\t\tconst segExtent = v0.distanceTo( v1 ) * 0.5;\n\t\tconst a01 = - this.direction.dot( _segDir );\n\t\tconst b0 = _diff.dot( this.direction );\n\t\tconst b1 = - _diff.dot( _segDir );\n\t\tconst c = _diff.lengthSq();\n\t\tconst det = Math.abs( 1 - a01 * a01 );\n\t\tlet s0, s1, sqrDist, extDet;\n\n\t\tif ( det > 0 ) {\n\n\t\t\t// The ray and segment are not parallel.\n\n\t\t\ts0 = a01 * b1 - b0;\n\t\t\ts1 = a01 * b0 - b1;\n\t\t\textDet = segExtent * det;\n\n\t\t\tif ( s0 >= 0 ) {\n\n\t\t\t\tif ( s1 >= - extDet ) {\n\n\t\t\t\t\tif ( s1 <= extDet ) {\n\n\t\t\t\t\t\t// region 0\n\t\t\t\t\t\t// Minimum at interior points of ray and segment.\n\n\t\t\t\t\t\tconst invDet = 1 / det;\n\t\t\t\t\t\ts0 *= invDet;\n\t\t\t\t\t\ts1 *= invDet;\n\t\t\t\t\t\tsqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// region 1\n\n\t\t\t\t\t\ts1 = segExtent;\n\t\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 5\n\n\t\t\t\t\ts1 = - segExtent;\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( s1 <= - extDet ) {\n\n\t\t\t\t\t// region 4\n\n\t\t\t\t\ts0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else if ( s1 <= extDet ) {\n\n\t\t\t\t\t// region 3\n\n\t\t\t\t\ts0 = 0;\n\t\t\t\t\ts1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 2\n\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// Ray and segment are parallel.\n\n\t\t\ts1 = ( a01 > 0 ) ? - segExtent : segExtent;\n\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t}\n\n\t\tif ( optionalPointOnRay ) {\n\n\t\t\toptionalPointOnRay.copy( this.origin ).addScaledVector( this.direction, s0 );\n\n\t\t}\n\n\t\tif ( optionalPointOnSegment ) {\n\n\t\t\toptionalPointOnSegment.copy( _segCenter ).addScaledVector( _segDir, s1 );\n\n\t\t}\n\n\t\treturn sqrDist;\n\n\t}\n\n\tintersectSphere( sphere, target ) {\n\n\t\t_vector$a.subVectors( sphere.center, this.origin );\n\t\tconst tca = _vector$a.dot( this.direction );\n\t\tconst d2 = _vector$a.dot( _vector$a ) - tca * tca;\n\t\tconst radius2 = sphere.radius * sphere.radius;\n\n\t\tif ( d2 > radius2 ) return null;\n\n\t\tconst thc = Math.sqrt( radius2 - d2 );\n\n\t\t// t0 = first intersect point - entrance on front of sphere\n\t\tconst t0 = tca - thc;\n\n\t\t// t1 = second intersect point - exit point on back of sphere\n\t\tconst t1 = tca + thc;\n\n\t\t// test to see if t1 is behind the ray - if so, return null\n\t\tif ( t1 < 0 ) return null;\n\n\t\t// test to see if t0 is behind the ray:\n\t\t// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,\n\t\t// in order to always return an intersect point that is in front of the ray.\n\t\tif ( t0 < 0 ) return this.at( t1, target );\n\n\t\t// else t0 is in front of the ray, so return the first collision point scaled by t0\n\t\treturn this.at( t0, target );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\treturn this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t}\n\n\tdistanceToPlane( plane ) {\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( plane.distanceToPoint( this.origin ) === 0 ) {\n\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t\t// Null is preferable to undefined since undefined means.... it is undefined\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;\n\n\t\t// Return if the ray never intersects the plane\n\n\t\treturn t >= 0 ? t : null;\n\n\t}\n\n\tintersectPlane( plane, target ) {\n\n\t\tconst t = this.distanceToPlane( plane );\n\n\t\tif ( t === null ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn this.at( t, target );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\t// check if the ray lies on the plane first\n\n\t\tconst distToPoint = plane.distanceToPoint( this.origin );\n\n\t\tif ( distToPoint === 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator * distToPoint < 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\t// ray origin is behind the plane (and is pointing behind it)\n\n\t\treturn false;\n\n\t}\n\n\tintersectBox( box, target ) {\n\n\t\tlet tmin, tmax, tymin, tymax, tzmin, tzmax;\n\n\t\tconst invdirx = 1 / this.direction.x,\n\t\t\tinvdiry = 1 / this.direction.y,\n\t\t\tinvdirz = 1 / this.direction.z;\n\n\t\tconst origin = this.origin;\n\n\t\tif ( invdirx >= 0 ) {\n\n\t\t\ttmin = ( box.min.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.max.x - origin.x ) * invdirx;\n\n\t\t} else {\n\n\t\t\ttmin = ( box.max.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.min.x - origin.x ) * invdirx;\n\n\t\t}\n\n\t\tif ( invdiry >= 0 ) {\n\n\t\t\ttymin = ( box.min.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.max.y - origin.y ) * invdiry;\n\n\t\t} else {\n\n\t\t\ttymin = ( box.max.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.min.y - origin.y ) * invdiry;\n\n\t\t}\n\n\t\tif ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;\n\n\t\tif ( tymin > tmin || isNaN( tmin ) ) tmin = tymin;\n\n\t\tif ( tymax < tmax || isNaN( tmax ) ) tmax = tymax;\n\n\t\tif ( invdirz >= 0 ) {\n\n\t\t\ttzmin = ( box.min.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.max.z - origin.z ) * invdirz;\n\n\t\t} else {\n\n\t\t\ttzmin = ( box.max.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.min.z - origin.z ) * invdirz;\n\n\t\t}\n\n\t\tif ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;\n\n\t\tif ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;\n\n\t\tif ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;\n\n\t\t//return point closest to the ray (positive side)\n\n\t\tif ( tmax < 0 ) return null;\n\n\t\treturn this.at( tmin >= 0 ? tmin : tmax, target );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn this.intersectBox( box, _vector$a ) !== null;\n\n\t}\n\n\tintersectTriangle( a, b, c, backfaceCulling, target ) {\n\n\t\t// Compute the offset origin, edges, and normal.\n\n\t\t// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h\n\n\t\t_edge1.subVectors( b, a );\n\t\t_edge2.subVectors( c, a );\n\t\t_normal$1.crossVectors( _edge1, _edge2 );\n\n\t\t// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,\n\t\t// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by\n\t\t// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))\n\t\t// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))\n\t\t// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)\n\t\tlet DdN = this.direction.dot( _normal$1 );\n\t\tlet sign;\n\n\t\tif ( DdN > 0 ) {\n\n\t\t\tif ( backfaceCulling ) return null;\n\t\t\tsign = 1;\n\n\t\t} else if ( DdN < 0 ) {\n\n\t\t\tsign = - 1;\n\t\t\tDdN = - DdN;\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t_diff.subVectors( this.origin, a );\n\t\tconst DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );\n\n\t\t// b1 < 0, no intersection\n\t\tif ( DdQxE2 < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );\n\n\t\t// b2 < 0, no intersection\n\t\tif ( DdE1xQ < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// b1+b2 > 1, no intersection\n\t\tif ( DdQxE2 + DdE1xQ > DdN ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Line intersects triangle, check if ray does.\n\t\tconst QdN = - sign * _diff.dot( _normal$1 );\n\n\t\t// t < 0, no intersection\n\t\tif ( QdN < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Ray intersects triangle.\n\t\treturn this.at( QdN / DdN, target );\n\n\t}\n\n\tapplyMatrix4( matrix4 ) {\n\n\t\tthis.origin.applyMatrix4( matrix4 );\n\t\tthis.direction.transformDirection( matrix4 );\n\n\t\treturn this;\n\n\t}\n\n\tequals( ray ) {\n\n\t\treturn ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass Matrix4 {\n\n\tconstructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tMatrix4.prototype.isMatrix4 = true;\n\n\t\tthis.elements = [\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );\n\n\t\t}\n\n\t}\n\n\tset( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;\n\t\tte[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;\n\t\tte[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;\n\t\tte[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Matrix4().fromArray( this.elements );\n\n\t}\n\n\tcopy( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];\n\t\tte[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];\n\t\tte[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];\n\t\tte[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];\n\n\t\treturn this;\n\n\t}\n\n\tcopyPosition( m ) {\n\n\t\tconst te = this.elements, me = m.elements;\n\n\t\tte[ 12 ] = me[ 12 ];\n\t\tte[ 13 ] = me[ 13 ];\n\t\tte[ 14 ] = me[ 14 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrix3( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 3 ], me[ 6 ], 0,\n\t\t\tme[ 1 ], me[ 4 ], me[ 7 ], 0,\n\t\t\tme[ 2 ], me[ 5 ], me[ 8 ], 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\textractBasis( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrixColumn( this, 0 );\n\t\tyAxis.setFromMatrixColumn( this, 1 );\n\t\tzAxis.setFromMatrixColumn( this, 2 );\n\n\t\treturn this;\n\n\t}\n\n\tmakeBasis( xAxis, yAxis, zAxis ) {\n\n\t\tthis.set(\n\t\t\txAxis.x, yAxis.x, zAxis.x, 0,\n\t\t\txAxis.y, yAxis.y, zAxis.y, 0,\n\t\t\txAxis.z, yAxis.z, zAxis.z, 0,\n\t\t\t0, 0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\textractRotation( m ) {\n\n\t\t// this method does not support reflection matrices\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tconst scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length();\n\t\tconst scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length();\n\t\tconst scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length();\n\n\t\tte[ 0 ] = me[ 0 ] * scaleX;\n\t\tte[ 1 ] = me[ 1 ] * scaleX;\n\t\tte[ 2 ] = me[ 2 ] * scaleX;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = me[ 4 ] * scaleY;\n\t\tte[ 5 ] = me[ 5 ] * scaleY;\n\t\tte[ 6 ] = me[ 6 ] * scaleY;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = me[ 8 ] * scaleZ;\n\t\tte[ 9 ] = me[ 9 ] * scaleZ;\n\t\tte[ 10 ] = me[ 10 ] * scaleZ;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationFromEuler( euler ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = euler.x, y = euler.y, z = euler.z;\n\t\tconst a = Math.cos( x ), b = Math.sin( x );\n\t\tconst c = Math.cos( y ), d = Math.sin( y );\n\t\tconst e = Math.cos( z ), f = Math.sin( z );\n\n\t\tif ( euler.order === 'XYZ' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - c * f;\n\t\t\tte[ 8 ] = d;\n\n\t\t\tte[ 1 ] = af + be * d;\n\t\t\tte[ 5 ] = ae - bf * d;\n\t\t\tte[ 9 ] = - b * c;\n\n\t\t\tte[ 2 ] = bf - ae * d;\n\t\t\tte[ 6 ] = be + af * d;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YXZ' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce + df * b;\n\t\t\tte[ 4 ] = de * b - cf;\n\t\t\tte[ 8 ] = a * d;\n\n\t\t\tte[ 1 ] = a * f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b;\n\n\t\t\tte[ 2 ] = cf * b - de;\n\t\t\tte[ 6 ] = df + ce * b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZXY' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce - df * b;\n\t\t\tte[ 4 ] = - a * f;\n\t\t\tte[ 8 ] = de + cf * b;\n\n\t\t\tte[ 1 ] = cf + de * b;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = df - ce * b;\n\n\t\t\tte[ 2 ] = - a * d;\n\t\t\tte[ 6 ] = b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZYX' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = be * d - af;\n\t\t\tte[ 8 ] = ae * d + bf;\n\n\t\t\tte[ 1 ] = c * f;\n\t\t\tte[ 5 ] = bf * d + ae;\n\t\t\tte[ 9 ] = af * d - be;\n\n\t\t\tte[ 2 ] = - d;\n\t\t\tte[ 6 ] = b * c;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YZX' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = bd - ac * f;\n\t\t\tte[ 8 ] = bc * f + ad;\n\n\t\t\tte[ 1 ] = f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b * e;\n\n\t\t\tte[ 2 ] = - d * e;\n\t\t\tte[ 6 ] = ad * f + bc;\n\t\t\tte[ 10 ] = ac - bd * f;\n\n\t\t} else if ( euler.order === 'XZY' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - f;\n\t\t\tte[ 8 ] = d * e;\n\n\t\t\tte[ 1 ] = ac * f + bd;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = ad * f - bc;\n\n\t\t\tte[ 2 ] = bc * f - ad;\n\t\t\tte[ 6 ] = b * e;\n\t\t\tte[ 10 ] = bd * f + ac;\n\n\t\t}\n\n\t\t// bottom row\n\t\tte[ 3 ] = 0;\n\t\tte[ 7 ] = 0;\n\t\tte[ 11 ] = 0;\n\n\t\t// last column\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationFromQuaternion( q ) {\n\n\t\treturn this.compose( _zero, q, _one );\n\n\t}\n\n\tlookAt( eye, target, up ) {\n\n\t\tconst te = this.elements;\n\n\t\t_z.subVectors( eye, target );\n\n\t\tif ( _z.lengthSq() === 0 ) {\n\n\t\t\t// eye and target are in the same position\n\n\t\t\t_z.z = 1;\n\n\t\t}\n\n\t\t_z.normalize();\n\t\t_x.crossVectors( up, _z );\n\n\t\tif ( _x.lengthSq() === 0 ) {\n\n\t\t\t// up and z are parallel\n\n\t\t\tif ( Math.abs( up.z ) === 1 ) {\n\n\t\t\t\t_z.x += 0.0001;\n\n\t\t\t} else {\n\n\t\t\t\t_z.z += 0.0001;\n\n\t\t\t}\n\n\t\t\t_z.normalize();\n\t\t\t_x.crossVectors( up, _z );\n\n\t\t}\n\n\t\t_x.normalize();\n\t\t_y.crossVectors( _z, _x );\n\n\t\tte[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;\n\t\tte[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;\n\t\tte[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t}\n\n\tpremultiply( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t}\n\n\tmultiplyMatrices( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];\n\t\tconst a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];\n\t\tconst b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;\n\t\tte[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;\n\t\tte[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;\n\t\tte[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;\n\t\tte[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;\n\t\tte[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;\n\t\tte[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;\n\t\tte[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;\n\t\tte[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;\n\t\tte[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;\n\n\t\tte[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;\n\t\tte[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;\n\t\tte[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;\n\t\tte[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;\n\t\tte[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;\n\t\tte[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;\n\t\tte[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;\n\n\t\treturn this;\n\n\t}\n\n\tdeterminant() {\n\n\t\tconst te = this.elements;\n\n\t\tconst n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];\n\t\tconst n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];\n\t\tconst n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];\n\t\tconst n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];\n\n\t\t//TODO: make this more efficient\n\t\t//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )\n\n\t\treturn (\n\t\t\tn41 * (\n\t\t\t\t+ n14 * n23 * n32\n\t\t\t\t - n13 * n24 * n32\n\t\t\t\t - n14 * n22 * n33\n\t\t\t\t + n12 * n24 * n33\n\t\t\t\t + n13 * n22 * n34\n\t\t\t\t - n12 * n23 * n34\n\t\t\t) +\n\t\t\tn42 * (\n\t\t\t\t+ n11 * n23 * n34\n\t\t\t\t - n11 * n24 * n33\n\t\t\t\t + n14 * n21 * n33\n\t\t\t\t - n13 * n21 * n34\n\t\t\t\t + n13 * n24 * n31\n\t\t\t\t - n14 * n23 * n31\n\t\t\t) +\n\t\t\tn43 * (\n\t\t\t\t+ n11 * n24 * n32\n\t\t\t\t - n11 * n22 * n34\n\t\t\t\t - n14 * n21 * n32\n\t\t\t\t + n12 * n21 * n34\n\t\t\t\t + n14 * n22 * n31\n\t\t\t\t - n12 * n24 * n31\n\t\t\t) +\n\t\t\tn44 * (\n\t\t\t\t- n13 * n22 * n31\n\t\t\t\t - n11 * n23 * n32\n\t\t\t\t + n11 * n22 * n33\n\t\t\t\t + n13 * n21 * n32\n\t\t\t\t - n12 * n21 * n33\n\t\t\t\t + n12 * n23 * n31\n\t\t\t)\n\n\t\t);\n\n\t}\n\n\ttranspose() {\n\n\t\tconst te = this.elements;\n\t\tlet tmp;\n\n\t\ttmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;\n\t\ttmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;\n\t\ttmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;\n\n\t\ttmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;\n\t\ttmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;\n\t\ttmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;\n\n\t\treturn this;\n\n\t}\n\n\tsetPosition( x, y, z ) {\n\n\t\tconst te = this.elements;\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tte[ 12 ] = x.x;\n\t\t\tte[ 13 ] = x.y;\n\t\t\tte[ 14 ] = x.z;\n\n\t\t} else {\n\n\t\t\tte[ 12 ] = x;\n\t\t\tte[ 13 ] = y;\n\t\t\tte[ 14 ] = z;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tinvert() {\n\n\t\t// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm\n\t\tconst te = this.elements,\n\n\t\t\tn11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],\n\t\t\tn12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],\n\t\t\tn13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],\n\t\t\tn14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],\n\n\t\t\tt11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,\n\t\t\tt12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,\n\t\t\tt13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,\n\t\t\tt14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;\n\n\t\tconst det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;\n\t\tte[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;\n\t\tte[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;\n\n\t\tte[ 4 ] = t12 * detInv;\n\t\tte[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;\n\t\tte[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;\n\t\tte[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;\n\n\t\tte[ 8 ] = t13 * detInv;\n\t\tte[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;\n\t\tte[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;\n\t\tte[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;\n\n\t\tte[ 12 ] = t14 * detInv;\n\t\tte[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;\n\t\tte[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;\n\t\tte[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;\n\n\t\treturn this;\n\n\t}\n\n\tscale( v ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = v.x, y = v.y, z = v.z;\n\n\t\tte[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;\n\t\tte[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;\n\t\tte[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;\n\t\tte[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;\n\n\t\treturn this;\n\n\t}\n\n\tgetMaxScaleOnAxis() {\n\n\t\tconst te = this.elements;\n\n\t\tconst scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];\n\t\tconst scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];\n\t\tconst scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];\n\n\t\treturn Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );\n\n\t}\n\n\tmakeTranslation( x, y, z ) {\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, 0, x.x,\n\t\t\t\t0, 1, 0, x.y,\n\t\t\t\t0, 0, 1, x.z,\n\t\t\t\t0, 0, 0, 1\n\n\t\t\t);\n\n\t\t} else {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, 0, x,\n\t\t\t\t0, 1, 0, y,\n\t\t\t\t0, 0, 1, z,\n\t\t\t\t0, 0, 0, 1\n\n\t\t\t);\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationX( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, c, - s, 0,\n\t\t\t0, s, c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationY( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t c, 0, s, 0,\n\t\t\t 0, 1, 0, 0,\n\t\t\t- s, 0, c, 0,\n\t\t\t 0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationZ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0, 0,\n\t\t\ts, c, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationAxis( axis, angle ) {\n\n\t\t// Based on http://www.gamedev.net/reference/articles/article1199.asp\n\n\t\tconst c = Math.cos( angle );\n\t\tconst s = Math.sin( angle );\n\t\tconst t = 1 - c;\n\t\tconst x = axis.x, y = axis.y, z = axis.z;\n\t\tconst tx = t * x, ty = t * y;\n\n\t\tthis.set(\n\n\t\t\ttx * x + c, tx * y - s * z, tx * z + s * y, 0,\n\t\t\ttx * y + s * z, ty * y + c, ty * z - s * x, 0,\n\t\t\ttx * z - s * y, ty * z + s * x, t * z * z + c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeScale( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0, 0,\n\t\t\t0, y, 0, 0,\n\t\t\t0, 0, z, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeShear( xy, xz, yx, yz, zx, zy ) {\n\n\t\tthis.set(\n\n\t\t\t1, yx, zx, 0,\n\t\t\txy, 1, zy, 0,\n\t\t\txz, yz, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tcompose( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;\n\t\tconst x2 = x + x,\ty2 = y + y, z2 = z + z;\n\t\tconst xx = x * x2, xy = x * y2, xz = x * z2;\n\t\tconst yy = y * y2, yz = y * z2, zz = z * z2;\n\t\tconst wx = w * x2, wy = w * y2, wz = w * z2;\n\n\t\tconst sx = scale.x, sy = scale.y, sz = scale.z;\n\n\t\tte[ 0 ] = ( 1 - ( yy + zz ) ) * sx;\n\t\tte[ 1 ] = ( xy + wz ) * sx;\n\t\tte[ 2 ] = ( xz - wy ) * sx;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = ( xy - wz ) * sy;\n\t\tte[ 5 ] = ( 1 - ( xx + zz ) ) * sy;\n\t\tte[ 6 ] = ( yz + wx ) * sy;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = ( xz + wy ) * sz;\n\t\tte[ 9 ] = ( yz - wx ) * sz;\n\t\tte[ 10 ] = ( 1 - ( xx + yy ) ) * sz;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = position.x;\n\t\tte[ 13 ] = position.y;\n\t\tte[ 14 ] = position.z;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tdecompose( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tlet sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();\n\t\tconst sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();\n\t\tconst sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();\n\n\t\t// if determine is negative, we need to invert one scale\n\t\tconst det = this.determinant();\n\t\tif ( det < 0 ) sx = - sx;\n\n\t\tposition.x = te[ 12 ];\n\t\tposition.y = te[ 13 ];\n\t\tposition.z = te[ 14 ];\n\n\t\t// scale the rotation part\n\t\t_m1$2.copy( this );\n\n\t\tconst invSX = 1 / sx;\n\t\tconst invSY = 1 / sy;\n\t\tconst invSZ = 1 / sz;\n\n\t\t_m1$2.elements[ 0 ] *= invSX;\n\t\t_m1$2.elements[ 1 ] *= invSX;\n\t\t_m1$2.elements[ 2 ] *= invSX;\n\n\t\t_m1$2.elements[ 4 ] *= invSY;\n\t\t_m1$2.elements[ 5 ] *= invSY;\n\t\t_m1$2.elements[ 6 ] *= invSY;\n\n\t\t_m1$2.elements[ 8 ] *= invSZ;\n\t\t_m1$2.elements[ 9 ] *= invSZ;\n\t\t_m1$2.elements[ 10 ] *= invSZ;\n\n\t\tquaternion.setFromRotationMatrix( _m1$2 );\n\n\t\tscale.x = sx;\n\t\tscale.y = sy;\n\t\tscale.z = sz;\n\n\t\treturn this;\n\n\t}\n\n\tmakePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = 2 * near / ( right - left );\n\t\tconst y = 2 * near / ( top - bottom );\n\n\t\tconst a = ( right + left ) / ( right - left );\n\t\tconst b = ( top + bottom ) / ( top - bottom );\n\n\t\tlet c, d;\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tc = - ( far + near ) / ( far - near );\n\t\t\td = ( - 2 * far * near ) / ( far - near );\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tc = - far / ( far - near );\n\t\t\td = ( - far * near ) / ( far - near );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tte[ 0 ] = x;\tte[ 4 ] = 0;\tte[ 8 ] = a; \tte[ 12 ] = 0;\n\t\tte[ 1 ] = 0;\tte[ 5 ] = y;\tte[ 9 ] = b; \tte[ 13 ] = 0;\n\t\tte[ 2 ] = 0;\tte[ 6 ] = 0;\tte[ 10 ] = c; \tte[ 14 ] = d;\n\t\tte[ 3 ] = 0;\tte[ 7 ] = 0;\tte[ 11 ] = - 1;\tte[ 15 ] = 0;\n\n\t\treturn this;\n\n\t}\n\n\tmakeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst te = this.elements;\n\t\tconst w = 1.0 / ( right - left );\n\t\tconst h = 1.0 / ( top - bottom );\n\t\tconst p = 1.0 / ( far - near );\n\n\t\tconst x = ( right + left ) * w;\n\t\tconst y = ( top + bottom ) * h;\n\n\t\tlet z, zInv;\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tz = ( far + near ) * p;\n\t\t\tzInv = - 2 * p;\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tz = near * p;\n\t\t\tzInv = - 1 * p;\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tte[ 0 ] = 2 * w;\tte[ 4 ] = 0;\t\tte[ 8 ] = 0; \t\tte[ 12 ] = - x;\n\t\tte[ 1 ] = 0; \t\tte[ 5 ] = 2 * h;\tte[ 9 ] = 0; \t\tte[ 13 ] = - y;\n\t\tte[ 2 ] = 0; \t\tte[ 6 ] = 0;\t\tte[ 10 ] = zInv;\tte[ 14 ] = - z;\n\t\tte[ 3 ] = 0; \t\tte[ 7 ] = 0;\t\tte[ 11 ] = 0;\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tequals( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\t\tarray[ offset + 9 ] = te[ 9 ];\n\t\tarray[ offset + 10 ] = te[ 10 ];\n\t\tarray[ offset + 11 ] = te[ 11 ];\n\n\t\tarray[ offset + 12 ] = te[ 12 ];\n\t\tarray[ offset + 13 ] = te[ 13 ];\n\t\tarray[ offset + 14 ] = te[ 14 ];\n\t\tarray[ offset + 15 ] = te[ 15 ];\n\n\t\treturn array;\n\n\t}\n\n}\n\nconst _v1$5 = /*@__PURE__*/ new Vector3();\nconst _m1$2 = /*@__PURE__*/ new Matrix4();\nconst _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );\nconst _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );\nconst _x = /*@__PURE__*/ new Vector3();\nconst _y = /*@__PURE__*/ new Vector3();\nconst _z = /*@__PURE__*/ new Vector3();\n\nconst _matrix$1 = /*@__PURE__*/ new Matrix4();\nconst _quaternion$3 = /*@__PURE__*/ new Quaternion();\n\nclass Euler {\n\n\tconstructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) {\n\n\t\tthis.isEuler = true;\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order;\n\n\t}\n\n\tget x() {\n\n\t\treturn this._x;\n\n\t}\n\n\tset x( value ) {\n\n\t\tthis._x = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget y() {\n\n\t\treturn this._y;\n\n\t}\n\n\tset y( value ) {\n\n\t\tthis._y = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget z() {\n\n\t\treturn this._z;\n\n\t}\n\n\tset z( value ) {\n\n\t\tthis._z = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget order() {\n\n\t\treturn this._order;\n\n\t}\n\n\tset order( value ) {\n\n\t\tthis._order = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tset( x, y, z, order = this._order ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._order );\n\n\t}\n\n\tcopy( euler ) {\n\n\t\tthis._x = euler._x;\n\t\tthis._y = euler._y;\n\t\tthis._z = euler._z;\n\t\tthis._order = euler._order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromRotationMatrix( m, order = this._order, update = true ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements;\n\t\tconst m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];\n\t\tconst m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];\n\t\tconst m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\n\t\t\t\tthis._y = Math.asin( clamp( m13, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m13 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\n\t\t\t\tthis._x = Math.asin( - clamp( m23, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m23 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\n\t\t\t\tthis._x = Math.asin( clamp( m32, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m32 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = 0;\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\n\t\t\t\tthis._y = Math.asin( - clamp( m31, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m31 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\n\t\t\t\tthis._z = Math.asin( clamp( m21, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m21 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m22 );\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\n\t\t\t\tthis._z = Math.asin( - clamp( m12, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m12 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._y = Math.atan2( m13, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._y = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tconsole.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tthis._order = order;\n\n\t\tif ( update === true ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromQuaternion( q, order, update ) {\n\n\t\t_matrix$1.makeRotationFromQuaternion( q );\n\n\t\treturn this.setFromRotationMatrix( _matrix$1, order, update );\n\n\t}\n\n\tsetFromVector3( v, order = this._order ) {\n\n\t\treturn this.set( v.x, v.y, v.z, order );\n\n\t}\n\n\treorder( newOrder ) {\n\n\t\t// WARNING: this discards revolution information -bhouston\n\n\t\t_quaternion$3.setFromEuler( this );\n\n\t\treturn this.setFromQuaternion( _quaternion$3, newOrder );\n\n\t}\n\n\tequals( euler ) {\n\n\t\treturn ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );\n\n\t}\n\n\tfromArray( array ) {\n\n\t\tthis._x = array[ 0 ];\n\t\tthis._y = array[ 1 ];\n\t\tthis._z = array[ 2 ];\n\t\tif ( array[ 3 ] !== undefined ) this._order = array[ 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._order;\n\n\t\treturn array;\n\n\t}\n\n\t_onChange( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\t_onChangeCallback() {}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this._x;\n\t\tyield this._y;\n\t\tyield this._z;\n\t\tyield this._order;\n\n\t}\n\n}\n\nEuler.DEFAULT_ORDER = 'XYZ';\n\nclass Layers {\n\n\tconstructor() {\n\n\t\tthis.mask = 1 | 0;\n\n\t}\n\n\tset( channel ) {\n\n\t\tthis.mask = ( 1 << channel | 0 ) >>> 0;\n\n\t}\n\n\tenable( channel ) {\n\n\t\tthis.mask |= 1 << channel | 0;\n\n\t}\n\n\tenableAll() {\n\n\t\tthis.mask = 0xffffffff | 0;\n\n\t}\n\n\ttoggle( channel ) {\n\n\t\tthis.mask ^= 1 << channel | 0;\n\n\t}\n\n\tdisable( channel ) {\n\n\t\tthis.mask &= ~ ( 1 << channel | 0 );\n\n\t}\n\n\tdisableAll() {\n\n\t\tthis.mask = 0;\n\n\t}\n\n\ttest( layers ) {\n\n\t\treturn ( this.mask & layers.mask ) !== 0;\n\n\t}\n\n\tisEnabled( channel ) {\n\n\t\treturn ( this.mask & ( 1 << channel | 0 ) ) !== 0;\n\n\t}\n\n}\n\nlet _object3DId = 0;\n\nconst _v1$4 = /*@__PURE__*/ new Vector3();\nconst _q1 = /*@__PURE__*/ new Quaternion();\nconst _m1$1 = /*@__PURE__*/ new Matrix4();\nconst _target = /*@__PURE__*/ new Vector3();\n\nconst _position$3 = /*@__PURE__*/ new Vector3();\nconst _scale$2 = /*@__PURE__*/ new Vector3();\nconst _quaternion$2 = /*@__PURE__*/ new Quaternion();\n\nconst _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );\nconst _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );\nconst _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );\n\nconst _addedEvent = { type: 'added' };\nconst _removedEvent = { type: 'removed' };\n\nclass Object3D extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isObject3D = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _object3DId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'Object3D';\n\n\t\tthis.parent = null;\n\t\tthis.children = [];\n\n\t\tthis.up = Object3D.DEFAULT_UP.clone();\n\n\t\tconst position = new Vector3();\n\t\tconst rotation = new Euler();\n\t\tconst quaternion = new Quaternion();\n\t\tconst scale = new Vector3( 1, 1, 1 );\n\n\t\tfunction onRotationChange() {\n\n\t\t\tquaternion.setFromEuler( rotation, false );\n\n\t\t}\n\n\t\tfunction onQuaternionChange() {\n\n\t\t\trotation.setFromQuaternion( quaternion, undefined, false );\n\n\t\t}\n\n\t\trotation._onChange( onRotationChange );\n\t\tquaternion._onChange( onQuaternionChange );\n\n\t\tObject.defineProperties( this, {\n\t\t\tposition: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: position\n\t\t\t},\n\t\t\trotation: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: rotation\n\t\t\t},\n\t\t\tquaternion: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: quaternion\n\t\t\t},\n\t\t\tscale: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: scale\n\t\t\t},\n\t\t\tmodelViewMatrix: {\n\t\t\t\tvalue: new Matrix4()\n\t\t\t},\n\t\t\tnormalMatrix: {\n\t\t\t\tvalue: new Matrix3()\n\t\t\t}\n\t\t} );\n\n\t\tthis.matrix = new Matrix4();\n\t\tthis.matrixWorld = new Matrix4();\n\n\t\tthis.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;\n\n\t\tthis.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer\n\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\tthis.layers = new Layers();\n\t\tthis.visible = true;\n\n\t\tthis.castShadow = false;\n\t\tthis.receiveShadow = false;\n\n\t\tthis.frustumCulled = true;\n\t\tthis.renderOrder = 0;\n\n\t\tthis.animations = [];\n\n\t\tthis.userData = {};\n\n\t}\n\n\tonBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}\n\n\tonAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}\n\n\tonBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}\n\n\tonAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tthis.matrix.premultiply( matrix );\n\n\t\tthis.matrix.decompose( this.position, this.quaternion, this.scale );\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\tthis.quaternion.premultiply( q );\n\n\t\treturn this;\n\n\t}\n\n\tsetRotationFromAxisAngle( axis, angle ) {\n\n\t\t// assumes axis is normalized\n\n\t\tthis.quaternion.setFromAxisAngle( axis, angle );\n\n\t}\n\n\tsetRotationFromEuler( euler ) {\n\n\t\tthis.quaternion.setFromEuler( euler, true );\n\n\t}\n\n\tsetRotationFromMatrix( m ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tthis.quaternion.setFromRotationMatrix( m );\n\n\t}\n\n\tsetRotationFromQuaternion( q ) {\n\n\t\t// assumes q is normalized\n\n\t\tthis.quaternion.copy( q );\n\n\t}\n\n\trotateOnAxis( axis, angle ) {\n\n\t\t// rotate object on axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.multiply( _q1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateOnWorldAxis( axis, angle ) {\n\n\t\t// rotate object on axis in world space\n\t\t// axis is assumed to be normalized\n\t\t// method assumes no rotated parent\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.premultiply( _q1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateX( angle ) {\n\n\t\treturn this.rotateOnAxis( _xAxis, angle );\n\n\t}\n\n\trotateY( angle ) {\n\n\t\treturn this.rotateOnAxis( _yAxis, angle );\n\n\t}\n\n\trotateZ( angle ) {\n\n\t\treturn this.rotateOnAxis( _zAxis, angle );\n\n\t}\n\n\ttranslateOnAxis( axis, distance ) {\n\n\t\t// translate object by distance along axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_v1$4.copy( axis ).applyQuaternion( this.quaternion );\n\n\t\tthis.position.add( _v1$4.multiplyScalar( distance ) );\n\n\t\treturn this;\n\n\t}\n\n\ttranslateX( distance ) {\n\n\t\treturn this.translateOnAxis( _xAxis, distance );\n\n\t}\n\n\ttranslateY( distance ) {\n\n\t\treturn this.translateOnAxis( _yAxis, distance );\n\n\t}\n\n\ttranslateZ( distance ) {\n\n\t\treturn this.translateOnAxis( _zAxis, distance );\n\n\t}\n\n\tlocalToWorld( vector ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn vector.applyMatrix4( this.matrixWorld );\n\n\t}\n\n\tworldToLocal( vector ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn vector.applyMatrix4( _m1$1.copy( this.matrixWorld ).invert() );\n\n\t}\n\n\tlookAt( x, y, z ) {\n\n\t\t// This method does not support objects having non-uniformly-scaled parent(s)\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\t_target.copy( x );\n\n\t\t} else {\n\n\t\t\t_target.set( x, y, z );\n\n\t\t}\n\n\t\tconst parent = this.parent;\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_position$3.setFromMatrixPosition( this.matrixWorld );\n\n\t\tif ( this.isCamera || this.isLight ) {\n\n\t\t\t_m1$1.lookAt( _position$3, _target, this.up );\n\n\t\t} else {\n\n\t\t\t_m1$1.lookAt( _target, _position$3, this.up );\n\n\t\t}\n\n\t\tthis.quaternion.setFromRotationMatrix( _m1$1 );\n\n\t\tif ( parent ) {\n\n\t\t\t_m1$1.extractRotation( parent.matrixWorld );\n\t\t\t_q1.setFromRotationMatrix( _m1$1 );\n\t\t\tthis.quaternion.premultiply( _q1.invert() );\n\n\t\t}\n\n\t}\n\n\tadd( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.add( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object === this ) {\n\n\t\t\tconsole.error( 'THREE.Object3D.add: object can\\'t be added as a child of itself.', object );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object && object.isObject3D ) {\n\n\t\t\tif ( object.parent !== null ) {\n\n\t\t\t\tobject.parent.remove( object );\n\n\t\t\t}\n\n\t\t\tobject.parent = this;\n\t\t\tthis.children.push( object );\n\n\t\t\tobject.dispatchEvent( _addedEvent );\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremove( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.remove( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst index = this.children.indexOf( object );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\tobject.parent = null;\n\t\t\tthis.children.splice( index, 1 );\n\n\t\t\tobject.dispatchEvent( _removedEvent );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremoveFromParent() {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tparent.remove( this );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclear() {\n\n\t\treturn this.remove( ... this.children );\n\n\t}\n\n\tattach( object ) {\n\n\t\t// adds object as a child of this, while maintaining the object's world transform\n\n\t\t// Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_m1$1.copy( this.matrixWorld ).invert();\n\n\t\tif ( object.parent !== null ) {\n\n\t\t\tobject.parent.updateWorldMatrix( true, false );\n\n\t\t\t_m1$1.multiply( object.parent.matrixWorld );\n\n\t\t}\n\n\t\tobject.applyMatrix4( _m1$1 );\n\n\t\tthis.add( object );\n\n\t\tobject.updateWorldMatrix( false, true );\n\n\t\treturn this;\n\n\t}\n\n\tgetObjectById( id ) {\n\n\t\treturn this.getObjectByProperty( 'id', id );\n\n\t}\n\n\tgetObjectByName( name ) {\n\n\t\treturn this.getObjectByProperty( 'name', name );\n\n\t}\n\n\tgetObjectByProperty( name, value ) {\n\n\t\tif ( this[ name ] === value ) return this;\n\n\t\tfor ( let i = 0, l = this.children.length; i < l; i ++ ) {\n\n\t\t\tconst child = this.children[ i ];\n\t\t\tconst object = child.getObjectByProperty( name, value );\n\n\t\t\tif ( object !== undefined ) {\n\n\t\t\t\treturn object;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t}\n\n\tgetObjectsByProperty( name, value, result = [] ) {\n\n\t\tif ( this[ name ] === value ) result.push( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].getObjectsByProperty( name, value, result );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tgetWorldPosition( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn target.setFromMatrixPosition( this.matrixWorld );\n\n\t}\n\n\tgetWorldQuaternion( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tthis.matrixWorld.decompose( _position$3, target, _scale$2 );\n\n\t\treturn target;\n\n\t}\n\n\tgetWorldScale( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tthis.matrixWorld.decompose( _position$3, _quaternion$2, target );\n\n\t\treturn target;\n\n\t}\n\n\tgetWorldDirection( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tconst e = this.matrixWorld.elements;\n\n\t\treturn target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();\n\n\t}\n\n\traycast( /* raycaster, intersects */ ) {}\n\n\ttraverse( callback ) {\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverse( callback );\n\n\t\t}\n\n\t}\n\n\ttraverseVisible( callback ) {\n\n\t\tif ( this.visible === false ) return;\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverseVisible( callback );\n\n\t\t}\n\n\t}\n\n\ttraverseAncestors( callback ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tcallback( parent );\n\n\t\t\tparent.traverseAncestors( callback );\n\n\t\t}\n\n\t}\n\n\tupdateMatrix() {\n\n\t\tthis.matrix.compose( this.position, this.quaternion, this.scale );\n\n\t\tthis.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.matrixWorldNeedsUpdate || force ) {\n\n\t\t\tif ( this.parent === null ) {\n\n\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t}\n\n\t\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\t\tforce = true;\n\n\t\t}\n\n\t\t// update children\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tconst child = children[ i ];\n\n\t\t\tif ( child.matrixWorldAutoUpdate === true || force === true ) {\n\n\t\t\t\tchild.updateMatrixWorld( force );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateWorldMatrix( updateParents, updateChildren ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( updateParents === true && parent !== null && parent.matrixWorldAutoUpdate === true ) {\n\n\t\t\tparent.updateWorldMatrix( true, false );\n\n\t\t}\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.parent === null ) {\n\n\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t} else {\n\n\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t}\n\n\t\t// update children\n\n\t\tif ( updateChildren === true ) {\n\n\t\t\tconst children = this.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tconst child = children[ i ];\n\n\t\t\t\tif ( child.matrixWorldAutoUpdate === true ) {\n\n\t\t\t\t\tchild.updateWorldMatrix( false, true );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\t// meta is a string when called from JSON.stringify\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tconst output = {};\n\n\t\t// meta is a hash used to collect geometries, materials.\n\t\t// not providing it implies that this is the root object\n\t\t// being serialized.\n\t\tif ( isRootObject ) {\n\n\t\t\t// initialize meta obj\n\t\t\tmeta = {\n\t\t\t\tgeometries: {},\n\t\t\t\tmaterials: {},\n\t\t\t\ttextures: {},\n\t\t\t\timages: {},\n\t\t\t\tshapes: {},\n\t\t\t\tskeletons: {},\n\t\t\t\tanimations: {},\n\t\t\t\tnodes: {}\n\t\t\t};\n\n\t\t\toutput.metadata = {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Object',\n\t\t\t\tgenerator: 'Object3D.toJSON'\n\t\t\t};\n\n\t\t}\n\n\t\t// standard Object3D serialization\n\n\t\tconst object = {};\n\n\t\tobject.uuid = this.uuid;\n\t\tobject.type = this.type;\n\n\t\tif ( this.name !== '' ) object.name = this.name;\n\t\tif ( this.castShadow === true ) object.castShadow = true;\n\t\tif ( this.receiveShadow === true ) object.receiveShadow = true;\n\t\tif ( this.visible === false ) object.visible = false;\n\t\tif ( this.frustumCulled === false ) object.frustumCulled = false;\n\t\tif ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;\n\t\tif ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;\n\n\t\tobject.layers = this.layers.mask;\n\t\tobject.matrix = this.matrix.toArray();\n\t\tobject.up = this.up.toArray();\n\n\t\tif ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;\n\n\t\t// object specific properties\n\n\t\tif ( this.isInstancedMesh ) {\n\n\t\t\tobject.type = 'InstancedMesh';\n\t\t\tobject.count = this.count;\n\t\t\tobject.instanceMatrix = this.instanceMatrix.toJSON();\n\t\t\tif ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();\n\n\t\t}\n\n\t\tif ( this.isBatchedMesh ) {\n\n\t\t\tobject.type = 'BatchedMesh';\n\t\t\tobject.perObjectFrustumCulled = this.perObjectFrustumCulled;\n\t\t\tobject.sortObjects = this.sortObjects;\n\n\t\t\tobject.drawRanges = this._drawRanges;\n\t\t\tobject.reservedRanges = this._reservedRanges;\n\n\t\t\tobject.visibility = this._visibility;\n\t\t\tobject.active = this._active;\n\t\t\tobject.bounds = this._bounds.map( bound => ( {\n\t\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\t\tboxMin: bound.box.min.toArray(),\n\t\t\t\tboxMax: bound.box.max.toArray(),\n\n\t\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\t\tsphereRadius: bound.sphere.radius,\n\t\t\t\tsphereCenter: bound.sphere.center.toArray()\n\t\t\t} ) );\n\n\t\t\tobject.maxGeometryCount = this._maxGeometryCount;\n\t\t\tobject.maxVertexCount = this._maxVertexCount;\n\t\t\tobject.maxIndexCount = this._maxIndexCount;\n\n\t\t\tobject.geometryInitialized = this._geometryInitialized;\n\t\t\tobject.geometryCount = this._geometryCount;\n\n\t\t\tobject.matricesTexture = this._matricesTexture.toJSON( meta );\n\n\t\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\t\tobject.boundingSphere = {\n\t\t\t\t\tcenter: object.boundingSphere.center.toArray(),\n\t\t\t\t\tradius: object.boundingSphere.radius\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\tif ( this.boundingBox !== null ) {\n\n\t\t\t\tobject.boundingBox = {\n\t\t\t\t\tmin: object.boundingBox.min.toArray(),\n\t\t\t\t\tmax: object.boundingBox.max.toArray()\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tfunction serialize( library, element ) {\n\n\t\t\tif ( library[ element.uuid ] === undefined ) {\n\n\t\t\t\tlibrary[ element.uuid ] = element.toJSON( meta );\n\n\t\t\t}\n\n\t\t\treturn element.uuid;\n\n\t\t}\n\n\t\tif ( this.isScene ) {\n\n\t\t\tif ( this.background ) {\n\n\t\t\t\tif ( this.background.isColor ) {\n\n\t\t\t\t\tobject.background = this.background.toJSON();\n\n\t\t\t\t} else if ( this.background.isTexture ) {\n\n\t\t\t\t\tobject.background = this.background.toJSON( meta ).uuid;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {\n\n\t\t\t\tobject.environment = this.environment.toJSON( meta ).uuid;\n\n\t\t\t}\n\n\t\t} else if ( this.isMesh || this.isLine || this.isPoints ) {\n\n\t\t\tobject.geometry = serialize( meta.geometries, this.geometry );\n\n\t\t\tconst parameters = this.geometry.parameters;\n\n\t\t\tif ( parameters !== undefined && parameters.shapes !== undefined ) {\n\n\t\t\t\tconst shapes = parameters.shapes;\n\n\t\t\t\tif ( Array.isArray( shapes ) ) {\n\n\t\t\t\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst shape = shapes[ i ];\n\n\t\t\t\t\t\tserialize( meta.shapes, shape );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tserialize( meta.shapes, shapes );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.isSkinnedMesh ) {\n\n\t\t\tobject.bindMode = this.bindMode;\n\t\t\tobject.bindMatrix = this.bindMatrix.toArray();\n\n\t\t\tif ( this.skeleton !== undefined ) {\n\n\t\t\t\tserialize( meta.skeletons, this.skeleton );\n\n\t\t\t\tobject.skeleton = this.skeleton.uuid;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.material !== undefined ) {\n\n\t\t\tif ( Array.isArray( this.material ) ) {\n\n\t\t\t\tconst uuids = [];\n\n\t\t\t\tfor ( let i = 0, l = this.material.length; i < l; i ++ ) {\n\n\t\t\t\t\tuuids.push( serialize( meta.materials, this.material[ i ] ) );\n\n\t\t\t\t}\n\n\t\t\t\tobject.material = uuids;\n\n\t\t\t} else {\n\n\t\t\t\tobject.material = serialize( meta.materials, this.material );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.children.length > 0 ) {\n\n\t\t\tobject.children = [];\n\n\t\t\tfor ( let i = 0; i < this.children.length; i ++ ) {\n\n\t\t\t\tobject.children.push( this.children[ i ].toJSON( meta ).object );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.animations.length > 0 ) {\n\n\t\t\tobject.animations = [];\n\n\t\t\tfor ( let i = 0; i < this.animations.length; i ++ ) {\n\n\t\t\t\tconst animation = this.animations[ i ];\n\n\t\t\t\tobject.animations.push( serialize( meta.animations, animation ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst geometries = extractFromCache( meta.geometries );\n\t\t\tconst materials = extractFromCache( meta.materials );\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\t\t\tconst shapes = extractFromCache( meta.shapes );\n\t\t\tconst skeletons = extractFromCache( meta.skeletons );\n\t\t\tconst animations = extractFromCache( meta.animations );\n\t\t\tconst nodes = extractFromCache( meta.nodes );\n\n\t\t\tif ( geometries.length > 0 ) output.geometries = geometries;\n\t\t\tif ( materials.length > 0 ) output.materials = materials;\n\t\t\tif ( textures.length > 0 ) output.textures = textures;\n\t\t\tif ( images.length > 0 ) output.images = images;\n\t\t\tif ( shapes.length > 0 ) output.shapes = shapes;\n\t\t\tif ( skeletons.length > 0 ) output.skeletons = skeletons;\n\t\t\tif ( animations.length > 0 ) output.animations = animations;\n\t\t\tif ( nodes.length > 0 ) output.nodes = nodes;\n\n\t\t}\n\n\t\toutput.object = object;\n\n\t\treturn output;\n\n\t\t// extract data from the cache hash\n\t\t// remove metadata on each item\n\t\t// and return as array\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t}\n\n\tclone( recursive ) {\n\n\t\treturn new this.constructor().copy( this, recursive );\n\n\t}\n\n\tcopy( source, recursive = true ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.up.copy( source.up );\n\n\t\tthis.position.copy( source.position );\n\t\tthis.rotation.order = source.rotation.order;\n\t\tthis.quaternion.copy( source.quaternion );\n\t\tthis.scale.copy( source.scale );\n\n\t\tthis.matrix.copy( source.matrix );\n\t\tthis.matrixWorld.copy( source.matrixWorld );\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\tthis.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;\n\t\tthis.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;\n\n\t\tthis.layers.mask = source.layers.mask;\n\t\tthis.visible = source.visible;\n\n\t\tthis.castShadow = source.castShadow;\n\t\tthis.receiveShadow = source.receiveShadow;\n\n\t\tthis.frustumCulled = source.frustumCulled;\n\t\tthis.renderOrder = source.renderOrder;\n\n\t\tthis.animations = source.animations.slice();\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tif ( recursive === true ) {\n\n\t\t\tfor ( let i = 0; i < source.children.length; i ++ ) {\n\n\t\t\t\tconst child = source.children[ i ];\n\t\t\t\tthis.add( child.clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nObject3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );\nObject3D.DEFAULT_MATRIX_AUTO_UPDATE = true;\nObject3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;\n\nconst _v0$1 = /*@__PURE__*/ new Vector3();\nconst _v1$3 = /*@__PURE__*/ new Vector3();\nconst _v2$2 = /*@__PURE__*/ new Vector3();\nconst _v3$2 = /*@__PURE__*/ new Vector3();\n\nconst _vab = /*@__PURE__*/ new Vector3();\nconst _vac = /*@__PURE__*/ new Vector3();\nconst _vbc = /*@__PURE__*/ new Vector3();\nconst _vap = /*@__PURE__*/ new Vector3();\nconst _vbp = /*@__PURE__*/ new Vector3();\nconst _vcp = /*@__PURE__*/ new Vector3();\n\nclass Triangle {\n\n\tconstructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) {\n\n\t\tthis.a = a;\n\t\tthis.b = b;\n\t\tthis.c = c;\n\n\t}\n\n\tstatic getNormal( a, b, c, target ) {\n\n\t\ttarget.subVectors( c, b );\n\t\t_v0$1.subVectors( a, b );\n\t\ttarget.cross( _v0$1 );\n\n\t\tconst targetLengthSq = target.lengthSq();\n\t\tif ( targetLengthSq > 0 ) {\n\n\t\t\treturn target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );\n\n\t\t}\n\n\t\treturn target.set( 0, 0, 0 );\n\n\t}\n\n\t// static/instance method to calculate barycentric coordinates\n\t// based on: http://www.blackpawn.com/texts/pointinpoly/default.html\n\tstatic getBarycoord( point, a, b, c, target ) {\n\n\t\t_v0$1.subVectors( c, a );\n\t\t_v1$3.subVectors( b, a );\n\t\t_v2$2.subVectors( point, a );\n\n\t\tconst dot00 = _v0$1.dot( _v0$1 );\n\t\tconst dot01 = _v0$1.dot( _v1$3 );\n\t\tconst dot02 = _v0$1.dot( _v2$2 );\n\t\tconst dot11 = _v1$3.dot( _v1$3 );\n\t\tconst dot12 = _v1$3.dot( _v2$2 );\n\n\t\tconst denom = ( dot00 * dot11 - dot01 * dot01 );\n\n\t\t// collinear or singular triangle\n\t\tif ( denom === 0 ) {\n\n\t\t\ttarget.set( 0, 0, 0 );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst invDenom = 1 / denom;\n\t\tconst u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;\n\t\tconst v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;\n\n\t\t// barycentric coordinates must always sum to 1\n\t\treturn target.set( 1 - u - v, v, u );\n\n\t}\n\n\tstatic containsPoint( point, a, b, c ) {\n\n\t\t// if the triangle is degenerate then we can't contain a point\n\t\tif ( this.getBarycoord( point, a, b, c, _v3$2 ) === null ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn ( _v3$2.x >= 0 ) && ( _v3$2.y >= 0 ) && ( ( _v3$2.x + _v3$2.y ) <= 1 );\n\n\t}\n\n\tstatic getInterpolation( point, p1, p2, p3, v1, v2, v3, target ) {\n\n\t\tif ( this.getBarycoord( point, p1, p2, p3, _v3$2 ) === null ) {\n\n\t\t\ttarget.x = 0;\n\t\t\ttarget.y = 0;\n\t\t\tif ( 'z' in target ) target.z = 0;\n\t\t\tif ( 'w' in target ) target.w = 0;\n\t\t\treturn null;\n\n\t\t}\n\n\t\ttarget.setScalar( 0 );\n\t\ttarget.addScaledVector( v1, _v3$2.x );\n\t\ttarget.addScaledVector( v2, _v3$2.y );\n\t\ttarget.addScaledVector( v3, _v3$2.z );\n\n\t\treturn target;\n\n\t}\n\n\tstatic isFrontFacing( a, b, c, direction ) {\n\n\t\t_v0$1.subVectors( c, b );\n\t\t_v1$3.subVectors( a, b );\n\n\t\t// strictly front facing\n\t\treturn ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;\n\n\t}\n\n\tset( a, b, c ) {\n\n\t\tthis.a.copy( a );\n\t\tthis.b.copy( b );\n\t\tthis.c.copy( c );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPointsAndIndices( points, i0, i1, i2 ) {\n\n\t\tthis.a.copy( points[ i0 ] );\n\t\tthis.b.copy( points[ i1 ] );\n\t\tthis.c.copy( points[ i2 ] );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromAttributeAndIndices( attribute, i0, i1, i2 ) {\n\n\t\tthis.a.fromBufferAttribute( attribute, i0 );\n\t\tthis.b.fromBufferAttribute( attribute, i1 );\n\t\tthis.c.fromBufferAttribute( attribute, i2 );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( triangle ) {\n\n\t\tthis.a.copy( triangle.a );\n\t\tthis.b.copy( triangle.b );\n\t\tthis.c.copy( triangle.c );\n\n\t\treturn this;\n\n\t}\n\n\tgetArea() {\n\n\t\t_v0$1.subVectors( this.c, this.b );\n\t\t_v1$3.subVectors( this.a, this.b );\n\n\t\treturn _v0$1.cross( _v1$3 ).length() * 0.5;\n\n\t}\n\n\tgetMidpoint( target ) {\n\n\t\treturn target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );\n\n\t}\n\n\tgetNormal( target ) {\n\n\t\treturn Triangle.getNormal( this.a, this.b, this.c, target );\n\n\t}\n\n\tgetPlane( target ) {\n\n\t\treturn target.setFromCoplanarPoints( this.a, this.b, this.c );\n\n\t}\n\n\tgetBarycoord( point, target ) {\n\n\t\treturn Triangle.getBarycoord( point, this.a, this.b, this.c, target );\n\n\t}\n\n\tgetInterpolation( point, v1, v2, v3, target ) {\n\n\t\treturn Triangle.getInterpolation( point, this.a, this.b, this.c, v1, v2, v3, target );\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn Triangle.containsPoint( point, this.a, this.b, this.c );\n\n\t}\n\n\tisFrontFacing( direction ) {\n\n\t\treturn Triangle.isFrontFacing( this.a, this.b, this.c, direction );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsTriangle( this );\n\n\t}\n\n\tclosestPointToPoint( p, target ) {\n\n\t\tconst a = this.a, b = this.b, c = this.c;\n\t\tlet v, w;\n\n\t\t// algorithm thanks to Real-Time Collision Detection by Christer Ericson,\n\t\t// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,\n\t\t// under the accompanying license; see chapter 5.1.5 for detailed explanation.\n\t\t// basically, we're distinguishing which of the voronoi regions of the triangle\n\t\t// the point lies in with the minimum amount of redundant computation.\n\n\t\t_vab.subVectors( b, a );\n\t\t_vac.subVectors( c, a );\n\t\t_vap.subVectors( p, a );\n\t\tconst d1 = _vab.dot( _vap );\n\t\tconst d2 = _vac.dot( _vap );\n\t\tif ( d1 <= 0 && d2 <= 0 ) {\n\n\t\t\t// vertex region of A; barycentric coords (1, 0, 0)\n\t\t\treturn target.copy( a );\n\n\t\t}\n\n\t\t_vbp.subVectors( p, b );\n\t\tconst d3 = _vab.dot( _vbp );\n\t\tconst d4 = _vac.dot( _vbp );\n\t\tif ( d3 >= 0 && d4 <= d3 ) {\n\n\t\t\t// vertex region of B; barycentric coords (0, 1, 0)\n\t\t\treturn target.copy( b );\n\n\t\t}\n\n\t\tconst vc = d1 * d4 - d3 * d2;\n\t\tif ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {\n\n\t\t\tv = d1 / ( d1 - d3 );\n\t\t\t// edge region of AB; barycentric coords (1-v, v, 0)\n\t\t\treturn target.copy( a ).addScaledVector( _vab, v );\n\n\t\t}\n\n\t\t_vcp.subVectors( p, c );\n\t\tconst d5 = _vab.dot( _vcp );\n\t\tconst d6 = _vac.dot( _vcp );\n\t\tif ( d6 >= 0 && d5 <= d6 ) {\n\n\t\t\t// vertex region of C; barycentric coords (0, 0, 1)\n\t\t\treturn target.copy( c );\n\n\t\t}\n\n\t\tconst vb = d5 * d2 - d1 * d6;\n\t\tif ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {\n\n\t\t\tw = d2 / ( d2 - d6 );\n\t\t\t// edge region of AC; barycentric coords (1-w, 0, w)\n\t\t\treturn target.copy( a ).addScaledVector( _vac, w );\n\n\t\t}\n\n\t\tconst va = d3 * d6 - d5 * d4;\n\t\tif ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {\n\n\t\t\t_vbc.subVectors( c, b );\n\t\t\tw = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );\n\t\t\t// edge region of BC; barycentric coords (0, 1-w, w)\n\t\t\treturn target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC\n\n\t\t}\n\n\t\t// face region\n\t\tconst denom = 1 / ( va + vb + vc );\n\t\t// u = va * denom\n\t\tv = vb * denom;\n\t\tw = vc * denom;\n\n\t\treturn target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );\n\n\t}\n\n\tequals( triangle ) {\n\n\t\treturn triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );\n\n\t}\n\n}\n\nconst _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,\n\t'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,\n\t'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,\n\t'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,\n\t'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,\n\t'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,\n\t'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,\n\t'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,\n\t'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,\n\t'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,\n\t'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,\n\t'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,\n\t'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,\n\t'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,\n\t'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,\n\t'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,\n\t'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,\n\t'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,\n\t'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,\n\t'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,\n\t'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,\n\t'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,\n\t'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,\n\t'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };\n\nconst _hslA = { h: 0, s: 0, l: 0 };\nconst _hslB = { h: 0, s: 0, l: 0 };\n\nfunction hue2rgb( p, q, t ) {\n\n\tif ( t < 0 ) t += 1;\n\tif ( t > 1 ) t -= 1;\n\tif ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;\n\tif ( t < 1 / 2 ) return q;\n\tif ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );\n\treturn p;\n\n}\n\nclass Color {\n\n\tconstructor( r, g, b ) {\n\n\t\tthis.isColor = true;\n\n\t\tthis.r = 1;\n\t\tthis.g = 1;\n\t\tthis.b = 1;\n\n\t\treturn this.set( r, g, b );\n\n\t}\n\n\tset( r, g, b ) {\n\n\t\tif ( g === undefined && b === undefined ) {\n\n\t\t\t// r is THREE.Color, hex or string\n\n\t\t\tconst value = r;\n\n\t\t\tif ( value && value.isColor ) {\n\n\t\t\t\tthis.copy( value );\n\n\t\t\t} else if ( typeof value === 'number' ) {\n\n\t\t\t\tthis.setHex( value );\n\n\t\t\t} else if ( typeof value === 'string' ) {\n\n\t\t\t\tthis.setStyle( value );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.setRGB( r, g, b );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.r = scalar;\n\t\tthis.g = scalar;\n\t\tthis.b = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetHex( hex, colorSpace = SRGBColorSpace ) {\n\n\t\thex = Math.floor( hex );\n\n\t\tthis.r = ( hex >> 16 & 255 ) / 255;\n\t\tthis.g = ( hex >> 8 & 255 ) / 255;\n\t\tthis.b = ( hex & 255 ) / 255;\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\tthis.r = r;\n\t\tthis.g = g;\n\t\tthis.b = b;\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\t\th = euclideanModulo( h, 1 );\n\t\ts = clamp( s, 0, 1 );\n\t\tl = clamp( l, 0, 1 );\n\n\t\tif ( s === 0 ) {\n\n\t\t\tthis.r = this.g = this.b = l;\n\n\t\t} else {\n\n\t\t\tconst p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );\n\t\t\tconst q = ( 2 * l ) - p;\n\n\t\t\tthis.r = hue2rgb( q, p, h + 1 / 3 );\n\t\t\tthis.g = hue2rgb( q, p, h );\n\t\t\tthis.b = hue2rgb( q, p, h - 1 / 3 );\n\n\t\t}\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetStyle( style, colorSpace = SRGBColorSpace ) {\n\n\t\tfunction handleAlpha( string ) {\n\n\t\t\tif ( string === undefined ) return;\n\n\t\t\tif ( parseFloat( string ) < 1 ) {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tlet m;\n\n\t\tif ( m = /^(\\w+)\\(([^\\)]*)\\)/.exec( style ) ) {\n\n\t\t\t// rgb / hsl\n\n\t\t\tlet color;\n\t\t\tconst name = m[ 1 ];\n\t\t\tconst components = m[ 2 ];\n\n\t\t\tswitch ( name ) {\n\n\t\t\t\tcase 'rgb':\n\t\t\t\tcase 'rgba':\n\n\t\t\t\t\tif ( color = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(255,0,0) rgba(255,0,0,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setRGB(\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 1 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 2 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 3 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( color = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setRGB(\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 1 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 2 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 3 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'hsl':\n\t\t\t\tcase 'hsla':\n\n\t\t\t\t\tif ( color = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// hsl(120,50%,50%) hsla(120,50%,50%,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setHSL(\n\t\t\t\t\t\t\tparseFloat( color[ 1 ] ) / 360,\n\t\t\t\t\t\t\tparseFloat( color[ 2 ] ) / 100,\n\t\t\t\t\t\t\tparseFloat( color[ 3 ] ) / 100,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tconsole.warn( 'THREE.Color: Unknown color model ' + style );\n\n\t\t\t}\n\n\t\t} else if ( m = /^\\#([A-Fa-f\\d]+)$/.exec( style ) ) {\n\n\t\t\t// hex color\n\n\t\t\tconst hex = m[ 1 ];\n\t\t\tconst size = hex.length;\n\n\t\t\tif ( size === 3 ) {\n\n\t\t\t\t// #ff0\n\t\t\t\treturn this.setRGB(\n\t\t\t\t\tparseInt( hex.charAt( 0 ), 16 ) / 15,\n\t\t\t\t\tparseInt( hex.charAt( 1 ), 16 ) / 15,\n\t\t\t\t\tparseInt( hex.charAt( 2 ), 16 ) / 15,\n\t\t\t\t\tcolorSpace\n\t\t\t\t);\n\n\t\t\t} else if ( size === 6 ) {\n\n\t\t\t\t// #ff0000\n\t\t\t\treturn this.setHex( parseInt( hex, 16 ), colorSpace );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Invalid hex color ' + style );\n\n\t\t\t}\n\n\t\t} else if ( style && style.length > 0 ) {\n\n\t\t\treturn this.setColorName( style, colorSpace );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetColorName( style, colorSpace = SRGBColorSpace ) {\n\n\t\t// color keywords\n\t\tconst hex = _colorKeywords[ style.toLowerCase() ];\n\n\t\tif ( hex !== undefined ) {\n\n\t\t\t// red\n\t\t\tthis.setHex( hex, colorSpace );\n\n\t\t} else {\n\n\t\t\t// unknown color\n\t\t\tconsole.warn( 'THREE.Color: Unknown color ' + style );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.r, this.g, this.b );\n\n\t}\n\n\tcopy( color ) {\n\n\t\tthis.r = color.r;\n\t\tthis.g = color.g;\n\t\tthis.b = color.b;\n\n\t\treturn this;\n\n\t}\n\n\tcopySRGBToLinear( color ) {\n\n\t\tthis.r = SRGBToLinear( color.r );\n\t\tthis.g = SRGBToLinear( color.g );\n\t\tthis.b = SRGBToLinear( color.b );\n\n\t\treturn this;\n\n\t}\n\n\tcopyLinearToSRGB( color ) {\n\n\t\tthis.r = LinearToSRGB( color.r );\n\t\tthis.g = LinearToSRGB( color.g );\n\t\tthis.b = LinearToSRGB( color.b );\n\n\t\treturn this;\n\n\t}\n\n\tconvertSRGBToLinear() {\n\n\t\tthis.copySRGBToLinear( this );\n\n\t\treturn this;\n\n\t}\n\n\tconvertLinearToSRGB() {\n\n\t\tthis.copyLinearToSRGB( this );\n\n\t\treturn this;\n\n\t}\n\n\tgetHex( colorSpace = SRGBColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\treturn Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) );\n\n\t}\n\n\tgetHexString( colorSpace = SRGBColorSpace ) {\n\n\t\treturn ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );\n\n\t}\n\n\tgetHSL( target, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\tconst r = _color.r, g = _color.g, b = _color.b;\n\n\t\tconst max = Math.max( r, g, b );\n\t\tconst min = Math.min( r, g, b );\n\n\t\tlet hue, saturation;\n\t\tconst lightness = ( min + max ) / 2.0;\n\n\t\tif ( min === max ) {\n\n\t\t\thue = 0;\n\t\t\tsaturation = 0;\n\n\t\t} else {\n\n\t\t\tconst delta = max - min;\n\n\t\t\tsaturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );\n\n\t\t\tswitch ( max ) {\n\n\t\t\t\tcase r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;\n\t\t\t\tcase g: hue = ( b - r ) / delta + 2; break;\n\t\t\t\tcase b: hue = ( r - g ) / delta + 4; break;\n\n\t\t\t}\n\n\t\t\thue /= 6;\n\n\t\t}\n\n\t\ttarget.h = hue;\n\t\ttarget.s = saturation;\n\t\ttarget.l = lightness;\n\n\t\treturn target;\n\n\t}\n\n\tgetRGB( target, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\ttarget.r = _color.r;\n\t\ttarget.g = _color.g;\n\t\ttarget.b = _color.b;\n\n\t\treturn target;\n\n\t}\n\n\tgetStyle( colorSpace = SRGBColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\tconst r = _color.r, g = _color.g, b = _color.b;\n\n\t\tif ( colorSpace !== SRGBColorSpace ) {\n\n\t\t\t// Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).\n\t\t\treturn `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;\n\n\t\t}\n\n\t\treturn `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;\n\n\t}\n\n\toffsetHSL( h, s, l ) {\n\n\t\tthis.getHSL( _hslA );\n\n\t\treturn this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );\n\n\t}\n\n\tadd( color ) {\n\n\t\tthis.r += color.r;\n\t\tthis.g += color.g;\n\t\tthis.b += color.b;\n\n\t\treturn this;\n\n\t}\n\n\taddColors( color1, color2 ) {\n\n\t\tthis.r = color1.r + color2.r;\n\t\tthis.g = color1.g + color2.g;\n\t\tthis.b = color1.b + color2.b;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.r += s;\n\t\tthis.g += s;\n\t\tthis.b += s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( color ) {\n\n\t\tthis.r = Math.max( 0, this.r - color.r );\n\t\tthis.g = Math.max( 0, this.g - color.g );\n\t\tthis.b = Math.max( 0, this.b - color.b );\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( color ) {\n\n\t\tthis.r *= color.r;\n\t\tthis.g *= color.g;\n\t\tthis.b *= color.b;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tthis.r *= s;\n\t\tthis.g *= s;\n\t\tthis.b *= s;\n\n\t\treturn this;\n\n\t}\n\n\tlerp( color, alpha ) {\n\n\t\tthis.r += ( color.r - this.r ) * alpha;\n\t\tthis.g += ( color.g - this.g ) * alpha;\n\t\tthis.b += ( color.b - this.b ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpColors( color1, color2, alpha ) {\n\n\t\tthis.r = color1.r + ( color2.r - color1.r ) * alpha;\n\t\tthis.g = color1.g + ( color2.g - color1.g ) * alpha;\n\t\tthis.b = color1.b + ( color2.b - color1.b ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpHSL( color, alpha ) {\n\n\t\tthis.getHSL( _hslA );\n\t\tcolor.getHSL( _hslB );\n\n\t\tconst h = lerp( _hslA.h, _hslB.h, alpha );\n\t\tconst s = lerp( _hslA.s, _hslB.s, alpha );\n\t\tconst l = lerp( _hslA.l, _hslB.l, alpha );\n\n\t\tthis.setHSL( h, s, l );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\tthis.r = v.x;\n\t\tthis.g = v.y;\n\t\tthis.b = v.z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst r = this.r, g = this.g, b = this.b;\n\t\tconst e = m.elements;\n\n\t\tthis.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b;\n\t\tthis.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b;\n\t\tthis.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b;\n\n\t\treturn this;\n\n\t}\n\n\tequals( c ) {\n\n\t\treturn ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.r = array[ offset ];\n\t\tthis.g = array[ offset + 1 ];\n\t\tthis.b = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.r;\n\t\tarray[ offset + 1 ] = this.g;\n\t\tarray[ offset + 2 ] = this.b;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.r = attribute.getX( index );\n\t\tthis.g = attribute.getY( index );\n\t\tthis.b = attribute.getZ( index );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.getHex();\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.r;\n\t\tyield this.g;\n\t\tyield this.b;\n\n\t}\n\n}\n\nconst _color = /*@__PURE__*/ new Color();\n\nColor.NAMES = _colorKeywords;\n\nlet _materialId = 0;\n\nclass Material extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isMaterial = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _materialId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'Material';\n\n\t\tthis.blending = NormalBlending;\n\t\tthis.side = FrontSide;\n\t\tthis.vertexColors = false;\n\n\t\tthis.opacity = 1;\n\t\tthis.transparent = false;\n\t\tthis.alphaHash = false;\n\n\t\tthis.blendSrc = SrcAlphaFactor;\n\t\tthis.blendDst = OneMinusSrcAlphaFactor;\n\t\tthis.blendEquation = AddEquation;\n\t\tthis.blendSrcAlpha = null;\n\t\tthis.blendDstAlpha = null;\n\t\tthis.blendEquationAlpha = null;\n\t\tthis.blendColor = new Color( 0, 0, 0 );\n\t\tthis.blendAlpha = 0;\n\n\t\tthis.depthFunc = LessEqualDepth;\n\t\tthis.depthTest = true;\n\t\tthis.depthWrite = true;\n\n\t\tthis.stencilWriteMask = 0xff;\n\t\tthis.stencilFunc = AlwaysStencilFunc;\n\t\tthis.stencilRef = 0;\n\t\tthis.stencilFuncMask = 0xff;\n\t\tthis.stencilFail = KeepStencilOp;\n\t\tthis.stencilZFail = KeepStencilOp;\n\t\tthis.stencilZPass = KeepStencilOp;\n\t\tthis.stencilWrite = false;\n\n\t\tthis.clippingPlanes = null;\n\t\tthis.clipIntersection = false;\n\t\tthis.clipShadows = false;\n\n\t\tthis.shadowSide = null;\n\n\t\tthis.colorWrite = true;\n\n\t\tthis.precision = null; // override the renderer's default precision for this material\n\n\t\tthis.polygonOffset = false;\n\t\tthis.polygonOffsetFactor = 0;\n\t\tthis.polygonOffsetUnits = 0;\n\n\t\tthis.dithering = false;\n\n\t\tthis.alphaToCoverage = false;\n\t\tthis.premultipliedAlpha = false;\n\t\tthis.forceSinglePass = false;\n\n\t\tthis.visible = true;\n\n\t\tthis.toneMapped = true;\n\n\t\tthis.userData = {};\n\n\t\tthis.version = 0;\n\n\t\tthis._alphaTest = 0;\n\n\t}\n\n\tget alphaTest() {\n\n\t\treturn this._alphaTest;\n\n\t}\n\n\tset alphaTest( value ) {\n\n\t\tif ( this._alphaTest > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._alphaTest = value;\n\n\t}\n\n\tonBuild( /* shaderobject, renderer */ ) {}\n\n\tonBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {}\n\n\tonBeforeCompile( /* shaderobject, renderer */ ) {}\n\n\tcustomProgramCacheKey() {\n\n\t\treturn this.onBeforeCompile.toString();\n\n\t}\n\n\tsetValues( values ) {\n\n\t\tif ( values === undefined ) return;\n\n\t\tfor ( const key in values ) {\n\n\t\t\tconst newValue = values[ key ];\n\n\t\t\tif ( newValue === undefined ) {\n\n\t\t\t\tconsole.warn( `THREE.Material: parameter '${ key }' has value of undefined.` );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst currentValue = this[ key ];\n\n\t\t\tif ( currentValue === undefined ) {\n\n\t\t\t\tconsole.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( currentValue && currentValue.isColor ) {\n\n\t\t\t\tcurrentValue.set( newValue );\n\n\t\t\t} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {\n\n\t\t\t\tcurrentValue.copy( newValue );\n\n\t\t\t} else {\n\n\t\t\t\tthis[ key ] = newValue;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( isRootObject ) {\n\n\t\t\tmeta = {\n\t\t\t\ttextures: {},\n\t\t\t\timages: {}\n\t\t\t};\n\n\t\t}\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Material',\n\t\t\t\tgenerator: 'Material.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard Material serialization\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\n\t\tif ( this.color && this.color.isColor ) data.color = this.color.getHex();\n\n\t\tif ( this.roughness !== undefined ) data.roughness = this.roughness;\n\t\tif ( this.metalness !== undefined ) data.metalness = this.metalness;\n\n\t\tif ( this.sheen !== undefined ) data.sheen = this.sheen;\n\t\tif ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex();\n\t\tif ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness;\n\t\tif ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();\n\t\tif ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;\n\n\t\tif ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();\n\t\tif ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity;\n\t\tif ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex();\n\t\tif ( this.shininess !== undefined ) data.shininess = this.shininess;\n\t\tif ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;\n\t\tif ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;\n\n\t\tif ( this.clearcoatMap && this.clearcoatMap.isTexture ) {\n\n\t\t\tdata.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {\n\n\t\t\tdata.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {\n\n\t\t\tdata.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;\n\t\t\tdata.clearcoatNormalScale = this.clearcoatNormalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.iridescence !== undefined ) data.iridescence = this.iridescence;\n\t\tif ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR;\n\t\tif ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange;\n\n\t\tif ( this.iridescenceMap && this.iridescenceMap.isTexture ) {\n\n\t\t\tdata.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) {\n\n\t\t\tdata.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy;\n\t\tif ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation;\n\n\t\tif ( this.anisotropyMap && this.anisotropyMap.isTexture ) {\n\n\t\t\tdata.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;\n\t\tif ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;\n\t\tif ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;\n\n\t\tif ( this.lightMap && this.lightMap.isTexture ) {\n\n\t\t\tdata.lightMap = this.lightMap.toJSON( meta ).uuid;\n\t\t\tdata.lightMapIntensity = this.lightMapIntensity;\n\n\t\t}\n\n\t\tif ( this.aoMap && this.aoMap.isTexture ) {\n\n\t\t\tdata.aoMap = this.aoMap.toJSON( meta ).uuid;\n\t\t\tdata.aoMapIntensity = this.aoMapIntensity;\n\n\t\t}\n\n\t\tif ( this.bumpMap && this.bumpMap.isTexture ) {\n\n\t\t\tdata.bumpMap = this.bumpMap.toJSON( meta ).uuid;\n\t\t\tdata.bumpScale = this.bumpScale;\n\n\t\t}\n\n\t\tif ( this.normalMap && this.normalMap.isTexture ) {\n\n\t\t\tdata.normalMap = this.normalMap.toJSON( meta ).uuid;\n\t\t\tdata.normalMapType = this.normalMapType;\n\t\t\tdata.normalScale = this.normalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.displacementMap && this.displacementMap.isTexture ) {\n\n\t\t\tdata.displacementMap = this.displacementMap.toJSON( meta ).uuid;\n\t\t\tdata.displacementScale = this.displacementScale;\n\t\t\tdata.displacementBias = this.displacementBias;\n\n\t\t}\n\n\t\tif ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;\n\t\tif ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;\n\n\t\tif ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;\n\t\tif ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;\n\t\tif ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid;\n\t\tif ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid;\n\n\t\tif ( this.envMap && this.envMap.isTexture ) {\n\n\t\t\tdata.envMap = this.envMap.toJSON( meta ).uuid;\n\n\t\t\tif ( this.combine !== undefined ) data.combine = this.combine;\n\n\t\t}\n\n\t\tif ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;\n\t\tif ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity;\n\t\tif ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio;\n\n\t\tif ( this.gradientMap && this.gradientMap.isTexture ) {\n\n\t\t\tdata.gradientMap = this.gradientMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.transmission !== undefined ) data.transmission = this.transmission;\n\t\tif ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid;\n\t\tif ( this.thickness !== undefined ) data.thickness = this.thickness;\n\t\tif ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid;\n\t\tif ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance;\n\t\tif ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex();\n\n\t\tif ( this.size !== undefined ) data.size = this.size;\n\t\tif ( this.shadowSide !== null ) data.shadowSide = this.shadowSide;\n\t\tif ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;\n\n\t\tif ( this.blending !== NormalBlending ) data.blending = this.blending;\n\t\tif ( this.side !== FrontSide ) data.side = this.side;\n\t\tif ( this.vertexColors === true ) data.vertexColors = true;\n\n\t\tif ( this.opacity < 1 ) data.opacity = this.opacity;\n\t\tif ( this.transparent === true ) data.transparent = true;\n\n\t\tif ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc;\n\t\tif ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst;\n\t\tif ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation;\n\t\tif ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha;\n\t\tif ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha;\n\t\tif ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha;\n\t\tif ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex();\n\t\tif ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha;\n\n\t\tif ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;\n\t\tif ( this.depthTest === false ) data.depthTest = this.depthTest;\n\t\tif ( this.depthWrite === false ) data.depthWrite = this.depthWrite;\n\t\tif ( this.colorWrite === false ) data.colorWrite = this.colorWrite;\n\n\t\tif ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask;\n\t\tif ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc;\n\t\tif ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef;\n\t\tif ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask;\n\t\tif ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail;\n\t\tif ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail;\n\t\tif ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass;\n\t\tif ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite;\n\n\t\t// rotation (SpriteMaterial)\n\t\tif ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation;\n\n\t\tif ( this.polygonOffset === true ) data.polygonOffset = true;\n\t\tif ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;\n\t\tif ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;\n\n\t\tif ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth;\n\t\tif ( this.dashSize !== undefined ) data.dashSize = this.dashSize;\n\t\tif ( this.gapSize !== undefined ) data.gapSize = this.gapSize;\n\t\tif ( this.scale !== undefined ) data.scale = this.scale;\n\n\t\tif ( this.dithering === true ) data.dithering = true;\n\n\t\tif ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;\n\t\tif ( this.alphaHash === true ) data.alphaHash = true;\n\t\tif ( this.alphaToCoverage === true ) data.alphaToCoverage = true;\n\t\tif ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true;\n\t\tif ( this.forceSinglePass === true ) data.forceSinglePass = true;\n\n\t\tif ( this.wireframe === true ) data.wireframe = true;\n\t\tif ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;\n\t\tif ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;\n\t\tif ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;\n\n\t\tif ( this.flatShading === true ) data.flatShading = true;\n\n\t\tif ( this.visible === false ) data.visible = false;\n\n\t\tif ( this.toneMapped === false ) data.toneMapped = false;\n\n\t\tif ( this.fog === false ) data.fog = false;\n\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\t// TODO: Copied from Object3D.toJSON\n\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\n\t\t\tif ( textures.length > 0 ) data.textures = textures;\n\t\t\tif ( images.length > 0 ) data.images = images;\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.blending = source.blending;\n\t\tthis.side = source.side;\n\t\tthis.vertexColors = source.vertexColors;\n\n\t\tthis.opacity = source.opacity;\n\t\tthis.transparent = source.transparent;\n\n\t\tthis.blendSrc = source.blendSrc;\n\t\tthis.blendDst = source.blendDst;\n\t\tthis.blendEquation = source.blendEquation;\n\t\tthis.blendSrcAlpha = source.blendSrcAlpha;\n\t\tthis.blendDstAlpha = source.blendDstAlpha;\n\t\tthis.blendEquationAlpha = source.blendEquationAlpha;\n\t\tthis.blendColor.copy( source.blendColor );\n\t\tthis.blendAlpha = source.blendAlpha;\n\n\t\tthis.depthFunc = source.depthFunc;\n\t\tthis.depthTest = source.depthTest;\n\t\tthis.depthWrite = source.depthWrite;\n\n\t\tthis.stencilWriteMask = source.stencilWriteMask;\n\t\tthis.stencilFunc = source.stencilFunc;\n\t\tthis.stencilRef = source.stencilRef;\n\t\tthis.stencilFuncMask = source.stencilFuncMask;\n\t\tthis.stencilFail = source.stencilFail;\n\t\tthis.stencilZFail = source.stencilZFail;\n\t\tthis.stencilZPass = source.stencilZPass;\n\t\tthis.stencilWrite = source.stencilWrite;\n\n\t\tconst srcPlanes = source.clippingPlanes;\n\t\tlet dstPlanes = null;\n\n\t\tif ( srcPlanes !== null ) {\n\n\t\t\tconst n = srcPlanes.length;\n\t\t\tdstPlanes = new Array( n );\n\n\t\t\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\t\t\tdstPlanes[ i ] = srcPlanes[ i ].clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.clippingPlanes = dstPlanes;\n\t\tthis.clipIntersection = source.clipIntersection;\n\t\tthis.clipShadows = source.clipShadows;\n\n\t\tthis.shadowSide = source.shadowSide;\n\n\t\tthis.colorWrite = source.colorWrite;\n\n\t\tthis.precision = source.precision;\n\n\t\tthis.polygonOffset = source.polygonOffset;\n\t\tthis.polygonOffsetFactor = source.polygonOffsetFactor;\n\t\tthis.polygonOffsetUnits = source.polygonOffsetUnits;\n\n\t\tthis.dithering = source.dithering;\n\n\t\tthis.alphaTest = source.alphaTest;\n\t\tthis.alphaHash = source.alphaHash;\n\t\tthis.alphaToCoverage = source.alphaToCoverage;\n\t\tthis.premultipliedAlpha = source.premultipliedAlpha;\n\t\tthis.forceSinglePass = source.forceSinglePass;\n\n\t\tthis.visible = source.visible;\n\n\t\tthis.toneMapped = source.toneMapped;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n}\n\nclass MeshBasicMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshBasicMaterial = true;\n\n\t\tthis.type = 'MeshBasicMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // emissive\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\n// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf\n\nconst _tables = /*@__PURE__*/ _generateTables();\n\nfunction _generateTables() {\n\n\t// float32 to float16 helpers\n\n\tconst buffer = new ArrayBuffer( 4 );\n\tconst floatView = new Float32Array( buffer );\n\tconst uint32View = new Uint32Array( buffer );\n\n\tconst baseTable = new Uint32Array( 512 );\n\tconst shiftTable = new Uint32Array( 512 );\n\n\tfor ( let i = 0; i < 256; ++ i ) {\n\n\t\tconst e = i - 127;\n\n\t\t// very small number (0, -0)\n\n\t\tif ( e < - 27 ) {\n\n\t\t\tbaseTable[ i ] = 0x0000;\n\t\t\tbaseTable[ i | 0x100 ] = 0x8000;\n\t\t\tshiftTable[ i ] = 24;\n\t\t\tshiftTable[ i | 0x100 ] = 24;\n\n\t\t\t// small number (denorm)\n\n\t\t} else if ( e < - 14 ) {\n\n\t\t\tbaseTable[ i ] = 0x0400 >> ( - e - 14 );\n\t\t\tbaseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;\n\t\t\tshiftTable[ i ] = - e - 1;\n\t\t\tshiftTable[ i | 0x100 ] = - e - 1;\n\n\t\t\t// normal number\n\n\t\t} else if ( e <= 15 ) {\n\n\t\t\tbaseTable[ i ] = ( e + 15 ) << 10;\n\t\t\tbaseTable[ i | 0x100 ] = ( ( e + 15 ) << 10 ) | 0x8000;\n\t\t\tshiftTable[ i ] = 13;\n\t\t\tshiftTable[ i | 0x100 ] = 13;\n\n\t\t\t// large number (Infinity, -Infinity)\n\n\t\t} else if ( e < 128 ) {\n\n\t\t\tbaseTable[ i ] = 0x7c00;\n\t\t\tbaseTable[ i | 0x100 ] = 0xfc00;\n\t\t\tshiftTable[ i ] = 24;\n\t\t\tshiftTable[ i | 0x100 ] = 24;\n\n\t\t\t// stay (NaN, Infinity, -Infinity)\n\n\t\t} else {\n\n\t\t\tbaseTable[ i ] = 0x7c00;\n\t\t\tbaseTable[ i | 0x100 ] = 0xfc00;\n\t\t\tshiftTable[ i ] = 13;\n\t\t\tshiftTable[ i | 0x100 ] = 13;\n\n\t\t}\n\n\t}\n\n\t// float16 to float32 helpers\n\n\tconst mantissaTable = new Uint32Array( 2048 );\n\tconst exponentTable = new Uint32Array( 64 );\n\tconst offsetTable = new Uint32Array( 64 );\n\n\tfor ( let i = 1; i < 1024; ++ i ) {\n\n\t\tlet m = i << 13; // zero pad mantissa bits\n\t\tlet e = 0; // zero exponent\n\n\t\t// normalized\n\t\twhile ( ( m & 0x00800000 ) === 0 ) {\n\n\t\t\tm <<= 1;\n\t\t\te -= 0x00800000; // decrement exponent\n\n\t\t}\n\n\t\tm &= ~ 0x00800000; // clear leading 1 bit\n\t\te += 0x38800000; // adjust bias\n\n\t\tmantissaTable[ i ] = m | e;\n\n\t}\n\n\tfor ( let i = 1024; i < 2048; ++ i ) {\n\n\t\tmantissaTable[ i ] = 0x38000000 + ( ( i - 1024 ) << 13 );\n\n\t}\n\n\tfor ( let i = 1; i < 31; ++ i ) {\n\n\t\texponentTable[ i ] = i << 23;\n\n\t}\n\n\texponentTable[ 31 ] = 0x47800000;\n\texponentTable[ 32 ] = 0x80000000;\n\n\tfor ( let i = 33; i < 63; ++ i ) {\n\n\t\texponentTable[ i ] = 0x80000000 + ( ( i - 32 ) << 23 );\n\n\t}\n\n\texponentTable[ 63 ] = 0xc7800000;\n\n\tfor ( let i = 1; i < 64; ++ i ) {\n\n\t\tif ( i !== 32 ) {\n\n\t\t\toffsetTable[ i ] = 1024;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tfloatView: floatView,\n\t\tuint32View: uint32View,\n\t\tbaseTable: baseTable,\n\t\tshiftTable: shiftTable,\n\t\tmantissaTable: mantissaTable,\n\t\texponentTable: exponentTable,\n\t\toffsetTable: offsetTable\n\t};\n\n}\n\n// float32 to float16\n\nfunction toHalfFloat( val ) {\n\n\tif ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );\n\n\tval = clamp( val, - 65504, 65504 );\n\n\t_tables.floatView[ 0 ] = val;\n\tconst f = _tables.uint32View[ 0 ];\n\tconst e = ( f >> 23 ) & 0x1ff;\n\treturn _tables.baseTable[ e ] + ( ( f & 0x007fffff ) >> _tables.shiftTable[ e ] );\n\n}\n\n// float16 to float32\n\nfunction fromHalfFloat( val ) {\n\n\tconst m = val >> 10;\n\t_tables.uint32View[ 0 ] = _tables.mantissaTable[ _tables.offsetTable[ m ] + ( val & 0x3ff ) ] + _tables.exponentTable[ m ];\n\treturn _tables.floatView[ 0 ];\n\n}\n\nconst DataUtils = {\n\ttoHalfFloat: toHalfFloat,\n\tfromHalfFloat: fromHalfFloat,\n};\n\nconst _vector$9 = /*@__PURE__*/ new Vector3();\nconst _vector2$1 = /*@__PURE__*/ new Vector2();\n\nclass BufferAttribute {\n\n\tconstructor( array, itemSize, normalized = false ) {\n\n\t\tif ( Array.isArray( array ) ) {\n\n\t\t\tthrow new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );\n\n\t\t}\n\n\t\tthis.isBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.array = array;\n\t\tthis.itemSize = itemSize;\n\t\tthis.count = array !== undefined ? array.length / itemSize : 0;\n\t\tthis.normalized = normalized;\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis._updateRange = { offset: 0, count: - 1 };\n\t\tthis.updateRanges = [];\n\t\tthis.gpuType = FloatType;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tonUploadCallback() {}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tget updateRange() {\n\n\t\twarnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159\n\t\treturn this._updateRange;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\taddUpdateRange( start, count ) {\n\n\t\tthis.updateRanges.push( { start, count } );\n\n\t}\n\n\tclearUpdateRanges() {\n\n\t\tthis.updateRanges.length = 0;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.itemSize = source.itemSize;\n\t\tthis.count = source.count;\n\t\tthis.normalized = source.normalized;\n\n\t\tthis.usage = source.usage;\n\t\tthis.gpuType = source.gpuType;\n\n\t\treturn this;\n\n\t}\n\n\tcopyAt( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.itemSize;\n\t\tindex2 *= attribute.itemSize;\n\n\t\tfor ( let i = 0, l = this.itemSize; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcopyArray( array ) {\n\n\t\tthis.array.set( array );\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tif ( this.itemSize === 2 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector2$1.fromBufferAttribute( this, i );\n\t\t\t\t_vector2$1.applyMatrix3( m );\n\n\t\t\t\tthis.setXY( i, _vector2$1.x, _vector2$1.y );\n\n\t\t\t}\n\n\t\t} else if ( this.itemSize === 3 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector$9.fromBufferAttribute( this, i );\n\t\t\t\t_vector$9.applyMatrix3( m );\n\n\t\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( value, offset = 0 ) {\n\n\t\t// Matching BufferAttribute constructor, do not normalize the array.\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index, component ) {\n\n\t\tlet value = this.array[ index * this.itemSize + component ];\n\n\t\tif ( this.normalized ) value = denormalize( value, this.array );\n\n\t\treturn value;\n\n\t}\n\n\tsetComponent( index, component, value ) {\n\n\t\tif ( this.normalized ) value = normalize( value, this.array );\n\n\t\tthis.array[ index * this.itemSize + component ] = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = this.array[ index * this.itemSize ];\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.array[ index * this.itemSize ] = x;\n\n\t\treturn this;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = this.array[ index * this.itemSize + 1 ];\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.array[ index * this.itemSize + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = this.array[ index * this.itemSize + 2 ];\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.array[ index * this.itemSize + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = this.array[ index * this.itemSize + 3 ];\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.array[ index * this.itemSize + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\t\tthis.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tonUpload( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.array, this.itemSize ).copy( this );\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\titemSize: this.itemSize,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tarray: Array.from( this.array ),\n\t\t\tnormalized: this.normalized\n\t\t};\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( this.usage !== StaticDrawUsage ) data.usage = this.usage;\n\n\t\treturn data;\n\n\t}\n\n}\n\n//\n\nclass Int8BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int8Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint8BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint8Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint8ClampedBufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint8ClampedArray( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Int16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int16Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint16Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Int32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Float16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint16Array( array ), itemSize, normalized );\n\n\t\tthis.isFloat16BufferAttribute = true;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = fromHalfFloat( this.array[ index * this.itemSize ] );\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.array[ index * this.itemSize ] = toHalfFloat( x );\n\n\t\treturn this;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] );\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.array[ index * this.itemSize + 1 ] = toHalfFloat( y );\n\n\t\treturn this;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] );\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.array[ index * this.itemSize + 2 ] = toHalfFloat( z );\n\n\t\treturn this;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] );\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.array[ index * this.itemSize + 3 ] = toHalfFloat( w );\n\n\t\treturn this;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\t\tthis.array[ index + 2 ] = toHalfFloat( z );\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\t\tthis.array[ index + 2 ] = toHalfFloat( z );\n\t\tthis.array[ index + 3 ] = toHalfFloat( w );\n\n\t\treturn this;\n\n\t}\n\n}\n\n\nclass Float32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Float32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Float64BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Float64Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nlet _id$2 = 0;\n\nconst _m1 = /*@__PURE__*/ new Matrix4();\nconst _obj = /*@__PURE__*/ new Object3D();\nconst _offset = /*@__PURE__*/ new Vector3();\nconst _box$2 = /*@__PURE__*/ new Box3();\nconst _boxMorphTargets = /*@__PURE__*/ new Box3();\nconst _vector$8 = /*@__PURE__*/ new Vector3();\n\nclass BufferGeometry extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isBufferGeometry = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _id$2 ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'BufferGeometry';\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\n\t\tthis.morphAttributes = {};\n\t\tthis.morphTargetsRelative = false;\n\n\t\tthis.groups = [];\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\tthis.drawRange = { start: 0, count: Infinity };\n\n\t\tthis.userData = {};\n\n\t}\n\n\tgetIndex() {\n\n\t\treturn this.index;\n\n\t}\n\n\tsetIndex( index ) {\n\n\t\tif ( Array.isArray( index ) ) {\n\n\t\t\tthis.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );\n\n\t\t} else {\n\n\t\t\tthis.index = index;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetAttribute( name ) {\n\n\t\treturn this.attributes[ name ];\n\n\t}\n\n\tsetAttribute( name, attribute ) {\n\n\t\tthis.attributes[ name ] = attribute;\n\n\t\treturn this;\n\n\t}\n\n\tdeleteAttribute( name ) {\n\n\t\tdelete this.attributes[ name ];\n\n\t\treturn this;\n\n\t}\n\n\thasAttribute( name ) {\n\n\t\treturn this.attributes[ name ] !== undefined;\n\n\t}\n\n\taddGroup( start, count, materialIndex = 0 ) {\n\n\t\tthis.groups.push( {\n\n\t\t\tstart: start,\n\t\t\tcount: count,\n\t\t\tmaterialIndex: materialIndex\n\n\t\t} );\n\n\t}\n\n\tclearGroups() {\n\n\t\tthis.groups = [];\n\n\t}\n\n\tsetDrawRange( start, count ) {\n\n\t\tthis.drawRange.start = start;\n\t\tthis.drawRange.count = count;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tconst position = this.attributes.position;\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tposition.applyMatrix4( matrix );\n\n\t\t\tposition.needsUpdate = true;\n\n\t\t}\n\n\t\tconst normal = this.attributes.normal;\n\n\t\tif ( normal !== undefined ) {\n\n\t\t\tconst normalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\t\tnormal.applyNormalMatrix( normalMatrix );\n\n\t\t\tnormal.needsUpdate = true;\n\n\t\t}\n\n\t\tconst tangent = this.attributes.tangent;\n\n\t\tif ( tangent !== undefined ) {\n\n\t\t\ttangent.transformDirection( matrix );\n\n\t\t\ttangent.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\t_m1.makeRotationFromQuaternion( q );\n\n\t\tthis.applyMatrix4( _m1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateX( angle ) {\n\n\t\t// rotate geometry around world x-axis\n\n\t\t_m1.makeRotationX( angle );\n\n\t\tthis.applyMatrix4( _m1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateY( angle ) {\n\n\t\t// rotate geometry around world y-axis\n\n\t\t_m1.makeRotationY( angle );\n\n\t\tthis.applyMatrix4( _m1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateZ( angle ) {\n\n\t\t// rotate geometry around world z-axis\n\n\t\t_m1.makeRotationZ( angle );\n\n\t\tthis.applyMatrix4( _m1 );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( x, y, z ) {\n\n\t\t// translate geometry\n\n\t\t_m1.makeTranslation( x, y, z );\n\n\t\tthis.applyMatrix4( _m1 );\n\n\t\treturn this;\n\n\t}\n\n\tscale( x, y, z ) {\n\n\t\t// scale geometry\n\n\t\t_m1.makeScale( x, y, z );\n\n\t\tthis.applyMatrix4( _m1 );\n\n\t\treturn this;\n\n\t}\n\n\tlookAt( vector ) {\n\n\t\t_obj.lookAt( vector );\n\n\t\t_obj.updateMatrix();\n\n\t\tthis.applyMatrix4( _obj.matrix );\n\n\t\treturn this;\n\n\t}\n\n\tcenter() {\n\n\t\tthis.computeBoundingBox();\n\n\t\tthis.boundingBox.getCenter( _offset ).negate();\n\n\t\tthis.translate( _offset.x, _offset.y, _offset.z );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tconst position = [];\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tposition.push( point.x, point.y, point.z || 0 );\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );\n\n\t\treturn this;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position && position.isGLBufferAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set \"mesh.frustumCulled\" to \"false\".', this );\n\n\t\t\tthis.boundingBox.set(\n\t\t\t\tnew Vector3( - Infinity, - Infinity, - Infinity ),\n\t\t\t\tnew Vector3( + Infinity, + Infinity, + Infinity )\n\t\t\t);\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tthis.boundingBox.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_box$2.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$8.addVectors( this.boundingBox.min, _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$8 );\n\n\t\t\t\t\t\t_vector$8.addVectors( this.boundingBox.max, _box$2.max );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$8 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.boundingBox.makeEmpty();\n\n\t\t}\n\n\t\tif ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position && position.isGLBufferAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set \"mesh.frustumCulled\" to \"false\".', this );\n\n\t\t\tthis.boundingSphere.set( new Vector3(), Infinity );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( position ) {\n\n\t\t\t// first, find the center of the bounding sphere\n\n\t\t\tconst center = this.boundingSphere.center;\n\n\t\t\t_box$2.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_boxMorphTargets.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$8.addVectors( _box$2.min, _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$8 );\n\n\t\t\t\t\t\t_vector$8.addVectors( _box$2.max, _boxMorphTargets.max );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$8 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_box$2.getCenter( center );\n\n\t\t\t// second, try to find a boundingSphere with a radius smaller than the\n\t\t\t// boundingSphere of the boundingBox: sqrt(3) smaller in the best case\n\n\t\t\tlet maxRadiusSq = 0;\n\n\t\t\tfor ( let i = 0, il = position.count; i < il; i ++ ) {\n\n\t\t\t\t_vector$8.fromBufferAttribute( position, i );\n\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );\n\n\t\t\t}\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\tconst morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t\t\t\tfor ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {\n\n\t\t\t\t\t\t_vector$8.fromBufferAttribute( morphAttribute, j );\n\n\t\t\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t\t\t_offset.fromBufferAttribute( position, j );\n\t\t\t\t\t\t\t_vector$8.add( _offset );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.boundingSphere.radius = Math.sqrt( maxRadiusSq );\n\n\t\t\tif ( isNaN( this.boundingSphere.radius ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcomputeTangents() {\n\n\t\tconst index = this.index;\n\t\tconst attributes = this.attributes;\n\n\t\t// based on http://www.terathon.com/code/tangent.html\n\t\t// (per vertex tangents)\n\n\t\tif ( index === null ||\n\t\t\t attributes.position === undefined ||\n\t\t\t attributes.normal === undefined ||\n\t\t\t attributes.uv === undefined ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst indices = index.array;\n\t\tconst positions = attributes.position.array;\n\t\tconst normals = attributes.normal.array;\n\t\tconst uvs = attributes.uv.array;\n\n\t\tconst nVertices = positions.length / 3;\n\n\t\tif ( this.hasAttribute( 'tangent' ) === false ) {\n\n\t\t\tthis.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );\n\n\t\t}\n\n\t\tconst tangents = this.getAttribute( 'tangent' ).array;\n\n\t\tconst tan1 = [], tan2 = [];\n\n\t\tfor ( let i = 0; i < nVertices; i ++ ) {\n\n\t\t\ttan1[ i ] = new Vector3();\n\t\t\ttan2[ i ] = new Vector3();\n\n\t\t}\n\n\t\tconst vA = new Vector3(),\n\t\t\tvB = new Vector3(),\n\t\t\tvC = new Vector3(),\n\n\t\t\tuvA = new Vector2(),\n\t\t\tuvB = new Vector2(),\n\t\t\tuvC = new Vector2(),\n\n\t\t\tsdir = new Vector3(),\n\t\t\ttdir = new Vector3();\n\n\t\tfunction handleTriangle( a, b, c ) {\n\n\t\t\tvA.fromArray( positions, a * 3 );\n\t\t\tvB.fromArray( positions, b * 3 );\n\t\t\tvC.fromArray( positions, c * 3 );\n\n\t\t\tuvA.fromArray( uvs, a * 2 );\n\t\t\tuvB.fromArray( uvs, b * 2 );\n\t\t\tuvC.fromArray( uvs, c * 2 );\n\n\t\t\tvB.sub( vA );\n\t\t\tvC.sub( vA );\n\n\t\t\tuvB.sub( uvA );\n\t\t\tuvC.sub( uvA );\n\n\t\t\tconst r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );\n\n\t\t\t// silently ignore degenerate uv triangles having coincident or colinear vertices\n\n\t\t\tif ( ! isFinite( r ) ) return;\n\n\t\t\tsdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );\n\t\t\ttdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );\n\n\t\t\ttan1[ a ].add( sdir );\n\t\t\ttan1[ b ].add( sdir );\n\t\t\ttan1[ c ].add( sdir );\n\n\t\t\ttan2[ a ].add( tdir );\n\t\t\ttan2[ b ].add( tdir );\n\t\t\ttan2[ c ].add( tdir );\n\n\t\t}\n\n\t\tlet groups = this.groups;\n\n\t\tif ( groups.length === 0 ) {\n\n\t\t\tgroups = [ {\n\t\t\t\tstart: 0,\n\t\t\t\tcount: indices.length\n\t\t\t} ];\n\n\t\t}\n\n\t\tfor ( let i = 0, il = groups.length; i < il; ++ i ) {\n\n\t\t\tconst group = groups[ i ];\n\n\t\t\tconst start = group.start;\n\t\t\tconst count = group.count;\n\n\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\thandleTriangle(\n\t\t\t\t\tindices[ j + 0 ],\n\t\t\t\t\tindices[ j + 1 ],\n\t\t\t\t\tindices[ j + 2 ]\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst tmp = new Vector3(), tmp2 = new Vector3();\n\t\tconst n = new Vector3(), n2 = new Vector3();\n\n\t\tfunction handleVertex( v ) {\n\n\t\t\tn.fromArray( normals, v * 3 );\n\t\t\tn2.copy( n );\n\n\t\t\tconst t = tan1[ v ];\n\n\t\t\t// Gram-Schmidt orthogonalize\n\n\t\t\ttmp.copy( t );\n\t\t\ttmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();\n\n\t\t\t// Calculate handedness\n\n\t\t\ttmp2.crossVectors( n2, t );\n\t\t\tconst test = tmp2.dot( tan2[ v ] );\n\t\t\tconst w = ( test < 0.0 ) ? - 1.0 : 1.0;\n\n\t\t\ttangents[ v * 4 ] = tmp.x;\n\t\t\ttangents[ v * 4 + 1 ] = tmp.y;\n\t\t\ttangents[ v * 4 + 2 ] = tmp.z;\n\t\t\ttangents[ v * 4 + 3 ] = w;\n\n\t\t}\n\n\t\tfor ( let i = 0, il = groups.length; i < il; ++ i ) {\n\n\t\t\tconst group = groups[ i ];\n\n\t\t\tconst start = group.start;\n\t\t\tconst count = group.count;\n\n\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\thandleVertex( indices[ j + 0 ] );\n\t\t\t\thandleVertex( indices[ j + 1 ] );\n\t\t\t\thandleVertex( indices[ j + 2 ] );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcomputeVertexNormals() {\n\n\t\tconst index = this.index;\n\t\tconst positionAttribute = this.getAttribute( 'position' );\n\n\t\tif ( positionAttribute !== undefined ) {\n\n\t\t\tlet normalAttribute = this.getAttribute( 'normal' );\n\n\t\t\tif ( normalAttribute === undefined ) {\n\n\t\t\t\tnormalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );\n\t\t\t\tthis.setAttribute( 'normal', normalAttribute );\n\n\t\t\t} else {\n\n\t\t\t\t// reset existing normals to zero\n\n\t\t\t\tfor ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {\n\n\t\t\t\t\tnormalAttribute.setXYZ( i, 0, 0, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst pA = new Vector3(), pB = new Vector3(), pC = new Vector3();\n\t\t\tconst nA = new Vector3(), nB = new Vector3(), nC = new Vector3();\n\t\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\t\t// indexed elements\n\n\t\t\tif ( index ) {\n\n\t\t\t\tfor ( let i = 0, il = index.count; i < il; i += 3 ) {\n\n\t\t\t\t\tconst vA = index.getX( i + 0 );\n\t\t\t\t\tconst vB = index.getX( i + 1 );\n\t\t\t\t\tconst vC = index.getX( i + 2 );\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, vA );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, vB );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, vC );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnA.fromBufferAttribute( normalAttribute, vA );\n\t\t\t\t\tnB.fromBufferAttribute( normalAttribute, vB );\n\t\t\t\t\tnC.fromBufferAttribute( normalAttribute, vC );\n\n\t\t\t\t\tnA.add( cb );\n\t\t\t\t\tnB.add( cb );\n\t\t\t\t\tnC.add( cb );\n\n\t\t\t\t\tnormalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed elements (unconnected triangle soup)\n\n\t\t\t\tfor ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, i + 0 );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, i + 1 );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, i + 2 );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnormalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.normalizeNormals();\n\n\t\t\tnormalAttribute.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tnormalizeNormals() {\n\n\t\tconst normals = this.attributes.normal;\n\n\t\tfor ( let i = 0, il = normals.count; i < il; i ++ ) {\n\n\t\t\t_vector$8.fromBufferAttribute( normals, i );\n\n\t\t\t_vector$8.normalize();\n\n\t\t\tnormals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z );\n\n\t\t}\n\n\t}\n\n\ttoNonIndexed() {\n\n\t\tfunction convertBufferAttribute( attribute, indices ) {\n\n\t\t\tconst array = attribute.array;\n\t\t\tconst itemSize = attribute.itemSize;\n\t\t\tconst normalized = attribute.normalized;\n\n\t\t\tconst array2 = new array.constructor( indices.length * itemSize );\n\n\t\t\tlet index = 0, index2 = 0;\n\n\t\t\tfor ( let i = 0, l = indices.length; i < l; i ++ ) {\n\n\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\tindex = indices[ i ] * attribute.data.stride + attribute.offset;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tindex = indices[ i ] * itemSize;\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let j = 0; j < itemSize; j ++ ) {\n\n\t\t\t\t\tarray2[ index2 ++ ] = array[ index ++ ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( array2, itemSize, normalized );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.index === null ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst geometry2 = new BufferGeometry();\n\n\t\tconst indices = this.index.array;\n\t\tconst attributes = this.attributes;\n\n\t\t// attributes\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\n\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\tgeometry2.setAttribute( name, newAttribute );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = this.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst morphArray = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = morphAttribute[ i ];\n\n\t\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\t\tmorphArray.push( newAttribute );\n\n\t\t\t}\n\n\t\t\tgeometry2.morphAttributes[ name ] = morphArray;\n\n\t\t}\n\n\t\tgeometry2.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = this.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tgeometry2.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\treturn geometry2;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'BufferGeometry',\n\t\t\t\tgenerator: 'BufferGeometry.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard BufferGeometry serialization\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\tif ( this.parameters !== undefined ) {\n\n\t\t\tconst parameters = this.parameters;\n\n\t\t\tfor ( const key in parameters ) {\n\n\t\t\t\tif ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];\n\n\t\t\t}\n\n\t\t\treturn data;\n\n\t\t}\n\n\t\t// for simplicity the code assumes attributes are not shared across geometries, see #15811\n\n\t\tdata.data = { attributes: {} };\n\n\t\tconst index = this.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tdata.data.index = {\n\t\t\t\ttype: index.array.constructor.name,\n\t\t\t\tarray: Array.prototype.slice.call( index.array )\n\t\t\t};\n\n\t\t}\n\n\t\tconst attributes = this.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\n\t\t\tdata.data.attributes[ key ] = attribute.toJSON( data.data );\n\n\t\t}\n\n\t\tconst morphAttributes = {};\n\t\tlet hasMorphAttributes = false;\n\n\t\tfor ( const key in this.morphAttributes ) {\n\n\t\t\tconst attributeArray = this.morphAttributes[ key ];\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = attributeArray[ i ];\n\n\t\t\t\tarray.push( attribute.toJSON( data.data ) );\n\n\t\t\t}\n\n\t\t\tif ( array.length > 0 ) {\n\n\t\t\t\tmorphAttributes[ key ] = array;\n\n\t\t\t\thasMorphAttributes = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( hasMorphAttributes ) {\n\n\t\t\tdata.data.morphAttributes = morphAttributes;\n\t\t\tdata.data.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t}\n\n\t\tconst groups = this.groups;\n\n\t\tif ( groups.length > 0 ) {\n\n\t\t\tdata.data.groups = JSON.parse( JSON.stringify( groups ) );\n\n\t\t}\n\n\t\tconst boundingSphere = this.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tdata.data.boundingSphere = {\n\t\t\t\tcenter: boundingSphere.center.toArray(),\n\t\t\t\tradius: boundingSphere.radius\n\t\t\t};\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\t// reset\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\t\tthis.morphAttributes = {};\n\t\tthis.groups = [];\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\t// used for storing cloned, shared data\n\n\t\tconst data = {};\n\n\t\t// name\n\n\t\tthis.name = source.name;\n\n\t\t// index\n\n\t\tconst index = source.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tthis.setIndex( index.clone( data ) );\n\n\t\t}\n\n\t\t// attributes\n\n\t\tconst attributes = source.attributes;\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\t\t\tthis.setAttribute( name, attribute.clone( data ) );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = source.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {\n\n\t\t\t\tarray.push( morphAttribute[ i ].clone( data ) );\n\n\t\t\t}\n\n\t\t\tthis.morphAttributes[ name ] = array;\n\n\t\t}\n\n\t\tthis.morphTargetsRelative = source.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = source.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tthis.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\t// bounding box\n\n\t\tconst boundingBox = source.boundingBox;\n\n\t\tif ( boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = boundingBox.clone();\n\n\t\t}\n\n\t\t// bounding sphere\n\n\t\tconst boundingSphere = source.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = boundingSphere.clone();\n\n\t\t}\n\n\t\t// draw range\n\n\t\tthis.drawRange.start = source.drawRange.start;\n\t\tthis.drawRange.count = source.drawRange.count;\n\n\t\t// user data\n\n\t\tthis.userData = source.userData;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n}\n\nconst _inverseMatrix$3 = /*@__PURE__*/ new Matrix4();\nconst _ray$3 = /*@__PURE__*/ new Ray();\nconst _sphere$6 = /*@__PURE__*/ new Sphere();\nconst _sphereHitAt = /*@__PURE__*/ new Vector3();\n\nconst _vA$1 = /*@__PURE__*/ new Vector3();\nconst _vB$1 = /*@__PURE__*/ new Vector3();\nconst _vC$1 = /*@__PURE__*/ new Vector3();\n\nconst _tempA = /*@__PURE__*/ new Vector3();\nconst _morphA = /*@__PURE__*/ new Vector3();\n\nconst _uvA$1 = /*@__PURE__*/ new Vector2();\nconst _uvB$1 = /*@__PURE__*/ new Vector2();\nconst _uvC$1 = /*@__PURE__*/ new Vector2();\n\nconst _normalA = /*@__PURE__*/ new Vector3();\nconst _normalB = /*@__PURE__*/ new Vector3();\nconst _normalC = /*@__PURE__*/ new Vector3();\n\nconst _intersectionPoint = /*@__PURE__*/ new Vector3();\nconst _intersectionPointWorld = /*@__PURE__*/ new Vector3();\n\nclass Mesh extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isMesh = true;\n\n\t\tthis.type = 'Mesh';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.morphTargetInfluences !== undefined ) {\n\n\t\t\tthis.morphTargetInfluences = source.morphTargetInfluences.slice();\n\n\t\t}\n\n\t\tif ( source.morphTargetDictionary !== undefined ) {\n\n\t\t\tthis.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );\n\n\t\t}\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tgetVertexPosition( index, target ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst position = geometry.attributes.position;\n\t\tconst morphPosition = geometry.morphAttributes.position;\n\t\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\n\t\ttarget.fromBufferAttribute( position, index );\n\n\t\tconst morphInfluences = this.morphTargetInfluences;\n\n\t\tif ( morphPosition && morphInfluences ) {\n\n\t\t\t_morphA.set( 0, 0, 0 );\n\n\t\t\tfor ( let i = 0, il = morphPosition.length; i < il; i ++ ) {\n\n\t\t\t\tconst influence = morphInfluences[ i ];\n\t\t\t\tconst morphAttribute = morphPosition[ i ];\n\n\t\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t\t_tempA.fromBufferAttribute( morphAttribute, index );\n\n\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA, influence );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA.sub( target ), influence );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\ttarget.add( _morphA );\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// test with bounding sphere in world space\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$6.copy( geometry.boundingSphere );\n\t\t_sphere$6.applyMatrix4( matrixWorld );\n\n\t\t// check distance from ray origin to bounding sphere\n\n\t\t_ray$3.copy( raycaster.ray ).recast( raycaster.near );\n\n\t\tif ( _sphere$6.containsPoint( _ray$3.origin ) === false ) {\n\n\t\t\tif ( _ray$3.intersectSphere( _sphere$6, _sphereHitAt ) === null ) return;\n\n\t\t\tif ( _ray$3.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return;\n\n\t\t}\n\n\t\t// convert ray to local space of mesh\n\n\t\t_inverseMatrix$3.copy( matrixWorld ).invert();\n\t\t_ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 );\n\n\t\t// test with bounding box in local space\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tif ( _ray$3.intersectsBox( geometry.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\t// test for intersections with geometry\n\n\t\tthis._computeIntersections( raycaster, intersects, _ray$3 );\n\n\t}\n\n\t_computeIntersections( raycaster, intersects, rayLocalSpace ) {\n\n\t\tlet intersection;\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\n\t\tconst index = geometry.index;\n\t\tconst position = geometry.attributes.position;\n\t\tconst uv = geometry.attributes.uv;\n\t\tconst uv1 = geometry.attributes.uv1;\n\t\tconst normal = geometry.attributes.normal;\n\t\tconst groups = geometry.groups;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\tif ( index !== null ) {\n\n\t\t\t// indexed buffer geometry\n\n\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\tconst end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );\n\n\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\tconst a = index.getX( j );\n\t\t\t\t\t\tconst b = index.getX( j + 1 );\n\t\t\t\t\t\tconst c = index.getX( j + 2 );\n\n\t\t\t\t\t\tintersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\tconst a = index.getX( i );\n\t\t\t\t\tconst b = index.getX( i + 1 );\n\t\t\t\t\tconst c = index.getX( i + 2 );\n\n\t\t\t\t\tintersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else if ( position !== undefined ) {\n\n\t\t\t// non-indexed buffer geometry\n\n\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\tconst end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );\n\n\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\tconst a = j;\n\t\t\t\t\t\tconst b = j + 1;\n\t\t\t\t\t\tconst c = j + 2;\n\n\t\t\t\t\t\tintersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\tconst end = Math.min( position.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\tconst a = i;\n\t\t\t\t\tconst b = i + 1;\n\t\t\t\t\tconst c = i + 2;\n\n\t\t\t\t\tintersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {\n\n\tlet intersect;\n\n\tif ( material.side === BackSide ) {\n\n\t\tintersect = ray.intersectTriangle( pC, pB, pA, true, point );\n\n\t} else {\n\n\t\tintersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point );\n\n\t}\n\n\tif ( intersect === null ) return null;\n\n\t_intersectionPointWorld.copy( point );\n\t_intersectionPointWorld.applyMatrix4( object.matrixWorld );\n\n\tconst distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );\n\n\tif ( distance < raycaster.near || distance > raycaster.far ) return null;\n\n\treturn {\n\t\tdistance: distance,\n\t\tpoint: _intersectionPointWorld.clone(),\n\t\tobject: object\n\t};\n\n}\n\nfunction checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) {\n\n\tobject.getVertexPosition( a, _vA$1 );\n\tobject.getVertexPosition( b, _vB$1 );\n\tobject.getVertexPosition( c, _vC$1 );\n\n\tconst intersection = checkIntersection( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint );\n\n\tif ( intersection ) {\n\n\t\tif ( uv ) {\n\n\t\t\t_uvA$1.fromBufferAttribute( uv, a );\n\t\t\t_uvB$1.fromBufferAttribute( uv, b );\n\t\t\t_uvC$1.fromBufferAttribute( uv, c );\n\n\t\t\tintersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );\n\n\t\t}\n\n\t\tif ( uv1 ) {\n\n\t\t\t_uvA$1.fromBufferAttribute( uv1, a );\n\t\t\t_uvB$1.fromBufferAttribute( uv1, b );\n\t\t\t_uvC$1.fromBufferAttribute( uv1, c );\n\n\t\t\tintersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );\n\t\t\tintersection.uv2 = intersection.uv1; // @deprecated, r152\n\n\t\t}\n\n\t\tif ( normal ) {\n\n\t\t\t_normalA.fromBufferAttribute( normal, a );\n\t\t\t_normalB.fromBufferAttribute( normal, b );\n\t\t\t_normalC.fromBufferAttribute( normal, c );\n\n\t\t\tintersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() );\n\n\t\t\tif ( intersection.normal.dot( ray.direction ) > 0 ) {\n\n\t\t\t\tintersection.normal.multiplyScalar( - 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst face = {\n\t\t\ta: a,\n\t\t\tb: b,\n\t\t\tc: c,\n\t\t\tnormal: new Vector3(),\n\t\t\tmaterialIndex: 0\n\t\t};\n\n\t\tTriangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal );\n\n\t\tintersection.face = face;\n\n\t}\n\n\treturn intersection;\n\n}\n\nclass BoxGeometry extends BufferGeometry {\n\n\tconstructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'BoxGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\tdepth: depth,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tdepthSegments: depthSegments\n\t\t};\n\n\t\tconst scope = this;\n\n\t\t// segments\n\n\t\twidthSegments = Math.floor( widthSegments );\n\t\theightSegments = Math.floor( heightSegments );\n\t\tdepthSegments = Math.floor( depthSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet numberOfVertices = 0;\n\t\tlet groupStart = 0;\n\n\t\t// build each side of the box geometry\n\n\t\tbuildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px\n\t\tbuildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx\n\t\tbuildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py\n\t\tbuildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny\n\t\tbuildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz\n\t\tbuildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {\n\n\t\t\tconst segmentWidth = width / gridX;\n\t\t\tconst segmentHeight = height / gridY;\n\n\t\t\tconst widthHalf = width / 2;\n\t\t\tconst heightHalf = height / 2;\n\t\t\tconst depthHalf = depth / 2;\n\n\t\t\tconst gridX1 = gridX + 1;\n\t\t\tconst gridY1 = gridY + 1;\n\n\t\t\tlet vertexCounter = 0;\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst vector = new Vector3();\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\t\tconst y = iy * segmentHeight - heightHalf;\n\n\t\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\t\tconst x = ix * segmentWidth - widthHalf;\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = x * udir;\n\t\t\t\t\tvector[ v ] = y * vdir;\n\t\t\t\t\tvector[ w ] = depthHalf;\n\n\t\t\t\t\t// now apply vector to vertex buffer\n\n\t\t\t\t\tvertices.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = 0;\n\t\t\t\t\tvector[ v ] = 0;\n\t\t\t\t\tvector[ w ] = depth > 0 ? 1 : - 1;\n\n\t\t\t\t\t// now apply vector to normal buffer\n\n\t\t\t\t\tnormals.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// uvs\n\n\t\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t\t\t// counters\n\n\t\t\t\t\tvertexCounter += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\t// 1. you need three indices to draw a single face\n\t\t\t// 2. a single segment consists of two faces\n\t\t\t// 3. so we need to generate six (2*3) indices per segment\n\n\t\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\t\tconst a = numberOfVertices + ix + gridX1 * iy;\n\t\t\t\t\tconst b = numberOfVertices + ix + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// increase counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, materialIndex );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t\t// update total number of vertices\n\n\t\t\tnumberOfVertices += vertexCounter;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments );\n\n\t}\n\n}\n\n/**\n * Uniform Utilities\n */\n\nfunction cloneUniforms( src ) {\n\n\tconst dst = {};\n\n\tfor ( const u in src ) {\n\n\t\tdst[ u ] = {};\n\n\t\tfor ( const p in src[ u ] ) {\n\n\t\t\tconst property = src[ u ][ p ];\n\n\t\t\tif ( property && ( property.isColor ||\n\t\t\t\tproperty.isMatrix3 || property.isMatrix4 ||\n\t\t\t\tproperty.isVector2 || property.isVector3 || property.isVector4 ||\n\t\t\t\tproperty.isTexture || property.isQuaternion ) ) {\n\n\t\t\t\tif ( property.isRenderTargetTexture ) {\n\n\t\t\t\t\tconsole.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' );\n\t\t\t\t\tdst[ u ][ p ] = null;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdst[ u ][ p ] = property.clone();\n\n\t\t\t\t}\n\n\t\t\t} else if ( Array.isArray( property ) ) {\n\n\t\t\t\tdst[ u ][ p ] = property.slice();\n\n\t\t\t} else {\n\n\t\t\t\tdst[ u ][ p ] = property;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction mergeUniforms( uniforms ) {\n\n\tconst merged = {};\n\n\tfor ( let u = 0; u < uniforms.length; u ++ ) {\n\n\t\tconst tmp = cloneUniforms( uniforms[ u ] );\n\n\t\tfor ( const p in tmp ) {\n\n\t\t\tmerged[ p ] = tmp[ p ];\n\n\t\t}\n\n\t}\n\n\treturn merged;\n\n}\n\nfunction cloneUniformsGroups( src ) {\n\n\tconst dst = [];\n\n\tfor ( let u = 0; u < src.length; u ++ ) {\n\n\t\tdst.push( src[ u ].clone() );\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction getUnlitUniformColorSpace( renderer ) {\n\n\tif ( renderer.getRenderTarget() === null ) {\n\n\t\t// https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398\n\t\treturn renderer.outputColorSpace;\n\n\t}\n\n\treturn ColorManagement.workingColorSpace;\n\n}\n\n// Legacy\n\nconst UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };\n\nvar default_vertex = \"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";\n\nvar default_fragment = \"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";\n\nclass ShaderMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isShaderMaterial = true;\n\n\t\tthis.type = 'ShaderMaterial';\n\n\t\tthis.defines = {};\n\t\tthis.uniforms = {};\n\t\tthis.uniformsGroups = [];\n\n\t\tthis.vertexShader = default_vertex;\n\t\tthis.fragmentShader = default_fragment;\n\n\t\tthis.linewidth = 1;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.fog = false; // set to use scene fog\n\t\tthis.lights = false; // set to use scene lights\n\t\tthis.clipping = false; // set to use user-defined clipping planes\n\n\t\tthis.forceSinglePass = true;\n\n\t\tthis.extensions = {\n\t\t\tderivatives: false, // set to use derivatives\n\t\t\tfragDepth: false, // set to use fragment depth values\n\t\t\tdrawBuffers: false, // set to use draw buffers\n\t\t\tshaderTextureLOD: false, // set to use shader texture LOD\n\t\t\tclipCullDistance: false, // set to use vertex shader clipping\n\t\t\tmultiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID\n\t\t};\n\n\t\t// When rendered geometry doesn't include these attributes but the material does,\n\t\t// use these default values in WebGL. This avoids errors when buffer data is missing.\n\t\tthis.defaultAttributeValues = {\n\t\t\t'color': [ 1, 1, 1 ],\n\t\t\t'uv': [ 0, 0 ],\n\t\t\t'uv1': [ 0, 0 ]\n\t\t};\n\n\t\tthis.index0AttributeName = undefined;\n\t\tthis.uniformsNeedUpdate = false;\n\n\t\tthis.glslVersion = null;\n\n\t\tif ( parameters !== undefined ) {\n\n\t\t\tthis.setValues( parameters );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.fragmentShader = source.fragmentShader;\n\t\tthis.vertexShader = source.vertexShader;\n\n\t\tthis.uniforms = cloneUniforms( source.uniforms );\n\t\tthis.uniformsGroups = cloneUniformsGroups( source.uniformsGroups );\n\n\t\tthis.defines = Object.assign( {}, source.defines );\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\tthis.fog = source.fog;\n\t\tthis.lights = source.lights;\n\t\tthis.clipping = source.clipping;\n\n\t\tthis.extensions = Object.assign( {}, source.extensions );\n\n\t\tthis.glslVersion = source.glslVersion;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.glslVersion = this.glslVersion;\n\t\tdata.uniforms = {};\n\n\t\tfor ( const name in this.uniforms ) {\n\n\t\t\tconst uniform = this.uniforms[ name ];\n\t\t\tconst value = uniform.value;\n\n\t\t\tif ( value && value.isTexture ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 't',\n\t\t\t\t\tvalue: value.toJSON( meta ).uuid\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isColor ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'c',\n\t\t\t\t\tvalue: value.getHex()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector2 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v2',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector3 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v3',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector4 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v4',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isMatrix3 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'm3',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isMatrix4 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'm4',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\tvalue: value\n\t\t\t\t};\n\n\t\t\t\t// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;\n\n\t\tdata.vertexShader = this.vertexShader;\n\t\tdata.fragmentShader = this.fragmentShader;\n\n\t\tdata.lights = this.lights;\n\t\tdata.clipping = this.clipping;\n\n\t\tconst extensions = {};\n\n\t\tfor ( const key in this.extensions ) {\n\n\t\t\tif ( this.extensions[ key ] === true ) extensions[ key ] = true;\n\n\t\t}\n\n\t\tif ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass Camera extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isCamera = true;\n\n\t\tthis.type = 'Camera';\n\n\t\tthis.matrixWorldInverse = new Matrix4();\n\n\t\tthis.projectionMatrix = new Matrix4();\n\t\tthis.projectionMatrixInverse = new Matrix4();\n\n\t\tthis.coordinateSystem = WebGLCoordinateSystem;\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.matrixWorldInverse.copy( source.matrixWorldInverse );\n\n\t\tthis.projectionMatrix.copy( source.projectionMatrix );\n\t\tthis.projectionMatrixInverse.copy( source.projectionMatrixInverse );\n\n\t\tthis.coordinateSystem = source.coordinateSystem;\n\n\t\treturn this;\n\n\t}\n\n\tgetWorldDirection( target ) {\n\n\t\treturn super.getWorldDirection( target ).negate();\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tthis.matrixWorldInverse.copy( this.matrixWorld ).invert();\n\n\t}\n\n\tupdateWorldMatrix( updateParents, updateChildren ) {\n\n\t\tsuper.updateWorldMatrix( updateParents, updateChildren );\n\n\t\tthis.matrixWorldInverse.copy( this.matrixWorld ).invert();\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _v3$1 = /*@__PURE__*/ new Vector3();\nconst _minTarget = /*@__PURE__*/ new Vector2();\nconst _maxTarget = /*@__PURE__*/ new Vector2();\n\n\nclass PerspectiveCamera extends Camera {\n\n\tconstructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) {\n\n\t\tsuper();\n\n\t\tthis.isPerspectiveCamera = true;\n\n\t\tthis.type = 'PerspectiveCamera';\n\n\t\tthis.fov = fov;\n\t\tthis.zoom = 1;\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\t\tthis.focus = 10;\n\n\t\tthis.aspect = aspect;\n\t\tthis.view = null;\n\n\t\tthis.filmGauge = 35;\t// width of the film (default in millimeters)\n\t\tthis.filmOffset = 0;\t// horizontal film offset (same unit as gauge)\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.fov = source.fov;\n\t\tthis.zoom = source.zoom;\n\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\t\tthis.focus = source.focus;\n\n\t\tthis.aspect = source.aspect;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\tthis.filmGauge = source.filmGauge;\n\t\tthis.filmOffset = source.filmOffset;\n\n\t\treturn this;\n\n\t}\n\n\t/**\n\t * Sets the FOV by focal length in respect to the current .filmGauge.\n\t *\n\t * The default film gauge is 35, so that the focal length can be specified for\n\t * a 35mm (full frame) camera.\n\t *\n\t * Values for focal length and film gauge must have the same unit.\n\t */\n\tsetFocalLength( focalLength ) {\n\n\t\t/** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */\n\t\tconst vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;\n\n\t\tthis.fov = RAD2DEG * 2 * Math.atan( vExtentSlope );\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\t/**\n\t * Calculates the focal length from the current .fov and .filmGauge.\n\t */\n\tgetFocalLength() {\n\n\t\tconst vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov );\n\n\t\treturn 0.5 * this.getFilmHeight() / vExtentSlope;\n\n\t}\n\n\tgetEffectiveFOV() {\n\n\t\treturn RAD2DEG * 2 * Math.atan(\n\t\t\tMath.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom );\n\n\t}\n\n\tgetFilmWidth() {\n\n\t\t// film not completely covered in portrait format (aspect < 1)\n\t\treturn this.filmGauge * Math.min( this.aspect, 1 );\n\n\t}\n\n\tgetFilmHeight() {\n\n\t\t// film not completely covered in landscape format (aspect > 1)\n\t\treturn this.filmGauge / Math.max( this.aspect, 1 );\n\n\t}\n\n\t/**\n\t * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.\n\t * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle.\n\t */\n\tgetViewBounds( distance, minTarget, maxTarget ) {\n\n\t\t_v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );\n\n\t\tminTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );\n\n\t\t_v3$1.set( 1, 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );\n\n\t\tmaxTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );\n\n\t}\n\n\t/**\n\t * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.\n\t * Copies the result into the target Vector2, where x is width and y is height.\n\t */\n\tgetViewSize( distance, target ) {\n\n\t\tthis.getViewBounds( distance, _minTarget, _maxTarget );\n\n\t\treturn target.subVectors( _maxTarget, _minTarget );\n\n\t}\n\n\t/**\n\t * Sets an offset in a larger frustum. This is useful for multi-window or\n\t * multi-monitor/multi-machine setups.\n\t *\n\t * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n\t * the monitors are in grid like this\n\t *\n\t * +---+---+---+\n\t * | A | B | C |\n\t * +---+---+---+\n\t * | D | E | F |\n\t * +---+---+---+\n\t *\n\t * then for each monitor you would call it like this\n\t *\n\t * const w = 1920;\n\t * const h = 1080;\n\t * const fullWidth = w * 3;\n\t * const fullHeight = h * 2;\n\t *\n\t * --A--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n\t * --B--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n\t * --C--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n\t * --D--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n\t * --E--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n\t * --F--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n\t *\n\t * Note there is no reason monitors have to be the same size or in a grid.\n\t */\n\tsetViewOffset( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tthis.aspect = fullWidth / fullHeight;\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tclearViewOffset() {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tupdateProjectionMatrix() {\n\n\t\tconst near = this.near;\n\t\tlet top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;\n\t\tlet height = 2 * top;\n\t\tlet width = this.aspect * height;\n\t\tlet left = - 0.5 * width;\n\t\tconst view = this.view;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst fullWidth = view.fullWidth,\n\t\t\t\tfullHeight = view.fullHeight;\n\n\t\t\tleft += view.offsetX * width / fullWidth;\n\t\t\ttop -= view.offsetY * height / fullHeight;\n\t\t\twidth *= view.width / fullWidth;\n\t\t\theight *= view.height / fullHeight;\n\n\t\t}\n\n\t\tconst skew = this.filmOffset;\n\t\tif ( skew !== 0 ) left += near * skew / this.getFilmWidth();\n\n\t\tthis.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, this.coordinateSystem );\n\n\t\tthis.projectionMatrixInverse.copy( this.projectionMatrix ).invert();\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.fov = this.fov;\n\t\tdata.object.zoom = this.zoom;\n\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\t\tdata.object.focus = this.focus;\n\n\t\tdata.object.aspect = this.aspect;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\tdata.object.filmGauge = this.filmGauge;\n\t\tdata.object.filmOffset = this.filmOffset;\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst fov = - 90; // negative fov is not an error\nconst aspect = 1;\n\nclass CubeCamera extends Object3D {\n\n\tconstructor( near, far, renderTarget ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CubeCamera';\n\n\t\tthis.renderTarget = renderTarget;\n\t\tthis.coordinateSystem = null;\n\t\tthis.activeMipmapLevel = 0;\n\n\t\tconst cameraPX = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPX.layers = this.layers;\n\t\tthis.add( cameraPX );\n\n\t\tconst cameraNX = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNX.layers = this.layers;\n\t\tthis.add( cameraNX );\n\n\t\tconst cameraPY = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPY.layers = this.layers;\n\t\tthis.add( cameraPY );\n\n\t\tconst cameraNY = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNY.layers = this.layers;\n\t\tthis.add( cameraNY );\n\n\t\tconst cameraPZ = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPZ.layers = this.layers;\n\t\tthis.add( cameraPZ );\n\n\t\tconst cameraNZ = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNZ.layers = this.layers;\n\t\tthis.add( cameraNZ );\n\n\t}\n\n\tupdateCoordinateSystem() {\n\n\t\tconst coordinateSystem = this.coordinateSystem;\n\n\t\tconst cameras = this.children.concat();\n\n\t\tconst [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = cameras;\n\n\t\tfor ( const camera of cameras ) this.remove( camera );\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tcameraPX.up.set( 0, 1, 0 );\n\t\t\tcameraPX.lookAt( 1, 0, 0 );\n\n\t\t\tcameraNX.up.set( 0, 1, 0 );\n\t\t\tcameraNX.lookAt( - 1, 0, 0 );\n\n\t\t\tcameraPY.up.set( 0, 0, - 1 );\n\t\t\tcameraPY.lookAt( 0, 1, 0 );\n\n\t\t\tcameraNY.up.set( 0, 0, 1 );\n\t\t\tcameraNY.lookAt( 0, - 1, 0 );\n\n\t\t\tcameraPZ.up.set( 0, 1, 0 );\n\t\t\tcameraPZ.lookAt( 0, 0, 1 );\n\n\t\t\tcameraNZ.up.set( 0, 1, 0 );\n\t\t\tcameraNZ.lookAt( 0, 0, - 1 );\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tcameraPX.up.set( 0, - 1, 0 );\n\t\t\tcameraPX.lookAt( - 1, 0, 0 );\n\n\t\t\tcameraNX.up.set( 0, - 1, 0 );\n\t\t\tcameraNX.lookAt( 1, 0, 0 );\n\n\t\t\tcameraPY.up.set( 0, 0, 1 );\n\t\t\tcameraPY.lookAt( 0, 1, 0 );\n\n\t\t\tcameraNY.up.set( 0, 0, - 1 );\n\t\t\tcameraNY.lookAt( 0, - 1, 0 );\n\n\t\t\tcameraPZ.up.set( 0, - 1, 0 );\n\t\t\tcameraPZ.lookAt( 0, 0, 1 );\n\n\t\t\tcameraNZ.up.set( 0, - 1, 0 );\n\t\t\tcameraNZ.lookAt( 0, 0, - 1 );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tfor ( const camera of cameras ) {\n\n\t\t\tthis.add( camera );\n\n\t\t\tcamera.updateMatrixWorld();\n\n\t\t}\n\n\t}\n\n\tupdate( renderer, scene ) {\n\n\t\tif ( this.parent === null ) this.updateMatrixWorld();\n\n\t\tconst { renderTarget, activeMipmapLevel } = this;\n\n\t\tif ( this.coordinateSystem !== renderer.coordinateSystem ) {\n\n\t\t\tthis.coordinateSystem = renderer.coordinateSystem;\n\n\t\t\tthis.updateCoordinateSystem();\n\n\t\t}\n\n\t\tconst [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\t\tconst currentActiveCubeFace = renderer.getActiveCubeFace();\n\t\tconst currentActiveMipmapLevel = renderer.getActiveMipmapLevel();\n\n\t\tconst currentXrEnabled = renderer.xr.enabled;\n\n\t\trenderer.xr.enabled = false;\n\n\t\tconst generateMipmaps = renderTarget.texture.generateMipmaps;\n\n\t\trenderTarget.texture.generateMipmaps = false;\n\n\t\trenderer.setRenderTarget( renderTarget, 0, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPX );\n\n\t\trenderer.setRenderTarget( renderTarget, 1, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNX );\n\n\t\trenderer.setRenderTarget( renderTarget, 2, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPY );\n\n\t\trenderer.setRenderTarget( renderTarget, 3, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNY );\n\n\t\trenderer.setRenderTarget( renderTarget, 4, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPZ );\n\n\t\t// mipmaps are generated during the last call of render()\n\t\t// at this point, all sides of the cube render target are defined\n\n\t\trenderTarget.texture.generateMipmaps = generateMipmaps;\n\n\t\trenderer.setRenderTarget( renderTarget, 5, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNZ );\n\n\t\trenderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel );\n\n\t\trenderer.xr.enabled = currentXrEnabled;\n\n\t\trenderTarget.texture.needsPMREMUpdate = true;\n\n\t}\n\n}\n\nclass CubeTexture extends Texture {\n\n\tconstructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) {\n\n\t\timages = images !== undefined ? images : [];\n\t\tmapping = mapping !== undefined ? mapping : CubeReflectionMapping;\n\n\t\tsuper( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isCubeTexture = true;\n\n\t\tthis.flipY = false;\n\n\t}\n\n\tget images() {\n\n\t\treturn this.image;\n\n\t}\n\n\tset images( value ) {\n\n\t\tthis.image = value;\n\n\t}\n\n}\n\nclass WebGLCubeRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( size = 1, options = {} ) {\n\n\t\tsuper( size, size, options );\n\n\t\tthis.isWebGLCubeRenderTarget = true;\n\n\t\tconst image = { width: size, height: size, depth: 1 };\n\t\tconst images = [ image, image, image, image, image, image ];\n\n\t\tif ( options.encoding !== undefined ) {\n\n\t\t\t// @deprecated, r152\n\t\t\twarnOnce( 'THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace.' );\n\t\t\toptions.colorSpace = options.encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace;\n\n\t\t}\n\n\t\tthis.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );\n\n\t\t// By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)\n\t\t// in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,\n\t\t// in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.\n\n\t\t// three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped\n\t\t// and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture\n\t\t// as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t\tthis.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;\n\t\tthis.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;\n\n\t}\n\n\tfromEquirectangularTexture( renderer, texture ) {\n\n\t\tthis.texture.type = texture.type;\n\t\tthis.texture.colorSpace = texture.colorSpace;\n\n\t\tthis.texture.generateMipmaps = texture.generateMipmaps;\n\t\tthis.texture.minFilter = texture.minFilter;\n\t\tthis.texture.magFilter = texture.magFilter;\n\n\t\tconst shader = {\n\n\t\t\tuniforms: {\n\t\t\t\ttEquirect: { value: null },\n\t\t\t},\n\n\t\t\tvertexShader: /* glsl */`\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t`,\n\n\t\t\tfragmentShader: /* glsl */`\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t`\n\t\t};\n\n\t\tconst geometry = new BoxGeometry( 5, 5, 5 );\n\n\t\tconst material = new ShaderMaterial( {\n\n\t\t\tname: 'CubemapFromEquirect',\n\n\t\t\tuniforms: cloneUniforms( shader.uniforms ),\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tside: BackSide,\n\t\t\tblending: NoBlending\n\n\t\t} );\n\n\t\tmaterial.uniforms.tEquirect.value = texture;\n\n\t\tconst mesh = new Mesh( geometry, material );\n\n\t\tconst currentMinFilter = texture.minFilter;\n\n\t\t// Avoid blurred poles\n\t\tif ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;\n\n\t\tconst camera = new CubeCamera( 1, 10, this );\n\t\tcamera.update( renderer, mesh );\n\n\t\ttexture.minFilter = currentMinFilter;\n\n\t\tmesh.geometry.dispose();\n\t\tmesh.material.dispose();\n\n\t\treturn this;\n\n\t}\n\n\tclear( renderer, color, depth, stencil ) {\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\trenderer.setRenderTarget( this, i );\n\n\t\t\trenderer.clear( color, depth, stencil );\n\n\t\t}\n\n\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t}\n\n}\n\nconst _vector1 = /*@__PURE__*/ new Vector3();\nconst _vector2 = /*@__PURE__*/ new Vector3();\nconst _normalMatrix = /*@__PURE__*/ new Matrix3();\n\nclass Plane {\n\n\tconstructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) {\n\n\t\tthis.isPlane = true;\n\n\t\t// normal is assumed to be normalized\n\n\t\tthis.normal = normal;\n\t\tthis.constant = constant;\n\n\t}\n\n\tset( normal, constant ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = constant;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponents( x, y, z, w ) {\n\n\t\tthis.normal.set( x, y, z );\n\t\tthis.constant = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromNormalAndCoplanarPoint( normal, point ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = - point.dot( this.normal );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCoplanarPoints( a, b, c ) {\n\n\t\tconst normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();\n\n\t\t// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?\n\n\t\tthis.setFromNormalAndCoplanarPoint( normal, a );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( plane ) {\n\n\t\tthis.normal.copy( plane.normal );\n\t\tthis.constant = plane.constant;\n\n\t\treturn this;\n\n\t}\n\n\tnormalize() {\n\n\t\t// Note: will lead to a divide by zero if the plane is invalid.\n\n\t\tconst inverseNormalLength = 1.0 / this.normal.length();\n\t\tthis.normal.multiplyScalar( inverseNormalLength );\n\t\tthis.constant *= inverseNormalLength;\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.constant *= - 1;\n\t\tthis.normal.negate();\n\n\t\treturn this;\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.normal.dot( point ) + this.constant;\n\n\t}\n\n\tdistanceToSphere( sphere ) {\n\n\t\treturn this.distanceToPoint( sphere.center ) - sphere.radius;\n\n\t}\n\n\tprojectPoint( point, target ) {\n\n\t\treturn target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) );\n\n\t}\n\n\tintersectLine( line, target ) {\n\n\t\tconst direction = line.delta( _vector1 );\n\n\t\tconst denominator = this.normal.dot( direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( this.distanceToPoint( line.start ) === 0 ) {\n\n\t\t\t\treturn target.copy( line.start );\n\n\t\t\t}\n\n\t\t\t// Unsure if this is the correct method to handle this case.\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;\n\n\t\tif ( t < 0 || t > 1 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn target.copy( line.start ).addScaledVector( direction, t );\n\n\t}\n\n\tintersectsLine( line ) {\n\n\t\t// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.\n\n\t\tconst startSign = this.distanceToPoint( line.start );\n\t\tconst endSign = this.distanceToPoint( line.end );\n\n\t\treturn ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsPlane( this );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\treturn sphere.intersectsPlane( this );\n\n\t}\n\n\tcoplanarPoint( target ) {\n\n\t\treturn target.copy( this.normal ).multiplyScalar( - this.constant );\n\n\t}\n\n\tapplyMatrix4( matrix, optionalNormalMatrix ) {\n\n\t\tconst normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );\n\n\t\tconst referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );\n\n\t\tconst normal = this.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\tthis.constant = - referencePoint.dot( normal );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.constant -= offset.dot( this.normal );\n\n\t\treturn this;\n\n\t}\n\n\tequals( plane ) {\n\n\t\treturn plane.normal.equals( this.normal ) && ( plane.constant === this.constant );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _sphere$5 = /*@__PURE__*/ new Sphere();\nconst _vector$7 = /*@__PURE__*/ new Vector3();\n\nclass Frustum {\n\n\tconstructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) {\n\n\t\tthis.planes = [ p0, p1, p2, p3, p4, p5 ];\n\n\t}\n\n\tset( p0, p1, p2, p3, p4, p5 ) {\n\n\t\tconst planes = this.planes;\n\n\t\tplanes[ 0 ].copy( p0 );\n\t\tplanes[ 1 ].copy( p1 );\n\t\tplanes[ 2 ].copy( p2 );\n\t\tplanes[ 3 ].copy( p3 );\n\t\tplanes[ 4 ].copy( p4 );\n\t\tplanes[ 5 ].copy( p5 );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( frustum ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tplanes[ i ].copy( frustum.planes[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromProjectionMatrix( m, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst planes = this.planes;\n\t\tconst me = m.elements;\n\t\tconst me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];\n\t\tconst me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];\n\t\tconst me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];\n\t\tconst me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];\n\n\t\tplanes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();\n\t\tplanes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();\n\t\tplanes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();\n\t\tplanes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();\n\t\tplanes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tplanes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tplanes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize();\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tintersectsObject( object ) {\n\n\t\tif ( object.boundingSphere !== undefined ) {\n\n\t\t\tif ( object.boundingSphere === null ) object.computeBoundingSphere();\n\n\t\t\t_sphere$5.copy( object.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\t} else {\n\n\t\t\tconst geometry = object.geometry;\n\n\t\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t\t_sphere$5.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\t}\n\n\t\treturn this.intersectsSphere( _sphere$5 );\n\n\t}\n\n\tintersectsSprite( sprite ) {\n\n\t\t_sphere$5.center.set( 0, 0, 0 );\n\t\t_sphere$5.radius = 0.7071067811865476;\n\t\t_sphere$5.applyMatrix4( sprite.matrixWorld );\n\n\t\treturn this.intersectsSphere( _sphere$5 );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\tconst planes = this.planes;\n\t\tconst center = sphere.center;\n\t\tconst negRadius = - sphere.radius;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst distance = planes[ i ].distanceToPoint( center );\n\n\t\t\tif ( distance < negRadius ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst plane = planes[ i ];\n\n\t\t\t// corner at max distance\n\n\t\t\t_vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;\n\t\t\t_vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;\n\t\t\t_vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;\n\n\t\t\tif ( plane.distanceToPoint( _vector$7 ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tif ( planes[ i ].distanceToPoint( point ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nfunction WebGLAnimation() {\n\n\tlet context = null;\n\tlet isAnimating = false;\n\tlet animationLoop = null;\n\tlet requestId = null;\n\n\tfunction onAnimationFrame( time, frame ) {\n\n\t\tanimationLoop( time, frame );\n\n\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t}\n\n\treturn {\n\n\t\tstart: function () {\n\n\t\t\tif ( isAnimating === true ) return;\n\t\t\tif ( animationLoop === null ) return;\n\n\t\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t\t\tisAnimating = true;\n\n\t\t},\n\n\t\tstop: function () {\n\n\t\t\tcontext.cancelAnimationFrame( requestId );\n\n\t\t\tisAnimating = false;\n\n\t\t},\n\n\t\tsetAnimationLoop: function ( callback ) {\n\n\t\t\tanimationLoop = callback;\n\n\t\t},\n\n\t\tsetContext: function ( value ) {\n\n\t\t\tcontext = value;\n\n\t\t}\n\n\t};\n\n}\n\nfunction WebGLAttributes( gl, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tconst buffers = new WeakMap();\n\n\tfunction createBuffer( attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst usage = attribute.usage;\n\t\tconst size = array.byteLength;\n\n\t\tconst buffer = gl.createBuffer();\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\t\tgl.bufferData( bufferType, array, usage );\n\n\t\tattribute.onUploadCallback();\n\n\t\tlet type;\n\n\t\tif ( array instanceof Float32Array ) {\n\n\t\t\ttype = gl.FLOAT;\n\n\t\t} else if ( array instanceof Uint16Array ) {\n\n\t\t\tif ( attribute.isFloat16BufferAttribute ) {\n\n\t\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t\ttype = gl.HALF_FLOAT;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( 'THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.' );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\ttype = gl.UNSIGNED_SHORT;\n\n\t\t\t}\n\n\t\t} else if ( array instanceof Int16Array ) {\n\n\t\t\ttype = gl.SHORT;\n\n\t\t} else if ( array instanceof Uint32Array ) {\n\n\t\t\ttype = gl.UNSIGNED_INT;\n\n\t\t} else if ( array instanceof Int32Array ) {\n\n\t\t\ttype = gl.INT;\n\n\t\t} else if ( array instanceof Int8Array ) {\n\n\t\t\ttype = gl.BYTE;\n\n\t\t} else if ( array instanceof Uint8Array ) {\n\n\t\t\ttype = gl.UNSIGNED_BYTE;\n\n\t\t} else if ( array instanceof Uint8ClampedArray ) {\n\n\t\t\ttype = gl.UNSIGNED_BYTE;\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.WebGLAttributes: Unsupported buffer data format: ' + array );\n\n\t\t}\n\n\t\treturn {\n\t\t\tbuffer: buffer,\n\t\t\ttype: type,\n\t\t\tbytesPerElement: array.BYTES_PER_ELEMENT,\n\t\t\tversion: attribute.version,\n\t\t\tsize: size\n\t\t};\n\n\t}\n\n\tfunction updateBuffer( buffer, attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst updateRange = attribute._updateRange; // @deprecated, r159\n\t\tconst updateRanges = attribute.updateRanges;\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\n\t\tif ( updateRange.count === - 1 && updateRanges.length === 0 ) {\n\n\t\t\t// Not using update ranges\n\t\t\tgl.bufferSubData( bufferType, 0, array );\n\n\t\t}\n\n\t\tif ( updateRanges.length !== 0 ) {\n\n\t\t\tfor ( let i = 0, l = updateRanges.length; i < l; i ++ ) {\n\n\t\t\t\tconst range = updateRanges[ i ];\n\t\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t\tgl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,\n\t\t\t\t\t\tarray, range.start, range.count );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tgl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,\n\t\t\t\t\t\tarray.subarray( range.start, range.start + range.count ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tattribute.clearUpdateRanges();\n\n\t\t}\n\n\t\t// @deprecated, r159\n\t\tif ( updateRange.count !== - 1 ) {\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray, updateRange.offset, updateRange.count );\n\n\t\t\t} else {\n\n\t\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );\n\n\t\t\t}\n\n\t\t\tupdateRange.count = - 1; // reset range\n\n\t\t}\n\n\t\tattribute.onUploadCallback();\n\n\t}\n\n\t//\n\n\tfunction get( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\treturn buffers.get( attribute );\n\n\t}\n\n\tfunction remove( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data ) {\n\n\t\t\tgl.deleteBuffer( data.buffer );\n\n\t\t\tbuffers.delete( attribute );\n\n\t\t}\n\n\t}\n\n\tfunction update( attribute, bufferType ) {\n\n\t\tif ( attribute.isGLBufferAttribute ) {\n\n\t\t\tconst cached = buffers.get( attribute );\n\n\t\t\tif ( ! cached || cached.version < attribute.version ) {\n\n\t\t\t\tbuffers.set( attribute, {\n\t\t\t\t\tbuffer: attribute.buffer,\n\t\t\t\t\ttype: attribute.type,\n\t\t\t\t\tbytesPerElement: attribute.elementSize,\n\t\t\t\t\tversion: attribute.version\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data === undefined ) {\n\n\t\t\tbuffers.set( attribute, createBuffer( attribute, bufferType ) );\n\n\t\t} else if ( data.version < attribute.version ) {\n\n\t\t\tif ( data.size !== attribute.array.byteLength ) {\n\n\t\t\t\tthrow new Error( 'THREE.WebGLAttributes: The size of the buffer attribute\\'s array buffer does not match the original size. Resizing buffer attributes is not supported.' );\n\n\t\t\t}\n\n\t\t\tupdateBuffer( data.buffer, attribute, bufferType );\n\n\t\t\tdata.version = attribute.version;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update\n\n\t};\n\n}\n\nclass PlaneGeometry extends BufferGeometry {\n\n\tconstructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'PlaneGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments\n\t\t};\n\n\t\tconst width_half = width / 2;\n\t\tconst height_half = height / 2;\n\n\t\tconst gridX = Math.floor( widthSegments );\n\t\tconst gridY = Math.floor( heightSegments );\n\n\t\tconst gridX1 = gridX + 1;\n\t\tconst gridY1 = gridY + 1;\n\n\t\tconst segment_width = width / gridX;\n\t\tconst segment_height = height / gridY;\n\n\t\t//\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\tconst y = iy * segment_height - height_half;\n\n\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\tconst x = ix * segment_width - width_half;\n\n\t\t\t\tvertices.push( x, - y, 0 );\n\n\t\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\tconst a = ix + gridX1 * iy;\n\t\t\t\tconst b = ix + gridX1 * ( iy + 1 );\n\t\t\t\tconst c = ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\tconst d = ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );\n\n\t}\n\n}\n\nvar alphahash_fragment = \"#ifdef USE_ALPHAHASH\\n\\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\\n#endif\";\n\nvar alphahash_pars_fragment = \"#ifdef USE_ALPHAHASH\\n\\tconst float ALPHA_HASH_SCALE = 0.05;\\n\\tfloat hash2D( vec2 value ) {\\n\\t\\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\\n\\t}\\n\\tfloat hash3D( vec3 value ) {\\n\\t\\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\\n\\t}\\n\\tfloat getAlphaHashThreshold( vec3 position ) {\\n\\t\\tfloat maxDeriv = max(\\n\\t\\t\\tlength( dFdx( position.xyz ) ),\\n\\t\\t\\tlength( dFdy( position.xyz ) )\\n\\t\\t);\\n\\t\\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\\n\\t\\tvec2 pixScales = vec2(\\n\\t\\t\\texp2( floor( log2( pixScale ) ) ),\\n\\t\\t\\texp2( ceil( log2( pixScale ) ) )\\n\\t\\t);\\n\\t\\tvec2 alpha = vec2(\\n\\t\\t\\thash3D( floor( pixScales.x * position.xyz ) ),\\n\\t\\t\\thash3D( floor( pixScales.y * position.xyz ) )\\n\\t\\t);\\n\\t\\tfloat lerpFactor = fract( log2( pixScale ) );\\n\\t\\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\\n\\t\\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\\n\\t\\tvec3 cases = vec3(\\n\\t\\t\\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\\n\\t\\t\\t( x - 0.5 * a ) / ( 1.0 - a ),\\n\\t\\t\\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\\n\\t\\t);\\n\\t\\tfloat threshold = ( x < ( 1.0 - a ) )\\n\\t\\t\\t? ( ( x < a ) ? cases.x : cases.y )\\n\\t\\t\\t: cases.z;\\n\\t\\treturn clamp( threshold , 1.0e-6, 1.0 );\\n\\t}\\n#endif\";\n\nvar alphamap_fragment = \"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\\n#endif\";\n\nvar alphamap_pars_fragment = \"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar alphatest_fragment = \"#ifdef USE_ALPHATEST\\n\\t#ifdef ALPHA_TO_COVERAGE\\n\\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\\n\\tif ( diffuseColor.a == 0.0 ) discard;\\n\\t#else\\n\\tif ( diffuseColor.a < alphaTest ) discard;\\n\\t#endif\\n#endif\";\n\nvar alphatest_pars_fragment = \"#ifdef USE_ALPHATEST\\n\\tuniform float alphaTest;\\n#endif\";\n\nvar aomap_fragment = \"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_CLEARCOAT ) \\n\\t\\tclearcoatSpecularIndirect *= ambientOcclusion;\\n\\t#endif\\n\\t#if defined( USE_SHEEN ) \\n\\t\\tsheenSpecularIndirect *= ambientOcclusion;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\\n\\t#endif\\n#endif\";\n\nvar aomap_pars_fragment = \"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\";\n\nvar batching_pars_vertex = \"#ifdef USE_BATCHING\\n\\tattribute float batchId;\\n\\tuniform highp sampler2D batchingTexture;\\n\\tmat4 getBatchingMatrix( const in float i ) {\\n\\t\\tint size = textureSize( batchingTexture, 0 ).x;\\n\\t\\tint j = int( i ) * 4;\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\\n\\t\\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\\n\\t\\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\\n\\t\\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\\n\\t\\treturn mat4( v1, v2, v3, v4 );\\n\\t}\\n#endif\";\n\nvar batching_vertex = \"#ifdef USE_BATCHING\\n\\tmat4 batchingMatrix = getBatchingMatrix( batchId );\\n#endif\";\n\nvar begin_vertex = \"vec3 transformed = vec3( position );\\n#ifdef USE_ALPHAHASH\\n\\tvPosition = vec3( position );\\n#endif\";\n\nvar beginnormal_vertex = \"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\";\n\nvar bsdfs = \"float G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n} // validated\";\n\nvar iridescence_fragment = \"#ifdef USE_IRIDESCENCE\\n\\tconst mat3 XYZ_TO_REC709 = mat3(\\n\\t\\t 3.2404542, -0.9692660, 0.0556434,\\n\\t\\t-1.5371385, 1.8760108, -0.2040259,\\n\\t\\t-0.4985314, 0.0415560, 1.0572252\\n\\t);\\n\\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\\n\\t\\tvec3 sqrtF0 = sqrt( fresnel0 );\\n\\t\\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\\n\\t}\\n\\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\\n\\t\\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\\n\\t}\\n\\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\\n\\t\\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\\n\\t}\\n\\tvec3 evalSensitivity( float OPD, vec3 shift ) {\\n\\t\\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\\n\\t\\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\\n\\t\\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\\n\\t\\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\\n\\t\\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\\n\\t\\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\\n\\t\\txyz /= 1.0685e-7;\\n\\t\\tvec3 rgb = XYZ_TO_REC709 * xyz;\\n\\t\\treturn rgb;\\n\\t}\\n\\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\\n\\t\\tvec3 I;\\n\\t\\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\\n\\t\\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\\n\\t\\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\\n\\t\\tif ( cosTheta2Sq < 0.0 ) {\\n\\t\\t\\treturn vec3( 1.0 );\\n\\t\\t}\\n\\t\\tfloat cosTheta2 = sqrt( cosTheta2Sq );\\n\\t\\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\\n\\t\\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\\n\\t\\tfloat T121 = 1.0 - R12;\\n\\t\\tfloat phi12 = 0.0;\\n\\t\\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\\n\\t\\tfloat phi21 = PI - phi12;\\n\\t\\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\\t\\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\\n\\t\\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\\n\\t\\tvec3 phi23 = vec3( 0.0 );\\n\\t\\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\\n\\t\\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\\n\\t\\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\\n\\t\\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\\n\\t\\tvec3 phi = vec3( phi21 ) + phi23;\\n\\t\\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\\n\\t\\tvec3 r123 = sqrt( R123 );\\n\\t\\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\\n\\t\\tvec3 C0 = R12 + Rs;\\n\\t\\tI = C0;\\n\\t\\tvec3 Cm = Rs - T121;\\n\\t\\tfor ( int m = 1; m <= 2; ++ m ) {\\n\\t\\t\\tCm *= r123;\\n\\t\\t\\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\\n\\t\\t\\tI += Cm * Sm;\\n\\t\\t}\\n\\t\\treturn max( I, vec3( 0.0 ) );\\n\\t}\\n#endif\";\n\nvar bumpmap_pars_fragment = \"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vBumpMapUv );\\n\\t\\tvec2 dSTdy = dFdy( vBumpMapUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\\n\\t\\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\\n\\t\\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\";\n\nvar clipping_planes_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#ifdef ALPHA_TO_COVERAGE\\n\\t\\tfloat distanceToPlane, distanceGradient;\\n\\t\\tfloat clipOpacity = 1.0;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\\t\\t\\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\\t\\t\\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\\t\\t\\tif ( clipOpacity == 0.0 ) discard;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\t\\tfloat unionClipOpacity = 1.0;\\n\\t\\t\\t#pragma unroll_loop_start\\n\\t\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\t\\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\\t\\t\\t\\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\\t\\t\\t\\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\\t\\t\\t}\\n\\t\\t\\t#pragma unroll_loop_end\\n\\t\\t\\tclipOpacity *= 1.0 - unionClipOpacity;\\n\\t\\t#endif\\n\\t\\tdiffuseColor.a *= clipOpacity;\\n\\t\\tif ( diffuseColor.a == 0.0 ) discard;\\n\\t#else\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\t\\tbool clipped = true;\\n\\t\\t\\t#pragma unroll_loop_start\\n\\t\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t\\t}\\n\\t\\t\\t#pragma unroll_loop_end\\n\\t\\t\\tif ( clipped ) discard;\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar clipping_planes_pars_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\";\n\nvar clipping_planes_pars_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\";\n\nvar clipping_planes_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\";\n\nvar color_fragment = \"#if defined( USE_COLOR_ALPHA )\\n\\tdiffuseColor *= vColor;\\n#elif defined( USE_COLOR )\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\";\n\nvar color_pars_fragment = \"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_pars_vertex = \"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_vertex = \"#if defined( USE_COLOR_ALPHA )\\n\\tvColor = vec4( 1.0 );\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\\n\\tvColor = vec3( 1.0 );\\n#endif\\n#ifdef USE_COLOR\\n\\tvColor *= color;\\n#endif\\n#ifdef USE_INSTANCING_COLOR\\n\\tvColor.xyz *= instanceColor.xyz;\\n#endif\";\n\nvar common = \"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nvec3 pow2( const in vec3 x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract( sin( sn ) * c );\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v / maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\n#ifdef USE_ALPHAHASH\\n\\tvarying vec3 vPosition;\\n#endif\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nfloat luminance( const in vec3 rgb ) {\\n\\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\\n\\treturn dot( weights, rgb );\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n\\treturn m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\\n\\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n}\\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\\n\\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n} // validated\";\n\nvar cube_uv_reflection_fragment = \"#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t#define cubeUV_minMipLevel 4.0\\n\\t#define cubeUV_minTileSize 16.0\\n\\tfloat getFace( vec3 direction ) {\\n\\t\\tvec3 absDirection = abs( direction );\\n\\t\\tfloat face = - 1.0;\\n\\t\\tif ( absDirection.x > absDirection.z ) {\\n\\t\\t\\tif ( absDirection.x > absDirection.y )\\n\\t\\t\\t\\tface = direction.x > 0.0 ? 0.0 : 3.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t} else {\\n\\t\\t\\tif ( absDirection.z > absDirection.y )\\n\\t\\t\\t\\tface = direction.z > 0.0 ? 2.0 : 5.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t}\\n\\t\\treturn face;\\n\\t}\\n\\tvec2 getUV( vec3 direction, float face ) {\\n\\t\\tvec2 uv;\\n\\t\\tif ( face == 0.0 ) {\\n\\t\\t\\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 1.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\\n\\t\\t} else if ( face == 2.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\\n\\t\\t} else if ( face == 3.0 ) {\\n\\t\\t\\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 4.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\\n\\t\\t} else {\\n\\t\\t\\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\\n\\t\\t}\\n\\t\\treturn 0.5 * ( uv + 1.0 );\\n\\t}\\n\\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\\n\\t\\tfloat face = getFace( direction );\\n\\t\\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\\n\\t\\tmipInt = max( mipInt, cubeUV_minMipLevel );\\n\\t\\tfloat faceSize = exp2( mipInt );\\n\\t\\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\\n\\t\\tif ( face > 2.0 ) {\\n\\t\\t\\tuv.y += faceSize;\\n\\t\\t\\tface -= 3.0;\\n\\t\\t}\\n\\t\\tuv.x += face * faceSize;\\n\\t\\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\\n\\t\\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\\n\\t\\tuv.x *= CUBEUV_TEXEL_WIDTH;\\n\\t\\tuv.y *= CUBEUV_TEXEL_HEIGHT;\\n\\t\\t#ifdef texture2DGradEXT\\n\\t\\t\\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\\n\\t\\t#else\\n\\t\\t\\treturn texture2D( envMap, uv ).rgb;\\n\\t\\t#endif\\n\\t}\\n\\t#define cubeUV_r0 1.0\\n\\t#define cubeUV_m0 - 2.0\\n\\t#define cubeUV_r1 0.8\\n\\t#define cubeUV_m1 - 1.0\\n\\t#define cubeUV_r4 0.4\\n\\t#define cubeUV_m4 2.0\\n\\t#define cubeUV_r5 0.305\\n\\t#define cubeUV_m5 3.0\\n\\t#define cubeUV_r6 0.21\\n\\t#define cubeUV_m6 4.0\\n\\tfloat roughnessToMip( float roughness ) {\\n\\t\\tfloat mip = 0.0;\\n\\t\\tif ( roughness >= cubeUV_r1 ) {\\n\\t\\t\\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\\n\\t\\t} else if ( roughness >= cubeUV_r4 ) {\\n\\t\\t\\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\\n\\t\\t} else if ( roughness >= cubeUV_r5 ) {\\n\\t\\t\\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\\n\\t\\t} else if ( roughness >= cubeUV_r6 ) {\\n\\t\\t\\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\\n\\t\\t} else {\\n\\t\\t\\tmip = - 2.0 * log2( 1.16 * roughness );\\t\\t}\\n\\t\\treturn mip;\\n\\t}\\n\\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\\n\\t\\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\\n\\t\\tfloat mipF = fract( mip );\\n\\t\\tfloat mipInt = floor( mip );\\n\\t\\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\\n\\t\\tif ( mipF == 0.0 ) {\\n\\t\\t\\treturn vec4( color0, 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\\n\\t\\t\\treturn vec4( mix( color0, color1, mipF ), 1.0 );\\n\\t\\t}\\n\\t}\\n#endif\";\n\nvar defaultnormal_vertex = \"vec3 transformedNormal = objectNormal;\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = objectTangent;\\n#endif\\n#ifdef USE_BATCHING\\n\\tmat3 bm = mat3( batchingMatrix );\\n\\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\\n\\ttransformedNormal = bm * transformedNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\ttransformedTangent = bm * transformedTangent;\\n\\t#endif\\n#endif\\n#ifdef USE_INSTANCING\\n\\tmat3 im = mat3( instanceMatrix );\\n\\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\\n\\ttransformedNormal = im * transformedNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\ttransformedTangent = im * transformedTangent;\\n\\t#endif\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\";\n\nvar displacementmap_pars_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\";\n\nvar displacementmap_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\\n#endif\";\n\nvar emissivemap_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\";\n\nvar emissivemap_pars_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\";\n\nvar colorspace_fragment = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\";\n\nvar colorspace_pars_fragment = \"\\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\\n\\tvec3( 0.8224621, 0.177538, 0.0 ),\\n\\tvec3( 0.0331941, 0.9668058, 0.0 ),\\n\\tvec3( 0.0170827, 0.0723974, 0.9105199 )\\n);\\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\\n\\tvec3( 1.2249401, - 0.2249404, 0.0 ),\\n\\tvec3( - 0.0420569, 1.0420571, 0.0 ),\\n\\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\\n);\\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\\n\\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\\n}\\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\\n\\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\\n}\\nvec4 LinearTransferOETF( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 sRGBTransferOETF( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn sRGBTransferOETF( value );\\n}\";\n\nvar envmap_fragment = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\";\n\nvar envmap_common_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\";\n\nvar envmap_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\";\n\nvar envmap_pars_vertex = \"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\";\n\nvar envmap_vertex = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar fog_vertex = \"#ifdef USE_FOG\\n\\tvFogDepth = - mvPosition.z;\\n#endif\";\n\nvar fog_pars_vertex = \"#ifdef USE_FOG\\n\\tvarying float vFogDepth;\\n#endif\";\n\nvar fog_fragment = \"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\";\n\nvar fog_pars_fragment = \"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float vFogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\";\n\nvar gradientmap_pars_fragment = \"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn vec3( texture2D( gradientMap, coord ).r );\\n\\t#else\\n\\t\\tvec2 fw = fwidth( coord ) * 0.5;\\n\\t\\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\\n\\t#endif\\n}\";\n\nvar lightmap_fragment = \"#ifdef USE_LIGHTMAP\\n\\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\\n\\treflectedLight.indirectDiffuse += lightMapIrradiance;\\n#endif\";\n\nvar lightmap_pars_fragment = \"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\";\n\nvar lights_lambert_fragment = \"LambertMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_lambert_pars_fragment = \"varying vec3 vViewPosition;\\nstruct LambertMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Lambert\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Lambert\";\n\nvar lights_pars_begin = \"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\n#if defined( USE_LIGHT_PROBES )\\n\\tuniform vec3 lightProbe[ 9 ];\\n#endif\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\\n\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\treturn irradiance;\\n}\\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n\\t#if defined ( LEGACY_LIGHTS )\\n\\t\\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\\n\\t\\t\\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n\\t\\t}\\n\\t\\treturn 1.0;\\n\\t#else\\n\\t\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\t\\tif ( cutoffDistance > 0.0 ) {\\n\\t\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t\\t}\\n\\t\\treturn distanceFalloff;\\n\\t#endif\\n}\\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\\n\\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\\n\\t\\tlight.color = directionalLight.color;\\n\\t\\tlight.direction = directionalLight.direction;\\n\\t\\tlight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\\t\\tvec3 lVector = pointLight.position - geometryPosition;\\n\\t\\tlight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tlight.color = pointLight.color;\\n\\t\\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\\t\\tvec3 lVector = spotLight.position - geometryPosition;\\n\\t\\tlight.direction = normalize( lVector );\\n\\t\\tfloat angleCos = dot( light.direction, spotLight.direction );\\n\\t\\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\tif ( spotAttenuation > 0.0 ) {\\n\\t\\t\\tfloat lightDistance = length( lVector );\\n\\t\\t\\tlight.color = spotLight.color * spotAttenuation;\\n\\t\\t\\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\\t\\t} else {\\n\\t\\t\\tlight.color = vec3( 0.0 );\\n\\t\\t\\tlight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\\n\\t\\tfloat dotNL = dot( normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\";\n\nvar envmap_physical_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tvec3 getIBLIrradiance( const in vec3 normal ) {\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\\n\\t\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t\\t#else\\n\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t#endif\\n\\t}\\n\\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\tvec3 reflectVec = reflect( - viewDir, normal );\\n\\t\\t\\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\\n\\t\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t\\t#else\\n\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t#endif\\n\\t}\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\\n\\t\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\t\\tvec3 bentNormal = cross( bitangent, viewDir );\\n\\t\\t\\t\\tbentNormal = normalize( cross( bentNormal, bitangent ) );\\n\\t\\t\\t\\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\\n\\t\\t\\t\\treturn getIBLRadiance( viewDir, bentNormal, roughness );\\n\\t\\t\\t#else\\n\\t\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t\\t#endif\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar lights_toon_fragment = \"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\";\n\nvar lights_toon_pars_fragment = \"varying vec3 vViewPosition;\\nstruct ToonMaterial {\\n\\tvec3 diffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\";\n\nvar lights_phong_fragment = \"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_phong_pars_fragment = \"varying vec3 vViewPosition;\\nstruct BlinnPhongMaterial {\\n\\tvec3 diffuseColor;\\n\\tvec3 specularColor;\\n\\tfloat specularShininess;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\";\n\nvar lights_physical_fragment = \"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\\nmaterial.roughness = min( material.roughness, 1.0 );\\n#ifdef IOR\\n\\tmaterial.ior = ior;\\n\\t#ifdef USE_SPECULAR\\n\\t\\tfloat specularIntensityFactor = specularIntensity;\\n\\t\\tvec3 specularColorFactor = specularColor;\\n\\t\\t#ifdef USE_SPECULAR_COLORMAP\\n\\t\\t\\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\\n\\t\\t#endif\\n\\t\\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\\t\\t\\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\\n\\t\\t#endif\\n\\t\\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\\n\\t#else\\n\\t\\tfloat specularIntensityFactor = 1.0;\\n\\t\\tvec3 specularColorFactor = vec3( 1.0 );\\n\\t\\tmaterial.specularF90 = 1.0;\\n\\t#endif\\n\\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\\n\\tmaterial.specularF90 = 1.0;\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\tmaterial.clearcoatF0 = vec3( 0.04 );\\n\\tmaterial.clearcoatF90 = 1.0;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tmaterial.iridescence = iridescence;\\n\\tmaterial.iridescenceIOR = iridescenceIOR;\\n\\t#ifdef USE_IRIDESCENCEMAP\\n\\t\\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\\n\\t#endif\\n\\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\t\\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\\n\\t#else\\n\\t\\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\\n\\t#endif\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheenColor;\\n\\t#ifdef USE_SHEEN_COLORMAP\\n\\t\\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\\n\\t#endif\\n\\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\\n\\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\t\\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\\n\\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\\t#ifdef USE_ANISOTROPYMAP\\n\\t\\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\\n\\t\\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\\n\\t\\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\\n\\t#else\\n\\t\\tvec2 anisotropyV = anisotropyVector;\\n\\t#endif\\n\\tmaterial.anisotropy = length( anisotropyV );\\n\\tif( material.anisotropy == 0.0 ) {\\n\\t\\tanisotropyV = vec2( 1.0, 0.0 );\\n\\t} else {\\n\\t\\tanisotropyV /= material.anisotropy;\\n\\t\\tmaterial.anisotropy = saturate( material.anisotropy );\\n\\t}\\n\\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\\n\\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\\n\\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\\n#endif\";\n\nvar lights_physical_pars_fragment = \"struct PhysicalMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat roughness;\\n\\tvec3 specularColor;\\n\\tfloat specularF90;\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat clearcoat;\\n\\t\\tfloat clearcoatRoughness;\\n\\t\\tvec3 clearcoatF0;\\n\\t\\tfloat clearcoatF90;\\n\\t#endif\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tfloat iridescence;\\n\\t\\tfloat iridescenceIOR;\\n\\t\\tfloat iridescenceThickness;\\n\\t\\tvec3 iridescenceFresnel;\\n\\t\\tvec3 iridescenceF0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tvec3 sheenColor;\\n\\t\\tfloat sheenRoughness;\\n\\t#endif\\n\\t#ifdef IOR\\n\\t\\tfloat ior;\\n\\t#endif\\n\\t#ifdef USE_TRANSMISSION\\n\\t\\tfloat transmission;\\n\\t\\tfloat transmissionAlpha;\\n\\t\\tfloat thickness;\\n\\t\\tfloat attenuationDistance;\\n\\t\\tvec3 attenuationColor;\\n\\t#endif\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tfloat anisotropy;\\n\\t\\tfloat alphaT;\\n\\t\\tvec3 anisotropyT;\\n\\t\\tvec3 anisotropyB;\\n\\t#endif\\n};\\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\\nvec3 sheenSpecularDirect = vec3( 0.0 );\\nvec3 sheenSpecularIndirect = vec3(0.0 );\\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\\n float x2 = x * x;\\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\\n}\\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\n#ifdef USE_ANISOTROPY\\n\\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\\n\\t\\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\\n\\t\\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\\n\\t\\tfloat v = 0.5 / ( gv + gl );\\n\\t\\treturn saturate(v);\\n\\t}\\n\\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\\n\\t\\tfloat a2 = alphaT * alphaB;\\n\\t\\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\\n\\t\\thighp float v2 = dot( v, v );\\n\\t\\tfloat w2 = a2 / v2;\\n\\t\\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\\n\\t}\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\\n\\t\\tvec3 f0 = material.clearcoatF0;\\n\\t\\tfloat f90 = material.clearcoatF90;\\n\\t\\tfloat roughness = material.clearcoatRoughness;\\n\\t\\tfloat alpha = pow2( roughness );\\n\\t\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\t\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\t\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\t\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\t\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\t\\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\\t\\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\t\\tfloat D = D_GGX( alpha, dotNH );\\n\\t\\treturn F * ( V * D );\\n\\t}\\n#endif\\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\\n\\tvec3 f0 = material.specularColor;\\n\\tfloat f90 = material.specularF90;\\n\\tfloat roughness = material.roughness;\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tF = mix( F, material.iridescenceFresnel, material.iridescence );\\n\\t#endif\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tfloat dotTL = dot( material.anisotropyT, lightDir );\\n\\t\\tfloat dotTV = dot( material.anisotropyT, viewDir );\\n\\t\\tfloat dotTH = dot( material.anisotropyT, halfDir );\\n\\t\\tfloat dotBL = dot( material.anisotropyB, lightDir );\\n\\t\\tfloat dotBV = dot( material.anisotropyB, viewDir );\\n\\t\\tfloat dotBH = dot( material.anisotropyB, halfDir );\\n\\t\\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\\n\\t\\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\\n\\t#else\\n\\t\\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\t\\tfloat D = D_GGX( alpha, dotNH );\\n\\t#endif\\n\\treturn F * ( V * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie( float roughness, float dotNH ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tfloat invAlpha = 1.0 / alpha;\\n\\tfloat cos2h = dotNH * dotNH;\\n\\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\\n\\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\\n}\\nfloat V_Neubelt( float dotNV, float dotNL ) {\\n\\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\\n}\\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat D = D_Charlie( sheenRoughness, dotNH );\\n\\tfloat V = V_Neubelt( dotNV, dotNL );\\n\\treturn sheenColor * ( D * V );\\n}\\n#endif\\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat r2 = roughness * roughness;\\n\\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\\n\\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\\n\\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\\n\\treturn saturate( DG * RECIPROCAL_PI );\\n}\\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\\n\\treturn fab;\\n}\\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\\n\\tvec2 fab = DFGApprox( normal, viewDir, roughness );\\n\\treturn specularColor * fab.x + specularF90 * fab.y;\\n}\\n#ifdef USE_IRIDESCENCE\\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#else\\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#endif\\n\\tvec2 fab = DFGApprox( normal, viewDir, roughness );\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\\n\\t#else\\n\\t\\tvec3 Fr = specularColor;\\n\\t#endif\\n\\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\\n\\tfloat Ess = fab.x + fab.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometryNormal;\\n\\t\\tvec3 viewDir = geometryViewDir;\\n\\t\\tvec3 position = geometryPosition;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.roughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3( 0, 1, 0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = dotNLcc * directLight.color;\\n\\t\\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\\n\\t#endif\\n\\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\\n\\t#endif\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\\n\\t#else\\n\\t\\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\\n\\t#endif\\n\\tvec3 totalScattering = singleScattering + multiScattering;\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\\n\\treflectedLight.indirectSpecular += radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\";\n\nvar lights_fragment_begin = \"\\nvec3 geometryPosition = - vViewPosition;\\nvec3 geometryNormal = normal;\\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\nvec3 geometryClearcoatNormal = vec3( 0.0 );\\n#ifdef USE_CLEARCOAT\\n\\tgeometryClearcoatNormal = clearcoatNormal;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\\n\\tif ( material.iridescenceThickness == 0.0 ) {\\n\\t\\tmaterial.iridescence = 0.0;\\n\\t} else {\\n\\t\\tmaterial.iridescence = saturate( material.iridescence );\\n\\t}\\n\\tif ( material.iridescence > 0.0 ) {\\n\\t\\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\\n\\t\\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\\n\\t}\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointLightInfo( pointLight, geometryPosition, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\tvec4 spotColor;\\n\\tvec3 spotLightCoord;\\n\\tbool inSpotLightMap;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\\n\\t\\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\\n\\t\\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\\n\\t\\t#else\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\\t\\t#endif\\n\\t\\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\\n\\t\\t\\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\\n\\t\\t\\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\\n\\t\\t\\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\\n\\t\\t\\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\\n\\t\\t#endif\\n\\t\\t#undef SPOT_LIGHT_MAP_INDEX\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalLightInfo( directionalLight, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\t#if defined( USE_LIGHT_PROBES )\\n\\t\\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\\n\\t#endif\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\";\n\nvar lights_fragment_maps = \"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getIBLIrradiance( geometryNormal );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\\n\\t#else\\n\\t\\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\\n\\t#endif\\n#endif\";\n\nvar lights_fragment_end = \"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\";\n\nvar logdepthbuf_fragment = \"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\";\n\nvar logdepthbuf_pars_fragment = \"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\";\n\nvar logdepthbuf_pars_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t\\tvarying float vIsPerspective;\\n\\t#else\\n\\t\\tuniform float logDepthBufFC;\\n\\t#endif\\n#endif\";\n\nvar logdepthbuf_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n\\t#else\\n\\t\\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\\n\\t\\t\\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\\n\\t\\t\\tgl_Position.z *= gl_Position.w;\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar map_fragment = \"#ifdef USE_MAP\\n\\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\\n\\t#ifdef DECODE_VIDEO_TEXTURE\\n\\t\\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\\n\\t\\n\\t#endif\\n\\tdiffuseColor *= sampledDiffuseColor;\\n#endif\";\n\nvar map_pars_fragment = \"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\";\n\nvar map_particle_fragment = \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\t#if defined( USE_POINTS_UV )\\n\\t\\tvec2 uv = vUv;\\n\\t#else\\n\\t\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n\\t#endif\\n#endif\\n#ifdef USE_MAP\\n\\tdiffuseColor *= texture2D( map, uv );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\";\n\nvar map_particle_pars_fragment = \"#if defined( USE_POINTS_UV )\\n\\tvarying vec2 vUv;\\n#else\\n\\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\t\\tuniform mat3 uvTransform;\\n\\t#endif\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar metalnessmap_fragment = \"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\";\n\nvar metalnessmap_pars_fragment = \"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\";\n\nvar morphcolor_vertex = \"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\\n\\tvColor *= morphTargetBaseInfluence;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\t#if defined( USE_COLOR_ALPHA )\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\\n\\t\\t#elif defined( USE_COLOR )\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\\n\\t\\t#endif\\n\\t}\\n#endif\";\n\nvar morphnormal_vertex = \"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\t#ifdef MORPHTARGETS_TEXTURE\\n\\t\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\\n\\t\\t}\\n\\t#else\\n\\t\\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\\n\\t\\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\\n\\t\\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\\n\\t\\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\\n\\t#endif\\n#endif\";\n\nvar morphtarget_pars_vertex = \"#ifdef USE_MORPHTARGETS\\n\\tuniform float morphTargetBaseInfluence;\\n\\t#ifdef MORPHTARGETS_TEXTURE\\n\\t\\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\\n\\t\\tuniform sampler2DArray morphTargetsTexture;\\n\\t\\tuniform ivec2 morphTargetsTextureSize;\\n\\t\\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\\n\\t\\t\\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\\n\\t\\t\\tint y = texelIndex / morphTargetsTextureSize.x;\\n\\t\\t\\tint x = texelIndex - y * morphTargetsTextureSize.x;\\n\\t\\t\\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\\n\\t\\t\\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\\n\\t\\t}\\n\\t#else\\n\\t\\t#ifndef USE_MORPHNORMALS\\n\\t\\t\\tuniform float morphTargetInfluences[ 8 ];\\n\\t\\t#else\\n\\t\\t\\tuniform float morphTargetInfluences[ 4 ];\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar morphtarget_vertex = \"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\t#ifdef MORPHTARGETS_TEXTURE\\n\\t\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\\n\\t\\t}\\n\\t#else\\n\\t\\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\\n\\t\\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\\n\\t\\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\\n\\t\\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\\n\\t\\t#ifndef USE_MORPHNORMALS\\n\\t\\t\\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\\n\\t\\t\\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\\n\\t\\t\\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\\n\\t\\t\\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar normal_fragment_begin = \"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\\n#ifdef FLAT_SHADED\\n\\tvec3 fdx = dFdx( vViewPosition );\\n\\tvec3 fdy = dFdy( vViewPosition );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal *= faceDirection;\\n\\t#endif\\n#endif\\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\\n\\t#ifdef USE_TANGENT\\n\\t\\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\\t#else\\n\\t\\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\\n\\t\\t#if defined( USE_NORMALMAP )\\n\\t\\t\\tvNormalMapUv\\n\\t\\t#elif defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tvClearcoatNormalMapUv\\n\\t\\t#else\\n\\t\\t\\tvUv\\n\\t\\t#endif\\n\\t\\t);\\n\\t#endif\\n\\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\\t\\ttbn[0] *= faceDirection;\\n\\t\\ttbn[1] *= faceDirection;\\n\\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\t#ifdef USE_TANGENT\\n\\t\\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\\t#else\\n\\t\\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\\n\\t#endif\\n\\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\\t\\ttbn2[0] *= faceDirection;\\n\\t\\ttbn2[1] *= faceDirection;\\n\\t#endif\\n#endif\\nvec3 nonPerturbedNormal = normal;\";\n\nvar normal_fragment_maps = \"#ifdef USE_NORMALMAP_OBJECTSPACE\\n\\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * faceDirection;\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\tnormal = normalize( tbn * mapN );\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\\n#endif\";\n\nvar normal_pars_fragment = \"#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\";\n\nvar normal_pars_vertex = \"#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\";\n\nvar normal_vertex = \"#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\";\n\nvar normalmap_pars_fragment = \"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef USE_NORMALMAP_OBJECTSPACE\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\\n\\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\\n\\t\\tvec3 q0 = dFdx( eye_pos.xyz );\\n\\t\\tvec3 q1 = dFdy( eye_pos.xyz );\\n\\t\\tvec2 st0 = dFdx( uv.st );\\n\\t\\tvec2 st1 = dFdy( uv.st );\\n\\t\\tvec3 N = surf_norm;\\n\\t\\tvec3 q1perp = cross( q1, N );\\n\\t\\tvec3 q0perp = cross( N, q0 );\\n\\t\\tvec3 T = q1perp * st0.x + q0perp * st1.x;\\n\\t\\tvec3 B = q1perp * st0.y + q0perp * st1.y;\\n\\t\\tfloat det = max( dot( T, T ), dot( B, B ) );\\n\\t\\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\\n\\t\\treturn mat3( T * scale, B * scale, N );\\n\\t}\\n#endif\";\n\nvar clearcoat_normal_fragment_begin = \"#ifdef USE_CLEARCOAT\\n\\tvec3 clearcoatNormal = nonPerturbedNormal;\\n#endif\";\n\nvar clearcoat_normal_fragment_maps = \"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\\n#endif\";\n\nvar clearcoat_pars_fragment = \"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\";\n\nvar iridescence_pars_fragment = \"#ifdef USE_IRIDESCENCEMAP\\n\\tuniform sampler2D iridescenceMap;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tuniform sampler2D iridescenceThicknessMap;\\n#endif\";\n\nvar opaque_fragment = \"#ifdef OPAQUE\\ndiffuseColor.a = 1.0;\\n#endif\\n#ifdef USE_TRANSMISSION\\ndiffuseColor.a *= material.transmissionAlpha;\\n#endif\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\";\n\nvar packing = \"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nvec2 packDepthToRG( in highp float v ) {\\n\\treturn packDepthToRGBA( v ).yx;\\n}\\nfloat unpackRGToDepth( const in highp vec2 v ) {\\n\\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\\n}\\nvec4 pack2HalfToRGBA( vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\\n\\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\\n}\\nvec2 unpackRGBATo2Half( vec4 v ) {\\n\\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\\treturn depth * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * depth - far );\\n}\";\n\nvar premultiplied_alpha_fragment = \"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\";\n\nvar project_vertex = \"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_BATCHING\\n\\tmvPosition = batchingMatrix * mvPosition;\\n#endif\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\";\n\nvar dithering_fragment = \"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\";\n\nvar dithering_pars_fragment = \"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\";\n\nvar roughnessmap_fragment = \"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\";\n\nvar roughnessmap_pars_fragment = \"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\";\n\nvar shadowmap_pars_fragment = \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#if NUM_SPOT_LIGHT_MAPS > 0\\n\\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance / (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\\n\\t\\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 / 2.0;\\n\\t\\t\\tfloat dy2 = dy0 / 2.0;\\n\\t\\t\\tfloat dx3 = dx1 / 2.0;\\n\\t\\t\\tfloat dy3 = dy1 / 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\tdp += shadowBias;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\";\n\nvar shadowmap_pars_vertex = \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\\n\\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\";\n\nvar shadowmap_vertex = \"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\\n\\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\tvec4 shadowWorldPosition;\\n#endif\\n#if defined( USE_SHADOWMAP )\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if NUM_SPOT_LIGHT_COORDS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition;\\n\\t\\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\t\\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\\n\\t\\t#endif\\n\\t\\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\";\n\nvar shadowmask_pars_fragment = \"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\";\n\nvar skinbase_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\";\n\nvar skinning_pars_vertex = \"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\tuniform highp sampler2D boneTexture;\\n\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\tint size = textureSize( boneTexture, 0 ).x;\\n\\t\\tint j = int( i ) * 4;\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\\n\\t\\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\\n\\t\\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\\n\\t\\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\\n\\t\\treturn mat4( v1, v2, v3, v4 );\\n\\t}\\n#endif\";\n\nvar skinning_vertex = \"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\";\n\nvar skinnormal_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\";\n\nvar specularmap_fragment = \"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\";\n\nvar specularmap_pars_fragment = \"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\";\n\nvar tonemapping_fragment = \"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\";\n\nvar tonemapping_pars_fragment = \"#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn saturate( toneMappingExposure * color );\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\\treturn a / b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tconst mat3 ACESInputMat = mat3(\\n\\t\\tvec3( 0.59719, 0.07600, 0.02840 ),\\t\\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\\t\\tvec3( 0.04823, 0.01566, 0.83777 )\\n\\t);\\n\\tconst mat3 ACESOutputMat = mat3(\\n\\t\\tvec3( 1.60475, -0.10208, -0.00327 ),\\t\\tvec3( -0.53108, 1.10813, -0.07276 ),\\n\\t\\tvec3( -0.07367, -0.00605, 1.07602 )\\n\\t);\\n\\tcolor *= toneMappingExposure / 0.6;\\n\\tcolor = ACESInputMat * color;\\n\\tcolor = RRTAndODTFit( color );\\n\\tcolor = ACESOutputMat * color;\\n\\treturn saturate( color );\\n}\\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\\n\\tvec3( 1.6605, - 0.1246, - 0.0182 ),\\n\\tvec3( - 0.5876, 1.1329, - 0.1006 ),\\n\\tvec3( - 0.0728, - 0.0083, 1.1187 )\\n);\\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\\n\\tvec3( 0.6274, 0.0691, 0.0164 ),\\n\\tvec3( 0.3293, 0.9195, 0.0880 ),\\n\\tvec3( 0.0433, 0.0113, 0.8956 )\\n);\\nvec3 agxDefaultContrastApprox( vec3 x ) {\\n\\tvec3 x2 = x * x;\\n\\tvec3 x4 = x2 * x2;\\n\\treturn + 15.5 * x4 * x2\\n\\t\\t- 40.14 * x4 * x\\n\\t\\t+ 31.96 * x4\\n\\t\\t- 6.868 * x2 * x\\n\\t\\t+ 0.4298 * x2\\n\\t\\t+ 0.1191 * x\\n\\t\\t- 0.00232;\\n}\\nvec3 AgXToneMapping( vec3 color ) {\\n\\tconst mat3 AgXInsetMatrix = mat3(\\n\\t\\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\\n\\t\\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\\n\\t\\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\\n\\t);\\n\\tconst mat3 AgXOutsetMatrix = mat3(\\n\\t\\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\\n\\t\\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\\n\\t\\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\\n\\t);\\n\\tconst float AgxMinEv = - 12.47393;\\tconst float AgxMaxEv = 4.026069;\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\\n\\tcolor = AgXInsetMatrix * color;\\n\\tcolor = max( color, 1e-10 );\\tcolor = log2( color );\\n\\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\\n\\tcolor = clamp( color, 0.0, 1.0 );\\n\\tcolor = agxDefaultContrastApprox( color );\\n\\tcolor = AgXOutsetMatrix * color;\\n\\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\\n\\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\\n\\tcolor = clamp( color, 0.0, 1.0 );\\n\\treturn color;\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\";\n\nvar transmission_fragment = \"#ifdef USE_TRANSMISSION\\n\\tmaterial.transmission = transmission;\\n\\tmaterial.transmissionAlpha = 1.0;\\n\\tmaterial.thickness = thickness;\\n\\tmaterial.attenuationDistance = attenuationDistance;\\n\\tmaterial.attenuationColor = attenuationColor;\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSMAP\\n\\t\\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\\n\\t#endif\\n\\tvec3 pos = vWorldPosition;\\n\\tvec3 v = normalize( cameraPosition - pos );\\n\\tvec3 n = inverseTransformDirection( normal, viewMatrix );\\n\\tvec4 transmitted = getIBLVolumeRefraction(\\n\\t\\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\\n\\t\\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\\n\\t\\tmaterial.attenuationColor, material.attenuationDistance );\\n\\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\\n\\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\\n#endif\";\n\nvar transmission_pars_fragment = \"#ifdef USE_TRANSMISSION\\n\\tuniform float transmission;\\n\\tuniform float thickness;\\n\\tuniform float attenuationDistance;\\n\\tuniform vec3 attenuationColor;\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\tuniform sampler2D transmissionMap;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSMAP\\n\\t\\tuniform sampler2D thicknessMap;\\n\\t#endif\\n\\tuniform vec2 transmissionSamplerSize;\\n\\tuniform sampler2D transmissionSamplerMap;\\n\\tuniform mat4 modelMatrix;\\n\\tuniform mat4 projectionMatrix;\\n\\tvarying vec3 vWorldPosition;\\n\\tfloat w0( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\\n\\t}\\n\\tfloat w1( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\\n\\t}\\n\\tfloat w2( float a ){\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\\n\\t}\\n\\tfloat w3( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * a * a );\\n\\t}\\n\\tfloat g0( float a ) {\\n\\t\\treturn w0( a ) + w1( a );\\n\\t}\\n\\tfloat g1( float a ) {\\n\\t\\treturn w2( a ) + w3( a );\\n\\t}\\n\\tfloat h0( float a ) {\\n\\t\\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\\n\\t}\\n\\tfloat h1( float a ) {\\n\\t\\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\\n\\t}\\n\\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\\n\\t\\tuv = uv * texelSize.zw + 0.5;\\n\\t\\tvec2 iuv = floor( uv );\\n\\t\\tvec2 fuv = fract( uv );\\n\\t\\tfloat g0x = g0( fuv.x );\\n\\t\\tfloat g1x = g1( fuv.x );\\n\\t\\tfloat h0x = h0( fuv.x );\\n\\t\\tfloat h1x = h1( fuv.x );\\n\\t\\tfloat h0y = h0( fuv.y );\\n\\t\\tfloat h1y = h1( fuv.y );\\n\\t\\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\\t\\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\\n\\t\\t\\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\\n\\t}\\n\\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\\n\\t\\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\\n\\t\\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\\n\\t\\tvec2 fLodSizeInv = 1.0 / fLodSize;\\n\\t\\tvec2 cLodSizeInv = 1.0 / cLodSize;\\n\\t\\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\\n\\t\\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\\n\\t\\treturn mix( fSample, cSample, fract( lod ) );\\n\\t}\\n\\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\\n\\t\\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\\n\\t\\tvec3 modelScale;\\n\\t\\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\\n\\t\\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\\n\\t\\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\\n\\t\\treturn normalize( refractionVector ) * thickness * modelScale;\\n\\t}\\n\\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\\n\\t\\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\\n\\t}\\n\\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\\n\\t\\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\\n\\t\\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\\n\\t}\\n\\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\\n\\t\\tif ( isinf( attenuationDistance ) ) {\\n\\t\\t\\treturn vec3( 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\\n\\t\\t\\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\\t\\t\\treturn transmittance;\\n\\t\\t}\\n\\t}\\n\\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\\n\\t\\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\\n\\t\\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\\n\\t\\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\\n\\t\\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\\n\\t\\tvec3 refractedRayExit = position + transmissionRay;\\n\\t\\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\\n\\t\\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\\t\\trefractionCoords += 1.0;\\n\\t\\trefractionCoords /= 2.0;\\n\\t\\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\\n\\t\\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\\n\\t\\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\\n\\t\\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\\n\\t\\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\\n\\t\\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\\n\\t}\\n#endif\";\n\nvar uv_pars_fragment = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tuniform mat3 transmissionMapTransform;\\n\\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tuniform mat3 thicknessMapTransform;\\n\\tvarying vec2 vThicknessMapUv;\\n#endif\";\n\nvar uv_pars_vertex = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform mat3 mapTransform;\\n\\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform mat3 alphaMapTransform;\\n\\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tuniform mat3 lightMapTransform;\\n\\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\\tuniform mat3 aoMapTransform;\\n\\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tuniform mat3 bumpMapTransform;\\n\\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tuniform mat3 normalMapTransform;\\n\\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\\tuniform mat3 displacementMapTransform;\\n\\tvarying vec2 vDisplacementMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tuniform mat3 emissiveMapTransform;\\n\\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tuniform mat3 metalnessMapTransform;\\n\\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tuniform mat3 roughnessMapTransform;\\n\\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tuniform mat3 anisotropyMapTransform;\\n\\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tuniform mat3 clearcoatMapTransform;\\n\\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform mat3 clearcoatNormalMapTransform;\\n\\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform mat3 clearcoatRoughnessMapTransform;\\n\\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tuniform mat3 sheenColorMapTransform;\\n\\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tuniform mat3 sheenRoughnessMapTransform;\\n\\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tuniform mat3 iridescenceMapTransform;\\n\\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tuniform mat3 iridescenceThicknessMapTransform;\\n\\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tuniform mat3 specularMapTransform;\\n\\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tuniform mat3 specularColorMapTransform;\\n\\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tuniform mat3 specularIntensityMapTransform;\\n\\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tuniform mat3 transmissionMapTransform;\\n\\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tuniform mat3 thicknessMapTransform;\\n\\tvarying vec2 vThicknessMapUv;\\n#endif\";\n\nvar uv_vertex = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvUv = vec3( uv, 1 ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_AOMAP\\n\\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\";\n\nvar worldpos_vertex = \"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_BATCHING\\n\\t\\tworldPosition = batchingMatrix * worldPosition;\\n\\t#endif\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\";\n\nconst vertex$h = \"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\";\n\nconst fragment$h = \"uniform sampler2D t2D;\\nuniform float backgroundIntensity;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\t#ifdef DECODE_VIDEO_TEXTURE\\n\\t\\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\\n\\t#endif\\n\\ttexColor.rgb *= backgroundIntensity;\\n\\tgl_FragColor = texColor;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$g = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nconst fragment$g = \"#ifdef ENVMAP_TYPE_CUBE\\n\\tuniform samplerCube envMap;\\n#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\tuniform sampler2D envMap;\\n#endif\\nuniform float flipEnvMap;\\nuniform float backgroundBlurriness;\\nuniform float backgroundIntensity;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\\n\\t#else\\n\\t\\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\t#endif\\n\\ttexColor.rgb *= backgroundIntensity;\\n\\tgl_FragColor = texColor;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$f = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nconst fragment$f = \"uniform samplerCube tCube;\\nuniform float tFlip;\\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\nvoid main() {\\n\\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\\n\\tgl_FragColor = texColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$e = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\";\n\nconst fragment$e = \"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#endif\\n}\";\n\nconst vertex$d = \"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvWorldPosition = worldPosition.xyz;\\n}\";\n\nconst fragment$d = \"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main () {\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\";\n\nconst vertex$c = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$c = \"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$b = \"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$b = \"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$a = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$a = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include \\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$9 = \"#define LAMBERT\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$9 = \"#define LAMBERT\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$8 = \"#define MATCAP\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n}\";\n\nconst fragment$8 = \"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$7 = \"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\";\n\nconst fragment$7 = \"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\\n\\t#ifdef OPAQUE\\n\\t\\tgl_FragColor.a = 1.0;\\n\\t#endif\\n}\";\n\nconst vertex$6 = \"#define PHONG\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$6 = \"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$5 = \"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifdef USE_TRANSMISSION\\n\\tvarying vec3 vWorldPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n#ifdef USE_TRANSMISSION\\n\\tvWorldPosition = worldPosition.xyz;\\n#endif\\n}\";\n\nconst fragment$5 = \"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define IOR\\n\\t#define USE_SPECULAR\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef IOR\\n\\tuniform float ior;\\n#endif\\n#ifdef USE_SPECULAR\\n\\tuniform float specularIntensity;\\n\\tuniform vec3 specularColor;\\n\\t#ifdef USE_SPECULAR_COLORMAP\\n\\t\\tuniform sampler2D specularColorMap;\\n\\t#endif\\n\\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\\t\\tuniform sampler2D specularIntensityMap;\\n\\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tuniform float iridescence;\\n\\tuniform float iridescenceIOR;\\n\\tuniform float iridescenceThicknessMinimum;\\n\\tuniform float iridescenceThicknessMaximum;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheenColor;\\n\\tuniform float sheenRoughness;\\n\\t#ifdef USE_SHEEN_COLORMAP\\n\\t\\tuniform sampler2D sheenColorMap;\\n\\t#endif\\n\\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\t\\tuniform sampler2D sheenRoughnessMap;\\n\\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\\tuniform vec2 anisotropyVector;\\n\\t#ifdef USE_ANISOTROPYMAP\\n\\t\\tuniform sampler2D anisotropyMap;\\n\\t#endif\\n#endif\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\\n\\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\\n\\t#include \\n\\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\\n\\t#ifdef USE_SHEEN\\n\\t\\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\\n\\t\\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\\n\\t\\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\\n\\t\\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$4 = \"#define TOON\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$4 = \"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$3 = \"uniform float size;\\nuniform float scale;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#ifdef USE_POINTS_UV\\n\\tvarying vec2 vUv;\\n\\tuniform mat3 uvTransform;\\n#endif\\nvoid main() {\\n\\t#ifdef USE_POINTS_UV\\n\\t\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$3 = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$2 = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$2 = \"uniform vec3 color;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$1 = \"uniform float rotation;\\nuniform vec2 center;\\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$1 = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst ShaderChunk = {\n\talphahash_fragment: alphahash_fragment,\n\talphahash_pars_fragment: alphahash_pars_fragment,\n\talphamap_fragment: alphamap_fragment,\n\talphamap_pars_fragment: alphamap_pars_fragment,\n\talphatest_fragment: alphatest_fragment,\n\talphatest_pars_fragment: alphatest_pars_fragment,\n\taomap_fragment: aomap_fragment,\n\taomap_pars_fragment: aomap_pars_fragment,\n\tbatching_pars_vertex: batching_pars_vertex,\n\tbatching_vertex: batching_vertex,\n\tbegin_vertex: begin_vertex,\n\tbeginnormal_vertex: beginnormal_vertex,\n\tbsdfs: bsdfs,\n\tiridescence_fragment: iridescence_fragment,\n\tbumpmap_pars_fragment: bumpmap_pars_fragment,\n\tclipping_planes_fragment: clipping_planes_fragment,\n\tclipping_planes_pars_fragment: clipping_planes_pars_fragment,\n\tclipping_planes_pars_vertex: clipping_planes_pars_vertex,\n\tclipping_planes_vertex: clipping_planes_vertex,\n\tcolor_fragment: color_fragment,\n\tcolor_pars_fragment: color_pars_fragment,\n\tcolor_pars_vertex: color_pars_vertex,\n\tcolor_vertex: color_vertex,\n\tcommon: common,\n\tcube_uv_reflection_fragment: cube_uv_reflection_fragment,\n\tdefaultnormal_vertex: defaultnormal_vertex,\n\tdisplacementmap_pars_vertex: displacementmap_pars_vertex,\n\tdisplacementmap_vertex: displacementmap_vertex,\n\temissivemap_fragment: emissivemap_fragment,\n\temissivemap_pars_fragment: emissivemap_pars_fragment,\n\tcolorspace_fragment: colorspace_fragment,\n\tcolorspace_pars_fragment: colorspace_pars_fragment,\n\tenvmap_fragment: envmap_fragment,\n\tenvmap_common_pars_fragment: envmap_common_pars_fragment,\n\tenvmap_pars_fragment: envmap_pars_fragment,\n\tenvmap_pars_vertex: envmap_pars_vertex,\n\tenvmap_physical_pars_fragment: envmap_physical_pars_fragment,\n\tenvmap_vertex: envmap_vertex,\n\tfog_vertex: fog_vertex,\n\tfog_pars_vertex: fog_pars_vertex,\n\tfog_fragment: fog_fragment,\n\tfog_pars_fragment: fog_pars_fragment,\n\tgradientmap_pars_fragment: gradientmap_pars_fragment,\n\tlightmap_fragment: lightmap_fragment,\n\tlightmap_pars_fragment: lightmap_pars_fragment,\n\tlights_lambert_fragment: lights_lambert_fragment,\n\tlights_lambert_pars_fragment: lights_lambert_pars_fragment,\n\tlights_pars_begin: lights_pars_begin,\n\tlights_toon_fragment: lights_toon_fragment,\n\tlights_toon_pars_fragment: lights_toon_pars_fragment,\n\tlights_phong_fragment: lights_phong_fragment,\n\tlights_phong_pars_fragment: lights_phong_pars_fragment,\n\tlights_physical_fragment: lights_physical_fragment,\n\tlights_physical_pars_fragment: lights_physical_pars_fragment,\n\tlights_fragment_begin: lights_fragment_begin,\n\tlights_fragment_maps: lights_fragment_maps,\n\tlights_fragment_end: lights_fragment_end,\n\tlogdepthbuf_fragment: logdepthbuf_fragment,\n\tlogdepthbuf_pars_fragment: logdepthbuf_pars_fragment,\n\tlogdepthbuf_pars_vertex: logdepthbuf_pars_vertex,\n\tlogdepthbuf_vertex: logdepthbuf_vertex,\n\tmap_fragment: map_fragment,\n\tmap_pars_fragment: map_pars_fragment,\n\tmap_particle_fragment: map_particle_fragment,\n\tmap_particle_pars_fragment: map_particle_pars_fragment,\n\tmetalnessmap_fragment: metalnessmap_fragment,\n\tmetalnessmap_pars_fragment: metalnessmap_pars_fragment,\n\tmorphcolor_vertex: morphcolor_vertex,\n\tmorphnormal_vertex: morphnormal_vertex,\n\tmorphtarget_pars_vertex: morphtarget_pars_vertex,\n\tmorphtarget_vertex: morphtarget_vertex,\n\tnormal_fragment_begin: normal_fragment_begin,\n\tnormal_fragment_maps: normal_fragment_maps,\n\tnormal_pars_fragment: normal_pars_fragment,\n\tnormal_pars_vertex: normal_pars_vertex,\n\tnormal_vertex: normal_vertex,\n\tnormalmap_pars_fragment: normalmap_pars_fragment,\n\tclearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,\n\tclearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,\n\tclearcoat_pars_fragment: clearcoat_pars_fragment,\n\tiridescence_pars_fragment: iridescence_pars_fragment,\n\topaque_fragment: opaque_fragment,\n\tpacking: packing,\n\tpremultiplied_alpha_fragment: premultiplied_alpha_fragment,\n\tproject_vertex: project_vertex,\n\tdithering_fragment: dithering_fragment,\n\tdithering_pars_fragment: dithering_pars_fragment,\n\troughnessmap_fragment: roughnessmap_fragment,\n\troughnessmap_pars_fragment: roughnessmap_pars_fragment,\n\tshadowmap_pars_fragment: shadowmap_pars_fragment,\n\tshadowmap_pars_vertex: shadowmap_pars_vertex,\n\tshadowmap_vertex: shadowmap_vertex,\n\tshadowmask_pars_fragment: shadowmask_pars_fragment,\n\tskinbase_vertex: skinbase_vertex,\n\tskinning_pars_vertex: skinning_pars_vertex,\n\tskinning_vertex: skinning_vertex,\n\tskinnormal_vertex: skinnormal_vertex,\n\tspecularmap_fragment: specularmap_fragment,\n\tspecularmap_pars_fragment: specularmap_pars_fragment,\n\ttonemapping_fragment: tonemapping_fragment,\n\ttonemapping_pars_fragment: tonemapping_pars_fragment,\n\ttransmission_fragment: transmission_fragment,\n\ttransmission_pars_fragment: transmission_pars_fragment,\n\tuv_pars_fragment: uv_pars_fragment,\n\tuv_pars_vertex: uv_pars_vertex,\n\tuv_vertex: uv_vertex,\n\tworldpos_vertex: worldpos_vertex,\n\n\tbackground_vert: vertex$h,\n\tbackground_frag: fragment$h,\n\tbackgroundCube_vert: vertex$g,\n\tbackgroundCube_frag: fragment$g,\n\tcube_vert: vertex$f,\n\tcube_frag: fragment$f,\n\tdepth_vert: vertex$e,\n\tdepth_frag: fragment$e,\n\tdistanceRGBA_vert: vertex$d,\n\tdistanceRGBA_frag: fragment$d,\n\tequirect_vert: vertex$c,\n\tequirect_frag: fragment$c,\n\tlinedashed_vert: vertex$b,\n\tlinedashed_frag: fragment$b,\n\tmeshbasic_vert: vertex$a,\n\tmeshbasic_frag: fragment$a,\n\tmeshlambert_vert: vertex$9,\n\tmeshlambert_frag: fragment$9,\n\tmeshmatcap_vert: vertex$8,\n\tmeshmatcap_frag: fragment$8,\n\tmeshnormal_vert: vertex$7,\n\tmeshnormal_frag: fragment$7,\n\tmeshphong_vert: vertex$6,\n\tmeshphong_frag: fragment$6,\n\tmeshphysical_vert: vertex$5,\n\tmeshphysical_frag: fragment$5,\n\tmeshtoon_vert: vertex$4,\n\tmeshtoon_frag: fragment$4,\n\tpoints_vert: vertex$3,\n\tpoints_frag: fragment$3,\n\tshadow_vert: vertex$2,\n\tshadow_frag: fragment$2,\n\tsprite_vert: vertex$1,\n\tsprite_frag: fragment$1\n};\n\n/**\n * Uniforms library for shared webgl shaders\n */\n\nconst UniformsLib = {\n\n\tcommon: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\n\t\talphaTest: { value: 0 }\n\n\t},\n\n\tspecularmap: {\n\n\t\tspecularMap: { value: null },\n\t\tspecularMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tenvmap: {\n\n\t\tenvMap: { value: null },\n\t\tflipEnvMap: { value: - 1 },\n\t\treflectivity: { value: 1.0 }, // basic, lambert, phong\n\t\tior: { value: 1.5 }, // physical\n\t\trefractionRatio: { value: 0.98 }, // basic, lambert, phong\n\n\t},\n\n\taomap: {\n\n\t\taoMap: { value: null },\n\t\taoMapIntensity: { value: 1 },\n\t\taoMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tlightmap: {\n\n\t\tlightMap: { value: null },\n\t\tlightMapIntensity: { value: 1 },\n\t\tlightMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tbumpmap: {\n\n\t\tbumpMap: { value: null },\n\t\tbumpMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tbumpScale: { value: 1 }\n\n\t},\n\n\tnormalmap: {\n\n\t\tnormalMap: { value: null },\n\t\tnormalMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tnormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }\n\n\t},\n\n\tdisplacementmap: {\n\n\t\tdisplacementMap: { value: null },\n\t\tdisplacementMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tdisplacementScale: { value: 1 },\n\t\tdisplacementBias: { value: 0 }\n\n\t},\n\n\temissivemap: {\n\n\t\temissiveMap: { value: null },\n\t\temissiveMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tmetalnessmap: {\n\n\t\tmetalnessMap: { value: null },\n\t\tmetalnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\troughnessmap: {\n\n\t\troughnessMap: { value: null },\n\t\troughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tgradientmap: {\n\n\t\tgradientMap: { value: null }\n\n\t},\n\n\tfog: {\n\n\t\tfogDensity: { value: 0.00025 },\n\t\tfogNear: { value: 1 },\n\t\tfogFar: { value: 2000 },\n\t\tfogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) }\n\n\t},\n\n\tlights: {\n\n\t\tambientLightColor: { value: [] },\n\n\t\tlightProbe: { value: [] },\n\n\t\tdirectionalLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tcolor: {}\n\t\t} },\n\n\t\tdirectionalLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tdirectionalShadowMap: { value: [] },\n\t\tdirectionalShadowMatrix: { value: [] },\n\n\t\tspotLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdirection: {},\n\t\t\tdistance: {},\n\t\t\tconeCos: {},\n\t\t\tpenumbraCos: {},\n\t\t\tdecay: {}\n\t\t} },\n\n\t\tspotLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tspotLightMap: { value: [] },\n\t\tspotShadowMap: { value: [] },\n\t\tspotLightMatrix: { value: [] },\n\n\t\tpointLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdecay: {},\n\t\t\tdistance: {}\n\t\t} },\n\n\t\tpointLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {},\n\t\t\tshadowCameraNear: {},\n\t\t\tshadowCameraFar: {}\n\t\t} },\n\n\t\tpointShadowMap: { value: [] },\n\t\tpointShadowMatrix: { value: [] },\n\n\t\themisphereLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tskyColor: {},\n\t\t\tgroundColor: {}\n\t\t} },\n\n\t\t// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n\t\trectAreaLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\twidth: {},\n\t\t\theight: {}\n\t\t} },\n\n\t\tltc_1: { value: null },\n\t\tltc_2: { value: null }\n\n\t},\n\n\tpoints: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\t\tsize: { value: 1.0 },\n\t\tscale: { value: 1.0 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaTest: { value: 0 },\n\t\tuvTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tsprite: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\t\tcenter: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) },\n\t\trotation: { value: 0.0 },\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaTest: { value: 0 }\n\n\t}\n\n};\n\nconst ShaderLib = {\n\n\tbasic: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshbasic_vert,\n\t\tfragmentShader: ShaderChunk.meshbasic_frag\n\n\t},\n\n\tlambert: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshlambert_vert,\n\t\tfragmentShader: ShaderChunk.meshlambert_frag\n\n\t},\n\n\tphong: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\t\tspecular: { value: /*@__PURE__*/ new Color( 0x111111 ) },\n\t\t\t\tshininess: { value: 30 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphong_vert,\n\t\tfragmentShader: ShaderChunk.meshphong_frag\n\n\t},\n\n\tstandard: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.roughnessmap,\n\t\t\tUniformsLib.metalnessmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\t\troughness: { value: 1.0 },\n\t\t\t\tmetalness: { value: 0.0 },\n\t\t\t\tenvMapIntensity: { value: 1 } // temporary\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphysical_vert,\n\t\tfragmentShader: ShaderChunk.meshphysical_frag\n\n\t},\n\n\ttoon: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.gradientmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshtoon_vert,\n\t\tfragmentShader: ShaderChunk.meshtoon_frag\n\n\t},\n\n\tmatcap: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tmatcap: { value: null }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshmatcap_vert,\n\t\tfragmentShader: ShaderChunk.meshmatcap_frag\n\n\t},\n\n\tpoints: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.points,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.points_vert,\n\t\tfragmentShader: ShaderChunk.points_frag\n\n\t},\n\n\tdashed: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tscale: { value: 1 },\n\t\t\t\tdashSize: { value: 1 },\n\t\t\t\ttotalSize: { value: 2 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.linedashed_vert,\n\t\tfragmentShader: ShaderChunk.linedashed_frag\n\n\t},\n\n\tdepth: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.depth_vert,\n\t\tfragmentShader: ShaderChunk.depth_frag\n\n\t},\n\n\tnormal: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshnormal_vert,\n\t\tfragmentShader: ShaderChunk.meshnormal_frag\n\n\t},\n\n\tsprite: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.sprite,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.sprite_vert,\n\t\tfragmentShader: ShaderChunk.sprite_frag\n\n\t},\n\n\tbackground: {\n\n\t\tuniforms: {\n\t\t\tuvTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tt2D: { value: null },\n\t\t\tbackgroundIntensity: { value: 1 }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.background_vert,\n\t\tfragmentShader: ShaderChunk.background_frag\n\n\t},\n\n\tbackgroundCube: {\n\n\t\tuniforms: {\n\t\t\tenvMap: { value: null },\n\t\t\tflipEnvMap: { value: - 1 },\n\t\t\tbackgroundBlurriness: { value: 0 },\n\t\t\tbackgroundIntensity: { value: 1 }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.backgroundCube_vert,\n\t\tfragmentShader: ShaderChunk.backgroundCube_frag\n\n\t},\n\n\tcube: {\n\n\t\tuniforms: {\n\t\t\ttCube: { value: null },\n\t\t\ttFlip: { value: - 1 },\n\t\t\topacity: { value: 1.0 }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.cube_vert,\n\t\tfragmentShader: ShaderChunk.cube_frag\n\n\t},\n\n\tequirect: {\n\n\t\tuniforms: {\n\t\t\ttEquirect: { value: null },\n\t\t},\n\n\t\tvertexShader: ShaderChunk.equirect_vert,\n\t\tfragmentShader: ShaderChunk.equirect_frag\n\n\t},\n\n\tdistanceRGBA: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\treferencePosition: { value: /*@__PURE__*/ new Vector3() },\n\t\t\t\tnearDistance: { value: 1 },\n\t\t\t\tfarDistance: { value: 1000 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.distanceRGBA_vert,\n\t\tfragmentShader: ShaderChunk.distanceRGBA_frag\n\n\t},\n\n\tshadow: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.lights,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tcolor: { value: /*@__PURE__*/ new Color( 0x00000 ) },\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t},\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.shadow_vert,\n\t\tfragmentShader: ShaderChunk.shadow_frag\n\n\t}\n\n};\n\nShaderLib.physical = {\n\n\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\tShaderLib.standard.uniforms,\n\t\t{\n\t\t\tclearcoat: { value: 0 },\n\t\t\tclearcoatMap: { value: null },\n\t\t\tclearcoatMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tclearcoatNormalMap: { value: null },\n\t\t\tclearcoatNormalMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tclearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) },\n\t\t\tclearcoatRoughness: { value: 0 },\n\t\t\tclearcoatRoughnessMap: { value: null },\n\t\t\tclearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tiridescence: { value: 0 },\n\t\t\tiridescenceMap: { value: null },\n\t\t\tiridescenceMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tiridescenceIOR: { value: 1.3 },\n\t\t\tiridescenceThicknessMinimum: { value: 100 },\n\t\t\tiridescenceThicknessMaximum: { value: 400 },\n\t\t\tiridescenceThicknessMap: { value: null },\n\t\t\tiridescenceThicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tsheen: { value: 0 },\n\t\t\tsheenColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\tsheenColorMap: { value: null },\n\t\t\tsheenColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tsheenRoughness: { value: 1 },\n\t\t\tsheenRoughnessMap: { value: null },\n\t\t\tsheenRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\ttransmission: { value: 0 },\n\t\t\ttransmissionMap: { value: null },\n\t\t\ttransmissionMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\ttransmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() },\n\t\t\ttransmissionSamplerMap: { value: null },\n\t\t\tthickness: { value: 0 },\n\t\t\tthicknessMap: { value: null },\n\t\t\tthicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tattenuationDistance: { value: 0 },\n\t\t\tattenuationColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\tspecularColor: { value: /*@__PURE__*/ new Color( 1, 1, 1 ) },\n\t\t\tspecularColorMap: { value: null },\n\t\t\tspecularColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tspecularIntensity: { value: 1 },\n\t\t\tspecularIntensityMap: { value: null },\n\t\t\tspecularIntensityMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tanisotropyVector: { value: /*@__PURE__*/ new Vector2() },\n\t\t\tanisotropyMap: { value: null },\n\t\t\tanisotropyMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t}\n\t] ),\n\n\tvertexShader: ShaderChunk.meshphysical_vert,\n\tfragmentShader: ShaderChunk.meshphysical_frag\n\n};\n\nconst _rgb = { r: 0, b: 0, g: 0 };\n\nfunction WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, premultipliedAlpha ) {\n\n\tconst clearColor = new Color( 0x000000 );\n\tlet clearAlpha = alpha === true ? 0 : 1;\n\n\tlet planeMesh;\n\tlet boxMesh;\n\n\tlet currentBackground = null;\n\tlet currentBackgroundVersion = 0;\n\tlet currentTonemapping = null;\n\n\tfunction render( renderList, scene ) {\n\n\t\tlet forceClear = false;\n\t\tlet background = scene.isScene === true ? scene.background : null;\n\n\t\tif ( background && background.isTexture ) {\n\n\t\t\tconst usePMREM = scene.backgroundBlurriness > 0; // use PMREM if the user wants to blur the background\n\t\t\tbackground = ( usePMREM ? cubeuvmaps : cubemaps ).get( background );\n\n\t\t}\n\n\t\tif ( background === null ) {\n\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t} else if ( background && background.isColor ) {\n\n\t\t\tsetClear( background, 1 );\n\t\t\tforceClear = true;\n\n\t\t}\n\n\t\tconst environmentBlendMode = renderer.xr.getEnvironmentBlendMode();\n\n\t\tif ( environmentBlendMode === 'additive' ) {\n\n\t\t\tstate.buffers.color.setClear( 0, 0, 0, 1, premultipliedAlpha );\n\n\t\t} else if ( environmentBlendMode === 'alpha-blend' ) {\n\n\t\t\tstate.buffers.color.setClear( 0, 0, 0, 0, premultipliedAlpha );\n\n\t\t}\n\n\t\tif ( renderer.autoClear || forceClear ) {\n\n\t\t\trenderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\n\t\t}\n\n\t\tif ( background && ( background.isCubeTexture || background.mapping === CubeUVReflectionMapping ) ) {\n\n\t\t\tif ( boxMesh === undefined ) {\n\n\t\t\t\tboxMesh = new Mesh(\n\t\t\t\t\tnew BoxGeometry( 1, 1, 1 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundCubeMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.backgroundCube.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.backgroundCube.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.backgroundCube.fragmentShader,\n\t\t\t\t\t\tside: BackSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'normal' );\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'uv' );\n\n\t\t\t\tboxMesh.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\t\t\tthis.matrixWorld.copyPosition( camera.matrixWorld );\n\n\t\t\t\t};\n\n\t\t\t\t// add \"envMap\" material property so the renderer can evaluate it like for built-in materials\n\t\t\t\tObject.defineProperty( boxMesh.material, 'envMap', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.envMap.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( boxMesh );\n\n\t\t\t}\n\n\t\t\tboxMesh.material.uniforms.envMap.value = background;\n\t\t\tboxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;\n\t\t\tboxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;\n\t\t\tboxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;\n\t\t\tboxMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tboxMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\tboxMesh.layers.enableAll();\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );\n\n\t\t} else if ( background && background.isTexture ) {\n\n\t\t\tif ( planeMesh === undefined ) {\n\n\t\t\t\tplaneMesh = new Mesh(\n\t\t\t\t\tnew PlaneGeometry( 2, 2 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.background.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.background.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.background.fragmentShader,\n\t\t\t\t\t\tside: FrontSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tplaneMesh.geometry.deleteAttribute( 'normal' );\n\n\t\t\t\t// add \"map\" material property so the renderer can evaluate it like for built-in materials\n\t\t\t\tObject.defineProperty( planeMesh.material, 'map', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.t2D.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( planeMesh );\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.t2D.value = background;\n\t\t\tplaneMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;\n\t\t\tplaneMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;\n\n\t\t\tif ( background.matrixAutoUpdate === true ) {\n\n\t\t\t\tbackground.updateMatrix();\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.uvTransform.value.copy( background.matrix );\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tplaneMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\tplaneMesh.layers.enableAll();\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );\n\n\t\t}\n\n\t}\n\n\tfunction setClear( color, alpha ) {\n\n\t\tcolor.getRGB( _rgb, getUnlitUniformColorSpace( renderer ) );\n\n\t\tstate.buffers.color.setClear( _rgb.r, _rgb.g, _rgb.b, alpha, premultipliedAlpha );\n\n\t}\n\n\treturn {\n\n\t\tgetClearColor: function () {\n\n\t\t\treturn clearColor;\n\n\t\t},\n\t\tsetClearColor: function ( color, alpha = 1 ) {\n\n\t\t\tclearColor.set( color );\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\tgetClearAlpha: function () {\n\n\t\t\treturn clearAlpha;\n\n\t\t},\n\t\tsetClearAlpha: function ( alpha ) {\n\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\trender: render\n\n\t};\n\n}\n\nfunction WebGLBindingStates( gl, extensions, attributes, capabilities ) {\n\n\tconst maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );\n\n\tconst extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' );\n\tconst vaoAvailable = capabilities.isWebGL2 || extension !== null;\n\n\tconst bindingStates = {};\n\n\tconst defaultState = createBindingState( null );\n\tlet currentState = defaultState;\n\tlet forceUpdate = false;\n\n\tfunction setup( object, material, program, geometry, index ) {\n\n\t\tlet updateBuffers = false;\n\n\t\tif ( vaoAvailable ) {\n\n\t\t\tconst state = getBindingState( geometry, program, material );\n\n\t\t\tif ( currentState !== state ) {\n\n\t\t\t\tcurrentState = state;\n\t\t\t\tbindVertexArrayObject( currentState.object );\n\n\t\t\t}\n\n\t\t\tupdateBuffers = needsUpdate( object, geometry, program, index );\n\n\t\t\tif ( updateBuffers ) saveCache( object, geometry, program, index );\n\n\t\t} else {\n\n\t\t\tconst wireframe = ( material.wireframe === true );\n\n\t\t\tif ( currentState.geometry !== geometry.id ||\n\t\t\t\tcurrentState.program !== program.id ||\n\t\t\t\tcurrentState.wireframe !== wireframe ) {\n\n\t\t\t\tcurrentState.geometry = geometry.id;\n\t\t\t\tcurrentState.program = program.id;\n\t\t\t\tcurrentState.wireframe = wireframe;\n\n\t\t\t\tupdateBuffers = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( index !== null ) {\n\n\t\t\tattributes.update( index, gl.ELEMENT_ARRAY_BUFFER );\n\n\t\t}\n\n\t\tif ( updateBuffers || forceUpdate ) {\n\n\t\t\tforceUpdate = false;\n\n\t\t\tsetupVertexAttributes( object, material, program, geometry );\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tgl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, attributes.get( index ).buffer );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction createVertexArrayObject() {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.createVertexArray();\n\n\t\treturn extension.createVertexArrayOES();\n\n\t}\n\n\tfunction bindVertexArrayObject( vao ) {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.bindVertexArray( vao );\n\n\t\treturn extension.bindVertexArrayOES( vao );\n\n\t}\n\n\tfunction deleteVertexArrayObject( vao ) {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.deleteVertexArray( vao );\n\n\t\treturn extension.deleteVertexArrayOES( vao );\n\n\t}\n\n\tfunction getBindingState( geometry, program, material ) {\n\n\t\tconst wireframe = ( material.wireframe === true );\n\n\t\tlet programMap = bindingStates[ geometry.id ];\n\n\t\tif ( programMap === undefined ) {\n\n\t\t\tprogramMap = {};\n\t\t\tbindingStates[ geometry.id ] = programMap;\n\n\t\t}\n\n\t\tlet stateMap = programMap[ program.id ];\n\n\t\tif ( stateMap === undefined ) {\n\n\t\t\tstateMap = {};\n\t\t\tprogramMap[ program.id ] = stateMap;\n\n\t\t}\n\n\t\tlet state = stateMap[ wireframe ];\n\n\t\tif ( state === undefined ) {\n\n\t\t\tstate = createBindingState( createVertexArrayObject() );\n\t\t\tstateMap[ wireframe ] = state;\n\n\t\t}\n\n\t\treturn state;\n\n\t}\n\n\tfunction createBindingState( vao ) {\n\n\t\tconst newAttributes = [];\n\t\tconst enabledAttributes = [];\n\t\tconst attributeDivisors = [];\n\n\t\tfor ( let i = 0; i < maxVertexAttributes; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\t\t\tenabledAttributes[ i ] = 0;\n\t\t\tattributeDivisors[ i ] = 0;\n\n\t\t}\n\n\t\treturn {\n\n\t\t\t// for backward compatibility on non-VAO support browser\n\t\t\tgeometry: null,\n\t\t\tprogram: null,\n\t\t\twireframe: false,\n\n\t\t\tnewAttributes: newAttributes,\n\t\t\tenabledAttributes: enabledAttributes,\n\t\t\tattributeDivisors: attributeDivisors,\n\t\t\tobject: vao,\n\t\t\tattributes: {},\n\t\t\tindex: null\n\n\t\t};\n\n\t}\n\n\tfunction needsUpdate( object, geometry, program, index ) {\n\n\t\tconst cachedAttributes = currentState.attributes;\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tlet attributesNum = 0;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tconst cachedAttribute = cachedAttributes[ name ];\n\t\t\t\tlet geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tif ( cachedAttribute === undefined ) return true;\n\n\t\t\t\tif ( cachedAttribute.attribute !== geometryAttribute ) return true;\n\n\t\t\t\tif ( geometryAttribute && cachedAttribute.data !== geometryAttribute.data ) return true;\n\n\t\t\t\tattributesNum ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( currentState.attributesNum !== attributesNum ) return true;\n\n\t\tif ( currentState.index !== index ) return true;\n\n\t\treturn false;\n\n\t}\n\n\tfunction saveCache( object, geometry, program, index ) {\n\n\t\tconst cache = {};\n\t\tconst attributes = geometry.attributes;\n\t\tlet attributesNum = 0;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tlet attribute = attributes[ name ];\n\n\t\t\t\tif ( attribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) attribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) attribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tconst data = {};\n\t\t\t\tdata.attribute = attribute;\n\n\t\t\t\tif ( attribute && attribute.data ) {\n\n\t\t\t\t\tdata.data = attribute.data;\n\n\t\t\t\t}\n\n\t\t\t\tcache[ name ] = data;\n\n\t\t\t\tattributesNum ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tcurrentState.attributes = cache;\n\t\tcurrentState.attributesNum = attributesNum;\n\n\t\tcurrentState.index = index;\n\n\t}\n\n\tfunction initAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\n\t\tfor ( let i = 0, il = newAttributes.length; i < il; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\tfunction enableAttribute( attribute ) {\n\n\t\tenableAttributeAndDivisor( attribute, 0 );\n\n\t}\n\n\tfunction enableAttributeAndDivisor( attribute, meshPerAttribute ) {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\t\tconst attributeDivisors = currentState.attributeDivisors;\n\n\t\tnewAttributes[ attribute ] = 1;\n\n\t\tif ( enabledAttributes[ attribute ] === 0 ) {\n\n\t\t\tgl.enableVertexAttribArray( attribute );\n\t\t\tenabledAttributes[ attribute ] = 1;\n\n\t\t}\n\n\t\tif ( attributeDivisors[ attribute ] !== meshPerAttribute ) {\n\n\t\t\tconst extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );\n\n\t\t\textension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );\n\t\t\tattributeDivisors[ attribute ] = meshPerAttribute;\n\n\t\t}\n\n\t}\n\n\tfunction disableUnusedAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\n\t\tfor ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) {\n\n\t\t\tif ( enabledAttributes[ i ] !== newAttributes[ i ] ) {\n\n\t\t\t\tgl.disableVertexAttribArray( i );\n\t\t\t\tenabledAttributes[ i ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction vertexAttribPointer( index, size, type, normalized, stride, offset, integer ) {\n\n\t\tif ( integer === true ) {\n\n\t\t\tgl.vertexAttribIPointer( index, size, type, stride, offset );\n\n\t\t} else {\n\n\t\t\tgl.vertexAttribPointer( index, size, type, normalized, stride, offset );\n\n\t\t}\n\n\t}\n\n\tfunction setupVertexAttributes( object, material, program, geometry ) {\n\n\t\tif ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {\n\n\t\t\tif ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return;\n\n\t\t}\n\n\t\tinitAttributes();\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tconst materialDefaultAttributeValues = material.defaultAttributeValues;\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tlet geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tif ( geometryAttribute !== undefined ) {\n\n\t\t\t\t\tconst normalized = geometryAttribute.normalized;\n\t\t\t\t\tconst size = geometryAttribute.itemSize;\n\n\t\t\t\t\tconst attribute = attributes.get( geometryAttribute );\n\n\t\t\t\t\t// TODO Attribute may not be available on context restore\n\n\t\t\t\t\tif ( attribute === undefined ) continue;\n\n\t\t\t\t\tconst buffer = attribute.buffer;\n\t\t\t\t\tconst type = attribute.type;\n\t\t\t\t\tconst bytesPerElement = attribute.bytesPerElement;\n\n\t\t\t\t\t// check for integer attributes (WebGL 2 only)\n\n\t\t\t\t\tconst integer = ( capabilities.isWebGL2 === true && ( type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType ) );\n\n\t\t\t\t\tif ( geometryAttribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst data = geometryAttribute.data;\n\t\t\t\t\t\tconst stride = data.stride;\n\t\t\t\t\t\tconst offset = geometryAttribute.offset;\n\n\t\t\t\t\t\tif ( data.isInstancedInterleavedBuffer ) {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute.location + i, data.meshPerAttribute );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = data.meshPerAttribute * data.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttribute( programAttribute.location + i );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( gl.ARRAY_BUFFER, buffer );\n\n\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\tvertexAttribPointer(\n\t\t\t\t\t\t\t\tprogramAttribute.location + i,\n\t\t\t\t\t\t\t\tsize / programAttribute.locationSize,\n\t\t\t\t\t\t\t\ttype,\n\t\t\t\t\t\t\t\tnormalized,\n\t\t\t\t\t\t\t\tstride * bytesPerElement,\n\t\t\t\t\t\t\t\t( offset + ( size / programAttribute.locationSize ) * i ) * bytesPerElement,\n\t\t\t\t\t\t\t\tinteger\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( geometryAttribute.isInstancedBufferAttribute ) {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute.location + i, geometryAttribute.meshPerAttribute );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttribute( programAttribute.location + i );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( gl.ARRAY_BUFFER, buffer );\n\n\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\tvertexAttribPointer(\n\t\t\t\t\t\t\t\tprogramAttribute.location + i,\n\t\t\t\t\t\t\t\tsize / programAttribute.locationSize,\n\t\t\t\t\t\t\t\ttype,\n\t\t\t\t\t\t\t\tnormalized,\n\t\t\t\t\t\t\t\tsize * bytesPerElement,\n\t\t\t\t\t\t\t\t( size / programAttribute.locationSize ) * i * bytesPerElement,\n\t\t\t\t\t\t\t\tinteger\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( materialDefaultAttributeValues !== undefined ) {\n\n\t\t\t\t\tconst value = materialDefaultAttributeValues[ name ];\n\n\t\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\t\tswitch ( value.length ) {\n\n\t\t\t\t\t\t\tcase 2:\n\t\t\t\t\t\t\t\tgl.vertexAttrib2fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 3:\n\t\t\t\t\t\t\t\tgl.vertexAttrib3fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 4:\n\t\t\t\t\t\t\t\tgl.vertexAttrib4fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\t\tgl.vertexAttrib1fv( programAttribute.location, value );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tdisableUnusedAttributes();\n\n\t}\n\n\tfunction dispose() {\n\n\t\treset();\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tfor ( const programId in programMap ) {\n\n\t\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t\t}\n\n\t\t\t\tdelete programMap[ programId ];\n\n\t\t\t}\n\n\t\t\tdelete bindingStates[ geometryId ];\n\n\t\t}\n\n\t}\n\n\tfunction releaseStatesOfGeometry( geometry ) {\n\n\t\tif ( bindingStates[ geometry.id ] === undefined ) return;\n\n\t\tconst programMap = bindingStates[ geometry.id ];\n\n\t\tfor ( const programId in programMap ) {\n\n\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ programId ];\n\n\t\t}\n\n\t\tdelete bindingStates[ geometry.id ];\n\n\t}\n\n\tfunction releaseStatesOfProgram( program ) {\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tif ( programMap[ program.id ] === undefined ) continue;\n\n\t\t\tconst stateMap = programMap[ program.id ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ program.id ];\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\tresetDefaultState();\n\t\tforceUpdate = true;\n\n\t\tif ( currentState === defaultState ) return;\n\n\t\tcurrentState = defaultState;\n\t\tbindVertexArrayObject( currentState.object );\n\n\t}\n\n\t// for backward-compatibility\n\n\tfunction resetDefaultState() {\n\n\t\tdefaultState.geometry = null;\n\t\tdefaultState.program = null;\n\t\tdefaultState.wireframe = false;\n\n\t}\n\n\treturn {\n\n\t\tsetup: setup,\n\t\treset: reset,\n\t\tresetDefaultState: resetDefaultState,\n\t\tdispose: dispose,\n\t\treleaseStatesOfGeometry: releaseStatesOfGeometry,\n\t\treleaseStatesOfProgram: releaseStatesOfProgram,\n\n\t\tinitAttributes: initAttributes,\n\t\tenableAttribute: enableAttribute,\n\t\tdisableUnusedAttributes: disableUnusedAttributes\n\n\t};\n\n}\n\nfunction WebGLBufferRenderer( gl, extensions, info, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawArrays( mode, start, count );\n\n\t\tinfo.update( count, mode, 1 );\n\n\t}\n\n\tfunction renderInstances( start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tlet extension, methodName;\n\n\t\tif ( isWebGL2 ) {\n\n\t\t\textension = gl;\n\t\t\tmethodName = 'drawArraysInstanced';\n\n\t\t} else {\n\n\t\t\textension = extensions.get( 'ANGLE_instanced_arrays' );\n\t\t\tmethodName = 'drawArraysInstancedANGLE';\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\textension[ methodName ]( mode, start, count, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\tfunction renderMultiDraw( starts, counts, drawCount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\t\tif ( extension === null ) {\n\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\tthis.render( starts[ i ], counts[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\textension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );\n\n\t\t\tlet elementCount = 0;\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\telementCount += counts[ i ];\n\n\t\t\t}\n\n\t\t\tinfo.update( elementCount, mode, 1 );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\tthis.renderMultiDraw = renderMultiDraw;\n\n}\n\nfunction WebGLCapabilities( gl, extensions, parameters ) {\n\n\tlet maxAnisotropy;\n\n\tfunction getMaxAnisotropy() {\n\n\t\tif ( maxAnisotropy !== undefined ) return maxAnisotropy;\n\n\t\tif ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {\n\n\t\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\t\tmaxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );\n\n\t\t} else {\n\n\t\t\tmaxAnisotropy = 0;\n\n\t\t}\n\n\t\treturn maxAnisotropy;\n\n\t}\n\n\tfunction getMaxPrecision( precision ) {\n\n\t\tif ( precision === 'highp' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {\n\n\t\t\t\treturn 'highp';\n\n\t\t\t}\n\n\t\t\tprecision = 'mediump';\n\n\t\t}\n\n\t\tif ( precision === 'mediump' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {\n\n\t\t\t\treturn 'mediump';\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn 'lowp';\n\n\t}\n\n\tconst isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl.constructor.name === 'WebGL2RenderingContext';\n\n\tlet precision = parameters.precision !== undefined ? parameters.precision : 'highp';\n\tconst maxPrecision = getMaxPrecision( precision );\n\n\tif ( maxPrecision !== precision ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );\n\t\tprecision = maxPrecision;\n\n\t}\n\n\tconst drawBuffers = isWebGL2 || extensions.has( 'WEBGL_draw_buffers' );\n\n\tconst logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;\n\n\tconst maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );\n\tconst maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );\n\tconst maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );\n\tconst maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );\n\n\tconst maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );\n\tconst maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );\n\tconst maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );\n\tconst maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );\n\n\tconst vertexTextures = maxVertexTextures > 0;\n\tconst floatFragmentTextures = isWebGL2 || extensions.has( 'OES_texture_float' );\n\tconst floatVertexTextures = vertexTextures && floatFragmentTextures;\n\n\tconst maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0;\n\n\treturn {\n\n\t\tisWebGL2: isWebGL2,\n\n\t\tdrawBuffers: drawBuffers,\n\n\t\tgetMaxAnisotropy: getMaxAnisotropy,\n\t\tgetMaxPrecision: getMaxPrecision,\n\n\t\tprecision: precision,\n\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\tmaxTextures: maxTextures,\n\t\tmaxVertexTextures: maxVertexTextures,\n\t\tmaxTextureSize: maxTextureSize,\n\t\tmaxCubemapSize: maxCubemapSize,\n\n\t\tmaxAttributes: maxAttributes,\n\t\tmaxVertexUniforms: maxVertexUniforms,\n\t\tmaxVaryings: maxVaryings,\n\t\tmaxFragmentUniforms: maxFragmentUniforms,\n\n\t\tvertexTextures: vertexTextures,\n\t\tfloatFragmentTextures: floatFragmentTextures,\n\t\tfloatVertexTextures: floatVertexTextures,\n\n\t\tmaxSamples: maxSamples\n\n\t};\n\n}\n\nfunction WebGLClipping( properties ) {\n\n\tconst scope = this;\n\n\tlet globalState = null,\n\t\tnumGlobalPlanes = 0,\n\t\tlocalClippingEnabled = false,\n\t\trenderingShadows = false;\n\n\tconst plane = new Plane(),\n\t\tviewNormalMatrix = new Matrix3(),\n\n\t\tuniform = { value: null, needsUpdate: false };\n\n\tthis.uniform = uniform;\n\tthis.numPlanes = 0;\n\tthis.numIntersection = 0;\n\n\tthis.init = function ( planes, enableLocalClipping ) {\n\n\t\tconst enabled =\n\t\t\tplanes.length !== 0 ||\n\t\t\tenableLocalClipping ||\n\t\t\t// enable state of previous frame - the clipping code has to\n\t\t\t// run another frame in order to reset the state:\n\t\t\tnumGlobalPlanes !== 0 ||\n\t\t\tlocalClippingEnabled;\n\n\t\tlocalClippingEnabled = enableLocalClipping;\n\n\t\tnumGlobalPlanes = planes.length;\n\n\t\treturn enabled;\n\n\t};\n\n\tthis.beginShadows = function () {\n\n\t\trenderingShadows = true;\n\t\tprojectPlanes( null );\n\n\t};\n\n\tthis.endShadows = function () {\n\n\t\trenderingShadows = false;\n\n\t};\n\n\tthis.setGlobalState = function ( planes, camera ) {\n\n\t\tglobalState = projectPlanes( planes, camera, 0 );\n\n\t};\n\n\tthis.setState = function ( material, camera, useCache ) {\n\n\t\tconst planes = material.clippingPlanes,\n\t\t\tclipIntersection = material.clipIntersection,\n\t\t\tclipShadows = material.clipShadows;\n\n\t\tconst materialProperties = properties.get( material );\n\n\t\tif ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {\n\n\t\t\t// there's no local clipping\n\n\t\t\tif ( renderingShadows ) {\n\n\t\t\t\t// there's no global clipping\n\n\t\t\t\tprojectPlanes( null );\n\n\t\t\t} else {\n\n\t\t\t\tresetGlobalState();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst nGlobal = renderingShadows ? 0 : numGlobalPlanes,\n\t\t\t\tlGlobal = nGlobal * 4;\n\n\t\t\tlet dstArray = materialProperties.clippingState || null;\n\n\t\t\tuniform.value = dstArray; // ensure unique state\n\n\t\t\tdstArray = projectPlanes( planes, camera, lGlobal, useCache );\n\n\t\t\tfor ( let i = 0; i !== lGlobal; ++ i ) {\n\n\t\t\t\tdstArray[ i ] = globalState[ i ];\n\n\t\t\t}\n\n\t\t\tmaterialProperties.clippingState = dstArray;\n\t\t\tthis.numIntersection = clipIntersection ? this.numPlanes : 0;\n\t\t\tthis.numPlanes += nGlobal;\n\n\t\t}\n\n\n\t};\n\n\tfunction resetGlobalState() {\n\n\t\tif ( uniform.value !== globalState ) {\n\n\t\t\tuniform.value = globalState;\n\t\t\tuniform.needsUpdate = numGlobalPlanes > 0;\n\n\t\t}\n\n\t\tscope.numPlanes = numGlobalPlanes;\n\t\tscope.numIntersection = 0;\n\n\t}\n\n\tfunction projectPlanes( planes, camera, dstOffset, skipTransform ) {\n\n\t\tconst nPlanes = planes !== null ? planes.length : 0;\n\t\tlet dstArray = null;\n\n\t\tif ( nPlanes !== 0 ) {\n\n\t\t\tdstArray = uniform.value;\n\n\t\t\tif ( skipTransform !== true || dstArray === null ) {\n\n\t\t\t\tconst flatSize = dstOffset + nPlanes * 4,\n\t\t\t\t\tviewMatrix = camera.matrixWorldInverse;\n\n\t\t\t\tviewNormalMatrix.getNormalMatrix( viewMatrix );\n\n\t\t\t\tif ( dstArray === null || dstArray.length < flatSize ) {\n\n\t\t\t\t\tdstArray = new Float32Array( flatSize );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {\n\n\t\t\t\t\tplane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );\n\n\t\t\t\t\tplane.normal.toArray( dstArray, i4 );\n\t\t\t\t\tdstArray[ i4 + 3 ] = plane.constant;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tuniform.value = dstArray;\n\t\t\tuniform.needsUpdate = true;\n\n\t\t}\n\n\t\tscope.numPlanes = nPlanes;\n\t\tscope.numIntersection = 0;\n\n\t\treturn dstArray;\n\n\t}\n\n}\n\nfunction WebGLCubeMaps( renderer ) {\n\n\tlet cubemaps = new WeakMap();\n\n\tfunction mapTextureMapping( texture, mapping ) {\n\n\t\tif ( mapping === EquirectangularReflectionMapping ) {\n\n\t\t\ttexture.mapping = CubeReflectionMapping;\n\n\t\t} else if ( mapping === EquirectangularRefractionMapping ) {\n\n\t\t\ttexture.mapping = CubeRefractionMapping;\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction get( texture ) {\n\n\t\tif ( texture && texture.isTexture ) {\n\n\t\t\tconst mapping = texture.mapping;\n\n\t\t\tif ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) {\n\n\t\t\t\tif ( cubemaps.has( texture ) ) {\n\n\t\t\t\t\tconst cubemap = cubemaps.get( texture ).texture;\n\t\t\t\t\treturn mapTextureMapping( cubemap, texture.mapping );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconst image = texture.image;\n\n\t\t\t\t\tif ( image && image.height > 0 ) {\n\n\t\t\t\t\t\tconst renderTarget = new WebGLCubeRenderTarget( image.height );\n\t\t\t\t\t\trenderTarget.fromEquirectangularTexture( renderer, texture );\n\t\t\t\t\t\tcubemaps.set( texture, renderTarget );\n\n\t\t\t\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\t\t\t\treturn mapTextureMapping( renderTarget.texture, texture.mapping );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// image not yet ready. try the conversion next frame\n\n\t\t\t\t\t\treturn null;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tconst cubemap = cubemaps.get( texture );\n\n\t\tif ( cubemap !== undefined ) {\n\n\t\t\tcubemaps.delete( texture );\n\t\t\tcubemap.dispose();\n\n\t\t}\n\n\t}\n\n\tfunction dispose() {\n\n\t\tcubemaps = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nclass OrthographicCamera extends Camera {\n\n\tconstructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {\n\n\t\tsuper();\n\n\t\tthis.isOrthographicCamera = true;\n\n\t\tthis.type = 'OrthographicCamera';\n\n\t\tthis.zoom = 1;\n\t\tthis.view = null;\n\n\t\tthis.left = left;\n\t\tthis.right = right;\n\t\tthis.top = top;\n\t\tthis.bottom = bottom;\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.left = source.left;\n\t\tthis.right = source.right;\n\t\tthis.top = source.top;\n\t\tthis.bottom = source.bottom;\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\n\t\tthis.zoom = source.zoom;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\treturn this;\n\n\t}\n\n\tsetViewOffset( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tclearViewOffset() {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tupdateProjectionMatrix() {\n\n\t\tconst dx = ( this.right - this.left ) / ( 2 * this.zoom );\n\t\tconst dy = ( this.top - this.bottom ) / ( 2 * this.zoom );\n\t\tconst cx = ( this.right + this.left ) / 2;\n\t\tconst cy = ( this.top + this.bottom ) / 2;\n\n\t\tlet left = cx - dx;\n\t\tlet right = cx + dx;\n\t\tlet top = cy + dy;\n\t\tlet bottom = cy - dy;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;\n\t\t\tconst scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;\n\n\t\t\tleft += scaleW * this.view.offsetX;\n\t\t\tright = left + scaleW * this.view.width;\n\t\t\ttop -= scaleH * this.view.offsetY;\n\t\t\tbottom = top - scaleH * this.view.height;\n\n\t\t}\n\n\t\tthis.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, this.coordinateSystem );\n\n\t\tthis.projectionMatrixInverse.copy( this.projectionMatrix ).invert();\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.zoom = this.zoom;\n\t\tdata.object.left = this.left;\n\t\tdata.object.right = this.right;\n\t\tdata.object.top = this.top;\n\t\tdata.object.bottom = this.bottom;\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst LOD_MIN = 4;\n\n// The standard deviations (radians) associated with the extra mips. These are\n// chosen to approximate a Trowbridge-Reitz distribution function times the\n// geometric shadowing function. These sigma values squared must match the\n// variance #defines in cube_uv_reflection_fragment.glsl.js.\nconst EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];\n\n// The maximum length of the blur for loop. Smaller sigmas will use fewer\n// samples and exit early, but not recompile the shader.\nconst MAX_SAMPLES = 20;\n\nconst _flatCamera = /*@__PURE__*/ new OrthographicCamera();\nconst _clearColor = /*@__PURE__*/ new Color();\nlet _oldTarget = null;\nlet _oldActiveCubeFace = 0;\nlet _oldActiveMipmapLevel = 0;\n\n// Golden Ratio\nconst PHI = ( 1 + Math.sqrt( 5 ) ) / 2;\nconst INV_PHI = 1 / PHI;\n\n// Vertices of a dodecahedron (except the opposites, which represent the\n// same axis), used as axis directions evenly spread on a sphere.\nconst _axisDirections = [\n\t/*@__PURE__*/ new Vector3( 1, 1, 1 ),\n\t/*@__PURE__*/ new Vector3( - 1, 1, 1 ),\n\t/*@__PURE__*/ new Vector3( 1, 1, - 1 ),\n\t/*@__PURE__*/ new Vector3( - 1, 1, - 1 ),\n\t/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),\n\t/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),\n\t/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),\n\t/*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),\n\t/*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),\n\t/*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ) ];\n\n/**\n * This class generates a Prefiltered, Mipmapped Radiance Environment Map\n * (PMREM) from a cubeMap environment texture. This allows different levels of\n * blur to be quickly accessed based on material roughness. It is packed into a\n * special CubeUV format that allows us to perform custom interpolation so that\n * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap\n * chain, it only goes down to the LOD_MIN level (above), and then creates extra\n * even more filtered 'mips' at the same LOD_MIN resolution, associated with\n * higher roughness levels. In this way we maintain resolution to smoothly\n * interpolate diffuse lighting while limiting sampling computation.\n *\n * Paper: Fast, Accurate Image-Based Lighting\n * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view\n*/\n\nclass PMREMGenerator {\n\n\tconstructor( renderer ) {\n\n\t\tthis._renderer = renderer;\n\t\tthis._pingPongRenderTarget = null;\n\n\t\tthis._lodMax = 0;\n\t\tthis._cubeSize = 0;\n\t\tthis._lodPlanes = [];\n\t\tthis._sizeLods = [];\n\t\tthis._sigmas = [];\n\n\t\tthis._blurMaterial = null;\n\t\tthis._cubemapMaterial = null;\n\t\tthis._equirectMaterial = null;\n\n\t\tthis._compileMaterial( this._blurMaterial );\n\n\t}\n\n\t/**\n\t * Generates a PMREM from a supplied Scene, which can be faster than using an\n\t * image if networking bandwidth is low. Optional sigma specifies a blur radius\n\t * in radians to be applied to the scene before PMREM generation. Optional near\n\t * and far planes ensure the scene is rendered in its entirety (the cubeCamera\n\t * is placed at the origin).\n\t */\n\tfromScene( scene, sigma = 0, near = 0.1, far = 100 ) {\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\t_oldActiveCubeFace = this._renderer.getActiveCubeFace();\n\t\t_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();\n\n\t\tthis._setSize( 256 );\n\n\t\tconst cubeUVRenderTarget = this._allocateTargets();\n\t\tcubeUVRenderTarget.depthBuffer = true;\n\n\t\tthis._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );\n\n\t\tif ( sigma > 0 ) {\n\n\t\t\tthis._blur( cubeUVRenderTarget, 0, 0, sigma );\n\n\t\t}\n\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t/**\n\t * Generates a PMREM from an equirectangular texture, which can be either LDR\n\t * or HDR. The ideal input image size is 1k (1024 x 512),\n\t * as this matches best with the 256 x 256 cubemap output.\n\t */\n\tfromEquirectangular( equirectangular, renderTarget = null ) {\n\n\t\treturn this._fromTexture( equirectangular, renderTarget );\n\n\t}\n\n\t/**\n\t * Generates a PMREM from an cubemap texture, which can be either LDR\n\t * or HDR. The ideal input cube size is 256 x 256,\n\t * as this matches best with the 256 x 256 cubemap output.\n\t */\n\tfromCubemap( cubemap, renderTarget = null ) {\n\n\t\treturn this._fromTexture( cubemap, renderTarget );\n\n\t}\n\n\t/**\n\t * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileCubemapShader() {\n\n\t\tif ( this._cubemapMaterial === null ) {\n\n\t\t\tthis._cubemapMaterial = _getCubemapMaterial();\n\t\t\tthis._compileMaterial( this._cubemapMaterial );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileEquirectangularShader() {\n\n\t\tif ( this._equirectMaterial === null ) {\n\n\t\t\tthis._equirectMaterial = _getEquirectMaterial();\n\t\t\tthis._compileMaterial( this._equirectMaterial );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n\t * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n\t * one of them will cause any others to also become unusable.\n\t */\n\tdispose() {\n\n\t\tthis._dispose();\n\n\t\tif ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose();\n\t\tif ( this._equirectMaterial !== null ) this._equirectMaterial.dispose();\n\n\t}\n\n\t// private interface\n\n\t_setSize( cubeSize ) {\n\n\t\tthis._lodMax = Math.floor( Math.log2( cubeSize ) );\n\t\tthis._cubeSize = Math.pow( 2, this._lodMax );\n\n\t}\n\n\t_dispose() {\n\n\t\tif ( this._blurMaterial !== null ) this._blurMaterial.dispose();\n\n\t\tif ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();\n\n\t\tfor ( let i = 0; i < this._lodPlanes.length; i ++ ) {\n\n\t\t\tthis._lodPlanes[ i ].dispose();\n\n\t\t}\n\n\t}\n\n\t_cleanup( outputTarget ) {\n\n\t\tthis._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );\n\t\toutputTarget.scissorTest = false;\n\t\t_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );\n\n\t}\n\n\t_fromTexture( texture, renderTarget ) {\n\n\t\tif ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) {\n\n\t\t\tthis._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) );\n\n\t\t} else { // Equirectangular\n\n\t\t\tthis._setSize( texture.image.width / 4 );\n\n\t\t}\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\t_oldActiveCubeFace = this._renderer.getActiveCubeFace();\n\t\t_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();\n\n\t\tconst cubeUVRenderTarget = renderTarget || this._allocateTargets();\n\t\tthis._textureToCubeUV( texture, cubeUVRenderTarget );\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t_allocateTargets() {\n\n\t\tconst width = 3 * Math.max( this._cubeSize, 16 * 7 );\n\t\tconst height = 4 * this._cubeSize;\n\n\t\tconst params = {\n\t\t\tmagFilter: LinearFilter,\n\t\t\tminFilter: LinearFilter,\n\t\t\tgenerateMipmaps: false,\n\t\t\ttype: HalfFloatType,\n\t\t\tformat: RGBAFormat,\n\t\t\tcolorSpace: LinearSRGBColorSpace,\n\t\t\tdepthBuffer: false\n\t\t};\n\n\t\tconst cubeUVRenderTarget = _createRenderTarget( width, height, params );\n\n\t\tif ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height ) {\n\n\t\t\tif ( this._pingPongRenderTarget !== null ) {\n\n\t\t\t\tthis._dispose();\n\n\t\t\t}\n\n\t\t\tthis._pingPongRenderTarget = _createRenderTarget( width, height, params );\n\n\t\t\tconst { _lodMax } = this;\n\t\t\t( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes( _lodMax ) );\n\n\t\t\tthis._blurMaterial = _getBlurShader( _lodMax, width, height );\n\n\t\t}\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t_compileMaterial( material ) {\n\n\t\tconst tmpMesh = new Mesh( this._lodPlanes[ 0 ], material );\n\t\tthis._renderer.compile( tmpMesh, _flatCamera );\n\n\t}\n\n\t_sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {\n\n\t\tconst fov = 90;\n\t\tconst aspect = 1;\n\t\tconst cubeCamera = new PerspectiveCamera( fov, aspect, near, far );\n\t\tconst upSign = [ 1, - 1, 1, 1, 1, 1 ];\n\t\tconst forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];\n\t\tconst renderer = this._renderer;\n\n\t\tconst originalAutoClear = renderer.autoClear;\n\t\tconst toneMapping = renderer.toneMapping;\n\t\trenderer.getClearColor( _clearColor );\n\n\t\trenderer.toneMapping = NoToneMapping;\n\t\trenderer.autoClear = false;\n\n\t\tconst backgroundMaterial = new MeshBasicMaterial( {\n\t\t\tname: 'PMREM.Background',\n\t\t\tside: BackSide,\n\t\t\tdepthWrite: false,\n\t\t\tdepthTest: false,\n\t\t} );\n\n\t\tconst backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial );\n\n\t\tlet useSolidColor = false;\n\t\tconst background = scene.background;\n\n\t\tif ( background ) {\n\n\t\t\tif ( background.isColor ) {\n\n\t\t\t\tbackgroundMaterial.color.copy( background );\n\t\t\t\tscene.background = null;\n\t\t\t\tuseSolidColor = true;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tbackgroundMaterial.color.copy( _clearColor );\n\t\t\tuseSolidColor = true;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst col = i % 3;\n\n\t\t\tif ( col === 0 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( forwardSign[ i ], 0, 0 );\n\n\t\t\t} else if ( col === 1 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, 0, upSign[ i ] );\n\t\t\t\tcubeCamera.lookAt( 0, forwardSign[ i ], 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( 0, 0, forwardSign[ i ] );\n\n\t\t\t}\n\n\t\t\tconst size = this._cubeSize;\n\n\t\t\t_setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size );\n\n\t\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\n\t\t\tif ( useSolidColor ) {\n\n\t\t\t\trenderer.render( backgroundBox, cubeCamera );\n\n\t\t\t}\n\n\t\t\trenderer.render( scene, cubeCamera );\n\n\t\t}\n\n\t\tbackgroundBox.geometry.dispose();\n\t\tbackgroundBox.material.dispose();\n\n\t\trenderer.toneMapping = toneMapping;\n\t\trenderer.autoClear = originalAutoClear;\n\t\tscene.background = background;\n\n\t}\n\n\t_textureToCubeUV( texture, cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\n\t\tconst isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping );\n\n\t\tif ( isCubeTexture ) {\n\n\t\t\tif ( this._cubemapMaterial === null ) {\n\n\t\t\t\tthis._cubemapMaterial = _getCubemapMaterial();\n\n\t\t\t}\n\n\t\t\tthis._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t} else {\n\n\t\t\tif ( this._equirectMaterial === null ) {\n\n\t\t\t\tthis._equirectMaterial = _getEquirectMaterial();\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial;\n\t\tconst mesh = new Mesh( this._lodPlanes[ 0 ], material );\n\n\t\tconst uniforms = material.uniforms;\n\n\t\tuniforms[ 'envMap' ].value = texture;\n\n\t\tconst size = this._cubeSize;\n\n\t\t_setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size );\n\n\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\t\trenderer.render( mesh, _flatCamera );\n\n\t}\n\n\t_applyPMREM( cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst autoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tfor ( let i = 1; i < this._lodPlanes.length; i ++ ) {\n\n\t\t\tconst sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] );\n\n\t\t\tconst poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];\n\n\t\t\tthis._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );\n\n\t\t}\n\n\t\trenderer.autoClear = autoClear;\n\n\t}\n\n\t/**\n\t * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n\t * vertically and horizontally, but this breaks down on a cube. Here we apply\n\t * the blur latitudinally (around the poles), and then longitudinally (towards\n\t * the poles) to approximate the orthogonally-separable blur. It is least\n\t * accurate at the poles, but still does a decent job.\n\t */\n\t_blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {\n\n\t\tconst pingPongRenderTarget = this._pingPongRenderTarget;\n\n\t\tthis._halfBlur(\n\t\t\tcubeUVRenderTarget,\n\t\t\tpingPongRenderTarget,\n\t\t\tlodIn,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'latitudinal',\n\t\t\tpoleAxis );\n\n\t\tthis._halfBlur(\n\t\t\tpingPongRenderTarget,\n\t\t\tcubeUVRenderTarget,\n\t\t\tlodOut,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'longitudinal',\n\t\t\tpoleAxis );\n\n\t}\n\n\t_halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst blurMaterial = this._blurMaterial;\n\n\t\tif ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {\n\n\t\t\tconsole.error(\n\t\t\t\t'blur direction must be either latitudinal or longitudinal!' );\n\n\t\t}\n\n\t\t// Number of standard deviations at which to cut off the discrete approximation.\n\t\tconst STANDARD_DEVIATIONS = 3;\n\n\t\tconst blurMesh = new Mesh( this._lodPlanes[ lodOut ], blurMaterial );\n\t\tconst blurUniforms = blurMaterial.uniforms;\n\n\t\tconst pixels = this._sizeLods[ lodIn ] - 1;\n\t\tconst radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );\n\t\tconst sigmaPixels = sigmaRadians / radiansPerPixel;\n\t\tconst samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;\n\n\t\tif ( samples > MAX_SAMPLES ) {\n\n\t\t\tconsole.warn( `sigmaRadians, ${\n\t\t\t\tsigmaRadians}, is too large and will clip, as it requested ${\n\t\t\t\tsamples} samples when the maximum is set to ${MAX_SAMPLES}` );\n\n\t\t}\n\n\t\tconst weights = [];\n\t\tlet sum = 0;\n\n\t\tfor ( let i = 0; i < MAX_SAMPLES; ++ i ) {\n\n\t\t\tconst x = i / sigmaPixels;\n\t\t\tconst weight = Math.exp( - x * x / 2 );\n\t\t\tweights.push( weight );\n\n\t\t\tif ( i === 0 ) {\n\n\t\t\t\tsum += weight;\n\n\t\t\t} else if ( i < samples ) {\n\n\t\t\t\tsum += 2 * weight;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = 0; i < weights.length; i ++ ) {\n\n\t\t\tweights[ i ] = weights[ i ] / sum;\n\n\t\t}\n\n\t\tblurUniforms[ 'envMap' ].value = targetIn.texture;\n\t\tblurUniforms[ 'samples' ].value = samples;\n\t\tblurUniforms[ 'weights' ].value = weights;\n\t\tblurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';\n\n\t\tif ( poleAxis ) {\n\n\t\t\tblurUniforms[ 'poleAxis' ].value = poleAxis;\n\n\t\t}\n\n\t\tconst { _lodMax } = this;\n\t\tblurUniforms[ 'dTheta' ].value = radiansPerPixel;\n\t\tblurUniforms[ 'mipInt' ].value = _lodMax - lodIn;\n\n\t\tconst outputSize = this._sizeLods[ lodOut ];\n\t\tconst x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );\n\t\tconst y = 4 * ( this._cubeSize - outputSize );\n\n\t\t_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );\n\t\trenderer.setRenderTarget( targetOut );\n\t\trenderer.render( blurMesh, _flatCamera );\n\n\t}\n\n}\n\n\n\nfunction _createPlanes( lodMax ) {\n\n\tconst lodPlanes = [];\n\tconst sizeLods = [];\n\tconst sigmas = [];\n\n\tlet lod = lodMax;\n\n\tconst totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;\n\n\tfor ( let i = 0; i < totalLods; i ++ ) {\n\n\t\tconst sizeLod = Math.pow( 2, lod );\n\t\tsizeLods.push( sizeLod );\n\t\tlet sigma = 1.0 / sizeLod;\n\n\t\tif ( i > lodMax - LOD_MIN ) {\n\n\t\t\tsigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ];\n\n\t\t} else if ( i === 0 ) {\n\n\t\t\tsigma = 0;\n\n\t\t}\n\n\t\tsigmas.push( sigma );\n\n\t\tconst texelSize = 1.0 / ( sizeLod - 2 );\n\t\tconst min = - texelSize;\n\t\tconst max = 1 + texelSize;\n\t\tconst uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];\n\n\t\tconst cubeFaces = 6;\n\t\tconst vertices = 6;\n\t\tconst positionSize = 3;\n\t\tconst uvSize = 2;\n\t\tconst faceIndexSize = 1;\n\n\t\tconst position = new Float32Array( positionSize * vertices * cubeFaces );\n\t\tconst uv = new Float32Array( uvSize * vertices * cubeFaces );\n\t\tconst faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );\n\n\t\tfor ( let face = 0; face < cubeFaces; face ++ ) {\n\n\t\t\tconst x = ( face % 3 ) * 2 / 3 - 1;\n\t\t\tconst y = face > 2 ? 0 : - 1;\n\t\t\tconst coordinates = [\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y + 1, 0\n\t\t\t];\n\t\t\tposition.set( coordinates, positionSize * vertices * face );\n\t\t\tuv.set( uv1, uvSize * vertices * face );\n\t\t\tconst fill = [ face, face, face, face, face, face ];\n\t\t\tfaceIndex.set( fill, faceIndexSize * vertices * face );\n\n\t\t}\n\n\t\tconst planes = new BufferGeometry();\n\t\tplanes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );\n\t\tplanes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );\n\t\tplanes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );\n\t\tlodPlanes.push( planes );\n\n\t\tif ( lod > LOD_MIN ) {\n\n\t\t\tlod --;\n\n\t\t}\n\n\t}\n\n\treturn { lodPlanes, sizeLods, sigmas };\n\n}\n\nfunction _createRenderTarget( width, height, params ) {\n\n\tconst cubeUVRenderTarget = new WebGLRenderTarget( width, height, params );\n\tcubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;\n\tcubeUVRenderTarget.texture.name = 'PMREM.cubeUv';\n\tcubeUVRenderTarget.scissorTest = true;\n\treturn cubeUVRenderTarget;\n\n}\n\nfunction _setViewport( target, x, y, width, height ) {\n\n\ttarget.viewport.set( x, y, width, height );\n\ttarget.scissor.set( x, y, width, height );\n\n}\n\nfunction _getBlurShader( lodMax, width, height ) {\n\n\tconst weights = new Float32Array( MAX_SAMPLES );\n\tconst poleAxis = new Vector3( 0, 1, 0 );\n\tconst shaderMaterial = new ShaderMaterial( {\n\n\t\tname: 'SphericalGaussianBlur',\n\n\t\tdefines: {\n\t\t\t'n': MAX_SAMPLES,\n\t\t\t'CUBEUV_TEXEL_WIDTH': 1.0 / width,\n\t\t\t'CUBEUV_TEXEL_HEIGHT': 1.0 / height,\n\t\t\t'CUBEUV_MAX_MIP': `${lodMax}.0`,\n\t\t},\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'samples': { value: 1 },\n\t\t\t'weights': { value: weights },\n\t\t\t'latitudinal': { value: false },\n\t\t\t'dTheta': { value: 0 },\n\t\t\t'mipInt': { value: 0 },\n\t\t\t'poleAxis': { value: poleAxis }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getEquirectMaterial() {\n\n\treturn new ShaderMaterial( {\n\n\t\tname: 'EquirectangularToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n}\n\nfunction _getCubemapMaterial() {\n\n\treturn new ShaderMaterial( {\n\n\t\tname: 'CubemapToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'flipEnvMap': { value: - 1 }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n}\n\nfunction _getCommonVertexShader() {\n\n\treturn /* glsl */`\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t`;\n\n}\n\nfunction WebGLCubeUVMaps( renderer ) {\n\n\tlet cubeUVmaps = new WeakMap();\n\n\tlet pmremGenerator = null;\n\n\tfunction get( texture ) {\n\n\t\tif ( texture && texture.isTexture ) {\n\n\t\t\tconst mapping = texture.mapping;\n\n\t\t\tconst isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping );\n\t\t\tconst isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );\n\n\t\t\t// equirect/cube map to cubeUV conversion\n\n\t\t\tif ( isEquirectMap || isCubeMap ) {\n\n\t\t\t\tif ( texture.isRenderTargetTexture && texture.needsPMREMUpdate === true ) {\n\n\t\t\t\t\ttexture.needsPMREMUpdate = false;\n\n\t\t\t\t\tlet renderTarget = cubeUVmaps.get( texture );\n\n\t\t\t\t\tif ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );\n\n\t\t\t\t\trenderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget );\n\t\t\t\t\tcubeUVmaps.set( texture, renderTarget );\n\n\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( cubeUVmaps.has( texture ) ) {\n\n\t\t\t\t\t\treturn cubeUVmaps.get( texture ).texture;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst image = texture.image;\n\n\t\t\t\t\t\tif ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) {\n\n\t\t\t\t\t\t\tif ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );\n\n\t\t\t\t\t\t\tconst renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture );\n\t\t\t\t\t\t\tcubeUVmaps.set( texture, renderTarget );\n\n\t\t\t\t\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// image not yet ready. try the conversion next frame\n\n\t\t\t\t\t\t\treturn null;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction isCubeTextureComplete( image ) {\n\n\t\tlet count = 0;\n\t\tconst length = 6;\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tif ( image[ i ] !== undefined ) count ++;\n\n\t\t}\n\n\t\treturn count === length;\n\n\n\t}\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tconst cubemapUV = cubeUVmaps.get( texture );\n\n\t\tif ( cubemapUV !== undefined ) {\n\n\t\t\tcubeUVmaps.delete( texture );\n\t\t\tcubemapUV.dispose();\n\n\t\t}\n\n\t}\n\n\tfunction dispose() {\n\n\t\tcubeUVmaps = new WeakMap();\n\n\t\tif ( pmremGenerator !== null ) {\n\n\t\t\tpmremGenerator.dispose();\n\t\t\tpmremGenerator = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction WebGLExtensions( gl ) {\n\n\tconst extensions = {};\n\n\tfunction getExtension( name ) {\n\n\t\tif ( extensions[ name ] !== undefined ) {\n\n\t\t\treturn extensions[ name ];\n\n\t\t}\n\n\t\tlet extension;\n\n\t\tswitch ( name ) {\n\n\t\t\tcase 'WEBGL_depth_texture':\n\t\t\t\textension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'EXT_texture_filter_anisotropic':\n\t\t\t\textension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'WEBGL_compressed_texture_s3tc':\n\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'WEBGL_compressed_texture_pvrtc':\n\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\textension = gl.getExtension( name );\n\n\t\t}\n\n\t\textensions[ name ] = extension;\n\n\t\treturn extension;\n\n\t}\n\n\treturn {\n\n\t\thas: function ( name ) {\n\n\t\t\treturn getExtension( name ) !== null;\n\n\t\t},\n\n\t\tinit: function ( capabilities ) {\n\n\t\t\tif ( capabilities.isWebGL2 ) {\n\n\t\t\t\tgetExtension( 'EXT_color_buffer_float' );\n\t\t\t\tgetExtension( 'WEBGL_clip_cull_distance' );\n\n\t\t\t} else {\n\n\t\t\t\tgetExtension( 'WEBGL_depth_texture' );\n\t\t\t\tgetExtension( 'OES_texture_float' );\n\t\t\t\tgetExtension( 'OES_texture_half_float' );\n\t\t\t\tgetExtension( 'OES_texture_half_float_linear' );\n\t\t\t\tgetExtension( 'OES_standard_derivatives' );\n\t\t\t\tgetExtension( 'OES_element_index_uint' );\n\t\t\t\tgetExtension( 'OES_vertex_array_object' );\n\t\t\t\tgetExtension( 'ANGLE_instanced_arrays' );\n\n\t\t\t}\n\n\t\t\tgetExtension( 'OES_texture_float_linear' );\n\t\t\tgetExtension( 'EXT_color_buffer_half_float' );\n\t\t\tgetExtension( 'WEBGL_multisampled_render_to_texture' );\n\n\t\t},\n\n\t\tget: function ( name ) {\n\n\t\t\tconst extension = getExtension( name );\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );\n\n\t\t\t}\n\n\t\t\treturn extension;\n\n\t\t}\n\n\t};\n\n}\n\nfunction WebGLGeometries( gl, attributes, info, bindingStates ) {\n\n\tconst geometries = {};\n\tconst wireframeAttributes = new WeakMap();\n\n\tfunction onGeometryDispose( event ) {\n\n\t\tconst geometry = event.target;\n\n\t\tif ( geometry.index !== null ) {\n\n\t\t\tattributes.remove( geometry.index );\n\n\t\t}\n\n\t\tfor ( const name in geometry.attributes ) {\n\n\t\t\tattributes.remove( geometry.attributes[ name ] );\n\n\t\t}\n\n\t\tfor ( const name in geometry.morphAttributes ) {\n\n\t\t\tconst array = geometry.morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.remove( array[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.removeEventListener( 'dispose', onGeometryDispose );\n\n\t\tdelete geometries[ geometry.id ];\n\n\t\tconst attribute = wireframeAttributes.get( geometry );\n\n\t\tif ( attribute ) {\n\n\t\t\tattributes.remove( attribute );\n\t\t\twireframeAttributes.delete( geometry );\n\n\t\t}\n\n\t\tbindingStates.releaseStatesOfGeometry( geometry );\n\n\t\tif ( geometry.isInstancedBufferGeometry === true ) {\n\n\t\t\tdelete geometry._maxInstanceCount;\n\n\t\t}\n\n\t\t//\n\n\t\tinfo.memory.geometries --;\n\n\t}\n\n\tfunction get( object, geometry ) {\n\n\t\tif ( geometries[ geometry.id ] === true ) return geometry;\n\n\t\tgeometry.addEventListener( 'dispose', onGeometryDispose );\n\n\t\tgeometries[ geometry.id ] = true;\n\n\t\tinfo.memory.geometries ++;\n\n\t\treturn geometry;\n\n\t}\n\n\tfunction update( geometry ) {\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates.\n\n\t\tfor ( const name in geometryAttributes ) {\n\n\t\t\tattributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );\n\n\t\t}\n\n\t\t// morph targets\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.update( array[ i ], gl.ARRAY_BUFFER );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction updateWireframeAttribute( geometry ) {\n\n\t\tconst indices = [];\n\n\t\tconst geometryIndex = geometry.index;\n\t\tconst geometryPosition = geometry.attributes.position;\n\t\tlet version = 0;\n\n\t\tif ( geometryIndex !== null ) {\n\n\t\t\tconst array = geometryIndex.array;\n\t\t\tversion = geometryIndex.version;\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i += 3 ) {\n\n\t\t\t\tconst a = array[ i + 0 ];\n\t\t\t\tconst b = array[ i + 1 ];\n\t\t\t\tconst c = array[ i + 2 ];\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else if ( geometryPosition !== undefined ) {\n\n\t\t\tconst array = geometryPosition.array;\n\t\t\tversion = geometryPosition.version;\n\n\t\t\tfor ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {\n\n\t\t\t\tconst a = i + 0;\n\t\t\t\tconst b = i + 1;\n\t\t\t\tconst c = i + 2;\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );\n\t\tattribute.version = version;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates\n\n\t\t//\n\n\t\tconst previousAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( previousAttribute ) attributes.remove( previousAttribute );\n\n\t\t//\n\n\t\twireframeAttributes.set( geometry, attribute );\n\n\t}\n\n\tfunction getWireframeAttribute( geometry ) {\n\n\t\tconst currentAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( currentAttribute ) {\n\n\t\t\tconst geometryIndex = geometry.index;\n\n\t\t\tif ( geometryIndex !== null ) {\n\n\t\t\t\t// if the attribute is obsolete, create a new one\n\n\t\t\t\tif ( currentAttribute.version < geometryIndex.version ) {\n\n\t\t\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t}\n\n\t\treturn wireframeAttributes.get( geometry );\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tupdate: update,\n\n\t\tgetWireframeAttribute: getWireframeAttribute\n\n\t};\n\n}\n\nfunction WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tlet type, bytesPerElement;\n\n\tfunction setIndex( value ) {\n\n\t\ttype = value.type;\n\t\tbytesPerElement = value.bytesPerElement;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawElements( mode, count, type, start * bytesPerElement );\n\n\t\tinfo.update( count, mode, 1 );\n\n\t}\n\n\tfunction renderInstances( start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tlet extension, methodName;\n\n\t\tif ( isWebGL2 ) {\n\n\t\t\textension = gl;\n\t\t\tmethodName = 'drawElementsInstanced';\n\n\t\t} else {\n\n\t\t\textension = extensions.get( 'ANGLE_instanced_arrays' );\n\t\t\tmethodName = 'drawElementsInstancedANGLE';\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\textension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\tfunction renderMultiDraw( starts, counts, drawCount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\t\tif ( extension === null ) {\n\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\tthis.render( starts[ i ] / bytesPerElement, counts[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\textension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount );\n\n\t\t\tlet elementCount = 0;\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\telementCount += counts[ i ];\n\n\t\t\t}\n\n\t\t\tinfo.update( elementCount, mode, 1 );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.setIndex = setIndex;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\tthis.renderMultiDraw = renderMultiDraw;\n\n}\n\nfunction WebGLInfo( gl ) {\n\n\tconst memory = {\n\t\tgeometries: 0,\n\t\ttextures: 0\n\t};\n\n\tconst render = {\n\t\tframe: 0,\n\t\tcalls: 0,\n\t\ttriangles: 0,\n\t\tpoints: 0,\n\t\tlines: 0\n\t};\n\n\tfunction update( count, mode, instanceCount ) {\n\n\t\trender.calls ++;\n\n\t\tswitch ( mode ) {\n\n\t\t\tcase gl.TRIANGLES:\n\t\t\t\trender.triangles += instanceCount * ( count / 3 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINES:\n\t\t\t\trender.lines += instanceCount * ( count / 2 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINE_STRIP:\n\t\t\t\trender.lines += instanceCount * ( count - 1 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINE_LOOP:\n\t\t\t\trender.lines += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tcase gl.POINTS:\n\t\t\t\trender.points += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\trender.calls = 0;\n\t\trender.triangles = 0;\n\t\trender.points = 0;\n\t\trender.lines = 0;\n\n\t}\n\n\treturn {\n\t\tmemory: memory,\n\t\trender: render,\n\t\tprograms: null,\n\t\tautoReset: true,\n\t\treset: reset,\n\t\tupdate: update\n\t};\n\n}\n\nfunction numericalSort( a, b ) {\n\n\treturn a[ 0 ] - b[ 0 ];\n\n}\n\nfunction absNumericalSort( a, b ) {\n\n\treturn Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );\n\n}\n\nfunction WebGLMorphtargets( gl, capabilities, textures ) {\n\n\tconst influencesList = {};\n\tconst morphInfluences = new Float32Array( 8 );\n\tconst morphTextures = new WeakMap();\n\tconst morph = new Vector4();\n\n\tconst workInfluences = [];\n\n\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\tworkInfluences[ i ] = [ i, 0 ];\n\n\t}\n\n\tfunction update( object, geometry, program ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\tif ( capabilities.isWebGL2 === true ) {\n\n\t\t\t// instead of using attributes, the WebGL 2 code path encodes morph targets\n\t\t\t// into an array of data textures. Each layer represents a single morph target.\n\n\t\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\t\tlet entry = morphTextures.get( geometry );\n\n\t\t\tif ( entry === undefined || entry.count !== morphTargetsCount ) {\n\n\t\t\t\tif ( entry !== undefined ) entry.texture.dispose();\n\n\t\t\t\tconst hasMorphPosition = geometry.morphAttributes.position !== undefined;\n\t\t\t\tconst hasMorphNormals = geometry.morphAttributes.normal !== undefined;\n\t\t\t\tconst hasMorphColors = geometry.morphAttributes.color !== undefined;\n\n\t\t\t\tconst morphTargets = geometry.morphAttributes.position || [];\n\t\t\t\tconst morphNormals = geometry.morphAttributes.normal || [];\n\t\t\t\tconst morphColors = geometry.morphAttributes.color || [];\n\n\t\t\t\tlet vertexDataCount = 0;\n\n\t\t\t\tif ( hasMorphPosition === true ) vertexDataCount = 1;\n\t\t\t\tif ( hasMorphNormals === true ) vertexDataCount = 2;\n\t\t\t\tif ( hasMorphColors === true ) vertexDataCount = 3;\n\n\t\t\t\tlet width = geometry.attributes.position.count * vertexDataCount;\n\t\t\t\tlet height = 1;\n\n\t\t\t\tif ( width > capabilities.maxTextureSize ) {\n\n\t\t\t\t\theight = Math.ceil( width / capabilities.maxTextureSize );\n\t\t\t\t\twidth = capabilities.maxTextureSize;\n\n\t\t\t\t}\n\n\t\t\t\tconst buffer = new Float32Array( width * height * 4 * morphTargetsCount );\n\n\t\t\t\tconst texture = new DataArrayTexture( buffer, width, height, morphTargetsCount );\n\t\t\t\ttexture.type = FloatType;\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t// fill buffer\n\n\t\t\t\tconst vertexDataStride = vertexDataCount * 4;\n\n\t\t\t\tfor ( let i = 0; i < morphTargetsCount; i ++ ) {\n\n\t\t\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\t\t\tconst morphNormal = morphNormals[ i ];\n\t\t\t\t\tconst morphColor = morphColors[ i ];\n\n\t\t\t\t\tconst offset = width * height * 4 * i;\n\n\t\t\t\t\tfor ( let j = 0; j < morphTarget.count; j ++ ) {\n\n\t\t\t\t\t\tconst stride = j * vertexDataStride;\n\n\t\t\t\t\t\tif ( hasMorphPosition === true ) {\n\n\t\t\t\t\t\t\tmorph.fromBufferAttribute( morphTarget, j );\n\n\t\t\t\t\t\t\tbuffer[ offset + stride + 0 ] = morph.x;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 1 ] = morph.y;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 2 ] = morph.z;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 3 ] = 0;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( hasMorphNormals === true ) {\n\n\t\t\t\t\t\t\tmorph.fromBufferAttribute( morphNormal, j );\n\n\t\t\t\t\t\t\tbuffer[ offset + stride + 4 ] = morph.x;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 5 ] = morph.y;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 6 ] = morph.z;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 7 ] = 0;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( hasMorphColors === true ) {\n\n\t\t\t\t\t\t\tmorph.fromBufferAttribute( morphColor, j );\n\n\t\t\t\t\t\t\tbuffer[ offset + stride + 8 ] = morph.x;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 9 ] = morph.y;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 10 ] = morph.z;\n\t\t\t\t\t\t\tbuffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morph.w : 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tentry = {\n\t\t\t\t\tcount: morphTargetsCount,\n\t\t\t\t\ttexture: texture,\n\t\t\t\t\tsize: new Vector2( width, height )\n\t\t\t\t};\n\n\t\t\t\tmorphTextures.set( geometry, entry );\n\n\t\t\t\tfunction disposeTexture() {\n\n\t\t\t\t\ttexture.dispose();\n\n\t\t\t\t\tmorphTextures.delete( geometry );\n\n\t\t\t\t\tgeometry.removeEventListener( 'dispose', disposeTexture );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.addEventListener( 'dispose', disposeTexture );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet morphInfluencesSum = 0;\n\n\t\t\tfor ( let i = 0; i < objectInfluences.length; i ++ ) {\n\n\t\t\t\tmorphInfluencesSum += objectInfluences[ i ];\n\n\t\t\t}\n\n\t\t\tconst morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetInfluences', objectInfluences );\n\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetsTexture', entry.texture, textures );\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetsTextureSize', entry.size );\n\n\n\t\t} else {\n\n\t\t\t// When object doesn't have morph target influences defined, we treat it as a 0-length array\n\t\t\t// This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences\n\n\t\t\tconst length = objectInfluences === undefined ? 0 : objectInfluences.length;\n\n\t\t\tlet influences = influencesList[ geometry.id ];\n\n\t\t\tif ( influences === undefined || influences.length !== length ) {\n\n\t\t\t\t// initialise list\n\n\t\t\t\tinfluences = [];\n\n\t\t\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\t\t\tinfluences[ i ] = [ i, 0 ];\n\n\t\t\t\t}\n\n\t\t\t\tinfluencesList[ geometry.id ] = influences;\n\n\t\t\t}\n\n\t\t\t// Collect influences\n\n\t\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\t\tconst influence = influences[ i ];\n\n\t\t\t\tinfluence[ 0 ] = i;\n\t\t\t\tinfluence[ 1 ] = objectInfluences[ i ];\n\n\t\t\t}\n\n\t\t\tinfluences.sort( absNumericalSort );\n\n\t\t\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\t\t\tif ( i < length && influences[ i ][ 1 ] ) {\n\n\t\t\t\t\tworkInfluences[ i ][ 0 ] = influences[ i ][ 0 ];\n\t\t\t\t\tworkInfluences[ i ][ 1 ] = influences[ i ][ 1 ];\n\n\t\t\t\t} else {\n\n\t\t\t\t\tworkInfluences[ i ][ 0 ] = Number.MAX_SAFE_INTEGER;\n\t\t\t\t\tworkInfluences[ i ][ 1 ] = 0;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tworkInfluences.sort( numericalSort );\n\n\t\t\tconst morphTargets = geometry.morphAttributes.position;\n\t\t\tconst morphNormals = geometry.morphAttributes.normal;\n\n\t\t\tlet morphInfluencesSum = 0;\n\n\t\t\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\t\t\tconst influence = workInfluences[ i ];\n\t\t\t\tconst index = influence[ 0 ];\n\t\t\t\tconst value = influence[ 1 ];\n\n\t\t\t\tif ( index !== Number.MAX_SAFE_INTEGER && value ) {\n\n\t\t\t\t\tif ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== morphTargets[ index ] ) {\n\n\t\t\t\t\t\tgeometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== morphNormals[ index ] ) {\n\n\t\t\t\t\t\tgeometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmorphInfluences[ i ] = value;\n\t\t\t\t\tmorphInfluencesSum += value;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( morphTargets && geometry.hasAttribute( 'morphTarget' + i ) === true ) {\n\n\t\t\t\t\t\tgeometry.deleteAttribute( 'morphTarget' + i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( morphNormals && geometry.hasAttribute( 'morphNormal' + i ) === true ) {\n\n\t\t\t\t\t\tgeometry.deleteAttribute( 'morphNormal' + i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmorphInfluences[ i ] = 0;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// GLSL shader uses formula baseinfluence * base + sum(target * influence)\n\t\t\t// This allows us to switch between absolute morphs and relative morphs without changing shader code\n\t\t\t// When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)\n\t\t\tconst morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\tupdate: update\n\n\t};\n\n}\n\nfunction WebGLObjects( gl, geometries, attributes, info ) {\n\n\tlet updateMap = new WeakMap();\n\n\tfunction update( object ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\tconst geometry = object.geometry;\n\t\tconst buffergeometry = geometries.get( object, geometry );\n\n\t\t// Update once per frame\n\n\t\tif ( updateMap.get( buffergeometry ) !== frame ) {\n\n\t\t\tgeometries.update( buffergeometry );\n\n\t\t\tupdateMap.set( buffergeometry, frame );\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh ) {\n\n\t\t\tif ( object.hasEventListener( 'dispose', onInstancedMeshDispose ) === false ) {\n\n\t\t\t\tobject.addEventListener( 'dispose', onInstancedMeshDispose );\n\n\t\t\t}\n\n\t\t\tif ( updateMap.get( object ) !== frame ) {\n\n\t\t\t\tattributes.update( object.instanceMatrix, gl.ARRAY_BUFFER );\n\n\t\t\t\tif ( object.instanceColor !== null ) {\n\n\t\t\t\t\tattributes.update( object.instanceColor, gl.ARRAY_BUFFER );\n\n\t\t\t\t}\n\n\t\t\t\tupdateMap.set( object, frame );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\tconst skeleton = object.skeleton;\n\n\t\t\tif ( updateMap.get( skeleton ) !== frame ) {\n\n\t\t\t\tskeleton.update();\n\n\t\t\t\tupdateMap.set( skeleton, frame );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn buffergeometry;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tupdateMap = new WeakMap();\n\n\t}\n\n\tfunction onInstancedMeshDispose( event ) {\n\n\t\tconst instancedMesh = event.target;\n\n\t\tinstancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose );\n\n\t\tattributes.remove( instancedMesh.instanceMatrix );\n\n\t\tif ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor );\n\n\t}\n\n\treturn {\n\n\t\tupdate: update,\n\t\tdispose: dispose\n\n\t};\n\n}\n\nclass DepthTexture extends Texture {\n\n\tconstructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {\n\n\t\tformat = format !== undefined ? format : DepthFormat;\n\n\t\tif ( format !== DepthFormat && format !== DepthStencilFormat ) {\n\n\t\t\tthrow new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );\n\n\t\t}\n\n\t\tif ( type === undefined && format === DepthFormat ) type = UnsignedIntType;\n\t\tif ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isDepthTexture = true;\n\n\t\tthis.image = { width: width, height: height };\n\n\t\tthis.magFilter = magFilter !== undefined ? magFilter : NearestFilter;\n\t\tthis.minFilter = minFilter !== undefined ? minFilter : NearestFilter;\n\n\t\tthis.flipY = false;\n\t\tthis.generateMipmaps = false;\n\n\t\tthis.compareFunction = null;\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.compareFunction = source.compareFunction;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.compareFunction !== null ) data.compareFunction = this.compareFunction;\n\n\t\treturn data;\n\n\t}\n\n}\n\n/**\n * Uniforms of a program.\n * Those form a tree structure with a special top-level container for the root,\n * which you get by calling 'new WebGLUniforms( gl, program )'.\n *\n *\n * Properties of inner nodes including the top-level container:\n *\n * .seq - array of nested uniforms\n * .map - nested uniforms by name\n *\n *\n * Methods of all nodes except the top-level container:\n *\n * .setValue( gl, value, [textures] )\n *\n * \t\tuploads a uniform value(s)\n * \tthe 'textures' parameter is needed for sampler uniforms\n *\n *\n * Static methods of the top-level container (textures factorizations):\n *\n * .upload( gl, seq, values, textures )\n *\n * \t\tsets uniforms in 'seq' to 'values[id].value'\n *\n * .seqWithValue( seq, values ) : filteredSeq\n *\n * \t\tfilters 'seq' entries with corresponding entry in values\n *\n *\n * Methods of the top-level container (textures factorizations):\n *\n * .setValue( gl, name, value, textures )\n *\n * \t\tsets uniform with name 'name' to 'value'\n *\n * .setOptional( gl, obj, prop )\n *\n * \t\tlike .set for an optional property of the object\n *\n */\n\n\nconst emptyTexture = /*@__PURE__*/ new Texture();\n\nconst emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );\nemptyShadowTexture.compareFunction = LessEqualCompare;\n\nconst emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();\nconst empty3dTexture = /*@__PURE__*/ new Data3DTexture();\nconst emptyCubeTexture = /*@__PURE__*/ new CubeTexture();\n\n// --- Utilities ---\n\n// Array Caches (provide typed arrays for temporary by size)\n\nconst arrayCacheF32 = [];\nconst arrayCacheI32 = [];\n\n// Float32Array caches used for uploading Matrix uniforms\n\nconst mat4array = new Float32Array( 16 );\nconst mat3array = new Float32Array( 9 );\nconst mat2array = new Float32Array( 4 );\n\n// Flattening for arrays of vectors and matrices\n\nfunction flatten( array, nBlocks, blockSize ) {\n\n\tconst firstElem = array[ 0 ];\n\n\tif ( firstElem <= 0 || firstElem > 0 ) return array;\n\t// unoptimized: ! isNaN( firstElem )\n\t// see http://jacksondunstan.com/articles/983\n\n\tconst n = nBlocks * blockSize;\n\tlet r = arrayCacheF32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Float32Array( n );\n\t\tarrayCacheF32[ n ] = r;\n\n\t}\n\n\tif ( nBlocks !== 0 ) {\n\n\t\tfirstElem.toArray( r, 0 );\n\n\t\tfor ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {\n\n\t\t\toffset += blockSize;\n\t\t\tarray[ i ].toArray( r, offset );\n\n\t\t}\n\n\t}\n\n\treturn r;\n\n}\n\nfunction arraysEqual( a, b ) {\n\n\tif ( a.length !== b.length ) return false;\n\n\tfor ( let i = 0, l = a.length; i < l; i ++ ) {\n\n\t\tif ( a[ i ] !== b[ i ] ) return false;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction copyArray( a, b ) {\n\n\tfor ( let i = 0, l = b.length; i < l; i ++ ) {\n\n\t\ta[ i ] = b[ i ];\n\n\t}\n\n}\n\n// Texture unit allocation\n\nfunction allocTexUnits( textures, n ) {\n\n\tlet r = arrayCacheI32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Int32Array( n );\n\t\tarrayCacheI32[ n ] = r;\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\tr[ i ] = textures.allocateTextureUnit();\n\n\t}\n\n\treturn r;\n\n}\n\n// --- Setters ---\n\n// Note: Defining these methods externally, because they come in a bunch\n// and this way their names minify.\n\n// Single scalar\n\nfunction setValueV1f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1f( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single float vector (from flat array or THREE.VectorN)\n\nfunction setValueV2f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2f( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3f( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else if ( v.r !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {\n\n\t\t\tgl.uniform3f( this.addr, v.r, v.g, v.b );\n\n\t\t\tcache[ 0 ] = v.r;\n\t\t\tcache[ 1 ] = v.g;\n\t\t\tcache[ 2 ] = v.b;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4f( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single matrix (from flat array or THREE.MatrixN)\n\nfunction setValueM2( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix2fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat2array.set( elements );\n\n\t\tgl.uniformMatrix2fv( this.addr, false, mat2array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM3( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix3fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat3array.set( elements );\n\n\t\tgl.uniformMatrix3fv( this.addr, false, mat3array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM4( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix4fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat4array.set( elements );\n\n\t\tgl.uniformMatrix4fv( this.addr, false, mat4array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\n// Single integer / boolean\n\nfunction setValueV1i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1i( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single integer / boolean vector (from flat array or THREE.VectorN)\n\nfunction setValueV2i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2i( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3i( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4i( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single unsigned integer\n\nfunction setValueV1ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1ui( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single unsigned integer vector (from flat array or THREE.VectorN)\n\nfunction setValueV2ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2ui( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3ui( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n\n// Single texture (2D / Cube)\n\nfunction setValueT1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\tconst emptyTexture2D = ( this.type === gl.SAMPLER_2D_SHADOW ) ? emptyShadowTexture : emptyTexture;\n\n\ttextures.setTexture2D( v || emptyTexture2D, unit );\n\n}\n\nfunction setValueT3D1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture3D( v || empty3dTexture, unit );\n\n}\n\nfunction setValueT6( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTextureCube( v || emptyCubeTexture, unit );\n\n}\n\nfunction setValueT2DArray1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture2DArray( v || emptyArrayTexture, unit );\n\n}\n\n// Helper to pick the right setter for the singular case\n\nfunction getSingularSetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1f; // FLOAT\n\t\tcase 0x8b50: return setValueV2f; // _VEC2\n\t\tcase 0x8b51: return setValueV3f; // _VEC3\n\t\tcase 0x8b52: return setValueV4f; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2; // _MAT2\n\t\tcase 0x8b5b: return setValueM3; // _MAT3\n\t\tcase 0x8b5c: return setValueM4; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2i; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3i; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4i; // _VEC4\n\n\t\tcase 0x1405: return setValueV1ui; // UINT\n\t\tcase 0x8dc6: return setValueV2ui; // _VEC2\n\t\tcase 0x8dc7: return setValueV3ui; // _VEC3\n\t\tcase 0x8dc8: return setValueV4ui; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3D1;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArray1;\n\n\t}\n\n}\n\n\n// Array of scalars\n\nfunction setValueV1fArray( gl, v ) {\n\n\tgl.uniform1fv( this.addr, v );\n\n}\n\n// Array of vectors (from flat array or array of THREE.VectorN)\n\nfunction setValueV2fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 2 );\n\n\tgl.uniform2fv( this.addr, data );\n\n}\n\nfunction setValueV3fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 3 );\n\n\tgl.uniform3fv( this.addr, data );\n\n}\n\nfunction setValueV4fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniform4fv( this.addr, data );\n\n}\n\n// Array of matrices (from flat array or array of THREE.MatrixN)\n\nfunction setValueM2Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniformMatrix2fv( this.addr, false, data );\n\n}\n\nfunction setValueM3Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 9 );\n\n\tgl.uniformMatrix3fv( this.addr, false, data );\n\n}\n\nfunction setValueM4Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 16 );\n\n\tgl.uniformMatrix4fv( this.addr, false, data );\n\n}\n\n// Array of integer / boolean\n\nfunction setValueV1iArray( gl, v ) {\n\n\tgl.uniform1iv( this.addr, v );\n\n}\n\n// Array of integer / boolean vectors (from flat array)\n\nfunction setValueV2iArray( gl, v ) {\n\n\tgl.uniform2iv( this.addr, v );\n\n}\n\nfunction setValueV3iArray( gl, v ) {\n\n\tgl.uniform3iv( this.addr, v );\n\n}\n\nfunction setValueV4iArray( gl, v ) {\n\n\tgl.uniform4iv( this.addr, v );\n\n}\n\n// Array of unsigned integer\n\nfunction setValueV1uiArray( gl, v ) {\n\n\tgl.uniform1uiv( this.addr, v );\n\n}\n\n// Array of unsigned integer vectors (from flat array)\n\nfunction setValueV2uiArray( gl, v ) {\n\n\tgl.uniform2uiv( this.addr, v );\n\n}\n\nfunction setValueV3uiArray( gl, v ) {\n\n\tgl.uniform3uiv( this.addr, v );\n\n}\n\nfunction setValueV4uiArray( gl, v ) {\n\n\tgl.uniform4uiv( this.addr, v );\n\n}\n\n\n// Array of textures (2D / 3D / Cube / 2DArray)\n\nfunction setValueT1Array( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT3DArray( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT6Array( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT2DArrayArray( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );\n\n\t}\n\n}\n\n\n// Helper to pick the right setter for a pure (bottom-level) array\n\nfunction getPureArraySetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1fArray; // FLOAT\n\t\tcase 0x8b50: return setValueV2fArray; // _VEC2\n\t\tcase 0x8b51: return setValueV3fArray; // _VEC3\n\t\tcase 0x8b52: return setValueV4fArray; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2Array; // _MAT2\n\t\tcase 0x8b5b: return setValueM3Array; // _MAT3\n\t\tcase 0x8b5c: return setValueM4Array; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4\n\n\t\tcase 0x1405: return setValueV1uiArray; // UINT\n\t\tcase 0x8dc6: return setValueV2uiArray; // _VEC2\n\t\tcase 0x8dc7: return setValueV3uiArray; // _VEC3\n\t\tcase 0x8dc8: return setValueV4uiArray; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1Array;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3DArray;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6Array;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArrayArray;\n\n\t}\n\n}\n\n// --- Uniform Classes ---\n\nclass SingleUniform {\n\n\tconstructor( id, activeInfo, addr ) {\n\n\t\tthis.id = id;\n\t\tthis.addr = addr;\n\t\tthis.cache = [];\n\t\tthis.type = activeInfo.type;\n\t\tthis.setValue = getSingularSetter( activeInfo.type );\n\n\t\t// this.path = activeInfo.name; // DEBUG\n\n\t}\n\n}\n\nclass PureArrayUniform {\n\n\tconstructor( id, activeInfo, addr ) {\n\n\t\tthis.id = id;\n\t\tthis.addr = addr;\n\t\tthis.cache = [];\n\t\tthis.type = activeInfo.type;\n\t\tthis.size = activeInfo.size;\n\t\tthis.setValue = getPureArraySetter( activeInfo.type );\n\n\t\t// this.path = activeInfo.name; // DEBUG\n\n\t}\n\n}\n\nclass StructuredUniform {\n\n\tconstructor( id ) {\n\n\t\tthis.id = id;\n\n\t\tthis.seq = [];\n\t\tthis.map = {};\n\n\t}\n\n\tsetValue( gl, value, textures ) {\n\n\t\tconst seq = this.seq;\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ];\n\t\t\tu.setValue( gl, value[ u.id ], textures );\n\n\t\t}\n\n\t}\n\n}\n\n// --- Top-level ---\n\n// Parser - builds up the property tree from the path strings\n\nconst RePathPart = /(\\w+)(\\])?(\\[|\\.)?/g;\n\n// extracts\n// \t- the identifier (member name or array index)\n// - followed by an optional right bracket (found when array index)\n// - followed by an optional left bracket or dot (type of subscript)\n//\n// Note: These portions can be read in a non-overlapping fashion and\n// allow straightforward parsing of the hierarchy that WebGL encodes\n// in the uniform names.\n\nfunction addUniform( container, uniformObject ) {\n\n\tcontainer.seq.push( uniformObject );\n\tcontainer.map[ uniformObject.id ] = uniformObject;\n\n}\n\nfunction parseUniform( activeInfo, addr, container ) {\n\n\tconst path = activeInfo.name,\n\t\tpathLength = path.length;\n\n\t// reset RegExp object, because of the early exit of a previous run\n\tRePathPart.lastIndex = 0;\n\n\twhile ( true ) {\n\n\t\tconst match = RePathPart.exec( path ),\n\t\t\tmatchEnd = RePathPart.lastIndex;\n\n\t\tlet id = match[ 1 ];\n\t\tconst idIsIndex = match[ 2 ] === ']',\n\t\t\tsubscript = match[ 3 ];\n\n\t\tif ( idIsIndex ) id = id | 0; // convert to integer\n\n\t\tif ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {\n\n\t\t\t// bare name or \"pure\" bottom-level array \"[0]\" suffix\n\n\t\t\taddUniform( container, subscript === undefined ?\n\t\t\t\tnew SingleUniform( id, activeInfo, addr ) :\n\t\t\t\tnew PureArrayUniform( id, activeInfo, addr ) );\n\n\t\t\tbreak;\n\n\t\t} else {\n\n\t\t\t// step into inner node / create it in case it doesn't exist\n\n\t\t\tconst map = container.map;\n\t\t\tlet next = map[ id ];\n\n\t\t\tif ( next === undefined ) {\n\n\t\t\t\tnext = new StructuredUniform( id );\n\t\t\t\taddUniform( container, next );\n\n\t\t\t}\n\n\t\t\tcontainer = next;\n\n\t\t}\n\n\t}\n\n}\n\n// Root Container\n\nclass WebGLUniforms {\n\n\tconstructor( gl, program ) {\n\n\t\tthis.seq = [];\n\t\tthis.map = {};\n\n\t\tconst n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );\n\n\t\tfor ( let i = 0; i < n; ++ i ) {\n\n\t\t\tconst info = gl.getActiveUniform( program, i ),\n\t\t\t\taddr = gl.getUniformLocation( program, info.name );\n\n\t\t\tparseUniform( info, addr, this );\n\n\t\t}\n\n\t}\n\n\tsetValue( gl, name, value, textures ) {\n\n\t\tconst u = this.map[ name ];\n\n\t\tif ( u !== undefined ) u.setValue( gl, value, textures );\n\n\t}\n\n\tsetOptional( gl, object, name ) {\n\n\t\tconst v = object[ name ];\n\n\t\tif ( v !== undefined ) this.setValue( gl, name, v );\n\n\t}\n\n\tstatic upload( gl, seq, values, textures ) {\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ],\n\t\t\t\tv = values[ u.id ];\n\n\t\t\tif ( v.needsUpdate !== false ) {\n\n\t\t\t\t// note: always updating when .needsUpdate is undefined\n\t\t\t\tu.setValue( gl, v.value, textures );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tstatic seqWithValue( seq, values ) {\n\n\t\tconst r = [];\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ];\n\t\t\tif ( u.id in values ) r.push( u );\n\n\t\t}\n\n\t\treturn r;\n\n\t}\n\n}\n\nfunction WebGLShader( gl, type, string ) {\n\n\tconst shader = gl.createShader( type );\n\n\tgl.shaderSource( shader, string );\n\tgl.compileShader( shader );\n\n\treturn shader;\n\n}\n\n// From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/\nconst COMPLETION_STATUS_KHR = 0x91B1;\n\nlet programIdCount = 0;\n\nfunction handleSource( string, errorLine ) {\n\n\tconst lines = string.split( '\\n' );\n\tconst lines2 = [];\n\n\tconst from = Math.max( errorLine - 6, 0 );\n\tconst to = Math.min( errorLine + 6, lines.length );\n\n\tfor ( let i = from; i < to; i ++ ) {\n\n\t\tconst line = i + 1;\n\t\tlines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );\n\n\t}\n\n\treturn lines2.join( '\\n' );\n\n}\n\nfunction getEncodingComponents( colorSpace ) {\n\n\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\tconst encodingPrimaries = ColorManagement.getPrimaries( colorSpace );\n\n\tlet gamutMapping;\n\n\tif ( workingPrimaries === encodingPrimaries ) {\n\n\t\tgamutMapping = '';\n\n\t} else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) {\n\n\t\tgamutMapping = 'LinearDisplayP3ToLinearSRGB';\n\n\t} else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) {\n\n\t\tgamutMapping = 'LinearSRGBToLinearDisplayP3';\n\n\t}\n\n\tswitch ( colorSpace ) {\n\n\t\tcase LinearSRGBColorSpace:\n\t\tcase LinearDisplayP3ColorSpace:\n\t\t\treturn [ gamutMapping, 'LinearTransferOETF' ];\n\n\t\tcase SRGBColorSpace:\n\t\tcase DisplayP3ColorSpace:\n\t\t\treturn [ gamutMapping, 'sRGBTransferOETF' ];\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );\n\t\t\treturn [ gamutMapping, 'LinearTransferOETF' ];\n\n\t}\n\n}\n\nfunction getShaderErrors( gl, shader, type ) {\n\n\tconst status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );\n\tconst errors = gl.getShaderInfoLog( shader ).trim();\n\n\tif ( status && errors === '' ) return '';\n\n\tconst errorMatches = /ERROR: 0:(\\d+)/.exec( errors );\n\tif ( errorMatches ) {\n\n\t\t// --enable-privileged-webgl-extension\n\t\t// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );\n\n\t\tconst errorLine = parseInt( errorMatches[ 1 ] );\n\t\treturn type.toUpperCase() + '\\n\\n' + errors + '\\n\\n' + handleSource( gl.getShaderSource( shader ), errorLine );\n\n\t} else {\n\n\t\treturn errors;\n\n\t}\n\n}\n\nfunction getTexelEncodingFunction( functionName, colorSpace ) {\n\n\tconst components = getEncodingComponents( colorSpace );\n\treturn `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`;\n\n}\n\nfunction getToneMappingFunction( functionName, toneMapping ) {\n\n\tlet toneMappingName;\n\n\tswitch ( toneMapping ) {\n\n\t\tcase LinearToneMapping:\n\t\t\ttoneMappingName = 'Linear';\n\t\t\tbreak;\n\n\t\tcase ReinhardToneMapping:\n\t\t\ttoneMappingName = 'Reinhard';\n\t\t\tbreak;\n\n\t\tcase CineonToneMapping:\n\t\t\ttoneMappingName = 'OptimizedCineon';\n\t\t\tbreak;\n\n\t\tcase ACESFilmicToneMapping:\n\t\t\ttoneMappingName = 'ACESFilmic';\n\t\t\tbreak;\n\n\t\tcase AgXToneMapping:\n\t\t\ttoneMappingName = 'AgX';\n\t\t\tbreak;\n\n\t\tcase CustomToneMapping:\n\t\t\ttoneMappingName = 'Custom';\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );\n\t\t\ttoneMappingName = 'Linear';\n\n\t}\n\n\treturn 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';\n\n}\n\nfunction generateExtensions( parameters ) {\n\n\tconst chunks = [\n\t\t( parameters.extensionDerivatives || !! parameters.envMapCubeUVHeight || parameters.bumpMap || parameters.normalMapTangentSpace || parameters.clearcoatNormalMap || parameters.flatShading || parameters.alphaToCoverage || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',\n\t\t( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',\n\t\t( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',\n\t\t( parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''\n\t];\n\n\treturn chunks.filter( filterEmptyLine ).join( '\\n' );\n\n}\n\nfunction generateVertexExtensions( parameters ) {\n\n\tconst chunks = [\n\t\tparameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '',\n\t\tparameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '',\n\t];\n\n\treturn chunks.filter( filterEmptyLine ).join( '\\n' );\n\n}\n\nfunction generateDefines( defines ) {\n\n\tconst chunks = [];\n\n\tfor ( const name in defines ) {\n\n\t\tconst value = defines[ name ];\n\n\t\tif ( value === false ) continue;\n\n\t\tchunks.push( '#define ' + name + ' ' + value );\n\n\t}\n\n\treturn chunks.join( '\\n' );\n\n}\n\nfunction fetchAttributeLocations( gl, program ) {\n\n\tconst attributes = {};\n\n\tconst n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );\n\n\tfor ( let i = 0; i < n; i ++ ) {\n\n\t\tconst info = gl.getActiveAttrib( program, i );\n\t\tconst name = info.name;\n\n\t\tlet locationSize = 1;\n\t\tif ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;\n\t\tif ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;\n\t\tif ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;\n\n\t\t// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );\n\n\t\tattributes[ name ] = {\n\t\t\ttype: info.type,\n\t\t\tlocation: gl.getAttribLocation( program, name ),\n\t\t\tlocationSize: locationSize\n\t\t};\n\n\t}\n\n\treturn attributes;\n\n}\n\nfunction filterEmptyLine( string ) {\n\n\treturn string !== '';\n\n}\n\nfunction replaceLightNums( string, parameters ) {\n\n\tconst numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;\n\n\treturn string\n\t\t.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )\n\t\t.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )\n\t\t.replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )\n\t\t.replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )\n\t\t.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )\n\t\t.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )\n\t\t.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )\n\t\t.replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )\n\t\t.replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );\n\n}\n\nfunction replaceClippingPlaneNums( string, parameters ) {\n\n\treturn string\n\t\t.replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )\n\t\t.replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );\n\n}\n\n// Resolve Includes\n\nconst includePattern = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\n\nfunction resolveIncludes( string ) {\n\n\treturn string.replace( includePattern, includeReplacer );\n\n}\n\nconst shaderChunkMap = new Map( [\n\t[ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154\n\t[ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154\n\t[ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154\n] );\n\nfunction includeReplacer( match, include ) {\n\n\tlet string = ShaderChunk[ include ];\n\n\tif ( string === undefined ) {\n\n\t\tconst newInclude = shaderChunkMap.get( include );\n\n\t\tif ( newInclude !== undefined ) {\n\n\t\t\tstring = ShaderChunk[ newInclude ];\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.', include, newInclude );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Can not resolve #include <' + include + '>' );\n\n\t\t}\n\n\t}\n\n\treturn resolveIncludes( string );\n\n}\n\n// Unroll Loops\n\nconst unrollLoopPattern = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\n\nfunction unrollLoops( string ) {\n\n\treturn string.replace( unrollLoopPattern, loopReplacer );\n\n}\n\nfunction loopReplacer( match, start, end, snippet ) {\n\n\tlet string = '';\n\n\tfor ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {\n\n\t\tstring += snippet\n\t\t\t.replace( /\\[\\s*i\\s*\\]/g, '[ ' + i + ' ]' )\n\t\t\t.replace( /UNROLLED_LOOP_INDEX/g, i );\n\n\t}\n\n\treturn string;\n\n}\n\n//\n\nfunction generatePrecision( parameters ) {\n\n\tlet precisionstring = `precision ${parameters.precision} float;\n\tprecision ${parameters.precision} int;\n\tprecision ${parameters.precision} sampler2D;\n\tprecision ${parameters.precision} samplerCube;\n\t`;\n\n\tif ( parameters.isWebGL2 ) {\n\n\t\tprecisionstring += `precision ${parameters.precision} sampler3D;\n\t\tprecision ${parameters.precision} sampler2DArray;\n\t\tprecision ${parameters.precision} sampler2DShadow;\n\t\tprecision ${parameters.precision} samplerCubeShadow;\n\t\tprecision ${parameters.precision} sampler2DArrayShadow;\n\t\tprecision ${parameters.precision} isampler2D;\n\t\tprecision ${parameters.precision} isampler3D;\n\t\tprecision ${parameters.precision} isamplerCube;\n\t\tprecision ${parameters.precision} isampler2DArray;\n\t\tprecision ${parameters.precision} usampler2D;\n\t\tprecision ${parameters.precision} usampler3D;\n\t\tprecision ${parameters.precision} usamplerCube;\n\t\tprecision ${parameters.precision} usampler2DArray;\n\t\t`;\n\n\t}\n\n\tif ( parameters.precision === 'highp' ) {\n\n\t\tprecisionstring += '\\n#define HIGH_PRECISION';\n\n\t} else if ( parameters.precision === 'mediump' ) {\n\n\t\tprecisionstring += '\\n#define MEDIUM_PRECISION';\n\n\t} else if ( parameters.precision === 'lowp' ) {\n\n\t\tprecisionstring += '\\n#define LOW_PRECISION';\n\n\t}\n\n\treturn precisionstring;\n\n}\n\nfunction generateShadowMapTypeDefine( parameters ) {\n\n\tlet shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';\n\n\tif ( parameters.shadowMapType === PCFShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';\n\n\t} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';\n\n\t} else if ( parameters.shadowMapType === VSMShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';\n\n\t}\n\n\treturn shadowMapTypeDefine;\n\n}\n\nfunction generateEnvMapTypeDefine( parameters ) {\n\n\tlet envMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeReflectionMapping:\n\t\t\tcase CubeRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\t\t\t\tbreak;\n\n\t\t\tcase CubeUVReflectionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapTypeDefine;\n\n}\n\nfunction generateEnvMapModeDefine( parameters ) {\n\n\tlet envMapModeDefine = 'ENVMAP_MODE_REFLECTION';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeRefractionMapping:\n\n\t\t\t\tenvMapModeDefine = 'ENVMAP_MODE_REFRACTION';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapModeDefine;\n\n}\n\nfunction generateEnvMapBlendingDefine( parameters ) {\n\n\tlet envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.combine ) {\n\n\t\t\tcase MultiplyOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';\n\t\t\t\tbreak;\n\n\t\t\tcase MixOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MIX';\n\t\t\t\tbreak;\n\n\t\t\tcase AddOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_ADD';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapBlendingDefine;\n\n}\n\nfunction generateCubeUVSize( parameters ) {\n\n\tconst imageHeight = parameters.envMapCubeUVHeight;\n\n\tif ( imageHeight === null ) return null;\n\n\tconst maxMip = Math.log2( imageHeight ) - 2;\n\n\tconst texelHeight = 1.0 / imageHeight;\n\n\tconst texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );\n\n\treturn { texelWidth, texelHeight, maxMip };\n\n}\n\nfunction WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {\n\n\t// TODO Send this event to Three.js DevTools\n\t// console.log( 'WebGLProgram', cacheKey );\n\n\tconst gl = renderer.getContext();\n\n\tconst defines = parameters.defines;\n\n\tlet vertexShader = parameters.vertexShader;\n\tlet fragmentShader = parameters.fragmentShader;\n\n\tconst shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );\n\tconst envMapTypeDefine = generateEnvMapTypeDefine( parameters );\n\tconst envMapModeDefine = generateEnvMapModeDefine( parameters );\n\tconst envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );\n\tconst envMapCubeUVSize = generateCubeUVSize( parameters );\n\n\tconst customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );\n\n\tconst customVertexExtensions = generateVertexExtensions( parameters );\n\n\tconst customDefines = generateDefines( defines );\n\n\tconst program = gl.createProgram();\n\n\tlet prefixVertex, prefixFragment;\n\tlet versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\\n' : '';\n\n\tif ( parameters.isRawShaderMaterial ) {\n\n\t\tprefixVertex = [\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixVertex.length > 0 ) {\n\n\t\t\tprefixVertex += '\\n';\n\n\t\t}\n\n\t\tprefixFragment = [\n\n\t\t\tcustomExtensions,\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixFragment.length > 0 ) {\n\n\t\t\tprefixFragment += '\\n';\n\n\t\t}\n\n\t} else {\n\n\t\tprefixVertex = [\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',\n\t\t\tparameters.batching ? '#define USE_BATCHING' : '',\n\t\t\tparameters.instancing ? '#define USE_INSTANCING' : '',\n\t\t\tparameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',\n\n\t\t\tparameters.useFog && parameters.fog ? '#define USE_FOG' : '',\n\t\t\tparameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\tparameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',\n\t\t\tparameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',\n\t\t\tparameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\n\t\t\tparameters.anisotropy ? '#define USE_ANISOTROPY' : '',\n\t\t\tparameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',\n\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\n\t\t\tparameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',\n\t\t\tparameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',\n\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',\n\t\t\tparameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',\n\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\t\t\tparameters.alphaHash ? '#define USE_ALPHAHASH' : '',\n\n\t\t\tparameters.transmission ? '#define USE_TRANSMISSION' : '',\n\t\t\tparameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',\n\t\t\tparameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',\n\n\t\t\tparameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',\n\t\t\tparameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',\n\n\t\t\t//\n\n\t\t\tparameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',\n\t\t\tparameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',\n\t\t\tparameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',\n\t\t\tparameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',\n\t\t\tparameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',\n\t\t\tparameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',\n\t\t\tparameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',\n\t\t\tparameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',\n\n\t\t\tparameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',\n\t\t\tparameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',\n\n\t\t\tparameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',\n\n\t\t\tparameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',\n\t\t\tparameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',\n\t\t\tparameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',\n\n\t\t\tparameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',\n\t\t\tparameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',\n\n\t\t\tparameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',\n\t\t\tparameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',\n\n\t\t\tparameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',\n\t\t\tparameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',\n\t\t\tparameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',\n\n\t\t\tparameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',\n\t\t\tparameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',\n\n\t\t\t//\n\n\t\t\tparameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',\n\t\t\tparameters.vertexUv1s ? '#define USE_UV1' : '',\n\t\t\tparameters.vertexUv2s ? '#define USE_UV2' : '',\n\t\t\tparameters.vertexUv3s ? '#define USE_UV3' : '',\n\n\t\t\tparameters.pointsUvs ? '#define USE_POINTS_UV' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.skinning ? '#define USE_SKINNING' : '',\n\n\t\t\tparameters.morphTargets ? '#define USE_MORPHTARGETS' : '',\n\t\t\tparameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',\n\t\t\t( parameters.morphColors && parameters.isWebGL2 ) ? '#define USE_MORPHCOLORS' : '',\n\t\t\t( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE' : '',\n\t\t\t( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',\n\t\t\t( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',\n\n\t\t\tparameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',\n\n\t\t\tparameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\t\t\t( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',\n\n\t\t\t'uniform mat4 modelMatrix;',\n\t\t\t'uniform mat4 modelViewMatrix;',\n\t\t\t'uniform mat4 projectionMatrix;',\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform mat3 normalMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t'#ifdef USE_INSTANCING',\n\n\t\t\t'\tattribute mat4 instanceMatrix;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_INSTANCING_COLOR',\n\n\t\t\t'\tattribute vec3 instanceColor;',\n\n\t\t\t'#endif',\n\n\t\t\t'attribute vec3 position;',\n\t\t\t'attribute vec3 normal;',\n\t\t\t'attribute vec2 uv;',\n\n\t\t\t'#ifdef USE_UV1',\n\n\t\t\t'\tattribute vec2 uv1;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_UV2',\n\n\t\t\t'\tattribute vec2 uv2;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_UV3',\n\n\t\t\t'\tattribute vec2 uv3;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_TANGENT',\n\n\t\t\t'\tattribute vec4 tangent;',\n\n\t\t\t'#endif',\n\n\t\t\t'#if defined( USE_COLOR_ALPHA )',\n\n\t\t\t'\tattribute vec4 color;',\n\n\t\t\t'#elif defined( USE_COLOR )',\n\n\t\t\t'\tattribute vec3 color;',\n\n\t\t\t'#endif',\n\n\t\t\t'#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )',\n\n\t\t\t'\tattribute vec3 morphTarget0;',\n\t\t\t'\tattribute vec3 morphTarget1;',\n\t\t\t'\tattribute vec3 morphTarget2;',\n\t\t\t'\tattribute vec3 morphTarget3;',\n\n\t\t\t'\t#ifdef USE_MORPHNORMALS',\n\n\t\t\t'\t\tattribute vec3 morphNormal0;',\n\t\t\t'\t\tattribute vec3 morphNormal1;',\n\t\t\t'\t\tattribute vec3 morphNormal2;',\n\t\t\t'\t\tattribute vec3 morphNormal3;',\n\n\t\t\t'\t#else',\n\n\t\t\t'\t\tattribute vec3 morphTarget4;',\n\t\t\t'\t\tattribute vec3 morphTarget5;',\n\t\t\t'\t\tattribute vec3 morphTarget6;',\n\t\t\t'\t\tattribute vec3 morphTarget7;',\n\n\t\t\t'\t#endif',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_SKINNING',\n\n\t\t\t'\tattribute vec4 skinIndex;',\n\t\t\t'\tattribute vec4 skinWeight;',\n\n\t\t\t'#endif',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tprefixFragment = [\n\n\t\t\tcustomExtensions,\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.useFog && parameters.fog ? '#define USE_FOG' : '',\n\t\t\tparameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.matcap ? '#define USE_MATCAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapTypeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapBlendingDefine : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\tparameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',\n\t\t\tparameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\n\t\t\tparameters.anisotropy ? '#define USE_ANISOTROPY' : '',\n\t\t\tparameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',\n\n\t\t\tparameters.clearcoat ? '#define USE_CLEARCOAT' : '',\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\n\t\t\tparameters.iridescence ? '#define USE_IRIDESCENCE' : '',\n\t\t\tparameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',\n\t\t\tparameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',\n\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',\n\t\t\tparameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',\n\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\t\t\tparameters.alphaTest ? '#define USE_ALPHATEST' : '',\n\t\t\tparameters.alphaHash ? '#define USE_ALPHAHASH' : '',\n\n\t\t\tparameters.sheen ? '#define USE_SHEEN' : '',\n\t\t\tparameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',\n\t\t\tparameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',\n\n\t\t\tparameters.transmission ? '#define USE_TRANSMISSION' : '',\n\t\t\tparameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',\n\t\t\tparameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',\n\n\t\t\tparameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',\n\t\t\tparameters.vertexUv1s ? '#define USE_UV1' : '',\n\t\t\tparameters.vertexUv2s ? '#define USE_UV2' : '',\n\t\t\tparameters.vertexUv3s ? '#define USE_UV3' : '',\n\n\t\t\tparameters.pointsUvs ? '#define USE_POINTS_UV' : '',\n\n\t\t\tparameters.gradientMap ? '#define USE_GRADIENTMAP' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',\n\n\t\t\tparameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',\n\n\t\t\tparameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',\n\n\t\t\tparameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\t\t\t( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',\n\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',\n\n\t\t\tparameters.dithering ? '#define DITHERING' : '',\n\t\t\tparameters.opaque ? '#define OPAQUE' : '',\n\n\t\t\tShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below\n\t\t\tgetTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),\n\n\t\t\tparameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t}\n\n\tvertexShader = resolveIncludes( vertexShader );\n\tvertexShader = replaceLightNums( vertexShader, parameters );\n\tvertexShader = replaceClippingPlaneNums( vertexShader, parameters );\n\n\tfragmentShader = resolveIncludes( fragmentShader );\n\tfragmentShader = replaceLightNums( fragmentShader, parameters );\n\tfragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );\n\n\tvertexShader = unrollLoops( vertexShader );\n\tfragmentShader = unrollLoops( fragmentShader );\n\n\tif ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) {\n\n\t\t// GLSL 3.0 conversion for built-in materials and ShaderMaterial\n\n\t\tversionString = '#version 300 es\\n';\n\n\t\tprefixVertex = [\n\t\t\tcustomVertexExtensions,\n\t\t\t'precision mediump sampler2DArray;',\n\t\t\t'#define attribute in',\n\t\t\t'#define varying out',\n\t\t\t'#define texture2D texture'\n\t\t].join( '\\n' ) + '\\n' + prefixVertex;\n\n\t\tprefixFragment = [\n\t\t\t'precision mediump sampler2DArray;',\n\t\t\t'#define varying in',\n\t\t\t( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',\n\t\t\t( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',\n\t\t\t'#define gl_FragDepthEXT gl_FragDepth',\n\t\t\t'#define texture2D texture',\n\t\t\t'#define textureCube texture',\n\t\t\t'#define texture2DProj textureProj',\n\t\t\t'#define texture2DLodEXT textureLod',\n\t\t\t'#define texture2DProjLodEXT textureProjLod',\n\t\t\t'#define textureCubeLodEXT textureLod',\n\t\t\t'#define texture2DGradEXT textureGrad',\n\t\t\t'#define texture2DProjGradEXT textureProjGrad',\n\t\t\t'#define textureCubeGradEXT textureGrad'\n\t\t].join( '\\n' ) + '\\n' + prefixFragment;\n\n\t}\n\n\tconst vertexGlsl = versionString + prefixVertex + vertexShader;\n\tconst fragmentGlsl = versionString + prefixFragment + fragmentShader;\n\n\t// console.log( '*VERTEX*', vertexGlsl );\n\t// console.log( '*FRAGMENT*', fragmentGlsl );\n\n\tconst glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );\n\tconst glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );\n\n\tgl.attachShader( program, glVertexShader );\n\tgl.attachShader( program, glFragmentShader );\n\n\t// Force a particular attribute to index 0.\n\n\tif ( parameters.index0AttributeName !== undefined ) {\n\n\t\tgl.bindAttribLocation( program, 0, parameters.index0AttributeName );\n\n\t} else if ( parameters.morphTargets === true ) {\n\n\t\t// programs with morphTargets displace position out of attribute 0\n\t\tgl.bindAttribLocation( program, 0, 'position' );\n\n\t}\n\n\tgl.linkProgram( program );\n\n\tfunction onFirstUse( self ) {\n\n\t\t// check for link errors\n\t\tif ( renderer.debug.checkShaderErrors ) {\n\n\t\t\tconst programLog = gl.getProgramInfoLog( program ).trim();\n\t\t\tconst vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();\n\t\t\tconst fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();\n\n\t\t\tlet runnable = true;\n\t\t\tlet haveDiagnostics = true;\n\n\t\t\tif ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {\n\n\t\t\t\trunnable = false;\n\n\t\t\t\tif ( typeof renderer.debug.onShaderError === 'function' ) {\n\n\t\t\t\t\trenderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// default error reporting\n\n\t\t\t\t\tconst vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );\n\t\t\t\t\tconst fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );\n\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +\n\t\t\t\t\t\t'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\\n\\n' +\n\t\t\t\t\t\t'Material Name: ' + self.name + '\\n' +\n\t\t\t\t\t\t'Material Type: ' + self.type + '\\n\\n' +\n\t\t\t\t\t\t'Program Info Log: ' + programLog + '\\n' +\n\t\t\t\t\t\tvertexErrors + '\\n' +\n\t\t\t\t\t\tfragmentErrors\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t} else if ( programLog !== '' ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );\n\n\t\t\t} else if ( vertexLog === '' || fragmentLog === '' ) {\n\n\t\t\t\thaveDiagnostics = false;\n\n\t\t\t}\n\n\t\t\tif ( haveDiagnostics ) {\n\n\t\t\t\tself.diagnostics = {\n\n\t\t\t\t\trunnable: runnable,\n\n\t\t\t\t\tprogramLog: programLog,\n\n\t\t\t\t\tvertexShader: {\n\n\t\t\t\t\t\tlog: vertexLog,\n\t\t\t\t\t\tprefix: prefixVertex\n\n\t\t\t\t\t},\n\n\t\t\t\t\tfragmentShader: {\n\n\t\t\t\t\t\tlog: fragmentLog,\n\t\t\t\t\t\tprefix: prefixFragment\n\n\t\t\t\t\t}\n\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Clean up\n\n\t\t// Crashes in iOS9 and iOS10. #18402\n\t\t// gl.detachShader( program, glVertexShader );\n\t\t// gl.detachShader( program, glFragmentShader );\n\n\t\tgl.deleteShader( glVertexShader );\n\t\tgl.deleteShader( glFragmentShader );\n\n\t\tcachedUniforms = new WebGLUniforms( gl, program );\n\t\tcachedAttributes = fetchAttributeLocations( gl, program );\n\n\t}\n\n\t// set up caching for uniform locations\n\n\tlet cachedUniforms;\n\n\tthis.getUniforms = function () {\n\n\t\tif ( cachedUniforms === undefined ) {\n\n\t\t\t// Populates cachedUniforms and cachedAttributes\n\t\t\tonFirstUse( this );\n\n\t\t}\n\n\t\treturn cachedUniforms;\n\n\t};\n\n\t// set up caching for attribute locations\n\n\tlet cachedAttributes;\n\n\tthis.getAttributes = function () {\n\n\t\tif ( cachedAttributes === undefined ) {\n\n\t\t\t// Populates cachedAttributes and cachedUniforms\n\t\t\tonFirstUse( this );\n\n\t\t}\n\n\t\treturn cachedAttributes;\n\n\t};\n\n\t// indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,\n\t// flag the program as ready immediately. It may cause a stall when it's first used.\n\n\tlet programReady = ( parameters.rendererExtensionParallelShaderCompile === false );\n\n\tthis.isReady = function () {\n\n\t\tif ( programReady === false ) {\n\n\t\t\tprogramReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );\n\n\t\t}\n\n\t\treturn programReady;\n\n\t};\n\n\t// free resource\n\n\tthis.destroy = function () {\n\n\t\tbindingStates.releaseStatesOfProgram( this );\n\n\t\tgl.deleteProgram( program );\n\t\tthis.program = undefined;\n\n\t};\n\n\t//\n\n\tthis.type = parameters.shaderType;\n\tthis.name = parameters.shaderName;\n\tthis.id = programIdCount ++;\n\tthis.cacheKey = cacheKey;\n\tthis.usedTimes = 1;\n\tthis.program = program;\n\tthis.vertexShader = glVertexShader;\n\tthis.fragmentShader = glFragmentShader;\n\n\treturn this;\n\n}\n\nlet _id$1 = 0;\n\nclass WebGLShaderCache {\n\n\tconstructor() {\n\n\t\tthis.shaderCache = new Map();\n\t\tthis.materialCache = new Map();\n\n\t}\n\n\tupdate( material ) {\n\n\t\tconst vertexShader = material.vertexShader;\n\t\tconst fragmentShader = material.fragmentShader;\n\n\t\tconst vertexShaderStage = this._getShaderStage( vertexShader );\n\t\tconst fragmentShaderStage = this._getShaderStage( fragmentShader );\n\n\t\tconst materialShaders = this._getShaderCacheForMaterial( material );\n\n\t\tif ( materialShaders.has( vertexShaderStage ) === false ) {\n\n\t\t\tmaterialShaders.add( vertexShaderStage );\n\t\t\tvertexShaderStage.usedTimes ++;\n\n\t\t}\n\n\t\tif ( materialShaders.has( fragmentShaderStage ) === false ) {\n\n\t\t\tmaterialShaders.add( fragmentShaderStage );\n\t\t\tfragmentShaderStage.usedTimes ++;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremove( material ) {\n\n\t\tconst materialShaders = this.materialCache.get( material );\n\n\t\tfor ( const shaderStage of materialShaders ) {\n\n\t\t\tshaderStage.usedTimes --;\n\n\t\t\tif ( shaderStage.usedTimes === 0 ) this.shaderCache.delete( shaderStage.code );\n\n\t\t}\n\n\t\tthis.materialCache.delete( material );\n\n\t\treturn this;\n\n\t}\n\n\tgetVertexShaderID( material ) {\n\n\t\treturn this._getShaderStage( material.vertexShader ).id;\n\n\t}\n\n\tgetFragmentShaderID( material ) {\n\n\t\treturn this._getShaderStage( material.fragmentShader ).id;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shaderCache.clear();\n\t\tthis.materialCache.clear();\n\n\t}\n\n\t_getShaderCacheForMaterial( material ) {\n\n\t\tconst cache = this.materialCache;\n\t\tlet set = cache.get( material );\n\n\t\tif ( set === undefined ) {\n\n\t\t\tset = new Set();\n\t\t\tcache.set( material, set );\n\n\t\t}\n\n\t\treturn set;\n\n\t}\n\n\t_getShaderStage( code ) {\n\n\t\tconst cache = this.shaderCache;\n\t\tlet stage = cache.get( code );\n\n\t\tif ( stage === undefined ) {\n\n\t\t\tstage = new WebGLShaderStage( code );\n\t\t\tcache.set( code, stage );\n\n\t\t}\n\n\t\treturn stage;\n\n\t}\n\n}\n\nclass WebGLShaderStage {\n\n\tconstructor( code ) {\n\n\t\tthis.id = _id$1 ++;\n\n\t\tthis.code = code;\n\t\tthis.usedTimes = 0;\n\n\t}\n\n}\n\nfunction WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {\n\n\tconst _programLayers = new Layers();\n\tconst _customShaders = new WebGLShaderCache();\n\tconst _activeChannels = new Set();\n\tconst programs = [];\n\n\tconst IS_WEBGL2 = capabilities.isWebGL2;\n\tconst logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;\n\tconst SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;\n\n\tlet precision = capabilities.precision;\n\n\tconst shaderIDs = {\n\t\tMeshDepthMaterial: 'depth',\n\t\tMeshDistanceMaterial: 'distanceRGBA',\n\t\tMeshNormalMaterial: 'normal',\n\t\tMeshBasicMaterial: 'basic',\n\t\tMeshLambertMaterial: 'lambert',\n\t\tMeshPhongMaterial: 'phong',\n\t\tMeshToonMaterial: 'toon',\n\t\tMeshStandardMaterial: 'physical',\n\t\tMeshPhysicalMaterial: 'physical',\n\t\tMeshMatcapMaterial: 'matcap',\n\t\tLineBasicMaterial: 'basic',\n\t\tLineDashedMaterial: 'dashed',\n\t\tPointsMaterial: 'points',\n\t\tShadowMaterial: 'shadow',\n\t\tSpriteMaterial: 'sprite'\n\t};\n\n\tfunction getChannel( value ) {\n\n\t\t_activeChannels.add( value );\n\n\t\tif ( value === 0 ) return 'uv';\n\n\t\treturn `uv${ value }`;\n\n\t}\n\n\tfunction getParameters( material, lights, shadows, scene, object ) {\n\n\t\tconst fog = scene.fog;\n\t\tconst geometry = object.geometry;\n\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\n\t\tconst envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );\n\t\tconst envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null;\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\n\t\t// heuristics to create shader parameters according to lights in the scene\n\t\t// (not to blow over maxLights budget)\n\n\t\tif ( material.precision !== null ) {\n\n\t\t\tprecision = capabilities.getMaxPrecision( material.precision );\n\n\t\t\tif ( precision !== material.precision ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\tlet morphTextureStride = 0;\n\n\t\tif ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1;\n\t\tif ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2;\n\t\tif ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3;\n\n\t\t//\n\n\t\tlet vertexShader, fragmentShader;\n\t\tlet customVertexShaderID, customFragmentShaderID;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\n\t\t\tvertexShader = shader.vertexShader;\n\t\t\tfragmentShader = shader.fragmentShader;\n\n\t\t} else {\n\n\t\t\tvertexShader = material.vertexShader;\n\t\t\tfragmentShader = material.fragmentShader;\n\n\t\t\t_customShaders.update( material );\n\n\t\t\tcustomVertexShaderID = _customShaders.getVertexShaderID( material );\n\t\t\tcustomFragmentShaderID = _customShaders.getFragmentShaderID( material );\n\n\t\t}\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tconst IS_INSTANCEDMESH = object.isInstancedMesh === true;\n\t\tconst IS_BATCHEDMESH = object.isBatchedMesh === true;\n\n\t\tconst HAS_MAP = !! material.map;\n\t\tconst HAS_MATCAP = !! material.matcap;\n\t\tconst HAS_ENVMAP = !! envMap;\n\t\tconst HAS_AOMAP = !! material.aoMap;\n\t\tconst HAS_LIGHTMAP = !! material.lightMap;\n\t\tconst HAS_BUMPMAP = !! material.bumpMap;\n\t\tconst HAS_NORMALMAP = !! material.normalMap;\n\t\tconst HAS_DISPLACEMENTMAP = !! material.displacementMap;\n\t\tconst HAS_EMISSIVEMAP = !! material.emissiveMap;\n\n\t\tconst HAS_METALNESSMAP = !! material.metalnessMap;\n\t\tconst HAS_ROUGHNESSMAP = !! material.roughnessMap;\n\n\t\tconst HAS_ANISOTROPY = material.anisotropy > 0;\n\t\tconst HAS_CLEARCOAT = material.clearcoat > 0;\n\t\tconst HAS_IRIDESCENCE = material.iridescence > 0;\n\t\tconst HAS_SHEEN = material.sheen > 0;\n\t\tconst HAS_TRANSMISSION = material.transmission > 0;\n\n\t\tconst HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap;\n\n\t\tconst HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap;\n\t\tconst HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap;\n\t\tconst HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap;\n\n\t\tconst HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap;\n\t\tconst HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap;\n\n\t\tconst HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap;\n\t\tconst HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap;\n\n\t\tconst HAS_SPECULARMAP = !! material.specularMap;\n\t\tconst HAS_SPECULAR_COLORMAP = !! material.specularColorMap;\n\t\tconst HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap;\n\n\t\tconst HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap;\n\t\tconst HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap;\n\n\t\tconst HAS_GRADIENTMAP = !! material.gradientMap;\n\n\t\tconst HAS_ALPHAMAP = !! material.alphaMap;\n\n\t\tconst HAS_ALPHATEST = material.alphaTest > 0;\n\n\t\tconst HAS_ALPHAHASH = !! material.alphaHash;\n\n\t\tconst HAS_EXTENSIONS = !! material.extensions;\n\n\t\tlet toneMapping = NoToneMapping;\n\n\t\tif ( material.toneMapped ) {\n\n\t\t\tif ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\t\t\ttoneMapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst parameters = {\n\n\t\t\tisWebGL2: IS_WEBGL2,\n\n\t\t\tshaderID: shaderID,\n\t\t\tshaderType: material.type,\n\t\t\tshaderName: material.name,\n\n\t\t\tvertexShader: vertexShader,\n\t\t\tfragmentShader: fragmentShader,\n\t\t\tdefines: material.defines,\n\n\t\t\tcustomVertexShaderID: customVertexShaderID,\n\t\t\tcustomFragmentShaderID: customFragmentShaderID,\n\n\t\t\tisRawShaderMaterial: material.isRawShaderMaterial === true,\n\t\t\tglslVersion: material.glslVersion,\n\n\t\t\tprecision: precision,\n\n\t\t\tbatching: IS_BATCHEDMESH,\n\t\t\tinstancing: IS_INSTANCEDMESH,\n\t\t\tinstancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,\n\n\t\t\tsupportsVertexTextures: SUPPORTS_VERTEX_TEXTURES,\n\t\t\toutputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ),\n\t\t\talphaToCoverage: !! material.alphaToCoverage,\n\n\t\t\tmap: HAS_MAP,\n\t\t\tmatcap: HAS_MATCAP,\n\t\t\tenvMap: HAS_ENVMAP,\n\t\t\tenvMapMode: HAS_ENVMAP && envMap.mapping,\n\t\t\tenvMapCubeUVHeight: envMapCubeUVHeight,\n\t\t\taoMap: HAS_AOMAP,\n\t\t\tlightMap: HAS_LIGHTMAP,\n\t\t\tbumpMap: HAS_BUMPMAP,\n\t\t\tnormalMap: HAS_NORMALMAP,\n\t\t\tdisplacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP,\n\t\t\temissiveMap: HAS_EMISSIVEMAP,\n\n\t\t\tnormalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,\n\t\t\tnormalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,\n\n\t\t\tmetalnessMap: HAS_METALNESSMAP,\n\t\t\troughnessMap: HAS_ROUGHNESSMAP,\n\n\t\t\tanisotropy: HAS_ANISOTROPY,\n\t\t\tanisotropyMap: HAS_ANISOTROPYMAP,\n\n\t\t\tclearcoat: HAS_CLEARCOAT,\n\t\t\tclearcoatMap: HAS_CLEARCOATMAP,\n\t\t\tclearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP,\n\t\t\tclearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP,\n\n\t\t\tiridescence: HAS_IRIDESCENCE,\n\t\t\tiridescenceMap: HAS_IRIDESCENCEMAP,\n\t\t\tiridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP,\n\n\t\t\tsheen: HAS_SHEEN,\n\t\t\tsheenColorMap: HAS_SHEEN_COLORMAP,\n\t\t\tsheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP,\n\n\t\t\tspecularMap: HAS_SPECULARMAP,\n\t\t\tspecularColorMap: HAS_SPECULAR_COLORMAP,\n\t\t\tspecularIntensityMap: HAS_SPECULAR_INTENSITYMAP,\n\n\t\t\ttransmission: HAS_TRANSMISSION,\n\t\t\ttransmissionMap: HAS_TRANSMISSIONMAP,\n\t\t\tthicknessMap: HAS_THICKNESSMAP,\n\n\t\t\tgradientMap: HAS_GRADIENTMAP,\n\n\t\t\topaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false,\n\n\t\t\talphaMap: HAS_ALPHAMAP,\n\t\t\talphaTest: HAS_ALPHATEST,\n\t\t\talphaHash: HAS_ALPHAHASH,\n\n\t\t\tcombine: material.combine,\n\n\t\t\t//\n\n\t\t\tmapUv: HAS_MAP && getChannel( material.map.channel ),\n\t\t\taoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ),\n\t\t\tlightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ),\n\t\t\tbumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ),\n\t\t\tnormalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ),\n\t\t\tdisplacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ),\n\t\t\temissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ),\n\n\t\t\tmetalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ),\n\t\t\troughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ),\n\n\t\t\tanisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ),\n\n\t\t\tclearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ),\n\t\t\tclearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ),\n\t\t\tclearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ),\n\n\t\t\tiridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ),\n\t\t\tiridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ),\n\n\t\t\tsheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ),\n\t\t\tsheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ),\n\n\t\t\tspecularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ),\n\t\t\tspecularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ),\n\t\t\tspecularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ),\n\n\t\t\ttransmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ),\n\t\t\tthicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ),\n\n\t\t\talphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ),\n\n\t\t\t//\n\n\t\t\tvertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ),\n\t\t\tvertexColors: material.vertexColors,\n\t\t\tvertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4,\n\n\t\t\tpointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ),\n\n\t\t\tfog: !! fog,\n\t\t\tuseFog: material.fog === true,\n\t\t\tfogExp2: ( !! fog && fog.isFogExp2 ),\n\n\t\t\tflatShading: material.flatShading === true,\n\n\t\t\tsizeAttenuation: material.sizeAttenuation === true,\n\t\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\t\tskinning: object.isSkinnedMesh === true,\n\n\t\t\tmorphTargets: geometry.morphAttributes.position !== undefined,\n\t\t\tmorphNormals: geometry.morphAttributes.normal !== undefined,\n\t\t\tmorphColors: geometry.morphAttributes.color !== undefined,\n\t\t\tmorphTargetsCount: morphTargetsCount,\n\t\t\tmorphTextureStride: morphTextureStride,\n\n\t\t\tnumDirLights: lights.directional.length,\n\t\t\tnumPointLights: lights.point.length,\n\t\t\tnumSpotLights: lights.spot.length,\n\t\t\tnumSpotLightMaps: lights.spotLightMap.length,\n\t\t\tnumRectAreaLights: lights.rectArea.length,\n\t\t\tnumHemiLights: lights.hemi.length,\n\n\t\t\tnumDirLightShadows: lights.directionalShadowMap.length,\n\t\t\tnumPointLightShadows: lights.pointShadowMap.length,\n\t\t\tnumSpotLightShadows: lights.spotShadowMap.length,\n\t\t\tnumSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,\n\n\t\t\tnumLightProbes: lights.numLightProbes,\n\n\t\t\tnumClippingPlanes: clipping.numPlanes,\n\t\t\tnumClipIntersection: clipping.numIntersection,\n\n\t\t\tdithering: material.dithering,\n\n\t\t\tshadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,\n\t\t\tshadowMapType: renderer.shadowMap.type,\n\n\t\t\ttoneMapping: toneMapping,\n\t\t\tuseLegacyLights: renderer._useLegacyLights,\n\n\t\t\tdecodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),\n\n\t\t\tpremultipliedAlpha: material.premultipliedAlpha,\n\n\t\t\tdoubleSided: material.side === DoubleSide,\n\t\t\tflipSided: material.side === BackSide,\n\n\t\t\tuseDepthPacking: material.depthPacking >= 0,\n\t\t\tdepthPacking: material.depthPacking || 0,\n\n\t\t\tindex0AttributeName: material.index0AttributeName,\n\n\t\t\textensionDerivatives: HAS_EXTENSIONS && material.extensions.derivatives === true,\n\t\t\textensionFragDepth: HAS_EXTENSIONS && material.extensions.fragDepth === true,\n\t\t\textensionDrawBuffers: HAS_EXTENSIONS && material.extensions.drawBuffers === true,\n\t\t\textensionShaderTextureLOD: HAS_EXTENSIONS && material.extensions.shaderTextureLOD === true,\n\t\t\textensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ),\n\t\t\textensionMultiDraw: HAS_EXTENSIONS && material.extensions.multiDraw === true && extensions.has( 'WEBGL_multi_draw' ),\n\n\t\t\trendererExtensionFragDepth: IS_WEBGL2 || extensions.has( 'EXT_frag_depth' ),\n\t\t\trendererExtensionDrawBuffers: IS_WEBGL2 || extensions.has( 'WEBGL_draw_buffers' ),\n\t\t\trendererExtensionShaderTextureLod: IS_WEBGL2 || extensions.has( 'EXT_shader_texture_lod' ),\n\t\t\trendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ),\n\n\t\t\tcustomProgramCacheKey: material.customProgramCacheKey()\n\n\t\t};\n\n\t\t// the usage of getChannel() determines the active texture channels for this shader\n\n\t\tparameters.vertexUv1s = _activeChannels.has( 1 );\n\t\tparameters.vertexUv2s = _activeChannels.has( 2 );\n\t\tparameters.vertexUv3s = _activeChannels.has( 3 );\n\n\t\t_activeChannels.clear();\n\n\t\treturn parameters;\n\n\t}\n\n\tfunction getProgramCacheKey( parameters ) {\n\n\t\tconst array = [];\n\n\t\tif ( parameters.shaderID ) {\n\n\t\t\tarray.push( parameters.shaderID );\n\n\t\t} else {\n\n\t\t\tarray.push( parameters.customVertexShaderID );\n\t\t\tarray.push( parameters.customFragmentShaderID );\n\n\t\t}\n\n\t\tif ( parameters.defines !== undefined ) {\n\n\t\t\tfor ( const name in parameters.defines ) {\n\n\t\t\t\tarray.push( name );\n\t\t\t\tarray.push( parameters.defines[ name ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( parameters.isRawShaderMaterial === false ) {\n\n\t\t\tgetProgramCacheKeyParameters( array, parameters );\n\t\t\tgetProgramCacheKeyBooleans( array, parameters );\n\t\t\tarray.push( renderer.outputColorSpace );\n\n\t\t}\n\n\t\tarray.push( parameters.customProgramCacheKey );\n\n\t\treturn array.join();\n\n\t}\n\n\tfunction getProgramCacheKeyParameters( array, parameters ) {\n\n\t\tarray.push( parameters.precision );\n\t\tarray.push( parameters.outputColorSpace );\n\t\tarray.push( parameters.envMapMode );\n\t\tarray.push( parameters.envMapCubeUVHeight );\n\t\tarray.push( parameters.mapUv );\n\t\tarray.push( parameters.alphaMapUv );\n\t\tarray.push( parameters.lightMapUv );\n\t\tarray.push( parameters.aoMapUv );\n\t\tarray.push( parameters.bumpMapUv );\n\t\tarray.push( parameters.normalMapUv );\n\t\tarray.push( parameters.displacementMapUv );\n\t\tarray.push( parameters.emissiveMapUv );\n\t\tarray.push( parameters.metalnessMapUv );\n\t\tarray.push( parameters.roughnessMapUv );\n\t\tarray.push( parameters.anisotropyMapUv );\n\t\tarray.push( parameters.clearcoatMapUv );\n\t\tarray.push( parameters.clearcoatNormalMapUv );\n\t\tarray.push( parameters.clearcoatRoughnessMapUv );\n\t\tarray.push( parameters.iridescenceMapUv );\n\t\tarray.push( parameters.iridescenceThicknessMapUv );\n\t\tarray.push( parameters.sheenColorMapUv );\n\t\tarray.push( parameters.sheenRoughnessMapUv );\n\t\tarray.push( parameters.specularMapUv );\n\t\tarray.push( parameters.specularColorMapUv );\n\t\tarray.push( parameters.specularIntensityMapUv );\n\t\tarray.push( parameters.transmissionMapUv );\n\t\tarray.push( parameters.thicknessMapUv );\n\t\tarray.push( parameters.combine );\n\t\tarray.push( parameters.fogExp2 );\n\t\tarray.push( parameters.sizeAttenuation );\n\t\tarray.push( parameters.morphTargetsCount );\n\t\tarray.push( parameters.morphAttributeCount );\n\t\tarray.push( parameters.numDirLights );\n\t\tarray.push( parameters.numPointLights );\n\t\tarray.push( parameters.numSpotLights );\n\t\tarray.push( parameters.numSpotLightMaps );\n\t\tarray.push( parameters.numHemiLights );\n\t\tarray.push( parameters.numRectAreaLights );\n\t\tarray.push( parameters.numDirLightShadows );\n\t\tarray.push( parameters.numPointLightShadows );\n\t\tarray.push( parameters.numSpotLightShadows );\n\t\tarray.push( parameters.numSpotLightShadowsWithMaps );\n\t\tarray.push( parameters.numLightProbes );\n\t\tarray.push( parameters.shadowMapType );\n\t\tarray.push( parameters.toneMapping );\n\t\tarray.push( parameters.numClippingPlanes );\n\t\tarray.push( parameters.numClipIntersection );\n\t\tarray.push( parameters.depthPacking );\n\n\t}\n\n\tfunction getProgramCacheKeyBooleans( array, parameters ) {\n\n\t\t_programLayers.disableAll();\n\n\t\tif ( parameters.isWebGL2 )\n\t\t\t_programLayers.enable( 0 );\n\t\tif ( parameters.supportsVertexTextures )\n\t\t\t_programLayers.enable( 1 );\n\t\tif ( parameters.instancing )\n\t\t\t_programLayers.enable( 2 );\n\t\tif ( parameters.instancingColor )\n\t\t\t_programLayers.enable( 3 );\n\t\tif ( parameters.matcap )\n\t\t\t_programLayers.enable( 4 );\n\t\tif ( parameters.envMap )\n\t\t\t_programLayers.enable( 5 );\n\t\tif ( parameters.normalMapObjectSpace )\n\t\t\t_programLayers.enable( 6 );\n\t\tif ( parameters.normalMapTangentSpace )\n\t\t\t_programLayers.enable( 7 );\n\t\tif ( parameters.clearcoat )\n\t\t\t_programLayers.enable( 8 );\n\t\tif ( parameters.iridescence )\n\t\t\t_programLayers.enable( 9 );\n\t\tif ( parameters.alphaTest )\n\t\t\t_programLayers.enable( 10 );\n\t\tif ( parameters.vertexColors )\n\t\t\t_programLayers.enable( 11 );\n\t\tif ( parameters.vertexAlphas )\n\t\t\t_programLayers.enable( 12 );\n\t\tif ( parameters.vertexUv1s )\n\t\t\t_programLayers.enable( 13 );\n\t\tif ( parameters.vertexUv2s )\n\t\t\t_programLayers.enable( 14 );\n\t\tif ( parameters.vertexUv3s )\n\t\t\t_programLayers.enable( 15 );\n\t\tif ( parameters.vertexTangents )\n\t\t\t_programLayers.enable( 16 );\n\t\tif ( parameters.anisotropy )\n\t\t\t_programLayers.enable( 17 );\n\t\tif ( parameters.alphaHash )\n\t\t\t_programLayers.enable( 18 );\n\t\tif ( parameters.batching )\n\t\t\t_programLayers.enable( 19 );\n\n\t\tarray.push( _programLayers.mask );\n\t\t_programLayers.disableAll();\n\n\t\tif ( parameters.fog )\n\t\t\t_programLayers.enable( 0 );\n\t\tif ( parameters.useFog )\n\t\t\t_programLayers.enable( 1 );\n\t\tif ( parameters.flatShading )\n\t\t\t_programLayers.enable( 2 );\n\t\tif ( parameters.logarithmicDepthBuffer )\n\t\t\t_programLayers.enable( 3 );\n\t\tif ( parameters.skinning )\n\t\t\t_programLayers.enable( 4 );\n\t\tif ( parameters.morphTargets )\n\t\t\t_programLayers.enable( 5 );\n\t\tif ( parameters.morphNormals )\n\t\t\t_programLayers.enable( 6 );\n\t\tif ( parameters.morphColors )\n\t\t\t_programLayers.enable( 7 );\n\t\tif ( parameters.premultipliedAlpha )\n\t\t\t_programLayers.enable( 8 );\n\t\tif ( parameters.shadowMapEnabled )\n\t\t\t_programLayers.enable( 9 );\n\t\tif ( parameters.useLegacyLights )\n\t\t\t_programLayers.enable( 10 );\n\t\tif ( parameters.doubleSided )\n\t\t\t_programLayers.enable( 11 );\n\t\tif ( parameters.flipSided )\n\t\t\t_programLayers.enable( 12 );\n\t\tif ( parameters.useDepthPacking )\n\t\t\t_programLayers.enable( 13 );\n\t\tif ( parameters.dithering )\n\t\t\t_programLayers.enable( 14 );\n\t\tif ( parameters.transmission )\n\t\t\t_programLayers.enable( 15 );\n\t\tif ( parameters.sheen )\n\t\t\t_programLayers.enable( 16 );\n\t\tif ( parameters.opaque )\n\t\t\t_programLayers.enable( 17 );\n\t\tif ( parameters.pointsUvs )\n\t\t\t_programLayers.enable( 18 );\n\t\tif ( parameters.decodeVideoTexture )\n\t\t\t_programLayers.enable( 19 );\n\t\tif ( parameters.alphaToCoverage )\n\t\t\t_programLayers.enable( 20 );\n\n\t\tarray.push( _programLayers.mask );\n\n\t}\n\n\tfunction getUniforms( material ) {\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\t\tlet uniforms;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\t\t\tuniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\t} else {\n\n\t\t\tuniforms = material.uniforms;\n\n\t\t}\n\n\t\treturn uniforms;\n\n\t}\n\n\tfunction acquireProgram( parameters, cacheKey ) {\n\n\t\tlet program;\n\n\t\t// Check if code has been already compiled\n\t\tfor ( let p = 0, pl = programs.length; p < pl; p ++ ) {\n\n\t\t\tconst preexistingProgram = programs[ p ];\n\n\t\t\tif ( preexistingProgram.cacheKey === cacheKey ) {\n\n\t\t\t\tprogram = preexistingProgram;\n\t\t\t\t++ program.usedTimes;\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( program === undefined ) {\n\n\t\t\tprogram = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );\n\t\t\tprograms.push( program );\n\n\t\t}\n\n\t\treturn program;\n\n\t}\n\n\tfunction releaseProgram( program ) {\n\n\t\tif ( -- program.usedTimes === 0 ) {\n\n\t\t\t// Remove from unordered set\n\t\t\tconst i = programs.indexOf( program );\n\t\t\tprograms[ i ] = programs[ programs.length - 1 ];\n\t\t\tprograms.pop();\n\n\t\t\t// Free WebGL resources\n\t\t\tprogram.destroy();\n\n\t\t}\n\n\t}\n\n\tfunction releaseShaderCache( material ) {\n\n\t\t_customShaders.remove( material );\n\n\t}\n\n\tfunction dispose() {\n\n\t\t_customShaders.dispose();\n\n\t}\n\n\treturn {\n\t\tgetParameters: getParameters,\n\t\tgetProgramCacheKey: getProgramCacheKey,\n\t\tgetUniforms: getUniforms,\n\t\tacquireProgram: acquireProgram,\n\t\treleaseProgram: releaseProgram,\n\t\treleaseShaderCache: releaseShaderCache,\n\t\t// Exposed for resource monitoring & error feedback via renderer.info:\n\t\tprograms: programs,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction WebGLProperties() {\n\n\tlet properties = new WeakMap();\n\n\tfunction get( object ) {\n\n\t\tlet map = properties.get( object );\n\n\t\tif ( map === undefined ) {\n\n\t\t\tmap = {};\n\t\t\tproperties.set( object, map );\n\n\t\t}\n\n\t\treturn map;\n\n\t}\n\n\tfunction remove( object ) {\n\n\t\tproperties.delete( object );\n\n\t}\n\n\tfunction update( object, key, value ) {\n\n\t\tproperties.get( object )[ key ] = value;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tproperties = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction painterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.material.id !== b.material.id ) {\n\n\t\treturn a.material.id - b.material.id;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn a.z - b.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\nfunction reversePainterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn b.z - a.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\n\nfunction WebGLRenderList() {\n\n\tconst renderItems = [];\n\tlet renderItemsIndex = 0;\n\n\tconst opaque = [];\n\tconst transmissive = [];\n\tconst transparent = [];\n\n\tfunction init() {\n\n\t\trenderItemsIndex = 0;\n\n\t\topaque.length = 0;\n\t\ttransmissive.length = 0;\n\t\ttransparent.length = 0;\n\n\t}\n\n\tfunction getNextRenderItem( object, geometry, material, groupOrder, z, group ) {\n\n\t\tlet renderItem = renderItems[ renderItemsIndex ];\n\n\t\tif ( renderItem === undefined ) {\n\n\t\t\trenderItem = {\n\t\t\t\tid: object.id,\n\t\t\t\tobject: object,\n\t\t\t\tgeometry: geometry,\n\t\t\t\tmaterial: material,\n\t\t\t\tgroupOrder: groupOrder,\n\t\t\t\trenderOrder: object.renderOrder,\n\t\t\t\tz: z,\n\t\t\t\tgroup: group\n\t\t\t};\n\n\t\t\trenderItems[ renderItemsIndex ] = renderItem;\n\n\t\t} else {\n\n\t\t\trenderItem.id = object.id;\n\t\t\trenderItem.object = object;\n\t\t\trenderItem.geometry = geometry;\n\t\t\trenderItem.material = material;\n\t\t\trenderItem.groupOrder = groupOrder;\n\t\t\trenderItem.renderOrder = object.renderOrder;\n\t\t\trenderItem.z = z;\n\t\t\trenderItem.group = group;\n\n\t\t}\n\n\t\trenderItemsIndex ++;\n\n\t\treturn renderItem;\n\n\t}\n\n\tfunction push( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\tif ( material.transmission > 0.0 ) {\n\n\t\t\ttransmissive.push( renderItem );\n\n\t\t} else if ( material.transparent === true ) {\n\n\t\t\ttransparent.push( renderItem );\n\n\t\t} else {\n\n\t\t\topaque.push( renderItem );\n\n\t\t}\n\n\t}\n\n\tfunction unshift( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\tif ( material.transmission > 0.0 ) {\n\n\t\t\ttransmissive.unshift( renderItem );\n\n\t\t} else if ( material.transparent === true ) {\n\n\t\t\ttransparent.unshift( renderItem );\n\n\t\t} else {\n\n\t\t\topaque.unshift( renderItem );\n\n\t\t}\n\n\t}\n\n\tfunction sort( customOpaqueSort, customTransparentSort ) {\n\n\t\tif ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );\n\t\tif ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable );\n\t\tif ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );\n\n\t}\n\n\tfunction finish() {\n\n\t\t// Clear references from inactive renderItems in the list\n\n\t\tfor ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {\n\n\t\t\tconst renderItem = renderItems[ i ];\n\n\t\t\tif ( renderItem.id === null ) break;\n\n\t\t\trenderItem.id = null;\n\t\t\trenderItem.object = null;\n\t\t\trenderItem.geometry = null;\n\t\t\trenderItem.material = null;\n\t\t\trenderItem.group = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\topaque: opaque,\n\t\ttransmissive: transmissive,\n\t\ttransparent: transparent,\n\n\t\tinit: init,\n\t\tpush: push,\n\t\tunshift: unshift,\n\t\tfinish: finish,\n\n\t\tsort: sort\n\t};\n\n}\n\nfunction WebGLRenderLists() {\n\n\tlet lists = new WeakMap();\n\n\tfunction get( scene, renderCallDepth ) {\n\n\t\tconst listArray = lists.get( scene );\n\t\tlet list;\n\n\t\tif ( listArray === undefined ) {\n\n\t\t\tlist = new WebGLRenderList();\n\t\t\tlists.set( scene, [ list ] );\n\n\t\t} else {\n\n\t\t\tif ( renderCallDepth >= listArray.length ) {\n\n\t\t\t\tlist = new WebGLRenderList();\n\t\t\t\tlistArray.push( list );\n\n\t\t\t} else {\n\n\t\t\t\tlist = listArray[ renderCallDepth ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn list;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tlists = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction UniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tconeCos: 0,\n\t\t\t\t\t\tpenumbraCos: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'HemisphereLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tskyColor: new Color(),\n\t\t\t\t\t\tgroundColor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'RectAreaLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\thalfWidth: new Vector3(),\n\t\t\t\t\t\thalfHeight: new Vector3()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\nfunction ShadowUniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2(),\n\t\t\t\t\t\tshadowCameraNear: 1,\n\t\t\t\t\t\tshadowCameraFar: 1000\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\t// TODO (abelnation): set RectAreaLight shadow uniforms\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\n\n\nlet nextVersion = 0;\n\nfunction shadowCastingAndTexturingLightsFirst( lightA, lightB ) {\n\n\treturn ( lightB.castShadow ? 2 : 0 ) - ( lightA.castShadow ? 2 : 0 ) + ( lightB.map ? 1 : 0 ) - ( lightA.map ? 1 : 0 );\n\n}\n\nfunction WebGLLights( extensions, capabilities ) {\n\n\tconst cache = new UniformsCache();\n\n\tconst shadowCache = ShadowUniformsCache();\n\n\tconst state = {\n\n\t\tversion: 0,\n\n\t\thash: {\n\t\t\tdirectionalLength: - 1,\n\t\t\tpointLength: - 1,\n\t\t\tspotLength: - 1,\n\t\t\trectAreaLength: - 1,\n\t\t\themiLength: - 1,\n\n\t\t\tnumDirectionalShadows: - 1,\n\t\t\tnumPointShadows: - 1,\n\t\t\tnumSpotShadows: - 1,\n\t\t\tnumSpotMaps: - 1,\n\n\t\t\tnumLightProbes: - 1\n\t\t},\n\n\t\tambient: [ 0, 0, 0 ],\n\t\tprobe: [],\n\t\tdirectional: [],\n\t\tdirectionalShadow: [],\n\t\tdirectionalShadowMap: [],\n\t\tdirectionalShadowMatrix: [],\n\t\tspot: [],\n\t\tspotLightMap: [],\n\t\tspotShadow: [],\n\t\tspotShadowMap: [],\n\t\tspotLightMatrix: [],\n\t\trectArea: [],\n\t\trectAreaLTC1: null,\n\t\trectAreaLTC2: null,\n\t\tpoint: [],\n\t\tpointShadow: [],\n\t\tpointShadowMap: [],\n\t\tpointShadowMatrix: [],\n\t\themi: [],\n\t\tnumSpotLightShadowsWithMaps: 0,\n\t\tnumLightProbes: 0\n\n\t};\n\n\tfor ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );\n\n\tconst vector3 = new Vector3();\n\tconst matrix4 = new Matrix4();\n\tconst matrix42 = new Matrix4();\n\n\tfunction setup( lights, useLegacyLights ) {\n\n\t\tlet r = 0, g = 0, b = 0;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 );\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tlet numDirectionalShadows = 0;\n\t\tlet numPointShadows = 0;\n\t\tlet numSpotShadows = 0;\n\t\tlet numSpotMaps = 0;\n\t\tlet numSpotShadowsWithMaps = 0;\n\n\t\tlet numLightProbes = 0;\n\n\t\t// ordering : [shadow casting + map texturing, map texturing, shadow casting, none ]\n\t\tlights.sort( shadowCastingAndTexturingLightsFirst );\n\n\t\t// artist-friendly light intensity scaling factor\n\t\tconst scaleFactor = ( useLegacyLights === true ) ? Math.PI : 1;\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tconst color = light.color;\n\t\t\tconst intensity = light.intensity;\n\t\t\tconst distance = light.distance;\n\n\t\t\tconst shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;\n\n\t\t\tif ( light.isAmbientLight ) {\n\n\t\t\t\tr += color.r * intensity * scaleFactor;\n\t\t\t\tg += color.g * intensity * scaleFactor;\n\t\t\t\tb += color.b * intensity * scaleFactor;\n\n\t\t\t} else if ( light.isLightProbe ) {\n\n\t\t\t\tfor ( let j = 0; j < 9; j ++ ) {\n\n\t\t\t\t\tstate.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );\n\n\t\t\t\t}\n\n\t\t\t\tnumLightProbes ++;\n\n\t\t\t} else if ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity * scaleFactor );\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.directionalShadow[ directionalLength ] = shadowUniforms;\n\t\t\t\t\tstate.directionalShadowMap[ directionalLength ] = shadowMap;\n\t\t\t\t\tstate.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumDirectionalShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.directional[ directionalLength ] = uniforms;\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity * scaleFactor );\n\t\t\t\tuniforms.distance = distance;\n\n\t\t\t\tuniforms.coneCos = Math.cos( light.angle );\n\t\t\t\tuniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tstate.spot[ spotLength ] = uniforms;\n\n\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\tif ( light.map ) {\n\n\t\t\t\t\tstate.spotLightMap[ numSpotMaps ] = light.map;\n\t\t\t\t\tnumSpotMaps ++;\n\n\t\t\t\t\t// make sure the lightMatrix is up to date\n\t\t\t\t\t// TODO : do it if required only\n\t\t\t\t\tshadow.updateMatrices( light );\n\n\t\t\t\t\tif ( light.castShadow ) numSpotShadowsWithMaps ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.spotLightMatrix[ spotLength ] = shadow.matrix;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.spotShadow[ spotLength ] = shadowUniforms;\n\t\t\t\t\tstate.spotShadowMap[ spotLength ] = shadowMap;\n\n\t\t\t\t\tnumSpotShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tstate.rectArea[ rectAreaLength ] = uniforms;\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity * scaleFactor );\n\t\t\t\tuniforms.distance = light.distance;\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\t\t\t\t\tshadowUniforms.shadowCameraNear = shadow.camera.near;\n\t\t\t\t\tshadowUniforms.shadowCameraFar = shadow.camera.far;\n\n\t\t\t\t\tstate.pointShadow[ pointLength ] = shadowUniforms;\n\t\t\t\t\tstate.pointShadowMap[ pointLength ] = shadowMap;\n\t\t\t\t\tstate.pointShadowMatrix[ pointLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumPointShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.point[ pointLength ] = uniforms;\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.skyColor.copy( light.color ).multiplyScalar( intensity * scaleFactor );\n\t\t\t\tuniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity * scaleFactor );\n\n\t\t\t\tstate.hemi[ hemiLength ] = uniforms;\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( rectAreaLength > 0 ) {\n\n\t\t\tif ( capabilities.isWebGL2 ) {\n\n\t\t\t\t// WebGL 2\n\n\t\t\t\tif ( extensions.has( 'OES_texture_float_linear' ) === true ) {\n\n\t\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;\n\t\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_HALF_1;\n\t\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_HALF_2;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// WebGL 1\n\n\t\t\t\tif ( extensions.has( 'OES_texture_float_linear' ) === true ) {\n\n\t\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;\n\t\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;\n\n\t\t\t\t} else if ( extensions.has( 'OES_texture_half_float_linear' ) === true ) {\n\n\t\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_HALF_1;\n\t\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_HALF_2;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.ambient[ 0 ] = r;\n\t\tstate.ambient[ 1 ] = g;\n\t\tstate.ambient[ 2 ] = b;\n\n\t\tconst hash = state.hash;\n\n\t\tif ( hash.directionalLength !== directionalLength ||\n\t\t\thash.pointLength !== pointLength ||\n\t\t\thash.spotLength !== spotLength ||\n\t\t\thash.rectAreaLength !== rectAreaLength ||\n\t\t\thash.hemiLength !== hemiLength ||\n\t\t\thash.numDirectionalShadows !== numDirectionalShadows ||\n\t\t\thash.numPointShadows !== numPointShadows ||\n\t\t\thash.numSpotShadows !== numSpotShadows ||\n\t\t\thash.numSpotMaps !== numSpotMaps ||\n\t\t\thash.numLightProbes !== numLightProbes ) {\n\n\t\t\tstate.directional.length = directionalLength;\n\t\t\tstate.spot.length = spotLength;\n\t\t\tstate.rectArea.length = rectAreaLength;\n\t\t\tstate.point.length = pointLength;\n\t\t\tstate.hemi.length = hemiLength;\n\n\t\t\tstate.directionalShadow.length = numDirectionalShadows;\n\t\t\tstate.directionalShadowMap.length = numDirectionalShadows;\n\t\t\tstate.pointShadow.length = numPointShadows;\n\t\t\tstate.pointShadowMap.length = numPointShadows;\n\t\t\tstate.spotShadow.length = numSpotShadows;\n\t\t\tstate.spotShadowMap.length = numSpotShadows;\n\t\t\tstate.directionalShadowMatrix.length = numDirectionalShadows;\n\t\t\tstate.pointShadowMatrix.length = numPointShadows;\n\t\t\tstate.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps;\n\t\t\tstate.spotLightMap.length = numSpotMaps;\n\t\t\tstate.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps;\n\t\t\tstate.numLightProbes = numLightProbes;\n\n\t\t\thash.directionalLength = directionalLength;\n\t\t\thash.pointLength = pointLength;\n\t\t\thash.spotLength = spotLength;\n\t\t\thash.rectAreaLength = rectAreaLength;\n\t\t\thash.hemiLength = hemiLength;\n\n\t\t\thash.numDirectionalShadows = numDirectionalShadows;\n\t\t\thash.numPointShadows = numPointShadows;\n\t\t\thash.numSpotShadows = numSpotShadows;\n\t\t\thash.numSpotMaps = numSpotMaps;\n\n\t\t\thash.numLightProbes = numLightProbes;\n\n\t\t\tstate.version = nextVersion ++;\n\n\t\t}\n\n\t}\n\n\tfunction setupView( lights, camera ) {\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tconst viewMatrix = camera.matrixWorldInverse;\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tif ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = state.directional[ directionalLength ];\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = state.spot[ spotLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = state.rectArea[ rectAreaLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\t// extract local rotation of light to derive width/height half vectors\n\t\t\t\tmatrix42.identity();\n\t\t\t\tmatrix4.copy( light.matrixWorld );\n\t\t\t\tmatrix4.premultiply( viewMatrix );\n\t\t\t\tmatrix42.extractRotation( matrix4 );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tuniforms.halfWidth.applyMatrix4( matrix42 );\n\t\t\t\tuniforms.halfHeight.applyMatrix4( matrix42 );\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = state.point[ pointLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = state.hemi[ hemiLength ];\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tsetup: setup,\n\t\tsetupView: setupView,\n\t\tstate: state\n\t};\n\n}\n\nfunction WebGLRenderState( extensions, capabilities ) {\n\n\tconst lights = new WebGLLights( extensions, capabilities );\n\n\tconst lightsArray = [];\n\tconst shadowsArray = [];\n\n\tfunction init() {\n\n\t\tlightsArray.length = 0;\n\t\tshadowsArray.length = 0;\n\n\t}\n\n\tfunction pushLight( light ) {\n\n\t\tlightsArray.push( light );\n\n\t}\n\n\tfunction pushShadow( shadowLight ) {\n\n\t\tshadowsArray.push( shadowLight );\n\n\t}\n\n\tfunction setupLights( useLegacyLights ) {\n\n\t\tlights.setup( lightsArray, useLegacyLights );\n\n\t}\n\n\tfunction setupLightsView( camera ) {\n\n\t\tlights.setupView( lightsArray, camera );\n\n\t}\n\n\tconst state = {\n\t\tlightsArray: lightsArray,\n\t\tshadowsArray: shadowsArray,\n\n\t\tlights: lights\n\t};\n\n\treturn {\n\t\tinit: init,\n\t\tstate: state,\n\t\tsetupLights: setupLights,\n\t\tsetupLightsView: setupLightsView,\n\n\t\tpushLight: pushLight,\n\t\tpushShadow: pushShadow\n\t};\n\n}\n\nfunction WebGLRenderStates( extensions, capabilities ) {\n\n\tlet renderStates = new WeakMap();\n\n\tfunction get( scene, renderCallDepth = 0 ) {\n\n\t\tconst renderStateArray = renderStates.get( scene );\n\t\tlet renderState;\n\n\t\tif ( renderStateArray === undefined ) {\n\n\t\t\trenderState = new WebGLRenderState( extensions, capabilities );\n\t\t\trenderStates.set( scene, [ renderState ] );\n\n\t\t} else {\n\n\t\t\tif ( renderCallDepth >= renderStateArray.length ) {\n\n\t\t\t\trenderState = new WebGLRenderState( extensions, capabilities );\n\t\t\t\trenderStateArray.push( renderState );\n\n\t\t\t} else {\n\n\t\t\t\trenderState = renderStateArray[ renderCallDepth ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn renderState;\n\n\t}\n\n\tfunction dispose() {\n\n\t\trenderStates = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nclass MeshDepthMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshDepthMaterial = true;\n\n\t\tthis.type = 'MeshDepthMaterial';\n\n\t\tthis.depthPacking = BasicDepthPacking;\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.depthPacking = source.depthPacking;\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshDistanceMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshDistanceMaterial = true;\n\n\t\tthis.type = 'MeshDistanceMaterial';\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst vertex = \"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\";\n\nconst fragment = \"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include \\nvoid main() {\\n\\tconst float samples = float( VSM_SAMPLES );\\n\\tfloat mean = 0.0;\\n\\tfloat squared_mean = 0.0;\\n\\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\\n\\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\\n\\tfor ( float i = 0.0; i < samples; i ++ ) {\\n\\t\\tfloat uvOffset = uvStart + i * uvStride;\\n\\t\\t#ifdef HORIZONTAL_PASS\\n\\t\\t\\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\\n\\t\\t\\tmean += distribution.x;\\n\\t\\t\\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n\\t\\t#else\\n\\t\\t\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\\n\\t\\t\\tmean += depth;\\n\\t\\t\\tsquared_mean += depth * depth;\\n\\t\\t#endif\\n\\t}\\n\\tmean = mean / samples;\\n\\tsquared_mean = squared_mean / samples;\\n\\tfloat std_dev = sqrt( squared_mean - mean * mean );\\n\\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\";\n\nfunction WebGLShadowMap( _renderer, _objects, _capabilities ) {\n\n\tlet _frustum = new Frustum();\n\n\tconst _shadowMapSize = new Vector2(),\n\t\t_viewportSize = new Vector2(),\n\n\t\t_viewport = new Vector4(),\n\n\t\t_depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),\n\t\t_distanceMaterial = new MeshDistanceMaterial(),\n\n\t\t_materialCache = {},\n\n\t\t_maxTextureSize = _capabilities.maxTextureSize;\n\n\tconst shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };\n\n\tconst shadowMaterialVertical = new ShaderMaterial( {\n\t\tdefines: {\n\t\t\tVSM_SAMPLES: 8\n\t\t},\n\t\tuniforms: {\n\t\t\tshadow_pass: { value: null },\n\t\t\tresolution: { value: new Vector2() },\n\t\t\tradius: { value: 4.0 }\n\t\t},\n\n\t\tvertexShader: vertex,\n\t\tfragmentShader: fragment\n\n\t} );\n\n\tconst shadowMaterialHorizontal = shadowMaterialVertical.clone();\n\tshadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;\n\n\tconst fullScreenTri = new BufferGeometry();\n\tfullScreenTri.setAttribute(\n\t\t'position',\n\t\tnew BufferAttribute(\n\t\t\tnew Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),\n\t\t\t3\n\t\t)\n\t);\n\n\tconst fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );\n\n\tconst scope = this;\n\n\tthis.enabled = false;\n\n\tthis.autoUpdate = true;\n\tthis.needsUpdate = false;\n\n\tthis.type = PCFShadowMap;\n\tlet _previousType = this.type;\n\n\tthis.render = function ( lights, scene, camera ) {\n\n\t\tif ( scope.enabled === false ) return;\n\t\tif ( scope.autoUpdate === false && scope.needsUpdate === false ) return;\n\n\t\tif ( lights.length === 0 ) return;\n\n\t\tconst currentRenderTarget = _renderer.getRenderTarget();\n\t\tconst activeCubeFace = _renderer.getActiveCubeFace();\n\t\tconst activeMipmapLevel = _renderer.getActiveMipmapLevel();\n\n\t\tconst _state = _renderer.state;\n\n\t\t// Set GL state for depth map.\n\t\t_state.setBlending( NoBlending );\n\t\t_state.buffers.color.setClear( 1, 1, 1, 1 );\n\t\t_state.buffers.depth.setTest( true );\n\t\t_state.setScissorTest( false );\n\n\t\t// check for shadow map type changes\n\n\t\tconst toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );\n\t\tconst fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );\n\n\t\t// render depth map\n\n\t\tfor ( let i = 0, il = lights.length; i < il; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\t\t\tconst shadow = light.shadow;\n\n\t\t\tif ( shadow === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;\n\n\t\t\t_shadowMapSize.copy( shadow.mapSize );\n\n\t\t\tconst shadowFrameExtents = shadow.getFrameExtents();\n\n\t\t\t_shadowMapSize.multiply( shadowFrameExtents );\n\n\t\t\t_viewportSize.copy( shadow.mapSize );\n\n\t\t\tif ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {\n\n\t\t\t\tif ( _shadowMapSize.x > _maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );\n\t\t\t\t\t_shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;\n\t\t\t\t\tshadow.mapSize.x = _viewportSize.x;\n\n\t\t\t\t}\n\n\t\t\t\tif ( _shadowMapSize.y > _maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );\n\t\t\t\t\t_shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;\n\t\t\t\t\tshadow.mapSize.y = _viewportSize.y;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( shadow.map === null || toVSM === true || fromVSM === true ) {\n\n\t\t\t\tconst pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};\n\n\t\t\t\tif ( shadow.map !== null ) {\n\n\t\t\t\t\tshadow.map.dispose();\n\n\t\t\t\t}\n\n\t\t\t\tshadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\t\t\t\tshadow.map.texture.name = light.name + '.shadowMap';\n\n\t\t\t\tshadow.camera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\t_renderer.setRenderTarget( shadow.map );\n\t\t\t_renderer.clear();\n\n\t\t\tconst viewportCount = shadow.getViewportCount();\n\n\t\t\tfor ( let vp = 0; vp < viewportCount; vp ++ ) {\n\n\t\t\t\tconst viewport = shadow.getViewport( vp );\n\n\t\t\t\t_viewport.set(\n\t\t\t\t\t_viewportSize.x * viewport.x,\n\t\t\t\t\t_viewportSize.y * viewport.y,\n\t\t\t\t\t_viewportSize.x * viewport.z,\n\t\t\t\t\t_viewportSize.y * viewport.w\n\t\t\t\t);\n\n\t\t\t\t_state.viewport( _viewport );\n\n\t\t\t\tshadow.updateMatrices( light, vp );\n\n\t\t\t\t_frustum = shadow.getFrustum();\n\n\t\t\t\trenderObject( scene, camera, shadow.camera, light, this.type );\n\n\t\t\t}\n\n\t\t\t// do blur pass for VSM\n\n\t\t\tif ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {\n\n\t\t\t\tVSMPass( shadow, camera );\n\n\t\t\t}\n\n\t\t\tshadow.needsUpdate = false;\n\n\t\t}\n\n\t\t_previousType = this.type;\n\n\t\tscope.needsUpdate = false;\n\n\t\t_renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );\n\n\t};\n\n\tfunction VSMPass( shadow, camera ) {\n\n\t\tconst geometry = _objects.update( fullScreenMesh );\n\n\t\tif ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {\n\n\t\t\tshadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;\n\t\t\tshadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;\n\n\t\t\tshadowMaterialVertical.needsUpdate = true;\n\t\t\tshadowMaterialHorizontal.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( shadow.mapPass === null ) {\n\n\t\t\tshadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );\n\n\t\t}\n\n\t\t// vertical pass\n\n\t\tshadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;\n\t\tshadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialVertical.uniforms.radius.value = shadow.radius;\n\t\t_renderer.setRenderTarget( shadow.mapPass );\n\t\t_renderer.clear();\n\t\t_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );\n\n\t\t// horizontal pass\n\n\t\tshadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;\n\t\tshadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialHorizontal.uniforms.radius.value = shadow.radius;\n\t\t_renderer.setRenderTarget( shadow.map );\n\t\t_renderer.clear();\n\t\t_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );\n\n\t}\n\n\tfunction getDepthMaterial( object, material, light, type ) {\n\n\t\tlet result = null;\n\n\t\tconst customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;\n\n\t\tif ( customMaterial !== undefined ) {\n\n\t\t\tresult = customMaterial;\n\n\t\t} else {\n\n\t\t\tresult = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;\n\n\t\t\tif ( ( _renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||\n\t\t\t\t( material.displacementMap && material.displacementScale !== 0 ) ||\n\t\t\t\t( material.alphaMap && material.alphaTest > 0 ) ||\n\t\t\t\t( material.map && material.alphaTest > 0 ) ) {\n\n\t\t\t\t// in this case we need a unique material instance reflecting the\n\t\t\t\t// appropriate state\n\n\t\t\t\tconst keyA = result.uuid, keyB = material.uuid;\n\n\t\t\t\tlet materialsForVariant = _materialCache[ keyA ];\n\n\t\t\t\tif ( materialsForVariant === undefined ) {\n\n\t\t\t\t\tmaterialsForVariant = {};\n\t\t\t\t\t_materialCache[ keyA ] = materialsForVariant;\n\n\t\t\t\t}\n\n\t\t\t\tlet cachedMaterial = materialsForVariant[ keyB ];\n\n\t\t\t\tif ( cachedMaterial === undefined ) {\n\n\t\t\t\t\tcachedMaterial = result.clone();\n\t\t\t\t\tmaterialsForVariant[ keyB ] = cachedMaterial;\n\t\t\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t\t\t}\n\n\t\t\t\tresult = cachedMaterial;\n\n\t\t\t}\n\n\t\t}\n\n\t\tresult.visible = material.visible;\n\t\tresult.wireframe = material.wireframe;\n\n\t\tif ( type === VSMShadowMap ) {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;\n\n\t\t} else {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];\n\n\t\t}\n\n\t\tresult.alphaMap = material.alphaMap;\n\t\tresult.alphaTest = material.alphaTest;\n\t\tresult.map = material.map;\n\n\t\tresult.clipShadows = material.clipShadows;\n\t\tresult.clippingPlanes = material.clippingPlanes;\n\t\tresult.clipIntersection = material.clipIntersection;\n\n\t\tresult.displacementMap = material.displacementMap;\n\t\tresult.displacementScale = material.displacementScale;\n\t\tresult.displacementBias = material.displacementBias;\n\n\t\tresult.wireframeLinewidth = material.wireframeLinewidth;\n\t\tresult.linewidth = material.linewidth;\n\n\t\tif ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {\n\n\t\t\tconst materialProperties = _renderer.properties.get( result );\n\t\t\tmaterialProperties.light = light;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tfunction renderObject( object, camera, shadowCamera, light, type ) {\n\n\t\tif ( object.visible === false ) return;\n\n\t\tconst visible = object.layers.test( camera.layers );\n\n\t\tif ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {\n\n\t\t\tif ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {\n\n\t\t\t\tobject.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );\n\n\t\t\t\tconst geometry = _objects.update( object );\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\tfor ( let k = 0, kl = groups.length; k < kl; k ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ k ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, groupMaterial, light, type );\n\n\t\t\t\t\t\t\tobject.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );\n\n\t\t\t\t\t\t\t_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );\n\n\t\t\t\t\t\t\tobject.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, material, light, type );\n\n\t\t\t\t\tobject.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );\n\n\t\t\t\t\t_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );\n\n\t\t\t\t\tobject.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\trenderObject( children[ i ], camera, shadowCamera, light, type );\n\n\t\t}\n\n\t}\n\n\tfunction onMaterialDispose( event ) {\n\n\t\tconst material = event.target;\n\n\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\t// make sure to remove the unique distance/depth materials used for shadow map rendering\n\n\t\tfor ( const id in _materialCache ) {\n\n\t\t\tconst cache = _materialCache[ id ];\n\n\t\t\tconst uuid = event.target.uuid;\n\n\t\t\tif ( uuid in cache ) {\n\n\t\t\t\tconst shadowMaterial = cache[ uuid ];\n\t\t\t\tshadowMaterial.dispose();\n\t\t\t\tdelete cache[ uuid ];\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction WebGLState( gl, extensions, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tfunction ColorBuffer() {\n\n\t\tlet locked = false;\n\n\t\tconst color = new Vector4();\n\t\tlet currentColorMask = null;\n\t\tconst currentColorClear = new Vector4( 0, 0, 0, 0 );\n\n\t\treturn {\n\n\t\t\tsetMask: function ( colorMask ) {\n\n\t\t\t\tif ( currentColorMask !== colorMask && ! locked ) {\n\n\t\t\t\t\tgl.colorMask( colorMask, colorMask, colorMask, colorMask );\n\t\t\t\t\tcurrentColorMask = colorMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( r, g, b, a, premultipliedAlpha ) {\n\n\t\t\t\tif ( premultipliedAlpha === true ) {\n\n\t\t\t\t\tr *= a; g *= a; b *= a;\n\n\t\t\t\t}\n\n\t\t\t\tcolor.set( r, g, b, a );\n\n\t\t\t\tif ( currentColorClear.equals( color ) === false ) {\n\n\t\t\t\t\tgl.clearColor( r, g, b, a );\n\t\t\t\t\tcurrentColorClear.copy( color );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentColorMask = null;\n\t\t\t\tcurrentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction DepthBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentDepthMask = null;\n\t\tlet currentDepthFunc = null;\n\t\tlet currentDepthClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( depthTest ) {\n\n\t\t\t\tif ( depthTest ) {\n\n\t\t\t\t\tenable( gl.DEPTH_TEST );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdisable( gl.DEPTH_TEST );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( depthMask ) {\n\n\t\t\t\tif ( currentDepthMask !== depthMask && ! locked ) {\n\n\t\t\t\t\tgl.depthMask( depthMask );\n\t\t\t\t\tcurrentDepthMask = depthMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( depthFunc ) {\n\n\t\t\t\tif ( currentDepthFunc !== depthFunc ) {\n\n\t\t\t\t\tswitch ( depthFunc ) {\n\n\t\t\t\t\t\tcase NeverDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.NEVER );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AlwaysDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.ALWAYS );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase LessDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LESS );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase LessEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase EqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.EQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase GreaterEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.GEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase GreaterDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.GREATER );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase NotEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.NOTEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LEQUAL );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrentDepthFunc = depthFunc;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( depth ) {\n\n\t\t\t\tif ( currentDepthClear !== depth ) {\n\n\t\t\t\t\tgl.clearDepth( depth );\n\t\t\t\t\tcurrentDepthClear = depth;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentDepthMask = null;\n\t\t\t\tcurrentDepthFunc = null;\n\t\t\t\tcurrentDepthClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction StencilBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentStencilMask = null;\n\t\tlet currentStencilFunc = null;\n\t\tlet currentStencilRef = null;\n\t\tlet currentStencilFuncMask = null;\n\t\tlet currentStencilFail = null;\n\t\tlet currentStencilZFail = null;\n\t\tlet currentStencilZPass = null;\n\t\tlet currentStencilClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( stencilTest ) {\n\n\t\t\t\tif ( ! locked ) {\n\n\t\t\t\t\tif ( stencilTest ) {\n\n\t\t\t\t\t\tenable( gl.STENCIL_TEST );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tdisable( gl.STENCIL_TEST );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( stencilMask ) {\n\n\t\t\t\tif ( currentStencilMask !== stencilMask && ! locked ) {\n\n\t\t\t\t\tgl.stencilMask( stencilMask );\n\t\t\t\t\tcurrentStencilMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( stencilFunc, stencilRef, stencilMask ) {\n\n\t\t\t\tif ( currentStencilFunc !== stencilFunc ||\n\t\t\t\t currentStencilRef !== stencilRef ||\n\t\t\t\t currentStencilFuncMask !== stencilMask ) {\n\n\t\t\t\t\tgl.stencilFunc( stencilFunc, stencilRef, stencilMask );\n\n\t\t\t\t\tcurrentStencilFunc = stencilFunc;\n\t\t\t\t\tcurrentStencilRef = stencilRef;\n\t\t\t\t\tcurrentStencilFuncMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetOp: function ( stencilFail, stencilZFail, stencilZPass ) {\n\n\t\t\t\tif ( currentStencilFail !== stencilFail ||\n\t\t\t\t currentStencilZFail !== stencilZFail ||\n\t\t\t\t currentStencilZPass !== stencilZPass ) {\n\n\t\t\t\t\tgl.stencilOp( stencilFail, stencilZFail, stencilZPass );\n\n\t\t\t\t\tcurrentStencilFail = stencilFail;\n\t\t\t\t\tcurrentStencilZFail = stencilZFail;\n\t\t\t\t\tcurrentStencilZPass = stencilZPass;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( stencil ) {\n\n\t\t\t\tif ( currentStencilClear !== stencil ) {\n\n\t\t\t\t\tgl.clearStencil( stencil );\n\t\t\t\t\tcurrentStencilClear = stencil;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentStencilMask = null;\n\t\t\t\tcurrentStencilFunc = null;\n\t\t\t\tcurrentStencilRef = null;\n\t\t\t\tcurrentStencilFuncMask = null;\n\t\t\t\tcurrentStencilFail = null;\n\t\t\t\tcurrentStencilZFail = null;\n\t\t\t\tcurrentStencilZPass = null;\n\t\t\t\tcurrentStencilClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t//\n\n\tconst colorBuffer = new ColorBuffer();\n\tconst depthBuffer = new DepthBuffer();\n\tconst stencilBuffer = new StencilBuffer();\n\n\tconst uboBindings = new WeakMap();\n\tconst uboProgramMap = new WeakMap();\n\n\tlet enabledCapabilities = {};\n\n\tlet currentBoundFramebuffers = {};\n\tlet currentDrawbuffers = new WeakMap();\n\tlet defaultDrawbuffers = [];\n\n\tlet currentProgram = null;\n\n\tlet currentBlendingEnabled = false;\n\tlet currentBlending = null;\n\tlet currentBlendEquation = null;\n\tlet currentBlendSrc = null;\n\tlet currentBlendDst = null;\n\tlet currentBlendEquationAlpha = null;\n\tlet currentBlendSrcAlpha = null;\n\tlet currentBlendDstAlpha = null;\n\tlet currentBlendColor = new Color( 0, 0, 0 );\n\tlet currentBlendAlpha = 0;\n\tlet currentPremultipledAlpha = false;\n\n\tlet currentFlipSided = null;\n\tlet currentCullFace = null;\n\n\tlet currentLineWidth = null;\n\n\tlet currentPolygonOffsetFactor = null;\n\tlet currentPolygonOffsetUnits = null;\n\n\tconst maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );\n\n\tlet lineWidthAvailable = false;\n\tlet version = 0;\n\tconst glVersion = gl.getParameter( gl.VERSION );\n\n\tif ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^WebGL (\\d)/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 1.0 );\n\n\t} else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^OpenGL ES (\\d)/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 2.0 );\n\n\t}\n\n\tlet currentTextureSlot = null;\n\tlet currentBoundTextures = {};\n\n\tconst scissorParam = gl.getParameter( gl.SCISSOR_BOX );\n\tconst viewportParam = gl.getParameter( gl.VIEWPORT );\n\n\tconst currentScissor = new Vector4().fromArray( scissorParam );\n\tconst currentViewport = new Vector4().fromArray( viewportParam );\n\n\tfunction createTexture( type, target, count, dimensions ) {\n\n\t\tconst data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.\n\t\tconst texture = gl.createTexture();\n\n\t\tgl.bindTexture( type, texture );\n\t\tgl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );\n\t\tgl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tif ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {\n\n\t\t\t\tgl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );\n\n\t\t\t} else {\n\n\t\t\t\tgl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tconst emptyTextures = {};\n\temptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );\n\temptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );\n\n\tif ( isWebGL2 ) {\n\n\t\temptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );\n\t\temptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );\n\n\t}\n\n\t// init\n\n\tcolorBuffer.setClear( 0, 0, 0, 1 );\n\tdepthBuffer.setClear( 1 );\n\tstencilBuffer.setClear( 0 );\n\n\tenable( gl.DEPTH_TEST );\n\tdepthBuffer.setFunc( LessEqualDepth );\n\n\tsetFlipSided( false );\n\tsetCullFace( CullFaceBack );\n\tenable( gl.CULL_FACE );\n\n\tsetBlending( NoBlending );\n\n\t//\n\n\tfunction enable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== true ) {\n\n\t\t\tgl.enable( id );\n\t\t\tenabledCapabilities[ id ] = true;\n\n\t\t}\n\n\t}\n\n\tfunction disable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== false ) {\n\n\t\t\tgl.disable( id );\n\t\t\tenabledCapabilities[ id ] = false;\n\n\t\t}\n\n\t}\n\n\tfunction bindFramebuffer( target, framebuffer ) {\n\n\t\tif ( currentBoundFramebuffers[ target ] !== framebuffer ) {\n\n\t\t\tgl.bindFramebuffer( target, framebuffer );\n\n\t\t\tcurrentBoundFramebuffers[ target ] = framebuffer;\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t// gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER\n\n\t\t\t\tif ( target === gl.DRAW_FRAMEBUFFER ) {\n\n\t\t\t\t\tcurrentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;\n\n\t\t\t\t}\n\n\t\t\t\tif ( target === gl.FRAMEBUFFER ) {\n\n\t\t\t\t\tcurrentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction drawBuffers( renderTarget, framebuffer ) {\n\n\t\tlet drawBuffers = defaultDrawbuffers;\n\n\t\tlet needsUpdate = false;\n\n\t\tif ( renderTarget ) {\n\n\t\t\tdrawBuffers = currentDrawbuffers.get( framebuffer );\n\n\t\t\tif ( drawBuffers === undefined ) {\n\n\t\t\t\tdrawBuffers = [];\n\t\t\t\tcurrentDrawbuffers.set( framebuffer, drawBuffers );\n\n\t\t\t}\n\n\t\t\tif ( renderTarget.isWebGLMultipleRenderTargets ) {\n\n\t\t\t\tconst textures = renderTarget.texture;\n\n\t\t\t\tif ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {\n\n\t\t\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tdrawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tdrawBuffers.length = textures.length;\n\n\t\t\t\t\tneedsUpdate = true;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {\n\n\t\t\t\t\tdrawBuffers[ 0 ] = gl.COLOR_ATTACHMENT0;\n\n\t\t\t\t\tneedsUpdate = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( drawBuffers[ 0 ] !== gl.BACK ) {\n\n\t\t\t\tdrawBuffers[ 0 ] = gl.BACK;\n\n\t\t\t\tneedsUpdate = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tif ( capabilities.isWebGL2 ) {\n\n\t\t\t\tgl.drawBuffers( drawBuffers );\n\n\t\t\t} else {\n\n\t\t\t\textensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );\n\n\t\t\t}\n\n\t\t}\n\n\n\t}\n\n\tfunction useProgram( program ) {\n\n\t\tif ( currentProgram !== program ) {\n\n\t\t\tgl.useProgram( program );\n\n\t\t\tcurrentProgram = program;\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tconst equationToGL = {\n\t\t[ AddEquation ]: gl.FUNC_ADD,\n\t\t[ SubtractEquation ]: gl.FUNC_SUBTRACT,\n\t\t[ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT\n\t};\n\n\tif ( isWebGL2 ) {\n\n\t\tequationToGL[ MinEquation ] = gl.MIN;\n\t\tequationToGL[ MaxEquation ] = gl.MAX;\n\n\t} else {\n\n\t\tconst extension = extensions.get( 'EXT_blend_minmax' );\n\n\t\tif ( extension !== null ) {\n\n\t\t\tequationToGL[ MinEquation ] = extension.MIN_EXT;\n\t\t\tequationToGL[ MaxEquation ] = extension.MAX_EXT;\n\n\t\t}\n\n\t}\n\n\tconst factorToGL = {\n\t\t[ ZeroFactor ]: gl.ZERO,\n\t\t[ OneFactor ]: gl.ONE,\n\t\t[ SrcColorFactor ]: gl.SRC_COLOR,\n\t\t[ SrcAlphaFactor ]: gl.SRC_ALPHA,\n\t\t[ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,\n\t\t[ DstColorFactor ]: gl.DST_COLOR,\n\t\t[ DstAlphaFactor ]: gl.DST_ALPHA,\n\t\t[ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,\n\t\t[ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,\n\t\t[ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,\n\t\t[ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,\n\t\t[ ConstantColorFactor ]: gl.CONSTANT_COLOR,\n\t\t[ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,\n\t\t[ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,\n\t\t[ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA\n\t};\n\n\tfunction setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {\n\n\t\tif ( blending === NoBlending ) {\n\n\t\t\tif ( currentBlendingEnabled === true ) {\n\n\t\t\t\tdisable( gl.BLEND );\n\t\t\t\tcurrentBlendingEnabled = false;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( currentBlendingEnabled === false ) {\n\n\t\t\tenable( gl.BLEND );\n\t\t\tcurrentBlendingEnabled = true;\n\n\t\t}\n\n\t\tif ( blending !== CustomBlending ) {\n\n\t\t\tif ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {\n\n\t\t\t\tif ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {\n\n\t\t\t\t\tgl.blendEquation( gl.FUNC_ADD );\n\n\t\t\t\t\tcurrentBlendEquation = AddEquation;\n\t\t\t\t\tcurrentBlendEquationAlpha = AddEquation;\n\n\t\t\t\t}\n\n\t\t\t\tif ( premultipliedAlpha ) {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.ONE, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.SRC_ALPHA, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.ZERO, gl.SRC_COLOR );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tcurrentBlendSrc = null;\n\t\t\t\tcurrentBlendDst = null;\n\t\t\t\tcurrentBlendSrcAlpha = null;\n\t\t\t\tcurrentBlendDstAlpha = null;\n\t\t\t\tcurrentBlendColor.set( 0, 0, 0 );\n\t\t\t\tcurrentBlendAlpha = 0;\n\n\t\t\t\tcurrentBlending = blending;\n\t\t\t\tcurrentPremultipledAlpha = premultipliedAlpha;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// custom blending\n\n\t\tblendEquationAlpha = blendEquationAlpha || blendEquation;\n\t\tblendSrcAlpha = blendSrcAlpha || blendSrc;\n\t\tblendDstAlpha = blendDstAlpha || blendDst;\n\n\t\tif ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {\n\n\t\t\tgl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );\n\n\t\t\tcurrentBlendEquation = blendEquation;\n\t\t\tcurrentBlendEquationAlpha = blendEquationAlpha;\n\n\t\t}\n\n\t\tif ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {\n\n\t\t\tgl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );\n\n\t\t\tcurrentBlendSrc = blendSrc;\n\t\t\tcurrentBlendDst = blendDst;\n\t\t\tcurrentBlendSrcAlpha = blendSrcAlpha;\n\t\t\tcurrentBlendDstAlpha = blendDstAlpha;\n\n\t\t}\n\n\t\tif ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {\n\n\t\t\tgl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );\n\n\t\t\tcurrentBlendColor.copy( blendColor );\n\t\t\tcurrentBlendAlpha = blendAlpha;\n\n\t\t}\n\n\t\tcurrentBlending = blending;\n\t\tcurrentPremultipledAlpha = false;\n\n\t}\n\n\tfunction setMaterial( material, frontFaceCW ) {\n\n\t\tmaterial.side === DoubleSide\n\t\t\t? disable( gl.CULL_FACE )\n\t\t\t: enable( gl.CULL_FACE );\n\n\t\tlet flipSided = ( material.side === BackSide );\n\t\tif ( frontFaceCW ) flipSided = ! flipSided;\n\n\t\tsetFlipSided( flipSided );\n\n\t\t( material.blending === NormalBlending && material.transparent === false )\n\t\t\t? setBlending( NoBlending )\n\t\t\t: setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );\n\n\t\tdepthBuffer.setFunc( material.depthFunc );\n\t\tdepthBuffer.setTest( material.depthTest );\n\t\tdepthBuffer.setMask( material.depthWrite );\n\t\tcolorBuffer.setMask( material.colorWrite );\n\n\t\tconst stencilWrite = material.stencilWrite;\n\t\tstencilBuffer.setTest( stencilWrite );\n\t\tif ( stencilWrite ) {\n\n\t\t\tstencilBuffer.setMask( material.stencilWriteMask );\n\t\t\tstencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );\n\t\t\tstencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );\n\n\t\t}\n\n\t\tsetPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );\n\n\t\tmaterial.alphaToCoverage === true\n\t\t\t? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )\n\t\t\t: disable( gl.SAMPLE_ALPHA_TO_COVERAGE );\n\n\t}\n\n\t//\n\n\tfunction setFlipSided( flipSided ) {\n\n\t\tif ( currentFlipSided !== flipSided ) {\n\n\t\t\tif ( flipSided ) {\n\n\t\t\t\tgl.frontFace( gl.CW );\n\n\t\t\t} else {\n\n\t\t\t\tgl.frontFace( gl.CCW );\n\n\t\t\t}\n\n\t\t\tcurrentFlipSided = flipSided;\n\n\t\t}\n\n\t}\n\n\tfunction setCullFace( cullFace ) {\n\n\t\tif ( cullFace !== CullFaceNone ) {\n\n\t\t\tenable( gl.CULL_FACE );\n\n\t\t\tif ( cullFace !== currentCullFace ) {\n\n\t\t\t\tif ( cullFace === CullFaceBack ) {\n\n\t\t\t\t\tgl.cullFace( gl.BACK );\n\n\t\t\t\t} else if ( cullFace === CullFaceFront ) {\n\n\t\t\t\t\tgl.cullFace( gl.FRONT );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tgl.cullFace( gl.FRONT_AND_BACK );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( gl.CULL_FACE );\n\n\t\t}\n\n\t\tcurrentCullFace = cullFace;\n\n\t}\n\n\tfunction setLineWidth( width ) {\n\n\t\tif ( width !== currentLineWidth ) {\n\n\t\t\tif ( lineWidthAvailable ) gl.lineWidth( width );\n\n\t\t\tcurrentLineWidth = width;\n\n\t\t}\n\n\t}\n\n\tfunction setPolygonOffset( polygonOffset, factor, units ) {\n\n\t\tif ( polygonOffset ) {\n\n\t\t\tenable( gl.POLYGON_OFFSET_FILL );\n\n\t\t\tif ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {\n\n\t\t\t\tgl.polygonOffset( factor, units );\n\n\t\t\t\tcurrentPolygonOffsetFactor = factor;\n\t\t\t\tcurrentPolygonOffsetUnits = units;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( gl.POLYGON_OFFSET_FILL );\n\n\t\t}\n\n\t}\n\n\tfunction setScissorTest( scissorTest ) {\n\n\t\tif ( scissorTest ) {\n\n\t\t\tenable( gl.SCISSOR_TEST );\n\n\t\t} else {\n\n\t\t\tdisable( gl.SCISSOR_TEST );\n\n\t\t}\n\n\t}\n\n\t// texture\n\n\tfunction activeTexture( webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;\n\n\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\tgl.activeTexture( webglSlot );\n\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t}\n\n\t}\n\n\tfunction bindTexture( webglType, webglTexture, webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) {\n\n\t\t\tif ( currentTextureSlot === null ) {\n\n\t\t\t\twebglSlot = gl.TEXTURE0 + maxTextures - 1;\n\n\t\t\t} else {\n\n\t\t\t\twebglSlot = currentTextureSlot;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet boundTexture = currentBoundTextures[ webglSlot ];\n\n\t\tif ( boundTexture === undefined ) {\n\n\t\t\tboundTexture = { type: undefined, texture: undefined };\n\t\t\tcurrentBoundTextures[ webglSlot ] = boundTexture;\n\n\t\t}\n\n\t\tif ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {\n\n\t\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\t\tgl.activeTexture( webglSlot );\n\t\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t\t}\n\n\t\t\tgl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );\n\n\t\t\tboundTexture.type = webglType;\n\t\t\tboundTexture.texture = webglTexture;\n\n\t\t}\n\n\t}\n\n\tfunction unbindTexture() {\n\n\t\tconst boundTexture = currentBoundTextures[ currentTextureSlot ];\n\n\t\tif ( boundTexture !== undefined && boundTexture.type !== undefined ) {\n\n\t\t\tgl.bindTexture( boundTexture.type, null );\n\n\t\t\tboundTexture.type = undefined;\n\t\t\tboundTexture.texture = undefined;\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texSubImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texSubImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texSubImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texSubImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexSubImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexSubImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexSubImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexSubImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texStorage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texStorage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texStorage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texStorage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction scissor( scissor ) {\n\n\t\tif ( currentScissor.equals( scissor ) === false ) {\n\n\t\t\tgl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );\n\t\t\tcurrentScissor.copy( scissor );\n\n\t\t}\n\n\t}\n\n\tfunction viewport( viewport ) {\n\n\t\tif ( currentViewport.equals( viewport ) === false ) {\n\n\t\t\tgl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );\n\t\t\tcurrentViewport.copy( viewport );\n\n\t\t}\n\n\t}\n\n\tfunction updateUBOMapping( uniformsGroup, program ) {\n\n\t\tlet mapping = uboProgramMap.get( program );\n\n\t\tif ( mapping === undefined ) {\n\n\t\t\tmapping = new WeakMap();\n\n\t\t\tuboProgramMap.set( program, mapping );\n\n\t\t}\n\n\t\tlet blockIndex = mapping.get( uniformsGroup );\n\n\t\tif ( blockIndex === undefined ) {\n\n\t\t\tblockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );\n\n\t\t\tmapping.set( uniformsGroup, blockIndex );\n\n\t\t}\n\n\t}\n\n\tfunction uniformBlockBinding( uniformsGroup, program ) {\n\n\t\tconst mapping = uboProgramMap.get( program );\n\t\tconst blockIndex = mapping.get( uniformsGroup );\n\n\t\tif ( uboBindings.get( program ) !== blockIndex ) {\n\n\t\t\t// bind shader specific block index to global block point\n\t\t\tgl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );\n\n\t\t\tuboBindings.set( program, blockIndex );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction reset() {\n\n\t\t// reset state\n\n\t\tgl.disable( gl.BLEND );\n\t\tgl.disable( gl.CULL_FACE );\n\t\tgl.disable( gl.DEPTH_TEST );\n\t\tgl.disable( gl.POLYGON_OFFSET_FILL );\n\t\tgl.disable( gl.SCISSOR_TEST );\n\t\tgl.disable( gl.STENCIL_TEST );\n\t\tgl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );\n\n\t\tgl.blendEquation( gl.FUNC_ADD );\n\t\tgl.blendFunc( gl.ONE, gl.ZERO );\n\t\tgl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );\n\t\tgl.blendColor( 0, 0, 0, 0 );\n\n\t\tgl.colorMask( true, true, true, true );\n\t\tgl.clearColor( 0, 0, 0, 0 );\n\n\t\tgl.depthMask( true );\n\t\tgl.depthFunc( gl.LESS );\n\t\tgl.clearDepth( 1 );\n\n\t\tgl.stencilMask( 0xffffffff );\n\t\tgl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );\n\t\tgl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );\n\t\tgl.clearStencil( 0 );\n\n\t\tgl.cullFace( gl.BACK );\n\t\tgl.frontFace( gl.CCW );\n\n\t\tgl.polygonOffset( 0, 0 );\n\n\t\tgl.activeTexture( gl.TEXTURE0 );\n\n\t\tgl.bindFramebuffer( gl.FRAMEBUFFER, null );\n\n\t\tif ( isWebGL2 === true ) {\n\n\t\t\tgl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );\n\t\t\tgl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );\n\n\t\t}\n\n\t\tgl.useProgram( null );\n\n\t\tgl.lineWidth( 1 );\n\n\t\tgl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );\n\t\tgl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );\n\n\t\t// reset internals\n\n\t\tenabledCapabilities = {};\n\n\t\tcurrentTextureSlot = null;\n\t\tcurrentBoundTextures = {};\n\n\t\tcurrentBoundFramebuffers = {};\n\t\tcurrentDrawbuffers = new WeakMap();\n\t\tdefaultDrawbuffers = [];\n\n\t\tcurrentProgram = null;\n\n\t\tcurrentBlendingEnabled = false;\n\t\tcurrentBlending = null;\n\t\tcurrentBlendEquation = null;\n\t\tcurrentBlendSrc = null;\n\t\tcurrentBlendDst = null;\n\t\tcurrentBlendEquationAlpha = null;\n\t\tcurrentBlendSrcAlpha = null;\n\t\tcurrentBlendDstAlpha = null;\n\t\tcurrentBlendColor = new Color( 0, 0, 0 );\n\t\tcurrentBlendAlpha = 0;\n\t\tcurrentPremultipledAlpha = false;\n\n\t\tcurrentFlipSided = null;\n\t\tcurrentCullFace = null;\n\n\t\tcurrentLineWidth = null;\n\n\t\tcurrentPolygonOffsetFactor = null;\n\t\tcurrentPolygonOffsetUnits = null;\n\n\t\tcurrentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );\n\t\tcurrentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );\n\n\t\tcolorBuffer.reset();\n\t\tdepthBuffer.reset();\n\t\tstencilBuffer.reset();\n\n\t}\n\n\treturn {\n\n\t\tbuffers: {\n\t\t\tcolor: colorBuffer,\n\t\t\tdepth: depthBuffer,\n\t\t\tstencil: stencilBuffer\n\t\t},\n\n\t\tenable: enable,\n\t\tdisable: disable,\n\n\t\tbindFramebuffer: bindFramebuffer,\n\t\tdrawBuffers: drawBuffers,\n\n\t\tuseProgram: useProgram,\n\n\t\tsetBlending: setBlending,\n\t\tsetMaterial: setMaterial,\n\n\t\tsetFlipSided: setFlipSided,\n\t\tsetCullFace: setCullFace,\n\n\t\tsetLineWidth: setLineWidth,\n\t\tsetPolygonOffset: setPolygonOffset,\n\n\t\tsetScissorTest: setScissorTest,\n\n\t\tactiveTexture: activeTexture,\n\t\tbindTexture: bindTexture,\n\t\tunbindTexture: unbindTexture,\n\t\tcompressedTexImage2D: compressedTexImage2D,\n\t\tcompressedTexImage3D: compressedTexImage3D,\n\t\ttexImage2D: texImage2D,\n\t\ttexImage3D: texImage3D,\n\n\t\tupdateUBOMapping: updateUBOMapping,\n\t\tuniformBlockBinding: uniformBlockBinding,\n\n\t\ttexStorage2D: texStorage2D,\n\t\ttexStorage3D: texStorage3D,\n\t\ttexSubImage2D: texSubImage2D,\n\t\ttexSubImage3D: texSubImage3D,\n\t\tcompressedTexSubImage2D: compressedTexSubImage2D,\n\t\tcompressedTexSubImage3D: compressedTexSubImage3D,\n\n\t\tscissor: scissor,\n\t\tviewport: viewport,\n\n\t\treset: reset\n\n\t};\n\n}\n\nfunction WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\tconst multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;\n\tconst supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );\n\n\tconst _videoTextures = new WeakMap();\n\tlet _canvas;\n\n\tconst _sources = new WeakMap(); // maps WebglTexture objects to instances of Source\n\n\t// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,\n\t// also OffscreenCanvas.getContext(\"webgl\"), but not OffscreenCanvas.getContext(\"2d\")!\n\t// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).\n\n\tlet useOffscreenCanvas = false;\n\n\ttry {\n\n\t\tuseOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'\n\t\t\t// eslint-disable-next-line compat/compat\n\t\t\t&& ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;\n\n\t} catch ( err ) {\n\n\t\t// Ignore any errors\n\n\t}\n\n\tfunction createCanvas( width, height ) {\n\n\t\t// Use OffscreenCanvas when available. Specially needed in web workers\n\n\t\treturn useOffscreenCanvas ?\n\t\t\t// eslint-disable-next-line compat/compat\n\t\t\tnew OffscreenCanvas( width, height ) : createElementNS( 'canvas' );\n\n\t}\n\n\tfunction resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {\n\n\t\tlet scale = 1;\n\n\t\t// handle case if texture exceeds max size\n\n\t\tif ( image.width > maxSize || image.height > maxSize ) {\n\n\t\t\tscale = maxSize / Math.max( image.width, image.height );\n\n\t\t}\n\n\t\t// only perform resize if necessary\n\n\t\tif ( scale < 1 || needsPowerOfTwo === true ) {\n\n\t\t\t// only perform resize for certain image types\n\n\t\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t\t\tconst floor = needsPowerOfTwo ? floorPowerOfTwo : Math.floor;\n\n\t\t\t\tconst width = floor( scale * image.width );\n\t\t\t\tconst height = floor( scale * image.height );\n\n\t\t\t\tif ( _canvas === undefined ) _canvas = createCanvas( width, height );\n\n\t\t\t\t// cube textures can't reuse the same canvas\n\n\t\t\t\tconst canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;\n\n\t\t\t\tcanvas.width = width;\n\t\t\t\tcanvas.height = height;\n\n\t\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\t\tcontext.drawImage( image, 0, 0, width, height );\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );\n\n\t\t\t\treturn canvas;\n\n\t\t\t} else {\n\n\t\t\t\tif ( 'data' in image ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );\n\n\t\t\t\t}\n\n\t\t\t\treturn image;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\tfunction isPowerOfTwo$1( image ) {\n\n\t\treturn isPowerOfTwo( image.width ) && isPowerOfTwo( image.height );\n\n\t}\n\n\tfunction textureNeedsPowerOfTwo( texture ) {\n\n\t\tif ( isWebGL2 ) return false;\n\n\t\treturn ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||\n\t\t\t( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );\n\n\t}\n\n\tfunction textureNeedsGenerateMipmaps( texture, supportsMips ) {\n\n\t\treturn texture.generateMipmaps && supportsMips &&\n\t\t\ttexture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;\n\n\t}\n\n\tfunction generateMipmap( target ) {\n\n\t\t_gl.generateMipmap( target );\n\n\t}\n\n\tfunction getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {\n\n\t\tif ( isWebGL2 === false ) return glFormat;\n\n\t\tif ( internalFormatName !== null ) {\n\n\t\t\tif ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \\'' + internalFormatName + '\\'' );\n\n\t\t}\n\n\t\tlet internalFormat = glFormat;\n\n\t\tif ( glFormat === _gl.RED ) {\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RED_INTEGER ) {\n\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;\n\t\t\tif ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;\n\t\t\tif ( glType === _gl.BYTE ) internalFormat = _gl.R8I;\n\t\t\tif ( glType === _gl.SHORT ) internalFormat = _gl.R16I;\n\t\t\tif ( glType === _gl.INT ) internalFormat = _gl.R32I;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RG ) {\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RGBA ) {\n\n\t\t\tconst transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;\n\n\t\t}\n\n\t\tif ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||\n\t\t\tinternalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||\n\t\t\tinternalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {\n\n\t\t\textensions.get( 'EXT_color_buffer_float' );\n\n\t\t}\n\n\t\treturn internalFormat;\n\n\t}\n\n\tfunction getMipLevels( texture, image, supportsMips ) {\n\n\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {\n\n\t\t\treturn Math.log2( Math.max( image.width, image.height ) ) + 1;\n\n\t\t} else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {\n\n\t\t\t// user-defined mipmaps\n\n\t\t\treturn texture.mipmaps.length;\n\n\t\t} else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {\n\n\t\t\treturn image.mipmaps.length;\n\n\t\t} else {\n\n\t\t\t// texture without mipmaps (only base level)\n\n\t\t\treturn 1;\n\n\t\t}\n\n\t}\n\n\t// Fallback filters for non-power-of-2 textures\n\n\tfunction filterFallback( f ) {\n\n\t\tif ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {\n\n\t\t\treturn _gl.NEAREST;\n\n\t\t}\n\n\t\treturn _gl.LINEAR;\n\n\t}\n\n\t//\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tdeallocateTexture( texture );\n\n\t\tif ( texture.isVideoTexture ) {\n\n\t\t\t_videoTextures.delete( texture );\n\n\t\t}\n\n\t}\n\n\tfunction onRenderTargetDispose( event ) {\n\n\t\tconst renderTarget = event.target;\n\n\t\trenderTarget.removeEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tdeallocateRenderTarget( renderTarget );\n\n\t}\n\n\t//\n\n\tfunction deallocateTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( textureProperties.__webglInit === undefined ) return;\n\n\t\t// check if it's necessary to remove the WebGLTexture object\n\n\t\tconst source = texture.source;\n\t\tconst webglTextures = _sources.get( source );\n\n\t\tif ( webglTextures ) {\n\n\t\t\tconst webglTexture = webglTextures[ textureProperties.__cacheKey ];\n\t\t\twebglTexture.usedTimes --;\n\n\t\t\t// the WebGLTexture object is not used anymore, remove it\n\n\t\t\tif ( webglTexture.usedTimes === 0 ) {\n\n\t\t\t\tdeleteTexture( texture );\n\n\t\t\t}\n\n\t\t\t// remove the weak map entry if no WebGLTexture uses the source anymore\n\n\t\t\tif ( Object.keys( webglTextures ).length === 0 ) {\n\n\t\t\t\t_sources.delete( source );\n\n\t\t\t}\n\n\t\t}\n\n\t\tproperties.remove( texture );\n\n\t}\n\n\tfunction deleteTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\tconst source = texture.source;\n\t\tconst webglTextures = _sources.get( source );\n\t\tdelete webglTextures[ textureProperties.__cacheKey ];\n\n\t\tinfo.memory.textures --;\n\n\t}\n\n\tfunction deallocateRenderTarget( renderTarget ) {\n\n\t\tconst texture = renderTarget.texture;\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( textureProperties.__webglTexture !== undefined ) {\n\n\t\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\t\tinfo.memory.textures --;\n\n\t\t}\n\n\t\tif ( renderTarget.depthTexture ) {\n\n\t\t\trenderTarget.depthTexture.dispose();\n\n\t\t}\n\n\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {\n\n\t\t\t\t\tfor ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {\n\n\t\t\t\tfor ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );\n\n\t\t\t}\n\n\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );\n\t\t\tif ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer ) {\n\n\t\t\t\tfor ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {\n\n\t\t\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );\n\n\t\t}\n\n\t\tif ( renderTarget.isWebGLMultipleRenderTargets ) {\n\n\t\t\tfor ( let i = 0, il = texture.length; i < il; i ++ ) {\n\n\t\t\t\tconst attachmentProperties = properties.get( texture[ i ] );\n\n\t\t\t\tif ( attachmentProperties.__webglTexture ) {\n\n\t\t\t\t\t_gl.deleteTexture( attachmentProperties.__webglTexture );\n\n\t\t\t\t\tinfo.memory.textures --;\n\n\t\t\t\t}\n\n\t\t\t\tproperties.remove( texture[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tproperties.remove( texture );\n\t\tproperties.remove( renderTarget );\n\n\t}\n\n\t//\n\n\tlet textureUnits = 0;\n\n\tfunction resetTextureUnits() {\n\n\t\ttextureUnits = 0;\n\n\t}\n\n\tfunction allocateTextureUnit() {\n\n\t\tconst textureUnit = textureUnits;\n\n\t\tif ( textureUnit >= capabilities.maxTextures ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );\n\n\t\t}\n\n\t\ttextureUnits += 1;\n\n\t\treturn textureUnit;\n\n\t}\n\n\tfunction getTextureCacheKey( texture ) {\n\n\t\tconst array = [];\n\n\t\tarray.push( texture.wrapS );\n\t\tarray.push( texture.wrapT );\n\t\tarray.push( texture.wrapR || 0 );\n\t\tarray.push( texture.magFilter );\n\t\tarray.push( texture.minFilter );\n\t\tarray.push( texture.anisotropy );\n\t\tarray.push( texture.internalFormat );\n\t\tarray.push( texture.format );\n\t\tarray.push( texture.type );\n\t\tarray.push( texture.generateMipmaps );\n\t\tarray.push( texture.premultiplyAlpha );\n\t\tarray.push( texture.flipY );\n\t\tarray.push( texture.unpackAlignment );\n\t\tarray.push( texture.colorSpace );\n\n\t\treturn array.join();\n\n\t}\n\n\t//\n\n\tfunction setTexture2D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.isVideoTexture ) updateVideoTexture( texture );\n\n\t\tif ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tconst image = texture.image;\n\n\t\t\tif ( image === null ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );\n\n\t\t\t} else if ( image.complete === false ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );\n\n\t\t\t} else {\n\n\t\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTexture2DArray( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTexture3D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTextureCube( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadCubeTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tconst wrappingToGL = {\n\t\t[ RepeatWrapping ]: _gl.REPEAT,\n\t\t[ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,\n\t\t[ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT\n\t};\n\n\tconst filterToGL = {\n\t\t[ NearestFilter ]: _gl.NEAREST,\n\t\t[ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,\n\t\t[ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,\n\n\t\t[ LinearFilter ]: _gl.LINEAR,\n\t\t[ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,\n\t\t[ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR\n\t};\n\n\tconst compareToGL = {\n\t\t[ NeverCompare ]: _gl.NEVER,\n\t\t[ AlwaysCompare ]: _gl.ALWAYS,\n\t\t[ LessCompare ]: _gl.LESS,\n\t\t[ LessEqualCompare ]: _gl.LEQUAL,\n\t\t[ EqualCompare ]: _gl.EQUAL,\n\t\t[ GreaterEqualCompare ]: _gl.GEQUAL,\n\t\t[ GreaterCompare ]: _gl.GREATER,\n\t\t[ NotEqualCompare ]: _gl.NOTEQUAL\n\t};\n\n\tfunction setTextureParameters( textureType, texture, supportsMips ) {\n\n\t\tif ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&\n\t\t\t( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||\n\t\t\ttexture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );\n\n\t\t}\n\n\t\tif ( supportsMips ) {\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );\n\n\t\t\tif ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );\n\n\t\t\t}\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );\n\n\t\t} else {\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );\n\n\t\t\tif ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );\n\n\t\t\t}\n\n\t\t\tif ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );\n\n\t\t\t}\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );\n\n\t\t\tif ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( texture.compareFunction ) {\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );\n\n\t\t}\n\n\t\tif ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {\n\n\t\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\t\tif ( texture.magFilter === NearestFilter ) return;\n\t\t\tif ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;\n\t\t\tif ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2\n\t\t\tif ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only\n\n\t\t\tif ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {\n\n\t\t\t\t_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );\n\t\t\t\tproperties.get( texture ).__currentAnisotropy = texture.anisotropy;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction initTexture( textureProperties, texture ) {\n\n\t\tlet forceUpload = false;\n\n\t\tif ( textureProperties.__webglInit === undefined ) {\n\n\t\t\ttextureProperties.__webglInit = true;\n\n\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t}\n\n\t\t// create Source <-> WebGLTextures mapping if necessary\n\n\t\tconst source = texture.source;\n\t\tlet webglTextures = _sources.get( source );\n\n\t\tif ( webglTextures === undefined ) {\n\n\t\t\twebglTextures = {};\n\t\t\t_sources.set( source, webglTextures );\n\n\t\t}\n\n\t\t// check if there is already a WebGLTexture object for the given texture parameters\n\n\t\tconst textureCacheKey = getTextureCacheKey( texture );\n\n\t\tif ( textureCacheKey !== textureProperties.__cacheKey ) {\n\n\t\t\t// if not, create a new instance of WebGLTexture\n\n\t\t\tif ( webglTextures[ textureCacheKey ] === undefined ) {\n\n\t\t\t\t// create new entry\n\n\t\t\t\twebglTextures[ textureCacheKey ] = {\n\t\t\t\t\ttexture: _gl.createTexture(),\n\t\t\t\t\tusedTimes: 0\n\t\t\t\t};\n\n\t\t\t\tinfo.memory.textures ++;\n\n\t\t\t\t// when a new instance of WebGLTexture was created, a texture upload is required\n\t\t\t\t// even if the image contents are identical\n\n\t\t\t\tforceUpload = true;\n\n\t\t\t}\n\n\t\t\twebglTextures[ textureCacheKey ].usedTimes ++;\n\n\t\t\t// every time the texture cache key changes, it's necessary to check if an instance of\n\t\t\t// WebGLTexture can be deleted in order to avoid a memory leak.\n\n\t\t\tconst webglTexture = webglTextures[ textureProperties.__cacheKey ];\n\n\t\t\tif ( webglTexture !== undefined ) {\n\n\t\t\t\twebglTextures[ textureProperties.__cacheKey ].usedTimes --;\n\n\t\t\t\tif ( webglTexture.usedTimes === 0 ) {\n\n\t\t\t\t\tdeleteTexture( texture );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// store references to cache key and WebGLTexture object\n\n\t\t\ttextureProperties.__cacheKey = textureCacheKey;\n\t\t\ttextureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;\n\n\t\t}\n\n\t\treturn forceUpload;\n\n\t}\n\n\tfunction uploadTexture( textureProperties, texture, slot ) {\n\n\t\tlet textureType = _gl.TEXTURE_2D;\n\n\t\tif ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;\n\t\tif ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;\n\n\t\tconst forceUpload = initTexture( textureProperties, texture );\n\t\tconst source = texture.source;\n\n\t\tstate.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t\tconst sourceProperties = properties.get( source );\n\n\t\tif ( source.version !== sourceProperties.__version || forceUpload === true ) {\n\n\t\t\tstate.activeTexture( _gl.TEXTURE0 + slot );\n\n\t\t\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\t\t\tconst texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );\n\t\t\tconst unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );\n\n\t\t\tconst needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo$1( texture.image ) === false;\n\t\t\tlet image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );\n\t\t\timage = verifyColorSpace( texture, image );\n\n\t\t\tconst supportsMips = isPowerOfTwo$1( image ) || isWebGL2,\n\t\t\t\tglFormat = utils.convert( texture.format, texture.colorSpace );\n\n\t\t\tlet glType = utils.convert( texture.type ),\n\t\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );\n\n\t\t\tsetTextureParameters( textureType, texture, supportsMips );\n\n\t\t\tlet mipmap;\n\t\t\tconst mipmaps = texture.mipmaps;\n\n\t\t\tconst useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );\n\t\t\tconst allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );\n\t\t\tconst dataReady = source.dataReady;\n\t\t\tconst levels = getMipLevels( texture, image, supportsMips );\n\n\t\t\tif ( texture.isDepthTexture ) {\n\n\t\t\t\t// populate depth texture with dummy data\n\n\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT;\n\n\t\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t\tif ( texture.type === FloatType ) {\n\n\t\t\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT32F;\n\n\t\t\t\t\t} else if ( texture.type === UnsignedIntType ) {\n\n\t\t\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT24;\n\n\t\t\t\t\t} else if ( texture.type === UnsignedInt248Type ) {\n\n\t\t\t\t\t\tglInternalFormat = _gl.DEPTH24_STENCIL8;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( texture.type === FloatType ) {\n\n\t\t\t\t\t\tconsole.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// validation checks for WebGL 1\n\n\t\t\t\tif ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {\n\n\t\t\t\t\t// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are\n\t\t\t\t\t// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT\n\t\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\t\tif ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );\n\n\t\t\t\t\t\ttexture.type = UnsignedIntType;\n\t\t\t\t\t\tglType = utils.convert( texture.type );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {\n\n\t\t\t\t\t// Depth stencil textures need the DEPTH_STENCIL internal format\n\t\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\t\tglInternalFormat = _gl.DEPTH_STENCIL;\n\n\t\t\t\t\t// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are\n\t\t\t\t\t// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.\n\t\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\t\tif ( texture.type !== UnsignedInt248Type ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );\n\n\t\t\t\t\t\ttexture.type = UnsignedInt248Type;\n\t\t\t\t\t\tglType = utils.convert( texture.type );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t//\n\n\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isDataTexture ) {\n\n\t\t\t\t// use manually created mipmaps if available\n\t\t\t\t// if there are no manual mipmaps\n\t\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\t\tif ( mipmaps.length > 0 && supportsMips ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.generateMipmaps = false;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isCompressedTexture ) {\n\n\t\t\t\tif ( texture.isCompressedArrayTexture ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isDataArrayTexture ) {\n\n\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isData3DTexture ) {\n\n\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isFramebufferTexture ) {\n\n\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tlet width = image.width, height = image.height;\n\n\t\t\t\t\t\tfor ( let i = 0; i < levels; i ++ ) {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );\n\n\t\t\t\t\t\t\twidth >>= 1;\n\t\t\t\t\t\t\theight >>= 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// regular Texture (image, video, canvas)\n\n\t\t\t\t// use manually created mipmaps if available\n\t\t\t\t// if there are no manual mipmaps\n\t\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\t\tif ( mipmaps.length > 0 && supportsMips ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.generateMipmaps = false;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\t\tgenerateMipmap( textureType );\n\n\t\t\t}\n\n\t\t\tsourceProperties.__version = source.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t}\n\n\tfunction uploadCubeTexture( textureProperties, texture, slot ) {\n\n\t\tif ( texture.image.length !== 6 ) return;\n\n\t\tconst forceUpload = initTexture( textureProperties, texture );\n\t\tconst source = texture.source;\n\n\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t\tconst sourceProperties = properties.get( source );\n\n\t\tif ( source.version !== sourceProperties.__version || forceUpload === true ) {\n\n\t\t\tstate.activeTexture( _gl.TEXTURE0 + slot );\n\n\t\t\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\t\t\tconst texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );\n\t\t\tconst unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );\n\n\t\t\tconst isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );\n\t\t\tconst isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );\n\n\t\t\tconst cubeImage = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( ! isCompressed && ! isDataTexture ) {\n\n\t\t\t\t\tcubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];\n\n\t\t\t\t}\n\n\t\t\t\tcubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );\n\n\t\t\t}\n\n\t\t\tconst image = cubeImage[ 0 ],\n\t\t\t\tsupportsMips = isPowerOfTwo$1( image ) || isWebGL2,\n\t\t\t\tglFormat = utils.convert( texture.format, texture.colorSpace ),\n\t\t\t\tglType = utils.convert( texture.type ),\n\t\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\n\t\t\tconst useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );\n\t\t\tconst allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );\n\t\t\tconst dataReady = source.dataReady;\n\t\t\tlet levels = getMipLevels( texture, image, supportsMips );\n\n\t\t\tsetTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );\n\n\t\t\tlet mipmaps;\n\n\t\t\tif ( isCompressed ) {\n\n\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tmipmaps = cubeImage[ i ].mipmaps;\n\n\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tmipmaps = texture.mipmaps;\n\n\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t// TODO: Uniformly handle mipmap definitions\n\t\t\t\t\t// Normal textures and compressed cube textures define base level + mips with their mipmap array\n\t\t\t\t\t// Uncompressed cube textures use their mipmap array only for mips (no base level)\n\n\t\t\t\t\tif ( mipmaps.length > 0 ) levels ++;\n\n\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tif ( isDataTexture ) {\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\t\t\t\t\t\t\tconst mipmapImage = mipmap.image[ i ].image;\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\t\t// We assume images for cube map have the same size.\n\t\t\t\tgenerateMipmap( _gl.TEXTURE_CUBE_MAP );\n\n\t\t\t}\n\n\t\t\tsourceProperties.__version = source.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t}\n\n\t// Render targets\n\n\t// Setup storage for target texture and bind it to correct framebuffer\n\tfunction setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {\n\n\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\tconst glType = utils.convert( texture.type );\n\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( ! renderTargetProperties.__hasExternalTextures ) {\n\n\t\t\tconst width = Math.max( 1, renderTarget.width >> level );\n\t\t\tconst height = Math.max( 1, renderTarget.height >> level );\n\n\t\t\tif ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t\tstate.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );\n\n\t\t\t} else {\n\n\t\t\t\tstate.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );\n\n\t\t} else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753\n\n\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t}\n\n\n\t// Setup storage for internal depth/stencil buffers and bind to correct framebuffer\n\tfunction setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {\n\n\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );\n\n\t\tif ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {\n\n\t\t\tlet glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;\n\n\t\t\tif ( isMultisample || useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tconst depthTexture = renderTarget.depthTexture;\n\n\t\t\t\tif ( depthTexture && depthTexture.isDepthTexture ) {\n\n\t\t\t\t\tif ( depthTexture.type === FloatType ) {\n\n\t\t\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT32F;\n\n\t\t\t\t\t} else if ( depthTexture.type === UnsignedIntType ) {\n\n\t\t\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT24;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\t\tmultisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );\n\n\t\t} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {\n\n\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\tif ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );\n\n\t\t\t} else if ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tmultisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\n\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );\n\n\t\t} else {\n\n\t\t\tconst textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];\n\n\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\tconst texture = textures[ i ];\n\n\t\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\t\t\tconst glType = utils.convert( texture.type );\n\t\t\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\tif ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t} else if ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\t\tmultisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );\n\n\t}\n\n\t// Setup resources for a Depth Texture for a FBO (needs an extension)\n\tfunction setupDepthTexture( framebuffer, renderTarget ) {\n\n\t\tconst isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );\n\t\tif ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\tif ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {\n\n\t\t\tthrow new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );\n\n\t\t}\n\n\t\t// upload an empty depth texture with framebuffer size\n\t\tif ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||\n\t\t\t\trenderTarget.depthTexture.image.width !== renderTarget.width ||\n\t\t\t\trenderTarget.depthTexture.image.height !== renderTarget.height ) {\n\n\t\t\trenderTarget.depthTexture.image.width = renderTarget.width;\n\t\t\trenderTarget.depthTexture.image.height = renderTarget.height;\n\t\t\trenderTarget.depthTexture.needsUpdate = true;\n\n\t\t}\n\n\t\tsetTexture2D( renderTarget.depthTexture, 0 );\n\n\t\tconst webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;\n\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\tif ( renderTarget.depthTexture.format === DepthFormat ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );\n\n\t\t\t}\n\n\t\t} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Unknown depthTexture format' );\n\n\t\t}\n\n\t}\n\n\t// Setup GL resources for a non-texture depth buffer\n\tfunction setupDepthRenderbuffer( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\n\t\tif ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {\n\n\t\t\tif ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );\n\n\t\t\tsetupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );\n\n\t\t} else {\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = [];\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );\n\t\t\t\t\trenderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();\n\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t}\n\n\t// rebind framebuffer with external textures\n\tfunction rebindTextures( renderTarget, colorTexture, depthTexture ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( colorTexture !== undefined ) {\n\n\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );\n\n\t\t}\n\n\t\tif ( depthTexture !== undefined ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\t// Set up GL resources for the render target\n\tfunction setupRenderTarget( renderTarget ) {\n\n\t\tconst texture = renderTarget.texture;\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( texture );\n\n\t\trenderTarget.addEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tif ( renderTarget.isWebGLMultipleRenderTargets !== true ) {\n\n\t\t\tif ( textureProperties.__webglTexture === undefined ) {\n\n\t\t\t\ttextureProperties.__webglTexture = _gl.createTexture();\n\n\t\t\t}\n\n\t\t\ttextureProperties.__version = texture.version;\n\t\t\tinfo.memory.textures ++;\n\n\t\t}\n\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\t\tconst isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );\n\t\tconst supportsMips = isPowerOfTwo$1( renderTarget ) || isWebGL2;\n\n\t\t// Setup framebuffer\n\n\t\tif ( isCube ) {\n\n\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = [];\n\n\t\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();\n\n\t\t\t}\n\n\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\tif ( capabilities.drawBuffers ) {\n\n\t\t\t\t\tconst textures = renderTarget.texture;\n\n\t\t\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst attachmentProperties = properties.get( textures[ i ] );\n\n\t\t\t\t\t\tif ( attachmentProperties.__webglTexture === undefined ) {\n\n\t\t\t\t\t\t\tattachmentProperties.__webglTexture = _gl.createTexture();\n\n\t\t\t\t\t\t\tinfo.memory.textures ++;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\tconst textures = isMultipleRenderTargets ? texture : [ texture ];\n\n\t\t\t\trenderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();\n\t\t\t\trenderTargetProperties.__webglColorRenderbuffer = [];\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\tconst texture = textures[ i ];\n\t\t\t\t\trenderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();\n\n\t\t\t\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\t\t\t\tconst glType = utils.convert( texture.type );\n\t\t\t\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );\n\t\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\t\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );\n\n\t\t\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t\t\trenderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Setup color buffer\n\n\t\tif ( isCube ) {\n\n\t\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\t\tgenerateMipmap( _gl.TEXTURE_CUBE_MAP );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t} else if ( isMultipleRenderTargets ) {\n\n\t\t\tconst textures = renderTarget.texture;\n\n\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\tconst attachment = textures[ i ];\n\t\t\t\tconst attachmentProperties = properties.get( attachment );\n\n\t\t\t\tstate.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );\n\t\t\t\tsetTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );\n\n\t\t\t\tif ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {\n\n\t\t\t\t\tgenerateMipmap( _gl.TEXTURE_2D );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t} else {\n\n\t\t\tlet glTextureType = _gl.TEXTURE_2D;\n\n\t\t\tif ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {\n\n\t\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t\tglTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tstate.bindTexture( glTextureType, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( glTextureType, texture, supportsMips );\n\n\t\t\tif ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\t\tgenerateMipmap( glTextureType );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t}\n\n\t\t// Setup depth and stencil buffers\n\n\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\tfunction updateRenderTargetMipmap( renderTarget ) {\n\n\t\tconst supportsMips = isPowerOfTwo$1( renderTarget ) || isWebGL2;\n\n\t\tconst textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];\n\n\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\tconst texture = textures[ i ];\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\t\tconst target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;\n\t\t\t\tconst webglTexture = properties.get( texture ).__webglTexture;\n\n\t\t\t\tstate.bindTexture( target, webglTexture );\n\t\t\t\tgenerateMipmap( target );\n\t\t\t\tstate.unbindTexture();\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction updateMultisampleRenderTarget( renderTarget ) {\n\n\t\tif ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\tconst textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ];\n\t\t\tconst width = renderTarget.width;\n\t\t\tconst height = renderTarget.height;\n\t\t\tlet mask = _gl.COLOR_BUFFER_BIT;\n\t\t\tconst invalidationArray = [];\n\t\t\tconst depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;\n\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\tconst isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );\n\n\t\t\t// If MRT we need to remove FBO attachments\n\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );\n\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tstate.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\n\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\tinvalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );\n\n\t\t\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t\t\tinvalidationArray.push( depthStyle );\n\n\t\t\t\t}\n\n\t\t\t\tconst ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;\n\n\t\t\t\tif ( ignoreDepthValues === false ) {\n\n\t\t\t\t\tif ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;\n\t\t\t\t\tif ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;\n\n\t\t\t\t}\n\n\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t\tif ( ignoreDepthValues === true ) {\n\n\t\t\t\t\t_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );\n\t\t\t\t\t_gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );\n\n\t\t\t\t}\n\n\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\tconst webglTexture = properties.get( textures[ i ] ).__webglTexture;\n\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );\n\n\t\t\t\t}\n\n\t\t\t\t_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );\n\n\t\t\t\tif ( supportsInvalidateFramebuffer ) {\n\n\t\t\t\t\t_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );\n\n\t\t\t\t}\n\n\n\t\t\t}\n\n\t\t\tstate.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );\n\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );\n\n\t\t\t// If MRT since pre-blit we removed the FBO we need to reconstruct the attachments\n\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\tconst webglTexture = properties.get( textures[ i ] ).__webglTexture;\n\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t}\n\n\t}\n\n\tfunction getRenderTargetSamples( renderTarget ) {\n\n\t\treturn Math.min( capabilities.maxSamples, renderTarget.samples );\n\n\t}\n\n\tfunction useMultisampledRTT( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\treturn isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;\n\n\t}\n\n\tfunction updateVideoTexture( texture ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\t// Check the last frame we updated the VideoTexture\n\n\t\tif ( _videoTextures.get( texture ) !== frame ) {\n\n\t\t\t_videoTextures.set( texture, frame );\n\t\t\ttexture.update();\n\n\t\t}\n\n\t}\n\n\tfunction verifyColorSpace( texture, image ) {\n\n\t\tconst colorSpace = texture.colorSpace;\n\t\tconst format = texture.format;\n\t\tconst type = texture.type;\n\n\t\tif ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;\n\n\t\tif ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {\n\n\t\t\t// sRGB\n\n\t\t\tif ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {\n\n\t\t\t\tif ( isWebGL2 === false ) {\n\n\t\t\t\t\t// in WebGL 1, try to use EXT_sRGB extension and unsized formats\n\n\t\t\t\t\tif ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {\n\n\t\t\t\t\t\ttexture.format = _SRGBAFormat;\n\n\t\t\t\t\t\t// it's not possible to generate mips in WebGL 1 with this extension\n\n\t\t\t\t\t\ttexture.minFilter = LinearFilter;\n\t\t\t\t\t\ttexture.generateMipmaps = false;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// slow fallback (CPU decode)\n\n\t\t\t\t\t\timage = ImageUtils.sRGBToLinear( image );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format\n\n\t\t\t\t\tif ( format !== RGBAFormat || type !== UnsignedByteType ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\t//\n\n\tthis.allocateTextureUnit = allocateTextureUnit;\n\tthis.resetTextureUnits = resetTextureUnits;\n\n\tthis.setTexture2D = setTexture2D;\n\tthis.setTexture2DArray = setTexture2DArray;\n\tthis.setTexture3D = setTexture3D;\n\tthis.setTextureCube = setTextureCube;\n\tthis.rebindTextures = rebindTextures;\n\tthis.setupRenderTarget = setupRenderTarget;\n\tthis.updateRenderTargetMipmap = updateRenderTargetMipmap;\n\tthis.updateMultisampleRenderTarget = updateMultisampleRenderTarget;\n\tthis.setupDepthRenderbuffer = setupDepthRenderbuffer;\n\tthis.setupFrameBufferTexture = setupFrameBufferTexture;\n\tthis.useMultisampledRTT = useMultisampledRTT;\n\n}\n\nfunction WebGLUtils( gl, extensions, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tfunction convert( p, colorSpace = NoColorSpace ) {\n\n\t\tlet extension;\n\n\t\tconst transfer = ColorManagement.getTransfer( colorSpace );\n\n\t\tif ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;\n\t\tif ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;\n\t\tif ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;\n\n\t\tif ( p === ByteType ) return gl.BYTE;\n\t\tif ( p === ShortType ) return gl.SHORT;\n\t\tif ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;\n\t\tif ( p === IntType ) return gl.INT;\n\t\tif ( p === UnsignedIntType ) return gl.UNSIGNED_INT;\n\t\tif ( p === FloatType ) return gl.FLOAT;\n\n\t\tif ( p === HalfFloatType ) {\n\n\t\t\tif ( isWebGL2 ) return gl.HALF_FLOAT;\n\n\t\t\textension = extensions.get( 'OES_texture_half_float' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.HALF_FLOAT_OES;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === AlphaFormat ) return gl.ALPHA;\n\t\tif ( p === RGBAFormat ) return gl.RGBA;\n\t\tif ( p === LuminanceFormat ) return gl.LUMINANCE;\n\t\tif ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;\n\t\tif ( p === DepthFormat ) return gl.DEPTH_COMPONENT;\n\t\tif ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;\n\n\t\t// WebGL 1 sRGB fallback\n\n\t\tif ( p === _SRGBAFormat ) {\n\n\t\t\textension = extensions.get( 'EXT_sRGB' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.SRGB_ALPHA_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// WebGL2 formats.\n\n\t\tif ( p === RedFormat ) return gl.RED;\n\t\tif ( p === RedIntegerFormat ) return gl.RED_INTEGER;\n\t\tif ( p === RGFormat ) return gl.RG;\n\t\tif ( p === RGIntegerFormat ) return gl.RG_INTEGER;\n\t\tif ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER;\n\n\t\t// S3TC\n\n\t\tif ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {\n\n\t\t\tif ( transfer === SRGBTransfer ) {\n\n\t\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );\n\n\t\t\t\tif ( extension !== null ) {\n\n\t\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc' );\n\n\t\t\t\tif ( extension !== null ) {\n\n\t\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// PVRTC\n\n\t\tif ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ETC1\n\n\t\tif ( p === RGB_ETC1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc1' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.COMPRESSED_RGB_ETC1_WEBGL;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ETC2\n\n\t\tif ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;\n\t\t\t\tif ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ASTC\n\n\t\tif ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||\n\t\t\tp === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||\n\t\t\tp === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||\n\t\t\tp === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||\n\t\t\tp === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_astc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_ASTC_4x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_5x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_5x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_6x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_6x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_12x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_12x12_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// BPTC\n\n\t\tif ( p === RGBA_BPTC_Format || p === RGB_BPTC_SIGNED_Format || p === RGB_BPTC_UNSIGNED_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_bptc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_BPTC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n\t\t\t\tif ( p === RGB_BPTC_SIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n\t\t\t\tif ( p === RGB_BPTC_UNSIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// RGTC\n\n\t\tif ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_rgtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT;\n\t\t\t\tif ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n\t\t\t\tif ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;\n\t\t\t\tif ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( p === UnsignedInt248Type ) {\n\n\t\t\tif ( isWebGL2 ) return gl.UNSIGNED_INT_24_8;\n\n\t\t\textension = extensions.get( 'WEBGL_depth_texture' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.UNSIGNED_INT_24_8_WEBGL;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// if \"p\" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)\n\n\t\treturn ( gl[ p ] !== undefined ) ? gl[ p ] : null;\n\n\t}\n\n\treturn { convert: convert };\n\n}\n\nclass ArrayCamera extends PerspectiveCamera {\n\n\tconstructor( array = [] ) {\n\n\t\tsuper();\n\n\t\tthis.isArrayCamera = true;\n\n\t\tthis.cameras = array;\n\n\t}\n\n}\n\nclass Group extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isGroup = true;\n\n\t\tthis.type = 'Group';\n\n\t}\n\n}\n\nconst _moveEvent = { type: 'move' };\n\nclass WebXRController {\n\n\tconstructor() {\n\n\t\tthis._targetRay = null;\n\t\tthis._grip = null;\n\t\tthis._hand = null;\n\n\t}\n\n\tgetHandSpace() {\n\n\t\tif ( this._hand === null ) {\n\n\t\t\tthis._hand = new Group();\n\t\t\tthis._hand.matrixAutoUpdate = false;\n\t\t\tthis._hand.visible = false;\n\n\t\t\tthis._hand.joints = {};\n\t\t\tthis._hand.inputState = { pinching: false };\n\n\t\t}\n\n\t\treturn this._hand;\n\n\t}\n\n\tgetTargetRaySpace() {\n\n\t\tif ( this._targetRay === null ) {\n\n\t\t\tthis._targetRay = new Group();\n\t\t\tthis._targetRay.matrixAutoUpdate = false;\n\t\t\tthis._targetRay.visible = false;\n\t\t\tthis._targetRay.hasLinearVelocity = false;\n\t\t\tthis._targetRay.linearVelocity = new Vector3();\n\t\t\tthis._targetRay.hasAngularVelocity = false;\n\t\t\tthis._targetRay.angularVelocity = new Vector3();\n\n\t\t}\n\n\t\treturn this._targetRay;\n\n\t}\n\n\tgetGripSpace() {\n\n\t\tif ( this._grip === null ) {\n\n\t\t\tthis._grip = new Group();\n\t\t\tthis._grip.matrixAutoUpdate = false;\n\t\t\tthis._grip.visible = false;\n\t\t\tthis._grip.hasLinearVelocity = false;\n\t\t\tthis._grip.linearVelocity = new Vector3();\n\t\t\tthis._grip.hasAngularVelocity = false;\n\t\t\tthis._grip.angularVelocity = new Vector3();\n\n\t\t}\n\n\t\treturn this._grip;\n\n\t}\n\n\tdispatchEvent( event ) {\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._hand !== null ) {\n\n\t\t\tthis._hand.dispatchEvent( event );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tconnect( inputSource ) {\n\n\t\tif ( inputSource && inputSource.hand ) {\n\n\t\t\tconst hand = this._hand;\n\n\t\t\tif ( hand ) {\n\n\t\t\t\tfor ( const inputjoint of inputSource.hand.values() ) {\n\n\t\t\t\t\t// Initialize hand with joints when connected\n\t\t\t\t\tthis._getHandJoint( hand, inputjoint );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.dispatchEvent( { type: 'connected', data: inputSource } );\n\n\t\treturn this;\n\n\t}\n\n\tdisconnect( inputSource ) {\n\n\t\tthis.dispatchEvent( { type: 'disconnected', data: inputSource } );\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.visible = false;\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.visible = false;\n\n\t\t}\n\n\t\tif ( this._hand !== null ) {\n\n\t\t\tthis._hand.visible = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tupdate( inputSource, frame, referenceSpace ) {\n\n\t\tlet inputPose = null;\n\t\tlet gripPose = null;\n\t\tlet handPose = null;\n\n\t\tconst targetRay = this._targetRay;\n\t\tconst grip = this._grip;\n\t\tconst hand = this._hand;\n\n\t\tif ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) {\n\n\t\t\tif ( hand && inputSource.hand ) {\n\n\t\t\t\thandPose = true;\n\n\t\t\t\tfor ( const inputjoint of inputSource.hand.values() ) {\n\n\t\t\t\t\t// Update the joints groups with the XRJoint poses\n\t\t\t\t\tconst jointPose = frame.getJointPose( inputjoint, referenceSpace );\n\n\t\t\t\t\t// The transform of this joint will be updated with the joint pose on each frame\n\t\t\t\t\tconst joint = this._getHandJoint( hand, inputjoint );\n\n\t\t\t\t\tif ( jointPose !== null ) {\n\n\t\t\t\t\t\tjoint.matrix.fromArray( jointPose.transform.matrix );\n\t\t\t\t\t\tjoint.matrix.decompose( joint.position, joint.rotation, joint.scale );\n\t\t\t\t\t\tjoint.matrixWorldNeedsUpdate = true;\n\t\t\t\t\t\tjoint.jointRadius = jointPose.radius;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tjoint.visible = jointPose !== null;\n\n\t\t\t\t}\n\n\t\t\t\t// Custom events\n\n\t\t\t\t// Check pinchz\n\t\t\t\tconst indexTip = hand.joints[ 'index-finger-tip' ];\n\t\t\t\tconst thumbTip = hand.joints[ 'thumb-tip' ];\n\t\t\t\tconst distance = indexTip.position.distanceTo( thumbTip.position );\n\n\t\t\t\tconst distanceToPinch = 0.02;\n\t\t\t\tconst threshold = 0.005;\n\n\t\t\t\tif ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {\n\n\t\t\t\t\thand.inputState.pinching = false;\n\t\t\t\t\tthis.dispatchEvent( {\n\t\t\t\t\t\ttype: 'pinchend',\n\t\t\t\t\t\thandedness: inputSource.handedness,\n\t\t\t\t\t\ttarget: this\n\t\t\t\t\t} );\n\n\t\t\t\t} else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {\n\n\t\t\t\t\thand.inputState.pinching = true;\n\t\t\t\t\tthis.dispatchEvent( {\n\t\t\t\t\t\ttype: 'pinchstart',\n\t\t\t\t\t\thandedness: inputSource.handedness,\n\t\t\t\t\t\ttarget: this\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( grip !== null && inputSource.gripSpace ) {\n\n\t\t\t\t\tgripPose = frame.getPose( inputSource.gripSpace, referenceSpace );\n\n\t\t\t\t\tif ( gripPose !== null ) {\n\n\t\t\t\t\t\tgrip.matrix.fromArray( gripPose.transform.matrix );\n\t\t\t\t\t\tgrip.matrix.decompose( grip.position, grip.rotation, grip.scale );\n\t\t\t\t\t\tgrip.matrixWorldNeedsUpdate = true;\n\n\t\t\t\t\t\tif ( gripPose.linearVelocity ) {\n\n\t\t\t\t\t\t\tgrip.hasLinearVelocity = true;\n\t\t\t\t\t\t\tgrip.linearVelocity.copy( gripPose.linearVelocity );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tgrip.hasLinearVelocity = false;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( gripPose.angularVelocity ) {\n\n\t\t\t\t\t\t\tgrip.hasAngularVelocity = true;\n\t\t\t\t\t\t\tgrip.angularVelocity.copy( gripPose.angularVelocity );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tgrip.hasAngularVelocity = false;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( targetRay !== null ) {\n\n\t\t\t\tinputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );\n\n\t\t\t\t// Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it\n\t\t\t\tif ( inputPose === null && gripPose !== null ) {\n\n\t\t\t\t\tinputPose = gripPose;\n\n\t\t\t\t}\n\n\t\t\t\tif ( inputPose !== null ) {\n\n\t\t\t\t\ttargetRay.matrix.fromArray( inputPose.transform.matrix );\n\t\t\t\t\ttargetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );\n\t\t\t\t\ttargetRay.matrixWorldNeedsUpdate = true;\n\n\t\t\t\t\tif ( inputPose.linearVelocity ) {\n\n\t\t\t\t\t\ttargetRay.hasLinearVelocity = true;\n\t\t\t\t\t\ttargetRay.linearVelocity.copy( inputPose.linearVelocity );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttargetRay.hasLinearVelocity = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( inputPose.angularVelocity ) {\n\n\t\t\t\t\t\ttargetRay.hasAngularVelocity = true;\n\t\t\t\t\t\ttargetRay.angularVelocity.copy( inputPose.angularVelocity );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttargetRay.hasAngularVelocity = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis.dispatchEvent( _moveEvent );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t}\n\n\t\tif ( targetRay !== null ) {\n\n\t\t\ttargetRay.visible = ( inputPose !== null );\n\n\t\t}\n\n\t\tif ( grip !== null ) {\n\n\t\t\tgrip.visible = ( gripPose !== null );\n\n\t\t}\n\n\t\tif ( hand !== null ) {\n\n\t\t\thand.visible = ( handPose !== null );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// private method\n\n\t_getHandJoint( hand, inputjoint ) {\n\n\t\tif ( hand.joints[ inputjoint.jointName ] === undefined ) {\n\n\t\t\tconst joint = new Group();\n\t\t\tjoint.matrixAutoUpdate = false;\n\t\t\tjoint.visible = false;\n\t\t\thand.joints[ inputjoint.jointName ] = joint;\n\n\t\t\thand.add( joint );\n\n\t\t}\n\n\t\treturn hand.joints[ inputjoint.jointName ];\n\n\t}\n\n}\n\nconst _occlusion_vertex = `\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}`;\n\nconst _occlusion_fragment = `\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}`;\n\nclass WebXRDepthSensing {\n\n\tconstructor() {\n\n\t\tthis.texture = null;\n\t\tthis.mesh = null;\n\n\t\tthis.depthNear = 0;\n\t\tthis.depthFar = 0;\n\n\t}\n\n\tinit( renderer, depthData, renderState ) {\n\n\t\tif ( this.texture === null ) {\n\n\t\t\tconst texture = new Texture();\n\n\t\t\tconst texProps = renderer.properties.get( texture );\n\t\t\ttexProps.__webglTexture = depthData.texture;\n\n\t\t\tif ( ( depthData.depthNear != renderState.depthNear ) || ( depthData.depthFar != renderState.depthFar ) ) {\n\n\t\t\t\tthis.depthNear = depthData.depthNear;\n\t\t\t\tthis.depthFar = depthData.depthFar;\n\n\t\t\t}\n\n\t\t\tthis.texture = texture;\n\n\t\t}\n\n\t}\n\n\trender( renderer, cameraXR ) {\n\n\t\tif ( this.texture !== null ) {\n\n\t\t\tif ( this.mesh === null ) {\n\n\t\t\t\tconst viewport = cameraXR.cameras[ 0 ].viewport;\n\t\t\t\tconst material = new ShaderMaterial( {\n\t\t\t\t\textensions: { fragDepth: true },\n\t\t\t\t\tvertexShader: _occlusion_vertex,\n\t\t\t\t\tfragmentShader: _occlusion_fragment,\n\t\t\t\t\tuniforms: {\n\t\t\t\t\t\tdepthColor: { value: this.texture },\n\t\t\t\t\t\tdepthWidth: { value: viewport.z },\n\t\t\t\t\t\tdepthHeight: { value: viewport.w }\n\t\t\t\t\t}\n\t\t\t\t} );\n\n\t\t\t\tthis.mesh = new Mesh( new PlaneGeometry( 20, 20 ), material );\n\n\t\t\t}\n\n\t\t\trenderer.render( this.mesh, cameraXR );\n\n\t\t}\n\n\t}\n\n\treset() {\n\n\t\tthis.texture = null;\n\t\tthis.mesh = null;\n\n\t}\n\n}\n\nclass WebXRManager extends EventDispatcher {\n\n\tconstructor( renderer, gl ) {\n\n\t\tsuper();\n\n\t\tconst scope = this;\n\n\t\tlet session = null;\n\n\t\tlet framebufferScaleFactor = 1.0;\n\n\t\tlet referenceSpace = null;\n\t\tlet referenceSpaceType = 'local-floor';\n\t\t// Set default foveation to maximum.\n\t\tlet foveation = 1.0;\n\t\tlet customReferenceSpace = null;\n\n\t\tlet pose = null;\n\t\tlet glBinding = null;\n\t\tlet glProjLayer = null;\n\t\tlet glBaseLayer = null;\n\t\tlet xrFrame = null;\n\n\t\tconst depthSensing = new WebXRDepthSensing();\n\t\tconst attributes = gl.getContextAttributes();\n\n\t\tlet initialRenderTarget = null;\n\t\tlet newRenderTarget = null;\n\n\t\tconst controllers = [];\n\t\tconst controllerInputSources = [];\n\n\t\tconst currentSize = new Vector2();\n\t\tlet currentPixelRatio = null;\n\n\t\t//\n\n\t\tconst cameraL = new PerspectiveCamera();\n\t\tcameraL.layers.enable( 1 );\n\t\tcameraL.viewport = new Vector4();\n\n\t\tconst cameraR = new PerspectiveCamera();\n\t\tcameraR.layers.enable( 2 );\n\t\tcameraR.viewport = new Vector4();\n\n\t\tconst cameras = [ cameraL, cameraR ];\n\n\t\tconst cameraXR = new ArrayCamera();\n\t\tcameraXR.layers.enable( 1 );\n\t\tcameraXR.layers.enable( 2 );\n\n\t\tlet _currentDepthNear = null;\n\t\tlet _currentDepthFar = null;\n\n\t\t//\n\n\t\tthis.cameraAutoUpdate = true;\n\t\tthis.enabled = false;\n\n\t\tthis.isPresenting = false;\n\n\t\tthis.getController = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getTargetRaySpace();\n\n\t\t};\n\n\t\tthis.getControllerGrip = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getGripSpace();\n\n\t\t};\n\n\t\tthis.getHand = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getHandSpace();\n\n\t\t};\n\n\t\t//\n\n\t\tfunction onSessionEvent( event ) {\n\n\t\t\tconst controllerIndex = controllerInputSources.indexOf( event.inputSource );\n\n\t\t\tif ( controllerIndex === - 1 ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst controller = controllers[ controllerIndex ];\n\n\t\t\tif ( controller !== undefined ) {\n\n\t\t\t\tcontroller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace );\n\t\t\t\tcontroller.dispatchEvent( { type: event.type, data: event.inputSource } );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onSessionEnd() {\n\n\t\t\tsession.removeEventListener( 'select', onSessionEvent );\n\t\t\tsession.removeEventListener( 'selectstart', onSessionEvent );\n\t\t\tsession.removeEventListener( 'selectend', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeeze', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeezestart', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeezeend', onSessionEvent );\n\t\t\tsession.removeEventListener( 'end', onSessionEnd );\n\t\t\tsession.removeEventListener( 'inputsourceschange', onInputSourcesChange );\n\n\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\tconst inputSource = controllerInputSources[ i ];\n\n\t\t\t\tif ( inputSource === null ) continue;\n\n\t\t\t\tcontrollerInputSources[ i ] = null;\n\n\t\t\t\tcontrollers[ i ].disconnect( inputSource );\n\n\t\t\t}\n\n\t\t\t_currentDepthNear = null;\n\t\t\t_currentDepthFar = null;\n\n\t\t\tdepthSensing.reset();\n\n\t\t\t// restore framebuffer/rendering state\n\n\t\t\trenderer.setRenderTarget( initialRenderTarget );\n\n\t\t\tglBaseLayer = null;\n\t\t\tglProjLayer = null;\n\t\t\tglBinding = null;\n\t\t\tsession = null;\n\t\t\tnewRenderTarget = null;\n\n\t\t\t//\n\n\t\t\tanimation.stop();\n\n\t\t\tscope.isPresenting = false;\n\n\t\t\trenderer.setPixelRatio( currentPixelRatio );\n\t\t\trenderer.setSize( currentSize.width, currentSize.height, false );\n\n\t\t\tscope.dispatchEvent( { type: 'sessionend' } );\n\n\t\t}\n\n\t\tthis.setFramebufferScaleFactor = function ( value ) {\n\n\t\t\tframebufferScaleFactor = value;\n\n\t\t\tif ( scope.isPresenting === true ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setReferenceSpaceType = function ( value ) {\n\n\t\t\treferenceSpaceType = value;\n\n\t\t\tif ( scope.isPresenting === true ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getReferenceSpace = function () {\n\n\t\t\treturn customReferenceSpace || referenceSpace;\n\n\t\t};\n\n\t\tthis.setReferenceSpace = function ( space ) {\n\n\t\t\tcustomReferenceSpace = space;\n\n\t\t};\n\n\t\tthis.getBaseLayer = function () {\n\n\t\t\treturn glProjLayer !== null ? glProjLayer : glBaseLayer;\n\n\t\t};\n\n\t\tthis.getBinding = function () {\n\n\t\t\treturn glBinding;\n\n\t\t};\n\n\t\tthis.getFrame = function () {\n\n\t\t\treturn xrFrame;\n\n\t\t};\n\n\t\tthis.getSession = function () {\n\n\t\t\treturn session;\n\n\t\t};\n\n\t\tthis.setSession = async function ( value ) {\n\n\t\t\tsession = value;\n\n\t\t\tif ( session !== null ) {\n\n\t\t\t\tinitialRenderTarget = renderer.getRenderTarget();\n\n\t\t\t\tsession.addEventListener( 'select', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'selectstart', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'selectend', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeeze', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeezestart', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeezeend', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'end', onSessionEnd );\n\t\t\t\tsession.addEventListener( 'inputsourceschange', onInputSourcesChange );\n\n\t\t\t\tif ( attributes.xrCompatible !== true ) {\n\n\t\t\t\t\tawait gl.makeXRCompatible();\n\n\t\t\t\t}\n\n\t\t\t\tcurrentPixelRatio = renderer.getPixelRatio();\n\t\t\t\trenderer.getSize( currentSize );\n\n\t\t\t\tif ( ( session.renderState.layers === undefined ) || ( renderer.capabilities.isWebGL2 === false ) ) {\n\n\t\t\t\t\tconst layerInit = {\n\t\t\t\t\t\tantialias: ( session.renderState.layers === undefined ) ? attributes.antialias : true,\n\t\t\t\t\t\talpha: true,\n\t\t\t\t\t\tdepth: attributes.depth,\n\t\t\t\t\t\tstencil: attributes.stencil,\n\t\t\t\t\t\tframebufferScaleFactor: framebufferScaleFactor\n\t\t\t\t\t};\n\n\t\t\t\t\tglBaseLayer = new XRWebGLLayer( session, gl, layerInit );\n\n\t\t\t\t\tsession.updateRenderState( { baseLayer: glBaseLayer } );\n\n\t\t\t\t\trenderer.setPixelRatio( 1 );\n\t\t\t\t\trenderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false );\n\n\t\t\t\t\tnewRenderTarget = new WebGLRenderTarget(\n\t\t\t\t\t\tglBaseLayer.framebufferWidth,\n\t\t\t\t\t\tglBaseLayer.framebufferHeight,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tformat: RGBAFormat,\n\t\t\t\t\t\t\ttype: UnsignedByteType,\n\t\t\t\t\t\t\tcolorSpace: renderer.outputColorSpace,\n\t\t\t\t\t\t\tstencilBuffer: attributes.stencil\n\t\t\t\t\t\t}\n\t\t\t\t\t);\n\n\t\t\t\t} else {\n\n\t\t\t\t\tlet depthFormat = null;\n\t\t\t\t\tlet depthType = null;\n\t\t\t\t\tlet glDepthFormat = null;\n\n\t\t\t\t\tif ( attributes.depth ) {\n\n\t\t\t\t\t\tglDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;\n\t\t\t\t\t\tdepthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;\n\t\t\t\t\t\tdepthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst projectionlayerInit = {\n\t\t\t\t\t\tcolorFormat: gl.RGBA8,\n\t\t\t\t\t\tdepthFormat: glDepthFormat,\n\t\t\t\t\t\tscaleFactor: framebufferScaleFactor\n\t\t\t\t\t};\n\n\t\t\t\t\tglBinding = new XRWebGLBinding( session, gl );\n\n\t\t\t\t\tglProjLayer = glBinding.createProjectionLayer( projectionlayerInit );\n\n\t\t\t\t\tsession.updateRenderState( { layers: [ glProjLayer ] } );\n\n\t\t\t\t\trenderer.setPixelRatio( 1 );\n\t\t\t\t\trenderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false );\n\n\t\t\t\t\tnewRenderTarget = new WebGLRenderTarget(\n\t\t\t\t\t\tglProjLayer.textureWidth,\n\t\t\t\t\t\tglProjLayer.textureHeight,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tformat: RGBAFormat,\n\t\t\t\t\t\t\ttype: UnsignedByteType,\n\t\t\t\t\t\t\tdepthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),\n\t\t\t\t\t\t\tstencilBuffer: attributes.stencil,\n\t\t\t\t\t\t\tcolorSpace: renderer.outputColorSpace,\n\t\t\t\t\t\t\tsamples: attributes.antialias ? 4 : 0\n\t\t\t\t\t\t} );\n\n\t\t\t\t\tconst renderTargetProperties = renderer.properties.get( newRenderTarget );\n\t\t\t\t\trenderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues;\n\n\t\t\t\t}\n\n\t\t\t\tnewRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278\n\n\t\t\t\tthis.setFoveation( foveation );\n\n\t\t\t\tcustomReferenceSpace = null;\n\t\t\t\treferenceSpace = await session.requestReferenceSpace( referenceSpaceType );\n\n\t\t\t\tanimation.setContext( session );\n\t\t\t\tanimation.start();\n\n\t\t\t\tscope.isPresenting = true;\n\n\t\t\t\tscope.dispatchEvent( { type: 'sessionstart' } );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getEnvironmentBlendMode = function () {\n\n\t\t\tif ( session !== null ) {\n\n\t\t\t\treturn session.environmentBlendMode;\n\n\t\t\t}\n\n\t\t};\n\n\t\tfunction onInputSourcesChange( event ) {\n\n\t\t\t// Notify disconnected\n\n\t\t\tfor ( let i = 0; i < event.removed.length; i ++ ) {\n\n\t\t\t\tconst inputSource = event.removed[ i ];\n\t\t\t\tconst index = controllerInputSources.indexOf( inputSource );\n\n\t\t\t\tif ( index >= 0 ) {\n\n\t\t\t\t\tcontrollerInputSources[ index ] = null;\n\t\t\t\t\tcontrollers[ index ].disconnect( inputSource );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Notify connected\n\n\t\t\tfor ( let i = 0; i < event.added.length; i ++ ) {\n\n\t\t\t\tconst inputSource = event.added[ i ];\n\n\t\t\t\tlet controllerIndex = controllerInputSources.indexOf( inputSource );\n\n\t\t\t\tif ( controllerIndex === - 1 ) {\n\n\t\t\t\t\t// Assign input source a controller that currently has no input source\n\n\t\t\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\t\t\tif ( i >= controllerInputSources.length ) {\n\n\t\t\t\t\t\t\tcontrollerInputSources.push( inputSource );\n\t\t\t\t\t\t\tcontrollerIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t} else if ( controllerInputSources[ i ] === null ) {\n\n\t\t\t\t\t\t\tcontrollerInputSources[ i ] = inputSource;\n\t\t\t\t\t\t\tcontrollerIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// If all controllers do currently receive input we ignore new ones\n\n\t\t\t\t\tif ( controllerIndex === - 1 ) break;\n\n\t\t\t\t}\n\n\t\t\t\tconst controller = controllers[ controllerIndex ];\n\n\t\t\t\tif ( controller ) {\n\n\t\t\t\t\tcontroller.connect( inputSource );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst cameraLPos = new Vector3();\n\t\tconst cameraRPos = new Vector3();\n\n\t\t/**\n\t\t * Assumes 2 cameras that are parallel and share an X-axis, and that\n\t\t * the cameras' projection and world matrices have already been set.\n\t\t * And that near and far planes are identical for both cameras.\n\t\t * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765\n\t\t */\n\t\tfunction setProjectionFromUnion( camera, cameraL, cameraR ) {\n\n\t\t\tcameraLPos.setFromMatrixPosition( cameraL.matrixWorld );\n\t\t\tcameraRPos.setFromMatrixPosition( cameraR.matrixWorld );\n\n\t\t\tconst ipd = cameraLPos.distanceTo( cameraRPos );\n\n\t\t\tconst projL = cameraL.projectionMatrix.elements;\n\t\t\tconst projR = cameraR.projectionMatrix.elements;\n\n\t\t\t// VR systems will have identical far and near planes, and\n\t\t\t// most likely identical top and bottom frustum extents.\n\t\t\t// Use the left camera for these values.\n\t\t\tconst near = projL[ 14 ] / ( projL[ 10 ] - 1 );\n\t\t\tconst far = projL[ 14 ] / ( projL[ 10 ] + 1 );\n\t\t\tconst topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];\n\t\t\tconst bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];\n\n\t\t\tconst leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];\n\t\t\tconst rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];\n\t\t\tconst left = near * leftFov;\n\t\t\tconst right = near * rightFov;\n\n\t\t\t// Calculate the new camera's position offset from the\n\t\t\t// left camera. xOffset should be roughly half `ipd`.\n\t\t\tconst zOffset = ipd / ( - leftFov + rightFov );\n\t\t\tconst xOffset = zOffset * - leftFov;\n\n\t\t\t// TODO: Better way to apply this offset?\n\t\t\tcameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.translateX( xOffset );\n\t\t\tcamera.translateZ( zOffset );\n\t\t\tcamera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.matrixWorldInverse.copy( camera.matrixWorld ).invert();\n\n\t\t\t// Find the union of the frustum values of the cameras and scale\n\t\t\t// the values so that the near plane's position does not change in world space,\n\t\t\t// although must now be relative to the new union camera.\n\t\t\tconst near2 = near + zOffset;\n\t\t\tconst far2 = far + zOffset;\n\t\t\tconst left2 = left - xOffset;\n\t\t\tconst right2 = right + ( ipd - xOffset );\n\t\t\tconst top2 = topFov * far / far2 * near2;\n\t\t\tconst bottom2 = bottomFov * far / far2 * near2;\n\n\t\t\tcamera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );\n\t\t\tcamera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();\n\n\t\t}\n\n\t\tfunction updateCamera( camera, parent ) {\n\n\t\t\tif ( parent === null ) {\n\n\t\t\t\tcamera.matrixWorld.copy( camera.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tcamera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );\n\n\t\t\t}\n\n\t\t\tcamera.matrixWorldInverse.copy( camera.matrixWorld ).invert();\n\n\t\t}\n\n\t\tthis.updateCamera = function ( camera ) {\n\n\t\t\tif ( session === null ) return;\n\n\t\t\tif ( depthSensing.texture !== null ) {\n\n\t\t\t\tcamera.near = depthSensing.depthNear;\n\t\t\t\tcamera.far = depthSensing.depthFar;\n\n\t\t\t}\n\n\t\t\tcameraXR.near = cameraR.near = cameraL.near = camera.near;\n\t\t\tcameraXR.far = cameraR.far = cameraL.far = camera.far;\n\n\t\t\tif ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {\n\n\t\t\t\t// Note that the new renderState won't apply until the next frame. See #18320\n\n\t\t\t\tsession.updateRenderState( {\n\t\t\t\t\tdepthNear: cameraXR.near,\n\t\t\t\t\tdepthFar: cameraXR.far\n\t\t\t\t} );\n\n\t\t\t\t_currentDepthNear = cameraXR.near;\n\t\t\t\t_currentDepthFar = cameraXR.far;\n\n\t\t\t\tcameraL.near = _currentDepthNear;\n\t\t\t\tcameraL.far = _currentDepthFar;\n\t\t\t\tcameraR.near = _currentDepthNear;\n\t\t\t\tcameraR.far = _currentDepthFar;\n\n\t\t\t\tcameraL.updateProjectionMatrix();\n\t\t\t\tcameraR.updateProjectionMatrix();\n\t\t\t\tcamera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\tconst parent = camera.parent;\n\t\t\tconst cameras = cameraXR.cameras;\n\n\t\t\tupdateCamera( cameraXR, parent );\n\n\t\t\tfor ( let i = 0; i < cameras.length; i ++ ) {\n\n\t\t\t\tupdateCamera( cameras[ i ], parent );\n\n\t\t\t}\n\n\t\t\t// update projection matrix for proper view frustum culling\n\n\t\t\tif ( cameras.length === 2 ) {\n\n\t\t\t\tsetProjectionFromUnion( cameraXR, cameraL, cameraR );\n\n\t\t\t} else {\n\n\t\t\t\t// assume single camera setup (AR)\n\n\t\t\t\tcameraXR.projectionMatrix.copy( cameraL.projectionMatrix );\n\n\t\t\t}\n\n\t\t\t// update user camera and its children\n\n\t\t\tupdateUserCamera( camera, cameraXR, parent );\n\n\t\t};\n\n\t\tfunction updateUserCamera( camera, cameraXR, parent ) {\n\n\t\t\tif ( parent === null ) {\n\n\t\t\t\tcamera.matrix.copy( cameraXR.matrixWorld );\n\n\t\t\t} else {\n\n\t\t\t\tcamera.matrix.copy( parent.matrixWorld );\n\t\t\t\tcamera.matrix.invert();\n\t\t\t\tcamera.matrix.multiply( cameraXR.matrixWorld );\n\n\t\t\t}\n\n\t\t\tcamera.matrix.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.updateMatrixWorld( true );\n\n\t\t\tcamera.projectionMatrix.copy( cameraXR.projectionMatrix );\n\t\t\tcamera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse );\n\n\t\t\tif ( camera.isPerspectiveCamera ) {\n\n\t\t\t\tcamera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] );\n\t\t\t\tcamera.zoom = 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.getCamera = function () {\n\n\t\t\treturn cameraXR;\n\n\t\t};\n\n\t\tthis.getFoveation = function () {\n\n\t\t\tif ( glProjLayer === null && glBaseLayer === null ) {\n\n\t\t\t\treturn undefined;\n\n\t\t\t}\n\n\t\t\treturn foveation;\n\n\t\t};\n\n\t\tthis.setFoveation = function ( value ) {\n\n\t\t\t// 0 = no foveation = full resolution\n\t\t\t// 1 = maximum foveation = the edges render at lower resolution\n\n\t\t\tfoveation = value;\n\n\t\t\tif ( glProjLayer !== null ) {\n\n\t\t\t\tglProjLayer.fixedFoveation = value;\n\n\t\t\t}\n\n\t\t\tif ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) {\n\n\t\t\t\tglBaseLayer.fixedFoveation = value;\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.hasDepthSensing = function () {\n\n\t\t\treturn depthSensing.texture !== null;\n\n\t\t};\n\n\t\t// Animation Loop\n\n\t\tlet onAnimationFrameCallback = null;\n\n\t\tfunction onAnimationFrame( time, frame ) {\n\n\t\t\tpose = frame.getViewerPose( customReferenceSpace || referenceSpace );\n\t\t\txrFrame = frame;\n\n\t\t\tif ( pose !== null ) {\n\n\t\t\t\tconst views = pose.views;\n\n\t\t\t\tif ( glBaseLayer !== null ) {\n\n\t\t\t\t\trenderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer );\n\t\t\t\t\trenderer.setRenderTarget( newRenderTarget );\n\n\t\t\t\t}\n\n\t\t\t\tlet cameraXRNeedsUpdate = false;\n\n\t\t\t\t// check if it's necessary to rebuild cameraXR's camera list\n\n\t\t\t\tif ( views.length !== cameraXR.cameras.length ) {\n\n\t\t\t\t\tcameraXR.cameras.length = 0;\n\t\t\t\t\tcameraXRNeedsUpdate = true;\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < views.length; i ++ ) {\n\n\t\t\t\t\tconst view = views[ i ];\n\n\t\t\t\t\tlet viewport = null;\n\n\t\t\t\t\tif ( glBaseLayer !== null ) {\n\n\t\t\t\t\t\tviewport = glBaseLayer.getViewport( view );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst glSubImage = glBinding.getViewSubImage( glProjLayer, view );\n\t\t\t\t\t\tviewport = glSubImage.viewport;\n\n\t\t\t\t\t\t// For side-by-side projection, we only produce a single texture for both eyes.\n\t\t\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\t\t\trenderer.setRenderTargetTextures(\n\t\t\t\t\t\t\t\tnewRenderTarget,\n\t\t\t\t\t\t\t\tglSubImage.colorTexture,\n\t\t\t\t\t\t\t\tglProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture );\n\n\t\t\t\t\t\t\trenderer.setRenderTarget( newRenderTarget );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tlet camera = cameras[ i ];\n\n\t\t\t\t\tif ( camera === undefined ) {\n\n\t\t\t\t\t\tcamera = new PerspectiveCamera();\n\t\t\t\t\t\tcamera.layers.enable( i );\n\t\t\t\t\t\tcamera.viewport = new Vector4();\n\t\t\t\t\t\tcameras[ i ] = camera;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcamera.matrix.fromArray( view.transform.matrix );\n\t\t\t\t\tcamera.matrix.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\t\t\tcamera.projectionMatrix.fromArray( view.projectionMatrix );\n\t\t\t\t\tcamera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();\n\t\t\t\t\tcamera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );\n\n\t\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\t\tcameraXR.matrix.copy( camera.matrix );\n\t\t\t\t\t\tcameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( cameraXRNeedsUpdate === true ) {\n\n\t\t\t\t\t\tcameraXR.cameras.push( camera );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t//\n\n\t\t\t\tconst enabledFeatures = session.enabledFeatures;\n\n\t\t\t\tif ( enabledFeatures && enabledFeatures.includes( 'depth-sensing' ) ) {\n\n\t\t\t\t\tconst depthData = glBinding.getDepthInformation( views[ 0 ] );\n\n\t\t\t\t\tif ( depthData && depthData.isValid && depthData.texture ) {\n\n\t\t\t\t\t\tdepthSensing.init( renderer, depthData, session.renderState );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\tconst inputSource = controllerInputSources[ i ];\n\t\t\t\tconst controller = controllers[ i ];\n\n\t\t\t\tif ( inputSource !== null && controller !== undefined ) {\n\n\t\t\t\t\tcontroller.update( inputSource, frame, customReferenceSpace || referenceSpace );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tdepthSensing.render( renderer, cameraXR );\n\n\t\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );\n\n\t\t\tif ( frame.detectedPlanes ) {\n\n\t\t\t\tscope.dispatchEvent( { type: 'planesdetected', data: frame } );\n\n\t\t\t}\n\n\t\t\txrFrame = null;\n\n\t\t}\n\n\t\tconst animation = new WebGLAnimation();\n\n\t\tanimation.setAnimationLoop( onAnimationFrame );\n\n\t\tthis.setAnimationLoop = function ( callback ) {\n\n\t\t\tonAnimationFrameCallback = callback;\n\n\t\t};\n\n\t\tthis.dispose = function () {};\n\n\t}\n\n}\n\nfunction WebGLMaterials( renderer, properties ) {\n\n\tfunction refreshTransformUniform( map, uniform ) {\n\n\t\tif ( map.matrixAutoUpdate === true ) {\n\n\t\t\tmap.updateMatrix();\n\n\t\t}\n\n\t\tuniform.value.copy( map.matrix );\n\n\t}\n\n\tfunction refreshFogUniforms( uniforms, fog ) {\n\n\t\tfog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) );\n\n\t\tif ( fog.isFog ) {\n\n\t\t\tuniforms.fogNear.value = fog.near;\n\t\t\tuniforms.fogFar.value = fog.far;\n\n\t\t} else if ( fog.isFogExp2 ) {\n\n\t\t\tuniforms.fogDensity.value = fog.density;\n\n\t\t}\n\n\t}\n\n\tfunction refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {\n\n\t\tif ( material.isMeshBasicMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshLambertMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshToonMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsToon( uniforms, material );\n\n\t\t} else if ( material.isMeshPhongMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsPhong( uniforms, material );\n\n\t\t} else if ( material.isMeshStandardMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsStandard( uniforms, material );\n\n\t\t\tif ( material.isMeshPhysicalMaterial ) {\n\n\t\t\t\trefreshUniformsPhysical( uniforms, material, transmissionRenderTarget );\n\n\t\t\t}\n\n\t\t} else if ( material.isMeshMatcapMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsMatcap( uniforms, material );\n\n\t\t} else if ( material.isMeshDepthMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshDistanceMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsDistance( uniforms, material );\n\n\t\t} else if ( material.isMeshNormalMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isLineBasicMaterial ) {\n\n\t\t\trefreshUniformsLine( uniforms, material );\n\n\t\t\tif ( material.isLineDashedMaterial ) {\n\n\t\t\t\trefreshUniformsDash( uniforms, material );\n\n\t\t\t}\n\n\t\t} else if ( material.isPointsMaterial ) {\n\n\t\t\trefreshUniformsPoints( uniforms, material, pixelRatio, height );\n\n\t\t} else if ( material.isSpriteMaterial ) {\n\n\t\t\trefreshUniformsSprites( uniforms, material );\n\n\t\t} else if ( material.isShadowMaterial ) {\n\n\t\t\tuniforms.color.value.copy( material.color );\n\t\t\tuniforms.opacity.value = material.opacity;\n\n\t\t} else if ( material.isShaderMaterial ) {\n\n\t\t\tmaterial.uniformsNeedUpdate = false; // #15581\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsCommon( uniforms, material ) {\n\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.color ) {\n\n\t\t\tuniforms.diffuse.value.copy( material.color );\n\n\t\t}\n\n\t\tif ( material.emissive ) {\n\n\t\t\tuniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );\n\n\t\t}\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\n\t\t\trefreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform );\n\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.bumpScale.value *= - 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\n\t\t\trefreshTransformUniform( material.normalMap, uniforms.normalMapTransform );\n\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.normalScale.value.negate();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\n\t\t\trefreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform );\n\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t\trefreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform );\n\n\t\t}\n\n\t\tif ( material.specularMap ) {\n\n\t\t\tuniforms.specularMap.value = material.specularMap;\n\n\t\t\trefreshTransformUniform( material.specularMap, uniforms.specularMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t\tconst envMap = properties.get( material ).envMap;\n\n\t\tif ( envMap ) {\n\n\t\t\tuniforms.envMap.value = envMap;\n\n\t\t\tuniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t\tuniforms.reflectivity.value = material.reflectivity;\n\t\t\tuniforms.ior.value = material.ior;\n\t\t\tuniforms.refractionRatio.value = material.refractionRatio;\n\n\t\t}\n\n\t\tif ( material.lightMap ) {\n\n\t\t\tuniforms.lightMap.value = material.lightMap;\n\n\t\t\t// artist-friendly light intensity scaling factor\n\t\t\tconst scaleFactor = ( renderer._useLegacyLights === true ) ? Math.PI : 1;\n\n\t\t\tuniforms.lightMapIntensity.value = material.lightMapIntensity * scaleFactor;\n\n\t\t\trefreshTransformUniform( material.lightMap, uniforms.lightMapTransform );\n\n\t\t}\n\n\t\tif ( material.aoMap ) {\n\n\t\t\tuniforms.aoMap.value = material.aoMap;\n\t\t\tuniforms.aoMapIntensity.value = material.aoMapIntensity;\n\n\t\t\trefreshTransformUniform( material.aoMap, uniforms.aoMapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsLine( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDash( uniforms, material ) {\n\n\t\tuniforms.dashSize.value = material.dashSize;\n\t\tuniforms.totalSize.value = material.dashSize + material.gapSize;\n\t\tuniforms.scale.value = material.scale;\n\n\t}\n\n\tfunction refreshUniformsPoints( uniforms, material, pixelRatio, height ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.size.value = material.size * pixelRatio;\n\t\tuniforms.scale.value = height * 0.5;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.uvTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsSprites( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.rotation.value = material.rotation;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhong( uniforms, material ) {\n\n\t\tuniforms.specular.value.copy( material.specular );\n\t\tuniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )\n\n\t}\n\n\tfunction refreshUniformsToon( uniforms, material ) {\n\n\t\tif ( material.gradientMap ) {\n\n\t\t\tuniforms.gradientMap.value = material.gradientMap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsStandard( uniforms, material ) {\n\n\t\tuniforms.metalness.value = material.metalness;\n\n\t\tif ( material.metalnessMap ) {\n\n\t\t\tuniforms.metalnessMap.value = material.metalnessMap;\n\n\t\t\trefreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform );\n\n\t\t}\n\n\t\tuniforms.roughness.value = material.roughness;\n\n\t\tif ( material.roughnessMap ) {\n\n\t\t\tuniforms.roughnessMap.value = material.roughnessMap;\n\n\t\t\trefreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform );\n\n\t\t}\n\n\t\tconst envMap = properties.get( material ).envMap;\n\n\t\tif ( envMap ) {\n\n\t\t\t//uniforms.envMap.value = material.envMap; // part of uniforms common\n\t\t\tuniforms.envMapIntensity.value = material.envMapIntensity;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {\n\n\t\tuniforms.ior.value = material.ior; // also part of uniforms common\n\n\t\tif ( material.sheen > 0 ) {\n\n\t\t\tuniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen );\n\n\t\t\tuniforms.sheenRoughness.value = material.sheenRoughness;\n\n\t\t\tif ( material.sheenColorMap ) {\n\n\t\t\t\tuniforms.sheenColorMap.value = material.sheenColorMap;\n\n\t\t\t\trefreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.sheenRoughnessMap ) {\n\n\t\t\t\tuniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;\n\n\t\t\t\trefreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.clearcoat > 0 ) {\n\n\t\t\tuniforms.clearcoat.value = material.clearcoat;\n\t\t\tuniforms.clearcoatRoughness.value = material.clearcoatRoughness;\n\n\t\t\tif ( material.clearcoatMap ) {\n\n\t\t\t\tuniforms.clearcoatMap.value = material.clearcoatMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.clearcoatRoughnessMap ) {\n\n\t\t\t\tuniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.clearcoatNormalMap ) {\n\n\t\t\t\tuniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform );\n\n\t\t\t\tuniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );\n\n\t\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\t\tuniforms.clearcoatNormalScale.value.negate();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.iridescence > 0 ) {\n\n\t\t\tuniforms.iridescence.value = material.iridescence;\n\t\t\tuniforms.iridescenceIOR.value = material.iridescenceIOR;\n\t\t\tuniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ];\n\t\t\tuniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ];\n\n\t\t\tif ( material.iridescenceMap ) {\n\n\t\t\t\tuniforms.iridescenceMap.value = material.iridescenceMap;\n\n\t\t\t\trefreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.iridescenceThicknessMap ) {\n\n\t\t\t\tuniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap;\n\n\t\t\t\trefreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.transmission > 0 ) {\n\n\t\t\tuniforms.transmission.value = material.transmission;\n\t\t\tuniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;\n\t\t\tuniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );\n\n\t\t\tif ( material.transmissionMap ) {\n\n\t\t\t\tuniforms.transmissionMap.value = material.transmissionMap;\n\n\t\t\t\trefreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform );\n\n\t\t\t}\n\n\t\t\tuniforms.thickness.value = material.thickness;\n\n\t\t\tif ( material.thicknessMap ) {\n\n\t\t\t\tuniforms.thicknessMap.value = material.thicknessMap;\n\n\t\t\t\trefreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform );\n\n\t\t\t}\n\n\t\t\tuniforms.attenuationDistance.value = material.attenuationDistance;\n\t\t\tuniforms.attenuationColor.value.copy( material.attenuationColor );\n\n\t\t}\n\n\t\tif ( material.anisotropy > 0 ) {\n\n\t\t\tuniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );\n\n\t\t\tif ( material.anisotropyMap ) {\n\n\t\t\t\tuniforms.anisotropyMap.value = material.anisotropyMap;\n\n\t\t\t\trefreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tuniforms.specularIntensity.value = material.specularIntensity;\n\t\tuniforms.specularColor.value.copy( material.specularColor );\n\n\t\tif ( material.specularColorMap ) {\n\n\t\t\tuniforms.specularColorMap.value = material.specularColorMap;\n\n\t\t\trefreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform );\n\n\t\t}\n\n\t\tif ( material.specularIntensityMap ) {\n\n\t\t\tuniforms.specularIntensityMap.value = material.specularIntensityMap;\n\n\t\t\trefreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsMatcap( uniforms, material ) {\n\n\t\tif ( material.matcap ) {\n\n\t\t\tuniforms.matcap.value = material.matcap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDistance( uniforms, material ) {\n\n\t\tconst light = properties.get( material ).light;\n\n\t\tuniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld );\n\t\tuniforms.nearDistance.value = light.shadow.camera.near;\n\t\tuniforms.farDistance.value = light.shadow.camera.far;\n\n\t}\n\n\treturn {\n\t\trefreshFogUniforms: refreshFogUniforms,\n\t\trefreshMaterialUniforms: refreshMaterialUniforms\n\t};\n\n}\n\nfunction WebGLUniformsGroups( gl, info, capabilities, state ) {\n\n\tlet buffers = {};\n\tlet updateList = {};\n\tlet allocatedBindingPoints = [];\n\n\tconst maxBindingPoints = ( capabilities.isWebGL2 ) ? gl.getParameter( gl.MAX_UNIFORM_BUFFER_BINDINGS ) : 0; // binding points are global whereas block indices are per shader program\n\n\tfunction bind( uniformsGroup, program ) {\n\n\t\tconst webglProgram = program.program;\n\t\tstate.uniformBlockBinding( uniformsGroup, webglProgram );\n\n\t}\n\n\tfunction update( uniformsGroup, program ) {\n\n\t\tlet buffer = buffers[ uniformsGroup.id ];\n\n\t\tif ( buffer === undefined ) {\n\n\t\t\tprepareUniformsGroup( uniformsGroup );\n\n\t\t\tbuffer = createBuffer( uniformsGroup );\n\t\t\tbuffers[ uniformsGroup.id ] = buffer;\n\n\t\t\tuniformsGroup.addEventListener( 'dispose', onUniformsGroupsDispose );\n\n\t\t}\n\n\t\t// ensure to update the binding points/block indices mapping for this program\n\n\t\tconst webglProgram = program.program;\n\t\tstate.updateUBOMapping( uniformsGroup, webglProgram );\n\n\t\t// update UBO once per frame\n\n\t\tconst frame = info.render.frame;\n\n\t\tif ( updateList[ uniformsGroup.id ] !== frame ) {\n\n\t\t\tupdateBufferData( uniformsGroup );\n\n\t\t\tupdateList[ uniformsGroup.id ] = frame;\n\n\t\t}\n\n\t}\n\n\tfunction createBuffer( uniformsGroup ) {\n\n\t\t// the setup of an UBO is independent of a particular shader program but global\n\n\t\tconst bindingPointIndex = allocateBindingPointIndex();\n\t\tuniformsGroup.__bindingPointIndex = bindingPointIndex;\n\n\t\tconst buffer = gl.createBuffer();\n\t\tconst size = uniformsGroup.__size;\n\t\tconst usage = uniformsGroup.usage;\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, buffer );\n\t\tgl.bufferData( gl.UNIFORM_BUFFER, size, usage );\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, null );\n\t\tgl.bindBufferBase( gl.UNIFORM_BUFFER, bindingPointIndex, buffer );\n\n\t\treturn buffer;\n\n\t}\n\n\tfunction allocateBindingPointIndex() {\n\n\t\tfor ( let i = 0; i < maxBindingPoints; i ++ ) {\n\n\t\t\tif ( allocatedBindingPoints.indexOf( i ) === - 1 ) {\n\n\t\t\t\tallocatedBindingPoints.push( i );\n\t\t\t\treturn i;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconsole.error( 'THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' );\n\n\t\treturn 0;\n\n\t}\n\n\tfunction updateBufferData( uniformsGroup ) {\n\n\t\tconst buffer = buffers[ uniformsGroup.id ];\n\t\tconst uniforms = uniformsGroup.uniforms;\n\t\tconst cache = uniformsGroup.__cache;\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, buffer );\n\n\t\tfor ( let i = 0, il = uniforms.length; i < il; i ++ ) {\n\n\t\t\tconst uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ];\n\n\t\t\tfor ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uniform = uniformArray[ j ];\n\n\t\t\t\tif ( hasUniformChanged( uniform, i, j, cache ) === true ) {\n\n\t\t\t\t\tconst offset = uniform.__offset;\n\n\t\t\t\t\tconst values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ];\n\n\t\t\t\t\tlet arrayOffset = 0;\n\n\t\t\t\t\tfor ( let k = 0; k < values.length; k ++ ) {\n\n\t\t\t\t\t\tconst value = values[ k ];\n\n\t\t\t\t\t\tconst info = getUniformSize( value );\n\n\t\t\t\t\t\t// TODO add integer and struct support\n\t\t\t\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\t\t\t\tuniform.__data[ 0 ] = value;\n\t\t\t\t\t\t\tgl.bufferSubData( gl.UNIFORM_BUFFER, offset + arrayOffset, uniform.__data );\n\n\t\t\t\t\t\t} else if ( value.isMatrix3 ) {\n\n\t\t\t\t\t\t\t// manually converting 3x3 to 3x4\n\n\t\t\t\t\t\t\tuniform.__data[ 0 ] = value.elements[ 0 ];\n\t\t\t\t\t\t\tuniform.__data[ 1 ] = value.elements[ 1 ];\n\t\t\t\t\t\t\tuniform.__data[ 2 ] = value.elements[ 2 ];\n\t\t\t\t\t\t\tuniform.__data[ 3 ] = 0;\n\t\t\t\t\t\t\tuniform.__data[ 4 ] = value.elements[ 3 ];\n\t\t\t\t\t\t\tuniform.__data[ 5 ] = value.elements[ 4 ];\n\t\t\t\t\t\t\tuniform.__data[ 6 ] = value.elements[ 5 ];\n\t\t\t\t\t\t\tuniform.__data[ 7 ] = 0;\n\t\t\t\t\t\t\tuniform.__data[ 8 ] = value.elements[ 6 ];\n\t\t\t\t\t\t\tuniform.__data[ 9 ] = value.elements[ 7 ];\n\t\t\t\t\t\t\tuniform.__data[ 10 ] = value.elements[ 8 ];\n\t\t\t\t\t\t\tuniform.__data[ 11 ] = 0;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tvalue.toArray( uniform.__data, arrayOffset );\n\n\t\t\t\t\t\t\tarrayOffset += info.storage / Float32Array.BYTES_PER_ELEMENT;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tgl.bufferSubData( gl.UNIFORM_BUFFER, offset, uniform.__data );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, null );\n\n\t}\n\n\tfunction hasUniformChanged( uniform, index, indexArray, cache ) {\n\n\t\tconst value = uniform.value;\n\t\tconst indexString = index + '_' + indexArray;\n\n\t\tif ( cache[ indexString ] === undefined ) {\n\n\t\t\t// cache entry does not exist so far\n\n\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\tcache[ indexString ] = value;\n\n\t\t\t} else {\n\n\t\t\t\tcache[ indexString ] = value.clone();\n\n\t\t\t}\n\n\t\t\treturn true;\n\n\t\t} else {\n\n\t\t\tconst cachedObject = cache[ indexString ];\n\n\t\t\t// compare current value with cached entry\n\n\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\tif ( cachedObject !== value ) {\n\n\t\t\t\t\tcache[ indexString ] = value;\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( cachedObject.equals( value ) === false ) {\n\n\t\t\t\t\tcachedObject.copy( value );\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction prepareUniformsGroup( uniformsGroup ) {\n\n\t\t// determine total buffer size according to the STD140 layout\n\t\t// Hint: STD140 is the only supported layout in WebGL 2\n\n\t\tconst uniforms = uniformsGroup.uniforms;\n\n\t\tlet offset = 0; // global buffer offset in bytes\n\t\tconst chunkSize = 16; // size of a chunk in bytes\n\n\t\tfor ( let i = 0, l = uniforms.length; i < l; i ++ ) {\n\n\t\t\tconst uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ];\n\n\t\t\tfor ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uniform = uniformArray[ j ];\n\n\t\t\t\tconst values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ];\n\n\t\t\t\tfor ( let k = 0, kl = values.length; k < kl; k ++ ) {\n\n\t\t\t\t\tconst value = values[ k ];\n\n\t\t\t\t\tconst info = getUniformSize( value );\n\n\t\t\t\t\t// Calculate the chunk offset\n\t\t\t\t\tconst chunkOffsetUniform = offset % chunkSize;\n\n\t\t\t\t\t// Check for chunk overflow\n\t\t\t\t\tif ( chunkOffsetUniform !== 0 && ( chunkSize - chunkOffsetUniform ) < info.boundary ) {\n\n\t\t\t\t\t\t// Add padding and adjust offset\n\t\t\t\t\t\toffset += ( chunkSize - chunkOffsetUniform );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following two properties will be used for partial buffer updates\n\n\t\t\t\t\tuniform.__data = new Float32Array( info.storage / Float32Array.BYTES_PER_ELEMENT );\n\t\t\t\t\tuniform.__offset = offset;\n\n\n\t\t\t\t\t// Update the global offset\n\t\t\t\t\toffset += info.storage;\n\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ensure correct final padding\n\n\t\tconst chunkOffset = offset % chunkSize;\n\n\t\tif ( chunkOffset > 0 ) offset += ( chunkSize - chunkOffset );\n\n\t\t//\n\n\t\tuniformsGroup.__size = offset;\n\t\tuniformsGroup.__cache = {};\n\n\t\treturn this;\n\n\t}\n\n\tfunction getUniformSize( value ) {\n\n\t\tconst info = {\n\t\t\tboundary: 0, // bytes\n\t\t\tstorage: 0 // bytes\n\t\t};\n\n\t\t// determine sizes according to STD140\n\n\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t// float/int/bool\n\n\t\t\tinfo.boundary = 4;\n\t\t\tinfo.storage = 4;\n\n\t\t} else if ( value.isVector2 ) {\n\n\t\t\t// vec2\n\n\t\t\tinfo.boundary = 8;\n\t\t\tinfo.storage = 8;\n\n\t\t} else if ( value.isVector3 || value.isColor ) {\n\n\t\t\t// vec3\n\n\t\t\tinfo.boundary = 16;\n\t\t\tinfo.storage = 12; // evil: vec3 must start on a 16-byte boundary but it only consumes 12 bytes\n\n\t\t} else if ( value.isVector4 ) {\n\n\t\t\t// vec4\n\n\t\t\tinfo.boundary = 16;\n\t\t\tinfo.storage = 16;\n\n\t\t} else if ( value.isMatrix3 ) {\n\n\t\t\t// mat3 (in STD140 a 3x3 matrix is represented as 3x4)\n\n\t\t\tinfo.boundary = 48;\n\t\t\tinfo.storage = 48;\n\n\t\t} else if ( value.isMatrix4 ) {\n\n\t\t\t// mat4\n\n\t\t\tinfo.boundary = 64;\n\t\t\tinfo.storage = 64;\n\n\t\t} else if ( value.isTexture ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.' );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Unsupported uniform value type.', value );\n\n\t\t}\n\n\t\treturn info;\n\n\t}\n\n\tfunction onUniformsGroupsDispose( event ) {\n\n\t\tconst uniformsGroup = event.target;\n\n\t\tuniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose );\n\n\t\tconst index = allocatedBindingPoints.indexOf( uniformsGroup.__bindingPointIndex );\n\t\tallocatedBindingPoints.splice( index, 1 );\n\n\t\tgl.deleteBuffer( buffers[ uniformsGroup.id ] );\n\n\t\tdelete buffers[ uniformsGroup.id ];\n\t\tdelete updateList[ uniformsGroup.id ];\n\n\t}\n\n\tfunction dispose() {\n\n\t\tfor ( const id in buffers ) {\n\n\t\t\tgl.deleteBuffer( buffers[ id ] );\n\n\t\t}\n\n\t\tallocatedBindingPoints = [];\n\t\tbuffers = {};\n\t\tupdateList = {};\n\n\t}\n\n\treturn {\n\n\t\tbind: bind,\n\t\tupdate: update,\n\n\t\tdispose: dispose\n\n\t};\n\n}\n\nclass WebGLRenderer {\n\n\tconstructor( parameters = {} ) {\n\n\t\tconst {\n\t\t\tcanvas = createCanvasElement(),\n\t\t\tcontext = null,\n\t\t\tdepth = true,\n\t\t\tstencil = true,\n\t\t\talpha = false,\n\t\t\tantialias = false,\n\t\t\tpremultipliedAlpha = true,\n\t\t\tpreserveDrawingBuffer = false,\n\t\t\tpowerPreference = 'default',\n\t\t\tfailIfMajorPerformanceCaveat = false,\n\t\t} = parameters;\n\n\t\tthis.isWebGLRenderer = true;\n\n\t\tlet _alpha;\n\n\t\tif ( context !== null ) {\n\n\t\t\t_alpha = context.getContextAttributes().alpha;\n\n\t\t} else {\n\n\t\t\t_alpha = alpha;\n\n\t\t}\n\n\t\tconst uintClearColor = new Uint32Array( 4 );\n\t\tconst intClearColor = new Int32Array( 4 );\n\n\t\tlet currentRenderList = null;\n\t\tlet currentRenderState = null;\n\n\t\t// render() can be called from within a callback triggered by another render.\n\t\t// We track this so that the nested render call gets its list and state isolated from the parent render call.\n\n\t\tconst renderListStack = [];\n\t\tconst renderStateStack = [];\n\n\t\t// public properties\n\n\t\tthis.domElement = canvas;\n\n\t\t// Debug configuration container\n\t\tthis.debug = {\n\n\t\t\t/**\n\t\t\t * Enables error checking and reporting when shader programs are being compiled\n\t\t\t * @type {boolean}\n\t\t\t */\n\t\t\tcheckShaderErrors: true,\n\t\t\t/**\n\t\t\t * Callback for custom error reporting.\n\t\t\t * @type {?Function}\n\t\t\t */\n\t\t\tonShaderError: null\n\t\t};\n\n\t\t// clearing\n\n\t\tthis.autoClear = true;\n\t\tthis.autoClearColor = true;\n\t\tthis.autoClearDepth = true;\n\t\tthis.autoClearStencil = true;\n\n\t\t// scene graph\n\n\t\tthis.sortObjects = true;\n\n\t\t// user-defined clipping\n\n\t\tthis.clippingPlanes = [];\n\t\tthis.localClippingEnabled = false;\n\n\t\t// physically based shading\n\n\t\tthis._outputColorSpace = SRGBColorSpace;\n\n\t\t// physical lights\n\n\t\tthis._useLegacyLights = false;\n\n\t\t// tone mapping\n\n\t\tthis.toneMapping = NoToneMapping;\n\t\tthis.toneMappingExposure = 1.0;\n\n\t\t// internal properties\n\n\t\tconst _this = this;\n\n\t\tlet _isContextLost = false;\n\n\t\t// internal state cache\n\n\t\tlet _currentActiveCubeFace = 0;\n\t\tlet _currentActiveMipmapLevel = 0;\n\t\tlet _currentRenderTarget = null;\n\t\tlet _currentMaterialId = - 1;\n\n\t\tlet _currentCamera = null;\n\n\t\tconst _currentViewport = new Vector4();\n\t\tconst _currentScissor = new Vector4();\n\t\tlet _currentScissorTest = null;\n\n\t\tconst _currentClearColor = new Color( 0x000000 );\n\t\tlet _currentClearAlpha = 0;\n\n\t\t//\n\n\t\tlet _width = canvas.width;\n\t\tlet _height = canvas.height;\n\n\t\tlet _pixelRatio = 1;\n\t\tlet _opaqueSort = null;\n\t\tlet _transparentSort = null;\n\n\t\tconst _viewport = new Vector4( 0, 0, _width, _height );\n\t\tconst _scissor = new Vector4( 0, 0, _width, _height );\n\t\tlet _scissorTest = false;\n\n\t\t// frustum\n\n\t\tconst _frustum = new Frustum();\n\n\t\t// clipping\n\n\t\tlet _clippingEnabled = false;\n\t\tlet _localClippingEnabled = false;\n\n\t\t// transmission\n\n\t\tlet _transmissionRenderTarget = null;\n\n\t\t// camera matrices cache\n\n\t\tconst _projScreenMatrix = new Matrix4();\n\n\t\tconst _vector2 = new Vector2();\n\t\tconst _vector3 = new Vector3();\n\n\t\tconst _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };\n\n\t\tfunction getTargetPixelRatio() {\n\n\t\t\treturn _currentRenderTarget === null ? _pixelRatio : 1;\n\n\t\t}\n\n\t\t// initialize\n\n\t\tlet _gl = context;\n\n\t\tfunction getContext( contextNames, contextAttributes ) {\n\n\t\t\tfor ( let i = 0; i < contextNames.length; i ++ ) {\n\n\t\t\t\tconst contextName = contextNames[ i ];\n\t\t\t\tconst context = canvas.getContext( contextName, contextAttributes );\n\t\t\t\tif ( context !== null ) return context;\n\n\t\t\t}\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\ttry {\n\n\t\t\tconst contextAttributes = {\n\t\t\t\talpha: true,\n\t\t\t\tdepth,\n\t\t\t\tstencil,\n\t\t\t\tantialias,\n\t\t\t\tpremultipliedAlpha,\n\t\t\t\tpreserveDrawingBuffer,\n\t\t\t\tpowerPreference,\n\t\t\t\tfailIfMajorPerformanceCaveat,\n\t\t\t};\n\n\t\t\t// OffscreenCanvas does not have setAttribute, see #22811\n\t\t\tif ( 'setAttribute' in canvas ) canvas.setAttribute( 'data-engine', `three.js r${REVISION}` );\n\n\t\t\t// event listeners must be registered before WebGL context is created, see #12753\n\t\t\tcanvas.addEventListener( 'webglcontextlost', onContextLost, false );\n\t\t\tcanvas.addEventListener( 'webglcontextrestored', onContextRestore, false );\n\t\t\tcanvas.addEventListener( 'webglcontextcreationerror', onContextCreationError, false );\n\n\t\t\tif ( _gl === null ) {\n\n\t\t\t\tconst contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];\n\n\t\t\t\tif ( _this.isWebGL1Renderer === true ) {\n\n\t\t\t\t\tcontextNames.shift();\n\n\t\t\t\t}\n\n\t\t\t\t_gl = getContext( contextNames, contextAttributes );\n\n\t\t\t\tif ( _gl === null ) {\n\n\t\t\t\t\tif ( getContext( contextNames ) ) {\n\n\t\t\t\t\t\tthrow new Error( 'Error creating WebGL context with your selected attributes.' );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthrow new Error( 'Error creating WebGL context.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( typeof WebGLRenderingContext !== 'undefined' && _gl instanceof WebGLRenderingContext ) { // @deprecated, r153\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163.' );\n\n\t\t\t}\n\n\t\t\t// Some experimental-webgl implementations do not have getShaderPrecisionFormat\n\n\t\t\tif ( _gl.getShaderPrecisionFormat === undefined ) {\n\n\t\t\t\t_gl.getShaderPrecisionFormat = function () {\n\n\t\t\t\t\treturn { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };\n\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer: ' + error.message );\n\t\t\tthrow error;\n\n\t\t}\n\n\t\tlet extensions, capabilities, state, info;\n\t\tlet properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;\n\t\tlet programCache, materials, renderLists, renderStates, clipping, shadowMap;\n\n\t\tlet background, morphtargets, bufferRenderer, indexedBufferRenderer;\n\n\t\tlet utils, bindingStates, uniformsGroups;\n\n\t\tfunction initGLContext() {\n\n\t\t\textensions = new WebGLExtensions( _gl );\n\n\t\t\tcapabilities = new WebGLCapabilities( _gl, extensions, parameters );\n\n\t\t\textensions.init( capabilities );\n\n\t\t\tutils = new WebGLUtils( _gl, extensions, capabilities );\n\n\t\t\tstate = new WebGLState( _gl, extensions, capabilities );\n\n\t\t\tinfo = new WebGLInfo( _gl );\n\t\t\tproperties = new WebGLProperties();\n\t\t\ttextures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );\n\t\t\tcubemaps = new WebGLCubeMaps( _this );\n\t\t\tcubeuvmaps = new WebGLCubeUVMaps( _this );\n\t\t\tattributes = new WebGLAttributes( _gl, capabilities );\n\t\t\tbindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );\n\t\t\tgeometries = new WebGLGeometries( _gl, attributes, info, bindingStates );\n\t\t\tobjects = new WebGLObjects( _gl, geometries, attributes, info );\n\t\t\tmorphtargets = new WebGLMorphtargets( _gl, capabilities, textures );\n\t\t\tclipping = new WebGLClipping( properties );\n\t\t\tprogramCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping );\n\t\t\tmaterials = new WebGLMaterials( _this, properties );\n\t\t\trenderLists = new WebGLRenderLists();\n\t\t\trenderStates = new WebGLRenderStates( extensions, capabilities );\n\t\t\tbackground = new WebGLBackground( _this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha );\n\t\t\tshadowMap = new WebGLShadowMap( _this, objects, capabilities );\n\t\t\tuniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state );\n\n\t\t\tbufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );\n\t\t\tindexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );\n\n\t\t\tinfo.programs = programCache.programs;\n\n\t\t\t_this.capabilities = capabilities;\n\t\t\t_this.extensions = extensions;\n\t\t\t_this.properties = properties;\n\t\t\t_this.renderLists = renderLists;\n\t\t\t_this.shadowMap = shadowMap;\n\t\t\t_this.state = state;\n\t\t\t_this.info = info;\n\n\t\t}\n\n\t\tinitGLContext();\n\n\t\t// xr\n\n\t\tconst xr = new WebXRManager( _this, _gl );\n\n\t\tthis.xr = xr;\n\n\t\t// API\n\n\t\tthis.getContext = function () {\n\n\t\t\treturn _gl;\n\n\t\t};\n\n\t\tthis.getContextAttributes = function () {\n\n\t\t\treturn _gl.getContextAttributes();\n\n\t\t};\n\n\t\tthis.forceContextLoss = function () {\n\n\t\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\t\tif ( extension ) extension.loseContext();\n\n\t\t};\n\n\t\tthis.forceContextRestore = function () {\n\n\t\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\t\tif ( extension ) extension.restoreContext();\n\n\t\t};\n\n\t\tthis.getPixelRatio = function () {\n\n\t\t\treturn _pixelRatio;\n\n\t\t};\n\n\t\tthis.setPixelRatio = function ( value ) {\n\n\t\t\tif ( value === undefined ) return;\n\n\t\t\t_pixelRatio = value;\n\n\t\t\tthis.setSize( _width, _height, false );\n\n\t\t};\n\n\t\tthis.getSize = function ( target ) {\n\n\t\t\treturn target.set( _width, _height );\n\n\t\t};\n\n\t\tthis.setSize = function ( width, height, updateStyle = true ) {\n\n\t\t\tif ( xr.isPresenting ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Can\\'t change size while VR device is presenting.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\tcanvas.width = Math.floor( width * _pixelRatio );\n\t\t\tcanvas.height = Math.floor( height * _pixelRatio );\n\n\t\t\tif ( updateStyle === true ) {\n\n\t\t\t\tcanvas.style.width = width + 'px';\n\t\t\t\tcanvas.style.height = height + 'px';\n\n\t\t\t}\n\n\t\t\tthis.setViewport( 0, 0, width, height );\n\n\t\t};\n\n\t\tthis.getDrawingBufferSize = function ( target ) {\n\n\t\t\treturn target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();\n\n\t\t};\n\n\t\tthis.setDrawingBufferSize = function ( width, height, pixelRatio ) {\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\t_pixelRatio = pixelRatio;\n\n\t\t\tcanvas.width = Math.floor( width * pixelRatio );\n\t\t\tcanvas.height = Math.floor( height * pixelRatio );\n\n\t\t\tthis.setViewport( 0, 0, width, height );\n\n\t\t};\n\n\t\tthis.getCurrentViewport = function ( target ) {\n\n\t\t\treturn target.copy( _currentViewport );\n\n\t\t};\n\n\t\tthis.getViewport = function ( target ) {\n\n\t\t\treturn target.copy( _viewport );\n\n\t\t};\n\n\t\tthis.setViewport = function ( x, y, width, height ) {\n\n\t\t\tif ( x.isVector4 ) {\n\n\t\t\t\t_viewport.set( x.x, x.y, x.z, x.w );\n\n\t\t\t} else {\n\n\t\t\t\t_viewport.set( x, y, width, height );\n\n\t\t\t}\n\n\t\t\tstate.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );\n\n\t\t};\n\n\t\tthis.getScissor = function ( target ) {\n\n\t\t\treturn target.copy( _scissor );\n\n\t\t};\n\n\t\tthis.setScissor = function ( x, y, width, height ) {\n\n\t\t\tif ( x.isVector4 ) {\n\n\t\t\t\t_scissor.set( x.x, x.y, x.z, x.w );\n\n\t\t\t} else {\n\n\t\t\t\t_scissor.set( x, y, width, height );\n\n\t\t\t}\n\n\t\t\tstate.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );\n\n\t\t};\n\n\t\tthis.getScissorTest = function () {\n\n\t\t\treturn _scissorTest;\n\n\t\t};\n\n\t\tthis.setScissorTest = function ( boolean ) {\n\n\t\t\tstate.setScissorTest( _scissorTest = boolean );\n\n\t\t};\n\n\t\tthis.setOpaqueSort = function ( method ) {\n\n\t\t\t_opaqueSort = method;\n\n\t\t};\n\n\t\tthis.setTransparentSort = function ( method ) {\n\n\t\t\t_transparentSort = method;\n\n\t\t};\n\n\t\t// Clearing\n\n\t\tthis.getClearColor = function ( target ) {\n\n\t\t\treturn target.copy( background.getClearColor() );\n\n\t\t};\n\n\t\tthis.setClearColor = function () {\n\n\t\t\tbackground.setClearColor.apply( background, arguments );\n\n\t\t};\n\n\t\tthis.getClearAlpha = function () {\n\n\t\t\treturn background.getClearAlpha();\n\n\t\t};\n\n\t\tthis.setClearAlpha = function () {\n\n\t\t\tbackground.setClearAlpha.apply( background, arguments );\n\n\t\t};\n\n\t\tthis.clear = function ( color = true, depth = true, stencil = true ) {\n\n\t\t\tlet bits = 0;\n\n\t\t\tif ( color ) {\n\n\t\t\t\t// check if we're trying to clear an integer target\n\t\t\t\tlet isIntegerFormat = false;\n\t\t\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t\t\tconst targetFormat = _currentRenderTarget.texture.format;\n\t\t\t\t\tisIntegerFormat = targetFormat === RGBAIntegerFormat ||\n\t\t\t\t\t\ttargetFormat === RGIntegerFormat ||\n\t\t\t\t\t\ttargetFormat === RedIntegerFormat;\n\n\t\t\t\t}\n\n\t\t\t\t// use the appropriate clear functions to clear the target if it's a signed\n\t\t\t\t// or unsigned integer target\n\t\t\t\tif ( isIntegerFormat ) {\n\n\t\t\t\t\tconst targetType = _currentRenderTarget.texture.type;\n\t\t\t\t\tconst isUnsignedType = targetType === UnsignedByteType ||\n\t\t\t\t\t\ttargetType === UnsignedIntType ||\n\t\t\t\t\t\ttargetType === UnsignedShortType ||\n\t\t\t\t\t\ttargetType === UnsignedInt248Type ||\n\t\t\t\t\t\ttargetType === UnsignedShort4444Type ||\n\t\t\t\t\t\ttargetType === UnsignedShort5551Type;\n\n\t\t\t\t\tconst clearColor = background.getClearColor();\n\t\t\t\t\tconst a = background.getClearAlpha();\n\t\t\t\t\tconst r = clearColor.r;\n\t\t\t\t\tconst g = clearColor.g;\n\t\t\t\t\tconst b = clearColor.b;\n\n\t\t\t\t\tif ( isUnsignedType ) {\n\n\t\t\t\t\t\tuintClearColor[ 0 ] = r;\n\t\t\t\t\t\tuintClearColor[ 1 ] = g;\n\t\t\t\t\t\tuintClearColor[ 2 ] = b;\n\t\t\t\t\t\tuintClearColor[ 3 ] = a;\n\t\t\t\t\t\t_gl.clearBufferuiv( _gl.COLOR, 0, uintClearColor );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tintClearColor[ 0 ] = r;\n\t\t\t\t\t\tintClearColor[ 1 ] = g;\n\t\t\t\t\t\tintClearColor[ 2 ] = b;\n\t\t\t\t\t\tintClearColor[ 3 ] = a;\n\t\t\t\t\t\t_gl.clearBufferiv( _gl.COLOR, 0, intClearColor );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbits |= _gl.COLOR_BUFFER_BIT;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( depth ) bits |= _gl.DEPTH_BUFFER_BIT;\n\t\t\tif ( stencil ) {\n\n\t\t\t\tbits |= _gl.STENCIL_BUFFER_BIT;\n\t\t\t\tthis.state.buffers.stencil.setMask( 0xffffffff );\n\n\t\t\t}\n\n\t\t\t_gl.clear( bits );\n\n\t\t};\n\n\t\tthis.clearColor = function () {\n\n\t\t\tthis.clear( true, false, false );\n\n\t\t};\n\n\t\tthis.clearDepth = function () {\n\n\t\t\tthis.clear( false, true, false );\n\n\t\t};\n\n\t\tthis.clearStencil = function () {\n\n\t\t\tthis.clear( false, false, true );\n\n\t\t};\n\n\t\t//\n\n\t\tthis.dispose = function () {\n\n\t\t\tcanvas.removeEventListener( 'webglcontextlost', onContextLost, false );\n\t\t\tcanvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );\n\t\t\tcanvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false );\n\n\t\t\trenderLists.dispose();\n\t\t\trenderStates.dispose();\n\t\t\tproperties.dispose();\n\t\t\tcubemaps.dispose();\n\t\t\tcubeuvmaps.dispose();\n\t\t\tobjects.dispose();\n\t\t\tbindingStates.dispose();\n\t\t\tuniformsGroups.dispose();\n\t\t\tprogramCache.dispose();\n\n\t\t\txr.dispose();\n\n\t\t\txr.removeEventListener( 'sessionstart', onXRSessionStart );\n\t\t\txr.removeEventListener( 'sessionend', onXRSessionEnd );\n\n\t\t\tif ( _transmissionRenderTarget ) {\n\n\t\t\t\t_transmissionRenderTarget.dispose();\n\t\t\t\t_transmissionRenderTarget = null;\n\n\t\t\t}\n\n\t\t\tanimation.stop();\n\n\t\t};\n\n\t\t// Events\n\n\t\tfunction onContextLost( event ) {\n\n\t\t\tevent.preventDefault();\n\n\t\t\tconsole.log( 'THREE.WebGLRenderer: Context Lost.' );\n\n\t\t\t_isContextLost = true;\n\n\t\t}\n\n\t\tfunction onContextRestore( /* event */ ) {\n\n\t\t\tconsole.log( 'THREE.WebGLRenderer: Context Restored.' );\n\n\t\t\t_isContextLost = false;\n\n\t\t\tconst infoAutoReset = info.autoReset;\n\t\t\tconst shadowMapEnabled = shadowMap.enabled;\n\t\t\tconst shadowMapAutoUpdate = shadowMap.autoUpdate;\n\t\t\tconst shadowMapNeedsUpdate = shadowMap.needsUpdate;\n\t\t\tconst shadowMapType = shadowMap.type;\n\n\t\t\tinitGLContext();\n\n\t\t\tinfo.autoReset = infoAutoReset;\n\t\t\tshadowMap.enabled = shadowMapEnabled;\n\t\t\tshadowMap.autoUpdate = shadowMapAutoUpdate;\n\t\t\tshadowMap.needsUpdate = shadowMapNeedsUpdate;\n\t\t\tshadowMap.type = shadowMapType;\n\n\t\t}\n\n\t\tfunction onContextCreationError( event ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage );\n\n\t\t}\n\n\t\tfunction onMaterialDispose( event ) {\n\n\t\t\tconst material = event.target;\n\n\t\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\t\tdeallocateMaterial( material );\n\n\t\t}\n\n\t\t// Buffer deallocation\n\n\t\tfunction deallocateMaterial( material ) {\n\n\t\t\treleaseMaterialProgramReferences( material );\n\n\t\t\tproperties.remove( material );\n\n\t\t}\n\n\n\t\tfunction releaseMaterialProgramReferences( material ) {\n\n\t\t\tconst programs = properties.get( material ).programs;\n\n\t\t\tif ( programs !== undefined ) {\n\n\t\t\t\tprograms.forEach( function ( program ) {\n\n\t\t\t\t\tprogramCache.releaseProgram( program );\n\n\t\t\t\t} );\n\n\t\t\t\tif ( material.isShaderMaterial ) {\n\n\t\t\t\t\tprogramCache.releaseShaderCache( material );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Buffer rendering\n\n\t\tthis.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {\n\n\t\t\tif ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)\n\n\t\t\tconst frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );\n\n\t\t\tconst program = setProgram( camera, scene, geometry, material, object );\n\n\t\t\tstate.setMaterial( material, frontFaceCW );\n\n\t\t\t//\n\n\t\t\tlet index = geometry.index;\n\t\t\tlet rangeFactor = 1;\n\n\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\tindex = geometries.getWireframeAttribute( geometry );\n\n\t\t\t\tif ( index === undefined ) return;\n\n\t\t\t\trangeFactor = 2;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tconst drawRange = geometry.drawRange;\n\t\t\tconst position = geometry.attributes.position;\n\n\t\t\tlet drawStart = drawRange.start * rangeFactor;\n\t\t\tlet drawEnd = ( drawRange.start + drawRange.count ) * rangeFactor;\n\n\t\t\tif ( group !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, group.start * rangeFactor );\n\t\t\t\tdrawEnd = Math.min( drawEnd, ( group.start + group.count ) * rangeFactor );\n\n\t\t\t}\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, 0 );\n\t\t\t\tdrawEnd = Math.min( drawEnd, index.count );\n\n\t\t\t} else if ( position !== undefined && position !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, 0 );\n\t\t\t\tdrawEnd = Math.min( drawEnd, position.count );\n\n\t\t\t}\n\n\t\t\tconst drawCount = drawEnd - drawStart;\n\n\t\t\tif ( drawCount < 0 || drawCount === Infinity ) return;\n\n\t\t\t//\n\n\t\t\tbindingStates.setup( object, material, program, geometry, index );\n\n\t\t\tlet attribute;\n\t\t\tlet renderer = bufferRenderer;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tattribute = attributes.get( index );\n\n\t\t\t\trenderer = indexedBufferRenderer;\n\t\t\t\trenderer.setIndex( attribute );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( object.isMesh ) {\n\n\t\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\t\tstate.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );\n\t\t\t\t\trenderer.setMode( _gl.LINES );\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderer.setMode( _gl.TRIANGLES );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isLine ) {\n\n\t\t\t\tlet lineWidth = material.linewidth;\n\n\t\t\t\tif ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material\n\n\t\t\t\tstate.setLineWidth( lineWidth * getTargetPixelRatio() );\n\n\t\t\t\tif ( object.isLineSegments ) {\n\n\t\t\t\t\trenderer.setMode( _gl.LINES );\n\n\t\t\t\t} else if ( object.isLineLoop ) {\n\n\t\t\t\t\trenderer.setMode( _gl.LINE_LOOP );\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderer.setMode( _gl.LINE_STRIP );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isPoints ) {\n\n\t\t\t\trenderer.setMode( _gl.POINTS );\n\n\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\trenderer.setMode( _gl.TRIANGLES );\n\n\t\t\t}\n\n\t\t\tif ( object.isBatchedMesh ) {\n\n\t\t\t\trenderer.renderMultiDraw( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount );\n\n\t\t\t} else if ( object.isInstancedMesh ) {\n\n\t\t\t\trenderer.renderInstances( drawStart, drawCount, object.count );\n\n\t\t\t} else if ( geometry.isInstancedBufferGeometry ) {\n\n\t\t\t\tconst maxInstanceCount = geometry._maxInstanceCount !== undefined ? geometry._maxInstanceCount : Infinity;\n\t\t\t\tconst instanceCount = Math.min( geometry.instanceCount, maxInstanceCount );\n\n\t\t\t\trenderer.renderInstances( drawStart, drawCount, instanceCount );\n\n\t\t\t} else {\n\n\t\t\t\trenderer.render( drawStart, drawCount );\n\n\t\t\t}\n\n\t\t};\n\n\t\t// Compile\n\n\t\tfunction prepareMaterial( material, scene, object ) {\n\n\t\t\tif ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {\n\n\t\t\t\tmaterial.side = BackSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t\tmaterial.side = FrontSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t\tmaterial.side = DoubleSide;\n\n\t\t\t} else {\n\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.compile = function ( scene, camera, targetScene = null ) {\n\n\t\t\tif ( targetScene === null ) targetScene = scene;\n\n\t\t\tcurrentRenderState = renderStates.get( targetScene );\n\t\t\tcurrentRenderState.init();\n\n\t\t\trenderStateStack.push( currentRenderState );\n\n\t\t\t// gather lights from both the target scene and the new object that will be added to the scene.\n\n\t\t\ttargetScene.traverseVisible( function ( object ) {\n\n\t\t\t\tif ( object.isLight && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t\tif ( scene !== targetScene ) {\n\n\t\t\t\tscene.traverseVisible( function ( object ) {\n\n\t\t\t\t\tif ( object.isLight && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\tcurrentRenderState.setupLights( _this._useLegacyLights );\n\n\t\t\t// Only initialize materials in the new scene, not the targetScene.\n\n\t\t\tconst materials = new Set();\n\n\t\t\tscene.traverse( function ( object ) {\n\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( material ) {\n\n\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\tfor ( let i = 0; i < material.length; i ++ ) {\n\n\t\t\t\t\t\t\tconst material2 = material[ i ];\n\n\t\t\t\t\t\t\tprepareMaterial( material2, targetScene, object );\n\t\t\t\t\t\t\tmaterials.add( material2 );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tprepareMaterial( material, targetScene, object );\n\t\t\t\t\t\tmaterials.add( material );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t\trenderStateStack.pop();\n\t\t\tcurrentRenderState = null;\n\n\t\t\treturn materials;\n\n\t\t};\n\n\t\t// compileAsync\n\n\t\tthis.compileAsync = function ( scene, camera, targetScene = null ) {\n\n\t\t\tconst materials = this.compile( scene, camera, targetScene );\n\n\t\t\t// Wait for all the materials in the new object to indicate that they're\n\t\t\t// ready to be used before resolving the promise.\n\n\t\t\treturn new Promise( ( resolve ) => {\n\n\t\t\t\tfunction checkMaterialsReady() {\n\n\t\t\t\t\tmaterials.forEach( function ( material ) {\n\n\t\t\t\t\t\tconst materialProperties = properties.get( material );\n\t\t\t\t\t\tconst program = materialProperties.currentProgram;\n\n\t\t\t\t\t\tif ( program.isReady() ) {\n\n\t\t\t\t\t\t\t// remove any programs that report they're ready to use from the list\n\t\t\t\t\t\t\tmaterials.delete( material );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} );\n\n\t\t\t\t\t// once the list of compiling materials is empty, call the callback\n\n\t\t\t\t\tif ( materials.size === 0 ) {\n\n\t\t\t\t\t\tresolve( scene );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// if some materials are still not ready, wait a bit and check again\n\n\t\t\t\t\tsetTimeout( checkMaterialsReady, 10 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( extensions.get( 'KHR_parallel_shader_compile' ) !== null ) {\n\n\t\t\t\t\t// If we can check the compilation status of the materials without\n\t\t\t\t\t// blocking then do so right away.\n\n\t\t\t\t\tcheckMaterialsReady();\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Otherwise start by waiting a bit to give the materials we just\n\t\t\t\t\t// initialized a chance to finish.\n\n\t\t\t\t\tsetTimeout( checkMaterialsReady, 10 );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t};\n\n\t\t// Animation Loop\n\n\t\tlet onAnimationFrameCallback = null;\n\n\t\tfunction onAnimationFrame( time ) {\n\n\t\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time );\n\n\t\t}\n\n\t\tfunction onXRSessionStart() {\n\n\t\t\tanimation.stop();\n\n\t\t}\n\n\t\tfunction onXRSessionEnd() {\n\n\t\t\tanimation.start();\n\n\t\t}\n\n\t\tconst animation = new WebGLAnimation();\n\t\tanimation.setAnimationLoop( onAnimationFrame );\n\n\t\tif ( typeof self !== 'undefined' ) animation.setContext( self );\n\n\t\tthis.setAnimationLoop = function ( callback ) {\n\n\t\t\tonAnimationFrameCallback = callback;\n\t\t\txr.setAnimationLoop( callback );\n\n\t\t\t( callback === null ) ? animation.stop() : animation.start();\n\n\t\t};\n\n\t\txr.addEventListener( 'sessionstart', onXRSessionStart );\n\t\txr.addEventListener( 'sessionend', onXRSessionEnd );\n\n\t\t// Rendering\n\n\t\tthis.render = function ( scene, camera ) {\n\n\t\t\tif ( camera !== undefined && camera.isCamera !== true ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tif ( _isContextLost === true ) return;\n\n\t\t\t// update scene graph\n\n\t\t\tif ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();\n\n\t\t\t// update camera matrices and frustum\n\n\t\t\tif ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();\n\n\t\t\tif ( xr.enabled === true && xr.isPresenting === true ) {\n\n\t\t\t\tif ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera );\n\n\t\t\t\tcamera = xr.getCamera(); // use XR camera for rendering\n\n\t\t\t}\n\n\t\t\t//\n\t\t\tif ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );\n\n\t\t\tcurrentRenderState = renderStates.get( scene, renderStateStack.length );\n\t\t\tcurrentRenderState.init();\n\n\t\t\trenderStateStack.push( currentRenderState );\n\n\t\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\t\t_frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t\t\t_localClippingEnabled = this.localClippingEnabled;\n\t\t\t_clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled );\n\n\t\t\tcurrentRenderList = renderLists.get( scene, renderListStack.length );\n\t\t\tcurrentRenderList.init();\n\n\t\t\trenderListStack.push( currentRenderList );\n\n\t\t\tprojectObject( scene, camera, 0, _this.sortObjects );\n\n\t\t\tcurrentRenderList.finish();\n\n\t\t\tif ( _this.sortObjects === true ) {\n\n\t\t\t\tcurrentRenderList.sort( _opaqueSort, _transparentSort );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tthis.info.render.frame ++;\n\n\t\t\tif ( _clippingEnabled === true ) clipping.beginShadows();\n\n\t\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\t\tshadowMap.render( shadowsArray, scene, camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.endShadows();\n\n\t\t\t//\n\n\t\t\tif ( this.info.autoReset === true ) this.info.reset();\n\n\n\t\t\t//\n\n\t\t\tif ( xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false ) {\n\n\t\t\t\tbackground.render( currentRenderList, scene );\n\n\t\t\t}\n\n\t\t\t// render scene\n\n\t\t\tcurrentRenderState.setupLights( _this._useLegacyLights );\n\n\t\t\tif ( camera.isArrayCamera ) {\n\n\t\t\t\tconst cameras = camera.cameras;\n\n\t\t\t\tfor ( let i = 0, l = cameras.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst camera2 = cameras[ i ];\n\n\t\t\t\t\trenderScene( currentRenderList, scene, camera2, camera2.viewport );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\trenderScene( currentRenderList, scene, camera );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t\t// resolve multisample renderbuffers to a single-sample texture if necessary\n\n\t\t\t\ttextures.updateMultisampleRenderTarget( _currentRenderTarget );\n\n\t\t\t\t// Generate mipmap if we're using any kind of mipmap filtering\n\n\t\t\t\ttextures.updateRenderTargetMipmap( _currentRenderTarget );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );\n\n\t\t\t// _gl.finish();\n\n\t\t\tbindingStates.resetDefaultState();\n\t\t\t_currentMaterialId = - 1;\n\t\t\t_currentCamera = null;\n\n\t\t\trenderStateStack.pop();\n\n\t\t\tif ( renderStateStack.length > 0 ) {\n\n\t\t\t\tcurrentRenderState = renderStateStack[ renderStateStack.length - 1 ];\n\n\t\t\t} else {\n\n\t\t\t\tcurrentRenderState = null;\n\n\t\t\t}\n\n\t\t\trenderListStack.pop();\n\n\t\t\tif ( renderListStack.length > 0 ) {\n\n\t\t\t\tcurrentRenderList = renderListStack[ renderListStack.length - 1 ];\n\n\t\t\t} else {\n\n\t\t\t\tcurrentRenderList = null;\n\n\t\t\t}\n\n\t\t};\n\n\t\tfunction projectObject( object, camera, groupOrder, sortObjects ) {\n\n\t\t\tif ( object.visible === false ) return;\n\n\t\t\tconst visible = object.layers.test( camera.layers );\n\n\t\t\tif ( visible ) {\n\n\t\t\t\tif ( object.isGroup ) {\n\n\t\t\t\t\tgroupOrder = object.renderOrder;\n\n\t\t\t\t} else if ( object.isLOD ) {\n\n\t\t\t\t\tif ( object.autoUpdate === true ) object.update( camera );\n\n\t\t\t\t} else if ( object.isLight ) {\n\n\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {\n\n\t\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\t\tif ( material.visible ) {\n\n\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isMesh || object.isLine || object.isPoints ) {\n\n\t\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {\n\n\t\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t\tif ( object.boundingSphere !== undefined ) {\n\n\t\t\t\t\t\t\t\tif ( object.boundingSphere === null ) object.computeBoundingSphere();\n\t\t\t\t\t\t\t\t_vector3.copy( object.boundingSphere.center );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\t\t\t\t\t\t\t\t_vector3.copy( geometry.boundingSphere.center );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t_vector3\n\t\t\t\t\t\t\t\t.applyMatrix4( object.matrixWorld )\n\t\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst children = object.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tprojectObject( children[ i ], camera, groupOrder, sortObjects );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderScene( currentRenderList, scene, camera, viewport ) {\n\n\t\t\tconst opaqueObjects = currentRenderList.opaque;\n\t\t\tconst transmissiveObjects = currentRenderList.transmissive;\n\t\t\tconst transparentObjects = currentRenderList.transparent;\n\n\t\t\tcurrentRenderState.setupLightsView( camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera );\n\n\t\t\tif ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera );\n\n\t\t\tif ( viewport ) state.viewport( _currentViewport.copy( viewport ) );\n\n\t\t\tif ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );\n\t\t\tif ( transmissiveObjects.length > 0 ) renderObjects( transmissiveObjects, scene, camera );\n\t\t\tif ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );\n\n\t\t\t// Ensure depth buffer writing is enabled so it can be cleared on next render\n\n\t\t\tstate.buffers.depth.setTest( true );\n\t\t\tstate.buffers.depth.setMask( true );\n\t\t\tstate.buffers.color.setMask( true );\n\n\t\t\tstate.setPolygonOffset( false );\n\n\t\t}\n\n\t\tfunction renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ) {\n\n\t\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\t\tif ( overrideMaterial !== null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst isWebGL2 = capabilities.isWebGL2;\n\n\t\t\tif ( _transmissionRenderTarget === null ) {\n\n\t\t\t\t_transmissionRenderTarget = new WebGLRenderTarget( 1, 1, {\n\t\t\t\t\tgenerateMipmaps: true,\n\t\t\t\t\ttype: extensions.has( 'EXT_color_buffer_half_float' ) ? HalfFloatType : UnsignedByteType,\n\t\t\t\t\tminFilter: LinearMipmapLinearFilter,\n\t\t\t\t\tsamples: ( isWebGL2 ) ? 4 : 0\n\t\t\t\t} );\n\n\t\t\t\t// debug\n\n\t\t\t\t/*\n\t\t\t\tconst geometry = new PlaneGeometry();\n\t\t\t\tconst material = new MeshBasicMaterial( { map: _transmissionRenderTarget.texture } );\n\n\t\t\t\tconst mesh = new Mesh( geometry, material );\n\t\t\t\tscene.add( mesh );\n\t\t\t\t*/\n\n\t\t\t}\n\n\t\t\t_this.getDrawingBufferSize( _vector2 );\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t_transmissionRenderTarget.setSize( _vector2.x, _vector2.y );\n\n\t\t\t} else {\n\n\t\t\t\t_transmissionRenderTarget.setSize( floorPowerOfTwo( _vector2.x ), floorPowerOfTwo( _vector2.y ) );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tconst currentRenderTarget = _this.getRenderTarget();\n\t\t\t_this.setRenderTarget( _transmissionRenderTarget );\n\n\t\t\t_this.getClearColor( _currentClearColor );\n\t\t\t_currentClearAlpha = _this.getClearAlpha();\n\t\t\tif ( _currentClearAlpha < 1 ) _this.setClearColor( 0xffffff, 0.5 );\n\n\t\t\t_this.clear();\n\n\t\t\t// Turn off the features which can affect the frag color for opaque objects pass.\n\t\t\t// Otherwise they are applied twice in opaque objects pass and transmission objects pass.\n\t\t\tconst currentToneMapping = _this.toneMapping;\n\t\t\t_this.toneMapping = NoToneMapping;\n\n\t\t\trenderObjects( opaqueObjects, scene, camera );\n\n\t\t\ttextures.updateMultisampleRenderTarget( _transmissionRenderTarget );\n\t\t\ttextures.updateRenderTargetMipmap( _transmissionRenderTarget );\n\n\t\t\tlet renderTargetNeedsUpdate = false;\n\n\t\t\tfor ( let i = 0, l = transmissiveObjects.length; i < l; i ++ ) {\n\n\t\t\t\tconst renderItem = transmissiveObjects[ i ];\n\n\t\t\t\tconst object = renderItem.object;\n\t\t\t\tconst geometry = renderItem.geometry;\n\t\t\t\tconst material = renderItem.material;\n\t\t\t\tconst group = renderItem.group;\n\n\t\t\t\tif ( material.side === DoubleSide && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\tconst currentSide = material.side;\n\n\t\t\t\t\tmaterial.side = BackSide;\n\t\t\t\t\tmaterial.needsUpdate = true;\n\n\t\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t\t\tmaterial.side = currentSide;\n\t\t\t\t\tmaterial.needsUpdate = true;\n\n\t\t\t\t\trenderTargetNeedsUpdate = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( renderTargetNeedsUpdate === true ) {\n\n\t\t\t\ttextures.updateMultisampleRenderTarget( _transmissionRenderTarget );\n\t\t\t\ttextures.updateRenderTargetMipmap( _transmissionRenderTarget );\n\n\t\t\t}\n\n\t\t\t_this.setRenderTarget( currentRenderTarget );\n\n\t\t\t_this.setClearColor( _currentClearColor, _currentClearAlpha );\n\n\t\t\t_this.toneMapping = currentToneMapping;\n\n\t\t}\n\n\t\tfunction renderObjects( renderList, scene, camera ) {\n\n\t\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\t\tfor ( let i = 0, l = renderList.length; i < l; i ++ ) {\n\n\t\t\t\tconst renderItem = renderList[ i ];\n\n\t\t\t\tconst object = renderItem.object;\n\t\t\t\tconst geometry = renderItem.geometry;\n\t\t\t\tconst material = overrideMaterial === null ? renderItem.material : overrideMaterial;\n\t\t\t\tconst group = renderItem.group;\n\n\t\t\t\tif ( object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderObject( object, scene, camera, geometry, material, group ) {\n\n\t\t\tobject.onBeforeRender( _this, scene, camera, geometry, material, group );\n\n\t\t\tobject.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );\n\t\t\tobject.normalMatrix.getNormalMatrix( object.modelViewMatrix );\n\n\t\t\tmaterial.onBeforeRender( _this, scene, camera, geometry, object, group );\n\n\t\t\tif ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {\n\n\t\t\t\tmaterial.side = BackSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t\tmaterial.side = FrontSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t\tmaterial.side = DoubleSide;\n\n\t\t\t} else {\n\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t}\n\n\t\t\tobject.onAfterRender( _this, scene, camera, geometry, material, group );\n\n\t\t}\n\n\t\tfunction getProgram( material, scene, object ) {\n\n\t\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\t\tconst materialProperties = properties.get( material );\n\n\t\t\tconst lights = currentRenderState.state.lights;\n\t\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\t\tconst lightsStateVersion = lights.state.version;\n\n\t\t\tconst parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object );\n\t\t\tconst programCacheKey = programCache.getProgramCacheKey( parameters );\n\n\t\t\tlet programs = materialProperties.programs;\n\n\t\t\t// always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change\n\n\t\t\tmaterialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\t\tmaterialProperties.fog = scene.fog;\n\t\t\tmaterialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment );\n\n\t\t\tif ( programs === undefined ) {\n\n\t\t\t\t// new material\n\n\t\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t\t\tprograms = new Map();\n\t\t\t\tmaterialProperties.programs = programs;\n\n\t\t\t}\n\n\t\t\tlet program = programs.get( programCacheKey );\n\n\t\t\tif ( program !== undefined ) {\n\n\t\t\t\t// early out if program and light state is identical\n\n\t\t\t\tif ( materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion ) {\n\n\t\t\t\t\tupdateCommonMaterialProperties( material, parameters );\n\n\t\t\t\t\treturn program;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tparameters.uniforms = programCache.getUniforms( material );\n\n\t\t\t\tmaterial.onBuild( object, parameters, _this );\n\n\t\t\t\tmaterial.onBeforeCompile( parameters, _this );\n\n\t\t\t\tprogram = programCache.acquireProgram( parameters, programCacheKey );\n\t\t\t\tprograms.set( programCacheKey, program );\n\n\t\t\t\tmaterialProperties.uniforms = parameters.uniforms;\n\n\t\t\t}\n\n\t\t\tconst uniforms = materialProperties.uniforms;\n\n\t\t\tif ( ( ! material.isShaderMaterial && ! material.isRawShaderMaterial ) || material.clipping === true ) {\n\n\t\t\t\tuniforms.clippingPlanes = clipping.uniform;\n\n\t\t\t}\n\n\t\t\tupdateCommonMaterialProperties( material, parameters );\n\n\t\t\t// store the light setup it was created for\n\n\t\t\tmaterialProperties.needsLights = materialNeedsLights( material );\n\t\t\tmaterialProperties.lightsStateVersion = lightsStateVersion;\n\n\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t// wire up the material to this renderer's lighting state\n\n\t\t\t\tuniforms.ambientLightColor.value = lights.state.ambient;\n\t\t\t\tuniforms.lightProbe.value = lights.state.probe;\n\t\t\t\tuniforms.directionalLights.value = lights.state.directional;\n\t\t\t\tuniforms.directionalLightShadows.value = lights.state.directionalShadow;\n\t\t\t\tuniforms.spotLights.value = lights.state.spot;\n\t\t\t\tuniforms.spotLightShadows.value = lights.state.spotShadow;\n\t\t\t\tuniforms.rectAreaLights.value = lights.state.rectArea;\n\t\t\t\tuniforms.ltc_1.value = lights.state.rectAreaLTC1;\n\t\t\t\tuniforms.ltc_2.value = lights.state.rectAreaLTC2;\n\t\t\t\tuniforms.pointLights.value = lights.state.point;\n\t\t\t\tuniforms.pointLightShadows.value = lights.state.pointShadow;\n\t\t\t\tuniforms.hemisphereLights.value = lights.state.hemi;\n\n\t\t\t\tuniforms.directionalShadowMap.value = lights.state.directionalShadowMap;\n\t\t\t\tuniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;\n\t\t\t\tuniforms.spotShadowMap.value = lights.state.spotShadowMap;\n\t\t\t\tuniforms.spotLightMatrix.value = lights.state.spotLightMatrix;\n\t\t\t\tuniforms.spotLightMap.value = lights.state.spotLightMap;\n\t\t\t\tuniforms.pointShadowMap.value = lights.state.pointShadowMap;\n\t\t\t\tuniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;\n\t\t\t\t// TODO (abelnation): add area lights shadow info to uniforms\n\n\t\t\t}\n\n\t\t\tmaterialProperties.currentProgram = program;\n\t\t\tmaterialProperties.uniformsList = null;\n\n\t\t\treturn program;\n\n\t\t}\n\n\t\tfunction getUniformList( materialProperties ) {\n\n\t\t\tif ( materialProperties.uniformsList === null ) {\n\n\t\t\t\tconst progUniforms = materialProperties.currentProgram.getUniforms();\n\t\t\t\tmaterialProperties.uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, materialProperties.uniforms );\n\n\t\t\t}\n\n\t\t\treturn materialProperties.uniformsList;\n\n\t\t}\n\n\t\tfunction updateCommonMaterialProperties( material, parameters ) {\n\n\t\t\tconst materialProperties = properties.get( material );\n\n\t\t\tmaterialProperties.outputColorSpace = parameters.outputColorSpace;\n\t\t\tmaterialProperties.batching = parameters.batching;\n\t\t\tmaterialProperties.instancing = parameters.instancing;\n\t\t\tmaterialProperties.instancingColor = parameters.instancingColor;\n\t\t\tmaterialProperties.skinning = parameters.skinning;\n\t\t\tmaterialProperties.morphTargets = parameters.morphTargets;\n\t\t\tmaterialProperties.morphNormals = parameters.morphNormals;\n\t\t\tmaterialProperties.morphColors = parameters.morphColors;\n\t\t\tmaterialProperties.morphTargetsCount = parameters.morphTargetsCount;\n\t\t\tmaterialProperties.numClippingPlanes = parameters.numClippingPlanes;\n\t\t\tmaterialProperties.numIntersection = parameters.numClipIntersection;\n\t\t\tmaterialProperties.vertexAlphas = parameters.vertexAlphas;\n\t\t\tmaterialProperties.vertexTangents = parameters.vertexTangents;\n\t\t\tmaterialProperties.toneMapping = parameters.toneMapping;\n\n\t\t}\n\n\t\tfunction setProgram( camera, scene, geometry, material, object ) {\n\n\t\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\t\ttextures.resetTextureUnits();\n\n\t\t\tconst fog = scene.fog;\n\t\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\t\tconst colorSpace = ( _currentRenderTarget === null ) ? _this.outputColorSpace : ( _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace );\n\t\t\tconst envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );\n\t\t\tconst vertexAlphas = material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4;\n\t\t\tconst vertexTangents = !! geometry.attributes.tangent && ( !! material.normalMap || material.anisotropy > 0 );\n\t\t\tconst morphTargets = !! geometry.morphAttributes.position;\n\t\t\tconst morphNormals = !! geometry.morphAttributes.normal;\n\t\t\tconst morphColors = !! geometry.morphAttributes.color;\n\n\t\t\tlet toneMapping = NoToneMapping;\n\n\t\t\tif ( material.toneMapped ) {\n\n\t\t\t\tif ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\t\t\t\ttoneMapping = _this.toneMapping;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\t\tconst materialProperties = properties.get( material );\n\t\t\tconst lights = currentRenderState.state.lights;\n\n\t\t\tif ( _clippingEnabled === true ) {\n\n\t\t\t\tif ( _localClippingEnabled === true || camera !== _currentCamera ) {\n\n\t\t\t\t\tconst useCache =\n\t\t\t\t\t\tcamera === _currentCamera &&\n\t\t\t\t\t\tmaterial.id === _currentMaterialId;\n\n\t\t\t\t\t// we might want to call this function with some ClippingGroup\n\t\t\t\t\t// object instead of the material, once it becomes feasible\n\t\t\t\t\t// (#8465, #8379)\n\t\t\t\t\tclipping.setState( material, camera, useCache );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet needsProgramChange = false;\n\n\t\t\tif ( material.version === materialProperties.__version ) {\n\n\t\t\t\tif ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.outputColorSpace !== colorSpace ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isBatchedMesh && materialProperties.batching === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isBatchedMesh && materialProperties.batching === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancing === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isInstancedMesh && materialProperties.instancing === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isSkinnedMesh && materialProperties.skinning === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isSkinnedMesh && materialProperties.skinning === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingColor === true && object.instanceColor === null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingColor === false && object.instanceColor !== null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.envMap !== envMap ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( material.fog === true && materialProperties.fog !== fog ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.numClippingPlanes !== undefined &&\n\t\t\t\t\t( materialProperties.numClippingPlanes !== clipping.numPlanes ||\n\t\t\t\t\tmaterialProperties.numIntersection !== clipping.numIntersection ) ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.vertexAlphas !== vertexAlphas ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.vertexTangents !== vertexTangents ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphTargets !== morphTargets ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphNormals !== morphNormals ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphColors !== morphColors ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.toneMapping !== toneMapping ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( capabilities.isWebGL2 === true && materialProperties.morphTargetsCount !== morphTargetsCount ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tneedsProgramChange = true;\n\t\t\t\tmaterialProperties.__version = material.version;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet program = materialProperties.currentProgram;\n\n\t\t\tif ( needsProgramChange === true ) {\n\n\t\t\t\tprogram = getProgram( material, scene, object );\n\n\t\t\t}\n\n\t\t\tlet refreshProgram = false;\n\t\t\tlet refreshMaterial = false;\n\t\t\tlet refreshLights = false;\n\n\t\t\tconst p_uniforms = program.getUniforms(),\n\t\t\t\tm_uniforms = materialProperties.uniforms;\n\n\t\t\tif ( state.useProgram( program.program ) ) {\n\n\t\t\t\trefreshProgram = true;\n\t\t\t\trefreshMaterial = true;\n\t\t\t\trefreshLights = true;\n\n\t\t\t}\n\n\t\t\tif ( material.id !== _currentMaterialId ) {\n\n\t\t\t\t_currentMaterialId = material.id;\n\n\t\t\t\trefreshMaterial = true;\n\n\t\t\t}\n\n\t\t\tif ( refreshProgram || _currentCamera !== camera ) {\n\n\t\t\t\t// common camera uniforms\n\n\t\t\t\tp_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );\n\t\t\t\tp_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );\n\n\t\t\t\tconst uCamPos = p_uniforms.map.cameraPosition;\n\n\t\t\t\tif ( uCamPos !== undefined ) {\n\n\t\t\t\t\tuCamPos.setValue( _gl, _vector3.setFromMatrixPosition( camera.matrixWorld ) );\n\n\t\t\t\t}\n\n\t\t\t\tif ( capabilities.logarithmicDepthBuffer ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'logDepthBufFC',\n\t\t\t\t\t\t2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );\n\n\t\t\t\t}\n\n\t\t\t\t// consider moving isOrthographic to UniformLib and WebGLMaterials, see https://github.com/mrdoob/three.js/pull/26467#issuecomment-1645185067\n\n\t\t\t\tif ( material.isMeshPhongMaterial ||\n\t\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\t\tmaterial.isMeshLambertMaterial ||\n\t\t\t\t\tmaterial.isMeshBasicMaterial ||\n\t\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\t\tmaterial.isShaderMaterial ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );\n\n\t\t\t\t}\n\n\t\t\t\tif ( _currentCamera !== camera ) {\n\n\t\t\t\t\t_currentCamera = camera;\n\n\t\t\t\t\t// lighting uniforms depend on the camera so enforce an update\n\t\t\t\t\t// now, in case this material supports lights - or later, when\n\t\t\t\t\t// the next material that does gets activated:\n\n\t\t\t\t\trefreshMaterial = true;\t\t// set to true on material change\n\t\t\t\t\trefreshLights = true;\t\t// remains set until update done\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// skinning and morph target uniforms must be set even if material didn't change\n\t\t\t// auto-setting of texture unit for bone and morph texture must go before other textures\n\t\t\t// otherwise textures used for skinning and morphing can take over texture units reserved for other material textures\n\n\t\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrix' );\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );\n\n\t\t\t\tconst skeleton = object.skeleton;\n\n\t\t\t\tif ( skeleton ) {\n\n\t\t\t\t\tif ( capabilities.floatVertexTextures ) {\n\n\t\t\t\t\t\tif ( skeleton.boneTexture === null ) skeleton.computeBoneTexture();\n\n\t\t\t\t\t\tp_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( object.isBatchedMesh ) {\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'batchingTexture' );\n\t\t\t\tp_uniforms.setValue( _gl, 'batchingTexture', object._matricesTexture, textures );\n\n\t\t\t}\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\t\tif ( morphAttributes.position !== undefined || morphAttributes.normal !== undefined || ( morphAttributes.color !== undefined && capabilities.isWebGL2 === true ) ) {\n\n\t\t\t\tmorphtargets.update( object, geometry, program );\n\n\t\t\t}\n\n\t\t\tif ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {\n\n\t\t\t\tmaterialProperties.receiveShadow = object.receiveShadow;\n\t\t\t\tp_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );\n\n\t\t\t}\n\n\t\t\t// https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512\n\n\t\t\tif ( material.isMeshGouraudMaterial && material.envMap !== null ) {\n\n\t\t\t\tm_uniforms.envMap.value = envMap;\n\n\t\t\t\tm_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t\t}\n\n\t\t\tif ( refreshMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );\n\n\t\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t\t// the current material requires lighting info\n\n\t\t\t\t\t// note: all lighting uniforms are always set correctly\n\t\t\t\t\t// they simply reference the renderer's state for their\n\t\t\t\t\t// values\n\t\t\t\t\t//\n\t\t\t\t\t// use the current material's .needsUpdate flags to set\n\t\t\t\t\t// the GL state when required\n\n\t\t\t\t\tmarkUniformsLightsNeedsUpdate( m_uniforms, refreshLights );\n\n\t\t\t\t}\n\n\t\t\t\t// refresh uniforms common to several materials\n\n\t\t\t\tif ( fog && material.fog === true ) {\n\n\t\t\t\t\tmaterials.refreshFogUniforms( m_uniforms, fog );\n\n\t\t\t\t}\n\n\t\t\t\tmaterials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget );\n\n\t\t\t\tWebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures );\n\n\t\t\t}\n\n\t\t\tif ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {\n\n\t\t\t\tWebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures );\n\t\t\t\tmaterial.uniformsNeedUpdate = false;\n\n\t\t\t}\n\n\t\t\tif ( material.isSpriteMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'center', object.center );\n\n\t\t\t}\n\n\t\t\t// common matrices\n\n\t\t\tp_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );\n\t\t\tp_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );\n\t\t\tp_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );\n\n\t\t\t// UBOs\n\n\t\t\tif ( material.isShaderMaterial || material.isRawShaderMaterial ) {\n\n\t\t\t\tconst groups = material.uniformsGroups;\n\n\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\tif ( capabilities.isWebGL2 ) {\n\n\t\t\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\t\t\tuniformsGroups.update( group, program );\n\t\t\t\t\t\tuniformsGroups.bind( group, program );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn program;\n\n\t\t}\n\n\t\t// If uniforms are marked as clean, they don't need to be loaded to the GPU.\n\n\t\tfunction markUniformsLightsNeedsUpdate( uniforms, value ) {\n\n\t\t\tuniforms.ambientLightColor.needsUpdate = value;\n\t\t\tuniforms.lightProbe.needsUpdate = value;\n\n\t\t\tuniforms.directionalLights.needsUpdate = value;\n\t\t\tuniforms.directionalLightShadows.needsUpdate = value;\n\t\t\tuniforms.pointLights.needsUpdate = value;\n\t\t\tuniforms.pointLightShadows.needsUpdate = value;\n\t\t\tuniforms.spotLights.needsUpdate = value;\n\t\t\tuniforms.spotLightShadows.needsUpdate = value;\n\t\t\tuniforms.rectAreaLights.needsUpdate = value;\n\t\t\tuniforms.hemisphereLights.needsUpdate = value;\n\n\t\t}\n\n\t\tfunction materialNeedsLights( material ) {\n\n\t\t\treturn material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial || material.isShadowMaterial ||\n\t\t\t\t( material.isShaderMaterial && material.lights === true );\n\n\t\t}\n\n\t\tthis.getActiveCubeFace = function () {\n\n\t\t\treturn _currentActiveCubeFace;\n\n\t\t};\n\n\t\tthis.getActiveMipmapLevel = function () {\n\n\t\t\treturn _currentActiveMipmapLevel;\n\n\t\t};\n\n\t\tthis.getRenderTarget = function () {\n\n\t\t\treturn _currentRenderTarget;\n\n\t\t};\n\n\t\tthis.setRenderTargetTextures = function ( renderTarget, colorTexture, depthTexture ) {\n\n\t\t\tproperties.get( renderTarget.texture ).__webglTexture = colorTexture;\n\t\t\tproperties.get( renderTarget.depthTexture ).__webglTexture = depthTexture;\n\n\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\trenderTargetProperties.__hasExternalTextures = true;\n\n\t\t\tif ( renderTargetProperties.__hasExternalTextures ) {\n\n\t\t\t\trenderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;\n\n\t\t\t\tif ( ! renderTargetProperties.__autoAllocateDepthBuffer ) {\n\n\t\t\t\t\t// The multisample_render_to_texture extension doesn't work properly if there\n\t\t\t\t\t// are midframe flushes and an external depth buffer. Disable use of the extension.\n\t\t\t\t\tif ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' );\n\t\t\t\t\t\trenderTargetProperties.__useRenderToTexture = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setRenderTargetFramebuffer = function ( renderTarget, defaultFramebuffer ) {\n\n\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\trenderTargetProperties.__webglFramebuffer = defaultFramebuffer;\n\t\t\trenderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === undefined;\n\n\t\t};\n\n\t\tthis.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {\n\n\t\t\t_currentRenderTarget = renderTarget;\n\t\t\t_currentActiveCubeFace = activeCubeFace;\n\t\t\t_currentActiveMipmapLevel = activeMipmapLevel;\n\n\t\t\tlet useDefaultFramebuffer = true;\n\t\t\tlet framebuffer = null;\n\t\t\tlet isCube = false;\n\t\t\tlet isRenderTarget3D = false;\n\n\t\t\tif ( renderTarget ) {\n\n\t\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\t\t\tif ( renderTargetProperties.__useDefaultFramebuffer !== undefined ) {\n\n\t\t\t\t\t// We need to make sure to rebind the framebuffer.\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\t\t\t\t\tuseDefaultFramebuffer = false;\n\n\t\t\t\t} else if ( renderTargetProperties.__webglFramebuffer === undefined ) {\n\n\t\t\t\t\ttextures.setupRenderTarget( renderTarget );\n\n\t\t\t\t} else if ( renderTargetProperties.__hasExternalTextures ) {\n\n\t\t\t\t\t// Color and depth texture must be rebound in order for the swapchain to update.\n\t\t\t\t\ttextures.rebindTextures( renderTarget, properties.get( renderTarget.texture ).__webglTexture, properties.get( renderTarget.depthTexture ).__webglTexture );\n\n\t\t\t\t}\n\n\t\t\t\tconst texture = renderTarget.texture;\n\n\t\t\t\tif ( texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {\n\n\t\t\t\t\tisRenderTarget3D = true;\n\n\t\t\t\t}\n\n\t\t\t\tconst __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\t\t\tif ( Array.isArray( __webglFramebuffer[ activeCubeFace ] ) ) {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace ][ activeMipmapLevel ];\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace ];\n\n\t\t\t\t\t}\n\n\t\t\t\t\tisCube = true;\n\n\t\t\t\t} else if ( ( capabilities.isWebGL2 && renderTarget.samples > 0 ) && textures.useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\t\tframebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( Array.isArray( __webglFramebuffer ) ) {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeMipmapLevel ];\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t_currentViewport.copy( renderTarget.viewport );\n\t\t\t\t_currentScissor.copy( renderTarget.scissor );\n\t\t\t\t_currentScissorTest = renderTarget.scissorTest;\n\n\t\t\t} else {\n\n\t\t\t\t_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t\t_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t\t_currentScissorTest = _scissorTest;\n\n\t\t\t}\n\n\t\t\tconst framebufferBound = state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\tif ( framebufferBound && capabilities.drawBuffers && useDefaultFramebuffer ) {\n\n\t\t\t\tstate.drawBuffers( renderTarget, framebuffer );\n\n\t\t\t}\n\n\t\t\tstate.viewport( _currentViewport );\n\t\t\tstate.scissor( _currentScissor );\n\t\t\tstate.setScissorTest( _currentScissorTest );\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel );\n\n\t\t\t} else if ( isRenderTarget3D ) {\n\n\t\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t\tconst layer = activeCubeFace || 0;\n\t\t\t\t_gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer );\n\n\t\t\t}\n\n\t\t\t_currentMaterialId = - 1; // reset current material to ensure correct uniform bindings\n\n\t\t};\n\n\t\tthis.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {\n\n\t\t\tif ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tlet framebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\tif ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {\n\n\t\t\t\tframebuffer = framebuffer[ activeCubeFaceIndex ];\n\n\t\t\t}\n\n\t\t\tif ( framebuffer ) {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\ttry {\n\n\t\t\t\t\tconst texture = renderTarget.texture;\n\t\t\t\t\tconst textureFormat = texture.format;\n\t\t\t\t\tconst textureType = texture.type;\n\n\t\t\t\t\tif ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst halfFloatSupportedByExt = ( textureType === HalfFloatType ) && ( extensions.has( 'EXT_color_buffer_half_float' ) || ( capabilities.isWebGL2 && extensions.has( 'EXT_color_buffer_float' ) ) );\n\n\t\t\t\t\tif ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // Edge and Chrome Mac < 52 (#9513)\n\t\t\t\t\t\t! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.has( 'OES_texture_float' ) || extensions.has( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox\n\t\t\t\t\t\t! halfFloatSupportedByExt ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)\n\n\t\t\t\t\tif ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {\n\n\t\t\t\t\t\t_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );\n\n\t\t\t\t\t}\n\n\t\t\t\t} finally {\n\n\t\t\t\t\t// restore framebuffer of current render target if necessary\n\n\t\t\t\t\tconst framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.copyFramebufferToTexture = function ( position, texture, level = 0 ) {\n\n\t\t\tconst levelScale = Math.pow( 2, - level );\n\t\t\tconst width = Math.floor( texture.image.width * levelScale );\n\t\t\tconst height = Math.floor( texture.image.height * levelScale );\n\n\t\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t\t_gl.copyTexSubImage2D( _gl.TEXTURE_2D, level, 0, 0, position.x, position.y, width, height );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.copyTextureToTexture = function ( position, srcTexture, dstTexture, level = 0 ) {\n\n\t\t\tconst width = srcTexture.image.width;\n\t\t\tconst height = srcTexture.image.height;\n\t\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\t\tconst glType = utils.convert( dstTexture.type );\n\n\t\t\ttextures.setTexture2D( dstTexture, 0 );\n\n\t\t\t// As another texture upload may have changed pixelStorei\n\t\t\t// parameters, make sure they are correct for the dstTexture\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );\n\n\t\t\tif ( srcTexture.isDataTexture ) {\n\n\t\t\t\t_gl.texSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );\n\n\t\t\t} else {\n\n\t\t\t\tif ( srcTexture.isCompressedTexture ) {\n\n\t\t\t\t\t_gl.compressedTexSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.texSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, glFormat, glType, srcTexture.image );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Generate mipmaps only when copying level 0\n\t\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( _gl.TEXTURE_2D );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.copyTextureToTexture3D = function ( sourceBox, position, srcTexture, dstTexture, level = 0 ) {\n\n\t\t\tif ( _this.isWebGL1Renderer ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst width = sourceBox.max.x - sourceBox.min.x + 1;\n\t\t\tconst height = sourceBox.max.y - sourceBox.min.y + 1;\n\t\t\tconst depth = sourceBox.max.z - sourceBox.min.z + 1;\n\t\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\t\tconst glType = utils.convert( dstTexture.type );\n\t\t\tlet glTarget;\n\n\t\t\tif ( dstTexture.isData3DTexture ) {\n\n\t\t\t\ttextures.setTexture3D( dstTexture, 0 );\n\t\t\t\tglTarget = _gl.TEXTURE_3D;\n\n\t\t\t} else if ( dstTexture.isDataArrayTexture || dstTexture.isCompressedArrayTexture ) {\n\n\t\t\t\ttextures.setTexture2DArray( dstTexture, 0 );\n\t\t\t\tglTarget = _gl.TEXTURE_2D_ARRAY;\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );\n\n\t\t\tconst unpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );\n\t\t\tconst unpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT );\n\t\t\tconst unpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );\n\t\t\tconst unpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );\n\t\t\tconst unpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES );\n\n\t\t\tconst image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, sourceBox.min.x );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, sourceBox.min.y );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, sourceBox.min.z );\n\n\t\t\tif ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) {\n\n\t\t\t\t_gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data );\n\n\t\t\t} else {\n\n\t\t\t\tif ( srcTexture.isCompressedArrayTexture ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.' );\n\t\t\t\t\t_gl.compressedTexSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, unpackRowLen );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, unpackSkipPixels );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, unpackSkipRows );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, unpackSkipImages );\n\n\t\t\t// Generate mipmaps only when copying level 0\n\t\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.initTexture = function ( texture ) {\n\n\t\t\tif ( texture.isCubeTexture ) {\n\n\t\t\t\ttextures.setTextureCube( texture, 0 );\n\n\t\t\t} else if ( texture.isData3DTexture ) {\n\n\t\t\t\ttextures.setTexture3D( texture, 0 );\n\n\t\t\t} else if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {\n\n\t\t\t\ttextures.setTexture2DArray( texture, 0 );\n\n\t\t\t} else {\n\n\t\t\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.resetState = function () {\n\n\t\t\t_currentActiveCubeFace = 0;\n\t\t\t_currentActiveMipmapLevel = 0;\n\t\t\t_currentRenderTarget = null;\n\n\t\t\tstate.reset();\n\t\t\tbindingStates.reset();\n\n\t\t};\n\n\t\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );\n\n\t\t}\n\n\t}\n\n\tget coordinateSystem() {\n\n\t\treturn WebGLCoordinateSystem;\n\n\t}\n\n\tget outputColorSpace() {\n\n\t\treturn this._outputColorSpace;\n\n\t}\n\n\tset outputColorSpace( colorSpace ) {\n\n\t\tthis._outputColorSpace = colorSpace;\n\n\t\tconst gl = this.getContext();\n\t\tgl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? 'display-p3' : 'srgb';\n\t\tgl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? 'display-p3' : 'srgb';\n\n\t}\n\n\tget outputEncoding() { // @deprecated, r152\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead.' );\n\t\treturn this.outputColorSpace === SRGBColorSpace ? sRGBEncoding : LinearEncoding;\n\n\t}\n\n\tset outputEncoding( encoding ) { // @deprecated, r152\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead.' );\n\t\tthis.outputColorSpace = encoding === sRGBEncoding ? SRGBColorSpace : LinearSRGBColorSpace;\n\n\t}\n\n\tget useLegacyLights() { // @deprecated, r155\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733.' );\n\t\treturn this._useLegacyLights;\n\n\t}\n\n\tset useLegacyLights( value ) { // @deprecated, r155\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733.' );\n\t\tthis._useLegacyLights = value;\n\n\t}\n\n}\n\nclass WebGL1Renderer extends WebGLRenderer {}\n\nWebGL1Renderer.prototype.isWebGL1Renderer = true;\n\nclass FogExp2 {\n\n\tconstructor( color, density = 0.00025 ) {\n\n\t\tthis.isFogExp2 = true;\n\n\t\tthis.name = '';\n\n\t\tthis.color = new Color( color );\n\t\tthis.density = density;\n\n\t}\n\n\tclone() {\n\n\t\treturn new FogExp2( this.color, this.density );\n\n\t}\n\n\ttoJSON( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'FogExp2',\n\t\t\tname: this.name,\n\t\t\tcolor: this.color.getHex(),\n\t\t\tdensity: this.density\n\t\t};\n\n\t}\n\n}\n\nclass Fog {\n\n\tconstructor( color, near = 1, far = 1000 ) {\n\n\t\tthis.isFog = true;\n\n\t\tthis.name = '';\n\n\t\tthis.color = new Color( color );\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Fog( this.color, this.near, this.far );\n\n\t}\n\n\ttoJSON( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'Fog',\n\t\t\tname: this.name,\n\t\t\tcolor: this.color.getHex(),\n\t\t\tnear: this.near,\n\t\t\tfar: this.far\n\t\t};\n\n\t}\n\n}\n\nclass Scene extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isScene = true;\n\n\t\tthis.type = 'Scene';\n\n\t\tthis.background = null;\n\t\tthis.environment = null;\n\t\tthis.fog = null;\n\n\t\tthis.backgroundBlurriness = 0;\n\t\tthis.backgroundIntensity = 1;\n\n\t\tthis.overrideMaterial = null;\n\n\t\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.background !== null ) this.background = source.background.clone();\n\t\tif ( source.environment !== null ) this.environment = source.environment.clone();\n\t\tif ( source.fog !== null ) this.fog = source.fog.clone();\n\n\t\tthis.backgroundBlurriness = source.backgroundBlurriness;\n\t\tthis.backgroundIntensity = source.backgroundIntensity;\n\n\t\tif ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.fog !== null ) data.object.fog = this.fog.toJSON();\n\t\tif ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness;\n\t\tif ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass InterleavedBuffer {\n\n\tconstructor( array, stride ) {\n\n\t\tthis.isInterleavedBuffer = true;\n\n\t\tthis.array = array;\n\t\tthis.stride = stride;\n\t\tthis.count = array !== undefined ? array.length / stride : 0;\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis._updateRange = { offset: 0, count: - 1 };\n\t\tthis.updateRanges = [];\n\n\t\tthis.version = 0;\n\n\t\tthis.uuid = generateUUID();\n\n\t}\n\n\tonUploadCallback() {}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tget updateRange() {\n\n\t\twarnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159\n\t\treturn this._updateRange;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\taddUpdateRange( start, count ) {\n\n\t\tthis.updateRanges.push( { start, count } );\n\n\t}\n\n\tclearUpdateRanges() {\n\n\t\tthis.updateRanges.length = 0;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.count = source.count;\n\t\tthis.stride = source.stride;\n\t\tthis.usage = source.usage;\n\n\t\treturn this;\n\n\t}\n\n\tcopyAt( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.stride;\n\t\tindex2 *= attribute.stride;\n\n\t\tfor ( let i = 0, l = this.stride; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( value, offset = 0 ) {\n\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;\n\n\t\t}\n\n\t\tconst array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );\n\n\t\tconst ib = new this.constructor( array, this.stride );\n\t\tib.setUsage( this.usage );\n\n\t\treturn ib;\n\n\t}\n\n\tonUpload( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\t// generate UUID for array buffer if necessary\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = Array.from( new Uint32Array( this.array.buffer ) );\n\n\t\t}\n\n\t\t//\n\n\t\treturn {\n\t\t\tuuid: this.uuid,\n\t\t\tbuffer: this.array.buffer._uuid,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tstride: this.stride\n\t\t};\n\n\t}\n\n}\n\nconst _vector$6 = /*@__PURE__*/ new Vector3();\n\nclass InterleavedBufferAttribute {\n\n\tconstructor( interleavedBuffer, itemSize, offset, normalized = false ) {\n\n\t\tthis.isInterleavedBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.data = interleavedBuffer;\n\t\tthis.itemSize = itemSize;\n\t\tthis.offset = offset;\n\n\t\tthis.normalized = normalized;\n\n\t}\n\n\tget count() {\n\n\t\treturn this.data.count;\n\n\t}\n\n\tget array() {\n\n\t\treturn this.data.array;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tthis.data.needsUpdate = value;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tfor ( let i = 0, l = this.data.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index, component ) {\n\n\t\tlet value = this.array[ index * this.data.stride + this.offset + component ];\n\n\t\tif ( this.normalized ) value = denormalize( value, this.array );\n\n\t\treturn value;\n\n\t}\n\n\tsetComponent( index, component, value ) {\n\n\t\tif ( this.normalized ) value = normalize( value, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + component ] = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset ] = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = this.data.array[ index * this.data.stride + this.offset ];\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = this.data.array[ index * this.data.stride + this.offset + 1 ];\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = this.data.array[ index * this.data.stride + this.offset + 2 ];\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = this.data.array[ index * this.data.stride + this.offset + 3 ];\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\t\tthis.data.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );\n\n\t\t} else {\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );\n\n\t\t\t}\n\n\t\t\treturn new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );\n\n\t\t}\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// de-interleave data and save it as an ordinary buffer attribute for now\n\n\t\t\treturn {\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\ttype: this.array.constructor.name,\n\t\t\t\tarray: array,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t} else {\n\n\t\t\t// save as true interleaved attribute\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tisInterleavedBufferAttribute: true,\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\tdata: this.data.uuid,\n\t\t\t\toffset: this.offset,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t}\n\n\t}\n\n}\n\nclass SpriteMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isSpriteMaterial = true;\n\n\t\tthis.type = 'SpriteMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.rotation = 0;\n\n\t\tthis.sizeAttenuation = true;\n\n\t\tthis.transparent = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nlet _geometry;\n\nconst _intersectPoint = /*@__PURE__*/ new Vector3();\nconst _worldScale = /*@__PURE__*/ new Vector3();\nconst _mvPosition = /*@__PURE__*/ new Vector3();\n\nconst _alignedPosition = /*@__PURE__*/ new Vector2();\nconst _rotatedPosition = /*@__PURE__*/ new Vector2();\nconst _viewWorldMatrix = /*@__PURE__*/ new Matrix4();\n\nconst _vA = /*@__PURE__*/ new Vector3();\nconst _vB = /*@__PURE__*/ new Vector3();\nconst _vC = /*@__PURE__*/ new Vector3();\n\nconst _uvA = /*@__PURE__*/ new Vector2();\nconst _uvB = /*@__PURE__*/ new Vector2();\nconst _uvC = /*@__PURE__*/ new Vector2();\n\nclass Sprite extends Object3D {\n\n\tconstructor( material = new SpriteMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isSprite = true;\n\n\t\tthis.type = 'Sprite';\n\n\t\tif ( _geometry === undefined ) {\n\n\t\t\t_geometry = new BufferGeometry();\n\n\t\t\tconst float32Array = new Float32Array( [\n\t\t\t\t- 0.5, - 0.5, 0, 0, 0,\n\t\t\t\t0.5, - 0.5, 0, 1, 0,\n\t\t\t\t0.5, 0.5, 0, 1, 1,\n\t\t\t\t- 0.5, 0.5, 0, 0, 1\n\t\t\t] );\n\n\t\t\tconst interleavedBuffer = new InterleavedBuffer( float32Array, 5 );\n\n\t\t\t_geometry.setIndex( [ 0, 1, 2,\t0, 2, 3 ] );\n\t\t\t_geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );\n\t\t\t_geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );\n\n\t\t}\n\n\t\tthis.geometry = _geometry;\n\t\tthis.material = material;\n\n\t\tthis.center = new Vector2( 0.5, 0.5 );\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tif ( raycaster.camera === null ) {\n\n\t\t\tconsole.error( 'THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.' );\n\n\t\t}\n\n\t\t_worldScale.setFromMatrixScale( this.matrixWorld );\n\n\t\t_viewWorldMatrix.copy( raycaster.camera.matrixWorld );\n\t\tthis.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );\n\n\t\t_mvPosition.setFromMatrixPosition( this.modelViewMatrix );\n\n\t\tif ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {\n\n\t\t\t_worldScale.multiplyScalar( - _mvPosition.z );\n\n\t\t}\n\n\t\tconst rotation = this.material.rotation;\n\t\tlet sin, cos;\n\n\t\tif ( rotation !== 0 ) {\n\n\t\t\tcos = Math.cos( rotation );\n\t\t\tsin = Math.sin( rotation );\n\n\t\t}\n\n\t\tconst center = this.center;\n\n\t\ttransformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\n\t\t_uvA.set( 0, 0 );\n\t\t_uvB.set( 1, 0 );\n\t\t_uvC.set( 1, 1 );\n\n\t\t// check first triangle\n\t\tlet intersect = raycaster.ray.intersectTriangle( _vA, _vB, _vC, false, _intersectPoint );\n\n\t\tif ( intersect === null ) {\n\n\t\t\t// check second triangle\n\t\t\ttransformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\t\t_uvB.set( 0, 1 );\n\n\t\t\tintersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );\n\t\t\tif ( intersect === null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( _intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tpoint: _intersectPoint.clone(),\n\t\t\tuv: Triangle.getInterpolation( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ),\n\t\t\tface: null,\n\t\t\tobject: this\n\n\t\t} );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.center !== undefined ) this.center.copy( source.center );\n\n\t\tthis.material = source.material;\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {\n\n\t// compute position in camera space\n\t_alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );\n\n\t// to check if rotation is not zero\n\tif ( sin !== undefined ) {\n\n\t\t_rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );\n\t\t_rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );\n\n\t} else {\n\n\t\t_rotatedPosition.copy( _alignedPosition );\n\n\t}\n\n\n\tvertexPosition.copy( mvPosition );\n\tvertexPosition.x += _rotatedPosition.x;\n\tvertexPosition.y += _rotatedPosition.y;\n\n\t// transform to world space\n\tvertexPosition.applyMatrix4( _viewWorldMatrix );\n\n}\n\nconst _v1$2 = /*@__PURE__*/ new Vector3();\nconst _v2$1 = /*@__PURE__*/ new Vector3();\n\nclass LOD extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis._currentLevel = 0;\n\n\t\tthis.type = 'LOD';\n\n\t\tObject.defineProperties( this, {\n\t\t\tlevels: {\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: []\n\t\t\t},\n\t\t\tisLOD: {\n\t\t\t\tvalue: true,\n\t\t\t}\n\t\t} );\n\n\t\tthis.autoUpdate = true;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source, false );\n\n\t\tconst levels = source.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tthis.addLevel( level.object.clone(), level.distance, level.hysteresis );\n\n\t\t}\n\n\t\tthis.autoUpdate = source.autoUpdate;\n\n\t\treturn this;\n\n\t}\n\n\taddLevel( object, distance = 0, hysteresis = 0 ) {\n\n\t\tdistance = Math.abs( distance );\n\n\t\tconst levels = this.levels;\n\n\t\tlet l;\n\n\t\tfor ( l = 0; l < levels.length; l ++ ) {\n\n\t\t\tif ( distance < levels[ l ].distance ) {\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlevels.splice( l, 0, { distance: distance, hysteresis: hysteresis, object: object } );\n\n\t\tthis.add( object );\n\n\t\treturn this;\n\n\t}\n\n\tgetCurrentLevel() {\n\n\t\treturn this._currentLevel;\n\n\t}\n\n\n\n\tgetObjectForDistance( distance ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tlet levelDistance = levels[ i ].distance;\n\n\t\t\t\tif ( levels[ i ].object.visible ) {\n\n\t\t\t\t\tlevelDistance -= levelDistance * levels[ i ].hysteresis;\n\n\t\t\t\t}\n\n\t\t\t\tif ( distance < levelDistance ) {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn levels[ i - 1 ].object;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\t_v1$2.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = raycaster.ray.origin.distanceTo( _v1$2 );\n\n\t\t\tthis.getObjectForDistance( distance ).raycast( raycaster, intersects );\n\n\t\t}\n\n\t}\n\n\tupdate( camera ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 1 ) {\n\n\t\t\t_v1$2.setFromMatrixPosition( camera.matrixWorld );\n\t\t\t_v2$1.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = _v1$2.distanceTo( _v2$1 ) / camera.zoom;\n\n\t\t\tlevels[ 0 ].object.visible = true;\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tlet levelDistance = levels[ i ].distance;\n\n\t\t\t\tif ( levels[ i ].object.visible ) {\n\n\t\t\t\t\tlevelDistance -= levelDistance * levels[ i ].hysteresis;\n\n\t\t\t\t}\n\n\t\t\t\tif ( distance >= levelDistance ) {\n\n\t\t\t\t\tlevels[ i - 1 ].object.visible = false;\n\t\t\t\t\tlevels[ i ].object.visible = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._currentLevel = i - 1;\n\n\t\t\tfor ( ; i < l; i ++ ) {\n\n\t\t\t\tlevels[ i ].object.visible = false;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.autoUpdate === false ) data.object.autoUpdate = false;\n\n\t\tdata.object.levels = [];\n\n\t\tconst levels = this.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tdata.object.levels.push( {\n\t\t\t\tobject: level.object.uuid,\n\t\t\t\tdistance: level.distance,\n\t\t\t\thysteresis: level.hysteresis\n\t\t\t} );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst _basePosition = /*@__PURE__*/ new Vector3();\n\nconst _skinIndex = /*@__PURE__*/ new Vector4();\nconst _skinWeight = /*@__PURE__*/ new Vector4();\n\nconst _vector3 = /*@__PURE__*/ new Vector3();\nconst _matrix4 = /*@__PURE__*/ new Matrix4();\nconst _vertex = /*@__PURE__*/ new Vector3();\n\nconst _sphere$4 = /*@__PURE__*/ new Sphere();\nconst _inverseMatrix$2 = /*@__PURE__*/ new Matrix4();\nconst _ray$2 = /*@__PURE__*/ new Ray();\n\nclass SkinnedMesh extends Mesh {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isSkinnedMesh = true;\n\n\t\tthis.type = 'SkinnedMesh';\n\n\t\tthis.bindMode = AttachedBindMode;\n\t\tthis.bindMatrix = new Matrix4();\n\t\tthis.bindMatrixInverse = new Matrix4();\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tthis.boundingBox.makeEmpty();\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\tthis.getVertexPosition( i, _vertex );\n\t\t\tthis.boundingBox.expandByPoint( _vertex );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.makeEmpty();\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\tthis.getVertexPosition( i, _vertex );\n\t\t\tthis.boundingSphere.expandByPoint( _vertex );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.bindMode = source.bindMode;\n\t\tthis.bindMatrix.copy( source.bindMatrix );\n\t\tthis.bindMatrixInverse.copy( source.bindMatrixInverse );\n\n\t\tthis.skeleton = source.skeleton;\n\n\t\tif ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();\n\t\tif ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// test with bounding sphere in world space\n\n\t\tif ( this.boundingSphere === null ) this.computeBoundingSphere();\n\n\t\t_sphere$4.copy( this.boundingSphere );\n\t\t_sphere$4.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) return;\n\n\t\t// convert ray to local space of skinned mesh\n\n\t\t_inverseMatrix$2.copy( matrixWorld ).invert();\n\t\t_ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );\n\n\t\t// test with bounding box in local space\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tif ( _ray$2.intersectsBox( this.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\t// test for intersections with geometry\n\n\t\tthis._computeIntersections( raycaster, intersects, _ray$2 );\n\n\t}\n\n\tgetVertexPosition( index, target ) {\n\n\t\tsuper.getVertexPosition( index, target );\n\n\t\tthis.applyBoneTransform( index, target );\n\n\t\treturn target;\n\n\t}\n\n\tbind( skeleton, bindMatrix ) {\n\n\t\tthis.skeleton = skeleton;\n\n\t\tif ( bindMatrix === undefined ) {\n\n\t\t\tthis.updateMatrixWorld( true );\n\n\t\t\tthis.skeleton.calculateInverses();\n\n\t\t\tbindMatrix = this.matrixWorld;\n\n\t\t}\n\n\t\tthis.bindMatrix.copy( bindMatrix );\n\t\tthis.bindMatrixInverse.copy( bindMatrix ).invert();\n\n\t}\n\n\tpose() {\n\n\t\tthis.skeleton.pose();\n\n\t}\n\n\tnormalizeSkinWeights() {\n\n\t\tconst vector = new Vector4();\n\n\t\tconst skinWeight = this.geometry.attributes.skinWeight;\n\n\t\tfor ( let i = 0, l = skinWeight.count; i < l; i ++ ) {\n\n\t\t\tvector.fromBufferAttribute( skinWeight, i );\n\n\t\t\tconst scale = 1.0 / vector.manhattanLength();\n\n\t\t\tif ( scale !== Infinity ) {\n\n\t\t\t\tvector.multiplyScalar( scale );\n\n\t\t\t} else {\n\n\t\t\t\tvector.set( 1, 0, 0, 0 ); // do something reasonable\n\n\t\t\t}\n\n\t\t\tskinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );\n\n\t\t}\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.bindMode === AttachedBindMode ) {\n\n\t\t\tthis.bindMatrixInverse.copy( this.matrixWorld ).invert();\n\n\t\t} else if ( this.bindMode === DetachedBindMode ) {\n\n\t\t\tthis.bindMatrixInverse.copy( this.bindMatrix ).invert();\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );\n\n\t\t}\n\n\t}\n\n\tapplyBoneTransform( index, vector ) {\n\n\t\tconst skeleton = this.skeleton;\n\t\tconst geometry = this.geometry;\n\n\t\t_skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );\n\t\t_skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );\n\n\t\t_basePosition.copy( vector ).applyMatrix4( this.bindMatrix );\n\n\t\tvector.set( 0, 0, 0 );\n\n\t\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\t\tconst weight = _skinWeight.getComponent( i );\n\n\t\t\tif ( weight !== 0 ) {\n\n\t\t\t\tconst boneIndex = _skinIndex.getComponent( i );\n\n\t\t\t\t_matrix4.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );\n\n\t\t\t\tvector.addScaledVector( _vector3.copy( _basePosition ).applyMatrix4( _matrix4 ), weight );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn vector.applyMatrix4( this.bindMatrixInverse );\n\n\t}\n\n}\n\nclass Bone extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isBone = true;\n\n\t\tthis.type = 'Bone';\n\n\t}\n\n}\n\nclass DataTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) {\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isDataTexture = true;\n\n\t\tthis.image = { data: data, width: width, height: height };\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t}\n\n}\n\nconst _offsetMatrix = /*@__PURE__*/ new Matrix4();\nconst _identityMatrix$1 = /*@__PURE__*/ new Matrix4();\n\nclass Skeleton {\n\n\tconstructor( bones = [], boneInverses = [] ) {\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.bones = bones.slice( 0 );\n\t\tthis.boneInverses = boneInverses;\n\t\tthis.boneMatrices = null;\n\n\t\tthis.boneTexture = null;\n\n\t\tthis.init();\n\n\t}\n\n\tinit() {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\n\t\tthis.boneMatrices = new Float32Array( bones.length * 16 );\n\n\t\t// calculate inverse bone matrices if necessary\n\n\t\tif ( boneInverses.length === 0 ) {\n\n\t\t\tthis.calculateInverses();\n\n\t\t} else {\n\n\t\t\t// handle special case\n\n\t\t\tif ( bones.length !== boneInverses.length ) {\n\n\t\t\t\tconsole.warn( 'THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.' );\n\n\t\t\t\tthis.boneInverses = [];\n\n\t\t\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\t\t\tthis.boneInverses.push( new Matrix4() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcalculateInverses() {\n\n\t\tthis.boneInverses.length = 0;\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst inverse = new Matrix4();\n\n\t\t\tif ( this.bones[ i ] ) {\n\n\t\t\t\tinverse.copy( this.bones[ i ].matrixWorld ).invert();\n\n\t\t\t}\n\n\t\t\tthis.boneInverses.push( inverse );\n\n\t\t}\n\n\t}\n\n\tpose() {\n\n\t\t// recover the bind-time world matrices\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tbone.matrixWorld.copy( this.boneInverses[ i ] ).invert();\n\n\t\t\t}\n\n\t\t}\n\n\t\t// compute the local matrices, positions, rotations and scales\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t\tbone.matrix.copy( bone.parent.matrixWorld ).invert();\n\t\t\t\t\tbone.matrix.multiply( bone.matrixWorld );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbone.matrix.copy( bone.matrixWorld );\n\n\t\t\t\t}\n\n\t\t\t\tbone.matrix.decompose( bone.position, bone.quaternion, bone.scale );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdate() {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\t\tconst boneMatrices = this.boneMatrices;\n\t\tconst boneTexture = this.boneTexture;\n\n\t\t// flatten bone matrices to array\n\n\t\tfor ( let i = 0, il = bones.length; i < il; i ++ ) {\n\n\t\t\t// compute the offset between the current and the original transform\n\n\t\t\tconst matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix$1;\n\n\t\t\t_offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );\n\t\t\t_offsetMatrix.toArray( boneMatrices, i * 16 );\n\n\t\t}\n\n\t\tif ( boneTexture !== null ) {\n\n\t\t\tboneTexture.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new Skeleton( this.bones, this.boneInverses );\n\n\t}\n\n\tcomputeBoneTexture() {\n\n\t\t// layout (1 matrix = 4 pixels)\n\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)\n\t\t// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)\n\t\t// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)\n\t\t// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)\n\n\t\tlet size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix\n\t\tsize = Math.ceil( size / 4 ) * 4;\n\t\tsize = Math.max( size, 4 );\n\n\t\tconst boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\tboneMatrices.set( this.boneMatrices ); // copy current values\n\n\t\tconst boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );\n\t\tboneTexture.needsUpdate = true;\n\n\t\tthis.boneMatrices = boneMatrices;\n\t\tthis.boneTexture = boneTexture;\n\n\t\treturn this;\n\n\t}\n\n\tgetBoneByName( name ) {\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone.name === name ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t}\n\n\tdispose( ) {\n\n\t\tif ( this.boneTexture !== null ) {\n\n\t\t\tthis.boneTexture.dispose();\n\n\t\t\tthis.boneTexture = null;\n\n\t\t}\n\n\t}\n\n\tfromJSON( json, bones ) {\n\n\t\tthis.uuid = json.uuid;\n\n\t\tfor ( let i = 0, l = json.bones.length; i < l; i ++ ) {\n\n\t\t\tconst uuid = json.bones[ i ];\n\t\t\tlet bone = bones[ uuid ];\n\n\t\t\tif ( bone === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.Skeleton: No bone found with UUID:', uuid );\n\t\t\t\tbone = new Bone();\n\n\t\t\t}\n\n\t\t\tthis.bones.push( bone );\n\t\t\tthis.boneInverses.push( new Matrix4().fromArray( json.boneInverses[ i ] ) );\n\n\t\t}\n\n\t\tthis.init();\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Skeleton',\n\t\t\t\tgenerator: 'Skeleton.toJSON'\n\t\t\t},\n\t\t\tbones: [],\n\t\t\tboneInverses: []\n\t\t};\n\n\t\tdata.uuid = this.uuid;\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\n\t\tfor ( let i = 0, l = bones.length; i < l; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\t\t\tdata.bones.push( bone.uuid );\n\n\t\t\tconst boneInverse = boneInverses[ i ];\n\t\t\tdata.boneInverses.push( boneInverse.toArray() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass InstancedBufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized, meshPerAttribute = 1 ) {\n\n\t\tsuper( array, itemSize, normalized );\n\n\t\tthis.isInstancedBufferAttribute = true;\n\n\t\tthis.meshPerAttribute = meshPerAttribute;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.meshPerAttribute = this.meshPerAttribute;\n\n\t\tdata.isInstancedBufferAttribute = true;\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst _instanceLocalMatrix = /*@__PURE__*/ new Matrix4();\nconst _instanceWorldMatrix = /*@__PURE__*/ new Matrix4();\n\nconst _instanceIntersects = [];\n\nconst _box3 = /*@__PURE__*/ new Box3();\nconst _identity = /*@__PURE__*/ new Matrix4();\nconst _mesh$1 = /*@__PURE__*/ new Mesh();\nconst _sphere$3 = /*@__PURE__*/ new Sphere();\n\nclass InstancedMesh extends Mesh {\n\n\tconstructor( geometry, material, count ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isInstancedMesh = true;\n\n\t\tthis.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 );\n\t\tthis.instanceColor = null;\n\n\t\tthis.count = count;\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.setMatrixAt( i, _identity );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst count = this.count;\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\tgeometry.computeBoundingBox();\n\n\t\t}\n\n\t\tthis.boundingBox.makeEmpty();\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.getMatrixAt( i, _instanceLocalMatrix );\n\n\t\t\t_box3.copy( geometry.boundingBox ).applyMatrix4( _instanceLocalMatrix );\n\n\t\t\tthis.boundingBox.union( _box3 );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst count = this.count;\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere === null ) {\n\n\t\t\tgeometry.computeBoundingSphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.makeEmpty();\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.getMatrixAt( i, _instanceLocalMatrix );\n\n\t\t\t_sphere$3.copy( geometry.boundingSphere ).applyMatrix4( _instanceLocalMatrix );\n\n\t\t\tthis.boundingSphere.union( _sphere$3 );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.instanceMatrix.copy( source.instanceMatrix );\n\n\t\tif ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone();\n\n\t\tthis.count = source.count;\n\n\t\tif ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();\n\t\tif ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();\n\n\t\treturn this;\n\n\t}\n\n\tgetColorAt( index, color ) {\n\n\t\tcolor.fromArray( this.instanceColor.array, index * 3 );\n\n\t}\n\n\tgetMatrixAt( index, matrix ) {\n\n\t\tmatrix.fromArray( this.instanceMatrix.array, index * 16 );\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst raycastTimes = this.count;\n\n\t\t_mesh$1.geometry = this.geometry;\n\t\t_mesh$1.material = this.material;\n\n\t\tif ( _mesh$1.material === undefined ) return;\n\n\t\t// test with bounding sphere first\n\n\t\tif ( this.boundingSphere === null ) this.computeBoundingSphere();\n\n\t\t_sphere$3.copy( this.boundingSphere );\n\t\t_sphere$3.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;\n\n\t\t// now test each instance\n\n\t\tfor ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {\n\n\t\t\t// calculate the world matrix for each instance\n\n\t\t\tthis.getMatrixAt( instanceId, _instanceLocalMatrix );\n\n\t\t\t_instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );\n\n\t\t\t// the mesh represents this single instance\n\n\t\t\t_mesh$1.matrixWorld = _instanceWorldMatrix;\n\n\t\t\t_mesh$1.raycast( raycaster, _instanceIntersects );\n\n\t\t\t// process the result of raycast\n\n\t\t\tfor ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {\n\n\t\t\t\tconst intersect = _instanceIntersects[ i ];\n\t\t\t\tintersect.instanceId = instanceId;\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_instanceIntersects.length = 0;\n\n\t\t}\n\n\t}\n\n\tsetColorAt( index, color ) {\n\n\t\tif ( this.instanceColor === null ) {\n\n\t\t\tthis.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ), 3 );\n\n\t\t}\n\n\t\tcolor.toArray( this.instanceColor.array, index * 3 );\n\n\t}\n\n\tsetMatrixAt( index, matrix ) {\n\n\t\tmatrix.toArray( this.instanceMatrix.array, index * 16 );\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n}\n\nfunction sortOpaque( a, b ) {\n\n\treturn a.z - b.z;\n\n}\n\nfunction sortTransparent( a, b ) {\n\n\treturn b.z - a.z;\n\n}\n\nclass MultiDrawRenderList {\n\n\tconstructor() {\n\n\t\tthis.index = 0;\n\t\tthis.pool = [];\n\t\tthis.list = [];\n\n\t}\n\n\tpush( drawRange, z ) {\n\n\t\tconst pool = this.pool;\n\t\tconst list = this.list;\n\t\tif ( this.index >= pool.length ) {\n\n\t\t\tpool.push( {\n\n\t\t\t\tstart: - 1,\n\t\t\t\tcount: - 1,\n\t\t\t\tz: - 1,\n\n\t\t\t} );\n\n\t\t}\n\n\t\tconst item = pool[ this.index ];\n\t\tlist.push( item );\n\t\tthis.index ++;\n\n\t\titem.start = drawRange.start;\n\t\titem.count = drawRange.count;\n\t\titem.z = z;\n\n\t}\n\n\treset() {\n\n\t\tthis.list.length = 0;\n\t\tthis.index = 0;\n\n\t}\n\n}\n\nconst ID_ATTR_NAME = 'batchId';\nconst _matrix = /*@__PURE__*/ new Matrix4();\nconst _invMatrixWorld = /*@__PURE__*/ new Matrix4();\nconst _identityMatrix = /*@__PURE__*/ new Matrix4();\nconst _projScreenMatrix$2 = /*@__PURE__*/ new Matrix4();\nconst _frustum = /*@__PURE__*/ new Frustum();\nconst _box$1 = /*@__PURE__*/ new Box3();\nconst _sphere$2 = /*@__PURE__*/ new Sphere();\nconst _vector$5 = /*@__PURE__*/ new Vector3();\nconst _renderList = /*@__PURE__*/ new MultiDrawRenderList();\nconst _mesh = /*@__PURE__*/ new Mesh();\nconst _batchIntersects = [];\n\n// @TODO: SkinnedMesh support?\n// @TODO: geometry.groups support?\n// @TODO: geometry.drawRange support?\n// @TODO: geometry.morphAttributes support?\n// @TODO: Support uniform parameter per geometry\n// @TODO: Add an \"optimize\" function to pack geometry and remove data gaps\n\n// copies data from attribute \"src\" into \"target\" starting at \"targetOffset\"\nfunction copyAttributeData( src, target, targetOffset = 0 ) {\n\n\tconst itemSize = target.itemSize;\n\tif ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) {\n\n\t\t// use the component getters and setters if the array data cannot\n\t\t// be copied directly\n\t\tconst vertexCount = src.count;\n\t\tfor ( let i = 0; i < vertexCount; i ++ ) {\n\n\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\ttarget.setComponent( i + targetOffset, c, src.getComponent( i, c ) );\n\n\t\t\t}\n\n\t\t}\n\n\t} else {\n\n\t\t// faster copy approach using typed array set function\n\t\ttarget.array.set( src.array, targetOffset * itemSize );\n\n\t}\n\n\ttarget.needsUpdate = true;\n\n}\n\nclass BatchedMesh extends Mesh {\n\n\tget maxGeometryCount() {\n\n\t\treturn this._maxGeometryCount;\n\n\t}\n\n\tconstructor( maxGeometryCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) {\n\n\t\tsuper( new BufferGeometry(), material );\n\n\t\tthis.isBatchedMesh = true;\n\t\tthis.perObjectFrustumCulled = true;\n\t\tthis.sortObjects = true;\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\t\tthis.customSort = null;\n\n\t\tthis._drawRanges = [];\n\t\tthis._reservedRanges = [];\n\n\t\tthis._visibility = [];\n\t\tthis._active = [];\n\t\tthis._bounds = [];\n\n\t\tthis._maxGeometryCount = maxGeometryCount;\n\t\tthis._maxVertexCount = maxVertexCount;\n\t\tthis._maxIndexCount = maxIndexCount;\n\n\t\tthis._geometryInitialized = false;\n\t\tthis._geometryCount = 0;\n\t\tthis._multiDrawCounts = new Int32Array( maxGeometryCount );\n\t\tthis._multiDrawStarts = new Int32Array( maxGeometryCount );\n\t\tthis._multiDrawCount = 0;\n\t\tthis._visibilityChanged = true;\n\n\t\t// Local matrix per geometry by using data texture\n\t\tthis._matricesTexture = null;\n\n\t\tthis._initMatricesTexture();\n\n\t}\n\n\t_initMatricesTexture() {\n\n\t\t// layout (1 matrix = 4 pixels)\n\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t// with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8)\n\t\t// 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16)\n\t\t// 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32)\n\t\t// 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64)\n\n\t\tlet size = Math.sqrt( this._maxGeometryCount * 4 ); // 4 pixels needed for 1 matrix\n\t\tsize = Math.ceil( size / 4 ) * 4;\n\t\tsize = Math.max( size, 4 );\n\n\t\tconst matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\tconst matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType );\n\n\t\tthis._matricesTexture = matricesTexture;\n\n\t}\n\n\t_initializeGeometry( reference ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst maxVertexCount = this._maxVertexCount;\n\t\tconst maxGeometryCount = this._maxGeometryCount;\n\t\tconst maxIndexCount = this._maxIndexCount;\n\t\tif ( this._geometryInitialized === false ) {\n\n\t\t\tfor ( const attributeName in reference.attributes ) {\n\n\t\t\t\tconst srcAttribute = reference.getAttribute( attributeName );\n\t\t\t\tconst { array, itemSize, normalized } = srcAttribute;\n\n\t\t\t\tconst dstArray = new array.constructor( maxVertexCount * itemSize );\n\t\t\t\tconst dstAttribute = new srcAttribute.constructor( dstArray, itemSize, normalized );\n\t\t\t\tdstAttribute.setUsage( srcAttribute.usage );\n\n\t\t\t\tgeometry.setAttribute( attributeName, dstAttribute );\n\n\t\t\t}\n\n\t\t\tif ( reference.getIndex() !== null ) {\n\n\t\t\t\tconst indexArray = maxVertexCount > 65536\n\t\t\t\t\t? new Uint32Array( maxIndexCount )\n\t\t\t\t\t: new Uint16Array( maxIndexCount );\n\n\t\t\t\tgeometry.setIndex( new BufferAttribute( indexArray, 1 ) );\n\n\t\t\t}\n\n\t\t\tconst idArray = maxGeometryCount > 65536\n\t\t\t\t? new Uint32Array( maxVertexCount )\n\t\t\t\t: new Uint16Array( maxVertexCount );\n\t\t\tgeometry.setAttribute( ID_ATTR_NAME, new BufferAttribute( idArray, 1 ) );\n\n\t\t\tthis._geometryInitialized = true;\n\n\t\t}\n\n\t}\n\n\t// Make sure the geometry is compatible with the existing combined geometry atributes\n\t_validateGeometry( geometry ) {\n\n\t\t// check that the geometry doesn't have a version of our reserved id attribute\n\t\tif ( geometry.getAttribute( ID_ATTR_NAME ) ) {\n\n\t\t\tthrow new Error( `BatchedMesh: Geometry cannot use attribute \"${ ID_ATTR_NAME }\"` );\n\n\t\t}\n\n\t\t// check to ensure the geometries are using consistent attributes and indices\n\t\tconst batchGeometry = this.geometry;\n\t\tif ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: All geometries must consistently have \"index\".' );\n\n\t\t}\n\n\t\tfor ( const attributeName in batchGeometry.attributes ) {\n\n\t\t\tif ( attributeName === ID_ATTR_NAME ) {\n\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( ! geometry.hasAttribute( attributeName ) ) {\n\n\t\t\t\tthrow new Error( `BatchedMesh: Added geometry missing \"${ attributeName }\". All geometries must have consistent attributes.` );\n\n\t\t\t}\n\n\t\t\tconst srcAttribute = geometry.getAttribute( attributeName );\n\t\t\tconst dstAttribute = batchGeometry.getAttribute( attributeName );\n\t\t\tif ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) {\n\n\t\t\t\tthrow new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tsetCustomSort( func ) {\n\n\t\tthis.customSort = func;\n\t\treturn this;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst geometryCount = this._geometryCount;\n\t\tconst boundingBox = this.boundingBox;\n\t\tconst active = this._active;\n\n\t\tboundingBox.makeEmpty();\n\t\tfor ( let i = 0; i < geometryCount; i ++ ) {\n\n\t\t\tif ( active[ i ] === false ) continue;\n\n\t\t\tthis.getMatrixAt( i, _matrix );\n\t\t\tthis.getBoundingBoxAt( i, _box$1 ).applyMatrix4( _matrix );\n\t\t\tboundingBox.union( _box$1 );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst geometryCount = this._geometryCount;\n\t\tconst boundingSphere = this.boundingSphere;\n\t\tconst active = this._active;\n\n\t\tboundingSphere.makeEmpty();\n\t\tfor ( let i = 0; i < geometryCount; i ++ ) {\n\n\t\t\tif ( active[ i ] === false ) continue;\n\n\t\t\tthis.getMatrixAt( i, _matrix );\n\t\t\tthis.getBoundingSphereAt( i, _sphere$2 ).applyMatrix4( _matrix );\n\t\t\tboundingSphere.union( _sphere$2 );\n\n\t\t}\n\n\t}\n\n\taddGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) {\n\n\t\tthis._initializeGeometry( geometry );\n\n\t\tthis._validateGeometry( geometry );\n\n\t\t// ensure we're not over geometry\n\t\tif ( this._geometryCount >= this._maxGeometryCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum geometry count reached.' );\n\n\t\t}\n\n\t\t// get the necessary range fo the geometry\n\t\tconst reservedRange = {\n\t\t\tvertexStart: - 1,\n\t\t\tvertexCount: - 1,\n\t\t\tindexStart: - 1,\n\t\t\tindexCount: - 1,\n\t\t};\n\n\t\tlet lastRange = null;\n\t\tconst reservedRanges = this._reservedRanges;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst bounds = this._bounds;\n\t\tif ( this._geometryCount !== 0 ) {\n\n\t\t\tlastRange = reservedRanges[ reservedRanges.length - 1 ];\n\n\t\t}\n\n\t\tif ( vertexCount === - 1 ) {\n\n\t\t\treservedRange.vertexCount = geometry.getAttribute( 'position' ).count;\n\n\t\t} else {\n\n\t\t\treservedRange.vertexCount = vertexCount;\n\n\t\t}\n\n\t\tif ( lastRange === null ) {\n\n\t\t\treservedRange.vertexStart = 0;\n\n\t\t} else {\n\n\t\t\treservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount;\n\n\t\t}\n\n\t\tconst index = geometry.getIndex();\n\t\tconst hasIndex = index !== null;\n\t\tif ( hasIndex ) {\n\n\t\t\tif ( indexCount\t=== - 1 ) {\n\n\t\t\t\treservedRange.indexCount = index.count;\n\n\t\t\t} else {\n\n\t\t\t\treservedRange.indexCount = indexCount;\n\n\t\t\t}\n\n\t\t\tif ( lastRange === null ) {\n\n\t\t\t\treservedRange.indexStart = 0;\n\n\t\t\t} else {\n\n\t\t\t\treservedRange.indexStart = lastRange.indexStart + lastRange.indexCount;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif (\n\t\t\treservedRange.indexStart !== - 1 &&\n\t\t\treservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||\n\t\t\treservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount\n\t\t) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' );\n\n\t\t}\n\n\t\tconst visibility = this._visibility;\n\t\tconst active = this._active;\n\t\tconst matricesTexture = this._matricesTexture;\n\t\tconst matricesArray = this._matricesTexture.image.data;\n\n\t\t// push new visibility states\n\t\tvisibility.push( true );\n\t\tactive.push( true );\n\n\t\t// update id\n\t\tconst geometryId = this._geometryCount;\n\t\tthis._geometryCount ++;\n\n\t\t// initialize matrix information\n\t\t_identityMatrix.toArray( matricesArray, geometryId * 16 );\n\t\tmatricesTexture.needsUpdate = true;\n\n\t\t// add the reserved range and draw range objects\n\t\treservedRanges.push( reservedRange );\n\t\tdrawRanges.push( {\n\t\t\tstart: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,\n\t\t\tcount: - 1\n\t\t} );\n\t\tbounds.push( {\n\t\t\tboxInitialized: false,\n\t\t\tbox: new Box3(),\n\n\t\t\tsphereInitialized: false,\n\t\t\tsphere: new Sphere()\n\t\t} );\n\n\t\t// set the id for the geometry\n\t\tconst idAttribute = this.geometry.getAttribute( ID_ATTR_NAME );\n\t\tfor ( let i = 0; i < reservedRange.vertexCount; i ++ ) {\n\n\t\t\tidAttribute.setX( reservedRange.vertexStart + i, geometryId );\n\n\t\t}\n\n\t\tidAttribute.needsUpdate = true;\n\n\t\t// update the geometry\n\t\tthis.setGeometryAt( geometryId, geometry );\n\n\t\treturn geometryId;\n\n\t}\n\n\tsetGeometryAt( id, geometry ) {\n\n\t\tif ( id >= this._geometryCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum geometry count reached.' );\n\n\t\t}\n\n\t\tthis._validateGeometry( geometry );\n\n\t\tconst batchGeometry = this.geometry;\n\t\tconst hasIndex = batchGeometry.getIndex() !== null;\n\t\tconst dstIndex = batchGeometry.getIndex();\n\t\tconst srcIndex = geometry.getIndex();\n\t\tconst reservedRange = this._reservedRanges[ id ];\n\t\tif (\n\t\t\thasIndex &&\n\t\t\tsrcIndex.count > reservedRange.indexCount ||\n\t\t\tgeometry.attributes.position.count > reservedRange.vertexCount\n\t\t) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' );\n\n\t\t}\n\n\t\t// copy geometry over\n\t\tconst vertexStart = reservedRange.vertexStart;\n\t\tconst vertexCount = reservedRange.vertexCount;\n\t\tfor ( const attributeName in batchGeometry.attributes ) {\n\n\t\t\tif ( attributeName === ID_ATTR_NAME ) {\n\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\t// copy attribute data\n\t\t\tconst srcAttribute = geometry.getAttribute( attributeName );\n\t\t\tconst dstAttribute = batchGeometry.getAttribute( attributeName );\n\t\t\tcopyAttributeData( srcAttribute, dstAttribute, vertexStart );\n\n\t\t\t// fill the rest in with zeroes\n\t\t\tconst itemSize = srcAttribute.itemSize;\n\t\t\tfor ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) {\n\n\t\t\t\tconst index = vertexStart + i;\n\t\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\t\tdstAttribute.setComponent( index, c, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tdstAttribute.needsUpdate = true;\n\n\t\t}\n\n\t\t// copy index\n\t\tif ( hasIndex ) {\n\n\t\t\tconst indexStart = reservedRange.indexStart;\n\n\t\t\t// copy index data over\n\t\t\tfor ( let i = 0; i < srcIndex.count; i ++ ) {\n\n\t\t\t\tdstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) );\n\n\t\t\t}\n\n\t\t\t// fill the rest in with zeroes\n\t\t\tfor ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) {\n\n\t\t\t\tdstIndex.setX( indexStart + i, vertexStart );\n\n\t\t\t}\n\n\t\t\tdstIndex.needsUpdate = true;\n\n\t\t}\n\n\t\t// store the bounding boxes\n\t\tconst bound = this._bounds[ id ];\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tbound.box.copy( geometry.boundingBox );\n\t\t\tbound.boxInitialized = true;\n\n\t\t} else {\n\n\t\t\tbound.boxInitialized = false;\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tbound.sphere.copy( geometry.boundingSphere );\n\t\t\tbound.sphereInitialized = true;\n\n\t\t} else {\n\n\t\t\tbound.sphereInitialized = false;\n\n\t\t}\n\n\t\t// set drawRange count\n\t\tconst drawRange = this._drawRanges[ id ];\n\t\tconst posAttr = geometry.getAttribute( 'position' );\n\t\tdrawRange.count = hasIndex ? srcIndex.count : posAttr.count;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn id;\n\n\t}\n\n\tdeleteGeometry( geometryId ) {\n\n\t\t// Note: User needs to call optimize() afterward to pack the data.\n\n\t\tconst active = this._active;\n\t\tif ( geometryId >= active.length || active[ geometryId ] === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tactive[ geometryId ] = false;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn this;\n\n\t}\n\n\t// get bounding box and compute it if it doesn't exist\n\tgetBoundingBoxAt( id, target ) {\n\n\t\tconst active = this._active;\n\t\tif ( active[ id ] === false ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// compute bounding box\n\t\tconst bound = this._bounds[ id ];\n\t\tconst box = bound.box;\n\t\tconst geometry = this.geometry;\n\t\tif ( bound.boxInitialized === false ) {\n\n\t\t\tbox.makeEmpty();\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst drawRange = this._drawRanges[ id ];\n\t\t\tfor ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {\n\n\t\t\t\tlet iv = i;\n\t\t\t\tif ( index ) {\n\n\t\t\t\t\tiv = index.getX( iv );\n\n\t\t\t\t}\n\n\t\t\t\tbox.expandByPoint( _vector$5.fromBufferAttribute( position, iv ) );\n\n\t\t\t}\n\n\t\t\tbound.boxInitialized = true;\n\n\t\t}\n\n\t\ttarget.copy( box );\n\t\treturn target;\n\n\t}\n\n\t// get bounding sphere and compute it if it doesn't exist\n\tgetBoundingSphereAt( id, target ) {\n\n\t\tconst active = this._active;\n\t\tif ( active[ id ] === false ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// compute bounding sphere\n\t\tconst bound = this._bounds[ id ];\n\t\tconst sphere = bound.sphere;\n\t\tconst geometry = this.geometry;\n\t\tif ( bound.sphereInitialized === false ) {\n\n\t\t\tsphere.makeEmpty();\n\n\t\t\tthis.getBoundingBoxAt( id, _box$1 );\n\t\t\t_box$1.getCenter( sphere.center );\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst drawRange = this._drawRanges[ id ];\n\n\t\t\tlet maxRadiusSq = 0;\n\t\t\tfor ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {\n\n\t\t\t\tlet iv = i;\n\t\t\t\tif ( index ) {\n\n\t\t\t\t\tiv = index.getX( iv );\n\n\t\t\t\t}\n\n\t\t\t\t_vector$5.fromBufferAttribute( position, iv );\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector$5 ) );\n\n\t\t\t}\n\n\t\t\tsphere.radius = Math.sqrt( maxRadiusSq );\n\t\t\tbound.sphereInitialized = true;\n\n\t\t}\n\n\t\ttarget.copy( sphere );\n\t\treturn target;\n\n\t}\n\n\tsetMatrixAt( geometryId, matrix ) {\n\n\t\t// @TODO: Map geometryId to index of the arrays because\n\t\t// optimize() can make geometryId mismatch the index\n\n\t\tconst active = this._active;\n\t\tconst matricesTexture = this._matricesTexture;\n\t\tconst matricesArray = this._matricesTexture.image.data;\n\t\tconst geometryCount = this._geometryCount;\n\t\tif ( geometryId >= geometryCount || active[ geometryId ] === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tmatrix.toArray( matricesArray, geometryId * 16 );\n\t\tmatricesTexture.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetMatrixAt( geometryId, matrix ) {\n\n\t\tconst active = this._active;\n\t\tconst matricesArray = this._matricesTexture.image.data;\n\t\tconst geometryCount = this._geometryCount;\n\t\tif ( geometryId >= geometryCount || active[ geometryId ] === false ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn matrix.fromArray( matricesArray, geometryId * 16 );\n\n\t}\n\n\tsetVisibleAt( geometryId, value ) {\n\n\t\tconst visibility = this._visibility;\n\t\tconst active = this._active;\n\t\tconst geometryCount = this._geometryCount;\n\n\t\t// if the geometry is out of range, not active, or visibility state\n\t\t// does not change then return early\n\t\tif (\n\t\t\tgeometryId >= geometryCount ||\n\t\t\tactive[ geometryId ] === false ||\n\t\t\tvisibility[ geometryId ] === value\n\t\t) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tvisibility[ geometryId ] = value;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetVisibleAt( geometryId ) {\n\n\t\tconst visibility = this._visibility;\n\t\tconst active = this._active;\n\t\tconst geometryCount = this._geometryCount;\n\n\t\t// return early if the geometry is out of range or not active\n\t\tif ( geometryId >= geometryCount || active[ geometryId ] === false ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn visibility[ geometryId ];\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst visibility = this._visibility;\n\t\tconst active = this._active;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst geometryCount = this._geometryCount;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst batchGeometry = this.geometry;\n\n\t\t// iterate over each geometry\n\t\t_mesh.material = this.material;\n\t\t_mesh.geometry.index = batchGeometry.index;\n\t\t_mesh.geometry.attributes = batchGeometry.attributes;\n\t\tif ( _mesh.geometry.boundingBox === null ) {\n\n\t\t\t_mesh.geometry.boundingBox = new Box3();\n\n\t\t}\n\n\t\tif ( _mesh.geometry.boundingSphere === null ) {\n\n\t\t\t_mesh.geometry.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tfor ( let i = 0; i < geometryCount; i ++ ) {\n\n\t\t\tif ( ! visibility[ i ] || ! active[ i ] ) {\n\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst drawRange = drawRanges[ i ];\n\t\t\t_mesh.geometry.setDrawRange( drawRange.start, drawRange.count );\n\n\t\t\t// ge the intersects\n\t\t\tthis.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld );\n\t\t\tthis.getBoundingBoxAt( i, _mesh.geometry.boundingBox );\n\t\t\tthis.getBoundingSphereAt( i, _mesh.geometry.boundingSphere );\n\t\t\t_mesh.raycast( raycaster, _batchIntersects );\n\n\t\t\t// add batch id to the intersects\n\t\t\tfor ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) {\n\n\t\t\t\tconst intersect = _batchIntersects[ j ];\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersect.batchId = i;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_batchIntersects.length = 0;\n\n\t\t}\n\n\t\t_mesh.material = null;\n\t\t_mesh.geometry.index = null;\n\t\t_mesh.geometry.attributes = {};\n\t\t_mesh.geometry.setDrawRange( 0, Infinity );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.geometry = source.geometry.clone();\n\t\tthis.perObjectFrustumCulled = source.perObjectFrustumCulled;\n\t\tthis.sortObjects = source.sortObjects;\n\t\tthis.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null;\n\t\tthis.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null;\n\n\t\tthis._drawRanges = source._drawRanges.map( range => ( { ...range } ) );\n\t\tthis._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) );\n\n\t\tthis._visibility = source._visibility.slice();\n\t\tthis._active = source._active.slice();\n\t\tthis._bounds = source._bounds.map( bound => ( {\n\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\tbox: bound.box.clone(),\n\n\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\tsphere: bound.sphere.clone()\n\t\t} ) );\n\n\t\tthis._maxGeometryCount = source._maxGeometryCount;\n\t\tthis._maxVertexCount = source._maxVertexCount;\n\t\tthis._maxIndexCount = source._maxIndexCount;\n\n\t\tthis._geometryInitialized = source._geometryInitialized;\n\t\tthis._geometryCount = source._geometryCount;\n\t\tthis._multiDrawCounts = source._multiDrawCounts.slice();\n\t\tthis._multiDrawStarts = source._multiDrawStarts.slice();\n\n\t\tthis._matricesTexture = source._matricesTexture.clone();\n\t\tthis._matricesTexture.image.data = this._matricesTexture.image.slice();\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\t// Assuming the geometry is not shared with other meshes\n\t\tthis.geometry.dispose();\n\n\t\tthis._matricesTexture.dispose();\n\t\tthis._matricesTexture = null;\n\t\treturn this;\n\n\t}\n\n\tonBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) {\n\n\t\t// if visibility has not changed and frustum culling and object sorting is not required\n\t\t// then skip iterating over all items\n\t\tif ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// the indexed version of the multi draw function requires specifying the start\n\t\t// offset in bytes.\n\t\tconst index = geometry.getIndex();\n\t\tconst bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT;\n\n\t\tconst active = this._active;\n\t\tconst visibility = this._visibility;\n\t\tconst multiDrawStarts = this._multiDrawStarts;\n\t\tconst multiDrawCounts = this._multiDrawCounts;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst perObjectFrustumCulled = this.perObjectFrustumCulled;\n\n\t\t// prepare the frustum in the local frame\n\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t_projScreenMatrix$2\n\t\t\t\t.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse )\n\t\t\t\t.multiply( this.matrixWorld );\n\t\t\t_frustum.setFromProjectionMatrix(\n\t\t\t\t_projScreenMatrix$2,\n\t\t\t\trenderer.coordinateSystem\n\t\t\t);\n\n\t\t}\n\n\t\tlet count = 0;\n\t\tif ( this.sortObjects ) {\n\n\t\t\t// get the camera position in the local frame\n\t\t\t_invMatrixWorld.copy( this.matrixWorld ).invert();\n\t\t\t_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );\n\n\t\t\tfor ( let i = 0, l = visibility.length; i < l; i ++ ) {\n\n\t\t\t\tif ( visibility[ i ] && active[ i ] ) {\n\n\t\t\t\t\t// get the bounds in world space\n\t\t\t\t\tthis.getMatrixAt( i, _matrix );\n\t\t\t\t\tthis.getBoundingSphereAt( i, _sphere$2 ).applyMatrix4( _matrix );\n\n\t\t\t\t\t// determine whether the batched geometry is within the frustum\n\t\t\t\t\tlet culled = false;\n\t\t\t\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t\t\t\tculled = ! _frustum.intersectsSphere( _sphere$2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! culled ) {\n\n\t\t\t\t\t\t// get the distance from camera used for sorting\n\t\t\t\t\t\tconst z = _vector$5.distanceTo( _sphere$2.center );\n\t\t\t\t\t\t_renderList.push( drawRanges[ i ], z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Sort the draw ranges and prep for rendering\n\t\t\tconst list = _renderList.list;\n\t\t\tconst customSort = this.customSort;\n\t\t\tif ( customSort === null ) {\n\n\t\t\t\tlist.sort( material.transparent ? sortTransparent : sortOpaque );\n\n\t\t\t} else {\n\n\t\t\t\tcustomSort.call( this, list, camera );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = list.length; i < l; i ++ ) {\n\n\t\t\t\tconst item = list[ i ];\n\t\t\t\tmultiDrawStarts[ count ] = item.start * bytesPerElement;\n\t\t\t\tmultiDrawCounts[ count ] = item.count;\n\t\t\t\tcount ++;\n\n\t\t\t}\n\n\t\t\t_renderList.reset();\n\n\t\t} else {\n\n\t\t\tfor ( let i = 0, l = visibility.length; i < l; i ++ ) {\n\n\t\t\t\tif ( visibility[ i ] && active[ i ] ) {\n\n\t\t\t\t\t// determine whether the batched geometry is within the frustum\n\t\t\t\t\tlet culled = false;\n\t\t\t\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t\t\t\t// get the bounds in world space\n\t\t\t\t\t\tthis.getMatrixAt( i, _matrix );\n\t\t\t\t\t\tthis.getBoundingSphereAt( i, _sphere$2 ).applyMatrix4( _matrix );\n\t\t\t\t\t\tculled = ! _frustum.intersectsSphere( _sphere$2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! culled ) {\n\n\t\t\t\t\t\tconst range = drawRanges[ i ];\n\t\t\t\t\t\tmultiDrawStarts[ count ] = range.start * bytesPerElement;\n\t\t\t\t\t\tmultiDrawCounts[ count ] = range.count;\n\t\t\t\t\t\tcount ++;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._multiDrawCount = count;\n\t\tthis._visibilityChanged = false;\n\n\t}\n\n\tonBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) {\n\n\t\tthis.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial );\n\n\t}\n\n}\n\nclass LineBasicMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isLineBasicMaterial = true;\n\n\t\tthis.type = 'LineBasicMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.linewidth = 1;\n\t\tthis.linecap = 'round';\n\t\tthis.linejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.linewidth = source.linewidth;\n\t\tthis.linecap = source.linecap;\n\t\tthis.linejoin = source.linejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _start$1 = /*@__PURE__*/ new Vector3();\nconst _end$1 = /*@__PURE__*/ new Vector3();\nconst _inverseMatrix$1 = /*@__PURE__*/ new Matrix4();\nconst _ray$1 = /*@__PURE__*/ new Ray();\nconst _sphere$1 = /*@__PURE__*/ new Sphere();\n\nclass Line extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isLine = true;\n\n\t\tthis.type = 'Line';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\tcomputeLineDistances() {\n\n\t\tconst geometry = this.geometry;\n\n\t\t// we assume non-indexed geometry\n\n\t\tif ( geometry.index === null ) {\n\n\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\tconst lineDistances = [ 0 ];\n\n\t\t\tfor ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t_start$1.fromBufferAttribute( positionAttribute, i - 1 );\n\t\t\t\t_end$1.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\tlineDistances[ i ] = lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i ] += _start$1.distanceTo( _end$1 );\n\n\t\t\t}\n\n\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Line.threshold;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$1.copy( geometry.boundingSphere );\n\t\t_sphere$1.applyMatrix4( matrixWorld );\n\t\t_sphere$1.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix$1.copy( matrixWorld ).invert();\n\t\t_ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst vStart = new Vector3();\n\t\tconst vEnd = new Vector3();\n\t\tconst interSegment = new Vector3();\n\t\tconst interRay = new Vector3();\n\t\tconst step = this.isLineSegments ? 2 : 1;\n\n\t\tconst index = geometry.index;\n\t\tconst attributes = geometry.attributes;\n\t\tconst positionAttribute = attributes.position;\n\n\t\tif ( index !== null ) {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end - 1; i < l; i += step ) {\n\n\t\t\t\tconst a = index.getX( i );\n\t\t\t\tconst b = index.getX( i + 1 );\n\n\t\t\t\tvStart.fromBufferAttribute( positionAttribute, a );\n\t\t\t\tvEnd.fromBufferAttribute( positionAttribute, b );\n\n\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );\n\n\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\tintersects.push( {\n\n\t\t\t\t\tdistance: distance,\n\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\tindex: i,\n\t\t\t\t\tface: null,\n\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\tobject: this\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end - 1; i < l; i += step ) {\n\n\t\t\t\tvStart.fromBufferAttribute( positionAttribute, i );\n\t\t\t\tvEnd.fromBufferAttribute( positionAttribute, i + 1 );\n\n\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );\n\n\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\tintersects.push( {\n\n\t\t\t\t\tdistance: distance,\n\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\tindex: i,\n\t\t\t\t\tface: null,\n\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\tobject: this\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nconst _start = /*@__PURE__*/ new Vector3();\nconst _end = /*@__PURE__*/ new Vector3();\n\nclass LineSegments extends Line {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isLineSegments = true;\n\n\t\tthis.type = 'LineSegments';\n\n\t}\n\n\tcomputeLineDistances() {\n\n\t\tconst geometry = this.geometry;\n\n\t\t// we assume non-indexed geometry\n\n\t\tif ( geometry.index === null ) {\n\n\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\tconst lineDistances = [];\n\n\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {\n\n\t\t\t\t_start.fromBufferAttribute( positionAttribute, i );\n\t\t\t\t_end.fromBufferAttribute( positionAttribute, i + 1 );\n\n\t\t\t\tlineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );\n\n\t\t\t}\n\n\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineLoop extends Line {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isLineLoop = true;\n\n\t\tthis.type = 'LineLoop';\n\n\t}\n\n}\n\nclass PointsMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isPointsMaterial = true;\n\n\t\tthis.type = 'PointsMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.size = 1;\n\t\tthis.sizeAttenuation = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.size = source.size;\n\t\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _inverseMatrix = /*@__PURE__*/ new Matrix4();\nconst _ray = /*@__PURE__*/ new Ray();\nconst _sphere = /*@__PURE__*/ new Sphere();\nconst _position$2 = /*@__PURE__*/ new Vector3();\n\nclass Points extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isPoints = true;\n\n\t\tthis.type = 'Points';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Points.threshold;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere.copy( geometry.boundingSphere );\n\t\t_sphere.applyMatrix4( matrixWorld );\n\t\t_sphere.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix.copy( matrixWorld ).invert();\n\t\t_ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst index = geometry.index;\n\t\tconst attributes = geometry.attributes;\n\t\tconst positionAttribute = attributes.position;\n\n\t\tif ( index !== null ) {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, il = end; i < il; i ++ ) {\n\n\t\t\t\tconst a = index.getX( i );\n\n\t\t\t\t_position$2.fromBufferAttribute( positionAttribute, a );\n\n\t\t\t\ttestPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end; i < l; i ++ ) {\n\n\t\t\t\t_position$2.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\ttestPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {\n\n\tconst rayPointDistanceSq = _ray.distanceSqToPoint( point );\n\n\tif ( rayPointDistanceSq < localThresholdSq ) {\n\n\t\tconst intersectPoint = new Vector3();\n\n\t\t_ray.closestPointToPoint( point, intersectPoint );\n\t\tintersectPoint.applyMatrix4( matrixWorld );\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tdistanceToRay: Math.sqrt( rayPointDistanceSq ),\n\t\t\tpoint: intersectPoint,\n\t\t\tindex: index,\n\t\t\tface: null,\n\t\t\tobject: object\n\n\t\t} );\n\n\t}\n\n}\n\nclass VideoTexture extends Texture {\n\n\tconstructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\t\tsuper( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isVideoTexture = true;\n\n\t\tthis.minFilter = minFilter !== undefined ? minFilter : LinearFilter;\n\t\tthis.magFilter = magFilter !== undefined ? magFilter : LinearFilter;\n\n\t\tthis.generateMipmaps = false;\n\n\t\tconst scope = this;\n\n\t\tfunction updateVideo() {\n\n\t\t\tscope.needsUpdate = true;\n\t\t\tvideo.requestVideoFrameCallback( updateVideo );\n\n\t\t}\n\n\t\tif ( 'requestVideoFrameCallback' in video ) {\n\n\t\t\tvideo.requestVideoFrameCallback( updateVideo );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.image ).copy( this );\n\n\t}\n\n\tupdate() {\n\n\t\tconst video = this.image;\n\t\tconst hasVideoFrameCallback = 'requestVideoFrameCallback' in video;\n\n\t\tif ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) {\n\n\t\t\tthis.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n}\n\nclass FramebufferTexture extends Texture {\n\n\tconstructor( width, height ) {\n\n\t\tsuper( { width, height } );\n\n\t\tthis.isFramebufferTexture = true;\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.generateMipmaps = false;\n\n\t\tthis.needsUpdate = true;\n\n\t}\n\n}\n\nclass CompressedTexture extends Texture {\n\n\tconstructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace ) {\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isCompressedTexture = true;\n\n\t\tthis.image = { width: width, height: height };\n\t\tthis.mipmaps = mipmaps;\n\n\t\t// no flipping for cube textures\n\t\t// (also flipping doesn't work for compressed textures )\n\n\t\tthis.flipY = false;\n\n\t\t// can't generate mipmaps for compressed textures\n\t\t// mips must be embedded in DDS files\n\n\t\tthis.generateMipmaps = false;\n\n\t}\n\n}\n\nclass CompressedArrayTexture extends CompressedTexture {\n\n\tconstructor( mipmaps, width, height, depth, format, type ) {\n\n\t\tsuper( mipmaps, width, height, format, type );\n\n\t\tthis.isCompressedArrayTexture = true;\n\t\tthis.image.depth = depth;\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t}\n\n}\n\nclass CompressedCubeTexture extends CompressedTexture {\n\n\tconstructor( images, format, type ) {\n\n\t\tsuper( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping );\n\n\t\tthis.isCompressedCubeTexture = true;\n\t\tthis.isCubeTexture = true;\n\n\t\tthis.image = images;\n\n\t}\n\n}\n\nclass CanvasTexture extends Texture {\n\n\tconstructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\t\tsuper( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isCanvasTexture = true;\n\n\t\tthis.needsUpdate = true;\n\n\t}\n\n}\n\n/**\n * Extensible curve object.\n *\n * Some common of curve methods:\n * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )\n * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )\n * .getPoints(), .getSpacedPoints()\n * .getLength()\n * .updateArcLengths()\n *\n * This following curves inherit from THREE.Curve:\n *\n * -- 2D curves --\n * THREE.ArcCurve\n * THREE.CubicBezierCurve\n * THREE.EllipseCurve\n * THREE.LineCurve\n * THREE.QuadraticBezierCurve\n * THREE.SplineCurve\n *\n * -- 3D curves --\n * THREE.CatmullRomCurve3\n * THREE.CubicBezierCurve3\n * THREE.LineCurve3\n * THREE.QuadraticBezierCurve3\n *\n * A series of curves can be represented as a THREE.CurvePath.\n *\n **/\n\nclass Curve {\n\n\tconstructor() {\n\n\t\tthis.type = 'Curve';\n\n\t\tthis.arcLengthDivisions = 200;\n\n\t}\n\n\t// Virtual base class method to overwrite and implement in subclasses\n\t//\t- t [0 .. 1]\n\n\tgetPoint( /* t, optionalTarget */ ) {\n\n\t\tconsole.warn( 'THREE.Curve: .getPoint() not implemented.' );\n\t\treturn null;\n\n\t}\n\n\t// Get point at relative position in curve according to arc length\n\t// - u [0 .. 1]\n\n\tgetPointAt( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getPoint( t, optionalTarget );\n\n\t}\n\n\t// Get sequence of points using getPoint( t )\n\n\tgetPoints( divisions = 5 ) {\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPoint( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\t// Get sequence of points using getPointAt( u )\n\n\tgetSpacedPoints( divisions = 5 ) {\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPointAt( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\t// Get total curve arc length\n\n\tgetLength() {\n\n\t\tconst lengths = this.getLengths();\n\t\treturn lengths[ lengths.length - 1 ];\n\n\t}\n\n\t// Get list of cumulative segment lengths\n\n\tgetLengths( divisions = this.arcLengthDivisions ) {\n\n\t\tif ( this.cacheArcLengths &&\n\t\t\t( this.cacheArcLengths.length === divisions + 1 ) &&\n\t\t\t! this.needsUpdate ) {\n\n\t\t\treturn this.cacheArcLengths;\n\n\t\t}\n\n\t\tthis.needsUpdate = false;\n\n\t\tconst cache = [];\n\t\tlet current, last = this.getPoint( 0 );\n\t\tlet sum = 0;\n\n\t\tcache.push( 0 );\n\n\t\tfor ( let p = 1; p <= divisions; p ++ ) {\n\n\t\t\tcurrent = this.getPoint( p / divisions );\n\t\t\tsum += current.distanceTo( last );\n\t\t\tcache.push( sum );\n\t\t\tlast = current;\n\n\t\t}\n\n\t\tthis.cacheArcLengths = cache;\n\n\t\treturn cache; // { sums: cache, sum: sum }; Sum is in the last element.\n\n\t}\n\n\tupdateArcLengths() {\n\n\t\tthis.needsUpdate = true;\n\t\tthis.getLengths();\n\n\t}\n\n\t// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant\n\n\tgetUtoTmapping( u, distance ) {\n\n\t\tconst arcLengths = this.getLengths();\n\n\t\tlet i = 0;\n\t\tconst il = arcLengths.length;\n\n\t\tlet targetArcLength; // The targeted u distance value to get\n\n\t\tif ( distance ) {\n\n\t\t\ttargetArcLength = distance;\n\n\t\t} else {\n\n\t\t\ttargetArcLength = u * arcLengths[ il - 1 ];\n\n\t\t}\n\n\t\t// binary search for the index with largest value smaller than target u distance\n\n\t\tlet low = 0, high = il - 1, comparison;\n\n\t\twhile ( low <= high ) {\n\n\t\t\ti = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats\n\n\t\t\tcomparison = arcLengths[ i ] - targetArcLength;\n\n\t\t\tif ( comparison < 0 ) {\n\n\t\t\t\tlow = i + 1;\n\n\t\t\t} else if ( comparison > 0 ) {\n\n\t\t\t\thigh = i - 1;\n\n\t\t\t} else {\n\n\t\t\t\thigh = i;\n\t\t\t\tbreak;\n\n\t\t\t\t// DONE\n\n\t\t\t}\n\n\t\t}\n\n\t\ti = high;\n\n\t\tif ( arcLengths[ i ] === targetArcLength ) {\n\n\t\t\treturn i / ( il - 1 );\n\n\t\t}\n\n\t\t// we could get finer grain at lengths, or use simple interpolation between two points\n\n\t\tconst lengthBefore = arcLengths[ i ];\n\t\tconst lengthAfter = arcLengths[ i + 1 ];\n\n\t\tconst segmentLength = lengthAfter - lengthBefore;\n\n\t\t// determine where we are between the 'before' and 'after' points\n\n\t\tconst segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;\n\n\t\t// add that fractional amount to t\n\n\t\tconst t = ( i + segmentFraction ) / ( il - 1 );\n\n\t\treturn t;\n\n\t}\n\n\t// Returns a unit vector tangent at t\n\t// In case any sub curve does not implement its tangent derivation,\n\t// 2 points a small delta apart will be used to find its gradient\n\t// which seems to give a reasonable approximation\n\n\tgetTangent( t, optionalTarget ) {\n\n\t\tconst delta = 0.0001;\n\t\tlet t1 = t - delta;\n\t\tlet t2 = t + delta;\n\n\t\t// Capping in case of danger\n\n\t\tif ( t1 < 0 ) t1 = 0;\n\t\tif ( t2 > 1 ) t2 = 1;\n\n\t\tconst pt1 = this.getPoint( t1 );\n\t\tconst pt2 = this.getPoint( t2 );\n\n\t\tconst tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );\n\n\t\ttangent.copy( pt2 ).sub( pt1 ).normalize();\n\n\t\treturn tangent;\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getTangent( t, optionalTarget );\n\n\t}\n\n\tcomputeFrenetFrames( segments, closed ) {\n\n\t\t// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf\n\n\t\tconst normal = new Vector3();\n\n\t\tconst tangents = [];\n\t\tconst normals = [];\n\t\tconst binormals = [];\n\n\t\tconst vec = new Vector3();\n\t\tconst mat = new Matrix4();\n\n\t\t// compute the tangent vectors for each segment on the curve\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst u = i / segments;\n\n\t\t\ttangents[ i ] = this.getTangentAt( u, new Vector3() );\n\n\t\t}\n\n\t\t// select an initial normal vector perpendicular to the first tangent vector,\n\t\t// and in the direction of the minimum tangent xyz component\n\n\t\tnormals[ 0 ] = new Vector3();\n\t\tbinormals[ 0 ] = new Vector3();\n\t\tlet min = Number.MAX_VALUE;\n\t\tconst tx = Math.abs( tangents[ 0 ].x );\n\t\tconst ty = Math.abs( tangents[ 0 ].y );\n\t\tconst tz = Math.abs( tangents[ 0 ].z );\n\n\t\tif ( tx <= min ) {\n\n\t\t\tmin = tx;\n\t\t\tnormal.set( 1, 0, 0 );\n\n\t\t}\n\n\t\tif ( ty <= min ) {\n\n\t\t\tmin = ty;\n\t\t\tnormal.set( 0, 1, 0 );\n\n\t\t}\n\n\t\tif ( tz <= min ) {\n\n\t\t\tnormal.set( 0, 0, 1 );\n\n\t\t}\n\n\t\tvec.crossVectors( tangents[ 0 ], normal ).normalize();\n\n\t\tnormals[ 0 ].crossVectors( tangents[ 0 ], vec );\n\t\tbinormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );\n\n\n\t\t// compute the slowly-varying normal and binormal vectors for each segment on the curve\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tnormals[ i ] = normals[ i - 1 ].clone();\n\n\t\t\tbinormals[ i ] = binormals[ i - 1 ].clone();\n\n\t\t\tvec.crossVectors( tangents[ i - 1 ], tangents[ i ] );\n\n\t\t\tif ( vec.length() > Number.EPSILON ) {\n\n\t\t\t\tvec.normalize();\n\n\t\t\t\tconst theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors\n\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );\n\n\t\t\t}\n\n\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t}\n\n\t\t// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same\n\n\t\tif ( closed === true ) {\n\n\t\t\tlet theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );\n\t\t\ttheta /= segments;\n\n\t\t\tif ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {\n\n\t\t\t\ttheta = - theta;\n\n\t\t\t}\n\n\t\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\t\t// twist a little...\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );\n\t\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn {\n\t\t\ttangents: tangents,\n\t\t\tnormals: normals,\n\t\t\tbinormals: binormals\n\t\t};\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.arcLengthDivisions = source.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Curve',\n\t\t\t\tgenerator: 'Curve.toJSON'\n\t\t\t}\n\t\t};\n\n\t\tdata.arcLengthDivisions = this.arcLengthDivisions;\n\t\tdata.type = this.type;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tthis.arcLengthDivisions = json.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass EllipseCurve extends Curve {\n\n\tconstructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) {\n\n\t\tsuper();\n\n\t\tthis.isEllipseCurve = true;\n\n\t\tthis.type = 'EllipseCurve';\n\n\t\tthis.aX = aX;\n\t\tthis.aY = aY;\n\n\t\tthis.xRadius = xRadius;\n\t\tthis.yRadius = yRadius;\n\n\t\tthis.aStartAngle = aStartAngle;\n\t\tthis.aEndAngle = aEndAngle;\n\n\t\tthis.aClockwise = aClockwise;\n\n\t\tthis.aRotation = aRotation;\n\n\t}\n\n\tgetPoint( t, optionalTarget ) {\n\n\t\tconst point = optionalTarget || new Vector2();\n\n\t\tconst twoPi = Math.PI * 2;\n\t\tlet deltaAngle = this.aEndAngle - this.aStartAngle;\n\t\tconst samePoints = Math.abs( deltaAngle ) < Number.EPSILON;\n\n\t\t// ensures that deltaAngle is 0 .. 2 PI\n\t\twhile ( deltaAngle < 0 ) deltaAngle += twoPi;\n\t\twhile ( deltaAngle > twoPi ) deltaAngle -= twoPi;\n\n\t\tif ( deltaAngle < Number.EPSILON ) {\n\n\t\t\tif ( samePoints ) {\n\n\t\t\t\tdeltaAngle = 0;\n\n\t\t\t} else {\n\n\t\t\t\tdeltaAngle = twoPi;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.aClockwise === true && ! samePoints ) {\n\n\t\t\tif ( deltaAngle === twoPi ) {\n\n\t\t\t\tdeltaAngle = - twoPi;\n\n\t\t\t} else {\n\n\t\t\t\tdeltaAngle = deltaAngle - twoPi;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst angle = this.aStartAngle + t * deltaAngle;\n\t\tlet x = this.aX + this.xRadius * Math.cos( angle );\n\t\tlet y = this.aY + this.yRadius * Math.sin( angle );\n\n\t\tif ( this.aRotation !== 0 ) {\n\n\t\t\tconst cos = Math.cos( this.aRotation );\n\t\t\tconst sin = Math.sin( this.aRotation );\n\n\t\t\tconst tx = x - this.aX;\n\t\t\tconst ty = y - this.aY;\n\n\t\t\t// Rotate the point about the center of the ellipse.\n\t\t\tx = tx * cos - ty * sin + this.aX;\n\t\t\ty = tx * sin + ty * cos + this.aY;\n\n\t\t}\n\n\t\treturn point.set( x, y );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.aX = source.aX;\n\t\tthis.aY = source.aY;\n\n\t\tthis.xRadius = source.xRadius;\n\t\tthis.yRadius = source.yRadius;\n\n\t\tthis.aStartAngle = source.aStartAngle;\n\t\tthis.aEndAngle = source.aEndAngle;\n\n\t\tthis.aClockwise = source.aClockwise;\n\n\t\tthis.aRotation = source.aRotation;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.aX = this.aX;\n\t\tdata.aY = this.aY;\n\n\t\tdata.xRadius = this.xRadius;\n\t\tdata.yRadius = this.yRadius;\n\n\t\tdata.aStartAngle = this.aStartAngle;\n\t\tdata.aEndAngle = this.aEndAngle;\n\n\t\tdata.aClockwise = this.aClockwise;\n\n\t\tdata.aRotation = this.aRotation;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.aX = json.aX;\n\t\tthis.aY = json.aY;\n\n\t\tthis.xRadius = json.xRadius;\n\t\tthis.yRadius = json.yRadius;\n\n\t\tthis.aStartAngle = json.aStartAngle;\n\t\tthis.aEndAngle = json.aEndAngle;\n\n\t\tthis.aClockwise = json.aClockwise;\n\n\t\tthis.aRotation = json.aRotation;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass ArcCurve extends EllipseCurve {\n\n\tconstructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tsuper( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\tthis.isArcCurve = true;\n\n\t\tthis.type = 'ArcCurve';\n\n\t}\n\n}\n\n/**\n * Centripetal CatmullRom Curve - which is useful for avoiding\n * cusps and self-intersections in non-uniform catmull rom curves.\n * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf\n *\n * curve.type accepts centripetal(default), chordal and catmullrom\n * curve.tension is used for catmullrom which defaults to 0.5\n */\n\n\n/*\nBased on an optimized c++ solution in\n - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/\n - http://ideone.com/NoEbVM\n\nThis CubicPoly class could be used for reusing some variables and calculations,\nbut for three.js curve use, it could be possible inlined and flatten into a single function call\nwhich can be placed in CurveUtils.\n*/\n\nfunction CubicPoly() {\n\n\tlet c0 = 0, c1 = 0, c2 = 0, c3 = 0;\n\n\t/*\n\t * Compute coefficients for a cubic polynomial\n\t * p(s) = c0 + c1*s + c2*s^2 + c3*s^3\n\t * such that\n\t * p(0) = x0, p(1) = x1\n\t * and\n\t * p'(0) = t0, p'(1) = t1.\n\t */\n\tfunction init( x0, x1, t0, t1 ) {\n\n\t\tc0 = x0;\n\t\tc1 = t0;\n\t\tc2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;\n\t\tc3 = 2 * x0 - 2 * x1 + t0 + t1;\n\n\t}\n\n\treturn {\n\n\t\tinitCatmullRom: function ( x0, x1, x2, x3, tension ) {\n\n\t\t\tinit( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );\n\n\t\t},\n\n\t\tinitNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {\n\n\t\t\t// compute tangents when parameterized in [t1,t2]\n\t\t\tlet t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;\n\t\t\tlet t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;\n\n\t\t\t// rescale tangents for parametrization in [0,1]\n\t\t\tt1 *= dt1;\n\t\t\tt2 *= dt1;\n\n\t\t\tinit( x1, x2, t1, t2 );\n\n\t\t},\n\n\t\tcalc: function ( t ) {\n\n\t\t\tconst t2 = t * t;\n\t\t\tconst t3 = t2 * t;\n\t\t\treturn c0 + c1 * t + c2 * t2 + c3 * t3;\n\n\t\t}\n\n\t};\n\n}\n\n//\n\nconst tmp = /*@__PURE__*/ new Vector3();\nconst px = /*@__PURE__*/ new CubicPoly();\nconst py = /*@__PURE__*/ new CubicPoly();\nconst pz = /*@__PURE__*/ new CubicPoly();\n\nclass CatmullRomCurve3 extends Curve {\n\n\tconstructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) {\n\n\t\tsuper();\n\n\t\tthis.isCatmullRomCurve3 = true;\n\n\t\tthis.type = 'CatmullRomCurve3';\n\n\t\tthis.points = points;\n\t\tthis.closed = closed;\n\t\tthis.curveType = curveType;\n\t\tthis.tension = tension;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst points = this.points;\n\t\tconst l = points.length;\n\n\t\tconst p = ( l - ( this.closed ? 0 : 1 ) ) * t;\n\t\tlet intPoint = Math.floor( p );\n\t\tlet weight = p - intPoint;\n\n\t\tif ( this.closed ) {\n\n\t\t\tintPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;\n\n\t\t} else if ( weight === 0 && intPoint === l - 1 ) {\n\n\t\t\tintPoint = l - 2;\n\t\t\tweight = 1;\n\n\t\t}\n\n\t\tlet p0, p3; // 4 points (p1 & p2 defined below)\n\n\t\tif ( this.closed || intPoint > 0 ) {\n\n\t\t\tp0 = points[ ( intPoint - 1 ) % l ];\n\n\t\t} else {\n\n\t\t\t// extrapolate first point\n\t\t\ttmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );\n\t\t\tp0 = tmp;\n\n\t\t}\n\n\t\tconst p1 = points[ intPoint % l ];\n\t\tconst p2 = points[ ( intPoint + 1 ) % l ];\n\n\t\tif ( this.closed || intPoint + 2 < l ) {\n\n\t\t\tp3 = points[ ( intPoint + 2 ) % l ];\n\n\t\t} else {\n\n\t\t\t// extrapolate last point\n\t\t\ttmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );\n\t\t\tp3 = tmp;\n\n\t\t}\n\n\t\tif ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {\n\n\t\t\t// init Centripetal / Chordal Catmull-Rom\n\t\t\tconst pow = this.curveType === 'chordal' ? 0.5 : 0.25;\n\t\t\tlet dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );\n\t\t\tlet dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );\n\t\t\tlet dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );\n\n\t\t\t// safety check for repeated points\n\t\t\tif ( dt1 < 1e-4 ) dt1 = 1.0;\n\t\t\tif ( dt0 < 1e-4 ) dt0 = dt1;\n\t\t\tif ( dt2 < 1e-4 ) dt2 = dt1;\n\n\t\t\tpx.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );\n\t\t\tpy.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );\n\t\t\tpz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );\n\n\t\t} else if ( this.curveType === 'catmullrom' ) {\n\n\t\t\tpx.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );\n\t\t\tpy.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );\n\t\t\tpz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );\n\n\t\t}\n\n\t\tpoint.set(\n\t\t\tpx.calc( weight ),\n\t\t\tpy.calc( weight ),\n\t\t\tpz.calc( weight )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = source.points[ i ];\n\n\t\t\tthis.points.push( point.clone() );\n\n\t\t}\n\n\t\tthis.closed = source.closed;\n\t\tthis.curveType = source.curveType;\n\t\tthis.tension = source.tension;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.points = [];\n\n\t\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = this.points[ i ];\n\t\t\tdata.points.push( point.toArray() );\n\n\t\t}\n\n\t\tdata.closed = this.closed;\n\t\tdata.curveType = this.curveType;\n\t\tdata.tension = this.tension;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = json.points[ i ];\n\t\t\tthis.points.push( new Vector3().fromArray( point ) );\n\n\t\t}\n\n\t\tthis.closed = json.closed;\n\t\tthis.curveType = json.curveType;\n\t\tthis.tension = json.tension;\n\n\t\treturn this;\n\n\t}\n\n}\n\n/**\n * Bezier Curves formulas obtained from\n * https://en.wikipedia.org/wiki/B%C3%A9zier_curve\n */\n\nfunction CatmullRom( t, p0, p1, p2, p3 ) {\n\n\tconst v0 = ( p2 - p0 ) * 0.5;\n\tconst v1 = ( p3 - p1 ) * 0.5;\n\tconst t2 = t * t;\n\tconst t3 = t * t2;\n\treturn ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;\n\n}\n\n//\n\nfunction QuadraticBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * p;\n\n}\n\nfunction QuadraticBezierP1( t, p ) {\n\n\treturn 2 * ( 1 - t ) * t * p;\n\n}\n\nfunction QuadraticBezierP2( t, p ) {\n\n\treturn t * t * p;\n\n}\n\nfunction QuadraticBezier( t, p0, p1, p2 ) {\n\n\treturn QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +\n\t\tQuadraticBezierP2( t, p2 );\n\n}\n\n//\n\nfunction CubicBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * k * p;\n\n}\n\nfunction CubicBezierP1( t, p ) {\n\n\tconst k = 1 - t;\n\treturn 3 * k * k * t * p;\n\n}\n\nfunction CubicBezierP2( t, p ) {\n\n\treturn 3 * ( 1 - t ) * t * t * p;\n\n}\n\nfunction CubicBezierP3( t, p ) {\n\n\treturn t * t * t * p;\n\n}\n\nfunction CubicBezier( t, p0, p1, p2, p3 ) {\n\n\treturn CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +\n\t\tCubicBezierP3( t, p3 );\n\n}\n\nclass CubicBezierCurve extends Curve {\n\n\tconstructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isCubicBezierCurve = true;\n\n\t\tthis.type = 'CubicBezierCurve';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\t\tthis.v3 = v3;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\t\tpoint.set(\n\t\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\t\tthis.v3.copy( source.v3 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\t\tdata.v3 = this.v3.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\t\tthis.v3.fromArray( json.v3 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass CubicBezierCurve3 extends Curve {\n\n\tconstructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isCubicBezierCurve3 = true;\n\n\t\tthis.type = 'CubicBezierCurve3';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\t\tthis.v3 = v3;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\t\tpoint.set(\n\t\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y ),\n\t\t\tCubicBezier( t, v0.z, v1.z, v2.z, v3.z )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\t\tthis.v3.copy( source.v3 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\t\tdata.v3 = this.v3.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\t\tthis.v3.fromArray( json.v3 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineCurve extends Curve {\n\n\tconstructor( v1 = new Vector2(), v2 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isLineCurve = true;\n\n\t\tthis.type = 'LineCurve';\n\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tif ( t === 1 ) {\n\n\t\t\tpoint.copy( this.v2 );\n\n\t\t} else {\n\n\t\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t\t}\n\n\t\treturn point;\n\n\t}\n\n\t// Line curve is linear, so we can overwrite default getPointAt\n\tgetPointAt( u, optionalTarget ) {\n\n\t\treturn this.getPoint( u, optionalTarget );\n\n\t}\n\n\tgetTangent( t, optionalTarget = new Vector2() ) {\n\n\t\treturn optionalTarget.subVectors( this.v2, this.v1 ).normalize();\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\treturn this.getTangent( u, optionalTarget );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineCurve3 extends Curve {\n\n\tconstructor( v1 = new Vector3(), v2 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isLineCurve3 = true;\n\n\t\tthis.type = 'LineCurve3';\n\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tif ( t === 1 ) {\n\n\t\t\tpoint.copy( this.v2 );\n\n\t\t} else {\n\n\t\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t\t}\n\n\t\treturn point;\n\n\t}\n\n\t// Line curve is linear, so we can overwrite default getPointAt\n\tgetPointAt( u, optionalTarget ) {\n\n\t\treturn this.getPoint( u, optionalTarget );\n\n\t}\n\n\tgetTangent( t, optionalTarget = new Vector3() ) {\n\n\t\treturn optionalTarget.subVectors( this.v2, this.v1 ).normalize();\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\treturn this.getTangent( u, optionalTarget );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass QuadraticBezierCurve extends Curve {\n\n\tconstructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isQuadraticBezierCurve = true;\n\n\t\tthis.type = 'QuadraticBezierCurve';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\t\tpoint.set(\n\t\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\t\tQuadraticBezier( t, v0.y, v1.y, v2.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass QuadraticBezierCurve3 extends Curve {\n\n\tconstructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isQuadraticBezierCurve3 = true;\n\n\t\tthis.type = 'QuadraticBezierCurve3';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\t\tpoint.set(\n\t\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\t\tQuadraticBezier( t, v0.y, v1.y, v2.y ),\n\t\t\tQuadraticBezier( t, v0.z, v1.z, v2.z )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass SplineCurve extends Curve {\n\n\tconstructor( points = [] ) {\n\n\t\tsuper();\n\n\t\tthis.isSplineCurve = true;\n\n\t\tthis.type = 'SplineCurve';\n\n\t\tthis.points = points;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst points = this.points;\n\t\tconst p = ( points.length - 1 ) * t;\n\n\t\tconst intPoint = Math.floor( p );\n\t\tconst weight = p - intPoint;\n\n\t\tconst p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];\n\t\tconst p1 = points[ intPoint ];\n\t\tconst p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];\n\t\tconst p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];\n\n\t\tpoint.set(\n\t\t\tCatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),\n\t\t\tCatmullRom( weight, p0.y, p1.y, p2.y, p3.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = source.points[ i ];\n\n\t\t\tthis.points.push( point.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.points = [];\n\n\t\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = this.points[ i ];\n\t\t\tdata.points.push( point.toArray() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = json.points[ i ];\n\t\t\tthis.points.push( new Vector2().fromArray( point ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nvar Curves = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tArcCurve: ArcCurve,\n\tCatmullRomCurve3: CatmullRomCurve3,\n\tCubicBezierCurve: CubicBezierCurve,\n\tCubicBezierCurve3: CubicBezierCurve3,\n\tEllipseCurve: EllipseCurve,\n\tLineCurve: LineCurve,\n\tLineCurve3: LineCurve3,\n\tQuadraticBezierCurve: QuadraticBezierCurve,\n\tQuadraticBezierCurve3: QuadraticBezierCurve3,\n\tSplineCurve: SplineCurve\n});\n\n/**************************************************************\n *\tCurved Path - a curve path is simply a array of connected\n * curves, but retains the api of a curve\n **************************************************************/\n\nclass CurvePath extends Curve {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.type = 'CurvePath';\n\n\t\tthis.curves = [];\n\t\tthis.autoClose = false; // Automatically closes the path\n\n\t}\n\n\tadd( curve ) {\n\n\t\tthis.curves.push( curve );\n\n\t}\n\n\tclosePath() {\n\n\t\t// Add a line curve if start and end of lines are not connected\n\t\tconst startPoint = this.curves[ 0 ].getPoint( 0 );\n\t\tconst endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );\n\n\t\tif ( ! startPoint.equals( endPoint ) ) {\n\n\t\t\tconst lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3';\n\t\t\tthis.curves.push( new Curves[ lineType ]( endPoint, startPoint ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// To get accurate point with reference to\n\t// entire path distance at time t,\n\t// following has to be done:\n\n\t// 1. Length of each sub path have to be known\n\t// 2. Locate and identify type of curve\n\t// 3. Get t for the curve\n\t// 4. Return curve.getPointAt(t')\n\n\tgetPoint( t, optionalTarget ) {\n\n\t\tconst d = t * this.getLength();\n\t\tconst curveLengths = this.getCurveLengths();\n\t\tlet i = 0;\n\n\t\t// To think about boundaries points.\n\n\t\twhile ( i < curveLengths.length ) {\n\n\t\t\tif ( curveLengths[ i ] >= d ) {\n\n\t\t\t\tconst diff = curveLengths[ i ] - d;\n\t\t\t\tconst curve = this.curves[ i ];\n\n\t\t\t\tconst segmentLength = curve.getLength();\n\t\t\t\tconst u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;\n\n\t\t\t\treturn curve.getPointAt( u, optionalTarget );\n\n\t\t\t}\n\n\t\t\ti ++;\n\n\t\t}\n\n\t\treturn null;\n\n\t\t// loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {\n\n\t\t\tpoints.push( points[ 0 ] );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = source.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = source.curves[ i ];\n\n\t\t\tthis.curves.push( curve.clone() );\n\n\t\t}\n\n\t\tthis.autoClose = source.autoClose;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.autoClose = this.autoClose;\n\t\tdata.curves = [];\n\n\t\tfor ( let i = 0, l = this.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = this.curves[ i ];\n\t\t\tdata.curves.push( curve.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.autoClose = json.autoClose;\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = json.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = json.curves[ i ];\n\t\t\tthis.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Path extends CurvePath {\n\n\tconstructor( points ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'Path';\n\n\t\tthis.currentPoint = new Vector2();\n\n\t\tif ( points ) {\n\n\t\t\tthis.setFromPoints( points );\n\n\t\t}\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.moveTo( points[ 0 ].x, points[ 0 ].y );\n\n\t\tfor ( let i = 1, l = points.length; i < l; i ++ ) {\n\n\t\t\tthis.lineTo( points[ i ].x, points[ i ].y );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmoveTo( x, y ) {\n\n\t\tthis.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?\n\n\t\treturn this;\n\n\t}\n\n\tlineTo( x, y ) {\n\n\t\tconst curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tquadraticCurveTo( aCPx, aCPy, aX, aY ) {\n\n\t\tconst curve = new QuadraticBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCPx, aCPy ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tbezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tconst curve = new CubicBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCP1x, aCP1y ),\n\t\t\tnew Vector2( aCP2x, aCP2y ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tsplineThru( pts /*Array of Vector*/ ) {\n\n\t\tconst npts = [ this.currentPoint.clone() ].concat( pts );\n\n\t\tconst curve = new SplineCurve( npts );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.copy( pts[ pts.length - 1 ] );\n\n\t\treturn this;\n\n\t}\n\n\tarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absarc( aX + x0, aY + y0, aRadius,\n\t\t\taStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t}\n\n\tabsarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tthis.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t}\n\n\tellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\treturn this;\n\n\t}\n\n\tabsellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\tif ( this.curves.length > 0 ) {\n\n\t\t\t// if a previous curve is present, attempt to join\n\t\t\tconst firstPoint = curve.getPoint( 0 );\n\n\t\t\tif ( ! firstPoint.equals( this.currentPoint ) ) {\n\n\t\t\t\tthis.lineTo( firstPoint.x, firstPoint.y );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.curves.push( curve );\n\n\t\tconst lastPoint = curve.getPoint( 1 );\n\t\tthis.currentPoint.copy( lastPoint );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.currentPoint.copy( source.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.currentPoint = this.currentPoint.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.currentPoint.fromArray( json.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LatheGeometry extends BufferGeometry {\n\n\tconstructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'LatheGeometry';\n\n\t\tthis.parameters = {\n\t\t\tpoints: points,\n\t\t\tsegments: segments,\n\t\t\tphiStart: phiStart,\n\t\t\tphiLength: phiLength\n\t\t};\n\n\t\tsegments = Math.floor( segments );\n\n\t\t// clamp phiLength so it's in range of [ 0, 2PI ]\n\n\t\tphiLength = clamp( phiLength, 0, Math.PI * 2 );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst uvs = [];\n\t\tconst initNormals = [];\n\t\tconst normals = [];\n\n\t\t// helper variables\n\n\t\tconst inverseSegments = 1.0 / segments;\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\t\tconst normal = new Vector3();\n\t\tconst curNormal = new Vector3();\n\t\tconst prevNormal = new Vector3();\n\t\tlet dx = 0;\n\t\tlet dy = 0;\n\n\t\t// pre-compute normals for initial \"meridian\"\n\n\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\tswitch ( j ) {\n\n\t\t\t\tcase 0:\t\t\t\t// special handling for 1st vertex on path\n\n\t\t\t\t\tdx = points[ j + 1 ].x - points[ j ].x;\n\t\t\t\t\tdy = points[ j + 1 ].y - points[ j ].y;\n\n\t\t\t\t\tnormal.x = dy * 1.0;\n\t\t\t\t\tnormal.y = - dx;\n\t\t\t\t\tnormal.z = dy * 0.0;\n\n\t\t\t\t\tprevNormal.copy( normal );\n\n\t\t\t\t\tnormal.normalize();\n\n\t\t\t\t\tinitNormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ( points.length - 1 ):\t// special handling for last Vertex on path\n\n\t\t\t\t\tinitNormals.push( prevNormal.x, prevNormal.y, prevNormal.z );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\t\t\t// default handling for all vertices in between\n\n\t\t\t\t\tdx = points[ j + 1 ].x - points[ j ].x;\n\t\t\t\t\tdy = points[ j + 1 ].y - points[ j ].y;\n\n\t\t\t\t\tnormal.x = dy * 1.0;\n\t\t\t\t\tnormal.y = - dx;\n\t\t\t\t\tnormal.z = dy * 0.0;\n\n\t\t\t\t\tcurNormal.copy( normal );\n\n\t\t\t\t\tnormal.x += prevNormal.x;\n\t\t\t\t\tnormal.y += prevNormal.y;\n\t\t\t\t\tnormal.z += prevNormal.z;\n\n\t\t\t\t\tnormal.normalize();\n\n\t\t\t\t\tinitNormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\tprevNormal.copy( curNormal );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate vertices, uvs and normals\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst phi = phiStart + i * inverseSegments * phiLength;\n\n\t\t\tconst sin = Math.sin( phi );\n\t\t\tconst cos = Math.cos( phi );\n\n\t\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = points[ j ].x * sin;\n\t\t\t\tvertex.y = points[ j ].y;\n\t\t\t\tvertex.z = points[ j ].x * cos;\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = i / segments;\n\t\t\t\tuv.y = j / ( points.length - 1 );\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t// normal\n\n\t\t\t\tconst x = initNormals[ 3 * j + 0 ] * sin;\n\t\t\t\tconst y = initNormals[ 3 * j + 1 ];\n\t\t\t\tconst z = initNormals[ 3 * j + 0 ] * cos;\n\n\t\t\t\tnormals.push( x, y, z );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let i = 0; i < segments; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < ( points.length - 1 ); j ++ ) {\n\n\t\t\t\tconst base = j + i * points.length;\n\n\t\t\t\tconst a = base;\n\t\t\t\tconst b = base + points.length;\n\t\t\t\tconst c = base + points.length + 1;\n\t\t\t\tconst d = base + 1;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( c, d, b );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );\n\n\t}\n\n}\n\nclass CapsuleGeometry extends LatheGeometry {\n\n\tconstructor( radius = 1, length = 1, capSegments = 4, radialSegments = 8 ) {\n\n\t\tconst path = new Path();\n\t\tpath.absarc( 0, - length / 2, radius, Math.PI * 1.5, 0 );\n\t\tpath.absarc( 0, length / 2, radius, 0, Math.PI * 0.5 );\n\n\t\tsuper( path.getPoints( capSegments ), radialSegments );\n\n\t\tthis.type = 'CapsuleGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tlength: length,\n\t\t\tcapSegments: capSegments,\n\t\t\tradialSegments: radialSegments,\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CapsuleGeometry( data.radius, data.length, data.capSegments, data.radialSegments );\n\n\t}\n\n}\n\nclass CircleGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CircleGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tsegments: segments,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tsegments = Math.max( 3, segments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\n\t\t// center point\n\n\t\tvertices.push( 0, 0, 0 );\n\t\tnormals.push( 0, 0, 1 );\n\t\tuvs.push( 0.5, 0.5 );\n\n\t\tfor ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {\n\n\t\t\tconst segment = thetaStart + s / segments * thetaLength;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t// uvs\n\n\t\t\tuv.x = ( vertices[ i ] / radius + 1 ) / 2;\n\t\t\tuv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;\n\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tindices.push( i, i + 1, 0 );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass CylinderGeometry extends BufferGeometry {\n\n\tconstructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CylinderGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradiusTop: radiusTop,\n\t\t\tradiusBottom: radiusBottom,\n\t\t\theight: height,\n\t\t\tradialSegments: radialSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\topenEnded: openEnded,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tconst scope = this;\n\n\t\tradialSegments = Math.floor( radialSegments );\n\t\theightSegments = Math.floor( heightSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet index = 0;\n\t\tconst indexArray = [];\n\t\tconst halfHeight = height / 2;\n\t\tlet groupStart = 0;\n\n\t\t// generate geometry\n\n\t\tgenerateTorso();\n\n\t\tif ( openEnded === false ) {\n\n\t\t\tif ( radiusTop > 0 ) generateCap( true );\n\t\t\tif ( radiusBottom > 0 ) generateCap( false );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction generateTorso() {\n\n\t\t\tconst normal = new Vector3();\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tlet groupCount = 0;\n\n\t\t\t// this will be used to calculate the normal\n\t\t\tconst slope = ( radiusBottom - radiusTop ) / height;\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let y = 0; y <= heightSegments; y ++ ) {\n\n\t\t\t\tconst indexRow = [];\n\n\t\t\t\tconst v = y / heightSegments;\n\n\t\t\t\t// calculate the radius of the current row\n\n\t\t\t\tconst radius = v * ( radiusBottom - radiusTop ) + radiusTop;\n\n\t\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\t\tconst u = x / radialSegments;\n\n\t\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\t\tconst sinTheta = Math.sin( theta );\n\t\t\t\t\tconst cosTheta = Math.cos( theta );\n\n\t\t\t\t\t// vertex\n\n\t\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\t\tvertex.y = - v * height + halfHeight;\n\t\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t\t// normal\n\n\t\t\t\t\tnormal.set( sinTheta, slope, cosTheta ).normalize();\n\t\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\t// uv\n\n\t\t\t\t\tuvs.push( u, 1 - v );\n\n\t\t\t\t\t// save index of vertex in respective row\n\n\t\t\t\t\tindexRow.push( index ++ );\n\n\t\t\t\t}\n\n\t\t\t\t// now save vertices of the row in our index array\n\n\t\t\t\tindexArray.push( indexRow );\n\n\t\t\t}\n\n\t\t\t// generate indices\n\n\t\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\t\tfor ( let y = 0; y < heightSegments; y ++ ) {\n\n\t\t\t\t\t// we use the index array to access the correct indices\n\n\t\t\t\t\tconst a = indexArray[ y ][ x ];\n\t\t\t\t\tconst b = indexArray[ y + 1 ][ x ];\n\t\t\t\t\tconst c = indexArray[ y + 1 ][ x + 1 ];\n\t\t\t\t\tconst d = indexArray[ y ][ x + 1 ];\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// update group counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, 0 );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t}\n\n\t\tfunction generateCap( top ) {\n\n\t\t\t// save the index of the first center vertex\n\t\t\tconst centerIndexStart = index;\n\n\t\t\tconst uv = new Vector2();\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst radius = ( top === true ) ? radiusTop : radiusBottom;\n\t\t\tconst sign = ( top === true ) ? 1 : - 1;\n\n\t\t\t// first we generate the center vertex data of the cap.\n\t\t\t// because the geometry needs one set of uvs per face,\n\t\t\t// we must generate a center vertex per face/segment\n\n\t\t\tfor ( let x = 1; x <= radialSegments; x ++ ) {\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertices.push( 0, halfHeight * sign, 0 );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( 0.5, 0.5 );\n\n\t\t\t\t// increase index\n\n\t\t\t\tindex ++;\n\n\t\t\t}\n\n\t\t\t// save the index of the last center vertex\n\t\t\tconst centerIndexEnd = index;\n\n\t\t\t// now we generate the surrounding vertices, normals and uvs\n\n\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\tconst u = x / radialSegments;\n\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\tconst cosTheta = Math.cos( theta );\n\t\t\t\tconst sinTheta = Math.sin( theta );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\tvertex.y = halfHeight * sign;\n\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = ( cosTheta * 0.5 ) + 0.5;\n\t\t\t\tuv.y = ( sinTheta * 0.5 * sign ) + 0.5;\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t// increase index\n\n\t\t\t\tindex ++;\n\n\t\t\t}\n\n\t\t\t// generate indices\n\n\t\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\t\tconst c = centerIndexStart + x;\n\t\t\t\tconst i = centerIndexEnd + x;\n\n\t\t\t\tif ( top === true ) {\n\n\t\t\t\t\t// face top\n\n\t\t\t\t\tindices.push( i, i + 1, c );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// face bottom\n\n\t\t\t\t\tindices.push( i + 1, i, c );\n\n\t\t\t\t}\n\n\t\t\t\tgroupCount += 3;\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass ConeGeometry extends CylinderGeometry {\n\n\tconstructor( radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );\n\n\t\tthis.type = 'ConeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\theight: height,\n\t\t\tradialSegments: radialSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\topenEnded: openEnded,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new ConeGeometry( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass PolyhedronGeometry extends BufferGeometry {\n\n\tconstructor( vertices = [], indices = [], radius = 1, detail = 0 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'PolyhedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tvertices: vertices,\n\t\t\tindices: indices,\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t\t// default buffer data\n\n\t\tconst vertexBuffer = [];\n\t\tconst uvBuffer = [];\n\n\t\t// the subdivision creates the vertex buffer data\n\n\t\tsubdivide( detail );\n\n\t\t// all vertices should lie on a conceptual sphere with a given radius\n\n\t\tapplyRadius( radius );\n\n\t\t// finally, create the uv data\n\n\t\tgenerateUVs();\n\n\t\t// build non-indexed geometry\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );\n\n\t\tif ( detail === 0 ) {\n\n\t\t\tthis.computeVertexNormals(); // flat normals\n\n\t\t} else {\n\n\t\t\tthis.normalizeNormals(); // smooth normals\n\n\t\t}\n\n\t\t// helper functions\n\n\t\tfunction subdivide( detail ) {\n\n\t\t\tconst a = new Vector3();\n\t\t\tconst b = new Vector3();\n\t\t\tconst c = new Vector3();\n\n\t\t\t// iterate over all faces and apply a subdivision with the given detail value\n\n\t\t\tfor ( let i = 0; i < indices.length; i += 3 ) {\n\n\t\t\t\t// get the vertices of the face\n\n\t\t\t\tgetVertexByIndex( indices[ i + 0 ], a );\n\t\t\t\tgetVertexByIndex( indices[ i + 1 ], b );\n\t\t\t\tgetVertexByIndex( indices[ i + 2 ], c );\n\n\t\t\t\t// perform subdivision\n\n\t\t\t\tsubdivideFace( a, b, c, detail );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction subdivideFace( a, b, c, detail ) {\n\n\t\t\tconst cols = detail + 1;\n\n\t\t\t// we use this multidimensional array as a data structure for creating the subdivision\n\n\t\t\tconst v = [];\n\n\t\t\t// construct all of the vertices for this subdivision\n\n\t\t\tfor ( let i = 0; i <= cols; i ++ ) {\n\n\t\t\t\tv[ i ] = [];\n\n\t\t\t\tconst aj = a.clone().lerp( c, i / cols );\n\t\t\t\tconst bj = b.clone().lerp( c, i / cols );\n\n\t\t\t\tconst rows = cols - i;\n\n\t\t\t\tfor ( let j = 0; j <= rows; j ++ ) {\n\n\t\t\t\t\tif ( j === 0 && i === cols ) {\n\n\t\t\t\t\t\tv[ i ][ j ] = aj;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tv[ i ][ j ] = aj.clone().lerp( bj, j / rows );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// construct all of the faces\n\n\t\t\tfor ( let i = 0; i < cols; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {\n\n\t\t\t\t\tconst k = Math.floor( j / 2 );\n\n\t\t\t\t\tif ( j % 2 === 0 ) {\n\n\t\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\t\t\t\t\t\tpushVertex( v[ i ][ k ] );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction applyRadius( radius ) {\n\n\t\t\tconst vertex = new Vector3();\n\n\t\t\t// iterate over the entire buffer and apply the radius to each vertex\n\n\t\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\t\tvertex.normalize().multiplyScalar( radius );\n\n\t\t\t\tvertexBuffer[ i + 0 ] = vertex.x;\n\t\t\t\tvertexBuffer[ i + 1 ] = vertex.y;\n\t\t\t\tvertexBuffer[ i + 2 ] = vertex.z;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateUVs() {\n\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\t\tconst u = azimuth( vertex ) / 2 / Math.PI + 0.5;\n\t\t\t\tconst v = inclination( vertex ) / Math.PI + 0.5;\n\t\t\t\tuvBuffer.push( u, 1 - v );\n\n\t\t\t}\n\n\t\t\tcorrectUVs();\n\n\t\t\tcorrectSeam();\n\n\t\t}\n\n\t\tfunction correctSeam() {\n\n\t\t\t// handle case when face straddles the seam, see #3269\n\n\t\t\tfor ( let i = 0; i < uvBuffer.length; i += 6 ) {\n\n\t\t\t\t// uv data of a single face\n\n\t\t\t\tconst x0 = uvBuffer[ i + 0 ];\n\t\t\t\tconst x1 = uvBuffer[ i + 2 ];\n\t\t\t\tconst x2 = uvBuffer[ i + 4 ];\n\n\t\t\t\tconst max = Math.max( x0, x1, x2 );\n\t\t\t\tconst min = Math.min( x0, x1, x2 );\n\n\t\t\t\t// 0.9 is somewhat arbitrary\n\n\t\t\t\tif ( max > 0.9 && min < 0.1 ) {\n\n\t\t\t\t\tif ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;\n\t\t\t\t\tif ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;\n\t\t\t\t\tif ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction pushVertex( vertex ) {\n\n\t\t\tvertexBuffer.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t\tfunction getVertexByIndex( index, vertex ) {\n\n\t\t\tconst stride = index * 3;\n\n\t\t\tvertex.x = vertices[ stride + 0 ];\n\t\t\tvertex.y = vertices[ stride + 1 ];\n\t\t\tvertex.z = vertices[ stride + 2 ];\n\n\t\t}\n\n\t\tfunction correctUVs() {\n\n\t\t\tconst a = new Vector3();\n\t\t\tconst b = new Vector3();\n\t\t\tconst c = new Vector3();\n\n\t\t\tconst centroid = new Vector3();\n\n\t\t\tconst uvA = new Vector2();\n\t\t\tconst uvB = new Vector2();\n\t\t\tconst uvC = new Vector2();\n\n\t\t\tfor ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {\n\n\t\t\t\ta.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );\n\t\t\t\tb.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );\n\t\t\t\tc.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );\n\n\t\t\t\tuvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );\n\t\t\t\tuvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );\n\t\t\t\tuvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );\n\n\t\t\t\tcentroid.copy( a ).add( b ).add( c ).divideScalar( 3 );\n\n\t\t\t\tconst azi = azimuth( centroid );\n\n\t\t\t\tcorrectUV( uvA, j + 0, a, azi );\n\t\t\t\tcorrectUV( uvB, j + 2, b, azi );\n\t\t\t\tcorrectUV( uvC, j + 4, c, azi );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction correctUV( uv, stride, vector, azimuth ) {\n\n\t\t\tif ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {\n\n\t\t\t\tuvBuffer[ stride ] = uv.x - 1;\n\n\t\t\t}\n\n\t\t\tif ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {\n\n\t\t\t\tuvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Angle around the Y axis, counter-clockwise when looking from above.\n\n\t\tfunction azimuth( vector ) {\n\n\t\t\treturn Math.atan2( vector.z, - vector.x );\n\n\t\t}\n\n\n\t\t// Angle above the XZ plane.\n\n\t\tfunction inclination( vector ) {\n\n\t\t\treturn Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.details );\n\n\t}\n\n}\n\nclass DodecahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\t\tconst r = 1 / t;\n\n\t\tconst vertices = [\n\n\t\t\t// (±1, ±1, ±1)\n\t\t\t- 1, - 1, - 1,\t- 1, - 1, 1,\n\t\t\t- 1, 1, - 1, - 1, 1, 1,\n\t\t\t1, - 1, - 1, 1, - 1, 1,\n\t\t\t1, 1, - 1, 1, 1, 1,\n\n\t\t\t// (0, ±1/φ, ±φ)\n\t\t\t0, - r, - t, 0, - r, t,\n\t\t\t0, r, - t, 0, r, t,\n\n\t\t\t// (±1/φ, ±φ, 0)\n\t\t\t- r, - t, 0, - r, t, 0,\n\t\t\tr, - t, 0, r, t, 0,\n\n\t\t\t// (±φ, 0, ±1/φ)\n\t\t\t- t, 0, - r, t, 0, - r,\n\t\t\t- t, 0, r, t, 0, r\n\t\t];\n\n\t\tconst indices = [\n\t\t\t3, 11, 7, \t3, 7, 15, \t3, 15, 13,\n\t\t\t7, 19, 17, \t7, 17, 6, \t7, 6, 15,\n\t\t\t17, 4, 8, \t17, 8, 10, \t17, 10, 6,\n\t\t\t8, 0, 16, \t8, 16, 2, \t8, 2, 10,\n\t\t\t0, 12, 1, \t0, 1, 18, \t0, 18, 16,\n\t\t\t6, 10, 2, \t6, 2, 13, \t6, 13, 15,\n\t\t\t2, 16, 18, \t2, 18, 3, \t2, 3, 13,\n\t\t\t18, 1, 9, \t18, 9, 11, \t18, 11, 3,\n\t\t\t4, 14, 12, \t4, 12, 0, \t4, 0, 8,\n\t\t\t11, 9, 5, \t11, 5, 19, \t11, 19, 7,\n\t\t\t19, 5, 14, \t19, 14, 4, \t19, 4, 17,\n\t\t\t1, 12, 14, \t1, 14, 5, \t1, 5, 9\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'DodecahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new DodecahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nconst _v0 = /*@__PURE__*/ new Vector3();\nconst _v1$1 = /*@__PURE__*/ new Vector3();\nconst _normal = /*@__PURE__*/ new Vector3();\nconst _triangle = /*@__PURE__*/ new Triangle();\n\nclass EdgesGeometry extends BufferGeometry {\n\n\tconstructor( geometry = null, thresholdAngle = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'EdgesGeometry';\n\n\t\tthis.parameters = {\n\t\t\tgeometry: geometry,\n\t\t\tthresholdAngle: thresholdAngle\n\t\t};\n\n\t\tif ( geometry !== null ) {\n\n\t\t\tconst precisionPoints = 4;\n\t\t\tconst precision = Math.pow( 10, precisionPoints );\n\t\t\tconst thresholdDot = Math.cos( DEG2RAD * thresholdAngle );\n\n\t\t\tconst indexAttr = geometry.getIndex();\n\t\t\tconst positionAttr = geometry.getAttribute( 'position' );\n\t\t\tconst indexCount = indexAttr ? indexAttr.count : positionAttr.count;\n\n\t\t\tconst indexArr = [ 0, 0, 0 ];\n\t\t\tconst vertKeys = [ 'a', 'b', 'c' ];\n\t\t\tconst hashes = new Array( 3 );\n\n\t\t\tconst edgeData = {};\n\t\t\tconst vertices = [];\n\t\t\tfor ( let i = 0; i < indexCount; i += 3 ) {\n\n\t\t\t\tif ( indexAttr ) {\n\n\t\t\t\t\tindexArr[ 0 ] = indexAttr.getX( i );\n\t\t\t\t\tindexArr[ 1 ] = indexAttr.getX( i + 1 );\n\t\t\t\t\tindexArr[ 2 ] = indexAttr.getX( i + 2 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tindexArr[ 0 ] = i;\n\t\t\t\t\tindexArr[ 1 ] = i + 1;\n\t\t\t\t\tindexArr[ 2 ] = i + 2;\n\n\t\t\t\t}\n\n\t\t\t\tconst { a, b, c } = _triangle;\n\t\t\t\ta.fromBufferAttribute( positionAttr, indexArr[ 0 ] );\n\t\t\t\tb.fromBufferAttribute( positionAttr, indexArr[ 1 ] );\n\t\t\t\tc.fromBufferAttribute( positionAttr, indexArr[ 2 ] );\n\t\t\t\t_triangle.getNormal( _normal );\n\n\t\t\t\t// create hashes for the edge from the vertices\n\t\t\t\thashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`;\n\t\t\t\thashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`;\n\t\t\t\thashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`;\n\n\t\t\t\t// skip degenerate triangles\n\t\t\t\tif ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) {\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\t// iterate over every edge\n\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t// get the first and next vertex making up the edge\n\t\t\t\t\tconst jNext = ( j + 1 ) % 3;\n\t\t\t\t\tconst vecHash0 = hashes[ j ];\n\t\t\t\t\tconst vecHash1 = hashes[ jNext ];\n\t\t\t\t\tconst v0 = _triangle[ vertKeys[ j ] ];\n\t\t\t\t\tconst v1 = _triangle[ vertKeys[ jNext ] ];\n\n\t\t\t\t\tconst hash = `${ vecHash0 }_${ vecHash1 }`;\n\t\t\t\t\tconst reverseHash = `${ vecHash1 }_${ vecHash0 }`;\n\n\t\t\t\t\tif ( reverseHash in edgeData && edgeData[ reverseHash ] ) {\n\n\t\t\t\t\t\t// if we found a sibling edge add it into the vertex array if\n\t\t\t\t\t\t// it meets the angle threshold and delete the edge from the map.\n\t\t\t\t\t\tif ( _normal.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) {\n\n\t\t\t\t\t\t\tvertices.push( v0.x, v0.y, v0.z );\n\t\t\t\t\t\t\tvertices.push( v1.x, v1.y, v1.z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tedgeData[ reverseHash ] = null;\n\n\t\t\t\t\t} else if ( ! ( hash in edgeData ) ) {\n\n\t\t\t\t\t\t// if we've already got an edge here then skip adding a new one\n\t\t\t\t\t\tedgeData[ hash ] = {\n\n\t\t\t\t\t\t\tindex0: indexArr[ j ],\n\t\t\t\t\t\t\tindex1: indexArr[ jNext ],\n\t\t\t\t\t\t\tnormal: _normal.clone(),\n\n\t\t\t\t\t\t};\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// iterate over all remaining, unmatched edges and add them to the vertex array\n\t\t\tfor ( const key in edgeData ) {\n\n\t\t\t\tif ( edgeData[ key ] ) {\n\n\t\t\t\t\tconst { index0, index1 } = edgeData[ key ];\n\t\t\t\t\t_v0.fromBufferAttribute( positionAttr, index0 );\n\t\t\t\t\t_v1$1.fromBufferAttribute( positionAttr, index1 );\n\n\t\t\t\t\tvertices.push( _v0.x, _v0.y, _v0.z );\n\t\t\t\t\tvertices.push( _v1$1.x, _v1$1.y, _v1$1.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Shape extends Path {\n\n\tconstructor( points ) {\n\n\t\tsuper( points );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.type = 'Shape';\n\n\t\tthis.holes = [];\n\n\t}\n\n\tgetPointsHoles( divisions ) {\n\n\t\tconst holesPts = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tholesPts[ i ] = this.holes[ i ].getPoints( divisions );\n\n\t\t}\n\n\t\treturn holesPts;\n\n\t}\n\n\t// get points of shape and holes (keypoints based on segments parameter)\n\n\textractPoints( divisions ) {\n\n\t\treturn {\n\n\t\t\tshape: this.getPoints( divisions ),\n\t\t\tholes: this.getPointsHoles( divisions )\n\n\t\t};\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = source.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = source.holes[ i ];\n\n\t\t\tthis.holes.push( hole.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.holes = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = this.holes[ i ];\n\t\t\tdata.holes.push( hole.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.uuid = json.uuid;\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = json.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = json.holes[ i ];\n\t\t\tthis.holes.push( new Path().fromJSON( hole ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\n/**\n * Port from https://github.com/mapbox/earcut (v2.2.4)\n */\n\nconst Earcut = {\n\n\ttriangulate: function ( data, holeIndices, dim = 2 ) {\n\n\t\tconst hasHoles = holeIndices && holeIndices.length;\n\t\tconst outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;\n\t\tlet outerNode = linkedList( data, 0, outerLen, dim, true );\n\t\tconst triangles = [];\n\n\t\tif ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;\n\n\t\tlet minX, minY, maxX, maxY, x, y, invSize;\n\n\t\tif ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );\n\n\t\t// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n\t\tif ( data.length > 80 * dim ) {\n\n\t\t\tminX = maxX = data[ 0 ];\n\t\t\tminY = maxY = data[ 1 ];\n\n\t\t\tfor ( let i = dim; i < outerLen; i += dim ) {\n\n\t\t\t\tx = data[ i ];\n\t\t\t\ty = data[ i + 1 ];\n\t\t\t\tif ( x < minX ) minX = x;\n\t\t\t\tif ( y < minY ) minY = y;\n\t\t\t\tif ( x > maxX ) maxX = x;\n\t\t\t\tif ( y > maxY ) maxY = y;\n\n\t\t\t}\n\n\t\t\t// minX, minY and invSize are later used to transform coords into integers for z-order calculation\n\t\t\tinvSize = Math.max( maxX - minX, maxY - minY );\n\t\t\tinvSize = invSize !== 0 ? 32767 / invSize : 0;\n\n\t\t}\n\n\t\tearcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 );\n\n\t\treturn triangles;\n\n\t}\n\n};\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList( data, start, end, dim, clockwise ) {\n\n\tlet i, last;\n\n\tif ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {\n\n\t\tfor ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t} else {\n\n\t\tfor ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t}\n\n\tif ( last && equals( last, last.next ) ) {\n\n\t\tremoveNode( last );\n\t\tlast = last.next;\n\n\t}\n\n\treturn last;\n\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints( start, end ) {\n\n\tif ( ! start ) return start;\n\tif ( ! end ) end = start;\n\n\tlet p = start,\n\t\tagain;\n\tdo {\n\n\t\tagain = false;\n\n\t\tif ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {\n\n\t\t\tremoveNode( p );\n\t\t\tp = end = p.prev;\n\t\t\tif ( p === p.next ) break;\n\t\t\tagain = true;\n\n\t\t} else {\n\n\t\t\tp = p.next;\n\n\t\t}\n\n\t} while ( again || p !== end );\n\n\treturn end;\n\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {\n\n\tif ( ! ear ) return;\n\n\t// interlink polygon nodes in z-order\n\tif ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );\n\n\tlet stop = ear,\n\t\tprev, next;\n\n\t// iterate through ears, slicing them one by one\n\twhile ( ear.prev !== ear.next ) {\n\n\t\tprev = ear.prev;\n\t\tnext = ear.next;\n\n\t\tif ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {\n\n\t\t\t// cut off the triangle\n\t\t\ttriangles.push( prev.i / dim | 0 );\n\t\t\ttriangles.push( ear.i / dim | 0 );\n\t\t\ttriangles.push( next.i / dim | 0 );\n\n\t\t\tremoveNode( ear );\n\n\t\t\t// skipping the next vertex leads to less sliver triangles\n\t\t\tear = next.next;\n\t\t\tstop = next.next;\n\n\t\t\tcontinue;\n\n\t\t}\n\n\t\tear = next;\n\n\t\t// if we looped through the whole remaining polygon and can't find any more ears\n\t\tif ( ear === stop ) {\n\n\t\t\t// try filtering points and slicing again\n\t\t\tif ( ! pass ) {\n\n\t\t\t\tearcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );\n\n\t\t\t\t// if this didn't work, try curing all small self-intersections locally\n\n\t\t\t} else if ( pass === 1 ) {\n\n\t\t\t\tear = cureLocalIntersections( filterPoints( ear ), triangles, dim );\n\t\t\t\tearcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );\n\n\t\t\t\t// as a last resort, try splitting the remaining polygon into two\n\n\t\t\t} else if ( pass === 2 ) {\n\n\t\t\t\tsplitEarcut( ear, triangles, dim, minX, minY, invSize );\n\n\t\t\t}\n\n\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar( ear ) {\n\n\tconst a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\t// now make sure we don't have other points inside the potential ear\n\tconst ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tconst x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),\n\t\ty0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),\n\t\tx1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),\n\t\ty1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );\n\n\tlet p = c.next;\n\twhile ( p !== a ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.next;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction isEarHashed( ear, minX, minY, invSize ) {\n\n\tconst a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\tconst ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tconst x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),\n\t\ty0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),\n\t\tx1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),\n\t\ty1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );\n\n\t// z-order range for the current triangle bbox;\n\tconst minZ = zOrder( x0, y0, minX, minY, invSize ),\n\t\tmaxZ = zOrder( x1, y1, minX, minY, invSize );\n\n\tlet p = ear.prevZ,\n\t\tn = ear.nextZ;\n\n\t// look for points inside the triangle in both directions\n\twhile ( p && p.z >= minZ && n && n.z <= maxZ ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t\tif ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\t// look for remaining points in decreasing z-order\n\twhile ( p && p.z >= minZ ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t}\n\n\t// look for remaining points in increasing z-order\n\twhile ( n && n.z <= maxZ ) {\n\n\t\tif ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\treturn true;\n\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections( start, triangles, dim ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tconst a = p.prev,\n\t\t\tb = p.next.next;\n\n\t\tif ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {\n\n\t\t\ttriangles.push( a.i / dim | 0 );\n\t\t\ttriangles.push( p.i / dim | 0 );\n\t\t\ttriangles.push( b.i / dim | 0 );\n\n\t\t\t// remove two nodes involved\n\t\t\tremoveNode( p );\n\t\t\tremoveNode( p.next );\n\n\t\t\tp = start = b;\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn filterPoints( p );\n\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut( start, triangles, dim, minX, minY, invSize ) {\n\n\t// look for a valid diagonal that divides the polygon into two\n\tlet a = start;\n\tdo {\n\n\t\tlet b = a.next.next;\n\t\twhile ( b !== a.prev ) {\n\n\t\t\tif ( a.i !== b.i && isValidDiagonal( a, b ) ) {\n\n\t\t\t\t// split the polygon in two by the diagonal\n\t\t\t\tlet c = splitPolygon( a, b );\n\n\t\t\t\t// filter colinear points around the cuts\n\t\t\t\ta = filterPoints( a, a.next );\n\t\t\t\tc = filterPoints( c, c.next );\n\n\t\t\t\t// run earcut on each half\n\t\t\t\tearcutLinked( a, triangles, dim, minX, minY, invSize, 0 );\n\t\t\t\tearcutLinked( c, triangles, dim, minX, minY, invSize, 0 );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tb = b.next;\n\n\t\t}\n\n\t\ta = a.next;\n\n\t} while ( a !== start );\n\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles( data, holeIndices, outerNode, dim ) {\n\n\tconst queue = [];\n\tlet i, len, start, end, list;\n\n\tfor ( i = 0, len = holeIndices.length; i < len; i ++ ) {\n\n\t\tstart = holeIndices[ i ] * dim;\n\t\tend = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;\n\t\tlist = linkedList( data, start, end, dim, false );\n\t\tif ( list === list.next ) list.steiner = true;\n\t\tqueue.push( getLeftmost( list ) );\n\n\t}\n\n\tqueue.sort( compareX );\n\n\t// process holes from left to right\n\tfor ( i = 0; i < queue.length; i ++ ) {\n\n\t\touterNode = eliminateHole( queue[ i ], outerNode );\n\n\t}\n\n\treturn outerNode;\n\n}\n\nfunction compareX( a, b ) {\n\n\treturn a.x - b.x;\n\n}\n\n// find a bridge between vertices that connects hole with an outer ring and link it\nfunction eliminateHole( hole, outerNode ) {\n\n\tconst bridge = findHoleBridge( hole, outerNode );\n\tif ( ! bridge ) {\n\n\t\treturn outerNode;\n\n\t}\n\n\tconst bridgeReverse = splitPolygon( bridge, hole );\n\n\t// filter collinear points around the cuts\n\tfilterPoints( bridgeReverse, bridgeReverse.next );\n\treturn filterPoints( bridge, bridge.next );\n\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge( hole, outerNode ) {\n\n\tlet p = outerNode,\n\t\tqx = - Infinity,\n\t\tm;\n\n\tconst hx = hole.x, hy = hole.y;\n\n\t// find a segment intersected by a ray from the hole's leftmost point to the left;\n\t// segment's endpoint with lesser x will be potential connection point\n\tdo {\n\n\t\tif ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {\n\n\t\t\tconst x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );\n\t\t\tif ( x <= hx && x > qx ) {\n\n\t\t\t\tqx = x;\n\t\t\t\tm = p.x < p.next.x ? p : p.next;\n\t\t\t\tif ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== outerNode );\n\n\tif ( ! m ) return null;\n\n\t// look for points inside the triangle of hole point, segment intersection and endpoint;\n\t// if there are no points found, we have a valid connection;\n\t// otherwise choose the point of the minimum angle with the ray as connection point\n\n\tconst stop = m,\n\t\tmx = m.x,\n\t\tmy = m.y;\n\tlet tanMin = Infinity, tan;\n\n\tp = m;\n\n\tdo {\n\n\t\tif ( hx >= p.x && p.x >= mx && hx !== p.x &&\n\t\t\t\tpointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {\n\n\t\t\ttan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential\n\n\t\t\tif ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {\n\n\t\t\t\tm = p;\n\t\t\t\ttanMin = tan;\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== stop );\n\n\treturn m;\n\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector( m, p ) {\n\n\treturn area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;\n\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve( start, minX, minY, invSize ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tif ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize );\n\t\tp.prevZ = p.prev;\n\t\tp.nextZ = p.next;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\tp.prevZ.nextZ = null;\n\tp.prevZ = null;\n\n\tsortLinked( p );\n\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked( list ) {\n\n\tlet i, p, q, e, tail, numMerges, pSize, qSize,\n\t\tinSize = 1;\n\n\tdo {\n\n\t\tp = list;\n\t\tlist = null;\n\t\ttail = null;\n\t\tnumMerges = 0;\n\n\t\twhile ( p ) {\n\n\t\t\tnumMerges ++;\n\t\t\tq = p;\n\t\t\tpSize = 0;\n\t\t\tfor ( i = 0; i < inSize; i ++ ) {\n\n\t\t\t\tpSize ++;\n\t\t\t\tq = q.nextZ;\n\t\t\t\tif ( ! q ) break;\n\n\t\t\t}\n\n\t\t\tqSize = inSize;\n\n\t\t\twhile ( pSize > 0 || ( qSize > 0 && q ) ) {\n\n\t\t\t\tif ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {\n\n\t\t\t\t\te = p;\n\t\t\t\t\tp = p.nextZ;\n\t\t\t\t\tpSize --;\n\n\t\t\t\t} else {\n\n\t\t\t\t\te = q;\n\t\t\t\t\tq = q.nextZ;\n\t\t\t\t\tqSize --;\n\n\t\t\t\t}\n\n\t\t\t\tif ( tail ) tail.nextZ = e;\n\t\t\t\telse list = e;\n\n\t\t\t\te.prevZ = tail;\n\t\t\t\ttail = e;\n\n\t\t\t}\n\n\t\t\tp = q;\n\n\t\t}\n\n\t\ttail.nextZ = null;\n\t\tinSize *= 2;\n\n\t} while ( numMerges > 1 );\n\n\treturn list;\n\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder( x, y, minX, minY, invSize ) {\n\n\t// coords are transformed into non-negative 15-bit integer range\n\tx = ( x - minX ) * invSize | 0;\n\ty = ( y - minY ) * invSize | 0;\n\n\tx = ( x | ( x << 8 ) ) & 0x00FF00FF;\n\tx = ( x | ( x << 4 ) ) & 0x0F0F0F0F;\n\tx = ( x | ( x << 2 ) ) & 0x33333333;\n\tx = ( x | ( x << 1 ) ) & 0x55555555;\n\n\ty = ( y | ( y << 8 ) ) & 0x00FF00FF;\n\ty = ( y | ( y << 4 ) ) & 0x0F0F0F0F;\n\ty = ( y | ( y << 2 ) ) & 0x33333333;\n\ty = ( y | ( y << 1 ) ) & 0x55555555;\n\n\treturn x | ( y << 1 );\n\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost( start ) {\n\n\tlet p = start,\n\t\tleftmost = start;\n\tdo {\n\n\t\tif ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn leftmost;\n\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {\n\n\treturn ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) &&\n ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) &&\n ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py );\n\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal( a, b ) {\n\n\treturn a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges\n ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible\n ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors\n equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case\n\n}\n\n// signed area of a triangle\nfunction area( p, q, r ) {\n\n\treturn ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );\n\n}\n\n// check if two points are equal\nfunction equals( p1, p2 ) {\n\n\treturn p1.x === p2.x && p1.y === p2.y;\n\n}\n\n// check if two segments intersect\nfunction intersects( p1, q1, p2, q2 ) {\n\n\tconst o1 = sign( area( p1, q1, p2 ) );\n\tconst o2 = sign( area( p1, q1, q2 ) );\n\tconst o3 = sign( area( p2, q2, p1 ) );\n\tconst o4 = sign( area( p2, q2, q1 ) );\n\n\tif ( o1 !== o2 && o3 !== o4 ) return true; // general case\n\n\tif ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n\tif ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n\tif ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n\tif ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n\treturn false;\n\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment( p, q, r ) {\n\n\treturn q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );\n\n}\n\nfunction sign( num ) {\n\n\treturn num > 0 ? 1 : num < 0 ? - 1 : 0;\n\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon( a, b ) {\n\n\tlet p = a;\n\tdo {\n\n\t\tif ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n\t\t\tintersects( p, p.next, a, b ) ) return true;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn false;\n\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside( a, b ) {\n\n\treturn area( a.prev, a, a.next ) < 0 ?\n\t\tarea( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :\n\t\tarea( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;\n\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside( a, b ) {\n\n\tlet p = a,\n\t\tinside = false;\n\tconst px = ( a.x + b.x ) / 2,\n\t\tpy = ( a.y + b.y ) / 2;\n\tdo {\n\n\t\tif ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&\n\t\t\t( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )\n\t\t\tinside = ! inside;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn inside;\n\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon( a, b ) {\n\n\tconst a2 = new Node( a.i, a.x, a.y ),\n\t\tb2 = new Node( b.i, b.x, b.y ),\n\t\tan = a.next,\n\t\tbp = b.prev;\n\n\ta.next = b;\n\tb.prev = a;\n\n\ta2.next = an;\n\tan.prev = a2;\n\n\tb2.next = a2;\n\ta2.prev = b2;\n\n\tbp.next = b2;\n\tb2.prev = bp;\n\n\treturn b2;\n\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode( i, x, y, last ) {\n\n\tconst p = new Node( i, x, y );\n\n\tif ( ! last ) {\n\n\t\tp.prev = p;\n\t\tp.next = p;\n\n\t} else {\n\n\t\tp.next = last.next;\n\t\tp.prev = last;\n\t\tlast.next.prev = p;\n\t\tlast.next = p;\n\n\t}\n\n\treturn p;\n\n}\n\nfunction removeNode( p ) {\n\n\tp.next.prev = p.prev;\n\tp.prev.next = p.next;\n\n\tif ( p.prevZ ) p.prevZ.nextZ = p.nextZ;\n\tif ( p.nextZ ) p.nextZ.prevZ = p.prevZ;\n\n}\n\nfunction Node( i, x, y ) {\n\n\t// vertex index in coordinates array\n\tthis.i = i;\n\n\t// vertex coordinates\n\tthis.x = x;\n\tthis.y = y;\n\n\t// previous and next vertex nodes in a polygon ring\n\tthis.prev = null;\n\tthis.next = null;\n\n\t// z-order curve value\n\tthis.z = 0;\n\n\t// previous and next nodes in z-order\n\tthis.prevZ = null;\n\tthis.nextZ = null;\n\n\t// indicates whether this is a steiner point\n\tthis.steiner = false;\n\n}\n\nfunction signedArea( data, start, end, dim ) {\n\n\tlet sum = 0;\n\tfor ( let i = start, j = end - dim; i < end; i += dim ) {\n\n\t\tsum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );\n\t\tj = i;\n\n\t}\n\n\treturn sum;\n\n}\n\nclass ShapeUtils {\n\n\t// calculate area of the contour polygon\n\n\tstatic area( contour ) {\n\n\t\tconst n = contour.length;\n\t\tlet a = 0.0;\n\n\t\tfor ( let p = n - 1, q = 0; q < n; p = q ++ ) {\n\n\t\t\ta += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;\n\n\t\t}\n\n\t\treturn a * 0.5;\n\n\t}\n\n\tstatic isClockWise( pts ) {\n\n\t\treturn ShapeUtils.area( pts ) < 0;\n\n\t}\n\n\tstatic triangulateShape( contour, holes ) {\n\n\t\tconst vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]\n\t\tconst holeIndices = []; // array of hole indices\n\t\tconst faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]\n\n\t\tremoveDupEndPts( contour );\n\t\taddContour( vertices, contour );\n\n\t\t//\n\n\t\tlet holeIndex = contour.length;\n\n\t\tholes.forEach( removeDupEndPts );\n\n\t\tfor ( let i = 0; i < holes.length; i ++ ) {\n\n\t\t\tholeIndices.push( holeIndex );\n\t\t\tholeIndex += holes[ i ].length;\n\t\t\taddContour( vertices, holes[ i ] );\n\n\t\t}\n\n\t\t//\n\n\t\tconst triangles = Earcut.triangulate( vertices, holeIndices );\n\n\t\t//\n\n\t\tfor ( let i = 0; i < triangles.length; i += 3 ) {\n\n\t\t\tfaces.push( triangles.slice( i, i + 3 ) );\n\n\t\t}\n\n\t\treturn faces;\n\n\t}\n\n}\n\nfunction removeDupEndPts( points ) {\n\n\tconst l = points.length;\n\n\tif ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {\n\n\t\tpoints.pop();\n\n\t}\n\n}\n\nfunction addContour( vertices, contour ) {\n\n\tfor ( let i = 0; i < contour.length; i ++ ) {\n\n\t\tvertices.push( contour[ i ].x );\n\t\tvertices.push( contour[ i ].y );\n\n\t}\n\n}\n\n/**\n * Creates extruded geometry from a path shape.\n *\n * parameters = {\n *\n * curveSegments: , // number of points on the curves\n * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too\n * depth: , // Depth to extrude the shape\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into the original shape bevel goes\n * bevelSize: , // how far from shape outline (including bevelOffset) is bevel\n * bevelOffset: , // how far from shape outline does bevel start\n * bevelSegments: , // number of bevel layers\n *\n * extrudePath: // curve to extrude shape along\n *\n * UVGenerator: // object that provides UV generator functions\n *\n * }\n */\n\n\nclass ExtrudeGeometry extends BufferGeometry {\n\n\tconstructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ExtrudeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tshapes: shapes,\n\t\t\toptions: options\n\t\t};\n\n\t\tshapes = Array.isArray( shapes ) ? shapes : [ shapes ];\n\n\t\tconst scope = this;\n\n\t\tconst verticesArray = [];\n\t\tconst uvArray = [];\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\t\t\taddShape( shape );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );\n\n\t\tthis.computeVertexNormals();\n\n\t\t// functions\n\n\t\tfunction addShape( shape ) {\n\n\t\t\tconst placeholder = [];\n\n\t\t\t// options\n\n\t\t\tconst curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;\n\t\t\tconst steps = options.steps !== undefined ? options.steps : 1;\n\t\t\tconst depth = options.depth !== undefined ? options.depth : 1;\n\n\t\t\tlet bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;\n\t\t\tlet bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;\n\t\t\tlet bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;\n\t\t\tlet bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;\n\t\t\tlet bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;\n\n\t\t\tconst extrudePath = options.extrudePath;\n\n\t\t\tconst uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;\n\n\t\t\t//\n\n\t\t\tlet extrudePts, extrudeByPath = false;\n\t\t\tlet splineTube, binormal, normal, position2;\n\n\t\t\tif ( extrudePath ) {\n\n\t\t\t\textrudePts = extrudePath.getSpacedPoints( steps );\n\n\t\t\t\textrudeByPath = true;\n\t\t\t\tbevelEnabled = false; // bevels not supported for path extrusion\n\n\t\t\t\t// SETUP TNB variables\n\n\t\t\t\t// TODO1 - have a .isClosed in spline?\n\n\t\t\t\tsplineTube = extrudePath.computeFrenetFrames( steps, false );\n\n\t\t\t\t// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);\n\n\t\t\t\tbinormal = new Vector3();\n\t\t\t\tnormal = new Vector3();\n\t\t\t\tposition2 = new Vector3();\n\n\t\t\t}\n\n\t\t\t// Safeguards if bevels are not enabled\n\n\t\t\tif ( ! bevelEnabled ) {\n\n\t\t\t\tbevelSegments = 0;\n\t\t\t\tbevelThickness = 0;\n\t\t\t\tbevelSize = 0;\n\t\t\t\tbevelOffset = 0;\n\n\t\t\t}\n\n\t\t\t// Variables initialization\n\n\t\t\tconst shapePoints = shape.extractPoints( curveSegments );\n\n\t\t\tlet vertices = shapePoints.shape;\n\t\t\tconst holes = shapePoints.holes;\n\n\t\t\tconst reverse = ! ShapeUtils.isClockWise( vertices );\n\n\t\t\tif ( reverse ) {\n\n\t\t\t\tvertices = vertices.reverse();\n\n\t\t\t\t// Maybe we should also check if holes are in the opposite direction, just to be safe ...\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\t\tif ( ShapeUtils.isClockWise( ahole ) ) {\n\n\t\t\t\t\t\tholes[ h ] = ahole.reverse();\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t\tconst faces = ShapeUtils.triangulateShape( vertices, holes );\n\n\t\t\t/* Vertices */\n\n\t\t\tconst contour = vertices; // vertices has all points but contour has only points of circumference\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\tvertices = vertices.concat( ahole );\n\n\t\t\t}\n\n\n\t\t\tfunction scalePt2( pt, vec, size ) {\n\n\t\t\t\tif ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );\n\n\t\t\t\treturn pt.clone().addScaledVector( vec, size );\n\n\t\t\t}\n\n\t\t\tconst vlen = vertices.length, flen = faces.length;\n\n\n\t\t\t// Find directions for point movement\n\n\n\t\t\tfunction getBevelVec( inPt, inPrev, inNext ) {\n\n\t\t\t\t// computes for inPt the corresponding point inPt' on a new contour\n\t\t\t\t// shifted by 1 unit (length of normalized vector) to the left\n\t\t\t\t// if we walk along contour clockwise, this new contour is outside the old one\n\t\t\t\t//\n\t\t\t\t// inPt' is the intersection of the two lines parallel to the two\n\t\t\t\t// adjacent edges of inPt at a distance of 1 unit on the left side.\n\n\t\t\t\tlet v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt\n\n\t\t\t\t// good reading for geometry algorithms (here: line-line intersection)\n\t\t\t\t// http://geomalgorithms.com/a05-_intersect-1.html\n\n\t\t\t\tconst v_prev_x = inPt.x - inPrev.x,\n\t\t\t\t\tv_prev_y = inPt.y - inPrev.y;\n\t\t\t\tconst v_next_x = inNext.x - inPt.x,\n\t\t\t\t\tv_next_y = inNext.y - inPt.y;\n\n\t\t\t\tconst v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );\n\n\t\t\t\t// check for collinear edges\n\t\t\t\tconst collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\tif ( Math.abs( collinear0 ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not collinear\n\n\t\t\t\t\t// length of vectors for normalizing\n\n\t\t\t\t\tconst v_prev_len = Math.sqrt( v_prev_lensq );\n\t\t\t\t\tconst v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );\n\n\t\t\t\t\t// shift adjacent points by unit vectors to the left\n\n\t\t\t\t\tconst ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );\n\t\t\t\t\tconst ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );\n\n\t\t\t\t\tconst ptNextShift_x = ( inNext.x - v_next_y / v_next_len );\n\t\t\t\t\tconst ptNextShift_y = ( inNext.y + v_next_x / v_next_len );\n\n\t\t\t\t\t// scaling factor for v_prev to intersection point\n\n\t\t\t\t\tconst sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -\n\t\t\t\t\t\t\t( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /\n\t\t\t\t\t\t( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\t\t// vector from inPt to intersection point\n\n\t\t\t\t\tv_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );\n\t\t\t\t\tv_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );\n\n\t\t\t\t\t// Don't normalize!, otherwise sharp corners become ugly\n\t\t\t\t\t// but prevent crazy spikes\n\t\t\t\t\tconst v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );\n\t\t\t\t\tif ( v_trans_lensq <= 2 ) {\n\n\t\t\t\t\t\treturn new Vector2( v_trans_x, v_trans_y );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_trans_lensq / 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// handle special case of collinear edges\n\n\t\t\t\t\tlet direction_eq = false; // assumes: opposite\n\n\t\t\t\t\tif ( v_prev_x > Number.EPSILON ) {\n\n\t\t\t\t\t\tif ( v_next_x > Number.EPSILON ) {\n\n\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( v_prev_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\tif ( v_next_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {\n\n\t\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( direction_eq ) {\n\n\t\t\t\t\t\t// console.log(\"Warning: lines are a straight sequence\");\n\t\t\t\t\t\tv_trans_x = - v_prev_y;\n\t\t\t\t\t\tv_trans_y = v_prev_x;\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// console.log(\"Warning: lines are a straight spike\");\n\t\t\t\t\t\tv_trans_x = v_prev_x;\n\t\t\t\t\t\tv_trans_y = v_prev_y;\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq / 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\treturn new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );\n\n\t\t\t}\n\n\n\t\t\tconst contourMovements = [];\n\n\t\t\tfor ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t// (j)---(i)---(k)\n\t\t\t\t// console.log('i,j,k', i, j , k)\n\n\t\t\t\tcontourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );\n\n\t\t\t}\n\n\t\t\tconst holesMovements = [];\n\t\t\tlet oneHoleMovements, verticesMovements = contourMovements.concat();\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\toneHoleMovements = [];\n\n\t\t\t\tfor ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t\t// (j)---(i)---(k)\n\t\t\t\t\toneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );\n\n\t\t\t\t}\n\n\t\t\t\tholesMovements.push( oneHoleMovements );\n\t\t\t\tverticesMovements = verticesMovements.concat( oneHoleMovements );\n\n\t\t\t}\n\n\n\t\t\t// Loop bevelSegments, 1 for the front, 1 for the back\n\n\t\t\tfor ( let b = 0; b < bevelSegments; b ++ ) {\n\n\t\t\t\t//for ( b = bevelSegments; b > 0; b -- ) {\n\n\t\t\t\tconst t = b / bevelSegments;\n\t\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t\t// contract shape\n\n\t\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\n\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t}\n\n\t\t\t\t// expand holes\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst bs = bevelSize + bevelOffset;\n\n\t\t\t// Back facing vertices\n\n\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\tv( vert.x, vert.y, 0 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );\n\n\t\t\t\t\tnormal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );\n\t\t\t\t\tbinormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\tposition2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );\n\n\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Add stepped vertices...\n\t\t\t// Including front facing vertices\n\n\t\t\tfor ( let s = 1; s <= steps; s ++ ) {\n\n\t\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\tv( vert.x, vert.y, depth / steps * s );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );\n\n\t\t\t\t\t\tnormal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );\n\t\t\t\t\t\tbinormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\t\tposition2.copy( extrudePts[ s ] ).add( normal ).add( binormal );\n\n\t\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t\t// Add bevel segments planes\n\n\t\t\t//for ( b = 1; b <= bevelSegments; b ++ ) {\n\t\t\tfor ( let b = bevelSegments - 1; b >= 0; b -- ) {\n\n\t\t\t\tconst t = b / bevelSegments;\n\t\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t\t// contract shape\n\n\t\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t}\n\n\t\t\t\t// expand holes\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tv( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t/* Faces */\n\n\t\t\t// Top and bottom faces\n\n\t\t\tbuildLidFaces();\n\n\t\t\t// Sides faces\n\n\t\t\tbuildSideFaces();\n\n\n\t\t\t///// Internal functions\n\n\t\t\tfunction buildLidFaces() {\n\n\t\t\t\tconst start = verticesArray.length / 3;\n\n\t\t\t\tif ( bevelEnabled ) {\n\n\t\t\t\t\tlet layer = 0; // steps + 1\n\t\t\t\t\tlet offset = vlen * layer;\n\n\t\t\t\t\t// Bottom faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tlayer = steps + bevelSegments * 2;\n\t\t\t\t\toffset = vlen * layer;\n\n\t\t\t\t\t// Top faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Bottom faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 2 ], face[ 1 ], face[ 0 ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Top faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 0 );\n\n\t\t\t}\n\n\t\t\t// Create faces for the z-sides of the shape\n\n\t\t\tfunction buildSideFaces() {\n\n\t\t\t\tconst start = verticesArray.length / 3;\n\t\t\t\tlet layeroffset = 0;\n\t\t\t\tsidewalls( contour, layeroffset );\n\t\t\t\tlayeroffset += contour.length;\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\tsidewalls( ahole, layeroffset );\n\n\t\t\t\t\t//, true\n\t\t\t\t\tlayeroffset += ahole.length;\n\n\t\t\t\t}\n\n\n\t\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 1 );\n\n\n\t\t\t}\n\n\t\t\tfunction sidewalls( contour, layeroffset ) {\n\n\t\t\t\tlet i = contour.length;\n\n\t\t\t\twhile ( -- i >= 0 ) {\n\n\t\t\t\t\tconst j = i;\n\t\t\t\t\tlet k = i - 1;\n\t\t\t\t\tif ( k < 0 ) k = contour.length - 1;\n\n\t\t\t\t\t//console.log('b', i,j, i-1, k,vertices.length);\n\n\t\t\t\t\tfor ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {\n\n\t\t\t\t\t\tconst slen1 = vlen * s;\n\t\t\t\t\t\tconst slen2 = vlen * ( s + 1 );\n\n\t\t\t\t\t\tconst a = layeroffset + j + slen1,\n\t\t\t\t\t\t\tb = layeroffset + k + slen1,\n\t\t\t\t\t\t\tc = layeroffset + k + slen2,\n\t\t\t\t\t\t\td = layeroffset + j + slen2;\n\n\t\t\t\t\t\tf4( a, b, c, d );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfunction v( x, y, z ) {\n\n\t\t\t\tplaceholder.push( x );\n\t\t\t\tplaceholder.push( y );\n\t\t\t\tplaceholder.push( z );\n\n\t\t\t}\n\n\n\t\t\tfunction f3( a, b, c ) {\n\n\t\t\t\taddVertex( a );\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( c );\n\n\t\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\t\tconst uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\t\taddUV( uvs[ 0 ] );\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 2 ] );\n\n\t\t\t}\n\n\t\t\tfunction f4( a, b, c, d ) {\n\n\t\t\t\taddVertex( a );\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( d );\n\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( c );\n\t\t\t\taddVertex( d );\n\n\n\t\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\t\tconst uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\t\taddUV( uvs[ 0 ] );\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 2 ] );\n\t\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\t}\n\n\t\t\tfunction addVertex( index ) {\n\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 0 ] );\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 1 ] );\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 2 ] );\n\n\t\t\t}\n\n\n\t\t\tfunction addUV( vector2 ) {\n\n\t\t\t\tuvArray.push( vector2.x );\n\t\t\t\tuvArray.push( vector2.y );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tconst shapes = this.parameters.shapes;\n\t\tconst options = this.parameters.options;\n\n\t\treturn toJSON$1( shapes, options, data );\n\n\t}\n\n\tstatic fromJSON( data, shapes ) {\n\n\t\tconst geometryShapes = [];\n\n\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\tgeometryShapes.push( shape );\n\n\t\t}\n\n\t\tconst extrudePath = data.options.extrudePath;\n\n\t\tif ( extrudePath !== undefined ) {\n\n\t\t\tdata.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );\n\n\t\t}\n\n\t\treturn new ExtrudeGeometry( geometryShapes, data.options );\n\n\t}\n\n}\n\nconst WorldUVGenerator = {\n\n\tgenerateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\n\t\treturn [\n\t\t\tnew Vector2( a_x, a_y ),\n\t\t\tnew Vector2( b_x, b_y ),\n\t\t\tnew Vector2( c_x, c_y )\n\t\t];\n\n\t},\n\n\tgenerateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst a_z = vertices[ indexA * 3 + 2 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst b_z = vertices[ indexB * 3 + 2 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\t\tconst c_z = vertices[ indexC * 3 + 2 ];\n\t\tconst d_x = vertices[ indexD * 3 ];\n\t\tconst d_y = vertices[ indexD * 3 + 1 ];\n\t\tconst d_z = vertices[ indexD * 3 + 2 ];\n\n\t\tif ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_x, 1 - a_z ),\n\t\t\t\tnew Vector2( b_x, 1 - b_z ),\n\t\t\t\tnew Vector2( c_x, 1 - c_z ),\n\t\t\t\tnew Vector2( d_x, 1 - d_z )\n\t\t\t];\n\n\t\t} else {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_y, 1 - a_z ),\n\t\t\t\tnew Vector2( b_y, 1 - b_z ),\n\t\t\t\tnew Vector2( c_y, 1 - c_z ),\n\t\t\t\tnew Vector2( d_y, 1 - d_z )\n\t\t\t];\n\n\t\t}\n\n\t}\n\n};\n\nfunction toJSON$1( shapes, options, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\tdata.options = Object.assign( {}, options );\n\n\tif ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();\n\n\treturn data;\n\n}\n\nclass IcosahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\n\t\tconst vertices = [\n\t\t\t- 1, t, 0, \t1, t, 0, \t- 1, - t, 0, \t1, - t, 0,\n\t\t\t0, - 1, t, \t0, 1, t,\t0, - 1, - t, \t0, 1, - t,\n\t\t\tt, 0, - 1, \tt, 0, 1, \t- t, 0, - 1, \t- t, 0, 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t0, 11, 5, \t0, 5, 1, \t0, 1, 7, \t0, 7, 10, \t0, 10, 11,\n\t\t\t1, 5, 9, \t5, 11, 4,\t11, 10, 2,\t10, 7, 6,\t7, 1, 8,\n\t\t\t3, 9, 4, \t3, 4, 2,\t3, 2, 6,\t3, 6, 8,\t3, 8, 9,\n\t\t\t4, 9, 5, \t2, 4, 11,\t6, 2, 10,\t8, 6, 7,\t9, 8, 1\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'IcosahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new IcosahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass OctahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst vertices = [\n\t\t\t1, 0, 0, \t- 1, 0, 0,\t0, 1, 0,\n\t\t\t0, - 1, 0, \t0, 0, 1,\t0, 0, - 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t0, 2, 4,\t0, 4, 3,\t0, 3, 5,\n\t\t\t0, 5, 2,\t1, 2, 5,\t1, 5, 3,\n\t\t\t1, 3, 4,\t1, 4, 2\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'OctahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new OctahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass RingGeometry extends BufferGeometry {\n\n\tconstructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'RingGeometry';\n\n\t\tthis.parameters = {\n\t\t\tinnerRadius: innerRadius,\n\t\t\touterRadius: outerRadius,\n\t\t\tthetaSegments: thetaSegments,\n\t\t\tphiSegments: phiSegments,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tthetaSegments = Math.max( 3, thetaSegments );\n\t\tphiSegments = Math.max( 1, phiSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// some helper variables\n\n\t\tlet radius = innerRadius;\n\t\tconst radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let j = 0; j <= phiSegments; j ++ ) {\n\n\t\t\tfor ( let i = 0; i <= thetaSegments; i ++ ) {\n\n\t\t\t\t// values are generate from the inside of the ring to the outside\n\n\t\t\t\tconst segment = thetaStart + i / thetaSegments * thetaLength;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = ( vertex.x / outerRadius + 1 ) / 2;\n\t\t\t\tuv.y = ( vertex.y / outerRadius + 1 ) / 2;\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t}\n\n\t\t\t// increase the radius for next row of vertices\n\n\t\t\tradius += radiusStep;\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let j = 0; j < phiSegments; j ++ ) {\n\n\t\t\tconst thetaSegmentLevel = j * ( thetaSegments + 1 );\n\n\t\t\tfor ( let i = 0; i < thetaSegments; i ++ ) {\n\n\t\t\t\tconst segment = i + thetaSegmentLevel;\n\n\t\t\t\tconst a = segment;\n\t\t\t\tconst b = segment + thetaSegments + 1;\n\t\t\t\tconst c = segment + thetaSegments + 2;\n\t\t\t\tconst d = segment + 1;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass ShapeGeometry extends BufferGeometry {\n\n\tconstructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ShapeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tshapes: shapes,\n\t\t\tcurveSegments: curveSegments\n\t\t};\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet groupStart = 0;\n\t\tlet groupCount = 0;\n\n\t\t// allow single and array values for \"shapes\" parameter\n\n\t\tif ( Array.isArray( shapes ) === false ) {\n\n\t\t\taddShape( shapes );\n\n\t\t} else {\n\n\t\t\tfor ( let i = 0; i < shapes.length; i ++ ) {\n\n\t\t\t\taddShape( shapes[ i ] );\n\n\t\t\t\tthis.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support\n\n\t\t\t\tgroupStart += groupCount;\n\t\t\t\tgroupCount = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\n\t\t// helper functions\n\n\t\tfunction addShape( shape ) {\n\n\t\t\tconst indexOffset = vertices.length / 3;\n\t\t\tconst points = shape.extractPoints( curveSegments );\n\n\t\t\tlet shapeVertices = points.shape;\n\t\t\tconst shapeHoles = points.holes;\n\n\t\t\t// check direction of vertices\n\n\t\t\tif ( ShapeUtils.isClockWise( shapeVertices ) === false ) {\n\n\t\t\t\tshapeVertices = shapeVertices.reverse();\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\t\tconst shapeHole = shapeHoles[ i ];\n\n\t\t\t\tif ( ShapeUtils.isClockWise( shapeHole ) === true ) {\n\n\t\t\t\t\tshapeHoles[ i ] = shapeHole.reverse();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );\n\n\t\t\t// join vertices of inner and outer paths to a single array\n\n\t\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\t\tconst shapeHole = shapeHoles[ i ];\n\t\t\t\tshapeVertices = shapeVertices.concat( shapeHole );\n\n\t\t\t}\n\n\t\t\t// vertices, normals, uvs\n\n\t\t\tfor ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {\n\n\t\t\t\tconst vertex = shapeVertices[ i ];\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, 0 );\n\t\t\t\tnormals.push( 0, 0, 1 );\n\t\t\t\tuvs.push( vertex.x, vertex.y ); // world uvs\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\t\tconst face = faces[ i ];\n\n\t\t\t\tconst a = face[ 0 ] + indexOffset;\n\t\t\t\tconst b = face[ 1 ] + indexOffset;\n\t\t\t\tconst c = face[ 2 ] + indexOffset;\n\n\t\t\t\tindices.push( a, b, c );\n\t\t\t\tgroupCount += 3;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tconst shapes = this.parameters.shapes;\n\n\t\treturn toJSON( shapes, data );\n\n\t}\n\n\tstatic fromJSON( data, shapes ) {\n\n\t\tconst geometryShapes = [];\n\n\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\tgeometryShapes.push( shape );\n\n\t\t}\n\n\t\treturn new ShapeGeometry( geometryShapes, data.curveSegments );\n\n\t}\n\n}\n\nfunction toJSON( shapes, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\treturn data;\n\n}\n\nclass SphereGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'SphereGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tphiStart: phiStart,\n\t\t\tphiLength: phiLength,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\twidthSegments = Math.max( 3, Math.floor( widthSegments ) );\n\t\theightSegments = Math.max( 2, Math.floor( heightSegments ) );\n\n\t\tconst thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );\n\n\t\tlet index = 0;\n\t\tconst grid = [];\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let iy = 0; iy <= heightSegments; iy ++ ) {\n\n\t\t\tconst verticesRow = [];\n\n\t\t\tconst v = iy / heightSegments;\n\n\t\t\t// special case for the poles\n\n\t\t\tlet uOffset = 0;\n\n\t\t\tif ( iy === 0 && thetaStart === 0 ) {\n\n\t\t\t\tuOffset = 0.5 / widthSegments;\n\n\t\t\t} else if ( iy === heightSegments && thetaEnd === Math.PI ) {\n\n\t\t\t\tuOffset = - 0.5 / widthSegments;\n\n\t\t\t}\n\n\t\t\tfor ( let ix = 0; ix <= widthSegments; ix ++ ) {\n\n\t\t\t\tconst u = ix / widthSegments;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\t\t\t\tvertex.y = radius * Math.cos( thetaStart + v * thetaLength );\n\t\t\t\tvertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.copy( vertex ).normalize();\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( u + uOffset, 1 - v );\n\n\t\t\t\tverticesRow.push( index ++ );\n\n\t\t\t}\n\n\t\t\tgrid.push( verticesRow );\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let iy = 0; iy < heightSegments; iy ++ ) {\n\n\t\t\tfor ( let ix = 0; ix < widthSegments; ix ++ ) {\n\n\t\t\t\tconst a = grid[ iy ][ ix + 1 ];\n\t\t\t\tconst b = grid[ iy ][ ix ];\n\t\t\t\tconst c = grid[ iy + 1 ][ ix ];\n\t\t\t\tconst d = grid[ iy + 1 ][ ix + 1 ];\n\n\t\t\t\tif ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );\n\t\t\t\tif ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass TetrahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst vertices = [\n\t\t\t1, 1, 1, \t- 1, - 1, 1, \t- 1, 1, - 1, \t1, - 1, - 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t2, 1, 0, \t0, 3, 2,\t1, 3, 0,\t2, 3, 1\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'TetrahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TetrahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass TorusGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TorusGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\ttube: tube,\n\t\t\tradialSegments: radialSegments,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tarc: arc\n\t\t};\n\n\t\tradialSegments = Math.floor( radialSegments );\n\t\ttubularSegments = Math.floor( tubularSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst center = new Vector3();\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\t\tconst u = i / tubularSegments * arc;\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );\n\t\t\t\tvertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );\n\t\t\t\tvertex.z = tube * Math.sin( v );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tcenter.x = radius * Math.cos( u );\n\t\t\t\tcenter.y = radius * Math.sin( u );\n\t\t\t\tnormal.subVectors( vertex, center ).normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( i / tubularSegments );\n\t\t\t\tuvs.push( j / radialSegments );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let j = 1; j <= radialSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= tubularSegments; i ++ ) {\n\n\t\t\t\t// indices\n\n\t\t\t\tconst a = ( tubularSegments + 1 ) * j + i - 1;\n\t\t\t\tconst b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;\n\t\t\t\tconst c = ( tubularSegments + 1 ) * ( j - 1 ) + i;\n\t\t\t\tconst d = ( tubularSegments + 1 ) * j + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TorusGeometry( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc );\n\n\t}\n\n}\n\nclass TorusKnotGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TorusKnotGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\ttube: tube,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tradialSegments: radialSegments,\n\t\t\tp: p,\n\t\t\tq: q\n\t\t};\n\n\t\ttubularSegments = Math.floor( tubularSegments );\n\t\tradialSegments = Math.floor( radialSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\tconst P1 = new Vector3();\n\t\tconst P2 = new Vector3();\n\n\t\tconst B = new Vector3();\n\t\tconst T = new Vector3();\n\t\tconst N = new Vector3();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let i = 0; i <= tubularSegments; ++ i ) {\n\n\t\t\t// the radian \"u\" is used to calculate the position on the torus curve of the current tubular segment\n\n\t\t\tconst u = i / tubularSegments * p * Math.PI * 2;\n\n\t\t\t// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.\n\t\t\t// these points are used to create a special \"coordinate space\", which is necessary to calculate the correct vertex positions\n\n\t\t\tcalculatePositionOnCurve( u, p, q, radius, P1 );\n\t\t\tcalculatePositionOnCurve( u + 0.01, p, q, radius, P2 );\n\n\t\t\t// calculate orthonormal basis\n\n\t\t\tT.subVectors( P2, P1 );\n\t\t\tN.addVectors( P2, P1 );\n\t\t\tB.crossVectors( T, N );\n\t\t\tN.crossVectors( B, T );\n\n\t\t\t// normalize B, N. T can be ignored, we don't use it\n\n\t\t\tB.normalize();\n\t\t\tN.normalize();\n\n\t\t\tfor ( let j = 0; j <= radialSegments; ++ j ) {\n\n\t\t\t\t// now calculate the vertices. they are nothing more than an extrusion of the torus curve.\n\t\t\t\t// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.\n\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\t\t\t\tconst cx = - tube * Math.cos( v );\n\t\t\t\tconst cy = tube * Math.sin( v );\n\n\t\t\t\t// now calculate the final vertex position.\n\t\t\t\t// first we orient the extrusion with our basis vectors, then we add it to the current position on the curve\n\n\t\t\t\tvertex.x = P1.x + ( cx * N.x + cy * B.x );\n\t\t\t\tvertex.y = P1.y + ( cx * N.y + cy * B.y );\n\t\t\t\tvertex.z = P1.z + ( cx * N.z + cy * B.z );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)\n\n\t\t\t\tnormal.subVectors( vertex, P1 ).normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( i / tubularSegments );\n\t\t\t\tuvs.push( j / radialSegments );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\t// indices\n\n\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\t// this function calculates the current position on the torus curve\n\n\t\tfunction calculatePositionOnCurve( u, p, q, radius, position ) {\n\n\t\t\tconst cu = Math.cos( u );\n\t\t\tconst su = Math.sin( u );\n\t\t\tconst quOverP = q / p * u;\n\t\t\tconst cs = Math.cos( quOverP );\n\n\t\t\tposition.x = radius * ( 2 + cs ) * 0.5 * cu;\n\t\t\tposition.y = radius * ( 2 + cs ) * su * 0.5;\n\t\t\tposition.z = radius * Math.sin( quOverP ) * 0.5;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q );\n\n\t}\n\n}\n\nclass TubeGeometry extends BufferGeometry {\n\n\tconstructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TubeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tpath: path,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tradius: radius,\n\t\t\tradialSegments: radialSegments,\n\t\t\tclosed: closed\n\t\t};\n\n\t\tconst frames = path.computeFrenetFrames( tubularSegments, closed );\n\n\t\t// expose internals\n\n\t\tthis.tangents = frames.tangents;\n\t\tthis.normals = frames.normals;\n\t\tthis.binormals = frames.binormals;\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\t\tconst uv = new Vector2();\n\t\tlet P = new Vector3();\n\n\t\t// buffer\n\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\t\tconst indices = [];\n\n\t\t// create buffer data\n\n\t\tgenerateBufferData();\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\t// functions\n\n\t\tfunction generateBufferData() {\n\n\t\t\tfor ( let i = 0; i < tubularSegments; i ++ ) {\n\n\t\t\t\tgenerateSegment( i );\n\n\t\t\t}\n\n\t\t\t// if the geometry is not closed, generate the last row of vertices and normals\n\t\t\t// at the regular position on the given path\n\t\t\t//\n\t\t\t// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)\n\n\t\t\tgenerateSegment( ( closed === false ) ? tubularSegments : 0 );\n\n\t\t\t// uvs are generated in a separate function.\n\t\t\t// this makes it easy compute correct values for closed geometries\n\n\t\t\tgenerateUVs();\n\n\t\t\t// finally create faces\n\n\t\t\tgenerateIndices();\n\n\t\t}\n\n\t\tfunction generateSegment( i ) {\n\n\t\t\t// we use getPointAt to sample evenly distributed points from the given path\n\n\t\t\tP = path.getPointAt( i / tubularSegments, P );\n\n\t\t\t// retrieve corresponding normal and binormal\n\n\t\t\tconst N = frames.normals[ i ];\n\t\t\tconst B = frames.binormals[ i ];\n\n\t\t\t// generate normals and vertices for the current segment\n\n\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t\tconst sin = Math.sin( v );\n\t\t\t\tconst cos = - Math.cos( v );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.x = ( cos * N.x + sin * B.x );\n\t\t\t\tnormal.y = ( cos * N.y + sin * B.y );\n\t\t\t\tnormal.z = ( cos * N.z + sin * B.z );\n\t\t\t\tnormal.normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = P.x + radius * normal.x;\n\t\t\t\tvertex.y = P.y + radius * normal.y;\n\t\t\t\tvertex.z = P.z + radius * normal.z;\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateIndices() {\n\n\t\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateUVs() {\n\n\t\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\t\tuv.x = i / tubularSegments;\n\t\t\t\t\tuv.y = j / radialSegments;\n\n\t\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.path = this.parameters.path.toJSON();\n\n\t\treturn data;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\t// This only works for built-in curves (e.g. CatmullRomCurve3).\n\t\t// User defined curves or instances of CurvePath will not be deserialized.\n\t\treturn new TubeGeometry(\n\t\t\tnew Curves[ data.path.type ]().fromJSON( data.path ),\n\t\t\tdata.tubularSegments,\n\t\t\tdata.radius,\n\t\t\tdata.radialSegments,\n\t\t\tdata.closed\n\t\t);\n\n\t}\n\n}\n\nclass WireframeGeometry extends BufferGeometry {\n\n\tconstructor( geometry = null ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'WireframeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tgeometry: geometry\n\t\t};\n\n\t\tif ( geometry !== null ) {\n\n\t\t\t// buffer\n\n\t\t\tconst vertices = [];\n\t\t\tconst edges = new Set();\n\n\t\t\t// helper variables\n\n\t\t\tconst start = new Vector3();\n\t\t\tconst end = new Vector3();\n\n\t\t\tif ( geometry.index !== null ) {\n\n\t\t\t\t// indexed BufferGeometry\n\n\t\t\t\tconst position = geometry.attributes.position;\n\t\t\t\tconst indices = geometry.index;\n\t\t\t\tlet groups = geometry.groups;\n\n\t\t\t\tif ( groups.length === 0 ) {\n\n\t\t\t\t\tgroups = [ { start: 0, count: indices.count, materialIndex: 0 } ];\n\n\t\t\t\t}\n\n\t\t\t\t// create a data structure that contains all edges without duplicates\n\n\t\t\t\tfor ( let o = 0, ol = groups.length; o < ol; ++ o ) {\n\n\t\t\t\t\tconst group = groups[ o ];\n\n\t\t\t\t\tconst groupStart = group.start;\n\t\t\t\t\tconst groupCount = group.count;\n\n\t\t\t\t\tfor ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {\n\n\t\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\t\tconst index1 = indices.getX( i + j );\n\t\t\t\t\t\t\tconst index2 = indices.getX( i + ( j + 1 ) % 3 );\n\n\t\t\t\t\t\t\tstart.fromBufferAttribute( position, index1 );\n\t\t\t\t\t\t\tend.fromBufferAttribute( position, index2 );\n\n\t\t\t\t\t\t\tif ( isUniqueEdge( start, end, edges ) === true ) {\n\n\t\t\t\t\t\t\t\tvertices.push( start.x, start.y, start.z );\n\t\t\t\t\t\t\t\tvertices.push( end.x, end.y, end.z );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed BufferGeometry\n\n\t\t\t\tconst position = geometry.attributes.position;\n\n\t\t\t\tfor ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {\n\n\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\t// three edges per triangle, an edge is represented as (index1, index2)\n\t\t\t\t\t\t// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)\n\n\t\t\t\t\t\tconst index1 = 3 * i + j;\n\t\t\t\t\t\tconst index2 = 3 * i + ( ( j + 1 ) % 3 );\n\n\t\t\t\t\t\tstart.fromBufferAttribute( position, index1 );\n\t\t\t\t\t\tend.fromBufferAttribute( position, index2 );\n\n\t\t\t\t\t\tif ( isUniqueEdge( start, end, edges ) === true ) {\n\n\t\t\t\t\t\t\tvertices.push( start.x, start.y, start.z );\n\t\t\t\t\t\t\tvertices.push( end.x, end.y, end.z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// build geometry\n\n\t\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction isUniqueEdge( start, end, edges ) {\n\n\tconst hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;\n\tconst hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge\n\n\tif ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {\n\n\t\treturn false;\n\n\t} else {\n\n\t\tedges.add( hash1 );\n\t\tedges.add( hash2 );\n\t\treturn true;\n\n\t}\n\n}\n\nvar Geometries = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tBoxGeometry: BoxGeometry,\n\tCapsuleGeometry: CapsuleGeometry,\n\tCircleGeometry: CircleGeometry,\n\tConeGeometry: ConeGeometry,\n\tCylinderGeometry: CylinderGeometry,\n\tDodecahedronGeometry: DodecahedronGeometry,\n\tEdgesGeometry: EdgesGeometry,\n\tExtrudeGeometry: ExtrudeGeometry,\n\tIcosahedronGeometry: IcosahedronGeometry,\n\tLatheGeometry: LatheGeometry,\n\tOctahedronGeometry: OctahedronGeometry,\n\tPlaneGeometry: PlaneGeometry,\n\tPolyhedronGeometry: PolyhedronGeometry,\n\tRingGeometry: RingGeometry,\n\tShapeGeometry: ShapeGeometry,\n\tSphereGeometry: SphereGeometry,\n\tTetrahedronGeometry: TetrahedronGeometry,\n\tTorusGeometry: TorusGeometry,\n\tTorusKnotGeometry: TorusKnotGeometry,\n\tTubeGeometry: TubeGeometry,\n\tWireframeGeometry: WireframeGeometry\n});\n\nclass ShadowMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isShadowMaterial = true;\n\n\t\tthis.type = 'ShadowMaterial';\n\n\t\tthis.color = new Color( 0x000000 );\n\t\tthis.transparent = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass RawShaderMaterial extends ShaderMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper( parameters );\n\n\t\tthis.isRawShaderMaterial = true;\n\n\t\tthis.type = 'RawShaderMaterial';\n\n\t}\n\n}\n\nclass MeshStandardMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshStandardMaterial = true;\n\n\t\tthis.defines = { 'STANDARD': '' };\n\n\t\tthis.type = 'MeshStandardMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\t\tthis.roughness = 1.0;\n\t\tthis.metalness = 0.0;\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.roughnessMap = null;\n\n\t\tthis.metalnessMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapIntensity = 1.0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = { 'STANDARD': '' };\n\n\t\tthis.color.copy( source.color );\n\t\tthis.roughness = source.roughness;\n\t\tthis.metalness = source.metalness;\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.roughnessMap = source.roughnessMap;\n\n\t\tthis.metalnessMap = source.metalnessMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapIntensity = source.envMapIntensity;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshPhysicalMaterial extends MeshStandardMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshPhysicalMaterial = true;\n\n\t\tthis.defines = {\n\n\t\t\t'STANDARD': '',\n\t\t\t'PHYSICAL': ''\n\n\t\t};\n\n\t\tthis.type = 'MeshPhysicalMaterial';\n\n\t\tthis.anisotropyRotation = 0;\n\t\tthis.anisotropyMap = null;\n\n\t\tthis.clearcoatMap = null;\n\t\tthis.clearcoatRoughness = 0.0;\n\t\tthis.clearcoatRoughnessMap = null;\n\t\tthis.clearcoatNormalScale = new Vector2( 1, 1 );\n\t\tthis.clearcoatNormalMap = null;\n\n\t\tthis.ior = 1.5;\n\n\t\tObject.defineProperty( this, 'reflectivity', {\n\t\t\tget: function () {\n\n\t\t\t\treturn ( clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) );\n\n\t\t\t},\n\t\t\tset: function ( reflectivity ) {\n\n\t\t\t\tthis.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity );\n\n\t\t\t}\n\t\t} );\n\n\t\tthis.iridescenceMap = null;\n\t\tthis.iridescenceIOR = 1.3;\n\t\tthis.iridescenceThicknessRange = [ 100, 400 ];\n\t\tthis.iridescenceThicknessMap = null;\n\n\t\tthis.sheenColor = new Color( 0x000000 );\n\t\tthis.sheenColorMap = null;\n\t\tthis.sheenRoughness = 1.0;\n\t\tthis.sheenRoughnessMap = null;\n\n\t\tthis.transmissionMap = null;\n\n\t\tthis.thickness = 0;\n\t\tthis.thicknessMap = null;\n\t\tthis.attenuationDistance = Infinity;\n\t\tthis.attenuationColor = new Color( 1, 1, 1 );\n\n\t\tthis.specularIntensity = 1.0;\n\t\tthis.specularIntensityMap = null;\n\t\tthis.specularColor = new Color( 1, 1, 1 );\n\t\tthis.specularColorMap = null;\n\n\t\tthis._anisotropy = 0;\n\t\tthis._clearcoat = 0;\n\t\tthis._iridescence = 0;\n\t\tthis._sheen = 0.0;\n\t\tthis._transmission = 0;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tget anisotropy() {\n\n\t\treturn this._anisotropy;\n\n\t}\n\n\tset anisotropy( value ) {\n\n\t\tif ( this._anisotropy > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._anisotropy = value;\n\n\t}\n\n\tget clearcoat() {\n\n\t\treturn this._clearcoat;\n\n\t}\n\n\tset clearcoat( value ) {\n\n\t\tif ( this._clearcoat > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._clearcoat = value;\n\n\t}\n\n\tget iridescence() {\n\n\t\treturn this._iridescence;\n\n\t}\n\n\tset iridescence( value ) {\n\n\t\tif ( this._iridescence > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._iridescence = value;\n\n\t}\n\n\tget sheen() {\n\n\t\treturn this._sheen;\n\n\t}\n\n\tset sheen( value ) {\n\n\t\tif ( this._sheen > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._sheen = value;\n\n\t}\n\n\tget transmission() {\n\n\t\treturn this._transmission;\n\n\t}\n\n\tset transmission( value ) {\n\n\t\tif ( this._transmission > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._transmission = value;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = {\n\n\t\t\t'STANDARD': '',\n\t\t\t'PHYSICAL': ''\n\n\t\t};\n\n\t\tthis.anisotropy = source.anisotropy;\n\t\tthis.anisotropyRotation = source.anisotropyRotation;\n\t\tthis.anisotropyMap = source.anisotropyMap;\n\n\t\tthis.clearcoat = source.clearcoat;\n\t\tthis.clearcoatMap = source.clearcoatMap;\n\t\tthis.clearcoatRoughness = source.clearcoatRoughness;\n\t\tthis.clearcoatRoughnessMap = source.clearcoatRoughnessMap;\n\t\tthis.clearcoatNormalMap = source.clearcoatNormalMap;\n\t\tthis.clearcoatNormalScale.copy( source.clearcoatNormalScale );\n\n\t\tthis.ior = source.ior;\n\n\t\tthis.iridescence = source.iridescence;\n\t\tthis.iridescenceMap = source.iridescenceMap;\n\t\tthis.iridescenceIOR = source.iridescenceIOR;\n\t\tthis.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ];\n\t\tthis.iridescenceThicknessMap = source.iridescenceThicknessMap;\n\n\t\tthis.sheen = source.sheen;\n\t\tthis.sheenColor.copy( source.sheenColor );\n\t\tthis.sheenColorMap = source.sheenColorMap;\n\t\tthis.sheenRoughness = source.sheenRoughness;\n\t\tthis.sheenRoughnessMap = source.sheenRoughnessMap;\n\n\t\tthis.transmission = source.transmission;\n\t\tthis.transmissionMap = source.transmissionMap;\n\n\t\tthis.thickness = source.thickness;\n\t\tthis.thicknessMap = source.thicknessMap;\n\t\tthis.attenuationDistance = source.attenuationDistance;\n\t\tthis.attenuationColor.copy( source.attenuationColor );\n\n\t\tthis.specularIntensity = source.specularIntensity;\n\t\tthis.specularIntensityMap = source.specularIntensityMap;\n\t\tthis.specularColor.copy( source.specularColor );\n\t\tthis.specularColorMap = source.specularColorMap;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshPhongMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshPhongMaterial = true;\n\n\t\tthis.type = 'MeshPhongMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\t\tthis.specular = new Color( 0x111111 );\n\t\tthis.shininess = 30;\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.specular.copy( source.specular );\n\t\tthis.shininess = source.shininess;\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshToonMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshToonMaterial = true;\n\n\t\tthis.defines = { 'TOON': '' };\n\n\t\tthis.type = 'MeshToonMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\t\tthis.gradientMap = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\t\tthis.gradientMap = source.gradientMap;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshNormalMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshNormalMaterial = true;\n\n\t\tthis.type = 'MeshNormalMaterial';\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.flatShading = false;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshLambertMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshLambertMaterial = true;\n\n\t\tthis.type = 'MeshLambertMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshMatcapMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshMatcapMaterial = true;\n\n\t\tthis.defines = { 'MATCAP': '' };\n\n\t\tthis.type = 'MeshMatcapMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\n\t\tthis.matcap = null;\n\n\t\tthis.map = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = { 'MATCAP': '' };\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.matcap = source.matcap;\n\n\t\tthis.map = source.map;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineDashedMaterial extends LineBasicMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isLineDashedMaterial = true;\n\n\t\tthis.type = 'LineDashedMaterial';\n\n\t\tthis.scale = 1;\n\t\tthis.dashSize = 3;\n\t\tthis.gapSize = 1;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.scale = source.scale;\n\t\tthis.dashSize = source.dashSize;\n\t\tthis.gapSize = source.gapSize;\n\n\t\treturn this;\n\n\t}\n\n}\n\n// converts an array to a specific type\nfunction convertArray( array, type, forceClone ) {\n\n\tif ( ! array || // let 'undefined' and 'null' pass\n\t\t! forceClone && array.constructor === type ) return array;\n\n\tif ( typeof type.BYTES_PER_ELEMENT === 'number' ) {\n\n\t\treturn new type( array ); // create typed array\n\n\t}\n\n\treturn Array.prototype.slice.call( array ); // create Array\n\n}\n\nfunction isTypedArray( object ) {\n\n\treturn ArrayBuffer.isView( object ) &&\n\t\t! ( object instanceof DataView );\n\n}\n\n// returns an array by which times and values can be sorted\nfunction getKeyframeOrder( times ) {\n\n\tfunction compareTime( i, j ) {\n\n\t\treturn times[ i ] - times[ j ];\n\n\t}\n\n\tconst n = times.length;\n\tconst result = new Array( n );\n\tfor ( let i = 0; i !== n; ++ i ) result[ i ] = i;\n\n\tresult.sort( compareTime );\n\n\treturn result;\n\n}\n\n// uses the array previously returned by 'getKeyframeOrder' to sort data\nfunction sortedArray( values, stride, order ) {\n\n\tconst nValues = values.length;\n\tconst result = new values.constructor( nValues );\n\n\tfor ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {\n\n\t\tconst srcOffset = order[ i ] * stride;\n\n\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\tresult[ dstOffset ++ ] = values[ srcOffset + j ];\n\n\t\t}\n\n\t}\n\n\treturn result;\n\n}\n\n// function for parsing AOS keyframe formats\nfunction flattenJSON( jsonKeys, times, values, valuePropertyName ) {\n\n\tlet i = 1, key = jsonKeys[ 0 ];\n\n\twhile ( key !== undefined && key[ valuePropertyName ] === undefined ) {\n\n\t\tkey = jsonKeys[ i ++ ];\n\n\t}\n\n\tif ( key === undefined ) return; // no data\n\n\tlet value = key[ valuePropertyName ];\n\tif ( value === undefined ) return; // no data\n\n\tif ( Array.isArray( value ) ) {\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalues.push.apply( values, value ); // push all elements\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t} else if ( value.toArray !== undefined ) {\n\n\t\t// ...assume THREE.Math-ish\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalue.toArray( values, values.length );\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t} else {\n\n\t\t// otherwise push as-is\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalues.push( value );\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t}\n\n}\n\nfunction subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {\n\n\tconst clip = sourceClip.clone();\n\n\tclip.name = name;\n\n\tconst tracks = [];\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tconst track = clip.tracks[ i ];\n\t\tconst valueSize = track.getValueSize();\n\n\t\tconst times = [];\n\t\tconst values = [];\n\n\t\tfor ( let j = 0; j < track.times.length; ++ j ) {\n\n\t\t\tconst frame = track.times[ j ] * fps;\n\n\t\t\tif ( frame < startFrame || frame >= endFrame ) continue;\n\n\t\t\ttimes.push( track.times[ j ] );\n\n\t\t\tfor ( let k = 0; k < valueSize; ++ k ) {\n\n\t\t\t\tvalues.push( track.values[ j * valueSize + k ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( times.length === 0 ) continue;\n\n\t\ttrack.times = convertArray( times, track.times.constructor );\n\t\ttrack.values = convertArray( values, track.values.constructor );\n\n\t\ttracks.push( track );\n\n\t}\n\n\tclip.tracks = tracks;\n\n\t// find minimum .times value across all tracks in the trimmed clip\n\n\tlet minStartTime = Infinity;\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tif ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {\n\n\t\t\tminStartTime = clip.tracks[ i ].times[ 0 ];\n\n\t\t}\n\n\t}\n\n\t// shift all tracks such that clip begins at t=0\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tclip.tracks[ i ].shift( - 1 * minStartTime );\n\n\t}\n\n\tclip.resetDuration();\n\n\treturn clip;\n\n}\n\nfunction makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) {\n\n\tif ( fps <= 0 ) fps = 30;\n\n\tconst numTracks = referenceClip.tracks.length;\n\tconst referenceTime = referenceFrame / fps;\n\n\t// Make each track's values relative to the values at the reference frame\n\tfor ( let i = 0; i < numTracks; ++ i ) {\n\n\t\tconst referenceTrack = referenceClip.tracks[ i ];\n\t\tconst referenceTrackType = referenceTrack.ValueTypeName;\n\n\t\t// Skip this track if it's non-numeric\n\t\tif ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;\n\n\t\t// Find the track in the target clip whose name and type matches the reference track\n\t\tconst targetTrack = targetClip.tracks.find( function ( track ) {\n\n\t\t\treturn track.name === referenceTrack.name\n\t\t\t\t&& track.ValueTypeName === referenceTrackType;\n\n\t\t} );\n\n\t\tif ( targetTrack === undefined ) continue;\n\n\t\tlet referenceOffset = 0;\n\t\tconst referenceValueSize = referenceTrack.getValueSize();\n\n\t\tif ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {\n\n\t\t\treferenceOffset = referenceValueSize / 3;\n\n\t\t}\n\n\t\tlet targetOffset = 0;\n\t\tconst targetValueSize = targetTrack.getValueSize();\n\n\t\tif ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {\n\n\t\t\ttargetOffset = targetValueSize / 3;\n\n\t\t}\n\n\t\tconst lastIndex = referenceTrack.times.length - 1;\n\t\tlet referenceValue;\n\n\t\t// Find the value to subtract out of the track\n\t\tif ( referenceTime <= referenceTrack.times[ 0 ] ) {\n\n\t\t\t// Reference frame is earlier than the first keyframe, so just use the first keyframe\n\t\t\tconst startIndex = referenceOffset;\n\t\t\tconst endIndex = referenceValueSize - referenceOffset;\n\t\t\treferenceValue = referenceTrack.values.slice( startIndex, endIndex );\n\n\t\t} else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {\n\n\t\t\t// Reference frame is after the last keyframe, so just use the last keyframe\n\t\t\tconst startIndex = lastIndex * referenceValueSize + referenceOffset;\n\t\t\tconst endIndex = startIndex + referenceValueSize - referenceOffset;\n\t\t\treferenceValue = referenceTrack.values.slice( startIndex, endIndex );\n\n\t\t} else {\n\n\t\t\t// Interpolate to the reference value\n\t\t\tconst interpolant = referenceTrack.createInterpolant();\n\t\t\tconst startIndex = referenceOffset;\n\t\t\tconst endIndex = referenceValueSize - referenceOffset;\n\t\t\tinterpolant.evaluate( referenceTime );\n\t\t\treferenceValue = interpolant.resultBuffer.slice( startIndex, endIndex );\n\n\t\t}\n\n\t\t// Conjugate the quaternion\n\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\tconst referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate();\n\t\t\treferenceQuat.toArray( referenceValue );\n\n\t\t}\n\n\t\t// Subtract the reference value from all of the track values\n\n\t\tconst numTimes = targetTrack.times.length;\n\t\tfor ( let j = 0; j < numTimes; ++ j ) {\n\n\t\t\tconst valueStart = j * targetValueSize + targetOffset;\n\n\t\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\t\t// Multiply the conjugate for quaternion track types\n\t\t\t\tQuaternion.multiplyQuaternionsFlat(\n\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\tvalueStart,\n\t\t\t\t\treferenceValue,\n\t\t\t\t\t0,\n\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\tvalueStart\n\t\t\t\t);\n\n\t\t\t} else {\n\n\t\t\t\tconst valueEnd = targetValueSize - targetOffset * 2;\n\n\t\t\t\t// Subtract each value for all other numeric track types\n\t\t\t\tfor ( let k = 0; k < valueEnd; ++ k ) {\n\n\t\t\t\t\ttargetTrack.values[ valueStart + k ] -= referenceValue[ k ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttargetClip.blendMode = AdditiveAnimationBlendMode;\n\n\treturn targetClip;\n\n}\n\nconst AnimationUtils = {\n\tconvertArray: convertArray,\n\tisTypedArray: isTypedArray,\n\tgetKeyframeOrder: getKeyframeOrder,\n\tsortedArray: sortedArray,\n\tflattenJSON: flattenJSON,\n\tsubclip: subclip,\n\tmakeClipAdditive: makeClipAdditive\n};\n\n/**\n * Abstract base class of interpolants over parametric samples.\n *\n * The parameter domain is one dimensional, typically the time or a path\n * along a curve defined by the data.\n *\n * The sample values can have any dimensionality and derived classes may\n * apply special interpretations to the data.\n *\n * This class provides the interval seek in a Template Method, deferring\n * the actual interpolation to derived classes.\n *\n * Time complexity is O(1) for linear access crossing at most two points\n * and O(log N) for random access, where N is the number of positions.\n *\n * References:\n *\n * \t\thttp://www.oodesign.com/template-method-pattern.html\n *\n */\n\nclass Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tthis.parameterPositions = parameterPositions;\n\t\tthis._cachedIndex = 0;\n\n\t\tthis.resultBuffer = resultBuffer !== undefined ?\n\t\t\tresultBuffer : new sampleValues.constructor( sampleSize );\n\t\tthis.sampleValues = sampleValues;\n\t\tthis.valueSize = sampleSize;\n\n\t\tthis.settings = null;\n\t\tthis.DefaultSettings_ = {};\n\n\t}\n\n\tevaluate( t ) {\n\n\t\tconst pp = this.parameterPositions;\n\t\tlet i1 = this._cachedIndex,\n\t\t\tt1 = pp[ i1 ],\n\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\tvalidate_interval: {\n\n\t\t\tseek: {\n\n\t\t\t\tlet right;\n\n\t\t\t\tlinear_scan: {\n\n\t\t\t\t\t//- See http://jsperf.com/comparison-to-undefined/3\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\n\t\t\t\t\t//- \t\t\t\tif ( t >= t1 || t1 === undefined ) {\n\t\t\t\t\tforward_scan: if ( ! ( t < t1 ) ) {\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 + 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\t\t\t\tif ( t < t0 ) break forward_scan;\n\n\t\t\t\t\t\t\t\t// after end\n\n\t\t\t\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\t\t\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt0 = t1;\n\t\t\t\t\t\t\tt1 = pp[ ++ i1 ];\n\n\t\t\t\t\t\t\tif ( t < t1 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the right side of the index\n\t\t\t\t\t\tright = pp.length;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\t\t\t\t\tif ( t < t0 || t0 === undefined ) {\n\t\t\t\t\tif ( ! ( t >= t0 ) ) {\n\n\t\t\t\t\t\t// looping?\n\n\t\t\t\t\t\tconst t1global = pp[ 1 ];\n\n\t\t\t\t\t\tif ( t < t1global ) {\n\n\t\t\t\t\t\t\ti1 = 2; // + 1, using the scan for the details\n\t\t\t\t\t\t\tt0 = t1global;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// linear reverse scan\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 - 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\t\t\t\t// before start\n\n\t\t\t\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\t\t\t\treturn this.copySampleValue_( 0 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt1 = t0;\n\t\t\t\t\t\t\tt0 = pp[ -- i1 - 1 ];\n\n\t\t\t\t\t\t\tif ( t >= t0 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the left side of the index\n\t\t\t\t\t\tright = i1;\n\t\t\t\t\t\ti1 = 0;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the interval is valid\n\n\t\t\t\t\tbreak validate_interval;\n\n\t\t\t\t} // linear scan\n\n\t\t\t\t// binary search\n\n\t\t\t\twhile ( i1 < right ) {\n\n\t\t\t\t\tconst mid = ( i1 + right ) >>> 1;\n\n\t\t\t\t\tif ( t < pp[ mid ] ) {\n\n\t\t\t\t\t\tright = mid;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ti1 = mid + 1;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tt1 = pp[ i1 ];\n\t\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\t\t\t// check boundary cases, again\n\n\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\treturn this.copySampleValue_( 0 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t\t\t\t}\n\n\t\t\t} // seek\n\n\t\t\tthis._cachedIndex = i1;\n\n\t\t\tthis.intervalChanged_( i1, t0, t1 );\n\n\t\t} // validate_interval\n\n\t\treturn this.interpolate_( i1, t0, t, t1 );\n\n\t}\n\n\tgetSettings_() {\n\n\t\treturn this.settings || this.DefaultSettings_;\n\n\t}\n\n\tcopySampleValue_( index ) {\n\n\t\t// copies a sample value to the result buffer\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = index * stride;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] = values[ offset + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\t// Template methods for derived classes:\n\n\tinterpolate_( /* i1, t0, t, t1 */ ) {\n\n\t\tthrow new Error( 'call to abstract method' );\n\t\t// implementations shall return this.resultBuffer\n\n\t}\n\n\tintervalChanged_( /* i1, t0, t1 */ ) {\n\n\t\t// empty\n\n\t}\n\n}\n\n/**\n * Fast and simple cubic spline interpolant.\n *\n * It was derived from a Hermitian construction setting the first derivative\n * at each sample position to the linear slope between neighboring positions\n * over their parameter interval.\n */\n\nclass CubicInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t\tthis._weightPrev = - 0;\n\t\tthis._offsetPrev = - 0;\n\t\tthis._weightNext = - 0;\n\t\tthis._offsetNext = - 0;\n\n\t\tthis.DefaultSettings_ = {\n\n\t\t\tendingStart: ZeroCurvatureEnding,\n\t\t\tendingEnd: ZeroCurvatureEnding\n\n\t\t};\n\n\t}\n\n\tintervalChanged_( i1, t0, t1 ) {\n\n\t\tconst pp = this.parameterPositions;\n\t\tlet iPrev = i1 - 2,\n\t\t\tiNext = i1 + 1,\n\n\t\t\ttPrev = pp[ iPrev ],\n\t\t\ttNext = pp[ iNext ];\n\n\t\tif ( tPrev === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingStart ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(t0) = 0\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = 2 * t0 - t1;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiPrev = pp.length - 2;\n\t\t\t\t\ttPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(t0) = 0 a.k.a. Natural Spline\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = t1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tNext === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingEnd ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(tN) = 0\n\t\t\t\t\tiNext = i1;\n\t\t\t\t\ttNext = 2 * t1 - t0;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiNext = 1;\n\t\t\t\t\ttNext = t1 + pp[ 1 ] - pp[ 0 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(tN) = 0, a.k.a. Natural Spline\n\t\t\t\t\tiNext = i1 - 1;\n\t\t\t\t\ttNext = t0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst halfDt = ( t1 - t0 ) * 0.5,\n\t\t\tstride = this.valueSize;\n\n\t\tthis._weightPrev = halfDt / ( t0 - tPrev );\n\t\tthis._weightNext = halfDt / ( tNext - t1 );\n\t\tthis._offsetPrev = iPrev * stride;\n\t\tthis._offsetNext = iNext * stride;\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\to1 = i1 * stride,\t\to0 = o1 - stride,\n\t\t\toP = this._offsetPrev, \toN = this._offsetNext,\n\t\t\twP = this._weightPrev,\twN = this._weightNext,\n\n\t\t\tp = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tpp = p * p,\n\t\t\tppp = pp * p;\n\n\t\t// evaluate polynomials\n\n\t\tconst sP = - wP * ppp + 2 * wP * pp - wP * p;\n\t\tconst s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;\n\t\tconst s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;\n\t\tconst sN = wN * ppp - wN * pp;\n\n\t\t// combine data linearly\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tsP * values[ oP + i ] +\n\t\t\t\t\ts0 * values[ o0 + i ] +\n\t\t\t\t\ts1 * values[ o1 + i ] +\n\t\t\t\t\tsN * values[ oN + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\nclass LinearInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\toffset1 = i1 * stride,\n\t\t\toffset0 = offset1 - stride,\n\n\t\t\tweight1 = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tweight0 = 1 - weight1;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tvalues[ offset0 + i ] * weight0 +\n\t\t\t\t\tvalues[ offset1 + i ] * weight1;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\n/**\n *\n * Interpolant that evaluates to the sample value at the position preceding\n * the parameter.\n */\n\nclass DiscreteInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1 /*, t0, t, t1 */ ) {\n\n\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t}\n\n}\n\nclass KeyframeTrack {\n\n\tconstructor( name, times, values, interpolation ) {\n\n\t\tif ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );\n\t\tif ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );\n\n\t\tthis.name = name;\n\n\t\tthis.times = convertArray( times, this.TimeBufferType );\n\t\tthis.values = convertArray( values, this.ValueBufferType );\n\n\t\tthis.setInterpolation( interpolation || this.DefaultInterpolation );\n\n\t}\n\n\t// Serialization (in static context, because of constructor invocation\n\t// and automatic invocation of .toJSON):\n\n\tstatic toJSON( track ) {\n\n\t\tconst trackType = track.constructor;\n\n\t\tlet json;\n\n\t\t// derived classes can define a static toJSON method\n\t\tif ( trackType.toJSON !== this.toJSON ) {\n\n\t\t\tjson = trackType.toJSON( track );\n\n\t\t} else {\n\n\t\t\t// by default, we assume the data can be serialized as-is\n\t\t\tjson = {\n\n\t\t\t\t'name': track.name,\n\t\t\t\t'times': convertArray( track.times, Array ),\n\t\t\t\t'values': convertArray( track.values, Array )\n\n\t\t\t};\n\n\t\t\tconst interpolation = track.getInterpolation();\n\n\t\t\tif ( interpolation !== track.DefaultInterpolation ) {\n\n\t\t\t\tjson.interpolation = interpolation;\n\n\t\t\t}\n\n\t\t}\n\n\t\tjson.type = track.ValueTypeName; // mandatory\n\n\t\treturn json;\n\n\t}\n\n\tInterpolantFactoryMethodDiscrete( result ) {\n\n\t\treturn new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tInterpolantFactoryMethodLinear( result ) {\n\n\t\treturn new LinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tInterpolantFactoryMethodSmooth( result ) {\n\n\t\treturn new CubicInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tsetInterpolation( interpolation ) {\n\n\t\tlet factoryMethod;\n\n\t\tswitch ( interpolation ) {\n\n\t\t\tcase InterpolateDiscrete:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodDiscrete;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateLinear:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodLinear;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateSmooth:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodSmooth;\n\n\t\t\t\tbreak;\n\n\t\t}\n\n\t\tif ( factoryMethod === undefined ) {\n\n\t\t\tconst message = 'unsupported interpolation for ' +\n\t\t\t\tthis.ValueTypeName + ' keyframe track named ' + this.name;\n\n\t\t\tif ( this.createInterpolant === undefined ) {\n\n\t\t\t\t// fall back to default, unless the default itself is messed up\n\t\t\t\tif ( interpolation !== this.DefaultInterpolation ) {\n\n\t\t\t\t\tthis.setInterpolation( this.DefaultInterpolation );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( message ); // fatal, in this case\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconsole.warn( 'THREE.KeyframeTrack:', message );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tthis.createInterpolant = factoryMethod;\n\n\t\treturn this;\n\n\t}\n\n\tgetInterpolation() {\n\n\t\tswitch ( this.createInterpolant ) {\n\n\t\t\tcase this.InterpolantFactoryMethodDiscrete:\n\n\t\t\t\treturn InterpolateDiscrete;\n\n\t\t\tcase this.InterpolantFactoryMethodLinear:\n\n\t\t\t\treturn InterpolateLinear;\n\n\t\t\tcase this.InterpolantFactoryMethodSmooth:\n\n\t\t\t\treturn InterpolateSmooth;\n\n\t\t}\n\n\t}\n\n\tgetValueSize() {\n\n\t\treturn this.values.length / this.times.length;\n\n\t}\n\n\t// move all keyframes either forwards or backwards in time\n\tshift( timeOffset ) {\n\n\t\tif ( timeOffset !== 0.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] += timeOffset;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// scale all keyframe times by a factor (useful for frame <-> seconds conversions)\n\tscale( timeScale ) {\n\n\t\tif ( timeScale !== 1.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] *= timeScale;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// removes keyframes before and after animation without changing any values within the range [startTime, endTime].\n\t// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values\n\ttrim( startTime, endTime ) {\n\n\t\tconst times = this.times,\n\t\t\tnKeys = times.length;\n\n\t\tlet from = 0,\n\t\t\tto = nKeys - 1;\n\n\t\twhile ( from !== nKeys && times[ from ] < startTime ) {\n\n\t\t\t++ from;\n\n\t\t}\n\n\t\twhile ( to !== - 1 && times[ to ] > endTime ) {\n\n\t\t\t-- to;\n\n\t\t}\n\n\t\t++ to; // inclusive -> exclusive bound\n\n\t\tif ( from !== 0 || to !== nKeys ) {\n\n\t\t\t// empty tracks are forbidden, so keep at least one keyframe\n\t\t\tif ( from >= to ) {\n\n\t\t\t\tto = Math.max( to, 1 );\n\t\t\t\tfrom = to - 1;\n\n\t\t\t}\n\n\t\t\tconst stride = this.getValueSize();\n\t\t\tthis.times = times.slice( from, to );\n\t\t\tthis.values = this.values.slice( from * stride, to * stride );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable\n\tvalidate() {\n\n\t\tlet valid = true;\n\n\t\tconst valueSize = this.getValueSize();\n\t\tif ( valueSize - Math.floor( valueSize ) !== 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tconst times = this.times,\n\t\t\tvalues = this.values,\n\n\t\t\tnKeys = times.length;\n\n\t\tif ( nKeys === 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Track is empty.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tlet prevTime = null;\n\n\t\tfor ( let i = 0; i !== nKeys; i ++ ) {\n\n\t\t\tconst currTime = times[ i ];\n\n\t\t\tif ( typeof currTime === 'number' && isNaN( currTime ) ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tif ( prevTime !== null && prevTime > currTime ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tprevTime = currTime;\n\n\t\t}\n\n\t\tif ( values !== undefined ) {\n\n\t\t\tif ( isTypedArray( values ) ) {\n\n\t\t\t\tfor ( let i = 0, n = values.length; i !== n; ++ i ) {\n\n\t\t\t\t\tconst value = values[ i ];\n\n\t\t\t\t\tif ( isNaN( value ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );\n\t\t\t\t\t\tvalid = false;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn valid;\n\n\t}\n\n\t// removes equivalent sequential keys as common in morph target sequences\n\t// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)\n\toptimize() {\n\n\t\t// times or values may be shared with other tracks, so overwriting is unsafe\n\t\tconst times = this.times.slice(),\n\t\t\tvalues = this.values.slice(),\n\t\t\tstride = this.getValueSize(),\n\n\t\t\tsmoothInterpolation = this.getInterpolation() === InterpolateSmooth,\n\n\t\t\tlastIndex = times.length - 1;\n\n\t\tlet writeIndex = 1;\n\n\t\tfor ( let i = 1; i < lastIndex; ++ i ) {\n\n\t\t\tlet keep = false;\n\n\t\t\tconst time = times[ i ];\n\t\t\tconst timeNext = times[ i + 1 ];\n\n\t\t\t// remove adjacent keyframes scheduled at the same time\n\n\t\t\tif ( time !== timeNext && ( i !== 1 || time !== times[ 0 ] ) ) {\n\n\t\t\t\tif ( ! smoothInterpolation ) {\n\n\t\t\t\t\t// remove unnecessary keyframes same as their neighbors\n\n\t\t\t\t\tconst offset = i * stride,\n\t\t\t\t\t\toffsetP = offset - stride,\n\t\t\t\t\t\toffsetN = offset + stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tconst value = values[ offset + j ];\n\n\t\t\t\t\t\tif ( value !== values[ offsetP + j ] ||\n\t\t\t\t\t\t\tvalue !== values[ offsetN + j ] ) {\n\n\t\t\t\t\t\t\tkeep = true;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tkeep = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// in-place compaction\n\n\t\t\tif ( keep ) {\n\n\t\t\t\tif ( i !== writeIndex ) {\n\n\t\t\t\t\ttimes[ writeIndex ] = times[ i ];\n\n\t\t\t\t\tconst readOffset = i * stride,\n\t\t\t\t\t\twriteOffset = writeIndex * stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t++ writeIndex;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// flush last keyframe (compaction looks ahead)\n\n\t\tif ( lastIndex > 0 ) {\n\n\t\t\ttimes[ writeIndex ] = times[ lastIndex ];\n\n\t\t\tfor ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {\n\n\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t}\n\n\t\t\t++ writeIndex;\n\n\t\t}\n\n\t\tif ( writeIndex !== times.length ) {\n\n\t\t\tthis.times = times.slice( 0, writeIndex );\n\t\t\tthis.values = values.slice( 0, writeIndex * stride );\n\n\t\t} else {\n\n\t\t\tthis.times = times;\n\t\t\tthis.values = values;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\tconst times = this.times.slice();\n\t\tconst values = this.values.slice();\n\n\t\tconst TypedKeyframeTrack = this.constructor;\n\t\tconst track = new TypedKeyframeTrack( this.name, times, values );\n\n\t\t// Interpolant argument to constructor is not saved, so copy the factory method directly.\n\t\ttrack.createInterpolant = this.createInterpolant;\n\n\t\treturn track;\n\n\t}\n\n}\n\nKeyframeTrack.prototype.TimeBufferType = Float32Array;\nKeyframeTrack.prototype.ValueBufferType = Float32Array;\nKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;\n\n/**\n * A Track of Boolean keyframe values.\n */\nclass BooleanKeyframeTrack extends KeyframeTrack {}\n\nBooleanKeyframeTrack.prototype.ValueTypeName = 'bool';\nBooleanKeyframeTrack.prototype.ValueBufferType = Array;\nBooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;\nBooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;\nBooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track of keyframe values that represent color.\n */\nclass ColorKeyframeTrack extends KeyframeTrack {}\n\nColorKeyframeTrack.prototype.ValueTypeName = 'color';\n\n/**\n * A Track of numeric keyframe values.\n */\nclass NumberKeyframeTrack extends KeyframeTrack {}\n\nNumberKeyframeTrack.prototype.ValueTypeName = 'number';\n\n/**\n * Spherical linear unit quaternion interpolant.\n */\n\nclass QuaternionLinearInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\talpha = ( t - t0 ) / ( t1 - t0 );\n\n\t\tlet offset = i1 * stride;\n\n\t\tfor ( let end = offset + stride; offset !== end; offset += 4 ) {\n\n\t\t\tQuaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\n/**\n * A Track of quaternion keyframe values.\n */\nclass QuaternionKeyframeTrack extends KeyframeTrack {\n\n\tInterpolantFactoryMethodLinear( result ) {\n\n\t\treturn new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n}\n\nQuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion';\n// ValueBufferType is inherited\nQuaternionKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;\nQuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track that interpolates Strings\n */\nclass StringKeyframeTrack extends KeyframeTrack {}\n\nStringKeyframeTrack.prototype.ValueTypeName = 'string';\nStringKeyframeTrack.prototype.ValueBufferType = Array;\nStringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;\nStringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;\nStringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track of vectored keyframe values.\n */\nclass VectorKeyframeTrack extends KeyframeTrack {}\n\nVectorKeyframeTrack.prototype.ValueTypeName = 'vector';\n\nclass AnimationClip {\n\n\tconstructor( name, duration = - 1, tracks, blendMode = NormalAnimationBlendMode ) {\n\n\t\tthis.name = name;\n\t\tthis.tracks = tracks;\n\t\tthis.duration = duration;\n\t\tthis.blendMode = blendMode;\n\n\t\tthis.uuid = generateUUID();\n\n\t\t// this means it should figure out its duration by scanning the tracks\n\t\tif ( this.duration < 0 ) {\n\n\t\t\tthis.resetDuration();\n\n\t\t}\n\n\t}\n\n\n\tstatic parse( json ) {\n\n\t\tconst tracks = [],\n\t\t\tjsonTracks = json.tracks,\n\t\t\tframeTime = 1.0 / ( json.fps || 1.0 );\n\n\t\tfor ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );\n\n\t\t}\n\n\t\tconst clip = new this( json.name, json.duration, tracks, json.blendMode );\n\t\tclip.uuid = json.uuid;\n\n\t\treturn clip;\n\n\t}\n\n\tstatic toJSON( clip ) {\n\n\t\tconst tracks = [],\n\t\t\tclipTracks = clip.tracks;\n\n\t\tconst json = {\n\n\t\t\t'name': clip.name,\n\t\t\t'duration': clip.duration,\n\t\t\t'tracks': tracks,\n\t\t\t'uuid': clip.uuid,\n\t\t\t'blendMode': clip.blendMode\n\n\t\t};\n\n\t\tfor ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );\n\n\t\t}\n\n\t\treturn json;\n\n\t}\n\n\tstatic CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) {\n\n\t\tconst numMorphTargets = morphTargetSequence.length;\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < numMorphTargets; i ++ ) {\n\n\t\t\tlet times = [];\n\t\t\tlet values = [];\n\n\t\t\ttimes.push(\n\t\t\t\t( i + numMorphTargets - 1 ) % numMorphTargets,\n\t\t\t\ti,\n\t\t\t\t( i + 1 ) % numMorphTargets );\n\n\t\t\tvalues.push( 0, 1, 0 );\n\n\t\t\tconst order = getKeyframeOrder( times );\n\t\t\ttimes = sortedArray( times, 1, order );\n\t\t\tvalues = sortedArray( values, 1, order );\n\n\t\t\t// if there is a key at the first frame, duplicate it as the\n\t\t\t// last frame as well for perfect loop.\n\t\t\tif ( ! noLoop && times[ 0 ] === 0 ) {\n\n\t\t\t\ttimes.push( numMorphTargets );\n\t\t\t\tvalues.push( values[ 0 ] );\n\n\t\t\t}\n\n\t\t\ttracks.push(\n\t\t\t\tnew NumberKeyframeTrack(\n\t\t\t\t\t'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',\n\t\t\t\t\ttimes, values\n\t\t\t\t).scale( 1.0 / fps ) );\n\n\t\t}\n\n\t\treturn new this( name, - 1, tracks );\n\n\t}\n\n\tstatic findByName( objectOrClipArray, name ) {\n\n\t\tlet clipArray = objectOrClipArray;\n\n\t\tif ( ! Array.isArray( objectOrClipArray ) ) {\n\n\t\t\tconst o = objectOrClipArray;\n\t\t\tclipArray = o.geometry && o.geometry.animations || o.animations;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < clipArray.length; i ++ ) {\n\n\t\t\tif ( clipArray[ i ].name === name ) {\n\n\t\t\t\treturn clipArray[ i ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\tstatic CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) {\n\n\t\tconst animationToMorphTargets = {};\n\n\t\t// tested with https://regex101.com/ on trick sequences\n\t\t// such flamingo_flyA_003, flamingo_run1_003, crdeath0059\n\t\tconst pattern = /^([\\w-]*?)([\\d]+)$/;\n\n\t\t// sort morph target names into animation groups based\n\t\t// patterns like Walk_001, Walk_002, Run_001, Run_002\n\t\tfor ( let i = 0, il = morphTargets.length; i < il; i ++ ) {\n\n\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\tconst parts = morphTarget.name.match( pattern );\n\n\t\t\tif ( parts && parts.length > 1 ) {\n\n\t\t\t\tconst name = parts[ 1 ];\n\n\t\t\t\tlet animationMorphTargets = animationToMorphTargets[ name ];\n\n\t\t\t\tif ( ! animationMorphTargets ) {\n\n\t\t\t\t\tanimationToMorphTargets[ name ] = animationMorphTargets = [];\n\n\t\t\t\t}\n\n\t\t\t\tanimationMorphTargets.push( morphTarget );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst clips = [];\n\n\t\tfor ( const name in animationToMorphTargets ) {\n\n\t\t\tclips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );\n\n\t\t}\n\n\t\treturn clips;\n\n\t}\n\n\t// parse the animation.hierarchy format\n\tstatic parseAnimation( animation, bones ) {\n\n\t\tif ( ! animation ) {\n\n\t\t\tconsole.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {\n\n\t\t\t// only return track if there are actually keys.\n\t\t\tif ( animationKeys.length !== 0 ) {\n\n\t\t\t\tconst times = [];\n\t\t\t\tconst values = [];\n\n\t\t\t\tflattenJSON( animationKeys, times, values, propertyName );\n\n\t\t\t\t// empty keys are filtered out, so check again\n\t\t\t\tif ( times.length !== 0 ) {\n\n\t\t\t\t\tdestTracks.push( new trackType( trackName, times, values ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tconst tracks = [];\n\n\t\tconst clipName = animation.name || 'default';\n\t\tconst fps = animation.fps || 30;\n\t\tconst blendMode = animation.blendMode;\n\n\t\t// automatic length determination in AnimationClip.\n\t\tlet duration = animation.length || - 1;\n\n\t\tconst hierarchyTracks = animation.hierarchy || [];\n\n\t\tfor ( let h = 0; h < hierarchyTracks.length; h ++ ) {\n\n\t\t\tconst animationKeys = hierarchyTracks[ h ].keys;\n\n\t\t\t// skip empty tracks\n\t\t\tif ( ! animationKeys || animationKeys.length === 0 ) continue;\n\n\t\t\t// process morph targets\n\t\t\tif ( animationKeys[ 0 ].morphTargets ) {\n\n\t\t\t\t// figure out all morph targets used in this track\n\t\t\t\tconst morphTargetNames = {};\n\n\t\t\t\tlet k;\n\n\t\t\t\tfor ( k = 0; k < animationKeys.length; k ++ ) {\n\n\t\t\t\t\tif ( animationKeys[ k ].morphTargets ) {\n\n\t\t\t\t\t\tfor ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {\n\n\t\t\t\t\t\t\tmorphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// create a track for each morph target with all zero\n\t\t\t\t// morphTargetInfluences except for the keys in which\n\t\t\t\t// the morphTarget is named.\n\t\t\t\tfor ( const morphTargetName in morphTargetNames ) {\n\n\t\t\t\t\tconst times = [];\n\t\t\t\t\tconst values = [];\n\n\t\t\t\t\tfor ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {\n\n\t\t\t\t\t\tconst animationKey = animationKeys[ k ];\n\n\t\t\t\t\t\ttimes.push( animationKey.time );\n\t\t\t\t\t\tvalues.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );\n\n\t\t\t\t}\n\n\t\t\t\tduration = morphTargetNames.length * fps;\n\n\t\t\t} else {\n\n\t\t\t\t// ...assume skeletal animation\n\n\t\t\t\tconst boneName = '.bones[' + bones[ h ].name + ']';\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.position',\n\t\t\t\t\tanimationKeys, 'pos', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tQuaternionKeyframeTrack, boneName + '.quaternion',\n\t\t\t\t\tanimationKeys, 'rot', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.scale',\n\t\t\t\t\tanimationKeys, 'scl', tracks );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tracks.length === 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst clip = new this( clipName, duration, tracks, blendMode );\n\n\t\treturn clip;\n\n\t}\n\n\tresetDuration() {\n\n\t\tconst tracks = this.tracks;\n\t\tlet duration = 0;\n\n\t\tfor ( let i = 0, n = tracks.length; i !== n; ++ i ) {\n\n\t\t\tconst track = this.tracks[ i ];\n\n\t\t\tduration = Math.max( duration, track.times[ track.times.length - 1 ] );\n\n\t\t}\n\n\t\tthis.duration = duration;\n\n\t\treturn this;\n\n\t}\n\n\ttrim() {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].trim( 0, this.duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tvalidate() {\n\n\t\tlet valid = true;\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tvalid = valid && this.tracks[ i ].validate();\n\n\t\t}\n\n\t\treturn valid;\n\n\t}\n\n\toptimize() {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].optimize();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\ttracks.push( this.tracks[ i ].clone() );\n\n\t\t}\n\n\t\treturn new this.constructor( this.name, this.duration, tracks, this.blendMode );\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.constructor.toJSON( this );\n\n\t}\n\n}\n\nfunction getTrackTypeForValueTypeName( typeName ) {\n\n\tswitch ( typeName.toLowerCase() ) {\n\n\t\tcase 'scalar':\n\t\tcase 'double':\n\t\tcase 'float':\n\t\tcase 'number':\n\t\tcase 'integer':\n\n\t\t\treturn NumberKeyframeTrack;\n\n\t\tcase 'vector':\n\t\tcase 'vector2':\n\t\tcase 'vector3':\n\t\tcase 'vector4':\n\n\t\t\treturn VectorKeyframeTrack;\n\n\t\tcase 'color':\n\n\t\t\treturn ColorKeyframeTrack;\n\n\t\tcase 'quaternion':\n\n\t\t\treturn QuaternionKeyframeTrack;\n\n\t\tcase 'bool':\n\t\tcase 'boolean':\n\n\t\t\treturn BooleanKeyframeTrack;\n\n\t\tcase 'string':\n\n\t\t\treturn StringKeyframeTrack;\n\n\t}\n\n\tthrow new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );\n\n}\n\nfunction parseKeyframeTrack( json ) {\n\n\tif ( json.type === undefined ) {\n\n\t\tthrow new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );\n\n\t}\n\n\tconst trackType = getTrackTypeForValueTypeName( json.type );\n\n\tif ( json.times === undefined ) {\n\n\t\tconst times = [], values = [];\n\n\t\tflattenJSON( json.keys, times, values, 'value' );\n\n\t\tjson.times = times;\n\t\tjson.values = values;\n\n\t}\n\n\t// derived classes can define a static parse method\n\tif ( trackType.parse !== undefined ) {\n\n\t\treturn trackType.parse( json );\n\n\t} else {\n\n\t\t// by default, we assume a constructor compatible with the base\n\t\treturn new trackType( json.name, json.times, json.values, json.interpolation );\n\n\t}\n\n}\n\nconst Cache = {\n\n\tenabled: false,\n\n\tfiles: {},\n\n\tadd: function ( key, file ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Adding key:', key );\n\n\t\tthis.files[ key ] = file;\n\n\t},\n\n\tget: function ( key ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Checking key:', key );\n\n\t\treturn this.files[ key ];\n\n\t},\n\n\tremove: function ( key ) {\n\n\t\tdelete this.files[ key ];\n\n\t},\n\n\tclear: function () {\n\n\t\tthis.files = {};\n\n\t}\n\n};\n\nclass LoadingManager {\n\n\tconstructor( onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tlet isLoading = false;\n\t\tlet itemsLoaded = 0;\n\t\tlet itemsTotal = 0;\n\t\tlet urlModifier = undefined;\n\t\tconst handlers = [];\n\n\t\t// Refer to #5689 for the reason why we don't set .onStart\n\t\t// in the constructor\n\n\t\tthis.onStart = undefined;\n\t\tthis.onLoad = onLoad;\n\t\tthis.onProgress = onProgress;\n\t\tthis.onError = onError;\n\n\t\tthis.itemStart = function ( url ) {\n\n\t\t\titemsTotal ++;\n\n\t\t\tif ( isLoading === false ) {\n\n\t\t\t\tif ( scope.onStart !== undefined ) {\n\n\t\t\t\t\tscope.onStart( url, itemsLoaded, itemsTotal );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tisLoading = true;\n\n\t\t};\n\n\t\tthis.itemEnd = function ( url ) {\n\n\t\t\titemsLoaded ++;\n\n\t\t\tif ( scope.onProgress !== undefined ) {\n\n\t\t\t\tscope.onProgress( url, itemsLoaded, itemsTotal );\n\n\t\t\t}\n\n\t\t\tif ( itemsLoaded === itemsTotal ) {\n\n\t\t\t\tisLoading = false;\n\n\t\t\t\tif ( scope.onLoad !== undefined ) {\n\n\t\t\t\t\tscope.onLoad();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.itemError = function ( url ) {\n\n\t\t\tif ( scope.onError !== undefined ) {\n\n\t\t\t\tscope.onError( url );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.resolveURL = function ( url ) {\n\n\t\t\tif ( urlModifier ) {\n\n\t\t\t\treturn urlModifier( url );\n\n\t\t\t}\n\n\t\t\treturn url;\n\n\t\t};\n\n\t\tthis.setURLModifier = function ( transform ) {\n\n\t\t\turlModifier = transform;\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.addHandler = function ( regex, loader ) {\n\n\t\t\thandlers.push( regex, loader );\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.removeHandler = function ( regex ) {\n\n\t\t\tconst index = handlers.indexOf( regex );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\thandlers.splice( index, 2 );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.getHandler = function ( file ) {\n\n\t\t\tfor ( let i = 0, l = handlers.length; i < l; i += 2 ) {\n\n\t\t\t\tconst regex = handlers[ i ];\n\t\t\t\tconst loader = handlers[ i + 1 ];\n\n\t\t\t\tif ( regex.global ) regex.lastIndex = 0; // see #17920\n\n\t\t\t\tif ( regex.test( file ) ) {\n\n\t\t\t\t\treturn loader;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn null;\n\n\t\t};\n\n\t}\n\n}\n\nconst DefaultLoadingManager = /*@__PURE__*/ new LoadingManager();\n\nclass Loader {\n\n\tconstructor( manager ) {\n\n\t\tthis.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;\n\n\t\tthis.crossOrigin = 'anonymous';\n\t\tthis.withCredentials = false;\n\t\tthis.path = '';\n\t\tthis.resourcePath = '';\n\t\tthis.requestHeader = {};\n\n\t}\n\n\tload( /* url, onLoad, onProgress, onError */ ) {}\n\n\tloadAsync( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\tscope.load( url, resolve, onProgress, reject );\n\n\t\t} );\n\n\t}\n\n\tparse( /* data */ ) {}\n\n\tsetCrossOrigin( crossOrigin ) {\n\n\t\tthis.crossOrigin = crossOrigin;\n\t\treturn this;\n\n\t}\n\n\tsetWithCredentials( value ) {\n\n\t\tthis.withCredentials = value;\n\t\treturn this;\n\n\t}\n\n\tsetPath( path ) {\n\n\t\tthis.path = path;\n\t\treturn this;\n\n\t}\n\n\tsetResourcePath( resourcePath ) {\n\n\t\tthis.resourcePath = resourcePath;\n\t\treturn this;\n\n\t}\n\n\tsetRequestHeader( requestHeader ) {\n\n\t\tthis.requestHeader = requestHeader;\n\t\treturn this;\n\n\t}\n\n}\n\nLoader.DEFAULT_MATERIAL_NAME = '__DEFAULT';\n\nconst loading = {};\n\nclass HttpError extends Error {\n\n\tconstructor( message, response ) {\n\n\t\tsuper( message );\n\t\tthis.response = response;\n\n\t}\n\n}\n\nclass FileLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tthis.manager.itemStart( url );\n\n\t\t\tsetTimeout( () => {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tthis.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\t// Check if request is duplicate\n\n\t\tif ( loading[ url ] !== undefined ) {\n\n\t\t\tloading[ url ].push( {\n\n\t\t\t\tonLoad: onLoad,\n\t\t\t\tonProgress: onProgress,\n\t\t\t\tonError: onError\n\n\t\t\t} );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// Initialise array for duplicate requests\n\t\tloading[ url ] = [];\n\n\t\tloading[ url ].push( {\n\t\t\tonLoad: onLoad,\n\t\t\tonProgress: onProgress,\n\t\t\tonError: onError,\n\t\t} );\n\n\t\t// create request\n\t\tconst req = new Request( url, {\n\t\t\theaders: new Headers( this.requestHeader ),\n\t\t\tcredentials: this.withCredentials ? 'include' : 'same-origin',\n\t\t\t// An abort controller could be added within a future PR\n\t\t} );\n\n\t\t// record states ( avoid data race )\n\t\tconst mimeType = this.mimeType;\n\t\tconst responseType = this.responseType;\n\n\t\t// start the fetch\n\t\tfetch( req )\n\t\t\t.then( response => {\n\n\t\t\t\tif ( response.status === 200 || response.status === 0 ) {\n\n\t\t\t\t\t// Some browsers return HTTP Status 0 when using non-http protocol\n\t\t\t\t\t// e.g. 'file://' or 'data://'. Handle as success.\n\n\t\t\t\t\tif ( response.status === 0 ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.FileLoader: HTTP Status 0 received.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Workaround: Checking if response.body === undefined for Alipay browser #23548\n\n\t\t\t\t\tif ( typeof ReadableStream === 'undefined' || response.body === undefined || response.body.getReader === undefined ) {\n\n\t\t\t\t\t\treturn response;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst callbacks = loading[ url ];\n\t\t\t\t\tconst reader = response.body.getReader();\n\n\t\t\t\t\t// Nginx needs X-File-Size check\n\t\t\t\t\t// https://serverfault.com/questions/482875/why-does-nginx-remove-content-length-header-for-chunked-content\n\t\t\t\t\tconst contentLength = response.headers.get( 'Content-Length' ) || response.headers.get( 'X-File-Size' );\n\t\t\t\t\tconst total = contentLength ? parseInt( contentLength ) : 0;\n\t\t\t\t\tconst lengthComputable = total !== 0;\n\t\t\t\t\tlet loaded = 0;\n\n\t\t\t\t\t// periodically read data into the new stream tracking while download progress\n\t\t\t\t\tconst stream = new ReadableStream( {\n\t\t\t\t\t\tstart( controller ) {\n\n\t\t\t\t\t\t\treadData();\n\n\t\t\t\t\t\t\tfunction readData() {\n\n\t\t\t\t\t\t\t\treader.read().then( ( { done, value } ) => {\n\n\t\t\t\t\t\t\t\t\tif ( done ) {\n\n\t\t\t\t\t\t\t\t\t\tcontroller.close();\n\n\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\tloaded += value.byteLength;\n\n\t\t\t\t\t\t\t\t\t\tconst event = new ProgressEvent( 'progress', { lengthComputable, loaded, total } );\n\t\t\t\t\t\t\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\t\t\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\t\t\t\t\t\t\tif ( callback.onProgress ) callback.onProgress( event );\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\tcontroller.enqueue( value );\n\t\t\t\t\t\t\t\t\t\treadData();\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} );\n\n\t\t\t\t\treturn new Response( stream );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new HttpError( `fetch for \"${response.url}\" responded with ${response.status}: ${response.statusText}`, response );\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.then( response => {\n\n\t\t\t\tswitch ( responseType ) {\n\n\t\t\t\t\tcase 'arraybuffer':\n\n\t\t\t\t\t\treturn response.arrayBuffer();\n\n\t\t\t\t\tcase 'blob':\n\n\t\t\t\t\t\treturn response.blob();\n\n\t\t\t\t\tcase 'document':\n\n\t\t\t\t\t\treturn response.text()\n\t\t\t\t\t\t\t.then( text => {\n\n\t\t\t\t\t\t\t\tconst parser = new DOMParser();\n\t\t\t\t\t\t\t\treturn parser.parseFromString( text, mimeType );\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\tcase 'json':\n\n\t\t\t\t\t\treturn response.json();\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tif ( mimeType === undefined ) {\n\n\t\t\t\t\t\t\treturn response.text();\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// sniff encoding\n\t\t\t\t\t\t\tconst re = /charset=\"?([^;\"\\s]*)\"?/i;\n\t\t\t\t\t\t\tconst exec = re.exec( mimeType );\n\t\t\t\t\t\t\tconst label = exec && exec[ 1 ] ? exec[ 1 ].toLowerCase() : undefined;\n\t\t\t\t\t\t\tconst decoder = new TextDecoder( label );\n\t\t\t\t\t\t\treturn response.arrayBuffer().then( ab => decoder.decode( ab ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.then( data => {\n\n\t\t\t\t// Add to cache only on HTTP success, so that we do not cache\n\t\t\t\t// error response bodies as proper responses to requests.\n\t\t\t\tCache.add( url, data );\n\n\t\t\t\tconst callbacks = loading[ url ];\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onLoad ) callback.onLoad( data );\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.catch( err => {\n\n\t\t\t\t// Abort errors and other errors are handled the same\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tif ( callbacks === undefined ) {\n\n\t\t\t\t\t// When onLoad was called and url was deleted in `loading`\n\t\t\t\t\tthis.manager.itemError( url );\n\t\t\t\t\tthrow err;\n\n\t\t\t\t}\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onError ) callback.onError( err );\n\n\t\t\t\t}\n\n\t\t\t\tthis.manager.itemError( url );\n\n\t\t\t} )\n\t\t\t.finally( () => {\n\n\t\t\t\tthis.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\tthis.manager.itemStart( url );\n\n\t}\n\n\tsetResponseType( value ) {\n\n\t\tthis.responseType = value;\n\t\treturn this;\n\n\t}\n\n\tsetMimeType( value ) {\n\n\t\tthis.mimeType = value;\n\t\treturn this;\n\n\t}\n\n}\n\nclass AnimationLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst animations = [];\n\n\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\tconst clip = AnimationClip.parse( json[ i ] );\n\n\t\t\tanimations.push( clip );\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n}\n\n/**\n * Abstract Base class to block based textures loader (dds, pvr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nclass CompressedTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst images = [];\n\n\t\tconst texture = new CompressedTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( url[ i ], function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\timages[ i ] = {\n\t\t\t\t\twidth: texDatas.width,\n\t\t\t\t\theight: texDatas.height,\n\t\t\t\t\tformat: texDatas.format,\n\t\t\t\t\tmipmaps: texDatas.mipmaps\n\t\t\t\t};\n\n\t\t\t\tloaded += 1;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\tif ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter;\n\n\t\t\t\t\ttexture.image = images;\n\t\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\tif ( Array.isArray( url ) ) {\n\n\t\t\tfor ( let i = 0, il = url.length; i < il; ++ i ) {\n\n\t\t\t\tloadTexture( i );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// compressed cubemap texture stored in a single DDS file\n\n\t\t\tloader.load( url, function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\tif ( texDatas.isCubemap ) {\n\n\t\t\t\t\tconst faces = texDatas.mipmaps.length / texDatas.mipmapCount;\n\n\t\t\t\t\tfor ( let f = 0; f < faces; f ++ ) {\n\n\t\t\t\t\t\timages[ f ] = { mipmaps: [] };\n\n\t\t\t\t\t\tfor ( let i = 0; i < texDatas.mipmapCount; i ++ ) {\n\n\t\t\t\t\t\t\timages[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );\n\t\t\t\t\t\t\timages[ f ].format = texDatas.format;\n\t\t\t\t\t\t\timages[ f ].width = texDatas.width;\n\t\t\t\t\t\t\timages[ f ].height = texDatas.height;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.image = images;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture.image.width = texDatas.width;\n\t\t\t\t\ttexture.image.height = texDatas.height;\n\t\t\t\t\ttexture.mipmaps = texDatas.mipmaps;\n\n\t\t\t\t}\n\n\t\t\t\tif ( texDatas.mipmapCount === 1 ) {\n\n\t\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t\t}\n\n\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass ImageLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst image = createElementNS( 'img' );\n\n\t\tfunction onImageLoad() {\n\n\t\t\tremoveEventListeners();\n\n\t\t\tCache.add( url, this );\n\n\t\t\tif ( onLoad ) onLoad( this );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction onImageError( event ) {\n\n\t\t\tremoveEventListeners();\n\n\t\t\tif ( onError ) onError( event );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction removeEventListeners() {\n\n\t\t\timage.removeEventListener( 'load', onImageLoad, false );\n\t\t\timage.removeEventListener( 'error', onImageError, false );\n\n\t\t}\n\n\t\timage.addEventListener( 'load', onImageLoad, false );\n\t\timage.addEventListener( 'error', onImageError, false );\n\n\t\tif ( url.slice( 0, 5 ) !== 'data:' ) {\n\n\t\t\tif ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;\n\n\t\t}\n\n\t\tscope.manager.itemStart( url );\n\n\t\timage.src = url;\n\n\t\treturn image;\n\n\t}\n\n}\n\nclass CubeTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( urls, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new CubeTexture();\n\t\ttexture.colorSpace = SRGBColorSpace;\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( urls[ i ], function ( image ) {\n\n\t\t\t\ttexture.images[ i ] = image;\n\n\t\t\t\tloaded ++;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, undefined, onError );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < urls.length; ++ i ) {\n\n\t\t\tloadTexture( i );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n}\n\n/**\n * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nclass DataTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst texture = new DataTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setPath( this.path );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\tlet texData;\n\n\t\t\ttry {\n\n\t\t\t\ttexData = scope.parse( buffer );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) {\n\n\t\t\t\t\tonError( error );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( error );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( texData.image !== undefined ) {\n\n\t\t\t\ttexture.image = texData.image;\n\n\t\t\t} else if ( texData.data !== undefined ) {\n\n\t\t\t\ttexture.image.width = texData.width;\n\t\t\t\ttexture.image.height = texData.height;\n\t\t\t\ttexture.image.data = texData.data;\n\n\t\t\t}\n\n\t\t\ttexture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;\n\t\t\ttexture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;\n\n\t\t\ttexture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;\n\t\t\ttexture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;\n\n\t\t\ttexture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;\n\n\t\t\tif ( texData.colorSpace !== undefined ) {\n\n\t\t\t\ttexture.colorSpace = texData.colorSpace;\n\n\t\t\t} else if ( texData.encoding !== undefined ) { // @deprecated, r152\n\n\t\t\t\ttexture.encoding = texData.encoding;\n\n\t\t\t}\n\n\t\t\tif ( texData.flipY !== undefined ) {\n\n\t\t\t\ttexture.flipY = texData.flipY;\n\n\t\t\t}\n\n\t\t\tif ( texData.format !== undefined ) {\n\n\t\t\t\ttexture.format = texData.format;\n\n\t\t\t}\n\n\t\t\tif ( texData.type !== undefined ) {\n\n\t\t\t\ttexture.type = texData.type;\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmaps !== undefined ) {\n\n\t\t\t\ttexture.mipmaps = texData.mipmaps;\n\t\t\t\ttexture.minFilter = LinearMipmapLinearFilter; // presumably...\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmapCount === 1 ) {\n\n\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t}\n\n\t\t\tif ( texData.generateMipmaps !== undefined ) {\n\n\t\t\t\ttexture.generateMipmaps = texData.generateMipmaps;\n\n\t\t\t}\n\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad ) onLoad( texture, texData );\n\n\t\t}, onProgress, onError );\n\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass TextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new Texture();\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tloader.load( url, function ( image ) {\n\n\t\t\ttexture.image = image;\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad !== undefined ) {\n\n\t\t\t\tonLoad( texture );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass Light extends Object3D {\n\n\tconstructor( color, intensity = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.isLight = true;\n\n\t\tthis.type = 'Light';\n\n\t\tthis.color = new Color( color );\n\t\tthis.intensity = intensity;\n\n\t}\n\n\tdispose() {\n\n\t\t// Empty here in base class; some subclasses override.\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.intensity = source.intensity;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.color = this.color.getHex();\n\t\tdata.object.intensity = this.intensity;\n\n\t\tif ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();\n\n\t\tif ( this.distance !== undefined ) data.object.distance = this.distance;\n\t\tif ( this.angle !== undefined ) data.object.angle = this.angle;\n\t\tif ( this.decay !== undefined ) data.object.decay = this.decay;\n\t\tif ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;\n\n\t\tif ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass HemisphereLight extends Light {\n\n\tconstructor( skyColor, groundColor, intensity ) {\n\n\t\tsuper( skyColor, intensity );\n\n\t\tthis.isHemisphereLight = true;\n\n\t\tthis.type = 'HemisphereLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.groundColor = new Color( groundColor );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.groundColor.copy( source.groundColor );\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4();\nconst _lightPositionWorld$1 = /*@__PURE__*/ new Vector3();\nconst _lookTarget$1 = /*@__PURE__*/ new Vector3();\n\nclass LightShadow {\n\n\tconstructor( camera ) {\n\n\t\tthis.camera = camera;\n\n\t\tthis.bias = 0;\n\t\tthis.normalBias = 0;\n\t\tthis.radius = 1;\n\t\tthis.blurSamples = 8;\n\n\t\tthis.mapSize = new Vector2( 512, 512 );\n\n\t\tthis.map = null;\n\t\tthis.mapPass = null;\n\t\tthis.matrix = new Matrix4();\n\n\t\tthis.autoUpdate = true;\n\t\tthis.needsUpdate = false;\n\n\t\tthis._frustum = new Frustum();\n\t\tthis._frameExtents = new Vector2( 1, 1 );\n\n\t\tthis._viewportCount = 1;\n\n\t\tthis._viewports = [\n\n\t\t\tnew Vector4( 0, 0, 1, 1 )\n\n\t\t];\n\n\t}\n\n\tgetViewportCount() {\n\n\t\treturn this._viewportCount;\n\n\t}\n\n\tgetFrustum() {\n\n\t\treturn this._frustum;\n\n\t}\n\n\tupdateMatrices( light ) {\n\n\t\tconst shadowCamera = this.camera;\n\t\tconst shadowMatrix = this.matrix;\n\n\t\t_lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld );\n\t\tshadowCamera.position.copy( _lightPositionWorld$1 );\n\n\t\t_lookTarget$1.setFromMatrixPosition( light.target.matrixWorld );\n\t\tshadowCamera.lookAt( _lookTarget$1 );\n\t\tshadowCamera.updateMatrixWorld();\n\n\t\t_projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( _projScreenMatrix$1 );\n\n\t\tshadowMatrix.set(\n\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t);\n\n\t\tshadowMatrix.multiply( _projScreenMatrix$1 );\n\n\t}\n\n\tgetViewport( viewportIndex ) {\n\n\t\treturn this._viewports[ viewportIndex ];\n\n\t}\n\n\tgetFrameExtents() {\n\n\t\treturn this._frameExtents;\n\n\t}\n\n\tdispose() {\n\n\t\tif ( this.map ) {\n\n\t\t\tthis.map.dispose();\n\n\t\t}\n\n\t\tif ( this.mapPass ) {\n\n\t\t\tthis.mapPass.dispose();\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.camera = source.camera.clone();\n\n\t\tthis.bias = source.bias;\n\t\tthis.radius = source.radius;\n\n\t\tthis.mapSize.copy( source.mapSize );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst object = {};\n\n\t\tif ( this.bias !== 0 ) object.bias = this.bias;\n\t\tif ( this.normalBias !== 0 ) object.normalBias = this.normalBias;\n\t\tif ( this.radius !== 1 ) object.radius = this.radius;\n\t\tif ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();\n\n\t\tobject.camera = this.camera.toJSON( false ).object;\n\t\tdelete object.camera.matrix;\n\n\t\treturn object;\n\n\t}\n\n}\n\nclass SpotLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new PerspectiveCamera( 50, 1, 0.5, 500 ) );\n\n\t\tthis.isSpotLightShadow = true;\n\n\t\tthis.focus = 1;\n\n\t}\n\n\tupdateMatrices( light ) {\n\n\t\tconst camera = this.camera;\n\n\t\tconst fov = RAD2DEG * 2 * light.angle * this.focus;\n\t\tconst aspect = this.mapSize.width / this.mapSize.height;\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {\n\n\t\t\tcamera.fov = fov;\n\t\t\tcamera.aspect = aspect;\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\tsuper.updateMatrices( light );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.focus = source.focus;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass SpotLight extends Light {\n\n\tconstructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isSpotLight = true;\n\n\t\tthis.type = 'SpotLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.target = new Object3D();\n\n\t\tthis.distance = distance;\n\t\tthis.angle = angle;\n\t\tthis.penumbra = penumbra;\n\t\tthis.decay = decay;\n\n\t\tthis.map = null;\n\n\t\tthis.shadow = new SpotLightShadow();\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in candela)\n\t\t// by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)\n\t\treturn this.intensity * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in candela) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / Math.PI;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.distance = source.distance;\n\t\tthis.angle = source.angle;\n\t\tthis.penumbra = source.penumbra;\n\t\tthis.decay = source.decay;\n\n\t\tthis.target = source.target.clone();\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _projScreenMatrix = /*@__PURE__*/ new Matrix4();\nconst _lightPositionWorld = /*@__PURE__*/ new Vector3();\nconst _lookTarget = /*@__PURE__*/ new Vector3();\n\nclass PointLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new PerspectiveCamera( 90, 1, 0.5, 500 ) );\n\n\t\tthis.isPointLightShadow = true;\n\n\t\tthis._frameExtents = new Vector2( 4, 2 );\n\n\t\tthis._viewportCount = 6;\n\n\t\tthis._viewports = [\n\t\t\t// These viewports map a cube-map onto a 2D texture with the\n\t\t\t// following orientation:\n\t\t\t//\n\t\t\t// xzXZ\n\t\t\t// y Y\n\t\t\t//\n\t\t\t// X - Positive x direction\n\t\t\t// x - Negative x direction\n\t\t\t// Y - Positive y direction\n\t\t\t// y - Negative y direction\n\t\t\t// Z - Positive z direction\n\t\t\t// z - Negative z direction\n\n\t\t\t// positive X\n\t\t\tnew Vector4( 2, 1, 1, 1 ),\n\t\t\t// negative X\n\t\t\tnew Vector4( 0, 1, 1, 1 ),\n\t\t\t// positive Z\n\t\t\tnew Vector4( 3, 1, 1, 1 ),\n\t\t\t// negative Z\n\t\t\tnew Vector4( 1, 1, 1, 1 ),\n\t\t\t// positive Y\n\t\t\tnew Vector4( 3, 0, 1, 1 ),\n\t\t\t// negative Y\n\t\t\tnew Vector4( 1, 0, 1, 1 )\n\t\t];\n\n\t\tthis._cubeDirections = [\n\t\t\tnew Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),\n\t\t\tnew Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )\n\t\t];\n\n\t\tthis._cubeUps = [\n\t\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),\n\t\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ),\tnew Vector3( 0, 0, - 1 )\n\t\t];\n\n\t}\n\n\tupdateMatrices( light, viewportIndex = 0 ) {\n\n\t\tconst camera = this.camera;\n\t\tconst shadowMatrix = this.matrix;\n\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( far !== camera.far ) {\n\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\t_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );\n\t\tcamera.position.copy( _lightPositionWorld );\n\n\t\t_lookTarget.copy( camera.position );\n\t\t_lookTarget.add( this._cubeDirections[ viewportIndex ] );\n\t\tcamera.up.copy( this._cubeUps[ viewportIndex ] );\n\t\tcamera.lookAt( _lookTarget );\n\t\tcamera.updateMatrixWorld();\n\n\t\tshadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );\n\n\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t}\n\n}\n\nclass PointLight extends Light {\n\n\tconstructor( color, intensity, distance = 0, decay = 2 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isPointLight = true;\n\n\t\tthis.type = 'PointLight';\n\n\t\tthis.distance = distance;\n\t\tthis.decay = decay;\n\n\t\tthis.shadow = new PointLightShadow();\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in candela)\n\t\t// for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)\n\t\treturn this.intensity * 4 * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in candela) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / ( 4 * Math.PI );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.distance = source.distance;\n\t\tthis.decay = source.decay;\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass DirectionalLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );\n\n\t\tthis.isDirectionalLightShadow = true;\n\n\t}\n\n}\n\nclass DirectionalLight extends Light {\n\n\tconstructor( color, intensity ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isDirectionalLight = true;\n\n\t\tthis.type = 'DirectionalLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.target = new Object3D();\n\n\t\tthis.shadow = new DirectionalLightShadow();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.target = source.target.clone();\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass AmbientLight extends Light {\n\n\tconstructor( color, intensity ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isAmbientLight = true;\n\n\t\tthis.type = 'AmbientLight';\n\n\t}\n\n}\n\nclass RectAreaLight extends Light {\n\n\tconstructor( color, intensity, width = 10, height = 10 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isRectAreaLight = true;\n\n\t\tthis.type = 'RectAreaLight';\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in nits)\n\t\treturn this.intensity * this.width * this.height * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in nits) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / ( this.width * this.height * Math.PI );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.width = this.width;\n\t\tdata.object.height = this.height;\n\n\t\treturn data;\n\n\t}\n\n}\n\n/**\n * Primary reference:\n * https://graphics.stanford.edu/papers/envmap/envmap.pdf\n *\n * Secondary reference:\n * https://www.ppsloan.org/publications/StupidSH36.pdf\n */\n\n// 3-band SH defined by 9 coefficients\n\nclass SphericalHarmonics3 {\n\n\tconstructor() {\n\n\t\tthis.isSphericalHarmonics3 = true;\n\n\t\tthis.coefficients = [];\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients.push( new Vector3() );\n\n\t\t}\n\n\t}\n\n\tset( coefficients ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].copy( coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tzero() {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].set( 0, 0, 0 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// get the radiance in the direction of the normal\n\t// target is a Vector3\n\tgetAt( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 0.488603 * y );\n\t\ttarget.addScaledVector( coeff[ 2 ], 0.488603 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 0.488603 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );\n\t\ttarget.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );\n\t\ttarget.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );\n\n\t\treturn target;\n\n\t}\n\n\t// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal\n\t// target is a Vector3\n\t// https://graphics.stanford.edu/papers/envmap/envmap.pdf\n\tgetIrradianceAt( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603\n\t\ttarget.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548\n\t\ttarget.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3\n\t\ttarget.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274\n\n\t\treturn target;\n\n\t}\n\n\tadd( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].add( sh.coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\taddScaledSH( sh, s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tscale( s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].multiplyScalar( s );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tlerp( sh, alpha ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tequals( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tcopy( sh ) {\n\n\t\treturn this.set( sh.coefficients );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].fromArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].toArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn array;\n\n\t}\n\n\t// evaluate the basis functions\n\t// shBasis is an Array[ 9 ]\n\tstatic getBasisAt( normal, shBasis ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\t// band 0\n\t\tshBasis[ 0 ] = 0.282095;\n\n\t\t// band 1\n\t\tshBasis[ 1 ] = 0.488603 * y;\n\t\tshBasis[ 2 ] = 0.488603 * z;\n\t\tshBasis[ 3 ] = 0.488603 * x;\n\n\t\t// band 2\n\t\tshBasis[ 4 ] = 1.092548 * x * y;\n\t\tshBasis[ 5 ] = 1.092548 * y * z;\n\t\tshBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );\n\t\tshBasis[ 7 ] = 1.092548 * x * z;\n\t\tshBasis[ 8 ] = 0.546274 * ( x * x - y * y );\n\n\t}\n\n}\n\nclass LightProbe extends Light {\n\n\tconstructor( sh = new SphericalHarmonics3(), intensity = 1 ) {\n\n\t\tsuper( undefined, intensity );\n\n\t\tthis.isLightProbe = true;\n\n\t\tthis.sh = sh;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.sh.copy( source.sh );\n\n\t\treturn this;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tthis.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();\n\t\tthis.sh.fromArray( json.sh );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.sh = this.sh.toArray();\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass MaterialLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\t\tthis.textures = {};\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst textures = this.textures;\n\n\t\tfunction getTexture( name ) {\n\n\t\t\tif ( textures[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.MaterialLoader: Undefined texture', name );\n\n\t\t\t}\n\n\t\t\treturn textures[ name ];\n\n\t\t}\n\n\t\tconst material = MaterialLoader.createMaterialFromType( json.type );\n\n\t\tif ( json.uuid !== undefined ) material.uuid = json.uuid;\n\t\tif ( json.name !== undefined ) material.name = json.name;\n\t\tif ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );\n\t\tif ( json.roughness !== undefined ) material.roughness = json.roughness;\n\t\tif ( json.metalness !== undefined ) material.metalness = json.metalness;\n\t\tif ( json.sheen !== undefined ) material.sheen = json.sheen;\n\t\tif ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor );\n\t\tif ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness;\n\t\tif ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );\n\t\tif ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );\n\t\tif ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;\n\t\tif ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor );\n\t\tif ( json.shininess !== undefined ) material.shininess = json.shininess;\n\t\tif ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;\n\t\tif ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;\n\t\tif ( json.iridescence !== undefined ) material.iridescence = json.iridescence;\n\t\tif ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR;\n\t\tif ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange;\n\t\tif ( json.transmission !== undefined ) material.transmission = json.transmission;\n\t\tif ( json.thickness !== undefined ) material.thickness = json.thickness;\n\t\tif ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;\n\t\tif ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor );\n\t\tif ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy;\n\t\tif ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation;\n\t\tif ( json.fog !== undefined ) material.fog = json.fog;\n\t\tif ( json.flatShading !== undefined ) material.flatShading = json.flatShading;\n\t\tif ( json.blending !== undefined ) material.blending = json.blending;\n\t\tif ( json.combine !== undefined ) material.combine = json.combine;\n\t\tif ( json.side !== undefined ) material.side = json.side;\n\t\tif ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;\n\t\tif ( json.opacity !== undefined ) material.opacity = json.opacity;\n\t\tif ( json.transparent !== undefined ) material.transparent = json.transparent;\n\t\tif ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;\n\t\tif ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;\n\t\tif ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc;\n\t\tif ( json.depthTest !== undefined ) material.depthTest = json.depthTest;\n\t\tif ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;\n\t\tif ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;\n\t\tif ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc;\n\t\tif ( json.blendDst !== undefined ) material.blendDst = json.blendDst;\n\t\tif ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation;\n\t\tif ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha;\n\t\tif ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha;\n\t\tif ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha;\n\t\tif ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor );\n\t\tif ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha;\n\t\tif ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;\n\t\tif ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;\n\t\tif ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;\n\t\tif ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;\n\t\tif ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;\n\t\tif ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;\n\t\tif ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;\n\t\tif ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;\n\n\t\tif ( json.wireframe !== undefined ) material.wireframe = json.wireframe;\n\t\tif ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;\n\t\tif ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;\n\t\tif ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;\n\n\t\tif ( json.rotation !== undefined ) material.rotation = json.rotation;\n\n\t\tif ( json.linewidth !== undefined ) material.linewidth = json.linewidth;\n\t\tif ( json.dashSize !== undefined ) material.dashSize = json.dashSize;\n\t\tif ( json.gapSize !== undefined ) material.gapSize = json.gapSize;\n\t\tif ( json.scale !== undefined ) material.scale = json.scale;\n\n\t\tif ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;\n\t\tif ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;\n\t\tif ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;\n\n\t\tif ( json.dithering !== undefined ) material.dithering = json.dithering;\n\n\t\tif ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;\n\t\tif ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;\n\t\tif ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;\n\n\t\tif ( json.visible !== undefined ) material.visible = json.visible;\n\n\t\tif ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;\n\n\t\tif ( json.userData !== undefined ) material.userData = json.userData;\n\n\t\tif ( json.vertexColors !== undefined ) {\n\n\t\t\tif ( typeof json.vertexColors === 'number' ) {\n\n\t\t\t\tmaterial.vertexColors = ( json.vertexColors > 0 ) ? true : false;\n\n\t\t\t} else {\n\n\t\t\t\tmaterial.vertexColors = json.vertexColors;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Shader Material\n\n\t\tif ( json.uniforms !== undefined ) {\n\n\t\t\tfor ( const name in json.uniforms ) {\n\n\t\t\t\tconst uniform = json.uniforms[ name ];\n\n\t\t\t\tmaterial.uniforms[ name ] = {};\n\n\t\t\t\tswitch ( uniform.type ) {\n\n\t\t\t\t\tcase 't':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = getTexture( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'c':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Color().setHex( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v2':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector2().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = uniform.value;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.defines !== undefined ) material.defines = json.defines;\n\t\tif ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;\n\t\tif ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;\n\t\tif ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion;\n\n\t\tif ( json.extensions !== undefined ) {\n\n\t\t\tfor ( const key in json.extensions ) {\n\n\t\t\t\tmaterial.extensions[ key ] = json.extensions[ key ];\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.lights !== undefined ) material.lights = json.lights;\n\t\tif ( json.clipping !== undefined ) material.clipping = json.clipping;\n\n\t\t// for PointsMaterial\n\n\t\tif ( json.size !== undefined ) material.size = json.size;\n\t\tif ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;\n\n\t\t// maps\n\n\t\tif ( json.map !== undefined ) material.map = getTexture( json.map );\n\t\tif ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );\n\n\t\tif ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );\n\n\t\tif ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );\n\t\tif ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;\n\n\t\tif ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );\n\t\tif ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;\n\t\tif ( json.normalScale !== undefined ) {\n\n\t\t\tlet normalScale = json.normalScale;\n\n\t\t\tif ( Array.isArray( normalScale ) === false ) {\n\n\t\t\t\t// Blender exporter used to export a scalar. See #7459\n\n\t\t\t\tnormalScale = [ normalScale, normalScale ];\n\n\t\t\t}\n\n\t\t\tmaterial.normalScale = new Vector2().fromArray( normalScale );\n\n\t\t}\n\n\t\tif ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );\n\t\tif ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;\n\t\tif ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;\n\n\t\tif ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );\n\t\tif ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );\n\n\t\tif ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );\n\t\tif ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;\n\n\t\tif ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );\n\t\tif ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );\n\t\tif ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap );\n\n\t\tif ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );\n\t\tif ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;\n\n\t\tif ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;\n\t\tif ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;\n\n\t\tif ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );\n\t\tif ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;\n\n\t\tif ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );\n\t\tif ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;\n\n\t\tif ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );\n\n\t\tif ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );\n\t\tif ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );\n\t\tif ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );\n\t\tif ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );\n\n\t\tif ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap );\n\t\tif ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap );\n\n\t\tif ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );\n\t\tif ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );\n\n\t\tif ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap );\n\n\t\tif ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap );\n\t\tif ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap );\n\n\t\treturn material;\n\n\t}\n\n\tsetTextures( value ) {\n\n\t\tthis.textures = value;\n\t\treturn this;\n\n\t}\n\n\tstatic createMaterialFromType( type ) {\n\n\t\tconst materialLib = {\n\t\t\tShadowMaterial,\n\t\t\tSpriteMaterial,\n\t\t\tRawShaderMaterial,\n\t\t\tShaderMaterial,\n\t\t\tPointsMaterial,\n\t\t\tMeshPhysicalMaterial,\n\t\t\tMeshStandardMaterial,\n\t\t\tMeshPhongMaterial,\n\t\t\tMeshToonMaterial,\n\t\t\tMeshNormalMaterial,\n\t\t\tMeshLambertMaterial,\n\t\t\tMeshDepthMaterial,\n\t\t\tMeshDistanceMaterial,\n\t\t\tMeshBasicMaterial,\n\t\t\tMeshMatcapMaterial,\n\t\t\tLineDashedMaterial,\n\t\t\tLineBasicMaterial,\n\t\t\tMaterial\n\t\t};\n\n\t\treturn new materialLib[ type ]();\n\n\t}\n\n}\n\nclass LoaderUtils {\n\n\tstatic decodeText( array ) {\n\n\t\tif ( typeof TextDecoder !== 'undefined' ) {\n\n\t\t\treturn new TextDecoder().decode( array );\n\n\t\t}\n\n\t\t// Avoid the String.fromCharCode.apply(null, array) shortcut, which\n\t\t// throws a \"maximum call stack size exceeded\" error for large arrays.\n\n\t\tlet s = '';\n\n\t\tfor ( let i = 0, il = array.length; i < il; i ++ ) {\n\n\t\t\t// Implicitly assumes little-endian.\n\t\t\ts += String.fromCharCode( array[ i ] );\n\n\t\t}\n\n\t\ttry {\n\n\t\t\t// merges multi-byte utf-8 characters.\n\n\t\t\treturn decodeURIComponent( escape( s ) );\n\n\t\t} catch ( e ) { // see #16358\n\n\t\t\treturn s;\n\n\t\t}\n\n\t}\n\n\tstatic extractUrlBase( url ) {\n\n\t\tconst index = url.lastIndexOf( '/' );\n\n\t\tif ( index === - 1 ) return './';\n\n\t\treturn url.slice( 0, index + 1 );\n\n\t}\n\n\tstatic resolveURL( url, path ) {\n\n\t\t// Invalid URL\n\t\tif ( typeof url !== 'string' || url === '' ) return '';\n\n\t\t// Host Relative URL\n\t\tif ( /^https?:\\/\\//i.test( path ) && /^\\//.test( url ) ) {\n\n\t\t\tpath = path.replace( /(^https?:\\/\\/[^\\/]+).*/i, '$1' );\n\n\t\t}\n\n\t\t// Absolute URL http://,https://,//\n\t\tif ( /^(https?:)?\\/\\//i.test( url ) ) return url;\n\n\t\t// Data URI\n\t\tif ( /^data:.*,.*$/i.test( url ) ) return url;\n\n\t\t// Blob URL\n\t\tif ( /^blob:.*$/i.test( url ) ) return url;\n\n\t\t// Relative URL\n\t\treturn path + url;\n\n\t}\n\n}\n\nclass InstancedBufferGeometry extends BufferGeometry {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isInstancedBufferGeometry = true;\n\n\t\tthis.type = 'InstancedBufferGeometry';\n\t\tthis.instanceCount = Infinity;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.instanceCount = source.instanceCount;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.instanceCount = this.instanceCount;\n\n\t\tdata.isInstancedBufferGeometry = true;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass BufferGeometryLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst interleavedBufferMap = {};\n\t\tconst arrayBufferMap = {};\n\n\t\tfunction getInterleavedBuffer( json, uuid ) {\n\n\t\t\tif ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];\n\n\t\t\tconst interleavedBuffers = json.interleavedBuffers;\n\t\t\tconst interleavedBuffer = interleavedBuffers[ uuid ];\n\n\t\t\tconst buffer = getArrayBuffer( json, interleavedBuffer.buffer );\n\n\t\t\tconst array = getTypedArray( interleavedBuffer.type, buffer );\n\t\t\tconst ib = new InterleavedBuffer( array, interleavedBuffer.stride );\n\t\t\tib.uuid = interleavedBuffer.uuid;\n\n\t\t\tinterleavedBufferMap[ uuid ] = ib;\n\n\t\t\treturn ib;\n\n\t\t}\n\n\t\tfunction getArrayBuffer( json, uuid ) {\n\n\t\t\tif ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];\n\n\t\t\tconst arrayBuffers = json.arrayBuffers;\n\t\t\tconst arrayBuffer = arrayBuffers[ uuid ];\n\n\t\t\tconst ab = new Uint32Array( arrayBuffer ).buffer;\n\n\t\t\tarrayBufferMap[ uuid ] = ab;\n\n\t\t\treturn ab;\n\n\t\t}\n\n\t\tconst geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();\n\n\t\tconst index = json.data.index;\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst typedArray = getTypedArray( index.type, index.array );\n\t\t\tgeometry.setIndex( new BufferAttribute( typedArray, 1 ) );\n\n\t\t}\n\n\t\tconst attributes = json.data.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\t\t\tlet bufferAttribute;\n\n\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t} else {\n\n\t\t\t\tconst typedArray = getTypedArray( attribute.type, attribute.array );\n\t\t\t\tconst bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;\n\t\t\t\tbufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t}\n\n\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\tif ( attribute.usage !== undefined ) bufferAttribute.setUsage( attribute.usage );\n\n\t\t\tgeometry.setAttribute( key, bufferAttribute );\n\n\t\t}\n\n\t\tconst morphAttributes = json.data.morphAttributes;\n\n\t\tif ( morphAttributes ) {\n\n\t\t\tfor ( const key in morphAttributes ) {\n\n\t\t\t\tconst attributeArray = morphAttributes[ key ];\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst attribute = attributeArray[ i ];\n\t\t\t\t\tlet bufferAttribute;\n\n\t\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst typedArray = getTypedArray( attribute.type, attribute.array );\n\t\t\t\t\t\tbufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\t\t\tarray.push( bufferAttribute );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.morphAttributes[ key ] = array;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst morphTargetsRelative = json.data.morphTargetsRelative;\n\n\t\tif ( morphTargetsRelative ) {\n\n\t\t\tgeometry.morphTargetsRelative = true;\n\n\t\t}\n\n\t\tconst groups = json.data.groups || json.data.drawcalls || json.data.offsets;\n\n\t\tif ( groups !== undefined ) {\n\n\t\t\tfor ( let i = 0, n = groups.length; i !== n; ++ i ) {\n\n\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\tgeometry.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst boundingSphere = json.data.boundingSphere;\n\n\t\tif ( boundingSphere !== undefined ) {\n\n\t\t\tconst center = new Vector3();\n\n\t\t\tif ( boundingSphere.center !== undefined ) {\n\n\t\t\t\tcenter.fromArray( boundingSphere.center );\n\n\t\t\t}\n\n\t\t\tgeometry.boundingSphere = new Sphere( center, boundingSphere.radius );\n\n\t\t}\n\n\t\tif ( json.name ) geometry.name = json.name;\n\t\tif ( json.userData ) geometry.userData = json.userData;\n\n\t\treturn geometry;\n\n\t}\n\n}\n\nclass ObjectLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tlet json = null;\n\n\t\t\ttry {\n\n\t\t\t\tjson = JSON.parse( text );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( error );\n\n\t\t\t\tconsole.error( 'THREE:ObjectLoader: Can\\'t parse ' + url + '.', error.message );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst metadata = json.metadata;\n\n\t\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\\'t load ' + url ) );\n\n\t\t\t\tconsole.error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tscope.parse( json, onLoad );\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tasync loadAsync( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\n\t\tconst text = await loader.loadAsync( url, onProgress );\n\n\t\tconst json = JSON.parse( text );\n\n\t\tconst metadata = json.metadata;\n\n\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\tthrow new Error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\n\t\t}\n\n\t\treturn await scope.parseAsync( json );\n\n\t}\n\n\tparse( json, onLoad ) {\n\n\t\tconst animations = this.parseAnimations( json.animations );\n\t\tconst shapes = this.parseShapes( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = this.parseImages( json.images, function () {\n\n\t\t\tif ( onLoad !== undefined ) onLoad( object );\n\n\t\t} );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials, textures, animations );\n\t\tconst skeletons = this.parseSkeletons( json.skeletons, object );\n\n\t\tthis.bindSkeletons( object, skeletons );\n\n\t\t//\n\n\t\tif ( onLoad !== undefined ) {\n\n\t\t\tlet hasImages = false;\n\n\t\t\tfor ( const uuid in images ) {\n\n\t\t\t\tif ( images[ uuid ].data instanceof HTMLImageElement ) {\n\n\t\t\t\t\thasImages = true;\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( hasImages === false ) onLoad( object );\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n\tasync parseAsync( json ) {\n\n\t\tconst animations = this.parseAnimations( json.animations );\n\t\tconst shapes = this.parseShapes( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = await this.parseImagesAsync( json.images );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials, textures, animations );\n\t\tconst skeletons = this.parseSkeletons( json.skeletons, object );\n\n\t\tthis.bindSkeletons( object, skeletons );\n\n\t\treturn object;\n\n\t}\n\n\tparseShapes( json ) {\n\n\t\tconst shapes = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst shape = new Shape().fromJSON( json[ i ] );\n\n\t\t\t\tshapes[ shape.uuid ] = shape;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn shapes;\n\n\t}\n\n\tparseSkeletons( json, object ) {\n\n\t\tconst skeletons = {};\n\t\tconst bones = {};\n\n\t\t// generate bone lookup table\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isBone ) bones[ child.uuid ] = child;\n\n\t\t} );\n\n\t\t// create skeletons\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst skeleton = new Skeleton().fromJSON( json[ i ], bones );\n\n\t\t\t\tskeletons[ skeleton.uuid ] = skeleton;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn skeletons;\n\n\t}\n\n\tparseGeometries( json, shapes ) {\n\n\t\tconst geometries = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst bufferGeometryLoader = new BufferGeometryLoader();\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tlet geometry;\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tswitch ( data.type ) {\n\n\t\t\t\t\tcase 'BufferGeometry':\n\t\t\t\t\tcase 'InstancedBufferGeometry':\n\n\t\t\t\t\t\tgeometry = bufferGeometryLoader.parse( data );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tif ( data.type in Geometries ) {\n\n\t\t\t\t\t\t\tgeometry = Geometries[ data.type ].fromJSON( data, shapes );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tconsole.warn( `THREE.ObjectLoader: Unsupported geometry type \"${ data.type }\"` );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) geometry.name = data.name;\n\t\t\t\tif ( data.userData !== undefined ) geometry.userData = data.userData;\n\n\t\t\t\tgeometries[ data.uuid ] = geometry;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn geometries;\n\n\t}\n\n\tparseMaterials( json, textures ) {\n\n\t\tconst cache = {}; // MultiMaterial\n\t\tconst materials = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst loader = new MaterialLoader();\n\t\t\tloader.setTextures( textures );\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( cache[ data.uuid ] === undefined ) {\n\n\t\t\t\t\tcache[ data.uuid ] = loader.parse( data );\n\n\t\t\t\t}\n\n\t\t\t\tmaterials[ data.uuid ] = cache[ data.uuid ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn materials;\n\n\t}\n\n\tparseAnimations( json ) {\n\n\t\tconst animations = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tconst clip = AnimationClip.parse( data );\n\n\t\t\t\tanimations[ clip.uuid ] = clip;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n\tparseImages( json, onLoad ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tfunction loadImage( url ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\treturn loader.load( url, function () {\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, undefined, function () {\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\t}\n\n\t\tfunction deserializeImage( image ) {\n\n\t\t\tif ( typeof image === 'string' ) {\n\n\t\t\t\tconst url = image;\n\n\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( url ) ? url : scope.resourcePath + url;\n\n\t\t\t\treturn loadImage( path );\n\n\t\t\t} else {\n\n\t\t\t\tif ( image.data ) {\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tdata: getTypedArray( image.type, image.data ),\n\t\t\t\t\t\twidth: image.width,\n\t\t\t\t\t\theight: image.height\n\t\t\t\t\t};\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tconst manager = new LoadingManager( onLoad );\n\n\t\t\tloader = new ImageLoader( manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\tconst imageArray = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst deserializedImage = deserializeImage( currentUrl );\n\n\t\t\t\t\t\tif ( deserializedImage !== null ) {\n\n\t\t\t\t\t\t\tif ( deserializedImage instanceof HTMLImageElement ) {\n\n\t\t\t\t\t\t\t\timageArray.push( deserializedImage );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// special case: handle array of data textures for cube textures\n\n\t\t\t\t\t\t\t\timageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\timages[ image.uuid ] = new Source( imageArray );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst deserializedImage = deserializeImage( image.url );\n\t\t\t\t\timages[ image.uuid ] = new Source( deserializedImage );\n\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t}\n\n\tasync parseImagesAsync( json ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tasync function deserializeImage( image ) {\n\n\t\t\tif ( typeof image === 'string' ) {\n\n\t\t\t\tconst url = image;\n\n\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( url ) ? url : scope.resourcePath + url;\n\n\t\t\t\treturn await loader.loadAsync( path );\n\n\t\t\t} else {\n\n\t\t\t\tif ( image.data ) {\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tdata: getTypedArray( image.type, image.data ),\n\t\t\t\t\t\twidth: image.width,\n\t\t\t\t\t\theight: image.height\n\t\t\t\t\t};\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tloader = new ImageLoader( this.manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\tconst imageArray = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst deserializedImage = await deserializeImage( currentUrl );\n\n\t\t\t\t\t\tif ( deserializedImage !== null ) {\n\n\t\t\t\t\t\t\tif ( deserializedImage instanceof HTMLImageElement ) {\n\n\t\t\t\t\t\t\t\timageArray.push( deserializedImage );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// special case: handle array of data textures for cube textures\n\n\t\t\t\t\t\t\t\timageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\timages[ image.uuid ] = new Source( imageArray );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst deserializedImage = await deserializeImage( image.url );\n\t\t\t\t\timages[ image.uuid ] = new Source( deserializedImage );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t}\n\n\tparseTextures( json, images ) {\n\n\t\tfunction parseConstant( value, type ) {\n\n\t\t\tif ( typeof value === 'number' ) return value;\n\n\t\t\tconsole.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );\n\n\t\t\treturn type[ value ];\n\n\t\t}\n\n\t\tconst textures = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( data.image === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No \"image\" specified for', data.uuid );\n\n\t\t\t\t}\n\n\t\t\t\tif ( images[ data.image ] === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined image', data.image );\n\n\t\t\t\t}\n\n\t\t\t\tconst source = images[ data.image ];\n\t\t\t\tconst image = source.data;\n\n\t\t\t\tlet texture;\n\n\t\t\t\tif ( Array.isArray( image ) ) {\n\n\t\t\t\t\ttexture = new CubeTexture();\n\n\t\t\t\t\tif ( image.length === 6 ) texture.needsUpdate = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( image && image.data ) {\n\n\t\t\t\t\t\ttexture = new DataTexture();\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttexture = new Texture();\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( image ) texture.needsUpdate = true; // textures can have undefined image data\n\n\t\t\t\t}\n\n\t\t\t\ttexture.source = source;\n\n\t\t\t\ttexture.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) texture.name = data.name;\n\n\t\t\t\tif ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );\n\t\t\t\tif ( data.channel !== undefined ) texture.channel = data.channel;\n\n\t\t\t\tif ( data.offset !== undefined ) texture.offset.fromArray( data.offset );\n\t\t\t\tif ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );\n\t\t\t\tif ( data.center !== undefined ) texture.center.fromArray( data.center );\n\t\t\t\tif ( data.rotation !== undefined ) texture.rotation = data.rotation;\n\n\t\t\t\tif ( data.wrap !== undefined ) {\n\n\t\t\t\t\ttexture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );\n\t\t\t\t\ttexture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.format !== undefined ) texture.format = data.format;\n\t\t\t\tif ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat;\n\t\t\t\tif ( data.type !== undefined ) texture.type = data.type;\n\t\t\t\tif ( data.colorSpace !== undefined ) texture.colorSpace = data.colorSpace;\n\t\t\t\tif ( data.encoding !== undefined ) texture.encoding = data.encoding; // @deprecated, r152\n\n\t\t\t\tif ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;\n\n\t\t\t\tif ( data.flipY !== undefined ) texture.flipY = data.flipY;\n\n\t\t\t\tif ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps;\n\t\t\t\tif ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;\n\t\t\t\tif ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;\n\t\t\t\tif ( data.compareFunction !== undefined ) texture.compareFunction = data.compareFunction;\n\n\t\t\t\tif ( data.userData !== undefined ) texture.userData = data.userData;\n\n\t\t\t\ttextures[ data.uuid ] = texture;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn textures;\n\n\t}\n\n\tparseObject( data, geometries, materials, textures, animations ) {\n\n\t\tlet object;\n\n\t\tfunction getGeometry( name ) {\n\n\t\t\tif ( geometries[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined geometry', name );\n\n\t\t\t}\n\n\t\t\treturn geometries[ name ];\n\n\t\t}\n\n\t\tfunction getMaterial( name ) {\n\n\t\t\tif ( name === undefined ) return undefined;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, l = name.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst uuid = name[ i ];\n\n\t\t\t\t\tif ( materials[ uuid ] === undefined ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', uuid );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tarray.push( materials[ uuid ] );\n\n\t\t\t\t}\n\n\t\t\t\treturn array;\n\n\t\t\t}\n\n\t\t\tif ( materials[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', name );\n\n\t\t\t}\n\n\t\t\treturn materials[ name ];\n\n\t\t}\n\n\t\tfunction getTexture( uuid ) {\n\n\t\t\tif ( textures[ uuid ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined texture', uuid );\n\n\t\t\t}\n\n\t\t\treturn textures[ uuid ];\n\n\t\t}\n\n\t\tlet geometry, material;\n\n\t\tswitch ( data.type ) {\n\n\t\t\tcase 'Scene':\n\n\t\t\t\tobject = new Scene();\n\n\t\t\t\tif ( data.background !== undefined ) {\n\n\t\t\t\t\tif ( Number.isInteger( data.background ) ) {\n\n\t\t\t\t\t\tobject.background = new Color( data.background );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tobject.background = getTexture( data.background );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.environment !== undefined ) {\n\n\t\t\t\t\tobject.environment = getTexture( data.environment );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.fog !== undefined ) {\n\n\t\t\t\t\tif ( data.fog.type === 'Fog' ) {\n\n\t\t\t\t\t\tobject.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );\n\n\t\t\t\t\t} else if ( data.fog.type === 'FogExp2' ) {\n\n\t\t\t\t\t\tobject.fog = new FogExp2( data.fog.color, data.fog.density );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( data.fog.name !== '' ) {\n\n\t\t\t\t\t\tobject.fog.name = data.fog.name;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness;\n\t\t\t\tif ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity;\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PerspectiveCamera':\n\n\t\t\t\tobject = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );\n\n\t\t\t\tif ( data.focus !== undefined ) object.focus = data.focus;\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;\n\t\t\t\tif ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'OrthographicCamera':\n\n\t\t\t\tobject = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );\n\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'AmbientLight':\n\n\t\t\t\tobject = new AmbientLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'DirectionalLight':\n\n\t\t\t\tobject = new DirectionalLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointLight':\n\n\t\t\t\tobject = new PointLight( data.color, data.intensity, data.distance, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'RectAreaLight':\n\n\t\t\t\tobject = new RectAreaLight( data.color, data.intensity, data.width, data.height );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SpotLight':\n\n\t\t\t\tobject = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'HemisphereLight':\n\n\t\t\t\tobject = new HemisphereLight( data.color, data.groundColor, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LightProbe':\n\n\t\t\t\tobject = new LightProbe().fromJSON( data );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SkinnedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t \tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new SkinnedMesh( geometry, material );\n\n\t\t\t\tif ( data.bindMode !== undefined ) object.bindMode = data.bindMode;\n\t\t\t\tif ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix );\n\t\t\t\tif ( data.skeleton !== undefined ) object.skeleton = data.skeleton;\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Mesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new Mesh( geometry, material );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'InstancedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\t\t\t\tconst count = data.count;\n\t\t\t\tconst instanceMatrix = data.instanceMatrix;\n\t\t\t\tconst instanceColor = data.instanceColor;\n\n\t\t\t\tobject = new InstancedMesh( geometry, material, count );\n\t\t\t\tobject.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 );\n\t\t\t\tif ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'BatchedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new BatchedMesh( data.maxGeometryCount, data.maxVertexCount, data.maxIndexCount, material );\n\t\t\t\tobject.geometry = geometry;\n\t\t\t\tobject.perObjectFrustumCulled = data.perObjectFrustumCulled;\n\t\t\t\tobject.sortObjects = data.sortObjects;\n\n\t\t\t\tobject._drawRanges = data.drawRanges;\n\t\t\t\tobject._reservedRanges = data.reservedRanges;\n\n\t\t\t\tobject._visibility = data.visibility;\n\t\t\t\tobject._active = data.active;\n\t\t\t\tobject._bounds = data.bounds.map( bound => {\n\n\t\t\t\t\tconst box = new Box3();\n\t\t\t\t\tbox.min.fromArray( bound.boxMin );\n\t\t\t\t\tbox.max.fromArray( bound.boxMax );\n\n\t\t\t\t\tconst sphere = new Sphere();\n\t\t\t\t\tsphere.radius = bound.sphereRadius;\n\t\t\t\t\tsphere.center.fromArray( bound.sphereCenter );\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\t\t\t\tbox: box,\n\n\t\t\t\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\t\t\t\tsphere: sphere\n\t\t\t\t\t};\n\n\t\t\t\t} );\n\n\t\t\t\tobject._maxGeometryCount = data.maxGeometryCount;\n\t\t\t\tobject._maxVertexCount = data.maxVertexCount;\n\t\t\t\tobject._maxIndexCount = data.maxIndexCount;\n\n\t\t\t\tobject._geometryInitialized = data.geometryInitialized;\n\t\t\t\tobject._geometryCount = data.geometryCount;\n\n\t\t\t\tobject._matricesTexture = getTexture( data.matricesTexture.uuid );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LOD':\n\n\t\t\t\tobject = new LOD();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Line':\n\n\t\t\t\tobject = new Line( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineLoop':\n\n\t\t\t\tobject = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineSegments':\n\n\t\t\t\tobject = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointCloud':\n\t\t\tcase 'Points':\n\n\t\t\t\tobject = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Sprite':\n\n\t\t\t\tobject = new Sprite( getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Group':\n\n\t\t\t\tobject = new Group();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Bone':\n\n\t\t\t\tobject = new Bone();\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tobject = new Object3D();\n\n\t\t}\n\n\t\tobject.uuid = data.uuid;\n\n\t\tif ( data.name !== undefined ) object.name = data.name;\n\n\t\tif ( data.matrix !== undefined ) {\n\n\t\t\tobject.matrix.fromArray( data.matrix );\n\n\t\t\tif ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;\n\t\t\tif ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );\n\n\t\t} else {\n\n\t\t\tif ( data.position !== undefined ) object.position.fromArray( data.position );\n\t\t\tif ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );\n\t\t\tif ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );\n\t\t\tif ( data.scale !== undefined ) object.scale.fromArray( data.scale );\n\n\t\t}\n\n\t\tif ( data.up !== undefined ) object.up.fromArray( data.up );\n\n\t\tif ( data.castShadow !== undefined ) object.castShadow = data.castShadow;\n\t\tif ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;\n\n\t\tif ( data.shadow ) {\n\n\t\t\tif ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;\n\t\t\tif ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;\n\t\t\tif ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;\n\t\t\tif ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );\n\t\t\tif ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );\n\n\t\t}\n\n\t\tif ( data.visible !== undefined ) object.visible = data.visible;\n\t\tif ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;\n\t\tif ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;\n\t\tif ( data.userData !== undefined ) object.userData = data.userData;\n\t\tif ( data.layers !== undefined ) object.layers.mask = data.layers;\n\n\t\tif ( data.children !== undefined ) {\n\n\t\t\tconst children = data.children;\n\n\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\tobject.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.animations !== undefined ) {\n\n\t\t\tconst objectAnimations = data.animations;\n\n\t\t\tfor ( let i = 0; i < objectAnimations.length; i ++ ) {\n\n\t\t\t\tconst uuid = objectAnimations[ i ];\n\n\t\t\t\tobject.animations.push( animations[ uuid ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.type === 'LOD' ) {\n\n\t\t\tif ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;\n\n\t\t\tconst levels = data.levels;\n\n\t\t\tfor ( let l = 0; l < levels.length; l ++ ) {\n\n\t\t\t\tconst level = levels[ l ];\n\t\t\t\tconst child = object.getObjectByProperty( 'uuid', level.object );\n\n\t\t\t\tif ( child !== undefined ) {\n\n\t\t\t\t\tobject.addLevel( child, level.distance, level.hysteresis );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n\tbindSkeletons( object, skeletons ) {\n\n\t\tif ( Object.keys( skeletons ).length === 0 ) return;\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isSkinnedMesh === true && child.skeleton !== undefined ) {\n\n\t\t\t\tconst skeleton = skeletons[ child.skeleton ];\n\n\t\t\t\tif ( skeleton === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tchild.bind( skeleton, child.bindMatrix );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n}\n\nconst TEXTURE_MAPPING = {\n\tUVMapping: UVMapping,\n\tCubeReflectionMapping: CubeReflectionMapping,\n\tCubeRefractionMapping: CubeRefractionMapping,\n\tEquirectangularReflectionMapping: EquirectangularReflectionMapping,\n\tEquirectangularRefractionMapping: EquirectangularRefractionMapping,\n\tCubeUVReflectionMapping: CubeUVReflectionMapping\n};\n\nconst TEXTURE_WRAPPING = {\n\tRepeatWrapping: RepeatWrapping,\n\tClampToEdgeWrapping: ClampToEdgeWrapping,\n\tMirroredRepeatWrapping: MirroredRepeatWrapping\n};\n\nconst TEXTURE_FILTER = {\n\tNearestFilter: NearestFilter,\n\tNearestMipmapNearestFilter: NearestMipmapNearestFilter,\n\tNearestMipmapLinearFilter: NearestMipmapLinearFilter,\n\tLinearFilter: LinearFilter,\n\tLinearMipmapNearestFilter: LinearMipmapNearestFilter,\n\tLinearMipmapLinearFilter: LinearMipmapLinearFilter\n};\n\nclass ImageBitmapLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t\tthis.isImageBitmapLoader = true;\n\n\t\tif ( typeof createImageBitmap === 'undefined' ) {\n\n\t\t\tconsole.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );\n\n\t\t}\n\n\t\tif ( typeof fetch === 'undefined' ) {\n\n\t\t\tconsole.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );\n\n\t\t}\n\n\t\tthis.options = { premultiplyAlpha: 'none' };\n\n\t}\n\n\tsetOptions( options ) {\n\n\t\tthis.options = options;\n\n\t\treturn this;\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\t// If cached is a promise, wait for it to resolve\n\t\t\tif ( cached.then ) {\n\n\t\t\t\tcached.then( imageBitmap => {\n\n\t\t\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t} ).catch( e => {\n\n\t\t\t\t\tif ( onError ) onError( e );\n\n\t\t\t\t} );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t// If cached is not a promise (i.e., it's already an imageBitmap)\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst fetchOptions = {};\n\t\tfetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include';\n\t\tfetchOptions.headers = this.requestHeader;\n\n\t\tconst promise = fetch( url, fetchOptions ).then( function ( res ) {\n\n\t\t\treturn res.blob();\n\n\t\t} ).then( function ( blob ) {\n\n\t\t\treturn createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) );\n\n\t\t} ).then( function ( imageBitmap ) {\n\n\t\t\tCache.add( url, imageBitmap );\n\n\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t\treturn imageBitmap;\n\n\t\t} ).catch( function ( e ) {\n\n\t\t\tif ( onError ) onError( e );\n\n\t\t\tCache.remove( url );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t} );\n\n\t\tCache.add( url, promise );\n\t\tscope.manager.itemStart( url );\n\n\t}\n\n}\n\nlet _context;\n\nclass AudioContext {\n\n\tstatic getContext() {\n\n\t\tif ( _context === undefined ) {\n\n\t\t\t_context = new ( window.AudioContext || window.webkitAudioContext )();\n\n\t\t}\n\n\t\treturn _context;\n\n\t}\n\n\tstatic setContext( value ) {\n\n\t\t_context = value;\n\n\t}\n\n}\n\nclass AudioLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\ttry {\n\n\t\t\t\t// Create a copy of the buffer. The `decodeAudioData` method\n\t\t\t\t// detaches the buffer when complete, preventing reuse.\n\t\t\t\tconst bufferCopy = buffer.slice( 0 );\n\n\t\t\t\tconst context = AudioContext.getContext();\n\t\t\t\tcontext.decodeAudioData( bufferCopy, function ( audioBuffer ) {\n\n\t\t\t\t\tonLoad( audioBuffer );\n\n\t\t\t\t} ).catch( handleError );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\thandleError( e );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\tfunction handleError( e ) {\n\n\t\t\tif ( onError ) {\n\n\t\t\t\tonError( e );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( e );\n\n\t\t\t}\n\n\t\t\tscope.manager.itemError( url );\n\n\t\t}\n\n\t}\n\n}\n\nconst _eyeRight = /*@__PURE__*/ new Matrix4();\nconst _eyeLeft = /*@__PURE__*/ new Matrix4();\nconst _projectionMatrix = /*@__PURE__*/ new Matrix4();\n\nclass StereoCamera {\n\n\tconstructor() {\n\n\t\tthis.type = 'StereoCamera';\n\n\t\tthis.aspect = 1;\n\n\t\tthis.eyeSep = 0.064;\n\n\t\tthis.cameraL = new PerspectiveCamera();\n\t\tthis.cameraL.layers.enable( 1 );\n\t\tthis.cameraL.matrixAutoUpdate = false;\n\n\t\tthis.cameraR = new PerspectiveCamera();\n\t\tthis.cameraR.layers.enable( 2 );\n\t\tthis.cameraR.matrixAutoUpdate = false;\n\n\t\tthis._cache = {\n\t\t\tfocus: null,\n\t\t\tfov: null,\n\t\t\taspect: null,\n\t\t\tnear: null,\n\t\t\tfar: null,\n\t\t\tzoom: null,\n\t\t\teyeSep: null\n\t\t};\n\n\t}\n\n\tupdate( camera ) {\n\n\t\tconst cache = this._cache;\n\n\t\tconst needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||\n\t\t\tcache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||\n\t\t\tcache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tcache.focus = camera.focus;\n\t\t\tcache.fov = camera.fov;\n\t\t\tcache.aspect = camera.aspect * this.aspect;\n\t\t\tcache.near = camera.near;\n\t\t\tcache.far = camera.far;\n\t\t\tcache.zoom = camera.zoom;\n\t\t\tcache.eyeSep = this.eyeSep;\n\n\t\t\t// Off-axis stereoscopic effect based on\n\t\t\t// http://paulbourke.net/stereographics/stereorender/\n\n\t\t\t_projectionMatrix.copy( camera.projectionMatrix );\n\t\t\tconst eyeSepHalf = cache.eyeSep / 2;\n\t\t\tconst eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;\n\t\t\tconst ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;\n\t\t\tlet xmin, xmax;\n\n\t\t\t// translate xOffset\n\n\t\t\t_eyeLeft.elements[ 12 ] = - eyeSepHalf;\n\t\t\t_eyeRight.elements[ 12 ] = eyeSepHalf;\n\n\t\t\t// for left eye\n\n\t\t\txmin = - ymax * cache.aspect + eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect + eyeSepOnProjection;\n\n\t\t\t_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\t_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraL.projectionMatrix.copy( _projectionMatrix );\n\n\t\t\t// for right eye\n\n\t\t\txmin = - ymax * cache.aspect - eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect - eyeSepOnProjection;\n\n\t\t\t_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\t_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraR.projectionMatrix.copy( _projectionMatrix );\n\n\t\t}\n\n\t\tthis.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );\n\t\tthis.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );\n\n\t}\n\n}\n\nclass Clock {\n\n\tconstructor( autoStart = true ) {\n\n\t\tthis.autoStart = autoStart;\n\n\t\tthis.startTime = 0;\n\t\tthis.oldTime = 0;\n\t\tthis.elapsedTime = 0;\n\n\t\tthis.running = false;\n\n\t}\n\n\tstart() {\n\n\t\tthis.startTime = now();\n\n\t\tthis.oldTime = this.startTime;\n\t\tthis.elapsedTime = 0;\n\t\tthis.running = true;\n\n\t}\n\n\tstop() {\n\n\t\tthis.getElapsedTime();\n\t\tthis.running = false;\n\t\tthis.autoStart = false;\n\n\t}\n\n\tgetElapsedTime() {\n\n\t\tthis.getDelta();\n\t\treturn this.elapsedTime;\n\n\t}\n\n\tgetDelta() {\n\n\t\tlet diff = 0;\n\n\t\tif ( this.autoStart && ! this.running ) {\n\n\t\t\tthis.start();\n\t\t\treturn 0;\n\n\t\t}\n\n\t\tif ( this.running ) {\n\n\t\t\tconst newTime = now();\n\n\t\t\tdiff = ( newTime - this.oldTime ) / 1000;\n\t\t\tthis.oldTime = newTime;\n\n\t\t\tthis.elapsedTime += diff;\n\n\t\t}\n\n\t\treturn diff;\n\n\t}\n\n}\n\nfunction now() {\n\n\treturn ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732\n\n}\n\nconst _position$1 = /*@__PURE__*/ new Vector3();\nconst _quaternion$1 = /*@__PURE__*/ new Quaternion();\nconst _scale$1 = /*@__PURE__*/ new Vector3();\nconst _orientation$1 = /*@__PURE__*/ new Vector3();\n\nclass AudioListener extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.type = 'AudioListener';\n\n\t\tthis.context = AudioContext.getContext();\n\n\t\tthis.gain = this.context.createGain();\n\t\tthis.gain.connect( this.context.destination );\n\n\t\tthis.filter = null;\n\n\t\tthis.timeDelta = 0;\n\n\t\t// private\n\n\t\tthis._clock = new Clock();\n\n\t}\n\n\tgetInput() {\n\n\t\treturn this.gain;\n\n\t}\n\n\tremoveFilter() {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\t\t\tthis.gain.connect( this.context.destination );\n\t\t\tthis.filter = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetFilter() {\n\n\t\treturn this.filter;\n\n\t}\n\n\tsetFilter( value ) {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\n\t\t} else {\n\n\t\t\tthis.gain.disconnect( this.context.destination );\n\n\t\t}\n\n\t\tthis.filter = value;\n\t\tthis.gain.connect( this.filter );\n\t\tthis.filter.connect( this.context.destination );\n\n\t\treturn this;\n\n\t}\n\n\tgetMasterVolume() {\n\n\t\treturn this.gain.gain.value;\n\n\t}\n\n\tsetMasterVolume( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tconst listener = this.context.listener;\n\t\tconst up = this.up;\n\n\t\tthis.timeDelta = this._clock.getDelta();\n\n\t\tthis.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );\n\n\t\t_orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );\n\n\t\tif ( listener.positionX ) {\n\n\t\t\t// code path for Chrome (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.timeDelta;\n\n\t\t\tlistener.positionX.linearRampToValueAtTime( _position$1.x, endTime );\n\t\t\tlistener.positionY.linearRampToValueAtTime( _position$1.y, endTime );\n\t\t\tlistener.positionZ.linearRampToValueAtTime( _position$1.z, endTime );\n\t\t\tlistener.forwardX.linearRampToValueAtTime( _orientation$1.x, endTime );\n\t\t\tlistener.forwardY.linearRampToValueAtTime( _orientation$1.y, endTime );\n\t\t\tlistener.forwardZ.linearRampToValueAtTime( _orientation$1.z, endTime );\n\t\t\tlistener.upX.linearRampToValueAtTime( up.x, endTime );\n\t\t\tlistener.upY.linearRampToValueAtTime( up.y, endTime );\n\t\t\tlistener.upZ.linearRampToValueAtTime( up.z, endTime );\n\n\t\t} else {\n\n\t\t\tlistener.setPosition( _position$1.x, _position$1.y, _position$1.z );\n\t\t\tlistener.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z );\n\n\t\t}\n\n\t}\n\n}\n\nclass Audio extends Object3D {\n\n\tconstructor( listener ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'Audio';\n\n\t\tthis.listener = listener;\n\t\tthis.context = listener.context;\n\n\t\tthis.gain = this.context.createGain();\n\t\tthis.gain.connect( listener.getInput() );\n\n\t\tthis.autoplay = false;\n\n\t\tthis.buffer = null;\n\t\tthis.detune = 0;\n\t\tthis.loop = false;\n\t\tthis.loopStart = 0;\n\t\tthis.loopEnd = 0;\n\t\tthis.offset = 0;\n\t\tthis.duration = undefined;\n\t\tthis.playbackRate = 1;\n\t\tthis.isPlaying = false;\n\t\tthis.hasPlaybackControl = true;\n\t\tthis.source = null;\n\t\tthis.sourceType = 'empty';\n\n\t\tthis._startedAt = 0;\n\t\tthis._progress = 0;\n\t\tthis._connected = false;\n\n\t\tthis.filters = [];\n\n\t}\n\n\tgetOutput() {\n\n\t\treturn this.gain;\n\n\t}\n\n\tsetNodeSource( audioNode ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'audioNode';\n\t\tthis.source = audioNode;\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetMediaElementSource( mediaElement ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaNode';\n\t\tthis.source = this.context.createMediaElementSource( mediaElement );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetMediaStreamSource( mediaStream ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaStreamNode';\n\t\tthis.source = this.context.createMediaStreamSource( mediaStream );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetBuffer( audioBuffer ) {\n\n\t\tthis.buffer = audioBuffer;\n\t\tthis.sourceType = 'buffer';\n\n\t\tif ( this.autoplay ) this.play();\n\n\t\treturn this;\n\n\t}\n\n\tplay( delay = 0 ) {\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: Audio is already playing.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._startedAt = this.context.currentTime + delay;\n\n\t\tconst source = this.context.createBufferSource();\n\t\tsource.buffer = this.buffer;\n\t\tsource.loop = this.loop;\n\t\tsource.loopStart = this.loopStart;\n\t\tsource.loopEnd = this.loopEnd;\n\t\tsource.onended = this.onEnded.bind( this );\n\t\tsource.start( this._startedAt, this._progress + this.offset, this.duration );\n\n\t\tthis.isPlaying = true;\n\n\t\tthis.source = source;\n\n\t\tthis.setDetune( this.detune );\n\t\tthis.setPlaybackRate( this.playbackRate );\n\n\t\treturn this.connect();\n\n\t}\n\n\tpause() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\t// update current progress\n\n\t\t\tthis._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;\n\n\t\t\tif ( this.loop === true ) {\n\n\t\t\t\t// ensure _progress does not exceed duration with looped audios\n\n\t\t\t\tthis._progress = this._progress % ( this.duration || this.buffer.duration );\n\n\t\t\t}\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t\tthis.isPlaying = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tstop() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._progress = 0;\n\n\t\tif ( this.source !== null ) {\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t}\n\n\t\tthis.isPlaying = false;\n\n\t\treturn this;\n\n\t}\n\n\tconnect() {\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.connect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].connect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].connect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.connect( this.getOutput() );\n\n\t\t}\n\n\t\tthis._connected = true;\n\n\t\treturn this;\n\n\t}\n\n\tdisconnect() {\n\n\t\tif ( this._connected === false ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.disconnect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].disconnect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.disconnect( this.getOutput() );\n\n\t\t}\n\n\t\tthis._connected = false;\n\n\t\treturn this;\n\n\t}\n\n\tgetFilters() {\n\n\t\treturn this.filters;\n\n\t}\n\n\tsetFilters( value ) {\n\n\t\tif ( ! value ) value = [];\n\n\t\tif ( this._connected === true ) {\n\n\t\t\tthis.disconnect();\n\t\t\tthis.filters = value.slice();\n\t\t\tthis.connect();\n\n\t\t} else {\n\n\t\t\tthis.filters = value.slice();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetDetune( value ) {\n\n\t\tthis.detune = value;\n\n\t\tif ( this.isPlaying === true && this.source.detune !== undefined ) {\n\n\t\t\tthis.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetDetune() {\n\n\t\treturn this.detune;\n\n\t}\n\n\tgetFilter() {\n\n\t\treturn this.getFilters()[ 0 ];\n\n\t}\n\n\tsetFilter( filter ) {\n\n\t\treturn this.setFilters( filter ? [ filter ] : [] );\n\n\t}\n\n\tsetPlaybackRate( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.playbackRate = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetPlaybackRate() {\n\n\t\treturn this.playbackRate;\n\n\t}\n\n\tonEnded() {\n\n\t\tthis.isPlaying = false;\n\n\t}\n\n\tgetLoop() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn this.loop;\n\n\t}\n\n\tsetLoop( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.loop = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.loop = this.loop;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetLoopStart( value ) {\n\n\t\tthis.loopStart = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetLoopEnd( value ) {\n\n\t\tthis.loopEnd = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetVolume() {\n\n\t\treturn this.gain.gain.value;\n\n\t}\n\n\tsetVolume( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _position = /*@__PURE__*/ new Vector3();\nconst _quaternion = /*@__PURE__*/ new Quaternion();\nconst _scale = /*@__PURE__*/ new Vector3();\nconst _orientation = /*@__PURE__*/ new Vector3();\n\nclass PositionalAudio extends Audio {\n\n\tconstructor( listener ) {\n\n\t\tsuper( listener );\n\n\t\tthis.panner = this.context.createPanner();\n\t\tthis.panner.panningModel = 'HRTF';\n\t\tthis.panner.connect( this.gain );\n\n\t}\n\n\tconnect() {\n\n\t\tsuper.connect();\n\n\t\tthis.panner.connect( this.gain );\n\n\t}\n\n\tdisconnect() {\n\n\t\tsuper.disconnect();\n\n\t\tthis.panner.disconnect( this.gain );\n\n\t}\n\n\tgetOutput() {\n\n\t\treturn this.panner;\n\n\t}\n\n\tgetRefDistance() {\n\n\t\treturn this.panner.refDistance;\n\n\t}\n\n\tsetRefDistance( value ) {\n\n\t\tthis.panner.refDistance = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetRolloffFactor() {\n\n\t\treturn this.panner.rolloffFactor;\n\n\t}\n\n\tsetRolloffFactor( value ) {\n\n\t\tthis.panner.rolloffFactor = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetDistanceModel() {\n\n\t\treturn this.panner.distanceModel;\n\n\t}\n\n\tsetDistanceModel( value ) {\n\n\t\tthis.panner.distanceModel = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetMaxDistance() {\n\n\t\treturn this.panner.maxDistance;\n\n\t}\n\n\tsetMaxDistance( value ) {\n\n\t\tthis.panner.maxDistance = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) {\n\n\t\tthis.panner.coneInnerAngle = coneInnerAngle;\n\t\tthis.panner.coneOuterAngle = coneOuterAngle;\n\t\tthis.panner.coneOuterGain = coneOuterGain;\n\n\t\treturn this;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.hasPlaybackControl === true && this.isPlaying === false ) return;\n\n\t\tthis.matrixWorld.decompose( _position, _quaternion, _scale );\n\n\t\t_orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion );\n\n\t\tconst panner = this.panner;\n\n\t\tif ( panner.positionX ) {\n\n\t\t\t// code path for Chrome and Firefox (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.listener.timeDelta;\n\n\t\t\tpanner.positionX.linearRampToValueAtTime( _position.x, endTime );\n\t\t\tpanner.positionY.linearRampToValueAtTime( _position.y, endTime );\n\t\t\tpanner.positionZ.linearRampToValueAtTime( _position.z, endTime );\n\t\t\tpanner.orientationX.linearRampToValueAtTime( _orientation.x, endTime );\n\t\t\tpanner.orientationY.linearRampToValueAtTime( _orientation.y, endTime );\n\t\t\tpanner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime );\n\n\t\t} else {\n\n\t\t\tpanner.setPosition( _position.x, _position.y, _position.z );\n\t\t\tpanner.setOrientation( _orientation.x, _orientation.y, _orientation.z );\n\n\t\t}\n\n\t}\n\n}\n\nclass AudioAnalyser {\n\n\tconstructor( audio, fftSize = 2048 ) {\n\n\t\tthis.analyser = audio.context.createAnalyser();\n\t\tthis.analyser.fftSize = fftSize;\n\n\t\tthis.data = new Uint8Array( this.analyser.frequencyBinCount );\n\n\t\taudio.getOutput().connect( this.analyser );\n\n\t}\n\n\n\tgetFrequencyData() {\n\n\t\tthis.analyser.getByteFrequencyData( this.data );\n\n\t\treturn this.data;\n\n\t}\n\n\tgetAverageFrequency() {\n\n\t\tlet value = 0;\n\t\tconst data = this.getFrequencyData();\n\n\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\tvalue += data[ i ];\n\n\t\t}\n\n\t\treturn value / data.length;\n\n\t}\n\n}\n\nclass PropertyMixer {\n\n\tconstructor( binding, typeName, valueSize ) {\n\n\t\tthis.binding = binding;\n\t\tthis.valueSize = valueSize;\n\n\t\tlet mixFunction,\n\t\t\tmixFunctionAdditive,\n\t\t\tsetIdentity;\n\n\t\t// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]\n\t\t//\n\t\t// interpolators can use .buffer as their .result\n\t\t// the data then goes to 'incoming'\n\t\t//\n\t\t// 'accu0' and 'accu1' are used frame-interleaved for\n\t\t// the cumulative result and are compared to detect\n\t\t// changes\n\t\t//\n\t\t// 'orig' stores the original state of the property\n\t\t//\n\t\t// 'add' is used for additive cumulative results\n\t\t//\n\t\t// 'work' is optional and is only present for quaternion types. It is used\n\t\t// to store intermediate quaternion multiplication results\n\n\t\tswitch ( typeName ) {\n\n\t\t\tcase 'quaternion':\n\t\t\t\tmixFunction = this._slerp;\n\t\t\t\tmixFunctionAdditive = this._slerpAdditive;\n\t\t\t\tsetIdentity = this._setAdditiveIdentityQuaternion;\n\n\t\t\t\tthis.buffer = new Float64Array( valueSize * 6 );\n\t\t\t\tthis._workIndex = 5;\n\t\t\t\tbreak;\n\n\t\t\tcase 'string':\n\t\t\tcase 'bool':\n\t\t\t\tmixFunction = this._select;\n\n\t\t\t\t// Use the regular mix function and for additive on these types,\n\t\t\t\t// additive is not relevant for non-numeric types\n\t\t\t\tmixFunctionAdditive = this._select;\n\n\t\t\t\tsetIdentity = this._setAdditiveIdentityOther;\n\n\t\t\t\tthis.buffer = new Array( valueSize * 5 );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tmixFunction = this._lerp;\n\t\t\t\tmixFunctionAdditive = this._lerpAdditive;\n\t\t\t\tsetIdentity = this._setAdditiveIdentityNumeric;\n\n\t\t\t\tthis.buffer = new Float64Array( valueSize * 5 );\n\n\t\t}\n\n\t\tthis._mixBufferRegion = mixFunction;\n\t\tthis._mixBufferRegionAdditive = mixFunctionAdditive;\n\t\tthis._setIdentity = setIdentity;\n\t\tthis._origIndex = 3;\n\t\tthis._addIndex = 4;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tthis.useCount = 0;\n\t\tthis.referenceCount = 0;\n\n\t}\n\n\t// accumulate data in the 'incoming' region into 'accu'\n\taccumulate( accuIndex, weight ) {\n\n\t\t// note: happily accumulating nothing when weight = 0, the caller knows\n\t\t// the weight and shouldn't have made the call in the first place\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = accuIndex * stride + stride;\n\n\t\tlet currentWeight = this.cumulativeWeight;\n\n\t\tif ( currentWeight === 0 ) {\n\n\t\t\t// accuN := incoming * weight\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ offset + i ] = buffer[ i ];\n\n\t\t\t}\n\n\t\t\tcurrentWeight = weight;\n\n\t\t} else {\n\n\t\t\t// accuN := accuN + incoming * weight\n\n\t\t\tcurrentWeight += weight;\n\t\t\tconst mix = weight / currentWeight;\n\t\t\tthis._mixBufferRegion( buffer, offset, 0, mix, stride );\n\n\t\t}\n\n\t\tthis.cumulativeWeight = currentWeight;\n\n\t}\n\n\t// accumulate data in the 'incoming' region into 'add'\n\taccumulateAdditive( weight ) {\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = stride * this._addIndex;\n\n\t\tif ( this.cumulativeWeightAdditive === 0 ) {\n\n\t\t\t// add = identity\n\n\t\t\tthis._setIdentity();\n\n\t\t}\n\n\t\t// add := add + incoming * weight\n\n\t\tthis._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );\n\t\tthis.cumulativeWeightAdditive += weight;\n\n\t}\n\n\t// apply the state of 'accu' to the binding when accus differ\n\tapply( accuIndex ) {\n\n\t\tconst stride = this.valueSize,\n\t\t\tbuffer = this.buffer,\n\t\t\toffset = accuIndex * stride + stride,\n\n\t\t\tweight = this.cumulativeWeight,\n\t\t\tweightAdditive = this.cumulativeWeightAdditive,\n\n\t\t\tbinding = this.binding;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tif ( weight < 1 ) {\n\n\t\t\t// accuN := accuN + original * ( 1 - cumulativeWeight )\n\n\t\t\tconst originalValueOffset = stride * this._origIndex;\n\n\t\t\tthis._mixBufferRegion(\n\t\t\t\tbuffer, offset, originalValueOffset, 1 - weight, stride );\n\n\t\t}\n\n\t\tif ( weightAdditive > 0 ) {\n\n\t\t\t// accuN := accuN + additive accuN\n\n\t\t\tthis._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );\n\n\t\t}\n\n\t\tfor ( let i = stride, e = stride + stride; i !== e; ++ i ) {\n\n\t\t\tif ( buffer[ i ] !== buffer[ i + stride ] ) {\n\n\t\t\t\t// value has changed -> update scene graph\n\n\t\t\t\tbinding.setValue( buffer, offset );\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// remember the state of the bound property and copy it to both accus\n\tsaveOriginalState() {\n\n\t\tconst binding = this.binding;\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\n\t\t\toriginalValueOffset = stride * this._origIndex;\n\n\t\tbinding.getValue( buffer, originalValueOffset );\n\n\t\t// accu[0..1] := orig -- initially detect changes against the original\n\t\tfor ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {\n\n\t\t\tbuffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];\n\n\t\t}\n\n\t\t// Add to identity for additive\n\t\tthis._setIdentity();\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t}\n\n\t// apply the state previously taken via 'saveOriginalState' to the binding\n\trestoreOriginalState() {\n\n\t\tconst originalValueOffset = this.valueSize * 3;\n\t\tthis.binding.setValue( this.buffer, originalValueOffset );\n\n\t}\n\n\t_setAdditiveIdentityNumeric() {\n\n\t\tconst startIndex = this._addIndex * this.valueSize;\n\t\tconst endIndex = startIndex + this.valueSize;\n\n\t\tfor ( let i = startIndex; i < endIndex; i ++ ) {\n\n\t\t\tthis.buffer[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\t_setAdditiveIdentityQuaternion() {\n\n\t\tthis._setAdditiveIdentityNumeric();\n\t\tthis.buffer[ this._addIndex * this.valueSize + 3 ] = 1;\n\n\t}\n\n\t_setAdditiveIdentityOther() {\n\n\t\tconst startIndex = this._origIndex * this.valueSize;\n\t\tconst targetIndex = this._addIndex * this.valueSize;\n\n\t\tfor ( let i = 0; i < this.valueSize; i ++ ) {\n\n\t\t\tthis.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];\n\n\t\t}\n\n\t}\n\n\n\t// mix functions\n\n\t_select( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tif ( t >= 0.5 ) {\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ dstOffset + i ] = buffer[ srcOffset + i ];\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_slerp( buffer, dstOffset, srcOffset, t ) {\n\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );\n\n\t}\n\n\t_slerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst workOffset = this._workIndex * stride;\n\n\t\t// Store result in intermediate buffer offset\n\t\tQuaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );\n\n\t\t// Slerp to the intermediate result\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );\n\n\t}\n\n\t_lerp( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst s = 1 - t;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n\t_lerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n}\n\n// Characters [].:/ are reserved for track binding syntax.\nconst _RESERVED_CHARS_RE = '\\\\[\\\\]\\\\.:\\\\/';\nconst _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );\n\n// Attempts to allow node names from any language. ES5's `\\w` regexp matches\n// only latin characters, and the unicode \\p{L} is not yet supported. So\n// instead, we exclude reserved characters and match everything else.\nconst _wordChar = '[^' + _RESERVED_CHARS_RE + ']';\nconst _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\\\.', '' ) + ']';\n\n// Parent directories, delimited by '/' or ':'. Currently unused, but must\n// be matched to parse the rest of the track name.\nconst _directoryRe = /*@__PURE__*/ /((?:WC+[\\/:])*)/.source.replace( 'WC', _wordChar );\n\n// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.\nconst _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );\n\n// Object on target node, and accessor. May not contain reserved\n// characters. Accessor may contain any character except closing bracket.\nconst _objectRe = /*@__PURE__*/ /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace( 'WC', _wordChar );\n\n// Property and accessor. May not contain reserved characters. Accessor may\n// contain any non-bracket characters.\nconst _propertyRe = /*@__PURE__*/ /\\.(WC+)(?:\\[(.+)\\])?/.source.replace( 'WC', _wordChar );\n\nconst _trackRe = new RegExp( ''\n\t+ '^'\n\t+ _directoryRe\n\t+ _nodeRe\n\t+ _objectRe\n\t+ _propertyRe\n\t+ '$'\n);\n\nconst _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ];\n\nclass Composite {\n\n\tconstructor( targetGroup, path, optionalParsedPath ) {\n\n\t\tconst parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );\n\n\t\tthis._targetGroup = targetGroup;\n\t\tthis._bindings = targetGroup.subscribe_( path, parsedPath );\n\n\t}\n\n\tgetValue( array, offset ) {\n\n\t\tthis.bind(); // bind all binding\n\n\t\tconst firstValidIndex = this._targetGroup.nCachedObjects_,\n\t\t\tbinding = this._bindings[ firstValidIndex ];\n\n\t\t// and only call .getValue on the first\n\t\tif ( binding !== undefined ) binding.getValue( array, offset );\n\n\t}\n\n\tsetValue( array, offset ) {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].setValue( array, offset );\n\n\t\t}\n\n\t}\n\n\tbind() {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].bind();\n\n\t\t}\n\n\t}\n\n\tunbind() {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].unbind();\n\n\t\t}\n\n\t}\n\n}\n\n// Note: This class uses a State pattern on a per-method basis:\n// 'bind' sets 'this.getValue' / 'setValue' and shadows the\n// prototype version of these methods with one that represents\n// the bound state. When the property is not found, the methods\n// become no-ops.\nclass PropertyBinding {\n\n\tconstructor( rootNode, path, parsedPath ) {\n\n\t\tthis.path = path;\n\t\tthis.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );\n\n\t\tthis.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName );\n\n\t\tthis.rootNode = rootNode;\n\n\t\t// initial state of these methods that calls 'bind'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n\n\tstatic create( root, path, parsedPath ) {\n\n\t\tif ( ! ( root && root.isAnimationObjectGroup ) ) {\n\n\t\t\treturn new PropertyBinding( root, path, parsedPath );\n\n\t\t} else {\n\n\t\t\treturn new PropertyBinding.Composite( root, path, parsedPath );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Replaces spaces with underscores and removes unsupported characters from\n\t * node names, to ensure compatibility with parseTrackName().\n\t *\n\t * @param {string} name Node name to be sanitized.\n\t * @return {string}\n\t */\n\tstatic sanitizeNodeName( name ) {\n\n\t\treturn name.replace( /\\s/g, '_' ).replace( _reservedRe, '' );\n\n\t}\n\n\tstatic parseTrackName( trackName ) {\n\n\t\tconst matches = _trackRe.exec( trackName );\n\n\t\tif ( matches === null ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );\n\n\t\t}\n\n\t\tconst results = {\n\t\t\t// directoryName: matches[ 1 ], // (tschw) currently unused\n\t\t\tnodeName: matches[ 2 ],\n\t\t\tobjectName: matches[ 3 ],\n\t\t\tobjectIndex: matches[ 4 ],\n\t\t\tpropertyName: matches[ 5 ], // required\n\t\t\tpropertyIndex: matches[ 6 ]\n\t\t};\n\n\t\tconst lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );\n\n\t\tif ( lastDot !== undefined && lastDot !== - 1 ) {\n\n\t\t\tconst objectName = results.nodeName.substring( lastDot + 1 );\n\n\t\t\t// Object names must be checked against an allowlist. Otherwise, there\n\t\t\t// is no way to parse 'foo.bar.baz': 'baz' must be a property, but\n\t\t\t// 'bar' could be the objectName, or part of a nodeName (which can\n\t\t\t// include '.' characters).\n\t\t\tif ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {\n\n\t\t\t\tresults.nodeName = results.nodeName.substring( 0, lastDot );\n\t\t\t\tresults.objectName = objectName;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( results.propertyName === null || results.propertyName.length === 0 ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );\n\n\t\t}\n\n\t\treturn results;\n\n\t}\n\n\tstatic findNode( root, nodeName ) {\n\n\t\tif ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {\n\n\t\t\treturn root;\n\n\t\t}\n\n\t\t// search into skeleton bones.\n\t\tif ( root.skeleton ) {\n\n\t\t\tconst bone = root.skeleton.getBoneByName( nodeName );\n\n\t\t\tif ( bone !== undefined ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// search into node subtree.\n\t\tif ( root.children ) {\n\n\t\t\tconst searchNodeSubtree = function ( children ) {\n\n\t\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\t\tconst childNode = children[ i ];\n\n\t\t\t\t\tif ( childNode.name === nodeName || childNode.uuid === nodeName ) {\n\n\t\t\t\t\t\treturn childNode;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst result = searchNodeSubtree( childNode.children );\n\n\t\t\t\t\tif ( result ) return result;\n\n\t\t\t\t}\n\n\t\t\t\treturn null;\n\n\t\t\t};\n\n\t\t\tconst subTreeNode = searchNodeSubtree( root.children );\n\n\t\t\tif ( subTreeNode ) {\n\n\t\t\t\treturn subTreeNode;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\t// these are used to \"bind\" a nonexistent property\n\t_getValue_unavailable() {}\n\t_setValue_unavailable() {}\n\n\t// Getters\n\n\t_getValue_direct( buffer, offset ) {\n\n\t\tbuffer[ offset ] = this.targetObject[ this.propertyName ];\n\n\t}\n\n\t_getValue_array( buffer, offset ) {\n\n\t\tconst source = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = source.length; i !== n; ++ i ) {\n\n\t\t\tbuffer[ offset ++ ] = source[ i ];\n\n\t\t}\n\n\t}\n\n\t_getValue_arrayElement( buffer, offset ) {\n\n\t\tbuffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];\n\n\t}\n\n\t_getValue_toArray( buffer, offset ) {\n\n\t\tthis.resolvedProperty.toArray( buffer, offset );\n\n\t}\n\n\t// Direct\n\n\t_setValue_direct( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\n\t}\n\n\t_setValue_direct_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// EntireArray\n\n\t_setValue_array( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t}\n\n\t_setValue_array_setNeedsUpdate( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// ArrayElement\n\n\t_setValue_arrayElement( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\n\t}\n\n\t_setValue_arrayElement_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// HasToFromArray\n\n\t_setValue_fromArray( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\n\t}\n\n\t_setValue_fromArray_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t_getValue_unbound( targetArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.getValue( targetArray, offset );\n\n\t}\n\n\t_setValue_unbound( sourceArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.setValue( sourceArray, offset );\n\n\t}\n\n\t// create getter / setter pair for a property in the scene graph\n\tbind() {\n\n\t\tlet targetObject = this.node;\n\t\tconst parsedPath = this.parsedPath;\n\n\t\tconst objectName = parsedPath.objectName;\n\t\tconst propertyName = parsedPath.propertyName;\n\t\tlet propertyIndex = parsedPath.propertyIndex;\n\n\t\tif ( ! targetObject ) {\n\n\t\t\ttargetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName );\n\n\t\t\tthis.node = targetObject;\n\n\t\t}\n\n\t\t// set fail state so we can just 'return' on error\n\t\tthis.getValue = this._getValue_unavailable;\n\t\tthis.setValue = this._setValue_unavailable;\n\n\t\t// ensure there is a value node\n\t\tif ( ! targetObject ) {\n\n\t\t\tconsole.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( objectName ) {\n\n\t\t\tlet objectIndex = parsedPath.objectIndex;\n\n\t\t\t// special cases were we need to reach deeper into the hierarchy to get the face materials....\n\t\t\tswitch ( objectName ) {\n\n\t\t\t\tcase 'materials':\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.materials ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.materials;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'bones':\n\n\t\t\t\t\tif ( ! targetObject.skeleton ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// potential future optimization: skip this if propertyIndex is already an integer\n\t\t\t\t\t// and convert the integer string to a true integer.\n\n\t\t\t\t\ttargetObject = targetObject.skeleton.bones;\n\n\t\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\t\tfor ( let i = 0; i < targetObject.length; i ++ ) {\n\n\t\t\t\t\t\tif ( targetObject[ i ].name === objectIndex ) {\n\n\t\t\t\t\t\t\tobjectIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'map':\n\n\t\t\t\t\tif ( 'map' in targetObject ) {\n\n\t\t\t\t\t\ttargetObject = targetObject.map;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.map ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.map;\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tif ( targetObject[ objectName ] === undefined ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject[ objectName ];\n\n\t\t\t}\n\n\n\t\t\tif ( objectIndex !== undefined ) {\n\n\t\t\t\tif ( targetObject[ objectIndex ] === undefined ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\ttargetObject = targetObject[ objectIndex ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// resolve property\n\t\tconst nodeProperty = targetObject[ propertyName ];\n\n\t\tif ( nodeProperty === undefined ) {\n\n\t\t\tconst nodeName = parsedPath.nodeName;\n\n\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +\n\t\t\t\t'.' + propertyName + ' but it wasn\\'t found.', targetObject );\n\t\t\treturn;\n\n\t\t}\n\n\t\t// determine versioning scheme\n\t\tlet versioning = this.Versioning.None;\n\n\t\tthis.targetObject = targetObject;\n\n\t\tif ( targetObject.needsUpdate !== undefined ) { // material\n\n\t\t\tversioning = this.Versioning.NeedsUpdate;\n\n\t\t} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform\n\n\t\t\tversioning = this.Versioning.MatrixWorldNeedsUpdate;\n\n\t\t}\n\n\t\t// determine how the property gets bound\n\t\tlet bindingType = this.BindingType.Direct;\n\n\t\tif ( propertyIndex !== undefined ) {\n\n\t\t\t// access a sub element of the property array (only primitives are supported right now)\n\n\t\t\tif ( propertyName === 'morphTargetInfluences' ) {\n\n\t\t\t\t// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.\n\n\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\tif ( ! targetObject.geometry ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! targetObject.geometry.morphAttributes ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {\n\n\t\t\t\t\tpropertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tbindingType = this.BindingType.ArrayElement;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\t\t\tthis.propertyIndex = propertyIndex;\n\n\t\t} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {\n\n\t\t\t// must use copy for Object3D.Euler/Quaternion\n\n\t\t\tbindingType = this.BindingType.HasFromToArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else if ( Array.isArray( nodeProperty ) ) {\n\n\t\t\tbindingType = this.BindingType.EntireArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else {\n\n\t\t\tthis.propertyName = propertyName;\n\n\t\t}\n\n\t\t// select getter / setter\n\t\tthis.getValue = this.GetterByBindingType[ bindingType ];\n\t\tthis.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];\n\n\t}\n\n\tunbind() {\n\n\t\tthis.node = null;\n\n\t\t// back to the prototype version of getValue / setValue\n\t\t// note: avoiding to mutate the shape of 'this' via 'delete'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n}\n\nPropertyBinding.Composite = Composite;\n\nPropertyBinding.prototype.BindingType = {\n\tDirect: 0,\n\tEntireArray: 1,\n\tArrayElement: 2,\n\tHasFromToArray: 3\n};\n\nPropertyBinding.prototype.Versioning = {\n\tNone: 0,\n\tNeedsUpdate: 1,\n\tMatrixWorldNeedsUpdate: 2\n};\n\nPropertyBinding.prototype.GetterByBindingType = [\n\n\tPropertyBinding.prototype._getValue_direct,\n\tPropertyBinding.prototype._getValue_array,\n\tPropertyBinding.prototype._getValue_arrayElement,\n\tPropertyBinding.prototype._getValue_toArray,\n\n];\n\nPropertyBinding.prototype.SetterByBindingTypeAndVersioning = [\n\n\t[\n\t\t// Direct\n\t\tPropertyBinding.prototype._setValue_direct,\n\t\tPropertyBinding.prototype._setValue_direct_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// EntireArray\n\n\t\tPropertyBinding.prototype._setValue_array,\n\t\tPropertyBinding.prototype._setValue_array_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// ArrayElement\n\t\tPropertyBinding.prototype._setValue_arrayElement,\n\t\tPropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// HasToFromArray\n\t\tPropertyBinding.prototype._setValue_fromArray,\n\t\tPropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,\n\n\t]\n\n];\n\n/**\n *\n * A group of objects that receives a shared animation state.\n *\n * Usage:\n *\n * - Add objects you would otherwise pass as 'root' to the\n * constructor or the .clipAction method of AnimationMixer.\n *\n * - Instead pass this object as 'root'.\n *\n * - You can also add and remove objects later when the mixer\n * is running.\n *\n * Note:\n *\n * Objects of this class appear as one object to the mixer,\n * so cache control of the individual objects must be done\n * on the group.\n *\n * Limitation:\n *\n * - The animated properties must be compatible among the\n * all objects in the group.\n *\n * - A single property can either be controlled through a\n * target group or directly, but not both.\n */\n\nclass AnimationObjectGroup {\n\n\tconstructor() {\n\n\t\tthis.isAnimationObjectGroup = true;\n\n\t\tthis.uuid = generateUUID();\n\n\t\t// cached objects followed by the active ones\n\t\tthis._objects = Array.prototype.slice.call( arguments );\n\n\t\tthis.nCachedObjects_ = 0; // threshold\n\t\t// note: read by PropertyBinding.Composite\n\n\t\tconst indices = {};\n\t\tthis._indicesByUUID = indices; // for bookkeeping\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tindices[ arguments[ i ].uuid ] = i;\n\n\t\t}\n\n\t\tthis._paths = []; // inside: string\n\t\tthis._parsedPaths = []; // inside: { we don't care, here }\n\t\tthis._bindings = []; // inside: Array< PropertyBinding >\n\t\tthis._bindingsIndicesByPath = {}; // inside: indices in these arrays\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tobjects: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._objects.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn this.total - scope.nCachedObjects_;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tget bindingsPerObject() {\n\n\t\t\t\treturn scope._bindings.length;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tadd() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tpaths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet knownObject = undefined,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid;\n\t\t\tlet index = indicesByUUID[ uuid ];\n\n\t\t\tif ( index === undefined ) {\n\n\t\t\t\t// unknown object -> add it to the ACTIVE region\n\n\t\t\t\tindex = nObjects ++;\n\t\t\t\tindicesByUUID[ uuid ] = index;\n\t\t\t\tobjects.push( object );\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tbindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );\n\n\t\t\t\t}\n\n\t\t\t} else if ( index < nCachedObjects ) {\n\n\t\t\t\tknownObject = objects[ index ];\n\n\t\t\t\t// move existing object to the ACTIVE region\n\n\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ];\n\n\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = firstActiveIndex;\n\t\t\t\tobjects[ firstActiveIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ];\n\n\t\t\t\t\tlet binding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\n\t\t\t\t\tif ( binding === undefined ) {\n\n\t\t\t\t\t\t// since we do not bother to create new bindings\n\t\t\t\t\t\t// for objects that are cached, the binding may\n\t\t\t\t\t\t// or may not exist\n\n\t\t\t\t\t\tbinding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t} else if ( objects[ index ] !== knownObject ) {\n\n\t\t\t\tconsole.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +\n\t\t\t\t\t'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );\n\n\t\t\t} // else the object is already where we want it to be\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\tremove() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined && index >= nCachedObjects ) {\n\n\t\t\t\t// move existing object into the CACHED region\n\n\t\t\t\tconst lastCachedIndex = nCachedObjects ++,\n\t\t\t\t\tfirstActiveObject = objects[ lastCachedIndex ];\n\n\t\t\t\tindicesByUUID[ firstActiveObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = firstActiveObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = lastCachedIndex;\n\t\t\t\tobjects[ lastCachedIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tfirstActive = bindingsForPath[ lastCachedIndex ],\n\t\t\t\t\t\tbinding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = firstActive;\n\t\t\t\t\tbindingsForPath[ lastCachedIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\t// remove & forget\n\tuncache() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_,\n\t\t\tnObjects = objects.length;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined ) {\n\n\t\t\t\tdelete indicesByUUID[ uuid ];\n\n\t\t\t\tif ( index < nCachedObjects ) {\n\n\t\t\t\t\t// object is cached, shrink the CACHED region\n\n\t\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ],\n\t\t\t\t\t\tlastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\t// last cached object takes this object's place\n\t\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\t\t// last object goes to the activated slot and pop\n\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = firstActiveIndex;\n\t\t\t\t\tobjects[ firstActiveIndex ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ],\n\t\t\t\t\t\t\tlast = bindingsForPath[ lastIndex ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\t\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = last;\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// object is active, just swap with the last and pop\n\n\t\t\t\t\tconst lastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\tif ( lastIndex > 0 ) {\n\n\t\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = index;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobjects[ index ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = bindingsForPath[ lastIndex ];\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} // cached or active\n\n\t\t\t} // if object is known\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\t// Internal interface used by befriended PropertyBinding.Composite:\n\n\tsubscribe_( path, parsedPath ) {\n\n\t\t// returns an array of bindings for the given path that is changed\n\t\t// according to the contained objects in the group\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath;\n\t\tlet index = indicesByPath[ path ];\n\t\tconst bindings = this._bindings;\n\n\t\tif ( index !== undefined ) return bindings[ index ];\n\n\t\tconst paths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tobjects = this._objects,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_,\n\t\t\tbindingsForPath = new Array( nObjects );\n\n\t\tindex = bindings.length;\n\n\t\tindicesByPath[ path ] = index;\n\n\t\tpaths.push( path );\n\t\tparsedPaths.push( parsedPath );\n\t\tbindings.push( bindingsForPath );\n\n\t\tfor ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {\n\n\t\t\tconst object = objects[ i ];\n\t\t\tbindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );\n\n\t\t}\n\n\t\treturn bindingsForPath;\n\n\t}\n\n\tunsubscribe_( path ) {\n\n\t\t// tells the group to forget about a property path and no longer\n\t\t// update the array previously obtained with 'subscribe_'\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath,\n\t\t\tindex = indicesByPath[ path ];\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst paths = this._paths,\n\t\t\t\tparsedPaths = this._parsedPaths,\n\t\t\t\tbindings = this._bindings,\n\t\t\t\tlastBindingsIndex = bindings.length - 1,\n\t\t\t\tlastBindings = bindings[ lastBindingsIndex ],\n\t\t\t\tlastBindingsPath = path[ lastBindingsIndex ];\n\n\t\t\tindicesByPath[ lastBindingsPath ] = index;\n\n\t\t\tbindings[ index ] = lastBindings;\n\t\t\tbindings.pop();\n\n\t\t\tparsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];\n\t\t\tparsedPaths.pop();\n\n\t\t\tpaths[ index ] = paths[ lastBindingsIndex ];\n\t\t\tpaths.pop();\n\n\t\t}\n\n\t}\n\n}\n\nclass AnimationAction {\n\n\tconstructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) {\n\n\t\tthis._mixer = mixer;\n\t\tthis._clip = clip;\n\t\tthis._localRoot = localRoot;\n\t\tthis.blendMode = blendMode;\n\n\t\tconst tracks = clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tinterpolants = new Array( nTracks );\n\n\t\tconst interpolantSettings = {\n\t\t\tendingStart: ZeroCurvatureEnding,\n\t\t\tendingEnd: ZeroCurvatureEnding\n\t\t};\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst interpolant = tracks[ i ].createInterpolant( null );\n\t\t\tinterpolants[ i ] = interpolant;\n\t\t\tinterpolant.settings = interpolantSettings;\n\n\t\t}\n\n\t\tthis._interpolantSettings = interpolantSettings;\n\n\t\tthis._interpolants = interpolants; // bound by the mixer\n\n\t\t// inside: PropertyMixer (managed by the mixer)\n\t\tthis._propertyBindings = new Array( nTracks );\n\n\t\tthis._cacheIndex = null; // for the memory manager\n\t\tthis._byClipCacheIndex = null; // for the memory manager\n\n\t\tthis._timeScaleInterpolant = null;\n\t\tthis._weightInterpolant = null;\n\n\t\tthis.loop = LoopRepeat;\n\t\tthis._loopCount = - 1;\n\n\t\t// global mixer time when the action is to be started\n\t\t// it's set back to 'null' upon start of the action\n\t\tthis._startTime = null;\n\n\t\t// scaled local time of the action\n\t\t// gets clamped or wrapped to 0..clip.duration according to loop\n\t\tthis.time = 0;\n\n\t\tthis.timeScale = 1;\n\t\tthis._effectiveTimeScale = 1;\n\n\t\tthis.weight = 1;\n\t\tthis._effectiveWeight = 1;\n\n\t\tthis.repetitions = Infinity; // no. of repetitions when looping\n\n\t\tthis.paused = false; // true -> zero effective time scale\n\t\tthis.enabled = true; // false -> zero effective weight\n\n\t\tthis.clampWhenFinished = false;// keep feeding the last frame?\n\n\t\tthis.zeroSlopeAtStart = true;// for smooth interpolation w/o separate\n\t\tthis.zeroSlopeAtEnd = true;// clips for start, loop and end\n\n\t}\n\n\t// State & Scheduling\n\n\tplay() {\n\n\t\tthis._mixer._activateAction( this );\n\n\t\treturn this;\n\n\t}\n\n\tstop() {\n\n\t\tthis._mixer._deactivateAction( this );\n\n\t\treturn this.reset();\n\n\t}\n\n\treset() {\n\n\t\tthis.paused = false;\n\t\tthis.enabled = true;\n\n\t\tthis.time = 0; // restart clip\n\t\tthis._loopCount = - 1;// forget previous loops\n\t\tthis._startTime = null;// forget scheduling\n\n\t\treturn this.stopFading().stopWarping();\n\n\t}\n\n\tisRunning() {\n\n\t\treturn this.enabled && ! this.paused && this.timeScale !== 0 &&\n\t\t\tthis._startTime === null && this._mixer._isActiveAction( this );\n\n\t}\n\n\t// return true when play has been called\n\tisScheduled() {\n\n\t\treturn this._mixer._isActiveAction( this );\n\n\t}\n\n\tstartAt( time ) {\n\n\t\tthis._startTime = time;\n\n\t\treturn this;\n\n\t}\n\n\tsetLoop( mode, repetitions ) {\n\n\t\tthis.loop = mode;\n\t\tthis.repetitions = repetitions;\n\n\t\treturn this;\n\n\t}\n\n\t// Weight\n\n\t// set the weight stopping any scheduled fading\n\t// although .enabled = false yields an effective weight of zero, this\n\t// method does *not* change .enabled, because it would be confusing\n\tsetEffectiveWeight( weight ) {\n\n\t\tthis.weight = weight;\n\n\t\t// note: same logic as when updated at runtime\n\t\tthis._effectiveWeight = this.enabled ? weight : 0;\n\n\t\treturn this.stopFading();\n\n\t}\n\n\t// return the weight considering fading and .enabled\n\tgetEffectiveWeight() {\n\n\t\treturn this._effectiveWeight;\n\n\t}\n\n\tfadeIn( duration ) {\n\n\t\treturn this._scheduleFading( duration, 0, 1 );\n\n\t}\n\n\tfadeOut( duration ) {\n\n\t\treturn this._scheduleFading( duration, 1, 0 );\n\n\t}\n\n\tcrossFadeFrom( fadeOutAction, duration, warp ) {\n\n\t\tfadeOutAction.fadeOut( duration );\n\t\tthis.fadeIn( duration );\n\n\t\tif ( warp ) {\n\n\t\t\tconst fadeInDuration = this._clip.duration,\n\t\t\t\tfadeOutDuration = fadeOutAction._clip.duration,\n\n\t\t\t\tstartEndRatio = fadeOutDuration / fadeInDuration,\n\t\t\t\tendStartRatio = fadeInDuration / fadeOutDuration;\n\n\t\t\tfadeOutAction.warp( 1.0, startEndRatio, duration );\n\t\t\tthis.warp( endStartRatio, 1.0, duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcrossFadeTo( fadeInAction, duration, warp ) {\n\n\t\treturn fadeInAction.crossFadeFrom( this, duration, warp );\n\n\t}\n\n\tstopFading() {\n\n\t\tconst weightInterpolant = this._weightInterpolant;\n\n\t\tif ( weightInterpolant !== null ) {\n\n\t\t\tthis._weightInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( weightInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Time Scale Control\n\n\t// set the time scale stopping any scheduled warping\n\t// although .paused = true yields an effective time scale of zero, this\n\t// method does *not* change .paused, because it would be confusing\n\tsetEffectiveTimeScale( timeScale ) {\n\n\t\tthis.timeScale = timeScale;\n\t\tthis._effectiveTimeScale = this.paused ? 0 : timeScale;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\t// return the time scale considering warping and .paused\n\tgetEffectiveTimeScale() {\n\n\t\treturn this._effectiveTimeScale;\n\n\t}\n\n\tsetDuration( duration ) {\n\n\t\tthis.timeScale = this._clip.duration / duration;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\tsyncWith( action ) {\n\n\t\tthis.time = action.time;\n\t\tthis.timeScale = action.timeScale;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\thalt( duration ) {\n\n\t\treturn this.warp( this._effectiveTimeScale, 0, duration );\n\n\t}\n\n\twarp( startTimeScale, endTimeScale, duration ) {\n\n\t\tconst mixer = this._mixer,\n\t\t\tnow = mixer.time,\n\t\t\ttimeScale = this.timeScale;\n\n\t\tlet interpolant = this._timeScaleInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._timeScaleInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\ttimes[ 1 ] = now + duration;\n\n\t\tvalues[ 0 ] = startTimeScale / timeScale;\n\t\tvalues[ 1 ] = endTimeScale / timeScale;\n\n\t\treturn this;\n\n\t}\n\n\tstopWarping() {\n\n\t\tconst timeScaleInterpolant = this._timeScaleInterpolant;\n\n\t\tif ( timeScaleInterpolant !== null ) {\n\n\t\t\tthis._timeScaleInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( timeScaleInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Object Accessors\n\n\tgetMixer() {\n\n\t\treturn this._mixer;\n\n\t}\n\n\tgetClip() {\n\n\t\treturn this._clip;\n\n\t}\n\n\tgetRoot() {\n\n\t\treturn this._localRoot || this._mixer._root;\n\n\t}\n\n\t// Interna\n\n\t_update( time, deltaTime, timeDirection, accuIndex ) {\n\n\t\t// called by the mixer\n\n\t\tif ( ! this.enabled ) {\n\n\t\t\t// call ._updateWeight() to update ._effectiveWeight\n\n\t\t\tthis._updateWeight( time );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst startTime = this._startTime;\n\n\t\tif ( startTime !== null ) {\n\n\t\t\t// check for scheduled start of action\n\n\t\t\tconst timeRunning = ( time - startTime ) * timeDirection;\n\t\t\tif ( timeRunning < 0 || timeDirection === 0 ) {\n\n\t\t\t\tdeltaTime = 0;\n\n\t\t\t} else {\n\n\n\t\t\t\tthis._startTime = null; // unschedule\n\t\t\t\tdeltaTime = timeDirection * timeRunning;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// apply time scale and advance time\n\n\t\tdeltaTime *= this._updateTimeScale( time );\n\t\tconst clipTime = this._updateTime( deltaTime );\n\n\t\t// note: _updateTime may disable the action resulting in\n\t\t// an effective weight of 0\n\n\t\tconst weight = this._updateWeight( time );\n\n\t\tif ( weight > 0 ) {\n\n\t\t\tconst interpolants = this._interpolants;\n\t\t\tconst propertyMixers = this._propertyBindings;\n\n\t\t\tswitch ( this.blendMode ) {\n\n\t\t\t\tcase AdditiveAnimationBlendMode:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulateAdditive( weight );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase NormalAnimationBlendMode:\n\t\t\t\tdefault:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulate( accuIndex, weight );\n\n\t\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_updateWeight( time ) {\n\n\t\tlet weight = 0;\n\n\t\tif ( this.enabled ) {\n\n\t\t\tweight = this.weight;\n\t\t\tconst interpolant = this._weightInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\tweight *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopFading();\n\n\t\t\t\t\tif ( interpolantValue === 0 ) {\n\n\t\t\t\t\t\t// faded out, disable\n\t\t\t\t\t\tthis.enabled = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveWeight = weight;\n\t\treturn weight;\n\n\t}\n\n\t_updateTimeScale( time ) {\n\n\t\tlet timeScale = 0;\n\n\t\tif ( ! this.paused ) {\n\n\t\t\ttimeScale = this.timeScale;\n\n\t\t\tconst interpolant = this._timeScaleInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\ttimeScale *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopWarping();\n\n\t\t\t\t\tif ( timeScale === 0 ) {\n\n\t\t\t\t\t\t// motion has halted, pause\n\t\t\t\t\t\tthis.paused = true;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// warp done - apply final time scale\n\t\t\t\t\t\tthis.timeScale = timeScale;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveTimeScale = timeScale;\n\t\treturn timeScale;\n\n\t}\n\n\t_updateTime( deltaTime ) {\n\n\t\tconst duration = this._clip.duration;\n\t\tconst loop = this.loop;\n\n\t\tlet time = this.time + deltaTime;\n\t\tlet loopCount = this._loopCount;\n\n\t\tconst pingPong = ( loop === LoopPingPong );\n\n\t\tif ( deltaTime === 0 ) {\n\n\t\t\tif ( loopCount === - 1 ) return time;\n\n\t\t\treturn ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;\n\n\t\t}\n\n\t\tif ( loop === LoopOnce ) {\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tthis._loopCount = 0;\n\t\t\t\tthis._setEndings( true, true, false );\n\n\t\t\t}\n\n\t\t\thandle_stop: {\n\n\t\t\t\tif ( time >= duration ) {\n\n\t\t\t\t\ttime = duration;\n\n\t\t\t\t} else if ( time < 0 ) {\n\n\t\t\t\t\ttime = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tbreak handle_stop;\n\n\t\t\t\t}\n\n\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\telse this.enabled = false;\n\n\t\t\t\tthis.time = time;\n\n\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\tdirection: deltaTime < 0 ? - 1 : 1\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t} else { // repetitive Repeat or PingPong\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tif ( deltaTime >= 0 ) {\n\n\t\t\t\t\tloopCount = 0;\n\n\t\t\t\t\tthis._setEndings( true, this.repetitions === 0, pingPong );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// when looping in reverse direction, the initial\n\t\t\t\t\t// transition through zero counts as a repetition,\n\t\t\t\t\t// so leave loopCount at -1\n\n\t\t\t\t\tthis._setEndings( this.repetitions === 0, true, pingPong );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( time >= duration || time < 0 ) {\n\n\t\t\t\t// wrap around\n\n\t\t\t\tconst loopDelta = Math.floor( time / duration ); // signed\n\t\t\t\ttime -= duration * loopDelta;\n\n\t\t\t\tloopCount += Math.abs( loopDelta );\n\n\t\t\t\tconst pending = this.repetitions - loopCount;\n\n\t\t\t\tif ( pending <= 0 ) {\n\n\t\t\t\t\t// have to stop (switch state, clamp time, fire event)\n\n\t\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\t\telse this.enabled = false;\n\n\t\t\t\t\ttime = deltaTime > 0 ? duration : 0;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\t\tdirection: deltaTime > 0 ? 1 : - 1\n\t\t\t\t\t} );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// keep running\n\n\t\t\t\t\tif ( pending === 1 ) {\n\n\t\t\t\t\t\t// entering the last round\n\n\t\t\t\t\t\tconst atStart = deltaTime < 0;\n\t\t\t\t\t\tthis._setEndings( atStart, ! atStart, pingPong );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis._setEndings( false, false, pingPong );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._loopCount = loopCount;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'loop', action: this, loopDelta: loopDelta\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tthis.time = time;\n\n\t\t\t}\n\n\t\t\tif ( pingPong && ( loopCount & 1 ) === 1 ) {\n\n\t\t\t\t// invert time for the \"pong round\"\n\n\t\t\t\treturn duration - time;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn time;\n\n\t}\n\n\t_setEndings( atStart, atEnd, pingPong ) {\n\n\t\tconst settings = this._interpolantSettings;\n\n\t\tif ( pingPong ) {\n\n\t\t\tsettings.endingStart = ZeroSlopeEnding;\n\t\t\tsettings.endingEnd = ZeroSlopeEnding;\n\n\t\t} else {\n\n\t\t\t// assuming for LoopOnce atStart == atEnd == true\n\n\t\t\tif ( atStart ) {\n\n\t\t\t\tsettings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingStart = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t\tif ( atEnd ) {\n\n\t\t\t\tsettings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingEnd \t = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_scheduleFading( duration, weightNow, weightThen ) {\n\n\t\tconst mixer = this._mixer, now = mixer.time;\n\t\tlet interpolant = this._weightInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._weightInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\tvalues[ 0 ] = weightNow;\n\t\ttimes[ 1 ] = now + duration;\n\t\tvalues[ 1 ] = weightThen;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _controlInterpolantsResultBuffer = new Float32Array( 1 );\n\n\nclass AnimationMixer extends EventDispatcher {\n\n\tconstructor( root ) {\n\n\t\tsuper();\n\n\t\tthis._root = root;\n\t\tthis._initMemoryManager();\n\t\tthis._accuIndex = 0;\n\t\tthis.time = 0;\n\t\tthis.timeScale = 1.0;\n\n\t}\n\n\t_bindAction( action, prototypeAction ) {\n\n\t\tconst root = action._localRoot || this._root,\n\t\t\ttracks = action._clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tbindings = action._propertyBindings,\n\t\t\tinterpolants = action._interpolants,\n\t\t\trootUuid = root.uuid,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName;\n\n\t\tlet bindingsByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingsByName === undefined ) {\n\n\t\t\tbindingsByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingsByName;\n\n\t\t}\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst track = tracks[ i ],\n\t\t\t\ttrackName = track.name;\n\n\t\t\tlet binding = bindingsByName[ trackName ];\n\n\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t} else {\n\n\t\t\t\tbinding = bindings[ i ];\n\n\t\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t\t// existing binding, make sure the cache knows\n\n\t\t\t\t\tif ( binding._cacheIndex === null ) {\n\n\t\t\t\t\t\t++ binding.referenceCount;\n\t\t\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\tconst path = prototypeAction && prototypeAction.\n\t\t\t\t\t_propertyBindings[ i ].binding.parsedPath;\n\n\t\t\t\tbinding = new PropertyMixer(\n\t\t\t\t\tPropertyBinding.create( root, trackName, path ),\n\t\t\t\t\ttrack.ValueTypeName, track.getValueSize() );\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t}\n\n\t\t\tinterpolants[ i ].resultBuffer = binding.buffer;\n\n\t\t}\n\n\t}\n\n\t_activateAction( action ) {\n\n\t\tif ( ! this._isActiveAction( action ) ) {\n\n\t\t\tif ( action._cacheIndex === null ) {\n\n\t\t\t\t// this action has been forgotten by the cache, but the user\n\t\t\t\t// appears to be still using it -> rebind\n\n\t\t\t\tconst rootUuid = ( action._localRoot || this._root ).uuid,\n\t\t\t\t\tclipUuid = action._clip.uuid,\n\t\t\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\t\t\tthis._bindAction( action,\n\t\t\t\t\tactionsForClip && actionsForClip.knownActions[ 0 ] );\n\n\t\t\t\tthis._addInactiveAction( action, clipUuid, rootUuid );\n\n\t\t\t}\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// increment reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( binding.useCount ++ === 0 ) {\n\n\t\t\t\t\tthis._lendBinding( binding );\n\t\t\t\t\tbinding.saveOriginalState();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._lendAction( action );\n\n\t\t}\n\n\t}\n\n\t_deactivateAction( action ) {\n\n\t\tif ( this._isActiveAction( action ) ) {\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// decrement reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( -- binding.useCount === 0 ) {\n\n\t\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\t\tthis._takeBackBinding( binding );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._takeBackAction( action );\n\n\t\t}\n\n\t}\n\n\t// Memory manager\n\n\t_initMemoryManager() {\n\n\t\tthis._actions = []; // 'nActiveActions' followed by inactive ones\n\t\tthis._nActiveActions = 0;\n\n\t\tthis._actionsByClip = {};\n\t\t// inside:\n\t\t// {\n\t\t// \tknownActions: Array< AnimationAction > - used as prototypes\n\t\t// \tactionByRoot: AnimationAction - lookup\n\t\t// }\n\n\n\t\tthis._bindings = []; // 'nActiveBindings' followed by inactive ones\n\t\tthis._nActiveBindings = 0;\n\n\t\tthis._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >\n\n\n\t\tthis._controlInterpolants = []; // same game as above\n\t\tthis._nActiveControlInterpolants = 0;\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tactions: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._actions.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveActions;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tbindings: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._bindings.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveBindings;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tcontrolInterpolants: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._controlInterpolants.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveControlInterpolants;\n\n\t\t\t\t}\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t// Memory management for AnimationAction objects\n\n\t_isActiveAction( action ) {\n\n\t\tconst index = action._cacheIndex;\n\t\treturn index !== null && index < this._nActiveActions;\n\n\t}\n\n\t_addInactiveAction( action, clipUuid, rootUuid ) {\n\n\t\tconst actions = this._actions,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tlet actionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip === undefined ) {\n\n\t\t\tactionsForClip = {\n\n\t\t\t\tknownActions: [ action ],\n\t\t\t\tactionByRoot: {}\n\n\t\t\t};\n\n\t\t\taction._byClipCacheIndex = 0;\n\n\t\t\tactionsByClip[ clipUuid ] = actionsForClip;\n\n\t\t} else {\n\n\t\t\tconst knownActions = actionsForClip.knownActions;\n\n\t\t\taction._byClipCacheIndex = knownActions.length;\n\t\t\tknownActions.push( action );\n\n\t\t}\n\n\t\taction._cacheIndex = actions.length;\n\t\tactions.push( action );\n\n\t\tactionsForClip.actionByRoot[ rootUuid ] = action;\n\n\t}\n\n\t_removeInactiveAction( action ) {\n\n\t\tconst actions = this._actions,\n\t\t\tlastInactiveAction = actions[ actions.length - 1 ],\n\t\t\tcacheIndex = action._cacheIndex;\n\n\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\tactions.pop();\n\n\t\taction._cacheIndex = null;\n\n\n\t\tconst clipUuid = action._clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ],\n\t\t\tknownActionsForClip = actionsForClip.knownActions,\n\n\t\t\tlastKnownAction =\n\t\t\t\tknownActionsForClip[ knownActionsForClip.length - 1 ],\n\n\t\t\tbyClipCacheIndex = action._byClipCacheIndex;\n\n\t\tlastKnownAction._byClipCacheIndex = byClipCacheIndex;\n\t\tknownActionsForClip[ byClipCacheIndex ] = lastKnownAction;\n\t\tknownActionsForClip.pop();\n\n\t\taction._byClipCacheIndex = null;\n\n\n\t\tconst actionByRoot = actionsForClip.actionByRoot,\n\t\t\trootUuid = ( action._localRoot || this._root ).uuid;\n\n\t\tdelete actionByRoot[ rootUuid ];\n\n\t\tif ( knownActionsForClip.length === 0 ) {\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t\tthis._removeInactiveBindingsForAction( action );\n\n\t}\n\n\t_removeInactiveBindingsForAction( action ) {\n\n\t\tconst bindings = action._propertyBindings;\n\n\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tconst binding = bindings[ i ];\n\n\t\t\tif ( -- binding.referenceCount === 0 ) {\n\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_lendAction( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions >| inactive actions ]\n\t\t// s a\n\t\t// <-swap->\n\t\t// a s\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveActions ++,\n\n\t\t\tfirstInactiveAction = actions[ lastActiveIndex ];\n\n\t\taction._cacheIndex = lastActiveIndex;\n\t\tactions[ lastActiveIndex ] = action;\n\n\t\tfirstInactiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = firstInactiveAction;\n\n\t}\n\n\t_takeBackAction( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions |< inactive actions ]\n\t\t// a s\n\t\t// <-swap->\n\t\t// s a\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveActions,\n\n\t\t\tlastActiveAction = actions[ firstInactiveIndex ];\n\n\t\taction._cacheIndex = firstInactiveIndex;\n\t\tactions[ firstInactiveIndex ] = action;\n\n\t\tlastActiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = lastActiveAction;\n\n\t}\n\n\t// Memory management for PropertyMixer objects\n\n\t_addInactiveBinding( binding, rootUuid, trackName ) {\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindings = this._bindings;\n\n\t\tlet bindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName === undefined ) {\n\n\t\t\tbindingByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingByName;\n\n\t\t}\n\n\t\tbindingByName[ trackName ] = binding;\n\n\t\tbinding._cacheIndex = bindings.length;\n\t\tbindings.push( binding );\n\n\t}\n\n\t_removeInactiveBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tpropBinding = binding.binding,\n\t\t\trootUuid = propBinding.rootNode.uuid,\n\t\t\ttrackName = propBinding.path,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ],\n\n\t\t\tlastInactiveBinding = bindings[ bindings.length - 1 ],\n\t\t\tcacheIndex = binding._cacheIndex;\n\n\t\tlastInactiveBinding._cacheIndex = cacheIndex;\n\t\tbindings[ cacheIndex ] = lastInactiveBinding;\n\t\tbindings.pop();\n\n\t\tdelete bindingByName[ trackName ];\n\n\t\tif ( Object.keys( bindingByName ).length === 0 ) {\n\n\t\t\tdelete bindingsByRoot[ rootUuid ];\n\n\t\t}\n\n\t}\n\n\t_lendBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveBindings ++,\n\n\t\t\tfirstInactiveBinding = bindings[ lastActiveIndex ];\n\n\t\tbinding._cacheIndex = lastActiveIndex;\n\t\tbindings[ lastActiveIndex ] = binding;\n\n\t\tfirstInactiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = firstInactiveBinding;\n\n\t}\n\n\t_takeBackBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveBindings,\n\n\t\t\tlastActiveBinding = bindings[ firstInactiveIndex ];\n\n\t\tbinding._cacheIndex = firstInactiveIndex;\n\t\tbindings[ firstInactiveIndex ] = binding;\n\n\t\tlastActiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = lastActiveBinding;\n\n\t}\n\n\n\t// Memory management of Interpolants for weight and time scale\n\n\t_lendControlInterpolant() {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tlastActiveIndex = this._nActiveControlInterpolants ++;\n\n\t\tlet interpolant = interpolants[ lastActiveIndex ];\n\n\t\tif ( interpolant === undefined ) {\n\n\t\t\tinterpolant = new LinearInterpolant(\n\t\t\t\tnew Float32Array( 2 ), new Float32Array( 2 ),\n\t\t\t\t1, _controlInterpolantsResultBuffer );\n\n\t\t\tinterpolant.__cacheIndex = lastActiveIndex;\n\t\t\tinterpolants[ lastActiveIndex ] = interpolant;\n\n\t\t}\n\n\t\treturn interpolant;\n\n\t}\n\n\t_takeBackControlInterpolant( interpolant ) {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tprevIndex = interpolant.__cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveControlInterpolants,\n\n\t\t\tlastActiveInterpolant = interpolants[ firstInactiveIndex ];\n\n\t\tinterpolant.__cacheIndex = firstInactiveIndex;\n\t\tinterpolants[ firstInactiveIndex ] = interpolant;\n\n\t\tlastActiveInterpolant.__cacheIndex = prevIndex;\n\t\tinterpolants[ prevIndex ] = lastActiveInterpolant;\n\n\t}\n\n\t// return an action for a clip optionally using a custom root target\n\t// object (this method allocates a lot of dynamic memory in case a\n\t// previously unknown clip/root combination is specified)\n\tclipAction( clip, optionalRoot, blendMode ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid;\n\n\t\tlet clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;\n\n\t\tconst clipUuid = clipObject !== null ? clipObject.uuid : clip;\n\n\t\tconst actionsForClip = this._actionsByClip[ clipUuid ];\n\t\tlet prototypeAction = null;\n\n\t\tif ( blendMode === undefined ) {\n\n\t\t\tif ( clipObject !== null ) {\n\n\t\t\t\tblendMode = clipObject.blendMode;\n\n\t\t\t} else {\n\n\t\t\t\tblendMode = NormalAnimationBlendMode;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\tconst existingAction = actionsForClip.actionByRoot[ rootUuid ];\n\n\t\t\tif ( existingAction !== undefined && existingAction.blendMode === blendMode ) {\n\n\t\t\t\treturn existingAction;\n\n\t\t\t}\n\n\t\t\t// we know the clip, so we don't have to parse all\n\t\t\t// the bindings again but can just copy\n\t\t\tprototypeAction = actionsForClip.knownActions[ 0 ];\n\n\t\t\t// also, take the clip from the prototype action\n\t\t\tif ( clipObject === null )\n\t\t\t\tclipObject = prototypeAction._clip;\n\n\t\t}\n\n\t\t// clip must be known when specified via string\n\t\tif ( clipObject === null ) return null;\n\n\t\t// allocate all resources required to run it\n\t\tconst newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );\n\n\t\tthis._bindAction( newAction, prototypeAction );\n\n\t\t// and make the action known to the memory manager\n\t\tthis._addInactiveAction( newAction, clipUuid, rootUuid );\n\n\t\treturn newAction;\n\n\t}\n\n\t// get an existing action\n\texistingAction( clip, optionalRoot ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid,\n\n\t\t\tclipObject = typeof clip === 'string' ?\n\t\t\t\tAnimationClip.findByName( root, clip ) : clip,\n\n\t\t\tclipUuid = clipObject ? clipObject.uuid : clip,\n\n\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\treturn actionsForClip.actionByRoot[ rootUuid ] || null;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\t// deactivates all previously scheduled actions\n\tstopAllAction() {\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions;\n\n\t\tfor ( let i = nActions - 1; i >= 0; -- i ) {\n\n\t\t\tactions[ i ].stop();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// advance the time and update apply the animation\n\tupdate( deltaTime ) {\n\n\t\tdeltaTime *= this.timeScale;\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions,\n\n\t\t\ttime = this.time += deltaTime,\n\t\t\ttimeDirection = Math.sign( deltaTime ),\n\n\t\t\taccuIndex = this._accuIndex ^= 1;\n\n\t\t// run active actions\n\n\t\tfor ( let i = 0; i !== nActions; ++ i ) {\n\n\t\t\tconst action = actions[ i ];\n\n\t\t\taction._update( time, deltaTime, timeDirection, accuIndex );\n\n\t\t}\n\n\t\t// update scene graph\n\n\t\tconst bindings = this._bindings,\n\t\t\tnBindings = this._nActiveBindings;\n\n\t\tfor ( let i = 0; i !== nBindings; ++ i ) {\n\n\t\t\tbindings[ i ].apply( accuIndex );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Allows you to seek to a specific time in an animation.\n\tsetTime( timeInSeconds ) {\n\n\t\tthis.time = 0; // Zero out time attribute for AnimationMixer object;\n\t\tfor ( let i = 0; i < this._actions.length; i ++ ) {\n\n\t\t\tthis._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.\n\n\t\t}\n\n\t\treturn this.update( timeInSeconds ); // Update used to set exact time. Returns \"this\" AnimationMixer object.\n\n\t}\n\n\t// return this mixer's root target object\n\tgetRoot() {\n\n\t\treturn this._root;\n\n\t}\n\n\t// free all resources specific to a particular clip\n\tuncacheClip( clip ) {\n\n\t\tconst actions = this._actions,\n\t\t\tclipUuid = clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\t// note: just calling _removeInactiveAction would mess up the\n\t\t\t// iteration state and also require updating the state we can\n\t\t\t// just throw away\n\n\t\t\tconst actionsToRemove = actionsForClip.knownActions;\n\n\t\t\tfor ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {\n\n\t\t\t\tconst action = actionsToRemove[ i ];\n\n\t\t\t\tthis._deactivateAction( action );\n\n\t\t\t\tconst cacheIndex = action._cacheIndex,\n\t\t\t\t\tlastInactiveAction = actions[ actions.length - 1 ];\n\n\t\t\t\taction._cacheIndex = null;\n\t\t\t\taction._byClipCacheIndex = null;\n\n\t\t\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\t\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\t\t\tactions.pop();\n\n\t\t\t\tthis._removeInactiveBindingsForAction( action );\n\n\t\t\t}\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t}\n\n\t// free all resources specific to a particular root target object\n\tuncacheRoot( root ) {\n\n\t\tconst rootUuid = root.uuid,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tfor ( const clipUuid in actionsByClip ) {\n\n\t\t\tconst actionByRoot = actionsByClip[ clipUuid ].actionByRoot,\n\t\t\t\taction = actionByRoot[ rootUuid ];\n\n\t\t\tif ( action !== undefined ) {\n\n\t\t\t\tthis._deactivateAction( action );\n\t\t\t\tthis._removeInactiveAction( action );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName !== undefined ) {\n\n\t\t\tfor ( const trackName in bindingByName ) {\n\n\t\t\t\tconst binding = bindingByName[ trackName ];\n\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// remove a targeted clip from the cache\n\tuncacheAction( clip, optionalRoot ) {\n\n\t\tconst action = this.existingAction( clip, optionalRoot );\n\n\t\tif ( action !== null ) {\n\n\t\t\tthis._deactivateAction( action );\n\t\t\tthis._removeInactiveAction( action );\n\n\t\t}\n\n\t}\n\n}\n\nclass Uniform {\n\n\tconstructor( value ) {\n\n\t\tthis.value = value;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );\n\n\t}\n\n}\n\nlet _id = 0;\n\nclass UniformsGroup extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isUniformsGroup = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _id ++ } );\n\n\t\tthis.name = '';\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis.uniforms = [];\n\n\t}\n\n\tadd( uniform ) {\n\n\t\tthis.uniforms.push( uniform );\n\n\t\treturn this;\n\n\t}\n\n\tremove( uniform ) {\n\n\t\tconst index = this.uniforms.indexOf( uniform );\n\n\t\tif ( index !== - 1 ) this.uniforms.splice( index, 1 );\n\n\t\treturn this;\n\n\t}\n\n\tsetName( name ) {\n\n\t\tthis.name = name;\n\n\t\treturn this;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.usage = source.usage;\n\n\t\tconst uniformsSource = source.uniforms;\n\n\t\tthis.uniforms.length = 0;\n\n\t\tfor ( let i = 0, l = uniformsSource.length; i < l; i ++ ) {\n\n\t\t\tconst uniforms = Array.isArray( uniformsSource[ i ] ) ? uniformsSource[ i ] : [ uniformsSource[ i ] ];\n\n\t\t\tfor ( let j = 0; j < uniforms.length; j ++ ) {\n\n\t\t\t\tthis.uniforms.push( uniforms[ j ].clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass InstancedInterleavedBuffer extends InterleavedBuffer {\n\n\tconstructor( array, stride, meshPerAttribute = 1 ) {\n\n\t\tsuper( array, stride );\n\n\t\tthis.isInstancedInterleavedBuffer = true;\n\n\t\tthis.meshPerAttribute = meshPerAttribute;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tconst ib = super.clone( data );\n\n\t\tib.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn ib;\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tconst json = super.toJSON( data );\n\n\t\tjson.isInstancedInterleavedBuffer = true;\n\t\tjson.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn json;\n\n\t}\n\n}\n\nclass GLBufferAttribute {\n\n\tconstructor( buffer, type, itemSize, elementSize, count ) {\n\n\t\tthis.isGLBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.buffer = buffer;\n\t\tthis.type = type;\n\t\tthis.itemSize = itemSize;\n\t\tthis.elementSize = elementSize;\n\t\tthis.count = count;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tsetBuffer( buffer ) {\n\n\t\tthis.buffer = buffer;\n\n\t\treturn this;\n\n\t}\n\n\tsetType( type, elementSize ) {\n\n\t\tthis.type = type;\n\t\tthis.elementSize = elementSize;\n\n\t\treturn this;\n\n\t}\n\n\tsetItemSize( itemSize ) {\n\n\t\tthis.itemSize = itemSize;\n\n\t\treturn this;\n\n\t}\n\n\tsetCount( count ) {\n\n\t\tthis.count = count;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Raycaster {\n\n\tconstructor( origin, direction, near = 0, far = Infinity ) {\n\n\t\tthis.ray = new Ray( origin, direction );\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\t\tthis.camera = null;\n\t\tthis.layers = new Layers();\n\n\t\tthis.params = {\n\t\t\tMesh: {},\n\t\t\tLine: { threshold: 1 },\n\t\t\tLOD: {},\n\t\t\tPoints: { threshold: 1 },\n\t\t\tSprite: {}\n\t\t};\n\n\t}\n\n\tset( origin, direction ) {\n\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.ray.set( origin, direction );\n\n\t}\n\n\tsetFromCamera( coords, camera ) {\n\n\t\tif ( camera.isPerspectiveCamera ) {\n\n\t\t\tthis.ray.origin.setFromMatrixPosition( camera.matrixWorld );\n\t\t\tthis.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();\n\t\t\tthis.camera = camera;\n\n\t\t} else if ( camera.isOrthographicCamera ) {\n\n\t\t\tthis.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera\n\t\t\tthis.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );\n\t\t\tthis.camera = camera;\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type );\n\n\t\t}\n\n\t}\n\n\tintersectObject( object, recursive = true, intersects = [] ) {\n\n\t\tintersectObject( object, this, intersects, recursive );\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n\tintersectObjects( objects, recursive = true, intersects = [] ) {\n\n\t\tfor ( let i = 0, l = objects.length; i < l; i ++ ) {\n\n\t\t\tintersectObject( objects[ i ], this, intersects, recursive );\n\n\t\t}\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n}\n\nfunction ascSort( a, b ) {\n\n\treturn a.distance - b.distance;\n\n}\n\nfunction intersectObject( object, raycaster, intersects, recursive ) {\n\n\tif ( object.layers.test( raycaster.layers ) ) {\n\n\t\tobject.raycast( raycaster, intersects );\n\n\t}\n\n\tif ( recursive === true ) {\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tintersectObject( children[ i ], raycaster, intersects, true );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system\n *\n * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.\n * The azimuthal angle (theta) is measured from the positive z-axis.\n */\n\n\nclass Spherical {\n\n\tconstructor( radius = 1, phi = 0, theta = 0 ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi; // polar angle\n\t\tthis.theta = theta; // azimuthal angle\n\n\t\treturn this;\n\n\t}\n\n\tset( radius, phi, theta ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi;\n\t\tthis.theta = theta;\n\n\t\treturn this;\n\n\t}\n\n\tcopy( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.phi = other.phi;\n\t\tthis.theta = other.theta;\n\n\t\treturn this;\n\n\t}\n\n\t// restrict phi to be between EPS and PI-EPS\n\tmakeSafe() {\n\n\t\tconst EPS = 0.000001;\n\t\tthis.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t}\n\n\tsetFromCartesianCoords( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + y * y + z * z );\n\n\t\tif ( this.radius === 0 ) {\n\n\t\t\tthis.theta = 0;\n\t\t\tthis.phi = 0;\n\n\t\t} else {\n\n\t\t\tthis.theta = Math.atan2( x, z );\n\t\t\tthis.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system\n */\n\nclass Cylindrical {\n\n\tconstructor( radius = 1, theta = 0, y = 0 ) {\n\n\t\tthis.radius = radius; // distance from the origin to a point in the x-z plane\n\t\tthis.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis\n\t\tthis.y = y; // height above the x-z plane\n\n\t\treturn this;\n\n\t}\n\n\tset( radius, theta, y ) {\n\n\t\tthis.radius = radius;\n\t\tthis.theta = theta;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tcopy( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.theta = other.theta;\n\t\tthis.y = other.y;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t}\n\n\tsetFromCartesianCoords( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + z * z );\n\t\tthis.theta = Math.atan2( x, z );\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _vector$4 = /*@__PURE__*/ new Vector2();\n\nclass Box2 {\n\n\tconstructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) {\n\n\t\tthis.isBox2 = true;\n\n\t\tthis.min = min;\n\t\tthis.max = max;\n\n\t}\n\n\tset( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCenterAndSize( center, size ) {\n\n\t\tconst halfSize = _vector$4.copy( size ).multiplyScalar( 0.5 );\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.min.x = this.min.y = + Infinity;\n\t\tthis.max.x = this.max.y = - Infinity;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t}\n\n\tgetSize( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t}\n\n\texpandByVector( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t}\n\n\texpandByScalar( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn point.x < this.min.x || point.x > this.max.x ||\n\t\t\tpoint.y < this.min.y || point.y > this.max.y ? false : true;\n\n\t}\n\n\tcontainsBox( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y;\n\n\t}\n\n\tgetParameter( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y )\n\t\t);\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\t// using 4 splitting planes to rule out intersections\n\n\t\treturn box.max.x < this.min.x || box.min.x > this.max.x ||\n\t\t\tbox.max.y < this.min.y || box.min.y > this.max.y ? false : true;\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.clampPoint( point, _vector$4 ).distanceTo( point );\n\n\t}\n\n\tintersect( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t}\n\n\tunion( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\tequals( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n}\n\nconst _startP = /*@__PURE__*/ new Vector3();\nconst _startEnd = /*@__PURE__*/ new Vector3();\n\nclass Line3 {\n\n\tconstructor( start = new Vector3(), end = new Vector3() ) {\n\n\t\tthis.start = start;\n\t\tthis.end = end;\n\n\t}\n\n\tset( start, end ) {\n\n\t\tthis.start.copy( start );\n\t\tthis.end.copy( end );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( line ) {\n\n\t\tthis.start.copy( line.start );\n\t\tthis.end.copy( line.end );\n\n\t\treturn this;\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );\n\n\t}\n\n\tdelta( target ) {\n\n\t\treturn target.subVectors( this.end, this.start );\n\n\t}\n\n\tdistanceSq() {\n\n\t\treturn this.start.distanceToSquared( this.end );\n\n\t}\n\n\tdistance() {\n\n\t\treturn this.start.distanceTo( this.end );\n\n\t}\n\n\tat( t, target ) {\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t}\n\n\tclosestPointToPointParameter( point, clampToLine ) {\n\n\t\t_startP.subVectors( point, this.start );\n\t\t_startEnd.subVectors( this.end, this.start );\n\n\t\tconst startEnd2 = _startEnd.dot( _startEnd );\n\t\tconst startEnd_startP = _startEnd.dot( _startP );\n\n\t\tlet t = startEnd_startP / startEnd2;\n\n\t\tif ( clampToLine ) {\n\n\t\t\tt = clamp( t, 0, 1 );\n\n\t\t}\n\n\t\treturn t;\n\n\t}\n\n\tclosestPointToPoint( point, clampToLine, target ) {\n\n\t\tconst t = this.closestPointToPointParameter( point, clampToLine );\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tthis.start.applyMatrix4( matrix );\n\t\tthis.end.applyMatrix4( matrix );\n\n\t\treturn this;\n\n\t}\n\n\tequals( line ) {\n\n\t\treturn line.start.equals( this.start ) && line.end.equals( this.end );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _vector$3 = /*@__PURE__*/ new Vector3();\n\nclass SpotLightHelper extends Object3D {\n\n\tconstructor( light, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrix = light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'SpotLightHelper';\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tconst positions = [\n\t\t\t0, 0, 0, \t0, 0, 1,\n\t\t\t0, 0, 0, \t1, 0, 1,\n\t\t\t0, 0, 0,\t- 1, 0, 1,\n\t\t\t0, 0, 0, \t0, 1, 1,\n\t\t\t0, 0, 0, \t0, - 1, 1\n\t\t];\n\n\t\tfor ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {\n\n\t\t\tconst p1 = ( i / l ) * Math.PI * 2;\n\t\t\tconst p2 = ( j / l ) * Math.PI * 2;\n\n\t\t\tpositions.push(\n\t\t\t\tMath.cos( p1 ), Math.sin( p1 ), 1,\n\t\t\t\tMath.cos( p2 ), Math.sin( p2 ), 1\n\t\t\t);\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\t\tthis.cone = new LineSegments( geometry, material );\n\t\tthis.add( this.cone );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.cone.geometry.dispose();\n\t\tthis.cone.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\t\tthis.light.target.updateWorldMatrix( true, false );\n\n\t\tconst coneLength = this.light.distance ? this.light.distance : 1000;\n\t\tconst coneWidth = coneLength * Math.tan( this.light.angle );\n\n\t\tthis.cone.scale.set( coneWidth, coneWidth, coneLength );\n\n\t\t_vector$3.setFromMatrixPosition( this.light.target.matrixWorld );\n\n\t\tthis.cone.lookAt( _vector$3 );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.cone.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.cone.material.color.copy( this.light.color );\n\n\t\t}\n\n\t}\n\n}\n\nconst _vector$2 = /*@__PURE__*/ new Vector3();\nconst _boneMatrix = /*@__PURE__*/ new Matrix4();\nconst _matrixWorldInv = /*@__PURE__*/ new Matrix4();\n\n\nclass SkeletonHelper extends LineSegments {\n\n\tconstructor( object ) {\n\n\t\tconst bones = getBoneList( object );\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\tconst color1 = new Color( 0, 0, 1 );\n\t\tconst color2 = new Color( 0, 1, 0 );\n\n\t\tfor ( let i = 0; i < bones.length; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\n\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tcolors.push( color1.r, color1.g, color1.b );\n\t\t\t\tcolors.push( color2.r, color2.g, color2.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isSkeletonHelper = true;\n\n\t\tthis.type = 'SkeletonHelper';\n\n\t\tthis.root = object;\n\t\tthis.bones = bones;\n\n\t\tthis.matrix = object.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tconst bones = this.bones;\n\n\t\tconst geometry = this.geometry;\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\t_matrixWorldInv.copy( this.root.matrixWorld ).invert();\n\n\t\tfor ( let i = 0, j = 0; i < bones.length; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\n\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );\n\t\t\t\t_vector$2.setFromMatrixPosition( _boneMatrix );\n\t\t\t\tposition.setXYZ( j, _vector$2.x, _vector$2.y, _vector$2.z );\n\n\t\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );\n\t\t\t\t_vector$2.setFromMatrixPosition( _boneMatrix );\n\t\t\t\tposition.setXYZ( j + 1, _vector$2.x, _vector$2.y, _vector$2.z );\n\n\t\t\t\tj += 2;\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\n\nfunction getBoneList( object ) {\n\n\tconst boneList = [];\n\n\tif ( object.isBone === true ) {\n\n\t\tboneList.push( object );\n\n\t}\n\n\tfor ( let i = 0; i < object.children.length; i ++ ) {\n\n\t\tboneList.push.apply( boneList, getBoneList( object.children[ i ] ) );\n\n\t}\n\n\treturn boneList;\n\n}\n\nclass PointLightHelper extends Mesh {\n\n\tconstructor( light, sphereSize, color ) {\n\n\t\tconst geometry = new SphereGeometry( sphereSize, 4, 2 );\n\t\tconst material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.light = light;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'PointLightHelper';\n\n\t\tthis.matrix = this.light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.update();\n\n\n\t\t/*\n\t// TODO: delete this comment?\n\tconst distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );\n\tconst distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );\n\n\tthis.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );\n\tthis.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );\n\n\tconst d = light.distance;\n\n\tif ( d === 0.0 ) {\n\n\t\tthis.lightDistance.visible = false;\n\n\t} else {\n\n\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t}\n\n\tthis.add( this.lightDistance );\n\t*/\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.material.color.copy( this.light.color );\n\n\t\t}\n\n\t\t/*\n\t\tconst d = this.light.distance;\n\n\t\tif ( d === 0.0 ) {\n\n\t\t\tthis.lightDistance.visible = false;\n\n\t\t} else {\n\n\t\t\tthis.lightDistance.visible = true;\n\t\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t\t}\n\t\t*/\n\n\t}\n\n}\n\nconst _vector$1 = /*@__PURE__*/ new Vector3();\nconst _color1 = /*@__PURE__*/ new Color();\nconst _color2 = /*@__PURE__*/ new Color();\n\nclass HemisphereLightHelper extends Object3D {\n\n\tconstructor( light, size, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrix = light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'HemisphereLightHelper';\n\n\t\tconst geometry = new OctahedronGeometry( size );\n\t\tgeometry.rotateY( Math.PI * 0.5 );\n\n\t\tthis.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\t\tif ( this.color === undefined ) this.material.vertexColors = true;\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\t\tconst colors = new Float32Array( position.count * 3 );\n\n\t\tgeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );\n\n\t\tthis.add( new Mesh( geometry, this.material ) );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.children[ 0 ].geometry.dispose();\n\t\tthis.children[ 0 ].material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tconst mesh = this.children[ 0 ];\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tconst colors = mesh.geometry.getAttribute( 'color' );\n\n\t\t\t_color1.copy( this.light.color );\n\t\t\t_color2.copy( this.light.groundColor );\n\n\t\t\tfor ( let i = 0, l = colors.count; i < l; i ++ ) {\n\n\t\t\t\tconst color = ( i < ( l / 2 ) ) ? _color1 : _color2;\n\n\t\t\t\tcolors.setXYZ( i, color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t\tcolors.needsUpdate = true;\n\n\t\t}\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\n\t\tmesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() );\n\n\t}\n\n}\n\nclass GridHelper extends LineSegments {\n\n\tconstructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {\n\n\t\tcolor1 = new Color( color1 );\n\t\tcolor2 = new Color( color2 );\n\n\t\tconst center = divisions / 2;\n\t\tconst step = size / divisions;\n\t\tconst halfSize = size / 2;\n\n\t\tconst vertices = [], colors = [];\n\n\t\tfor ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {\n\n\t\t\tvertices.push( - halfSize, 0, k, halfSize, 0, k );\n\t\t\tvertices.push( k, 0, - halfSize, k, 0, halfSize );\n\n\t\t\tconst color = i === center ? color1 : color2;\n\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\n\t\t}\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'GridHelper';\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass PolarGridHelper extends LineSegments {\n\n\tconstructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {\n\n\t\tcolor1 = new Color( color1 );\n\t\tcolor2 = new Color( color2 );\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\t// create the sectors\n\n\t\tif ( sectors > 1 ) {\n\n\t\t\tfor ( let i = 0; i < sectors; i ++ ) {\n\n\t\t\t\tconst v = ( i / sectors ) * ( Math.PI * 2 );\n\n\t\t\t\tconst x = Math.sin( v ) * radius;\n\t\t\t\tconst z = Math.cos( v ) * radius;\n\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tvertices.push( x, 0, z );\n\n\t\t\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// create the rings\n\n\t\tfor ( let i = 0; i < rings; i ++ ) {\n\n\t\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\t\tconst r = radius - ( radius / rings * i );\n\n\t\t\tfor ( let j = 0; j < divisions; j ++ ) {\n\n\t\t\t\t// first vertex\n\n\t\t\t\tlet v = ( j / divisions ) * ( Math.PI * 2 );\n\n\t\t\t\tlet x = Math.sin( v ) * r;\n\t\t\t\tlet z = Math.cos( v ) * r;\n\n\t\t\t\tvertices.push( x, 0, z );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t\t// second vertex\n\n\t\t\t\tv = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );\n\n\t\t\t\tx = Math.sin( v ) * r;\n\t\t\t\tz = Math.cos( v ) * r;\n\n\t\t\t\tvertices.push( x, 0, z );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'PolarGridHelper';\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nconst _v1 = /*@__PURE__*/ new Vector3();\nconst _v2 = /*@__PURE__*/ new Vector3();\nconst _v3 = /*@__PURE__*/ new Vector3();\n\nclass DirectionalLightHelper extends Object3D {\n\n\tconstructor( light, size, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrix = light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'DirectionalLightHelper';\n\n\t\tif ( size === undefined ) size = 1;\n\n\t\tlet geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [\n\t\t\t- size, size, 0,\n\t\t\tsize, size, 0,\n\t\t\tsize, - size, 0,\n\t\t\t- size, - size, 0,\n\t\t\t- size, size, 0\n\t\t], 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\t\tthis.lightPlane = new Line( geometry, material );\n\t\tthis.add( this.lightPlane );\n\n\t\tgeometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );\n\n\t\tthis.targetLine = new Line( geometry, material );\n\t\tthis.add( this.targetLine );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.lightPlane.geometry.dispose();\n\t\tthis.lightPlane.material.dispose();\n\t\tthis.targetLine.geometry.dispose();\n\t\tthis.targetLine.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\t\tthis.light.target.updateWorldMatrix( true, false );\n\n\t\t_v1.setFromMatrixPosition( this.light.matrixWorld );\n\t\t_v2.setFromMatrixPosition( this.light.target.matrixWorld );\n\t\t_v3.subVectors( _v2, _v1 );\n\n\t\tthis.lightPlane.lookAt( _v2 );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.lightPlane.material.color.set( this.color );\n\t\t\tthis.targetLine.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.lightPlane.material.color.copy( this.light.color );\n\t\t\tthis.targetLine.material.color.copy( this.light.color );\n\n\t\t}\n\n\t\tthis.targetLine.lookAt( _v2 );\n\t\tthis.targetLine.scale.z = _v3.length();\n\n\t}\n\n}\n\nconst _vector = /*@__PURE__*/ new Vector3();\nconst _camera = /*@__PURE__*/ new Camera();\n\n/**\n *\t- shows frustum, line of sight and up of the camera\n *\t- suitable for fast updates\n * \t- based on frustum visualization in lightgl.js shadowmap example\n *\t\thttps://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html\n */\n\nclass CameraHelper extends LineSegments {\n\n\tconstructor( camera ) {\n\n\t\tconst geometry = new BufferGeometry();\n\t\tconst material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\tconst pointMap = {};\n\n\t\t// near\n\n\t\taddLine( 'n1', 'n2' );\n\t\taddLine( 'n2', 'n4' );\n\t\taddLine( 'n4', 'n3' );\n\t\taddLine( 'n3', 'n1' );\n\n\t\t// far\n\n\t\taddLine( 'f1', 'f2' );\n\t\taddLine( 'f2', 'f4' );\n\t\taddLine( 'f4', 'f3' );\n\t\taddLine( 'f3', 'f1' );\n\n\t\t// sides\n\n\t\taddLine( 'n1', 'f1' );\n\t\taddLine( 'n2', 'f2' );\n\t\taddLine( 'n3', 'f3' );\n\t\taddLine( 'n4', 'f4' );\n\n\t\t// cone\n\n\t\taddLine( 'p', 'n1' );\n\t\taddLine( 'p', 'n2' );\n\t\taddLine( 'p', 'n3' );\n\t\taddLine( 'p', 'n4' );\n\n\t\t// up\n\n\t\taddLine( 'u1', 'u2' );\n\t\taddLine( 'u2', 'u3' );\n\t\taddLine( 'u3', 'u1' );\n\n\t\t// target\n\n\t\taddLine( 'c', 't' );\n\t\taddLine( 'p', 'c' );\n\n\t\t// cross\n\n\t\taddLine( 'cn1', 'cn2' );\n\t\taddLine( 'cn3', 'cn4' );\n\n\t\taddLine( 'cf1', 'cf2' );\n\t\taddLine( 'cf3', 'cf4' );\n\n\t\tfunction addLine( a, b ) {\n\n\t\t\taddPoint( a );\n\t\t\taddPoint( b );\n\n\t\t}\n\n\t\tfunction addPoint( id ) {\n\n\t\t\tvertices.push( 0, 0, 0 );\n\t\t\tcolors.push( 0, 0, 0 );\n\n\t\t\tif ( pointMap[ id ] === undefined ) {\n\n\t\t\t\tpointMap[ id ] = [];\n\n\t\t\t}\n\n\t\t\tpointMap[ id ].push( ( vertices.length / 3 ) - 1 );\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'CameraHelper';\n\n\t\tthis.camera = camera;\n\t\tif ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();\n\n\t\tthis.matrix = camera.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.pointMap = pointMap;\n\n\t\tthis.update();\n\n\t\t// colors\n\n\t\tconst colorFrustum = new Color( 0xffaa00 );\n\t\tconst colorCone = new Color( 0xff0000 );\n\t\tconst colorUp = new Color( 0x00aaff );\n\t\tconst colorTarget = new Color( 0xffffff );\n\t\tconst colorCross = new Color( 0x333333 );\n\n\t\tthis.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross );\n\n\t}\n\n\tsetColors( frustum, cone, up, target, cross ) {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst colorAttribute = geometry.getAttribute( 'color' );\n\n\t\t// near\n\n\t\tcolorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2\n\t\tcolorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4\n\t\tcolorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3\n\t\tcolorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1\n\n\t\t// far\n\n\t\tcolorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2\n\t\tcolorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4\n\t\tcolorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3\n\t\tcolorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1\n\n\t\t// sides\n\n\t\tcolorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1\n\t\tcolorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2\n\t\tcolorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3\n\t\tcolorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4\n\n\t\t// cone\n\n\t\tcolorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1\n\t\tcolorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2\n\t\tcolorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3\n\t\tcolorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4\n\n\t\t// up\n\n\t\tcolorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2\n\t\tcolorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3\n\t\tcolorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1\n\n\t\t// target\n\n\t\tcolorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t\n\t\tcolorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c\n\n\t\t// cross\n\n\t\tcolorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2\n\t\tcolorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4\n\n\t\tcolorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2\n\t\tcolorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4\n\n\t\tcolorAttribute.needsUpdate = true;\n\n\t}\n\n\tupdate() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst pointMap = this.pointMap;\n\n\t\tconst w = 1, h = 1;\n\n\t\t// we need just camera projection matrix inverse\n\t\t// world matrix must be identity\n\n\t\t_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );\n\n\t\t// center / target\n\n\t\tsetPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );\n\t\tsetPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );\n\n\t\t// near\n\n\t\tsetPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );\n\t\tsetPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );\n\t\tsetPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );\n\t\tsetPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );\n\n\t\t// far\n\n\t\tsetPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );\n\t\tsetPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );\n\t\tsetPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );\n\t\tsetPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );\n\n\t\t// up\n\n\t\tsetPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );\n\t\tsetPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );\n\t\tsetPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );\n\n\t\t// cross\n\n\t\tsetPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );\n\t\tsetPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );\n\t\tsetPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );\n\t\tsetPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );\n\n\t\tsetPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );\n\t\tsetPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );\n\t\tsetPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );\n\t\tsetPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );\n\n\t\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\n\nfunction setPoint( point, pointMap, geometry, camera, x, y, z ) {\n\n\t_vector.set( x, y, z ).unproject( camera );\n\n\tconst points = pointMap[ point ];\n\n\tif ( points !== undefined ) {\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tposition.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z );\n\n\t\t}\n\n\t}\n\n}\n\nconst _box = /*@__PURE__*/ new Box3();\n\nclass BoxHelper extends LineSegments {\n\n\tconstructor( object, color = 0xffff00 ) {\n\n\t\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\t\tconst positions = new Float32Array( 8 * 3 );\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\t\tgeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.object = object;\n\t\tthis.type = 'BoxHelper';\n\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.update();\n\n\t}\n\n\tupdate( object ) {\n\n\t\tif ( object !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );\n\n\t\t}\n\n\t\tif ( this.object !== undefined ) {\n\n\t\t\t_box.setFromObject( this.object );\n\n\t\t}\n\n\t\tif ( _box.isEmpty() ) return;\n\n\t\tconst min = _box.min;\n\t\tconst max = _box.max;\n\n\t\t/*\n\t\t\t5____4\n\t\t1/___0/|\n\t\t| 6__|_7\n\t\t2/___3/\n\n\t\t0: max.x, max.y, max.z\n\t\t1: min.x, max.y, max.z\n\t\t2: min.x, min.y, max.z\n\t\t3: max.x, min.y, max.z\n\t\t4: max.x, max.y, min.z\n\t\t5: min.x, max.y, min.z\n\t\t6: min.x, min.y, min.z\n\t\t7: max.x, min.y, min.z\n\t\t*/\n\n\t\tconst position = this.geometry.attributes.position;\n\t\tconst array = position.array;\n\n\t\tarray[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;\n\t\tarray[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;\n\t\tarray[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;\n\t\tarray[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;\n\t\tarray[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;\n\t\tarray[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;\n\t\tarray[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;\n\t\tarray[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;\n\n\t\tposition.needsUpdate = true;\n\n\t\tthis.geometry.computeBoundingSphere();\n\n\t}\n\n\tsetFromObject( object ) {\n\n\t\tthis.object = object;\n\t\tthis.update();\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.object = source.object;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass Box3Helper extends LineSegments {\n\n\tconstructor( box, color = 0xffff00 ) {\n\n\t\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\n\t\tconst positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.box = box;\n\n\t\tthis.type = 'Box3Helper';\n\n\t\tthis.geometry.computeBoundingSphere();\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tconst box = this.box;\n\n\t\tif ( box.isEmpty() ) return;\n\n\t\tbox.getCenter( this.position );\n\n\t\tbox.getSize( this.scale );\n\n\t\tthis.scale.multiplyScalar( 0.5 );\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass PlaneHelper extends Line {\n\n\tconstructor( plane, size = 1, hex = 0xffff00 ) {\n\n\t\tconst color = hex;\n\n\t\tconst positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\t\tgeometry.computeBoundingSphere();\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.type = 'PlaneHelper';\n\n\t\tthis.plane = plane;\n\n\t\tthis.size = size;\n\n\t\tconst positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];\n\n\t\tconst geometry2 = new BufferGeometry();\n\t\tgeometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );\n\t\tgeometry2.computeBoundingSphere();\n\n\t\tthis.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tthis.position.set( 0, 0, 0 );\n\n\t\tthis.scale.set( 0.5 * this.size, 0.5 * this.size, 1 );\n\n\t\tthis.lookAt( this.plane.normal );\n\n\t\tthis.translateZ( - this.plane.constant );\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\t\tthis.children[ 0 ].geometry.dispose();\n\t\tthis.children[ 0 ].material.dispose();\n\n\t}\n\n}\n\nconst _axis = /*@__PURE__*/ new Vector3();\nlet _lineGeometry, _coneGeometry;\n\nclass ArrowHelper extends Object3D {\n\n\t// dir is assumed to be normalized\n\n\tconstructor( dir = new Vector3( 0, 0, 1 ), origin = new Vector3( 0, 0, 0 ), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ArrowHelper';\n\n\t\tif ( _lineGeometry === undefined ) {\n\n\t\t\t_lineGeometry = new BufferGeometry();\n\t\t\t_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );\n\n\t\t\t_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );\n\t\t\t_coneGeometry.translate( 0, - 0.5, 0 );\n\n\t\t}\n\n\t\tthis.position.copy( origin );\n\n\t\tthis.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\t\tthis.line.matrixAutoUpdate = false;\n\t\tthis.add( this.line );\n\n\t\tthis.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );\n\t\tthis.cone.matrixAutoUpdate = false;\n\t\tthis.add( this.cone );\n\n\t\tthis.setDirection( dir );\n\t\tthis.setLength( length, headLength, headWidth );\n\n\t}\n\n\tsetDirection( dir ) {\n\n\t\t// dir is assumed to be normalized\n\n\t\tif ( dir.y > 0.99999 ) {\n\n\t\t\tthis.quaternion.set( 0, 0, 0, 1 );\n\n\t\t} else if ( dir.y < - 0.99999 ) {\n\n\t\t\tthis.quaternion.set( 1, 0, 0, 0 );\n\n\t\t} else {\n\n\t\t\t_axis.set( dir.z, 0, - dir.x ).normalize();\n\n\t\t\tconst radians = Math.acos( dir.y );\n\n\t\t\tthis.quaternion.setFromAxisAngle( _axis, radians );\n\n\t\t}\n\n\t}\n\n\tsetLength( length, headLength = length * 0.2, headWidth = headLength * 0.2 ) {\n\n\t\tthis.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458\n\t\tthis.line.updateMatrix();\n\n\t\tthis.cone.scale.set( headWidth, headLength, headWidth );\n\t\tthis.cone.position.y = length;\n\t\tthis.cone.updateMatrix();\n\n\t}\n\n\tsetColor( color ) {\n\n\t\tthis.line.material.color.set( color );\n\t\tthis.cone.material.color.set( color );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source, false );\n\n\t\tthis.line.copy( source.line );\n\t\tthis.cone.copy( source.cone );\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.line.geometry.dispose();\n\t\tthis.line.material.dispose();\n\t\tthis.cone.geometry.dispose();\n\t\tthis.cone.material.dispose();\n\n\t}\n\n}\n\nclass AxesHelper extends LineSegments {\n\n\tconstructor( size = 1 ) {\n\n\t\tconst vertices = [\n\t\t\t0, 0, 0,\tsize, 0, 0,\n\t\t\t0, 0, 0,\t0, size, 0,\n\t\t\t0, 0, 0,\t0, 0, size\n\t\t];\n\n\t\tconst colors = [\n\t\t\t1, 0, 0,\t1, 0.6, 0,\n\t\t\t0, 1, 0,\t0.6, 1, 0,\n\t\t\t0, 0, 1,\t0, 0.6, 1\n\t\t];\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'AxesHelper';\n\n\t}\n\n\tsetColors( xAxisColor, yAxisColor, zAxisColor ) {\n\n\t\tconst color = new Color();\n\t\tconst array = this.geometry.attributes.color.array;\n\n\t\tcolor.set( xAxisColor );\n\t\tcolor.toArray( array, 0 );\n\t\tcolor.toArray( array, 3 );\n\n\t\tcolor.set( yAxisColor );\n\t\tcolor.toArray( array, 6 );\n\t\tcolor.toArray( array, 9 );\n\n\t\tcolor.set( zAxisColor );\n\t\tcolor.toArray( array, 12 );\n\t\tcolor.toArray( array, 15 );\n\n\t\tthis.geometry.attributes.color.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass ShapePath {\n\n\tconstructor() {\n\n\t\tthis.type = 'ShapePath';\n\n\t\tthis.color = new Color();\n\n\t\tthis.subPaths = [];\n\t\tthis.currentPath = null;\n\n\t}\n\n\tmoveTo( x, y ) {\n\n\t\tthis.currentPath = new Path();\n\t\tthis.subPaths.push( this.currentPath );\n\t\tthis.currentPath.moveTo( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tlineTo( x, y ) {\n\n\t\tthis.currentPath.lineTo( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tquadraticCurveTo( aCPx, aCPy, aX, aY ) {\n\n\t\tthis.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tbezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tthis.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tsplineThru( pts ) {\n\n\t\tthis.currentPath.splineThru( pts );\n\n\t\treturn this;\n\n\t}\n\n\ttoShapes( isCCW ) {\n\n\t\tfunction toShapesNoHoles( inSubpaths ) {\n\n\t\t\tconst shapes = [];\n\n\t\t\tfor ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {\n\n\t\t\t\tconst tmpPath = inSubpaths[ i ];\n\n\t\t\t\tconst tmpShape = new Shape();\n\t\t\t\ttmpShape.curves = tmpPath.curves;\n\n\t\t\t\tshapes.push( tmpShape );\n\n\t\t\t}\n\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tfunction isPointInsidePolygon( inPt, inPolygon ) {\n\n\t\t\tconst polyLen = inPolygon.length;\n\n\t\t\t// inPt on polygon contour => immediate success or\n\t\t\t// toggling of inside/outside at every single! intersection point of an edge\n\t\t\t// with the horizontal line through inPt, left of inPt\n\t\t\t// not counting lowerY endpoints of edges and whole edges on that line\n\t\t\tlet inside = false;\n\t\t\tfor ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {\n\n\t\t\t\tlet edgeLowPt = inPolygon[ p ];\n\t\t\t\tlet edgeHighPt = inPolygon[ q ];\n\n\t\t\t\tlet edgeDx = edgeHighPt.x - edgeLowPt.x;\n\t\t\t\tlet edgeDy = edgeHighPt.y - edgeLowPt.y;\n\n\t\t\t\tif ( Math.abs( edgeDy ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not parallel\n\t\t\t\t\tif ( edgeDy < 0 ) {\n\n\t\t\t\t\t\tedgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;\n\t\t\t\t\t\tedgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) \t\tcontinue;\n\n\t\t\t\t\tif ( inPt.y === edgeLowPt.y ) {\n\n\t\t\t\t\t\tif ( inPt.x === edgeLowPt.x )\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\t// continue;\t\t\t\t// no intersection or edgeLowPt => doesn't count !!!\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );\n\t\t\t\t\t\tif ( perpEdge === 0 )\t\t\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\tif ( perpEdge < 0 ) \t\t\t\tcontinue;\n\t\t\t\t\t\tinside = ! inside;\t\t// true intersection left of inPt\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// parallel or collinear\n\t\t\t\t\tif ( inPt.y !== edgeLowPt.y ) \t\tcontinue;\t\t\t// parallel\n\t\t\t\t\t// edge lies on the same horizontal line as inPt\n\t\t\t\t\tif ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||\n\t\t\t\t\t\t ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) )\t\treturn\ttrue;\t// inPt: Point on contour !\n\t\t\t\t\t// continue;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn\tinside;\n\n\t\t}\n\n\t\tconst isClockWise = ShapeUtils.isClockWise;\n\n\t\tconst subPaths = this.subPaths;\n\t\tif ( subPaths.length === 0 ) return [];\n\n\t\tlet solid, tmpPath, tmpShape;\n\t\tconst shapes = [];\n\n\t\tif ( subPaths.length === 1 ) {\n\n\t\t\ttmpPath = subPaths[ 0 ];\n\t\t\ttmpShape = new Shape();\n\t\t\ttmpShape.curves = tmpPath.curves;\n\t\t\tshapes.push( tmpShape );\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tlet holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );\n\t\tholesFirst = isCCW ? ! holesFirst : holesFirst;\n\n\t\t// console.log(\"Holes first\", holesFirst);\n\n\t\tconst betterShapeHoles = [];\n\t\tconst newShapes = [];\n\t\tlet newShapeHoles = [];\n\t\tlet mainIdx = 0;\n\t\tlet tmpPoints;\n\n\t\tnewShapes[ mainIdx ] = undefined;\n\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\tfor ( let i = 0, l = subPaths.length; i < l; i ++ ) {\n\n\t\t\ttmpPath = subPaths[ i ];\n\t\t\ttmpPoints = tmpPath.getPoints();\n\t\t\tsolid = isClockWise( tmpPoints );\n\t\t\tsolid = isCCW ? ! solid : solid;\n\n\t\t\tif ( solid ) {\n\n\t\t\t\tif ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) )\tmainIdx ++;\n\n\t\t\t\tnewShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };\n\t\t\t\tnewShapes[ mainIdx ].s.curves = tmpPath.curves;\n\n\t\t\t\tif ( holesFirst )\tmainIdx ++;\n\t\t\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\t\t\t//console.log('cw', i);\n\n\t\t\t} else {\n\n\t\t\t\tnewShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );\n\n\t\t\t\t//console.log('ccw', i);\n\n\t\t\t}\n\n\t\t}\n\n\t\t// only Holes? -> probably all Shapes with wrong orientation\n\t\tif ( ! newShapes[ 0 ] )\treturn\ttoShapesNoHoles( subPaths );\n\n\n\t\tif ( newShapes.length > 1 ) {\n\n\t\t\tlet ambiguous = false;\n\t\t\tlet toChange = 0;\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tbetterShapeHoles[ sIdx ] = [];\n\n\t\t\t}\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tconst sho = newShapeHoles[ sIdx ];\n\n\t\t\t\tfor ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {\n\n\t\t\t\t\tconst ho = sho[ hIdx ];\n\t\t\t\t\tlet hole_unassigned = true;\n\n\t\t\t\t\tfor ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {\n\n\t\t\t\t\t\tif ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {\n\n\t\t\t\t\t\t\tif ( sIdx !== s2Idx )\ttoChange ++;\n\n\t\t\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\t\t\thole_unassigned = false;\n\t\t\t\t\t\t\t\tbetterShapeHoles[ s2Idx ].push( ho );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tambiguous = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\tbetterShapeHoles[ sIdx ].push( ho );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( toChange > 0 && ambiguous === false ) {\n\n\t\t\t\tnewShapeHoles = betterShapeHoles;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet tmpHoles;\n\n\t\tfor ( let i = 0, il = newShapes.length; i < il; i ++ ) {\n\n\t\t\ttmpShape = newShapes[ i ].s;\n\t\t\tshapes.push( tmpShape );\n\t\t\ttmpHoles = newShapeHoles[ i ];\n\n\t\t\tfor ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {\n\n\t\t\t\ttmpShape.holes.push( tmpHoles[ j ].h );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//console.log(\"shape\", shapes);\n\n\t\treturn shapes;\n\n\t}\n\n}\n\nif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {\n\t\trevision: REVISION,\n\t} } ) );\n\n}\n\nif ( typeof window !== 'undefined' ) {\n\n\tif ( window.__THREE__ ) {\n\n\t\tconsole.warn( 'WARNING: Multiple instances of Three.js being imported.' );\n\n\t} else {\n\n\t\twindow.__THREE__ = REVISION;\n\n\t}\n\n}\n\nexport { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, Float64BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearDisplayP3ColorSpace, LinearEncoding, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, P3Primaries, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, Rec709Primaries, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoTexture, WebGL1Renderer, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, _SRGBAFormat, createCanvasElement, sRGBEncoding };\n","import {\n\tMatrix4,\n\tObject3D,\n\tVector2,\n\tVector3\n} from 'three';\n\nclass CSS2DObject extends Object3D {\n\n\tconstructor( element = document.createElement( 'div' ) ) {\n\n\t\tsuper();\n\n\t\tthis.isCSS2DObject = true;\n\n\t\tthis.element = element;\n\n\t\tthis.element.style.position = 'absolute';\n\t\tthis.element.style.userSelect = 'none';\n\n\t\tthis.element.setAttribute( 'draggable', false );\n\n\t\tthis.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right\n\n\t\tthis.addEventListener( 'removed', function () {\n\n\t\t\tthis.traverse( function ( object ) {\n\n\t\t\t\tif ( object.element instanceof Element && object.element.parentNode !== null ) {\n\n\t\t\t\t\tobject.element.parentNode.removeChild( object.element );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t} );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.element = source.element.cloneNode( true );\n\n\t\tthis.center = source.center;\n\n\t\treturn this;\n\n\t}\n\n}\n\n//\n\nconst _vector = new Vector3();\nconst _viewMatrix = new Matrix4();\nconst _viewProjectionMatrix = new Matrix4();\nconst _a = new Vector3();\nconst _b = new Vector3();\n\nclass CSS2DRenderer {\n\n\tconstructor( parameters = {} ) {\n\n\t\tconst _this = this;\n\n\t\tlet _width, _height;\n\t\tlet _widthHalf, _heightHalf;\n\n\t\tconst cache = {\n\t\t\tobjects: new WeakMap()\n\t\t};\n\n\t\tconst domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );\n\n\t\tdomElement.style.overflow = 'hidden';\n\n\t\tthis.domElement = domElement;\n\n\t\tthis.getSize = function () {\n\n\t\t\treturn {\n\t\t\t\twidth: _width,\n\t\t\t\theight: _height\n\t\t\t};\n\n\t\t};\n\n\t\tthis.render = function ( scene, camera ) {\n\n\t\t\tif ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();\n\t\t\tif ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();\n\n\t\t\t_viewMatrix.copy( camera.matrixWorldInverse );\n\t\t\t_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );\n\n\t\t\trenderObject( scene, scene, camera );\n\t\t\tzOrder( scene );\n\n\t\t};\n\n\t\tthis.setSize = function ( width, height ) {\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\t_widthHalf = _width / 2;\n\t\t\t_heightHalf = _height / 2;\n\n\t\t\tdomElement.style.width = width + 'px';\n\t\t\tdomElement.style.height = height + 'px';\n\n\t\t};\n\n\t\tfunction renderObject( object, scene, camera ) {\n\n\t\t\tif ( object.isCSS2DObject ) {\n\n\t\t\t\t_vector.setFromMatrixPosition( object.matrixWorld );\n\t\t\t\t_vector.applyMatrix4( _viewProjectionMatrix );\n\n\t\t\t\tconst visible = ( object.visible === true ) && ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );\n\t\t\t\tobject.element.style.display = ( visible === true ) ? '' : 'none';\n\n\t\t\t\tif ( visible === true ) {\n\n\t\t\t\t\tobject.onBeforeRender( _this, scene, camera );\n\n\t\t\t\t\tconst element = object.element;\n\n\t\t\t\t\telement.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';\n\n\t\t\t\t\tif ( element.parentNode !== domElement ) {\n\n\t\t\t\t\t\tdomElement.appendChild( element );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobject.onAfterRender( _this, scene, camera );\n\n\t\t\t\t}\n\n\t\t\t\tconst objectData = {\n\t\t\t\t\tdistanceToCameraSquared: getDistanceToSquared( camera, object )\n\t\t\t\t};\n\n\t\t\t\tcache.objects.set( object, objectData );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = object.children.length; i < l; i ++ ) {\n\n\t\t\t\trenderObject( object.children[ i ], scene, camera );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction getDistanceToSquared( object1, object2 ) {\n\n\t\t\t_a.setFromMatrixPosition( object1.matrixWorld );\n\t\t\t_b.setFromMatrixPosition( object2.matrixWorld );\n\n\t\t\treturn _a.distanceToSquared( _b );\n\n\t\t}\n\n\t\tfunction filterAndFlatten( scene ) {\n\n\t\t\tconst result = [];\n\n\t\t\tscene.traverse( function ( object ) {\n\n\t\t\t\tif ( object.isCSS2DObject ) result.push( object );\n\n\t\t\t} );\n\n\t\t\treturn result;\n\n\t\t}\n\n\t\tfunction zOrder( scene ) {\n\n\t\t\tconst sorted = filterAndFlatten( scene ).sort( function ( a, b ) {\n\n\t\t\t\tif ( a.renderOrder !== b.renderOrder ) {\n\n\t\t\t\t\treturn b.renderOrder - a.renderOrder;\n\n\t\t\t\t}\n\n\t\t\t\tconst distanceA = cache.objects.get( a ).distanceToCameraSquared;\n\t\t\t\tconst distanceB = cache.objects.get( b ).distanceToCameraSquared;\n\n\t\t\t\treturn distanceA - distanceB;\n\n\t\t\t} );\n\n\t\t\tconst zMax = sorted.length;\n\n\t\t\tfor ( let i = 0, l = sorted.length; i < l; i ++ ) {\n\n\t\t\t\tsorted[ i ].element.style.zIndex = zMax - i;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nexport { CSS2DObject, CSS2DRenderer };\n","/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return value != null && (type == 'object' || type == 'function');\n}\n\nexport default isObject;\n","/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\nexport default freeGlobal;\n","import freeGlobal from './_freeGlobal.js';\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\nexport default root;\n","import root from './_root.js';\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n return root.Date.now();\n};\n\nexport default now;\n","/** Used to match a single whitespace character. */\nvar reWhitespace = /\\s/;\n\n/**\n * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace\n * character of `string`.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {number} Returns the index of the last non-whitespace character.\n */\nfunction trimmedEndIndex(string) {\n var index = string.length;\n\n while (index-- && reWhitespace.test(string.charAt(index))) {}\n return index;\n}\n\nexport default trimmedEndIndex;\n","import trimmedEndIndex from './_trimmedEndIndex.js';\n\n/** Used to match leading whitespace. */\nvar reTrimStart = /^\\s+/;\n\n/**\n * The base implementation of `_.trim`.\n *\n * @private\n * @param {string} string The string to trim.\n * @returns {string} Returns the trimmed string.\n */\nfunction baseTrim(string) {\n return string\n ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, '')\n : string;\n}\n\nexport default baseTrim;\n","import root from './_root.js';\n\n/** Built-in value references. */\nvar Symbol = root.Symbol;\n\nexport default Symbol;\n","import Symbol from './_Symbol.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/** Built-in value references. */\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\nfunction getRawTag(value) {\n var isOwn = hasOwnProperty.call(value, symToStringTag),\n tag = value[symToStringTag];\n\n try {\n value[symToStringTag] = undefined;\n var unmasked = true;\n } catch (e) {}\n\n var result = nativeObjectToString.call(value);\n if (unmasked) {\n if (isOwn) {\n value[symToStringTag] = tag;\n } else {\n delete value[symToStringTag];\n }\n }\n return result;\n}\n\nexport default getRawTag;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\nfunction objectToString(value) {\n return nativeObjectToString.call(value);\n}\n\nexport default objectToString;\n","import Symbol from './_Symbol.js';\nimport getRawTag from './_getRawTag.js';\nimport objectToString from './_objectToString.js';\n\n/** `Object#toString` result references. */\nvar nullTag = '[object Null]',\n undefinedTag = '[object Undefined]';\n\n/** Built-in value references. */\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n if (value == null) {\n return value === undefined ? undefinedTag : nullTag;\n }\n return (symToStringTag && symToStringTag in Object(value))\n ? getRawTag(value)\n : objectToString(value);\n}\n\nexport default baseGetTag;\n","/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return value != null && typeof value == 'object';\n}\n\nexport default isObjectLike;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar symbolTag = '[object Symbol]';\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && baseGetTag(value) == symbolTag);\n}\n\nexport default isSymbol;\n","import baseTrim from './_baseTrim.js';\nimport isObject from './isObject.js';\nimport isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = baseTrim(value);\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nexport default toNumber;\n","import isObject from './isObject.js';\nimport now from './now.js';\nimport toNumber from './toNumber.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = toNumber(wait) || 0;\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time;\n // Start the timer for the trailing edge.\n timerId = setTimeout(timerExpired, wait);\n // Invoke the leading edge.\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n timeWaiting = wait - timeSinceLastCall;\n\n return maxing\n ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke)\n : timeWaiting;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime;\n\n // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n }\n\n function timerExpired() {\n var time = now();\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n }\n // Restart the timer.\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined;\n\n // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n if (maxing) {\n // Handle invocations in a tight loop.\n clearTimeout(timerId);\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n return result;\n }\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\nexport default debounce;\n","import debounce from 'lodash-es/debounce.js';\n\nfunction _iterableToArrayLimit(r, l) {\n var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"];\n if (null != t) {\n var e,\n n,\n i,\n u,\n a = [],\n f = !0,\n o = !1;\n try {\n if (i = (t = t.call(r)).next, 0 === l) {\n if (Object(t) !== t) return;\n f = !1;\n } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0);\n } catch (r) {\n o = !0, n = r;\n } finally {\n try {\n if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return;\n } finally {\n if (o) throw n;\n }\n }\n return a;\n }\n}\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);\n }\n}\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _toPrimitive(input, hint) {\n if (typeof input !== \"object\" || input === null) return input;\n var prim = input[Symbol.toPrimitive];\n if (prim !== undefined) {\n var res = prim.call(input, hint || \"default\");\n if (typeof res !== \"object\") return res;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (hint === \"string\" ? String : Number)(input);\n}\nfunction _toPropertyKey(arg) {\n var key = _toPrimitive(arg, \"string\");\n return typeof key === \"symbol\" ? key : String(key);\n}\n\nvar Prop = /*#__PURE__*/_createClass(function Prop(name, _ref) {\n var _ref$default = _ref[\"default\"],\n defaultVal = _ref$default === void 0 ? null : _ref$default,\n _ref$triggerUpdate = _ref.triggerUpdate,\n triggerUpdate = _ref$triggerUpdate === void 0 ? true : _ref$triggerUpdate,\n _ref$onChange = _ref.onChange,\n onChange = _ref$onChange === void 0 ? function (newVal, state) {} : _ref$onChange;\n _classCallCheck(this, Prop);\n this.name = name;\n this.defaultVal = defaultVal;\n this.triggerUpdate = triggerUpdate;\n this.onChange = onChange;\n});\nfunction index (_ref2) {\n var _ref2$stateInit = _ref2.stateInit,\n stateInit = _ref2$stateInit === void 0 ? function () {\n return {};\n } : _ref2$stateInit,\n _ref2$props = _ref2.props,\n rawProps = _ref2$props === void 0 ? {} : _ref2$props,\n _ref2$methods = _ref2.methods,\n methods = _ref2$methods === void 0 ? {} : _ref2$methods,\n _ref2$aliases = _ref2.aliases,\n aliases = _ref2$aliases === void 0 ? {} : _ref2$aliases,\n _ref2$init = _ref2.init,\n initFn = _ref2$init === void 0 ? function () {} : _ref2$init,\n _ref2$update = _ref2.update,\n updateFn = _ref2$update === void 0 ? function () {} : _ref2$update;\n // Parse props into Prop instances\n var props = Object.keys(rawProps).map(function (propName) {\n return new Prop(propName, rawProps[propName]);\n });\n return function () {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Holds component state\n var state = Object.assign({}, stateInit instanceof Function ? stateInit(options) : stateInit,\n // Support plain objects for backwards compatibility\n {\n initialised: false\n });\n\n // keeps track of which props triggered an update\n var changedProps = {};\n\n // Component constructor\n function comp(nodeElement) {\n initStatic(nodeElement, options);\n digest();\n return comp;\n }\n var initStatic = function initStatic(nodeElement, options) {\n initFn.call(comp, nodeElement, state, options);\n state.initialised = true;\n };\n var digest = debounce(function () {\n if (!state.initialised) {\n return;\n }\n updateFn.call(comp, state, changedProps);\n changedProps = {};\n }, 1);\n\n // Getter/setter methods\n props.forEach(function (prop) {\n comp[prop.name] = getSetProp(prop);\n function getSetProp(_ref3) {\n var prop = _ref3.name,\n _ref3$triggerUpdate = _ref3.triggerUpdate,\n redigest = _ref3$triggerUpdate === void 0 ? false : _ref3$triggerUpdate,\n _ref3$onChange = _ref3.onChange,\n onChange = _ref3$onChange === void 0 ? function (newVal, state) {} : _ref3$onChange,\n _ref3$defaultVal = _ref3.defaultVal,\n defaultVal = _ref3$defaultVal === void 0 ? null : _ref3$defaultVal;\n return function (_) {\n var curVal = state[prop];\n if (!arguments.length) {\n return curVal;\n } // Getter mode\n\n var val = _ === undefined ? defaultVal : _; // pick default if value passed is undefined\n state[prop] = val;\n onChange.call(comp, val, state, curVal);\n\n // track changed props\n !changedProps.hasOwnProperty(prop) && (changedProps[prop] = curVal);\n if (redigest) {\n digest();\n }\n return comp;\n };\n }\n });\n\n // Other methods\n Object.keys(methods).forEach(function (methodName) {\n comp[methodName] = function () {\n var _methods$methodName;\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n return (_methods$methodName = methods[methodName]).call.apply(_methods$methodName, [comp, state].concat(args));\n };\n });\n\n // Link aliases\n Object.entries(aliases).forEach(function (_ref4) {\n var _ref5 = _slicedToArray(_ref4, 2),\n alias = _ref5[0],\n target = _ref5[1];\n return comp[alias] = comp[target];\n });\n\n // Reset all component props to their default value\n comp.resetProps = function () {\n props.forEach(function (prop) {\n comp[prop.name](prop.defaultVal);\n });\n return comp;\n };\n\n //\n\n comp.resetProps(); // Apply all prop defaults\n state._rerender = digest; // Expose digest method\n\n return comp;\n };\n}\n\nexport { index as default };\n","/**\n * The Ease class provides a collection of easing functions for use with tween.js.\n */\nvar Easing = Object.freeze({\n Linear: Object.freeze({\n None: function (amount) {\n return amount;\n },\n In: function (amount) {\n return this.None(amount);\n },\n Out: function (amount) {\n return this.None(amount);\n },\n InOut: function (amount) {\n return this.None(amount);\n },\n }),\n Quadratic: Object.freeze({\n In: function (amount) {\n return amount * amount;\n },\n Out: function (amount) {\n return amount * (2 - amount);\n },\n InOut: function (amount) {\n if ((amount *= 2) < 1) {\n return 0.5 * amount * amount;\n }\n return -0.5 * (--amount * (amount - 2) - 1);\n },\n }),\n Cubic: Object.freeze({\n In: function (amount) {\n return amount * amount * amount;\n },\n Out: function (amount) {\n return --amount * amount * amount + 1;\n },\n InOut: function (amount) {\n if ((amount *= 2) < 1) {\n return 0.5 * amount * amount * amount;\n }\n return 0.5 * ((amount -= 2) * amount * amount + 2);\n },\n }),\n Quartic: Object.freeze({\n In: function (amount) {\n return amount * amount * amount * amount;\n },\n Out: function (amount) {\n return 1 - --amount * amount * amount * amount;\n },\n InOut: function (amount) {\n if ((amount *= 2) < 1) {\n return 0.5 * amount * amount * amount * amount;\n }\n return -0.5 * ((amount -= 2) * amount * amount * amount - 2);\n },\n }),\n Quintic: Object.freeze({\n In: function (amount) {\n return amount * amount * amount * amount * amount;\n },\n Out: function (amount) {\n return --amount * amount * amount * amount * amount + 1;\n },\n InOut: function (amount) {\n if ((amount *= 2) < 1) {\n return 0.5 * amount * amount * amount * amount * amount;\n }\n return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);\n },\n }),\n Sinusoidal: Object.freeze({\n In: function (amount) {\n return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2);\n },\n Out: function (amount) {\n return Math.sin((amount * Math.PI) / 2);\n },\n InOut: function (amount) {\n return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));\n },\n }),\n Exponential: Object.freeze({\n In: function (amount) {\n return amount === 0 ? 0 : Math.pow(1024, amount - 1);\n },\n Out: function (amount) {\n return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);\n },\n InOut: function (amount) {\n if (amount === 0) {\n return 0;\n }\n if (amount === 1) {\n return 1;\n }\n if ((amount *= 2) < 1) {\n return 0.5 * Math.pow(1024, amount - 1);\n }\n return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);\n },\n }),\n Circular: Object.freeze({\n In: function (amount) {\n return 1 - Math.sqrt(1 - amount * amount);\n },\n Out: function (amount) {\n return Math.sqrt(1 - --amount * amount);\n },\n InOut: function (amount) {\n if ((amount *= 2) < 1) {\n return -0.5 * (Math.sqrt(1 - amount * amount) - 1);\n }\n return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);\n },\n }),\n Elastic: Object.freeze({\n In: function (amount) {\n if (amount === 0) {\n return 0;\n }\n if (amount === 1) {\n return 1;\n }\n return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);\n },\n Out: function (amount) {\n if (amount === 0) {\n return 0;\n }\n if (amount === 1) {\n return 1;\n }\n return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;\n },\n InOut: function (amount) {\n if (amount === 0) {\n return 0;\n }\n if (amount === 1) {\n return 1;\n }\n amount *= 2;\n if (amount < 1) {\n return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);\n }\n return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;\n },\n }),\n Back: Object.freeze({\n In: function (amount) {\n var s = 1.70158;\n return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);\n },\n Out: function (amount) {\n var s = 1.70158;\n return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;\n },\n InOut: function (amount) {\n var s = 1.70158 * 1.525;\n if ((amount *= 2) < 1) {\n return 0.5 * (amount * amount * ((s + 1) * amount - s));\n }\n return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);\n },\n }),\n Bounce: Object.freeze({\n In: function (amount) {\n return 1 - Easing.Bounce.Out(1 - amount);\n },\n Out: function (amount) {\n if (amount < 1 / 2.75) {\n return 7.5625 * amount * amount;\n }\n else if (amount < 2 / 2.75) {\n return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;\n }\n else if (amount < 2.5 / 2.75) {\n return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;\n }\n else {\n return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;\n }\n },\n InOut: function (amount) {\n if (amount < 0.5) {\n return Easing.Bounce.In(amount * 2) * 0.5;\n }\n return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;\n },\n }),\n generatePow: function (power) {\n if (power === void 0) { power = 4; }\n power = power < Number.EPSILON ? Number.EPSILON : power;\n power = power > 10000 ? 10000 : power;\n return {\n In: function (amount) {\n return Math.pow(amount, power);\n },\n Out: function (amount) {\n return 1 - Math.pow((1 - amount), power);\n },\n InOut: function (amount) {\n if (amount < 0.5) {\n return Math.pow((amount * 2), power) / 2;\n }\n return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5;\n },\n };\n },\n});\n\nvar now = function () { return performance.now(); };\n\n/**\n * Controlling groups of tweens\n *\n * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.\n * In these cases, you may want to create your own smaller groups of tween\n */\nvar Group = /** @class */ (function () {\n function Group() {\n this._tweens = {};\n this._tweensAddedDuringUpdate = {};\n }\n Group.prototype.getAll = function () {\n var _this = this;\n return Object.keys(this._tweens).map(function (tweenId) {\n return _this._tweens[tweenId];\n });\n };\n Group.prototype.removeAll = function () {\n this._tweens = {};\n };\n Group.prototype.add = function (tween) {\n this._tweens[tween.getId()] = tween;\n this._tweensAddedDuringUpdate[tween.getId()] = tween;\n };\n Group.prototype.remove = function (tween) {\n delete this._tweens[tween.getId()];\n delete this._tweensAddedDuringUpdate[tween.getId()];\n };\n Group.prototype.update = function (time, preserve) {\n if (time === void 0) { time = now(); }\n if (preserve === void 0) { preserve = false; }\n var tweenIds = Object.keys(this._tweens);\n if (tweenIds.length === 0) {\n return false;\n }\n // Tweens are updated in \"batches\". If you add a new tween during an\n // update, then the new tween will be updated in the next batch.\n // If you remove a tween during an update, it may or may not be updated.\n // However, if the removed tween was added during the current batch,\n // then it will not be updated.\n while (tweenIds.length > 0) {\n this._tweensAddedDuringUpdate = {};\n for (var i = 0; i < tweenIds.length; i++) {\n var tween = this._tweens[tweenIds[i]];\n var autoStart = !preserve;\n if (tween && tween.update(time, autoStart) === false && !preserve) {\n delete this._tweens[tweenIds[i]];\n }\n }\n tweenIds = Object.keys(this._tweensAddedDuringUpdate);\n }\n return true;\n };\n return Group;\n}());\n\n/**\n *\n */\nvar Interpolation = {\n Linear: function (v, k) {\n var m = v.length - 1;\n var f = m * k;\n var i = Math.floor(f);\n var fn = Interpolation.Utils.Linear;\n if (k < 0) {\n return fn(v[0], v[1], f);\n }\n if (k > 1) {\n return fn(v[m], v[m - 1], m - f);\n }\n return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);\n },\n Bezier: function (v, k) {\n var b = 0;\n var n = v.length - 1;\n var pw = Math.pow;\n var bn = Interpolation.Utils.Bernstein;\n for (var i = 0; i <= n; i++) {\n b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);\n }\n return b;\n },\n CatmullRom: function (v, k) {\n var m = v.length - 1;\n var f = m * k;\n var i = Math.floor(f);\n var fn = Interpolation.Utils.CatmullRom;\n if (v[0] === v[m]) {\n if (k < 0) {\n i = Math.floor((f = m * (1 + k)));\n }\n return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);\n }\n else {\n if (k < 0) {\n return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);\n }\n if (k > 1) {\n return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);\n }\n return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);\n }\n },\n Utils: {\n Linear: function (p0, p1, t) {\n return (p1 - p0) * t + p0;\n },\n Bernstein: function (n, i) {\n var fc = Interpolation.Utils.Factorial;\n return fc(n) / fc(i) / fc(n - i);\n },\n Factorial: (function () {\n var a = [1];\n return function (n) {\n var s = 1;\n if (a[n]) {\n return a[n];\n }\n for (var i = n; i > 1; i--) {\n s *= i;\n }\n a[n] = s;\n return s;\n };\n })(),\n CatmullRom: function (p0, p1, p2, p3, t) {\n var v0 = (p2 - p0) * 0.5;\n var v1 = (p3 - p1) * 0.5;\n var t2 = t * t;\n var t3 = t * t2;\n return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;\n },\n },\n};\n\n/**\n * Utils\n */\nvar Sequence = /** @class */ (function () {\n function Sequence() {\n }\n Sequence.nextId = function () {\n return Sequence._nextId++;\n };\n Sequence._nextId = 0;\n return Sequence;\n}());\n\nvar mainGroup = new Group();\n\n/**\n * Tween.js - Licensed under the MIT license\n * https://github.com/tweenjs/tween.js\n * ----------------------------------------------\n *\n * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.\n * Thank you all, you're awesome!\n */\nvar Tween = /** @class */ (function () {\n function Tween(_object, _group) {\n if (_group === void 0) { _group = mainGroup; }\n this._object = _object;\n this._group = _group;\n this._isPaused = false;\n this._pauseStart = 0;\n this._valuesStart = {};\n this._valuesEnd = {};\n this._valuesStartRepeat = {};\n this._duration = 1000;\n this._isDynamic = false;\n this._initialRepeat = 0;\n this._repeat = 0;\n this._yoyo = false;\n this._isPlaying = false;\n this._reversed = false;\n this._delayTime = 0;\n this._startTime = 0;\n this._easingFunction = Easing.Linear.None;\n this._interpolationFunction = Interpolation.Linear;\n // eslint-disable-next-line\n this._chainedTweens = [];\n this._onStartCallbackFired = false;\n this._onEveryStartCallbackFired = false;\n this._id = Sequence.nextId();\n this._isChainStopped = false;\n this._propertiesAreSetUp = false;\n this._goToEnd = false;\n }\n Tween.prototype.getId = function () {\n return this._id;\n };\n Tween.prototype.isPlaying = function () {\n return this._isPlaying;\n };\n Tween.prototype.isPaused = function () {\n return this._isPaused;\n };\n Tween.prototype.getDuration = function () {\n return this._duration;\n };\n Tween.prototype.to = function (target, duration) {\n if (duration === void 0) { duration = 1000; }\n if (this._isPlaying)\n throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.');\n this._valuesEnd = target;\n this._propertiesAreSetUp = false;\n this._duration = duration < 0 ? 0 : duration;\n return this;\n };\n Tween.prototype.duration = function (duration) {\n if (duration === void 0) { duration = 1000; }\n this._duration = duration < 0 ? 0 : duration;\n return this;\n };\n Tween.prototype.dynamic = function (dynamic) {\n if (dynamic === void 0) { dynamic = false; }\n this._isDynamic = dynamic;\n return this;\n };\n Tween.prototype.start = function (time, overrideStartingValues) {\n if (time === void 0) { time = now(); }\n if (overrideStartingValues === void 0) { overrideStartingValues = false; }\n if (this._isPlaying) {\n return this;\n }\n // eslint-disable-next-line\n this._group && this._group.add(this);\n this._repeat = this._initialRepeat;\n if (this._reversed) {\n // If we were reversed (f.e. using the yoyo feature) then we need to\n // flip the tween direction back to forward.\n this._reversed = false;\n for (var property in this._valuesStartRepeat) {\n this._swapEndStartRepeatValues(property);\n this._valuesStart[property] = this._valuesStartRepeat[property];\n }\n }\n this._isPlaying = true;\n this._isPaused = false;\n this._onStartCallbackFired = false;\n this._onEveryStartCallbackFired = false;\n this._isChainStopped = false;\n this._startTime = time;\n this._startTime += this._delayTime;\n if (!this._propertiesAreSetUp || overrideStartingValues) {\n this._propertiesAreSetUp = true;\n // If dynamic is not enabled, clone the end values instead of using the passed-in end values.\n if (!this._isDynamic) {\n var tmp = {};\n for (var prop in this._valuesEnd)\n tmp[prop] = this._valuesEnd[prop];\n this._valuesEnd = tmp;\n }\n this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);\n }\n return this;\n };\n Tween.prototype.startFromCurrentValues = function (time) {\n return this.start(time, true);\n };\n Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {\n for (var property in _valuesEnd) {\n var startValue = _object[property];\n var startValueIsArray = Array.isArray(startValue);\n var propType = startValueIsArray ? 'array' : typeof startValue;\n var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);\n // If `to()` specifies a property that doesn't exist in the source object,\n // we should not set that property in the object\n if (propType === 'undefined' || propType === 'function') {\n continue;\n }\n // Check if an Array was provided as property value\n if (isInterpolationList) {\n var endValues = _valuesEnd[property];\n if (endValues.length === 0) {\n continue;\n }\n // Handle an array of relative values.\n // Creates a local copy of the Array with the start value at the front\n var temp = [startValue];\n for (var i = 0, l = endValues.length; i < l; i += 1) {\n var value = this._handleRelativeValue(startValue, endValues[i]);\n if (isNaN(value)) {\n isInterpolationList = false;\n console.warn('Found invalid interpolation list. Skipping.');\n break;\n }\n temp.push(value);\n }\n if (isInterpolationList) {\n // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp.\n _valuesEnd[property] = temp;\n // }\n }\n }\n // handle the deepness of the values\n if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {\n _valuesStart[property] = startValueIsArray ? [] : {};\n var nestedObject = startValue;\n for (var prop in nestedObject) {\n _valuesStart[property][prop] = nestedObject[prop];\n }\n // TODO? repeat nested values? And yoyo? And array values?\n _valuesStartRepeat[property] = startValueIsArray ? [] : {};\n var endValues = _valuesEnd[property];\n // If dynamic is not enabled, clone the end values instead of using the passed-in end values.\n if (!this._isDynamic) {\n var tmp = {};\n for (var prop in endValues)\n tmp[prop] = endValues[prop];\n _valuesEnd[property] = endValues = tmp;\n }\n this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);\n }\n else {\n // Save the starting value, but only once unless override is requested.\n if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) {\n _valuesStart[property] = startValue;\n }\n if (!startValueIsArray) {\n // eslint-disable-next-line\n // @ts-ignore FIXME?\n _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings\n }\n if (isInterpolationList) {\n // eslint-disable-next-line\n // @ts-ignore FIXME?\n _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();\n }\n else {\n _valuesStartRepeat[property] = _valuesStart[property] || 0;\n }\n }\n }\n };\n Tween.prototype.stop = function () {\n if (!this._isChainStopped) {\n this._isChainStopped = true;\n this.stopChainedTweens();\n }\n if (!this._isPlaying) {\n return this;\n }\n // eslint-disable-next-line\n this._group && this._group.remove(this);\n this._isPlaying = false;\n this._isPaused = false;\n if (this._onStopCallback) {\n this._onStopCallback(this._object);\n }\n return this;\n };\n Tween.prototype.end = function () {\n this._goToEnd = true;\n this.update(Infinity);\n return this;\n };\n Tween.prototype.pause = function (time) {\n if (time === void 0) { time = now(); }\n if (this._isPaused || !this._isPlaying) {\n return this;\n }\n this._isPaused = true;\n this._pauseStart = time;\n // eslint-disable-next-line\n this._group && this._group.remove(this);\n return this;\n };\n Tween.prototype.resume = function (time) {\n if (time === void 0) { time = now(); }\n if (!this._isPaused || !this._isPlaying) {\n return this;\n }\n this._isPaused = false;\n this._startTime += time - this._pauseStart;\n this._pauseStart = 0;\n // eslint-disable-next-line\n this._group && this._group.add(this);\n return this;\n };\n Tween.prototype.stopChainedTweens = function () {\n for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {\n this._chainedTweens[i].stop();\n }\n return this;\n };\n Tween.prototype.group = function (group) {\n if (group === void 0) { group = mainGroup; }\n this._group = group;\n return this;\n };\n Tween.prototype.delay = function (amount) {\n if (amount === void 0) { amount = 0; }\n this._delayTime = amount;\n return this;\n };\n Tween.prototype.repeat = function (times) {\n if (times === void 0) { times = 0; }\n this._initialRepeat = times;\n this._repeat = times;\n return this;\n };\n Tween.prototype.repeatDelay = function (amount) {\n this._repeatDelayTime = amount;\n return this;\n };\n Tween.prototype.yoyo = function (yoyo) {\n if (yoyo === void 0) { yoyo = false; }\n this._yoyo = yoyo;\n return this;\n };\n Tween.prototype.easing = function (easingFunction) {\n if (easingFunction === void 0) { easingFunction = Easing.Linear.None; }\n this._easingFunction = easingFunction;\n return this;\n };\n Tween.prototype.interpolation = function (interpolationFunction) {\n if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; }\n this._interpolationFunction = interpolationFunction;\n return this;\n };\n // eslint-disable-next-line\n Tween.prototype.chain = function () {\n var tweens = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n tweens[_i] = arguments[_i];\n }\n this._chainedTweens = tweens;\n return this;\n };\n Tween.prototype.onStart = function (callback) {\n this._onStartCallback = callback;\n return this;\n };\n Tween.prototype.onEveryStart = function (callback) {\n this._onEveryStartCallback = callback;\n return this;\n };\n Tween.prototype.onUpdate = function (callback) {\n this._onUpdateCallback = callback;\n return this;\n };\n Tween.prototype.onRepeat = function (callback) {\n this._onRepeatCallback = callback;\n return this;\n };\n Tween.prototype.onComplete = function (callback) {\n this._onCompleteCallback = callback;\n return this;\n };\n Tween.prototype.onStop = function (callback) {\n this._onStopCallback = callback;\n return this;\n };\n /**\n * @returns true if the tween is still playing after the update, false\n * otherwise (calling update on a paused tween still returns true because\n * it is still playing, just paused).\n */\n Tween.prototype.update = function (time, autoStart) {\n var _this = this;\n var _a;\n if (time === void 0) { time = now(); }\n if (autoStart === void 0) { autoStart = true; }\n if (this._isPaused)\n return true;\n var property;\n var endTime = this._startTime + this._duration;\n if (!this._goToEnd && !this._isPlaying) {\n if (time > endTime)\n return false;\n if (autoStart)\n this.start(time, true);\n }\n this._goToEnd = false;\n if (time < this._startTime) {\n return true;\n }\n if (this._onStartCallbackFired === false) {\n if (this._onStartCallback) {\n this._onStartCallback(this._object);\n }\n this._onStartCallbackFired = true;\n }\n if (this._onEveryStartCallbackFired === false) {\n if (this._onEveryStartCallback) {\n this._onEveryStartCallback(this._object);\n }\n this._onEveryStartCallbackFired = true;\n }\n var elapsedTime = time - this._startTime;\n var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime);\n var totalTime = this._duration + this._repeat * durationAndDelay;\n var calculateElapsedPortion = function () {\n if (_this._duration === 0)\n return 1;\n if (elapsedTime > totalTime) {\n return 1;\n }\n var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);\n var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;\n // TODO use %?\n // const timeIntoCurrentRepeat = elapsedTime % durationAndDelay\n var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);\n if (portion === 0 && elapsedTime === _this._duration) {\n return 1;\n }\n return portion;\n };\n var elapsed = calculateElapsedPortion();\n var value = this._easingFunction(elapsed);\n // properties transformations\n this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);\n if (this._onUpdateCallback) {\n this._onUpdateCallback(this._object, elapsed);\n }\n if (this._duration === 0 || elapsedTime >= this._duration) {\n if (this._repeat > 0) {\n var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);\n if (isFinite(this._repeat)) {\n this._repeat -= completeCount;\n }\n // Reassign starting values, restart by making startTime = now\n for (property in this._valuesStartRepeat) {\n if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {\n this._valuesStartRepeat[property] =\n // eslint-disable-next-line\n // @ts-ignore FIXME?\n this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);\n }\n if (this._yoyo) {\n this._swapEndStartRepeatValues(property);\n }\n this._valuesStart[property] = this._valuesStartRepeat[property];\n }\n if (this._yoyo) {\n this._reversed = !this._reversed;\n }\n this._startTime += durationAndDelay * completeCount;\n if (this._onRepeatCallback) {\n this._onRepeatCallback(this._object);\n }\n this._onEveryStartCallbackFired = false;\n return true;\n }\n else {\n if (this._onCompleteCallback) {\n this._onCompleteCallback(this._object);\n }\n for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {\n // Make the chained tweens start exactly at the time they should,\n // even if the `update()` method was called way past the duration of the tween\n this._chainedTweens[i].start(this._startTime + this._duration, false);\n }\n this._isPlaying = false;\n return false;\n }\n }\n return true;\n };\n Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {\n for (var property in _valuesEnd) {\n // Don't update properties that do not exist in the source object\n if (_valuesStart[property] === undefined) {\n continue;\n }\n var start = _valuesStart[property] || 0;\n var end = _valuesEnd[property];\n var startIsArray = Array.isArray(_object[property]);\n var endIsArray = Array.isArray(end);\n var isInterpolationList = !startIsArray && endIsArray;\n if (isInterpolationList) {\n _object[property] = this._interpolationFunction(end, value);\n }\n else if (typeof end === 'object' && end) {\n // eslint-disable-next-line\n // @ts-ignore FIXME?\n this._updateProperties(_object[property], start, end, value);\n }\n else {\n // Parses relative end values with start as base (e.g.: +10, -3)\n end = this._handleRelativeValue(start, end);\n // Protect against non numeric properties.\n if (typeof end === 'number') {\n // eslint-disable-next-line\n // @ts-ignore FIXME?\n _object[property] = start + (end - start) * value;\n }\n }\n }\n };\n Tween.prototype._handleRelativeValue = function (start, end) {\n if (typeof end !== 'string') {\n return end;\n }\n if (end.charAt(0) === '+' || end.charAt(0) === '-') {\n return start + parseFloat(end);\n }\n return parseFloat(end);\n };\n Tween.prototype._swapEndStartRepeatValues = function (property) {\n var tmp = this._valuesStartRepeat[property];\n var endValue = this._valuesEnd[property];\n if (typeof endValue === 'string') {\n this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);\n }\n else {\n this._valuesStartRepeat[property] = this._valuesEnd[property];\n }\n this._valuesEnd[property] = tmp;\n };\n return Tween;\n}());\n\nvar VERSION = '23.1.1';\n\n/**\n * Tween.js - Licensed under the MIT license\n * https://github.com/tweenjs/tween.js\n * ----------------------------------------------\n *\n * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.\n * Thank you all, you're awesome!\n */\nvar nextId = Sequence.nextId;\n/**\n * Controlling groups of tweens\n *\n * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.\n * In these cases, you may want to create your own smaller groups of tweens.\n */\nvar TWEEN = mainGroup;\n// This is the best way to export things in a way that's compatible with both ES\n// Modules and CommonJS, without build hacks, and so as not to break the\n// existing API.\n// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881\nvar getAll = TWEEN.getAll.bind(TWEEN);\nvar removeAll = TWEEN.removeAll.bind(TWEEN);\nvar add = TWEEN.add.bind(TWEEN);\nvar remove = TWEEN.remove.bind(TWEEN);\nvar update = TWEEN.update.bind(TWEEN);\nvar exports = {\n Easing: Easing,\n Group: Group,\n Interpolation: Interpolation,\n now: now,\n Sequence: Sequence,\n nextId: nextId,\n Tween: Tween,\n VERSION: VERSION,\n getAll: getAll,\n removeAll: removeAll,\n add: add,\n remove: remove,\n update: update,\n};\n\nexport { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, exports as default, getAll, nextId, now, remove, removeAll, update };\n","'use strict';\n\nmodule.exports = earcut;\nmodule.exports.default = earcut;\n\nfunction earcut(data, holeIndices, dim) {\n\n dim = dim || 2;\n\n var hasHoles = holeIndices && holeIndices.length,\n outerLen = hasHoles ? holeIndices[0] * dim : data.length,\n outerNode = linkedList(data, 0, outerLen, dim, true),\n triangles = [];\n\n if (!outerNode || outerNode.next === outerNode.prev) return triangles;\n\n var minX, minY, maxX, maxY, x, y, invSize;\n\n if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);\n\n // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n if (data.length > 80 * dim) {\n minX = maxX = data[0];\n minY = maxY = data[1];\n\n for (var i = dim; i < outerLen; i += dim) {\n x = data[i];\n y = data[i + 1];\n if (x < minX) minX = x;\n if (y < minY) minY = y;\n if (x > maxX) maxX = x;\n if (y > maxY) maxY = y;\n }\n\n // minX, minY and invSize are later used to transform coords into integers for z-order calculation\n invSize = Math.max(maxX - minX, maxY - minY);\n invSize = invSize !== 0 ? 32767 / invSize : 0;\n }\n\n earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);\n\n return triangles;\n}\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList(data, start, end, dim, clockwise) {\n var i, last;\n\n if (clockwise === (signedArea(data, start, end, dim) > 0)) {\n for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);\n } else {\n for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);\n }\n\n if (last && equals(last, last.next)) {\n removeNode(last);\n last = last.next;\n }\n\n return last;\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints(start, end) {\n if (!start) return start;\n if (!end) end = start;\n\n var p = start,\n again;\n do {\n again = false;\n\n if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {\n removeNode(p);\n p = end = p.prev;\n if (p === p.next) break;\n again = true;\n\n } else {\n p = p.next;\n }\n } while (again || p !== end);\n\n return end;\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {\n if (!ear) return;\n\n // interlink polygon nodes in z-order\n if (!pass && invSize) indexCurve(ear, minX, minY, invSize);\n\n var stop = ear,\n prev, next;\n\n // iterate through ears, slicing them one by one\n while (ear.prev !== ear.next) {\n prev = ear.prev;\n next = ear.next;\n\n if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {\n // cut off the triangle\n triangles.push(prev.i / dim | 0);\n triangles.push(ear.i / dim | 0);\n triangles.push(next.i / dim | 0);\n\n removeNode(ear);\n\n // skipping the next vertex leads to less sliver triangles\n ear = next.next;\n stop = next.next;\n\n continue;\n }\n\n ear = next;\n\n // if we looped through the whole remaining polygon and can't find any more ears\n if (ear === stop) {\n // try filtering points and slicing again\n if (!pass) {\n earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);\n\n // if this didn't work, try curing all small self-intersections locally\n } else if (pass === 1) {\n ear = cureLocalIntersections(filterPoints(ear), triangles, dim);\n earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);\n\n // as a last resort, try splitting the remaining polygon into two\n } else if (pass === 2) {\n splitEarcut(ear, triangles, dim, minX, minY, invSize);\n }\n\n break;\n }\n }\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar(ear) {\n var a = ear.prev,\n b = ear,\n c = ear.next;\n\n if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n // now make sure we don't have other points inside the potential ear\n var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n // triangle bbox; min & max are calculated like this for speed\n var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx),\n y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy),\n x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx),\n y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy);\n\n var p = c.next;\n while (p !== a) {\n if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&\n pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) &&\n area(p.prev, p, p.next) >= 0) return false;\n p = p.next;\n }\n\n return true;\n}\n\nfunction isEarHashed(ear, minX, minY, invSize) {\n var a = ear.prev,\n b = ear,\n c = ear.next;\n\n if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n // triangle bbox; min & max are calculated like this for speed\n var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx),\n y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy),\n x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx),\n y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy);\n\n // z-order range for the current triangle bbox;\n var minZ = zOrder(x0, y0, minX, minY, invSize),\n maxZ = zOrder(x1, y1, minX, minY, invSize);\n\n var p = ear.prevZ,\n n = ear.nextZ;\n\n // look for points inside the triangle in both directions\n while (p && p.z >= minZ && n && n.z <= maxZ) {\n if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;\n p = p.prevZ;\n\n if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;\n n = n.nextZ;\n }\n\n // look for remaining points in decreasing z-order\n while (p && p.z >= minZ) {\n if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;\n p = p.prevZ;\n }\n\n // look for remaining points in increasing z-order\n while (n && n.z <= maxZ) {\n if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;\n n = n.nextZ;\n }\n\n return true;\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections(start, triangles, dim) {\n var p = start;\n do {\n var a = p.prev,\n b = p.next.next;\n\n if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {\n\n triangles.push(a.i / dim | 0);\n triangles.push(p.i / dim | 0);\n triangles.push(b.i / dim | 0);\n\n // remove two nodes involved\n removeNode(p);\n removeNode(p.next);\n\n p = start = b;\n }\n p = p.next;\n } while (p !== start);\n\n return filterPoints(p);\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut(start, triangles, dim, minX, minY, invSize) {\n // look for a valid diagonal that divides the polygon into two\n var a = start;\n do {\n var b = a.next.next;\n while (b !== a.prev) {\n if (a.i !== b.i && isValidDiagonal(a, b)) {\n // split the polygon in two by the diagonal\n var c = splitPolygon(a, b);\n\n // filter colinear points around the cuts\n a = filterPoints(a, a.next);\n c = filterPoints(c, c.next);\n\n // run earcut on each half\n earcutLinked(a, triangles, dim, minX, minY, invSize, 0);\n earcutLinked(c, triangles, dim, minX, minY, invSize, 0);\n return;\n }\n b = b.next;\n }\n a = a.next;\n } while (a !== start);\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles(data, holeIndices, outerNode, dim) {\n var queue = [],\n i, len, start, end, list;\n\n for (i = 0, len = holeIndices.length; i < len; i++) {\n start = holeIndices[i] * dim;\n end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n list = linkedList(data, start, end, dim, false);\n if (list === list.next) list.steiner = true;\n queue.push(getLeftmost(list));\n }\n\n queue.sort(compareX);\n\n // process holes from left to right\n for (i = 0; i < queue.length; i++) {\n outerNode = eliminateHole(queue[i], outerNode);\n }\n\n return outerNode;\n}\n\nfunction compareX(a, b) {\n return a.x - b.x;\n}\n\n// find a bridge between vertices that connects hole with an outer ring and and link it\nfunction eliminateHole(hole, outerNode) {\n var bridge = findHoleBridge(hole, outerNode);\n if (!bridge) {\n return outerNode;\n }\n\n var bridgeReverse = splitPolygon(bridge, hole);\n\n // filter collinear points around the cuts\n filterPoints(bridgeReverse, bridgeReverse.next);\n return filterPoints(bridge, bridge.next);\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge(hole, outerNode) {\n var p = outerNode,\n hx = hole.x,\n hy = hole.y,\n qx = -Infinity,\n m;\n\n // find a segment intersected by a ray from the hole's leftmost point to the left;\n // segment's endpoint with lesser x will be potential connection point\n do {\n if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {\n var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);\n if (x <= hx && x > qx) {\n qx = x;\n m = p.x < p.next.x ? p : p.next;\n if (x === hx) return m; // hole touches outer segment; pick leftmost endpoint\n }\n }\n p = p.next;\n } while (p !== outerNode);\n\n if (!m) return null;\n\n // look for points inside the triangle of hole point, segment intersection and endpoint;\n // if there are no points found, we have a valid connection;\n // otherwise choose the point of the minimum angle with the ray as connection point\n\n var stop = m,\n mx = m.x,\n my = m.y,\n tanMin = Infinity,\n tan;\n\n p = m;\n\n do {\n if (hx >= p.x && p.x >= mx && hx !== p.x &&\n pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {\n\n tan = Math.abs(hy - p.y) / (hx - p.x); // tangential\n\n if (locallyInside(p, hole) &&\n (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {\n m = p;\n tanMin = tan;\n }\n }\n\n p = p.next;\n } while (p !== stop);\n\n return m;\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector(m, p) {\n return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve(start, minX, minY, invSize) {\n var p = start;\n do {\n if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize);\n p.prevZ = p.prev;\n p.nextZ = p.next;\n p = p.next;\n } while (p !== start);\n\n p.prevZ.nextZ = null;\n p.prevZ = null;\n\n sortLinked(p);\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked(list) {\n var i, p, q, e, tail, numMerges, pSize, qSize,\n inSize = 1;\n\n do {\n p = list;\n list = null;\n tail = null;\n numMerges = 0;\n\n while (p) {\n numMerges++;\n q = p;\n pSize = 0;\n for (i = 0; i < inSize; i++) {\n pSize++;\n q = q.nextZ;\n if (!q) break;\n }\n qSize = inSize;\n\n while (pSize > 0 || (qSize > 0 && q)) {\n\n if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {\n e = p;\n p = p.nextZ;\n pSize--;\n } else {\n e = q;\n q = q.nextZ;\n qSize--;\n }\n\n if (tail) tail.nextZ = e;\n else list = e;\n\n e.prevZ = tail;\n tail = e;\n }\n\n p = q;\n }\n\n tail.nextZ = null;\n inSize *= 2;\n\n } while (numMerges > 1);\n\n return list;\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder(x, y, minX, minY, invSize) {\n // coords are transformed into non-negative 15-bit integer range\n x = (x - minX) * invSize | 0;\n y = (y - minY) * invSize | 0;\n\n x = (x | (x << 8)) & 0x00FF00FF;\n x = (x | (x << 4)) & 0x0F0F0F0F;\n x = (x | (x << 2)) & 0x33333333;\n x = (x | (x << 1)) & 0x55555555;\n\n y = (y | (y << 8)) & 0x00FF00FF;\n y = (y | (y << 4)) & 0x0F0F0F0F;\n y = (y | (y << 2)) & 0x33333333;\n y = (y | (y << 1)) & 0x55555555;\n\n return x | (y << 1);\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost(start) {\n var p = start,\n leftmost = start;\n do {\n if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;\n p = p.next;\n } while (p !== start);\n\n return leftmost;\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {\n return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&\n (ax - px) * (by - py) >= (bx - px) * (ay - py) &&\n (bx - px) * (cy - py) >= (cx - px) * (by - py);\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal(a, b) {\n return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges\n (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible\n (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors\n equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case\n}\n\n// signed area of a triangle\nfunction area(p, q, r) {\n return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);\n}\n\n// check if two points are equal\nfunction equals(p1, p2) {\n return p1.x === p2.x && p1.y === p2.y;\n}\n\n// check if two segments intersect\nfunction intersects(p1, q1, p2, q2) {\n var o1 = sign(area(p1, q1, p2));\n var o2 = sign(area(p1, q1, q2));\n var o3 = sign(area(p2, q2, p1));\n var o4 = sign(area(p2, q2, q1));\n\n if (o1 !== o2 && o3 !== o4) return true; // general case\n\n if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n return false;\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment(p, q, r) {\n return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);\n}\n\nfunction sign(num) {\n return num > 0 ? 1 : num < 0 ? -1 : 0;\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon(a, b) {\n var p = a;\n do {\n if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n intersects(p, p.next, a, b)) return true;\n p = p.next;\n } while (p !== a);\n\n return false;\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside(a, b) {\n return area(a.prev, a, a.next) < 0 ?\n area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :\n area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside(a, b) {\n var p = a,\n inside = false,\n px = (a.x + b.x) / 2,\n py = (a.y + b.y) / 2;\n do {\n if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&\n (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))\n inside = !inside;\n p = p.next;\n } while (p !== a);\n\n return inside;\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon(a, b) {\n var a2 = new Node(a.i, a.x, a.y),\n b2 = new Node(b.i, b.x, b.y),\n an = a.next,\n bp = b.prev;\n\n a.next = b;\n b.prev = a;\n\n a2.next = an;\n an.prev = a2;\n\n b2.next = a2;\n a2.prev = b2;\n\n bp.next = b2;\n b2.prev = bp;\n\n return b2;\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode(i, x, y, last) {\n var p = new Node(i, x, y);\n\n if (!last) {\n p.prev = p;\n p.next = p;\n\n } else {\n p.next = last.next;\n p.prev = last;\n last.next.prev = p;\n last.next = p;\n }\n return p;\n}\n\nfunction removeNode(p) {\n p.next.prev = p.prev;\n p.prev.next = p.next;\n\n if (p.prevZ) p.prevZ.nextZ = p.nextZ;\n if (p.nextZ) p.nextZ.prevZ = p.prevZ;\n}\n\nfunction Node(i, x, y) {\n // vertex index in coordinates array\n this.i = i;\n\n // vertex coordinates\n this.x = x;\n this.y = y;\n\n // previous and next vertex nodes in a polygon ring\n this.prev = null;\n this.next = null;\n\n // z-order curve value\n this.z = 0;\n\n // previous and next nodes in z-order\n this.prevZ = null;\n this.nextZ = null;\n\n // indicates whether this is a steiner point\n this.steiner = false;\n}\n\n// return a percentage difference between the polygon area and its triangulation area;\n// used to verify correctness of triangulation\nearcut.deviation = function (data, holeIndices, dim, triangles) {\n var hasHoles = holeIndices && holeIndices.length;\n var outerLen = hasHoles ? holeIndices[0] * dim : data.length;\n\n var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));\n if (hasHoles) {\n for (var i = 0, len = holeIndices.length; i < len; i++) {\n var start = holeIndices[i] * dim;\n var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n polygonArea -= Math.abs(signedArea(data, start, end, dim));\n }\n }\n\n var trianglesArea = 0;\n for (i = 0; i < triangles.length; i += 3) {\n var a = triangles[i] * dim;\n var b = triangles[i + 1] * dim;\n var c = triangles[i + 2] * dim;\n trianglesArea += Math.abs(\n (data[a] - data[c]) * (data[b + 1] - data[a + 1]) -\n (data[a] - data[b]) * (data[c + 1] - data[a + 1]));\n }\n\n return polygonArea === 0 && trianglesArea === 0 ? 0 :\n Math.abs((trianglesArea - polygonArea) / polygonArea);\n};\n\nfunction signedArea(data, start, end, dim) {\n var sum = 0;\n for (var i = start, j = end - dim; i < end; i += dim) {\n sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);\n j = i;\n }\n return sum;\n}\n\n// turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts\nearcut.flatten = function (data) {\n var dim = data[0][0].length,\n result = {vertices: [], holes: [], dimensions: dim},\n holeIndex = 0;\n\n for (var i = 0; i < data.length; i++) {\n for (var j = 0; j < data[i].length; j++) {\n for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n }\n if (i > 0) {\n holeIndex += data[i - 1].length;\n result.holes.push(holeIndex);\n }\n }\n return result;\n};\n","export default function ascending(a, b) {\n return a == null || b == null ? NaN : a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n","export default function descending(a, b) {\n return a == null || b == null ? NaN\n : b < a ? -1\n : b > a ? 1\n : b >= a ? 0\n : NaN;\n}\n","import ascending from \"./ascending.js\";\nimport descending from \"./descending.js\";\n\nexport default function bisector(f) {\n let compare1, compare2, delta;\n\n // If an accessor is specified, promote it to a comparator. In this case we\n // can test whether the search value is (self-) comparable. We can’t do this\n // for a comparator (except for specific, known comparators) because we can’t\n // tell if the comparator is symmetric, and an asymmetric comparator can’t be\n // used to test whether a single value is comparable.\n if (f.length !== 2) {\n compare1 = ascending;\n compare2 = (d, x) => ascending(f(d), x);\n delta = (d, x) => f(d) - x;\n } else {\n compare1 = f === ascending || f === descending ? f : zero;\n compare2 = f;\n delta = f;\n }\n\n function left(a, x, lo = 0, hi = a.length) {\n if (lo < hi) {\n if (compare1(x, x) !== 0) return hi;\n do {\n const mid = (lo + hi) >>> 1;\n if (compare2(a[mid], x) < 0) lo = mid + 1;\n else hi = mid;\n } while (lo < hi);\n }\n return lo;\n }\n\n function right(a, x, lo = 0, hi = a.length) {\n if (lo < hi) {\n if (compare1(x, x) !== 0) return hi;\n do {\n const mid = (lo + hi) >>> 1;\n if (compare2(a[mid], x) <= 0) lo = mid + 1;\n else hi = mid;\n } while (lo < hi);\n }\n return lo;\n }\n\n function center(a, x, lo = 0, hi = a.length) {\n const i = left(a, x, lo, hi - 1);\n return i > lo && delta(a[i - 1], x) > -delta(a[i], x) ? i - 1 : i;\n }\n\n return {left, center, right};\n}\n\nfunction zero() {\n return 0;\n}\n","export default function number(x) {\n return x === null ? NaN : +x;\n}\n\nexport function* numbers(values, valueof) {\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n yield value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n yield value;\n }\n }\n }\n}\n","import ascending from \"./ascending.js\";\nimport bisector from \"./bisector.js\";\nimport number from \"./number.js\";\n\nconst ascendingBisect = bisector(ascending);\nexport const bisectRight = ascendingBisect.right;\nexport const bisectLeft = ascendingBisect.left;\nexport const bisectCenter = bisector(number).center;\nexport default bisectRight;\n","export default function extent(values, valueof) {\n let min;\n let max;\n if (valueof === undefined) {\n for (const value of values) {\n if (value != null) {\n if (min === undefined) {\n if (value >= value) min = max = value;\n } else {\n if (min > value) min = value;\n if (max < value) max = value;\n }\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null) {\n if (min === undefined) {\n if (value >= value) min = max = value;\n } else {\n if (min > value) min = value;\n if (max < value) max = value;\n }\n }\n }\n }\n return [min, max];\n}\n","// https://github.com/python/cpython/blob/a74eea238f5baba15797e2e8b570d153bc8690a7/Modules/mathmodule.c#L1423\nexport class Adder {\n constructor() {\n this._partials = new Float64Array(32);\n this._n = 0;\n }\n add(x) {\n const p = this._partials;\n let i = 0;\n for (let j = 0; j < this._n && j < 32; j++) {\n const y = p[j],\n hi = x + y,\n lo = Math.abs(x) < Math.abs(y) ? x - (hi - y) : y - (hi - x);\n if (lo) p[i++] = lo;\n x = hi;\n }\n p[i] = x;\n this._n = i + 1;\n return this;\n }\n valueOf() {\n const p = this._partials;\n let n = this._n, x, y, lo, hi = 0;\n if (n > 0) {\n hi = p[--n];\n while (n > 0) {\n x = hi;\n y = p[--n];\n hi = x + y;\n lo = y - (hi - x);\n if (lo) break;\n }\n if (n > 0 && ((lo < 0 && p[n - 1] < 0) || (lo > 0 && p[n - 1] > 0))) {\n y = lo * 2;\n x = hi + y;\n if (y == x - hi) hi = x;\n }\n }\n return hi;\n }\n}\n\nexport function fsum(values, valueof) {\n const adder = new Adder();\n if (valueof === undefined) {\n for (let value of values) {\n if (value = +value) {\n adder.add(value);\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if (value = +valueof(value, ++index, values)) {\n adder.add(value);\n }\n }\n }\n return +adder;\n}\n\nexport function fcumsum(values, valueof) {\n const adder = new Adder();\n let index = -1;\n return Float64Array.from(values, valueof === undefined\n ? v => adder.add(+v || 0)\n : v => adder.add(+valueof(v, ++index, values) || 0)\n );\n}\n","const e10 = Math.sqrt(50),\n e5 = Math.sqrt(10),\n e2 = Math.sqrt(2);\n\nfunction tickSpec(start, stop, count) {\n const step = (stop - start) / Math.max(0, count),\n power = Math.floor(Math.log10(step)),\n error = step / Math.pow(10, power),\n factor = error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1;\n let i1, i2, inc;\n if (power < 0) {\n inc = Math.pow(10, -power) / factor;\n i1 = Math.round(start * inc);\n i2 = Math.round(stop * inc);\n if (i1 / inc < start) ++i1;\n if (i2 / inc > stop) --i2;\n inc = -inc;\n } else {\n inc = Math.pow(10, power) * factor;\n i1 = Math.round(start / inc);\n i2 = Math.round(stop / inc);\n if (i1 * inc < start) ++i1;\n if (i2 * inc > stop) --i2;\n }\n if (i2 < i1 && 0.5 <= count && count < 2) return tickSpec(start, stop, count * 2);\n return [i1, i2, inc];\n}\n\nexport default function ticks(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n if (!(count > 0)) return [];\n if (start === stop) return [start];\n const reverse = stop < start, [i1, i2, inc] = reverse ? tickSpec(stop, start, count) : tickSpec(start, stop, count);\n if (!(i2 >= i1)) return [];\n const n = i2 - i1 + 1, ticks = new Array(n);\n if (reverse) {\n if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) / -inc;\n else for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) * inc;\n } else {\n if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) / -inc;\n else for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) * inc;\n }\n return ticks;\n}\n\nexport function tickIncrement(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n return tickSpec(start, stop, count)[2];\n}\n\nexport function tickStep(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n const reverse = stop < start, inc = reverse ? tickIncrement(stop, start, count) : tickIncrement(start, stop, count);\n return (reverse ? -1 : 1) * (inc < 0 ? 1 / -inc : inc);\n}\n","export default function max(values, valueof) {\n let max;\n if (valueof === undefined) {\n for (const value of values) {\n if (value != null\n && (max < value || (max === undefined && value >= value))) {\n max = value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null\n && (max < value || (max === undefined && value >= value))) {\n max = value;\n }\n }\n }\n return max;\n}\n","export default function mean(values, valueof) {\n let count = 0;\n let sum = 0;\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n ++count, sum += value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n ++count, sum += value;\n }\n }\n }\n if (count) return sum / count;\n}\n","function* flatten(arrays) {\n for (const array of arrays) {\n yield* array;\n }\n}\n\nexport default function merge(arrays) {\n return Array.from(flatten(arrays));\n}\n","export default function range(start, stop, step) {\n start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;\n\n var i = -1,\n n = Math.max(0, Math.ceil((stop - start) / step)) | 0,\n range = new Array(n);\n\n while (++i < n) {\n range[i] = start + i * step;\n }\n\n return range;\n}\n","export default function sum(values, valueof) {\n let sum = 0;\n if (valueof === undefined) {\n for (let value of values) {\n if (value = +value) {\n sum += value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if (value = +valueof(value, ++index, values)) {\n sum += value;\n }\n }\n }\n return sum;\n}\n","export var epsilon = 1e-6;\nexport var epsilon2 = 1e-12;\nexport var pi = Math.PI;\nexport var halfPi = pi / 2;\nexport var quarterPi = pi / 4;\nexport var tau = pi * 2;\n\nexport var degrees = 180 / pi;\nexport var radians = pi / 180;\n\nexport var abs = Math.abs;\nexport var atan = Math.atan;\nexport var atan2 = Math.atan2;\nexport var cos = Math.cos;\nexport var ceil = Math.ceil;\nexport var exp = Math.exp;\nexport var floor = Math.floor;\nexport var hypot = Math.hypot;\nexport var log = Math.log;\nexport var pow = Math.pow;\nexport var sin = Math.sin;\nexport var sign = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; };\nexport var sqrt = Math.sqrt;\nexport var tan = Math.tan;\n\nexport function acos(x) {\n return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);\n}\n\nexport function asin(x) {\n return x > 1 ? halfPi : x < -1 ? -halfPi : Math.asin(x);\n}\n\nexport function haversin(x) {\n return (x = sin(x / 2)) * x;\n}\n","export default function noop() {}\n","function streamGeometry(geometry, stream) {\n if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {\n streamGeometryType[geometry.type](geometry, stream);\n }\n}\n\nvar streamObjectType = {\n Feature: function(object, stream) {\n streamGeometry(object.geometry, stream);\n },\n FeatureCollection: function(object, stream) {\n var features = object.features, i = -1, n = features.length;\n while (++i < n) streamGeometry(features[i].geometry, stream);\n }\n};\n\nvar streamGeometryType = {\n Sphere: function(object, stream) {\n stream.sphere();\n },\n Point: function(object, stream) {\n object = object.coordinates;\n stream.point(object[0], object[1], object[2]);\n },\n MultiPoint: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]);\n },\n LineString: function(object, stream) {\n streamLine(object.coordinates, stream, 0);\n },\n MultiLineString: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamLine(coordinates[i], stream, 0);\n },\n Polygon: function(object, stream) {\n streamPolygon(object.coordinates, stream);\n },\n MultiPolygon: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamPolygon(coordinates[i], stream);\n },\n GeometryCollection: function(object, stream) {\n var geometries = object.geometries, i = -1, n = geometries.length;\n while (++i < n) streamGeometry(geometries[i], stream);\n }\n};\n\nfunction streamLine(coordinates, stream, closed) {\n var i = -1, n = coordinates.length - closed, coordinate;\n stream.lineStart();\n while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]);\n stream.lineEnd();\n}\n\nfunction streamPolygon(coordinates, stream) {\n var i = -1, n = coordinates.length;\n stream.polygonStart();\n while (++i < n) streamLine(coordinates[i], stream, 1);\n stream.polygonEnd();\n}\n\nexport default function(object, stream) {\n if (object && streamObjectType.hasOwnProperty(object.type)) {\n streamObjectType[object.type](object, stream);\n } else {\n streamGeometry(object, stream);\n }\n}\n","import {Adder} from \"d3-array\";\nimport {atan2, cos, quarterPi, radians, sin, tau} from \"./math.js\";\nimport noop from \"./noop.js\";\nimport stream from \"./stream.js\";\n\nexport var areaRingSum = new Adder();\n\n// hello?\n\nvar areaSum = new Adder(),\n lambda00,\n phi00,\n lambda0,\n cosPhi0,\n sinPhi0;\n\nexport var areaStream = {\n point: noop,\n lineStart: noop,\n lineEnd: noop,\n polygonStart: function() {\n areaRingSum = new Adder();\n areaStream.lineStart = areaRingStart;\n areaStream.lineEnd = areaRingEnd;\n },\n polygonEnd: function() {\n var areaRing = +areaRingSum;\n areaSum.add(areaRing < 0 ? tau + areaRing : areaRing);\n this.lineStart = this.lineEnd = this.point = noop;\n },\n sphere: function() {\n areaSum.add(tau);\n }\n};\n\nfunction areaRingStart() {\n areaStream.point = areaPointFirst;\n}\n\nfunction areaRingEnd() {\n areaPoint(lambda00, phi00);\n}\n\nfunction areaPointFirst(lambda, phi) {\n areaStream.point = areaPoint;\n lambda00 = lambda, phi00 = phi;\n lambda *= radians, phi *= radians;\n lambda0 = lambda, cosPhi0 = cos(phi = phi / 2 + quarterPi), sinPhi0 = sin(phi);\n}\n\nfunction areaPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n phi = phi / 2 + quarterPi; // half the angular distance from south pole\n\n // Spherical excess E for a spherical triangle with vertices: south pole,\n // previous point, current point. Uses a formula derived from Cagnoli’s\n // theorem. See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2).\n var dLambda = lambda - lambda0,\n sdLambda = dLambda >= 0 ? 1 : -1,\n adLambda = sdLambda * dLambda,\n cosPhi = cos(phi),\n sinPhi = sin(phi),\n k = sinPhi0 * sinPhi,\n u = cosPhi0 * cosPhi + k * cos(adLambda),\n v = k * sdLambda * sin(adLambda);\n areaRingSum.add(atan2(v, u));\n\n // Advance the previous points.\n lambda0 = lambda, cosPhi0 = cosPhi, sinPhi0 = sinPhi;\n}\n\nexport default function(object) {\n areaSum = new Adder();\n stream(object, areaStream);\n return areaSum * 2;\n}\n","import {asin, atan2, cos, sin, sqrt} from \"./math.js\";\n\nexport function spherical(cartesian) {\n return [atan2(cartesian[1], cartesian[0]), asin(cartesian[2])];\n}\n\nexport function cartesian(spherical) {\n var lambda = spherical[0], phi = spherical[1], cosPhi = cos(phi);\n return [cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi)];\n}\n\nexport function cartesianDot(a, b) {\n return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\n}\n\nexport function cartesianCross(a, b) {\n return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n}\n\n// TODO return a\nexport function cartesianAddInPlace(a, b) {\n a[0] += b[0], a[1] += b[1], a[2] += b[2];\n}\n\nexport function cartesianScale(vector, k) {\n return [vector[0] * k, vector[1] * k, vector[2] * k];\n}\n\n// TODO return d\nexport function cartesianNormalizeInPlace(d) {\n var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);\n d[0] /= l, d[1] /= l, d[2] /= l;\n}\n","import {Adder} from \"d3-array\";\nimport {areaStream, areaRingSum} from \"./area.js\";\nimport {cartesian, cartesianCross, cartesianNormalizeInPlace, spherical} from \"./cartesian.js\";\nimport {abs, degrees, epsilon, radians} from \"./math.js\";\nimport stream from \"./stream.js\";\n\nvar lambda0, phi0, lambda1, phi1, // bounds\n lambda2, // previous lambda-coordinate\n lambda00, phi00, // first point\n p0, // previous 3D point\n deltaSum,\n ranges,\n range;\n\nvar boundsStream = {\n point: boundsPoint,\n lineStart: boundsLineStart,\n lineEnd: boundsLineEnd,\n polygonStart: function() {\n boundsStream.point = boundsRingPoint;\n boundsStream.lineStart = boundsRingStart;\n boundsStream.lineEnd = boundsRingEnd;\n deltaSum = new Adder();\n areaStream.polygonStart();\n },\n polygonEnd: function() {\n areaStream.polygonEnd();\n boundsStream.point = boundsPoint;\n boundsStream.lineStart = boundsLineStart;\n boundsStream.lineEnd = boundsLineEnd;\n if (areaRingSum < 0) lambda0 = -(lambda1 = 180), phi0 = -(phi1 = 90);\n else if (deltaSum > epsilon) phi1 = 90;\n else if (deltaSum < -epsilon) phi0 = -90;\n range[0] = lambda0, range[1] = lambda1;\n },\n sphere: function() {\n lambda0 = -(lambda1 = 180), phi0 = -(phi1 = 90);\n }\n};\n\nfunction boundsPoint(lambda, phi) {\n ranges.push(range = [lambda0 = lambda, lambda1 = lambda]);\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n}\n\nfunction linePoint(lambda, phi) {\n var p = cartesian([lambda * radians, phi * radians]);\n if (p0) {\n var normal = cartesianCross(p0, p),\n equatorial = [normal[1], -normal[0], 0],\n inflection = cartesianCross(equatorial, normal);\n cartesianNormalizeInPlace(inflection);\n inflection = spherical(inflection);\n var delta = lambda - lambda2,\n sign = delta > 0 ? 1 : -1,\n lambdai = inflection[0] * degrees * sign,\n phii,\n antimeridian = abs(delta) > 180;\n if (antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) {\n phii = inflection[1] * degrees;\n if (phii > phi1) phi1 = phii;\n } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) {\n phii = -inflection[1] * degrees;\n if (phii < phi0) phi0 = phii;\n } else {\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n }\n if (antimeridian) {\n if (lambda < lambda2) {\n if (angle(lambda0, lambda) > angle(lambda0, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0, lambda1)) lambda0 = lambda;\n }\n } else {\n if (lambda1 >= lambda0) {\n if (lambda < lambda0) lambda0 = lambda;\n if (lambda > lambda1) lambda1 = lambda;\n } else {\n if (lambda > lambda2) {\n if (angle(lambda0, lambda) > angle(lambda0, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0, lambda1)) lambda0 = lambda;\n }\n }\n }\n } else {\n ranges.push(range = [lambda0 = lambda, lambda1 = lambda]);\n }\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n p0 = p, lambda2 = lambda;\n}\n\nfunction boundsLineStart() {\n boundsStream.point = linePoint;\n}\n\nfunction boundsLineEnd() {\n range[0] = lambda0, range[1] = lambda1;\n boundsStream.point = boundsPoint;\n p0 = null;\n}\n\nfunction boundsRingPoint(lambda, phi) {\n if (p0) {\n var delta = lambda - lambda2;\n deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta);\n } else {\n lambda00 = lambda, phi00 = phi;\n }\n areaStream.point(lambda, phi);\n linePoint(lambda, phi);\n}\n\nfunction boundsRingStart() {\n areaStream.lineStart();\n}\n\nfunction boundsRingEnd() {\n boundsRingPoint(lambda00, phi00);\n areaStream.lineEnd();\n if (abs(deltaSum) > epsilon) lambda0 = -(lambda1 = 180);\n range[0] = lambda0, range[1] = lambda1;\n p0 = null;\n}\n\n// Finds the left-right distance between two longitudes.\n// This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want\n// the distance between ±180° to be 360°.\nfunction angle(lambda0, lambda1) {\n return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;\n}\n\nfunction rangeCompare(a, b) {\n return a[0] - b[0];\n}\n\nfunction rangeContains(range, x) {\n return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] || range[1] < x;\n}\n\nexport default function(feature) {\n var i, n, a, b, merged, deltaMax, delta;\n\n phi1 = lambda1 = -(lambda0 = phi0 = Infinity);\n ranges = [];\n stream(feature, boundsStream);\n\n // First, sort ranges by their minimum longitudes.\n if (n = ranges.length) {\n ranges.sort(rangeCompare);\n\n // Then, merge any ranges that overlap.\n for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {\n b = ranges[i];\n if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {\n if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];\n if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];\n } else {\n merged.push(a = b);\n }\n }\n\n // Finally, find the largest gap between the merged ranges.\n // The final bounding box will be the inverse of this gap.\n for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) {\n b = merged[i];\n if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0 = b[0], lambda1 = a[1];\n }\n }\n\n ranges = range = null;\n\n return lambda0 === Infinity || phi0 === Infinity\n ? [[NaN, NaN], [NaN, NaN]]\n : [[lambda0, phi0], [lambda1, phi1]];\n}\n","import {Adder} from \"d3-array\";\nimport {asin, atan2, cos, degrees, epsilon, epsilon2, hypot, radians, sin, sqrt} from \"./math.js\";\nimport noop from \"./noop.js\";\nimport stream from \"./stream.js\";\n\nvar W0, W1,\n X0, Y0, Z0,\n X1, Y1, Z1,\n X2, Y2, Z2,\n lambda00, phi00, // first point\n x0, y0, z0; // previous point\n\nvar centroidStream = {\n sphere: noop,\n point: centroidPoint,\n lineStart: centroidLineStart,\n lineEnd: centroidLineEnd,\n polygonStart: function() {\n centroidStream.lineStart = centroidRingStart;\n centroidStream.lineEnd = centroidRingEnd;\n },\n polygonEnd: function() {\n centroidStream.lineStart = centroidLineStart;\n centroidStream.lineEnd = centroidLineEnd;\n }\n};\n\n// Arithmetic mean of Cartesian vectors.\nfunction centroidPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi);\n centroidPointCartesian(cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi));\n}\n\nfunction centroidPointCartesian(x, y, z) {\n ++W0;\n X0 += (x - X0) / W0;\n Y0 += (y - Y0) / W0;\n Z0 += (z - Z0) / W0;\n}\n\nfunction centroidLineStart() {\n centroidStream.point = centroidLinePointFirst;\n}\n\nfunction centroidLinePointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi);\n x0 = cosPhi * cos(lambda);\n y0 = cosPhi * sin(lambda);\n z0 = sin(phi);\n centroidStream.point = centroidLinePoint;\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLinePoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi),\n x = cosPhi * cos(lambda),\n y = cosPhi * sin(lambda),\n z = sin(phi),\n w = atan2(sqrt((w = y0 * z - z0 * y) * w + (w = z0 * x - x0 * z) * w + (w = x0 * y - y0 * x) * w), x0 * x + y0 * y + z0 * z);\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLineEnd() {\n centroidStream.point = centroidPoint;\n}\n\n// See J. E. Brock, The Inertia Tensor for a Spherical Triangle,\n// J. Applied Mechanics 42, 239 (1975).\nfunction centroidRingStart() {\n centroidStream.point = centroidRingPointFirst;\n}\n\nfunction centroidRingEnd() {\n centroidRingPoint(lambda00, phi00);\n centroidStream.point = centroidPoint;\n}\n\nfunction centroidRingPointFirst(lambda, phi) {\n lambda00 = lambda, phi00 = phi;\n lambda *= radians, phi *= radians;\n centroidStream.point = centroidRingPoint;\n var cosPhi = cos(phi);\n x0 = cosPhi * cos(lambda);\n y0 = cosPhi * sin(lambda);\n z0 = sin(phi);\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidRingPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi),\n x = cosPhi * cos(lambda),\n y = cosPhi * sin(lambda),\n z = sin(phi),\n cx = y0 * z - z0 * y,\n cy = z0 * x - x0 * z,\n cz = x0 * y - y0 * x,\n m = hypot(cx, cy, cz),\n w = asin(m), // line weight = angle\n v = m && -w / m; // area weight multiplier\n X2.add(v * cx);\n Y2.add(v * cy);\n Z2.add(v * cz);\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nexport default function(object) {\n W0 = W1 =\n X0 = Y0 = Z0 =\n X1 = Y1 = Z1 = 0;\n X2 = new Adder();\n Y2 = new Adder();\n Z2 = new Adder();\n stream(object, centroidStream);\n\n var x = +X2,\n y = +Y2,\n z = +Z2,\n m = hypot(x, y, z);\n\n // If the area-weighted ccentroid is undefined, fall back to length-weighted ccentroid.\n if (m < epsilon2) {\n x = X1, y = Y1, z = Z1;\n // If the feature has zero length, fall back to arithmetic mean of point vectors.\n if (W1 < epsilon) x = X0, y = Y0, z = Z0;\n m = hypot(x, y, z);\n // If the feature still has an undefined ccentroid, then return.\n if (m < epsilon2) return [NaN, NaN];\n }\n\n return [atan2(y, x) * degrees, asin(z / m) * degrees];\n}\n","export default function(a, b) {\n\n function compose(x, y) {\n return x = a(x, y), b(x[0], x[1]);\n }\n\n if (a.invert && b.invert) compose.invert = function(x, y) {\n return x = b.invert(x, y), x && a.invert(x[0], x[1]);\n };\n\n return compose;\n}\n","import compose from \"./compose.js\";\nimport {abs, asin, atan2, cos, degrees, pi, radians, sin, tau} from \"./math.js\";\n\nfunction rotationIdentity(lambda, phi) {\n if (abs(lambda) > pi) lambda -= Math.round(lambda / tau) * tau;\n return [lambda, phi];\n}\n\nrotationIdentity.invert = rotationIdentity;\n\nexport function rotateRadians(deltaLambda, deltaPhi, deltaGamma) {\n return (deltaLambda %= tau) ? (deltaPhi || deltaGamma ? compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma))\n : rotationLambda(deltaLambda))\n : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma)\n : rotationIdentity);\n}\n\nfunction forwardRotationLambda(deltaLambda) {\n return function(lambda, phi) {\n lambda += deltaLambda;\n if (abs(lambda) > pi) lambda -= Math.round(lambda / tau) * tau;\n return [lambda, phi];\n };\n}\n\nfunction rotationLambda(deltaLambda) {\n var rotation = forwardRotationLambda(deltaLambda);\n rotation.invert = forwardRotationLambda(-deltaLambda);\n return rotation;\n}\n\nfunction rotationPhiGamma(deltaPhi, deltaGamma) {\n var cosDeltaPhi = cos(deltaPhi),\n sinDeltaPhi = sin(deltaPhi),\n cosDeltaGamma = cos(deltaGamma),\n sinDeltaGamma = sin(deltaGamma);\n\n function rotation(lambda, phi) {\n var cosPhi = cos(phi),\n x = cos(lambda) * cosPhi,\n y = sin(lambda) * cosPhi,\n z = sin(phi),\n k = z * cosDeltaPhi + x * sinDeltaPhi;\n return [\n atan2(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * sinDeltaPhi),\n asin(k * cosDeltaGamma + y * sinDeltaGamma)\n ];\n }\n\n rotation.invert = function(lambda, phi) {\n var cosPhi = cos(phi),\n x = cos(lambda) * cosPhi,\n y = sin(lambda) * cosPhi,\n z = sin(phi),\n k = z * cosDeltaGamma - y * sinDeltaGamma;\n return [\n atan2(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi),\n asin(k * cosDeltaPhi - x * sinDeltaPhi)\n ];\n };\n\n return rotation;\n}\n\nexport default function(rotate) {\n rotate = rotateRadians(rotate[0] * radians, rotate[1] * radians, rotate.length > 2 ? rotate[2] * radians : 0);\n\n function forward(coordinates) {\n coordinates = rotate(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;\n }\n\n forward.invert = function(coordinates) {\n coordinates = rotate.invert(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;\n };\n\n return forward;\n}\n","import {cartesian, cartesianNormalizeInPlace, spherical} from \"./cartesian.js\";\nimport constant from \"./constant.js\";\nimport {acos, cos, degrees, epsilon, radians, sin, tau} from \"./math.js\";\nimport {rotateRadians} from \"./rotation.js\";\n\n// Generates a circle centered at [0°, 0°], with a given radius and precision.\nexport function circleStream(stream, radius, delta, direction, t0, t1) {\n if (!delta) return;\n var cosRadius = cos(radius),\n sinRadius = sin(radius),\n step = direction * delta;\n if (t0 == null) {\n t0 = radius + direction * tau;\n t1 = radius - step / 2;\n } else {\n t0 = circleRadius(cosRadius, t0);\n t1 = circleRadius(cosRadius, t1);\n if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau;\n }\n for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {\n point = spherical([cosRadius, -sinRadius * cos(t), -sinRadius * sin(t)]);\n stream.point(point[0], point[1]);\n }\n}\n\n// Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].\nfunction circleRadius(cosRadius, point) {\n point = cartesian(point), point[0] -= cosRadius;\n cartesianNormalizeInPlace(point);\n var radius = acos(-point[1]);\n return ((-point[2] < 0 ? -radius : radius) + tau - epsilon) % tau;\n}\n\nexport default function() {\n var center = constant([0, 0]),\n radius = constant(90),\n precision = constant(6),\n ring,\n rotate,\n stream = {point: point};\n\n function point(x, y) {\n ring.push(x = rotate(x, y));\n x[0] *= degrees, x[1] *= degrees;\n }\n\n function circle() {\n var c = center.apply(this, arguments),\n r = radius.apply(this, arguments) * radians,\n p = precision.apply(this, arguments) * radians;\n ring = [];\n rotate = rotateRadians(-c[0] * radians, -c[1] * radians, 0).invert;\n circleStream(stream, r, p, 1);\n c = {type: \"Polygon\", coordinates: [ring]};\n ring = rotate = null;\n return c;\n }\n\n circle.center = function(_) {\n return arguments.length ? (center = typeof _ === \"function\" ? _ : constant([+_[0], +_[1]]), circle) : center;\n };\n\n circle.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant(+_), circle) : radius;\n };\n\n circle.precision = function(_) {\n return arguments.length ? (precision = typeof _ === \"function\" ? _ : constant(+_), circle) : precision;\n };\n\n return circle;\n}\n","import noop from \"../noop.js\";\n\nexport default function() {\n var lines = [],\n line;\n return {\n point: function(x, y, m) {\n line.push([x, y, m]);\n },\n lineStart: function() {\n lines.push(line = []);\n },\n lineEnd: noop,\n rejoin: function() {\n if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));\n },\n result: function() {\n var result = lines;\n lines = [];\n line = null;\n return result;\n }\n };\n}\n","import {abs, epsilon} from \"./math.js\";\n\nexport default function(a, b) {\n return abs(a[0] - b[0]) < epsilon && abs(a[1] - b[1]) < epsilon;\n}\n","import pointEqual from \"../pointEqual.js\";\nimport {epsilon} from \"../math.js\";\n\nfunction Intersection(point, points, other, entry) {\n this.x = point;\n this.z = points;\n this.o = other; // another intersection\n this.e = entry; // is an entry?\n this.v = false; // visited\n this.n = this.p = null; // next & previous\n}\n\n// A generalized polygon clipping algorithm: given a polygon that has been cut\n// into its visible line segments, and rejoins the segments by interpolating\n// along the clip edge.\nexport default function(segments, compareIntersection, startInside, interpolate, stream) {\n var subject = [],\n clip = [],\n i,\n n;\n\n segments.forEach(function(segment) {\n if ((n = segment.length - 1) <= 0) return;\n var n, p0 = segment[0], p1 = segment[n], x;\n\n if (pointEqual(p0, p1)) {\n if (!p0[2] && !p1[2]) {\n stream.lineStart();\n for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);\n stream.lineEnd();\n return;\n }\n // handle degenerate cases by moving the point\n p1[0] += 2 * epsilon;\n }\n\n subject.push(x = new Intersection(p0, segment, null, true));\n clip.push(x.o = new Intersection(p0, null, x, false));\n subject.push(x = new Intersection(p1, segment, null, false));\n clip.push(x.o = new Intersection(p1, null, x, true));\n });\n\n if (!subject.length) return;\n\n clip.sort(compareIntersection);\n link(subject);\n link(clip);\n\n for (i = 0, n = clip.length; i < n; ++i) {\n clip[i].e = startInside = !startInside;\n }\n\n var start = subject[0],\n points,\n point;\n\n while (1) {\n // Find first unvisited intersection.\n var current = start,\n isSubject = true;\n while (current.v) if ((current = current.n) === start) return;\n points = current.z;\n stream.lineStart();\n do {\n current.v = current.o.v = true;\n if (current.e) {\n if (isSubject) {\n for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.n.x, 1, stream);\n }\n current = current.n;\n } else {\n if (isSubject) {\n points = current.p.z;\n for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.p.x, -1, stream);\n }\n current = current.p;\n }\n current = current.o;\n points = current.z;\n isSubject = !isSubject;\n } while (!current.v);\n stream.lineEnd();\n }\n}\n\nfunction link(array) {\n if (!(n = array.length)) return;\n var n,\n i = 0,\n a = array[0],\n b;\n while (++i < n) {\n a.n = b = array[i];\n b.p = a;\n a = b;\n }\n a.n = b = array[0];\n b.p = a;\n}\n","import {Adder} from \"d3-array\";\nimport {cartesian, cartesianCross, cartesianNormalizeInPlace} from \"./cartesian.js\";\nimport {abs, asin, atan2, cos, epsilon, epsilon2, halfPi, pi, quarterPi, sign, sin, tau} from \"./math.js\";\n\nfunction longitude(point) {\n return abs(point[0]) <= pi ? point[0] : sign(point[0]) * ((abs(point[0]) + pi) % tau - pi);\n}\n\nexport default function(polygon, point) {\n var lambda = longitude(point),\n phi = point[1],\n sinPhi = sin(phi),\n normal = [sin(lambda), -cos(lambda), 0],\n angle = 0,\n winding = 0;\n\n var sum = new Adder();\n\n if (sinPhi === 1) phi = halfPi + epsilon;\n else if (sinPhi === -1) phi = -halfPi - epsilon;\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n if (!(m = (ring = polygon[i]).length)) continue;\n var ring,\n m,\n point0 = ring[m - 1],\n lambda0 = longitude(point0),\n phi0 = point0[1] / 2 + quarterPi,\n sinPhi0 = sin(phi0),\n cosPhi0 = cos(phi0);\n\n for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) {\n var point1 = ring[j],\n lambda1 = longitude(point1),\n phi1 = point1[1] / 2 + quarterPi,\n sinPhi1 = sin(phi1),\n cosPhi1 = cos(phi1),\n delta = lambda1 - lambda0,\n sign = delta >= 0 ? 1 : -1,\n absDelta = sign * delta,\n antimeridian = absDelta > pi,\n k = sinPhi0 * sinPhi1;\n\n sum.add(atan2(k * sign * sin(absDelta), cosPhi0 * cosPhi1 + k * cos(absDelta)));\n angle += antimeridian ? delta + sign * tau : delta;\n\n // Are the longitudes either side of the point’s meridian (lambda),\n // and are the latitudes smaller than the parallel (phi)?\n if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) {\n var arc = cartesianCross(cartesian(point0), cartesian(point1));\n cartesianNormalizeInPlace(arc);\n var intersection = cartesianCross(normal, arc);\n cartesianNormalizeInPlace(intersection);\n var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin(intersection[2]);\n if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) {\n winding += antimeridian ^ delta >= 0 ? 1 : -1;\n }\n }\n }\n }\n\n // First, determine whether the South pole is inside or outside:\n //\n // It is inside if:\n // * the polygon winds around it in a clockwise direction.\n // * the polygon does not (cumulatively) wind around it, but has a negative\n // (counter-clockwise) area.\n //\n // Second, count the (signed) number of times a segment crosses a lambda\n // from the point to the South pole. If it is zero, then the point is the\n // same side as the South pole.\n\n return (angle < -epsilon || angle < epsilon && sum < -epsilon2) ^ (winding & 1);\n}\n","import clipBuffer from \"./buffer.js\";\nimport clipRejoin from \"./rejoin.js\";\nimport {epsilon, halfPi} from \"../math.js\";\nimport polygonContains from \"../polygonContains.js\";\nimport {merge} from \"d3-array\";\n\nexport default function(pointVisible, clipLine, interpolate, start) {\n return function(sink) {\n var line = clipLine(sink),\n ringBuffer = clipBuffer(),\n ringSink = clipLine(ringBuffer),\n polygonStarted = false,\n polygon,\n segments,\n ring;\n\n var clip = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() {\n clip.point = pointRing;\n clip.lineStart = ringStart;\n clip.lineEnd = ringEnd;\n segments = [];\n polygon = [];\n },\n polygonEnd: function() {\n clip.point = point;\n clip.lineStart = lineStart;\n clip.lineEnd = lineEnd;\n segments = merge(segments);\n var startInside = polygonContains(polygon, start);\n if (segments.length) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n clipRejoin(segments, compareIntersection, startInside, interpolate, sink);\n } else if (startInside) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n }\n if (polygonStarted) sink.polygonEnd(), polygonStarted = false;\n segments = polygon = null;\n },\n sphere: function() {\n sink.polygonStart();\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n sink.polygonEnd();\n }\n };\n\n function point(lambda, phi) {\n if (pointVisible(lambda, phi)) sink.point(lambda, phi);\n }\n\n function pointLine(lambda, phi) {\n line.point(lambda, phi);\n }\n\n function lineStart() {\n clip.point = pointLine;\n line.lineStart();\n }\n\n function lineEnd() {\n clip.point = point;\n line.lineEnd();\n }\n\n function pointRing(lambda, phi) {\n ring.push([lambda, phi]);\n ringSink.point(lambda, phi);\n }\n\n function ringStart() {\n ringSink.lineStart();\n ring = [];\n }\n\n function ringEnd() {\n pointRing(ring[0][0], ring[0][1]);\n ringSink.lineEnd();\n\n var clean = ringSink.clean(),\n ringSegments = ringBuffer.result(),\n i, n = ringSegments.length, m,\n segment,\n point;\n\n ring.pop();\n polygon.push(ring);\n ring = null;\n\n if (!n) return;\n\n // No intersections.\n if (clean & 1) {\n segment = ringSegments[0];\n if ((m = segment.length - 1) > 0) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);\n sink.lineEnd();\n }\n return;\n }\n\n // Rejoin connected segments.\n // TODO reuse ringBuffer.rejoin()?\n if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));\n\n segments.push(ringSegments.filter(validSegment));\n }\n\n return clip;\n };\n}\n\nfunction validSegment(segment) {\n return segment.length > 1;\n}\n\n// Intersections are sorted along the clip edge. For both antimeridian cutting\n// and circle clipping, the same comparison is used.\nfunction compareIntersection(a, b) {\n return ((a = a.x)[0] < 0 ? a[1] - halfPi - epsilon : halfPi - a[1])\n - ((b = b.x)[0] < 0 ? b[1] - halfPi - epsilon : halfPi - b[1]);\n}\n","import clip from \"./index.js\";\nimport {abs, atan, cos, epsilon, halfPi, pi, sin} from \"../math.js\";\n\nexport default clip(\n function() { return true; },\n clipAntimeridianLine,\n clipAntimeridianInterpolate,\n [-pi, -halfPi]\n);\n\n// Takes a line and cuts into visible segments. Return values: 0 - there were\n// intersections or the line was empty; 1 - no intersections; 2 - there were\n// intersections, and the first and last segments should be rejoined.\nfunction clipAntimeridianLine(stream) {\n var lambda0 = NaN,\n phi0 = NaN,\n sign0 = NaN,\n clean; // no intersections\n\n return {\n lineStart: function() {\n stream.lineStart();\n clean = 1;\n },\n point: function(lambda1, phi1) {\n var sign1 = lambda1 > 0 ? pi : -pi,\n delta = abs(lambda1 - lambda0);\n if (abs(delta - pi) < epsilon) { // line crosses a pole\n stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi : -halfPi);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n stream.point(lambda1, phi0);\n clean = 0;\n } else if (sign0 !== sign1 && delta >= pi) { // line crosses antimeridian\n if (abs(lambda0 - sign0) < epsilon) lambda0 -= sign0 * epsilon; // handle degeneracies\n if (abs(lambda1 - sign1) < epsilon) lambda1 -= sign1 * epsilon;\n phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n clean = 0;\n }\n stream.point(lambda0 = lambda1, phi0 = phi1);\n sign0 = sign1;\n },\n lineEnd: function() {\n stream.lineEnd();\n lambda0 = phi0 = NaN;\n },\n clean: function() {\n return 2 - clean; // if intersections, rejoin first and last segments\n }\n };\n}\n\nfunction clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {\n var cosPhi0,\n cosPhi1,\n sinLambda0Lambda1 = sin(lambda0 - lambda1);\n return abs(sinLambda0Lambda1) > epsilon\n ? atan((sin(phi0) * (cosPhi1 = cos(phi1)) * sin(lambda1)\n - sin(phi1) * (cosPhi0 = cos(phi0)) * sin(lambda0))\n / (cosPhi0 * cosPhi1 * sinLambda0Lambda1))\n : (phi0 + phi1) / 2;\n}\n\nfunction clipAntimeridianInterpolate(from, to, direction, stream) {\n var phi;\n if (from == null) {\n phi = direction * halfPi;\n stream.point(-pi, phi);\n stream.point(0, phi);\n stream.point(pi, phi);\n stream.point(pi, 0);\n stream.point(pi, -phi);\n stream.point(0, -phi);\n stream.point(-pi, -phi);\n stream.point(-pi, 0);\n stream.point(-pi, phi);\n } else if (abs(from[0] - to[0]) > epsilon) {\n var lambda = from[0] < to[0] ? pi : -pi;\n phi = direction * lambda / 2;\n stream.point(-lambda, phi);\n stream.point(0, phi);\n stream.point(lambda, phi);\n } else {\n stream.point(to[0], to[1]);\n }\n}\n","import {cartesian, cartesianAddInPlace, cartesianCross, cartesianDot, cartesianScale, spherical} from \"../cartesian.js\";\nimport {circleStream} from \"../circle.js\";\nimport {abs, cos, epsilon, pi, radians, sqrt} from \"../math.js\";\nimport pointEqual from \"../pointEqual.js\";\nimport clip from \"./index.js\";\n\nexport default function(radius) {\n var cr = cos(radius),\n delta = 6 * radians,\n smallRadius = cr > 0,\n notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case\n\n function interpolate(from, to, direction, stream) {\n circleStream(stream, radius, delta, direction, from, to);\n }\n\n function visible(lambda, phi) {\n return cos(lambda) * cos(phi) > cr;\n }\n\n // Takes a line and cuts into visible segments. Return values used for polygon\n // clipping: 0 - there were intersections or the line was empty; 1 - no\n // intersections 2 - there were intersections, and the first and last segments\n // should be rejoined.\n function clipLine(stream) {\n var point0, // previous point\n c0, // code for previous point\n v0, // visibility of previous point\n v00, // visibility of first point\n clean; // no intersections\n return {\n lineStart: function() {\n v00 = v0 = false;\n clean = 1;\n },\n point: function(lambda, phi) {\n var point1 = [lambda, phi],\n point2,\n v = visible(lambda, phi),\n c = smallRadius\n ? v ? 0 : code(lambda, phi)\n : v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0;\n if (!point0 && (v00 = v0 = v)) stream.lineStart();\n if (v !== v0) {\n point2 = intersect(point0, point1);\n if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2))\n point1[2] = 1;\n }\n if (v !== v0) {\n clean = 0;\n if (v) {\n // outside going in\n stream.lineStart();\n point2 = intersect(point1, point0);\n stream.point(point2[0], point2[1]);\n } else {\n // inside going out\n point2 = intersect(point0, point1);\n stream.point(point2[0], point2[1], 2);\n stream.lineEnd();\n }\n point0 = point2;\n } else if (notHemisphere && point0 && smallRadius ^ v) {\n var t;\n // If the codes for two points are different, or are both zero,\n // and there this segment intersects with the small circle.\n if (!(c & c0) && (t = intersect(point1, point0, true))) {\n clean = 0;\n if (smallRadius) {\n stream.lineStart();\n stream.point(t[0][0], t[0][1]);\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n } else {\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n stream.lineStart();\n stream.point(t[0][0], t[0][1], 3);\n }\n }\n }\n if (v && (!point0 || !pointEqual(point0, point1))) {\n stream.point(point1[0], point1[1]);\n }\n point0 = point1, v0 = v, c0 = c;\n },\n lineEnd: function() {\n if (v0) stream.lineEnd();\n point0 = null;\n },\n // Rejoin first and last segments if there were intersections and the first\n // and last points were visible.\n clean: function() {\n return clean | ((v00 && v0) << 1);\n }\n };\n }\n\n // Intersects the great circle between a and b with the clip circle.\n function intersect(a, b, two) {\n var pa = cartesian(a),\n pb = cartesian(b);\n\n // We have two planes, n1.p = d1 and n2.p = d2.\n // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).\n var n1 = [1, 0, 0], // normal\n n2 = cartesianCross(pa, pb),\n n2n2 = cartesianDot(n2, n2),\n n1n2 = n2[0], // cartesianDot(n1, n2),\n determinant = n2n2 - n1n2 * n1n2;\n\n // Two polar points.\n if (!determinant) return !two && a;\n\n var c1 = cr * n2n2 / determinant,\n c2 = -cr * n1n2 / determinant,\n n1xn2 = cartesianCross(n1, n2),\n A = cartesianScale(n1, c1),\n B = cartesianScale(n2, c2);\n cartesianAddInPlace(A, B);\n\n // Solve |p(t)|^2 = 1.\n var u = n1xn2,\n w = cartesianDot(A, u),\n uu = cartesianDot(u, u),\n t2 = w * w - uu * (cartesianDot(A, A) - 1);\n\n if (t2 < 0) return;\n\n var t = sqrt(t2),\n q = cartesianScale(u, (-w - t) / uu);\n cartesianAddInPlace(q, A);\n q = spherical(q);\n\n if (!two) return q;\n\n // Two intersection points.\n var lambda0 = a[0],\n lambda1 = b[0],\n phi0 = a[1],\n phi1 = b[1],\n z;\n\n if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;\n\n var delta = lambda1 - lambda0,\n polar = abs(delta - pi) < epsilon,\n meridian = polar || delta < epsilon;\n\n if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;\n\n // Check that the first point is between a and b.\n if (meridian\n ? polar\n ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1)\n : phi0 <= q[1] && q[1] <= phi1\n : delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) {\n var q1 = cartesianScale(u, (-w + t) / uu);\n cartesianAddInPlace(q1, A);\n return [q, spherical(q1)];\n }\n }\n\n // Generates a 4-bit vector representing the location of a point relative to\n // the small circle's bounding box.\n function code(lambda, phi) {\n var r = smallRadius ? radius : pi - radius,\n code = 0;\n if (lambda < -r) code |= 1; // left\n else if (lambda > r) code |= 2; // right\n if (phi < -r) code |= 4; // below\n else if (phi > r) code |= 8; // above\n return code;\n }\n\n return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]);\n}\n","export default function(a, b, x0, y0, x1, y1) {\n var ax = a[0],\n ay = a[1],\n bx = b[0],\n by = b[1],\n t0 = 0,\n t1 = 1,\n dx = bx - ax,\n dy = by - ay,\n r;\n\n r = x0 - ax;\n if (!dx && r > 0) return;\n r /= dx;\n if (dx < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dx > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = x1 - ax;\n if (!dx && r < 0) return;\n r /= dx;\n if (dx < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dx > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n r = y0 - ay;\n if (!dy && r > 0) return;\n r /= dy;\n if (dy < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dy > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = y1 - ay;\n if (!dy && r < 0) return;\n r /= dy;\n if (dy < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dy > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;\n if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;\n return true;\n}\n","import {abs, epsilon} from \"../math.js\";\nimport clipBuffer from \"./buffer.js\";\nimport clipLine from \"./line.js\";\nimport clipRejoin from \"./rejoin.js\";\nimport {merge} from \"d3-array\";\n\nvar clipMax = 1e9, clipMin = -clipMax;\n\n// TODO Use d3-polygon’s polygonContains here for the ring check?\n// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?\n\nexport default function clipRectangle(x0, y0, x1, y1) {\n\n function visible(x, y) {\n return x0 <= x && x <= x1 && y0 <= y && y <= y1;\n }\n\n function interpolate(from, to, direction, stream) {\n var a = 0, a1 = 0;\n if (from == null\n || (a = corner(from, direction)) !== (a1 = corner(to, direction))\n || comparePoint(from, to) < 0 ^ direction > 0) {\n do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);\n while ((a = (a + direction + 4) % 4) !== a1);\n } else {\n stream.point(to[0], to[1]);\n }\n }\n\n function corner(p, direction) {\n return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3\n : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1\n : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0\n : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon\n }\n\n function compareIntersection(a, b) {\n return comparePoint(a.x, b.x);\n }\n\n function comparePoint(a, b) {\n var ca = corner(a, 1),\n cb = corner(b, 1);\n return ca !== cb ? ca - cb\n : ca === 0 ? b[1] - a[1]\n : ca === 1 ? a[0] - b[0]\n : ca === 2 ? a[1] - b[1]\n : b[0] - a[0];\n }\n\n return function(stream) {\n var activeStream = stream,\n bufferStream = clipBuffer(),\n segments,\n polygon,\n ring,\n x__, y__, v__, // first point\n x_, y_, v_, // previous point\n first,\n clean;\n\n var clipStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: polygonStart,\n polygonEnd: polygonEnd\n };\n\n function point(x, y) {\n if (visible(x, y)) activeStream.point(x, y);\n }\n\n function polygonInside() {\n var winding = 0;\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {\n a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];\n if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }\n else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }\n }\n }\n\n return winding;\n }\n\n // Buffer geometry within a polygon and then clip it en masse.\n function polygonStart() {\n activeStream = bufferStream, segments = [], polygon = [], clean = true;\n }\n\n function polygonEnd() {\n var startInside = polygonInside(),\n cleanInside = clean && startInside,\n visible = (segments = merge(segments)).length;\n if (cleanInside || visible) {\n stream.polygonStart();\n if (cleanInside) {\n stream.lineStart();\n interpolate(null, null, 1, stream);\n stream.lineEnd();\n }\n if (visible) {\n clipRejoin(segments, compareIntersection, startInside, interpolate, stream);\n }\n stream.polygonEnd();\n }\n activeStream = stream, segments = polygon = ring = null;\n }\n\n function lineStart() {\n clipStream.point = linePoint;\n if (polygon) polygon.push(ring = []);\n first = true;\n v_ = false;\n x_ = y_ = NaN;\n }\n\n // TODO rather than special-case polygons, simply handle them separately.\n // Ideally, coincident intersection points should be jittered to avoid\n // clipping issues.\n function lineEnd() {\n if (segments) {\n linePoint(x__, y__);\n if (v__ && v_) bufferStream.rejoin();\n segments.push(bufferStream.result());\n }\n clipStream.point = point;\n if (v_) activeStream.lineEnd();\n }\n\n function linePoint(x, y) {\n var v = visible(x, y);\n if (polygon) ring.push([x, y]);\n if (first) {\n x__ = x, y__ = y, v__ = v;\n first = false;\n if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n }\n } else {\n if (v && v_) activeStream.point(x, y);\n else {\n var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],\n b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];\n if (clipLine(a, b, x0, y0, x1, y1)) {\n if (!v_) {\n activeStream.lineStart();\n activeStream.point(a[0], a[1]);\n }\n activeStream.point(b[0], b[1]);\n if (!v) activeStream.lineEnd();\n clean = false;\n } else if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n clean = false;\n }\n }\n }\n x_ = x, y_ = y, v_ = v;\n }\n\n return clipStream;\n };\n}\n","import {Adder} from \"d3-array\";\nimport {abs, atan2, cos, radians, sin, sqrt} from \"./math.js\";\nimport noop from \"./noop.js\";\nimport stream from \"./stream.js\";\n\nvar lengthSum,\n lambda0,\n sinPhi0,\n cosPhi0;\n\nvar lengthStream = {\n sphere: noop,\n point: noop,\n lineStart: lengthLineStart,\n lineEnd: noop,\n polygonStart: noop,\n polygonEnd: noop\n};\n\nfunction lengthLineStart() {\n lengthStream.point = lengthPointFirst;\n lengthStream.lineEnd = lengthLineEnd;\n}\n\nfunction lengthLineEnd() {\n lengthStream.point = lengthStream.lineEnd = noop;\n}\n\nfunction lengthPointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n lambda0 = lambda, sinPhi0 = sin(phi), cosPhi0 = cos(phi);\n lengthStream.point = lengthPoint;\n}\n\nfunction lengthPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var sinPhi = sin(phi),\n cosPhi = cos(phi),\n delta = abs(lambda - lambda0),\n cosDelta = cos(delta),\n sinDelta = sin(delta),\n x = cosPhi * sinDelta,\n y = cosPhi0 * sinPhi - sinPhi0 * cosPhi * cosDelta,\n z = sinPhi0 * sinPhi + cosPhi0 * cosPhi * cosDelta;\n lengthSum.add(atan2(sqrt(x * x + y * y), z));\n lambda0 = lambda, sinPhi0 = sinPhi, cosPhi0 = cosPhi;\n}\n\nexport default function(object) {\n lengthSum = new Adder();\n stream(object, lengthStream);\n return +lengthSum;\n}\n","import length from \"./length.js\";\n\nvar coordinates = [null, null],\n object = {type: \"LineString\", coordinates: coordinates};\n\nexport default function(a, b) {\n coordinates[0] = a;\n coordinates[1] = b;\n return length(object);\n}\n","import {default as polygonContains} from \"./polygonContains.js\";\nimport {default as distance} from \"./distance.js\";\nimport {epsilon2, radians} from \"./math.js\";\n\nvar containsObjectType = {\n Feature: function(object, point) {\n return containsGeometry(object.geometry, point);\n },\n FeatureCollection: function(object, point) {\n var features = object.features, i = -1, n = features.length;\n while (++i < n) if (containsGeometry(features[i].geometry, point)) return true;\n return false;\n }\n};\n\nvar containsGeometryType = {\n Sphere: function() {\n return true;\n },\n Point: function(object, point) {\n return containsPoint(object.coordinates, point);\n },\n MultiPoint: function(object, point) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) if (containsPoint(coordinates[i], point)) return true;\n return false;\n },\n LineString: function(object, point) {\n return containsLine(object.coordinates, point);\n },\n MultiLineString: function(object, point) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) if (containsLine(coordinates[i], point)) return true;\n return false;\n },\n Polygon: function(object, point) {\n return containsPolygon(object.coordinates, point);\n },\n MultiPolygon: function(object, point) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) if (containsPolygon(coordinates[i], point)) return true;\n return false;\n },\n GeometryCollection: function(object, point) {\n var geometries = object.geometries, i = -1, n = geometries.length;\n while (++i < n) if (containsGeometry(geometries[i], point)) return true;\n return false;\n }\n};\n\nfunction containsGeometry(geometry, point) {\n return geometry && containsGeometryType.hasOwnProperty(geometry.type)\n ? containsGeometryType[geometry.type](geometry, point)\n : false;\n}\n\nfunction containsPoint(coordinates, point) {\n return distance(coordinates, point) === 0;\n}\n\nfunction containsLine(coordinates, point) {\n var ao, bo, ab;\n for (var i = 0, n = coordinates.length; i < n; i++) {\n bo = distance(coordinates[i], point);\n if (bo === 0) return true;\n if (i > 0) {\n ab = distance(coordinates[i], coordinates[i - 1]);\n if (\n ab > 0 &&\n ao <= ab &&\n bo <= ab &&\n (ao + bo - ab) * (1 - Math.pow((ao - bo) / ab, 2)) < epsilon2 * ab\n )\n return true;\n }\n ao = bo;\n }\n return false;\n}\n\nfunction containsPolygon(coordinates, point) {\n return !!polygonContains(coordinates.map(ringRadians), pointRadians(point));\n}\n\nfunction ringRadians(ring) {\n return ring = ring.map(pointRadians), ring.pop(), ring;\n}\n\nfunction pointRadians(point) {\n return [point[0] * radians, point[1] * radians];\n}\n\nexport default function(object, point) {\n return (object && containsObjectType.hasOwnProperty(object.type)\n ? containsObjectType[object.type]\n : containsGeometry)(object, point);\n}\n","import {range} from \"d3-array\";\nimport {abs, ceil, epsilon} from \"./math.js\";\n\nfunction graticuleX(y0, y1, dy) {\n var y = range(y0, y1 - epsilon, dy).concat(y1);\n return function(x) { return y.map(function(y) { return [x, y]; }); };\n}\n\nfunction graticuleY(x0, x1, dx) {\n var x = range(x0, x1 - epsilon, dx).concat(x1);\n return function(y) { return x.map(function(x) { return [x, y]; }); };\n}\n\nexport default function graticule() {\n var x1, x0, X1, X0,\n y1, y0, Y1, Y0,\n dx = 10, dy = dx, DX = 90, DY = 360,\n x, y, X, Y,\n precision = 2.5;\n\n function graticule() {\n return {type: \"MultiLineString\", coordinates: lines()};\n }\n\n function lines() {\n return range(ceil(X0 / DX) * DX, X1, DX).map(X)\n .concat(range(ceil(Y0 / DY) * DY, Y1, DY).map(Y))\n .concat(range(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return abs(x % DX) > epsilon; }).map(x))\n .concat(range(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { return abs(y % DY) > epsilon; }).map(y));\n }\n\n graticule.lines = function() {\n return lines().map(function(coordinates) { return {type: \"LineString\", coordinates: coordinates}; });\n };\n\n graticule.outline = function() {\n return {\n type: \"Polygon\",\n coordinates: [\n X(X0).concat(\n Y(Y1).slice(1),\n X(X1).reverse().slice(1),\n Y(Y0).reverse().slice(1))\n ]\n };\n };\n\n graticule.extent = function(_) {\n if (!arguments.length) return graticule.extentMinor();\n return graticule.extentMajor(_).extentMinor(_);\n };\n\n graticule.extentMajor = function(_) {\n if (!arguments.length) return [[X0, Y0], [X1, Y1]];\n X0 = +_[0][0], X1 = +_[1][0];\n Y0 = +_[0][1], Y1 = +_[1][1];\n if (X0 > X1) _ = X0, X0 = X1, X1 = _;\n if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.extentMinor = function(_) {\n if (!arguments.length) return [[x0, y0], [x1, y1]];\n x0 = +_[0][0], x1 = +_[1][0];\n y0 = +_[0][1], y1 = +_[1][1];\n if (x0 > x1) _ = x0, x0 = x1, x1 = _;\n if (y0 > y1) _ = y0, y0 = y1, y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.step = function(_) {\n if (!arguments.length) return graticule.stepMinor();\n return graticule.stepMajor(_).stepMinor(_);\n };\n\n graticule.stepMajor = function(_) {\n if (!arguments.length) return [DX, DY];\n DX = +_[0], DY = +_[1];\n return graticule;\n };\n\n graticule.stepMinor = function(_) {\n if (!arguments.length) return [dx, dy];\n dx = +_[0], dy = +_[1];\n return graticule;\n };\n\n graticule.precision = function(_) {\n if (!arguments.length) return precision;\n precision = +_;\n x = graticuleX(y0, y1, 90);\n y = graticuleY(x0, x1, precision);\n X = graticuleX(Y0, Y1, 90);\n Y = graticuleY(X0, X1, precision);\n return graticule;\n };\n\n return graticule\n .extentMajor([[-180, -90 + epsilon], [180, 90 - epsilon]])\n .extentMinor([[-180, -80 - epsilon], [180, 80 + epsilon]]);\n}\n\nexport function graticule10() {\n return graticule()();\n}\n","import {asin, atan2, cos, degrees, haversin, radians, sin, sqrt} from \"./math.js\";\n\nexport default function(a, b) {\n var x0 = a[0] * radians,\n y0 = a[1] * radians,\n x1 = b[0] * radians,\n y1 = b[1] * radians,\n cy0 = cos(y0),\n sy0 = sin(y0),\n cy1 = cos(y1),\n sy1 = sin(y1),\n kx0 = cy0 * cos(x0),\n ky0 = cy0 * sin(x0),\n kx1 = cy1 * cos(x1),\n ky1 = cy1 * sin(x1),\n d = 2 * asin(sqrt(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - x0))),\n k = sin(d);\n\n var interpolate = d ? function(t) {\n var B = sin(t *= d) / k,\n A = sin(d - t) / k,\n x = A * kx0 + B * kx1,\n y = A * ky0 + B * ky1,\n z = A * sy0 + B * sy1;\n return [\n atan2(y, x) * degrees,\n atan2(z, sqrt(x * x + y * y)) * degrees\n ];\n } : function() {\n return [x0 * degrees, y0 * degrees];\n };\n\n interpolate.distance = d;\n\n return interpolate;\n}\n","export default x => x;\n","import noop from \"../noop.js\";\n\nvar x0 = Infinity,\n y0 = x0,\n x1 = -x0,\n y1 = x1;\n\nvar boundsStream = {\n point: boundsPoint,\n lineStart: noop,\n lineEnd: noop,\n polygonStart: noop,\n polygonEnd: noop,\n result: function() {\n var bounds = [[x0, y0], [x1, y1]];\n x1 = y1 = -(y0 = x0 = Infinity);\n return bounds;\n }\n};\n\nfunction boundsPoint(x, y) {\n if (x < x0) x0 = x;\n if (x > x1) x1 = x;\n if (y < y0) y0 = y;\n if (y > y1) y1 = y;\n}\n\nexport default boundsStream;\n","export default function(methods) {\n return {\n stream: transformer(methods)\n };\n}\n\nexport function transformer(methods) {\n return function(stream) {\n var s = new TransformStream;\n for (var key in methods) s[key] = methods[key];\n s.stream = stream;\n return s;\n };\n}\n\nfunction TransformStream() {}\n\nTransformStream.prototype = {\n constructor: TransformStream,\n point: function(x, y) { this.stream.point(x, y); },\n sphere: function() { this.stream.sphere(); },\n lineStart: function() { this.stream.lineStart(); },\n lineEnd: function() { this.stream.lineEnd(); },\n polygonStart: function() { this.stream.polygonStart(); },\n polygonEnd: function() { this.stream.polygonEnd(); }\n};\n","import {default as geoStream} from \"../stream.js\";\nimport boundsStream from \"../path/bounds.js\";\n\nfunction fit(projection, fitBounds, object) {\n var clip = projection.clipExtent && projection.clipExtent();\n projection.scale(150).translate([0, 0]);\n if (clip != null) projection.clipExtent(null);\n geoStream(object, projection.stream(boundsStream));\n fitBounds(boundsStream.result());\n if (clip != null) projection.clipExtent(clip);\n return projection;\n}\n\nexport function fitExtent(projection, extent, object) {\n return fit(projection, function(b) {\n var w = extent[1][0] - extent[0][0],\n h = extent[1][1] - extent[0][1],\n k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])),\n x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2,\n y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2;\n projection.scale(150 * k).translate([x, y]);\n }, object);\n}\n\nexport function fitSize(projection, size, object) {\n return fitExtent(projection, [[0, 0], size], object);\n}\n\nexport function fitWidth(projection, width, object) {\n return fit(projection, function(b) {\n var w = +width,\n k = w / (b[1][0] - b[0][0]),\n x = (w - k * (b[1][0] + b[0][0])) / 2,\n y = -k * b[0][1];\n projection.scale(150 * k).translate([x, y]);\n }, object);\n}\n\nexport function fitHeight(projection, height, object) {\n return fit(projection, function(b) {\n var h = +height,\n k = h / (b[1][1] - b[0][1]),\n x = -k * b[0][0],\n y = (h - k * (b[1][1] + b[0][1])) / 2;\n projection.scale(150 * k).translate([x, y]);\n }, object);\n}\n","import {cartesian} from \"../cartesian.js\";\nimport {abs, asin, atan2, cos, epsilon, radians, sqrt} from \"../math.js\";\nimport {transformer} from \"../transform.js\";\n\nvar maxDepth = 16, // maximum depth of subdivision\n cosMinDistance = cos(30 * radians); // cos(minimum angular distance)\n\nexport default function(project, delta2) {\n return +delta2 ? resample(project, delta2) : resampleNone(project);\n}\n\nfunction resampleNone(project) {\n return transformer({\n point: function(x, y) {\n x = project(x, y);\n this.stream.point(x[0], x[1]);\n }\n });\n}\n\nfunction resample(project, delta2) {\n\n function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, b1, c1, depth, stream) {\n var dx = x1 - x0,\n dy = y1 - y0,\n d2 = dx * dx + dy * dy;\n if (d2 > 4 * delta2 && depth--) {\n var a = a0 + a1,\n b = b0 + b1,\n c = c0 + c1,\n m = sqrt(a * a + b * b + c * c),\n phi2 = asin(c /= m),\n lambda2 = abs(abs(c) - 1) < epsilon || abs(lambda0 - lambda1) < epsilon ? (lambda0 + lambda1) / 2 : atan2(b, a),\n p = project(lambda2, phi2),\n x2 = p[0],\n y2 = p[1],\n dx2 = x2 - x0,\n dy2 = y2 - y0,\n dz = dy * dx2 - dx * dy2;\n if (dz * dz / d2 > delta2 // perpendicular projected distance\n || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end\n || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b /= m, c, depth, stream);\n stream.point(x2, y2);\n resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, depth, stream);\n }\n }\n }\n return function(stream) {\n var lambda00, x00, y00, a00, b00, c00, // first point\n lambda0, x0, y0, a0, b0, c0; // previous point\n\n var resampleStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() { stream.polygonStart(); resampleStream.lineStart = ringStart; },\n polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = lineStart; }\n };\n\n function point(x, y) {\n x = project(x, y);\n stream.point(x[0], x[1]);\n }\n\n function lineStart() {\n x0 = NaN;\n resampleStream.point = linePoint;\n stream.lineStart();\n }\n\n function linePoint(lambda, phi) {\n var c = cartesian([lambda, phi]), p = project(lambda, phi);\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream);\n stream.point(x0, y0);\n }\n\n function lineEnd() {\n resampleStream.point = point;\n stream.lineEnd();\n }\n\n function ringStart() {\n lineStart();\n resampleStream.point = ringPoint;\n resampleStream.lineEnd = ringEnd;\n }\n\n function ringPoint(lambda, phi) {\n linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0;\n resampleStream.point = linePoint;\n }\n\n function ringEnd() {\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, b00, c00, maxDepth, stream);\n resampleStream.lineEnd = lineEnd;\n lineEnd();\n }\n\n return resampleStream;\n };\n}\n","import clipAntimeridian from \"../clip/antimeridian.js\";\nimport clipCircle from \"../clip/circle.js\";\nimport clipRectangle from \"../clip/rectangle.js\";\nimport compose from \"../compose.js\";\nimport identity from \"../identity.js\";\nimport {cos, degrees, radians, sin, sqrt} from \"../math.js\";\nimport {rotateRadians} from \"../rotation.js\";\nimport {transformer} from \"../transform.js\";\nimport {fitExtent, fitSize, fitWidth, fitHeight} from \"./fit.js\";\nimport resample from \"./resample.js\";\n\nvar transformRadians = transformer({\n point: function(x, y) {\n this.stream.point(x * radians, y * radians);\n }\n});\n\nfunction transformRotate(rotate) {\n return transformer({\n point: function(x, y) {\n var r = rotate(x, y);\n return this.stream.point(r[0], r[1]);\n }\n });\n}\n\nfunction scaleTranslate(k, dx, dy, sx, sy) {\n function transform(x, y) {\n x *= sx; y *= sy;\n return [dx + k * x, dy - k * y];\n }\n transform.invert = function(x, y) {\n return [(x - dx) / k * sx, (dy - y) / k * sy];\n };\n return transform;\n}\n\nfunction scaleTranslateRotate(k, dx, dy, sx, sy, alpha) {\n if (!alpha) return scaleTranslate(k, dx, dy, sx, sy);\n var cosAlpha = cos(alpha),\n sinAlpha = sin(alpha),\n a = cosAlpha * k,\n b = sinAlpha * k,\n ai = cosAlpha / k,\n bi = sinAlpha / k,\n ci = (sinAlpha * dy - cosAlpha * dx) / k,\n fi = (sinAlpha * dx + cosAlpha * dy) / k;\n function transform(x, y) {\n x *= sx; y *= sy;\n return [a * x - b * y + dx, dy - b * x - a * y];\n }\n transform.invert = function(x, y) {\n return [sx * (ai * x - bi * y + ci), sy * (fi - bi * x - ai * y)];\n };\n return transform;\n}\n\nexport default function projection(project) {\n return projectionMutator(function() { return project; })();\n}\n\nexport function projectionMutator(projectAt) {\n var project,\n k = 150, // scale\n x = 480, y = 250, // translate\n lambda = 0, phi = 0, // center\n deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, // pre-rotate\n alpha = 0, // post-rotate angle\n sx = 1, // reflectX\n sy = 1, // reflectX\n theta = null, preclip = clipAntimeridian, // pre-clip angle\n x0 = null, y0, x1, y1, postclip = identity, // post-clip extent\n delta2 = 0.5, // precision\n projectResample,\n projectTransform,\n projectRotateTransform,\n cache,\n cacheStream;\n\n function projection(point) {\n return projectRotateTransform(point[0] * radians, point[1] * radians);\n }\n\n function invert(point) {\n point = projectRotateTransform.invert(point[0], point[1]);\n return point && [point[0] * degrees, point[1] * degrees];\n }\n\n projection.stream = function(stream) {\n return cache && cacheStream === stream ? cache : cache = transformRadians(transformRotate(rotate)(preclip(projectResample(postclip(cacheStream = stream)))));\n };\n\n projection.preclip = function(_) {\n return arguments.length ? (preclip = _, theta = undefined, reset()) : preclip;\n };\n\n projection.postclip = function(_) {\n return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip;\n };\n\n projection.clipAngle = function(_) {\n return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians) : (theta = null, clipAntimeridian), reset()) : theta * degrees;\n };\n\n projection.clipExtent = function(_) {\n return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n };\n\n projection.scale = function(_) {\n return arguments.length ? (k = +_, recenter()) : k;\n };\n\n projection.translate = function(_) {\n return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y];\n };\n\n projection.center = function(_) {\n return arguments.length ? (lambda = _[0] % 360 * radians, phi = _[1] % 360 * radians, recenter()) : [lambda * degrees, phi * degrees];\n };\n\n projection.rotate = function(_) {\n return arguments.length ? (deltaLambda = _[0] % 360 * radians, deltaPhi = _[1] % 360 * radians, deltaGamma = _.length > 2 ? _[2] % 360 * radians : 0, recenter()) : [deltaLambda * degrees, deltaPhi * degrees, deltaGamma * degrees];\n };\n\n projection.angle = function(_) {\n return arguments.length ? (alpha = _ % 360 * radians, recenter()) : alpha * degrees;\n };\n\n projection.reflectX = function(_) {\n return arguments.length ? (sx = _ ? -1 : 1, recenter()) : sx < 0;\n };\n\n projection.reflectY = function(_) {\n return arguments.length ? (sy = _ ? -1 : 1, recenter()) : sy < 0;\n };\n\n projection.precision = function(_) {\n return arguments.length ? (projectResample = resample(projectTransform, delta2 = _ * _), reset()) : sqrt(delta2);\n };\n\n projection.fitExtent = function(extent, object) {\n return fitExtent(projection, extent, object);\n };\n\n projection.fitSize = function(size, object) {\n return fitSize(projection, size, object);\n };\n\n projection.fitWidth = function(width, object) {\n return fitWidth(projection, width, object);\n };\n\n projection.fitHeight = function(height, object) {\n return fitHeight(projection, height, object);\n };\n\n function recenter() {\n var center = scaleTranslateRotate(k, 0, 0, sx, sy, alpha).apply(null, project(lambda, phi)),\n transform = scaleTranslateRotate(k, x - center[0], y - center[1], sx, sy, alpha);\n rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma);\n projectTransform = compose(project, transform);\n projectRotateTransform = compose(rotate, projectTransform);\n projectResample = resample(projectTransform, delta2);\n return reset();\n }\n\n function reset() {\n cache = cacheStream = null;\n return projection;\n }\n\n return function() {\n project = projectAt.apply(this, arguments);\n projection.invert = project.invert && invert;\n return recenter();\n };\n}\n","import {asin, atan2, cos, sin, sqrt} from \"../math.js\";\n\nexport function azimuthalRaw(scale) {\n return function(x, y) {\n var cx = cos(x),\n cy = cos(y),\n k = scale(cx * cy);\n if (k === Infinity) return [2, 0];\n return [\n k * cy * sin(x),\n k * sin(y)\n ];\n }\n}\n\nexport function azimuthalInvert(angle) {\n return function(x, y) {\n var z = sqrt(x * x + y * y),\n c = angle(z),\n sc = sin(c),\n cc = cos(c);\n return [\n atan2(x * sc, z * cc),\n asin(z && y * sc / z)\n ];\n }\n}\n","import {atan, cos, sin} from \"../math.js\";\nimport {azimuthalInvert} from \"./azimuthal.js\";\nimport projection from \"./index.js\";\n\nexport function stereographicRaw(x, y) {\n var cy = cos(y), k = 1 + cos(x) * cy;\n return [cy * sin(x) / k, sin(y) / k];\n}\n\nstereographicRaw.invert = azimuthalInvert(function(z) {\n return 2 * atan(z);\n});\n\nexport default function() {\n return projection(stereographicRaw)\n .scale(250)\n .clipAngle(142);\n}\n","import { BufferGeometry, Float32BufferAttribute } from 'three';\nimport earcut from 'earcut';\nimport { geoDistance, geoInterpolate } from 'd3-geo';\n\nfunction _callSuper(t, o, e) {\n return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));\n}\nfunction _isNativeReflectConstruct() {\n try {\n var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));\n } catch (t) {}\n return (_isNativeReflectConstruct = function () {\n return !!t;\n })();\n}\nfunction _iterableToArrayLimit(r, l) {\n var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"];\n if (null != t) {\n var e,\n n,\n i,\n u,\n a = [],\n f = !0,\n o = !1;\n try {\n if (i = (t = t.call(r)).next, 0 === l) {\n if (Object(t) !== t) return;\n f = !1;\n } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0);\n } catch (r) {\n o = !0, n = r;\n } finally {\n try {\n if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return;\n } finally {\n if (o) throw n;\n }\n }\n return a;\n }\n}\nfunction _toPrimitive(t, r) {\n if (\"object\" != typeof t || !t) return t;\n var e = t[Symbol.toPrimitive];\n if (void 0 !== e) {\n var i = e.call(t, r || \"default\");\n if (\"object\" != typeof i) return i;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (\"string\" === r ? String : Number)(t);\n}\nfunction _toPropertyKey(t) {\n var i = _toPrimitive(t, \"string\");\n return \"symbol\" == typeof i ? i : String(i);\n}\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);\n }\n}\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n Object.defineProperty(subClass, \"prototype\", {\n writable: false\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n return _setPrototypeOf(o, p);\n}\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n } else if (call !== void 0) {\n throw new TypeError(\"Derived constructors may only return object or undefined\");\n }\n return _assertThisInitialized(self);\n}\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _createForOfIteratorHelper(o, allowArrayLike) {\n var it = typeof Symbol !== \"undefined\" && o[Symbol.iterator] || o[\"@@iterator\"];\n if (!it) {\n if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === \"number\") {\n if (it) o = it;\n var i = 0;\n var F = function () {};\n return {\n s: F,\n n: function () {\n if (i >= o.length) return {\n done: true\n };\n return {\n done: false,\n value: o[i++]\n };\n },\n e: function (e) {\n throw e;\n },\n f: F\n };\n }\n throw new TypeError(\"Invalid attempt to iterate non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n }\n var normalCompletion = true,\n didErr = false,\n err;\n return {\n s: function () {\n it = it.call(o);\n },\n n: function () {\n var step = it.next();\n normalCompletion = step.done;\n return step;\n },\n e: function (e) {\n didErr = true;\n err = e;\n },\n f: function () {\n try {\n if (!normalCompletion && it.return != null) it.return();\n } finally {\n if (didErr) throw err;\n }\n }\n };\n}\n\nvar interpolateLine = function interpolateLine() {\n var lineCoords = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n var maxDegDistance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n var result = [];\n var prevPnt = null;\n lineCoords.forEach(function (pnt) {\n if (prevPnt) {\n var dist = geoDistance(pnt, prevPnt) * 180 / Math.PI;\n if (dist > maxDegDistance) {\n var interpol = geoInterpolate(prevPnt, pnt);\n var tStep = 1 / Math.ceil(dist / maxDegDistance);\n var t = tStep;\n while (t < 1) {\n result.push(interpol(t));\n t += tStep;\n }\n }\n }\n result.push(prevPnt = pnt);\n });\n return result;\n};\n\nvar THREE = typeof window !== 'undefined' && window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry,\n Float32BufferAttribute: Float32BufferAttribute\n};\n\n// support both modes for backwards threejs compatibility\nvar setAttributeFn = new THREE.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute';\nvar GeoJsonGeometry = /*#__PURE__*/function (_THREE$BufferGeometry) {\n _inherits(GeoJsonGeometry, _THREE$BufferGeometry);\n function GeoJsonGeometry(geoJson) {\n var _this;\n var radius = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n var resolution = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 5;\n _classCallCheck(this, GeoJsonGeometry);\n _this = _callSuper(this, GeoJsonGeometry);\n _this.type = 'GeoJsonGeometry';\n _this.parameters = {\n geoJson: geoJson,\n radius: radius,\n resolution: resolution\n };\n\n // process various geometry types\n var groups = ({\n Point: genPoint,\n MultiPoint: genMultiPoint,\n LineString: genLineString,\n MultiLineString: genMultiLineString,\n Polygon: genPolygon,\n MultiPolygon: genMultiPolygon\n }[geoJson.type] || function () {\n return [];\n })(geoJson.coordinates, radius);\n\n // concat groups\n var indices = [],\n vertices = [];\n var groupCnt = 0;\n groups.forEach(function (newG) {\n var prevIndCnt = indices.length;\n concatGroup({\n indices: indices,\n vertices: vertices\n }, newG);\n _this.addGroup(prevIndCnt, indices.length - prevIndCnt, groupCnt++);\n });\n\n // build geometry\n indices.length && _this.setIndex(indices);\n vertices.length && _this[setAttributeFn]('position', new THREE.Float32BufferAttribute(vertices, 3));\n\n //\n\n function genPoint(coords, r) {\n var vertices = polar2Cartesian(coords[1], coords[0], r);\n var indices = [];\n return [{\n vertices: vertices,\n indices: indices\n }];\n }\n function genMultiPoint(coords, r) {\n var result = {\n vertices: [],\n indices: []\n };\n coords.map(function (c) {\n return genPoint(c, r);\n }).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 1),\n newPnt = _ref2[0];\n concatGroup(result, newPnt);\n });\n return [result];\n }\n function genLineString(coords, r) {\n var coords3d = interpolateLine(coords, resolution).map(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n lng = _ref4[0],\n lat = _ref4[1];\n return polar2Cartesian(lat, lng, r);\n });\n var _earcut$flatten = earcut.flatten([coords3d]),\n vertices = _earcut$flatten.vertices;\n var numPoints = Math.round(vertices.length / 3);\n var indices = [];\n for (var vIdx = 1; vIdx < numPoints; vIdx++) {\n indices.push(vIdx - 1, vIdx);\n }\n return [{\n vertices: vertices,\n indices: indices\n }];\n }\n function genMultiLineString(coords, r) {\n var result = {\n vertices: [],\n indices: []\n };\n coords.map(function (c) {\n return genLineString(c, r);\n }).forEach(function (_ref5) {\n var _ref6 = _slicedToArray(_ref5, 1),\n newLine = _ref6[0];\n concatGroup(result, newLine);\n });\n return [result];\n }\n function genPolygon(coords, r) {\n var coords3d = coords.map(function (coordsSegment) {\n return interpolateLine(coordsSegment, resolution).map(function (_ref7) {\n var _ref8 = _slicedToArray(_ref7, 2),\n lng = _ref8[0],\n lat = _ref8[1];\n return polar2Cartesian(lat, lng, r);\n });\n });\n\n // Each point generates 3 vertice items (x,y,z).\n var _earcut$flatten2 = earcut.flatten(coords3d),\n vertices = _earcut$flatten2.vertices,\n holes = _earcut$flatten2.holes;\n var firstHoleIdx = holes[0] || Infinity;\n var outerVertices = vertices.slice(0, firstHoleIdx * 3);\n var holeVertices = vertices.slice(firstHoleIdx * 3);\n var holesIdx = new Set(holes);\n var numPoints = Math.round(vertices.length / 3);\n var outerIndices = [],\n holeIndices = [];\n for (var vIdx = 1; vIdx < numPoints; vIdx++) {\n if (!holesIdx.has(vIdx)) {\n if (vIdx < firstHoleIdx) {\n outerIndices.push(vIdx - 1, vIdx);\n } else {\n holeIndices.push(vIdx - 1 - firstHoleIdx, vIdx - firstHoleIdx);\n }\n }\n }\n var groups = [{\n indices: outerIndices,\n vertices: outerVertices\n }];\n if (holes.length) {\n groups.push({\n indices: holeIndices,\n vertices: holeVertices\n });\n }\n return groups;\n }\n function genMultiPolygon(coords, r) {\n var outer = {\n vertices: [],\n indices: []\n };\n var holes = {\n vertices: [],\n indices: []\n };\n coords.map(function (c) {\n return genPolygon(c, r);\n }).forEach(function (_ref9) {\n var _ref10 = _slicedToArray(_ref9, 2),\n newOuter = _ref10[0],\n newHoles = _ref10[1];\n concatGroup(outer, newOuter);\n newHoles && concatGroup(holes, newHoles);\n });\n var groups = [outer];\n holes.vertices.length && groups.push(holes);\n return groups;\n }\n return _this;\n }\n return _createClass(GeoJsonGeometry);\n}(THREE.BufferGeometry); //\nfunction concatGroup(main, extra) {\n var prevVertCnt = Math.round(main.vertices.length / 3);\n concatArr(main.vertices, extra.vertices);\n concatArr(main.indices, extra.indices.map(function (ind) {\n return ind + prevVertCnt;\n }));\n}\nfunction concatArr(target, src) {\n var _iterator = _createForOfIteratorHelper(src),\n _step;\n try {\n for (_iterator.s(); !(_step = _iterator.n()).done;) {\n var e = _step.value;\n target.push(e);\n }\n } catch (err) {\n _iterator.e(err);\n } finally {\n _iterator.f();\n }\n}\nfunction polar2Cartesian(lat, lng) {\n var r = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var phi = (90 - lat) * Math.PI / 180;\n var theta = (90 - lng) * Math.PI / 180;\n return [r * Math.sin(phi) * Math.cos(theta),\n // x\n r * Math.cos(phi),\n // y\n r * Math.sin(phi) * Math.sin(theta) // z\n ];\n}\n\nexport { GeoJsonGeometry };\n","import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tFloat32BufferAttribute,\n\tInstancedBufferAttribute,\n\tInterleavedBuffer,\n\tInterleavedBufferAttribute,\n\tTriangleFanDrawMode,\n\tTriangleStripDrawMode,\n\tTrianglesDrawMode,\n\tVector3,\n} from 'three';\n\nfunction computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {\n\n\tif ( ! MikkTSpace || ! MikkTSpace.isReady ) {\n\n\t\tthrow new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );\n\n\t}\n\n\tif ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {\n\n\t\tthrow new Error( 'BufferGeometryUtils: Tangents require \"position\", \"normal\", and \"uv\" attributes.' );\n\n\t}\n\n\tfunction getAttributeArray( attribute ) {\n\n\t\tif ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {\n\n\t\t\tconst dstArray = new Float32Array( attribute.count * attribute.itemSize );\n\n\t\t\tfor ( let i = 0, j = 0; i < attribute.count; i ++ ) {\n\n\t\t\t\tdstArray[ j ++ ] = attribute.getX( i );\n\t\t\t\tdstArray[ j ++ ] = attribute.getY( i );\n\n\t\t\t\tif ( attribute.itemSize > 2 ) {\n\n\t\t\t\t\tdstArray[ j ++ ] = attribute.getZ( i );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn dstArray;\n\n\t\t}\n\n\t\tif ( attribute.array instanceof Float32Array ) {\n\n\t\t\treturn attribute.array;\n\n\t\t}\n\n\t\treturn new Float32Array( attribute.array );\n\n\t}\n\n\t// MikkTSpace algorithm requires non-indexed input.\n\n\tconst _geometry = geometry.index ? geometry.toNonIndexed() : geometry;\n\n\t// Compute vertex tangents.\n\n\tconst tangents = MikkTSpace.generateTangents(\n\n\t\tgetAttributeArray( _geometry.attributes.position ),\n\t\tgetAttributeArray( _geometry.attributes.normal ),\n\t\tgetAttributeArray( _geometry.attributes.uv )\n\n\t);\n\n\t// Texture coordinate convention of glTF differs from the apparent\n\t// default of the MikkTSpace library; .w component must be flipped.\n\n\tif ( negateSign ) {\n\n\t\tfor ( let i = 3; i < tangents.length; i += 4 ) {\n\n\t\t\ttangents[ i ] *= - 1;\n\n\t\t}\n\n\t}\n\n\t//\n\n\t_geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );\n\n\tif ( geometry !== _geometry ) {\n\n\t\tgeometry.copy( _geometry );\n\n\t}\n\n\treturn geometry;\n\n}\n\n/**\n * @param {Array} geometries\n * @param {Boolean} useGroups\n * @return {BufferGeometry}\n */\nfunction mergeGeometries( geometries, useGroups = false ) {\n\n\tconst isIndexed = geometries[ 0 ].index !== null;\n\n\tconst attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );\n\tconst morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );\n\n\tconst attributes = {};\n\tconst morphAttributes = {};\n\n\tconst morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;\n\n\tconst mergedGeometry = new BufferGeometry();\n\n\tlet offset = 0;\n\n\tfor ( let i = 0; i < geometries.length; ++ i ) {\n\n\t\tconst geometry = geometries[ i ];\n\t\tlet attributesCount = 0;\n\n\t\t// ensure that all geometries are indexed, or none\n\n\t\tif ( isIndexed !== ( geometry.index !== null ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// gather attributes, exit early if they're different\n\n\t\tfor ( const name in geometry.attributes ) {\n\n\t\t\tif ( ! attributesUsed.has( name ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure \"' + name + '\" attribute exists among all geometries, or in none of them.' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tif ( attributes[ name ] === undefined ) attributes[ name ] = [];\n\n\t\t\tattributes[ name ].push( geometry.attributes[ name ] );\n\n\t\t\tattributesCount ++;\n\n\t\t}\n\n\t\t// ensure geometries have the same number of attributes\n\n\t\tif ( attributesCount !== attributesUsed.size ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// gather morph attributes, exit early if they're different\n\n\t\tif ( morphTargetsRelative !== geometry.morphTargetsRelative ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tfor ( const name in geometry.morphAttributes ) {\n\n\t\t\tif ( ! morphAttributesUsed.has( name ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tif ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];\n\n\t\t\tmorphAttributes[ name ].push( geometry.morphAttributes[ name ] );\n\n\t\t}\n\n\t\tif ( useGroups ) {\n\n\t\t\tlet count;\n\n\t\t\tif ( isIndexed ) {\n\n\t\t\t\tcount = geometry.index.count;\n\n\t\t\t} else if ( geometry.attributes.position !== undefined ) {\n\n\t\t\t\tcount = geometry.attributes.position.count;\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tmergedGeometry.addGroup( offset, count, i );\n\n\t\t\toffset += count;\n\n\t\t}\n\n\t}\n\n\t// merge indices\n\n\tif ( isIndexed ) {\n\n\t\tlet indexOffset = 0;\n\t\tconst mergedIndex = [];\n\n\t\tfor ( let i = 0; i < geometries.length; ++ i ) {\n\n\t\t\tconst index = geometries[ i ].index;\n\n\t\t\tfor ( let j = 0; j < index.count; ++ j ) {\n\n\t\t\t\tmergedIndex.push( index.getX( j ) + indexOffset );\n\n\t\t\t}\n\n\t\t\tindexOffset += geometries[ i ].attributes.position.count;\n\n\t\t}\n\n\t\tmergedGeometry.setIndex( mergedIndex );\n\n\t}\n\n\t// merge attributes\n\n\tfor ( const name in attributes ) {\n\n\t\tconst mergedAttribute = mergeAttributes( attributes[ name ] );\n\n\t\tif ( ! mergedAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tmergedGeometry.setAttribute( name, mergedAttribute );\n\n\t}\n\n\t// merge morph attributes\n\n\tfor ( const name in morphAttributes ) {\n\n\t\tconst numMorphTargets = morphAttributes[ name ][ 0 ].length;\n\n\t\tif ( numMorphTargets === 0 ) break;\n\n\t\tmergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};\n\t\tmergedGeometry.morphAttributes[ name ] = [];\n\n\t\tfor ( let i = 0; i < numMorphTargets; ++ i ) {\n\n\t\t\tconst morphAttributesToMerge = [];\n\n\t\t\tfor ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {\n\n\t\t\t\tmorphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );\n\n\t\t\t}\n\n\t\t\tconst mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );\n\n\t\t\tif ( ! mergedMorphAttribute ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tmergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );\n\n\t\t}\n\n\t}\n\n\treturn mergedGeometry;\n\n}\n\n/**\n * @param {Array} attributes\n * @return {BufferAttribute}\n */\nfunction mergeAttributes( attributes ) {\n\n\tlet TypedArray;\n\tlet itemSize;\n\tlet normalized;\n\tlet gpuType = - 1;\n\tlet arrayLength = 0;\n\n\tfor ( let i = 0; i < attributes.length; ++ i ) {\n\n\t\tconst attribute = attributes[ i ];\n\n\t\tif ( TypedArray === undefined ) TypedArray = attribute.array.constructor;\n\t\tif ( TypedArray !== attribute.array.constructor ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tif ( itemSize === undefined ) itemSize = attribute.itemSize;\n\t\tif ( itemSize !== attribute.itemSize ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tif ( normalized === undefined ) normalized = attribute.normalized;\n\t\tif ( normalized !== attribute.normalized ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tif ( gpuType === - 1 ) gpuType = attribute.gpuType;\n\t\tif ( gpuType !== attribute.gpuType ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tarrayLength += attribute.count * itemSize;\n\n\t}\n\n\tconst array = new TypedArray( arrayLength );\n\tconst result = new BufferAttribute( array, itemSize, normalized );\n\tlet offset = 0;\n\n\tfor ( let i = 0; i < attributes.length; ++ i ) {\n\n\t\tconst attribute = attributes[ i ];\n\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\tconst tupleOffset = offset / itemSize;\n\t\t\tfor ( let j = 0, l = attribute.count; j < l; j ++ ) {\n\n\t\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\t\tconst value = attribute.getComponent( j, c );\n\t\t\t\t\tresult.setComponent( j + tupleOffset, c, value );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tarray.set( attribute.array, offset );\n\n\t\t}\n\n\t\toffset += attribute.count * itemSize;\n\n\t}\n\n\tif ( gpuType !== undefined ) {\n\n\t\tresult.gpuType = gpuType;\n\n\t}\n\n\treturn result;\n\n}\n\n/**\n * @param {BufferAttribute}\n * @return {BufferAttribute}\n */\nexport function deepCloneAttribute( attribute ) {\n\n\tif ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {\n\n\t\treturn deinterleaveAttribute( attribute );\n\n\t}\n\n\tif ( attribute.isInstancedBufferAttribute ) {\n\n\t\treturn new InstancedBufferAttribute().copy( attribute );\n\n\t}\n\n\treturn new BufferAttribute().copy( attribute );\n\n}\n\n/**\n * @param {Array} attributes\n * @return {Array}\n */\nfunction interleaveAttributes( attributes ) {\n\n\t// Interleaves the provided attributes into an InterleavedBuffer and returns\n\t// a set of InterleavedBufferAttributes for each attribute\n\tlet TypedArray;\n\tlet arrayLength = 0;\n\tlet stride = 0;\n\n\t// calculate the length and type of the interleavedBuffer\n\tfor ( let i = 0, l = attributes.length; i < l; ++ i ) {\n\n\t\tconst attribute = attributes[ i ];\n\n\t\tif ( TypedArray === undefined ) TypedArray = attribute.array.constructor;\n\t\tif ( TypedArray !== attribute.array.constructor ) {\n\n\t\t\tconsole.error( 'AttributeBuffers of different types cannot be interleaved' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tarrayLength += attribute.array.length;\n\t\tstride += attribute.itemSize;\n\n\t}\n\n\t// Create the set of buffer attributes\n\tconst interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );\n\tlet offset = 0;\n\tconst res = [];\n\tconst getters = [ 'getX', 'getY', 'getZ', 'getW' ];\n\tconst setters = [ 'setX', 'setY', 'setZ', 'setW' ];\n\n\tfor ( let j = 0, l = attributes.length; j < l; j ++ ) {\n\n\t\tconst attribute = attributes[ j ];\n\t\tconst itemSize = attribute.itemSize;\n\t\tconst count = attribute.count;\n\t\tconst iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );\n\t\tres.push( iba );\n\n\t\toffset += itemSize;\n\n\t\t// Move the data for each attribute into the new interleavedBuffer\n\t\t// at the appropriate offset\n\t\tfor ( let c = 0; c < count; c ++ ) {\n\n\t\t\tfor ( let k = 0; k < itemSize; k ++ ) {\n\n\t\t\t\tiba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn res;\n\n}\n\n// returns a new, non-interleaved version of the provided attribute\nexport function deinterleaveAttribute( attribute ) {\n\n\tconst cons = attribute.data.array.constructor;\n\tconst count = attribute.count;\n\tconst itemSize = attribute.itemSize;\n\tconst normalized = attribute.normalized;\n\n\tconst array = new cons( count * itemSize );\n\tlet newAttribute;\n\tif ( attribute.isInstancedInterleavedBufferAttribute ) {\n\n\t\tnewAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );\n\n\t} else {\n\n\t\tnewAttribute = new BufferAttribute( array, itemSize, normalized );\n\n\t}\n\n\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\tnewAttribute.setX( i, attribute.getX( i ) );\n\n\t\tif ( itemSize >= 2 ) {\n\n\t\t\tnewAttribute.setY( i, attribute.getY( i ) );\n\n\t\t}\n\n\t\tif ( itemSize >= 3 ) {\n\n\t\t\tnewAttribute.setZ( i, attribute.getZ( i ) );\n\n\t\t}\n\n\t\tif ( itemSize >= 4 ) {\n\n\t\t\tnewAttribute.setW( i, attribute.getW( i ) );\n\n\t\t}\n\n\t}\n\n\treturn newAttribute;\n\n}\n\n// deinterleaves all attributes on the geometry\nexport function deinterleaveGeometry( geometry ) {\n\n\tconst attributes = geometry.attributes;\n\tconst morphTargets = geometry.morphTargets;\n\tconst attrMap = new Map();\n\n\tfor ( const key in attributes ) {\n\n\t\tconst attr = attributes[ key ];\n\t\tif ( attr.isInterleavedBufferAttribute ) {\n\n\t\t\tif ( ! attrMap.has( attr ) ) {\n\n\t\t\t\tattrMap.set( attr, deinterleaveAttribute( attr ) );\n\n\t\t\t}\n\n\t\t\tattributes[ key ] = attrMap.get( attr );\n\n\t\t}\n\n\t}\n\n\tfor ( const key in morphTargets ) {\n\n\t\tconst attr = morphTargets[ key ];\n\t\tif ( attr.isInterleavedBufferAttribute ) {\n\n\t\t\tif ( ! attrMap.has( attr ) ) {\n\n\t\t\t\tattrMap.set( attr, deinterleaveAttribute( attr ) );\n\n\t\t\t}\n\n\t\t\tmorphTargets[ key ] = attrMap.get( attr );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @return {number}\n */\nfunction estimateBytesUsed( geometry ) {\n\n\t// Return the estimated memory used by this geometry in bytes\n\t// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account\n\t// for InterleavedBufferAttributes.\n\tlet mem = 0;\n\tfor ( const name in geometry.attributes ) {\n\n\t\tconst attr = geometry.getAttribute( name );\n\t\tmem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;\n\n\t}\n\n\tconst indices = geometry.getIndex();\n\tmem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;\n\treturn mem;\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @param {number} tolerance\n * @return {BufferGeometry}\n */\nfunction mergeVertices( geometry, tolerance = 1e-4 ) {\n\n\ttolerance = Math.max( tolerance, Number.EPSILON );\n\n\t// Generate an index buffer if the geometry doesn't have one, or optimize it\n\t// if it's already available.\n\tconst hashToIndex = {};\n\tconst indices = geometry.getIndex();\n\tconst positions = geometry.getAttribute( 'position' );\n\tconst vertexCount = indices ? indices.count : positions.count;\n\n\t// next value for triangle indices\n\tlet nextIndex = 0;\n\n\t// attributes and new attribute arrays\n\tconst attributeNames = Object.keys( geometry.attributes );\n\tconst tmpAttributes = {};\n\tconst tmpMorphAttributes = {};\n\tconst newIndices = [];\n\tconst getters = [ 'getX', 'getY', 'getZ', 'getW' ];\n\tconst setters = [ 'setX', 'setY', 'setZ', 'setW' ];\n\n\t// Initialize the arrays, allocating space conservatively. Extra\n\t// space will be trimmed in the last step.\n\tfor ( let i = 0, l = attributeNames.length; i < l; i ++ ) {\n\n\t\tconst name = attributeNames[ i ];\n\t\tconst attr = geometry.attributes[ name ];\n\n\t\ttmpAttributes[ name ] = new BufferAttribute(\n\t\t\tnew attr.array.constructor( attr.count * attr.itemSize ),\n\t\t\tattr.itemSize,\n\t\t\tattr.normalized\n\t\t);\n\n\t\tconst morphAttr = geometry.morphAttributes[ name ];\n\t\tif ( morphAttr ) {\n\n\t\t\ttmpMorphAttributes[ name ] = new BufferAttribute(\n\t\t\t\tnew morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),\n\t\t\t\tmorphAttr.itemSize,\n\t\t\t\tmorphAttr.normalized\n\t\t\t);\n\n\t\t}\n\n\t}\n\n\t// convert the error tolerance to an amount of decimal places to truncate to\n\tconst halfTolerance = tolerance * 0.5;\n\tconst exponent = Math.log10( 1 / tolerance );\n\tconst hashMultiplier = Math.pow( 10, exponent );\n\tconst hashAdditive = halfTolerance * hashMultiplier;\n\tfor ( let i = 0; i < vertexCount; i ++ ) {\n\n\t\tconst index = indices ? indices.getX( i ) : i;\n\n\t\t// Generate a hash for the vertex attributes at the current index 'i'\n\t\tlet hash = '';\n\t\tfor ( let j = 0, l = attributeNames.length; j < l; j ++ ) {\n\n\t\t\tconst name = attributeNames[ j ];\n\t\t\tconst attribute = geometry.getAttribute( name );\n\t\t\tconst itemSize = attribute.itemSize;\n\n\t\t\tfor ( let k = 0; k < itemSize; k ++ ) {\n\n\t\t\t\t// double tilde truncates the decimal value\n\t\t\t\thash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Add another reference to the vertex if it's already\n\t\t// used by another index\n\t\tif ( hash in hashToIndex ) {\n\n\t\t\tnewIndices.push( hashToIndex[ hash ] );\n\n\t\t} else {\n\n\t\t\t// copy data to the new index in the temporary attributes\n\t\t\tfor ( let j = 0, l = attributeNames.length; j < l; j ++ ) {\n\n\t\t\t\tconst name = attributeNames[ j ];\n\t\t\t\tconst attribute = geometry.getAttribute( name );\n\t\t\t\tconst morphAttr = geometry.morphAttributes[ name ];\n\t\t\t\tconst itemSize = attribute.itemSize;\n\t\t\t\tconst newarray = tmpAttributes[ name ];\n\t\t\t\tconst newMorphArrays = tmpMorphAttributes[ name ];\n\n\t\t\t\tfor ( let k = 0; k < itemSize; k ++ ) {\n\n\t\t\t\t\tconst getterFunc = getters[ k ];\n\t\t\t\t\tconst setterFunc = setters[ k ];\n\t\t\t\t\tnewarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );\n\n\t\t\t\t\tif ( morphAttr ) {\n\n\t\t\t\t\t\tfor ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\t\tnewMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\thashToIndex[ hash ] = nextIndex;\n\t\t\tnewIndices.push( nextIndex );\n\t\t\tnextIndex ++;\n\n\t\t}\n\n\t}\n\n\t// generate result BufferGeometry\n\tconst result = geometry.clone();\n\tfor ( const name in geometry.attributes ) {\n\n\t\tconst tmpAttribute = tmpAttributes[ name ];\n\n\t\tresult.setAttribute( name, new BufferAttribute(\n\t\t\ttmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),\n\t\t\ttmpAttribute.itemSize,\n\t\t\ttmpAttribute.normalized,\n\t\t) );\n\n\t\tif ( ! ( name in tmpMorphAttributes ) ) continue;\n\n\t\tfor ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {\n\n\t\t\tconst tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];\n\n\t\t\tresult.morphAttributes[ name ][ j ] = new BufferAttribute(\n\t\t\t\ttmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),\n\t\t\t\ttmpMorphAttribute.itemSize,\n\t\t\t\ttmpMorphAttribute.normalized,\n\t\t\t);\n\n\t\t}\n\n\t}\n\n\t// indices\n\n\tresult.setIndex( newIndices );\n\n\treturn result;\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @param {number} drawMode\n * @return {BufferGeometry}\n */\nfunction toTrianglesDrawMode( geometry, drawMode ) {\n\n\tif ( drawMode === TrianglesDrawMode ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );\n\t\treturn geometry;\n\n\t}\n\n\tif ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {\n\n\t\tlet index = geometry.getIndex();\n\n\t\t// generate index if not present\n\n\t\tif ( index === null ) {\n\n\t\t\tconst indices = [];\n\n\t\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\t\tif ( position !== undefined ) {\n\n\t\t\t\tfor ( let i = 0; i < position.count; i ++ ) {\n\n\t\t\t\t\tindices.push( i );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.setIndex( indices );\n\t\t\t\tindex = geometry.getIndex();\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );\n\t\t\t\treturn geometry;\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst numberOfTriangles = index.count - 2;\n\t\tconst newIndices = [];\n\n\t\tif ( drawMode === TriangleFanDrawMode ) {\n\n\t\t\t// gl.TRIANGLE_FAN\n\n\t\t\tfor ( let i = 1; i <= numberOfTriangles; i ++ ) {\n\n\t\t\t\tnewIndices.push( index.getX( 0 ) );\n\t\t\t\tnewIndices.push( index.getX( i ) );\n\t\t\t\tnewIndices.push( index.getX( i + 1 ) );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// gl.TRIANGLE_STRIP\n\n\t\t\tfor ( let i = 0; i < numberOfTriangles; i ++ ) {\n\n\t\t\t\tif ( i % 2 === 0 ) {\n\n\t\t\t\t\tnewIndices.push( index.getX( i ) );\n\t\t\t\t\tnewIndices.push( index.getX( i + 1 ) );\n\t\t\t\t\tnewIndices.push( index.getX( i + 2 ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tnewIndices.push( index.getX( i + 2 ) );\n\t\t\t\t\tnewIndices.push( index.getX( i + 1 ) );\n\t\t\t\t\tnewIndices.push( index.getX( i ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( ( newIndices.length / 3 ) !== numberOfTriangles ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );\n\n\t\t}\n\n\t\t// build final geometry\n\n\t\tconst newGeometry = geometry.clone();\n\t\tnewGeometry.setIndex( newIndices );\n\t\tnewGeometry.clearGroups();\n\n\t\treturn newGeometry;\n\n\t} else {\n\n\t\tconsole.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );\n\t\treturn geometry;\n\n\t}\n\n}\n\n/**\n * Calculates the morphed attributes of a morphed/skinned BufferGeometry.\n * Helpful for Raytracing or Decals.\n * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.\n * @return {Object} An Object with original position/normal attributes and morphed ones.\n */\nfunction computeMorphedAttributes( object ) {\n\n\tconst _vA = new Vector3();\n\tconst _vB = new Vector3();\n\tconst _vC = new Vector3();\n\n\tconst _tempA = new Vector3();\n\tconst _tempB = new Vector3();\n\tconst _tempC = new Vector3();\n\n\tconst _morphA = new Vector3();\n\tconst _morphB = new Vector3();\n\tconst _morphC = new Vector3();\n\n\tfunction _calculateMorphedAttributeData(\n\t\tobject,\n\t\tattribute,\n\t\tmorphAttribute,\n\t\tmorphTargetsRelative,\n\t\ta,\n\t\tb,\n\t\tc,\n\t\tmodifiedAttributeArray\n\t) {\n\n\t\t_vA.fromBufferAttribute( attribute, a );\n\t\t_vB.fromBufferAttribute( attribute, b );\n\t\t_vC.fromBufferAttribute( attribute, c );\n\n\t\tconst morphInfluences = object.morphTargetInfluences;\n\n\t\tif ( morphAttribute && morphInfluences ) {\n\n\t\t\t_morphA.set( 0, 0, 0 );\n\t\t\t_morphB.set( 0, 0, 0 );\n\t\t\t_morphC.set( 0, 0, 0 );\n\n\t\t\tfor ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {\n\n\t\t\t\tconst influence = morphInfluences[ i ];\n\t\t\t\tconst morph = morphAttribute[ i ];\n\n\t\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t\t_tempA.fromBufferAttribute( morph, a );\n\t\t\t\t_tempB.fromBufferAttribute( morph, b );\n\t\t\t\t_tempC.fromBufferAttribute( morph, c );\n\n\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA, influence );\n\t\t\t\t\t_morphB.addScaledVector( _tempB, influence );\n\t\t\t\t\t_morphC.addScaledVector( _tempC, influence );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA.sub( _vA ), influence );\n\t\t\t\t\t_morphB.addScaledVector( _tempB.sub( _vB ), influence );\n\t\t\t\t\t_morphC.addScaledVector( _tempC.sub( _vC ), influence );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_vA.add( _morphA );\n\t\t\t_vB.add( _morphB );\n\t\t\t_vC.add( _morphC );\n\n\t\t}\n\n\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\tobject.applyBoneTransform( a, _vA );\n\t\t\tobject.applyBoneTransform( b, _vB );\n\t\t\tobject.applyBoneTransform( c, _vC );\n\n\t\t}\n\n\t\tmodifiedAttributeArray[ a * 3 + 0 ] = _vA.x;\n\t\tmodifiedAttributeArray[ a * 3 + 1 ] = _vA.y;\n\t\tmodifiedAttributeArray[ a * 3 + 2 ] = _vA.z;\n\t\tmodifiedAttributeArray[ b * 3 + 0 ] = _vB.x;\n\t\tmodifiedAttributeArray[ b * 3 + 1 ] = _vB.y;\n\t\tmodifiedAttributeArray[ b * 3 + 2 ] = _vB.z;\n\t\tmodifiedAttributeArray[ c * 3 + 0 ] = _vC.x;\n\t\tmodifiedAttributeArray[ c * 3 + 1 ] = _vC.y;\n\t\tmodifiedAttributeArray[ c * 3 + 2 ] = _vC.z;\n\n\t}\n\n\tconst geometry = object.geometry;\n\tconst material = object.material;\n\n\tlet a, b, c;\n\tconst index = geometry.index;\n\tconst positionAttribute = geometry.attributes.position;\n\tconst morphPosition = geometry.morphAttributes.position;\n\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\tconst normalAttribute = geometry.attributes.normal;\n\tconst morphNormal = geometry.morphAttributes.position;\n\n\tconst groups = geometry.groups;\n\tconst drawRange = geometry.drawRange;\n\tlet i, j, il, jl;\n\tlet group;\n\tlet start, end;\n\n\tconst modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );\n\tconst modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );\n\n\tif ( index !== null ) {\n\n\t\t// indexed buffer geometry\n\n\t\tif ( Array.isArray( material ) ) {\n\n\t\t\tfor ( i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\tgroup = groups[ i ];\n\n\t\t\t\tstart = Math.max( group.start, drawRange.start );\n\t\t\t\tend = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\ta = index.getX( j );\n\t\t\t\t\tb = index.getX( j + 1 );\n\t\t\t\t\tc = index.getX( j + 2 );\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tpositionAttribute,\n\t\t\t\t\t\tmorphPosition,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedPosition\n\t\t\t\t\t);\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tnormalAttribute,\n\t\t\t\t\t\tmorphNormal,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedNormal\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tstart = Math.max( 0, drawRange.start );\n\t\t\tend = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\ta = index.getX( i );\n\t\t\t\tb = index.getX( i + 1 );\n\t\t\t\tc = index.getX( i + 2 );\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tpositionAttribute,\n\t\t\t\t\tmorphPosition,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedPosition\n\t\t\t\t);\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tnormalAttribute,\n\t\t\t\t\tmorphNormal,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedNormal\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t} else {\n\n\t\t// non-indexed buffer geometry\n\n\t\tif ( Array.isArray( material ) ) {\n\n\t\t\tfor ( i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\tgroup = groups[ i ];\n\n\t\t\t\tstart = Math.max( group.start, drawRange.start );\n\t\t\t\tend = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\ta = j;\n\t\t\t\t\tb = j + 1;\n\t\t\t\t\tc = j + 2;\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tpositionAttribute,\n\t\t\t\t\t\tmorphPosition,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedPosition\n\t\t\t\t\t);\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tnormalAttribute,\n\t\t\t\t\t\tmorphNormal,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedNormal\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tstart = Math.max( 0, drawRange.start );\n\t\t\tend = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\ta = i;\n\t\t\t\tb = i + 1;\n\t\t\t\tc = i + 2;\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tpositionAttribute,\n\t\t\t\t\tmorphPosition,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedPosition\n\t\t\t\t);\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tnormalAttribute,\n\t\t\t\t\tmorphNormal,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedNormal\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tconst morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );\n\tconst morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );\n\n\treturn {\n\n\t\tpositionAttribute: positionAttribute,\n\t\tnormalAttribute: normalAttribute,\n\t\tmorphedPositionAttribute: morphedPositionAttribute,\n\t\tmorphedNormalAttribute: morphedNormalAttribute\n\n\t};\n\n}\n\nfunction mergeGroups( geometry ) {\n\n\tif ( geometry.groups.length === 0 ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );\n\t\treturn geometry;\n\n\t}\n\n\tlet groups = geometry.groups;\n\n\t// sort groups by material index\n\n\tgroups = groups.sort( ( a, b ) => {\n\n\t\tif ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;\n\n\t\treturn a.start - b.start;\n\n\t} );\n\n\t// create index for non-indexed geometries\n\n\tif ( geometry.getIndex() === null ) {\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\t\tconst indices = [];\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i += 3 ) {\n\n\t\t\tindices.push( i, i + 1, i + 2 );\n\n\t\t}\n\n\t\tgeometry.setIndex( indices );\n\n\t}\n\n\t// sort index\n\n\tconst index = geometry.getIndex();\n\n\tconst newIndices = [];\n\n\tfor ( let i = 0; i < groups.length; i ++ ) {\n\n\t\tconst group = groups[ i ];\n\n\t\tconst groupStart = group.start;\n\t\tconst groupLength = groupStart + group.count;\n\n\t\tfor ( let j = groupStart; j < groupLength; j ++ ) {\n\n\t\t\tnewIndices.push( index.getX( j ) );\n\n\t\t}\n\n\t}\n\n\tgeometry.dispose(); // Required to force buffer recreation\n\tgeometry.setIndex( newIndices );\n\n\t// update groups indices\n\n\tlet start = 0;\n\n\tfor ( let i = 0; i < groups.length; i ++ ) {\n\n\t\tconst group = groups[ i ];\n\n\t\tgroup.start = start;\n\t\tstart += group.count;\n\n\t}\n\n\t// merge groups\n\n\tlet currentGroup = groups[ 0 ];\n\n\tgeometry.groups = [ currentGroup ];\n\n\tfor ( let i = 1; i < groups.length; i ++ ) {\n\n\t\tconst group = groups[ i ];\n\n\t\tif ( currentGroup.materialIndex === group.materialIndex ) {\n\n\t\t\tcurrentGroup.count += group.count;\n\n\t\t} else {\n\n\t\t\tcurrentGroup = group;\n\t\t\tgeometry.groups.push( currentGroup );\n\n\t\t}\n\n\t}\n\n\treturn geometry;\n\n}\n\n\n/**\n * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,\n * non-indexed geometry. Returns the geometry with smooth normals everywhere except\n * faces that meet at an angle greater than the crease angle.\n *\n * @param {BufferGeometry} geometry\n * @param {number} [creaseAngle]\n * @return {BufferGeometry}\n */\nfunction toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {\n\n\tconst creaseDot = Math.cos( creaseAngle );\n\tconst hashMultiplier = ( 1 + 1e-10 ) * 1e2;\n\n\t// reusable vectors\n\tconst verts = [ new Vector3(), new Vector3(), new Vector3() ];\n\tconst tempVec1 = new Vector3();\n\tconst tempVec2 = new Vector3();\n\tconst tempNorm = new Vector3();\n\tconst tempNorm2 = new Vector3();\n\n\t// hashes a vector\n\tfunction hashVertex( v ) {\n\n\t\tconst x = ~ ~ ( v.x * hashMultiplier );\n\t\tconst y = ~ ~ ( v.y * hashMultiplier );\n\t\tconst z = ~ ~ ( v.z * hashMultiplier );\n\t\treturn `${x},${y},${z}`;\n\n\t}\n\n\t// BufferGeometry.toNonIndexed() warns if the geometry is non-indexed\n\t// and returns the original geometry\n\tconst resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;\n\tconst posAttr = resultGeometry.attributes.position;\n\tconst vertexMap = {};\n\n\t// find all the normals shared by commonly located vertices\n\tfor ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {\n\n\t\tconst i3 = 3 * i;\n\t\tconst a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );\n\t\tconst b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );\n\t\tconst c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );\n\n\t\ttempVec1.subVectors( c, b );\n\t\ttempVec2.subVectors( a, b );\n\n\t\t// add the normal to the map for all vertices\n\t\tconst normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();\n\t\tfor ( let n = 0; n < 3; n ++ ) {\n\n\t\t\tconst vert = verts[ n ];\n\t\t\tconst hash = hashVertex( vert );\n\t\t\tif ( ! ( hash in vertexMap ) ) {\n\n\t\t\t\tvertexMap[ hash ] = [];\n\n\t\t\t}\n\n\t\t\tvertexMap[ hash ].push( normal );\n\n\t\t}\n\n\t}\n\n\t// average normals from all vertices that share a common location if they are within the\n\t// provided crease threshold\n\tconst normalArray = new Float32Array( posAttr.count * 3 );\n\tconst normAttr = new BufferAttribute( normalArray, 3, false );\n\tfor ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {\n\n\t\t// get the face normal for this vertex\n\t\tconst i3 = 3 * i;\n\t\tconst a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );\n\t\tconst b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );\n\t\tconst c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );\n\n\t\ttempVec1.subVectors( c, b );\n\t\ttempVec2.subVectors( a, b );\n\n\t\ttempNorm.crossVectors( tempVec1, tempVec2 ).normalize();\n\n\t\t// average all normals that meet the threshold and set the normal value\n\t\tfor ( let n = 0; n < 3; n ++ ) {\n\n\t\t\tconst vert = verts[ n ];\n\t\t\tconst hash = hashVertex( vert );\n\t\t\tconst otherNormals = vertexMap[ hash ];\n\t\t\ttempNorm2.set( 0, 0, 0 );\n\n\t\t\tfor ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {\n\n\t\t\t\tconst otherNorm = otherNormals[ k ];\n\t\t\t\tif ( tempNorm.dot( otherNorm ) > creaseDot ) {\n\n\t\t\t\t\ttempNorm2.add( otherNorm );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\ttempNorm2.normalize();\n\t\t\tnormAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );\n\n\t\t}\n\n\t}\n\n\tresultGeometry.setAttribute( 'normal', normAttr );\n\treturn resultGeometry;\n\n}\n\nexport {\n\tcomputeMikkTSpaceTangents,\n\tmergeGeometries,\n\tmergeAttributes,\n\tinterleaveAttributes,\n\testimateBytesUsed,\n\tmergeVertices,\n\ttoTrianglesDrawMode,\n\tcomputeMorphedAttributes,\n\tmergeGroups,\n\ttoCreasedNormals\n};\n","var index = (function (p) {\n return typeof p === 'function' ? p // fn\n : typeof p === 'string' ? function (obj) {\n return obj[p];\n } // property name\n : function (obj) {\n return p;\n };\n}); // constant\n\nexport { index as default };\n","export default function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n}\n\nexport function extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n","import define, {extend} from \"./define.js\";\n\nexport function Color() {}\n\nexport var darker = 0.7;\nexport var brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\",\n reN = \"\\\\s*([+-]?(?:\\\\d*\\\\.)?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\",\n reP = \"\\\\s*([+-]?(?:\\\\d*\\\\.)?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\",\n reHex = /^#([0-9a-f]{3,8})$/,\n reRgbInteger = new RegExp(`^rgb\\\\(${reI},${reI},${reI}\\\\)$`),\n reRgbPercent = new RegExp(`^rgb\\\\(${reP},${reP},${reP}\\\\)$`),\n reRgbaInteger = new RegExp(`^rgba\\\\(${reI},${reI},${reI},${reN}\\\\)$`),\n reRgbaPercent = new RegExp(`^rgba\\\\(${reP},${reP},${reP},${reN}\\\\)$`),\n reHslPercent = new RegExp(`^hsl\\\\(${reN},${reP},${reP}\\\\)$`),\n reHslaPercent = new RegExp(`^hsla\\\\(${reN},${reP},${reP},${reN}\\\\)$`);\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n copy(channels) {\n return Object.assign(new this.constructor, this, channels);\n },\n displayable() {\n return this.rgb().displayable();\n },\n hex: color_formatHex, // Deprecated! Use color.formatHex.\n formatHex: color_formatHex,\n formatHex8: color_formatHex8,\n formatHsl: color_formatHsl,\n formatRgb: color_formatRgb,\n toString: color_formatRgb\n});\n\nfunction color_formatHex() {\n return this.rgb().formatHex();\n}\n\nfunction color_formatHex8() {\n return this.rgb().formatHex8();\n}\n\nfunction color_formatHsl() {\n return hslConvert(this).formatHsl();\n}\n\nfunction color_formatRgb() {\n return this.rgb().formatRgb();\n}\n\nexport default function color(format) {\n var m, l;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000\n : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00\n : l === 8 ? rgba(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000\n : l === 4 ? rgba((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000\n : null) // invalid hex\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format]) // eslint-disable-line no-prototype-builtins\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nexport function rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nexport function rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nexport function Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb() {\n return this;\n },\n clamp() {\n return new Rgb(clampi(this.r), clampi(this.g), clampi(this.b), clampa(this.opacity));\n },\n displayable() {\n return (-0.5 <= this.r && this.r < 255.5)\n && (-0.5 <= this.g && this.g < 255.5)\n && (-0.5 <= this.b && this.b < 255.5)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n hex: rgb_formatHex, // Deprecated! Use color.formatHex.\n formatHex: rgb_formatHex,\n formatHex8: rgb_formatHex8,\n formatRgb: rgb_formatRgb,\n toString: rgb_formatRgb\n}));\n\nfunction rgb_formatHex() {\n return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}`;\n}\n\nfunction rgb_formatHex8() {\n return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}${hex((isNaN(this.opacity) ? 1 : this.opacity) * 255)}`;\n}\n\nfunction rgb_formatRgb() {\n const a = clampa(this.opacity);\n return `${a === 1 ? \"rgb(\" : \"rgba(\"}${clampi(this.r)}, ${clampi(this.g)}, ${clampi(this.b)}${a === 1 ? \")\" : `, ${a})`}`;\n}\n\nfunction clampa(opacity) {\n return isNaN(opacity) ? 1 : Math.max(0, Math.min(1, opacity));\n}\n\nfunction clampi(value) {\n return Math.max(0, Math.min(255, Math.round(value) || 0));\n}\n\nfunction hex(value) {\n value = clampi(value);\n return (value < 16 ? \"0\" : \"\") + value.toString(16);\n}\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nexport function hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nexport function hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n clamp() {\n return new Hsl(clamph(this.h), clampt(this.s), clampt(this.l), clampa(this.opacity));\n },\n displayable() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n formatHsl() {\n const a = clampa(this.opacity);\n return `${a === 1 ? \"hsl(\" : \"hsla(\"}${clamph(this.h)}, ${clampt(this.s) * 100}%, ${clampt(this.l) * 100}%${a === 1 ? \")\" : `, ${a})`}`;\n }\n}));\n\nfunction clamph(value) {\n value = (value || 0) % 360;\n return value < 0 ? value + 360 : value;\n}\n\nfunction clampt(value) {\n return Math.max(0, Math.min(1, value || 0));\n}\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n","// This file is autogenerated. It's used to publish ESM to npm.\nfunction _typeof(obj) {\n \"@babel/helpers - typeof\";\n\n return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) {\n return typeof obj;\n } : function (obj) {\n return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n }, _typeof(obj);\n}\n\n// https://github.com/bgrins/TinyColor\n// Brian Grinstead, MIT License\n\nvar trimLeft = /^\\s+/;\nvar trimRight = /\\s+$/;\nfunction tinycolor(color, opts) {\n color = color ? color : \"\";\n opts = opts || {};\n\n // If input is already a tinycolor, return itself\n if (color instanceof tinycolor) {\n return color;\n }\n // If we are called as a function, call using new instead\n if (!(this instanceof tinycolor)) {\n return new tinycolor(color, opts);\n }\n var rgb = inputToRGB(color);\n this._originalInput = color, this._r = rgb.r, this._g = rgb.g, this._b = rgb.b, this._a = rgb.a, this._roundA = Math.round(100 * this._a) / 100, this._format = opts.format || rgb.format;\n this._gradientType = opts.gradientType;\n\n // Don't let the range of [0,255] come back in [0,1].\n // Potentially lose a little bit of precision here, but will fix issues where\n // .5 gets interpreted as half of the total, instead of half of 1\n // If it was supposed to be 128, this was already taken care of by `inputToRgb`\n if (this._r < 1) this._r = Math.round(this._r);\n if (this._g < 1) this._g = Math.round(this._g);\n if (this._b < 1) this._b = Math.round(this._b);\n this._ok = rgb.ok;\n}\ntinycolor.prototype = {\n isDark: function isDark() {\n return this.getBrightness() < 128;\n },\n isLight: function isLight() {\n return !this.isDark();\n },\n isValid: function isValid() {\n return this._ok;\n },\n getOriginalInput: function getOriginalInput() {\n return this._originalInput;\n },\n getFormat: function getFormat() {\n return this._format;\n },\n getAlpha: function getAlpha() {\n return this._a;\n },\n getBrightness: function getBrightness() {\n //http://www.w3.org/TR/AERT#color-contrast\n var rgb = this.toRgb();\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000;\n },\n getLuminance: function getLuminance() {\n //http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef\n var rgb = this.toRgb();\n var RsRGB, GsRGB, BsRGB, R, G, B;\n RsRGB = rgb.r / 255;\n GsRGB = rgb.g / 255;\n BsRGB = rgb.b / 255;\n if (RsRGB <= 0.03928) R = RsRGB / 12.92;else R = Math.pow((RsRGB + 0.055) / 1.055, 2.4);\n if (GsRGB <= 0.03928) G = GsRGB / 12.92;else G = Math.pow((GsRGB + 0.055) / 1.055, 2.4);\n if (BsRGB <= 0.03928) B = BsRGB / 12.92;else B = Math.pow((BsRGB + 0.055) / 1.055, 2.4);\n return 0.2126 * R + 0.7152 * G + 0.0722 * B;\n },\n setAlpha: function setAlpha(value) {\n this._a = boundAlpha(value);\n this._roundA = Math.round(100 * this._a) / 100;\n return this;\n },\n toHsv: function toHsv() {\n var hsv = rgbToHsv(this._r, this._g, this._b);\n return {\n h: hsv.h * 360,\n s: hsv.s,\n v: hsv.v,\n a: this._a\n };\n },\n toHsvString: function toHsvString() {\n var hsv = rgbToHsv(this._r, this._g, this._b);\n var h = Math.round(hsv.h * 360),\n s = Math.round(hsv.s * 100),\n v = Math.round(hsv.v * 100);\n return this._a == 1 ? \"hsv(\" + h + \", \" + s + \"%, \" + v + \"%)\" : \"hsva(\" + h + \", \" + s + \"%, \" + v + \"%, \" + this._roundA + \")\";\n },\n toHsl: function toHsl() {\n var hsl = rgbToHsl(this._r, this._g, this._b);\n return {\n h: hsl.h * 360,\n s: hsl.s,\n l: hsl.l,\n a: this._a\n };\n },\n toHslString: function toHslString() {\n var hsl = rgbToHsl(this._r, this._g, this._b);\n var h = Math.round(hsl.h * 360),\n s = Math.round(hsl.s * 100),\n l = Math.round(hsl.l * 100);\n return this._a == 1 ? \"hsl(\" + h + \", \" + s + \"%, \" + l + \"%)\" : \"hsla(\" + h + \", \" + s + \"%, \" + l + \"%, \" + this._roundA + \")\";\n },\n toHex: function toHex(allow3Char) {\n return rgbToHex(this._r, this._g, this._b, allow3Char);\n },\n toHexString: function toHexString(allow3Char) {\n return \"#\" + this.toHex(allow3Char);\n },\n toHex8: function toHex8(allow4Char) {\n return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char);\n },\n toHex8String: function toHex8String(allow4Char) {\n return \"#\" + this.toHex8(allow4Char);\n },\n toRgb: function toRgb() {\n return {\n r: Math.round(this._r),\n g: Math.round(this._g),\n b: Math.round(this._b),\n a: this._a\n };\n },\n toRgbString: function toRgbString() {\n return this._a == 1 ? \"rgb(\" + Math.round(this._r) + \", \" + Math.round(this._g) + \", \" + Math.round(this._b) + \")\" : \"rgba(\" + Math.round(this._r) + \", \" + Math.round(this._g) + \", \" + Math.round(this._b) + \", \" + this._roundA + \")\";\n },\n toPercentageRgb: function toPercentageRgb() {\n return {\n r: Math.round(bound01(this._r, 255) * 100) + \"%\",\n g: Math.round(bound01(this._g, 255) * 100) + \"%\",\n b: Math.round(bound01(this._b, 255) * 100) + \"%\",\n a: this._a\n };\n },\n toPercentageRgbString: function toPercentageRgbString() {\n return this._a == 1 ? \"rgb(\" + Math.round(bound01(this._r, 255) * 100) + \"%, \" + Math.round(bound01(this._g, 255) * 100) + \"%, \" + Math.round(bound01(this._b, 255) * 100) + \"%)\" : \"rgba(\" + Math.round(bound01(this._r, 255) * 100) + \"%, \" + Math.round(bound01(this._g, 255) * 100) + \"%, \" + Math.round(bound01(this._b, 255) * 100) + \"%, \" + this._roundA + \")\";\n },\n toName: function toName() {\n if (this._a === 0) {\n return \"transparent\";\n }\n if (this._a < 1) {\n return false;\n }\n return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false;\n },\n toFilter: function toFilter(secondColor) {\n var hex8String = \"#\" + rgbaToArgbHex(this._r, this._g, this._b, this._a);\n var secondHex8String = hex8String;\n var gradientType = this._gradientType ? \"GradientType = 1, \" : \"\";\n if (secondColor) {\n var s = tinycolor(secondColor);\n secondHex8String = \"#\" + rgbaToArgbHex(s._r, s._g, s._b, s._a);\n }\n return \"progid:DXImageTransform.Microsoft.gradient(\" + gradientType + \"startColorstr=\" + hex8String + \",endColorstr=\" + secondHex8String + \")\";\n },\n toString: function toString(format) {\n var formatSet = !!format;\n format = format || this._format;\n var formattedString = false;\n var hasAlpha = this._a < 1 && this._a >= 0;\n var needsAlphaFormat = !formatSet && hasAlpha && (format === \"hex\" || format === \"hex6\" || format === \"hex3\" || format === \"hex4\" || format === \"hex8\" || format === \"name\");\n if (needsAlphaFormat) {\n // Special case for \"transparent\", all other non-alpha formats\n // will return rgba when there is transparency.\n if (format === \"name\" && this._a === 0) {\n return this.toName();\n }\n return this.toRgbString();\n }\n if (format === \"rgb\") {\n formattedString = this.toRgbString();\n }\n if (format === \"prgb\") {\n formattedString = this.toPercentageRgbString();\n }\n if (format === \"hex\" || format === \"hex6\") {\n formattedString = this.toHexString();\n }\n if (format === \"hex3\") {\n formattedString = this.toHexString(true);\n }\n if (format === \"hex4\") {\n formattedString = this.toHex8String(true);\n }\n if (format === \"hex8\") {\n formattedString = this.toHex8String();\n }\n if (format === \"name\") {\n formattedString = this.toName();\n }\n if (format === \"hsl\") {\n formattedString = this.toHslString();\n }\n if (format === \"hsv\") {\n formattedString = this.toHsvString();\n }\n return formattedString || this.toHexString();\n },\n clone: function clone() {\n return tinycolor(this.toString());\n },\n _applyModification: function _applyModification(fn, args) {\n var color = fn.apply(null, [this].concat([].slice.call(args)));\n this._r = color._r;\n this._g = color._g;\n this._b = color._b;\n this.setAlpha(color._a);\n return this;\n },\n lighten: function lighten() {\n return this._applyModification(_lighten, arguments);\n },\n brighten: function brighten() {\n return this._applyModification(_brighten, arguments);\n },\n darken: function darken() {\n return this._applyModification(_darken, arguments);\n },\n desaturate: function desaturate() {\n return this._applyModification(_desaturate, arguments);\n },\n saturate: function saturate() {\n return this._applyModification(_saturate, arguments);\n },\n greyscale: function greyscale() {\n return this._applyModification(_greyscale, arguments);\n },\n spin: function spin() {\n return this._applyModification(_spin, arguments);\n },\n _applyCombination: function _applyCombination(fn, args) {\n return fn.apply(null, [this].concat([].slice.call(args)));\n },\n analogous: function analogous() {\n return this._applyCombination(_analogous, arguments);\n },\n complement: function complement() {\n return this._applyCombination(_complement, arguments);\n },\n monochromatic: function monochromatic() {\n return this._applyCombination(_monochromatic, arguments);\n },\n splitcomplement: function splitcomplement() {\n return this._applyCombination(_splitcomplement, arguments);\n },\n // Disabled until https://github.com/bgrins/TinyColor/issues/254\n // polyad: function (number) {\n // return this._applyCombination(polyad, [number]);\n // },\n triad: function triad() {\n return this._applyCombination(polyad, [3]);\n },\n tetrad: function tetrad() {\n return this._applyCombination(polyad, [4]);\n }\n};\n\n// If input is an object, force 1 into \"1.0\" to handle ratios properly\n// String input requires \"1.0\" as input, so 1 will be treated as 1\ntinycolor.fromRatio = function (color, opts) {\n if (_typeof(color) == \"object\") {\n var newColor = {};\n for (var i in color) {\n if (color.hasOwnProperty(i)) {\n if (i === \"a\") {\n newColor[i] = color[i];\n } else {\n newColor[i] = convertToPercentage(color[i]);\n }\n }\n }\n color = newColor;\n }\n return tinycolor(color, opts);\n};\n\n// Given a string or object, convert that input to RGB\n// Possible string inputs:\n//\n// \"red\"\n// \"#f00\" or \"f00\"\n// \"#ff0000\" or \"ff0000\"\n// \"#ff000000\" or \"ff000000\"\n// \"rgb 255 0 0\" or \"rgb (255, 0, 0)\"\n// \"rgb 1.0 0 0\" or \"rgb (1, 0, 0)\"\n// \"rgba (255, 0, 0, 1)\" or \"rgba 255, 0, 0, 1\"\n// \"rgba (1.0, 0, 0, 1)\" or \"rgba 1.0, 0, 0, 1\"\n// \"hsl(0, 100%, 50%)\" or \"hsl 0 100% 50%\"\n// \"hsla(0, 100%, 50%, 1)\" or \"hsla 0 100% 50%, 1\"\n// \"hsv(0, 100%, 100%)\" or \"hsv 0 100% 100%\"\n//\nfunction inputToRGB(color) {\n var rgb = {\n r: 0,\n g: 0,\n b: 0\n };\n var a = 1;\n var s = null;\n var v = null;\n var l = null;\n var ok = false;\n var format = false;\n if (typeof color == \"string\") {\n color = stringInputToObject(color);\n }\n if (_typeof(color) == \"object\") {\n if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) {\n rgb = rgbToRgb(color.r, color.g, color.b);\n ok = true;\n format = String(color.r).substr(-1) === \"%\" ? \"prgb\" : \"rgb\";\n } else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) {\n s = convertToPercentage(color.s);\n v = convertToPercentage(color.v);\n rgb = hsvToRgb(color.h, s, v);\n ok = true;\n format = \"hsv\";\n } else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) {\n s = convertToPercentage(color.s);\n l = convertToPercentage(color.l);\n rgb = hslToRgb(color.h, s, l);\n ok = true;\n format = \"hsl\";\n }\n if (color.hasOwnProperty(\"a\")) {\n a = color.a;\n }\n }\n a = boundAlpha(a);\n return {\n ok: ok,\n format: color.format || format,\n r: Math.min(255, Math.max(rgb.r, 0)),\n g: Math.min(255, Math.max(rgb.g, 0)),\n b: Math.min(255, Math.max(rgb.b, 0)),\n a: a\n };\n}\n\n// Conversion Functions\n// --------------------\n\n// `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from:\n// \n\n// `rgbToRgb`\n// Handle bounds / percentage checking to conform to CSS color spec\n// \n// *Assumes:* r, g, b in [0, 255] or [0, 1]\n// *Returns:* { r, g, b } in [0, 255]\nfunction rgbToRgb(r, g, b) {\n return {\n r: bound01(r, 255) * 255,\n g: bound01(g, 255) * 255,\n b: bound01(b, 255) * 255\n };\n}\n\n// `rgbToHsl`\n// Converts an RGB color value to HSL.\n// *Assumes:* r, g, and b are contained in [0, 255] or [0, 1]\n// *Returns:* { h, s, l } in [0,1]\nfunction rgbToHsl(r, g, b) {\n r = bound01(r, 255);\n g = bound01(g, 255);\n b = bound01(b, 255);\n var max = Math.max(r, g, b),\n min = Math.min(r, g, b);\n var h,\n s,\n l = (max + min) / 2;\n if (max == min) {\n h = s = 0; // achromatic\n } else {\n var d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n case g:\n h = (b - r) / d + 2;\n break;\n case b:\n h = (r - g) / d + 4;\n break;\n }\n h /= 6;\n }\n return {\n h: h,\n s: s,\n l: l\n };\n}\n\n// `hslToRgb`\n// Converts an HSL color value to RGB.\n// *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100]\n// *Returns:* { r, g, b } in the set [0, 255]\nfunction hslToRgb(h, s, l) {\n var r, g, b;\n h = bound01(h, 360);\n s = bound01(s, 100);\n l = bound01(l, 100);\n function hue2rgb(p, q, t) {\n if (t < 0) t += 1;\n if (t > 1) t -= 1;\n if (t < 1 / 6) return p + (q - p) * 6 * t;\n if (t < 1 / 2) return q;\n if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n }\n if (s === 0) {\n r = g = b = l; // achromatic\n } else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1 / 3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1 / 3);\n }\n return {\n r: r * 255,\n g: g * 255,\n b: b * 255\n };\n}\n\n// `rgbToHsv`\n// Converts an RGB color value to HSV\n// *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]\n// *Returns:* { h, s, v } in [0,1]\nfunction rgbToHsv(r, g, b) {\n r = bound01(r, 255);\n g = bound01(g, 255);\n b = bound01(b, 255);\n var max = Math.max(r, g, b),\n min = Math.min(r, g, b);\n var h,\n s,\n v = max;\n var d = max - min;\n s = max === 0 ? 0 : d / max;\n if (max == min) {\n h = 0; // achromatic\n } else {\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n case g:\n h = (b - r) / d + 2;\n break;\n case b:\n h = (r - g) / d + 4;\n break;\n }\n h /= 6;\n }\n return {\n h: h,\n s: s,\n v: v\n };\n}\n\n// `hsvToRgb`\n// Converts an HSV color value to RGB.\n// *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]\n// *Returns:* { r, g, b } in the set [0, 255]\nfunction hsvToRgb(h, s, v) {\n h = bound01(h, 360) * 6;\n s = bound01(s, 100);\n v = bound01(v, 100);\n var i = Math.floor(h),\n f = h - i,\n p = v * (1 - s),\n q = v * (1 - f * s),\n t = v * (1 - (1 - f) * s),\n mod = i % 6,\n r = [v, q, p, p, t, v][mod],\n g = [t, v, v, q, p, p][mod],\n b = [p, p, t, v, v, q][mod];\n return {\n r: r * 255,\n g: g * 255,\n b: b * 255\n };\n}\n\n// `rgbToHex`\n// Converts an RGB color to hex\n// Assumes r, g, and b are contained in the set [0, 255]\n// Returns a 3 or 6 character hex\nfunction rgbToHex(r, g, b, allow3Char) {\n var hex = [pad2(Math.round(r).toString(16)), pad2(Math.round(g).toString(16)), pad2(Math.round(b).toString(16))];\n\n // Return a 3 character hex if possible\n if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) {\n return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0);\n }\n return hex.join(\"\");\n}\n\n// `rgbaToHex`\n// Converts an RGBA color plus alpha transparency to hex\n// Assumes r, g, b are contained in the set [0, 255] and\n// a in [0, 1]. Returns a 4 or 8 character rgba hex\nfunction rgbaToHex(r, g, b, a, allow4Char) {\n var hex = [pad2(Math.round(r).toString(16)), pad2(Math.round(g).toString(16)), pad2(Math.round(b).toString(16)), pad2(convertDecimalToHex(a))];\n\n // Return a 4 character hex if possible\n if (allow4Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1) && hex[3].charAt(0) == hex[3].charAt(1)) {\n return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0);\n }\n return hex.join(\"\");\n}\n\n// `rgbaToArgbHex`\n// Converts an RGBA color to an ARGB Hex8 string\n// Rarely used, but required for \"toFilter()\"\nfunction rgbaToArgbHex(r, g, b, a) {\n var hex = [pad2(convertDecimalToHex(a)), pad2(Math.round(r).toString(16)), pad2(Math.round(g).toString(16)), pad2(Math.round(b).toString(16))];\n return hex.join(\"\");\n}\n\n// `equals`\n// Can be called with any tinycolor input\ntinycolor.equals = function (color1, color2) {\n if (!color1 || !color2) return false;\n return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString();\n};\ntinycolor.random = function () {\n return tinycolor.fromRatio({\n r: Math.random(),\n g: Math.random(),\n b: Math.random()\n });\n};\n\n// Modification Functions\n// ----------------------\n// Thanks to less.js for some of the basics here\n// \n\nfunction _desaturate(color, amount) {\n amount = amount === 0 ? 0 : amount || 10;\n var hsl = tinycolor(color).toHsl();\n hsl.s -= amount / 100;\n hsl.s = clamp01(hsl.s);\n return tinycolor(hsl);\n}\nfunction _saturate(color, amount) {\n amount = amount === 0 ? 0 : amount || 10;\n var hsl = tinycolor(color).toHsl();\n hsl.s += amount / 100;\n hsl.s = clamp01(hsl.s);\n return tinycolor(hsl);\n}\nfunction _greyscale(color) {\n return tinycolor(color).desaturate(100);\n}\nfunction _lighten(color, amount) {\n amount = amount === 0 ? 0 : amount || 10;\n var hsl = tinycolor(color).toHsl();\n hsl.l += amount / 100;\n hsl.l = clamp01(hsl.l);\n return tinycolor(hsl);\n}\nfunction _brighten(color, amount) {\n amount = amount === 0 ? 0 : amount || 10;\n var rgb = tinycolor(color).toRgb();\n rgb.r = Math.max(0, Math.min(255, rgb.r - Math.round(255 * -(amount / 100))));\n rgb.g = Math.max(0, Math.min(255, rgb.g - Math.round(255 * -(amount / 100))));\n rgb.b = Math.max(0, Math.min(255, rgb.b - Math.round(255 * -(amount / 100))));\n return tinycolor(rgb);\n}\nfunction _darken(color, amount) {\n amount = amount === 0 ? 0 : amount || 10;\n var hsl = tinycolor(color).toHsl();\n hsl.l -= amount / 100;\n hsl.l = clamp01(hsl.l);\n return tinycolor(hsl);\n}\n\n// Spin takes a positive or negative amount within [-360, 360] indicating the change of hue.\n// Values outside of this range will be wrapped into this range.\nfunction _spin(color, amount) {\n var hsl = tinycolor(color).toHsl();\n var hue = (hsl.h + amount) % 360;\n hsl.h = hue < 0 ? 360 + hue : hue;\n return tinycolor(hsl);\n}\n\n// Combination Functions\n// ---------------------\n// Thanks to jQuery xColor for some of the ideas behind these\n// \n\nfunction _complement(color) {\n var hsl = tinycolor(color).toHsl();\n hsl.h = (hsl.h + 180) % 360;\n return tinycolor(hsl);\n}\nfunction polyad(color, number) {\n if (isNaN(number) || number <= 0) {\n throw new Error(\"Argument to polyad must be a positive number\");\n }\n var hsl = tinycolor(color).toHsl();\n var result = [tinycolor(color)];\n var step = 360 / number;\n for (var i = 1; i < number; i++) {\n result.push(tinycolor({\n h: (hsl.h + i * step) % 360,\n s: hsl.s,\n l: hsl.l\n }));\n }\n return result;\n}\nfunction _splitcomplement(color) {\n var hsl = tinycolor(color).toHsl();\n var h = hsl.h;\n return [tinycolor(color), tinycolor({\n h: (h + 72) % 360,\n s: hsl.s,\n l: hsl.l\n }), tinycolor({\n h: (h + 216) % 360,\n s: hsl.s,\n l: hsl.l\n })];\n}\nfunction _analogous(color, results, slices) {\n results = results || 6;\n slices = slices || 30;\n var hsl = tinycolor(color).toHsl();\n var part = 360 / slices;\n var ret = [tinycolor(color)];\n for (hsl.h = (hsl.h - (part * results >> 1) + 720) % 360; --results;) {\n hsl.h = (hsl.h + part) % 360;\n ret.push(tinycolor(hsl));\n }\n return ret;\n}\nfunction _monochromatic(color, results) {\n results = results || 6;\n var hsv = tinycolor(color).toHsv();\n var h = hsv.h,\n s = hsv.s,\n v = hsv.v;\n var ret = [];\n var modification = 1 / results;\n while (results--) {\n ret.push(tinycolor({\n h: h,\n s: s,\n v: v\n }));\n v = (v + modification) % 1;\n }\n return ret;\n}\n\n// Utility Functions\n// ---------------------\n\ntinycolor.mix = function (color1, color2, amount) {\n amount = amount === 0 ? 0 : amount || 50;\n var rgb1 = tinycolor(color1).toRgb();\n var rgb2 = tinycolor(color2).toRgb();\n var p = amount / 100;\n var rgba = {\n r: (rgb2.r - rgb1.r) * p + rgb1.r,\n g: (rgb2.g - rgb1.g) * p + rgb1.g,\n b: (rgb2.b - rgb1.b) * p + rgb1.b,\n a: (rgb2.a - rgb1.a) * p + rgb1.a\n };\n return tinycolor(rgba);\n};\n\n// Readability Functions\n// ---------------------\n// false\n// tinycolor.isReadable(\"#000\", \"#111\",{level:\"AA\",size:\"large\"}) => false\ntinycolor.isReadable = function (color1, color2, wcag2) {\n var readability = tinycolor.readability(color1, color2);\n var wcag2Parms, out;\n out = false;\n wcag2Parms = validateWCAG2Parms(wcag2);\n switch (wcag2Parms.level + wcag2Parms.size) {\n case \"AAsmall\":\n case \"AAAlarge\":\n out = readability >= 4.5;\n break;\n case \"AAlarge\":\n out = readability >= 3;\n break;\n case \"AAAsmall\":\n out = readability >= 7;\n break;\n }\n return out;\n};\n\n// `mostReadable`\n// Given a base color and a list of possible foreground or background\n// colors for that base, returns the most readable color.\n// Optionally returns Black or White if the most readable color is unreadable.\n// *Example*\n// tinycolor.mostReadable(tinycolor.mostReadable(\"#123\", [\"#124\", \"#125\"],{includeFallbackColors:false}).toHexString(); // \"#112255\"\n// tinycolor.mostReadable(tinycolor.mostReadable(\"#123\", [\"#124\", \"#125\"],{includeFallbackColors:true}).toHexString(); // \"#ffffff\"\n// tinycolor.mostReadable(\"#a8015a\", [\"#faf3f3\"],{includeFallbackColors:true,level:\"AAA\",size:\"large\"}).toHexString(); // \"#faf3f3\"\n// tinycolor.mostReadable(\"#a8015a\", [\"#faf3f3\"],{includeFallbackColors:true,level:\"AAA\",size:\"small\"}).toHexString(); // \"#ffffff\"\ntinycolor.mostReadable = function (baseColor, colorList, args) {\n var bestColor = null;\n var bestScore = 0;\n var readability;\n var includeFallbackColors, level, size;\n args = args || {};\n includeFallbackColors = args.includeFallbackColors;\n level = args.level;\n size = args.size;\n for (var i = 0; i < colorList.length; i++) {\n readability = tinycolor.readability(baseColor, colorList[i]);\n if (readability > bestScore) {\n bestScore = readability;\n bestColor = tinycolor(colorList[i]);\n }\n }\n if (tinycolor.isReadable(baseColor, bestColor, {\n level: level,\n size: size\n }) || !includeFallbackColors) {\n return bestColor;\n } else {\n args.includeFallbackColors = false;\n return tinycolor.mostReadable(baseColor, [\"#fff\", \"#000\"], args);\n }\n};\n\n// Big List of Colors\n// ------------------\n// \nvar names = tinycolor.names = {\n aliceblue: \"f0f8ff\",\n antiquewhite: \"faebd7\",\n aqua: \"0ff\",\n aquamarine: \"7fffd4\",\n azure: \"f0ffff\",\n beige: \"f5f5dc\",\n bisque: \"ffe4c4\",\n black: \"000\",\n blanchedalmond: \"ffebcd\",\n blue: \"00f\",\n blueviolet: \"8a2be2\",\n brown: \"a52a2a\",\n burlywood: \"deb887\",\n burntsienna: \"ea7e5d\",\n cadetblue: \"5f9ea0\",\n chartreuse: \"7fff00\",\n chocolate: \"d2691e\",\n coral: \"ff7f50\",\n cornflowerblue: \"6495ed\",\n cornsilk: \"fff8dc\",\n crimson: \"dc143c\",\n cyan: \"0ff\",\n darkblue: \"00008b\",\n darkcyan: \"008b8b\",\n darkgoldenrod: \"b8860b\",\n darkgray: \"a9a9a9\",\n darkgreen: \"006400\",\n darkgrey: \"a9a9a9\",\n darkkhaki: \"bdb76b\",\n darkmagenta: \"8b008b\",\n darkolivegreen: \"556b2f\",\n darkorange: \"ff8c00\",\n darkorchid: \"9932cc\",\n darkred: \"8b0000\",\n darksalmon: \"e9967a\",\n darkseagreen: \"8fbc8f\",\n darkslateblue: \"483d8b\",\n darkslategray: \"2f4f4f\",\n darkslategrey: \"2f4f4f\",\n darkturquoise: \"00ced1\",\n darkviolet: \"9400d3\",\n deeppink: \"ff1493\",\n deepskyblue: \"00bfff\",\n dimgray: \"696969\",\n dimgrey: \"696969\",\n dodgerblue: \"1e90ff\",\n firebrick: \"b22222\",\n floralwhite: \"fffaf0\",\n forestgreen: \"228b22\",\n fuchsia: \"f0f\",\n gainsboro: \"dcdcdc\",\n ghostwhite: \"f8f8ff\",\n gold: \"ffd700\",\n goldenrod: \"daa520\",\n gray: \"808080\",\n green: \"008000\",\n greenyellow: \"adff2f\",\n grey: \"808080\",\n honeydew: \"f0fff0\",\n hotpink: \"ff69b4\",\n indianred: \"cd5c5c\",\n indigo: \"4b0082\",\n ivory: \"fffff0\",\n khaki: \"f0e68c\",\n lavender: \"e6e6fa\",\n lavenderblush: \"fff0f5\",\n lawngreen: \"7cfc00\",\n lemonchiffon: \"fffacd\",\n lightblue: \"add8e6\",\n lightcoral: \"f08080\",\n lightcyan: \"e0ffff\",\n lightgoldenrodyellow: \"fafad2\",\n lightgray: \"d3d3d3\",\n lightgreen: \"90ee90\",\n lightgrey: \"d3d3d3\",\n lightpink: \"ffb6c1\",\n lightsalmon: \"ffa07a\",\n lightseagreen: \"20b2aa\",\n lightskyblue: \"87cefa\",\n lightslategray: \"789\",\n lightslategrey: \"789\",\n lightsteelblue: \"b0c4de\",\n lightyellow: \"ffffe0\",\n lime: \"0f0\",\n limegreen: \"32cd32\",\n linen: \"faf0e6\",\n magenta: \"f0f\",\n maroon: \"800000\",\n mediumaquamarine: \"66cdaa\",\n mediumblue: \"0000cd\",\n mediumorchid: \"ba55d3\",\n mediumpurple: \"9370db\",\n mediumseagreen: \"3cb371\",\n mediumslateblue: \"7b68ee\",\n mediumspringgreen: \"00fa9a\",\n mediumturquoise: \"48d1cc\",\n mediumvioletred: \"c71585\",\n midnightblue: \"191970\",\n mintcream: \"f5fffa\",\n mistyrose: \"ffe4e1\",\n moccasin: \"ffe4b5\",\n navajowhite: \"ffdead\",\n navy: \"000080\",\n oldlace: \"fdf5e6\",\n olive: \"808000\",\n olivedrab: \"6b8e23\",\n orange: \"ffa500\",\n orangered: \"ff4500\",\n orchid: \"da70d6\",\n palegoldenrod: \"eee8aa\",\n palegreen: \"98fb98\",\n paleturquoise: \"afeeee\",\n palevioletred: \"db7093\",\n papayawhip: \"ffefd5\",\n peachpuff: \"ffdab9\",\n peru: \"cd853f\",\n pink: \"ffc0cb\",\n plum: \"dda0dd\",\n powderblue: \"b0e0e6\",\n purple: \"800080\",\n rebeccapurple: \"663399\",\n red: \"f00\",\n rosybrown: \"bc8f8f\",\n royalblue: \"4169e1\",\n saddlebrown: \"8b4513\",\n salmon: \"fa8072\",\n sandybrown: \"f4a460\",\n seagreen: \"2e8b57\",\n seashell: \"fff5ee\",\n sienna: \"a0522d\",\n silver: \"c0c0c0\",\n skyblue: \"87ceeb\",\n slateblue: \"6a5acd\",\n slategray: \"708090\",\n slategrey: \"708090\",\n snow: \"fffafa\",\n springgreen: \"00ff7f\",\n steelblue: \"4682b4\",\n tan: \"d2b48c\",\n teal: \"008080\",\n thistle: \"d8bfd8\",\n tomato: \"ff6347\",\n turquoise: \"40e0d0\",\n violet: \"ee82ee\",\n wheat: \"f5deb3\",\n white: \"fff\",\n whitesmoke: \"f5f5f5\",\n yellow: \"ff0\",\n yellowgreen: \"9acd32\"\n};\n\n// Make it easy to access colors via `hexNames[hex]`\nvar hexNames = tinycolor.hexNames = flip(names);\n\n// Utilities\n// ---------\n\n// `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }`\nfunction flip(o) {\n var flipped = {};\n for (var i in o) {\n if (o.hasOwnProperty(i)) {\n flipped[o[i]] = i;\n }\n }\n return flipped;\n}\n\n// Return a valid alpha value [0,1] with all invalid values being set to 1\nfunction boundAlpha(a) {\n a = parseFloat(a);\n if (isNaN(a) || a < 0 || a > 1) {\n a = 1;\n }\n return a;\n}\n\n// Take input from [0, n] and return it as [0, 1]\nfunction bound01(n, max) {\n if (isOnePointZero(n)) n = \"100%\";\n var processPercent = isPercentage(n);\n n = Math.min(max, Math.max(0, parseFloat(n)));\n\n // Automatically convert percentage into number\n if (processPercent) {\n n = parseInt(n * max, 10) / 100;\n }\n\n // Handle floating point rounding errors\n if (Math.abs(n - max) < 0.000001) {\n return 1;\n }\n\n // Convert into [0, 1] range if it isn't already\n return n % max / parseFloat(max);\n}\n\n// Force a number between 0 and 1\nfunction clamp01(val) {\n return Math.min(1, Math.max(0, val));\n}\n\n// Parse a base-16 hex value into a base-10 integer\nfunction parseIntFromHex(val) {\n return parseInt(val, 16);\n}\n\n// Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1\n// \nfunction isOnePointZero(n) {\n return typeof n == \"string\" && n.indexOf(\".\") != -1 && parseFloat(n) === 1;\n}\n\n// Check to see if string passed in is a percentage\nfunction isPercentage(n) {\n return typeof n === \"string\" && n.indexOf(\"%\") != -1;\n}\n\n// Force a hex value to have 2 characters\nfunction pad2(c) {\n return c.length == 1 ? \"0\" + c : \"\" + c;\n}\n\n// Replace a decimal with it's percentage value\nfunction convertToPercentage(n) {\n if (n <= 1) {\n n = n * 100 + \"%\";\n }\n return n;\n}\n\n// Converts a decimal to a hex value\nfunction convertDecimalToHex(d) {\n return Math.round(parseFloat(d) * 255).toString(16);\n}\n// Converts a hex value to a decimal\nfunction convertHexToDecimal(h) {\n return parseIntFromHex(h) / 255;\n}\nvar matchers = function () {\n // \n var CSS_INTEGER = \"[-\\\\+]?\\\\d+%?\";\n\n // \n var CSS_NUMBER = \"[-\\\\+]?\\\\d*\\\\.\\\\d+%?\";\n\n // Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome.\n var CSS_UNIT = \"(?:\" + CSS_NUMBER + \")|(?:\" + CSS_INTEGER + \")\";\n\n // Actual matching.\n // Parentheses and commas are optional, but not required.\n // Whitespace can take the place of commas or opening paren\n var PERMISSIVE_MATCH3 = \"[\\\\s|\\\\(]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")\\\\s*\\\\)?\";\n var PERMISSIVE_MATCH4 = \"[\\\\s|\\\\(]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")\\\\s*\\\\)?\";\n return {\n CSS_UNIT: new RegExp(CSS_UNIT),\n rgb: new RegExp(\"rgb\" + PERMISSIVE_MATCH3),\n rgba: new RegExp(\"rgba\" + PERMISSIVE_MATCH4),\n hsl: new RegExp(\"hsl\" + PERMISSIVE_MATCH3),\n hsla: new RegExp(\"hsla\" + PERMISSIVE_MATCH4),\n hsv: new RegExp(\"hsv\" + PERMISSIVE_MATCH3),\n hsva: new RegExp(\"hsva\" + PERMISSIVE_MATCH4),\n hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,\n hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/,\n hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,\n hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/\n };\n}();\n\n// `isValidCSSUnit`\n// Take in a single string / number and check to see if it looks like a CSS unit\n// (see `matchers` above for definition).\nfunction isValidCSSUnit(color) {\n return !!matchers.CSS_UNIT.exec(color);\n}\n\n// `stringInputToObject`\n// Permissive string parsing. Take in a number of formats, and output an object\n// based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}`\nfunction stringInputToObject(color) {\n color = color.replace(trimLeft, \"\").replace(trimRight, \"\").toLowerCase();\n var named = false;\n if (names[color]) {\n color = names[color];\n named = true;\n } else if (color == \"transparent\") {\n return {\n r: 0,\n g: 0,\n b: 0,\n a: 0,\n format: \"name\"\n };\n }\n\n // Try to match string input using regular expressions.\n // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360]\n // Just return an object and let the conversion functions handle that.\n // This way the result will be the same whether the tinycolor is initialized with string or object.\n var match;\n if (match = matchers.rgb.exec(color)) {\n return {\n r: match[1],\n g: match[2],\n b: match[3]\n };\n }\n if (match = matchers.rgba.exec(color)) {\n return {\n r: match[1],\n g: match[2],\n b: match[3],\n a: match[4]\n };\n }\n if (match = matchers.hsl.exec(color)) {\n return {\n h: match[1],\n s: match[2],\n l: match[3]\n };\n }\n if (match = matchers.hsla.exec(color)) {\n return {\n h: match[1],\n s: match[2],\n l: match[3],\n a: match[4]\n };\n }\n if (match = matchers.hsv.exec(color)) {\n return {\n h: match[1],\n s: match[2],\n v: match[3]\n };\n }\n if (match = matchers.hsva.exec(color)) {\n return {\n h: match[1],\n s: match[2],\n v: match[3],\n a: match[4]\n };\n }\n if (match = matchers.hex8.exec(color)) {\n return {\n r: parseIntFromHex(match[1]),\n g: parseIntFromHex(match[2]),\n b: parseIntFromHex(match[3]),\n a: convertHexToDecimal(match[4]),\n format: named ? \"name\" : \"hex8\"\n };\n }\n if (match = matchers.hex6.exec(color)) {\n return {\n r: parseIntFromHex(match[1]),\n g: parseIntFromHex(match[2]),\n b: parseIntFromHex(match[3]),\n format: named ? \"name\" : \"hex\"\n };\n }\n if (match = matchers.hex4.exec(color)) {\n return {\n r: parseIntFromHex(match[1] + \"\" + match[1]),\n g: parseIntFromHex(match[2] + \"\" + match[2]),\n b: parseIntFromHex(match[3] + \"\" + match[3]),\n a: convertHexToDecimal(match[4] + \"\" + match[4]),\n format: named ? \"name\" : \"hex8\"\n };\n }\n if (match = matchers.hex3.exec(color)) {\n return {\n r: parseIntFromHex(match[1] + \"\" + match[1]),\n g: parseIntFromHex(match[2] + \"\" + match[2]),\n b: parseIntFromHex(match[3] + \"\" + match[3]),\n format: named ? \"name\" : \"hex\"\n };\n }\n return false;\n}\nfunction validateWCAG2Parms(parms) {\n // return valid WCAG2 parms for isReadable.\n // If input parms are invalid, return {\"level\":\"AA\", \"size\":\"small\"}\n var level, size;\n parms = parms || {\n level: \"AA\",\n size: \"small\"\n };\n level = (parms.level || \"AA\").toUpperCase();\n size = (parms.size || \"small\").toLowerCase();\n if (level !== \"AA\" && level !== \"AAA\") {\n level = \"AA\";\n }\n if (size !== \"small\" && size !== \"large\") {\n size = \"small\";\n }\n return {\n level: level,\n size: size\n };\n}\n\nexport { tinycolor as default };\n","function _iterableToArrayLimit(arr, i) {\n var _i = null == arr ? null : \"undefined\" != typeof Symbol && arr[Symbol.iterator] || arr[\"@@iterator\"];\n if (null != _i) {\n var _s,\n _e,\n _x,\n _r,\n _arr = [],\n _n = !0,\n _d = !1;\n try {\n if (_x = (_i = _i.call(arr)).next, 0 === i) {\n if (Object(_i) !== _i) return;\n _n = !1;\n } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0);\n } catch (err) {\n _d = !0, _e = err;\n } finally {\n try {\n if (!_n && null != _i.return && (_r = _i.return(), Object(_r) !== _r)) return;\n } finally {\n if (_d) throw _e;\n }\n }\n return _arr;\n }\n}\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n return target;\n}\nfunction _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n var target = _objectWithoutPropertiesLoose(source, excluded);\n var key, i;\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n return target;\n}\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _toPrimitive(input, hint) {\n if (typeof input !== \"object\" || input === null) return input;\n var prim = input[Symbol.toPrimitive];\n if (prim !== undefined) {\n var res = prim.call(input, hint || \"default\");\n if (typeof res !== \"object\") return res;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (hint === \"string\" ? String : Number)(input);\n}\nfunction _toPropertyKey(arg) {\n var key = _toPrimitive(arg, \"string\");\n return typeof key === \"symbol\" ? key : String(key);\n}\n\nvar index = (function () {\n var list = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n var keyAccessors = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];\n var multiItem = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;\n var flattenKeys = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;\n var keys = (keyAccessors instanceof Array ? keyAccessors.length ? keyAccessors : [undefined] : [keyAccessors]).map(function (key) {\n return {\n keyAccessor: key,\n isProp: !(key instanceof Function)\n };\n });\n var indexedResult = list.reduce(function (res, item) {\n var iterObj = res;\n var itemVal = item;\n keys.forEach(function (_ref, idx) {\n var keyAccessor = _ref.keyAccessor,\n isProp = _ref.isProp;\n var key;\n if (isProp) {\n var _itemVal = itemVal,\n propVal = _itemVal[keyAccessor],\n rest = _objectWithoutProperties(_itemVal, [keyAccessor].map(_toPropertyKey));\n key = propVal;\n itemVal = rest;\n } else {\n key = keyAccessor(itemVal, idx);\n }\n if (idx + 1 < keys.length) {\n if (!iterObj.hasOwnProperty(key)) {\n iterObj[key] = {};\n }\n iterObj = iterObj[key];\n } else {\n // Leaf key\n if (multiItem) {\n if (!iterObj.hasOwnProperty(key)) {\n iterObj[key] = [];\n }\n iterObj[key].push(itemVal);\n } else {\n iterObj[key] = itemVal;\n }\n }\n });\n return res;\n }, {});\n if (multiItem instanceof Function) {\n // Reduce leaf multiple values\n (function reduce(node) {\n var level = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n if (level === keys.length) {\n Object.keys(node).forEach(function (k) {\n return node[k] = multiItem(node[k]);\n });\n } else {\n Object.values(node).forEach(function (child) {\n return reduce(child, level + 1);\n });\n }\n })(indexedResult); // IIFE\n }\n\n var result = indexedResult;\n if (flattenKeys) {\n // flatten into array\n result = [];\n (function flatten(node) {\n var accKeys = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];\n if (accKeys.length === keys.length) {\n result.push({\n keys: accKeys,\n vals: node\n });\n } else {\n Object.entries(node).forEach(function (_ref2) {\n var _ref3 = _slicedToArray(_ref2, 2),\n key = _ref3[0],\n val = _ref3[1];\n return flatten(val, [].concat(_toConsumableArray(accKeys), [key]));\n });\n }\n })(indexedResult); //IIFE\n\n if (keyAccessors instanceof Array && keyAccessors.length === 0 && result.length === 1) {\n // clear keys if there's no key accessors (single result)\n result[0].keys = [];\n }\n }\n return result;\n});\n\nexport { index as default };\n","import indexBy from 'index-array-by';\n\nfunction _iterableToArrayLimit(arr, i) {\n var _i = null == arr ? null : \"undefined\" != typeof Symbol && arr[Symbol.iterator] || arr[\"@@iterator\"];\n if (null != _i) {\n var _s,\n _e,\n _x,\n _r,\n _arr = [],\n _n = !0,\n _d = !1;\n try {\n if (_x = (_i = _i.call(arr)).next, 0 === i) {\n if (Object(_i) !== _i) return;\n _n = !1;\n } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0);\n } catch (err) {\n _d = !0, _e = err;\n } finally {\n try {\n if (!_n && null != _i.return && (_r = _i.return(), Object(_r) !== _r)) return;\n } finally {\n if (_d) throw _e;\n }\n }\n return _arr;\n }\n}\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n enumerableOnly && (symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n })), keys.push.apply(keys, symbols);\n }\n return keys;\n}\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = null != arguments[i] ? arguments[i] : {};\n i % 2 ? ownKeys(Object(source), !0).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n return target;\n}\nfunction _defineProperty(obj, key, value) {\n key = _toPropertyKey(key);\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n return obj;\n}\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n return target;\n}\nfunction _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n var target = _objectWithoutPropertiesLoose(source, excluded);\n var key, i;\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n return target;\n}\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _toPrimitive(input, hint) {\n if (typeof input !== \"object\" || input === null) return input;\n var prim = input[Symbol.toPrimitive];\n if (prim !== undefined) {\n var res = prim.call(input, hint || \"default\");\n if (typeof res !== \"object\") return res;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (hint === \"string\" ? String : Number)(input);\n}\nfunction _toPropertyKey(arg) {\n var key = _toPrimitive(arg, \"string\");\n return typeof key === \"symbol\" ? key : String(key);\n}\n\nvar _excluded = [\"createObj\", \"updateObj\", \"exitObj\", \"objBindAttr\", \"dataBindAttr\"];\nfunction diffArrays(prev, next, idAccessor) {\n var result = {\n enter: [],\n update: [],\n exit: []\n };\n if (!idAccessor) {\n // use object references for comparison\n var prevSet = new Set(prev);\n var nextSet = new Set(next);\n new Set([].concat(_toConsumableArray(prevSet), _toConsumableArray(nextSet))).forEach(function (item) {\n var type = !prevSet.has(item) ? 'enter' : !nextSet.has(item) ? 'exit' : 'update';\n result[type].push(type === 'update' ? [item, item] : item);\n });\n } else {\n // compare by id (duplicate keys are ignored)\n var prevById = indexBy(prev, idAccessor, false);\n var nextById = indexBy(next, idAccessor, false);\n var byId = Object.assign({}, prevById, nextById);\n Object.entries(byId).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n id = _ref2[0],\n item = _ref2[1];\n var type = !prevById.hasOwnProperty(id) ? 'enter' : !nextById.hasOwnProperty(id) ? 'exit' : 'update';\n result[type].push(type === 'update' ? [prevById[id], nextById[id]] : item);\n });\n }\n return result;\n}\nfunction dataBindDiff(data, existingObjs, _ref3) {\n var _ref3$objBindAttr = _ref3.objBindAttr,\n objBindAttr = _ref3$objBindAttr === void 0 ? '__obj' : _ref3$objBindAttr,\n _ref3$dataBindAttr = _ref3.dataBindAttr,\n dataBindAttr = _ref3$dataBindAttr === void 0 ? '__data' : _ref3$dataBindAttr,\n idAccessor = _ref3.idAccessor,\n _ref3$purge = _ref3.purge,\n purge = _ref3$purge === void 0 ? false : _ref3$purge;\n var isObjValid = function isObjValid(obj) {\n return obj.hasOwnProperty(dataBindAttr);\n };\n var removeObjs = existingObjs.filter(function (obj) {\n return !isObjValid(obj);\n });\n var prevD = existingObjs.filter(isObjValid).map(function (obj) {\n return obj[dataBindAttr];\n });\n var nextD = data;\n var diff = purge ? {\n enter: nextD,\n exit: prevD,\n update: []\n } // don't diff data in purge mode\n : diffArrays(prevD, nextD, idAccessor);\n diff.update = diff.update.map(function (_ref4) {\n var _ref5 = _slicedToArray(_ref4, 2),\n prevD = _ref5[0],\n nextD = _ref5[1];\n if (prevD !== nextD) {\n // transfer obj to new data point (if different)\n nextD[objBindAttr] = prevD[objBindAttr];\n nextD[objBindAttr][dataBindAttr] = nextD;\n }\n return nextD;\n });\n diff.exit = diff.exit.concat(removeObjs.map(function (obj) {\n return _defineProperty({}, objBindAttr, obj);\n }));\n return diff;\n}\nfunction viewDigest(data, existingObjs,\n// list\nappendObj,\n// item => {...} function\nremoveObj, // item => {...} function\n_ref7) {\n var _ref7$createObj = _ref7.createObj,\n createObj = _ref7$createObj === void 0 ? function (d) {\n return {};\n } : _ref7$createObj,\n _ref7$updateObj = _ref7.updateObj,\n updateObj = _ref7$updateObj === void 0 ? function (obj, d) {} : _ref7$updateObj,\n _ref7$exitObj = _ref7.exitObj,\n exitObj = _ref7$exitObj === void 0 ? function (obj) {} : _ref7$exitObj,\n _ref7$objBindAttr = _ref7.objBindAttr,\n objBindAttr = _ref7$objBindAttr === void 0 ? '__obj' : _ref7$objBindAttr,\n _ref7$dataBindAttr = _ref7.dataBindAttr,\n dataBindAttr = _ref7$dataBindAttr === void 0 ? '__data' : _ref7$dataBindAttr,\n dataDiffOptions = _objectWithoutProperties(_ref7, _excluded);\n var _dataBindDiff = dataBindDiff(data, existingObjs, _objectSpread2({\n objBindAttr: objBindAttr,\n dataBindAttr: dataBindAttr\n }, dataDiffOptions)),\n enter = _dataBindDiff.enter,\n update = _dataBindDiff.update,\n exit = _dataBindDiff.exit;\n\n // Remove exiting points\n exit.forEach(function (d) {\n var obj = d[objBindAttr];\n delete d[objBindAttr]; // unbind obj\n\n exitObj(obj);\n removeObj(obj);\n });\n var newObjs = createObjs(enter);\n var pointsData = [].concat(_toConsumableArray(enter), _toConsumableArray(update));\n updateObjs(pointsData);\n\n // Add new points\n newObjs.forEach(appendObj);\n\n //\n\n function createObjs(data) {\n var newObjs = [];\n data.forEach(function (d) {\n var obj = createObj(d);\n if (obj) {\n obj[dataBindAttr] = d;\n d[objBindAttr] = obj;\n newObjs.push(obj);\n }\n });\n return newObjs;\n }\n function updateObjs(data) {\n data.forEach(function (d) {\n var obj = d[objBindAttr];\n if (obj) {\n obj[dataBindAttr] = d;\n updateObj(obj, d);\n }\n });\n }\n}\n\nexport { viewDigest as default };\n","!function(e,t){\"object\"==typeof exports&&\"object\"==typeof module?module.exports=t():\"function\"==typeof define&&define.amd?define(\"FrameTicker\",[],t):\"object\"==typeof exports?exports.FrameTicker=t():e.FrameTicker=t()}(this,function(){return function(e){function t(n){if(i[n])return i[n].exports;var r=i[n]={exports:{},id:n,loaded:!1};return e[n].call(r.exports,r,r.exports,t),r.loaded=!0,r.exports}var i={};return t.m=e,t.c=i,t.p=\"\",t(0)}([function(e,t,i){\"use strict\";var n=i(1),r=function(){function e(e,t,i){void 0===e&&(e=NaN),void 0===t&&(t=NaN),void 0===i&&(i=!1),this._minFPS=t,this._maxFPS=e,this._timeScale=1,this._currentTick=0,this._currentTime=0,this._tickDeltaTime=0,this._isRunning=!1,this._maxInterval=isNaN(this._minFPS)?NaN:1e3/this._minFPS,this._minInterval=isNaN(this._maxFPS)?NaN:1e3/this._maxFPS,this._onResume=new n.default,this._onPause=new n.default,this._onTick=new n.default,this._onTickOncePerFrame=new n.default,i||this.resume()}return e.prototype.updateOnce=function(e){e(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick)},e.prototype.resume=function(){this._isRunning||(this._isRunning=!0,this._lastTimeUpdated=this.getTimer(),this._onResume.dispatch(),this.animateOnce())},e.prototype.pause=function(){this._isRunning&&(this._isRunning=!1,this._onPause.dispatch(),window.cancelAnimationFrame(this._animationFrameHandle))},e.prototype.dispose=function(){this.pause(),this._onResume.removeAll(),this._onPause.removeAll(),this._onTick.removeAll()},Object.defineProperty(e.prototype,\"currentTick\",{get:function(){return this._currentTick},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"currentTimeSeconds\",{get:function(){return this._currentTime/1e3},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"tickDeltaTimeSeconds\",{get:function(){return this._tickDeltaTime/1e3},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"timeScale\",{get:function(){return this._timeScale},set:function(e){this._timeScale!==e&&(this._timeScale=e)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"onResume\",{get:function(){return this._onResume},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"onPause\",{get:function(){return this._onPause},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"onTick\",{get:function(){return this._onTick},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"onTickOncePerFrame\",{get:function(){return this._onTickOncePerFrame},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,\"isRunning\",{get:function(){return this._isRunning},enumerable:!0,configurable:!0}),e.prototype.animateOnce=function(){var e=this;this._animationFrameHandle=window.requestAnimationFrame(function(){return e.onFrame()})},e.prototype.onFrame=function(){if(this._now=this.getTimer(),this._frameDeltaTime=this._now-this._lastTimeUpdated,isNaN(this._minInterval)||this._frameDeltaTime>=this._minInterval)if(isNaN(this._maxInterval))this.update(this._frameDeltaTime*this._timeScale,!0),this._lastTimeUpdated=this._now;else for(this._interval=Math.min(this._frameDeltaTime,this._maxInterval);this._now>=this._lastTimeUpdated+this._interval;)this.update(this._interval*this._timeScale,this._now<=this._lastTimeUpdated+2*this._maxInterval),this._lastTimeUpdated+=this._interval;this._isRunning&&this.animateOnce()},e.prototype.update=function(e,t){void 0===t&&(t=!0),this._currentTick++,this._currentTime+=e,this._tickDeltaTime=e,this._onTick.dispatch(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick),t&&this._onTickOncePerFrame.dispatch(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick)},e.prototype.getTimer=function(){return Date.now()},e}();Object.defineProperty(t,\"__esModule\",{value:!0}),t.default=r},function(e,t,i){!function(t,i){e.exports=i()}(this,function(){return function(e){function t(n){if(i[n])return i[n].exports;var r=i[n]={exports:{},id:n,loaded:!1};return e[n].call(r.exports,r,r.exports,t),r.loaded=!0,r.exports}var i={};return t.m=e,t.c=i,t.p=\"\",t(0)}([function(e,t){\"use strict\";var i=function(){function e(){this.functions=[]}return e.prototype.add=function(e){return this.functions.indexOf(e)===-1&&(this.functions.push(e),!0)},e.prototype.remove=function(e){var t=this.functions.indexOf(e);return t>-1&&(this.functions.splice(t,1),!0)},e.prototype.removeAll=function(){return this.functions.length>0&&(this.functions.length=0,!0)},e.prototype.dispatch=function(){for(var e=[],t=0;t () => x;\n","import constant from \"./constant.js\";\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nexport function hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant(isNaN(a) ? b : a);\n}\n\nexport function gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a);\n };\n}\n\nexport default function nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant(isNaN(a) ? b : a);\n}\n","import {rgb as colorRgb} from \"d3-color\";\nimport basis from \"./basis.js\";\nimport basisClosed from \"./basisClosed.js\";\nimport nogamma, {gamma} from \"./color.js\";\n\nexport default (function rgbGamma(y) {\n var color = gamma(y);\n\n function rgb(start, end) {\n var r = color((start = colorRgb(start)).r, (end = colorRgb(end)).r),\n g = color(start.g, end.g),\n b = color(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb.gamma = rgbGamma;\n\n return rgb;\n})(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color;\n for (i = 0; i < n; ++i) {\n color = colorRgb(colors[i]);\n r[i] = color.r || 0;\n g[i] = color.g || 0;\n b[i] = color.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color.opacity = 1;\n return function(t) {\n color.r = r(t);\n color.g = g(t);\n color.b = b(t);\n return color + \"\";\n };\n };\n}\n\nexport var rgbBasis = rgbSpline(basis);\nexport var rgbBasisClosed = rgbSpline(basisClosed);\n","export default function(a, b) {\n if (!b) b = [];\n var n = a ? Math.min(b.length, a.length) : 0,\n c = b.slice(),\n i;\n return function(t) {\n for (i = 0; i < n; ++i) c[i] = a[i] * (1 - t) + b[i] * t;\n return c;\n };\n}\n\nexport function isNumberArray(x) {\n return ArrayBuffer.isView(x) && !(x instanceof DataView);\n}\n","import value from \"./value.js\";\nimport numberArray, {isNumberArray} from \"./numberArray.js\";\n\nexport default function(a, b) {\n return (isNumberArray(b) ? numberArray : genericArray)(a, b);\n}\n\nexport function genericArray(a, b) {\n var nb = b ? b.length : 0,\n na = a ? Math.min(nb, a.length) : 0,\n x = new Array(na),\n c = new Array(nb),\n i;\n\n for (i = 0; i < na; ++i) x[i] = value(a[i], b[i]);\n for (; i < nb; ++i) c[i] = b[i];\n\n return function(t) {\n for (i = 0; i < na; ++i) c[i] = x[i](t);\n return c;\n };\n}\n","export default function(a, b) {\n var d = new Date;\n return a = +a, b = +b, function(t) {\n return d.setTime(a * (1 - t) + b * t), d;\n };\n}\n","export default function(a, b) {\n return a = +a, b = +b, function(t) {\n return a * (1 - t) + b * t;\n };\n}\n","import value from \"./value.js\";\n\nexport default function(a, b) {\n var i = {},\n c = {},\n k;\n\n if (a === null || typeof a !== \"object\") a = {};\n if (b === null || typeof b !== \"object\") b = {};\n\n for (k in b) {\n if (k in a) {\n i[k] = value(a[k], b[k]);\n } else {\n c[k] = b[k];\n }\n }\n\n return function(t) {\n for (k in i) c[k] = i[k](t);\n return c;\n };\n}\n","import number from \"./number.js\";\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g,\n reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nexport default function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: number(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n}\n","import {color} from \"d3-color\";\nimport rgb from \"./rgb.js\";\nimport {genericArray} from \"./array.js\";\nimport date from \"./date.js\";\nimport number from \"./number.js\";\nimport object from \"./object.js\";\nimport string from \"./string.js\";\nimport constant from \"./constant.js\";\nimport numberArray, {isNumberArray} from \"./numberArray.js\";\n\nexport default function(a, b) {\n var t = typeof b, c;\n return b == null || t === \"boolean\" ? constant(b)\n : (t === \"number\" ? number\n : t === \"string\" ? ((c = color(b)) ? (b = c, rgb) : string)\n : b instanceof color ? rgb\n : b instanceof Date ? date\n : isNumberArray(b) ? numberArray\n : Array.isArray(b) ? genericArray\n : typeof b.valueOf !== \"function\" && typeof b.toString !== \"function\" || isNaN(b) ? object\n : number)(a, b);\n}\n","export default function(a, b) {\n return a = +a, b = +b, function(t) {\n return Math.round(a * (1 - t) + b * t);\n };\n}\n","export default function constants(x) {\n return function() {\n return x;\n };\n}\n","export default function number(x) {\n return +x;\n}\n","import {bisect} from \"d3-array\";\nimport {interpolate as interpolateValue, interpolateNumber, interpolateRound} from \"d3-interpolate\";\nimport constant from \"./constant.js\";\nimport number from \"./number.js\";\n\nvar unit = [0, 1];\n\nexport function identity(x) {\n return x;\n}\n\nfunction normalize(a, b) {\n return (b -= (a = +a))\n ? function(x) { return (x - a) / b; }\n : constant(isNaN(b) ? NaN : 0.5);\n}\n\nfunction clamper(a, b) {\n var t;\n if (a > b) t = a, a = b, b = t;\n return function(x) { return Math.max(a, Math.min(b, x)); };\n}\n\n// normalize(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].\n// interpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding range value x in [a,b].\nfunction bimap(domain, range, interpolate) {\n var d0 = domain[0], d1 = domain[1], r0 = range[0], r1 = range[1];\n if (d1 < d0) d0 = normalize(d1, d0), r0 = interpolate(r1, r0);\n else d0 = normalize(d0, d1), r0 = interpolate(r0, r1);\n return function(x) { return r0(d0(x)); };\n}\n\nfunction polymap(domain, range, interpolate) {\n var j = Math.min(domain.length, range.length) - 1,\n d = new Array(j),\n r = new Array(j),\n i = -1;\n\n // Reverse descending domains.\n if (domain[j] < domain[0]) {\n domain = domain.slice().reverse();\n range = range.slice().reverse();\n }\n\n while (++i < j) {\n d[i] = normalize(domain[i], domain[i + 1]);\n r[i] = interpolate(range[i], range[i + 1]);\n }\n\n return function(x) {\n var i = bisect(domain, x, 1, j) - 1;\n return r[i](d[i](x));\n };\n}\n\nexport function copy(source, target) {\n return target\n .domain(source.domain())\n .range(source.range())\n .interpolate(source.interpolate())\n .clamp(source.clamp())\n .unknown(source.unknown());\n}\n\nexport function transformer() {\n var domain = unit,\n range = unit,\n interpolate = interpolateValue,\n transform,\n untransform,\n unknown,\n clamp = identity,\n piecewise,\n output,\n input;\n\n function rescale() {\n var n = Math.min(domain.length, range.length);\n if (clamp !== identity) clamp = clamper(domain[0], domain[n - 1]);\n piecewise = n > 2 ? polymap : bimap;\n output = input = null;\n return scale;\n }\n\n function scale(x) {\n return x == null || isNaN(x = +x) ? unknown : (output || (output = piecewise(domain.map(transform), range, interpolate)))(transform(clamp(x)));\n }\n\n scale.invert = function(y) {\n return clamp(untransform((input || (input = piecewise(range, domain.map(transform), interpolateNumber)))(y)));\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain = Array.from(_, number), rescale()) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range = Array.from(_), rescale()) : range.slice();\n };\n\n scale.rangeRound = function(_) {\n return range = Array.from(_), interpolate = interpolateRound, rescale();\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = _ ? true : identity, rescale()) : clamp !== identity;\n };\n\n scale.interpolate = function(_) {\n return arguments.length ? (interpolate = _, rescale()) : interpolate;\n };\n\n scale.unknown = function(_) {\n return arguments.length ? (unknown = _, scale) : unknown;\n };\n\n return function(t, u) {\n transform = t, untransform = u;\n return rescale();\n };\n}\n\nexport default function continuous() {\n return transformer()(identity, identity);\n}\n","export default function(x) {\n return Math.abs(x = Math.round(x)) >= 1e21\n ? x.toLocaleString(\"en\").replace(/,/g, \"\")\n : x.toString(10);\n}\n\n// Computes the decimal coefficient and exponent of the specified number x with\n// significant digits p, where x is positive and p is in [1, 21] or undefined.\n// For example, formatDecimalParts(1.23) returns [\"123\", 0].\nexport function formatDecimalParts(x, p) {\n if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf(\"e\")) < 0) return null; // NaN, ±Infinity\n var i, coefficient = x.slice(0, i);\n\n // The string returned by toExponential either has the form \\d\\.\\d+e[-+]\\d+\n // (e.g., 1.2e+3) or the form \\de[-+]\\d+ (e.g., 1e+3).\n return [\n coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient,\n +x.slice(i + 1)\n ];\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport default function(x) {\n return x = formatDecimalParts(Math.abs(x)), x ? x[1] : NaN;\n}\n","export default function(grouping, thousands) {\n return function(value, width) {\n var i = value.length,\n t = [],\n j = 0,\n g = grouping[0],\n length = 0;\n\n while (i > 0 && g > 0) {\n if (length + g + 1 > width) g = Math.max(1, width - length);\n t.push(value.substring(i -= g, i + g));\n if ((length += g + 1) > width) break;\n g = grouping[j = (j + 1) % grouping.length];\n }\n\n return t.reverse().join(thousands);\n };\n}\n","export default function(numerals) {\n return function(value) {\n return value.replace(/[0-9]/g, function(i) {\n return numerals[+i];\n });\n };\n}\n","// [[fill]align][sign][symbol][0][width][,][.precision][~][type]\nvar re = /^(?:(.)?([<>=^]))?([+\\-( ])?([$#])?(0)?(\\d+)?(,)?(\\.\\d+)?(~)?([a-z%])?$/i;\n\nexport default function formatSpecifier(specifier) {\n if (!(match = re.exec(specifier))) throw new Error(\"invalid format: \" + specifier);\n var match;\n return new FormatSpecifier({\n fill: match[1],\n align: match[2],\n sign: match[3],\n symbol: match[4],\n zero: match[5],\n width: match[6],\n comma: match[7],\n precision: match[8] && match[8].slice(1),\n trim: match[9],\n type: match[10]\n });\n}\n\nformatSpecifier.prototype = FormatSpecifier.prototype; // instanceof\n\nexport function FormatSpecifier(specifier) {\n this.fill = specifier.fill === undefined ? \" \" : specifier.fill + \"\";\n this.align = specifier.align === undefined ? \">\" : specifier.align + \"\";\n this.sign = specifier.sign === undefined ? \"-\" : specifier.sign + \"\";\n this.symbol = specifier.symbol === undefined ? \"\" : specifier.symbol + \"\";\n this.zero = !!specifier.zero;\n this.width = specifier.width === undefined ? undefined : +specifier.width;\n this.comma = !!specifier.comma;\n this.precision = specifier.precision === undefined ? undefined : +specifier.precision;\n this.trim = !!specifier.trim;\n this.type = specifier.type === undefined ? \"\" : specifier.type + \"\";\n}\n\nFormatSpecifier.prototype.toString = function() {\n return this.fill\n + this.align\n + this.sign\n + this.symbol\n + (this.zero ? \"0\" : \"\")\n + (this.width === undefined ? \"\" : Math.max(1, this.width | 0))\n + (this.comma ? \",\" : \"\")\n + (this.precision === undefined ? \"\" : \".\" + Math.max(0, this.precision | 0))\n + (this.trim ? \"~\" : \"\")\n + this.type;\n};\n","// Trims insignificant zeros, e.g., replaces 1.2000k with 1.2k.\nexport default function(s) {\n out: for (var n = s.length, i = 1, i0 = -1, i1; i < n; ++i) {\n switch (s[i]) {\n case \".\": i0 = i1 = i; break;\n case \"0\": if (i0 === 0) i0 = i; i1 = i; break;\n default: if (!+s[i]) break out; if (i0 > 0) i0 = 0; break;\n }\n }\n return i0 > 0 ? s.slice(0, i0) + s.slice(i1 + 1) : s;\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport var prefixExponent;\n\nexport default function(x, p) {\n var d = formatDecimalParts(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1],\n i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1,\n n = coefficient.length;\n return i === n ? coefficient\n : i > n ? coefficient + new Array(i - n + 1).join(\"0\")\n : i > 0 ? coefficient.slice(0, i) + \".\" + coefficient.slice(i)\n : \"0.\" + new Array(1 - i).join(\"0\") + formatDecimalParts(x, Math.max(0, p + i - 1))[0]; // less than 1y!\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport default function(x, p) {\n var d = formatDecimalParts(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1];\n return exponent < 0 ? \"0.\" + new Array(-exponent).join(\"0\") + coefficient\n : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + \".\" + coefficient.slice(exponent + 1)\n : coefficient + new Array(exponent - coefficient.length + 2).join(\"0\");\n}\n","import formatDecimal from \"./formatDecimal.js\";\nimport formatPrefixAuto from \"./formatPrefixAuto.js\";\nimport formatRounded from \"./formatRounded.js\";\n\nexport default {\n \"%\": (x, p) => (x * 100).toFixed(p),\n \"b\": (x) => Math.round(x).toString(2),\n \"c\": (x) => x + \"\",\n \"d\": formatDecimal,\n \"e\": (x, p) => x.toExponential(p),\n \"f\": (x, p) => x.toFixed(p),\n \"g\": (x, p) => x.toPrecision(p),\n \"o\": (x) => Math.round(x).toString(8),\n \"p\": (x, p) => formatRounded(x * 100, p),\n \"r\": formatRounded,\n \"s\": formatPrefixAuto,\n \"X\": (x) => Math.round(x).toString(16).toUpperCase(),\n \"x\": (x) => Math.round(x).toString(16)\n};\n","export default function(x) {\n return x;\n}\n","import exponent from \"./exponent.js\";\nimport formatGroup from \"./formatGroup.js\";\nimport formatNumerals from \"./formatNumerals.js\";\nimport formatSpecifier from \"./formatSpecifier.js\";\nimport formatTrim from \"./formatTrim.js\";\nimport formatTypes from \"./formatTypes.js\";\nimport {prefixExponent} from \"./formatPrefixAuto.js\";\nimport identity from \"./identity.js\";\n\nvar map = Array.prototype.map,\n prefixes = [\"y\",\"z\",\"a\",\"f\",\"p\",\"n\",\"µ\",\"m\",\"\",\"k\",\"M\",\"G\",\"T\",\"P\",\"E\",\"Z\",\"Y\"];\n\nexport default function(locale) {\n var group = locale.grouping === undefined || locale.thousands === undefined ? identity : formatGroup(map.call(locale.grouping, Number), locale.thousands + \"\"),\n currencyPrefix = locale.currency === undefined ? \"\" : locale.currency[0] + \"\",\n currencySuffix = locale.currency === undefined ? \"\" : locale.currency[1] + \"\",\n decimal = locale.decimal === undefined ? \".\" : locale.decimal + \"\",\n numerals = locale.numerals === undefined ? identity : formatNumerals(map.call(locale.numerals, String)),\n percent = locale.percent === undefined ? \"%\" : locale.percent + \"\",\n minus = locale.minus === undefined ? \"−\" : locale.minus + \"\",\n nan = locale.nan === undefined ? \"NaN\" : locale.nan + \"\";\n\n function newFormat(specifier) {\n specifier = formatSpecifier(specifier);\n\n var fill = specifier.fill,\n align = specifier.align,\n sign = specifier.sign,\n symbol = specifier.symbol,\n zero = specifier.zero,\n width = specifier.width,\n comma = specifier.comma,\n precision = specifier.precision,\n trim = specifier.trim,\n type = specifier.type;\n\n // The \"n\" type is an alias for \",g\".\n if (type === \"n\") comma = true, type = \"g\";\n\n // The \"\" type, and any invalid type, is an alias for \".12~g\".\n else if (!formatTypes[type]) precision === undefined && (precision = 12), trim = true, type = \"g\";\n\n // If zero fill is specified, padding goes after sign and before digits.\n if (zero || (fill === \"0\" && align === \"=\")) zero = true, fill = \"0\", align = \"=\";\n\n // Compute the prefix and suffix.\n // For SI-prefix, the suffix is lazily computed.\n var prefix = symbol === \"$\" ? currencyPrefix : symbol === \"#\" && /[boxX]/.test(type) ? \"0\" + type.toLowerCase() : \"\",\n suffix = symbol === \"$\" ? currencySuffix : /[%p]/.test(type) ? percent : \"\";\n\n // What format function should we use?\n // Is this an integer type?\n // Can this type generate exponential notation?\n var formatType = formatTypes[type],\n maybeSuffix = /[defgprs%]/.test(type);\n\n // Set the default precision if not specified,\n // or clamp the specified precision to the supported range.\n // For significant precision, it must be in [1, 21].\n // For fixed precision, it must be in [0, 20].\n precision = precision === undefined ? 6\n : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision))\n : Math.max(0, Math.min(20, precision));\n\n function format(value) {\n var valuePrefix = prefix,\n valueSuffix = suffix,\n i, n, c;\n\n if (type === \"c\") {\n valueSuffix = formatType(value) + valueSuffix;\n value = \"\";\n } else {\n value = +value;\n\n // Determine the sign. -0 is not less than 0, but 1 / -0 is!\n var valueNegative = value < 0 || 1 / value < 0;\n\n // Perform the initial formatting.\n value = isNaN(value) ? nan : formatType(Math.abs(value), precision);\n\n // Trim insignificant zeros.\n if (trim) value = formatTrim(value);\n\n // If a negative value rounds to zero after formatting, and no explicit positive sign is requested, hide the sign.\n if (valueNegative && +value === 0 && sign !== \"+\") valueNegative = false;\n\n // Compute the prefix and suffix.\n valuePrefix = (valueNegative ? (sign === \"(\" ? sign : minus) : sign === \"-\" || sign === \"(\" ? \"\" : sign) + valuePrefix;\n valueSuffix = (type === \"s\" ? prefixes[8 + prefixExponent / 3] : \"\") + valueSuffix + (valueNegative && sign === \"(\" ? \")\" : \"\");\n\n // Break the formatted value into the integer “value” part that can be\n // grouped, and fractional or exponential “suffix” part that is not.\n if (maybeSuffix) {\n i = -1, n = value.length;\n while (++i < n) {\n if (c = value.charCodeAt(i), 48 > c || c > 57) {\n valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix;\n value = value.slice(0, i);\n break;\n }\n }\n }\n }\n\n // If the fill character is not \"0\", grouping is applied before padding.\n if (comma && !zero) value = group(value, Infinity);\n\n // Compute the padding.\n var length = valuePrefix.length + value.length + valueSuffix.length,\n padding = length < width ? new Array(width - length + 1).join(fill) : \"\";\n\n // If the fill character is \"0\", grouping is applied after padding.\n if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = \"\";\n\n // Reconstruct the final output based on the desired alignment.\n switch (align) {\n case \"<\": value = valuePrefix + value + valueSuffix + padding; break;\n case \"=\": value = valuePrefix + padding + value + valueSuffix; break;\n case \"^\": value = padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length); break;\n default: value = padding + valuePrefix + value + valueSuffix; break;\n }\n\n return numerals(value);\n }\n\n format.toString = function() {\n return specifier + \"\";\n };\n\n return format;\n }\n\n function formatPrefix(specifier, value) {\n var f = newFormat((specifier = formatSpecifier(specifier), specifier.type = \"f\", specifier)),\n e = Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3,\n k = Math.pow(10, -e),\n prefix = prefixes[8 + e / 3];\n return function(value) {\n return f(k * value) + prefix;\n };\n }\n\n return {\n format: newFormat,\n formatPrefix: formatPrefix\n };\n}\n","import formatLocale from \"./locale.js\";\n\nvar locale;\nexport var format;\nexport var formatPrefix;\n\ndefaultLocale({\n thousands: \",\",\n grouping: [3],\n currency: [\"$\", \"\"]\n});\n\nexport default function defaultLocale(definition) {\n locale = formatLocale(definition);\n format = locale.format;\n formatPrefix = locale.formatPrefix;\n return locale;\n}\n","import exponent from \"./exponent.js\";\n\nexport default function(step) {\n return Math.max(0, -exponent(Math.abs(step)));\n}\n","import exponent from \"./exponent.js\";\n\nexport default function(step, value) {\n return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3 - exponent(Math.abs(step)));\n}\n","import exponent from \"./exponent.js\";\n\nexport default function(step, max) {\n step = Math.abs(step), max = Math.abs(max) - step;\n return Math.max(0, exponent(max) - exponent(step)) + 1;\n}\n","import {tickStep} from \"d3-array\";\nimport {format, formatPrefix, formatSpecifier, precisionFixed, precisionPrefix, precisionRound} from \"d3-format\";\n\nexport default function tickFormat(start, stop, count, specifier) {\n var step = tickStep(start, stop, count),\n precision;\n specifier = formatSpecifier(specifier == null ? \",f\" : specifier);\n switch (specifier.type) {\n case \"s\": {\n var value = Math.max(Math.abs(start), Math.abs(stop));\n if (specifier.precision == null && !isNaN(precision = precisionPrefix(step, value))) specifier.precision = precision;\n return formatPrefix(specifier, value);\n }\n case \"\":\n case \"e\":\n case \"g\":\n case \"p\":\n case \"r\": {\n if (specifier.precision == null && !isNaN(precision = precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === \"e\");\n break;\n }\n case \"f\":\n case \"%\": {\n if (specifier.precision == null && !isNaN(precision = precisionFixed(step))) specifier.precision = precision - (specifier.type === \"%\") * 2;\n break;\n }\n }\n return format(specifier);\n}\n","import {ticks, tickIncrement} from \"d3-array\";\nimport continuous, {copy} from \"./continuous.js\";\nimport {initRange} from \"./init.js\";\nimport tickFormat from \"./tickFormat.js\";\n\nexport function linearish(scale) {\n var domain = scale.domain;\n\n scale.ticks = function(count) {\n var d = domain();\n return ticks(d[0], d[d.length - 1], count == null ? 10 : count);\n };\n\n scale.tickFormat = function(count, specifier) {\n var d = domain();\n return tickFormat(d[0], d[d.length - 1], count == null ? 10 : count, specifier);\n };\n\n scale.nice = function(count) {\n if (count == null) count = 10;\n\n var d = domain();\n var i0 = 0;\n var i1 = d.length - 1;\n var start = d[i0];\n var stop = d[i1];\n var prestep;\n var step;\n var maxIter = 10;\n\n if (stop < start) {\n step = start, start = stop, stop = step;\n step = i0, i0 = i1, i1 = step;\n }\n \n while (maxIter-- > 0) {\n step = tickIncrement(start, stop, count);\n if (step === prestep) {\n d[i0] = start\n d[i1] = stop\n return domain(d);\n } else if (step > 0) {\n start = Math.floor(start / step) * step;\n stop = Math.ceil(stop / step) * step;\n } else if (step < 0) {\n start = Math.ceil(start * step) / step;\n stop = Math.floor(stop * step) / step;\n } else {\n break;\n }\n prestep = step;\n }\n\n return scale;\n };\n\n return scale;\n}\n\nexport default function linear() {\n var scale = continuous();\n\n scale.copy = function() {\n return copy(scale, linear());\n };\n\n initRange.apply(scale, arguments);\n\n return linearish(scale);\n}\n","export const epsilon = 1.1102230246251565e-16;\nexport const splitter = 134217729;\nexport const resulterrbound = (3 + 8 * epsilon) * epsilon;\n\n// fast_expansion_sum_zeroelim routine from oritinal code\nexport function sum(elen, e, flen, f, h) {\n let Q, Qnew, hh, bvirt;\n let enow = e[0];\n let fnow = f[0];\n let eindex = 0;\n let findex = 0;\n if ((fnow > enow) === (fnow > -enow)) {\n Q = enow;\n enow = e[++eindex];\n } else {\n Q = fnow;\n fnow = f[++findex];\n }\n let hindex = 0;\n if (eindex < elen && findex < flen) {\n if ((fnow > enow) === (fnow > -enow)) {\n Qnew = enow + Q;\n hh = Q - (Qnew - enow);\n enow = e[++eindex];\n } else {\n Qnew = fnow + Q;\n hh = Q - (Qnew - fnow);\n fnow = f[++findex];\n }\n Q = Qnew;\n if (hh !== 0) {\n h[hindex++] = hh;\n }\n while (eindex < elen && findex < flen) {\n if ((fnow > enow) === (fnow > -enow)) {\n Qnew = Q + enow;\n bvirt = Qnew - Q;\n hh = Q - (Qnew - bvirt) + (enow - bvirt);\n enow = e[++eindex];\n } else {\n Qnew = Q + fnow;\n bvirt = Qnew - Q;\n hh = Q - (Qnew - bvirt) + (fnow - bvirt);\n fnow = f[++findex];\n }\n Q = Qnew;\n if (hh !== 0) {\n h[hindex++] = hh;\n }\n }\n }\n while (eindex < elen) {\n Qnew = Q + enow;\n bvirt = Qnew - Q;\n hh = Q - (Qnew - bvirt) + (enow - bvirt);\n enow = e[++eindex];\n Q = Qnew;\n if (hh !== 0) {\n h[hindex++] = hh;\n }\n }\n while (findex < flen) {\n Qnew = Q + fnow;\n bvirt = Qnew - Q;\n hh = Q - (Qnew - bvirt) + (fnow - bvirt);\n fnow = f[++findex];\n Q = Qnew;\n if (hh !== 0) {\n h[hindex++] = hh;\n }\n }\n if (Q !== 0 || hindex === 0) {\n h[hindex++] = Q;\n }\n return hindex;\n}\n\nexport function sum_three(alen, a, blen, b, clen, c, tmp, out) {\n return sum(sum(alen, a, blen, b, tmp), tmp, clen, c, out);\n}\n\n// scale_expansion_zeroelim routine from oritinal code\nexport function scale(elen, e, b, h) {\n let Q, sum, hh, product1, product0;\n let bvirt, c, ahi, alo, bhi, blo;\n\n c = splitter * b;\n bhi = c - (c - b);\n blo = b - bhi;\n let enow = e[0];\n Q = enow * b;\n c = splitter * enow;\n ahi = c - (c - enow);\n alo = enow - ahi;\n hh = alo * blo - (Q - ahi * bhi - alo * bhi - ahi * blo);\n let hindex = 0;\n if (hh !== 0) {\n h[hindex++] = hh;\n }\n for (let i = 1; i < elen; i++) {\n enow = e[i];\n product1 = enow * b;\n c = splitter * enow;\n ahi = c - (c - enow);\n alo = enow - ahi;\n product0 = alo * blo - (product1 - ahi * bhi - alo * bhi - ahi * blo);\n sum = Q + product0;\n bvirt = sum - Q;\n hh = Q - (sum - bvirt) + (product0 - bvirt);\n if (hh !== 0) {\n h[hindex++] = hh;\n }\n Q = product1 + sum;\n hh = sum - (Q - product1);\n if (hh !== 0) {\n h[hindex++] = hh;\n }\n }\n if (Q !== 0 || hindex === 0) {\n h[hindex++] = Q;\n }\n return hindex;\n}\n\nexport function negate(elen, e) {\n for (let i = 0; i < elen; i++) e[i] = -e[i];\n return elen;\n}\n\nexport function estimate(elen, e) {\n let Q = e[0];\n for (let i = 1; i < elen; i++) Q += e[i];\n return Q;\n}\n\nexport function vec(n) {\n return new Float64Array(n);\n}\n","import {epsilon, splitter, resulterrbound, estimate, vec, sum} from './util.js';\n\nconst ccwerrboundA = (3 + 16 * epsilon) * epsilon;\nconst ccwerrboundB = (2 + 12 * epsilon) * epsilon;\nconst ccwerrboundC = (9 + 64 * epsilon) * epsilon * epsilon;\n\nconst B = vec(4);\nconst C1 = vec(8);\nconst C2 = vec(12);\nconst D = vec(16);\nconst u = vec(4);\n\nfunction orient2dadapt(ax, ay, bx, by, cx, cy, detsum) {\n let acxtail, acytail, bcxtail, bcytail;\n let bvirt, c, ahi, alo, bhi, blo, _i, _j, _0, s1, s0, t1, t0, u3;\n\n const acx = ax - cx;\n const bcx = bx - cx;\n const acy = ay - cy;\n const bcy = by - cy;\n\n s1 = acx * bcy;\n c = splitter * acx;\n ahi = c - (c - acx);\n alo = acx - ahi;\n c = splitter * bcy;\n bhi = c - (c - bcy);\n blo = bcy - bhi;\n s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n t1 = acy * bcx;\n c = splitter * acy;\n ahi = c - (c - acy);\n alo = acy - ahi;\n c = splitter * bcx;\n bhi = c - (c - bcx);\n blo = bcx - bhi;\n t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n _i = s0 - t0;\n bvirt = s0 - _i;\n B[0] = s0 - (_i + bvirt) + (bvirt - t0);\n _j = s1 + _i;\n bvirt = _j - s1;\n _0 = s1 - (_j - bvirt) + (_i - bvirt);\n _i = _0 - t1;\n bvirt = _0 - _i;\n B[1] = _0 - (_i + bvirt) + (bvirt - t1);\n u3 = _j + _i;\n bvirt = u3 - _j;\n B[2] = _j - (u3 - bvirt) + (_i - bvirt);\n B[3] = u3;\n\n let det = estimate(4, B);\n let errbound = ccwerrboundB * detsum;\n if (det >= errbound || -det >= errbound) {\n return det;\n }\n\n bvirt = ax - acx;\n acxtail = ax - (acx + bvirt) + (bvirt - cx);\n bvirt = bx - bcx;\n bcxtail = bx - (bcx + bvirt) + (bvirt - cx);\n bvirt = ay - acy;\n acytail = ay - (acy + bvirt) + (bvirt - cy);\n bvirt = by - bcy;\n bcytail = by - (bcy + bvirt) + (bvirt - cy);\n\n if (acxtail === 0 && acytail === 0 && bcxtail === 0 && bcytail === 0) {\n return det;\n }\n\n errbound = ccwerrboundC * detsum + resulterrbound * Math.abs(det);\n det += (acx * bcytail + bcy * acxtail) - (acy * bcxtail + bcx * acytail);\n if (det >= errbound || -det >= errbound) return det;\n\n s1 = acxtail * bcy;\n c = splitter * acxtail;\n ahi = c - (c - acxtail);\n alo = acxtail - ahi;\n c = splitter * bcy;\n bhi = c - (c - bcy);\n blo = bcy - bhi;\n s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n t1 = acytail * bcx;\n c = splitter * acytail;\n ahi = c - (c - acytail);\n alo = acytail - ahi;\n c = splitter * bcx;\n bhi = c - (c - bcx);\n blo = bcx - bhi;\n t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n _i = s0 - t0;\n bvirt = s0 - _i;\n u[0] = s0 - (_i + bvirt) + (bvirt - t0);\n _j = s1 + _i;\n bvirt = _j - s1;\n _0 = s1 - (_j - bvirt) + (_i - bvirt);\n _i = _0 - t1;\n bvirt = _0 - _i;\n u[1] = _0 - (_i + bvirt) + (bvirt - t1);\n u3 = _j + _i;\n bvirt = u3 - _j;\n u[2] = _j - (u3 - bvirt) + (_i - bvirt);\n u[3] = u3;\n const C1len = sum(4, B, 4, u, C1);\n\n s1 = acx * bcytail;\n c = splitter * acx;\n ahi = c - (c - acx);\n alo = acx - ahi;\n c = splitter * bcytail;\n bhi = c - (c - bcytail);\n blo = bcytail - bhi;\n s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n t1 = acy * bcxtail;\n c = splitter * acy;\n ahi = c - (c - acy);\n alo = acy - ahi;\n c = splitter * bcxtail;\n bhi = c - (c - bcxtail);\n blo = bcxtail - bhi;\n t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n _i = s0 - t0;\n bvirt = s0 - _i;\n u[0] = s0 - (_i + bvirt) + (bvirt - t0);\n _j = s1 + _i;\n bvirt = _j - s1;\n _0 = s1 - (_j - bvirt) + (_i - bvirt);\n _i = _0 - t1;\n bvirt = _0 - _i;\n u[1] = _0 - (_i + bvirt) + (bvirt - t1);\n u3 = _j + _i;\n bvirt = u3 - _j;\n u[2] = _j - (u3 - bvirt) + (_i - bvirt);\n u[3] = u3;\n const C2len = sum(C1len, C1, 4, u, C2);\n\n s1 = acxtail * bcytail;\n c = splitter * acxtail;\n ahi = c - (c - acxtail);\n alo = acxtail - ahi;\n c = splitter * bcytail;\n bhi = c - (c - bcytail);\n blo = bcytail - bhi;\n s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n t1 = acytail * bcxtail;\n c = splitter * acytail;\n ahi = c - (c - acytail);\n alo = acytail - ahi;\n c = splitter * bcxtail;\n bhi = c - (c - bcxtail);\n blo = bcxtail - bhi;\n t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n _i = s0 - t0;\n bvirt = s0 - _i;\n u[0] = s0 - (_i + bvirt) + (bvirt - t0);\n _j = s1 + _i;\n bvirt = _j - s1;\n _0 = s1 - (_j - bvirt) + (_i - bvirt);\n _i = _0 - t1;\n bvirt = _0 - _i;\n u[1] = _0 - (_i + bvirt) + (bvirt - t1);\n u3 = _j + _i;\n bvirt = u3 - _j;\n u[2] = _j - (u3 - bvirt) + (_i - bvirt);\n u[3] = u3;\n const Dlen = sum(C2len, C2, 4, u, D);\n\n return D[Dlen - 1];\n}\n\nexport function orient2d(ax, ay, bx, by, cx, cy) {\n const detleft = (ay - cy) * (bx - cx);\n const detright = (ax - cx) * (by - cy);\n const det = detleft - detright;\n\n const detsum = Math.abs(detleft + detright);\n if (Math.abs(det) >= ccwerrboundA * detsum) return det;\n\n return -orient2dadapt(ax, ay, bx, by, cx, cy, detsum);\n}\n\nexport function orient2dfast(ax, ay, bx, by, cx, cy) {\n return (ay - cy) * (bx - cx) - (ax - cx) * (by - cy);\n}\n","\nconst EPSILON = Math.pow(2, -52);\nconst EDGE_STACK = new Uint32Array(512);\n\nimport {orient2d} from 'robust-predicates';\n\nexport default class Delaunator {\n\n static from(points, getX = defaultGetX, getY = defaultGetY) {\n const n = points.length;\n const coords = new Float64Array(n * 2);\n\n for (let i = 0; i < n; i++) {\n const p = points[i];\n coords[2 * i] = getX(p);\n coords[2 * i + 1] = getY(p);\n }\n\n return new Delaunator(coords);\n }\n\n constructor(coords) {\n const n = coords.length >> 1;\n if (n > 0 && typeof coords[0] !== 'number') throw new Error('Expected coords to contain numbers.');\n\n this.coords = coords;\n\n // arrays that will store the triangulation graph\n const maxTriangles = Math.max(2 * n - 5, 0);\n this._triangles = new Uint32Array(maxTriangles * 3);\n this._halfedges = new Int32Array(maxTriangles * 3);\n\n // temporary arrays for tracking the edges of the advancing convex hull\n this._hashSize = Math.ceil(Math.sqrt(n));\n this._hullPrev = new Uint32Array(n); // edge to prev edge\n this._hullNext = new Uint32Array(n); // edge to next edge\n this._hullTri = new Uint32Array(n); // edge to adjacent triangle\n this._hullHash = new Int32Array(this._hashSize); // angular edge hash\n\n // temporary arrays for sorting points\n this._ids = new Uint32Array(n);\n this._dists = new Float64Array(n);\n\n this.update();\n }\n\n update() {\n const {coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash} = this;\n const n = coords.length >> 1;\n\n // populate an array of point indices; calculate input data bbox\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (let i = 0; i < n; i++) {\n const x = coords[2 * i];\n const y = coords[2 * i + 1];\n if (x < minX) minX = x;\n if (y < minY) minY = y;\n if (x > maxX) maxX = x;\n if (y > maxY) maxY = y;\n this._ids[i] = i;\n }\n const cx = (minX + maxX) / 2;\n const cy = (minY + maxY) / 2;\n\n let i0, i1, i2;\n\n // pick a seed point close to the center\n for (let i = 0, minDist = Infinity; i < n; i++) {\n const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);\n if (d < minDist) {\n i0 = i;\n minDist = d;\n }\n }\n const i0x = coords[2 * i0];\n const i0y = coords[2 * i0 + 1];\n\n // find the point closest to the seed\n for (let i = 0, minDist = Infinity; i < n; i++) {\n if (i === i0) continue;\n const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);\n if (d < minDist && d > 0) {\n i1 = i;\n minDist = d;\n }\n }\n let i1x = coords[2 * i1];\n let i1y = coords[2 * i1 + 1];\n\n let minRadius = Infinity;\n\n // find the third point which forms the smallest circumcircle with the first two\n for (let i = 0; i < n; i++) {\n if (i === i0 || i === i1) continue;\n const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]);\n if (r < minRadius) {\n i2 = i;\n minRadius = r;\n }\n }\n let i2x = coords[2 * i2];\n let i2y = coords[2 * i2 + 1];\n\n if (minRadius === Infinity) {\n // order collinear points by dx (or dy if all x are identical)\n // and return the list as a hull\n for (let i = 0; i < n; i++) {\n this._dists[i] = (coords[2 * i] - coords[0]) || (coords[2 * i + 1] - coords[1]);\n }\n quicksort(this._ids, this._dists, 0, n - 1);\n const hull = new Uint32Array(n);\n let j = 0;\n for (let i = 0, d0 = -Infinity; i < n; i++) {\n const id = this._ids[i];\n const d = this._dists[id];\n if (d > d0) {\n hull[j++] = id;\n d0 = d;\n }\n }\n this.hull = hull.subarray(0, j);\n this.triangles = new Uint32Array(0);\n this.halfedges = new Uint32Array(0);\n return;\n }\n\n // swap the order of the seed points for counter-clockwise orientation\n if (orient2d(i0x, i0y, i1x, i1y, i2x, i2y) < 0) {\n const i = i1;\n const x = i1x;\n const y = i1y;\n i1 = i2;\n i1x = i2x;\n i1y = i2y;\n i2 = i;\n i2x = x;\n i2y = y;\n }\n\n const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);\n this._cx = center.x;\n this._cy = center.y;\n\n for (let i = 0; i < n; i++) {\n this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, center.y);\n }\n\n // sort the points by distance from the seed triangle circumcenter\n quicksort(this._ids, this._dists, 0, n - 1);\n\n // set up the seed triangle as the starting hull\n this._hullStart = i0;\n let hullSize = 3;\n\n hullNext[i0] = hullPrev[i2] = i1;\n hullNext[i1] = hullPrev[i0] = i2;\n hullNext[i2] = hullPrev[i1] = i0;\n\n hullTri[i0] = 0;\n hullTri[i1] = 1;\n hullTri[i2] = 2;\n\n hullHash.fill(-1);\n hullHash[this._hashKey(i0x, i0y)] = i0;\n hullHash[this._hashKey(i1x, i1y)] = i1;\n hullHash[this._hashKey(i2x, i2y)] = i2;\n\n this.trianglesLen = 0;\n this._addTriangle(i0, i1, i2, -1, -1, -1);\n\n for (let k = 0, xp, yp; k < this._ids.length; k++) {\n const i = this._ids[k];\n const x = coords[2 * i];\n const y = coords[2 * i + 1];\n\n // skip near-duplicate points\n if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= EPSILON) continue;\n xp = x;\n yp = y;\n\n // skip seed triangle points\n if (i === i0 || i === i1 || i === i2) continue;\n\n // find a visible edge on the convex hull using edge hash\n let start = 0;\n for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; j++) {\n start = hullHash[(key + j) % this._hashSize];\n if (start !== -1 && start !== hullNext[start]) break;\n }\n\n start = hullPrev[start];\n let e = start, q;\n while (q = hullNext[e], orient2d(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1]) >= 0) {\n e = q;\n if (e === start) {\n e = -1;\n break;\n }\n }\n if (e === -1) continue; // likely a near-duplicate point; skip it\n\n // add the first triangle from the point\n let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]);\n\n // recursively flip triangles from the point until they satisfy the Delaunay condition\n hullTri[i] = this._legalize(t + 2);\n hullTri[e] = t; // keep track of boundary triangles on the hull\n hullSize++;\n\n // walk forward through the hull, adding more triangles and flipping recursively\n let n = hullNext[e];\n while (q = hullNext[n], orient2d(x, y, coords[2 * n], coords[2 * n + 1], coords[2 * q], coords[2 * q + 1]) < 0) {\n t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]);\n hullTri[i] = this._legalize(t + 2);\n hullNext[n] = n; // mark as removed\n hullSize--;\n n = q;\n }\n\n // walk backward from the other side, adding more triangles and flipping\n if (e === start) {\n while (q = hullPrev[e], orient2d(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1]) < 0) {\n t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]);\n this._legalize(t + 2);\n hullTri[q] = t;\n hullNext[e] = e; // mark as removed\n hullSize--;\n e = q;\n }\n }\n\n // update the hull indices\n this._hullStart = hullPrev[i] = e;\n hullNext[e] = hullPrev[n] = i;\n hullNext[i] = n;\n\n // save the two new edges in the hash table\n hullHash[this._hashKey(x, y)] = i;\n hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e;\n }\n\n this.hull = new Uint32Array(hullSize);\n for (let i = 0, e = this._hullStart; i < hullSize; i++) {\n this.hull[i] = e;\n e = hullNext[e];\n }\n\n // trim typed triangle mesh arrays\n this.triangles = this._triangles.subarray(0, this.trianglesLen);\n this.halfedges = this._halfedges.subarray(0, this.trianglesLen);\n }\n\n _hashKey(x, y) {\n return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize;\n }\n\n _legalize(a) {\n const {_triangles: triangles, _halfedges: halfedges, coords} = this;\n\n let i = 0;\n let ar = 0;\n\n // recursion eliminated with a fixed-size stack\n while (true) {\n const b = halfedges[a];\n\n /* if the pair of triangles doesn't satisfy the Delaunay condition\n * (p1 is inside the circumcircle of [p0, pl, pr]), flip them,\n * then do the same check/flip recursively for the new pair of triangles\n *\n * pl pl\n * /||\\ / \\\n * al/ || \\bl al/ \\a\n * / || \\ / \\\n * / a||b \\ flip /___ar___\\\n * p0\\ || /p1 => p0\\---bl---/p1\n * \\ || / \\ /\n * ar\\ || /br b\\ /br\n * \\||/ \\ /\n * pr pr\n */\n const a0 = a - a % 3;\n ar = a0 + (a + 2) % 3;\n\n if (b === -1) { // convex hull edge\n if (i === 0) break;\n a = EDGE_STACK[--i];\n continue;\n }\n\n const b0 = b - b % 3;\n const al = a0 + (a + 1) % 3;\n const bl = b0 + (b + 2) % 3;\n\n const p0 = triangles[ar];\n const pr = triangles[a];\n const pl = triangles[al];\n const p1 = triangles[bl];\n\n const illegal = inCircle(\n coords[2 * p0], coords[2 * p0 + 1],\n coords[2 * pr], coords[2 * pr + 1],\n coords[2 * pl], coords[2 * pl + 1],\n coords[2 * p1], coords[2 * p1 + 1]);\n\n if (illegal) {\n triangles[a] = p1;\n triangles[b] = p0;\n\n const hbl = halfedges[bl];\n\n // edge swapped on the other side of the hull (rare); fix the halfedge reference\n if (hbl === -1) {\n let e = this._hullStart;\n do {\n if (this._hullTri[e] === bl) {\n this._hullTri[e] = a;\n break;\n }\n e = this._hullPrev[e];\n } while (e !== this._hullStart);\n }\n this._link(a, hbl);\n this._link(b, halfedges[ar]);\n this._link(ar, bl);\n\n const br = b0 + (b + 1) % 3;\n\n // don't worry about hitting the cap: it can only happen on extremely degenerate input\n if (i < EDGE_STACK.length) {\n EDGE_STACK[i++] = br;\n }\n } else {\n if (i === 0) break;\n a = EDGE_STACK[--i];\n }\n }\n\n return ar;\n }\n\n _link(a, b) {\n this._halfedges[a] = b;\n if (b !== -1) this._halfedges[b] = a;\n }\n\n // add a new triangle given vertex indices and adjacent half-edge ids\n _addTriangle(i0, i1, i2, a, b, c) {\n const t = this.trianglesLen;\n\n this._triangles[t] = i0;\n this._triangles[t + 1] = i1;\n this._triangles[t + 2] = i2;\n\n this._link(t, a);\n this._link(t + 1, b);\n this._link(t + 2, c);\n\n this.trianglesLen += 3;\n\n return t;\n }\n}\n\n// monotonically increases with real angle, but doesn't need expensive trigonometry\nfunction pseudoAngle(dx, dy) {\n const p = dx / (Math.abs(dx) + Math.abs(dy));\n return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1]\n}\n\nfunction dist(ax, ay, bx, by) {\n const dx = ax - bx;\n const dy = ay - by;\n return dx * dx + dy * dy;\n}\n\nfunction inCircle(ax, ay, bx, by, cx, cy, px, py) {\n const dx = ax - px;\n const dy = ay - py;\n const ex = bx - px;\n const ey = by - py;\n const fx = cx - px;\n const fy = cy - py;\n\n const ap = dx * dx + dy * dy;\n const bp = ex * ex + ey * ey;\n const cp = fx * fx + fy * fy;\n\n return dx * (ey * cp - bp * fy) -\n dy * (ex * cp - bp * fx) +\n ap * (ex * fy - ey * fx) < 0;\n}\n\nfunction circumradius(ax, ay, bx, by, cx, cy) {\n const dx = bx - ax;\n const dy = by - ay;\n const ex = cx - ax;\n const ey = cy - ay;\n\n const bl = dx * dx + dy * dy;\n const cl = ex * ex + ey * ey;\n const d = 0.5 / (dx * ey - dy * ex);\n\n const x = (ey * bl - dy * cl) * d;\n const y = (dx * cl - ex * bl) * d;\n\n return x * x + y * y;\n}\n\nfunction circumcenter(ax, ay, bx, by, cx, cy) {\n const dx = bx - ax;\n const dy = by - ay;\n const ex = cx - ax;\n const ey = cy - ay;\n\n const bl = dx * dx + dy * dy;\n const cl = ex * ex + ey * ey;\n const d = 0.5 / (dx * ey - dy * ex);\n\n const x = ax + (ey * bl - dy * cl) * d;\n const y = ay + (dx * cl - ex * bl) * d;\n\n return {x, y};\n}\n\nfunction quicksort(ids, dists, left, right) {\n if (right - left <= 20) {\n for (let i = left + 1; i <= right; i++) {\n const temp = ids[i];\n const tempDist = dists[temp];\n let j = i - 1;\n while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = ids[j--];\n ids[j + 1] = temp;\n }\n } else {\n const median = (left + right) >> 1;\n let i = left + 1;\n let j = right;\n swap(ids, median, i);\n if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right);\n if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right);\n if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i);\n\n const temp = ids[i];\n const tempDist = dists[temp];\n while (true) {\n do i++; while (dists[ids[i]] < tempDist);\n do j--; while (dists[ids[j]] > tempDist);\n if (j < i) break;\n swap(ids, i, j);\n }\n ids[left + 1] = ids[j];\n ids[j] = temp;\n\n if (right - i + 1 >= j - left) {\n quicksort(ids, dists, i, right);\n quicksort(ids, dists, left, j - 1);\n } else {\n quicksort(ids, dists, left, j - 1);\n quicksort(ids, dists, i, right);\n }\n }\n}\n\nfunction swap(arr, i, j) {\n const tmp = arr[i];\n arr[i] = arr[j];\n arr[j] = tmp;\n}\n\nfunction defaultGetX(p) {\n return p[0];\n}\nfunction defaultGetY(p) {\n return p[1];\n}\n","import { isNumber, } from \"@turf/helpers\";\n/**\n * Unwrap a coordinate from a Point Feature, Geometry or a single coordinate.\n *\n * @name getCoord\n * @param {Array|Geometry|Feature} coord GeoJSON Point or an Array of numbers\n * @returns {Array} coordinates\n * @example\n * var pt = turf.point([10, 10]);\n *\n * var coord = turf.getCoord(pt);\n * //= [10, 10]\n */\nexport function getCoord(coord) {\n if (!coord) {\n throw new Error(\"coord is required\");\n }\n if (!Array.isArray(coord)) {\n if (coord.type === \"Feature\" &&\n coord.geometry !== null &&\n coord.geometry.type === \"Point\") {\n return coord.geometry.coordinates;\n }\n if (coord.type === \"Point\") {\n return coord.coordinates;\n }\n }\n if (Array.isArray(coord) &&\n coord.length >= 2 &&\n !Array.isArray(coord[0]) &&\n !Array.isArray(coord[1])) {\n return coord;\n }\n throw new Error(\"coord must be GeoJSON Point or an Array of numbers\");\n}\n/**\n * Unwrap coordinates from a Feature, Geometry Object or an Array\n *\n * @name getCoords\n * @param {Array|Geometry|Feature} coords Feature, Geometry Object or an Array\n * @returns {Array} coordinates\n * @example\n * var poly = turf.polygon([[[119.32, -8.7], [119.55, -8.69], [119.51, -8.54], [119.32, -8.7]]]);\n *\n * var coords = turf.getCoords(poly);\n * //= [[[119.32, -8.7], [119.55, -8.69], [119.51, -8.54], [119.32, -8.7]]]\n */\nexport function getCoords(coords) {\n if (Array.isArray(coords)) {\n return coords;\n }\n // Feature\n if (coords.type === \"Feature\") {\n if (coords.geometry !== null) {\n return coords.geometry.coordinates;\n }\n }\n else {\n // Geometry\n if (coords.coordinates) {\n return coords.coordinates;\n }\n }\n throw new Error(\"coords must be GeoJSON Feature, Geometry Object or an Array\");\n}\n/**\n * Checks if coordinates contains a number\n *\n * @name containsNumber\n * @param {Array} coordinates GeoJSON Coordinates\n * @returns {boolean} true if Array contains a number\n */\nexport function containsNumber(coordinates) {\n if (coordinates.length > 1 &&\n isNumber(coordinates[0]) &&\n isNumber(coordinates[1])) {\n return true;\n }\n if (Array.isArray(coordinates[0]) && coordinates[0].length) {\n return containsNumber(coordinates[0]);\n }\n throw new Error(\"coordinates must only contain numbers\");\n}\n/**\n * Enforce expectations about types of GeoJSON objects for Turf.\n *\n * @name geojsonType\n * @param {GeoJSON} value any GeoJSON object\n * @param {string} type expected GeoJSON type\n * @param {string} name name of calling function\n * @throws {Error} if value is not the expected type.\n */\nexport function geojsonType(value, type, name) {\n if (!type || !name) {\n throw new Error(\"type and name required\");\n }\n if (!value || value.type !== type) {\n throw new Error(\"Invalid input to \" +\n name +\n \": must be a \" +\n type +\n \", given \" +\n value.type);\n }\n}\n/**\n * Enforce expectations about types of {@link Feature} inputs for Turf.\n * Internally this uses {@link geojsonType} to judge geometry types.\n *\n * @name featureOf\n * @param {Feature} feature a feature with an expected geometry type\n * @param {string} type expected GeoJSON type\n * @param {string} name name of calling function\n * @throws {Error} error if value is not the expected type.\n */\nexport function featureOf(feature, type, name) {\n if (!feature) {\n throw new Error(\"No feature passed\");\n }\n if (!name) {\n throw new Error(\".featureOf() requires a name\");\n }\n if (!feature || feature.type !== \"Feature\" || !feature.geometry) {\n throw new Error(\"Invalid input to \" + name + \", Feature with geometry required\");\n }\n if (!feature.geometry || feature.geometry.type !== type) {\n throw new Error(\"Invalid input to \" +\n name +\n \": must be a \" +\n type +\n \", given \" +\n feature.geometry.type);\n }\n}\n/**\n * Enforce expectations about types of {@link FeatureCollection} inputs for Turf.\n * Internally this uses {@link geojsonType} to judge geometry types.\n *\n * @name collectionOf\n * @param {FeatureCollection} featureCollection a FeatureCollection for which features will be judged\n * @param {string} type expected GeoJSON type\n * @param {string} name name of calling function\n * @throws {Error} if value is not the expected type.\n */\nexport function collectionOf(featureCollection, type, name) {\n if (!featureCollection) {\n throw new Error(\"No featureCollection passed\");\n }\n if (!name) {\n throw new Error(\".collectionOf() requires a name\");\n }\n if (!featureCollection || featureCollection.type !== \"FeatureCollection\") {\n throw new Error(\"Invalid input to \" + name + \", FeatureCollection required\");\n }\n for (var _i = 0, _a = featureCollection.features; _i < _a.length; _i++) {\n var feature = _a[_i];\n if (!feature || feature.type !== \"Feature\" || !feature.geometry) {\n throw new Error(\"Invalid input to \" + name + \", Feature with geometry required\");\n }\n if (!feature.geometry || feature.geometry.type !== type) {\n throw new Error(\"Invalid input to \" +\n name +\n \": must be a \" +\n type +\n \", given \" +\n feature.geometry.type);\n }\n }\n}\n/**\n * Get Geometry from Feature or Geometry Object\n *\n * @param {Feature|Geometry} geojson GeoJSON Feature or Geometry Object\n * @returns {Geometry|null} GeoJSON Geometry Object\n * @throws {Error} if geojson is not a Feature or Geometry Object\n * @example\n * var point = {\n * \"type\": \"Feature\",\n * \"properties\": {},\n * \"geometry\": {\n * \"type\": \"Point\",\n * \"coordinates\": [110, 40]\n * }\n * }\n * var geom = turf.getGeom(point)\n * //={\"type\": \"Point\", \"coordinates\": [110, 40]}\n */\nexport function getGeom(geojson) {\n if (geojson.type === \"Feature\") {\n return geojson.geometry;\n }\n return geojson;\n}\n/**\n * Get GeoJSON object's type, Geometry type is prioritize.\n *\n * @param {GeoJSON} geojson GeoJSON object\n * @param {string} [name=\"geojson\"] name of the variable to display in error message (unused)\n * @returns {string} GeoJSON type\n * @example\n * var point = {\n * \"type\": \"Feature\",\n * \"properties\": {},\n * \"geometry\": {\n * \"type\": \"Point\",\n * \"coordinates\": [110, 40]\n * }\n * }\n * var geom = turf.getType(point)\n * //=\"Point\"\n */\nexport function getType(geojson, _name) {\n if (geojson.type === \"FeatureCollection\") {\n return \"FeatureCollection\";\n }\n if (geojson.type === \"GeometryCollection\") {\n return \"GeometryCollection\";\n }\n if (geojson.type === \"Feature\" && geojson.geometry !== null) {\n return geojson.geometry.type;\n }\n return geojson.type;\n}\n","import { getCoord, getGeom } from \"@turf/invariant\";\n// http://en.wikipedia.org/wiki/Even%E2%80%93odd_rule\n// modified from: https://github.com/substack/point-in-polygon/blob/master/index.js\n// which was modified from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html\n/**\n * Takes a {@link Point} and a {@link Polygon} or {@link MultiPolygon} and determines if the point\n * resides inside the polygon. The polygon can be convex or concave. The function accounts for holes.\n *\n * @name booleanPointInPolygon\n * @param {Coord} point input point\n * @param {Feature} polygon input polygon or multipolygon\n * @param {Object} [options={}] Optional parameters\n * @param {boolean} [options.ignoreBoundary=false] True if polygon boundary should be ignored when determining if\n * the point is inside the polygon otherwise false.\n * @returns {boolean} `true` if the Point is inside the Polygon; `false` if the Point is not inside the Polygon\n * @example\n * var pt = turf.point([-77, 44]);\n * var poly = turf.polygon([[\n * [-81, 41],\n * [-81, 47],\n * [-72, 47],\n * [-72, 41],\n * [-81, 41]\n * ]]);\n *\n * turf.booleanPointInPolygon(pt, poly);\n * //= true\n */\nexport default function booleanPointInPolygon(point, polygon, options) {\n if (options === void 0) { options = {}; }\n // validation\n if (!point) {\n throw new Error(\"point is required\");\n }\n if (!polygon) {\n throw new Error(\"polygon is required\");\n }\n var pt = getCoord(point);\n var geom = getGeom(polygon);\n var type = geom.type;\n var bbox = polygon.bbox;\n var polys = geom.coordinates;\n // Quick elimination if point is not inside bbox\n if (bbox && inBBox(pt, bbox) === false) {\n return false;\n }\n // normalize to multipolygon\n if (type === \"Polygon\") {\n polys = [polys];\n }\n var insidePoly = false;\n for (var i = 0; i < polys.length && !insidePoly; i++) {\n // check if it is in the outer ring first\n if (inRing(pt, polys[i][0], options.ignoreBoundary)) {\n var inHole = false;\n var k = 1;\n // check for the point in any of the holes\n while (k < polys[i].length && !inHole) {\n if (inRing(pt, polys[i][k], !options.ignoreBoundary)) {\n inHole = true;\n }\n k++;\n }\n if (!inHole) {\n insidePoly = true;\n }\n }\n }\n return insidePoly;\n}\n/**\n * inRing\n *\n * @private\n * @param {Array} pt [x,y]\n * @param {Array>} ring [[x,y], [x,y],..]\n * @param {boolean} ignoreBoundary ignoreBoundary\n * @returns {boolean} inRing\n */\nfunction inRing(pt, ring, ignoreBoundary) {\n var isInside = false;\n if (ring[0][0] === ring[ring.length - 1][0] &&\n ring[0][1] === ring[ring.length - 1][1]) {\n ring = ring.slice(0, ring.length - 1);\n }\n for (var i = 0, j = ring.length - 1; i < ring.length; j = i++) {\n var xi = ring[i][0];\n var yi = ring[i][1];\n var xj = ring[j][0];\n var yj = ring[j][1];\n var onBoundary = pt[1] * (xi - xj) + yi * (xj - pt[0]) + yj * (pt[0] - xi) === 0 &&\n (xi - pt[0]) * (xj - pt[0]) <= 0 &&\n (yi - pt[1]) * (yj - pt[1]) <= 0;\n if (onBoundary) {\n return !ignoreBoundary;\n }\n var intersect = yi > pt[1] !== yj > pt[1] &&\n pt[0] < ((xj - xi) * (pt[1] - yi)) / (yj - yi) + xi;\n if (intersect) {\n isInside = !isInside;\n }\n }\n return isInside;\n}\n/**\n * inBBox\n *\n * @private\n * @param {Position} pt point [x,y]\n * @param {BBox} bbox BBox [west, south, east, north]\n * @returns {boolean} true/false if point is inside BBox\n */\nfunction inBBox(pt, bbox) {\n return (bbox[0] <= pt[0] && bbox[1] <= pt[1] && bbox[2] >= pt[0] && bbox[3] >= pt[1]);\n}\n","const epsilon = 1e-6;\n\nexport default class Path {\n constructor() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n }\n moveTo(x, y) {\n this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;\n }\n closePath() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n }\n lineTo(x, y) {\n this._ += `L${this._x1 = +x},${this._y1 = +y}`;\n }\n arc(x, y, r) {\n x = +x, y = +y, r = +r;\n const x0 = x + r;\n const y0 = y;\n if (r < 0) throw new Error(\"negative radius\");\n if (this._x1 === null) this._ += `M${x0},${y0}`;\n else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) this._ += \"L\" + x0 + \",\" + y0;\n if (!r) return;\n this._ += `A${r},${r},0,1,1,${x - r},${y}A${r},${r},0,1,1,${this._x1 = x0},${this._y1 = y0}`;\n }\n rect(x, y, w, h) {\n this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${+w}v${+h}h${-w}Z`;\n }\n value() {\n return this._ || null;\n }\n}\n","export default class Polygon {\n constructor() {\n this._ = [];\n }\n moveTo(x, y) {\n this._.push([x, y]);\n }\n closePath() {\n this._.push(this._[0].slice());\n }\n lineTo(x, y) {\n this._.push([x, y]);\n }\n value() {\n return this._.length ? this._ : null;\n }\n}\n","import Path from \"./path.js\";\nimport Polygon from \"./polygon.js\";\n\nexport default class Voronoi {\n constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) {\n if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error(\"invalid bounds\");\n this.delaunay = delaunay;\n this._circumcenters = new Float64Array(delaunay.points.length * 2);\n this.vectors = new Float64Array(delaunay.points.length * 2);\n this.xmax = xmax, this.xmin = xmin;\n this.ymax = ymax, this.ymin = ymin;\n this._init();\n }\n update() {\n this.delaunay.update();\n this._init();\n return this;\n }\n _init() {\n const {delaunay: {points, hull, triangles}, vectors} = this;\n let bx, by; // lazily computed barycenter of the hull\n\n // Compute circumcenters.\n const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2);\n for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {\n const t1 = triangles[i] * 2;\n const t2 = triangles[i + 1] * 2;\n const t3 = triangles[i + 2] * 2;\n const x1 = points[t1];\n const y1 = points[t1 + 1];\n const x2 = points[t2];\n const y2 = points[t2 + 1];\n const x3 = points[t3];\n const y3 = points[t3 + 1];\n\n const dx = x2 - x1;\n const dy = y2 - y1;\n const ex = x3 - x1;\n const ey = y3 - y1;\n const ab = (dx * ey - dy * ex) * 2;\n\n if (Math.abs(ab) < 1e-9) {\n // For a degenerate triangle, the circumcenter is at the infinity, in a\n // direction orthogonal to the halfedge and away from the “center” of\n // the diagram , defined as the hull’s barycenter.\n if (bx === undefined) {\n bx = by = 0;\n for (const i of hull) bx += points[i * 2], by += points[i * 2 + 1];\n bx /= hull.length, by /= hull.length;\n }\n const a = 1e9 * Math.sign((bx - x1) * ey - (by - y1) * ex);\n x = (x1 + x3) / 2 - a * ey;\n y = (y1 + y3) / 2 + a * ex;\n } else {\n const d = 1 / ab;\n const bl = dx * dx + dy * dy;\n const cl = ex * ex + ey * ey;\n x = x1 + (ey * bl - dy * cl) * d;\n y = y1 + (dx * cl - ex * bl) * d;\n }\n circumcenters[j] = x;\n circumcenters[j + 1] = y;\n }\n\n // Compute exterior cell rays.\n let h = hull[hull.length - 1];\n let p0, p1 = h * 4;\n let x0, x1 = points[2 * h];\n let y0, y1 = points[2 * h + 1];\n vectors.fill(0);\n for (let i = 0; i < hull.length; ++i) {\n h = hull[i];\n p0 = p1, x0 = x1, y0 = y1;\n p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];\n vectors[p0 + 2] = vectors[p1] = y0 - y1;\n vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;\n }\n }\n render(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {delaunay: {halfedges, inedges, hull}, circumcenters, vectors} = this;\n if (hull.length <= 1) return null;\n for (let i = 0, n = halfedges.length; i < n; ++i) {\n const j = halfedges[i];\n if (j < i) continue;\n const ti = Math.floor(i / 3) * 2;\n const tj = Math.floor(j / 3) * 2;\n const xi = circumcenters[ti];\n const yi = circumcenters[ti + 1];\n const xj = circumcenters[tj];\n const yj = circumcenters[tj + 1];\n this._renderSegment(xi, yi, xj, yj, context);\n }\n let h0, h1 = hull[hull.length - 1];\n for (let i = 0; i < hull.length; ++i) {\n h0 = h1, h1 = hull[i];\n const t = Math.floor(inedges[h1] / 3) * 2;\n const x = circumcenters[t];\n const y = circumcenters[t + 1];\n const v = h0 * 4;\n const p = this._project(x, y, vectors[v + 2], vectors[v + 3]);\n if (p) this._renderSegment(x, y, p[0], p[1], context);\n }\n return buffer && buffer.value();\n }\n renderBounds(context) {\n const buffer = context == null ? context = new Path : undefined;\n context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin);\n return buffer && buffer.value();\n }\n renderCell(i, context) {\n const buffer = context == null ? context = new Path : undefined;\n const points = this._clip(i);\n if (points === null || !points.length) return;\n context.moveTo(points[0], points[1]);\n let n = points.length;\n while (points[0] === points[n-2] && points[1] === points[n-1] && n > 1) n -= 2;\n for (let i = 2; i < n; i += 2) {\n if (points[i] !== points[i-2] || points[i+1] !== points[i-1])\n context.lineTo(points[i], points[i + 1]);\n }\n context.closePath();\n return buffer && buffer.value();\n }\n *cellPolygons() {\n const {delaunay: {points}} = this;\n for (let i = 0, n = points.length / 2; i < n; ++i) {\n const cell = this.cellPolygon(i);\n if (cell) cell.index = i, yield cell;\n }\n }\n cellPolygon(i) {\n const polygon = new Polygon;\n this.renderCell(i, polygon);\n return polygon.value();\n }\n _renderSegment(x0, y0, x1, y1, context) {\n let S;\n const c0 = this._regioncode(x0, y0);\n const c1 = this._regioncode(x1, y1);\n if (c0 === 0 && c1 === 0) {\n context.moveTo(x0, y0);\n context.lineTo(x1, y1);\n } else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) {\n context.moveTo(S[0], S[1]);\n context.lineTo(S[2], S[3]);\n }\n }\n contains(i, x, y) {\n if ((x = +x, x !== x) || (y = +y, y !== y)) return false;\n return this.delaunay._step(i, x, y) === i;\n }\n *neighbors(i) {\n const ci = this._clip(i);\n if (ci) for (const j of this.delaunay.neighbors(i)) {\n const cj = this._clip(j);\n // find the common edge\n if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) {\n for (let aj = 0, lj = cj.length; aj < lj; aj += 2) {\n if (ci[ai] === cj[aj]\n && ci[ai + 1] === cj[aj + 1]\n && ci[(ai + 2) % li] === cj[(aj + lj - 2) % lj]\n && ci[(ai + 3) % li] === cj[(aj + lj - 1) % lj]) {\n yield j;\n break loop;\n }\n }\n }\n }\n }\n _cell(i) {\n const {circumcenters, delaunay: {inedges, halfedges, triangles}} = this;\n const e0 = inedges[i];\n if (e0 === -1) return null; // coincident point\n const points = [];\n let e = e0;\n do {\n const t = Math.floor(e / 3);\n points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) break; // bad triangulation\n e = halfedges[e];\n } while (e !== e0 && e !== -1);\n return points;\n }\n _clip(i) {\n // degenerate case (1 valid point: return the box)\n if (i === 0 && this.delaunay.hull.length === 1) {\n return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];\n }\n const points = this._cell(i);\n if (points === null) return null;\n const {vectors: V} = this;\n const v = i * 4;\n return this._simplify(V[v] || V[v + 1]\n ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3])\n : this._clipFinite(i, points));\n }\n _clipFinite(i, points) {\n const n = points.length;\n let P = null;\n let x0, y0, x1 = points[n - 2], y1 = points[n - 1];\n let c0, c1 = this._regioncode(x1, y1);\n let e0, e1 = 0;\n for (let j = 0; j < n; j += 2) {\n x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];\n c0 = c1, c1 = this._regioncode(x1, y1);\n if (c0 === 0 && c1 === 0) {\n e0 = e1, e1 = 0;\n if (P) P.push(x1, y1);\n else P = [x1, y1];\n } else {\n let S, sx0, sy0, sx1, sy1;\n if (c0 === 0) {\n if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue;\n [sx0, sy0, sx1, sy1] = S;\n } else {\n if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue;\n [sx1, sy1, sx0, sy0] = S;\n e0 = e1, e1 = this._edgecode(sx0, sy0);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n if (P) P.push(sx0, sy0);\n else P = [sx0, sy0];\n }\n e0 = e1, e1 = this._edgecode(sx1, sy1);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n if (P) P.push(sx1, sy1);\n else P = [sx1, sy1];\n }\n }\n if (P) {\n e0 = e1, e1 = this._edgecode(P[0], P[1]);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {\n return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];\n }\n return P;\n }\n _clipSegment(x0, y0, x1, y1, c0, c1) {\n // for more robustness, always consider the segment in the same order\n const flip = c0 < c1;\n if (flip) [x0, y0, x1, y1, c0, c1] = [x1, y1, x0, y0, c1, c0];\n while (true) {\n if (c0 === 0 && c1 === 0) return flip ? [x1, y1, x0, y0] : [x0, y0, x1, y1];\n if (c0 & c1) return null;\n let x, y, c = c0 || c1;\n if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax;\n else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin;\n else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax;\n else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin;\n if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);\n else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);\n }\n }\n _clipInfinite(i, points, vx0, vy0, vxn, vyn) {\n let P = Array.from(points), p;\n if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);\n if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]);\n if (P = this._clipFinite(i, P)) {\n for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) {\n c0 = c1, c1 = this._edgecode(P[j], P[j + 1]);\n if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length;\n }\n } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {\n P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax];\n }\n return P;\n }\n _edge(i, e0, e1, P, j) {\n while (e0 !== e1) {\n let x, y;\n switch (e0) {\n case 0b0101: e0 = 0b0100; continue; // top-left\n case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top\n case 0b0110: e0 = 0b0010; continue; // top-right\n case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right\n case 0b1010: e0 = 0b1000; continue; // bottom-right\n case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // bottom\n case 0b1001: e0 = 0b0001; continue; // bottom-left\n case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left\n }\n // Note: this implicitly checks for out of bounds: if P[j] or P[j+1] are\n // undefined, the conditional statement will be executed.\n if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) {\n P.splice(j, 0, x, y), j += 2;\n }\n }\n return j;\n }\n _project(x0, y0, vx, vy) {\n let t = Infinity, c, x, y;\n if (vy < 0) { // top\n if (y0 <= this.ymin) return null;\n if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx;\n } else if (vy > 0) { // bottom\n if (y0 >= this.ymax) return null;\n if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx;\n }\n if (vx > 0) { // right\n if (x0 >= this.xmax) return null;\n if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy;\n } else if (vx < 0) { // left\n if (x0 <= this.xmin) return null;\n if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy;\n }\n return [x, y];\n }\n _edgecode(x, y) {\n return (x === this.xmin ? 0b0001\n : x === this.xmax ? 0b0010 : 0b0000)\n | (y === this.ymin ? 0b0100\n : y === this.ymax ? 0b1000 : 0b0000);\n }\n _regioncode(x, y) {\n return (x < this.xmin ? 0b0001\n : x > this.xmax ? 0b0010 : 0b0000)\n | (y < this.ymin ? 0b0100\n : y > this.ymax ? 0b1000 : 0b0000);\n }\n _simplify(P) {\n if (P && P.length > 4) {\n for (let i = 0; i < P.length; i+= 2) {\n const j = (i + 2) % P.length, k = (i + 4) % P.length;\n if (P[i] === P[j] && P[j] === P[k] || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1]) {\n P.splice(j, 2), i -= 2;\n }\n }\n if (!P.length) P = null;\n }\n return P;\n }\n}\n","import Delaunator from \"delaunator\";\nimport Path from \"./path.js\";\nimport Polygon from \"./polygon.js\";\nimport Voronoi from \"./voronoi.js\";\n\nconst tau = 2 * Math.PI, pow = Math.pow;\n\nfunction pointX(p) {\n return p[0];\n}\n\nfunction pointY(p) {\n return p[1];\n}\n\n// A triangulation is collinear if all its triangles have a non-null area\nfunction collinear(d) {\n const {triangles, coords} = d;\n for (let i = 0; i < triangles.length; i += 3) {\n const a = 2 * triangles[i],\n b = 2 * triangles[i + 1],\n c = 2 * triangles[i + 2],\n cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1])\n - (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]);\n if (cross > 1e-10) return false;\n }\n return true;\n}\n\nfunction jitter(x, y, r) {\n return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];\n}\n\nexport default class Delaunay {\n static from(points, fx = pointX, fy = pointY, that) {\n return new Delaunay(\"length\" in points\n ? flatArray(points, fx, fy, that)\n : Float64Array.from(flatIterable(points, fx, fy, that)));\n }\n constructor(points) {\n this._delaunator = new Delaunator(points);\n this.inedges = new Int32Array(points.length / 2);\n this._hullIndex = new Int32Array(points.length / 2);\n this.points = this._delaunator.coords;\n this._init();\n }\n update() {\n this._delaunator.update();\n this._init();\n return this;\n }\n _init() {\n const d = this._delaunator, points = this.points;\n\n // check for collinear\n if (d.hull && d.hull.length > 2 && collinear(d)) {\n this.collinear = Int32Array.from({length: points.length/2}, (_,i) => i)\n .sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]); // for exact neighbors\n const e = this.collinear[0], f = this.collinear[this.collinear.length - 1],\n bounds = [ points[2 * e], points[2 * e + 1], points[2 * f], points[2 * f + 1] ],\n r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);\n for (let i = 0, n = points.length / 2; i < n; ++i) {\n const p = jitter(points[2 * i], points[2 * i + 1], r);\n points[2 * i] = p[0];\n points[2 * i + 1] = p[1];\n }\n this._delaunator = new Delaunator(points);\n } else {\n delete this.collinear;\n }\n\n const halfedges = this.halfedges = this._delaunator.halfedges;\n const hull = this.hull = this._delaunator.hull;\n const triangles = this.triangles = this._delaunator.triangles;\n const inedges = this.inedges.fill(-1);\n const hullIndex = this._hullIndex.fill(-1);\n\n // Compute an index from each point to an (arbitrary) incoming halfedge\n // Used to give the first neighbor of each point; for this reason,\n // on the hull we give priority to exterior halfedges\n for (let e = 0, n = halfedges.length; e < n; ++e) {\n const p = triangles[e % 3 === 2 ? e - 2 : e + 1];\n if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e;\n }\n for (let i = 0, n = hull.length; i < n; ++i) {\n hullIndex[hull[i]] = i;\n }\n\n // degenerate case: 1 or 2 (distinct) points\n if (hull.length <= 2 && hull.length > 0) {\n this.triangles = new Int32Array(3).fill(-1);\n this.halfedges = new Int32Array(3).fill(-1);\n this.triangles[0] = hull[0];\n inedges[hull[0]] = 1;\n if (hull.length === 2) {\n inedges[hull[1]] = 0;\n this.triangles[1] = hull[1];\n this.triangles[2] = hull[1];\n }\n }\n }\n voronoi(bounds) {\n return new Voronoi(this, bounds);\n }\n *neighbors(i) {\n const {inedges, hull, _hullIndex, halfedges, triangles, collinear} = this;\n\n // degenerate case with several collinear points\n if (collinear) {\n const l = collinear.indexOf(i);\n if (l > 0) yield collinear[l - 1];\n if (l < collinear.length - 1) yield collinear[l + 1];\n return;\n }\n\n const e0 = inedges[i];\n if (e0 === -1) return; // coincident point\n let e = e0, p0 = -1;\n do {\n yield p0 = triangles[e];\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) return; // bad triangulation\n e = halfedges[e];\n if (e === -1) {\n const p = hull[(_hullIndex[i] + 1) % hull.length];\n if (p !== p0) yield p;\n return;\n }\n } while (e !== e0);\n }\n find(x, y, i = 0) {\n if ((x = +x, x !== x) || (y = +y, y !== y)) return -1;\n const i0 = i;\n let c;\n while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c;\n return c;\n }\n _step(i, x, y) {\n const {inedges, hull, _hullIndex, halfedges, triangles, points} = this;\n if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1);\n let c = i;\n let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2);\n const e0 = inedges[i];\n let e = e0;\n do {\n let t = triangles[e];\n const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2);\n if (dt < dc) dc = dt, c = t;\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) break; // bad triangulation\n e = halfedges[e];\n if (e === -1) {\n e = hull[(_hullIndex[i] + 1) % hull.length];\n if (e !== t) {\n if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e;\n }\n break;\n }\n } while (e !== e0);\n return c;\n }\n render(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {points, halfedges, triangles} = this;\n for (let i = 0, n = halfedges.length; i < n; ++i) {\n const j = halfedges[i];\n if (j < i) continue;\n const ti = triangles[i] * 2;\n const tj = triangles[j] * 2;\n context.moveTo(points[ti], points[ti + 1]);\n context.lineTo(points[tj], points[tj + 1]);\n }\n this.renderHull(context);\n return buffer && buffer.value();\n }\n renderPoints(context, r) {\n if (r === undefined && (!context || typeof context.moveTo !== \"function\")) r = context, context = null;\n r = r == undefined ? 2 : +r;\n const buffer = context == null ? context = new Path : undefined;\n const {points} = this;\n for (let i = 0, n = points.length; i < n; i += 2) {\n const x = points[i], y = points[i + 1];\n context.moveTo(x + r, y);\n context.arc(x, y, r, 0, tau);\n }\n return buffer && buffer.value();\n }\n renderHull(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {hull, points} = this;\n const h = hull[0] * 2, n = hull.length;\n context.moveTo(points[h], points[h + 1]);\n for (let i = 1; i < n; ++i) {\n const h = 2 * hull[i];\n context.lineTo(points[h], points[h + 1]);\n }\n context.closePath();\n return buffer && buffer.value();\n }\n hullPolygon() {\n const polygon = new Polygon;\n this.renderHull(polygon);\n return polygon.value();\n }\n renderTriangle(i, context) {\n const buffer = context == null ? context = new Path : undefined;\n const {points, triangles} = this;\n const t0 = triangles[i *= 3] * 2;\n const t1 = triangles[i + 1] * 2;\n const t2 = triangles[i + 2] * 2;\n context.moveTo(points[t0], points[t0 + 1]);\n context.lineTo(points[t1], points[t1 + 1]);\n context.lineTo(points[t2], points[t2 + 1]);\n context.closePath();\n return buffer && buffer.value();\n }\n *trianglePolygons() {\n const {triangles} = this;\n for (let i = 0, n = triangles.length / 3; i < n; ++i) {\n yield this.trianglePolygon(i);\n }\n }\n trianglePolygon(i) {\n const polygon = new Polygon;\n this.renderTriangle(i, polygon);\n return polygon.value();\n }\n}\n\nfunction flatArray(points, fx, fy, that) {\n const n = points.length;\n const array = new Float64Array(n * 2);\n for (let i = 0; i < n; ++i) {\n const p = points[i];\n array[i * 2] = fx.call(that, p, i, points);\n array[i * 2 + 1] = fy.call(that, p, i, points);\n }\n return array;\n}\n\nfunction* flatIterable(points, fx, fy, that) {\n let i = 0;\n for (const p of points) {\n yield fx.call(that, p, i, points);\n yield fy.call(that, p, i, points);\n ++i;\n }\n}\n","export const epsilon = 1e-6;\nexport const epsilon2 = 1e-12;\nexport const pi = Math.PI;\nexport const halfPi = pi / 2;\nexport const quarterPi = pi / 4;\nexport const tau = pi * 2;\n\nexport const degrees = 180 / pi;\nexport const radians = pi / 180;\n\nexport const abs = Math.abs;\nexport const atan = Math.atan;\nexport const atan2 = Math.atan2;\nexport const cos = Math.cos;\nexport const ceil = Math.ceil;\nexport const exp = Math.exp;\nexport const floor = Math.floor;\nexport const log = Math.log;\nexport const max = Math.max;\nexport const min = Math.min;\nexport const pow = Math.pow;\nexport const sin = Math.sin;\nexport const sign =\n Math.sign ||\n function(x) {\n return x > 0 ? 1 : x < 0 ? -1 : 0;\n };\nexport const sqrt = Math.sqrt;\nexport const tan = Math.tan;\n\nexport function acos(x) {\n return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);\n}\n\nexport function asin(x) {\n return x > 1 ? halfPi : x < -1 ? -halfPi : Math.asin(x);\n}\n\nexport function haversin(x) {\n return (x = sin(x / 2)) * x;\n}\n","import { asin, atan2, cos, sin, sqrt } from \"./math.js\";\n\nexport function spherical(cartesian) {\n return [atan2(cartesian[1], cartesian[0]), asin(cartesian[2])];\n}\n\nexport function cartesian(spherical) {\n var lambda = spherical[0],\n phi = spherical[1],\n cosPhi = cos(phi);\n return [cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi)];\n}\n\nexport function cartesianDot(a, b) {\n return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\n}\n\nexport function cartesianCross(a, b) {\n return [\n a[1] * b[2] - a[2] * b[1],\n a[2] * b[0] - a[0] * b[2],\n a[0] * b[1] - a[1] * b[0]\n ];\n}\n\n// TODO return a\nexport function cartesianAddInPlace(a, b) {\n (a[0] += b[0]), (a[1] += b[1]), (a[2] += b[2]);\n}\n\nexport function cartesianAdd(a, b) {\n return [a[0] + b[0], a[1] + b[1], a[2] + b[2]];\n}\n\nexport function cartesianScale(vector, k) {\n return [vector[0] * k, vector[1] * k, vector[2] * k];\n}\n\n// TODO return d\nexport function cartesianNormalizeInPlace(d) {\n var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);\n (d[0] /= l), (d[1] /= l), (d[2] /= l);\n}\n\nexport function cartesianNormalize(d) {\n var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);\n return [d[0] / l, d[1] / l, d[2] / l];\n}\n","import { Delaunay } from \"d3-delaunay\";\nimport { geoRotation, geoStereographic } from \"d3-geo\";\nimport { extent } from \"d3-array\";\nimport {\n asin,\n atan2,\n cos,\n degrees,\n max,\n min,\n radians,\n sign,\n sin,\n sqrt\n} from \"./math.js\";\nimport {\n cartesianNormalize as normalize,\n cartesianCross as cross,\n cartesianDot as dot,\n cartesianAdd\n} from \"./cartesian.js\";\n\n// Converts 3D Cartesian to spherical coordinates (degrees).\nfunction spherical(cartesian) {\n return [\n atan2(cartesian[1], cartesian[0]) * degrees,\n asin(max(-1, min(1, cartesian[2]))) * degrees\n ];\n}\n\n// Converts spherical coordinates (degrees) to 3D Cartesian.\nfunction cartesian(coordinates) {\n const lambda = coordinates[0] * radians,\n phi = coordinates[1] * radians,\n cosphi = cos(phi);\n return [cosphi * cos(lambda), cosphi * sin(lambda), sin(phi)];\n}\n\n// Spherical excess of a triangle (in spherical coordinates)\nexport function excess(triangle) {\n triangle = triangle.map(p => cartesian(p));\n return dot(triangle[0], cross(triangle[2], triangle[1]));\n}\n\nexport function geoDelaunay(points) {\n const delaunay = geo_delaunay_from(points),\n triangles = geo_triangles(delaunay),\n edges = geo_edges(triangles, points),\n neighbors = geo_neighbors(triangles, points.length),\n find = geo_find(neighbors, points),\n // Voronoi ; could take a center function as an argument\n circumcenters = geo_circumcenters(triangles, points),\n { polygons, centers } = geo_polygons(circumcenters, triangles, points),\n mesh = geo_mesh(polygons),\n hull = geo_hull(triangles, points),\n // Urquhart ; returns a function that takes a distance array as argument.\n urquhart = geo_urquhart(edges, triangles);\n return {\n delaunay,\n edges,\n triangles,\n centers,\n neighbors,\n polygons,\n mesh,\n hull,\n urquhart,\n find\n };\n}\n\nfunction geo_find(neighbors, points) {\n function distance2(a,b) {\n let x = a[0] - b[0],\n y = a[1] - b[1],\n z = a[2] - b[2];\n return x * x + y * y + z * z;\n }\n\n return function find(x, y, next) {\n if (next === undefined) next = 0;\n let cell,\n dist,\n found = next;\n const xyz = cartesian([x, y]);\n do {\n cell = next;\n next = null;\n dist = distance2(xyz, cartesian(points[cell]));\n neighbors[cell].forEach(i => {\n let ndist = distance2(xyz, cartesian(points[i]));\n if (ndist < dist) {\n dist = ndist;\n next = i;\n found = i;\n return;\n }\n });\n } while (next !== null);\n\n return found;\n };\n}\n\nfunction geo_delaunay_from(points) {\n if (points.length < 2) return {};\n\n // find a valid point to send to infinity\n let pivot = 0;\n while (isNaN(points[pivot][0]+points[pivot][1]) && pivot++ < points.length);\n\n const r = geoRotation(points[pivot]),\n projection = geoStereographic()\n .translate([0, 0])\n .scale(1)\n .rotate(r.invert([180, 0]));\n points = points.map(projection);\n\n const zeros = [];\n let max2 = 1;\n for (let i = 0, n = points.length; i < n; i++) {\n let m = points[i][0] ** 2 + points[i][1] ** 2;\n if (!isFinite(m) || m > 1e32) zeros.push(i);\n else if (m > max2) max2 = m;\n }\n\n const FAR = 1e6 * sqrt(max2);\n\n zeros.forEach(i => (points[i] = [FAR, 0]));\n\n // Add infinite horizon points\n points.push([0,FAR]);\n points.push([-FAR,0]);\n points.push([0,-FAR]);\n\n const delaunay = Delaunay.from(points);\n\n delaunay.projection = projection;\n\n // clean up the triangulation\n const {triangles, halfedges, inedges} = delaunay;\n const degenerate = [];\n for (let i = 0, l = halfedges.length; i < l; i++) {\n if (halfedges[i] < 0) {\n const j = i % 3 == 2 ? i - 2 : i + 1;\n const k = i % 3 == 0 ? i + 2 : i - 1;\n const a = halfedges[j];\n const b = halfedges[k];\n halfedges[a] = b;\n halfedges[b] = a;\n halfedges[j] = halfedges[k] = -1;\n triangles[i] = triangles[j] = triangles[k] = pivot;\n inedges[triangles[a]] = a % 3 == 0 ? a + 2 : a - 1;\n inedges[triangles[b]] = b % 3 == 0 ? b + 2 : b - 1;\n degenerate.push(Math.min(i,j,k));\n i += 2 - i % 3;\n } else if (triangles[i] > points.length - 3 - 1) {\n triangles[i] = pivot;\n }\n }\n \n // there should always be 4 degenerate triangles\n // console.warn(degenerate);\n return delaunay;\n}\n\nfunction geo_edges(triangles, points) {\n const _index = new Set;\n if (points.length === 2) return [[0, 1]];\n triangles.forEach(tri => {\n if (tri[0] === tri[1]) return;\n if (excess(tri.map(i => points[i])) < 0) return;\n for (let i = 0, j; i < 3; i++) {\n j = (i + 1) % 3;\n _index.add(extent([tri[i], tri[j]]).join(\"-\"));\n }\n });\n return Array.from(_index, d => d.split(\"-\").map(Number));\n}\n\nfunction geo_triangles(delaunay) {\n const {triangles} = delaunay;\n if (!triangles) return [];\n\n const geo_triangles = [];\n for (let i = 0, n = triangles.length / 3; i < n; i++) {\n const a = triangles[3 * i],\n b = triangles[3 * i + 1],\n c = triangles[3 * i + 2];\n if (a !== b && b !== c) {\n geo_triangles.push([a, c, b]);\n }\n }\n return geo_triangles;\n}\n\nfunction geo_circumcenters(triangles, points) {\n // if (!use_centroids) {\n return triangles.map(tri => {\n const c = tri.map(i => points[i]).map(cartesian),\n V = cartesianAdd(\n cartesianAdd(cross(c[1], c[0]), cross(c[2], c[1])),\n cross(c[0], c[2])\n );\n return spherical(normalize(V));\n });\n /*} else {\n return triangles.map(tri => {\n return d3.geoCentroid({\n type: \"MultiPoint\",\n coordinates: tri.map(i => points[i])\n });\n });\n }*/\n}\n\nfunction geo_neighbors(triangles, npoints) {\n const neighbors = [];\n triangles.forEach(tri => {\n for (let j = 0; j < 3; j++) {\n const a = tri[j],\n b = tri[(j + 1) % 3];\n neighbors[a] = neighbors[a] || [];\n neighbors[a].push(b);\n }\n });\n\n // degenerate cases\n if (triangles.length === 0) {\n if (npoints === 2) (neighbors[0] = [1]), (neighbors[1] = [0]);\n else if (npoints === 1) neighbors[0] = [];\n }\n\n return neighbors;\n}\n\nfunction geo_polygons(circumcenters, triangles, points) {\n const polygons = [];\n\n const centers = circumcenters.slice();\n\n if (triangles.length === 0) {\n if (points.length < 2) return { polygons, centers };\n if (points.length === 2) {\n // two hemispheres\n const a = cartesian(points[0]),\n b = cartesian(points[1]),\n m = normalize(cartesianAdd(a, b)),\n d = normalize(cross(a, b)),\n c = cross(m, d);\n const poly = [\n m,\n cross(m, c),\n cross(cross(m, c), c),\n cross(cross(cross(m, c), c), c)\n ]\n .map(spherical)\n .map(supplement);\n return (\n polygons.push(poly),\n polygons.push(poly.slice().reverse()),\n { polygons, centers }\n );\n }\n }\n\n triangles.forEach((tri, t) => {\n for (let j = 0; j < 3; j++) {\n const a = tri[j],\n b = tri[(j + 1) % 3],\n c = tri[(j + 2) % 3];\n polygons[a] = polygons[a] || [];\n polygons[a].push([b, c, t, [a, b, c]]);\n }\n });\n\n // reorder each polygon\n const reordered = polygons.map(poly => {\n const p = [poly[0][2]]; // t\n let k = poly[0][1]; // k = c\n for (let i = 1; i < poly.length; i++) {\n // look for b = k\n for (let j = 0; j < poly.length; j++) {\n if (poly[j][0] == k) {\n k = poly[j][1];\n p.push(poly[j][2]);\n break;\n }\n }\n }\n\n if (p.length > 2) {\n return p;\n } else if (p.length == 2) {\n const R0 = o_midpoint(\n points[poly[0][3][0]],\n points[poly[0][3][1]],\n centers[p[0]]\n ),\n R1 = o_midpoint(\n points[poly[0][3][2]],\n points[poly[0][3][0]],\n centers[p[0]]\n );\n const i0 = supplement(R0),\n i1 = supplement(R1);\n return [p[0], i1, p[1], i0];\n }\n });\n\n function supplement(point) {\n let f = -1;\n centers.slice(triangles.length, Infinity).forEach((p, i) => {\n if (p[0] === point[0] && p[1] === point[1]) f = i + triangles.length;\n });\n if (f < 0) (f = centers.length), centers.push(point);\n return f;\n }\n\n return { polygons: reordered, centers };\n}\n\nfunction o_midpoint(a, b, c) {\n a = cartesian(a);\n b = cartesian(b);\n c = cartesian(c);\n const s = sign(dot(cross(b, a), c));\n return spherical(normalize(cartesianAdd(a, b)).map(d => s * d));\n}\n\nfunction geo_mesh(polygons) {\n const mesh = [];\n polygons.forEach(poly => {\n if (!poly) return;\n let p = poly[poly.length - 1];\n for (let q of poly) {\n if (q > p) mesh.push([p, q]);\n p = q;\n }\n });\n return mesh;\n}\n\nfunction geo_urquhart(edges, triangles) {\n return function(distances) {\n const _lengths = new Map(),\n _urquhart = new Map();\n edges.forEach((edge, i) => {\n const u = edge.join(\"-\");\n _lengths.set(u, distances[i]);\n _urquhart.set(u, true);\n });\n\n triangles.forEach(tri => {\n let l = 0,\n remove = -1;\n for (let j = 0; j < 3; j++) {\n let u = extent([tri[j], tri[(j + 1) % 3]]).join(\"-\");\n if (_lengths.get(u) > l) {\n l = _lengths.get(u);\n remove = u;\n }\n }\n _urquhart.set(remove, false);\n });\n\n return edges.map(edge => _urquhart.get(edge.join(\"-\")));\n };\n}\n\nfunction geo_hull(triangles, points) {\n const _hull = new Set(),\n hull = [];\n triangles.map(tri => {\n if (excess(tri.map(i => points[i > points.length ? 0 : i])) > 1e-12) return;\n for (let i = 0; i < 3; i++) {\n let e = [tri[i], tri[(i + 1) % 3]],\n code = `${e[0]}-${e[1]}`;\n if (_hull.has(code)) _hull.delete(code);\n else _hull.add(`${e[1]}-${e[0]}`);\n }\n });\n\n const _index = new Map;\n let start;\n _hull.forEach(e => {\n e = e.split(\"-\").map(Number);\n _index.set(e[0],e[1]);\n start = e[0];\n });\n\n if (start === undefined) return hull;\n\n let next = start;\n do {\n hull.push(next);\n let n = _index.get(next);\n _index.set(next, -1);\n next = n;\n } while (next > -1 && next !== start);\n\n return hull;\n}\n","import { geoCentroid, geoDistance } from \"d3-geo\";\nimport { geoDelaunay, excess } from \"./delaunay.js\";\n\nexport function geoVoronoi(data) {\n const v = function(data) {\n v.delaunay = null;\n v._data = data;\n\n if (typeof v._data === \"object\" && v._data.type === \"FeatureCollection\") {\n v._data = v._data.features;\n }\n if (typeof v._data === \"object\") {\n const temp = v._data\n .map(d => [v._vx(d), v._vy(d), d])\n .filter(d => isFinite(d[0] + d[1]));\n v.points = temp.map(d => [d[0], d[1]]);\n v.valid = temp.map(d => d[2]);\n v.delaunay = geoDelaunay(v.points);\n }\n return v;\n };\n\n v._vx = function(d) {\n if (typeof d == \"object\" && \"type\" in d) {\n return geoCentroid(d)[0];\n }\n if (0 in d) return d[0];\n };\n v._vy = function(d) {\n if (typeof d == \"object\" && \"type\" in d) {\n return geoCentroid(d)[1];\n }\n if (1 in d) return d[1];\n };\n\n v.x = function(f) {\n if (!f) return v._vx;\n v._vx = f;\n return v;\n };\n v.y = function(f) {\n if (!f) return v._vy;\n v._vy = f;\n return v;\n };\n\n v.polygons = function(data) {\n if (data !== undefined) {\n v(data);\n }\n\n if (!v.delaunay) return false;\n const coll = {\n type: \"FeatureCollection\",\n features: []\n };\n if (v.valid.length === 0) return coll;\n v.delaunay.polygons.forEach((poly, i) =>\n coll.features.push({\n type: \"Feature\",\n geometry: !poly\n ? null\n : {\n type: \"Polygon\",\n coordinates: [[...poly, poly[0]].map(i => v.delaunay.centers[i])]\n },\n properties: {\n site: v.valid[i],\n sitecoordinates: v.points[i],\n neighbours: v.delaunay.neighbors[i] // not part of the public API\n }\n })\n );\n if (v.valid.length === 1)\n coll.features.push({\n type: \"Feature\",\n geometry: { type: \"Sphere\" },\n properties: {\n site: v.valid[0],\n sitecoordinates: v.points[0],\n neighbours: []\n }\n });\n return coll;\n };\n\n v.triangles = function(data) {\n if (data !== undefined) {\n v(data);\n }\n if (!v.delaunay) return false;\n\n return {\n type: \"FeatureCollection\",\n features: v.delaunay.triangles\n .map((tri, index) => {\n tri = tri.map(i => v.points[i]);\n tri.center = v.delaunay.centers[index];\n return tri;\n })\n .filter(tri => excess(tri) > 0)\n .map(tri => ({\n type: \"Feature\",\n properties: {\n circumcenter: tri.center\n },\n geometry: {\n type: \"Polygon\",\n coordinates: [[...tri, tri[0]]]\n }\n }))\n };\n };\n\n v.links = function(data) {\n if (data !== undefined) {\n v(data);\n }\n if (!v.delaunay) return false;\n const _distances = v.delaunay.edges.map(e =>\n geoDistance(v.points[e[0]], v.points[e[1]])\n ),\n _urquart = v.delaunay.urquhart(_distances);\n return {\n type: \"FeatureCollection\",\n features: v.delaunay.edges.map((e, i) => ({\n type: \"Feature\",\n properties: {\n source: v.valid[e[0]],\n target: v.valid[e[1]],\n length: _distances[i],\n urquhart: !!_urquart[i]\n },\n geometry: {\n type: \"LineString\",\n coordinates: [v.points[e[0]], v.points[e[1]]]\n }\n }))\n };\n };\n\n v.mesh = function(data) {\n if (data !== undefined) {\n v(data);\n }\n if (!v.delaunay) return false;\n return {\n type: \"MultiLineString\",\n coordinates: v.delaunay.edges.map(e => [v.points[e[0]], v.points[e[1]]])\n };\n };\n\n v.cellMesh = function(data) {\n if (data !== undefined) {\n v(data);\n }\n if (!v.delaunay) return false;\n const { centers, polygons } = v.delaunay;\n const coordinates = [];\n for (const p of polygons) {\n if (!p) continue;\n for (\n let n = p.length, p0 = p[n - 1], p1 = p[0], i = 0;\n i < n;\n p0 = p1, p1 = p[++i]\n ) {\n if (p1 > p0) {\n coordinates.push([centers[p0], centers[p1]]);\n }\n }\n }\n return {\n type: \"MultiLineString\",\n coordinates\n };\n };\n\n v._found = undefined;\n v.find = function(x, y, radius) {\n v._found = v.delaunay.find(x, y, v._found);\n if (!radius || geoDistance([x, y], v.points[v._found]) < radius)\n return v._found;\n };\n\n v.hull = function(data) {\n if (data !== undefined) {\n v(data);\n }\n const hull = v.delaunay.hull,\n points = v.points;\n return hull.length === 0\n ? null\n : {\n type: \"Polygon\",\n coordinates: [[...hull.map(i => points[i]), points[hull[0]]]]\n };\n };\n\n return data ? v(data) : v;\n}\n","import { BufferGeometry, Float32BufferAttribute } from 'three';\nimport { merge, extent, mean } from 'd3-array';\nimport earcut from 'earcut';\nimport Delaunator from 'delaunator';\nimport turfPointInPolygon from '@turf/boolean-point-in-polygon';\nimport { geoBounds, geoContains, geoDistance, geoInterpolate } from 'd3-geo';\nimport { geoVoronoi } from 'd3-geo-voronoi';\nimport { scaleLinear } from 'd3-scale';\n\nfunction _callSuper(t, o, e) {\n return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));\n}\nfunction _isNativeReflectConstruct() {\n try {\n var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));\n } catch (t) {}\n return (_isNativeReflectConstruct = function () {\n return !!t;\n })();\n}\nfunction _iterableToArrayLimit(r, l) {\n var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"];\n if (null != t) {\n var e,\n n,\n i,\n u,\n a = [],\n f = !0,\n o = !1;\n try {\n if (i = (t = t.call(r)).next, 0 === l) {\n if (Object(t) !== t) return;\n f = !1;\n } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0);\n } catch (r) {\n o = !0, n = r;\n } finally {\n try {\n if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return;\n } finally {\n if (o) throw n;\n }\n }\n return a;\n }\n}\nfunction _toPrimitive(t, r) {\n if (\"object\" != typeof t || !t) return t;\n var e = t[Symbol.toPrimitive];\n if (void 0 !== e) {\n var i = e.call(t, r || \"default\");\n if (\"object\" != typeof i) return i;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (\"string\" === r ? String : Number)(t);\n}\nfunction _toPropertyKey(t) {\n var i = _toPrimitive(t, \"string\");\n return \"symbol\" == typeof i ? i : String(i);\n}\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);\n }\n}\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n Object.defineProperty(subClass, \"prototype\", {\n writable: false\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n return _setPrototypeOf(o, p);\n}\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n } else if (call !== void 0) {\n throw new TypeError(\"Derived constructors may only return object or undefined\");\n }\n return _assertThisInitialized(self);\n}\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nfunction geoPolygonTriangulate(polygon) {\n var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},\n _ref$resolution = _ref.resolution,\n resolution = _ref$resolution === void 0 ? Infinity : _ref$resolution;\n var contour = interpolateContourPoints(polygon, resolution);\n var edgePoints = merge(contour);\n var innerPoints = getInnerGeoPoints(polygon, resolution);\n var points = [].concat(_toConsumableArray(edgePoints), _toConsumableArray(innerPoints));\n var boundariesGeojson = {\n type: 'Polygon',\n coordinates: polygon\n };\n var _geoBounds = geoBounds(boundariesGeojson),\n _geoBounds2 = _slicedToArray(_geoBounds, 2),\n _geoBounds2$ = _slicedToArray(_geoBounds2[0], 2),\n minLng = _geoBounds2$[0],\n minLat = _geoBounds2$[1],\n _geoBounds2$2 = _slicedToArray(_geoBounds2[1], 2),\n maxLng = _geoBounds2$2[0],\n maxLat = _geoBounds2$2[1];\n var crossesPoleOrAntimeridian = minLng > maxLng // crosses antimeridian\n || maxLat >= 89 // crosses north pole\n || minLat <= -89; // crosses south pole\n\n var indices = [];\n if (crossesPoleOrAntimeridian) {\n // Use d3-geo-voronoi. Slowest, but most accurate for polygons that cross poles or anti-meridian\n var vt = geoVoronoi(points).triangles(); // geoDelaunay generates more triangles than needed\n var pntMap = new Map(points.map(function (_ref2, idx) {\n var _ref3 = _slicedToArray(_ref2, 2),\n lng = _ref3[0],\n lat = _ref3[1];\n return [\"\".concat(lng, \"-\").concat(lat), idx];\n }));\n vt.features.forEach(function (f) {\n var _indices;\n var triangle = f.geometry.coordinates[0].slice(0, 3).reverse(); // reverse wound to match earcut\n\n var inds = [];\n triangle.forEach(function (_ref4) {\n var _ref5 = _slicedToArray(_ref4, 2),\n lng = _ref5[0],\n lat = _ref5[1];\n var k = \"\".concat(lng, \"-\").concat(lat);\n pntMap.has(k) && inds.push(pntMap.get(k));\n });\n if (inds.length !== 3) return; // triangle malfunction\n\n // exclude edge triangles outside polygon perimeter or through holes\n if (inds.some(function (ind) {\n return ind < edgePoints.length;\n })) {\n var triangleCentroid = f.properties.circumcenter;\n if (!pointInside(triangleCentroid, boundariesGeojson, crossesPoleOrAntimeridian)) return;\n }\n (_indices = indices).push.apply(_indices, inds);\n });\n } else if (!innerPoints.length) {\n // earcut triangulation slightly more performing if it's only using the polygon perimeter\n var _earcut$flatten = earcut.flatten(contour),\n vertices = _earcut$flatten.vertices,\n _earcut$flatten$holes = _earcut$flatten.holes,\n holes = _earcut$flatten$holes === void 0 ? [] : _earcut$flatten$holes;\n indices = earcut(vertices, holes, 2);\n } else {\n // use delaunator\n var delaunay = Delaunator.from(points);\n var _loop = function _loop(i) {\n var _indices2;\n var inds = [2, 1, 0].map(function (idx) {\n return delaunay.triangles[i + idx];\n }); // reverse wound to have same orientation as earcut\n var triangle = inds.map(function (indice) {\n return points[indice];\n });\n\n // exclude edge triangles outside polygon perimeter or through holes\n if (inds.some(function (ind) {\n return ind < edgePoints.length;\n })) {\n var triangleCentroid = [0, 1].map(function (coordIdx) {\n return mean(triangle, function (p) {\n return p[coordIdx];\n });\n });\n if (!pointInside(triangleCentroid, boundariesGeojson, crossesPoleOrAntimeridian)) return 1; // continue\n }\n (_indices2 = indices).push.apply(_indices2, _toConsumableArray(inds));\n };\n for (var i = 0, len = delaunay.triangles.length; i < len; i += 3) {\n if (_loop(i)) continue;\n }\n }\n\n // calc uvs\n var lngUvScale = scaleLinear(extent(points, function (d) {\n return d[0];\n }), [0, 1]);\n var latUvScale = scaleLinear(extent(points, function (d) {\n return d[1];\n }), [0, 1]);\n var uvs = points.map(function (_ref6) {\n var _ref7 = _slicedToArray(_ref6, 2),\n lng = _ref7[0],\n lat = _ref7[1];\n return [lngUvScale(lng), latUvScale(lat)];\n });\n var triangles = {\n points: points,\n indices: indices,\n uvs: uvs\n };\n return {\n contour: contour,\n triangles: triangles\n };\n}\nfunction interpolateContourPoints(polygon, maxDistance) {\n // add interpolated points for segments that are further apart than the max distance\n return polygon.map(function (coords) {\n var pnts = [];\n var prevPnt;\n coords.forEach(function (pnt) {\n if (prevPnt) {\n var dist = geoDistance(pnt, prevPnt) * 180 / Math.PI;\n if (dist > maxDistance) {\n var interpol = geoInterpolate(prevPnt, pnt);\n var tStep = 1 / Math.ceil(dist / maxDistance);\n var t = tStep;\n while (t < 1) {\n pnts.push(interpol(t));\n t += tStep;\n }\n }\n }\n pnts.push(prevPnt = pnt);\n });\n return pnts;\n });\n}\nfunction getInnerGeoPoints(polygon, maxDistance) {\n var boundariesGeojson = {\n type: 'Polygon',\n coordinates: polygon\n };\n var _geoBounds3 = geoBounds(boundariesGeojson),\n _geoBounds4 = _slicedToArray(_geoBounds3, 2),\n _geoBounds4$ = _slicedToArray(_geoBounds4[0], 2),\n minLng = _geoBounds4$[0],\n minLat = _geoBounds4$[1],\n _geoBounds4$2 = _slicedToArray(_geoBounds4[1], 2),\n maxLng = _geoBounds4$2[0],\n maxLat = _geoBounds4$2[1];\n\n // polygon smaller than maxDistance -> no inner points\n if (Math.min(Math.abs(maxLng - minLng), Math.abs(maxLat - minLat)) < maxDistance) return [];\n var crossesPoleOrAntimeridian = minLng > maxLng || maxLat >= 89 || minLat <= -89;\n return getGeoSpiralGrid(maxDistance, {\n minLng: minLng,\n maxLng: maxLng,\n minLat: minLat,\n maxLat: maxLat\n }).filter(function (pnt) {\n return pointInside(pnt, boundariesGeojson, crossesPoleOrAntimeridian);\n });\n}\nfunction getGeoSpiralGrid(distanceBetweenPoints) {\n var _ref8 = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},\n minLng = _ref8.minLng,\n maxLng = _ref8.maxLng,\n minLat = _ref8.minLat,\n maxLat = _ref8.maxLat;\n var numPoints = Math.round(Math.pow(360 / distanceBetweenPoints, 2) / Math.PI);\n\n // https://observablehq.com/@mbostock/spherical-fibonacci-lattice\n var phi = (1 + Math.sqrt(5)) / 2; // golden ratio\n\n var getPntLng = function getPntLng(idx) {\n return idx / phi * 360 % 360 - 180;\n };\n var getPntLat = function getPntLat(idx) {\n return Math.acos(2 * idx / numPoints - 1) / Math.PI * 180 - 90;\n };\n var getPntIdx = function getPntIdx(lat) {\n return numPoints * (Math.cos((lat + 90) * Math.PI / 180) + 1) / 2;\n };\n var pntIdxRange = [maxLat !== undefined ? Math.ceil(getPntIdx(maxLat)) : 0, minLat !== undefined ? Math.floor(getPntIdx(minLat)) : numPoints - 1];\n var isLngInRange = minLng === undefined && maxLng === undefined ? function () {\n return true;\n } : minLng === undefined ? function (lng) {\n return lng <= maxLng;\n } : maxLng === undefined ? function (lng) {\n return lng >= minLng;\n } : maxLng >= minLng ? function (lng) {\n return lng >= minLng && lng <= maxLng;\n } : function (lng) {\n return lng >= minLng || lng <= maxLng;\n }; // for ranges that cross the anti-meridian\n\n var pnts = [];\n for (var i = pntIdxRange[0]; i <= pntIdxRange[1]; i++) {\n var lng = getPntLng(i);\n isLngInRange(lng) && pnts.push([lng, getPntLat(i)]);\n }\n return pnts;\n}\nfunction pointInside(pnt, polygon) {\n var crossesPoleOrAntimeridian = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n // turf method is more performing but malfunctions if polygon includes a pole (lat = 90 | -90) or crosses the antimeridian (lng = 180 | -180)\n return crossesPoleOrAntimeridian ? geoContains(polygon, pnt) : turfPointInPolygon(pnt, polygon);\n}\n\nvar THREE = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry,\n Float32BufferAttribute: Float32BufferAttribute\n};\n\n// support both modes for backwards threejs compatibility\nvar setAttributeFn = new THREE.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute';\nvar ConicPolygonBufferGeometry = /*#__PURE__*/function (_THREE$BufferGeometry) {\n _inherits(ConicPolygonBufferGeometry, _THREE$BufferGeometry);\n function ConicPolygonBufferGeometry(polygonGeoJson, startHeight, endHeight, closedBottom, closedTop, includeSides, curvatureResolution) {\n var _this;\n _classCallCheck(this, ConicPolygonBufferGeometry);\n _this = _callSuper(this, ConicPolygonBufferGeometry);\n _this.type = 'ConicPolygonBufferGeometry';\n _this.parameters = {\n polygonGeoJson: polygonGeoJson,\n startHeight: startHeight,\n endHeight: endHeight,\n closedBottom: closedBottom,\n closedTop: closedTop,\n includeSides: includeSides,\n curvatureResolution: curvatureResolution\n };\n\n // defaults\n startHeight = startHeight || 0;\n endHeight = endHeight || 1;\n closedBottom = closedBottom !== undefined ? closedBottom : true;\n closedTop = closedTop !== undefined ? closedTop : true;\n includeSides = includeSides !== undefined ? includeSides : true;\n curvatureResolution = curvatureResolution || 5; // in angular degrees\n\n // pre-calculate contour, triangulation and UV maps\n var _geoPolygonTriangulat = geoPolygonTriangulate(polygonGeoJson, {\n resolution: curvatureResolution\n }),\n contour = _geoPolygonTriangulat.contour,\n triangles = _geoPolygonTriangulat.triangles;\n var flatUvs = merge(triangles.uvs);\n var vertices = [];\n var uvs = [];\n var indices = [];\n var groupCnt = 0; // add groups to apply different materials to torso / caps\n\n var addGroup = function addGroup(groupData) {\n var prevVertCnt = Math.round(vertices.length / 3);\n var prevIndCnt = indices.length;\n vertices = vertices.concat(groupData.vertices);\n uvs = uvs.concat(groupData.uvs);\n indices = indices.concat(!prevVertCnt ? groupData.indices : groupData.indices.map(function (ind) {\n return ind + prevVertCnt;\n }));\n _this.addGroup(prevIndCnt, indices.length - prevIndCnt, groupCnt++);\n };\n includeSides && addGroup(generateTorso());\n closedBottom && addGroup(generateCap(startHeight, false));\n closedTop && addGroup(generateCap(endHeight, true));\n\n // build geometry\n _this.setIndex(indices);\n _this[setAttributeFn]('position', new THREE.Float32BufferAttribute(vertices, 3));\n _this[setAttributeFn]('uv', new THREE.Float32BufferAttribute(uvs, 2));\n\n // auto-calculate normals\n _this.computeVertexNormals();\n\n //\n\n function generateVertices(polygon, altitude) {\n var coords3d = polygon.map(function (coords) {\n return coords.map(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n lng = _ref2[0],\n lat = _ref2[1];\n return polar2Cartesian(lat, lng, altitude);\n });\n });\n // returns { vertices, holes, coordinates }. Each point generates 3 vertice items (x,y,z).\n return earcut.flatten(coords3d);\n }\n function generateTorso() {\n var _generateVertices = generateVertices(contour, startHeight),\n bottomVerts = _generateVertices.vertices,\n holes = _generateVertices.holes;\n var _generateVertices2 = generateVertices(contour, endHeight),\n topVerts = _generateVertices2.vertices;\n var vertices = merge([topVerts, bottomVerts]);\n var numPoints = Math.round(topVerts.length / 3);\n var holesIdx = new Set(holes);\n var lastHoleIdx = 0;\n var indices = [];\n for (var v0Idx = 0; v0Idx < numPoints; v0Idx++) {\n var v1Idx = v0Idx + 1; // next point\n if (v1Idx === numPoints) {\n v1Idx = lastHoleIdx; // close final loop\n } else if (holesIdx.has(v1Idx)) {\n var holeIdx = v1Idx;\n v1Idx = lastHoleIdx; // close hole loop\n lastHoleIdx = holeIdx;\n }\n\n // Each pair of coords generates two triangles (faces)\n indices.push(v0Idx, v0Idx + numPoints, v1Idx + numPoints);\n indices.push(v1Idx + numPoints, v1Idx, v0Idx);\n }\n var uvs = []; // wrap texture around perimeter (u), with v=1 on top\n for (var v = 1; v >= 0; v--) for (var i = 0; i < numPoints; i += 1) uvs.push(i / (numPoints - 1), v);\n return {\n indices: indices,\n vertices: vertices,\n uvs: uvs\n };\n }\n function generateCap(radius) {\n var isTop = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n return {\n // need to reverse-wind the bottom triangles to make them face outwards\n indices: isTop ? triangles.indices : triangles.indices.slice().reverse(),\n vertices: generateVertices([triangles.points], radius).vertices,\n uvs: flatUvs\n };\n }\n return _this;\n }\n return _createClass(ConicPolygonBufferGeometry);\n}(THREE.BufferGeometry); //\nfunction polar2Cartesian(lat, lng) {\n var r = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var phi = (90 - lat) * Math.PI / 180;\n var theta = (90 - lng) * Math.PI / 180;\n return [r * Math.sin(phi) * Math.cos(theta),\n // x\n r * Math.cos(phi),\n // y\n r * Math.sin(phi) * Math.sin(theta) // z\n ];\n}\n\nexport { ConicPolygonBufferGeometry, ConicPolygonBufferGeometry as ConicPolygonGeometry };\n","// @ts-nocheck\nvar libh3 = function (libh3) {\n libh3 = libh3 || {};\n var Module = typeof libh3 !== \"undefined\" ? libh3 : {};\n var moduleOverrides = {};\n var key;\n\n for (key in Module) {\n if (Module.hasOwnProperty(key)) {\n moduleOverrides[key] = Module[key];\n }\n }\n\n var arguments_ = [];\n var thisProgram = \"./this.program\";\n\n var ENVIRONMENT_IS_WEB = false;\n var ENVIRONMENT_IS_WORKER = false;\n var ENVIRONMENT_IS_NODE = false;\n var ENVIRONMENT_HAS_NODE = false;\n var ENVIRONMENT_IS_SHELL = false;\n ENVIRONMENT_IS_WEB = typeof window === \"object\";\n ENVIRONMENT_IS_WORKER = typeof importScripts === \"function\";\n ENVIRONMENT_HAS_NODE = typeof process === \"object\" && typeof process.versions === \"object\" && typeof process.versions.node === \"string\";\n ENVIRONMENT_IS_NODE = ENVIRONMENT_HAS_NODE && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;\n ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;\n var scriptDirectory = \"\";\n\n function locateFile(path) {\n if (Module[\"locateFile\"]) {\n return Module[\"locateFile\"](path, scriptDirectory);\n }\n\n return scriptDirectory + path;\n }\n\n var read_, readAsync, readBinary;\n\n if (ENVIRONMENT_IS_NODE) {\n scriptDirectory = __dirname + \"/\";\n var nodeFS;\n var nodePath;\n\n read_ = function shell_read(filename, binary) {\n var ret;\n ret = tryParseAsDataURI(filename);\n\n if (!ret) {\n if (!nodeFS) { nodeFS = require(\"fs\"); }\n if (!nodePath) { nodePath = require(\"path\"); }\n filename = nodePath[\"normalize\"](filename);\n ret = nodeFS[\"readFileSync\"](filename);\n }\n\n return binary ? ret : ret.toString();\n };\n\n readBinary = function readBinary(filename) {\n var ret = read_(filename, true);\n\n if (!ret.buffer) {\n ret = new Uint8Array(ret);\n }\n\n assert(ret.buffer);\n return ret;\n };\n\n if (process[\"argv\"].length > 1) {\n thisProgram = process[\"argv\"][1].replace(/\\\\/g, \"/\");\n }\n\n arguments_ = process[\"argv\"].slice(2);\n\n Module[\"inspect\"] = function () {\n return \"[Emscripten Module object]\";\n };\n } else if (ENVIRONMENT_IS_SHELL) {\n if (typeof read != \"undefined\") {\n read_ = function shell_read(f) {\n var data = tryParseAsDataURI(f);\n\n if (data) {\n return intArrayToString(data);\n }\n\n return read(f);\n };\n }\n\n readBinary = function readBinary(f) {\n var data;\n data = tryParseAsDataURI(f);\n\n if (data) {\n return data;\n }\n\n if (typeof readbuffer === \"function\") {\n return new Uint8Array(readbuffer(f));\n }\n\n data = read(f, \"binary\");\n assert(typeof data === \"object\");\n return data;\n };\n\n if (typeof scriptArgs != \"undefined\") {\n arguments_ = scriptArgs;\n } else if (typeof arguments != \"undefined\") {\n arguments_ = arguments;\n }\n\n if (typeof print !== \"undefined\") {\n if (typeof console === \"undefined\") { console = {}; }\n console.log = print;\n console.warn = console.error = typeof printErr !== \"undefined\" ? printErr : print;\n }\n } else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {\n if (ENVIRONMENT_IS_WORKER) {\n scriptDirectory = self.location.href;\n } else if (typeof document !== \"undefined\" && document.currentScript) {\n scriptDirectory = document.currentScript.src;\n }\n\n if (scriptDirectory.indexOf(\"blob:\") !== 0) {\n scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf(\"/\") + 1);\n } else {\n scriptDirectory = \"\";\n }\n\n read_ = function shell_read(url) {\n try {\n var xhr = new XMLHttpRequest();\n xhr.open(\"GET\", url, false);\n xhr.send(null);\n return xhr.responseText;\n } catch (err) {\n var data = tryParseAsDataURI(url);\n\n if (data) {\n return intArrayToString(data);\n }\n\n throw err;\n }\n };\n\n if (ENVIRONMENT_IS_WORKER) {\n readBinary = function readBinary(url) {\n try {\n var xhr = new XMLHttpRequest();\n xhr.open(\"GET\", url, false);\n xhr.responseType = \"arraybuffer\";\n xhr.send(null);\n return new Uint8Array(xhr.response);\n } catch (err) {\n var data = tryParseAsDataURI(url);\n\n if (data) {\n return data;\n }\n\n throw err;\n }\n };\n }\n\n readAsync = function readAsync(url, onload, onerror) {\n var xhr = new XMLHttpRequest();\n xhr.open(\"GET\", url, true);\n xhr.responseType = \"arraybuffer\";\n\n xhr.onload = function xhr_onload() {\n if (xhr.status == 200 || xhr.status == 0 && xhr.response) {\n onload(xhr.response);\n return;\n }\n\n var data = tryParseAsDataURI(url);\n\n if (data) {\n onload(data.buffer);\n return;\n }\n\n onerror();\n };\n\n xhr.onerror = onerror;\n xhr.send(null);\n };\n }\n\n var out = Module[\"print\"] || console.log.bind(console);\n var err = Module[\"printErr\"] || console.warn.bind(console);\n\n for (key in moduleOverrides) {\n if (moduleOverrides.hasOwnProperty(key)) {\n Module[key] = moduleOverrides[key];\n }\n }\n\n moduleOverrides = null;\n if (Module[\"arguments\"]) { arguments_ = Module[\"arguments\"]; }\n if (Module[\"thisProgram\"]) { thisProgram = Module[\"thisProgram\"]; }\n\n var tempRet0 = 0;\n\n var setTempRet0 = function (value) {\n tempRet0 = value;\n };\n\n var getTempRet0 = function () {\n return tempRet0;\n };\n\n var GLOBAL_BASE = 8;\n\n function setValue(ptr, value, type, noSafe) {\n type = type || \"i8\";\n if (type.charAt(type.length - 1) === \"*\") { type = \"i32\"; }\n\n switch (type) {\n case \"i1\":\n HEAP8[ptr >> 0] = value;\n break;\n\n case \"i8\":\n HEAP8[ptr >> 0] = value;\n break;\n\n case \"i16\":\n HEAP16[ptr >> 1] = value;\n break;\n\n case \"i32\":\n HEAP32[ptr >> 2] = value;\n break;\n\n case \"i64\":\n tempI64 = [value >>> 0, (tempDouble = value, +Math_abs(tempDouble) >= +1 ? tempDouble > +0 ? (Math_min(+Math_floor(tempDouble / +4294967296), +4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / +4294967296) >>> 0 : 0)], HEAP32[ptr >> 2] = tempI64[0], HEAP32[ptr + 4 >> 2] = tempI64[1];\n break;\n\n case \"float\":\n HEAPF32[ptr >> 2] = value;\n break;\n\n case \"double\":\n HEAPF64[ptr >> 3] = value;\n break;\n\n default:\n abort(\"invalid type for setValue: \" + type);\n }\n }\n\n function getValue(ptr, type, noSafe) {\n type = type || \"i8\";\n if (type.charAt(type.length - 1) === \"*\") { type = \"i32\"; }\n\n switch (type) {\n case \"i1\":\n return HEAP8[ptr >> 0];\n\n case \"i8\":\n return HEAP8[ptr >> 0];\n\n case \"i16\":\n return HEAP16[ptr >> 1];\n\n case \"i32\":\n return HEAP32[ptr >> 2];\n\n case \"i64\":\n return HEAP32[ptr >> 2];\n\n case \"float\":\n return HEAPF32[ptr >> 2];\n\n case \"double\":\n return HEAPF64[ptr >> 3];\n\n default:\n abort(\"invalid type for getValue: \" + type);\n }\n\n return null;\n }\n\n var ABORT = false;\n\n function assert(condition, text) {\n if (!condition) {\n abort(\"Assertion failed: \" + text);\n }\n }\n\n function getCFunc(ident) {\n var func = Module[\"_\" + ident];\n assert(func, \"Cannot call unknown function \" + ident + \", make sure it is exported\");\n return func;\n }\n\n function ccall(ident, returnType, argTypes, args, opts) {\n var toC = {\n \"string\": function (str) {\n var ret = 0;\n\n if (str !== null && str !== undefined && str !== 0) {\n var len = (str.length << 2) + 1;\n ret = stackAlloc(len);\n stringToUTF8(str, ret, len);\n }\n\n return ret;\n },\n \"array\": function (arr) {\n var ret = stackAlloc(arr.length);\n writeArrayToMemory(arr, ret);\n return ret;\n }\n };\n\n function convertReturnValue(ret) {\n if (returnType === \"string\") { return UTF8ToString(ret); }\n if (returnType === \"boolean\") { return Boolean(ret); }\n return ret;\n }\n\n var func = getCFunc(ident);\n var cArgs = [];\n var stack = 0;\n\n if (args) {\n for (var i = 0; i < args.length; i++) {\n var converter = toC[argTypes[i]];\n\n if (converter) {\n if (stack === 0) { stack = stackSave(); }\n cArgs[i] = converter(args[i]);\n } else {\n cArgs[i] = args[i];\n }\n }\n }\n\n var ret = func.apply(null, cArgs);\n ret = convertReturnValue(ret);\n if (stack !== 0) { stackRestore(stack); }\n return ret;\n }\n\n function cwrap(ident, returnType, argTypes, opts) {\n argTypes = argTypes || [];\n var numericArgs = argTypes.every(function (type) {\n return type === \"number\";\n });\n var numericRet = returnType !== \"string\";\n\n if (numericRet && numericArgs && !opts) {\n return getCFunc(ident);\n }\n\n return function () {\n return ccall(ident, returnType, argTypes, arguments, opts);\n };\n }\n var UTF8Decoder = typeof TextDecoder !== \"undefined\" ? new TextDecoder(\"utf8\") : undefined;\n\n function UTF8ArrayToString(u8Array, idx, maxBytesToRead) {\n var endIdx = idx + maxBytesToRead;\n var endPtr = idx;\n\n while (u8Array[endPtr] && !(endPtr >= endIdx)) { ++endPtr; }\n\n if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {\n return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));\n } else {\n var str = \"\";\n\n while (idx < endPtr) {\n var u0 = u8Array[idx++];\n\n if (!(u0 & 128)) {\n str += String.fromCharCode(u0);\n continue;\n }\n\n var u1 = u8Array[idx++] & 63;\n\n if ((u0 & 224) == 192) {\n str += String.fromCharCode((u0 & 31) << 6 | u1);\n continue;\n }\n\n var u2 = u8Array[idx++] & 63;\n\n if ((u0 & 240) == 224) {\n u0 = (u0 & 15) << 12 | u1 << 6 | u2;\n } else {\n u0 = (u0 & 7) << 18 | u1 << 12 | u2 << 6 | u8Array[idx++] & 63;\n }\n\n if (u0 < 65536) {\n str += String.fromCharCode(u0);\n } else {\n var ch = u0 - 65536;\n str += String.fromCharCode(55296 | ch >> 10, 56320 | ch & 1023);\n }\n }\n }\n\n return str;\n }\n\n function UTF8ToString(ptr, maxBytesToRead) {\n return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : \"\";\n }\n\n function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {\n if (!(maxBytesToWrite > 0)) { return 0; }\n var startIdx = outIdx;\n var endIdx = outIdx + maxBytesToWrite - 1;\n\n for (var i = 0; i < str.length; ++i) {\n var u = str.charCodeAt(i);\n\n if (u >= 55296 && u <= 57343) {\n var u1 = str.charCodeAt(++i);\n u = 65536 + ((u & 1023) << 10) | u1 & 1023;\n }\n\n if (u <= 127) {\n if (outIdx >= endIdx) { break; }\n outU8Array[outIdx++] = u;\n } else if (u <= 2047) {\n if (outIdx + 1 >= endIdx) { break; }\n outU8Array[outIdx++] = 192 | u >> 6;\n outU8Array[outIdx++] = 128 | u & 63;\n } else if (u <= 65535) {\n if (outIdx + 2 >= endIdx) { break; }\n outU8Array[outIdx++] = 224 | u >> 12;\n outU8Array[outIdx++] = 128 | u >> 6 & 63;\n outU8Array[outIdx++] = 128 | u & 63;\n } else {\n if (outIdx + 3 >= endIdx) { break; }\n outU8Array[outIdx++] = 240 | u >> 18;\n outU8Array[outIdx++] = 128 | u >> 12 & 63;\n outU8Array[outIdx++] = 128 | u >> 6 & 63;\n outU8Array[outIdx++] = 128 | u & 63;\n }\n }\n\n outU8Array[outIdx] = 0;\n return outIdx - startIdx;\n }\n\n function stringToUTF8(str, outPtr, maxBytesToWrite) {\n return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);\n }\n\n var UTF16Decoder = typeof TextDecoder !== \"undefined\" ? new TextDecoder(\"utf-16le\") : undefined;\n\n function writeArrayToMemory(array, buffer) {\n HEAP8.set(array, buffer);\n }\n\n function alignUp(x, multiple) {\n if (x % multiple > 0) {\n x += multiple - x % multiple;\n }\n\n return x;\n }\n\n var buffer, HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;\n\n function updateGlobalBufferAndViews(buf) {\n buffer = buf;\n Module[\"HEAP8\"] = HEAP8 = new Int8Array(buf);\n Module[\"HEAP16\"] = HEAP16 = new Int16Array(buf);\n Module[\"HEAP32\"] = HEAP32 = new Int32Array(buf);\n Module[\"HEAPU8\"] = HEAPU8 = new Uint8Array(buf);\n Module[\"HEAPU16\"] = HEAPU16 = new Uint16Array(buf);\n Module[\"HEAPU32\"] = HEAPU32 = new Uint32Array(buf);\n Module[\"HEAPF32\"] = HEAPF32 = new Float32Array(buf);\n Module[\"HEAPF64\"] = HEAPF64 = new Float64Array(buf);\n }\n\n var DYNAMIC_BASE = 5267040,\n DYNAMICTOP_PTR = 24128;\n var INITIAL_TOTAL_MEMORY = Module[\"TOTAL_MEMORY\"] || 33554432;\n\n if (Module[\"buffer\"]) {\n buffer = Module[\"buffer\"];\n } else {\n buffer = new ArrayBuffer(INITIAL_TOTAL_MEMORY);\n }\n\n INITIAL_TOTAL_MEMORY = buffer.byteLength;\n updateGlobalBufferAndViews(buffer);\n HEAP32[DYNAMICTOP_PTR >> 2] = DYNAMIC_BASE;\n\n function callRuntimeCallbacks(callbacks) {\n while (callbacks.length > 0) {\n var callback = callbacks.shift();\n\n if (typeof callback == \"function\") {\n callback();\n continue;\n }\n\n var func = callback.func;\n\n if (typeof func === \"number\") {\n if (callback.arg === undefined) {\n Module[\"dynCall_v\"](func);\n } else {\n Module[\"dynCall_vi\"](func, callback.arg);\n }\n } else {\n func(callback.arg === undefined ? null : callback.arg);\n }\n }\n }\n\n var __ATPRERUN__ = [];\n var __ATINIT__ = [];\n var __ATMAIN__ = [];\n var __ATPOSTRUN__ = [];\n\n function preRun() {\n if (Module[\"preRun\"]) {\n if (typeof Module[\"preRun\"] == \"function\") { Module[\"preRun\"] = [Module[\"preRun\"]]; }\n\n while (Module[\"preRun\"].length) {\n addOnPreRun(Module[\"preRun\"].shift());\n }\n }\n\n callRuntimeCallbacks(__ATPRERUN__);\n }\n\n function initRuntime() {\n callRuntimeCallbacks(__ATINIT__);\n }\n\n function preMain() {\n callRuntimeCallbacks(__ATMAIN__);\n }\n\n function postRun() {\n if (Module[\"postRun\"]) {\n if (typeof Module[\"postRun\"] == \"function\") { Module[\"postRun\"] = [Module[\"postRun\"]]; }\n\n while (Module[\"postRun\"].length) {\n addOnPostRun(Module[\"postRun\"].shift());\n }\n }\n\n callRuntimeCallbacks(__ATPOSTRUN__);\n }\n\n function addOnPreRun(cb) {\n __ATPRERUN__.unshift(cb);\n }\n\n function addOnPostRun(cb) {\n __ATPOSTRUN__.unshift(cb);\n }\n\n var Math_abs = Math.abs;\n var Math_ceil = Math.ceil;\n var Math_floor = Math.floor;\n var Math_min = Math.min;\n var runDependencies = 0;\n var runDependencyWatcher = null;\n var dependenciesFulfilled = null;\n\n function addRunDependency(id) {\n runDependencies++;\n\n if (Module[\"monitorRunDependencies\"]) {\n Module[\"monitorRunDependencies\"](runDependencies);\n }\n }\n\n function removeRunDependency(id) {\n runDependencies--;\n\n if (Module[\"monitorRunDependencies\"]) {\n Module[\"monitorRunDependencies\"](runDependencies);\n }\n\n if (runDependencies == 0) {\n if (runDependencyWatcher !== null) {\n clearInterval(runDependencyWatcher);\n runDependencyWatcher = null;\n }\n\n if (dependenciesFulfilled) {\n var callback = dependenciesFulfilled;\n dependenciesFulfilled = null;\n callback();\n }\n }\n }\n\n Module[\"preloadedImages\"] = {};\n Module[\"preloadedAudios\"] = {};\n var memoryInitializer = null;\n var dataURIPrefix = \"data:application/octet-stream;base64,\";\n\n function isDataURI(filename) {\n return String.prototype.startsWith ? filename.startsWith(dataURIPrefix) : filename.indexOf(dataURIPrefix) === 0;\n }\n\n var tempDouble;\n var tempI64;\n memoryInitializer = \"data:application/octet-stream;base64,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\";\n var tempDoublePtr = 24144;\n\n function demangle(func) {\n return func;\n }\n\n function demangleAll(text) {\n var regex = /\\b__Z[\\w\\d_]+/g;\n return text.replace(regex, function (x) {\n var y = demangle(x);\n return x === y ? x : y + \" [\" + x + \"]\";\n });\n }\n\n function jsStackTrace() {\n var err = new Error();\n\n if (!err.stack) {\n try {\n throw new Error(0);\n } catch (e) {\n err = e;\n }\n\n if (!err.stack) {\n return \"(no stack trace available)\";\n }\n }\n\n return err.stack.toString();\n }\n\n function stackTrace() {\n var js = jsStackTrace();\n if (Module[\"extraStackTrace\"]) { js += \"\\n\" + Module[\"extraStackTrace\"](); }\n return demangleAll(js);\n }\n\n function ___assert_fail(condition, filename, line, func) {\n abort(\"Assertion failed: \" + UTF8ToString(condition) + \", at: \" + [filename ? UTF8ToString(filename) : \"unknown filename\", line, func ? UTF8ToString(func) : \"unknown function\"]);\n }\n\n function _emscripten_get_heap_size() {\n return HEAP8.length;\n }\n\n function _emscripten_memcpy_big(dest, src, num) {\n HEAPU8.set(HEAPU8.subarray(src, src + num), dest);\n }\n\n function ___setErrNo(value) {\n if (Module[\"___errno_location\"]) { HEAP32[Module[\"___errno_location\"]() >> 2] = value; }\n return value;\n }\n\n function abortOnCannotGrowMemory(requestedSize) {\n abort(\"OOM\");\n }\n\n function emscripten_realloc_buffer(size) {\n try {\n var newBuffer = new ArrayBuffer(size);\n if (newBuffer.byteLength != size) { return; }\n new Int8Array(newBuffer).set(HEAP8);\n\n _emscripten_replace_memory(newBuffer);\n\n updateGlobalBufferAndViews(newBuffer);\n return 1;\n } catch (e) {}\n }\n\n function _emscripten_resize_heap(requestedSize) {\n var oldSize = _emscripten_get_heap_size();\n\n var PAGE_MULTIPLE = 16777216;\n var LIMIT = 2147483648 - PAGE_MULTIPLE;\n\n if (requestedSize > LIMIT) {\n return false;\n }\n\n var MIN_TOTAL_MEMORY = 16777216;\n var newSize = Math.max(oldSize, MIN_TOTAL_MEMORY);\n\n while (newSize < requestedSize) {\n if (newSize <= 536870912) {\n newSize = alignUp(2 * newSize, PAGE_MULTIPLE);\n } else {\n newSize = Math.min(alignUp((3 * newSize + 2147483648) / 4, PAGE_MULTIPLE), LIMIT);\n }\n }\n\n var replacement = emscripten_realloc_buffer(newSize);\n\n if (!replacement) {\n return false;\n }\n\n return true;\n }\n\n function intArrayToString(array) {\n var ret = [];\n\n for (var i = 0; i < array.length; i++) {\n var chr = array[i];\n\n if (chr > 255) {\n\n chr &= 255;\n }\n\n ret.push(String.fromCharCode(chr));\n }\n\n return ret.join(\"\");\n }\n\n var decodeBase64 = typeof atob === \"function\" ? atob : function (input) {\n var keyStr = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=\";\n var output = \"\";\n var chr1, chr2, chr3;\n var enc1, enc2, enc3, enc4;\n var i = 0;\n input = input.replace(/[^A-Za-z0-9\\+\\/\\=]/g, \"\");\n\n do {\n enc1 = keyStr.indexOf(input.charAt(i++));\n enc2 = keyStr.indexOf(input.charAt(i++));\n enc3 = keyStr.indexOf(input.charAt(i++));\n enc4 = keyStr.indexOf(input.charAt(i++));\n chr1 = enc1 << 2 | enc2 >> 4;\n chr2 = (enc2 & 15) << 4 | enc3 >> 2;\n chr3 = (enc3 & 3) << 6 | enc4;\n output = output + String.fromCharCode(chr1);\n\n if (enc3 !== 64) {\n output = output + String.fromCharCode(chr2);\n }\n\n if (enc4 !== 64) {\n output = output + String.fromCharCode(chr3);\n }\n } while (i < input.length);\n\n return output;\n };\n\n function intArrayFromBase64(s) {\n if (typeof ENVIRONMENT_IS_NODE === \"boolean\" && ENVIRONMENT_IS_NODE) {\n var buf;\n\n try {\n buf = Buffer.from(s, \"base64\");\n } catch (_) {\n buf = new Buffer(s, \"base64\");\n }\n\n return new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength);\n }\n\n try {\n var decoded = decodeBase64(s);\n var bytes = new Uint8Array(decoded.length);\n\n for (var i = 0; i < decoded.length; ++i) {\n bytes[i] = decoded.charCodeAt(i);\n }\n\n return bytes;\n } catch (_) {\n throw new Error(\"Converting base64 string to bytes failed.\");\n }\n }\n\n function tryParseAsDataURI(filename) {\n if (!isDataURI(filename)) {\n return;\n }\n\n return intArrayFromBase64(filename.slice(dataURIPrefix.length));\n }\n\n var asmGlobalArg = {\n \"Math\": Math,\n \"Int8Array\": Int8Array,\n \"Int32Array\": Int32Array,\n \"Uint8Array\": Uint8Array,\n \"Float32Array\": Float32Array,\n \"Float64Array\": Float64Array\n };\n var asmLibraryArg = {\n \"a\": abort,\n \"b\": setTempRet0,\n \"c\": getTempRet0,\n \"d\": ___assert_fail,\n \"e\": ___setErrNo,\n \"f\": _emscripten_get_heap_size,\n \"g\": _emscripten_memcpy_big,\n \"h\": _emscripten_resize_heap,\n \"i\": abortOnCannotGrowMemory,\n \"j\": demangle,\n \"k\": demangleAll,\n \"l\": emscripten_realloc_buffer,\n \"m\": jsStackTrace,\n \"n\": stackTrace,\n \"o\": tempDoublePtr,\n \"p\": DYNAMICTOP_PTR\n }; // EMSCRIPTEN_START_ASM\n\n var asm =\n /** @suppress {uselessCode} */\n function (global, env, buffer) {\n \"almost asm\";\n\n var a = new global.Int8Array(buffer),\n b = new global.Int32Array(buffer),\n c = new global.Uint8Array(buffer),\n d = new global.Float32Array(buffer),\n e = new global.Float64Array(buffer),\n f = env.o | 0,\n g = env.p | 0,\n p = global.Math.floor,\n q = global.Math.abs,\n r = global.Math.sqrt,\n s = global.Math.pow,\n t = global.Math.cos,\n u = global.Math.sin,\n v = global.Math.tan,\n w = global.Math.acos,\n x = global.Math.asin,\n y = global.Math.atan,\n z = global.Math.atan2,\n A = global.Math.ceil,\n B = global.Math.imul,\n C = global.Math.min,\n D = global.Math.max,\n E = global.Math.clz32,\n G = env.b,\n H = env.c,\n I = env.d,\n J = env.e,\n K = env.f,\n L = env.g,\n M = env.h,\n N = env.i,\n T = 24160;\n\n function W(newBuffer) {\n a = new Int8Array(newBuffer);\n c = new Uint8Array(newBuffer);\n b = new Int32Array(newBuffer);\n d = new Float32Array(newBuffer);\n e = new Float64Array(newBuffer);\n buffer = newBuffer;\n return true;\n } // EMSCRIPTEN_START_FUNCS\n\n\n function X(a) {\n a = a | 0;\n var b = 0;\n b = T;\n T = T + a | 0;\n T = T + 15 & -16;\n return b | 0;\n }\n\n function Y() {\n return T | 0;\n }\n\n function Z(a) {\n a = a | 0;\n T = a;\n }\n\n function _(a, b) {\n a = a | 0;\n b = b | 0;\n T = a;\n }\n\n function $(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0;\n\n if ((a | 0) < 0) {\n c = 2;\n return c | 0;\n }\n\n if ((a | 0) > 13780509) {\n c = ic(15, c) | 0;\n return c | 0;\n } else {\n d = ((a | 0) < 0) << 31 >> 31;\n f = rd(a | 0, d | 0, 3, 0) | 0;\n e = H() | 0;\n d = ld(a | 0, d | 0, 1, 0) | 0;\n d = rd(f | 0, e | 0, d | 0, H() | 0) | 0;\n d = ld(d | 0, H() | 0, 1, 0) | 0;\n a = H() | 0;\n b[c >> 2] = d;\n b[c + 4 >> 2] = a;\n c = 0;\n return c | 0;\n }\n\n return 0;\n }\n\n function aa(a, b, c, d) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n return ba(a, b, c, d, 0) | 0;\n }\n\n function ba(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0;\n j = T;\n T = T + 16 | 0;\n h = j;\n\n if (!(ca(a, c, d, e, f) | 0)) {\n e = 0;\n T = j;\n return e | 0;\n }\n\n do { if ((d | 0) >= 0) {\n if ((d | 0) > 13780509) {\n g = ic(15, h) | 0;\n if (g | 0) { break; }\n i = h;\n h = b[i >> 2] | 0;\n i = b[i + 4 >> 2] | 0;\n } else {\n g = ((d | 0) < 0) << 31 >> 31;\n k = rd(d | 0, g | 0, 3, 0) | 0;\n i = H() | 0;\n g = ld(d | 0, g | 0, 1, 0) | 0;\n g = rd(k | 0, i | 0, g | 0, H() | 0) | 0;\n g = ld(g | 0, H() | 0, 1, 0) | 0;\n i = H() | 0;\n b[h >> 2] = g;\n b[h + 4 >> 2] = i;\n h = g;\n }\n\n Bd(e | 0, 0, h << 3 | 0) | 0;\n\n if (f | 0) {\n Bd(f | 0, 0, h << 2 | 0) | 0;\n g = da(a, c, d, e, f, h, i, 0) | 0;\n break;\n }\n\n g = kd(h, 4) | 0;\n if (!g) { g = 13; }else {\n k = da(a, c, d, e, g, h, i, 0) | 0;\n jd(g);\n g = k;\n }\n } else { g = 2; } } while (0);\n\n k = g;\n T = j;\n return k | 0;\n }\n\n function ca(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0;\n q = T;\n T = T + 16 | 0;\n o = q;\n p = q + 8 | 0;\n n = o;\n b[n >> 2] = a;\n b[n + 4 >> 2] = c;\n\n if ((d | 0) < 0) {\n p = 2;\n T = q;\n return p | 0;\n }\n\n g = e;\n b[g >> 2] = a;\n b[g + 4 >> 2] = c;\n g = (f | 0) != 0;\n if (g) { b[f >> 2] = 0; }\n\n if (xb(a, c) | 0) {\n p = 9;\n T = q;\n return p | 0;\n }\n\n b[p >> 2] = 0;\n\n a: do { if ((d | 0) >= 1) {\n if (g) {\n l = 1;\n k = 0;\n m = 0;\n n = 1;\n g = a;\n\n while (1) {\n if (!(k | m)) {\n g = ea(g, c, 4, p, o) | 0;\n if (g | 0) { break a; }\n c = o;\n g = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n\n if (xb(g, c) | 0) {\n g = 9;\n break a;\n }\n }\n\n g = ea(g, c, b[22384 + (m << 2) >> 2] | 0, p, o) | 0;\n if (g | 0) { break a; }\n c = o;\n g = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n a = e + (l << 3) | 0;\n b[a >> 2] = g;\n b[a + 4 >> 2] = c;\n b[f + (l << 2) >> 2] = n;\n a = k + 1 | 0;\n h = (a | 0) == (n | 0);\n i = m + 1 | 0;\n j = (i | 0) == 6;\n\n if (xb(g, c) | 0) {\n g = 9;\n break a;\n }\n\n n = n + (j & h & 1) | 0;\n\n if ((n | 0) > (d | 0)) {\n g = 0;\n break;\n } else {\n l = l + 1 | 0;\n k = h ? 0 : a;\n m = h ? j ? 0 : i : m;\n }\n }\n } else {\n l = 1;\n k = 0;\n m = 0;\n n = 1;\n g = a;\n\n while (1) {\n if (!(k | m)) {\n g = ea(g, c, 4, p, o) | 0;\n if (g | 0) { break a; }\n c = o;\n g = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n\n if (xb(g, c) | 0) {\n g = 9;\n break a;\n }\n }\n\n g = ea(g, c, b[22384 + (m << 2) >> 2] | 0, p, o) | 0;\n if (g | 0) { break a; }\n c = o;\n g = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n a = e + (l << 3) | 0;\n b[a >> 2] = g;\n b[a + 4 >> 2] = c;\n a = k + 1 | 0;\n h = (a | 0) == (n | 0);\n i = m + 1 | 0;\n j = (i | 0) == 6;\n\n if (xb(g, c) | 0) {\n g = 9;\n break a;\n }\n\n n = n + (j & h & 1) | 0;\n\n if ((n | 0) > (d | 0)) {\n g = 0;\n break;\n } else {\n l = l + 1 | 0;\n k = h ? 0 : a;\n m = h ? j ? 0 : i : m;\n }\n }\n }\n } else { g = 0; } } while (0);\n\n p = g;\n T = q;\n return p | 0;\n }\n\n function da(a, c, d, e, f, g, h, i) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n g = g | 0;\n h = h | 0;\n i = i | 0;\n var j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0;\n q = T;\n T = T + 16 | 0;\n o = q + 8 | 0;\n p = q;\n j = td(a | 0, c | 0, g | 0, h | 0) | 0;\n l = H() | 0;\n m = e + (j << 3) | 0;\n r = m;\n s = b[r >> 2] | 0;\n r = b[r + 4 >> 2] | 0;\n k = (s | 0) == (a | 0) & (r | 0) == (c | 0);\n if (!((s | 0) == 0 & (r | 0) == 0 | k)) { do {\n j = ld(j | 0, l | 0, 1, 0) | 0;\n j = sd(j | 0, H() | 0, g | 0, h | 0) | 0;\n l = H() | 0;\n m = e + (j << 3) | 0;\n s = m;\n r = b[s >> 2] | 0;\n s = b[s + 4 >> 2] | 0;\n k = (r | 0) == (a | 0) & (s | 0) == (c | 0);\n } while (!((r | 0) == 0 & (s | 0) == 0 | k)); }\n j = f + (j << 2) | 0;\n\n if (k ? (b[j >> 2] | 0) <= (i | 0) : 0) {\n s = 0;\n T = q;\n return s | 0;\n }\n\n s = m;\n b[s >> 2] = a;\n b[s + 4 >> 2] = c;\n b[j >> 2] = i;\n\n if ((i | 0) >= (d | 0)) {\n s = 0;\n T = q;\n return s | 0;\n }\n\n k = i + 1 | 0;\n b[o >> 2] = 0;\n j = ea(a, c, 2, o, p) | 0;\n\n switch (j | 0) {\n case 9:\n {\n n = 9;\n break;\n }\n\n case 0:\n {\n j = p;\n j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0;\n if (!j) { n = 9; }\n break;\n }\n\n default:\n\n }\n\n a: do { if ((n | 0) == 9) {\n b[o >> 2] = 0;\n j = ea(a, c, 3, o, p) | 0;\n\n switch (j | 0) {\n case 9:\n break;\n\n case 0:\n {\n j = p;\n j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0;\n if (j | 0) { break a; }\n break;\n }\n\n default:\n break a;\n }\n\n b[o >> 2] = 0;\n j = ea(a, c, 1, o, p) | 0;\n\n switch (j | 0) {\n case 9:\n break;\n\n case 0:\n {\n j = p;\n j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0;\n if (j | 0) { break a; }\n break;\n }\n\n default:\n break a;\n }\n\n b[o >> 2] = 0;\n j = ea(a, c, 5, o, p) | 0;\n\n switch (j | 0) {\n case 9:\n break;\n\n case 0:\n {\n j = p;\n j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0;\n if (j | 0) { break a; }\n break;\n }\n\n default:\n break a;\n }\n\n b[o >> 2] = 0;\n j = ea(a, c, 4, o, p) | 0;\n\n switch (j | 0) {\n case 9:\n break;\n\n case 0:\n {\n j = p;\n j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0;\n if (j | 0) { break a; }\n break;\n }\n\n default:\n break a;\n }\n\n b[o >> 2] = 0;\n j = ea(a, c, 6, o, p) | 0;\n\n switch (j | 0) {\n case 9:\n break;\n\n case 0:\n {\n j = p;\n j = da(b[j >> 2] | 0, b[j + 4 >> 2] | 0, d, e, f, g, h, k) | 0;\n if (j | 0) { break a; }\n break;\n }\n\n default:\n break a;\n }\n\n s = 0;\n T = q;\n return s | 0;\n } } while (0);\n\n s = j;\n T = q;\n return s | 0;\n }\n\n function ea(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0;\n\n if (d >>> 0 > 6) {\n f = 1;\n return f | 0;\n }\n\n m = (b[e >> 2] | 0) % 6 | 0;\n b[e >> 2] = m;\n\n if ((m | 0) > 0) {\n g = 0;\n\n do {\n d = Sa(d) | 0;\n g = g + 1 | 0;\n } while ((g | 0) < (b[e >> 2] | 0));\n }\n\n m = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n l = m & 127;\n\n if (l >>> 0 > 121) {\n f = 5;\n return f | 0;\n }\n\n j = Fb(a, c) | 0;\n g = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n g = g & 15;\n\n a: do { if (!g) { k = 8; }else {\n while (1) {\n h = (15 - g | 0) * 3 | 0;\n i = vd(a | 0, c | 0, h | 0) | 0;\n H() | 0;\n i = i & 7;\n\n if ((i | 0) == 7) {\n c = 5;\n break;\n }\n\n p = (Lb(g) | 0) == 0;\n g = g + -1 | 0;\n n = wd(7, 0, h | 0) | 0;\n c = c & ~(H() | 0);\n o = wd(b[(p ? 432 : 16) + (i * 28 | 0) + (d << 2) >> 2] | 0, 0, h | 0) | 0;\n h = H() | 0;\n d = b[(p ? 640 : 224) + (i * 28 | 0) + (d << 2) >> 2] | 0;\n a = o | a & ~n;\n c = h | c;\n\n if (!d) {\n d = 0;\n break a;\n }\n\n if (!g) {\n k = 8;\n break a;\n }\n }\n\n return c | 0;\n } } while (0);\n\n if ((k | 0) == 8) {\n p = b[848 + (l * 28 | 0) + (d << 2) >> 2] | 0;\n o = wd(p | 0, 0, 45) | 0;\n a = o | a;\n c = H() | 0 | c & -1040385;\n d = b[4272 + (l * 28 | 0) + (d << 2) >> 2] | 0;\n\n if ((p & 127 | 0) == 127) {\n p = wd(b[848 + (l * 28 | 0) + 20 >> 2] | 0, 0, 45) | 0;\n c = H() | 0 | c & -1040385;\n d = b[4272 + (l * 28 | 0) + 20 >> 2] | 0;\n a = Hb(p | a, c) | 0;\n c = H() | 0;\n b[e >> 2] = (b[e >> 2] | 0) + 1;\n }\n }\n\n i = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n i = i & 127;\n\n b: do { if (!(ma(i) | 0)) {\n if ((d | 0) > 0) {\n g = 0;\n\n do {\n a = Hb(a, c) | 0;\n c = H() | 0;\n g = g + 1 | 0;\n } while ((g | 0) != (d | 0));\n }\n } else {\n c: do { if ((Fb(a, c) | 0) == 1) {\n if ((l | 0) != (i | 0)) { if (sa(i, b[7696 + (l * 28 | 0) >> 2] | 0) | 0) {\n a = Jb(a, c) | 0;\n h = 1;\n c = H() | 0;\n break;\n } else { I(23313, 22416, 436, 22424); } }\n\n switch (j | 0) {\n case 3:\n {\n a = Hb(a, c) | 0;\n c = H() | 0;\n b[e >> 2] = (b[e >> 2] | 0) + 1;\n h = 0;\n break c;\n }\n\n case 5:\n {\n a = Jb(a, c) | 0;\n c = H() | 0;\n b[e >> 2] = (b[e >> 2] | 0) + 5;\n h = 0;\n break c;\n }\n\n case 0:\n {\n p = 9;\n return p | 0;\n }\n\n default:\n {\n p = 1;\n return p | 0;\n }\n }\n } else { h = 0; } } while (0);\n\n if ((d | 0) > 0) {\n g = 0;\n\n do {\n a = Gb(a, c) | 0;\n c = H() | 0;\n g = g + 1 | 0;\n } while ((g | 0) != (d | 0));\n }\n\n if ((l | 0) != (i | 0)) {\n if (!(na(i) | 0)) {\n if ((h | 0) != 0 | (Fb(a, c) | 0) != 5) { break; }\n b[e >> 2] = (b[e >> 2] | 0) + 1;\n break;\n }\n\n switch (m & 127) {\n case 8:\n case 118:\n break b;\n\n default:\n\n }\n\n if ((Fb(a, c) | 0) != 3) { b[e >> 2] = (b[e >> 2] | 0) + 1; }\n }\n } } while (0);\n\n b[e >> 2] = ((b[e >> 2] | 0) + d | 0) % 6 | 0;\n p = f;\n b[p >> 2] = a;\n b[p + 4 >> 2] = c;\n p = 0;\n return p | 0;\n }\n\n function fa(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0;\n i = T;\n T = T + 16 | 0;\n g = i;\n h = i + 8 | 0;\n f = (xb(a, c) | 0) == 0;\n f = f ? 1 : 2;\n\n while (1) {\n b[h >> 2] = 0;\n k = (ea(a, c, f, h, g) | 0) == 0;\n j = g;\n\n if (k & ((b[j >> 2] | 0) == (d | 0) ? (b[j + 4 >> 2] | 0) == (e | 0) : 0)) {\n a = 4;\n break;\n }\n\n f = f + 1 | 0;\n\n if (f >>> 0 >= 7) {\n f = 7;\n a = 4;\n break;\n }\n }\n\n if ((a | 0) == 4) {\n T = i;\n return f | 0;\n }\n\n return 0;\n }\n\n function ga(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0;\n p = T;\n T = T + 16 | 0;\n n = p;\n o = p + 8 | 0;\n m = n;\n b[m >> 2] = a;\n b[m + 4 >> 2] = c;\n\n if (!d) {\n o = e;\n b[o >> 2] = a;\n b[o + 4 >> 2] = c;\n o = 0;\n T = p;\n return o | 0;\n }\n\n b[o >> 2] = 0;\n\n a: do { if (!(xb(a, c) | 0)) {\n g = (d | 0) > 0;\n\n if (g) {\n f = 0;\n m = a;\n\n do {\n a = ea(m, c, 4, o, n) | 0;\n if (a | 0) { break a; }\n c = n;\n m = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n f = f + 1 | 0;\n\n if (xb(m, c) | 0) {\n a = 9;\n break a;\n }\n } while ((f | 0) < (d | 0));\n\n l = e;\n b[l >> 2] = m;\n b[l + 4 >> 2] = c;\n l = d + -1 | 0;\n\n if (g) {\n k = 0;\n a = 1;\n\n do {\n f = 22384 + (k << 2) | 0;\n\n if ((k | 0) == 5) {\n h = b[f >> 2] | 0;\n g = 0;\n f = a;\n\n while (1) {\n a = n;\n a = ea(b[a >> 2] | 0, b[a + 4 >> 2] | 0, h, o, n) | 0;\n if (a | 0) { break a; }\n\n if ((g | 0) != (l | 0)) {\n j = n;\n i = b[j >> 2] | 0;\n j = b[j + 4 >> 2] | 0;\n a = e + (f << 3) | 0;\n b[a >> 2] = i;\n b[a + 4 >> 2] = j;\n if (!(xb(i, j) | 0)) { a = f + 1 | 0; }else {\n a = 9;\n break a;\n }\n } else { a = f; }\n\n g = g + 1 | 0;\n if ((g | 0) >= (d | 0)) { break; }else { f = a; }\n }\n } else {\n h = n;\n j = b[f >> 2] | 0;\n i = 0;\n f = a;\n g = b[h >> 2] | 0;\n h = b[h + 4 >> 2] | 0;\n\n while (1) {\n a = ea(g, h, j, o, n) | 0;\n if (a | 0) { break a; }\n h = n;\n g = b[h >> 2] | 0;\n h = b[h + 4 >> 2] | 0;\n a = e + (f << 3) | 0;\n b[a >> 2] = g;\n b[a + 4 >> 2] = h;\n a = f + 1 | 0;\n\n if (xb(g, h) | 0) {\n a = 9;\n break a;\n }\n\n i = i + 1 | 0;\n if ((i | 0) >= (d | 0)) { break; }else { f = a; }\n }\n }\n\n k = k + 1 | 0;\n } while (k >>> 0 < 6);\n\n a = n;\n h = m;\n f = b[a >> 2] | 0;\n g = c;\n a = b[a + 4 >> 2] | 0;\n } else {\n h = m;\n f = m;\n g = c;\n a = c;\n }\n } else {\n h = e;\n b[h >> 2] = a;\n b[h + 4 >> 2] = c;\n h = a;\n f = a;\n g = c;\n a = c;\n }\n\n a = (h | 0) == (f | 0) & (g | 0) == (a | 0) ? 0 : 9;\n } else { a = 9; } } while (0);\n\n o = a;\n T = p;\n return o | 0;\n }\n\n function ha(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0;\n i = T;\n T = T + 48 | 0;\n f = i + 16 | 0;\n g = i + 8 | 0;\n h = i;\n\n if (d | 0) {\n h = 15;\n T = i;\n return h | 0;\n }\n\n k = a;\n j = b[k + 4 >> 2] | 0;\n d = g;\n b[d >> 2] = b[k >> 2];\n b[d + 4 >> 2] = j;\n Ec(g, f);\n c = za(f, c, h) | 0;\n\n if (!c) {\n d = b[g >> 2] | 0;\n g = b[a + 8 >> 2] | 0;\n\n if ((g | 0) > 0) {\n f = b[a + 12 >> 2] | 0;\n c = 0;\n\n do {\n d = (b[f + (c << 3) >> 2] | 0) + d | 0;\n c = c + 1 | 0;\n } while ((c | 0) < (g | 0));\n }\n\n c = h;\n f = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n g = ((d | 0) < 0) << 31 >> 31;\n\n if ((c | 0) < (g | 0) | (c | 0) == (g | 0) & f >>> 0 < d >>> 0) {\n c = h;\n b[c >> 2] = d;\n b[c + 4 >> 2] = g;\n c = g;\n } else { d = f; }\n\n j = ld(d | 0, c | 0, 12, 0) | 0;\n k = H() | 0;\n c = h;\n b[c >> 2] = j;\n b[c + 4 >> 2] = k;\n c = e;\n b[c >> 2] = j;\n b[c + 4 >> 2] = k;\n c = 0;\n }\n\n k = c;\n T = i;\n return k | 0;\n }\n\n function ia(a, c, d, f, g, h, i) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n f = f | 0;\n g = g | 0;\n h = h | 0;\n i = i | 0;\n var j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0,\n w = 0,\n x = 0,\n y = 0,\n z = 0,\n A = 0,\n B = 0,\n C = 0,\n D = 0,\n E = 0,\n F = 0,\n G = 0,\n I = 0,\n J = 0.0,\n K = 0.0,\n L = 0.0,\n M = 0.0;\n I = T;\n T = T + 64 | 0;\n D = I + 48 | 0;\n E = I + 32 | 0;\n F = I + 24 | 0;\n x = I + 8 | 0;\n y = I;\n k = b[a >> 2] | 0;\n\n if ((k | 0) <= 0) {\n G = 0;\n T = I;\n return G | 0;\n }\n\n z = a + 4 | 0;\n A = D + 8 | 0;\n B = E + 8 | 0;\n C = x + 8 | 0;\n j = 0;\n v = 0;\n\n while (1) {\n l = b[z >> 2] | 0;\n u = l + (v << 4) | 0;\n b[D >> 2] = b[u >> 2];\n b[D + 4 >> 2] = b[u + 4 >> 2];\n b[D + 8 >> 2] = b[u + 8 >> 2];\n b[D + 12 >> 2] = b[u + 12 >> 2];\n\n if ((v | 0) == (k + -1 | 0)) {\n b[E >> 2] = b[l >> 2];\n b[E + 4 >> 2] = b[l + 4 >> 2];\n b[E + 8 >> 2] = b[l + 8 >> 2];\n b[E + 12 >> 2] = b[l + 12 >> 2];\n } else {\n u = l + (v + 1 << 4) | 0;\n b[E >> 2] = b[u >> 2];\n b[E + 4 >> 2] = b[u + 4 >> 2];\n b[E + 8 >> 2] = b[u + 8 >> 2];\n b[E + 12 >> 2] = b[u + 12 >> 2];\n }\n\n k = Aa(D, E, f, F) | 0;\n\n a: do { if (!k) {\n l = F;\n k = b[l >> 2] | 0;\n l = b[l + 4 >> 2] | 0;\n\n if ((l | 0) > 0 | (l | 0) == 0 & k >>> 0 > 0) {\n t = 0;\n u = 0;\n\n b: while (1) {\n M = +e[D >> 3];\n s = md(k | 0, l | 0, t | 0, u | 0) | 0;\n L = +(s >>> 0) + 4294967296.0 * +(H() | 0);\n J = +(k >>> 0) + 4294967296.0 * +(l | 0);\n K = +(t >>> 0) + 4294967296.0 * +(u | 0);\n e[x >> 3] = M * L / J + +e[E >> 3] * K / J;\n e[C >> 3] = +e[A >> 3] * L / J + +e[B >> 3] * K / J;\n k = Mb(x, f, y) | 0;\n\n if (k | 0) {\n j = k;\n break;\n }\n\n s = y;\n r = b[s >> 2] | 0;\n s = b[s + 4 >> 2] | 0;\n o = td(r | 0, s | 0, c | 0, d | 0) | 0;\n m = H() | 0;\n k = i + (o << 3) | 0;\n n = k;\n l = b[n >> 2] | 0;\n n = b[n + 4 >> 2] | 0;\n\n c: do { if ((l | 0) == 0 & (n | 0) == 0) {\n w = k;\n G = 16;\n } else {\n p = 0;\n q = 0;\n\n while (1) {\n if ((p | 0) > (d | 0) | (p | 0) == (d | 0) & q >>> 0 > c >>> 0) {\n j = 1;\n break b;\n }\n\n if ((l | 0) == (r | 0) & (n | 0) == (s | 0)) { break c; }\n k = ld(o | 0, m | 0, 1, 0) | 0;\n o = sd(k | 0, H() | 0, c | 0, d | 0) | 0;\n m = H() | 0;\n q = ld(q | 0, p | 0, 1, 0) | 0;\n p = H() | 0;\n k = i + (o << 3) | 0;\n n = k;\n l = b[n >> 2] | 0;\n n = b[n + 4 >> 2] | 0;\n\n if ((l | 0) == 0 & (n | 0) == 0) {\n w = k;\n G = 16;\n break;\n }\n }\n } } while (0);\n\n if ((G | 0) == 16 ? (G = 0, !((r | 0) == 0 & (s | 0) == 0)) : 0) {\n q = w;\n b[q >> 2] = r;\n b[q + 4 >> 2] = s;\n q = h + (b[g >> 2] << 3) | 0;\n b[q >> 2] = r;\n b[q + 4 >> 2] = s;\n q = g;\n q = ld(b[q >> 2] | 0, b[q + 4 >> 2] | 0, 1, 0) | 0;\n r = H() | 0;\n s = g;\n b[s >> 2] = q;\n b[s + 4 >> 2] = r;\n }\n\n t = ld(t | 0, u | 0, 1, 0) | 0;\n u = H() | 0;\n l = F;\n k = b[l >> 2] | 0;\n l = b[l + 4 >> 2] | 0;\n\n if (!((l | 0) > (u | 0) | (l | 0) == (u | 0) & k >>> 0 > t >>> 0)) {\n l = 1;\n break a;\n }\n }\n\n l = 0;\n } else { l = 1; }\n } else {\n l = 0;\n j = k;\n } } while (0);\n\n v = v + 1 | 0;\n\n if (!l) {\n G = 21;\n break;\n }\n\n k = b[a >> 2] | 0;\n\n if ((v | 0) >= (k | 0)) {\n j = 0;\n G = 21;\n break;\n }\n }\n\n if ((G | 0) == 21) {\n T = I;\n return j | 0;\n }\n\n return 0;\n }\n\n function ja(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0,\n w = 0,\n x = 0,\n y = 0,\n z = 0,\n A = 0,\n B = 0,\n C = 0,\n D = 0,\n E = 0,\n F = 0,\n G = 0,\n I = 0,\n J = 0,\n K = 0;\n K = T;\n T = T + 112 | 0;\n F = K + 80 | 0;\n j = K + 72 | 0;\n G = K;\n I = K + 56 | 0;\n\n if (d | 0) {\n J = 15;\n T = K;\n return J | 0;\n }\n\n k = a + 8 | 0;\n J = id((b[k >> 2] << 5) + 32 | 0) | 0;\n\n if (!J) {\n J = 13;\n T = K;\n return J | 0;\n }\n\n Fc(a, J);\n D = a;\n E = b[D + 4 >> 2] | 0;\n d = j;\n b[d >> 2] = b[D >> 2];\n b[d + 4 >> 2] = E;\n Ec(j, F);\n d = za(F, c, G) | 0;\n\n if (!d) {\n d = b[j >> 2] | 0;\n g = b[k >> 2] | 0;\n\n if ((g | 0) > 0) {\n h = b[a + 12 >> 2] | 0;\n f = 0;\n\n do {\n d = (b[h + (f << 3) >> 2] | 0) + d | 0;\n f = f + 1 | 0;\n } while ((f | 0) != (g | 0));\n\n f = d;\n } else { f = d; }\n\n d = G;\n g = b[d >> 2] | 0;\n d = b[d + 4 >> 2] | 0;\n h = ((f | 0) < 0) << 31 >> 31;\n\n if ((d | 0) < (h | 0) | (d | 0) == (h | 0) & g >>> 0 < f >>> 0) {\n d = G;\n b[d >> 2] = f;\n b[d + 4 >> 2] = h;\n d = h;\n } else { f = g; }\n\n D = ld(f | 0, d | 0, 12, 0) | 0;\n E = H() | 0;\n d = G;\n b[d >> 2] = D;\n b[d + 4 >> 2] = E;\n d = 0;\n } else {\n D = 0;\n E = 0;\n }\n\n if (d | 0) {\n jd(J);\n J = d;\n T = K;\n return J | 0;\n }\n\n f = kd(D, 8) | 0;\n\n if (!f) {\n jd(J);\n J = 13;\n T = K;\n return J | 0;\n }\n\n i = kd(D, 8) | 0;\n\n if (!i) {\n jd(J);\n jd(f);\n J = 13;\n T = K;\n return J | 0;\n }\n\n B = F;\n b[B >> 2] = 0;\n b[B + 4 >> 2] = 0;\n B = a;\n C = b[B + 4 >> 2] | 0;\n d = j;\n b[d >> 2] = b[B >> 2];\n b[d + 4 >> 2] = C;\n d = ia(j, D, E, c, F, f, i) | 0;\n\n a: do { if (!d) {\n b: do { if ((b[k >> 2] | 0) > 0) {\n h = a + 12 | 0;\n g = 0;\n\n while (1) {\n d = ia((b[h >> 2] | 0) + (g << 3) | 0, D, E, c, F, f, i) | 0;\n g = g + 1 | 0;\n if (d | 0) { break; }\n if ((g | 0) >= (b[k >> 2] | 0)) { break b; }\n }\n\n jd(f);\n jd(i);\n jd(J);\n break a;\n } } while (0);\n\n if ((E | 0) > 0 | (E | 0) == 0 & D >>> 0 > 0) { Bd(i | 0, 0, D << 3 | 0) | 0; }\n C = F;\n B = b[C + 4 >> 2] | 0;\n\n c: do { if ((B | 0) > 0 | (B | 0) == 0 & (b[C >> 2] | 0) >>> 0 > 0) {\n y = f;\n z = i;\n A = f;\n B = i;\n C = f;\n d = f;\n v = f;\n w = i;\n x = i;\n f = i;\n\n d: while (1) {\n r = 0;\n s = 0;\n t = 0;\n u = 0;\n g = 0;\n h = 0;\n\n while (1) {\n i = G;\n j = i + 56 | 0;\n\n do {\n b[i >> 2] = 0;\n i = i + 4 | 0;\n } while ((i | 0) < (j | 0));\n\n c = y + (r << 3) | 0;\n k = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n\n if (ca(k, c, 1, G, 0) | 0) {\n i = G;\n j = i + 56 | 0;\n\n do {\n b[i >> 2] = 0;\n i = i + 4 | 0;\n } while ((i | 0) < (j | 0));\n\n i = kd(7, 4) | 0;\n\n if (i | 0) {\n da(k, c, 1, G, i, 7, 0, 0) | 0;\n jd(i);\n }\n }\n\n q = 0;\n\n while (1) {\n p = G + (q << 3) | 0;\n o = b[p >> 2] | 0;\n p = b[p + 4 >> 2] | 0;\n\n e: do { if (!((o | 0) == 0 & (p | 0) == 0)) {\n l = td(o | 0, p | 0, D | 0, E | 0) | 0;\n k = H() | 0;\n i = e + (l << 3) | 0;\n c = i;\n j = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n\n if (!((j | 0) == 0 & (c | 0) == 0)) {\n m = 0;\n n = 0;\n\n do {\n if ((m | 0) > (E | 0) | (m | 0) == (E | 0) & n >>> 0 > D >>> 0) { break d; }\n\n if ((j | 0) == (o | 0) & (c | 0) == (p | 0)) {\n i = g;\n j = h;\n break e;\n }\n\n i = ld(l | 0, k | 0, 1, 0) | 0;\n l = sd(i | 0, H() | 0, D | 0, E | 0) | 0;\n k = H() | 0;\n n = ld(n | 0, m | 0, 1, 0) | 0;\n m = H() | 0;\n i = e + (l << 3) | 0;\n c = i;\n j = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n } while (!((j | 0) == 0 & (c | 0) == 0));\n }\n\n if (!((o | 0) == 0 & (p | 0) == 0)) {\n Pb(o, p, I) | 0;\n\n if (Gc(a, J, I) | 0) {\n n = ld(g | 0, h | 0, 1, 0) | 0;\n h = H() | 0;\n m = i;\n b[m >> 2] = o;\n b[m + 4 >> 2] = p;\n g = z + (g << 3) | 0;\n b[g >> 2] = o;\n b[g + 4 >> 2] = p;\n g = n;\n }\n\n i = g;\n j = h;\n } else {\n i = g;\n j = h;\n }\n } else {\n i = g;\n j = h;\n } } while (0);\n\n q = q + 1 | 0;\n if (q >>> 0 >= 7) { break; }else {\n g = i;\n h = j;\n }\n }\n\n r = ld(r | 0, s | 0, 1, 0) | 0;\n s = H() | 0;\n t = ld(t | 0, u | 0, 1, 0) | 0;\n u = H() | 0;\n h = F;\n g = b[h >> 2] | 0;\n h = b[h + 4 >> 2] | 0;\n if (!((u | 0) < (h | 0) | (u | 0) == (h | 0) & t >>> 0 < g >>> 0)) { break; }else {\n g = i;\n h = j;\n }\n }\n\n if ((h | 0) > 0 | (h | 0) == 0 & g >>> 0 > 0) {\n g = 0;\n h = 0;\n\n do {\n u = y + (g << 3) | 0;\n b[u >> 2] = 0;\n b[u + 4 >> 2] = 0;\n g = ld(g | 0, h | 0, 1, 0) | 0;\n h = H() | 0;\n u = F;\n t = b[u + 4 >> 2] | 0;\n } while ((h | 0) < (t | 0) | ((h | 0) == (t | 0) ? g >>> 0 < (b[u >> 2] | 0) >>> 0 : 0));\n }\n\n u = F;\n b[u >> 2] = i;\n b[u + 4 >> 2] = j;\n\n if ((j | 0) > 0 | (j | 0) == 0 & i >>> 0 > 0) {\n q = f;\n r = x;\n s = C;\n t = w;\n u = z;\n f = v;\n x = d;\n w = A;\n v = q;\n d = r;\n C = B;\n B = s;\n A = t;\n z = y;\n y = u;\n } else { break c; }\n }\n\n jd(A);\n jd(B);\n jd(J);\n d = 1;\n break a;\n } else { d = i; } } while (0);\n\n jd(J);\n jd(f);\n jd(d);\n d = 0;\n } else {\n jd(f);\n jd(i);\n jd(J);\n } } while (0);\n\n J = d;\n T = K;\n return J | 0;\n }\n\n function ka(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0;\n l = T;\n T = T + 176 | 0;\n j = l;\n\n if ((c | 0) < 1) {\n _c(d, 0, 0);\n\n k = 0;\n T = l;\n return k | 0;\n }\n\n i = a;\n i = vd(b[i >> 2] | 0, b[i + 4 >> 2] | 0, 52) | 0;\n H() | 0;\n\n _c(d, (c | 0) > 6 ? c : 6, i & 15);\n\n i = 0;\n\n while (1) {\n e = a + (i << 3) | 0;\n e = Qb(b[e >> 2] | 0, b[e + 4 >> 2] | 0, j) | 0;\n if (e | 0) { break; }\n e = b[j >> 2] | 0;\n\n if ((e | 0) > 0) {\n h = 0;\n\n do {\n g = j + 8 + (h << 4) | 0;\n h = h + 1 | 0;\n e = j + 8 + (((h | 0) % (e | 0) | 0) << 4) | 0;\n f = dd(d, e, g) | 0;\n if (!f) { cd(d, g, e) | 0; }else { bd(d, f) | 0; }\n e = b[j >> 2] | 0;\n } while ((h | 0) < (e | 0));\n }\n\n i = i + 1 | 0;\n\n if ((i | 0) >= (c | 0)) {\n e = 0;\n k = 13;\n break;\n }\n }\n\n if ((k | 0) == 13) {\n T = l;\n return e | 0;\n }\n\n $c(d);\n k = e;\n T = l;\n return k | 0;\n }\n\n function la(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0;\n g = T;\n T = T + 32 | 0;\n e = g;\n f = g + 16 | 0;\n a = ka(a, c, f) | 0;\n\n if (a | 0) {\n d = a;\n T = g;\n return d | 0;\n }\n\n b[d >> 2] = 0;\n b[d + 4 >> 2] = 0;\n b[d + 8 >> 2] = 0;\n a = ad(f) | 0;\n if (a | 0) { do {\n c = qc(d) | 0;\n\n do {\n rc(c, a) | 0;\n h = a + 16 | 0;\n b[e >> 2] = b[h >> 2];\n b[e + 4 >> 2] = b[h + 4 >> 2];\n b[e + 8 >> 2] = b[h + 8 >> 2];\n b[e + 12 >> 2] = b[h + 12 >> 2];\n bd(f, a) | 0;\n a = ed(f, e) | 0;\n } while ((a | 0) != 0);\n\n a = ad(f) | 0;\n } while ((a | 0) != 0); }\n $c(f);\n a = tc(d) | 0;\n\n if (!a) {\n h = 0;\n T = g;\n return h | 0;\n }\n\n sc(d);\n h = a;\n T = g;\n return h | 0;\n }\n\n function ma(a) {\n a = a | 0;\n\n if (a >>> 0 > 121) {\n a = 0;\n return a | 0;\n }\n\n a = b[7696 + (a * 28 | 0) + 16 >> 2] | 0;\n return a | 0;\n }\n\n function na(a) {\n a = a | 0;\n return (a | 0) == 4 | (a | 0) == 117 | 0;\n }\n\n function oa(a) {\n a = a | 0;\n return b[11120 + ((b[a >> 2] | 0) * 216 | 0) + ((b[a + 4 >> 2] | 0) * 72 | 0) + ((b[a + 8 >> 2] | 0) * 24 | 0) + (b[a + 12 >> 2] << 3) >> 2] | 0;\n }\n\n function pa(a) {\n a = a | 0;\n return b[11120 + ((b[a >> 2] | 0) * 216 | 0) + ((b[a + 4 >> 2] | 0) * 72 | 0) + ((b[a + 8 >> 2] | 0) * 24 | 0) + (b[a + 12 >> 2] << 3) + 4 >> 2] | 0;\n }\n\n function qa(a, c) {\n a = a | 0;\n c = c | 0;\n a = 7696 + (a * 28 | 0) | 0;\n b[c >> 2] = b[a >> 2];\n b[c + 4 >> 2] = b[a + 4 >> 2];\n b[c + 8 >> 2] = b[a + 8 >> 2];\n b[c + 12 >> 2] = b[a + 12 >> 2];\n return;\n }\n\n function ra(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0;\n\n if (c >>> 0 > 20) {\n c = -1;\n return c | 0;\n }\n\n do { if ((b[11120 + (c * 216 | 0) >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 8 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 16 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 24 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 32 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 40 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 48 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 56 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 64 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 72 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 80 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 88 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 96 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 104 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 112 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 120 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 128 >> 2] | 0) != (a | 0)) {\n if ((b[11120 + (c * 216 | 0) + 136 >> 2] | 0) == (a | 0)) {\n a = 2;\n d = 1;\n e = 2;\n } else {\n if ((b[11120 + (c * 216 | 0) + 144 >> 2] | 0) == (a | 0)) {\n a = 0;\n d = 2;\n e = 0;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 152 >> 2] | 0) == (a | 0)) {\n a = 0;\n d = 2;\n e = 1;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 160 >> 2] | 0) == (a | 0)) {\n a = 0;\n d = 2;\n e = 2;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 168 >> 2] | 0) == (a | 0)) {\n a = 1;\n d = 2;\n e = 0;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 176 >> 2] | 0) == (a | 0)) {\n a = 1;\n d = 2;\n e = 1;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 184 >> 2] | 0) == (a | 0)) {\n a = 1;\n d = 2;\n e = 2;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 192 >> 2] | 0) == (a | 0)) {\n a = 2;\n d = 2;\n e = 0;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 200 >> 2] | 0) == (a | 0)) {\n a = 2;\n d = 2;\n e = 1;\n break;\n }\n\n if ((b[11120 + (c * 216 | 0) + 208 >> 2] | 0) == (a | 0)) {\n a = 2;\n d = 2;\n e = 2;\n break;\n } else { a = -1; }\n\n return a | 0;\n }\n } else {\n a = 2;\n d = 1;\n e = 1;\n }\n } else {\n a = 2;\n d = 1;\n e = 0;\n }\n } else {\n a = 1;\n d = 1;\n e = 2;\n }\n } else {\n a = 1;\n d = 1;\n e = 1;\n }\n } else {\n a = 1;\n d = 1;\n e = 0;\n }\n } else {\n a = 0;\n d = 1;\n e = 2;\n }\n } else {\n a = 0;\n d = 1;\n e = 1;\n }\n } else {\n a = 0;\n d = 1;\n e = 0;\n }\n } else {\n a = 2;\n d = 0;\n e = 2;\n }\n } else {\n a = 2;\n d = 0;\n e = 1;\n }\n } else {\n a = 2;\n d = 0;\n e = 0;\n }\n } else {\n a = 1;\n d = 0;\n e = 2;\n }\n } else {\n a = 1;\n d = 0;\n e = 1;\n }\n } else {\n a = 1;\n d = 0;\n e = 0;\n }\n } else {\n a = 0;\n d = 0;\n e = 2;\n }\n } else {\n a = 0;\n d = 0;\n e = 1;\n }\n } else {\n a = 0;\n d = 0;\n e = 0;\n } } while (0);\n\n c = b[11120 + (c * 216 | 0) + (d * 72 | 0) + (a * 24 | 0) + (e << 3) + 4 >> 2] | 0;\n return c | 0;\n }\n\n function sa(a, c) {\n a = a | 0;\n c = c | 0;\n\n if ((b[7696 + (a * 28 | 0) + 20 >> 2] | 0) == (c | 0)) {\n c = 1;\n return c | 0;\n }\n\n c = (b[7696 + (a * 28 | 0) + 24 >> 2] | 0) == (c | 0);\n return c | 0;\n }\n\n function ta(a, c) {\n a = a | 0;\n c = c | 0;\n return b[848 + (a * 28 | 0) + (c << 2) >> 2] | 0;\n }\n\n function ua(a, c) {\n a = a | 0;\n c = c | 0;\n\n if ((b[848 + (a * 28 | 0) >> 2] | 0) == (c | 0)) {\n c = 0;\n return c | 0;\n }\n\n if ((b[848 + (a * 28 | 0) + 4 >> 2] | 0) == (c | 0)) {\n c = 1;\n return c | 0;\n }\n\n if ((b[848 + (a * 28 | 0) + 8 >> 2] | 0) == (c | 0)) {\n c = 2;\n return c | 0;\n }\n\n if ((b[848 + (a * 28 | 0) + 12 >> 2] | 0) == (c | 0)) {\n c = 3;\n return c | 0;\n }\n\n if ((b[848 + (a * 28 | 0) + 16 >> 2] | 0) == (c | 0)) {\n c = 4;\n return c | 0;\n }\n\n if ((b[848 + (a * 28 | 0) + 20 >> 2] | 0) == (c | 0)) {\n c = 5;\n return c | 0;\n } else { return ((b[848 + (a * 28 | 0) + 24 >> 2] | 0) == (c | 0) ? 6 : 7) | 0; }\n\n return 0;\n }\n\n function va() {\n return 122;\n }\n\n function wa(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0;\n c = 0;\n\n do {\n wd(c | 0, 0, 45) | 0;\n e = H() | 0 | 134225919;\n d = a + (c << 3) | 0;\n b[d >> 2] = -1;\n b[d + 4 >> 2] = e;\n c = c + 1 | 0;\n } while ((c | 0) != 122);\n\n return 0;\n }\n\n function xa(a) {\n a = a | 0;\n return +e[a + 16 >> 3] < +e[a + 24 >> 3] | 0;\n }\n\n function ya(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0.0,\n d = 0.0,\n f = 0.0;\n c = +e[b >> 3];\n\n if (!(c >= +e[a + 8 >> 3])) {\n b = 0;\n return b | 0;\n }\n\n if (!(c <= +e[a >> 3])) {\n b = 0;\n return b | 0;\n }\n\n d = +e[a + 16 >> 3];\n c = +e[a + 24 >> 3];\n f = +e[b + 8 >> 3];\n b = f >= c;\n a = f <= d & 1;\n\n if (d < c) {\n if (b) { a = 1; }\n } else if (!b) { a = 0; }\n\n b = (a | 0) != 0;\n return b | 0;\n }\n\n function za(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var g = 0.0,\n h = 0.0,\n i = 0.0,\n j = 0.0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0.0,\n v = 0.0;\n t = T;\n T = T + 288 | 0;\n n = t + 264 | 0;\n o = t + 96 | 0;\n m = t;\n k = m;\n l = k + 96 | 0;\n\n do {\n b[k >> 2] = 0;\n k = k + 4 | 0;\n } while ((k | 0) < (l | 0));\n\n c = Ub(c, m) | 0;\n\n if (c | 0) {\n s = c;\n T = t;\n return s | 0;\n }\n\n l = m;\n m = b[l >> 2] | 0;\n l = b[l + 4 >> 2] | 0;\n Pb(m, l, n) | 0;\n Qb(m, l, o) | 0;\n j = +ac(n, o + 8 | 0);\n e[n >> 3] = +e[a >> 3];\n l = n + 8 | 0;\n e[l >> 3] = +e[a + 16 >> 3];\n e[o >> 3] = +e[a + 8 >> 3];\n m = o + 8 | 0;\n e[m >> 3] = +e[a + 24 >> 3];\n h = +ac(n, o);\n v = +e[l >> 3] - +e[m >> 3];\n i = +q(+v);\n u = +e[n >> 3] - +e[o >> 3];\n g = +q(+u);\n\n if (!(v == 0.0 | u == 0.0) ? (v = +xd(+i, +g), v = +A(+(h * h / +yd(+(v / +yd(+i, +g)), 3.0) / (j * (j * 2.59807621135) * .8))), e[f >> 3] = v, r = ~~v >>> 0, s = +q(v) >= 1.0 ? v > 0.0 ? ~~+C(+p(v / 4294967296.0), 4294967295.0) >>> 0 : ~~+A((v - +(~~v >>> 0)) / 4294967296.0) >>> 0 : 0, !((b[f + 4 >> 2] & 2146435072 | 0) == 2146435072)) : 0) {\n o = (r | 0) == 0 & (s | 0) == 0;\n c = d;\n b[c >> 2] = o ? 1 : r;\n b[c + 4 >> 2] = o ? 0 : s;\n c = 0;\n } else { c = 1; }\n\n s = c;\n T = t;\n return s | 0;\n }\n\n function Aa(a, c, d, g) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n g = g | 0;\n var h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0.0;\n m = T;\n T = T + 288 | 0;\n j = m + 264 | 0;\n k = m + 96 | 0;\n l = m;\n h = l;\n i = h + 96 | 0;\n\n do {\n b[h >> 2] = 0;\n h = h + 4 | 0;\n } while ((h | 0) < (i | 0));\n\n d = Ub(d, l) | 0;\n\n if (d | 0) {\n g = d;\n T = m;\n return g | 0;\n }\n\n d = l;\n h = b[d >> 2] | 0;\n d = b[d + 4 >> 2] | 0;\n Pb(h, d, j) | 0;\n Qb(h, d, k) | 0;\n n = +ac(j, k + 8 | 0);\n n = +A(+(+ac(a, c) / (n * 2.0)));\n e[f >> 3] = n;\n d = ~~n >>> 0;\n h = +q(n) >= 1.0 ? n > 0.0 ? ~~+C(+p(n / 4294967296.0), 4294967295.0) >>> 0 : ~~+A((n - +(~~n >>> 0)) / 4294967296.0) >>> 0 : 0;\n\n if ((b[f + 4 >> 2] & 2146435072 | 0) == 2146435072) {\n g = 1;\n T = m;\n return g | 0;\n }\n\n l = (d | 0) == 0 & (h | 0) == 0;\n b[g >> 2] = l ? 1 : d;\n b[g + 4 >> 2] = l ? 0 : h;\n g = 0;\n T = m;\n return g | 0;\n }\n\n function Ba(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n b[a >> 2] = c;\n b[a + 4 >> 2] = d;\n b[a + 8 >> 2] = e;\n return;\n }\n\n function Ca(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0.0,\n j = 0.0,\n k = 0.0,\n l = 0.0,\n m = 0,\n n = 0,\n o = 0.0;\n n = c + 8 | 0;\n b[n >> 2] = 0;\n k = +e[a >> 3];\n i = +q(+k);\n l = +e[a + 8 >> 3];\n j = +q(+l) / .8660254037844386;\n i = i + j * .5;\n d = ~~i;\n a = ~~j;\n i = i - +(d | 0);\n j = j - +(a | 0);\n\n do { if (i < .5) {\n if (i < .3333333333333333) {\n b[c >> 2] = d;\n\n if (j < (i + 1.0) * .5) {\n b[c + 4 >> 2] = a;\n break;\n } else {\n a = a + 1 | 0;\n b[c + 4 >> 2] = a;\n break;\n }\n } else {\n o = 1.0 - i;\n a = (!(j < o) & 1) + a | 0;\n b[c + 4 >> 2] = a;\n\n if (o <= j & j < i * 2.0) {\n d = d + 1 | 0;\n b[c >> 2] = d;\n break;\n } else {\n b[c >> 2] = d;\n break;\n }\n }\n } else {\n if (!(i < .6666666666666666)) {\n d = d + 1 | 0;\n b[c >> 2] = d;\n\n if (j < i * .5) {\n b[c + 4 >> 2] = a;\n break;\n } else {\n a = a + 1 | 0;\n b[c + 4 >> 2] = a;\n break;\n }\n }\n\n if (j < 1.0 - i) {\n b[c + 4 >> 2] = a;\n\n if (i * 2.0 + -1.0 < j) {\n b[c >> 2] = d;\n break;\n }\n } else {\n a = a + 1 | 0;\n b[c + 4 >> 2] = a;\n }\n\n d = d + 1 | 0;\n b[c >> 2] = d;\n } } while (0);\n\n do { if (k < 0.0) { if (!(a & 1)) {\n m = (a | 0) / 2 | 0;\n m = md(d | 0, ((d | 0) < 0) << 31 >> 31 | 0, m | 0, ((m | 0) < 0) << 31 >> 31 | 0) | 0;\n d = ~~(+(d | 0) - (+(m >>> 0) + 4294967296.0 * +(H() | 0)) * 2.0);\n b[c >> 2] = d;\n break;\n } else {\n m = (a + 1 | 0) / 2 | 0;\n m = md(d | 0, ((d | 0) < 0) << 31 >> 31 | 0, m | 0, ((m | 0) < 0) << 31 >> 31 | 0) | 0;\n d = ~~(+(d | 0) - ((+(m >>> 0) + 4294967296.0 * +(H() | 0)) * 2.0 + 1.0));\n b[c >> 2] = d;\n break;\n } } } while (0);\n\n m = c + 4 | 0;\n\n if (l < 0.0) {\n d = d - ((a << 1 | 1 | 0) / 2 | 0) | 0;\n b[c >> 2] = d;\n a = 0 - a | 0;\n b[m >> 2] = a;\n }\n\n f = a - d | 0;\n\n if ((d | 0) < 0) {\n g = 0 - d | 0;\n b[m >> 2] = f;\n b[n >> 2] = g;\n b[c >> 2] = 0;\n a = f;\n d = 0;\n } else { g = 0; }\n\n if ((a | 0) < 0) {\n d = d - a | 0;\n b[c >> 2] = d;\n g = g - a | 0;\n b[n >> 2] = g;\n b[m >> 2] = 0;\n a = 0;\n }\n\n h = d - g | 0;\n f = a - g | 0;\n\n if ((g | 0) < 0) {\n b[c >> 2] = h;\n b[m >> 2] = f;\n b[n >> 2] = 0;\n a = f;\n d = h;\n g = 0;\n }\n\n f = (a | 0) < (d | 0) ? a : d;\n f = (g | 0) < (f | 0) ? g : f;\n if ((f | 0) <= 0) { return; }\n b[c >> 2] = d - f;\n b[m >> 2] = a - f;\n b[n >> 2] = g - f;\n return;\n }\n\n function Da(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0;\n c = b[a >> 2] | 0;\n h = a + 4 | 0;\n d = b[h >> 2] | 0;\n\n if ((c | 0) < 0) {\n d = d - c | 0;\n b[h >> 2] = d;\n g = a + 8 | 0;\n b[g >> 2] = (b[g >> 2] | 0) - c;\n b[a >> 2] = 0;\n c = 0;\n }\n\n if ((d | 0) < 0) {\n c = c - d | 0;\n b[a >> 2] = c;\n g = a + 8 | 0;\n f = (b[g >> 2] | 0) - d | 0;\n b[g >> 2] = f;\n b[h >> 2] = 0;\n d = 0;\n } else {\n f = a + 8 | 0;\n g = f;\n f = b[f >> 2] | 0;\n }\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[a >> 2] = c;\n d = d - f | 0;\n b[h >> 2] = d;\n b[g >> 2] = 0;\n f = 0;\n }\n\n e = (d | 0) < (c | 0) ? d : c;\n e = (f | 0) < (e | 0) ? f : e;\n if ((e | 0) <= 0) { return; }\n b[a >> 2] = c - e;\n b[h >> 2] = d - e;\n b[g >> 2] = f - e;\n return;\n }\n\n function Ea(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0.0,\n f = 0;\n f = b[a + 8 >> 2] | 0;\n d = +((b[a + 4 >> 2] | 0) - f | 0);\n e[c >> 3] = +((b[a >> 2] | 0) - f | 0) - d * .5;\n e[c + 8 >> 3] = d * .8660254037844386;\n return;\n }\n\n function Fa(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n b[d >> 2] = (b[c >> 2] | 0) + (b[a >> 2] | 0);\n b[d + 4 >> 2] = (b[c + 4 >> 2] | 0) + (b[a + 4 >> 2] | 0);\n b[d + 8 >> 2] = (b[c + 8 >> 2] | 0) + (b[a + 8 >> 2] | 0);\n return;\n }\n\n function Ga(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n b[d >> 2] = (b[a >> 2] | 0) - (b[c >> 2] | 0);\n b[d + 4 >> 2] = (b[a + 4 >> 2] | 0) - (b[c + 4 >> 2] | 0);\n b[d + 8 >> 2] = (b[a + 8 >> 2] | 0) - (b[c + 8 >> 2] | 0);\n return;\n }\n\n function Ha(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0;\n d = B(b[a >> 2] | 0, c) | 0;\n b[a >> 2] = d;\n d = a + 4 | 0;\n e = B(b[d >> 2] | 0, c) | 0;\n b[d >> 2] = e;\n a = a + 8 | 0;\n c = B(b[a >> 2] | 0, c) | 0;\n b[a >> 2] = c;\n return;\n }\n\n function Ia(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = b[a >> 2] | 0;\n i = (h | 0) < 0;\n e = (b[a + 4 >> 2] | 0) - (i ? h : 0) | 0;\n g = (e | 0) < 0;\n f = (g ? 0 - e | 0 : 0) + ((b[a + 8 >> 2] | 0) - (i ? h : 0)) | 0;\n d = (f | 0) < 0;\n a = d ? 0 : f;\n c = (g ? 0 : e) - (d ? f : 0) | 0;\n f = (i ? 0 : h) - (g ? e : 0) - (d ? f : 0) | 0;\n d = (c | 0) < (f | 0) ? c : f;\n d = (a | 0) < (d | 0) ? a : d;\n e = (d | 0) > 0;\n a = a - (e ? d : 0) | 0;\n c = c - (e ? d : 0) | 0;\n\n a: do { switch (f - (e ? d : 0) | 0) {\n case 0:\n switch (c | 0) {\n case 0:\n {\n i = (a | 0) == 0 ? 0 : (a | 0) == 1 ? 1 : 7;\n return i | 0;\n }\n\n case 1:\n {\n i = (a | 0) == 0 ? 2 : (a | 0) == 1 ? 3 : 7;\n return i | 0;\n }\n\n default:\n break a;\n }\n\n case 1:\n switch (c | 0) {\n case 0:\n {\n i = (a | 0) == 0 ? 4 : (a | 0) == 1 ? 5 : 7;\n return i | 0;\n }\n\n case 1:\n {\n if (!a) { a = 6; }else { break a; }\n return a | 0;\n }\n\n default:\n break a;\n }\n\n default:\n\n } } while (0);\n\n i = 7;\n return i | 0;\n }\n\n function Ja(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = a + 8 | 0;\n f = b[h >> 2] | 0;\n g = (b[a >> 2] | 0) - f | 0;\n i = a + 4 | 0;\n f = (b[i >> 2] | 0) - f | 0;\n\n do { if (g >>> 0 > 715827881 | f >>> 0 > 715827881) {\n d = (g | 0) > 0;\n\n if (d) {\n if ((2147483647 - g | 0) < (g | 0)) {\n i = 1;\n return i | 0;\n }\n\n if ((2147483647 - (g << 1) | 0) < (g | 0)) {\n i = 1;\n return i | 0;\n }\n } else {\n if ((-2147483648 - g | 0) > (g | 0)) {\n i = 1;\n return i | 0;\n }\n\n if ((-2147483648 - (g << 1) | 0) > (g | 0)) {\n i = 1;\n return i | 0;\n }\n }\n\n c = g * 3 | 0;\n\n if ((f | 0) > 0) {\n if ((2147483647 - f | 0) < (f | 0)) {\n i = 1;\n return i | 0;\n }\n } else if ((-2147483648 - f | 0) > (f | 0)) {\n i = 1;\n return i | 0;\n }\n\n e = f << 1;\n\n if ((g | 0) > -1) {\n if ((c | -2147483648 | 0) >= (f | 0)) {\n i = 1;\n return i | 0;\n }\n } else if ((c ^ -2147483648 | 0) < (f | 0)) {\n i = 1;\n return i | 0;\n }\n\n if (d) {\n if ((2147483647 - g | 0) < (e | 0)) { c = 1; }else {\n d = e;\n break;\n }\n return c | 0;\n } else {\n if ((-2147483648 - g | 0) > (e | 0)) { c = 1; }else {\n d = e;\n break;\n }\n return c | 0;\n }\n } else {\n d = f << 1;\n c = g * 3 | 0;\n } } while (0);\n\n e = hd(+(c - f | 0) / 7.0) | 0;\n b[a >> 2] = e;\n f = hd(+(d + g | 0) / 7.0) | 0;\n b[i >> 2] = f;\n b[h >> 2] = 0;\n d = (f | 0) < (e | 0);\n c = d ? e : f;\n d = d ? f : e;\n\n do { if ((d | 0) < 0) {\n if ((c | 0) > 0) {\n if ((c | -2147483648 | 0) < (d | 0) & ((d | 0) != -2147483648 & (2147483647 - c | 0) >= (d | 0))) { break; }\n I(23313, 22444, 355, 22455);\n }\n\n if ((d | 0) == -2147483648 | (-2147483648 - c | 0) > (d | 0)) { I(23313, 22444, 355, 22455); }\n\n if ((c | 0) > -1) {\n if ((c | -2147483648 | 0) < (d | 0)) { break; }\n I(23313, 22444, 355, 22455);\n } else {\n if ((c ^ -2147483648 | 0) >= (d | 0)) { break; }\n I(23313, 22444, 355, 22455);\n }\n } } while (0);\n\n c = f - e | 0;\n\n if ((e | 0) < 0) {\n d = 0 - e | 0;\n b[i >> 2] = c;\n b[h >> 2] = d;\n b[a >> 2] = 0;\n e = 0;\n } else {\n c = f;\n d = 0;\n }\n\n if ((c | 0) < 0) {\n e = e - c | 0;\n b[a >> 2] = e;\n d = d - c | 0;\n b[h >> 2] = d;\n b[i >> 2] = 0;\n c = 0;\n }\n\n g = e - d | 0;\n f = c - d | 0;\n\n if ((d | 0) < 0) {\n b[a >> 2] = g;\n b[i >> 2] = f;\n b[h >> 2] = 0;\n c = f;\n f = g;\n d = 0;\n } else { f = e; }\n\n e = (c | 0) < (f | 0) ? c : f;\n e = (d | 0) < (e | 0) ? d : e;\n\n if ((e | 0) <= 0) {\n i = 0;\n return i | 0;\n }\n\n b[a >> 2] = f - e;\n b[i >> 2] = c - e;\n b[h >> 2] = d - e;\n i = 0;\n return i | 0;\n }\n\n function Ka(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = a + 8 | 0;\n f = b[h >> 2] | 0;\n g = (b[a >> 2] | 0) - f | 0;\n i = a + 4 | 0;\n f = (b[i >> 2] | 0) - f | 0;\n\n do { if (g >>> 0 > 715827881 | f >>> 0 > 715827881) {\n d = (g | 0) > 0;\n\n if (d) {\n if ((2147483647 - g | 0) < (g | 0)) {\n i = 1;\n return i | 0;\n }\n } else if ((-2147483648 - g | 0) > (g | 0)) {\n i = 1;\n return i | 0;\n }\n\n c = g << 1;\n\n if ((f | 0) > 0) {\n if ((2147483647 - f | 0) < (f | 0)) {\n i = 1;\n return i | 0;\n }\n\n if ((2147483647 - (f << 1) | 0) < (f | 0)) {\n i = 1;\n return i | 0;\n }\n } else {\n if ((-2147483648 - f | 0) > (f | 0)) {\n i = 1;\n return i | 0;\n }\n\n if ((-2147483648 - (f << 1) | 0) > (f | 0)) {\n i = 1;\n return i | 0;\n }\n }\n\n e = f * 3 | 0;\n\n if (d) {\n if ((2147483647 - c | 0) < (f | 0)) {\n i = 1;\n return i | 0;\n }\n } else if ((-2147483648 - c | 0) > (f | 0)) {\n i = 1;\n return i | 0;\n }\n\n if ((f | 0) > -1) {\n if ((e | -2147483648 | 0) < (g | 0)) {\n d = e;\n break;\n } else { c = 1; }\n\n return c | 0;\n } else {\n if ((e ^ -2147483648 | 0) < (g | 0)) { c = 1; }else {\n d = e;\n break;\n }\n return c | 0;\n }\n } else {\n d = f * 3 | 0;\n c = g << 1;\n } } while (0);\n\n e = hd(+(c + f | 0) / 7.0) | 0;\n b[a >> 2] = e;\n f = hd(+(d - g | 0) / 7.0) | 0;\n b[i >> 2] = f;\n b[h >> 2] = 0;\n d = (f | 0) < (e | 0);\n c = d ? e : f;\n d = d ? f : e;\n\n do { if ((d | 0) < 0) {\n if ((c | 0) > 0) {\n if ((c | -2147483648 | 0) < (d | 0) & ((d | 0) != -2147483648 & (2147483647 - c | 0) >= (d | 0))) { break; }\n I(23313, 22444, 404, 22469);\n }\n\n if ((d | 0) == -2147483648 | (-2147483648 - c | 0) > (d | 0)) { I(23313, 22444, 404, 22469); }\n\n if ((c | 0) > -1) {\n if ((c | -2147483648 | 0) < (d | 0)) { break; }\n I(23313, 22444, 404, 22469);\n } else {\n if ((c ^ -2147483648 | 0) >= (d | 0)) { break; }\n I(23313, 22444, 404, 22469);\n }\n } } while (0);\n\n c = f - e | 0;\n\n if ((e | 0) < 0) {\n d = 0 - e | 0;\n b[i >> 2] = c;\n b[h >> 2] = d;\n b[a >> 2] = 0;\n e = 0;\n } else {\n c = f;\n d = 0;\n }\n\n if ((c | 0) < 0) {\n e = e - c | 0;\n b[a >> 2] = e;\n d = d - c | 0;\n b[h >> 2] = d;\n b[i >> 2] = 0;\n c = 0;\n }\n\n g = e - d | 0;\n f = c - d | 0;\n\n if ((d | 0) < 0) {\n b[a >> 2] = g;\n b[i >> 2] = f;\n b[h >> 2] = 0;\n c = f;\n f = g;\n d = 0;\n } else { f = e; }\n\n e = (c | 0) < (f | 0) ? c : f;\n e = (d | 0) < (e | 0) ? d : e;\n\n if ((e | 0) <= 0) {\n i = 0;\n return i | 0;\n }\n\n b[a >> 2] = f - e;\n b[i >> 2] = c - e;\n b[h >> 2] = d - e;\n i = 0;\n return i | 0;\n }\n\n function La(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = a + 8 | 0;\n d = b[h >> 2] | 0;\n c = (b[a >> 2] | 0) - d | 0;\n i = a + 4 | 0;\n d = (b[i >> 2] | 0) - d | 0;\n e = hd(+((c * 3 | 0) - d | 0) / 7.0) | 0;\n b[a >> 2] = e;\n c = hd(+((d << 1) + c | 0) / 7.0) | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = c - e | 0;\n\n if ((e | 0) < 0) {\n g = 0 - e | 0;\n b[i >> 2] = d;\n b[h >> 2] = g;\n b[a >> 2] = 0;\n c = d;\n e = 0;\n d = g;\n } else { d = 0; }\n\n if ((c | 0) < 0) {\n e = e - c | 0;\n b[a >> 2] = e;\n d = d - c | 0;\n b[h >> 2] = d;\n b[i >> 2] = 0;\n c = 0;\n }\n\n g = e - d | 0;\n f = c - d | 0;\n\n if ((d | 0) < 0) {\n b[a >> 2] = g;\n b[i >> 2] = f;\n b[h >> 2] = 0;\n c = f;\n f = g;\n d = 0;\n } else { f = e; }\n\n e = (c | 0) < (f | 0) ? c : f;\n e = (d | 0) < (e | 0) ? d : e;\n if ((e | 0) <= 0) { return; }\n b[a >> 2] = f - e;\n b[i >> 2] = c - e;\n b[h >> 2] = d - e;\n return;\n }\n\n function Ma(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = a + 8 | 0;\n d = b[h >> 2] | 0;\n c = (b[a >> 2] | 0) - d | 0;\n i = a + 4 | 0;\n d = (b[i >> 2] | 0) - d | 0;\n e = hd(+((c << 1) + d | 0) / 7.0) | 0;\n b[a >> 2] = e;\n c = hd(+((d * 3 | 0) - c | 0) / 7.0) | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = c - e | 0;\n\n if ((e | 0) < 0) {\n g = 0 - e | 0;\n b[i >> 2] = d;\n b[h >> 2] = g;\n b[a >> 2] = 0;\n c = d;\n e = 0;\n d = g;\n } else { d = 0; }\n\n if ((c | 0) < 0) {\n e = e - c | 0;\n b[a >> 2] = e;\n d = d - c | 0;\n b[h >> 2] = d;\n b[i >> 2] = 0;\n c = 0;\n }\n\n g = e - d | 0;\n f = c - d | 0;\n\n if ((d | 0) < 0) {\n b[a >> 2] = g;\n b[i >> 2] = f;\n b[h >> 2] = 0;\n c = f;\n f = g;\n d = 0;\n } else { f = e; }\n\n e = (c | 0) < (f | 0) ? c : f;\n e = (d | 0) < (e | 0) ? d : e;\n if ((e | 0) <= 0) { return; }\n b[a >> 2] = f - e;\n b[i >> 2] = c - e;\n b[h >> 2] = d - e;\n return;\n }\n\n function Na(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n c = b[a >> 2] | 0;\n h = a + 4 | 0;\n d = b[h >> 2] | 0;\n i = a + 8 | 0;\n e = b[i >> 2] | 0;\n f = d + (c * 3 | 0) | 0;\n b[a >> 2] = f;\n d = e + (d * 3 | 0) | 0;\n b[h >> 2] = d;\n c = (e * 3 | 0) + c | 0;\n b[i >> 2] = c;\n e = d - f | 0;\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[h >> 2] = e;\n b[i >> 2] = c;\n b[a >> 2] = 0;\n d = e;\n e = 0;\n } else { e = f; }\n\n if ((d | 0) < 0) {\n e = e - d | 0;\n b[a >> 2] = e;\n c = c - d | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = 0;\n }\n\n g = e - c | 0;\n f = d - c | 0;\n\n if ((c | 0) < 0) {\n b[a >> 2] = g;\n b[h >> 2] = f;\n b[i >> 2] = 0;\n e = g;\n c = 0;\n } else { f = d; }\n\n d = (f | 0) < (e | 0) ? f : e;\n d = (c | 0) < (d | 0) ? c : d;\n if ((d | 0) <= 0) { return; }\n b[a >> 2] = e - d;\n b[h >> 2] = f - d;\n b[i >> 2] = c - d;\n return;\n }\n\n function Oa(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n f = b[a >> 2] | 0;\n h = a + 4 | 0;\n c = b[h >> 2] | 0;\n i = a + 8 | 0;\n d = b[i >> 2] | 0;\n e = (c * 3 | 0) + f | 0;\n f = d + (f * 3 | 0) | 0;\n b[a >> 2] = f;\n b[h >> 2] = e;\n c = (d * 3 | 0) + c | 0;\n b[i >> 2] = c;\n d = e - f | 0;\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[h >> 2] = d;\n b[i >> 2] = c;\n b[a >> 2] = 0;\n f = 0;\n } else { d = e; }\n\n if ((d | 0) < 0) {\n f = f - d | 0;\n b[a >> 2] = f;\n c = c - d | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = 0;\n }\n\n g = f - c | 0;\n e = d - c | 0;\n\n if ((c | 0) < 0) {\n b[a >> 2] = g;\n b[h >> 2] = e;\n b[i >> 2] = 0;\n f = g;\n c = 0;\n } else { e = d; }\n\n d = (e | 0) < (f | 0) ? e : f;\n d = (c | 0) < (d | 0) ? c : d;\n if ((d | 0) <= 0) { return; }\n b[a >> 2] = f - d;\n b[h >> 2] = e - d;\n b[i >> 2] = c - d;\n return;\n }\n\n function Pa(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n if ((c + -1 | 0) >>> 0 >= 6) { return; }\n f = (b[15440 + (c * 12 | 0) >> 2] | 0) + (b[a >> 2] | 0) | 0;\n b[a >> 2] = f;\n i = a + 4 | 0;\n e = (b[15440 + (c * 12 | 0) + 4 >> 2] | 0) + (b[i >> 2] | 0) | 0;\n b[i >> 2] = e;\n h = a + 8 | 0;\n c = (b[15440 + (c * 12 | 0) + 8 >> 2] | 0) + (b[h >> 2] | 0) | 0;\n b[h >> 2] = c;\n d = e - f | 0;\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[i >> 2] = d;\n b[h >> 2] = c;\n b[a >> 2] = 0;\n e = 0;\n } else {\n d = e;\n e = f;\n }\n\n if ((d | 0) < 0) {\n e = e - d | 0;\n b[a >> 2] = e;\n c = c - d | 0;\n b[h >> 2] = c;\n b[i >> 2] = 0;\n d = 0;\n }\n\n g = e - c | 0;\n f = d - c | 0;\n\n if ((c | 0) < 0) {\n b[a >> 2] = g;\n b[i >> 2] = f;\n b[h >> 2] = 0;\n e = g;\n c = 0;\n } else { f = d; }\n\n d = (f | 0) < (e | 0) ? f : e;\n d = (c | 0) < (d | 0) ? c : d;\n if ((d | 0) <= 0) { return; }\n b[a >> 2] = e - d;\n b[i >> 2] = f - d;\n b[h >> 2] = c - d;\n return;\n }\n\n function Qa(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n f = b[a >> 2] | 0;\n h = a + 4 | 0;\n c = b[h >> 2] | 0;\n i = a + 8 | 0;\n d = b[i >> 2] | 0;\n e = c + f | 0;\n f = d + f | 0;\n b[a >> 2] = f;\n b[h >> 2] = e;\n c = d + c | 0;\n b[i >> 2] = c;\n d = e - f | 0;\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[h >> 2] = d;\n b[i >> 2] = c;\n b[a >> 2] = 0;\n e = 0;\n } else {\n d = e;\n e = f;\n }\n\n if ((d | 0) < 0) {\n e = e - d | 0;\n b[a >> 2] = e;\n c = c - d | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = 0;\n }\n\n g = e - c | 0;\n f = d - c | 0;\n\n if ((c | 0) < 0) {\n b[a >> 2] = g;\n b[h >> 2] = f;\n b[i >> 2] = 0;\n e = g;\n c = 0;\n } else { f = d; }\n\n d = (f | 0) < (e | 0) ? f : e;\n d = (c | 0) < (d | 0) ? c : d;\n if ((d | 0) <= 0) { return; }\n b[a >> 2] = e - d;\n b[h >> 2] = f - d;\n b[i >> 2] = c - d;\n return;\n }\n\n function Ra(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n c = b[a >> 2] | 0;\n h = a + 4 | 0;\n e = b[h >> 2] | 0;\n i = a + 8 | 0;\n d = b[i >> 2] | 0;\n f = e + c | 0;\n b[a >> 2] = f;\n e = d + e | 0;\n b[h >> 2] = e;\n c = d + c | 0;\n b[i >> 2] = c;\n d = e - f | 0;\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[h >> 2] = d;\n b[i >> 2] = c;\n b[a >> 2] = 0;\n e = 0;\n } else {\n d = e;\n e = f;\n }\n\n if ((d | 0) < 0) {\n e = e - d | 0;\n b[a >> 2] = e;\n c = c - d | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = 0;\n }\n\n g = e - c | 0;\n f = d - c | 0;\n\n if ((c | 0) < 0) {\n b[a >> 2] = g;\n b[h >> 2] = f;\n b[i >> 2] = 0;\n e = g;\n c = 0;\n } else { f = d; }\n\n d = (f | 0) < (e | 0) ? f : e;\n d = (c | 0) < (d | 0) ? c : d;\n if ((d | 0) <= 0) { return; }\n b[a >> 2] = e - d;\n b[h >> 2] = f - d;\n b[i >> 2] = c - d;\n return;\n }\n\n function Sa(a) {\n a = a | 0;\n\n switch (a | 0) {\n case 1:\n {\n a = 5;\n break;\n }\n\n case 5:\n {\n a = 4;\n break;\n }\n\n case 4:\n {\n a = 6;\n break;\n }\n\n case 6:\n {\n a = 2;\n break;\n }\n\n case 2:\n {\n a = 3;\n break;\n }\n\n case 3:\n {\n a = 1;\n break;\n }\n\n default:\n\n }\n\n return a | 0;\n }\n\n function Ta(a) {\n a = a | 0;\n\n switch (a | 0) {\n case 1:\n {\n a = 3;\n break;\n }\n\n case 3:\n {\n a = 2;\n break;\n }\n\n case 2:\n {\n a = 6;\n break;\n }\n\n case 6:\n {\n a = 4;\n break;\n }\n\n case 4:\n {\n a = 5;\n break;\n }\n\n case 5:\n {\n a = 1;\n break;\n }\n\n default:\n\n }\n\n return a | 0;\n }\n\n function Ua(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n c = b[a >> 2] | 0;\n h = a + 4 | 0;\n d = b[h >> 2] | 0;\n i = a + 8 | 0;\n e = b[i >> 2] | 0;\n f = d + (c << 1) | 0;\n b[a >> 2] = f;\n d = e + (d << 1) | 0;\n b[h >> 2] = d;\n c = (e << 1) + c | 0;\n b[i >> 2] = c;\n e = d - f | 0;\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[h >> 2] = e;\n b[i >> 2] = c;\n b[a >> 2] = 0;\n d = e;\n e = 0;\n } else { e = f; }\n\n if ((d | 0) < 0) {\n e = e - d | 0;\n b[a >> 2] = e;\n c = c - d | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = 0;\n }\n\n g = e - c | 0;\n f = d - c | 0;\n\n if ((c | 0) < 0) {\n b[a >> 2] = g;\n b[h >> 2] = f;\n b[i >> 2] = 0;\n e = g;\n c = 0;\n } else { f = d; }\n\n d = (f | 0) < (e | 0) ? f : e;\n d = (c | 0) < (d | 0) ? c : d;\n if ((d | 0) <= 0) { return; }\n b[a >> 2] = e - d;\n b[h >> 2] = f - d;\n b[i >> 2] = c - d;\n return;\n }\n\n function Va(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n f = b[a >> 2] | 0;\n h = a + 4 | 0;\n c = b[h >> 2] | 0;\n i = a + 8 | 0;\n d = b[i >> 2] | 0;\n e = (c << 1) + f | 0;\n f = d + (f << 1) | 0;\n b[a >> 2] = f;\n b[h >> 2] = e;\n c = (d << 1) + c | 0;\n b[i >> 2] = c;\n d = e - f | 0;\n\n if ((f | 0) < 0) {\n c = c - f | 0;\n b[h >> 2] = d;\n b[i >> 2] = c;\n b[a >> 2] = 0;\n f = 0;\n } else { d = e; }\n\n if ((d | 0) < 0) {\n f = f - d | 0;\n b[a >> 2] = f;\n c = c - d | 0;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n d = 0;\n }\n\n g = f - c | 0;\n e = d - c | 0;\n\n if ((c | 0) < 0) {\n b[a >> 2] = g;\n b[h >> 2] = e;\n b[i >> 2] = 0;\n f = g;\n c = 0;\n } else { e = d; }\n\n d = (e | 0) < (f | 0) ? e : f;\n d = (c | 0) < (d | 0) ? c : d;\n if ((d | 0) <= 0) { return; }\n b[a >> 2] = f - d;\n b[h >> 2] = e - d;\n b[i >> 2] = c - d;\n return;\n }\n\n function Wa(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = (b[a >> 2] | 0) - (b[c >> 2] | 0) | 0;\n i = (h | 0) < 0;\n e = (b[a + 4 >> 2] | 0) - (b[c + 4 >> 2] | 0) - (i ? h : 0) | 0;\n g = (e | 0) < 0;\n f = (i ? 0 - h | 0 : 0) + (b[a + 8 >> 2] | 0) - (b[c + 8 >> 2] | 0) + (g ? 0 - e | 0 : 0) | 0;\n a = (f | 0) < 0;\n c = a ? 0 : f;\n d = (g ? 0 : e) - (a ? f : 0) | 0;\n f = (i ? 0 : h) - (g ? e : 0) - (a ? f : 0) | 0;\n a = (d | 0) < (f | 0) ? d : f;\n a = (c | 0) < (a | 0) ? c : a;\n e = (a | 0) > 0;\n c = c - (e ? a : 0) | 0;\n d = d - (e ? a : 0) | 0;\n a = f - (e ? a : 0) | 0;\n a = (a | 0) > -1 ? a : 0 - a | 0;\n d = (d | 0) > -1 ? d : 0 - d | 0;\n c = (c | 0) > -1 ? c : 0 - c | 0;\n c = (d | 0) > (c | 0) ? d : c;\n return ((a | 0) > (c | 0) ? a : c) | 0;\n }\n\n function Xa(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0;\n d = b[a + 8 >> 2] | 0;\n b[c >> 2] = (b[a >> 2] | 0) - d;\n b[c + 4 >> 2] = (b[a + 4 >> 2] | 0) - d;\n return;\n }\n\n function Ya(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n e = b[a >> 2] | 0;\n b[c >> 2] = e;\n f = b[a + 4 >> 2] | 0;\n h = c + 4 | 0;\n b[h >> 2] = f;\n i = c + 8 | 0;\n b[i >> 2] = 0;\n d = (f | 0) < (e | 0);\n a = d ? e : f;\n d = d ? f : e;\n\n do { if ((d | 0) < 0) {\n if ((a | 0) > 0) {\n if ((a | -2147483648 | 0) < (d | 0) & ((d | 0) != -2147483648 & (2147483647 - a | 0) >= (d | 0))) { break; }else { a = 1; }\n return a | 0;\n }\n\n if ((d | 0) == -2147483648 | (-2147483648 - a | 0) > (d | 0)) {\n c = 1;\n return c | 0;\n }\n\n if ((a | 0) > -1) {\n if ((a | -2147483648 | 0) < (d | 0)) { break; }else { a = 1; }\n return a | 0;\n } else {\n if ((a ^ -2147483648 | 0) < (d | 0)) { a = 1; }else { break; }\n return a | 0;\n }\n } } while (0);\n\n a = f - e | 0;\n\n if ((e | 0) < 0) {\n d = 0 - e | 0;\n b[h >> 2] = a;\n b[i >> 2] = d;\n b[c >> 2] = 0;\n e = 0;\n } else {\n a = f;\n d = 0;\n }\n\n if ((a | 0) < 0) {\n e = e - a | 0;\n b[c >> 2] = e;\n d = d - a | 0;\n b[i >> 2] = d;\n b[h >> 2] = 0;\n a = 0;\n }\n\n g = e - d | 0;\n f = a - d | 0;\n\n if ((d | 0) < 0) {\n b[c >> 2] = g;\n b[h >> 2] = f;\n b[i >> 2] = 0;\n a = f;\n f = g;\n d = 0;\n } else { f = e; }\n\n e = (a | 0) < (f | 0) ? a : f;\n e = (d | 0) < (e | 0) ? d : e;\n\n if ((e | 0) <= 0) {\n c = 0;\n return c | 0;\n }\n\n b[c >> 2] = f - e;\n b[h >> 2] = a - e;\n b[i >> 2] = d - e;\n c = 0;\n return c | 0;\n }\n\n function Za(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0;\n c = a + 8 | 0;\n f = b[c >> 2] | 0;\n d = f - (b[a >> 2] | 0) | 0;\n b[a >> 2] = d;\n e = a + 4 | 0;\n a = (b[e >> 2] | 0) - f | 0;\n b[e >> 2] = a;\n b[c >> 2] = 0 - (a + d);\n return;\n }\n\n function _a(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n d = b[a >> 2] | 0;\n c = 0 - d | 0;\n b[a >> 2] = c;\n h = a + 8 | 0;\n b[h >> 2] = 0;\n i = a + 4 | 0;\n e = b[i >> 2] | 0;\n f = e + d | 0;\n\n if ((d | 0) > 0) {\n b[i >> 2] = f;\n b[h >> 2] = d;\n b[a >> 2] = 0;\n c = 0;\n e = f;\n } else { d = 0; }\n\n if ((e | 0) < 0) {\n g = c - e | 0;\n b[a >> 2] = g;\n d = d - e | 0;\n b[h >> 2] = d;\n b[i >> 2] = 0;\n f = g - d | 0;\n c = 0 - d | 0;\n\n if ((d | 0) < 0) {\n b[a >> 2] = f;\n b[i >> 2] = c;\n b[h >> 2] = 0;\n e = c;\n d = 0;\n } else {\n e = 0;\n f = g;\n }\n } else { f = c; }\n\n c = (e | 0) < (f | 0) ? e : f;\n c = (d | 0) < (c | 0) ? d : c;\n if ((c | 0) <= 0) { return; }\n b[a >> 2] = f - c;\n b[i >> 2] = e - c;\n b[h >> 2] = d - c;\n return;\n }\n\n function $a(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0;\n m = T;\n T = T + 64 | 0;\n l = m;\n i = m + 56 | 0;\n\n if (!(0 == 0 & (c & 2013265920 | 0) == 134217728 & (0 == 0 & (e & 2013265920 | 0) == 134217728))) {\n f = 5;\n T = m;\n return f | 0;\n }\n\n if ((a | 0) == (d | 0) & (c | 0) == (e | 0)) {\n b[f >> 2] = 0;\n f = 0;\n T = m;\n return f | 0;\n }\n\n h = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n h = h & 15;\n k = vd(d | 0, e | 0, 52) | 0;\n H() | 0;\n\n if ((h | 0) != (k & 15 | 0)) {\n f = 12;\n T = m;\n return f | 0;\n }\n\n g = h + -1 | 0;\n\n if (h >>> 0 > 1) {\n vb(a, c, g, l) | 0;\n vb(d, e, g, i) | 0;\n k = l;\n j = b[k >> 2] | 0;\n k = b[k + 4 >> 2] | 0;\n\n a: do { if ((j | 0) == (b[i >> 2] | 0) ? (k | 0) == (b[i + 4 >> 2] | 0) : 0) {\n h = (h ^ 15) * 3 | 0;\n g = vd(a | 0, c | 0, h | 0) | 0;\n H() | 0;\n g = g & 7;\n h = vd(d | 0, e | 0, h | 0) | 0;\n H() | 0;\n h = h & 7;\n\n do { if (!((g | 0) == 0 | (h | 0) == 0)) {\n if ((g | 0) == 7) { g = 5; }else {\n if ((g | 0) == 1 | (h | 0) == 1 ? xb(j, k) | 0 : 0) {\n g = 5;\n break;\n }\n\n if ((b[15536 + (g << 2) >> 2] | 0) != (h | 0) ? (b[15568 + (g << 2) >> 2] | 0) != (h | 0) : 0) { break a; }\n b[f >> 2] = 1;\n g = 0;\n }\n } else {\n b[f >> 2] = 1;\n g = 0;\n } } while (0);\n\n f = g;\n T = m;\n return f | 0;\n } } while (0);\n }\n\n g = l;\n h = g + 56 | 0;\n\n do {\n b[g >> 2] = 0;\n g = g + 4 | 0;\n } while ((g | 0) < (h | 0));\n\n aa(a, c, 1, l) | 0;\n c = l;\n\n if (((((!((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0) ? (c = l + 8 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 16 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 24 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 32 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) ? (c = l + 40 | 0, !((b[c >> 2] | 0) == (d | 0) ? (b[c + 4 >> 2] | 0) == (e | 0) : 0)) : 0) {\n g = l + 48 | 0;\n g = ((b[g >> 2] | 0) == (d | 0) ? (b[g + 4 >> 2] | 0) == (e | 0) : 0) & 1;\n } else { g = 1; }\n\n b[f >> 2] = g;\n f = 0;\n T = m;\n return f | 0;\n }\n\n function ab(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n d = fa(a, c, d, e) | 0;\n\n if ((d | 0) == 7) {\n f = 11;\n return f | 0;\n }\n\n e = wd(d | 0, 0, 56) | 0;\n c = c & -2130706433 | (H() | 0) | 268435456;\n b[f >> 2] = a | e;\n b[f + 4 >> 2] = c;\n f = 0;\n return f | 0;\n }\n\n function bb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n\n if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) {\n d = 6;\n return d | 0;\n }\n\n b[d >> 2] = a;\n b[d + 4 >> 2] = c & -2130706433 | 134217728;\n d = 0;\n return d | 0;\n }\n\n function cb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0;\n f = T;\n T = T + 16 | 0;\n e = f;\n b[e >> 2] = 0;\n\n if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) {\n e = 6;\n T = f;\n return e | 0;\n }\n\n g = vd(a | 0, c | 0, 56) | 0;\n H() | 0;\n e = ea(a, c & -2130706433 | 134217728, g & 7, e, d) | 0;\n T = f;\n return e | 0;\n }\n\n function db(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0;\n c = vd(a | 0, b | 0, 56) | 0;\n H() | 0;\n\n switch (c & 7) {\n case 0:\n case 7:\n {\n c = 0;\n return c | 0;\n }\n\n default:\n\n }\n\n c = b & -2130706433 | 134217728;\n\n if (!(0 == 0 & (b & 2013265920 | 0) == 268435456)) {\n c = 0;\n return c | 0;\n }\n\n if (0 == 0 & (b & 117440512 | 0) == 16777216 & (xb(a, c) | 0) != 0) {\n c = 0;\n return c | 0;\n }\n\n c = ub(a, c) | 0;\n return c | 0;\n }\n\n function eb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0;\n f = T;\n T = T + 16 | 0;\n e = f;\n\n if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) {\n e = 6;\n T = f;\n return e | 0;\n }\n\n g = c & -2130706433 | 134217728;\n h = d;\n b[h >> 2] = a;\n b[h + 4 >> 2] = g;\n b[e >> 2] = 0;\n c = vd(a | 0, c | 0, 56) | 0;\n H() | 0;\n e = ea(a, g, c & 7, e, d + 8 | 0) | 0;\n T = f;\n return e | 0;\n }\n\n function fb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0;\n f = (xb(a, c) | 0) == 0;\n c = c & -2130706433;\n e = d;\n b[e >> 2] = f ? a : 0;\n b[e + 4 >> 2] = f ? c | 285212672 : 0;\n e = d + 8 | 0;\n b[e >> 2] = a;\n b[e + 4 >> 2] = c | 301989888;\n e = d + 16 | 0;\n b[e >> 2] = a;\n b[e + 4 >> 2] = c | 318767104;\n e = d + 24 | 0;\n b[e >> 2] = a;\n b[e + 4 >> 2] = c | 335544320;\n e = d + 32 | 0;\n b[e >> 2] = a;\n b[e + 4 >> 2] = c | 352321536;\n d = d + 40 | 0;\n b[d >> 2] = a;\n b[d + 4 >> 2] = c | 369098752;\n return 0;\n }\n\n function gb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0;\n h = T;\n T = T + 16 | 0;\n f = h;\n g = c & -2130706433 | 134217728;\n\n if (!(0 == 0 & (c & 2013265920 | 0) == 268435456)) {\n g = 6;\n T = h;\n return g | 0;\n }\n\n e = vd(a | 0, c | 0, 56) | 0;\n H() | 0;\n e = Uc(a, g, e & 7) | 0;\n\n if ((e | 0) == -1) {\n b[d >> 2] = 0;\n g = 6;\n T = h;\n return g | 0;\n }\n\n if (Ob(a, g, f) | 0) { I(23313, 22484, 282, 22499); }\n c = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n c = c & 15;\n if (!(xb(a, g) | 0)) { qb(f, c, e, 2, d); }else { mb(f, c, e, 2, d); }\n g = 0;\n T = h;\n return g | 0;\n }\n\n function hb(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n var d = 0,\n e = 0;\n d = T;\n T = T + 16 | 0;\n e = d;\n ib(a, b, c, e);\n Ca(e, c + 4 | 0);\n T = d;\n return;\n }\n\n function ib(a, c, d, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n f = f | 0;\n var g = 0.0,\n h = 0.0,\n i = 0.0,\n j = 0,\n k = 0;\n j = T;\n T = T + 16 | 0;\n k = j;\n jb(a, d, k);\n h = +w(+(1.0 - +e[k >> 3] * .5));\n\n if (h < 1.0e-16) {\n b[f >> 2] = 0;\n b[f + 4 >> 2] = 0;\n b[f + 8 >> 2] = 0;\n b[f + 12 >> 2] = 0;\n T = j;\n return;\n }\n\n k = b[d >> 2] | 0;\n g = +e[15920 + (k * 24 | 0) >> 3];\n g = +Zb(g - +Zb(+cc(15600 + (k << 4) | 0, a)));\n if (!(Lb(c) | 0)) { i = g; }else { i = +Zb(g + -.3334731722518321); }\n g = +v(+h) / .381966011250105;\n\n if ((c | 0) > 0) {\n a = 0;\n\n do {\n g = g * 2.6457513110645907;\n a = a + 1 | 0;\n } while ((a | 0) != (c | 0));\n }\n\n h = +t(+i) * g;\n e[f >> 3] = h;\n i = +u(+i) * g;\n e[f + 8 >> 3] = i;\n T = j;\n return;\n }\n\n function jb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0.0,\n g = 0,\n h = 0;\n h = T;\n T = T + 32 | 0;\n g = h;\n Tc(a, g);\n b[c >> 2] = 0;\n e[d >> 3] = 5.0;\n f = +Sc(16400, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 0;\n e[d >> 3] = f;\n }\n\n f = +Sc(16424, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 1;\n e[d >> 3] = f;\n }\n\n f = +Sc(16448, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 2;\n e[d >> 3] = f;\n }\n\n f = +Sc(16472, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 3;\n e[d >> 3] = f;\n }\n\n f = +Sc(16496, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 4;\n e[d >> 3] = f;\n }\n\n f = +Sc(16520, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 5;\n e[d >> 3] = f;\n }\n\n f = +Sc(16544, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 6;\n e[d >> 3] = f;\n }\n\n f = +Sc(16568, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 7;\n e[d >> 3] = f;\n }\n\n f = +Sc(16592, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 8;\n e[d >> 3] = f;\n }\n\n f = +Sc(16616, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 9;\n e[d >> 3] = f;\n }\n\n f = +Sc(16640, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 10;\n e[d >> 3] = f;\n }\n\n f = +Sc(16664, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 11;\n e[d >> 3] = f;\n }\n\n f = +Sc(16688, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 12;\n e[d >> 3] = f;\n }\n\n f = +Sc(16712, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 13;\n e[d >> 3] = f;\n }\n\n f = +Sc(16736, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 14;\n e[d >> 3] = f;\n }\n\n f = +Sc(16760, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 15;\n e[d >> 3] = f;\n }\n\n f = +Sc(16784, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 16;\n e[d >> 3] = f;\n }\n\n f = +Sc(16808, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 17;\n e[d >> 3] = f;\n }\n\n f = +Sc(16832, g);\n\n if (f < +e[d >> 3]) {\n b[c >> 2] = 18;\n e[d >> 3] = f;\n }\n\n f = +Sc(16856, g);\n\n if (!(f < +e[d >> 3])) {\n T = h;\n return;\n }\n\n b[c >> 2] = 19;\n e[d >> 3] = f;\n T = h;\n return;\n }\n\n function kb(a, c, d, f, g) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n f = f | 0;\n g = g | 0;\n var h = 0.0,\n i = 0.0;\n h = +Pc(a);\n\n if (h < 1.0e-16) {\n c = 15600 + (c << 4) | 0;\n b[g >> 2] = b[c >> 2];\n b[g + 4 >> 2] = b[c + 4 >> 2];\n b[g + 8 >> 2] = b[c + 8 >> 2];\n b[g + 12 >> 2] = b[c + 12 >> 2];\n return;\n }\n\n i = +z(+ +e[a + 8 >> 3], + +e[a >> 3]);\n\n if ((d | 0) > 0) {\n a = 0;\n\n do {\n h = h / 2.6457513110645907;\n a = a + 1 | 0;\n } while ((a | 0) != (d | 0));\n }\n\n if (!f) {\n h = +y(+(h * .381966011250105));\n if (Lb(d) | 0) { i = +Zb(i + .3334731722518321); }\n } else {\n h = h / 3.0;\n d = (Lb(d) | 0) == 0;\n h = +y(+((d ? h : h / 2.6457513110645907) * .381966011250105));\n }\n\n dc(15600 + (c << 4) | 0, +Zb(+e[15920 + (c * 24 | 0) >> 3] - i), h, g);\n return;\n }\n\n function lb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0;\n e = T;\n T = T + 16 | 0;\n f = e;\n Ea(a + 4 | 0, f);\n kb(f, b[a >> 2] | 0, c, 0, d);\n T = e;\n return;\n }\n\n function mb(a, c, d, f, g) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n f = f | 0;\n g = g | 0;\n var h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0,\n w = 0,\n x = 0,\n y = 0,\n z = 0,\n A = 0,\n B = 0,\n C = 0,\n D = 0,\n E = 0,\n F = 0,\n G = 0,\n H = 0.0,\n J = 0.0;\n G = T;\n T = T + 272 | 0;\n h = G + 256 | 0;\n u = G + 240 | 0;\n D = G;\n E = G + 224 | 0;\n F = G + 208 | 0;\n v = G + 176 | 0;\n w = G + 160 | 0;\n x = G + 192 | 0;\n y = G + 144 | 0;\n z = G + 128 | 0;\n A = G + 112 | 0;\n B = G + 96 | 0;\n C = G + 80 | 0;\n b[h >> 2] = c;\n b[u >> 2] = b[a >> 2];\n b[u + 4 >> 2] = b[a + 4 >> 2];\n b[u + 8 >> 2] = b[a + 8 >> 2];\n b[u + 12 >> 2] = b[a + 12 >> 2];\n nb(u, h, D);\n b[g >> 2] = 0;\n u = f + d + ((f | 0) == 5 & 1) | 0;\n\n if ((u | 0) <= (d | 0)) {\n T = G;\n return;\n }\n\n k = b[h >> 2] | 0;\n l = E + 4 | 0;\n m = v + 4 | 0;\n n = d + 5 | 0;\n o = 16880 + (k << 2) | 0;\n p = 16960 + (k << 2) | 0;\n q = z + 8 | 0;\n r = A + 8 | 0;\n s = B + 8 | 0;\n t = F + 4 | 0;\n j = d;\n\n a: while (1) {\n i = D + (((j | 0) % 5 | 0) << 4) | 0;\n b[F >> 2] = b[i >> 2];\n b[F + 4 >> 2] = b[i + 4 >> 2];\n b[F + 8 >> 2] = b[i + 8 >> 2];\n b[F + 12 >> 2] = b[i + 12 >> 2];\n\n do {} while ((ob(F, k, 0, 1) | 0) == 2);\n\n if ((j | 0) > (d | 0) & (Lb(c) | 0) != 0) {\n b[v >> 2] = b[F >> 2];\n b[v + 4 >> 2] = b[F + 4 >> 2];\n b[v + 8 >> 2] = b[F + 8 >> 2];\n b[v + 12 >> 2] = b[F + 12 >> 2];\n Ea(l, w);\n f = b[v >> 2] | 0;\n h = b[17040 + (f * 80 | 0) + (b[E >> 2] << 2) >> 2] | 0;\n b[v >> 2] = b[18640 + (f * 80 | 0) + (h * 20 | 0) >> 2];\n i = b[18640 + (f * 80 | 0) + (h * 20 | 0) + 16 >> 2] | 0;\n\n if ((i | 0) > 0) {\n a = 0;\n\n do {\n Qa(m);\n a = a + 1 | 0;\n } while ((a | 0) < (i | 0));\n }\n\n i = 18640 + (f * 80 | 0) + (h * 20 | 0) + 4 | 0;\n b[x >> 2] = b[i >> 2];\n b[x + 4 >> 2] = b[i + 4 >> 2];\n b[x + 8 >> 2] = b[i + 8 >> 2];\n Ha(x, (b[o >> 2] | 0) * 3 | 0);\n Fa(m, x, m);\n Da(m);\n Ea(m, y);\n H = +(b[p >> 2] | 0);\n e[z >> 3] = H * 3.0;\n e[q >> 3] = 0.0;\n J = H * -1.5;\n e[A >> 3] = J;\n e[r >> 3] = H * 2.598076211353316;\n e[B >> 3] = J;\n e[s >> 3] = H * -2.598076211353316;\n\n switch (b[17040 + ((b[v >> 2] | 0) * 80 | 0) + (b[F >> 2] << 2) >> 2] | 0) {\n case 1:\n {\n a = A;\n f = z;\n break;\n }\n\n case 3:\n {\n a = B;\n f = A;\n break;\n }\n\n case 2:\n {\n a = z;\n f = B;\n break;\n }\n\n default:\n {\n a = 12;\n break a;\n }\n }\n\n Qc(w, y, f, a, C);\n kb(C, b[v >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0);\n b[g >> 2] = (b[g >> 2] | 0) + 1;\n }\n\n if ((j | 0) < (n | 0)) {\n Ea(t, v);\n kb(v, b[F >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0);\n b[g >> 2] = (b[g >> 2] | 0) + 1;\n }\n b[E >> 2] = b[F >> 2];\n b[E + 4 >> 2] = b[F + 4 >> 2];\n b[E + 8 >> 2] = b[F + 8 >> 2];\n b[E + 12 >> 2] = b[F + 12 >> 2];\n j = j + 1 | 0;\n\n if ((j | 0) >= (u | 0)) {\n a = 3;\n break;\n }\n }\n\n if ((a | 0) == 3) {\n T = G;\n return;\n } else if ((a | 0) == 12) { I(22522, 22569, 571, 22579); }\n }\n\n function nb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n j = T;\n T = T + 128 | 0;\n e = j + 64 | 0;\n f = j;\n g = e;\n h = 20240;\n i = g + 60 | 0;\n\n do {\n b[g >> 2] = b[h >> 2];\n g = g + 4 | 0;\n h = h + 4 | 0;\n } while ((g | 0) < (i | 0));\n\n g = f;\n h = 20304;\n i = g + 60 | 0;\n\n do {\n b[g >> 2] = b[h >> 2];\n g = g + 4 | 0;\n h = h + 4 | 0;\n } while ((g | 0) < (i | 0));\n\n i = (Lb(b[c >> 2] | 0) | 0) == 0;\n e = i ? e : f;\n f = a + 4 | 0;\n Ua(f);\n Va(f);\n\n if (Lb(b[c >> 2] | 0) | 0) {\n Oa(f);\n b[c >> 2] = (b[c >> 2] | 0) + 1;\n }\n\n b[d >> 2] = b[a >> 2];\n c = d + 4 | 0;\n Fa(f, e, c);\n Da(c);\n b[d + 16 >> 2] = b[a >> 2];\n c = d + 20 | 0;\n Fa(f, e + 12 | 0, c);\n Da(c);\n b[d + 32 >> 2] = b[a >> 2];\n c = d + 36 | 0;\n Fa(f, e + 24 | 0, c);\n Da(c);\n b[d + 48 >> 2] = b[a >> 2];\n c = d + 52 | 0;\n Fa(f, e + 36 | 0, c);\n Da(c);\n b[d + 64 >> 2] = b[a >> 2];\n d = d + 68 | 0;\n Fa(f, e + 48 | 0, d);\n Da(d);\n T = j;\n return;\n }\n\n function ob(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0;\n p = T;\n T = T + 32 | 0;\n n = p + 12 | 0;\n i = p;\n o = a + 4 | 0;\n m = b[16960 + (c << 2) >> 2] | 0;\n l = (e | 0) != 0;\n m = l ? m * 3 | 0 : m;\n f = b[o >> 2] | 0;\n k = a + 8 | 0;\n h = b[k >> 2] | 0;\n\n if (l) {\n g = a + 12 | 0;\n e = b[g >> 2] | 0;\n f = h + f + e | 0;\n\n if ((f | 0) == (m | 0)) {\n o = 1;\n T = p;\n return o | 0;\n } else { j = g; }\n } else {\n j = a + 12 | 0;\n e = b[j >> 2] | 0;\n f = h + f + e | 0;\n }\n\n if ((f | 0) <= (m | 0)) {\n o = 0;\n T = p;\n return o | 0;\n }\n\n do { if ((e | 0) > 0) {\n e = b[a >> 2] | 0;\n\n if ((h | 0) > 0) {\n g = 18640 + (e * 80 | 0) + 60 | 0;\n e = a;\n break;\n }\n\n e = 18640 + (e * 80 | 0) + 40 | 0;\n\n if (!d) {\n g = e;\n e = a;\n } else {\n Ba(n, m, 0, 0);\n Ga(o, n, i);\n Ra(i);\n Fa(i, n, o);\n g = e;\n e = a;\n }\n } else {\n g = 18640 + ((b[a >> 2] | 0) * 80 | 0) + 20 | 0;\n e = a;\n } } while (0);\n\n b[e >> 2] = b[g >> 2];\n f = g + 16 | 0;\n\n if ((b[f >> 2] | 0) > 0) {\n e = 0;\n\n do {\n Qa(o);\n e = e + 1 | 0;\n } while ((e | 0) < (b[f >> 2] | 0));\n }\n\n a = g + 4 | 0;\n b[n >> 2] = b[a >> 2];\n b[n + 4 >> 2] = b[a + 4 >> 2];\n b[n + 8 >> 2] = b[a + 8 >> 2];\n c = b[16880 + (c << 2) >> 2] | 0;\n Ha(n, l ? c * 3 | 0 : c);\n Fa(o, n, o);\n Da(o);\n if (l) { e = ((b[k >> 2] | 0) + (b[o >> 2] | 0) + (b[j >> 2] | 0) | 0) == (m | 0) ? 1 : 2; }else { e = 2; }\n o = e;\n T = p;\n return o | 0;\n }\n\n function pb(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0;\n\n do { c = ob(a, b, 0, 1) | 0; } while ((c | 0) == 2);\n\n return c | 0;\n }\n\n function qb(a, c, d, f, g) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n f = f | 0;\n g = g | 0;\n var h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0,\n w = 0,\n x = 0,\n y = 0,\n z = 0,\n A = 0,\n B = 0,\n C = 0.0,\n D = 0.0;\n B = T;\n T = T + 240 | 0;\n h = B + 224 | 0;\n x = B + 208 | 0;\n y = B;\n z = B + 192 | 0;\n A = B + 176 | 0;\n s = B + 160 | 0;\n t = B + 144 | 0;\n u = B + 128 | 0;\n v = B + 112 | 0;\n w = B + 96 | 0;\n b[h >> 2] = c;\n b[x >> 2] = b[a >> 2];\n b[x + 4 >> 2] = b[a + 4 >> 2];\n b[x + 8 >> 2] = b[a + 8 >> 2];\n b[x + 12 >> 2] = b[a + 12 >> 2];\n rb(x, h, y);\n b[g >> 2] = 0;\n r = f + d + ((f | 0) == 6 & 1) | 0;\n\n if ((r | 0) <= (d | 0)) {\n T = B;\n return;\n }\n\n k = b[h >> 2] | 0;\n l = d + 6 | 0;\n m = 16960 + (k << 2) | 0;\n n = t + 8 | 0;\n o = u + 8 | 0;\n p = v + 8 | 0;\n q = z + 4 | 0;\n i = 0;\n j = d;\n f = -1;\n\n a: while (1) {\n h = (j | 0) % 6 | 0;\n a = y + (h << 4) | 0;\n b[z >> 2] = b[a >> 2];\n b[z + 4 >> 2] = b[a + 4 >> 2];\n b[z + 8 >> 2] = b[a + 8 >> 2];\n b[z + 12 >> 2] = b[a + 12 >> 2];\n a = i;\n i = ob(z, k, 0, 1) | 0;\n\n if ((j | 0) > (d | 0) & (Lb(c) | 0) != 0 ? (a | 0) != 1 ? (b[z >> 2] | 0) != (f | 0) : 0 : 0) {\n Ea(y + (((h + 5 | 0) % 6 | 0) << 4) + 4 | 0, A);\n Ea(y + (h << 4) + 4 | 0, s);\n C = +(b[m >> 2] | 0);\n e[t >> 3] = C * 3.0;\n e[n >> 3] = 0.0;\n D = C * -1.5;\n e[u >> 3] = D;\n e[o >> 3] = C * 2.598076211353316;\n e[v >> 3] = D;\n e[p >> 3] = C * -2.598076211353316;\n h = b[x >> 2] | 0;\n\n switch (b[17040 + (h * 80 | 0) + (((f | 0) == (h | 0) ? b[z >> 2] | 0 : f) << 2) >> 2] | 0) {\n case 1:\n {\n a = u;\n f = t;\n break;\n }\n\n case 3:\n {\n a = v;\n f = u;\n break;\n }\n\n case 2:\n {\n a = t;\n f = v;\n break;\n }\n\n default:\n {\n a = 8;\n break a;\n }\n }\n\n Qc(A, s, f, a, w);\n\n if (!(Rc(A, w) | 0) ? !(Rc(s, w) | 0) : 0) {\n kb(w, b[x >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0);\n b[g >> 2] = (b[g >> 2] | 0) + 1;\n }\n }\n\n if ((j | 0) < (l | 0)) {\n Ea(q, A);\n kb(A, b[z >> 2] | 0, k, 1, g + 8 + (b[g >> 2] << 4) | 0);\n b[g >> 2] = (b[g >> 2] | 0) + 1;\n }\n\n j = j + 1 | 0;\n\n if ((j | 0) >= (r | 0)) {\n a = 3;\n break;\n } else { f = b[z >> 2] | 0; }\n }\n\n if ((a | 0) == 3) {\n T = B;\n return;\n } else if ((a | 0) == 8) { I(22606, 22569, 736, 22651); }\n }\n\n function rb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n j = T;\n T = T + 160 | 0;\n e = j + 80 | 0;\n f = j;\n g = e;\n h = 20368;\n i = g + 72 | 0;\n\n do {\n b[g >> 2] = b[h >> 2];\n g = g + 4 | 0;\n h = h + 4 | 0;\n } while ((g | 0) < (i | 0));\n\n g = f;\n h = 20448;\n i = g + 72 | 0;\n\n do {\n b[g >> 2] = b[h >> 2];\n g = g + 4 | 0;\n h = h + 4 | 0;\n } while ((g | 0) < (i | 0));\n\n i = (Lb(b[c >> 2] | 0) | 0) == 0;\n e = i ? e : f;\n f = a + 4 | 0;\n Ua(f);\n Va(f);\n\n if (Lb(b[c >> 2] | 0) | 0) {\n Oa(f);\n b[c >> 2] = (b[c >> 2] | 0) + 1;\n }\n\n b[d >> 2] = b[a >> 2];\n c = d + 4 | 0;\n Fa(f, e, c);\n Da(c);\n b[d + 16 >> 2] = b[a >> 2];\n c = d + 20 | 0;\n Fa(f, e + 12 | 0, c);\n Da(c);\n b[d + 32 >> 2] = b[a >> 2];\n c = d + 36 | 0;\n Fa(f, e + 24 | 0, c);\n Da(c);\n b[d + 48 >> 2] = b[a >> 2];\n c = d + 52 | 0;\n Fa(f, e + 36 | 0, c);\n Da(c);\n b[d + 64 >> 2] = b[a >> 2];\n c = d + 68 | 0;\n Fa(f, e + 48 | 0, c);\n Da(c);\n b[d + 80 >> 2] = b[a >> 2];\n d = d + 84 | 0;\n Fa(f, e + 60 | 0, d);\n Da(d);\n T = j;\n return;\n }\n\n function sb(a, b) {\n a = a | 0;\n b = b | 0;\n b = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n return b & 15 | 0;\n }\n\n function tb(a, b) {\n a = a | 0;\n b = b | 0;\n b = vd(a | 0, b | 0, 45) | 0;\n H() | 0;\n return b & 127 | 0;\n }\n\n function ub(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0;\n\n if (!(0 == 0 & (b & -16777216 | 0) == 134217728)) {\n b = 0;\n return b | 0;\n }\n\n g = vd(a | 0, b | 0, 45) | 0;\n H() | 0;\n g = g & 127;\n\n if (g >>> 0 > 121) {\n b = 0;\n return b | 0;\n }\n\n c = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n c = c & 15;\n\n do { if (c | 0) {\n e = 1;\n d = 0;\n\n while (1) {\n f = vd(a | 0, b | 0, (15 - e | 0) * 3 | 0) | 0;\n H() | 0;\n f = f & 7;\n if ((f | 0) != 0 & (d ^ 1)) { if ((f | 0) == 1 & (ma(g) | 0) != 0) {\n h = 0;\n d = 13;\n break;\n } else { d = 1; } }\n\n if ((f | 0) == 7) {\n h = 0;\n d = 13;\n break;\n }\n\n if (e >>> 0 < c >>> 0) { e = e + 1 | 0; }else {\n d = 9;\n break;\n }\n }\n\n if ((d | 0) == 9) {\n if ((c | 0) == 15) { h = 1; }else { break; }\n return h | 0;\n } else if ((d | 0) == 13) { return h | 0; }\n } } while (0);\n\n while (1) {\n h = vd(a | 0, b | 0, (14 - c | 0) * 3 | 0) | 0;\n H() | 0;\n\n if (!((h & 7 | 0) == 7 & 0 == 0)) {\n h = 0;\n d = 13;\n break;\n }\n\n if (c >>> 0 < 14) { c = c + 1 | 0; }else {\n h = 1;\n d = 13;\n break;\n }\n }\n\n if ((d | 0) == 13) { return h | 0; }\n return 0;\n }\n\n function vb(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0;\n g = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n g = g & 15;\n\n if (d >>> 0 > 15) {\n e = 4;\n return e | 0;\n }\n\n if ((g | 0) < (d | 0)) {\n e = 12;\n return e | 0;\n }\n\n if ((g | 0) == (d | 0)) {\n b[e >> 2] = a;\n b[e + 4 >> 2] = c;\n e = 0;\n return e | 0;\n }\n\n f = wd(d | 0, 0, 52) | 0;\n f = f | a;\n a = H() | 0 | c & -15728641;\n if ((g | 0) > (d | 0)) { do {\n c = wd(7, 0, (14 - d | 0) * 3 | 0) | 0;\n d = d + 1 | 0;\n f = c | f;\n a = H() | 0 | a;\n } while ((d | 0) < (g | 0)); }\n b[e >> 2] = f;\n b[e + 4 >> 2] = a;\n e = 0;\n return e | 0;\n }\n\n function wb(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0;\n g = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n g = g & 15;\n\n if (!((d | 0) < 16 & (g | 0) <= (d | 0))) {\n e = 4;\n return e | 0;\n }\n\n f = d - g | 0;\n d = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n\n a: do { if (!(ma(d & 127) | 0)) {\n d = Cc(7, 0, f, ((f | 0) < 0) << 31 >> 31) | 0;\n f = H() | 0;\n } else {\n b: do { if (g | 0) {\n d = 1;\n\n while (1) {\n h = wd(7, 0, (15 - d | 0) * 3 | 0) | 0;\n if (!((h & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) { break; }\n if (d >>> 0 < g >>> 0) { d = d + 1 | 0; }else { break b; }\n }\n\n d = Cc(7, 0, f, ((f | 0) < 0) << 31 >> 31) | 0;\n f = H() | 0;\n break a;\n } } while (0);\n\n d = Cc(7, 0, f, ((f | 0) < 0) << 31 >> 31) | 0;\n d = rd(d | 0, H() | 0, 5, 0) | 0;\n d = ld(d | 0, H() | 0, -5, -1) | 0;\n d = pd(d | 0, H() | 0, 6, 0) | 0;\n d = ld(d | 0, H() | 0, 1, 0) | 0;\n f = H() | 0;\n } } while (0);\n\n h = e;\n b[h >> 2] = d;\n b[h + 4 >> 2] = f;\n h = 0;\n return h | 0;\n }\n\n function xb(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0;\n e = vd(a | 0, b | 0, 45) | 0;\n H() | 0;\n\n if (!(ma(e & 127) | 0)) {\n e = 0;\n return e | 0;\n }\n\n e = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n e = e & 15;\n\n a: do { if (!e) { c = 0; }else {\n d = 1;\n\n while (1) {\n c = vd(a | 0, b | 0, (15 - d | 0) * 3 | 0) | 0;\n H() | 0;\n c = c & 7;\n if (c | 0) { break a; }\n if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else {\n c = 0;\n break;\n }\n }\n } } while (0);\n\n e = (c | 0) == 0 & 1;\n return e | 0;\n }\n\n function yb(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = T;\n T = T + 16 | 0;\n g = h;\n Xb(g, a, c, d);\n c = g;\n a = b[c >> 2] | 0;\n c = b[c + 4 >> 2] | 0;\n\n if ((a | 0) == 0 & (c | 0) == 0) {\n T = h;\n return 0;\n }\n\n f = 0;\n d = 0;\n\n do {\n i = e + (f << 3) | 0;\n b[i >> 2] = a;\n b[i + 4 >> 2] = c;\n f = ld(f | 0, d | 0, 1, 0) | 0;\n d = H() | 0;\n Yb(g);\n i = g;\n a = b[i >> 2] | 0;\n c = b[i + 4 >> 2] | 0;\n } while (!((a | 0) == 0 & (c | 0) == 0));\n\n T = h;\n return 0;\n }\n\n function zb(a, b, c, d) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n\n if ((d | 0) < (c | 0)) {\n c = b;\n d = a;\n G(c | 0);\n return d | 0;\n }\n\n c = wd(-1, -1, ((d - c | 0) * 3 | 0) + 3 | 0) | 0;\n d = wd(~c | 0, ~(H() | 0) | 0, (15 - d | 0) * 3 | 0) | 0;\n c = ~(H() | 0) & b;\n d = ~d & a;\n G(c | 0);\n return d | 0;\n }\n\n function Ab(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0;\n f = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n f = f & 15;\n\n if (!((d | 0) < 16 & (f | 0) <= (d | 0))) {\n e = 4;\n return e | 0;\n }\n\n if ((f | 0) < (d | 0)) {\n f = wd(-1, -1, ((d + -1 - f | 0) * 3 | 0) + 3 | 0) | 0;\n f = wd(~f | 0, ~(H() | 0) | 0, (15 - d | 0) * 3 | 0) | 0;\n c = ~(H() | 0) & c;\n a = ~f & a;\n }\n\n f = wd(d | 0, 0, 52) | 0;\n d = c & -15728641 | (H() | 0);\n b[e >> 2] = a | f;\n b[e + 4 >> 2] = d;\n e = 0;\n return e | 0;\n }\n\n function Bb(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0,\n w = 0,\n x = 0,\n y = 0,\n z = 0;\n\n if ((d | 0) == 0 & (e | 0) == 0) {\n y = 0;\n return y | 0;\n }\n\n f = a;\n g = b[f >> 2] | 0;\n f = b[f + 4 >> 2] | 0;\n\n if (0 == 0 & (f & 15728640 | 0) == 0) {\n if (!((e | 0) > 0 | (e | 0) == 0 & d >>> 0 > 0)) {\n y = 0;\n return y | 0;\n }\n\n y = c;\n b[y >> 2] = g;\n b[y + 4 >> 2] = f;\n\n if ((d | 0) == 1 & (e | 0) == 0) {\n y = 0;\n return y | 0;\n }\n\n f = 1;\n\n do {\n w = a + (f << 3) | 0;\n x = b[w + 4 >> 2] | 0;\n y = c + (f << 3) | 0;\n b[y >> 2] = b[w >> 2];\n b[y + 4 >> 2] = x;\n f = f + 1 | 0;\n } while (0 < (e | 0) | 0 == (e | 0) & f >>> 0 < d >>> 0);\n\n f = 0;\n return f | 0;\n }\n\n v = d << 3;\n x = id(v) | 0;\n\n if (!x) {\n y = 13;\n return y | 0;\n }\n\n Ad(x | 0, a | 0, v | 0) | 0;\n w = kd(d, 8) | 0;\n\n if (!w) {\n jd(x);\n y = 13;\n return y | 0;\n }\n\n a: do { if (d | 0) {\n b: while (1) {\n f = x;\n s = b[f >> 2] | 0;\n f = b[f + 4 >> 2] | 0;\n t = vd(s | 0, f | 0, 52) | 0;\n H() | 0;\n t = t & 15;\n u = t + -1 | 0;\n r = (d | 0) > 0;\n\n c: do { if ((t | 0) != 0 & r) {\n o = ((d | 0) < 0) << 31 >> 31;\n p = wd(u | 0, 0, 52) | 0;\n q = H() | 0;\n\n if (u >>> 0 > 15) {\n if (!((s | 0) == 0 & (f | 0) == 0)) {\n y = 17;\n break b;\n }\n\n g = 0;\n\n while (1) {\n g = g + 1 | 0;\n if ((g | 0) >= (d | 0)) { break c; }\n e = x + (g << 3) | 0;\n q = b[e >> 2] | 0;\n e = b[e + 4 >> 2] | 0;\n\n if (!((q | 0) == 0 & (e | 0) == 0)) {\n f = e;\n y = 17;\n break b;\n }\n }\n }\n\n g = 0;\n a = s;\n e = f;\n\n while (1) {\n if (!((a | 0) == 0 & (e | 0) == 0)) {\n if (!(0 == 0 & (e & 117440512 | 0) == 0)) {\n y = 22;\n break b;\n }\n\n i = vd(a | 0, e | 0, 52) | 0;\n H() | 0;\n i = i & 15;\n\n if ((i | 0) < (u | 0)) {\n f = 12;\n y = 28;\n break b;\n }\n\n if ((i | 0) != (u | 0)) {\n a = a | p;\n e = e & -15728641 | q;\n\n if (i >>> 0 >= t >>> 0) {\n h = u;\n\n do {\n n = wd(7, 0, (14 - h | 0) * 3 | 0) | 0;\n h = h + 1 | 0;\n a = n | a;\n e = H() | 0 | e;\n } while (h >>> 0 < i >>> 0);\n }\n }\n\n h = td(a | 0, e | 0, d | 0, o | 0) | 0;\n H() | 0;\n k = w + (h << 3) | 0;\n i = k;\n j = b[i >> 2] | 0;\n i = b[i + 4 >> 2] | 0;\n if ((j | 0) == 0 & (i | 0) == 0) { h = k; }else {\n n = 0;\n\n while (1) {\n if ((n | 0) > (d | 0)) {\n y = 32;\n break b;\n }\n\n if ((j | 0) == (a | 0) & (i & -117440513 | 0) == (e | 0)) {\n l = vd(j | 0, i | 0, 56) | 0;\n H() | 0;\n l = l & 7;\n m = l + 1 | 0;\n z = vd(j | 0, i | 0, 45) | 0;\n H() | 0;\n\n d: do { if (!(ma(z & 127) | 0)) { i = 7; }else {\n j = vd(j | 0, i | 0, 52) | 0;\n H() | 0;\n j = j & 15;\n\n if (!j) {\n i = 6;\n break;\n }\n\n i = 1;\n\n while (1) {\n z = wd(7, 0, (15 - i | 0) * 3 | 0) | 0;\n\n if (!((z & a | 0) == 0 & ((H() | 0) & e | 0) == 0)) {\n i = 7;\n break d;\n }\n\n if (i >>> 0 < j >>> 0) { i = i + 1 | 0; }else {\n i = 6;\n break;\n }\n }\n } } while (0);\n\n if ((l + 2 | 0) >>> 0 > i >>> 0) {\n y = 42;\n break b;\n }\n\n z = wd(m | 0, 0, 56) | 0;\n e = H() | 0 | e & -117440513;\n m = k;\n b[m >> 2] = 0;\n b[m + 4 >> 2] = 0;\n a = z | a;\n } else { h = (h + 1 | 0) % (d | 0) | 0; }\n\n k = w + (h << 3) | 0;\n i = k;\n j = b[i >> 2] | 0;\n i = b[i + 4 >> 2] | 0;\n\n if ((j | 0) == 0 & (i | 0) == 0) {\n h = k;\n break;\n } else { n = n + 1 | 0; }\n }\n }\n z = h;\n b[z >> 2] = a;\n b[z + 4 >> 2] = e;\n }\n\n g = g + 1 | 0;\n if ((g | 0) >= (d | 0)) { break c; }\n e = x + (g << 3) | 0;\n a = b[e >> 2] | 0;\n e = b[e + 4 >> 2] | 0;\n }\n } } while (0);\n\n if ((d + 5 | 0) >>> 0 < 11) {\n y = 85;\n break;\n }\n\n q = kd((d | 0) / 6 | 0, 8) | 0;\n\n if (!q) {\n y = 49;\n break;\n }\n\n e: do { if (r) {\n n = 0;\n m = 0;\n\n do {\n i = w + (n << 3) | 0;\n e = i;\n g = b[e >> 2] | 0;\n e = b[e + 4 >> 2] | 0;\n\n if (!((g | 0) == 0 & (e | 0) == 0)) {\n j = vd(g | 0, e | 0, 56) | 0;\n H() | 0;\n j = j & 7;\n a = j + 1 | 0;\n k = e & -117440513;\n z = vd(g | 0, e | 0, 45) | 0;\n H() | 0;\n\n f: do { if (ma(z & 127) | 0) {\n l = vd(g | 0, e | 0, 52) | 0;\n H() | 0;\n l = l & 15;\n\n if (l | 0) {\n h = 1;\n\n while (1) {\n z = wd(7, 0, (15 - h | 0) * 3 | 0) | 0;\n if (!((g & z | 0) == 0 & (k & (H() | 0) | 0) == 0)) { break f; }\n if (h >>> 0 < l >>> 0) { h = h + 1 | 0; }else { break; }\n }\n }\n\n e = wd(a | 0, 0, 56) | 0;\n g = e | g;\n e = H() | 0 | k;\n a = i;\n b[a >> 2] = g;\n b[a + 4 >> 2] = e;\n a = j + 2 | 0;\n } } while (0);\n\n if ((a | 0) == 7) {\n z = q + (m << 3) | 0;\n b[z >> 2] = g;\n b[z + 4 >> 2] = e & -117440513;\n m = m + 1 | 0;\n }\n }\n\n n = n + 1 | 0;\n } while ((n | 0) != (d | 0));\n\n if (r) {\n n = ((d | 0) < 0) << 31 >> 31;\n o = wd(u | 0, 0, 52) | 0;\n p = H() | 0;\n\n if (u >>> 0 > 15) {\n if (!((s | 0) == 0 & (f | 0) == 0)) {\n f = 4;\n y = 84;\n break b;\n }\n\n f = 0;\n\n while (1) {\n f = f + 1 | 0;\n\n if ((f | 0) >= (d | 0)) {\n g = 0;\n f = m;\n break e;\n }\n\n z = x + (f << 3) | 0;\n\n if (!((b[z >> 2] | 0) == 0 & (b[z + 4 >> 2] | 0) == 0)) {\n f = 4;\n y = 84;\n break b;\n }\n }\n }\n\n l = 0;\n g = 0;\n k = s;\n\n while (1) {\n do { if (!((k | 0) == 0 & (f | 0) == 0)) {\n i = vd(k | 0, f | 0, 52) | 0;\n H() | 0;\n i = i & 15;\n\n if ((i | 0) < (u | 0)) {\n f = 12;\n y = 84;\n break b;\n }\n\n do { if ((i | 0) == (u | 0)) {\n e = k;\n i = f;\n } else {\n e = k | o;\n a = f & -15728641 | p;\n\n if (i >>> 0 < t >>> 0) {\n i = a;\n break;\n }\n\n h = u;\n\n do {\n z = wd(7, 0, (14 - h | 0) * 3 | 0) | 0;\n h = h + 1 | 0;\n e = z | e;\n a = H() | 0 | a;\n } while (h >>> 0 < i >>> 0);\n\n i = a;\n } } while (0);\n\n h = td(e | 0, i | 0, d | 0, n | 0) | 0;\n H() | 0;\n a = 0;\n\n while (1) {\n if ((a | 0) > (d | 0)) {\n y = 77;\n break b;\n }\n\n z = w + (h << 3) | 0;\n j = b[z + 4 >> 2] | 0;\n\n if ((j & -117440513 | 0) == (i | 0) ? (b[z >> 2] | 0) == (e | 0) : 0) {\n y = 79;\n break;\n }\n\n h = (h + 1 | 0) % (d | 0) | 0;\n z = w + (h << 3) | 0;\n if ((b[z >> 2] | 0) == (e | 0) ? (b[z + 4 >> 2] | 0) == (i | 0) : 0) { break; }else { a = a + 1 | 0; }\n }\n\n if ((y | 0) == 79 ? (y = 0, 0 == 0 & (j & 117440512 | 0) == 100663296) : 0) { break; }\n z = c + (g << 3) | 0;\n b[z >> 2] = k;\n b[z + 4 >> 2] = f;\n g = g + 1 | 0;\n } } while (0);\n\n f = l + 1 | 0;\n\n if ((f | 0) >= (d | 0)) {\n f = m;\n break e;\n }\n\n z = x + (f << 3) | 0;\n l = f;\n k = b[z >> 2] | 0;\n f = b[z + 4 >> 2] | 0;\n }\n } else {\n g = 0;\n f = m;\n }\n } else {\n g = 0;\n f = 0;\n } } while (0);\n\n Bd(w | 0, 0, v | 0) | 0;\n Ad(x | 0, q | 0, f << 3 | 0) | 0;\n jd(q);\n if (!f) { break a; }else {\n c = c + (g << 3) | 0;\n d = f;\n }\n }\n\n if ((y | 0) == 17) {\n if (0 == 0 & (f & 117440512 | 0) == 0) {\n f = 4;\n y = 28;\n } else { y = 22; }\n } else if ((y | 0) == 32) { I(23313, 22674, 362, 22684); }else if ((y | 0) == 42) {\n jd(x);\n jd(w);\n z = 10;\n return z | 0;\n } else if ((y | 0) == 49) {\n jd(x);\n jd(w);\n z = 13;\n return z | 0;\n } else if ((y | 0) == 77) { I(23313, 22674, 462, 22684); }else if ((y | 0) == 84) {\n jd(q);\n jd(x);\n jd(w);\n z = f;\n return z | 0;\n } else if ((y | 0) == 85) {\n Ad(c | 0, x | 0, d << 3 | 0) | 0;\n break;\n }\n\n if ((y | 0) == 22) {\n jd(x);\n jd(w);\n z = 5;\n return z | 0;\n } else if ((y | 0) == 28) {\n jd(x);\n jd(w);\n z = f;\n return z | 0;\n }\n } } while (0);\n\n jd(x);\n jd(w);\n z = 0;\n return z | 0;\n }\n\n function Cb(a, c, d, e, f, g, h) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n g = g | 0;\n h = h | 0;\n var i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0;\n q = T;\n T = T + 16 | 0;\n p = q;\n\n if (!((d | 0) > 0 | (d | 0) == 0 & c >>> 0 > 0)) {\n p = 0;\n T = q;\n return p | 0;\n }\n\n if ((h | 0) >= 16) {\n p = 12;\n T = q;\n return p | 0;\n }\n\n n = 0;\n o = 0;\n m = 0;\n i = 0;\n\n a: while (1) {\n k = a + (n << 3) | 0;\n j = b[k >> 2] | 0;\n k = b[k + 4 >> 2] | 0;\n l = vd(j | 0, k | 0, 52) | 0;\n H() | 0;\n\n if ((l & 15 | 0) > (h | 0)) {\n i = 12;\n j = 11;\n break;\n }\n\n Xb(p, j, k, h);\n l = p;\n k = b[l >> 2] | 0;\n l = b[l + 4 >> 2] | 0;\n if ((k | 0) == 0 & (l | 0) == 0) { j = m; }else {\n j = m;\n\n do {\n if (!((i | 0) < (g | 0) | (i | 0) == (g | 0) & j >>> 0 < f >>> 0)) {\n j = 10;\n break a;\n }\n\n m = e + (j << 3) | 0;\n b[m >> 2] = k;\n b[m + 4 >> 2] = l;\n j = ld(j | 0, i | 0, 1, 0) | 0;\n i = H() | 0;\n Yb(p);\n m = p;\n k = b[m >> 2] | 0;\n l = b[m + 4 >> 2] | 0;\n } while (!((k | 0) == 0 & (l | 0) == 0));\n }\n n = ld(n | 0, o | 0, 1, 0) | 0;\n o = H() | 0;\n\n if (!((o | 0) < (d | 0) | (o | 0) == (d | 0) & n >>> 0 < c >>> 0)) {\n i = 0;\n j = 11;\n break;\n } else { m = j; }\n }\n\n if ((j | 0) == 10) {\n p = 14;\n T = q;\n return p | 0;\n } else if ((j | 0) == 11) {\n T = q;\n return i | 0;\n }\n\n return 0;\n }\n\n function Db(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0;\n n = T;\n T = T + 16 | 0;\n m = n;\n\n a: do { if ((d | 0) > 0 | (d | 0) == 0 & c >>> 0 > 0) {\n k = 0;\n h = 0;\n g = 0;\n l = 0;\n\n while (1) {\n j = a + (k << 3) | 0;\n i = b[j >> 2] | 0;\n j = b[j + 4 >> 2] | 0;\n\n if (!((i | 0) == 0 & (j | 0) == 0)) {\n j = (wb(i, j, e, m) | 0) == 0;\n i = m;\n h = ld(b[i >> 2] | 0, b[i + 4 >> 2] | 0, h | 0, g | 0) | 0;\n g = H() | 0;\n\n if (!j) {\n g = 12;\n break;\n }\n }\n\n k = ld(k | 0, l | 0, 1, 0) | 0;\n l = H() | 0;\n if (!((l | 0) < (d | 0) | (l | 0) == (d | 0) & k >>> 0 < c >>> 0)) { break a; }\n }\n\n T = n;\n return g | 0;\n } else {\n h = 0;\n g = 0;\n } } while (0);\n\n b[f >> 2] = h;\n b[f + 4 >> 2] = g;\n f = 0;\n T = n;\n return f | 0;\n }\n\n function Eb(a, b) {\n a = a | 0;\n b = b | 0;\n b = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n return b & 1 | 0;\n }\n\n function Fb(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0;\n e = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n e = e & 15;\n\n if (!e) {\n e = 0;\n return e | 0;\n }\n\n d = 1;\n\n while (1) {\n c = vd(a | 0, b | 0, (15 - d | 0) * 3 | 0) | 0;\n H() | 0;\n c = c & 7;\n\n if (c | 0) {\n d = 5;\n break;\n }\n\n if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else {\n c = 0;\n d = 5;\n break;\n }\n }\n\n if ((d | 0) == 5) { return c | 0; }\n return 0;\n }\n\n function Gb(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n i = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n i = i & 15;\n\n if (!i) {\n h = b;\n i = a;\n G(h | 0);\n return i | 0;\n }\n\n h = 1;\n c = 0;\n\n while (1) {\n f = (15 - h | 0) * 3 | 0;\n d = wd(7, 0, f | 0) | 0;\n e = H() | 0;\n g = vd(a | 0, b | 0, f | 0) | 0;\n H() | 0;\n f = wd(Sa(g & 7) | 0, 0, f | 0) | 0;\n g = H() | 0;\n a = f | a & ~d;\n b = g | b & ~e;\n\n a: do { if (!c) { if (!((f & d | 0) == 0 & (g & e | 0) == 0)) {\n d = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n d = d & 15;\n if (!d) { c = 1; }else {\n c = 1;\n\n b: while (1) {\n g = vd(a | 0, b | 0, (15 - c | 0) * 3 | 0) | 0;\n H() | 0;\n\n switch (g & 7) {\n case 1:\n break b;\n\n case 0:\n break;\n\n default:\n {\n c = 1;\n break a;\n }\n }\n\n if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else {\n c = 1;\n break a;\n }\n }\n\n c = 1;\n\n while (1) {\n g = (15 - c | 0) * 3 | 0;\n e = vd(a | 0, b | 0, g | 0) | 0;\n H() | 0;\n f = wd(7, 0, g | 0) | 0;\n b = b & ~(H() | 0);\n g = wd(Sa(e & 7) | 0, 0, g | 0) | 0;\n a = a & ~f | g;\n b = b | (H() | 0);\n if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else {\n c = 1;\n break;\n }\n }\n }\n } else { c = 0; } } } while (0);\n\n if (h >>> 0 < i >>> 0) { h = h + 1 | 0; }else { break; }\n }\n\n G(b | 0);\n return a | 0;\n }\n\n function Hb(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0;\n d = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n d = d & 15;\n\n if (!d) {\n c = b;\n d = a;\n G(c | 0);\n return d | 0;\n }\n\n c = 1;\n\n while (1) {\n f = (15 - c | 0) * 3 | 0;\n g = vd(a | 0, b | 0, f | 0) | 0;\n H() | 0;\n e = wd(7, 0, f | 0) | 0;\n b = b & ~(H() | 0);\n f = wd(Sa(g & 7) | 0, 0, f | 0) | 0;\n a = f | a & ~e;\n b = H() | 0 | b;\n if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { break; }\n }\n\n G(b | 0);\n return a | 0;\n }\n\n function Ib(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0;\n i = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n i = i & 15;\n\n if (!i) {\n h = b;\n i = a;\n G(h | 0);\n return i | 0;\n }\n\n h = 1;\n c = 0;\n\n while (1) {\n f = (15 - h | 0) * 3 | 0;\n d = wd(7, 0, f | 0) | 0;\n e = H() | 0;\n g = vd(a | 0, b | 0, f | 0) | 0;\n H() | 0;\n f = wd(Ta(g & 7) | 0, 0, f | 0) | 0;\n g = H() | 0;\n a = f | a & ~d;\n b = g | b & ~e;\n\n a: do { if (!c) { if (!((f & d | 0) == 0 & (g & e | 0) == 0)) {\n d = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n d = d & 15;\n if (!d) { c = 1; }else {\n c = 1;\n\n b: while (1) {\n g = vd(a | 0, b | 0, (15 - c | 0) * 3 | 0) | 0;\n H() | 0;\n\n switch (g & 7) {\n case 1:\n break b;\n\n case 0:\n break;\n\n default:\n {\n c = 1;\n break a;\n }\n }\n\n if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else {\n c = 1;\n break a;\n }\n }\n\n c = 1;\n\n while (1) {\n e = (15 - c | 0) * 3 | 0;\n f = wd(7, 0, e | 0) | 0;\n g = b & ~(H() | 0);\n b = vd(a | 0, b | 0, e | 0) | 0;\n H() | 0;\n b = wd(Ta(b & 7) | 0, 0, e | 0) | 0;\n a = a & ~f | b;\n b = g | (H() | 0);\n if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else {\n c = 1;\n break;\n }\n }\n }\n } else { c = 0; } } } while (0);\n\n if (h >>> 0 < i >>> 0) { h = h + 1 | 0; }else { break; }\n }\n\n G(b | 0);\n return a | 0;\n }\n\n function Jb(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0;\n d = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n d = d & 15;\n\n if (!d) {\n c = b;\n d = a;\n G(c | 0);\n return d | 0;\n }\n\n c = 1;\n\n while (1) {\n g = (15 - c | 0) * 3 | 0;\n f = wd(7, 0, g | 0) | 0;\n e = b & ~(H() | 0);\n b = vd(a | 0, b | 0, g | 0) | 0;\n H() | 0;\n b = wd(Ta(b & 7) | 0, 0, g | 0) | 0;\n a = b | a & ~f;\n b = H() | 0 | e;\n if (c >>> 0 < d >>> 0) { c = c + 1 | 0; }else { break; }\n }\n\n G(b | 0);\n return a | 0;\n }\n\n function Kb(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0;\n j = T;\n T = T + 64 | 0;\n i = j + 40 | 0;\n e = j + 24 | 0;\n f = j + 12 | 0;\n g = j;\n wd(c | 0, 0, 52) | 0;\n d = H() | 0 | 134225919;\n\n if (!c) {\n if ((b[a + 4 >> 2] | 0) > 2) {\n h = 0;\n i = 0;\n G(h | 0);\n T = j;\n return i | 0;\n }\n\n if ((b[a + 8 >> 2] | 0) > 2) {\n h = 0;\n i = 0;\n G(h | 0);\n T = j;\n return i | 0;\n }\n\n if ((b[a + 12 >> 2] | 0) > 2) {\n h = 0;\n i = 0;\n G(h | 0);\n T = j;\n return i | 0;\n }\n\n wd(oa(a) | 0, 0, 45) | 0;\n h = H() | 0 | d;\n i = -1;\n G(h | 0);\n T = j;\n return i | 0;\n }\n b[i >> 2] = b[a >> 2];\n b[i + 4 >> 2] = b[a + 4 >> 2];\n b[i + 8 >> 2] = b[a + 8 >> 2];\n b[i + 12 >> 2] = b[a + 12 >> 2];\n h = i + 4 | 0;\n\n if ((c | 0) > 0) {\n a = -1;\n\n while (1) {\n b[e >> 2] = b[h >> 2];\n b[e + 4 >> 2] = b[h + 4 >> 2];\n b[e + 8 >> 2] = b[h + 8 >> 2];\n\n if (!(c & 1)) {\n Ma(h);\n b[f >> 2] = b[h >> 2];\n b[f + 4 >> 2] = b[h + 4 >> 2];\n b[f + 8 >> 2] = b[h + 8 >> 2];\n Oa(f);\n } else {\n La(h);\n b[f >> 2] = b[h >> 2];\n b[f + 4 >> 2] = b[h + 4 >> 2];\n b[f + 8 >> 2] = b[h + 8 >> 2];\n Na(f);\n }\n\n Ga(e, f, g);\n Da(g);\n l = (15 - c | 0) * 3 | 0;\n k = wd(7, 0, l | 0) | 0;\n d = d & ~(H() | 0);\n l = wd(Ia(g) | 0, 0, l | 0) | 0;\n a = l | a & ~k;\n d = H() | 0 | d;\n if ((c | 0) > 1) { c = c + -1 | 0; }else { break; }\n }\n } else { a = -1; }\n\n a: do { if (((b[h >> 2] | 0) <= 2 ? (b[i + 8 >> 2] | 0) <= 2 : 0) ? (b[i + 12 >> 2] | 0) <= 2 : 0) {\n e = oa(i) | 0;\n c = wd(e | 0, 0, 45) | 0;\n c = c | a;\n a = H() | 0 | d & -1040385;\n g = pa(i) | 0;\n\n if (!(ma(e) | 0)) {\n if ((g | 0) <= 0) { break; }\n f = 0;\n\n while (1) {\n e = vd(c | 0, a | 0, 52) | 0;\n H() | 0;\n e = e & 15;\n\n if (e) {\n d = 1;\n\n while (1) {\n l = (15 - d | 0) * 3 | 0;\n i = vd(c | 0, a | 0, l | 0) | 0;\n H() | 0;\n k = wd(7, 0, l | 0) | 0;\n a = a & ~(H() | 0);\n l = wd(Sa(i & 7) | 0, 0, l | 0) | 0;\n c = c & ~k | l;\n a = a | (H() | 0);\n if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else { break; }\n }\n }\n\n f = f + 1 | 0;\n if ((f | 0) == (g | 0)) { break a; }\n }\n }\n\n f = vd(c | 0, a | 0, 52) | 0;\n H() | 0;\n f = f & 15;\n\n b: do { if (f) {\n d = 1;\n\n c: while (1) {\n l = vd(c | 0, a | 0, (15 - d | 0) * 3 | 0) | 0;\n H() | 0;\n\n switch (l & 7) {\n case 1:\n break c;\n\n case 0:\n break;\n\n default:\n break b;\n }\n\n if (d >>> 0 < f >>> 0) { d = d + 1 | 0; }else { break b; }\n }\n\n if (sa(e, b[i >> 2] | 0) | 0) {\n d = 1;\n\n while (1) {\n i = (15 - d | 0) * 3 | 0;\n k = wd(7, 0, i | 0) | 0;\n l = a & ~(H() | 0);\n a = vd(c | 0, a | 0, i | 0) | 0;\n H() | 0;\n a = wd(Ta(a & 7) | 0, 0, i | 0) | 0;\n c = c & ~k | a;\n a = l | (H() | 0);\n if (d >>> 0 < f >>> 0) { d = d + 1 | 0; }else { break; }\n }\n } else {\n d = 1;\n\n while (1) {\n l = (15 - d | 0) * 3 | 0;\n i = vd(c | 0, a | 0, l | 0) | 0;\n H() | 0;\n k = wd(7, 0, l | 0) | 0;\n a = a & ~(H() | 0);\n l = wd(Sa(i & 7) | 0, 0, l | 0) | 0;\n c = c & ~k | l;\n a = a | (H() | 0);\n if (d >>> 0 < f >>> 0) { d = d + 1 | 0; }else { break; }\n }\n }\n } } while (0);\n\n if ((g | 0) > 0) {\n d = 0;\n\n do {\n c = Gb(c, a) | 0;\n a = H() | 0;\n d = d + 1 | 0;\n } while ((d | 0) != (g | 0));\n }\n } else {\n c = 0;\n a = 0;\n } } while (0);\n\n k = a;\n l = c;\n G(k | 0);\n T = j;\n return l | 0;\n }\n\n function Lb(a) {\n a = a | 0;\n return (a | 0) % 2 | 0 | 0;\n }\n\n function Mb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0;\n f = T;\n T = T + 16 | 0;\n e = f;\n\n if (c >>> 0 > 15) {\n e = 4;\n T = f;\n return e | 0;\n }\n\n if ((b[a + 4 >> 2] & 2146435072 | 0) == 2146435072) {\n e = 3;\n T = f;\n return e | 0;\n }\n\n if ((b[a + 8 + 4 >> 2] & 2146435072 | 0) == 2146435072) {\n e = 3;\n T = f;\n return e | 0;\n }\n\n hb(a, c, e);\n c = Kb(e, c) | 0;\n e = H() | 0;\n b[d >> 2] = c;\n b[d + 4 >> 2] = e;\n if ((c | 0) == 0 & (e | 0) == 0) { I(23313, 22674, 786, 22697); }\n e = 0;\n T = f;\n return e | 0;\n }\n\n function Nb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0;\n f = d + 4 | 0;\n g = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n g = g & 15;\n h = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n e = (g | 0) == 0;\n\n if (!(ma(h & 127) | 0)) {\n if (e) {\n h = 0;\n return h | 0;\n }\n\n if ((b[f >> 2] | 0) == 0 ? (b[d + 8 >> 2] | 0) == 0 : 0) { e = (b[d + 12 >> 2] | 0) != 0 & 1; }else { e = 1; }\n } else if (e) {\n h = 1;\n return h | 0;\n } else { e = 1; }\n\n d = 1;\n\n while (1) {\n if (!(d & 1)) { Oa(f); }else { Na(f); }\n h = vd(a | 0, c | 0, (15 - d | 0) * 3 | 0) | 0;\n H() | 0;\n Pa(f, h & 7);\n if (d >>> 0 < g >>> 0) { d = d + 1 | 0; }else { break; }\n }\n\n return e | 0;\n }\n\n function Ob(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0;\n l = T;\n T = T + 16 | 0;\n j = l;\n k = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n k = k & 127;\n\n if (k >>> 0 > 121) {\n b[d >> 2] = 0;\n b[d + 4 >> 2] = 0;\n b[d + 8 >> 2] = 0;\n b[d + 12 >> 2] = 0;\n k = 5;\n T = l;\n return k | 0;\n }\n\n a: do { if ((ma(k) | 0) != 0 ? (g = vd(a | 0, c | 0, 52) | 0, H() | 0, g = g & 15, (g | 0) != 0) : 0) {\n e = 1;\n\n b: while (1) {\n i = vd(a | 0, c | 0, (15 - e | 0) * 3 | 0) | 0;\n H() | 0;\n\n switch (i & 7) {\n case 5:\n break b;\n\n case 0:\n break;\n\n default:\n {\n e = c;\n break a;\n }\n }\n\n if (e >>> 0 < g >>> 0) { e = e + 1 | 0; }else {\n e = c;\n break a;\n }\n }\n\n f = 1;\n e = c;\n\n while (1) {\n c = (15 - f | 0) * 3 | 0;\n h = wd(7, 0, c | 0) | 0;\n i = e & ~(H() | 0);\n e = vd(a | 0, e | 0, c | 0) | 0;\n H() | 0;\n e = wd(Ta(e & 7) | 0, 0, c | 0) | 0;\n a = a & ~h | e;\n e = i | (H() | 0);\n if (f >>> 0 < g >>> 0) { f = f + 1 | 0; }else { break; }\n }\n } else { e = c; } } while (0);\n\n i = 7696 + (k * 28 | 0) | 0;\n b[d >> 2] = b[i >> 2];\n b[d + 4 >> 2] = b[i + 4 >> 2];\n b[d + 8 >> 2] = b[i + 8 >> 2];\n b[d + 12 >> 2] = b[i + 12 >> 2];\n\n if (!(Nb(a, e, d) | 0)) {\n k = 0;\n T = l;\n return k | 0;\n }\n\n h = d + 4 | 0;\n b[j >> 2] = b[h >> 2];\n b[j + 4 >> 2] = b[h + 4 >> 2];\n b[j + 8 >> 2] = b[h + 8 >> 2];\n g = vd(a | 0, e | 0, 52) | 0;\n H() | 0;\n i = g & 15;\n if (!(g & 1)) { g = i; }else {\n Oa(h);\n g = i + 1 | 0;\n }\n if (!(ma(k) | 0)) { e = 0; }else {\n c: do { if (!i) { e = 0; }else {\n c = 1;\n\n while (1) {\n f = vd(a | 0, e | 0, (15 - c | 0) * 3 | 0) | 0;\n H() | 0;\n f = f & 7;\n\n if (f | 0) {\n e = f;\n break c;\n }\n\n if (c >>> 0 < i >>> 0) { c = c + 1 | 0; }else {\n e = 0;\n break;\n }\n }\n } } while (0);\n\n e = (e | 0) == 4 & 1;\n }\n\n if (!(ob(d, g, e, 0) | 0)) {\n if ((g | 0) != (i | 0)) {\n b[h >> 2] = b[j >> 2];\n b[h + 4 >> 2] = b[j + 4 >> 2];\n b[h + 8 >> 2] = b[j + 8 >> 2];\n }\n } else {\n if (ma(k) | 0) { do {} while ((ob(d, g, 0, 0) | 0) != 0); }\n if ((g | 0) != (i | 0)) { Ma(h); }\n }\n\n k = 0;\n T = l;\n return k | 0;\n }\n\n function Pb(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0;\n f = T;\n T = T + 16 | 0;\n d = f;\n e = Ob(a, b, d) | 0;\n\n if (e | 0) {\n T = f;\n return e | 0;\n }\n\n e = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n lb(d, e & 15, c);\n e = 0;\n T = f;\n return e | 0;\n }\n\n function Qb(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0;\n g = T;\n T = T + 16 | 0;\n f = g;\n d = Ob(a, b, f) | 0;\n\n if (d | 0) {\n f = d;\n T = g;\n return f | 0;\n }\n\n d = vd(a | 0, b | 0, 45) | 0;\n H() | 0;\n d = (ma(d & 127) | 0) == 0;\n e = vd(a | 0, b | 0, 52) | 0;\n H() | 0;\n e = e & 15;\n\n a: do { if (!d) {\n if (e | 0) {\n d = 1;\n\n while (1) {\n h = wd(7, 0, (15 - d | 0) * 3 | 0) | 0;\n if (!((h & a | 0) == 0 & ((H() | 0) & b | 0) == 0)) { break a; }\n if (d >>> 0 < e >>> 0) { d = d + 1 | 0; }else { break; }\n }\n }\n\n mb(f, e, 0, 5, c);\n h = 0;\n T = g;\n return h | 0;\n } } while (0);\n\n qb(f, e, 0, 6, c);\n h = 0;\n T = g;\n return h | 0;\n }\n\n function Rb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0;\n f = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n\n if (!(ma(f & 127) | 0)) {\n f = 2;\n b[d >> 2] = f;\n return 0;\n }\n\n f = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n f = f & 15;\n\n if (!f) {\n f = 5;\n b[d >> 2] = f;\n return 0;\n }\n\n e = 1;\n\n while (1) {\n g = wd(7, 0, (15 - e | 0) * 3 | 0) | 0;\n\n if (!((g & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) {\n e = 2;\n a = 6;\n break;\n }\n\n if (e >>> 0 < f >>> 0) { e = e + 1 | 0; }else {\n e = 5;\n a = 6;\n break;\n }\n }\n\n if ((a | 0) == 6) {\n b[d >> 2] = e;\n return 0;\n }\n\n return 0;\n }\n\n function Sb(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0;\n m = T;\n T = T + 128 | 0;\n k = m + 112 | 0;\n g = m + 96 | 0;\n l = m;\n f = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n i = f & 15;\n b[k >> 2] = i;\n h = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n h = h & 127;\n\n a: do { if (ma(h) | 0) {\n if (i | 0) {\n e = 1;\n\n while (1) {\n j = wd(7, 0, (15 - e | 0) * 3 | 0) | 0;\n\n if (!((j & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) {\n f = 0;\n break a;\n }\n\n if (e >>> 0 < i >>> 0) { e = e + 1 | 0; }else { break; }\n }\n }\n\n if (!(f & 1)) {\n j = wd(i + 1 | 0, 0, 52) | 0;\n l = H() | 0 | c & -15728641;\n k = wd(7, 0, (14 - i | 0) * 3 | 0) | 0;\n l = Sb((j | a) & ~k, l & ~(H() | 0), d) | 0;\n T = m;\n return l | 0;\n } else { f = 1; }\n } else { f = 0; } } while (0);\n\n e = Ob(a, c, g) | 0;\n\n if (!e) {\n if (f) {\n nb(g, k, l);\n j = 5;\n } else {\n rb(g, k, l);\n j = 6;\n }\n\n b: do { if (ma(h) | 0) {\n if (!i) { a = 5; }else {\n e = 1;\n\n while (1) {\n h = wd(7, 0, (15 - e | 0) * 3 | 0) | 0;\n\n if (!((h & a | 0) == 0 & ((H() | 0) & c | 0) == 0)) {\n a = 2;\n break b;\n }\n\n if (e >>> 0 < i >>> 0) { e = e + 1 | 0; }else {\n a = 5;\n break;\n }\n }\n }\n } else { a = 2; } } while (0);\n\n Bd(d | 0, -1, a << 2 | 0) | 0;\n\n c: do { if (f) {\n g = 0;\n\n while (1) {\n h = l + (g << 4) | 0;\n pb(h, b[k >> 2] | 0) | 0;\n h = b[h >> 2] | 0;\n i = b[d >> 2] | 0;\n if ((i | 0) == -1 | (i | 0) == (h | 0)) { e = d; }else {\n f = 0;\n\n do {\n f = f + 1 | 0;\n\n if (f >>> 0 >= a >>> 0) {\n e = 1;\n break c;\n }\n\n e = d + (f << 2) | 0;\n i = b[e >> 2] | 0;\n } while (!((i | 0) == -1 | (i | 0) == (h | 0)));\n }\n b[e >> 2] = h;\n g = g + 1 | 0;\n\n if (g >>> 0 >= j >>> 0) {\n e = 0;\n break;\n }\n }\n } else {\n g = 0;\n\n while (1) {\n h = l + (g << 4) | 0;\n ob(h, b[k >> 2] | 0, 0, 1) | 0;\n h = b[h >> 2] | 0;\n i = b[d >> 2] | 0;\n if ((i | 0) == -1 | (i | 0) == (h | 0)) { e = d; }else {\n f = 0;\n\n do {\n f = f + 1 | 0;\n\n if (f >>> 0 >= a >>> 0) {\n e = 1;\n break c;\n }\n\n e = d + (f << 2) | 0;\n i = b[e >> 2] | 0;\n } while (!((i | 0) == -1 | (i | 0) == (h | 0)));\n }\n b[e >> 2] = h;\n g = g + 1 | 0;\n\n if (g >>> 0 >= j >>> 0) {\n e = 0;\n break;\n }\n }\n } } while (0);\n }\n\n l = e;\n T = m;\n return l | 0;\n }\n\n function Tb() {\n return 12;\n }\n\n function Ub(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n\n if (a >>> 0 > 15) {\n i = 4;\n return i | 0;\n }\n\n wd(a | 0, 0, 52) | 0;\n i = H() | 0 | 134225919;\n\n if (!a) {\n d = 0;\n e = 0;\n\n do {\n if (ma(e) | 0) {\n wd(e | 0, 0, 45) | 0;\n h = i | (H() | 0);\n a = c + (d << 3) | 0;\n b[a >> 2] = -1;\n b[a + 4 >> 2] = h;\n d = d + 1 | 0;\n }\n\n e = e + 1 | 0;\n } while ((e | 0) != 122);\n\n d = 0;\n return d | 0;\n }\n\n d = 0;\n h = 0;\n\n do {\n if (ma(h) | 0) {\n wd(h | 0, 0, 45) | 0;\n e = 1;\n f = -1;\n g = i | (H() | 0);\n\n while (1) {\n j = wd(7, 0, (15 - e | 0) * 3 | 0) | 0;\n f = f & ~j;\n g = g & ~(H() | 0);\n if ((e | 0) == (a | 0)) { break; }else { e = e + 1 | 0; }\n }\n\n j = c + (d << 3) | 0;\n b[j >> 2] = f;\n b[j + 4 >> 2] = g;\n d = d + 1 | 0;\n }\n\n h = h + 1 | 0;\n } while ((h | 0) != 122);\n\n d = 0;\n return d | 0;\n }\n\n function Vb(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0;\n t = T;\n T = T + 16 | 0;\n r = t;\n s = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n s = s & 15;\n\n if (d >>> 0 > 15) {\n s = 4;\n T = t;\n return s | 0;\n }\n\n if ((s | 0) < (d | 0)) {\n s = 12;\n T = t;\n return s | 0;\n }\n\n if ((s | 0) != (d | 0)) {\n g = wd(d | 0, 0, 52) | 0;\n g = g | a;\n i = H() | 0 | c & -15728641;\n\n if ((s | 0) > (d | 0)) {\n j = d;\n\n do {\n q = wd(7, 0, (14 - j | 0) * 3 | 0) | 0;\n j = j + 1 | 0;\n g = q | g;\n i = H() | 0 | i;\n } while ((j | 0) < (s | 0));\n\n q = g;\n } else { q = g; }\n } else {\n q = a;\n i = c;\n }\n\n p = vd(q | 0, i | 0, 45) | 0;\n H() | 0;\n\n a: do { if (ma(p & 127) | 0) {\n j = vd(q | 0, i | 0, 52) | 0;\n H() | 0;\n j = j & 15;\n\n if (j | 0) {\n g = 1;\n\n while (1) {\n p = wd(7, 0, (15 - g | 0) * 3 | 0) | 0;\n\n if (!((p & q | 0) == 0 & ((H() | 0) & i | 0) == 0)) {\n k = 33;\n break a;\n }\n\n if (g >>> 0 < j >>> 0) { g = g + 1 | 0; }else { break; }\n }\n }\n\n p = e;\n b[p >> 2] = 0;\n b[p + 4 >> 2] = 0;\n\n if ((s | 0) > (d | 0)) {\n p = c & -15728641;\n o = s;\n\n while (1) {\n n = o;\n o = o + -1 | 0;\n\n if (o >>> 0 > 15 | (s | 0) < (o | 0)) {\n k = 19;\n break;\n }\n\n if ((s | 0) != (o | 0)) {\n g = wd(o | 0, 0, 52) | 0;\n g = g | a;\n j = H() | 0 | p;\n if ((s | 0) < (n | 0)) { m = g; }else {\n k = o;\n\n do {\n m = wd(7, 0, (14 - k | 0) * 3 | 0) | 0;\n k = k + 1 | 0;\n g = m | g;\n j = H() | 0 | j;\n } while ((k | 0) < (s | 0));\n\n m = g;\n }\n } else {\n m = a;\n j = c;\n }\n\n l = vd(m | 0, j | 0, 45) | 0;\n H() | 0;\n if (!(ma(l & 127) | 0)) { g = 0; }else {\n l = vd(m | 0, j | 0, 52) | 0;\n H() | 0;\n l = l & 15;\n\n b: do { if (!l) { g = 0; }else {\n k = 1;\n\n while (1) {\n g = vd(m | 0, j | 0, (15 - k | 0) * 3 | 0) | 0;\n H() | 0;\n g = g & 7;\n if (g | 0) { break b; }\n if (k >>> 0 < l >>> 0) { k = k + 1 | 0; }else {\n g = 0;\n break;\n }\n }\n } } while (0);\n\n g = (g | 0) == 0 & 1;\n }\n j = vd(a | 0, c | 0, (15 - n | 0) * 3 | 0) | 0;\n H() | 0;\n j = j & 7;\n\n if ((j | 0) == 7) {\n f = 5;\n k = 42;\n break;\n }\n\n g = (g | 0) != 0;\n\n if ((j | 0) == 1 & g) {\n f = 5;\n k = 42;\n break;\n }\n\n m = j + (((j | 0) != 0 & g) << 31 >> 31) | 0;\n\n if (m | 0) {\n k = s - n | 0;\n k = Cc(7, 0, k, ((k | 0) < 0) << 31 >> 31) | 0;\n l = H() | 0;\n\n if (g) {\n g = rd(k | 0, l | 0, 5, 0) | 0;\n g = ld(g | 0, H() | 0, -5, -1) | 0;\n g = pd(g | 0, H() | 0, 6, 0) | 0;\n g = ld(g | 0, H() | 0, 1, 0) | 0;\n j = H() | 0;\n } else {\n g = k;\n j = l;\n }\n\n n = m + -1 | 0;\n n = rd(k | 0, l | 0, n | 0, ((n | 0) < 0) << 31 >> 31 | 0) | 0;\n n = ld(g | 0, j | 0, n | 0, H() | 0) | 0;\n m = H() | 0;\n l = e;\n l = ld(n | 0, m | 0, b[l >> 2] | 0, b[l + 4 >> 2] | 0) | 0;\n m = H() | 0;\n n = e;\n b[n >> 2] = l;\n b[n + 4 >> 2] = m;\n }\n\n if ((o | 0) <= (d | 0)) {\n k = 37;\n break;\n }\n }\n\n if ((k | 0) == 19) { I(23313, 22674, 1099, 22710); }else if ((k | 0) == 37) {\n h = e;\n f = b[h + 4 >> 2] | 0;\n h = b[h >> 2] | 0;\n break;\n } else if ((k | 0) == 42) {\n T = t;\n return f | 0;\n }\n } else {\n f = 0;\n h = 0;\n }\n } else { k = 33; } } while (0);\n\n c: do { if ((k | 0) == 33) {\n p = e;\n b[p >> 2] = 0;\n b[p + 4 >> 2] = 0;\n\n if ((s | 0) > (d | 0)) {\n g = s;\n\n while (1) {\n f = vd(a | 0, c | 0, (15 - g | 0) * 3 | 0) | 0;\n H() | 0;\n f = f & 7;\n\n if ((f | 0) == 7) {\n f = 5;\n break;\n }\n\n h = s - g | 0;\n h = Cc(7, 0, h, ((h | 0) < 0) << 31 >> 31) | 0;\n f = rd(h | 0, H() | 0, f | 0, 0) | 0;\n h = H() | 0;\n p = e;\n h = ld(b[p >> 2] | 0, b[p + 4 >> 2] | 0, f | 0, h | 0) | 0;\n f = H() | 0;\n p = e;\n b[p >> 2] = h;\n b[p + 4 >> 2] = f;\n g = g + -1 | 0;\n if ((g | 0) <= (d | 0)) { break c; }\n }\n\n T = t;\n return f | 0;\n } else {\n f = 0;\n h = 0;\n }\n } } while (0);\n\n if (wb(q, i, s, r) | 0) { I(23313, 22674, 1063, 22725); }\n s = r;\n r = b[s + 4 >> 2] | 0;\n\n if (((f | 0) > -1 | (f | 0) == -1 & h >>> 0 > 4294967295) & ((r | 0) > (f | 0) | ((r | 0) == (f | 0) ? (b[s >> 2] | 0) >>> 0 > h >>> 0 : 0))) {\n s = 0;\n T = t;\n return s | 0;\n } else { I(23313, 22674, 1139, 22710); }\n\n return 0;\n }\n\n function Wb(a, c, d, e, f, g) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n g = g | 0;\n var h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0;\n m = T;\n T = T + 16 | 0;\n h = m;\n\n if (f >>> 0 > 15) {\n g = 4;\n T = m;\n return g | 0;\n }\n\n i = vd(d | 0, e | 0, 52) | 0;\n H() | 0;\n i = i & 15;\n\n if ((i | 0) > (f | 0)) {\n g = 12;\n T = m;\n return g | 0;\n }\n\n if (wb(d, e, f, h) | 0) { I(23313, 22674, 1063, 22725); }\n l = h;\n k = b[l + 4 >> 2] | 0;\n\n if (!(((c | 0) > -1 | (c | 0) == -1 & a >>> 0 > 4294967295) & ((k | 0) > (c | 0) | ((k | 0) == (c | 0) ? (b[l >> 2] | 0) >>> 0 > a >>> 0 : 0)))) {\n g = 2;\n T = m;\n return g | 0;\n }\n\n l = f - i | 0;\n f = wd(f | 0, 0, 52) | 0;\n j = H() | 0 | e & -15728641;\n k = g;\n b[k >> 2] = f | d;\n b[k + 4 >> 2] = j;\n k = vd(d | 0, e | 0, 45) | 0;\n H() | 0;\n\n a: do { if (ma(k & 127) | 0) {\n if (i | 0) {\n h = 1;\n\n while (1) {\n k = wd(7, 0, (15 - h | 0) * 3 | 0) | 0;\n if (!((k & d | 0) == 0 & ((H() | 0) & e | 0) == 0)) { break a; }\n if (h >>> 0 < i >>> 0) { h = h + 1 | 0; }else { break; }\n }\n }\n\n if ((l | 0) < 1) {\n g = 0;\n T = m;\n return g | 0;\n }\n\n k = i ^ 15;\n e = -1;\n j = 1;\n h = 1;\n\n while (1) {\n i = l - j | 0;\n i = Cc(7, 0, i, ((i | 0) < 0) << 31 >> 31) | 0;\n d = H() | 0;\n\n do { if (h) {\n h = rd(i | 0, d | 0, 5, 0) | 0;\n h = ld(h | 0, H() | 0, -5, -1) | 0;\n h = pd(h | 0, H() | 0, 6, 0) | 0;\n f = H() | 0;\n\n if ((c | 0) > (f | 0) | (c | 0) == (f | 0) & a >>> 0 > h >>> 0) {\n c = ld(a | 0, c | 0, -1, -1) | 0;\n c = md(c | 0, H() | 0, h | 0, f | 0) | 0;\n h = H() | 0;\n n = g;\n p = b[n >> 2] | 0;\n n = b[n + 4 >> 2] | 0;\n q = (k + e | 0) * 3 | 0;\n o = wd(7, 0, q | 0) | 0;\n n = n & ~(H() | 0);\n e = pd(c | 0, h | 0, i | 0, d | 0) | 0;\n a = H() | 0;\n f = ld(e | 0, a | 0, 2, 0) | 0;\n q = wd(f | 0, H() | 0, q | 0) | 0;\n n = H() | 0 | n;\n f = g;\n b[f >> 2] = q | p & ~o;\n b[f + 4 >> 2] = n;\n a = rd(e | 0, a | 0, i | 0, d | 0) | 0;\n a = md(c | 0, h | 0, a | 0, H() | 0) | 0;\n h = 0;\n c = H() | 0;\n break;\n } else {\n q = g;\n o = b[q >> 2] | 0;\n q = b[q + 4 >> 2] | 0;\n p = wd(7, 0, (k + e | 0) * 3 | 0) | 0;\n q = q & ~(H() | 0);\n h = g;\n b[h >> 2] = o & ~p;\n b[h + 4 >> 2] = q;\n h = 1;\n break;\n }\n } else {\n o = g;\n f = b[o >> 2] | 0;\n o = b[o + 4 >> 2] | 0;\n e = (k + e | 0) * 3 | 0;\n n = wd(7, 0, e | 0) | 0;\n o = o & ~(H() | 0);\n q = pd(a | 0, c | 0, i | 0, d | 0) | 0;\n h = H() | 0;\n e = wd(q | 0, h | 0, e | 0) | 0;\n o = H() | 0 | o;\n p = g;\n b[p >> 2] = e | f & ~n;\n b[p + 4 >> 2] = o;\n h = rd(q | 0, h | 0, i | 0, d | 0) | 0;\n a = md(a | 0, c | 0, h | 0, H() | 0) | 0;\n h = 0;\n c = H() | 0;\n } } while (0);\n\n if ((l | 0) > (j | 0)) {\n e = ~j;\n j = j + 1 | 0;\n } else {\n c = 0;\n break;\n }\n }\n\n T = m;\n return c | 0;\n } } while (0);\n\n if ((l | 0) < 1) {\n q = 0;\n T = m;\n return q | 0;\n }\n\n f = i ^ 15;\n h = 1;\n\n while (1) {\n p = l - h | 0;\n p = Cc(7, 0, p, ((p | 0) < 0) << 31 >> 31) | 0;\n q = H() | 0;\n j = g;\n d = b[j >> 2] | 0;\n j = b[j + 4 >> 2] | 0;\n i = (f - h | 0) * 3 | 0;\n e = wd(7, 0, i | 0) | 0;\n j = j & ~(H() | 0);\n n = pd(a | 0, c | 0, p | 0, q | 0) | 0;\n o = H() | 0;\n i = wd(n | 0, o | 0, i | 0) | 0;\n j = H() | 0 | j;\n k = g;\n b[k >> 2] = i | d & ~e;\n b[k + 4 >> 2] = j;\n q = rd(n | 0, o | 0, p | 0, q | 0) | 0;\n a = md(a | 0, c | 0, q | 0, H() | 0) | 0;\n c = H() | 0;\n\n if ((l | 0) <= (h | 0)) {\n c = 0;\n break;\n } else { h = h + 1 | 0; }\n }\n\n T = m;\n return c | 0;\n }\n\n function Xb(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0;\n f = vd(c | 0, d | 0, 52) | 0;\n H() | 0;\n f = f & 15;\n\n if ((c | 0) == 0 & (d | 0) == 0 | ((e | 0) > 15 | (f | 0) > (e | 0))) {\n e = -1;\n f = -1;\n c = 0;\n d = 0;\n } else {\n g = zb(c, d, f + 1 | 0, e) | 0;\n d = (H() | 0) & -15728641;\n c = wd(e | 0, 0, 52) | 0;\n c = g | c;\n d = d | (H() | 0);\n g = (xb(c, d) | 0) == 0;\n e = g ? -1 : e;\n }\n\n g = a;\n b[g >> 2] = c;\n b[g + 4 >> 2] = d;\n b[a + 8 >> 2] = f;\n b[a + 12 >> 2] = e;\n return;\n }\n\n function Yb(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0;\n d = a;\n c = b[d >> 2] | 0;\n d = b[d + 4 >> 2] | 0;\n if ((c | 0) == 0 & (d | 0) == 0) { return; }\n e = vd(c | 0, d | 0, 52) | 0;\n H() | 0;\n e = e & 15;\n i = wd(1, 0, (e ^ 15) * 3 | 0) | 0;\n c = ld(i | 0, H() | 0, c | 0, d | 0) | 0;\n d = H() | 0;\n i = a;\n b[i >> 2] = c;\n b[i + 4 >> 2] = d;\n i = a + 8 | 0;\n h = b[i >> 2] | 0;\n if ((e | 0) < (h | 0)) { return; }\n j = a + 12 | 0;\n g = e;\n\n while (1) {\n if ((g | 0) == (h | 0)) {\n e = 5;\n break;\n }\n\n k = (g | 0) == (b[j >> 2] | 0);\n f = (15 - g | 0) * 3 | 0;\n e = vd(c | 0, d | 0, f | 0) | 0;\n H() | 0;\n e = e & 7;\n\n if (k & ((e | 0) == 1 & 0 == 0)) {\n e = 7;\n break;\n }\n\n if (!((e | 0) == 7 & 0 == 0)) {\n e = 10;\n break;\n }\n\n k = wd(1, 0, f | 0) | 0;\n c = ld(c | 0, d | 0, k | 0, H() | 0) | 0;\n d = H() | 0;\n k = a;\n b[k >> 2] = c;\n b[k + 4 >> 2] = d;\n if ((g | 0) > (h | 0)) { g = g + -1 | 0; }else {\n e = 10;\n break;\n }\n }\n\n if ((e | 0) == 5) {\n k = a;\n b[k >> 2] = 0;\n b[k + 4 >> 2] = 0;\n b[i >> 2] = -1;\n b[j >> 2] = -1;\n return;\n } else if ((e | 0) == 7) {\n h = wd(1, 0, f | 0) | 0;\n h = ld(c | 0, d | 0, h | 0, H() | 0) | 0;\n i = H() | 0;\n k = a;\n b[k >> 2] = h;\n b[k + 4 >> 2] = i;\n b[j >> 2] = g + -1;\n return;\n } else if ((e | 0) == 10) { return; }\n }\n\n function Zb(a) {\n a = +a;\n var b = 0.0;\n b = a < 0.0 ? a + 6.283185307179586 : a;\n return +(!(a >= 6.283185307179586) ? b : b + -6.283185307179586);\n }\n\n function _b(a, b) {\n a = a | 0;\n b = b | 0;\n\n if (!(+q(+(+e[a >> 3] - +e[b >> 3])) < 1.7453292519943298e-11)) {\n b = 0;\n return b | 0;\n }\n\n b = +q(+(+e[a + 8 >> 3] - +e[b + 8 >> 3])) < 1.7453292519943298e-11;\n return b | 0;\n }\n\n function $b(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0.0,\n d = 0.0,\n f = 0.0,\n g = 0.0;\n f = +e[b >> 3];\n d = +e[a >> 3];\n g = +u(+((f - d) * .5));\n c = +u(+((+e[b + 8 >> 3] - +e[a + 8 >> 3]) * .5));\n c = g * g + c * (+t(+f) * +t(+d) * c);\n return +(+z(+ +r(+c), + +r(+(1.0 - c))) * 2.0);\n }\n\n function ac(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0.0,\n d = 0.0,\n f = 0.0,\n g = 0.0;\n f = +e[b >> 3];\n d = +e[a >> 3];\n g = +u(+((f - d) * .5));\n c = +u(+((+e[b + 8 >> 3] - +e[a + 8 >> 3]) * .5));\n c = g * g + c * (+t(+f) * +t(+d) * c);\n return +(+z(+ +r(+c), + +r(+(1.0 - c))) * 2.0 * 6371.007180918475);\n }\n\n function bc(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0.0,\n d = 0.0,\n f = 0.0,\n g = 0.0;\n f = +e[b >> 3];\n d = +e[a >> 3];\n g = +u(+((f - d) * .5));\n c = +u(+((+e[b + 8 >> 3] - +e[a + 8 >> 3]) * .5));\n c = g * g + c * (+t(+f) * +t(+d) * c);\n return +(+z(+ +r(+c), + +r(+(1.0 - c))) * 2.0 * 6371.007180918475 * 1.0e3);\n }\n\n function cc(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0.0,\n d = 0.0,\n f = 0.0,\n g = 0.0,\n h = 0.0;\n g = +e[b >> 3];\n d = +t(+g);\n f = +e[b + 8 >> 3] - +e[a + 8 >> 3];\n h = d * +u(+f);\n c = +e[a >> 3];\n return + +z(+h, +(+u(+g) * +t(+c) - +t(+f) * (d * +u(+c))));\n }\n\n function dc(a, c, d, f) {\n a = a | 0;\n c = +c;\n d = +d;\n f = f | 0;\n var g = 0,\n h = 0.0,\n i = 0.0,\n j = 0.0;\n\n if (d < 1.0e-16) {\n b[f >> 2] = b[a >> 2];\n b[f + 4 >> 2] = b[a + 4 >> 2];\n b[f + 8 >> 2] = b[a + 8 >> 2];\n b[f + 12 >> 2] = b[a + 12 >> 2];\n return;\n }\n\n h = c < 0.0 ? c + 6.283185307179586 : c;\n h = !(c >= 6.283185307179586) ? h : h + -6.283185307179586;\n\n do { if (h < 1.0e-16) {\n c = +e[a >> 3] + d;\n e[f >> 3] = c;\n g = f;\n } else {\n g = +q(+(h + -3.141592653589793)) < 1.0e-16;\n c = +e[a >> 3];\n\n if (g) {\n c = c - d;\n e[f >> 3] = c;\n g = f;\n break;\n }\n\n i = +t(+d);\n d = +u(+d);\n c = i * +u(+c) + +t(+h) * (d * +t(+c));\n c = c > 1.0 ? 1.0 : c;\n c = +x(+(c < -1.0 ? -1.0 : c));\n e[f >> 3] = c;\n\n if (+q(+(c + -1.5707963267948966)) < 1.0e-16) {\n e[f >> 3] = 1.5707963267948966;\n e[f + 8 >> 3] = 0.0;\n return;\n }\n\n if (+q(+(c + 1.5707963267948966)) < 1.0e-16) {\n e[f >> 3] = -1.5707963267948966;\n e[f + 8 >> 3] = 0.0;\n return;\n }\n\n j = +t(+c);\n h = d * +u(+h) / j;\n d = +e[a >> 3];\n c = (i - +u(+c) * +u(+d)) / +t(+d) / j;\n i = h > 1.0 ? 1.0 : h;\n c = c > 1.0 ? 1.0 : c;\n c = +e[a + 8 >> 3] + +z(+(i < -1.0 ? -1.0 : i), +(c < -1.0 ? -1.0 : c));\n if (c > 3.141592653589793) { do { c = c + -6.283185307179586; } while (c > 3.141592653589793); }\n if (c < -3.141592653589793) { do { c = c + 6.283185307179586; } while (c < -3.141592653589793); }\n e[f + 8 >> 3] = c;\n return;\n } } while (0);\n\n if (+q(+(c + -1.5707963267948966)) < 1.0e-16) {\n e[g >> 3] = 1.5707963267948966;\n e[f + 8 >> 3] = 0.0;\n return;\n }\n\n if (+q(+(c + 1.5707963267948966)) < 1.0e-16) {\n e[g >> 3] = -1.5707963267948966;\n e[f + 8 >> 3] = 0.0;\n return;\n }\n\n c = +e[a + 8 >> 3];\n if (c > 3.141592653589793) { do { c = c + -6.283185307179586; } while (c > 3.141592653589793); }\n if (c < -3.141592653589793) { do { c = c + 6.283185307179586; } while (c < -3.141592653589793); }\n e[f + 8 >> 3] = c;\n return;\n }\n\n function ec(a, b) {\n a = a | 0;\n b = b | 0;\n\n if (a >>> 0 > 15) {\n b = 4;\n return b | 0;\n }\n\n e[b >> 3] = +e[20528 + (a << 3) >> 3];\n b = 0;\n return b | 0;\n }\n\n function fc(a, b) {\n a = a | 0;\n b = b | 0;\n\n if (a >>> 0 > 15) {\n b = 4;\n return b | 0;\n }\n\n e[b >> 3] = +e[20656 + (a << 3) >> 3];\n b = 0;\n return b | 0;\n }\n\n function gc(a, b) {\n a = a | 0;\n b = b | 0;\n\n if (a >>> 0 > 15) {\n b = 4;\n return b | 0;\n }\n\n e[b >> 3] = +e[20784 + (a << 3) >> 3];\n b = 0;\n return b | 0;\n }\n\n function hc(a, b) {\n a = a | 0;\n b = b | 0;\n\n if (a >>> 0 > 15) {\n b = 4;\n return b | 0;\n }\n\n e[b >> 3] = +e[20912 + (a << 3) >> 3];\n b = 0;\n return b | 0;\n }\n\n function ic(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0;\n\n if (a >>> 0 > 15) {\n c = 4;\n return c | 0;\n }\n\n d = Cc(7, 0, a, ((a | 0) < 0) << 31 >> 31) | 0;\n d = rd(d | 0, H() | 0, 120, 0) | 0;\n a = H() | 0;\n b[c >> 2] = d | 2;\n b[c + 4 >> 2] = a;\n c = 0;\n return c | 0;\n }\n\n function jc(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n var d = 0.0,\n f = 0.0,\n g = 0.0,\n h = 0.0,\n i = 0.0,\n j = 0.0,\n k = 0.0,\n l = 0.0,\n m = 0.0,\n n = 0.0;\n n = +e[b >> 3];\n l = +e[a >> 3];\n j = +u(+((n - l) * .5));\n g = +e[b + 8 >> 3];\n k = +e[a + 8 >> 3];\n h = +u(+((g - k) * .5));\n i = +t(+l);\n m = +t(+n);\n h = j * j + h * (m * i * h);\n h = +z(+ +r(+h), + +r(+(1.0 - h))) * 2.0;\n j = +e[c >> 3];\n n = +u(+((j - n) * .5));\n d = +e[c + 8 >> 3];\n g = +u(+((d - g) * .5));\n f = +t(+j);\n g = n * n + g * (m * f * g);\n g = +z(+ +r(+g), + +r(+(1.0 - g))) * 2.0;\n j = +u(+((l - j) * .5));\n d = +u(+((k - d) * .5));\n d = j * j + d * (i * f * d);\n d = +z(+ +r(+d), + +r(+(1.0 - d))) * 2.0;\n f = (h + g + d) * .5;\n return +(+y(+ +r(+(+v(+(f * .5)) * +v(+((f - h) * .5)) * +v(+((f - g) * .5)) * +v(+((f - d) * .5))))) * 4.0);\n }\n\n function kc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0.0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n j = T;\n T = T + 192 | 0;\n h = j + 168 | 0;\n i = j;\n g = Pb(a, c, h) | 0;\n\n if (g | 0) {\n d = g;\n T = j;\n return d | 0;\n }\n\n if (Qb(a, c, i) | 0) { I(23313, 22742, 386, 22751); }\n c = b[i >> 2] | 0;\n\n if ((c | 0) > 0) {\n f = +jc(i + 8 | 0, i + 8 + (((c | 0) != 1 & 1) << 4) | 0, h) + 0.0;\n\n if ((c | 0) != 1) {\n a = 1;\n\n do {\n g = a;\n a = a + 1 | 0;\n f = f + +jc(i + 8 + (g << 4) | 0, i + 8 + (((a | 0) % (c | 0) | 0) << 4) | 0, h);\n } while ((a | 0) < (c | 0));\n }\n } else { f = 0.0; }\n\n e[d >> 3] = f;\n d = 0;\n T = j;\n return d | 0;\n }\n\n function lc(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n a = kc(a, b, c) | 0;\n if (a | 0) { return a | 0; }\n e[c >> 3] = +e[c >> 3] * 6371.007180918475 * 6371.007180918475;\n return a | 0;\n }\n\n function mc(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n a = kc(a, b, c) | 0;\n if (a | 0) { return a | 0; }\n e[c >> 3] = +e[c >> 3] * 6371.007180918475 * 6371.007180918475 * 1.0e3 * 1.0e3;\n return a | 0;\n }\n\n function nc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0.0,\n g = 0.0,\n h = 0.0,\n i = 0,\n j = 0,\n k = 0.0,\n l = 0.0,\n m = 0.0;\n j = T;\n T = T + 176 | 0;\n i = j;\n a = gb(a, c, i) | 0;\n\n if (a | 0) {\n i = a;\n T = j;\n return i | 0;\n }\n\n e[d >> 3] = 0.0;\n a = b[i >> 2] | 0;\n\n if ((a | 0) <= 1) {\n i = 0;\n T = j;\n return i | 0;\n }\n\n c = a + -1 | 0;\n a = 0;\n f = +e[i + 8 >> 3];\n g = +e[i + 16 >> 3];\n h = 0.0;\n\n do {\n a = a + 1 | 0;\n l = f;\n f = +e[i + 8 + (a << 4) >> 3];\n m = +u(+((f - l) * .5));\n k = g;\n g = +e[i + 8 + (a << 4) + 8 >> 3];\n k = +u(+((g - k) * .5));\n k = m * m + k * (+t(+f) * +t(+l) * k);\n h = h + +z(+ +r(+k), + +r(+(1.0 - k))) * 2.0;\n } while ((a | 0) < (c | 0));\n\n e[d >> 3] = h;\n i = 0;\n T = j;\n return i | 0;\n }\n\n function oc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0.0,\n g = 0.0,\n h = 0.0,\n i = 0,\n j = 0,\n k = 0.0,\n l = 0.0,\n m = 0.0;\n j = T;\n T = T + 176 | 0;\n i = j;\n a = gb(a, c, i) | 0;\n\n if (a | 0) {\n i = a;\n h = +e[d >> 3];\n h = h * 6371.007180918475;\n e[d >> 3] = h;\n T = j;\n return i | 0;\n }\n\n e[d >> 3] = 0.0;\n a = b[i >> 2] | 0;\n\n if ((a | 0) <= 1) {\n i = 0;\n h = 0.0;\n h = h * 6371.007180918475;\n e[d >> 3] = h;\n T = j;\n return i | 0;\n }\n\n c = a + -1 | 0;\n a = 0;\n f = +e[i + 8 >> 3];\n g = +e[i + 16 >> 3];\n h = 0.0;\n\n do {\n a = a + 1 | 0;\n l = f;\n f = +e[i + 8 + (a << 4) >> 3];\n m = +u(+((f - l) * .5));\n k = g;\n g = +e[i + 8 + (a << 4) + 8 >> 3];\n k = +u(+((g - k) * .5));\n k = m * m + k * (+t(+l) * +t(+f) * k);\n h = h + +z(+ +r(+k), + +r(+(1.0 - k))) * 2.0;\n } while ((a | 0) != (c | 0));\n\n e[d >> 3] = h;\n i = 0;\n m = h;\n m = m * 6371.007180918475;\n e[d >> 3] = m;\n T = j;\n return i | 0;\n }\n\n function pc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0.0,\n g = 0.0,\n h = 0.0,\n i = 0,\n j = 0,\n k = 0.0,\n l = 0.0,\n m = 0.0;\n j = T;\n T = T + 176 | 0;\n i = j;\n a = gb(a, c, i) | 0;\n\n if (a | 0) {\n i = a;\n h = +e[d >> 3];\n h = h * 6371.007180918475;\n h = h * 1.0e3;\n e[d >> 3] = h;\n T = j;\n return i | 0;\n }\n\n e[d >> 3] = 0.0;\n a = b[i >> 2] | 0;\n\n if ((a | 0) <= 1) {\n i = 0;\n h = 0.0;\n h = h * 6371.007180918475;\n h = h * 1.0e3;\n e[d >> 3] = h;\n T = j;\n return i | 0;\n }\n\n c = a + -1 | 0;\n a = 0;\n f = +e[i + 8 >> 3];\n g = +e[i + 16 >> 3];\n h = 0.0;\n\n do {\n a = a + 1 | 0;\n l = f;\n f = +e[i + 8 + (a << 4) >> 3];\n m = +u(+((f - l) * .5));\n k = g;\n g = +e[i + 8 + (a << 4) + 8 >> 3];\n k = +u(+((g - k) * .5));\n k = m * m + k * (+t(+l) * +t(+f) * k);\n h = h + +z(+ +r(+k), + +r(+(1.0 - k))) * 2.0;\n } while ((a | 0) != (c | 0));\n\n e[d >> 3] = h;\n i = 0;\n m = h;\n m = m * 6371.007180918475;\n m = m * 1.0e3;\n e[d >> 3] = m;\n T = j;\n return i | 0;\n }\n\n function qc(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0;\n c = kd(1, 12) | 0;\n if (!c) { I(22832, 22787, 49, 22845); }\n d = a + 4 | 0;\n e = b[d >> 2] | 0;\n\n if (e | 0) {\n e = e + 8 | 0;\n b[e >> 2] = c;\n b[d >> 2] = c;\n return c | 0;\n }\n\n if (b[a >> 2] | 0) { I(22862, 22787, 61, 22885); }\n e = a;\n b[e >> 2] = c;\n b[d >> 2] = c;\n return c | 0;\n }\n\n function rc(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0;\n e = id(24) | 0;\n if (!e) { I(22899, 22787, 78, 22913); }\n b[e >> 2] = b[c >> 2];\n b[e + 4 >> 2] = b[c + 4 >> 2];\n b[e + 8 >> 2] = b[c + 8 >> 2];\n b[e + 12 >> 2] = b[c + 12 >> 2];\n b[e + 16 >> 2] = 0;\n c = a + 4 | 0;\n d = b[c >> 2] | 0;\n\n if (d | 0) {\n b[d + 16 >> 2] = e;\n b[c >> 2] = e;\n return e | 0;\n }\n\n if (b[a >> 2] | 0) { I(22928, 22787, 82, 22913); }\n b[a >> 2] = e;\n b[c >> 2] = e;\n return e | 0;\n }\n\n function sc(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0;\n if (!a) { return; }\n e = 1;\n\n while (1) {\n c = b[a >> 2] | 0;\n if (c | 0) { do {\n d = b[c >> 2] | 0;\n if (d | 0) { do {\n f = d;\n d = b[d + 16 >> 2] | 0;\n jd(f);\n } while ((d | 0) != 0); }\n f = c;\n c = b[c + 8 >> 2] | 0;\n jd(f);\n } while ((c | 0) != 0); }\n c = a;\n a = b[a + 8 >> 2] | 0;\n if (!e) { jd(c); }\n if (!a) { break; }else { e = 0; }\n }\n\n return;\n }\n\n function tc(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n f = 0,\n g = 0,\n h = 0.0,\n i = 0,\n j = 0.0,\n k = 0.0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n r = 0,\n s = 0.0,\n t = 0.0,\n u = 0.0,\n v = 0.0,\n w = 0.0,\n x = 0.0,\n y = 0,\n z = 0,\n A = 0,\n B = 0,\n C = 0,\n D = 0,\n E = 0,\n F = 0,\n G = 0,\n H = 0,\n J = 0,\n K = 0;\n g = a + 8 | 0;\n\n if (b[g >> 2] | 0) {\n K = 1;\n return K | 0;\n }\n\n f = b[a >> 2] | 0;\n\n if (!f) {\n K = 0;\n return K | 0;\n }\n\n c = f;\n d = 0;\n\n do {\n d = d + 1 | 0;\n c = b[c + 8 >> 2] | 0;\n } while ((c | 0) != 0);\n\n if (d >>> 0 < 2) {\n K = 0;\n return K | 0;\n }\n\n H = id(d << 2) | 0;\n if (!H) { I(22948, 22787, 317, 22967); }\n G = id(d << 5) | 0;\n if (!G) { I(22989, 22787, 321, 22967); }\n b[a >> 2] = 0;\n z = a + 4 | 0;\n b[z >> 2] = 0;\n b[g >> 2] = 0;\n d = 0;\n F = 0;\n y = 0;\n n = 0;\n\n a: while (1) {\n m = b[f >> 2] | 0;\n\n if (m) {\n h = 0.0;\n i = m;\n\n do {\n k = +e[i + 8 >> 3];\n c = i;\n i = b[i + 16 >> 2] | 0;\n l = (i | 0) == 0;\n g = l ? m : i;\n j = +e[g + 8 >> 3];\n\n if (+q(+(k - j)) > 3.141592653589793) {\n K = 14;\n break;\n }\n\n h = h + (j - k) * (+e[c >> 3] + +e[g >> 3]);\n } while (!l);\n\n if ((K | 0) == 14) {\n K = 0;\n h = 0.0;\n c = m;\n\n do {\n x = +e[c + 8 >> 3];\n E = c + 16 | 0;\n D = b[E >> 2] | 0;\n D = (D | 0) == 0 ? m : D;\n w = +e[D + 8 >> 3];\n h = h + (+e[c >> 3] + +e[D >> 3]) * ((w < 0.0 ? w + 6.283185307179586 : w) - (x < 0.0 ? x + 6.283185307179586 : x));\n c = b[((c | 0) == 0 ? f : E) >> 2] | 0;\n } while ((c | 0) != 0);\n }\n\n if (h > 0.0) {\n b[H + (F << 2) >> 2] = f;\n F = F + 1 | 0;\n g = y;\n c = n;\n } else { K = 19; }\n } else { K = 19; }\n\n if ((K | 0) == 19) {\n K = 0;\n\n do { if (!d) {\n if (!n) {\n if (!(b[a >> 2] | 0)) {\n g = z;\n i = a;\n c = f;\n d = a;\n break;\n } else {\n K = 27;\n break a;\n }\n } else {\n g = z;\n i = n + 8 | 0;\n c = f;\n d = a;\n break;\n }\n } else {\n c = d + 8 | 0;\n\n if (b[c >> 2] | 0) {\n K = 21;\n break a;\n }\n\n d = kd(1, 12) | 0;\n\n if (!d) {\n K = 23;\n break a;\n }\n\n b[c >> 2] = d;\n g = d + 4 | 0;\n i = d;\n c = n;\n } } while (0);\n\n b[i >> 2] = f;\n b[g >> 2] = f;\n i = G + (y << 5) | 0;\n l = b[f >> 2] | 0;\n\n if (l) {\n m = G + (y << 5) + 8 | 0;\n e[m >> 3] = 1797693134862315708145274.0e284;\n n = G + (y << 5) + 24 | 0;\n e[n >> 3] = 1797693134862315708145274.0e284;\n e[i >> 3] = -1797693134862315708145274.0e284;\n o = G + (y << 5) + 16 | 0;\n e[o >> 3] = -1797693134862315708145274.0e284;\n u = 1797693134862315708145274.0e284;\n v = -1797693134862315708145274.0e284;\n g = 0;\n p = l;\n k = 1797693134862315708145274.0e284;\n s = 1797693134862315708145274.0e284;\n t = -1797693134862315708145274.0e284;\n j = -1797693134862315708145274.0e284;\n\n while (1) {\n h = +e[p >> 3];\n x = +e[p + 8 >> 3];\n p = b[p + 16 >> 2] | 0;\n r = (p | 0) == 0;\n w = +e[(r ? l : p) + 8 >> 3];\n\n if (h < k) {\n e[m >> 3] = h;\n k = h;\n }\n\n if (x < s) {\n e[n >> 3] = x;\n s = x;\n }\n\n if (h > t) { e[i >> 3] = h; }else { h = t; }\n\n if (x > j) {\n e[o >> 3] = x;\n j = x;\n }\n\n u = x > 0.0 & x < u ? x : u;\n v = x < 0.0 & x > v ? x : v;\n g = g | +q(+(x - w)) > 3.141592653589793;\n if (r) { break; }else { t = h; }\n }\n\n if (g) {\n e[o >> 3] = v;\n e[n >> 3] = u;\n }\n } else {\n b[i >> 2] = 0;\n b[i + 4 >> 2] = 0;\n b[i + 8 >> 2] = 0;\n b[i + 12 >> 2] = 0;\n b[i + 16 >> 2] = 0;\n b[i + 20 >> 2] = 0;\n b[i + 24 >> 2] = 0;\n b[i + 28 >> 2] = 0;\n }\n\n g = y + 1 | 0;\n }\n\n E = f + 8 | 0;\n f = b[E >> 2] | 0;\n b[E >> 2] = 0;\n\n if (!f) {\n K = 45;\n break;\n } else {\n y = g;\n n = c;\n }\n }\n\n if ((K | 0) == 21) { I(22765, 22787, 35, 22799); }else if ((K | 0) == 23) { I(22819, 22787, 37, 22799); }else if ((K | 0) == 27) { I(22862, 22787, 61, 22885); }else if ((K | 0) == 45) {\n b: do { if ((F | 0) > 0) {\n E = (g | 0) == 0;\n C = g << 2;\n D = (a | 0) == 0;\n B = 0;\n c = 0;\n\n while (1) {\n A = b[H + (B << 2) >> 2] | 0;\n\n if (!E) {\n y = id(C) | 0;\n\n if (!y) {\n K = 50;\n break;\n }\n\n z = id(C) | 0;\n\n if (!z) {\n K = 52;\n break;\n }\n\n c: do { if (!D) {\n g = 0;\n d = 0;\n i = a;\n\n while (1) {\n f = G + (g << 5) | 0;\n\n if (uc(b[i >> 2] | 0, f, b[A >> 2] | 0) | 0) {\n b[y + (d << 2) >> 2] = i;\n b[z + (d << 2) >> 2] = f;\n r = d + 1 | 0;\n } else { r = d; }\n\n i = b[i + 8 >> 2] | 0;\n if (!i) { break; }else {\n g = g + 1 | 0;\n d = r;\n }\n }\n\n if ((r | 0) > 0) {\n f = b[y >> 2] | 0;\n if ((r | 0) == 1) { d = f; }else {\n o = 0;\n p = -1;\n d = f;\n n = f;\n\n while (1) {\n l = b[n >> 2] | 0;\n f = 0;\n i = 0;\n\n while (1) {\n g = b[b[y + (i << 2) >> 2] >> 2] | 0;\n if ((g | 0) == (l | 0)) { m = f; }else { m = f + ((uc(g, b[z + (i << 2) >> 2] | 0, b[l >> 2] | 0) | 0) & 1) | 0; }\n i = i + 1 | 0;\n if ((i | 0) == (r | 0)) { break; }else { f = m; }\n }\n\n g = (m | 0) > (p | 0);\n d = g ? n : d;\n f = o + 1 | 0;\n if ((f | 0) == (r | 0)) { break c; }\n o = f;\n p = g ? m : p;\n n = b[y + (f << 2) >> 2] | 0;\n }\n }\n } else { d = 0; }\n } else { d = 0; } } while (0);\n\n jd(y);\n jd(z);\n\n if (d) {\n g = d + 4 | 0;\n f = b[g >> 2] | 0;\n\n if (!f) {\n if (b[d >> 2] | 0) {\n K = 70;\n break;\n }\n } else { d = f + 8 | 0; }\n\n b[d >> 2] = A;\n b[g >> 2] = A;\n } else { K = 73; }\n } else { K = 73; }\n\n if ((K | 0) == 73) {\n K = 0;\n c = b[A >> 2] | 0;\n if (c | 0) { do {\n z = c;\n c = b[c + 16 >> 2] | 0;\n jd(z);\n } while ((c | 0) != 0); }\n jd(A);\n c = 1;\n }\n\n B = B + 1 | 0;\n\n if ((B | 0) >= (F | 0)) {\n J = c;\n break b;\n }\n }\n\n if ((K | 0) == 50) { I(23004, 22787, 249, 23023); }else if ((K | 0) == 52) { I(23042, 22787, 252, 23023); }else if ((K | 0) == 70) { I(22862, 22787, 61, 22885); }\n } else { J = 0; } } while (0);\n\n jd(H);\n jd(G);\n K = J;\n return K | 0;\n }\n return 0;\n }\n\n function uc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0.0,\n g = 0.0,\n h = 0.0,\n i = 0.0,\n j = 0.0,\n k = 0.0,\n l = 0.0,\n m = 0;\n\n if (!(ya(c, d) | 0)) {\n a = 0;\n return a | 0;\n }\n\n c = xa(c) | 0;\n f = +e[d >> 3];\n g = +e[d + 8 >> 3];\n g = c & g < 0.0 ? g + 6.283185307179586 : g;\n a = b[a >> 2] | 0;\n\n if (!a) {\n a = 0;\n return a | 0;\n }\n\n if (c) {\n c = 0;\n l = g;\n d = a;\n\n a: while (1) {\n while (1) {\n i = +e[d >> 3];\n g = +e[d + 8 >> 3];\n d = d + 16 | 0;\n m = b[d >> 2] | 0;\n m = (m | 0) == 0 ? a : m;\n h = +e[m >> 3];\n j = +e[m + 8 >> 3];\n\n if (i > h) {\n k = i;\n i = j;\n } else {\n k = h;\n h = i;\n i = g;\n g = j;\n }\n\n f = f == h | f == k ? f + 2.220446049250313e-16 : f;\n if (!(f < h | f > k)) { break; }\n d = b[d >> 2] | 0;\n\n if (!d) {\n d = 22;\n break a;\n }\n }\n\n j = i < 0.0 ? i + 6.283185307179586 : i;\n i = g < 0.0 ? g + 6.283185307179586 : g;\n l = j == l | i == l ? l + -2.220446049250313e-16 : l;\n k = j + (i - j) * ((f - h) / (k - h));\n if ((k < 0.0 ? k + 6.283185307179586 : k) > l) { c = c ^ 1; }\n d = b[d >> 2] | 0;\n\n if (!d) {\n d = 22;\n break;\n }\n }\n\n if ((d | 0) == 22) { return c | 0; }\n } else {\n c = 0;\n l = g;\n d = a;\n\n b: while (1) {\n while (1) {\n i = +e[d >> 3];\n g = +e[d + 8 >> 3];\n d = d + 16 | 0;\n m = b[d >> 2] | 0;\n m = (m | 0) == 0 ? a : m;\n h = +e[m >> 3];\n j = +e[m + 8 >> 3];\n\n if (i > h) {\n k = i;\n i = j;\n } else {\n k = h;\n h = i;\n i = g;\n g = j;\n }\n\n f = f == h | f == k ? f + 2.220446049250313e-16 : f;\n if (!(f < h | f > k)) { break; }\n d = b[d >> 2] | 0;\n\n if (!d) {\n d = 22;\n break b;\n }\n }\n\n l = i == l | g == l ? l + -2.220446049250313e-16 : l;\n if (i + (g - i) * ((f - h) / (k - h)) > l) { c = c ^ 1; }\n d = b[d >> 2] | 0;\n\n if (!d) {\n d = 22;\n break;\n }\n }\n\n if ((d | 0) == 22) { return c | 0; }\n }\n\n return 0;\n }\n\n function vc(c, d, e, f, g) {\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n g = g | 0;\n var h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0;\n u = T;\n T = T + 32 | 0;\n t = u + 16 | 0;\n s = u;\n h = vd(c | 0, d | 0, 52) | 0;\n H() | 0;\n h = h & 15;\n p = vd(e | 0, f | 0, 52) | 0;\n H() | 0;\n\n if ((h | 0) != (p & 15 | 0)) {\n t = 12;\n T = u;\n return t | 0;\n }\n\n l = vd(c | 0, d | 0, 45) | 0;\n H() | 0;\n l = l & 127;\n m = vd(e | 0, f | 0, 45) | 0;\n H() | 0;\n m = m & 127;\n\n if (l >>> 0 > 121 | m >>> 0 > 121) {\n t = 5;\n T = u;\n return t | 0;\n }\n\n p = (l | 0) != (m | 0);\n\n if (p) {\n j = ua(l, m) | 0;\n\n if ((j | 0) == 7) {\n t = 1;\n T = u;\n return t | 0;\n }\n\n k = ua(m, l) | 0;\n if ((k | 0) == 7) { I(23066, 23090, 161, 23100); }else {\n q = j;\n i = k;\n }\n } else {\n q = 0;\n i = 0;\n }\n\n n = ma(l) | 0;\n o = ma(m) | 0;\n b[t >> 2] = 0;\n b[t + 4 >> 2] = 0;\n b[t + 8 >> 2] = 0;\n b[t + 12 >> 2] = 0;\n\n do { if (!q) {\n Nb(e, f, t) | 0;\n\n if ((n | 0) != 0 & (o | 0) != 0) {\n if ((m | 0) != (l | 0)) { I(23173, 23090, 261, 23100); }\n i = Fb(c, d) | 0;\n h = Fb(e, f) | 0;\n if (!((i | 0) == 7 | (h | 0) == 7)) {\n if (!(a[21872 + (i * 7 | 0) + h >> 0] | 0)) {\n i = b[21040 + (i * 28 | 0) + (h << 2) >> 2] | 0;\n\n if ((i | 0) > 0) {\n j = t + 4 | 0;\n h = 0;\n\n do {\n Ra(j);\n h = h + 1 | 0;\n } while ((h | 0) != (i | 0));\n\n r = 51;\n } else { r = 51; }\n } else { h = 1; }\n } else { h = 5; }\n } else { r = 51; }\n } else {\n m = b[4272 + (l * 28 | 0) + (q << 2) >> 2] | 0;\n j = (m | 0) > 0;\n if (!o) {\n if (j) {\n l = 0;\n k = e;\n j = f;\n\n do {\n k = Jb(k, j) | 0;\n j = H() | 0;\n i = Ta(i) | 0;\n l = l + 1 | 0;\n } while ((l | 0) != (m | 0));\n\n m = i;\n l = k;\n k = j;\n } else {\n m = i;\n l = e;\n k = f;\n }\n } else if (j) {\n l = 0;\n k = e;\n j = f;\n\n do {\n k = Ib(k, j) | 0;\n j = H() | 0;\n i = Ta(i) | 0;\n if ((i | 0) == 1) { i = Ta(1) | 0; }\n l = l + 1 | 0;\n } while ((l | 0) != (m | 0));\n\n m = i;\n l = k;\n k = j;\n } else {\n m = i;\n l = e;\n k = f;\n }\n Nb(l, k, t) | 0;\n if (!p) { I(23115, 23090, 191, 23100); }\n j = (n | 0) != 0;\n i = (o | 0) != 0;\n if (j & i) { I(23142, 23090, 192, 23100); }\n if (!j) {\n if (i) {\n i = Fb(l, k) | 0;\n\n if ((i | 0) == 7) {\n h = 5;\n break;\n }\n\n if (a[21872 + (i * 7 | 0) + m >> 0] | 0) {\n h = 1;\n break;\n }\n\n l = 0;\n k = b[21040 + (m * 28 | 0) + (i << 2) >> 2] | 0;\n } else {\n l = 0;\n k = 0;\n }\n } else {\n i = Fb(c, d) | 0;\n\n if ((i | 0) == 7) {\n h = 5;\n break;\n }\n\n if (a[21872 + (i * 7 | 0) + q >> 0] | 0) {\n h = 1;\n break;\n }\n\n k = b[21040 + (i * 28 | 0) + (q << 2) >> 2] | 0;\n l = k;\n }\n if ((l | k | 0) < 0) { h = 5; }else {\n if ((k | 0) > 0) {\n j = t + 4 | 0;\n i = 0;\n\n do {\n Ra(j);\n i = i + 1 | 0;\n } while ((i | 0) != (k | 0));\n }\n b[s >> 2] = 0;\n b[s + 4 >> 2] = 0;\n b[s + 8 >> 2] = 0;\n Pa(s, q);\n if (h | 0) { while (1) {\n if (!(Lb(h) | 0)) { Oa(s); }else { Na(s); }\n if ((h | 0) > 1) { h = h + -1 | 0; }else { break; }\n } }\n\n if ((l | 0) > 0) {\n h = 0;\n\n do {\n Ra(s);\n h = h + 1 | 0;\n } while ((h | 0) != (l | 0));\n }\n\n r = t + 4 | 0;\n Fa(r, s, r);\n Da(r);\n r = 51;\n }\n } } while (0);\n\n if ((r | 0) == 51) {\n h = t + 4 | 0;\n b[g >> 2] = b[h >> 2];\n b[g + 4 >> 2] = b[h + 4 >> 2];\n b[g + 8 >> 2] = b[h + 8 >> 2];\n h = 0;\n }\n\n t = h;\n T = u;\n return t | 0;\n }\n\n function wc(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0;\n q = T;\n T = T + 48 | 0;\n k = q + 36 | 0;\n h = q + 24 | 0;\n i = q + 12 | 0;\n j = q;\n f = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n f = f & 15;\n n = vd(a | 0, c | 0, 45) | 0;\n H() | 0;\n n = n & 127;\n\n if (n >>> 0 > 121) {\n e = 5;\n T = q;\n return e | 0;\n }\n\n l = ma(n) | 0;\n wd(f | 0, 0, 52) | 0;\n r = H() | 0 | 134225919;\n g = e;\n b[g >> 2] = -1;\n b[g + 4 >> 2] = r;\n\n if (!f) {\n f = Ia(d) | 0;\n\n if ((f | 0) == 7) {\n r = 1;\n T = q;\n return r | 0;\n }\n\n f = ta(n, f) | 0;\n\n if ((f | 0) == 127) {\n r = 1;\n T = q;\n return r | 0;\n }\n\n o = wd(f | 0, 0, 45) | 0;\n p = H() | 0;\n n = e;\n p = b[n + 4 >> 2] & -1040385 | p;\n r = e;\n b[r >> 2] = b[n >> 2] | o;\n b[r + 4 >> 2] = p;\n r = 0;\n T = q;\n return r | 0;\n }\n b[k >> 2] = b[d >> 2];\n b[k + 4 >> 2] = b[d + 4 >> 2];\n b[k + 8 >> 2] = b[d + 8 >> 2];\n d = f;\n\n while (1) {\n g = d;\n d = d + -1 | 0;\n b[h >> 2] = b[k >> 2];\n b[h + 4 >> 2] = b[k + 4 >> 2];\n b[h + 8 >> 2] = b[k + 8 >> 2];\n\n if (!(Lb(g) | 0)) {\n f = Ka(k) | 0;\n\n if (f | 0) {\n d = 13;\n break;\n }\n b[i >> 2] = b[k >> 2];\n b[i + 4 >> 2] = b[k + 4 >> 2];\n b[i + 8 >> 2] = b[k + 8 >> 2];\n Oa(i);\n } else {\n f = Ja(k) | 0;\n\n if (f | 0) {\n d = 13;\n break;\n }\n b[i >> 2] = b[k >> 2];\n b[i + 4 >> 2] = b[k + 4 >> 2];\n b[i + 8 >> 2] = b[k + 8 >> 2];\n Na(i);\n }\n\n Ga(h, i, j);\n Da(j);\n f = e;\n t = b[f >> 2] | 0;\n f = b[f + 4 >> 2] | 0;\n u = (15 - g | 0) * 3 | 0;\n s = wd(7, 0, u | 0) | 0;\n f = f & ~(H() | 0);\n u = wd(Ia(j) | 0, 0, u | 0) | 0;\n f = H() | 0 | f;\n r = e;\n b[r >> 2] = u | t & ~s;\n b[r + 4 >> 2] = f;\n\n if ((g | 0) <= 1) {\n d = 14;\n break;\n }\n }\n\n a: do { if ((d | 0) != 13) { if ((d | 0) == 14) { if (((b[k >> 2] | 0) <= 1 ? (b[k + 4 >> 2] | 0) <= 1 : 0) ? (b[k + 8 >> 2] | 0) <= 1 : 0) {\n d = Ia(k) | 0;\n f = ta(n, d) | 0;\n if ((f | 0) == 127) { j = 0; }else { j = ma(f) | 0; }\n\n b: do { if (!d) {\n if ((l | 0) != 0 & (j | 0) != 0) {\n d = Fb(a, c) | 0;\n g = e;\n g = Fb(b[g >> 2] | 0, b[g + 4 >> 2] | 0) | 0;\n\n if ((d | 0) == 7 | (g | 0) == 7) {\n f = 5;\n break a;\n }\n\n g = b[21248 + (d * 28 | 0) + (g << 2) >> 2] | 0;\n\n if ((g | 0) < 0) {\n f = 5;\n break a;\n }\n\n if (!g) { d = 59; }else {\n i = e;\n d = 0;\n h = b[i >> 2] | 0;\n i = b[i + 4 >> 2] | 0;\n\n do {\n h = Hb(h, i) | 0;\n i = H() | 0;\n u = e;\n b[u >> 2] = h;\n b[u + 4 >> 2] = i;\n d = d + 1 | 0;\n } while ((d | 0) < (g | 0));\n\n d = 58;\n }\n } else { d = 58; }\n } else {\n if (l) {\n f = Fb(a, c) | 0;\n\n if ((f | 0) == 7) {\n f = 5;\n break a;\n }\n\n g = b[21248 + (f * 28 | 0) + (d << 2) >> 2] | 0;\n\n if ((g | 0) > 0) {\n f = d;\n d = 0;\n\n do {\n f = Sa(f) | 0;\n d = d + 1 | 0;\n } while ((d | 0) != (g | 0));\n } else { f = d; }\n\n if ((f | 0) == 1) {\n f = 9;\n break a;\n }\n\n d = ta(n, f) | 0;\n if ((d | 0) == 127) { I(23200, 23090, 411, 23230); }\n\n if (!(ma(d) | 0)) {\n p = d;\n o = g;\n m = f;\n } else { I(23245, 23090, 412, 23230); }\n } else {\n p = f;\n o = 0;\n m = d;\n }\n\n i = b[4272 + (n * 28 | 0) + (m << 2) >> 2] | 0;\n if ((i | 0) <= -1) { I(23276, 23090, 419, 23230); }\n\n if (!j) {\n if ((o | 0) < 0) {\n f = 5;\n break a;\n }\n\n if (o | 0) {\n g = e;\n f = 0;\n d = b[g >> 2] | 0;\n g = b[g + 4 >> 2] | 0;\n\n do {\n d = Hb(d, g) | 0;\n g = H() | 0;\n u = e;\n b[u >> 2] = d;\n b[u + 4 >> 2] = g;\n f = f + 1 | 0;\n } while ((f | 0) < (o | 0));\n }\n\n if ((i | 0) <= 0) {\n f = p;\n d = 58;\n break;\n }\n\n g = e;\n f = 0;\n d = b[g >> 2] | 0;\n g = b[g + 4 >> 2] | 0;\n\n while (1) {\n d = Hb(d, g) | 0;\n g = H() | 0;\n u = e;\n b[u >> 2] = d;\n b[u + 4 >> 2] = g;\n f = f + 1 | 0;\n\n if ((f | 0) == (i | 0)) {\n f = p;\n d = 58;\n break b;\n }\n }\n }\n\n h = ua(p, n) | 0;\n if ((h | 0) == 7) { I(23066, 23090, 428, 23230); }\n f = e;\n d = b[f >> 2] | 0;\n f = b[f + 4 >> 2] | 0;\n\n if ((i | 0) > 0) {\n g = 0;\n\n do {\n d = Hb(d, f) | 0;\n f = H() | 0;\n u = e;\n b[u >> 2] = d;\n b[u + 4 >> 2] = f;\n g = g + 1 | 0;\n } while ((g | 0) != (i | 0));\n }\n\n f = Fb(d, f) | 0;\n if ((f | 0) == 7) { I(23313, 23090, 440, 23230); }\n d = na(p) | 0;\n d = b[(d ? 21664 : 21456) + (h * 28 | 0) + (f << 2) >> 2] | 0;\n if ((d | 0) < 0) { I(23313, 23090, 454, 23230); }\n\n if (!d) {\n f = p;\n d = 58;\n } else {\n h = e;\n f = 0;\n g = b[h >> 2] | 0;\n h = b[h + 4 >> 2] | 0;\n\n do {\n g = Gb(g, h) | 0;\n h = H() | 0;\n u = e;\n b[u >> 2] = g;\n b[u + 4 >> 2] = h;\n f = f + 1 | 0;\n } while ((f | 0) < (d | 0));\n\n f = p;\n d = 58;\n }\n } } while (0);\n\n if ((d | 0) == 58) { if (j) { d = 59; } }\n\n if ((d | 0) == 59) {\n u = e;\n\n if ((Fb(b[u >> 2] | 0, b[u + 4 >> 2] | 0) | 0) == 1) {\n f = 9;\n break;\n }\n }\n\n u = e;\n s = b[u >> 2] | 0;\n u = b[u + 4 >> 2] & -1040385;\n t = wd(f | 0, 0, 45) | 0;\n u = u | (H() | 0);\n f = e;\n b[f >> 2] = s | t;\n b[f + 4 >> 2] = u;\n f = 0;\n } else { f = 1; } } } } while (0);\n\n u = f;\n T = q;\n return u | 0;\n }\n\n function xc(a, b, c, d, e, f) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0;\n h = T;\n T = T + 16 | 0;\n g = h;\n\n if (!e) {\n a = vc(a, b, c, d, g) | 0;\n\n if (!a) {\n Xa(g, f);\n a = 0;\n }\n } else { a = 15; }\n\n T = h;\n return a | 0;\n }\n\n function yc(a, b, c, d, e) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0;\n g = T;\n T = T + 16 | 0;\n f = g;\n\n if (!d) {\n c = Ya(c, f) | 0;\n if (!c) { c = wc(a, b, f, e) | 0; }\n } else { c = 15; }\n\n T = g;\n return c | 0;\n }\n\n function zc(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0;\n j = T;\n T = T + 32 | 0;\n h = j + 12 | 0;\n i = j;\n g = vc(a, c, a, c, h) | 0;\n\n if (g | 0) {\n i = g;\n T = j;\n return i | 0;\n }\n\n a = vc(a, c, d, e, i) | 0;\n\n if (a | 0) {\n i = a;\n T = j;\n return i | 0;\n }\n\n h = Wa(h, i) | 0;\n i = f;\n b[i >> 2] = h;\n b[i + 4 >> 2] = ((h | 0) < 0) << 31 >> 31;\n i = 0;\n T = j;\n return i | 0;\n }\n\n function Ac(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0;\n j = T;\n T = T + 32 | 0;\n h = j + 12 | 0;\n i = j;\n g = vc(a, c, a, c, h) | 0;\n\n if (!g) {\n g = vc(a, c, d, e, i) | 0;\n\n if (!g) {\n e = Wa(h, i) | 0;\n e = ld(e | 0, ((e | 0) < 0) << 31 >> 31 | 0, 1, 0) | 0;\n h = H() | 0;\n i = f;\n b[i >> 2] = e;\n b[i + 4 >> 2] = h;\n i = 0;\n T = j;\n return i | 0;\n }\n }\n\n i = g;\n T = j;\n return i | 0;\n }\n\n function Bc(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0.0,\n k = 0.0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0.0,\n r = 0.0,\n s = 0.0,\n t = 0,\n u = 0,\n v = 0,\n w = 0,\n x = 0,\n y = 0,\n z = 0,\n A = 0.0;\n z = T;\n T = T + 48 | 0;\n h = z + 24 | 0;\n i = z + 12 | 0;\n y = z;\n g = vc(a, c, a, c, h) | 0;\n\n if (!g) {\n g = vc(a, c, d, e, i) | 0;\n\n if (!g) {\n w = Wa(h, i) | 0;\n x = ((w | 0) < 0) << 31 >> 31;\n b[h >> 2] = 0;\n b[h + 4 >> 2] = 0;\n b[h + 8 >> 2] = 0;\n b[i >> 2] = 0;\n b[i + 4 >> 2] = 0;\n b[i + 8 >> 2] = 0;\n if (vc(a, c, a, c, h) | 0) { I(23313, 23090, 691, 23299); }\n if (vc(a, c, d, e, i) | 0) { I(23313, 23090, 696, 23299); }\n Za(h);\n Za(i);\n\n if (!w) {\n g = h + 4 | 0;\n d = h + 8 | 0;\n t = g;\n u = d;\n v = h;\n e = b[h >> 2] | 0;\n g = b[g >> 2] | 0;\n d = b[d >> 2] | 0;\n r = 0.0;\n s = 0.0;\n p = 0.0;\n } else {\n m = b[h >> 2] | 0;\n p = +(w | 0);\n t = h + 4 | 0;\n n = b[t >> 2] | 0;\n u = h + 8 | 0;\n o = b[u >> 2] | 0;\n v = h;\n e = m;\n g = n;\n d = o;\n r = +((b[i >> 2] | 0) - m | 0) / p;\n s = +((b[i + 4 >> 2] | 0) - n | 0) / p;\n p = +((b[i + 8 >> 2] | 0) - o | 0) / p;\n }\n\n b[y >> 2] = e;\n o = y + 4 | 0;\n b[o >> 2] = g;\n n = y + 8 | 0;\n b[n >> 2] = d;\n\n a: do { if ((w | 0) < 0) { g = 0; }else {\n l = 0;\n m = 0;\n g = e;\n\n while (1) {\n k = +(m >>> 0) + 4294967296.0 * +(l | 0);\n A = r * k + +(g | 0);\n j = s * k + +(b[t >> 2] | 0);\n k = p * k + +(b[u >> 2] | 0);\n d = ~~+zd(+A);\n h = ~~+zd(+j);\n g = ~~+zd(+k);\n A = +q(+(+(d | 0) - A));\n j = +q(+(+(h | 0) - j));\n k = +q(+(+(g | 0) - k));\n\n do { if (!(A > j & A > k)) {\n i = 0 - d | 0;\n\n if (j > k) {\n e = i - g | 0;\n break;\n } else {\n e = h;\n g = i - h | 0;\n break;\n }\n } else {\n d = 0 - (h + g) | 0;\n e = h;\n } } while (0);\n\n b[y >> 2] = d;\n b[o >> 2] = e;\n b[n >> 2] = g;\n\n _a(y);\n\n g = wc(a, c, y, f + (m << 3) | 0) | 0;\n if (g | 0) { break a; }\n\n if (!((l | 0) < (x | 0) | (l | 0) == (x | 0) & m >>> 0 < w >>> 0)) {\n g = 0;\n break a;\n }\n\n g = ld(m | 0, l | 0, 1, 0) | 0;\n i = H() | 0;\n l = i;\n m = g;\n g = b[v >> 2] | 0;\n }\n } } while (0);\n\n y = g;\n T = z;\n return y | 0;\n }\n }\n\n y = g;\n T = z;\n return y | 0;\n }\n\n function Cc(a, b, c, d) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0;\n\n if ((c | 0) == 0 & (d | 0) == 0) {\n e = 0;\n f = 1;\n G(e | 0);\n return f | 0;\n }\n\n f = a;\n e = b;\n a = 1;\n b = 0;\n\n do {\n g = (c & 1 | 0) == 0 & 0 == 0;\n a = rd((g ? 1 : f) | 0, (g ? 0 : e) | 0, a | 0, b | 0) | 0;\n b = H() | 0;\n c = ud(c | 0, d | 0, 1) | 0;\n d = H() | 0;\n f = rd(f | 0, e | 0, f | 0, e | 0) | 0;\n e = H() | 0;\n } while (!((c | 0) == 0 & (d | 0) == 0));\n\n G(b | 0);\n return a | 0;\n }\n\n function Dc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0.0,\n g = 0.0,\n h = 0.0,\n i = 0.0,\n j = 0.0,\n k = 0.0,\n l = 0,\n m = 0.0,\n n = 0,\n o = 0;\n\n if (!(ya(c, d) | 0)) {\n o = 0;\n return o | 0;\n }\n\n c = xa(c) | 0;\n f = +e[d >> 3];\n g = +e[d + 8 >> 3];\n g = c & g < 0.0 ? g + 6.283185307179586 : g;\n o = b[a >> 2] | 0;\n\n if ((o | 0) <= 0) {\n o = 0;\n return o | 0;\n }\n\n n = b[a + 4 >> 2] | 0;\n\n if (c) {\n c = 0;\n m = g;\n d = -1;\n a = 0;\n\n a: while (1) {\n l = a;\n\n while (1) {\n i = +e[n + (l << 4) >> 3];\n g = +e[n + (l << 4) + 8 >> 3];\n a = (d + 2 | 0) % (o | 0) | 0;\n h = +e[n + (a << 4) >> 3];\n j = +e[n + (a << 4) + 8 >> 3];\n\n if (i > h) {\n k = i;\n i = j;\n } else {\n k = h;\n h = i;\n i = g;\n g = j;\n }\n\n f = f == h | f == k ? f + 2.220446049250313e-16 : f;\n if (!(f < h | f > k)) { break; }\n d = l + 1 | 0;\n\n if ((d | 0) >= (o | 0)) {\n d = 22;\n break a;\n } else {\n a = l;\n l = d;\n d = a;\n }\n }\n\n j = i < 0.0 ? i + 6.283185307179586 : i;\n i = g < 0.0 ? g + 6.283185307179586 : g;\n m = j == m | i == m ? m + -2.220446049250313e-16 : m;\n k = j + (i - j) * ((f - h) / (k - h));\n if ((k < 0.0 ? k + 6.283185307179586 : k) > m) { c = c ^ 1; }\n a = l + 1 | 0;\n\n if ((a | 0) >= (o | 0)) {\n d = 22;\n break;\n } else { d = l; }\n }\n\n if ((d | 0) == 22) { return c | 0; }\n } else {\n c = 0;\n m = g;\n d = -1;\n a = 0;\n\n b: while (1) {\n l = a;\n\n while (1) {\n i = +e[n + (l << 4) >> 3];\n g = +e[n + (l << 4) + 8 >> 3];\n a = (d + 2 | 0) % (o | 0) | 0;\n h = +e[n + (a << 4) >> 3];\n j = +e[n + (a << 4) + 8 >> 3];\n\n if (i > h) {\n k = i;\n i = j;\n } else {\n k = h;\n h = i;\n i = g;\n g = j;\n }\n\n f = f == h | f == k ? f + 2.220446049250313e-16 : f;\n if (!(f < h | f > k)) { break; }\n d = l + 1 | 0;\n\n if ((d | 0) >= (o | 0)) {\n d = 22;\n break b;\n } else {\n a = l;\n l = d;\n d = a;\n }\n }\n\n m = i == m | g == m ? m + -2.220446049250313e-16 : m;\n if (i + (g - i) * ((f - h) / (k - h)) > m) { c = c ^ 1; }\n a = l + 1 | 0;\n\n if ((a | 0) >= (o | 0)) {\n d = 22;\n break;\n } else { d = l; }\n }\n\n if ((d | 0) == 22) { return c | 0; }\n }\n\n return 0;\n }\n\n function Ec(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0.0,\n f = 0.0,\n g = 0.0,\n h = 0.0,\n i = 0.0,\n j = 0.0,\n k = 0.0,\n l = 0.0,\n m = 0.0,\n n = 0,\n o = 0,\n p = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0;\n r = b[a >> 2] | 0;\n\n if (!r) {\n b[c >> 2] = 0;\n b[c + 4 >> 2] = 0;\n b[c + 8 >> 2] = 0;\n b[c + 12 >> 2] = 0;\n b[c + 16 >> 2] = 0;\n b[c + 20 >> 2] = 0;\n b[c + 24 >> 2] = 0;\n b[c + 28 >> 2] = 0;\n return;\n }\n\n s = c + 8 | 0;\n e[s >> 3] = 1797693134862315708145274.0e284;\n t = c + 24 | 0;\n e[t >> 3] = 1797693134862315708145274.0e284;\n e[c >> 3] = -1797693134862315708145274.0e284;\n u = c + 16 | 0;\n e[u >> 3] = -1797693134862315708145274.0e284;\n if ((r | 0) <= 0) { return; }\n o = b[a + 4 >> 2] | 0;\n l = 1797693134862315708145274.0e284;\n m = -1797693134862315708145274.0e284;\n n = 0;\n a = -1;\n h = 1797693134862315708145274.0e284;\n i = 1797693134862315708145274.0e284;\n k = -1797693134862315708145274.0e284;\n f = -1797693134862315708145274.0e284;\n p = 0;\n\n while (1) {\n d = +e[o + (p << 4) >> 3];\n j = +e[o + (p << 4) + 8 >> 3];\n a = a + 2 | 0;\n g = +e[o + (((a | 0) == (r | 0) ? 0 : a) << 4) + 8 >> 3];\n\n if (d < h) {\n e[s >> 3] = d;\n h = d;\n }\n\n if (j < i) {\n e[t >> 3] = j;\n i = j;\n }\n\n if (d > k) { e[c >> 3] = d; }else { d = k; }\n\n if (j > f) {\n e[u >> 3] = j;\n f = j;\n }\n\n l = j > 0.0 & j < l ? j : l;\n m = j < 0.0 & j > m ? j : m;\n n = n | +q(+(j - g)) > 3.141592653589793;\n a = p + 1 | 0;\n if ((a | 0) == (r | 0)) { break; }else {\n v = p;\n k = d;\n p = a;\n a = v;\n }\n }\n\n if (!n) { return; }\n e[u >> 3] = m;\n e[t >> 3] = l;\n return;\n }\n\n function Fc(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n f = 0,\n g = 0,\n h = 0.0,\n i = 0.0,\n j = 0.0,\n k = 0.0,\n l = 0.0,\n m = 0.0,\n n = 0.0,\n o = 0.0,\n p = 0.0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0,\n w = 0,\n x = 0,\n y = 0,\n z = 0,\n A = 0;\n r = b[a >> 2] | 0;\n\n if (r) {\n s = c + 8 | 0;\n e[s >> 3] = 1797693134862315708145274.0e284;\n t = c + 24 | 0;\n e[t >> 3] = 1797693134862315708145274.0e284;\n e[c >> 3] = -1797693134862315708145274.0e284;\n u = c + 16 | 0;\n e[u >> 3] = -1797693134862315708145274.0e284;\n\n if ((r | 0) > 0) {\n g = b[a + 4 >> 2] | 0;\n o = 1797693134862315708145274.0e284;\n p = -1797693134862315708145274.0e284;\n f = 0;\n d = -1;\n k = 1797693134862315708145274.0e284;\n l = 1797693134862315708145274.0e284;\n n = -1797693134862315708145274.0e284;\n i = -1797693134862315708145274.0e284;\n v = 0;\n\n while (1) {\n h = +e[g + (v << 4) >> 3];\n m = +e[g + (v << 4) + 8 >> 3];\n z = d + 2 | 0;\n j = +e[g + (((z | 0) == (r | 0) ? 0 : z) << 4) + 8 >> 3];\n\n if (h < k) {\n e[s >> 3] = h;\n k = h;\n }\n\n if (m < l) {\n e[t >> 3] = m;\n l = m;\n }\n\n if (h > n) { e[c >> 3] = h; }else { h = n; }\n\n if (m > i) {\n e[u >> 3] = m;\n i = m;\n }\n\n o = m > 0.0 & m < o ? m : o;\n p = m < 0.0 & m > p ? m : p;\n f = f | +q(+(m - j)) > 3.141592653589793;\n d = v + 1 | 0;\n if ((d | 0) == (r | 0)) { break; }else {\n z = v;\n n = h;\n v = d;\n d = z;\n }\n }\n\n if (f) {\n e[u >> 3] = p;\n e[t >> 3] = o;\n }\n }\n } else {\n b[c >> 2] = 0;\n b[c + 4 >> 2] = 0;\n b[c + 8 >> 2] = 0;\n b[c + 12 >> 2] = 0;\n b[c + 16 >> 2] = 0;\n b[c + 20 >> 2] = 0;\n b[c + 24 >> 2] = 0;\n b[c + 28 >> 2] = 0;\n }\n\n z = a + 8 | 0;\n d = b[z >> 2] | 0;\n if ((d | 0) <= 0) { return; }\n y = a + 12 | 0;\n x = 0;\n\n do {\n g = b[y >> 2] | 0;\n f = x;\n x = x + 1 | 0;\n t = c + (x << 5) | 0;\n u = b[g + (f << 3) >> 2] | 0;\n\n if (u) {\n v = c + (x << 5) + 8 | 0;\n e[v >> 3] = 1797693134862315708145274.0e284;\n a = c + (x << 5) + 24 | 0;\n e[a >> 3] = 1797693134862315708145274.0e284;\n e[t >> 3] = -1797693134862315708145274.0e284;\n w = c + (x << 5) + 16 | 0;\n e[w >> 3] = -1797693134862315708145274.0e284;\n\n if ((u | 0) > 0) {\n r = b[g + (f << 3) + 4 >> 2] | 0;\n o = 1797693134862315708145274.0e284;\n p = -1797693134862315708145274.0e284;\n g = 0;\n f = -1;\n s = 0;\n k = 1797693134862315708145274.0e284;\n l = 1797693134862315708145274.0e284;\n m = -1797693134862315708145274.0e284;\n i = -1797693134862315708145274.0e284;\n\n while (1) {\n h = +e[r + (s << 4) >> 3];\n n = +e[r + (s << 4) + 8 >> 3];\n f = f + 2 | 0;\n j = +e[r + (((f | 0) == (u | 0) ? 0 : f) << 4) + 8 >> 3];\n\n if (h < k) {\n e[v >> 3] = h;\n k = h;\n }\n\n if (n < l) {\n e[a >> 3] = n;\n l = n;\n }\n\n if (h > m) { e[t >> 3] = h; }else { h = m; }\n\n if (n > i) {\n e[w >> 3] = n;\n i = n;\n }\n\n o = n > 0.0 & n < o ? n : o;\n p = n < 0.0 & n > p ? n : p;\n g = g | +q(+(n - j)) > 3.141592653589793;\n f = s + 1 | 0;\n if ((f | 0) == (u | 0)) { break; }else {\n A = s;\n s = f;\n m = h;\n f = A;\n }\n }\n\n if (g) {\n e[w >> 3] = p;\n e[a >> 3] = o;\n }\n }\n } else {\n b[t >> 2] = 0;\n b[t + 4 >> 2] = 0;\n b[t + 8 >> 2] = 0;\n b[t + 12 >> 2] = 0;\n b[t + 16 >> 2] = 0;\n b[t + 20 >> 2] = 0;\n b[t + 24 >> 2] = 0;\n b[t + 28 >> 2] = 0;\n d = b[z >> 2] | 0;\n }\n } while ((x | 0) < (d | 0));\n\n return;\n }\n\n function Gc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0;\n\n if (!(Dc(a, c, d) | 0)) {\n f = 0;\n return f | 0;\n }\n\n f = a + 8 | 0;\n\n if ((b[f >> 2] | 0) <= 0) {\n f = 1;\n return f | 0;\n }\n\n e = a + 12 | 0;\n a = 0;\n\n while (1) {\n g = a;\n a = a + 1 | 0;\n\n if (Dc((b[e >> 2] | 0) + (g << 3) | 0, c + (a << 5) | 0, d) | 0) {\n a = 0;\n e = 6;\n break;\n }\n\n if ((a | 0) >= (b[f >> 2] | 0)) {\n a = 1;\n e = 6;\n break;\n }\n }\n\n if ((e | 0) == 6) { return a | 0; }\n return 0;\n }\n\n function Hc() {\n return 8;\n }\n\n function Ic() {\n return 16;\n }\n\n function Jc() {\n return 168;\n }\n\n function Kc() {\n return 8;\n }\n\n function Lc() {\n return 16;\n }\n\n function Mc() {\n return 12;\n }\n\n function Nc() {\n return 8;\n }\n\n function Oc(a) {\n a = a | 0;\n return +(+((b[a >> 2] | 0) >>> 0) + 4294967296.0 * +(b[a + 4 >> 2] | 0));\n }\n\n function Pc(a) {\n a = a | 0;\n var b = 0.0,\n c = 0.0;\n c = +e[a >> 3];\n b = +e[a + 8 >> 3];\n return + +r(+(c * c + b * b));\n }\n\n function Qc(a, b, c, d, f) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n f = f | 0;\n var g = 0.0,\n h = 0.0,\n i = 0.0,\n j = 0.0,\n k = 0.0,\n l = 0.0,\n m = 0.0,\n n = 0.0;\n k = +e[a >> 3];\n j = +e[b >> 3] - k;\n i = +e[a + 8 >> 3];\n h = +e[b + 8 >> 3] - i;\n m = +e[c >> 3];\n g = +e[d >> 3] - m;\n n = +e[c + 8 >> 3];\n l = +e[d + 8 >> 3] - n;\n g = (g * (i - n) - (k - m) * l) / (j * l - h * g);\n e[f >> 3] = k + j * g;\n e[f + 8 >> 3] = i + h * g;\n return;\n }\n\n function Rc(a, b) {\n a = a | 0;\n b = b | 0;\n\n if (!(+q(+(+e[a >> 3] - +e[b >> 3])) < 1.1920928955078125e-07)) {\n b = 0;\n return b | 0;\n }\n\n b = +q(+(+e[a + 8 >> 3] - +e[b + 8 >> 3])) < 1.1920928955078125e-07;\n return b | 0;\n }\n\n function Sc(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0.0,\n d = 0.0,\n f = 0.0;\n f = +e[a >> 3] - +e[b >> 3];\n d = +e[a + 8 >> 3] - +e[b + 8 >> 3];\n c = +e[a + 16 >> 3] - +e[b + 16 >> 3];\n return +(f * f + d * d + c * c);\n }\n\n function Tc(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0.0,\n d = 0.0,\n f = 0.0;\n c = +e[a >> 3];\n d = +t(+c);\n c = +u(+c);\n e[b + 16 >> 3] = c;\n c = +e[a + 8 >> 3];\n f = d * +t(+c);\n e[b >> 3] = f;\n c = d * +u(+c);\n e[b + 8 >> 3] = c;\n return;\n }\n\n function Uc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0;\n g = T;\n T = T + 16 | 0;\n f = g;\n e = xb(a, c) | 0;\n\n if ((d + -1 | 0) >>> 0 > 5) {\n f = -1;\n T = g;\n return f | 0;\n }\n\n e = (e | 0) != 0;\n\n if ((d | 0) == 1 & e) {\n f = -1;\n T = g;\n return f | 0;\n }\n\n do { if (!(Vc(a, c, f) | 0)) {\n if (e) {\n e = ((b[21936 + (d << 2) >> 2] | 0) + 5 - (b[f >> 2] | 0) | 0) % 5 | 0;\n break;\n } else {\n e = ((b[21968 + (d << 2) >> 2] | 0) + 6 - (b[f >> 2] | 0) | 0) % 6 | 0;\n break;\n }\n } else { e = -1; } } while (0);\n\n f = e;\n T = g;\n return f | 0;\n }\n\n function Vc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0;\n k = T;\n T = T + 32 | 0;\n h = k + 16 | 0;\n i = k;\n e = Ob(a, c, h) | 0;\n\n if (e | 0) {\n d = e;\n T = k;\n return d | 0;\n }\n\n g = tb(a, c) | 0;\n j = Fb(a, c) | 0;\n qa(g, i);\n e = ra(g, b[h >> 2] | 0) | 0;\n\n a: do { if (ma(g) | 0) {\n do { switch (g | 0) {\n case 4:\n {\n a = 0;\n break;\n }\n\n case 14:\n {\n a = 1;\n break;\n }\n\n case 24:\n {\n a = 2;\n break;\n }\n\n case 38:\n {\n a = 3;\n break;\n }\n\n case 49:\n {\n a = 4;\n break;\n }\n\n case 58:\n {\n a = 5;\n break;\n }\n\n case 63:\n {\n a = 6;\n break;\n }\n\n case 72:\n {\n a = 7;\n break;\n }\n\n case 83:\n {\n a = 8;\n break;\n }\n\n case 97:\n {\n a = 9;\n break;\n }\n\n case 107:\n {\n a = 10;\n break;\n }\n\n case 117:\n {\n a = 11;\n break;\n }\n\n default:\n {\n e = 1;\n break a;\n }\n } } while (0);\n\n f = b[22e3 + (a * 24 | 0) + 8 >> 2] | 0;\n c = b[22e3 + (a * 24 | 0) + 16 >> 2] | 0;\n a = b[h >> 2] | 0;\n\n if ((a | 0) != (b[i >> 2] | 0)) {\n i = na(g) | 0;\n a = b[h >> 2] | 0;\n if (i | (a | 0) == (c | 0)) { e = (e + 1 | 0) % 6 | 0; }\n }\n\n if ((j | 0) == 3 & (a | 0) == (c | 0)) {\n e = (e + 5 | 0) % 6 | 0;\n f = 22;\n break;\n }\n\n if ((j | 0) == 5 & (a | 0) == (f | 0)) {\n e = (e + 1 | 0) % 6 | 0;\n f = 22;\n } else { f = 22; }\n } else { f = 22; } } while (0);\n\n if ((f | 0) == 22) {\n b[d >> 2] = e;\n e = 0;\n }\n\n d = e;\n T = k;\n return d | 0;\n }\n\n function Wc(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0;\n u = T;\n T = T + 32 | 0;\n t = u + 24 | 0;\n r = u + 20 | 0;\n p = u + 8 | 0;\n o = u + 16 | 0;\n n = u;\n j = (xb(a, c) | 0) == 0;\n j = j ? 6 : 5;\n l = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n l = l & 15;\n\n if (j >>> 0 <= d >>> 0) {\n e = 2;\n T = u;\n return e | 0;\n }\n\n m = (l | 0) == 0;\n if (!m ? (q = wd(7, 0, (l ^ 15) * 3 | 0) | 0, (q & a | 0) == 0 & ((H() | 0) & c | 0) == 0) : 0) { f = d; }else { g = 4; }\n\n a: do { if ((g | 0) == 4) {\n f = (xb(a, c) | 0) != 0;\n\n if (((f ? 4 : 5) | 0) < (d | 0)) {\n e = 1;\n T = u;\n return e | 0;\n }\n\n if (Vc(a, c, t) | 0) {\n e = 1;\n T = u;\n return e | 0;\n }\n\n g = (b[t >> 2] | 0) + d | 0;\n if (f) { f = 22288 + (((g | 0) % 5 | 0) << 2) | 0; }else { f = 22320 + (((g | 0) % 6 | 0) << 2) | 0; }\n q = b[f >> 2] | 0;\n\n if ((q | 0) == 7) {\n e = 1;\n T = u;\n return e | 0;\n }\n\n b[r >> 2] = 0;\n f = ea(a, c, q, r, p) | 0;\n\n do { if (!f) {\n i = p;\n k = b[i >> 2] | 0;\n i = b[i + 4 >> 2] | 0;\n h = i >>> 0 < c >>> 0 | (i | 0) == (c | 0) & k >>> 0 < a >>> 0;\n g = h ? k : a;\n h = h ? i : c;\n if (!m ? (m = wd(7, 0, (l ^ 15) * 3 | 0) | 0, (k & m | 0) == 0 & (i & (H() | 0) | 0) == 0) : 0) { f = d; }else {\n i = (d + -1 + j | 0) % (j | 0) | 0;\n f = xb(a, c) | 0;\n if ((i | 0) < 0) { I(23313, 23315, 245, 23324); }\n j = (f | 0) != 0;\n if (((j ? 4 : 5) | 0) < (i | 0)) { I(23313, 23315, 245, 23324); }\n if (Vc(a, c, t) | 0) { I(23313, 23315, 245, 23324); }\n f = (b[t >> 2] | 0) + i | 0;\n if (j) { f = 22288 + (((f | 0) % 5 | 0) << 2) | 0; }else { f = 22320 + (((f | 0) % 6 | 0) << 2) | 0; }\n i = b[f >> 2] | 0;\n if ((i | 0) == 7) { I(23313, 23315, 245, 23324); }\n b[o >> 2] = 0;\n f = ea(a, c, i, o, n) | 0;\n if (f | 0) { break; }\n k = n;\n j = b[k >> 2] | 0;\n k = b[k + 4 >> 2] | 0;\n\n do { if (k >>> 0 < h >>> 0 | (k | 0) == (h | 0) & j >>> 0 < g >>> 0) {\n if (!(xb(j, k) | 0)) { g = b[22384 + ((((b[o >> 2] | 0) + (b[22352 + (i << 2) >> 2] | 0) | 0) % 6 | 0) << 2) >> 2] | 0; }else { g = fa(j, k, a, c) | 0; }\n f = xb(j, k) | 0;\n\n if ((g + -1 | 0) >>> 0 > 5) {\n f = -1;\n g = j;\n h = k;\n break;\n }\n\n f = (f | 0) != 0;\n\n if ((g | 0) == 1 & f) {\n f = -1;\n g = j;\n h = k;\n break;\n }\n\n do { if (!(Vc(j, k, t) | 0)) {\n if (f) {\n f = ((b[21936 + (g << 2) >> 2] | 0) + 5 - (b[t >> 2] | 0) | 0) % 5 | 0;\n break;\n } else {\n f = ((b[21968 + (g << 2) >> 2] | 0) + 6 - (b[t >> 2] | 0) | 0) % 6 | 0;\n break;\n }\n } else { f = -1; } } while (0);\n\n g = j;\n h = k;\n } else { f = d; } } while (0);\n\n i = p;\n k = b[i >> 2] | 0;\n i = b[i + 4 >> 2] | 0;\n }\n\n if ((g | 0) == (k | 0) & (h | 0) == (i | 0)) {\n j = (xb(k, i) | 0) != 0;\n if (j) { a = fa(k, i, a, c) | 0; }else { a = b[22384 + ((((b[r >> 2] | 0) + (b[22352 + (q << 2) >> 2] | 0) | 0) % 6 | 0) << 2) >> 2] | 0; }\n f = xb(k, i) | 0;\n if ((a + -1 | 0) >>> 0 <= 5 ? (s = (f | 0) != 0, !((a | 0) == 1 & s)) : 0) {\n do { if (!(Vc(k, i, t) | 0)) {\n if (s) {\n f = ((b[21936 + (a << 2) >> 2] | 0) + 5 - (b[t >> 2] | 0) | 0) % 5 | 0;\n break;\n } else {\n f = ((b[21968 + (a << 2) >> 2] | 0) + 6 - (b[t >> 2] | 0) | 0) % 6 | 0;\n break;\n }\n } else { f = -1; } } while (0);\n } else { f = -1; }\n f = f + 1 | 0;\n f = (f | 0) == 6 | j & (f | 0) == 5 ? 0 : f;\n }\n\n c = h;\n a = g;\n break a;\n } } while (0);\n\n e = f;\n T = u;\n return e | 0;\n } } while (0);\n\n s = wd(f | 0, 0, 56) | 0;\n t = H() | 0 | c & -2130706433 | 536870912;\n b[e >> 2] = s | a;\n b[e + 4 >> 2] = t;\n e = 0;\n T = u;\n return e | 0;\n }\n\n function Xc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0;\n g = (xb(a, c) | 0) == 0;\n e = Wc(a, c, 0, d) | 0;\n f = (e | 0) == 0;\n\n if (g) {\n if (!f) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 1, d + 8 | 0) | 0;\n\n if (e | 0) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 2, d + 16 | 0) | 0;\n\n if (e | 0) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 3, d + 24 | 0) | 0;\n\n if (e | 0) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 4, d + 32 | 0) | 0;\n if (!e) { return Wc(a, c, 5, d + 40 | 0) | 0; }else {\n g = e;\n return g | 0;\n }\n }\n\n if (!f) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 1, d + 8 | 0) | 0;\n\n if (e | 0) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 2, d + 16 | 0) | 0;\n\n if (e | 0) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 3, d + 24 | 0) | 0;\n\n if (e | 0) {\n g = e;\n return g | 0;\n }\n\n e = Wc(a, c, 4, d + 32 | 0) | 0;\n\n if (e | 0) {\n g = e;\n return g | 0;\n }\n\n g = d + 40 | 0;\n b[g >> 2] = 0;\n b[g + 4 >> 2] = 0;\n g = 0;\n return g | 0;\n }\n\n function Yc(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n j = T;\n T = T + 192 | 0;\n f = j;\n g = j + 168 | 0;\n h = vd(a | 0, c | 0, 56) | 0;\n H() | 0;\n h = h & 7;\n i = c & -2130706433 | 134217728;\n e = Ob(a, i, g) | 0;\n\n if (e | 0) {\n i = e;\n T = j;\n return i | 0;\n }\n\n c = vd(a | 0, c | 0, 52) | 0;\n H() | 0;\n c = c & 15;\n if (!(xb(a, i) | 0)) { qb(g, c, h, 1, f); }else { mb(g, c, h, 1, f); }\n i = f + 8 | 0;\n b[d >> 2] = b[i >> 2];\n b[d + 4 >> 2] = b[i + 4 >> 2];\n b[d + 8 >> 2] = b[i + 8 >> 2];\n b[d + 12 >> 2] = b[i + 12 >> 2];\n i = 0;\n T = j;\n return i | 0;\n }\n\n function Zc(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n e = 0,\n f = 0,\n g = 0;\n f = T;\n T = T + 16 | 0;\n d = f;\n\n if (!(0 == 0 & (c & 2013265920 | 0) == 536870912)) {\n e = 0;\n T = f;\n return e | 0;\n }\n\n e = c & -2130706433 | 134217728;\n\n if (!(ub(a, e) | 0)) {\n e = 0;\n T = f;\n return e | 0;\n }\n\n g = vd(a | 0, c | 0, 56) | 0;\n H() | 0;\n g = (Wc(a, e, g & 7, d) | 0) == 0;\n e = d;\n e = g & ((b[e >> 2] | 0) == (a | 0) ? (b[e + 4 >> 2] | 0) == (c | 0) : 0) & 1;\n T = f;\n return e | 0;\n }\n\n function _c(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var e = 0;\n\n if ((c | 0) > 0) {\n e = kd(c, 4) | 0;\n b[a >> 2] = e;\n if (!e) { I(23337, 23360, 40, 23374); }\n } else { b[a >> 2] = 0; }\n\n b[a + 4 >> 2] = c;\n b[a + 8 >> 2] = 0;\n b[a + 12 >> 2] = d;\n return;\n }\n\n function $c(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n g = a + 4 | 0;\n h = a + 12 | 0;\n i = a + 8 | 0;\n\n a: while (1) {\n d = b[g >> 2] | 0;\n c = 0;\n\n while (1) {\n if ((c | 0) >= (d | 0)) { break a; }\n f = b[a >> 2] | 0;\n j = b[f + (c << 2) >> 2] | 0;\n if (!j) { c = c + 1 | 0; }else { break; }\n }\n\n c = f + (~~(+q(+(+s(10.0, + +(15 - (b[h >> 2] | 0) | 0)) * (+e[j >> 3] + +e[j + 8 >> 3]))) % +(d | 0)) >>> 0 << 2) | 0;\n d = b[c >> 2] | 0;\n\n b: do { if (d | 0) {\n f = j + 32 | 0;\n if ((d | 0) == (j | 0)) { b[c >> 2] = b[f >> 2]; }else {\n d = d + 32 | 0;\n c = b[d >> 2] | 0;\n if (!c) { break; }\n\n while (1) {\n if ((c | 0) == (j | 0)) { break; }\n d = c + 32 | 0;\n c = b[d >> 2] | 0;\n if (!c) { break b; }\n }\n\n b[d >> 2] = b[f >> 2];\n }\n jd(j);\n b[i >> 2] = (b[i >> 2] | 0) + -1;\n } } while (0);\n }\n\n jd(b[a >> 2] | 0);\n return;\n }\n\n function ad(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0;\n e = b[a + 4 >> 2] | 0;\n d = 0;\n\n while (1) {\n if ((d | 0) >= (e | 0)) {\n c = 0;\n d = 4;\n break;\n }\n\n c = b[(b[a >> 2] | 0) + (d << 2) >> 2] | 0;\n if (!c) { d = d + 1 | 0; }else {\n d = 4;\n break;\n }\n }\n\n if ((d | 0) == 4) { return c | 0; }\n return 0;\n }\n\n function bd(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0,\n f = 0,\n g = 0,\n h = 0;\n d = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0;\n d = (b[a >> 2] | 0) + (d << 2) | 0;\n f = b[d >> 2] | 0;\n\n if (!f) {\n h = 1;\n return h | 0;\n }\n\n h = c + 32 | 0;\n\n do { if ((f | 0) != (c | 0)) {\n d = b[f + 32 >> 2] | 0;\n\n if (!d) {\n h = 1;\n return h | 0;\n }\n\n g = d;\n\n while (1) {\n if ((g | 0) == (c | 0)) {\n g = 8;\n break;\n }\n\n d = b[g + 32 >> 2] | 0;\n\n if (!d) {\n d = 1;\n g = 10;\n break;\n } else {\n f = g;\n g = d;\n }\n }\n\n if ((g | 0) == 8) {\n b[f + 32 >> 2] = b[h >> 2];\n break;\n } else if ((g | 0) == 10) { return d | 0; }\n } else { b[d >> 2] = b[h >> 2]; } } while (0);\n\n jd(c);\n h = a + 8 | 0;\n b[h >> 2] = (b[h >> 2] | 0) + -1;\n h = 0;\n return h | 0;\n }\n\n function cd(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = id(40) | 0;\n if (!h) { I(23390, 23360, 98, 23403); }\n b[h >> 2] = b[c >> 2];\n b[h + 4 >> 2] = b[c + 4 >> 2];\n b[h + 8 >> 2] = b[c + 8 >> 2];\n b[h + 12 >> 2] = b[c + 12 >> 2];\n g = h + 16 | 0;\n b[g >> 2] = b[d >> 2];\n b[g + 4 >> 2] = b[d + 4 >> 2];\n b[g + 8 >> 2] = b[d + 8 >> 2];\n b[g + 12 >> 2] = b[d + 12 >> 2];\n b[h + 32 >> 2] = 0;\n g = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0;\n g = (b[a >> 2] | 0) + (g << 2) | 0;\n f = b[g >> 2] | 0;\n\n do { if (!f) { b[g >> 2] = h; }else {\n while (1) {\n if (_b(f, c) | 0 ? _b(f + 16 | 0, d) | 0 : 0) { break; }\n g = b[f + 32 >> 2] | 0;\n f = (g | 0) == 0 ? f : g;\n\n if (!(b[f + 32 >> 2] | 0)) {\n i = 10;\n break;\n }\n }\n\n if ((i | 0) == 10) {\n b[f + 32 >> 2] = h;\n break;\n }\n\n jd(h);\n i = f;\n return i | 0;\n } } while (0);\n\n i = a + 8 | 0;\n b[i >> 2] = (b[i >> 2] | 0) + 1;\n i = h;\n return i | 0;\n }\n\n function dd(a, c, d) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n var f = 0,\n g = 0;\n g = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0;\n g = b[(b[a >> 2] | 0) + (g << 2) >> 2] | 0;\n\n if (!g) {\n d = 0;\n return d | 0;\n }\n\n if (!d) {\n a = g;\n\n while (1) {\n if (_b(a, c) | 0) {\n f = 10;\n break;\n }\n\n a = b[a + 32 >> 2] | 0;\n\n if (!a) {\n a = 0;\n f = 10;\n break;\n }\n }\n\n if ((f | 0) == 10) { return a | 0; }\n }\n\n a = g;\n\n while (1) {\n if (_b(a, c) | 0 ? _b(a + 16 | 0, d) | 0 : 0) {\n f = 10;\n break;\n }\n\n a = b[a + 32 >> 2] | 0;\n\n if (!a) {\n a = 0;\n f = 10;\n break;\n }\n }\n\n if ((f | 0) == 10) { return a | 0; }\n return 0;\n }\n\n function ed(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0;\n d = ~~(+q(+(+s(10.0, + +(15 - (b[a + 12 >> 2] | 0) | 0)) * (+e[c >> 3] + +e[c + 8 >> 3]))) % +(b[a + 4 >> 2] | 0)) >>> 0;\n a = b[(b[a >> 2] | 0) + (d << 2) >> 2] | 0;\n\n if (!a) {\n d = 0;\n return d | 0;\n }\n\n while (1) {\n if (_b(a, c) | 0) {\n c = 5;\n break;\n }\n\n a = b[a + 32 >> 2] | 0;\n\n if (!a) {\n a = 0;\n c = 5;\n break;\n }\n }\n\n if ((c | 0) == 5) { return a | 0; }\n return 0;\n }\n\n function fd() {\n return 23424;\n }\n\n function gd(a) {\n a = +a;\n return + +Cd(+a);\n }\n\n function hd(a) {\n a = +a;\n return ~~+gd(a) | 0;\n }\n\n function id(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0,\n q = 0,\n r = 0,\n s = 0,\n t = 0,\n u = 0,\n v = 0,\n w = 0;\n w = T;\n T = T + 16 | 0;\n n = w;\n\n do { if (a >>> 0 < 245) {\n k = a >>> 0 < 11 ? 16 : a + 11 & -8;\n a = k >>> 3;\n m = b[5857] | 0;\n d = m >>> a;\n\n if (d & 3 | 0) {\n c = (d & 1 ^ 1) + a | 0;\n a = 23468 + (c << 1 << 2) | 0;\n d = a + 8 | 0;\n e = b[d >> 2] | 0;\n f = e + 8 | 0;\n g = b[f >> 2] | 0;\n if ((g | 0) == (a | 0)) { b[5857] = m & ~(1 << c); }else {\n b[g + 12 >> 2] = a;\n b[d >> 2] = g;\n }\n v = c << 3;\n b[e + 4 >> 2] = v | 3;\n v = e + v + 4 | 0;\n b[v >> 2] = b[v >> 2] | 1;\n v = f;\n T = w;\n return v | 0;\n }\n\n l = b[5859] | 0;\n\n if (k >>> 0 > l >>> 0) {\n if (d | 0) {\n c = 2 << a;\n c = d << a & (c | 0 - c);\n c = (c & 0 - c) + -1 | 0;\n i = c >>> 12 & 16;\n c = c >>> i;\n d = c >>> 5 & 8;\n c = c >>> d;\n g = c >>> 2 & 4;\n c = c >>> g;\n a = c >>> 1 & 2;\n c = c >>> a;\n e = c >>> 1 & 1;\n e = (d | i | g | a | e) + (c >>> e) | 0;\n c = 23468 + (e << 1 << 2) | 0;\n a = c + 8 | 0;\n g = b[a >> 2] | 0;\n i = g + 8 | 0;\n d = b[i >> 2] | 0;\n\n if ((d | 0) == (c | 0)) {\n a = m & ~(1 << e);\n b[5857] = a;\n } else {\n b[d + 12 >> 2] = c;\n b[a >> 2] = d;\n a = m;\n }\n\n v = e << 3;\n h = v - k | 0;\n b[g + 4 >> 2] = k | 3;\n f = g + k | 0;\n b[f + 4 >> 2] = h | 1;\n b[g + v >> 2] = h;\n\n if (l | 0) {\n e = b[5862] | 0;\n c = l >>> 3;\n d = 23468 + (c << 1 << 2) | 0;\n c = 1 << c;\n\n if (!(a & c)) {\n b[5857] = a | c;\n c = d;\n a = d + 8 | 0;\n } else {\n a = d + 8 | 0;\n c = b[a >> 2] | 0;\n }\n\n b[a >> 2] = e;\n b[c + 12 >> 2] = e;\n b[e + 8 >> 2] = c;\n b[e + 12 >> 2] = d;\n }\n\n b[5859] = h;\n b[5862] = f;\n v = i;\n T = w;\n return v | 0;\n }\n\n g = b[5858] | 0;\n\n if (g) {\n d = (g & 0 - g) + -1 | 0;\n f = d >>> 12 & 16;\n d = d >>> f;\n e = d >>> 5 & 8;\n d = d >>> e;\n h = d >>> 2 & 4;\n d = d >>> h;\n i = d >>> 1 & 2;\n d = d >>> i;\n j = d >>> 1 & 1;\n j = b[23732 + ((e | f | h | i | j) + (d >>> j) << 2) >> 2] | 0;\n d = j;\n i = j;\n j = (b[j + 4 >> 2] & -8) - k | 0;\n\n while (1) {\n a = b[d + 16 >> 2] | 0;\n\n if (!a) {\n a = b[d + 20 >> 2] | 0;\n if (!a) { break; }\n }\n\n h = (b[a + 4 >> 2] & -8) - k | 0;\n f = h >>> 0 < j >>> 0;\n d = a;\n i = f ? a : i;\n j = f ? h : j;\n }\n\n h = i + k | 0;\n\n if (h >>> 0 > i >>> 0) {\n f = b[i + 24 >> 2] | 0;\n c = b[i + 12 >> 2] | 0;\n\n do { if ((c | 0) == (i | 0)) {\n a = i + 20 | 0;\n c = b[a >> 2] | 0;\n\n if (!c) {\n a = i + 16 | 0;\n c = b[a >> 2] | 0;\n\n if (!c) {\n d = 0;\n break;\n }\n }\n\n while (1) {\n e = c + 20 | 0;\n d = b[e >> 2] | 0;\n\n if (!d) {\n e = c + 16 | 0;\n d = b[e >> 2] | 0;\n if (!d) { break; }else {\n c = d;\n a = e;\n }\n } else {\n c = d;\n a = e;\n }\n }\n\n b[a >> 2] = 0;\n d = c;\n } else {\n d = b[i + 8 >> 2] | 0;\n b[d + 12 >> 2] = c;\n b[c + 8 >> 2] = d;\n d = c;\n } } while (0);\n\n do { if (f | 0) {\n c = b[i + 28 >> 2] | 0;\n a = 23732 + (c << 2) | 0;\n\n if ((i | 0) == (b[a >> 2] | 0)) {\n b[a >> 2] = d;\n\n if (!d) {\n b[5858] = g & ~(1 << c);\n break;\n }\n } else {\n v = f + 16 | 0;\n b[((b[v >> 2] | 0) == (i | 0) ? v : f + 20 | 0) >> 2] = d;\n if (!d) { break; }\n }\n\n b[d + 24 >> 2] = f;\n c = b[i + 16 >> 2] | 0;\n\n if (c | 0) {\n b[d + 16 >> 2] = c;\n b[c + 24 >> 2] = d;\n }\n\n c = b[i + 20 >> 2] | 0;\n\n if (c | 0) {\n b[d + 20 >> 2] = c;\n b[c + 24 >> 2] = d;\n }\n } } while (0);\n\n if (j >>> 0 < 16) {\n v = j + k | 0;\n b[i + 4 >> 2] = v | 3;\n v = i + v + 4 | 0;\n b[v >> 2] = b[v >> 2] | 1;\n } else {\n b[i + 4 >> 2] = k | 3;\n b[h + 4 >> 2] = j | 1;\n b[h + j >> 2] = j;\n\n if (l | 0) {\n e = b[5862] | 0;\n c = l >>> 3;\n d = 23468 + (c << 1 << 2) | 0;\n c = 1 << c;\n\n if (!(c & m)) {\n b[5857] = c | m;\n c = d;\n a = d + 8 | 0;\n } else {\n a = d + 8 | 0;\n c = b[a >> 2] | 0;\n }\n\n b[a >> 2] = e;\n b[c + 12 >> 2] = e;\n b[e + 8 >> 2] = c;\n b[e + 12 >> 2] = d;\n }\n\n b[5859] = j;\n b[5862] = h;\n }\n\n v = i + 8 | 0;\n T = w;\n return v | 0;\n } else { m = k; }\n } else { m = k; }\n } else { m = k; }\n } else if (a >>> 0 <= 4294967231) {\n a = a + 11 | 0;\n k = a & -8;\n e = b[5858] | 0;\n\n if (e) {\n f = 0 - k | 0;\n a = a >>> 8;\n if (a) {\n if (k >>> 0 > 16777215) { j = 31; }else {\n m = (a + 1048320 | 0) >>> 16 & 8;\n q = a << m;\n i = (q + 520192 | 0) >>> 16 & 4;\n q = q << i;\n j = (q + 245760 | 0) >>> 16 & 2;\n j = 14 - (i | m | j) + (q << j >>> 15) | 0;\n j = k >>> (j + 7 | 0) & 1 | j << 1;\n }\n } else { j = 0; }\n d = b[23732 + (j << 2) >> 2] | 0;\n\n a: do { if (!d) {\n d = 0;\n a = 0;\n q = 61;\n } else {\n a = 0;\n i = k << ((j | 0) == 31 ? 0 : 25 - (j >>> 1) | 0);\n g = 0;\n\n while (1) {\n h = (b[d + 4 >> 2] & -8) - k | 0;\n if (h >>> 0 < f >>> 0) { if (!h) {\n a = d;\n f = 0;\n q = 65;\n break a;\n } else {\n a = d;\n f = h;\n } }\n q = b[d + 20 >> 2] | 0;\n d = b[d + 16 + (i >>> 31 << 2) >> 2] | 0;\n g = (q | 0) == 0 | (q | 0) == (d | 0) ? g : q;\n\n if (!d) {\n d = g;\n q = 61;\n break;\n } else { i = i << 1; }\n }\n } } while (0);\n\n if ((q | 0) == 61) {\n if ((d | 0) == 0 & (a | 0) == 0) {\n a = 2 << j;\n a = (a | 0 - a) & e;\n\n if (!a) {\n m = k;\n break;\n }\n\n m = (a & 0 - a) + -1 | 0;\n h = m >>> 12 & 16;\n m = m >>> h;\n g = m >>> 5 & 8;\n m = m >>> g;\n i = m >>> 2 & 4;\n m = m >>> i;\n j = m >>> 1 & 2;\n m = m >>> j;\n d = m >>> 1 & 1;\n a = 0;\n d = b[23732 + ((g | h | i | j | d) + (m >>> d) << 2) >> 2] | 0;\n }\n\n if (!d) {\n i = a;\n h = f;\n } else { q = 65; }\n }\n\n if ((q | 0) == 65) {\n g = d;\n\n while (1) {\n m = (b[g + 4 >> 2] & -8) - k | 0;\n d = m >>> 0 < f >>> 0;\n f = d ? m : f;\n a = d ? g : a;\n d = b[g + 16 >> 2] | 0;\n if (!d) { d = b[g + 20 >> 2] | 0; }\n\n if (!d) {\n i = a;\n h = f;\n break;\n } else { g = d; }\n }\n }\n\n if (((i | 0) != 0 ? h >>> 0 < ((b[5859] | 0) - k | 0) >>> 0 : 0) ? (l = i + k | 0, l >>> 0 > i >>> 0) : 0) {\n g = b[i + 24 >> 2] | 0;\n c = b[i + 12 >> 2] | 0;\n\n do { if ((c | 0) == (i | 0)) {\n a = i + 20 | 0;\n c = b[a >> 2] | 0;\n\n if (!c) {\n a = i + 16 | 0;\n c = b[a >> 2] | 0;\n\n if (!c) {\n c = 0;\n break;\n }\n }\n\n while (1) {\n f = c + 20 | 0;\n d = b[f >> 2] | 0;\n\n if (!d) {\n f = c + 16 | 0;\n d = b[f >> 2] | 0;\n if (!d) { break; }else {\n c = d;\n a = f;\n }\n } else {\n c = d;\n a = f;\n }\n }\n\n b[a >> 2] = 0;\n } else {\n v = b[i + 8 >> 2] | 0;\n b[v + 12 >> 2] = c;\n b[c + 8 >> 2] = v;\n } } while (0);\n\n do { if (g) {\n a = b[i + 28 >> 2] | 0;\n d = 23732 + (a << 2) | 0;\n\n if ((i | 0) == (b[d >> 2] | 0)) {\n b[d >> 2] = c;\n\n if (!c) {\n e = e & ~(1 << a);\n b[5858] = e;\n break;\n }\n } else {\n v = g + 16 | 0;\n b[((b[v >> 2] | 0) == (i | 0) ? v : g + 20 | 0) >> 2] = c;\n if (!c) { break; }\n }\n\n b[c + 24 >> 2] = g;\n a = b[i + 16 >> 2] | 0;\n\n if (a | 0) {\n b[c + 16 >> 2] = a;\n b[a + 24 >> 2] = c;\n }\n\n a = b[i + 20 >> 2] | 0;\n\n if (a) {\n b[c + 20 >> 2] = a;\n b[a + 24 >> 2] = c;\n }\n } } while (0);\n\n b: do { if (h >>> 0 < 16) {\n v = h + k | 0;\n b[i + 4 >> 2] = v | 3;\n v = i + v + 4 | 0;\n b[v >> 2] = b[v >> 2] | 1;\n } else {\n b[i + 4 >> 2] = k | 3;\n b[l + 4 >> 2] = h | 1;\n b[l + h >> 2] = h;\n c = h >>> 3;\n\n if (h >>> 0 < 256) {\n d = 23468 + (c << 1 << 2) | 0;\n a = b[5857] | 0;\n c = 1 << c;\n\n if (!(a & c)) {\n b[5857] = a | c;\n c = d;\n a = d + 8 | 0;\n } else {\n a = d + 8 | 0;\n c = b[a >> 2] | 0;\n }\n\n b[a >> 2] = l;\n b[c + 12 >> 2] = l;\n b[l + 8 >> 2] = c;\n b[l + 12 >> 2] = d;\n break;\n }\n\n c = h >>> 8;\n if (c) {\n if (h >>> 0 > 16777215) { d = 31; }else {\n u = (c + 1048320 | 0) >>> 16 & 8;\n v = c << u;\n t = (v + 520192 | 0) >>> 16 & 4;\n v = v << t;\n d = (v + 245760 | 0) >>> 16 & 2;\n d = 14 - (t | u | d) + (v << d >>> 15) | 0;\n d = h >>> (d + 7 | 0) & 1 | d << 1;\n }\n } else { d = 0; }\n c = 23732 + (d << 2) | 0;\n b[l + 28 >> 2] = d;\n a = l + 16 | 0;\n b[a + 4 >> 2] = 0;\n b[a >> 2] = 0;\n a = 1 << d;\n\n if (!(e & a)) {\n b[5858] = e | a;\n b[c >> 2] = l;\n b[l + 24 >> 2] = c;\n b[l + 12 >> 2] = l;\n b[l + 8 >> 2] = l;\n break;\n }\n\n c = b[c >> 2] | 0;\n\n c: do { if ((b[c + 4 >> 2] & -8 | 0) != (h | 0)) {\n e = h << ((d | 0) == 31 ? 0 : 25 - (d >>> 1) | 0);\n\n while (1) {\n d = c + 16 + (e >>> 31 << 2) | 0;\n a = b[d >> 2] | 0;\n if (!a) { break; }\n\n if ((b[a + 4 >> 2] & -8 | 0) == (h | 0)) {\n c = a;\n break c;\n } else {\n e = e << 1;\n c = a;\n }\n }\n\n b[d >> 2] = l;\n b[l + 24 >> 2] = c;\n b[l + 12 >> 2] = l;\n b[l + 8 >> 2] = l;\n break b;\n } } while (0);\n\n u = c + 8 | 0;\n v = b[u >> 2] | 0;\n b[v + 12 >> 2] = l;\n b[u >> 2] = l;\n b[l + 8 >> 2] = v;\n b[l + 12 >> 2] = c;\n b[l + 24 >> 2] = 0;\n } } while (0);\n\n v = i + 8 | 0;\n T = w;\n return v | 0;\n } else { m = k; }\n } else { m = k; }\n } else { m = -1; } } while (0);\n\n d = b[5859] | 0;\n\n if (d >>> 0 >= m >>> 0) {\n c = d - m | 0;\n a = b[5862] | 0;\n\n if (c >>> 0 > 15) {\n v = a + m | 0;\n b[5862] = v;\n b[5859] = c;\n b[v + 4 >> 2] = c | 1;\n b[a + d >> 2] = c;\n b[a + 4 >> 2] = m | 3;\n } else {\n b[5859] = 0;\n b[5862] = 0;\n b[a + 4 >> 2] = d | 3;\n v = a + d + 4 | 0;\n b[v >> 2] = b[v >> 2] | 1;\n }\n\n v = a + 8 | 0;\n T = w;\n return v | 0;\n }\n\n h = b[5860] | 0;\n\n if (h >>> 0 > m >>> 0) {\n t = h - m | 0;\n b[5860] = t;\n v = b[5863] | 0;\n u = v + m | 0;\n b[5863] = u;\n b[u + 4 >> 2] = t | 1;\n b[v + 4 >> 2] = m | 3;\n v = v + 8 | 0;\n T = w;\n return v | 0;\n }\n\n if (!(b[5975] | 0)) {\n b[5977] = 4096;\n b[5976] = 4096;\n b[5978] = -1;\n b[5979] = -1;\n b[5980] = 0;\n b[5968] = 0;\n b[5975] = n & -16 ^ 1431655768;\n a = 4096;\n } else { a = b[5977] | 0; }\n\n i = m + 48 | 0;\n j = m + 47 | 0;\n g = a + j | 0;\n f = 0 - a | 0;\n k = g & f;\n\n if (k >>> 0 <= m >>> 0) {\n v = 0;\n T = w;\n return v | 0;\n }\n\n a = b[5967] | 0;\n\n if (a | 0 ? (l = b[5965] | 0, n = l + k | 0, n >>> 0 <= l >>> 0 | n >>> 0 > a >>> 0) : 0) {\n v = 0;\n T = w;\n return v | 0;\n }\n\n d: do { if (!(b[5968] & 4)) {\n d = b[5863] | 0;\n\n e: do { if (d) {\n e = 23876;\n\n while (1) {\n n = b[e >> 2] | 0;\n if (n >>> 0 <= d >>> 0 ? (n + (b[e + 4 >> 2] | 0) | 0) >>> 0 > d >>> 0 : 0) { break; }\n a = b[e + 8 >> 2] | 0;\n\n if (!a) {\n q = 128;\n break e;\n } else { e = a; }\n }\n\n c = g - h & f;\n\n if (c >>> 0 < 2147483647) {\n a = Dd(c | 0) | 0;\n\n if ((a | 0) == ((b[e >> 2] | 0) + (b[e + 4 >> 2] | 0) | 0)) {\n if ((a | 0) != (-1 | 0)) {\n h = c;\n g = a;\n q = 145;\n break d;\n }\n } else {\n e = a;\n q = 136;\n }\n } else { c = 0; }\n } else { q = 128; } } while (0);\n\n do { if ((q | 0) == 128) {\n d = Dd(0) | 0;\n\n if ((d | 0) != (-1 | 0) ? (c = d, o = b[5976] | 0, p = o + -1 | 0, c = ((p & c | 0) == 0 ? 0 : (p + c & 0 - o) - c | 0) + k | 0, o = b[5965] | 0, p = c + o | 0, c >>> 0 > m >>> 0 & c >>> 0 < 2147483647) : 0) {\n n = b[5967] | 0;\n\n if (n | 0 ? p >>> 0 <= o >>> 0 | p >>> 0 > n >>> 0 : 0) {\n c = 0;\n break;\n }\n\n a = Dd(c | 0) | 0;\n\n if ((a | 0) == (d | 0)) {\n h = c;\n g = d;\n q = 145;\n break d;\n } else {\n e = a;\n q = 136;\n }\n } else { c = 0; }\n } } while (0);\n\n do { if ((q | 0) == 136) {\n d = 0 - c | 0;\n if (!(i >>> 0 > c >>> 0 & (c >>> 0 < 2147483647 & (e | 0) != (-1 | 0)))) { if ((e | 0) == (-1 | 0)) {\n c = 0;\n break;\n } else {\n h = c;\n g = e;\n q = 145;\n break d;\n } }\n a = b[5977] | 0;\n a = j - c + a & 0 - a;\n\n if (a >>> 0 >= 2147483647) {\n h = c;\n g = e;\n q = 145;\n break d;\n }\n\n if ((Dd(a | 0) | 0) == (-1 | 0)) {\n Dd(d | 0) | 0;\n c = 0;\n break;\n } else {\n h = a + c | 0;\n g = e;\n q = 145;\n break d;\n }\n } } while (0);\n\n b[5968] = b[5968] | 4;\n q = 143;\n } else {\n c = 0;\n q = 143;\n } } while (0);\n\n if (((q | 0) == 143 ? k >>> 0 < 2147483647 : 0) ? (t = Dd(k | 0) | 0, p = Dd(0) | 0, r = p - t | 0, s = r >>> 0 > (m + 40 | 0) >>> 0, !((t | 0) == (-1 | 0) | s ^ 1 | t >>> 0 < p >>> 0 & ((t | 0) != (-1 | 0) & (p | 0) != (-1 | 0)) ^ 1)) : 0) {\n h = s ? r : c;\n g = t;\n q = 145;\n }\n\n if ((q | 0) == 145) {\n c = (b[5965] | 0) + h | 0;\n b[5965] = c;\n if (c >>> 0 > (b[5966] | 0) >>> 0) { b[5966] = c; }\n j = b[5863] | 0;\n\n f: do { if (j) {\n c = 23876;\n\n while (1) {\n a = b[c >> 2] | 0;\n d = b[c + 4 >> 2] | 0;\n\n if ((g | 0) == (a + d | 0)) {\n q = 154;\n break;\n }\n\n e = b[c + 8 >> 2] | 0;\n if (!e) { break; }else { c = e; }\n }\n\n if (((q | 0) == 154 ? (u = c + 4 | 0, (b[c + 12 >> 2] & 8 | 0) == 0) : 0) ? g >>> 0 > j >>> 0 & a >>> 0 <= j >>> 0 : 0) {\n b[u >> 2] = d + h;\n v = (b[5860] | 0) + h | 0;\n t = j + 8 | 0;\n t = (t & 7 | 0) == 0 ? 0 : 0 - t & 7;\n u = j + t | 0;\n t = v - t | 0;\n b[5863] = u;\n b[5860] = t;\n b[u + 4 >> 2] = t | 1;\n b[j + v + 4 >> 2] = 40;\n b[5864] = b[5979];\n break;\n }\n\n if (g >>> 0 < (b[5861] | 0) >>> 0) { b[5861] = g; }\n d = g + h | 0;\n c = 23876;\n\n while (1) {\n if ((b[c >> 2] | 0) == (d | 0)) {\n q = 162;\n break;\n }\n\n a = b[c + 8 >> 2] | 0;\n if (!a) { break; }else { c = a; }\n }\n\n if ((q | 0) == 162 ? (b[c + 12 >> 2] & 8 | 0) == 0 : 0) {\n b[c >> 2] = g;\n l = c + 4 | 0;\n b[l >> 2] = (b[l >> 2] | 0) + h;\n l = g + 8 | 0;\n l = g + ((l & 7 | 0) == 0 ? 0 : 0 - l & 7) | 0;\n c = d + 8 | 0;\n c = d + ((c & 7 | 0) == 0 ? 0 : 0 - c & 7) | 0;\n k = l + m | 0;\n i = c - l - m | 0;\n b[l + 4 >> 2] = m | 3;\n\n g: do { if ((j | 0) == (c | 0)) {\n v = (b[5860] | 0) + i | 0;\n b[5860] = v;\n b[5863] = k;\n b[k + 4 >> 2] = v | 1;\n } else {\n if ((b[5862] | 0) == (c | 0)) {\n v = (b[5859] | 0) + i | 0;\n b[5859] = v;\n b[5862] = k;\n b[k + 4 >> 2] = v | 1;\n b[k + v >> 2] = v;\n break;\n }\n\n a = b[c + 4 >> 2] | 0;\n\n if ((a & 3 | 0) == 1) {\n h = a & -8;\n e = a >>> 3;\n\n h: do { if (a >>> 0 < 256) {\n a = b[c + 8 >> 2] | 0;\n d = b[c + 12 >> 2] | 0;\n\n if ((d | 0) == (a | 0)) {\n b[5857] = b[5857] & ~(1 << e);\n break;\n } else {\n b[a + 12 >> 2] = d;\n b[d + 8 >> 2] = a;\n break;\n }\n } else {\n g = b[c + 24 >> 2] | 0;\n a = b[c + 12 >> 2] | 0;\n\n do { if ((a | 0) == (c | 0)) {\n d = c + 16 | 0;\n e = d + 4 | 0;\n a = b[e >> 2] | 0;\n\n if (!a) {\n a = b[d >> 2] | 0;\n\n if (!a) {\n a = 0;\n break;\n }\n } else { d = e; }\n\n while (1) {\n f = a + 20 | 0;\n e = b[f >> 2] | 0;\n\n if (!e) {\n f = a + 16 | 0;\n e = b[f >> 2] | 0;\n if (!e) { break; }else {\n a = e;\n d = f;\n }\n } else {\n a = e;\n d = f;\n }\n }\n\n b[d >> 2] = 0;\n } else {\n v = b[c + 8 >> 2] | 0;\n b[v + 12 >> 2] = a;\n b[a + 8 >> 2] = v;\n } } while (0);\n\n if (!g) { break; }\n d = b[c + 28 >> 2] | 0;\n e = 23732 + (d << 2) | 0;\n\n do { if ((b[e >> 2] | 0) != (c | 0)) {\n v = g + 16 | 0;\n b[((b[v >> 2] | 0) == (c | 0) ? v : g + 20 | 0) >> 2] = a;\n if (!a) { break h; }\n } else {\n b[e >> 2] = a;\n if (a | 0) { break; }\n b[5858] = b[5858] & ~(1 << d);\n break h;\n } } while (0);\n\n b[a + 24 >> 2] = g;\n d = c + 16 | 0;\n e = b[d >> 2] | 0;\n\n if (e | 0) {\n b[a + 16 >> 2] = e;\n b[e + 24 >> 2] = a;\n }\n\n d = b[d + 4 >> 2] | 0;\n if (!d) { break; }\n b[a + 20 >> 2] = d;\n b[d + 24 >> 2] = a;\n } } while (0);\n\n c = c + h | 0;\n f = h + i | 0;\n } else { f = i; }\n\n c = c + 4 | 0;\n b[c >> 2] = b[c >> 2] & -2;\n b[k + 4 >> 2] = f | 1;\n b[k + f >> 2] = f;\n c = f >>> 3;\n\n if (f >>> 0 < 256) {\n d = 23468 + (c << 1 << 2) | 0;\n a = b[5857] | 0;\n c = 1 << c;\n\n if (!(a & c)) {\n b[5857] = a | c;\n c = d;\n a = d + 8 | 0;\n } else {\n a = d + 8 | 0;\n c = b[a >> 2] | 0;\n }\n\n b[a >> 2] = k;\n b[c + 12 >> 2] = k;\n b[k + 8 >> 2] = c;\n b[k + 12 >> 2] = d;\n break;\n }\n\n c = f >>> 8;\n\n do { if (!c) { e = 0; }else {\n if (f >>> 0 > 16777215) {\n e = 31;\n break;\n }\n\n u = (c + 1048320 | 0) >>> 16 & 8;\n v = c << u;\n t = (v + 520192 | 0) >>> 16 & 4;\n v = v << t;\n e = (v + 245760 | 0) >>> 16 & 2;\n e = 14 - (t | u | e) + (v << e >>> 15) | 0;\n e = f >>> (e + 7 | 0) & 1 | e << 1;\n } } while (0);\n\n c = 23732 + (e << 2) | 0;\n b[k + 28 >> 2] = e;\n a = k + 16 | 0;\n b[a + 4 >> 2] = 0;\n b[a >> 2] = 0;\n a = b[5858] | 0;\n d = 1 << e;\n\n if (!(a & d)) {\n b[5858] = a | d;\n b[c >> 2] = k;\n b[k + 24 >> 2] = c;\n b[k + 12 >> 2] = k;\n b[k + 8 >> 2] = k;\n break;\n }\n\n c = b[c >> 2] | 0;\n\n i: do { if ((b[c + 4 >> 2] & -8 | 0) != (f | 0)) {\n e = f << ((e | 0) == 31 ? 0 : 25 - (e >>> 1) | 0);\n\n while (1) {\n d = c + 16 + (e >>> 31 << 2) | 0;\n a = b[d >> 2] | 0;\n if (!a) { break; }\n\n if ((b[a + 4 >> 2] & -8 | 0) == (f | 0)) {\n c = a;\n break i;\n } else {\n e = e << 1;\n c = a;\n }\n }\n\n b[d >> 2] = k;\n b[k + 24 >> 2] = c;\n b[k + 12 >> 2] = k;\n b[k + 8 >> 2] = k;\n break g;\n } } while (0);\n\n u = c + 8 | 0;\n v = b[u >> 2] | 0;\n b[v + 12 >> 2] = k;\n b[u >> 2] = k;\n b[k + 8 >> 2] = v;\n b[k + 12 >> 2] = c;\n b[k + 24 >> 2] = 0;\n } } while (0);\n\n v = l + 8 | 0;\n T = w;\n return v | 0;\n }\n\n c = 23876;\n\n while (1) {\n a = b[c >> 2] | 0;\n if (a >>> 0 <= j >>> 0 ? (v = a + (b[c + 4 >> 2] | 0) | 0, v >>> 0 > j >>> 0) : 0) { break; }\n c = b[c + 8 >> 2] | 0;\n }\n\n f = v + -47 | 0;\n a = f + 8 | 0;\n a = f + ((a & 7 | 0) == 0 ? 0 : 0 - a & 7) | 0;\n f = j + 16 | 0;\n a = a >>> 0 < f >>> 0 ? j : a;\n c = a + 8 | 0;\n d = h + -40 | 0;\n t = g + 8 | 0;\n t = (t & 7 | 0) == 0 ? 0 : 0 - t & 7;\n u = g + t | 0;\n t = d - t | 0;\n b[5863] = u;\n b[5860] = t;\n b[u + 4 >> 2] = t | 1;\n b[g + d + 4 >> 2] = 40;\n b[5864] = b[5979];\n d = a + 4 | 0;\n b[d >> 2] = 27;\n b[c >> 2] = b[5969];\n b[c + 4 >> 2] = b[5970];\n b[c + 8 >> 2] = b[5971];\n b[c + 12 >> 2] = b[5972];\n b[5969] = g;\n b[5970] = h;\n b[5972] = 0;\n b[5971] = c;\n c = a + 24 | 0;\n\n do {\n u = c;\n c = c + 4 | 0;\n b[c >> 2] = 7;\n } while ((u + 8 | 0) >>> 0 < v >>> 0);\n\n if ((a | 0) != (j | 0)) {\n g = a - j | 0;\n b[d >> 2] = b[d >> 2] & -2;\n b[j + 4 >> 2] = g | 1;\n b[a >> 2] = g;\n c = g >>> 3;\n\n if (g >>> 0 < 256) {\n d = 23468 + (c << 1 << 2) | 0;\n a = b[5857] | 0;\n c = 1 << c;\n\n if (!(a & c)) {\n b[5857] = a | c;\n c = d;\n a = d + 8 | 0;\n } else {\n a = d + 8 | 0;\n c = b[a >> 2] | 0;\n }\n\n b[a >> 2] = j;\n b[c + 12 >> 2] = j;\n b[j + 8 >> 2] = c;\n b[j + 12 >> 2] = d;\n break;\n }\n\n c = g >>> 8;\n if (c) {\n if (g >>> 0 > 16777215) { e = 31; }else {\n u = (c + 1048320 | 0) >>> 16 & 8;\n v = c << u;\n t = (v + 520192 | 0) >>> 16 & 4;\n v = v << t;\n e = (v + 245760 | 0) >>> 16 & 2;\n e = 14 - (t | u | e) + (v << e >>> 15) | 0;\n e = g >>> (e + 7 | 0) & 1 | e << 1;\n }\n } else { e = 0; }\n d = 23732 + (e << 2) | 0;\n b[j + 28 >> 2] = e;\n b[j + 20 >> 2] = 0;\n b[f >> 2] = 0;\n c = b[5858] | 0;\n a = 1 << e;\n\n if (!(c & a)) {\n b[5858] = c | a;\n b[d >> 2] = j;\n b[j + 24 >> 2] = d;\n b[j + 12 >> 2] = j;\n b[j + 8 >> 2] = j;\n break;\n }\n\n c = b[d >> 2] | 0;\n\n j: do { if ((b[c + 4 >> 2] & -8 | 0) != (g | 0)) {\n e = g << ((e | 0) == 31 ? 0 : 25 - (e >>> 1) | 0);\n\n while (1) {\n d = c + 16 + (e >>> 31 << 2) | 0;\n a = b[d >> 2] | 0;\n if (!a) { break; }\n\n if ((b[a + 4 >> 2] & -8 | 0) == (g | 0)) {\n c = a;\n break j;\n } else {\n e = e << 1;\n c = a;\n }\n }\n\n b[d >> 2] = j;\n b[j + 24 >> 2] = c;\n b[j + 12 >> 2] = j;\n b[j + 8 >> 2] = j;\n break f;\n } } while (0);\n\n u = c + 8 | 0;\n v = b[u >> 2] | 0;\n b[v + 12 >> 2] = j;\n b[u >> 2] = j;\n b[j + 8 >> 2] = v;\n b[j + 12 >> 2] = c;\n b[j + 24 >> 2] = 0;\n }\n } else {\n v = b[5861] | 0;\n if ((v | 0) == 0 | g >>> 0 < v >>> 0) { b[5861] = g; }\n b[5969] = g;\n b[5970] = h;\n b[5972] = 0;\n b[5866] = b[5975];\n b[5865] = -1;\n b[5870] = 23468;\n b[5869] = 23468;\n b[5872] = 23476;\n b[5871] = 23476;\n b[5874] = 23484;\n b[5873] = 23484;\n b[5876] = 23492;\n b[5875] = 23492;\n b[5878] = 23500;\n b[5877] = 23500;\n b[5880] = 23508;\n b[5879] = 23508;\n b[5882] = 23516;\n b[5881] = 23516;\n b[5884] = 23524;\n b[5883] = 23524;\n b[5886] = 23532;\n b[5885] = 23532;\n b[5888] = 23540;\n b[5887] = 23540;\n b[5890] = 23548;\n b[5889] = 23548;\n b[5892] = 23556;\n b[5891] = 23556;\n b[5894] = 23564;\n b[5893] = 23564;\n b[5896] = 23572;\n b[5895] = 23572;\n b[5898] = 23580;\n b[5897] = 23580;\n b[5900] = 23588;\n b[5899] = 23588;\n b[5902] = 23596;\n b[5901] = 23596;\n b[5904] = 23604;\n b[5903] = 23604;\n b[5906] = 23612;\n b[5905] = 23612;\n b[5908] = 23620;\n b[5907] = 23620;\n b[5910] = 23628;\n b[5909] = 23628;\n b[5912] = 23636;\n b[5911] = 23636;\n b[5914] = 23644;\n b[5913] = 23644;\n b[5916] = 23652;\n b[5915] = 23652;\n b[5918] = 23660;\n b[5917] = 23660;\n b[5920] = 23668;\n b[5919] = 23668;\n b[5922] = 23676;\n b[5921] = 23676;\n b[5924] = 23684;\n b[5923] = 23684;\n b[5926] = 23692;\n b[5925] = 23692;\n b[5928] = 23700;\n b[5927] = 23700;\n b[5930] = 23708;\n b[5929] = 23708;\n b[5932] = 23716;\n b[5931] = 23716;\n v = h + -40 | 0;\n t = g + 8 | 0;\n t = (t & 7 | 0) == 0 ? 0 : 0 - t & 7;\n u = g + t | 0;\n t = v - t | 0;\n b[5863] = u;\n b[5860] = t;\n b[u + 4 >> 2] = t | 1;\n b[g + v + 4 >> 2] = 40;\n b[5864] = b[5979];\n } } while (0);\n\n c = b[5860] | 0;\n\n if (c >>> 0 > m >>> 0) {\n t = c - m | 0;\n b[5860] = t;\n v = b[5863] | 0;\n u = v + m | 0;\n b[5863] = u;\n b[u + 4 >> 2] = t | 1;\n b[v + 4 >> 2] = m | 3;\n v = v + 8 | 0;\n T = w;\n return v | 0;\n }\n }\n\n v = fd() | 0;\n b[v >> 2] = 12;\n v = 0;\n T = w;\n return v | 0;\n }\n\n function jd(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n if (!a) { return; }\n d = a + -8 | 0;\n f = b[5861] | 0;\n a = b[a + -4 >> 2] | 0;\n c = a & -8;\n j = d + c | 0;\n\n do { if (!(a & 1)) {\n e = b[d >> 2] | 0;\n if (!(a & 3)) { return; }\n h = d + (0 - e) | 0;\n g = e + c | 0;\n if (h >>> 0 < f >>> 0) { return; }\n\n if ((b[5862] | 0) == (h | 0)) {\n a = j + 4 | 0;\n c = b[a >> 2] | 0;\n\n if ((c & 3 | 0) != 3) {\n i = h;\n c = g;\n break;\n }\n\n b[5859] = g;\n b[a >> 2] = c & -2;\n b[h + 4 >> 2] = g | 1;\n b[h + g >> 2] = g;\n return;\n }\n\n d = e >>> 3;\n\n if (e >>> 0 < 256) {\n a = b[h + 8 >> 2] | 0;\n c = b[h + 12 >> 2] | 0;\n\n if ((c | 0) == (a | 0)) {\n b[5857] = b[5857] & ~(1 << d);\n i = h;\n c = g;\n break;\n } else {\n b[a + 12 >> 2] = c;\n b[c + 8 >> 2] = a;\n i = h;\n c = g;\n break;\n }\n }\n\n f = b[h + 24 >> 2] | 0;\n a = b[h + 12 >> 2] | 0;\n\n do { if ((a | 0) == (h | 0)) {\n c = h + 16 | 0;\n d = c + 4 | 0;\n a = b[d >> 2] | 0;\n\n if (!a) {\n a = b[c >> 2] | 0;\n\n if (!a) {\n a = 0;\n break;\n }\n } else { c = d; }\n\n while (1) {\n e = a + 20 | 0;\n d = b[e >> 2] | 0;\n\n if (!d) {\n e = a + 16 | 0;\n d = b[e >> 2] | 0;\n if (!d) { break; }else {\n a = d;\n c = e;\n }\n } else {\n a = d;\n c = e;\n }\n }\n\n b[c >> 2] = 0;\n } else {\n i = b[h + 8 >> 2] | 0;\n b[i + 12 >> 2] = a;\n b[a + 8 >> 2] = i;\n } } while (0);\n\n if (f) {\n c = b[h + 28 >> 2] | 0;\n d = 23732 + (c << 2) | 0;\n\n if ((b[d >> 2] | 0) == (h | 0)) {\n b[d >> 2] = a;\n\n if (!a) {\n b[5858] = b[5858] & ~(1 << c);\n i = h;\n c = g;\n break;\n }\n } else {\n i = f + 16 | 0;\n b[((b[i >> 2] | 0) == (h | 0) ? i : f + 20 | 0) >> 2] = a;\n\n if (!a) {\n i = h;\n c = g;\n break;\n }\n }\n\n b[a + 24 >> 2] = f;\n c = h + 16 | 0;\n d = b[c >> 2] | 0;\n\n if (d | 0) {\n b[a + 16 >> 2] = d;\n b[d + 24 >> 2] = a;\n }\n\n c = b[c + 4 >> 2] | 0;\n\n if (c) {\n b[a + 20 >> 2] = c;\n b[c + 24 >> 2] = a;\n i = h;\n c = g;\n } else {\n i = h;\n c = g;\n }\n } else {\n i = h;\n c = g;\n }\n } else {\n i = d;\n h = d;\n } } while (0);\n\n if (h >>> 0 >= j >>> 0) { return; }\n a = j + 4 | 0;\n e = b[a >> 2] | 0;\n if (!(e & 1)) { return; }\n\n if (!(e & 2)) {\n if ((b[5863] | 0) == (j | 0)) {\n j = (b[5860] | 0) + c | 0;\n b[5860] = j;\n b[5863] = i;\n b[i + 4 >> 2] = j | 1;\n if ((i | 0) != (b[5862] | 0)) { return; }\n b[5862] = 0;\n b[5859] = 0;\n return;\n }\n\n if ((b[5862] | 0) == (j | 0)) {\n j = (b[5859] | 0) + c | 0;\n b[5859] = j;\n b[5862] = h;\n b[i + 4 >> 2] = j | 1;\n b[h + j >> 2] = j;\n return;\n }\n\n f = (e & -8) + c | 0;\n d = e >>> 3;\n\n do { if (e >>> 0 < 256) {\n c = b[j + 8 >> 2] | 0;\n a = b[j + 12 >> 2] | 0;\n\n if ((a | 0) == (c | 0)) {\n b[5857] = b[5857] & ~(1 << d);\n break;\n } else {\n b[c + 12 >> 2] = a;\n b[a + 8 >> 2] = c;\n break;\n }\n } else {\n g = b[j + 24 >> 2] | 0;\n a = b[j + 12 >> 2] | 0;\n\n do { if ((a | 0) == (j | 0)) {\n c = j + 16 | 0;\n d = c + 4 | 0;\n a = b[d >> 2] | 0;\n\n if (!a) {\n a = b[c >> 2] | 0;\n\n if (!a) {\n d = 0;\n break;\n }\n } else { c = d; }\n\n while (1) {\n e = a + 20 | 0;\n d = b[e >> 2] | 0;\n\n if (!d) {\n e = a + 16 | 0;\n d = b[e >> 2] | 0;\n if (!d) { break; }else {\n a = d;\n c = e;\n }\n } else {\n a = d;\n c = e;\n }\n }\n\n b[c >> 2] = 0;\n d = a;\n } else {\n d = b[j + 8 >> 2] | 0;\n b[d + 12 >> 2] = a;\n b[a + 8 >> 2] = d;\n d = a;\n } } while (0);\n\n if (g | 0) {\n a = b[j + 28 >> 2] | 0;\n c = 23732 + (a << 2) | 0;\n\n if ((b[c >> 2] | 0) == (j | 0)) {\n b[c >> 2] = d;\n\n if (!d) {\n b[5858] = b[5858] & ~(1 << a);\n break;\n }\n } else {\n e = g + 16 | 0;\n b[((b[e >> 2] | 0) == (j | 0) ? e : g + 20 | 0) >> 2] = d;\n if (!d) { break; }\n }\n\n b[d + 24 >> 2] = g;\n a = j + 16 | 0;\n c = b[a >> 2] | 0;\n\n if (c | 0) {\n b[d + 16 >> 2] = c;\n b[c + 24 >> 2] = d;\n }\n\n a = b[a + 4 >> 2] | 0;\n\n if (a | 0) {\n b[d + 20 >> 2] = a;\n b[a + 24 >> 2] = d;\n }\n }\n } } while (0);\n\n b[i + 4 >> 2] = f | 1;\n b[h + f >> 2] = f;\n\n if ((i | 0) == (b[5862] | 0)) {\n b[5859] = f;\n return;\n }\n } else {\n b[a >> 2] = e & -2;\n b[i + 4 >> 2] = c | 1;\n b[h + c >> 2] = c;\n f = c;\n }\n\n a = f >>> 3;\n\n if (f >>> 0 < 256) {\n d = 23468 + (a << 1 << 2) | 0;\n c = b[5857] | 0;\n a = 1 << a;\n\n if (!(c & a)) {\n b[5857] = c | a;\n a = d;\n c = d + 8 | 0;\n } else {\n c = d + 8 | 0;\n a = b[c >> 2] | 0;\n }\n\n b[c >> 2] = i;\n b[a + 12 >> 2] = i;\n b[i + 8 >> 2] = a;\n b[i + 12 >> 2] = d;\n return;\n }\n\n a = f >>> 8;\n if (a) {\n if (f >>> 0 > 16777215) { e = 31; }else {\n h = (a + 1048320 | 0) >>> 16 & 8;\n j = a << h;\n g = (j + 520192 | 0) >>> 16 & 4;\n j = j << g;\n e = (j + 245760 | 0) >>> 16 & 2;\n e = 14 - (g | h | e) + (j << e >>> 15) | 0;\n e = f >>> (e + 7 | 0) & 1 | e << 1;\n }\n } else { e = 0; }\n a = 23732 + (e << 2) | 0;\n b[i + 28 >> 2] = e;\n b[i + 20 >> 2] = 0;\n b[i + 16 >> 2] = 0;\n c = b[5858] | 0;\n d = 1 << e;\n\n a: do { if (!(c & d)) {\n b[5858] = c | d;\n b[a >> 2] = i;\n b[i + 24 >> 2] = a;\n b[i + 12 >> 2] = i;\n b[i + 8 >> 2] = i;\n } else {\n a = b[a >> 2] | 0;\n\n b: do { if ((b[a + 4 >> 2] & -8 | 0) != (f | 0)) {\n e = f << ((e | 0) == 31 ? 0 : 25 - (e >>> 1) | 0);\n\n while (1) {\n d = a + 16 + (e >>> 31 << 2) | 0;\n c = b[d >> 2] | 0;\n if (!c) { break; }\n\n if ((b[c + 4 >> 2] & -8 | 0) == (f | 0)) {\n a = c;\n break b;\n } else {\n e = e << 1;\n a = c;\n }\n }\n\n b[d >> 2] = i;\n b[i + 24 >> 2] = a;\n b[i + 12 >> 2] = i;\n b[i + 8 >> 2] = i;\n break a;\n } } while (0);\n\n h = a + 8 | 0;\n j = b[h >> 2] | 0;\n b[j + 12 >> 2] = i;\n b[h >> 2] = i;\n b[i + 8 >> 2] = j;\n b[i + 12 >> 2] = a;\n b[i + 24 >> 2] = 0;\n } } while (0);\n\n j = (b[5865] | 0) + -1 | 0;\n b[5865] = j;\n if (j | 0) { return; }\n a = 23884;\n\n while (1) {\n a = b[a >> 2] | 0;\n if (!a) { break; }else { a = a + 8 | 0; }\n }\n\n b[5865] = -1;\n return;\n }\n\n function kd(a, c) {\n a = a | 0;\n c = c | 0;\n var d = 0;\n\n if (a) {\n d = B(c, a) | 0;\n if ((c | a) >>> 0 > 65535) { d = ((d >>> 0) / (a >>> 0) | 0 | 0) == (c | 0) ? d : -1; }\n } else { d = 0; }\n\n a = id(d) | 0;\n if (!a) { return a | 0; }\n if (!(b[a + -4 >> 2] & 3)) { return a | 0; }\n Bd(a | 0, 0, d | 0) | 0;\n return a | 0;\n }\n\n function ld(a, b, c, d) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n c = a + c >>> 0;\n return (G(b + d + (c >>> 0 < a >>> 0 | 0) >>> 0 | 0), c | 0) | 0;\n }\n\n function md(a, b, c, d) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n d = b - d - (c >>> 0 > a >>> 0 | 0) >>> 0;\n return (G(d | 0), a - c >>> 0 | 0) | 0;\n }\n\n function nd(a) {\n a = a | 0;\n return (a ? 31 - (E(a ^ a - 1) | 0) | 0 : 32) | 0;\n }\n\n function od(a, c, d, e, f) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n f = f | 0;\n var g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0,\n l = 0,\n m = 0,\n n = 0,\n o = 0,\n p = 0;\n l = a;\n j = c;\n k = j;\n h = d;\n n = e;\n i = n;\n\n if (!k) {\n g = (f | 0) != 0;\n\n if (!i) {\n if (g) {\n b[f >> 2] = (l >>> 0) % (h >>> 0);\n b[f + 4 >> 2] = 0;\n }\n\n n = 0;\n f = (l >>> 0) / (h >>> 0) >>> 0;\n return (G(n | 0), f) | 0;\n } else {\n if (!g) {\n n = 0;\n f = 0;\n return (G(n | 0), f) | 0;\n }\n\n b[f >> 2] = a | 0;\n b[f + 4 >> 2] = c & 0;\n n = 0;\n f = 0;\n return (G(n | 0), f) | 0;\n }\n }\n\n g = (i | 0) == 0;\n\n do { if (h) {\n if (!g) {\n g = (E(i | 0) | 0) - (E(k | 0) | 0) | 0;\n\n if (g >>> 0 <= 31) {\n m = g + 1 | 0;\n i = 31 - g | 0;\n c = g - 31 >> 31;\n h = m;\n a = l >>> (m >>> 0) & c | k << i;\n c = k >>> (m >>> 0) & c;\n g = 0;\n i = l << i;\n break;\n }\n\n if (!f) {\n n = 0;\n f = 0;\n return (G(n | 0), f) | 0;\n }\n\n b[f >> 2] = a | 0;\n b[f + 4 >> 2] = j | c & 0;\n n = 0;\n f = 0;\n return (G(n | 0), f) | 0;\n }\n\n g = h - 1 | 0;\n\n if (g & h | 0) {\n i = (E(h | 0) | 0) + 33 - (E(k | 0) | 0) | 0;\n p = 64 - i | 0;\n m = 32 - i | 0;\n j = m >> 31;\n o = i - 32 | 0;\n c = o >> 31;\n h = i;\n a = m - 1 >> 31 & k >>> (o >>> 0) | (k << m | l >>> (i >>> 0)) & c;\n c = c & k >>> (i >>> 0);\n g = l << p & j;\n i = (k << p | l >>> (o >>> 0)) & j | l << m & i - 33 >> 31;\n break;\n }\n\n if (f | 0) {\n b[f >> 2] = g & l;\n b[f + 4 >> 2] = 0;\n }\n\n if ((h | 0) == 1) {\n o = j | c & 0;\n p = a | 0 | 0;\n return (G(o | 0), p) | 0;\n } else {\n p = nd(h | 0) | 0;\n o = k >>> (p >>> 0) | 0;\n p = k << 32 - p | l >>> (p >>> 0) | 0;\n return (G(o | 0), p) | 0;\n }\n } else {\n if (g) {\n if (f | 0) {\n b[f >> 2] = (k >>> 0) % (h >>> 0);\n b[f + 4 >> 2] = 0;\n }\n\n o = 0;\n p = (k >>> 0) / (h >>> 0) >>> 0;\n return (G(o | 0), p) | 0;\n }\n\n if (!l) {\n if (f | 0) {\n b[f >> 2] = 0;\n b[f + 4 >> 2] = (k >>> 0) % (i >>> 0);\n }\n\n o = 0;\n p = (k >>> 0) / (i >>> 0) >>> 0;\n return (G(o | 0), p) | 0;\n }\n\n g = i - 1 | 0;\n\n if (!(g & i)) {\n if (f | 0) {\n b[f >> 2] = a | 0;\n b[f + 4 >> 2] = g & k | c & 0;\n }\n\n o = 0;\n p = k >>> ((nd(i | 0) | 0) >>> 0);\n return (G(o | 0), p) | 0;\n }\n\n g = (E(i | 0) | 0) - (E(k | 0) | 0) | 0;\n\n if (g >>> 0 <= 30) {\n c = g + 1 | 0;\n i = 31 - g | 0;\n h = c;\n a = k << i | l >>> (c >>> 0);\n c = k >>> (c >>> 0);\n g = 0;\n i = l << i;\n break;\n }\n\n if (!f) {\n o = 0;\n p = 0;\n return (G(o | 0), p) | 0;\n }\n\n b[f >> 2] = a | 0;\n b[f + 4 >> 2] = j | c & 0;\n o = 0;\n p = 0;\n return (G(o | 0), p) | 0;\n } } while (0);\n\n if (!h) {\n k = i;\n j = 0;\n i = 0;\n } else {\n m = d | 0 | 0;\n l = n | e & 0;\n k = ld(m | 0, l | 0, -1, -1) | 0;\n d = H() | 0;\n j = i;\n i = 0;\n\n do {\n e = j;\n j = g >>> 31 | j << 1;\n g = i | g << 1;\n e = a << 1 | e >>> 31 | 0;\n n = a >>> 31 | c << 1 | 0;\n md(k | 0, d | 0, e | 0, n | 0) | 0;\n p = H() | 0;\n o = p >> 31 | ((p | 0) < 0 ? -1 : 0) << 1;\n i = o & 1;\n a = md(e | 0, n | 0, o & m | 0, (((p | 0) < 0 ? -1 : 0) >> 31 | ((p | 0) < 0 ? -1 : 0) << 1) & l | 0) | 0;\n c = H() | 0;\n h = h - 1 | 0;\n } while ((h | 0) != 0);\n\n k = j;\n j = 0;\n }\n\n h = 0;\n\n if (f | 0) {\n b[f >> 2] = a;\n b[f + 4 >> 2] = c;\n }\n\n o = (g | 0) >>> 31 | (k | h) << 1 | (h << 1 | g >>> 31) & 0 | j;\n p = (g << 1 | 0 >>> 31) & -2 | i;\n return (G(o | 0), p) | 0;\n }\n\n function pd(a, b, c, d) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0;\n j = b >> 31 | ((b | 0) < 0 ? -1 : 0) << 1;\n i = ((b | 0) < 0 ? -1 : 0) >> 31 | ((b | 0) < 0 ? -1 : 0) << 1;\n f = d >> 31 | ((d | 0) < 0 ? -1 : 0) << 1;\n e = ((d | 0) < 0 ? -1 : 0) >> 31 | ((d | 0) < 0 ? -1 : 0) << 1;\n h = md(j ^ a | 0, i ^ b | 0, j | 0, i | 0) | 0;\n g = H() | 0;\n a = f ^ j;\n b = e ^ i;\n return md((od(h, g, md(f ^ c | 0, e ^ d | 0, f | 0, e | 0) | 0, H() | 0, 0) | 0) ^ a | 0, (H() | 0) ^ b | 0, a | 0, b | 0) | 0;\n }\n\n function qd(a, b) {\n a = a | 0;\n b = b | 0;\n var c = 0,\n d = 0,\n e = 0,\n f = 0;\n f = a & 65535;\n e = b & 65535;\n c = B(e, f) | 0;\n d = a >>> 16;\n a = (c >>> 16) + (B(e, d) | 0) | 0;\n e = b >>> 16;\n b = B(e, f) | 0;\n return (G((a >>> 16) + (B(e, d) | 0) + (((a & 65535) + b | 0) >>> 16) | 0), a + b << 16 | c & 65535 | 0) | 0;\n }\n\n function rd(a, b, c, d) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n d = d | 0;\n var e = 0,\n f = 0;\n e = a;\n f = c;\n c = qd(e, f) | 0;\n a = H() | 0;\n return (G((B(b, f) | 0) + (B(d, e) | 0) + a | a & 0 | 0), c | 0 | 0) | 0;\n }\n\n function sd(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0,\n j = 0,\n k = 0;\n f = T;\n T = T + 16 | 0;\n i = f | 0;\n h = c >> 31 | ((c | 0) < 0 ? -1 : 0) << 1;\n g = ((c | 0) < 0 ? -1 : 0) >> 31 | ((c | 0) < 0 ? -1 : 0) << 1;\n k = e >> 31 | ((e | 0) < 0 ? -1 : 0) << 1;\n j = ((e | 0) < 0 ? -1 : 0) >> 31 | ((e | 0) < 0 ? -1 : 0) << 1;\n a = md(h ^ a | 0, g ^ c | 0, h | 0, g | 0) | 0;\n c = H() | 0;\n od(a, c, md(k ^ d | 0, j ^ e | 0, k | 0, j | 0) | 0, H() | 0, i) | 0;\n e = md(b[i >> 2] ^ h | 0, b[i + 4 >> 2] ^ g | 0, h | 0, g | 0) | 0;\n d = H() | 0;\n T = f;\n return (G(d | 0), e) | 0;\n }\n\n function td(a, c, d, e) {\n a = a | 0;\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0;\n g = T;\n T = T + 16 | 0;\n f = g | 0;\n od(a, c, d, e, f) | 0;\n T = g;\n return (G(b[f + 4 >> 2] | 0), b[f >> 2] | 0) | 0;\n }\n\n function ud(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n\n if ((c | 0) < 32) {\n G(b >> c | 0);\n return a >>> c | (b & (1 << c) - 1) << 32 - c;\n }\n\n G(((b | 0) < 0 ? -1 : 0) | 0);\n return b >> c - 32 | 0;\n }\n\n function vd(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n\n if ((c | 0) < 32) {\n G(b >>> c | 0);\n return a >>> c | (b & (1 << c) - 1) << 32 - c;\n }\n\n G(0);\n return b >>> c - 32 | 0;\n }\n\n function wd(a, b, c) {\n a = a | 0;\n b = b | 0;\n c = c | 0;\n\n if ((c | 0) < 32) {\n G(b << c | (a & (1 << c) - 1 << 32 - c) >>> 32 - c | 0);\n return a << c;\n }\n\n G(a << c - 32 | 0);\n return 0;\n }\n\n function xd(a, b) {\n a = +a;\n b = +b;\n if (a != a) { return +b; }\n if (b != b) { return +a; }\n return +D(+a, +b);\n }\n\n function yd(a, b) {\n a = +a;\n b = +b;\n if (a != a) { return +b; }\n if (b != b) { return +a; }\n return +C(+a, +b);\n }\n\n function zd(a) {\n a = +a;\n return a >= 0.0 ? +p(a + .5) : +A(a - .5);\n }\n\n function Ad(c, d, e) {\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0;\n\n if ((e | 0) >= 8192) {\n L(c | 0, d | 0, e | 0) | 0;\n return c | 0;\n }\n\n h = c | 0;\n g = c + e | 0;\n\n if ((c & 3) == (d & 3)) {\n while (c & 3) {\n if (!e) { return h | 0; }\n a[c >> 0] = a[d >> 0] | 0;\n c = c + 1 | 0;\n d = d + 1 | 0;\n e = e - 1 | 0;\n }\n\n e = g & -4 | 0;\n f = e - 64 | 0;\n\n while ((c | 0) <= (f | 0)) {\n b[c >> 2] = b[d >> 2];\n b[c + 4 >> 2] = b[d + 4 >> 2];\n b[c + 8 >> 2] = b[d + 8 >> 2];\n b[c + 12 >> 2] = b[d + 12 >> 2];\n b[c + 16 >> 2] = b[d + 16 >> 2];\n b[c + 20 >> 2] = b[d + 20 >> 2];\n b[c + 24 >> 2] = b[d + 24 >> 2];\n b[c + 28 >> 2] = b[d + 28 >> 2];\n b[c + 32 >> 2] = b[d + 32 >> 2];\n b[c + 36 >> 2] = b[d + 36 >> 2];\n b[c + 40 >> 2] = b[d + 40 >> 2];\n b[c + 44 >> 2] = b[d + 44 >> 2];\n b[c + 48 >> 2] = b[d + 48 >> 2];\n b[c + 52 >> 2] = b[d + 52 >> 2];\n b[c + 56 >> 2] = b[d + 56 >> 2];\n b[c + 60 >> 2] = b[d + 60 >> 2];\n c = c + 64 | 0;\n d = d + 64 | 0;\n }\n\n while ((c | 0) < (e | 0)) {\n b[c >> 2] = b[d >> 2];\n c = c + 4 | 0;\n d = d + 4 | 0;\n }\n } else {\n e = g - 4 | 0;\n\n while ((c | 0) < (e | 0)) {\n a[c >> 0] = a[d >> 0] | 0;\n a[c + 1 >> 0] = a[d + 1 >> 0] | 0;\n a[c + 2 >> 0] = a[d + 2 >> 0] | 0;\n a[c + 3 >> 0] = a[d + 3 >> 0] | 0;\n c = c + 4 | 0;\n d = d + 4 | 0;\n }\n }\n\n while ((c | 0) < (g | 0)) {\n a[c >> 0] = a[d >> 0] | 0;\n c = c + 1 | 0;\n d = d + 1 | 0;\n }\n\n return h | 0;\n }\n\n function Bd(c, d, e) {\n c = c | 0;\n d = d | 0;\n e = e | 0;\n var f = 0,\n g = 0,\n h = 0,\n i = 0;\n h = c + e | 0;\n d = d & 255;\n\n if ((e | 0) >= 67) {\n while (c & 3) {\n a[c >> 0] = d;\n c = c + 1 | 0;\n }\n\n f = h & -4 | 0;\n i = d | d << 8 | d << 16 | d << 24;\n g = f - 64 | 0;\n\n while ((c | 0) <= (g | 0)) {\n b[c >> 2] = i;\n b[c + 4 >> 2] = i;\n b[c + 8 >> 2] = i;\n b[c + 12 >> 2] = i;\n b[c + 16 >> 2] = i;\n b[c + 20 >> 2] = i;\n b[c + 24 >> 2] = i;\n b[c + 28 >> 2] = i;\n b[c + 32 >> 2] = i;\n b[c + 36 >> 2] = i;\n b[c + 40 >> 2] = i;\n b[c + 44 >> 2] = i;\n b[c + 48 >> 2] = i;\n b[c + 52 >> 2] = i;\n b[c + 56 >> 2] = i;\n b[c + 60 >> 2] = i;\n c = c + 64 | 0;\n }\n\n while ((c | 0) < (f | 0)) {\n b[c >> 2] = i;\n c = c + 4 | 0;\n }\n }\n\n while ((c | 0) < (h | 0)) {\n a[c >> 0] = d;\n c = c + 1 | 0;\n }\n\n return h - e | 0;\n }\n\n function Cd(a) {\n a = +a;\n return a >= 0.0 ? +p(a + .5) : +A(a - .5);\n }\n\n function Dd(a) {\n a = a | 0;\n var c = 0,\n d = 0,\n e = 0;\n e = K() | 0;\n d = b[g >> 2] | 0;\n c = d + a | 0;\n\n if ((a | 0) > 0 & (c | 0) < (d | 0) | (c | 0) < 0) {\n N(c | 0) | 0;\n J(12);\n return -1;\n }\n\n if ((c | 0) > (e | 0)) { if (!(M(c | 0) | 0)) {\n J(12);\n return -1;\n } }\n b[g >> 2] = c;\n return d | 0;\n } // EMSCRIPTEN_END_FUNCS\n\n\n return {\n ___divdi3: pd,\n ___muldi3: rd,\n ___remdi3: sd,\n ___uremdi3: td,\n _areNeighborCells: $a,\n _bitshift64Ashr: ud,\n _bitshift64Lshr: vd,\n _bitshift64Shl: wd,\n _calloc: kd,\n _cellAreaKm2: lc,\n _cellAreaM2: mc,\n _cellAreaRads2: kc,\n _cellToBoundary: Qb,\n _cellToCenterChild: Ab,\n _cellToChildPos: Vb,\n _cellToChildren: yb,\n _cellToChildrenSize: wb,\n _cellToLatLng: Pb,\n _cellToLocalIj: xc,\n _cellToParent: vb,\n _cellToVertex: Wc,\n _cellToVertexes: Xc,\n _cellsToDirectedEdge: ab,\n _cellsToLinkedMultiPolygon: la,\n _childPosToCell: Wb,\n _compactCells: Bb,\n _destroyLinkedMultiPolygon: sc,\n _directedEdgeToBoundary: gb,\n _directedEdgeToCells: eb,\n _edgeLengthKm: oc,\n _edgeLengthM: pc,\n _edgeLengthRads: nc,\n _emscripten_replace_memory: W,\n _free: jd,\n _getBaseCellNumber: tb,\n _getDirectedEdgeDestination: cb,\n _getDirectedEdgeOrigin: bb,\n _getHexagonAreaAvgKm2: ec,\n _getHexagonAreaAvgM2: fc,\n _getHexagonEdgeLengthAvgKm: gc,\n _getHexagonEdgeLengthAvgM: hc,\n _getIcosahedronFaces: Sb,\n _getNumCells: ic,\n _getPentagons: Ub,\n _getRes0Cells: wa,\n _getResolution: sb,\n _greatCircleDistanceKm: ac,\n _greatCircleDistanceM: bc,\n _greatCircleDistanceRads: $b,\n _gridDisk: aa,\n _gridDiskDistances: ba,\n _gridDistance: zc,\n _gridPathCells: Bc,\n _gridPathCellsSize: Ac,\n _gridRingUnsafe: ga,\n _i64Add: ld,\n _i64Subtract: md,\n _isPentagon: xb,\n _isResClassIII: Eb,\n _isValidCell: ub,\n _isValidDirectedEdge: db,\n _isValidVertex: Zc,\n _latLngToCell: Mb,\n _llvm_maxnum_f64: xd,\n _llvm_minnum_f64: yd,\n _llvm_round_f64: zd,\n _localIjToCell: yc,\n _malloc: id,\n _maxFaceCount: Rb,\n _maxGridDiskSize: $,\n _maxPolygonToCellsSize: ha,\n _memcpy: Ad,\n _memset: Bd,\n _originToDirectedEdges: fb,\n _pentagonCount: Tb,\n _polygonToCells: ja,\n _readInt64AsDoubleFromPointer: Oc,\n _res0CellCount: va,\n _round: Cd,\n _sbrk: Dd,\n _sizeOfCellBoundary: Jc,\n _sizeOfCoordIJ: Nc,\n _sizeOfGeoLoop: Kc,\n _sizeOfGeoPolygon: Lc,\n _sizeOfH3Index: Hc,\n _sizeOfLatLng: Ic,\n _sizeOfLinkedGeoPolygon: Mc,\n _uncompactCells: Cb,\n _uncompactCellsSize: Db,\n _vertexToLatLng: Yc,\n establishStackSpace: _,\n stackAlloc: X,\n stackRestore: Z,\n stackSave: Y\n };\n }( // EMSCRIPTEN_END_ASM\n asmGlobalArg, asmLibraryArg, buffer);\n\n var ___divdi3 = Module[\"___divdi3\"] = asm[\"___divdi3\"];\n\n var ___muldi3 = Module[\"___muldi3\"] = asm[\"___muldi3\"];\n\n var ___remdi3 = Module[\"___remdi3\"] = asm[\"___remdi3\"];\n\n var ___uremdi3 = Module[\"___uremdi3\"] = asm[\"___uremdi3\"];\n\n var _areNeighborCells = Module[\"_areNeighborCells\"] = asm[\"_areNeighborCells\"];\n\n var _bitshift64Ashr = Module[\"_bitshift64Ashr\"] = asm[\"_bitshift64Ashr\"];\n\n var _bitshift64Lshr = Module[\"_bitshift64Lshr\"] = asm[\"_bitshift64Lshr\"];\n\n var _bitshift64Shl = Module[\"_bitshift64Shl\"] = asm[\"_bitshift64Shl\"];\n\n var _calloc = Module[\"_calloc\"] = asm[\"_calloc\"];\n\n var _cellAreaKm2 = Module[\"_cellAreaKm2\"] = asm[\"_cellAreaKm2\"];\n\n var _cellAreaM2 = Module[\"_cellAreaM2\"] = asm[\"_cellAreaM2\"];\n\n var _cellAreaRads2 = Module[\"_cellAreaRads2\"] = asm[\"_cellAreaRads2\"];\n\n var _cellToBoundary = Module[\"_cellToBoundary\"] = asm[\"_cellToBoundary\"];\n\n var _cellToCenterChild = Module[\"_cellToCenterChild\"] = asm[\"_cellToCenterChild\"];\n\n var _cellToChildPos = Module[\"_cellToChildPos\"] = asm[\"_cellToChildPos\"];\n\n var _cellToChildren = Module[\"_cellToChildren\"] = asm[\"_cellToChildren\"];\n\n var _cellToChildrenSize = Module[\"_cellToChildrenSize\"] = asm[\"_cellToChildrenSize\"];\n\n var _cellToLatLng = Module[\"_cellToLatLng\"] = asm[\"_cellToLatLng\"];\n\n var _cellToLocalIj = Module[\"_cellToLocalIj\"] = asm[\"_cellToLocalIj\"];\n\n var _cellToParent = Module[\"_cellToParent\"] = asm[\"_cellToParent\"];\n\n var _cellToVertex = Module[\"_cellToVertex\"] = asm[\"_cellToVertex\"];\n\n var _cellToVertexes = Module[\"_cellToVertexes\"] = asm[\"_cellToVertexes\"];\n\n var _cellsToDirectedEdge = Module[\"_cellsToDirectedEdge\"] = asm[\"_cellsToDirectedEdge\"];\n\n var _cellsToLinkedMultiPolygon = Module[\"_cellsToLinkedMultiPolygon\"] = asm[\"_cellsToLinkedMultiPolygon\"];\n\n var _childPosToCell = Module[\"_childPosToCell\"] = asm[\"_childPosToCell\"];\n\n var _compactCells = Module[\"_compactCells\"] = asm[\"_compactCells\"];\n\n var _destroyLinkedMultiPolygon = Module[\"_destroyLinkedMultiPolygon\"] = asm[\"_destroyLinkedMultiPolygon\"];\n\n var _directedEdgeToBoundary = Module[\"_directedEdgeToBoundary\"] = asm[\"_directedEdgeToBoundary\"];\n\n var _directedEdgeToCells = Module[\"_directedEdgeToCells\"] = asm[\"_directedEdgeToCells\"];\n\n var _edgeLengthKm = Module[\"_edgeLengthKm\"] = asm[\"_edgeLengthKm\"];\n\n var _edgeLengthM = Module[\"_edgeLengthM\"] = asm[\"_edgeLengthM\"];\n\n var _edgeLengthRads = Module[\"_edgeLengthRads\"] = asm[\"_edgeLengthRads\"];\n\n var _emscripten_replace_memory = Module[\"_emscripten_replace_memory\"] = asm[\"_emscripten_replace_memory\"];\n\n var _free = Module[\"_free\"] = asm[\"_free\"];\n\n var _getBaseCellNumber = Module[\"_getBaseCellNumber\"] = asm[\"_getBaseCellNumber\"];\n\n var _getDirectedEdgeDestination = Module[\"_getDirectedEdgeDestination\"] = asm[\"_getDirectedEdgeDestination\"];\n\n var _getDirectedEdgeOrigin = Module[\"_getDirectedEdgeOrigin\"] = asm[\"_getDirectedEdgeOrigin\"];\n\n var _getHexagonAreaAvgKm2 = Module[\"_getHexagonAreaAvgKm2\"] = asm[\"_getHexagonAreaAvgKm2\"];\n\n var _getHexagonAreaAvgM2 = Module[\"_getHexagonAreaAvgM2\"] = asm[\"_getHexagonAreaAvgM2\"];\n\n var _getHexagonEdgeLengthAvgKm = Module[\"_getHexagonEdgeLengthAvgKm\"] = asm[\"_getHexagonEdgeLengthAvgKm\"];\n\n var _getHexagonEdgeLengthAvgM = Module[\"_getHexagonEdgeLengthAvgM\"] = asm[\"_getHexagonEdgeLengthAvgM\"];\n\n var _getIcosahedronFaces = Module[\"_getIcosahedronFaces\"] = asm[\"_getIcosahedronFaces\"];\n\n var _getNumCells = Module[\"_getNumCells\"] = asm[\"_getNumCells\"];\n\n var _getPentagons = Module[\"_getPentagons\"] = asm[\"_getPentagons\"];\n\n var _getRes0Cells = Module[\"_getRes0Cells\"] = asm[\"_getRes0Cells\"];\n\n var _getResolution = Module[\"_getResolution\"] = asm[\"_getResolution\"];\n\n var _greatCircleDistanceKm = Module[\"_greatCircleDistanceKm\"] = asm[\"_greatCircleDistanceKm\"];\n\n var _greatCircleDistanceM = Module[\"_greatCircleDistanceM\"] = asm[\"_greatCircleDistanceM\"];\n\n var _greatCircleDistanceRads = Module[\"_greatCircleDistanceRads\"] = asm[\"_greatCircleDistanceRads\"];\n\n var _gridDisk = Module[\"_gridDisk\"] = asm[\"_gridDisk\"];\n\n var _gridDiskDistances = Module[\"_gridDiskDistances\"] = asm[\"_gridDiskDistances\"];\n\n var _gridDistance = Module[\"_gridDistance\"] = asm[\"_gridDistance\"];\n\n var _gridPathCells = Module[\"_gridPathCells\"] = asm[\"_gridPathCells\"];\n\n var _gridPathCellsSize = Module[\"_gridPathCellsSize\"] = asm[\"_gridPathCellsSize\"];\n\n var _gridRingUnsafe = Module[\"_gridRingUnsafe\"] = asm[\"_gridRingUnsafe\"];\n\n var _i64Add = Module[\"_i64Add\"] = asm[\"_i64Add\"];\n\n var _i64Subtract = Module[\"_i64Subtract\"] = asm[\"_i64Subtract\"];\n\n var _isPentagon = Module[\"_isPentagon\"] = asm[\"_isPentagon\"];\n\n var _isResClassIII = Module[\"_isResClassIII\"] = asm[\"_isResClassIII\"];\n\n var _isValidCell = Module[\"_isValidCell\"] = asm[\"_isValidCell\"];\n\n var _isValidDirectedEdge = Module[\"_isValidDirectedEdge\"] = asm[\"_isValidDirectedEdge\"];\n\n var _isValidVertex = Module[\"_isValidVertex\"] = asm[\"_isValidVertex\"];\n\n var _latLngToCell = Module[\"_latLngToCell\"] = asm[\"_latLngToCell\"];\n\n var _llvm_maxnum_f64 = Module[\"_llvm_maxnum_f64\"] = asm[\"_llvm_maxnum_f64\"];\n\n var _llvm_minnum_f64 = Module[\"_llvm_minnum_f64\"] = asm[\"_llvm_minnum_f64\"];\n\n var _llvm_round_f64 = Module[\"_llvm_round_f64\"] = asm[\"_llvm_round_f64\"];\n\n var _localIjToCell = Module[\"_localIjToCell\"] = asm[\"_localIjToCell\"];\n\n var _malloc = Module[\"_malloc\"] = asm[\"_malloc\"];\n\n var _maxFaceCount = Module[\"_maxFaceCount\"] = asm[\"_maxFaceCount\"];\n\n var _maxGridDiskSize = Module[\"_maxGridDiskSize\"] = asm[\"_maxGridDiskSize\"];\n\n var _maxPolygonToCellsSize = Module[\"_maxPolygonToCellsSize\"] = asm[\"_maxPolygonToCellsSize\"];\n\n var _memcpy = Module[\"_memcpy\"] = asm[\"_memcpy\"];\n\n var _memset = Module[\"_memset\"] = asm[\"_memset\"];\n\n var _originToDirectedEdges = Module[\"_originToDirectedEdges\"] = asm[\"_originToDirectedEdges\"];\n\n var _pentagonCount = Module[\"_pentagonCount\"] = asm[\"_pentagonCount\"];\n\n var _polygonToCells = Module[\"_polygonToCells\"] = asm[\"_polygonToCells\"];\n\n var _readInt64AsDoubleFromPointer = Module[\"_readInt64AsDoubleFromPointer\"] = asm[\"_readInt64AsDoubleFromPointer\"];\n\n var _res0CellCount = Module[\"_res0CellCount\"] = asm[\"_res0CellCount\"];\n\n var _round = Module[\"_round\"] = asm[\"_round\"];\n\n var _sbrk = Module[\"_sbrk\"] = asm[\"_sbrk\"];\n\n var _sizeOfCellBoundary = Module[\"_sizeOfCellBoundary\"] = asm[\"_sizeOfCellBoundary\"];\n\n var _sizeOfCoordIJ = Module[\"_sizeOfCoordIJ\"] = asm[\"_sizeOfCoordIJ\"];\n\n var _sizeOfGeoLoop = Module[\"_sizeOfGeoLoop\"] = asm[\"_sizeOfGeoLoop\"];\n\n var _sizeOfGeoPolygon = Module[\"_sizeOfGeoPolygon\"] = asm[\"_sizeOfGeoPolygon\"];\n\n var _sizeOfH3Index = Module[\"_sizeOfH3Index\"] = asm[\"_sizeOfH3Index\"];\n\n var _sizeOfLatLng = Module[\"_sizeOfLatLng\"] = asm[\"_sizeOfLatLng\"];\n\n var _sizeOfLinkedGeoPolygon = Module[\"_sizeOfLinkedGeoPolygon\"] = asm[\"_sizeOfLinkedGeoPolygon\"];\n\n var _uncompactCells = Module[\"_uncompactCells\"] = asm[\"_uncompactCells\"];\n\n var _uncompactCellsSize = Module[\"_uncompactCellsSize\"] = asm[\"_uncompactCellsSize\"];\n\n var _vertexToLatLng = Module[\"_vertexToLatLng\"] = asm[\"_vertexToLatLng\"];\n\n var establishStackSpace = Module[\"establishStackSpace\"] = asm[\"establishStackSpace\"];\n var stackAlloc = Module[\"stackAlloc\"] = asm[\"stackAlloc\"];\n var stackRestore = Module[\"stackRestore\"] = asm[\"stackRestore\"];\n var stackSave = Module[\"stackSave\"] = asm[\"stackSave\"];\n Module[\"asm\"] = asm;\n Module[\"cwrap\"] = cwrap;\n Module[\"setValue\"] = setValue;\n Module[\"getValue\"] = getValue;\n\n if (memoryInitializer) {\n if (!isDataURI(memoryInitializer)) {\n memoryInitializer = locateFile(memoryInitializer);\n }\n\n if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {\n var data = readBinary(memoryInitializer);\n HEAPU8.set(data, GLOBAL_BASE);\n } else {\n addRunDependency(\"memory initializer\");\n\n var applyMemoryInitializer = function (data) {\n if (data.byteLength) { data = new Uint8Array(data); }\n HEAPU8.set(data, GLOBAL_BASE);\n if (Module[\"memoryInitializerRequest\"]) { delete Module[\"memoryInitializerRequest\"].response; }\n removeRunDependency(\"memory initializer\");\n };\n\n var doBrowserLoad = function () {\n readAsync(memoryInitializer, applyMemoryInitializer, function () {\n throw \"could not load memory initializer \" + memoryInitializer;\n });\n };\n\n var memoryInitializerBytes = tryParseAsDataURI(memoryInitializer);\n\n if (memoryInitializerBytes) {\n applyMemoryInitializer(memoryInitializerBytes.buffer);\n } else if (Module[\"memoryInitializerRequest\"]) {\n var useRequest = function () {\n var request = Module[\"memoryInitializerRequest\"];\n var response = request.response;\n\n if (request.status !== 200 && request.status !== 0) {\n var data = tryParseAsDataURI(Module[\"memoryInitializerRequestURL\"]);\n\n if (data) {\n response = data.buffer;\n } else {\n console.warn(\"a problem seems to have happened with Module.memoryInitializerRequest, status: \" + request.status + \", retrying \" + memoryInitializer);\n doBrowserLoad();\n return;\n }\n }\n\n applyMemoryInitializer(response);\n };\n\n if (Module[\"memoryInitializerRequest\"].response) {\n setTimeout(useRequest, 0);\n } else {\n Module[\"memoryInitializerRequest\"].addEventListener(\"load\", useRequest);\n }\n } else {\n doBrowserLoad();\n }\n }\n }\n\n var calledRun;\n\n dependenciesFulfilled = function runCaller() {\n if (!calledRun) { run(); }\n if (!calledRun) { dependenciesFulfilled = runCaller; }\n };\n\n function run(args) {\n args = args || arguments_;\n\n if (runDependencies > 0) {\n return;\n }\n\n preRun();\n if (runDependencies > 0) { return; }\n\n function doRun() {\n if (calledRun) { return; }\n calledRun = true;\n if (ABORT) { return; }\n initRuntime();\n preMain();\n if (Module[\"onRuntimeInitialized\"]) { Module[\"onRuntimeInitialized\"](); }\n postRun();\n }\n\n if (Module[\"setStatus\"]) {\n Module[\"setStatus\"](\"Running...\");\n setTimeout(function () {\n setTimeout(function () {\n Module[\"setStatus\"](\"\");\n }, 1);\n doRun();\n }, 1);\n } else {\n doRun();\n }\n }\n\n Module[\"run\"] = run;\n\n function abort(what) {\n if (Module[\"onAbort\"]) {\n Module[\"onAbort\"](what);\n }\n\n what += \"\";\n out(what);\n err(what);\n ABORT = true;\n throw \"abort(\" + what + \"). Build with -s ASSERTIONS=1 for more info.\";\n }\n\n Module[\"abort\"] = abort;\n\n if (Module[\"preInit\"]) {\n if (typeof Module[\"preInit\"] == \"function\") { Module[\"preInit\"] = [Module[\"preInit\"]]; }\n\n while (Module[\"preInit\"].length > 0) {\n Module[\"preInit\"].pop()();\n }\n }\n run();\n return libh3;\n}(typeof libh3 === 'object' ? libh3 : {});\n\n/*\n * Copyright 2018-2019, 2022 Uber Technologies, Inc.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n// Define the C bindings for the h3 library\n// Add some aliases to make the function definitions more intelligible\nvar NUMBER = 'number';\nvar H3_ERROR = NUMBER;\nvar BOOLEAN = NUMBER;\nvar H3_LOWER = NUMBER;\nvar H3_UPPER = NUMBER;\nvar RESOLUTION = NUMBER;\nvar POINTER = NUMBER; // Define the bindings to functions in the C lib. Functions are defined as\n// [name, return type, [arg types]]. You must run `npm run build-emscripten`\n// before new functions added here will be available.\n\n/** @type {([string, string] | [string, string | null, string[]])[]} */\n\nvar BINDINGS = [// The size functions are inserted via build/sizes.h\n['sizeOfH3Index', NUMBER], ['sizeOfLatLng', NUMBER], ['sizeOfCellBoundary', NUMBER], ['sizeOfGeoLoop', NUMBER], ['sizeOfGeoPolygon', NUMBER], ['sizeOfLinkedGeoPolygon', NUMBER], ['sizeOfCoordIJ', NUMBER], ['readInt64AsDoubleFromPointer', NUMBER], // The remaining functions are defined in the core lib in h3Api.h\n['isValidCell', BOOLEAN, [H3_LOWER, H3_UPPER]], ['latLngToCell', H3_ERROR, [NUMBER, NUMBER, RESOLUTION, POINTER]], ['cellToLatLng', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellToBoundary', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['maxGridDiskSize', H3_ERROR, [NUMBER, POINTER]], ['gridDisk', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['gridDiskDistances', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER, POINTER]], ['gridRingUnsafe', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['maxPolygonToCellsSize', H3_ERROR, [POINTER, RESOLUTION, NUMBER, POINTER]], ['polygonToCells', H3_ERROR, [POINTER, RESOLUTION, NUMBER, POINTER]], ['cellsToLinkedMultiPolygon', H3_ERROR, [POINTER, NUMBER, POINTER]], ['destroyLinkedMultiPolygon', null, [POINTER]], ['compactCells', H3_ERROR, [POINTER, POINTER, NUMBER, NUMBER]], ['uncompactCells', H3_ERROR, [POINTER, NUMBER, NUMBER, POINTER, NUMBER, RESOLUTION]], ['uncompactCellsSize', H3_ERROR, [POINTER, NUMBER, NUMBER, RESOLUTION, POINTER]], ['isPentagon', BOOLEAN, [H3_LOWER, H3_UPPER]], ['isResClassIII', BOOLEAN, [H3_LOWER, H3_UPPER]], ['getBaseCellNumber', NUMBER, [H3_LOWER, H3_UPPER]], ['getResolution', NUMBER, [H3_LOWER, H3_UPPER]], ['maxFaceCount', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['getIcosahedronFaces', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellToParent', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToChildren', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToCenterChild', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToChildrenSize', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['cellToChildPos', H3_ERROR, [H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['childPosToCell', H3_ERROR, [NUMBER, NUMBER, H3_LOWER, H3_UPPER, RESOLUTION, POINTER]], ['areNeighborCells', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['cellsToDirectedEdge', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['getDirectedEdgeOrigin', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['getDirectedEdgeDestination', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['isValidDirectedEdge', BOOLEAN, [H3_LOWER, H3_UPPER]], ['directedEdgeToCells', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['originToDirectedEdges', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['directedEdgeToBoundary', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['gridDistance', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['gridPathCells', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['gridPathCellsSize', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, POINTER]], ['cellToLocalIj', H3_ERROR, [H3_LOWER, H3_UPPER, H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['localIjToCell', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER, NUMBER, POINTER]], ['getHexagonAreaAvgM2', H3_ERROR, [RESOLUTION, POINTER]], ['getHexagonAreaAvgKm2', H3_ERROR, [RESOLUTION, POINTER]], ['getHexagonEdgeLengthAvgM', H3_ERROR, [RESOLUTION, POINTER]], ['getHexagonEdgeLengthAvgKm', H3_ERROR, [RESOLUTION, POINTER]], ['greatCircleDistanceM', NUMBER, [POINTER, POINTER]], ['greatCircleDistanceKm', NUMBER, [POINTER, POINTER]], ['greatCircleDistanceRads', NUMBER, [POINTER, POINTER]], ['cellAreaM2', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellAreaKm2', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['cellAreaRads2', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['edgeLengthM', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['edgeLengthKm', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['edgeLengthRads', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['getNumCells', H3_ERROR, [RESOLUTION, POINTER]], ['getRes0Cells', H3_ERROR, [POINTER]], ['res0CellCount', NUMBER], ['getPentagons', H3_ERROR, [NUMBER, POINTER]], ['pentagonCount', NUMBER], ['cellToVertex', H3_ERROR, [H3_LOWER, H3_UPPER, NUMBER, POINTER]], ['cellToVertexes', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['vertexToLatLng', H3_ERROR, [H3_LOWER, H3_UPPER, POINTER]], ['isValidVertex', BOOLEAN, [H3_LOWER, H3_UPPER]]];\n\n/*\n * Copyright 2018-2019, 2022 Uber Technologies, Inc.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n// Error codes from the code library, aliased here for legibility\nvar E_SUCCESS = 0;\nvar E_FAILED = 1;\nvar E_DOMAIN = 2;\nvar E_LATLNG_DOMAIN = 3;\nvar E_RES_DOMAIN = 4;\nvar E_CELL_INVALID = 5;\nvar E_DIR_EDGE_INVALID = 6;\nvar E_UNDIR_EDGE_INVALID = 7;\nvar E_VERTEX_INVALID = 8;\nvar E_PENTAGON = 9;\nvar E_DUPLICATE_INPUT = 10;\nvar E_NOT_NEIGHBORS = 11;\nvar E_RES_MISMATCH = 12;\nvar E_MEMORY_ALLOC = 13;\nvar E_MEMORY_BOUNDS = 14;\nvar E_OPTION_INVALID = 15;\n/**\n * Error messages corresponding to the core library error codes. See\n * https://h3geo.org/docs/library/errors#table-of-error-codes\n * @private\n */\n\nvar H3_ERROR_MSGS = {};\nH3_ERROR_MSGS[E_SUCCESS] = 'Success';\nH3_ERROR_MSGS[E_FAILED] = 'The operation failed but a more specific error is not available';\nH3_ERROR_MSGS[E_DOMAIN] = 'Argument was outside of acceptable range';\nH3_ERROR_MSGS[E_LATLNG_DOMAIN] = 'Latitude or longitude arguments were outside of acceptable range';\nH3_ERROR_MSGS[E_RES_DOMAIN] = 'Resolution argument was outside of acceptable range';\nH3_ERROR_MSGS[E_CELL_INVALID] = 'Cell argument was not valid';\nH3_ERROR_MSGS[E_DIR_EDGE_INVALID] = 'Directed edge argument was not valid';\nH3_ERROR_MSGS[E_UNDIR_EDGE_INVALID] = 'Undirected edge argument was not valid';\nH3_ERROR_MSGS[E_VERTEX_INVALID] = 'Vertex argument was not valid';\nH3_ERROR_MSGS[E_PENTAGON] = 'Pentagon distortion was encountered';\nH3_ERROR_MSGS[E_DUPLICATE_INPUT] = 'Duplicate input';\nH3_ERROR_MSGS[E_NOT_NEIGHBORS] = 'Cell arguments were not neighbors';\nH3_ERROR_MSGS[E_RES_MISMATCH] = 'Cell arguments had incompatible resolutions';\nH3_ERROR_MSGS[E_MEMORY_ALLOC] = 'Memory allocation failed';\nH3_ERROR_MSGS[E_MEMORY_BOUNDS] = 'Bounds of provided memory were insufficient';\nH3_ERROR_MSGS[E_OPTION_INVALID] = 'Mode or flags argument was not valid'; // Error codes for JS errors thrown in the bindings\n\nvar E_UNKNOWN_UNIT = 1000;\nvar E_ARRAY_LENGTH = 1001;\nvar E_NULL_INDEX = 1002;\n/**\n * Error messages for errors thrown in the binding code. These don't strictly\n * need error codes, but it's simpler to treat all of the errors consistently\n * @private\n */\n\nvar JS_ERROR_MESSAGES = {};\nJS_ERROR_MESSAGES[E_UNKNOWN_UNIT] = 'Unknown unit';\nJS_ERROR_MESSAGES[E_ARRAY_LENGTH] = 'Array length out of bounds';\nJS_ERROR_MESSAGES[E_NULL_INDEX] = 'Got unexpected null value for H3 index';\nvar UNKNOWN_ERROR_MSG = 'Unknown error';\n/**\n * Create an error with an attached code\n * @private\n * @param {Record} messages Map of code-to-messages to use\n * @param {number} errCode Numeric error code\n * @param {{value: unknown} | {}} [meta] Metadata with value to associate with the error\n */\n\nfunction createError(messages, errCode, meta) {\n // The error value may be \"undefined\", so check if the argument was provided\n var hasValue = meta && 'value' in meta; // Throw a custom error type with the code attached\n\n var err = new Error(((messages[errCode] || UNKNOWN_ERROR_MSG) + \" (code: \" + errCode + (hasValue ? (\", value: \" + (meta.value)) : '') + \")\")); // @ts-expect-error - TS doesn't like extending Error\n\n err.code = errCode;\n return err;\n}\n/**\n * Custom error for H3Error codes\n * @private\n * @param {number} errCode Error code from the H3 library\n * @param {unknown} [value] Value to associate with the error, if any\n * @returns {Error}\n */\n\n\nfunction H3LibraryError(errCode, value) {\n // The error value may be \"undefined\", so check if the argument was provided\n var meta = arguments.length === 2 ? {\n value: value\n } : {};\n return createError(H3_ERROR_MSGS, errCode, meta);\n}\n/**\n * Custom errors thrown from the JS bindings.\n * @private\n * @param {number} errCode Error code from the H3 library\n * @param {unknown} [value] Value to associate with the error, if any\n * @returns {Error}\n */\n\nfunction JSBindingError(errCode, value) {\n // The error value may be \"undefined\", so check if the argument was provided\n var meta = arguments.length === 2 ? {\n value: value\n } : {};\n return createError(JS_ERROR_MESSAGES, errCode, meta);\n}\n/**\n * Throw a JavaScript error if the C library return code is an error\n * @private\n * @param {number} errCode Error code from the H3 library\n * @throws {Error} Error if err is not E_SUCCESS (0)\n */\n\nfunction throwIfError(errCode) {\n if (errCode !== 0) {\n throw H3LibraryError(errCode);\n }\n}\n\n/*\n * Copyright 2018-2019, 2022 Uber Technologies, Inc.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Map of C-defined functions\n * @type {any}\n * @private\n */\n\nvar H3 = {}; // Create the bound functions themselves\n\nBINDINGS.forEach(function bind(def) {\n H3[def[0]] = libh3.cwrap.apply(libh3, def);\n}); // Alias the hexidecimal base for legibility\n\nvar BASE_16 = 16; // Alias unused bits for legibility\n\nvar UNUSED_UPPER_32_BITS = 0; // ----------------------------------------------------------------------------\n// Byte size imports\n\nvar SZ_INT = 4;\nvar SZ_PTR = 4;\nvar SZ_DBL = 8;\nvar SZ_INT64 = 8;\nvar SZ_H3INDEX = H3.sizeOfH3Index();\nvar SZ_LATLNG = H3.sizeOfLatLng();\nvar SZ_CELLBOUNDARY = H3.sizeOfCellBoundary();\nvar SZ_GEOPOLYGON = H3.sizeOfGeoPolygon();\nvar SZ_GEOLOOP = H3.sizeOfGeoLoop();\nvar SZ_LINKED_GEOPOLYGON = H3.sizeOfLinkedGeoPolygon();\nvar SZ_COORDIJ = H3.sizeOfCoordIJ(); // ----------------------------------------------------------------------------\n// Custom types\n\n/**\n * 64-bit hexidecimal string representation of an H3 index\n * @static\n * @typedef {string} H3Index\n */\n\n/**\n * 64-bit hexidecimal string representation of an H3 index,\n * or two 32-bit integers in little endian order in an array.\n * @static\n * @typedef {string | number[]} H3IndexInput\n */\n\n/**\n * Coordinates as an `{i, j}` pair\n * @static\n * @typedef CoordIJ\n * @property {number} i\n * @property {number} j\n */\n\n/**\n * Custom JS Error instance with an attached error code. Error codes come from the\n * core H3 library and can be found [in the H3 docs](https://h3geo.org/docs/library/errors#table-of-error-codes).\n * @static\n * @typedef H3Error\n * @property {string} message\n * @property {number} code\n */\n\n/**\n * Pair of lat,lng coordinates (or lng,lat if GeoJSON output is specified)\n * @static\n * @typedef {number[]} CoordPair\n */\n\n/**\n * Pair of lower,upper 32-bit ints representing a 64-bit value\n * @static\n * @typedef {number[]} SplitLong\n */\n// ----------------------------------------------------------------------------\n// Unit constants\n\n/**\n * Length/Area units\n * @static\n * @property {string} m\n * @property {string} m2\n * @property {string} km\n * @property {string} km2\n * @property {string} rads\n * @property {string} rads2\n */\n\nvar UNITS = {\n m: 'm',\n m2: 'm2',\n km: 'km',\n km2: 'km2',\n rads: 'rads',\n rads2: 'rads2'\n}; // ----------------------------------------------------------------------------\n// Utilities and helpers\n\n/**\n * Validate a resolution, throwing an error if invalid\n * @private\n * @param {unknown} res Value to validate\n * @return {number} Valid res\n * @throws {H3Error} If invalid\n */\n\nfunction validateRes(res) {\n if (typeof res !== 'number' || res < 0 || res > 15 || Math.floor(res) !== res) {\n throw H3LibraryError(E_RES_DOMAIN, res);\n }\n\n return res;\n}\n/**\n * Assert H3 index output, throwing an error if null\n * @private\n * @param {H3Index | null} h3Index Index to validate\n * @return {H3Index}\n * @throws {H3Error} If invalid\n */\n\n\nfunction validateH3Index(h3Index) {\n if (!h3Index) { throw JSBindingError(E_NULL_INDEX); }\n return h3Index;\n}\n\nvar MAX_JS_ARRAY_LENGTH = Math.pow(2, 32) - 1;\n/**\n * Validate an array length. JS will throw its own error if you try\n * to create an array larger than 2^32 - 1, but validating beforehand\n * allows us to exit early before we try to process large amounts\n * of data that won't even fit in an output array\n * @private\n * @param {number} length Length to validate\n * @return {number} Valid array length\n * @throws {H3Error} If invalid\n */\n\nfunction validateArrayLength(length) {\n if (length > MAX_JS_ARRAY_LENGTH) {\n throw JSBindingError(E_ARRAY_LENGTH, length);\n }\n\n return length;\n}\n\nvar INVALID_HEXIDECIMAL_CHAR = /[^0-9a-fA-F]/;\n/**\n * Convert an H3 index (64-bit hexidecimal string) into a \"split long\" - a pair of 32-bit ints\n * @param {H3IndexInput} h3Index H3 index to check\n * @return {SplitLong} A two-element array with 32 lower bits and 32 upper bits\n */\n\nfunction h3IndexToSplitLong(h3Index) {\n if (Array.isArray(h3Index) && h3Index.length === 2 && Number.isInteger(h3Index[0]) && Number.isInteger(h3Index[1])) {\n return h3Index;\n }\n\n if (typeof h3Index !== 'string' || INVALID_HEXIDECIMAL_CHAR.test(h3Index)) {\n return [0, 0];\n }\n\n var upper = parseInt(h3Index.substring(0, h3Index.length - 8), BASE_16);\n var lower = parseInt(h3Index.substring(h3Index.length - 8), BASE_16);\n return [lower, upper];\n}\n/**\n * Convert a 32-bit int to a hexdecimal string\n * @private\n * @param {number} num Integer to convert\n * @return {H3Index} Hexidecimal string\n */\n\nfunction hexFrom32Bit(num) {\n if (num >= 0) {\n return num.toString(BASE_16);\n } // Handle negative numbers\n\n\n num = num & 0x7fffffff;\n var tempStr = zeroPad(8, num.toString(BASE_16));\n var topNum = (parseInt(tempStr[0], BASE_16) + 8).toString(BASE_16);\n tempStr = topNum + tempStr.substring(1);\n return tempStr;\n}\n/**\n * Get a H3 index string from a split long (pair of 32-bit ints)\n * @param {number} lower Lower 32 bits\n * @param {number} upper Upper 32 bits\n * @return {H3Index} H3 index\n */\n\n\nfunction splitLongToH3Index(lower, upper) {\n return hexFrom32Bit(upper) + zeroPad(8, hexFrom32Bit(lower));\n}\n/**\n * Zero-pad a string to a given length\n * @private\n * @param {number} fullLen Target length\n * @param {string} numStr String to zero-pad\n * @return {string} Zero-padded string\n */\n\nfunction zeroPad(fullLen, numStr) {\n var numZeroes = fullLen - numStr.length;\n var outStr = '';\n\n for (var i = 0; i < numZeroes; i++) {\n outStr += '0';\n }\n\n outStr = outStr + numStr;\n return outStr;\n} // One more than the max size of an unsigned 32-bit int.\n// Dividing by this number is equivalent to num >>> 32\n\n\nvar UPPER_BIT_DIVISOR = Math.pow(2, 32);\n/**\n * Convert a JS double-precision floating point number to a split long\n * @private\n * @param {number} num Number to convert\n * @return {SplitLong} A two-element array with 32 lower bits and 32 upper bits\n */\n\nfunction numberToSplitLong(num) {\n if (typeof num !== 'number') {\n return [0, 0];\n }\n\n return [num | 0, num / UPPER_BIT_DIVISOR | 0];\n}\n/**\n * Populate a C-appropriate GeoLoop struct from a polygon array\n * @private\n * @param {number[][]} polygonArray Polygon, as an array of coordinate pairs\n * @param {number} geoLoop C pointer to a GeoLoop struct\n * @param {boolean} isGeoJson Whether coordinates are in [lng, lat] order per GeoJSON spec\n * @return {number} C pointer to populated GeoLoop struct\n */\n\n\nfunction polygonArrayToGeoLoop(polygonArray, geoLoop, isGeoJson) {\n var numVerts = polygonArray.length;\n\n var geoCoordArray = libh3._calloc(numVerts, SZ_LATLNG); // Support [lng, lat] pairs if GeoJSON is specified\n\n\n var latIndex = isGeoJson ? 1 : 0;\n var lngIndex = isGeoJson ? 0 : 1;\n\n for (var i = 0; i < numVerts * 2; i += 2) {\n libh3.HEAPF64.set([polygonArray[i / 2][latIndex], polygonArray[i / 2][lngIndex]].map(degsToRads), geoCoordArray / SZ_DBL + i);\n }\n\n libh3.HEAPU32.set([numVerts, geoCoordArray], geoLoop / SZ_INT);\n return geoLoop;\n}\n/**\n * Create a C-appropriate GeoPolygon struct from an array of polygons\n * @private\n * @param {number[][][]} coordinates Array of polygons, each an array of coordinate pairs\n * @param {boolean} isGeoJson Whether coordinates are in [lng, lat] order per GeoJSON spec\n * @return {number} C pointer to populated GeoPolygon struct\n */\n\n\nfunction coordinatesToGeoPolygon(coordinates, isGeoJson) {\n // Any loops beyond the first loop are holes\n var numHoles = coordinates.length - 1;\n\n var geoPolygon = libh3._calloc(SZ_GEOPOLYGON); // Byte positions within the struct\n\n\n var geoLoopOffset = 0;\n var numHolesOffset = geoLoopOffset + SZ_GEOLOOP;\n var holesOffset = numHolesOffset + SZ_INT; // geoLoop is first part of struct\n\n polygonArrayToGeoLoop(coordinates[0], geoPolygon + geoLoopOffset, isGeoJson);\n var holes;\n\n if (numHoles > 0) {\n holes = libh3._calloc(numHoles, SZ_GEOLOOP);\n\n for (var i = 0; i < numHoles; i++) {\n polygonArrayToGeoLoop(coordinates[i + 1], holes + SZ_GEOLOOP * i, isGeoJson);\n }\n }\n\n libh3.setValue(geoPolygon + numHolesOffset, numHoles, 'i32');\n libh3.setValue(geoPolygon + holesOffset, holes, 'i32');\n return geoPolygon;\n}\n/**\n * Free memory allocated for a GeoPolygon struct. It is an error to access the struct\n * after passing it to this method.\n * @private\n * @param {number} geoPolygon C pointer to GeoPolygon struct\n * @return {void}\n */\n\n\nfunction destroyGeoPolygon(geoPolygon) {\n // Byte positions within the struct\n var geoLoopOffset = 0;\n var numHolesOffset = geoLoopOffset + SZ_GEOLOOP;\n var holesOffset = numHolesOffset + SZ_INT; // Offset of the geoLoop vertex array pointer within the GeoLoop struct\n\n var geoLoopArrayOffset = SZ_INT; // Free the outer vertex array\n\n libh3._free(libh3.getValue(geoPolygon + geoLoopOffset + geoLoopArrayOffset, 'i8*')); // Free the vertex array for the holes, if any\n\n\n var numHoles = libh3.getValue(geoPolygon + numHolesOffset, 'i32');\n\n if (numHoles > 0) {\n var holes = libh3.getValue(geoPolygon + holesOffset, 'i32');\n\n for (var i = 0; i < numHoles; i++) {\n libh3._free(libh3.getValue(holes + SZ_GEOLOOP * i + geoLoopArrayOffset, 'i8*'));\n }\n\n libh3._free(holes);\n }\n\n libh3._free(geoPolygon);\n}\n/**\n * Read an H3 index from a pointer to C memory.\n * @private\n * @param {number} cAddress Pointer to allocated C memory\n * @param {number} offset Offset, in number of H3 indexes, in case we're\n * reading an array\n * @return {H3Index | null} H3 index, or null if index was invalid\n */\n\n\nfunction readH3IndexFromPointer(cAddress, offset) {\n if ( offset === void 0 ) offset = 0;\n\n var lower = libh3.getValue(cAddress + SZ_H3INDEX * offset, 'i32');\n var upper = libh3.getValue(cAddress + SZ_H3INDEX * offset + SZ_INT, 'i32'); // The lower bits are allowed to be 0s, but if the upper bits are 0\n // this represents an invalid H3 index\n\n return upper ? splitLongToH3Index(lower, upper) : null;\n}\n/**\n * Read a boolean (32 bit) from a pointer to C memory.\n * @private\n * @param {number} cAddress Pointer to allocated C memory\n * @param {number} offset Offset, in number of booleans, in case we're\n * reading an array\n * @return {Boolean} Boolean value\n */\n\n\nfunction readBooleanFromPointer(cAddress, offset) {\n if ( offset === void 0 ) offset = 0;\n\n var val = libh3.getValue(cAddress + SZ_INT * offset, 'i32');\n return Boolean(val);\n}\n/**\n * Read a double from a pointer to C memory.\n * @private\n * @param {number} cAddress Pointer to allocated C memory\n * @param {number} offset Offset, in number of doubles, in case we're\n * reading an array\n * @return {number} Double value\n */\n\n\nfunction readDoubleFromPointer(cAddress, offset) {\n if ( offset === void 0 ) offset = 0;\n\n return libh3.getValue(cAddress + SZ_DBL * offset, 'double');\n}\n/**\n * Read a 64-bit int from a pointer to C memory into a JS 64-bit float.\n * Note that this may lose precision if larger than MAX_SAFE_INTEGER\n * @private\n * @param {number} cAddress Pointer to allocated C memory\n * @return {number} Double value\n */\n\n\nfunction readInt64AsDoubleFromPointer(cAddress) {\n return H3.readInt64AsDoubleFromPointer(cAddress);\n}\n/**\n * Store an H3 index in C memory. Primarily used as an efficient way to\n * write sets of hexagons.\n * @private\n * @param {H3IndexInput} h3Index H3 index to store\n * @param {number} cAddress Pointer to allocated C memory\n * @param {number} offset Offset, in number of H3 indexes from beginning\n * of the current array\n */\n\n\nfunction storeH3Index(h3Index, cAddress, offset) {\n // HEAPU32 is a typed array projection on the index space\n // as unsigned 32-bit integers. This means the index needs\n // to be divided by SZ_INT (4) to access correctly. Also,\n // the H3 index is 64 bits, so we skip by twos as we're writing\n // to 32-bit integers in the proper order.\n libh3.HEAPU32.set(h3IndexToSplitLong(h3Index), cAddress / SZ_INT + 2 * offset);\n}\n/**\n * Read an array of 64-bit H3 indexes from C and convert to a JS array of\n * H3 index strings\n * @private\n * @param {number} cAddress Pointer to C ouput array\n * @param {number} maxCount Max number of hexagons in array. Hexagons with\n * the value 0 will be skipped, so this isn't\n * necessarily the length of the output array.\n * @return {H3Index[]} Array of H3 indexes\n */\n\n\nfunction readArrayOfH3Indexes(cAddress, maxCount) {\n var out = [];\n\n for (var i = 0; i < maxCount; i++) {\n var h3Index = readH3IndexFromPointer(cAddress, i);\n\n if (h3Index !== null) {\n out.push(h3Index);\n }\n }\n\n return out;\n}\n/**\n * Store an array of H3 index strings as a C array of 64-bit integers.\n * @private\n * @param {number} cAddress Pointer to C input array\n * @param {H3IndexInput[]} hexagons H3 indexes to pass to the C lib\n */\n\n\nfunction storeArrayOfH3Indexes(cAddress, hexagons) {\n // Assuming the cAddress points to an already appropriately\n // allocated space\n var count = hexagons.length;\n\n for (var i = 0; i < count; i++) {\n storeH3Index(hexagons[i], cAddress, i);\n }\n}\n/**\n * Populate a C-appropriate LatLng struct from a [lat, lng] array\n * @private\n * @param {number} lat Coordinate latitude\n * @param {number} lng Coordinate longitude\n * @return {number} C pointer to populated LatLng struct\n */\n\n\nfunction storeLatLng(lat, lng) {\n var geoCoord = libh3._calloc(1, SZ_LATLNG);\n\n libh3.HEAPF64.set([lat, lng].map(degsToRads), geoCoord / SZ_DBL);\n return geoCoord;\n}\n/**\n * Read a single lat or lng value\n * @private\n * @param {number} cAddress Pointer to C value\n * @return {number}\n */\n\n\nfunction readSingleCoord(cAddress) {\n return radsToDegs(libh3.getValue(cAddress, 'double'));\n}\n/**\n * Read a LatLng from C and return a [lat, lng] pair.\n * @private\n * @param {number} cAddress Pointer to C struct\n * @return {CoordPair} [lat, lng] pair\n */\n\n\nfunction readLatLng(cAddress) {\n return [readSingleCoord(cAddress), readSingleCoord(cAddress + SZ_DBL)];\n}\n/**\n * Read a LatLng from C and return a GeoJSON-style [lng, lat] pair.\n * @private\n * @param {number} cAddress Pointer to C struct\n * @return {CoordPair} [lng, lat] pair\n */\n\n\nfunction readLatLngGeoJson(cAddress) {\n return [readSingleCoord(cAddress + SZ_DBL), readSingleCoord(cAddress)];\n}\n/**\n * Read the CellBoundary structure into a list of geo coordinate pairs\n * @private\n * @param {number} cellBoundary C pointer to CellBoundary struct\n * @param {boolean} [geoJsonCoords] Whether to provide GeoJSON coordinate order: [lng, lat]\n * @param {boolean} [closedLoop] Whether to close the loop\n * @return {CoordPair[]} Array of geo coordinate pairs\n */\n\n\nfunction readCellBoundary(cellBoundary, geoJsonCoords, closedLoop) {\n var numVerts = libh3.getValue(cellBoundary, 'i32'); // Note that though numVerts is an int, the coordinate doubles have to be\n // aligned to 8 bytes, hence the 8-byte offset here\n\n var vertsPos = cellBoundary + SZ_DBL;\n var out = []; // Support [lng, lat] pairs if GeoJSON is specified\n\n var readCoord = geoJsonCoords ? readLatLngGeoJson : readLatLng;\n\n for (var i = 0; i < numVerts * 2; i += 2) {\n out.push(readCoord(vertsPos + SZ_DBL * i));\n }\n\n if (closedLoop) {\n // Close loop if GeoJSON is specified\n out.push(out[0]);\n }\n\n return out;\n}\n/**\n * Read the LinkedGeoPolygon structure into a nested array of MultiPolygon coordinates\n * @private\n * @param {number} polygon C pointer to LinkedGeoPolygon struct\n * @param {boolean} [formatAsGeoJson] Whether to provide GeoJSON output: [lng, lat], closed loops\n * @return {CoordPair[][][]} MultiPolygon-style output.\n */\n\n\nfunction readMultiPolygon(polygon, formatAsGeoJson) {\n var output = [];\n var readCoord = formatAsGeoJson ? readLatLngGeoJson : readLatLng;\n var loops;\n var loop;\n var coords;\n var coord; // Loop through the linked structure, building the output\n\n while (polygon) {\n output.push(loops = []); // Follow ->first pointer\n\n loop = libh3.getValue(polygon, 'i8*');\n\n while (loop) {\n loops.push(coords = []); // Follow ->first pointer\n\n coord = libh3.getValue(loop, 'i8*');\n\n while (coord) {\n coords.push(readCoord(coord)); // Follow ->next pointer\n\n coord = libh3.getValue(coord + SZ_DBL * 2, 'i8*');\n }\n\n if (formatAsGeoJson) {\n // Close loop if GeoJSON is requested\n coords.push(coords[0]);\n } // Follow ->next pointer\n\n\n loop = libh3.getValue(loop + SZ_PTR * 2, 'i8*');\n } // Follow ->next pointer\n\n\n polygon = libh3.getValue(polygon + SZ_PTR * 2, 'i8*');\n }\n\n return output;\n}\n/**\n * Read a CoordIJ from C and return an {i, j} pair.\n * @private\n * @param {number} cAddress Pointer to C struct\n * @return {CoordIJ} {i, j} pair\n */\n\n\nfunction readCoordIJ(cAddress) {\n return {\n i: libh3.getValue(cAddress, 'i32'),\n j: libh3.getValue(cAddress + SZ_INT, 'i32')\n };\n}\n/**\n * Store an {i, j} pair to a C CoordIJ struct.\n * @private\n * @param {number} cAddress Pointer to C memory\n * @param {CoordIJ} ij {i,j} pair to store\n * @return {void}\n */\n\n\nfunction storeCoordIJ(cAddress, ref) {\n var i = ref.i;\n var j = ref.j;\n\n libh3.setValue(cAddress, i, 'i32');\n libh3.setValue(cAddress + SZ_INT, j, 'i32');\n}\n/**\n * Read an array of positive integers array from C. Negative\n * values are considered invalid and ignored in output.\n * @private\n * @param {number} cAddress Pointer to C array\n * @param {number} count Length of C array\n * @return {number[]} Javascript integer array\n */\n\n\nfunction readArrayOfPositiveIntegers(cAddress, count) {\n var out = [];\n\n for (var i = 0; i < count; i++) {\n var int = libh3.getValue(cAddress + SZ_INT * i, 'i32');\n\n if (int >= 0) {\n out.push(int);\n }\n }\n\n return out;\n} // ----------------------------------------------------------------------------\n// Public API functions: Core\n\n/**\n * Whether a given string represents a valid H3 index\n * @static\n * @param {H3IndexInput} h3Index H3 index to check\n * @return {boolean} Whether the index is valid\n */\n\n\nfunction isValidCell(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n return Boolean(H3.isValidCell(lower, upper));\n}\n/**\n * Whether the given H3 index is a pentagon\n * @static\n * @param {H3IndexInput} h3Index H3 index to check\n * @return {boolean} isPentagon\n */\n\nfunction isPentagon(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n return Boolean(H3.isPentagon(lower, upper));\n}\n/**\n * Whether the given H3 index is in a Class III resolution (rotated versus\n * the icosahedron and subject to shape distortion adding extra points on\n * icosahedron edges, making them not true hexagons).\n * @static\n * @param {H3IndexInput} h3Index H3 index to check\n * @return {boolean} isResClassIII\n */\n\nfunction isResClassIII(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n return Boolean(H3.isResClassIII(lower, upper));\n}\n/**\n * Get the number of the base cell for a given H3 index\n * @static\n * @param {H3IndexInput} h3Index H3 index to get the base cell for\n * @return {number} Index of the base cell (0-121)\n */\n\nfunction getBaseCellNumber(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n return H3.getBaseCellNumber(lower, upper);\n}\n/**\n * Get the indices of all icosahedron faces intersected by a given H3 index\n * @static\n * @param {H3IndexInput} h3Index H3 index to get faces for\n * @return {number[]} Indices (0-19) of all intersected faces\n * @throws {H3Error} If input is invalid\n */\n\nfunction getIcosahedronFaces(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var countPtr = libh3._malloc(SZ_INT);\n\n try {\n throwIfError(H3.maxFaceCount(lower, upper, countPtr));\n var count = libh3.getValue(countPtr, 'i32');\n\n var faces = libh3._malloc(SZ_INT * count);\n\n try {\n throwIfError(H3.getIcosahedronFaces(lower, upper, faces));\n return readArrayOfPositiveIntegers(faces, count);\n } finally {\n libh3._free(faces);\n }\n } finally {\n libh3._free(countPtr);\n }\n}\n/**\n * Returns the resolution of an H3 index\n * @static\n * @param {H3IndexInput} h3Index H3 index to get resolution\n * @return {number} The number (0-15) resolution, or -1 if invalid\n */\n\nfunction getResolution(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n if (!H3.isValidCell(lower, upper)) {\n // Compatability with stated API\n return -1;\n }\n\n return H3.getResolution(lower, upper);\n}\n/**\n * Get the hexagon containing a lat,lon point\n * @static\n * @param {number} lat Latitude of point\n * @param {number} lng Longtitude of point\n * @param {number} res Resolution of hexagons to return\n * @return {H3Index} H3 index\n * @throws {H3Error} If input is invalid\n */\n\nfunction latLngToCell(lat, lng, res) {\n var latLng = libh3._malloc(SZ_LATLNG); // Slightly more efficient way to set the memory\n\n\n libh3.HEAPF64.set([lat, lng].map(degsToRads), latLng / SZ_DBL); // Read value as a split long\n\n var h3Index = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.latLngToCell(latLng, res, h3Index));\n return validateH3Index(readH3IndexFromPointer(h3Index));\n } finally {\n libh3._free(h3Index);\n\n libh3._free(latLng);\n }\n}\n/**\n * Get the lat,lon center of a given hexagon\n * @static\n * @param {H3IndexInput} h3Index H3 index\n * @return {CoordPair} Point as a [lat, lng] pair\n * @throws {H3Error} If input is invalid\n */\n\nfunction cellToLatLng(h3Index) {\n var latLng = libh3._malloc(SZ_LATLNG);\n\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n try {\n throwIfError(H3.cellToLatLng(lower, upper, latLng));\n return readLatLng(latLng);\n } finally {\n libh3._free(latLng);\n }\n}\n/**\n * Get the vertices of a given hexagon (or pentagon), as an array of [lat, lng]\n * points. For pentagons and hexagons on the edge of an icosahedron face, this\n * function may return up to 10 vertices.\n * @static\n * @param {H3IndexInput} h3Index H3 index\n * @param {boolean} [formatAsGeoJson] Whether to provide GeoJSON output: [lng, lat], closed loops\n * @return {CoordPair[]} Array of [lat, lng] pairs\n * @throws {H3Error} If input is invalid\n */\n\nfunction cellToBoundary(h3Index, formatAsGeoJson) {\n var cellBoundary = libh3._malloc(SZ_CELLBOUNDARY);\n\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n try {\n throwIfError(H3.cellToBoundary(lower, upper, cellBoundary));\n return readCellBoundary(cellBoundary, formatAsGeoJson, formatAsGeoJson);\n } finally {\n libh3._free(cellBoundary);\n }\n} // ----------------------------------------------------------------------------\n// Public API functions: Algorithms\n\n/**\n * Get the parent of the given hexagon at a particular resolution\n * @static\n * @param {H3IndexInput} h3Index H3 index to get parent for\n * @param {number} res Resolution of hexagon to return\n * @return {H3Index} H3 index of parent, or null for invalid input\n * @throws {H3Error} If input is invalid\n */\n\nfunction cellToParent(h3Index, res) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var parent = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.cellToParent(lower, upper, res, parent));\n return validateH3Index(readH3IndexFromPointer(parent));\n } finally {\n libh3._free(parent);\n }\n}\n/**\n * Get the children/descendents of the given hexagon at a particular resolution\n * @static\n * @param {H3IndexInput} h3Index H3 index to get children for\n * @param {number} res Resolution of hexagons to return\n * @return {H3Index[]} H3 indexes of children, or empty array for invalid input\n * @throws {H3Error} If resolution is invalid or output is too large for JS\n */\n\nfunction cellToChildren(h3Index, res) {\n // Bad input in this case can potentially result in high computation volume\n // using the current C algorithm. Validate and return an empty array on failure.\n if (!isValidCell(h3Index)) {\n return [];\n }\n\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n var count = validateArrayLength(cellToChildrenSize(h3Index, res));\n\n var hexagons = libh3._calloc(count, SZ_H3INDEX);\n\n try {\n throwIfError(H3.cellToChildren(lower, upper, res, hexagons));\n return readArrayOfH3Indexes(hexagons, count);\n } finally {\n libh3._free(hexagons);\n }\n}\n/**\n * Get the number of children for a cell at a given resolution\n * @static\n * @param {H3IndexInput} h3Index H3 index to get child count for\n * @param {number} res Child resolution\n * @return {number} Number of children at res for the given cell\n * @throws {H3Error} If cell or parentRes are invalid\n */\n\nfunction cellToChildrenSize(h3Index, res) {\n if (!isValidCell(h3Index)) {\n throw H3LibraryError(E_CELL_INVALID);\n }\n\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var countPtr = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.cellToChildrenSize(lower, upper, res, countPtr));\n return readInt64AsDoubleFromPointer(countPtr);\n } finally {\n libh3._free(countPtr);\n }\n}\n/**\n * Get the center child of the given hexagon at a particular resolution\n * @static\n * @param {H3IndexInput} h3Index H3 index to get center child for\n * @param {number} res Resolution of cell to return\n * @return {H3Index} H3 index of child, or null for invalid input\n * @throws {H3Error} If resolution is invalid\n */\n\nfunction cellToCenterChild(h3Index, res) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var centerChild = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.cellToCenterChild(lower, upper, res, centerChild));\n return validateH3Index(readH3IndexFromPointer(centerChild));\n } finally {\n libh3._free(centerChild);\n }\n}\n/**\n * Get the position of the cell within an ordered list of all children of the\n * cell's parent at the specified resolution.\n * @static\n * @param {H3IndexInput} h3Index H3 index to get child pos for\n * @param {number} parentRes Resolution of reference parent\n * @return {number} Position of child within parent at parentRes\n * @throws {H3Error} If cell or parentRes are invalid\n */\n\nfunction cellToChildPos(h3Index, parentRes) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var childPos = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.cellToChildPos(lower, upper, parentRes, childPos));\n return readInt64AsDoubleFromPointer(childPos);\n } finally {\n libh3._free(childPos);\n }\n}\n/**\n * Get the child cell at a given position within an ordered list of all children\n * at the specified resolution\n * @static\n * @param {number} childPos Position of the child cell to get\n * @param {H3IndexInput} h3Index H3 index of the parent cell\n * @param {number} childRes Resolution of child cell to return\n * @return {H3Index} H3 index of child\n * @throws {H3Error} If input is invalid\n */\n\nfunction childPosToCell(childPos, h3Index, childRes) {\n var ref = numberToSplitLong(childPos);\n var cpLower = ref[0];\n var cpUpper = ref[1];\n var ref$1 = h3IndexToSplitLong(h3Index);\n var lower = ref$1[0];\n var upper = ref$1[1];\n\n var child = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.childPosToCell(cpLower, cpUpper, lower, upper, childRes, child));\n return validateH3Index(readH3IndexFromPointer(child));\n } finally {\n libh3._free(child);\n }\n}\n/**\n * Get all hexagons in a k-ring around a given center. The order of the hexagons is undefined.\n * @static\n * @param {H3IndexInput} h3Index H3 index of center hexagon\n * @param {number} ringSize Radius of k-ring\n * @return {H3Index[]} H3 indexes for all hexagons in ring\n * @throws {H3Error} If input is invalid or output is too large for JS\n */\n\nfunction gridDisk(h3Index, ringSize) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var countPtr = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.maxGridDiskSize(ringSize, countPtr));\n var count = validateArrayLength(readInt64AsDoubleFromPointer(countPtr));\n\n var hexagons = libh3._calloc(count, SZ_H3INDEX);\n\n try {\n throwIfError(H3.gridDisk(lower, upper, ringSize, hexagons));\n return readArrayOfH3Indexes(hexagons, count);\n } finally {\n libh3._free(hexagons);\n }\n } finally {\n libh3._free(countPtr);\n }\n}\n/**\n * Get all hexagons in a k-ring around a given center, in an array of arrays\n * ordered by distance from the origin. The order of the hexagons within each ring is undefined.\n * @static\n * @param {H3IndexInput} h3Index H3 index of center hexagon\n * @param {number} ringSize Radius of k-ring\n * @return {H3Index[][]} Array of arrays with H3 indexes for all hexagons each ring\n * @throws {H3Error} If input is invalid or output is too large for JS\n */\n\nfunction gridDiskDistances(h3Index, ringSize) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var countPtr = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.maxGridDiskSize(ringSize, countPtr));\n var count = validateArrayLength(readInt64AsDoubleFromPointer(countPtr));\n\n var kRings = libh3._calloc(count, SZ_H3INDEX);\n\n var distances = libh3._calloc(count, SZ_INT);\n\n try {\n throwIfError(H3.gridDiskDistances(lower, upper, ringSize, kRings, distances));\n /**\n * An array of empty arrays to hold the output\n * @type {string[][]}\n * @private\n */\n\n var out = [];\n\n for (var i = 0; i < ringSize + 1; i++) {\n out.push([]);\n } // Read the array of hexagons, putting them into the appropriate rings\n\n\n for (var i$1 = 0; i$1 < count; i$1++) {\n var cell = readH3IndexFromPointer(kRings, i$1);\n var index = libh3.getValue(distances + SZ_INT * i$1, 'i32'); // eslint-disable-next-line max-depth\n\n if (cell !== null) {\n out[index].push(cell);\n }\n }\n\n return out;\n } finally {\n libh3._free(kRings);\n\n libh3._free(distances);\n }\n } finally {\n libh3._free(countPtr);\n }\n}\n/**\n * Get all hexagons in a hollow hexagonal ring centered at origin with sides of a given length.\n * Unlike kRing, this function will throw an error if there is a pentagon anywhere in the ring.\n * @static\n * @param {H3IndexInput} h3Index H3 index of center hexagon\n * @param {number} ringSize Radius of ring\n * @return {H3Index[]} H3 indexes for all hexagons in ring\n * @throws {Error} If the algorithm could not calculate the ring\n * @throws {H3Error} If input is invalid\n */\n\nfunction gridRingUnsafe(h3Index, ringSize) {\n var maxCount = ringSize === 0 ? 1 : 6 * ringSize;\n\n var hexagons = libh3._calloc(maxCount, SZ_H3INDEX);\n\n try {\n throwIfError(H3.gridRingUnsafe.apply(H3, h3IndexToSplitLong(h3Index).concat( [ringSize], [hexagons] )));\n return readArrayOfH3Indexes(hexagons, maxCount);\n } finally {\n libh3._free(hexagons);\n }\n}\n/**\n * Get all hexagons with centers contained in a given polygon. The polygon\n * is specified with GeoJson semantics as an array of loops. Each loop is\n * an array of [lat, lng] pairs (or [lng, lat] if isGeoJson is specified).\n * The first loop is the perimeter of the polygon, and subsequent loops are\n * expected to be holes.\n * @static\n * @param {number[][] | number[][][]} coordinates\n * Array of loops, or a single loop\n * @param {number} res Resolution of hexagons to return\n * @param {boolean} [isGeoJson] Whether to expect GeoJson-style [lng, lat]\n * pairs instead of [lat, lng]\n * @return {H3Index[]} H3 indexes for all hexagons in polygon\n * @throws {H3Error} If input is invalid or output is too large for JS\n */\n\nfunction polygonToCells(coordinates, res, isGeoJson) {\n validateRes(res);\n isGeoJson = Boolean(isGeoJson); // Guard against empty input\n\n if (coordinates.length === 0 || coordinates[0].length === 0) {\n return [];\n } // Wrap to expected format if a single loop is provided\n\n\n var polygon = typeof coordinates[0][0] === 'number' ? [coordinates] : coordinates;\n var geoPolygon = coordinatesToGeoPolygon( // @ts-expect-error - There's no way to convince TS that polygon is now number[][][]\n polygon, isGeoJson);\n\n var countPtr = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.maxPolygonToCellsSize(geoPolygon, res, 0, countPtr));\n var count = validateArrayLength(readInt64AsDoubleFromPointer(countPtr));\n\n var hexagons = libh3._calloc(count, SZ_H3INDEX);\n\n try {\n throwIfError(H3.polygonToCells(geoPolygon, res, 0, hexagons));\n return readArrayOfH3Indexes(hexagons, count);\n } finally {\n libh3._free(hexagons);\n }\n } finally {\n libh3._free(countPtr);\n\n destroyGeoPolygon(geoPolygon);\n }\n}\n/**\n * Get the outlines of a set of H3 hexagons, returned in GeoJSON MultiPolygon\n * format (an array of polygons, each with an array of loops, each an array of\n * coordinates). Coordinates are returned as [lat, lng] pairs unless GeoJSON\n * is requested.\n *\n * It is the responsibility of the caller to ensure that all hexagons in the\n * set have the same resolution and that the set contains no duplicates. Behavior\n * is undefined if duplicates or multiple resolutions are present, and the\n * algorithm may produce unexpected or invalid polygons.\n *\n * @static\n * @param {H3IndexInput[]} h3Indexes H3 indexes to get outlines for\n * @param {boolean} [formatAsGeoJson] Whether to provide GeoJSON output: [lng, lat], closed loops\n * @return {CoordPair[][][]} MultiPolygon-style output.\n * @throws {H3Error} If input is invalid\n */\n\nfunction cellsToMultiPolygon(h3Indexes, formatAsGeoJson) {\n // Early exit on empty input\n if (!h3Indexes || !h3Indexes.length) {\n return [];\n } // Set up input set\n\n\n var indexCount = h3Indexes.length;\n\n var set = libh3._calloc(indexCount, SZ_H3INDEX);\n\n storeArrayOfH3Indexes(set, h3Indexes); // Allocate memory for output linked polygon\n\n var polygon = libh3._calloc(SZ_LINKED_GEOPOLYGON);\n\n try {\n throwIfError(H3.cellsToLinkedMultiPolygon(set, indexCount, polygon));\n return readMultiPolygon(polygon, formatAsGeoJson);\n } finally {\n // Clean up\n H3.destroyLinkedMultiPolygon(polygon);\n\n libh3._free(polygon);\n\n libh3._free(set);\n }\n}\n/**\n * Compact a set of hexagons of the same resolution into a set of hexagons across\n * multiple levels that represents the same area.\n * @static\n * @param {H3IndexInput[]} h3Set H3 indexes to compact\n * @return {H3Index[]} Compacted H3 indexes\n * @throws {H3Error} If the input is invalid (e.g. duplicate hexagons)\n */\n\nfunction compactCells(h3Set) {\n if (!h3Set || !h3Set.length) {\n return [];\n } // Set up input set\n\n\n var count = h3Set.length;\n\n var set = libh3._calloc(count, SZ_H3INDEX);\n\n storeArrayOfH3Indexes(set, h3Set); // Allocate memory for compacted hexagons, worst-case is no compaction\n\n var compactedSet = libh3._calloc(count, SZ_H3INDEX);\n\n try {\n throwIfError(H3.compactCells(set, compactedSet, count, UNUSED_UPPER_32_BITS));\n return readArrayOfH3Indexes(compactedSet, count);\n } finally {\n libh3._free(set);\n\n libh3._free(compactedSet);\n }\n}\n/**\n * Uncompact a compacted set of hexagons to hexagons of the same resolution\n * @static\n * @param {H3IndexInput[]} compactedSet H3 indexes to uncompact\n * @param {number} res The resolution to uncompact to\n * @return {H3Index[]} The uncompacted H3 indexes\n * @throws {H3Error} If the input is invalid (e.g. invalid resolution)\n */\n\nfunction uncompactCells(compactedSet, res) {\n validateRes(res);\n\n if (!compactedSet || !compactedSet.length) {\n return [];\n } // Set up input set\n\n\n var count = compactedSet.length;\n\n var set = libh3._calloc(count, SZ_H3INDEX);\n\n storeArrayOfH3Indexes(set, compactedSet); // Estimate how many hexagons we need (always overestimates if in error)\n\n var uncompactCellSizePtr = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.uncompactCellsSize(set, count, UNUSED_UPPER_32_BITS, res, uncompactCellSizePtr));\n var uncompactCellSize = validateArrayLength(readInt64AsDoubleFromPointer(uncompactCellSizePtr)); // Allocate memory for uncompacted hexagons\n\n var uncompactedSet = libh3._calloc(uncompactCellSize, SZ_H3INDEX);\n\n try {\n throwIfError(H3.uncompactCells(set, count, UNUSED_UPPER_32_BITS, uncompactedSet, uncompactCellSize, UNUSED_UPPER_32_BITS, res));\n return readArrayOfH3Indexes(uncompactedSet, uncompactCellSize);\n } finally {\n libh3._free(set);\n\n libh3._free(uncompactedSet);\n }\n } finally {\n libh3._free(uncompactCellSizePtr);\n }\n} // ----------------------------------------------------------------------------\n// Public API functions: Directed edges\n\n/**\n * Whether two H3 indexes are neighbors (share an edge)\n * @static\n * @param {H3IndexInput} origin Origin hexagon index\n * @param {H3IndexInput} destination Destination hexagon index\n * @return {boolean} Whether the hexagons share an edge\n * @throws {H3Error} If the input is invalid\n */\n\nfunction areNeighborCells(origin, destination) {\n var ref = h3IndexToSplitLong(origin);\n var oLower = ref[0];\n var oUpper = ref[1];\n var ref$1 = h3IndexToSplitLong(destination);\n var dLower = ref$1[0];\n var dUpper = ref$1[1];\n\n var out = libh3._malloc(SZ_INT);\n\n try {\n throwIfError(H3.areNeighborCells(oLower, oUpper, dLower, dUpper, out));\n return readBooleanFromPointer(out);\n } finally {\n libh3._free(out);\n }\n}\n/**\n * Get an H3 index representing a unidirectional edge for a given origin and destination\n * @static\n * @param {H3IndexInput} origin Origin hexagon index\n * @param {H3IndexInput} destination Destination hexagon index\n * @return {H3Index} H3 index of the edge, or null if no edge is shared\n * @throws {H3Error} If the input is invalid\n */\n\nfunction cellsToDirectedEdge(origin, destination) {\n var ref = h3IndexToSplitLong(origin);\n var oLower = ref[0];\n var oUpper = ref[1];\n var ref$1 = h3IndexToSplitLong(destination);\n var dLower = ref$1[0];\n var dUpper = ref$1[1];\n\n var h3Index = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.cellsToDirectedEdge(oLower, oUpper, dLower, dUpper, h3Index));\n return validateH3Index(readH3IndexFromPointer(h3Index));\n } finally {\n libh3._free(h3Index);\n }\n}\n/**\n * Get the origin hexagon from an H3 index representing a unidirectional edge\n * @static\n * @param {H3IndexInput} edgeIndex H3 index of the edge\n * @return {H3Index} H3 index of the edge origin\n * @throws {H3Error} If the input is invalid\n */\n\nfunction getDirectedEdgeOrigin(edgeIndex) {\n var ref = h3IndexToSplitLong(edgeIndex);\n var lower = ref[0];\n var upper = ref[1];\n\n var h3Index = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.getDirectedEdgeOrigin(lower, upper, h3Index));\n return validateH3Index(readH3IndexFromPointer(h3Index));\n } finally {\n libh3._free(h3Index);\n }\n}\n/**\n * Get the destination hexagon from an H3 index representing a unidirectional edge\n * @static\n * @param {H3IndexInput} edgeIndex H3 index of the edge\n * @return {H3Index} H3 index of the edge destination\n * @throws {H3Error} If the input is invalid\n */\n\nfunction getDirectedEdgeDestination(edgeIndex) {\n var ref = h3IndexToSplitLong(edgeIndex);\n var lower = ref[0];\n var upper = ref[1];\n\n var h3Index = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.getDirectedEdgeDestination(lower, upper, h3Index));\n return validateH3Index(readH3IndexFromPointer(h3Index));\n } finally {\n libh3._free(h3Index);\n }\n}\n/**\n * Whether the input is a valid unidirectional edge\n * @static\n * @param {H3IndexInput} edgeIndex H3 index of the edge\n * @return {boolean} Whether the index is valid\n */\n\nfunction isValidDirectedEdge(edgeIndex) {\n var ref = h3IndexToSplitLong(edgeIndex);\n var lower = ref[0];\n var upper = ref[1];\n return Boolean(H3.isValidDirectedEdge(lower, upper));\n}\n/**\n * Get the [origin, destination] pair represented by a unidirectional edge\n * @static\n * @param {H3IndexInput} edgeIndex H3 index of the edge\n * @return {H3Index[]} [origin, destination] pair as H3 indexes\n * @throws {H3Error} If the input is invalid\n */\n\nfunction directedEdgeToCells(edgeIndex) {\n var ref = h3IndexToSplitLong(edgeIndex);\n var lower = ref[0];\n var upper = ref[1];\n var count = 2;\n\n var hexagons = libh3._calloc(count, SZ_H3INDEX);\n\n try {\n throwIfError(H3.directedEdgeToCells(lower, upper, hexagons));\n return readArrayOfH3Indexes(hexagons, count);\n } finally {\n libh3._free(hexagons);\n }\n}\n/**\n * Get all of the unidirectional edges with the given H3 index as the origin (i.e. an edge to\n * every neighbor)\n * @static\n * @param {H3IndexInput} h3Index H3 index of the origin hexagon\n * @return {H3Index[]} List of unidirectional edges\n * @throws {H3Error} If the input is invalid\n */\n\nfunction originToDirectedEdges(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n var count = 6;\n\n var edges = libh3._calloc(count, SZ_H3INDEX);\n\n try {\n throwIfError(H3.originToDirectedEdges(lower, upper, edges));\n return readArrayOfH3Indexes(edges, count);\n } finally {\n libh3._free(edges);\n }\n}\n/**\n * Get the vertices of a given edge as an array of [lat, lng] points. Note that for edges that\n * cross the edge of an icosahedron face, this may return 3 coordinates.\n * @static\n * @param {H3IndexInput} edgeIndex H3 index of the edge\n * @param {boolean} [formatAsGeoJson] Whether to provide GeoJSON output: [lng, lat]\n * @return {CoordPair[]} Array of geo coordinate pairs\n * @throws {H3Error} If the input is invalid\n */\n\nfunction directedEdgeToBoundary(edgeIndex, formatAsGeoJson) {\n var cellBoundary = libh3._malloc(SZ_CELLBOUNDARY);\n\n var ref = h3IndexToSplitLong(edgeIndex);\n var lower = ref[0];\n var upper = ref[1];\n\n try {\n throwIfError(H3.directedEdgeToBoundary(lower, upper, cellBoundary));\n return readCellBoundary(cellBoundary, formatAsGeoJson);\n } finally {\n libh3._free(cellBoundary);\n }\n}\n/**\n * Get the grid distance between two hex indexes. This function may fail\n * to find the distance between two indexes if they are very far apart or\n * on opposite sides of a pentagon.\n * @static\n * @param {H3IndexInput} origin Origin hexagon index\n * @param {H3IndexInput} destination Destination hexagon index\n * @return {number} Distance between hexagons\n * @throws {H3Error} If input is invalid or the distance could not be calculated\n */\n\nfunction gridDistance(origin, destination) {\n var ref = h3IndexToSplitLong(origin);\n var oLower = ref[0];\n var oUpper = ref[1];\n var ref$1 = h3IndexToSplitLong(destination);\n var dLower = ref$1[0];\n var dUpper = ref$1[1];\n\n var countPtr = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.gridDistance(oLower, oUpper, dLower, dUpper, countPtr));\n return readInt64AsDoubleFromPointer(countPtr);\n } finally {\n libh3._free(countPtr);\n }\n}\n/**\n * Given two H3 indexes, return the line of indexes between them (inclusive).\n *\n * This function may fail to find the line between two indexes, for\n * example if they are very far apart. It may also fail when finding\n * distances for indexes on opposite sides of a pentagon.\n *\n * Notes:\n *\n * - The specific output of this function should not be considered stable\n * across library versions. The only guarantees the library provides are\n * that the line length will be `h3Distance(start, end) + 1` and that\n * every index in the line will be a neighbor of the preceding index.\n * - Lines are drawn in grid space, and may not correspond exactly to either\n * Cartesian lines or great arcs.\n *\n * @static\n * @param {H3IndexInput} origin Origin hexagon index\n * @param {H3IndexInput} destination Destination hexagon index\n * @return {H3Index[]} H3 indexes connecting origin and destination\n * @throws {H3Error} If input is invalid or the line cannot be calculated\n */\n\nfunction gridPathCells(origin, destination) {\n var ref = h3IndexToSplitLong(origin);\n var oLower = ref[0];\n var oUpper = ref[1];\n var ref$1 = h3IndexToSplitLong(destination);\n var dLower = ref$1[0];\n var dUpper = ref$1[1];\n\n var countPtr = libh3._malloc(SZ_INT64);\n\n try {\n throwIfError(H3.gridPathCellsSize(oLower, oUpper, dLower, dUpper, countPtr));\n var count = validateArrayLength(readInt64AsDoubleFromPointer(countPtr));\n\n var hexagons = libh3._calloc(count, SZ_H3INDEX);\n\n try {\n H3.gridPathCells(oLower, oUpper, dLower, dUpper, hexagons);\n return readArrayOfH3Indexes(hexagons, count);\n } finally {\n libh3._free(hexagons);\n }\n } finally {\n libh3._free(countPtr);\n }\n}\nvar LOCAL_IJ_DEFAULT_MODE = 0;\n/**\n * Produces IJ coordinates for an H3 index anchored by an origin.\n *\n * - The coordinate space used by this function may have deleted\n * regions or warping due to pentagonal distortion.\n * - Coordinates are only comparable if they come from the same\n * origin index.\n * - Failure may occur if the index is too far away from the origin\n * or if the index is on the other side of a pentagon.\n * - This function is experimental, and its output is not guaranteed\n * to be compatible across different versions of H3.\n * @static\n * @param {H3IndexInput} origin Origin H3 index\n * @param {H3IndexInput} destination H3 index for which to find relative coordinates\n * @return {CoordIJ} Coordinates as an `{i, j}` pair\n * @throws {H3Error} If the IJ coordinates cannot be calculated\n */\n\nfunction cellToLocalIj(origin, destination) {\n var ij = libh3._malloc(SZ_COORDIJ);\n\n try {\n throwIfError(H3.cellToLocalIj.apply(H3, h3IndexToSplitLong(origin).concat( h3IndexToSplitLong(destination), [LOCAL_IJ_DEFAULT_MODE], [ij] )));\n return readCoordIJ(ij);\n } finally {\n libh3._free(ij);\n }\n}\n/**\n * Produces an H3 index for IJ coordinates anchored by an origin.\n *\n * - The coordinate space used by this function may have deleted\n * regions or warping due to pentagonal distortion.\n * - Coordinates are only comparable if they come from the same\n * origin index.\n * - Failure may occur if the index is too far away from the origin\n * or if the index is on the other side of a pentagon.\n * - This function is experimental, and its output is not guaranteed\n * to be compatible across different versions of H3.\n * @static\n * @param {H3IndexInput} origin Origin H3 index\n * @param {CoordIJ} coords Coordinates as an `{i, j}` pair\n * @return {H3Index} H3 index at the relative coordinates\n * @throws {H3Error} If the H3 index cannot be calculated\n */\n\nfunction localIjToCell(origin, coords) {\n // Validate input coords\n if (!coords || typeof coords.i !== 'number' || typeof coords.j !== 'number') {\n throw new Error('Coordinates must be provided as an {i, j} object');\n } // Allocate memory for the CoordIJ struct and an H3 index to hold the return value\n\n\n var ij = libh3._malloc(SZ_COORDIJ);\n\n var out = libh3._malloc(SZ_H3INDEX);\n\n storeCoordIJ(ij, coords);\n\n try {\n throwIfError(H3.localIjToCell.apply(H3, h3IndexToSplitLong(origin).concat( [ij], [LOCAL_IJ_DEFAULT_MODE], [out] )));\n return validateH3Index(readH3IndexFromPointer(out));\n } finally {\n libh3._free(ij);\n\n libh3._free(out);\n }\n} // ----------------------------------------------------------------------------\n// Public API functions: Distance/area utilities\n\n/**\n * Great circle distance between two geo points. This is not specific to H3,\n * but is implemented in the library and provided here as a convenience.\n * @static\n * @param {number[]} latLng1 Origin coordinate as [lat, lng]\n * @param {number[]} latLng2 Destination coordinate as [lat, lng]\n * @param {string} unit Distance unit (either UNITS.m, UNITS.km, or UNITS.rads)\n * @return {number} Great circle distance\n * @throws {H3Error} If the unit is invalid\n */\n\nfunction greatCircleDistance(latLng1, latLng2, unit) {\n var coord1 = storeLatLng(latLng1[0], latLng1[1]);\n var coord2 = storeLatLng(latLng2[0], latLng2[1]);\n var result;\n\n switch (unit) {\n case UNITS.m:\n result = H3.greatCircleDistanceM(coord1, coord2);\n break;\n\n case UNITS.km:\n result = H3.greatCircleDistanceKm(coord1, coord2);\n break;\n\n case UNITS.rads:\n result = H3.greatCircleDistanceRads(coord1, coord2);\n break;\n\n default:\n result = null;\n }\n\n libh3._free(coord1);\n\n libh3._free(coord2);\n\n if (result === null) {\n throw JSBindingError(E_UNKNOWN_UNIT, unit);\n }\n\n return result;\n}\n/**\n * Exact area of a given cell\n * @static\n * @param {H3IndexInput} h3Index H3 index of the hexagon to measure\n * @param {string} unit Distance unit (either UNITS.m2, UNITS.km2, or UNITS.rads2)\n * @return {number} Cell area\n * @throws {H3Error} If the input is invalid\n */\n\nfunction cellArea(h3Index, unit) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var out = libh3._malloc(SZ_DBL);\n\n try {\n switch (unit) {\n case UNITS.m2:\n throwIfError(H3.cellAreaM2(lower, upper, out));\n break;\n\n case UNITS.km2:\n throwIfError(H3.cellAreaKm2(lower, upper, out));\n break;\n\n case UNITS.rads2:\n throwIfError(H3.cellAreaRads2(lower, upper, out));\n break;\n\n default:\n throw JSBindingError(E_UNKNOWN_UNIT, unit);\n }\n\n return readDoubleFromPointer(out);\n } finally {\n libh3._free(out);\n }\n}\n/**\n * Calculate length of a given unidirectional edge\n * @static\n * @param {H3IndexInput} edge H3 index of the edge to measure\n * @param {string} unit Distance unit (either UNITS.m, UNITS.km, or UNITS.rads)\n * @return {number} Cell area\n * @throws {H3Error} If the input is invalid\n */\n\nfunction edgeLength(edge, unit) {\n var ref = h3IndexToSplitLong(edge);\n var lower = ref[0];\n var upper = ref[1];\n\n var out = libh3._malloc(SZ_DBL);\n\n try {\n switch (unit) {\n case UNITS.m:\n throwIfError(H3.edgeLengthM(lower, upper, out));\n break;\n\n case UNITS.km:\n throwIfError(H3.edgeLengthKm(lower, upper, out));\n break;\n\n case UNITS.rads:\n throwIfError(H3.edgeLengthRads(lower, upper, out));\n break;\n\n default:\n throw JSBindingError(E_UNKNOWN_UNIT, unit);\n }\n\n return readDoubleFromPointer(out);\n } finally {\n libh3._free(out);\n }\n}\n/**\n * Average hexagon area at a given resolution\n * @static\n * @param {number} res Hexagon resolution\n * @param {string} unit Area unit (either UNITS.m2, UNITS.km2, or UNITS.rads2)\n * @return {number} Average area\n * @throws {H3Error} If the input is invalid\n */\n\nfunction getHexagonAreaAvg(res, unit) {\n validateRes(res);\n\n var out = libh3._malloc(SZ_DBL);\n\n try {\n switch (unit) {\n case UNITS.m2:\n throwIfError(H3.getHexagonAreaAvgM2(res, out));\n break;\n\n case UNITS.km2:\n throwIfError(H3.getHexagonAreaAvgKm2(res, out));\n break;\n\n default:\n throw JSBindingError(E_UNKNOWN_UNIT, unit);\n }\n\n return readDoubleFromPointer(out);\n } finally {\n libh3._free(out);\n }\n}\n/**\n * Average hexagon edge length at a given resolution\n * @static\n * @param {number} res Hexagon resolution\n * @param {string} unit Distance unit (either UNITS.m, UNITS.km, or UNITS.rads)\n * @return {number} Average edge length\n * @throws {H3Error} If the input is invalid\n */\n\nfunction getHexagonEdgeLengthAvg(res, unit) {\n validateRes(res);\n\n var out = libh3._malloc(SZ_DBL);\n\n try {\n switch (unit) {\n case UNITS.m:\n throwIfError(H3.getHexagonEdgeLengthAvgM(res, out));\n break;\n\n case UNITS.km:\n throwIfError(H3.getHexagonEdgeLengthAvgKm(res, out));\n break;\n\n default:\n throw JSBindingError(E_UNKNOWN_UNIT, unit);\n }\n\n return readDoubleFromPointer(out);\n } finally {\n libh3._free(out);\n }\n} // ----------------------------------------------------------------------------\n// Public API functions: Vertex mode\n\n/**\n * Find the index for a vertex of a cell.\n * @static\n * @param {H3IndexInput} h3Index Cell to find the vertex for\n * @param {number} vertexNum Number (index) of the vertex to calculate\n * @return {H3Index} Vertex index\n * @throws {H3Error} If the input is invalid\n */\n\nfunction cellToVertex(h3Index, vertexNum) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n var vertexIndex = libh3._malloc(SZ_H3INDEX);\n\n try {\n throwIfError(H3.cellToVertex(lower, upper, vertexNum, vertexIndex));\n return validateH3Index(readH3IndexFromPointer(vertexIndex));\n } finally {\n libh3._free(vertexIndex);\n }\n}\n/**\n * Find the indexes for all vertexes of a cell.\n * @static\n * @param {H3IndexInput} h3Index Cell to find all vertexes for\n * @return {H3Index[]} All vertex indexes of this cell\n * @throws {H3Error} If the input is invalid\n */\n\nfunction cellToVertexes(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n var maxNumVertexes = 6;\n\n var vertexIndexes = libh3._calloc(maxNumVertexes, SZ_H3INDEX);\n\n try {\n throwIfError(H3.cellToVertexes(lower, upper, vertexIndexes));\n return readArrayOfH3Indexes(vertexIndexes, maxNumVertexes);\n } finally {\n libh3._free(vertexIndexes);\n }\n}\n/**\n * Get the lat, lng of a given vertex\n * @static\n * @param {H3IndexInput} h3Index A vertex index\n * @returns {CoordPair} Latitude, longitude coordinates of the vertex\n * @throws {H3Error} If the input is invalid\n */\n\nfunction vertexToLatLng(h3Index) {\n var latlng = libh3._malloc(SZ_LATLNG);\n\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n\n try {\n throwIfError(H3.vertexToLatLng(lower, upper, latlng));\n return readLatLng(latlng);\n } finally {\n libh3._free(latlng);\n }\n}\n/**\n * Returns true if the input is a valid vertex index.\n * @static\n * @param {H3IndexInput} h3Index An index to test for being a vertex index\n * @returns {boolean} True if the index represents a vertex\n */\n\nfunction isValidVertex(h3Index) {\n var ref = h3IndexToSplitLong(h3Index);\n var lower = ref[0];\n var upper = ref[1];\n return Boolean(H3.isValidVertex(lower, upper));\n} // ----------------------------------------------------------------------------\n// Public informational utilities\n\n/**\n * The total count of hexagons in the world at a given resolution. Note that above\n * resolution 8 the exact count cannot be represented in a JavaScript 32-bit number,\n * so consumers should use caution when applying further operations to the output.\n * @static\n * @param {number} res Hexagon resolution\n * @return {number} Count\n * @throws {H3Error} If the resolution is invalid\n */\n\nfunction getNumCells(res) {\n validateRes(res);\n\n var countPtr = libh3._malloc(SZ_INT64);\n\n try {\n // Get number as a long value\n throwIfError(H3.getNumCells(res, countPtr));\n return readInt64AsDoubleFromPointer(countPtr);\n } finally {\n libh3._free(countPtr);\n }\n}\n/**\n * Get all H3 indexes at resolution 0. As every index at every resolution > 0 is\n * the descendant of a res 0 index, this can be used with h3ToChildren to iterate\n * over H3 indexes at any resolution.\n * @static\n * @return {H3Index[]} All H3 indexes at res 0\n */\n\nfunction getRes0Cells() {\n var count = H3.res0CellCount();\n\n var hexagons = libh3._malloc(SZ_H3INDEX * count);\n\n try {\n throwIfError(H3.getRes0Cells(hexagons));\n return readArrayOfH3Indexes(hexagons, count);\n } finally {\n libh3._free(hexagons);\n }\n}\n/**\n * Get the twelve pentagon indexes at a given resolution.\n * @static\n * @param {number} res Hexagon resolution\n * @return {H3Index[]} All H3 pentagon indexes at res\n * @throws {H3Error} If the resolution is invalid\n */\n\nfunction getPentagons(res) {\n validateRes(res);\n var count = H3.pentagonCount();\n\n var hexagons = libh3._malloc(SZ_H3INDEX * count);\n\n try {\n throwIfError(H3.getPentagons(res, hexagons));\n return readArrayOfH3Indexes(hexagons, count);\n } finally {\n libh3._free(hexagons);\n }\n}\n/**\n * Convert degrees to radians\n * @static\n * @param {number} deg Value in degrees\n * @return {number} Value in radians\n */\n\nfunction degsToRads(deg) {\n return deg * Math.PI / 180;\n}\n/**\n * Convert radians to degrees\n * @static\n * @param {number} rad Value in radians\n * @return {number} Value in degrees\n */\n\nfunction radsToDegs(rad) {\n return rad * 180 / Math.PI;\n}\n\nexport { UNITS, h3IndexToSplitLong, splitLongToH3Index, isValidCell, isPentagon, isResClassIII, getBaseCellNumber, getIcosahedronFaces, getResolution, latLngToCell, cellToLatLng, cellToBoundary, cellToParent, cellToChildren, cellToChildrenSize, cellToCenterChild, cellToChildPos, childPosToCell, gridDisk, gridDiskDistances, gridRingUnsafe, polygonToCells, cellsToMultiPolygon, compactCells, uncompactCells, areNeighborCells, cellsToDirectedEdge, getDirectedEdgeOrigin, getDirectedEdgeDestination, isValidDirectedEdge, directedEdgeToCells, originToDirectedEdges, directedEdgeToBoundary, gridDistance, gridPathCells, cellToLocalIj, localIjToCell, greatCircleDistance, cellArea, edgeLength, getHexagonAreaAvg, getHexagonEdgeLengthAvg, cellToVertex, cellToVertexes, vertexToLatLng, isValidVertex, getNumCells, getRes0Cells, getPentagons, degsToRads, radsToDegs };\n//# sourceMappingURL=h3-js.es.js.map\n","export default function(t) {\n t = Math.max(0, Math.min(1, t));\n return \"rgb(\"\n + Math.max(0, Math.min(255, Math.round(34.61 + t * (1172.33 - t * (10793.56 - t * (33300.12 - t * (38394.49 - t * 14825.05))))))) + \", \"\n + Math.max(0, Math.min(255, Math.round(23.31 + t * (557.33 + t * (1225.33 - t * (3574.96 - t * (1073.77 + t * 707.56))))))) + \", \"\n + Math.max(0, Math.min(255, Math.round(27.2 + t * (3211.1 - t * (15327.97 - t * (27814 - t * (22569.18 - t * 6838.66)))))))\n + \")\";\n}\n","module.exports = Bounds3;\n\nfunction Bounds3(x, y, z, half) {\n this.x = typeof x === 'number' ? x : 0;\n this.y = typeof y === 'number' ? y : 0;\n this.z = typeof z === 'number' ? z : 0;\n this.half = typeof half === 'number' ? half : 0;\n}\n\nBounds3.prototype.contains = function contains(x, y, z) {\n var half = this.half;\n return this.x - half <= x && x < this.x + half &&\n this.y - half <= y && y < this.y + half &&\n this.z - half <= z && z < this.z + half;\n};\n\n","var Bounds3 = require('./bounds3.js');\nvar MAX_ITEMS = 4;\n\nmodule.exports = TreeNode;\n\nfunction TreeNode(bounds) {\n this.bounds = bounds;\n this.q0 = null;\n this.q1 = null;\n this.q2 = null;\n this.q3 = null;\n this.q4 = null;\n this.q5 = null;\n this.q6 = null;\n this.q7 = null;\n this.items = null;\n}\n\nTreeNode.prototype.subdivide = function subdivide() {\n var bounds = this.bounds;\n var quarter = bounds.half / 2;\n\n this.q0 = new TreeNode(new Bounds3(bounds.x - quarter, bounds.y - quarter, bounds.z - quarter, quarter));\n this.q1 = new TreeNode(new Bounds3(bounds.x + quarter, bounds.y - quarter, bounds.z - quarter, quarter));\n this.q2 = new TreeNode(new Bounds3(bounds.x - quarter, bounds.y + quarter, bounds.z - quarter, quarter));\n this.q3 = new TreeNode(new Bounds3(bounds.x + quarter, bounds.y + quarter, bounds.z - quarter, quarter));\n this.q4 = new TreeNode(new Bounds3(bounds.x - quarter, bounds.y - quarter, bounds.z + quarter, quarter));\n this.q5 = new TreeNode(new Bounds3(bounds.x + quarter, bounds.y - quarter, bounds.z + quarter, quarter));\n this.q6 = new TreeNode(new Bounds3(bounds.x - quarter, bounds.y + quarter, bounds.z + quarter, quarter));\n this.q7 = new TreeNode(new Bounds3(bounds.x + quarter, bounds.y + quarter, bounds.z + quarter, quarter));\n};\n\nTreeNode.prototype.insert = function insert(idx, array, depth) {\n var isLeaf = this.q0 === null;\n if (isLeaf) {\n // TODO: this memory could be recycled to avoid GC\n if (this.items === null) {\n this.items = [idx];\n } else {\n this.items.push(idx);\n }\n if (this.items.length >= MAX_ITEMS && depth < 16) {\n this.subdivide();\n for (var i = 0; i < this.items.length; ++i) {\n this.insert(this.items[i], array, depth + 1);\n }\n this.items = null;\n }\n } else {\n var x = array[idx],\n y = array[idx + 1],\n z = array[idx + 2];\n var bounds = this.bounds;\n var quadIdx = 0; // assume NW\n if (x > bounds.x) {\n quadIdx += 1; // nope, we are in E part\n }\n if (y > bounds.y) {\n quadIdx += 2; // Somewhere south.\n }\n if (z > bounds.z) {\n quadIdx += 4; // Somewhere far\n }\n\n var child = getChild(this, quadIdx);\n child.insert(idx, array, depth + 1);\n }\n};\n\nTreeNode.prototype.query = function queryBounds(results, sourceArray, intersects, preciseCheck) {\n if (!intersects(this.bounds)) return;\n var items = this.items;\n var needsCheck = typeof preciseCheck === 'function';\n if (items) {\n for (var i = 0; i < items.length; ++i) {\n var idx = items[i];\n if (needsCheck) {\n if (preciseCheck(sourceArray[idx], sourceArray[idx + 1], sourceArray[idx + 2])) {\n results.push(idx);\n }\n } else {\n results.push(idx);\n }\n }\n }\n\n if (!this.q0) return;\n\n this.q0.query(results, sourceArray, intersects, preciseCheck);\n this.q1.query(results, sourceArray, intersects, preciseCheck);\n this.q2.query(results, sourceArray, intersects, preciseCheck);\n this.q3.query(results, sourceArray, intersects, preciseCheck);\n this.q4.query(results, sourceArray, intersects, preciseCheck);\n this.q5.query(results, sourceArray, intersects, preciseCheck);\n this.q6.query(results, sourceArray, intersects, preciseCheck);\n this.q7.query(results, sourceArray, intersects, preciseCheck);\n};\n\nfunction getChild(node, idx) {\n if (idx === 0) return node.q0;\n if (idx === 1) return node.q1;\n if (idx === 2) return node.q2;\n if (idx === 3) return node.q3;\n if (idx === 4) return node.q4;\n if (idx === 5) return node.q5;\n if (idx === 6) return node.q6;\n if (idx === 7) return node.q7;\n}\n","module.exports = asyncFor;\n\n/**\n * Iterates over array in async manner. This function attempts to maximize\n * number of elements visited within single event loop cycle, while at the\n * same time tries to not exceed a time threshold allowed to stay within\n * event loop.\n *\n * @param {Array} array which needs to be iterated. Array-like objects are OK too.\n * @param {VisitCalback} visitCallback called for every element within for loop.\n * @param {DoneCallback} doneCallback called when iterator has reached end of array.\n * @param {Object=} options - additional configuration:\n * @param {number} [options.step=1] - default iteration step\n * @param {number} [options.maxTimeMS=8] - maximum time (in milliseconds) which\n * iterator should spend within single event loop.\n * @param {number} [options.probeElements=5000] - how many elements should iterator\n * visit to measure its iteration speed.\n */\nfunction asyncFor(array, visitCallback, doneCallback, options) {\n var start = 0;\n var elapsed = 0;\n options = options || {};\n var step = options.step || 1;\n var maxTimeMS = options.maxTimeMS || 8;\n var pointsPerLoopCycle = options.probeElements || 5000;\n // we should never block main thread for too long...\n setTimeout(processSubset, 0);\n\n function processSubset() {\n var finish = Math.min(array.length, start + pointsPerLoopCycle);\n var i = start;\n var timeStart = new Date();\n for (i = start; i < finish; i += step) {\n visitCallback(array[i], i, array);\n }\n if (i < array.length) {\n elapsed += (new Date() - timeStart);\n start = i;\n\n pointsPerLoopCycle = Math.round(start * maxTimeMS/elapsed);\n setTimeout(processSubset, 0);\n } else {\n doneCallback(array);\n }\n }\n}\n","/**\n * Represents octree data structure\n *\n * https://en.wikipedia.org/wiki/Octree\n */\nvar Bounds3 = require('./lib/bounds3.js');\nvar TreeNode = require('./lib/treeNode.js');\nvar EmptyRegion = new Bounds3();\nvar asyncFor = require('rafor');\n\nmodule.exports = createTree;\n\nfunction createTree(options) {\n options = options || {};\n var noPoints = [];\n\n var root;\n var originalArray;\n var api = {\n /**\n * Initializes tree asynchronously. Very useful when you have millions\n * of points and do not want to block rendering thread for too long.\n *\n * @param {number[]} points array of points for which we are building the\n * tree. Flat sequence of (x, y, z) coordinates. Array length should be\n * multiple of 3.\n *\n * @param {Function=} doneCallback called when tree is initialized. The\n * callback will be called with single argument which represent current\n * tree.\n */\n initAsync: initAsync,\n\n /**\n * Synchronous version of `initAsync()`. Should only be used for small\n * trees (less than 50-70k of points).\n *\n * @param {number[]} points array of points for which we are building the\n * tree. Flat sequence of (x, y, z) coordinates. Array length should be\n * multiple of 3.\n */\n init: init,\n\n /**\n * Gets bounds of the root node. Bounds are represented by center of the\n * node (x, y, z) and `half` attribute - distance from the center to an\n * edge of the root node.\n */\n bounds: getBounds,\n\n /**\n * Fires a ray from `rayOrigin` into `rayDirection` and collects all points\n * that lie in the octants intersected by the ray.\n *\n * This method implements An Efficient Parametric Algorithm for Octree Traversal\n * described in http://wscg.zcu.cz/wscg2000/Papers_2000/X31.pdf\n *\n * @param {Vector3} rayOrigin x,y,z coordinates where ray starts\n * @param {Vector3} rayDirection normalized x,y,z direction where ray shoots.\n * @param {number+} near minimum distance from the ray origin. 0 by default.\n * @param {number+} far maximum length of the ray. POSITIVE_INFINITY by default\n *\n * @return {Array} of indices in the source array. Each index represnts a start\n * of the x,y,z triplet of a point, that lies in the intersected octant.\n */\n intersectRay: intersectRay,\n\n /**\n * Once you have collected points from the octants intersected by a ray\n * (`intersectRay()` method), it may be worth to query points from the surrouning\n * area.\n */\n intersectSphere: intersectSphere,\n\n /**\n * Gets root node of the tree\n */\n getRoot: getRoot\n };\n\n return api;\n\n function getRoot() {\n return root;\n }\n\n function intersectSphere(cx, cy, cz, r) {\n if (!root) {\n // Most likely we are not initialized yet\n return noPoints;\n }\n var indices = [];\n var r2 = r * r;\n root.query(indices, originalArray, intersectCheck, preciseCheck);\n return indices;\n\n // http://stackoverflow.com/questions/4578967/cube-sphere-intersection-test\n function intersectCheck(candidate) {\n var dist = r2;\n var half = candidate.half;\n if (cx < candidate.x - half) dist -= sqr(cx - (candidate.x - half));\n else if (cx > candidate.x + half) dist -= sqr(cx - (candidate.x + half));\n\n if (cy < candidate.y - half) dist -= sqr(cy - (candidate.y - half));\n else if (cy > candidate.y + half) dist -= sqr(cy - (candidate.y + half));\n\n if (cz < candidate.z - half) dist -= sqr(cz - (candidate.z - half));\n else if (cz > candidate.z + half) dist -= sqr(cz - (candidate.z + half));\n return dist > 0;\n }\n\n function preciseCheck(x, y, z) {\n return sqr(x - cx) + sqr(y - cy) + sqr(z - cz) < r2;\n }\n }\n\n function sqr(x) {\n return x * x;\n }\n\n function intersectRay(rayOrigin, rayDirection, near, far) {\n if (!root) {\n // Most likely we are not initialized yet\n return noPoints;\n }\n\n if (near === undefined) near = 0;\n if (far === undefined) far = Number.POSITIVE_INFINITY;\n // we save as squar, to avoid expensive sqrt() operation\n near *= near;\n far *= far;\n\n var indices = [];\n root.query(indices, originalArray, intersectCheck, farEnough);\n return indices.sort(byDistanceToCamera);\n\n function intersectCheck(candidate) {\n // using http://wscg.zcu.cz/wscg2000/Papers_2000/X31.pdf\n var half = candidate.half;\n var t1 = (candidate.x - half - rayOrigin.x) / rayDirection.x,\n t2 = (candidate.x + half - rayOrigin.x) / rayDirection.x,\n t3 = (candidate.y + half - rayOrigin.y) / rayDirection.y,\n t4 = (candidate.y - half - rayOrigin.y) / rayDirection.y,\n t5 = (candidate.z - half - rayOrigin.z) / rayDirection.z,\n t6 = (candidate.z + half - rayOrigin.z) / rayDirection.z,\n tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)),\n tmin;\n\n if (tmax < 0) return false;\n\n tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6));\n return tmin <= tmax && tmin <= far;\n }\n\n function farEnough(x, y, z) {\n var dist = (x - rayOrigin.x) * (x - rayOrigin.x) +\n (y - rayOrigin.y) * (y - rayOrigin.y) +\n (z - rayOrigin.z) * (z - rayOrigin.z);\n return near <= dist && dist <= far;\n }\n\n function byDistanceToCamera(idx0, idx1) {\n var x0 = rayOrigin[idx0];\n var y0 = rayOrigin[idx0 + 1];\n var z0 = rayOrigin[idx0 + 2];\n var dist0 = (x0 - rayOrigin.x) * (x0 - rayOrigin.x) +\n (y0 - rayOrigin.y) * (y0 - rayOrigin.y) +\n (z0 - rayOrigin.z) * (z0 - rayOrigin.z);\n\n var x1 = rayOrigin[idx1];\n var y1 = rayOrigin[idx1 + 1];\n var z1 = rayOrigin[idx1 + 2];\n\n var dist1 = (x1 - rayOrigin.x) * (x1 - rayOrigin.x) +\n (y1 - rayOrigin.y) * (y1 - rayOrigin.y) +\n (z1 - rayOrigin.z) * (z1 - rayOrigin.z);\n return dist0 - dist1;\n }\n }\n\n function init(points) {\n verifyPointsInvariant(points);\n originalArray = points;\n root = createRootNode(points);\n for (var i = 0; i < points.length; i += 3) {\n root.insert(i, originalArray, 0);\n }\n }\n\n function initAsync(points, doneCallback) {\n verifyPointsInvariant(points);\n\n var tempRoot = createRootNode(points);\n asyncFor(points, insertToRoot, doneInternal, { step: 3 });\n\n function insertToRoot(element, i) {\n tempRoot.insert(i, points, 0);\n }\n\n function doneInternal() {\n originalArray = points;\n root = tempRoot;\n if (typeof doneCallback === 'function') {\n doneCallback(api);\n }\n }\n }\n\n function verifyPointsInvariant(points) {\n if (!points) throw new Error('Points array is required for quadtree to work');\n if (typeof points.length !== 'number') throw new Error('Points should be array-like object');\n if (points.length % 3 !== 0) throw new Error('Points array should consist of series of x,y,z coordinates and be multiple of 3');\n }\n\n function getBounds() {\n if (!root) return EmptyRegion;\n return root.bounds;\n }\n\n function createRootNode(points) {\n // Edge case deserves empty region:\n if (points.length === 0) {\n var empty = new Bounds3();\n return new TreeNode(empty);\n }\n\n // Otherwise let's figure out how big should be the root region\n var minX = Number.POSITIVE_INFINITY;\n var minY = Number.POSITIVE_INFINITY;\n var minZ = Number.POSITIVE_INFINITY;\n var maxX = Number.NEGATIVE_INFINITY;\n var maxY = Number.NEGATIVE_INFINITY;\n var maxZ = Number.NEGATIVE_INFINITY;\n for (var i = 0; i < points.length; i += 3) {\n var x = points[i],\n y = points[i + 1],\n z = points[i + 2];\n if (x < minX) minX = x;\n if (x > maxX) maxX = x;\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n if (z < minZ) minZ = z;\n if (z > maxZ) maxZ = z;\n }\n\n // Make bounds square:\n var side = Math.max(Math.max(maxX - minX, maxY - minY), maxZ - minZ);\n // since we need to have both sides inside the area, let's artificially\n // grow the root region:\n side += 2;\n minX -= 1;\n minY -= 1;\n minZ -= 1;\n var half = side / 2;\n\n var bounds = new Bounds3(minX + half, minY + half, minZ + half, half);\n return new TreeNode(bounds);\n }\n}\n\n","import { Box3, BufferGeometry, Float32BufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InterleavedBufferAttribute, Sphere, Vector3, WireframeGeometry, ShaderLib, ShaderMaterial, UniformsLib, UniformsUtils, Vector2, Line3, MathUtils, Matrix4, Mesh, Vector4 } from 'three';\n\nconst THREE$2 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Box3,\n BufferGeometry,\n Float32BufferAttribute,\n InstancedBufferGeometry,\n InstancedInterleavedBuffer,\n InterleavedBufferAttribute,\n Sphere,\n Vector3,\n WireframeGeometry\n};\n\n// support multiple method names for backwards threejs compatibility\nvar setAttributeFn$1 = new THREE$2.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute';\nconst _box$1 = new THREE$2.Box3();\nconst _vector = new THREE$2.Vector3();\nclass LineSegmentsGeometry extends THREE$2.InstancedBufferGeometry {\n constructor() {\n super();\n this.type = 'LineSegmentsGeometry';\n const positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0];\n const uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2];\n const index = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5];\n this.setIndex(index);\n this[setAttributeFn$1]('position', new THREE$2.Float32BufferAttribute(positions, 3));\n this[setAttributeFn$1]('uv', new THREE$2.Float32BufferAttribute(uvs, 2));\n }\n applyMatrix4(matrix) {\n const start = this.attributes.instanceStart;\n const end = this.attributes.instanceEnd;\n if (start !== undefined) {\n start.applyMatrix4(matrix);\n end.applyMatrix4(matrix);\n start.needsUpdate = true;\n }\n if (this.boundingBox !== null) {\n this.computeBoundingBox();\n }\n if (this.boundingSphere !== null) {\n this.computeBoundingSphere();\n }\n return this;\n }\n setPositions(array) {\n let lineSegments;\n if (array instanceof Float32Array) {\n lineSegments = array;\n } else if (Array.isArray(array)) {\n lineSegments = new Float32Array(array);\n }\n const instanceBuffer = new THREE$2.InstancedInterleavedBuffer(lineSegments, 6, 1); // xyz, xyz\n\n this[setAttributeFn$1]('instanceStart', new THREE$2.InterleavedBufferAttribute(instanceBuffer, 3, 0)); // xyz\n\n this[setAttributeFn$1]('instanceEnd', new THREE$2.InterleavedBufferAttribute(instanceBuffer, 3, 3)); // xyz\n //\n\n this.computeBoundingBox();\n this.computeBoundingSphere();\n return this;\n }\n setColors(array) {\n let colors;\n if (array instanceof Float32Array) {\n colors = array;\n } else if (Array.isArray(array)) {\n colors = new Float32Array(array);\n }\n const instanceColorBuffer = new THREE$2.InstancedInterleavedBuffer(colors, 6, 1); // rgb, rgb\n\n this[setAttributeFn$1]('instanceColorStart', new THREE$2.InterleavedBufferAttribute(instanceColorBuffer, 3, 0)); // rgb\n\n this[setAttributeFn$1]('instanceColorEnd', new THREE$2.InterleavedBufferAttribute(instanceColorBuffer, 3, 3)); // rgb\n\n return this;\n }\n fromWireframeGeometry(geometry) {\n this.setPositions(geometry.attributes.position.array);\n return this;\n }\n fromEdgesGeometry(geometry) {\n this.setPositions(geometry.attributes.position.array);\n return this;\n }\n fromMesh(mesh) {\n this.fromWireframeGeometry(new THREE$2.WireframeGeometry(mesh.geometry)); // set colors, maybe\n\n return this;\n }\n fromLineSegments(lineSegments) {\n const geometry = lineSegments.geometry;\n if (geometry.isGeometry) {\n console.error('LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.');\n return;\n } else if (geometry.isBufferGeometry) {\n this.setPositions(geometry.attributes.position.array); // assumes non-indexed\n } // set colors, maybe\n\n return this;\n }\n computeBoundingBox() {\n if (this.boundingBox === null) {\n this.boundingBox = new THREE$2.Box3();\n }\n const start = this.attributes.instanceStart;\n const end = this.attributes.instanceEnd;\n if (start !== undefined && end !== undefined) {\n this.boundingBox.setFromBufferAttribute(start);\n _box$1.setFromBufferAttribute(end);\n this.boundingBox.union(_box$1);\n }\n }\n computeBoundingSphere() {\n if (this.boundingSphere === null) {\n this.boundingSphere = new THREE$2.Sphere();\n }\n if (this.boundingBox === null) {\n this.computeBoundingBox();\n }\n const start = this.attributes.instanceStart;\n const end = this.attributes.instanceEnd;\n if (start !== undefined && end !== undefined) {\n const center = this.boundingSphere.center;\n this.boundingBox.getCenter(center);\n let maxRadiusSq = 0;\n for (let i = 0, il = start.count; i < il; i++) {\n _vector.fromBufferAttribute(start, i);\n maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));\n _vector.fromBufferAttribute(end, i);\n maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));\n }\n this.boundingSphere.radius = Math.sqrt(maxRadiusSq);\n if (isNaN(this.boundingSphere.radius)) {\n console.error('THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this);\n }\n }\n }\n toJSON() {// todo\n }\n applyMatrix(matrix) {\n console.warn('THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().');\n return this.applyMatrix4(matrix);\n }\n}\nLineSegmentsGeometry.prototype.isLineSegmentsGeometry = true;\n\n/**\n * parameters = {\n * color: ,\n * linewidth: ,\n * dashed: ,\n * dashScale: ,\n * dashSize: ,\n * dashOffset: ,\n * gapSize: ,\n * resolution: , // to be set by renderer\n * }\n */\n\nconst THREE$1 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n ShaderLib,\n ShaderMaterial,\n UniformsLib,\n UniformsUtils,\n Vector2\n};\nTHREE$1.UniformsLib.line = {\n worldUnits: {\n value: 1\n },\n linewidth: {\n value: 1\n },\n resolution: {\n value: new THREE$1.Vector2(1, 1)\n },\n dashScale: {\n value: 1\n },\n dashSize: {\n value: 1\n },\n dashOffset: {\n value: 0\n },\n gapSize: {\n value: 1\n } // todo FIX - maybe change to totalSize\n};\nTHREE$1.ShaderLib['line'] = {\n uniforms: THREE$1.UniformsUtils.merge([THREE$1.UniformsLib.common, THREE$1.UniformsLib.fog, THREE$1.UniformsLib.line]),\n vertexShader: /* glsl */\n `\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t// undo aspect ratio adjustment\n\t\t\tdir.x /= aspect;\n\t\t\toffset.x /= aspect;\n\n\t\t\t// sign flip\n\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t// endcaps\n\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\toffset += - dir;\n\n\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\toffset += dir;\n\n\t\t\t}\n\n\t\t\t// adjust for linewidth\n\t\t\toffset *= linewidth;\n\n\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\toffset /= resolution.y;\n\n\t\t\t// select end\n\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t// back to clip space\n\t\t\toffset *= clip.w;\n\n\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t`,\n fragmentShader: /* glsl */\n `\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashOffset;\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\tfloat a = vUv.x;\n\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t`\n};\nclass LineMaterial extends THREE$1.ShaderMaterial {\n constructor(parameters) {\n super({\n type: 'LineMaterial',\n uniforms: THREE$1.UniformsUtils.clone(THREE$1.ShaderLib['line'].uniforms),\n vertexShader: THREE$1.ShaderLib['line'].vertexShader,\n fragmentShader: THREE$1.ShaderLib['line'].fragmentShader,\n clipping: true // required for clipping support\n });\n Object.defineProperties(this, {\n color: {\n enumerable: true,\n get: function () {\n return this.uniforms.diffuse.value;\n },\n set: function (value) {\n this.uniforms.diffuse.value = value;\n }\n },\n worldUnits: {\n enumerable: true,\n get: function () {\n return 'WORLD_UNITS' in this.defines;\n },\n set: function (value) {\n if (value === true) {\n this.defines.WORLD_UNITS = '';\n } else {\n delete this.defines.WORLD_UNITS;\n }\n }\n },\n linewidth: {\n enumerable: true,\n get: function () {\n return this.uniforms.linewidth.value;\n },\n set: function (value) {\n this.uniforms.linewidth.value = value;\n }\n },\n dashed: {\n enumerable: true,\n get: function () {\n return Boolean('USE_DASH' in this.defines);\n },\n set(value) {\n if (Boolean(value) !== Boolean('USE_DASH' in this.defines)) {\n this.needsUpdate = true;\n }\n if (value === true) {\n this.defines.USE_DASH = '';\n } else {\n delete this.defines.USE_DASH;\n }\n }\n },\n dashScale: {\n enumerable: true,\n get: function () {\n return this.uniforms.dashScale.value;\n },\n set: function (value) {\n this.uniforms.dashScale.value = value;\n }\n },\n dashSize: {\n enumerable: true,\n get: function () {\n return this.uniforms.dashSize.value;\n },\n set: function (value) {\n this.uniforms.dashSize.value = value;\n }\n },\n dashOffset: {\n enumerable: true,\n get: function () {\n return this.uniforms.dashOffset.value;\n },\n set: function (value) {\n this.uniforms.dashOffset.value = value;\n }\n },\n gapSize: {\n enumerable: true,\n get: function () {\n return this.uniforms.gapSize.value;\n },\n set: function (value) {\n this.uniforms.gapSize.value = value;\n }\n },\n opacity: {\n enumerable: true,\n get: function () {\n return this.uniforms.opacity.value;\n },\n set: function (value) {\n this.uniforms.opacity.value = value;\n }\n },\n resolution: {\n enumerable: true,\n get: function () {\n return this.uniforms.resolution.value;\n },\n set: function (value) {\n this.uniforms.resolution.value.copy(value);\n }\n },\n alphaToCoverage: {\n enumerable: true,\n get: function () {\n return Boolean('ALPHA_TO_COVERAGE' in this.defines);\n },\n set: function (value) {\n if (Boolean(value) !== Boolean('ALPHA_TO_COVERAGE' in this.defines)) {\n this.needsUpdate = true;\n }\n if (value === true) {\n this.defines.ALPHA_TO_COVERAGE = '';\n this.extensions.derivatives = true;\n } else {\n delete this.defines.ALPHA_TO_COVERAGE;\n this.extensions.derivatives = false;\n }\n }\n }\n });\n this.setValues(parameters);\n }\n}\nLineMaterial.prototype.isLineMaterial = true;\n\nconst THREE = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Box3,\n BufferGeometry,\n InstancedInterleavedBuffer,\n InterleavedBufferAttribute,\n Line3,\n MathUtils,\n Matrix4,\n Mesh,\n Sphere,\n Vector3,\n Vector4\n};\n\n// support both modes for backwards threejs compatibility\nvar setAttributeFn = new THREE.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute';\nconst _start = new THREE.Vector3();\nconst _end = new THREE.Vector3();\nconst _start4 = new THREE.Vector4();\nconst _end4 = new THREE.Vector4();\nconst _ssOrigin = new THREE.Vector4();\nconst _ssOrigin3 = new THREE.Vector3();\nconst _mvMatrix = new THREE.Matrix4();\nconst _line = new THREE.Line3();\nconst _closestPoint = new THREE.Vector3();\nconst _box = new THREE.Box3();\nconst _sphere = new THREE.Sphere();\nconst _clipToWorldVector = new THREE.Vector4();\nclass LineSegments2 extends THREE.Mesh {\n constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({\n color: Math.random() * 0xffffff\n })) {\n super(geometry, material);\n this.type = 'LineSegments2';\n } // for backwards-compatability, but could be a method of LineSegmentsGeometry...\n\n computeLineDistances() {\n const geometry = this.geometry;\n const instanceStart = geometry.attributes.instanceStart;\n const instanceEnd = geometry.attributes.instanceEnd;\n const lineDistances = new Float32Array(2 * instanceStart.count);\n for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) {\n _start.fromBufferAttribute(instanceStart, i);\n _end.fromBufferAttribute(instanceEnd, i);\n lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1];\n lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end);\n }\n const instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1\n\n geometry[setAttributeFn]('instanceDistanceStart', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0\n\n geometry[setAttributeFn]('instanceDistanceEnd', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1\n\n return this;\n }\n raycast(raycaster, intersects) {\n if (raycaster.camera === null) {\n console.error('LineSegments2: \"Raycaster.camera\" needs to be set in order to raycast against LineSegments2.');\n }\n const threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0;\n const ray = raycaster.ray;\n const camera = raycaster.camera;\n const projectionMatrix = camera.projectionMatrix;\n const matrixWorld = this.matrixWorld;\n const geometry = this.geometry;\n const material = this.material;\n const resolution = material.resolution;\n const lineWidth = material.linewidth + threshold;\n const instanceStart = geometry.attributes.instanceStart;\n const instanceEnd = geometry.attributes.instanceEnd; // camera forward is negative\n\n const near = -camera.near; // clip space is [ - 1, 1 ] so multiply by two to get the full\n // width in clip space\n\n const ssMaxWidth = 2.0 * Math.max(lineWidth / resolution.width, lineWidth / resolution.height); //\n // check if we intersect the sphere bounds\n\n if (geometry.boundingSphere === null) {\n geometry.computeBoundingSphere();\n }\n _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld);\n const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(ray.origin)); // get the w component to scale the world space line width\n\n _clipToWorldVector.set(0, 0, -distanceToSphere, 1.0).applyMatrix4(camera.projectionMatrix);\n _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);\n _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width\n\n const sphereMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5;\n _sphere.radius += sphereMargin;\n if (raycaster.ray.intersectsSphere(_sphere) === false) {\n return;\n } //\n // check if we intersect the box bounds\n\n if (geometry.boundingBox === null) {\n geometry.computeBoundingBox();\n }\n _box.copy(geometry.boundingBox).applyMatrix4(matrixWorld);\n const distanceToBox = Math.max(camera.near, _box.distanceToPoint(ray.origin)); // get the w component to scale the world space line width\n\n _clipToWorldVector.set(0, 0, -distanceToBox, 1.0).applyMatrix4(camera.projectionMatrix);\n _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);\n _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width\n\n const boxMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5;\n _box.max.x += boxMargin;\n _box.max.y += boxMargin;\n _box.max.z += boxMargin;\n _box.min.x -= boxMargin;\n _box.min.y -= boxMargin;\n _box.min.z -= boxMargin;\n if (raycaster.ray.intersectsBox(_box) === false) {\n return;\n } //\n // pick a point 1 unit out along the ray to avoid the ray origin\n // sitting at the camera origin which will cause \"w\" to be 0 when\n // applying the projection matrix.\n\n ray.at(1, _ssOrigin); // ndc space [ - 1.0, 1.0 ]\n\n _ssOrigin.w = 1;\n _ssOrigin.applyMatrix4(camera.matrixWorldInverse);\n _ssOrigin.applyMatrix4(projectionMatrix);\n _ssOrigin.multiplyScalar(1 / _ssOrigin.w); // screen space\n\n _ssOrigin.x *= resolution.x / 2;\n _ssOrigin.y *= resolution.y / 2;\n _ssOrigin.z = 0;\n _ssOrigin3.copy(_ssOrigin);\n _mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld);\n for (let i = 0, l = instanceStart.count; i < l; i++) {\n _start4.fromBufferAttribute(instanceStart, i);\n _end4.fromBufferAttribute(instanceEnd, i);\n _start4.w = 1;\n _end4.w = 1; // camera space\n\n _start4.applyMatrix4(_mvMatrix);\n _end4.applyMatrix4(_mvMatrix); // skip the segment if it's entirely behind the camera\n\n var isBehindCameraNear = _start4.z > near && _end4.z > near;\n if (isBehindCameraNear) {\n continue;\n } // trim the segment if it extends behind camera near\n\n if (_start4.z > near) {\n const deltaDist = _start4.z - _end4.z;\n const t = (_start4.z - near) / deltaDist;\n _start4.lerp(_end4, t);\n } else if (_end4.z > near) {\n const deltaDist = _end4.z - _start4.z;\n const t = (_end4.z - near) / deltaDist;\n _end4.lerp(_start4, t);\n } // clip space\n\n _start4.applyMatrix4(projectionMatrix);\n _end4.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ]\n\n _start4.multiplyScalar(1 / _start4.w);\n _end4.multiplyScalar(1 / _end4.w); // screen space\n\n _start4.x *= resolution.x / 2;\n _start4.y *= resolution.y / 2;\n _end4.x *= resolution.x / 2;\n _end4.y *= resolution.y / 2; // create 2d segment\n\n _line.start.copy(_start4);\n _line.start.z = 0;\n _line.end.copy(_end4);\n _line.end.z = 0; // get closest point on ray to segment\n\n const param = _line.closestPointToPointParameter(_ssOrigin3, true);\n _line.at(param, _closestPoint); // check if the intersection point is within clip space\n\n const zPos = THREE.MathUtils.lerp(_start4.z, _end4.z, param);\n const isInClipSpace = zPos >= -1 && zPos <= 1;\n const isInside = _ssOrigin3.distanceTo(_closestPoint) < lineWidth * 0.5;\n if (isInClipSpace && isInside) {\n _line.start.fromBufferAttribute(instanceStart, i);\n _line.end.fromBufferAttribute(instanceEnd, i);\n _line.start.applyMatrix4(matrixWorld);\n _line.end.applyMatrix4(matrixWorld);\n const pointOnLine = new THREE.Vector3();\n const point = new THREE.Vector3();\n ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine);\n intersects.push({\n point: point,\n pointOnLine: pointOnLine,\n distance: ray.origin.distanceTo(point),\n object: this,\n face: null,\n faceIndex: i,\n uv: null,\n uv2: null\n });\n }\n }\n }\n}\nLineSegments2.prototype.LineSegments2 = true;\n\nclass LineGeometry extends LineSegmentsGeometry {\n constructor() {\n super();\n this.type = 'LineGeometry';\n }\n setPositions(array) {\n // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format\n var length = array.length - 3;\n var points = new Float32Array(2 * length);\n for (var i = 0; i < length; i += 3) {\n points[2 * i] = array[i];\n points[2 * i + 1] = array[i + 1];\n points[2 * i + 2] = array[i + 2];\n points[2 * i + 3] = array[i + 3];\n points[2 * i + 4] = array[i + 4];\n points[2 * i + 5] = array[i + 5];\n }\n super.setPositions(points);\n return this;\n }\n setColors(array) {\n // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format\n var length = array.length - 3;\n var colors = new Float32Array(2 * length);\n for (var i = 0; i < length; i += 3) {\n colors[2 * i] = array[i];\n colors[2 * i + 1] = array[i + 1];\n colors[2 * i + 2] = array[i + 2];\n colors[2 * i + 3] = array[i + 3];\n colors[2 * i + 4] = array[i + 4];\n colors[2 * i + 5] = array[i + 5];\n }\n super.setColors(colors);\n return this;\n }\n fromLine(line) {\n var geometry = line.geometry;\n if (geometry.isGeometry) {\n console.error('THREE.LineGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.');\n return;\n } else if (geometry.isBufferGeometry) {\n this.setPositions(geometry.attributes.position.array); // assumes non-indexed\n } // set colors, maybe\n\n return this;\n }\n}\nLineGeometry.prototype.isLineGeometry = true;\n\nclass Line2 extends LineSegments2 {\n constructor(geometry = new LineGeometry(), material = new LineMaterial({\n color: Math.random() * 0xffffff\n })) {\n super(geometry, material);\n this.type = 'Line2';\n }\n}\nLine2.prototype.isLine2 = true;\n\nexport { Line2, LineGeometry, LineMaterial, LineSegments2, LineSegmentsGeometry };\n","/**\n * Text = 3D Text\n *\n * parameters = {\n * font: , // font\n *\n * size: , // size of the text\n * height: , // thickness to extrude text\n * curveSegments: , // number of points on the curves\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into text bevel goes\n * bevelSize: , // how far from text outline (including bevelOffset) is bevel\n * bevelOffset: // how far from text outline does bevel start\n * }\n */\n\nimport {\n\tExtrudeGeometry\n} from 'three';\n\nclass TextGeometry extends ExtrudeGeometry {\n\n\tconstructor( text, parameters = {} ) {\n\n\t\tconst font = parameters.font;\n\n\t\tif ( font === undefined ) {\n\n\t\t\tsuper(); // generate default extrude geometry\n\n\t\t} else {\n\n\t\t\tconst shapes = font.generateShapes( text, parameters.size );\n\n\t\t\t// translate parameters to ExtrudeGeometry API\n\n\t\t\tparameters.depth = parameters.height !== undefined ? parameters.height : 50;\n\n\t\t\t// defaults\n\n\t\t\tif ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;\n\t\t\tif ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;\n\t\t\tif ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;\n\n\t\t\tsuper( shapes, parameters );\n\n\t\t}\n\n\t\tthis.type = 'TextGeometry';\n\n\t}\n\n}\n\n\nexport { TextGeometry };\n","import {\n\tFileLoader,\n\tLoader,\n\tShapePath\n} from 'three';\n\nclass FontLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tconst font = scope.parse( JSON.parse( text ) );\n\n\t\t\tif ( onLoad ) onLoad( font );\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\treturn new Font( json );\n\n\t}\n\n}\n\n//\n\nclass Font {\n\n\tconstructor( data ) {\n\n\t\tthis.isFont = true;\n\n\t\tthis.type = 'Font';\n\n\t\tthis.data = data;\n\n\t}\n\n\tgenerateShapes( text, size = 100 ) {\n\n\t\tconst shapes = [];\n\t\tconst paths = createPaths( text, size, this.data );\n\n\t\tfor ( let p = 0, pl = paths.length; p < pl; p ++ ) {\n\n\t\t\tshapes.push( ...paths[ p ].toShapes() );\n\n\t\t}\n\n\t\treturn shapes;\n\n\t}\n\n}\n\nfunction createPaths( text, size, data ) {\n\n\tconst chars = Array.from( text );\n\tconst scale = size / data.resolution;\n\tconst line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;\n\n\tconst paths = [];\n\n\tlet offsetX = 0, offsetY = 0;\n\n\tfor ( let i = 0; i < chars.length; i ++ ) {\n\n\t\tconst char = chars[ i ];\n\n\t\tif ( char === '\\n' ) {\n\n\t\t\toffsetX = 0;\n\t\t\toffsetY -= line_height;\n\n\t\t} else {\n\n\t\t\tconst ret = createPath( char, scale, offsetX, offsetY, data );\n\t\t\toffsetX += ret.offsetX;\n\t\t\tpaths.push( ret.path );\n\n\t\t}\n\n\t}\n\n\treturn paths;\n\n}\n\nfunction createPath( char, scale, offsetX, offsetY, data ) {\n\n\tconst glyph = data.glyphs[ char ] || data.glyphs[ '?' ];\n\n\tif ( ! glyph ) {\n\n\t\tconsole.error( 'THREE.Font: character \"' + char + '\" does not exists in font family ' + data.familyName + '.' );\n\n\t\treturn;\n\n\t}\n\n\tconst path = new ShapePath();\n\n\tlet x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;\n\n\tif ( glyph.o ) {\n\n\t\tconst outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );\n\n\t\tfor ( let i = 0, l = outline.length; i < l; ) {\n\n\t\t\tconst action = outline[ i ++ ];\n\n\t\t\tswitch ( action ) {\n\n\t\t\t\tcase 'm': // moveTo\n\n\t\t\t\t\tx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\ty = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.moveTo( x, y );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'l': // lineTo\n\n\t\t\t\t\tx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\ty = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.lineTo( x, y );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'q': // quadraticCurveTo\n\n\t\t\t\t\tcpx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx1 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy1 = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.quadraticCurveTo( cpx1, cpy1, cpx, cpy );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'b': // bezierCurveTo\n\n\t\t\t\t\tcpx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx1 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy1 = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx2 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy2 = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn { offsetX: glyph.ha * scale, path: path };\n\n}\n\nexport { FontLoader, Font };\n","import { BackSide, BufferAttribute, Color, Mesh, ShaderMaterial, LineBasicMaterial, LineSegments, MeshPhongMaterial, SphereGeometry, SRGBColorSpace, TextureLoader, Float32BufferAttribute, BufferGeometry, CylinderGeometry, Matrix4, MeshLambertMaterial, Object3D, Vector3, CubicBezierCurve3, Curve, Group, Line, NormalBlending, QuadraticBezierCurve3, TubeGeometry, DoubleSide, MeshBasicMaterial, CircleGeometry, Euler, Vector2 } from 'three';\nimport Kapsule from 'kapsule';\nimport * as TWEEN from '@tweenjs/tween.js';\nimport { GeoJsonGeometry } from 'three-geojson-geometry';\nimport { geoGraticule10, geoDistance as geoDistance$1, geoInterpolate } from 'd3-geo';\nimport * as _bfg from 'three/examples/jsm/utils/BufferGeometryUtils.js';\nimport accessorFn from 'accessor-fn';\nimport { color } from 'd3-color';\nimport tinyColor from 'tinycolor2';\nimport dataJoint from 'data-joint';\nimport _FrameTicker from 'frame-ticker';\nimport { scaleLinear } from 'd3-scale';\nimport { ConicPolygonGeometry } from 'three-conic-polygon-geometry';\nimport indexBy from 'index-array-by';\nimport { latLngToCell, cellToLatLng, cellToBoundary, polygonToCells } from 'h3-js';\nimport { interpolateTurbo } from 'd3-scale-chromatic';\nimport { sum, max } from 'd3-array';\nimport yaOctree from 'yaot';\nimport { Line2, LineGeometry, LineMaterial } from 'three-fatline';\nimport { interpolateArray } from 'd3-interpolate';\nimport { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry.js';\nimport { Font } from 'three/examples/jsm/loaders/FontLoader.js';\nimport { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';\n\nfunction _callSuper(t, o, e) {\n return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));\n}\nfunction _construct(t, e, r) {\n if (_isNativeReflectConstruct()) return Reflect.construct.apply(null, arguments);\n var o = [null];\n o.push.apply(o, e);\n var p = new (t.bind.apply(t, o))();\n return r && _setPrototypeOf(p, r.prototype), p;\n}\nfunction _isNativeReflectConstruct() {\n try {\n var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));\n } catch (t) {}\n return (_isNativeReflectConstruct = function () {\n return !!t;\n })();\n}\nfunction _iterableToArrayLimit(r, l) {\n var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"];\n if (null != t) {\n var e,\n n,\n i,\n u,\n a = [],\n f = !0,\n o = !1;\n try {\n if (i = (t = t.call(r)).next, 0 === l) {\n if (Object(t) !== t) return;\n f = !1;\n } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0);\n } catch (r) {\n o = !0, n = r;\n } finally {\n try {\n if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return;\n } finally {\n if (o) throw n;\n }\n }\n return a;\n }\n}\nfunction ownKeys(e, r) {\n var t = Object.keys(e);\n if (Object.getOwnPropertySymbols) {\n var o = Object.getOwnPropertySymbols(e);\n r && (o = o.filter(function (r) {\n return Object.getOwnPropertyDescriptor(e, r).enumerable;\n })), t.push.apply(t, o);\n }\n return t;\n}\nfunction _objectSpread2(e) {\n for (var r = 1; r < arguments.length; r++) {\n var t = null != arguments[r] ? arguments[r] : {};\n r % 2 ? ownKeys(Object(t), !0).forEach(function (r) {\n _defineProperty(e, r, t[r]);\n }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) {\n Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r));\n });\n }\n return e;\n}\nfunction _toPrimitive(t, r) {\n if (\"object\" != typeof t || !t) return t;\n var e = t[Symbol.toPrimitive];\n if (void 0 !== e) {\n var i = e.call(t, r || \"default\");\n if (\"object\" != typeof i) return i;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (\"string\" === r ? String : Number)(t);\n}\nfunction _toPropertyKey(t) {\n var i = _toPrimitive(t, \"string\");\n return \"symbol\" == typeof i ? i : String(i);\n}\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);\n }\n}\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}\nfunction _defineProperty(obj, key, value) {\n key = _toPropertyKey(key);\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n return obj;\n}\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n Object.defineProperty(subClass, \"prototype\", {\n writable: false\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n return _setPrototypeOf(o, p);\n}\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n return target;\n}\nfunction _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n var target = _objectWithoutPropertiesLoose(source, excluded);\n var key, i;\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n return target;\n}\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n } else if (call !== void 0) {\n throw new TypeError(\"Derived constructors may only return object or undefined\");\n }\n return _assertThisInitialized(self);\n}\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _classPrivateFieldGet(receiver, privateMap) {\n var descriptor = _classExtractFieldDescriptor(receiver, privateMap, \"get\");\n return _classApplyDescriptorGet(receiver, descriptor);\n}\nfunction _classPrivateFieldSet(receiver, privateMap, value) {\n var descriptor = _classExtractFieldDescriptor(receiver, privateMap, \"set\");\n _classApplyDescriptorSet(receiver, descriptor, value);\n return value;\n}\nfunction _classExtractFieldDescriptor(receiver, privateMap, action) {\n if (!privateMap.has(receiver)) {\n throw new TypeError(\"attempted to \" + action + \" private field on non-instance\");\n }\n return privateMap.get(receiver);\n}\nfunction _classApplyDescriptorGet(receiver, descriptor) {\n if (descriptor.get) {\n return descriptor.get.call(receiver);\n }\n return descriptor.value;\n}\nfunction _classApplyDescriptorSet(receiver, descriptor, value) {\n if (descriptor.set) {\n descriptor.set.call(receiver, value);\n } else {\n if (!descriptor.writable) {\n throw new TypeError(\"attempted to set read only private field\");\n }\n descriptor.value = value;\n }\n}\nfunction _classPrivateMethodGet(receiver, privateSet, fn) {\n if (!privateSet.has(receiver)) {\n throw new TypeError(\"attempted to get private field on non-instance\");\n }\n return fn;\n}\nfunction _checkPrivateRedeclaration(obj, privateCollection) {\n if (privateCollection.has(obj)) {\n throw new TypeError(\"Cannot initialize the same private elements twice on an object\");\n }\n}\nfunction _classPrivateFieldInitSpec(obj, privateMap, value) {\n _checkPrivateRedeclaration(obj, privateMap);\n privateMap.set(obj, value);\n}\nfunction _classPrivateMethodInitSpec(obj, privateSet) {\n _checkPrivateRedeclaration(obj, privateSet);\n privateSet.add(obj);\n}\n\nvar materialDispose = function materialDispose(material) {\n if (material instanceof Array) {\n material.forEach(materialDispose);\n } else {\n if (material.map) {\n material.map.dispose();\n }\n material.dispose();\n }\n};\nvar deallocate = function deallocate(obj) {\n if (obj.geometry) {\n obj.geometry.dispose();\n }\n if (obj.material) {\n materialDispose(obj.material);\n }\n if (obj.texture) {\n obj.texture.dispose();\n }\n if (obj.children) {\n obj.children.forEach(deallocate);\n }\n};\nvar emptyObject = function emptyObject(obj) {\n if (obj && obj.children) while (obj.children.length) {\n var childObj = obj.children[0];\n obj.remove(childObj);\n deallocate(childObj);\n }\n};\n\nfunction linkKapsule (kapsulePropName, kapsuleType) {\n var dummyK = new kapsuleType(); // To extract defaults\n\n return {\n linkProp: function linkProp(prop) {\n // link property config\n return {\n \"default\": dummyK[prop](),\n onChange: function onChange(v, state) {\n state[kapsulePropName][prop](v);\n },\n triggerUpdate: false\n };\n },\n linkMethod: function linkMethod(method) {\n // link method pass-through\n return function (state) {\n var kapsuleInstance = state[kapsulePropName];\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n var returnVal = kapsuleInstance[method].apply(kapsuleInstance, args);\n return returnVal === kapsuleInstance ? this // chain based on the parent object, not the inner kapsule\n : returnVal;\n };\n }\n };\n}\n\nvar GLOBE_RADIUS = 100;\n\nfunction getGlobeRadius() {\n return GLOBE_RADIUS;\n}\nfunction polar2Cartesian(lat, lng) {\n var relAltitude = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var phi = (90 - lat) * Math.PI / 180;\n var theta = (90 - lng) * Math.PI / 180;\n var r = GLOBE_RADIUS * (1 + relAltitude);\n return {\n x: r * Math.sin(phi) * Math.cos(theta),\n y: r * Math.cos(phi),\n z: r * Math.sin(phi) * Math.sin(theta)\n };\n}\nfunction cartesian2Polar(_ref) {\n var x = _ref.x,\n y = _ref.y,\n z = _ref.z;\n var r = Math.sqrt(x * x + y * y + z * z);\n var phi = Math.acos(y / r);\n var theta = Math.atan2(z, x);\n return {\n lat: 90 - phi * 180 / Math.PI,\n lng: 90 - theta * 180 / Math.PI - (theta < -Math.PI / 2 ? 360 : 0),\n // keep within [-180, 180] boundaries\n altitude: r / GLOBE_RADIUS - 1\n };\n}\nfunction deg2Rad$1(deg) {\n return deg * Math.PI / 180;\n}\n\nvar THREE$h = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BackSide: BackSide,\n BufferAttribute: BufferAttribute,\n Color: Color,\n Mesh: Mesh,\n ShaderMaterial: ShaderMaterial\n};\nvar fragmentShader = \"\\nuniform vec3 color;\\nuniform float coefficient;\\nuniform float power;\\nvarying vec3 vVertexNormal;\\nvarying vec3 vVertexWorldPosition;\\nvoid main() {\\n vec3 worldCameraToVertex = vVertexWorldPosition - cameraPosition;\\n vec3 viewCameraToVertex\\t= (viewMatrix * vec4(worldCameraToVertex, 0.0)).xyz;\\n viewCameraToVertex = normalize(viewCameraToVertex);\\n float intensity\\t= pow(\\n coefficient + dot(vVertexNormal, viewCameraToVertex),\\n power\\n );\\n gl_FragColor = vec4(color, intensity);\\n}\";\nvar vertexShader = \"\\nvarying vec3 vVertexWorldPosition;\\nvarying vec3 vVertexNormal;\\nvoid main() {\\n vVertexNormal\\t= normalize(normalMatrix * normal);\\n vVertexWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\\n gl_Position\\t= projectionMatrix * modelViewMatrix * vec4(position, 1.0);\\n}\\n\";\nvar defaultOptions = {\n backside: true,\n coefficient: 0.5,\n color: 'gold',\n size: 2,\n power: 1\n};\n\n// Based off: http://stemkoski.blogspot.fr/2013/07/shaders-in-threejs-glow-and-halo.html\nfunction createGlowMaterial(coefficient, color, power) {\n return new THREE$h.ShaderMaterial({\n depthWrite: false,\n fragmentShader: fragmentShader,\n transparent: true,\n uniforms: {\n coefficient: {\n value: coefficient\n },\n color: {\n value: new THREE$h.Color(color)\n },\n power: {\n value: power\n }\n },\n vertexShader: vertexShader\n });\n}\nfunction createGlowGeometry(geometry, size) {\n // expect BufferGeometry\n var glowGeometry = geometry.clone();\n\n // Resize vertex positions according to normals\n var position = new Float32Array(geometry.attributes.position.count * 3);\n for (var idx = 0, len = position.length; idx < len; idx++) {\n var normal = geometry.attributes.normal.array[idx];\n var curPos = geometry.attributes.position.array[idx];\n position[idx] = curPos + normal * size;\n }\n glowGeometry.setAttribute('position', new THREE$h.BufferAttribute(position, 3));\n return glowGeometry;\n}\nfunction createGlowMesh(geometry) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : defaultOptions;\n var backside = options.backside,\n coefficient = options.coefficient,\n color = options.color,\n size = options.size,\n power = options.power;\n var glowGeometry = createGlowGeometry(geometry, size);\n var glowMaterial = createGlowMaterial(coefficient, color, power);\n if (backside) {\n glowMaterial.side = THREE$h.BackSide;\n }\n return new THREE$h.Mesh(glowGeometry, glowMaterial);\n}\n\nvar THREE$g = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Color: Color,\n LineBasicMaterial: LineBasicMaterial,\n LineSegments: LineSegments,\n Mesh: Mesh,\n MeshPhongMaterial: MeshPhongMaterial,\n SphereGeometry: SphereGeometry,\n SRGBColorSpace: SRGBColorSpace,\n TextureLoader: TextureLoader\n};\n\n//\n\nvar GlobeLayerKapsule = Kapsule({\n props: {\n globeImageUrl: {},\n bumpImageUrl: {},\n showGlobe: {\n \"default\": true,\n onChange: function onChange(showGlobe, state) {\n state.globeObj.visible = !!showGlobe;\n },\n triggerUpdate: false\n },\n showGraticules: {\n \"default\": false,\n onChange: function onChange(showGraticules, state) {\n state.graticulesObj.visible = !!showGraticules;\n },\n triggerUpdate: false\n },\n showAtmosphere: {\n \"default\": true,\n onChange: function onChange(showAtmosphere, state) {\n state.atmosphereObj && (state.atmosphereObj.visible = !!showAtmosphere);\n },\n triggerUpdate: false\n },\n atmosphereColor: {\n \"default\": 'lightskyblue'\n },\n atmosphereAltitude: {\n \"default\": 0.15\n },\n onReady: {\n \"default\": function _default() {},\n triggerUpdate: false\n }\n },\n methods: {\n globeMaterial: function globeMaterial(state, _globeMaterial) {\n if (_globeMaterial !== undefined) {\n state.globeObj.material = _globeMaterial || state.defaultGlobeMaterial;\n return this;\n }\n return state.globeObj.material;\n },\n _destructor: function _destructor(state) {\n emptyObject(state.globeObj);\n emptyObject(state.graticulesObj);\n }\n },\n stateInit: function stateInit() {\n // create globe\n var globeGeometry = new THREE$g.SphereGeometry(GLOBE_RADIUS, 75, 75);\n var defaultGlobeMaterial = new THREE$g.MeshPhongMaterial({\n color: 0x000000\n });\n var globeObj = new THREE$g.Mesh(globeGeometry, defaultGlobeMaterial);\n globeObj.rotation.y = -Math.PI / 2; // face prime meridian along Z axis\n globeObj.__globeObjType = 'globe'; // Add object type\n\n // create graticules\n var graticulesObj = new THREE$g.LineSegments(new GeoJsonGeometry(geoGraticule10(), GLOBE_RADIUS, 2), new THREE$g.LineBasicMaterial({\n color: 'lightgrey',\n transparent: true,\n opacity: 0.1\n }));\n return {\n globeObj: globeObj,\n graticulesObj: graticulesObj,\n defaultGlobeMaterial: defaultGlobeMaterial\n };\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n state.scene.add(state.globeObj); // add globe\n state.scene.add(state.graticulesObj); // add graticules\n\n state.ready = false;\n },\n update: function update(state, changedProps) {\n var globeMaterial = state.globeObj.material;\n if (changedProps.hasOwnProperty('globeImageUrl')) {\n if (!state.globeImageUrl) {\n // Black globe if no image\n !globeMaterial.color && (globeMaterial.color = new THREE$g.Color(0x000000));\n } else {\n new THREE$g.TextureLoader().load(state.globeImageUrl, function (texture) {\n texture.colorSpace = THREE$g.SRGBColorSpace;\n globeMaterial.map = texture;\n globeMaterial.color = null;\n globeMaterial.needsUpdate = true;\n\n // ready when first globe image finishes loading (asynchronously to allow 1 frame to load texture)\n !state.ready && (state.ready = true) && setTimeout(state.onReady);\n });\n }\n }\n if (changedProps.hasOwnProperty('bumpImageUrl')) {\n if (!state.bumpImageUrl) {\n globeMaterial.bumpMap = null;\n globeMaterial.needsUpdate = true;\n } else {\n state.bumpImageUrl && new THREE$g.TextureLoader().load(state.bumpImageUrl, function (texture) {\n globeMaterial.bumpMap = texture;\n globeMaterial.needsUpdate = true;\n });\n }\n }\n if (changedProps.hasOwnProperty('atmosphereColor') || changedProps.hasOwnProperty('atmosphereAltitude')) {\n if (state.atmosphereObj) {\n // recycle previous atmosphere object\n state.scene.remove(state.atmosphereObj);\n emptyObject(state.atmosphereObj);\n }\n if (state.atmosphereColor && state.atmosphereAltitude) {\n var obj = state.atmosphereObj = createGlowMesh(state.globeObj.geometry, {\n backside: true,\n color: state.atmosphereColor,\n size: GLOBE_RADIUS * state.atmosphereAltitude,\n power: 3.5,\n // dispersion\n coefficient: 0.1\n });\n obj.visible = !!state.showAtmosphere;\n obj.__globeObjType = 'atmosphere'; // Add object type\n state.scene.add(obj);\n }\n }\n if (!state.ready && !state.globeImageUrl) {\n // ready immediately if there's no globe image\n state.ready = true;\n state.onReady();\n }\n }\n});\n\nvar colorStr2Hex = function colorStr2Hex(str) {\n return isNaN(str) ? parseInt(tinyColor(str).toHex(), 16) : str;\n};\nvar colorAlpha = function colorAlpha(str) {\n return str && isNaN(str) ? color(str).opacity : 1;\n};\nvar color2ShaderArr = function color2ShaderArr(str) {\n var includeAlpha = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n var sRGBColorSpace = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n var color;\n var alpha = 1;\n var rgbaMatch = /^rgba\\(\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*([\\d.eE+-]+)\\s*\\)$/.exec(str.trim().toLowerCase());\n if (rgbaMatch) {\n var _rgbaMatch$slice = rgbaMatch.slice(1),\n _rgbaMatch$slice2 = _slicedToArray(_rgbaMatch$slice, 4),\n r = _rgbaMatch$slice2[0],\n g = _rgbaMatch$slice2[1],\n b = _rgbaMatch$slice2[2],\n a = _rgbaMatch$slice2[3];\n color = new Color(\"rgb(\".concat(+r, \",\").concat(+g, \",\").concat(+b, \")\"));\n alpha = Math.min(+a, 1);\n } else {\n color = new Color(str);\n }\n sRGBColorSpace && color.convertLinearToSRGB(); // vertexColors expects linear, but shaders expect sRGB\n\n var rgbArr = color.toArray();\n return includeAlpha ? [].concat(_toConsumableArray(rgbArr), [alpha]) : rgbArr;\n};\nfunction setMaterialOpacity(material, opacity, depthWrite) {\n material.opacity = opacity;\n material.transparent = opacity < 1;\n material.depthWrite = depthWrite === undefined ? opacity >= 1 : depthWrite; // depthWrite=false recommended for transparent materials, to prevent transparency issues https://discourse.threejs.org/t/threejs-and-the-transparent-problem/11553/31\n\n return material;\n}\n\nvar THREE$f = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Float32BufferAttribute: Float32BufferAttribute\n};\nfunction array2BufferAttr(data, itemSize) {\n var BufferAttributeClass = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : THREE$f.Float32BufferAttribute;\n var ba = new BufferAttributeClass(data.length * itemSize, itemSize);\n itemSize === 1 ? data.forEach(function (val, idx) {\n return ba.setX(idx, val);\n }) : data.forEach(function (val, idx) {\n return ba.set(val, idx * itemSize);\n });\n return ba;\n}\nfunction bufferAttr2Array(ba) {\n var itemSize = ba.itemSize;\n var res = [];\n for (var i = 0; i < ba.count; i++) {\n res.push(ba.array.slice(i * itemSize, (i + 1) * itemSize));\n }\n return res;\n}\n\nfunction threeDigest(data, scene) {\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var _ref = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {},\n _ref$removeDelay = _ref.removeDelay,\n removeDelay = _ref$removeDelay === void 0 ? 0 : _ref$removeDelay;\n return dataJoint(data, scene.children, function (obj) {\n return scene.add(obj);\n }, function (obj) {\n var removeFn = function removeFn() {\n scene.remove(obj);\n emptyObject(obj);\n obj && obj.hasOwnProperty('__data') && delete obj.__data.__currentTargetD;\n };\n removeDelay ? setTimeout(removeFn, removeDelay) : removeFn();\n }, _objectSpread2({\n objBindAttr: '__threeObj'\n }, options));\n}\n\nvar THREE$e = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry,\n Color: Color,\n CylinderGeometry: CylinderGeometry,\n Matrix4: Matrix4,\n Mesh: Mesh,\n MeshLambertMaterial: MeshLambertMaterial,\n Object3D: Object3D,\n Vector3: Vector3\n};\nvar bfg$2 = Object.assign({}, _bfg);\nvar BufferGeometryUtils$2 = bfg$2.BufferGeometryUtils || bfg$2;\n\n//\n\nvar PointsLayerKapsule = Kapsule({\n props: {\n pointsData: {\n \"default\": []\n },\n pointLat: {\n \"default\": 'lat'\n },\n pointLng: {\n \"default\": 'lng'\n },\n pointColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n pointAltitude: {\n \"default\": 0.1\n },\n // in units of globe radius\n pointRadius: {\n \"default\": 0.25\n },\n // in deg\n pointResolution: {\n \"default\": 12,\n triggerUpdate: false\n },\n // how many slice segments in the cylinder's circumference\n pointsMerge: {\n \"default\": false\n },\n // boolean. Whether to merge all points into a single mesh for rendering performance\n pointsTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n } // ms\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state) {\n // Data accessors\n var latAccessor = accessorFn(state.pointLat);\n var lngAccessor = accessorFn(state.pointLng);\n var altitudeAccessor = accessorFn(state.pointAltitude);\n var radiusAccessor = accessorFn(state.pointRadius);\n var colorAccessor = accessorFn(state.pointColor);\n\n // shared geometry\n var pointGeometry = new THREE$e.CylinderGeometry(1, 1, 1, state.pointResolution);\n pointGeometry.applyMatrix4(new THREE$e.Matrix4().makeRotationX(Math.PI / 2));\n pointGeometry.applyMatrix4(new THREE$e.Matrix4().makeTranslation(0, 0, -0.5));\n var pxPerDeg = 2 * Math.PI * GLOBE_RADIUS / 360;\n var pointMaterials = {}; // indexed by color\n\n var scene = state.pointsMerge ? new THREE$e.Object3D() : state.scene; // use fake scene if merging points\n\n threeDigest(state.pointsData, scene, {\n createObj: createObj,\n updateObj: updateObj\n });\n if (state.pointsMerge) {\n // merge points into a single mesh\n var pointsGeometry = !state.pointsData.length ? new THREE$e.BufferGeometry() : (BufferGeometryUtils$2.mergeGeometries || BufferGeometryUtils$2.mergeBufferGeometries)(state.pointsData.map(function (d) {\n var obj = d.__threeObj;\n d.__threeObj = undefined; // unbind merged points\n\n var geom = obj.geometry.clone();\n\n // apply mesh world transform to vertices\n obj.updateMatrix();\n geom.applyMatrix4(obj.matrix);\n\n // color vertices\n var color = color2ShaderArr(colorAccessor(d));\n geom.setAttribute('color', array2BufferAttr(_toConsumableArray(new Array(geom.getAttribute('position').count)).map(function () {\n return color;\n }), 4));\n return geom;\n }));\n var points = new THREE$e.Mesh(pointsGeometry, new THREE$e.MeshLambertMaterial({\n color: 0xffffff,\n transparent: true,\n vertexColors: true\n }));\n points.__globeObjType = 'points'; // Add object type\n points.__data = state.pointsData; // Attach obj data\n\n emptyObject(state.scene);\n state.scene.add(points);\n }\n\n //\n\n function createObj() {\n var obj = new THREE$e.Mesh(pointGeometry);\n obj.__globeObjType = 'point'; // Add object type\n return obj;\n }\n function updateObj(obj, d) {\n var applyUpdate = function applyUpdate(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n r = _obj$__currentTargetD.r,\n alt = _obj$__currentTargetD.alt,\n lat = _obj$__currentTargetD.lat,\n lng = _obj$__currentTargetD.lng;\n\n // position cylinder ground\n Object.assign(obj.position, polar2Cartesian(lat, lng));\n\n // orientate outwards\n var globeCenter = state.pointsMerge ? new THREE$e.Vector3(0, 0, 0) : state.scene.localToWorld(new THREE$e.Vector3(0, 0, 0)); // translate from local to world coords\n obj.lookAt(globeCenter);\n\n // scale radius and altitude\n obj.scale.x = obj.scale.y = Math.min(30, r) * pxPerDeg;\n obj.scale.z = Math.max(alt * GLOBE_RADIUS, 0.1); // avoid non-invertible matrix\n };\n var targetD = {\n alt: +altitudeAccessor(d),\n r: +radiusAccessor(d),\n lat: +latAccessor(d),\n lng: +lngAccessor(d)\n };\n var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {\n alt: -1e-3\n });\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (state.pointsMerge || !state.pointsTransitionDuration || state.pointsTransitionDuration < 0) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.pointsTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n if (!state.pointsMerge) {\n // Update materials on individual points\n var color = colorAccessor(d);\n var opacity = color ? colorAlpha(color) : 0;\n var showCyl = !!opacity;\n obj.visible = showCyl;\n if (showCyl) {\n if (!pointMaterials.hasOwnProperty(color)) {\n pointMaterials[color] = new THREE$e.MeshLambertMaterial({\n color: colorStr2Hex(color),\n transparent: opacity < 1,\n opacity: opacity\n });\n }\n obj.material = pointMaterials[color];\n }\n }\n }\n }\n});\n\nvar _excluded = [\"stroke\"];\nvar THREE$d = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry,\n CubicBezierCurve3: CubicBezierCurve3,\n Curve: Curve,\n Group: Group,\n Line: Line,\n Mesh: Mesh,\n NormalBlending: NormalBlending,\n QuadraticBezierCurve3: QuadraticBezierCurve3,\n ShaderMaterial: ShaderMaterial,\n TubeGeometry: TubeGeometry,\n Vector3: Vector3\n};\nvar FrameTicker$2 = _FrameTicker[\"default\"] || _FrameTicker;\n\n//\n\nvar gradientShaders$1 = {\n uniforms: {\n // dash param defaults, all relative to full length\n dashOffset: {\n value: 0\n },\n dashSize: {\n value: 1\n },\n gapSize: {\n value: 0\n },\n dashTranslate: {\n value: 0\n } // used for animating the dash\n },\n vertexShader: \"\\n uniform float dashTranslate; \\n\\n attribute vec4 vertexColor;\\n varying vec4 vColor;\\n \\n attribute float vertexRelDistance;\\n varying float vRelDistance;\\n\\n void main() {\\n // pass through colors and distances\\n vColor = vertexColor;\\n vRelDistance = vertexRelDistance + dashTranslate;\\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\\n }\\n \",\n fragmentShader: \"\\n uniform float dashOffset; \\n uniform float dashSize;\\n uniform float gapSize; \\n \\n varying vec4 vColor;\\n varying float vRelDistance;\\n \\n void main() {\\n // ignore pixels in the gap\\n if (vRelDistance < dashOffset) discard;\\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\\n \\n // set px color: [r, g, b, a], interpolated between vertices \\n gl_FragColor = vColor; \\n }\\n \"\n};\nvar ArcsLayerKapsule = Kapsule({\n props: {\n arcsData: {\n \"default\": []\n },\n arcStartLat: {\n \"default\": 'startLat'\n },\n arcStartLng: {\n \"default\": 'startLng'\n },\n arcEndLat: {\n \"default\": 'endLat'\n },\n arcEndLng: {\n \"default\": 'endLng'\n },\n arcColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n // single color, array of colors or color interpolation fn\n arcAltitude: {},\n // in units of globe radius\n arcAltitudeAutoScale: {\n \"default\": 0.5\n },\n // scale altitude proportional to great-arc distance between the two points\n arcStroke: {},\n // in deg\n arcCurveResolution: {\n \"default\": 64,\n triggerUpdate: false\n },\n // how many straight segments in the curve\n arcCircularResolution: {\n \"default\": 6,\n triggerUpdate: false\n },\n // how many slice segments in the tube's circumference\n arcDashLength: {\n \"default\": 1\n },\n // in units of line length\n arcDashGap: {\n \"default\": 0\n },\n arcDashInitialGap: {\n \"default\": 0\n },\n arcDashAnimateTime: {\n \"default\": 0\n },\n // ms\n arcsTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n } // ms\n },\n methods: {\n pauseAnimation: function pauseAnimation(state) {\n var _state$ticker;\n (_state$ticker = state.ticker) === null || _state$ticker === void 0 || _state$ticker.pause();\n },\n resumeAnimation: function resumeAnimation(state) {\n var _state$ticker2;\n (_state$ticker2 = state.ticker) === null || _state$ticker2 === void 0 || _state$ticker2.resume();\n },\n _destructor: function _destructor(state) {\n var _state$ticker3;\n (_state$ticker3 = state.ticker) === null || _state$ticker3 === void 0 || _state$ticker3.dispose();\n }\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n\n // Kick-off dash animations\n state.ticker = new FrameTicker$2();\n state.ticker.onTick.add(function (_, timeDelta) {\n state.arcsData.filter(function (d) {\n return d.__threeObj && d.__threeObj.children.length && d.__threeObj.children[0].material && d.__threeObj.children[0].__dashAnimateStep;\n }).forEach(function (d) {\n var obj = d.__threeObj.children[0];\n var step = obj.__dashAnimateStep * timeDelta;\n var curTranslate = obj.material.uniforms.dashTranslate.value % 1e9; // reset after 1B loops\n obj.material.uniforms.dashTranslate.value = curTranslate + step;\n });\n });\n },\n update: function update(state) {\n // Data accessors\n var startLatAccessor = accessorFn(state.arcStartLat);\n var startLngAccessor = accessorFn(state.arcStartLng);\n var endLatAccessor = accessorFn(state.arcEndLat);\n var endLngAccessor = accessorFn(state.arcEndLng);\n var altitudeAccessor = accessorFn(state.arcAltitude);\n var altitudeAutoScaleAccessor = accessorFn(state.arcAltitudeAutoScale);\n var strokeAccessor = accessorFn(state.arcStroke);\n var colorAccessor = accessorFn(state.arcColor);\n var dashLengthAccessor = accessorFn(state.arcDashLength);\n var dashGapAccessor = accessorFn(state.arcDashGap);\n var dashInitialGapAccessor = accessorFn(state.arcDashInitialGap);\n var dashAnimateTimeAccessor = accessorFn(state.arcDashAnimateTime);\n var sharedMaterial = new THREE$d.ShaderMaterial(_objectSpread2(_objectSpread2({}, gradientShaders$1), {}, {\n transparent: true,\n blending: THREE$d.NormalBlending\n }));\n threeDigest(state.arcsData, state.scene, {\n createObj: function createObj() {\n var obj = new THREE$d.Group(); // populated in updateObj\n\n obj.__globeObjType = 'arc'; // Add object type\n return obj;\n },\n updateObj: function updateObj(group, arc) {\n var stroke = strokeAccessor(arc);\n var useTube = stroke !== null && stroke !== undefined;\n if (!group.children.length || useTube !== (group.children[0].type === 'Mesh')) {\n // create or swap object types\n emptyObject(group);\n var _obj = useTube ? new THREE$d.Mesh() : new THREE$d.Line(new THREE$d.BufferGeometry());\n _obj.material = sharedMaterial.clone(); // Separate material instance per object to have dedicated uniforms (but shared shaders)\n\n group.add(_obj);\n }\n var obj = group.children[0];\n\n // set dash uniforms\n Object.assign(obj.material.uniforms, {\n dashSize: {\n value: dashLengthAccessor(arc)\n },\n gapSize: {\n value: dashGapAccessor(arc)\n },\n dashOffset: {\n value: dashInitialGapAccessor(arc)\n }\n });\n\n // set dash animation step\n var dashAnimateTime = dashAnimateTimeAccessor(arc);\n obj.__dashAnimateStep = dashAnimateTime > 0 ? 1000 / dashAnimateTime : 0; // per second\n\n // calculate vertex colors (to create gradient)\n var vertexColorArray = calcColorVertexArray(colorAccessor(arc),\n // single, array of colors or interpolator\n state.arcCurveResolution,\n // numSegments\n useTube ? state.arcCircularResolution + 1 : 1 // num vertices per segment\n );\n\n // calculate vertex relative distances (for dashed lines)\n var vertexRelDistanceArray = calcVertexRelDistances(state.arcCurveResolution,\n // numSegments\n useTube ? state.arcCircularResolution + 1 : 1,\n // num vertices per segment\n true // run from end to start, to animate in the correct direction\n );\n obj.geometry.setAttribute('vertexColor', vertexColorArray);\n obj.geometry.setAttribute('vertexRelDistance', vertexRelDistanceArray);\n var applyUpdate = function applyUpdate(td) {\n var _arc$__currentTargetD = arc.__currentTargetD = td,\n stroke = _arc$__currentTargetD.stroke,\n curveD = _objectWithoutProperties(_arc$__currentTargetD, _excluded);\n var curve = calcCurve(curveD);\n if (useTube) {\n obj.geometry && obj.geometry.dispose();\n obj.geometry = new THREE$d.TubeGeometry(curve, state.arcCurveResolution, stroke / 2, state.arcCircularResolution);\n obj.geometry.setAttribute('vertexColor', vertexColorArray);\n obj.geometry.setAttribute('vertexRelDistance', vertexRelDistanceArray);\n } else {\n obj.geometry.setFromPoints(curve.getPoints(state.arcCurveResolution));\n }\n };\n var targetD = {\n stroke: stroke,\n alt: altitudeAccessor(arc),\n altAutoScale: +altitudeAutoScaleAccessor(arc),\n startLat: +startLatAccessor(arc),\n startLng: +startLngAccessor(arc),\n endLat: +endLatAccessor(arc),\n endLng: +endLngAccessor(arc)\n };\n var currentTargetD = arc.__currentTargetD || Object.assign({}, targetD, {\n altAutoScale: -1e-3\n });\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (!state.arcsTransitionDuration || state.arcsTransitionDuration < 0) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.arcsTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n }\n });\n\n //\n\n function calcCurve(_ref) {\n var alt = _ref.alt,\n altAutoScale = _ref.altAutoScale,\n startLat = _ref.startLat,\n startLng = _ref.startLng,\n endLat = _ref.endLat,\n endLng = _ref.endLng;\n var getVec = function getVec(_ref2) {\n var _ref3 = _slicedToArray(_ref2, 3),\n lng = _ref3[0],\n lat = _ref3[1],\n alt = _ref3[2];\n var _polar2Cartesian = polar2Cartesian(lat, lng, alt),\n x = _polar2Cartesian.x,\n y = _polar2Cartesian.y,\n z = _polar2Cartesian.z;\n return new THREE$d.Vector3(x, y, z);\n };\n\n //calculate curve\n var startPnt = [startLng, startLat];\n var endPnt = [endLng, endLat];\n var altitude = alt;\n (altitude === null || altitude === undefined) && (\n // by default set altitude proportional to the great-arc distance\n altitude = geoDistance$1(startPnt, endPnt) / 2 * altAutoScale);\n if (altitude) {\n var interpolate = geoInterpolate(startPnt, endPnt);\n var _map = [0.25, 0.75].map(function (t) {\n return [].concat(_toConsumableArray(interpolate(t)), [altitude * 1.5]);\n }),\n _map2 = _slicedToArray(_map, 2),\n m1Pnt = _map2[0],\n m2Pnt = _map2[1];\n var curve = _construct(THREE$d.CubicBezierCurve3, _toConsumableArray([startPnt, m1Pnt, m2Pnt, endPnt].map(getVec)));\n\n //const mPnt = [...interpolate(0.5), altitude * 2];\n //curve = new THREE.QuadraticBezierCurve3(...[startPnt, mPnt, endPnt].map(getVec));\n\n return curve;\n } else {\n // ground line\n var _alt = 0.001; // slightly above the ground to prevent occlusion\n return calcSphereArc.apply(void 0, _toConsumableArray([[].concat(startPnt, [_alt]), [].concat(endPnt, [_alt])].map(getVec)));\n }\n\n //\n\n function calcSphereArc(startVec, endVec) {\n var angle = startVec.angleTo(endVec);\n var getGreatCirclePoint = angle === 0 ? function () {\n return startVec.clone();\n } // points exactly overlap\n : function (t) {\n return new THREE$d.Vector3().addVectors(startVec.clone().multiplyScalar(Math.sin((1 - t) * angle)), endVec.clone().multiplyScalar(Math.sin(t * angle))).divideScalar(Math.sin(angle));\n };\n var sphereArc = new THREE$d.Curve();\n sphereArc.getPoint = getGreatCirclePoint;\n return sphereArc;\n }\n }\n function calcColorVertexArray(colors, numSegments) {\n var numVerticesPerSegment = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends\n\n var getVertexColor;\n if (colors instanceof Array || colors instanceof Function) {\n var colorInterpolator = colors instanceof Array ? scaleLinear() // array of colors, interpolate at each step\n .domain(colors.map(function (_, idx) {\n return idx / (colors.length - 1);\n })) // same number of stops as colors\n .range(colors) : colors; // already interpolator fn\n\n getVertexColor = function getVertexColor(t) {\n return color2ShaderArr(colorInterpolator(t), true, true);\n };\n } else {\n // single color, use constant\n var vertexColor = color2ShaderArr(colors, true, true);\n getVertexColor = function getVertexColor() {\n return vertexColor;\n };\n }\n var vertexColors = [];\n for (var v = 0, l = numVerticesGroup; v < l; v++) {\n var _vertexColor = getVertexColor(v / (l - 1));\n for (var s = 0; s < numVerticesPerSegment; s++) {\n vertexColors.push(_vertexColor);\n }\n }\n return array2BufferAttr(vertexColors, 4);\n }\n function calcVertexRelDistances(numSegments) {\n var numVerticesPerSegment = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n var invert = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends\n\n var vertexDistances = [];\n for (var v = 0, l = numVerticesGroup; v < l; v++) {\n var relDistance = v / (l - 1);\n for (var s = 0; s < numVerticesPerSegment; s++) {\n vertexDistances.push(relDistance);\n }\n }\n invert && vertexDistances.reverse();\n return array2BufferAttr(vertexDistances, 1);\n }\n }\n});\n\nvar THREE$c = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry,\n Color: Color,\n DoubleSide: DoubleSide,\n Mesh: Mesh,\n MeshLambertMaterial: MeshLambertMaterial,\n Object3D: Object3D\n};\nvar bfg$1 = Object.assign({}, _bfg);\nvar BufferGeometryUtils$1 = bfg$1.BufferGeometryUtils || bfg$1;\n\n//\n\nvar HexBinLayerKapsule = Kapsule({\n props: {\n hexBinPointsData: {\n \"default\": []\n },\n hexBinPointLat: {\n \"default\": 'lat'\n },\n hexBinPointLng: {\n \"default\": 'lng'\n },\n hexBinPointWeight: {\n \"default\": 1\n },\n hexBinResolution: {\n \"default\": 4\n },\n // 0-15. Level 0 partitions the earth in 122 (mostly) hexagonal cells. Each subsequent level sub-divides the previous in roughly 7 hexagons.\n hexMargin: {\n \"default\": 0.2\n },\n // in fraction of diameter\n hexTopCurvatureResolution: {\n \"default\": 5\n },\n // in angular degrees\n hexTopColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n hexSideColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n hexAltitude: {\n \"default\": function _default(_ref) {\n var sumWeight = _ref.sumWeight;\n return sumWeight * 0.01;\n }\n },\n // in units of globe radius\n hexBinMerge: {\n \"default\": false\n },\n // boolean. Whether to merge all hex geometries into a single mesh for rendering performance\n hexTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n } // ms\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state) {\n // Accessors\n var latAccessor = accessorFn(state.hexBinPointLat);\n var lngAccessor = accessorFn(state.hexBinPointLng);\n var weightAccessor = accessorFn(state.hexBinPointWeight);\n var altitudeAccessor = accessorFn(state.hexAltitude);\n var topColorAccessor = accessorFn(state.hexTopColor);\n var sideColorAccessor = accessorFn(state.hexSideColor);\n var marginAccessor = accessorFn(state.hexMargin);\n var byH3Idx = indexBy(state.hexBinPointsData.map(function (d) {\n return _objectSpread2(_objectSpread2({}, d), {}, {\n h3Idx: latLngToCell(latAccessor(d), lngAccessor(d), state.hexBinResolution)\n });\n }), 'h3Idx');\n var hexBins = Object.entries(byH3Idx).map(function (_ref2) {\n var _ref3 = _slicedToArray(_ref2, 2),\n h3Idx = _ref3[0],\n points = _ref3[1];\n return {\n h3Idx: h3Idx,\n points: points,\n sumWeight: points.reduce(function (agg, d) {\n return agg + +weightAccessor(d);\n }, 0)\n };\n });\n var hexMaterials = {}; // indexed by color\n\n var scene = state.hexBinMerge ? new THREE$c.Object3D() : state.scene; // use fake scene if merging hex points\n\n threeDigest(hexBins, scene, {\n createObj: createObj,\n updateObj: updateObj,\n idAccessor: function idAccessor(d) {\n return d.h3Idx;\n }\n });\n if (state.hexBinMerge) {\n // merge points into a single mesh\n var hexPointsGeometry = !hexBins.length ? new THREE$c.BufferGeometry() : (BufferGeometryUtils$1.mergeGeometries || BufferGeometryUtils$1.mergeBufferGeometries)(hexBins.map(function (d) {\n var obj = d.__threeObj;\n d.__threeObj = undefined; // unbind merged points\n\n // use non-indexed geometry so that groups can be colored separately, otherwise different groups share vertices\n var geom = obj.geometry.toNonIndexed();\n\n // apply mesh world transform to vertices\n obj.updateMatrix();\n geom.applyMatrix4(obj.matrix);\n\n // color vertices\n var topColor = color2ShaderArr(topColorAccessor(d));\n var sideColor = color2ShaderArr(sideColorAccessor(d));\n var nVertices = geom.getAttribute('position').count;\n var topFaceIdx = geom.groups[0].count; // starting vertex index of top group\n geom.setAttribute('color', array2BufferAttr(_toConsumableArray(new Array(nVertices)).map(function (_, idx) {\n return idx >= topFaceIdx ? topColor : sideColor;\n }), 4));\n return geom;\n }));\n var hexPoints = new THREE$c.Mesh(hexPointsGeometry, new THREE$c.MeshLambertMaterial({\n color: 0xffffff,\n transparent: true,\n vertexColors: true,\n side: THREE$c.DoubleSide\n }));\n hexPoints.__globeObjType = 'hexBinPoints'; // Add object type\n hexPoints.__data = hexBins; // Attach obj data\n\n emptyObject(state.scene);\n state.scene.add(hexPoints);\n }\n\n //\n\n function createObj(d) {\n var obj = new THREE$c.Mesh();\n obj.__hexCenter = cellToLatLng(d.h3Idx);\n obj.__hexGeoJson = cellToBoundary(d.h3Idx, true).reverse(); // correct polygon winding\n\n // stitch longitudes at the anti-meridian\n var centerLng = obj.__hexCenter[1];\n obj.__hexGeoJson.forEach(function (d) {\n var edgeLng = d[0];\n if (Math.abs(centerLng - edgeLng) > 170) {\n // normalize large lng distances\n d[0] += centerLng > edgeLng ? 360 : -360;\n }\n });\n obj.__globeObjType = 'hexbin'; // Add object type\n return obj;\n }\n function updateObj(obj, d) {\n // compute new geojson with relative margin\n var relNum = function relNum(st, end, rat) {\n return st - (st - end) * rat;\n };\n var margin = Math.max(0, Math.min(1, +marginAccessor(d)));\n var _obj$__hexCenter = _slicedToArray(obj.__hexCenter, 2),\n clat = _obj$__hexCenter[0],\n clng = _obj$__hexCenter[1];\n var geoJson = margin === 0 ? obj.__hexGeoJson : obj.__hexGeoJson.map(function (_ref4) {\n var _ref5 = _slicedToArray(_ref4, 2),\n elng = _ref5[0],\n elat = _ref5[1];\n return [[elng, clng], [elat, clat]].map(function (_ref6) {\n var _ref7 = _slicedToArray(_ref6, 2),\n st = _ref7[0],\n end = _ref7[1];\n return relNum(st, end, margin);\n });\n });\n var topCurvatureResolution = state.hexTopCurvatureResolution;\n obj.geometry && obj.geometry.dispose();\n obj.geometry = new ConicPolygonGeometry([geoJson], 0, GLOBE_RADIUS, false, true, true, topCurvatureResolution);\n var targetD = {\n alt: +altitudeAccessor(d)\n };\n var applyUpdate = function applyUpdate(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n alt = _obj$__currentTargetD.alt;\n obj.scale.x = obj.scale.y = obj.scale.z = 1 + alt; // scale according to altitude\n };\n var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {\n alt: -1e-3\n });\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (state.hexBinMerge || !state.hexTransitionDuration || state.hexTransitionDuration < 0) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.hexTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n if (!state.hexBinMerge) {\n // Update materials on individual hex points\n var sideColor = sideColorAccessor(d);\n var topColor = topColorAccessor(d);\n [sideColor, topColor].forEach(function (color) {\n if (!hexMaterials.hasOwnProperty(color)) {\n var opacity = colorAlpha(color);\n hexMaterials[color] = new THREE$c.MeshLambertMaterial({\n color: colorStr2Hex(color),\n transparent: opacity < 1,\n opacity: opacity,\n side: THREE$c.DoubleSide\n });\n }\n });\n obj.material = [sideColor, topColor].map(function (color) {\n return hexMaterials[color];\n });\n }\n }\n }\n});\n\nvar sq = function sq(x) {\n return x * x;\n};\nfunction geoDistance(a, b) {\n // on sphere surface, in radians\n var sqrt = Math.sqrt;\n var cos = Math.cos;\n var toRad = function toRad(x) {\n return x * Math.PI / 180;\n };\n var hav = function hav(x) {\n return sq(Math.sin(x / 2));\n };\n var latA = toRad(a[1]);\n var latB = toRad(b[1]);\n var lngA = toRad(a[0]);\n var lngB = toRad(b[0]);\n\n // Haversine formula\n return 2 * Math.asin(sqrt(hav(latB - latA) + cos(latA) * cos(latB) * hav(lngB - lngA)));\n}\nvar sqrt2PI = Math.sqrt(2 * Math.PI);\nfunction gaussianKernel(x, bw) {\n return Math.exp(-sq(x / bw) / 2) / (bw * sqrt2PI);\n}\nvar getGeoKDE = function getGeoKDE(_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n lng = _ref2[0],\n lat = _ref2[1];\n var data = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];\n var _ref3 = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {},\n _ref3$lngAccessor = _ref3.lngAccessor,\n lngAccessor = _ref3$lngAccessor === void 0 ? function (d) {\n return d[0];\n } : _ref3$lngAccessor,\n _ref3$latAccessor = _ref3.latAccessor,\n latAccessor = _ref3$latAccessor === void 0 ? function (d) {\n return d[1];\n } : _ref3$latAccessor,\n _ref3$weightAccessor = _ref3.weightAccessor,\n weightAccessor = _ref3$weightAccessor === void 0 ? function () {\n return 1;\n } : _ref3$weightAccessor,\n bandwidth = _ref3.bandwidth;\n var pnt = [lng, lat];\n var bwRad = bandwidth * Math.PI / 180;\n return sum(data.map(function (d) {\n var weight = weightAccessor(d);\n if (!weight) return 0;\n var dist = geoDistance(pnt, [lngAccessor(d), latAccessor(d)]);\n return gaussianKernel(dist, bwRad) * weight;\n }));\n};\n\nvar THREE$b = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Mesh: Mesh,\n MeshLambertMaterial: MeshLambertMaterial,\n SphereGeometry: SphereGeometry\n};\n\n//\n\nvar RES_BW_FACTOR = 3.5; // divider of bandwidth to use in geometry resolution\nvar MIN_RESOLUTION = 0.1; // degrees\nvar BW_RADIUS_INFLUENCE = 3.5; // multiplier of bandwidth to use in octree for max radius of point influence\nvar _getDistance = /*#__PURE__*/new WeakSet();\nvar _points = /*#__PURE__*/new WeakMap();\nvar _pntOctree = /*#__PURE__*/new WeakMap();\nvar _distance = /*#__PURE__*/new WeakMap();\nvar PointsOctree = /*#__PURE__*/function () {\n function PointsOctree(points, neighborhoodAngularDistance) {\n _classCallCheck(this, PointsOctree);\n _classPrivateMethodInitSpec(this, _getDistance);\n _classPrivateFieldInitSpec(this, _points, {\n writable: true,\n value: void 0\n });\n _classPrivateFieldInitSpec(this, _pntOctree, {\n writable: true,\n value: void 0\n });\n _classPrivateFieldInitSpec(this, _distance, {\n writable: true,\n value: void 0\n });\n _classPrivateFieldSet(this, _points, points);\n _classPrivateFieldSet(this, _pntOctree, yaOctree());\n _classPrivateFieldGet(this, _pntOctree).init(points.map(function (d) {\n return [d.x, d.y, d.z];\n }).flat());\n _classPrivateFieldSet(this, _distance, _classPrivateMethodGet(this, _getDistance, _getDistance2).call(this, polar2Cartesian(0, 0), polar2Cartesian(0, Math.min(180, neighborhoodAngularDistance))));\n }\n _createClass(PointsOctree, [{\n key: \"getNearPoints\",\n value: function getNearPoints(x, y, z) {\n var _this = this;\n return _classPrivateFieldGet(this, _pntOctree).intersectSphere(x, y, z, _classPrivateFieldGet(this, _distance)).map(function (idx) {\n return _classPrivateFieldGet(_this, _points)[idx / 3];\n });\n }\n }]);\n return PointsOctree;\n}();\nfunction _getDistance2(a, b) {\n return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2) + Math.pow(a.z - b.z, 2));\n}\nvar defaultColorInterpolator = function defaultColorInterpolator(t) {\n var c = color(interpolateTurbo(t)); // turbo, inferno\n c.opacity = Math.cbrt(t);\n return c.formatRgb();\n};\nvar HeatmapsLayerKapsule = Kapsule({\n props: {\n heatmapsData: {\n \"default\": []\n },\n heatmapPoints: {\n \"default\": function _default(pnts) {\n return pnts;\n }\n },\n heatmapPointLat: {\n \"default\": function _default(d) {\n return d[0];\n }\n },\n heatmapPointLng: {\n \"default\": function _default(d) {\n return d[1];\n }\n },\n heatmapPointWeight: {\n \"default\": 1\n },\n heatmapBandwidth: {\n \"default\": 4\n },\n // Gaussian kernel bandwidth, in angular degrees\n heatmapColorFn: {\n \"default\": function _default() {\n return defaultColorInterpolator;\n }\n },\n heatmapColorSaturation: {\n \"default\": 1.5\n },\n // multiplier for color scale max\n heatmapBaseAltitude: {\n \"default\": 0.01\n },\n // in units of globe radius\n heatmapTopAltitude: {},\n // in units of globe radius\n heatmapsTransitionDuration: {\n \"default\": 0,\n triggerUpdate: false\n } // ms\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state) {\n // Accessors\n var pointsAccessor = accessorFn(state.heatmapPoints);\n var latPntAccessor = accessorFn(state.heatmapPointLat);\n var lngPntAccessor = accessorFn(state.heatmapPointLng);\n var weightPntAccessor = accessorFn(state.heatmapPointWeight);\n var bandwidthAccessor = accessorFn(state.heatmapBandwidth);\n var colorFnAccessor = accessorFn(state.heatmapColorFn);\n var saturationAccessor = accessorFn(state.heatmapColorSaturation);\n var baseAltitudeAccessor = accessorFn(state.heatmapBaseAltitude);\n var topAltitudeAccessor = accessorFn(state.heatmapTopAltitude);\n threeDigest(state.heatmapsData, state.scene, {\n createObj: function createObj(d) {\n var obj = new THREE$b.Mesh(new THREE$b.SphereGeometry(GLOBE_RADIUS), new THREE$b.MeshLambertMaterial({\n vertexColors: true,\n transparent: true\n }));\n obj.__globeObjType = 'heatmap'; // Add object type\n return obj;\n },\n updateObj: function updateObj(obj, d) {\n // Accessors\n var bandwidth = bandwidthAccessor(d);\n var colorFn = colorFnAccessor(d);\n var saturation = saturationAccessor(d);\n var baseAlt = baseAltitudeAccessor(d);\n var topAlt = topAltitudeAccessor(d);\n var pnts = pointsAccessor(d).map(function (pnt) {\n var lat = latPntAccessor(pnt);\n var lng = lngPntAccessor(pnt);\n var _polar2Cartesian = polar2Cartesian(lat, lng),\n x = _polar2Cartesian.x,\n y = _polar2Cartesian.y,\n z = _polar2Cartesian.z;\n return {\n x: x,\n y: y,\n z: z,\n lat: lat,\n lng: lng,\n weight: weightPntAccessor(pnt)\n };\n });\n\n // Check resolution\n var resolution = Math.max(MIN_RESOLUTION, bandwidth / RES_BW_FACTOR);\n var equatorNumSegments = Math.ceil(360 / (resolution || -1));\n if (obj.geometry.parameters.widthSegments !== equatorNumSegments) {\n obj.geometry.dispose();\n obj.geometry = new THREE$b.SphereGeometry(GLOBE_RADIUS, equatorNumSegments, equatorNumSegments / 2);\n }\n\n // Get vertex polar coordinates\n var vertexCoords = bufferAttr2Array(obj.geometry.getAttribute('position'));\n var vertexGeoCoords = vertexCoords.map(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 3),\n x = _ref2[0],\n y = _ref2[1],\n z = _ref2[2];\n var _cartesian2Polar = cartesian2Polar({\n x: x,\n y: y,\n z: z\n }),\n lng = _cartesian2Polar.lng,\n lat = _cartesian2Polar.lat;\n return [lng, lat];\n });\n\n // Compute KDE\n var pntsOctree = new PointsOctree(pnts, bandwidth * BW_RADIUS_INFLUENCE);\n var kdeVals = vertexGeoCoords.map(function (vxCoords, idx) {\n var _vertexCoords$idx = _slicedToArray(vertexCoords[idx], 3),\n x = _vertexCoords$idx[0],\n y = _vertexCoords$idx[1],\n z = _vertexCoords$idx[2];\n return getGeoKDE(vxCoords, pntsOctree.getNearPoints(x, y, z), {\n latAccessor: function latAccessor(d) {\n return d.lat;\n },\n lngAccessor: function lngAccessor(d) {\n return d.lng;\n },\n weightAccessor: function weightAccessor(d) {\n return d.weight;\n },\n bandwidth: bandwidth\n });\n });\n\n // Animations\n var applyUpdate = function applyUpdate(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n kdeVals = _obj$__currentTargetD.kdeVals,\n topAlt = _obj$__currentTargetD.topAlt,\n saturation = _obj$__currentTargetD.saturation;\n var maxVal = max(kdeVals.map(Math.abs)) || 1e-15;\n\n // Set vertex colors\n obj.geometry.setAttribute('color', array2BufferAttr(\n // normalization between [0, saturation]\n kdeVals.map(function (val) {\n return color2ShaderArr(colorFn(val / maxVal * saturation));\n }), 4));\n\n // Set altitudes\n var altScale = scaleLinear([0, maxVal], [baseAlt, topAlt || baseAlt]);\n obj.geometry.setAttribute('position', array2BufferAttr(kdeVals.map(function (val, idx) {\n var _vertexGeoCoords$idx = _slicedToArray(vertexGeoCoords[idx], 2),\n lng = _vertexGeoCoords$idx[0],\n lat = _vertexGeoCoords$idx[1];\n var alt = altScale(Math.abs(val));\n var p = polar2Cartesian(lat, lng, alt);\n return [p.x, p.y, p.z];\n }), 3));\n };\n var targetD = {\n kdeVals: kdeVals,\n topAlt: topAlt,\n saturation: saturation\n };\n var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {\n kdeVals: kdeVals.map(function () {\n return 0;\n }),\n topAlt: !topAlt ? topAlt : baseAlt,\n saturation: 0.5\n });\n // do not interpolate between different length arrays\n currentTargetD.kdeVals.length !== kdeVals.length && (currentTargetD.kdeVals = kdeVals.slice());\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (!state.heatmapsTransitionDuration || state.heatmapsTransitionDuration < 0) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.heatmapsTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n }\n });\n }\n});\n\nvar THREE$a = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n DoubleSide: DoubleSide,\n Group: Group,\n LineBasicMaterial: LineBasicMaterial,\n LineSegments: LineSegments,\n Mesh: Mesh,\n MeshBasicMaterial: MeshBasicMaterial\n};\n\n//\n\nvar PolygonsLayerKapsule = Kapsule({\n props: {\n polygonsData: {\n \"default\": []\n },\n polygonGeoJsonGeometry: {\n \"default\": 'geometry'\n },\n polygonSideColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n polygonSideMaterial: {},\n polygonCapColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n polygonCapMaterial: {},\n polygonStrokeColor: {},\n polygonAltitude: {\n \"default\": 0.01\n },\n // in units of globe radius\n polygonCapCurvatureResolution: {\n \"default\": 5\n },\n // in angular degrees\n polygonsTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n } // ms\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state) {\n // Data accessors\n var geoJsonAccessor = accessorFn(state.polygonGeoJsonGeometry);\n var altitudeAccessor = accessorFn(state.polygonAltitude);\n var capCurvatureResolutionAccessor = accessorFn(state.polygonCapCurvatureResolution);\n var capColorAccessor = accessorFn(state.polygonCapColor);\n var capMaterialAccessor = accessorFn(state.polygonCapMaterial);\n var sideColorAccessor = accessorFn(state.polygonSideColor);\n var sideMaterialAccessor = accessorFn(state.polygonSideMaterial);\n var strokeColorAccessor = accessorFn(state.polygonStrokeColor);\n var singlePolygons = [];\n state.polygonsData.forEach(function (polygon) {\n var objAttrs = {\n data: polygon,\n capColor: capColorAccessor(polygon),\n capMaterial: capMaterialAccessor(polygon),\n sideColor: sideColorAccessor(polygon),\n sideMaterial: sideMaterialAccessor(polygon),\n strokeColor: strokeColorAccessor(polygon),\n altitude: +altitudeAccessor(polygon),\n capCurvatureResolution: +capCurvatureResolutionAccessor(polygon)\n };\n var geoJson = geoJsonAccessor(polygon);\n var geoId = polygon.__id || \"\".concat(Math.round(Math.random() * 1e9)); // generate and stamp polygon ids to keep track in digest\n polygon.__id = geoId;\n if (geoJson.type === 'Polygon') {\n singlePolygons.push(_objectSpread2({\n id: \"\".concat(geoId, \"_0\"),\n coords: geoJson.coordinates\n }, objAttrs));\n } else if (geoJson.type === 'MultiPolygon') {\n singlePolygons.push.apply(singlePolygons, _toConsumableArray(geoJson.coordinates.map(function (coords, idx) {\n return _objectSpread2({\n id: \"\".concat(geoId, \"_\").concat(idx),\n coords: coords\n }, objAttrs);\n })));\n } else {\n console.warn(\"Unsupported GeoJson geometry type: \".concat(geoJson.type, \". Skipping geometry...\"));\n }\n });\n threeDigest(singlePolygons, state.scene, {\n idAccessor: function idAccessor(d) {\n return d.id;\n },\n createObj: function createObj() {\n var obj = new THREE$a.Group();\n obj.__defaultSideMaterial = new THREE$a.MeshBasicMaterial({\n side: THREE$a.DoubleSide,\n depthWrite: true\n });\n obj.__defaultCapMaterial = new THREE$a.MeshBasicMaterial({\n side: THREE$a.DoubleSide,\n depthWrite: true\n });\n\n // conic geometry\n obj.add(new THREE$a.Mesh(undefined, [obj.__defaultSideMaterial,\n // side material\n obj.__defaultCapMaterial // cap material\n ]));\n\n // polygon stroke\n obj.add(new THREE$a.LineSegments(undefined, new THREE$a.LineBasicMaterial()));\n obj.__globeObjType = 'polygon'; // Add object type\n\n return obj;\n },\n updateObj: function updateObj(obj, _ref) {\n var coords = _ref.coords,\n capColor = _ref.capColor,\n capMaterial = _ref.capMaterial,\n sideColor = _ref.sideColor,\n sideMaterial = _ref.sideMaterial,\n strokeColor = _ref.strokeColor,\n altitude = _ref.altitude,\n capCurvatureResolution = _ref.capCurvatureResolution;\n var _obj$children = _slicedToArray(obj.children, 2),\n conicObj = _obj$children[0],\n strokeObj = _obj$children[1];\n\n // hide stroke if no color set\n var addStroke = !!strokeColor;\n strokeObj.visible = addStroke;\n\n // regenerate geometries if needed\n if (!objMatch(conicObj.geometry.parameters || {}, {\n polygonGeoJson: coords,\n curvatureResolution: capCurvatureResolution\n })) {\n conicObj.geometry && conicObj.geometry.dispose();\n conicObj.geometry = new ConicPolygonGeometry(coords, 0, GLOBE_RADIUS, false, true, true, capCurvatureResolution);\n }\n if (addStroke && (!strokeObj.geometry.parameters || strokeObj.geometry.parameters.geoJson.coordinates !== coords || strokeObj.geometry.parameters.resolution !== capCurvatureResolution)) {\n strokeObj.geometry && strokeObj.geometry.dispose();\n strokeObj.geometry = new GeoJsonGeometry({\n type: 'Polygon',\n coordinates: coords\n }, GLOBE_RADIUS, capCurvatureResolution);\n }\n\n // replace side/cap materials if defined\n conicObj.material[0] = sideMaterial || obj.__defaultSideMaterial;\n conicObj.material[1] = capMaterial || obj.__defaultCapMaterial;\n\n // update default material colors\n [!sideMaterial && sideColor, !capMaterial && capColor].forEach(function (color, materialIdx) {\n if (!color) return; // skip custom materials\n\n // conic object\n var material = conicObj.material[materialIdx];\n var opacity = colorAlpha(color);\n material.color.set(colorStr2Hex(color));\n material.transparent = opacity < 1;\n material.opacity = opacity;\n });\n if (addStroke) {\n // stroke object\n var material = strokeObj.material;\n var opacity = colorAlpha(strokeColor);\n material.color.set(colorStr2Hex(strokeColor));\n material.transparent = opacity < 1;\n material.opacity = opacity;\n }\n var targetD = {\n alt: altitude\n };\n var applyUpdate = function applyUpdate(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n alt = _obj$__currentTargetD.alt;\n conicObj.scale.x = conicObj.scale.y = conicObj.scale.z = 1 + alt;\n addStroke && (strokeObj.scale.x = strokeObj.scale.y = strokeObj.scale.z = 1 + alt + 1e-4); // stroke slightly above the conic mesh\n };\n var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {\n alt: -1e-3\n });\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (!state.polygonsTransitionDuration || state.polygonsTransitionDuration < 0 || currentTargetD.alt === targetD.alt) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.polygonsTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n }\n });\n }\n});\nfunction objMatch(obj, attrs) {\n var compFn = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : function () {\n return function (a, b) {\n return a === b;\n };\n };\n return Object.entries(attrs).every(function (_ref2) {\n var _ref3 = _slicedToArray(_ref2, 2),\n k = _ref3[0],\n v = _ref3[1];\n return obj.hasOwnProperty(k) && compFn(k)(obj[k], v);\n });\n}\n\nvar THREE$9 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry,\n CircleGeometry: CircleGeometry,\n DoubleSide: DoubleSide,\n Mesh: Mesh,\n MeshLambertMaterial: MeshLambertMaterial,\n Vector3: Vector3\n};\nvar bfg = Object.assign({}, _bfg);\nvar BufferGeometryUtils = bfg.BufferGeometryUtils || bfg;\n\n//\n\nvar HexedPolygonsLayerKapsule = Kapsule({\n props: {\n hexPolygonsData: {\n \"default\": []\n },\n hexPolygonGeoJsonGeometry: {\n \"default\": 'geometry'\n },\n hexPolygonColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n hexPolygonAltitude: {\n \"default\": 0.001\n },\n // in units of globe radius\n hexPolygonResolution: {\n \"default\": 3\n },\n // 0-15. Level 0 partitions the earth in 122 (mostly) hexagonal cells. Each subsequent level sub-divides the previous in roughly 7 hexagons.\n hexPolygonMargin: {\n \"default\": 0.2\n },\n // in fraction of hex diameter\n hexPolygonUseDots: {\n \"default\": false\n },\n // if points should be circular instead of hexagonal\n hexPolygonCurvatureResolution: {\n \"default\": 5\n },\n // in angular degrees, only relevant for hex tops\n hexPolygonDotResolution: {\n \"default\": 12\n },\n // how many slice segments in the dot circle's circumference\n hexPolygonsTransitionDuration: {\n \"default\": 0,\n triggerUpdate: false\n } // ms\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state) {\n // Accessors\n var geoJsonAccessor = accessorFn(state.hexPolygonGeoJsonGeometry);\n var colorAccessor = accessorFn(state.hexPolygonColor);\n var altitudeAccessor = accessorFn(state.hexPolygonAltitude);\n var resolutionAccessor = accessorFn(state.hexPolygonResolution);\n var marginAccessor = accessorFn(state.hexPolygonMargin);\n var useDotsAccessor = accessorFn(state.hexPolygonUseDots);\n var curvatureResolutionAccessor = accessorFn(state.hexPolygonCurvatureResolution);\n var dotResolutionAccessor = accessorFn(state.hexPolygonDotResolution);\n threeDigest(state.hexPolygonsData, state.scene, {\n createObj: function createObj(d) {\n var obj = new THREE$9.Mesh(undefined, new THREE$9.MeshLambertMaterial({\n side: THREE$9.DoubleSide\n }));\n obj.__globeObjType = 'hexPolygon'; // Add object type\n\n return obj;\n },\n updateObj: function updateObj(obj, d) {\n var geoJson = geoJsonAccessor(d);\n var h3Res = resolutionAccessor(d);\n var alt = altitudeAccessor(d);\n var margin = Math.max(0, Math.min(1, +marginAccessor(d)));\n var useDots = useDotsAccessor(d);\n var curvatureResolution = curvatureResolutionAccessor(d);\n var dotResolution = dotResolutionAccessor(d);\n\n // update material\n var color = colorAccessor(d);\n var opacity = colorAlpha(color);\n obj.material.color.set(colorStr2Hex(color));\n obj.material.transparent = opacity < 1;\n obj.material.opacity = opacity;\n var targetD = {\n alt: alt,\n margin: margin,\n curvatureResolution: curvatureResolution\n };\n var memD = {\n geoJson: geoJson,\n h3Res: h3Res\n };\n var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {\n alt: -1e-3\n });\n var currentMemD = obj.__currentMemD || memD;\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n }) || Object.keys(memD).some(function (k) {\n return currentMemD[k] !== memD[k];\n })) {\n obj.__currentMemD = memD;\n var h3Idxs = [];\n if (geoJson.type === 'Polygon') {\n polygonToCells(geoJson.coordinates, h3Res, true).forEach(function (idx) {\n return h3Idxs.push(idx);\n });\n } else if (geoJson.type === 'MultiPolygon') {\n geoJson.coordinates.forEach(function (coords) {\n return polygonToCells(coords, h3Res, true).forEach(function (idx) {\n return h3Idxs.push(idx);\n });\n });\n } else {\n console.warn(\"Unsupported GeoJson geometry type: \".concat(geoJson.type, \". Skipping geometry...\"));\n }\n var hexBins = h3Idxs.map(function (h3Idx) {\n var hexCenter = cellToLatLng(h3Idx);\n var hexGeoJson = cellToBoundary(h3Idx, true).reverse(); // correct polygon winding\n\n // stitch longitudes at the anti-meridian\n var centerLng = hexCenter[1];\n hexGeoJson.forEach(function (d) {\n var edgeLng = d[0];\n if (Math.abs(centerLng - edgeLng) > 170) {\n // normalize large lng distances\n d[0] += centerLng > edgeLng ? 360 : -360;\n }\n });\n return {\n h3Idx: h3Idx,\n hexCenter: hexCenter,\n hexGeoJson: hexGeoJson\n };\n });\n var applyUpdate = function applyUpdate(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n alt = _obj$__currentTargetD.alt,\n margin = _obj$__currentTargetD.margin,\n curvatureResolution = _obj$__currentTargetD.curvatureResolution;\n obj.geometry && obj.geometry.dispose();\n obj.geometry = !hexBins.length ? new THREE$9.BufferGeometry() : (BufferGeometryUtils.mergeGeometries || BufferGeometryUtils.mergeBufferGeometries)(hexBins.map(function (h) {\n var _h$hexCenter = _slicedToArray(h.hexCenter, 2),\n clat = _h$hexCenter[0],\n clng = _h$hexCenter[1];\n if (useDots) {\n var centerPos = polar2Cartesian(clat, clng, alt);\n var edgePos = polar2Cartesian(h.hexGeoJson[0][1], h.hexGeoJson[0][0], alt);\n var r = 0.85 * (1 - margin) * new THREE$9.Vector3(centerPos.x, centerPos.y, centerPos.z).distanceTo(new THREE$9.Vector3(edgePos.x, edgePos.y, edgePos.z));\n var geometry = new CircleGeometry(r, dotResolution);\n geometry.rotateX(deg2Rad$1(-clat));\n geometry.rotateY(deg2Rad$1(clng));\n geometry.translate(centerPos.x, centerPos.y, centerPos.z);\n return geometry;\n } else {\n var relNum = function relNum(st, end, rat) {\n return st - (st - end) * rat;\n };\n\n // compute new geojson with relative margin\n var _geoJson = margin === 0 ? h.hexGeoJson : h.hexGeoJson.map(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n elng = _ref2[0],\n elat = _ref2[1];\n return [[elng, clng], [elat, clat]].map(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n st = _ref4[0],\n end = _ref4[1];\n return relNum(st, end, margin);\n });\n });\n return new ConicPolygonGeometry([_geoJson], GLOBE_RADIUS, GLOBE_RADIUS * (1 + alt), false, true, false, curvatureResolution);\n }\n }));\n };\n if (!state.hexPolygonsTransitionDuration || state.hexPolygonsTransitionDuration < 0) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.hexPolygonsTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n }\n });\n }\n});\n\nvar THREE$8 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Vector3: Vector3\n};\nfunction interpolateVectors(fromPnts, toPnts) {\n var extendArr = function extendArr(arr, length) {\n var repeatItem = arr[arr.length - 1];\n return [].concat(_toConsumableArray(arr), _toConsumableArray(_toConsumableArray(new Array(length - arr.length)).map(function () {\n return repeatItem;\n })));\n };\n var arrLength = Math.max(fromPnts.length, toPnts.length);\n var interpolator = interpolateArray.apply(void 0, _toConsumableArray([fromPnts, toPnts].map(function (pnts) {\n return pnts.map(function (_ref) {\n var x = _ref.x,\n y = _ref.y,\n z = _ref.z;\n return [x, y, z];\n });\n }).map(function (arr) {\n return extendArr(arr, arrLength);\n })));\n return function (k) {\n return k === 0 ? fromPnts : k === 1 ? toPnts : interpolator(k).map(function (_ref2) {\n var _ref3 = _slicedToArray(_ref2, 3),\n x = _ref3[0],\n y = _ref3[1],\n z = _ref3[2];\n return new THREE$8.Vector3(x, y, z);\n });\n };\n}\n\nvar THREE$7 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry,\n Color: Color,\n Group: Group,\n Line: Line,\n NormalBlending: NormalBlending,\n ShaderMaterial: ShaderMaterial,\n Vector3: Vector3\n};\nvar FrameTicker$1 = _FrameTicker[\"default\"] || _FrameTicker;\n\n//\n\nvar gradientShaders = {\n uniforms: {\n // dash param defaults, all relative to full length\n dashOffset: {\n value: 0\n },\n dashSize: {\n value: 1\n },\n gapSize: {\n value: 0\n },\n dashTranslate: {\n value: 0\n } // used for animating the dash\n },\n vertexShader: \"\\n uniform float dashTranslate;\\n\\n attribute vec4 vertexColor;\\n varying vec4 vColor;\\n\\n attribute float vertexRelDistance;\\n varying float vRelDistance;\\n\\n void main() {\\n // pass through colors and distances\\n vColor = vertexColor;\\n vRelDistance = vertexRelDistance + dashTranslate;\\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\\n }\\n \",\n fragmentShader: \"\\n uniform float dashOffset;\\n uniform float dashSize;\\n uniform float gapSize;\\n\\n varying vec4 vColor;\\n varying float vRelDistance;\\n\\n void main() {\\n // ignore pixels in the gap\\n if (vRelDistance < dashOffset) discard;\\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\\n\\n // set px color: [r, g, b, a], interpolated between vertices\\n gl_FragColor = vColor;\\n }\\n \"\n};\nvar PathsLayerKapsule = Kapsule({\n props: {\n pathsData: {\n \"default\": []\n },\n pathPoints: {\n \"default\": function _default(pnts) {\n return pnts;\n }\n },\n pathPointLat: {\n \"default\": function _default(arr) {\n return arr[0];\n }\n },\n pathPointLng: {\n \"default\": function _default(arr) {\n return arr[1];\n }\n },\n pathPointAlt: {\n \"default\": 1e-3\n },\n pathResolution: {\n \"default\": 2\n },\n // in deg\n pathColor: {\n \"default\": function _default() {\n return '#ffffaa';\n }\n },\n // single color, array of colors or color interpolation fn\n pathStroke: {},\n // in deg\n pathDashLength: {\n \"default\": 1\n },\n // in units of line length\n pathDashGap: {\n \"default\": 0\n },\n pathDashInitialGap: {\n \"default\": 0\n },\n pathDashAnimateTime: {\n \"default\": 0\n },\n // ms\n pathTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n },\n // ms\n rendererSize: {} // necessary to set correct fatline proportions\n },\n methods: {\n pauseAnimation: function pauseAnimation(state) {\n var _state$ticker;\n (_state$ticker = state.ticker) === null || _state$ticker === void 0 || _state$ticker.pause();\n },\n resumeAnimation: function resumeAnimation(state) {\n var _state$ticker2;\n (_state$ticker2 = state.ticker) === null || _state$ticker2 === void 0 || _state$ticker2.resume();\n },\n _destructor: function _destructor(state) {\n var _state$ticker3;\n (_state$ticker3 = state.ticker) === null || _state$ticker3 === void 0 || _state$ticker3.dispose();\n }\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n\n // Kick-off dash animations\n state.ticker = new FrameTicker$1();\n state.ticker.onTick.add(function (_, timeDelta) {\n state.pathsData.filter(function (d) {\n return d.__threeObj && d.__threeObj.children.length && d.__threeObj.children[0].material && d.__threeObj.children[0].__dashAnimateStep;\n }).forEach(function (d) {\n var obj = d.__threeObj.children[0];\n var step = obj.__dashAnimateStep * timeDelta;\n if (obj.type === 'Line') {\n var curTranslate = obj.material.uniforms.dashTranslate.value % 1e9; // reset after 1B loops\n obj.material.uniforms.dashTranslate.value = curTranslate + step;\n } else if (obj.type === 'Line2') {\n // fatline\n var offset = obj.material.dashOffset - step;\n var dashLength = obj.material.dashSize + obj.material.gapSize;\n while (offset <= -dashLength) offset += dashLength; // cycle within dash length\n obj.material.dashOffset = offset;\n }\n });\n });\n },\n update: function update(state) {\n // Data accessors\n var pointsAccessor = accessorFn(state.pathPoints);\n var pointLatAccessor = accessorFn(state.pathPointLat);\n var pointLngAccessor = accessorFn(state.pathPointLng);\n var pointAltAccessor = accessorFn(state.pathPointAlt);\n var strokeAccessor = accessorFn(state.pathStroke);\n var colorAccessor = accessorFn(state.pathColor);\n var dashLengthAccessor = accessorFn(state.pathDashLength);\n var dashGapAccessor = accessorFn(state.pathDashGap);\n var dashInitialGapAccessor = accessorFn(state.pathDashInitialGap);\n var dashAnimateTimeAccessor = accessorFn(state.pathDashAnimateTime);\n var sharedShaderMaterial = new THREE$7.ShaderMaterial(_objectSpread2(_objectSpread2({}, gradientShaders), {}, {\n transparent: true,\n blending: THREE$7.NormalBlending\n }));\n threeDigest(state.pathsData, state.scene, {\n createObj: function createObj() {\n var obj = new THREE$7.Group(); // populated in updateObj\n\n obj.__globeObjType = 'path'; // Add object type\n return obj;\n },\n updateObj: function updateObj(group, path) {\n var stroke = strokeAccessor(path);\n var useFatLine = stroke !== null && stroke !== undefined;\n if (!group.children.length || useFatLine === (group.children[0].type === 'Line')) {\n // create or swap object types\n emptyObject(group);\n var _obj = useFatLine ? new Line2(new LineGeometry(), new LineMaterial()) : new THREE$7.Line(new THREE$7.BufferGeometry(), sharedShaderMaterial.clone() // Separate material instance per object to have dedicated uniforms (but shared shaders)\n );\n group.add(_obj);\n }\n var obj = group.children[0];\n var points = calcPath(pointsAccessor(path), pointLatAccessor, pointLngAccessor, pointAltAccessor, state.pathResolution);\n\n // set dash animation step\n var dashAnimateTime = dashAnimateTimeAccessor(path);\n obj.__dashAnimateStep = dashAnimateTime > 0 ? 1000 / dashAnimateTime : 0; // per second\n\n if (!useFatLine) {\n // set dash uniforms\n Object.assign(obj.material.uniforms, {\n dashSize: {\n value: dashLengthAccessor(path)\n },\n gapSize: {\n value: dashGapAccessor(path)\n },\n dashOffset: {\n value: dashInitialGapAccessor(path)\n }\n });\n\n // calculate vertex colors (to create gradient)\n var vertexColorArray = calcColorVertexArray(colorAccessor(path),\n // single, array of colors or interpolator\n points.length // numSegments\n );\n\n // calculate vertex relative distances (for dashed lines)\n var vertexRelDistanceArray = calcVertexRelDistances(points.length,\n // numSegments\n 1,\n // num vertices per segment\n true // run from end to start, to animate in the correct direction\n );\n obj.geometry.setAttribute('vertexColor', vertexColorArray);\n obj.geometry.setAttribute('vertexRelDistance', vertexRelDistanceArray);\n } else {\n // fat lines\n obj.material.resolution = state.rendererSize;\n {\n // set dash styling\n var dashLength = dashLengthAccessor(path);\n var dashGap = dashGapAccessor(path);\n var dashInitialGap = dashInitialGapAccessor(path);\n obj.material.dashed = dashGap > 0;\n\n // temp hack to activate line dashes\n obj.material.dashed ? obj.material.defines.USE_DASH = \"\" : delete obj.material.defines.USE_DASH;\n if (obj.material.dashed) {\n obj.material.dashScale = 1 / calcLineDistance(points); // dash sizes relative to full line length\n\n obj.material.dashSize = dashLength;\n obj.material.gapSize = dashGap;\n obj.material.dashOffset = -dashInitialGap;\n }\n }\n {\n // set line colors\n var colors = colorAccessor(path);\n if (colors instanceof Array) {\n // calculate vertex colors (to create gradient)\n var _vertexColorArray = calcColorVertexArray(colorAccessor(path),\n // single, array of colors or interpolator\n points.length - 1,\n // numSegments\n 1,\n // num vertices per segment\n false);\n obj.geometry.setColors(_vertexColorArray.array);\n obj.material.vertexColors = true;\n } else {\n // single color\n var color = colors;\n var opacity = colorAlpha(color);\n obj.material.color = new THREE$7.Color(colorStr2Hex(color));\n obj.material.transparent = opacity < 1;\n obj.material.opacity = opacity;\n obj.material.vertexColors = false;\n }\n }\n obj.material.needsUpdate = true;\n }\n\n // animate from start to finish by default\n var pointsInterpolator = interpolateVectors(path.__currentTargetD && path.__currentTargetD.points || [points[0]], points);\n var applyUpdate = function applyUpdate(td) {\n var _path$__currentTarget = path.__currentTargetD = td,\n stroke = _path$__currentTarget.stroke,\n interpolK = _path$__currentTarget.interpolK;\n var kPoints = path.__currentTargetD.points = pointsInterpolator(interpolK);\n if (useFatLine) {\n var _ref;\n obj.geometry.setPositions((_ref = []).concat.apply(_ref, _toConsumableArray(kPoints.map(function (_ref2) {\n var x = _ref2.x,\n y = _ref2.y,\n z = _ref2.z;\n return [x, y, z];\n }))));\n obj.material.linewidth = stroke;\n\n // necessary for dashed lines\n obj.material.dashed && obj.computeLineDistances();\n } else {\n obj.geometry.setFromPoints(kPoints);\n obj.geometry.computeBoundingSphere();\n }\n };\n var targetD = {\n stroke: stroke,\n interpolK: 1\n };\n var currentTargetD = Object.assign({}, path.__currentTargetD || targetD, {\n interpolK: 0\n });\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (!state.pathTransitionDuration || state.pathTransitionDuration < 0) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.pathTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n }\n });\n\n //\n\n function calcLineDistance(pnts) {\n var totalDist = 0;\n var prevPnt;\n pnts.forEach(function (pnt) {\n prevPnt && (totalDist += prevPnt.distanceTo(pnt));\n prevPnt = pnt;\n });\n return totalDist;\n }\n function calcPath(points, latAccessor, lngAccessor, altAccessor, angularResolution) {\n var getInterpolatedVals = function getInterpolatedVals(start, end, numPnts) {\n var result = [];\n for (var i = 1; i <= numPnts; i++) {\n result.push(start + (end - start) * i / (numPnts + 1));\n }\n return result;\n };\n var interpolateLine = function interpolateLine() {\n var lineCoords = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n var maxDegDistance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n var result = [];\n var prevPnt = null;\n lineCoords.forEach(function (pnt) {\n if (prevPnt) {\n // cross the anti-meridian if that's the closest distance between points\n while (Math.abs(prevPnt[1] - pnt[1]) > 180) prevPnt[1] += 360 * (prevPnt[1] < pnt[1] ? 1 : -1);\n var dist = Math.sqrt(Math.pow(pnt[0] - prevPnt[0], 2) + Math.pow(pnt[1] - prevPnt[1], 2));\n if (dist > maxDegDistance) {\n var numAdditionalPnts = Math.floor(dist / maxDegDistance);\n var lats = getInterpolatedVals(prevPnt[0], pnt[0], numAdditionalPnts);\n var lngs = getInterpolatedVals(prevPnt[1], pnt[1], numAdditionalPnts);\n var alts = getInterpolatedVals(prevPnt[2], pnt[2], numAdditionalPnts);\n for (var i = 0, len = lats.length; i < len; i++) {\n result.push([lats[i], lngs[i], alts[i]]);\n }\n }\n }\n result.push(prevPnt = pnt);\n });\n return result;\n };\n var getVec = function getVec(_ref3) {\n var _ref4 = _slicedToArray(_ref3, 3),\n lat = _ref4[0],\n lng = _ref4[1],\n alt = _ref4[2];\n var _polar2Cartesian = polar2Cartesian(lat, lng, alt),\n x = _polar2Cartesian.x,\n y = _polar2Cartesian.y,\n z = _polar2Cartesian.z;\n return new THREE$7.Vector3(x, y, z);\n };\n return interpolateLine(points.map(function (pnt) {\n return [latAccessor(pnt), lngAccessor(pnt), altAccessor(pnt)];\n }), angularResolution).map(getVec);\n }\n function calcColorVertexArray(colors, numSegments) {\n var numVerticesPerSegment = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n var includeAlpha = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true;\n var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends\n\n var getVertexColor;\n if (colors instanceof Array || colors instanceof Function) {\n var colorInterpolator = colors instanceof Array ? scaleLinear() // array of colors, interpolate at each step\n .domain(colors.map(function (_, idx) {\n return idx / (colors.length - 1);\n })) // same number of stops as colors\n .range(colors) : colors; // already interpolator fn\n\n getVertexColor = function getVertexColor(t) {\n return color2ShaderArr(colorInterpolator(t), includeAlpha, true);\n };\n } else {\n // single color, use constant\n var vertexColor = color2ShaderArr(colors, includeAlpha, true);\n getVertexColor = function getVertexColor() {\n return vertexColor;\n };\n }\n var vertexColors = [];\n for (var v = 0, l = numVerticesGroup; v < l; v++) {\n var _vertexColor = getVertexColor(v / (l - 1));\n for (var s = 0; s < numVerticesPerSegment; s++) {\n vertexColors.push(_vertexColor);\n }\n }\n return array2BufferAttr(vertexColors, includeAlpha ? 4 : 3);\n }\n function calcVertexRelDistances(numSegments) {\n var numVerticesPerSegment = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n var invert = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n var numVerticesGroup = numSegments + 1; // one between every two segments and two at the ends\n\n var vertexDistances = [];\n for (var v = 0, l = numVerticesGroup; v < l; v++) {\n var relDistance = v / (l - 1);\n for (var s = 0; s < numVerticesPerSegment; s++) {\n vertexDistances.push(relDistance);\n }\n }\n invert && vertexDistances.reverse();\n return array2BufferAttr(vertexDistances, 1);\n }\n }\n});\n\nvar THREE$6 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Euler: Euler,\n Mesh: Mesh,\n MeshLambertMaterial: MeshLambertMaterial,\n SphereGeometry: SphereGeometry\n};\n\n//\n\nvar TilesLayerKapsule = Kapsule({\n props: {\n tilesData: {\n \"default\": []\n },\n tileLat: {\n \"default\": 'lat'\n },\n // tile centroid\n tileLng: {\n \"default\": 'lng'\n },\n tileAltitude: {\n \"default\": 0.01\n },\n // in units of globe radius\n tileWidth: {\n \"default\": 1\n },\n // in lng degrees\n tileHeight: {\n \"default\": 1\n },\n // in lat degrees\n tileUseGlobeProjection: {\n \"default\": true\n },\n // whether to size tiles relative to the globe coordinate system, or independently\n tileMaterial: {\n \"default\": function _default() {\n return new THREE$6.MeshLambertMaterial({\n color: '#ffbb88',\n opacity: 0.4,\n transparent: true\n });\n }\n },\n tileCurvatureResolution: {\n \"default\": 5\n },\n // in angular degrees\n tilesTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n } // ms\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state) {\n // Data accessors\n var latAccessor = accessorFn(state.tileLat);\n var lngAccessor = accessorFn(state.tileLng);\n var altitudeAccessor = accessorFn(state.tileAltitude);\n var widthAccessor = accessorFn(state.tileWidth);\n var heightAccessor = accessorFn(state.tileHeight);\n var useGlobeProjectionAccessor = accessorFn(state.tileUseGlobeProjection);\n var materialAccessor = accessorFn(state.tileMaterial);\n var curvatureResolutionAccessor = accessorFn(state.tileCurvatureResolution);\n threeDigest(state.tilesData, state.scene, {\n createObj: function createObj() {\n var obj = new THREE$6.Mesh();\n obj.__globeObjType = 'tile'; // Add object type\n\n return obj;\n },\n updateObj: function updateObj(obj, d) {\n obj.material = materialAccessor(d); // set material\n\n var useGlobeProjection = useGlobeProjectionAccessor(d);\n var curvatureResolution = curvatureResolutionAccessor(d);\n\n // animations\n var applyPosition = function applyPosition(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n lat = _obj$__currentTargetD.lat,\n lng = _obj$__currentTargetD.lng,\n alt = _obj$__currentTargetD.alt,\n width = _obj$__currentTargetD.width,\n height = _obj$__currentTargetD.height;\n var rotLng = deg2Rad(lng);\n var rotLat = deg2Rad(-lat);\n obj.geometry && obj.geometry.dispose();\n obj.geometry = new THREE$6.SphereGeometry(GLOBE_RADIUS * (1 + alt), Math.ceil(width / (curvatureResolution || -1)), Math.ceil(height / (curvatureResolution || -1)), deg2Rad(90 - width / 2) + (useGlobeProjection ? rotLng : 0), deg2Rad(width), deg2Rad(90 - height / 2) + (useGlobeProjection ? rotLat : 0), deg2Rad(height));\n if (!useGlobeProjection) {\n // rotate obj instead. order matters, rotate longitudinally first.\n obj.setRotationFromEuler(new THREE$6.Euler(rotLat, rotLng, 0, 'YXZ'));\n }\n };\n var targetD = {\n lat: +latAccessor(d),\n lng: +lngAccessor(d),\n alt: +altitudeAccessor(d),\n width: +widthAccessor(d),\n height: +heightAccessor(d)\n };\n var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {\n width: 0,\n height: 0\n });\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (!state.tilesTransitionDuration || state.tilesTransitionDuration < 0) {\n // set final position\n applyPosition(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.tilesTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyPosition).start();\n }\n }\n }\n });\n }\n});\nvar deg2Rad = function deg2Rad(deg) {\n return deg * Math.PI / 180;\n};\n\nvar glyphs={\"0\":{x_min:73,x_max:715,ha:792,o:\"m 394 -29 q 153 129 242 -29 q 73 479 73 272 q 152 829 73 687 q 394 989 241 989 q 634 829 545 989 q 715 479 715 684 q 635 129 715 270 q 394 -29 546 -29 m 394 89 q 546 211 489 89 q 598 479 598 322 q 548 748 598 640 q 394 871 491 871 q 241 748 298 871 q 190 479 190 637 q 239 211 190 319 q 394 89 296 89 \"},\"1\":{x_min:215.671875,x_max:574,ha:792,o:\"m 574 0 l 442 0 l 442 697 l 215 697 l 215 796 q 386 833 330 796 q 475 986 447 875 l 574 986 l 574 0 \"},\"2\":{x_min:59,x_max:731,ha:792,o:\"m 731 0 l 59 0 q 197 314 59 188 q 457 487 199 315 q 598 691 598 580 q 543 819 598 772 q 411 867 488 867 q 272 811 328 867 q 209 630 209 747 l 81 630 q 182 901 81 805 q 408 986 271 986 q 629 909 536 986 q 731 694 731 826 q 613 449 731 541 q 378 316 495 383 q 201 122 235 234 l 731 122 l 731 0 \"},\"3\":{x_min:54,x_max:737,ha:792,o:\"m 737 284 q 635 55 737 141 q 399 -25 541 -25 q 156 52 248 -25 q 54 308 54 140 l 185 308 q 245 147 185 202 q 395 96 302 96 q 539 140 484 96 q 602 280 602 190 q 510 429 602 390 q 324 454 451 454 l 324 565 q 487 584 441 565 q 565 719 565 617 q 515 835 565 791 q 395 879 466 879 q 255 824 307 879 q 203 661 203 769 l 78 661 q 166 909 78 822 q 387 992 250 992 q 603 921 513 992 q 701 723 701 844 q 669 607 701 656 q 578 524 637 558 q 696 434 655 499 q 737 284 737 369 \"},\"4\":{x_min:48,x_max:742.453125,ha:792,o:\"m 742 243 l 602 243 l 602 0 l 476 0 l 476 243 l 48 243 l 48 368 l 476 958 l 602 958 l 602 354 l 742 354 l 742 243 m 476 354 l 476 792 l 162 354 l 476 354 \"},\"5\":{x_min:54.171875,x_max:738,ha:792,o:\"m 738 314 q 626 60 738 153 q 382 -23 526 -23 q 155 47 248 -23 q 54 256 54 125 l 183 256 q 259 132 204 174 q 382 91 314 91 q 533 149 471 91 q 602 314 602 213 q 538 469 602 411 q 386 528 475 528 q 284 506 332 528 q 197 439 237 484 l 81 439 l 159 958 l 684 958 l 684 840 l 254 840 l 214 579 q 306 627 258 612 q 407 643 354 643 q 636 552 540 643 q 738 314 738 457 \"},\"6\":{x_min:53,x_max:739,ha:792,o:\"m 739 312 q 633 62 739 162 q 400 -31 534 -31 q 162 78 257 -31 q 53 439 53 206 q 178 859 53 712 q 441 986 284 986 q 643 912 559 986 q 732 713 732 833 l 601 713 q 544 830 594 786 q 426 875 494 875 q 268 793 331 875 q 193 517 193 697 q 301 597 240 570 q 427 624 362 624 q 643 540 552 624 q 739 312 739 451 m 603 298 q 540 461 603 400 q 404 516 484 516 q 268 461 323 516 q 207 300 207 401 q 269 137 207 198 q 405 83 325 83 q 541 137 486 83 q 603 298 603 197 \"},\"7\":{x_min:58.71875,x_max:730.953125,ha:792,o:\"m 730 839 q 469 448 560 641 q 335 0 378 255 l 192 0 q 328 441 235 252 q 593 830 421 630 l 58 830 l 58 958 l 730 958 l 730 839 \"},\"8\":{x_min:55,x_max:736,ha:792,o:\"m 571 527 q 694 424 652 491 q 736 280 736 358 q 648 71 736 158 q 395 -26 551 -26 q 142 69 238 -26 q 55 279 55 157 q 96 425 55 359 q 220 527 138 491 q 120 615 153 562 q 88 726 88 668 q 171 904 88 827 q 395 986 261 986 q 618 905 529 986 q 702 727 702 830 q 670 616 702 667 q 571 527 638 565 m 394 565 q 519 610 475 565 q 563 717 563 655 q 521 823 563 781 q 392 872 474 872 q 265 824 312 872 q 224 720 224 783 q 265 613 224 656 q 394 565 312 565 m 395 91 q 545 150 488 91 q 597 280 597 204 q 546 408 597 355 q 395 465 492 465 q 244 408 299 465 q 194 280 194 356 q 244 150 194 203 q 395 91 299 91 \"},\"9\":{x_min:53,x_max:739,ha:792,o:\"m 739 524 q 619 94 739 241 q 362 -32 516 -32 q 150 47 242 -32 q 59 244 59 126 l 191 244 q 246 129 191 176 q 373 82 301 82 q 526 161 466 82 q 597 440 597 255 q 363 334 501 334 q 130 432 216 334 q 53 650 53 521 q 134 880 53 786 q 383 986 226 986 q 659 841 566 986 q 739 524 739 719 m 388 449 q 535 514 480 449 q 585 658 585 573 q 535 805 585 744 q 388 873 480 873 q 242 809 294 873 q 191 658 191 745 q 239 514 191 572 q 388 449 292 449 \"},\"ο\":{x_min:0,x_max:712,ha:815,o:\"m 356 -25 q 96 88 192 -25 q 0 368 0 201 q 92 642 0 533 q 356 761 192 761 q 617 644 517 761 q 712 368 712 533 q 619 91 712 201 q 356 -25 520 -25 m 356 85 q 527 175 465 85 q 583 369 583 255 q 528 562 583 484 q 356 651 466 651 q 189 560 250 651 q 135 369 135 481 q 187 177 135 257 q 356 85 250 85 \"},S:{x_min:0,x_max:788,ha:890,o:\"m 788 291 q 662 54 788 144 q 397 -26 550 -26 q 116 68 226 -26 q 0 337 0 168 l 131 337 q 200 152 131 220 q 384 85 269 85 q 557 129 479 85 q 650 270 650 183 q 490 429 650 379 q 194 513 341 470 q 33 739 33 584 q 142 964 33 881 q 388 1041 242 1041 q 644 957 543 1041 q 756 716 756 867 l 625 716 q 561 874 625 816 q 395 933 497 933 q 243 891 309 933 q 164 759 164 841 q 325 609 164 656 q 625 526 475 568 q 788 291 788 454 \"},\"¦\":{x_min:343,x_max:449,ha:792,o:\"m 449 462 l 343 462 l 343 986 l 449 986 l 449 462 m 449 -242 l 343 -242 l 343 280 l 449 280 l 449 -242 \"},\"/\":{x_min:183.25,x_max:608.328125,ha:792,o:\"m 608 1041 l 266 -129 l 183 -129 l 520 1041 l 608 1041 \"},\"Τ\":{x_min:-0.4375,x_max:777.453125,ha:839,o:\"m 777 893 l 458 893 l 458 0 l 319 0 l 319 892 l 0 892 l 0 1013 l 777 1013 l 777 893 \"},y:{x_min:0,x_max:684.78125,ha:771,o:\"m 684 738 l 388 -83 q 311 -216 356 -167 q 173 -279 252 -279 q 97 -266 133 -279 l 97 -149 q 132 -155 109 -151 q 168 -160 155 -160 q 240 -114 213 -160 q 274 -26 248 -98 l 0 738 l 137 737 l 341 139 l 548 737 l 684 738 \"},\"Π\":{x_min:0,x_max:803,ha:917,o:\"m 803 0 l 667 0 l 667 886 l 140 886 l 140 0 l 0 0 l 0 1012 l 803 1012 l 803 0 \"},\"ΐ\":{x_min:-111,x_max:339,ha:361,o:\"m 339 800 l 229 800 l 229 925 l 339 925 l 339 800 m -1 800 l -111 800 l -111 925 l -1 925 l -1 800 m 284 3 q 233 -10 258 -5 q 182 -15 207 -15 q 85 26 119 -15 q 42 200 42 79 l 42 737 l 167 737 l 168 215 q 172 141 168 157 q 226 101 183 101 q 248 103 239 101 q 284 112 257 104 l 284 3 m 302 1040 l 113 819 l 30 819 l 165 1040 l 302 1040 \"},g:{x_min:0,x_max:686,ha:838,o:\"m 686 34 q 586 -213 686 -121 q 331 -306 487 -306 q 131 -252 216 -306 q 31 -84 31 -190 l 155 -84 q 228 -174 166 -138 q 345 -207 284 -207 q 514 -109 454 -207 q 564 89 564 -27 q 461 6 521 36 q 335 -23 401 -23 q 88 100 184 -23 q 0 370 0 215 q 87 634 0 522 q 330 758 183 758 q 457 728 398 758 q 564 644 515 699 l 564 737 l 686 737 l 686 34 m 582 367 q 529 560 582 481 q 358 652 468 652 q 189 561 250 652 q 135 369 135 482 q 189 176 135 255 q 361 85 251 85 q 529 176 468 85 q 582 367 582 255 \"},\"²\":{x_min:0,x_max:442,ha:539,o:\"m 442 383 l 0 383 q 91 566 0 492 q 260 668 176 617 q 354 798 354 727 q 315 875 354 845 q 227 905 277 905 q 136 869 173 905 q 99 761 99 833 l 14 761 q 82 922 14 864 q 232 974 141 974 q 379 926 316 974 q 442 797 442 878 q 351 635 442 704 q 183 539 321 611 q 92 455 92 491 l 442 455 l 442 383 \"},\"–\":{x_min:0,x_max:705.5625,ha:803,o:\"m 705 334 l 0 334 l 0 410 l 705 410 l 705 334 \"},\"Κ\":{x_min:0,x_max:819.5625,ha:893,o:\"m 819 0 l 650 0 l 294 509 l 139 356 l 139 0 l 0 0 l 0 1013 l 139 1013 l 139 526 l 626 1013 l 809 1013 l 395 600 l 819 0 \"},\"ƒ\":{x_min:-46.265625,x_max:392,ha:513,o:\"m 392 651 l 259 651 l 79 -279 l -46 -278 l 134 651 l 14 651 l 14 751 l 135 751 q 151 948 135 900 q 304 1041 185 1041 q 334 1040 319 1041 q 392 1034 348 1039 l 392 922 q 337 931 360 931 q 271 883 287 931 q 260 793 260 853 l 260 751 l 392 751 l 392 651 \"},e:{x_min:0,x_max:714,ha:813,o:\"m 714 326 l 140 326 q 200 157 140 227 q 359 87 260 87 q 488 130 431 87 q 561 245 545 174 l 697 245 q 577 48 670 123 q 358 -26 484 -26 q 97 85 195 -26 q 0 363 0 197 q 94 642 0 529 q 358 765 195 765 q 626 627 529 765 q 714 326 714 503 m 576 429 q 507 583 564 522 q 355 650 445 650 q 206 583 266 650 q 140 429 152 522 l 576 429 \"},\"ό\":{x_min:0,x_max:712,ha:815,o:\"m 356 -25 q 94 91 194 -25 q 0 368 0 202 q 92 642 0 533 q 356 761 192 761 q 617 644 517 761 q 712 368 712 533 q 619 91 712 201 q 356 -25 520 -25 m 356 85 q 527 175 465 85 q 583 369 583 255 q 528 562 583 484 q 356 651 466 651 q 189 560 250 651 q 135 369 135 481 q 187 177 135 257 q 356 85 250 85 m 576 1040 l 387 819 l 303 819 l 438 1040 l 576 1040 \"},J:{x_min:0,x_max:588,ha:699,o:\"m 588 279 q 287 -26 588 -26 q 58 73 126 -26 q 0 327 0 158 l 133 327 q 160 172 133 227 q 288 96 198 96 q 426 171 391 96 q 449 336 449 219 l 449 1013 l 588 1013 l 588 279 \"},\"»\":{x_min:-1,x_max:503,ha:601,o:\"m 503 302 l 280 136 l 281 256 l 429 373 l 281 486 l 280 608 l 503 440 l 503 302 m 221 302 l 0 136 l 0 255 l 145 372 l 0 486 l -1 608 l 221 440 l 221 302 \"},\"©\":{x_min:-3,x_max:1008,ha:1106,o:\"m 502 -7 q 123 151 263 -7 q -3 501 -3 294 q 123 851 -3 706 q 502 1011 263 1011 q 881 851 739 1011 q 1008 501 1008 708 q 883 151 1008 292 q 502 -7 744 -7 m 502 60 q 830 197 709 60 q 940 501 940 322 q 831 805 940 681 q 502 944 709 944 q 174 805 296 944 q 65 501 65 680 q 173 197 65 320 q 502 60 294 60 m 741 394 q 661 246 731 302 q 496 190 591 190 q 294 285 369 190 q 228 497 228 370 q 295 714 228 625 q 499 813 370 813 q 656 762 588 813 q 733 625 724 711 l 634 625 q 589 704 629 673 q 498 735 550 735 q 377 666 421 735 q 334 504 334 597 q 374 340 334 408 q 490 272 415 272 q 589 304 549 272 q 638 394 628 337 l 741 394 \"},\"ώ\":{x_min:0,x_max:922,ha:1030,o:\"m 687 1040 l 498 819 l 415 819 l 549 1040 l 687 1040 m 922 339 q 856 97 922 203 q 650 -26 780 -26 q 538 9 587 -26 q 461 103 489 44 q 387 12 436 46 q 277 -22 339 -22 q 69 97 147 -22 q 0 338 0 202 q 45 551 0 444 q 161 737 84 643 l 302 737 q 175 552 219 647 q 124 336 124 446 q 155 179 124 248 q 275 88 197 88 q 375 163 341 88 q 400 294 400 219 l 400 572 l 524 572 l 524 294 q 561 135 524 192 q 643 88 591 88 q 762 182 719 88 q 797 341 797 257 q 745 555 797 450 q 619 737 705 637 l 760 737 q 874 551 835 640 q 922 339 922 444 \"},\"^\":{x_min:193.0625,x_max:598.609375,ha:792,o:\"m 598 772 l 515 772 l 395 931 l 277 772 l 193 772 l 326 1013 l 462 1013 l 598 772 \"},\"«\":{x_min:0,x_max:507.203125,ha:604,o:\"m 506 136 l 284 302 l 284 440 l 506 608 l 507 485 l 360 371 l 506 255 l 506 136 m 222 136 l 0 302 l 0 440 l 222 608 l 221 486 l 73 373 l 222 256 l 222 136 \"},D:{x_min:0,x_max:828,ha:935,o:\"m 389 1013 q 714 867 593 1013 q 828 521 828 729 q 712 161 828 309 q 382 0 587 0 l 0 0 l 0 1013 l 389 1013 m 376 124 q 607 247 523 124 q 681 510 681 355 q 607 771 681 662 q 376 896 522 896 l 139 896 l 139 124 l 376 124 \"},\"∙\":{x_min:0,x_max:142,ha:239,o:\"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 \"},\"ÿ\":{x_min:0,x_max:47,ha:125,o:\"m 47 3 q 37 -7 47 -7 q 28 0 30 -7 q 39 -4 32 -4 q 45 3 45 -1 l 37 0 q 28 9 28 0 q 39 19 28 19 l 47 16 l 47 19 l 47 3 m 37 1 q 44 8 44 1 q 37 16 44 16 q 30 8 30 16 q 37 1 30 1 m 26 1 l 23 22 l 14 0 l 3 22 l 3 3 l 0 25 l 13 1 l 22 25 l 26 1 \"},w:{x_min:0,x_max:1009.71875,ha:1100,o:\"m 1009 738 l 783 0 l 658 0 l 501 567 l 345 0 l 222 0 l 0 738 l 130 738 l 284 174 l 432 737 l 576 738 l 721 173 l 881 737 l 1009 738 \"},$:{x_min:0,x_max:700,ha:793,o:\"m 664 717 l 542 717 q 490 825 531 785 q 381 872 450 865 l 381 551 q 620 446 540 522 q 700 241 700 370 q 618 45 700 116 q 381 -25 536 -25 l 381 -152 l 307 -152 l 307 -25 q 81 62 162 -25 q 0 297 0 149 l 124 297 q 169 146 124 204 q 307 81 215 89 l 307 441 q 80 536 148 469 q 13 725 13 603 q 96 910 13 839 q 307 982 180 982 l 307 1077 l 381 1077 l 381 982 q 574 917 494 982 q 664 717 664 845 m 307 565 l 307 872 q 187 831 233 872 q 142 724 142 791 q 180 618 142 656 q 307 565 218 580 m 381 76 q 562 237 562 96 q 517 361 562 313 q 381 423 472 409 l 381 76 \"},\"\\\\\":{x_min:-0.015625,x_max:425.0625,ha:522,o:\"m 425 -129 l 337 -129 l 0 1041 l 83 1041 l 425 -129 \"},\"µ\":{x_min:0,x_max:697.21875,ha:747,o:\"m 697 -4 q 629 -14 658 -14 q 498 97 513 -14 q 422 9 470 41 q 313 -23 374 -23 q 207 4 258 -23 q 119 81 156 32 l 119 -278 l 0 -278 l 0 738 l 124 738 l 124 343 q 165 173 124 246 q 308 83 216 83 q 452 178 402 83 q 493 359 493 255 l 493 738 l 617 738 l 617 214 q 623 136 617 160 q 673 92 637 92 q 697 96 684 92 l 697 -4 \"},\"Ι\":{x_min:42,x_max:181,ha:297,o:\"m 181 0 l 42 0 l 42 1013 l 181 1013 l 181 0 \"},\"Ύ\":{x_min:0,x_max:1144.5,ha:1214,o:\"m 1144 1012 l 807 416 l 807 0 l 667 0 l 667 416 l 325 1012 l 465 1012 l 736 533 l 1004 1012 l 1144 1012 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 \"},\"’\":{x_min:0,x_max:139,ha:236,o:\"m 139 851 q 102 737 139 784 q 0 669 65 690 l 0 734 q 59 787 42 741 q 72 873 72 821 l 0 873 l 0 1013 l 139 1013 l 139 851 \"},\"Ν\":{x_min:0,x_max:801,ha:915,o:\"m 801 0 l 651 0 l 131 822 l 131 0 l 0 0 l 0 1013 l 151 1013 l 670 191 l 670 1013 l 801 1013 l 801 0 \"},\"-\":{x_min:8.71875,x_max:350.390625,ha:478,o:\"m 350 317 l 8 317 l 8 428 l 350 428 l 350 317 \"},Q:{x_min:0,x_max:968,ha:1072,o:\"m 954 5 l 887 -79 l 744 35 q 622 -11 687 2 q 483 -26 556 -26 q 127 130 262 -26 q 0 504 0 279 q 127 880 0 728 q 484 1041 262 1041 q 841 884 708 1041 q 968 507 968 735 q 933 293 968 398 q 832 104 899 188 l 954 5 m 723 191 q 802 330 777 248 q 828 499 828 412 q 744 790 828 673 q 483 922 650 922 q 228 791 322 922 q 142 505 142 673 q 227 221 142 337 q 487 91 323 91 q 632 123 566 91 l 520 215 l 587 301 l 723 191 \"},\"ς\":{x_min:1,x_max:676.28125,ha:740,o:\"m 676 460 l 551 460 q 498 595 542 546 q 365 651 448 651 q 199 578 263 651 q 136 401 136 505 q 266 178 136 241 q 508 106 387 142 q 640 -50 640 62 q 625 -158 640 -105 q 583 -278 611 -211 l 465 -278 q 498 -182 490 -211 q 515 -80 515 -126 q 381 12 515 -15 q 134 91 197 51 q 1 388 1 179 q 100 651 1 542 q 354 761 199 761 q 587 680 498 761 q 676 460 676 599 \"},M:{x_min:0,x_max:954,ha:1067,o:\"m 954 0 l 819 0 l 819 869 l 537 0 l 405 0 l 128 866 l 128 0 l 0 0 l 0 1013 l 200 1013 l 472 160 l 757 1013 l 954 1013 l 954 0 \"},\"Ψ\":{x_min:0,x_max:1006,ha:1094,o:\"m 1006 678 q 914 319 1006 429 q 571 200 814 200 l 571 0 l 433 0 l 433 200 q 92 319 194 200 q 0 678 0 429 l 0 1013 l 139 1013 l 139 679 q 191 417 139 492 q 433 326 255 326 l 433 1013 l 571 1013 l 571 326 l 580 326 q 813 423 747 326 q 868 679 868 502 l 868 1013 l 1006 1013 l 1006 678 \"},C:{x_min:0,x_max:886,ha:944,o:\"m 886 379 q 760 87 886 201 q 455 -26 634 -26 q 112 136 236 -26 q 0 509 0 283 q 118 882 0 737 q 469 1041 245 1041 q 748 955 630 1041 q 879 708 879 859 l 745 708 q 649 862 724 805 q 473 920 573 920 q 219 791 312 920 q 136 509 136 675 q 217 229 136 344 q 470 99 311 99 q 672 179 591 99 q 753 379 753 259 l 886 379 \"},\"!\":{x_min:0,x_max:138,ha:236,o:\"m 138 684 q 116 409 138 629 q 105 244 105 299 l 33 244 q 16 465 33 313 q 0 684 0 616 l 0 1013 l 138 1013 l 138 684 m 138 0 l 0 0 l 0 151 l 138 151 l 138 0 \"},\"{\":{x_min:0,x_max:480.5625,ha:578,o:\"m 480 -286 q 237 -213 303 -286 q 187 -45 187 -159 q 194 48 187 -15 q 201 141 201 112 q 164 264 201 225 q 0 314 118 314 l 0 417 q 164 471 119 417 q 201 605 201 514 q 199 665 201 644 q 193 772 193 769 q 241 941 193 887 q 480 1015 308 1015 l 480 915 q 336 866 375 915 q 306 742 306 828 q 310 662 306 717 q 314 577 314 606 q 288 452 314 500 q 176 365 256 391 q 289 275 257 337 q 314 143 314 226 q 313 84 314 107 q 310 -11 310 -5 q 339 -131 310 -94 q 480 -182 377 -182 l 480 -286 \"},X:{x_min:-0.015625,x_max:854.15625,ha:940,o:\"m 854 0 l 683 0 l 423 409 l 166 0 l 0 0 l 347 519 l 18 1013 l 186 1013 l 428 637 l 675 1013 l 836 1013 l 504 520 l 854 0 \"},\"#\":{x_min:0,x_max:963.890625,ha:1061,o:\"m 963 690 l 927 590 l 719 590 l 655 410 l 876 410 l 840 310 l 618 310 l 508 -3 l 393 -2 l 506 309 l 329 310 l 215 -2 l 102 -3 l 212 310 l 0 310 l 36 410 l 248 409 l 312 590 l 86 590 l 120 690 l 347 690 l 459 1006 l 573 1006 l 462 690 l 640 690 l 751 1006 l 865 1006 l 754 690 l 963 690 m 606 590 l 425 590 l 362 410 l 543 410 l 606 590 \"},\"ι\":{x_min:42,x_max:284,ha:361,o:\"m 284 3 q 233 -10 258 -5 q 182 -15 207 -15 q 85 26 119 -15 q 42 200 42 79 l 42 738 l 167 738 l 168 215 q 172 141 168 157 q 226 101 183 101 q 248 103 239 101 q 284 112 257 104 l 284 3 \"},\"Ά\":{x_min:0,x_max:906.953125,ha:982,o:\"m 283 1040 l 88 799 l 5 799 l 145 1040 l 283 1040 m 906 0 l 756 0 l 650 303 l 251 303 l 143 0 l 0 0 l 376 1012 l 529 1012 l 906 0 m 609 421 l 452 866 l 293 421 l 609 421 \"},\")\":{x_min:0,x_max:318,ha:415,o:\"m 318 365 q 257 25 318 191 q 87 -290 197 -141 l 0 -290 q 140 21 93 -128 q 193 360 193 189 q 141 704 193 537 q 0 1024 97 850 l 87 1024 q 257 706 197 871 q 318 365 318 542 \"},\"ε\":{x_min:0,x_max:634.71875,ha:714,o:\"m 634 234 q 527 38 634 110 q 300 -25 433 -25 q 98 29 183 -25 q 0 204 0 93 q 37 314 0 265 q 128 390 67 353 q 56 460 82 419 q 26 555 26 505 q 114 712 26 654 q 295 763 191 763 q 499 700 416 763 q 589 515 589 631 l 478 515 q 419 618 464 580 q 307 657 374 657 q 207 630 253 657 q 151 547 151 598 q 238 445 151 469 q 389 434 280 434 l 389 331 l 349 331 q 206 315 255 331 q 125 210 125 287 q 183 107 125 145 q 302 76 233 76 q 436 117 379 76 q 509 234 493 159 l 634 234 \"},\"Δ\":{x_min:0,x_max:952.78125,ha:1028,o:\"m 952 0 l 0 0 l 400 1013 l 551 1013 l 952 0 m 762 124 l 476 867 l 187 124 l 762 124 \"},\"}\":{x_min:0,x_max:481,ha:578,o:\"m 481 314 q 318 262 364 314 q 282 136 282 222 q 284 65 282 97 q 293 -58 293 -48 q 241 -217 293 -166 q 0 -286 174 -286 l 0 -182 q 143 -130 105 -182 q 171 -2 171 -93 q 168 81 171 22 q 165 144 165 140 q 188 275 165 229 q 306 365 220 339 q 191 455 224 391 q 165 588 165 505 q 168 681 165 624 q 171 742 171 737 q 141 865 171 827 q 0 915 102 915 l 0 1015 q 243 942 176 1015 q 293 773 293 888 q 287 675 293 741 q 282 590 282 608 q 318 466 282 505 q 481 417 364 417 l 481 314 \"},\"‰\":{x_min:-3,x_max:1672,ha:1821,o:\"m 846 0 q 664 76 732 0 q 603 244 603 145 q 662 412 603 344 q 846 489 729 489 q 1027 412 959 489 q 1089 244 1089 343 q 1029 76 1089 144 q 846 0 962 0 m 845 103 q 945 143 910 103 q 981 243 981 184 q 947 340 981 301 q 845 385 910 385 q 745 342 782 385 q 709 243 709 300 q 742 147 709 186 q 845 103 781 103 m 888 986 l 284 -25 l 199 -25 l 803 986 l 888 986 m 241 468 q 58 545 126 468 q -3 715 -3 615 q 56 881 -3 813 q 238 958 124 958 q 421 881 353 958 q 483 712 483 813 q 423 544 483 612 q 241 468 356 468 m 241 855 q 137 811 175 855 q 100 710 100 768 q 136 612 100 653 q 240 572 172 572 q 344 614 306 572 q 382 713 382 656 q 347 810 382 771 q 241 855 308 855 m 1428 0 q 1246 76 1314 0 q 1185 244 1185 145 q 1244 412 1185 344 q 1428 489 1311 489 q 1610 412 1542 489 q 1672 244 1672 343 q 1612 76 1672 144 q 1428 0 1545 0 m 1427 103 q 1528 143 1492 103 q 1564 243 1564 184 q 1530 340 1564 301 q 1427 385 1492 385 q 1327 342 1364 385 q 1291 243 1291 300 q 1324 147 1291 186 q 1427 103 1363 103 \"},a:{x_min:0,x_max:698.609375,ha:794,o:\"m 698 0 q 661 -12 679 -7 q 615 -17 643 -17 q 536 12 564 -17 q 500 96 508 41 q 384 6 456 37 q 236 -25 312 -25 q 65 31 130 -25 q 0 194 0 88 q 118 390 0 334 q 328 435 180 420 q 488 483 476 451 q 495 523 495 504 q 442 619 495 584 q 325 654 389 654 q 209 617 257 654 q 152 513 161 580 l 33 513 q 123 705 33 633 q 332 772 207 772 q 528 712 448 772 q 617 531 617 645 l 617 163 q 624 108 617 126 q 664 90 632 90 l 698 94 l 698 0 m 491 262 l 491 372 q 272 329 350 347 q 128 201 128 294 q 166 113 128 144 q 264 83 205 83 q 414 130 346 83 q 491 262 491 183 \"},\"—\":{x_min:0,x_max:941.671875,ha:1039,o:\"m 941 334 l 0 334 l 0 410 l 941 410 l 941 334 \"},\"=\":{x_min:8.71875,x_max:780.953125,ha:792,o:\"m 780 510 l 8 510 l 8 606 l 780 606 l 780 510 m 780 235 l 8 235 l 8 332 l 780 332 l 780 235 \"},N:{x_min:0,x_max:801,ha:914,o:\"m 801 0 l 651 0 l 131 823 l 131 0 l 0 0 l 0 1013 l 151 1013 l 670 193 l 670 1013 l 801 1013 l 801 0 \"},\"ρ\":{x_min:0,x_max:712,ha:797,o:\"m 712 369 q 620 94 712 207 q 362 -26 521 -26 q 230 2 292 -26 q 119 83 167 30 l 119 -278 l 0 -278 l 0 362 q 91 643 0 531 q 355 764 190 764 q 617 647 517 764 q 712 369 712 536 m 583 366 q 530 559 583 480 q 359 651 469 651 q 190 562 252 651 q 135 370 135 483 q 189 176 135 257 q 359 85 250 85 q 528 175 466 85 q 583 366 583 254 \"},\"¯\":{x_min:0,x_max:941.671875,ha:938,o:\"m 941 1033 l 0 1033 l 0 1109 l 941 1109 l 941 1033 \"},Z:{x_min:0,x_max:779,ha:849,o:\"m 779 0 l 0 0 l 0 113 l 621 896 l 40 896 l 40 1013 l 779 1013 l 778 887 l 171 124 l 779 124 l 779 0 \"},u:{x_min:0,x_max:617,ha:729,o:\"m 617 0 l 499 0 l 499 110 q 391 10 460 45 q 246 -25 322 -25 q 61 58 127 -25 q 0 258 0 136 l 0 738 l 125 738 l 125 284 q 156 148 125 202 q 273 82 197 82 q 433 165 369 82 q 493 340 493 243 l 493 738 l 617 738 l 617 0 \"},k:{x_min:0,x_max:612.484375,ha:697,o:\"m 612 738 l 338 465 l 608 0 l 469 0 l 251 382 l 121 251 l 121 0 l 0 0 l 0 1013 l 121 1013 l 121 402 l 456 738 l 612 738 \"},\"Η\":{x_min:0,x_max:803,ha:917,o:\"m 803 0 l 667 0 l 667 475 l 140 475 l 140 0 l 0 0 l 0 1013 l 140 1013 l 140 599 l 667 599 l 667 1013 l 803 1013 l 803 0 \"},\"Α\":{x_min:0,x_max:906.953125,ha:985,o:\"m 906 0 l 756 0 l 650 303 l 251 303 l 143 0 l 0 0 l 376 1013 l 529 1013 l 906 0 m 609 421 l 452 866 l 293 421 l 609 421 \"},s:{x_min:0,x_max:604,ha:697,o:\"m 604 217 q 501 36 604 104 q 292 -23 411 -23 q 86 43 166 -23 q 0 238 0 114 l 121 237 q 175 122 121 164 q 300 85 223 85 q 415 112 363 85 q 479 207 479 147 q 361 309 479 276 q 140 372 141 370 q 21 544 21 426 q 111 708 21 647 q 298 761 190 761 q 492 705 413 761 q 583 531 583 643 l 462 531 q 412 625 462 594 q 298 657 363 657 q 199 636 242 657 q 143 558 143 608 q 262 454 143 486 q 484 394 479 397 q 604 217 604 341 \"},B:{x_min:0,x_max:778,ha:876,o:\"m 580 546 q 724 469 670 535 q 778 311 778 403 q 673 83 778 171 q 432 0 575 0 l 0 0 l 0 1013 l 411 1013 q 629 957 541 1013 q 732 768 732 892 q 691 633 732 693 q 580 546 650 572 m 393 899 l 139 899 l 139 588 l 379 588 q 521 624 462 588 q 592 744 592 667 q 531 859 592 819 q 393 899 471 899 m 419 124 q 566 169 504 124 q 635 303 635 219 q 559 436 635 389 q 402 477 494 477 l 139 477 l 139 124 l 419 124 \"},\"…\":{x_min:0,x_max:614,ha:708,o:\"m 142 0 l 0 0 l 0 151 l 142 151 l 142 0 m 378 0 l 236 0 l 236 151 l 378 151 l 378 0 m 614 0 l 472 0 l 472 151 l 614 151 l 614 0 \"},\"?\":{x_min:0,x_max:607,ha:704,o:\"m 607 777 q 543 599 607 674 q 422 474 482 537 q 357 272 357 391 l 236 272 q 297 487 236 395 q 411 619 298 490 q 474 762 474 691 q 422 885 474 838 q 301 933 371 933 q 179 880 228 933 q 124 706 124 819 l 0 706 q 94 963 0 872 q 302 1044 177 1044 q 511 973 423 1044 q 607 777 607 895 m 370 0 l 230 0 l 230 151 l 370 151 l 370 0 \"},H:{x_min:0,x_max:803,ha:915,o:\"m 803 0 l 667 0 l 667 475 l 140 475 l 140 0 l 0 0 l 0 1013 l 140 1013 l 140 599 l 667 599 l 667 1013 l 803 1013 l 803 0 \"},\"ν\":{x_min:0,x_max:675,ha:761,o:\"m 675 738 l 404 0 l 272 0 l 0 738 l 133 738 l 340 147 l 541 738 l 675 738 \"},c:{x_min:1,x_max:701.390625,ha:775,o:\"m 701 264 q 584 53 681 133 q 353 -26 487 -26 q 91 91 188 -26 q 1 370 1 201 q 92 645 1 537 q 353 761 190 761 q 572 688 479 761 q 690 493 666 615 l 556 493 q 487 606 545 562 q 356 650 428 650 q 186 563 246 650 q 134 372 134 487 q 188 179 134 258 q 359 88 250 88 q 492 136 437 88 q 566 264 548 185 l 701 264 \"},\"¶\":{x_min:0,x_max:566.671875,ha:678,o:\"m 21 892 l 52 892 l 98 761 l 145 892 l 176 892 l 178 741 l 157 741 l 157 867 l 108 741 l 88 741 l 40 871 l 40 741 l 21 741 l 21 892 m 308 854 l 308 731 q 252 691 308 691 q 227 691 240 691 q 207 696 213 695 l 207 712 l 253 706 q 288 733 288 706 l 288 763 q 244 741 279 741 q 193 797 193 741 q 261 860 193 860 q 287 860 273 860 q 308 854 302 855 m 288 842 l 263 843 q 213 796 213 843 q 248 756 213 756 q 288 796 288 756 l 288 842 m 566 988 l 502 988 l 502 -1 l 439 -1 l 439 988 l 317 988 l 317 -1 l 252 -1 l 252 602 q 81 653 155 602 q 0 805 0 711 q 101 989 0 918 q 309 1053 194 1053 l 566 1053 l 566 988 \"},\"β\":{x_min:0,x_max:660,ha:745,o:\"m 471 550 q 610 450 561 522 q 660 280 660 378 q 578 64 660 151 q 367 -22 497 -22 q 239 5 299 -22 q 126 82 178 32 l 126 -278 l 0 -278 l 0 593 q 54 903 0 801 q 318 1042 127 1042 q 519 964 436 1042 q 603 771 603 887 q 567 644 603 701 q 471 550 532 586 m 337 79 q 476 138 418 79 q 535 279 535 198 q 427 437 535 386 q 226 477 344 477 l 226 583 q 398 620 329 583 q 486 762 486 668 q 435 884 486 833 q 312 935 384 935 q 169 861 219 935 q 126 698 126 797 l 126 362 q 170 169 126 242 q 337 79 224 79 \"},\"Μ\":{x_min:0,x_max:954,ha:1068,o:\"m 954 0 l 819 0 l 819 868 l 537 0 l 405 0 l 128 865 l 128 0 l 0 0 l 0 1013 l 199 1013 l 472 158 l 758 1013 l 954 1013 l 954 0 \"},\"Ό\":{x_min:0.109375,x_max:1120,ha:1217,o:\"m 1120 505 q 994 132 1120 282 q 642 -29 861 -29 q 290 130 422 -29 q 167 505 167 280 q 294 883 167 730 q 650 1046 430 1046 q 999 882 868 1046 q 1120 505 1120 730 m 977 504 q 896 784 977 669 q 644 915 804 915 q 391 785 484 915 q 307 504 307 669 q 391 224 307 339 q 644 95 486 95 q 894 224 803 95 q 977 504 977 339 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 \"},\"Ή\":{x_min:0,x_max:1158,ha:1275,o:\"m 1158 0 l 1022 0 l 1022 475 l 496 475 l 496 0 l 356 0 l 356 1012 l 496 1012 l 496 599 l 1022 599 l 1022 1012 l 1158 1012 l 1158 0 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 \"},\"•\":{x_min:0,x_max:663.890625,ha:775,o:\"m 663 529 q 566 293 663 391 q 331 196 469 196 q 97 294 194 196 q 0 529 0 393 q 96 763 0 665 q 331 861 193 861 q 566 763 469 861 q 663 529 663 665 \"},\"¥\":{x_min:0.1875,x_max:819.546875,ha:886,o:\"m 563 561 l 697 561 l 696 487 l 520 487 l 482 416 l 482 380 l 697 380 l 695 308 l 482 308 l 482 0 l 342 0 l 342 308 l 125 308 l 125 380 l 342 380 l 342 417 l 303 487 l 125 487 l 125 561 l 258 561 l 0 1013 l 140 1013 l 411 533 l 679 1013 l 819 1013 l 563 561 \"},\"(\":{x_min:0,x_max:318.0625,ha:415,o:\"m 318 -290 l 230 -290 q 61 23 122 -142 q 0 365 0 190 q 62 712 0 540 q 230 1024 119 869 l 318 1024 q 175 705 219 853 q 125 360 125 542 q 176 22 125 187 q 318 -290 223 -127 \"},U:{x_min:0,x_max:796,ha:904,o:\"m 796 393 q 681 93 796 212 q 386 -25 566 -25 q 101 95 208 -25 q 0 393 0 211 l 0 1013 l 138 1013 l 138 391 q 204 191 138 270 q 394 107 276 107 q 586 191 512 107 q 656 391 656 270 l 656 1013 l 796 1013 l 796 393 \"},\"γ\":{x_min:0.5,x_max:744.953125,ha:822,o:\"m 744 737 l 463 54 l 463 -278 l 338 -278 l 338 54 l 154 495 q 104 597 124 569 q 13 651 67 651 l 0 651 l 0 751 l 39 753 q 168 711 121 753 q 242 594 207 676 l 403 208 l 617 737 l 744 737 \"},\"α\":{x_min:0,x_max:765.5625,ha:809,o:\"m 765 -4 q 698 -14 726 -14 q 564 97 586 -14 q 466 7 525 40 q 337 -26 407 -26 q 88 98 186 -26 q 0 369 0 212 q 88 637 0 525 q 337 760 184 760 q 465 728 407 760 q 563 637 524 696 l 563 739 l 685 739 l 685 222 q 693 141 685 168 q 748 94 708 94 q 765 96 760 94 l 765 -4 m 584 371 q 531 562 584 485 q 360 653 470 653 q 192 566 254 653 q 135 379 135 489 q 186 181 135 261 q 358 84 247 84 q 528 176 465 84 q 584 371 584 260 \"},F:{x_min:0,x_max:683.328125,ha:717,o:\"m 683 888 l 140 888 l 140 583 l 613 583 l 613 458 l 140 458 l 140 0 l 0 0 l 0 1013 l 683 1013 l 683 888 \"},\"­\":{x_min:0,x_max:705.5625,ha:803,o:\"m 705 334 l 0 334 l 0 410 l 705 410 l 705 334 \"},\":\":{x_min:0,x_max:142,ha:239,o:\"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 m 142 0 l 0 0 l 0 151 l 142 151 l 142 0 \"},\"Χ\":{x_min:0,x_max:854.171875,ha:935,o:\"m 854 0 l 683 0 l 423 409 l 166 0 l 0 0 l 347 519 l 18 1013 l 186 1013 l 427 637 l 675 1013 l 836 1013 l 504 521 l 854 0 \"},\"*\":{x_min:116,x_max:674,ha:792,o:\"m 674 768 l 475 713 l 610 544 l 517 477 l 394 652 l 272 478 l 178 544 l 314 713 l 116 766 l 153 876 l 341 812 l 342 1013 l 446 1013 l 446 811 l 635 874 l 674 768 \"},\"†\":{x_min:0,x_max:777,ha:835,o:\"m 458 804 l 777 804 l 777 683 l 458 683 l 458 0 l 319 0 l 319 681 l 0 683 l 0 804 l 319 804 l 319 1015 l 458 1013 l 458 804 \"},\"°\":{x_min:0,x_max:347,ha:444,o:\"m 173 802 q 43 856 91 802 q 0 977 0 905 q 45 1101 0 1049 q 173 1153 90 1153 q 303 1098 255 1153 q 347 977 347 1049 q 303 856 347 905 q 173 802 256 802 m 173 884 q 238 910 214 884 q 262 973 262 937 q 239 1038 262 1012 q 173 1064 217 1064 q 108 1037 132 1064 q 85 973 85 1010 q 108 910 85 937 q 173 884 132 884 \"},V:{x_min:0,x_max:862.71875,ha:940,o:\"m 862 1013 l 505 0 l 361 0 l 0 1013 l 143 1013 l 434 165 l 718 1012 l 862 1013 \"},\"Ξ\":{x_min:0,x_max:734.71875,ha:763,o:\"m 723 889 l 9 889 l 9 1013 l 723 1013 l 723 889 m 673 463 l 61 463 l 61 589 l 673 589 l 673 463 m 734 0 l 0 0 l 0 124 l 734 124 l 734 0 \"},\" \":{x_min:0,x_max:0,ha:853},\"Ϋ\":{x_min:0.328125,x_max:819.515625,ha:889,o:\"m 588 1046 l 460 1046 l 460 1189 l 588 1189 l 588 1046 m 360 1046 l 232 1046 l 232 1189 l 360 1189 l 360 1046 m 819 1012 l 482 416 l 482 0 l 342 0 l 342 416 l 0 1012 l 140 1012 l 411 533 l 679 1012 l 819 1012 \"},\"”\":{x_min:0,x_max:347,ha:454,o:\"m 139 851 q 102 737 139 784 q 0 669 65 690 l 0 734 q 59 787 42 741 q 72 873 72 821 l 0 873 l 0 1013 l 139 1013 l 139 851 m 347 851 q 310 737 347 784 q 208 669 273 690 l 208 734 q 267 787 250 741 q 280 873 280 821 l 208 873 l 208 1013 l 347 1013 l 347 851 \"},\"@\":{x_min:0,x_max:1260,ha:1357,o:\"m 1098 -45 q 877 -160 1001 -117 q 633 -203 752 -203 q 155 -29 327 -203 q 0 360 0 127 q 176 802 0 616 q 687 1008 372 1008 q 1123 854 969 1008 q 1260 517 1260 718 q 1155 216 1260 341 q 868 82 1044 82 q 772 106 801 82 q 737 202 737 135 q 647 113 700 144 q 527 82 594 82 q 367 147 420 82 q 314 312 314 212 q 401 565 314 452 q 639 690 498 690 q 810 588 760 690 l 849 668 l 938 668 q 877 441 900 532 q 833 226 833 268 q 853 182 833 198 q 902 167 873 167 q 1088 272 1012 167 q 1159 512 1159 372 q 1051 793 1159 681 q 687 925 925 925 q 248 747 415 925 q 97 361 97 586 q 226 26 97 159 q 627 -122 370 -122 q 856 -87 737 -122 q 1061 8 976 -53 l 1098 -45 m 786 488 q 738 580 777 545 q 643 615 700 615 q 483 517 548 615 q 425 322 425 430 q 457 203 425 250 q 552 156 490 156 q 722 273 665 156 q 786 488 738 309 \"},\"Ί\":{x_min:0,x_max:499,ha:613,o:\"m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 m 499 0 l 360 0 l 360 1012 l 499 1012 l 499 0 \"},i:{x_min:14,x_max:136,ha:275,o:\"m 136 873 l 14 873 l 14 1013 l 136 1013 l 136 873 m 136 0 l 14 0 l 14 737 l 136 737 l 136 0 \"},\"Β\":{x_min:0,x_max:778,ha:877,o:\"m 580 545 q 724 468 671 534 q 778 310 778 402 q 673 83 778 170 q 432 0 575 0 l 0 0 l 0 1013 l 411 1013 q 629 957 541 1013 q 732 768 732 891 q 691 632 732 692 q 580 545 650 571 m 393 899 l 139 899 l 139 587 l 379 587 q 521 623 462 587 q 592 744 592 666 q 531 859 592 819 q 393 899 471 899 m 419 124 q 566 169 504 124 q 635 302 635 219 q 559 435 635 388 q 402 476 494 476 l 139 476 l 139 124 l 419 124 \"},\"υ\":{x_min:0,x_max:617,ha:725,o:\"m 617 352 q 540 94 617 199 q 308 -24 455 -24 q 76 94 161 -24 q 0 352 0 199 l 0 739 l 126 739 l 126 355 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 355 492 257 l 492 739 l 617 739 l 617 352 \"},\"]\":{x_min:0,x_max:275,ha:372,o:\"m 275 -281 l 0 -281 l 0 -187 l 151 -187 l 151 920 l 0 920 l 0 1013 l 275 1013 l 275 -281 \"},m:{x_min:0,x_max:1019,ha:1128,o:\"m 1019 0 l 897 0 l 897 454 q 860 591 897 536 q 739 660 816 660 q 613 586 659 660 q 573 436 573 522 l 573 0 l 447 0 l 447 455 q 412 591 447 535 q 294 657 372 657 q 165 586 213 657 q 122 437 122 521 l 122 0 l 0 0 l 0 738 l 117 738 l 117 640 q 202 730 150 697 q 316 763 254 763 q 437 730 381 763 q 525 642 494 697 q 621 731 559 700 q 753 763 682 763 q 943 694 867 763 q 1019 512 1019 625 l 1019 0 \"},\"χ\":{x_min:8.328125,x_max:780.5625,ha:815,o:\"m 780 -278 q 715 -294 747 -294 q 616 -257 663 -294 q 548 -175 576 -227 l 379 133 l 143 -277 l 9 -277 l 313 254 l 163 522 q 127 586 131 580 q 36 640 91 640 q 8 637 27 640 l 8 752 l 52 757 q 162 719 113 757 q 236 627 200 690 l 383 372 l 594 737 l 726 737 l 448 250 l 625 -69 q 670 -153 647 -110 q 743 -188 695 -188 q 780 -184 759 -188 l 780 -278 \"},\"ί\":{x_min:42,x_max:326.71875,ha:361,o:\"m 284 3 q 233 -10 258 -5 q 182 -15 207 -15 q 85 26 119 -15 q 42 200 42 79 l 42 737 l 167 737 l 168 215 q 172 141 168 157 q 226 101 183 101 q 248 102 239 101 q 284 112 257 104 l 284 3 m 326 1040 l 137 819 l 54 819 l 189 1040 l 326 1040 \"},\"Ζ\":{x_min:0,x_max:779.171875,ha:850,o:\"m 779 0 l 0 0 l 0 113 l 620 896 l 40 896 l 40 1013 l 779 1013 l 779 887 l 170 124 l 779 124 l 779 0 \"},R:{x_min:0,x_max:781.953125,ha:907,o:\"m 781 0 l 623 0 q 587 242 590 52 q 407 433 585 433 l 138 433 l 138 0 l 0 0 l 0 1013 l 396 1013 q 636 946 539 1013 q 749 731 749 868 q 711 597 749 659 q 608 502 674 534 q 718 370 696 474 q 729 207 722 352 q 781 26 736 62 l 781 0 m 373 551 q 533 594 465 551 q 614 731 614 645 q 532 859 614 815 q 373 896 465 896 l 138 896 l 138 551 l 373 551 \"},o:{x_min:0,x_max:713,ha:821,o:\"m 357 -25 q 94 91 194 -25 q 0 368 0 202 q 93 642 0 533 q 357 761 193 761 q 618 644 518 761 q 713 368 713 533 q 619 91 713 201 q 357 -25 521 -25 m 357 85 q 528 175 465 85 q 584 369 584 255 q 529 562 584 484 q 357 651 467 651 q 189 560 250 651 q 135 369 135 481 q 187 177 135 257 q 357 85 250 85 \"},K:{x_min:0,x_max:819.46875,ha:906,o:\"m 819 0 l 649 0 l 294 509 l 139 355 l 139 0 l 0 0 l 0 1013 l 139 1013 l 139 526 l 626 1013 l 809 1013 l 395 600 l 819 0 \"},\",\":{x_min:0,x_max:142,ha:239,o:\"m 142 -12 q 105 -132 142 -82 q 0 -205 68 -182 l 0 -138 q 57 -82 40 -124 q 70 0 70 -51 l 0 0 l 0 151 l 142 151 l 142 -12 \"},d:{x_min:0,x_max:683,ha:796,o:\"m 683 0 l 564 0 l 564 93 q 456 6 516 38 q 327 -25 395 -25 q 87 100 181 -25 q 0 365 0 215 q 90 639 0 525 q 343 763 187 763 q 564 647 486 763 l 564 1013 l 683 1013 l 683 0 m 582 373 q 529 562 582 484 q 361 653 468 653 q 190 561 253 653 q 135 365 135 479 q 189 175 135 254 q 358 85 251 85 q 529 178 468 85 q 582 373 582 258 \"},\"¨\":{x_min:-109,x_max:247,ha:232,o:\"m 247 1046 l 119 1046 l 119 1189 l 247 1189 l 247 1046 m 19 1046 l -109 1046 l -109 1189 l 19 1189 l 19 1046 \"},E:{x_min:0,x_max:736.109375,ha:789,o:\"m 736 0 l 0 0 l 0 1013 l 725 1013 l 725 889 l 139 889 l 139 585 l 677 585 l 677 467 l 139 467 l 139 125 l 736 125 l 736 0 \"},Y:{x_min:0,x_max:820,ha:886,o:\"m 820 1013 l 482 416 l 482 0 l 342 0 l 342 416 l 0 1013 l 140 1013 l 411 534 l 679 1012 l 820 1013 \"},\"\\\"\":{x_min:0,x_max:299,ha:396,o:\"m 299 606 l 203 606 l 203 988 l 299 988 l 299 606 m 96 606 l 0 606 l 0 988 l 96 988 l 96 606 \"},\"‹\":{x_min:17.984375,x_max:773.609375,ha:792,o:\"m 773 40 l 18 376 l 17 465 l 773 799 l 773 692 l 159 420 l 773 149 l 773 40 \"},\"„\":{x_min:0,x_max:364,ha:467,o:\"m 141 -12 q 104 -132 141 -82 q 0 -205 67 -182 l 0 -138 q 56 -82 40 -124 q 69 0 69 -51 l 0 0 l 0 151 l 141 151 l 141 -12 m 364 -12 q 327 -132 364 -82 q 222 -205 290 -182 l 222 -138 q 279 -82 262 -124 q 292 0 292 -51 l 222 0 l 222 151 l 364 151 l 364 -12 \"},\"δ\":{x_min:1,x_max:710,ha:810,o:\"m 710 360 q 616 87 710 196 q 356 -28 518 -28 q 99 82 197 -28 q 1 356 1 192 q 100 606 1 509 q 355 703 199 703 q 180 829 288 754 q 70 903 124 866 l 70 1012 l 643 1012 l 643 901 l 258 901 q 462 763 422 794 q 636 592 577 677 q 710 360 710 485 m 584 365 q 552 501 584 447 q 451 602 521 555 q 372 611 411 611 q 197 541 258 611 q 136 355 136 472 q 190 171 136 245 q 358 85 252 85 q 528 173 465 85 q 584 365 584 252 \"},\"έ\":{x_min:0,x_max:634.71875,ha:714,o:\"m 634 234 q 527 38 634 110 q 300 -25 433 -25 q 98 29 183 -25 q 0 204 0 93 q 37 313 0 265 q 128 390 67 352 q 56 459 82 419 q 26 555 26 505 q 114 712 26 654 q 295 763 191 763 q 499 700 416 763 q 589 515 589 631 l 478 515 q 419 618 464 580 q 307 657 374 657 q 207 630 253 657 q 151 547 151 598 q 238 445 151 469 q 389 434 280 434 l 389 331 l 349 331 q 206 315 255 331 q 125 210 125 287 q 183 107 125 145 q 302 76 233 76 q 436 117 379 76 q 509 234 493 159 l 634 234 m 520 1040 l 331 819 l 248 819 l 383 1040 l 520 1040 \"},\"ω\":{x_min:0,x_max:922,ha:1031,o:\"m 922 339 q 856 97 922 203 q 650 -26 780 -26 q 538 9 587 -26 q 461 103 489 44 q 387 12 436 46 q 277 -22 339 -22 q 69 97 147 -22 q 0 339 0 203 q 45 551 0 444 q 161 738 84 643 l 302 738 q 175 553 219 647 q 124 336 124 446 q 155 179 124 249 q 275 88 197 88 q 375 163 341 88 q 400 294 400 219 l 400 572 l 524 572 l 524 294 q 561 135 524 192 q 643 88 591 88 q 762 182 719 88 q 797 342 797 257 q 745 556 797 450 q 619 738 705 638 l 760 738 q 874 551 835 640 q 922 339 922 444 \"},\"´\":{x_min:0,x_max:96,ha:251,o:\"m 96 606 l 0 606 l 0 988 l 96 988 l 96 606 \"},\"±\":{x_min:11,x_max:781,ha:792,o:\"m 781 490 l 446 490 l 446 255 l 349 255 l 349 490 l 11 490 l 11 586 l 349 586 l 349 819 l 446 819 l 446 586 l 781 586 l 781 490 m 781 21 l 11 21 l 11 115 l 781 115 l 781 21 \"},\"|\":{x_min:343,x_max:449,ha:792,o:\"m 449 462 l 343 462 l 343 986 l 449 986 l 449 462 m 449 -242 l 343 -242 l 343 280 l 449 280 l 449 -242 \"},\"ϋ\":{x_min:0,x_max:617,ha:725,o:\"m 482 800 l 372 800 l 372 925 l 482 925 l 482 800 m 239 800 l 129 800 l 129 925 l 239 925 l 239 800 m 617 352 q 540 93 617 199 q 308 -24 455 -24 q 76 93 161 -24 q 0 352 0 199 l 0 738 l 126 738 l 126 354 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 354 492 257 l 492 738 l 617 738 l 617 352 \"},\"§\":{x_min:0,x_max:593,ha:690,o:\"m 593 425 q 554 312 593 369 q 467 233 516 254 q 537 83 537 172 q 459 -74 537 -12 q 288 -133 387 -133 q 115 -69 184 -133 q 47 96 47 -6 l 166 96 q 199 7 166 40 q 288 -26 232 -26 q 371 -5 332 -26 q 420 60 420 21 q 311 201 420 139 q 108 309 210 255 q 0 490 0 383 q 33 602 0 551 q 124 687 66 654 q 75 743 93 712 q 58 812 58 773 q 133 984 58 920 q 300 1043 201 1043 q 458 987 394 1043 q 529 814 529 925 l 411 814 q 370 908 404 877 q 289 939 336 939 q 213 911 246 939 q 180 841 180 883 q 286 720 180 779 q 484 612 480 615 q 593 425 593 534 m 467 409 q 355 544 467 473 q 196 630 228 612 q 146 587 162 609 q 124 525 124 558 q 239 387 124 462 q 398 298 369 315 q 448 345 429 316 q 467 409 467 375 \"},b:{x_min:0,x_max:685,ha:783,o:\"m 685 372 q 597 99 685 213 q 347 -25 501 -25 q 219 5 277 -25 q 121 93 161 36 l 121 0 l 0 0 l 0 1013 l 121 1013 l 121 634 q 214 723 157 692 q 341 754 272 754 q 591 637 493 754 q 685 372 685 526 m 554 356 q 499 550 554 470 q 328 644 437 644 q 162 556 223 644 q 108 369 108 478 q 160 176 108 256 q 330 83 221 83 q 498 169 435 83 q 554 356 554 245 \"},q:{x_min:0,x_max:683,ha:876,o:\"m 683 -278 l 564 -278 l 564 97 q 474 8 533 39 q 345 -23 415 -23 q 91 93 188 -23 q 0 364 0 203 q 87 635 0 522 q 337 760 184 760 q 466 727 408 760 q 564 637 523 695 l 564 737 l 683 737 l 683 -278 m 582 375 q 527 564 582 488 q 358 652 466 652 q 190 565 253 652 q 135 377 135 488 q 189 179 135 261 q 361 84 251 84 q 530 179 469 84 q 582 375 582 260 \"},\"Ω\":{x_min:-0.171875,x_max:969.5625,ha:1068,o:\"m 969 0 l 555 0 l 555 123 q 744 308 675 194 q 814 558 814 423 q 726 812 814 709 q 484 922 633 922 q 244 820 334 922 q 154 567 154 719 q 223 316 154 433 q 412 123 292 199 l 412 0 l 0 0 l 0 124 l 217 124 q 68 327 122 210 q 15 572 15 444 q 144 911 15 781 q 484 1041 274 1041 q 822 909 691 1041 q 953 569 953 777 q 899 326 953 443 q 750 124 846 210 l 969 124 l 969 0 \"},\"ύ\":{x_min:0,x_max:617,ha:725,o:\"m 617 352 q 540 93 617 199 q 308 -24 455 -24 q 76 93 161 -24 q 0 352 0 199 l 0 738 l 126 738 l 126 354 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 354 492 257 l 492 738 l 617 738 l 617 352 m 535 1040 l 346 819 l 262 819 l 397 1040 l 535 1040 \"},z:{x_min:-0.015625,x_max:613.890625,ha:697,o:\"m 613 0 l 0 0 l 0 100 l 433 630 l 20 630 l 20 738 l 594 738 l 593 636 l 163 110 l 613 110 l 613 0 \"},\"™\":{x_min:0,x_max:894,ha:1000,o:\"m 389 951 l 229 951 l 229 503 l 160 503 l 160 951 l 0 951 l 0 1011 l 389 1011 l 389 951 m 894 503 l 827 503 l 827 939 l 685 503 l 620 503 l 481 937 l 481 503 l 417 503 l 417 1011 l 517 1011 l 653 580 l 796 1010 l 894 1011 l 894 503 \"},\"ή\":{x_min:0.78125,x_max:697,ha:810,o:\"m 697 -278 l 572 -278 l 572 454 q 540 587 572 536 q 425 650 501 650 q 271 579 337 650 q 206 420 206 509 l 206 0 l 81 0 l 81 489 q 73 588 81 562 q 0 644 56 644 l 0 741 q 68 755 38 755 q 158 721 124 755 q 200 630 193 687 q 297 726 234 692 q 434 761 359 761 q 620 692 544 761 q 697 516 697 624 l 697 -278 m 479 1040 l 290 819 l 207 819 l 341 1040 l 479 1040 \"},\"Θ\":{x_min:0,x_max:960,ha:1056,o:\"m 960 507 q 833 129 960 280 q 476 -32 698 -32 q 123 129 255 -32 q 0 507 0 280 q 123 883 0 732 q 476 1045 255 1045 q 832 883 696 1045 q 960 507 960 732 m 817 500 q 733 789 817 669 q 476 924 639 924 q 223 792 317 924 q 142 507 142 675 q 222 222 142 339 q 476 89 315 89 q 730 218 636 89 q 817 500 817 334 m 716 449 l 243 449 l 243 571 l 716 571 l 716 449 \"},\"®\":{x_min:-3,x_max:1008,ha:1106,o:\"m 503 532 q 614 562 566 532 q 672 658 672 598 q 614 747 672 716 q 503 772 569 772 l 338 772 l 338 532 l 503 532 m 502 -7 q 123 151 263 -7 q -3 501 -3 294 q 123 851 -3 706 q 502 1011 263 1011 q 881 851 739 1011 q 1008 501 1008 708 q 883 151 1008 292 q 502 -7 744 -7 m 502 60 q 830 197 709 60 q 940 501 940 322 q 831 805 940 681 q 502 944 709 944 q 174 805 296 944 q 65 501 65 680 q 173 197 65 320 q 502 60 294 60 m 788 146 l 678 146 q 653 316 655 183 q 527 449 652 449 l 338 449 l 338 146 l 241 146 l 241 854 l 518 854 q 688 808 621 854 q 766 658 766 755 q 739 563 766 607 q 668 497 713 519 q 751 331 747 472 q 788 164 756 190 l 788 146 \"},\"~\":{x_min:0,x_max:833,ha:931,o:\"m 833 958 q 778 753 833 831 q 594 665 716 665 q 402 761 502 665 q 240 857 302 857 q 131 795 166 857 q 104 665 104 745 l 0 665 q 54 867 0 789 q 237 958 116 958 q 429 861 331 958 q 594 765 527 765 q 704 827 670 765 q 729 958 729 874 l 833 958 \"},\"Ε\":{x_min:0,x_max:736.21875,ha:778,o:\"m 736 0 l 0 0 l 0 1013 l 725 1013 l 725 889 l 139 889 l 139 585 l 677 585 l 677 467 l 139 467 l 139 125 l 736 125 l 736 0 \"},\"³\":{x_min:0,x_max:450,ha:547,o:\"m 450 552 q 379 413 450 464 q 220 366 313 366 q 69 414 130 366 q 0 567 0 470 l 85 567 q 126 470 85 504 q 225 437 168 437 q 320 467 280 437 q 360 552 360 498 q 318 632 360 608 q 213 657 276 657 q 195 657 203 657 q 176 657 181 657 l 176 722 q 279 733 249 722 q 334 815 334 752 q 300 881 334 856 q 220 907 267 907 q 133 875 169 907 q 97 781 97 844 l 15 781 q 78 926 15 875 q 220 972 135 972 q 364 930 303 972 q 426 817 426 888 q 344 697 426 733 q 421 642 392 681 q 450 552 450 603 \"},\"[\":{x_min:0,x_max:273.609375,ha:371,o:\"m 273 -281 l 0 -281 l 0 1013 l 273 1013 l 273 920 l 124 920 l 124 -187 l 273 -187 l 273 -281 \"},L:{x_min:0,x_max:645.828125,ha:696,o:\"m 645 0 l 0 0 l 0 1013 l 140 1013 l 140 126 l 645 126 l 645 0 \"},\"σ\":{x_min:0,x_max:803.390625,ha:894,o:\"m 803 628 l 633 628 q 713 368 713 512 q 618 93 713 204 q 357 -25 518 -25 q 94 91 194 -25 q 0 368 0 201 q 94 644 0 533 q 356 761 194 761 q 481 750 398 761 q 608 739 564 739 l 803 739 l 803 628 m 360 85 q 529 180 467 85 q 584 374 584 262 q 527 566 584 490 q 352 651 463 651 q 187 559 247 651 q 135 368 135 478 q 189 175 135 254 q 360 85 251 85 \"},\"ζ\":{x_min:0,x_max:573,ha:642,o:\"m 573 -40 q 553 -162 573 -97 q 510 -278 543 -193 l 400 -278 q 441 -187 428 -219 q 462 -90 462 -132 q 378 -14 462 -14 q 108 45 197 -14 q 0 290 0 117 q 108 631 0 462 q 353 901 194 767 l 55 901 l 55 1012 l 561 1012 l 561 924 q 261 669 382 831 q 128 301 128 489 q 243 117 128 149 q 458 98 350 108 q 573 -40 573 80 \"},\"θ\":{x_min:0,x_max:674,ha:778,o:\"m 674 496 q 601 160 674 304 q 336 -26 508 -26 q 73 153 165 -26 q 0 485 0 296 q 72 840 0 683 q 343 1045 166 1045 q 605 844 516 1045 q 674 496 674 692 m 546 579 q 498 798 546 691 q 336 935 437 935 q 178 798 237 935 q 126 579 137 701 l 546 579 m 546 475 l 126 475 q 170 233 126 348 q 338 80 230 80 q 504 233 447 80 q 546 475 546 346 \"},\"Ο\":{x_min:0,x_max:958,ha:1054,o:\"m 485 1042 q 834 883 703 1042 q 958 511 958 735 q 834 136 958 287 q 481 -26 701 -26 q 126 130 261 -26 q 0 504 0 279 q 127 880 0 729 q 485 1042 263 1042 m 480 98 q 731 225 638 98 q 815 504 815 340 q 733 783 815 670 q 480 913 640 913 q 226 785 321 913 q 142 504 142 671 q 226 224 142 339 q 480 98 319 98 \"},\"Γ\":{x_min:0,x_max:705.28125,ha:749,o:\"m 705 886 l 140 886 l 140 0 l 0 0 l 0 1012 l 705 1012 l 705 886 \"},\" \":{x_min:0,x_max:0,ha:375},\"%\":{x_min:-3,x_max:1089,ha:1186,o:\"m 845 0 q 663 76 731 0 q 602 244 602 145 q 661 412 602 344 q 845 489 728 489 q 1027 412 959 489 q 1089 244 1089 343 q 1029 76 1089 144 q 845 0 962 0 m 844 103 q 945 143 909 103 q 981 243 981 184 q 947 340 981 301 q 844 385 909 385 q 744 342 781 385 q 708 243 708 300 q 741 147 708 186 q 844 103 780 103 m 888 986 l 284 -25 l 199 -25 l 803 986 l 888 986 m 241 468 q 58 545 126 468 q -3 715 -3 615 q 56 881 -3 813 q 238 958 124 958 q 421 881 353 958 q 483 712 483 813 q 423 544 483 612 q 241 468 356 468 m 241 855 q 137 811 175 855 q 100 710 100 768 q 136 612 100 653 q 240 572 172 572 q 344 614 306 572 q 382 713 382 656 q 347 810 382 771 q 241 855 308 855 \"},P:{x_min:0,x_max:726,ha:806,o:\"m 424 1013 q 640 931 555 1013 q 726 719 726 850 q 637 506 726 587 q 413 426 548 426 l 140 426 l 140 0 l 0 0 l 0 1013 l 424 1013 m 379 889 l 140 889 l 140 548 l 372 548 q 522 589 459 548 q 593 720 593 637 q 528 845 593 801 q 379 889 463 889 \"},\"Έ\":{x_min:0,x_max:1078.21875,ha:1118,o:\"m 1078 0 l 342 0 l 342 1013 l 1067 1013 l 1067 889 l 481 889 l 481 585 l 1019 585 l 1019 467 l 481 467 l 481 125 l 1078 125 l 1078 0 m 277 1040 l 83 799 l 0 799 l 140 1040 l 277 1040 \"},\"Ώ\":{x_min:0.125,x_max:1136.546875,ha:1235,o:\"m 1136 0 l 722 0 l 722 123 q 911 309 842 194 q 981 558 981 423 q 893 813 981 710 q 651 923 800 923 q 411 821 501 923 q 321 568 321 720 q 390 316 321 433 q 579 123 459 200 l 579 0 l 166 0 l 166 124 l 384 124 q 235 327 289 210 q 182 572 182 444 q 311 912 182 782 q 651 1042 441 1042 q 989 910 858 1042 q 1120 569 1120 778 q 1066 326 1120 443 q 917 124 1013 210 l 1136 124 l 1136 0 m 277 1040 l 83 800 l 0 800 l 140 1041 l 277 1040 \"},_:{x_min:0,x_max:705.5625,ha:803,o:\"m 705 -334 l 0 -334 l 0 -234 l 705 -234 l 705 -334 \"},\"Ϊ\":{x_min:-110,x_max:246,ha:275,o:\"m 246 1046 l 118 1046 l 118 1189 l 246 1189 l 246 1046 m 18 1046 l -110 1046 l -110 1189 l 18 1189 l 18 1046 m 136 0 l 0 0 l 0 1012 l 136 1012 l 136 0 \"},\"+\":{x_min:23,x_max:768,ha:792,o:\"m 768 372 l 444 372 l 444 0 l 347 0 l 347 372 l 23 372 l 23 468 l 347 468 l 347 840 l 444 840 l 444 468 l 768 468 l 768 372 \"},\"½\":{x_min:0,x_max:1050,ha:1149,o:\"m 1050 0 l 625 0 q 712 178 625 108 q 878 277 722 187 q 967 385 967 328 q 932 456 967 429 q 850 484 897 484 q 759 450 798 484 q 721 352 721 416 l 640 352 q 706 502 640 448 q 851 551 766 551 q 987 509 931 551 q 1050 385 1050 462 q 976 251 1050 301 q 829 179 902 215 q 717 68 740 133 l 1050 68 l 1050 0 m 834 985 l 215 -28 l 130 -28 l 750 984 l 834 985 m 224 422 l 142 422 l 142 811 l 0 811 l 0 867 q 104 889 62 867 q 164 973 157 916 l 224 973 l 224 422 \"},\"Ρ\":{x_min:0,x_max:720,ha:783,o:\"m 424 1013 q 637 933 554 1013 q 720 723 720 853 q 633 508 720 591 q 413 426 546 426 l 140 426 l 140 0 l 0 0 l 0 1013 l 424 1013 m 378 889 l 140 889 l 140 548 l 371 548 q 521 589 458 548 q 592 720 592 637 q 527 845 592 801 q 378 889 463 889 \"},\"'\":{x_min:0,x_max:139,ha:236,o:\"m 139 851 q 102 737 139 784 q 0 669 65 690 l 0 734 q 59 787 42 741 q 72 873 72 821 l 0 873 l 0 1013 l 139 1013 l 139 851 \"},\"ª\":{x_min:0,x_max:350,ha:397,o:\"m 350 625 q 307 616 328 616 q 266 631 281 616 q 247 673 251 645 q 190 628 225 644 q 116 613 156 613 q 32 641 64 613 q 0 722 0 669 q 72 826 0 800 q 247 866 159 846 l 247 887 q 220 934 247 916 q 162 953 194 953 q 104 934 129 953 q 76 882 80 915 l 16 882 q 60 976 16 941 q 166 1011 104 1011 q 266 979 224 1011 q 308 891 308 948 l 308 706 q 311 679 308 688 q 331 670 315 670 l 350 672 l 350 625 m 247 757 l 247 811 q 136 790 175 798 q 64 726 64 773 q 83 682 64 697 q 132 667 103 667 q 207 690 174 667 q 247 757 247 718 \"},\"΅\":{x_min:0,x_max:450,ha:553,o:\"m 450 800 l 340 800 l 340 925 l 450 925 l 450 800 m 406 1040 l 212 800 l 129 800 l 269 1040 l 406 1040 m 110 800 l 0 800 l 0 925 l 110 925 l 110 800 \"},T:{x_min:0,x_max:777,ha:835,o:\"m 777 894 l 458 894 l 458 0 l 319 0 l 319 894 l 0 894 l 0 1013 l 777 1013 l 777 894 \"},\"Φ\":{x_min:0,x_max:915,ha:997,o:\"m 527 0 l 389 0 l 389 122 q 110 231 220 122 q 0 509 0 340 q 110 785 0 677 q 389 893 220 893 l 389 1013 l 527 1013 l 527 893 q 804 786 693 893 q 915 509 915 679 q 805 231 915 341 q 527 122 696 122 l 527 0 m 527 226 q 712 310 641 226 q 779 507 779 389 q 712 705 779 627 q 527 787 641 787 l 527 226 m 389 226 l 389 787 q 205 698 275 775 q 136 505 136 620 q 206 308 136 391 q 389 226 276 226 \"},\"⁋\":{x_min:0,x_max:0,ha:694},j:{x_min:-77.78125,x_max:167,ha:349,o:\"m 167 871 l 42 871 l 42 1013 l 167 1013 l 167 871 m 167 -80 q 121 -231 167 -184 q -26 -278 76 -278 l -77 -278 l -77 -164 l -41 -164 q 26 -143 11 -164 q 42 -65 42 -122 l 42 737 l 167 737 l 167 -80 \"},\"Σ\":{x_min:0,x_max:756.953125,ha:819,o:\"m 756 0 l 0 0 l 0 107 l 395 523 l 22 904 l 22 1013 l 745 1013 l 745 889 l 209 889 l 566 523 l 187 125 l 756 125 l 756 0 \"},\"›\":{x_min:18.0625,x_max:774,ha:792,o:\"m 774 376 l 18 40 l 18 149 l 631 421 l 18 692 l 18 799 l 774 465 l 774 376 \"},\"<\":{x_min:17.984375,x_max:773.609375,ha:792,o:\"m 773 40 l 18 376 l 17 465 l 773 799 l 773 692 l 159 420 l 773 149 l 773 40 \"},\"£\":{x_min:0,x_max:704.484375,ha:801,o:\"m 704 41 q 623 -10 664 5 q 543 -26 583 -26 q 359 15 501 -26 q 243 36 288 36 q 158 23 197 36 q 73 -21 119 10 l 6 76 q 125 195 90 150 q 175 331 175 262 q 147 443 175 383 l 0 443 l 0 512 l 108 512 q 43 734 43 623 q 120 929 43 854 q 358 1010 204 1010 q 579 936 487 1010 q 678 729 678 857 l 678 684 l 552 684 q 504 838 552 780 q 362 896 457 896 q 216 852 263 896 q 176 747 176 815 q 199 627 176 697 q 248 512 217 574 l 468 512 l 468 443 l 279 443 q 297 356 297 398 q 230 194 297 279 q 153 107 211 170 q 227 133 190 125 q 293 142 264 142 q 410 119 339 142 q 516 96 482 96 q 579 105 550 96 q 648 142 608 115 l 704 41 \"},t:{x_min:0,x_max:367,ha:458,o:\"m 367 0 q 312 -5 339 -2 q 262 -8 284 -8 q 145 28 183 -8 q 108 143 108 64 l 108 638 l 0 638 l 0 738 l 108 738 l 108 944 l 232 944 l 232 738 l 367 738 l 367 638 l 232 638 l 232 185 q 248 121 232 140 q 307 102 264 102 q 345 104 330 102 q 367 107 360 107 l 367 0 \"},\"¬\":{x_min:0,x_max:706,ha:803,o:\"m 706 411 l 706 158 l 630 158 l 630 335 l 0 335 l 0 411 l 706 411 \"},\"λ\":{x_min:0,x_max:750,ha:803,o:\"m 750 -7 q 679 -15 716 -15 q 538 59 591 -15 q 466 214 512 97 l 336 551 l 126 0 l 0 0 l 270 705 q 223 837 247 770 q 116 899 190 899 q 90 898 100 899 l 90 1004 q 152 1011 125 1011 q 298 938 244 1011 q 373 783 326 901 l 605 192 q 649 115 629 136 q 716 95 669 95 l 736 95 q 750 97 745 97 l 750 -7 \"},W:{x_min:0,x_max:1263.890625,ha:1351,o:\"m 1263 1013 l 995 0 l 859 0 l 627 837 l 405 0 l 265 0 l 0 1013 l 136 1013 l 342 202 l 556 1013 l 701 1013 l 921 207 l 1133 1012 l 1263 1013 \"},\">\":{x_min:18.0625,x_max:774,ha:792,o:\"m 774 376 l 18 40 l 18 149 l 631 421 l 18 692 l 18 799 l 774 465 l 774 376 \"},v:{x_min:0,x_max:675.15625,ha:761,o:\"m 675 738 l 404 0 l 272 0 l 0 738 l 133 737 l 340 147 l 541 737 l 675 738 \"},\"τ\":{x_min:0.28125,x_max:644.5,ha:703,o:\"m 644 628 l 382 628 l 382 179 q 388 120 382 137 q 436 91 401 91 q 474 94 447 91 q 504 97 501 97 l 504 0 q 454 -9 482 -5 q 401 -14 426 -14 q 278 67 308 -14 q 260 233 260 118 l 260 628 l 0 628 l 0 739 l 644 739 l 644 628 \"},\"ξ\":{x_min:0,x_max:624.9375,ha:699,o:\"m 624 -37 q 608 -153 624 -96 q 563 -278 593 -211 l 454 -278 q 491 -183 486 -200 q 511 -83 511 -126 q 484 -23 511 -44 q 370 1 452 1 q 323 0 354 1 q 283 -1 293 -1 q 84 76 169 -1 q 0 266 0 154 q 56 431 0 358 q 197 538 108 498 q 94 613 134 562 q 54 730 54 665 q 77 823 54 780 q 143 901 101 867 l 27 901 l 27 1012 l 576 1012 l 576 901 l 380 901 q 244 863 303 901 q 178 745 178 820 q 312 600 178 636 q 532 582 380 582 l 532 479 q 276 455 361 479 q 118 281 118 410 q 165 173 118 217 q 274 120 208 133 q 494 101 384 110 q 624 -37 624 76 \"},\"&\":{x_min:-3,x_max:894.25,ha:992,o:\"m 894 0 l 725 0 l 624 123 q 471 0 553 40 q 306 -41 390 -41 q 168 -7 231 -41 q 62 92 105 26 q 14 187 31 139 q -3 276 -3 235 q 55 433 -3 358 q 248 581 114 508 q 170 689 196 640 q 137 817 137 751 q 214 985 137 922 q 384 1041 284 1041 q 548 988 483 1041 q 622 824 622 928 q 563 666 622 739 q 431 556 516 608 l 621 326 q 649 407 639 361 q 663 493 653 426 l 781 493 q 703 229 781 352 l 894 0 m 504 818 q 468 908 504 877 q 384 940 433 940 q 293 907 331 940 q 255 818 255 875 q 289 714 255 767 q 363 628 313 678 q 477 729 446 682 q 504 818 504 771 m 556 209 l 314 499 q 179 395 223 449 q 135 283 135 341 q 146 222 135 253 q 183 158 158 192 q 333 80 241 80 q 556 209 448 80 \"},\"Λ\":{x_min:0,x_max:862.5,ha:942,o:\"m 862 0 l 719 0 l 426 847 l 143 0 l 0 0 l 356 1013 l 501 1013 l 862 0 \"},I:{x_min:41,x_max:180,ha:293,o:\"m 180 0 l 41 0 l 41 1013 l 180 1013 l 180 0 \"},G:{x_min:0,x_max:921,ha:1011,o:\"m 921 0 l 832 0 l 801 136 q 655 15 741 58 q 470 -28 568 -28 q 126 133 259 -28 q 0 499 0 284 q 125 881 0 731 q 486 1043 259 1043 q 763 957 647 1043 q 905 709 890 864 l 772 709 q 668 866 747 807 q 486 926 589 926 q 228 795 322 926 q 142 507 142 677 q 228 224 142 342 q 483 94 323 94 q 712 195 625 94 q 796 435 796 291 l 477 435 l 477 549 l 921 549 l 921 0 \"},\"ΰ\":{x_min:0,x_max:617,ha:725,o:\"m 524 800 l 414 800 l 414 925 l 524 925 l 524 800 m 183 800 l 73 800 l 73 925 l 183 925 l 183 800 m 617 352 q 540 93 617 199 q 308 -24 455 -24 q 76 93 161 -24 q 0 352 0 199 l 0 738 l 126 738 l 126 354 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 354 492 257 l 492 738 l 617 738 l 617 352 m 489 1040 l 300 819 l 216 819 l 351 1040 l 489 1040 \"},\"`\":{x_min:0,x_max:138.890625,ha:236,o:\"m 138 699 l 0 699 l 0 861 q 36 974 0 929 q 138 1041 72 1020 l 138 977 q 82 931 95 969 q 69 839 69 893 l 138 839 l 138 699 \"},\"·\":{x_min:0,x_max:142,ha:239,o:\"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 \"},\"Υ\":{x_min:0.328125,x_max:819.515625,ha:889,o:\"m 819 1013 l 482 416 l 482 0 l 342 0 l 342 416 l 0 1013 l 140 1013 l 411 533 l 679 1013 l 819 1013 \"},r:{x_min:0,x_max:355.5625,ha:432,o:\"m 355 621 l 343 621 q 179 569 236 621 q 122 411 122 518 l 122 0 l 0 0 l 0 737 l 117 737 l 117 604 q 204 719 146 686 q 355 753 262 753 l 355 621 \"},x:{x_min:0,x_max:675,ha:764,o:\"m 675 0 l 525 0 l 331 286 l 144 0 l 0 0 l 256 379 l 12 738 l 157 737 l 336 473 l 516 738 l 661 738 l 412 380 l 675 0 \"},\"μ\":{x_min:0,x_max:696.609375,ha:747,o:\"m 696 -4 q 628 -14 657 -14 q 498 97 513 -14 q 422 8 470 41 q 313 -24 374 -24 q 207 3 258 -24 q 120 80 157 31 l 120 -278 l 0 -278 l 0 738 l 124 738 l 124 343 q 165 172 124 246 q 308 82 216 82 q 451 177 402 82 q 492 358 492 254 l 492 738 l 616 738 l 616 214 q 623 136 616 160 q 673 92 636 92 q 696 95 684 92 l 696 -4 \"},h:{x_min:0,x_max:615,ha:724,o:\"m 615 472 l 615 0 l 490 0 l 490 454 q 456 590 490 535 q 338 654 416 654 q 186 588 251 654 q 122 436 122 522 l 122 0 l 0 0 l 0 1013 l 122 1013 l 122 633 q 218 727 149 694 q 362 760 287 760 q 552 676 484 760 q 615 472 615 600 \"},\".\":{x_min:0,x_max:142,ha:239,o:\"m 142 0 l 0 0 l 0 151 l 142 151 l 142 0 \"},\"φ\":{x_min:-2,x_max:878,ha:974,o:\"m 496 -279 l 378 -279 l 378 -17 q 101 88 204 -17 q -2 367 -2 194 q 68 626 -2 510 q 283 758 151 758 l 283 646 q 167 537 209 626 q 133 373 133 462 q 192 177 133 254 q 378 93 259 93 l 378 758 q 445 764 426 763 q 476 765 464 765 q 765 659 653 765 q 878 377 878 553 q 771 96 878 209 q 496 -17 665 -17 l 496 -279 m 496 93 l 514 93 q 687 183 623 93 q 746 380 746 265 q 691 569 746 491 q 522 658 629 658 l 496 656 l 496 93 \"},\";\":{x_min:0,x_max:142,ha:239,o:\"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 m 142 -12 q 105 -132 142 -82 q 0 -206 68 -182 l 0 -138 q 58 -82 43 -123 q 68 0 68 -56 l 0 0 l 0 151 l 142 151 l 142 -12 \"},f:{x_min:0,x_max:378,ha:472,o:\"m 378 638 l 246 638 l 246 0 l 121 0 l 121 638 l 0 638 l 0 738 l 121 738 q 137 935 121 887 q 290 1028 171 1028 q 320 1027 305 1028 q 378 1021 334 1026 l 378 908 q 323 918 346 918 q 257 870 273 918 q 246 780 246 840 l 246 738 l 378 738 l 378 638 \"},\"“\":{x_min:1,x_max:348.21875,ha:454,o:\"m 140 670 l 1 670 l 1 830 q 37 943 1 897 q 140 1011 74 990 l 140 947 q 82 900 97 940 q 68 810 68 861 l 140 810 l 140 670 m 348 670 l 209 670 l 209 830 q 245 943 209 897 q 348 1011 282 990 l 348 947 q 290 900 305 940 q 276 810 276 861 l 348 810 l 348 670 \"},A:{x_min:0.03125,x_max:906.953125,ha:1008,o:\"m 906 0 l 756 0 l 648 303 l 251 303 l 142 0 l 0 0 l 376 1013 l 529 1013 l 906 0 m 610 421 l 452 867 l 293 421 l 610 421 \"},\"‘\":{x_min:1,x_max:139.890625,ha:236,o:\"m 139 670 l 1 670 l 1 830 q 37 943 1 897 q 139 1011 74 990 l 139 947 q 82 900 97 940 q 68 810 68 861 l 139 810 l 139 670 \"},\"ϊ\":{x_min:-70,x_max:283,ha:361,o:\"m 283 800 l 173 800 l 173 925 l 283 925 l 283 800 m 40 800 l -70 800 l -70 925 l 40 925 l 40 800 m 283 3 q 232 -10 257 -5 q 181 -15 206 -15 q 84 26 118 -15 q 41 200 41 79 l 41 737 l 166 737 l 167 215 q 171 141 167 157 q 225 101 182 101 q 247 103 238 101 q 283 112 256 104 l 283 3 \"},\"π\":{x_min:-0.21875,x_max:773.21875,ha:857,o:\"m 773 -7 l 707 -11 q 575 40 607 -11 q 552 174 552 77 l 552 226 l 552 626 l 222 626 l 222 0 l 97 0 l 97 626 l 0 626 l 0 737 l 773 737 l 773 626 l 676 626 l 676 171 q 695 103 676 117 q 773 90 714 90 l 773 -7 \"},\"ά\":{x_min:0,x_max:765.5625,ha:809,o:\"m 765 -4 q 698 -14 726 -14 q 564 97 586 -14 q 466 7 525 40 q 337 -26 407 -26 q 88 98 186 -26 q 0 369 0 212 q 88 637 0 525 q 337 760 184 760 q 465 727 407 760 q 563 637 524 695 l 563 738 l 685 738 l 685 222 q 693 141 685 168 q 748 94 708 94 q 765 95 760 94 l 765 -4 m 584 371 q 531 562 584 485 q 360 653 470 653 q 192 566 254 653 q 135 379 135 489 q 186 181 135 261 q 358 84 247 84 q 528 176 465 84 q 584 371 584 260 m 604 1040 l 415 819 l 332 819 l 466 1040 l 604 1040 \"},O:{x_min:0,x_max:958,ha:1057,o:\"m 485 1041 q 834 882 702 1041 q 958 512 958 734 q 834 136 958 287 q 481 -26 702 -26 q 126 130 261 -26 q 0 504 0 279 q 127 880 0 728 q 485 1041 263 1041 m 480 98 q 731 225 638 98 q 815 504 815 340 q 733 783 815 669 q 480 912 640 912 q 226 784 321 912 q 142 504 142 670 q 226 224 142 339 q 480 98 319 98 \"},n:{x_min:0,x_max:615,ha:724,o:\"m 615 463 l 615 0 l 490 0 l 490 454 q 453 592 490 537 q 331 656 410 656 q 178 585 240 656 q 117 421 117 514 l 117 0 l 0 0 l 0 738 l 117 738 l 117 630 q 218 728 150 693 q 359 764 286 764 q 552 675 484 764 q 615 463 615 593 \"},l:{x_min:41,x_max:166,ha:279,o:\"m 166 0 l 41 0 l 41 1013 l 166 1013 l 166 0 \"},\"¤\":{x_min:40.09375,x_max:728.796875,ha:825,o:\"m 728 304 l 649 224 l 512 363 q 383 331 458 331 q 256 363 310 331 l 119 224 l 40 304 l 177 441 q 150 553 150 493 q 184 673 150 621 l 40 818 l 119 898 l 267 749 q 321 766 291 759 q 384 773 351 773 q 447 766 417 773 q 501 749 477 759 l 649 898 l 728 818 l 585 675 q 612 618 604 648 q 621 553 621 587 q 591 441 621 491 l 728 304 m 384 682 q 280 643 318 682 q 243 551 243 604 q 279 461 243 499 q 383 423 316 423 q 487 461 449 423 q 525 553 525 500 q 490 641 525 605 q 384 682 451 682 \"},\"κ\":{x_min:0,x_max:632.328125,ha:679,o:\"m 632 0 l 482 0 l 225 384 l 124 288 l 124 0 l 0 0 l 0 738 l 124 738 l 124 446 l 433 738 l 596 738 l 312 466 l 632 0 \"},p:{x_min:0,x_max:685,ha:786,o:\"m 685 364 q 598 96 685 205 q 350 -23 504 -23 q 121 89 205 -23 l 121 -278 l 0 -278 l 0 738 l 121 738 l 121 633 q 220 726 159 691 q 351 761 280 761 q 598 636 504 761 q 685 364 685 522 m 557 371 q 501 560 557 481 q 330 651 437 651 q 162 559 223 651 q 108 366 108 479 q 162 177 108 254 q 333 87 224 87 q 502 178 441 87 q 557 371 557 258 \"},\"‡\":{x_min:0,x_max:777,ha:835,o:\"m 458 238 l 458 0 l 319 0 l 319 238 l 0 238 l 0 360 l 319 360 l 319 681 l 0 683 l 0 804 l 319 804 l 319 1015 l 458 1013 l 458 804 l 777 804 l 777 683 l 458 683 l 458 360 l 777 360 l 777 238 l 458 238 \"},\"ψ\":{x_min:0,x_max:808,ha:907,o:\"m 465 -278 l 341 -278 l 341 -15 q 87 102 180 -15 q 0 378 0 210 l 0 739 l 133 739 l 133 379 q 182 195 133 275 q 341 98 242 98 l 341 922 l 465 922 l 465 98 q 623 195 563 98 q 675 382 675 278 l 675 742 l 808 742 l 808 381 q 720 104 808 213 q 466 -13 627 -13 l 465 -278 \"},\"η\":{x_min:0.78125,x_max:697,ha:810,o:\"m 697 -278 l 572 -278 l 572 454 q 540 587 572 536 q 425 650 501 650 q 271 579 337 650 q 206 420 206 509 l 206 0 l 81 0 l 81 489 q 73 588 81 562 q 0 644 56 644 l 0 741 q 68 755 38 755 q 158 720 124 755 q 200 630 193 686 q 297 726 234 692 q 434 761 359 761 q 620 692 544 761 q 697 516 697 624 l 697 -278 \"}};var cssFontWeight=\"normal\";var ascender=1189;var underlinePosition=-100;var cssFontStyle=\"normal\";var boundingBox={yMin:-334,xMin:-111,yMax:1189,xMax:1672};var resolution=1000;var original_font_information={postscript_name:\"Helvetiker-Regular\",version_string:\"Version 1.00 2004 initial release\",vendor_url:\"http://www.magenta.gr/\",full_font_name:\"Helvetiker\",font_family_name:\"Helvetiker\",copyright:\"Copyright (c) Μagenta ltd, 2004\",description:\"\",trademark:\"\",designer:\"\",designer_url:\"\",unique_font_identifier:\"Μagenta ltd:Helvetiker:22-10-104\",license_url:\"http://www.ellak.gr/fonts/MgOpen/license.html\",license_description:\"Copyright (c) 2004 by MAGENTA Ltd. All Rights Reserved.\\r\\n\\r\\nPermission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license (\\\"Fonts\\\") and associated documentation files (the \\\"Font Software\\\"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: \\r\\n\\r\\nThe above copyright and this permission notice shall be included in all copies of one or more of the Font Software typefaces.\\r\\n\\r\\nThe Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing the word \\\"MgOpen\\\", or if the modifications are accepted for inclusion in the Font Software itself by the each appointed Administrator.\\r\\n\\r\\nThis License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the \\\"MgOpen\\\" name.\\r\\n\\r\\nThe Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. \\r\\n\\r\\nTHE FONT SOFTWARE IS PROVIDED \\\"AS IS\\\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL MAGENTA OR PERSONS OR BODIES IN CHARGE OF ADMINISTRATION AND MAINTENANCE OF THE FONT SOFTWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.\",manufacturer_name:\"Μagenta ltd\",font_sub_family_name:\"Regular\"};var descender=-334;var familyName=\"Helvetiker\";var lineHeight=1522;var underlineThickness=50;var defaultTypeFace = {glyphs:glyphs,cssFontWeight:cssFontWeight,ascender:ascender,underlinePosition:underlinePosition,cssFontStyle:cssFontStyle,boundingBox:boundingBox,resolution:resolution,original_font_information:original_font_information,descender:descender,familyName:familyName,lineHeight:lineHeight,underlineThickness:underlineThickness};\n\nvar THREE$5 = _objectSpread2(_objectSpread2({}, window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n CircleGeometry: CircleGeometry,\n DoubleSide: DoubleSide,\n Group: Group,\n Mesh: Mesh,\n MeshLambertMaterial: MeshLambertMaterial,\n TextGeometry: TextGeometry,\n Vector3: Vector3\n}), {}, {\n Font: Font,\n TextGeometry: TextGeometry\n});\n\n//\n\nvar LabelsLayerKapsule = Kapsule({\n props: {\n labelsData: {\n \"default\": []\n },\n labelLat: {\n \"default\": 'lat'\n },\n labelLng: {\n \"default\": 'lng'\n },\n labelAltitude: {\n \"default\": 0\n },\n // in units of globe radius\n labelText: {\n \"default\": 'text'\n },\n labelSize: {\n \"default\": 0.5\n },\n // text height in deg\n labelTypeFace: {\n \"default\": defaultTypeFace,\n onChange: function onChange(tf, state) {\n state.font = new THREE$5.Font(tf);\n }\n },\n labelColor: {\n \"default\": function _default() {\n return 'lightgrey';\n }\n },\n labelRotation: {\n \"default\": 0\n },\n // clockwise degrees, relative to the latitute parallel plane\n labelResolution: {\n \"default\": 3\n },\n // how many segments in the text's curves\n labelIncludeDot: {\n \"default\": true\n },\n labelDotRadius: {\n \"default\": 0.1\n },\n // in deg\n labelDotOrientation: {\n \"default\": function _default() {\n return 'bottom';\n }\n },\n // right, top, bottom\n labelsTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n } // ms\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state) {\n // Data accessors\n var latAccessor = accessorFn(state.labelLat);\n var lngAccessor = accessorFn(state.labelLng);\n var altitudeAccessor = accessorFn(state.labelAltitude);\n var textAccessor = accessorFn(state.labelText);\n var sizeAccessor = accessorFn(state.labelSize);\n var rotationAccessor = accessorFn(state.labelRotation);\n var colorAccessor = accessorFn(state.labelColor);\n var includeDotAccessor = accessorFn(state.labelIncludeDot);\n var dotRadiusAccessor = accessorFn(state.labelDotRadius);\n var dotOrientationAccessor = accessorFn(state.labelDotOrientation);\n var orientations = new Set(['right', 'top', 'bottom']);\n var pxPerDeg = 2 * Math.PI * GLOBE_RADIUS / 360;\n var circleGeometry = new THREE$5.CircleGeometry(1, 16);\n threeDigest(state.labelsData, state.scene, {\n createObj: function createObj() {\n var material = new THREE$5.MeshLambertMaterial();\n material.side = DoubleSide;\n var obj = new THREE$5.Group(); // container\n\n obj.add(new THREE$5.Mesh(circleGeometry, material)); // dot\n obj.add(new THREE$5.Mesh(undefined, material)); // text\n\n obj.__globeObjType = 'label'; // Add object type\n\n return obj;\n },\n updateObj: function updateObj(obj, d) {\n var _obj$children = _slicedToArray(obj.children, 2),\n dotObj = _obj$children[0],\n textObj = _obj$children[1];\n\n // update color\n var color = colorAccessor(d);\n var opacity = colorAlpha(color);\n textObj.material.color.set(colorStr2Hex(color));\n textObj.material.transparent = opacity < 1;\n textObj.material.opacity = opacity;\n\n // update dot\n var includeDot = includeDotAccessor(d);\n var dotOrient = dotOrientationAccessor(d);\n !includeDot || !orientations.has(dotOrient) && (dotOrient = 'bottom');\n\n // size dot\n var dotR = includeDot ? +dotRadiusAccessor(d) * pxPerDeg : 1e-12;\n dotObj.scale.x = dotObj.scale.y = dotR;\n\n // create text geometry\n var textHeight = +sizeAccessor(d) * pxPerDeg;\n textObj.geometry && textObj.geometry.dispose();\n textObj.geometry = new THREE$5.TextGeometry(textAccessor(d), {\n font: state.font,\n size: textHeight,\n height: 0,\n curveSegments: state.labelResolution\n });\n\n // center text (otherwise anchor is on bottom-left)\n dotOrient !== 'right' && textObj.geometry.center();\n if (includeDot) {\n // translate text\n var padding = dotR + textHeight / 2;\n dotOrient === 'right' && (textObj.position.x = padding);\n textObj.position.y = {\n right: -textHeight / 2,\n // center vertically\n top: padding + textHeight / 2,\n bottom: -padding - textHeight / 2\n }[dotOrient];\n }\n\n // animations\n var applyPosition = function applyPosition(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n lat = _obj$__currentTargetD.lat,\n lng = _obj$__currentTargetD.lng,\n alt = _obj$__currentTargetD.alt,\n rot = _obj$__currentTargetD.rot,\n scale = _obj$__currentTargetD.scale;\n\n // position center\n Object.assign(obj.position, polar2Cartesian(lat, lng, alt));\n\n // rotate\n obj.lookAt(state.scene.localToWorld(new THREE$5.Vector3(0, 0, 0))); // face globe (local) center\n obj.rotateY(Math.PI); // face outwards\n\n // rotate clockwise relative to lat parallel\n obj.rotateZ(-rot * Math.PI / 180);\n\n // scale it\n obj.scale.x = obj.scale.y = obj.scale.z = scale;\n };\n var targetD = {\n lat: +latAccessor(d),\n lng: +lngAccessor(d),\n alt: +altitudeAccessor(d),\n rot: +rotationAccessor(d),\n scale: 1\n };\n var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {\n scale: 1e-12\n });\n if (Object.keys(targetD).some(function (k) {\n return currentTargetD[k] !== targetD[k];\n })) {\n if (!state.labelsTransitionDuration || state.labelsTransitionDuration < 0) {\n // set final position\n applyPosition(targetD);\n } else {\n // animate\n new TWEEN.Tween(currentTargetD).to(targetD, state.labelsTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyPosition).start();\n }\n }\n }\n });\n }\n});\n\nvar THREE$4 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n BufferGeometry: BufferGeometry\n};\nvar CircleLineGeometry = /*#__PURE__*/function (_THREE$BufferGeometry) {\n _inherits(CircleLineGeometry, _THREE$BufferGeometry);\n function CircleLineGeometry() {\n var _this;\n var radius = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;\n var segmentCount = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 32;\n _classCallCheck(this, CircleLineGeometry);\n _this = _callSuper(this, CircleLineGeometry);\n _this.type = 'CircleLineGeometry';\n _this.parameters = {\n radius: radius,\n segmentCount: segmentCount\n };\n var points = [];\n for (var i = 0; i <= segmentCount; i++) {\n var theta = (i / segmentCount - 0.25) * Math.PI * 2;\n points.push({\n x: Math.cos(theta) * radius,\n y: Math.sin(theta) * radius,\n z: 0\n });\n }\n _this.setFromPoints(points);\n return _this;\n }\n return _createClass(CircleLineGeometry);\n}(THREE$4.BufferGeometry);\n\nvar THREE$3 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Color: Color,\n Group: Group,\n Line: Line,\n LineBasicMaterial: LineBasicMaterial,\n Vector3: Vector3\n};\nvar FrameTicker = _FrameTicker[\"default\"] || _FrameTicker;\nvar RingsLayerKapsule = Kapsule({\n props: {\n ringsData: {\n \"default\": []\n },\n ringLat: {\n \"default\": 'lat'\n },\n ringLng: {\n \"default\": 'lng'\n },\n ringAltitude: {\n \"default\": 1.5e-3\n },\n ringColor: {\n \"default\": function _default() {\n return '#ffffaa';\n },\n triggerUpdate: false\n },\n // single color, array of colors or color interpolation fn\n ringResolution: {\n \"default\": 64,\n triggerUpdate: false\n },\n // how many slice segments in each circle's circumference\n ringMaxRadius: {\n \"default\": 2,\n triggerUpdate: false\n },\n // degrees\n ringPropagationSpeed: {\n \"default\": 1,\n triggerUpdate: false\n },\n // degrees/s\n ringRepeatPeriod: {\n \"default\": 700,\n triggerUpdate: false\n } // ms\n },\n methods: {\n pauseAnimation: function pauseAnimation(state) {\n var _state$ticker;\n (_state$ticker = state.ticker) === null || _state$ticker === void 0 || _state$ticker.pause();\n },\n resumeAnimation: function resumeAnimation(state) {\n var _state$ticker2;\n (_state$ticker2 = state.ticker) === null || _state$ticker2 === void 0 || _state$ticker2.resume();\n },\n _destructor: function _destructor(state) {\n var _state$ticker3;\n (_state$ticker3 = state.ticker) === null || _state$ticker3 === void 0 || _state$ticker3.dispose();\n }\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n state.ticker = new FrameTicker();\n state.ticker.onTick.add(function (time) {\n if (!state.ringsData.length) return;\n\n // Data accessors\n var colorAccessor = accessorFn(state.ringColor);\n var altitudeAccessor = accessorFn(state.ringAltitude);\n var maxRadiusAccessor = accessorFn(state.ringMaxRadius);\n var propagationSpeedAccessor = accessorFn(state.ringPropagationSpeed);\n var repeatPeriodAccessor = accessorFn(state.ringRepeatPeriod);\n state.ringsData.filter(function (d) {\n return d.__threeObj;\n }).forEach(function (d) {\n var obj = d.__threeObj;\n if ((obj.__nextRingTime || 0) <= time) {\n // time to add a new ring\n var periodSecs = repeatPeriodAccessor(d) / 1000;\n obj.__nextRingTime = time + (periodSecs <= 0 ? Infinity : periodSecs);\n var circleObj = new THREE$3.Line(new CircleLineGeometry(1, state.ringResolution), new THREE$3.LineBasicMaterial());\n var colors = colorAccessor(d);\n var isMultiColor = colors instanceof Array || colors instanceof Function;\n var colorInterpolator;\n if (!isMultiColor) {\n // set only once\n circleObj.material.color = new THREE$3.Color(colorStr2Hex(colors));\n setMaterialOpacity(circleObj.material, colorAlpha(colors));\n } else {\n if (colors instanceof Array) {\n colorInterpolator = scaleLinear().domain(colors.map(function (_, idx) {\n return idx / (colors.length - 1);\n })) // same number of stops as colors\n .range(colors);\n circleObj.material.transparent = colors.some(function (c) {\n return colorAlpha(c) < 1;\n });\n } else {\n colorInterpolator = colors;\n circleObj.material.transparent = true;\n }\n }\n var curveR = GLOBE_RADIUS * (1 + altitudeAccessor(d));\n var maxRadius = maxRadiusAccessor(d); // in degrees\n var maxAngle = maxRadius * Math.PI / 180; // in radians\n var propagationSpeed = propagationSpeedAccessor(d);\n var isReverse = propagationSpeed <= 0;\n var updateFn = function updateFn(_ref) {\n var t = _ref.t;\n var ang = (isReverse ? 1 - t : t) * maxAngle;\n circleObj.scale.x = circleObj.scale.y = curveR * Math.sin(ang);\n circleObj.position.z = curveR * (1 - Math.cos(ang));\n if (isMultiColor) {\n var color = colorInterpolator(t);\n circleObj.material.color = new THREE$3.Color(colorStr2Hex(color));\n circleObj.material.transparent && (circleObj.material.opacity = colorAlpha(color));\n }\n };\n if (propagationSpeed === 0) {\n updateFn({\n t: 0\n });\n obj.add(circleObj);\n } else {\n var transitionTime = Math.abs(maxRadius / propagationSpeed) * 1000;\n new TWEEN.Tween({\n t: 0\n }).to({\n t: 1\n }, transitionTime).onUpdate(updateFn).onStart(function () {\n return obj.add(circleObj);\n }).onComplete(function () {\n obj.remove(circleObj);\n deallocate(circleObj);\n }).start();\n }\n }\n });\n });\n },\n update: function update(state) {\n // Data accessors\n var latAccessor = accessorFn(state.ringLat);\n var lngAccessor = accessorFn(state.ringLng);\n var altitudeAccessor = accessorFn(state.ringAltitude);\n var globeCenter = state.scene.localToWorld(new THREE$3.Vector3(0, 0, 0)); // translate from local to world coords\n\n threeDigest(state.ringsData, state.scene, {\n createObj: function createObj() {\n var obj = new THREE$3.Group();\n obj.__globeObjType = 'ring'; // Add object type\n return obj;\n },\n updateObj: function updateObj(obj, d) {\n var lat = latAccessor(d);\n var lng = lngAccessor(d);\n var alt = altitudeAccessor(d);\n\n // position & orientate inwards\n Object.assign(obj.position, polar2Cartesian(lat, lng, alt));\n obj.lookAt(globeCenter);\n }\n }, {\n removeDelay: 30000\n } // wait until all rings are gone\n );\n }\n});\n\nvar THREE$2 = _objectSpread2(_objectSpread2({}, window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {}), {}, {\n CSS2DObject: CSS2DObject\n});\n\n//\n\nvar HtmlElementsLayerKapsule = Kapsule({\n props: {\n htmlElementsData: {\n \"default\": []\n },\n htmlLat: {\n \"default\": 'lat'\n },\n htmlLng: {\n \"default\": 'lng'\n },\n htmlAltitude: {\n \"default\": 0\n },\n // in units of globe radius\n htmlElement: {},\n htmlTransitionDuration: {\n \"default\": 1000,\n triggerUpdate: false\n },\n // ms\n isBehindGlobe: {\n onChange: function onChange() {\n this.updateObjVisibility();\n },\n triggerUpdate: false\n }\n },\n methods: {\n updateObjVisibility: function updateObjVisibility(state, obj) {\n // default to all if no obj specified\n var objs = obj ? [obj] : state.htmlElementsData.map(function (d) {\n return d.__threeObj;\n }).filter(function (d) {\n return d;\n });\n // Hide elements on the far side of the globe\n objs.forEach(function (obj) {\n return obj.visible = !state.isBehindGlobe || !state.isBehindGlobe(obj.position);\n });\n }\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state, changedProps) {\n var _this = this;\n // Data accessors\n var latAccessor = accessorFn(state.htmlLat);\n var lngAccessor = accessorFn(state.htmlLng);\n var altitudeAccessor = accessorFn(state.htmlAltitude);\n var elemAccessor = accessorFn(state.htmlElement);\n threeDigest(state.htmlElementsData, state.scene, {\n // objs need to be recreated if this prop has changed\n purge: changedProps.hasOwnProperty('htmlElement'),\n createObj: function createObj(d) {\n var elem = elemAccessor(d);\n var obj = new THREE$2.CSS2DObject(elem);\n obj.__globeObjType = 'html'; // Add object type\n\n return obj;\n },\n updateObj: function updateObj(obj, d) {\n var applyUpdate = function applyUpdate(td) {\n var _obj$__currentTargetD = obj.__currentTargetD = td,\n alt = _obj$__currentTargetD.alt,\n lat = _obj$__currentTargetD.lat,\n lng = _obj$__currentTargetD.lng;\n Object.assign(obj.position, polar2Cartesian(lat, lng, alt));\n _this.updateObjVisibility(obj);\n };\n var targetD = {\n lat: +latAccessor(d),\n lng: +lngAccessor(d),\n alt: +altitudeAccessor(d)\n };\n if (!state.htmlTransitionDuration || state.htmlTransitionDuration < 0 || !obj.__currentTargetD) {\n // set final position\n applyUpdate(targetD);\n } else {\n // animate\n new TWEEN.Tween(obj.__currentTargetD).to(targetD, state.pointsTransitionDuration).easing(TWEEN.Easing.Quadratic.InOut).onUpdate(applyUpdate).start();\n }\n }\n });\n }\n});\n\nvar THREE$1 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Euler: Euler,\n Group: Group,\n Mesh: Mesh,\n MeshLambertMaterial: MeshLambertMaterial,\n SphereGeometry: SphereGeometry\n};\n\n//\n\nvar ObjectsLayerKapsule = Kapsule({\n props: {\n objectsData: {\n \"default\": []\n },\n objectLat: {\n \"default\": 'lat'\n },\n objectLng: {\n \"default\": 'lng'\n },\n objectAltitude: {\n \"default\": 0.01\n },\n // in units of globe radius\n objectFacesSurface: {\n \"default\": true\n },\n objectRotation: {},\n objectThreeObject: {\n \"default\": new THREE$1.Mesh(\n // default object: yellow sphere\n new THREE$1.SphereGeometry(1, 16, 8), new THREE$1.MeshLambertMaterial({\n color: '#ffffaa',\n transparent: true,\n opacity: 0.7\n }))\n }\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state, changedProps) {\n // Data accessors\n var latAccessor = accessorFn(state.objectLat);\n var lngAccessor = accessorFn(state.objectLng);\n var altitudeAccessor = accessorFn(state.objectAltitude);\n var parallelAccessor = accessorFn(state.objectFacesSurface);\n var rotationAccessor = accessorFn(state.objectRotation);\n var threeObjAccessor = accessorFn(state.objectThreeObject);\n threeDigest(state.objectsData, state.scene, {\n // objs need to be recreated if this prop has changed\n purge: changedProps.hasOwnProperty('objectThreeObject'),\n createObj: function createObj(d) {\n var obj = threeObjAccessor(d);\n if (state.objectThreeObject === obj) {\n // clone object if it's a shared object among all points\n obj = obj.clone();\n }\n var g = new THREE$1.Group();\n g.add(obj);\n g.__globeObjType = 'object'; // Add object type\n\n return g;\n },\n updateObj: function updateObj(objG, d) {\n var lat = +latAccessor(d);\n var lng = +lngAccessor(d);\n var alt = +altitudeAccessor(d);\n Object.assign(objG.position, polar2Cartesian(lat, lng, alt));\n parallelAccessor(d) ? objG.setRotationFromEuler(new Euler(deg2Rad$1(-lat), deg2Rad$1(lng), 0, 'YXZ')) : objG.rotation.set(0, 0, 0);\n var obj = objG.children[0];\n var rot = rotationAccessor(d);\n rot && obj.setRotationFromEuler(new Euler(deg2Rad$1(rot.x || 0), deg2Rad$1(rot.y || 0), deg2Rad$1(rot.z || 0)));\n }\n });\n }\n});\n\n//\n\nvar CustomLayerKapsule = Kapsule({\n props: {\n customLayerData: {\n \"default\": []\n },\n customThreeObject: {},\n customThreeObjectUpdate: {\n triggerUpdate: false\n }\n },\n init: function init(threeObj, state) {\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n state.scene = threeObj;\n },\n update: function update(state, changedProps) {\n if (!state.customThreeObjectUpdate) {\n emptyObject(state.scene);\n } // Clear the existing objects to create all new, if there's no update method (brute-force)\n\n var customObjectAccessor = accessorFn(state.customThreeObject);\n var customObjectUpdateAccessor = accessorFn(state.customThreeObjectUpdate);\n threeDigest(state.customLayerData, state.scene, {\n // objs need to be recreated if this prop has changed\n purge: changedProps.hasOwnProperty('customThreeObject'),\n createObj: function createObj(d) {\n var obj = customObjectAccessor(d, GLOBE_RADIUS);\n if (obj) {\n if (state.customThreeObject === obj) {\n // clone object if it's a shared object among all points\n obj = obj.clone();\n }\n obj.__globeObjType = 'custom'; // Add object type\n }\n return obj;\n },\n updateObj: function updateObj(obj, d) {\n return customObjectUpdateAccessor(obj, d, GLOBE_RADIUS);\n }\n });\n }\n});\n\nvar THREE = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n Group: Group,\n Vector2: Vector2,\n Vector3: Vector3\n};\n\n//\n\nvar layers = ['globeLayer', 'pointsLayer', 'arcsLayer', 'hexBinLayer', 'heatmapsLayer', 'polygonsLayer', 'hexedPolygonsLayer', 'pathsLayer', 'tilesLayer', 'labelsLayer', 'ringsLayer', 'htmlElementsLayer', 'objectsLayer', 'customLayer'];\n\n// Expose config from layers\nvar bindGlobeLayer = linkKapsule('globeLayer', GlobeLayerKapsule);\nvar linkedGlobeLayerProps = Object.assign.apply(Object, _toConsumableArray(['globeImageUrl', 'bumpImageUrl', 'showGlobe', 'showGraticules', 'showAtmosphere', 'atmosphereColor', 'atmosphereAltitude'].map(function (p) {\n return _defineProperty({}, p, bindGlobeLayer.linkProp(p));\n})));\nvar linkedGlobeLayerMethods = Object.assign.apply(Object, _toConsumableArray(['globeMaterial'].map(function (p) {\n return _defineProperty({}, p, bindGlobeLayer.linkMethod(p));\n})));\nvar bindPointsLayer = linkKapsule('pointsLayer', PointsLayerKapsule);\nvar linkedPointsLayerProps = Object.assign.apply(Object, _toConsumableArray(['pointsData', 'pointLat', 'pointLng', 'pointColor', 'pointAltitude', 'pointRadius', 'pointResolution', 'pointsMerge', 'pointsTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindPointsLayer.linkProp(p));\n})));\nvar bindArcsLayer = linkKapsule('arcsLayer', ArcsLayerKapsule);\nvar linkedArcsLayerProps = Object.assign.apply(Object, _toConsumableArray(['arcsData', 'arcStartLat', 'arcStartLng', 'arcEndLat', 'arcEndLng', 'arcColor', 'arcAltitude', 'arcAltitudeAutoScale', 'arcStroke', 'arcCurveResolution', 'arcCircularResolution', 'arcDashLength', 'arcDashGap', 'arcDashInitialGap', 'arcDashAnimateTime', 'arcsTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindArcsLayer.linkProp(p));\n})));\nvar bindHexBinLayer = linkKapsule('hexBinLayer', HexBinLayerKapsule);\nvar linkedHexBinLayerProps = Object.assign.apply(Object, _toConsumableArray(['hexBinPointsData', 'hexBinPointLat', 'hexBinPointLng', 'hexBinPointWeight', 'hexBinResolution', 'hexMargin', 'hexTopCurvatureResolution', 'hexTopColor', 'hexSideColor', 'hexAltitude', 'hexBinMerge', 'hexTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindHexBinLayer.linkProp(p));\n})));\nvar bindHeatmapsLayer = linkKapsule('heatmapsLayer', HeatmapsLayerKapsule);\nvar linkedHeatmapsLayerProps = Object.assign.apply(Object, _toConsumableArray(['heatmapsData', 'heatmapPoints', 'heatmapPointLat', 'heatmapPointLng', 'heatmapPointWeight', 'heatmapBandwidth', 'heatmapColorFn', 'heatmapColorSaturation', 'heatmapBaseAltitude', 'heatmapTopAltitude', 'heatmapsTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindHeatmapsLayer.linkProp(p));\n})));\nvar bindHexedPolygonsLayer = linkKapsule('hexedPolygonsLayer', HexedPolygonsLayerKapsule);\nvar linkedHexedPolygonsLayerProps = Object.assign.apply(Object, _toConsumableArray(['hexPolygonsData', 'hexPolygonGeoJsonGeometry', 'hexPolygonColor', 'hexPolygonAltitude', 'hexPolygonResolution', 'hexPolygonMargin', 'hexPolygonUseDots', 'hexPolygonCurvatureResolution', 'hexPolygonDotResolution', 'hexPolygonsTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindHexedPolygonsLayer.linkProp(p));\n})));\nvar bindPolygonsLayer = linkKapsule('polygonsLayer', PolygonsLayerKapsule);\nvar linkedPolygonsLayerProps = Object.assign.apply(Object, _toConsumableArray(['polygonsData', 'polygonGeoJsonGeometry', 'polygonCapColor', 'polygonCapMaterial', 'polygonSideColor', 'polygonSideMaterial', 'polygonStrokeColor', 'polygonAltitude', 'polygonCapCurvatureResolution', 'polygonsTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindPolygonsLayer.linkProp(p));\n})));\nvar bindPathsLayer = linkKapsule('pathsLayer', PathsLayerKapsule);\nvar linkedPathsLayerProps = Object.assign.apply(Object, _toConsumableArray(['pathsData', 'pathPoints', 'pathPointLat', 'pathPointLng', 'pathPointAlt', 'pathResolution', 'pathColor', 'pathStroke', 'pathDashLength', 'pathDashGap', 'pathDashInitialGap', 'pathDashAnimateTime', 'pathTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindPathsLayer.linkProp(p));\n})));\nvar bindTilesLayer = linkKapsule('tilesLayer', TilesLayerKapsule);\nvar linkedTilesLayerProps = Object.assign.apply(Object, _toConsumableArray(['tilesData', 'tileLat', 'tileLng', 'tileAltitude', 'tileWidth', 'tileHeight', 'tileUseGlobeProjection', 'tileMaterial', 'tileCurvatureResolution', 'tilesTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindTilesLayer.linkProp(p));\n})));\nvar bindLabelsLayer = linkKapsule('labelsLayer', LabelsLayerKapsule);\nvar linkedLabelsLayerProps = Object.assign.apply(Object, _toConsumableArray(['labelsData', 'labelLat', 'labelLng', 'labelAltitude', 'labelRotation', 'labelText', 'labelSize', 'labelTypeFace', 'labelColor', 'labelResolution', 'labelIncludeDot', 'labelDotRadius', 'labelDotOrientation', 'labelsTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindLabelsLayer.linkProp(p));\n})));\nvar bindRingsLayer = linkKapsule('ringsLayer', RingsLayerKapsule);\nvar linkedRingsLayerProps = Object.assign.apply(Object, _toConsumableArray(['ringsData', 'ringLat', 'ringLng', 'ringAltitude', 'ringColor', 'ringResolution', 'ringMaxRadius', 'ringPropagationSpeed', 'ringRepeatPeriod'].map(function (p) {\n return _defineProperty({}, p, bindRingsLayer.linkProp(p));\n})));\nvar bindHtmlElementsLayer = linkKapsule('htmlElementsLayer', HtmlElementsLayerKapsule);\nvar linkedHtmlElementsLayerProps = Object.assign.apply(Object, _toConsumableArray(['htmlElementsData', 'htmlLat', 'htmlLng', 'htmlAltitude', 'htmlElement', 'htmlTransitionDuration'].map(function (p) {\n return _defineProperty({}, p, bindHtmlElementsLayer.linkProp(p));\n})));\nvar bindObjectsLayer = linkKapsule('objectsLayer', ObjectsLayerKapsule);\nvar linkedObjectsLayerProps = Object.assign.apply(Object, _toConsumableArray(['objectsData', 'objectLat', 'objectLng', 'objectAltitude', 'objectRotation', 'objectFacesSurface', 'objectThreeObject'].map(function (p) {\n return _defineProperty({}, p, bindObjectsLayer.linkProp(p));\n})));\nvar bindCustomLayer = linkKapsule('customLayer', CustomLayerKapsule);\nvar linkedCustomLayerProps = Object.assign.apply(Object, _toConsumableArray(['customLayerData', 'customThreeObject', 'customThreeObjectUpdate'].map(function (p) {\n return _defineProperty({}, p, bindCustomLayer.linkProp(p));\n})));\n\n//\n\nvar Globe = Kapsule({\n props: _objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2(_objectSpread2({\n onGlobeReady: {\n triggerUpdate: false\n },\n rendererSize: {\n \"default\": new THREE.Vector2(window.innerWidth, window.innerHeight),\n onChange: function onChange(rendererSize, state) {\n state.pathsLayer.rendererSize(rendererSize);\n },\n triggerUpdate: false\n }\n }, linkedGlobeLayerProps), linkedPointsLayerProps), linkedArcsLayerProps), linkedHexBinLayerProps), linkedHeatmapsLayerProps), linkedPolygonsLayerProps), linkedHexedPolygonsLayerProps), linkedPathsLayerProps), linkedTilesLayerProps), linkedLabelsLayerProps), linkedRingsLayerProps), linkedHtmlElementsLayerProps), linkedObjectsLayerProps), linkedCustomLayerProps),\n methods: _objectSpread2({\n getGlobeRadius: getGlobeRadius,\n getCoords: function getCoords(state) {\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n return polar2Cartesian.apply(void 0, args);\n },\n toGeoCoords: function toGeoCoords(state) {\n for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n args[_key2 - 1] = arguments[_key2];\n }\n return cartesian2Polar.apply(void 0, args);\n },\n setPointOfView: function setPointOfView(state, globalPov, globePos) {\n var isBehindGlobe = undefined;\n if (globalPov) {\n var globeRadius = getGlobeRadius();\n var pov = globePos ? globalPov.clone().sub(globePos) : globalPov; // convert to local vector\n\n var povDist, povEdgeDist, povEdgeAngle;\n isBehindGlobe = function isBehindGlobe(pos) {\n povDist === undefined && (povDist = pov.length());\n\n // check if it's behind plane of globe's visible area\n // maxSurfacePosAngle === undefined && (maxSurfacePosAngle = Math.acos(globeRadius / povDist));\n // return pov.angleTo(pos) > maxSurfacePosAngle;\n\n // more sophisticated method that checks also pos altitude\n povEdgeDist === undefined && (povEdgeDist = Math.sqrt(Math.pow(povDist, 2) - Math.pow(globeRadius, 2)));\n povEdgeAngle === undefined && (povEdgeAngle = Math.acos(povEdgeDist / povDist));\n var povPosDist = pov.distanceTo(pos);\n if (povPosDist < povEdgeDist) return false; // pos is closer than visible edge of globe\n\n var posDist = pos.length();\n var povPosAngle = Math.acos((Math.pow(povDist, 2) + Math.pow(povPosDist, 2) - Math.pow(posDist, 2)) / (2 * povDist * povPosDist)); // triangle solver\n return povPosAngle < povEdgeAngle; // pos is within globe's visible area cone\n };\n }\n\n // pass behind globe checker for layers that need it\n state.layersThatNeedBehindGlobeChecker.forEach(function (l) {\n return l.isBehindGlobe(isBehindGlobe);\n });\n },\n pauseAnimation: function pauseAnimation(state) {\n if (state.animationFrameRequestId !== null) {\n cancelAnimationFrame(state.animationFrameRequestId);\n state.animationFrameRequestId = null;\n }\n state.pausableLayers.forEach(function (l) {\n var _l$pauseAnimation;\n return (_l$pauseAnimation = l.pauseAnimation) === null || _l$pauseAnimation === void 0 ? void 0 : _l$pauseAnimation.call(l);\n });\n return this;\n },\n resumeAnimation: function resumeAnimation(state) {\n if (state.animationFrameRequestId === null) {\n this._animationCycle();\n }\n state.pausableLayers.forEach(function (l) {\n var _l$resumeAnimation;\n return (_l$resumeAnimation = l.resumeAnimation) === null || _l$resumeAnimation === void 0 ? void 0 : _l$resumeAnimation.call(l);\n });\n return this;\n },\n _animationCycle: function _animationCycle(state) {\n state.animationFrameRequestId = requestAnimationFrame(this._animationCycle);\n TWEEN.update(); // run tween updates\n },\n _destructor: function _destructor(state) {\n this.pauseAnimation();\n state.destructableLayers.forEach(function (l) {\n return l._destructor();\n });\n }\n }, linkedGlobeLayerMethods),\n stateInit: function stateInit() {\n var layers = {\n globeLayer: GlobeLayerKapsule(),\n pointsLayer: PointsLayerKapsule(),\n arcsLayer: ArcsLayerKapsule(),\n hexBinLayer: HexBinLayerKapsule(),\n heatmapsLayer: HeatmapsLayerKapsule(),\n polygonsLayer: PolygonsLayerKapsule(),\n hexedPolygonsLayer: HexedPolygonsLayerKapsule(),\n pathsLayer: PathsLayerKapsule(),\n tilesLayer: TilesLayerKapsule(),\n labelsLayer: LabelsLayerKapsule(),\n ringsLayer: RingsLayerKapsule(),\n htmlElementsLayer: HtmlElementsLayerKapsule(),\n objectsLayer: ObjectsLayerKapsule(),\n customLayer: CustomLayerKapsule()\n };\n return _objectSpread2(_objectSpread2({}, layers), {}, {\n layersThatNeedBehindGlobeChecker: Object.values(layers).filter(function (l) {\n return l.hasOwnProperty('isBehindGlobe');\n }),\n destructableLayers: Object.values(layers).filter(function (l) {\n return l.hasOwnProperty('_destructor');\n }),\n pausableLayers: Object.values(layers).filter(function (l) {\n return l.hasOwnProperty('pauseAnimation');\n })\n });\n },\n init: function init(threeObj, state, _ref16) {\n var _ref16$animateIn = _ref16.animateIn,\n animateIn = _ref16$animateIn === void 0 ? true : _ref16$animateIn,\n _ref16$waitForGlobeRe = _ref16.waitForGlobeReady,\n waitForGlobeReady = _ref16$waitForGlobeRe === void 0 ? true : _ref16$waitForGlobeRe;\n // Clear the scene\n emptyObject(threeObj);\n\n // Main three object to manipulate\n threeObj.add(state.scene = new THREE.Group());\n state.scene.visible = false; // hide scene before globe initialization\n\n // Add all layers groups\n layers.forEach(function (layer) {\n var g = new THREE.Group();\n state.scene.add(g);\n state[layer](g);\n });\n var initGlobe = function initGlobe() {\n if (animateIn) {\n // Animate build-in just once\n state.scene.scale.set(1e-6, 1e-6, 1e-6);\n new TWEEN.Tween({\n k: 1e-6\n }).to({\n k: 1\n }, 600).easing(TWEEN.Easing.Quadratic.Out).onUpdate(function (_ref17) {\n var k = _ref17.k;\n return state.scene.scale.set(k, k, k);\n }).start();\n var rotAxis = new THREE.Vector3(0, 1, 0);\n new TWEEN.Tween({\n rot: Math.PI * 2\n }).to({\n rot: 0\n }, 1200).easing(TWEEN.Easing.Quintic.Out).onUpdate(function (_ref18) {\n var rot = _ref18.rot;\n return state.scene.setRotationFromAxisAngle(rotAxis, rot);\n }).start();\n }\n state.scene.visible = true;\n state.onGlobeReady && state.onGlobeReady();\n };\n waitForGlobeReady ? state.globeLayer.onReady(initGlobe) : initGlobe();\n\n // Kick-off animation cycle\n this._animationCycle();\n },\n update: function update(state) {}\n});\n\nfunction fromKapsule (kapsule) {\n var baseClass = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Object;\n var initKapsuleWithSelf = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n var FromKapsule = /*#__PURE__*/function (_baseClass) {\n _inherits(FromKapsule, _baseClass);\n function FromKapsule() {\n var _this;\n _classCallCheck(this, FromKapsule);\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n _this = _callSuper(this, FromKapsule, [].concat(args));\n _this.__kapsuleInstance = kapsule.apply(void 0, args).apply(void 0, [].concat(_toConsumableArray(initKapsuleWithSelf ? [_assertThisInitialized(_this)] : []), args));\n return _this;\n }\n return _createClass(FromKapsule);\n }(baseClass); // attach kapsule props/methods to class prototype\n Object.keys(kapsule()).forEach(function (m) {\n return FromKapsule.prototype[m] = function () {\n var _this$__kapsuleInstan;\n var returnVal = (_this$__kapsuleInstan = this.__kapsuleInstance)[m].apply(_this$__kapsuleInstan, arguments);\n return returnVal === this.__kapsuleInstance ? this // chain based on this class, not the kapsule obj\n : returnVal;\n };\n });\n return FromKapsule;\n}\n\nvar three = window.THREE ? window.THREE : {\n Group: Group\n}; // Prefer consumption from global THREE, if exists\nvar threeGlobe = fromKapsule(Globe, three.Group, true);\n\nexport { threeGlobe as default };\n","import {\n\tEventDispatcher,\n\tMathUtils,\n\tMOUSE,\n\tQuaternion,\n\tVector2,\n\tVector3\n} from 'three';\n\nconst _changeEvent = { type: 'change' };\nconst _startEvent = { type: 'start' };\nconst _endEvent = { type: 'end' };\n\nclass TrackballControls extends EventDispatcher {\n\n\tconstructor( object, domElement ) {\n\n\t\tsuper();\n\n\t\tconst scope = this;\n\t\tconst STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 };\n\n\t\tthis.object = object;\n\t\tthis.domElement = domElement;\n\t\tthis.domElement.style.touchAction = 'none'; // disable touch scroll\n\n\t\t// API\n\n\t\tthis.enabled = true;\n\n\t\tthis.screen = { left: 0, top: 0, width: 0, height: 0 };\n\n\t\tthis.rotateSpeed = 1.0;\n\t\tthis.zoomSpeed = 1.2;\n\t\tthis.panSpeed = 0.3;\n\n\t\tthis.noRotate = false;\n\t\tthis.noZoom = false;\n\t\tthis.noPan = false;\n\n\t\tthis.staticMoving = false;\n\t\tthis.dynamicDampingFactor = 0.2;\n\n\t\tthis.minDistance = 0;\n\t\tthis.maxDistance = Infinity;\n\n\t\tthis.minZoom = 0;\n\t\tthis.maxZoom = Infinity;\n\n\t\tthis.keys = [ 'KeyA' /*A*/, 'KeyS' /*S*/, 'KeyD' /*D*/ ];\n\n\t\tthis.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };\n\n\t\t// internals\n\n\t\tthis.target = new Vector3();\n\n\t\tconst EPS = 0.000001;\n\n\t\tconst lastPosition = new Vector3();\n\t\tlet lastZoom = 1;\n\n\t\tlet _state = STATE.NONE,\n\t\t\t_keyState = STATE.NONE,\n\n\t\t\t_touchZoomDistanceStart = 0,\n\t\t\t_touchZoomDistanceEnd = 0,\n\n\t\t\t_lastAngle = 0;\n\n\t\tconst _eye = new Vector3(),\n\n\t\t\t_movePrev = new Vector2(),\n\t\t\t_moveCurr = new Vector2(),\n\n\t\t\t_lastAxis = new Vector3(),\n\n\t\t\t_zoomStart = new Vector2(),\n\t\t\t_zoomEnd = new Vector2(),\n\n\t\t\t_panStart = new Vector2(),\n\t\t\t_panEnd = new Vector2(),\n\n\t\t\t_pointers = [],\n\t\t\t_pointerPositions = {};\n\n\t\t// for reset\n\n\t\tthis.target0 = this.target.clone();\n\t\tthis.position0 = this.object.position.clone();\n\t\tthis.up0 = this.object.up.clone();\n\t\tthis.zoom0 = this.object.zoom;\n\n\t\t// methods\n\n\t\tthis.handleResize = function () {\n\n\t\t\tconst box = scope.domElement.getBoundingClientRect();\n\t\t\t// adjustments come from similar code in the jquery offset() function\n\t\t\tconst d = scope.domElement.ownerDocument.documentElement;\n\t\t\tscope.screen.left = box.left + window.pageXOffset - d.clientLeft;\n\t\t\tscope.screen.top = box.top + window.pageYOffset - d.clientTop;\n\t\t\tscope.screen.width = box.width;\n\t\t\tscope.screen.height = box.height;\n\n\t\t};\n\n\t\tconst getMouseOnScreen = ( function () {\n\n\t\t\tconst vector = new Vector2();\n\n\t\t\treturn function getMouseOnScreen( pageX, pageY ) {\n\n\t\t\t\tvector.set(\n\t\t\t\t\t( pageX - scope.screen.left ) / scope.screen.width,\n\t\t\t\t\t( pageY - scope.screen.top ) / scope.screen.height\n\t\t\t\t);\n\n\t\t\t\treturn vector;\n\n\t\t\t};\n\n\t\t}() );\n\n\t\tconst getMouseOnCircle = ( function () {\n\n\t\t\tconst vector = new Vector2();\n\n\t\t\treturn function getMouseOnCircle( pageX, pageY ) {\n\n\t\t\t\tvector.set(\n\t\t\t\t\t( ( pageX - scope.screen.width * 0.5 - scope.screen.left ) / ( scope.screen.width * 0.5 ) ),\n\t\t\t\t\t( ( scope.screen.height + 2 * ( scope.screen.top - pageY ) ) / scope.screen.width ) // screen.width intentional\n\t\t\t\t);\n\n\t\t\t\treturn vector;\n\n\t\t\t};\n\n\t\t}() );\n\n\t\tthis.rotateCamera = ( function () {\n\n\t\t\tconst axis = new Vector3(),\n\t\t\t\tquaternion = new Quaternion(),\n\t\t\t\teyeDirection = new Vector3(),\n\t\t\t\tobjectUpDirection = new Vector3(),\n\t\t\t\tobjectSidewaysDirection = new Vector3(),\n\t\t\t\tmoveDirection = new Vector3();\n\n\t\t\treturn function rotateCamera() {\n\n\t\t\t\tmoveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 );\n\t\t\t\tlet angle = moveDirection.length();\n\n\t\t\t\tif ( angle ) {\n\n\t\t\t\t\t_eye.copy( scope.object.position ).sub( scope.target );\n\n\t\t\t\t\teyeDirection.copy( _eye ).normalize();\n\t\t\t\t\tobjectUpDirection.copy( scope.object.up ).normalize();\n\t\t\t\t\tobjectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize();\n\n\t\t\t\t\tobjectUpDirection.setLength( _moveCurr.y - _movePrev.y );\n\t\t\t\t\tobjectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x );\n\n\t\t\t\t\tmoveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) );\n\n\t\t\t\t\taxis.crossVectors( moveDirection, _eye ).normalize();\n\n\t\t\t\t\tangle *= scope.rotateSpeed;\n\t\t\t\t\tquaternion.setFromAxisAngle( axis, angle );\n\n\t\t\t\t\t_eye.applyQuaternion( quaternion );\n\t\t\t\t\tscope.object.up.applyQuaternion( quaternion );\n\n\t\t\t\t\t_lastAxis.copy( axis );\n\t\t\t\t\t_lastAngle = angle;\n\n\t\t\t\t} else if ( ! scope.staticMoving && _lastAngle ) {\n\n\t\t\t\t\t_lastAngle *= Math.sqrt( 1.0 - scope.dynamicDampingFactor );\n\t\t\t\t\t_eye.copy( scope.object.position ).sub( scope.target );\n\t\t\t\t\tquaternion.setFromAxisAngle( _lastAxis, _lastAngle );\n\t\t\t\t\t_eye.applyQuaternion( quaternion );\n\t\t\t\t\tscope.object.up.applyQuaternion( quaternion );\n\n\t\t\t\t}\n\n\t\t\t\t_movePrev.copy( _moveCurr );\n\n\t\t\t};\n\n\t\t}() );\n\n\n\t\tthis.zoomCamera = function () {\n\n\t\t\tlet factor;\n\n\t\t\tif ( _state === STATE.TOUCH_ZOOM_PAN ) {\n\n\t\t\t\tfactor = _touchZoomDistanceStart / _touchZoomDistanceEnd;\n\t\t\t\t_touchZoomDistanceStart = _touchZoomDistanceEnd;\n\n\t\t\t\tif ( scope.object.isPerspectiveCamera ) {\n\n\t\t\t\t\t_eye.multiplyScalar( factor );\n\n\t\t\t\t} else if ( scope.object.isOrthographicCamera ) {\n\n\t\t\t\t\tscope.object.zoom = MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom );\n\n\t\t\t\t\tif ( lastZoom !== scope.object.zoom ) {\n\n\t\t\t\t\t\tscope.object.updateProjectionMatrix();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.TrackballControls: Unsupported camera type' );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tfactor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * scope.zoomSpeed;\n\n\t\t\t\tif ( factor !== 1.0 && factor > 0.0 ) {\n\n\t\t\t\t\tif ( scope.object.isPerspectiveCamera ) {\n\n\t\t\t\t\t\t_eye.multiplyScalar( factor );\n\n\t\t\t\t\t} else if ( scope.object.isOrthographicCamera ) {\n\n\t\t\t\t\t\tscope.object.zoom = MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom );\n\n\t\t\t\t\t\tif ( lastZoom !== scope.object.zoom ) {\n\n\t\t\t\t\t\t\tscope.object.updateProjectionMatrix();\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.TrackballControls: Unsupported camera type' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( scope.staticMoving ) {\n\n\t\t\t\t\t_zoomStart.copy( _zoomEnd );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.panCamera = ( function () {\n\n\t\t\tconst mouseChange = new Vector2(),\n\t\t\t\tobjectUp = new Vector3(),\n\t\t\t\tpan = new Vector3();\n\n\t\t\treturn function panCamera() {\n\n\t\t\t\tmouseChange.copy( _panEnd ).sub( _panStart );\n\n\t\t\t\tif ( mouseChange.lengthSq() ) {\n\n\t\t\t\t\tif ( scope.object.isOrthographicCamera ) {\n\n\t\t\t\t\t\tconst scale_x = ( scope.object.right - scope.object.left ) / scope.object.zoom / scope.domElement.clientWidth;\n\t\t\t\t\t\tconst scale_y = ( scope.object.top - scope.object.bottom ) / scope.object.zoom / scope.domElement.clientWidth;\n\n\t\t\t\t\t\tmouseChange.x *= scale_x;\n\t\t\t\t\t\tmouseChange.y *= scale_y;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmouseChange.multiplyScalar( _eye.length() * scope.panSpeed );\n\n\t\t\t\t\tpan.copy( _eye ).cross( scope.object.up ).setLength( mouseChange.x );\n\t\t\t\t\tpan.add( objectUp.copy( scope.object.up ).setLength( mouseChange.y ) );\n\n\t\t\t\t\tscope.object.position.add( pan );\n\t\t\t\t\tscope.target.add( pan );\n\n\t\t\t\t\tif ( scope.staticMoving ) {\n\n\t\t\t\t\t\t_panStart.copy( _panEnd );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( scope.dynamicDampingFactor ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t}() );\n\n\t\tthis.checkDistances = function () {\n\n\t\t\tif ( ! scope.noZoom || ! scope.noPan ) {\n\n\t\t\t\tif ( _eye.lengthSq() > scope.maxDistance * scope.maxDistance ) {\n\n\t\t\t\t\tscope.object.position.addVectors( scope.target, _eye.setLength( scope.maxDistance ) );\n\t\t\t\t\t_zoomStart.copy( _zoomEnd );\n\n\t\t\t\t}\n\n\t\t\t\tif ( _eye.lengthSq() < scope.minDistance * scope.minDistance ) {\n\n\t\t\t\t\tscope.object.position.addVectors( scope.target, _eye.setLength( scope.minDistance ) );\n\t\t\t\t\t_zoomStart.copy( _zoomEnd );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.update = function () {\n\n\t\t\t_eye.subVectors( scope.object.position, scope.target );\n\n\t\t\tif ( ! scope.noRotate ) {\n\n\t\t\t\tscope.rotateCamera();\n\n\t\t\t}\n\n\t\t\tif ( ! scope.noZoom ) {\n\n\t\t\t\tscope.zoomCamera();\n\n\t\t\t}\n\n\t\t\tif ( ! scope.noPan ) {\n\n\t\t\t\tscope.panCamera();\n\n\t\t\t}\n\n\t\t\tscope.object.position.addVectors( scope.target, _eye );\n\n\t\t\tif ( scope.object.isPerspectiveCamera ) {\n\n\t\t\t\tscope.checkDistances();\n\n\t\t\t\tscope.object.lookAt( scope.target );\n\n\t\t\t\tif ( lastPosition.distanceToSquared( scope.object.position ) > EPS ) {\n\n\t\t\t\t\tscope.dispatchEvent( _changeEvent );\n\n\t\t\t\t\tlastPosition.copy( scope.object.position );\n\n\t\t\t\t}\n\n\t\t\t} else if ( scope.object.isOrthographicCamera ) {\n\n\t\t\t\tscope.object.lookAt( scope.target );\n\n\t\t\t\tif ( lastPosition.distanceToSquared( scope.object.position ) > EPS || lastZoom !== scope.object.zoom ) {\n\n\t\t\t\t\tscope.dispatchEvent( _changeEvent );\n\n\t\t\t\t\tlastPosition.copy( scope.object.position );\n\t\t\t\t\tlastZoom = scope.object.zoom;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.TrackballControls: Unsupported camera type' );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.reset = function () {\n\n\t\t\t_state = STATE.NONE;\n\t\t\t_keyState = STATE.NONE;\n\n\t\t\tscope.target.copy( scope.target0 );\n\t\t\tscope.object.position.copy( scope.position0 );\n\t\t\tscope.object.up.copy( scope.up0 );\n\t\t\tscope.object.zoom = scope.zoom0;\n\n\t\t\tscope.object.updateProjectionMatrix();\n\n\t\t\t_eye.subVectors( scope.object.position, scope.target );\n\n\t\t\tscope.object.lookAt( scope.target );\n\n\t\t\tscope.dispatchEvent( _changeEvent );\n\n\t\t\tlastPosition.copy( scope.object.position );\n\t\t\tlastZoom = scope.object.zoom;\n\n\t\t};\n\n\t\t// listeners\n\n\t\tfunction onPointerDown( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tif ( _pointers.length === 0 ) {\n\n\t\t\t\tscope.domElement.setPointerCapture( event.pointerId );\n\n\t\t\t\tscope.domElement.addEventListener( 'pointermove', onPointerMove );\n\t\t\t\tscope.domElement.addEventListener( 'pointerup', onPointerUp );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\taddPointer( event );\n\n\t\t\tif ( event.pointerType === 'touch' ) {\n\n\t\t\t\tonTouchStart( event );\n\n\t\t\t} else {\n\n\t\t\t\tonMouseDown( event );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onPointerMove( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tif ( event.pointerType === 'touch' ) {\n\n\t\t\t\tonTouchMove( event );\n\n\t\t\t} else {\n\n\t\t\t\tonMouseMove( event );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onPointerUp( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tif ( event.pointerType === 'touch' ) {\n\n\t\t\t\tonTouchEnd( event );\n\n\t\t\t} else {\n\n\t\t\t\tonMouseUp();\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tremovePointer( event );\n\n\t\t\tif ( _pointers.length === 0 ) {\n\n\t\t\t\tscope.domElement.releasePointerCapture( event.pointerId );\n\n\t\t\t\tscope.domElement.removeEventListener( 'pointermove', onPointerMove );\n\t\t\t\tscope.domElement.removeEventListener( 'pointerup', onPointerUp );\n\n\t\t\t}\n\n\n\t\t}\n\n\t\tfunction onPointerCancel( event ) {\n\n\t\t\tremovePointer( event );\n\n\t\t}\n\n\t\tfunction keydown( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\twindow.removeEventListener( 'keydown', keydown );\n\n\t\t\tif ( _keyState !== STATE.NONE ) {\n\n\t\t\t\treturn;\n\n\t\t\t} else if ( event.code === scope.keys[ STATE.ROTATE ] && ! scope.noRotate ) {\n\n\t\t\t\t_keyState = STATE.ROTATE;\n\n\t\t\t} else if ( event.code === scope.keys[ STATE.ZOOM ] && ! scope.noZoom ) {\n\n\t\t\t\t_keyState = STATE.ZOOM;\n\n\t\t\t} else if ( event.code === scope.keys[ STATE.PAN ] && ! scope.noPan ) {\n\n\t\t\t\t_keyState = STATE.PAN;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction keyup() {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\t_keyState = STATE.NONE;\n\n\t\t\twindow.addEventListener( 'keydown', keydown );\n\n\t\t}\n\n\t\tfunction onMouseDown( event ) {\n\n\t\t\tif ( _state === STATE.NONE ) {\n\n\t\t\t\tswitch ( event.button ) {\n\n\t\t\t\t\tcase scope.mouseButtons.LEFT:\n\t\t\t\t\t\t_state = STATE.ROTATE;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase scope.mouseButtons.MIDDLE:\n\t\t\t\t\t\t_state = STATE.ZOOM;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase scope.mouseButtons.RIGHT:\n\t\t\t\t\t\t_state = STATE.PAN;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst state = ( _keyState !== STATE.NONE ) ? _keyState : _state;\n\n\t\t\tif ( state === STATE.ROTATE && ! scope.noRotate ) {\n\n\t\t\t\t_moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );\n\t\t\t\t_movePrev.copy( _moveCurr );\n\n\t\t\t} else if ( state === STATE.ZOOM && ! scope.noZoom ) {\n\n\t\t\t\t_zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );\n\t\t\t\t_zoomEnd.copy( _zoomStart );\n\n\t\t\t} else if ( state === STATE.PAN && ! scope.noPan ) {\n\n\t\t\t\t_panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );\n\t\t\t\t_panEnd.copy( _panStart );\n\n\t\t\t}\n\n\t\t\tscope.dispatchEvent( _startEvent );\n\n\t\t}\n\n\t\tfunction onMouseMove( event ) {\n\n\t\t\tconst state = ( _keyState !== STATE.NONE ) ? _keyState : _state;\n\n\t\t\tif ( state === STATE.ROTATE && ! scope.noRotate ) {\n\n\t\t\t\t_movePrev.copy( _moveCurr );\n\t\t\t\t_moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );\n\n\t\t\t} else if ( state === STATE.ZOOM && ! scope.noZoom ) {\n\n\t\t\t\t_zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );\n\n\t\t\t} else if ( state === STATE.PAN && ! scope.noPan ) {\n\n\t\t\t\t_panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onMouseUp() {\n\n\t\t\t_state = STATE.NONE;\n\n\t\t\tscope.dispatchEvent( _endEvent );\n\n\t\t}\n\n\t\tfunction onMouseWheel( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tif ( scope.noZoom === true ) return;\n\n\t\t\tevent.preventDefault();\n\n\t\t\tswitch ( event.deltaMode ) {\n\n\t\t\t\tcase 2:\n\t\t\t\t\t// Zoom in pages\n\t\t\t\t\t_zoomStart.y -= event.deltaY * 0.025;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 1:\n\t\t\t\t\t// Zoom in lines\n\t\t\t\t\t_zoomStart.y -= event.deltaY * 0.01;\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\t\t\t\t\t// undefined, 0, assume pixels\n\t\t\t\t\t_zoomStart.y -= event.deltaY * 0.00025;\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tscope.dispatchEvent( _startEvent );\n\t\t\tscope.dispatchEvent( _endEvent );\n\n\t\t}\n\n\t\tfunction onTouchStart( event ) {\n\n\t\t\ttrackPointer( event );\n\n\t\t\tswitch ( _pointers.length ) {\n\n\t\t\t\tcase 1:\n\t\t\t\t\t_state = STATE.TOUCH_ROTATE;\n\t\t\t\t\t_moveCurr.copy( getMouseOnCircle( _pointers[ 0 ].pageX, _pointers[ 0 ].pageY ) );\n\t\t\t\t\t_movePrev.copy( _moveCurr );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // 2 or more\n\t\t\t\t\t_state = STATE.TOUCH_ZOOM_PAN;\n\t\t\t\t\tconst dx = _pointers[ 0 ].pageX - _pointers[ 1 ].pageX;\n\t\t\t\t\tconst dy = _pointers[ 0 ].pageY - _pointers[ 1 ].pageY;\n\t\t\t\t\t_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );\n\n\t\t\t\t\tconst x = ( _pointers[ 0 ].pageX + _pointers[ 1 ].pageX ) / 2;\n\t\t\t\t\tconst y = ( _pointers[ 0 ].pageY + _pointers[ 1 ].pageY ) / 2;\n\t\t\t\t\t_panStart.copy( getMouseOnScreen( x, y ) );\n\t\t\t\t\t_panEnd.copy( _panStart );\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tscope.dispatchEvent( _startEvent );\n\n\t\t}\n\n\t\tfunction onTouchMove( event ) {\n\n\t\t\ttrackPointer( event );\n\n\t\t\tswitch ( _pointers.length ) {\n\n\t\t\t\tcase 1:\n\t\t\t\t\t_movePrev.copy( _moveCurr );\n\t\t\t\t\t_moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // 2 or more\n\n\t\t\t\t\tconst position = getSecondPointerPosition( event );\n\n\t\t\t\t\tconst dx = event.pageX - position.x;\n\t\t\t\t\tconst dy = event.pageY - position.y;\n\t\t\t\t\t_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );\n\n\t\t\t\t\tconst x = ( event.pageX + position.x ) / 2;\n\t\t\t\t\tconst y = ( event.pageY + position.y ) / 2;\n\t\t\t\t\t_panEnd.copy( getMouseOnScreen( x, y ) );\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onTouchEnd( event ) {\n\n\t\t\tswitch ( _pointers.length ) {\n\n\t\t\t\tcase 0:\n\t\t\t\t\t_state = STATE.NONE;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 1:\n\t\t\t\t\t_state = STATE.TOUCH_ROTATE;\n\t\t\t\t\t_moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );\n\t\t\t\t\t_movePrev.copy( _moveCurr );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 2:\n\t\t\t\t\t_state = STATE.TOUCH_ZOOM_PAN;\n\n\t\t\t\t\tfor ( let i = 0; i < _pointers.length; i ++ ) {\n\n\t\t\t\t\t\tif ( _pointers[ i ].pointerId !== event.pointerId ) {\n\n\t\t\t\t\t\t\tconst position = _pointerPositions[ _pointers[ i ].pointerId ];\n\t\t\t\t\t\t\t_moveCurr.copy( getMouseOnCircle( position.x, position.y ) );\n\t\t\t\t\t\t\t_movePrev.copy( _moveCurr );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tscope.dispatchEvent( _endEvent );\n\n\t\t}\n\n\t\tfunction contextmenu( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tevent.preventDefault();\n\n\t\t}\n\n\t\tfunction addPointer( event ) {\n\n\t\t\t_pointers.push( event );\n\n\t\t}\n\n\t\tfunction removePointer( event ) {\n\n\t\t\tdelete _pointerPositions[ event.pointerId ];\n\n\t\t\tfor ( let i = 0; i < _pointers.length; i ++ ) {\n\n\t\t\t\tif ( _pointers[ i ].pointerId == event.pointerId ) {\n\n\t\t\t\t\t_pointers.splice( i, 1 );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction trackPointer( event ) {\n\n\t\t\tlet position = _pointerPositions[ event.pointerId ];\n\n\t\t\tif ( position === undefined ) {\n\n\t\t\t\tposition = new Vector2();\n\t\t\t\t_pointerPositions[ event.pointerId ] = position;\n\n\t\t\t}\n\n\t\t\tposition.set( event.pageX, event.pageY );\n\n\t\t}\n\n\t\tfunction getSecondPointerPosition( event ) {\n\n\t\t\tconst pointer = ( event.pointerId === _pointers[ 0 ].pointerId ) ? _pointers[ 1 ] : _pointers[ 0 ];\n\n\t\t\treturn _pointerPositions[ pointer.pointerId ];\n\n\t\t}\n\n\t\tthis.dispose = function () {\n\n\t\t\tscope.domElement.removeEventListener( 'contextmenu', contextmenu );\n\n\t\t\tscope.domElement.removeEventListener( 'pointerdown', onPointerDown );\n\t\t\tscope.domElement.removeEventListener( 'pointercancel', onPointerCancel );\n\t\t\tscope.domElement.removeEventListener( 'wheel', onMouseWheel );\n\n\t\t\tscope.domElement.removeEventListener( 'pointermove', onPointerMove );\n\t\t\tscope.domElement.removeEventListener( 'pointerup', onPointerUp );\n\n\t\t\twindow.removeEventListener( 'keydown', keydown );\n\t\t\twindow.removeEventListener( 'keyup', keyup );\n\n\t\t};\n\n\t\tthis.domElement.addEventListener( 'contextmenu', contextmenu );\n\n\t\tthis.domElement.addEventListener( 'pointerdown', onPointerDown );\n\t\tthis.domElement.addEventListener( 'pointercancel', onPointerCancel );\n\t\tthis.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );\n\n\n\t\twindow.addEventListener( 'keydown', keydown );\n\t\twindow.addEventListener( 'keyup', keyup );\n\n\t\tthis.handleResize();\n\n\t\t// force an update at start\n\t\tthis.update();\n\n\t}\n\n}\n\nexport { TrackballControls };\n","import {\n\tEventDispatcher,\n\tMOUSE,\n\tQuaternion,\n\tSpherical,\n\tTOUCH,\n\tVector2,\n\tVector3,\n\tPlane,\n\tRay,\n\tMathUtils\n} from 'three';\n\n// OrbitControls performs orbiting, dollying (zooming), and panning.\n// Unlike TrackballControls, it maintains the \"up\" direction object.up (+Y by default).\n//\n// Orbit - left mouse / touch: one-finger move\n// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish\n// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move\n\nconst _changeEvent = { type: 'change' };\nconst _startEvent = { type: 'start' };\nconst _endEvent = { type: 'end' };\nconst _ray = new Ray();\nconst _plane = new Plane();\nconst TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );\n\nclass OrbitControls extends EventDispatcher {\n\n\tconstructor( object, domElement ) {\n\n\t\tsuper();\n\n\t\tthis.object = object;\n\t\tthis.domElement = domElement;\n\t\tthis.domElement.style.touchAction = 'none'; // disable touch scroll\n\n\t\t// Set to false to disable this control\n\t\tthis.enabled = true;\n\n\t\t// \"target\" sets the location of focus, where the object orbits around\n\t\tthis.target = new Vector3();\n\n\t\t// Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect\n\t\tthis.cursor = new Vector3();\n\n\t\t// How far you can dolly in and out ( PerspectiveCamera only )\n\t\tthis.minDistance = 0;\n\t\tthis.maxDistance = Infinity;\n\n\t\t// How far you can zoom in and out ( OrthographicCamera only )\n\t\tthis.minZoom = 0;\n\t\tthis.maxZoom = Infinity;\n\n\t\t// Limit camera target within a spherical area around the cursor\n\t\tthis.minTargetRadius = 0;\n\t\tthis.maxTargetRadius = Infinity;\n\n\t\t// How far you can orbit vertically, upper and lower limits.\n\t\t// Range is 0 to Math.PI radians.\n\t\tthis.minPolarAngle = 0; // radians\n\t\tthis.maxPolarAngle = Math.PI; // radians\n\n\t\t// How far you can orbit horizontally, upper and lower limits.\n\t\t// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )\n\t\tthis.minAzimuthAngle = - Infinity; // radians\n\t\tthis.maxAzimuthAngle = Infinity; // radians\n\n\t\t// Set to true to enable damping (inertia)\n\t\t// If damping is enabled, you must call controls.update() in your animation loop\n\t\tthis.enableDamping = false;\n\t\tthis.dampingFactor = 0.05;\n\n\t\t// This option actually enables dollying in and out; left as \"zoom\" for backwards compatibility.\n\t\t// Set to false to disable zooming\n\t\tthis.enableZoom = true;\n\t\tthis.zoomSpeed = 1.0;\n\n\t\t// Set to false to disable rotating\n\t\tthis.enableRotate = true;\n\t\tthis.rotateSpeed = 1.0;\n\n\t\t// Set to false to disable panning\n\t\tthis.enablePan = true;\n\t\tthis.panSpeed = 1.0;\n\t\tthis.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up\n\t\tthis.keyPanSpeed = 7.0;\t// pixels moved per arrow key push\n\t\tthis.zoomToCursor = false;\n\n\t\t// Set to true to automatically rotate around the target\n\t\t// If auto-rotate is enabled, you must call controls.update() in your animation loop\n\t\tthis.autoRotate = false;\n\t\tthis.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60\n\n\t\t// The four arrow keys\n\t\tthis.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };\n\n\t\t// Mouse buttons\n\t\tthis.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };\n\n\t\t// Touch fingers\n\t\tthis.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };\n\n\t\t// for reset\n\t\tthis.target0 = this.target.clone();\n\t\tthis.position0 = this.object.position.clone();\n\t\tthis.zoom0 = this.object.zoom;\n\n\t\t// the target DOM element for key events\n\t\tthis._domElementKeyEvents = null;\n\n\t\t//\n\t\t// public methods\n\t\t//\n\n\t\tthis.getPolarAngle = function () {\n\n\t\t\treturn spherical.phi;\n\n\t\t};\n\n\t\tthis.getAzimuthalAngle = function () {\n\n\t\t\treturn spherical.theta;\n\n\t\t};\n\n\t\tthis.getDistance = function () {\n\n\t\t\treturn this.object.position.distanceTo( this.target );\n\n\t\t};\n\n\t\tthis.listenToKeyEvents = function ( domElement ) {\n\n\t\t\tdomElement.addEventListener( 'keydown', onKeyDown );\n\t\t\tthis._domElementKeyEvents = domElement;\n\n\t\t};\n\n\t\tthis.stopListenToKeyEvents = function () {\n\n\t\t\tthis._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );\n\t\t\tthis._domElementKeyEvents = null;\n\n\t\t};\n\n\t\tthis.saveState = function () {\n\n\t\t\tscope.target0.copy( scope.target );\n\t\t\tscope.position0.copy( scope.object.position );\n\t\t\tscope.zoom0 = scope.object.zoom;\n\n\t\t};\n\n\t\tthis.reset = function () {\n\n\t\t\tscope.target.copy( scope.target0 );\n\t\t\tscope.object.position.copy( scope.position0 );\n\t\t\tscope.object.zoom = scope.zoom0;\n\n\t\t\tscope.object.updateProjectionMatrix();\n\t\t\tscope.dispatchEvent( _changeEvent );\n\n\t\t\tscope.update();\n\n\t\t\tstate = STATE.NONE;\n\n\t\t};\n\n\t\t// this method is exposed, but perhaps it would be better if we can make it private...\n\t\tthis.update = function () {\n\n\t\t\tconst offset = new Vector3();\n\n\t\t\t// so camera.up is the orbit axis\n\t\t\tconst quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );\n\t\t\tconst quatInverse = quat.clone().invert();\n\n\t\t\tconst lastPosition = new Vector3();\n\t\t\tconst lastQuaternion = new Quaternion();\n\t\t\tconst lastTargetPosition = new Vector3();\n\n\t\t\tconst twoPI = 2 * Math.PI;\n\n\t\t\treturn function update( deltaTime = null ) {\n\n\t\t\t\tconst position = scope.object.position;\n\n\t\t\t\toffset.copy( position ).sub( scope.target );\n\n\t\t\t\t// rotate offset to \"y-axis-is-up\" space\n\t\t\t\toffset.applyQuaternion( quat );\n\n\t\t\t\t// angle from z-axis around y-axis\n\t\t\t\tspherical.setFromVector3( offset );\n\n\t\t\t\tif ( scope.autoRotate && state === STATE.NONE ) {\n\n\t\t\t\t\trotateLeft( getAutoRotationAngle( deltaTime ) );\n\n\t\t\t\t}\n\n\t\t\t\tif ( scope.enableDamping ) {\n\n\t\t\t\t\tspherical.theta += sphericalDelta.theta * scope.dampingFactor;\n\t\t\t\t\tspherical.phi += sphericalDelta.phi * scope.dampingFactor;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tspherical.theta += sphericalDelta.theta;\n\t\t\t\t\tspherical.phi += sphericalDelta.phi;\n\n\t\t\t\t}\n\n\t\t\t\t// restrict theta to be between desired limits\n\n\t\t\t\tlet min = scope.minAzimuthAngle;\n\t\t\t\tlet max = scope.maxAzimuthAngle;\n\n\t\t\t\tif ( isFinite( min ) && isFinite( max ) ) {\n\n\t\t\t\t\tif ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;\n\n\t\t\t\t\tif ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;\n\n\t\t\t\t\tif ( min <= max ) {\n\n\t\t\t\t\t\tspherical.theta = Math.max( min, Math.min( max, spherical.theta ) );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tspherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?\n\t\t\t\t\t\t\tMath.max( min, spherical.theta ) :\n\t\t\t\t\t\t\tMath.min( max, spherical.theta );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// restrict phi to be between desired limits\n\t\t\t\tspherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );\n\n\t\t\t\tspherical.makeSafe();\n\n\n\t\t\t\t// move target to panned location\n\n\t\t\t\tif ( scope.enableDamping === true ) {\n\n\t\t\t\t\tscope.target.addScaledVector( panOffset, scope.dampingFactor );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tscope.target.add( panOffset );\n\n\t\t\t\t}\n\n\t\t\t\t// Limit the target distance from the cursor to create a sphere around the center of interest\n\t\t\t\tscope.target.sub( scope.cursor );\n\t\t\t\tscope.target.clampLength( scope.minTargetRadius, scope.maxTargetRadius );\n\t\t\t\tscope.target.add( scope.cursor );\n\n\t\t\t\t// adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera\n\t\t\t\t// we adjust zoom later in these cases\n\t\t\t\tif ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) {\n\n\t\t\t\t\tspherical.radius = clampDistance( spherical.radius );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tspherical.radius = clampDistance( spherical.radius * scale );\n\n\t\t\t\t}\n\n\t\t\t\toffset.setFromSpherical( spherical );\n\n\t\t\t\t// rotate offset back to \"camera-up-vector-is-up\" space\n\t\t\t\toffset.applyQuaternion( quatInverse );\n\n\t\t\t\tposition.copy( scope.target ).add( offset );\n\n\t\t\t\tscope.object.lookAt( scope.target );\n\n\t\t\t\tif ( scope.enableDamping === true ) {\n\n\t\t\t\t\tsphericalDelta.theta *= ( 1 - scope.dampingFactor );\n\t\t\t\t\tsphericalDelta.phi *= ( 1 - scope.dampingFactor );\n\n\t\t\t\t\tpanOffset.multiplyScalar( 1 - scope.dampingFactor );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tsphericalDelta.set( 0, 0, 0 );\n\n\t\t\t\t\tpanOffset.set( 0, 0, 0 );\n\n\t\t\t\t}\n\n\t\t\t\t// adjust camera position\n\t\t\t\tlet zoomChanged = false;\n\t\t\t\tif ( scope.zoomToCursor && performCursorZoom ) {\n\n\t\t\t\t\tlet newRadius = null;\n\t\t\t\t\tif ( scope.object.isPerspectiveCamera ) {\n\n\t\t\t\t\t\t// move the camera down the pointer ray\n\t\t\t\t\t\t// this method avoids floating point error\n\t\t\t\t\t\tconst prevRadius = offset.length();\n\t\t\t\t\t\tnewRadius = clampDistance( prevRadius * scale );\n\n\t\t\t\t\t\tconst radiusDelta = prevRadius - newRadius;\n\t\t\t\t\t\tscope.object.position.addScaledVector( dollyDirection, radiusDelta );\n\t\t\t\t\t\tscope.object.updateMatrixWorld();\n\n\t\t\t\t\t} else if ( scope.object.isOrthographicCamera ) {\n\n\t\t\t\t\t\t// adjust the ortho camera position based on zoom changes\n\t\t\t\t\t\tconst mouseBefore = new Vector3( mouse.x, mouse.y, 0 );\n\t\t\t\t\t\tmouseBefore.unproject( scope.object );\n\n\t\t\t\t\t\tscope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );\n\t\t\t\t\t\tscope.object.updateProjectionMatrix();\n\t\t\t\t\t\tzoomChanged = true;\n\n\t\t\t\t\t\tconst mouseAfter = new Vector3( mouse.x, mouse.y, 0 );\n\t\t\t\t\t\tmouseAfter.unproject( scope.object );\n\n\t\t\t\t\t\tscope.object.position.sub( mouseAfter ).add( mouseBefore );\n\t\t\t\t\t\tscope.object.updateMatrixWorld();\n\n\t\t\t\t\t\tnewRadius = offset.length();\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconsole.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );\n\t\t\t\t\t\tscope.zoomToCursor = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// handle the placement of the target\n\t\t\t\t\tif ( newRadius !== null ) {\n\n\t\t\t\t\t\tif ( this.screenSpacePanning ) {\n\n\t\t\t\t\t\t\t// position the orbit target in front of the new camera position\n\t\t\t\t\t\t\tscope.target.set( 0, 0, - 1 )\n\t\t\t\t\t\t\t\t.transformDirection( scope.object.matrix )\n\t\t\t\t\t\t\t\t.multiplyScalar( newRadius )\n\t\t\t\t\t\t\t\t.add( scope.object.position );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// get the ray and translation plane to compute target\n\t\t\t\t\t\t\t_ray.origin.copy( scope.object.position );\n\t\t\t\t\t\t\t_ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix );\n\n\t\t\t\t\t\t\t// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid\n\t\t\t\t\t\t\t// extremely large values\n\t\t\t\t\t\t\tif ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) {\n\n\t\t\t\t\t\t\t\tobject.lookAt( scope.target );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t_plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target );\n\t\t\t\t\t\t\t\t_ray.intersectPlane( _plane, scope.target );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( scope.object.isOrthographicCamera ) {\n\n\t\t\t\t\tzoomChanged = scale !== 1;\n\n\t\t\t\t\tif ( zoomChanged ) {\n\n\t\t\t\t\t\tscope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );\n\t\t\t\t\t\tscope.object.updateProjectionMatrix();\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tscale = 1;\n\t\t\t\tperformCursorZoom = false;\n\n\t\t\t\t// update condition is:\n\t\t\t\t// min(camera displacement, camera rotation in radians)^2 > EPS\n\t\t\t\t// using small-angle approximation cos(x/2) = 1 - x^2 / 8\n\n\t\t\t\tif ( zoomChanged ||\n\t\t\t\t\tlastPosition.distanceToSquared( scope.object.position ) > EPS ||\n\t\t\t\t\t8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||\n\t\t\t\t\tlastTargetPosition.distanceToSquared( scope.target ) > 0 ) {\n\n\t\t\t\t\tscope.dispatchEvent( _changeEvent );\n\n\t\t\t\t\tlastPosition.copy( scope.object.position );\n\t\t\t\t\tlastQuaternion.copy( scope.object.quaternion );\n\t\t\t\t\tlastTargetPosition.copy( scope.target );\n\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t\treturn false;\n\n\t\t\t};\n\n\t\t}();\n\n\t\tthis.dispose = function () {\n\n\t\t\tscope.domElement.removeEventListener( 'contextmenu', onContextMenu );\n\n\t\t\tscope.domElement.removeEventListener( 'pointerdown', onPointerDown );\n\t\t\tscope.domElement.removeEventListener( 'pointercancel', onPointerUp );\n\t\t\tscope.domElement.removeEventListener( 'wheel', onMouseWheel );\n\n\t\t\tscope.domElement.removeEventListener( 'pointermove', onPointerMove );\n\t\t\tscope.domElement.removeEventListener( 'pointerup', onPointerUp );\n\n\n\t\t\tif ( scope._domElementKeyEvents !== null ) {\n\n\t\t\t\tscope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );\n\t\t\t\tscope._domElementKeyEvents = null;\n\n\t\t\t}\n\n\t\t\t//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?\n\n\t\t};\n\n\t\t//\n\t\t// internals\n\t\t//\n\n\t\tconst scope = this;\n\n\t\tconst STATE = {\n\t\t\tNONE: - 1,\n\t\t\tROTATE: 0,\n\t\t\tDOLLY: 1,\n\t\t\tPAN: 2,\n\t\t\tTOUCH_ROTATE: 3,\n\t\t\tTOUCH_PAN: 4,\n\t\t\tTOUCH_DOLLY_PAN: 5,\n\t\t\tTOUCH_DOLLY_ROTATE: 6\n\t\t};\n\n\t\tlet state = STATE.NONE;\n\n\t\tconst EPS = 0.000001;\n\n\t\t// current position in spherical coordinates\n\t\tconst spherical = new Spherical();\n\t\tconst sphericalDelta = new Spherical();\n\n\t\tlet scale = 1;\n\t\tconst panOffset = new Vector3();\n\n\t\tconst rotateStart = new Vector2();\n\t\tconst rotateEnd = new Vector2();\n\t\tconst rotateDelta = new Vector2();\n\n\t\tconst panStart = new Vector2();\n\t\tconst panEnd = new Vector2();\n\t\tconst panDelta = new Vector2();\n\n\t\tconst dollyStart = new Vector2();\n\t\tconst dollyEnd = new Vector2();\n\t\tconst dollyDelta = new Vector2();\n\n\t\tconst dollyDirection = new Vector3();\n\t\tconst mouse = new Vector2();\n\t\tlet performCursorZoom = false;\n\n\t\tconst pointers = [];\n\t\tconst pointerPositions = {};\n\n\t\tlet controlActive = false;\n\n\t\tfunction getAutoRotationAngle( deltaTime ) {\n\n\t\t\tif ( deltaTime !== null ) {\n\n\t\t\t\treturn ( 2 * Math.PI / 60 * scope.autoRotateSpeed ) * deltaTime;\n\n\t\t\t} else {\n\n\t\t\t\treturn 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction getZoomScale( delta ) {\n\n\t\t\tconst normalizedDelta = Math.abs( delta * 0.01 );\n\t\t\treturn Math.pow( 0.95, scope.zoomSpeed * normalizedDelta );\n\n\t\t}\n\n\t\tfunction rotateLeft( angle ) {\n\n\t\t\tsphericalDelta.theta -= angle;\n\n\t\t}\n\n\t\tfunction rotateUp( angle ) {\n\n\t\t\tsphericalDelta.phi -= angle;\n\n\t\t}\n\n\t\tconst panLeft = function () {\n\n\t\t\tconst v = new Vector3();\n\n\t\t\treturn function panLeft( distance, objectMatrix ) {\n\n\t\t\t\tv.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix\n\t\t\t\tv.multiplyScalar( - distance );\n\n\t\t\t\tpanOffset.add( v );\n\n\t\t\t};\n\n\t\t}();\n\n\t\tconst panUp = function () {\n\n\t\t\tconst v = new Vector3();\n\n\t\t\treturn function panUp( distance, objectMatrix ) {\n\n\t\t\t\tif ( scope.screenSpacePanning === true ) {\n\n\t\t\t\t\tv.setFromMatrixColumn( objectMatrix, 1 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tv.setFromMatrixColumn( objectMatrix, 0 );\n\t\t\t\t\tv.crossVectors( scope.object.up, v );\n\n\t\t\t\t}\n\n\t\t\t\tv.multiplyScalar( distance );\n\n\t\t\t\tpanOffset.add( v );\n\n\t\t\t};\n\n\t\t}();\n\n\t\t// deltaX and deltaY are in pixels; right and down are positive\n\t\tconst pan = function () {\n\n\t\t\tconst offset = new Vector3();\n\n\t\t\treturn function pan( deltaX, deltaY ) {\n\n\t\t\t\tconst element = scope.domElement;\n\n\t\t\t\tif ( scope.object.isPerspectiveCamera ) {\n\n\t\t\t\t\t// perspective\n\t\t\t\t\tconst position = scope.object.position;\n\t\t\t\t\toffset.copy( position ).sub( scope.target );\n\t\t\t\t\tlet targetDistance = offset.length();\n\n\t\t\t\t\t// half of the fov is center to top of screen\n\t\t\t\t\ttargetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );\n\n\t\t\t\t\t// we use only clientHeight here so aspect ratio does not distort speed\n\t\t\t\t\tpanLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );\n\t\t\t\t\tpanUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );\n\n\t\t\t\t} else if ( scope.object.isOrthographicCamera ) {\n\n\t\t\t\t\t// orthographic\n\t\t\t\t\tpanLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );\n\t\t\t\t\tpanUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// camera neither orthographic nor perspective\n\t\t\t\t\tconsole.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );\n\t\t\t\t\tscope.enablePan = false;\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t}();\n\n\t\tfunction dollyOut( dollyScale ) {\n\n\t\t\tif ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {\n\n\t\t\t\tscale /= dollyScale;\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );\n\t\t\t\tscope.enableZoom = false;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction dollyIn( dollyScale ) {\n\n\t\t\tif ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {\n\n\t\t\t\tscale *= dollyScale;\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );\n\t\t\t\tscope.enableZoom = false;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction updateZoomParameters( x, y ) {\n\n\t\t\tif ( ! scope.zoomToCursor ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tperformCursorZoom = true;\n\n\t\t\tconst rect = scope.domElement.getBoundingClientRect();\n\t\t\tconst dx = x - rect.left;\n\t\t\tconst dy = y - rect.top;\n\t\t\tconst w = rect.width;\n\t\t\tconst h = rect.height;\n\n\t\t\tmouse.x = ( dx / w ) * 2 - 1;\n\t\t\tmouse.y = - ( dy / h ) * 2 + 1;\n\n\t\t\tdollyDirection.set( mouse.x, mouse.y, 1 ).unproject( scope.object ).sub( scope.object.position ).normalize();\n\n\t\t}\n\n\t\tfunction clampDistance( dist ) {\n\n\t\t\treturn Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) );\n\n\t\t}\n\n\t\t//\n\t\t// event callbacks - update the object state\n\t\t//\n\n\t\tfunction handleMouseDownRotate( event ) {\n\n\t\t\trotateStart.set( event.clientX, event.clientY );\n\n\t\t}\n\n\t\tfunction handleMouseDownDolly( event ) {\n\n\t\t\tupdateZoomParameters( event.clientX, event.clientX );\n\t\t\tdollyStart.set( event.clientX, event.clientY );\n\n\t\t}\n\n\t\tfunction handleMouseDownPan( event ) {\n\n\t\t\tpanStart.set( event.clientX, event.clientY );\n\n\t\t}\n\n\t\tfunction handleMouseMoveRotate( event ) {\n\n\t\t\trotateEnd.set( event.clientX, event.clientY );\n\n\t\t\trotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );\n\n\t\t\tconst element = scope.domElement;\n\n\t\t\trotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height\n\n\t\t\trotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );\n\n\t\t\trotateStart.copy( rotateEnd );\n\n\t\t\tscope.update();\n\n\t\t}\n\n\t\tfunction handleMouseMoveDolly( event ) {\n\n\t\t\tdollyEnd.set( event.clientX, event.clientY );\n\n\t\t\tdollyDelta.subVectors( dollyEnd, dollyStart );\n\n\t\t\tif ( dollyDelta.y > 0 ) {\n\n\t\t\t\tdollyOut( getZoomScale( dollyDelta.y ) );\n\n\t\t\t} else if ( dollyDelta.y < 0 ) {\n\n\t\t\t\tdollyIn( getZoomScale( dollyDelta.y ) );\n\n\t\t\t}\n\n\t\t\tdollyStart.copy( dollyEnd );\n\n\t\t\tscope.update();\n\n\t\t}\n\n\t\tfunction handleMouseMovePan( event ) {\n\n\t\t\tpanEnd.set( event.clientX, event.clientY );\n\n\t\t\tpanDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );\n\n\t\t\tpan( panDelta.x, panDelta.y );\n\n\t\t\tpanStart.copy( panEnd );\n\n\t\t\tscope.update();\n\n\t\t}\n\n\t\tfunction handleMouseWheel( event ) {\n\n\t\t\tupdateZoomParameters( event.clientX, event.clientY );\n\n\t\t\tif ( event.deltaY < 0 ) {\n\n\t\t\t\tdollyIn( getZoomScale( event.deltaY ) );\n\n\t\t\t} else if ( event.deltaY > 0 ) {\n\n\t\t\t\tdollyOut( getZoomScale( event.deltaY ) );\n\n\t\t\t}\n\n\t\t\tscope.update();\n\n\t\t}\n\n\t\tfunction handleKeyDown( event ) {\n\n\t\t\tlet needsUpdate = false;\n\n\t\t\tswitch ( event.code ) {\n\n\t\t\t\tcase scope.keys.UP:\n\n\t\t\t\t\tif ( event.ctrlKey || event.metaKey || event.shiftKey ) {\n\n\t\t\t\t\t\trotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tpan( 0, scope.keyPanSpeed );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tneedsUpdate = true;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase scope.keys.BOTTOM:\n\n\t\t\t\t\tif ( event.ctrlKey || event.metaKey || event.shiftKey ) {\n\n\t\t\t\t\t\trotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tpan( 0, - scope.keyPanSpeed );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tneedsUpdate = true;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase scope.keys.LEFT:\n\n\t\t\t\t\tif ( event.ctrlKey || event.metaKey || event.shiftKey ) {\n\n\t\t\t\t\t\trotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tpan( scope.keyPanSpeed, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tneedsUpdate = true;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase scope.keys.RIGHT:\n\n\t\t\t\t\tif ( event.ctrlKey || event.metaKey || event.shiftKey ) {\n\n\t\t\t\t\t\trotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tpan( - scope.keyPanSpeed, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tneedsUpdate = true;\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tif ( needsUpdate ) {\n\n\t\t\t\t// prevent the browser from scrolling on cursor keys\n\t\t\t\tevent.preventDefault();\n\n\t\t\t\tscope.update();\n\n\t\t\t}\n\n\n\t\t}\n\n\t\tfunction handleTouchStartRotate( event ) {\n\n\t\t\tif ( pointers.length === 1 ) {\n\n\t\t\t\trotateStart.set( event.pageX, event.pageY );\n\n\t\t\t} else {\n\n\t\t\t\tconst position = getSecondPointerPosition( event );\n\n\t\t\t\tconst x = 0.5 * ( event.pageX + position.x );\n\t\t\t\tconst y = 0.5 * ( event.pageY + position.y );\n\n\t\t\t\trotateStart.set( x, y );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction handleTouchStartPan( event ) {\n\n\t\t\tif ( pointers.length === 1 ) {\n\n\t\t\t\tpanStart.set( event.pageX, event.pageY );\n\n\t\t\t} else {\n\n\t\t\t\tconst position = getSecondPointerPosition( event );\n\n\t\t\t\tconst x = 0.5 * ( event.pageX + position.x );\n\t\t\t\tconst y = 0.5 * ( event.pageY + position.y );\n\n\t\t\t\tpanStart.set( x, y );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction handleTouchStartDolly( event ) {\n\n\t\t\tconst position = getSecondPointerPosition( event );\n\n\t\t\tconst dx = event.pageX - position.x;\n\t\t\tconst dy = event.pageY - position.y;\n\n\t\t\tconst distance = Math.sqrt( dx * dx + dy * dy );\n\n\t\t\tdollyStart.set( 0, distance );\n\n\t\t}\n\n\t\tfunction handleTouchStartDollyPan( event ) {\n\n\t\t\tif ( scope.enableZoom ) handleTouchStartDolly( event );\n\n\t\t\tif ( scope.enablePan ) handleTouchStartPan( event );\n\n\t\t}\n\n\t\tfunction handleTouchStartDollyRotate( event ) {\n\n\t\t\tif ( scope.enableZoom ) handleTouchStartDolly( event );\n\n\t\t\tif ( scope.enableRotate ) handleTouchStartRotate( event );\n\n\t\t}\n\n\t\tfunction handleTouchMoveRotate( event ) {\n\n\t\t\tif ( pointers.length == 1 ) {\n\n\t\t\t\trotateEnd.set( event.pageX, event.pageY );\n\n\t\t\t} else {\n\n\t\t\t\tconst position = getSecondPointerPosition( event );\n\n\t\t\t\tconst x = 0.5 * ( event.pageX + position.x );\n\t\t\t\tconst y = 0.5 * ( event.pageY + position.y );\n\n\t\t\t\trotateEnd.set( x, y );\n\n\t\t\t}\n\n\t\t\trotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );\n\n\t\t\tconst element = scope.domElement;\n\n\t\t\trotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height\n\n\t\t\trotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );\n\n\t\t\trotateStart.copy( rotateEnd );\n\n\t\t}\n\n\t\tfunction handleTouchMovePan( event ) {\n\n\t\t\tif ( pointers.length === 1 ) {\n\n\t\t\t\tpanEnd.set( event.pageX, event.pageY );\n\n\t\t\t} else {\n\n\t\t\t\tconst position = getSecondPointerPosition( event );\n\n\t\t\t\tconst x = 0.5 * ( event.pageX + position.x );\n\t\t\t\tconst y = 0.5 * ( event.pageY + position.y );\n\n\t\t\t\tpanEnd.set( x, y );\n\n\t\t\t}\n\n\t\t\tpanDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );\n\n\t\t\tpan( panDelta.x, panDelta.y );\n\n\t\t\tpanStart.copy( panEnd );\n\n\t\t}\n\n\t\tfunction handleTouchMoveDolly( event ) {\n\n\t\t\tconst position = getSecondPointerPosition( event );\n\n\t\t\tconst dx = event.pageX - position.x;\n\t\t\tconst dy = event.pageY - position.y;\n\n\t\t\tconst distance = Math.sqrt( dx * dx + dy * dy );\n\n\t\t\tdollyEnd.set( 0, distance );\n\n\t\t\tdollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );\n\n\t\t\tdollyOut( dollyDelta.y );\n\n\t\t\tdollyStart.copy( dollyEnd );\n\n\t\t\tconst centerX = ( event.pageX + position.x ) * 0.5;\n\t\t\tconst centerY = ( event.pageY + position.y ) * 0.5;\n\n\t\t\tupdateZoomParameters( centerX, centerY );\n\n\t\t}\n\n\t\tfunction handleTouchMoveDollyPan( event ) {\n\n\t\t\tif ( scope.enableZoom ) handleTouchMoveDolly( event );\n\n\t\t\tif ( scope.enablePan ) handleTouchMovePan( event );\n\n\t\t}\n\n\t\tfunction handleTouchMoveDollyRotate( event ) {\n\n\t\t\tif ( scope.enableZoom ) handleTouchMoveDolly( event );\n\n\t\t\tif ( scope.enableRotate ) handleTouchMoveRotate( event );\n\n\t\t}\n\n\t\t//\n\t\t// event handlers - FSM: listen for events and reset state\n\t\t//\n\n\t\tfunction onPointerDown( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tif ( pointers.length === 0 ) {\n\n\t\t\t\tscope.domElement.setPointerCapture( event.pointerId );\n\n\t\t\t\tscope.domElement.addEventListener( 'pointermove', onPointerMove );\n\t\t\t\tscope.domElement.addEventListener( 'pointerup', onPointerUp );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\taddPointer( event );\n\n\t\t\tif ( event.pointerType === 'touch' ) {\n\n\t\t\t\tonTouchStart( event );\n\n\t\t\t} else {\n\n\t\t\t\tonMouseDown( event );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onPointerMove( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tif ( event.pointerType === 'touch' ) {\n\n\t\t\t\tonTouchMove( event );\n\n\t\t\t} else {\n\n\t\t\t\tonMouseMove( event );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onPointerUp( event ) {\n\n\t\t\tremovePointer( event );\n\n\t\t\tswitch ( pointers.length ) {\n\n\t\t\t\tcase 0:\n\n\t\t\t\t\tscope.domElement.releasePointerCapture( event.pointerId );\n\n\t\t\t\t\tscope.domElement.removeEventListener( 'pointermove', onPointerMove );\n\t\t\t\t\tscope.domElement.removeEventListener( 'pointerup', onPointerUp );\n\n\t\t\t\t\tscope.dispatchEvent( _endEvent );\n\n\t\t\t\t\tstate = STATE.NONE;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 1:\n\n\t\t\t\t\tconst pointerId = pointers[ 0 ];\n\t\t\t\t\tconst position = pointerPositions[ pointerId ];\n\n\t\t\t\t\t// minimal placeholder event - allows state correction on pointer-up\n\t\t\t\t\tonTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onMouseDown( event ) {\n\n\t\t\tlet mouseAction;\n\n\t\t\tswitch ( event.button ) {\n\n\t\t\t\tcase 0:\n\n\t\t\t\t\tmouseAction = scope.mouseButtons.LEFT;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 1:\n\n\t\t\t\t\tmouseAction = scope.mouseButtons.MIDDLE;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 2:\n\n\t\t\t\t\tmouseAction = scope.mouseButtons.RIGHT;\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tmouseAction = - 1;\n\n\t\t\t}\n\n\t\t\tswitch ( mouseAction ) {\n\n\t\t\t\tcase MOUSE.DOLLY:\n\n\t\t\t\t\tif ( scope.enableZoom === false ) return;\n\n\t\t\t\t\thandleMouseDownDolly( event );\n\n\t\t\t\t\tstate = STATE.DOLLY;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MOUSE.ROTATE:\n\n\t\t\t\t\tif ( event.ctrlKey || event.metaKey || event.shiftKey ) {\n\n\t\t\t\t\t\tif ( scope.enablePan === false ) return;\n\n\t\t\t\t\t\thandleMouseDownPan( event );\n\n\t\t\t\t\t\tstate = STATE.PAN;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( scope.enableRotate === false ) return;\n\n\t\t\t\t\t\thandleMouseDownRotate( event );\n\n\t\t\t\t\t\tstate = STATE.ROTATE;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MOUSE.PAN:\n\n\t\t\t\t\tif ( event.ctrlKey || event.metaKey || event.shiftKey ) {\n\n\t\t\t\t\t\tif ( scope.enableRotate === false ) return;\n\n\t\t\t\t\t\thandleMouseDownRotate( event );\n\n\t\t\t\t\t\tstate = STATE.ROTATE;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( scope.enablePan === false ) return;\n\n\t\t\t\t\t\thandleMouseDownPan( event );\n\n\t\t\t\t\t\tstate = STATE.PAN;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tstate = STATE.NONE;\n\n\t\t\t}\n\n\t\t\tif ( state !== STATE.NONE ) {\n\n\t\t\t\tscope.dispatchEvent( _startEvent );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onMouseMove( event ) {\n\n\t\t\tswitch ( state ) {\n\n\t\t\t\tcase STATE.ROTATE:\n\n\t\t\t\t\tif ( scope.enableRotate === false ) return;\n\n\t\t\t\t\thandleMouseMoveRotate( event );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase STATE.DOLLY:\n\n\t\t\t\t\tif ( scope.enableZoom === false ) return;\n\n\t\t\t\t\thandleMouseMoveDolly( event );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase STATE.PAN:\n\n\t\t\t\t\tif ( scope.enablePan === false ) return;\n\n\t\t\t\t\thandleMouseMovePan( event );\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onMouseWheel( event ) {\n\n\t\t\tif ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;\n\n\t\t\tevent.preventDefault();\n\n\t\t\tscope.dispatchEvent( _startEvent );\n\n\t\t\thandleMouseWheel( customWheelEvent( event ) );\n\n\t\t\tscope.dispatchEvent( _endEvent );\n\n\t\t}\n\n\t\tfunction customWheelEvent( event ) {\n\n\t\t\tconst mode = event.deltaMode;\n\n\t\t\t// minimal wheel event altered to meet delta-zoom demand\n\t\t\tconst newEvent = {\n\t\t\t\tclientX: event.clientX,\n\t\t\t\tclientY: event.clientY,\n\t\t\t\tdeltaY: event.deltaY,\n\t\t\t};\n\n\t\t\tswitch ( mode ) {\n\n\t\t\t\tcase 1: // LINE_MODE\n\t\t\t\t\tnewEvent.deltaY *= 16;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 2: // PAGE_MODE\n\t\t\t\t\tnewEvent.deltaY *= 100;\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\t// detect if event was triggered by pinching\n\t\t\tif ( event.ctrlKey && ! controlActive ) {\n\n\t\t\t\tnewEvent.deltaY *= 10;\n\n\t\t\t}\n\n\t\t\treturn newEvent;\n\n\t\t}\n\n\t\tfunction interceptControlDown( event ) {\n\n\t\t\tif ( event.key === 'Control' ) {\n\n\t\t\t\tcontrolActive = true;\n\n\n\t\t\t\tconst document = scope.domElement.getRootNode(); // offscreen canvas compatibility\n\n\t\t\t\tdocument.addEventListener( 'keyup', interceptControlUp, { passive: true, capture: true } );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction interceptControlUp( event ) {\n\n\t\t\tif ( event.key === 'Control' ) {\n\n\t\t\t\tcontrolActive = false;\n\n\n\t\t\t\tconst document = scope.domElement.getRootNode(); // offscreen canvas compatibility\n\n\t\t\t\tdocument.removeEventListener( 'keyup', interceptControlUp, { passive: true, capture: true } );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onKeyDown( event ) {\n\n\t\t\tif ( scope.enabled === false || scope.enablePan === false ) return;\n\n\t\t\thandleKeyDown( event );\n\n\t\t}\n\n\t\tfunction onTouchStart( event ) {\n\n\t\t\ttrackPointer( event );\n\n\t\t\tswitch ( pointers.length ) {\n\n\t\t\t\tcase 1:\n\n\t\t\t\t\tswitch ( scope.touches.ONE ) {\n\n\t\t\t\t\t\tcase TOUCH.ROTATE:\n\n\t\t\t\t\t\t\tif ( scope.enableRotate === false ) return;\n\n\t\t\t\t\t\t\thandleTouchStartRotate( event );\n\n\t\t\t\t\t\t\tstate = STATE.TOUCH_ROTATE;\n\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase TOUCH.PAN:\n\n\t\t\t\t\t\t\tif ( scope.enablePan === false ) return;\n\n\t\t\t\t\t\t\thandleTouchStartPan( event );\n\n\t\t\t\t\t\t\tstate = STATE.TOUCH_PAN;\n\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t\t\tstate = STATE.NONE;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 2:\n\n\t\t\t\t\tswitch ( scope.touches.TWO ) {\n\n\t\t\t\t\t\tcase TOUCH.DOLLY_PAN:\n\n\t\t\t\t\t\t\tif ( scope.enableZoom === false && scope.enablePan === false ) return;\n\n\t\t\t\t\t\t\thandleTouchStartDollyPan( event );\n\n\t\t\t\t\t\t\tstate = STATE.TOUCH_DOLLY_PAN;\n\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase TOUCH.DOLLY_ROTATE:\n\n\t\t\t\t\t\t\tif ( scope.enableZoom === false && scope.enableRotate === false ) return;\n\n\t\t\t\t\t\t\thandleTouchStartDollyRotate( event );\n\n\t\t\t\t\t\t\tstate = STATE.TOUCH_DOLLY_ROTATE;\n\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t\t\tstate = STATE.NONE;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tstate = STATE.NONE;\n\n\t\t\t}\n\n\t\t\tif ( state !== STATE.NONE ) {\n\n\t\t\t\tscope.dispatchEvent( _startEvent );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onTouchMove( event ) {\n\n\t\t\ttrackPointer( event );\n\n\t\t\tswitch ( state ) {\n\n\t\t\t\tcase STATE.TOUCH_ROTATE:\n\n\t\t\t\t\tif ( scope.enableRotate === false ) return;\n\n\t\t\t\t\thandleTouchMoveRotate( event );\n\n\t\t\t\t\tscope.update();\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase STATE.TOUCH_PAN:\n\n\t\t\t\t\tif ( scope.enablePan === false ) return;\n\n\t\t\t\t\thandleTouchMovePan( event );\n\n\t\t\t\t\tscope.update();\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase STATE.TOUCH_DOLLY_PAN:\n\n\t\t\t\t\tif ( scope.enableZoom === false && scope.enablePan === false ) return;\n\n\t\t\t\t\thandleTouchMoveDollyPan( event );\n\n\t\t\t\t\tscope.update();\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase STATE.TOUCH_DOLLY_ROTATE:\n\n\t\t\t\t\tif ( scope.enableZoom === false && scope.enableRotate === false ) return;\n\n\t\t\t\t\thandleTouchMoveDollyRotate( event );\n\n\t\t\t\t\tscope.update();\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tstate = STATE.NONE;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onContextMenu( event ) {\n\n\t\t\tif ( scope.enabled === false ) return;\n\n\t\t\tevent.preventDefault();\n\n\t\t}\n\n\t\tfunction addPointer( event ) {\n\n\t\t\tpointers.push( event.pointerId );\n\n\t\t}\n\n\t\tfunction removePointer( event ) {\n\n\t\t\tdelete pointerPositions[ event.pointerId ];\n\n\t\t\tfor ( let i = 0; i < pointers.length; i ++ ) {\n\n\t\t\t\tif ( pointers[ i ] == event.pointerId ) {\n\n\t\t\t\t\tpointers.splice( i, 1 );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction trackPointer( event ) {\n\n\t\t\tlet position = pointerPositions[ event.pointerId ];\n\n\t\t\tif ( position === undefined ) {\n\n\t\t\t\tposition = new Vector2();\n\t\t\t\tpointerPositions[ event.pointerId ] = position;\n\n\t\t\t}\n\n\t\t\tposition.set( event.pageX, event.pageY );\n\n\t\t}\n\n\t\tfunction getSecondPointerPosition( event ) {\n\n\t\t\tconst pointerId = ( event.pointerId === pointers[ 0 ] ) ? pointers[ 1 ] : pointers[ 0 ];\n\n\t\t\treturn pointerPositions[ pointerId ];\n\n\t\t}\n\n\t\t//\n\n\t\tscope.domElement.addEventListener( 'contextmenu', onContextMenu );\n\n\t\tscope.domElement.addEventListener( 'pointerdown', onPointerDown );\n\t\tscope.domElement.addEventListener( 'pointercancel', onPointerUp );\n\t\tscope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );\n\n\t\tconst document = scope.domElement.getRootNode(); // offscreen canvas compatibility\n\n\t\tdocument.addEventListener( 'keydown', interceptControlDown, { passive: true, capture: true } );\n\n\t\t// force an update at start\n\n\t\tthis.update();\n\n\t}\n\n}\n\nexport { OrbitControls };\n","import {\n\tEventDispatcher,\n\tQuaternion,\n\tVector3\n} from 'three';\n\nconst _changeEvent = { type: 'change' };\n\nclass FlyControls extends EventDispatcher {\n\n\tconstructor( object, domElement ) {\n\n\t\tsuper();\n\n\t\tthis.object = object;\n\t\tthis.domElement = domElement;\n\n\t\t// API\n\n\t\t// Set to false to disable this control\n\t\tthis.enabled = true;\n\n\t\tthis.movementSpeed = 1.0;\n\t\tthis.rollSpeed = 0.005;\n\n\t\tthis.dragToLook = false;\n\t\tthis.autoForward = false;\n\n\t\t// disable default target object behavior\n\n\t\t// internals\n\n\t\tconst scope = this;\n\n\t\tconst EPS = 0.000001;\n\n\t\tconst lastQuaternion = new Quaternion();\n\t\tconst lastPosition = new Vector3();\n\n\t\tthis.tmpQuaternion = new Quaternion();\n\n\t\tthis.status = 0;\n\n\t\tthis.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };\n\t\tthis.moveVector = new Vector3( 0, 0, 0 );\n\t\tthis.rotationVector = new Vector3( 0, 0, 0 );\n\n\t\tthis.keydown = function ( event ) {\n\n\t\t\tif ( event.altKey || this.enabled === false ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tswitch ( event.code ) {\n\n\t\t\t\tcase 'ShiftLeft':\n\t\t\t\tcase 'ShiftRight': this.movementSpeedMultiplier = .1; break;\n\n\t\t\t\tcase 'KeyW': this.moveState.forward = 1; break;\n\t\t\t\tcase 'KeyS': this.moveState.back = 1; break;\n\n\t\t\t\tcase 'KeyA': this.moveState.left = 1; break;\n\t\t\t\tcase 'KeyD': this.moveState.right = 1; break;\n\n\t\t\t\tcase 'KeyR': this.moveState.up = 1; break;\n\t\t\t\tcase 'KeyF': this.moveState.down = 1; break;\n\n\t\t\t\tcase 'ArrowUp': this.moveState.pitchUp = 1; break;\n\t\t\t\tcase 'ArrowDown': this.moveState.pitchDown = 1; break;\n\n\t\t\t\tcase 'ArrowLeft': this.moveState.yawLeft = 1; break;\n\t\t\t\tcase 'ArrowRight': this.moveState.yawRight = 1; break;\n\n\t\t\t\tcase 'KeyQ': this.moveState.rollLeft = 1; break;\n\t\t\t\tcase 'KeyE': this.moveState.rollRight = 1; break;\n\n\t\t\t}\n\n\t\t\tthis.updateMovementVector();\n\t\t\tthis.updateRotationVector();\n\n\t\t};\n\n\t\tthis.keyup = function ( event ) {\n\n\t\t\tif ( this.enabled === false ) return;\n\n\t\t\tswitch ( event.code ) {\n\n\t\t\t\tcase 'ShiftLeft':\n\t\t\t\tcase 'ShiftRight': this.movementSpeedMultiplier = 1; break;\n\n\t\t\t\tcase 'KeyW': this.moveState.forward = 0; break;\n\t\t\t\tcase 'KeyS': this.moveState.back = 0; break;\n\n\t\t\t\tcase 'KeyA': this.moveState.left = 0; break;\n\t\t\t\tcase 'KeyD': this.moveState.right = 0; break;\n\n\t\t\t\tcase 'KeyR': this.moveState.up = 0; break;\n\t\t\t\tcase 'KeyF': this.moveState.down = 0; break;\n\n\t\t\t\tcase 'ArrowUp': this.moveState.pitchUp = 0; break;\n\t\t\t\tcase 'ArrowDown': this.moveState.pitchDown = 0; break;\n\n\t\t\t\tcase 'ArrowLeft': this.moveState.yawLeft = 0; break;\n\t\t\t\tcase 'ArrowRight': this.moveState.yawRight = 0; break;\n\n\t\t\t\tcase 'KeyQ': this.moveState.rollLeft = 0; break;\n\t\t\t\tcase 'KeyE': this.moveState.rollRight = 0; break;\n\n\t\t\t}\n\n\t\t\tthis.updateMovementVector();\n\t\t\tthis.updateRotationVector();\n\n\t\t};\n\n\t\tthis.pointerdown = function ( event ) {\n\n\t\t\tif ( this.enabled === false ) return;\n\n\t\t\tif ( this.dragToLook ) {\n\n\t\t\t\tthis.status ++;\n\n\t\t\t} else {\n\n\t\t\t\tswitch ( event.button ) {\n\n\t\t\t\t\tcase 0: this.moveState.forward = 1; break;\n\t\t\t\t\tcase 2: this.moveState.back = 1; break;\n\n\t\t\t\t}\n\n\t\t\t\tthis.updateMovementVector();\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.pointermove = function ( event ) {\n\n\t\t\tif ( this.enabled === false ) return;\n\n\t\t\tif ( ! this.dragToLook || this.status > 0 ) {\n\n\t\t\t\tconst container = this.getContainerDimensions();\n\t\t\t\tconst halfWidth = container.size[ 0 ] / 2;\n\t\t\t\tconst halfHeight = container.size[ 1 ] / 2;\n\n\t\t\t\tthis.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;\n\t\t\t\tthis.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;\n\n\t\t\t\tthis.updateRotationVector();\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.pointerup = function ( event ) {\n\n\t\t\tif ( this.enabled === false ) return;\n\n\t\t\tif ( this.dragToLook ) {\n\n\t\t\t\tthis.status --;\n\n\t\t\t\tthis.moveState.yawLeft = this.moveState.pitchDown = 0;\n\n\t\t\t} else {\n\n\t\t\t\tswitch ( event.button ) {\n\n\t\t\t\t\tcase 0: this.moveState.forward = 0; break;\n\t\t\t\t\tcase 2: this.moveState.back = 0; break;\n\n\t\t\t\t}\n\n\t\t\t\tthis.updateMovementVector();\n\n\t\t\t}\n\n\t\t\tthis.updateRotationVector();\n\n\t\t};\n\n\t\tthis.pointercancel = function () {\n\n\t\t\tif ( this.enabled === false ) return;\n\n\t\t\tif ( this.dragToLook ) {\n\n\t\t\t\tthis.status = 0;\n\n\t\t\t\tthis.moveState.yawLeft = this.moveState.pitchDown = 0;\n\n\t\t\t} else {\n\n\t\t\t\tthis.moveState.forward = 0;\n\t\t\t\tthis.moveState.back = 0;\n\n\t\t\t\tthis.updateMovementVector();\n\n\t\t\t}\n\n\t\t\tthis.updateRotationVector();\n\n\t\t};\n\n\t\tthis.contextMenu = function ( event ) {\n\n\t\t\tif ( this.enabled === false ) return;\n\n\t\t\tevent.preventDefault();\n\n\t\t};\n\n\t\tthis.update = function ( delta ) {\n\n\t\t\tif ( this.enabled === false ) return;\n\n\t\t\tconst moveMult = delta * scope.movementSpeed;\n\t\t\tconst rotMult = delta * scope.rollSpeed;\n\n\t\t\tscope.object.translateX( scope.moveVector.x * moveMult );\n\t\t\tscope.object.translateY( scope.moveVector.y * moveMult );\n\t\t\tscope.object.translateZ( scope.moveVector.z * moveMult );\n\n\t\t\tscope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize();\n\t\t\tscope.object.quaternion.multiply( scope.tmpQuaternion );\n\n\t\t\tif (\n\t\t\t\tlastPosition.distanceToSquared( scope.object.position ) > EPS ||\n\t\t\t\t8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS\n\t\t\t) {\n\n\t\t\t\tscope.dispatchEvent( _changeEvent );\n\t\t\t\tlastQuaternion.copy( scope.object.quaternion );\n\t\t\t\tlastPosition.copy( scope.object.position );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.updateMovementVector = function () {\n\n\t\t\tconst forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0;\n\n\t\t\tthis.moveVector.x = ( - this.moveState.left + this.moveState.right );\n\t\t\tthis.moveVector.y = ( - this.moveState.down + this.moveState.up );\n\t\t\tthis.moveVector.z = ( - forward + this.moveState.back );\n\n\t\t\t//console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );\n\n\t\t};\n\n\t\tthis.updateRotationVector = function () {\n\n\t\t\tthis.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp );\n\t\t\tthis.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft );\n\t\t\tthis.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft );\n\n\t\t\t//console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );\n\n\t\t};\n\n\t\tthis.getContainerDimensions = function () {\n\n\t\t\tif ( this.domElement != document ) {\n\n\t\t\t\treturn {\n\t\t\t\t\tsize: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],\n\t\t\t\t\toffset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]\n\t\t\t\t};\n\n\t\t\t} else {\n\n\t\t\t\treturn {\n\t\t\t\t\tsize: [ window.innerWidth, window.innerHeight ],\n\t\t\t\t\toffset: [ 0, 0 ]\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.dispose = function () {\n\n\t\t\tthis.domElement.removeEventListener( 'contextmenu', _contextmenu );\n\t\t\tthis.domElement.removeEventListener( 'pointerdown', _pointerdown );\n\t\t\tthis.domElement.removeEventListener( 'pointermove', _pointermove );\n\t\t\tthis.domElement.removeEventListener( 'pointerup', _pointerup );\n\t\t\tthis.domElement.removeEventListener( 'pointercancel', _pointercancel );\n\n\t\t\twindow.removeEventListener( 'keydown', _keydown );\n\t\t\twindow.removeEventListener( 'keyup', _keyup );\n\n\t\t};\n\n\t\tconst _contextmenu = this.contextMenu.bind( this );\n\t\tconst _pointermove = this.pointermove.bind( this );\n\t\tconst _pointerdown = this.pointerdown.bind( this );\n\t\tconst _pointerup = this.pointerup.bind( this );\n\t\tconst _pointercancel = this.pointercancel.bind( this );\n\t\tconst _keydown = this.keydown.bind( this );\n\t\tconst _keyup = this.keyup.bind( this );\n\n\t\tthis.domElement.addEventListener( 'contextmenu', _contextmenu );\n\t\tthis.domElement.addEventListener( 'pointerdown', _pointerdown );\n\t\tthis.domElement.addEventListener( 'pointermove', _pointermove );\n\t\tthis.domElement.addEventListener( 'pointerup', _pointerup );\n\t\tthis.domElement.addEventListener( 'pointercancel', _pointercancel );\n\n\t\twindow.addEventListener( 'keydown', _keydown );\n\t\twindow.addEventListener( 'keyup', _keyup );\n\n\t\tthis.updateMovementVector();\n\t\tthis.updateRotationVector();\n\n\t}\n\n}\n\nexport { FlyControls };\n","/**\n * Full-screen textured quad shader\n */\n\nconst CopyShader = {\n\n\tname: 'CopyShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'opacity': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}`\n\n};\n\nexport { CopyShader };\n","import {\n\tBufferGeometry,\n\tFloat32BufferAttribute,\n\tOrthographicCamera,\n\tMesh\n} from 'three';\n\nclass Pass {\n\n\tconstructor() {\n\n\t\tthis.isPass = true;\n\n\t\t// if set to true, the pass is processed by the composer\n\t\tthis.enabled = true;\n\n\t\t// if set to true, the pass indicates to swap read and write buffer after rendering\n\t\tthis.needsSwap = true;\n\n\t\t// if set to true, the pass clears its buffer before rendering\n\t\tthis.clear = false;\n\n\t\t// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.\n\t\tthis.renderToScreen = false;\n\n\t}\n\n\tsetSize( /* width, height */ ) {}\n\n\trender( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {\n\n\t\tconsole.error( 'THREE.Pass: .render() must be implemented in derived pass.' );\n\n\t}\n\n\tdispose() {}\n\n}\n\n// Helper for passes that need to fill the viewport with a single quad.\n\nconst _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );\n\n// https://github.com/mrdoob/three.js/pull/21358\n\nclass FullscreenTriangleGeometry extends BufferGeometry {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );\n\n\t}\n\n}\n\nconst _geometry = new FullscreenTriangleGeometry();\n\nclass FullScreenQuad {\n\n\tconstructor( material ) {\n\n\t\tthis._mesh = new Mesh( _geometry, material );\n\n\t}\n\n\tdispose() {\n\n\t\tthis._mesh.geometry.dispose();\n\n\t}\n\n\trender( renderer ) {\n\n\t\trenderer.render( this._mesh, _camera );\n\n\t}\n\n\tget material() {\n\n\t\treturn this._mesh.material;\n\n\t}\n\n\tset material( value ) {\n\n\t\tthis._mesh.material = value;\n\n\t}\n\n}\n\nexport { Pass, FullScreenQuad };\n","import {\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\n\nclass ShaderPass extends Pass {\n\n\tconstructor( shader, textureID ) {\n\n\t\tsuper();\n\n\t\tthis.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse';\n\n\t\tif ( shader instanceof ShaderMaterial ) {\n\n\t\t\tthis.uniforms = shader.uniforms;\n\n\t\t\tthis.material = shader;\n\n\t\t} else if ( shader ) {\n\n\t\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\t\tthis.material = new ShaderMaterial( {\n\n\t\t\t\tname: ( shader.name !== undefined ) ? shader.name : 'unspecified',\n\t\t\t\tdefines: Object.assign( {}, shader.defines ),\n\t\t\t\tuniforms: this.uniforms,\n\t\t\t\tvertexShader: shader.vertexShader,\n\t\t\t\tfragmentShader: shader.fragmentShader\n\n\t\t\t} );\n\n\t\t}\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tif ( this.uniforms[ this.textureID ] ) {\n\n\t\t\tthis.uniforms[ this.textureID ].value = readBuffer.texture;\n\n\t\t}\n\n\t\tthis.fsQuad.material = this.material;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\t// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600\n\t\t\tif ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { ShaderPass };\n","import { Pass } from './Pass.js';\n\nclass MaskPass extends Pass {\n\n\tconstructor( scene, camera ) {\n\n\t\tsuper();\n\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.clear = true;\n\t\tthis.needsSwap = false;\n\n\t\tthis.inverse = false;\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tconst context = renderer.getContext();\n\t\tconst state = renderer.state;\n\n\t\t// don't update color or depth\n\n\t\tstate.buffers.color.setMask( false );\n\t\tstate.buffers.depth.setMask( false );\n\n\t\t// lock buffers\n\n\t\tstate.buffers.color.setLocked( true );\n\t\tstate.buffers.depth.setLocked( true );\n\n\t\t// set up stencil\n\n\t\tlet writeValue, clearValue;\n\n\t\tif ( this.inverse ) {\n\n\t\t\twriteValue = 0;\n\t\t\tclearValue = 1;\n\n\t\t} else {\n\n\t\t\twriteValue = 1;\n\t\t\tclearValue = 0;\n\n\t\t}\n\n\t\tstate.buffers.stencil.setTest( true );\n\t\tstate.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );\n\t\tstate.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );\n\t\tstate.buffers.stencil.setClear( clearValue );\n\t\tstate.buffers.stencil.setLocked( true );\n\n\t\t// draw into the stencil buffer\n\n\t\trenderer.setRenderTarget( readBuffer );\n\t\tif ( this.clear ) renderer.clear();\n\t\trenderer.render( this.scene, this.camera );\n\n\t\trenderer.setRenderTarget( writeBuffer );\n\t\tif ( this.clear ) renderer.clear();\n\t\trenderer.render( this.scene, this.camera );\n\n\t\t// unlock color and depth buffer and make them writable for subsequent rendering/clearing\n\n\t\tstate.buffers.color.setLocked( false );\n\t\tstate.buffers.depth.setLocked( false );\n\n\t\tstate.buffers.color.setMask( true );\n\t\tstate.buffers.depth.setMask( true );\n\n\t\t// only render where stencil is set to 1\n\n\t\tstate.buffers.stencil.setLocked( false );\n\t\tstate.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1\n\t\tstate.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );\n\t\tstate.buffers.stencil.setLocked( true );\n\n\t}\n\n}\n\nclass ClearMaskPass extends Pass {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.needsSwap = false;\n\n\t}\n\n\trender( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {\n\n\t\trenderer.state.buffers.stencil.setLocked( false );\n\t\trenderer.state.buffers.stencil.setTest( false );\n\n\t}\n\n}\n\nexport { MaskPass, ClearMaskPass };\n","import {\n\tClock,\n\tHalfFloatType,\n\tNoBlending,\n\tVector2,\n\tWebGLRenderTarget\n} from 'three';\nimport { CopyShader } from '../shaders/CopyShader.js';\nimport { ShaderPass } from './ShaderPass.js';\nimport { MaskPass } from './MaskPass.js';\nimport { ClearMaskPass } from './MaskPass.js';\n\nclass EffectComposer {\n\n\tconstructor( renderer, renderTarget ) {\n\n\t\tthis.renderer = renderer;\n\n\t\tthis._pixelRatio = renderer.getPixelRatio();\n\n\t\tif ( renderTarget === undefined ) {\n\n\t\t\tconst size = renderer.getSize( new Vector2() );\n\t\t\tthis._width = size.width;\n\t\t\tthis._height = size.height;\n\n\t\t\trenderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );\n\t\t\trenderTarget.texture.name = 'EffectComposer.rt1';\n\n\t\t} else {\n\n\t\t\tthis._width = renderTarget.width;\n\t\t\tthis._height = renderTarget.height;\n\n\t\t}\n\n\t\tthis.renderTarget1 = renderTarget;\n\t\tthis.renderTarget2 = renderTarget.clone();\n\t\tthis.renderTarget2.texture.name = 'EffectComposer.rt2';\n\n\t\tthis.writeBuffer = this.renderTarget1;\n\t\tthis.readBuffer = this.renderTarget2;\n\n\t\tthis.renderToScreen = true;\n\n\t\tthis.passes = [];\n\n\t\tthis.copyPass = new ShaderPass( CopyShader );\n\t\tthis.copyPass.material.blending = NoBlending;\n\n\t\tthis.clock = new Clock();\n\n\t}\n\n\tswapBuffers() {\n\n\t\tconst tmp = this.readBuffer;\n\t\tthis.readBuffer = this.writeBuffer;\n\t\tthis.writeBuffer = tmp;\n\n\t}\n\n\taddPass( pass ) {\n\n\t\tthis.passes.push( pass );\n\t\tpass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );\n\n\t}\n\n\tinsertPass( pass, index ) {\n\n\t\tthis.passes.splice( index, 0, pass );\n\t\tpass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );\n\n\t}\n\n\tremovePass( pass ) {\n\n\t\tconst index = this.passes.indexOf( pass );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\tthis.passes.splice( index, 1 );\n\n\t\t}\n\n\t}\n\n\tisLastEnabledPass( passIndex ) {\n\n\t\tfor ( let i = passIndex + 1; i < this.passes.length; i ++ ) {\n\n\t\t\tif ( this.passes[ i ].enabled ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\trender( deltaTime ) {\n\n\t\t// deltaTime value is in seconds\n\n\t\tif ( deltaTime === undefined ) {\n\n\t\t\tdeltaTime = this.clock.getDelta();\n\n\t\t}\n\n\t\tconst currentRenderTarget = this.renderer.getRenderTarget();\n\n\t\tlet maskActive = false;\n\n\t\tfor ( let i = 0, il = this.passes.length; i < il; i ++ ) {\n\n\t\t\tconst pass = this.passes[ i ];\n\n\t\t\tif ( pass.enabled === false ) continue;\n\n\t\t\tpass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );\n\t\t\tpass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );\n\n\t\t\tif ( pass.needsSwap ) {\n\n\t\t\t\tif ( maskActive ) {\n\n\t\t\t\t\tconst context = this.renderer.getContext();\n\t\t\t\t\tconst stencil = this.renderer.state.buffers.stencil;\n\n\t\t\t\t\t//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );\n\t\t\t\t\tstencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );\n\n\t\t\t\t\tthis.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );\n\n\t\t\t\t\t//context.stencilFunc( context.EQUAL, 1, 0xffffffff );\n\t\t\t\t\tstencil.setFunc( context.EQUAL, 1, 0xffffffff );\n\n\t\t\t\t}\n\n\t\t\t\tthis.swapBuffers();\n\n\t\t\t}\n\n\t\t\tif ( MaskPass !== undefined ) {\n\n\t\t\t\tif ( pass instanceof MaskPass ) {\n\n\t\t\t\t\tmaskActive = true;\n\n\t\t\t\t} else if ( pass instanceof ClearMaskPass ) {\n\n\t\t\t\t\tmaskActive = false;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.renderer.setRenderTarget( currentRenderTarget );\n\n\t}\n\n\treset( renderTarget ) {\n\n\t\tif ( renderTarget === undefined ) {\n\n\t\t\tconst size = this.renderer.getSize( new Vector2() );\n\t\t\tthis._pixelRatio = this.renderer.getPixelRatio();\n\t\t\tthis._width = size.width;\n\t\t\tthis._height = size.height;\n\n\t\t\trenderTarget = this.renderTarget1.clone();\n\t\t\trenderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );\n\n\t\t}\n\n\t\tthis.renderTarget1.dispose();\n\t\tthis.renderTarget2.dispose();\n\t\tthis.renderTarget1 = renderTarget;\n\t\tthis.renderTarget2 = renderTarget.clone();\n\n\t\tthis.writeBuffer = this.renderTarget1;\n\t\tthis.readBuffer = this.renderTarget2;\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis._width = width;\n\t\tthis._height = height;\n\n\t\tconst effectiveWidth = this._width * this._pixelRatio;\n\t\tconst effectiveHeight = this._height * this._pixelRatio;\n\n\t\tthis.renderTarget1.setSize( effectiveWidth, effectiveHeight );\n\t\tthis.renderTarget2.setSize( effectiveWidth, effectiveHeight );\n\n\t\tfor ( let i = 0; i < this.passes.length; i ++ ) {\n\n\t\t\tthis.passes[ i ].setSize( effectiveWidth, effectiveHeight );\n\n\t\t}\n\n\t}\n\n\tsetPixelRatio( pixelRatio ) {\n\n\t\tthis._pixelRatio = pixelRatio;\n\n\t\tthis.setSize( this._width, this._height );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.renderTarget1.dispose();\n\t\tthis.renderTarget2.dispose();\n\n\t\tthis.copyPass.dispose();\n\n\t}\n\n}\n\nexport { EffectComposer };\n","import {\n\tColor\n} from 'three';\nimport { Pass } from './Pass.js';\n\nclass RenderPass extends Pass {\n\n\tconstructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) {\n\n\t\tsuper();\n\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.overrideMaterial = overrideMaterial;\n\n\t\tthis.clearColor = clearColor;\n\t\tthis.clearAlpha = clearAlpha;\n\n\t\tthis.clear = true;\n\t\tthis.clearDepth = false;\n\t\tthis.needsSwap = false;\n\t\tthis._oldClearColor = new Color();\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tconst oldAutoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tlet oldClearAlpha, oldOverrideMaterial;\n\n\t\tif ( this.overrideMaterial !== null ) {\n\n\t\t\toldOverrideMaterial = this.scene.overrideMaterial;\n\n\t\t\tthis.scene.overrideMaterial = this.overrideMaterial;\n\n\t\t}\n\n\t\tif ( this.clearColor !== null ) {\n\n\t\t\trenderer.getClearColor( this._oldClearColor );\n\t\t\trenderer.setClearColor( this.clearColor );\n\n\t\t}\n\n\t\tif ( this.clearAlpha !== null ) {\n\n\t\t\toldClearAlpha = renderer.getClearAlpha();\n\t\t\trenderer.setClearAlpha( this.clearAlpha );\n\n\t\t}\n\n\t\tif ( this.clearDepth == true ) {\n\n\t\t\trenderer.clearDepth();\n\n\t\t}\n\n\t\trenderer.setRenderTarget( this.renderToScreen ? null : readBuffer );\n\n\t\tif ( this.clear === true ) {\n\n\t\t\t// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600\n\t\t\trenderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\n\t\t}\n\n\t\trenderer.render( this.scene, this.camera );\n\n\t\t// restore\n\n\t\tif ( this.clearColor !== null ) {\n\n\t\t\trenderer.setClearColor( this._oldClearColor );\n\n\t\t}\n\n\t\tif ( this.clearAlpha !== null ) {\n\n\t\t\trenderer.setClearAlpha( oldClearAlpha );\n\n\t\t}\n\n\t\tif ( this.overrideMaterial !== null ) {\n\n\t\t\tthis.scene.overrideMaterial = oldOverrideMaterial;\n\n\t\t}\n\n\t\trenderer.autoClear = oldAutoClear;\n\n\t}\n\n}\n\nexport { RenderPass };\n","export default function _extends() {\n _extends = Object.assign ? Object.assign.bind() : function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n return target;\n };\n return _extends.apply(this, arguments);\n}","export default function _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}","export default function _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n return _setPrototypeOf(o, p);\n}","import setPrototypeOf from \"./setPrototypeOf.js\";\nexport default function _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n setPrototypeOf(subClass, superClass);\n}","export default function _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}","export default function _isNativeFunction(fn) {\n try {\n return Function.toString.call(fn).indexOf(\"[native code]\") !== -1;\n } catch (e) {\n return typeof fn === \"function\";\n }\n}","export default function _isNativeReflectConstruct() {\n try {\n var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));\n } catch (t) {}\n return (_isNativeReflectConstruct = function _isNativeReflectConstruct() {\n return !!t;\n })();\n}","import setPrototypeOf from \"./setPrototypeOf.js\";\nimport isNativeReflectConstruct from \"./isNativeReflectConstruct.js\";\nexport default function _construct(t, e, r) {\n if (isNativeReflectConstruct()) return Reflect.construct.apply(null, arguments);\n var o = [null];\n o.push.apply(o, e);\n var p = new (t.bind.apply(t, o))();\n return r && setPrototypeOf(p, r.prototype), p;\n}","import getPrototypeOf from \"./getPrototypeOf.js\";\nimport setPrototypeOf from \"./setPrototypeOf.js\";\nimport isNativeFunction from \"./isNativeFunction.js\";\nimport construct from \"./construct.js\";\nexport default function _wrapNativeSuper(Class) {\n var _cache = typeof Map === \"function\" ? new Map() : undefined;\n _wrapNativeSuper = function _wrapNativeSuper(Class) {\n if (Class === null || !isNativeFunction(Class)) return Class;\n if (typeof Class !== \"function\") {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n if (typeof _cache !== \"undefined\") {\n if (_cache.has(Class)) return _cache.get(Class);\n _cache.set(Class, Wrapper);\n }\n function Wrapper() {\n return construct(Class, arguments, getPrototypeOf(this).constructor);\n }\n Wrapper.prototype = Object.create(Class.prototype, {\n constructor: {\n value: Wrapper,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n return setPrototypeOf(Wrapper, Class);\n };\n return _wrapNativeSuper(Class);\n}","import _extends from '@babel/runtime/helpers/esm/extends';\nimport _assertThisInitialized from '@babel/runtime/helpers/esm/assertThisInitialized';\nimport _inheritsLoose from '@babel/runtime/helpers/esm/inheritsLoose';\nimport _wrapNativeSuper from '@babel/runtime/helpers/esm/wrapNativeSuper';\nimport _taggedTemplateLiteralLoose from '@babel/runtime/helpers/esm/taggedTemplateLiteralLoose';\n\nfunction last() {\n var _ref;\n return _ref = arguments.length - 1, _ref < 0 || arguments.length <= _ref ? undefined : arguments[_ref];\n}\nfunction negation(a) {\n return -a;\n}\nfunction addition(a, b) {\n return a + b;\n}\nfunction subtraction(a, b) {\n return a - b;\n}\nfunction multiplication(a, b) {\n return a * b;\n}\nfunction division(a, b) {\n return a / b;\n}\nfunction max() {\n return Math.max.apply(Math, arguments);\n}\nfunction min() {\n return Math.min.apply(Math, arguments);\n}\nfunction comma() {\n return Array.of.apply(Array, arguments);\n}\nvar defaultSymbols = {\n symbols: {\n '*': {\n infix: {\n symbol: '*',\n f: multiplication,\n notation: 'infix',\n precedence: 4,\n rightToLeft: 0,\n argCount: 2\n },\n symbol: '*',\n regSymbol: '\\\\*'\n },\n '/': {\n infix: {\n symbol: '/',\n f: division,\n notation: 'infix',\n precedence: 4,\n rightToLeft: 0,\n argCount: 2\n },\n symbol: '/',\n regSymbol: '/'\n },\n '+': {\n infix: {\n symbol: '+',\n f: addition,\n notation: 'infix',\n precedence: 2,\n rightToLeft: 0,\n argCount: 2\n },\n prefix: {\n symbol: '+',\n f: last,\n notation: 'prefix',\n precedence: 3,\n rightToLeft: 0,\n argCount: 1\n },\n symbol: '+',\n regSymbol: '\\\\+'\n },\n '-': {\n infix: {\n symbol: '-',\n f: subtraction,\n notation: 'infix',\n precedence: 2,\n rightToLeft: 0,\n argCount: 2\n },\n prefix: {\n symbol: '-',\n f: negation,\n notation: 'prefix',\n precedence: 3,\n rightToLeft: 0,\n argCount: 1\n },\n symbol: '-',\n regSymbol: '-'\n },\n ',': {\n infix: {\n symbol: ',',\n f: comma,\n notation: 'infix',\n precedence: 1,\n rightToLeft: 0,\n argCount: 2\n },\n symbol: ',',\n regSymbol: ','\n },\n '(': {\n prefix: {\n symbol: '(',\n f: last,\n notation: 'prefix',\n precedence: 0,\n rightToLeft: 0,\n argCount: 1\n },\n symbol: '(',\n regSymbol: '\\\\('\n },\n ')': {\n postfix: {\n symbol: ')',\n f: undefined,\n notation: 'postfix',\n precedence: 0,\n rightToLeft: 0,\n argCount: 1\n },\n symbol: ')',\n regSymbol: '\\\\)'\n },\n min: {\n func: {\n symbol: 'min',\n f: min,\n notation: 'func',\n precedence: 0,\n rightToLeft: 0,\n argCount: 1\n },\n symbol: 'min',\n regSymbol: 'min\\\\b'\n },\n max: {\n func: {\n symbol: 'max',\n f: max,\n notation: 'func',\n precedence: 0,\n rightToLeft: 0,\n argCount: 1\n },\n symbol: 'max',\n regSymbol: 'max\\\\b'\n }\n }\n};\nvar defaultSymbolMap = defaultSymbols;\n\n// based on https://github.com/styled-components/styled-components/blob/fcf6f3804c57a14dd7984dfab7bc06ee2edca044/src/utils/error.js\n/**\n * Parse errors.md and turn it into a simple hash of code: message\n * @private\n */\nvar ERRORS = {\n \"1\": \"Passed invalid arguments to hsl, please pass multiple numbers e.g. hsl(360, 0.75, 0.4) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75 }).\\n\\n\",\n \"2\": \"Passed invalid arguments to hsla, please pass multiple numbers e.g. hsla(360, 0.75, 0.4, 0.7) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75, alpha: 0.7 }).\\n\\n\",\n \"3\": \"Passed an incorrect argument to a color function, please pass a string representation of a color.\\n\\n\",\n \"4\": \"Couldn't generate valid rgb string from %s, it returned %s.\\n\\n\",\n \"5\": \"Couldn't parse the color string. Please provide the color as a string in hex, rgb, rgba, hsl or hsla notation.\\n\\n\",\n \"6\": \"Passed invalid arguments to rgb, please pass multiple numbers e.g. rgb(255, 205, 100) or an object e.g. rgb({ red: 255, green: 205, blue: 100 }).\\n\\n\",\n \"7\": \"Passed invalid arguments to rgba, please pass multiple numbers e.g. rgb(255, 205, 100, 0.75) or an object e.g. rgb({ red: 255, green: 205, blue: 100, alpha: 0.75 }).\\n\\n\",\n \"8\": \"Passed invalid argument to toColorString, please pass a RgbColor, RgbaColor, HslColor or HslaColor object.\\n\\n\",\n \"9\": \"Please provide a number of steps to the modularScale helper.\\n\\n\",\n \"10\": \"Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\\n\\n\",\n \"11\": \"Invalid value passed as base to modularScale, expected number or em string but got \\\"%s\\\"\\n\\n\",\n \"12\": \"Expected a string ending in \\\"px\\\" or a number passed as the first argument to %s(), got \\\"%s\\\" instead.\\n\\n\",\n \"13\": \"Expected a string ending in \\\"px\\\" or a number passed as the second argument to %s(), got \\\"%s\\\" instead.\\n\\n\",\n \"14\": \"Passed invalid pixel value (\\\"%s\\\") to %s(), please pass a value like \\\"12px\\\" or 12.\\n\\n\",\n \"15\": \"Passed invalid base value (\\\"%s\\\") to %s(), please pass a value like \\\"12px\\\" or 12.\\n\\n\",\n \"16\": \"You must provide a template to this method.\\n\\n\",\n \"17\": \"You passed an unsupported selector state to this method.\\n\\n\",\n \"18\": \"minScreen and maxScreen must be provided as stringified numbers with the same units.\\n\\n\",\n \"19\": \"fromSize and toSize must be provided as stringified numbers with the same units.\\n\\n\",\n \"20\": \"expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\\n\\n\",\n \"21\": \"expects the objects in the first argument array to have the properties `prop`, `fromSize`, and `toSize`.\\n\\n\",\n \"22\": \"expects the first argument object to have the properties `prop`, `fromSize`, and `toSize`.\\n\\n\",\n \"23\": \"fontFace expects a name of a font-family.\\n\\n\",\n \"24\": \"fontFace expects either the path to the font file(s) or a name of a local copy.\\n\\n\",\n \"25\": \"fontFace expects localFonts to be an array.\\n\\n\",\n \"26\": \"fontFace expects fileFormats to be an array.\\n\\n\",\n \"27\": \"radialGradient requries at least 2 color-stops to properly render.\\n\\n\",\n \"28\": \"Please supply a filename to retinaImage() as the first argument.\\n\\n\",\n \"29\": \"Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\\n\\n\",\n \"30\": \"Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\\n\\n\",\n \"31\": \"The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation\\n\\n\",\n \"32\": \"To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s')\\n\\n\",\n \"33\": \"The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation\\n\\n\",\n \"34\": \"borderRadius expects a radius value as a string or number as the second argument.\\n\\n\",\n \"35\": \"borderRadius expects one of \\\"top\\\", \\\"bottom\\\", \\\"left\\\" or \\\"right\\\" as the first argument.\\n\\n\",\n \"36\": \"Property must be a string value.\\n\\n\",\n \"37\": \"Syntax Error at %s.\\n\\n\",\n \"38\": \"Formula contains a function that needs parentheses at %s.\\n\\n\",\n \"39\": \"Formula is missing closing parenthesis at %s.\\n\\n\",\n \"40\": \"Formula has too many closing parentheses at %s.\\n\\n\",\n \"41\": \"All values in a formula must have the same unit or be unitless.\\n\\n\",\n \"42\": \"Please provide a number of steps to the modularScale helper.\\n\\n\",\n \"43\": \"Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\\n\\n\",\n \"44\": \"Invalid value passed as base to modularScale, expected number or em/rem string but got %s.\\n\\n\",\n \"45\": \"Passed invalid argument to hslToColorString, please pass a HslColor or HslaColor object.\\n\\n\",\n \"46\": \"Passed invalid argument to rgbToColorString, please pass a RgbColor or RgbaColor object.\\n\\n\",\n \"47\": \"minScreen and maxScreen must be provided as stringified numbers with the same units.\\n\\n\",\n \"48\": \"fromSize and toSize must be provided as stringified numbers with the same units.\\n\\n\",\n \"49\": \"Expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\\n\\n\",\n \"50\": \"Expects the objects in the first argument array to have the properties prop, fromSize, and toSize.\\n\\n\",\n \"51\": \"Expects the first argument object to have the properties prop, fromSize, and toSize.\\n\\n\",\n \"52\": \"fontFace expects either the path to the font file(s) or a name of a local copy.\\n\\n\",\n \"53\": \"fontFace expects localFonts to be an array.\\n\\n\",\n \"54\": \"fontFace expects fileFormats to be an array.\\n\\n\",\n \"55\": \"fontFace expects a name of a font-family.\\n\\n\",\n \"56\": \"linearGradient requries at least 2 color-stops to properly render.\\n\\n\",\n \"57\": \"radialGradient requries at least 2 color-stops to properly render.\\n\\n\",\n \"58\": \"Please supply a filename to retinaImage() as the first argument.\\n\\n\",\n \"59\": \"Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\\n\\n\",\n \"60\": \"Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\\n\\n\",\n \"61\": \"Property must be a string value.\\n\\n\",\n \"62\": \"borderRadius expects a radius value as a string or number as the second argument.\\n\\n\",\n \"63\": \"borderRadius expects one of \\\"top\\\", \\\"bottom\\\", \\\"left\\\" or \\\"right\\\" as the first argument.\\n\\n\",\n \"64\": \"The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation.\\n\\n\",\n \"65\": \"To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\\\\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s').\\n\\n\",\n \"66\": \"The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation.\\n\\n\",\n \"67\": \"You must provide a template to this method.\\n\\n\",\n \"68\": \"You passed an unsupported selector state to this method.\\n\\n\",\n \"69\": \"Expected a string ending in \\\"px\\\" or a number passed as the first argument to %s(), got %s instead.\\n\\n\",\n \"70\": \"Expected a string ending in \\\"px\\\" or a number passed as the second argument to %s(), got %s instead.\\n\\n\",\n \"71\": \"Passed invalid pixel value %s to %s(), please pass a value like \\\"12px\\\" or 12.\\n\\n\",\n \"72\": \"Passed invalid base value %s to %s(), please pass a value like \\\"12px\\\" or 12.\\n\\n\",\n \"73\": \"Please provide a valid CSS variable.\\n\\n\",\n \"74\": \"CSS variable not found and no default was provided.\\n\\n\",\n \"75\": \"important requires a valid style object, got a %s instead.\\n\\n\",\n \"76\": \"fromSize and toSize must be provided as stringified numbers with the same units as minScreen and maxScreen.\\n\\n\",\n \"77\": \"remToPx expects a value in \\\"rem\\\" but you provided it in \\\"%s\\\".\\n\\n\",\n \"78\": \"base must be set in \\\"px\\\" or \\\"%\\\" but you set it in \\\"%s\\\".\\n\"\n};\n\n/**\n * super basic version of sprintf\n * @private\n */\nfunction format() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n var a = args[0];\n var b = [];\n var c;\n for (c = 1; c < args.length; c += 1) {\n b.push(args[c]);\n }\n b.forEach(function (d) {\n a = a.replace(/%[a-z]/, d);\n });\n return a;\n}\n\n/**\n * Create an error file out of errors.md for development and a simple web link to the full errors\n * in production mode.\n * @private\n */\nvar PolishedError = /*#__PURE__*/function (_Error) {\n _inheritsLoose(PolishedError, _Error);\n function PolishedError(code) {\n var _this;\n if (process.env.NODE_ENV === 'production') {\n _this = _Error.call(this, \"An error occurred. See https://github.com/styled-components/polished/blob/main/src/internalHelpers/errors.md#\" + code + \" for more information.\") || this;\n } else {\n for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n args[_key2 - 1] = arguments[_key2];\n }\n _this = _Error.call(this, format.apply(void 0, [ERRORS[code]].concat(args))) || this;\n }\n return _assertThisInitialized(_this);\n }\n return PolishedError;\n}( /*#__PURE__*/_wrapNativeSuper(Error));\n\nvar unitRegExp = /((?!\\w)a|na|hc|mc|dg|me[r]?|xe|ni(?![a-zA-Z])|mm|cp|tp|xp|q(?!s)|hv|xamv|nimv|wv|sm|s(?!\\D|$)|ged|darg?|nrut)/g;\n\n// Merges additional math functionality into the defaults.\nfunction mergeSymbolMaps(additionalSymbols) {\n var symbolMap = {};\n symbolMap.symbols = additionalSymbols ? _extends({}, defaultSymbolMap.symbols, additionalSymbols.symbols) : _extends({}, defaultSymbolMap.symbols);\n return symbolMap;\n}\nfunction exec(operators, values) {\n var _ref;\n var op = operators.pop();\n values.push(op.f.apply(op, (_ref = []).concat.apply(_ref, values.splice(-op.argCount))));\n return op.precedence;\n}\nfunction calculate(expression, additionalSymbols) {\n var symbolMap = mergeSymbolMaps(additionalSymbols);\n var match;\n var operators = [symbolMap.symbols['('].prefix];\n var values = [];\n var pattern = new RegExp( // Pattern for numbers\n \"\\\\d+(?:\\\\.\\\\d+)?|\" +\n // ...and patterns for individual operators/function names\n Object.keys(symbolMap.symbols).map(function (key) {\n return symbolMap.symbols[key];\n })\n // longer symbols should be listed first\n // $FlowFixMe\n .sort(function (a, b) {\n return b.symbol.length - a.symbol.length;\n })\n // $FlowFixMe\n .map(function (val) {\n return val.regSymbol;\n }).join('|') + \"|(\\\\S)\", 'g');\n pattern.lastIndex = 0; // Reset regular expression object\n\n var afterValue = false;\n do {\n match = pattern.exec(expression);\n var _ref2 = match || [')', undefined],\n token = _ref2[0],\n bad = _ref2[1];\n var notNumber = symbolMap.symbols[token];\n var notNewValue = notNumber && !notNumber.prefix && !notNumber.func;\n var notAfterValue = !notNumber || !notNumber.postfix && !notNumber.infix;\n\n // Check for syntax errors:\n if (bad || (afterValue ? notAfterValue : notNewValue)) {\n throw new PolishedError(37, match ? match.index : expression.length, expression);\n }\n if (afterValue) {\n // We either have an infix or postfix operator (they should be mutually exclusive)\n var curr = notNumber.postfix || notNumber.infix;\n do {\n var prev = operators[operators.length - 1];\n if ((curr.precedence - prev.precedence || prev.rightToLeft) > 0) break;\n // Apply previous operator, since it has precedence over current one\n } while (exec(operators, values)); // Exit loop after executing an opening parenthesis or function\n afterValue = curr.notation === 'postfix';\n if (curr.symbol !== ')') {\n operators.push(curr);\n // Postfix always has precedence over any operator that follows after it\n if (afterValue) exec(operators, values);\n }\n } else if (notNumber) {\n // prefix operator or function\n operators.push(notNumber.prefix || notNumber.func);\n if (notNumber.func) {\n // Require an opening parenthesis\n match = pattern.exec(expression);\n if (!match || match[0] !== '(') {\n throw new PolishedError(38, match ? match.index : expression.length, expression);\n }\n }\n } else {\n // number\n values.push(+token);\n afterValue = true;\n }\n } while (match && operators.length);\n if (operators.length) {\n throw new PolishedError(39, match ? match.index : expression.length, expression);\n } else if (match) {\n throw new PolishedError(40, match ? match.index : expression.length, expression);\n } else {\n return values.pop();\n }\n}\nfunction reverseString(str) {\n return str.split('').reverse().join('');\n}\n\n/**\n * Helper for doing math with CSS Units. Accepts a formula as a string. All values in the formula must have the same unit (or be unitless). Supports complex formulas utliziing addition, subtraction, multiplication, division, square root, powers, factorial, min, max, as well as parentheses for order of operation.\n *\n *In cases where you need to do calculations with mixed units where one unit is a [relative length unit](https://developer.mozilla.org/en-US/docs/Web/CSS/length#Relative_length_units), you will want to use [CSS Calc](https://developer.mozilla.org/en-US/docs/Web/CSS/calc).\n *\n * *warning* While we've done everything possible to ensure math safely evalutes formulas expressed as strings, you should always use extreme caution when passing `math` user provided values.\n * @example\n * // Styles as object usage\n * const styles = {\n * fontSize: math('12rem + 8rem'),\n * fontSize: math('(12px + 2px) * 3'),\n * fontSize: math('3px^2 + sqrt(4)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * fontSize: ${math('12rem + 8rem')};\n * fontSize: ${math('(12px + 2px) * 3')};\n * fontSize: ${math('3px^2 + sqrt(4)')};\n * `\n *\n * // CSS as JS Output\n *\n * div: {\n * fontSize: '20rem',\n * fontSize: '42px',\n * fontSize: '11px',\n * }\n */\nfunction math(formula, additionalSymbols) {\n var reversedFormula = reverseString(formula);\n var formulaMatch = reversedFormula.match(unitRegExp);\n\n // Check that all units are the same\n if (formulaMatch && !formulaMatch.every(function (unit) {\n return unit === formulaMatch[0];\n })) {\n throw new PolishedError(41);\n }\n var cleanFormula = reverseString(reversedFormula.replace(unitRegExp, ''));\n return \"\" + calculate(cleanFormula, additionalSymbols) + (formulaMatch ? reverseString(formulaMatch[0]) : '');\n}\n\nvar cssVariableRegex = /--[\\S]*/g;\n\n/**\n * Fetches the value of a passed CSS Variable in the :root scope, or otherwise returns a defaultValue if provided.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * 'background': cssVar('--background-color'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${cssVar('--background-color')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * 'background': 'red'\n * }\n */\nfunction cssVar(cssVariable, defaultValue) {\n if (!cssVariable || !cssVariable.match(cssVariableRegex)) {\n throw new PolishedError(73);\n }\n var variableValue;\n\n /* eslint-disable */\n /* istanbul ignore next */\n if (typeof document !== 'undefined' && document.documentElement !== null) {\n variableValue = getComputedStyle(document.documentElement).getPropertyValue(cssVariable);\n }\n /* eslint-enable */\n\n if (variableValue) {\n return variableValue.trim();\n } else if (defaultValue) {\n return defaultValue;\n }\n throw new PolishedError(74);\n}\n\n// @private\nfunction capitalizeString(string) {\n return string.charAt(0).toUpperCase() + string.slice(1);\n}\n\nvar positionMap$1 = ['Top', 'Right', 'Bottom', 'Left'];\nfunction generateProperty(property, position) {\n if (!property) return position.toLowerCase();\n var splitProperty = property.split('-');\n if (splitProperty.length > 1) {\n splitProperty.splice(1, 0, position);\n return splitProperty.reduce(function (acc, val) {\n return \"\" + acc + capitalizeString(val);\n });\n }\n var joinedProperty = property.replace(/([a-z])([A-Z])/g, \"$1\" + position + \"$2\");\n return property === joinedProperty ? \"\" + property + position : joinedProperty;\n}\nfunction generateStyles(property, valuesWithDefaults) {\n var styles = {};\n for (var i = 0; i < valuesWithDefaults.length; i += 1) {\n if (valuesWithDefaults[i] || valuesWithDefaults[i] === 0) {\n styles[generateProperty(property, positionMap$1[i])] = valuesWithDefaults[i];\n }\n }\n return styles;\n}\n\n/**\n * Enables shorthand for direction-based properties. It accepts a property (hyphenated or camelCased) and up to four values that map to top, right, bottom, and left, respectively. You can optionally pass an empty string to get only the directional values as properties. You can also optionally pass a null argument for a directional value to ignore it.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...directionalProperty('padding', '12px', '24px', '36px', '48px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${directionalProperty('padding', '12px', '24px', '36px', '48px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'paddingTop': '12px',\n * 'paddingRight': '24px',\n * 'paddingBottom': '36px',\n * 'paddingLeft': '48px'\n * }\n */\nfunction directionalProperty(property) {\n for (var _len = arguments.length, values = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n values[_key - 1] = arguments[_key];\n }\n // prettier-ignore\n var firstValue = values[0],\n _values$ = values[1],\n secondValue = _values$ === void 0 ? firstValue : _values$,\n _values$2 = values[2],\n thirdValue = _values$2 === void 0 ? firstValue : _values$2,\n _values$3 = values[3],\n fourthValue = _values$3 === void 0 ? secondValue : _values$3;\n var valuesWithDefaults = [firstValue, secondValue, thirdValue, fourthValue];\n return generateStyles(property, valuesWithDefaults);\n}\n\n/**\n * Check if a string ends with something\n * @private\n */\nfunction endsWith(string, suffix) {\n return string.substr(-suffix.length) === suffix;\n}\n\nvar cssRegex$1 = /^([+-]?(?:\\d+|\\d*\\.\\d+))([a-z]*|%)$/;\n\n/**\n * Returns a given CSS value minus its unit of measure.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * '--dimension': stripUnit('100px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * --dimension: ${stripUnit('100px')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * '--dimension': 100\n * }\n */\nfunction stripUnit(value) {\n if (typeof value !== 'string') return value;\n var matchedValue = value.match(cssRegex$1);\n return matchedValue ? parseFloat(value) : value;\n}\n\n/**\n * Factory function that creates pixel-to-x converters\n * @private\n */\nvar pxtoFactory = function pxtoFactory(to) {\n return function (pxval, base) {\n if (base === void 0) {\n base = '16px';\n }\n var newPxval = pxval;\n var newBase = base;\n if (typeof pxval === 'string') {\n if (!endsWith(pxval, 'px')) {\n throw new PolishedError(69, to, pxval);\n }\n newPxval = stripUnit(pxval);\n }\n if (typeof base === 'string') {\n if (!endsWith(base, 'px')) {\n throw new PolishedError(70, to, base);\n }\n newBase = stripUnit(base);\n }\n if (typeof newPxval === 'string') {\n throw new PolishedError(71, pxval, to);\n }\n if (typeof newBase === 'string') {\n throw new PolishedError(72, base, to);\n }\n return \"\" + newPxval / newBase + to;\n };\n};\nvar pixelsto = pxtoFactory;\n\n/**\n * Convert pixel value to ems. The default base value is 16px, but can be changed by passing a\n * second argument to the function.\n * @function\n * @param {string|number} pxval\n * @param {string|number} [base='16px']\n * @example\n * // Styles as object usage\n * const styles = {\n * 'height': em('16px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * height: ${em('16px')}\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * 'height': '1em'\n * }\n */\nvar em = pixelsto('em');\nvar em$1 = em;\n\nvar cssRegex = /^([+-]?(?:\\d+|\\d*\\.\\d+))([a-z]*|%)$/;\n\n/**\n * Returns a given CSS value and its unit as elements of an array.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * '--dimension': getValueAndUnit('100px')[0],\n * '--unit': getValueAndUnit('100px')[1],\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * --dimension: ${getValueAndUnit('100px')[0]};\n * --unit: ${getValueAndUnit('100px')[1]};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * '--dimension': 100,\n * '--unit': 'px',\n * }\n */\nfunction getValueAndUnit(value) {\n if (typeof value !== 'string') return [value, ''];\n var matchedValue = value.match(cssRegex);\n if (matchedValue) return [parseFloat(value), matchedValue[2]];\n return [value, undefined];\n}\n\n/**\n * Helper for targeting rules in a style block generated by polished modules that need !important-level specificity. Can optionally specify a rule (or rules) to target specific rules.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...important(cover())\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${important(cover())}\n * `\n *\n * // CSS as JS Output\n *\n * div: {\n * 'position': 'absolute !important',\n * 'top': '0 !important',\n * 'right: '0 !important',\n * 'bottom': '0 !important',\n * 'left: '0 !important'\n * }\n */\nfunction important(styleBlock, rules) {\n if (typeof styleBlock !== 'object' || styleBlock === null) {\n throw new PolishedError(75, typeof styleBlock);\n }\n var newStyleBlock = {};\n Object.keys(styleBlock).forEach(function (key) {\n if (typeof styleBlock[key] === 'object' && styleBlock[key] !== null) {\n newStyleBlock[key] = important(styleBlock[key], rules);\n } else if (!rules || rules && (rules === key || rules.indexOf(key) >= 0)) {\n newStyleBlock[key] = styleBlock[key] + \" !important\";\n } else {\n newStyleBlock[key] = styleBlock[key];\n }\n });\n return newStyleBlock;\n}\n\nvar ratioNames = {\n minorSecond: 1.067,\n majorSecond: 1.125,\n minorThird: 1.2,\n majorThird: 1.25,\n perfectFourth: 1.333,\n augFourth: 1.414,\n perfectFifth: 1.5,\n minorSixth: 1.6,\n goldenSection: 1.618,\n majorSixth: 1.667,\n minorSeventh: 1.778,\n majorSeventh: 1.875,\n octave: 2,\n majorTenth: 2.5,\n majorEleventh: 2.667,\n majorTwelfth: 3,\n doubleOctave: 4\n};\nfunction getRatio(ratioName) {\n return ratioNames[ratioName];\n}\n\n/**\n * Establish consistent measurements and spacial relationships throughout your projects by incrementing an em or rem value up or down a defined scale. We provide a list of commonly used scales as pre-defined variables.\n * @example\n * // Styles as object usage\n * const styles = {\n * // Increment two steps up the default scale\n * 'fontSize': modularScale(2)\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * // Increment two steps up the default scale\n * fontSize: ${modularScale(2)}\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * 'fontSize': '1.77689em'\n * }\n */\nfunction modularScale(steps, base, ratio) {\n if (base === void 0) {\n base = '1em';\n }\n if (ratio === void 0) {\n ratio = 1.333;\n }\n if (typeof steps !== 'number') {\n throw new PolishedError(42);\n }\n if (typeof ratio === 'string' && !ratioNames[ratio]) {\n throw new PolishedError(43);\n }\n var _ref = typeof base === 'string' ? getValueAndUnit(base) : [base, ''],\n realBase = _ref[0],\n unit = _ref[1];\n var realRatio = typeof ratio === 'string' ? getRatio(ratio) : ratio;\n if (typeof realBase === 'string') {\n throw new PolishedError(44, base);\n }\n return \"\" + realBase * Math.pow(realRatio, steps) + (unit || '');\n}\n\n/**\n * Convert pixel value to rems. The default base value is 16px, but can be changed by passing a\n * second argument to the function.\n * @function\n * @param {string|number} pxval\n * @param {string|number} [base='16px']\n * @example\n * // Styles as object usage\n * const styles = {\n * 'height': rem('16px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * height: ${rem('16px')}\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * 'height': '1rem'\n * }\n */\nvar rem = pixelsto('rem');\nvar rem$1 = rem;\n\nvar defaultFontSize = 16;\nfunction convertBase(base) {\n var deconstructedValue = getValueAndUnit(base);\n if (deconstructedValue[1] === 'px') {\n return parseFloat(base);\n }\n if (deconstructedValue[1] === '%') {\n return parseFloat(base) / 100 * defaultFontSize;\n }\n throw new PolishedError(78, deconstructedValue[1]);\n}\nfunction getBaseFromDoc() {\n /* eslint-disable */\n /* istanbul ignore next */\n if (typeof document !== 'undefined' && document.documentElement !== null) {\n var rootFontSize = getComputedStyle(document.documentElement).fontSize;\n return rootFontSize ? convertBase(rootFontSize) : defaultFontSize;\n }\n /* eslint-enable */\n /* istanbul ignore next */\n return defaultFontSize;\n}\n\n/**\n * Convert rem values to px. By default, the base value is pulled from the font-size property on the root element (if it is set in % or px). It defaults to 16px if not found on the root. You can also override the base value by providing your own base in % or px.\n * @example\n * // Styles as object usage\n * const styles = {\n * 'height': remToPx('1.6rem')\n * 'height': remToPx('1.6rem', '10px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * height: ${remToPx('1.6rem')}\n * height: ${remToPx('1.6rem', '10px')}\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * 'height': '25.6px',\n * 'height': '16px',\n * }\n */\nfunction remToPx(value, base) {\n var deconstructedValue = getValueAndUnit(value);\n if (deconstructedValue[1] !== 'rem' && deconstructedValue[1] !== '') {\n throw new PolishedError(77, deconstructedValue[1]);\n }\n var newBase = base ? convertBase(base) : getBaseFromDoc();\n return deconstructedValue[0] * newBase + \"px\";\n}\n\nvar functionsMap$3 = {\n back: 'cubic-bezier(0.600, -0.280, 0.735, 0.045)',\n circ: 'cubic-bezier(0.600, 0.040, 0.980, 0.335)',\n cubic: 'cubic-bezier(0.550, 0.055, 0.675, 0.190)',\n expo: 'cubic-bezier(0.950, 0.050, 0.795, 0.035)',\n quad: 'cubic-bezier(0.550, 0.085, 0.680, 0.530)',\n quart: 'cubic-bezier(0.895, 0.030, 0.685, 0.220)',\n quint: 'cubic-bezier(0.755, 0.050, 0.855, 0.060)',\n sine: 'cubic-bezier(0.470, 0.000, 0.745, 0.715)'\n};\n\n/**\n * String to represent common easing functions as demonstrated here: (github.com/jaukia/easie).\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * 'transitionTimingFunction': easeIn('quad')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * transitionTimingFunction: ${easeIn('quad')};\n * `\n *\n * // CSS as JS Output\n *\n * 'div': {\n * 'transitionTimingFunction': 'cubic-bezier(0.550, 0.085, 0.680, 0.530)',\n * }\n */\nfunction easeIn(functionName) {\n return functionsMap$3[functionName.toLowerCase().trim()];\n}\n\nvar functionsMap$2 = {\n back: 'cubic-bezier(0.680, -0.550, 0.265, 1.550)',\n circ: 'cubic-bezier(0.785, 0.135, 0.150, 0.860)',\n cubic: 'cubic-bezier(0.645, 0.045, 0.355, 1.000)',\n expo: 'cubic-bezier(1.000, 0.000, 0.000, 1.000)',\n quad: 'cubic-bezier(0.455, 0.030, 0.515, 0.955)',\n quart: 'cubic-bezier(0.770, 0.000, 0.175, 1.000)',\n quint: 'cubic-bezier(0.860, 0.000, 0.070, 1.000)',\n sine: 'cubic-bezier(0.445, 0.050, 0.550, 0.950)'\n};\n\n/**\n * String to represent common easing functions as demonstrated here: (github.com/jaukia/easie).\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * 'transitionTimingFunction': easeInOut('quad')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * transitionTimingFunction: ${easeInOut('quad')};\n * `\n *\n * // CSS as JS Output\n *\n * 'div': {\n * 'transitionTimingFunction': 'cubic-bezier(0.455, 0.030, 0.515, 0.955)',\n * }\n */\nfunction easeInOut(functionName) {\n return functionsMap$2[functionName.toLowerCase().trim()];\n}\n\nvar functionsMap$1 = {\n back: 'cubic-bezier(0.175, 0.885, 0.320, 1.275)',\n cubic: 'cubic-bezier(0.215, 0.610, 0.355, 1.000)',\n circ: 'cubic-bezier(0.075, 0.820, 0.165, 1.000)',\n expo: 'cubic-bezier(0.190, 1.000, 0.220, 1.000)',\n quad: 'cubic-bezier(0.250, 0.460, 0.450, 0.940)',\n quart: 'cubic-bezier(0.165, 0.840, 0.440, 1.000)',\n quint: 'cubic-bezier(0.230, 1.000, 0.320, 1.000)',\n sine: 'cubic-bezier(0.390, 0.575, 0.565, 1.000)'\n};\n\n/**\n * String to represent common easing functions as demonstrated here: (github.com/jaukia/easie).\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * 'transitionTimingFunction': easeOut('quad')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * transitionTimingFunction: ${easeOut('quad')};\n * `\n *\n * // CSS as JS Output\n *\n * 'div': {\n * 'transitionTimingFunction': 'cubic-bezier(0.250, 0.460, 0.450, 0.940)',\n * }\n */\nfunction easeOut(functionName) {\n return functionsMap$1[functionName.toLowerCase().trim()];\n}\n\n/**\n * Returns a CSS calc formula for linear interpolation of a property between two values. Accepts optional minScreen (defaults to '320px') and maxScreen (defaults to '1200px').\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * fontSize: between('20px', '100px', '400px', '1000px'),\n * fontSize: between('20px', '100px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * fontSize: ${between('20px', '100px', '400px', '1000px')};\n * fontSize: ${between('20px', '100px')}\n * `\n *\n * // CSS as JS Output\n *\n * h1: {\n * 'fontSize': 'calc(-33.33333333333334px + 13.333333333333334vw)',\n * 'fontSize': 'calc(-9.090909090909093px + 9.090909090909092vw)'\n * }\n */\nfunction between(fromSize, toSize, minScreen, maxScreen) {\n if (minScreen === void 0) {\n minScreen = '320px';\n }\n if (maxScreen === void 0) {\n maxScreen = '1200px';\n }\n var _getValueAndUnit = getValueAndUnit(fromSize),\n unitlessFromSize = _getValueAndUnit[0],\n fromSizeUnit = _getValueAndUnit[1];\n var _getValueAndUnit2 = getValueAndUnit(toSize),\n unitlessToSize = _getValueAndUnit2[0],\n toSizeUnit = _getValueAndUnit2[1];\n var _getValueAndUnit3 = getValueAndUnit(minScreen),\n unitlessMinScreen = _getValueAndUnit3[0],\n minScreenUnit = _getValueAndUnit3[1];\n var _getValueAndUnit4 = getValueAndUnit(maxScreen),\n unitlessMaxScreen = _getValueAndUnit4[0],\n maxScreenUnit = _getValueAndUnit4[1];\n if (typeof unitlessMinScreen !== 'number' || typeof unitlessMaxScreen !== 'number' || !minScreenUnit || !maxScreenUnit || minScreenUnit !== maxScreenUnit) {\n throw new PolishedError(47);\n }\n if (typeof unitlessFromSize !== 'number' || typeof unitlessToSize !== 'number' || fromSizeUnit !== toSizeUnit) {\n throw new PolishedError(48);\n }\n if (fromSizeUnit !== minScreenUnit || toSizeUnit !== maxScreenUnit) {\n throw new PolishedError(76);\n }\n var slope = (unitlessFromSize - unitlessToSize) / (unitlessMinScreen - unitlessMaxScreen);\n var base = unitlessToSize - slope * unitlessMaxScreen;\n return \"calc(\" + base.toFixed(2) + (fromSizeUnit || '') + \" + \" + (100 * slope).toFixed(2) + \"vw)\";\n}\n\n/**\n * CSS to contain a float (credit to CSSMojo).\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...clearFix(),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${clearFix()}\n * `\n *\n * // CSS as JS Output\n *\n * '&::after': {\n * 'clear': 'both',\n * 'content': '\"\"',\n * 'display': 'table'\n * }\n */\nfunction clearFix(parent) {\n var _ref;\n if (parent === void 0) {\n parent = '&';\n }\n var pseudoSelector = parent + \"::after\";\n return _ref = {}, _ref[pseudoSelector] = {\n clear: 'both',\n content: '\"\"',\n display: 'table'\n }, _ref;\n}\n\n/**\n * CSS to fully cover an area. Can optionally be passed an offset to act as a \"padding\".\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...cover()\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${cover()}\n * `\n *\n * // CSS as JS Output\n *\n * div: {\n * 'position': 'absolute',\n * 'top': '0',\n * 'right: '0',\n * 'bottom': '0',\n * 'left: '0'\n * }\n */\nfunction cover(offset) {\n if (offset === void 0) {\n offset = 0;\n }\n return {\n position: 'absolute',\n top: offset,\n right: offset,\n bottom: offset,\n left: offset\n };\n}\n\n/**\n * CSS to represent truncated text with an ellipsis. You can optionally pass a max-width and number of lines before truncating.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...ellipsis('250px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${ellipsis('250px')}\n * `\n *\n * // CSS as JS Output\n *\n * div: {\n * 'display': 'inline-block',\n * 'maxWidth': '250px',\n * 'overflow': 'hidden',\n * 'textOverflow': 'ellipsis',\n * 'whiteSpace': 'nowrap',\n * 'wordWrap': 'normal'\n * }\n */\nfunction ellipsis(width, lines) {\n if (lines === void 0) {\n lines = 1;\n }\n var styles = {\n display: 'inline-block',\n maxWidth: width || '100%',\n overflow: 'hidden',\n textOverflow: 'ellipsis',\n whiteSpace: 'nowrap',\n wordWrap: 'normal'\n };\n return lines > 1 ? _extends({}, styles, {\n WebkitBoxOrient: 'vertical',\n WebkitLineClamp: lines,\n display: '-webkit-box',\n whiteSpace: 'normal'\n }) : styles;\n}\n\nfunction _createForOfIteratorHelperLoose(o, allowArrayLike) { var it = typeof Symbol !== \"undefined\" && o[Symbol.iterator] || o[\"@@iterator\"]; if (it) return (it = it.call(o)).next.bind(it); if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === \"number\") { if (it) o = it; var i = 0; return function () { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }; } throw new TypeError(\"Invalid attempt to iterate non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }\n/**\n * Returns a set of media queries that resizes a property (or set of properties) between a provided fromSize and toSize. Accepts optional minScreen (defaults to '320px') and maxScreen (defaults to '1200px') to constrain the interpolation.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...fluidRange(\n * {\n * prop: 'padding',\n * fromSize: '20px',\n * toSize: '100px',\n * },\n * '400px',\n * '1000px',\n * )\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${fluidRange(\n * {\n * prop: 'padding',\n * fromSize: '20px',\n * toSize: '100px',\n * },\n * '400px',\n * '1000px',\n * )}\n * `\n *\n * // CSS as JS Output\n *\n * div: {\n * \"@media (min-width: 1000px)\": Object {\n * \"padding\": \"100px\",\n * },\n * \"@media (min-width: 400px)\": Object {\n * \"padding\": \"calc(-33.33333333333334px + 13.333333333333334vw)\",\n * },\n * \"padding\": \"20px\",\n * }\n */\nfunction fluidRange(cssProp, minScreen, maxScreen) {\n if (minScreen === void 0) {\n minScreen = '320px';\n }\n if (maxScreen === void 0) {\n maxScreen = '1200px';\n }\n if (!Array.isArray(cssProp) && typeof cssProp !== 'object' || cssProp === null) {\n throw new PolishedError(49);\n }\n if (Array.isArray(cssProp)) {\n var mediaQueries = {};\n var fallbacks = {};\n for (var _iterator = _createForOfIteratorHelperLoose(cssProp), _step; !(_step = _iterator()).done;) {\n var _extends2, _extends3;\n var obj = _step.value;\n if (!obj.prop || !obj.fromSize || !obj.toSize) {\n throw new PolishedError(50);\n }\n fallbacks[obj.prop] = obj.fromSize;\n mediaQueries[\"@media (min-width: \" + minScreen + \")\"] = _extends({}, mediaQueries[\"@media (min-width: \" + minScreen + \")\"], (_extends2 = {}, _extends2[obj.prop] = between(obj.fromSize, obj.toSize, minScreen, maxScreen), _extends2));\n mediaQueries[\"@media (min-width: \" + maxScreen + \")\"] = _extends({}, mediaQueries[\"@media (min-width: \" + maxScreen + \")\"], (_extends3 = {}, _extends3[obj.prop] = obj.toSize, _extends3));\n }\n return _extends({}, fallbacks, mediaQueries);\n } else {\n var _ref, _ref2, _ref3;\n if (!cssProp.prop || !cssProp.fromSize || !cssProp.toSize) {\n throw new PolishedError(51);\n }\n return _ref3 = {}, _ref3[cssProp.prop] = cssProp.fromSize, _ref3[\"@media (min-width: \" + minScreen + \")\"] = (_ref = {}, _ref[cssProp.prop] = between(cssProp.fromSize, cssProp.toSize, minScreen, maxScreen), _ref), _ref3[\"@media (min-width: \" + maxScreen + \")\"] = (_ref2 = {}, _ref2[cssProp.prop] = cssProp.toSize, _ref2), _ref3;\n }\n}\n\nvar dataURIRegex = /^\\s*data:([a-z]+\\/[a-z-]+(;[a-z-]+=[a-z-]+)?)?(;charset=[a-z0-9-]+)?(;base64)?,[a-z0-9!$&',()*+,;=\\-._~:@/?%\\s]*\\s*$/i;\nvar formatHintMap = {\n woff: 'woff',\n woff2: 'woff2',\n ttf: 'truetype',\n otf: 'opentype',\n eot: 'embedded-opentype',\n svg: 'svg',\n svgz: 'svg'\n};\nfunction generateFormatHint(format, formatHint) {\n if (!formatHint) return '';\n return \" format(\\\"\" + formatHintMap[format] + \"\\\")\";\n}\nfunction isDataURI(fontFilePath) {\n return !!fontFilePath.replace(/\\s+/g, ' ').match(dataURIRegex);\n}\nfunction generateFileReferences(fontFilePath, fileFormats, formatHint) {\n if (isDataURI(fontFilePath)) {\n return \"url(\\\"\" + fontFilePath + \"\\\")\" + generateFormatHint(fileFormats[0], formatHint);\n }\n var fileFontReferences = fileFormats.map(function (format) {\n return \"url(\\\"\" + fontFilePath + \".\" + format + \"\\\")\" + generateFormatHint(format, formatHint);\n });\n return fileFontReferences.join(', ');\n}\nfunction generateLocalReferences(localFonts) {\n var localFontReferences = localFonts.map(function (font) {\n return \"local(\\\"\" + font + \"\\\")\";\n });\n return localFontReferences.join(', ');\n}\nfunction generateSources(fontFilePath, localFonts, fileFormats, formatHint) {\n var fontReferences = [];\n if (localFonts) fontReferences.push(generateLocalReferences(localFonts));\n if (fontFilePath) {\n fontReferences.push(generateFileReferences(fontFilePath, fileFormats, formatHint));\n }\n return fontReferences.join(', ');\n}\n\n/**\n * CSS for a @font-face declaration. Defaults to check for local copies of the font on the user's machine. You can disable this by passing `null` to localFonts.\n *\n * @example\n * // Styles as object basic usage\n * const styles = {\n * ...fontFace({\n * 'fontFamily': 'Sans-Pro',\n * 'fontFilePath': 'path/to/file'\n * })\n * }\n *\n * // styled-components basic usage\n * const GlobalStyle = createGlobalStyle`${\n * fontFace({\n * 'fontFamily': 'Sans-Pro',\n * 'fontFilePath': 'path/to/file'\n * }\n * )}`\n *\n * // CSS as JS Output\n *\n * '@font-face': {\n * 'fontFamily': 'Sans-Pro',\n * 'src': 'url(\"path/to/file.eot\"), url(\"path/to/file.woff2\"), url(\"path/to/file.woff\"), url(\"path/to/file.ttf\"), url(\"path/to/file.svg\")',\n * }\n */\n\nfunction fontFace(_ref) {\n var fontFamily = _ref.fontFamily,\n fontFilePath = _ref.fontFilePath,\n fontStretch = _ref.fontStretch,\n fontStyle = _ref.fontStyle,\n fontVariant = _ref.fontVariant,\n fontWeight = _ref.fontWeight,\n _ref$fileFormats = _ref.fileFormats,\n fileFormats = _ref$fileFormats === void 0 ? ['eot', 'woff2', 'woff', 'ttf', 'svg'] : _ref$fileFormats,\n _ref$formatHint = _ref.formatHint,\n formatHint = _ref$formatHint === void 0 ? false : _ref$formatHint,\n _ref$localFonts = _ref.localFonts,\n localFonts = _ref$localFonts === void 0 ? [fontFamily] : _ref$localFonts,\n unicodeRange = _ref.unicodeRange,\n fontDisplay = _ref.fontDisplay,\n fontVariationSettings = _ref.fontVariationSettings,\n fontFeatureSettings = _ref.fontFeatureSettings;\n // Error Handling\n if (!fontFamily) throw new PolishedError(55);\n if (!fontFilePath && !localFonts) {\n throw new PolishedError(52);\n }\n if (localFonts && !Array.isArray(localFonts)) {\n throw new PolishedError(53);\n }\n if (!Array.isArray(fileFormats)) {\n throw new PolishedError(54);\n }\n var fontFaceDeclaration = {\n '@font-face': {\n fontFamily: fontFamily,\n src: generateSources(fontFilePath, localFonts, fileFormats, formatHint),\n unicodeRange: unicodeRange,\n fontStretch: fontStretch,\n fontStyle: fontStyle,\n fontVariant: fontVariant,\n fontWeight: fontWeight,\n fontDisplay: fontDisplay,\n fontVariationSettings: fontVariationSettings,\n fontFeatureSettings: fontFeatureSettings\n }\n };\n\n // Removes undefined fields for cleaner css object.\n return JSON.parse(JSON.stringify(fontFaceDeclaration));\n}\n\n/**\n * CSS to hide text to show a background image in a SEO-friendly way.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * 'backgroundImage': 'url(logo.png)',\n * ...hideText(),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * backgroundImage: url(logo.png);\n * ${hideText()};\n * `\n *\n * // CSS as JS Output\n *\n * 'div': {\n * 'backgroundImage': 'url(logo.png)',\n * 'textIndent': '101%',\n * 'overflow': 'hidden',\n * 'whiteSpace': 'nowrap',\n * }\n */\nfunction hideText() {\n return {\n textIndent: '101%',\n overflow: 'hidden',\n whiteSpace: 'nowrap'\n };\n}\n\n/**\n * CSS to hide content visually but remain accessible to screen readers.\n * from [HTML5 Boilerplate](https://github.com/h5bp/html5-boilerplate/blob/9a176f57af1cfe8ec70300da4621fb9b07e5fa31/src/css/main.css#L121)\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...hideVisually(),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${hideVisually()};\n * `\n *\n * // CSS as JS Output\n *\n * 'div': {\n * 'border': '0',\n * 'clip': 'rect(0 0 0 0)',\n * 'height': '1px',\n * 'margin': '-1px',\n * 'overflow': 'hidden',\n * 'padding': '0',\n * 'position': 'absolute',\n * 'whiteSpace': 'nowrap',\n * 'width': '1px',\n * }\n */\nfunction hideVisually() {\n return {\n border: '0',\n clip: 'rect(0 0 0 0)',\n height: '1px',\n margin: '-1px',\n overflow: 'hidden',\n padding: '0',\n position: 'absolute',\n whiteSpace: 'nowrap',\n width: '1px'\n };\n}\n\n/**\n * Generates a media query to target HiDPI devices.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * [hiDPI(1.5)]: {\n * width: 200px;\n * }\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${hiDPI(1.5)} {\n * width: 200px;\n * }\n * `\n *\n * // CSS as JS Output\n *\n * '@media only screen and (-webkit-min-device-pixel-ratio: 1.5),\n * only screen and (min--moz-device-pixel-ratio: 1.5),\n * only screen and (-o-min-device-pixel-ratio: 1.5/1),\n * only screen and (min-resolution: 144dpi),\n * only screen and (min-resolution: 1.5dppx)': {\n * 'width': '200px',\n * }\n */\nfunction hiDPI(ratio) {\n if (ratio === void 0) {\n ratio = 1.3;\n }\n return \"\\n @media only screen and (-webkit-min-device-pixel-ratio: \" + ratio + \"),\\n only screen and (min--moz-device-pixel-ratio: \" + ratio + \"),\\n only screen and (-o-min-device-pixel-ratio: \" + ratio + \"/1),\\n only screen and (min-resolution: \" + Math.round(ratio * 96) + \"dpi),\\n only screen and (min-resolution: \" + ratio + \"dppx)\\n \";\n}\n\nfunction constructGradientValue(literals) {\n var template = '';\n for (var _len = arguments.length, substitutions = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n substitutions[_key - 1] = arguments[_key];\n }\n for (var i = 0; i < literals.length; i += 1) {\n template += literals[i];\n if (i === substitutions.length - 1 && substitutions[i]) {\n var definedValues = substitutions.filter(function (substitute) {\n return !!substitute;\n });\n // Adds leading coma if properties preceed color-stops\n if (definedValues.length > 1) {\n template = template.slice(0, -1);\n template += \", \" + substitutions[i];\n // No trailing space if color-stops is the only param provided\n } else if (definedValues.length === 1) {\n template += \"\" + substitutions[i];\n }\n } else if (substitutions[i]) {\n template += substitutions[i] + \" \";\n }\n }\n return template.trim();\n}\n\nvar _templateObject$1;\n/**\n * CSS for declaring a linear gradient, including a fallback background-color. The fallback is either the first color-stop or an explicitly passed fallback color.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...linearGradient({\n colorStops: ['#00FFFF 0%', 'rgba(0, 0, 255, 0) 50%', '#0000FF 95%'],\n toDirection: 'to top right',\n fallback: '#FFF',\n })\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${linearGradient({\n colorStops: ['#00FFFF 0%', 'rgba(0, 0, 255, 0) 50%', '#0000FF 95%'],\n toDirection: 'to top right',\n fallback: '#FFF',\n })}\n *`\n *\n * // CSS as JS Output\n *\n * div: {\n * 'backgroundColor': '#FFF',\n * 'backgroundImage': 'linear-gradient(to top right, #00FFFF 0%, rgba(0, 0, 255, 0) 50%, #0000FF 95%)',\n * }\n */\nfunction linearGradient(_ref) {\n var colorStops = _ref.colorStops,\n fallback = _ref.fallback,\n _ref$toDirection = _ref.toDirection,\n toDirection = _ref$toDirection === void 0 ? '' : _ref$toDirection;\n if (!colorStops || colorStops.length < 2) {\n throw new PolishedError(56);\n }\n return {\n backgroundColor: fallback || colorStops[0].replace(/,\\s+/g, ',').split(' ')[0].replace(/,(?=\\S)/g, ', '),\n backgroundImage: constructGradientValue(_templateObject$1 || (_templateObject$1 = _taggedTemplateLiteralLoose([\"linear-gradient(\", \"\", \")\"])), toDirection, colorStops.join(', ').replace(/,(?=\\S)/g, ', '))\n };\n}\n\n/**\n * CSS to normalize abnormalities across browsers (normalize.css v8.0.1 | MIT License | github.com/necolas/normalize.css)\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...normalize(),\n * }\n *\n * // styled-components usage\n * const GlobalStyle = createGlobalStyle`${normalize()}`\n *\n * // CSS as JS Output\n *\n * html {\n * lineHeight: 1.15,\n * textSizeAdjust: 100%,\n * } ...\n */\nfunction normalize() {\n var _ref;\n return [(_ref = {\n html: {\n lineHeight: '1.15',\n textSizeAdjust: '100%'\n },\n body: {\n margin: '0'\n },\n main: {\n display: 'block'\n },\n h1: {\n fontSize: '2em',\n margin: '0.67em 0'\n },\n hr: {\n boxSizing: 'content-box',\n height: '0',\n overflow: 'visible'\n },\n pre: {\n fontFamily: 'monospace, monospace',\n fontSize: '1em'\n },\n a: {\n backgroundColor: 'transparent'\n },\n 'abbr[title]': {\n borderBottom: 'none',\n textDecoration: 'underline'\n }\n }, _ref[\"b,\\n strong\"] = {\n fontWeight: 'bolder'\n }, _ref[\"code,\\n kbd,\\n samp\"] = {\n fontFamily: 'monospace, monospace',\n fontSize: '1em'\n }, _ref.small = {\n fontSize: '80%'\n }, _ref[\"sub,\\n sup\"] = {\n fontSize: '75%',\n lineHeight: '0',\n position: 'relative',\n verticalAlign: 'baseline'\n }, _ref.sub = {\n bottom: '-0.25em'\n }, _ref.sup = {\n top: '-0.5em'\n }, _ref.img = {\n borderStyle: 'none'\n }, _ref[\"button,\\n input,\\n optgroup,\\n select,\\n textarea\"] = {\n fontFamily: 'inherit',\n fontSize: '100%',\n lineHeight: '1.15',\n margin: '0'\n }, _ref[\"button,\\n input\"] = {\n overflow: 'visible'\n }, _ref[\"button,\\n select\"] = {\n textTransform: 'none'\n }, _ref[\"button,\\n html [type=\\\"button\\\"],\\n [type=\\\"reset\\\"],\\n [type=\\\"submit\\\"]\"] = {\n WebkitAppearance: 'button'\n }, _ref[\"button::-moz-focus-inner,\\n [type=\\\"button\\\"]::-moz-focus-inner,\\n [type=\\\"reset\\\"]::-moz-focus-inner,\\n [type=\\\"submit\\\"]::-moz-focus-inner\"] = {\n borderStyle: 'none',\n padding: '0'\n }, _ref[\"button:-moz-focusring,\\n [type=\\\"button\\\"]:-moz-focusring,\\n [type=\\\"reset\\\"]:-moz-focusring,\\n [type=\\\"submit\\\"]:-moz-focusring\"] = {\n outline: '1px dotted ButtonText'\n }, _ref.fieldset = {\n padding: '0.35em 0.625em 0.75em'\n }, _ref.legend = {\n boxSizing: 'border-box',\n color: 'inherit',\n display: 'table',\n maxWidth: '100%',\n padding: '0',\n whiteSpace: 'normal'\n }, _ref.progress = {\n verticalAlign: 'baseline'\n }, _ref.textarea = {\n overflow: 'auto'\n }, _ref[\"[type=\\\"checkbox\\\"],\\n [type=\\\"radio\\\"]\"] = {\n boxSizing: 'border-box',\n padding: '0'\n }, _ref[\"[type=\\\"number\\\"]::-webkit-inner-spin-button,\\n [type=\\\"number\\\"]::-webkit-outer-spin-button\"] = {\n height: 'auto'\n }, _ref['[type=\"search\"]'] = {\n WebkitAppearance: 'textfield',\n outlineOffset: '-2px'\n }, _ref['[type=\"search\"]::-webkit-search-decoration'] = {\n WebkitAppearance: 'none'\n }, _ref['::-webkit-file-upload-button'] = {\n WebkitAppearance: 'button',\n font: 'inherit'\n }, _ref.details = {\n display: 'block'\n }, _ref.summary = {\n display: 'list-item'\n }, _ref.template = {\n display: 'none'\n }, _ref['[hidden]'] = {\n display: 'none'\n }, _ref), {\n 'abbr[title]': {\n textDecoration: 'underline dotted'\n }\n }];\n}\n\nvar _templateObject;\n/**\n * CSS for declaring a radial gradient, including a fallback background-color. The fallback is either the first color-stop or an explicitly passed fallback color.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...radialGradient({\n * colorStops: ['#00FFFF 0%', 'rgba(0, 0, 255, 0) 50%', '#0000FF 95%'],\n * extent: 'farthest-corner at 45px 45px',\n * position: 'center',\n * shape: 'ellipse',\n * })\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${radialGradient({\n * colorStops: ['#00FFFF 0%', 'rgba(0, 0, 255, 0) 50%', '#0000FF 95%'],\n * extent: 'farthest-corner at 45px 45px',\n * position: 'center',\n * shape: 'ellipse',\n * })}\n *`\n *\n * // CSS as JS Output\n *\n * div: {\n * 'backgroundColor': '#00FFFF',\n * 'backgroundImage': 'radial-gradient(center ellipse farthest-corner at 45px 45px, #00FFFF 0%, rgba(0, 0, 255, 0) 50%, #0000FF 95%)',\n * }\n */\nfunction radialGradient(_ref) {\n var colorStops = _ref.colorStops,\n _ref$extent = _ref.extent,\n extent = _ref$extent === void 0 ? '' : _ref$extent,\n fallback = _ref.fallback,\n _ref$position = _ref.position,\n position = _ref$position === void 0 ? '' : _ref$position,\n _ref$shape = _ref.shape,\n shape = _ref$shape === void 0 ? '' : _ref$shape;\n if (!colorStops || colorStops.length < 2) {\n throw new PolishedError(57);\n }\n return {\n backgroundColor: fallback || colorStops[0].split(' ')[0],\n backgroundImage: constructGradientValue(_templateObject || (_templateObject = _taggedTemplateLiteralLoose([\"radial-gradient(\", \"\", \"\", \"\", \")\"])), position, shape, extent, colorStops.join(', '))\n };\n}\n\n/**\n * A helper to generate a retina background image and non-retina\n * background image. The retina background image will output to a HiDPI media query. The mixin uses\n * a _2x.png filename suffix by default.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...retinaImage('my-img')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${retinaImage('my-img')}\n * `\n *\n * // CSS as JS Output\n * div {\n * backgroundImage: 'url(my-img.png)',\n * '@media only screen and (-webkit-min-device-pixel-ratio: 1.3),\n * only screen and (min--moz-device-pixel-ratio: 1.3),\n * only screen and (-o-min-device-pixel-ratio: 1.3/1),\n * only screen and (min-resolution: 144dpi),\n * only screen and (min-resolution: 1.5dppx)': {\n * backgroundImage: 'url(my-img_2x.png)',\n * }\n * }\n */\nfunction retinaImage(filename, backgroundSize, extension, retinaFilename, retinaSuffix) {\n var _ref;\n if (extension === void 0) {\n extension = 'png';\n }\n if (retinaSuffix === void 0) {\n retinaSuffix = '_2x';\n }\n if (!filename) {\n throw new PolishedError(58);\n }\n // Replace the dot at the beginning of the passed extension if one exists\n var ext = extension.replace(/^\\./, '');\n var rFilename = retinaFilename ? retinaFilename + \".\" + ext : \"\" + filename + retinaSuffix + \".\" + ext;\n return _ref = {\n backgroundImage: \"url(\" + filename + \".\" + ext + \")\"\n }, _ref[hiDPI()] = _extends({\n backgroundImage: \"url(\" + rFilename + \")\"\n }, backgroundSize ? {\n backgroundSize: backgroundSize\n } : {}), _ref;\n}\n\n/* eslint-disable key-spacing */\nvar functionsMap = {\n easeInBack: 'cubic-bezier(0.600, -0.280, 0.735, 0.045)',\n easeInCirc: 'cubic-bezier(0.600, 0.040, 0.980, 0.335)',\n easeInCubic: 'cubic-bezier(0.550, 0.055, 0.675, 0.190)',\n easeInExpo: 'cubic-bezier(0.950, 0.050, 0.795, 0.035)',\n easeInQuad: 'cubic-bezier(0.550, 0.085, 0.680, 0.530)',\n easeInQuart: 'cubic-bezier(0.895, 0.030, 0.685, 0.220)',\n easeInQuint: 'cubic-bezier(0.755, 0.050, 0.855, 0.060)',\n easeInSine: 'cubic-bezier(0.470, 0.000, 0.745, 0.715)',\n easeOutBack: 'cubic-bezier(0.175, 0.885, 0.320, 1.275)',\n easeOutCubic: 'cubic-bezier(0.215, 0.610, 0.355, 1.000)',\n easeOutCirc: 'cubic-bezier(0.075, 0.820, 0.165, 1.000)',\n easeOutExpo: 'cubic-bezier(0.190, 1.000, 0.220, 1.000)',\n easeOutQuad: 'cubic-bezier(0.250, 0.460, 0.450, 0.940)',\n easeOutQuart: 'cubic-bezier(0.165, 0.840, 0.440, 1.000)',\n easeOutQuint: 'cubic-bezier(0.230, 1.000, 0.320, 1.000)',\n easeOutSine: 'cubic-bezier(0.390, 0.575, 0.565, 1.000)',\n easeInOutBack: 'cubic-bezier(0.680, -0.550, 0.265, 1.550)',\n easeInOutCirc: 'cubic-bezier(0.785, 0.135, 0.150, 0.860)',\n easeInOutCubic: 'cubic-bezier(0.645, 0.045, 0.355, 1.000)',\n easeInOutExpo: 'cubic-bezier(1.000, 0.000, 0.000, 1.000)',\n easeInOutQuad: 'cubic-bezier(0.455, 0.030, 0.515, 0.955)',\n easeInOutQuart: 'cubic-bezier(0.770, 0.000, 0.175, 1.000)',\n easeInOutQuint: 'cubic-bezier(0.860, 0.000, 0.070, 1.000)',\n easeInOutSine: 'cubic-bezier(0.445, 0.050, 0.550, 0.950)'\n};\n/* eslint-enable key-spacing */\n\nfunction getTimingFunction(functionName) {\n return functionsMap[functionName];\n}\n\n/**\n * String to represent common easing functions as demonstrated here: (github.com/jaukia/easie).\n *\n * @deprecated - This will be deprecated in v5 in favor of `easeIn`, `easeOut`, `easeInOut`.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * 'transitionTimingFunction': timingFunctions('easeInQuad')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * transitionTimingFunction: ${timingFunctions('easeInQuad')};\n * `\n *\n * // CSS as JS Output\n *\n * 'div': {\n * 'transitionTimingFunction': 'cubic-bezier(0.550, 0.085, 0.680, 0.530)',\n * }\n */\n\nfunction timingFunctions(timingFunction) {\n return getTimingFunction(timingFunction);\n}\n\nvar getBorderWidth = function getBorderWidth(pointingDirection, height, width) {\n var fullWidth = \"\" + width[0] + (width[1] || '');\n var halfWidth = \"\" + width[0] / 2 + (width[1] || '');\n var fullHeight = \"\" + height[0] + (height[1] || '');\n var halfHeight = \"\" + height[0] / 2 + (height[1] || '');\n switch (pointingDirection) {\n case 'top':\n return \"0 \" + halfWidth + \" \" + fullHeight + \" \" + halfWidth;\n case 'topLeft':\n return fullWidth + \" \" + fullHeight + \" 0 0\";\n case 'left':\n return halfHeight + \" \" + fullWidth + \" \" + halfHeight + \" 0\";\n case 'bottomLeft':\n return fullWidth + \" 0 0 \" + fullHeight;\n case 'bottom':\n return fullHeight + \" \" + halfWidth + \" 0 \" + halfWidth;\n case 'bottomRight':\n return \"0 0 \" + fullWidth + \" \" + fullHeight;\n case 'right':\n return halfHeight + \" 0 \" + halfHeight + \" \" + fullWidth;\n case 'topRight':\n default:\n return \"0 \" + fullWidth + \" \" + fullHeight + \" 0\";\n }\n};\nvar getBorderColor = function getBorderColor(pointingDirection, foregroundColor) {\n switch (pointingDirection) {\n case 'top':\n case 'bottomRight':\n return {\n borderBottomColor: foregroundColor\n };\n case 'right':\n case 'bottomLeft':\n return {\n borderLeftColor: foregroundColor\n };\n case 'bottom':\n case 'topLeft':\n return {\n borderTopColor: foregroundColor\n };\n case 'left':\n case 'topRight':\n return {\n borderRightColor: foregroundColor\n };\n default:\n throw new PolishedError(59);\n }\n};\n\n/**\n * CSS to represent triangle with any pointing direction with an optional background color.\n *\n * @example\n * // Styles as object usage\n *\n * const styles = {\n * ...triangle({ pointingDirection: 'right', width: '100px', height: '100px', foregroundColor: 'red' })\n * }\n *\n *\n * // styled-components usage\n * const div = styled.div`\n * ${triangle({ pointingDirection: 'right', width: '100px', height: '100px', foregroundColor: 'red' })}\n *\n *\n * // CSS as JS Output\n *\n * div: {\n * 'borderColor': 'transparent transparent transparent red',\n * 'borderStyle': 'solid',\n * 'borderWidth': '50px 0 50px 100px',\n * 'height': '0',\n * 'width': '0',\n * }\n */\nfunction triangle(_ref) {\n var pointingDirection = _ref.pointingDirection,\n height = _ref.height,\n width = _ref.width,\n foregroundColor = _ref.foregroundColor,\n _ref$backgroundColor = _ref.backgroundColor,\n backgroundColor = _ref$backgroundColor === void 0 ? 'transparent' : _ref$backgroundColor;\n var widthAndUnit = getValueAndUnit(width);\n var heightAndUnit = getValueAndUnit(height);\n if (isNaN(heightAndUnit[0]) || isNaN(widthAndUnit[0])) {\n throw new PolishedError(60);\n }\n return _extends({\n width: '0',\n height: '0',\n borderColor: backgroundColor\n }, getBorderColor(pointingDirection, foregroundColor), {\n borderStyle: 'solid',\n borderWidth: getBorderWidth(pointingDirection, heightAndUnit, widthAndUnit)\n });\n}\n\n/**\n * Provides an easy way to change the `wordWrap` property.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...wordWrap('break-word')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${wordWrap('break-word')}\n * `\n *\n * // CSS as JS Output\n *\n * const styles = {\n * overflowWrap: 'break-word',\n * wordWrap: 'break-word',\n * wordBreak: 'break-all',\n * }\n */\nfunction wordWrap(wrap) {\n if (wrap === void 0) {\n wrap = 'break-word';\n }\n var wordBreak = wrap === 'break-word' ? 'break-all' : wrap;\n return {\n overflowWrap: wrap,\n wordWrap: wrap,\n wordBreak: wordBreak\n };\n}\n\nfunction colorToInt(color) {\n return Math.round(color * 255);\n}\nfunction convertToInt(red, green, blue) {\n return colorToInt(red) + \",\" + colorToInt(green) + \",\" + colorToInt(blue);\n}\nfunction hslToRgb(hue, saturation, lightness, convert) {\n if (convert === void 0) {\n convert = convertToInt;\n }\n if (saturation === 0) {\n // achromatic\n return convert(lightness, lightness, lightness);\n }\n\n // formulae from https://en.wikipedia.org/wiki/HSL_and_HSV\n var huePrime = (hue % 360 + 360) % 360 / 60;\n var chroma = (1 - Math.abs(2 * lightness - 1)) * saturation;\n var secondComponent = chroma * (1 - Math.abs(huePrime % 2 - 1));\n var red = 0;\n var green = 0;\n var blue = 0;\n if (huePrime >= 0 && huePrime < 1) {\n red = chroma;\n green = secondComponent;\n } else if (huePrime >= 1 && huePrime < 2) {\n red = secondComponent;\n green = chroma;\n } else if (huePrime >= 2 && huePrime < 3) {\n green = chroma;\n blue = secondComponent;\n } else if (huePrime >= 3 && huePrime < 4) {\n green = secondComponent;\n blue = chroma;\n } else if (huePrime >= 4 && huePrime < 5) {\n red = secondComponent;\n blue = chroma;\n } else if (huePrime >= 5 && huePrime < 6) {\n red = chroma;\n blue = secondComponent;\n }\n var lightnessModification = lightness - chroma / 2;\n var finalRed = red + lightnessModification;\n var finalGreen = green + lightnessModification;\n var finalBlue = blue + lightnessModification;\n return convert(finalRed, finalGreen, finalBlue);\n}\n\nvar namedColorMap = {\n aliceblue: 'f0f8ff',\n antiquewhite: 'faebd7',\n aqua: '00ffff',\n aquamarine: '7fffd4',\n azure: 'f0ffff',\n beige: 'f5f5dc',\n bisque: 'ffe4c4',\n black: '000',\n blanchedalmond: 'ffebcd',\n blue: '0000ff',\n blueviolet: '8a2be2',\n brown: 'a52a2a',\n burlywood: 'deb887',\n cadetblue: '5f9ea0',\n chartreuse: '7fff00',\n chocolate: 'd2691e',\n coral: 'ff7f50',\n cornflowerblue: '6495ed',\n cornsilk: 'fff8dc',\n crimson: 'dc143c',\n cyan: '00ffff',\n darkblue: '00008b',\n darkcyan: '008b8b',\n darkgoldenrod: 'b8860b',\n darkgray: 'a9a9a9',\n darkgreen: '006400',\n darkgrey: 'a9a9a9',\n darkkhaki: 'bdb76b',\n darkmagenta: '8b008b',\n darkolivegreen: '556b2f',\n darkorange: 'ff8c00',\n darkorchid: '9932cc',\n darkred: '8b0000',\n darksalmon: 'e9967a',\n darkseagreen: '8fbc8f',\n darkslateblue: '483d8b',\n darkslategray: '2f4f4f',\n darkslategrey: '2f4f4f',\n darkturquoise: '00ced1',\n darkviolet: '9400d3',\n deeppink: 'ff1493',\n deepskyblue: '00bfff',\n dimgray: '696969',\n dimgrey: '696969',\n dodgerblue: '1e90ff',\n firebrick: 'b22222',\n floralwhite: 'fffaf0',\n forestgreen: '228b22',\n fuchsia: 'ff00ff',\n gainsboro: 'dcdcdc',\n ghostwhite: 'f8f8ff',\n gold: 'ffd700',\n goldenrod: 'daa520',\n gray: '808080',\n green: '008000',\n greenyellow: 'adff2f',\n grey: '808080',\n honeydew: 'f0fff0',\n hotpink: 'ff69b4',\n indianred: 'cd5c5c',\n indigo: '4b0082',\n ivory: 'fffff0',\n khaki: 'f0e68c',\n lavender: 'e6e6fa',\n lavenderblush: 'fff0f5',\n lawngreen: '7cfc00',\n lemonchiffon: 'fffacd',\n lightblue: 'add8e6',\n lightcoral: 'f08080',\n lightcyan: 'e0ffff',\n lightgoldenrodyellow: 'fafad2',\n lightgray: 'd3d3d3',\n lightgreen: '90ee90',\n lightgrey: 'd3d3d3',\n lightpink: 'ffb6c1',\n lightsalmon: 'ffa07a',\n lightseagreen: '20b2aa',\n lightskyblue: '87cefa',\n lightslategray: '789',\n lightslategrey: '789',\n lightsteelblue: 'b0c4de',\n lightyellow: 'ffffe0',\n lime: '0f0',\n limegreen: '32cd32',\n linen: 'faf0e6',\n magenta: 'f0f',\n maroon: '800000',\n mediumaquamarine: '66cdaa',\n mediumblue: '0000cd',\n mediumorchid: 'ba55d3',\n mediumpurple: '9370db',\n mediumseagreen: '3cb371',\n mediumslateblue: '7b68ee',\n mediumspringgreen: '00fa9a',\n mediumturquoise: '48d1cc',\n mediumvioletred: 'c71585',\n midnightblue: '191970',\n mintcream: 'f5fffa',\n mistyrose: 'ffe4e1',\n moccasin: 'ffe4b5',\n navajowhite: 'ffdead',\n navy: '000080',\n oldlace: 'fdf5e6',\n olive: '808000',\n olivedrab: '6b8e23',\n orange: 'ffa500',\n orangered: 'ff4500',\n orchid: 'da70d6',\n palegoldenrod: 'eee8aa',\n palegreen: '98fb98',\n paleturquoise: 'afeeee',\n palevioletred: 'db7093',\n papayawhip: 'ffefd5',\n peachpuff: 'ffdab9',\n peru: 'cd853f',\n pink: 'ffc0cb',\n plum: 'dda0dd',\n powderblue: 'b0e0e6',\n purple: '800080',\n rebeccapurple: '639',\n red: 'f00',\n rosybrown: 'bc8f8f',\n royalblue: '4169e1',\n saddlebrown: '8b4513',\n salmon: 'fa8072',\n sandybrown: 'f4a460',\n seagreen: '2e8b57',\n seashell: 'fff5ee',\n sienna: 'a0522d',\n silver: 'c0c0c0',\n skyblue: '87ceeb',\n slateblue: '6a5acd',\n slategray: '708090',\n slategrey: '708090',\n snow: 'fffafa',\n springgreen: '00ff7f',\n steelblue: '4682b4',\n tan: 'd2b48c',\n teal: '008080',\n thistle: 'd8bfd8',\n tomato: 'ff6347',\n turquoise: '40e0d0',\n violet: 'ee82ee',\n wheat: 'f5deb3',\n white: 'fff',\n whitesmoke: 'f5f5f5',\n yellow: 'ff0',\n yellowgreen: '9acd32'\n};\n\n/**\n * Checks if a string is a CSS named color and returns its equivalent hex value, otherwise returns the original color.\n * @private\n */\nfunction nameToHex(color) {\n if (typeof color !== 'string') return color;\n var normalizedColorName = color.toLowerCase();\n return namedColorMap[normalizedColorName] ? \"#\" + namedColorMap[normalizedColorName] : color;\n}\n\nvar hexRegex = /^#[a-fA-F0-9]{6}$/;\nvar hexRgbaRegex = /^#[a-fA-F0-9]{8}$/;\nvar reducedHexRegex = /^#[a-fA-F0-9]{3}$/;\nvar reducedRgbaHexRegex = /^#[a-fA-F0-9]{4}$/;\nvar rgbRegex = /^rgb\\(\\s*(\\d{1,3})\\s*(?:,)?\\s*(\\d{1,3})\\s*(?:,)?\\s*(\\d{1,3})\\s*\\)$/i;\nvar rgbaRegex = /^rgb(?:a)?\\(\\s*(\\d{1,3})\\s*(?:,)?\\s*(\\d{1,3})\\s*(?:,)?\\s*(\\d{1,3})\\s*(?:,|\\/)\\s*([-+]?\\d*[.]?\\d+[%]?)\\s*\\)$/i;\nvar hslRegex = /^hsl\\(\\s*(\\d{0,3}[.]?[0-9]+(?:deg)?)\\s*(?:,)?\\s*(\\d{1,3}[.]?[0-9]?)%\\s*(?:,)?\\s*(\\d{1,3}[.]?[0-9]?)%\\s*\\)$/i;\nvar hslaRegex = /^hsl(?:a)?\\(\\s*(\\d{0,3}[.]?[0-9]+(?:deg)?)\\s*(?:,)?\\s*(\\d{1,3}[.]?[0-9]?)%\\s*(?:,)?\\s*(\\d{1,3}[.]?[0-9]?)%\\s*(?:,|\\/)\\s*([-+]?\\d*[.]?\\d+[%]?)\\s*\\)$/i;\n\n/**\n * Returns an RgbColor or RgbaColor object. This utility function is only useful\n * if want to extract a color component. With the color util `toColorString` you\n * can convert a RgbColor or RgbaColor object back to a string.\n *\n * @example\n * // Assigns `{ red: 255, green: 0, blue: 0 }` to color1\n * const color1 = parseToRgb('rgb(255, 0, 0)');\n * // Assigns `{ red: 92, green: 102, blue: 112, alpha: 0.75 }` to color2\n * const color2 = parseToRgb('hsla(210, 10%, 40%, 0.75)');\n */\nfunction parseToRgb(color) {\n if (typeof color !== 'string') {\n throw new PolishedError(3);\n }\n var normalizedColor = nameToHex(color);\n if (normalizedColor.match(hexRegex)) {\n return {\n red: parseInt(\"\" + normalizedColor[1] + normalizedColor[2], 16),\n green: parseInt(\"\" + normalizedColor[3] + normalizedColor[4], 16),\n blue: parseInt(\"\" + normalizedColor[5] + normalizedColor[6], 16)\n };\n }\n if (normalizedColor.match(hexRgbaRegex)) {\n var alpha = parseFloat((parseInt(\"\" + normalizedColor[7] + normalizedColor[8], 16) / 255).toFixed(2));\n return {\n red: parseInt(\"\" + normalizedColor[1] + normalizedColor[2], 16),\n green: parseInt(\"\" + normalizedColor[3] + normalizedColor[4], 16),\n blue: parseInt(\"\" + normalizedColor[5] + normalizedColor[6], 16),\n alpha: alpha\n };\n }\n if (normalizedColor.match(reducedHexRegex)) {\n return {\n red: parseInt(\"\" + normalizedColor[1] + normalizedColor[1], 16),\n green: parseInt(\"\" + normalizedColor[2] + normalizedColor[2], 16),\n blue: parseInt(\"\" + normalizedColor[3] + normalizedColor[3], 16)\n };\n }\n if (normalizedColor.match(reducedRgbaHexRegex)) {\n var _alpha = parseFloat((parseInt(\"\" + normalizedColor[4] + normalizedColor[4], 16) / 255).toFixed(2));\n return {\n red: parseInt(\"\" + normalizedColor[1] + normalizedColor[1], 16),\n green: parseInt(\"\" + normalizedColor[2] + normalizedColor[2], 16),\n blue: parseInt(\"\" + normalizedColor[3] + normalizedColor[3], 16),\n alpha: _alpha\n };\n }\n var rgbMatched = rgbRegex.exec(normalizedColor);\n if (rgbMatched) {\n return {\n red: parseInt(\"\" + rgbMatched[1], 10),\n green: parseInt(\"\" + rgbMatched[2], 10),\n blue: parseInt(\"\" + rgbMatched[3], 10)\n };\n }\n var rgbaMatched = rgbaRegex.exec(normalizedColor.substring(0, 50));\n if (rgbaMatched) {\n return {\n red: parseInt(\"\" + rgbaMatched[1], 10),\n green: parseInt(\"\" + rgbaMatched[2], 10),\n blue: parseInt(\"\" + rgbaMatched[3], 10),\n alpha: parseFloat(\"\" + rgbaMatched[4]) > 1 ? parseFloat(\"\" + rgbaMatched[4]) / 100 : parseFloat(\"\" + rgbaMatched[4])\n };\n }\n var hslMatched = hslRegex.exec(normalizedColor);\n if (hslMatched) {\n var hue = parseInt(\"\" + hslMatched[1], 10);\n var saturation = parseInt(\"\" + hslMatched[2], 10) / 100;\n var lightness = parseInt(\"\" + hslMatched[3], 10) / 100;\n var rgbColorString = \"rgb(\" + hslToRgb(hue, saturation, lightness) + \")\";\n var hslRgbMatched = rgbRegex.exec(rgbColorString);\n if (!hslRgbMatched) {\n throw new PolishedError(4, normalizedColor, rgbColorString);\n }\n return {\n red: parseInt(\"\" + hslRgbMatched[1], 10),\n green: parseInt(\"\" + hslRgbMatched[2], 10),\n blue: parseInt(\"\" + hslRgbMatched[3], 10)\n };\n }\n var hslaMatched = hslaRegex.exec(normalizedColor.substring(0, 50));\n if (hslaMatched) {\n var _hue = parseInt(\"\" + hslaMatched[1], 10);\n var _saturation = parseInt(\"\" + hslaMatched[2], 10) / 100;\n var _lightness = parseInt(\"\" + hslaMatched[3], 10) / 100;\n var _rgbColorString = \"rgb(\" + hslToRgb(_hue, _saturation, _lightness) + \")\";\n var _hslRgbMatched = rgbRegex.exec(_rgbColorString);\n if (!_hslRgbMatched) {\n throw new PolishedError(4, normalizedColor, _rgbColorString);\n }\n return {\n red: parseInt(\"\" + _hslRgbMatched[1], 10),\n green: parseInt(\"\" + _hslRgbMatched[2], 10),\n blue: parseInt(\"\" + _hslRgbMatched[3], 10),\n alpha: parseFloat(\"\" + hslaMatched[4]) > 1 ? parseFloat(\"\" + hslaMatched[4]) / 100 : parseFloat(\"\" + hslaMatched[4])\n };\n }\n throw new PolishedError(5);\n}\n\nfunction rgbToHsl(color) {\n // make sure rgb are contained in a set of [0, 255]\n var red = color.red / 255;\n var green = color.green / 255;\n var blue = color.blue / 255;\n var max = Math.max(red, green, blue);\n var min = Math.min(red, green, blue);\n var lightness = (max + min) / 2;\n if (max === min) {\n // achromatic\n if (color.alpha !== undefined) {\n return {\n hue: 0,\n saturation: 0,\n lightness: lightness,\n alpha: color.alpha\n };\n } else {\n return {\n hue: 0,\n saturation: 0,\n lightness: lightness\n };\n }\n }\n var hue;\n var delta = max - min;\n var saturation = lightness > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n switch (max) {\n case red:\n hue = (green - blue) / delta + (green < blue ? 6 : 0);\n break;\n case green:\n hue = (blue - red) / delta + 2;\n break;\n default:\n // blue case\n hue = (red - green) / delta + 4;\n break;\n }\n hue *= 60;\n if (color.alpha !== undefined) {\n return {\n hue: hue,\n saturation: saturation,\n lightness: lightness,\n alpha: color.alpha\n };\n }\n return {\n hue: hue,\n saturation: saturation,\n lightness: lightness\n };\n}\n\n/**\n * Returns an HslColor or HslaColor object. This utility function is only useful\n * if want to extract a color component. With the color util `toColorString` you\n * can convert a HslColor or HslaColor object back to a string.\n *\n * @example\n * // Assigns `{ hue: 0, saturation: 1, lightness: 0.5 }` to color1\n * const color1 = parseToHsl('rgb(255, 0, 0)');\n * // Assigns `{ hue: 128, saturation: 1, lightness: 0.5, alpha: 0.75 }` to color2\n * const color2 = parseToHsl('hsla(128, 100%, 50%, 0.75)');\n */\nfunction parseToHsl(color) {\n // Note: At a later stage we can optimize this function as right now a hsl\n // color would be parsed converted to rgb values and converted back to hsl.\n return rgbToHsl(parseToRgb(color));\n}\n\n/**\n * Reduces hex values if possible e.g. #ff8866 to #f86\n * @private\n */\nvar reduceHexValue = function reduceHexValue(value) {\n if (value.length === 7 && value[1] === value[2] && value[3] === value[4] && value[5] === value[6]) {\n return \"#\" + value[1] + value[3] + value[5];\n }\n return value;\n};\nvar reduceHexValue$1 = reduceHexValue;\n\nfunction numberToHex(value) {\n var hex = value.toString(16);\n return hex.length === 1 ? \"0\" + hex : hex;\n}\n\nfunction colorToHex(color) {\n return numberToHex(Math.round(color * 255));\n}\nfunction convertToHex(red, green, blue) {\n return reduceHexValue$1(\"#\" + colorToHex(red) + colorToHex(green) + colorToHex(blue));\n}\nfunction hslToHex(hue, saturation, lightness) {\n return hslToRgb(hue, saturation, lightness, convertToHex);\n}\n\n/**\n * Returns a string value for the color. The returned result is the smallest possible hex notation.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: hsl(359, 0.75, 0.4),\n * background: hsl({ hue: 360, saturation: 0.75, lightness: 0.4 }),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${hsl(359, 0.75, 0.4)};\n * background: ${hsl({ hue: 360, saturation: 0.75, lightness: 0.4 })};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#b3191c\";\n * background: \"#b3191c\";\n * }\n */\nfunction hsl(value, saturation, lightness) {\n if (typeof value === 'number' && typeof saturation === 'number' && typeof lightness === 'number') {\n return hslToHex(value, saturation, lightness);\n } else if (typeof value === 'object' && saturation === undefined && lightness === undefined) {\n return hslToHex(value.hue, value.saturation, value.lightness);\n }\n throw new PolishedError(1);\n}\n\n/**\n * Returns a string value for the color. The returned result is the smallest possible rgba or hex notation.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: hsla(359, 0.75, 0.4, 0.7),\n * background: hsla({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0,7 }),\n * background: hsla(359, 0.75, 0.4, 1),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${hsla(359, 0.75, 0.4, 0.7)};\n * background: ${hsla({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0,7 })};\n * background: ${hsla(359, 0.75, 0.4, 1)};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"rgba(179,25,28,0.7)\";\n * background: \"rgba(179,25,28,0.7)\";\n * background: \"#b3191c\";\n * }\n */\nfunction hsla(value, saturation, lightness, alpha) {\n if (typeof value === 'number' && typeof saturation === 'number' && typeof lightness === 'number' && typeof alpha === 'number') {\n return alpha >= 1 ? hslToHex(value, saturation, lightness) : \"rgba(\" + hslToRgb(value, saturation, lightness) + \",\" + alpha + \")\";\n } else if (typeof value === 'object' && saturation === undefined && lightness === undefined && alpha === undefined) {\n return value.alpha >= 1 ? hslToHex(value.hue, value.saturation, value.lightness) : \"rgba(\" + hslToRgb(value.hue, value.saturation, value.lightness) + \",\" + value.alpha + \")\";\n }\n throw new PolishedError(2);\n}\n\n/**\n * Returns a string value for the color. The returned result is the smallest possible hex notation.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: rgb(255, 205, 100),\n * background: rgb({ red: 255, green: 205, blue: 100 }),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${rgb(255, 205, 100)};\n * background: ${rgb({ red: 255, green: 205, blue: 100 })};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#ffcd64\";\n * background: \"#ffcd64\";\n * }\n */\nfunction rgb(value, green, blue) {\n if (typeof value === 'number' && typeof green === 'number' && typeof blue === 'number') {\n return reduceHexValue$1(\"#\" + numberToHex(value) + numberToHex(green) + numberToHex(blue));\n } else if (typeof value === 'object' && green === undefined && blue === undefined) {\n return reduceHexValue$1(\"#\" + numberToHex(value.red) + numberToHex(value.green) + numberToHex(value.blue));\n }\n throw new PolishedError(6);\n}\n\n/**\n * Returns a string value for the color. The returned result is the smallest possible rgba or hex notation.\n *\n * Can also be used to fade a color by passing a hex value or named CSS color along with an alpha value.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: rgba(255, 205, 100, 0.7),\n * background: rgba({ red: 255, green: 205, blue: 100, alpha: 0.7 }),\n * background: rgba(255, 205, 100, 1),\n * background: rgba('#ffffff', 0.4),\n * background: rgba('black', 0.7),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${rgba(255, 205, 100, 0.7)};\n * background: ${rgba({ red: 255, green: 205, blue: 100, alpha: 0.7 })};\n * background: ${rgba(255, 205, 100, 1)};\n * background: ${rgba('#ffffff', 0.4)};\n * background: ${rgba('black', 0.7)};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"rgba(255,205,100,0.7)\";\n * background: \"rgba(255,205,100,0.7)\";\n * background: \"#ffcd64\";\n * background: \"rgba(255,255,255,0.4)\";\n * background: \"rgba(0,0,0,0.7)\";\n * }\n */\nfunction rgba(firstValue, secondValue, thirdValue, fourthValue) {\n if (typeof firstValue === 'string' && typeof secondValue === 'number') {\n var rgbValue = parseToRgb(firstValue);\n return \"rgba(\" + rgbValue.red + \",\" + rgbValue.green + \",\" + rgbValue.blue + \",\" + secondValue + \")\";\n } else if (typeof firstValue === 'number' && typeof secondValue === 'number' && typeof thirdValue === 'number' && typeof fourthValue === 'number') {\n return fourthValue >= 1 ? rgb(firstValue, secondValue, thirdValue) : \"rgba(\" + firstValue + \",\" + secondValue + \",\" + thirdValue + \",\" + fourthValue + \")\";\n } else if (typeof firstValue === 'object' && secondValue === undefined && thirdValue === undefined && fourthValue === undefined) {\n return firstValue.alpha >= 1 ? rgb(firstValue.red, firstValue.green, firstValue.blue) : \"rgba(\" + firstValue.red + \",\" + firstValue.green + \",\" + firstValue.blue + \",\" + firstValue.alpha + \")\";\n }\n throw new PolishedError(7);\n}\n\nvar isRgb = function isRgb(color) {\n return typeof color.red === 'number' && typeof color.green === 'number' && typeof color.blue === 'number' && (typeof color.alpha !== 'number' || typeof color.alpha === 'undefined');\n};\nvar isRgba = function isRgba(color) {\n return typeof color.red === 'number' && typeof color.green === 'number' && typeof color.blue === 'number' && typeof color.alpha === 'number';\n};\nvar isHsl = function isHsl(color) {\n return typeof color.hue === 'number' && typeof color.saturation === 'number' && typeof color.lightness === 'number' && (typeof color.alpha !== 'number' || typeof color.alpha === 'undefined');\n};\nvar isHsla = function isHsla(color) {\n return typeof color.hue === 'number' && typeof color.saturation === 'number' && typeof color.lightness === 'number' && typeof color.alpha === 'number';\n};\n\n/**\n * Converts a RgbColor, RgbaColor, HslColor or HslaColor object to a color string.\n * This util is useful in case you only know on runtime which color object is\n * used. Otherwise we recommend to rely on `rgb`, `rgba`, `hsl` or `hsla`.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: toColorString({ red: 255, green: 205, blue: 100 }),\n * background: toColorString({ red: 255, green: 205, blue: 100, alpha: 0.72 }),\n * background: toColorString({ hue: 240, saturation: 1, lightness: 0.5 }),\n * background: toColorString({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0.72 }),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${toColorString({ red: 255, green: 205, blue: 100 })};\n * background: ${toColorString({ red: 255, green: 205, blue: 100, alpha: 0.72 })};\n * background: ${toColorString({ hue: 240, saturation: 1, lightness: 0.5 })};\n * background: ${toColorString({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0.72 })};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#ffcd64\";\n * background: \"rgba(255,205,100,0.72)\";\n * background: \"#00f\";\n * background: \"rgba(179,25,25,0.72)\";\n * }\n */\n\nfunction toColorString(color) {\n if (typeof color !== 'object') throw new PolishedError(8);\n if (isRgba(color)) return rgba(color);\n if (isRgb(color)) return rgb(color);\n if (isHsla(color)) return hsla(color);\n if (isHsl(color)) return hsl(color);\n throw new PolishedError(8);\n}\n\n// Type definitions taken from https://github.com/gcanti/flow-static-land/blob/master/src/Fun.js\n// eslint-disable-next-line no-unused-vars\n// eslint-disable-next-line no-unused-vars\n// eslint-disable-next-line no-redeclare\nfunction curried(f, length, acc) {\n return function fn() {\n // eslint-disable-next-line prefer-rest-params\n var combined = acc.concat(Array.prototype.slice.call(arguments));\n return combined.length >= length ? f.apply(this, combined) : curried(f, length, combined);\n };\n}\n\n// eslint-disable-next-line no-redeclare\nfunction curry(f) {\n // eslint-disable-line no-redeclare\n return curried(f, f.length, []);\n}\n\n/**\n * Changes the hue of the color. Hue is a number between 0 to 360. The first\n * argument for adjustHue is the amount of degrees the color is rotated around\n * the color wheel, always producing a positive hue value.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: adjustHue(180, '#448'),\n * background: adjustHue('180', 'rgba(101,100,205,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${adjustHue(180, '#448')};\n * background: ${adjustHue('180', 'rgba(101,100,205,0.7)')};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#888844\";\n * background: \"rgba(136,136,68,0.7)\";\n * }\n */\nfunction adjustHue(degree, color) {\n if (color === 'transparent') return color;\n var hslColor = parseToHsl(color);\n return toColorString(_extends({}, hslColor, {\n hue: hslColor.hue + parseFloat(degree)\n }));\n}\n\n// prettier-ignore\nvar curriedAdjustHue = curry /* :: */(adjustHue);\nvar curriedAdjustHue$1 = curriedAdjustHue;\n\n/**\n * Returns the complement of the provided color. This is identical to adjustHue(180, ).\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: complement('#448'),\n * background: complement('rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${complement('#448')};\n * background: ${complement('rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#884\";\n * background: \"rgba(153,153,153,0.7)\";\n * }\n */\nfunction complement(color) {\n if (color === 'transparent') return color;\n var hslColor = parseToHsl(color);\n return toColorString(_extends({}, hslColor, {\n hue: (hslColor.hue + 180) % 360\n }));\n}\n\nfunction guard(lowerBoundary, upperBoundary, value) {\n return Math.max(lowerBoundary, Math.min(upperBoundary, value));\n}\n\n/**\n * Returns a string value for the darkened color.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: darken(0.2, '#FFCD64'),\n * background: darken('0.2', 'rgba(255,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${darken(0.2, '#FFCD64')};\n * background: ${darken('0.2', 'rgba(255,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#ffbd31\";\n * background: \"rgba(255,189,49,0.7)\";\n * }\n */\nfunction darken(amount, color) {\n if (color === 'transparent') return color;\n var hslColor = parseToHsl(color);\n return toColorString(_extends({}, hslColor, {\n lightness: guard(0, 1, hslColor.lightness - parseFloat(amount))\n }));\n}\n\n// prettier-ignore\nvar curriedDarken = curry /* :: */(darken);\nvar curriedDarken$1 = curriedDarken;\n\n/**\n * Decreases the intensity of a color. Its range is between 0 to 1. The first\n * argument of the desaturate function is the amount by how much the color\n * intensity should be decreased.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: desaturate(0.2, '#CCCD64'),\n * background: desaturate('0.2', 'rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${desaturate(0.2, '#CCCD64')};\n * background: ${desaturate('0.2', 'rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#b8b979\";\n * background: \"rgba(184,185,121,0.7)\";\n * }\n */\nfunction desaturate(amount, color) {\n if (color === 'transparent') return color;\n var hslColor = parseToHsl(color);\n return toColorString(_extends({}, hslColor, {\n saturation: guard(0, 1, hslColor.saturation - parseFloat(amount))\n }));\n}\n\n// prettier-ignore\nvar curriedDesaturate = curry /* :: */(desaturate);\nvar curriedDesaturate$1 = curriedDesaturate;\n\n/**\n * Returns a number (float) representing the luminance of a color.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: getLuminance('#CCCD64') >= getLuminance('#0000ff') ? '#CCCD64' : '#0000ff',\n * background: getLuminance('rgba(58, 133, 255, 1)') >= getLuminance('rgba(255, 57, 149, 1)') ?\n * 'rgba(58, 133, 255, 1)' :\n * 'rgba(255, 57, 149, 1)',\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${getLuminance('#CCCD64') >= getLuminance('#0000ff') ? '#CCCD64' : '#0000ff'};\n * background: ${getLuminance('rgba(58, 133, 255, 1)') >= getLuminance('rgba(255, 57, 149, 1)') ?\n * 'rgba(58, 133, 255, 1)' :\n * 'rgba(255, 57, 149, 1)'};\n *\n * // CSS in JS Output\n *\n * div {\n * background: \"#CCCD64\";\n * background: \"rgba(58, 133, 255, 1)\";\n * }\n */\nfunction getLuminance(color) {\n if (color === 'transparent') return 0;\n var rgbColor = parseToRgb(color);\n var _Object$keys$map = Object.keys(rgbColor).map(function (key) {\n var channel = rgbColor[key] / 255;\n return channel <= 0.03928 ? channel / 12.92 : Math.pow((channel + 0.055) / 1.055, 2.4);\n }),\n r = _Object$keys$map[0],\n g = _Object$keys$map[1],\n b = _Object$keys$map[2];\n return parseFloat((0.2126 * r + 0.7152 * g + 0.0722 * b).toFixed(3));\n}\n\n/**\n * Returns the contrast ratio between two colors based on\n * [W3's recommended equation for calculating contrast](http://www.w3.org/TR/WCAG20/#contrast-ratiodef).\n *\n * @example\n * const contrastRatio = getContrast('#444', '#fff');\n */\nfunction getContrast(color1, color2) {\n var luminance1 = getLuminance(color1);\n var luminance2 = getLuminance(color2);\n return parseFloat((luminance1 > luminance2 ? (luminance1 + 0.05) / (luminance2 + 0.05) : (luminance2 + 0.05) / (luminance1 + 0.05)).toFixed(2));\n}\n\n/**\n * Converts the color to a grayscale, by reducing its saturation to 0.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: grayscale('#CCCD64'),\n * background: grayscale('rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${grayscale('#CCCD64')};\n * background: ${grayscale('rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#999\";\n * background: \"rgba(153,153,153,0.7)\";\n * }\n */\nfunction grayscale(color) {\n if (color === 'transparent') return color;\n return toColorString(_extends({}, parseToHsl(color), {\n saturation: 0\n }));\n}\n\n/**\n * Converts a HslColor or HslaColor object to a color string.\n * This util is useful in case you only know on runtime which color object is\n * used. Otherwise we recommend to rely on `hsl` or `hsla`.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: hslToColorString({ hue: 240, saturation: 1, lightness: 0.5 }),\n * background: hslToColorString({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0.72 }),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${hslToColorString({ hue: 240, saturation: 1, lightness: 0.5 })};\n * background: ${hslToColorString({ hue: 360, saturation: 0.75, lightness: 0.4, alpha: 0.72 })};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#00f\";\n * background: \"rgba(179,25,25,0.72)\";\n * }\n */\nfunction hslToColorString(color) {\n if (typeof color === 'object' && typeof color.hue === 'number' && typeof color.saturation === 'number' && typeof color.lightness === 'number') {\n if (color.alpha && typeof color.alpha === 'number') {\n return hsla({\n hue: color.hue,\n saturation: color.saturation,\n lightness: color.lightness,\n alpha: color.alpha\n });\n }\n return hsl({\n hue: color.hue,\n saturation: color.saturation,\n lightness: color.lightness\n });\n }\n throw new PolishedError(45);\n}\n\n/**\n * Inverts the red, green and blue values of a color.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: invert('#CCCD64'),\n * background: invert('rgba(101,100,205,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${invert('#CCCD64')};\n * background: ${invert('rgba(101,100,205,0.7)')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#33329b\";\n * background: \"rgba(154,155,50,0.7)\";\n * }\n */\nfunction invert(color) {\n if (color === 'transparent') return color;\n // parse color string to rgb\n var value = parseToRgb(color);\n return toColorString(_extends({}, value, {\n red: 255 - value.red,\n green: 255 - value.green,\n blue: 255 - value.blue\n }));\n}\n\n/**\n * Returns a string value for the lightened color.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: lighten(0.2, '#CCCD64'),\n * background: lighten('0.2', 'rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${lighten(0.2, '#FFCD64')};\n * background: ${lighten('0.2', 'rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#e5e6b1\";\n * background: \"rgba(229,230,177,0.7)\";\n * }\n */\nfunction lighten(amount, color) {\n if (color === 'transparent') return color;\n var hslColor = parseToHsl(color);\n return toColorString(_extends({}, hslColor, {\n lightness: guard(0, 1, hslColor.lightness + parseFloat(amount))\n }));\n}\n\n// prettier-ignore\nvar curriedLighten = curry /* :: */(lighten);\nvar curriedLighten$1 = curriedLighten;\n\n/**\n * Determines which contrast guidelines have been met for two colors.\n * Based on the [contrast calculations recommended by W3](https://www.w3.org/WAI/WCAG21/Understanding/contrast-enhanced.html).\n *\n * @example\n * const scores = meetsContrastGuidelines('#444', '#fff');\n */\nfunction meetsContrastGuidelines(color1, color2) {\n var contrastRatio = getContrast(color1, color2);\n return {\n AA: contrastRatio >= 4.5,\n AALarge: contrastRatio >= 3,\n AAA: contrastRatio >= 7,\n AAALarge: contrastRatio >= 4.5\n };\n}\n\n/**\n * Mixes the two provided colors together by calculating the average of each of the RGB components weighted to the first color by the provided weight.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: mix(0.5, '#f00', '#00f')\n * background: mix(0.25, '#f00', '#00f')\n * background: mix('0.5', 'rgba(255, 0, 0, 0.5)', '#00f')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${mix(0.5, '#f00', '#00f')};\n * background: ${mix(0.25, '#f00', '#00f')};\n * background: ${mix('0.5', 'rgba(255, 0, 0, 0.5)', '#00f')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#7f007f\";\n * background: \"#3f00bf\";\n * background: \"rgba(63, 0, 191, 0.75)\";\n * }\n */\nfunction mix(weight, color, otherColor) {\n if (color === 'transparent') return otherColor;\n if (otherColor === 'transparent') return color;\n if (weight === 0) return otherColor;\n var parsedColor1 = parseToRgb(color);\n var color1 = _extends({}, parsedColor1, {\n alpha: typeof parsedColor1.alpha === 'number' ? parsedColor1.alpha : 1\n });\n var parsedColor2 = parseToRgb(otherColor);\n var color2 = _extends({}, parsedColor2, {\n alpha: typeof parsedColor2.alpha === 'number' ? parsedColor2.alpha : 1\n });\n\n // The formula is copied from the original Sass implementation:\n // http://sass-lang.com/documentation/Sass/Script/Functions.html#mix-instance_method\n var alphaDelta = color1.alpha - color2.alpha;\n var x = parseFloat(weight) * 2 - 1;\n var y = x * alphaDelta === -1 ? x : x + alphaDelta;\n var z = 1 + x * alphaDelta;\n var weight1 = (y / z + 1) / 2.0;\n var weight2 = 1 - weight1;\n var mixedColor = {\n red: Math.floor(color1.red * weight1 + color2.red * weight2),\n green: Math.floor(color1.green * weight1 + color2.green * weight2),\n blue: Math.floor(color1.blue * weight1 + color2.blue * weight2),\n alpha: color1.alpha * parseFloat(weight) + color2.alpha * (1 - parseFloat(weight))\n };\n return rgba(mixedColor);\n}\n\n// prettier-ignore\nvar curriedMix = curry /* :: */(mix);\nvar mix$1 = curriedMix;\n\n/**\n * Increases the opacity of a color. Its range for the amount is between 0 to 1.\n *\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: opacify(0.1, 'rgba(255, 255, 255, 0.9)');\n * background: opacify(0.2, 'hsla(0, 0%, 100%, 0.5)'),\n * background: opacify('0.5', 'rgba(255, 0, 0, 0.2)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${opacify(0.1, 'rgba(255, 255, 255, 0.9)')};\n * background: ${opacify(0.2, 'hsla(0, 0%, 100%, 0.5)')},\n * background: ${opacify('0.5', 'rgba(255, 0, 0, 0.2)')},\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#fff\";\n * background: \"rgba(255,255,255,0.7)\";\n * background: \"rgba(255,0,0,0.7)\";\n * }\n */\nfunction opacify(amount, color) {\n if (color === 'transparent') return color;\n var parsedColor = parseToRgb(color);\n var alpha = typeof parsedColor.alpha === 'number' ? parsedColor.alpha : 1;\n var colorWithAlpha = _extends({}, parsedColor, {\n alpha: guard(0, 1, (alpha * 100 + parseFloat(amount) * 100) / 100)\n });\n return rgba(colorWithAlpha);\n}\n\n// prettier-ignore\nvar curriedOpacify = curry /* :: */(opacify);\nvar curriedOpacify$1 = curriedOpacify;\n\nvar defaultReturnIfLightColor = '#000';\nvar defaultReturnIfDarkColor = '#fff';\n\n/**\n * Returns black or white (or optional passed colors) for best\n * contrast depending on the luminosity of the given color.\n * When passing custom return colors, strict mode ensures that the\n * return color always meets or exceeds WCAG level AA or greater. If this test\n * fails, the default return color (black or white) is returned in place of the\n * custom return color. You can optionally turn off strict mode.\n *\n * Follows [W3C specs for readability](https://www.w3.org/TR/WCAG20-TECHS/G18.html).\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * color: readableColor('#000'),\n * color: readableColor('black', '#001', '#ff8'),\n * color: readableColor('white', '#001', '#ff8'),\n * color: readableColor('red', '#333', '#ddd', true)\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * color: ${readableColor('#000')};\n * color: ${readableColor('black', '#001', '#ff8')};\n * color: ${readableColor('white', '#001', '#ff8')};\n * color: ${readableColor('red', '#333', '#ddd', true)};\n * `\n *\n * // CSS in JS Output\n * element {\n * color: \"#fff\";\n * color: \"#ff8\";\n * color: \"#001\";\n * color: \"#000\";\n * }\n */\nfunction readableColor(color, returnIfLightColor, returnIfDarkColor, strict) {\n if (returnIfLightColor === void 0) {\n returnIfLightColor = defaultReturnIfLightColor;\n }\n if (returnIfDarkColor === void 0) {\n returnIfDarkColor = defaultReturnIfDarkColor;\n }\n if (strict === void 0) {\n strict = true;\n }\n var isColorLight = getLuminance(color) > 0.179;\n var preferredReturnColor = isColorLight ? returnIfLightColor : returnIfDarkColor;\n if (!strict || getContrast(color, preferredReturnColor) >= 4.5) {\n return preferredReturnColor;\n }\n return isColorLight ? defaultReturnIfLightColor : defaultReturnIfDarkColor;\n}\n\n/**\n * Converts a RgbColor or RgbaColor object to a color string.\n * This util is useful in case you only know on runtime which color object is\n * used. Otherwise we recommend to rely on `rgb` or `rgba`.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: rgbToColorString({ red: 255, green: 205, blue: 100 }),\n * background: rgbToColorString({ red: 255, green: 205, blue: 100, alpha: 0.72 }),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${rgbToColorString({ red: 255, green: 205, blue: 100 })};\n * background: ${rgbToColorString({ red: 255, green: 205, blue: 100, alpha: 0.72 })};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#ffcd64\";\n * background: \"rgba(255,205,100,0.72)\";\n * }\n */\nfunction rgbToColorString(color) {\n if (typeof color === 'object' && typeof color.red === 'number' && typeof color.green === 'number' && typeof color.blue === 'number') {\n if (typeof color.alpha === 'number') {\n return rgba({\n red: color.red,\n green: color.green,\n blue: color.blue,\n alpha: color.alpha\n });\n }\n return rgb({\n red: color.red,\n green: color.green,\n blue: color.blue\n });\n }\n throw new PolishedError(46);\n}\n\n/**\n * Increases the intensity of a color. Its range is between 0 to 1. The first\n * argument of the saturate function is the amount by how much the color\n * intensity should be increased.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: saturate(0.2, '#CCCD64'),\n * background: saturate('0.2', 'rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${saturate(0.2, '#FFCD64')};\n * background: ${saturate('0.2', 'rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#e0e250\";\n * background: \"rgba(224,226,80,0.7)\";\n * }\n */\nfunction saturate(amount, color) {\n if (color === 'transparent') return color;\n var hslColor = parseToHsl(color);\n return toColorString(_extends({}, hslColor, {\n saturation: guard(0, 1, hslColor.saturation + parseFloat(amount))\n }));\n}\n\n// prettier-ignore\nvar curriedSaturate = curry /* :: */(saturate);\nvar curriedSaturate$1 = curriedSaturate;\n\n/**\n * Sets the hue of a color to the provided value. The hue range can be\n * from 0 and 359.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: setHue(42, '#CCCD64'),\n * background: setHue('244', 'rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${setHue(42, '#CCCD64')};\n * background: ${setHue('244', 'rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#cdae64\";\n * background: \"rgba(107,100,205,0.7)\";\n * }\n */\nfunction setHue(hue, color) {\n if (color === 'transparent') return color;\n return toColorString(_extends({}, parseToHsl(color), {\n hue: parseFloat(hue)\n }));\n}\n\n// prettier-ignore\nvar curriedSetHue = curry /* :: */(setHue);\nvar curriedSetHue$1 = curriedSetHue;\n\n/**\n * Sets the lightness of a color to the provided value. The lightness range can be\n * from 0 and 1.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: setLightness(0.2, '#CCCD64'),\n * background: setLightness('0.75', 'rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${setLightness(0.2, '#CCCD64')};\n * background: ${setLightness('0.75', 'rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#4d4d19\";\n * background: \"rgba(223,224,159,0.7)\";\n * }\n */\nfunction setLightness(lightness, color) {\n if (color === 'transparent') return color;\n return toColorString(_extends({}, parseToHsl(color), {\n lightness: parseFloat(lightness)\n }));\n}\n\n// prettier-ignore\nvar curriedSetLightness = curry /* :: */(setLightness);\nvar curriedSetLightness$1 = curriedSetLightness;\n\n/**\n * Sets the saturation of a color to the provided value. The saturation range can be\n * from 0 and 1.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: setSaturation(0.2, '#CCCD64'),\n * background: setSaturation('0.75', 'rgba(204,205,100,0.7)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${setSaturation(0.2, '#CCCD64')};\n * background: ${setSaturation('0.75', 'rgba(204,205,100,0.7)')};\n * `\n *\n * // CSS in JS Output\n * element {\n * background: \"#adad84\";\n * background: \"rgba(228,229,76,0.7)\";\n * }\n */\nfunction setSaturation(saturation, color) {\n if (color === 'transparent') return color;\n return toColorString(_extends({}, parseToHsl(color), {\n saturation: parseFloat(saturation)\n }));\n}\n\n// prettier-ignore\nvar curriedSetSaturation = curry /* :: */(setSaturation);\nvar curriedSetSaturation$1 = curriedSetSaturation;\n\n/**\n * Shades a color by mixing it with black. `shade` can produce\n * hue shifts, where as `darken` manipulates the luminance channel and therefore\n * doesn't produce hue shifts.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: shade(0.25, '#00f')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${shade(0.25, '#00f')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#00003f\";\n * }\n */\n\nfunction shade(percentage, color) {\n if (color === 'transparent') return color;\n return mix$1(parseFloat(percentage), 'rgb(0, 0, 0)', color);\n}\n\n// prettier-ignore\nvar curriedShade = curry /* :: */(shade);\nvar curriedShade$1 = curriedShade;\n\n/**\n * Tints a color by mixing it with white. `tint` can produce\n * hue shifts, where as `lighten` manipulates the luminance channel and therefore\n * doesn't produce hue shifts.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: tint(0.25, '#00f')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${tint(0.25, '#00f')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"#bfbfff\";\n * }\n */\n\nfunction tint(percentage, color) {\n if (color === 'transparent') return color;\n return mix$1(parseFloat(percentage), 'rgb(255, 255, 255)', color);\n}\n\n// prettier-ignore\nvar curriedTint = curry /* :: */(tint);\nvar curriedTint$1 = curriedTint;\n\n/**\n * Decreases the opacity of a color. Its range for the amount is between 0 to 1.\n *\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * background: transparentize(0.1, '#fff'),\n * background: transparentize(0.2, 'hsl(0, 0%, 100%)'),\n * background: transparentize('0.5', 'rgba(255, 0, 0, 0.8)'),\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * background: ${transparentize(0.1, '#fff')};\n * background: ${transparentize(0.2, 'hsl(0, 0%, 100%)')};\n * background: ${transparentize('0.5', 'rgba(255, 0, 0, 0.8)')};\n * `\n *\n * // CSS in JS Output\n *\n * element {\n * background: \"rgba(255,255,255,0.9)\";\n * background: \"rgba(255,255,255,0.8)\";\n * background: \"rgba(255,0,0,0.3)\";\n * }\n */\nfunction transparentize(amount, color) {\n if (color === 'transparent') return color;\n var parsedColor = parseToRgb(color);\n var alpha = typeof parsedColor.alpha === 'number' ? parsedColor.alpha : 1;\n var colorWithAlpha = _extends({}, parsedColor, {\n alpha: guard(0, 1, +(alpha * 100 - parseFloat(amount) * 100).toFixed(2) / 100)\n });\n return rgba(colorWithAlpha);\n}\n\n// prettier-ignore\nvar curriedTransparentize = curry /* :: */(transparentize);\nvar curriedTransparentize$1 = curriedTransparentize;\n\n/**\n * Shorthand for easily setting the animation property. Allows either multiple arrays with animations\n * or a single animation spread over the arguments.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...animation(['rotate', '1s', 'ease-in-out'], ['colorchange', '2s'])\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${animation(['rotate', '1s', 'ease-in-out'], ['colorchange', '2s'])}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'animation': 'rotate 1s ease-in-out, colorchange 2s'\n * }\n * @example\n * // Styles as object usage\n * const styles = {\n * ...animation('rotate', '1s', 'ease-in-out')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${animation('rotate', '1s', 'ease-in-out')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'animation': 'rotate 1s ease-in-out'\n * }\n */\nfunction animation() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n // Allow single or multiple animations passed\n var multiMode = Array.isArray(args[0]);\n if (!multiMode && args.length > 8) {\n throw new PolishedError(64);\n }\n var code = args.map(function (arg) {\n if (multiMode && !Array.isArray(arg) || !multiMode && Array.isArray(arg)) {\n throw new PolishedError(65);\n }\n if (Array.isArray(arg) && arg.length > 8) {\n throw new PolishedError(66);\n }\n return Array.isArray(arg) ? arg.join(' ') : arg;\n }).join(', ');\n return {\n animation: code\n };\n}\n\n/**\n * Shorthand that accepts any number of backgroundImage values as parameters for creating a single background statement.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...backgroundImages('url(\"/image/background.jpg\")', 'linear-gradient(red, green)')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${backgroundImages('url(\"/image/background.jpg\")', 'linear-gradient(red, green)')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'backgroundImage': 'url(\"/image/background.jpg\"), linear-gradient(red, green)'\n * }\n */\nfunction backgroundImages() {\n for (var _len = arguments.length, properties = new Array(_len), _key = 0; _key < _len; _key++) {\n properties[_key] = arguments[_key];\n }\n return {\n backgroundImage: properties.join(', ')\n };\n}\n\n/**\n * Shorthand that accepts any number of background values as parameters for creating a single background statement.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...backgrounds('url(\"/image/background.jpg\")', 'linear-gradient(red, green)', 'center no-repeat')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${backgrounds('url(\"/image/background.jpg\")', 'linear-gradient(red, green)', 'center no-repeat')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'background': 'url(\"/image/background.jpg\"), linear-gradient(red, green), center no-repeat'\n * }\n */\nfunction backgrounds() {\n for (var _len = arguments.length, properties = new Array(_len), _key = 0; _key < _len; _key++) {\n properties[_key] = arguments[_key];\n }\n return {\n background: properties.join(', ')\n };\n}\n\nvar sideMap = ['top', 'right', 'bottom', 'left'];\n\n/**\n * Shorthand for the border property that splits out individual properties for use with tools like Fela and Styletron. A side keyword can optionally be passed to target only one side's border properties.\n *\n * @example\n * // Styles as object usage\n * const styles = {\n * ...border('1px', 'solid', 'red')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${border('1px', 'solid', 'red')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'borderColor': 'red',\n * 'borderStyle': 'solid',\n * 'borderWidth': `1px`,\n * }\n *\n * // Styles as object usage\n * const styles = {\n * ...border('top', '1px', 'solid', 'red')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${border('top', '1px', 'solid', 'red')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'borderTopColor': 'red',\n * 'borderTopStyle': 'solid',\n * 'borderTopWidth': `1px`,\n * }\n */\n\nfunction border(sideKeyword) {\n for (var _len = arguments.length, values = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n values[_key - 1] = arguments[_key];\n }\n if (typeof sideKeyword === 'string' && sideMap.indexOf(sideKeyword) >= 0) {\n var _ref;\n return _ref = {}, _ref[\"border\" + capitalizeString(sideKeyword) + \"Width\"] = values[0], _ref[\"border\" + capitalizeString(sideKeyword) + \"Style\"] = values[1], _ref[\"border\" + capitalizeString(sideKeyword) + \"Color\"] = values[2], _ref;\n } else {\n values.unshift(sideKeyword);\n return {\n borderWidth: values[0],\n borderStyle: values[1],\n borderColor: values[2]\n };\n }\n}\n\n/**\n * Shorthand that accepts up to four values, including null to skip a value, and maps them to their respective directions.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...borderColor('red', 'green', 'blue', 'yellow')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${borderColor('red', 'green', 'blue', 'yellow')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'borderTopColor': 'red',\n * 'borderRightColor': 'green',\n * 'borderBottomColor': 'blue',\n * 'borderLeftColor': 'yellow'\n * }\n */\nfunction borderColor() {\n for (var _len = arguments.length, values = new Array(_len), _key = 0; _key < _len; _key++) {\n values[_key] = arguments[_key];\n }\n return directionalProperty.apply(void 0, ['borderColor'].concat(values));\n}\n\n/**\n * Shorthand that accepts a value for side and a value for radius and applies the radius value to both corners of the side.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...borderRadius('top', '5px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${borderRadius('top', '5px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'borderTopRightRadius': '5px',\n * 'borderTopLeftRadius': '5px',\n * }\n */\nfunction borderRadius(side, radius) {\n var uppercaseSide = capitalizeString(side);\n if (!radius && radius !== 0) {\n throw new PolishedError(62);\n }\n if (uppercaseSide === 'Top' || uppercaseSide === 'Bottom') {\n var _ref;\n return _ref = {}, _ref[\"border\" + uppercaseSide + \"RightRadius\"] = radius, _ref[\"border\" + uppercaseSide + \"LeftRadius\"] = radius, _ref;\n }\n if (uppercaseSide === 'Left' || uppercaseSide === 'Right') {\n var _ref2;\n return _ref2 = {}, _ref2[\"borderTop\" + uppercaseSide + \"Radius\"] = radius, _ref2[\"borderBottom\" + uppercaseSide + \"Radius\"] = radius, _ref2;\n }\n throw new PolishedError(63);\n}\n\n/**\n * Shorthand that accepts up to four values, including null to skip a value, and maps them to their respective directions.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...borderStyle('solid', 'dashed', 'dotted', 'double')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${borderStyle('solid', 'dashed', 'dotted', 'double')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'borderTopStyle': 'solid',\n * 'borderRightStyle': 'dashed',\n * 'borderBottomStyle': 'dotted',\n * 'borderLeftStyle': 'double'\n * }\n */\nfunction borderStyle() {\n for (var _len = arguments.length, values = new Array(_len), _key = 0; _key < _len; _key++) {\n values[_key] = arguments[_key];\n }\n return directionalProperty.apply(void 0, ['borderStyle'].concat(values));\n}\n\n/**\n * Shorthand that accepts up to four values, including null to skip a value, and maps them to their respective directions.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...borderWidth('12px', '24px', '36px', '48px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${borderWidth('12px', '24px', '36px', '48px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'borderTopWidth': '12px',\n * 'borderRightWidth': '24px',\n * 'borderBottomWidth': '36px',\n * 'borderLeftWidth': '48px'\n * }\n */\nfunction borderWidth() {\n for (var _len = arguments.length, values = new Array(_len), _key = 0; _key < _len; _key++) {\n values[_key] = arguments[_key];\n }\n return directionalProperty.apply(void 0, ['borderWidth'].concat(values));\n}\n\nfunction generateSelectors(template, state) {\n var stateSuffix = state ? \":\" + state : '';\n return template(stateSuffix);\n}\n\n/**\n * Function helper that adds an array of states to a template of selectors. Used in textInputs and buttons.\n * @private\n */\nfunction statefulSelectors(states, template, stateMap) {\n if (!template) throw new PolishedError(67);\n if (states.length === 0) return generateSelectors(template, null);\n var selectors = [];\n for (var i = 0; i < states.length; i += 1) {\n if (stateMap && stateMap.indexOf(states[i]) < 0) {\n throw new PolishedError(68);\n }\n selectors.push(generateSelectors(template, states[i]));\n }\n selectors = selectors.join(',');\n return selectors;\n}\n\nvar stateMap$1 = [undefined, null, 'active', 'focus', 'hover'];\nfunction template$1(state) {\n return \"button\" + state + \",\\n input[type=\\\"button\\\"]\" + state + \",\\n input[type=\\\"reset\\\"]\" + state + \",\\n input[type=\\\"submit\\\"]\" + state;\n}\n\n/**\n * Populates selectors that target all buttons. You can pass optional states to append to the selectors.\n * @example\n * // Styles as object usage\n * const styles = {\n * [buttons('active')]: {\n * 'border': 'none'\n * }\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * > ${buttons('active')} {\n * border: none;\n * }\n * `\n *\n * // CSS in JS Output\n *\n * 'button:active,\n * 'input[type=\"button\"]:active,\n * 'input[type=\\\"reset\\\"]:active,\n * 'input[type=\\\"submit\\\"]:active: {\n * 'border': 'none'\n * }\n */\nfunction buttons() {\n for (var _len = arguments.length, states = new Array(_len), _key = 0; _key < _len; _key++) {\n states[_key] = arguments[_key];\n }\n return statefulSelectors(states, template$1, stateMap$1);\n}\n\n/**\n * Shorthand that accepts up to four values, including null to skip a value, and maps them to their respective directions.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...margin('12px', '24px', '36px', '48px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${margin('12px', '24px', '36px', '48px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'marginTop': '12px',\n * 'marginRight': '24px',\n * 'marginBottom': '36px',\n * 'marginLeft': '48px'\n * }\n */\nfunction margin() {\n for (var _len = arguments.length, values = new Array(_len), _key = 0; _key < _len; _key++) {\n values[_key] = arguments[_key];\n }\n return directionalProperty.apply(void 0, ['margin'].concat(values));\n}\n\n/**\n * Shorthand that accepts up to four values, including null to skip a value, and maps them to their respective directions.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...padding('12px', '24px', '36px', '48px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${padding('12px', '24px', '36px', '48px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'paddingTop': '12px',\n * 'paddingRight': '24px',\n * 'paddingBottom': '36px',\n * 'paddingLeft': '48px'\n * }\n */\nfunction padding() {\n for (var _len = arguments.length, values = new Array(_len), _key = 0; _key < _len; _key++) {\n values[_key] = arguments[_key];\n }\n return directionalProperty.apply(void 0, ['padding'].concat(values));\n}\n\nvar positionMap = ['absolute', 'fixed', 'relative', 'static', 'sticky'];\n\n/**\n * Shorthand accepts up to five values, including null to skip a value, and maps them to their respective directions. The first value can optionally be a position keyword.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...position('12px', '24px', '36px', '48px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${position('12px', '24px', '36px', '48px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'top': '12px',\n * 'right': '24px',\n * 'bottom': '36px',\n * 'left': '48px'\n * }\n *\n * // Styles as object usage\n * const styles = {\n * ...position('absolute', '12px', '24px', '36px', '48px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${position('absolute', '12px', '24px', '36px', '48px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'position': 'absolute',\n * 'top': '12px',\n * 'right': '24px',\n * 'bottom': '36px',\n * 'left': '48px'\n * }\n */\nfunction position(firstValue) {\n for (var _len = arguments.length, values = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n values[_key - 1] = arguments[_key];\n }\n if (positionMap.indexOf(firstValue) >= 0 && firstValue) {\n return _extends({}, directionalProperty.apply(void 0, [''].concat(values)), {\n position: firstValue\n });\n } else {\n return directionalProperty.apply(void 0, ['', firstValue].concat(values));\n }\n}\n\n/**\n * Shorthand to set the height and width properties in a single statement.\n * @example\n * // Styles as object usage\n * const styles = {\n * ...size('300px', '250px')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${size('300px', '250px')}\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'height': '300px',\n * 'width': '250px',\n * }\n */\nfunction size(height, width) {\n if (width === void 0) {\n width = height;\n }\n return {\n height: height,\n width: width\n };\n}\n\nvar stateMap = [undefined, null, 'active', 'focus', 'hover'];\nfunction template(state) {\n return \"input[type=\\\"color\\\"]\" + state + \",\\n input[type=\\\"date\\\"]\" + state + \",\\n input[type=\\\"datetime\\\"]\" + state + \",\\n input[type=\\\"datetime-local\\\"]\" + state + \",\\n input[type=\\\"email\\\"]\" + state + \",\\n input[type=\\\"month\\\"]\" + state + \",\\n input[type=\\\"number\\\"]\" + state + \",\\n input[type=\\\"password\\\"]\" + state + \",\\n input[type=\\\"search\\\"]\" + state + \",\\n input[type=\\\"tel\\\"]\" + state + \",\\n input[type=\\\"text\\\"]\" + state + \",\\n input[type=\\\"time\\\"]\" + state + \",\\n input[type=\\\"url\\\"]\" + state + \",\\n input[type=\\\"week\\\"]\" + state + \",\\n input:not([type])\" + state + \",\\n textarea\" + state;\n}\n\n/**\n * Populates selectors that target all text inputs. You can pass optional states to append to the selectors.\n * @example\n * // Styles as object usage\n * const styles = {\n * [textInputs('active')]: {\n * 'border': 'none'\n * }\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * > ${textInputs('active')} {\n * border: none;\n * }\n * `\n *\n * // CSS in JS Output\n *\n * 'input[type=\"color\"]:active,\n * input[type=\"date\"]:active,\n * input[type=\"datetime\"]:active,\n * input[type=\"datetime-local\"]:active,\n * input[type=\"email\"]:active,\n * input[type=\"month\"]:active,\n * input[type=\"number\"]:active,\n * input[type=\"password\"]:active,\n * input[type=\"search\"]:active,\n * input[type=\"tel\"]:active,\n * input[type=\"text\"]:active,\n * input[type=\"time\"]:active,\n * input[type=\"url\"]:active,\n * input[type=\"week\"]:active,\n * input:not([type]):active,\n * textarea:active': {\n * 'border': 'none'\n * }\n */\nfunction textInputs() {\n for (var _len = arguments.length, states = new Array(_len), _key = 0; _key < _len; _key++) {\n states[_key] = arguments[_key];\n }\n return statefulSelectors(states, template, stateMap);\n}\n\n/**\n * Accepts any number of transition values as parameters for creating a single transition statement. You may also pass an array of properties as the first parameter that you would like to apply the same transition values to (second parameter).\n * @example\n * // Styles as object usage\n * const styles = {\n * ...transitions('opacity 1.0s ease-in 0s', 'width 2.0s ease-in 2s'),\n * ...transitions(['color', 'background-color'], '2.0s ease-in 2s')\n * }\n *\n * // styled-components usage\n * const div = styled.div`\n * ${transitions('opacity 1.0s ease-in 0s', 'width 2.0s ease-in 2s')};\n * ${transitions(['color', 'background-color'], '2.0s ease-in 2s'),};\n * `\n *\n * // CSS as JS Output\n *\n * div {\n * 'transition': 'opacity 1.0s ease-in 0s, width 2.0s ease-in 2s'\n * 'transition': 'color 2.0s ease-in 2s, background-color 2.0s ease-in 2s',\n * }\n */\nfunction transitions() {\n for (var _len = arguments.length, properties = new Array(_len), _key = 0; _key < _len; _key++) {\n properties[_key] = arguments[_key];\n }\n if (Array.isArray(properties[0]) && properties.length === 2) {\n var value = properties[1];\n if (typeof value !== 'string') {\n throw new PolishedError(61);\n }\n var transitionsString = properties[0].map(function (property) {\n return property + \" \" + value;\n }).join(', ');\n return {\n transition: transitionsString\n };\n } else {\n return {\n transition: properties.join(', ')\n };\n }\n}\n\nexport { curriedAdjustHue$1 as adjustHue, animation, backgroundImages, backgrounds, between, border, borderColor, borderRadius, borderStyle, borderWidth, buttons, clearFix, complement, cover, cssVar, curriedDarken$1 as darken, curriedDesaturate$1 as desaturate, directionalProperty, easeIn, easeInOut, easeOut, ellipsis, em$1 as em, fluidRange, fontFace, getContrast, getLuminance, getValueAndUnit, grayscale, hiDPI, hideText, hideVisually, hsl, hslToColorString, hsla, important, invert, curriedLighten$1 as lighten, linearGradient, margin, math, meetsContrastGuidelines, mix$1 as mix, modularScale, normalize, curriedOpacify$1 as opacify, padding, parseToHsl, parseToRgb, position, radialGradient, readableColor, rem$1 as rem, remToPx, retinaImage, rgb, rgbToColorString, rgba, curriedSaturate$1 as saturate, curriedSetHue$1 as setHue, curriedSetLightness$1 as setLightness, curriedSetSaturation$1 as setSaturation, curriedShade$1 as shade, size, stripUnit, textInputs, timingFunctions, curriedTint$1 as tint, toColorString, transitions, curriedTransparentize$1 as transparentize, triangle, wordWrap };\n","import { WebGLRenderer, Scene, PerspectiveCamera, Raycaster, SRGBColorSpace, TextureLoader, Vector2, Vector3, Box3, Color, Mesh, SphereGeometry, MeshBasicMaterial, BackSide, EventDispatcher, MOUSE, Quaternion, Spherical, Clock } from 'three';\nimport { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js';\nimport { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';\nimport { FlyControls } from 'three/examples/jsm/controls/FlyControls.js';\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';\nimport { parseToRgb, opacify } from 'polished';\nimport * as TWEEN from '@tweenjs/tween.js';\nimport accessorFn from 'accessor-fn';\nimport Kapsule from 'kapsule';\n\nfunction styleInject(css, ref) {\n if (ref === void 0) ref = {};\n var insertAt = ref.insertAt;\n if (!css || typeof document === 'undefined') {\n return;\n }\n var head = document.head || document.getElementsByTagName('head')[0];\n var style = document.createElement('style');\n style.type = 'text/css';\n if (insertAt === 'top') {\n if (head.firstChild) {\n head.insertBefore(style, head.firstChild);\n } else {\n head.appendChild(style);\n }\n } else {\n head.appendChild(style);\n }\n if (style.styleSheet) {\n style.styleSheet.cssText = css;\n } else {\n style.appendChild(document.createTextNode(css));\n }\n}\n\nvar css_248z = \".scene-nav-info {\\n bottom: 5px;\\n width: 100%;\\n text-align: center;\\n color: slategrey;\\n opacity: 0.7;\\n font-size: 10px;\\n}\\n\\n.scene-tooltip {\\n top: 0;\\n color: lavender;\\n font-size: 15px;\\n}\\n\\n.scene-nav-info, .scene-tooltip {\\n position: absolute;\\n font-family: sans-serif;\\n pointer-events: none;\\n user-select: none;\\n}\\n\\n.scene-container canvas:focus {\\n outline: none;\\n}\";\nstyleInject(css_248z);\n\nfunction _iterableToArrayLimit(r, l) {\n var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"];\n if (null != t) {\n var e,\n n,\n i,\n u,\n a = [],\n f = !0,\n o = !1;\n try {\n if (i = (t = t.call(r)).next, 0 === l) {\n if (Object(t) !== t) return;\n f = !1;\n } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0);\n } catch (r) {\n o = !0, n = r;\n } finally {\n try {\n if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return;\n } finally {\n if (o) throw n;\n }\n }\n return a;\n }\n}\nfunction _toPrimitive(t, r) {\n if (\"object\" != typeof t || !t) return t;\n var e = t[Symbol.toPrimitive];\n if (void 0 !== e) {\n var i = e.call(t, r || \"default\");\n if (\"object\" != typeof i) return i;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (\"string\" === r ? String : Number)(t);\n}\nfunction _toPropertyKey(t) {\n var i = _toPrimitive(t, \"string\");\n return \"symbol\" == typeof i ? i : String(i);\n}\nfunction _defineProperty(obj, key, value) {\n key = _toPropertyKey(key);\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n return obj;\n}\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar three = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists\n: {\n WebGLRenderer: WebGLRenderer,\n Scene: Scene,\n PerspectiveCamera: PerspectiveCamera,\n Raycaster: Raycaster,\n SRGBColorSpace: SRGBColorSpace,\n TextureLoader: TextureLoader,\n Vector2: Vector2,\n Vector3: Vector3,\n Box3: Box3,\n Color: Color,\n Mesh: Mesh,\n SphereGeometry: SphereGeometry,\n MeshBasicMaterial: MeshBasicMaterial,\n BackSide: BackSide,\n EventDispatcher: EventDispatcher,\n MOUSE: MOUSE,\n Quaternion: Quaternion,\n Spherical: Spherical,\n Clock: Clock\n};\nvar threeRenderObjects = Kapsule({\n props: {\n width: {\n \"default\": window.innerWidth,\n onChange: function onChange(width, state, prevWidth) {\n isNaN(width) && (state.width = prevWidth);\n }\n },\n height: {\n \"default\": window.innerHeight,\n onChange: function onChange(height, state, prevHeight) {\n isNaN(height) && (state.height = prevHeight);\n }\n },\n backgroundColor: {\n \"default\": '#000011'\n },\n backgroundImageUrl: {},\n onBackgroundImageLoaded: {},\n showNavInfo: {\n \"default\": true\n },\n skyRadius: {\n \"default\": 50000\n },\n objects: {\n \"default\": []\n },\n lights: {\n \"default\": []\n },\n enablePointerInteraction: {\n \"default\": true,\n onChange: function onChange(_, state) {\n // Reset hover state\n state.hoverObj = null;\n if (state.toolTipElem) state.toolTipElem.innerHTML = '';\n },\n triggerUpdate: false\n },\n lineHoverPrecision: {\n \"default\": 1,\n triggerUpdate: false\n },\n hoverOrderComparator: {\n \"default\": function _default() {\n return -1;\n },\n triggerUpdate: false\n },\n // keep existing order by default\n hoverFilter: {\n \"default\": function _default() {\n return true;\n },\n triggerUpdate: false\n },\n // exclude objects from interaction\n tooltipContent: {\n triggerUpdate: false\n },\n hoverDuringDrag: {\n \"default\": false,\n triggerUpdate: false\n },\n clickAfterDrag: {\n \"default\": false,\n triggerUpdate: false\n },\n onHover: {\n \"default\": function _default() {},\n triggerUpdate: false\n },\n onClick: {\n \"default\": function _default() {},\n triggerUpdate: false\n },\n onRightClick: {\n triggerUpdate: false\n }\n },\n methods: {\n tick: function tick(state) {\n if (state.initialised) {\n state.controls.update && state.controls.update(state.clock.getDelta()); // timedelta is required for fly controls\n\n state.postProcessingComposer ? state.postProcessingComposer.render() // if using postprocessing, switch the output to it\n : state.renderer.render(state.scene, state.camera);\n state.extraRenderers.forEach(function (r) {\n return r.render(state.scene, state.camera);\n });\n if (state.enablePointerInteraction) {\n // Update tooltip and trigger onHover events\n var topObject = null;\n if (state.hoverDuringDrag || !state.isPointerDragging) {\n var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).filter(function (d) {\n return state.hoverFilter(d.object);\n }).sort(function (a, b) {\n return state.hoverOrderComparator(a.object, b.object);\n });\n var topIntersect = intersects.length ? intersects[0] : null;\n topObject = topIntersect ? topIntersect.object : null;\n state.intersectionPoint = topIntersect ? topIntersect.point : null;\n }\n if (topObject !== state.hoverObj) {\n state.onHover(topObject, state.hoverObj);\n state.toolTipElem.innerHTML = topObject ? accessorFn(state.tooltipContent)(topObject) || '' : '';\n state.hoverObj = topObject;\n }\n }\n TWEEN.update(); // update camera animation tweens\n }\n return this;\n },\n getPointerPos: function getPointerPos(state) {\n var _state$pointerPos = state.pointerPos,\n x = _state$pointerPos.x,\n y = _state$pointerPos.y;\n return {\n x: x,\n y: y\n };\n },\n cameraPosition: function cameraPosition(state, position, lookAt, transitionDuration) {\n var camera = state.camera;\n\n // Setter\n if (position && state.initialised) {\n var finalPos = position;\n var finalLookAt = lookAt || {\n x: 0,\n y: 0,\n z: 0\n };\n if (!transitionDuration) {\n // no animation\n setCameraPos(finalPos);\n setLookAt(finalLookAt);\n } else {\n var camPos = Object.assign({}, camera.position);\n var camLookAt = getLookAt();\n new TWEEN.Tween(camPos).to(finalPos, transitionDuration).easing(TWEEN.Easing.Quadratic.Out).onUpdate(setCameraPos).start();\n\n // Face direction in 1/3rd of time\n new TWEEN.Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(TWEEN.Easing.Quadratic.Out).onUpdate(setLookAt).start();\n }\n return this;\n }\n\n // Getter\n return Object.assign({}, camera.position, {\n lookAt: getLookAt()\n });\n\n //\n\n function setCameraPos(pos) {\n var x = pos.x,\n y = pos.y,\n z = pos.z;\n if (x !== undefined) camera.position.x = x;\n if (y !== undefined) camera.position.y = y;\n if (z !== undefined) camera.position.z = z;\n }\n function setLookAt(lookAt) {\n var lookAtVect = new three.Vector3(lookAt.x, lookAt.y, lookAt.z);\n if (state.controls.target) {\n state.controls.target = lookAtVect;\n } else {\n // Fly controls doesn't have target attribute\n camera.lookAt(lookAtVect); // note: lookAt may be overridden by other controls in some cases\n }\n }\n function getLookAt() {\n return Object.assign(new three.Vector3(0, 0, -1000).applyQuaternion(camera.quaternion).add(camera.position));\n }\n },\n zoomToFit: function zoomToFit(state) {\n var transitionDuration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n var padding = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 10;\n for (var _len = arguments.length, bboxArgs = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++) {\n bboxArgs[_key - 3] = arguments[_key];\n }\n return this.fitToBbox(this.getBbox.apply(this, bboxArgs), transitionDuration, padding);\n },\n fitToBbox: function fitToBbox(state, bbox) {\n var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var padding = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 10;\n // based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24\n var camera = state.camera;\n if (bbox) {\n var center = new three.Vector3(0, 0, 0); // reset camera aim to center\n var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n coordType = _ref2[0],\n coords = _ref2[1];\n return Math.max.apply(Math, _toConsumableArray(coords.map(function (c) {\n return Math.abs(center[coordType] - c);\n })));\n }))) * 2;\n\n // find distance that fits whole bbox within padded fov\n var paddedFov = (1 - padding * 2 / state.height) * camera.fov;\n var fitHeightDistance = maxBoxSide / Math.atan(paddedFov * Math.PI / 180);\n var fitWidthDistance = fitHeightDistance / camera.aspect;\n var distance = Math.max(fitHeightDistance, fitWidthDistance);\n if (distance > 0) {\n var newCameraPosition = center.clone().sub(camera.position).normalize().multiplyScalar(-distance);\n this.cameraPosition(newCameraPosition, center, transitionDuration);\n }\n }\n return this;\n },\n getBbox: function getBbox(state) {\n var objFilter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {\n return true;\n };\n var box = new three.Box3(new three.Vector3(0, 0, 0), new three.Vector3(0, 0, 0));\n var objs = state.objects.filter(objFilter);\n if (!objs.length) return null;\n objs.forEach(function (obj) {\n return box.expandByObject(obj);\n });\n\n // extract global x,y,z min/max\n return Object.assign.apply(Object, _toConsumableArray(['x', 'y', 'z'].map(function (c) {\n return _defineProperty({}, c, [box.min[c], box.max[c]]);\n })));\n },\n getScreenCoords: function getScreenCoords(state, x, y, z) {\n var vec = new three.Vector3(x, y, z);\n vec.project(this.camera()); // project to the camera plane\n return {\n // align relative pos to canvas dimensions\n x: (vec.x + 1) * state.width / 2,\n y: -(vec.y - 1) * state.height / 2\n };\n },\n getSceneCoords: function getSceneCoords(state, screenX, screenY) {\n var distance = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n var relCoords = new three.Vector2(screenX / state.width * 2 - 1, -(screenY / state.height) * 2 + 1);\n var raycaster = new three.Raycaster();\n raycaster.setFromCamera(relCoords, state.camera);\n return Object.assign({}, raycaster.ray.at(distance, new three.Vector3()));\n },\n intersectingObjects: function intersectingObjects(state, x, y) {\n var relCoords = new three.Vector2(x / state.width * 2 - 1, -(y / state.height) * 2 + 1);\n var raycaster = new three.Raycaster();\n raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision\n raycaster.setFromCamera(relCoords, state.camera);\n return raycaster.intersectObjects(state.objects, true);\n },\n renderer: function renderer(state) {\n return state.renderer;\n },\n scene: function scene(state) {\n return state.scene;\n },\n camera: function camera(state) {\n return state.camera;\n },\n postProcessingComposer: function postProcessingComposer(state) {\n return state.postProcessingComposer;\n },\n controls: function controls(state) {\n return state.controls;\n },\n tbControls: function tbControls(state) {\n return state.controls;\n } // to be deprecated\n },\n stateInit: function stateInit() {\n return {\n scene: new three.Scene(),\n camera: new three.PerspectiveCamera(),\n clock: new three.Clock()\n };\n },\n init: function init(domNode, state) {\n var _ref4 = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {},\n _ref4$controlType = _ref4.controlType,\n controlType = _ref4$controlType === void 0 ? 'trackball' : _ref4$controlType,\n _ref4$rendererConfig = _ref4.rendererConfig,\n rendererConfig = _ref4$rendererConfig === void 0 ? {} : _ref4$rendererConfig,\n _ref4$extraRenderers = _ref4.extraRenderers,\n extraRenderers = _ref4$extraRenderers === void 0 ? [] : _ref4$extraRenderers,\n _ref4$waitForLoadComp = _ref4.waitForLoadComplete,\n waitForLoadComplete = _ref4$waitForLoadComp === void 0 ? true : _ref4$waitForLoadComp;\n // Wipe DOM\n domNode.innerHTML = '';\n\n // Add relative container\n domNode.appendChild(state.container = document.createElement('div'));\n state.container.className = 'scene-container';\n state.container.style.position = 'relative';\n\n // Add nav info section\n state.container.appendChild(state.navInfo = document.createElement('div'));\n state.navInfo.className = 'scene-nav-info';\n state.navInfo.textContent = {\n orbit: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan',\n trackball: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan',\n fly: 'WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw'\n }[controlType] || '';\n state.navInfo.style.display = state.showNavInfo ? null : 'none';\n\n // Setup tooltip\n state.toolTipElem = document.createElement('div');\n state.toolTipElem.classList.add('scene-tooltip');\n state.container.appendChild(state.toolTipElem);\n\n // Capture pointer coords on move or touchstart\n state.pointerPos = new three.Vector2();\n state.pointerPos.x = -2; // Initialize off canvas\n state.pointerPos.y = -2;\n ['pointermove', 'pointerdown'].forEach(function (evType) {\n return state.container.addEventListener(evType, function (ev) {\n // track click state\n evType === 'pointerdown' && (state.isPointerPressed = true);\n\n // detect point drag\n !state.isPointerDragging && ev.type === 'pointermove' && (ev.pressure > 0 || state.isPointerPressed) // ev.pressure always 0 on Safari, so we used the isPointerPressed tracker\n && (ev.pointerType !== 'touch' || ev.movementX === undefined || [ev.movementX, ev.movementY].some(function (m) {\n return Math.abs(m) > 1;\n })) // relax drag trigger sensitivity on touch events\n && (state.isPointerDragging = true);\n if (state.enablePointerInteraction) {\n // update the pointer pos\n var offset = getOffset(state.container);\n state.pointerPos.x = ev.pageX - offset.left;\n state.pointerPos.y = ev.pageY - offset.top;\n\n // Move tooltip\n state.toolTipElem.style.top = \"\".concat(state.pointerPos.y, \"px\");\n state.toolTipElem.style.left = \"\".concat(state.pointerPos.x, \"px\");\n // adjust horizontal position to not exceed canvas boundaries\n state.toolTipElem.style.transform = \"translate(-\".concat(state.pointerPos.x / state.width * 100, \"%, \").concat(\n // flip to above if near bottom\n state.height - state.pointerPos.y < 100 ? 'calc(-100% - 8px)' : '21px', \")\");\n }\n function getOffset(el) {\n var rect = el.getBoundingClientRect(),\n scrollLeft = window.pageXOffset || document.documentElement.scrollLeft,\n scrollTop = window.pageYOffset || document.documentElement.scrollTop;\n return {\n top: rect.top + scrollTop,\n left: rect.left + scrollLeft\n };\n }\n }, {\n passive: true\n });\n });\n\n // Handle click events on objs\n state.container.addEventListener('pointerup', function (ev) {\n state.isPointerPressed = false;\n if (state.isPointerDragging) {\n state.isPointerDragging = false;\n if (!state.clickAfterDrag) return; // don't trigger onClick after pointer drag (camera motion via controls)\n }\n requestAnimationFrame(function () {\n // trigger click events asynchronously, to allow hoverObj to be set (on frame)\n if (ev.button === 0) {\n // left-click\n state.onClick(state.hoverObj || null, ev, state.intersectionPoint); // trigger background clicks with null\n }\n if (ev.button === 2 && state.onRightClick) {\n // right-click\n state.onRightClick(state.hoverObj || null, ev, state.intersectionPoint);\n }\n });\n }, {\n passive: true,\n capture: true\n }); // use capture phase to prevent propagation blocking from controls (specifically for fly)\n\n state.container.addEventListener('contextmenu', function (ev) {\n if (state.onRightClick) ev.preventDefault(); // prevent default contextmenu behavior and allow pointerup to fire instead\n });\n\n // Setup renderer, camera and controls\n state.renderer = new three.WebGLRenderer(Object.assign({\n antialias: true,\n alpha: true\n }, rendererConfig));\n state.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio)); // clamp device pixel ratio\n state.container.appendChild(state.renderer.domElement);\n\n // Setup extra renderers\n state.extraRenderers = extraRenderers;\n state.extraRenderers.forEach(function (r) {\n // overlay them on top of main renderer\n r.domElement.style.position = 'absolute';\n r.domElement.style.top = '0px';\n r.domElement.style.pointerEvents = 'none';\n state.container.appendChild(r.domElement);\n });\n\n // configure post-processing composer\n state.postProcessingComposer = new EffectComposer(state.renderer);\n state.postProcessingComposer.addPass(new RenderPass(state.scene, state.camera)); // render scene as first pass\n\n // configure controls\n state.controls = new {\n trackball: TrackballControls,\n orbit: OrbitControls,\n fly: FlyControls\n }[controlType](state.camera, state.renderer.domElement);\n if (controlType === 'fly') {\n state.controls.movementSpeed = 300;\n state.controls.rollSpeed = Math.PI / 6;\n state.controls.dragToLook = true;\n }\n if (controlType === 'trackball' || controlType === 'orbit') {\n state.controls.minDistance = 0.1;\n state.controls.maxDistance = state.skyRadius;\n state.controls.addEventListener('start', function () {\n state.controlsEngaged = true;\n });\n state.controls.addEventListener('change', function () {\n if (state.controlsEngaged) {\n state.controlsDragging = true;\n }\n });\n state.controls.addEventListener('end', function () {\n state.controlsEngaged = false;\n state.controlsDragging = false;\n });\n }\n [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) {\n return r.setSize(state.width, state.height);\n });\n state.camera.aspect = state.width / state.height;\n state.camera.updateProjectionMatrix();\n state.camera.position.z = 1000;\n\n // add sky\n state.scene.add(state.skysphere = new three.Mesh());\n state.skysphere.visible = false;\n state.loadComplete = state.scene.visible = !waitForLoadComplete;\n window.scene = state.scene;\n },\n update: function update(state, changedProps) {\n // resize canvas\n if (state.width && state.height && (changedProps.hasOwnProperty('width') || changedProps.hasOwnProperty('height'))) {\n state.container.style.width = \"\".concat(state.width, \"px\");\n state.container.style.height = \"\".concat(state.height, \"px\");\n [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) {\n return r.setSize(state.width, state.height);\n });\n state.camera.aspect = state.width / state.height;\n state.camera.updateProjectionMatrix();\n }\n if (changedProps.hasOwnProperty('skyRadius') && state.skyRadius) {\n state.controls.hasOwnProperty('maxDistance') && changedProps.skyRadius && (state.controls.maxDistance = Math.min(state.controls.maxDistance, state.skyRadius));\n state.camera.far = state.skyRadius * 2.5;\n state.camera.updateProjectionMatrix();\n state.skysphere.geometry = new three.SphereGeometry(state.skyRadius);\n }\n if (changedProps.hasOwnProperty('backgroundColor')) {\n var alpha = parseToRgb(state.backgroundColor).alpha;\n if (alpha === undefined) alpha = 1;\n state.renderer.setClearColor(new three.Color(opacify(1, state.backgroundColor)), alpha);\n }\n if (changedProps.hasOwnProperty('backgroundImageUrl')) {\n if (!state.backgroundImageUrl) {\n state.skysphere.visible = false;\n state.skysphere.material.map = null;\n !state.loadComplete && finishLoad();\n } else {\n new three.TextureLoader().load(state.backgroundImageUrl, function (texture) {\n texture.colorSpace = three.SRGBColorSpace;\n state.skysphere.material = new three.MeshBasicMaterial({\n map: texture,\n side: three.BackSide\n });\n state.skysphere.visible = true;\n\n // triggered when background image finishes loading (asynchronously to allow 1 frame to load texture)\n state.onBackgroundImageLoaded && setTimeout(state.onBackgroundImageLoaded);\n !state.loadComplete && finishLoad();\n });\n }\n }\n changedProps.hasOwnProperty('showNavInfo') && (state.navInfo.style.display = state.showNavInfo ? null : 'none');\n if (changedProps.hasOwnProperty('lights')) {\n (changedProps.lights || []).forEach(function (light) {\n return state.scene.remove(light);\n }); // Clear the place\n state.lights.forEach(function (light) {\n return state.scene.add(light);\n }); // Add to scene\n }\n if (changedProps.hasOwnProperty('objects')) {\n (changedProps.objects || []).forEach(function (obj) {\n return state.scene.remove(obj);\n }); // Clear the place\n state.objects.forEach(function (obj) {\n return state.scene.add(obj);\n }); // Add to scene\n }\n\n //\n\n function finishLoad() {\n state.loadComplete = state.scene.visible = true;\n }\n }\n});\n\nexport { threeRenderObjects as default };\n","export default function(kapsulePropName, kapsuleType) {\n\n const dummyK = new kapsuleType(); // To extract defaults\n dummyK._destructor && dummyK._destructor();\n\n return {\n linkProp: function(prop) { // link property config\n return {\n default: dummyK[prop](),\n onChange(v, state) { state[kapsulePropName][prop](v) },\n triggerUpdate: false\n }\n },\n linkMethod: function(method) { // link method pass-through\n return function(state, ...args) {\n const kapsuleInstance = state[kapsulePropName];\n const returnVal = kapsuleInstance[method](...args);\n\n return returnVal === kapsuleInstance\n ? this // chain based on the parent object, not the inner kapsule\n : returnVal;\n }\n }\n }\n\n}","import { AmbientLight, DirectionalLight, Vector2 } from 'three';\nimport { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';\n\nconst THREE = {\n ...(window.THREE\n ? window.THREE // Prefer consumption from global THREE, if exists\n : { AmbientLight, DirectionalLight, Vector2 }\n ),\n CSS2DRenderer\n};\n\nimport ThreeGlobe from 'three-globe';\nimport ThreeRenderObjects from 'three-render-objects';\n\nimport accessorFn from 'accessor-fn';\nimport Kapsule from 'kapsule';\nimport * as TWEEN from '@tweenjs/tween.js';\n\nimport linkKapsule from './kapsule-link.js';\n\n//\n\n// Expose config from ThreeGlobe\nconst bindGlobe = linkKapsule('globe', ThreeGlobe);\nconst linkedGlobeProps = Object.assign(...[\n 'globeImageUrl',\n 'bumpImageUrl',\n 'showGlobe',\n 'showGraticules',\n 'showAtmosphere',\n 'atmosphereColor',\n 'atmosphereAltitude',\n 'onGlobeReady',\n 'pointsData',\n 'pointLat',\n 'pointLng',\n 'pointColor',\n 'pointAltitude',\n 'pointRadius',\n 'pointResolution',\n 'pointsMerge',\n 'pointsTransitionDuration',\n 'arcsData',\n 'arcStartLat',\n 'arcStartLng',\n 'arcEndLat',\n 'arcEndLng',\n 'arcColor',\n 'arcAltitude',\n 'arcAltitudeAutoScale',\n 'arcStroke',\n 'arcCurveResolution',\n 'arcCircularResolution',\n 'arcDashLength',\n 'arcDashGap',\n 'arcDashInitialGap',\n 'arcDashAnimateTime',\n 'arcsTransitionDuration',\n 'polygonsData',\n 'polygonGeoJsonGeometry',\n 'polygonCapColor',\n 'polygonCapMaterial',\n 'polygonSideColor',\n 'polygonSideMaterial',\n 'polygonStrokeColor',\n 'polygonAltitude',\n 'polygonCapCurvatureResolution',\n 'polygonsTransitionDuration',\n 'pathsData',\n 'pathPoints',\n 'pathPointLat',\n 'pathPointLng',\n 'pathPointAlt',\n 'pathResolution',\n 'pathColor',\n 'pathStroke',\n 'pathDashLength',\n 'pathDashGap',\n 'pathDashInitialGap',\n 'pathDashAnimateTime',\n 'pathTransitionDuration',\n 'heatmapsData',\n 'heatmapPoints',\n 'heatmapPointLat',\n 'heatmapPointLng',\n 'heatmapPointWeight',\n 'heatmapBandwidth',\n 'heatmapColorFn',\n 'heatmapColorSaturation',\n 'heatmapBaseAltitude',\n 'heatmapTopAltitude',\n 'heatmapsTransitionDuration',\n 'hexBinPointsData',\n 'hexBinPointLat',\n 'hexBinPointLng',\n 'hexBinPointWeight',\n 'hexBinResolution',\n 'hexMargin',\n 'hexTopCurvatureResolution',\n 'hexTopColor',\n 'hexSideColor',\n 'hexAltitude',\n 'hexBinMerge',\n 'hexTransitionDuration',\n 'hexPolygonsData',\n 'hexPolygonGeoJsonGeometry',\n 'hexPolygonColor',\n 'hexPolygonAltitude',\n 'hexPolygonResolution',\n 'hexPolygonMargin',\n 'hexPolygonUseDots',\n 'hexPolygonCurvatureResolution',\n 'hexPolygonDotResolution',\n 'hexPolygonsTransitionDuration',\n 'tilesData',\n 'tileLat',\n 'tileLng',\n 'tileAltitude',\n 'tileWidth',\n 'tileHeight',\n 'tileUseGlobeProjection',\n 'tileMaterial',\n 'tileCurvatureResolution',\n 'tilesTransitionDuration',\n 'ringsData',\n 'ringLat',\n 'ringLng',\n 'ringAltitude',\n 'ringColor',\n 'ringResolution',\n 'ringMaxRadius',\n 'ringPropagationSpeed',\n 'ringRepeatPeriod',\n 'labelsData',\n 'labelLat',\n 'labelLng',\n 'labelAltitude',\n 'labelRotation',\n 'labelText',\n 'labelSize',\n 'labelTypeFace',\n 'labelColor',\n 'labelResolution',\n 'labelIncludeDot',\n 'labelDotRadius',\n 'labelDotOrientation',\n 'labelsTransitionDuration',\n 'htmlElementsData',\n 'htmlLat',\n 'htmlLng',\n 'htmlAltitude',\n 'htmlElement',\n 'htmlTransitionDuration',\n 'objectsData',\n 'objectLat',\n 'objectLng',\n 'objectAltitude',\n 'objectRotation',\n 'objectFacesSurface',\n 'objectThreeObject',\n 'customLayerData',\n 'customThreeObject',\n 'customThreeObjectUpdate'\n].map(p => ({ [p]: bindGlobe.linkProp(p)})));\nconst linkedGlobeMethods = Object.assign(...[\n 'globeMaterial',\n 'getGlobeRadius',\n 'getCoords',\n 'toGeoCoords'\n].map(p => ({ [p]: bindGlobe.linkMethod(p)})));\n\n// Expose config from renderObjs\nconst bindRenderObjs = linkKapsule('renderObjs', ThreeRenderObjects);\nconst linkedRenderObjsProps = Object.assign(...[\n 'width',\n 'height',\n 'backgroundColor',\n 'backgroundImageUrl',\n 'enablePointerInteraction'\n].map(p => ({ [p]: bindRenderObjs.linkProp(p)})));\nconst linkedRenderObjsMethods = Object.assign(...[\n 'lights',\n 'postProcessingComposer'\n].map(p => ({ [p]: bindRenderObjs.linkMethod(p)})));\n\n//\n\nexport default Kapsule({\n\n props: {\n onZoom: { triggerUpdate: false },\n onGlobeClick: { triggerUpdate: false },\n onGlobeRightClick: { triggerUpdate: false },\n pointLabel: { default: 'name', triggerUpdate: false },\n onPointClick: { triggerUpdate: false },\n onPointRightClick: { triggerUpdate: false },\n onPointHover: { triggerUpdate: false },\n arcLabel: { default: 'name', triggerUpdate: false },\n onArcClick: { triggerUpdate: false },\n onArcRightClick: { triggerUpdate: false },\n onArcHover: { triggerUpdate: false },\n polygonLabel: { default: 'name', triggerUpdate: false },\n onPolygonClick: { triggerUpdate: false },\n onPolygonRightClick: { triggerUpdate: false },\n onPolygonHover: { triggerUpdate: false },\n pathLabel: { default: 'name', triggerUpdate: false },\n onPathClick: { triggerUpdate: false },\n onPathRightClick: { triggerUpdate: false },\n onPathHover: { triggerUpdate: false },\n onHeatmapClick: { triggerUpdate: false },\n onHeatmapRightClick: { triggerUpdate: false },\n onHeatmapHover: { triggerUpdate: false },\n hexLabel: { triggerUpdate: false },\n onHexClick: { triggerUpdate: false },\n onHexRightClick: { triggerUpdate: false },\n onHexHover: { triggerUpdate: false },\n hexPolygonLabel: { triggerUpdate: false },\n onHexPolygonClick: { triggerUpdate: false },\n onHexPolygonRightClick: { triggerUpdate: false },\n onHexPolygonHover: { triggerUpdate: false },\n tileLabel: { default: 'name', triggerUpdate: false },\n onTileClick: { triggerUpdate: false },\n onTileRightClick: { triggerUpdate: false },\n onTileHover: { triggerUpdate: false },\n labelLabel: { triggerUpdate: false },\n onLabelClick: { triggerUpdate: false },\n onLabelRightClick: { triggerUpdate: false },\n onLabelHover: { triggerUpdate: false },\n objectLabel: { default: 'name', triggerUpdate: false },\n onObjectClick: { triggerUpdate: false },\n onObjectRightClick: { triggerUpdate: false },\n onObjectHover: { triggerUpdate: false },\n customLayerLabel: { default: 'name', triggerUpdate: false },\n onCustomLayerClick: { triggerUpdate: false },\n onCustomLayerRightClick: { triggerUpdate: false },\n onCustomLayerHover: { triggerUpdate: false },\n pointerEventsFilter: {\n default: () => true,\n triggerUpdate: false,\n onChange: (filterFn, state) => state.renderObjs.hoverFilter(obj => filterFn(obj, obj.__data))\n },\n lineHoverPrecision: {\n default: 0.2,\n triggerUpdate: false,\n onChange: (val, state) => state.renderObjs.lineHoverPrecision(val)\n },\n ...linkedGlobeProps,\n ...linkedRenderObjsProps\n },\n\n methods: {\n pauseAnimation: function(state) {\n if (state.animationFrameRequestId !== null) {\n cancelAnimationFrame(state.animationFrameRequestId);\n state.animationFrameRequestId = null;\n }\n state.globe?.pauseAnimation();\n return this;\n },\n resumeAnimation: function(state) {\n if (state.animationFrameRequestId === null) {\n this._animationCycle();\n }\n state.globe?.resumeAnimation();\n return this;\n },\n _animationCycle(state) {\n // Frame cycle\n state.renderObjs.tick();\n state.animationFrameRequestId = requestAnimationFrame(this._animationCycle);\n },\n pointOfView: function(state, geoCoords = {}, transitionDuration = 0) {\n const curGeoCoords = getGeoCoords();\n\n // Getter\n if (geoCoords.lat === undefined && geoCoords.lng === undefined && geoCoords.altitude === undefined) {\n return curGeoCoords;\n } else { // Setter\n const finalGeoCoords = Object.assign({}, curGeoCoords, geoCoords);\n ['lat', 'lng', 'altitude'].forEach(p => finalGeoCoords[p] = +finalGeoCoords[p]); // coerce coords to number\n \n if (!transitionDuration) { // no animation\n setCameraPos(finalGeoCoords);\n } else {\n // Avoid rotating more than 180deg longitude\n while ((curGeoCoords.lng - finalGeoCoords.lng) > 180) curGeoCoords.lng -= 360;\n while ((curGeoCoords.lng - finalGeoCoords.lng) < -180) curGeoCoords.lng += 360;\n\n new TWEEN.Tween(curGeoCoords)\n .to(finalGeoCoords, transitionDuration)\n .easing(TWEEN.Easing.Cubic.InOut)\n .onUpdate(setCameraPos)\n .start();\n }\n return this;\n }\n\n //\n\n function getGeoCoords() {\n return state.globe.toGeoCoords(state.renderObjs.cameraPosition());\n }\n\n function setCameraPos({ lat, lng, altitude }) {\n state.renderObjs.cameraPosition(state.globe.getCoords(lat, lng, altitude));\n }\n },\n getScreenCoords: (state, ...geoCoords) => {\n const cartesianCoords = state.globe.getCoords(...geoCoords);\n return state.renderObjs.getScreenCoords(cartesianCoords.x, cartesianCoords.y, cartesianCoords.z);\n },\n toGlobeCoords: (state, x, y) => {\n const globeIntersects = state.renderObjs.intersectingObjects(x, y).find(d => d.object.__globeObjType === 'globe');\n if (!globeIntersects) return null; // coords outside globe\n\n const { lat, lng } = state.globe.toGeoCoords(globeIntersects.point);\n return { lat, lng };\n },\n scene: state => state.renderObjs.scene(), // Expose scene\n camera: state => state.renderObjs.camera(), // Expose camera\n renderer: state => state.renderObjs.renderer(), // Expose renderer\n controls: state => state.renderObjs.controls(), // Expose controls\n _destructor: function(state) {\n state.globe._destructor();\n this.pauseAnimation();\n this.pointsData([]);\n this.arcsData([]);\n this.polygonsData([]);\n this.pathsData([]);\n this.heatmapsData([]);\n this.hexBinPointsData([]);\n this.hexPolygonsData([]);\n this.tilesData([]);\n this.labelsData([]);\n this.htmlElementsData([]);\n this.objectsData([]);\n this.customLayerData([]);\n },\n ...linkedGlobeMethods,\n ...linkedRenderObjsMethods\n },\n\n stateInit: ({ rendererConfig, waitForGlobeReady = true, ...globeInitConfig }) => {\n const globe = new ThreeGlobe({ waitForGlobeReady, ...globeInitConfig });\n return {\n globe,\n renderObjs: ThreeRenderObjects({\n controlType: 'orbit',\n rendererConfig,\n waitForLoadComplete: waitForGlobeReady,\n extraRenderers: [new THREE.CSS2DRenderer()] // Used in HTML elements layer\n })\n .skyRadius(globe.getGlobeRadius() * 500)\n .showNavInfo(false)\n .objects([globe]) // Populate scene\n .lights([\n new THREE.AmbientLight(0xcccccc, Math.PI),\n new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI),\n ])\n };\n },\n\n init: function(domNode, state) {\n // Wipe DOM\n domNode.innerHTML = '';\n\n // Add relative container\n domNode.appendChild(state.container = document.createElement('div'));\n state.container.style.position = 'relative';\n\n // Add renderObjs\n const roDomNode = document.createElement('div');\n state.container.appendChild(roDomNode);\n state.renderObjs(roDomNode);\n\n // inject renderer size on three-globe\n state.globe.rendererSize(state.renderObjs.renderer().getSize(new THREE.Vector2()));\n\n // set initial distance\n this.pointOfView({ altitude: 2.5 });\n\n // calibrate orbit controls\n const globeR = state.globe.getGlobeRadius();\n const controls = state.renderObjs.controls();\n controls.minDistance = globeR * 1.01; // just above the surface\n controls.maxDistance = globeR * 100;\n controls.enablePan = false;\n controls.enableDamping = true;\n controls.dampingFactor = 0.1;\n controls.rotateSpeed = 0.3;\n controls.zoomSpeed = 0.3;\n controls.addEventListener('change', () => {\n // adjust controls speed based on altitude\n const pov = this.pointOfView();\n controls.rotateSpeed = pov.altitude * 0.2; // Math.pow(pov.altitude + 1, 2) * 0.025;\n controls.zoomSpeed = (pov.altitude + 1) * 0.1; // Math.sqrt(pov.altitude) * 0.2;\n\n // Update three-globe pov when camera moves, for proper hiding of elements\n state.globe.setPointOfView(state.renderObjs.camera().position);\n\n state.onZoom && state.onZoom(pov);\n });\n\n // config renderObjs\n const getGlobeObj = object => {\n let obj = object;\n // recurse up object chain until finding the globe object\n while (obj && !obj.hasOwnProperty('__globeObjType')) {\n obj = obj.parent;\n }\n return obj;\n };\n\n const dataAccessors = {\n point: d => d,\n arc: d => d,\n polygon: d => d.data,\n path: d => d,\n heatmap: d => d,\n hexbin: d => d,\n hexPolygon: d => d,\n tile: d => d,\n label: d => d,\n object: d => d,\n custom: d => d\n };\n\n state.renderObjs.renderer().useLegacyLights = false; // force behavior of three < 155\n state.renderObjs\n .hoverOrderComparator((a, b) => {\n const aObj = getGlobeObj(a);\n const bObj = getGlobeObj(b);\n\n // de-prioritize background / non-globe objects\n const isBackground = o => !o; // || o.__globeObjType === 'globe' || o.__globeObjType === 'atmosphere';\n return isBackground(aObj) - isBackground(bObj);\n })\n .tooltipContent(obj => {\n const objAccessors = {\n point: state.pointLabel,\n arc: state.arcLabel,\n polygon: state.polygonLabel,\n path: state.pathLabel,\n hexbin: state.hexLabel,\n hexPolygon: state.hexPolygonLabel,\n tile: state.tileLabel,\n label: state.labelLabel,\n object: state.objectLabel,\n custom: state.customLayerLabel\n };\n\n const globeObj = getGlobeObj(obj);\n const objType = globeObj && globeObj.__globeObjType;\n\n return globeObj && objType && objAccessors.hasOwnProperty(objType) && dataAccessors.hasOwnProperty(objType)\n ? accessorFn(objAccessors[objType])(dataAccessors[objType](globeObj.__data)) || ''\n : '';\n })\n .onHover(obj => {\n // Update tooltip and trigger onHover events\n const hoverObjFns = {\n point: state.onPointHover,\n arc: state.onArcHover,\n polygon: state.onPolygonHover,\n path: state.onPathHover,\n heatmap: state.onHeatmapHover,\n hexbin: state.onHexHover,\n hexPolygon: state.onHexPolygonHover,\n tile: state.onTileHover,\n label: state.onLabelHover,\n object: state.onObjectHover,\n custom: state.onCustomLayerHover\n };\n\n const clickObjFns = {\n globe: state.onGlobeClick,\n point: state.onPointClick,\n arc: state.onArcClick,\n polygon: state.onPolygonClick,\n path: state.onPathClick,\n heatmap: state.onHeatmapClick,\n hexbin: state.onHexClick,\n hexPolygon: state.onHexPolygonClick,\n tile: state.onTileClick,\n label: state.onLabelClick,\n object: state.onObjectClick,\n custom: state.onCustomLayerClick\n };\n\n let hoverObj = getGlobeObj(obj);\n\n // ignore non-recognised obj types\n hoverObj && !hoverObjFns.hasOwnProperty(hoverObj.__globeObjType) && (hoverObj = null);\n\n if (hoverObj !== state.hoverObj) {\n const prevObjType = state.hoverObj ? state.hoverObj.__globeObjType : null;\n const prevObjData = state.hoverObj ? dataAccessors[prevObjType](state.hoverObj.__data) : null;\n const objType = hoverObj ? hoverObj.__globeObjType : null;\n const objData = hoverObj ? dataAccessors[objType](hoverObj.__data) : null;\n if (prevObjType && prevObjType !== objType) {\n // Hover out\n hoverObjFns[prevObjType] && hoverObjFns[prevObjType](null, prevObjData);\n }\n if (objType) {\n // Hover in\n hoverObjFns[objType] && hoverObjFns[objType](objData, prevObjType === objType ? prevObjData : null);\n }\n\n // set pointer if hovered object is clickable\n state.renderObjs.renderer().domElement.classList[(objType && clickObjFns[objType]) ? 'add' : 'remove']('clickable');\n\n state.hoverObj = hoverObj;\n }\n })\n .onClick((obj, ev, point) => {\n if (!obj) return; // ignore background clicks\n\n // Handle click events on objects\n const objFns = {\n globe: state.onGlobeClick,\n point: state.onPointClick,\n arc: state.onArcClick,\n polygon: state.onPolygonClick,\n path: state.onPathClick,\n heatmap: state.onHeatmapClick,\n hexbin: state.onHexClick,\n hexPolygon: state.onHexPolygonClick,\n tile: state.onTileClick,\n label: state.onLabelClick,\n object: state.onObjectClick,\n custom: state.onCustomLayerClick\n };\n\n const globeObj = getGlobeObj(obj);\n const objType = globeObj.__globeObjType;\n if (globeObj && objFns.hasOwnProperty(objType) && objFns[objType]) {\n const args = [ev];\n\n // include click coords\n if (objType === 'globe') {\n const { lat, lng } = this.toGeoCoords(point);\n args.unshift({ lat, lng });\n } else {\n args.push(this.toGeoCoords(point));\n }\n\n dataAccessors.hasOwnProperty(objType) && args.unshift(dataAccessors[objType](globeObj.__data));\n objFns[objType](...args);\n }\n })\n .onRightClick((obj, ev, point) => {\n if (!obj) return; // ignore background clicks\n\n // Handle right-click events\n const objFns = {\n globe: state.onGlobeRightClick,\n point: state.onPointRightClick,\n arc: state.onArcRightClick,\n polygon: state.onPolygonRightClick,\n path: state.onPathRightClick,\n heatmap: state.onHeatmapRightClick,\n hexbin: state.onHexRightClick,\n hexPolygon: state.onHexPolygonRightClick,\n tile: state.onTileRightClick,\n label: state.onLabelRightClick,\n object: state.onObjectRightClick,\n custom: state.onCustomLayerRightClick\n };\n\n const globeObj = getGlobeObj(obj);\n const objType = globeObj.__globeObjType;\n if (globeObj && objFns.hasOwnProperty(objType) && objFns[objType]) {\n const args = [ev];\n\n // include click coords\n if (objType === 'globe') {\n const { lat, lng } = this.toGeoCoords(point);\n args.unshift({ lat, lng });\n } else {\n args.push(this.toGeoCoords(point));\n }\n\n dataAccessors.hasOwnProperty(objType) && args.unshift(dataAccessors[objType](globeObj.__data));\n objFns[objType](...args);\n }\n });\n\n //\n\n // Kick-off renderer\n this._animationCycle();\n }\n});"],"names":["styleInject","normalize","_points","Color","flatten","Group","_start","_end","Path","linkedList","eliminateHoles","earcutLinked","signedArea","insertNode","equals","removeNode","filterPoints","area","indexCurve","isEarHashed","isEar","cureLocalIntersections","splitEarcut","pointInTriangle","zOrder","intersects","locallyInside","isValidDiagonal","splitPolygon","getLeftmost","compareX","eliminateHole","findHoleBridge","sectorContainsSector","sortLinked","intersectsPolygon","middleInside","sign","onSegment","Node","now","_vector","Symbol","objectProto","nativeObjectToString","symToStringTag","_iterableToArrayLimit","_classCallCheck","_defineProperties","_toPropertyKey","_createClass","_slicedToArray","_arrayWithHoles","_unsupportedIterableToArray","_nonIterableRest","_arrayLikeToArray","_toPrimitive","index","earcutModule","zero","number","max","range","sum","epsilon","pi","halfPi","tau","degrees","radians","atan2","cos","sin","sqrt","asin","lambda00","phi00","lambda0","cosPhi0","sinPhi0","spherical","cartesian","cartesianDot","cartesianCross","boundsStream","boundsPoint","stream","x0","y0","object","distance","transformer","resample","identity","_callSuper","_getPrototypeOf","_possibleConstructorReturn","_isNativeReflectConstruct","_inherits","_setPrototypeOf","_assertThisInitialized","geoDistance","THREE","setAttributeFn","polar2Cartesian","earcut","rgba","hsla","rgb","hsl","rgbToHsl","hslToRgb","_objectWithoutPropertiesLoose","_objectWithoutProperties","_toConsumableArray","_arrayWithoutHoles","_iterableToArray","_nonIterableSpread","ownKeys","_objectSpread2","_defineProperty","_excluded","indexBy","this","linear","colorRgb","value","constant","bisect","interpolate","interpolateValue","format","dot","cross","scaleLinear","turfPointInPolygon","Bounds3","require$$0","TreeNode","asyncFor","require$$1","require$$2","THREE$2","THREE$1","_construct","linkKapsule","Kapsule","geoGraticule10","tinyColor","dataJoint","accessorFn","TWEEN.Tween","TWEEN.Easing","ConicPolygonGeometry","TWEEN.update","three","_changeEvent","_startEvent","_endEvent","setPrototypeOf","isNativeReflectConstruct","isNativeFunction","construct","getPrototypeOf","opacify","kapsulePropName","kapsuleType","dummyK","_destructor","linkProp","prop","onChange","v","state","triggerUpdate","linkMethod","method","kapsuleInstance","_len","arguments","length","args","Array","_key","returnVal","apply","_objectSpread","window","AmbientLight","DirectionalLight","Vector2","CSS2DRenderer","bindGlobe","ThreeGlobe","linkedGlobeProps","Object","assign","map","p","linkedGlobeMethods","bindRenderObjs","ThreeRenderObjects","linkedRenderObjsProps","linkedRenderObjsMethods","props","onZoom","onGlobeClick","onGlobeRightClick","pointLabel","onPointClick","onPointRightClick","onPointHover","arcLabel","onArcClick","onArcRightClick","onArcHover","polygonLabel","onPolygonClick","onPolygonRightClick","onPolygonHover","pathLabel","onPathClick","onPathRightClick","onPathHover","onHeatmapClick","onHeatmapRightClick","onHeatmapHover","hexLabel","onHexClick","onHexRightClick","onHexHover","hexPolygonLabel","onHexPolygonClick","onHexPolygonRightClick","onHexPolygonHover","tileLabel","onTileClick","onTileRightClick","onTileHover","labelLabel","onLabelClick","onLabelRightClick","onLabelHover","objectLabel","onObjectClick","onObjectRightClick","onObjectHover","customLayerLabel","onCustomLayerClick","onCustomLayerRightClick","onCustomLayerHover","pointerEventsFilter","_default","filterFn","renderObjs","hoverFilter","obj","__data","lineHoverPrecision","val","methods","pauseAnimation","_state$globe","animationFrameRequestId","cancelAnimationFrame","globe","resumeAnimation","_state$globe2","_animationCycle","tick","requestAnimationFrame","pointOfView","geoCoords","undefined","transitionDuration","curGeoCoords","getGeoCoords","lat","lng","altitude","finalGeoCoords","forEach","setCameraPos","TWEEN","to","easing","Cubic","InOut","onUpdate","start","toGeoCoords","cameraPosition","_ref5","getCoords","getScreenCoords","_state$globe3","cartesianCoords","x","y","z","toGlobeCoords","globeIntersects","intersectingObjects","find","d","__globeObjType","_state$globe$toGeoCoo","point","scene","camera","renderer","controls","pointsData","arcsData","polygonsData","pathsData","heatmapsData","hexBinPointsData","hexPolygonsData","tilesData","labelsData","htmlElementsData","objectsData","customLayerData","stateInit","_ref6","rendererConfig","_ref6$waitForGlobeRea","waitForGlobeReady","globeInitConfig","controlType","waitForLoadComplete","extraRenderers","skyRadius","getGlobeRadius","showNavInfo","objects","lights","Math","PI","init","domNode","_this","innerHTML","appendChild","container","document","createElement","style","position","roDomNode","rendererSize","getSize","globeR","minDistance","maxDistance","enablePan","enableDamping","dampingFactor","rotateSpeed","zoomSpeed","addEventListener","pov","setPointOfView","getGlobeObj","hasOwnProperty","parent","dataAccessors","arc","polygon","data","path","heatmap","hexbin","hexPolygon","tile","label","custom","useLegacyLights","hoverOrderComparator","a","b","aObj","bObj","isBackground","o","tooltipContent","objAccessors","globeObj","objType","onHover","hoverObjFns","clickObjFns","hoverObj","prevObjType","prevObjData","objData","domElement","classList","onClick","ev","objFns","_this$toGeoCoords","unshift","push","onRightClick","_this$toGeoCoords2"],"mappings":";;;;;;;EAAA,SAASA,aAAW,CAAC,GAAG,EAAE,GAAG,EAAE;EAC/B,EAAE,KAAK,GAAG,KAAK,KAAK,CAAC,GAAG,GAAG,GAAG,EAAE,CAAC;EACjC,EAAE,IAAI,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,OAAO,QAAQ,KAAK,WAAW,EAAE,EAAE,OAAO,EAAE;AAC1D;EACA,EAAE,IAAI,IAAI,GAAG,QAAQ,CAAC,IAAI,IAAI,QAAQ,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EACvE,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;EAC9C,EAAE,KAAK,CAAC,IAAI,GAAG,UAAU,CAAC;AAC1B;EACA,EAAE,IAAI,QAAQ,KAAK,KAAK,EAAE;EAC1B,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;EACzB,MAAM,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;EAChD,KAAK,MAAM;EACX,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;EAC9B,KAAK;EACL,GAAG,MAAM;EACT,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;EAC5B,GAAG;AACH;EACA,EAAE,IAAI,KAAK,CAAC,UAAU,EAAE;EACxB,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,GAAG,GAAG,CAAC;EACnC,GAAG,MAAM;EACT,IAAI,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;EACpD,GAAG;EACH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ECzBA;EACA;EACA;EACA;EACA;EACA,MAAM,QAAQ,GAAG,KAAK,CAAC;AACvB;EACA,MAAM,KAAK,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;EAC5E,MAAM,KAAK,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;EACnE,MAAM,YAAY,GAAG,CAAC,CAAC;EACvB,MAAM,YAAY,GAAG,CAAC,CAAC;EACvB,MAAM,aAAa,GAAG,CAAC,CAAC;EAGxB,MAAM,YAAY,GAAG,CAAC,CAAC;EACvB,MAAM,gBAAgB,GAAG,CAAC,CAAC;EAC3B,MAAM,YAAY,GAAG,CAAC,CAAC;EACvB,MAAM,SAAS,GAAG,CAAC,CAAC;EACpB,MAAM,QAAQ,GAAG,CAAC,CAAC;EACnB,MAAM,UAAU,GAAG,CAAC,CAAC;EACrB,MAAM,UAAU,GAAG,CAAC,CAAC;EACrB,MAAM,cAAc,GAAG,CAAC,CAAC;EACzB,MAAM,gBAAgB,GAAG,CAAC,CAAC;EAC3B,MAAM,mBAAmB,GAAG,CAAC,CAAC;EAC9B,MAAM,gBAAgB,GAAG,CAAC,CAAC;EAC3B,MAAM,cAAc,GAAG,CAAC,CAAC;EACzB,MAAM,WAAW,GAAG,GAAG,CAAC;EACxB,MAAM,gBAAgB,GAAG,GAAG,CAAC;EAC7B,MAAM,uBAAuB,GAAG,GAAG,CAAC;EACpC,MAAM,WAAW,GAAG,GAAG,CAAC;EACxB,MAAM,WAAW,GAAG,GAAG,CAAC;EACxB,MAAM,UAAU,GAAG,GAAG,CAAC;EACvB,MAAM,SAAS,GAAG,GAAG,CAAC;EACtB,MAAM,cAAc,GAAG,GAAG,CAAC;EAC3B,MAAM,sBAAsB,GAAG,GAAG,CAAC;EACnC,MAAM,cAAc,GAAG,GAAG,CAAC;EAC3B,MAAM,sBAAsB,GAAG,GAAG,CAAC;EACnC,MAAM,cAAc,GAAG,GAAG,CAAC;EAC3B,MAAM,sBAAsB,GAAG,GAAG,CAAC;EACnC,MAAM,cAAc,GAAG,GAAG,CAAC;EAC3B,MAAM,sBAAsB,GAAG,GAAG,CAAC;EACnC,MAAM,sBAAsB,GAAG,GAAG,CAAC;EACnC,MAAM,mBAAmB,GAAG,GAAG,CAAC;EAChC,MAAM,2BAA2B,GAAG,GAAG,CAAC;EACxC,MAAM,mBAAmB,GAAG,GAAG,CAAC;EAChC,MAAM,2BAA2B,GAAG,GAAG,CAAC;EACxC,MAAM,UAAU,GAAG,CAAC,CAAC;EACrB,MAAM,WAAW,GAAG,CAAC,CAAC;EACtB,MAAM,SAAS,GAAG,CAAC,CAAC;EACpB,MAAM,cAAc,GAAG,CAAC,CAAC;EACzB,MAAM,UAAU,GAAG,CAAC,CAAC;EACrB,MAAM,iBAAiB,GAAG,CAAC,CAAC;EAC5B,MAAM,YAAY,GAAG,CAAC,CAAC;EACvB,MAAM,aAAa,GAAG,CAAC,CAAC;EACxB,MAAM,iBAAiB,GAAG,CAAC,CAAC;EAC5B,MAAM,YAAY,GAAG,CAAC,CAAC;EACvB,MAAM,YAAY,GAAG,CAAC,CAAC;EACvB,MAAM,aAAa,GAAG,CAAC,CAAC;EACxB,MAAM,iBAAiB,GAAG,CAAC,CAAC;EAC5B,MAAM,mBAAmB,GAAG,CAAC,CAAC;EAC9B,MAAM,iBAAiB,GAAG,CAAC,CAAC;EAC5B,MAAM,qBAAqB,GAAG,CAAC,CAAC;EAChC,MAAM,iBAAiB,GAAG,CAAC,CAAC;EAC5B,MAAM,cAAc,GAAG,CAAC,CAAC;AAGzB;EACA,MAAM,SAAS,GAAG,GAAG,CAAC;EACtB,MAAM,qBAAqB,GAAG,GAAG,CAAC;EAClC,MAAM,qBAAqB,GAAG,GAAG,CAAC;EAClC,MAAM,gCAAgC,GAAG,GAAG,CAAC;EAC7C,MAAM,gCAAgC,GAAG,GAAG,CAAC;EAC7C,MAAM,uBAAuB,GAAG,GAAG,CAAC;EACpC,MAAM,cAAc,GAAG,IAAI,CAAC;EAC5B,MAAM,mBAAmB,GAAG,IAAI,CAAC;EACjC,MAAM,sBAAsB,GAAG,IAAI,CAAC;EACpC,MAAM,aAAa,GAAG,IAAI,CAAC;EAC3B,MAAM,0BAA0B,GAAG,IAAI,CAAC;EAExC,MAAM,yBAAyB,GAAG,IAAI,CAAC;EAEvC,MAAM,YAAY,GAAG,IAAI,CAAC;EAC1B,MAAM,yBAAyB,GAAG,IAAI,CAAC;EAEvC,MAAM,wBAAwB,GAAG,IAAI,CAAC;EAEtC,MAAM,gBAAgB,GAAG,IAAI,CAAC;EAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC;EACtB,MAAM,SAAS,GAAG,IAAI,CAAC;EACvB,MAAM,iBAAiB,GAAG,IAAI,CAAC;EAC/B,MAAM,OAAO,GAAG,IAAI,CAAC;EACrB,MAAM,eAAe,GAAG,IAAI,CAAC;EAC7B,MAAM,SAAS,GAAG,IAAI,CAAC;EACvB,MAAM,aAAa,GAAG,IAAI,CAAC;EAC3B,MAAM,qBAAqB,GAAG,IAAI,CAAC;EACnC,MAAM,qBAAqB,GAAG,IAAI,CAAC;EACnC,MAAM,kBAAkB,GAAG,IAAI,CAAC;EAChC,MAAM,WAAW,GAAG,IAAI,CAAC;EACzB,MAAM,UAAU,GAAG,IAAI,CAAC;EACxB,MAAM,eAAe,GAAG,IAAI,CAAC;EAC7B,MAAM,oBAAoB,GAAG,IAAI,CAAC;EAClC,MAAM,WAAW,GAAG,IAAI,CAAC;EACzB,MAAM,kBAAkB,GAAG,IAAI,CAAC;EAChC,MAAM,SAAS,GAAG,IAAI,CAAC;EACvB,MAAM,gBAAgB,GAAG,IAAI,CAAC;EAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC;EACtB,MAAM,eAAe,GAAG,IAAI,CAAC;EAC7B,MAAM,iBAAiB,GAAG,IAAI,CAAC;AAC/B;EACA,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,qBAAqB,GAAG,KAAK,CAAC;EACpC,MAAM,qBAAqB,GAAG,KAAK,CAAC;EACpC,MAAM,qBAAqB,GAAG,KAAK,CAAC;EACpC,MAAM,uBAAuB,GAAG,KAAK,CAAC;EACtC,MAAM,uBAAuB,GAAG,KAAK,CAAC;EACtC,MAAM,wBAAwB,GAAG,KAAK,CAAC;EACvC,MAAM,wBAAwB,GAAG,KAAK,CAAC;EACvC,MAAM,eAAe,GAAG,KAAK,CAAC;EAC9B,MAAM,eAAe,GAAG,KAAK,CAAC;EAC9B,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,oBAAoB,GAAG,KAAK,CAAC;EACnC,MAAM,qBAAqB,GAAG,KAAK,CAAC;EACpC,MAAM,qBAAqB,GAAG,KAAK,CAAC;EACpC,MAAM,qBAAqB,GAAG,KAAK,CAAC;EACpC,MAAM,sBAAsB,GAAG,KAAK,CAAC;EACrC,MAAM,sBAAsB,GAAG,KAAK,CAAC;EACrC,MAAM,sBAAsB,GAAG,KAAK,CAAC;EACrC,MAAM,gBAAgB,GAAG,KAAK,CAAC;EAC/B,MAAM,sBAAsB,GAAG,KAAK,CAAC;EACrC,MAAM,wBAAwB,GAAG,KAAK,CAAC;EACvC,MAAM,gBAAgB,GAAG,KAAK,CAAC;EAC/B,MAAM,uBAAuB,GAAG,KAAK,CAAC;EACtC,MAAM,sBAAsB,GAAG,KAAK,CAAC;EACrC,MAAM,6BAA6B,GAAG,KAAK,CAAC;EAY5C,MAAM,iBAAiB,GAAG,CAAC,CAAC;EAC5B,MAAM,qBAAqB,GAAG,CAAC,CAAC;EAChC,MAAM,mBAAmB,GAAG,CAAC,CAAC;EAC9B;EACA,MAAM,cAAc,GAAG,IAAI,CAAC;EAC5B;EACA,MAAM,YAAY,GAAG,IAAI,CAAC;EAC1B,MAAM,iBAAiB,GAAG,IAAI,CAAC;EAC/B,MAAM,gBAAgB,GAAG,IAAI,CAAC;EAC9B,MAAM,qBAAqB,GAAG,CAAC,CAAC;EAChC,MAAM,oBAAoB,GAAG,CAAC,CAAC;AAC/B;EACA;EACA,MAAM,YAAY,GAAG,EAAE,CAAC;EACxB,MAAM,cAAc,GAAG,MAAM,CAAC;EAC9B,MAAM,oBAAoB,GAAG,aAAa,CAAC;EAC3C,MAAM,mBAAmB,GAAG,YAAY,CAAC;EACzC,MAAM,yBAAyB,GAAG,mBAAmB,CAAC;AACtD;EACA,MAAM,cAAc,GAAG,QAAQ,CAAC;EAChC,MAAM,YAAY,GAAG,MAAM,CAAC;AAC5B;EACA,MAAM,eAAe,GAAG,QAAQ,CAAC;EACjC,MAAM,WAAW,GAAG,IAAI,CAAC;EAGzB,MAAM,aAAa,GAAG,IAAI,CAAC;EAe3B,MAAM,iBAAiB,GAAG,GAAG,CAAC;AAC9B;EACA,MAAM,YAAY,GAAG,GAAG,CAAC;EACzB,MAAM,WAAW,GAAG,GAAG,CAAC;EACxB,MAAM,YAAY,GAAG,GAAG,CAAC;EACzB,MAAM,gBAAgB,GAAG,GAAG,CAAC;EAC7B,MAAM,cAAc,GAAG,GAAG,CAAC;EAC3B,MAAM,eAAe,GAAG,GAAG,CAAC;EAC5B,MAAM,mBAAmB,GAAG,GAAG,CAAC;EAChC,MAAM,aAAa,GAAG,GAAG,CAAC;AAC1B;EACA,MAAM,eAAe,GAAG,KAAK,CAAC;EAW9B,MAAM,KAAK,GAAG,QAAQ,CAAC;AACvB;EACA,MAAM,YAAY,GAAG,IAAI,CAAC;AAC1B;EACA,MAAM,qBAAqB,GAAG,IAAI,CAAC;EACnC,MAAM,sBAAsB,GAAG,IAAI,CAAC;AACpC;EACA;EACA;EACA;AACA;EACA,MAAM,eAAe,CAAC;AACtB;EACA,CAAC,gBAAgB,EAAE,IAAI,EAAE,QAAQ,GAAG;AACpC;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,SAAS,GAAG,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;AAC5D;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;AACpC;EACA,EAAE,KAAK,SAAS,EAAE,IAAI,EAAE,KAAK,SAAS,GAAG;AACzC;EACA,GAAG,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,KAAK,SAAS,EAAE,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,GAAG;AACvD;EACA,GAAG,SAAS,EAAE,IAAI,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,IAAI,EAAE,QAAQ,GAAG;AACpC;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,SAAS,GAAG,OAAO,KAAK,CAAC;AACpD;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;AACpC;EACA,EAAE,OAAO,SAAS,EAAE,IAAI,EAAE,KAAK,SAAS,IAAI,SAAS,EAAE,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC;AAC1F;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,IAAI,EAAE,QAAQ,GAAG;AACvC;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,SAAS,GAAG,OAAO;AAC9C;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;EACpC,EAAE,MAAM,aAAa,GAAG,SAAS,EAAE,IAAI,EAAE,CAAC;AAC1C;EACA,EAAE,KAAK,aAAa,KAAK,SAAS,GAAG;AACrC;EACA,GAAG,MAAM,KAAK,GAAG,aAAa,CAAC,OAAO,EAAE,QAAQ,EAAE,CAAC;AACnD;EACA,GAAG,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG;AACxB;EACA,IAAI,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,SAAS,GAAG,OAAO;AAC9C;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;EACpC,EAAE,MAAM,aAAa,GAAG,SAAS,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AAChD;EACA,EAAE,KAAK,aAAa,KAAK,SAAS,GAAG;AACrC;EACA,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;AACvB;EACA;EACA,GAAG,MAAM,KAAK,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;AACvB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;AAChhD;EACA,IAAI,KAAK,GAAG,OAAO,CAAC;AACpB;AACA;EACA,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EAC9B,MAAM,OAAO,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;AAC9B;EACA;EACA,SAAS,YAAY,GAAG;AACxB;EACA,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,UAAU,GAAG,CAAC,CAAC;EAC3C,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,UAAU,GAAG,CAAC,CAAC;EAC3C,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,UAAU,GAAG,CAAC,CAAC;EAC3C,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,UAAU,GAAG,CAAC,CAAC;EAC3C,CAAC,MAAM,IAAI,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,CAAC,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,GAAG;EAClH,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,GAAG;EACpH,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE;EAC9G,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,CAAC,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,CAAC;AAClG;EACA;EACA,CAAC,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;AAC3B;EACA,CAAC;AACD;EACA,SAAS,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG;AAClC;EACA,CAAC,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC;AAChD;EACA,CAAC;AACD;EACA;EACA;EACA,SAAS,eAAe,EAAE,CAAC,EAAE,CAAC,GAAG;AACjC;EACA,CAAC,OAAO,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;AAC9B;EACA,CAAC;AACD;EACA;EACA,SAAS,SAAS,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AACxC;EACA,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC;AACpD;EACA,CAAC;AACD;EACA;EACA,SAAS,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG;AACpC;EACA,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG;AAChB;EACA,EAAE,OAAO,EAAE,KAAK,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,MAAM;AACR;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA,SAAS,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,CAAC;AACD;EACA;EACA,SAAS,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,GAAG;AAClC;EACA,CAAC,OAAO,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,EAAE,CAAC;AACpD;EACA,CAAC;AACD;EACA;EACA,SAAS,QAAQ,EAAE,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,CAAC,OAAO,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC;AACvE;EACA,CAAC;AACD;EACA;EACA,SAAS,UAAU,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG;AACnC;EACA,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,OAAO,CAAC,CAAC;EAC1B,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,OAAO,CAAC,CAAC;AAC1B;EACA,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,OAAO,GAAG,GAAG,GAAG,EAAE,CAAC;AACjC;EACA,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;AAC9B;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG;AACrC;EACA,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,OAAO,CAAC,CAAC;EAC1B,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,OAAO,CAAC,CAAC;AAC1B;EACA,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,OAAO,GAAG,GAAG,GAAG,EAAE,CAAC;AACjC;EACA,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC;AAChD;EACA,CAAC;AACD;EACA;EACA,SAAS,OAAO,EAAE,GAAG,EAAE,IAAI,GAAG;AAC9B;EACA,CAAC,OAAO,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,IAAI,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,CAAC;AAC/D;EACA,CAAC;AACD;EACA;EACA,SAAS,SAAS,EAAE,GAAG,EAAE,IAAI,GAAG;AAChC;EACA,CAAC,OAAO,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,IAAI,GAAG,GAAG,EAAE,CAAC;AAC7C;EACA,CAAC;AACD;EACA;EACA,SAAS,eAAe,EAAE,KAAK,GAAG;AAClC;EACA,CAAC,OAAO,KAAK,KAAK,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC;AACxC;EACA,CAAC;AACD;EACA;EACA,SAAS,YAAY,EAAE,CAAC,GAAG;AAC3B;EACA,CAAC,KAAK,CAAC,KAAK,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC;AAClC;EACA;AACA;EACA,CAAC,IAAI,CAAC,GAAG,KAAK,IAAI,UAAU,CAAC;AAC7B;EACA,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACtC;EACA,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC;AAC3C;EACA,CAAC,OAAO,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,UAAU,CAAC;AAChD;EACA,CAAC;AACD;EACA,SAAS,QAAQ,EAAE,OAAO,GAAG;AAC7B;EACA,CAAC,OAAO,OAAO,GAAG,OAAO,CAAC;AAC1B;EACA,CAAC;AACD;EACA,SAAS,QAAQ,EAAE,OAAO,GAAG;AAC7B;EACA,CAAC,OAAO,OAAO,GAAG,OAAO,CAAC;AAC1B;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,KAAK,GAAG;AAC/B;EACA,CAAC,OAAO,EAAE,KAAK,KAAK,KAAK,GAAG,CAAC,EAAE,OAAO,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC;AACvD;EACA,CAAC;AACD;EACA,SAAS,cAAc,EAAE,KAAK,GAAG;AACjC;EACA,CAAC,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC;AACjE;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,KAAK,GAAG;AAClC;EACA,CAAC,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC;AAClE;EACA,CAAC;AACD;EACA,SAAS,4BAA4B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG;AAC3D;EACA;AACA;EACA;EACA;EACA;AACA;EACA,CAAC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACtB,CAAC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;AACtB;EACA,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACzB,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACzB;EACA,CAAC,MAAM,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;EAClC,CAAC,MAAM,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AAClC;EACA,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;EACnC,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AACnC;EACA,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;EACnC,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AACnC;EACA,CAAC,SAAS,KAAK;AACf;EACA,EAAE,KAAK,KAAK;EACZ,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC;EACrD,GAAG,MAAM;AACT;EACA,EAAE,KAAK,KAAK;EACZ,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC;EACrD,GAAG,MAAM;AACT;EACA,EAAE,KAAK,KAAK;EACZ,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC;EACrD,GAAG,MAAM;AACT;EACA,EAAE,KAAK,KAAK;EACZ,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC;EACrD,GAAG,MAAM;AACT;EACA,EAAE,KAAK,KAAK;EACZ,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC;EACrD,GAAG,MAAM;AACT;EACA,EAAE,KAAK,KAAK;EACZ,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC;EACrD,GAAG,MAAM;AACT;EACA,EAAE;EACF,GAAG,OAAO,CAAC,IAAI,EAAE,iFAAiF,GAAG,KAAK,EAAE,CAAC;AAC7G;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,KAAK,EAAE,KAAK,GAAG;AACrC;EACA,CAAC,SAAS,KAAK,CAAC,WAAW;AAC3B;EACA,EAAE,KAAK,YAAY;AACnB;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,EAAE,KAAK,WAAW;AAClB;EACA,GAAG,OAAO,KAAK,GAAG,YAAY,CAAC;AAC/B;EACA,EAAE,KAAK,WAAW;AAClB;EACA,GAAG,OAAO,KAAK,GAAG,OAAO,CAAC;AAC1B;EACA,EAAE,KAAK,UAAU;AACjB;EACA,GAAG,OAAO,KAAK,GAAG,KAAK,CAAC;AACxB;EACA,EAAE,KAAK,UAAU;AACjB;EACA,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,KAAK,GAAG,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC;AAClD;EACA,EAAE,KAAK,UAAU;AACjB;EACA,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,KAAK,GAAG,OAAO,EAAE,EAAE,GAAG,EAAE,CAAC;AAC7C;EACA,EAAE,KAAK,SAAS;AAChB;EACA,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,EAAE,GAAG,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,yBAAyB,EAAE,CAAC;AAChD;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAASC,WAAS,EAAE,KAAK,EAAE,KAAK,GAAG;AACnC;EACA,CAAC,SAAS,KAAK,CAAC,WAAW;AAC3B;EACA,EAAE,KAAK,YAAY;AACnB;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,EAAE,KAAK,WAAW;AAClB;EACA,GAAG,OAAO,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,YAAY,EAAE,CAAC;AAC7C;EACA,EAAE,KAAK,WAAW;AAClB;EACA,GAAG,OAAO,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,EAAE,CAAC;AACxC;EACA,EAAE,KAAK,UAAU;AACjB;EACA,GAAG,OAAO,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AACtC;EACA,EAAE,KAAK,UAAU;AACjB;EACA,GAAG,OAAO,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,YAAY,EAAE,CAAC;AAC7C;EACA,EAAE,KAAK,UAAU;AACjB;EACA,GAAG,OAAO,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,EAAE,CAAC;AACxC;EACA,EAAE,KAAK,SAAS;AAChB;EACA,GAAG,OAAO,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AACtC;EACA,EAAE;AACF;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,yBAAyB,EAAE,CAAC;AAChD;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,SAAS,GAAG;EAClB,CAAC,OAAO,EAAE,OAAO;EACjB,CAAC,OAAO,EAAE,OAAO;EACjB,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,KAAK,EAAE,KAAK;EACb,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,SAAS,EAAE,SAAS;EACrB,CAAC,WAAW,EAAE,WAAW;EACzB,CAAC,IAAI,EAAE,IAAI;EACX,CAAC,IAAI,EAAE,IAAI;EACX,CAAC,QAAQ,EAAE,QAAQ;EACnB,CAAC,UAAU,EAAE,UAAU;EACvB,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,OAAO,EAAE,OAAO;EACjB,CAAC,SAAS,EAAE,SAAS;EACrB,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,QAAQ,EAAE,QAAQ;EACnB,CAAC,QAAQ,EAAE,QAAQ;EACnB,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,cAAc,EAAE,cAAc;EAC/B,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,4BAA4B,EAAE,4BAA4B;EAC3D,CAAC,SAAS,EAAEA,WAAS;EACrB,CAAC,WAAW,EAAE,WAAW;EACzB,CAAC,CAAC;AACF;EACA,MAAM,OAAO,CAAC;AACd;EACA,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG;AAC7B;EACA,EAAE,OAAO,CAAC,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,EAAE,KAAK,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,MAAM,GAAG;AACd;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,IAAI,MAAM,EAAE,KAAK,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG;AACb;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;AAClB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,SAAS,MAAM,IAAI,KAAK,EAAE,yBAAyB,GAAG,KAAK,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,GAAG;AACvB;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,SAAS,MAAM,IAAI,KAAK,EAAE,yBAAyB,GAAG,KAAK,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,GAAG;AACf;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,MAAM,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;AACnB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC/B,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG;AACnB;EACA;AACA;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EACxD,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;AACxD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG;AAC/B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EAC1D,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,GAAG;AACzB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC;AACrG;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,GAAG;AACR;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrC;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,CAAC,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrC;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC;AACxD;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA;AACA;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,CAAC,GAAG;AACd;EACA,EAAE,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,KAAK,WAAW,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9C;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,WAAW,CAAC;AAC5C;EACA;AACA;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,GAAG;AACjB;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,CAAC,GAAG;AACxB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7C,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,CAAC,GAAG;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;AAC7D;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AACnD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,EAAE,KAAK,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACrC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;AACrC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;AAC1C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,GAAG;AACtD;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAChC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,SAAS,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,GAAG;AAC/B;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EAC9B,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EACpC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AACpC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,MAAM,CAAC,QAAQ,EAAE,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,OAAO,CAAC;AACd;EACA,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG;AAC5D;EACA,EAAE,OAAO,CAAC,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG;AAClB;EACA,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AACV;EACA,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,GAAG,KAAK,SAAS,GAAG;AAC3B;EACA,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG;AACpD;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AACV;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;AACxB;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG;AACrC;EACA,EAAE,KAAK,CAAC,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;EACxC,EAAE,KAAK,CAAC,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;EACxC,EAAE,KAAK,CAAC,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,GAAG;AACrB;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE;EAC5B,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE;EAC5B,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;AAC7B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,GAAG;AACf;EACA,EAAE,OAAO,IAAI,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1B;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;EACxB,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;EACxB,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACpD,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACpD,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AACpD;EACA,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACpD,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACpD,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AACpD;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC9C;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC9C;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC9C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,GAAG;AACrB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;EAC3C,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;EAC3C,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;AAC3C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE;EAC7C,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE;EACxC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,EAAE,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC/E;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ;AAC1B;EACA,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC9C,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC9C,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;AAC9C;EACA,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;EAC9B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;EAC9B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;AAC9B;EACA,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3C;EACA,EAAE,KAAK,GAAG,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChE;EACA,EAAE,MAAM,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;AACzB;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,MAAM,CAAC;EACzB,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EAC/C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;AAC/C;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,MAAM,CAAC;EACzB,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EAC/C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;AAC/C;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,MAAM,CAAC;EACzB,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EAC/C,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;AAC/C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,IAAI,GAAG,CAAC;EACV,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC1B;EACA,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;EAC9C,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;EAC9C,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,OAAO,GAAG;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC;AAC7D;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC1B;EACA,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAClB,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AAClB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,EAAE,GAAG;AACpD;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;EACjC,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,GAAG;EACV,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE;EACvD,GAAG,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE;EAC3D,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,GAAG;AACjB;EACA,EAAE,IAAI,CAAC,WAAW,EAAE,GAAG,CAAC,SAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,KAAK,GAAG;AACjB;EACA,EAAE,IAAI,CAAC,WAAW,EAAE,GAAG,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,EAAE,EAAE,EAAE,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,WAAW,EAAE,GAAG,CAAC,eAAe,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACpD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,KAAK,CAAC,CAAC,SAAS,GAAG;AACrB;EACA,GAAG,IAAI,CAAC,GAAG;AACX;EACA,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACb,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACb,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;AACX;EACA,IAAI,CAAC;AACL;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,GAAG;AACX;EACA,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;EACX,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;EACX,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;AACX;EACA,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,GAAG;AACvB;EACA;AACA;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EAC9B,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EACZ,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AACV;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACV,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AACV;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,MAAM,EAAE,MAAM,GAAG;AAClB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,GAAG,OAAO,KAAK,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAChC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC5B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,GAAG,iBAAiB,IAAI,OAAO,EAAE,CAAC;AACxC;EACA,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACnC;EACA;AACA;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG;AAChD;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,IAAI,KAAK,GAAG,OAAO,IAAI,CAAC;AACzC;EACA,EAAE;AACF;EACA,CAAC,OAAO,KAAK,CAAC;AACd;EACA,CAAC;AAmBD;EACA,SAAS,eAAe,EAAE,IAAI,GAAG;AACjC;EACA,CAAC,OAAO,QAAQ,CAAC,eAAe,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;AACzE;EACA,CAAC;AACD;EACA,SAAS,mBAAmB,GAAG;AAC/B;EACA,CAAC,MAAM,MAAM,GAAG,eAAe,EAAE,QAAQ,EAAE,CAAC;EAC5C,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;EAChC,CAAC,OAAO,MAAM,CAAC;AACf;EACA,CAAC;AACD;EACA,MAAM,MAAM,GAAG,EAAE,CAAC;AAClB;EACA,SAAS,QAAQ,EAAE,OAAO,GAAG;AAC7B;EACA,CAAC,KAAK,OAAO,IAAI,MAAM,GAAG,OAAO;AACjC;EACA,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;AAC1B;EACA,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;AACzB;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,MAAM,gCAAgC,iBAAiB,IAAI,OAAO,EAAE,CAAC,GAAG;EACxE,CAAC,SAAS,EAAE,QAAQ,EAAE,GAAG;EACzB,CAAC,SAAS,EAAE,SAAS,EAAE,GAAG;EAC1B,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS;EAChC,CAAC,CAAC;AACF;EACA,MAAM,gCAAgC,iBAAiB,IAAI,OAAO,EAAE,CAAC,GAAG;EACxE,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,GAAG;EAC5B,CAAC,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG;EAC5B,CAAC,EAAE,SAAS,EAAE,EAAE,SAAS,EAAE,SAAS;EACpC,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;EACA,MAAM,YAAY,GAAG;EACrB,CAAC,EAAE,oBAAoB,IAAI;EAC3B,EAAE,QAAQ,EAAE,cAAc;EAC1B,EAAE,SAAS,EAAE,eAAe;EAC5B,EAAE,WAAW,EAAE,EAAE,KAAK,MAAM,KAAK;EACjC,EAAE,aAAa,EAAE,EAAE,KAAK,MAAM,KAAK;EACnC,EAAE;EACF,CAAC,EAAE,cAAc,IAAI;EACrB,EAAE,QAAQ,EAAE,YAAY;EACxB,EAAE,SAAS,EAAE,eAAe;EAC5B,EAAE,WAAW,EAAE,EAAE,KAAK,MAAM,KAAK,CAAC,mBAAmB,EAAE;EACvD,EAAE,aAAa,EAAE,EAAE,KAAK,MAAM,KAAK,CAAC,mBAAmB,EAAE;EACzD,EAAE;EACF,CAAC,EAAE,yBAAyB,IAAI;EAChC,EAAE,QAAQ,EAAE,cAAc;EAC1B,EAAE,SAAS,EAAE,WAAW;EACxB,EAAE,WAAW,EAAE,EAAE,KAAK,MAAM,KAAK,CAAC,YAAY,EAAE,gCAAgC,EAAE;EAClF,EAAE,aAAa,EAAE,EAAE,KAAK,MAAM,KAAK,CAAC,YAAY,EAAE,gCAAgC,EAAE;EACpF,EAAE;EACF,CAAC,EAAE,mBAAmB,IAAI;EAC1B,EAAE,QAAQ,EAAE,YAAY;EACxB,EAAE,SAAS,EAAE,WAAW;EACxB,EAAE,WAAW,EAAE,EAAE,KAAK,MAAM,KAAK,CAAC,mBAAmB,EAAE,CAAC,YAAY,EAAE,gCAAgC,EAAE;EACxG,EAAE,aAAa,EAAE,EAAE,KAAK,MAAM,KAAK,CAAC,YAAY,EAAE,gCAAgC,EAAE,CAAC,mBAAmB,EAAE;EAC1G,EAAE;EACF,CAAC,CAAC;AACF;EACA,MAAM,8BAA8B,GAAG,IAAI,GAAG,EAAE,EAAE,oBAAoB,EAAE,yBAAyB,EAAE,EAAE,CAAC;AACtG;EACA,MAAM,eAAe,GAAG;AACxB;EACA,CAAC,OAAO,EAAE,IAAI;AACd;EACA,CAAC,kBAAkB,EAAE,oBAAoB;AACzC;EACA,CAAC,IAAI,iBAAiB,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,CAAC,kBAAkB,CAAC;AACjC;EACA,EAAE;AACF;EACA,CAAC,IAAI,iBAAiB,EAAE,UAAU,GAAG;AACrC;EACA,EAAE,KAAK,EAAE,8BAA8B,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG;AAC5D;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,CAAC,kCAAkC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;AAC5E;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC;AACvC;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,WAAW,KAAK,EAAE,gBAAgB,EAAE,gBAAgB,GAAG;AACjE;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,IAAI,gBAAgB,KAAK,gBAAgB,IAAI,EAAE,gBAAgB,IAAI,EAAE,gBAAgB,GAAG;AACrH;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,GAAG;AACH;EACA,EAAE,MAAM,iBAAiB,GAAG,YAAY,EAAE,gBAAgB,EAAE,CAAC,WAAW,CAAC;EACzE,EAAE,MAAM,mBAAmB,GAAG,YAAY,EAAE,gBAAgB,EAAE,CAAC,aAAa,CAAC;AAC7E;EACA,EAAE,OAAO,mBAAmB,EAAE,iBAAiB,EAAE,KAAK,EAAE,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,WAAW,KAAK,EAAE,gBAAgB,GAAG;AAC7D;EACA,EAAE,OAAO,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,EAAE,CAAC;AAC1E;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,WAAW,KAAK,EAAE,gBAAgB,GAAG;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,gBAAgB,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC1E;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,WAAW,UAAU,GAAG;AACvC;EACA,EAAE,OAAO,YAAY,EAAE,UAAU,EAAE,CAAC,SAAS,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,WAAW,UAAU,GAAG;AACtC;EACA,EAAE,KAAK,UAAU,KAAK,YAAY,GAAG,OAAO,cAAc,CAAC;AAC3D;EACA,EAAE,OAAO,YAAY,EAAE,UAAU,EAAE,CAAC,QAAQ,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,CAAC;AACF;AACA;EACA,SAAS,YAAY,EAAE,CAAC,GAAG;AAC3B;EACA,CAAC,OAAO,EAAE,CAAC,GAAG,OAAO,KAAK,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,YAAY,GAAG,YAAY,EAAE,GAAG,EAAE,CAAC;AAC9F;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,CAAC,GAAG;AAC3B;EACA,CAAC,OAAO,EAAE,CAAC,GAAG,SAAS,KAAK,CAAC,GAAG,KAAK,GAAG,KAAK,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,GAAG,KAAK,CAAC;AACnF;EACA,CAAC;AACD;EACA,IAAI,OAAO,CAAC;AACZ;EACA,MAAM,UAAU,CAAC;AACjB;EACA,CAAC,OAAO,UAAU,EAAE,KAAK,GAAG;AAC5B;EACA,EAAE,KAAK,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,EAAE,GAAG;AACrC;EACA,GAAG,OAAO,KAAK,CAAC,GAAG,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,KAAK,OAAO,iBAAiB,KAAK,WAAW,GAAG;AAClD;EACA,GAAG,OAAO,KAAK,CAAC,GAAG,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,IAAI,MAAM,CAAC;AACb;EACA,EAAE,KAAK,KAAK,YAAY,iBAAiB,GAAG;AAC5C;EACA,GAAG,MAAM,GAAG,KAAK,CAAC;AAClB;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,OAAO,KAAK,SAAS,GAAG,OAAO,GAAG,eAAe,EAAE,QAAQ,EAAE,CAAC;AACtE;EACA,GAAG,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;EAC/B,GAAG,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AACjC;EACA,GAAG,MAAM,OAAO,GAAG,OAAO,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;AAC9C;EACA,GAAG,KAAK,KAAK,YAAY,SAAS,GAAG;AACrC;EACA,IAAI,OAAO,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAChE;EACA,IAAI;AACJ;EACA,GAAG,MAAM,GAAG,OAAO,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,KAAK,GAAG,IAAI,IAAI,MAAM,CAAC,MAAM,GAAG,IAAI,GAAG;AACrD;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,6EAA6E,EAAE,KAAK,EAAE,CAAC;AACxG;EACA,GAAG,OAAO,MAAM,CAAC,SAAS,EAAE,YAAY,EAAE,GAAG,EAAE,CAAC;AAChD;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,YAAY,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,KAAK,EAAE,OAAO,gBAAgB,KAAK,WAAW,IAAI,KAAK,YAAY,gBAAgB;EACrF,KAAK,OAAO,iBAAiB,KAAK,WAAW,IAAI,KAAK,YAAY,iBAAiB,EAAE;EACrF,KAAK,OAAO,WAAW,KAAK,WAAW,IAAI,KAAK,YAAY,WAAW,EAAE,GAAG;AAC5E;EACA,GAAG,MAAM,MAAM,GAAG,eAAe,EAAE,QAAQ,EAAE,CAAC;AAC9C;EACA,GAAG,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;EAC9B,GAAG,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AAChC;EACA,GAAG,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;EAC7C,GAAG,OAAO,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC/D;EACA,GAAG,MAAM,SAAS,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EAC7E,GAAG,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC;AAC/B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC5C;EACA,IAAI,IAAI,EAAE,CAAC,EAAE,GAAG,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,GAAG,EAAE,GAAG,GAAG,CAAC;AACtD;EACA,IAAI;AACJ;EACA,GAAG,OAAO,CAAC,YAAY,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3C;EACA,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,IAAI,GAAG;AAC3B;EACA,GAAG,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;AACtC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC5C;EACA,IAAI,KAAK,IAAI,YAAY,UAAU,IAAI,IAAI,YAAY,iBAAiB,GAAG;AAC3E;EACA,KAAK,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,GAAG,EAAE,GAAG,GAAG,EAAE,CAAC;AACrE;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,IAAI,EAAE,CAAC,EAAE,GAAG,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AAC3C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO;EACV,IAAI,IAAI,EAAE,IAAI;EACd,IAAI,KAAK,EAAE,KAAK,CAAC,KAAK;EACtB,IAAI,MAAM,EAAE,KAAK,CAAC,MAAM;EACxB,IAAI,CAAC;AACL;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,6FAA6F,EAAE,CAAC;EACjH,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,IAAI,SAAS,GAAG,CAAC,CAAC;AAClB;EACA,MAAM,MAAM,CAAC;AACb;EACA,CAAC,WAAW,EAAE,IAAI,GAAG,IAAI,GAAG;AAC5B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,EAAE,EAAE,CAAC;AAC/D;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,IAAI,WAAW,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,YAAY,KAAK,IAAI,KAAK,SAAS,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;AAC1E;EACA,EAAE,KAAK,EAAE,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,SAAS,GAAG;AAClE;EACA,GAAG,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG;EACjB,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI;EAClB,GAAG,GAAG,EAAE,EAAE;EACV,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AACzB;EACA,EAAE,KAAK,IAAI,KAAK,IAAI,GAAG;AACvB;EACA,GAAG,IAAI,GAAG,CAAC;AACX;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,GAAG;AAChC;EACA;AACA;EACA,IAAI,GAAG,GAAG,EAAE,CAAC;AACb;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,KAAK,KAAK,IAAI,EAAE,CAAC,EAAE,CAAC,aAAa,GAAG;AACpC;EACA,MAAM,GAAG,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC;AACpD;EACA,MAAM,MAAM;AACZ;EACA,MAAM,GAAG,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AAC9C;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI,GAAG,GAAG,cAAc,EAAE,IAAI,EAAE,CAAC;AACjC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,YAAY,GAAG;AACxB;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,MAAM,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,cAAc,EAAE,KAAK,GAAG;AACjC;EACA,CAAC,KAAK,EAAE,OAAO,gBAAgB,KAAK,WAAW,IAAI,KAAK,YAAY,gBAAgB;EACpF,IAAI,OAAO,iBAAiB,KAAK,WAAW,IAAI,KAAK,YAAY,iBAAiB,EAAE;EACpF,IAAI,OAAO,WAAW,KAAK,WAAW,IAAI,KAAK,YAAY,WAAW,EAAE,GAAG;AAC3E;EACA;AACA;EACA,EAAE,OAAO,UAAU,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,KAAK,CAAC,IAAI,GAAG;AACpB;EACA;AACA;EACA,GAAG,OAAO;EACV,IAAI,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE;EAClC,IAAI,KAAK,EAAE,KAAK,CAAC,KAAK;EACtB,IAAI,MAAM,EAAE,KAAK,CAAC,MAAM;EACxB,IAAI,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI;EACrC,IAAI,CAAC;AACL;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,6CAA6C,EAAE,CAAC;EACjE,GAAG,OAAO,EAAE,CAAC;AACb;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,IAAI,UAAU,GAAG,CAAC,CAAC;AACnB;EACA,MAAM,OAAO,SAAS,eAAe,CAAC;AACtC;EACA,CAAC,WAAW,EAAE,KAAK,GAAG,OAAO,CAAC,aAAa,EAAE,OAAO,GAAG,OAAO,CAAC,eAAe,EAAE,KAAK,GAAG,mBAAmB,EAAE,KAAK,GAAG,mBAAmB,EAAE,SAAS,GAAG,YAAY,EAAE,SAAS,GAAG,wBAAwB,EAAE,MAAM,GAAG,UAAU,EAAE,IAAI,GAAG,gBAAgB,EAAE,UAAU,GAAG,OAAO,CAAC,kBAAkB,EAAE,UAAU,GAAG,YAAY,GAAG;AAC7T;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;AACxB;EACA,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,UAAU,GAAG,EAAE,EAAE,CAAC;AAChE;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;AACjB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,EAAE,KAAK,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EACzB,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;EAC7B,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;EAC7B,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;AACpB;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;EAChC,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;AAC3B;EACA,EAAE,KAAK,OAAO,UAAU,KAAK,QAAQ,GAAG;AACxC;EACA,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAChC;EACA,GAAG,MAAM;AACT;EACA,GAAG,QAAQ,EAAE,qEAAqE,EAAE,CAAC;EACrF,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,KAAK,YAAY,GAAG,cAAc,GAAG,YAAY,CAAC;AACjF;EACA,GAAG;AACH;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;EACrC,EAAE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,EAAE,KAAK,GAAG,IAAI,GAAG;AAC3B;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,YAAY,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC;AACxI;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;AAC3C;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;EAC9C,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EAClD,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EAClD,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,YAAY,KAAK,IAAI,KAAK,SAAS,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;AAC1E;EACA,EAAE,KAAK,EAAE,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,SAAS,GAAG;AACpE;EACA,GAAG,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG;AACjB;EACA,GAAG,QAAQ,EAAE;EACb,IAAI,OAAO,EAAE,GAAG;EAChB,IAAI,IAAI,EAAE,SAAS;EACnB,IAAI,SAAS,EAAE,gBAAgB;EAC/B,IAAI;AACJ;EACA,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI;EAClB,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI;AAClB;EACA,GAAG,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI;AACzC;EACA,GAAG,OAAO,EAAE,IAAI,CAAC,OAAO;EACxB,GAAG,OAAO,EAAE,IAAI,CAAC,OAAO;AACxB;EACA,GAAG,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE;EAC3C,GAAG,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE;EAC3C,GAAG,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE;EAC3C,GAAG,QAAQ,EAAE,IAAI,CAAC,QAAQ;AAC1B;EACA,GAAG,IAAI,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE;AACnC;EACA,GAAG,MAAM,EAAE,IAAI,CAAC,MAAM;EACtB,GAAG,cAAc,EAAE,IAAI,CAAC,cAAc;EACtC,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI;EAClB,GAAG,UAAU,EAAE,IAAI,CAAC,UAAU;AAC9B;EACA,GAAG,SAAS,EAAE,IAAI,CAAC,SAAS;EAC5B,GAAG,SAAS,EAAE,IAAI,CAAC,SAAS;EAC5B,GAAG,UAAU,EAAE,IAAI,CAAC,UAAU;AAC9B;EACA,GAAG,KAAK,EAAE,IAAI,CAAC,KAAK;AACpB;EACA,GAAG,eAAe,EAAE,IAAI,CAAC,eAAe;EACxC,GAAG,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;EAC1C,GAAG,eAAe,EAAE,IAAI,CAAC,eAAe;AACxC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjF;EACA,EAAE,KAAK,EAAE,YAAY,GAAG;AACxB;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,MAAM,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,EAAE,GAAG;AACnB;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,SAAS,GAAG,OAAO,EAAE,CAAC;AAC9C;EACA,EAAE,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACjC;EACA,EAAE,KAAK,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG;AAC9B;EACA,GAAG,SAAS,IAAI,CAAC,KAAK;AACtB;EACA,IAAI,KAAK,cAAc;AACvB;EACA,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;EACtC,KAAK,MAAM;AACX;EACA,IAAI,KAAK,mBAAmB;AAC5B;EACA,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC7B,KAAK,MAAM;AACX;EACA,IAAI,KAAK,sBAAsB;AAC/B;EACA,KAAK,KAAK,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,GAAG;AACrD;EACA,MAAM,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;AACtC;EACA,MAAM,MAAM;AACZ;EACA,MAAM,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;AACvC;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG;AAC9B;EACA,GAAG,SAAS,IAAI,CAAC,KAAK;AACtB;EACA,IAAI,KAAK,cAAc;AACvB;EACA,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;EACtC,KAAK,MAAM;AACX;EACA,IAAI,KAAK,mBAAmB;AAC5B;EACA,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC7B,KAAK,MAAM;AACX;EACA,IAAI,KAAK,sBAAsB;AAC/B;EACA,KAAK,KAAK,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,GAAG;AACrD;EACA,MAAM,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;AACtC;EACA,MAAM,MAAM;AACZ;EACA,MAAM,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;AACvC;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,GAAG;AACpB;EACA,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,OAAO,EAAE,CAAC;AACZ;EACA,EAAE;AACF;EACA,CAAC,IAAI,WAAW,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG;AACxB;EACA,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC;EACnB,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,QAAQ,GAAG;AAChB;EACA,EAAE,QAAQ,EAAE,qEAAqE,EAAE,CAAC;EACpF,EAAE,OAAO,IAAI,CAAC,UAAU,KAAK,cAAc,GAAG,YAAY,GAAG,cAAc,CAAC;AAC5E;EACA,EAAE;AACF;EACA,CAAC,IAAI,QAAQ,EAAE,QAAQ,GAAG;AAC1B;EACA,EAAE,QAAQ,EAAE,qEAAqE,EAAE,CAAC;EACpF,EAAE,IAAI,CAAC,UAAU,GAAG,QAAQ,KAAK,YAAY,GAAG,cAAc,GAAG,YAAY,CAAC;AAC9E;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC;EAC7B,OAAO,CAAC,eAAe,GAAG,SAAS,CAAC;EACpC,OAAO,CAAC,kBAAkB,GAAG,CAAC,CAAC;AAC/B;EACA,MAAM,OAAO,CAAC;AACd;EACA,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG;AAC3C;EACA,EAAE,OAAO,CAAC,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,EAAE,KAAK,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,MAAM,GAAG;AACd;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,IAAI,MAAM,EAAE,KAAK,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;AAClB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,SAAS,MAAM,IAAI,KAAK,EAAE,yBAAyB,GAAG,KAAK,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,GAAG;AACvB;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,SAAS,MAAM,IAAI,KAAK,EAAE,yBAAyB,GAAG,KAAK,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChE;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,KAAK,SAAS,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AAC3C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,GAAG;AACf;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,MAAM,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;AACnB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EACvD,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EAC9D,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EAC9D,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EAC/D,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AAC/D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,0BAA0B,EAAE,CAAC,GAAG;AACjC;EACA;AACA;EACA;AACA;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;AACvC;EACA,EAAE,KAAK,CAAC,GAAG,MAAM,GAAG;AACpB;EACA,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACd,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACd,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACd;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,8BAA8B,EAAE,CAAC,GAAG;AACrC;EACA;AACA;EACA;AACA;EACA,EAAE,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EACrB,EAAE,MAAM,OAAO,GAAG,IAAI;EACtB,GAAG,QAAQ,GAAG,GAAG;AACjB;EACA,GAAG,EAAE,GAAG,CAAC,CAAC,QAAQ;AAClB;EACA,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC9C,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC9C,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AAChD;EACA,EAAE,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,OAAO;EACxC,SAAS,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,OAAO,EAAE;EAC1C,SAAS,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,OAAO,EAAE,GAAG;AAC7C;EACA;EACA;EACA;AACA;EACA,GAAG,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,QAAQ;EAC1C,UAAU,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,QAAQ,EAAE;EAC5C,UAAU,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,QAAQ,EAAE;EAC5C,UAAU,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,GAAG,QAAQ,EAAE,GAAG;AACzD;EACA;AACA;EACA,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC;AACnB;EACA,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAChC,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAChC,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;AAChC;EACA,GAAG,KAAK,EAAE,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,GAAG;AACrC;EACA;AACA;EACA,IAAI,KAAK,EAAE,GAAG,OAAO,GAAG;AACxB;EACA,KAAK,CAAC,GAAG,CAAC,CAAC;EACX,KAAK,CAAC,GAAG,WAAW,CAAC;EACrB,KAAK,CAAC,GAAG,WAAW,CAAC;AACrB;EACA,KAAK,MAAM;AACX;EACA,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAChB,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,EAAE,GAAG,EAAE,GAAG;AACzB;EACA;AACA;EACA,IAAI,KAAK,EAAE,GAAG,OAAO,GAAG;AACxB;EACA,KAAK,CAAC,GAAG,WAAW,CAAC;EACrB,KAAK,CAAC,GAAG,CAAC,CAAC;EACX,KAAK,CAAC,GAAG,WAAW,CAAC;AACrB;EACA,KAAK,MAAM;AACX;EACA,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAChB,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI,KAAK,EAAE,GAAG,OAAO,GAAG;AACxB;EACA,KAAK,CAAC,GAAG,WAAW,CAAC;EACrB,KAAK,CAAC,GAAG,WAAW,CAAC;EACrB,KAAK,CAAC,GAAG,CAAC,CAAC;AACX;EACA,KAAK,MAAM;AACX;EACA,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAChB,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AAC9B;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,GAAG,GAAG,OAAO,GAAG,GAAG,GAAG,EAAE;EAClD,GAAG,EAAE,GAAG,GAAG,GAAG,OAAO,GAAG,GAAG,GAAG,EAAE;EAChC,GAAG,EAAE,GAAG,GAAG,GAAG,OAAO,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC;AACnC;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;AACrC;EACA;EACA;AACA;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC7B,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC7B,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC7B,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AACpD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG;AACnB;EACA;AACA;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EACxD,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EACxD,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EACxD,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;AACxD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG;AAC/B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EAC1D,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EAC1D,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EAC1D,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,GAAG;AACzB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC;AACrG;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,GAAG;AACR;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACnE;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/E;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC;AAC5F;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAC3F;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AACnD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,EAAE,KAAK,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACrC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACrC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACrC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;AACrC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;AAC1C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,GAAG;AAClG;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAChC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC/B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC/B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,SAAS,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,MAAM,CAAC,QAAQ,EAAE,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA,MAAM,YAAY,SAAS,eAAe,CAAC;AAC3C;EACA,CAAC,WAAW,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,OAAO,GAAG,EAAE,GAAG;AACpD;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACjB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;EACpD,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACrD;EACA,EAAE,MAAM,KAAK,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC3D;EACA,EAAE,KAAK,OAAO,CAAC,QAAQ,KAAK,SAAS,GAAG;AACxC;EACA;EACA,GAAG,QAAQ,EAAE,kFAAkF,EAAE,CAAC;EAClG,GAAG,OAAO,CAAC,UAAU,GAAG,OAAO,CAAC,QAAQ,KAAK,YAAY,GAAG,cAAc,GAAG,YAAY,CAAC;AAC1F;EACA,GAAG;AACH;EACA,EAAE,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE;EAC3B,GAAG,eAAe,EAAE,KAAK;EACzB,GAAG,cAAc,EAAE,IAAI;EACvB,GAAG,SAAS,EAAE,YAAY;EAC1B,GAAG,WAAW,EAAE,IAAI;EACpB,GAAG,aAAa,EAAE,KAAK;EACvB,GAAG,YAAY,EAAE,IAAI;EACrB,GAAG,OAAO,EAAE,CAAC;EACb,GAAG,EAAE,OAAO,EAAE,CAAC;AACf;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EACjM,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;EAC7B,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;EACzD,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;AACvD;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;EACzC,EAAE,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;AAC7C;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;AAC3C;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;AACjC;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,GAAG,CAAC,GAAG;AACrC;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,GAAG;AAChF;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACtB,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACxB,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACtB;EACA,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;EACpC,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;EACtC,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;AACpC;EACA,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;EAC3C,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;EACtC,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;AAC5C;EACA;AACA;EACA,EAAE,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;EAC1D,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,MAAM,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EACxC,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;AAC5C;EACA,EAAE,KAAK,MAAM,CAAC,YAAY,KAAK,IAAI,GAAG,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;AACtF;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,SAAS,YAAY,CAAC;AAC7C;EACA,CAAC,WAAW,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,OAAO,GAAG,EAAE,GAAG;AACpD;EACA,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,SAAS,OAAO,CAAC;AACvC;EACA,CAAC,WAAW,EAAE,IAAI,GAAG,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,GAAG;AAC9D;EACA,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAChB;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,aAAa,CAAC;EACjC,EAAE,IAAI,CAAC,SAAS,GAAG,aAAa,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;EAC/B,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC;AAmBD;EACA,MAAM,aAAa,SAAS,OAAO,CAAC;AACpC;EACA,CAAC,WAAW,EAAE,IAAI,GAAG,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,GAAG;AAC9D;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAChB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,aAAa,CAAC;EACjC,EAAE,IAAI,CAAC,SAAS,GAAG,aAAa,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;EAC/B,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC;AAkGD;EACA,MAAM,UAAU,CAAC;AACjB;EACA,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG;AAC3C;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,GAAG;AAC3E;EACA;AACA;EACA,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE;EACjC,GAAG,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE;EAC9B,GAAG,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE;EAC9B,GAAG,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE;EACnC,GAAG,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE;EAC9B,GAAG,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE;EAC9B,GAAG,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG;AACjB;EACA,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG;AACjB;EACA,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC7B,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG;AAC1D;EACA,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjB,GAAG,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;EACpD,IAAI,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,IAAI,MAAM,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3B;EACA;EACA,GAAG,KAAK,MAAM,GAAG,MAAM,CAAC,OAAO,GAAG;AAClC;EACA,IAAI,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE;EACnC,KAAK,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;AACxC;EACA,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,GAAG,GAAG,CAAC;EAClC,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,GAAG,GAAG,CAAC;AAClC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,IAAI,GAAG,CAAC,GAAG,GAAG,CAAC;AACxB;EACA,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC;EAC3B,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC;EAC3B,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC;EAC3B,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC;AAC3B;EACA;EACA,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG;AACtB;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AACrE;EACA,IAAI,EAAE,IAAI,CAAC,CAAC;EACZ,IAAI,EAAE,IAAI,CAAC,CAAC;EACZ,IAAI,EAAE,IAAI,CAAC,CAAC;EACZ,IAAI,EAAE,IAAI,CAAC,CAAC;AACZ;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC;EACxB,EAAE,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC5B,EAAE,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;EAC5B,EAAE,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,OAAO,uBAAuB,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,GAAG;AACtF;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC;EAChC,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;EACpC,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;EACpC,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;AACpC;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC;EAChC,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;EACpC,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;EACpC,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC;AACpC;EACA,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC3D,EAAE,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC/D,EAAE,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC/D,EAAE,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC/D;EACA,EAAE,OAAO,GAAG,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;EAClB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;EAClB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;EAClB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;EAClB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AACpE;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,UAAU,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC;EACzB,EAAE,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC;EACzB,EAAE,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC;EACzB,EAAE,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG;AACtC;EACA,EAAE,MAAM,CAAC,GAAG,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,EAAE,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC;AACvE;EACA;EACA;EACA;AACA;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACvB,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;AACvB;EACA,EAAE,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC1B,EAAE,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC1B,EAAE,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC1B;EACA,EAAE,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC1B,EAAE,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC1B,EAAE,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC1B;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,KAAK;EACb,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;EACb,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;EACb,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;EACb,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;EACb,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;EACb,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG;EACH,IAAI,OAAO,CAAC,IAAI,EAAE,kEAAkE,GAAG,KAAK,EAAE,CAAC;AAC/F;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,KAAK,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,GAAG;AACjC;EACA;AACA;EACA;AACA;EACA,EAAE,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AACzD;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,CAAC,GAAG;AAC5B;EACA;AACA;EACA;AACA;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ;AACvB;EACA,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC9C,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC9C,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE;AAC/C;EACA,GAAG,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3B;EACA,EAAE,KAAK,KAAK,GAAG,CAAC,GAAG;AACnB;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,GAAG,GAAG,EAAE,CAAC;AAC5C;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC;EACtB,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;AAC/B;EACA,GAAG,MAAM,KAAK,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG;AACvC;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC;AACtD;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC;EACtB,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;AAC/B;EACA,GAAG,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG;AAC1B;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC;AACtD;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC;EACtB,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;AAC/B;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC;AACtD;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;EAC/B,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,KAAK,EAAE,GAAG,GAAG;AAClC;EACA;AACA;EACA,EAAE,IAAI,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,GAAG,MAAM,CAAC,OAAO,GAAG;AAC5B;EACA;AACA;EACA,GAAG,CAAC,GAAG,CAAC,CAAC;AACT;EACA,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,GAAG;AACpD;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;EACxB,IAAI,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EACtB,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;EACxB,IAAI,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EACtB,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA;AACA;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAC/C,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAC/C,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAC/C,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,CAAC,GAAG;AACd;EACA,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AACrE;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,CAAC,EAAE,IAAI,GAAG;AAC1B;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,EAAE,KAAK,KAAK,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC;AACjC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA;AACA;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC;AACjB;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;AAC3E;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AACvF;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;AACpG;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACxB;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG;AACjB;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACf;EACA,GAAG,MAAM;AACT;EACA,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACb;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,GAAG;AACf;EACA,EAAE,OAAO,IAAI,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,OAAO,IAAI,CAAC,mBAAmB,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,GAAG;AAC7B;EACA;AACA;EACA,EAAE,MAAM,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC;EACvD,EAAE,MAAM,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC;AACvD;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC1D;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC;EAC7B,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;AACxC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;AAC3D;EACA;AACA;EACA,EAAE,IAAI,YAAY,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;AACnE;EACA,EAAE,KAAK,YAAY,GAAG,CAAC,GAAG;AAC1B;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACrB,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACrB,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACrB,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AACrB;EACA,GAAG,YAAY,GAAG,EAAE,YAAY,CAAC;AACjC;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,IAAI,GAAG,GAAG;AAC7B;EACA,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACf;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,eAAe,GAAG,GAAG,GAAG,YAAY,GAAG,YAAY,CAAC;AAC5D;EACA,EAAE,KAAK,eAAe,IAAI,MAAM,CAAC,OAAO,GAAG;AAC3C;EACA,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;EACjC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;EACjC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;EACjC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;AACjC;EACA,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;AACpB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,eAAe,EAAE,CAAC;EACpD,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,CAAC;EAC7D,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,SAAS,EAAE,GAAG,YAAY;EACjE,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,SAAS,EAAE,GAAG,YAAY,CAAC;AACrD;EACA,EAAE,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC;EAC9C,EAAE,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC;EAC9C,EAAE,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC;EAC9C,EAAE,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA;EACA;EACA;AACA;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EAC3B,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC;EACtC,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;AACjC;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzC;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzC;EACA,EAAE,OAAO,IAAI,CAAC,GAAG;EACjB,GAAG,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE;EAC3B,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE;EAC1B,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE;EAC1B,GAAG,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE;EAC3B,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,UAAU,GAAG;AACtB;EACA,EAAE,OAAO,EAAE,UAAU,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,QAAQ,UAAU,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,EAAE,MAAM,UAAU,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,EAAE,MAAM,UAAU,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,EAAE,CAAC;AAC1I;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAChC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,MAAM,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EAC5B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,SAAS,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,EAAE,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,EAAE,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,EAAE,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,QAAQ,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;AACpC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,GAAG,EAAE;AACvB;EACA,CAAC,GAAG,MAAM,CAAC,QAAQ,EAAE,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;EAChB,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;EAChB,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;EAChB,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,OAAO,CAAC;AACd;EACA,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG;AACpC;EACA,EAAE,OAAO,CAAC,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,KAAK,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;AAClB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM;EACjC,GAAG,SAAS,MAAM,IAAI,KAAK,EAAE,yBAAyB,GAAG,KAAK,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,GAAG;AACvB;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,CAAC;EACzB,GAAG,SAAS,MAAM,IAAI,KAAK,EAAE,yBAAyB,GAAG,KAAK,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACxD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,GAAG;AACf;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,MAAM,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC;AACnB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,KAAK,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,aAAa,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE,CAAC;AACrE;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,IAAI,EAAE,KAAK,GAAG;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,aAAa,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC;AAC/E;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3C,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAChD,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAChD,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAChD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,CAAC,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3C,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;AACpE;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;EAClE,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;EAClE,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;AACnE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,GAAG;AACtB;EACA;AACA;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC9C,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AAC/C;EACA;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;EACvC,EAAE,MAAM,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;EACvC,EAAE,MAAM,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AACvC;EACA;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC5C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,MAAM,GAAG;AACnB;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,kBAAkB,EAAE,CAAC,YAAY,EAAE,MAAM,CAAC,gBAAgB,EAAE,CAAC;AAChG;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,uBAAuB,EAAE,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAChG;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,CAAC,GAAG;AACzB;EACA;EACA;AACA;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3C,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAChD,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAChD,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACjD;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG;AACnB;EACA;AACA;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EACxD,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EACxD,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;AACxD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG;AAC/B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EAC1D,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;EAC1D,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,GAAG;AACzB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC;AACrG;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,GAAG;AACR;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACpD;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAC7D;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC;AAC1E;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACtE;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AACnD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,EAAE,KAAK,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACrC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACrC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;AACrC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC;AAC1C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,CAAC,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACtC;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACrC,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC7B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,MAAM,WAAW,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;AACnC;EACA,EAAE,KAAK,WAAW,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACtD;EACA,EAAE,MAAM,MAAM,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,WAAW,CAAC;AAC7C;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,WAAW,GAAG;AAC/B;EACA,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,eAAe,EAAE,WAAW,EAAE,CAAC;AACxD;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,MAAM,GAAG;AACnB;EACA;EACA;AACA;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,cAAc,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC;AACvF;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,CAAC,GAAG;AACd;EACA,EAAE,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,KAAK,WAAW,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9C;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,WAAW,CAAC;AAC5C;EACA;AACA;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,GAAG;AACjB;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,CAAC,GAAG;AACxB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAChE;EACA,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACrC;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,CAAC,GAAG;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;AACxF;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,CAAC,GAAG;AACvB;EACA,EAAE,OAAO,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC;AACjE;EACA,EAAE;AACF;EACA,CAAC,sBAAsB,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG;AAC9C;EACA,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC;EACpC,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACjE;EACA,EAAE;AACF;EACA,CAAC,wBAAwB,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG;AAC9C;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACtC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,CAAC,GAAG;AAC5B;EACA,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC;AACnB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;EACvD,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;EACvD,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;AACvD;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,CAAC,EAAE,KAAK,GAAG;AACjC;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,QAAQ,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,oBAAoB,EAAE,CAAC,EAAE,KAAK,GAAG;AAClC;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,QAAQ,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;EAChB,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;AAChB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,GAAG;AAC5E;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAChC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC/B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,SAAS,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA;AACA;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,KAAK,CAAC,CAAC;EACxC,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACxC,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,MAAM,CAAC,QAAQ,EAAE,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC9C,MAAM,aAAa,iBAAiB,IAAI,UAAU,EAAE,CAAC;AACrD;EACA,MAAM,IAAI,CAAC;AACX;EACA,CAAC,WAAW,EAAE,GAAG,GAAG,IAAI,OAAO,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE,EAAE,GAAG,GAAG,IAAI,OAAO,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE,GAAG;AACjI;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;EACjB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG;AACjB;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC;EACvB,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AACvD;EACA,GAAG,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AACzD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,sBAAsB,EAAE,SAAS,GAAG;AACrC;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,GAAG,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,mBAAmB,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;AACvE;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,IAAI,CAAC,aAAa,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,oBAAoB,EAAE,MAAM,EAAE,IAAI,GAAG;AACtC;EACA,EAAE,MAAM,QAAQ,GAAG,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,cAAc,EAAE,GAAG,EAAE,CAAC;AAChE;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;EAC1C,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC1C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,EAAE,OAAO,GAAG,KAAK,GAAG;AAC1C;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACnB;EACA,EAAE,OAAO,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;AAChD;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,GAAG,GAAG;AACb;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,QAAQ,CAAC;EACpD,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,QAAQ,CAAC;AACpD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA;AACA;EACA,EAAE,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;AACnG;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,OAAO,EAAE,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC,cAAc,EAAE,GAAG,EAAE,CAAC;AAChH;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,MAAM,GAAG;AACnB;EACA,EAAE,OAAO,IAAI,CAAC,OAAO,EAAE,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AAC1F;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACxB,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,MAAM,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACzB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,MAAM,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,CAAC;EACjC,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,MAAM,EAAE,OAAO,GAAG,KAAK,GAAG;AAC3C;EACA;EACA;AACA;EACA,EAAE,MAAM,CAAC,iBAAiB,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AAC3C;EACA,EAAE,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACnC;EACA,EAAE,KAAK,QAAQ,KAAK,SAAS,GAAG;AAChC;EACA,GAAG,MAAM,iBAAiB,GAAG,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;AACjE;EACA;EACA;AACA;EACA,GAAG,KAAK,OAAO,KAAK,IAAI,IAAI,iBAAiB,KAAK,SAAS,IAAI,MAAM,CAAC,eAAe,KAAK,IAAI,GAAG;AACjG;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAChE;EACA,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,IAAI,GAAG;AACnC;EACA,MAAM,MAAM,CAAC,iBAAiB,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC;AAC/C;EACA,MAAM,MAAM;AACZ;EACA,MAAM,SAAS,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AAC5D;EACA,MAAM;AACN;EACA,KAAK,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;EAClD,KAAK,IAAI,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;AACrC;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,MAAM,CAAC,WAAW,KAAK,SAAS,GAAG;AAC5C;EACA;AACA;EACA,KAAK,KAAK,MAAM,CAAC,WAAW,KAAK,IAAI,GAAG;AACxC;EACA,MAAM,MAAM,CAAC,kBAAkB,EAAE,CAAC;AAClC;EACA,MAAM;AACN;EACA,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AACvC;AACA;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,KAAK,QAAQ,CAAC,WAAW,KAAK,IAAI,GAAG;AAC1C;EACA,MAAM,QAAQ,CAAC,kBAAkB,EAAE,CAAC;AACpC;EACA,MAAM;AACN;EACA,KAAK,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,WAAW,EAAE,CAAC;AACzC;EACA,KAAK;AACL;EACA,IAAI,MAAM,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAC9C;EACA,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACnC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,OAAO,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;EACrD,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;EAC/C,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC;AAC/D;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,GAAG,GAAG;AACpB;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;EAC3D,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;EACrD,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACtD;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,GAAG;AAC/B;EACA;EACA;AACA;EACA,EAAE,OAAO,MAAM,CAAC,GAAG;EACnB,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EACzD,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EACzD,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EACzD,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,GAAG,GAAG;AACtB;EACA;EACA,EAAE,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;EACzD,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;EACnD,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC;AACnE;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA;EACA,EAAE,IAAI,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC;AAC9C;EACA;EACA,EAAE,OAAO,SAAS,CAAC,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;AAC3F;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA;EACA;AACA;EACA,EAAE,IAAI,GAAG,EAAE,GAAG,CAAC;AACf;EACA,EAAE,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG;AAC5B;EACA,GAAG,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACrC,GAAG,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACrC;EACA,GAAG,MAAM;AACT;EACA,GAAG,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACrC,GAAG,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG;AAC5B;EACA,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACtC,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACtC;EACA,GAAG,MAAM;AACT;EACA,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACtC,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG;AAC5B;EACA,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACtC,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACtC;EACA,GAAG,MAAM;AACT;EACA,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACtC,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,SAAS,GAAG,IAAI,EAAE,KAAK,CAAC,QAAQ,IAAI,GAAG,IAAI,EAAE,KAAK,CAAC,QAAQ,GAAG;AAChE;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,QAAQ,GAAG;AAChC;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,EAAE,GAAG;AACxB;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,GAAG;AACH;EACA;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC;EAC5B,EAAE,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AAC3C;EACA;EACA,EAAE,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC;AAC1C;EACA;EACA,EAAE,GAAG,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;EACjC,EAAE,GAAG,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;EACjC,EAAE,GAAG,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AACjC;EACA;EACA;EACA;EACA,EAAE,IAAI,IAAI,GAAG;EACb,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1D,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;EAC1D,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;EAC1D,GAAG,CAAC;EACJ,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG;AAC7D;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,GAAG;AACH;EACA;EACA,EAAE,IAAI,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACvC,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG;AAC7D;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,GAAG;AACH;EACA;EACA;EACA,EAAE,eAAe,CAAC,YAAY,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC3C,EAAE,IAAI,GAAG,EAAE,eAAe,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,CAAC;AACrE;EACA,EAAE,OAAO,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,KAAK,EAAE,MAAM,GAAG;AAC7B;EACA,EAAE,OAAO,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AAC1D;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC;AACjE;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,MAAM,GAAG;AAC7B;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,EAAE,GAAG;AACxB;EACA,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;AACtB;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AACnC;EACA,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;AAC5D;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,GAAG,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EAC1B,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AAC1B;EACA;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,EAAE,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;AACzC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,GAAG,GAAG;AACd;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EAC1B,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,EAAE,GAAG,OAAO,IAAI,CAAC;AACpC;EACA;EACA,EAAEC,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EAChF,EAAEA,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EAChF,EAAEA,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EAChF,EAAEA,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EAChF,EAAEA,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EAChF,EAAEA,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EAChF,EAAEA,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EAChF,EAAEA,SAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;AAChF;EACA,EAAE,IAAI,CAAC,aAAa,EAAEA,SAAO,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACzB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,GAAG,GAAG;AACf;EACA,EAAE,OAAO,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AAClE;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAMA,SAAO,GAAG;EAChB,eAAe,IAAI,OAAO,EAAE;EAC5B,eAAe,IAAI,OAAO,EAAE;EAC5B,eAAe,IAAI,OAAO,EAAE;EAC5B,eAAe,IAAI,OAAO,EAAE;EAC5B,eAAe,IAAI,OAAO,EAAE;EAC5B,eAAe,IAAI,OAAO,EAAE;EAC5B,eAAe,IAAI,OAAO,EAAE;EAC5B,eAAe,IAAI,OAAO,EAAE;EAC5B,CAAC,CAAC;AACF;EACA,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,MAAM,MAAM,iBAAiB,IAAI,IAAI,EAAE,CAAC;AACxC;EACA;AACA;EACA,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC1C;EACA;AACA;EACA,MAAM,GAAG,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACxC,MAAM,GAAG,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACxC,MAAM,GAAG,iBAAiB,IAAI,OAAO,EAAE,CAAC;AACxC;EACA,MAAM,OAAO,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC5C,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC7C,MAAM,eAAe,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACpD,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,SAAS,UAAU,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,GAAG;AACjD;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG;AACxD;EACA,EAAE,SAAS,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;EACjC;EACA,EAAE,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;EAC5H;EACA,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;EACjC,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;EACjC,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;EACjC;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,EAAE,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG;AAC1E;EACA;EACA;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AACD;EACA,MAAM,MAAM,iBAAiB,IAAI,IAAI,EAAE,CAAC;EACxC,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC1C;EACA,MAAM,MAAM,CAAC;AACb;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,OAAO,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,GAAG;AACrD;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,EAAE,cAAc,GAAG;AACzC;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,KAAK,cAAc,KAAK,SAAS,GAAG;AACtC;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,cAAc,EAAE,CAAC;AACjC;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,CAAC,aAAa,EAAE,MAAM,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;AACtD;EACA,GAAG;AACH;EACA,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;AACtB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,WAAW,GAAG,IAAI,CAAC,GAAG,EAAE,WAAW,EAAE,MAAM,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AAClF;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC;AACzC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,SAAS,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG;AAC7B;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,SAAS,KAAK,CAAC,iBAAiB,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG;AACrF;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,SAAS,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,GAAG;AAC3D;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAChD;EACA,EAAE,OAAO,MAAM,CAAC,MAAM,CAAC,iBAAiB,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,SAAS,GAAG,SAAS,EAAE,CAAC;AACrF;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,GAAG,GAAG;AACtB;EACA,EAAE,OAAO,GAAG,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;AACtC;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,IAAI,CAAC,MAAM,CAAC;AACzE;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,KAAK,EAAE,MAAM,GAAG;AAC7B;EACA,EAAE,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,KAAK,EAAE,CAAC;AAC/D;EACA,EAAE,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACvB;EACA,EAAE,KAAK,aAAa,KAAK,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG;AACvD;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC;EACzC,GAAG,MAAM,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,MAAM,GAAG;AAC1B;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,EAAE,GAAG;AACxB;EACA;EACA,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;EACtB,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;EACzC,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACvC;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EACrC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;AACzD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,EAAE,GAAG;AACxB;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC7B;EACA,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AACnB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACzC;EACA,EAAE,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;AACpC;EACA,EAAE,KAAK,QAAQ,KAAK,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG;AAClD;EACA;AACA;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AACxC;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC,MAAM,KAAK,GAAG,CAAC;AAChD;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE,CAAC;AACxD;EACA,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC;AACxB;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,MAAM,GAAG;AACjB;EACA,EAAE,KAAK,MAAM,CAAC,OAAO,EAAE,GAAG;AAC1B;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,EAAE,GAAG;AACxB;EACA,GAAG,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,IAAI,GAAG;AACtD;EACA,IAAI,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AACzD;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AAC7E;EACA,GAAG,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC;AAClE;EACA,GAAG,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC;AAClE;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,GAAG;AAClB;EACA,EAAE,OAAO,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;AAClF;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC9C,MAAM,UAAU,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC/C,MAAM,OAAO,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC5C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC1C;EACA,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC3C,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC3C,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,MAAM,GAAG,CAAC;AACV;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,OAAO,EAAE,EAAE,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG;AAC7E;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,MAAM,EAAE,SAAS,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,GAAG,GAAG;AACb;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC;EACjC,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC;AACvC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG;AACjB;EACA,EAAE,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,eAAe,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC;AACzE;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,SAAS,EAAE,EAAE,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,KAAK,EAAE,MAAM,GAAG;AACtC;EACA,EAAE,MAAM,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC1C;EACA,EAAE,MAAM,iBAAiB,GAAG,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACzD;EACA,EAAE,KAAK,iBAAiB,GAAG,CAAC,GAAG;AAC/B;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,eAAe,EAAE,IAAI,CAAC,SAAS,EAAE,iBAAiB,EAAE,CAAC;AACzF;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,EAAE,CAAC;AACtD;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,KAAK,GAAG;AAC5B;EACA,EAAE,MAAM,iBAAiB,GAAG,SAAS,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AAC7F;EACA;AACA;EACA,EAAE,KAAK,iBAAiB,GAAG,CAAC,GAAG;AAC/B;EACA,GAAG,OAAO,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,KAAK,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,eAAe,EAAE,IAAI,CAAC,SAAS,EAAE,iBAAiB,EAAE,CAAC;AACrF;EACA,EAAE,OAAO,SAAS,CAAC,iBAAiB,EAAE,KAAK,EAAE,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,EAAE,EAAE,EAAE,EAAE,kBAAkB,EAAE,sBAAsB,GAAG;AAC3E;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,EAAE,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,cAAc,EAAE,GAAG,EAAE,CAAC;EACxD,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;EAC3C,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,UAAU,EAAE,CAAC;AAC9C;EACA,EAAE,MAAM,SAAS,GAAG,EAAE,CAAC,UAAU,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;EAC9C,EAAE,MAAM,GAAG,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EAC9C,EAAE,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;EACzC,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EACpC,EAAE,MAAM,CAAC,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;EAC7B,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC;EACxC,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM,CAAC;AAC9B;EACA,EAAE,KAAK,GAAG,GAAG,CAAC,GAAG;AACjB;EACA;AACA;EACA,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;EACtB,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;EACtB,GAAG,MAAM,GAAG,SAAS,GAAG,GAAG,CAAC;AAC5B;EACA,GAAG,KAAK,EAAE,IAAI,CAAC,GAAG;AAClB;EACA,IAAI,KAAK,EAAE,IAAI,EAAE,MAAM,GAAG;AAC1B;EACA,KAAK,KAAK,EAAE,IAAI,MAAM,GAAG;AACzB;EACA;EACA;AACA;EACA,MAAM,MAAM,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;EAC7B,MAAM,EAAE,IAAI,MAAM,CAAC;EACnB,MAAM,EAAE,IAAI,MAAM,CAAC;EACnB,MAAM,OAAO,GAAG,EAAE,KAAK,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;AACtF;EACA,MAAM,MAAM;AACZ;EACA;AACA;EACA,MAAM,EAAE,GAAG,SAAS,CAAC;EACrB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC;EAC9C,MAAM,OAAO,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;AACrD;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,EAAE,GAAG,EAAE,SAAS,CAAC;EACtB,KAAK,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC;EAC7C,KAAK,OAAO,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;AACpD;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,EAAE,IAAI,EAAE,MAAM,GAAG;AAC1B;EACA;AACA;EACA,KAAK,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,GAAG,GAAG,SAAS,GAAG,EAAE,EAAE,EAAE,CAAC;EACtD,KAAK,EAAE,GAAG,EAAE,EAAE,GAAG,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,SAAS,EAAE,EAAE,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;EAC1F,KAAK,OAAO,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;AACpD;EACA,KAAK,MAAM,KAAK,EAAE,IAAI,MAAM,GAAG;AAC/B;EACA;AACA;EACA,KAAK,EAAE,GAAG,CAAC,CAAC;EACZ,KAAK,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,SAAS,EAAE,EAAE,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;EAC/D,KAAK,OAAO,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;AACxC;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,GAAG,SAAS,GAAG,EAAE,EAAE,EAAE,CAAC;EACpD,KAAK,EAAE,GAAG,EAAE,EAAE,GAAG,CAAC,KAAK,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,SAAS,EAAE,EAAE,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;EACxF,KAAK,OAAO,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;AACpD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA;AACA;EACA,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,CAAC,KAAK,EAAE,SAAS,GAAG,SAAS,CAAC;EAC9C,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC;EAC3C,GAAG,OAAO,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;AAClD;EACA,GAAG;AACH;EACA,EAAE,KAAK,kBAAkB,GAAG;AAC5B;EACA,GAAG,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,eAAe,EAAE,IAAI,CAAC,SAAS,EAAE,EAAE,EAAE,CAAC;AAChF;EACA,GAAG;AACH;EACA,EAAE,KAAK,sBAAsB,GAAG;AAChC;EACA,GAAG,sBAAsB,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,eAAe,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;AAC5E;EACA,GAAG;AACH;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,MAAM,EAAE,MAAM,GAAG;AACnC;EACA,EAAE,SAAS,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;EACrD,EAAE,MAAM,GAAG,GAAG,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;EAC9C,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,GAAG,EAAE,SAAS,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;EACpD,EAAE,MAAM,OAAO,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAChD;EACA,EAAE,KAAK,EAAE,GAAG,OAAO,GAAG,OAAO,IAAI,CAAC;AAClC;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,EAAE,EAAE,CAAC;AACxC;EACA;EACA,EAAE,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AACvB;EACA;EACA,EAAE,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AACvB;EACA;EACA,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,OAAO,IAAI,CAAC;AAC5B;EACA;EACA;EACA;EACA,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,OAAO,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC;AAC7C;EACA;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;AACtF;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACzD;EACA,EAAE,KAAK,WAAW,KAAK,CAAC,GAAG;AAC3B;EACA;EACA,GAAG,KAAK,KAAK,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG;AACrD;EACA,IAAI,OAAO,CAAC,CAAC;AACb;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;AACjF;EACA;AACA;EACA,EAAE,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,KAAK,EAAE,MAAM,GAAG;AACjC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,KAAK,EAAE,CAAC;AAC1C;EACA,EAAE,KAAK,CAAC,KAAK,IAAI,GAAG;AACpB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA;AACA;EACA,EAAE,MAAM,WAAW,GAAG,KAAK,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC3D;EACA,EAAE,KAAK,WAAW,KAAK,CAAC,GAAG;AAC3B;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACzD;EACA,EAAE,KAAK,WAAW,GAAG,WAAW,GAAG,CAAC,GAAG;AACvC;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,GAAG,EAAE,MAAM,GAAG;AAC7B;EACA,EAAE,IAAI,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC;AAC7C;EACA,EAAE,MAAM,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;EACtC,GAAG,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;EACjC,GAAG,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;AAClC;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,KAAK,OAAO,IAAI,CAAC,GAAG;AACtB;EACA,GAAG,IAAI,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;EAC7C,GAAG,IAAI,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;AAC7C;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;EAC7C,GAAG,IAAI,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE,KAAK,OAAO,IAAI,CAAC,GAAG;AACtB;EACA,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;EAC9C,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;AAC9C;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;EAC9C,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;AAC9C;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,IAAI,GAAG,KAAK,QAAQ,KAAK,GAAG,IAAI,EAAE,GAAG,OAAO,IAAI,CAAC;AAC1D;EACA,EAAE,KAAK,KAAK,GAAG,IAAI,IAAI,KAAK,EAAE,IAAI,EAAE,GAAG,IAAI,GAAG,KAAK,CAAC;AACpD;EACA,EAAE,KAAK,KAAK,GAAG,IAAI,IAAI,KAAK,EAAE,IAAI,EAAE,GAAG,IAAI,GAAG,KAAK,CAAC;AACpD;EACA,EAAE,KAAK,OAAO,IAAI,CAAC,GAAG;AACtB;EACA,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;EAC9C,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;AAC9C;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;EAC9C,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,OAAO,CAAC;AAC9C;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,IAAI,GAAG,KAAK,QAAQ,KAAK,GAAG,IAAI,EAAE,GAAG,OAAO,IAAI,CAAC;AAC1D;EACA,EAAE,KAAK,KAAK,GAAG,IAAI,IAAI,IAAI,KAAK,IAAI,GAAG,IAAI,GAAG,KAAK,CAAC;AACpD;EACA,EAAE,KAAK,KAAK,GAAG,IAAI,IAAI,IAAI,KAAK,IAAI,GAAG,IAAI,GAAG,KAAK,CAAC;AACpD;EACA;AACA;EACA,EAAE,KAAK,IAAI,GAAG,CAAC,GAAG,OAAO,IAAI,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,EAAE,IAAI,IAAI,CAAC,GAAG,IAAI,GAAG,IAAI,EAAE,MAAM,EAAE,CAAC;AACpD;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,GAAG,GAAG;AACtB;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,SAAS,EAAE,KAAK,IAAI,CAAC;AACtD;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,MAAM,GAAG;AACvD;EACA;AACA;EACA;AACA;EACA,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC5B,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC5B,EAAE,SAAS,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AAC3C;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;EAC5C,EAAE,IAAI,IAAI,CAAC;AACX;EACA,EAAE,KAAK,GAAG,GAAG,CAAC,GAAG;AACjB;EACA,GAAG,KAAK,eAAe,GAAG,OAAO,IAAI,CAAC;EACtC,GAAG,IAAI,GAAG,CAAC,CAAC;AACZ;EACA,GAAG,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG;AACxB;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;EACd,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC;AACf;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,MAAM,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,MAAM,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC;AACnF;EACA;EACA,EAAE,KAAK,MAAM,GAAG,CAAC,GAAG;AACpB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC;AACpE;EACA;EACA,EAAE,KAAK,MAAM,GAAG,CAAC,GAAG;AACpB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;EACA,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,GAAG,GAAG;AAC/B;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;EACA,EAAE,MAAM,GAAG,GAAG,EAAE,IAAI,GAAG,KAAK,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AAC9C;EACA;EACA,EAAE,KAAK,GAAG,GAAG,CAAC,GAAG;AACjB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,EAAE,MAAM,EAAE,CAAC;AACtC;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,OAAO,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;EACtC,EAAE,IAAI,CAAC,SAAS,CAAC,kBAAkB,EAAE,OAAO,EAAE,CAAC;AAC/C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,GAAG,GAAG;AACf;EACA,EAAE,OAAO,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AACpF;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,OAAO,CAAC;AACd;EACA,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG;AAC/F;EACA,EAAE,OAAO,CAAC,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG;AAClB;EACA,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,GAAG,KAAK,SAAS,GAAG;AAC3B;EACA,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC9F;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG;AACvF;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;EAC9D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;EAC9D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;EAC/D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;AAC/D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,OAAO,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,CAAC,GAAG;AACX;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;AACxB;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC7E,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC7E,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACjF,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AACrF;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;AAC5C;EACA,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACtB,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACtB,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AACtB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,GAAG;AACrB;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;EAC/B,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;EAC/B,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;EAC/B,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG;AACrC;EACA,EAAE,KAAK,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;EACvC,EAAE,KAAK,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;EACvC,EAAE,KAAK,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG;AAClC;EACA,EAAE,IAAI,CAAC,GAAG;EACV,GAAG,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EAC/B,GAAG,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EAC/B,GAAG,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EAC/B,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,GAAG;AACtB;EACA;AACA;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;AACxB;EACA,EAAE,MAAM,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;EAChE,EAAE,MAAM,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;EAChE,EAAE,MAAM,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;AAChE;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;EAC7B,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC;EAC/B,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACf;EACA,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACf,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACf,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACf,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,KAAK,GAAG;AAChC;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EAC9C,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;EAC7C,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;EAC7C,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,EAAE,KAAK,KAAK,CAAC,KAAK,KAAK,KAAK,GAAG;AAC/B;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACxD;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;EACrB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACf;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;AACrB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,KAAK,KAAK,KAAK,GAAG;AACtC;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACxD;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACnB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;AACjB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,KAAK,KAAK,KAAK,GAAG;AACtC;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACxD;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;EACrB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AACzB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AACzB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;EACrB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,KAAK,KAAK,KAAK,GAAG;AACtC;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACxD;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AACzB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AACzB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;EACjB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,KAAK,KAAK,KAAK,GAAG;AACtC;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACxD;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AACzB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACf,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;AACrB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;EACrB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AAC1B;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,KAAK,KAAK,KAAK,GAAG;AACtC;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACxD;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;EACjB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AACnB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AACzB;EACA,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACf;EACA;EACA,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACf,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACf,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACf,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,0BAA0B,EAAE,CAAC,GAAG;AACjC;EACA,EAAE,OAAO,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,GAAG;AAC3B;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC;AAC/B;EACA,EAAE,KAAK,EAAE,CAAC,QAAQ,EAAE,KAAK,CAAC,GAAG;AAC7B;EACA;AACA;EACA,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,GAAG;AACH;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;EACjB,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,KAAK,EAAE,CAAC,QAAQ,EAAE,KAAK,CAAC,GAAG;AAC7B;EACA;AACA;EACA,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG;AACjC;EACA,IAAI,EAAE,CAAC,CAAC,IAAI,MAAM,CAAC;AACnB;EACA,IAAI,MAAM;AACV;EACA,IAAI,EAAE,CAAC,CAAC,IAAI,MAAM,CAAC;AACnB;EACA,IAAI;AACJ;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC;EAClB,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;EACjB,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;EACjD,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;EACjD,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,GAAG;AACf;EACA,EAAE,OAAO,IAAI,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1B;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;EACxB,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;EACxB,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACpE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACpE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACrE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AACrE;EACA,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACpE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACpE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACrE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AACrE;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3D;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3D;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC3D,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3D;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC1D,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC3D,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,GAAG;AACrB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;EAC1D,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;EAC3D,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACpE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACpE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACrE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AACrE;EACA;EACA;AACA;EACA,EAAE;EACF,GAAG,GAAG;EACN,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG;EACrB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,IAAI;EACJ,GAAG,GAAG;EACN,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG;EACrB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,IAAI;EACJ,GAAG,GAAG;EACN,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG;EACrB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,IAAI;EACJ,GAAG,GAAG;EACN,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG;EACrB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG;EACtB,IAAI;AACJ;EACA,IAAI;AACJ;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,IAAI,GAAG,CAAC;AACV;EACA,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;EAClD,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;EAClD,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;AAClD;EACA,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;EACpD,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;EACpD,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC;AACtD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACxB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,KAAK,CAAC,CAAC,SAAS,GAAG;AACrB;EACA,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAClB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAClB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AAClB;EACA,GAAG,MAAM;AACT;EACA,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EAChB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EAChB,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ;AAC1B;EACA,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC7D,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;EAC7D,GAAG,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE;EAC/D,GAAG,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE;AACjE;EACA,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;EAClH,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;EAClH,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;EAClH,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AACnH;EACA,EAAE,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC5D;EACA,EAAE,KAAK,GAAG,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACrF;EACA,EAAE,MAAM,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;AACzB;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,MAAM,CAAC;EACzB,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACnI,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACnI,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;AACnI;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,MAAM,CAAC;EACzB,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACnI,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACnI,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;AACnI;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,MAAM,CAAC;EACzB,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACnI,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACpI,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;AACpI;EACA,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,MAAM,CAAC;EAC1B,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACpI,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;EACpI,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,CAAC;AACpI;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,CAAC,GAAG;AACZ;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAClC;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;EAC3C,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;EAC3C,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;EAC5C,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;AAC5C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,GAAG;AACrB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,MAAM,QAAQ,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC7E,EAAE,MAAM,QAAQ,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC7E,EAAE,MAAM,QAAQ,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AAC/E;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,CAAC;AAC/D;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC5B;EACA,EAAE,KAAK,CAAC,CAAC,SAAS,GAAG;AACrB;EACA,GAAG,IAAI,CAAC,GAAG;AACX;EACA,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAChB,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAChB,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAChB,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACd;EACA,IAAI,CAAC;AACL;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,GAAG;AACX;EACA,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACd,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACd,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACd,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACd;EACA,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EACf,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACd,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACd,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACf,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACd;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACf,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,GAAG;AACjC;EACA;AACA;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EAC9B,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EAC9B,EAAE,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3C,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EAChD,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EAChD,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACnD,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AACrC;EACA,EAAE,IAAI,CAAC,GAAG;AACV;EACA,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EACf,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;EACf,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;EACf,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb;EACA,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,KAAK,GAAG;AACxC;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,MAAM,CAAC,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,GAAG,UAAU,CAAC,EAAE,CAAC;EACnF,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC3C,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EAC9C,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EAC9C,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AAC9C;EACA,EAAE,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;AACjD;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC;EACrC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC;EACrC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC;EAC7B,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC;EAC7B,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC;EACtC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACf;EACA,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC;EACxB,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC;EACxB,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC;EACxB,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,KAAK,GAAG;AAC1C;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;EAC3D,EAAE,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;EAC7D,EAAE,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;AAC9D;EACA;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;EACjC,EAAE,KAAK,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AAC3B;EACA,EAAE,QAAQ,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACxB,EAAE,QAAQ,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACxB,EAAE,QAAQ,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AACxB;EACA;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACrB;EACA,EAAE,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;EACvB,EAAE,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;EACvB,EAAE,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;EAC/B,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;EAC/B,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;EAC/B,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;EAC/B,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;EAC/B,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC;EAC/B,EAAE,KAAK,CAAC,QAAQ,EAAE,EAAE,EAAE,IAAI,KAAK,CAAC;AAChC;EACA,EAAE,UAAU,CAAC,qBAAqB,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC;EACf,EAAE,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC;EACf,EAAE,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,gBAAgB,GAAG,qBAAqB,GAAG;AAClG;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,KAAK,KAAK,GAAG,IAAI,EAAE,CAAC;EACxC,EAAE,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,KAAK,GAAG,GAAG,MAAM,EAAE,CAAC;AACxC;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,GAAG,IAAI,OAAO,KAAK,GAAG,IAAI,EAAE,CAAC;EAChD,EAAE,MAAM,CAAC,GAAG,EAAE,GAAG,GAAG,MAAM,OAAO,GAAG,GAAG,MAAM,EAAE,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;AACX;EACA,EAAE,KAAK,gBAAgB,KAAK,qBAAqB,GAAG;AACpD;EACA,GAAG,CAAC,GAAG,IAAI,GAAG,GAAG,IAAI,EAAE,KAAK,GAAG,GAAG,IAAI,EAAE,CAAC;EACzC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,IAAI,OAAO,GAAG,GAAG,IAAI,EAAE,CAAC;AAC7C;EACA,GAAG,MAAM,KAAK,gBAAgB,KAAK,sBAAsB,GAAG;AAC5D;EACA,GAAG,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,GAAG,IAAI,EAAE,CAAC;EAC9B,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,GAAG,IAAI,OAAO,GAAG,GAAG,IAAI,EAAE,CAAC;AACzC;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,8DAA8D,GAAG,gBAAgB,EAAE,CAAC;AACxG;EACA,GAAG;AACH;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvD,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvD,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACxD,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AACzD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,gBAAgB,GAAG,qBAAqB,GAAG;AACnG;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,GAAG,IAAI,EAAE,CAAC;EACnC,EAAE,MAAM,CAAC,GAAG,GAAG,KAAK,GAAG,GAAG,MAAM,EAAE,CAAC;EACnC,EAAE,MAAM,CAAC,GAAG,GAAG,KAAK,GAAG,GAAG,IAAI,EAAE,CAAC;AACjC;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,GAAG,IAAI,KAAK,CAAC,CAAC;EACjC,EAAE,MAAM,CAAC,GAAG,EAAE,GAAG,GAAG,MAAM,KAAK,CAAC,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC;AACd;EACA,EAAE,KAAK,gBAAgB,KAAK,qBAAqB,GAAG;AACpD;EACA,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,KAAK,CAAC,CAAC;EAC1B,GAAG,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,GAAG,MAAM,KAAK,gBAAgB,KAAK,sBAAsB,GAAG;AAC5D;EACA,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;EAChB,GAAG,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,+DAA+D,GAAG,gBAAgB,EAAE,CAAC;AACzG;EACA,GAAG;AACH;EACA,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;EAC/D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;EAChE,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;EAC/D,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,GAAG;AAClB;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC3B,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,GAAG,OAAO,KAAK,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAChC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC3B;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAC5B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,MAAM,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AAClC;EACA,EAAE,KAAK,EAAE,MAAM,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,MAAM,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,MAAM,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,MAAM,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACnD,MAAM,IAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAClD,MAAM,EAAE,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACvC,MAAM,EAAE,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACvC,MAAM,EAAE,iBAAiB,IAAI,OAAO,EAAE,CAAC;AACvC;EACA,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC9C,MAAM,aAAa,iBAAiB,IAAI,UAAU,EAAE,CAAC;AACrD;EACA,MAAM,KAAK,CAAC;AACZ;EACA,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,aAAa,GAAG;AACjE;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;AACtB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;EAClB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;EAClB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;EAClB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,MAAM,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,EAAE,KAAK,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;EACtB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG;AACrC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACxE;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;EACrB,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;EACrB,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;EACrB,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG;AAChE;EACA;AACA;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;EACxB,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACpD,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACpD,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AACrD;EACA,EAAE,SAAS,KAAK;AAChB;EACA,GAAG,KAAK,KAAK;AACb;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG;AACvC;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACxC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxC;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACtC,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;AACb;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG;AACvC;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACtC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACtC;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACxC,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;AACb;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG;AACvC;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACxC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxC;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACjB,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;AACb;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG;AACvC;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACtC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACtC;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACjB,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxC;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;AACb;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG;AACvC;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACxC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxC;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACjB,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,GAAG,KAAK,KAAK;AACb;EACA,IAAI,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG;AACvC;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACtC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACtC;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACxC,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,GAAG;AACH;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,sEAAsE,GAAG,KAAK,EAAE,CAAC;AACnG;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;AACtB;EACA,EAAE,KAAK,MAAM,KAAK,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG;AACvC;EACA,EAAE,SAAS,CAAC,0BAA0B,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,EAAE,OAAO,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAChE;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG;AAC1C;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,QAAQ,GAAG;AACrB;EACA;AACA;EACA,EAAE,aAAa,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;AACrC;EACA,EAAE,OAAO,IAAI,CAAC,iBAAiB,EAAE,aAAa,EAAE,QAAQ,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,KAAK,GAAG;AACjB;EACA,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,QAAQ,KAAK,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,EAAE,MAAM,KAAK,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,EAAE,MAAM,KAAK,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;AAC9H;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EACvB,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EACvB,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EACvB,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC3D;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EAC5B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;AACpC;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,QAAQ,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;AACpC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,GAAG,EAAE;AACvB;EACA,CAAC,GAAG,MAAM,CAAC,QAAQ,EAAE,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;EAChB,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;EAChB,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;EAChB,EAAE,MAAM,IAAI,CAAC,MAAM,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC;AAC5B;EACA,MAAM,MAAM,CAAC;AACb;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,OAAO,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,OAAO,GAAG,CAAC,OAAO,CAAC,CAAC;AACzC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,OAAO,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,OAAO,GAAG,CAAC,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU,GAAG,CAAC,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,OAAO,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,OAAO,GAAG,CAAC,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,OAAO,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;AACtC;EACA,EAAE;AACF;EACA,CAAC,UAAU,GAAG;AACd;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,OAAO,GAAG;AACtB;EACA,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;AACpD;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,IAAI,WAAW,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,GAAG,iBAAiB,IAAI,UAAU,EAAE,CAAC;EAC3C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,OAAO,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC5C;EACA,MAAM,WAAW,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAChD,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC7C,MAAM,aAAa,iBAAiB,IAAI,UAAU,EAAE,CAAC;AACrD;EACA,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACpD,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACpD,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACpD;EACA,MAAM,WAAW,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;EACtC,MAAM,aAAa,GAAG,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;AAC1C;EACA,MAAM,QAAQ,SAAS,eAAe,CAAC;AACvC;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,WAAW,GAAG,EAAE,EAAE,CAAC;AACjE;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;EACjB,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;EACrB,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EACjC,EAAE,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAE,CAAC;EAC/B,EAAE,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;EACtC,EAAE,MAAM,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,EAAE,SAAS,gBAAgB,GAAG;AAC9B;EACA,GAAG,UAAU,CAAC,YAAY,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AAC9C;EACA,GAAG;AACH;EACA,EAAE,SAAS,kBAAkB,GAAG;AAChC;EACA,GAAG,QAAQ,CAAC,iBAAiB,EAAE,UAAU,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;AAC9D;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,SAAS,EAAE,gBAAgB,EAAE,CAAC;EACzC,EAAE,UAAU,CAAC,SAAS,EAAE,kBAAkB,EAAE,CAAC;AAC7C;EACA,EAAE,MAAM,CAAC,gBAAgB,EAAE,IAAI,EAAE;EACjC,GAAG,QAAQ,EAAE;EACb,IAAI,YAAY,EAAE,IAAI;EACtB,IAAI,UAAU,EAAE,IAAI;EACpB,IAAI,KAAK,EAAE,QAAQ;EACnB,IAAI;EACJ,GAAG,QAAQ,EAAE;EACb,IAAI,YAAY,EAAE,IAAI;EACtB,IAAI,UAAU,EAAE,IAAI;EACpB,IAAI,KAAK,EAAE,QAAQ;EACnB,IAAI;EACJ,GAAG,UAAU,EAAE;EACf,IAAI,YAAY,EAAE,IAAI;EACtB,IAAI,UAAU,EAAE,IAAI;EACpB,IAAI,KAAK,EAAE,UAAU;EACrB,IAAI;EACJ,GAAG,KAAK,EAAE;EACV,IAAI,YAAY,EAAE,IAAI;EACtB,IAAI,UAAU,EAAE,IAAI;EACpB,IAAI,KAAK,EAAE,KAAK;EAChB,IAAI;EACJ,GAAG,eAAe,EAAE;EACpB,IAAI,KAAK,EAAE,IAAI,OAAO,EAAE;EACxB,IAAI;EACJ,GAAG,YAAY,EAAE;EACjB,IAAI,KAAK,EAAE,IAAI,OAAO,EAAE;EACxB,IAAI;EACJ,GAAG,EAAE,CAAC;AACN;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC,0BAA0B,CAAC;AAC9D;EACA,EAAE,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC,gCAAgC,CAAC;EACzE,EAAE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EAC1B,EAAE,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;EAC5B,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC,cAAc,iFAAiF,EAAE;AAClG;EACA,CAAC,aAAa,iFAAiF,EAAE;AACjG;EACA,CAAC,cAAc,6DAA6D,EAAE;AAC9E;EACA,CAAC,aAAa,6DAA6D,EAAE;AAC7E;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;AACnD;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACtE;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,wBAAwB,EAAE,IAAI,EAAE,KAAK,GAAG;AACzC;EACA;AACA;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,oBAAoB,EAAE,KAAK,GAAG;AAC/B;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,CAAC,GAAG;AAC5B;EACA;AACA;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,yBAAyB,EAAE,CAAC,GAAG;AAChC;EACA;AACA;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,GAAG;AAC7B;EACA;EACA;AACA;EACA,EAAE,GAAG,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,GAAG;AAClC;EACA;EACA;EACA;AACA;EACA,EAAE,GAAG,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC;AACrC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG;AAClB;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG;AAClB;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG;AAClB;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,IAAI,EAAE,QAAQ,GAAG;AACnC;EACA;EACA;AACA;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,cAAc,EAAE,QAAQ,EAAE,EAAE,CAAC;AACxD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,QAAQ,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,QAAQ,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,QAAQ,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,OAAO,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,OAAO,MAAM,CAAC,YAAY,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC;AACxE;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACnB;EACA;AACA;EACA,EAAE,KAAK,CAAC,CAAC,SAAS,GAAG;AACrB;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACrB;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,WAAW,CAAC,qBAAqB,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,GAAG;AACvC;EACA,GAAG,KAAK,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AACjD;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,KAAK,EAAE,CAAC;AACjD;EACA,EAAE,KAAK,MAAM,GAAG;AAChB;EACA,GAAG,KAAK,CAAC,eAAe,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;EAC/C,GAAG,GAAG,CAAC,qBAAqB,EAAE,KAAK,EAAE,CAAC;EACtC,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,MAAM,GAAG;AACf;EACA,EAAE,KAAK,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG;AAC9B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,IAAI,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;AAC/B;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,KAAK,IAAI,GAAG;AACzB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,kEAAkE,EAAE,MAAM,EAAE,CAAC;EAC/F,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,IAAI,MAAM,CAAC,UAAU,GAAG;AACrC;EACA,GAAG,KAAK,MAAM,CAAC,MAAM,KAAK,IAAI,GAAG;AACjC;EACA,IAAI,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;EACxB,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AAChC;EACA,GAAG,MAAM,CAAC,aAAa,EAAE,WAAW,EAAE,CAAC;AACvC;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,+DAA+D,EAAE,MAAM,EAAE,CAAC;AAC5F;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,GAAG;AAClB;EACA,EAAE,KAAK,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG;AAC9B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,IAAI,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;AAClC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;AAChD;EACA,EAAE,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG;AACvB;EACA,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;EACxB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,GAAG,MAAM,CAAC,aAAa,EAAE,aAAa,EAAE,CAAC;AACzC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,GAAG;AACpB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,KAAK,MAAM,KAAK,IAAI,GAAG;AACzB;EACA,GAAG,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,GAAG;AAClB;EACA;AACA;EACA;AACA;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,CAAC;AAC1C;EACA,EAAE,KAAK,MAAM,CAAC,MAAM,KAAK,IAAI,GAAG;AAChC;EACA,GAAG,MAAM,CAAC,MAAM,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAClD;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACrB;EACA,EAAE,MAAM,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAC1C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,EAAE,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,mBAAmB,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,CAAC,mBAAmB,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,GAAG;AACpC;EACA,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,KAAK,GAAG,OAAO,IAAI,CAAC;AAC5C;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACpC,GAAG,MAAM,MAAM,GAAG,KAAK,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAC3D;EACA,GAAG,KAAK,MAAM,KAAK,SAAS,GAAG;AAC/B;EACA,IAAI,OAAO,MAAM,CAAC;AAClB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,SAAS,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,oBAAoB,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,EAAE,GAAG;AAClD;EACA,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,KAAK,GAAG,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACpD;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,OAAO,MAAM,CAAC,qBAAqB,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AAC1D;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,MAAM,GAAG;AAC9B;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC9D;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,EAAE,CAAC;AACnE;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,MAAM,GAAG;AAC7B;EACA,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;AACtC;EACA,EAAE,OAAO,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC,OAAO,gCAAgC,EAAE;AAC1C;EACA,CAAC,QAAQ,EAAE,QAAQ,GAAG;AACtB;EACA,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,QAAQ,GAAG;AAC7B;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACvC;EACA,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,QAAQ,GAAG;AAC/B;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,KAAK,MAAM,KAAK,IAAI,GAAG;AACzB;EACA,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC;AACtB;EACA,GAAG,MAAM,CAAC,iBAAiB,EAAE,QAAQ,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,YAAY,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACpE;EACA,EAAE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;AACrC;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,KAAK,GAAG;AAC5B;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;AACnD;EACA,EAAE,KAAK,IAAI,CAAC,sBAAsB,IAAI,KAAK,GAAG;AAC9C;EACA,GAAG,KAAK,IAAI,CAAC,MAAM,KAAK,IAAI,GAAG;AAC/B;EACA,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACzC;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC9E;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;AACvC;EACA,GAAG,KAAK,GAAG,IAAI,CAAC;AAChB;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,GAAG,KAAK,KAAK,CAAC,qBAAqB,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,GAAG;AACjE;EACA,IAAI,KAAK,CAAC,iBAAiB,EAAE,KAAK,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,aAAa,EAAE,cAAc,GAAG;AACpD;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,KAAK,aAAa,KAAK,IAAI,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,qBAAqB,KAAK,IAAI,GAAG;AAC5F;EACA,GAAG,MAAM,CAAC,iBAAiB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;AACnD;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,KAAK,IAAI,GAAG;AAC9B;EACA,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACxC;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC7E;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,cAAc,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AAClC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,IAAI,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,IAAI,KAAK,KAAK,CAAC,qBAAqB,KAAK,IAAI,GAAG;AAChD;EACA,KAAK,KAAK,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAC5C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA;EACA,EAAE,MAAM,YAAY,KAAK,IAAI,KAAK,SAAS,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;AAC1E;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;AACpB;EACA;EACA;EACA;EACA,EAAE,KAAK,YAAY,GAAG;AACtB;EACA;EACA,GAAG,IAAI,GAAG;EACV,IAAI,UAAU,EAAE,EAAE;EAClB,IAAI,SAAS,EAAE,EAAE;EACjB,IAAI,QAAQ,EAAE,EAAE;EAChB,IAAI,MAAM,EAAE,EAAE;EACd,IAAI,MAAM,EAAE,EAAE;EACd,IAAI,SAAS,EAAE,EAAE;EACjB,IAAI,UAAU,EAAE,EAAE;EAClB,IAAI,KAAK,EAAE,EAAE;EACb,IAAI,CAAC;AACL;EACA,GAAG,MAAM,CAAC,QAAQ,GAAG;EACrB,IAAI,OAAO,EAAE,GAAG;EAChB,IAAI,IAAI,EAAE,QAAQ;EAClB,IAAI,SAAS,EAAE,iBAAiB;EAChC,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAC1B,EAAE,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE,GAAG,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAClD,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;EAC3D,EAAE,KAAK,IAAI,CAAC,aAAa,KAAK,IAAI,GAAG,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;EACjE,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,MAAM,CAAC,OAAO,GAAG,KAAK,CAAC;EACvD,EAAE,KAAK,IAAI,CAAC,aAAa,KAAK,KAAK,GAAG,MAAM,CAAC,aAAa,GAAG,KAAK,CAAC;EACnE,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,CAAC,GAAG,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EACtE,EAAE,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjF;EACA,EAAE,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;EACnC,EAAE,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;EACxC,EAAE,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAChC;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,KAAK,GAAG,MAAM,CAAC,gBAAgB,GAAG,KAAK,CAAC;AACzE;EACA;AACA;EACA,EAAE,KAAK,IAAI,CAAC,eAAe,GAAG;AAC9B;EACA,GAAG,MAAM,CAAC,IAAI,GAAG,eAAe,CAAC;EACjC,GAAG,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC7B,GAAG,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;EACxD,GAAG,KAAK,IAAI,CAAC,aAAa,KAAK,IAAI,GAAG,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;AACzF;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,aAAa,GAAG;AAC5B;EACA,GAAG,MAAM,CAAC,IAAI,GAAG,aAAa,CAAC;EAC/B,GAAG,MAAM,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;EAC/D,GAAG,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;AACzC;EACA,GAAG,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;EACxC,GAAG,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;AAChD;EACA,GAAG,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;EACxC,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;EAChC,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,KAAK,MAAM;EAChD,IAAI,cAAc,EAAE,KAAK,CAAC,cAAc;EACxC,IAAI,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,EAAE;EACnC,IAAI,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,EAAE;AACnC;EACA,IAAI,iBAAiB,EAAE,KAAK,CAAC,iBAAiB;EAC9C,IAAI,YAAY,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM;EACrC,IAAI,YAAY,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE;EAC/C,IAAI,EAAE,EAAE,CAAC;AACT;EACA,GAAG,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;EACpD,GAAG,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;EAChD,GAAG,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;AAC9C;EACA,GAAG,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;EAC1D,GAAG,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;AAC9C;EACA,GAAG,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACjE;EACA,GAAG,KAAK,IAAI,CAAC,cAAc,KAAK,IAAI,GAAG;AACvC;EACA,IAAI,MAAM,CAAC,cAAc,GAAG;EAC5B,KAAK,MAAM,EAAE,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,OAAO,EAAE;EACnD,KAAK,MAAM,EAAE,MAAM,CAAC,cAAc,CAAC,MAAM;EACzC,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG,KAAK,IAAI,CAAC,WAAW,KAAK,IAAI,GAAG;AACpC;EACA,IAAI,MAAM,CAAC,WAAW,GAAG;EACzB,KAAK,GAAG,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,EAAE;EAC1C,KAAK,GAAG,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,EAAE;EAC1C,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,SAAS,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG;AACzC;EACA,GAAG,KAAK,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,KAAK,SAAS,GAAG;AAChD;EACA,IAAI,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACrD;EACA,IAAI;AACJ;EACA,GAAG,OAAO,OAAO,CAAC,IAAI,CAAC;AACvB;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,GAAG;AACtB;EACA,GAAG,KAAK,IAAI,CAAC,UAAU,GAAG;AAC1B;EACA,IAAI,KAAK,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG;AACnC;EACA,KAAK,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;AAClD;EACA,KAAK,MAAM,KAAK,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG;AAC5C;EACA,KAAK,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AAC7D;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,qBAAqB,KAAK,IAAI,GAAG;AAC5G;EACA,IAAI,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AAC9D;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,GAAG;AAC5D;EACA,GAAG,MAAM,CAAC,QAAQ,GAAG,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AACjE;EACA,GAAG,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;AAC/C;EACA,GAAG,KAAK,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,GAAG;AACtE;EACA,IAAI,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;AACrC;EACA,IAAI,KAAK,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG;AACnC;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,MAAM,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,MAAM,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,aAAa,GAAG;AAC5B;EACA,GAAG,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACnC,GAAG,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;AACjD;EACA,GAAG,KAAK,IAAI,CAAC,QAAQ,KAAK,SAAS,GAAG;AACtC;EACA,IAAI,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC/C;EACA,IAAI,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;AACzC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,SAAS,GAAG;AACrC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,GAAG;AACzC;EACA,IAAI,MAAM,KAAK,GAAG,EAAE,CAAC;AACrB;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,KAAK,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AACnE;EACA,KAAK;AACL;EACA,IAAI,MAAM,CAAC,QAAQ,GAAG,KAAK,CAAC;AAC5B;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,CAAC,QAAQ,GAAG,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AACjE;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG;AAClC;EACA,GAAG,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAC;AACxB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACrD;EACA,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,CAAC;AACrE;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,GAAG;AACpC;EACA,GAAG,MAAM,CAAC,UAAU,GAAG,EAAE,CAAC;AAC1B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,IAAI,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;AAC3C;EACA,IAAI,MAAM,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,EAAE,CAAC;AACtE;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,GAAG;AACtB;EACA,GAAG,MAAM,UAAU,GAAG,gBAAgB,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;EAC1D,GAAG,MAAM,SAAS,GAAG,gBAAgB,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;EACxD,GAAG,MAAM,QAAQ,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;EACtD,GAAG,MAAM,MAAM,GAAG,gBAAgB,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;EAClD,GAAG,MAAM,MAAM,GAAG,gBAAgB,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;EAClD,GAAG,MAAM,SAAS,GAAG,gBAAgB,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;EACxD,GAAG,MAAM,UAAU,GAAG,gBAAgB,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;EAC1D,GAAG,MAAM,KAAK,GAAG,gBAAgB,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAChD;EACA,GAAG,KAAK,UAAU,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;EAC/D,GAAG,KAAK,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,SAAS,GAAG,SAAS,CAAC;EAC5D,GAAG,KAAK,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC;EACzD,GAAG,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;EACnD,GAAG,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;EACnD,GAAG,KAAK,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,SAAS,GAAG,SAAS,CAAC;EAC5D,GAAG,KAAK,UAAU,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;EAC/D,GAAG,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;AAChD;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;AACzB;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA;EACA;EACA;EACA,EAAE,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACrC;EACA,GAAG,MAAM,MAAM,GAAG,EAAE,CAAC;EACrB,GAAG,MAAM,MAAM,GAAG,IAAI,KAAK,GAAG;AAC9B;EACA,IAAI,MAAM,IAAI,GAAG,KAAK,EAAE,GAAG,EAAE,CAAC;EAC9B,IAAI,OAAO,IAAI,CAAC,QAAQ,CAAC;EACzB,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACxB;EACA,IAAI;AACJ;EACA,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,SAAS,GAAG;AACpB;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;AACxD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG,IAAI,GAAG;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;EAC9C,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,IAAI,CAAC,qBAAqB,GAAG,MAAM,CAAC,qBAAqB,CAAC;EAC5D,EAAE,IAAI,CAAC,sBAAsB,GAAG,MAAM,CAAC,sBAAsB,CAAC;AAC9D;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC;EACxC,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;EACtC,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5C,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,KAAK,SAAS,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,IAAI,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACvC,IAAI,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,QAAQ,CAAC,UAAU,iBAAiB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3D,QAAQ,CAAC,0BAA0B,GAAG,IAAI,CAAC;EAC3C,QAAQ,CAAC,gCAAgC,GAAG,IAAI,CAAC;AACjD;EACA,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC1C;EACA,MAAM,IAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACzC,MAAM,IAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACzC,MAAM,IAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACzC,MAAM,IAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACzC,MAAM,IAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACzC,MAAM,IAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC;AACzC;EACA,MAAM,QAAQ,CAAC;AACf;EACA,CAAC,WAAW,EAAE,CAAC,GAAG,IAAI,OAAO,EAAE,EAAE,CAAC,GAAG,IAAI,OAAO,EAAE,EAAE,CAAC,GAAG,IAAI,OAAO,EAAE,GAAG;AACxE;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,OAAO,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG;AACrC;EACA,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC5B,EAAE,KAAK,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3B,EAAE,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC;AACxB;EACA,EAAE,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;EAC3C,EAAE,KAAK,cAAc,GAAG,CAAC,GAAG;AAC5B;EACA,GAAG,OAAO,MAAM,CAAC,cAAc,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,cAAc,EAAE,EAAE,CAAC;AACnE;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA;EACA;EACA,CAAC,OAAO,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG;AAC/C;EACA,EAAE,KAAK,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3B,EAAE,KAAK,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3B,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,EAAE,MAAM,KAAK,KAAK,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,EAAE,CAAC;AAClD;EACA;EACA,EAAE,KAAK,KAAK,KAAK,CAAC,GAAG;AACrB;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACzB,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC;EAC7B,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,KAAK,QAAQ,CAAC;EACzD,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,KAAK,QAAQ,CAAC;AACzD;EACA;EACA,EAAE,OAAO,MAAM,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,EAAE;AACF;EACA,CAAC,OAAO,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACxC;EACA;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,IAAI,GAAG;AAC7D;EACA,GAAG,OAAO,KAAK,CAAC;AAChB;EACA,GAAG;AACH;EACA,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC;AAChF;EACA,EAAE;AACF;EACA,CAAC,OAAO,gBAAgB,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,GAAG;AAClE;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,IAAI,GAAG;AAChE;EACA,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;EAChB,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;EAChB,GAAG,KAAK,GAAG,IAAI,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,GAAG,KAAK,GAAG,IAAI,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC;EACxB,EAAE,MAAM,CAAC,eAAe,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EACxC,EAAE,MAAM,CAAC,eAAe,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EACxC,EAAE,MAAM,CAAC,eAAe,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;AACxC;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,OAAO,aAAa,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,GAAG;AAC5C;EACA,EAAE,KAAK,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3B,EAAE,KAAK,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA;EACA,EAAE,OAAO,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,GAAG,EAAE,SAAS,EAAE,GAAG,CAAC,KAAK,IAAI,GAAG,KAAK,CAAC;AACtE;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACnB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,uBAAuB,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AAC/C;EACA,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,0BAA0B,EAAE,SAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AACrD;EACA,EAAE,IAAI,CAAC,CAAC,CAAC,mBAAmB,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC;EAC9C,EAAE,IAAI,CAAC,CAAC,CAAC,mBAAmB,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC;EAC9C,EAAE,IAAI,CAAC,CAAC,CAAC,mBAAmB,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,QAAQ,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EACrC,EAAE,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACrC;EACA,EAAE,OAAO,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,MAAM,GAAG;AACvB;EACA,EAAE,OAAO,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACnF;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,OAAO,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC;AAC9D;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,MAAM,GAAG;AACpB;EACA,EAAE,OAAO,MAAM,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAChE;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,GAAG;AAC/B;EACA,EAAE,OAAO,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC;AACxE;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,GAAG;AAC/C;EACA,EAAE,OAAO,QAAQ,CAAC,gBAAgB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC;AACxF;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,OAAO,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACjE;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,SAAS,GAAG;AAC5B;EACA,EAAE,OAAO,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC;AACrE;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,GAAG,GAAG;AACtB;EACA,EAAE,OAAO,GAAG,CAAC,kBAAkB,EAAE,IAAI,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,CAAC,EAAE,MAAM,GAAG;AAClC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3C,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;AACX;EACA;EACA;EACA;EACA;EACA;AACA;EACA,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC9B,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC9B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG;AAC5B;EACA;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC9B,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC9B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG;AAC7B;EACA;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC/B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG;AACvC;EACA,GAAG,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC;EACxB;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACtD;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC9B,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC9B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG;AAC7B;EACA;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC/B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG;AACvC;EACA,GAAG,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC;EACxB;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACtD;EACA,GAAG;AACH;EACA,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC/B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,MAAM,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG;AACzD;EACA,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3B,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC;EACnD;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACtD;EACA,GAAG;AACH;EACA;EACA,EAAE,MAAM,KAAK,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;EACrC;EACA,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC;EACjB,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC;AACjB;EACA,EAAE,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAChF;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,GAAG;AACpB;EACA,EAAE,OAAO,QAAQ,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,QAAQ,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,QAAQ,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACnG;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,cAAc,GAAG,EAAE,WAAW,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ;EACrI,CAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ;EAC/H,CAAC,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ;EAClI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ;EACpI,CAAC,eAAe,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ;EAC7I,CAAC,gBAAgB,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ;EAClJ,CAAC,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ;EACnI,CAAC,UAAU,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ;EACvI,CAAC,aAAa,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ;EACvI,CAAC,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ;EACjJ,CAAC,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ;EACxJ,CAAC,cAAc,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,sBAAsB,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ;EACxJ,CAAC,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ;EACnJ,CAAC,gBAAgB,EAAE,QAAQ,EAAE,gBAAgB,EAAE,QAAQ,EAAE,gBAAgB,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ;EACrJ,CAAC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,kBAAkB,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ;EAC3I,CAAC,cAAc,EAAE,QAAQ,EAAE,gBAAgB,EAAE,QAAQ,EAAE,iBAAiB,EAAE,QAAQ,EAAE,mBAAmB,EAAE,QAAQ,EAAE,iBAAiB,EAAE,QAAQ;EAC9I,CAAC,iBAAiB,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ;EACnJ,CAAC,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ;EAC/I,CAAC,eAAe,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ;EACtJ,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ;EACpK,CAAC,WAAW,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ;EACvI,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ;EACnJ,CAAC,aAAa,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ;EAClJ,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,CAAC;AACjI;EACA,MAAM,KAAK,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACnC,MAAM,KAAK,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACnC;EACA,SAAS,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC5B;EACA,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrB,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrB,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC/C,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;EAC3B,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EAC3D,CAAC,OAAO,CAAC,CAAC;AACV;EACA,CAAC;AACD;gBACA,MAAM,KAAK,CAAC;AACZ;EACA,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACxB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS,GAAG;AAC5C;EACA;AACA;EACA,GAAG,MAAM,KAAK,GAAG,CAAC,CAAC;AACnB;EACA,GAAG,KAAK,KAAK,IAAI,KAAK,CAAC,OAAO,GAAG;AACjC;EACA,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACvB;EACA,IAAI,MAAM,KAAK,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC3C;EACA,IAAI,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,IAAI,MAAM,KAAK,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC3C;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC;AAC3B;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;AAClB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,GAAG,EAAE,UAAU,GAAG,cAAc,GAAG;AAC5C;EACA,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,IAAI,EAAE,GAAG,GAAG,KAAK,GAAG,CAAC;EACrC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,GAAG,KAAK,GAAG,CAAC;EACpC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,GAAG,CAAC;AAC/B;EACA,EAAE,eAAe,CAAC,mBAAmB,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,GAAG,eAAe,CAAC,iBAAiB,GAAG;AACnE;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACb;EACA,EAAE,eAAe,CAAC,mBAAmB,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,GAAG,eAAe,CAAC,iBAAiB,GAAG;AACnE;EACA;EACA,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACvB,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACvB;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG;AACjB;EACA,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC;EAC1D,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC3B;EACA,GAAG,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACvC,GAAG,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC/B,GAAG,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,eAAe,CAAC,mBAAmB,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,KAAK,EAAE,UAAU,GAAG,cAAc,GAAG;AAChD;EACA,EAAE,SAAS,WAAW,EAAE,MAAM,GAAG;AACjC;EACA,GAAG,KAAK,MAAM,KAAK,SAAS,GAAG,OAAO;AACtC;EACA,GAAG,KAAK,UAAU,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG;AACnC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,kCAAkC,GAAG,KAAK,GAAG,mBAAmB,EAAE,CAAC;AACrF;EACA,IAAI;AACJ;EACA,GAAG;AACH;AACA;EACA,EAAE,IAAI,CAAC,CAAC;AACR;EACA,EAAE,KAAK,CAAC,GAAG,oBAAoB,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG;AAChD;EACA;AACA;EACA,GAAG,IAAI,KAAK,CAAC;EACb,GAAG,MAAM,IAAI,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACvB,GAAG,MAAM,UAAU,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,GAAG,SAAS,IAAI;AAChB;EACA,IAAI,KAAK,KAAK,CAAC;EACf,IAAI,KAAK,MAAM;AACf;EACA,KAAK,KAAK,KAAK,GAAG,8DAA8D,CAAC,IAAI,EAAE,UAAU,EAAE,GAAG;AACtG;EACA;AACA;EACA,MAAM,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AAChC;EACA,MAAM,OAAO,IAAI,CAAC,MAAM;EACxB,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG;EACxD,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG;EACxD,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG;EACxD,OAAO,UAAU;EACjB,OAAO,CAAC;AACR;EACA,MAAM;AACN;EACA,KAAK,KAAK,KAAK,GAAG,oEAAoE,CAAC,IAAI,EAAE,UAAU,EAAE,GAAG;AAC5G;EACA;AACA;EACA,MAAM,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AAChC;EACA,MAAM,OAAO,IAAI,CAAC,MAAM;EACxB,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG;EACxD,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG;EACxD,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG;EACxD,OAAO,UAAU;EACjB,OAAO,CAAC;AACR;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC;EACf,IAAI,KAAK,MAAM;AACf;EACA,KAAK,KAAK,KAAK,GAAG,oFAAoF,CAAC,IAAI,EAAE,UAAU,EAAE,GAAG;AAC5H;EACA;AACA;EACA,MAAM,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AAChC;EACA,MAAM,OAAO,IAAI,CAAC,MAAM;EACxB,OAAO,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG;EACrC,OAAO,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG;EACrC,OAAO,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG;EACrC,OAAO,UAAU;EACjB,OAAO,CAAC;AACR;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,mCAAmC,GAAG,KAAK,EAAE,CAAC;AACjE;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,CAAC,GAAG,mBAAmB,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG;AACtD;EACA;AACA;EACA,GAAG,MAAM,GAAG,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACtB,GAAG,MAAM,IAAI,GAAG,GAAG,CAAC,MAAM,CAAC;AAC3B;EACA,GAAG,KAAK,IAAI,KAAK,CAAC,GAAG;AACrB;EACA;EACA,IAAI,OAAO,IAAI,CAAC,MAAM;EACtB,KAAK,QAAQ,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE;EACzC,KAAK,QAAQ,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE;EACzC,KAAK,QAAQ,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE;EACzC,KAAK,UAAU;EACf,KAAK,CAAC;AACN;EACA,IAAI,MAAM,KAAK,IAAI,KAAK,CAAC,GAAG;AAC5B;EACA;EACA,IAAI,OAAO,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,iCAAiC,GAAG,KAAK,EAAE,CAAC;AAC9D;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,KAAK,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG;AAC1C;EACA,GAAG,OAAO,IAAI,CAAC,YAAY,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,UAAU,GAAG,cAAc,GAAG;AACpD;EACA;EACA,EAAE,MAAM,GAAG,GAAG,cAAc,EAAE,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;AACpD;EACA,EAAE,KAAK,GAAG,KAAK,SAAS,GAAG;AAC3B;EACA;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,UAAU,EAAE,CAAC;AAClC;EACA,GAAG,MAAM;AACT;EACA;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,6BAA6B,GAAG,KAAK,EAAE,CAAC;AACzD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACxD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;AACnB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,KAAK,GAAG;AAC3B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,KAAK,GAAG;AAC3B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,YAAY,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,UAAU,GAAG,cAAc,GAAG;AACvC;EACA,EAAE,eAAe,CAAC,qBAAqB,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,UAAU,EAAE,CAAC;AAC3E;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC;AACrK;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,UAAU,GAAG,cAAc,GAAG;AAC7C;EACA,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,CAAC,QAAQ,EAAE,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;AAC9E;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,GAAG,eAAe,CAAC,iBAAiB,GAAG;AAClE;EACA;AACA;EACA,EAAE,eAAe,CAAC,qBAAqB,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,UAAU,EAAE,CAAC;AAC3E;EACA,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AACjD;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAClC,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,GAAG,EAAE,UAAU,CAAC;EACtB,EAAE,MAAM,SAAS,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,GAAG,CAAC;AACxC;EACA,EAAE,KAAK,GAAG,KAAK,GAAG,GAAG;AACrB;EACA,GAAG,GAAG,GAAG,CAAC,CAAC;EACX,GAAG,UAAU,GAAG,CAAC,CAAC;AAClB;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3B;EACA,GAAG,UAAU,GAAG,SAAS,IAAI,GAAG,GAAG,KAAK,KAAK,GAAG,GAAG,GAAG,EAAE,GAAG,KAAK,KAAK,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC;AACrF;EACA,GAAG,SAAS,GAAG;AACf;EACA,IAAI,KAAK,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,MAAM;EAC/D,IAAI,KAAK,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,KAAK,GAAG,CAAC,CAAC,CAAC,MAAM;EAC/C,IAAI,KAAK,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,KAAK,GAAG,CAAC,CAAC,CAAC,MAAM;AAC/C;EACA,IAAI;AACJ;EACA,GAAG,GAAG,IAAI,CAAC,CAAC;AACZ;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;EACjB,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC;EACxB,EAAE,MAAM,CAAC,CAAC,GAAG,SAAS,CAAC;AACvB;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,GAAG,eAAe,CAAC,iBAAiB,GAAG;AAClE;EACA,EAAE,eAAe,CAAC,qBAAqB,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,UAAU,EAAE,CAAC;AAC3E;EACA,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EACtB,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EACtB,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AACtB;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,UAAU,GAAG,cAAc,GAAG;AACzC;EACA,EAAE,eAAe,CAAC,qBAAqB,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,UAAU,EAAE,CAAC;AAC3E;EACA,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AACjD;EACA,EAAE,KAAK,UAAU,KAAK,cAAc,GAAG;AACvC;EACA;EACA,GAAG,OAAO,CAAC,MAAM,GAAG,UAAU,EAAE,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;AAC/F;EACA,GAAG;AACH;EACA,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;AACjG;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;AACvB;EACA,EAAE,OAAO,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;AAC9D;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,KAAK,GAAG;AACd;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG;AAC7B;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,KAAK,GAAG;AACd;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;EAC3C,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;EAC3C,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;AAC3C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,KAAK,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;AACd;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,GAAG;AACtB;EACA,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACzC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;EACzC,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC;AACzC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,GAAG;AACrC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,KAAK,CAAC;EACtD,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,KAAK,CAAC;EACtD,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,KAAK,KAAK,CAAC;AACtD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;EACvB,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;AACxB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;EAC5C,EAAE,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;EAC5C,EAAE,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACf;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3C,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAChD,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAChD,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAChD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,GAAG;AACb;EACA,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC;AACxE;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAChC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;EAC/B,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,SAAS,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,GAAG,MAAM,CAAC,QAAQ,EAAE,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,MAAM,IAAI,CAAC,CAAC,CAAC;AACf;EACA,EAAE;AACF;EACA,EAAC;AACD;EACA,MAAM,MAAM,iBAAiB,IAAIC,OAAK,EAAE,CAAC;AACzC;AACAA,SAAK,CAAC,KAAK,GAAG,cAAc,CAAC;AAC7B;EACA,IAAI,WAAW,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,QAAQ,SAAS,eAAe,CAAC;AACvC;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,WAAW,GAAG,EAAE,EAAE,CAAC;AACjE;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;EACjB,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,cAAc,CAAC;EACjC,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC;EACxB,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;EAC3B,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,cAAc,CAAC;EACjC,EAAE,IAAI,CAAC,QAAQ,GAAG,sBAAsB,CAAC;EACzC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;EACnC,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;EAC5B,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;EAC5B,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;EACjC,EAAE,IAAI,CAAC,UAAU,GAAG,IAAIA,OAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACzC,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,cAAc,CAAC;EAClC,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,WAAW,GAAG,iBAAiB,CAAC;EACvC,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,WAAW,GAAG,aAAa,CAAC;EACnC,EAAE,IAAI,CAAC,YAAY,GAAG,aAAa,CAAC;EACpC,EAAE,IAAI,CAAC,YAAY,GAAG,aAAa,CAAC;EACpC,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;EAC7B,EAAE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;EAChC,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;EAC7B,EAAE,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;EAC/B,EAAE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;EAC/B,EAAE,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;EAClC,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;AACtB;EACA,EAAE;AACF;EACA,CAAC,IAAI,SAAS,GAAG;AACjB;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,IAAI,SAAS,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,KAAK,KAAK,GAAG,CAAC,GAAG;AAC3C;EACA,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,OAAO,iCAAiC,EAAE;AAC3C;EACA,CAAC,cAAc,2DAA2D,EAAE;AAC5E;EACA,CAAC,eAAe,iCAAiC,EAAE;AACnD;EACA,CAAC,qBAAqB,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC;AACzC;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,KAAK,MAAM,KAAK,SAAS,GAAG,OAAO;AACrC;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,MAAM,GAAG;AAC9B;EACA,GAAG,MAAM,QAAQ,GAAG,MAAM,EAAE,GAAG,EAAE,CAAC;AAClC;EACA,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG;AACjC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,2BAA2B,GAAG,GAAG,EAAE,yBAAyB,CAAC,EAAE,CAAC;EACnF,IAAI,SAAS;AACb;EACA,IAAI;AACJ;EACA,GAAG,MAAM,YAAY,GAAG,IAAI,EAAE,GAAG,EAAE,CAAC;AACpC;EACA,GAAG,KAAK,YAAY,KAAK,SAAS,GAAG;AACrC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,iBAAiB,GAAG,GAAG,EAAE,6BAA6B,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC;EAC5F,IAAI,SAAS;AACb;EACA,IAAI;AACJ;EACA,GAAG,KAAK,YAAY,IAAI,YAAY,CAAC,OAAO,GAAG;AAC/C;EACA,IAAI,YAAY,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,IAAI,MAAM,KAAK,EAAE,YAAY,IAAI,YAAY,CAAC,SAAS,QAAQ,QAAQ,IAAI,QAAQ,CAAC,SAAS,EAAE,GAAG;AAClG;EACA,IAAI,YAAY,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AAClC;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,EAAE,GAAG,EAAE,GAAG,QAAQ,CAAC;AAC3B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,YAAY,KAAK,IAAI,KAAK,SAAS,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;AAC1E;EACA,EAAE,KAAK,YAAY,GAAG;AACtB;EACA,GAAG,IAAI,GAAG;EACV,IAAI,QAAQ,EAAE,EAAE;EAChB,IAAI,MAAM,EAAE,EAAE;EACd,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,GAAG;EACf,GAAG,QAAQ,EAAE;EACb,IAAI,OAAO,EAAE,GAAG;EAChB,IAAI,IAAI,EAAE,UAAU;EACpB,IAAI,SAAS,EAAE,iBAAiB;EAChC,IAAI;EACJ,GAAG,CAAC;AACJ;EACA;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AACxB;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AAChD;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;AAC3E;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EACtE,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;AACtE;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,SAAS,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1D,EAAE,KAAK,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;EAC/F,EAAE,KAAK,IAAI,CAAC,cAAc,KAAK,SAAS,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;EACrF,EAAE,KAAK,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;EACvF,EAAE,KAAK,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,KAAK,CAAC,GAAG,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;AAChH;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;EACvF,EAAE,KAAK,IAAI,CAAC,iBAAiB,KAAK,SAAS,GAAG,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;EAC9F,EAAE,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;EAC3G,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EACtE,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EACtE,EAAE,KAAK,IAAI,CAAC,kBAAkB,KAAK,SAAS,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;AACjG;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG;AAC1D;EACA,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,qBAAqB,CAAC,SAAS,GAAG;AAC5E;EACA,GAAG,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AAC/E;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,SAAS,GAAG;AACtE;EACA,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACzE,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;AACnE;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,SAAS,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EAC5E,EAAE,KAAK,IAAI,CAAC,cAAc,KAAK,SAAS,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;EACrF,EAAE,KAAK,IAAI,CAAC,yBAAyB,KAAK,SAAS,GAAG,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;AACtH;EACA,EAAE,KAAK,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,SAAS,GAAG;AAC9D;EACA,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,uBAAuB,IAAI,IAAI,CAAC,uBAAuB,CAAC,SAAS,GAAG;AAChF;EACA,GAAG,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AACnF;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,SAAS,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;EACzE,EAAE,KAAK,IAAI,CAAC,kBAAkB,KAAK,SAAS,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;AACjG;EACA,EAAE,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG;AAC5D;EACA,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AAC/D;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EAChF,EAAE,KAAK,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EAC5F,EAAE,KAAK,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AACpG;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG;AAClD;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACrD,GAAG,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG;AAC5C;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EAC/C,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG;AAChD;EACA,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACnD,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG;AACpD;EACA,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACvD,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;EAC3C,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG;AAChE;EACA,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACnE,GAAG,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;EACnD,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACpH,EAAE,KAAK,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AACpH;EACA,EAAE,KAAK,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EAChH,EAAE,KAAK,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EAChH,EAAE,KAAK,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,oBAAoB,CAAC,SAAS,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACpJ,EAAE,KAAK,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AACpI;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG;AAC9C;EACA,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AACjD;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,eAAe,KAAK,SAAS,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;EACxF,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,SAAS,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;EAC/E,EAAE,KAAK,IAAI,CAAC,eAAe,KAAK,SAAS,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;AACxF;EACA,EAAE,KAAK,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,SAAS,GAAG;AACxD;EACA,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,SAAS,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;EAC/E,EAAE,KAAK,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EAChI,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EACtE,EAAE,KAAK,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC;EACpH,EAAE,KAAK,IAAI,CAAC,mBAAmB,KAAK,SAAS,IAAI,IAAI,CAAC,mBAAmB,KAAK,QAAQ,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;EAC7I,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,SAAS,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;AACpG;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,SAAS,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACvD,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;EACpE,EAAE,KAAK,IAAI,CAAC,eAAe,KAAK,SAAS,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;AACxF;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,cAAc,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACxE,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,SAAS,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACvD,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,IAAI,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;AAC7D;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;EACtD,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,IAAI,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC3D;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,cAAc,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACxE,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,sBAAsB,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EAChF,EAAE,KAAK,IAAI,CAAC,aAAa,KAAK,WAAW,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;EACpF,EAAE,KAAK,IAAI,CAAC,aAAa,KAAK,IAAI,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;EAC7E,EAAE,KAAK,IAAI,CAAC,aAAa,KAAK,IAAI,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;EAC7E,EAAE,KAAK,IAAI,CAAC,kBAAkB,KAAK,IAAI,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;EAC5F,EAAE,KAAK,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;EAC/F,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACjE;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,cAAc,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAC3E,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAClE,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;EACrE,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACrE;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,IAAI,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;EACtF,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,iBAAiB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EACpF,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;EACjE,EAAE,KAAK,IAAI,CAAC,eAAe,KAAK,IAAI,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;EACnF,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,aAAa,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EAChF,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;EACnF,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;EACnF,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,IAAI,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;AAC1E;EACA;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC1F;EACA,EAAE,KAAK,IAAI,CAAC,aAAa,KAAK,IAAI,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;EAC/D,EAAE,KAAK,IAAI,CAAC,mBAAmB,KAAK,CAAC,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;EAC5F,EAAE,KAAK,IAAI,CAAC,kBAAkB,KAAK,CAAC,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;AACzF;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAC9F,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,SAAS,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACnE,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;EAChE,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,SAAS,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1D;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,IAAI,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;AACvD;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAC5D,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,IAAI,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EACvD,EAAE,KAAK,IAAI,CAAC,eAAe,KAAK,IAAI,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EACnE,EAAE,KAAK,IAAI,CAAC,kBAAkB,KAAK,IAAI,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;EACzE,EAAE,KAAK,IAAI,CAAC,eAAe,KAAK,IAAI,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AACnE;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,IAAI,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EACvD,EAAE,KAAK,IAAI,CAAC,kBAAkB,GAAG,CAAC,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;EACvF,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,OAAO,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;EACzF,EAAE,KAAK,IAAI,CAAC,iBAAiB,KAAK,OAAO,GAAG,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;AAC5F;EACA,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,IAAI,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC3D;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AACrD;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AAC3D;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,KAAK,KAAK,GAAG,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC;AAC7C;EACA,EAAE,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC/E;EACA;AACA;EACA,EAAE,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACrC;EACA,GAAG,MAAM,MAAM,GAAG,EAAE,CAAC;AACrB;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,KAAK,GAAG;AAC9B;EACA,IAAI,MAAM,IAAI,GAAG,KAAK,EAAE,GAAG,EAAE,CAAC;EAC9B,IAAI,OAAO,IAAI,CAAC,QAAQ,CAAC;EACzB,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACxB;EACA,IAAI;AACJ;EACA,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,GAAG;AACtB;EACA,GAAG,MAAM,QAAQ,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;EACtD,GAAG,MAAM,MAAM,GAAG,gBAAgB,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAClD;EACA,GAAG,KAAK,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EACvD,GAAG,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;AAC1C;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5C,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5C,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5C,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;EACtD,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EAClD,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EACxC,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;EACtC,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EACxC,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;EAC1C,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;EAC1C,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;AAC1C;EACA,EAAE,MAAM,SAAS,GAAG,MAAM,CAAC,cAAc,CAAC;EAC1C,EAAE,IAAI,SAAS,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,KAAK,SAAS,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;EAC9B,GAAG,SAAS,GAAG,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AACpC;EACA,IAAI,SAAS,EAAE,CAAC,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;AAC5C;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;EAClC,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EAClD,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5C,EAAE,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,mBAAmB,CAAC;EACxD,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;AACtD;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;EACtD,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,IAAI,WAAW,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,SAAS,QAAQ,CAAC;AACzC;EACA,CAAC,WAAW,EAAE,UAAU,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAIA,OAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;EACvB,EAAE,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;EACrB,EAAE,IAAI,CAAC,OAAO,GAAG,iBAAiB,CAAC;EACnC,EAAE,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EACzB,EAAE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC;EAClC,EAAE,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;EAC1C,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;EACtD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EAClD,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AA0KD;EACA,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC9C,MAAM,UAAU,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC/C;EACA,MAAM,eAAe,CAAC;AACtB;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,GAAG,KAAK,GAAG;AACpD;EACA,EAAE,KAAK,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,GAAG;AAChC;EACA,GAAG,MAAM,IAAI,SAAS,EAAE,uDAAuD,EAAE,CAAC;AAClF;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;AACjB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC3B,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,KAAK,SAAS,GAAG,KAAK,CAAC,MAAM,GAAG,QAAQ,GAAG,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,eAAe,CAAC;EAC/B,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;EAChD,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,GAAG,EAAE;AACtB;EACA,CAAC,IAAI,WAAW,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,IAAI,WAAW,GAAG;AACnB;EACA,EAAE,QAAQ,EAAE,+GAA+G,EAAE,CAAC;EAC9H,EAAE,OAAO,IAAI,CAAC,YAAY,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,KAAK,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,GAAG;AAChC;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EAC5D,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG;AACrC;EACA,EAAE,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC;EAC1B,EAAE,MAAM,IAAI,SAAS,CAAC,QAAQ,CAAC;AAC/B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;AAC5D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,KAAK,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,CAAC,GAAG;AAC7B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClD;EACA,IAAI,UAAU,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;EAC9C,IAAI,UAAU,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,CAAC;AAChD;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,IAAI,CAAC,QAAQ,KAAK,CAAC,GAAG;AACpC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClD;EACA,IAAI,SAAS,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;EAC7C,IAAI,SAAS,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC5D;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,GAAG,SAAS,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,SAAS,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,CAAC,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,GAAG,SAAS,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,GAAG,SAAS,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,SAAS,CAAC,kBAAkB,EAAE,CAAC,EAAE,CAAC;AACrC;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAC1B;EACA;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,SAAS,GAAG;AAClC;EACA,EAAE,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,SAAS,EAAE,CAAC;AAC9D;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClE;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,KAAK,GAAGF,WAAS,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAChE;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,SAAS,EAAE,GAAG,KAAK,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC9C;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;AAC1C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;AAClD;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;AAClD;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;AAClD;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC;AACzB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG;AACzB;EACA,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1B;EACA,EAAE,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC;AACzB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG;AACzB;EACA,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC9B;EACA,EAAE,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC;AACzB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG;AACzB;EACA,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,QAAQ,GAAG;AACtB;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACxE;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG;EACf,GAAG,QAAQ,EAAE,IAAI,CAAC,QAAQ;EAC1B,GAAG,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI;EACpC,GAAG,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE;EAClC,GAAG,UAAU,EAAE,IAAI,CAAC,UAAU;EAC9B,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAChD,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,eAAe,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAChE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AA2CD;EACA,MAAM,qBAAqB,SAAS,eAAe,CAAC;AACpD;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,GAAG;AAC5C;EACA,EAAE,KAAK,EAAE,IAAI,WAAW,EAAE,KAAK,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA,EAAE;AACF;EACA,CAAC;AAWD;EACA,MAAM,qBAAqB,SAAS,eAAe,CAAC;AACpD;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,GAAG;AAC5C;EACA,EAAE,KAAK,EAAE,IAAI,WAAW,EAAE,KAAK,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA,EAAE;AACF;EACA,CAAC;AAyJD;AACA;EACA,MAAM,sBAAsB,SAAS,eAAe,CAAC;AACrD;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,GAAG;AAC5C;EACA,EAAE,KAAK,EAAE,IAAI,YAAY,EAAE,KAAK,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC;AAWD;EACA,IAAI,KAAK,GAAG,CAAC,CAAC;AACd;EACA,MAAM,GAAG,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACxC,MAAM,IAAI,iBAAiB,IAAI,QAAQ,EAAE,CAAC;EAC1C,MAAM,OAAO,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC5C,MAAM,MAAM,iBAAiB,IAAI,IAAI,EAAE,CAAC;EACxC,MAAM,gBAAgB,iBAAiB,IAAI,IAAI,EAAE,CAAC;EAClD,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,MAAM,cAAc,SAAS,eAAe,CAAC;AAC7C;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAC/B;EACA,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,CAAC;AAC3D;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;EACjB,EAAE,IAAI,CAAC,IAAI,GAAG,gBAAgB,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACjD;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,KAAK,GAAG;AACnB;EACA,EAAE,KAAK,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,GAAG;AAChC;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,MAAM,gBAAgB,EAAE,KAAK,EAAE,GAAG,qBAAqB,GAAG,qBAAqB,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC;AAC9G;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,IAAI,GAAG;AACtB;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;AACjC;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,IAAI,EAAE,SAAS,GAAG;AACjC;EACA,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,EAAE,GAAG,SAAS,CAAC;AACtC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;AACjC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,IAAI,GAAG;AACtB;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,IAAI,EAAE,KAAK,SAAS,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,aAAa,GAAG,CAAC,GAAG;AAC7C;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE;AACpB;EACA,GAAG,KAAK,EAAE,KAAK;EACf,GAAG,KAAK,EAAE,KAAK;EACf,GAAG,aAAa,EAAE,aAAa;AAC/B;EACA,GAAG,EAAE,CAAC;AACN;EACA,EAAE;AACF;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC;EAC/B,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;AAC5C;EACA,EAAE,KAAK,QAAQ,KAAK,SAAS,GAAG;AAChC;EACA,GAAG,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;AACnC;EACA,GAAG,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;AAC/B;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;AACxC;EACA,EAAE,KAAK,MAAM,KAAK,SAAS,GAAG;AAC9B;EACA,GAAG,MAAM,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC,eAAe,EAAE,MAAM,EAAE,CAAC;AAChE;EACA,GAAG,MAAM,CAAC,iBAAiB,EAAE,YAAY,EAAE,CAAC;AAC5C;EACA,GAAG,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC;AAC1C;EACA,EAAE,KAAK,OAAO,KAAK,SAAS,GAAG;AAC/B;EACA,GAAG,OAAO,CAAC,kBAAkB,EAAE,MAAM,EAAE,CAAC;AACxC;EACA,GAAG,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,IAAI,GAAG;AACnC;EACA,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,cAAc,KAAK,IAAI,GAAG;AACtC;EACA,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,GAAG,CAAC,0BAA0B,EAAE,CAAC,EAAE,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG;AAClB;EACA;AACA;EACA,EAAE,GAAG,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG;AAClB;EACA;AACA;EACA,EAAE,GAAG,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,GAAG;AAClB;EACA;AACA;EACA,EAAE,GAAG,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACtB;EACA;AACA;EACA,EAAE,GAAG,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAClB;EACA;AACA;EACA,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC,MAAM,EAAE,CAAC;AACjD;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC;AACpD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,GAAG;AACzB;EACA,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;AACtB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,GAAG,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AAC7E;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,GAAG;AACtB;EACA,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,IAAI,GAAG;AACnC;EACA,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,IAAI,EAAE,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;EAC5C,EAAE,MAAM,uBAAuB,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;AAChE;EACA,EAAE,KAAK,QAAQ,IAAI,QAAQ,CAAC,mBAAmB,GAAG;AAClD;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,iJAAiJ,EAAE,IAAI,EAAE,CAAC;AAC5K;EACA,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG;EACvB,IAAI,IAAI,OAAO,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE;EACrD,IAAI,IAAI,OAAO,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE;EACrD,IAAI,CAAC;AACL;EACA,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,KAAK,SAAS,GAAG;AAChC;EACA,GAAG,IAAI,CAAC,WAAW,CAAC,sBAAsB,EAAE,QAAQ,EAAE,CAAC;AACvD;EACA;AACA;EACA,GAAG,KAAK,uBAAuB,GAAG;AAClC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,uBAAuB,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzE;EACA,KAAK,MAAM,cAAc,GAAG,uBAAuB,EAAE,CAAC,EAAE,CAAC;EACzD,KAAK,MAAM,CAAC,sBAAsB,EAAE,cAAc,EAAE,CAAC;AACrD;EACA,KAAK,KAAK,IAAI,CAAC,oBAAoB,GAAG;AACtC;EACA,MAAM,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;EAC/D,MAAM,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;AAClD;EACA,MAAM,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;EAC/D,MAAM,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;AAClD;EACA,MAAM,MAAM;AACZ;EACA,MAAM,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;EACnD,MAAM,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;AACnD;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE,KAAK,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG;AAC/G;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,qIAAqI,EAAE,IAAI,EAAE,CAAC;AAChK;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,GAAG;AACzB;EACA,EAAE,KAAK,IAAI,CAAC,cAAc,KAAK,IAAI,GAAG;AACtC;EACA,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;EAC5C,EAAE,MAAM,uBAAuB,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;AAChE;EACA,EAAE,KAAK,QAAQ,IAAI,QAAQ,CAAC,mBAAmB,GAAG;AAClD;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,uJAAuJ,EAAE,IAAI,EAAE,CAAC;AAClL;EACA,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,OAAO,EAAE,EAAE,QAAQ,EAAE,CAAC;AACtD;EACA,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,GAAG;AAClB;EACA;AACA;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;AAC7C;EACA,GAAG,MAAM,CAAC,sBAAsB,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA;AACA;EACA,GAAG,KAAK,uBAAuB,GAAG;AAClC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,uBAAuB,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzE;EACA,KAAK,MAAM,cAAc,GAAG,uBAAuB,EAAE,CAAC,EAAE,CAAC;EACzD,KAAK,gBAAgB,CAAC,sBAAsB,EAAE,cAAc,EAAE,CAAC;AAC/D;EACA,KAAK,KAAK,IAAI,CAAC,oBAAoB,GAAG;AACtC;EACA,MAAM,SAAS,CAAC,UAAU,EAAE,MAAM,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,EAAE,CAAC;EAC/D,MAAM,MAAM,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,MAAM,SAAS,CAAC,UAAU,EAAE,MAAM,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,EAAE,CAAC;EAC/D,MAAM,MAAM,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,MAAM,MAAM;AACZ;EACA,MAAM,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACnD,MAAM,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAAC,GAAG,EAAE,CAAC;AACnD;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;AAC9B;EACA;EACA;AACA;EACA,GAAG,IAAI,WAAW,GAAG,CAAC,CAAC;AACvB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,IAAI,SAAS,CAAC,mBAAmB,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;AACjD;EACA,IAAI,WAAW,GAAG,IAAI,CAAC,GAAG,EAAE,WAAW,EAAE,MAAM,CAAC,iBAAiB,EAAE,SAAS,EAAE,EAAE,CAAC;AACjF;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,uBAAuB,GAAG;AAClC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,uBAAuB,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzE;EACA,KAAK,MAAM,cAAc,GAAG,uBAAuB,EAAE,CAAC,EAAE,CAAC;EACzD,KAAK,MAAM,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;AAC5D;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,cAAc,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAChE;EACA,MAAM,SAAS,CAAC,mBAAmB,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC;AACzD;EACA,MAAM,KAAK,oBAAoB,GAAG;AAClC;EACA,OAAO,OAAO,CAAC,mBAAmB,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;EAClD,OAAO,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AAChC;EACA,OAAO;AACP;EACA,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,EAAE,WAAW,EAAE,MAAM,CAAC,iBAAiB,EAAE,SAAS,EAAE,EAAE,CAAC;AACnF;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC;AACzD;EACA,GAAG,KAAK,KAAK,EAAE,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,GAAG;AAC9C;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,8HAA8H,EAAE,IAAI,EAAE,CAAC;AAC1J;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC3B,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACrC;EACA;EACA;AACA;EACA,EAAE,KAAK,KAAK,KAAK,IAAI;EACrB,IAAI,UAAU,CAAC,QAAQ,KAAK,SAAS;EACrC,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS;EACnC,IAAI,UAAU,CAAC,EAAE,KAAK,SAAS,GAAG;AAClC;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,8GAA8G,EAAE,CAAC;EACnI,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC;EAC9B,EAAE,MAAM,SAAS,GAAG,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;EAC9C,EAAE,MAAM,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;EAC1C,EAAE,MAAM,GAAG,GAAG,UAAU,CAAC,EAAE,CAAC,KAAK,CAAC;AAClC;EACA,EAAE,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;AACzC;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,KAAK,KAAK,GAAG;AAClD;EACA,GAAG,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,IAAI,eAAe,EAAE,IAAI,YAAY,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;AAC/F;EACA,GAAG;AACH;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,CAAC,KAAK,CAAC;AACxD;EACA,EAAE,MAAM,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,GAAG;AACzC;EACA,GAAG,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EAC7B,GAAG,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE;EAC1B,GAAG,EAAE,GAAG,IAAI,OAAO,EAAE;EACrB,GAAG,EAAE,GAAG,IAAI,OAAO,EAAE;AACrB;EACA,GAAG,GAAG,GAAG,IAAI,OAAO,EAAE;EACtB,GAAG,GAAG,GAAG,IAAI,OAAO,EAAE;EACtB,GAAG,GAAG,GAAG,IAAI,OAAO,EAAE;AACtB;EACA,GAAG,IAAI,GAAG,IAAI,OAAO,EAAE;EACvB,GAAG,IAAI,GAAG,IAAI,OAAO,EAAE,CAAC;AACxB;EACA,EAAE,SAAS,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACrC;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACpC,GAAG,EAAE,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACpC,GAAG,EAAE,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACpC;EACA,GAAG,GAAG,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC/B,GAAG,GAAG,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC/B,GAAG,GAAG,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC/B;EACA,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC;EAChB,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC;AAChB;EACA,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EAClB,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;AAClB;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC;AACrD;EACA;AACA;EACA,GAAG,KAAK,EAAE,QAAQ,EAAE,CAAC,EAAE,GAAG,OAAO;AACjC;EACA,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC;EAC9F,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC;AAC9F;EACA,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACzB,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACzB,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACzB,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACzB,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC3B;EACA,EAAE,KAAK,MAAM,CAAC,MAAM,KAAK,CAAC,GAAG;AAC7B;EACA,GAAG,MAAM,GAAG,EAAE;EACd,IAAI,KAAK,EAAE,CAAC;EACZ,IAAI,KAAK,EAAE,OAAO,CAAC,MAAM;EACzB,IAAI,EAAE,CAAC;AACP;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,GAAG;AACtD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,GAAG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;EAC7B,GAAG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;AAC7B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,GAAG,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AAC7D;EACA,IAAI,cAAc;EAClB,KAAK,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE;EACrB,KAAK,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE;EACrB,KAAK,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE;EACrB,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,OAAO,EAAE,EAAE,IAAI,GAAG,IAAI,OAAO,EAAE,CAAC;EAClD,EAAE,MAAM,CAAC,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,EAAE,SAAS,YAAY,EAAE,CAAC,GAAG;AAC7B;EACA,GAAG,CAAC,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACjC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChB;EACA,GAAG,MAAM,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC;AACvB;EACA;AACA;EACA,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EACjB,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,cAAc,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AACzD;EACA;AACA;EACA,GAAG,IAAI,CAAC,YAAY,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;EAC9B,GAAG,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;EACtC,GAAG,MAAM,CAAC,GAAG,EAAE,IAAI,GAAG,GAAG,KAAK,EAAE,GAAG,GAAG,GAAG,CAAC;AAC1C;EACA,GAAG,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC7B,GAAG,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EACjC,GAAG,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EACjC,GAAG,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,GAAG;AACtD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,GAAG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;EAC7B,GAAG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;AAC7B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,GAAG,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AAC7D;EACA,IAAI,YAAY,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EACrC,IAAI,YAAY,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EACrC,IAAI,YAAY,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,oBAAoB,GAAG;AACxB;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC3B,EAAE,MAAM,iBAAiB,GAAG,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;AAC5D;EACA,EAAE,KAAK,iBAAiB,KAAK,SAAS,GAAG;AACzC;EACA,GAAG,IAAI,eAAe,GAAG,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC;AACvD;EACA,GAAG,KAAK,eAAe,KAAK,SAAS,GAAG;AACxC;EACA,IAAI,eAAe,GAAG,IAAI,eAAe,EAAE,IAAI,YAAY,EAAE,iBAAiB,CAAC,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EAChG,IAAI,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,eAAe,EAAE,CAAC;AACnD;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,eAAe,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAChE;EACA,KAAK,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EACpE,GAAG,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EACpE,GAAG,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;AAChD;EACA;AACA;EACA,GAAG,KAAK,KAAK,GAAG;AAChB;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AACxD;EACA,KAAK,MAAM,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACpC,KAAK,MAAM,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACpC,KAAK,MAAM,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACpC;EACA,KAAK,EAAE,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,EAAE,EAAE,CAAC;EACrD,KAAK,EAAE,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,EAAE,EAAE,CAAC;EACrD,KAAK,EAAE,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,EAAE,EAAE,CAAC;AACrD;EACA,KAAK,EAAE,CAAC,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EAC7B,KAAK,EAAE,CAAC,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EAC7B,KAAK,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC;AACpB;EACA,KAAK,EAAE,CAAC,mBAAmB,EAAE,eAAe,EAAE,EAAE,EAAE,CAAC;EACnD,KAAK,EAAE,CAAC,mBAAmB,EAAE,eAAe,EAAE,EAAE,EAAE,CAAC;EACnD,KAAK,EAAE,CAAC,mBAAmB,EAAE,eAAe,EAAE,EAAE,EAAE,CAAC;AACnD;EACA,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC;EAClB,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC;EAClB,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC;AAClB;EACA,KAAK,eAAe,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;EACpD,KAAK,eAAe,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;EACpD,KAAK,eAAe,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;AACpD;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AACpE;EACA,KAAK,EAAE,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACxD,KAAK,EAAE,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACxD,KAAK,EAAE,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACxD;EACA,KAAK,EAAE,CAAC,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EAC7B,KAAK,EAAE,CAAC,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EAC7B,KAAK,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC;AACpB;EACA,KAAK,eAAe,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;EACvD,KAAK,eAAe,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;EACvD,KAAK,eAAe,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;AACvD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;AAC3B;EACA,GAAG,eAAe,CAAC,WAAW,GAAG,IAAI,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,GAAG;AACpB;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;AACzC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,SAAS,CAAC,mBAAmB,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AAC/C;EACA,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC;AACzB;EACA,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC9D;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,YAAY,GAAG;AAChB;EACA,EAAE,SAAS,sBAAsB,EAAE,SAAS,EAAE,OAAO,GAAG;AACxD;EACA,GAAG,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;EACjC,GAAG,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;EACvC,GAAG,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;AAC3C;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,WAAW,EAAE,OAAO,CAAC,MAAM,GAAG,QAAQ,EAAE,CAAC;AACrE;EACA,GAAG,IAAI,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC;AAC7B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,IAAI,KAAK,SAAS,CAAC,4BAA4B,GAAG;AAClD;EACA,KAAK,KAAK,GAAG,OAAO,EAAE,CAAC,EAAE,GAAG,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;AACrE;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,GAAG,OAAO,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC;AACrC;EACA,KAAK;AACL;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,KAAK,MAAM,EAAE,MAAM,GAAG,EAAE,GAAG,KAAK,EAAE,KAAK,GAAG,EAAE,CAAC;AAC7C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC9D;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,6EAA6E,EAAE,CAAC;EACjG,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,cAAc,EAAE,CAAC;AACzC;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;EACnC,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACrC;EACA;AACA;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,UAAU,GAAG;AACnC;EACA,GAAG,MAAM,SAAS,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;AACxC;EACA,GAAG,MAAM,YAAY,GAAG,sBAAsB,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;AACrE;EACA,GAAG,SAAS,CAAC,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC;AAChD;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;AAC/C;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,eAAe,GAAG;AACxC;EACA,GAAG,MAAM,UAAU,GAAG,EAAE,CAAC;EACzB,GAAG,MAAM,cAAc,GAAG,eAAe,EAAE,IAAI,EAAE,CAAC;AAClD;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC/D;EACA,IAAI,MAAM,SAAS,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,IAAI,MAAM,YAAY,GAAG,sBAAsB,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;AACtE;EACA,IAAI,UAAU,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AACpC;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,eAAe,EAAE,IAAI,EAAE,GAAG,UAAU,CAAC;AAClD;EACA,GAAG;AACH;EACA,EAAE,SAAS,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;AAC7D;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,GAAG,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AACvE;EACA,GAAG;AACH;EACA,EAAE,OAAO,SAAS,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG;EACf,GAAG,QAAQ,EAAE;EACb,IAAI,OAAO,EAAE,GAAG;EAChB,IAAI,IAAI,EAAE,gBAAgB;EAC1B,IAAI,SAAS,EAAE,uBAAuB;EACtC,IAAI;EACJ,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACxB,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAChD,EAAE,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC/E;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,SAAS,GAAG;AACvC;EACA,GAAG,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACtC;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,UAAU,GAAG;AACnC;EACA,IAAI,KAAK,UAAU,EAAE,GAAG,EAAE,KAAK,SAAS,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,UAAU,EAAE,GAAG,EAAE,CAAC;AAC3E;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,UAAU,EAAE,EAAE,EAAE,CAAC;AACjC;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC3B;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG;AACxB;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG;EACrB,IAAI,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI;EACtC,IAAI,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE;EACpD,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACrC;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,UAAU,GAAG;AAClC;EACA,GAAG,MAAM,SAAS,GAAG,UAAU,EAAE,GAAG,EAAE,CAAC;AACvC;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AAC/D;EACA,GAAG;AACH;EACA,EAAE,MAAM,eAAe,GAAG,EAAE,CAAC;EAC7B,EAAE,IAAI,kBAAkB,GAAG,KAAK,CAAC;AACjC;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,GAAG;AAC5C;EACA,GAAG,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,EAAE,GAAG,EAAE,CAAC;AACtD;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,CAAC;AACpB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC/D;EACA,IAAI,MAAM,SAAS,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,IAAI,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,EAAE,CAAC;AAChD;EACA,IAAI;AACJ;EACA,GAAG,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG;AAC3B;EACA,IAAI,eAAe,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC;AACnC;EACA,IAAI,kBAAkB,GAAG,IAAI,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,kBAAkB,GAAG;AAC5B;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;EAC/C,GAAG,IAAI,CAAC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;AAC9D;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG;AAC3B;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,EAAE,EAAE,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;AAC7C;EACA,EAAE,KAAK,cAAc,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,cAAc,GAAG;EAC9B,IAAI,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC,OAAO,EAAE;EAC3C,IAAI,MAAM,EAAE,cAAc,CAAC,MAAM;EACjC,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA;AACA;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;EACvB,EAAE,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;EACnB,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA;AACA;EACA,EAAE,MAAM,IAAI,GAAG,EAAE,CAAC;AAClB;EACA;AACA;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;AAC1B;EACA;AACA;EACA,EAAE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;AAC7B;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG;AACxB;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACvC;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,UAAU,GAAG;AACnC;EACA,GAAG,MAAM,SAAS,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;EACxC,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC;AACtD;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;AACjD;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,eAAe,GAAG;AACxC;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,CAAC;EACpB,GAAG,MAAM,cAAc,GAAG,eAAe,EAAE,IAAI,EAAE,CAAC;AAClD;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,IAAI,KAAK,CAAC,IAAI,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC;AACpD;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC,oBAAoB,CAAC;AAC1D;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAC/B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,GAAG,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AAClE;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACzC;EACA,EAAE,KAAK,WAAW,KAAK,IAAI,GAAG;AAC9B;EACA,GAAG,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;AAC/C;EACA,EAAE,KAAK,cAAc,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,KAAK,EAAE,CAAC;AAChD;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC;EAChD,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC;AAChD;EACA;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACrD,MAAM,MAAM,iBAAiB,IAAI,GAAG,EAAE,CAAC;EACvC,MAAM,SAAS,iBAAiB,IAAI,MAAM,EAAE,CAAC;EAC7C,MAAM,YAAY,iBAAiB,IAAI,OAAO,EAAE,CAAC;AACjD;EACA,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC1C;EACA,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC3C,MAAM,OAAO,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC5C;EACA,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC3C,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC3C,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC3C;EACA,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC7C,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC7C,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC7C;EACA,MAAM,kBAAkB,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACvD,MAAM,uBAAuB,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC5D;EACA,MAAM,IAAI,SAAS,QAAQ,CAAC;AAC5B;EACA,CAAC,WAAW,EAAE,QAAQ,GAAG,IAAI,cAAc,EAAE,EAAE,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG;AACpF;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC3B,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,KAAK,MAAM,CAAC,qBAAqB,KAAK,SAAS,GAAG;AACpD;EACA,GAAG,IAAI,CAAC,qBAAqB,GAAG,MAAM,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;AACrE;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,qBAAqB,KAAK,SAAS,GAAG;AACpD;EACA,GAAG,IAAI,CAAC,qBAAqB,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,qBAAqB,EAAE,CAAC;AAClF;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC;EAC/F,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,GAAG;AACtB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,MAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;EACnD,EAAE,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,EAAE,eAAe,EAAE,CAAC;AAC9C;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG;AACzB;EACA,GAAG,MAAM,cAAc,GAAG,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AACvD;EACA,GAAG,KAAK,cAAc,KAAK,SAAS,GAAG;AACvC;EACA,IAAI,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;EACpC,IAAI,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;AACpC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAChE;EACA,KAAK,MAAM,IAAI,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC,IAAI,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC;AAC1D;EACA,KAAK,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAC1C,KAAK,IAAI,CAAC,qBAAqB,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;AAC5C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,KAAK,EAAE,MAAM,GAAG;AACpC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACjC,EAAE,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;EAChD,EAAE,MAAM,aAAa,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC;EAC1D,EAAE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,oBAAoB,CAAC;AAC7D;EACA,EAAE,MAAM,CAAC,mBAAmB,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AAChD;EACA,EAAE,MAAM,eAAe,GAAG,IAAI,CAAC,qBAAqB,CAAC;AACrD;EACA,EAAE,KAAK,aAAa,IAAI,eAAe,GAAG;AAC1C;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC9D;EACA,IAAI,MAAM,SAAS,GAAG,eAAe,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,MAAM,cAAc,GAAG,aAAa,EAAE,CAAC,EAAE,CAAC;AAC9C;EACA,IAAI,KAAK,SAAS,KAAK,CAAC,GAAG,SAAS;AACpC;EACA,IAAI,MAAM,CAAC,mBAAmB,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC;AACxD;EACA,IAAI,KAAK,oBAAoB,GAAG;AAChC;EACA,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClD;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC;AAChE;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,SAAS,EAAE,UAAU,GAAG;AAClC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACjC,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACjC,EAAE,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;AACvC;EACA,EAAE,KAAK,QAAQ,KAAK,SAAS,GAAG,OAAO;AACvC;EACA;AACA;EACA,EAAE,KAAK,QAAQ,CAAC,cAAc,KAAK,IAAI,GAAG,QAAQ,CAAC,qBAAqB,EAAE,CAAC;AAC3E;EACA,EAAE,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,cAAc,EAAE,CAAC;EAC5C,EAAE,SAAS,CAAC,YAAY,EAAE,WAAW,EAAE,CAAC;AACxC;EACA;AACA;EACA,EAAE,MAAM,CAAC,IAAI,EAAE,SAAS,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,SAAS,CAAC,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,KAAK,GAAG;AAC5D;EACA,GAAG,KAAK,MAAM,CAAC,eAAe,EAAE,SAAS,EAAE,YAAY,EAAE,KAAK,IAAI,GAAG,OAAO;AAC5E;EACA,GAAG,KAAK,MAAM,CAAC,MAAM,CAAC,iBAAiB,EAAE,YAAY,EAAE,GAAG,EAAE,SAAS,CAAC,GAAG,GAAG,SAAS,CAAC,IAAI,MAAM,CAAC,GAAG,OAAO;AAC3G;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,gBAAgB,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,MAAM,EAAE,CAAC;EAChD,EAAE,MAAM,CAAC,IAAI,EAAE,SAAS,CAAC,GAAG,EAAE,CAAC,YAAY,EAAE,gBAAgB,EAAE,CAAC;AAChE;EACA;AACA;EACA,EAAE,KAAK,QAAQ,CAAC,WAAW,KAAK,IAAI,GAAG;AACvC;EACA,GAAG,KAAK,MAAM,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,EAAE,KAAK,KAAK,GAAG,OAAO;AACxE;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,CAAC;AAC9D;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,SAAS,EAAE,UAAU,EAAE,aAAa,GAAG;AAC/D;EACA,EAAE,IAAI,YAAY,CAAC;AACnB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACjC,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;EAC/B,EAAE,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;EAChD,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;EACpC,EAAE,MAAM,GAAG,GAAG,QAAQ,CAAC,UAAU,CAAC,GAAG,CAAC;EACtC,EAAE,MAAM,MAAM,GAAG,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC;EAC5C,EAAE,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;EACjC,EAAE,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;AACvC;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG;AACxB;EACA;AACA;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AACpC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,KAAK,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC/B,KAAK,MAAM,aAAa,GAAG,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AAC3D;EACA,KAAK,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EAC5D,KAAK,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,MAAM,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,EAAE,CAAC;AAC3H;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AACrD;EACA,MAAM,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAChC,MAAM,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACpC,MAAM,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACpC;EACA,MAAM,YAAY,GAAG,yBAAyB,EAAE,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,aAAa,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1H;EACA,MAAM,KAAK,YAAY,GAAG;AAC1B;EACA,OAAO,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACpD,OAAO,YAAY,CAAC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;EAC7D,OAAO,UAAU,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AACvC;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EACjD,IAAI,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AAC/E;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AACpD;EACA,KAAK,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAC/B,KAAK,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACnC,KAAK,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACnC;EACA,KAAK,YAAY,GAAG,yBAAyB,EAAE,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,aAAa,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACpH;EACA,KAAK,KAAK,YAAY,GAAG;AACzB;EACA,MAAM,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACnD,MAAM,UAAU,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AACtC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,QAAQ,KAAK,SAAS,GAAG;AACvC;EACA;AACA;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AACpC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,KAAK,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC/B,KAAK,MAAM,aAAa,GAAG,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AAC3D;EACA,KAAK,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EAC5D,KAAK,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,MAAM,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,EAAE,CAAC;AAC9H;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AACrD;EACA,MAAM,MAAM,CAAC,GAAG,CAAC,CAAC;EAClB,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,MAAM,YAAY,GAAG,yBAAyB,EAAE,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,aAAa,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1H;EACA,MAAM,KAAK,YAAY,GAAG;AAC1B;EACA,OAAO,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACpD,OAAO,YAAY,CAAC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;EAC7D,OAAO,UAAU,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AACvC;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EACjD,IAAI,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,IAAI,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AAClF;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AACpD;EACA,KAAK,MAAM,CAAC,GAAG,CAAC,CAAC;EACjB,KAAK,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACrB,KAAK,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACrB;EACA,KAAK,YAAY,GAAG,yBAAyB,EAAE,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,aAAa,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACpH;EACA,KAAK,KAAK,YAAY,GAAG;AACzB;EACA,MAAM,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACnD,MAAM,UAAU,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AACtC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,GAAG;AAClF;EACA,CAAC,IAAI,SAAS,CAAC;AACf;EACA,CAAC,KAAK,QAAQ,CAAC,IAAI,KAAK,QAAQ,GAAG;AACnC;EACA,EAAE,SAAS,GAAG,GAAG,CAAC,iBAAiB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAC/D;EACA,EAAE,MAAM;AACR;EACA,EAAE,SAAS,GAAG,GAAG,CAAC,iBAAiB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,QAAQ,CAAC,IAAI,KAAK,SAAS,IAAI,KAAK,EAAE,CAAC;AAC1F;EACA,EAAE;AACF;EACA,CAAC,KAAK,SAAS,KAAK,IAAI,GAAG,OAAO,IAAI,CAAC;AACvC;EACA,CAAC,uBAAuB,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACvC,CAAC,uBAAuB,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAC5D;EACA,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,UAAU,EAAE,uBAAuB,EAAE,CAAC;AAC7E;EACA,CAAC,KAAK,QAAQ,GAAG,SAAS,CAAC,IAAI,IAAI,QAAQ,GAAG,SAAS,CAAC,GAAG,GAAG,OAAO,IAAI,CAAC;AAC1E;EACA,CAAC,OAAO;EACR,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,KAAK,EAAE,uBAAuB,CAAC,KAAK,EAAE;EACxC,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,yBAAyB,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACjG;EACA,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;EACtC,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;EACtC,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,CAAC,MAAM,YAAY,GAAG,iBAAiB,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,kBAAkB,EAAE,CAAC;AACrH;EACA,CAAC,KAAK,YAAY,GAAG;AACrB;EACA,EAAE,KAAK,EAAE,GAAG;AACZ;EACA,GAAG,MAAM,CAAC,mBAAmB,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;EACvC,GAAG,MAAM,CAAC,mBAAmB,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;EACvC,GAAG,MAAM,CAAC,mBAAmB,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,YAAY,CAAC,EAAE,GAAG,QAAQ,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;AACjI;EACA,GAAG;AACH;EACA,EAAE,KAAK,GAAG,GAAG;AACb;EACA,GAAG,MAAM,CAAC,mBAAmB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;EACxC,GAAG,MAAM,CAAC,mBAAmB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;EACxC,GAAG,MAAM,CAAC,mBAAmB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,GAAG,YAAY,CAAC,GAAG,GAAG,QAAQ,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;EAClI,GAAG,YAAY,CAAC,GAAG,GAAG,YAAY,CAAC,GAAG,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,GAAG;AAChB;EACA,GAAG,QAAQ,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7C,GAAG,QAAQ,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7C,GAAG,QAAQ,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,GAAG,YAAY,CAAC,MAAM,GAAG,QAAQ,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;AAC3I;EACA,GAAG,KAAK,YAAY,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,GAAG,CAAC,GAAG;AACvD;EACA,IAAI,YAAY,CAAC,MAAM,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;AAC9C;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,GAAG;EACf,GAAG,CAAC,EAAE,CAAC;EACP,GAAG,CAAC,EAAE,CAAC;EACP,GAAG,CAAC,EAAE,CAAC;EACP,GAAG,MAAM,EAAE,IAAI,OAAO,EAAE;EACxB,GAAG,aAAa,EAAE,CAAC;EACnB,GAAG,CAAC;AACJ;EACA,EAAE,QAAQ,CAAC,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACzD;EACA,EAAE,YAAY,CAAC,IAAI,GAAG,IAAI,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,OAAO,YAAY,CAAC;AACrB;EACA,CAAC;AACD;EACA,MAAM,WAAW,SAAS,cAAc,CAAC;AACzC;EACA,CAAC,WAAW,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,aAAa,GAAG,CAAC,EAAE,cAAc,GAAG,CAAC,EAAE,aAAa,GAAG,CAAC,GAAG;AAC3G;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,KAAK,EAAE,KAAK;EACf,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,KAAK,EAAE,KAAK;EACf,GAAG,aAAa,EAAE,aAAa;EAC/B,GAAG,cAAc,EAAE,cAAc;EACjC,GAAG,aAAa,EAAE,aAAa;EAC/B,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA;AACA;EACA,EAAE,aAAa,GAAG,IAAI,CAAC,KAAK,EAAE,aAAa,EAAE,CAAC;EAC9C,EAAE,cAAc,GAAG,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,CAAC;EAChD,EAAE,aAAa,GAAG,IAAI,CAAC,KAAK,EAAE,aAAa,EAAE,CAAC;AAC9C;EACA;AACA;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,GAAG,GAAG,EAAE,CAAC;AACjB;EACA;AACA;EACA,EAAE,IAAI,gBAAgB,GAAG,CAAC,CAAC;EAC3B,EAAE,IAAI,UAAU,GAAG,CAAC,CAAC;AACrB;EACA;AACA;EACA,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC;EAChG,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC;EAChG,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC,EAAE,CAAC;EAC3F,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,MAAM,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC,EAAE,CAAC;EAC/F,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC;EAC9F,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC;AAClG;EACA;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;EAC7E,EAAE,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,IAAI,sBAAsB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;EAC1E,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,SAAS,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,aAAa,GAAG;AAChG;EACA,GAAG,MAAM,YAAY,GAAG,KAAK,GAAG,KAAK,CAAC;EACtC,GAAG,MAAM,aAAa,GAAG,MAAM,GAAG,KAAK,CAAC;AACxC;EACA,GAAG,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC;EAC/B,GAAG,MAAM,UAAU,GAAG,MAAM,GAAG,CAAC,CAAC;EACjC,GAAG,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC;AAC/B;EACA,GAAG,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;EAC5B,GAAG,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;AAC5B;EACA,GAAG,IAAI,aAAa,GAAG,CAAC,CAAC;EACzB,GAAG,IAAI,UAAU,GAAG,CAAC,CAAC;AACtB;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA;AACA;EACA,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,GAAG;AAC1C;EACA,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,aAAa,GAAG,UAAU,CAAC;AAC9C;EACA,IAAI,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,GAAG;AAC3C;EACA,KAAK,MAAM,CAAC,GAAG,EAAE,GAAG,YAAY,GAAG,SAAS,CAAC;AAC7C;EACA;AACA;EACA,KAAK,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC;EAC5B,KAAK,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC;EAC5B,KAAK,MAAM,EAAE,CAAC,EAAE,GAAG,SAAS,CAAC;AAC7B;EACA;AACA;EACA,KAAK,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AACnD;EACA;AACA;EACA,KAAK,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACrB,KAAK,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACrB,KAAK,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;AACvC;EACA;AACA;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AAClD;EACA;AACA;EACA,KAAK,GAAG,CAAC,IAAI,EAAE,EAAE,GAAG,KAAK,EAAE,CAAC;EAC5B,KAAK,GAAG,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,EAAE,EAAE,CAAC;AACpC;EACA;AACA;EACA,KAAK,aAAa,IAAI,CAAC,CAAC;AACxB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA;EACA;EACA;AACA;EACA,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG;AACzC;EACA,IAAI,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG;AAC1C;EACA,KAAK,MAAM,CAAC,GAAG,gBAAgB,GAAG,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;EACnD,KAAK,MAAM,CAAC,GAAG,gBAAgB,GAAG,EAAE,GAAG,MAAM,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC;EAC3D,KAAK,MAAM,CAAC,GAAG,gBAAgB,KAAK,EAAE,GAAG,CAAC,EAAE,GAAG,MAAM,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC;EACnE,KAAK,MAAM,CAAC,GAAG,gBAAgB,KAAK,EAAE,GAAG,CAAC,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;AAC3D;EACA;AACA;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7B,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA;AACA;EACA,KAAK,UAAU,IAAI,CAAC,CAAC;AACrB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,aAAa,EAAE,CAAC;AAC3D;EACA;AACA;EACA,GAAG,UAAU,IAAI,UAAU,CAAC;AAC5B;EACA;AACA;EACA,GAAG,gBAAgB,IAAI,aAAa,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,WAAW,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC;AAC7H;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;AACA;EACA,SAAS,aAAa,EAAE,GAAG,GAAG;AAC9B;EACA,CAAC,MAAM,GAAG,GAAG,EAAE,CAAC;AAChB;EACA,CAAC,MAAM,MAAM,CAAC,IAAI,GAAG,GAAG;AACxB;EACA,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;AAChB;EACA,EAAE,MAAM,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,GAAG;AAC9B;EACA,GAAG,MAAM,QAAQ,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,GAAG,KAAK,QAAQ,MAAM,QAAQ,CAAC,OAAO;EACtC,IAAI,QAAQ,CAAC,SAAS,IAAI,QAAQ,CAAC,SAAS;EAC5C,IAAI,QAAQ,CAAC,SAAS,IAAI,QAAQ,CAAC,SAAS,IAAI,QAAQ,CAAC,SAAS;EAClE,IAAI,QAAQ,CAAC,SAAS,IAAI,QAAQ,CAAC,YAAY,EAAE,GAAG;AACpD;EACA,IAAI,KAAK,QAAQ,CAAC,qBAAqB,GAAG;AAC1C;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,oGAAoG,EAAE,CAAC;EAC1H,KAAK,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;AAC1B;EACA,KAAK,MAAM;AACX;EACA,KAAK,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AAC3C;EACA,IAAI,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;AACrC;EACA,IAAI,MAAM;AACV;EACA,IAAI,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC;AAC7B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG,CAAC;AACZ;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,QAAQ,GAAG;AACnC;EACA,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC9C;EACA,EAAE,MAAM,GAAG,GAAG,aAAa,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AAC7C;EACA,EAAE,MAAM,MAAM,CAAC,IAAI,GAAG,GAAG;AACzB;EACA,GAAG,MAAM,EAAE,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,MAAM,CAAC;AACf;EACA,CAAC;AACD;EACA,SAAS,mBAAmB,EAAE,GAAG,GAAG;AACpC;EACA,CAAC,MAAM,GAAG,GAAG,EAAE,CAAC;AAChB;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACzC;EACA,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG,CAAC;AACZ;EACA,CAAC;AACD;EACA,SAAS,yBAAyB,EAAE,QAAQ,GAAG;AAC/C;EACA,CAAC,KAAK,QAAQ,CAAC,eAAe,EAAE,KAAK,IAAI,GAAG;AAC5C;EACA;EACA,EAAE,OAAO,QAAQ,CAAC,gBAAgB,CAAC;AACnC;EACA,EAAE;AACF;EACA,CAAC,OAAO,eAAe,CAAC,iBAAiB,CAAC;AAC1C;EACA,CAAC;AACD;EACA;AACA;EACA,MAAM,aAAa,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,CAAC;AACrE;EACA,IAAI,cAAc,GAAG,+FAA+F,CAAC;AACrH;EACA,IAAI,gBAAgB,GAAG,gEAAgE,CAAC;AACxF;EACA,MAAM,cAAc,SAAS,QAAQ,CAAC;AACtC;EACA,CAAC,WAAW,EAAE,UAAU,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,gBAAgB,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;EACpB,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;EACrB,EAAE,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,cAAc,CAAC;EACrC,EAAE,IAAI,CAAC,cAAc,GAAG,gBAAgB,CAAC;AACzC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EACzB,EAAE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC;EACnB,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;EACtB,EAAE,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,WAAW,EAAE,KAAK;EACrB,GAAG,SAAS,EAAE,KAAK;EACnB,GAAG,WAAW,EAAE,KAAK;EACrB,GAAG,gBAAgB,EAAE,KAAK;EAC1B,GAAG,gBAAgB,EAAE,KAAK;EAC1B,GAAG,SAAS,EAAE,KAAK;EACnB,GAAG,CAAC;AACJ;EACA;EACA;EACA,EAAE,IAAI,CAAC,sBAAsB,GAAG;EAChC,GAAG,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACvB,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE;EACjB,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE;EAClB,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAC;EACvC,EAAE,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG;AAClC;EACA,GAAG,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;EAC9C,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;AAC1C;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,aAAa,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;EACnD,EAAE,IAAI,CAAC,cAAc,GAAG,mBAAmB,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC;AACrE;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;AACrD;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;AACtD;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;EACxB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EACtC,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AACrB;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG;AACtC;EACA,GAAG,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;EACzC,GAAG,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;AAC/B;EACA,GAAG,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,GAAG;AACnC;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,IAAI,EAAE,GAAG;EACd,KAAK,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,IAAI;EACrC,KAAK,CAAC;AACN;EACA,IAAI,MAAM,KAAK,KAAK,IAAI,KAAK,CAAC,OAAO,GAAG;AACxC;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,IAAI,EAAE,GAAG;EACd,KAAK,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE;EAC1B,KAAK,CAAC;AACN;EACA,IAAI,MAAM,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,IAAI,EAAE,IAAI;EACf,KAAK,KAAK,EAAE,KAAK,CAAC,OAAO,EAAE;EAC3B,KAAK,CAAC;AACN;EACA,IAAI,MAAM,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,IAAI,EAAE,IAAI;EACf,KAAK,KAAK,EAAE,KAAK,CAAC,OAAO,EAAE;EAC3B,KAAK,CAAC;AACN;EACA,IAAI,MAAM,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,IAAI,EAAE,IAAI;EACf,KAAK,KAAK,EAAE,KAAK,CAAC,OAAO,EAAE;EAC3B,KAAK,CAAC;AACN;EACA,IAAI,MAAM,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,IAAI,EAAE,IAAI;EACf,KAAK,KAAK,EAAE,KAAK,CAAC,OAAO,EAAE;EAC3B,KAAK,CAAC;AACN;EACA,IAAI,MAAM,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,IAAI,EAAE,IAAI;EACf,KAAK,KAAK,EAAE,KAAK,CAAC,OAAO,EAAE;EAC3B,KAAK,CAAC;AACN;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG;EAC5B,KAAK,KAAK,EAAE,KAAK;EACjB,KAAK,CAAC;AACN;EACA;AACA;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC5E;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;EACxC,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC5B,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AAChC;EACA,EAAE,MAAM,UAAU,GAAG,EAAE,CAAC;AACxB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,GAAG;AACvC;EACA,GAAG,KAAK,IAAI,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,IAAI,GAAG,UAAU,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AACnE;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC3E;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,MAAM,SAAS,QAAQ,CAAC;AAC9B;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,OAAO,EAAE,CAAC;AAC1C;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,uBAAuB,GAAG,IAAI,OAAO,EAAE,CAAC;AAC/C;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,qBAAqB,CAAC;AAChD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,MAAM,CAAC,kBAAkB,EAAE,CAAC;AAC5D;EACA,EAAE,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,EAAE,CAAC;EACxD,EAAE,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,CAAC,uBAAuB,EAAE,CAAC;AACtE;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,MAAM,GAAG;AAC7B;EACA,EAAE,OAAO,KAAK,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;AACpD;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,KAAK,GAAG;AAC5B;EACA,EAAE,KAAK,CAAC,iBAAiB,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,CAAC;AAC5D;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,aAAa,EAAE,cAAc,GAAG;AACpD;EACA,EAAE,KAAK,CAAC,iBAAiB,EAAE,aAAa,EAAE,cAAc,EAAE,CAAC;AAC3D;EACA,EAAE,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,CAAC;AAC5D;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,KAAK,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1C,MAAM,UAAU,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC/C,MAAM,UAAU,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC/C;AACA;EACA,MAAM,iBAAiB,SAAS,MAAM,CAAC;AACvC;EACA,CAAC,WAAW,EAAE,GAAG,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,IAAI,GAAG,GAAG,EAAE,GAAG,GAAG,IAAI,GAAG;AAC7D;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;EACjB,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;AAChB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;EACjB,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;EACtB,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;EACxB,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;EACxB,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,KAAK,IAAI,GAAG,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC7E;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,cAAc,EAAE,WAAW,GAAG;AAC/B;EACA;EACA,EAAE,MAAM,YAAY,GAAG,GAAG,GAAG,IAAI,CAAC,aAAa,EAAE,GAAG,WAAW,CAAC;AAChE;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;EACrD,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA;EACA;EACA;EACA,CAAC,cAAc,GAAG;AAClB;EACA,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;AAC5D;EACA,EAAE,OAAO,GAAG,GAAG,IAAI,CAAC,aAAa,EAAE,GAAG,YAAY,CAAC;AACnD;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,OAAO,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI;EAChC,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;AACtD;EACA,EAAE;AACF;EACA,CAAC,YAAY,GAAG;AAChB;EACA;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AACrD;EACA,EAAE;AACF;EACA,CAAC,aAAa,GAAG;AACjB;EACA;EACA,EAAE,OAAO,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AACrD;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA,CAAC,aAAa,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,GAAG;AACjD;EACA,EAAE,KAAK,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,uBAAuB,EAAE,CAAC;AAC1E;EACA,EAAE,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,EAAE,QAAQ,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;AAC3E;EACA,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,uBAAuB,EAAE,CAAC;AACtE;EACA,EAAE,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,EAAE,QAAQ,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;AAC3E;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA,CAAC,WAAW,EAAE,QAAQ,EAAE,MAAM,GAAG;AACjC;EACA,EAAE,IAAI,CAAC,aAAa,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACzD;EACA,EAAE,OAAO,MAAM,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACrD;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,aAAa,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG;AAC7D;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,SAAS,GAAG,UAAU,CAAC;AACvC;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,IAAI,CAAC,IAAI,GAAG;EACf,IAAI,OAAO,EAAE,IAAI;EACjB,IAAI,SAAS,EAAE,CAAC;EAChB,IAAI,UAAU,EAAE,CAAC;EACjB,IAAI,OAAO,EAAE,CAAC;EACd,IAAI,OAAO,EAAE,CAAC;EACd,IAAI,KAAK,EAAE,CAAC;EACZ,IAAI,MAAM,EAAE,CAAC;EACb,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EAC3B,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;EAClC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EACpC,EAAE,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EAC1B,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,sBAAsB,GAAG;AAC1B;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACzB,EAAE,IAAI,GAAG,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;EACpE,EAAE,IAAI,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;EACvB,EAAE,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACnC,EAAE,IAAI,IAAI,GAAG,EAAE,GAAG,GAAG,KAAK,CAAC;EAC3B,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AACzB;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG;AACjD;EACA,GAAG,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS;EACnC,IAAI,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACjC;EACA,GAAG,IAAI,IAAI,IAAI,CAAC,OAAO,GAAG,KAAK,GAAG,SAAS,CAAC;EAC5C,GAAG,GAAG,IAAI,IAAI,CAAC,OAAO,GAAG,MAAM,GAAG,UAAU,CAAC;EAC7C,GAAG,KAAK,IAAI,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;EACnC,GAAG,MAAM,IAAI,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;EAC/B,EAAE,KAAK,IAAI,KAAK,CAAC,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;AAC9D;EACA,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC;AACxH;EACA,EAAE,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC,MAAM,EAAE,CAAC;AACtE;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EAC7B,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EAC7B,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AACnC;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AAC9E;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EACzC,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AAC3C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC;EACjB,MAAM,MAAM,GAAG,CAAC,CAAC;AACjB;EACA,MAAM,UAAU,SAAS,QAAQ,CAAC;AAClC;EACA,CAAC,WAAW,EAAE,IAAI,EAAE,GAAG,EAAE,YAAY,GAAG;AACxC;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;EACnC,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;AAC7B;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;EACnE,EAAE,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAChC,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;EACnE,EAAE,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAChC,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;EACnE,EAAE,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAChC,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;EACnE,EAAE,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAChC,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;EACnE,EAAE,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAChC,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;EACnE,EAAE,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAChC,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,sBAAsB,GAAG;AAC1B;EACA,EAAE,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;AACjD;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;AACzC;EACA,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,OAAO,CAAC;AACjF;EACA,EAAE,MAAM,MAAM,MAAM,IAAI,OAAO,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,gBAAgB,KAAK,qBAAqB,GAAG;AACpD;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,GAAG,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,GAAG,MAAM,KAAK,gBAAgB,KAAK,sBAAsB,GAAG;AAC5D;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,wEAAwE,GAAG,gBAAgB,EAAE,CAAC;AAClH;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,MAAM,IAAI,OAAO,GAAG;AAClC;EACA,GAAG,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACtB;EACA,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,GAAG;AAC3B;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,KAAK,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AACvD;EACA,EAAE,MAAM,EAAE,YAAY,EAAE,iBAAiB,EAAE,GAAG,IAAI,CAAC;AACnD;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AAC7D;EACA,GAAG,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC,gBAAgB,CAAC;AACrD;EACA,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AACvF;EACA,EAAE,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;EACzD,EAAE,MAAM,qBAAqB,GAAG,QAAQ,CAAC,iBAAiB,EAAE,CAAC;EAC7D,EAAE,MAAM,wBAAwB,GAAG,QAAQ,CAAC,oBAAoB,EAAE,CAAC;AACnE;EACA,EAAE,MAAM,gBAAgB,GAAG,QAAQ,CAAC,EAAE,CAAC,OAAO,CAAC;AAC/C;EACA,EAAE,QAAQ,CAAC,EAAE,CAAC,OAAO,GAAG,KAAK,CAAC;AAC9B;EACA,EAAE,MAAM,eAAe,GAAG,YAAY,CAAC,OAAO,CAAC,eAAe,CAAC;AAC/D;EACA,EAAE,YAAY,CAAC,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;AAC/C;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC;EACjE,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC;EACjE,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC;EACjE,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC;EACjE,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC;EACjE,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA;EACA;AACA;EACA,EAAE,YAAY,CAAC,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;AACzD;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC;EACjE,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,wBAAwB,EAAE,CAAC;AACnG;EACA,EAAE,QAAQ,CAAC,EAAE,CAAC,OAAO,GAAG,gBAAgB,CAAC;AACzC;EACA,EAAE,YAAY,CAAC,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,WAAW,SAAS,OAAO,CAAC;AAClC;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,GAAG;AAC1G;EACA,EAAE,MAAM,GAAG,MAAM,KAAK,SAAS,GAAG,MAAM,GAAG,EAAE,CAAC;EAC9C,EAAE,OAAO,GAAG,OAAO,KAAK,SAAS,GAAG,OAAO,GAAG,qBAAqB,CAAC;AACpE;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACrG;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC,IAAI,MAAM,GAAG;AACd;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,IAAI,MAAM,EAAE,KAAK,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,qBAAqB,SAAS,iBAAiB,CAAC;AACtD;EACA,CAAC,WAAW,EAAE,IAAI,GAAG,CAAC,EAAE,OAAO,GAAG,EAAE,GAAG;AACvC;EACA,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;AACtC;EACA,EAAE,MAAM,KAAK,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;EACxD,EAAE,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AAC9D;EACA,EAAE,KAAK,OAAO,CAAC,QAAQ,KAAK,SAAS,GAAG;AACxC;EACA;EACA,GAAG,QAAQ,EAAE,sFAAsF,EAAE,CAAC;EACtG,GAAG,OAAO,CAAC,UAAU,GAAG,OAAO,CAAC,QAAQ,KAAK,YAAY,GAAG,cAAc,GAAG,YAAY,CAAC;AAC1F;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,WAAW,EAAE,MAAM,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;AACtM;EACA;EACA;EACA;AACA;EACA;EACA;EACA;AACA;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,GAAG,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;EACzG,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,KAAK,SAAS,GAAG,OAAO,CAAC,SAAS,GAAG,YAAY,CAAC;AAC9F;EACA,EAAE;AACF;EACA,CAAC,0BAA0B,EAAE,QAAQ,EAAE,OAAO,GAAG;AACjD;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;EACnC,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;AAC/C;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;EACzD,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;EAC7C,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;AAC7C;EACA,EAAE,MAAM,MAAM,GAAG;AACjB;EACA,GAAG,QAAQ,EAAE;EACb,IAAI,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC9B,IAAI;AACJ;EACA,GAAG,YAAY,YAAY,CAAC;AAC5B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG,CAAC;AACJ;EACA,GAAG,cAAc,YAAY,CAAC;AAC9B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG,CAAC;EACJ,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9C;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE;AACvC;EACA,GAAG,IAAI,EAAE,qBAAqB;AAC9B;EACA,GAAG,QAAQ,EAAE,aAAa,EAAE,MAAM,CAAC,QAAQ,EAAE;EAC7C,GAAG,YAAY,EAAE,MAAM,CAAC,YAAY;EACpC,GAAG,cAAc,EAAE,MAAM,CAAC,cAAc;EACxC,GAAG,IAAI,EAAE,QAAQ;EACjB,GAAG,QAAQ,EAAE,UAAU;AACvB;EACA,GAAG,EAAE,CAAC;AACN;EACA,EAAE,QAAQ,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC;AAC9C;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC9C;EACA,EAAE,MAAM,gBAAgB,GAAG,OAAO,CAAC,SAAS,CAAC;AAC7C;EACA;EACA,EAAE,KAAK,OAAO,CAAC,SAAS,KAAK,wBAAwB,GAAG,OAAO,CAAC,SAAS,GAAG,YAAY,CAAC;AACzF;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC;EAC/C,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,CAAC,SAAS,GAAG,gBAAgB,CAAC;AACvC;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EAC1B,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,GAAG;AAC1C;EACA,EAAE,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;AACzD;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,QAAQ,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,mBAAmB,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC7C,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC7C,MAAM,aAAa,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAClD;EACA,MAAM,KAAK,CAAC;AACZ;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,GAAG,CAAC,GAAG;AAC9D;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA;AACA;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC7B;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,6BAA6B,EAAE,MAAM,EAAE,KAAK,GAAG;AAChD;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;EAC7B,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAClC;EACA,EAAE,MAAM,MAAM,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AAC9F;EACA;AACA;EACA,EAAE,IAAI,CAAC,6BAA6B,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EACnC,EAAE,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA;AACA;EACA,EAAE,MAAM,mBAAmB,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;EACzD,EAAE,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,mBAAmB,EAAE,CAAC;EACpD,EAAE,IAAI,CAAC,QAAQ,IAAI,mBAAmB,CAAC;AACvC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC;EACvB,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;AAC/D;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,GAAG;AAC/B;EACA,EAAE,OAAO,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,eAAe,EAAE,KAAK,EAAE,EAAE,CAAC;AAC9F;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,IAAI,EAAE,MAAM,GAAG;AAC/B;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC3C;EACA,EAAE,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AACnD;EACA,EAAE,KAAK,WAAW,KAAK,CAAC,GAAG;AAC3B;EACA;EACA,GAAG,KAAK,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG;AACnD;EACA,IAAI,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;AAC9E;EACA,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG;AACxB;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,eAAe,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;AACnE;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,IAAI,GAAG;AACxB;EACA;AACA;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EACvD,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AACnD;EACA,EAAE,OAAO,EAAE,SAAS,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,QAAQ,OAAO,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,EAAE,CAAC;AAC9E;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,GAAG,GAAG;AACtB;EACA,EAAE,OAAO,GAAG,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;AACrC;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,OAAO,MAAM,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,GAAG;AACzB;EACA,EAAE,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AACtE;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,EAAE,oBAAoB,GAAG;AAC9C;EACA,EAAE,MAAM,YAAY,GAAG,oBAAoB,IAAI,aAAa,CAAC,eAAe,EAAE,MAAM,EAAE,CAAC;AACvF;EACA,EAAE,MAAM,cAAc,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;AAC/E;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,YAAY,EAAE,CAAC,SAAS,EAAE,CAAC;AACtE;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACjD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,QAAQ,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,KAAK,GAAG;AACjB;EACA,EAAE,OAAO,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,KAAK,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;AACpF;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,SAAS,iBAAiB,IAAI,MAAM,EAAE,CAAC;EAC7C,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,MAAM,OAAO,CAAC;AACd;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,GAAG;AAC3H;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AAC/B;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;EACzB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;AACzB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,OAAO,GAAG;AACjB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,uBAAuB,EAAE,CAAC,EAAE,gBAAgB,GAAG,qBAAqB,GAAG;AACxE;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC7B,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;EACxB,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACnE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;EACnE,EAAE,MAAM,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACvE,EAAE,MAAM,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;AAC3E;EACA,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,GAAG,GAAG,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;EACzF,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,GAAG,GAAG,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;EACzF,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,GAAG,GAAG,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;EACzF,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,GAAG,GAAG,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;EACzF,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;AAC1F;EACA,EAAE,KAAK,gBAAgB,KAAK,qBAAqB,GAAG;AACpD;EACA,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;AAC3F;EACA,GAAG,MAAM,KAAK,gBAAgB,KAAK,sBAAsB,GAAG;AAC5D;EACA,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;AACjE;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,sEAAsE,GAAG,gBAAgB,EAAE,CAAC;AAChH;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,KAAK,MAAM,CAAC,cAAc,KAAK,SAAS,GAAG;AAC7C;EACA,GAAG,KAAK,MAAM,CAAC,cAAc,KAAK,IAAI,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;AACxE;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAC9E;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACpC;EACA,GAAG,KAAK,QAAQ,CAAC,cAAc,KAAK,IAAI,GAAG,QAAQ,CAAC,qBAAqB,EAAE,CAAC;AAC5E;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,cAAc,EAAE,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAChF;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,SAAS,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAClC,EAAE,SAAS,CAAC,MAAM,GAAG,kBAAkB,CAAC;EACxC,EAAE,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAC/C;EACA,EAAE,OAAO,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,MAAM,GAAG;AAC5B;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC7B,EAAE,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC/B,EAAE,MAAM,SAAS,GAAG,EAAE,MAAM,CAAC,MAAM,CAAC;AACpC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,MAAM,QAAQ,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,MAAM,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,QAAQ,GAAG,SAAS,GAAG;AAC/B;EACA,IAAI,OAAO,KAAK,CAAC;AACjB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,GAAG,GAAG;AACtB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA;AACA;EACA,GAAG,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5D,GAAG,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5D,GAAG,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAC5D;EACA,GAAG,KAAK,KAAK,CAAC,eAAe,EAAE,SAAS,EAAE,GAAG,CAAC,GAAG;AACjD;EACA,IAAI,OAAO,KAAK,CAAC;AACjB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,KAAK,MAAM,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG;AACnD;EACA,IAAI,OAAO,KAAK,CAAC;AACjB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,cAAc,GAAG;AAC1B;EACA,CAAC,IAAI,OAAO,GAAG,IAAI,CAAC;EACpB,CAAC,IAAI,WAAW,GAAG,KAAK,CAAC;EACzB,CAAC,IAAI,aAAa,GAAG,IAAI,CAAC;EAC1B,CAAC,IAAI,SAAS,GAAG,IAAI,CAAC;AACtB;EACA,CAAC,SAAS,gBAAgB,EAAE,IAAI,EAAE,KAAK,GAAG;AAC1C;EACA,EAAE,aAAa,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAC/B;EACA,EAAE,SAAS,GAAG,OAAO,CAAC,qBAAqB,EAAE,gBAAgB,EAAE,CAAC;AAChE;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,KAAK,EAAE,YAAY;AACrB;EACA,GAAG,KAAK,WAAW,KAAK,IAAI,GAAG,OAAO;EACtC,GAAG,KAAK,aAAa,KAAK,IAAI,GAAG,OAAO;AACxC;EACA,GAAG,SAAS,GAAG,OAAO,CAAC,qBAAqB,EAAE,gBAAgB,EAAE,CAAC;AACjE;EACA,GAAG,WAAW,GAAG,IAAI,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,IAAI,EAAE,YAAY;AACpB;EACA,GAAG,OAAO,CAAC,oBAAoB,EAAE,SAAS,EAAE,CAAC;AAC7C;EACA,GAAG,WAAW,GAAG,KAAK,CAAC;AACvB;EACA,GAAG;AACH;EACA,EAAE,gBAAgB,EAAE,WAAW,QAAQ,GAAG;AAC1C;EACA,GAAG,aAAa,GAAG,QAAQ,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE,UAAU,EAAE,WAAW,KAAK,GAAG;AACjC;EACA,GAAG,OAAO,GAAG,KAAK,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,YAAY,GAAG;AAC7C;EACA,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;AACxC;EACA,CAAC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAC/B;EACA,CAAC,SAAS,YAAY,EAAE,SAAS,EAAE,UAAU,GAAG;AAChD;EACA,EAAE,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;EAChC,EAAE,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;EAChC,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC;AAChC;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;AACnC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,MAAM,EAAE,CAAC;EACtC,EAAE,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE,SAAS,CAAC,gBAAgB,EAAE,CAAC;AAC/B;EACA,EAAE,IAAI,IAAI,CAAC;AACX;EACA,EAAE,KAAK,KAAK,YAAY,YAAY,GAAG;AACvC;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;AACnB;EACA,GAAG,MAAM,KAAK,KAAK,YAAY,WAAW,GAAG;AAC7C;EACA,GAAG,KAAK,SAAS,CAAC,wBAAwB,GAAG;AAC7C;EACA,IAAI,KAAK,QAAQ,GAAG;AACpB;EACA,KAAK,IAAI,GAAG,EAAE,CAAC,UAAU,CAAC;AAC1B;EACA,KAAK,MAAM;AACX;EACA,KAAK,MAAM,IAAI,KAAK,EAAE,yEAAyE,EAAE,CAAC;AAClG;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,GAAG,EAAE,CAAC,cAAc,CAAC;AAC7B;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,KAAK,YAAY,UAAU,GAAG;AAC5C;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;AACnB;EACA,GAAG,MAAM,KAAK,KAAK,YAAY,WAAW,GAAG;AAC7C;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,YAAY,CAAC;AAC1B;EACA,GAAG,MAAM,KAAK,KAAK,YAAY,UAAU,GAAG;AAC5C;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC;AACjB;EACA,GAAG,MAAM,KAAK,KAAK,YAAY,SAAS,GAAG;AAC3C;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC;AAClB;EACA,GAAG,MAAM,KAAK,KAAK,YAAY,UAAU,GAAG;AAC5C;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,aAAa,CAAC;AAC3B;EACA,GAAG,MAAM,KAAK,KAAK,YAAY,iBAAiB,GAAG;AACnD;EACA,GAAG,IAAI,GAAG,EAAE,CAAC,aAAa,CAAC;AAC3B;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,yDAAyD,GAAG,KAAK,EAAE,CAAC;AACxF;EACA,GAAG;AACH;EACA,EAAE,OAAO;EACT,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,IAAI,EAAE,IAAI;EACb,GAAG,eAAe,EAAE,KAAK,CAAC,iBAAiB;EAC3C,GAAG,OAAO,EAAE,SAAS,CAAC,OAAO;EAC7B,GAAG,IAAI,EAAE,IAAI;EACb,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,UAAU,GAAG;AACxD;EACA,EAAE,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;EAChC,EAAE,MAAM,WAAW,GAAG,SAAS,CAAC,YAAY,CAAC;EAC7C,EAAE,MAAM,YAAY,GAAG,SAAS,CAAC,YAAY,CAAC;AAC9C;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,MAAM,EAAE,CAAC;AACtC;EACA,EAAE,KAAK,WAAW,CAAC,KAAK,KAAK,EAAE,CAAC,IAAI,YAAY,CAAC,MAAM,KAAK,CAAC,GAAG;AAChE;EACA;EACA,GAAG,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,CAAC,MAAM,KAAK,CAAC,GAAG;AACnC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,IAAI,MAAM,KAAK,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC;EACpC,IAAI,KAAK,QAAQ,GAAG;AACpB;EACA,KAAK,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,iBAAiB;EACxE,MAAM,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AACxC;EACA,KAAK,MAAM;AACX;EACA,KAAK,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,iBAAiB;EACxE,MAAM,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AACjE;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC;AACjC;EACA,GAAG;AACH;EACA;EACA,EAAE,KAAK,WAAW,CAAC,KAAK,KAAK,EAAE,CAAC,GAAG;AACnC;EACA,GAAG,KAAK,QAAQ,GAAG;AACnB;EACA,IAAI,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC,iBAAiB;EAC9E,KAAK,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,KAAK,EAAE,CAAC;AACpD;EACA,IAAI,MAAM;AACV;EACA,IAAI,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC,iBAAiB;EAC9E,KAAK,KAAK,CAAC,QAAQ,EAAE,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,MAAM,GAAG,WAAW,CAAC,KAAK,EAAE,EAAE,CAAC;AACpF;EACA,IAAI;AACJ;EACA,GAAG,WAAW,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,SAAS,CAAC,gBAAgB,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,GAAG,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,SAAS,CAAC,4BAA4B,GAAG,SAAS,GAAG,SAAS,CAAC,IAAI,CAAC;AAC3E;EACA,EAAE,OAAO,OAAO,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,SAAS,GAAG;AAC9B;EACA,EAAE,KAAK,SAAS,CAAC,4BAA4B,GAAG,SAAS,GAAG,SAAS,CAAC,IAAI,CAAC;AAC3E;EACA,EAAE,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,EAAE,KAAK,IAAI,GAAG;AACd;EACA,GAAG,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAClC;EACA,GAAG,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC;AAC/B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,SAAS,EAAE,UAAU,GAAG;AAC1C;EACA,EAAE,KAAK,SAAS,CAAC,mBAAmB,GAAG;AACvC;EACA,GAAG,MAAM,MAAM,GAAG,OAAO,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AAC3C;EACA,GAAG,KAAK,EAAE,MAAM,IAAI,MAAM,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO,GAAG;AACzD;EACA,IAAI,OAAO,CAAC,GAAG,EAAE,SAAS,EAAE;EAC5B,KAAK,MAAM,EAAE,SAAS,CAAC,MAAM;EAC7B,KAAK,IAAI,EAAE,SAAS,CAAC,IAAI;EACzB,KAAK,eAAe,EAAE,SAAS,CAAC,WAAW;EAC3C,KAAK,OAAO,EAAE,SAAS,CAAC,OAAO;EAC/B,KAAK,EAAE,CAAC;AACR;EACA,IAAI;AACJ;EACA,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,SAAS,CAAC,4BAA4B,GAAG,SAAS,GAAG,SAAS,CAAC,IAAI,CAAC;AAC3E;EACA,EAAE,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,EAAE,KAAK,IAAI,KAAK,SAAS,GAAG;AAC5B;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,SAAS,EAAE,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,CAAC;AACnE;EACA,GAAG,MAAM,KAAK,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO,GAAG;AACjD;EACA,GAAG,KAAK,IAAI,CAAC,IAAI,KAAK,SAAS,CAAC,KAAK,CAAC,UAAU,GAAG;AACnD;EACA,IAAI,MAAM,IAAI,KAAK,EAAE,wJAAwJ,EAAE,CAAC;AAChL;EACA,IAAI;AACJ;EACA,GAAG,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;AACtD;EACA,GAAG,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,GAAG,EAAE,GAAG;EACV,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,MAAM,EAAE,MAAM;AAChB;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,MAAM,aAAa,SAAS,cAAc,CAAC;AAC3C;EACA,CAAC,WAAW,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,aAAa,GAAG,CAAC,EAAE,cAAc,GAAG,CAAC,GAAG;AAC7E;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,eAAe,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,KAAK,EAAE,KAAK;EACf,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,aAAa,EAAE,aAAa;EAC/B,GAAG,cAAc,EAAE,cAAc;EACjC,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,UAAU,GAAG,KAAK,GAAG,CAAC,CAAC;EAC/B,EAAE,MAAM,WAAW,GAAG,MAAM,GAAG,CAAC,CAAC;AACjC;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,aAAa,EAAE,CAAC;EAC5C,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,CAAC;AAC7C;EACA,EAAE,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;EAC3B,EAAE,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;AAC3B;EACA,EAAE,MAAM,aAAa,GAAG,KAAK,GAAG,KAAK,CAAC;EACtC,EAAE,MAAM,cAAc,GAAG,MAAM,GAAG,KAAK,CAAC;AACxC;EACA;AACA;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,GAAG,GAAG,EAAE,CAAC;AACjB;EACA,EAAE,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,GAAG;AACzC;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,GAAG,cAAc,GAAG,WAAW,CAAC;AAC/C;EACA,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,GAAG;AAC1C;EACA,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,aAAa,GAAG,UAAU,CAAC;AAC9C;EACA,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,IAAI,GAAG,CAAC,IAAI,EAAE,EAAE,GAAG,KAAK,EAAE,CAAC;EAC3B,IAAI,GAAG,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,EAAE,EAAE,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG;AACxC;EACA,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG;AACzC;EACA,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;EAC/B,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,MAAM,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC;EACvC,IAAI,MAAM,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,KAAK,MAAM,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC;EAC/C,IAAI,MAAM,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,KAAK,MAAM,GAAG,EAAE,CAAC;AACvC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC5B,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;EAC7E,EAAE,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,IAAI,sBAAsB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;EAC1E,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AAClE;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,aAAa,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;AAC/F;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,IAAI,kBAAkB,GAAG,qGAAqG,CAAC;AAC/H;EACA,IAAI,uBAAuB,GAAG,iyCAAiyC,CAAC;AACh0C;EACA,IAAI,iBAAiB,GAAG,wFAAwF,CAAC;AACjH;EACA,IAAI,sBAAsB,GAAG,4DAA4D,CAAC;AAC1F;EACA,IAAI,kBAAkB,GAAG,uQAAuQ,CAAC;AACjS;EACA,IAAI,uBAAuB,GAAG,0DAA0D,CAAC;AACzF;EACA,IAAI,cAAc,GAAG,0lBAA0lB,CAAC;AAChnB;EACA,IAAI,mBAAmB,GAAG,uFAAuF,CAAC;AAClH;EACA,IAAI,oBAAoB,GAAG,wkBAAwkB,CAAC;AACpmB;EACA,IAAI,eAAe,GAAG,oFAAoF,CAAC;AAC3G;EACA,IAAI,YAAY,GAAG,qGAAqG,CAAC;AACzH;EACA,IAAI,kBAAkB,GAAG,8GAA8G,CAAC;AACxI;EACA,IAAI,KAAK,GAAG,srBAAsrB,CAAC;AACnsB;EACA,IAAI,oBAAoB,GAAG,g1FAAg1F,CAAC;AAC52F;EACA,IAAI,qBAAqB,GAAG,g6BAAg6B,CAAC;AAC77B;EACA,IAAI,wBAAwB,GAAG,20DAA20D,CAAC;AAC32D;EACA,IAAI,6BAA6B,GAAG,2HAA2H,CAAC;AAChK;EACA,IAAI,2BAA2B,GAAG,oEAAoE,CAAC;AACvG;EACA,IAAI,sBAAsB,GAAG,0EAA0E,CAAC;AACxG;EACA,IAAI,cAAc,GAAG,8HAA8H,CAAC;AACpJ;EACA,IAAI,mBAAmB,GAAG,oHAAoH,CAAC;AAC/I;EACA,IAAI,iBAAiB,GAAG,uJAAuJ,CAAC;AAChL;EACA,IAAI,YAAY,GAAG,gRAAgR,CAAC;AACpS;EACA,IAAI,MAAM,GAAG,yuFAAyuF,CAAC;AACvvF;EACA,IAAI,2BAA2B,GAAG,whHAAwhH,CAAC;AAC3jH;EACA,IAAI,oBAAoB,GAAG,4gCAA4gC,CAAC;AACxiC;EACA,IAAI,2BAA2B,GAAG,iJAAiJ,CAAC;AACpL;EACA,IAAI,sBAAsB,GAAG,iLAAiL,CAAC;AAC/M;EACA,IAAI,oBAAoB,GAAG,iJAAiJ,CAAC;AAC7K;EACA,IAAI,yBAAyB,GAAG,kEAAkE,CAAC;AACnG;EACA,IAAI,mBAAmB,GAAG,qDAAqD,CAAC;AAChF;EACA,IAAI,wBAAwB,GAAG,ygCAAygC,CAAC;AACziC;EACA,IAAI,eAAe,GAAG,8qCAA8qC,CAAC;AACrsC;EACA,IAAI,2BAA2B,GAAG,4MAA4M,CAAC;AAC/O;EACA,IAAI,oBAAoB,GAAG,8UAA8U,CAAC;AAC1W;EACA,IAAI,kBAAkB,GAAG,qTAAqT,CAAC;AAC/U;EACA,IAAI,aAAa,GAAG,2oBAA2oB,CAAC;AAChqB;EACA,IAAI,UAAU,GAAG,uDAAuD,CAAC;AACzE;EACA,IAAI,eAAe,GAAG,oDAAoD,CAAC;AAC3E;EACA,IAAI,YAAY,GAAG,0RAA0R,CAAC;AAC9S;EACA,IAAI,iBAAiB,GAAG,0MAA0M,CAAC;AACnO;EACA,IAAI,yBAAyB,GAAG,6cAA6c,CAAC;AAC9e;EACA,IAAI,iBAAiB,GAAG,sNAAsN,CAAC;AAC/O;EACA,IAAI,sBAAsB,GAAG,gGAAgG,CAAC;AAC9H;EACA,IAAI,uBAAuB,GAAG,qHAAqH,CAAC;AACpJ;EACA,IAAI,4BAA4B,GAAG,0hCAA0hC,CAAC;AAC9jC;EACA,IAAI,iBAAiB,GAAG,ivJAAivJ,CAAC;AAC1wJ;EACA,IAAI,6BAA6B,GAAG,08CAA08C,CAAC;AAC/+C;EACA,IAAI,oBAAoB,GAAG,mEAAmE,CAAC;AAC/F;EACA,IAAI,yBAAyB,GAAG,w9BAAw9B,CAAC;AACz/B;EACA,IAAI,qBAAqB,GAAG,qMAAqM,CAAC;AAClO;EACA,IAAI,0BAA0B,GAAG,8yCAA8yC,CAAC;AACh1C;EACA,IAAI,wBAAwB,GAAG,+1HAA+1H,CAAC;AAC/3H;EACA,IAAI,6BAA6B,GAAG,08dAA08d,CAAC;AAC/+d;EACA,IAAI,qBAAqB,GAAG,0iLAA0iL,CAAC;AACvkL;EACA,IAAI,oBAAoB,GAAG,43BAA43B,CAAC;AACx5B;EACA,IAAI,mBAAmB,GAAG,8YAA8Y,CAAC;AACza;EACA,IAAI,oBAAoB,GAAG,kLAAkL,CAAC;AAC9M;EACA,IAAI,yBAAyB,GAAG,wKAAwK,CAAC;AACzM;EACA,IAAI,uBAAuB,GAAG,qLAAqL,CAAC;AACpN;EACA,IAAI,kBAAkB,GAAG,8XAA8X,CAAC;AACxZ;EACA,IAAI,YAAY,GAAG,oaAAoa,CAAC;AACxb;EACA,IAAI,iBAAiB,GAAG,kDAAkD,CAAC;AAC3E;EACA,IAAI,qBAAqB,GAAG,yWAAyW,CAAC;AACtY;EACA,IAAI,0BAA0B,GAAG,8QAA8Q,CAAC;AAChT;EACA,IAAI,qBAAqB,GAAG,kLAAkL,CAAC;AAC/M;EACA,IAAI,0BAA0B,GAAG,oEAAoE,CAAC;AACtG;EACA,IAAI,iBAAiB,GAAG,4eAA4e,CAAC;AACrgB;EACA,IAAI,kBAAkB,GAAG,8jBAA8jB,CAAC;AACxlB;EACA,IAAI,uBAAuB,GAAG,i1BAAi1B,CAAC;AACh3B;EACA,IAAI,kBAAkB,GAAG,s2BAAs2B,CAAC;AACh4B;EACA,IAAI,qBAAqB,GAAG,0yCAA0yC,CAAC;AACv0C;EACA,IAAI,oBAAoB,GAAG,+jBAA+jB,CAAC;AAC3lB;EACA,IAAI,oBAAoB,GAAG,gJAAgJ,CAAC;AAC5K;EACA,IAAI,kBAAkB,GAAG,gJAAgJ,CAAC;AAC1K;EACA,IAAI,aAAa,GAAG,kOAAkO,CAAC;AACvP;EACA,IAAI,uBAAuB,GAAG,o2BAAo2B,CAAC;AACn4B;EACA,IAAI,+BAA+B,GAAG,4EAA4E,CAAC;AACnH;EACA,IAAI,8BAA8B,GAAG,6OAA6O,CAAC;AACnR;EACA,IAAI,uBAAuB,GAAG,kRAAkR,CAAC;AACjT;EACA,IAAI,yBAAyB,GAAG,mKAAmK,CAAC;AACpM;EACA,IAAI,eAAe,GAAG,qLAAqL,CAAC;AAC5M;EACA,IAAI,OAAO,GAAG,quDAAquD,CAAC;AACpvD;EACA,IAAI,4BAA4B,GAAG,2EAA2E,CAAC;AAC/G;EACA,IAAI,cAAc,GAAG,6RAA6R,CAAC;AACnT;EACA,IAAI,kBAAkB,GAAG,+EAA+E,CAAC;AACzG;EACA,IAAI,uBAAuB,GAAG,0UAA0U,CAAC;AACzW;EACA,IAAI,qBAAqB,GAAG,kLAAkL,CAAC;AAC/M;EACA,IAAI,0BAA0B,GAAG,oEAAoE,CAAC;AACtG;EACA,IAAI,uBAAuB,GAAG,y7RAAy7R,CAAC;AACx9R;EACA,IAAI,qBAAqB,GAAG,izCAAizC,CAAC;AAC90C;EACA,IAAI,gBAAgB,GAAG,g+CAAg+C,CAAC;AACx/C;EACA,IAAI,wBAAwB,GAAG,g5CAAg5C,CAAC;AACh7C;EACA,IAAI,eAAe,GAAG,iOAAiO,CAAC;AACxP;EACA,IAAI,oBAAoB,GAAG,+kBAA+kB,CAAC;AAC3mB;EACA,IAAI,eAAe,GAAG,8XAA8X,CAAC;AACrZ;EACA,IAAI,iBAAiB,GAAG,odAAod,CAAC;AAC7e;EACA,IAAI,oBAAoB,GAAG,oMAAoM,CAAC;AAChO;EACA,IAAI,yBAAyB,GAAG,kEAAkE,CAAC;AACnG;EACA,IAAI,oBAAoB,GAAG,4FAA4F,CAAC;AACxH;EACA,IAAI,yBAAyB,GAAG,q+FAAq+F,CAAC;AACtgG;EACA,IAAI,qBAAqB,GAAG,6kCAA6kC,CAAC;AAC1mC;EACA,IAAI,0BAA0B,GAAG,ijKAAijK,CAAC;AACnlK;EACA,IAAI,gBAAgB,GAAG,qnDAAqnD,CAAC;AAC7oD;EACA,IAAI,cAAc,GAAG,ggFAAggF,CAAC;AACthF;EACA,IAAI,SAAS,GAAG,wtFAAwtF,CAAC;AACzuF;EACA,IAAI,eAAe,GAAG,oaAAoa,CAAC;AAC3b;EACA,MAAM,QAAQ,GAAG,6JAA6J,CAAC;AAC/K;EACA,MAAM,UAAU,GAAG,qgBAAqgB,CAAC;AACzhB;EACA,MAAM,QAAQ,GAAG,gOAAgO,CAAC;AAClP;EACA,MAAM,UAAU,GAAG,6wBAA6wB,CAAC;AACjyB;EACA,MAAM,QAAQ,GAAG,gOAAgO,CAAC;AAClP;EACA,MAAM,UAAU,GAAG,0VAA0V,CAAC;AAC9W;EACA,MAAM,QAAQ,GAAG,syBAAsyB,CAAC;AACxzB;EACA,MAAM,UAAU,GAAG,k8BAAk8B,CAAC;AACt9B;EACA,MAAM,QAAQ,GAAG,gxBAAgxB,CAAC;AAClyB;EACA,MAAM,UAAU,GAAG,qyBAAqyB,CAAC;AACzzB;EACA,MAAM,QAAQ,GAAG,8LAA8L,CAAC;AAChN;EACA,MAAM,UAAU,GAAG,yTAAyT,CAAC;AAC7U;EACA,MAAM,QAAQ,GAAG,inBAAinB,CAAC;AACnoB;EACA,MAAM,UAAU,GAAG,81BAA81B,CAAC;AACl3B;EACA,MAAM,QAAQ,GAAG,67BAA67B,CAAC;AAC/8B;EACA,MAAM,UAAU,GAAG,mqDAAmqD,CAAC;AACvrD;EACA,MAAM,QAAQ,GAAG,2oCAA2oC,CAAC;AAC7pC;EACA,MAAM,UAAU,GAAG,69DAA69D,CAAC;AACj/D;EACA,MAAM,QAAQ,GAAG,g/BAAg/B,CAAC;AAClgC;EACA,MAAM,UAAU,GAAG,8iDAA8iD,CAAC;AAClkD;EACA,MAAM,QAAQ,GAAG,kjCAAkjC,CAAC;AACpkC;EACA,MAAM,UAAU,GAAG,2uBAA2uB,CAAC;AAC/vB;EACA,MAAM,QAAQ,GAAG,yoCAAyoC,CAAC;AAC3pC;EACA,MAAM,UAAU,GAAG,2kEAA2kE,CAAC;AAC/lE;EACA,MAAM,QAAQ,GAAG,0tCAA0tC,CAAC;AAC5uC;EACA,MAAM,UAAU,GAAG,+lIAA+lI,CAAC;AACnnI;EACA,MAAM,QAAQ,GAAG,6kCAA6kC,CAAC;AAC/lC;EACA,MAAM,UAAU,GAAG,00DAA00D,CAAC;AAC91D;EACA,MAAM,QAAQ,GAAG,q3BAAq3B,CAAC;AACv4B;EACA,MAAM,UAAU,GAAG,k0BAAk0B,CAAC;AACt1B;EACA,MAAM,QAAQ,GAAG,4pBAA4pB,CAAC;AAC9qB;EACA,MAAM,UAAU,GAAG,4eAA4e,CAAC;AAChgB;EACA,MAAM,QAAQ,GAAG,qnCAAqnC,CAAC;AACvoC;EACA,MAAM,UAAU,GAAG,wyBAAwyB,CAAC;AAC5zB;EACA,MAAM,WAAW,GAAG;EACpB,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,sBAAsB,EAAE,sBAAsB;EAC/C,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,cAAc,EAAE,cAAc;EAC/B,CAAC,mBAAmB,EAAE,mBAAmB;EACzC,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,KAAK,EAAE,KAAK;EACb,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,wBAAwB,EAAE,wBAAwB;EACnD,CAAC,6BAA6B,EAAE,6BAA6B;EAC7D,CAAC,2BAA2B,EAAE,2BAA2B;EACzD,CAAC,sBAAsB,EAAE,sBAAsB;EAC/C,CAAC,cAAc,EAAE,cAAc;EAC/B,CAAC,mBAAmB,EAAE,mBAAmB;EACzC,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,MAAM,EAAE,MAAM;EACf,CAAC,2BAA2B,EAAE,2BAA2B;EACzD,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,2BAA2B,EAAE,2BAA2B;EACzD,CAAC,sBAAsB,EAAE,sBAAsB;EAC/C,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,yBAAyB,EAAE,yBAAyB;EACrD,CAAC,mBAAmB,EAAE,mBAAmB;EACzC,CAAC,wBAAwB,EAAE,wBAAwB;EACnD,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,2BAA2B,EAAE,2BAA2B;EACzD,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,6BAA6B,EAAE,6BAA6B;EAC7D,CAAC,aAAa,EAAE,aAAa;EAC7B,CAAC,UAAU,EAAE,UAAU;EACvB,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,yBAAyB,EAAE,yBAAyB;EACrD,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,sBAAsB,EAAE,sBAAsB;EAC/C,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,4BAA4B,EAAE,4BAA4B;EAC3D,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,yBAAyB,EAAE,yBAAyB;EACrD,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,0BAA0B,EAAE,0BAA0B;EACvD,CAAC,wBAAwB,EAAE,wBAAwB;EACnD,CAAC,6BAA6B,EAAE,6BAA6B;EAC7D,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,mBAAmB,EAAE,mBAAmB;EACzC,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,yBAAyB,EAAE,yBAAyB;EACrD,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,0BAA0B,EAAE,0BAA0B;EACvD,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,0BAA0B,EAAE,0BAA0B;EACvD,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,aAAa,EAAE,aAAa;EAC7B,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,+BAA+B,EAAE,+BAA+B;EACjE,CAAC,8BAA8B,EAAE,8BAA8B;EAC/D,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,yBAAyB,EAAE,yBAAyB;EACrD,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,OAAO,EAAE,OAAO;EACjB,CAAC,4BAA4B,EAAE,4BAA4B;EAC3D,CAAC,cAAc,EAAE,cAAc;EAC/B,CAAC,kBAAkB,EAAE,kBAAkB;EACvC,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,0BAA0B,EAAE,0BAA0B;EACvD,CAAC,uBAAuB,EAAE,uBAAuB;EACjD,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,gBAAgB,EAAE,gBAAgB;EACnC,CAAC,wBAAwB,EAAE,wBAAwB;EACnD,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,eAAe,EAAE,eAAe;EACjC,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,yBAAyB,EAAE,yBAAyB;EACrD,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,yBAAyB,EAAE,yBAAyB;EACrD,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,0BAA0B,EAAE,0BAA0B;EACvD,CAAC,gBAAgB,EAAE,gBAAgB;EACnC,CAAC,cAAc,EAAE,cAAc;EAC/B,CAAC,SAAS,EAAE,SAAS;EACrB,CAAC,eAAe,EAAE,eAAe;AACjC;EACA,CAAC,eAAe,EAAE,QAAQ;EAC1B,CAAC,eAAe,EAAE,UAAU;EAC5B,CAAC,mBAAmB,EAAE,QAAQ;EAC9B,CAAC,mBAAmB,EAAE,UAAU;EAChC,CAAC,SAAS,EAAE,QAAQ;EACpB,CAAC,SAAS,EAAE,UAAU;EACtB,CAAC,UAAU,EAAE,QAAQ;EACrB,CAAC,UAAU,EAAE,UAAU;EACvB,CAAC,iBAAiB,EAAE,QAAQ;EAC5B,CAAC,iBAAiB,EAAE,UAAU;EAC9B,CAAC,aAAa,EAAE,QAAQ;EACxB,CAAC,aAAa,EAAE,UAAU;EAC1B,CAAC,eAAe,EAAE,QAAQ;EAC1B,CAAC,eAAe,EAAE,UAAU;EAC5B,CAAC,cAAc,EAAE,QAAQ;EACzB,CAAC,cAAc,EAAE,UAAU;EAC3B,CAAC,gBAAgB,EAAE,QAAQ;EAC3B,CAAC,gBAAgB,EAAE,UAAU;EAC7B,CAAC,eAAe,EAAE,QAAQ;EAC1B,CAAC,eAAe,EAAE,UAAU;EAC5B,CAAC,eAAe,EAAE,QAAQ;EAC1B,CAAC,eAAe,EAAE,UAAU;EAC5B,CAAC,cAAc,EAAE,QAAQ;EACzB,CAAC,cAAc,EAAE,UAAU;EAC3B,CAAC,iBAAiB,EAAE,QAAQ;EAC5B,CAAC,iBAAiB,EAAE,UAAU;EAC9B,CAAC,aAAa,EAAE,QAAQ;EACxB,CAAC,aAAa,EAAE,UAAU;EAC1B,CAAC,WAAW,EAAE,QAAQ;EACtB,CAAC,WAAW,EAAE,UAAU;EACxB,CAAC,WAAW,EAAE,QAAQ;EACtB,CAAC,WAAW,EAAE,UAAU;EACxB,CAAC,WAAW,EAAE,QAAQ;EACtB,CAAC,WAAW,EAAE,UAAU;EACxB,CAAC,CAAC;AACF;EACA;EACA;EACA;AACA;EACA,MAAM,WAAW,GAAG;AACpB;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,OAAO,EAAE,EAAE,KAAK,gBAAgB,IAAIE,OAAK,EAAE,QAAQ,EAAE,EAAE;EACzD,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;AACzB;EACA,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACtB,EAAE,YAAY,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AACtD;EACA,EAAE,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC3B,EAAE,iBAAiB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AAC3D;EACA,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;AACzB;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE;AACd;EACA,EAAE,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC9B,EAAE,oBAAoB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AAC9D;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACzB,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE;EAC5B,EAAE,YAAY,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC9B,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EACrB,EAAE,eAAe,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;AAClC;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE;AACR;EACA,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACxB,EAAE,cAAc,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC9B,EAAE,cAAc,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AACxD;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE;AACX;EACA,EAAE,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC3B,EAAE,iBAAiB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACjC,EAAE,iBAAiB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AAC3D;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE;AACV;EACA,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC1B,EAAE,gBAAgB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAC1D,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;AACzB;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE;AACZ;EACA,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC5B,EAAE,kBAAkB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAC5D,EAAE,WAAW,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;AAC3D;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE;AAClB;EACA,EAAE,eAAe,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAClC,EAAE,wBAAwB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAClE,EAAE,iBAAiB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACjC,EAAE,gBAAgB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;AAChC;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE;AACd;EACA,EAAE,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC9B,EAAE,oBAAoB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AAC9D;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE;AACf;EACA,EAAE,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC/B,EAAE,qBAAqB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AAC/D;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE;AACf;EACA,EAAE,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC/B,EAAE,qBAAqB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AAC/D;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE;AACd;EACA,EAAE,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;AAC9B;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE;AACN;EACA,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE;EAChC,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACvB,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACzB,EAAE,QAAQ,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;AAC1D;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,iBAAiB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;AAClC;EACA,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;AAC3B;EACA,EAAE,iBAAiB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EAC9C,GAAG,SAAS,EAAE,EAAE;EAChB,GAAG,KAAK,EAAE,EAAE;EACZ,GAAG,EAAE;AACL;EACA,EAAE,uBAAuB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EACpD,GAAG,UAAU,EAAE,EAAE;EACjB,GAAG,gBAAgB,EAAE,EAAE;EACvB,GAAG,YAAY,EAAE,EAAE;EACnB,GAAG,aAAa,EAAE,EAAE;EACpB,GAAG,EAAE;AACL;EACA,EAAE,oBAAoB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;EACrC,EAAE,uBAAuB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;AACxC;EACA,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EACvC,GAAG,KAAK,EAAE,EAAE;EACZ,GAAG,QAAQ,EAAE,EAAE;EACf,GAAG,SAAS,EAAE,EAAE;EAChB,GAAG,QAAQ,EAAE,EAAE;EACf,GAAG,OAAO,EAAE,EAAE;EACd,GAAG,WAAW,EAAE,EAAE;EAClB,GAAG,KAAK,EAAE,EAAE;EACZ,GAAG,EAAE;AACL;EACA,EAAE,gBAAgB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EAC7C,GAAG,UAAU,EAAE,EAAE;EACjB,GAAG,gBAAgB,EAAE,EAAE;EACvB,GAAG,YAAY,EAAE,EAAE;EACnB,GAAG,aAAa,EAAE,EAAE;EACpB,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;EAC7B,EAAE,aAAa,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;EAC9B,EAAE,eAAe,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;AAChC;EACA,EAAE,WAAW,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EACxC,GAAG,KAAK,EAAE,EAAE;EACZ,GAAG,QAAQ,EAAE,EAAE;EACf,GAAG,KAAK,EAAE,EAAE;EACZ,GAAG,QAAQ,EAAE,EAAE;EACf,GAAG,EAAE;AACL;EACA,EAAE,iBAAiB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EAC9C,GAAG,UAAU,EAAE,EAAE;EACjB,GAAG,gBAAgB,EAAE,EAAE;EACvB,GAAG,YAAY,EAAE,EAAE;EACnB,GAAG,aAAa,EAAE,EAAE;EACpB,GAAG,gBAAgB,EAAE,EAAE;EACvB,GAAG,eAAe,EAAE,EAAE;EACtB,GAAG,EAAE;AACL;EACA,EAAE,cAAc,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;EAC/B,EAAE,iBAAiB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;AAClC;EACA,EAAE,gBAAgB,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EAC7C,GAAG,SAAS,EAAE,EAAE;EAChB,GAAG,QAAQ,EAAE,EAAE;EACf,GAAG,WAAW,EAAE,EAAE;EAClB,GAAG,EAAE;AACL;EACA;EACA,EAAE,cAAc,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE;EAC3C,GAAG,KAAK,EAAE,EAAE;EACZ,GAAG,QAAQ,EAAE,EAAE;EACf,GAAG,KAAK,EAAE,EAAE;EACZ,GAAG,MAAM,EAAE,EAAE;EACb,GAAG,EAAE;AACL;EACA,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACxB,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;AACxB;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,OAAO,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EACzD,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EACzB,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EACtB,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EACvB,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACtB,EAAE,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC3B,EAAE,iBAAiB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAC3D,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACzB,EAAE,WAAW,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;AACrD;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,OAAO,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EACzD,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EACzB,EAAE,MAAM,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;EAC1D,EAAE,QAAQ,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC1B,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACtB,EAAE,YAAY,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACtD,EAAE,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC3B,EAAE,iBAAiB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAC3D,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;AACzB;EACA,EAAE;AACF;EACA,CAAC,CAAC;AACF;EACA,MAAM,SAAS,GAAG;AAClB;EACA,CAAC,KAAK,EAAE;AACR;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,KAAK;EACpB,GAAG,WAAW,CAAC,QAAQ;EACvB,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,cAAc;EAC1C,EAAE,cAAc,EAAE,WAAW,CAAC,cAAc;AAC5C;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE;AACV;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,KAAK;EACpB,GAAG,WAAW,CAAC,QAAQ;EACvB,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,OAAO;EACtB,GAAG,WAAW,CAAC,SAAS;EACxB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG;EACH,IAAI,QAAQ,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EAC5D,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,gBAAgB;EAC5C,EAAE,cAAc,EAAE,WAAW,CAAC,gBAAgB;AAC9C;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE;AACR;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,KAAK;EACpB,GAAG,WAAW,CAAC,QAAQ;EACvB,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,OAAO;EACtB,GAAG,WAAW,CAAC,SAAS;EACxB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG;EACH,IAAI,QAAQ,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EAC5D,IAAI,QAAQ,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EAC5D,IAAI,SAAS,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;EAC5B,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,cAAc;EAC1C,EAAE,cAAc,EAAE,WAAW,CAAC,cAAc;AAC5C;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE;AACX;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,KAAK;EACpB,GAAG,WAAW,CAAC,QAAQ;EACvB,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,OAAO;EACtB,GAAG,WAAW,CAAC,SAAS;EACxB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG,WAAW,CAAC,YAAY;EAC3B,GAAG,WAAW,CAAC,YAAY;EAC3B,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG;EACH,IAAI,QAAQ,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EAC5D,IAAI,SAAS,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC7B,IAAI,SAAS,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC7B,IAAI,eAAe,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACjC,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,iBAAiB;EAC7C,EAAE,cAAc,EAAE,WAAW,CAAC,iBAAiB;AAC/C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE;AACP;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,KAAK;EACpB,GAAG,WAAW,CAAC,QAAQ;EACvB,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,OAAO;EACtB,GAAG,WAAW,CAAC,SAAS;EACxB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG,WAAW,CAAC,WAAW;EAC1B,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG;EACH,IAAI,QAAQ,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EAC5D,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,aAAa;EACzC,EAAE,cAAc,EAAE,WAAW,CAAC,aAAa;AAC3C;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,OAAO;EACtB,GAAG,WAAW,CAAC,SAAS;EACxB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG;EACH,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC3B,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,eAAe;EAC3C,EAAE,cAAc,EAAE,WAAW,CAAC,eAAe;AAC7C;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,WAAW;EACvC,EAAE,cAAc,EAAE,WAAW,CAAC,WAAW;AACzC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG;EACH,IAAI,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACvB,IAAI,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC1B,IAAI,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC3B,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,eAAe;EAC3C,EAAE,cAAc,EAAE,WAAW,CAAC,eAAe;AAC7C;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE;AACR;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,UAAU;EACtC,EAAE,cAAc,EAAE,WAAW,CAAC,UAAU;AACxC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,OAAO;EACtB,GAAG,WAAW,CAAC,SAAS;EACxB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG;EACH,IAAI,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC3B,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,eAAe;EAC3C,EAAE,cAAc,EAAE,WAAW,CAAC,eAAe;AAC7C;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,WAAW;EACvC,EAAE,cAAc,EAAE,WAAW,CAAC,WAAW;AACzC;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE;AACb;EACA,EAAE,QAAQ,EAAE;EACZ,GAAG,WAAW,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACtD,GAAG,GAAG,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACvB,GAAG,mBAAmB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACpC,GAAG;AACH;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,eAAe;EAC3C,EAAE,cAAc,EAAE,WAAW,CAAC,eAAe;AAC7C;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE;AACjB;EACA,EAAE,QAAQ,EAAE;EACZ,GAAG,MAAM,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC1B,GAAG,UAAU,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE;EAC7B,GAAG,oBAAoB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACrC,GAAG,mBAAmB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACpC,GAAG;AACH;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,mBAAmB;EAC/C,EAAE,cAAc,EAAE,WAAW,CAAC,mBAAmB;AACjD;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE;AACP;EACA,EAAE,QAAQ,EAAE;EACZ,GAAG,KAAK,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACzB,GAAG,KAAK,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE;EACxB,GAAG,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC1B,GAAG;AACH;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,SAAS;EACrC,EAAE,cAAc,EAAE,WAAW,CAAC,SAAS;AACvC;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE;AACX;EACA,EAAE,QAAQ,EAAE;EACZ,GAAG,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC7B,GAAG;AACH;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,aAAa;EACzC,EAAE,cAAc,EAAE,WAAW,CAAC,aAAa;AAC3C;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE;AACf;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,eAAe;EAC9B,GAAG;EACH,IAAI,iBAAiB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAC7D,IAAI,YAAY,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC9B,IAAI,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAChC,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,iBAAiB;EAC7C,EAAE,cAAc,EAAE,WAAW,CAAC,iBAAiB;AAC/C;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE;AACT;EACA,EAAE,QAAQ,gBAAgB,aAAa,EAAE;EACzC,GAAG,WAAW,CAAC,MAAM;EACrB,GAAG,WAAW,CAAC,GAAG;EAClB,GAAG;EACH,IAAI,KAAK,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,OAAO,EAAE,EAAE;EACxD,IAAI,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC3B,IAAI;EACJ,GAAG,EAAE;AACL;EACA,EAAE,YAAY,EAAE,WAAW,CAAC,WAAW;EACvC,EAAE,cAAc,EAAE,WAAW,CAAC,WAAW;AACzC;EACA,EAAE;AACF;EACA,CAAC,CAAC;AACF;EACA,SAAS,CAAC,QAAQ,GAAG;AACrB;EACA,CAAC,QAAQ,gBAAgB,aAAa,EAAE;EACxC,EAAE,SAAS,CAAC,QAAQ,CAAC,QAAQ;EAC7B,EAAE;EACF,GAAG,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC1B,GAAG,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAChC,GAAG,qBAAqB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAChE,GAAG,kBAAkB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACtC,GAAG,2BAA2B,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACtE,GAAG,oBAAoB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;EACrE,GAAG,kBAAkB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACnC,GAAG,qBAAqB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACzC,GAAG,8BAA8B,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACzE,GAAG,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC5B,GAAG,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAClC,GAAG,uBAAuB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAClE,GAAG,cAAc,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EACjC,GAAG,2BAA2B,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC9C,GAAG,2BAA2B,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EAC9C,GAAG,uBAAuB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC3C,GAAG,gCAAgC,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAC3E,GAAG,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACtB,GAAG,UAAU,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EAC7D,GAAG,aAAa,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACjC,GAAG,sBAAsB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACjE,GAAG,cAAc,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC/B,GAAG,iBAAiB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACrC,GAAG,0BAA0B,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACrE,GAAG,YAAY,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC7B,GAAG,eAAe,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACnC,GAAG,wBAAwB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACnE,GAAG,uBAAuB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAClE,GAAG,sBAAsB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC1C,GAAG,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC1B,GAAG,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAChC,GAAG,qBAAqB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAChE,GAAG,mBAAmB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACpC,GAAG,gBAAgB,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,QAAQ,EAAE,EAAE;EACnE,GAAG,aAAa,EAAE,EAAE,KAAK,gBAAgB,IAAIA,OAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;EAC/D,GAAG,gBAAgB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACpC,GAAG,yBAAyB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACpE,GAAG,iBAAiB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAClC,GAAG,oBAAoB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACxC,GAAG,6BAA6B,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACxE,GAAG,gBAAgB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EAC3D,GAAG,aAAa,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EACjC,GAAG,sBAAsB,EAAE,EAAE,KAAK,gBAAgB,IAAI,OAAO,EAAE,EAAE;EACjE,GAAG;EACH,EAAE,EAAE;AACJ;EACA,CAAC,YAAY,EAAE,WAAW,CAAC,iBAAiB;EAC5C,CAAC,cAAc,EAAE,WAAW,CAAC,iBAAiB;AAC9C;EACA,CAAC,CAAC;AACF;EACA,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,SAAS,eAAe,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,kBAAkB,GAAG;AACtG;EACA,CAAC,MAAM,UAAU,GAAG,IAAIA,OAAK,EAAE,QAAQ,EAAE,CAAC;EAC1C,CAAC,IAAI,UAAU,GAAG,KAAK,KAAK,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,CAAC,IAAI,SAAS,CAAC;EACf,CAAC,IAAI,OAAO,CAAC;AACb;EACA,CAAC,IAAI,iBAAiB,GAAG,IAAI,CAAC;EAC9B,CAAC,IAAI,wBAAwB,GAAG,CAAC,CAAC;EAClC,CAAC,IAAI,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,CAAC,SAAS,MAAM,EAAE,UAAU,EAAE,KAAK,GAAG;AACtC;EACA,EAAE,IAAI,UAAU,GAAG,KAAK,CAAC;EACzB,EAAE,IAAI,UAAU,GAAG,KAAK,CAAC,OAAO,KAAK,IAAI,GAAG,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;AACpE;EACA,EAAE,KAAK,UAAU,IAAI,UAAU,CAAC,SAAS,GAAG;AAC5C;EACA,GAAG,MAAM,QAAQ,GAAG,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC;EACnD,GAAG,UAAU,GAAG,EAAE,QAAQ,GAAG,UAAU,GAAG,QAAQ,GAAG,GAAG,EAAE,UAAU,EAAE,CAAC;AACvE;EACA,GAAG;AACH;EACA,EAAE,KAAK,UAAU,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACtC;EACA,GAAG,MAAM,KAAK,UAAU,IAAI,UAAU,CAAC,OAAO,GAAG;AACjD;EACA,GAAG,QAAQ,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC;EAC7B,GAAG,UAAU,GAAG,IAAI,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,EAAE,CAAC,uBAAuB,EAAE,CAAC;AACrE;EACA,EAAE,KAAK,oBAAoB,KAAK,UAAU,GAAG;AAC7C;EACA,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,EAAE,CAAC;AAClE;EACA,GAAG,MAAM,KAAK,oBAAoB,KAAK,aAAa,GAAG;AACvD;EACA,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,EAAE,CAAC;AAClE;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,SAAS,IAAI,UAAU,GAAG;AAC1C;EACA,GAAG,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;AACjG;EACA,GAAG;AACH;EACA,EAAE,KAAK,UAAU,MAAM,UAAU,CAAC,aAAa,IAAI,UAAU,CAAC,OAAO,KAAK,uBAAuB,EAAE,GAAG;AACtG;EACA,GAAG,KAAK,OAAO,KAAK,SAAS,GAAG;AAChC;EACA,IAAI,OAAO,GAAG,IAAI,IAAI;EACtB,KAAK,IAAI,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,KAAK,IAAI,cAAc,EAAE;EACzB,MAAM,IAAI,EAAE,wBAAwB;EACpC,MAAM,QAAQ,EAAE,aAAa,EAAE,SAAS,CAAC,cAAc,CAAC,QAAQ,EAAE;EAClE,MAAM,YAAY,EAAE,SAAS,CAAC,cAAc,CAAC,YAAY;EACzD,MAAM,cAAc,EAAE,SAAS,CAAC,cAAc,CAAC,cAAc;EAC7D,MAAM,IAAI,EAAE,QAAQ;EACpB,MAAM,SAAS,EAAE,KAAK;EACtB,MAAM,UAAU,EAAE,KAAK;EACvB,MAAM,GAAG,EAAE,KAAK;EAChB,MAAM,EAAE;EACR,KAAK,CAAC;AACN;EACA,IAAI,OAAO,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC;EACjD,IAAI,OAAO,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,IAAI,OAAO,CAAC,cAAc,GAAG,WAAW,QAAQ,EAAE,KAAK,EAAE,MAAM,GAAG;AAClE;EACA,KAAK,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AACzD;EACA,KAAK,CAAC;AACN;EACA;EACA,IAAI,MAAM,CAAC,cAAc,EAAE,OAAO,CAAC,QAAQ,EAAE,QAAQ,EAAE;AACvD;EACA,KAAK,GAAG,EAAE,YAAY;AACtB;EACA,MAAM,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC;AACxC;EACA,MAAM;AACN;EACA,KAAK,EAAE,CAAC;AACR;EACA,IAAI,OAAO,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC;EACvD,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,UAAU,CAAC,aAAa,IAAI,UAAU,CAAC,qBAAqB,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;EACrI,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC;EACrF,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,mBAAmB,CAAC,KAAK,GAAG,KAAK,CAAC,mBAAmB,CAAC;EACnF,GAAG,OAAO,CAAC,QAAQ,CAAC,UAAU,GAAG,eAAe,CAAC,WAAW,EAAE,UAAU,CAAC,UAAU,EAAE,KAAK,YAAY,CAAC;AACvG;EACA,GAAG,KAAK,iBAAiB,KAAK,UAAU;EACxC,IAAI,wBAAwB,KAAK,UAAU,CAAC,OAAO;EACnD,IAAI,kBAAkB,KAAK,QAAQ,CAAC,WAAW,GAAG;AAClD;EACA,IAAI,OAAO,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;AACxC;EACA,IAAI,iBAAiB,GAAG,UAAU,CAAC;EACnC,IAAI,wBAAwB,GAAG,UAAU,CAAC,OAAO,CAAC;EAClD,IAAI,kBAAkB,GAAG,QAAQ,CAAC,WAAW,CAAC;AAC9C;EACA,IAAI;AACJ;EACA,GAAG,OAAO,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;AAC9B;EACA;EACA,GAAG,UAAU,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACjF;EACA,GAAG,MAAM,KAAK,UAAU,IAAI,UAAU,CAAC,SAAS,GAAG;AACnD;EACA,GAAG,KAAK,SAAS,KAAK,SAAS,GAAG;AAClC;EACA,IAAI,SAAS,GAAG,IAAI,IAAI;EACxB,KAAK,IAAI,aAAa,EAAE,CAAC,EAAE,CAAC,EAAE;EAC9B,KAAK,IAAI,cAAc,EAAE;EACzB,MAAM,IAAI,EAAE,oBAAoB;EAChC,MAAM,QAAQ,EAAE,aAAa,EAAE,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE;EAC9D,MAAM,YAAY,EAAE,SAAS,CAAC,UAAU,CAAC,YAAY;EACrD,MAAM,cAAc,EAAE,SAAS,CAAC,UAAU,CAAC,cAAc;EACzD,MAAM,IAAI,EAAE,SAAS;EACrB,MAAM,SAAS,EAAE,KAAK;EACtB,MAAM,UAAU,EAAE,KAAK;EACvB,MAAM,GAAG,EAAE,KAAK;EAChB,MAAM,EAAE;EACR,KAAK,CAAC;AACN;EACA,IAAI,SAAS,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC;AACnD;EACA;EACA,IAAI,MAAM,CAAC,cAAc,EAAE,SAAS,CAAC,QAAQ,EAAE,KAAK,EAAE;AACtD;EACA,KAAK,GAAG,EAAE,YAAY;AACtB;EACA,MAAM,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC;AACrC;EACA,MAAM;AACN;EACA,KAAK,EAAE,CAAC;AACR;EACA,IAAI,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,UAAU,CAAC;EACtD,GAAG,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,mBAAmB,CAAC,KAAK,GAAG,KAAK,CAAC,mBAAmB,CAAC;EACrF,GAAG,SAAS,CAAC,QAAQ,CAAC,UAAU,GAAG,eAAe,CAAC,WAAW,EAAE,UAAU,CAAC,UAAU,EAAE,KAAK,YAAY,CAAC;AACzG;EACA,GAAG,KAAK,UAAU,CAAC,gBAAgB,KAAK,IAAI,GAAG;AAC/C;EACA,IAAI,UAAU,CAAC,YAAY,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC;AAC3E;EACA,GAAG,KAAK,iBAAiB,KAAK,UAAU;EACxC,IAAI,wBAAwB,KAAK,UAAU,CAAC,OAAO;EACnD,IAAI,kBAAkB,KAAK,QAAQ,CAAC,WAAW,GAAG;AAClD;EACA,IAAI,SAAS,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1C;EACA,IAAI,iBAAiB,GAAG,UAAU,CAAC;EACnC,IAAI,wBAAwB,GAAG,UAAU,CAAC,OAAO,CAAC;EAClD,IAAI,kBAAkB,GAAG,QAAQ,CAAC,WAAW,CAAC;AAC9C;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;AAChC;EACA;EACA,GAAG,UAAU,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACvF;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,QAAQ,EAAE,KAAK,EAAE,KAAK,GAAG;AACnC;EACA,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,yBAAyB,EAAE,QAAQ,EAAE,EAAE,CAAC;AAC9D;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,EAAE,kBAAkB,EAAE,CAAC;AACpF;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,aAAa,EAAE,YAAY;AAC7B;EACA,GAAG,OAAO,UAAU,CAAC;AACrB;EACA,GAAG;EACH,EAAE,aAAa,EAAE,WAAW,KAAK,EAAE,KAAK,GAAG,CAAC,GAAG;AAC/C;EACA,GAAG,UAAU,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EAC3B,GAAG,UAAU,GAAG,KAAK,CAAC;EACtB,GAAG,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACtC;EACA,GAAG;EACH,EAAE,aAAa,EAAE,YAAY;AAC7B;EACA,GAAG,OAAO,UAAU,CAAC;AACrB;EACA,GAAG;EACH,EAAE,aAAa,EAAE,WAAW,KAAK,GAAG;AACpC;EACA,GAAG,UAAU,GAAG,KAAK,CAAC;EACtB,GAAG,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACtC;EACA,GAAG;EACH,EAAE,MAAM,EAAE,MAAM;AAChB;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,kBAAkB,EAAE,EAAE,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,GAAG;AACxE;EACA,CAAC,MAAM,mBAAmB,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,kBAAkB,EAAE,CAAC;AACtE;EACA,CAAC,MAAM,SAAS,GAAG,YAAY,CAAC,QAAQ,GAAG,IAAI,GAAG,UAAU,CAAC,GAAG,EAAE,yBAAyB,EAAE,CAAC;EAC9F,CAAC,MAAM,YAAY,GAAG,YAAY,CAAC,QAAQ,IAAI,SAAS,KAAK,IAAI,CAAC;AAClE;EACA,CAAC,MAAM,aAAa,GAAG,EAAE,CAAC;AAC1B;EACA,CAAC,MAAM,YAAY,GAAG,kBAAkB,EAAE,IAAI,EAAE,CAAC;EACjD,CAAC,IAAI,YAAY,GAAG,YAAY,CAAC;EACjC,CAAC,IAAI,WAAW,GAAG,KAAK,CAAC;AACzB;EACA,CAAC,SAAS,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,GAAG;AAC9D;EACA,EAAE,IAAI,aAAa,GAAG,KAAK,CAAC;AAC5B;EACA,EAAE,KAAK,YAAY,GAAG;AACtB;EACA,GAAG,MAAM,KAAK,GAAG,eAAe,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAC;AAChE;EACA,GAAG,KAAK,YAAY,KAAK,KAAK,GAAG;AACjC;EACA,IAAI,YAAY,GAAG,KAAK,CAAC;EACzB,IAAI,qBAAqB,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AACjD;EACA,IAAI;AACJ;EACA,GAAG,aAAa,GAAG,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AACnE;EACA,GAAG,KAAK,aAAa,GAAG,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AACtE;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,SAAS,KAAK,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE,CAAC;AACrD;EACA,GAAG,KAAK,YAAY,CAAC,QAAQ,KAAK,QAAQ,CAAC,EAAE;EAC7C,IAAI,YAAY,CAAC,OAAO,KAAK,OAAO,CAAC,EAAE;EACvC,IAAI,YAAY,CAAC,SAAS,KAAK,SAAS,GAAG;AAC3C;EACA,IAAI,YAAY,CAAC,QAAQ,GAAG,QAAQ,CAAC,EAAE,CAAC;EACxC,IAAI,YAAY,CAAC,OAAO,GAAG,OAAO,CAAC,EAAE,CAAC;EACtC,IAAI,YAAY,CAAC,SAAS,GAAG,SAAS,CAAC;AACvC;EACA,IAAI,aAAa,GAAG,IAAI,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG;AACxB;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC,oBAAoB,EAAE,CAAC;AACvD;EACA,GAAG;AACH;EACA,EAAE,KAAK,aAAa,IAAI,WAAW,GAAG;AACtC;EACA,GAAG,WAAW,GAAG,KAAK,CAAC;AACvB;EACA,GAAG,qBAAqB,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAC;AAChE;EACA,GAAG,KAAK,KAAK,KAAK,IAAI,GAAG;AACzB;EACA,IAAI,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,oBAAoB,EAAE,UAAU,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC;AAC7E;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,GAAG;AACpC;EACA,EAAE,KAAK,YAAY,CAAC,QAAQ,GAAG,OAAO,EAAE,CAAC,iBAAiB,EAAE,CAAC;AAC7D;EACA,EAAE,OAAO,SAAS,CAAC,oBAAoB,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,GAAG,GAAG;AACvC;EACA,EAAE,KAAK,YAAY,CAAC,QAAQ,GAAG,OAAO,EAAE,CAAC,eAAe,EAAE,GAAG,EAAE,CAAC;AAChE;EACA,EAAE,OAAO,SAAS,CAAC,kBAAkB,EAAE,GAAG,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,EAAE,GAAG,GAAG;AACzC;EACA,EAAE,KAAK,YAAY,CAAC,QAAQ,GAAG,OAAO,EAAE,CAAC,iBAAiB,EAAE,GAAG,EAAE,CAAC;AAClE;EACA,EAAE,OAAO,SAAS,CAAC,oBAAoB,EAAE,GAAG,EAAE,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,GAAG;AACzD;EACA,EAAE,MAAM,SAAS,KAAK,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE,CAAC;AACpD;EACA,EAAE,IAAI,UAAU,GAAG,aAAa,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG;AAClC;EACA,GAAG,UAAU,GAAG,EAAE,CAAC;EACnB,GAAG,aAAa,EAAE,QAAQ,CAAC,EAAE,EAAE,GAAG,UAAU,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE,IAAI,QAAQ,GAAG,UAAU,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC;AAC1C;EACA,EAAE,KAAK,QAAQ,KAAK,SAAS,GAAG;AAChC;EACA,GAAG,QAAQ,GAAG,EAAE,CAAC;EACjB,GAAG,UAAU,EAAE,OAAO,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,IAAI,KAAK,GAAG,QAAQ,EAAE,SAAS,EAAE,CAAC;AACpC;EACA,EAAE,KAAK,KAAK,KAAK,SAAS,GAAG;AAC7B;EACA,GAAG,KAAK,GAAG,kBAAkB,EAAE,uBAAuB,EAAE,EAAE,CAAC;EAC3D,GAAG,QAAQ,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,SAAS,kBAAkB,EAAE,GAAG,GAAG;AACpC;EACA,EAAE,MAAM,aAAa,GAAG,EAAE,CAAC;EAC3B,EAAE,MAAM,iBAAiB,GAAG,EAAE,CAAC;EAC/B,EAAE,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAC/B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,GAAG,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,GAAG,iBAAiB,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,GAAG,iBAAiB,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,OAAO;AACT;EACA;EACA,GAAG,QAAQ,EAAE,IAAI;EACjB,GAAG,OAAO,EAAE,IAAI;EAChB,GAAG,SAAS,EAAE,KAAK;AACnB;EACA,GAAG,aAAa,EAAE,aAAa;EAC/B,GAAG,iBAAiB,EAAE,iBAAiB;EACvC,GAAG,iBAAiB,EAAE,iBAAiB;EACvC,GAAG,MAAM,EAAE,GAAG;EACd,GAAG,UAAU,EAAE,EAAE;EACjB,GAAG,KAAK,EAAE,IAAI;AACd;EACA,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,GAAG;AAC1D;EACA,EAAE,MAAM,gBAAgB,GAAG,YAAY,CAAC,UAAU,CAAC;EACnD,EAAE,MAAM,kBAAkB,GAAG,QAAQ,CAAC,UAAU,CAAC;AACjD;EACA,EAAE,IAAI,aAAa,GAAG,CAAC,CAAC;AACxB;EACA,EAAE,MAAM,iBAAiB,GAAG,OAAO,CAAC,aAAa,EAAE,CAAC;AACpD;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,iBAAiB,GAAG;AAC1C;EACA,GAAG,MAAM,gBAAgB,GAAG,iBAAiB,EAAE,IAAI,EAAE,CAAC;AACtD;EACA,GAAG,KAAK,gBAAgB,CAAC,QAAQ,IAAI,CAAC,GAAG;AACzC;EACA,IAAI,MAAM,eAAe,GAAG,gBAAgB,EAAE,IAAI,EAAE,CAAC;EACrD,IAAI,IAAI,iBAAiB,GAAG,kBAAkB,EAAE,IAAI,EAAE,CAAC;AACvD;EACA,IAAI,KAAK,iBAAiB,KAAK,SAAS,GAAG;AAC3C;EACA,KAAK,KAAK,IAAI,KAAK,gBAAgB,IAAI,MAAM,CAAC,cAAc,GAAG,iBAAiB,GAAG,MAAM,CAAC,cAAc,CAAC;EACzG,KAAK,KAAK,IAAI,KAAK,eAAe,IAAI,MAAM,CAAC,aAAa,GAAG,iBAAiB,GAAG,MAAM,CAAC,aAAa,CAAC;AACtG;EACA,KAAK;AACL;EACA,IAAI,KAAK,eAAe,KAAK,SAAS,GAAG,OAAO,IAAI,CAAC;AACrD;EACA,IAAI,KAAK,eAAe,CAAC,SAAS,KAAK,iBAAiB,GAAG,OAAO,IAAI,CAAC;AACvE;EACA,IAAI,KAAK,iBAAiB,IAAI,eAAe,CAAC,IAAI,KAAK,iBAAiB,CAAC,IAAI,GAAG,OAAO,IAAI,CAAC;AAC5F;EACA,IAAI,aAAa,GAAG,CAAC;AACrB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,CAAC,aAAa,KAAK,aAAa,GAAG,OAAO,IAAI,CAAC;AAClE;EACA,EAAE,KAAK,YAAY,CAAC,KAAK,KAAK,KAAK,GAAG,OAAO,IAAI,CAAC;AAClD;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,SAAS,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,GAAG;AACxD;EACA,EAAE,MAAM,KAAK,GAAG,EAAE,CAAC;EACnB,EAAE,MAAM,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC;EACzC,EAAE,IAAI,aAAa,GAAG,CAAC,CAAC;AACxB;EACA,EAAE,MAAM,iBAAiB,GAAG,OAAO,CAAC,aAAa,EAAE,CAAC;AACpD;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,iBAAiB,GAAG;AAC1C;EACA,GAAG,MAAM,gBAAgB,GAAG,iBAAiB,EAAE,IAAI,EAAE,CAAC;AACtD;EACA,GAAG,KAAK,gBAAgB,CAAC,QAAQ,IAAI,CAAC,GAAG;AACzC;EACA,IAAI,IAAI,SAAS,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;AACvC;EACA,IAAI,KAAK,SAAS,KAAK,SAAS,GAAG;AACnC;EACA,KAAK,KAAK,IAAI,KAAK,gBAAgB,IAAI,MAAM,CAAC,cAAc,GAAG,SAAS,GAAG,MAAM,CAAC,cAAc,CAAC;EACjG,KAAK,KAAK,IAAI,KAAK,eAAe,IAAI,MAAM,CAAC,aAAa,GAAG,SAAS,GAAG,MAAM,CAAC,aAAa,CAAC;AAC9F;EACA,KAAK;AACL;EACA,IAAI,MAAM,IAAI,GAAG,EAAE,CAAC;EACpB,IAAI,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AAC/B;EACA,IAAI,KAAK,SAAS,IAAI,SAAS,CAAC,IAAI,GAAG;AACvC;EACA,KAAK,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC;AAChC;EACA,KAAK;AACL;EACA,IAAI,KAAK,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC;AACzB;EACA,IAAI,aAAa,GAAG,CAAC;AACrB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;EAClC,EAAE,YAAY,CAAC,aAAa,GAAG,aAAa,CAAC;AAC7C;EACA,EAAE,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,GAAG;AAC3B;EACA,EAAE,MAAM,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;AACnD;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,GAAG,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,SAAS,GAAG;AACvC;EACA,EAAE,yBAAyB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,SAAS,yBAAyB,EAAE,SAAS,EAAE,gBAAgB,GAAG;AACnE;EACA,EAAE,MAAM,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;EACnD,EAAE,MAAM,iBAAiB,GAAG,YAAY,CAAC,iBAAiB,CAAC;EAC3D,EAAE,MAAM,iBAAiB,GAAG,YAAY,CAAC,iBAAiB,CAAC;AAC3D;EACA,EAAE,aAAa,EAAE,SAAS,EAAE,GAAG,CAAC,CAAC;AACjC;EACA,EAAE,KAAK,iBAAiB,EAAE,SAAS,EAAE,KAAK,CAAC,GAAG;AAC9C;EACA,GAAG,EAAE,CAAC,uBAAuB,EAAE,SAAS,EAAE,CAAC;EAC3C,GAAG,iBAAiB,EAAE,SAAS,EAAE,GAAG,CAAC,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,KAAK,iBAAiB,EAAE,SAAS,EAAE,KAAK,gBAAgB,GAAG;AAC7D;EACA,GAAG,MAAM,SAAS,GAAG,YAAY,CAAC,QAAQ,GAAG,EAAE,GAAG,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,CAAC;AAC7F;EACA,GAAG,SAAS,EAAE,YAAY,CAAC,QAAQ,GAAG,qBAAqB,GAAG,0BAA0B,EAAE,EAAE,SAAS,EAAE,gBAAgB,EAAE,CAAC;EAC1H,GAAG,iBAAiB,EAAE,SAAS,EAAE,GAAG,gBAAgB,CAAC;AACrD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,GAAG;AACpC;EACA,EAAE,MAAM,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;EACnD,EAAE,MAAM,iBAAiB,GAAG,YAAY,CAAC,iBAAiB,CAAC;AAC3D;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACjE;EACA,GAAG,KAAK,iBAAiB,EAAE,CAAC,EAAE,KAAK,aAAa,EAAE,CAAC,EAAE,GAAG;AACxD;EACA,IAAI,EAAE,CAAC,wBAAwB,EAAE,CAAC,EAAE,CAAC;EACrC,IAAI,iBAAiB,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAC/B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,mBAAmB,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG;AACxF;EACA,EAAE,KAAK,OAAO,KAAK,IAAI,GAAG;AAC1B;EACA,GAAG,EAAE,CAAC,oBAAoB,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AAChE;EACA,GAAG,MAAM;AACT;EACA,GAAG,EAAE,CAAC,mBAAmB,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AAC3E;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,GAAG;AACvE;EACA,EAAE,KAAK,YAAY,CAAC,QAAQ,KAAK,KAAK,MAAM,MAAM,CAAC,eAAe,IAAI,QAAQ,CAAC,yBAAyB,EAAE,GAAG;AAC7G;EACA,GAAG,KAAK,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,KAAK,IAAI,GAAG,OAAO;AACrE;EACA,GAAG;AACH;EACA,EAAE,cAAc,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,kBAAkB,GAAG,QAAQ,CAAC,UAAU,CAAC;AACjD;EACA,EAAE,MAAM,iBAAiB,GAAG,OAAO,CAAC,aAAa,EAAE,CAAC;AACpD;EACA,EAAE,MAAM,8BAA8B,GAAG,QAAQ,CAAC,sBAAsB,CAAC;AACzE;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,iBAAiB,GAAG;AAC1C;EACA,GAAG,MAAM,gBAAgB,GAAG,iBAAiB,EAAE,IAAI,EAAE,CAAC;AACtD;EACA,GAAG,KAAK,gBAAgB,CAAC,QAAQ,IAAI,CAAC,GAAG;AACzC;EACA,IAAI,IAAI,iBAAiB,GAAG,kBAAkB,EAAE,IAAI,EAAE,CAAC;AACvD;EACA,IAAI,KAAK,iBAAiB,KAAK,SAAS,GAAG;AAC3C;EACA,KAAK,KAAK,IAAI,KAAK,gBAAgB,IAAI,MAAM,CAAC,cAAc,GAAG,iBAAiB,GAAG,MAAM,CAAC,cAAc,CAAC;EACzG,KAAK,KAAK,IAAI,KAAK,eAAe,IAAI,MAAM,CAAC,aAAa,GAAG,iBAAiB,GAAG,MAAM,CAAC,aAAa,CAAC;AACtG;EACA,KAAK;AACL;EACA,IAAI,KAAK,iBAAiB,KAAK,SAAS,GAAG;AAC3C;EACA,KAAK,MAAM,UAAU,GAAG,iBAAiB,CAAC,UAAU,CAAC;EACrD,KAAK,MAAM,IAAI,GAAG,iBAAiB,CAAC,QAAQ,CAAC;AAC7C;EACA,KAAK,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,iBAAiB,EAAE,CAAC;AAC3D;EACA;AACA;EACA,KAAK,KAAK,SAAS,KAAK,SAAS,GAAG,SAAS;AAC7C;EACA,KAAK,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;EACrC,KAAK,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC;EACjC,KAAK,MAAM,eAAe,GAAG,SAAS,CAAC,eAAe,CAAC;AACvD;EACA;AACA;EACA,KAAK,MAAM,OAAO,KAAK,YAAY,CAAC,QAAQ,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,CAAC,GAAG,IAAI,IAAI,KAAK,EAAE,CAAC,YAAY,IAAI,iBAAiB,CAAC,OAAO,KAAK,OAAO,EAAE,EAAE,CAAC;AACpJ;EACA,KAAK,KAAK,iBAAiB,CAAC,4BAA4B,GAAG;AAC3D;EACA,MAAM,MAAM,IAAI,GAAG,iBAAiB,CAAC,IAAI,CAAC;EAC1C,MAAM,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EACjC,MAAM,MAAM,MAAM,GAAG,iBAAiB,CAAC,MAAM,CAAC;AAC9C;EACA,MAAM,KAAK,IAAI,CAAC,4BAA4B,GAAG;AAC/C;EACA,OAAO,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG;AAClE;EACA,QAAQ,yBAAyB,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC;AAC1F;EACA,QAAQ;AACR;EACA,OAAO,KAAK,MAAM,CAAC,eAAe,KAAK,IAAI,IAAI,QAAQ,CAAC,iBAAiB,KAAK,SAAS,GAAG;AAC1F;EACA,QAAQ,QAAQ,CAAC,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC;AACxE;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG;AAClE;EACA,QAAQ,eAAe,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;AACzD;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;AAC/C;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG;AACjE;EACA,OAAO,mBAAmB;EAC1B,QAAQ,gBAAgB,CAAC,QAAQ,GAAG,CAAC;EACrC,QAAQ,IAAI,GAAG,gBAAgB,CAAC,YAAY;EAC5C,QAAQ,IAAI;EACZ,QAAQ,UAAU;EAClB,QAAQ,MAAM,GAAG,eAAe;EAChC,QAAQ,EAAE,MAAM,GAAG,EAAE,IAAI,GAAG,gBAAgB,CAAC,YAAY,KAAK,CAAC,KAAK,eAAe;EACnF,QAAQ,OAAO;EACf,QAAQ,CAAC;AACT;EACA,OAAO;AACP;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,iBAAiB,CAAC,0BAA0B,GAAG;AAC1D;EACA,OAAO,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG;AAClE;EACA,QAAQ,yBAAyB,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,EAAE,iBAAiB,CAAC,gBAAgB,EAAE,CAAC;AACvG;EACA,QAAQ;AACR;EACA,OAAO,KAAK,MAAM,CAAC,eAAe,KAAK,IAAI,IAAI,QAAQ,CAAC,iBAAiB,KAAK,SAAS,GAAG;AAC1F;EACA,QAAQ,QAAQ,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,KAAK,CAAC;AAClG;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG;AAClE;EACA,QAAQ,eAAe,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;AACzD;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;AAC/C;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG;AACjE;EACA,OAAO,mBAAmB;EAC1B,QAAQ,gBAAgB,CAAC,QAAQ,GAAG,CAAC;EACrC,QAAQ,IAAI,GAAG,gBAAgB,CAAC,YAAY;EAC5C,QAAQ,IAAI;EACZ,QAAQ,UAAU;EAClB,QAAQ,IAAI,GAAG,eAAe;EAC9B,QAAQ,EAAE,IAAI,GAAG,gBAAgB,CAAC,YAAY,KAAK,CAAC,GAAG,eAAe;EACtE,QAAQ,OAAO;EACf,QAAQ,CAAC;AACT;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,MAAM,KAAK,8BAA8B,KAAK,SAAS,GAAG;AAC/D;EACA,KAAK,MAAM,KAAK,GAAG,8BAA8B,EAAE,IAAI,EAAE,CAAC;AAC1D;EACA,KAAK,KAAK,KAAK,KAAK,SAAS,GAAG;AAChC;EACA,MAAM,SAAS,KAAK,CAAC,MAAM;AAC3B;EACA,OAAO,KAAK,CAAC;EACb,QAAQ,EAAE,CAAC,eAAe,EAAE,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC;EAC/D,QAAQ,MAAM;AACd;EACA,OAAO,KAAK,CAAC;EACb,QAAQ,EAAE,CAAC,eAAe,EAAE,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC;EAC/D,QAAQ,MAAM;AACd;EACA,OAAO,KAAK,CAAC;EACb,QAAQ,EAAE,CAAC,eAAe,EAAE,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC;EAC/D,QAAQ,MAAM;AACd;EACA,OAAO;EACP,QAAQ,EAAE,CAAC,eAAe,EAAE,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC;AAC/D;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,uBAAuB,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,MAAM,MAAM,UAAU,IAAI,aAAa,GAAG;AAC5C;EACA,GAAG,MAAM,UAAU,GAAG,aAAa,EAAE,UAAU,EAAE,CAAC;AAClD;EACA,GAAG,MAAM,MAAM,SAAS,IAAI,UAAU,GAAG;AACzC;EACA,IAAI,MAAM,QAAQ,GAAG,UAAU,EAAE,SAAS,EAAE,CAAC;AAC7C;EACA,IAAI,MAAM,MAAM,SAAS,IAAI,QAAQ,GAAG;AACxC;EACA,KAAK,uBAAuB,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC,MAAM,EAAE,CAAC;AAC7D;EACA,KAAK,OAAO,QAAQ,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,KAAK;AACL;EACA,IAAI,OAAO,UAAU,EAAE,SAAS,EAAE,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,aAAa,EAAE,UAAU,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,EAAE,QAAQ,GAAG;AAC9C;EACA,EAAE,KAAK,aAAa,EAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,SAAS,GAAG,OAAO;AAC3D;EACA,EAAE,MAAM,UAAU,GAAG,aAAa,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,EAAE,MAAM,MAAM,SAAS,IAAI,UAAU,GAAG;AACxC;EACA,GAAG,MAAM,QAAQ,GAAG,UAAU,EAAE,SAAS,EAAE,CAAC;AAC5C;EACA,GAAG,MAAM,MAAM,SAAS,IAAI,QAAQ,GAAG;AACvC;EACA,IAAI,uBAAuB,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC,MAAM,EAAE,CAAC;AAC5D;EACA,IAAI,OAAO,QAAQ,EAAE,SAAS,EAAE,CAAC;AACjC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,UAAU,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,OAAO,aAAa,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC;AACtC;EACA,EAAE;AACF;EACA,CAAC,SAAS,sBAAsB,EAAE,OAAO,GAAG;AAC5C;EACA,EAAE,MAAM,MAAM,UAAU,IAAI,aAAa,GAAG;AAC5C;EACA,GAAG,MAAM,UAAU,GAAG,aAAa,EAAE,UAAU,EAAE,CAAC;AAClD;EACA,GAAG,KAAK,UAAU,EAAE,OAAO,CAAC,EAAE,EAAE,KAAK,SAAS,GAAG,SAAS;AAC1D;EACA,GAAG,MAAM,QAAQ,GAAG,UAAU,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC;AAC7C;EACA,GAAG,MAAM,MAAM,SAAS,IAAI,QAAQ,GAAG;AACvC;EACA,IAAI,uBAAuB,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC,MAAM,EAAE,CAAC;AAC5D;EACA,IAAI,OAAO,QAAQ,EAAE,SAAS,EAAE,CAAC;AACjC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,UAAU,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,KAAK,GAAG;AAClB;EACA,EAAE,iBAAiB,EAAE,CAAC;EACtB,EAAE,WAAW,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,KAAK,YAAY,KAAK,YAAY,GAAG,OAAO;AAC9C;EACA,EAAE,YAAY,GAAG,YAAY,CAAC;EAC9B,EAAE,qBAAqB,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAC/C;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,iBAAiB,GAAG;AAC9B;EACA,EAAE,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC/B,EAAE,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;EAC9B,EAAE,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC;AACjC;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,uBAAuB,EAAE,uBAAuB;EAClD,EAAE,sBAAsB,EAAE,sBAAsB;AAChD;EACA,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,eAAe,EAAE,eAAe;EAClC,EAAE,uBAAuB,EAAE,uBAAuB;AAClD;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,mBAAmB,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE,YAAY,GAAG;AACnE;EACA,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;AACxC;EACA,CAAC,IAAI,IAAI,CAAC;AACV;EACA,CAAC,SAAS,OAAO,EAAE,KAAK,GAAG;AAC3B;EACA,EAAE,IAAI,GAAG,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG;AACjC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,GAAG;AACrD;EACA,EAAE,KAAK,SAAS,KAAK,CAAC,GAAG,OAAO;AAChC;EACA,EAAE,IAAI,SAAS,EAAE,UAAU,CAAC;AAC5B;EACA,EAAE,KAAK,QAAQ,GAAG;AAClB;EACA,GAAG,SAAS,GAAG,EAAE,CAAC;EAClB,GAAG,UAAU,GAAG,qBAAqB,CAAC;AACtC;EACA,GAAG,MAAM;AACT;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,CAAC;EAC1D,GAAG,UAAU,GAAG,0BAA0B,CAAC;AAC3C;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,gIAAgI,EAAE,CAAC;EACtJ,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AAC3D;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,GAAG;AACvD;EACA,EAAE,KAAK,SAAS,KAAK,CAAC,GAAG,OAAO;AAChC;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,kBAAkB,EAAE,CAAC;EACzD,EAAE,KAAK,SAAS,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;AAC5C;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,SAAS,CAAC,oBAAoB,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC;AAC3E;EACA,GAAG,IAAI,YAAY,GAAG,CAAC,CAAC;EACxB,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,IAAI,YAAY,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EACxB,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACtB,CAAC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;EACxC,CAAC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;AACxC;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,EAAE,EAAE,UAAU,EAAE,UAAU,GAAG;AACzD;EACA,CAAC,IAAI,aAAa,CAAC;AACnB;EACA,CAAC,SAAS,gBAAgB,GAAG;AAC7B;EACA,EAAE,KAAK,aAAa,KAAK,SAAS,GAAG,OAAO,aAAa,CAAC;AAC1D;EACA,EAAE,KAAK,UAAU,CAAC,GAAG,EAAE,gCAAgC,EAAE,KAAK,IAAI,GAAG;AACrE;EACA,GAAG,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,gCAAgC,EAAE,CAAC;AACxE;EACA,GAAG,aAAa,GAAG,EAAE,CAAC,YAAY,EAAE,SAAS,CAAC,8BAA8B,EAAE,CAAC;AAC/E;EACA,GAAG,MAAM;AACT;EACA,GAAG,aAAa,GAAG,CAAC,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE,OAAO,aAAa,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,SAAS,GAAG;AACvC;EACA,EAAE,KAAK,SAAS,KAAK,OAAO,GAAG;AAC/B;EACA,GAAG,KAAK,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC,SAAS,GAAG,CAAC;EACpF,IAAI,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC,SAAS,GAAG,CAAC,GAAG;AACrF;EACA,IAAI,OAAO,OAAO,CAAC;AACnB;EACA,IAAI;AACJ;EACA,GAAG,SAAS,GAAG,SAAS,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,KAAK,SAAS,KAAK,SAAS,GAAG;AACjC;EACA,GAAG,KAAK,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC,SAAS,GAAG,CAAC;EACtF,IAAI,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC,SAAS,GAAG,CAAC,GAAG;AACvF;EACA,IAAI,OAAO,SAAS,CAAC;AACrB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,MAAM,QAAQ,GAAG,OAAO,sBAAsB,KAAK,WAAW,IAAI,EAAE,CAAC,WAAW,CAAC,IAAI,KAAK,wBAAwB,CAAC;AACpH;EACA,CAAC,IAAI,SAAS,GAAG,UAAU,CAAC,SAAS,KAAK,SAAS,GAAG,UAAU,CAAC,SAAS,GAAG,OAAO,CAAC;EACrF,CAAC,MAAM,YAAY,GAAG,eAAe,EAAE,SAAS,EAAE,CAAC;AACnD;EACA,CAAC,KAAK,YAAY,KAAK,SAAS,GAAG;AACnC;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,sBAAsB,EAAE,SAAS,EAAE,sBAAsB,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC;EACtG,EAAE,SAAS,GAAG,YAAY,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,MAAM,WAAW,GAAG,QAAQ,IAAI,UAAU,CAAC,GAAG,EAAE,oBAAoB,EAAE,CAAC;AACxE;EACA,CAAC,MAAM,sBAAsB,GAAG,UAAU,CAAC,sBAAsB,KAAK,IAAI,CAAC;AAC3E;EACA,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,uBAAuB,EAAE,CAAC;EACnE,CAAC,MAAM,iBAAiB,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,8BAA8B,EAAE,CAAC;EAChF,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC;EAC/D,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,yBAAyB,EAAE,CAAC;AACxE;EACA,CAAC,MAAM,aAAa,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,kBAAkB,EAAE,CAAC;EAChE,CAAC,MAAM,iBAAiB,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,0BAA0B,EAAE,CAAC;EAC5E,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,mBAAmB,EAAE,CAAC;EAC/D,CAAC,MAAM,mBAAmB,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,4BAA4B,EAAE,CAAC;AAChF;EACA,CAAC,MAAM,cAAc,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAC9C,CAAC,MAAM,qBAAqB,GAAG,QAAQ,IAAI,UAAU,CAAC,GAAG,EAAE,mBAAmB,EAAE,CAAC;EACjF,CAAC,MAAM,mBAAmB,GAAG,cAAc,IAAI,qBAAqB,CAAC;AACrE;EACA,CAAC,MAAM,UAAU,GAAG,QAAQ,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;AACrE;EACA,CAAC,OAAO;AACR;EACA,EAAE,QAAQ,EAAE,QAAQ;AACpB;EACA,EAAE,WAAW,EAAE,WAAW;AAC1B;EACA,EAAE,gBAAgB,EAAE,gBAAgB;EACpC,EAAE,eAAe,EAAE,eAAe;AAClC;EACA,EAAE,SAAS,EAAE,SAAS;EACtB,EAAE,sBAAsB,EAAE,sBAAsB;AAChD;EACA,EAAE,WAAW,EAAE,WAAW;EAC1B,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,cAAc,EAAE,cAAc;AAChC;EACA,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,WAAW,EAAE,WAAW;EAC1B,EAAE,mBAAmB,EAAE,mBAAmB;AAC1C;EACA,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,qBAAqB,EAAE,qBAAqB;EAC9C,EAAE,mBAAmB,EAAE,mBAAmB;AAC1C;EACA,EAAE,UAAU,EAAE,UAAU;AACxB;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,UAAU,GAAG;AACrC;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC;AACpB;EACA,CAAC,IAAI,WAAW,GAAG,IAAI;EACvB,EAAE,eAAe,GAAG,CAAC;EACrB,EAAE,oBAAoB,GAAG,KAAK;EAC9B,EAAE,gBAAgB,GAAG,KAAK,CAAC;AAC3B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE;EAC1B,EAAE,gBAAgB,GAAG,IAAI,OAAO,EAAE;AAClC;EACA,EAAE,OAAO,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AAChD;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EACxB,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;EACpB,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;AAC1B;EACA,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,MAAM,EAAE,mBAAmB,GAAG;AACtD;EACA,EAAE,MAAM,OAAO;EACf,GAAG,MAAM,CAAC,MAAM,KAAK,CAAC;EACtB,GAAG,mBAAmB;EACtB;EACA;EACA,GAAG,eAAe,KAAK,CAAC;EACxB,GAAG,oBAAoB,CAAC;AACxB;EACA,EAAE,oBAAoB,GAAG,mBAAmB,CAAC;AAC7C;EACA,EAAE,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC;AAClC;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE,CAAC;AACH;EACA,CAAC,IAAI,CAAC,YAAY,GAAG,YAAY;AACjC;EACA,EAAE,gBAAgB,GAAG,IAAI,CAAC;EAC1B,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC;AACxB;EACA,EAAE,CAAC;AACH;EACA,CAAC,IAAI,CAAC,UAAU,GAAG,YAAY;AAC/B;EACA,EAAE,gBAAgB,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE,CAAC;AACH;EACA,CAAC,IAAI,CAAC,cAAc,GAAG,WAAW,MAAM,EAAE,MAAM,GAAG;AACnD;EACA,EAAE,WAAW,GAAG,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AACnD;EACA,EAAE,CAAC;AACH;EACA,CAAC,IAAI,CAAC,QAAQ,GAAG,WAAW,QAAQ,EAAE,MAAM,EAAE,QAAQ,GAAG;AACzD;EACA,EAAE,MAAM,MAAM,GAAG,QAAQ,CAAC,cAAc;EACxC,GAAG,gBAAgB,GAAG,QAAQ,CAAC,gBAAgB;EAC/C,GAAG,WAAW,GAAG,QAAQ,CAAC,WAAW,CAAC;AACtC;EACA,EAAE,MAAM,kBAAkB,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,EAAE,oBAAoB,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,gBAAgB,IAAI,EAAE,WAAW,GAAG;AAC/G;EACA;AACA;EACA,GAAG,KAAK,gBAAgB,GAAG;AAC3B;EACA;AACA;EACA,IAAI,aAAa,EAAE,IAAI,EAAE,CAAC;AAC1B;EACA,IAAI,MAAM;AACV;EACA,IAAI,gBAAgB,EAAE,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,OAAO,GAAG,gBAAgB,GAAG,CAAC,GAAG,eAAe;EACzD,IAAI,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;AAC1B;EACA,GAAG,IAAI,QAAQ,GAAG,kBAAkB,CAAC,aAAa,IAAI,IAAI,CAAC;AAC3D;EACA,GAAG,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC;AAC5B;EACA,GAAG,QAAQ,GAAG,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAC;AACjE;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,OAAO,EAAE,GAAG,CAAC,GAAG;AAC1C;EACA,IAAI,QAAQ,EAAE,CAAC,EAAE,GAAG,WAAW,EAAE,CAAC,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG,kBAAkB,CAAC,aAAa,GAAG,QAAQ,CAAC;EAC/C,GAAG,IAAI,CAAC,eAAe,GAAG,gBAAgB,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;EAChE,GAAG,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC;AAC7B;EACA,GAAG;AACH;AACA;EACA,EAAE,CAAC;AACH;EACA,CAAC,SAAS,gBAAgB,GAAG;AAC7B;EACA,EAAE,KAAK,OAAO,CAAC,KAAK,KAAK,WAAW,GAAG;AACvC;EACA,GAAG,OAAO,CAAC,KAAK,GAAG,WAAW,CAAC;EAC/B,GAAG,OAAO,CAAC,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,SAAS,GAAG,eAAe,CAAC;EACpC,EAAE,KAAK,CAAC,eAAe,GAAG,CAAC,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,GAAG;AACpE;EACA,EAAE,MAAM,OAAO,GAAG,MAAM,KAAK,IAAI,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;EACtD,EAAE,IAAI,QAAQ,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,KAAK,OAAO,KAAK,CAAC,GAAG;AACvB;EACA,GAAG,QAAQ,GAAG,OAAO,CAAC,KAAK,CAAC;AAC5B;EACA,GAAG,KAAK,aAAa,KAAK,IAAI,IAAI,QAAQ,KAAK,IAAI,GAAG;AACtD;EACA,IAAI,MAAM,QAAQ,GAAG,SAAS,GAAG,OAAO,GAAG,CAAC;EAC5C,KAAK,UAAU,GAAG,MAAM,CAAC,kBAAkB,CAAC;AAC5C;EACA,IAAI,gBAAgB,CAAC,eAAe,EAAE,UAAU,EAAE,CAAC;AACnD;EACA,IAAI,KAAK,QAAQ,KAAK,IAAI,IAAI,QAAQ,CAAC,MAAM,GAAG,QAAQ,GAAG;AAC3D;EACA,KAAK,QAAQ,GAAG,IAAI,YAAY,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,KAAK;AACL;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,SAAS,EAAE,CAAC,KAAK,OAAO,EAAE,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG;AACpE;EACA,KAAK,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,YAAY,EAAE,UAAU,EAAE,gBAAgB,EAAE,CAAC;AAC5E;EACA,KAAK,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC;EAC1C,KAAK,QAAQ,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,CAAC;AACzC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC5B,GAAG,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,SAAS,GAAG,OAAO,CAAC;EAC5B,EAAE,KAAK,CAAC,eAAe,GAAG,CAAC,CAAC;AAC5B;EACA,EAAE,OAAO,QAAQ,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,QAAQ,GAAG;AACnC;EACA,CAAC,IAAI,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA,CAAC,SAAS,iBAAiB,EAAE,OAAO,EAAE,OAAO,GAAG;AAChD;EACA,EAAE,KAAK,OAAO,KAAK,gCAAgC,GAAG;AACtD;EACA,GAAG,OAAO,CAAC,OAAO,GAAG,qBAAqB,CAAC;AAC3C;EACA,GAAG,MAAM,KAAK,OAAO,KAAK,gCAAgC,GAAG;AAC7D;EACA,GAAG,OAAO,CAAC,OAAO,GAAG,qBAAqB,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG,EAAE,OAAO,GAAG;AACzB;EACA,EAAE,KAAK,OAAO,IAAI,OAAO,CAAC,SAAS,GAAG;AACtC;EACA,GAAG,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;AACnC;EACA,GAAG,KAAK,OAAO,KAAK,gCAAgC,IAAI,OAAO,KAAK,gCAAgC,GAAG;AACvG;EACA,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG;AACnC;EACA,KAAK,MAAM,OAAO,GAAG,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,OAAO,CAAC;EACrD,KAAK,OAAO,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC;AAC1D;EACA,KAAK,MAAM;AACX;EACA,KAAK,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;AACjC;EACA,KAAK,KAAK,KAAK,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG;AACtC;EACA,MAAM,MAAM,YAAY,GAAG,IAAI,qBAAqB,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EACrE,MAAM,YAAY,CAAC,0BAA0B,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC;EACnE,MAAM,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AAC5C;EACA,MAAM,OAAO,CAAC,gBAAgB,EAAE,SAAS,EAAE,gBAAgB,EAAE,CAAC;AAC9D;EACA,MAAM,OAAO,iBAAiB,EAAE,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC;AACxE;EACA,MAAM,MAAM;AACZ;EACA;AACA;EACA,MAAM,OAAO,IAAI,CAAC;AAClB;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACpC;EACA,EAAE,MAAM,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;AAC/B;EACA,EAAE,OAAO,CAAC,mBAAmB,EAAE,SAAS,EAAE,gBAAgB,EAAE,CAAC;AAC7D;EACA,EAAE,MAAM,OAAO,GAAG,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AAC1C;EACA,EAAE,KAAK,OAAO,KAAK,SAAS,GAAG;AAC/B;EACA,GAAG,QAAQ,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC;EAC9B,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,GAAG,EAAE,GAAG;EACV,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,MAAM,kBAAkB,SAAS,MAAM,CAAC;AACxC;EACA,CAAC,WAAW,EAAE,IAAI,GAAG,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,GAAG,EAAE,GAAG,GAAG,IAAI,GAAG;AACrF;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,oBAAoB,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;EACjB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AACjB;EACA,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;EACxB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,KAAK,IAAI,GAAG,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC7E;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG;AAC7D;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,IAAI,CAAC,IAAI,GAAG;EACf,IAAI,OAAO,EAAE,IAAI;EACjB,IAAI,SAAS,EAAE,CAAC;EAChB,IAAI,UAAU,EAAE,CAAC;EACjB,IAAI,OAAO,EAAE,CAAC;EACd,IAAI,OAAO,EAAE,CAAC;EACd,IAAI,KAAK,EAAE,CAAC;EACZ,IAAI,MAAM,EAAE,CAAC;EACb,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EAC3B,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;EAClC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EACpC,EAAE,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EAC1B,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,sBAAsB,GAAG;AAC1B;EACA,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;EAC5D,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;EAC5D,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC;EAC5C,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC;AAC5C;EACA,EAAE,IAAI,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;EACrB,EAAE,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACtB,EAAE,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,EAAE,IAAI,MAAM,GAAG,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG;AACjD;EACA,GAAG,MAAM,MAAM,GAAG,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;EAC/E,GAAG,MAAM,MAAM,GAAG,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC;AAChF;EACA,GAAG,IAAI,IAAI,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC;EACtC,GAAG,KAAK,GAAG,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;EAC3C,GAAG,GAAG,IAAI,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC;EACrC,GAAG,MAAM,GAAG,GAAG,GAAG,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC;AACjH;EACA,EAAE,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC,MAAM,EAAE,CAAC;AACtE;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EACjC,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EAC7B,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EACnC,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;AAC7B;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AAC9E;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,OAAO,GAAG,CAAC,CAAC;AAClB;EACA;EACA;EACA;EACA;EACA,MAAM,eAAe,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AACpE;EACA;EACA;EACA,MAAM,WAAW,GAAG,EAAE,CAAC;AACvB;EACA,MAAM,WAAW,iBAAiB,IAAI,kBAAkB,EAAE,CAAC;EAC3D,MAAM,WAAW,iBAAiB,IAAIA,OAAK,EAAE,CAAC;EAC9C,IAAI,UAAU,GAAG,IAAI,CAAC;EACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;EAC3B,IAAI,qBAAqB,GAAG,CAAC,CAAC;AAC9B;EACA;EACA,MAAM,GAAG,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;EACvC,MAAM,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC;AACxB;EACA;EACA;EACA,MAAM,eAAe,GAAG;EACxB,eAAe,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACrC,eAAe,IAAI,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACvC,eAAe,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE;EACvC,eAAe,IAAI,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE;EACzC,eAAe,IAAI,OAAO,EAAE,CAAC,EAAE,GAAG,EAAE,OAAO,EAAE;EAC7C,eAAe,IAAI,OAAO,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,OAAO,EAAE;EAC/C,eAAe,IAAI,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,GAAG,EAAE;EAC7C,eAAe,IAAI,OAAO,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,GAAG,EAAE;EAC/C,eAAe,IAAI,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE;EAC7C,eAAe,IAAI,OAAO,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AAClD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,MAAM,cAAc,CAAC;AACrB;EACA,CAAC,WAAW,EAAE,QAAQ,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;EAC5B,EAAE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;EACvB,EAAE,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;EACtB,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;EAC5B,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC;AAC9C;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,SAAS,EAAE,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,IAAI,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG;AACtD;EACA,EAAE,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;EAChD,EAAE,kBAAkB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,CAAC;EAC1D,EAAE,qBAAqB,GAAG,IAAI,CAAC,SAAS,CAAC,oBAAoB,EAAE,CAAC;AAChE;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;EACrD,EAAE,kBAAkB,CAAC,WAAW,GAAG,IAAI,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,kBAAkB,EAAE,CAAC;AAC9D;EACA,EAAE,KAAK,KAAK,GAAG,CAAC,GAAG;AACnB;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,kBAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,WAAW,EAAE,kBAAkB,EAAE,CAAC;EACzC,EAAE,IAAI,CAAC,QAAQ,EAAE,kBAAkB,EAAE,CAAC;AACtC;EACA,EAAE,OAAO,kBAAkB,CAAC;AAC5B;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,mBAAmB,EAAE,eAAe,EAAE,YAAY,GAAG,IAAI,GAAG;AAC7D;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,eAAe,EAAE,YAAY,EAAE,CAAC;AAC5D;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,WAAW,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,GAAG;AAC7C;EACA,EAAE,OAAO,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AACpD;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA,CAAC,oBAAoB,GAAG;AACxB;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,IAAI,GAAG;AACxC;EACA,GAAG,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,EAAE,CAAC;EACjD,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC;AAClD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA,CAAC,4BAA4B,GAAG;AAChC;EACA,EAAE,KAAK,IAAI,CAAC,iBAAiB,KAAK,IAAI,GAAG;AACzC;EACA,GAAG,IAAI,CAAC,iBAAiB,GAAG,oBAAoB,EAAE,CAAC;EACnD,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,IAAI,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;EACxE,EAAE,KAAK,IAAI,CAAC,iBAAiB,KAAK,IAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;AAC1E;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,QAAQ,EAAE,QAAQ,GAAG;AACtB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,EAAE,CAAC;EACrD,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,KAAK,IAAI,CAAC,aAAa,KAAK,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;AAClE;EACA,EAAE,KAAK,IAAI,CAAC,qBAAqB,KAAK,IAAI,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,CAAC;AAClF;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,YAAY,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,UAAU,EAAE,kBAAkB,EAAE,qBAAqB,EAAE,CAAC;EAC1F,EAAE,YAAY,CAAC,WAAW,GAAG,KAAK,CAAC;EACnC,EAAE,YAAY,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAC9E;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,OAAO,EAAE,YAAY,GAAG;AACvC;EACA,EAAE,KAAK,OAAO,CAAC,OAAO,KAAK,qBAAqB,IAAI,OAAO,CAAC,OAAO,KAAK,qBAAqB,GAAG;AAChG;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,GAAG,EAAE,KAAK,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AACrH;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;EAChD,EAAE,kBAAkB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,CAAC;EAC1D,EAAE,qBAAqB,GAAG,IAAI,CAAC,SAAS,CAAC,oBAAoB,EAAE,CAAC;AAChE;EACA,EAAE,MAAM,kBAAkB,GAAG,YAAY,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;EACrE,EAAE,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,kBAAkB,EAAE,CAAC;EACvD,EAAE,IAAI,CAAC,WAAW,EAAE,kBAAkB,EAAE,CAAC;EACzC,EAAE,IAAI,CAAC,QAAQ,EAAE,kBAAkB,EAAE,CAAC;AACtC;EACA,EAAE,OAAO,kBAAkB,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,GAAG;AACpB;EACA,EAAE,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EACvD,EAAE,MAAM,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,MAAM,MAAM,GAAG;EACjB,GAAG,SAAS,EAAE,YAAY;EAC1B,GAAG,SAAS,EAAE,YAAY;EAC1B,GAAG,eAAe,EAAE,KAAK;EACzB,GAAG,IAAI,EAAE,aAAa;EACtB,GAAG,MAAM,EAAE,UAAU;EACrB,GAAG,UAAU,EAAE,oBAAoB;EACnC,GAAG,WAAW,EAAE,KAAK;EACrB,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,kBAAkB,GAAG,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AAC1E;EACA,EAAE,KAAK,IAAI,CAAC,qBAAqB,KAAK,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,MAAM,GAAG;AAC3I;EACA,GAAG,KAAK,IAAI,CAAC,qBAAqB,KAAK,IAAI,GAAG;AAC9C;EACA,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;AACpB;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,qBAAqB,GAAG,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AAC7E;EACA,GAAG,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;EAC5B,GAAG,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,GAAG,aAAa,EAAE,OAAO,EAAE,GAAG;AACjH;EACA,GAAG,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,OAAO,kBAAkB,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,QAAQ,GAAG;AAC9B;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC;EAC7D,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,kBAAkB,GAAG;AACxD;EACA,EAAE,MAAM,GAAG,GAAG,EAAE,CAAC;EACjB,EAAE,MAAM,MAAM,GAAG,CAAC,CAAC;EACnB,EAAE,MAAM,UAAU,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;EACrE,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACxC,EAAE,MAAM,WAAW,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EACjD,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;AAClC;EACA,EAAE,MAAM,iBAAiB,GAAG,QAAQ,CAAC,SAAS,CAAC;EAC/C,EAAE,MAAM,WAAW,GAAG,QAAQ,CAAC,WAAW,CAAC;EAC3C,EAAE,QAAQ,CAAC,aAAa,EAAE,WAAW,EAAE,CAAC;AACxC;EACA,EAAE,QAAQ,CAAC,WAAW,GAAG,aAAa,CAAC;EACvC,EAAE,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;AAC7B;EACA,EAAE,MAAM,kBAAkB,GAAG,IAAI,iBAAiB,EAAE;EACpD,GAAG,IAAI,EAAE,kBAAkB;EAC3B,GAAG,IAAI,EAAE,QAAQ;EACjB,GAAG,UAAU,EAAE,KAAK;EACpB,GAAG,SAAS,EAAE,KAAK;EACnB,GAAG,EAAE,CAAC;AACN;EACA,EAAE,MAAM,aAAa,GAAG,IAAI,IAAI,EAAE,IAAI,WAAW,EAAE,EAAE,kBAAkB,EAAE,CAAC;AAC1E;EACA,EAAE,IAAI,aAAa,GAAG,KAAK,CAAC;EAC5B,EAAE,MAAM,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,KAAK,UAAU,GAAG;AACpB;EACA,GAAG,KAAK,UAAU,CAAC,OAAO,GAAG;AAC7B;EACA,IAAI,kBAAkB,CAAC,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;EAChD,IAAI,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;EAC5B,IAAI,aAAa,GAAG,IAAI,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,kBAAkB,CAAC,KAAK,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC;EAChD,GAAG,aAAa,GAAG,IAAI,CAAC;AACxB;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AACrB;EACA,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG;AACpB;EACA,IAAI,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,UAAU,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChD;EACA,IAAI,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG;AAC3B;EACA,IAAI,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;EAC3C,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AAChD;EACA,IAAI,MAAM;AACV;EACA,IAAI,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,IAAI;AACJ;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;AAC/B;EACA,GAAG,YAAY,EAAE,kBAAkB,EAAE,GAAG,GAAG,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;AAChF;EACA,GAAG,QAAQ,CAAC,eAAe,EAAE,kBAAkB,EAAE,CAAC;AAClD;EACA,GAAG,KAAK,aAAa,GAAG;AACxB;EACA,IAAI,QAAQ,CAAC,MAAM,EAAE,aAAa,EAAE,UAAU,EAAE,CAAC;AACjD;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,aAAa,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EACnC,EAAE,aAAa,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;AACnC;EACA,EAAE,QAAQ,CAAC,WAAW,GAAG,WAAW,CAAC;EACrC,EAAE,QAAQ,CAAC,SAAS,GAAG,iBAAiB,CAAC;EACzC,EAAE,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,OAAO,EAAE,kBAAkB,GAAG;AACjD;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;AAClC;EACA,EAAE,MAAM,aAAa,KAAK,OAAO,CAAC,OAAO,KAAK,qBAAqB,IAAI,OAAO,CAAC,OAAO,KAAK,qBAAqB,EAAE,CAAC;AACnH;EACA,EAAE,KAAK,aAAa,GAAG;AACvB;EACA,GAAG,KAAK,IAAI,CAAC,gBAAgB,KAAK,IAAI,GAAG;AACzC;EACA,IAAI,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,EAAE,CAAC;AAClD;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,OAAO,CAAC,qBAAqB,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;AAC3G;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,IAAI,CAAC,iBAAiB,KAAK,IAAI,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,iBAAiB,GAAG,oBAAoB,EAAE,CAAC;AACpD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,QAAQ,GAAG,aAAa,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;EAClF,EAAE,MAAM,IAAI,GAAG,IAAI,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC;AAC1D;EACA,EAAE,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;AACrC;EACA,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,KAAK,GAAG,OAAO,CAAC;AACvC;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;AAC9B;EACA,EAAE,YAAY,EAAE,kBAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC;AAC/D;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,kBAAkB,EAAE,CAAC;EACjD,EAAE,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC;AACvC;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,kBAAkB,GAAG;AACnC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;EAClC,EAAE,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;EACvC,EAAE,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;AACpH;EACA,GAAG,MAAM,QAAQ,GAAG,eAAe,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,eAAe,CAAC,MAAM,EAAE,CAAC;AAC1E;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,kBAAkB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC/D;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;AACjC;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,GAAG;AAC7D;EACA,EAAE,MAAM,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,CAAC;AAC1D;EACA,EAAE,IAAI,CAAC,SAAS;EAChB,GAAG,kBAAkB;EACrB,GAAG,oBAAoB;EACvB,GAAG,KAAK;EACR,GAAG,MAAM;EACT,GAAG,KAAK;EACR,GAAG,aAAa;EAChB,GAAG,QAAQ,EAAE,CAAC;AACd;EACA,EAAE,IAAI,CAAC,SAAS;EAChB,GAAG,oBAAoB;EACvB,GAAG,kBAAkB;EACrB,GAAG,MAAM;EACT,GAAG,MAAM;EACT,GAAG,KAAK;EACR,GAAG,cAAc;EACjB,GAAG,QAAQ,EAAE,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,QAAQ,GAAG;AACpF;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;EAClC,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;AAC1C;EACA,EAAE,KAAK,SAAS,KAAK,aAAa,IAAI,SAAS,KAAK,cAAc,GAAG;AACrE;EACA,GAAG,OAAO,CAAC,KAAK;EAChB,IAAI,4DAA4D,EAAE,CAAC;AACnE;EACA,GAAG;AACH;EACA;EACA,EAAE,MAAM,mBAAmB,GAAG,CAAC,CAAC;AAChC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,YAAY,EAAE,CAAC;EACvE,EAAE,MAAM,YAAY,GAAG,YAAY,CAAC,QAAQ,CAAC;AAC7C;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;EAC7C,EAAE,MAAM,eAAe,GAAG,QAAQ,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,WAAW,GAAG,CAAC,EAAE,CAAC;EACtH,EAAE,MAAM,WAAW,GAAG,YAAY,GAAG,eAAe,CAAC;EACrD,EAAE,MAAM,OAAO,GAAG,QAAQ,EAAE,YAAY,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,mBAAmB,GAAG,WAAW,EAAE,GAAG,WAAW,CAAC;AAC/G;EACA,EAAE,KAAK,OAAO,GAAG,WAAW,GAAG;AAC/B;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,cAAc;AAChC,IAAI,YAAY,CAAC,8CAA8C;AAC/D,IAAI,OAAO,CAAC,oCAAoC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC;AAClE;EACA,GAAG;AACH;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC;AACd;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,GAAG,CAAC,GAAG;AAC3C;EACA,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC;EAC7B,GAAG,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EAC1C,GAAG,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG;AAClB;EACA,IAAI,GAAG,IAAI,MAAM,CAAC;AAClB;EACA,IAAI,MAAM,KAAK,CAAC,GAAG,OAAO,GAAG;AAC7B;EACA,IAAI,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC;AACtB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC9C;EACA,GAAG,OAAO,EAAE,CAAC,EAAE,GAAG,OAAO,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,YAAY,EAAE,QAAQ,EAAE,CAAC,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC;EACpD,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,KAAK,GAAG,OAAO,CAAC;EAC5C,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,KAAK,GAAG,OAAO,CAAC;EAC5C,EAAE,YAAY,EAAE,aAAa,EAAE,CAAC,KAAK,GAAG,SAAS,KAAK,aAAa,CAAC;AACpE;EACA,EAAE,KAAK,QAAQ,GAAG;AAClB;EACA,GAAG,YAAY,EAAE,UAAU,EAAE,CAAC,KAAK,GAAG,QAAQ,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;EAC3B,EAAE,YAAY,EAAE,QAAQ,EAAE,CAAC,KAAK,GAAG,eAAe,CAAC;EACnD,EAAE,YAAY,EAAE,QAAQ,EAAE,CAAC,KAAK,GAAG,OAAO,GAAG,KAAK,CAAC;AACnD;EACA,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;EAC9C,EAAE,MAAM,CAAC,GAAG,CAAC,GAAG,UAAU,KAAK,MAAM,GAAG,OAAO,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,OAAO,GAAG,CAAC,EAAE,CAAC;EAC7F,EAAE,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,CAAC,SAAS,GAAG,UAAU,EAAE,CAAC;AAChD;EACA,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC;EAClE,EAAE,QAAQ,CAAC,eAAe,EAAE,SAAS,EAAE,CAAC;EACxC,EAAE,QAAQ,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC;AACD;AACA;AACA;EACA,SAAS,aAAa,EAAE,MAAM,GAAG;AACjC;EACA,CAAC,MAAM,SAAS,GAAG,EAAE,CAAC;EACtB,CAAC,MAAM,QAAQ,GAAG,EAAE,CAAC;EACrB,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,CAAC,IAAI,GAAG,GAAG,MAAM,CAAC;AAClB;EACA,CAAC,MAAM,SAAS,GAAG,MAAM,GAAG,OAAO,GAAG,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC;AACjE;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,GAAG;AACxC;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;EACrC,EAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,KAAK,GAAG,GAAG,GAAG,OAAO,CAAC;AAC5B;EACA,EAAE,KAAK,CAAC,GAAG,MAAM,GAAG,OAAO,GAAG;AAC9B;EACA,GAAG,KAAK,GAAG,eAAe,EAAE,CAAC,GAAG,MAAM,GAAG,OAAO,GAAG,CAAC,EAAE,CAAC;AACvD;EACA,GAAG,MAAM,KAAK,CAAC,KAAK,CAAC,GAAG;AACxB;EACA,GAAG,KAAK,GAAG,CAAC,CAAC;AACb;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,SAAS,GAAG,GAAG,KAAK,OAAO,GAAG,CAAC,EAAE,CAAC;EAC1C,EAAE,MAAM,GAAG,GAAG,EAAE,SAAS,CAAC;EAC1B,EAAE,MAAM,GAAG,GAAG,CAAC,GAAG,SAAS,CAAC;EAC5B,EAAE,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC7E;EACA,EAAE,MAAM,SAAS,GAAG,CAAC,CAAC;EACtB,EAAE,MAAM,QAAQ,GAAG,CAAC,CAAC;EACrB,EAAE,MAAM,YAAY,GAAG,CAAC,CAAC;EACzB,EAAE,MAAM,MAAM,GAAG,CAAC,CAAC;EACnB,EAAE,MAAM,aAAa,GAAG,CAAC,CAAC;AAC1B;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,YAAY,EAAE,YAAY,GAAG,QAAQ,GAAG,SAAS,EAAE,CAAC;EAC3E,EAAE,MAAM,EAAE,GAAG,IAAI,YAAY,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,EAAE,CAAC;EAC/D,EAAE,MAAM,SAAS,GAAG,IAAI,YAAY,EAAE,aAAa,GAAG,QAAQ,GAAG,SAAS,EAAE,CAAC;AAC7E;EACA,EAAE,MAAM,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,SAAS,EAAE,IAAI,GAAG,GAAG;AAClD;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,GAAG,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;EAChC,GAAG,MAAM,WAAW,GAAG;EACvB,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;EACX,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EACnB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACvB,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;EACX,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACvB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACf,IAAI,CAAC;EACL,GAAG,QAAQ,CAAC,GAAG,EAAE,WAAW,EAAE,YAAY,GAAG,QAAQ,GAAG,IAAI,EAAE,CAAC;EAC/D,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI,EAAE,CAAC;EAC3C,GAAG,MAAM,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;EACvD,GAAG,SAAS,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa,GAAG,QAAQ,GAAG,IAAI,EAAE,CAAC;AAC1D;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,cAAc,EAAE,CAAC;EACtC,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,eAAe,EAAE,QAAQ,EAAE,YAAY,EAAE,EAAE,CAAC;EACnF,EAAE,MAAM,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,eAAe,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,CAAC;EACjE,EAAE,MAAM,CAAC,YAAY,EAAE,WAAW,EAAE,IAAI,eAAe,EAAE,SAAS,EAAE,aAAa,EAAE,EAAE,CAAC;EACtF,EAAE,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AAC3B;EACA,EAAE,KAAK,GAAG,GAAG,OAAO,GAAG;AACvB;EACA,GAAG,GAAG,GAAG,CAAC;AACV;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;AACxC;EACA,CAAC;AACD;EACA,SAAS,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,GAAG;AACtD;EACA,CAAC,MAAM,kBAAkB,GAAG,IAAI,iBAAiB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;EAC3E,CAAC,kBAAkB,CAAC,OAAO,CAAC,OAAO,GAAG,uBAAuB,CAAC;EAC9D,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,GAAG,cAAc,CAAC;EAClD,CAAC,kBAAkB,CAAC,WAAW,GAAG,IAAI,CAAC;EACvC,CAAC,OAAO,kBAAkB,CAAC;AAC3B;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG;AACrD;EACA,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;EAC5C,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC3C;EACA,CAAC;AACD;EACA,SAAS,cAAc,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG;AACjD;EACA,CAAC,MAAM,OAAO,GAAG,IAAI,YAAY,EAAE,WAAW,EAAE,CAAC;EACjD,CAAC,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACzC,CAAC,MAAM,cAAc,GAAG,IAAI,cAAc,EAAE;AAC5C;EACA,EAAE,IAAI,EAAE,uBAAuB;AAC/B;EACA,EAAE,OAAO,EAAE;EACX,GAAG,GAAG,EAAE,WAAW;EACnB,GAAG,oBAAoB,EAAE,GAAG,GAAG,KAAK;EACpC,GAAG,qBAAqB,EAAE,GAAG,GAAG,MAAM;EACtC,GAAG,gBAAgB,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC;EAClC,GAAG;AACH;EACA,EAAE,QAAQ,EAAE;EACZ,GAAG,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC5B,GAAG,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EAC1B,GAAG,SAAS,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE;EAChC,GAAG,aAAa,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE;EAClC,GAAG,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACzB,GAAG,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;EACzB,GAAG,UAAU,EAAE,EAAE,KAAK,EAAE,QAAQ,EAAE;EAClC,GAAG;AACH;EACA,EAAE,YAAY,EAAE,sBAAsB,EAAE;AACxC;EACA,EAAE,cAAc,YAAY,CAAC;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE,CAAC;AACH;EACA,EAAE,QAAQ,EAAE,UAAU;EACtB,EAAE,SAAS,EAAE,KAAK;EAClB,EAAE,UAAU,EAAE,KAAK;AACnB;EACA,EAAE,EAAE,CAAC;AACL;EACA,CAAC,OAAO,cAAc,CAAC;AACvB;EACA,CAAC;AACD;EACA,SAAS,oBAAoB,GAAG;AAChC;EACA,CAAC,OAAO,IAAI,cAAc,EAAE;AAC5B;EACA,EAAE,IAAI,EAAE,yBAAyB;AACjC;EACA,EAAE,QAAQ,EAAE;EACZ,GAAG,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC5B,GAAG;AACH;EACA,EAAE,YAAY,EAAE,sBAAsB,EAAE;AACxC;EACA,EAAE,cAAc,YAAY,CAAC;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE,CAAC;AACH;EACA,EAAE,QAAQ,EAAE,UAAU;EACtB,EAAE,SAAS,EAAE,KAAK;EAClB,EAAE,UAAU,EAAE,KAAK;AACnB;EACA,EAAE,EAAE,CAAC;AACL;EACA,CAAC;AACD;EACA,SAAS,mBAAmB,GAAG;AAC/B;EACA,CAAC,OAAO,IAAI,cAAc,EAAE;AAC5B;EACA,EAAE,IAAI,EAAE,iBAAiB;AACzB;EACA,EAAE,QAAQ,EAAE;EACZ,GAAG,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC5B,GAAG,YAAY,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE;EAC/B,GAAG;AACH;EACA,EAAE,YAAY,EAAE,sBAAsB,EAAE;AACxC;EACA,EAAE,cAAc,YAAY,CAAC;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE,CAAC;AACH;EACA,EAAE,QAAQ,EAAE,UAAU;EACtB,EAAE,SAAS,EAAE,KAAK;EAClB,EAAE,UAAU,EAAE,KAAK;AACnB;EACA,EAAE,EAAE,CAAC;AACL;EACA,CAAC;AACD;EACA,SAAS,sBAAsB,GAAG;AAClC;EACA,CAAC,iBAAiB,CAAC;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,QAAQ,GAAG;AACrC;EACA,CAAC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,CAAC,IAAI,cAAc,GAAG,IAAI,CAAC;AAC3B;EACA,CAAC,SAAS,GAAG,EAAE,OAAO,GAAG;AACzB;EACA,EAAE,KAAK,OAAO,IAAI,OAAO,CAAC,SAAS,GAAG;AACtC;EACA,GAAG,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;AACnC;EACA,GAAG,MAAM,aAAa,KAAK,OAAO,KAAK,gCAAgC,IAAI,OAAO,KAAK,gCAAgC,EAAE,CAAC;EAC1H,GAAG,MAAM,SAAS,KAAK,OAAO,KAAK,qBAAqB,IAAI,OAAO,KAAK,qBAAqB,EAAE,CAAC;AAChG;EACA;AACA;EACA,GAAG,KAAK,aAAa,IAAI,SAAS,GAAG;AACrC;EACA,IAAI,KAAK,OAAO,CAAC,qBAAqB,IAAI,OAAO,CAAC,gBAAgB,KAAK,IAAI,GAAG;AAC9E;EACA,KAAK,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;AACtC;EACA,KAAK,IAAI,YAAY,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AAClD;EACA,KAAK,KAAK,cAAc,KAAK,IAAI,GAAG,cAAc,GAAG,IAAI,cAAc,EAAE,QAAQ,EAAE,CAAC;AACpF;EACA,KAAK,YAAY,GAAG,aAAa,GAAG,cAAc,CAAC,mBAAmB,EAAE,OAAO,EAAE,YAAY,EAAE,GAAG,cAAc,CAAC,WAAW,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;EACtJ,KAAK,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AAC7C;EACA,KAAK,OAAO,YAAY,CAAC,OAAO,CAAC;AACjC;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG;AACtC;EACA,MAAM,OAAO,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,OAAO,CAAC;AAC/C;EACA,MAAM,MAAM;AACZ;EACA,MAAM,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;AAClC;EACA,MAAM,KAAK,EAAE,aAAa,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,QAAQ,SAAS,IAAI,KAAK,IAAI,qBAAqB,EAAE,KAAK,EAAE,EAAE,GAAG;AACxH;EACA,OAAO,KAAK,cAAc,KAAK,IAAI,GAAG,cAAc,GAAG,IAAI,cAAc,EAAE,QAAQ,EAAE,CAAC;AACtF;EACA,OAAO,MAAM,YAAY,GAAG,aAAa,GAAG,cAAc,CAAC,mBAAmB,EAAE,OAAO,EAAE,GAAG,cAAc,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;EAClI,OAAO,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AAC/C;EACA,OAAO,OAAO,CAAC,gBAAgB,EAAE,SAAS,EAAE,gBAAgB,EAAE,CAAC;AAC/D;EACA,OAAO,OAAO,YAAY,CAAC,OAAO,CAAC;AACnC;EACA,OAAO,MAAM;AACb;EACA;AACA;EACA,OAAO,OAAO,IAAI,CAAC;AACnB;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,MAAM,MAAM,GAAG,CAAC,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,GAAG;AACtC;EACA,GAAG,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,SAAS,GAAG,KAAK,GAAG,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,KAAK,MAAM,CAAC;AAC1B;AACA;EACA,EAAE;AACF;EACA,CAAC,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACpC;EACA,EAAE,MAAM,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;AAC/B;EACA,EAAE,OAAO,CAAC,mBAAmB,EAAE,SAAS,EAAE,gBAAgB,EAAE,CAAC;AAC7D;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AAC9C;EACA,EAAE,KAAK,SAAS,KAAK,SAAS,GAAG;AACjC;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC;EAChC,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;AACvB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B;EACA,EAAE,KAAK,cAAc,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;EAC5B,GAAG,cAAc,GAAG,IAAI,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,GAAG,EAAE,GAAG;EACV,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,EAAE,GAAG;AAC/B;EACA,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC;AACvB;EACA,CAAC,SAAS,YAAY,EAAE,IAAI,GAAG;AAC/B;EACA,EAAE,KAAK,UAAU,EAAE,IAAI,EAAE,KAAK,SAAS,GAAG;AAC1C;EACA,GAAG,OAAO,UAAU,EAAE,IAAI,EAAE,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE,IAAI,SAAS,CAAC;AAChB;EACA,EAAE,SAAS,IAAI;AACf;EACA,GAAG,KAAK,qBAAqB;EAC7B,IAAI,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,yBAAyB,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,4BAA4B,EAAE,CAAC;EAC5J,IAAI,MAAM;AACV;EACA,GAAG,KAAK,gCAAgC;EACxC,IAAI,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,gCAAgC,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,oCAAoC,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,uCAAuC,EAAE,CAAC;EAC7L,IAAI,MAAM;AACV;EACA,GAAG,KAAK,+BAA+B;EACvC,IAAI,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,+BAA+B,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,mCAAmC,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,sCAAsC,EAAE,CAAC;EAC1L,IAAI,MAAM;AACV;EACA,GAAG,KAAK,gCAAgC;EACxC,IAAI,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,gCAAgC,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,uCAAuC,EAAE,CAAC;EAClI,IAAI,MAAM;AACV;EACA,GAAG;EACH,IAAI,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,UAAU,EAAE,IAAI,EAAE,GAAG,SAAS,CAAC;AACjC;EACA,EAAE,OAAO,SAAS,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,GAAG,EAAE,WAAW,IAAI,GAAG;AACzB;EACA,GAAG,OAAO,YAAY,EAAE,IAAI,EAAE,KAAK,IAAI,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,IAAI,EAAE,WAAW,YAAY,GAAG;AAClC;EACA,GAAG,KAAK,YAAY,CAAC,QAAQ,GAAG;AAChC;EACA,IAAI,YAAY,EAAE,wBAAwB,EAAE,CAAC;EAC7C,IAAI,YAAY,EAAE,0BAA0B,EAAE,CAAC;AAC/C;EACA,IAAI,MAAM;AACV;EACA,IAAI,YAAY,EAAE,qBAAqB,EAAE,CAAC;EAC1C,IAAI,YAAY,EAAE,mBAAmB,EAAE,CAAC;EACxC,IAAI,YAAY,EAAE,wBAAwB,EAAE,CAAC;EAC7C,IAAI,YAAY,EAAE,+BAA+B,EAAE,CAAC;EACpD,IAAI,YAAY,EAAE,0BAA0B,EAAE,CAAC;EAC/C,IAAI,YAAY,EAAE,wBAAwB,EAAE,CAAC;EAC7C,IAAI,YAAY,EAAE,yBAAyB,EAAE,CAAC;EAC9C,IAAI,YAAY,EAAE,wBAAwB,EAAE,CAAC;AAC7C;EACA,IAAI;AACJ;EACA,GAAG,YAAY,EAAE,0BAA0B,EAAE,CAAC;EAC9C,GAAG,YAAY,EAAE,6BAA6B,EAAE,CAAC;EACjD,GAAG,YAAY,EAAE,sCAAsC,EAAE,CAAC;AAC1D;EACA,GAAG;AACH;EACA,EAAE,GAAG,EAAE,WAAW,IAAI,GAAG;AACzB;EACA,GAAG,MAAM,SAAS,GAAG,YAAY,EAAE,IAAI,EAAE,CAAC;AAC1C;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,uBAAuB,GAAG,IAAI,GAAG,2BAA2B,EAAE,CAAC;AACjF;EACA,IAAI;AACJ;EACA,GAAG,OAAO,SAAS,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,GAAG;AAChE;EACA,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC;EACvB,CAAC,MAAM,mBAAmB,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3C;EACA,CAAC,SAAS,iBAAiB,EAAE,KAAK,GAAG;AACrC;EACA,EAAE,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC;AAChC;EACA,EAAE,KAAK,QAAQ,CAAC,KAAK,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,QAAQ,CAAC,UAAU,GAAG;AAC5C;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,IAAI,EAAE,EAAE,CAAC;AACpD;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,QAAQ,CAAC,eAAe,GAAG;AACjD;EACA,GAAG,MAAM,KAAK,GAAG,QAAQ,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;AAClD;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,IAAI,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AACpC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,mBAAmB,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;AAC/D;EACA,EAAE,OAAO,UAAU,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC;AACnC;EACA,EAAE,MAAM,SAAS,GAAG,mBAAmB,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,SAAS,GAAG;AACnB;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC;EAClC,GAAG,mBAAmB,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE,aAAa,CAAC,uBAAuB,EAAE,QAAQ,EAAE,CAAC;AACpD;EACA,EAAE,KAAK,QAAQ,CAAC,yBAAyB,KAAK,IAAI,GAAG;AACrD;EACA,GAAG,OAAO,QAAQ,CAAC,iBAAiB,CAAC;AACrC;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG,EAAE,MAAM,EAAE,QAAQ,GAAG;AAClC;EACA,EAAE,KAAK,UAAU,EAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,IAAI,GAAG,OAAO,QAAQ,CAAC;AAC5D;EACA,EAAE,QAAQ,CAAC,gBAAgB,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;AAC5D;EACA,EAAE,UAAU,EAAE,QAAQ,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC;AAC5B;EACA,EAAE,OAAO,QAAQ,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,QAAQ,GAAG;AAC7B;EACA,EAAE,MAAM,kBAAkB,GAAG,QAAQ,CAAC,UAAU,CAAC;AACjD;EACA;AACA;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,kBAAkB,GAAG;AAC3C;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AACpE;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;AACnD;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,eAAe,GAAG;AACxC;EACA,GAAG,MAAM,KAAK,GAAG,eAAe,EAAE,IAAI,EAAE,CAAC;AACzC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,IAAI,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AACrD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,wBAAwB,EAAE,QAAQ,GAAG;AAC/C;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,EAAE,MAAM,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;EACvC,EAAE,MAAM,gBAAgB,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;EACxD,EAAE,IAAI,OAAO,GAAG,CAAC,CAAC;AAClB;EACA,EAAE,KAAK,aAAa,KAAK,IAAI,GAAG;AAChC;EACA,GAAG,MAAM,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;EACrC,GAAG,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;AACnC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG;AACtD;EACA,IAAI,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC7B,IAAI,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC7B,IAAI,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC7B;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,gBAAgB,KAAK,SAAS,GAAG;AAC/C;EACA,GAAG,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,CAAC;EACxC,GAAG,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC;AACtC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG;AAClE;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,MAAM,SAAS,GAAG,MAAM,gBAAgB,EAAE,OAAO,EAAE,GAAG,qBAAqB,GAAG,qBAAqB,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC;EACtH,EAAE,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC;AAC9B;EACA;AACA;EACA;AACA;EACA,EAAE,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAChE;EACA,EAAE,KAAK,iBAAiB,GAAG,UAAU,CAAC,MAAM,EAAE,iBAAiB,EAAE,CAAC;AAClE;EACA;AACA;EACA,EAAE,mBAAmB,CAAC,GAAG,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,QAAQ,GAAG;AAC5C;EACA,EAAE,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC/D;EACA,EAAE,KAAK,gBAAgB,GAAG;AAC1B;EACA,GAAG,MAAM,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;AACxC;EACA,GAAG,KAAK,aAAa,KAAK,IAAI,GAAG;AACjC;EACA;AACA;EACA,IAAI,KAAK,gBAAgB,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,GAAG;AAC5D;EACA,KAAK,wBAAwB,EAAE,QAAQ,EAAE,CAAC;AAC1C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,wBAAwB,EAAE,QAAQ,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,OAAO,mBAAmB,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,GAAG,EAAE,GAAG;EACV,EAAE,MAAM,EAAE,MAAM;AAChB;EACA,EAAE,qBAAqB,EAAE,qBAAqB;AAC9C;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,0BAA0B,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE,YAAY,GAAG;AAC1E;EACA,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;AACxC;EACA,CAAC,IAAI,IAAI,CAAC;AACV;EACA,CAAC,SAAS,OAAO,EAAE,KAAK,GAAG;AAC3B;EACA,EAAE,IAAI,GAAG,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,IAAI,IAAI,EAAE,eAAe,CAAC;AAC3B;EACA,CAAC,SAAS,QAAQ,EAAE,KAAK,GAAG;AAC5B;EACA,EAAE,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;EACpB,EAAE,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG;AACjC;EACA,EAAE,EAAE,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,eAAe,EAAE,CAAC;AAChE;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,GAAG;AACrD;EACA,EAAE,KAAK,SAAS,KAAK,CAAC,GAAG,OAAO;AAChC;EACA,EAAE,IAAI,SAAS,EAAE,UAAU,CAAC;AAC5B;EACA,EAAE,KAAK,QAAQ,GAAG;AAClB;EACA,GAAG,SAAS,GAAG,EAAE,CAAC;EAClB,GAAG,UAAU,GAAG,uBAAuB,CAAC;AACxC;EACA,GAAG,MAAM;AACT;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,CAAC;EAC1D,GAAG,UAAU,GAAG,4BAA4B,CAAC;AAC7C;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,uIAAuI,EAAE,CAAC;EAC7J,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,eAAe,EAAE,SAAS,EAAE,CAAC;AACnF;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,GAAG;AACvD;EACA,EAAE,KAAK,SAAS,KAAK,CAAC,GAAG,OAAO;AAChC;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,kBAAkB,EAAE,CAAC;EACzD,EAAE,KAAK,SAAS,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,IAAI,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,GAAG,eAAe,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9D;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,SAAS,CAAC,sBAAsB,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC;AACnF;EACA,GAAG,IAAI,YAAY,GAAG,CAAC,CAAC;EACxB,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,IAAI,YAAY,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EACxB,CAAC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC1B,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACtB,CAAC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;EACxC,CAAC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;AACxC;EACA,CAAC;AACD;EACA,SAAS,SAAS,EAAE,EAAE,GAAG;AACzB;EACA,CAAC,MAAM,MAAM,GAAG;EAChB,EAAE,UAAU,EAAE,CAAC;EACf,EAAE,QAAQ,EAAE,CAAC;EACb,EAAE,CAAC;AACH;EACA,CAAC,MAAM,MAAM,GAAG;EAChB,EAAE,KAAK,EAAE,CAAC;EACV,EAAE,KAAK,EAAE,CAAC;EACV,EAAE,SAAS,EAAE,CAAC;EACd,EAAE,MAAM,EAAE,CAAC;EACX,EAAE,KAAK,EAAE,CAAC;EACV,EAAE,CAAC;AACH;EACA,CAAC,SAAS,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,aAAa,GAAG;AAC/C;EACA,EAAE,MAAM,CAAC,KAAK,GAAG,CAAC;AAClB;EACA,EAAE,SAAS,IAAI;AACf;EACA,GAAG,KAAK,EAAE,CAAC,SAAS;EACpB,IAAI,MAAM,CAAC,SAAS,IAAI,aAAa,KAAK,KAAK,GAAG,CAAC,EAAE,CAAC;EACtD,IAAI,MAAM;AACV;EACA,GAAG,KAAK,EAAE,CAAC,KAAK;EAChB,IAAI,MAAM,CAAC,KAAK,IAAI,aAAa,KAAK,KAAK,GAAG,CAAC,EAAE,CAAC;EAClD,IAAI,MAAM;AACV;EACA,GAAG,KAAK,EAAE,CAAC,UAAU;EACrB,IAAI,MAAM,CAAC,KAAK,IAAI,aAAa,KAAK,KAAK,GAAG,CAAC,EAAE,CAAC;EAClD,IAAI,MAAM;AACV;EACA,GAAG,KAAK,EAAE,CAAC,SAAS;EACpB,IAAI,MAAM,CAAC,KAAK,IAAI,aAAa,GAAG,KAAK,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG,KAAK,EAAE,CAAC,MAAM;EACjB,IAAI,MAAM,CAAC,MAAM,IAAI,aAAa,GAAG,KAAK,CAAC;EAC3C,IAAI,MAAM;AACV;EACA,GAAG;EACH,IAAI,OAAO,CAAC,KAAK,EAAE,qCAAqC,EAAE,IAAI,EAAE,CAAC;EACjE,IAAI,MAAM;AACV;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,KAAK,GAAG;AAClB;EACA,EAAE,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;EACnB,EAAE,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC;EACvB,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;EACpB,EAAE,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,QAAQ,EAAE,IAAI;EAChB,EAAE,SAAS,EAAE,IAAI;EACjB,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,CAAC,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,CAAC,EAAE,CAAC,GAAG;AAClC;EACA,CAAC,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,EAAE,EAAE,YAAY,EAAE,QAAQ,GAAG;AACzD;EACA,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC;EAC3B,CAAC,MAAM,eAAe,GAAG,IAAI,YAAY,EAAE,CAAC,EAAE,CAAC;EAC/C,CAAC,MAAM,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;EACrC,CAAC,MAAM,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B;EACA,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC;AAC3B;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAChC;EACA,EAAE,cAAc,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,GAAG;AAC9C;EACA,EAAE,MAAM,gBAAgB,GAAG,MAAM,CAAC,qBAAqB,CAAC;AACxD;EACA,EAAE,KAAK,YAAY,CAAC,QAAQ,KAAK,IAAI,GAAG;AACxC;EACA;EACA;AACA;EACA,GAAG,MAAM,cAAc,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,IAAI,QAAQ,CAAC,eAAe,CAAC,MAAM,IAAI,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC;EACjI,GAAG,MAAM,iBAAiB,GAAG,EAAE,cAAc,KAAK,SAAS,KAAK,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1F;EACA,GAAG,IAAI,KAAK,GAAG,aAAa,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,GAAG,KAAK,KAAK,KAAK,SAAS,IAAI,KAAK,CAAC,KAAK,KAAK,iBAAiB,GAAG;AACnE;EACA,IAAI,KAAK,KAAK,KAAK,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;AACvD;EACA,IAAI,MAAM,gBAAgB,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,CAAC;EAC7E,IAAI,MAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC;EAC1E,IAAI,MAAM,cAAc,GAAG,QAAQ,CAAC,eAAe,CAAC,KAAK,KAAK,SAAS,CAAC;AACxE;EACA,IAAI,MAAM,YAAY,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,IAAI,EAAE,CAAC;EACjE,IAAI,MAAM,YAAY,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,IAAI,EAAE,CAAC;EAC/D,IAAI,MAAM,WAAW,GAAG,QAAQ,CAAC,eAAe,CAAC,KAAK,IAAI,EAAE,CAAC;AAC7D;EACA,IAAI,IAAI,eAAe,GAAG,CAAC,CAAC;AAC5B;EACA,IAAI,KAAK,gBAAgB,KAAK,IAAI,GAAG,eAAe,GAAG,CAAC,CAAC;EACzD,IAAI,KAAK,eAAe,KAAK,IAAI,GAAG,eAAe,GAAG,CAAC,CAAC;EACxD,IAAI,KAAK,cAAc,KAAK,IAAI,GAAG,eAAe,GAAG,CAAC,CAAC;AACvD;EACA,IAAI,IAAI,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,GAAG,eAAe,CAAC;EACrE,IAAI,IAAI,MAAM,GAAG,CAAC,CAAC;AACnB;EACA,IAAI,KAAK,KAAK,GAAG,YAAY,CAAC,cAAc,GAAG;AAC/C;EACA,KAAK,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,GAAG,YAAY,CAAC,cAAc,EAAE,CAAC;EAC/D,KAAK,KAAK,GAAG,YAAY,CAAC,cAAc,CAAC;AACzC;EACA,KAAK;AACL;EACA,IAAI,MAAM,MAAM,GAAG,IAAI,YAAY,EAAE,KAAK,GAAG,MAAM,GAAG,CAAC,GAAG,iBAAiB,EAAE,CAAC;AAC9E;EACA,IAAI,MAAM,OAAO,GAAG,IAAI,gBAAgB,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC;EACrF,IAAI,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC;EAC7B,IAAI,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;AAC/B;EACA;AACA;EACA,IAAI,MAAM,gBAAgB,GAAG,eAAe,GAAG,CAAC,CAAC;AACjD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,KAAK,MAAM,WAAW,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC;EAC3C,KAAK,MAAM,WAAW,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC;EAC3C,KAAK,MAAM,UAAU,GAAG,WAAW,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,KAAK,MAAM,MAAM,GAAG,KAAK,GAAG,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC;AAC3C;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,MAAM,MAAM,MAAM,GAAG,CAAC,GAAG,gBAAgB,CAAC;AAC1C;EACA,MAAM,KAAK,gBAAgB,KAAK,IAAI,GAAG;AACvC;EACA,OAAO,KAAK,CAAC,mBAAmB,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC;AACnD;EACA,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACzC;EACA,OAAO;AACP;EACA,MAAM,KAAK,eAAe,KAAK,IAAI,GAAG;AACtC;EACA,OAAO,KAAK,CAAC,mBAAmB,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC;AACnD;EACA,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACzC;EACA,OAAO;AACP;EACA,MAAM,KAAK,cAAc,KAAK,IAAI,GAAG;AACrC;EACA,OAAO,KAAK,CAAC,mBAAmB,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC;AAClD;EACA,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAC/C,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EAChD,OAAO,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,EAAE,EAAE,GAAG,EAAE,UAAU,CAAC,QAAQ,KAAK,CAAC,KAAK,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;AACpF;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,KAAK,GAAG;EACZ,KAAK,KAAK,EAAE,iBAAiB;EAC7B,KAAK,OAAO,EAAE,OAAO;EACrB,KAAK,IAAI,EAAE,IAAI,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE;EACvC,KAAK,CAAC;AACN;EACA,IAAI,aAAa,CAAC,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,IAAI,SAAS,cAAc,GAAG;AAC9B;EACA,KAAK,OAAO,CAAC,OAAO,EAAE,CAAC;AACvB;EACA,KAAK,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AACtC;EACA,KAAK,QAAQ,CAAC,mBAAmB,EAAE,SAAS,EAAE,cAAc,EAAE,CAAC;AAC/D;EACA,KAAK;AACL;EACA,IAAI,QAAQ,CAAC,gBAAgB,EAAE,SAAS,EAAE,cAAc,EAAE,CAAC;AAC3D;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,IAAI,kBAAkB,GAAG,CAAC,CAAC;AAC9B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,IAAI,kBAAkB,IAAI,gBAAgB,EAAE,CAAC,EAAE,CAAC;AAChD;EACA,IAAI;AACJ;EACA,GAAG,MAAM,kBAAkB,GAAG,QAAQ,CAAC,oBAAoB,GAAG,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAAC;AACzF;EACA,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,EAAE,EAAE,0BAA0B,EAAE,kBAAkB,EAAE,CAAC;EACxF,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,EAAE,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,CAAC;AACnF;EACA,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,EAAE,EAAE,qBAAqB,EAAE,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,CAAC;EACxF,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,EAAE,EAAE,yBAAyB,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AAC/E;AACA;EACA,GAAG,MAAM;AACT;EACA;EACA;AACA;EACA,GAAG,MAAM,MAAM,GAAG,gBAAgB,KAAK,SAAS,GAAG,CAAC,GAAG,gBAAgB,CAAC,MAAM,CAAC;AAC/E;EACA,GAAG,IAAI,UAAU,GAAG,cAAc,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,GAAG,KAAK,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,MAAM,GAAG;AACnE;EACA;AACA;EACA,IAAI,UAAU,GAAG,EAAE,CAAC;AACpB;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,GAAG;AACxC;EACA,KAAK,UAAU,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,KAAK;AACL;EACA,IAAI,cAAc,EAAE,QAAQ,CAAC,EAAE,EAAE,GAAG,UAAU,CAAC;AAC/C;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,GAAG;AACvC;EACA,IAAI,MAAM,SAAS,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;AACtC;EACA,IAAI,SAAS,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACvB,IAAI,SAAS,EAAE,CAAC,EAAE,GAAG,gBAAgB,EAAE,CAAC,EAAE,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG,UAAU,CAAC,IAAI,EAAE,gBAAgB,EAAE,CAAC;AACvC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,IAAI,KAAK,CAAC,GAAG,MAAM,IAAI,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG;AAC9C;EACA,KAAK,cAAc,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EACrD,KAAK,cAAc,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AACrD;EACA,KAAK,MAAM;AACX;EACA,KAAK,cAAc,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC,gBAAgB,CAAC;EACxD,KAAK,cAAc,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAClC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,cAAc,CAAC,IAAI,EAAE,aAAa,EAAE,CAAC;AACxC;EACA,GAAG,MAAM,YAAY,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC;EAC1D,GAAG,MAAM,YAAY,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC;AACxD;EACA,GAAG,IAAI,kBAAkB,GAAG,CAAC,CAAC;AAC9B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,IAAI,MAAM,SAAS,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;EAC1C,IAAI,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC;EACjC,IAAI,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC,gBAAgB,IAAI,KAAK,GAAG;AACtD;EACA,KAAK,KAAK,YAAY,IAAI,QAAQ,CAAC,YAAY,EAAE,aAAa,GAAG,CAAC,EAAE,KAAK,YAAY,EAAE,KAAK,EAAE,GAAG;AACjG;EACA,MAAM,QAAQ,CAAC,YAAY,EAAE,aAAa,GAAG,CAAC,EAAE,YAAY,EAAE,KAAK,EAAE,EAAE,CAAC;AACxE;EACA,MAAM;AACN;EACA,KAAK,KAAK,YAAY,IAAI,QAAQ,CAAC,YAAY,EAAE,aAAa,GAAG,CAAC,EAAE,KAAK,YAAY,EAAE,KAAK,EAAE,GAAG;AACjG;EACA,MAAM,QAAQ,CAAC,YAAY,EAAE,aAAa,GAAG,CAAC,EAAE,YAAY,EAAE,KAAK,EAAE,EAAE,CAAC;AACxE;EACA,MAAM;AACN;EACA,KAAK,eAAe,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC;EAClC,KAAK,kBAAkB,IAAI,KAAK,CAAC;AACjC;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,YAAY,IAAI,QAAQ,CAAC,YAAY,EAAE,aAAa,GAAG,CAAC,EAAE,KAAK,IAAI,GAAG;AAChF;EACA,MAAM,QAAQ,CAAC,eAAe,EAAE,aAAa,GAAG,CAAC,EAAE,CAAC;AACpD;EACA,MAAM;AACN;EACA,KAAK,KAAK,YAAY,IAAI,QAAQ,CAAC,YAAY,EAAE,aAAa,GAAG,CAAC,EAAE,KAAK,IAAI,GAAG;AAChF;EACA,MAAM,QAAQ,CAAC,eAAe,EAAE,aAAa,GAAG,CAAC,EAAE,CAAC;AACpD;EACA,MAAM;AACN;EACA,KAAK,eAAe,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9B;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;EACA;EACA;EACA,GAAG,MAAM,kBAAkB,GAAG,QAAQ,CAAC,oBAAoB,GAAG,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAAC;AACzF;EACA,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,EAAE,EAAE,0BAA0B,EAAE,kBAAkB,EAAE,CAAC;EACxF,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,EAAE,EAAE,uBAAuB,EAAE,eAAe,EAAE,CAAC;AAClF;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,MAAM,EAAE,MAAM;AAChB;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,EAAE,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,GAAG;AAC1D;EACA,CAAC,IAAI,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;AAC/B;EACA,CAAC,SAAS,MAAM,EAAE,MAAM,GAAG;AAC3B;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;AAClC;EACA,EAAE,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EACnC,EAAE,MAAM,cAAc,GAAG,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC5D;EACA;AACA;EACA,EAAE,KAAK,SAAS,CAAC,GAAG,EAAE,cAAc,EAAE,KAAK,KAAK,GAAG;AACnD;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,CAAC;AACvC;EACA,GAAG,SAAS,CAAC,GAAG,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,eAAe,GAAG;AAChC;EACA,GAAG,KAAK,MAAM,CAAC,gBAAgB,EAAE,SAAS,EAAE,sBAAsB,EAAE,KAAK,KAAK,GAAG;AACjF;EACA,IAAI,MAAM,CAAC,gBAAgB,EAAE,SAAS,EAAE,sBAAsB,EAAE,CAAC;AACjE;EACA,IAAI;AACJ;EACA,GAAG,KAAK,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,KAAK,GAAG;AAC5C;EACA,IAAI,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,cAAc,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AAChE;EACA,IAAI,KAAK,MAAM,CAAC,aAAa,KAAK,IAAI,GAAG;AACzC;EACA,KAAK,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,aAAa,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AAChE;EACA,KAAK;AACL;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,aAAa,GAAG;AAC9B;EACA,GAAG,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACpC;EACA,GAAG,KAAK,SAAS,CAAC,GAAG,EAAE,QAAQ,EAAE,KAAK,KAAK,GAAG;AAC9C;EACA,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;AACtB;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,cAAc,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,SAAS,sBAAsB,EAAE,KAAK,GAAG;AAC1C;EACA,EAAE,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;AACrC;EACA,EAAE,aAAa,CAAC,mBAAmB,EAAE,SAAS,EAAE,sBAAsB,EAAE,CAAC;AACzE;EACA,EAAE,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC;AACpD;EACA,EAAE,KAAK,aAAa,CAAC,aAAa,KAAK,IAAI,GAAG,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,aAAa,EAAE,CAAC;AAC/F;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,OAAO,EAAE,OAAO;AAClB;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,MAAM,YAAY,SAAS,OAAO,CAAC;AACnC;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,GAAG;AACrG;EACA,EAAE,MAAM,GAAG,MAAM,KAAK,SAAS,GAAG,MAAM,GAAG,WAAW,CAAC;AACvD;EACA,EAAE,KAAK,MAAM,KAAK,WAAW,IAAI,MAAM,KAAK,kBAAkB,GAAG;AACjE;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,kFAAkF,EAAE,CAAC;AACzG;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,KAAK,SAAS,IAAI,MAAM,KAAK,WAAW,GAAG,IAAI,GAAG,eAAe,CAAC;EAC7E,EAAE,KAAK,IAAI,KAAK,SAAS,IAAI,MAAM,KAAK,kBAAkB,GAAG,IAAI,GAAG,kBAAkB,CAAC;AACvF;EACA,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;AACvF;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,KAAK,SAAS,GAAG,SAAS,GAAG,aAAa,CAAC;EACvE,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,KAAK,SAAS,GAAG,SAAS,GAAG,aAAa,CAAC;AACvE;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE;AACF;AACA;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;AAChD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,EAAE,KAAK,IAAI,CAAC,eAAe,KAAK,IAAI,GAAG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;AACnF;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,MAAM,YAAY,iBAAiB,IAAI,OAAO,EAAE,CAAC;AACjD;EACA,MAAM,kBAAkB,iBAAiB,IAAI,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAClE,kBAAkB,CAAC,eAAe,GAAG,gBAAgB,CAAC;AACtD;EACA,MAAM,iBAAiB,iBAAiB,IAAI,gBAAgB,EAAE,CAAC;EAC/D,MAAM,cAAc,iBAAiB,IAAI,aAAa,EAAE,CAAC;EACzD,MAAM,gBAAgB,iBAAiB,IAAI,WAAW,EAAE,CAAC;AACzD;EACA;AACA;EACA;AACA;EACA,MAAM,aAAa,GAAG,EAAE,CAAC;EACzB,MAAM,aAAa,GAAG,EAAE,CAAC;AACzB;EACA;AACA;EACA,MAAM,SAAS,GAAG,IAAI,YAAY,EAAE,EAAE,EAAE,CAAC;EACzC,MAAM,SAAS,GAAG,IAAI,YAAY,EAAE,CAAC,EAAE,CAAC;EACxC,MAAM,SAAS,GAAG,IAAI,YAAY,EAAE,CAAC,EAAE,CAAC;AACxC;EACA;AACA;EACA,SAASC,SAAO,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,GAAG;AAC9C;EACA,CAAC,MAAM,SAAS,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,CAAC,KAAK,SAAS,IAAI,CAAC,IAAI,SAAS,GAAG,CAAC,GAAG,OAAO,KAAK,CAAC;EACrD;EACA;AACA;EACA,CAAC,MAAM,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;EAC/B,CAAC,IAAI,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,CAAC,KAAK,CAAC,KAAK,SAAS,GAAG;AACxB;EACA,EAAE,CAAC,GAAG,IAAI,YAAY,EAAE,CAAC,EAAE,CAAC;EAC5B,EAAE,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,KAAK,OAAO,KAAK,CAAC,GAAG;AACtB;EACA,EAAE,SAAS,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,KAAK,OAAO,EAAE,GAAG,CAAC,GAAG;AACrD;EACA,GAAG,MAAM,IAAI,SAAS,CAAC;EACvB,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,CAAC,CAAC;AACV;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,CAAC,EAAE,CAAC,GAAG;AAC7B;EACA,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,KAAK,CAAC;AAC3C;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC9C;EACA,EAAE,KAAK,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,EAAE,GAAG,OAAO,KAAK,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AACD;EACA,SAAS,SAAS,EAAE,CAAC,EAAE,CAAC,GAAG;AAC3B;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC9C;EACA,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,aAAa,EAAE,QAAQ,EAAE,CAAC,GAAG;AACtC;EACA,CAAC,IAAI,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,CAAC,KAAK,CAAC,KAAK,SAAS,GAAG;AACxB;EACA,EAAE,CAAC,GAAG,IAAI,UAAU,EAAE,CAAC,EAAE,CAAC;EAC1B,EAAE,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AAClC;EACA,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,OAAO,CAAC,CAAC;AACV;EACA,CAAC;AACD;EACA;AACA;EACA;EACA;AACA;EACA;AACA;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG,OAAO;AAChC;EACA,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,CAAC,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AAClD;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AACxE;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AACjC;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AACxE;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AAC9F;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,UAAU,EAAE,EAAE,EAAE,CAAC,GAAG;AAC7B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,CAAC,MAAM,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;AAC7B;EACA,CAAC,KAAK,QAAQ,KAAK,SAAS,GAAG;AAC/B;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG,OAAO;AAC/C;EACA,EAAE,SAAS,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC5B;EACA,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AACrD;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,UAAU,EAAE,EAAE,EAAE,CAAC,GAAG;AAC7B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,CAAC,MAAM,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;AAC7B;EACA,CAAC,KAAK,QAAQ,KAAK,SAAS,GAAG;AAC/B;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG,OAAO;AAC/C;EACA,EAAE,SAAS,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC5B;EACA,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AACrD;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,UAAU,EAAE,EAAE,EAAE,CAAC,GAAG;AAC7B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,CAAC,MAAM,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;AAC7B;EACA,CAAC,KAAK,QAAQ,KAAK,SAAS,GAAG;AAC/B;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG,OAAO;AAC/C;EACA,EAAE,SAAS,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC5B;EACA,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AACrD;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG,OAAO;AAChC;EACA,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,CAAC,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AAClD;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AACxE;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AAC9F;EACA,GAAG,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,YAAY,EAAE,EAAE,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG,OAAO;AAChC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,CAAC,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,YAAY,EAAE,EAAE,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AAClD;EACA,GAAG,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACxC;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,EAAE,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AACxE;EACA,GAAG,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AAC7C;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,EAAE,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG;AAC9F;EACA,GAAG,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AAClD;EACA,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,OAAO;AACxC;EACA,EAAE,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC;AACD;AACA;EACA;AACA;EACA,SAAS,UAAU,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AACvC;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,CAAC,MAAM,IAAI,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;AAC7C;EACA,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,IAAI,GAAG;AAC5B;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,MAAM,cAAc,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,EAAE,CAAC,iBAAiB,KAAK,kBAAkB,GAAG,YAAY,CAAC;AACnG;EACA,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,IAAI,cAAc,EAAE,IAAI,EAAE,CAAC;AACpD;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AACzC;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,CAAC,MAAM,IAAI,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;AAC7C;EACA,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,IAAI,GAAG;AAC5B;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,IAAI,cAAc,EAAE,IAAI,EAAE,CAAC;AACpD;EACA,CAAC;AACD;EACA,SAAS,UAAU,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AACvC;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,CAAC,MAAM,IAAI,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;AAC7C;EACA,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,IAAI,GAAG;AAC5B;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC,IAAI,gBAAgB,EAAE,IAAI,EAAE,CAAC;AACxD;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AAC9C;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,CAAC,MAAM,IAAI,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;AAC7C;EACA,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,KAAK,IAAI,GAAG;AAC5B;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAClC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC,IAAI,iBAAiB,EAAE,IAAI,EAAE,CAAC;AAC5D;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,iBAAiB,EAAE,IAAI,GAAG;AACnC;EACA,CAAC,SAAS,IAAI;AACd;EACA,EAAE,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;EAClC,EAAE,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;EAClC,EAAE,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;EAClC,EAAE,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;AAClC;EACA,EAAE,KAAK,MAAM,EAAE,OAAO,UAAU,CAAC;EACjC,EAAE,KAAK,MAAM,EAAE,OAAO,UAAU,CAAC;EACjC,EAAE,KAAK,MAAM,EAAE,OAAO,UAAU,CAAC;AACjC;EACA,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;EAC/C,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;EAC/C,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;EAC/C,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,WAAW,CAAC;AAC/C;EACA,EAAE,KAAK,MAAM,EAAE,OAAO,YAAY,CAAC;EACnC,EAAE,KAAK,MAAM,EAAE,OAAO,YAAY,CAAC;EACnC,EAAE,KAAK,MAAM,EAAE,OAAO,YAAY,CAAC;EACnC,EAAE,KAAK,MAAM,EAAE,OAAO,YAAY,CAAC;AACnC;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,UAAU,CAAC;AACrB;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,YAAY,CAAC;AACvB;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,UAAU,CAAC;AACrB;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,iBAAiB,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC;AACD;AACA;EACA;AACA;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,MAAM,IAAI,GAAGA,SAAO,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAClC;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,MAAM,IAAI,GAAGA,SAAO,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAClC;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,MAAM,IAAI,GAAGA,SAAO,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAClC;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,CAAC,GAAG;AAClC;EACA,CAAC,MAAM,IAAI,GAAGA,SAAO,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAC/C;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,CAAC,GAAG;AAClC;EACA,CAAC,MAAM,IAAI,GAAGA,SAAO,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAC/C;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,CAAC,GAAG;AAClC;EACA,CAAC,MAAM,IAAI,GAAGA,SAAO,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;AAC1C;EACA,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAC/C;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,iBAAiB,EAAE,EAAE,EAAE,CAAC,GAAG;AACpC;EACA,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,iBAAiB,EAAE,EAAE,EAAE,CAAC,GAAG;AACpC;EACA,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,EAAE,EAAE,CAAC,GAAG;AACpC;EACA,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,EAAE,EAAE,CAAC,GAAG;AACpC;EACA,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,CAAC;AACD;AACA;EACA;AACA;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AAC5C;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;AACpB;EACA,CAAC,MAAM,KAAK,GAAG,aAAa,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG;AACtC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AAClC;EACA,EAAE,QAAQ,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9D;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AAC7C;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;AACpB;EACA,CAAC,MAAM,KAAK,GAAG,aAAa,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG;AACtC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AAClC;EACA,EAAE,QAAQ,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,cAAc,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AAChE;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AAC5C;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;AACpB;EACA,CAAC,MAAM,KAAK,GAAG,aAAa,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG;AACtC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AAClC;EACA,EAAE,QAAQ,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,gBAAgB,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AACpE;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,qBAAqB,EAAE,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG;AAClD;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;AACpB;EACA,CAAC,MAAM,KAAK,GAAG,aAAa,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG;AACtC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AAClC;EACA,EAAE,QAAQ,CAAC,iBAAiB,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,iBAAiB,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AACxE;EACA,EAAE;AACF;EACA,CAAC;AACD;AACA;EACA;AACA;EACA,SAAS,kBAAkB,EAAE,IAAI,GAAG;AACpC;EACA,CAAC,SAAS,IAAI;AACd;EACA,EAAE,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;EACvC,EAAE,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;EACvC,EAAE,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;EACvC,EAAE,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;AACvC;EACA,EAAE,KAAK,MAAM,EAAE,OAAO,eAAe,CAAC;EACtC,EAAE,KAAK,MAAM,EAAE,OAAO,eAAe,CAAC;EACtC,EAAE,KAAK,MAAM,EAAE,OAAO,eAAe,CAAC;AACtC;EACA,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;EACpD,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;EACpD,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;EACpD,EAAE,KAAK,MAAM,CAAC,CAAC,KAAK,MAAM,EAAE,OAAO,gBAAgB,CAAC;AACpD;EACA,EAAE,KAAK,MAAM,EAAE,OAAO,iBAAiB,CAAC;EACxC,EAAE,KAAK,MAAM,EAAE,OAAO,iBAAiB,CAAC;EACxC,EAAE,KAAK,MAAM,EAAE,OAAO,iBAAiB,CAAC;EACxC,EAAE,KAAK,MAAM,EAAE,OAAO,iBAAiB,CAAC;AACxC;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,eAAe,CAAC;AAC1B;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,gBAAgB,CAAC;AAC3B;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,eAAe,CAAC;AAC1B;EACA,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM,CAAC;EACd,EAAE,KAAK,MAAM;EACb,GAAG,OAAO,qBAAqB,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA,MAAM,aAAa,CAAC;AACpB;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,GAAG;AACrC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;EAClB,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,QAAQ,GAAG,iBAAiB,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC;AACvD;EACA;AACA;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,CAAC;AACvB;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,GAAG;AACrC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;EAClB,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,QAAQ,GAAG,kBAAkB,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC;AACxD;EACA;AACA;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,CAAC;AACxB;EACA,CAAC,WAAW,EAAE,EAAE,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;EAChB,EAAE,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,EAAE,EAAE,KAAK,EAAE,QAAQ,GAAG;AACjC;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;AACvB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AACnD;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC;EACtB,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA;AACA;EACA,MAAM,UAAU,GAAG,qBAAqB,CAAC;AACzC;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,UAAU,EAAE,SAAS,EAAE,aAAa,GAAG;AAChD;EACA,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,aAAa,EAAE,CAAC;EACrC,CAAC,SAAS,CAAC,GAAG,EAAE,aAAa,CAAC,EAAE,EAAE,GAAG,aAAa,CAAC;AACnD;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,UAAU,EAAE,IAAI,EAAE,SAAS,GAAG;AACrD;EACA,CAAC,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI;EAC7B,EAAE,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;AAC3B;EACA;EACA,CAAC,UAAU,CAAC,SAAS,GAAG,CAAC,CAAC;AAC1B;EACA,CAAC,QAAQ,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,KAAK,GAAG,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE;EACvC,GAAG,QAAQ,GAAG,UAAU,CAAC,SAAS,CAAC;AACnC;EACA,EAAE,IAAI,EAAE,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EACtB,EAAE,MAAM,SAAS,GAAG,KAAK,EAAE,CAAC,EAAE,KAAK,GAAG;EACtC,GAAG,SAAS,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,EAAE,KAAK,SAAS,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AAC/B;EACA,EAAE,KAAK,SAAS,KAAK,SAAS,IAAI,SAAS,KAAK,GAAG,IAAI,QAAQ,GAAG,CAAC,KAAK,UAAU,GAAG;AACrF;EACA;AACA;EACA,GAAG,UAAU,EAAE,SAAS,EAAE,SAAS,KAAK,SAAS;EACjD,IAAI,IAAI,aAAa,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE;EAC7C,IAAI,IAAI,gBAAgB,EAAE,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE,EAAE,CAAC;AACnD;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM;AACT;EACA;AACA;EACA,GAAG,MAAM,GAAG,GAAG,SAAS,CAAC,GAAG,CAAC;EAC7B,GAAG,IAAI,IAAI,GAAG,GAAG,EAAE,EAAE,EAAE,CAAC;AACxB;EACA,GAAG,KAAK,IAAI,KAAK,SAAS,GAAG;AAC7B;EACA,IAAI,IAAI,GAAG,IAAI,iBAAiB,EAAE,EAAE,EAAE,CAAC;EACvC,IAAI,UAAU,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC;AAClC;EACA,IAAI;AACJ;EACA,GAAG,SAAS,GAAG,IAAI,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA,MAAM,aAAa,CAAC;AACpB;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,OAAO,GAAG;AAC5B;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;EAChB,EAAE,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;AAChB;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,CAAC,eAAe,EAAE,CAAC;AAClE;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG;AACjC;EACA,GAAG,MAAM,IAAI,GAAG,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC,EAAE;EACjD,IAAI,IAAI,GAAG,EAAE,CAAC,kBAAkB,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AACvD;EACA,GAAG,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,GAAG;AACvC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;AAC7B;EACA,EAAE,KAAK,CAAC,KAAK,SAAS,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,GAAG;AACjC;EACA,EAAE,MAAM,CAAC,GAAG,MAAM,EAAE,IAAI,EAAE,CAAC;AAC3B;EACA,EAAE,KAAK,CAAC,KAAK,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AACtD;EACA,EAAE;AACF;EACA,CAAC,OAAO,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,GAAG;AAC5C;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AACnD;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE;EACrB,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC;AACvB;EACA,GAAG,KAAK,CAAC,CAAC,WAAW,KAAK,KAAK,GAAG;AAClC;EACA;EACA,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,YAAY,EAAE,GAAG,EAAE,MAAM,GAAG;AACpC;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;AACf;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG;AACnD;EACA,GAAG,MAAM,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC;EACtB,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,MAAM,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,GAAG;AACzC;EACA,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;AACxC;EACA,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;EACnC,CAAC,EAAE,CAAC,aAAa,EAAE,MAAM,EAAE,CAAC;AAC5B;EACA,CAAC,OAAO,MAAM,CAAC;AACf;EACA,CAAC;AACD;EACA;EACA,MAAM,qBAAqB,GAAG,MAAM,CAAC;AACrC;EACA,IAAI,cAAc,GAAG,CAAC,CAAC;AACvB;EACA,SAAS,YAAY,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3C;EACA,CAAC,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;EACpC,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,CAAC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3C,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,GAAG,CAAC,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACpD;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACpC;EACA,EAAE,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;EACrB,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,KAAK,SAAS,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;AAC5E;EACA,EAAE;AACF;EACA,CAAC,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC5B;EACA,CAAC;AACD;EACA,SAAS,qBAAqB,EAAE,UAAU,GAAG;AAC7C;EACA,CAAC,MAAM,gBAAgB,GAAG,eAAe,CAAC,YAAY,EAAE,eAAe,CAAC,iBAAiB,EAAE,CAAC;EAC5F,CAAC,MAAM,iBAAiB,GAAG,eAAe,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;AACtE;EACA,CAAC,IAAI,YAAY,CAAC;AAClB;EACA,CAAC,KAAK,gBAAgB,KAAK,iBAAiB,GAAG;AAC/C;EACA,EAAE,YAAY,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,MAAM,KAAK,gBAAgB,KAAK,WAAW,IAAI,iBAAiB,KAAK,eAAe,GAAG;AACzF;EACA,EAAE,YAAY,GAAG,6BAA6B,CAAC;AAC/C;EACA,EAAE,MAAM,KAAK,gBAAgB,KAAK,eAAe,IAAI,iBAAiB,KAAK,WAAW,GAAG;AACzF;EACA,EAAE,YAAY,GAAG,6BAA6B,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,SAAS,UAAU;AACpB;EACA,EAAE,KAAK,oBAAoB,CAAC;EAC5B,EAAE,KAAK,yBAAyB;EAChC,GAAG,OAAO,EAAE,YAAY,EAAE,oBAAoB,EAAE,CAAC;AACjD;EACA,EAAE,KAAK,cAAc,CAAC;EACtB,EAAE,KAAK,mBAAmB;EAC1B,GAAG,OAAO,EAAE,YAAY,EAAE,kBAAkB,EAAE,CAAC;AAC/C;EACA,EAAE;EACF,GAAG,OAAO,CAAC,IAAI,EAAE,8CAA8C,EAAE,UAAU,EAAE,CAAC;EAC9E,GAAG,OAAO,EAAE,YAAY,EAAE,oBAAoB,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,GAAG;AAC7C;EACA,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC,kBAAkB,EAAE,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,CAAC;EACnE,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC,gBAAgB,EAAE,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC;AACrD;EACA,CAAC,KAAK,MAAM,IAAI,MAAM,KAAK,EAAE,GAAG,OAAO,EAAE,CAAC;AAC1C;EACA,CAAC,MAAM,YAAY,GAAG,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;EACtD,CAAC,KAAK,YAAY,GAAG;AACrB;EACA;EACA;AACA;EACA,EAAE,MAAM,SAAS,GAAG,QAAQ,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;EAClD,EAAE,OAAO,IAAI,CAAC,WAAW,EAAE,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,YAAY,EAAE,EAAE,CAAC,eAAe,EAAE,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC;AACjH;EACA,EAAE,MAAM;AACR;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,wBAAwB,EAAE,YAAY,EAAE,UAAU,GAAG;AAC9D;EACA,CAAC,MAAM,UAAU,GAAG,qBAAqB,EAAE,UAAU,EAAE,CAAC;EACxD,CAAC,OAAO,CAAC,KAAK,EAAE,YAAY,CAAC,wBAAwB,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC;AAC3G;EACA,CAAC;AACD;EACA,SAAS,sBAAsB,EAAE,YAAY,EAAE,WAAW,GAAG;AAC7D;EACA,CAAC,IAAI,eAAe,CAAC;AACrB;EACA,CAAC,SAAS,WAAW;AACrB;EACA,EAAE,KAAK,iBAAiB;EACxB,GAAG,eAAe,GAAG,QAAQ,CAAC;EAC9B,GAAG,MAAM;AACT;EACA,EAAE,KAAK,mBAAmB;EAC1B,GAAG,eAAe,GAAG,UAAU,CAAC;EAChC,GAAG,MAAM;AACT;EACA,EAAE,KAAK,iBAAiB;EACxB,GAAG,eAAe,GAAG,iBAAiB,CAAC;EACvC,GAAG,MAAM;AACT;EACA,EAAE,KAAK,qBAAqB;EAC5B,GAAG,eAAe,GAAG,YAAY,CAAC;EAClC,GAAG,MAAM;AACT;EACA,EAAE,KAAK,cAAc;EACrB,GAAG,eAAe,GAAG,KAAK,CAAC;EAC3B,GAAG,MAAM;AACT;EACA,EAAE,KAAK,iBAAiB;EACxB,GAAG,eAAe,GAAG,QAAQ,CAAC;EAC9B,GAAG,MAAM;AACT;EACA,EAAE;EACF,GAAG,OAAO,CAAC,IAAI,EAAE,8CAA8C,EAAE,WAAW,EAAE,CAAC;EAC/E,GAAG,eAAe,GAAG,QAAQ,CAAC;AAC9B;EACA,EAAE;AACF;EACA,CAAC,OAAO,OAAO,GAAG,YAAY,GAAG,0BAA0B,GAAG,eAAe,GAAG,yBAAyB,CAAC;AAC1G;EACA,CAAC;AACD;EACA,SAAS,kBAAkB,EAAE,UAAU,GAAG;AAC1C;EACA,CAAC,MAAM,MAAM,GAAG;EAChB,EAAE,EAAE,UAAU,CAAC,oBAAoB,IAAI,CAAC,EAAE,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,OAAO,IAAI,UAAU,CAAC,qBAAqB,IAAI,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,eAAe,IAAI,UAAU,CAAC,QAAQ,KAAK,UAAU,KAAK,iDAAiD,GAAG,EAAE;EAC3T,EAAE,EAAE,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,sBAAsB,MAAM,UAAU,CAAC,0BAA0B,GAAG,uCAAuC,GAAG,EAAE;EAChK,EAAE,EAAE,UAAU,CAAC,oBAAoB,IAAI,UAAU,CAAC,4BAA4B,KAAK,0CAA0C,GAAG,EAAE;EAClI,EAAE,EAAE,UAAU,CAAC,yBAAyB,IAAI,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,YAAY,MAAM,UAAU,CAAC,iCAAiC,GAAG,+CAA+C,GAAG,EAAE;EACjM,EAAE,CAAC;AACH;EACA,CAAC,OAAO,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACtD;EACA,CAAC;AACD;EACA,SAAS,wBAAwB,EAAE,UAAU,GAAG;AAChD;EACA,CAAC,MAAM,MAAM,GAAG;EAChB,EAAE,UAAU,CAAC,yBAAyB,GAAG,kDAAkD,GAAG,EAAE;EAChG,EAAE,UAAU,CAAC,kBAAkB,GAAG,0CAA0C,GAAG,EAAE;EACjF,EAAE,CAAC;AACH;EACA,CAAC,OAAO,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACtD;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,OAAO,GAAG;AACpC;EACA,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,CAAC,MAAM,MAAM,IAAI,IAAI,OAAO,GAAG;AAC/B;EACA,EAAE,MAAM,KAAK,GAAG,OAAO,EAAE,IAAI,EAAE,CAAC;AAChC;EACA,EAAE,KAAK,KAAK,KAAK,KAAK,GAAG,SAAS;AAClC;EACA,EAAE,MAAM,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI,GAAG,GAAG,GAAG,KAAK,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA,CAAC,OAAO,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC5B;EACA,CAAC;AACD;EACA,SAAS,uBAAuB,EAAE,EAAE,EAAE,OAAO,GAAG;AAChD;EACA,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC;AACvB;EACA,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,CAAC,iBAAiB,EAAE,CAAC;AACnE;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAChC;EACA,EAAE,MAAM,IAAI,GAAG,EAAE,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;EAChD,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AACzB;EACA,EAAE,IAAI,YAAY,GAAG,CAAC,CAAC;EACvB,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE,CAAC,UAAU,GAAG,YAAY,GAAG,CAAC,CAAC;EACtD,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE,CAAC,UAAU,GAAG,YAAY,GAAG,CAAC,CAAC;EACtD,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE,CAAC,UAAU,GAAG,YAAY,GAAG,CAAC,CAAC;AACtD;EACA;AACA;EACA,EAAE,UAAU,EAAE,IAAI,EAAE,GAAG;EACvB,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI;EAClB,GAAG,QAAQ,EAAE,EAAE,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,EAAE;EAClD,GAAG,YAAY,EAAE,YAAY;EAC7B,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,OAAO,UAAU,CAAC;AACnB;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,MAAM,GAAG;AACnC;EACA,CAAC,OAAO,MAAM,KAAK,EAAE,CAAC;AACtB;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,MAAM,EAAE,UAAU,GAAG;AAChD;EACA,CAAC,MAAM,kBAAkB,GAAG,UAAU,CAAC,mBAAmB,GAAG,UAAU,CAAC,gBAAgB,GAAG,UAAU,CAAC,2BAA2B,CAAC;AAClI;EACA,CAAC,OAAO,MAAM;EACd,GAAG,OAAO,EAAE,iBAAiB,EAAE,UAAU,CAAC,YAAY,EAAE;EACxD,GAAG,OAAO,EAAE,kBAAkB,EAAE,UAAU,CAAC,aAAa,EAAE;EAC1D,GAAG,OAAO,EAAE,sBAAsB,EAAE,UAAU,CAAC,gBAAgB,EAAE;EACjE,GAAG,OAAO,EAAE,wBAAwB,EAAE,kBAAkB,EAAE;EAC1D,GAAG,OAAO,EAAE,uBAAuB,EAAE,UAAU,CAAC,iBAAiB,EAAE;EACnE,GAAG,OAAO,EAAE,mBAAmB,EAAE,UAAU,CAAC,cAAc,EAAE;EAC5D,GAAG,OAAO,EAAE,kBAAkB,EAAE,UAAU,CAAC,aAAa,EAAE;EAC1D,GAAG,OAAO,EAAE,wBAAwB,EAAE,UAAU,CAAC,kBAAkB,EAAE;EACrE,GAAG,OAAO,EAAE,mCAAmC,EAAE,UAAU,CAAC,2BAA2B,EAAE;EACzF,GAAG,OAAO,EAAE,yBAAyB,EAAE,UAAU,CAAC,mBAAmB,EAAE;EACvE,GAAG,OAAO,EAAE,0BAA0B,EAAE,UAAU,CAAC,oBAAoB,EAAE,CAAC;AAC1E;EACA,CAAC;AACD;EACA,SAAS,wBAAwB,EAAE,MAAM,EAAE,UAAU,GAAG;AACxD;EACA,CAAC,OAAO,MAAM;EACd,GAAG,OAAO,EAAE,sBAAsB,EAAE,UAAU,CAAC,iBAAiB,EAAE;EAClE,GAAG,OAAO,EAAE,wBAAwB,IAAI,UAAU,CAAC,iBAAiB,GAAG,UAAU,CAAC,mBAAmB,IAAI,CAAC;AAC1G;EACA,CAAC;AACD;EACA;AACA;EACA,MAAM,cAAc,GAAG,kCAAkC,CAAC;AAC1D;EACA,SAAS,eAAe,EAAE,MAAM,GAAG;AACnC;EACA,CAAC,OAAO,MAAM,CAAC,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,CAAC;AAC1D;EACA,CAAC;AACD;EACA,MAAM,cAAc,GAAG,IAAI,GAAG,EAAE;EAChC,CAAC,EAAE,oBAAoB,EAAE,qBAAqB,EAAE;EAChD,CAAC,EAAE,yBAAyB,EAAE,0BAA0B,EAAE;EAC1D,CAAC,EAAE,iBAAiB,EAAE,iBAAiB,EAAE;EACzC,CAAC,EAAE,CAAC;AACJ;EACA,SAAS,eAAe,EAAE,KAAK,EAAE,OAAO,GAAG;AAC3C;EACA,CAAC,IAAI,MAAM,GAAG,WAAW,EAAE,OAAO,EAAE,CAAC;AACrC;EACA,CAAC,KAAK,MAAM,KAAK,SAAS,GAAG;AAC7B;EACA,EAAE,MAAM,UAAU,GAAG,cAAc,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACnD;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG;AAClC;EACA,GAAG,MAAM,GAAG,WAAW,EAAE,UAAU,EAAE,CAAC;EACtC,GAAG,OAAO,CAAC,IAAI,EAAE,+EAA+E,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC;AACxH;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,4BAA4B,GAAG,OAAO,GAAG,GAAG,EAAE,CAAC;AACnE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,eAAe,EAAE,MAAM,EAAE,CAAC;AAClC;EACA,CAAC;AACD;EACA;AACA;EACA,MAAM,iBAAiB,GAAG,8IAA8I,CAAC;AACzK;EACA,SAAS,WAAW,EAAE,MAAM,GAAG;AAC/B;EACA,CAAC,OAAO,MAAM,CAAC,OAAO,EAAE,iBAAiB,EAAE,YAAY,EAAE,CAAC;AAC1D;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,GAAG;AACpD;EACA,CAAC,IAAI,MAAM,GAAG,EAAE,CAAC;AACjB;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,QAAQ,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC9D;EACA,EAAE,MAAM,IAAI,OAAO;EACnB,IAAI,OAAO,EAAE,cAAc,EAAE,IAAI,GAAG,CAAC,GAAG,IAAI,EAAE;EAC9C,IAAI,OAAO,EAAE,sBAAsB,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,EAAE;AACF;EACA,CAAC,OAAO,MAAM,CAAC;AACf;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,iBAAiB,EAAE,UAAU,GAAG;AACzC;EACA,CAAC,IAAI,eAAe,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,SAAS,CAAC;AACzD,WAAW,EAAE,UAAU,CAAC,SAAS,CAAC;AAClC,WAAW,EAAE,UAAU,CAAC,SAAS,CAAC;AAClC,WAAW,EAAE,UAAU,CAAC,SAAS,CAAC;AAClC,CAAC,CAAC,CAAC;AACH;EACA,CAAC,KAAK,UAAU,CAAC,QAAQ,GAAG;AAC5B;EACA,EAAE,eAAe,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,SAAS,CAAC;AACvD,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC;AACnC,EAAE,CAAC,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,KAAK,UAAU,CAAC,SAAS,KAAK,OAAO,GAAG;AACzC;EACA,EAAE,eAAe,IAAI,0BAA0B,CAAC;AAChD;EACA,EAAE,MAAM,KAAK,UAAU,CAAC,SAAS,KAAK,SAAS,GAAG;AAClD;EACA,EAAE,eAAe,IAAI,4BAA4B,CAAC;AAClD;EACA,EAAE,MAAM,KAAK,UAAU,CAAC,SAAS,KAAK,MAAM,GAAG;AAC/C;EACA,EAAE,eAAe,IAAI,yBAAyB,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,OAAO,eAAe,CAAC;AACxB;EACA,CAAC;AACD;EACA,SAAS,2BAA2B,EAAE,UAAU,GAAG;AACnD;EACA,CAAC,IAAI,mBAAmB,GAAG,sBAAsB,CAAC;AAClD;EACA,CAAC,KAAK,UAAU,CAAC,aAAa,KAAK,YAAY,GAAG;AAClD;EACA,EAAE,mBAAmB,GAAG,oBAAoB,CAAC;AAC7C;EACA,EAAE,MAAM,KAAK,UAAU,CAAC,aAAa,KAAK,gBAAgB,GAAG;AAC7D;EACA,EAAE,mBAAmB,GAAG,yBAAyB,CAAC;AAClD;EACA,EAAE,MAAM,KAAK,UAAU,CAAC,aAAa,KAAK,YAAY,GAAG;AACzD;EACA,EAAE,mBAAmB,GAAG,oBAAoB,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,OAAO,mBAAmB,CAAC;AAC5B;EACA,CAAC;AACD;EACA,SAAS,wBAAwB,EAAE,UAAU,GAAG;AAChD;EACA,CAAC,IAAI,gBAAgB,GAAG,kBAAkB,CAAC;AAC3C;EACA,CAAC,KAAK,UAAU,CAAC,MAAM,GAAG;AAC1B;EACA,EAAE,SAAS,UAAU,CAAC,UAAU;AAChC;EACA,GAAG,KAAK,qBAAqB,CAAC;EAC9B,GAAG,KAAK,qBAAqB;EAC7B,IAAI,gBAAgB,GAAG,kBAAkB,CAAC;EAC1C,IAAI,MAAM;AACV;EACA,GAAG,KAAK,uBAAuB;EAC/B,IAAI,gBAAgB,GAAG,qBAAqB,CAAC;EAC7C,IAAI,MAAM;AACV;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,gBAAgB,CAAC;AACzB;EACA,CAAC;AACD;EACA,SAAS,wBAAwB,EAAE,UAAU,GAAG;AAChD;EACA,CAAC,IAAI,gBAAgB,GAAG,wBAAwB,CAAC;AACjD;EACA,CAAC,KAAK,UAAU,CAAC,MAAM,GAAG;AAC1B;EACA,EAAE,SAAS,UAAU,CAAC,UAAU;AAChC;EACA,GAAG,KAAK,qBAAqB;AAC7B;EACA,IAAI,gBAAgB,GAAG,wBAAwB,CAAC;EAChD,IAAI,MAAM;AACV;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,gBAAgB,CAAC;AACzB;EACA,CAAC;AACD;EACA,SAAS,4BAA4B,EAAE,UAAU,GAAG;AACpD;EACA,CAAC,IAAI,oBAAoB,GAAG,sBAAsB,CAAC;AACnD;EACA,CAAC,KAAK,UAAU,CAAC,MAAM,GAAG;AAC1B;EACA,EAAE,SAAS,UAAU,CAAC,OAAO;AAC7B;EACA,GAAG,KAAK,iBAAiB;EACzB,IAAI,oBAAoB,GAAG,0BAA0B,CAAC;EACtD,IAAI,MAAM;AACV;EACA,GAAG,KAAK,YAAY;EACpB,IAAI,oBAAoB,GAAG,qBAAqB,CAAC;EACjD,IAAI,MAAM;AACV;EACA,GAAG,KAAK,YAAY;EACpB,IAAI,oBAAoB,GAAG,qBAAqB,CAAC;EACjD,IAAI,MAAM;AACV;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,oBAAoB,CAAC;AAC7B;EACA,CAAC;AACD;EACA,SAAS,kBAAkB,EAAE,UAAU,GAAG;AAC1C;EACA,CAAC,MAAM,WAAW,GAAG,UAAU,CAAC,kBAAkB,CAAC;AACnD;EACA,CAAC,KAAK,WAAW,KAAK,IAAI,GAAG,OAAO,IAAI,CAAC;AACzC;EACA,CAAC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,GAAG,CAAC,CAAC;AAC7C;EACA,CAAC,MAAM,WAAW,GAAG,GAAG,GAAG,WAAW,CAAC;AACvC;EACA,CAAC,MAAM,UAAU,GAAG,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC;AAC5E;EACA,CAAC,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC;AAC5C;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,aAAa,GAAG;AACvE;EACA;EACA;AACA;EACA,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;AAClC;EACA,CAAC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC;AACpC;EACA,CAAC,IAAI,YAAY,GAAG,UAAU,CAAC,YAAY,CAAC;EAC5C,CAAC,IAAI,cAAc,GAAG,UAAU,CAAC,cAAc,CAAC;AAChD;EACA,CAAC,MAAM,mBAAmB,GAAG,2BAA2B,EAAE,UAAU,EAAE,CAAC;EACvE,CAAC,MAAM,gBAAgB,GAAG,wBAAwB,EAAE,UAAU,EAAE,CAAC;EACjE,CAAC,MAAM,gBAAgB,GAAG,wBAAwB,EAAE,UAAU,EAAE,CAAC;EACjE,CAAC,MAAM,oBAAoB,GAAG,4BAA4B,EAAE,UAAU,EAAE,CAAC;EACzE,CAAC,MAAM,gBAAgB,GAAG,kBAAkB,EAAE,UAAU,EAAE,CAAC;AAC3D;EACA,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC,QAAQ,GAAG,EAAE,GAAG,kBAAkB,EAAE,UAAU,EAAE,CAAC;AACtF;EACA,CAAC,MAAM,sBAAsB,GAAG,wBAAwB,EAAE,UAAU,EAAE,CAAC;AACvE;EACA,CAAC,MAAM,aAAa,GAAG,eAAe,EAAE,OAAO,EAAE,CAAC;AAClD;EACA,CAAC,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;AACpC;EACA,CAAC,IAAI,YAAY,EAAE,cAAc,CAAC;EAClC,CAAC,IAAI,aAAa,GAAG,UAAU,CAAC,WAAW,GAAG,WAAW,GAAG,UAAU,CAAC,WAAW,GAAG,IAAI,GAAG,EAAE,CAAC;AAC/F;EACA,CAAC,KAAK,UAAU,CAAC,mBAAmB,GAAG;AACvC;EACA,EAAE,YAAY,GAAG;AACjB;EACA,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;EACjD,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;AACjD;EACA,GAAG,aAAa;AAChB;EACA,GAAG,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,EAAE,KAAK,YAAY,CAAC,MAAM,GAAG,CAAC,GAAG;AACjC;EACA,GAAG,YAAY,IAAI,IAAI,CAAC;AACxB;EACA,GAAG;AACH;EACA,EAAE,cAAc,GAAG;AACnB;EACA,GAAG,gBAAgB;AACnB;EACA,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;EACjD,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;AACjD;EACA,GAAG,aAAa;AAChB;EACA,GAAG,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,EAAE,KAAK,cAAc,CAAC,MAAM,GAAG,CAAC,GAAG;AACnC;EACA,GAAG,cAAc,IAAI,IAAI,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,YAAY,GAAG;AACjB;EACA,GAAG,iBAAiB,EAAE,UAAU,EAAE;AAClC;EACA,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;EACjD,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;AACjD;EACA,GAAG,aAAa;AAChB;EACA,GAAG,UAAU,CAAC,yBAAyB,GAAG,2BAA2B,GAAG,EAAE;EAC1E,GAAG,UAAU,CAAC,QAAQ,GAAG,sBAAsB,GAAG,EAAE;EACpD,GAAG,UAAU,CAAC,UAAU,GAAG,wBAAwB,GAAG,EAAE;EACxD,GAAG,UAAU,CAAC,eAAe,GAAG,8BAA8B,GAAG,EAAE;AACnE;EACA,GAAG,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,GAAG,GAAG,iBAAiB,GAAG,EAAE;EAC/D,GAAG,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,OAAO,GAAG,kBAAkB,GAAG,EAAE;AACpE;EACA,GAAG,UAAU,CAAC,GAAG,GAAG,iBAAiB,GAAG,EAAE;EAC1C,GAAG,UAAU,CAAC,MAAM,GAAG,oBAAoB,GAAG,EAAE;EAChD,GAAG,UAAU,CAAC,MAAM,GAAG,UAAU,GAAG,gBAAgB,GAAG,EAAE;EACzD,GAAG,UAAU,CAAC,QAAQ,GAAG,sBAAsB,GAAG,EAAE;EACpD,GAAG,UAAU,CAAC,KAAK,GAAG,mBAAmB,GAAG,EAAE;EAC9C,GAAG,UAAU,CAAC,OAAO,GAAG,qBAAqB,GAAG,EAAE;EAClD,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;EACtD,GAAG,UAAU,CAAC,oBAAoB,GAAG,mCAAmC,GAAG,EAAE;EAC7E,GAAG,UAAU,CAAC,qBAAqB,GAAG,oCAAoC,GAAG,EAAE;EAC/E,GAAG,UAAU,CAAC,eAAe,GAAG,6BAA6B,GAAG,EAAE;EAClE,GAAG,UAAU,CAAC,WAAW,GAAG,yBAAyB,GAAG,EAAE;AAC1D;EACA,GAAG,UAAU,CAAC,UAAU,GAAG,wBAAwB,GAAG,EAAE;EACxD,GAAG,UAAU,CAAC,aAAa,GAAG,2BAA2B,GAAG,EAAE;AAC9D;EACA,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,qBAAqB,GAAG,oCAAoC,GAAG,EAAE;EAC/E,GAAG,UAAU,CAAC,kBAAkB,GAAG,iCAAiC,GAAG,EAAE;AACzE;EACA,GAAG,UAAU,CAAC,cAAc,GAAG,4BAA4B,GAAG,EAAE;EAChE,GAAG,UAAU,CAAC,uBAAuB,GAAG,sCAAsC,GAAG,EAAE;AACnF;EACA,GAAG,UAAU,CAAC,WAAW,GAAG,yBAAyB,GAAG,EAAE;EAC1D,GAAG,UAAU,CAAC,gBAAgB,GAAG,+BAA+B,GAAG,EAAE;EACrE,GAAG,UAAU,CAAC,oBAAoB,GAAG,mCAAmC,GAAG,EAAE;AAC7E;EACA,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,QAAQ,GAAG,sBAAsB,GAAG,EAAE;EACpD,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;AACtD;EACA,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,eAAe,GAAG,6BAA6B,GAAG,EAAE;EAClE,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;AAC5D;EACA,GAAG,UAAU,CAAC,aAAa,GAAG,4BAA4B,GAAG,EAAE;EAC/D,GAAG,UAAU,CAAC,iBAAiB,GAAG,gCAAgC,GAAG,EAAE;AACvE;EACA;AACA;EACA,GAAG,UAAU,CAAC,KAAK,GAAG,iBAAiB,GAAG,UAAU,CAAC,KAAK,GAAG,EAAE;EAC/D,GAAG,UAAU,CAAC,UAAU,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU,GAAG,EAAE;EAC9E,GAAG,UAAU,CAAC,UAAU,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU,GAAG,EAAE;EAC9E,GAAG,UAAU,CAAC,OAAO,GAAG,mBAAmB,GAAG,UAAU,CAAC,OAAO,GAAG,EAAE;EACrE,GAAG,UAAU,CAAC,aAAa,GAAG,yBAAyB,GAAG,UAAU,CAAC,aAAa,GAAG,EAAE;EACvF,GAAG,UAAU,CAAC,SAAS,GAAG,qBAAqB,GAAG,UAAU,CAAC,SAAS,GAAG,EAAE;EAC3E,GAAG,UAAU,CAAC,WAAW,GAAG,uBAAuB,GAAG,UAAU,CAAC,WAAW,GAAG,EAAE;EACjF,GAAG,UAAU,CAAC,iBAAiB,GAAG,6BAA6B,GAAG,UAAU,CAAC,iBAAiB,GAAG,EAAE;AACnG;EACA,GAAG,UAAU,CAAC,cAAc,GAAG,0BAA0B,GAAG,UAAU,CAAC,cAAc,GAAG,EAAE;EAC1F,GAAG,UAAU,CAAC,cAAc,GAAG,0BAA0B,GAAG,UAAU,CAAC,cAAc,GAAG,EAAE;AAC1F;EACA,GAAG,UAAU,CAAC,eAAe,GAAG,2BAA2B,GAAG,UAAU,CAAC,eAAe,GAAG,EAAE;AAC7F;EACA,GAAG,UAAU,CAAC,cAAc,GAAG,0BAA0B,GAAG,UAAU,CAAC,cAAc,GAAG,EAAE;EAC1F,GAAG,UAAU,CAAC,oBAAoB,GAAG,iCAAiC,GAAG,UAAU,CAAC,oBAAoB,GAAG,EAAE;EAC7G,GAAG,UAAU,CAAC,uBAAuB,GAAG,oCAAoC,GAAG,UAAU,CAAC,uBAAuB,GAAG,EAAE;AACtH;EACA,GAAG,UAAU,CAAC,gBAAgB,GAAG,4BAA4B,GAAG,UAAU,CAAC,gBAAgB,GAAG,EAAE;EAChG,GAAG,UAAU,CAAC,yBAAyB,GAAG,sCAAsC,GAAG,UAAU,CAAC,yBAAyB,GAAG,EAAE;AAC5H;EACA,GAAG,UAAU,CAAC,eAAe,GAAG,4BAA4B,GAAG,UAAU,CAAC,eAAe,GAAG,EAAE;EAC9F,GAAG,UAAU,CAAC,mBAAmB,GAAG,gCAAgC,GAAG,UAAU,CAAC,mBAAmB,GAAG,EAAE;AAC1G;EACA,GAAG,UAAU,CAAC,aAAa,GAAG,yBAAyB,GAAG,UAAU,CAAC,aAAa,GAAG,EAAE;EACvF,GAAG,UAAU,CAAC,kBAAkB,GAAG,+BAA+B,GAAG,UAAU,CAAC,kBAAkB,GAAG,EAAE;EACvG,GAAG,UAAU,CAAC,sBAAsB,GAAG,mCAAmC,GAAG,UAAU,CAAC,sBAAsB,GAAG,EAAE;AACnH;EACA,GAAG,UAAU,CAAC,iBAAiB,GAAG,6BAA6B,GAAG,UAAU,CAAC,iBAAiB,GAAG,EAAE;EACnG,GAAG,UAAU,CAAC,cAAc,GAAG,0BAA0B,GAAG,UAAU,CAAC,cAAc,GAAG,EAAE;AAC1F;EACA;AACA;EACA,GAAG,UAAU,CAAC,cAAc,IAAI,UAAU,CAAC,WAAW,KAAK,KAAK,GAAG,qBAAqB,GAAG,EAAE;EAC7F,GAAG,UAAU,CAAC,YAAY,GAAG,mBAAmB,GAAG,EAAE;EACrD,GAAG,UAAU,CAAC,YAAY,GAAG,yBAAyB,GAAG,EAAE;EAC3D,GAAG,UAAU,CAAC,UAAU,GAAG,iBAAiB,GAAG,EAAE;EACjD,GAAG,UAAU,CAAC,UAAU,GAAG,iBAAiB,GAAG,EAAE;EACjD,GAAG,UAAU,CAAC,UAAU,GAAG,iBAAiB,GAAG,EAAE;AACjD;EACA,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;AACtD;EACA,GAAG,UAAU,CAAC,WAAW,GAAG,qBAAqB,GAAG,EAAE;AACtD;EACA,GAAG,UAAU,CAAC,QAAQ,GAAG,sBAAsB,GAAG,EAAE;AACpD;EACA,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,WAAW,KAAK,KAAK,GAAG,0BAA0B,GAAG,EAAE;EAChG,GAAG,EAAE,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,QAAQ,KAAK,yBAAyB,GAAG,EAAE;EACrF,GAAG,EAAE,UAAU,CAAC,iBAAiB,GAAG,CAAC,IAAI,UAAU,CAAC,QAAQ,KAAK,8BAA8B,GAAG,EAAE;EACpG,GAAG,EAAE,UAAU,CAAC,iBAAiB,GAAG,CAAC,IAAI,UAAU,CAAC,QAAQ,KAAK,sCAAsC,GAAG,UAAU,CAAC,kBAAkB,GAAG,EAAE;EAC5I,GAAG,EAAE,UAAU,CAAC,iBAAiB,GAAG,CAAC,IAAI,UAAU,CAAC,QAAQ,KAAK,6BAA6B,GAAG,UAAU,CAAC,iBAAiB,GAAG,EAAE;EAClI,GAAG,UAAU,CAAC,WAAW,GAAG,sBAAsB,GAAG,EAAE;EACvD,GAAG,UAAU,CAAC,SAAS,GAAG,oBAAoB,GAAG,EAAE;AACnD;EACA,GAAG,UAAU,CAAC,gBAAgB,GAAG,uBAAuB,GAAG,EAAE;EAC7D,GAAG,UAAU,CAAC,gBAAgB,GAAG,UAAU,GAAG,mBAAmB,GAAG,EAAE;AACtE;EACA,GAAG,UAAU,CAAC,eAAe,GAAG,6BAA6B,GAAG,EAAE;AAClE;EACA,GAAG,UAAU,CAAC,cAAc,GAAG,CAAC,GAAG,0BAA0B,GAAG,EAAE;AAClE;EACA,GAAG,UAAU,CAAC,eAAe,GAAG,uBAAuB,GAAG,EAAE;AAC5D;EACA,GAAG,UAAU,CAAC,sBAAsB,GAAG,yBAAyB,GAAG,EAAE;EACrE,GAAG,EAAE,UAAU,CAAC,sBAAsB,IAAI,UAAU,CAAC,0BAA0B,KAAK,6BAA6B,GAAG,EAAE;AACtH;EACA,GAAG,2BAA2B;EAC9B,GAAG,+BAA+B;EAClC,GAAG,gCAAgC;EACnC,GAAG,0BAA0B;EAC7B,GAAG,4BAA4B;EAC/B,GAAG,8BAA8B;EACjC,GAAG,8BAA8B;AACjC;EACA,GAAG,uBAAuB;AAC1B;EACA,GAAG,iCAAiC;AACpC;EACA,GAAG,QAAQ;AACX;EACA,GAAG,6BAA6B;AAChC;EACA,GAAG,gCAAgC;AACnC;EACA,GAAG,QAAQ;AACX;EACA,GAAG,0BAA0B;EAC7B,GAAG,wBAAwB;EAC3B,GAAG,oBAAoB;AACvB;EACA,GAAG,gBAAgB;AACnB;EACA,GAAG,sBAAsB;AACzB;EACA,GAAG,QAAQ;AACX;EACA,GAAG,gBAAgB;AACnB;EACA,GAAG,sBAAsB;AACzB;EACA,GAAG,QAAQ;AACX;EACA,GAAG,gBAAgB;AACnB;EACA,GAAG,sBAAsB;AACzB;EACA,GAAG,QAAQ;AACX;EACA,GAAG,oBAAoB;AACvB;EACA,GAAG,0BAA0B;AAC7B;EACA,GAAG,QAAQ;AACX;EACA,GAAG,gCAAgC;AACnC;EACA,GAAG,wBAAwB;AAC3B;EACA,GAAG,4BAA4B;AAC/B;EACA,GAAG,wBAAwB;AAC3B;EACA,GAAG,QAAQ;AACX;EACA,GAAG,0EAA0E;AAC7E;EACA,GAAG,+BAA+B;EAClC,GAAG,+BAA+B;EAClC,GAAG,+BAA+B;EAClC,GAAG,+BAA+B;AAClC;EACA,GAAG,0BAA0B;AAC7B;EACA,GAAG,gCAAgC;EACnC,GAAG,gCAAgC;EACnC,GAAG,gCAAgC;EACnC,GAAG,gCAAgC;AACnC;EACA,GAAG,QAAQ;AACX;EACA,GAAG,gCAAgC;EACnC,GAAG,gCAAgC;EACnC,GAAG,gCAAgC;EACnC,GAAG,gCAAgC;AACnC;EACA,GAAG,SAAS;AACZ;EACA,GAAG,QAAQ;AACX;EACA,GAAG,qBAAqB;AACxB;EACA,GAAG,4BAA4B;EAC/B,GAAG,6BAA6B;AAChC;EACA,GAAG,QAAQ;AACX;EACA,GAAG,IAAI;AACP;EACA,GAAG,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,EAAE,cAAc,GAAG;AACnB;EACA,GAAG,gBAAgB;AACnB;EACA,GAAG,iBAAiB,EAAE,UAAU,EAAE;AAClC;EACA,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;EACjD,GAAG,sBAAsB,GAAG,UAAU,CAAC,UAAU;AACjD;EACA,GAAG,aAAa;AAChB;EACA,GAAG,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,GAAG,GAAG,iBAAiB,GAAG,EAAE;EAC/D,GAAG,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,OAAO,GAAG,kBAAkB,GAAG,EAAE;AACpE;EACA,GAAG,UAAU,CAAC,eAAe,GAAG,2BAA2B,GAAG,EAAE;EAChE,GAAG,UAAU,CAAC,GAAG,GAAG,iBAAiB,GAAG,EAAE;EAC1C,GAAG,UAAU,CAAC,MAAM,GAAG,oBAAoB,GAAG,EAAE;EAChD,GAAG,UAAU,CAAC,MAAM,GAAG,oBAAoB,GAAG,EAAE;EAChD,GAAG,UAAU,CAAC,MAAM,GAAG,UAAU,GAAG,gBAAgB,GAAG,EAAE;EACzD,GAAG,UAAU,CAAC,MAAM,GAAG,UAAU,GAAG,gBAAgB,GAAG,EAAE;EACzD,GAAG,UAAU,CAAC,MAAM,GAAG,UAAU,GAAG,oBAAoB,GAAG,EAAE;EAC7D,GAAG,gBAAgB,GAAG,6BAA6B,GAAG,gBAAgB,CAAC,UAAU,GAAG,EAAE;EACtF,GAAG,gBAAgB,GAAG,8BAA8B,GAAG,gBAAgB,CAAC,WAAW,GAAG,EAAE;EACxF,GAAG,gBAAgB,GAAG,yBAAyB,GAAG,gBAAgB,CAAC,MAAM,GAAG,IAAI,GAAG,EAAE;EACrF,GAAG,UAAU,CAAC,QAAQ,GAAG,sBAAsB,GAAG,EAAE;EACpD,GAAG,UAAU,CAAC,KAAK,GAAG,mBAAmB,GAAG,EAAE;EAC9C,GAAG,UAAU,CAAC,OAAO,GAAG,qBAAqB,GAAG,EAAE;EAClD,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;EACtD,GAAG,UAAU,CAAC,oBAAoB,GAAG,mCAAmC,GAAG,EAAE;EAC7E,GAAG,UAAU,CAAC,qBAAqB,GAAG,oCAAoC,GAAG,EAAE;EAC/E,GAAG,UAAU,CAAC,WAAW,GAAG,yBAAyB,GAAG,EAAE;AAC1D;EACA,GAAG,UAAU,CAAC,UAAU,GAAG,wBAAwB,GAAG,EAAE;EACxD,GAAG,UAAU,CAAC,aAAa,GAAG,2BAA2B,GAAG,EAAE;AAC9D;EACA,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;EACtD,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,qBAAqB,GAAG,oCAAoC,GAAG,EAAE;EAC/E,GAAG,UAAU,CAAC,kBAAkB,GAAG,iCAAiC,GAAG,EAAE;AACzE;EACA,GAAG,UAAU,CAAC,WAAW,GAAG,yBAAyB,GAAG,EAAE;EAC1D,GAAG,UAAU,CAAC,cAAc,GAAG,4BAA4B,GAAG,EAAE;EAChE,GAAG,UAAU,CAAC,uBAAuB,GAAG,sCAAsC,GAAG,EAAE;AACnF;EACA,GAAG,UAAU,CAAC,WAAW,GAAG,yBAAyB,GAAG,EAAE;EAC1D,GAAG,UAAU,CAAC,gBAAgB,GAAG,+BAA+B,GAAG,EAAE;EACrE,GAAG,UAAU,CAAC,oBAAoB,GAAG,mCAAmC,GAAG,EAAE;AAC7E;EACA,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;AAC5D;EACA,GAAG,UAAU,CAAC,QAAQ,GAAG,sBAAsB,GAAG,EAAE;EACpD,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;EACtD,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;AACtD;EACA,GAAG,UAAU,CAAC,KAAK,GAAG,mBAAmB,GAAG,EAAE;EAC9C,GAAG,UAAU,CAAC,aAAa,GAAG,4BAA4B,GAAG,EAAE;EAC/D,GAAG,UAAU,CAAC,iBAAiB,GAAG,gCAAgC,GAAG,EAAE;AACvE;EACA,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;EAC5D,GAAG,UAAU,CAAC,eAAe,GAAG,6BAA6B,GAAG,EAAE;EAClE,GAAG,UAAU,CAAC,YAAY,GAAG,0BAA0B,GAAG,EAAE;AAC5D;EACA,GAAG,UAAU,CAAC,cAAc,IAAI,UAAU,CAAC,WAAW,KAAK,KAAK,GAAG,qBAAqB,GAAG,EAAE;EAC7F,GAAG,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,eAAe,GAAG,mBAAmB,GAAG,EAAE;EACnF,GAAG,UAAU,CAAC,YAAY,GAAG,yBAAyB,GAAG,EAAE;EAC3D,GAAG,UAAU,CAAC,UAAU,GAAG,iBAAiB,GAAG,EAAE;EACjD,GAAG,UAAU,CAAC,UAAU,GAAG,iBAAiB,GAAG,EAAE;EACjD,GAAG,UAAU,CAAC,UAAU,GAAG,iBAAiB,GAAG,EAAE;AACjD;EACA,GAAG,UAAU,CAAC,SAAS,GAAG,uBAAuB,GAAG,EAAE;AACtD;EACA,GAAG,UAAU,CAAC,WAAW,GAAG,yBAAyB,GAAG,EAAE;AAC1D;EACA,GAAG,UAAU,CAAC,WAAW,GAAG,qBAAqB,GAAG,EAAE;AACtD;EACA,GAAG,UAAU,CAAC,WAAW,GAAG,sBAAsB,GAAG,EAAE;EACvD,GAAG,UAAU,CAAC,SAAS,GAAG,oBAAoB,GAAG,EAAE;AACnD;EACA,GAAG,UAAU,CAAC,gBAAgB,GAAG,uBAAuB,GAAG,EAAE;EAC7D,GAAG,UAAU,CAAC,gBAAgB,GAAG,UAAU,GAAG,mBAAmB,GAAG,EAAE;AACtE;EACA,GAAG,UAAU,CAAC,kBAAkB,GAAG,6BAA6B,GAAG,EAAE;AACrE;EACA,GAAG,UAAU,CAAC,cAAc,GAAG,CAAC,GAAG,0BAA0B,GAAG,EAAE;AAClE;EACA,GAAG,UAAU,CAAC,eAAe,GAAG,uBAAuB,GAAG,EAAE;AAC5D;EACA,GAAG,UAAU,CAAC,kBAAkB,GAAG,8BAA8B,GAAG,EAAE;AACtE;EACA,GAAG,UAAU,CAAC,sBAAsB,GAAG,yBAAyB,GAAG,EAAE;EACrE,GAAG,EAAE,UAAU,CAAC,sBAAsB,IAAI,UAAU,CAAC,0BAA0B,KAAK,6BAA6B,GAAG,EAAE;AACtH;EACA,GAAG,0BAA0B;EAC7B,GAAG,8BAA8B;EACjC,GAAG,8BAA8B;AACjC;EACA,GAAG,EAAE,UAAU,CAAC,WAAW,KAAK,aAAa,KAAK,sBAAsB,GAAG,EAAE;EAC7E,GAAG,EAAE,UAAU,CAAC,WAAW,KAAK,aAAa,KAAK,WAAW,EAAE,2BAA2B,EAAE,GAAG,EAAE;EACjG,GAAG,EAAE,UAAU,CAAC,WAAW,KAAK,aAAa,KAAK,sBAAsB,EAAE,aAAa,EAAE,UAAU,CAAC,WAAW,EAAE,GAAG,EAAE;AACtH;EACA,GAAG,UAAU,CAAC,SAAS,GAAG,mBAAmB,GAAG,EAAE;EAClD,GAAG,UAAU,CAAC,MAAM,GAAG,gBAAgB,GAAG,EAAE;AAC5C;EACA,GAAG,WAAW,EAAE,0BAA0B,EAAE;EAC5C,GAAG,wBAAwB,EAAE,qBAAqB,EAAE,UAAU,CAAC,gBAAgB,EAAE;AACjF;EACA,GAAG,UAAU,CAAC,eAAe,GAAG,wBAAwB,GAAG,UAAU,CAAC,YAAY,GAAG,EAAE;AACvF;EACA,GAAG,IAAI;AACP;EACA,GAAG,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,YAAY,GAAG,eAAe,EAAE,YAAY,EAAE,CAAC;EAChD,CAAC,YAAY,GAAG,gBAAgB,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC;EAC7D,CAAC,YAAY,GAAG,wBAAwB,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC;AACrE;EACA,CAAC,cAAc,GAAG,eAAe,EAAE,cAAc,EAAE,CAAC;EACpD,CAAC,cAAc,GAAG,gBAAgB,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;EACjE,CAAC,cAAc,GAAG,wBAAwB,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;AACzE;EACA,CAAC,YAAY,GAAG,WAAW,EAAE,YAAY,EAAE,CAAC;EAC5C,CAAC,cAAc,GAAG,WAAW,EAAE,cAAc,EAAE,CAAC;AAChD;EACA,CAAC,KAAK,UAAU,CAAC,QAAQ,IAAI,UAAU,CAAC,mBAAmB,KAAK,IAAI,GAAG;AACvE;EACA;AACA;EACA,EAAE,aAAa,GAAG,mBAAmB,CAAC;AACtC;EACA,EAAE,YAAY,GAAG;EACjB,GAAG,sBAAsB;EACzB,GAAG,mCAAmC;EACtC,GAAG,sBAAsB;EACzB,GAAG,qBAAqB;EACxB,GAAG,2BAA2B;EAC9B,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,GAAG,YAAY,CAAC;AACvC;EACA,EAAE,cAAc,GAAG;EACnB,GAAG,mCAAmC;EACtC,GAAG,oBAAoB;EACvB,GAAG,EAAE,UAAU,CAAC,WAAW,KAAK,KAAK,KAAK,EAAE,GAAG,mDAAmD;EAClG,GAAG,EAAE,UAAU,CAAC,WAAW,KAAK,KAAK,KAAK,EAAE,GAAG,mCAAmC;EAClF,GAAG,sCAAsC;EACzC,GAAG,2BAA2B;EAC9B,GAAG,6BAA6B;EAChC,GAAG,mCAAmC;EACtC,GAAG,oCAAoC;EACvC,GAAG,4CAA4C;EAC/C,GAAG,sCAAsC;EACzC,GAAG,sCAAsC;EACzC,GAAG,8CAA8C;EACjD,GAAG,wCAAwC;EAC3C,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,GAAG,cAAc,CAAC;AACzC;EACA,EAAE;AACF;EACA,CAAC,MAAM,UAAU,GAAG,aAAa,GAAG,YAAY,GAAG,YAAY,CAAC;EAChE,CAAC,MAAM,YAAY,GAAG,aAAa,GAAG,cAAc,GAAG,cAAc,CAAC;AACtE;EACA;EACA;AACA;EACA,CAAC,MAAM,cAAc,GAAG,WAAW,EAAE,EAAE,EAAE,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,CAAC;EACxE,CAAC,MAAM,gBAAgB,GAAG,WAAW,EAAE,EAAE,EAAE,EAAE,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC;AAC9E;EACA,CAAC,EAAE,CAAC,YAAY,EAAE,OAAO,EAAE,cAAc,EAAE,CAAC;EAC5C,CAAC,EAAE,CAAC,YAAY,EAAE,OAAO,EAAE,gBAAgB,EAAE,CAAC;AAC9C;EACA;AACA;EACA,CAAC,KAAK,UAAU,CAAC,mBAAmB,KAAK,SAAS,GAAG;AACrD;EACA,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,CAAC,mBAAmB,EAAE,CAAC;AACtE;EACA,EAAE,MAAM,KAAK,UAAU,CAAC,YAAY,KAAK,IAAI,GAAG;AAChD;EACA;EACA,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,EAAE,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;AAC3B;EACA,CAAC,SAAS,UAAU,EAAE,IAAI,GAAG;AAC7B;EACA;EACA,EAAE,KAAK,QAAQ,CAAC,KAAK,CAAC,iBAAiB,GAAG;AAC1C;EACA,GAAG,MAAM,UAAU,GAAG,EAAE,CAAC,iBAAiB,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,CAAC;EAC7D,GAAG,MAAM,SAAS,GAAG,EAAE,CAAC,gBAAgB,EAAE,cAAc,EAAE,CAAC,IAAI,EAAE,CAAC;EAClE,GAAG,MAAM,WAAW,GAAG,EAAE,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,CAAC,IAAI,EAAE,CAAC;AACtE;EACA,GAAG,IAAI,QAAQ,GAAG,IAAI,CAAC;EACvB,GAAG,IAAI,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,GAAG,KAAK,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,CAAC,WAAW,EAAE,KAAK,KAAK,GAAG;AACtE;EACA,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB;EACA,IAAI,KAAK,OAAO,QAAQ,CAAC,KAAK,CAAC,aAAa,KAAK,UAAU,GAAG;AAC9D;EACA,KAAK,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,EAAE,EAAE,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,CAAC;AACnF;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,MAAM,YAAY,GAAG,eAAe,EAAE,EAAE,EAAE,cAAc,EAAE,QAAQ,EAAE,CAAC;EAC1E,KAAK,MAAM,cAAc,GAAG,eAAe,EAAE,EAAE,EAAE,gBAAgB,EAAE,UAAU,EAAE,CAAC;AAChF;EACA,KAAK,OAAO,CAAC,KAAK;EAClB,MAAM,mCAAmC,GAAG,EAAE,CAAC,QAAQ,EAAE,GAAG,KAAK;EACjE,MAAM,kBAAkB,GAAG,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,CAAC,eAAe,EAAE,GAAG,MAAM;EACzF,MAAM,iBAAiB,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI;EAC1C,MAAM,iBAAiB,GAAG,IAAI,CAAC,IAAI,GAAG,MAAM;EAC5C,MAAM,oBAAoB,GAAG,UAAU,GAAG,IAAI;EAC9C,MAAM,YAAY,GAAG,IAAI;EACzB,MAAM,cAAc;EACpB,MAAM,CAAC;AACP;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,UAAU,KAAK,EAAE,GAAG;AACnC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,uCAAuC,EAAE,UAAU,EAAE,CAAC;AACxE;EACA,IAAI,MAAM,KAAK,SAAS,KAAK,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG;AACxD;EACA,IAAI,eAAe,GAAG,KAAK,CAAC;AAC5B;EACA,IAAI;AACJ;EACA,GAAG,KAAK,eAAe,GAAG;AAC1B;EACA,IAAI,IAAI,CAAC,WAAW,GAAG;AACvB;EACA,KAAK,QAAQ,EAAE,QAAQ;AACvB;EACA,KAAK,UAAU,EAAE,UAAU;AAC3B;EACA,KAAK,YAAY,EAAE;AACnB;EACA,MAAM,GAAG,EAAE,SAAS;EACpB,MAAM,MAAM,EAAE,YAAY;AAC1B;EACA,MAAM;AACN;EACA,KAAK,cAAc,EAAE;AACrB;EACA,MAAM,GAAG,EAAE,WAAW;EACtB,MAAM,MAAM,EAAE,cAAc;AAC5B;EACA,MAAM;AACN;EACA,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA;EACA;EACA;AACA;EACA,EAAE,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,CAAC;EACpC,EAAE,EAAE,CAAC,YAAY,EAAE,gBAAgB,EAAE,CAAC;AACtC;EACA,EAAE,cAAc,GAAG,IAAI,aAAa,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC;EACpD,EAAE,gBAAgB,GAAG,uBAAuB,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC;AAC5D;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,IAAI,cAAc,CAAC;AACpB;EACA,CAAC,IAAI,CAAC,WAAW,GAAG,YAAY;AAChC;EACA,EAAE,KAAK,cAAc,KAAK,SAAS,GAAG;AACtC;EACA;EACA,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,OAAO,cAAc,CAAC;AACxB;EACA,EAAE,CAAC;AACH;EACA;AACA;EACA,CAAC,IAAI,gBAAgB,CAAC;AACtB;EACA,CAAC,IAAI,CAAC,aAAa,GAAG,YAAY;AAClC;EACA,EAAE,KAAK,gBAAgB,KAAK,SAAS,GAAG;AACxC;EACA;EACA,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,OAAO,gBAAgB,CAAC;AAC1B;EACA,EAAE,CAAC;AACH;EACA;EACA;AACA;EACA,CAAC,IAAI,YAAY,KAAK,UAAU,CAAC,sCAAsC,KAAK,KAAK,EAAE,CAAC;AACpF;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,YAAY;AAC5B;EACA,EAAE,KAAK,YAAY,KAAK,KAAK,GAAG;AAChC;EACA,GAAG,YAAY,GAAG,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,qBAAqB,EAAE,CAAC;AAC3E;EACA,GAAG;AACH;EACA,EAAE,OAAO,YAAY,CAAC;AACtB;EACA,EAAE,CAAC;AACH;EACA;AACA;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,YAAY;AAC5B;EACA,EAAE,aAAa,CAAC,sBAAsB,EAAE,IAAI,EAAE,CAAC;AAC/C;EACA,EAAE,EAAE,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;AAC3B;EACA,EAAE,CAAC;AACH;EACA;AACA;EACA,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,UAAU,CAAC;EACnC,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,UAAU,CAAC;EACnC,CAAC,IAAI,CAAC,EAAE,GAAG,cAAc,GAAG,CAAC;EAC7B,CAAC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC1B,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;EACpB,CAAC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EACxB,CAAC,IAAI,CAAC,YAAY,GAAG,cAAc,CAAC;EACpC,CAAC,IAAI,CAAC,cAAc,GAAG,gBAAgB,CAAC;AACxC;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AACD;EACA,IAAI,KAAK,GAAG,CAAC,CAAC;AACd;EACA,MAAM,gBAAgB,CAAC;AACvB;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,GAAG,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,GAAG,EAAE,CAAC;AACjC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,GAAG;AACpB;EACA,EAAE,MAAM,YAAY,GAAG,QAAQ,CAAC,YAAY,CAAC;EAC7C,EAAE,MAAM,cAAc,GAAG,QAAQ,CAAC,cAAc,CAAC;AACjD;EACA,EAAE,MAAM,iBAAiB,GAAG,IAAI,CAAC,eAAe,EAAE,YAAY,EAAE,CAAC;EACjE,EAAE,MAAM,mBAAmB,GAAG,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC;AACrE;EACA,EAAE,MAAM,eAAe,GAAG,IAAI,CAAC,0BAA0B,EAAE,QAAQ,EAAE,CAAC;AACtE;EACA,EAAE,KAAK,eAAe,CAAC,GAAG,EAAE,iBAAiB,EAAE,KAAK,KAAK,GAAG;AAC5D;EACA,GAAG,eAAe,CAAC,GAAG,EAAE,iBAAiB,EAAE,CAAC;EAC5C,GAAG,iBAAiB,CAAC,SAAS,GAAG,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,KAAK,eAAe,CAAC,GAAG,EAAE,mBAAmB,EAAE,KAAK,KAAK,GAAG;AAC9D;EACA,GAAG,eAAe,CAAC,GAAG,EAAE,mBAAmB,EAAE,CAAC;EAC9C,GAAG,mBAAmB,CAAC,SAAS,GAAG,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,GAAG;AACpB;EACA,EAAE,MAAM,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAC7D;EACA,EAAE,MAAM,MAAM,WAAW,IAAI,eAAe,GAAG;AAC/C;EACA,GAAG,WAAW,CAAC,SAAS,GAAG,CAAC;AAC5B;EACA,GAAG,KAAK,WAAW,CAAC,SAAS,KAAK,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,IAAI,EAAE,CAAC;AAClF;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AACxC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,QAAQ,GAAG;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;AAC1D;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,QAAQ,GAAG;AACjC;EACA,EAAE,OAAO,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC;AAC5D;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,0BAA0B,EAAE,QAAQ,GAAG;AACxC;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC;EACnC,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAClC;EACA,EAAE,KAAK,GAAG,KAAK,SAAS,GAAG;AAC3B;EACA,GAAG,GAAG,GAAG,IAAI,GAAG,EAAE,CAAC;EACnB,GAAG,KAAK,CAAC,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,OAAO,GAAG,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC;EACjC,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;AAChC;EACA,EAAE,KAAK,KAAK,KAAK,SAAS,GAAG;AAC7B;EACA,GAAG,KAAK,GAAG,IAAI,gBAAgB,EAAE,IAAI,EAAE,CAAC;EACxC,GAAG,KAAK,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,CAAC;AACvB;EACA,CAAC,WAAW,EAAE,IAAI,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,GAAG,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,aAAa,EAAE,QAAQ,GAAG;AAC5G;EACA,CAAC,MAAM,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;EACrC,CAAC,MAAM,cAAc,GAAG,IAAI,gBAAgB,EAAE,CAAC;EAC/C,CAAC,MAAM,eAAe,GAAG,IAAI,GAAG,EAAE,CAAC;EACnC,CAAC,MAAM,QAAQ,GAAG,EAAE,CAAC;AACrB;EACA,CAAC,MAAM,SAAS,GAAG,YAAY,CAAC,QAAQ,CAAC;EACzC,CAAC,MAAM,sBAAsB,GAAG,YAAY,CAAC,sBAAsB,CAAC;EACpE,CAAC,MAAM,wBAAwB,GAAG,YAAY,CAAC,cAAc,CAAC;AAC9D;EACA,CAAC,IAAI,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;AACxC;EACA,CAAC,MAAM,SAAS,GAAG;EACnB,EAAE,iBAAiB,EAAE,OAAO;EAC5B,EAAE,oBAAoB,EAAE,cAAc;EACtC,EAAE,kBAAkB,EAAE,QAAQ;EAC9B,EAAE,iBAAiB,EAAE,OAAO;EAC5B,EAAE,mBAAmB,EAAE,SAAS;EAChC,EAAE,iBAAiB,EAAE,OAAO;EAC5B,EAAE,gBAAgB,EAAE,MAAM;EAC1B,EAAE,oBAAoB,EAAE,UAAU;EAClC,EAAE,oBAAoB,EAAE,UAAU;EAClC,EAAE,kBAAkB,EAAE,QAAQ;EAC9B,EAAE,iBAAiB,EAAE,OAAO;EAC5B,EAAE,kBAAkB,EAAE,QAAQ;EAC9B,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,CAAC;AACH;EACA,CAAC,SAAS,UAAU,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,eAAe,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AAC/B;EACA,EAAE,KAAK,KAAK,KAAK,CAAC,GAAG,OAAO,IAAI,CAAC;AACjC;EACA,EAAE,OAAO,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG;AACpE;EACA,EAAE,MAAM,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;EACxB,EAAE,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EACnC,EAAE,MAAM,WAAW,GAAG,QAAQ,CAAC,sBAAsB,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC;AACjF;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,QAAQ,CAAC,sBAAsB,GAAG,UAAU,GAAG,QAAQ,GAAG,GAAG,EAAE,QAAQ,CAAC,MAAM,IAAI,WAAW,EAAE,CAAC;EACnH,EAAE,MAAM,kBAAkB,GAAG,EAAE,CAAC,EAAE,MAAM,QAAQ,MAAM,CAAC,OAAO,KAAK,uBAAuB,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;AAC1H;EACA,EAAE,MAAM,QAAQ,GAAG,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC;AAC9C;EACA;EACA;AACA;EACA,EAAE,KAAK,QAAQ,CAAC,SAAS,KAAK,IAAI,GAAG;AACrC;EACA,GAAG,SAAS,GAAG,YAAY,CAAC,eAAe,EAAE,QAAQ,CAAC,SAAS,EAAE,CAAC;AAClE;EACA,GAAG,KAAK,SAAS,KAAK,QAAQ,CAAC,SAAS,GAAG;AAC3C;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,mCAAmC,EAAE,QAAQ,CAAC,SAAS,EAAE,sBAAsB,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;AAC3H;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,cAAc,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,IAAI,QAAQ,CAAC,eAAe,CAAC,MAAM,IAAI,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC;EAChI,EAAE,MAAM,iBAAiB,GAAG,EAAE,cAAc,KAAK,SAAS,KAAK,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;AACzF;EACA,EAAE,IAAI,kBAAkB,GAAG,CAAC,CAAC;AAC7B;EACA,EAAE,KAAK,QAAQ,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,GAAG,kBAAkB,GAAG,CAAC,CAAC;EAChF,EAAE,KAAK,QAAQ,CAAC,eAAe,CAAC,MAAM,KAAK,SAAS,GAAG,kBAAkB,GAAG,CAAC,CAAC;EAC9E,EAAE,KAAK,QAAQ,CAAC,eAAe,CAAC,KAAK,KAAK,SAAS,GAAG,kBAAkB,GAAG,CAAC,CAAC;AAC7E;EACA;AACA;EACA,EAAE,IAAI,YAAY,EAAE,cAAc,CAAC;EACnC,EAAE,IAAI,oBAAoB,EAAE,sBAAsB,CAAC;AACnD;EACA,EAAE,KAAK,QAAQ,GAAG;AAClB;EACA,GAAG,MAAM,MAAM,GAAG,SAAS,EAAE,QAAQ,EAAE,CAAC;AACxC;EACA,GAAG,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;EACtC,GAAG,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;AAC1C;EACA,GAAG,MAAM;AACT;EACA,GAAG,YAAY,GAAG,QAAQ,CAAC,YAAY,CAAC;EACxC,GAAG,cAAc,GAAG,QAAQ,CAAC,cAAc,CAAC;AAC5C;EACA,GAAG,cAAc,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,GAAG,oBAAoB,GAAG,cAAc,CAAC,iBAAiB,EAAE,QAAQ,EAAE,CAAC;EACvE,GAAG,sBAAsB,GAAG,cAAc,CAAC,mBAAmB,EAAE,QAAQ,EAAE,CAAC;AAC3E;EACA,GAAG;AACH;EACA,EAAE,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;AACzD;EACA,EAAE,MAAM,gBAAgB,GAAG,MAAM,CAAC,eAAe,KAAK,IAAI,CAAC;EAC3D,EAAE,MAAM,cAAc,GAAG,MAAM,CAAC,aAAa,KAAK,IAAI,CAAC;AACvD;EACA,EAAE,MAAM,OAAO,GAAG,CAAC,EAAE,QAAQ,CAAC,GAAG,CAAC;EAClC,EAAE,MAAM,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC;EACxC,EAAE,MAAM,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC;EAC/B,EAAE,MAAM,SAAS,GAAG,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC;EACtC,EAAE,MAAM,YAAY,GAAG,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC;EAC5C,EAAE,MAAM,WAAW,GAAG,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC;EAC1C,EAAE,MAAM,aAAa,GAAG,CAAC,EAAE,QAAQ,CAAC,SAAS,CAAC;EAC9C,EAAE,MAAM,mBAAmB,GAAG,CAAC,EAAE,QAAQ,CAAC,eAAe,CAAC;EAC1D,EAAE,MAAM,eAAe,GAAG,CAAC,EAAE,QAAQ,CAAC,WAAW,CAAC;AAClD;EACA,EAAE,MAAM,gBAAgB,GAAG,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC;EACpD,EAAE,MAAM,gBAAgB,GAAG,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC;AACpD;EACA,EAAE,MAAM,cAAc,GAAG,QAAQ,CAAC,UAAU,GAAG,CAAC,CAAC;EACjD,EAAE,MAAM,aAAa,GAAG,QAAQ,CAAC,SAAS,GAAG,CAAC,CAAC;EAC/C,EAAE,MAAM,eAAe,GAAG,QAAQ,CAAC,WAAW,GAAG,CAAC,CAAC;EACnD,EAAE,MAAM,SAAS,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;EACvC,EAAE,MAAM,gBAAgB,GAAG,QAAQ,CAAC,YAAY,GAAG,CAAC,CAAC;AACrD;EACA,EAAE,MAAM,iBAAiB,GAAG,cAAc,IAAI,CAAC,EAAE,QAAQ,CAAC,aAAa,CAAC;AACxE;EACA,EAAE,MAAM,gBAAgB,GAAG,aAAa,IAAI,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC;EACrE,EAAE,MAAM,uBAAuB,GAAG,aAAa,IAAI,CAAC,EAAE,QAAQ,CAAC,kBAAkB,CAAC;EAClF,EAAE,MAAM,0BAA0B,GAAG,aAAa,IAAI,CAAC,EAAE,QAAQ,CAAC,qBAAqB,CAAC;AACxF;EACA,EAAE,MAAM,kBAAkB,GAAG,eAAe,IAAI,CAAC,EAAE,QAAQ,CAAC,cAAc,CAAC;EAC3E,EAAE,MAAM,4BAA4B,GAAG,eAAe,IAAI,CAAC,EAAE,QAAQ,CAAC,uBAAuB,CAAC;AAC9F;EACA,EAAE,MAAM,kBAAkB,GAAG,SAAS,IAAI,CAAC,EAAE,QAAQ,CAAC,aAAa,CAAC;EACpE,EAAE,MAAM,sBAAsB,GAAG,SAAS,IAAI,CAAC,EAAE,QAAQ,CAAC,iBAAiB,CAAC;AAC5E;EACA,EAAE,MAAM,eAAe,GAAG,CAAC,EAAE,QAAQ,CAAC,WAAW,CAAC;EAClD,EAAE,MAAM,qBAAqB,GAAG,CAAC,EAAE,QAAQ,CAAC,gBAAgB,CAAC;EAC7D,EAAE,MAAM,yBAAyB,GAAG,CAAC,EAAE,QAAQ,CAAC,oBAAoB,CAAC;AACrE;EACA,EAAE,MAAM,mBAAmB,GAAG,gBAAgB,IAAI,CAAC,EAAE,QAAQ,CAAC,eAAe,CAAC;EAC9E,EAAE,MAAM,gBAAgB,GAAG,gBAAgB,IAAI,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC;AACxE;EACA,EAAE,MAAM,eAAe,GAAG,CAAC,EAAE,QAAQ,CAAC,WAAW,CAAC;AAClD;EACA,EAAE,MAAM,YAAY,GAAG,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC;AAC5C;EACA,EAAE,MAAM,aAAa,GAAG,QAAQ,CAAC,SAAS,GAAG,CAAC,CAAC;AAC/C;EACA,EAAE,MAAM,aAAa,GAAG,CAAC,EAAE,QAAQ,CAAC,SAAS,CAAC;AAC9C;EACA,EAAE,MAAM,cAAc,GAAG,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC;AAChD;EACA,EAAE,IAAI,WAAW,GAAG,aAAa,CAAC;AAClC;EACA,EAAE,KAAK,QAAQ,CAAC,UAAU,GAAG;AAC7B;EACA,GAAG,KAAK,mBAAmB,KAAK,IAAI,IAAI,mBAAmB,CAAC,gBAAgB,KAAK,IAAI,GAAG;AACxF;EACA,IAAI,WAAW,GAAG,QAAQ,CAAC,WAAW,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,UAAU,GAAG;AACrB;EACA,GAAG,QAAQ,EAAE,SAAS;AACtB;EACA,GAAG,QAAQ,EAAE,QAAQ;EACrB,GAAG,UAAU,EAAE,QAAQ,CAAC,IAAI;EAC5B,GAAG,UAAU,EAAE,QAAQ,CAAC,IAAI;AAC5B;EACA,GAAG,YAAY,EAAE,YAAY;EAC7B,GAAG,cAAc,EAAE,cAAc;EACjC,GAAG,OAAO,EAAE,QAAQ,CAAC,OAAO;AAC5B;EACA,GAAG,oBAAoB,EAAE,oBAAoB;EAC7C,GAAG,sBAAsB,EAAE,sBAAsB;AACjD;EACA,GAAG,mBAAmB,EAAE,QAAQ,CAAC,mBAAmB,KAAK,IAAI;EAC7D,GAAG,WAAW,EAAE,QAAQ,CAAC,WAAW;AACpC;EACA,GAAG,SAAS,EAAE,SAAS;AACvB;EACA,GAAG,QAAQ,EAAE,cAAc;EAC3B,GAAG,UAAU,EAAE,gBAAgB;EAC/B,GAAG,eAAe,EAAE,gBAAgB,IAAI,MAAM,CAAC,aAAa,KAAK,IAAI;AACrE;EACA,GAAG,sBAAsB,EAAE,wBAAwB;EACnD,GAAG,gBAAgB,EAAE,EAAE,mBAAmB,KAAK,IAAI,KAAK,QAAQ,CAAC,gBAAgB,KAAK,mBAAmB,CAAC,gBAAgB,KAAK,IAAI,GAAG,mBAAmB,CAAC,OAAO,CAAC,UAAU,GAAG,oBAAoB,EAAE;EACrM,GAAG,eAAe,EAAE,CAAC,EAAE,QAAQ,CAAC,eAAe;AAC/C;EACA,GAAG,GAAG,EAAE,OAAO;EACf,GAAG,MAAM,EAAE,UAAU;EACrB,GAAG,MAAM,EAAE,UAAU;EACrB,GAAG,UAAU,EAAE,UAAU,IAAI,MAAM,CAAC,OAAO;EAC3C,GAAG,kBAAkB,EAAE,kBAAkB;EACzC,GAAG,KAAK,EAAE,SAAS;EACnB,GAAG,QAAQ,EAAE,YAAY;EACzB,GAAG,OAAO,EAAE,WAAW;EACvB,GAAG,SAAS,EAAE,aAAa;EAC3B,GAAG,eAAe,EAAE,wBAAwB,IAAI,mBAAmB;EACnE,GAAG,WAAW,EAAE,eAAe;AAC/B;EACA,GAAG,oBAAoB,EAAE,aAAa,IAAI,QAAQ,CAAC,aAAa,KAAK,oBAAoB;EACzF,GAAG,qBAAqB,EAAE,aAAa,IAAI,QAAQ,CAAC,aAAa,KAAK,qBAAqB;AAC3F;EACA,GAAG,YAAY,EAAE,gBAAgB;EACjC,GAAG,YAAY,EAAE,gBAAgB;AACjC;EACA,GAAG,UAAU,EAAE,cAAc;EAC7B,GAAG,aAAa,EAAE,iBAAiB;AACnC;EACA,GAAG,SAAS,EAAE,aAAa;EAC3B,GAAG,YAAY,EAAE,gBAAgB;EACjC,GAAG,kBAAkB,EAAE,uBAAuB;EAC9C,GAAG,qBAAqB,EAAE,0BAA0B;AACpD;EACA,GAAG,WAAW,EAAE,eAAe;EAC/B,GAAG,cAAc,EAAE,kBAAkB;EACrC,GAAG,uBAAuB,EAAE,4BAA4B;AACxD;EACA,GAAG,KAAK,EAAE,SAAS;EACnB,GAAG,aAAa,EAAE,kBAAkB;EACpC,GAAG,iBAAiB,EAAE,sBAAsB;AAC5C;EACA,GAAG,WAAW,EAAE,eAAe;EAC/B,GAAG,gBAAgB,EAAE,qBAAqB;EAC1C,GAAG,oBAAoB,EAAE,yBAAyB;AAClD;EACA,GAAG,YAAY,EAAE,gBAAgB;EACjC,GAAG,eAAe,EAAE,mBAAmB;EACvC,GAAG,YAAY,EAAE,gBAAgB;AACjC;EACA,GAAG,WAAW,EAAE,eAAe;AAC/B;EACA,GAAG,MAAM,EAAE,QAAQ,CAAC,WAAW,KAAK,KAAK,IAAI,QAAQ,CAAC,QAAQ,KAAK,cAAc,IAAI,QAAQ,CAAC,eAAe,KAAK,KAAK;AACvH;EACA,GAAG,QAAQ,EAAE,YAAY;EACzB,GAAG,SAAS,EAAE,aAAa;EAC3B,GAAG,SAAS,EAAE,aAAa;AAC3B;EACA,GAAG,OAAO,EAAE,QAAQ,CAAC,OAAO;AAC5B;EACA;AACA;EACA,GAAG,KAAK,EAAE,OAAO,IAAI,UAAU,EAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE;EACvD,GAAG,OAAO,EAAE,SAAS,IAAI,UAAU,EAAE,QAAQ,CAAC,KAAK,CAAC,OAAO,EAAE;EAC7D,GAAG,UAAU,EAAE,YAAY,IAAI,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE;EACtE,GAAG,SAAS,EAAE,WAAW,IAAI,UAAU,EAAE,QAAQ,CAAC,OAAO,CAAC,OAAO,EAAE;EACnE,GAAG,WAAW,EAAE,aAAa,IAAI,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC,OAAO,EAAE;EACzE,GAAG,iBAAiB,EAAE,mBAAmB,IAAI,UAAU,EAAE,QAAQ,CAAC,eAAe,CAAC,OAAO,EAAE;EAC3F,GAAG,aAAa,EAAE,eAAe,IAAI,UAAU,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE;AAC/E;EACA,GAAG,cAAc,EAAE,gBAAgB,IAAI,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE;EAClF,GAAG,cAAc,EAAE,gBAAgB,IAAI,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE;AAClF;EACA,GAAG,eAAe,EAAE,iBAAiB,IAAI,UAAU,EAAE,QAAQ,CAAC,aAAa,CAAC,OAAO,EAAE;AACrF;EACA,GAAG,cAAc,EAAE,gBAAgB,IAAI,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE;EAClF,GAAG,oBAAoB,EAAE,uBAAuB,IAAI,UAAU,EAAE,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE;EACrG,GAAG,uBAAuB,EAAE,0BAA0B,IAAI,UAAU,EAAE,QAAQ,CAAC,qBAAqB,CAAC,OAAO,EAAE;AAC9G;EACA,GAAG,gBAAgB,EAAE,kBAAkB,IAAI,UAAU,EAAE,QAAQ,CAAC,cAAc,CAAC,OAAO,EAAE;EACxF,GAAG,yBAAyB,EAAE,4BAA4B,IAAI,UAAU,EAAE,QAAQ,CAAC,uBAAuB,CAAC,OAAO,EAAE;AACpH;EACA,GAAG,eAAe,EAAE,kBAAkB,IAAI,UAAU,EAAE,QAAQ,CAAC,aAAa,CAAC,OAAO,EAAE;EACtF,GAAG,mBAAmB,EAAE,sBAAsB,IAAI,UAAU,EAAE,QAAQ,CAAC,iBAAiB,CAAC,OAAO,EAAE;AAClG;EACA,GAAG,aAAa,EAAE,eAAe,IAAI,UAAU,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE;EAC/E,GAAG,kBAAkB,EAAE,qBAAqB,IAAI,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC,OAAO,EAAE;EAC/F,GAAG,sBAAsB,EAAE,yBAAyB,IAAI,UAAU,EAAE,QAAQ,CAAC,oBAAoB,CAAC,OAAO,EAAE;AAC3G;EACA,GAAG,iBAAiB,EAAE,mBAAmB,IAAI,UAAU,EAAE,QAAQ,CAAC,eAAe,CAAC,OAAO,EAAE;EAC3F,GAAG,cAAc,EAAE,gBAAgB,IAAI,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE;AAClF;EACA,GAAG,UAAU,EAAE,YAAY,IAAI,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE;AACtE;EACA;AACA;EACA,GAAG,cAAc,EAAE,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,OAAO,MAAM,aAAa,IAAI,cAAc,EAAE;EACxF,GAAG,YAAY,EAAE,QAAQ,CAAC,YAAY;EACtC,GAAG,YAAY,EAAE,QAAQ,CAAC,YAAY,KAAK,IAAI,IAAI,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,KAAK,IAAI,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,QAAQ,KAAK,CAAC;AAC3H;EACA,GAAG,SAAS,EAAE,MAAM,CAAC,QAAQ,KAAK,IAAI,IAAI,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,OAAO,IAAI,YAAY,EAAE;AAClG;EACA,GAAG,GAAG,EAAE,CAAC,EAAE,GAAG;EACd,GAAG,MAAM,EAAE,QAAQ,CAAC,GAAG,KAAK,IAAI;EAChC,GAAG,OAAO,IAAI,CAAC,EAAE,GAAG,IAAI,GAAG,CAAC,SAAS,EAAE;AACvC;EACA,GAAG,WAAW,EAAE,QAAQ,CAAC,WAAW,KAAK,IAAI;AAC7C;EACA,GAAG,eAAe,EAAE,QAAQ,CAAC,eAAe,KAAK,IAAI;EACrD,GAAG,sBAAsB,EAAE,sBAAsB;AACjD;EACA,GAAG,QAAQ,EAAE,MAAM,CAAC,aAAa,KAAK,IAAI;AAC1C;EACA,GAAG,YAAY,EAAE,QAAQ,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS;EAChE,GAAG,YAAY,EAAE,QAAQ,CAAC,eAAe,CAAC,MAAM,KAAK,SAAS;EAC9D,GAAG,WAAW,EAAE,QAAQ,CAAC,eAAe,CAAC,KAAK,KAAK,SAAS;EAC5D,GAAG,iBAAiB,EAAE,iBAAiB;EACvC,GAAG,kBAAkB,EAAE,kBAAkB;AACzC;EACA,GAAG,YAAY,EAAE,MAAM,CAAC,WAAW,CAAC,MAAM;EAC1C,GAAG,cAAc,EAAE,MAAM,CAAC,KAAK,CAAC,MAAM;EACtC,GAAG,aAAa,EAAE,MAAM,CAAC,IAAI,CAAC,MAAM;EACpC,GAAG,gBAAgB,EAAE,MAAM,CAAC,YAAY,CAAC,MAAM;EAC/C,GAAG,iBAAiB,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM;EAC5C,GAAG,aAAa,EAAE,MAAM,CAAC,IAAI,CAAC,MAAM;AACpC;EACA,GAAG,kBAAkB,EAAE,MAAM,CAAC,oBAAoB,CAAC,MAAM;EACzD,GAAG,oBAAoB,EAAE,MAAM,CAAC,cAAc,CAAC,MAAM;EACrD,GAAG,mBAAmB,EAAE,MAAM,CAAC,aAAa,CAAC,MAAM;EACnD,GAAG,2BAA2B,EAAE,MAAM,CAAC,2BAA2B;AAClE;EACA,GAAG,cAAc,EAAE,MAAM,CAAC,cAAc;AACxC;EACA,GAAG,iBAAiB,EAAE,QAAQ,CAAC,SAAS;EACxC,GAAG,mBAAmB,EAAE,QAAQ,CAAC,eAAe;AAChD;EACA,GAAG,SAAS,EAAE,QAAQ,CAAC,SAAS;AAChC;EACA,GAAG,gBAAgB,EAAE,QAAQ,CAAC,SAAS,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC;EACrE,GAAG,aAAa,EAAE,QAAQ,CAAC,SAAS,CAAC,IAAI;AACzC;EACA,GAAG,WAAW,EAAE,WAAW;EAC3B,GAAG,eAAe,EAAE,QAAQ,CAAC,gBAAgB;AAC7C;EACA,GAAG,kBAAkB,EAAE,OAAO,MAAM,QAAQ,CAAC,GAAG,CAAC,cAAc,KAAK,IAAI,EAAE,MAAM,eAAe,CAAC,WAAW,EAAE,QAAQ,CAAC,GAAG,CAAC,UAAU,EAAE,KAAK,YAAY,EAAE;AACzJ;EACA,GAAG,kBAAkB,EAAE,QAAQ,CAAC,kBAAkB;AAClD;EACA,GAAG,WAAW,EAAE,QAAQ,CAAC,IAAI,KAAK,UAAU;EAC5C,GAAG,SAAS,EAAE,QAAQ,CAAC,IAAI,KAAK,QAAQ;AACxC;EACA,GAAG,eAAe,EAAE,QAAQ,CAAC,YAAY,IAAI,CAAC;EAC9C,GAAG,YAAY,EAAE,QAAQ,CAAC,YAAY,IAAI,CAAC;AAC3C;EACA,GAAG,mBAAmB,EAAE,QAAQ,CAAC,mBAAmB;AACpD;EACA,GAAG,oBAAoB,EAAE,cAAc,IAAI,QAAQ,CAAC,UAAU,CAAC,WAAW,KAAK,IAAI;EACnF,GAAG,kBAAkB,EAAE,cAAc,IAAI,QAAQ,CAAC,UAAU,CAAC,SAAS,KAAK,IAAI;EAC/E,GAAG,oBAAoB,EAAE,cAAc,IAAI,QAAQ,CAAC,UAAU,CAAC,WAAW,KAAK,IAAI;EACnF,GAAG,yBAAyB,EAAE,cAAc,IAAI,QAAQ,CAAC,UAAU,CAAC,gBAAgB,KAAK,IAAI;EAC7F,GAAG,yBAAyB,EAAE,cAAc,IAAI,QAAQ,CAAC,UAAU,CAAC,gBAAgB,KAAK,IAAI,IAAI,UAAU,CAAC,GAAG,EAAE,0BAA0B,EAAE;EAC7I,GAAG,kBAAkB,EAAE,cAAc,IAAI,QAAQ,CAAC,UAAU,CAAC,SAAS,KAAK,IAAI,IAAI,UAAU,CAAC,GAAG,EAAE,kBAAkB,EAAE;AACvH;EACA,GAAG,0BAA0B,EAAE,SAAS,IAAI,UAAU,CAAC,GAAG,EAAE,gBAAgB,EAAE;EAC9E,GAAG,4BAA4B,EAAE,SAAS,IAAI,UAAU,CAAC,GAAG,EAAE,oBAAoB,EAAE;EACpF,GAAG,iCAAiC,EAAE,SAAS,IAAI,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE;EAC7F,GAAG,sCAAsC,EAAE,UAAU,CAAC,GAAG,EAAE,6BAA6B,EAAE;AAC1F;EACA,GAAG,qBAAqB,EAAE,QAAQ,CAAC,qBAAqB,EAAE;AAC1D;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,UAAU,CAAC,UAAU,GAAG,eAAe,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;EACnD,EAAE,UAAU,CAAC,UAAU,GAAG,eAAe,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;EACnD,EAAE,UAAU,CAAC,UAAU,GAAG,eAAe,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;AACnD;EACA,EAAE,eAAe,CAAC,KAAK,EAAE,CAAC;AAC1B;EACA,EAAE,OAAO,UAAU,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,SAAS,kBAAkB,EAAE,UAAU,GAAG;AAC3C;EACA,EAAE,MAAM,KAAK,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,KAAK,UAAU,CAAC,QAAQ,GAAG;AAC7B;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,CAAC;AACrC;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,oBAAoB,EAAE,CAAC;EACjD,GAAG,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,sBAAsB,EAAE,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE,KAAK,UAAU,CAAC,OAAO,KAAK,SAAS,GAAG;AAC1C;EACA,GAAG,MAAM,MAAM,IAAI,IAAI,UAAU,CAAC,OAAO,GAAG;AAC5C;EACA,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EACvB,IAAI,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;AAC7C;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,UAAU,CAAC,mBAAmB,KAAK,KAAK,GAAG;AAClD;EACA,GAAG,4BAA4B,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC;EACrD,GAAG,0BAA0B,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC;EACnD,GAAG,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,qBAAqB,EAAE,CAAC;AACjD;EACA,EAAE,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC;AACtB;EACA,EAAE;AACF;EACA,CAAC,SAAS,4BAA4B,EAAE,KAAK,EAAE,UAAU,GAAG;AAC5D;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,SAAS,EAAE,CAAC;EACrC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,gBAAgB,EAAE,CAAC;EAC5C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,UAAU,EAAE,CAAC;EACtC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,kBAAkB,EAAE,CAAC;EAC9C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,CAAC;EACjC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,UAAU,EAAE,CAAC;EACtC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,UAAU,EAAE,CAAC;EACtC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC;EACnC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,SAAS,EAAE,CAAC;EACrC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,WAAW,EAAE,CAAC;EACvC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,iBAAiB,EAAE,CAAC;EAC7C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,aAAa,EAAE,CAAC;EACzC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,cAAc,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,cAAc,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,eAAe,EAAE,CAAC;EAC3C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,cAAc,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,oBAAoB,EAAE,CAAC;EAChD,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,uBAAuB,EAAE,CAAC;EACnD,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,gBAAgB,EAAE,CAAC;EAC5C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,yBAAyB,EAAE,CAAC;EACrD,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,eAAe,EAAE,CAAC;EAC3C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,mBAAmB,EAAE,CAAC;EAC/C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,aAAa,EAAE,CAAC;EACzC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,kBAAkB,EAAE,CAAC;EAC9C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,sBAAsB,EAAE,CAAC;EAClD,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,iBAAiB,EAAE,CAAC;EAC7C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,cAAc,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC;EACnC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC;EACnC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,eAAe,EAAE,CAAC;EAC3C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,iBAAiB,EAAE,CAAC;EAC7C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,mBAAmB,EAAE,CAAC;EAC/C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,YAAY,EAAE,CAAC;EACxC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,cAAc,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,aAAa,EAAE,CAAC;EACzC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,gBAAgB,EAAE,CAAC;EAC5C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,aAAa,EAAE,CAAC;EACzC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,iBAAiB,EAAE,CAAC;EAC7C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,kBAAkB,EAAE,CAAC;EAC9C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,oBAAoB,EAAE,CAAC;EAChD,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,mBAAmB,EAAE,CAAC;EAC/C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,2BAA2B,EAAE,CAAC;EACvD,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,cAAc,EAAE,CAAC;EAC1C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,aAAa,EAAE,CAAC;EACzC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,WAAW,EAAE,CAAC;EACvC,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,iBAAiB,EAAE,CAAC;EAC7C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,mBAAmB,EAAE,CAAC;EAC/C,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,YAAY,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,SAAS,0BAA0B,EAAE,KAAK,EAAE,UAAU,GAAG;AAC1D;EACA,EAAE,cAAc,CAAC,UAAU,EAAE,CAAC;AAC9B;EACA,EAAE,KAAK,UAAU,CAAC,QAAQ;EAC1B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,sBAAsB;EACxC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,UAAU;EAC5B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,eAAe;EACjC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,MAAM;EACxB,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,MAAM;EACxB,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,oBAAoB;EACtC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,qBAAqB;EACvC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,SAAS;EAC3B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,WAAW;EAC7B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,SAAS;EAC3B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,YAAY;EAC9B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,YAAY;EAC9B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,UAAU;EAC5B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,UAAU;EAC5B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,UAAU;EAC5B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,cAAc;EAChC,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,UAAU;EAC5B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,SAAS;EAC3B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,QAAQ;EAC1B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,EAAE,CAAC;EACpC,EAAE,cAAc,CAAC,UAAU,EAAE,CAAC;AAC9B;EACA,EAAE,KAAK,UAAU,CAAC,GAAG;EACrB,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,MAAM;EACxB,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,WAAW;EAC7B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,sBAAsB;EACxC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,QAAQ;EAC1B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,YAAY;EAC9B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,YAAY;EAC9B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,WAAW;EAC7B,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,kBAAkB;EACpC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,gBAAgB;EAClC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,KAAK,UAAU,CAAC,eAAe;EACjC,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,WAAW;EAC7B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,SAAS;EAC3B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,eAAe;EACjC,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,SAAS;EAC3B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,YAAY;EAC9B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,KAAK;EACvB,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,MAAM;EACxB,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,SAAS;EAC3B,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,kBAAkB;EACpC,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EAC/B,EAAE,KAAK,UAAU,CAAC,eAAe;EACjC,GAAG,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,EAAE,CAAC;AACpC;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,QAAQ,GAAG;AAClC;EACA,EAAE,MAAM,QAAQ,GAAG,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC;EAC9C,EAAE,IAAI,QAAQ,CAAC;AACf;EACA,EAAE,KAAK,QAAQ,GAAG;AAClB;EACA,GAAG,MAAM,MAAM,GAAG,SAAS,EAAE,QAAQ,EAAE,CAAC;EACxC,GAAG,QAAQ,GAAG,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;AACrD;EACA,GAAG,MAAM;AACT;EACA,GAAG,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE,OAAO,QAAQ,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,EAAE,UAAU,EAAE,QAAQ,GAAG;AACjD;EACA,EAAE,IAAI,OAAO,CAAC;AACd;EACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,GAAG,MAAM,kBAAkB,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,KAAK,kBAAkB,CAAC,QAAQ,KAAK,QAAQ,GAAG;AACnD;EACA,IAAI,OAAO,GAAG,kBAAkB,CAAC;EACjC,IAAI,GAAG,OAAO,CAAC,SAAS,CAAC;AACzB;EACA,IAAI,MAAM;AACV;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,OAAO,KAAK,SAAS,GAAG;AAC/B;EACA,GAAG,OAAO,GAAG,IAAI,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,aAAa,EAAE,CAAC;EAC/E,GAAG,QAAQ,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,EAAE,OAAO,GAAG;AACpC;EACA,EAAE,KAAK,GAAG,OAAO,CAAC,SAAS,KAAK,CAAC,GAAG;AACpC;EACA;EACA,GAAG,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC;EACzC,GAAG,QAAQ,EAAE,CAAC,EAAE,GAAG,QAAQ,EAAE,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;EACnD,GAAG,QAAQ,CAAC,GAAG,EAAE,CAAC;AAClB;EACA;EACA,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,kBAAkB,EAAE,QAAQ,GAAG;AACzC;EACA,EAAE,cAAc,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AACpC;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,cAAc,CAAC,OAAO,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,kBAAkB,EAAE,kBAAkB;EACxC,EAAE,WAAW,EAAE,WAAW;EAC1B,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,kBAAkB,EAAE,kBAAkB;EACxC;EACA,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,eAAe,GAAG;AAC3B;EACA,CAAC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,CAAC,SAAS,GAAG,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,IAAI,GAAG,GAAG,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACrC;EACA,EAAE,KAAK,GAAG,KAAK,SAAS,GAAG;AAC3B;EACA,GAAG,GAAG,GAAG,EAAE,CAAC;EACZ,GAAG,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,OAAO,GAAG,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,MAAM,GAAG;AAC3B;EACA,EAAE,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG;AACvC;EACA,EAAE,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,GAAG,EAAE,GAAG;EACV,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,CAAC,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,KAAK,CAAC,CAAC,UAAU,KAAK,CAAC,CAAC,UAAU,GAAG;AACtC;EACA,EAAE,OAAO,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC,UAAU,CAAC;AACrC;EACA,EAAE,MAAM,KAAK,CAAC,CAAC,WAAW,KAAK,CAAC,CAAC,WAAW,GAAG;AAC/C;EACA,EAAE,OAAO,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,WAAW,CAAC;AACvC;EACA,EAAE,MAAM,KAAK,CAAC,CAAC,QAAQ,CAAC,EAAE,KAAK,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG;AAC/C;EACA,EAAE,OAAO,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC;AACvC;EACA,EAAE,MAAM,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG;AAC3B;EACA,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACnB;EACA,EAAE,MAAM;AACR;EACA,EAAE,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,wBAAwB,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1C;EACA,CAAC,KAAK,CAAC,CAAC,UAAU,KAAK,CAAC,CAAC,UAAU,GAAG;AACtC;EACA,EAAE,OAAO,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC,UAAU,CAAC;AACrC;EACA,EAAE,MAAM,KAAK,CAAC,CAAC,WAAW,KAAK,CAAC,CAAC,WAAW,GAAG;AAC/C;EACA,EAAE,OAAO,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,WAAW,CAAC;AACvC;EACA,EAAE,MAAM,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG;AAC3B;EACA,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACnB;EACA,EAAE,MAAM;AACR;EACA,EAAE,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC;AACD;AACA;EACA,SAAS,eAAe,GAAG;AAC3B;EACA,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC;EACxB,CAAC,IAAI,gBAAgB,GAAG,CAAC,CAAC;AAC1B;EACA,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC;EACnB,CAAC,MAAM,YAAY,GAAG,EAAE,CAAC;EACzB,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC;AACxB;EACA,CAAC,SAAS,IAAI,GAAG;AACjB;EACA,EAAE,gBAAgB,GAAG,CAAC,CAAC;AACvB;EACA,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;EACpB,EAAE,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;EAC1B,EAAE,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,SAAS,iBAAiB,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,GAAG;AAChF;EACA,EAAE,IAAI,UAAU,GAAG,WAAW,EAAE,gBAAgB,EAAE,CAAC;AACnD;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG;AAClC;EACA,GAAG,UAAU,GAAG;EAChB,IAAI,EAAE,EAAE,MAAM,CAAC,EAAE;EACjB,IAAI,MAAM,EAAE,MAAM;EAClB,IAAI,QAAQ,EAAE,QAAQ;EACtB,IAAI,QAAQ,EAAE,QAAQ;EACtB,IAAI,UAAU,EAAE,UAAU;EAC1B,IAAI,WAAW,EAAE,MAAM,CAAC,WAAW;EACnC,IAAI,CAAC,EAAE,CAAC;EACR,IAAI,KAAK,EAAE,KAAK;EAChB,IAAI,CAAC;AACL;EACA,GAAG,WAAW,EAAE,gBAAgB,EAAE,GAAG,UAAU,CAAC;AAChD;EACA,GAAG,MAAM;AACT;EACA,GAAG,UAAU,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;EAC7B,GAAG,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;EAC9B,GAAG,UAAU,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAClC,GAAG,UAAU,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAClC,GAAG,UAAU,CAAC,UAAU,GAAG,UAAU,CAAC;EACtC,GAAG,UAAU,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EAC/C,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,GAAG,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE,gBAAgB,GAAG,CAAC;AACtB;EACA,EAAE,OAAO,UAAU,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,SAAS,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,GAAG;AACnE;EACA,EAAE,MAAM,UAAU,GAAG,iBAAiB,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AAC3F;EACA,EAAE,KAAK,QAAQ,CAAC,YAAY,GAAG,GAAG,GAAG;AACrC;EACA,GAAG,YAAY,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;AACnC;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,WAAW,KAAK,IAAI,GAAG;AAC9C;EACA,GAAG,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;AAClC;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;AAC7B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,GAAG;AACtE;EACA,EAAE,MAAM,UAAU,GAAG,iBAAiB,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AAC3F;EACA,EAAE,KAAK,QAAQ,CAAC,YAAY,GAAG,GAAG,GAAG;AACrC;EACA,GAAG,YAAY,CAAC,OAAO,EAAE,UAAU,EAAE,CAAC;AACtC;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,WAAW,KAAK,IAAI,GAAG;AAC9C;EACA,GAAG,WAAW,CAAC,OAAO,EAAE,UAAU,EAAE,CAAC;AACrC;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,CAAC,OAAO,EAAE,UAAU,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,IAAI,EAAE,gBAAgB,EAAE,qBAAqB,GAAG;AAC1D;EACA,EAAE,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,IAAI,EAAE,gBAAgB,IAAI,iBAAiB,EAAE,CAAC;EAChF,EAAE,KAAK,YAAY,CAAC,MAAM,GAAG,CAAC,GAAG,YAAY,CAAC,IAAI,EAAE,qBAAqB,IAAI,wBAAwB,EAAE,CAAC;EACxG,EAAE,KAAK,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,WAAW,CAAC,IAAI,EAAE,qBAAqB,IAAI,wBAAwB,EAAE,CAAC;AACtG;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,GAAG;AACnB;EACA;AACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,gBAAgB,EAAE,EAAE,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC1E;EACA,GAAG,MAAM,UAAU,GAAG,WAAW,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,KAAK,UAAU,CAAC,EAAE,KAAK,IAAI,GAAG,MAAM;AACvC;EACA,GAAG,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC;EACxB,GAAG,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;EAC5B,GAAG,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC9B,GAAG,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC9B,GAAG,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,WAAW,EAAE,WAAW;AAC1B;EACA,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,MAAM,EAAE,MAAM;AAChB;EACA,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,GAAG;AAC5B;EACA,CAAC,IAAI,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3B;EACA,CAAC,SAAS,GAAG,EAAE,KAAK,EAAE,eAAe,GAAG;AACxC;EACA,EAAE,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACvC,EAAE,IAAI,IAAI,CAAC;AACX;EACA,EAAE,KAAK,SAAS,KAAK,SAAS,GAAG;AACjC;EACA,GAAG,IAAI,GAAG,IAAI,eAAe,EAAE,CAAC;EAChC,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC;AAChC;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,eAAe,IAAI,SAAS,CAAC,MAAM,GAAG;AAC9C;EACA,IAAI,IAAI,GAAG,IAAI,eAAe,EAAE,CAAC;EACjC,IAAI,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC3B;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,GAAG,SAAS,EAAE,eAAe,EAAE,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,GAAG,EAAE,GAAG;EACV,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,aAAa,GAAG;AACzB;EACA,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,CAAC,OAAO;AACR;EACA,EAAE,GAAG,EAAE,WAAW,KAAK,GAAG;AAC1B;EACA,GAAG,KAAK,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,KAAK,SAAS,GAAG;AAC3C;EACA,IAAI,OAAO,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,IAAI,QAAQ,CAAC;AAChB;EACA,GAAG,SAAS,KAAK,CAAC,IAAI;AACtB;EACA,IAAI,KAAK,kBAAkB;EAC3B,KAAK,QAAQ,GAAG;EAChB,MAAM,SAAS,EAAE,IAAI,OAAO,EAAE;EAC9B,MAAM,KAAK,EAAE,IAAID,OAAK,EAAE;EACxB,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA,IAAI,KAAK,WAAW;EACpB,KAAK,QAAQ,GAAG;EAChB,MAAM,QAAQ,EAAE,IAAI,OAAO,EAAE;EAC7B,MAAM,SAAS,EAAE,IAAI,OAAO,EAAE;EAC9B,MAAM,KAAK,EAAE,IAAIA,OAAK,EAAE;EACxB,MAAM,QAAQ,EAAE,CAAC;EACjB,MAAM,OAAO,EAAE,CAAC;EAChB,MAAM,WAAW,EAAE,CAAC;EACpB,MAAM,KAAK,EAAE,CAAC;EACd,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA,IAAI,KAAK,YAAY;EACrB,KAAK,QAAQ,GAAG;EAChB,MAAM,QAAQ,EAAE,IAAI,OAAO,EAAE;EAC7B,MAAM,KAAK,EAAE,IAAIA,OAAK,EAAE;EACxB,MAAM,QAAQ,EAAE,CAAC;EACjB,MAAM,KAAK,EAAE,CAAC;EACd,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA,IAAI,KAAK,iBAAiB;EAC1B,KAAK,QAAQ,GAAG;EAChB,MAAM,SAAS,EAAE,IAAI,OAAO,EAAE;EAC9B,MAAM,QAAQ,EAAE,IAAIA,OAAK,EAAE;EAC3B,MAAM,WAAW,EAAE,IAAIA,OAAK,EAAE;EAC9B,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA,IAAI,KAAK,eAAe;EACxB,KAAK,QAAQ,GAAG;EAChB,MAAM,KAAK,EAAE,IAAIA,OAAK,EAAE;EACxB,MAAM,QAAQ,EAAE,IAAI,OAAO,EAAE;EAC7B,MAAM,SAAS,EAAE,IAAI,OAAO,EAAE;EAC9B,MAAM,UAAU,EAAE,IAAI,OAAO,EAAE;EAC/B,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC;AACjC;EACA,GAAG,OAAO,QAAQ,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,mBAAmB,GAAG;AAC/B;EACA,CAAC,MAAM,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,CAAC,OAAO;AACR;EACA,EAAE,GAAG,EAAE,WAAW,KAAK,GAAG;AAC1B;EACA,GAAG,KAAK,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,KAAK,SAAS,GAAG;AAC3C;EACA,IAAI,OAAO,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,IAAI,QAAQ,CAAC;AAChB;EACA,GAAG,SAAS,KAAK,CAAC,IAAI;AACtB;EACA,IAAI,KAAK,kBAAkB;EAC3B,KAAK,QAAQ,GAAG;EAChB,MAAM,UAAU,EAAE,CAAC;EACnB,MAAM,gBAAgB,EAAE,CAAC;EACzB,MAAM,YAAY,EAAE,CAAC;EACrB,MAAM,aAAa,EAAE,IAAI,OAAO,EAAE;EAClC,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA,IAAI,KAAK,WAAW;EACpB,KAAK,QAAQ,GAAG;EAChB,MAAM,UAAU,EAAE,CAAC;EACnB,MAAM,gBAAgB,EAAE,CAAC;EACzB,MAAM,YAAY,EAAE,CAAC;EACrB,MAAM,aAAa,EAAE,IAAI,OAAO,EAAE;EAClC,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA,IAAI,KAAK,YAAY;EACrB,KAAK,QAAQ,GAAG;EAChB,MAAM,UAAU,EAAE,CAAC;EACnB,MAAM,gBAAgB,EAAE,CAAC;EACzB,MAAM,YAAY,EAAE,CAAC;EACrB,MAAM,aAAa,EAAE,IAAI,OAAO,EAAE;EAClC,MAAM,gBAAgB,EAAE,CAAC;EACzB,MAAM,eAAe,EAAE,IAAI;EAC3B,MAAM,CAAC;EACP,KAAK,MAAM;AACX;EACA;AACA;EACA,IAAI;AACJ;EACA,GAAG,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC;AACjC;EACA,GAAG,OAAO,QAAQ,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;AACA;AACA;EACA,IAAI,WAAW,GAAG,CAAC,CAAC;AACpB;EACA,SAAS,oCAAoC,EAAE,MAAM,EAAE,MAAM,GAAG;AAChE;EACA,CAAC,OAAO,EAAE,MAAM,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,OAAO,MAAM,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,EAAE,KAAK,MAAM,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,KAAK,MAAM,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;AACxH;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,UAAU,EAAE,YAAY,GAAG;AACjD;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,aAAa,EAAE,CAAC;AACnC;EACA,CAAC,MAAM,WAAW,GAAG,mBAAmB,EAAE,CAAC;AAC3C;EACA,CAAC,MAAM,KAAK,GAAG;AACf;EACA,EAAE,OAAO,EAAE,CAAC;AACZ;EACA,EAAE,IAAI,EAAE;EACR,GAAG,iBAAiB,EAAE,EAAE,CAAC;EACzB,GAAG,WAAW,EAAE,EAAE,CAAC;EACnB,GAAG,UAAU,EAAE,EAAE,CAAC;EAClB,GAAG,cAAc,EAAE,EAAE,CAAC;EACtB,GAAG,UAAU,EAAE,EAAE,CAAC;AAClB;EACA,GAAG,qBAAqB,EAAE,EAAE,CAAC;EAC7B,GAAG,eAAe,EAAE,EAAE,CAAC;EACvB,GAAG,cAAc,EAAE,EAAE,CAAC;EACtB,GAAG,WAAW,EAAE,EAAE,CAAC;AACnB;EACA,GAAG,cAAc,EAAE,EAAE,CAAC;EACtB,GAAG;AACH;EACA,EAAE,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACtB,EAAE,KAAK,EAAE,EAAE;EACX,EAAE,WAAW,EAAE,EAAE;EACjB,EAAE,iBAAiB,EAAE,EAAE;EACvB,EAAE,oBAAoB,EAAE,EAAE;EAC1B,EAAE,uBAAuB,EAAE,EAAE;EAC7B,EAAE,IAAI,EAAE,EAAE;EACV,EAAE,YAAY,EAAE,EAAE;EAClB,EAAE,UAAU,EAAE,EAAE;EAChB,EAAE,aAAa,EAAE,EAAE;EACnB,EAAE,eAAe,EAAE,EAAE;EACrB,EAAE,QAAQ,EAAE,EAAE;EACd,EAAE,YAAY,EAAE,IAAI;EACpB,EAAE,YAAY,EAAE,IAAI;EACpB,EAAE,KAAK,EAAE,EAAE;EACX,EAAE,WAAW,EAAE,EAAE;EACjB,EAAE,cAAc,EAAE,EAAE;EACpB,EAAE,iBAAiB,EAAE,EAAE;EACvB,EAAE,IAAI,EAAE,EAAE;EACV,EAAE,2BAA2B,EAAE,CAAC;EAChC,EAAE,cAAc,EAAE,CAAC;AACnB;EACA,EAAE,CAAC;AACH;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;AAClE;EACA,CAAC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,CAAC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,CAAC,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,CAAC,SAAS,KAAK,EAAE,MAAM,EAAE,eAAe,GAAG;AAC3C;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjE;EACA,EAAE,IAAI,iBAAiB,GAAG,CAAC,CAAC;EAC5B,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,UAAU,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,cAAc,GAAG,CAAC,CAAC;EACzB,EAAE,IAAI,UAAU,GAAG,CAAC,CAAC;AACrB;EACA,EAAE,IAAI,qBAAqB,GAAG,CAAC,CAAC;EAChC,EAAE,IAAI,eAAe,GAAG,CAAC,CAAC;EAC1B,EAAE,IAAI,cAAc,GAAG,CAAC,CAAC;EACzB,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,sBAAsB,GAAG,CAAC,CAAC;AACjC;EACA,EAAE,IAAI,cAAc,GAAG,CAAC,CAAC;AACzB;EACA;EACA,EAAE,MAAM,CAAC,IAAI,EAAE,oCAAoC,EAAE,CAAC;AACtD;EACA;EACA,EAAE,MAAM,WAAW,GAAG,EAAE,eAAe,KAAK,IAAI,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AACjE;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,GAAG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;EAC7B,GAAG,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;EACrC,GAAG,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;AACnC;EACA,GAAG,MAAM,SAAS,GAAG,EAAE,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,GAAG,KAAK,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC;AAC5F;EACA,GAAG,KAAK,KAAK,CAAC,cAAc,GAAG;AAC/B;EACA,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,SAAS,GAAG,WAAW,CAAC;EAC3C,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,SAAS,GAAG,WAAW,CAAC;EAC3C,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,SAAS,GAAG,WAAW,CAAC;AAC3C;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,YAAY,GAAG;AACpC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACnC;EACA,KAAK,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,YAAY,EAAE,CAAC,EAAE,EAAE,SAAS,EAAE,CAAC;AAC/E;EACA,KAAK;AACL;EACA,IAAI,cAAc,GAAG,CAAC;AACtB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,kBAAkB,GAAG;AAC1C;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,GAAG,WAAW,EAAE,CAAC;AACvF;EACA,IAAI,KAAK,KAAK,CAAC,UAAU,GAAG;AAC5B;EACA,KAAK,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AACjC;EACA,KAAK,MAAM,cAAc,GAAG,WAAW,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,KAAK,cAAc,CAAC,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;EAC7C,KAAK,cAAc,CAAC,gBAAgB,GAAG,MAAM,CAAC,UAAU,CAAC;EACzD,KAAK,cAAc,CAAC,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;EACjD,KAAK,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,OAAO,CAAC;AACnD;EACA,KAAK,KAAK,CAAC,iBAAiB,EAAE,iBAAiB,EAAE,GAAG,cAAc,CAAC;EACnE,KAAK,KAAK,CAAC,oBAAoB,EAAE,iBAAiB,EAAE,GAAG,SAAS,CAAC;EACjE,KAAK,KAAK,CAAC,uBAAuB,EAAE,iBAAiB,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC;AAC9E;EACA,KAAK,qBAAqB,GAAG,CAAC;AAC9B;EACA,KAAK;AACL;EACA,IAAI,KAAK,CAAC,WAAW,EAAE,iBAAiB,EAAE,GAAG,QAAQ,CAAC;AACtD;EACA,IAAI,iBAAiB,GAAG,CAAC;AACzB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,WAAW,GAAG;AACnC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,IAAI,QAAQ,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;AACjE;EACA,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,cAAc,EAAE,SAAS,GAAG,WAAW,EAAE,CAAC;EAC3E,IAAI,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC;EACA,IAAI,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;EAC/C,IAAI,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,QAAQ,EAAE,EAAE,CAAC;EAC5E,IAAI,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;AACjC;EACA,IAAI,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,GAAG,QAAQ,CAAC;AACxC;EACA,IAAI,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AAChC;EACA,IAAI,KAAK,KAAK,CAAC,GAAG,GAAG;AACrB;EACA,KAAK,KAAK,CAAC,YAAY,EAAE,WAAW,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC;EACnD,KAAK,WAAW,GAAG,CAAC;AACpB;EACA;EACA;EACA,KAAK,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,KAAK,KAAK,KAAK,CAAC,UAAU,GAAG,sBAAsB,GAAG,CAAC;AACvD;EACA,KAAK;AACL;EACA,IAAI,KAAK,CAAC,eAAe,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;AACxD;EACA,IAAI,KAAK,KAAK,CAAC,UAAU,GAAG;AAC5B;EACA,KAAK,MAAM,cAAc,GAAG,WAAW,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,KAAK,cAAc,CAAC,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;EAC7C,KAAK,cAAc,CAAC,gBAAgB,GAAG,MAAM,CAAC,UAAU,CAAC;EACzD,KAAK,cAAc,CAAC,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;EACjD,KAAK,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,OAAO,CAAC;AACnD;EACA,KAAK,KAAK,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,cAAc,CAAC;EACrD,KAAK,KAAK,CAAC,aAAa,EAAE,UAAU,EAAE,GAAG,SAAS,CAAC;AACnD;EACA,KAAK,cAAc,GAAG,CAAC;AACvB;EACA,KAAK;AACL;EACA,IAAI,UAAU,GAAG,CAAC;AAClB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,eAAe,GAAG;AACvC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,cAAc,EAAE,SAAS,EAAE,CAAC;AAC7D;EACA,IAAI,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1D,IAAI,QAAQ,CAAC,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;AAC5D;EACA,IAAI,KAAK,CAAC,QAAQ,EAAE,cAAc,EAAE,GAAG,QAAQ,CAAC;AAChD;EACA,IAAI,cAAc,GAAG,CAAC;AACtB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,YAAY,GAAG;AACpC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,GAAG,WAAW,EAAE,CAAC;EACvF,IAAI,QAAQ,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;EACvC,IAAI,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;AACjC;EACA,IAAI,KAAK,KAAK,CAAC,UAAU,GAAG;AAC5B;EACA,KAAK,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AACjC;EACA,KAAK,MAAM,cAAc,GAAG,WAAW,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,KAAK,cAAc,CAAC,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;EAC7C,KAAK,cAAc,CAAC,gBAAgB,GAAG,MAAM,CAAC,UAAU,CAAC;EACzD,KAAK,cAAc,CAAC,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;EACjD,KAAK,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,OAAO,CAAC;EACnD,KAAK,cAAc,CAAC,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC;EAC1D,KAAK,cAAc,CAAC,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC;AACxD;EACA,KAAK,KAAK,CAAC,WAAW,EAAE,WAAW,EAAE,GAAG,cAAc,CAAC;EACvD,KAAK,KAAK,CAAC,cAAc,EAAE,WAAW,EAAE,GAAG,SAAS,CAAC;EACrD,KAAK,KAAK,CAAC,iBAAiB,EAAE,WAAW,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC;AAClE;EACA,KAAK,eAAe,GAAG,CAAC;AACxB;EACA,KAAK;AACL;EACA,IAAI,KAAK,CAAC,KAAK,EAAE,WAAW,EAAE,GAAG,QAAQ,CAAC;AAC1C;EACA,IAAI,WAAW,GAAG,CAAC;AACnB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,iBAAiB,GAAG;AACzC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,IAAI,QAAQ,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,cAAc,EAAE,SAAS,GAAG,WAAW,EAAE,CAAC;EACpF,IAAI,QAAQ,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC,cAAc,EAAE,SAAS,GAAG,WAAW,EAAE,CAAC;AAC7F;EACA,IAAI,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,GAAG,QAAQ,CAAC;AACxC;EACA,IAAI,UAAU,GAAG,CAAC;AAClB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,cAAc,GAAG,CAAC,GAAG;AAC5B;EACA,GAAG,KAAK,YAAY,CAAC,QAAQ,GAAG;AAChC;EACA;AACA;EACA,IAAI,KAAK,UAAU,CAAC,GAAG,EAAE,0BAA0B,EAAE,KAAK,IAAI,GAAG;AACjE;EACA,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC;EAClD,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC;AAClD;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,UAAU,CAAC;EACjD,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,UAAU,CAAC;AACjD;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI,KAAK,UAAU,CAAC,GAAG,EAAE,0BAA0B,EAAE,KAAK,IAAI,GAAG;AACjE;EACA,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC;EAClD,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC;AAClD;EACA,KAAK,MAAM,KAAK,UAAU,CAAC,GAAG,EAAE,+BAA+B,EAAE,KAAK,IAAI,GAAG;AAC7E;EACA,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,UAAU,CAAC;EACjD,KAAK,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC,UAAU,CAAC;AACjD;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,CAAC,KAAK,EAAE,6EAA6E,EAAE,CAAC;AACpG;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACzB,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACzB,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACzB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;AAC1B;EACA,EAAE,KAAK,IAAI,CAAC,iBAAiB,KAAK,iBAAiB;EACnD,GAAG,IAAI,CAAC,WAAW,KAAK,WAAW;EACnC,GAAG,IAAI,CAAC,UAAU,KAAK,UAAU;EACjC,GAAG,IAAI,CAAC,cAAc,KAAK,cAAc;EACzC,GAAG,IAAI,CAAC,UAAU,KAAK,UAAU;EACjC,GAAG,IAAI,CAAC,qBAAqB,KAAK,qBAAqB;EACvD,GAAG,IAAI,CAAC,eAAe,KAAK,eAAe;EAC3C,GAAG,IAAI,CAAC,cAAc,KAAK,cAAc;EACzC,GAAG,IAAI,CAAC,WAAW,KAAK,WAAW;EACnC,GAAG,IAAI,CAAC,cAAc,KAAK,cAAc,GAAG;AAC5C;EACA,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,iBAAiB,CAAC;EAChD,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC;EAClC,GAAG,KAAK,CAAC,QAAQ,CAAC,MAAM,GAAG,cAAc,CAAC;EAC1C,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,WAAW,CAAC;EACpC,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC;AAClC;EACA,GAAG,KAAK,CAAC,iBAAiB,CAAC,MAAM,GAAG,qBAAqB,CAAC;EAC1D,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,GAAG,qBAAqB,CAAC;EAC7D,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,eAAe,CAAC;EAC9C,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,eAAe,CAAC;EACjD,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,cAAc,CAAC;EAC5C,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,GAAG,cAAc,CAAC;EAC/C,GAAG,KAAK,CAAC,uBAAuB,CAAC,MAAM,GAAG,qBAAqB,CAAC;EAChE,GAAG,KAAK,CAAC,iBAAiB,CAAC,MAAM,GAAG,eAAe,CAAC;EACpD,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,cAAc,GAAG,WAAW,GAAG,sBAAsB,CAAC;EACxF,GAAG,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,WAAW,CAAC;EAC3C,GAAG,KAAK,CAAC,2BAA2B,GAAG,sBAAsB,CAAC;EAC9D,GAAG,KAAK,CAAC,cAAc,GAAG,cAAc,CAAC;AACzC;EACA,GAAG,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;EAC9C,GAAG,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;EAClC,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EAChC,GAAG,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;EACxC,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAChC;EACA,GAAG,IAAI,CAAC,qBAAqB,GAAG,qBAAqB,CAAC;EACtD,GAAG,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;EAC1C,GAAG,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;EACxC,GAAG,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;AAClC;EACA,GAAG,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;AACxC;EACA,GAAG,KAAK,CAAC,OAAO,GAAG,WAAW,GAAG,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG;AACtC;EACA,EAAE,IAAI,iBAAiB,GAAG,CAAC,CAAC;EAC5B,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,UAAU,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,cAAc,GAAG,CAAC,CAAC;EACzB,EAAE,IAAI,UAAU,GAAG,CAAC,CAAC;AACrB;EACA,EAAE,MAAM,UAAU,GAAG,MAAM,CAAC,kBAAkB,CAAC;AAC/C;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,GAAG,KAAK,KAAK,CAAC,kBAAkB,GAAG;AACnC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,EAAE,iBAAiB,EAAE,CAAC;AAC5D;EACA,IAAI,QAAQ,CAAC,SAAS,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EAClE,IAAI,OAAO,CAAC,qBAAqB,EAAE,KAAK,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;EAC9D,IAAI,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EACtC,IAAI,QAAQ,CAAC,SAAS,CAAC,kBAAkB,EAAE,UAAU,EAAE,CAAC;AACxD;EACA,IAAI,iBAAiB,GAAG,CAAC;AACzB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,WAAW,GAAG;AACnC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;AAC9C;EACA,IAAI,QAAQ,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EACjE,IAAI,QAAQ,CAAC,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;AACjD;EACA,IAAI,QAAQ,CAAC,SAAS,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EAClE,IAAI,OAAO,CAAC,qBAAqB,EAAE,KAAK,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;EAC9D,IAAI,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EACtC,IAAI,QAAQ,CAAC,SAAS,CAAC,kBAAkB,EAAE,UAAU,EAAE,CAAC;AACxD;EACA,IAAI,UAAU,GAAG,CAAC;AAClB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,eAAe,GAAG;AACvC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,EAAE,cAAc,EAAE,CAAC;AACtD;EACA,IAAI,QAAQ,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EACjE,IAAI,QAAQ,CAAC,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;AACjD;EACA;EACA,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;EACxB,IAAI,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EACtC,IAAI,OAAO,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC;EACtC,IAAI,QAAQ,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;AACxC;EACA,IAAI,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC1D,IAAI,QAAQ,CAAC,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;AAC5D;EACA,IAAI,QAAQ,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC;EAChD,IAAI,QAAQ,CAAC,UAAU,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC;AACjD;EACA,IAAI,cAAc,GAAG,CAAC;AACtB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,YAAY,GAAG;AACpC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,EAAE,WAAW,EAAE,CAAC;AAChD;EACA,IAAI,QAAQ,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EACjE,IAAI,QAAQ,CAAC,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;AACjD;EACA,IAAI,WAAW,GAAG,CAAC;AACnB;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,iBAAiB,GAAG;AACzC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;AAC9C;EACA,IAAI,QAAQ,CAAC,SAAS,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EAClE,IAAI,QAAQ,CAAC,SAAS,CAAC,kBAAkB,EAAE,UAAU,EAAE,CAAC;AACxD;EACA,IAAI,UAAU,GAAG,CAAC;AAClB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,SAAS,EAAE,SAAS;EACtB,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,gBAAgB,EAAE,UAAU,EAAE,YAAY,GAAG;AACtD;EACA,CAAC,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;AAC5D;EACA,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC;EACxB,CAAC,MAAM,YAAY,GAAG,EAAE,CAAC;AACzB;EACA,CAAC,SAAS,IAAI,GAAG;AACjB;EACA,EAAE,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;EACzB,EAAE,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,SAAS,SAAS,EAAE,KAAK,GAAG;AAC7B;EACA,EAAE,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,SAAS,UAAU,EAAE,WAAW,GAAG;AACpC;EACA,EAAE,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC;AACnC;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,eAAe,GAAG;AACzC;EACA,EAAE,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,eAAe,EAAE,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,MAAM,GAAG;AACpC;EACA,EAAE,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,MAAM,KAAK,GAAG;EACf,EAAE,WAAW,EAAE,WAAW;EAC1B,EAAE,YAAY,EAAE,YAAY;AAC5B;EACA,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,CAAC;AACH;EACA,CAAC,OAAO;EACR,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,WAAW,EAAE,WAAW;EAC1B,EAAE,eAAe,EAAE,eAAe;AAClC;EACA,EAAE,SAAS,EAAE,SAAS;EACtB,EAAE,UAAU,EAAE,UAAU;EACxB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,UAAU,EAAE,YAAY,GAAG;AACvD;EACA,CAAC,IAAI,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;AAClC;EACA,CAAC,SAAS,GAAG,EAAE,KAAK,EAAE,eAAe,GAAG,CAAC,GAAG;AAC5C;EACA,EAAE,MAAM,gBAAgB,GAAG,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACrD,EAAE,IAAI,WAAW,CAAC;AAClB;EACA,EAAE,KAAK,gBAAgB,KAAK,SAAS,GAAG;AACxC;EACA,GAAG,WAAW,GAAG,IAAI,gBAAgB,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;EAClE,GAAG,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,EAAE,CAAC;AAC9C;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,eAAe,IAAI,gBAAgB,CAAC,MAAM,GAAG;AACrD;EACA,IAAI,WAAW,GAAG,IAAI,gBAAgB,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;EACnE,IAAI,gBAAgB,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC;AACzC;EACA,IAAI,MAAM;AACV;EACA,IAAI,WAAW,GAAG,gBAAgB,EAAE,eAAe,EAAE,CAAC;AACtD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,WAAW,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,GAAG,EAAE,GAAG;EACV,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,SAAS,QAAQ,CAAC;AACzC;EACA,CAAC,WAAW,EAAE,UAAU,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,iBAAiB,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;EAC7B,EAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EACzB,EAAE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;AAC1C;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACpD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;AACtD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,oBAAoB,SAAS,QAAQ,CAAC;AAC5C;EACA,CAAC,WAAW,EAAE,UAAU,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;EAC7B,EAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACpD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,MAAM,GAAG,0DAA0D,CAAC;AAC1E;EACA,MAAM,QAAQ,GAAG,imCAAimC,CAAC;AACnnC;EACA,SAAS,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,aAAa,GAAG;AAC9D;EACA,CAAC,IAAI,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA,CAAC,MAAM,cAAc,GAAG,IAAI,OAAO,EAAE;EACrC,EAAE,aAAa,GAAG,IAAI,OAAO,EAAE;AAC/B;EACA,EAAE,SAAS,GAAG,IAAI,OAAO,EAAE;AAC3B;EACA,EAAE,cAAc,GAAG,IAAI,iBAAiB,EAAE,EAAE,YAAY,EAAE,gBAAgB,EAAE,EAAE;EAC9E,EAAE,iBAAiB,GAAG,IAAI,oBAAoB,EAAE;AAChD;EACA,EAAE,cAAc,GAAG,EAAE;AACrB;EACA,EAAE,eAAe,GAAG,aAAa,CAAC,cAAc,CAAC;AACjD;EACA,CAAC,MAAM,UAAU,GAAG,EAAE,EAAE,SAAS,IAAI,QAAQ,EAAE,EAAE,QAAQ,IAAI,SAAS,EAAE,EAAE,UAAU,IAAI,UAAU,EAAE,CAAC;AACrG;EACA,CAAC,MAAM,sBAAsB,GAAG,IAAI,cAAc,EAAE;EACpD,EAAE,OAAO,EAAE;EACX,GAAG,WAAW,EAAE,CAAC;EACjB,GAAG;EACH,EAAE,QAAQ,EAAE;EACZ,GAAG,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC/B,GAAG,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,OAAO,EAAE,EAAE;EACvC,GAAG,MAAM,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;EACzB,GAAG;AACH;EACA,EAAE,YAAY,EAAE,MAAM;EACtB,EAAE,cAAc,EAAE,QAAQ;AAC1B;EACA,EAAE,EAAE,CAAC;AACL;EACA,CAAC,MAAM,wBAAwB,GAAG,sBAAsB,CAAC,KAAK,EAAE,CAAC;EACjE,CAAC,wBAAwB,CAAC,OAAO,CAAC,eAAe,GAAG,CAAC,CAAC;AACtD;EACA,CAAC,MAAM,aAAa,GAAG,IAAI,cAAc,EAAE,CAAC;EAC5C,CAAC,aAAa,CAAC,YAAY;EAC3B,EAAE,UAAU;EACZ,EAAE,IAAI,eAAe;EACrB,GAAG,IAAI,YAAY,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE;EAClE,GAAG,CAAC;EACJ,GAAG;EACH,EAAE,CAAC;AACH;EACA,CAAC,MAAM,cAAc,GAAG,IAAI,IAAI,EAAE,aAAa,EAAE,sBAAsB,EAAE,CAAC;AAC1E;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC;AACpB;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AACtB;EACA,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;EACxB,CAAC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC1B;EACA,CAAC,IAAI,CAAC,IAAI,GAAG,YAAY,CAAC;EAC1B,CAAC,IAAI,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC;AAC/B;EACA,CAAC,IAAI,CAAC,MAAM,GAAG,WAAW,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG;AAClD;EACA,EAAE,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;EACxC,EAAE,KAAK,KAAK,CAAC,UAAU,KAAK,KAAK,IAAI,KAAK,CAAC,WAAW,KAAK,KAAK,GAAG,OAAO;AAC1E;EACA,EAAE,KAAK,MAAM,CAAC,MAAM,KAAK,CAAC,GAAG,OAAO;AACpC;EACA,EAAE,MAAM,mBAAmB,GAAG,SAAS,CAAC,eAAe,EAAE,CAAC;EAC1D,EAAE,MAAM,cAAc,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC;EACvD,EAAE,MAAM,iBAAiB,GAAG,SAAS,CAAC,oBAAoB,EAAE,CAAC;AAC7D;EACA,EAAE,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC;AACjC;EACA;EACA,EAAE,MAAM,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC;EACnC,EAAE,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9C,EAAE,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;EACvC,EAAE,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,CAAC;AACjC;EACA;AACA;EACA,EAAE,MAAM,KAAK,KAAK,aAAa,KAAK,YAAY,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,EAAE,CAAC;EACjF,EAAE,MAAM,OAAO,KAAK,aAAa,KAAK,YAAY,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,EAAE,CAAC;AACnF;EACA;AACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,GAAG,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AAC/B;EACA,GAAG,KAAK,MAAM,KAAK,SAAS,GAAG;AAC/B;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,gBAAgB,EAAE,CAAC;EACrE,IAAI,SAAS;AACb;EACA,IAAI;AACJ;EACA,GAAG,KAAK,MAAM,CAAC,UAAU,KAAK,KAAK,IAAI,MAAM,CAAC,WAAW,KAAK,KAAK,GAAG,SAAS;AAC/E;EACA,GAAG,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;AACzC;EACA,GAAG,MAAM,kBAAkB,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;AACvD;EACA,GAAG,cAAc,CAAC,QAAQ,EAAE,kBAAkB,EAAE,CAAC;AACjD;EACA,GAAG,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;AACxC;EACA,GAAG,KAAK,cAAc,CAAC,CAAC,GAAG,eAAe,IAAI,cAAc,CAAC,CAAC,GAAG,eAAe,GAAG;AACnF;EACA,IAAI,KAAK,cAAc,CAAC,CAAC,GAAG,eAAe,GAAG;AAC9C;EACA,KAAK,aAAa,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,eAAe,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC;EAC5E,KAAK,cAAc,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,GAAG,kBAAkB,CAAC,CAAC,CAAC;EAC/D,KAAK,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC;AACxC;EACA,KAAK;AACL;EACA,IAAI,KAAK,cAAc,CAAC,CAAC,GAAG,eAAe,GAAG;AAC9C;EACA,KAAK,aAAa,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,eAAe,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC;EAC5E,KAAK,cAAc,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,GAAG,kBAAkB,CAAC,CAAC,CAAC;EAC/D,KAAK,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC;AACxC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,MAAM,CAAC,GAAG,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,OAAO,KAAK,IAAI,GAAG;AACpE;EACA,IAAI,MAAM,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,YAAY,KAAK,EAAE,SAAS,EAAE,aAAa,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC;AAC9G;EACA,IAAI,KAAK,MAAM,CAAC,GAAG,KAAK,IAAI,GAAG;AAC/B;EACA,KAAK,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;AAC1B;EACA,KAAK;AACL;EACA,IAAI,MAAM,CAAC,GAAG,GAAG,IAAI,iBAAiB,EAAE,cAAc,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC;EACnF,IAAI,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,GAAG,YAAY,CAAC;AACxD;EACA,IAAI,MAAM,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;EAC3C,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC;AACrB;EACA,GAAG,MAAM,aAAa,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;AACnD;EACA,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,aAAa,EAAE,EAAE,GAAG,GAAG;AACjD;EACA,IAAI,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,EAAE,EAAE,CAAC;AAC9C;EACA,IAAI,SAAS,CAAC,GAAG;EACjB,KAAK,aAAa,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;EACjC,KAAK,aAAa,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;EACjC,KAAK,aAAa,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;EACjC,KAAK,aAAa,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;EACjC,KAAK,CAAC;AACN;EACA,IAAI,MAAM,CAAC,QAAQ,EAAE,SAAS,EAAE,CAAC;AACjC;EACA,IAAI,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC;AACvC;EACA,IAAI,QAAQ,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;AACnC;EACA,IAAI,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AACnE;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,MAAM,CAAC,kBAAkB,KAAK,IAAI,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,GAAG;AAC3E;EACA,IAAI,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC;AAC5B;EACA,EAAE,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;AAC5B;EACA,EAAE,SAAS,CAAC,eAAe,EAAE,mBAAmB,EAAE,cAAc,EAAE,iBAAiB,EAAE,CAAC;AACtF;EACA,EAAE,CAAC;AACH;EACA,CAAC,SAAS,OAAO,EAAE,MAAM,EAAE,MAAM,GAAG;AACpC;EACA,EAAE,MAAM,QAAQ,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,CAAC;AACrD;EACA,EAAE,KAAK,sBAAsB,CAAC,OAAO,CAAC,WAAW,KAAK,MAAM,CAAC,WAAW,GAAG;AAC3E;EACA,GAAG,sBAAsB,CAAC,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EACnE,GAAG,wBAAwB,CAAC,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACrE;EACA,GAAG,sBAAsB,CAAC,WAAW,GAAG,IAAI,CAAC;EAC7C,GAAG,wBAAwB,CAAC,WAAW,GAAG,IAAI,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,OAAO,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,MAAM,CAAC,OAAO,GAAG,IAAI,iBAAiB,EAAE,cAAc,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,EAAE,CAAC;AAChF;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,sBAAsB,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC;EACzE,EAAE,sBAAsB,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC;EACpE,EAAE,sBAAsB,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC;EAC/D,EAAE,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;EAC9C,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EACpB,EAAE,SAAS,CAAC,kBAAkB,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,sBAAsB,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC;AACvG;EACA;AACA;EACA,EAAE,wBAAwB,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC;EAC/E,EAAE,wBAAwB,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC;EACtE,EAAE,wBAAwB,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC;EACjE,EAAE,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;EAC1C,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EACpB,EAAE,SAAS,CAAC,kBAAkB,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,wBAAwB,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC;AACzG;EACA,EAAE;AACF;EACA,CAAC,SAAS,gBAAgB,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,IAAI,GAAG;AAC5D;EACA,EAAE,IAAI,MAAM,GAAG,IAAI,CAAC;AACpB;EACA,EAAE,MAAM,cAAc,GAAG,EAAE,KAAK,CAAC,YAAY,KAAK,IAAI,KAAK,MAAM,CAAC,sBAAsB,GAAG,MAAM,CAAC,mBAAmB,CAAC;AACtH;EACA,EAAE,KAAK,cAAc,KAAK,SAAS,GAAG;AACtC;EACA,GAAG,MAAM,GAAG,cAAc,CAAC;AAC3B;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,GAAG,EAAE,KAAK,CAAC,YAAY,KAAK,IAAI,KAAK,iBAAiB,GAAG,cAAc,CAAC;AACjF;EACA,GAAG,KAAK,EAAE,SAAS,CAAC,oBAAoB,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,IAAI,KAAK,CAAC,OAAO,EAAE,QAAQ,CAAC,cAAc,EAAE,IAAI,QAAQ,CAAC,cAAc,CAAC,MAAM,KAAK,CAAC;EAC7J,MAAM,QAAQ,CAAC,eAAe,IAAI,QAAQ,CAAC,iBAAiB,KAAK,CAAC,EAAE;EACpE,MAAM,QAAQ,CAAC,QAAQ,IAAI,QAAQ,CAAC,SAAS,GAAG,CAAC,EAAE;EACnD,MAAM,QAAQ,CAAC,GAAG,IAAI,QAAQ,CAAC,SAAS,GAAG,CAAC,EAAE,GAAG;AACjD;EACA;EACA;AACA;EACA,IAAI,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC;AACnD;EACA,IAAI,IAAI,mBAAmB,GAAG,cAAc,EAAE,IAAI,EAAE,CAAC;AACrD;EACA,IAAI,KAAK,mBAAmB,KAAK,SAAS,GAAG;AAC7C;EACA,KAAK,mBAAmB,GAAG,EAAE,CAAC;EAC9B,KAAK,cAAc,EAAE,IAAI,EAAE,GAAG,mBAAmB,CAAC;AAClD;EACA,KAAK;AACL;EACA,IAAI,IAAI,cAAc,GAAG,mBAAmB,EAAE,IAAI,EAAE,CAAC;AACrD;EACA,IAAI,KAAK,cAAc,KAAK,SAAS,GAAG;AACxC;EACA,KAAK,cAAc,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;EACrC,KAAK,mBAAmB,EAAE,IAAI,EAAE,GAAG,cAAc,CAAC;EAClD,KAAK,QAAQ,CAAC,gBAAgB,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;AAC/D;EACA,KAAK;AACL;EACA,IAAI,MAAM,GAAG,cAAc,CAAC;AAC5B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;EACpC,EAAE,MAAM,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;AACxC;EACA,EAAE,KAAK,IAAI,KAAK,YAAY,GAAG;AAC/B;EACA,GAAG,MAAM,CAAC,IAAI,GAAG,EAAE,QAAQ,CAAC,UAAU,KAAK,IAAI,KAAK,QAAQ,CAAC,UAAU,GAAG,QAAQ,CAAC,IAAI,CAAC;AACxF;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,CAAC,IAAI,GAAG,EAAE,QAAQ,CAAC,UAAU,KAAK,IAAI,KAAK,QAAQ,CAAC,UAAU,GAAG,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC;AACtG;EACA,GAAG;AACH;EACA,EAAE,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;EACtC,EAAE,MAAM,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;EACxC,EAAE,MAAM,CAAC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;AAC5B;EACA,EAAE,MAAM,CAAC,WAAW,GAAG,QAAQ,CAAC,WAAW,CAAC;EAC5C,EAAE,MAAM,CAAC,cAAc,GAAG,QAAQ,CAAC,cAAc,CAAC;EAClD,EAAE,MAAM,CAAC,gBAAgB,GAAG,QAAQ,CAAC,gBAAgB,CAAC;AACtD;EACA,EAAE,MAAM,CAAC,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;EACpD,EAAE,MAAM,CAAC,iBAAiB,GAAG,QAAQ,CAAC,iBAAiB,CAAC;EACxD,EAAE,MAAM,CAAC,gBAAgB,GAAG,QAAQ,CAAC,gBAAgB,CAAC;AACtD;EACA,EAAE,MAAM,CAAC,kBAAkB,GAAG,QAAQ,CAAC,kBAAkB,CAAC;EAC1D,EAAE,MAAM,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;AACxC;EACA,EAAE,KAAK,KAAK,CAAC,YAAY,KAAK,IAAI,IAAI,MAAM,CAAC,sBAAsB,KAAK,IAAI,GAAG;AAC/E;EACA,GAAG,MAAM,kBAAkB,GAAG,SAAS,CAAC,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;EACjE,GAAG,kBAAkB,CAAC,KAAK,GAAG,KAAK,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,GAAG;AACpE;EACA,EAAE,KAAK,MAAM,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,EAAE,MAAM,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AACtD;EACA,EAAE,KAAK,OAAO,MAAM,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,QAAQ,EAAE,GAAG;AAC1E;EACA,GAAG,KAAK,EAAE,MAAM,CAAC,UAAU,MAAM,MAAM,CAAC,aAAa,IAAI,IAAI,KAAK,YAAY,EAAE,QAAQ,EAAE,MAAM,CAAC,aAAa,IAAI,QAAQ,CAAC,gBAAgB,EAAE,MAAM,EAAE,EAAE,GAAG;AAC1J;EACA,IAAI,MAAM,CAAC,eAAe,CAAC,gBAAgB,EAAE,YAAY,CAAC,kBAAkB,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AACnG;EACA,IAAI,MAAM,QAAQ,GAAG,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;EAC/C,IAAI,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACrC;EACA,IAAI,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AACrC;EACA,KAAK,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;AACpC;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,MAAM,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAChC,MAAM,MAAM,aAAa,GAAG,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AAC5D;EACA,MAAM,KAAK,aAAa,IAAI,aAAa,CAAC,OAAO,GAAG;AACpD;EACA,OAAO,MAAM,aAAa,GAAG,gBAAgB,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AACpF;EACA,OAAO,MAAM,CAAC,cAAc,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC;AACxG;EACA,OAAO,SAAS,CAAC,kBAAkB,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAClG;EACA,OAAO,MAAM,CAAC,aAAa,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC;AACvG;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,MAAM,KAAK,QAAQ,CAAC,OAAO,GAAG;AACnC;EACA,KAAK,MAAM,aAAa,GAAG,gBAAgB,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AAC7E;EACA,KAAK,MAAM,CAAC,cAAc,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC;AACrG;EACA,KAAK,SAAS,CAAC,kBAAkB,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AAC/F;EACA,KAAK,MAAM,CAAC,aAAa,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC;AACpG;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACnC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,YAAY,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AACpE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,iBAAiB,EAAE,KAAK,GAAG;AACrC;EACA,EAAE,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC;AAChC;EACA,EAAE,QAAQ,CAAC,mBAAmB,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;AAC/D;EACA;AACA;EACA,EAAE,MAAM,MAAM,EAAE,IAAI,cAAc,GAAG;AACrC;EACA,GAAG,MAAM,KAAK,GAAG,cAAc,EAAE,EAAE,EAAE,CAAC;AACtC;EACA,GAAG,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC;AAClC;EACA,GAAG,KAAK,IAAI,IAAI,KAAK,GAAG;AACxB;EACA,IAAI,MAAM,cAAc,GAAG,KAAK,EAAE,IAAI,EAAE,CAAC;EACzC,IAAI,cAAc,CAAC,OAAO,EAAE,CAAC;EAC7B,IAAI,OAAO,KAAK,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,UAAU,EAAE,EAAE,EAAE,UAAU,EAAE,YAAY,GAAG;AACpD;EACA,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;AACxC;EACA,CAAC,SAAS,WAAW,GAAG;AACxB;EACA,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,gBAAgB,GAAG,IAAI,CAAC;EAC9B,EAAE,MAAM,iBAAiB,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACtD;EACA,EAAE,OAAO;AACT;EACA,GAAG,OAAO,EAAE,WAAW,SAAS,GAAG;AACnC;EACA,IAAI,KAAK,gBAAgB,KAAK,SAAS,IAAI,EAAE,MAAM,GAAG;AACtD;EACA,KAAK,EAAE,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;EAChE,KAAK,gBAAgB,GAAG,SAAS,CAAC;AAClC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,SAAS,EAAE,WAAW,IAAI,GAAG;AAChC;EACA,IAAI,MAAM,GAAG,IAAI,CAAC;AAClB;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,EAAE,WAAW,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,GAAG;AACzD;EACA,IAAI,KAAK,kBAAkB,KAAK,IAAI,GAAG;AACvC;EACA,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AAC5B;EACA,KAAK;AACL;EACA,IAAI,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,IAAI,KAAK,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,KAAK,GAAG;AACvD;EACA,KAAK,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACjC,KAAK,iBAAiB,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AACrC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,EAAE,YAAY;AACtB;EACA,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB;EACA,IAAI,gBAAgB,GAAG,IAAI,CAAC;EAC5B,IAAI,iBAAiB,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,GAAG;AACxB;EACA,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,IAAI,gBAAgB,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,gBAAgB,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,iBAAiB,GAAG,IAAI,CAAC;AAC/B;EACA,EAAE,OAAO;AACT;EACA,GAAG,OAAO,EAAE,WAAW,SAAS,GAAG;AACnC;EACA,IAAI,KAAK,SAAS,GAAG;AACrB;EACA,KAAK,MAAM,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC;AAC7B;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC;AAC9B;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,EAAE,WAAW,SAAS,GAAG;AACnC;EACA,IAAI,KAAK,gBAAgB,KAAK,SAAS,IAAI,EAAE,MAAM,GAAG;AACtD;EACA,KAAK,EAAE,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC;EAC/B,KAAK,gBAAgB,GAAG,SAAS,CAAC;AAClC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,EAAE,WAAW,SAAS,GAAG;AACnC;EACA,IAAI,KAAK,gBAAgB,KAAK,SAAS,GAAG;AAC1C;EACA,KAAK,SAAS,SAAS;AACvB;EACA,MAAM,KAAK,UAAU;AACrB;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;EAChC,OAAO,MAAM;AACb;EACA,MAAM,KAAK,WAAW;AACtB;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;EACjC,OAAO,MAAM;AACb;EACA,MAAM,KAAK,SAAS;AACpB;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC;EAC/B,OAAO,MAAM;AACb;EACA,MAAM,KAAK,cAAc;AACzB;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;EACjC,OAAO,MAAM;AACb;EACA,MAAM,KAAK,UAAU;AACrB;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;EAChC,OAAO,MAAM;AACb;EACA,MAAM,KAAK,iBAAiB;AAC5B;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;EACjC,OAAO,MAAM;AACb;EACA,MAAM,KAAK,YAAY;AACvB;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,OAAO,EAAE,CAAC;EAClC,OAAO,MAAM;AACb;EACA,MAAM,KAAK,aAAa;AACxB;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,QAAQ,EAAE,CAAC;EACnC,OAAO,MAAM;AACb;EACA,MAAM;AACN;EACA,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;AACjC;EACA,MAAM;AACN;EACA,KAAK,gBAAgB,GAAG,SAAS,CAAC;AAClC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,SAAS,EAAE,WAAW,IAAI,GAAG;AAChC;EACA,IAAI,MAAM,GAAG,IAAI,CAAC;AAClB;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,EAAE,WAAW,KAAK,GAAG;AAChC;EACA,IAAI,KAAK,iBAAiB,KAAK,KAAK,GAAG;AACvC;EACA,KAAK,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC;EAC5B,KAAK,iBAAiB,GAAG,KAAK,CAAC;AAC/B;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,EAAE,YAAY;AACtB;EACA,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB;EACA,IAAI,gBAAgB,GAAG,IAAI,CAAC;EAC5B,IAAI,gBAAgB,GAAG,IAAI,CAAC;EAC5B,IAAI,iBAAiB,GAAG,IAAI,CAAC;AAC7B;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,GAAG;AAC1B;EACA,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAChC,EAAE,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAChC,EAAE,IAAI,iBAAiB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,sBAAsB,GAAG,IAAI,CAAC;EACpC,EAAE,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAChC,EAAE,IAAI,mBAAmB,GAAG,IAAI,CAAC;EACjC,EAAE,IAAI,mBAAmB,GAAG,IAAI,CAAC;EACjC,EAAE,IAAI,mBAAmB,GAAG,IAAI,CAAC;AACjC;EACA,EAAE,OAAO;AACT;EACA,GAAG,OAAO,EAAE,WAAW,WAAW,GAAG;AACrC;EACA,IAAI,KAAK,EAAE,MAAM,GAAG;AACpB;EACA,KAAK,KAAK,WAAW,GAAG;AACxB;EACA,MAAM,MAAM,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AAChC;EACA,MAAM,MAAM;AACZ;EACA,MAAM,OAAO,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AACjC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,EAAE,WAAW,WAAW,GAAG;AACrC;EACA,IAAI,KAAK,kBAAkB,KAAK,WAAW,IAAI,EAAE,MAAM,GAAG;AAC1D;EACA,KAAK,EAAE,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC;EACnC,KAAK,kBAAkB,GAAG,WAAW,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,EAAE,WAAW,WAAW,EAAE,UAAU,EAAE,WAAW,GAAG;AAC9D;EACA,IAAI,KAAK,kBAAkB,KAAK,WAAW;EAC3C,SAAS,iBAAiB,KAAK,UAAU;EACzC,SAAS,sBAAsB,KAAK,WAAW,GAAG;AAClD;EACA,KAAK,EAAE,CAAC,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,CAAC;AAC5D;EACA,KAAK,kBAAkB,GAAG,WAAW,CAAC;EACtC,KAAK,iBAAiB,GAAG,UAAU,CAAC;EACpC,KAAK,sBAAsB,GAAG,WAAW,CAAC;AAC1C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,EAAE,WAAW,WAAW,EAAE,YAAY,EAAE,YAAY,GAAG;AAC/D;EACA,IAAI,KAAK,kBAAkB,KAAK,WAAW;EAC3C,SAAS,mBAAmB,KAAK,YAAY;EAC7C,SAAS,mBAAmB,KAAK,YAAY,GAAG;AAChD;EACA,KAAK,EAAE,CAAC,SAAS,EAAE,WAAW,EAAE,YAAY,EAAE,YAAY,EAAE,CAAC;AAC7D;EACA,KAAK,kBAAkB,GAAG,WAAW,CAAC;EACtC,KAAK,mBAAmB,GAAG,YAAY,CAAC;EACxC,KAAK,mBAAmB,GAAG,YAAY,CAAC;AACxC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,SAAS,EAAE,WAAW,IAAI,GAAG;AAChC;EACA,IAAI,MAAM,GAAG,IAAI,CAAC;AAClB;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,EAAE,WAAW,OAAO,GAAG;AAClC;EACA,IAAI,KAAK,mBAAmB,KAAK,OAAO,GAAG;AAC3C;EACA,KAAK,EAAE,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;EAChC,KAAK,mBAAmB,GAAG,OAAO,CAAC;AACnC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,EAAE,YAAY;AACtB;EACA,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB;EACA,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAC9B,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAC9B,IAAI,iBAAiB,GAAG,IAAI,CAAC;EAC7B,IAAI,sBAAsB,GAAG,IAAI,CAAC;EAClC,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAC9B,IAAI,mBAAmB,GAAG,IAAI,CAAC;EAC/B,IAAI,mBAAmB,GAAG,IAAI,CAAC;EAC/B,IAAI,mBAAmB,GAAG,IAAI,CAAC;AAC/B;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;EACvC,CAAC,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;EACvC,CAAC,MAAM,aAAa,GAAG,IAAI,aAAa,EAAE,CAAC;AAC3C;EACA,CAAC,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;EACnC,CAAC,MAAM,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;AACrC;EACA,CAAC,IAAI,mBAAmB,GAAG,EAAE,CAAC;AAC9B;EACA,CAAC,IAAI,wBAAwB,GAAG,EAAE,CAAC;EACnC,CAAC,IAAI,kBAAkB,GAAG,IAAI,OAAO,EAAE,CAAC;EACxC,CAAC,IAAI,kBAAkB,GAAG,EAAE,CAAC;AAC7B;EACA,CAAC,IAAI,cAAc,GAAG,IAAI,CAAC;AAC3B;EACA,CAAC,IAAI,sBAAsB,GAAG,KAAK,CAAC;EACpC,CAAC,IAAI,eAAe,GAAG,IAAI,CAAC;EAC5B,CAAC,IAAI,oBAAoB,GAAG,IAAI,CAAC;EACjC,CAAC,IAAI,eAAe,GAAG,IAAI,CAAC;EAC5B,CAAC,IAAI,eAAe,GAAG,IAAI,CAAC;EAC5B,CAAC,IAAI,yBAAyB,GAAG,IAAI,CAAC;EACtC,CAAC,IAAI,oBAAoB,GAAG,IAAI,CAAC;EACjC,CAAC,IAAI,oBAAoB,GAAG,IAAI,CAAC;EACjC,CAAC,IAAI,iBAAiB,GAAG,IAAIA,OAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9C,CAAC,IAAI,iBAAiB,GAAG,CAAC,CAAC;EAC3B,CAAC,IAAI,wBAAwB,GAAG,KAAK,CAAC;AACtC;EACA,CAAC,IAAI,gBAAgB,GAAG,IAAI,CAAC;EAC7B,CAAC,IAAI,eAAe,GAAG,IAAI,CAAC;AAC5B;EACA,CAAC,IAAI,gBAAgB,GAAG,IAAI,CAAC;AAC7B;EACA,CAAC,IAAI,0BAA0B,GAAG,IAAI,CAAC;EACvC,CAAC,IAAI,yBAAyB,GAAG,IAAI,CAAC;AACtC;EACA,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,gCAAgC,EAAE,CAAC;AAC5E;EACA,CAAC,IAAI,kBAAkB,GAAG,KAAK,CAAC;EAChC,CAAC,IAAI,OAAO,GAAG,CAAC,CAAC;EACjB,CAAC,MAAM,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,OAAO,EAAE,CAAC;AACjD;EACA,CAAC,KAAK,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG;AAC7C;EACA,EAAE,OAAO,GAAG,UAAU,EAAE,aAAa,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;EAC/D,EAAE,kBAAkB,KAAK,OAAO,IAAI,GAAG,EAAE,CAAC;AAC1C;EACA,EAAE,MAAM,KAAK,SAAS,CAAC,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC,GAAG;AACxD;EACA,EAAE,OAAO,GAAG,UAAU,EAAE,iBAAiB,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;EACnE,EAAE,kBAAkB,KAAK,OAAO,IAAI,GAAG,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAC/B,CAAC,IAAI,oBAAoB,GAAG,EAAE,CAAC;AAC/B;EACA,CAAC,MAAM,YAAY,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,WAAW,EAAE,CAAC;EACxD,CAAC,MAAM,aAAa,GAAG,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,QAAQ,EAAE,CAAC;AACtD;EACA,CAAC,MAAM,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC,SAAS,EAAE,YAAY,EAAE,CAAC;EAChE,CAAC,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC,SAAS,EAAE,aAAa,EAAE,CAAC;AAClE;EACA,CAAC,SAAS,aAAa,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG;AAC3D;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,UAAU,EAAE,CAAC,EAAE,CAAC;EACnC,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;AACrC;EACA,EAAE,EAAE,CAAC,WAAW,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;EAClC,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9D,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,EAAE,CAAC;AAC9D;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG;AACrC;EACA,GAAG,KAAK,QAAQ,MAAM,IAAI,KAAK,EAAE,CAAC,UAAU,IAAI,IAAI,KAAK,EAAE,CAAC,gBAAgB,EAAE,GAAG;AACjF;EACA,IAAI,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,EAAE,CAAC;AAC9F;EACA,IAAI,MAAM;AACV;EACA,IAAI,EAAE,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,EAAE,CAAC;AACtF;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,MAAM,aAAa,GAAG,EAAE,CAAC;EAC1B,CAAC,aAAa,EAAE,EAAE,CAAC,UAAU,EAAE,GAAG,aAAa,EAAE,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;EACnF,CAAC,aAAa,EAAE,EAAE,CAAC,gBAAgB,EAAE,GAAG,aAAa,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,2BAA2B,EAAE,CAAC,EAAE,CAAC;AAChH;EACA,CAAC,KAAK,QAAQ,GAAG;AACjB;EACA,EAAE,aAAa,EAAE,EAAE,CAAC,gBAAgB,EAAE,GAAG,aAAa,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACzG,EAAE,aAAa,EAAE,EAAE,CAAC,UAAU,EAAE,GAAG,aAAa,EAAE,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACvF;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACpC,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EAC3B,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,CAAC,MAAM,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC;EACzB,CAAC,WAAW,CAAC,OAAO,EAAE,cAAc,EAAE,CAAC;AACvC;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC;EACvB,CAAC,WAAW,EAAE,YAAY,EAAE,CAAC;EAC7B,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AACxB;EACA,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC;AAC3B;EACA;AACA;EACA,CAAC,SAAS,MAAM,EAAE,EAAE,GAAG;AACvB;EACA,EAAE,KAAK,mBAAmB,EAAE,EAAE,EAAE,KAAK,IAAI,GAAG;AAC5C;EACA,GAAG,EAAE,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC;EACnB,GAAG,mBAAmB,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,EAAE,EAAE,GAAG;AACxB;EACA,EAAE,KAAK,mBAAmB,EAAE,EAAE,EAAE,KAAK,KAAK,GAAG;AAC7C;EACA,GAAG,EAAE,CAAC,OAAO,EAAE,EAAE,EAAE,CAAC;EACpB,GAAG,mBAAmB,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,eAAe,EAAE,MAAM,EAAE,WAAW,GAAG;AACjD;EACA,EAAE,KAAK,wBAAwB,EAAE,MAAM,EAAE,KAAK,WAAW,GAAG;AAC5D;EACA,GAAG,EAAE,CAAC,eAAe,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC;AAC7C;EACA,GAAG,wBAAwB,EAAE,MAAM,EAAE,GAAG,WAAW,CAAC;AACpD;EACA,GAAG,KAAK,QAAQ,GAAG;AACnB;EACA;AACA;EACA,IAAI,KAAK,MAAM,KAAK,EAAE,CAAC,gBAAgB,GAAG;AAC1C;EACA,KAAK,wBAAwB,EAAE,EAAE,CAAC,WAAW,EAAE,GAAG,WAAW,CAAC;AAC9D;EACA,KAAK;AACL;EACA,IAAI,KAAK,MAAM,KAAK,EAAE,CAAC,WAAW,GAAG;AACrC;EACA,KAAK,wBAAwB,EAAE,EAAE,CAAC,gBAAgB,EAAE,GAAG,WAAW,CAAC;AACnE;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,YAAY,EAAE,WAAW,GAAG;AACnD;EACA,EAAE,IAAI,WAAW,GAAG,kBAAkB,CAAC;AACvC;EACA,EAAE,IAAI,WAAW,GAAG,KAAK,CAAC;AAC1B;EACA,EAAE,KAAK,YAAY,GAAG;AACtB;EACA,GAAG,WAAW,GAAG,kBAAkB,CAAC,GAAG,EAAE,WAAW,EAAE,CAAC;AACvD;EACA,GAAG,KAAK,WAAW,KAAK,SAAS,GAAG;AACpC;EACA,IAAI,WAAW,GAAG,EAAE,CAAC;EACrB,IAAI,kBAAkB,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC;AACvD;EACA,IAAI;AACJ;EACA,GAAG,KAAK,YAAY,CAAC,4BAA4B,GAAG;AACpD;EACA,IAAI,MAAM,QAAQ,GAAG,YAAY,CAAC,OAAO,CAAC;AAC1C;EACA,IAAI,KAAK,WAAW,CAAC,MAAM,KAAK,QAAQ,CAAC,MAAM,IAAI,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,iBAAiB,GAAG;AAC/F;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,MAAM,WAAW,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,iBAAiB,GAAG,CAAC,CAAC;AAClD;EACA,MAAM;AACN;EACA,KAAK,WAAW,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;AAC1C;EACA,KAAK,WAAW,GAAG,IAAI,CAAC;AACxB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,iBAAiB,GAAG;AACrD;EACA,KAAK,WAAW,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,iBAAiB,CAAC;AAC7C;EACA,KAAK,WAAW,GAAG,IAAI,CAAC;AACxB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,IAAI,GAAG;AACvC;EACA,IAAI,WAAW,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC;AAC/B;EACA,IAAI,WAAW,GAAG,IAAI,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,WAAW,GAAG;AACrB;EACA,GAAG,KAAK,YAAY,CAAC,QAAQ,GAAG;AAChC;EACA,IAAI,EAAE,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC;AAClC;EACA,IAAI,MAAM;AACV;EACA,IAAI,UAAU,CAAC,GAAG,EAAE,oBAAoB,EAAE,CAAC,gBAAgB,EAAE,WAAW,EAAE,CAAC;AAC3E;EACA,IAAI;AACJ;EACA,GAAG;AACH;AACA;EACA,EAAE;AACF;EACA,CAAC,SAAS,UAAU,EAAE,OAAO,GAAG;AAChC;EACA,EAAE,KAAK,cAAc,KAAK,OAAO,GAAG;AACpC;EACA,GAAG,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;AAC5B;EACA,GAAG,cAAc,GAAG,OAAO,CAAC;AAC5B;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,MAAM,YAAY,GAAG;EACtB,EAAE,EAAE,WAAW,IAAI,EAAE,CAAC,QAAQ;EAC9B,EAAE,EAAE,gBAAgB,IAAI,EAAE,CAAC,aAAa;EACxC,EAAE,EAAE,uBAAuB,IAAI,EAAE,CAAC,qBAAqB;EACvD,EAAE,CAAC;AACH;EACA,CAAC,KAAK,QAAQ,GAAG;AACjB;EACA,EAAE,YAAY,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC;EACvC,EAAE,YAAY,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC;AACvC;EACA,EAAE,MAAM;AACR;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,kBAAkB,EAAE,CAAC;AACzD;EACA,EAAE,KAAK,SAAS,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,YAAY,EAAE,WAAW,EAAE,GAAG,SAAS,CAAC,OAAO,CAAC;EACnD,GAAG,YAAY,EAAE,WAAW,EAAE,GAAG,SAAS,CAAC,OAAO,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,UAAU,GAAG;EACpB,EAAE,EAAE,UAAU,IAAI,EAAE,CAAC,IAAI;EACzB,EAAE,EAAE,SAAS,IAAI,EAAE,CAAC,GAAG;EACvB,EAAE,EAAE,cAAc,IAAI,EAAE,CAAC,SAAS;EAClC,EAAE,EAAE,cAAc,IAAI,EAAE,CAAC,SAAS;EAClC,EAAE,EAAE,sBAAsB,IAAI,EAAE,CAAC,kBAAkB;EACnD,EAAE,EAAE,cAAc,IAAI,EAAE,CAAC,SAAS;EAClC,EAAE,EAAE,cAAc,IAAI,EAAE,CAAC,SAAS;EAClC,EAAE,EAAE,sBAAsB,IAAI,EAAE,CAAC,mBAAmB;EACpD,EAAE,EAAE,sBAAsB,IAAI,EAAE,CAAC,mBAAmB;EACpD,EAAE,EAAE,sBAAsB,IAAI,EAAE,CAAC,mBAAmB;EACpD,EAAE,EAAE,sBAAsB,IAAI,EAAE,CAAC,mBAAmB;EACpD,EAAE,EAAE,mBAAmB,IAAI,EAAE,CAAC,cAAc;EAC5C,EAAE,EAAE,2BAA2B,IAAI,EAAE,CAAC,wBAAwB;EAC9D,EAAE,EAAE,mBAAmB,IAAI,EAAE,CAAC,cAAc;EAC5C,EAAE,EAAE,2BAA2B,IAAI,EAAE,CAAC,wBAAwB;EAC9D,EAAE,CAAC;AACH;EACA,CAAC,SAAS,WAAW,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,QAAQ,EAAE,kBAAkB,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,kBAAkB,GAAG;AACnK;EACA,EAAE,KAAK,QAAQ,KAAK,UAAU,GAAG;AACjC;EACA,GAAG,KAAK,sBAAsB,KAAK,IAAI,GAAG;AAC1C;EACA,IAAI,OAAO,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;EACxB,IAAI,sBAAsB,GAAG,KAAK,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,sBAAsB,KAAK,KAAK,GAAG;AAC1C;EACA,GAAG,MAAM,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;EACtB,GAAG,sBAAsB,GAAG,IAAI,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,KAAK,cAAc,GAAG;AACrC;EACA,GAAG,KAAK,QAAQ,KAAK,eAAe,IAAI,kBAAkB,KAAK,wBAAwB,GAAG;AAC1F;EACA,IAAI,KAAK,oBAAoB,KAAK,WAAW,IAAI,yBAAyB,KAAK,WAAW,GAAG;AAC7F;EACA,KAAK,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,QAAQ,EAAE,CAAC;AACrC;EACA,KAAK,oBAAoB,GAAG,WAAW,CAAC;EACxC,KAAK,yBAAyB,GAAG,WAAW,CAAC;AAC7C;EACA,KAAK;AACL;EACA,IAAI,KAAK,kBAAkB,GAAG;AAC9B;EACA,KAAK,SAAS,QAAQ;AACtB;EACA,MAAM,KAAK,cAAc;EACzB,OAAO,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,mBAAmB,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,mBAAmB,EAAE,CAAC;EAC9F,OAAO,MAAM;AACb;EACA,MAAM,KAAK,gBAAgB;EAC3B,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EACtC,OAAO,MAAM;AACb;EACA,MAAM,KAAK,mBAAmB;EAC9B,OAAO,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAmB,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EAChF,OAAO,MAAM;AACb;EACA,MAAM,KAAK,gBAAgB;EAC3B,OAAO,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;EAC5E,OAAO,MAAM;AACb;EACA,MAAM;EACN,OAAO,OAAO,CAAC,KAAK,EAAE,sCAAsC,EAAE,QAAQ,EAAE,CAAC;EACzE,OAAO,MAAM;AACb;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,SAAS,QAAQ;AACtB;EACA,MAAM,KAAK,cAAc;EACzB,OAAO,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,mBAAmB,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,mBAAmB,EAAE,CAAC;EACpG,OAAO,MAAM;AACb;EACA,MAAM,KAAK,gBAAgB;EAC3B,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EAC5C,OAAO,MAAM;AACb;EACA,MAAM,KAAK,mBAAmB;EAC9B,OAAO,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAmB,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EAChF,OAAO,MAAM;AACb;EACA,MAAM,KAAK,gBAAgB;EAC3B,OAAO,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;EAC7C,OAAO,MAAM;AACb;EACA,MAAM;EACN,OAAO,OAAO,CAAC,KAAK,EAAE,sCAAsC,EAAE,QAAQ,EAAE,CAAC;EACzE,OAAO,MAAM;AACb;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,eAAe,GAAG,IAAI,CAAC;EAC3B,IAAI,eAAe,GAAG,IAAI,CAAC;EAC3B,IAAI,oBAAoB,GAAG,IAAI,CAAC;EAChC,IAAI,oBAAoB,GAAG,IAAI,CAAC;EAChC,IAAI,iBAAiB,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACrC,IAAI,iBAAiB,GAAG,CAAC,CAAC;AAC1B;EACA,IAAI,eAAe,GAAG,QAAQ,CAAC;EAC/B,IAAI,wBAAwB,GAAG,kBAAkB,CAAC;AAClD;EACA,IAAI;AACJ;EACA,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,kBAAkB,GAAG,kBAAkB,IAAI,aAAa,CAAC;EAC3D,EAAE,aAAa,GAAG,aAAa,IAAI,QAAQ,CAAC;EAC5C,EAAE,aAAa,GAAG,aAAa,IAAI,QAAQ,CAAC;AAC5C;EACA,EAAE,KAAK,aAAa,KAAK,oBAAoB,IAAI,kBAAkB,KAAK,yBAAyB,GAAG;AACpG;EACA,GAAG,EAAE,CAAC,qBAAqB,EAAE,YAAY,EAAE,aAAa,EAAE,EAAE,YAAY,EAAE,kBAAkB,EAAE,EAAE,CAAC;AACjG;EACA,GAAG,oBAAoB,GAAG,aAAa,CAAC;EACxC,GAAG,yBAAyB,GAAG,kBAAkB,CAAC;AAClD;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,KAAK,eAAe,IAAI,QAAQ,KAAK,eAAe,IAAI,aAAa,KAAK,oBAAoB,IAAI,aAAa,KAAK,oBAAoB,GAAG;AAC1J;EACA,GAAG,EAAE,CAAC,iBAAiB,EAAE,UAAU,EAAE,QAAQ,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,EAAE,UAAU,EAAE,aAAa,EAAE,EAAE,UAAU,EAAE,aAAa,EAAE,EAAE,CAAC;AACpI;EACA,GAAG,eAAe,GAAG,QAAQ,CAAC;EAC9B,GAAG,eAAe,GAAG,QAAQ,CAAC;EAC9B,GAAG,oBAAoB,GAAG,aAAa,CAAC;EACxC,GAAG,oBAAoB,GAAG,aAAa,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,KAAK,UAAU,CAAC,MAAM,EAAE,iBAAiB,EAAE,KAAK,KAAK,IAAI,UAAU,KAAK,iBAAiB,GAAG;AAC9F;EACA,GAAG,EAAE,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC;AACzE;EACA,GAAG,iBAAiB,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;EACxC,GAAG,iBAAiB,GAAG,UAAU,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,eAAe,GAAG,QAAQ,CAAC;EAC7B,EAAE,wBAAwB,GAAG,KAAK,CAAC;AACnC;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,QAAQ,EAAE,WAAW,GAAG;AAC/C;EACA,EAAE,QAAQ,CAAC,IAAI,KAAK,UAAU;EAC9B,KAAK,OAAO,EAAE,EAAE,CAAC,SAAS,EAAE;EAC5B,KAAK,MAAM,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,SAAS,KAAK,QAAQ,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;EACjD,EAAE,KAAK,WAAW,GAAG,SAAS,GAAG,EAAE,SAAS,CAAC;AAC7C;EACA,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC;AAC5B;EACA,EAAE,EAAE,QAAQ,CAAC,QAAQ,KAAK,cAAc,IAAI,QAAQ,CAAC,WAAW,KAAK,KAAK;EAC1E,KAAK,WAAW,EAAE,UAAU,EAAE;EAC9B,KAAK,WAAW,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,aAAa,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,kBAAkB,EAAE,QAAQ,CAAC,aAAa,EAAE,QAAQ,CAAC,aAAa,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,kBAAkB,EAAE,CAAC;AACxP;EACA,EAAE,WAAW,CAAC,OAAO,EAAE,QAAQ,CAAC,SAAS,EAAE,CAAC;EAC5C,EAAE,WAAW,CAAC,OAAO,EAAE,QAAQ,CAAC,SAAS,EAAE,CAAC;EAC5C,EAAE,WAAW,CAAC,OAAO,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC;EAC7C,EAAE,WAAW,CAAC,OAAO,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC;AAC7C;EACA,EAAE,MAAM,YAAY,GAAG,QAAQ,CAAC,YAAY,CAAC;EAC7C,EAAE,aAAa,CAAC,OAAO,EAAE,YAAY,EAAE,CAAC;EACxC,EAAE,KAAK,YAAY,GAAG;AACtB;EACA,GAAG,aAAa,CAAC,OAAO,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;EACtD,GAAG,aAAa,CAAC,OAAO,EAAE,QAAQ,CAAC,WAAW,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,eAAe,EAAE,CAAC;EAChG,GAAG,aAAa,CAAC,KAAK,EAAE,QAAQ,CAAC,WAAW,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,YAAY,EAAE,CAAC;AAC7F;EACA,GAAG;AACH;EACA,EAAE,gBAAgB,EAAE,QAAQ,CAAC,aAAa,EAAE,QAAQ,CAAC,mBAAmB,EAAE,QAAQ,CAAC,kBAAkB,EAAE,CAAC;AACxG;EACA,EAAE,QAAQ,CAAC,eAAe,KAAK,IAAI;EACnC,KAAK,MAAM,EAAE,EAAE,CAAC,wBAAwB,EAAE;EAC1C,KAAK,OAAO,EAAE,EAAE,CAAC,wBAAwB,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,YAAY,EAAE,SAAS,GAAG;AACpC;EACA,EAAE,KAAK,gBAAgB,KAAK,SAAS,GAAG;AACxC;EACA,GAAG,KAAK,SAAS,GAAG;AACpB;EACA,IAAI,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;AAC1B;EACA,IAAI,MAAM;AACV;EACA,IAAI,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;AAC3B;EACA,IAAI;AACJ;EACA,GAAG,gBAAgB,GAAG,SAAS,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,QAAQ,GAAG;AAClC;EACA,EAAE,KAAK,QAAQ,KAAK,YAAY,GAAG;AACnC;EACA,GAAG,MAAM,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,QAAQ,KAAK,eAAe,GAAG;AACvC;EACA,IAAI,KAAK,QAAQ,KAAK,YAAY,GAAG;AACrC;EACA,KAAK,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC;AAC5B;EACA,KAAK,MAAM,KAAK,QAAQ,KAAK,aAAa,GAAG;AAC7C;EACA,KAAK,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;AAC7B;EACA,KAAK,MAAM;AACX;EACA,KAAK,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,cAAc,EAAE,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,eAAe,GAAG,QAAQ,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,EAAE,KAAK,GAAG;AAChC;EACA,EAAE,KAAK,KAAK,KAAK,gBAAgB,GAAG;AACpC;EACA,GAAG,KAAK,kBAAkB,GAAG,EAAE,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC;AACnD;EACA,GAAG,gBAAgB,GAAG,KAAK,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,gBAAgB,EAAE,aAAa,EAAE,MAAM,EAAE,KAAK,GAAG;AAC3D;EACA,EAAE,KAAK,aAAa,GAAG;AACvB;EACA,GAAG,MAAM,EAAE,EAAE,CAAC,mBAAmB,EAAE,CAAC;AACpC;EACA,GAAG,KAAK,0BAA0B,KAAK,MAAM,IAAI,yBAAyB,KAAK,KAAK,GAAG;AACvF;EACA,IAAI,EAAE,CAAC,aAAa,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,IAAI,0BAA0B,GAAG,MAAM,CAAC;EACxC,IAAI,yBAAyB,GAAG,KAAK,CAAC;AACtC;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,EAAE,EAAE,CAAC,mBAAmB,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,EAAE,WAAW,GAAG;AACxC;EACA,EAAE,KAAK,WAAW,GAAG;AACrB;EACA,GAAG,MAAM,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AAC7B;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,aAAa,EAAE,SAAS,GAAG;AACrC;EACA,EAAE,KAAK,SAAS,KAAK,SAAS,GAAG,SAAS,GAAG,EAAE,CAAC,QAAQ,GAAG,WAAW,GAAG,CAAC,CAAC;AAC3E;EACA,EAAE,KAAK,kBAAkB,KAAK,SAAS,GAAG;AAC1C;EACA,GAAG,EAAE,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;EACjC,GAAG,kBAAkB,GAAG,SAAS,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,SAAS,EAAE,YAAY,EAAE,SAAS,GAAG;AAC5D;EACA,EAAE,KAAK,SAAS,KAAK,SAAS,GAAG;AACjC;EACA,GAAG,KAAK,kBAAkB,KAAK,IAAI,GAAG;AACtC;EACA,IAAI,SAAS,GAAG,EAAE,CAAC,QAAQ,GAAG,WAAW,GAAG,CAAC,CAAC;AAC9C;EACA,IAAI,MAAM;AACV;EACA,IAAI,SAAS,GAAG,kBAAkB,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,YAAY,GAAG,oBAAoB,EAAE,SAAS,EAAE,CAAC;AACvD;EACA,EAAE,KAAK,YAAY,KAAK,SAAS,GAAG;AACpC;EACA,GAAG,YAAY,GAAG,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,CAAC;EAC1D,GAAG,oBAAoB,EAAE,SAAS,EAAE,GAAG,YAAY,CAAC;AACpD;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,CAAC,IAAI,KAAK,SAAS,IAAI,YAAY,CAAC,OAAO,KAAK,YAAY,GAAG;AAClF;EACA,GAAG,KAAK,kBAAkB,KAAK,SAAS,GAAG;AAC3C;EACA,IAAI,EAAE,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;EAClC,IAAI,kBAAkB,GAAG,SAAS,CAAC;AACnC;EACA,IAAI;AACJ;EACA,GAAG,EAAE,CAAC,WAAW,EAAE,SAAS,EAAE,YAAY,IAAI,aAAa,EAAE,SAAS,EAAE,EAAE,CAAC;AAC3E;EACA,GAAG,YAAY,CAAC,IAAI,GAAG,SAAS,CAAC;EACjC,GAAG,YAAY,CAAC,OAAO,GAAG,YAAY,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,GAAG;AAC1B;EACA,EAAE,MAAM,YAAY,GAAG,oBAAoB,EAAE,kBAAkB,EAAE,CAAC;AAClE;EACA,EAAE,KAAK,YAAY,KAAK,SAAS,IAAI,YAAY,CAAC,IAAI,KAAK,SAAS,GAAG;AACvE;EACA,GAAG,EAAE,CAAC,WAAW,EAAE,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,GAAG,YAAY,CAAC,IAAI,GAAG,SAAS,CAAC;EACjC,GAAG,YAAY,CAAC,OAAO,GAAG,SAAS,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,oBAAoB,GAAG;AACjC;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,oBAAoB,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AAClD;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,oBAAoB,GAAG;AACjC;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,oBAAoB,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AAClD;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,GAAG;AAC1B;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AAC3C;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,GAAG;AAC1B;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AAC3C;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,GAAG;AACpC;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,uBAAuB,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AACrD;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,GAAG;AACpC;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,uBAAuB,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AACrD;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,GAAG;AACzB;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,YAAY,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AAC1C;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,GAAG;AACzB;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,YAAY,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AAC1C;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,UAAU,GAAG;AACvB;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,UAAU,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,UAAU,GAAG;AACvB;EACA,EAAE,IAAI;AACN;EACA,GAAG,EAAE,CAAC,UAAU,CAAC,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,OAAO,EAAE,OAAO,GAAG;AAC7B;EACA,EAAE,KAAK,cAAc,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,KAAK,GAAG;AACpD;EACA,GAAG,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC;EAC5D,GAAG,cAAc,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,QAAQ,EAAE,QAAQ,GAAG;AAC/B;EACA,EAAE,KAAK,eAAe,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,KAAK,GAAG;AACtD;EACA,GAAG,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;EACjE,GAAG,eAAe,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,gBAAgB,EAAE,aAAa,EAAE,OAAO,GAAG;AACrD;EACA,EAAE,IAAI,OAAO,GAAG,aAAa,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AAC7C;EACA,EAAE,KAAK,OAAO,KAAK,SAAS,GAAG;AAC/B;EACA,GAAG,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3B;EACA,GAAG,aAAa,CAAC,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC;AACzC;EACA,GAAG;AACH;EACA,EAAE,IAAI,UAAU,GAAG,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,CAAC;AAChD;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG;AAClC;EACA,GAAG,UAAU,GAAG,EAAE,CAAC,oBAAoB,EAAE,OAAO,EAAE,aAAa,CAAC,IAAI,EAAE,CAAC;AACvE;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,UAAU,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,mBAAmB,EAAE,aAAa,EAAE,OAAO,GAAG;AACxD;EACA,EAAE,MAAM,OAAO,GAAG,aAAa,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EAC/C,EAAE,MAAM,UAAU,GAAG,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,CAAC;AAClD;EACA,EAAE,KAAK,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,KAAK,UAAU,GAAG;AACnD;EACA;EACA,GAAG,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,UAAU,EAAE,aAAa,CAAC,mBAAmB,EAAE,CAAC;AACpF;EACA,GAAG,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,KAAK,GAAG;AAClB;EACA;AACA;EACA,EAAE,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;EACzB,EAAE,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;EAC7B,EAAE,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC;EAC9B,EAAE,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,mBAAmB,EAAE,CAAC;EACvC,EAAE,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;EAChC,EAAE,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC;EAChC,EAAE,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,wBAAwB,EAAE,CAAC;AAC5C;EACA,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,QAAQ,EAAE,CAAC;EAClC,EAAE,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC;EAClC,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC;EAC3D,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;EACzC,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC;EACvB,EAAE,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC;EAC1B,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;AACrB;EACA,EAAE,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC;EAC/B,EAAE,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC;EAC7C,EAAE,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC;EAC5C,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;AACvB;EACA,EAAE,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC;EACzB,EAAE,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;AACzB;EACA,EAAE,EAAE,CAAC,aAAa,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,QAAQ,EAAE,CAAC;AAClC;EACA,EAAE,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE,KAAK,QAAQ,KAAK,IAAI,GAAG;AAC3B;EACA,GAAG,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;EACnD,GAAG,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;AACxB;EACA,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC;AACpB;EACA,EAAE,EAAE,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;EACxD,EAAE,EAAE,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;AACzD;EACA;AACA;EACA,EAAE,mBAAmB,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,kBAAkB,GAAG,IAAI,CAAC;EAC5B,EAAE,oBAAoB,GAAG,EAAE,CAAC;AAC5B;EACA,EAAE,wBAAwB,GAAG,EAAE,CAAC;EAChC,EAAE,kBAAkB,GAAG,IAAI,OAAO,EAAE,CAAC;EACrC,EAAE,kBAAkB,GAAG,EAAE,CAAC;AAC1B;EACA,EAAE,cAAc,GAAG,IAAI,CAAC;AACxB;EACA,EAAE,sBAAsB,GAAG,KAAK,CAAC;EACjC,EAAE,eAAe,GAAG,IAAI,CAAC;EACzB,EAAE,oBAAoB,GAAG,IAAI,CAAC;EAC9B,EAAE,eAAe,GAAG,IAAI,CAAC;EACzB,EAAE,eAAe,GAAG,IAAI,CAAC;EACzB,EAAE,yBAAyB,GAAG,IAAI,CAAC;EACnC,EAAE,oBAAoB,GAAG,IAAI,CAAC;EAC9B,EAAE,oBAAoB,GAAG,IAAI,CAAC;EAC9B,EAAE,iBAAiB,GAAG,IAAIA,OAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3C,EAAE,iBAAiB,GAAG,CAAC,CAAC;EACxB,EAAE,wBAAwB,GAAG,KAAK,CAAC;AACnC;EACA,EAAE,gBAAgB,GAAG,IAAI,CAAC;EAC1B,EAAE,eAAe,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,gBAAgB,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,0BAA0B,GAAG,IAAI,CAAC;EACpC,EAAE,yBAAyB,GAAG,IAAI,CAAC;AACnC;EACA,EAAE,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;EAChE,EAAE,eAAe,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;AACjE;EACA,EAAE,WAAW,CAAC,KAAK,EAAE,CAAC;EACtB,EAAE,WAAW,CAAC,KAAK,EAAE,CAAC;EACtB,EAAE,aAAa,CAAC,KAAK,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,OAAO,EAAE;EACX,GAAG,KAAK,EAAE,WAAW;EACrB,GAAG,KAAK,EAAE,WAAW;EACrB,GAAG,OAAO,EAAE,aAAa;EACzB,GAAG;AACH;EACA,EAAE,MAAM,EAAE,MAAM;EAChB,EAAE,OAAO,EAAE,OAAO;AAClB;EACA,EAAE,eAAe,EAAE,eAAe;EAClC,EAAE,WAAW,EAAE,WAAW;AAC1B;EACA,EAAE,UAAU,EAAE,UAAU;AACxB;EACA,EAAE,WAAW,EAAE,WAAW;EAC1B,EAAE,WAAW,EAAE,WAAW;AAC1B;EACA,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,WAAW,EAAE,WAAW;AAC1B;EACA,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,gBAAgB,EAAE,gBAAgB;AACpC;EACA,EAAE,cAAc,EAAE,cAAc;AAChC;EACA,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,WAAW,EAAE,WAAW;EAC1B,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,oBAAoB,EAAE,oBAAoB;EAC5C,EAAE,oBAAoB,EAAE,oBAAoB;EAC5C,EAAE,UAAU,EAAE,UAAU;EACxB,EAAE,UAAU,EAAE,UAAU;AACxB;EACA,EAAE,gBAAgB,EAAE,gBAAgB;EACpC,EAAE,mBAAmB,EAAE,mBAAmB;AAC1C;EACA,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,uBAAuB,EAAE,uBAAuB;EAClD,EAAE,uBAAuB,EAAE,uBAAuB;AAClD;EACA,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,QAAQ,EAAE,QAAQ;AACpB;EACA,EAAE,KAAK,EAAE,KAAK;AACd;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,GAAG,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,GAAG;AACxF;EACA,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;EACxC,CAAC,MAAM,kBAAkB,GAAG,UAAU,CAAC,GAAG,EAAE,sCAAsC,EAAE,GAAG,UAAU,CAAC,GAAG,EAAE,sCAAsC,EAAE,GAAG,IAAI,CAAC;EACvJ,CAAC,MAAM,6BAA6B,GAAG,OAAO,SAAS,KAAK,WAAW,GAAG,KAAK,GAAG,gBAAgB,CAAC,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,CAAC;AAC/H;EACA,CAAC,MAAM,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;EACtC,CAAC,IAAI,OAAO,CAAC;AACb;EACA,CAAC,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA;EACA;EACA;AACA;EACA,CAAC,IAAI,kBAAkB,GAAG,KAAK,CAAC;AAChC;EACA,CAAC,IAAI;AACL;EACA,EAAE,kBAAkB,GAAG,OAAO,eAAe,KAAK,WAAW;EAC7D;EACA,MAAM,EAAE,IAAI,eAAe,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,EAAE,OAAO,IAAI,CAAC;AAClE;EACA,EAAE,CAAC,QAAQ,GAAG,GAAG;AACjB;EACA;AACA;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,EAAE,KAAK,EAAE,MAAM,GAAG;AACxC;EACA;AACA;EACA,EAAE,OAAO,kBAAkB;EAC3B;EACA,GAAG,IAAI,eAAe,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,eAAe,EAAE,QAAQ,EAAE,CAAC;AACtE;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,KAAK,EAAE,eAAe,EAAE,cAAc,EAAE,OAAO,GAAG;AACzE;EACA,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;AAChB;EACA;AACA;EACA,EAAE,KAAK,KAAK,CAAC,KAAK,GAAG,OAAO,IAAI,KAAK,CAAC,MAAM,GAAG,OAAO,GAAG;AACzD;EACA,GAAG,KAAK,GAAG,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,KAAK,GAAG,CAAC,IAAI,eAAe,KAAK,IAAI,GAAG;AAC/C;EACA;AACA;EACA,GAAG,KAAK,EAAE,OAAO,gBAAgB,KAAK,WAAW,IAAI,KAAK,YAAY,gBAAgB;EACtF,MAAM,OAAO,iBAAiB,KAAK,WAAW,IAAI,KAAK,YAAY,iBAAiB,EAAE;EACtF,MAAM,OAAO,WAAW,KAAK,WAAW,IAAI,KAAK,YAAY,WAAW,EAAE,GAAG;AAC7E;EACA,IAAI,MAAM,KAAK,GAAG,eAAe,GAAG,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;AACjE;EACA,IAAI,MAAM,KAAK,GAAG,KAAK,EAAE,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;EAC/C,IAAI,MAAM,MAAM,GAAG,KAAK,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AACjD;EACA,IAAI,KAAK,OAAO,KAAK,SAAS,GAAG,OAAO,GAAG,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACzE;EACA;AACA;EACA,IAAI,MAAM,MAAM,GAAG,cAAc,GAAG,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC;AAC5E;EACA,IAAI,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;EACzB,IAAI,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;AAC3B;EACA,IAAI,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;EAC9C,IAAI,OAAO,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACpD;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,sDAAsD,GAAG,KAAK,CAAC,KAAK,GAAG,GAAG,GAAG,KAAK,CAAC,MAAM,GAAG,QAAQ,GAAG,KAAK,GAAG,GAAG,GAAG,MAAM,GAAG,IAAI,EAAE,CAAC;AACvJ;EACA,IAAI,OAAO,MAAM,CAAC;AAClB;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,MAAM,IAAI,KAAK,GAAG;AAC3B;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,wDAAwD,GAAG,KAAK,CAAC,KAAK,GAAG,GAAG,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,EAAE,CAAC;AACxH;EACA,KAAK;AACL;EACA,IAAI,OAAO,KAAK,CAAC;AACjB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,EAAE,KAAK,GAAG;AAClC;EACA,EAAE,OAAO,YAAY,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,YAAY,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACrE;EACA,EAAE;AACF;EACA,CAAC,SAAS,sBAAsB,EAAE,OAAO,GAAG;AAC5C;EACA,EAAE,KAAK,QAAQ,GAAG,OAAO,KAAK,CAAC;AAC/B;EACA,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,KAAK,mBAAmB,IAAI,OAAO,CAAC,KAAK,KAAK,mBAAmB;EACzF,KAAK,OAAO,CAAC,SAAS,KAAK,aAAa,IAAI,OAAO,CAAC,SAAS,KAAK,YAAY,EAAE,CAAC;AACjF;EACA,EAAE;AACF;EACA,CAAC,SAAS,2BAA2B,EAAE,OAAO,EAAE,YAAY,GAAG;AAC/D;EACA,EAAE,OAAO,OAAO,CAAC,eAAe,IAAI,YAAY;EAChD,GAAG,OAAO,CAAC,SAAS,KAAK,aAAa,IAAI,OAAO,CAAC,SAAS,KAAK,YAAY,CAAC;AAC7E;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,EAAE,MAAM,GAAG;AACnC;EACA,EAAE,GAAG,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,SAAS,iBAAiB,EAAE,kBAAkB,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,mBAAmB,GAAG,KAAK,GAAG;AAC7G;EACA,EAAE,KAAK,QAAQ,KAAK,KAAK,GAAG,OAAO,QAAQ,CAAC;AAC5C;EACA,EAAE,KAAK,kBAAkB,KAAK,IAAI,GAAG;AACrC;EACA,GAAG,KAAK,GAAG,EAAE,kBAAkB,EAAE,KAAK,SAAS,GAAG,OAAO,GAAG,EAAE,kBAAkB,EAAE,CAAC;AACnF;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,2EAA2E,GAAG,kBAAkB,GAAG,IAAI,EAAE,CAAC;AAC3H;EACA,GAAG;AACH;EACA,EAAE,IAAI,cAAc,GAAG,QAAQ,CAAC;AAChC;EACA,EAAE,KAAK,QAAQ,KAAK,GAAG,CAAC,GAAG,GAAG;AAC9B;EACA,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,KAAK,GAAG,cAAc,GAAG,GAAG,CAAC,IAAI,CAAC;EACzD,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,UAAU,GAAG,cAAc,GAAG,GAAG,CAAC,IAAI,CAAC;EAC9D,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,aAAa,GAAG,cAAc,GAAG,GAAG,CAAC,EAAE,CAAC;AAC/D;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,KAAK,GAAG,CAAC,WAAW,GAAG;AACtC;EACA,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,aAAa,GAAG,cAAc,GAAG,GAAG,CAAC,IAAI,CAAC;EACjE,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,cAAc,GAAG,cAAc,GAAG,GAAG,CAAC,KAAK,CAAC;EACnE,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,YAAY,GAAG,cAAc,GAAG,GAAG,CAAC,KAAK,CAAC;EACjE,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,IAAI,GAAG,cAAc,GAAG,GAAG,CAAC,GAAG,CAAC;EACvD,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,KAAK,GAAG,cAAc,GAAG,GAAG,CAAC,IAAI,CAAC;EACzD,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,GAAG,GAAG,cAAc,GAAG,GAAG,CAAC,IAAI,CAAC;AACvD;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,KAAK,GAAG,CAAC,EAAE,GAAG;AAC7B;EACA,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,KAAK,GAAG,cAAc,GAAG,GAAG,CAAC,KAAK,CAAC;EAC1D,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,UAAU,GAAG,cAAc,GAAG,GAAG,CAAC,KAAK,CAAC;EAC/D,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,aAAa,GAAG,cAAc,GAAG,GAAG,CAAC,GAAG,CAAC;AAChE;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,KAAK,GAAG,CAAC,IAAI,GAAG;AAC/B;EACA,GAAG,MAAM,QAAQ,GAAG,mBAAmB,GAAG,cAAc,GAAG,eAAe,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC;AACrG;EACA,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,KAAK,GAAG,cAAc,GAAG,GAAG,CAAC,OAAO,CAAC;EAC5D,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,UAAU,GAAG,cAAc,GAAG,GAAG,CAAC,OAAO,CAAC;EACjE,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,aAAa,GAAG,cAAc,GAAG,EAAE,QAAQ,KAAK,YAAY,KAAK,GAAG,CAAC,YAAY,GAAG,GAAG,CAAC,KAAK,CAAC;EACrH,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,sBAAsB,GAAG,cAAc,GAAG,GAAG,CAAC,KAAK,CAAC;EAC3E,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,sBAAsB,GAAG,cAAc,GAAG,GAAG,CAAC,OAAO,CAAC;AAC7E;EACA,GAAG;AACH;EACA,EAAE,KAAK,cAAc,KAAK,GAAG,CAAC,IAAI,IAAI,cAAc,KAAK,GAAG,CAAC,IAAI;EACjE,GAAG,cAAc,KAAK,GAAG,CAAC,KAAK,IAAI,cAAc,KAAK,GAAG,CAAC,KAAK;EAC/D,GAAG,cAAc,KAAK,GAAG,CAAC,OAAO,IAAI,cAAc,KAAK,GAAG,CAAC,OAAO,GAAG;AACtE;EACA,GAAG,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,CAAC;AAC9C;EACA,GAAG;AACH;EACA,EAAE,OAAO,cAAc,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,EAAE,OAAO,EAAE,KAAK,EAAE,YAAY,GAAG;AACvD;EACA,EAAE,KAAK,2BAA2B,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,IAAI,MAAM,OAAO,CAAC,oBAAoB,IAAI,OAAO,CAAC,SAAS,KAAK,aAAa,IAAI,OAAO,CAAC,SAAS,KAAK,YAAY,EAAE,GAAG;AACxL;EACA,GAAG,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,GAAG,CAAC,CAAC;AACjE;EACA,GAAG,MAAM,KAAK,OAAO,CAAC,OAAO,KAAK,SAAS,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG;AAC5E;EACA;AACA;EACA,GAAG,OAAO,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC;AACjC;EACA,GAAG,MAAM,KAAK,OAAO,CAAC,mBAAmB,IAAI,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,GAAG;AAC9E;EACA,GAAG,OAAO,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC;AAC/B;EACA,GAAG,MAAM;AACT;EACA;AACA;EACA,GAAG,OAAO,CAAC,CAAC;AACZ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,cAAc,EAAE,CAAC,GAAG;AAC9B;EACA,EAAE,KAAK,CAAC,KAAK,aAAa,IAAI,CAAC,KAAK,0BAA0B,IAAI,CAAC,KAAK,yBAAyB,GAAG;AACpG;EACA,GAAG,OAAO,GAAG,CAAC,OAAO,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,OAAO,GAAG,CAAC,MAAM,CAAC;AACpB;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACpC;EACA,EAAE,MAAM,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;AAC/B;EACA,EAAE,OAAO,CAAC,mBAAmB,EAAE,SAAS,EAAE,gBAAgB,EAAE,CAAC;AAC7D;EACA,EAAE,iBAAiB,EAAE,OAAO,EAAE,CAAC;AAC/B;EACA,EAAE,KAAK,OAAO,CAAC,cAAc,GAAG;AAChC;EACA,GAAG,cAAc,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;AACpC;EACA,EAAE,YAAY,CAAC,mBAAmB,EAAE,SAAS,EAAE,qBAAqB,EAAE,CAAC;AACvE;EACA,EAAE,sBAAsB,EAAE,YAAY,EAAE,CAAC;AACzC;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,iBAAiB,EAAE,OAAO,GAAG;AACvC;EACA,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtD;EACA,EAAE,KAAK,iBAAiB,CAAC,WAAW,KAAK,SAAS,GAAG,OAAO;AAC5D;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;EAChC,EAAE,MAAM,aAAa,GAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AAC/C;EACA,EAAE,KAAK,aAAa,GAAG;AACvB;EACA,GAAG,MAAM,YAAY,GAAG,aAAa,EAAE,iBAAiB,CAAC,UAAU,EAAE,CAAC;EACtE,GAAG,YAAY,CAAC,SAAS,GAAG,CAAC;AAC7B;EACA;AACA;EACA,GAAG,KAAK,YAAY,CAAC,SAAS,KAAK,CAAC,GAAG;AACvC;EACA,IAAI,aAAa,EAAE,OAAO,EAAE,CAAC;AAC7B;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,MAAM,CAAC,IAAI,EAAE,aAAa,EAAE,CAAC,MAAM,KAAK,CAAC,GAAG;AACpD;EACA,IAAI,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,UAAU,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,EAAE,OAAO,GAAG;AACnC;EACA,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EACtD,EAAE,GAAG,CAAC,aAAa,EAAE,iBAAiB,CAAC,cAAc,EAAE,CAAC;AACxD;EACA,EAAE,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;EAChC,EAAE,MAAM,aAAa,GAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;EAC/C,EAAE,OAAO,aAAa,EAAE,iBAAiB,CAAC,UAAU,EAAE,CAAC;AACvD;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,SAAS,sBAAsB,EAAE,YAAY,GAAG;AACjD;EACA,EAAE,MAAM,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;AACvC;EACA,EAAE,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;EAChE,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtD;EACA,EAAE,KAAK,iBAAiB,CAAC,cAAc,KAAK,SAAS,GAAG;AACxD;EACA,GAAG,GAAG,CAAC,aAAa,EAAE,iBAAiB,CAAC,cAAc,EAAE,CAAC;AACzD;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,CAAC,YAAY,GAAG;AACnC;EACA,GAAG,YAAY,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,CAAC,uBAAuB,GAAG;AAC9C;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,IAAI,KAAK,KAAK,CAAC,OAAO,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,GAAG;AAC3E;EACA,KAAK,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG,GAAG,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC;AACrL;EACA,KAAK,MAAM;AACX;EACA,KAAK,GAAG,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;AAC7E;EACA,KAAK;AACL;EACA,IAAI,KAAK,sBAAsB,CAAC,kBAAkB,GAAG,GAAG,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9H;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,GAAG;AACrE;EACA,IAAI,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,sBAAsB,CAAC,kBAAkB,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG,GAAG,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,KAAK,EAAE,EAAE,CAAC;AAC1K;EACA,IAAI,MAAM;AACV;EACA,IAAI,GAAG,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC;AACvE;EACA,IAAI;AACJ;EACA,GAAG,KAAK,sBAAsB,CAAC,kBAAkB,GAAG,GAAG,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC;EACxH,GAAG,KAAK,sBAAsB,CAAC,8BAA8B,GAAG,GAAG,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,8BAA8B,EAAE,CAAC;AAC/I;EACA,GAAG,KAAK,sBAAsB,CAAC,wBAAwB,GAAG;AAC1D;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,sBAAsB,CAAC,wBAAwB,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACxF;EACA,KAAK,KAAK,sBAAsB,CAAC,wBAAwB,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,wBAAwB,EAAE,CAAC,EAAE,EAAE,CAAC;AAChJ;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,sBAAsB,CAAC,wBAAwB,GAAG,GAAG,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,wBAAwB,EAAE,CAAC;AACpI;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,CAAC,4BAA4B,GAAG;AACnD;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,IAAI,MAAM,oBAAoB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AAChE;EACA,IAAI,KAAK,oBAAoB,CAAC,cAAc,GAAG;AAC/C;EACA,KAAK,GAAG,CAAC,aAAa,EAAE,oBAAoB,CAAC,cAAc,EAAE,CAAC;AAC9D;EACA,KAAK,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,CAAC;AAC7B;EACA,KAAK;AACL;EACA,IAAI,UAAU,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AACtC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,UAAU,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC;EAC/B,EAAE,UAAU,CAAC,MAAM,EAAE,YAAY,EAAE,CAAC;AACpC;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,IAAI,YAAY,GAAG,CAAC,CAAC;AACtB;EACA,CAAC,SAAS,iBAAiB,GAAG;AAC9B;EACA,EAAE,YAAY,GAAG,CAAC,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,SAAS,mBAAmB,GAAG;AAChC;EACA,EAAE,MAAM,WAAW,GAAG,YAAY,CAAC;AACnC;EACA,EAAE,KAAK,WAAW,IAAI,YAAY,CAAC,WAAW,GAAG;AACjD;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,qCAAqC,GAAG,WAAW,GAAG,8CAA8C,GAAG,YAAY,CAAC,WAAW,EAAE,CAAC;AACnJ;EACA,GAAG;AACH;EACA,EAAE,YAAY,IAAI,CAAC,CAAC;AACpB;EACA,EAAE,OAAO,WAAW,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC,SAAS,kBAAkB,EAAE,OAAO,GAAG;AACxC;EACA,EAAE,MAAM,KAAK,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;EAC9B,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;EAC9B,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC;EACnC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,SAAS,EAAE,CAAC;EAClC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,SAAS,EAAE,CAAC;EAClC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EACnC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC;EACvC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC;EAC/B,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;EAC7B,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,eAAe,EAAE,CAAC;EACxC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,gBAAgB,EAAE,CAAC;EACzC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;EAC9B,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,eAAe,EAAE,CAAC;EACxC,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;AACnC;EACA,EAAE,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC;AACtB;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,YAAY,EAAE,OAAO,EAAE,IAAI,GAAG;AACxC;EACA,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtD;EACA,EAAE,KAAK,OAAO,CAAC,cAAc,GAAG,kBAAkB,EAAE,OAAO,EAAE,CAAC;AAC9D;EACA,EAAE,KAAK,OAAO,CAAC,qBAAqB,KAAK,KAAK,IAAI,OAAO,CAAC,OAAO,GAAG,CAAC,IAAI,iBAAiB,CAAC,SAAS,KAAK,OAAO,CAAC,OAAO,GAAG;AAC3H;EACA,GAAG,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;AAC/B;EACA,GAAG,KAAK,KAAK,KAAK,IAAI,GAAG;AACzB;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,yEAAyE,EAAE,CAAC;AAC9F;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,KAAK,KAAK,GAAG;AAC1C;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,wEAAwE,EAAE,CAAC;AAC7F;EACA,IAAI,MAAM;AACV;EACA,IAAI,aAAa,EAAE,iBAAiB,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;EACtD,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,WAAW,EAAE,GAAG,CAAC,UAAU,EAAE,iBAAiB,CAAC,cAAc,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AAC7F;EACA,EAAE;AACF;EACA,CAAC,SAAS,iBAAiB,EAAE,OAAO,EAAE,IAAI,GAAG;AAC7C;EACA,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtD;EACA,EAAE,KAAK,OAAO,CAAC,OAAO,GAAG,CAAC,IAAI,iBAAiB,CAAC,SAAS,KAAK,OAAO,CAAC,OAAO,GAAG;AAChF;EACA,GAAG,aAAa,EAAE,iBAAiB,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;EACrD,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,cAAc,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AACnG;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,EAAE,OAAO,EAAE,IAAI,GAAG;AACxC;EACA,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtD;EACA,EAAE,KAAK,OAAO,CAAC,OAAO,GAAG,CAAC,IAAI,iBAAiB,CAAC,SAAS,KAAK,OAAO,CAAC,OAAO,GAAG;AAChF;EACA,GAAG,aAAa,EAAE,iBAAiB,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;EACrD,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,WAAW,EAAE,GAAG,CAAC,UAAU,EAAE,iBAAiB,CAAC,cAAc,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AAC7F;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,EAAE,OAAO,EAAE,IAAI,GAAG;AAC1C;EACA,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtD;EACA,EAAE,KAAK,OAAO,CAAC,OAAO,GAAG,CAAC,IAAI,iBAAiB,CAAC,SAAS,KAAK,OAAO,CAAC,OAAO,GAAG;AAChF;EACA,GAAG,iBAAiB,EAAE,iBAAiB,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;EACzD,GAAG,OAAO;AACV;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,cAAc,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AACnG;EACA,EAAE;AACF;EACA,CAAC,MAAM,YAAY,GAAG;EACtB,EAAE,EAAE,cAAc,IAAI,GAAG,CAAC,MAAM;EAChC,EAAE,EAAE,mBAAmB,IAAI,GAAG,CAAC,aAAa;EAC5C,EAAE,EAAE,sBAAsB,IAAI,GAAG,CAAC,eAAe;EACjD,EAAE,CAAC;AACH;EACA,CAAC,MAAM,UAAU,GAAG;EACpB,EAAE,EAAE,aAAa,IAAI,GAAG,CAAC,OAAO;EAChC,EAAE,EAAE,0BAA0B,IAAI,GAAG,CAAC,sBAAsB;EAC5D,EAAE,EAAE,yBAAyB,IAAI,GAAG,CAAC,qBAAqB;AAC1D;EACA,EAAE,EAAE,YAAY,IAAI,GAAG,CAAC,MAAM;EAC9B,EAAE,EAAE,yBAAyB,IAAI,GAAG,CAAC,qBAAqB;EAC1D,EAAE,EAAE,wBAAwB,IAAI,GAAG,CAAC,oBAAoB;EACxD,EAAE,CAAC;AACH;EACA,CAAC,MAAM,WAAW,GAAG;EACrB,EAAE,EAAE,YAAY,IAAI,GAAG,CAAC,KAAK;EAC7B,EAAE,EAAE,aAAa,IAAI,GAAG,CAAC,MAAM;EAC/B,EAAE,EAAE,WAAW,IAAI,GAAG,CAAC,IAAI;EAC3B,EAAE,EAAE,gBAAgB,IAAI,GAAG,CAAC,MAAM;EAClC,EAAE,EAAE,YAAY,IAAI,GAAG,CAAC,KAAK;EAC7B,EAAE,EAAE,mBAAmB,IAAI,GAAG,CAAC,MAAM;EACrC,EAAE,EAAE,cAAc,IAAI,GAAG,CAAC,OAAO;EACjC,EAAE,EAAE,eAAe,IAAI,GAAG,CAAC,QAAQ;EACnC,EAAE,CAAC;AACH;EACA,CAAC,SAAS,oBAAoB,EAAE,WAAW,EAAE,OAAO,EAAE,YAAY,GAAG;AACrE;EACA,EAAE,KAAK,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,UAAU,CAAC,GAAG,EAAE,0BAA0B,EAAE,KAAK,KAAK;EAC3F,KAAK,OAAO,CAAC,SAAS,KAAK,YAAY,IAAI,OAAO,CAAC,SAAS,KAAK,yBAAyB,IAAI,OAAO,CAAC,SAAS,KAAK,yBAAyB,IAAI,OAAO,CAAC,SAAS,KAAK,wBAAwB;EAC/L,GAAG,OAAO,CAAC,SAAS,KAAK,YAAY,IAAI,OAAO,CAAC,SAAS,KAAK,yBAAyB,IAAI,OAAO,CAAC,SAAS,KAAK,yBAAyB,IAAI,OAAO,CAAC,SAAS,KAAK,wBAAwB,EAAE,GAAG;AAClM;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,0IAA0I,EAAE,CAAC;AAC9J;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,GAAG;AACtB;EACA,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,cAAc,EAAE,YAAY,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC;EACvF,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,cAAc,EAAE,YAAY,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC;AACvF;EACA,GAAG,KAAK,WAAW,KAAK,GAAG,CAAC,UAAU,IAAI,WAAW,KAAK,GAAG,CAAC,gBAAgB,GAAG;AACjF;EACA,IAAI,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,cAAc,EAAE,YAAY,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC;AACxF;EACA,IAAI;AACJ;EACA,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,UAAU,EAAE,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC;EAC7F,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,UAAU,EAAE,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC;AAC7F;EACA,GAAG,MAAM;AACT;EACA,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,cAAc,EAAE,GAAG,CAAC,aAAa,EAAE,CAAC;EAC3E,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,cAAc,EAAE,GAAG,CAAC,aAAa,EAAE,CAAC;AAC3E;EACA,GAAG,KAAK,WAAW,KAAK,GAAG,CAAC,UAAU,IAAI,WAAW,KAAK,GAAG,CAAC,gBAAgB,GAAG;AACjF;EACA,IAAI,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,cAAc,EAAE,GAAG,CAAC,aAAa,EAAE,CAAC;AAC5E;EACA,IAAI;AACJ;EACA,GAAG,KAAK,OAAO,CAAC,KAAK,KAAK,mBAAmB,IAAI,OAAO,CAAC,KAAK,KAAK,mBAAmB,GAAG;AACzF;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,+HAA+H,EAAE,CAAC;AACpJ;EACA,IAAI;AACJ;EACA,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,cAAc,EAAE,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC;EACjG,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,cAAc,EAAE,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC;AACjG;EACA,GAAG,KAAK,OAAO,CAAC,SAAS,KAAK,aAAa,IAAI,OAAO,CAAC,SAAS,KAAK,YAAY,GAAG;AACpF;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,iIAAiI,EAAE,CAAC;AACtJ;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,OAAO,CAAC,eAAe,GAAG;AACjC;EACA,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,sBAAsB,EAAE,CAAC;EAC1F,GAAG,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,GAAG,CAAC,oBAAoB,EAAE,WAAW,EAAE,OAAO,CAAC,eAAe,EAAE,EAAE,CAAC;AACtG;EACA,GAAG;AACH;EACA,EAAE,KAAK,UAAU,CAAC,GAAG,EAAE,gCAAgC,EAAE,KAAK,IAAI,GAAG;AACrE;EACA,GAAG,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,gCAAgC,EAAE,CAAC;AACxE;EACA,GAAG,KAAK,OAAO,CAAC,SAAS,KAAK,aAAa,GAAG,OAAO;EACrD,GAAG,KAAK,OAAO,CAAC,SAAS,KAAK,yBAAyB,IAAI,OAAO,CAAC,SAAS,KAAK,wBAAwB,GAAG,OAAO;EACnH,GAAG,KAAK,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,UAAU,CAAC,GAAG,EAAE,0BAA0B,EAAE,KAAK,KAAK,GAAG,OAAO;EACtG,GAAG,KAAK,QAAQ,KAAK,KAAK,MAAM,OAAO,CAAC,IAAI,KAAK,aAAa,IAAI,UAAU,CAAC,GAAG,EAAE,+BAA+B,EAAE,KAAK,KAAK,EAAE,GAAG,OAAO;AACzI;EACA,GAAG,KAAK,OAAO,CAAC,UAAU,GAAG,CAAC,IAAI,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,mBAAmB,GAAG;AAClF;EACA,IAAI,GAAG,CAAC,aAAa,EAAE,WAAW,EAAE,SAAS,CAAC,0BAA0B,EAAE,IAAI,CAAC,GAAG,EAAE,OAAO,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAgB,EAAE,EAAE,EAAE,CAAC;EAC5I,IAAI,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,mBAAmB,GAAG,OAAO,CAAC,UAAU,CAAC;AACvE;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,WAAW,EAAE,iBAAiB,EAAE,OAAO,GAAG;AACpD;EACA,EAAE,IAAI,WAAW,GAAG,KAAK,CAAC;AAC1B;EACA,EAAE,KAAK,iBAAiB,CAAC,WAAW,KAAK,SAAS,GAAG;AACrD;EACA,GAAG,iBAAiB,CAAC,WAAW,GAAG,IAAI,CAAC;AACxC;EACA,GAAG,OAAO,CAAC,gBAAgB,EAAE,SAAS,EAAE,gBAAgB,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;EAChC,EAAE,IAAI,aAAa,GAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AAC7C;EACA,EAAE,KAAK,aAAa,KAAK,SAAS,GAAG;AACrC;EACA,GAAG,aAAa,GAAG,EAAE,CAAC;EACtB,GAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,aAAa,EAAE,CAAC;AACzC;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,eAAe,GAAG,kBAAkB,EAAE,OAAO,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,eAAe,KAAK,iBAAiB,CAAC,UAAU,GAAG;AAC1D;EACA;AACA;EACA,GAAG,KAAK,aAAa,EAAE,eAAe,EAAE,KAAK,SAAS,GAAG;AACzD;EACA;AACA;EACA,IAAI,aAAa,EAAE,eAAe,EAAE,GAAG;EACvC,KAAK,OAAO,EAAE,GAAG,CAAC,aAAa,EAAE;EACjC,KAAK,SAAS,EAAE,CAAC;EACjB,KAAK,CAAC;AACN;EACA,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,CAAC;AAC5B;EACA;EACA;AACA;EACA,IAAI,WAAW,GAAG,IAAI,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG,aAAa,EAAE,eAAe,EAAE,CAAC,SAAS,GAAG,CAAC;AACjD;EACA;EACA;AACA;EACA,GAAG,MAAM,YAAY,GAAG,aAAa,EAAE,iBAAiB,CAAC,UAAU,EAAE,CAAC;AACtE;EACA,GAAG,KAAK,YAAY,KAAK,SAAS,GAAG;AACrC;EACA,IAAI,aAAa,EAAE,iBAAiB,CAAC,UAAU,EAAE,CAAC,SAAS,GAAG,CAAC;AAC/D;EACA,IAAI,KAAK,YAAY,CAAC,SAAS,KAAK,CAAC,GAAG;AACxC;EACA,KAAK,aAAa,EAAE,OAAO,EAAE,CAAC;AAC9B;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,iBAAiB,CAAC,UAAU,GAAG,eAAe,CAAC;EAClD,GAAG,iBAAiB,CAAC,cAAc,GAAG,aAAa,EAAE,eAAe,EAAE,CAAC,OAAO,CAAC;AAC/E;EACA,GAAG;AACH;EACA,EAAE,OAAO,WAAW,CAAC;AACrB;EACA,EAAE;AACF;EACA,CAAC,SAAS,aAAa,EAAE,iBAAiB,EAAE,OAAO,EAAE,IAAI,GAAG;AAC5D;EACA,EAAE,IAAI,WAAW,GAAG,GAAG,CAAC,UAAU,CAAC;AACnC;EACA,EAAE,KAAK,OAAO,CAAC,kBAAkB,IAAI,OAAO,CAAC,wBAAwB,GAAG,WAAW,GAAG,GAAG,CAAC,gBAAgB,CAAC;EAC3G,EAAE,KAAK,OAAO,CAAC,eAAe,GAAG,WAAW,GAAG,GAAG,CAAC,UAAU,CAAC;AAC9D;EACA,EAAE,MAAM,WAAW,GAAG,WAAW,EAAE,iBAAiB,EAAE,OAAO,EAAE,CAAC;EAChE,EAAE,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;AAChC;EACA,EAAE,KAAK,CAAC,WAAW,EAAE,WAAW,EAAE,iBAAiB,CAAC,cAAc,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AAC1F;EACA,EAAE,MAAM,gBAAgB,GAAG,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACpD;EACA,EAAE,KAAK,MAAM,CAAC,OAAO,KAAK,gBAAgB,CAAC,SAAS,IAAI,WAAW,KAAK,IAAI,GAAG;AAC/E;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AAC9C;EACA,GAAG,MAAM,gBAAgB,GAAG,eAAe,CAAC,YAAY,EAAE,eAAe,CAAC,iBAAiB,EAAE,CAAC;EAC9F,GAAG,MAAM,gBAAgB,GAAG,OAAO,CAAC,UAAU,KAAK,YAAY,GAAG,IAAI,GAAG,eAAe,CAAC,YAAY,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EAC5H,GAAG,MAAM,gBAAgB,GAAG,OAAO,CAAC,UAAU,KAAK,YAAY,IAAI,gBAAgB,KAAK,gBAAgB,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,qBAAqB,CAAC;AAChJ;EACA,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,mBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;EAC7D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,8BAA8B,EAAE,OAAO,CAAC,gBAAgB,EAAE,CAAC;EACnF,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,EAAE,CAAC;EACpE,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,kCAAkC,EAAE,gBAAgB,EAAE,CAAC;AAC/E;EACA,GAAG,MAAM,eAAe,GAAG,sBAAsB,EAAE,OAAO,EAAE,IAAI,cAAc,EAAE,OAAO,CAAC,KAAK,EAAE,KAAK,KAAK,CAAC;EAC1G,GAAG,IAAI,KAAK,GAAG,WAAW,EAAE,OAAO,CAAC,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC;EACjG,GAAG,KAAK,GAAG,gBAAgB,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AAC9C;EACA,GAAG,MAAM,YAAY,GAAG,cAAc,EAAE,KAAK,EAAE,IAAI,QAAQ;EAC3D,IAAI,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;AACnE;EACA,GAAG,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE;EAC7C,IAAI,gBAAgB,GAAG,iBAAiB,EAAE,OAAO,CAAC,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC;AACjI;EACA,GAAG,oBAAoB,EAAE,WAAW,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AAC9D;EACA,GAAG,IAAI,MAAM,CAAC;EACd,GAAG,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;AACnC;EACA,GAAG,MAAM,aAAa,KAAK,QAAQ,IAAI,OAAO,CAAC,cAAc,KAAK,IAAI,IAAI,gBAAgB,KAAK,eAAe,EAAE,CAAC;EACjH,GAAG,MAAM,cAAc,GAAG,EAAE,gBAAgB,CAAC,SAAS,KAAK,SAAS,QAAQ,WAAW,KAAK,IAAI,EAAE,CAAC;EACnG,GAAG,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACtC,GAAG,MAAM,MAAM,GAAG,YAAY,EAAE,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;AAC/D;EACA,GAAG,KAAK,OAAO,CAAC,cAAc,GAAG;AACjC;EACA;AACA;EACA,IAAI,gBAAgB,GAAG,GAAG,CAAC,eAAe,CAAC;AAC3C;EACA,IAAI,KAAK,QAAQ,GAAG;AACpB;EACA,KAAK,KAAK,OAAO,CAAC,IAAI,KAAK,SAAS,GAAG;AACvC;EACA,MAAM,gBAAgB,GAAG,GAAG,CAAC,kBAAkB,CAAC;AAChD;EACA,MAAM,MAAM,KAAK,OAAO,CAAC,IAAI,KAAK,eAAe,GAAG;AACpD;EACA,MAAM,gBAAgB,GAAG,GAAG,CAAC,iBAAiB,CAAC;AAC/C;EACA,MAAM,MAAM,KAAK,OAAO,CAAC,IAAI,KAAK,kBAAkB,GAAG;AACvD;EACA,MAAM,gBAAgB,GAAG,GAAG,CAAC,gBAAgB,CAAC;AAC9C;EACA,MAAM,MAAM;AACZ;EACA,MAAM,gBAAgB,GAAG,GAAG,CAAC,iBAAiB,CAAC;AAC/C;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,OAAO,CAAC,IAAI,KAAK,SAAS,GAAG;AACvC;EACA,MAAM,OAAO,CAAC,KAAK,EAAE,8DAA8D,EAAE,CAAC;AACtF;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,KAAK,OAAO,CAAC,MAAM,KAAK,WAAW,IAAI,gBAAgB,KAAK,GAAG,CAAC,eAAe,GAAG;AACtF;EACA;EACA;EACA;EACA,KAAK,KAAK,OAAO,CAAC,IAAI,KAAK,iBAAiB,IAAI,OAAO,CAAC,IAAI,KAAK,eAAe,GAAG;AACnF;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,6FAA6F,EAAE,CAAC;AACpH;EACA,MAAM,OAAO,CAAC,IAAI,GAAG,eAAe,CAAC;EACrC,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;AAC7C;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,KAAK,OAAO,CAAC,MAAM,KAAK,kBAAkB,IAAI,gBAAgB,KAAK,GAAG,CAAC,eAAe,GAAG;AAC7F;EACA;EACA;EACA,KAAK,gBAAgB,GAAG,GAAG,CAAC,aAAa,CAAC;AAC1C;EACA;EACA;EACA;EACA,KAAK,KAAK,OAAO,CAAC,IAAI,KAAK,kBAAkB,GAAG;AAChD;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,kFAAkF,EAAE,CAAC;AACzG;EACA,MAAM,OAAO,CAAC,IAAI,GAAG,kBAAkB,CAAC;EACxC,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;AAC7C;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,KAAK,cAAc,GAAG;AAC1B;EACA,KAAK,KAAK,aAAa,GAAG;AAC1B;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC3F;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AACpH;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,OAAO,CAAC,aAAa,GAAG;AACvC;EACA;EACA;EACA;AACA;EACA,IAAI,KAAK,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,YAAY,GAAG;AAC9C;EACA,KAAK,KAAK,aAAa,IAAI,cAAc,GAAG;AAC5C;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;AAC9G;EACA,MAAM;AACN;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC1D;EACA,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,MAAM,KAAK,aAAa,GAAG;AAC3B;EACA,OAAO,KAAK,SAAS,GAAG;AACxB;EACA,QAAQ,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AACnH;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC9H;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;AACrC;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,aAAa,GAAG;AAC1B;EACA,MAAM,KAAK,cAAc,GAAG;AAC5B;EACA,OAAO,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACjG;EACA,OAAO;AACP;EACA,MAAM,KAAK,SAAS,GAAG;AACvB;EACA,OAAO,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AAC/G;EACA,OAAO;AACP;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AAC1H;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,OAAO,CAAC,mBAAmB,GAAG;AAC7C;EACA,IAAI,KAAK,OAAO,CAAC,wBAAwB,GAAG;AAC5C;EACA,KAAK,KAAK,aAAa,IAAI,cAAc,GAAG;AAC5C;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AACjI;EACA,MAAM;AACN;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC1D;EACA,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,MAAM,KAAK,OAAO,CAAC,MAAM,KAAK,UAAU,GAAG;AAC3C;EACA,OAAO,KAAK,QAAQ,KAAK,IAAI,GAAG;AAChC;EACA,QAAQ,KAAK,aAAa,GAAG;AAC7B;EACA,SAAS,KAAK,SAAS,GAAG;AAC1B;EACA,UAAU,KAAK,CAAC,uBAAuB,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACnJ;EACA,UAAU;AACV;EACA,SAAS,MAAM;AACf;EACA,SAAS,KAAK,CAAC,oBAAoB,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC,EAAE,gBAAgB,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjJ;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,OAAO,CAAC,IAAI,EAAE,gGAAgG,EAAE,CAAC;AACzH;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,aAAa,GAAG;AAC5B;EACA,QAAQ,KAAK,SAAS,GAAG;AACzB;EACA,SAAS,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC1I;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC,EAAE,gBAAgB,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAClJ;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,aAAa,IAAI,cAAc,GAAG;AAC5C;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;AAC9G;EACA,MAAM;AACN;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC1D;EACA,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,MAAM,KAAK,OAAO,CAAC,MAAM,KAAK,UAAU,GAAG;AAC3C;EACA,OAAO,KAAK,QAAQ,KAAK,IAAI,GAAG;AAChC;EACA,QAAQ,KAAK,aAAa,GAAG;AAC7B;EACA,SAAS,KAAK,SAAS,GAAG;AAC1B;EACA,UAAU,KAAK,CAAC,uBAAuB,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AACvH;EACA,UAAU;AACV;EACA,SAAS,MAAM;AACf;EACA,SAAS,KAAK,CAAC,oBAAoB,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AACxH;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,OAAO,CAAC,IAAI,EAAE,gGAAgG,EAAE,CAAC;AACzH;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,aAAa,GAAG;AAC5B;EACA,QAAQ,KAAK,SAAS,GAAG;AACzB;EACA,SAAS,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AACpH;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC/H;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,OAAO,CAAC,kBAAkB,GAAG;AAC5C;EACA,IAAI,KAAK,aAAa,GAAG;AACzB;EACA,KAAK,KAAK,cAAc,GAAG;AAC3B;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AACnH;EACA,MAAM;AACN;EACA,KAAK,KAAK,SAAS,GAAG;AACtB;EACA,MAAM,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AACpI;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AAC5I;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,OAAO,CAAC,eAAe,GAAG;AACzC;EACA,IAAI,KAAK,aAAa,GAAG;AACzB;EACA,KAAK,KAAK,cAAc,GAAG;AAC3B;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAC7G;EACA,MAAM;AACN;EACA,KAAK,KAAK,SAAS,GAAG;AACtB;EACA,MAAM,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AAC9H;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AACtI;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,OAAO,CAAC,oBAAoB,GAAG;AAC9C;EACA,IAAI,KAAK,cAAc,GAAG;AAC1B;EACA,KAAK,KAAK,aAAa,GAAG;AAC1B;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAChG;EACA,MAAM,MAAM;AACZ;EACA,MAAM,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AACrD;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,OAAO,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AACzG;EACA,OAAO,KAAK,KAAK,CAAC,CAAC;EACnB,OAAO,MAAM,KAAK,CAAC,CAAC;AACpB;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA;EACA;EACA;AACA;EACA,IAAI,KAAK,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,YAAY,GAAG;AAC9C;EACA,KAAK,KAAK,aAAa,IAAI,cAAc,GAAG;AAC5C;EACA,MAAM,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;AAC9G;EACA,MAAM;AACN;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC1D;EACA,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,MAAM,KAAK,aAAa,GAAG;AAC3B;EACA,OAAO,KAAK,SAAS,GAAG;AACxB;EACA,QAAQ,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AACjF;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AACzF;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;AACrC;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,aAAa,GAAG;AAC1B;EACA,MAAM,KAAK,cAAc,GAAG;AAC5B;EACA,OAAO,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACjG;EACA,OAAO;AACP;EACA,MAAM,KAAK,SAAS,GAAG;AACvB;EACA,OAAO,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC/E;EACA,OAAO;AACP;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,gBAAgB,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AACvF;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,2BAA2B,EAAE,OAAO,EAAE,YAAY,EAAE,GAAG;AAC/D;EACA,IAAI,cAAc,EAAE,WAAW,EAAE,CAAC;AAClC;EACA,IAAI;AACJ;EACA,GAAG,gBAAgB,CAAC,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC;AAC/C;EACA,GAAG,KAAK,OAAO,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;AACvD;EACA,GAAG;AACH;EACA,EAAE,iBAAiB,CAAC,SAAS,GAAG,OAAO,CAAC,OAAO,CAAC;AAChD;EACA,EAAE;AACF;EACA,CAAC,SAAS,iBAAiB,EAAE,iBAAiB,EAAE,OAAO,EAAE,IAAI,GAAG;AAChE;EACA,EAAE,KAAK,OAAO,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,GAAG,OAAO;AAC3C;EACA,EAAE,MAAM,WAAW,GAAG,WAAW,EAAE,iBAAiB,EAAE,OAAO,EAAE,CAAC;EAChE,EAAE,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;AAChC;EACA,EAAE,KAAK,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,cAAc,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AACnG;EACA,EAAE,MAAM,gBAAgB,GAAG,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AACpD;EACA,EAAE,KAAK,MAAM,CAAC,OAAO,KAAK,gBAAgB,CAAC,SAAS,IAAI,WAAW,KAAK,IAAI,GAAG;AAC/E;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;AAC9C;EACA,GAAG,MAAM,gBAAgB,GAAG,eAAe,CAAC,YAAY,EAAE,eAAe,CAAC,iBAAiB,EAAE,CAAC;EAC9F,GAAG,MAAM,gBAAgB,GAAG,OAAO,CAAC,UAAU,KAAK,YAAY,GAAG,IAAI,GAAG,eAAe,CAAC,YAAY,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EAC5H,GAAG,MAAM,gBAAgB,GAAG,OAAO,CAAC,UAAU,KAAK,YAAY,IAAI,gBAAgB,KAAK,gBAAgB,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,qBAAqB,CAAC;AAChJ;EACA,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,mBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;EAC7D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,8BAA8B,EAAE,OAAO,CAAC,gBAAgB,EAAE,CAAC;EACnF,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,EAAE,CAAC;EACpE,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,kCAAkC,EAAE,gBAAgB,EAAE,CAAC;AAC/E;EACA,GAAG,MAAM,YAAY,KAAK,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,mBAAmB,EAAE,CAAC;EAClG,GAAG,MAAM,aAAa,KAAK,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC;AACpF;EACA,GAAG,MAAM,SAAS,GAAG,EAAE,CAAC;AACxB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,IAAI,KAAK,EAAE,YAAY,IAAI,EAAE,aAAa,GAAG;AAC7C;EACA,KAAK,SAAS,EAAE,CAAC,EAAE,GAAG,WAAW,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC;AAClG;EACA,KAAK,MAAM;AACX;EACA,KAAK,SAAS,EAAE,CAAC,EAAE,GAAG,aAAa,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;AACpF;EACA,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,EAAE,GAAG,gBAAgB,EAAE,OAAO,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;AACjE;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE;EAC/B,IAAI,YAAY,GAAG,cAAc,EAAE,KAAK,EAAE,IAAI,QAAQ;EACtD,IAAI,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE;EAClE,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE;EAC1C,IAAI,gBAAgB,GAAG,iBAAiB,EAAE,OAAO,CAAC,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;AACzG;EACA,GAAG,MAAM,aAAa,KAAK,QAAQ,IAAI,OAAO,CAAC,cAAc,KAAK,IAAI,EAAE,CAAC;EACzE,GAAG,MAAM,cAAc,GAAG,EAAE,gBAAgB,CAAC,SAAS,KAAK,SAAS,QAAQ,WAAW,KAAK,IAAI,EAAE,CAAC;EACnG,GAAG,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACtC,GAAG,IAAI,MAAM,GAAG,YAAY,EAAE,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;AAC7D;EACA,GAAG,oBAAoB,EAAE,GAAG,CAAC,gBAAgB,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AACvE;EACA,GAAG,IAAI,OAAO,CAAC;AACf;EACA,GAAG,KAAK,YAAY,GAAG;AACvB;EACA,IAAI,KAAK,aAAa,IAAI,cAAc,GAAG;AAC3C;EACA,KAAK,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACrG;EACA,KAAK;AACL;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACnC;EACA,KAAK,OAAO,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,OAAO,CAAC;AACtC;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,MAAM,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,MAAM,KAAK,OAAO,CAAC,MAAM,KAAK,UAAU,GAAG;AAC3C;EACA,OAAO,KAAK,QAAQ,KAAK,IAAI,GAAG;AAChC;EACA,QAAQ,KAAK,aAAa,GAAG;AAC7B;EACA,SAAS,KAAK,SAAS,GAAG;AAC1B;EACA,UAAU,KAAK,CAAC,uBAAuB,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC5I;EACA,UAAU;AACV;EACA,SAAS,MAAM;AACf;EACA,SAAS,KAAK,CAAC,oBAAoB,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,gBAAgB,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC7I;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,OAAO,CAAC,IAAI,EAAE,iGAAiG,EAAE,CAAC;AAC1H;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,aAAa,GAAG;AAC5B;EACA,QAAQ,KAAK,SAAS,GAAG;AACzB;EACA,SAAS,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AACzI;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,gBAAgB,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AACpJ;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;AAC9B;EACA,IAAI,KAAK,aAAa,IAAI,cAAc,GAAG;AAC3C;EACA;EACA;EACA;AACA;EACA,KAAK,KAAK,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,GAAG,CAAC;AACzC;EACA,KAAK,KAAK,CAAC,YAAY,EAAE,GAAG,CAAC,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC;AACvH;EACA,KAAK;AACL;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACnC;EACA,KAAK,KAAK,aAAa,GAAG;AAC1B;EACA,MAAM,KAAK,aAAa,GAAG;AAC3B;EACA,OAAO,KAAK,SAAS,GAAG;AACxB;EACA,QAAQ,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC;AAChK;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,gBAAgB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3K;EACA,OAAO;AACP;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAClD;EACA,OAAO,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;EACnC,OAAO,MAAM,WAAW,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;AACnD;EACA,OAAO,KAAK,aAAa,GAAG;AAC5B;EACA,QAAQ,KAAK,SAAS,GAAG;AACzB;EACA,SAAS,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,CAAC,IAAI,EAAE,CAAC;AAC5J;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,gBAAgB,EAAE,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,CAAC,IAAI,EAAE,CAAC;AACvK;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,aAAa,GAAG;AAC3B;EACA,OAAO,KAAK,SAAS,GAAG;AACxB;EACA,QAAQ,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9G;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,gBAAgB,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;AACtH;EACA,OAAO;AACP;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAClD;EACA,OAAO,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AACnC;EACA,OAAO,KAAK,aAAa,GAAG;AAC5B;EACA,QAAQ,KAAK,SAAS,GAAG;AACzB;EACA,SAAS,KAAK,CAAC,aAAa,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AACtH;EACA,SAAS;AACT;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,gBAAgB,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9H;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,2BAA2B,EAAE,OAAO,EAAE,YAAY,EAAE,GAAG;AAC/D;EACA;EACA,IAAI,cAAc,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG,gBAAgB,CAAC,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC;AAC/C;EACA,GAAG,KAAK,OAAO,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;AACvD;EACA,GAAG;AACH;EACA,EAAE,iBAAiB,CAAC,SAAS,GAAG,OAAO,CAAC,OAAO,CAAC;AAChD;EACA,EAAE;AACF;EACA;AACA;EACA;EACA,CAAC,SAAS,uBAAuB,EAAE,WAAW,EAAE,YAAY,EAAE,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE,KAAK,GAAG;AAC1G;EACA,EAAE,MAAM,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EACvE,EAAE,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;EAC/C,EAAE,MAAM,gBAAgB,GAAG,iBAAiB,EAAE,OAAO,CAAC,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EAC7G,EAAE,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;AAChE;EACA,EAAE,KAAK,EAAE,sBAAsB,CAAC,qBAAqB,GAAG;AACxD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,YAAY,CAAC,KAAK,IAAI,KAAK,EAAE,CAAC;EAC5D,GAAG,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,YAAY,CAAC,MAAM,IAAI,KAAK,EAAE,CAAC;AAC9D;EACA,GAAG,KAAK,aAAa,KAAK,GAAG,CAAC,UAAU,IAAI,aAAa,KAAK,GAAG,CAAC,gBAAgB,GAAG;AACrF;EACA,IAAI,KAAK,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,CAAC,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AAC7H;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AACzG;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,kBAAkB,EAAE,YAAY,EAAE,GAAG;AAC5C;EACA,GAAG,kBAAkB,CAAC,kCAAkC,EAAE,GAAG,CAAC,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,sBAAsB,EAAE,YAAY,EAAE,EAAE,CAAC;AAC5L;EACA,GAAG,MAAM,KAAK,aAAa,KAAK,GAAG,CAAC,UAAU,MAAM,aAAa,IAAI,GAAG,CAAC,2BAA2B,IAAI,aAAa,IAAI,GAAG,CAAC,2BAA2B,EAAE,GAAG;AAC7J;EACA,GAAG,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,cAAc,EAAE,KAAK,EAAE,CAAC;AAC3H;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;AACjD;EACA,EAAE;AACF;AACA;EACA;EACA,CAAC,SAAS,wBAAwB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,GAAG;AAChF;EACA,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,YAAY,EAAE,YAAY,EAAE,CAAC;AACzD;EACA,EAAE,KAAK,YAAY,CAAC,WAAW,IAAI,EAAE,YAAY,CAAC,aAAa,GAAG;AAClE;EACA,GAAG,IAAI,gBAAgB,GAAG,EAAE,QAAQ,KAAK,IAAI,KAAK,GAAG,CAAC,iBAAiB,GAAG,GAAG,CAAC,iBAAiB,CAAC;AAChG;EACA,GAAG,KAAK,aAAa,IAAI,kBAAkB,EAAE,YAAY,EAAE,GAAG;AAC9D;EACA,IAAI,MAAM,YAAY,GAAG,YAAY,CAAC,YAAY,CAAC;AACnD;EACA,IAAI,KAAK,YAAY,IAAI,YAAY,CAAC,cAAc,GAAG;AACvD;EACA,KAAK,KAAK,YAAY,CAAC,IAAI,KAAK,SAAS,GAAG;AAC5C;EACA,MAAM,gBAAgB,GAAG,GAAG,CAAC,kBAAkB,CAAC;AAChD;EACA,MAAM,MAAM,KAAK,YAAY,CAAC,IAAI,KAAK,eAAe,GAAG;AACzD;EACA,MAAM,gBAAgB,GAAG,GAAG,CAAC,iBAAiB,CAAC;AAC/C;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM,OAAO,GAAG,sBAAsB,EAAE,YAAY,EAAE,CAAC;AAC3D;EACA,IAAI,KAAK,kBAAkB,EAAE,YAAY,EAAE,GAAG;AAC9C;EACA,KAAK,kBAAkB,CAAC,iCAAiC,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAClJ;EACA,KAAK,MAAM;AACX;EACA,KAAK,GAAG,CAAC,8BAA8B,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAChI;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,GAAG,CAAC,mBAAmB,EAAE,GAAG,CAAC,YAAY,EAAE,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAC3G;EACA,IAAI;AACJ;EACA,GAAG,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,YAAY,EAAE,YAAY,EAAE,CAAC;AACxG;EACA,GAAG,MAAM,KAAK,YAAY,CAAC,WAAW,IAAI,YAAY,CAAC,aAAa,GAAG;AACvE;EACA,GAAG,MAAM,OAAO,GAAG,sBAAsB,EAAE,YAAY,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,aAAa,IAAI,kBAAkB,EAAE,YAAY,EAAE,KAAK,KAAK,GAAG;AACxE;EACA,IAAI,GAAG,CAAC,8BAA8B,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,GAAG,CAAC,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AACnI;EACA,IAAI,MAAM,KAAK,kBAAkB,EAAE,YAAY,EAAE,GAAG;AACpD;EACA,IAAI,kBAAkB,CAAC,iCAAiC,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,GAAG,CAAC,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AACrJ;EACA,IAAI,MAAM;AACV;EACA,IAAI,GAAG,CAAC,mBAAmB,EAAE,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,aAAa,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAC5G;EACA,IAAI;AACJ;AACA;EACA,GAAG,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,wBAAwB,EAAE,GAAG,CAAC,YAAY,EAAE,YAAY,EAAE,CAAC;AAChH;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,QAAQ,GAAG,YAAY,CAAC,4BAA4B,KAAK,IAAI,GAAG,YAAY,CAAC,OAAO,GAAG,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;AACzH;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,IAAI,MAAM,OAAO,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EACzE,IAAI,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;EACjD,IAAI,MAAM,gBAAgB,GAAG,iBAAiB,EAAE,OAAO,CAAC,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EAC/G,IAAI,MAAM,OAAO,GAAG,sBAAsB,EAAE,YAAY,EAAE,CAAC;AAC3D;EACA,IAAI,KAAK,aAAa,IAAI,kBAAkB,EAAE,YAAY,EAAE,KAAK,KAAK,GAAG;AACzE;EACA,KAAK,GAAG,CAAC,8BAA8B,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAChI;EACA,KAAK,MAAM,KAAK,kBAAkB,EAAE,YAAY,EAAE,GAAG;AACrD;EACA,KAAK,kBAAkB,CAAC,iCAAiC,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAClJ;EACA,KAAK,MAAM;AACX;EACA,KAAK,GAAG,CAAC,mBAAmB,EAAE,GAAG,CAAC,YAAY,EAAE,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAC5G;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA;EACA,CAAC,SAAS,iBAAiB,EAAE,WAAW,EAAE,YAAY,GAAG;AACzD;EACA,EAAE,MAAM,MAAM,KAAK,YAAY,IAAI,YAAY,CAAC,uBAAuB,EAAE,CAAC;EAC1E,EAAE,KAAK,MAAM,GAAG,MAAM,IAAI,KAAK,EAAE,yDAAyD,EAAE,CAAC;AAC7F;EACA,EAAE,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC;AACxD;EACA,EAAE,KAAK,IAAI,YAAY,CAAC,YAAY,IAAI,YAAY,CAAC,YAAY,CAAC,cAAc,EAAE,GAAG;AACrF;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,qEAAqE,EAAE,CAAC;AAC5F;EACA,GAAG;AACH;EACA;EACA,EAAE,KAAK,EAAE,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,cAAc;EACnE,IAAI,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,KAAK,YAAY,CAAC,KAAK;EAChE,IAAI,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,GAAG;AACrE;EACA,GAAG,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;EAC9D,GAAG,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;EAChE,GAAG,YAAY,CAAC,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC;AAChD;EACA,GAAG;AACH;EACA,EAAE,YAAY,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;AAC/C;EACA,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,cAAc,CAAC;EACvF,EAAE,MAAM,OAAO,GAAG,sBAAsB,EAAE,YAAY,EAAE,CAAC;AACzD;EACA,EAAE,KAAK,YAAY,CAAC,YAAY,CAAC,MAAM,KAAK,WAAW,GAAG;AAC1D;EACA,GAAG,KAAK,kBAAkB,EAAE,YAAY,EAAE,GAAG;AAC7C;EACA,IAAI,kBAAkB,CAAC,kCAAkC,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,UAAU,EAAE,iBAAiB,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC;AAClJ;EACA,IAAI,MAAM;AACV;EACA,IAAI,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,UAAU,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AAC5G;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,YAAY,CAAC,YAAY,CAAC,MAAM,KAAK,kBAAkB,GAAG;AACxE;EACA,GAAG,KAAK,kBAAkB,EAAE,YAAY,EAAE,GAAG;AAC7C;EACA,IAAI,kBAAkB,CAAC,kCAAkC,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,wBAAwB,EAAE,GAAG,CAAC,UAAU,EAAE,iBAAiB,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC;AAC1J;EACA,IAAI,MAAM;AACV;EACA,IAAI,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,wBAAwB,EAAE,GAAG,CAAC,UAAU,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACpH;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,IAAI,KAAK,EAAE,6BAA6B,EAAE,CAAC;AACpD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;EACA,CAAC,SAAS,sBAAsB,EAAE,YAAY,GAAG;AACjD;EACA,EAAE,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;EAChE,EAAE,MAAM,MAAM,KAAK,YAAY,CAAC,uBAAuB,KAAK,IAAI,EAAE,CAAC;AACnE;EACA,EAAE,KAAK,YAAY,CAAC,YAAY,IAAI,EAAE,sBAAsB,CAAC,yBAAyB,GAAG;AACzF;EACA,GAAG,KAAK,MAAM,GAAG,MAAM,IAAI,KAAK,EAAE,0DAA0D,EAAE,CAAC;AAC/F;EACA,GAAG,iBAAiB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,YAAY,EAAE,CAAC;AAChF;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,MAAM,GAAG;AACjB;EACA,IAAI,sBAAsB,CAAC,kBAAkB,GAAG,EAAE,CAAC;AACnD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACnC;EACA,KAAK,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;EAC9F,KAAK,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,kBAAkB,EAAE,CAAC;EAC/E,KAAK,wBAAwB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC;AACrG;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC;EACxF,IAAI,sBAAsB,CAAC,kBAAkB,GAAG,GAAG,CAAC,kBAAkB,EAAE,CAAC;EACzE,IAAI,wBAAwB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC;AAC/F;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;AACjD;EACA,EAAE;AACF;EACA;EACA,CAAC,SAAS,cAAc,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,GAAG;AACrE;EACA,EAAE,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;AAChE;EACA,EAAE,KAAK,YAAY,KAAK,SAAS,GAAG;AACpC;EACA,GAAG,uBAAuB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,YAAY,EAAE,YAAY,CAAC,OAAO,EAAE,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;AACtJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,YAAY,KAAK,SAAS,GAAG;AACpC;EACA,GAAG,sBAAsB,EAAE,YAAY,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;EACA,CAAC,SAAS,iBAAiB,EAAE,YAAY,GAAG;AAC5C;EACA,EAAE,MAAM,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;AACvC;EACA,EAAE,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;EAChE,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtD;EACA,EAAE,YAAY,CAAC,gBAAgB,EAAE,SAAS,EAAE,qBAAqB,EAAE,CAAC;AACpE;EACA,EAAE,KAAK,YAAY,CAAC,4BAA4B,KAAK,IAAI,GAAG;AAC5D;EACA,GAAG,KAAK,iBAAiB,CAAC,cAAc,KAAK,SAAS,GAAG;AACzD;EACA,IAAI,iBAAiB,CAAC,cAAc,GAAG,GAAG,CAAC,aAAa,EAAE,CAAC;AAC3D;EACA,IAAI;AACJ;EACA,GAAG,iBAAiB,CAAC,SAAS,GAAG,OAAO,CAAC,OAAO,CAAC;EACjD,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,KAAK,YAAY,CAAC,uBAAuB,KAAK,IAAI,EAAE,CAAC;EACnE,EAAE,MAAM,uBAAuB,KAAK,YAAY,CAAC,4BAA4B,KAAK,IAAI,EAAE,CAAC;EACzF,EAAE,MAAM,YAAY,GAAG,cAAc,EAAE,YAAY,EAAE,IAAI,QAAQ,CAAC;AAClE;EACA;AACA;EACA,EAAE,KAAK,MAAM,GAAG;AAChB;EACA,GAAG,sBAAsB,CAAC,kBAAkB,GAAG,EAAE,CAAC;AAClD;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,IAAI,KAAK,QAAQ,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG;AACrE;EACA,KAAK,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;AACzD;EACA,KAAK,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG;AACrE;EACA,MAAM,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;AACxF;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;AAC9E;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,QAAQ,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG;AACpE;EACA,IAAI,sBAAsB,CAAC,kBAAkB,GAAG,EAAE,CAAC;AACnD;EACA,IAAI,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG;AACpE;EACA,KAAK,sBAAsB,CAAC,kBAAkB,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;AAClF;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,sBAAsB,CAAC,kBAAkB,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;AACxE;EACA,IAAI;AACJ;EACA,GAAG,KAAK,uBAAuB,GAAG;AAClC;EACA,IAAI,KAAK,YAAY,CAAC,WAAW,GAAG;AACpC;EACA,KAAK,MAAM,QAAQ,GAAG,YAAY,CAAC,OAAO,CAAC;AAC3C;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,MAAM,MAAM,oBAAoB,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AACnE;EACA,MAAM,KAAK,oBAAoB,CAAC,cAAc,KAAK,SAAS,GAAG;AAC/D;EACA,OAAO,oBAAoB,CAAC,cAAc,GAAG,GAAG,CAAC,aAAa,EAAE,CAAC;AACjE;EACA,OAAO,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,CAAC;AAC/B;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,+GAA+G,EAAE,CAAC;AACrI;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,EAAE,QAAQ,IAAI,YAAY,CAAC,OAAO,GAAG,CAAC,MAAM,kBAAkB,EAAE,YAAY,EAAE,KAAK,KAAK,GAAG;AACnG;EACA,IAAI,MAAM,QAAQ,GAAG,uBAAuB,GAAG,OAAO,GAAG,EAAE,OAAO,EAAE,CAAC;AACrE;EACA,IAAI,sBAAsB,CAAC,8BAA8B,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;EACpF,IAAI,sBAAsB,CAAC,wBAAwB,GAAG,EAAE,CAAC;AACzD;EACA,IAAI,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,sBAAsB,CAAC,8BAA8B,EAAE,CAAC;AACpG;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,KAAK,MAAM,OAAO,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;EACnC,KAAK,sBAAsB,CAAC,wBAAwB,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,kBAAkB,EAAE,CAAC;AACrF;EACA,KAAK,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,YAAY,EAAE,sBAAsB,CAAC,wBAAwB,EAAE,CAAC,EAAE,EAAE,CAAC;AACpG;EACA,KAAK,MAAM,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;EAC1E,KAAK,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;EAClD,KAAK,MAAM,gBAAgB,GAAG,iBAAiB,EAAE,OAAO,CAAC,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAgB,KAAK,IAAI,EAAE,CAAC;EACxJ,KAAK,MAAM,OAAO,GAAG,sBAAsB,EAAE,YAAY,EAAE,CAAC;EAC5D,KAAK,GAAG,CAAC,8BAA8B,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,gBAAgB,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;AAChI;EACA,KAAK,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,iBAAiB,GAAG,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,sBAAsB,CAAC,wBAAwB,EAAE,CAAC,EAAE,EAAE,CAAC;AACvJ;EACA,KAAK;AACL;EACA,IAAI,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;AACnD;EACA,IAAI,KAAK,YAAY,CAAC,WAAW,GAAG;AACpC;EACA,KAAK,sBAAsB,CAAC,wBAAwB,GAAG,GAAG,CAAC,kBAAkB,EAAE,CAAC;EAChF,KAAK,wBAAwB,EAAE,sBAAsB,CAAC,wBAAwB,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC;AACrG;EACA,KAAK;AACL;EACA,IAAI,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;AACnD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,MAAM,GAAG;AAChB;EACA,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,cAAc,EAAE,CAAC;EAC/E,GAAG,oBAAoB,EAAE,GAAG,CAAC,gBAAgB,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AACvE;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClC;EACA,IAAI,KAAK,QAAQ,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG;AACrE;EACA,KAAK,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG;AACrE;EACA,MAAM,uBAAuB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,YAAY,EAAE,OAAO,EAAE,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC;AACnL;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,uBAAuB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC,EAAE,EAAE,YAAY,EAAE,OAAO,EAAE,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AACrK;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,2BAA2B,EAAE,OAAO,EAAE,YAAY,EAAE,GAAG;AAC/D;EACA,IAAI,cAAc,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzB;EACA,GAAG,MAAM,KAAK,uBAAuB,GAAG;AACxC;EACA,GAAG,MAAM,QAAQ,GAAG,YAAY,CAAC,OAAO,CAAC;AACzC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,IAAI,MAAM,UAAU,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;EACrC,IAAI,MAAM,oBAAoB,GAAG,UAAU,CAAC,GAAG,EAAE,UAAU,EAAE,CAAC;AAC9D;EACA,IAAI,KAAK,CAAC,WAAW,EAAE,GAAG,CAAC,UAAU,EAAE,oBAAoB,CAAC,cAAc,EAAE,CAAC;EAC7E,IAAI,oBAAoB,EAAE,GAAG,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;EACrE,IAAI,uBAAuB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,CAAC,iBAAiB,GAAG,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;AACjJ;EACA,IAAI,KAAK,2BAA2B,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG;AACnE;EACA,KAAK,cAAc,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzB;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,aAAa,GAAG,GAAG,CAAC,UAAU,CAAC;AACtC;EACA,GAAG,KAAK,YAAY,CAAC,qBAAqB,IAAI,YAAY,CAAC,wBAAwB,GAAG;AACtF;EACA,IAAI,KAAK,QAAQ,GAAG;AACpB;EACA,KAAK,aAAa,GAAG,YAAY,CAAC,qBAAqB,GAAG,GAAG,CAAC,UAAU,GAAG,GAAG,CAAC,gBAAgB,CAAC;AAChG;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,CAAC,KAAK,EAAE,iGAAiG,EAAE,CAAC;AACxH;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,WAAW,EAAE,aAAa,EAAE,iBAAiB,CAAC,cAAc,EAAE,CAAC;EACxE,GAAG,oBAAoB,EAAE,aAAa,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AAChE;EACA,GAAG,KAAK,QAAQ,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG;AACpE;EACA,IAAI,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG;AACpE;EACA,KAAK,uBAAuB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,KAAK,EAAE,EAAE,YAAY,EAAE,OAAO,EAAE,GAAG,CAAC,iBAAiB,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC;AACvJ;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,uBAAuB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,YAAY,EAAE,OAAO,EAAE,GAAG,CAAC,iBAAiB,EAAE,aAAa,EAAE,CAAC,EAAE,CAAC;AACzI;EACA,IAAI;AACJ;EACA,GAAG,KAAK,2BAA2B,EAAE,OAAO,EAAE,YAAY,EAAE,GAAG;AAC/D;EACA,IAAI,cAAc,EAAE,aAAa,EAAE,CAAC;AACpC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,YAAY,CAAC,WAAW,GAAG;AAClC;EACA,GAAG,sBAAsB,EAAE,YAAY,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,wBAAwB,EAAE,YAAY,GAAG;AACnD;EACA,EAAE,MAAM,YAAY,GAAG,cAAc,EAAE,YAAY,EAAE,IAAI,QAAQ,CAAC;AAClE;EACA,EAAE,MAAM,QAAQ,GAAG,YAAY,CAAC,4BAA4B,KAAK,IAAI,GAAG,YAAY,CAAC,OAAO,GAAG,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;AACxH;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,GAAG,MAAM,OAAO,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,GAAG,KAAK,2BAA2B,EAAE,OAAO,EAAE,YAAY,EAAE,GAAG;AAC/D;EACA,IAAI,MAAM,MAAM,GAAG,YAAY,CAAC,uBAAuB,GAAG,GAAG,CAAC,gBAAgB,GAAG,GAAG,CAAC,UAAU,CAAC;EAChG,IAAI,MAAM,YAAY,GAAG,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,cAAc,CAAC;AAClE;EACA,IAAI,KAAK,CAAC,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC;EAC9C,IAAI,cAAc,EAAE,MAAM,EAAE,CAAC;EAC7B,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;AAC1B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,6BAA6B,EAAE,YAAY,GAAG;AACxD;EACA,EAAE,KAAK,EAAE,QAAQ,IAAI,YAAY,CAAC,OAAO,GAAG,CAAC,MAAM,kBAAkB,EAAE,YAAY,EAAE,KAAK,KAAK,GAAG;AAClG;EACA,GAAG,MAAM,QAAQ,GAAG,YAAY,CAAC,4BAA4B,GAAG,YAAY,CAAC,OAAO,GAAG,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;EAChH,GAAG,MAAM,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;EACpC,GAAG,MAAM,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;EACtC,GAAG,IAAI,IAAI,GAAG,GAAG,CAAC,gBAAgB,CAAC;EACnC,GAAG,MAAM,iBAAiB,GAAG,EAAE,CAAC;EAChC,GAAG,MAAM,UAAU,GAAG,YAAY,CAAC,aAAa,GAAG,GAAG,CAAC,wBAAwB,GAAG,GAAG,CAAC,gBAAgB,CAAC;EACvG,GAAG,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;EACjE,GAAG,MAAM,uBAAuB,KAAK,YAAY,CAAC,4BAA4B,KAAK,IAAI,EAAE,CAAC;AAC1F;EACA;EACA,GAAG,KAAK,uBAAuB,GAAG;AAClC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,KAAK,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,sBAAsB,CAAC,8BAA8B,EAAE,CAAC;EACrG,KAAK,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,iBAAiB,GAAG,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;AACvG;EACA,KAAK,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC;EACzF,KAAK,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,iBAAiB,GAAG,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC1G;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,gBAAgB,EAAE,sBAAsB,CAAC,8BAA8B,EAAE,CAAC;EACxG,GAAG,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,gBAAgB,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC;AAC5F;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,IAAI,iBAAiB,CAAC,IAAI,EAAE,GAAG,CAAC,iBAAiB,GAAG,CAAC,EAAE,CAAC;AACxD;EACA,IAAI,KAAK,YAAY,CAAC,WAAW,GAAG;AACpC;EACA,KAAK,iBAAiB,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;AAC1C;EACA,KAAK;AACL;EACA,IAAI,MAAM,iBAAiB,GAAG,EAAE,sBAAsB,CAAC,mBAAmB,KAAK,SAAS,KAAK,sBAAsB,CAAC,mBAAmB,GAAG,KAAK,CAAC;AAChJ;EACA,IAAI,KAAK,iBAAiB,KAAK,KAAK,GAAG;AACvC;EACA,KAAK,KAAK,YAAY,CAAC,WAAW,GAAG,IAAI,IAAI,GAAG,CAAC,gBAAgB,CAAC;EAClE,KAAK,KAAK,YAAY,CAAC,aAAa,GAAG,IAAI,IAAI,GAAG,CAAC,kBAAkB,CAAC;AACtE;EACA,KAAK;AACL;EACA,IAAI,KAAK,uBAAuB,GAAG;AACnC;EACA,KAAK,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,YAAY,EAAE,sBAAsB,CAAC,wBAAwB,EAAE,CAAC,EAAE,EAAE,CAAC;AACxJ;EACA,KAAK;AACL;EACA,IAAI,KAAK,iBAAiB,KAAK,IAAI,GAAG;AACtC;EACA,KAAK,GAAG,CAAC,qBAAqB,EAAE,GAAG,CAAC,gBAAgB,EAAE,EAAE,UAAU,EAAE,EAAE,CAAC;EACvE,KAAK,GAAG,CAAC,qBAAqB,EAAE,GAAG,CAAC,gBAAgB,EAAE,EAAE,UAAU,EAAE,EAAE,CAAC;AACvE;EACA,KAAK;AACL;EACA,IAAI,KAAK,uBAAuB,GAAG;AACnC;EACA,KAAK,MAAM,YAAY,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,CAAC;EACzE,KAAK,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,UAAU,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;AAC9G;EACA,KAAK;AACL;EACA,IAAI,GAAG,CAAC,eAAe,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,CAAC,OAAO,EAAE,CAAC;AACvF;EACA,IAAI,KAAK,6BAA6B,GAAG;AACzC;EACA,KAAK,GAAG,CAAC,qBAAqB,EAAE,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,CAAC;AAC1E;EACA,KAAK;AACL;AACA;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;EACvD,GAAG,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;AACvD;EACA;EACA,GAAG,KAAK,uBAAuB,GAAG;AAClC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,KAAK,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,sBAAsB,CAAC,8BAA8B,EAAE,CAAC;EACrG,KAAK,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,iBAAiB,GAAG,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,sBAAsB,CAAC,wBAAwB,EAAE,CAAC,EAAE,EAAE,CAAC;AACvJ;EACA,KAAK,MAAM,YAAY,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,CAAC;AACzE;EACA,KAAK,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,sBAAsB,CAAC,kBAAkB,EAAE,CAAC;EACzF,KAAK,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,CAAC,iBAAiB,GAAG,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;AAClH;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,gBAAgB,EAAE,sBAAsB,CAAC,8BAA8B,EAAE,CAAC;AACxG;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,sBAAsB,EAAE,YAAY,GAAG;AACjD;EACA,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,YAAY,CAAC,UAAU,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;AACnE;EACA,EAAE;AACF;EACA,CAAC,SAAS,kBAAkB,EAAE,YAAY,GAAG;AAC7C;EACA,EAAE,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;AAChE;EACA,EAAE,OAAO,QAAQ,IAAI,YAAY,CAAC,OAAO,GAAG,CAAC,IAAI,UAAU,CAAC,GAAG,EAAE,sCAAsC,EAAE,KAAK,IAAI,IAAI,sBAAsB,CAAC,oBAAoB,KAAK,KAAK,CAAC;AAC5K;EACA,EAAE;AACF;EACA,CAAC,SAAS,kBAAkB,EAAE,OAAO,GAAG;AACxC;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;AAClC;EACA;AACA;EACA,EAAE,KAAK,cAAc,CAAC,GAAG,EAAE,OAAO,EAAE,KAAK,KAAK,GAAG;AACjD;EACA,GAAG,cAAc,CAAC,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;EACxC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,gBAAgB,EAAE,OAAO,EAAE,KAAK,GAAG;AAC7C;EACA,EAAE,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;EACxC,EAAE,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;EAChC,EAAE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;AAC5B;EACA,EAAE,KAAK,OAAO,CAAC,mBAAmB,KAAK,IAAI,IAAI,OAAO,CAAC,cAAc,KAAK,IAAI,IAAI,OAAO,CAAC,MAAM,KAAK,YAAY,GAAG,OAAO,KAAK,CAAC;AACjI;EACA,EAAE,KAAK,UAAU,KAAK,oBAAoB,IAAI,UAAU,KAAK,YAAY,GAAG;AAC5E;EACA;AACA;EACA,GAAG,KAAK,eAAe,CAAC,WAAW,EAAE,UAAU,EAAE,KAAK,YAAY,GAAG;AACrE;EACA,IAAI,KAAK,QAAQ,KAAK,KAAK,GAAG;AAC9B;EACA;AACA;EACA,KAAK,KAAK,UAAU,CAAC,GAAG,EAAE,UAAU,EAAE,KAAK,IAAI,IAAI,MAAM,KAAK,UAAU,GAAG;AAC3E;EACA,MAAM,OAAO,CAAC,MAAM,GAAG,YAAY,CAAC;AACpC;EACA;AACA;EACA,MAAM,OAAO,CAAC,SAAS,GAAG,YAAY,CAAC;EACvC,MAAM,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;AACtC;EACA,MAAM,MAAM;AACZ;EACA;AACA;EACA,MAAM,KAAK,GAAG,UAAU,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,KAAK,MAAM,KAAK,UAAU,IAAI,IAAI,KAAK,gBAAgB,GAAG;AAC/D;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,yFAAyF,EAAE,CAAC;AAChH;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,uDAAuD,EAAE,UAAU,EAAE,CAAC;AACzF;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;EAChD,CAAC,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;AAC5C;EACA,CAAC,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;EAClC,CAAC,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;EAC5C,CAAC,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;EAClC,CAAC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;EACtC,CAAC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;EACtC,CAAC,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;EAC5C,CAAC,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;EAC1D,CAAC,IAAI,CAAC,6BAA6B,GAAG,6BAA6B,CAAC;EACpE,CAAC,IAAI,CAAC,sBAAsB,GAAG,sBAAsB,CAAC;EACtD,CAAC,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;EACxD,CAAC,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;AAC9C;EACA,CAAC;AACD;EACA,SAAS,UAAU,EAAE,EAAE,EAAE,UAAU,EAAE,YAAY,GAAG;AACpD;EACA,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;AACxC;EACA,CAAC,SAAS,OAAO,EAAE,CAAC,EAAE,UAAU,GAAG,YAAY,GAAG;AAClD;EACA,EAAE,IAAI,SAAS,CAAC;AAChB;EACA,EAAE,MAAM,QAAQ,GAAG,eAAe,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC;AAC7D;EACA,EAAE,KAAK,CAAC,KAAK,gBAAgB,GAAG,OAAO,EAAE,CAAC,aAAa,CAAC;EACxD,EAAE,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,EAAE,CAAC,sBAAsB,CAAC;EACtE,EAAE,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,EAAE,CAAC,sBAAsB,CAAC;AACtE;EACA,EAAE,KAAK,CAAC,KAAK,QAAQ,GAAG,OAAO,EAAE,CAAC,IAAI,CAAC;EACvC,EAAE,KAAK,CAAC,KAAK,SAAS,GAAG,OAAO,EAAE,CAAC,KAAK,CAAC;EACzC,EAAE,KAAK,CAAC,KAAK,iBAAiB,GAAG,OAAO,EAAE,CAAC,cAAc,CAAC;EAC1D,EAAE,KAAK,CAAC,KAAK,OAAO,GAAG,OAAO,EAAE,CAAC,GAAG,CAAC;EACrC,EAAE,KAAK,CAAC,KAAK,eAAe,GAAG,OAAO,EAAE,CAAC,YAAY,CAAC;EACtD,EAAE,KAAK,CAAC,KAAK,SAAS,GAAG,OAAO,EAAE,CAAC,KAAK,CAAC;AACzC;EACA,EAAE,KAAK,CAAC,KAAK,aAAa,GAAG;AAC7B;EACA,GAAG,KAAK,QAAQ,GAAG,OAAO,EAAE,CAAC,UAAU,CAAC;AACxC;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,SAAS,CAAC,cAAc,CAAC;AACpC;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,KAAK,WAAW,GAAG,OAAO,EAAE,CAAC,KAAK,CAAC;EAC3C,EAAE,KAAK,CAAC,KAAK,UAAU,GAAG,OAAO,EAAE,CAAC,IAAI,CAAC;EACzC,EAAE,KAAK,CAAC,KAAK,eAAe,GAAG,OAAO,EAAE,CAAC,SAAS,CAAC;EACnD,EAAE,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,CAAC,eAAe,CAAC;EAC9D,EAAE,KAAK,CAAC,KAAK,WAAW,GAAG,OAAO,EAAE,CAAC,eAAe,CAAC;EACrD,EAAE,KAAK,CAAC,KAAK,kBAAkB,GAAG,OAAO,EAAE,CAAC,aAAa,CAAC;AAC1D;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,YAAY,GAAG;AAC5B;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,UAAU,EAAE,CAAC;AAC5C;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,SAAS,CAAC,cAAc,CAAC;AACpC;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,SAAS,GAAG,OAAO,EAAE,CAAC,GAAG,CAAC;EACvC,EAAE,KAAK,CAAC,KAAK,gBAAgB,GAAG,OAAO,EAAE,CAAC,WAAW,CAAC;EACtD,EAAE,KAAK,CAAC,KAAK,QAAQ,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;EACrC,EAAE,KAAK,CAAC,KAAK,eAAe,GAAG,OAAO,EAAE,CAAC,UAAU,CAAC;EACpD,EAAE,KAAK,CAAC,KAAK,iBAAiB,GAAG,OAAO,EAAE,CAAC,YAAY,CAAC;AACxD;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,oBAAoB,IAAI,CAAC,KAAK,qBAAqB,IAAI,CAAC,KAAK,qBAAqB,IAAI,CAAC,KAAK,qBAAqB,GAAG;AACjI;EACA,GAAG,KAAK,QAAQ,KAAK,YAAY,GAAG;AACpC;EACA,IAAI,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,oCAAoC,EAAE,CAAC;AACvE;EACA,IAAI,KAAK,SAAS,KAAK,IAAI,GAAG;AAC9B;EACA,KAAK,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,SAAS,CAAC,6BAA6B,CAAC;EACtF,KAAK,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,SAAS,CAAC,mCAAmC,CAAC;EAC7F,KAAK,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,SAAS,CAAC,mCAAmC,CAAC;EAC7F,KAAK,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,SAAS,CAAC,mCAAmC,CAAC;AAC7F;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,IAAI,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,+BAA+B,EAAE,CAAC;AAClE;EACA,IAAI,KAAK,SAAS,KAAK,IAAI,GAAG;AAC9B;EACA,KAAK,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,SAAS,CAAC,4BAA4B,CAAC;EACrF,KAAK,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,SAAS,CAAC,6BAA6B,CAAC;EACvF,KAAK,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,SAAS,CAAC,6BAA6B,CAAC;EACvF,KAAK,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,SAAS,CAAC,6BAA6B,CAAC;AACvF;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,IAAI,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,uBAAuB,IAAI,CAAC,KAAK,uBAAuB,IAAI,CAAC,KAAK,wBAAwB,IAAI,CAAC,KAAK,wBAAwB,GAAG;AAC5I;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,gCAAgC,EAAE,CAAC;AAClE;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,KAAK,CAAC,KAAK,uBAAuB,GAAG,OAAO,SAAS,CAAC,+BAA+B,CAAC;EAC1F,IAAI,KAAK,CAAC,KAAK,uBAAuB,GAAG,OAAO,SAAS,CAAC,+BAA+B,CAAC;EAC1F,IAAI,KAAK,CAAC,KAAK,wBAAwB,GAAG,OAAO,SAAS,CAAC,gCAAgC,CAAC;EAC5F,IAAI,KAAK,CAAC,KAAK,wBAAwB,GAAG,OAAO,SAAS,CAAC,gCAAgC,CAAC;AAC5F;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,eAAe,GAAG;AAC/B;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,+BAA+B,EAAE,CAAC;AACjE;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,SAAS,CAAC,yBAAyB,CAAC;AAC/C;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,eAAe,IAAI,CAAC,KAAK,oBAAoB,GAAG;AAC7D;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,8BAA8B,EAAE,CAAC;AAChE;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,KAAK,CAAC,KAAK,eAAe,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,qBAAqB,GAAG,SAAS,CAAC,oBAAoB,CAAC;EACzI,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,gCAAgC,GAAG,SAAS,CAAC,yBAAyB,CAAC;AAC9J;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,oBAAoB,IAAI,CAAC,KAAK,oBAAoB,IAAI,CAAC,KAAK,oBAAoB;EAC7F,GAAG,CAAC,KAAK,oBAAoB,IAAI,CAAC,KAAK,oBAAoB,IAAI,CAAC,KAAK,oBAAoB;EACzF,GAAG,CAAC,KAAK,oBAAoB,IAAI,CAAC,KAAK,oBAAoB,IAAI,CAAC,KAAK,qBAAqB;EAC1F,GAAG,CAAC,KAAK,qBAAqB,IAAI,CAAC,KAAK,qBAAqB,IAAI,CAAC,KAAK,sBAAsB;EAC7F,GAAG,CAAC,KAAK,sBAAsB,IAAI,CAAC,KAAK,sBAAsB,GAAG;AAClE;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,+BAA+B,EAAE,CAAC;AACjE;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,oBAAoB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,4BAA4B,CAAC;EACrK,IAAI,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,qCAAqC,GAAG,SAAS,CAAC,6BAA6B,CAAC;EACxK,IAAI,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,qCAAqC,GAAG,SAAS,CAAC,6BAA6B,CAAC;EACxK,IAAI,KAAK,CAAC,KAAK,qBAAqB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,qCAAqC,GAAG,SAAS,CAAC,6BAA6B,CAAC;EACxK,IAAI,KAAK,CAAC,KAAK,sBAAsB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,sCAAsC,GAAG,SAAS,CAAC,8BAA8B,CAAC;EAC3K,IAAI,KAAK,CAAC,KAAK,sBAAsB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,sCAAsC,GAAG,SAAS,CAAC,8BAA8B,CAAC;EAC3K,IAAI,KAAK,CAAC,KAAK,sBAAsB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,sCAAsC,GAAG,SAAS,CAAC,8BAA8B,CAAC;AAC3K;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,gBAAgB,IAAI,CAAC,KAAK,sBAAsB,IAAI,CAAC,KAAK,wBAAwB,GAAG;AAClG;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,8BAA8B,EAAE,CAAC;AAChE;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,KAAK,CAAC,KAAK,gBAAgB,GAAG,OAAO,EAAE,QAAQ,KAAK,YAAY,KAAK,SAAS,CAAC,oCAAoC,GAAG,SAAS,CAAC,8BAA8B,CAAC;EACnK,IAAI,KAAK,CAAC,KAAK,sBAAsB,GAAG,OAAO,SAAS,CAAC,oCAAoC,CAAC;EAC9F,IAAI,KAAK,CAAC,KAAK,wBAAwB,GAAG,OAAO,SAAS,CAAC,sCAAsC,CAAC;AAClG;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,gBAAgB,IAAI,CAAC,KAAK,uBAAuB,IAAI,CAAC,KAAK,sBAAsB,IAAI,CAAC,KAAK,6BAA6B,GAAG;AACxI;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,8BAA8B,EAAE,CAAC;AAChE;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,KAAK,CAAC,KAAK,gBAAgB,GAAG,OAAO,SAAS,CAAC,wBAAwB,CAAC;EAC5E,IAAI,KAAK,CAAC,KAAK,uBAAuB,GAAG,OAAO,SAAS,CAAC,+BAA+B,CAAC;EAC1F,IAAI,KAAK,CAAC,KAAK,sBAAsB,GAAG,OAAO,SAAS,CAAC,8BAA8B,CAAC;EACxF,IAAI,KAAK,CAAC,KAAK,6BAA6B,GAAG,OAAO,SAAS,CAAC,qCAAqC,CAAC;AACtG;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,KAAK,kBAAkB,GAAG;AAClC;EACA,GAAG,KAAK,QAAQ,GAAG,OAAO,EAAE,CAAC,iBAAiB,CAAC;AAC/C;EACA,GAAG,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,qBAAqB,EAAE,CAAC;AACvD;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,SAAS,CAAC,uBAAuB,CAAC;AAC7C;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,EAAE,KAAK,SAAS,KAAK,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;AACpD;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC;AAC7B;EACA,CAAC;AACD;EACA,MAAM,WAAW,SAAS,iBAAiB,CAAC;AAC5C;EACA,CAAC,WAAW,EAAE,KAAK,GAAG,EAAE,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC;AACD;gBACA,MAAM,KAAK,SAAS,QAAQ,CAAC;AAC7B;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;AACtB;EACA,EAAE;AACF;EACA,EAAC;AACD;EACA,MAAM,UAAU,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;AACpC;EACA,MAAM,eAAe,CAAC;AACtB;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,YAAY,GAAG;AAChB;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,IAAIE,OAAK,EAAE,CAAC;EAC5B,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAC;EACvC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;AAC9B;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,EAAE,CAAC;EAC1B,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,GAAG;AACrB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG;AAClC;EACA,GAAG,IAAI,CAAC,UAAU,GAAG,IAAIA,OAAK,EAAE,CAAC;EACjC,GAAG,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC;EAC5C,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,KAAK,CAAC;EACnC,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,GAAG,KAAK,CAAC;EAC7C,GAAG,IAAI,CAAC,UAAU,CAAC,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;EAClD,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,KAAK,CAAC;EAC9C,GAAG,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,YAAY,GAAG;AAChB;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,IAAIA,OAAK,EAAE,CAAC;EAC5B,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAC;EACvC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;EAC9B,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC;EACxC,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;EAC7C,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC;EACzC,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,GAAG;AACxB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG;AAClC;EACA,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,WAAW,GAAG;AACxB;EACA,EAAE,KAAK,WAAW,IAAI,WAAW,CAAC,IAAI,GAAG;AACzC;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;AAC3B;EACA,GAAG,KAAK,IAAI,GAAG;AACf;EACA,IAAI,MAAM,MAAM,UAAU,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG;AAC1D;EACA;EACA,KAAK,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;AAC5C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,WAAW,EAAE,EAAE,CAAC;AACjE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,WAAW,GAAG;AAC3B;EACA,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,EAAE,CAAC;AACpE;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG;AAClC;EACA,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,KAAK,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,cAAc,GAAG;AAC9C;EACA,EAAE,IAAI,SAAS,GAAG,IAAI,CAAC;EACvB,EAAE,IAAI,QAAQ,GAAG,IAAI,CAAC;EACtB,EAAE,IAAI,QAAQ,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;EACpC,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;EAC1B,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1B;EACA,EAAE,KAAK,WAAW,IAAI,KAAK,CAAC,OAAO,CAAC,eAAe,KAAK,iBAAiB,GAAG;AAC5E;EACA,GAAG,KAAK,IAAI,IAAI,WAAW,CAAC,IAAI,GAAG;AACnC;EACA,IAAI,QAAQ,GAAG,IAAI,CAAC;AACpB;EACA,IAAI,MAAM,MAAM,UAAU,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG;AAC1D;EACA;EACA,KAAK,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,EAAE,UAAU,EAAE,cAAc,EAAE,CAAC;AACxE;EACA;EACA,KAAK,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA,KAAK,KAAK,SAAS,KAAK,IAAI,GAAG;AAC/B;EACA,MAAM,KAAK,CAAC,MAAM,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;EAC3D,MAAM,KAAK,CAAC,MAAM,CAAC,SAAS,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;EAC5E,MAAM,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC;EAC1C,MAAM,KAAK,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC;AAC3C;EACA,MAAM;AACN;EACA,KAAK,KAAK,CAAC,OAAO,GAAG,SAAS,KAAK,IAAI,CAAC;AACxC;EACA,KAAK;AACL;EACA;AACA;EACA;EACA,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,kBAAkB,EAAE,CAAC;EACvD,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC;EAChD,IAAI,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,EAAE,CAAC;AACvE;EACA,IAAI,MAAM,eAAe,GAAG,IAAI,CAAC;EACjC,IAAI,MAAM,SAAS,GAAG,KAAK,CAAC;AAC5B;EACA,IAAI,KAAK,IAAI,CAAC,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,eAAe,GAAG,SAAS,GAAG;AAC9E;EACA,KAAK,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,KAAK,CAAC;EACtC,KAAK,IAAI,CAAC,aAAa,EAAE;EACzB,MAAM,IAAI,EAAE,UAAU;EACtB,MAAM,UAAU,EAAE,WAAW,CAAC,UAAU;EACxC,MAAM,MAAM,EAAE,IAAI;EAClB,MAAM,EAAE,CAAC;AACT;EACA,KAAK,MAAM,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,IAAI,QAAQ,IAAI,eAAe,GAAG,SAAS,GAAG;AACxF;EACA,KAAK,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;EACrC,KAAK,IAAI,CAAC,aAAa,EAAE;EACzB,MAAM,IAAI,EAAE,YAAY;EACxB,MAAM,UAAU,EAAE,WAAW,CAAC,UAAU;EACxC,MAAM,MAAM,EAAE,IAAI;EAClB,MAAM,EAAE,CAAC;AACT;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,IAAI,KAAK,IAAI,IAAI,WAAW,CAAC,SAAS,GAAG;AAClD;EACA,KAAK,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,EAAE,cAAc,EAAE,CAAC;AACvE;EACA,KAAK,KAAK,QAAQ,KAAK,IAAI,GAAG;AAC9B;EACA,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;EACzD,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EACxE,MAAM,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;AACzC;EACA,MAAM,KAAK,QAAQ,CAAC,cAAc,GAAG;AACrC;EACA,OAAO,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;EACrC,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,QAAQ,CAAC,cAAc,EAAE,CAAC;AAC3D;EACA,OAAO,MAAM;AACb;EACA,OAAO,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;AACtC;EACA,OAAO;AACP;EACA,MAAM,KAAK,QAAQ,CAAC,eAAe,GAAG;AACtC;EACA,OAAO,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;EACtC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,QAAQ,CAAC,eAAe,EAAE,CAAC;AAC7D;EACA,OAAO,MAAM;AACb;EACA,OAAO,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;AACvC;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,SAAS,GAAG,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,EAAE,cAAc,EAAE,CAAC;AAC5E;EACA;EACA,IAAI,KAAK,SAAS,KAAK,IAAI,IAAI,QAAQ,KAAK,IAAI,GAAG;AACnD;EACA,KAAK,SAAS,GAAG,QAAQ,CAAC;AAC1B;EACA,KAAK;AACL;EACA,IAAI,KAAK,SAAS,KAAK,IAAI,GAAG;AAC9B;EACA,KAAK,SAAS,CAAC,MAAM,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;EAC9D,KAAK,SAAS,CAAC,MAAM,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EAC3F,KAAK,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC;AAC7C;EACA,KAAK,KAAK,SAAS,CAAC,cAAc,GAAG;AACrC;EACA,MAAM,SAAS,CAAC,iBAAiB,GAAG,IAAI,CAAC;EACzC,MAAM,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,SAAS,CAAC,cAAc,EAAE,CAAC;AAChE;EACA,MAAM,MAAM;AACZ;EACA,MAAM,SAAS,CAAC,iBAAiB,GAAG,KAAK,CAAC;AAC1C;EACA,MAAM;AACN;EACA,KAAK,KAAK,SAAS,CAAC,eAAe,GAAG;AACtC;EACA,MAAM,SAAS,CAAC,kBAAkB,GAAG,IAAI,CAAC;EAC1C,MAAM,SAAS,CAAC,eAAe,CAAC,IAAI,EAAE,SAAS,CAAC,eAAe,EAAE,CAAC;AAClE;EACA,MAAM,MAAM;AACZ;EACA,MAAM,SAAS,CAAC,kBAAkB,GAAG,KAAK,CAAC;AAC3C;EACA,MAAM;AACN;EACA,KAAK,IAAI,CAAC,aAAa,EAAE,UAAU,EAAE,CAAC;AACtC;EACA,KAAK;AACL;EACA,IAAI;AACJ;AACA;EACA,GAAG;AACH;EACA,EAAE,KAAK,SAAS,KAAK,IAAI,GAAG;AAC5B;EACA,GAAG,SAAS,CAAC,OAAO,KAAK,SAAS,KAAK,IAAI,EAAE,CAAC;AAC9C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,KAAK,IAAI,GAAG;AACvB;EACA,GAAG,IAAI,CAAC,OAAO,KAAK,QAAQ,KAAK,IAAI,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,KAAK,IAAI,GAAG;AACvB;EACA,GAAG,IAAI,CAAC,OAAO,KAAK,QAAQ,KAAK,IAAI,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,aAAa,EAAE,IAAI,EAAE,UAAU,GAAG;AACnC;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,SAAS,EAAE,KAAK,SAAS,GAAG;AAC3D;EACA,GAAG,MAAM,KAAK,GAAG,IAAIA,OAAK,EAAE,CAAC;EAC7B,GAAG,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAC;EAClC,GAAG,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;EACzB,GAAG,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,SAAS,EAAE,GAAG,KAAK,CAAC;AAC/C;EACA,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,SAAS,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,GAAG,CAAC;AAC3B;AACA;AACA;AACA;AACA,CAAC,CAAC,CAAC;AACH;EACA,MAAM,mBAAmB,GAAG,CAAC;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC,CAAC;AACH;EACA,MAAM,iBAAiB,CAAC;AACxB;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EACtB,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,GAAG;AAC1C;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,IAAI,GAAG;AAC/B;EACA,GAAG,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AACjC;EACA,GAAG,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EACvD,GAAG,QAAQ,CAAC,cAAc,GAAG,SAAS,CAAC,OAAO,CAAC;AAC/C;EACA,GAAG,KAAK,EAAE,SAAS,CAAC,SAAS,IAAI,WAAW,CAAC,SAAS,QAAQ,SAAS,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,EAAE,GAAG;AAC7G;EACA,IAAI,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;EACzC,IAAI,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG;AAC9B;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,IAAI,GAAG;AAC/B;EACA,GAAG,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,MAAM,QAAQ,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,QAAQ,CAAC;EACpD,IAAI,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE;EACzC,KAAK,UAAU,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE;EACpC,KAAK,YAAY,EAAE,iBAAiB;EACpC,KAAK,cAAc,EAAE,mBAAmB;EACxC,KAAK,QAAQ,EAAE;EACf,MAAM,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE;EACzC,MAAM,UAAU,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE;EACvC,MAAM,WAAW,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE;EACxC,MAAM;EACN,KAAK,EAAE,CAAC;AACR;EACA,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,IAAI,EAAE,IAAI,aAAa,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,QAAQ,EAAE,CAAC;AAClE;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EACtB,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,YAAY,SAAS,eAAe,CAAC;AAC3C;EACA,CAAC,WAAW,EAAE,QAAQ,EAAE,EAAE,GAAG;AAC7B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,OAAO,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,sBAAsB,GAAG,GAAG,CAAC;AACnC;EACA,EAAE,IAAI,cAAc,GAAG,IAAI,CAAC;EAC5B,EAAE,IAAI,kBAAkB,GAAG,aAAa,CAAC;EACzC;EACA,EAAE,IAAI,SAAS,GAAG,GAAG,CAAC;EACtB,EAAE,IAAI,oBAAoB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,IAAI,GAAG,IAAI,CAAC;EAClB,EAAE,IAAI,SAAS,GAAG,IAAI,CAAC;EACvB,EAAE,IAAI,WAAW,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,WAAW,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,OAAO,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,MAAM,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;EAC/C,EAAE,MAAM,UAAU,GAAG,EAAE,CAAC,oBAAoB,EAAE,CAAC;AAC/C;EACA,EAAE,IAAI,mBAAmB,GAAG,IAAI,CAAC;EACjC,EAAE,IAAI,eAAe,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,MAAM,WAAW,GAAG,EAAE,CAAC;EACzB,EAAE,MAAM,sBAAsB,GAAG,EAAE,CAAC;AACpC;EACA,EAAE,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;EACpC,EAAE,IAAI,iBAAiB,GAAG,IAAI,CAAC;AAC/B;EACA;AACA;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,iBAAiB,EAAE,CAAC;EAC1C,EAAE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,EAAE,OAAO,CAAC,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AACnC;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,iBAAiB,EAAE,CAAC;EAC1C,EAAE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,EAAE,OAAO,CAAC,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AACnC;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC;AACvC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;EACrC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,iBAAiB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,gBAAgB,GAAG,IAAI,CAAC;AAC9B;EACA;AACA;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,KAAK,GAAG;AAC1C;EACA,GAAG,IAAI,UAAU,GAAG,WAAW,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,GAAG,KAAK,UAAU,KAAK,SAAS,GAAG;AACnC;EACA,IAAI,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;EACvC,IAAI,WAAW,EAAE,KAAK,EAAE,GAAG,UAAU,CAAC;AACtC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,UAAU,CAAC,iBAAiB,EAAE,CAAC;AACzC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,WAAW,KAAK,GAAG;AAC9C;EACA,GAAG,IAAI,UAAU,GAAG,WAAW,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,GAAG,KAAK,UAAU,KAAK,SAAS,GAAG;AACnC;EACA,IAAI,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;EACvC,IAAI,WAAW,EAAE,KAAK,EAAE,GAAG,UAAU,CAAC;AACtC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,UAAU,CAAC,YAAY,EAAE,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,WAAW,KAAK,GAAG;AACpC;EACA,GAAG,IAAI,UAAU,GAAG,WAAW,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,GAAG,KAAK,UAAU,KAAK,SAAS,GAAG;AACnC;EACA,IAAI,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;EACvC,IAAI,WAAW,EAAE,KAAK,EAAE,GAAG,UAAU,CAAC;AACtC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,UAAU,CAAC,YAAY,EAAE,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,SAAS,cAAc,EAAE,KAAK,GAAG;AACnC;EACA,GAAG,MAAM,eAAe,GAAG,sBAAsB,CAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;AAC/E;EACA,GAAG,KAAK,eAAe,KAAK,EAAE,CAAC,GAAG;AAClC;EACA,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,MAAM,UAAU,GAAG,WAAW,EAAE,eAAe,EAAE,CAAC;AACrD;EACA,GAAG,KAAK,UAAU,KAAK,SAAS,GAAG;AACnC;EACA,IAAI,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,KAAK,EAAE,oBAAoB,IAAI,cAAc,EAAE,CAAC;EAChG,IAAI,UAAU,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;AAC9E;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,GAAG;AAC1B;EACA,GAAG,OAAO,CAAC,mBAAmB,EAAE,QAAQ,EAAE,cAAc,EAAE,CAAC;EAC3D,GAAG,OAAO,CAAC,mBAAmB,EAAE,aAAa,EAAE,cAAc,EAAE,CAAC;EAChE,GAAG,OAAO,CAAC,mBAAmB,EAAE,WAAW,EAAE,cAAc,EAAE,CAAC;EAC9D,GAAG,OAAO,CAAC,mBAAmB,EAAE,SAAS,EAAE,cAAc,EAAE,CAAC;EAC5D,GAAG,OAAO,CAAC,mBAAmB,EAAE,cAAc,EAAE,cAAc,EAAE,CAAC;EACjE,GAAG,OAAO,CAAC,mBAAmB,EAAE,YAAY,EAAE,cAAc,EAAE,CAAC;EAC/D,GAAG,OAAO,CAAC,mBAAmB,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;EACtD,GAAG,OAAO,CAAC,mBAAmB,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,CAAC;AAC7E;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,IAAI,MAAM,WAAW,GAAG,sBAAsB,EAAE,CAAC,EAAE,CAAC;AACpD;EACA,IAAI,KAAK,WAAW,KAAK,IAAI,GAAG,SAAS;AACzC;EACA,IAAI,sBAAsB,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;AACvC;EACA,IAAI,WAAW,EAAE,CAAC,EAAE,CAAC,UAAU,EAAE,WAAW,EAAE,CAAC;AAC/C;EACA,IAAI;AACJ;EACA,GAAG,iBAAiB,GAAG,IAAI,CAAC;EAC5B,GAAG,gBAAgB,GAAG,IAAI,CAAC;AAC3B;EACA,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;AACxB;EACA;AACA;EACA,GAAG,QAAQ,CAAC,eAAe,EAAE,mBAAmB,EAAE,CAAC;AACnD;EACA,GAAG,WAAW,GAAG,IAAI,CAAC;EACtB,GAAG,WAAW,GAAG,IAAI,CAAC;EACtB,GAAG,SAAS,GAAG,IAAI,CAAC;EACpB,GAAG,OAAO,GAAG,IAAI,CAAC;EAClB,GAAG,eAAe,GAAG,IAAI,CAAC;AAC1B;EACA;AACA;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC;AACpB;EACA,GAAG,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC;AAC9B;EACA,GAAG,QAAQ,CAAC,aAAa,EAAE,iBAAiB,EAAE,CAAC;EAC/C,GAAG,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;AACpE;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,YAAY,EAAE,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,yBAAyB,GAAG,WAAW,KAAK,GAAG;AACtD;EACA,GAAG,sBAAsB,GAAG,KAAK,CAAC;AAClC;EACA,GAAG,KAAK,KAAK,CAAC,YAAY,KAAK,IAAI,GAAG;AACtC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,uEAAuE,EAAE,CAAC;AAC5F;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,qBAAqB,GAAG,WAAW,KAAK,GAAG;AAClD;EACA,GAAG,kBAAkB,GAAG,KAAK,CAAC;AAC9B;EACA,GAAG,KAAK,KAAK,CAAC,YAAY,KAAK,IAAI,GAAG;AACtC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,0EAA0E,EAAE,CAAC;AAC/F;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,YAAY;AACvC;EACA,GAAG,OAAO,oBAAoB,IAAI,cAAc,CAAC;AACjD;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,WAAW,KAAK,GAAG;AAC9C;EACA,GAAG,oBAAoB,GAAG,KAAK,CAAC;AAChC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,YAAY;AAClC;EACA,GAAG,OAAO,WAAW,KAAK,IAAI,GAAG,WAAW,GAAG,WAAW,CAAC;AAC3D;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY;AAChC;EACA,GAAG,OAAO,SAAS,CAAC;AACpB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,YAAY;AAC9B;EACA,GAAG,OAAO,OAAO,CAAC;AAClB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY;AAChC;EACA,GAAG,OAAO,OAAO,CAAC;AAClB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,iBAAiB,KAAK,GAAG;AAC7C;EACA,GAAG,OAAO,GAAG,KAAK,CAAC;AACnB;EACA,GAAG,KAAK,OAAO,KAAK,IAAI,GAAG;AAC3B;EACA,IAAI,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;AACrD;EACA,IAAI,OAAO,CAAC,gBAAgB,EAAE,QAAQ,EAAE,cAAc,EAAE,CAAC;EACzD,IAAI,OAAO,CAAC,gBAAgB,EAAE,aAAa,EAAE,cAAc,EAAE,CAAC;EAC9D,IAAI,OAAO,CAAC,gBAAgB,EAAE,WAAW,EAAE,cAAc,EAAE,CAAC;EAC5D,IAAI,OAAO,CAAC,gBAAgB,EAAE,SAAS,EAAE,cAAc,EAAE,CAAC;EAC1D,IAAI,OAAO,CAAC,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,CAAC;EAC/D,IAAI,OAAO,CAAC,gBAAgB,EAAE,YAAY,EAAE,cAAc,EAAE,CAAC;EAC7D,IAAI,OAAO,CAAC,gBAAgB,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;EACpD,IAAI,OAAO,CAAC,gBAAgB,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,CAAC;AAC3E;EACA,IAAI,KAAK,UAAU,CAAC,YAAY,KAAK,IAAI,GAAG;AAC5C;EACA,KAAK,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;AACjC;EACA,KAAK;AACL;EACA,IAAI,iBAAiB,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;EACjD,IAAI,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,CAAC;AACpC;EACA,IAAI,KAAK,EAAE,OAAO,CAAC,WAAW,CAAC,MAAM,KAAK,SAAS,QAAQ,QAAQ,CAAC,YAAY,CAAC,QAAQ,KAAK,KAAK,EAAE,GAAG;AACxG;EACA,KAAK,MAAM,SAAS,GAAG;EACvB,MAAM,SAAS,EAAE,EAAE,OAAO,CAAC,WAAW,CAAC,MAAM,KAAK,SAAS,KAAK,UAAU,CAAC,SAAS,GAAG,IAAI;EAC3F,MAAM,KAAK,EAAE,IAAI;EACjB,MAAM,KAAK,EAAE,UAAU,CAAC,KAAK;EAC7B,MAAM,OAAO,EAAE,UAAU,CAAC,OAAO;EACjC,MAAM,sBAAsB,EAAE,sBAAsB;EACpD,MAAM,CAAC;AACP;EACA,KAAK,WAAW,GAAG,IAAI,YAAY,EAAE,OAAO,EAAE,EAAE,EAAE,SAAS,EAAE,CAAC;AAC9D;EACA,KAAK,OAAO,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,EAAE,CAAC;AAC7D;EACA,KAAK,QAAQ,CAAC,aAAa,EAAE,CAAC,EAAE,CAAC;EACjC,KAAK,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,gBAAgB,EAAE,WAAW,CAAC,iBAAiB,EAAE,KAAK,EAAE,CAAC;AAC5F;EACA,KAAK,eAAe,GAAG,IAAI,iBAAiB;EAC5C,MAAM,WAAW,CAAC,gBAAgB;EAClC,MAAM,WAAW,CAAC,iBAAiB;EACnC,MAAM;EACN,OAAO,MAAM,EAAE,UAAU;EACzB,OAAO,IAAI,EAAE,gBAAgB;EAC7B,OAAO,UAAU,EAAE,QAAQ,CAAC,gBAAgB;EAC5C,OAAO,aAAa,EAAE,UAAU,CAAC,OAAO;EACxC,OAAO;EACP,MAAM,CAAC;AACP;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,WAAW,GAAG,IAAI,CAAC;EAC5B,KAAK,IAAI,SAAS,GAAG,IAAI,CAAC;EAC1B,KAAK,IAAI,aAAa,GAAG,IAAI,CAAC;AAC9B;EACA,KAAK,KAAK,UAAU,CAAC,KAAK,GAAG;AAC7B;EACA,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC,gBAAgB,GAAG,EAAE,CAAC,iBAAiB,CAAC;EACtF,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,GAAG,kBAAkB,GAAG,WAAW,CAAC;EAC1E,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,GAAG,kBAAkB,GAAG,eAAe,CAAC;AAC5E;EACA,MAAM;AACN;EACA,KAAK,MAAM,mBAAmB,GAAG;EACjC,MAAM,WAAW,EAAE,EAAE,CAAC,KAAK;EAC3B,MAAM,WAAW,EAAE,aAAa;EAChC,MAAM,WAAW,EAAE,sBAAsB;EACzC,MAAM,CAAC;AACP;EACA,KAAK,SAAS,GAAG,IAAI,cAAc,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;AACnD;EACA,KAAK,WAAW,GAAG,SAAS,CAAC,qBAAqB,EAAE,mBAAmB,EAAE,CAAC;AAC1E;EACA,KAAK,OAAO,CAAC,iBAAiB,EAAE,EAAE,MAAM,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,CAAC;AAC9D;EACA,KAAK,QAAQ,CAAC,aAAa,EAAE,CAAC,EAAE,CAAC;EACjC,KAAK,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AACpF;EACA,KAAK,eAAe,GAAG,IAAI,iBAAiB;EAC5C,MAAM,WAAW,CAAC,YAAY;EAC9B,MAAM,WAAW,CAAC,aAAa;EAC/B,MAAM;EACN,OAAO,MAAM,EAAE,UAAU;EACzB,OAAO,IAAI,EAAE,gBAAgB;EAC7B,OAAO,YAAY,EAAE,IAAI,YAAY,EAAE,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,EAAE;EACtL,OAAO,aAAa,EAAE,UAAU,CAAC,OAAO;EACxC,OAAO,UAAU,EAAE,QAAQ,CAAC,gBAAgB;EAC5C,OAAO,OAAO,EAAE,UAAU,CAAC,SAAS,GAAG,CAAC,GAAG,CAAC;EAC5C,OAAO,EAAE,CAAC;AACV;EACA,KAAK,MAAM,sBAAsB,GAAG,QAAQ,CAAC,UAAU,CAAC,GAAG,EAAE,eAAe,EAAE,CAAC;EAC/E,KAAK,sBAAsB,CAAC,mBAAmB,GAAG,WAAW,CAAC,iBAAiB,CAAC;AAChF;EACA,KAAK;AACL;EACA,IAAI,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAC5C;EACA,IAAI,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,CAAC;AACnC;EACA,IAAI,oBAAoB,GAAG,IAAI,CAAC;EAChC,IAAI,cAAc,GAAG,MAAM,OAAO,CAAC,qBAAqB,EAAE,kBAAkB,EAAE,CAAC;AAC/E;EACA,IAAI,SAAS,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;EACpC,IAAI,SAAS,CAAC,KAAK,EAAE,CAAC;AACtB;EACA,IAAI,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;AAC9B;EACA,IAAI,KAAK,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,cAAc,EAAE,EAAE,CAAC;AACpD;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,uBAAuB,GAAG,YAAY;AAC7C;EACA,GAAG,KAAK,OAAO,KAAK,IAAI,GAAG;AAC3B;EACA,IAAI,OAAO,OAAO,CAAC,oBAAoB,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,oBAAoB,EAAE,KAAK,GAAG;AACzC;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACrD;EACA,IAAI,MAAM,WAAW,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,MAAM,KAAK,GAAG,sBAAsB,CAAC,OAAO,EAAE,WAAW,EAAE,CAAC;AAChE;EACA,IAAI,KAAK,KAAK,IAAI,CAAC,GAAG;AACtB;EACA,KAAK,sBAAsB,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC;EAC5C,KAAK,WAAW,EAAE,KAAK,EAAE,CAAC,UAAU,EAAE,WAAW,EAAE,CAAC;AACpD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,IAAI,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,IAAI,IAAI,eAAe,GAAG,sBAAsB,CAAC,OAAO,EAAE,WAAW,EAAE,CAAC;AACxE;EACA,IAAI,KAAK,eAAe,KAAK,EAAE,CAAC,GAAG;AACnC;EACA;AACA;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACrD;EACA,MAAM,KAAK,CAAC,IAAI,sBAAsB,CAAC,MAAM,GAAG;AAChD;EACA,OAAO,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC;EAClD,OAAO,eAAe,GAAG,CAAC,CAAC;EAC3B,OAAO,MAAM;AACb;EACA,OAAO,MAAM,KAAK,sBAAsB,EAAE,CAAC,EAAE,KAAK,IAAI,GAAG;AACzD;EACA,OAAO,sBAAsB,EAAE,CAAC,EAAE,GAAG,WAAW,CAAC;EACjD,OAAO,eAAe,GAAG,CAAC,CAAC;EAC3B,OAAO,MAAM;AACb;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA;AACA;EACA,KAAK,KAAK,eAAe,KAAK,EAAE,CAAC,GAAG,MAAM;AAC1C;EACA,KAAK;AACL;EACA,IAAI,MAAM,UAAU,GAAG,WAAW,EAAE,eAAe,EAAE,CAAC;AACtD;EACA,IAAI,KAAK,UAAU,GAAG;AACtB;EACA,KAAK,UAAU,CAAC,OAAO,EAAE,WAAW,EAAE,CAAC;AACvC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;EACnC,EAAE,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;AACnC;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,SAAS,sBAAsB,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG;AAC9D;EACA,GAAG,UAAU,CAAC,qBAAqB,EAAE,OAAO,CAAC,WAAW,EAAE,CAAC;EAC3D,GAAG,UAAU,CAAC,qBAAqB,EAAE,OAAO,CAAC,WAAW,EAAE,CAAC;AAC3D;EACA,GAAG,MAAM,GAAG,GAAG,UAAU,CAAC,UAAU,EAAE,UAAU,EAAE,CAAC;AACnD;EACA,GAAG,MAAM,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC,QAAQ,CAAC;EACnD,GAAG,MAAM,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC,QAAQ,CAAC;AACnD;EACA;EACA;EACA;EACA,GAAG,MAAM,IAAI,GAAG,KAAK,EAAE,EAAE,EAAE,KAAK,KAAK,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EAClD,GAAG,MAAM,GAAG,GAAG,KAAK,EAAE,EAAE,EAAE,KAAK,KAAK,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EACjD,GAAG,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;EAClD,GAAG,MAAM,SAAS,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;AACrD;EACA,GAAG,MAAM,OAAO,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;EACnD,GAAG,MAAM,QAAQ,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;EACpD,GAAG,MAAM,IAAI,GAAG,IAAI,GAAG,OAAO,CAAC;EAC/B,GAAG,MAAM,KAAK,GAAG,IAAI,GAAG,QAAQ,CAAC;AACjC;EACA;EACA;EACA,GAAG,MAAM,OAAO,GAAG,GAAG,KAAK,EAAE,OAAO,GAAG,QAAQ,EAAE,CAAC;EAClD,GAAG,MAAM,OAAO,GAAG,OAAO,GAAG,EAAE,OAAO,CAAC;AACvC;EACA;EACA,GAAG,OAAO,CAAC,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EACrF,GAAG,MAAM,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;EAChC,GAAG,MAAM,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;EAChC,GAAG,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EAClF,GAAG,MAAM,CAAC,kBAAkB,CAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,CAAC;AACjE;EACA;EACA;EACA;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,GAAG,OAAO,CAAC;EAChC,GAAG,MAAM,IAAI,GAAG,GAAG,GAAG,OAAO,CAAC;EAC9B,GAAG,MAAM,KAAK,GAAG,IAAI,GAAG,OAAO,CAAC;EAChC,GAAG,MAAM,MAAM,GAAG,KAAK,KAAK,GAAG,GAAG,OAAO,EAAE,CAAC;EAC5C,GAAG,MAAM,IAAI,GAAG,MAAM,GAAG,GAAG,GAAG,IAAI,GAAG,KAAK,CAAC;EAC5C,GAAG,MAAM,OAAO,GAAG,SAAS,GAAG,GAAG,GAAG,IAAI,GAAG,KAAK,CAAC;AAClD;EACA,GAAG,MAAM,CAAC,gBAAgB,CAAC,eAAe,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;EACxF,GAAG,MAAM,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,EAAE,CAAC,MAAM,EAAE,CAAC;AAC3E;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,MAAM,EAAE,MAAM,GAAG;AAC1C;EACA,GAAG,KAAK,MAAM,KAAK,IAAI,GAAG;AAC1B;EACA,IAAI,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,CAAC,WAAW,CAAC,gBAAgB,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AAC7E;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,kBAAkB,CAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,WAAW,MAAM,GAAG;AAC1C;EACA,GAAG,KAAK,OAAO,KAAK,IAAI,GAAG,OAAO;AAClC;EACA,GAAG,KAAK,YAAY,CAAC,OAAO,KAAK,IAAI,GAAG;AACxC;EACA,IAAI,MAAM,CAAC,IAAI,GAAG,YAAY,CAAC,SAAS,CAAC;EACzC,IAAI,MAAM,CAAC,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC7D,GAAG,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACzD;EACA,GAAG,KAAK,iBAAiB,KAAK,QAAQ,CAAC,IAAI,IAAI,gBAAgB,KAAK,QAAQ,CAAC,GAAG,GAAG;AACnF;EACA;AACA;EACA,IAAI,OAAO,CAAC,iBAAiB,EAAE;EAC/B,KAAK,SAAS,EAAE,QAAQ,CAAC,IAAI;EAC7B,KAAK,QAAQ,EAAE,QAAQ,CAAC,GAAG;EAC3B,KAAK,EAAE,CAAC;AACR;EACA,IAAI,iBAAiB,GAAG,QAAQ,CAAC,IAAI,CAAC;EACtC,IAAI,gBAAgB,GAAG,QAAQ,CAAC,GAAG,CAAC;AACpC;EACA,IAAI,OAAO,CAAC,IAAI,GAAG,iBAAiB,CAAC;EACrC,IAAI,OAAO,CAAC,GAAG,GAAG,gBAAgB,CAAC;EACnC,IAAI,OAAO,CAAC,IAAI,GAAG,iBAAiB,CAAC;EACrC,IAAI,OAAO,CAAC,GAAG,GAAG,gBAAgB,CAAC;AACnC;EACA,IAAI,OAAO,CAAC,sBAAsB,EAAE,CAAC;EACrC,IAAI,OAAO,CAAC,sBAAsB,EAAE,CAAC;EACrC,IAAI,MAAM,CAAC,sBAAsB,EAAE,CAAC;AACpC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAChC,GAAG,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;AACpC;EACA,GAAG,YAAY,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;AACpC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC/C;EACA,IAAI,YAAY,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,CAAC;AACzC;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,OAAO,CAAC,MAAM,KAAK,CAAC,GAAG;AAC/B;EACA,IAAI,sBAAsB,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC;AACzD;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI,QAAQ,CAAC,gBAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,gBAAgB,EAAE,CAAC;AAC/D;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,gBAAgB,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;AAChD;EACA,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,gBAAgB,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG;AACxD;EACA,GAAG,KAAK,MAAM,KAAK,IAAI,GAAG;AAC1B;EACA,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,WAAW,EAAE,CAAC;AAC/C;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;EAC7C,IAAI,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;EAC3B,IAAI,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,QAAQ,CAAC,WAAW,EAAE,CAAC;AACnD;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EAC/E,GAAG,MAAM,CAAC,iBAAiB,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;EAC7D,GAAG,MAAM,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,uBAAuB,EAAE,CAAC;AAC3E;EACA,GAAG,KAAK,MAAM,CAAC,mBAAmB,GAAG;AACrC;EACA,IAAI,MAAM,CAAC,GAAG,GAAG,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;EACtF,IAAI,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;AACpB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,YAAY;AAC/B;EACA,GAAG,OAAO,QAAQ,CAAC;AACnB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,YAAY;AAClC;EACA,GAAG,KAAK,WAAW,KAAK,IAAI,IAAI,WAAW,KAAK,IAAI,GAAG;AACvD;EACA,IAAI,OAAO,SAAS,CAAC;AACrB;EACA,IAAI;AACJ;EACA,GAAG,OAAO,SAAS,CAAC;AACpB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,WAAW,KAAK,GAAG;AACzC;EACA;EACA;AACA;EACA,GAAG,SAAS,GAAG,KAAK,CAAC;AACrB;EACA,GAAG,KAAK,WAAW,KAAK,IAAI,GAAG;AAC/B;EACA,IAAI,WAAW,CAAC,cAAc,GAAG,KAAK,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,WAAW,KAAK,IAAI,IAAI,WAAW,CAAC,cAAc,KAAK,SAAS,GAAG;AAC3E;EACA,IAAI,WAAW,CAAC,cAAc,GAAG,KAAK,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,YAAY;AACrC;EACA,GAAG,OAAO,YAAY,CAAC,OAAO,KAAK,IAAI,CAAC;AACxC;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,IAAI,wBAAwB,GAAG,IAAI,CAAC;AACtC;EACA,EAAE,SAAS,gBAAgB,EAAE,IAAI,EAAE,KAAK,GAAG;AAC3C;EACA,GAAG,IAAI,GAAG,KAAK,CAAC,aAAa,EAAE,oBAAoB,IAAI,cAAc,EAAE,CAAC;EACxE,GAAG,OAAO,GAAG,KAAK,CAAC;AACnB;EACA,GAAG,KAAK,IAAI,KAAK,IAAI,GAAG;AACxB;EACA,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;AAC7B;EACA,IAAI,KAAK,WAAW,KAAK,IAAI,GAAG;AAChC;EACA,KAAK,QAAQ,CAAC,0BAA0B,EAAE,eAAe,EAAE,WAAW,CAAC,WAAW,EAAE,CAAC;EACrF,KAAK,QAAQ,CAAC,eAAe,EAAE,eAAe,EAAE,CAAC;AACjD;EACA,KAAK;AACL;EACA,IAAI,IAAI,mBAAmB,GAAG,KAAK,CAAC;AACpC;EACA;AACA;EACA,IAAI,KAAK,KAAK,CAAC,MAAM,KAAK,QAAQ,CAAC,OAAO,CAAC,MAAM,GAAG;AACpD;EACA,KAAK,QAAQ,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;EACjC,KAAK,mBAAmB,GAAG,IAAI,CAAC;AAChC;EACA,KAAK;AACL;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC9C;EACA,KAAK,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,KAAK,IAAI,QAAQ,GAAG,IAAI,CAAC;AACzB;EACA,KAAK,KAAK,WAAW,KAAK,IAAI,GAAG;AACjC;EACA,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;AACjD;EACA,MAAM,MAAM;AACZ;EACA,MAAM,MAAM,UAAU,GAAG,SAAS,CAAC,eAAe,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;EACxE,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;AACrC;EACA;EACA,MAAM,KAAK,CAAC,KAAK,CAAC,GAAG;AACrB;EACA,OAAO,QAAQ,CAAC,uBAAuB;EACvC,QAAQ,eAAe;EACvB,QAAQ,UAAU,CAAC,YAAY;EAC/B,QAAQ,WAAW,CAAC,iBAAiB,GAAG,SAAS,GAAG,UAAU,CAAC,mBAAmB,EAAE,CAAC;AACrF;EACA,OAAO,QAAQ,CAAC,eAAe,EAAE,eAAe,EAAE,CAAC;AACnD;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,IAAI,MAAM,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,KAAK,KAAK,MAAM,KAAK,SAAS,GAAG;AACjC;EACA,MAAM,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;EACvC,MAAM,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAChC,MAAM,MAAM,CAAC,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EACtC,MAAM,OAAO,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC;AAC5B;EACA,MAAM;AACN;EACA,KAAK,MAAM,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;EACtD,KAAK,MAAM,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EACjF,KAAK,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC;EAChE,KAAK,MAAM,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,EAAE,CAAC,MAAM,EAAE,CAAC;EAC7E,KAAK,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,CAAC;AACpF;EACA,KAAK,KAAK,CAAC,KAAK,CAAC,GAAG;AACpB;EACA,MAAM,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;EAC5C,MAAM,QAAQ,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;AAC1F;EACA,MAAM;AACN;EACA,KAAK,KAAK,mBAAmB,KAAK,IAAI,GAAG;AACzC;EACA,MAAM,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACtC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;AACpD;EACA,IAAI,KAAK,eAAe,IAAI,eAAe,CAAC,QAAQ,EAAE,eAAe,EAAE,GAAG;AAC1E;EACA,KAAK,MAAM,SAAS,GAAG,SAAS,CAAC,mBAAmB,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AACnE;EACA,KAAK,KAAK,SAAS,IAAI,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,GAAG;AAChE;EACA,MAAM,YAAY,CAAC,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,WAAW,EAAE,CAAC;AACpE;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,IAAI,MAAM,WAAW,GAAG,sBAAsB,EAAE,CAAC,EAAE,CAAC;EACpD,IAAI,MAAM,UAAU,GAAG,WAAW,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,IAAI,KAAK,WAAW,KAAK,IAAI,IAAI,UAAU,KAAK,SAAS,GAAG;AAC5D;EACA,KAAK,UAAU,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,oBAAoB,IAAI,cAAc,EAAE,CAAC;AACrF;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,GAAG,KAAK,wBAAwB,GAAG,wBAAwB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAC3E;EACA,GAAG,KAAK,KAAK,CAAC,cAAc,GAAG;AAC/B;EACA,IAAI,KAAK,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC;AACnE;EACA,IAAI;AACJ;EACA,GAAG,OAAO,GAAG,IAAI,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,cAAc,EAAE,CAAC;AACzC;EACA,EAAE,SAAS,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,CAAC;AACjD;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,WAAW,QAAQ,GAAG;AAChD;EACA,GAAG,wBAAwB,GAAG,QAAQ,CAAC;AACvC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,YAAY,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,cAAc,EAAE,QAAQ,EAAE,UAAU,GAAG;AAChD;EACA,CAAC,SAAS,uBAAuB,EAAE,GAAG,EAAE,OAAO,GAAG;AAClD;EACA,EAAE,KAAK,GAAG,CAAC,gBAAgB,KAAK,IAAI,GAAG;AACvC;EACA,GAAG,GAAG,CAAC,YAAY,EAAE,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC;AACnC;EACA,EAAE;AACF;EACA,CAAC,SAAS,kBAAkB,EAAE,QAAQ,EAAE,GAAG,GAAG;AAC9C;EACA,EAAE,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,yBAAyB,EAAE,QAAQ,EAAE,EAAE,CAAC;AACrF;EACA,EAAE,KAAK,GAAG,CAAC,KAAK,GAAG;AACnB;EACA,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,GAAG,CAAC,IAAI,CAAC;EACrC,GAAG,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC;AACnC;EACA,GAAG,MAAM,KAAK,GAAG,CAAC,SAAS,GAAG;AAC9B;EACA,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,GAAG,CAAC,OAAO,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,EAAE,wBAAwB,GAAG;AACtG;EACA,EAAE,KAAK,QAAQ,CAAC,mBAAmB,GAAG;AACtC;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC/C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,qBAAqB,GAAG;AAC/C;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC/C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,kBAAkB,GAAG;AAC5C;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;EAC/C,GAAG,mBAAmB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,mBAAmB,GAAG;AAC7C;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;EAC/C,GAAG,oBAAoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC9C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,sBAAsB,GAAG;AAChD;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;EAC/C,GAAG,uBAAuB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AACjD;EACA,GAAG,KAAK,QAAQ,CAAC,sBAAsB,GAAG;AAC1C;EACA,IAAI,uBAAuB,EAAE,QAAQ,EAAE,QAAQ,EAAE,wBAAwB,EAAE,CAAC;AAC5E;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,oBAAoB,GAAG;AAC9C;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;EAC/C,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC/C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,mBAAmB,GAAG;AAC7C;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC/C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,sBAAsB,GAAG;AAChD;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;EAC/C,GAAG,uBAAuB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AACjD;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,oBAAoB,GAAG;AAC9C;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC/C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,mBAAmB,GAAG;AAC7C;EACA,GAAG,mBAAmB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC7C;EACA,GAAG,KAAK,QAAQ,CAAC,oBAAoB,GAAG;AACxC;EACA,IAAI,mBAAmB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC9C;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AAC1C;EACA,GAAG,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,EAAE,CAAC;AACnE;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AAC1C;EACA,GAAG,sBAAsB,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAChD;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AAC1C;EACA,GAAG,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;EAC/C,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC;AAC7C;EACA,GAAG,MAAM,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AAC1C;EACA,GAAG,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACtD;EACA,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC;AAC5C;EACA,EAAE,KAAK,QAAQ,CAAC,KAAK,GAAG;AACxB;EACA,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,QAAQ,GAAG;AAC3B;EACA,GAAG,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,QAAQ,EAAE,CAAC,cAAc,EAAE,QAAQ,CAAC,iBAAiB,EAAE,CAAC;AAClG;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,GAAG,GAAG;AACtB;EACA,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC;AACrC;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,YAAY,EAAE,CAAC;AAClE;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,QAAQ,GAAG;AAC3B;EACA,GAAG,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC;AAC/C;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,iBAAiB,EAAE,CAAC;AAC5E;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,OAAO,GAAG;AAC1B;EACA,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC;AAC7C;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,OAAO,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;AAC1E;EACA,GAAG,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AACjD;EACA,GAAG,KAAK,QAAQ,CAAC,IAAI,KAAK,QAAQ,GAAG;AACrC;EACA,IAAI,QAAQ,CAAC,SAAS,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC;AACpC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,SAAS,GAAG;AAC5B;EACA,GAAG,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AACjD;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,kBAAkB,EAAE,CAAC;AAC9E;EACA,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,WAAW,EAAE,CAAC;AAC3D;EACA,GAAG,KAAK,QAAQ,CAAC,IAAI,KAAK,QAAQ,GAAG;AACrC;EACA,IAAI,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,eAAe,GAAG;AAClC;EACA,GAAG,QAAQ,CAAC,eAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,eAAe,CAAC;AAC7D;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,wBAAwB,EAAE,CAAC;AAC1F;EACA,GAAG,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,QAAQ,CAAC,iBAAiB,CAAC;EACjE,GAAG,QAAQ,CAAC,gBAAgB,CAAC,KAAK,GAAG,QAAQ,CAAC,gBAAgB,CAAC;AAC/D;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,WAAW,GAAG;AAC9B;EACA,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC;AACrD;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,WAAW,EAAE,QAAQ,CAAC,oBAAoB,EAAE,CAAC;AAClF;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,WAAW,GAAG;AAC9B;EACA,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC;AACrD;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,WAAW,EAAE,QAAQ,CAAC,oBAAoB,EAAE,CAAC;AAClF;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,SAAS,GAAG,CAAC,GAAG;AAChC;EACA,GAAG,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,MAAM,CAAC;AACnD;EACA,EAAE,KAAK,MAAM,GAAG;AAChB;EACA,GAAG,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC;AAClC;EACA,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC,qBAAqB,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;AAC5G;EACA,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;EACvD,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC;EACrC,GAAG,QAAQ,CAAC,eAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,eAAe,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,QAAQ,GAAG;AAC3B;EACA,GAAG,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC;AAC/C;EACA;EACA,GAAG,MAAM,WAAW,GAAG,EAAE,QAAQ,CAAC,gBAAgB,KAAK,IAAI,KAAK,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AAC5E;EACA,GAAG,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,QAAQ,CAAC,iBAAiB,GAAG,WAAW,CAAC;AAC/E;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,iBAAiB,EAAE,CAAC;AAC5E;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,KAAK,GAAG;AACxB;EACA,GAAG,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;EACzC,GAAG,QAAQ,CAAC,cAAc,CAAC,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC;AAC3D;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,cAAc,EAAE,CAAC;AACtE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,mBAAmB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACpD;EACA,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;EAChD,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC;AAC5C;EACA,EAAE,KAAK,QAAQ,CAAC,GAAG,GAAG;AACtB;EACA,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC;AACrC;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,YAAY,EAAE,CAAC;AAClE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,mBAAmB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACpD;EACA,EAAE,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC;EAC9C,EAAE,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC,OAAO,CAAC;EAClE,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,GAAG;AAC1E;EACA,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;EAChD,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC;EAC5C,EAAE,QAAQ,CAAC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,IAAI,GAAG,UAAU,CAAC;EACnD,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,MAAM,GAAG,GAAG,CAAC;AACtC;EACA,EAAE,KAAK,QAAQ,CAAC,GAAG,GAAG;AACtB;EACA,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC;AACrC;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,QAAQ,GAAG;AAC3B;EACA,GAAG,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC;AAC/C;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,iBAAiB,EAAE,CAAC;AAC5E;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,SAAS,GAAG,CAAC,GAAG;AAChC;EACA,GAAG,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,sBAAsB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACvD;EACA,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;EAChD,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC;EAC5C,EAAE,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC;AAC9C;EACA,EAAE,KAAK,QAAQ,CAAC,GAAG,GAAG;AACtB;EACA,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC;AACrC;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,YAAY,EAAE,CAAC;AAClE;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,QAAQ,GAAG;AAC3B;EACA,GAAG,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC;AAC/C;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,iBAAiB,EAAE,CAAC;AAC5E;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,SAAS,GAAG,CAAC,GAAG;AAChC;EACA,GAAG,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,oBAAoB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACrD;EACA,EAAE,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,QAAQ,EAAE,CAAC;EACpD,EAAE,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC;AAClE;EACA,EAAE;AACF;EACA,CAAC,SAAS,mBAAmB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACpD;EACA,EAAE,KAAK,QAAQ,CAAC,WAAW,GAAG;AAC9B;EACA,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC;AACrD;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACxD;EACA,EAAE,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AAChD;EACA,EAAE,KAAK,QAAQ,CAAC,YAAY,GAAG;AAC/B;EACA,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;AACvD;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,qBAAqB,EAAE,CAAC;AACpF;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AAChD;EACA,EAAE,KAAK,QAAQ,CAAC,YAAY,GAAG;AAC/B;EACA,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;AACvD;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,qBAAqB,EAAE,CAAC;AACpF;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,MAAM,CAAC;AACnD;EACA,EAAE,KAAK,MAAM,GAAG;AAChB;EACA;EACA,GAAG,QAAQ,CAAC,eAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,eAAe,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,EAAE,QAAQ,EAAE,QAAQ,EAAE,wBAAwB,GAAG;AAClF;EACA,EAAE,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC;AACpC;EACA,EAAE,KAAK,QAAQ,CAAC,KAAK,GAAG,CAAC,GAAG;AAC5B;EACA,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,cAAc,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;AAC1F;EACA,GAAG,QAAQ,CAAC,cAAc,CAAC,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC;AAC3D;EACA,GAAG,KAAK,QAAQ,CAAC,aAAa,GAAG;AACjC;EACA,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC;AAC1D;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,aAAa,EAAE,QAAQ,CAAC,sBAAsB,EAAE,CAAC;AACvF;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,CAAC,iBAAiB,GAAG;AACrC;EACA,IAAI,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,QAAQ,CAAC,iBAAiB,CAAC;AAClE;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,iBAAiB,EAAE,QAAQ,CAAC,0BAA0B,EAAE,CAAC;AAC/F;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,SAAS,GAAG,CAAC,GAAG;AAChC;EACA,GAAG,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;EACjD,GAAG,QAAQ,CAAC,kBAAkB,CAAC,KAAK,GAAG,QAAQ,CAAC,kBAAkB,CAAC;AACnE;EACA,GAAG,KAAK,QAAQ,CAAC,YAAY,GAAG;AAChC;EACA,IAAI,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;AACxD;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,qBAAqB,EAAE,CAAC;AACrF;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,CAAC,qBAAqB,GAAG;AACzC;EACA,IAAI,QAAQ,CAAC,qBAAqB,CAAC,KAAK,GAAG,QAAQ,CAAC,qBAAqB,CAAC;AAC1E;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,qBAAqB,EAAE,QAAQ,CAAC,8BAA8B,EAAE,CAAC;AACvG;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,CAAC,kBAAkB,GAAG;AACtC;EACA,IAAI,QAAQ,CAAC,kBAAkB,CAAC,KAAK,GAAG,QAAQ,CAAC,kBAAkB,CAAC;AACpE;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,kBAAkB,EAAE,QAAQ,CAAC,2BAA2B,EAAE,CAAC;AACjG;EACA,IAAI,QAAQ,CAAC,oBAAoB,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,oBAAoB,EAAE,CAAC;AAC9E;EACA,IAAI,KAAK,QAAQ,CAAC,IAAI,KAAK,QAAQ,GAAG;AACtC;EACA,KAAK,QAAQ,CAAC,oBAAoB,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;AAClD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,WAAW,GAAG,CAAC,GAAG;AAClC;EACA,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC;EACrD,GAAG,QAAQ,CAAC,cAAc,CAAC,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC;EAC3D,GAAG,QAAQ,CAAC,2BAA2B,CAAC,KAAK,GAAG,QAAQ,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC;EACxF,GAAG,QAAQ,CAAC,2BAA2B,CAAC,KAAK,GAAG,QAAQ,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC;AACxF;EACA,GAAG,KAAK,QAAQ,CAAC,cAAc,GAAG;AAClC;EACA,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC;AAC5D;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,uBAAuB,EAAE,CAAC;AACzF;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,CAAC,uBAAuB,GAAG;AAC3C;EACA,IAAI,QAAQ,CAAC,uBAAuB,CAAC,KAAK,GAAG,QAAQ,CAAC,uBAAuB,CAAC;AAC9E;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,uBAAuB,EAAE,QAAQ,CAAC,gCAAgC,EAAE,CAAC;AAC3G;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,YAAY,GAAG,CAAC,GAAG;AACnC;EACA,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;EACvD,GAAG,QAAQ,CAAC,sBAAsB,CAAC,KAAK,GAAG,wBAAwB,CAAC,OAAO,CAAC;EAC5E,GAAG,QAAQ,CAAC,uBAAuB,CAAC,KAAK,CAAC,GAAG,EAAE,wBAAwB,CAAC,KAAK,EAAE,wBAAwB,CAAC,MAAM,EAAE,CAAC;AACjH;EACA,GAAG,KAAK,QAAQ,CAAC,eAAe,GAAG;AACnC;EACA,IAAI,QAAQ,CAAC,eAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,eAAe,CAAC;AAC9D;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,wBAAwB,EAAE,CAAC;AAC3F;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC;AACjD;EACA,GAAG,KAAK,QAAQ,CAAC,YAAY,GAAG;AAChC;EACA,IAAI,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;AACxD;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,qBAAqB,EAAE,CAAC;AACrF;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,mBAAmB,CAAC,KAAK,GAAG,QAAQ,CAAC,mBAAmB,CAAC;EACrE,GAAG,QAAQ,CAAC,gBAAgB,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;AACrE;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,UAAU,GAAG,CAAC,GAAG;AACjC;EACA,GAAG,QAAQ,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,EAAE,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,kBAAkB,EAAE,EAAE,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,kBAAkB,EAAE,EAAE,CAAC;AACvK;EACA,GAAG,KAAK,QAAQ,CAAC,aAAa,GAAG;AACjC;EACA,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC;AAC1D;EACA,IAAI,uBAAuB,EAAE,QAAQ,CAAC,aAAa,EAAE,QAAQ,CAAC,sBAAsB,EAAE,CAAC;AACvF;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,QAAQ,CAAC,iBAAiB,CAAC;EAChE,EAAE,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,aAAa,EAAE,CAAC;AAC9D;EACA,EAAE,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AACnC;EACA,GAAG,QAAQ,CAAC,gBAAgB,CAAC,KAAK,GAAG,QAAQ,CAAC,gBAAgB,CAAC;AAC/D;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,gBAAgB,EAAE,QAAQ,CAAC,yBAAyB,EAAE,CAAC;AAC5F;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,CAAC,oBAAoB,GAAG;AACvC;EACA,GAAG,QAAQ,CAAC,oBAAoB,CAAC,KAAK,GAAG,QAAQ,CAAC,oBAAoB,CAAC;AACvE;EACA,GAAG,uBAAuB,EAAE,QAAQ,CAAC,oBAAoB,EAAE,QAAQ,CAAC,6BAA6B,EAAE,CAAC;AACpG;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,qBAAqB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACtD;EACA,EAAE,KAAK,QAAQ,CAAC,MAAM,GAAG;AACzB;EACA,GAAG,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACxD;EACA,EAAE,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,KAAK,CAAC;AACjD;EACA,EAAE,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EAC9E,EAAE,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC;EACzD,EAAE,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC;AACvD;EACA,EAAE;AACF;EACA,CAAC,OAAO;EACR,EAAE,kBAAkB,EAAE,kBAAkB;EACxC,EAAE,uBAAuB,EAAE,uBAAuB;EAClD,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,mBAAmB,EAAE,EAAE,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,GAAG;AAC9D;EACA,CAAC,IAAI,OAAO,GAAG,EAAE,CAAC;EAClB,CAAC,IAAI,UAAU,GAAG,EAAE,CAAC;EACrB,CAAC,IAAI,sBAAsB,GAAG,EAAE,CAAC;AACjC;EACA,CAAC,MAAM,gBAAgB,GAAG,EAAE,YAAY,CAAC,QAAQ,KAAK,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,2BAA2B,EAAE,GAAG,CAAC,CAAC;AAC5G;EACA,CAAC,SAAS,IAAI,EAAE,aAAa,EAAE,OAAO,GAAG;AACzC;EACA,EAAE,MAAM,YAAY,GAAG,OAAO,CAAC,OAAO,CAAC;EACvC,EAAE,KAAK,CAAC,mBAAmB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;AAC3D;EACA,EAAE;AACF;EACA,CAAC,SAAS,MAAM,EAAE,aAAa,EAAE,OAAO,GAAG;AAC3C;EACA,EAAE,IAAI,MAAM,GAAG,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC;AAC3C;EACA,EAAE,KAAK,MAAM,KAAK,SAAS,GAAG;AAC9B;EACA,GAAG,oBAAoB,EAAE,aAAa,EAAE,CAAC;AACzC;EACA,GAAG,MAAM,GAAG,YAAY,EAAE,aAAa,EAAE,CAAC;EAC1C,GAAG,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC;AACxC;EACA,GAAG,aAAa,CAAC,gBAAgB,EAAE,SAAS,EAAE,uBAAuB,EAAE,CAAC;AACxE;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,YAAY,GAAG,OAAO,CAAC,OAAO,CAAC;EACvC,EAAE,KAAK,CAAC,gBAAgB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;AACxD;EACA;AACA;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;AAClC;EACA,EAAE,KAAK,UAAU,EAAE,aAAa,CAAC,EAAE,EAAE,KAAK,KAAK,GAAG;AAClD;EACA,GAAG,gBAAgB,EAAE,aAAa,EAAE,CAAC;AACrC;EACA,GAAG,UAAU,EAAE,aAAa,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,SAAS,YAAY,EAAE,aAAa,GAAG;AACxC;EACA;AACA;EACA,EAAE,MAAM,iBAAiB,GAAG,yBAAyB,EAAE,CAAC;EACxD,EAAE,aAAa,CAAC,mBAAmB,GAAG,iBAAiB,CAAC;AACxD;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;EACnC,EAAE,MAAM,IAAI,GAAG,aAAa,CAAC,MAAM,CAAC;EACpC,EAAE,MAAM,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;AACpC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;EAC7C,EAAE,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;EAClD,EAAE,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,IAAI,EAAE,CAAC;EAC3C,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,cAAc,EAAE,iBAAiB,EAAE,MAAM,EAAE,CAAC;AACpE;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,SAAS,yBAAyB,GAAG;AACtC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,GAAG,KAAK,sBAAsB,CAAC,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG;AACtD;EACA,IAAI,sBAAsB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EACrC,IAAI,OAAO,CAAC,CAAC;AACb;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,CAAC,KAAK,EAAE,uFAAuF,EAAE,CAAC;AAC3G;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,SAAS,gBAAgB,EAAE,aAAa,GAAG;AAC5C;EACA,EAAE,MAAM,MAAM,GAAG,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC;EAC7C,EAAE,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;EAC1C,EAAE,MAAM,KAAK,GAAG,aAAa,CAAC,OAAO,CAAC;AACtC;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AAC7C;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,GAAG,MAAM,YAAY,GAAG,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AAC3F;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,IAAI,MAAM,OAAO,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC;AACtC;EACA,IAAI,KAAK,iBAAiB,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,IAAI,GAAG;AAC9D;EACA,KAAK,MAAM,MAAM,GAAG,OAAO,CAAC,QAAQ,CAAC;AACrC;EACA,KAAK,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,GAAG,OAAO,CAAC,KAAK,GAAG,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;AACvF;EACA,KAAK,IAAI,WAAW,GAAG,CAAC,CAAC;AACzB;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,MAAM,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,MAAM,MAAM,IAAI,GAAG,cAAc,EAAE,KAAK,EAAE,CAAC;AAC3C;EACA;EACA,MAAM,KAAK,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS,GAAG;AACrE;EACA,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC;EACnC,OAAO,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,cAAc,EAAE,MAAM,GAAG,WAAW,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC;AACnF;EACA,OAAO,MAAM,KAAK,KAAK,CAAC,SAAS,GAAG;AACpC;EACA;AACA;EACA,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC/B,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC/B,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACjD,OAAO,OAAO,CAAC,MAAM,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EAClD,OAAO,OAAO,CAAC,MAAM,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;AAChC;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC;AACpD;EACA,OAAO,WAAW,IAAI,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC,iBAAiB,CAAC;AACpE;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC;AACnE;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,SAAS,iBAAiB,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,GAAG;AACjE;EACA,EAAE,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;EAC9B,EAAE,MAAM,WAAW,GAAG,KAAK,GAAG,GAAG,GAAG,UAAU,CAAC;AAC/C;EACA,EAAE,KAAK,KAAK,EAAE,WAAW,EAAE,KAAK,SAAS,GAAG;AAC5C;EACA;AACA;EACA,GAAG,KAAK,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS,GAAG;AAClE;EACA,IAAI,KAAK,EAAE,WAAW,EAAE,GAAG,KAAK,CAAC;AACjC;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,EAAE,WAAW,EAAE,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;AACzC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,YAAY,GAAG,KAAK,EAAE,WAAW,EAAE,CAAC;AAC7C;EACA;AACA;EACA,GAAG,KAAK,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS,GAAG;AAClE;EACA,IAAI,KAAK,YAAY,KAAK,KAAK,GAAG;AAClC;EACA,KAAK,KAAK,EAAE,WAAW,EAAE,GAAG,KAAK,CAAC;EAClC,KAAK,OAAO,IAAI,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,KAAK,GAAG;AAClD;EACA,KAAK,YAAY,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EAChC,KAAK,OAAO,IAAI,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,SAAS,oBAAoB,EAAE,aAAa,GAAG;AAChD;EACA;EACA;AACA;EACA,EAAE,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;AAC1C;EACA,EAAE,IAAI,MAAM,GAAG,CAAC,CAAC;EACjB,EAAE,MAAM,SAAS,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,MAAM,YAAY,GAAG,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AAC3F;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,IAAI,MAAM,OAAO,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC;AACtC;EACA,IAAI,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,GAAG,OAAO,CAAC,KAAK,GAAG,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;AACtF;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,KAAK,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,KAAK,MAAM,IAAI,GAAG,cAAc,EAAE,KAAK,EAAE,CAAC;AAC1C;EACA;EACA,KAAK,MAAM,kBAAkB,GAAG,MAAM,GAAG,SAAS,CAAC;AACnD;EACA;EACA,KAAK,KAAK,kBAAkB,KAAK,CAAC,IAAI,EAAE,SAAS,GAAG,kBAAkB,KAAK,IAAI,CAAC,QAAQ,GAAG;AAC3F;EACA;EACA,MAAM,MAAM,MAAM,SAAS,GAAG,kBAAkB,EAAE,CAAC;AACnD;EACA,MAAM;AACN;EACA;AACA;EACA,KAAK,OAAO,CAAC,MAAM,GAAG,IAAI,YAAY,EAAE,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC,iBAAiB,EAAE,CAAC;EACxF,KAAK,OAAO,CAAC,QAAQ,GAAG,MAAM,CAAC;AAC/B;AACA;EACA;EACA,KAAK,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC;AAC5B;AACA;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,WAAW,GAAG,MAAM,GAAG,SAAS,CAAC;AACzC;EACA,EAAE,KAAK,WAAW,GAAG,CAAC,GAAG,MAAM,MAAM,SAAS,GAAG,WAAW,EAAE,CAAC;AAC/D;EACA;AACA;EACA,EAAE,aAAa,CAAC,MAAM,GAAG,MAAM,CAAC;EAChC,EAAE,aAAa,CAAC,OAAO,GAAG,EAAE,CAAC;AAC7B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,cAAc,EAAE,KAAK,GAAG;AAClC;EACA,EAAE,MAAM,IAAI,GAAG;EACf,GAAG,QAAQ,EAAE,CAAC;EACd,GAAG,OAAO,EAAE,CAAC;EACb,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,KAAK,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS,GAAG;AACjE;EACA;AACA;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;EACrB,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACpB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,GAAG;AAChC;EACA;AACA;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;EACrB,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACpB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,IAAI,KAAK,CAAC,OAAO,GAAG;AACjD;EACA;AACA;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;EACtB,GAAG,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,GAAG;AAChC;EACA;AACA;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;EACtB,GAAG,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,GAAG;AAChC;EACA;AACA;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;EACtB,GAAG,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,GAAG;AAChC;EACA;AACA;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;EACtB,GAAG,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,GAAG;AAChC;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,6EAA6E,EAAE,CAAC;AACjG;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,sDAAsD,EAAE,KAAK,EAAE,CAAC;AACjF;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,uBAAuB,EAAE,KAAK,GAAG;AAC3C;EACA,EAAE,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;AACrC;EACA,EAAE,aAAa,CAAC,mBAAmB,EAAE,SAAS,EAAE,uBAAuB,EAAE,CAAC;AAC1E;EACA,EAAE,MAAM,KAAK,GAAG,sBAAsB,CAAC,OAAO,EAAE,aAAa,CAAC,mBAAmB,EAAE,CAAC;EACpF,EAAE,sBAAsB,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,EAAE,EAAE,CAAC,YAAY,EAAE,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC;AACjD;EACA,EAAE,OAAO,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC;EACrC,EAAE,OAAO,UAAU,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,SAAS,OAAO,GAAG;AACpB;EACA,EAAE,MAAM,MAAM,EAAE,IAAI,OAAO,GAAG;AAC9B;EACA,GAAG,EAAE,CAAC,YAAY,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,sBAAsB,GAAG,EAAE,CAAC;EAC9B,EAAE,OAAO,GAAG,EAAE,CAAC;EACf,EAAE,UAAU,GAAG,EAAE,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,MAAM,EAAE,MAAM;AAChB;EACA,EAAE,OAAO,EAAE,OAAO;AAClB;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,MAAM,aAAa,CAAC;AACpB;EACA,CAAC,WAAW,EAAE,UAAU,GAAG,EAAE,GAAG;AAChC;EACA,EAAE,MAAM;EACR,GAAG,MAAM,GAAG,mBAAmB,EAAE;EACjC,GAAG,OAAO,GAAG,IAAI;EACjB,GAAG,KAAK,GAAG,IAAI;EACf,GAAG,OAAO,GAAG,IAAI;EACjB,GAAG,KAAK,GAAG,KAAK;EAChB,GAAG,SAAS,GAAG,KAAK;EACpB,GAAG,kBAAkB,GAAG,IAAI;EAC5B,GAAG,qBAAqB,GAAG,KAAK;EAChC,GAAG,eAAe,GAAG,SAAS;EAC9B,GAAG,4BAA4B,GAAG,KAAK;EACvC,GAAG,GAAG,UAAU,CAAC;AACjB;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE,IAAI,MAAM,CAAC;AACb;EACA,EAAE,KAAK,OAAO,KAAK,IAAI,GAAG;AAC1B;EACA,GAAG,MAAM,GAAG,OAAO,CAAC,oBAAoB,EAAE,CAAC,KAAK,CAAC;AACjD;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,GAAG,KAAK,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,MAAM,cAAc,GAAG,IAAI,WAAW,EAAE,CAAC,EAAE,CAAC;EAC9C,EAAE,MAAM,aAAa,GAAG,IAAI,UAAU,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,EAAE,IAAI,iBAAiB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,kBAAkB,GAAG,IAAI,CAAC;AAChC;EACA;EACA;AACA;EACA,EAAE,MAAM,eAAe,GAAG,EAAE,CAAC;EAC7B,EAAE,MAAM,gBAAgB,GAAG,EAAE,CAAC;AAC9B;EACA;AACA;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;AAC3B;EACA;EACA,EAAE,IAAI,CAAC,KAAK,GAAG;AACf;EACA;EACA;EACA;EACA;EACA,GAAG,iBAAiB,EAAE,IAAI;EAC1B;EACA;EACA;EACA;EACA,GAAG,aAAa,EAAE,IAAI;EACtB,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;EAC7B,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;EAC7B,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAC/B;EACA;AACA;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA;AACA;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;AACpC;EACA;AACA;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,cAAc,CAAC;AAC1C;EACA;AACA;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;AAChC;EACA;AACA;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,aAAa,CAAC;EACnC,EAAE,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAC;AACjC;EACA;AACA;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,cAAc,GAAG,KAAK,CAAC;AAC7B;EACA;AACA;EACA,EAAE,IAAI,sBAAsB,GAAG,CAAC,CAAC;EACjC,EAAE,IAAI,yBAAyB,GAAG,CAAC,CAAC;EACpC,EAAE,IAAI,oBAAoB,GAAG,IAAI,CAAC;EAClC,EAAE,IAAI,kBAAkB,GAAG,EAAE,CAAC,CAAC;AAC/B;EACA,EAAE,IAAI,cAAc,GAAG,IAAI,CAAC;AAC5B;EACA,EAAE,MAAM,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;EACzC,EAAE,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;EACxC,EAAE,IAAI,mBAAmB,GAAG,IAAI,CAAC;AACjC;EACA,EAAE,MAAM,kBAAkB,GAAG,IAAIF,OAAK,EAAE,QAAQ,EAAE,CAAC;EACnD,EAAE,IAAI,kBAAkB,GAAG,CAAC,CAAC;AAC7B;EACA;AACA;EACA,EAAE,IAAI,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC;AAC9B;EACA,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,WAAW,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,gBAAgB,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;EACzD,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;EACxD,EAAE,IAAI,YAAY,GAAG,KAAK,CAAC;AAC3B;EACA;AACA;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AACjC;EACA;AACA;EACA,EAAE,IAAI,gBAAgB,GAAG,KAAK,CAAC;EAC/B,EAAE,IAAI,qBAAqB,GAAG,KAAK,CAAC;AACpC;EACA;AACA;EACA,EAAE,IAAI,yBAAyB,GAAG,IAAI,CAAC;AACvC;EACA;AACA;EACA,EAAE,MAAM,iBAAiB,GAAG,IAAI,OAAO,EAAE,CAAC;AAC1C;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EACjC,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AACjC;EACA,EAAE,MAAM,WAAW,GAAG,EAAE,UAAU,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAChH;EACA,EAAE,SAAS,mBAAmB,GAAG;AACjC;EACA,GAAG,OAAO,oBAAoB,KAAK,IAAI,GAAG,WAAW,GAAG,CAAC,CAAC;AAC1D;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,GAAG,GAAG,OAAO,CAAC;AACpB;EACA,EAAE,SAAS,UAAU,EAAE,YAAY,EAAE,iBAAiB,GAAG;AACzD;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,IAAI,MAAM,WAAW,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC;EAC1C,IAAI,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,WAAW,EAAE,iBAAiB,EAAE,CAAC;EACxE,IAAI,KAAK,OAAO,KAAK,IAAI,GAAG,OAAO,OAAO,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,IAAI;AACN;EACA,GAAG,MAAM,iBAAiB,GAAG;EAC7B,IAAI,KAAK,EAAE,IAAI;EACf,IAAI,KAAK;EACT,IAAI,OAAO;EACX,IAAI,SAAS;EACb,IAAI,kBAAkB;EACtB,IAAI,qBAAqB;EACzB,IAAI,eAAe;EACnB,IAAI,4BAA4B;EAChC,IAAI,CAAC;AACL;EACA;EACA,GAAG,KAAK,cAAc,IAAI,MAAM,GAAG,MAAM,CAAC,YAAY,EAAE,aAAa,EAAE,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;AACjG;EACA;EACA,GAAG,MAAM,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC;EACvE,GAAG,MAAM,CAAC,gBAAgB,EAAE,sBAAsB,EAAE,gBAAgB,EAAE,KAAK,EAAE,CAAC;EAC9E,GAAG,MAAM,CAAC,gBAAgB,EAAE,2BAA2B,EAAE,sBAAsB,EAAE,KAAK,EAAE,CAAC;AACzF;EACA,GAAG,KAAK,GAAG,KAAK,IAAI,GAAG;AACvB;EACA,IAAI,MAAM,YAAY,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACrE;EACA,IAAI,KAAK,KAAK,CAAC,gBAAgB,KAAK,IAAI,GAAG;AAC3C;EACA,KAAK,YAAY,CAAC,KAAK,EAAE,CAAC;AAC1B;EACA,KAAK;AACL;EACA,IAAI,GAAG,GAAG,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,CAAC;AACxD;EACA,IAAI,KAAK,GAAG,KAAK,IAAI,GAAG;AACxB;EACA,KAAK,KAAK,UAAU,EAAE,YAAY,EAAE,GAAG;AACvC;EACA,MAAM,MAAM,IAAI,KAAK,EAAE,6DAA6D,EAAE,CAAC;AACvF;EACA,MAAM,MAAM;AACZ;EACA,MAAM,MAAM,IAAI,KAAK,EAAE,+BAA+B,EAAE,CAAC;AACzD;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,OAAO,qBAAqB,KAAK,WAAW,IAAI,GAAG,YAAY,qBAAqB,GAAG;AAC/F;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,0FAA0F,EAAE,CAAC;AAC/G;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,GAAG,CAAC,wBAAwB,KAAK,SAAS,GAAG;AACrD;EACA,IAAI,GAAG,CAAC,wBAAwB,GAAG,YAAY;AAC/C;EACA,KAAK,OAAO,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC;AAC7D;EACA,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG,CAAC,QAAQ,KAAK,GAAG;AACpB;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,uBAAuB,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC;EAC5D,GAAG,MAAM,KAAK,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,IAAI,UAAU,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,CAAC;EAC5C,EAAE,IAAI,UAAU,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC;EAClF,EAAE,IAAI,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC;AAC9E;EACA,EAAE,IAAI,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,qBAAqB,CAAC;AACtE;EACA,EAAE,IAAI,KAAK,EAAE,aAAa,EAAE,cAAc,CAAC;AAC3C;EACA,EAAE,SAAS,aAAa,GAAG;AAC3B;EACA,GAAG,UAAU,GAAG,IAAI,eAAe,EAAE,GAAG,EAAE,CAAC;AAC3C;EACA,GAAG,YAAY,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACvE;EACA,GAAG,UAAU,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AACnC;EACA,GAAG,KAAK,GAAG,IAAI,UAAU,EAAE,GAAG,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;AAC3D;EACA,GAAG,KAAK,GAAG,IAAI,UAAU,EAAE,GAAG,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;AAC3D;EACA,GAAG,IAAI,GAAG,IAAI,SAAS,EAAE,GAAG,EAAE,CAAC;EAC/B,GAAG,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;EACtC,GAAG,QAAQ,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;EACjG,GAAG,QAAQ,GAAG,IAAI,aAAa,EAAE,KAAK,EAAE,CAAC;EACzC,GAAG,UAAU,GAAG,IAAI,eAAe,EAAE,KAAK,EAAE,CAAC;EAC7C,GAAG,UAAU,GAAG,IAAI,eAAe,EAAE,GAAG,EAAE,YAAY,EAAE,CAAC;EACzD,GAAG,aAAa,GAAG,IAAI,kBAAkB,EAAE,GAAG,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;EACvF,GAAG,UAAU,GAAG,IAAI,eAAe,EAAE,GAAG,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,EAAE,CAAC;EAC5E,GAAG,OAAO,GAAG,IAAI,YAAY,EAAE,GAAG,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC;EACnE,GAAG,YAAY,GAAG,IAAI,iBAAiB,EAAE,GAAG,EAAE,YAAY,EAAE,QAAQ,EAAE,CAAC;EACvE,GAAG,QAAQ,GAAG,IAAI,aAAa,EAAE,UAAU,EAAE,CAAC;EAC9C,GAAG,YAAY,GAAG,IAAI,aAAa,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,aAAa,EAAE,QAAQ,EAAE,CAAC;EACtH,GAAG,SAAS,GAAG,IAAI,cAAc,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC;EACvD,GAAG,WAAW,GAAG,IAAI,gBAAgB,EAAE,CAAC;EACxC,GAAG,YAAY,GAAG,IAAI,iBAAiB,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;EACpE,GAAG,UAAU,GAAG,IAAI,eAAe,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,kBAAkB,EAAE,CAAC;EAC/G,GAAG,SAAS,GAAG,IAAI,cAAc,EAAE,KAAK,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;EAClE,GAAG,cAAc,GAAG,IAAI,mBAAmB,EAAE,GAAG,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC;AAC9E;EACA,GAAG,cAAc,GAAG,IAAI,mBAAmB,EAAE,GAAG,EAAE,UAAU,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC;EACnF,GAAG,qBAAqB,GAAG,IAAI,0BAA0B,EAAE,GAAG,EAAE,UAAU,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC;AACjG;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;AACzC;EACA,GAAG,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;EACrC,GAAG,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;EACjC,GAAG,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;EACjC,GAAG,KAAK,CAAC,WAAW,GAAG,WAAW,CAAC;EACnC,GAAG,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;EAC/B,GAAG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;EACvB,GAAG,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE,aAAa,EAAE,CAAC;AAClB;EACA;AACA;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,YAAY,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA;AACA;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY;AAChC;EACA,GAAG,OAAO,GAAG,CAAC;AACd;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,YAAY;AAC1C;EACA,GAAG,OAAO,GAAG,CAAC,oBAAoB,EAAE,CAAC;AACrC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,YAAY;AACtC;EACA,GAAG,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,oBAAoB,EAAE,CAAC;EAC5D,GAAG,KAAK,SAAS,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;AAC5C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,YAAY;AACzC;EACA,GAAG,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,oBAAoB,EAAE,CAAC;EAC5D,GAAG,KAAK,SAAS,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;AAC/C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY;AACnC;EACA,GAAG,OAAO,WAAW,CAAC;AACtB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,KAAK,GAAG;AAC1C;EACA,GAAG,KAAK,KAAK,KAAK,SAAS,GAAG,OAAO;AACrC;EACA,GAAG,WAAW,GAAG,KAAK,CAAC;AACvB;EACA,GAAG,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AAC1C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,WAAW,MAAM,GAAG;AACrC;EACA,GAAG,OAAO,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;AACxC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,WAAW,KAAK,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,GAAG;AAChE;EACA,GAAG,KAAK,EAAE,CAAC,YAAY,GAAG;AAC1B;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,wEAAwE,EAAE,CAAC;EAC7F,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,MAAM,GAAG,KAAK,CAAC;EAClB,GAAG,OAAO,GAAG,MAAM,CAAC;AACpB;EACA,GAAG,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,WAAW,EAAE,CAAC;EACpD,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,WAAW,EAAE,CAAC;AACtD;EACA,GAAG,KAAK,WAAW,KAAK,IAAI,GAAG;AAC/B;EACA,IAAI,MAAM,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC;EACtC,IAAI,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC3C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,WAAW,MAAM,GAAG;AAClD;EACA,GAAG,OAAO,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,EAAE,OAAO,GAAG,WAAW,EAAE,CAAC,KAAK,EAAE,CAAC;AAC5E;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,WAAW,KAAK,EAAE,MAAM,EAAE,UAAU,GAAG;AACrE;EACA,GAAG,MAAM,GAAG,KAAK,CAAC;EAClB,GAAG,OAAO,GAAG,MAAM,CAAC;AACpB;EACA,GAAG,WAAW,GAAG,UAAU,CAAC;AAC5B;EACA,GAAG,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,UAAU,EAAE,CAAC;EACnD,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,UAAU,EAAE,CAAC;AACrD;EACA,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC3C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,WAAW,MAAM,GAAG;AAChD;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,gBAAgB,EAAE,CAAC;AAC1C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,MAAM,GAAG;AACzC;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AACnC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG;AACtD;EACA,GAAG,KAAK,CAAC,CAAC,SAAS,GAAG;AACtB;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACxC;EACA,IAAI,MAAM;AACV;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACzC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,gBAAgB,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC;AAC9F;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,WAAW,MAAM,GAAG;AACxC;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AAClC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG;AACrD;EACA,GAAG,KAAK,CAAC,CAAC,SAAS,GAAG;AACtB;EACA,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACvC;EACA,IAAI,MAAM;AACV;EACA,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,OAAO,EAAE,eAAe,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC;AAC3F;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,YAAY;AACpC;EACA,GAAG,OAAO,YAAY,CAAC;AACvB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,WAAW,OAAO,GAAG;AAC7C;EACA,GAAG,KAAK,CAAC,cAAc,EAAE,YAAY,GAAG,OAAO,EAAE,CAAC;AAClD;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,MAAM,GAAG;AAC3C;EACA,GAAG,WAAW,GAAG,MAAM,CAAC;AACxB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,WAAW,MAAM,GAAG;AAChD;EACA,GAAG,gBAAgB,GAAG,MAAM,CAAC;AAC7B;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,MAAM,GAAG;AAC3C;EACA,GAAG,OAAO,MAAM,CAAC,IAAI,EAAE,UAAU,CAAC,aAAa,EAAE,EAAE,CAAC;AACpD;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY;AACnC;EACA,GAAG,UAAU,CAAC,aAAa,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC;AAC3D;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY;AACnC;EACA,GAAG,OAAO,UAAU,CAAC,aAAa,EAAE,CAAC;AACrC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY;AACnC;EACA,GAAG,UAAU,CAAC,aAAa,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC;AAC3D;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,WAAW,KAAK,GAAG,IAAI,EAAE,KAAK,GAAG,IAAI,EAAE,OAAO,GAAG,IAAI,GAAG;AACvE;EACA,GAAG,IAAI,IAAI,GAAG,CAAC,CAAC;AAChB;EACA,GAAG,KAAK,KAAK,GAAG;AAChB;EACA;EACA,IAAI,IAAI,eAAe,GAAG,KAAK,CAAC;EAChC,IAAI,KAAK,oBAAoB,KAAK,IAAI,GAAG;AACzC;EACA,KAAK,MAAM,YAAY,GAAG,oBAAoB,CAAC,OAAO,CAAC,MAAM,CAAC;EAC9D,KAAK,eAAe,GAAG,YAAY,KAAK,iBAAiB;EACzD,MAAM,YAAY,KAAK,eAAe;EACtC,MAAM,YAAY,KAAK,gBAAgB,CAAC;AACxC;EACA,KAAK;AACL;EACA;EACA;EACA,IAAI,KAAK,eAAe,GAAG;AAC3B;EACA,KAAK,MAAM,UAAU,GAAG,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC;EAC1D,KAAK,MAAM,cAAc,GAAG,UAAU,KAAK,gBAAgB;EAC3D,MAAM,UAAU,KAAK,eAAe;EACpC,MAAM,UAAU,KAAK,iBAAiB;EACtC,MAAM,UAAU,KAAK,kBAAkB;EACvC,MAAM,UAAU,KAAK,qBAAqB;EAC1C,MAAM,UAAU,KAAK,qBAAqB,CAAC;AAC3C;EACA,KAAK,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;EACnD,KAAK,MAAM,CAAC,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;EAC1C,KAAK,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;EAC5B,KAAK,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;EAC5B,KAAK,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;AAC5B;EACA,KAAK,KAAK,cAAc,GAAG;AAC3B;EACA,MAAM,cAAc,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,MAAM,cAAc,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,MAAM,cAAc,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,MAAM,cAAc,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,MAAM,GAAG,CAAC,cAAc,EAAE,GAAG,CAAC,KAAK,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AACzD;EACA,MAAM,MAAM;AACZ;EACA,MAAM,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC7B,MAAM,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC7B,MAAM,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC7B,MAAM,aAAa,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC7B,MAAM,GAAG,CAAC,aAAa,EAAE,GAAG,CAAC,KAAK,EAAE,CAAC,EAAE,aAAa,EAAE,CAAC;AACvD;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,IAAI,IAAI,GAAG,CAAC,gBAAgB,CAAC;AAClC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,KAAK,GAAG,IAAI,IAAI,GAAG,CAAC,gBAAgB,CAAC;EAC7C,GAAG,KAAK,OAAO,GAAG;AAClB;EACA,IAAI,IAAI,IAAI,GAAG,CAAC,kBAAkB,CAAC;EACnC,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,UAAU,EAAE,CAAC;AACrD;EACA,IAAI;AACJ;EACA,GAAG,GAAG,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;AACrB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY;AAChC;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY;AAChC;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,YAAY;AAClC;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,YAAY;AAC7B;EACA,GAAG,MAAM,CAAC,mBAAmB,EAAE,kBAAkB,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC;EAC1E,GAAG,MAAM,CAAC,mBAAmB,EAAE,sBAAsB,EAAE,gBAAgB,EAAE,KAAK,EAAE,CAAC;EACjF,GAAG,MAAM,CAAC,mBAAmB,EAAE,2BAA2B,EAAE,sBAAsB,EAAE,KAAK,EAAE,CAAC;AAC5F;EACA,GAAG,WAAW,CAAC,OAAO,EAAE,CAAC;EACzB,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;EAC1B,GAAG,UAAU,CAAC,OAAO,EAAE,CAAC;EACxB,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC;EACtB,GAAG,UAAU,CAAC,OAAO,EAAE,CAAC;EACxB,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;EACrB,GAAG,aAAa,CAAC,OAAO,EAAE,CAAC;EAC3B,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;EAC5B,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;AAC1B;EACA,GAAG,EAAE,CAAC,OAAO,EAAE,CAAC;AAChB;EACA,GAAG,EAAE,CAAC,mBAAmB,EAAE,cAAc,EAAE,gBAAgB,EAAE,CAAC;EAC9D,GAAG,EAAE,CAAC,mBAAmB,EAAE,YAAY,EAAE,cAAc,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,yBAAyB,GAAG;AACpC;EACA,IAAI,yBAAyB,CAAC,OAAO,EAAE,CAAC;EACxC,IAAI,yBAAyB,GAAG,IAAI,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC;AACpB;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;AAC1B;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,oCAAoC,EAAE,CAAC;AACvD;EACA,GAAG,cAAc,GAAG,IAAI,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,SAAS,gBAAgB,gBAAgB;AAC3C;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,wCAAwC,EAAE,CAAC;AAC3D;EACA,GAAG,cAAc,GAAG,KAAK,CAAC;AAC1B;EACA,GAAG,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC;EACxC,GAAG,MAAM,gBAAgB,GAAG,SAAS,CAAC,OAAO,CAAC;EAC9C,GAAG,MAAM,mBAAmB,GAAG,SAAS,CAAC,UAAU,CAAC;EACpD,GAAG,MAAM,oBAAoB,GAAG,SAAS,CAAC,WAAW,CAAC;EACtD,GAAG,MAAM,aAAa,GAAG,SAAS,CAAC,IAAI,CAAC;AACxC;EACA,GAAG,aAAa,EAAE,CAAC;AACnB;EACA,GAAG,IAAI,CAAC,SAAS,GAAG,aAAa,CAAC;EAClC,GAAG,SAAS,CAAC,OAAO,GAAG,gBAAgB,CAAC;EACxC,GAAG,SAAS,CAAC,UAAU,GAAG,mBAAmB,CAAC;EAC9C,GAAG,SAAS,CAAC,WAAW,GAAG,oBAAoB,CAAC;EAChD,GAAG,SAAS,CAAC,IAAI,GAAG,aAAa,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,SAAS,sBAAsB,EAAE,KAAK,GAAG;AAC3C;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,qEAAqE,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AAC/G;EACA,GAAG;AACH;EACA,EAAE,SAAS,iBAAiB,EAAE,KAAK,GAAG;AACtC;EACA,GAAG,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC;AACjC;EACA,GAAG,QAAQ,CAAC,mBAAmB,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;AAChE;EACA,GAAG,kBAAkB,EAAE,QAAQ,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,SAAS,kBAAkB,EAAE,QAAQ,GAAG;AAC1C;EACA,GAAG,gCAAgC,EAAE,QAAQ,EAAE,CAAC;AAChD;EACA,GAAG,UAAU,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,GAAG;AACH;AACA;EACA,EAAE,SAAS,gCAAgC,EAAE,QAAQ,GAAG;AACxD;EACA,GAAG,MAAM,QAAQ,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,QAAQ,CAAC;AACxD;EACA,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG;AACjC;EACA,IAAI,QAAQ,CAAC,OAAO,EAAE,WAAW,OAAO,GAAG;AAC3C;EACA,KAAK,YAAY,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;AAC5C;EACA,KAAK,EAAE,CAAC;AACR;EACA,IAAI,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AACrC;EACA,KAAK,YAAY,CAAC,kBAAkB,EAAE,QAAQ,EAAE,CAAC;AACjD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,WAAW,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAG;AAC1F;EACA,GAAG,KAAK,KAAK,KAAK,IAAI,GAAG,KAAK,GAAG,WAAW,CAAC;AAC7C;EACA,GAAG,MAAM,WAAW,KAAK,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,WAAW,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,CAAC;AACjF;EACA,GAAG,MAAM,OAAO,GAAG,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;AAC3E;EACA,GAAG,KAAK,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,CAAC;AAC9C;EACA;AACA;EACA,GAAG,IAAI,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;EAC9B,GAAG,IAAI,WAAW,GAAG,CAAC,CAAC;AACvB;EACA,GAAG,KAAK,QAAQ,CAAC,SAAS,KAAK,IAAI,GAAG;AACtC;EACA,IAAI,KAAK,GAAG,UAAU,CAAC,qBAAqB,EAAE,QAAQ,EAAE,CAAC;AACzD;EACA,IAAI,KAAK,KAAK,KAAK,SAAS,GAAG,OAAO;AACtC;EACA,IAAI,WAAW,GAAG,CAAC,CAAC;AACpB;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;EACxC,GAAG,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;AACjD;EACA,GAAG,IAAI,SAAS,GAAG,SAAS,CAAC,KAAK,GAAG,WAAW,CAAC;EACjD,GAAG,IAAI,OAAO,GAAG,EAAE,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,KAAK,WAAW,CAAC;AACrE;EACA,GAAG,KAAK,KAAK,KAAK,IAAI,GAAG;AACzB;EACA,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,GAAG,WAAW,EAAE,CAAC;EACjE,IAAI,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,KAAK,WAAW,EAAE,CAAC;AAC/E;EACA,IAAI;AACJ;EACA,GAAG,KAAK,KAAK,KAAK,IAAI,GAAG;AACzB;EACA,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;EACzC,IAAI,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAC/C;EACA,IAAI,MAAM,KAAK,QAAQ,KAAK,SAAS,IAAI,QAAQ,KAAK,IAAI,GAAG;AAC7D;EACA,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;EACzC,IAAI,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;AAClD;EACA,IAAI;AACJ;EACA,GAAG,MAAM,SAAS,GAAG,OAAO,GAAG,SAAS,CAAC;AACzC;EACA,GAAG,KAAK,SAAS,GAAG,CAAC,IAAI,SAAS,KAAK,QAAQ,GAAG,OAAO;AACzD;EACA;AACA;EACA,GAAG,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AACrE;EACA,GAAG,IAAI,SAAS,CAAC;EACjB,GAAG,IAAI,QAAQ,GAAG,cAAc,CAAC;AACjC;EACA,GAAG,KAAK,KAAK,KAAK,IAAI,GAAG;AACzB;EACA,IAAI,SAAS,GAAG,UAAU,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,IAAI,QAAQ,GAAG,qBAAqB,CAAC;EACrC,IAAI,QAAQ,CAAC,QAAQ,EAAE,SAAS,EAAE,CAAC;AACnC;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,MAAM,CAAC,MAAM,GAAG;AACxB;EACA,IAAI,KAAK,QAAQ,CAAC,SAAS,KAAK,IAAI,GAAG;AACvC;EACA,KAAK,KAAK,CAAC,YAAY,EAAE,QAAQ,CAAC,kBAAkB,GAAG,mBAAmB,EAAE,EAAE,CAAC;EAC/E,KAAK,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,KAAK,EAAE,CAAC;AACnC;EACA,KAAK,MAAM;AACX;EACA,KAAK,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC;AACvC;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,MAAM,CAAC,MAAM,GAAG;AAC/B;EACA,IAAI,IAAI,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;AACvC;EACA,IAAI,KAAK,SAAS,KAAK,SAAS,GAAG,SAAS,GAAG,CAAC,CAAC;AACjD;EACA,IAAI,KAAK,CAAC,YAAY,EAAE,SAAS,GAAG,mBAAmB,EAAE,EAAE,CAAC;AAC5D;EACA,IAAI,KAAK,MAAM,CAAC,cAAc,GAAG;AACjC;EACA,KAAK,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,KAAK,EAAE,CAAC;AACnC;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,UAAU,GAAG;AACpC;EACA,KAAK,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC;AACvC;EACA,KAAK,MAAM;AACX;EACA,KAAK,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC;AACxC;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,MAAM,CAAC,QAAQ,GAAG;AACjC;EACA,IAAI,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC;AACnC;EACA,IAAI,MAAM,KAAK,MAAM,CAAC,QAAQ,GAAG;AACjC;EACA,IAAI,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC;AACtC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,MAAM,CAAC,aAAa,GAAG;AAC/B;EACA,IAAI,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC,gBAAgB,EAAE,MAAM,CAAC,gBAAgB,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC;AACzG;EACA,IAAI,MAAM,KAAK,MAAM,CAAC,eAAe,GAAG;AACxC;EACA,IAAI,QAAQ,CAAC,eAAe,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;AACnE;EACA,IAAI,MAAM,KAAK,QAAQ,CAAC,yBAAyB,GAAG;AACpD;EACA,IAAI,MAAM,gBAAgB,GAAG,QAAQ,CAAC,iBAAiB,KAAK,SAAS,GAAG,QAAQ,CAAC,iBAAiB,GAAG,QAAQ,CAAC;EAC9G,IAAI,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,aAAa,EAAE,gBAAgB,EAAE,CAAC;AAC/E;EACA,IAAI,QAAQ,CAAC,eAAe,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,EAAE,CAAC;AACpE;EACA,IAAI,MAAM;AACV;EACA,IAAI,QAAQ,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;AAC5C;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,SAAS,eAAe,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,GAAG;AACtD;EACA,GAAG,KAAK,QAAQ,CAAC,WAAW,KAAK,IAAI,IAAI,QAAQ,CAAC,IAAI,KAAK,UAAU,IAAI,QAAQ,CAAC,eAAe,KAAK,KAAK,GAAG;AAC9G;EACA,IAAI,QAAQ,CAAC,IAAI,GAAG,QAAQ,CAAC;EAC7B,IAAI,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;EAChC,IAAI,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC1C;EACA,IAAI,QAAQ,CAAC,IAAI,GAAG,SAAS,CAAC;EAC9B,IAAI,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;EAChC,IAAI,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC1C;EACA,IAAI,QAAQ,CAAC,IAAI,GAAG,UAAU,CAAC;AAC/B;EACA,IAAI,MAAM;AACV;EACA,IAAI,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC1C;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,WAAW,KAAK,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,GAAG;AAChE;EACA,GAAG,KAAK,WAAW,KAAK,IAAI,GAAG,WAAW,GAAG,KAAK,CAAC;AACnD;EACA,GAAG,kBAAkB,GAAG,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,CAAC;EACxD,GAAG,kBAAkB,CAAC,IAAI,EAAE,CAAC;AAC7B;EACA,GAAG,gBAAgB,CAAC,IAAI,EAAE,kBAAkB,EAAE,CAAC;AAC/C;EACA;AACA;EACA,GAAG,WAAW,CAAC,eAAe,EAAE,WAAW,MAAM,GAAG;AACpD;EACA,IAAI,KAAK,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG;AACjE;EACA,KAAK,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;AAC5C;EACA,KAAK,KAAK,MAAM,CAAC,UAAU,GAAG;AAC9B;EACA,MAAM,kBAAkB,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC;AAC9C;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,EAAE,CAAC;AACP;EACA,GAAG,KAAK,KAAK,KAAK,WAAW,GAAG;AAChC;EACA,IAAI,KAAK,CAAC,eAAe,EAAE,WAAW,MAAM,GAAG;AAC/C;EACA,KAAK,KAAK,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG;AAClE;EACA,MAAM,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;AAC7C;EACA,MAAM,KAAK,MAAM,CAAC,UAAU,GAAG;AAC/B;EACA,OAAO,kBAAkB,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC;AAC/C;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,EAAE,CAAC;AACR;EACA,IAAI;AACJ;EACA,GAAG,kBAAkB,CAAC,WAAW,EAAE,KAAK,CAAC,gBAAgB,EAAE,CAAC;AAC5D;EACA;AACA;EACA,GAAG,MAAM,SAAS,GAAG,IAAI,GAAG,EAAE,CAAC;AAC/B;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,WAAW,MAAM,GAAG;AACvC;EACA,IAAI,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACrC;EACA,IAAI,KAAK,QAAQ,GAAG;AACpB;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AACtC;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,OAAO,MAAM,SAAS,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,OAAO,eAAe,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC;EACzD,OAAO,SAAS,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,OAAO;AACP;EACA,MAAM,MAAM;AACZ;EACA,MAAM,eAAe,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC;EACvD,MAAM,SAAS,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AAChC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,EAAE,CAAC;AACP;EACA,GAAG,gBAAgB,CAAC,GAAG,EAAE,CAAC;EAC1B,GAAG,kBAAkB,GAAG,IAAI,CAAC;AAC7B;EACA,GAAG,OAAO,SAAS,CAAC;AACpB;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,WAAW,KAAK,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,GAAG;AACrE;EACA,GAAG,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC;AAChE;EACA;EACA;AACA;EACA,GAAG,OAAO,IAAI,OAAO,EAAE,EAAE,OAAO,MAAM;AACtC;EACA,IAAI,SAAS,mBAAmB,GAAG;AACnC;EACA,KAAK,SAAS,CAAC,OAAO,EAAE,WAAW,QAAQ,GAAG;AAC9C;EACA,MAAM,MAAM,kBAAkB,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;EAC5D,MAAM,MAAM,OAAO,GAAG,kBAAkB,CAAC,cAAc,CAAC;AACxD;EACA,MAAM,KAAK,OAAO,CAAC,OAAO,EAAE,GAAG;AAC/B;EACA;EACA,OAAO,SAAS,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AACpC;EACA,OAAO;AACP;EACA,MAAM,EAAE,CAAC;AACT;EACA;AACA;EACA,KAAK,KAAK,SAAS,CAAC,IAAI,KAAK,CAAC,GAAG;AACjC;EACA,MAAM,OAAO,EAAE,KAAK,EAAE,CAAC;EACvB,MAAM,OAAO;AACb;EACA,MAAM;AACN;EACA;AACA;EACA,KAAK,UAAU,EAAE,mBAAmB,EAAE,EAAE,EAAE,CAAC;AAC3C;EACA,KAAK;AACL;EACA,IAAI,KAAK,UAAU,CAAC,GAAG,EAAE,6BAA6B,EAAE,KAAK,IAAI,GAAG;AACpE;EACA;EACA;AACA;EACA,KAAK,mBAAmB,EAAE,CAAC;AAC3B;EACA,KAAK,MAAM;AACX;EACA;EACA;AACA;EACA,KAAK,UAAU,EAAE,mBAAmB,EAAE,EAAE,EAAE,CAAC;AAC3C;EACA,KAAK;AACL;EACA,IAAI,EAAE,CAAC;AACP;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,IAAI,wBAAwB,GAAG,IAAI,CAAC;AACtC;EACA,EAAE,SAAS,gBAAgB,EAAE,IAAI,GAAG;AACpC;EACA,GAAG,KAAK,wBAAwB,GAAG,wBAAwB,EAAE,IAAI,EAAE,CAAC;AACpE;EACA,GAAG;AACH;EACA,EAAE,SAAS,gBAAgB,GAAG;AAC9B;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC;AACpB;EACA,GAAG;AACH;EACA,EAAE,SAAS,cAAc,GAAG;AAC5B;EACA,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,cAAc,EAAE,CAAC;EACzC,EAAE,SAAS,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,CAAC;AACjD;EACA,EAAE,KAAK,OAAO,IAAI,KAAK,WAAW,GAAG,SAAS,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;AAClE;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,WAAW,QAAQ,GAAG;AAChD;EACA,GAAG,wBAAwB,GAAG,QAAQ,CAAC;EACvC,GAAG,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC;AACnC;EACA,GAAG,EAAE,QAAQ,KAAK,IAAI,KAAK,SAAS,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC;AAChE;EACA,GAAG,CAAC;AACJ;EACA,EAAE,EAAE,CAAC,gBAAgB,EAAE,cAAc,EAAE,gBAAgB,EAAE,CAAC;EAC1D,EAAE,EAAE,CAAC,gBAAgB,EAAE,YAAY,EAAE,cAAc,EAAE,CAAC;AACtD;EACA;AACA;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,WAAW,KAAK,EAAE,MAAM,GAAG;AAC3C;EACA,GAAG,KAAK,MAAM,KAAK,SAAS,IAAI,MAAM,CAAC,QAAQ,KAAK,IAAI,GAAG;AAC3D;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,wEAAwE,EAAE,CAAC;EAC9F,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,KAAK,cAAc,KAAK,IAAI,GAAG,OAAO;AACzC;EACA;AACA;EACA,GAAG,KAAK,KAAK,CAAC,qBAAqB,KAAK,IAAI,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;AACzE;EACA;AACA;EACA,GAAG,KAAK,MAAM,CAAC,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,qBAAqB,KAAK,IAAI,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;AACrG;EACA,GAAG,KAAK,EAAE,CAAC,OAAO,KAAK,IAAI,IAAI,EAAE,CAAC,YAAY,KAAK,IAAI,GAAG;AAC1D;EACA,IAAI,KAAK,EAAE,CAAC,gBAAgB,KAAK,IAAI,GAAG,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;AAClE;EACA,IAAI,MAAM,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC;AAC5B;EACA,IAAI;AACJ;EACA;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,IAAI,GAAG,KAAK,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,oBAAoB,EAAE,CAAC;AACpG;EACA,GAAG,kBAAkB,GAAG,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,gBAAgB,CAAC,MAAM,EAAE,CAAC;EAC3E,GAAG,kBAAkB,CAAC,IAAI,EAAE,CAAC;AAC7B;EACA,GAAG,gBAAgB,CAAC,IAAI,EAAE,kBAAkB,EAAE,CAAC;AAC/C;EACA,GAAG,iBAAiB,CAAC,gBAAgB,EAAE,MAAM,CAAC,gBAAgB,EAAE,MAAM,CAAC,kBAAkB,EAAE,CAAC;EAC5F,GAAG,QAAQ,CAAC,uBAAuB,EAAE,iBAAiB,EAAE,CAAC;AACzD;EACA,GAAG,qBAAqB,GAAG,IAAI,CAAC,oBAAoB,CAAC;EACrD,GAAG,gBAAgB,GAAG,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,cAAc,EAAE,qBAAqB,EAAE,CAAC;AAClF;EACA,GAAG,iBAAiB,GAAG,WAAW,CAAC,GAAG,EAAE,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,CAAC;EACxE,GAAG,iBAAiB,CAAC,IAAI,EAAE,CAAC;AAC5B;EACA,GAAG,eAAe,CAAC,IAAI,EAAE,iBAAiB,EAAE,CAAC;AAC7C;EACA,GAAG,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;AACxD;EACA,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,GAAG,KAAK,KAAK,CAAC,WAAW,KAAK,IAAI,GAAG;AACrC;EACA,IAAI,iBAAiB,CAAC,IAAI,EAAE,WAAW,EAAE,gBAAgB,EAAE,CAAC;AAC5D;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC;AAC7B;EACA,GAAG,KAAK,gBAAgB,KAAK,IAAI,GAAG,QAAQ,CAAC,YAAY,EAAE,CAAC;AAC5D;EACA,GAAG,MAAM,YAAY,GAAG,kBAAkB,CAAC,KAAK,CAAC,YAAY,CAAC;AAC9D;EACA,GAAG,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACnD;EACA,GAAG,KAAK,gBAAgB,KAAK,IAAI,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;AAC1D;EACA;AACA;EACA,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,SAAS,KAAK,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;AACzD;AACA;EACA;AACA;EACA,GAAG,KAAK,EAAE,CAAC,OAAO,KAAK,KAAK,IAAI,EAAE,CAAC,YAAY,KAAK,KAAK,IAAI,EAAE,CAAC,eAAe,EAAE,KAAK,KAAK,GAAG;AAC9F;EACA,IAAI,UAAU,CAAC,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,CAAC;AAClD;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,kBAAkB,CAAC,WAAW,EAAE,KAAK,CAAC,gBAAgB,EAAE,CAAC;AAC5D;EACA,GAAG,KAAK,MAAM,CAAC,aAAa,GAAG;AAC/B;EACA,IAAI,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AACnC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,KAAK,MAAM,OAAO,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,KAAK,WAAW,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,CAAC;AACxE;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,WAAW,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACpD;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,oBAAoB,KAAK,IAAI,GAAG;AACxC;EACA;AACA;EACA,IAAI,QAAQ,CAAC,6BAA6B,EAAE,oBAAoB,EAAE,CAAC;AACnE;EACA;AACA;EACA,IAAI,QAAQ,CAAC,wBAAwB,EAAE,oBAAoB,EAAE,CAAC;AAC9D;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,IAAI,GAAG,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC7E;EACA;AACA;EACA,GAAG,aAAa,CAAC,iBAAiB,EAAE,CAAC;EACrC,GAAG,kBAAkB,GAAG,EAAE,CAAC,CAAC;EAC5B,GAAG,cAAc,GAAG,IAAI,CAAC;AACzB;EACA,GAAG,gBAAgB,CAAC,GAAG,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,gBAAgB,CAAC,MAAM,GAAG,CAAC,GAAG;AACtC;EACA,IAAI,kBAAkB,GAAG,gBAAgB,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;AACzE;EACA,IAAI,MAAM;AACV;EACA,IAAI,kBAAkB,GAAG,IAAI,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,eAAe,CAAC,GAAG,EAAE,CAAC;AACzB;EACA,GAAG,KAAK,eAAe,CAAC,MAAM,GAAG,CAAC,GAAG;AACrC;EACA,IAAI,iBAAiB,GAAG,eAAe,EAAE,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;AACtE;EACA,IAAI,MAAM;AACV;EACA,IAAI,iBAAiB,GAAG,IAAI,CAAC;AAC7B;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,WAAW,GAAG;AACpE;EACA,GAAG,KAAK,MAAM,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AAC1C;EACA,GAAG,MAAM,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AACvD;EACA,GAAG,KAAK,OAAO,GAAG;AAClB;EACA,IAAI,KAAK,MAAM,CAAC,OAAO,GAAG;AAC1B;EACA,KAAK,UAAU,GAAG,MAAM,CAAC,WAAW,CAAC;AACrC;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,KAAK,GAAG;AAC/B;EACA,KAAK,KAAK,MAAM,CAAC,UAAU,KAAK,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;AAC/D;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,OAAO,GAAG;AACjC;EACA,KAAK,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;AAC5C;EACA,KAAK,KAAK,MAAM,CAAC,UAAU,GAAG;AAC9B;EACA,MAAM,kBAAkB,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC;AAC9C;EACA,MAAM;AACN;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,QAAQ,GAAG;AAClC;EACA,KAAK,KAAK,EAAE,MAAM,CAAC,aAAa,IAAI,QAAQ,CAAC,gBAAgB,EAAE,MAAM,EAAE,GAAG;AAC1E;EACA,MAAM,KAAK,WAAW,GAAG;AACzB;EACA,OAAO,QAAQ,CAAC,qBAAqB,EAAE,MAAM,CAAC,WAAW,EAAE;EAC3D,SAAS,YAAY,EAAE,iBAAiB,EAAE,CAAC;AAC3C;EACA,OAAO;AACP;EACA,MAAM,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;EAChD,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACvC;EACA,MAAM,KAAK,QAAQ,CAAC,OAAO,GAAG;AAC9B;EACA,OAAO,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC;AAC1F;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,QAAQ,GAAG;AACpE;EACA,KAAK,KAAK,EAAE,MAAM,CAAC,aAAa,IAAI,QAAQ,CAAC,gBAAgB,EAAE,MAAM,EAAE,GAAG;AAC1E;EACA,MAAM,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;EAChD,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACvC;EACA,MAAM,KAAK,WAAW,GAAG;AACzB;EACA,OAAO,KAAK,MAAM,CAAC,cAAc,KAAK,SAAS,GAAG;AAClD;EACA,QAAQ,KAAK,MAAM,CAAC,cAAc,KAAK,IAAI,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;EAC7E,QAAQ,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;AACtD;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,KAAK,QAAQ,CAAC,cAAc,KAAK,IAAI,GAAG,QAAQ,CAAC,qBAAqB,EAAE,CAAC;EACjF,QAAQ,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;AACxD;EACA,QAAQ;AACR;EACA,OAAO,QAAQ;EACf,SAAS,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE;EAC3C,SAAS,YAAY,EAAE,iBAAiB,EAAE,CAAC;AAC3C;EACA,OAAO;AACP;EACA,MAAM,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AACvC;EACA,OAAO,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;AACtC;EACA,OAAO,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,QAAQ,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAClC,QAAQ,MAAM,aAAa,GAAG,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AAC9D;EACA,QAAQ,KAAK,aAAa,IAAI,aAAa,CAAC,OAAO,GAAG;AACtD;EACA,SAAS,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,aAAa,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;AAClG;EACA,SAAS;AACT;EACA,QAAQ;AACR;EACA,OAAO,MAAM,KAAK,QAAQ,CAAC,OAAO,GAAG;AACrC;EACA,OAAO,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC;AAC1F;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACpC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,IAAI,aAAa,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,CAAC;AACpE;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,GAAG;AACrE;EACA,GAAG,MAAM,aAAa,GAAG,iBAAiB,CAAC,MAAM,CAAC;EAClD,GAAG,MAAM,mBAAmB,GAAG,iBAAiB,CAAC,YAAY,CAAC;EAC9D,GAAG,MAAM,kBAAkB,GAAG,iBAAiB,CAAC,WAAW,CAAC;AAC5D;EACA,GAAG,kBAAkB,CAAC,eAAe,EAAE,MAAM,EAAE,CAAC;AAChD;EACA,GAAG,KAAK,gBAAgB,KAAK,IAAI,GAAG,QAAQ,CAAC,cAAc,EAAE,KAAK,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AAC5F;EACA,GAAG,KAAK,mBAAmB,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,EAAE,aAAa,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACrH;EACA,GAAG,KAAK,QAAQ,GAAG,KAAK,CAAC,QAAQ,EAAE,gBAAgB,CAAC,IAAI,EAAE,QAAQ,EAAE,EAAE,CAAC;AACvE;EACA,GAAG,KAAK,aAAa,CAAC,MAAM,GAAG,CAAC,GAAG,aAAa,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;EACjF,GAAG,KAAK,mBAAmB,CAAC,MAAM,GAAG,CAAC,GAAG,aAAa,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;EAC7F,GAAG,KAAK,kBAAkB,CAAC,MAAM,GAAG,CAAC,GAAG,aAAa,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC3F;EACA;AACA;EACA,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;EACvC,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;EACvC,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;AACvC;EACA,GAAG,KAAK,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE,SAAS,sBAAsB,EAAE,aAAa,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,GAAG;AACvF;EACA,GAAG,MAAM,gBAAgB,GAAG,KAAK,CAAC,OAAO,KAAK,IAAI,GAAG,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;AACnF;EACA,GAAG,KAAK,gBAAgB,KAAK,IAAI,GAAG;AACpC;EACA,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;AAC1C;EACA,GAAG,KAAK,yBAAyB,KAAK,IAAI,GAAG;AAC7C;EACA,IAAI,yBAAyB,GAAG,IAAI,iBAAiB,EAAE,CAAC,EAAE,CAAC,EAAE;EAC7D,KAAK,eAAe,EAAE,IAAI;EAC1B,KAAK,IAAI,EAAE,UAAU,CAAC,GAAG,EAAE,6BAA6B,EAAE,GAAG,aAAa,GAAG,gBAAgB;EAC7F,KAAK,SAAS,EAAE,wBAAwB;EACxC,KAAK,OAAO,EAAE,EAAE,QAAQ,KAAK,CAAC,GAAG,CAAC;EAClC,KAAK,EAAE,CAAC;AACR;EACA;AACA;EACA;EACA;EACA;AACA;EACA;EACA;EACA;AACA;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,oBAAoB,EAAE,QAAQ,EAAE,CAAC;AAC1C;EACA,GAAG,KAAK,QAAQ,GAAG;AACnB;EACA,IAAI,yBAAyB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;AAChE;EACA,IAAI,MAAM;AACV;EACA,IAAI,yBAAyB,CAAC,OAAO,EAAE,eAAe,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,eAAe,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC;AACtG;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,mBAAmB,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;EACvD,GAAG,KAAK,CAAC,eAAe,EAAE,yBAAyB,EAAE,CAAC;AACtD;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,kBAAkB,EAAE,CAAC;EAC7C,GAAG,kBAAkB,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;EAC9C,GAAG,KAAK,kBAAkB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC;AACtE;EACA,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;AACjB;EACA;EACA;EACA,GAAG,MAAM,kBAAkB,GAAG,KAAK,CAAC,WAAW,CAAC;EAChD,GAAG,KAAK,CAAC,WAAW,GAAG,aAAa,CAAC;AACrC;EACA,GAAG,aAAa,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACjD;EACA,GAAG,QAAQ,CAAC,6BAA6B,EAAE,yBAAyB,EAAE,CAAC;EACvE,GAAG,QAAQ,CAAC,wBAAwB,EAAE,yBAAyB,EAAE,CAAC;AAClE;EACA,GAAG,IAAI,uBAAuB,GAAG,KAAK,CAAC;AACvC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClE;EACA,IAAI,MAAM,UAAU,GAAG,mBAAmB,EAAE,CAAC,EAAE,CAAC;AAChD;EACA,IAAI,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;EACrC,IAAI,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;EACzC,IAAI,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;EACzC,IAAI,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;AACnC;EACA,IAAI,KAAK,QAAQ,CAAC,IAAI,KAAK,UAAU,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG;AAC/E;EACA,KAAK,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC;AACvC;EACA,KAAK,QAAQ,CAAC,IAAI,GAAG,QAAQ,CAAC;EAC9B,KAAK,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;AACjC;EACA,KAAK,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AACtE;EACA,KAAK,QAAQ,CAAC,IAAI,GAAG,WAAW,CAAC;EACjC,KAAK,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;AACjC;EACA,KAAK,uBAAuB,GAAG,IAAI,CAAC;AACpC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,uBAAuB,KAAK,IAAI,GAAG;AAC3C;EACA,IAAI,QAAQ,CAAC,6BAA6B,EAAE,yBAAyB,EAAE,CAAC;EACxE,IAAI,QAAQ,CAAC,wBAAwB,EAAE,yBAAyB,EAAE,CAAC;AACnE;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,eAAe,EAAE,mBAAmB,EAAE,CAAC;AAChD;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,CAAC;AACjE;EACA,GAAG,KAAK,CAAC,WAAW,GAAG,kBAAkB,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,GAAG;AACtD;EACA,GAAG,MAAM,gBAAgB,GAAG,KAAK,CAAC,OAAO,KAAK,IAAI,GAAG,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;AACnF;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,IAAI,MAAM,UAAU,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,IAAI,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;EACrC,IAAI,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;EACzC,IAAI,MAAM,QAAQ,GAAG,gBAAgB,KAAK,IAAI,GAAG,UAAU,CAAC,QAAQ,GAAG,gBAAgB,CAAC;EACxF,IAAI,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;AACnC;EACA,IAAI,KAAK,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG;AAC/C;EACA,KAAK,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AACtE;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,GAAG;AAC5E;EACA,GAAG,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AAC5E;EACA,GAAG,MAAM,CAAC,eAAe,CAAC,gBAAgB,EAAE,MAAM,CAAC,kBAAkB,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;EAC5F,GAAG,MAAM,CAAC,YAAY,CAAC,eAAe,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC;AACjE;EACA,GAAG,QAAQ,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC5E;EACA,GAAG,KAAK,QAAQ,CAAC,WAAW,KAAK,IAAI,IAAI,QAAQ,CAAC,IAAI,KAAK,UAAU,IAAI,QAAQ,CAAC,eAAe,KAAK,KAAK,GAAG;AAC9G;EACA,IAAI,QAAQ,CAAC,IAAI,GAAG,QAAQ,CAAC;EAC7B,IAAI,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;EAChC,IAAI,KAAK,CAAC,kBAAkB,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AACjF;EACA,IAAI,QAAQ,CAAC,IAAI,GAAG,SAAS,CAAC;EAC9B,IAAI,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;EAChC,IAAI,KAAK,CAAC,kBAAkB,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AACjF;EACA,IAAI,QAAQ,CAAC,IAAI,GAAG,UAAU,CAAC;AAC/B;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,CAAC,kBAAkB,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AACjF;EACA,IAAI;AACJ;EACA,GAAG,MAAM,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AAC3E;EACA,GAAG;AACH;EACA,EAAE,SAAS,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,GAAG;AACjD;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,IAAI,GAAG,KAAK,GAAG,WAAW,CAAC;AACrD;EACA,GAAG,MAAM,kBAAkB,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACzD;EACA,GAAG,MAAM,MAAM,GAAG,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC;EAClD,GAAG,MAAM,YAAY,GAAG,kBAAkB,CAAC,KAAK,CAAC,YAAY,CAAC;AAC9D;EACA,GAAG,MAAM,kBAAkB,GAAG,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC;AACnD;EACA,GAAG,MAAM,UAAU,GAAG,YAAY,CAAC,aAAa,EAAE,QAAQ,EAAE,MAAM,CAAC,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;EACxG,GAAG,MAAM,eAAe,GAAG,YAAY,CAAC,kBAAkB,EAAE,UAAU,EAAE,CAAC;AACzE;EACA,GAAG,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC;AAC9C;EACA;AACA;EACA,GAAG,kBAAkB,CAAC,WAAW,GAAG,QAAQ,CAAC,sBAAsB,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC;EAC/F,GAAG,kBAAkB,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;EACtC,GAAG,kBAAkB,CAAC,MAAM,GAAG,EAAE,QAAQ,CAAC,sBAAsB,GAAG,UAAU,GAAG,QAAQ,GAAG,GAAG,EAAE,QAAQ,CAAC,MAAM,IAAI,kBAAkB,CAAC,WAAW,EAAE,CAAC;AACpJ;EACA,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG;AACjC;EACA;AACA;EACA,IAAI,QAAQ,CAAC,gBAAgB,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;AAC9D;EACA,IAAI,QAAQ,GAAG,IAAI,GAAG,EAAE,CAAC;EACzB,IAAI,kBAAkB,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG,IAAI,OAAO,GAAG,QAAQ,CAAC,GAAG,EAAE,eAAe,EAAE,CAAC;AACjD;EACA,GAAG,KAAK,OAAO,KAAK,SAAS,GAAG;AAChC;EACA;AACA;EACA,IAAI,KAAK,kBAAkB,CAAC,cAAc,KAAK,OAAO,IAAI,kBAAkB,CAAC,kBAAkB,KAAK,kBAAkB,GAAG;AACzH;EACA,KAAK,8BAA8B,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC5D;EACA,KAAK,OAAO,OAAO,CAAC;AACpB;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,UAAU,CAAC,QAAQ,GAAG,YAAY,CAAC,WAAW,EAAE,QAAQ,EAAE,CAAC;AAC/D;EACA,IAAI,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC;AAClD;EACA,IAAI,QAAQ,CAAC,eAAe,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC;AAClD;EACA,IAAI,OAAO,GAAG,YAAY,CAAC,cAAc,EAAE,UAAU,EAAE,eAAe,EAAE,CAAC;EACzE,IAAI,QAAQ,CAAC,GAAG,EAAE,eAAe,EAAE,OAAO,EAAE,CAAC;AAC7C;EACA,IAAI,kBAAkB,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;AACtD;EACA,IAAI;AACJ;EACA,GAAG,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC;AAChD;EACA,GAAG,KAAK,EAAE,EAAE,QAAQ,CAAC,gBAAgB,IAAI,EAAE,QAAQ,CAAC,mBAAmB,MAAM,QAAQ,CAAC,QAAQ,KAAK,IAAI,GAAG;AAC1G;EACA,IAAI,QAAQ,CAAC,cAAc,GAAG,QAAQ,CAAC,OAAO,CAAC;AAC/C;EACA,IAAI;AACJ;EACA,GAAG,8BAA8B,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC1D;EACA;AACA;EACA,GAAG,kBAAkB,CAAC,WAAW,GAAG,mBAAmB,EAAE,QAAQ,EAAE,CAAC;EACpE,GAAG,kBAAkB,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;AAC9D;EACA,GAAG,KAAK,kBAAkB,CAAC,WAAW,GAAG;AACzC;EACA;AACA;EACA,IAAI,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC;EAC5D,IAAI,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC;EACnD,IAAI,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC;EAChE,IAAI,QAAQ,CAAC,uBAAuB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC;EAC5E,IAAI,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;EAClD,IAAI,QAAQ,CAAC,gBAAgB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC;EAC9D,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC;EAC1D,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC;EACrD,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC;EACrD,IAAI,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC;EACpD,IAAI,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC;EAChE,IAAI,QAAQ,CAAC,gBAAgB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;AACxD;EACA,IAAI,QAAQ,CAAC,oBAAoB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,oBAAoB,CAAC;EAC5E,IAAI,QAAQ,CAAC,uBAAuB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC;EAClF,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC;EAC9D,IAAI,QAAQ,CAAC,eAAe,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,eAAe,CAAC;EAClE,IAAI,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC;EAC5D,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC;EAChE,IAAI,QAAQ,CAAC,iBAAiB,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC;EACtE;AACA;EACA,IAAI;AACJ;EACA,GAAG,kBAAkB,CAAC,cAAc,GAAG,OAAO,CAAC;EAC/C,GAAG,kBAAkB,CAAC,YAAY,GAAG,IAAI,CAAC;AAC1C;EACA,GAAG,OAAO,OAAO,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,SAAS,cAAc,EAAE,kBAAkB,GAAG;AAChD;EACA,GAAG,KAAK,kBAAkB,CAAC,YAAY,KAAK,IAAI,GAAG;AACnD;EACA,IAAI,MAAM,YAAY,GAAG,kBAAkB,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC;EACzE,IAAI,kBAAkB,CAAC,YAAY,GAAG,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,GAAG,EAAE,kBAAkB,CAAC,QAAQ,EAAE,CAAC;AAClH;EACA,IAAI;AACJ;EACA,GAAG,OAAO,kBAAkB,CAAC,YAAY,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE,SAAS,8BAA8B,EAAE,QAAQ,EAAE,UAAU,GAAG;AAClE;EACA,GAAG,MAAM,kBAAkB,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACzD;EACA,GAAG,kBAAkB,CAAC,gBAAgB,GAAG,UAAU,CAAC,gBAAgB,CAAC;EACrE,GAAG,kBAAkB,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;EACrD,GAAG,kBAAkB,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;EACzD,GAAG,kBAAkB,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAC;EACnE,GAAG,kBAAkB,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;EACrD,GAAG,kBAAkB,CAAC,YAAY,GAAG,UAAU,CAAC,YAAY,CAAC;EAC7D,GAAG,kBAAkB,CAAC,YAAY,GAAG,UAAU,CAAC,YAAY,CAAC;EAC7D,GAAG,kBAAkB,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;EAC3D,GAAG,kBAAkB,CAAC,iBAAiB,GAAG,UAAU,CAAC,iBAAiB,CAAC;EACvE,GAAG,kBAAkB,CAAC,iBAAiB,GAAG,UAAU,CAAC,iBAAiB,CAAC;EACvE,GAAG,kBAAkB,CAAC,eAAe,GAAG,UAAU,CAAC,mBAAmB,CAAC;EACvE,GAAG,kBAAkB,CAAC,YAAY,GAAG,UAAU,CAAC,YAAY,CAAC;EAC7D,GAAG,kBAAkB,CAAC,cAAc,GAAG,UAAU,CAAC,cAAc,CAAC;EACjE,GAAG,kBAAkB,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,SAAS,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,GAAG;AACnE;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,IAAI,GAAG,KAAK,GAAG,WAAW,CAAC;AACrD;EACA,GAAG,QAAQ,CAAC,iBAAiB,EAAE,CAAC;AAChC;EACA,GAAG,MAAM,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;EACzB,GAAG,MAAM,WAAW,GAAG,QAAQ,CAAC,sBAAsB,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC;EAClF,GAAG,MAAM,UAAU,GAAG,EAAE,oBAAoB,KAAK,IAAI,KAAK,KAAK,CAAC,gBAAgB,KAAK,oBAAoB,CAAC,gBAAgB,KAAK,IAAI,GAAG,oBAAoB,CAAC,OAAO,CAAC,UAAU,GAAG,oBAAoB,EAAE,CAAC;EACvM,GAAG,MAAM,MAAM,GAAG,EAAE,QAAQ,CAAC,sBAAsB,GAAG,UAAU,GAAG,QAAQ,GAAG,GAAG,EAAE,QAAQ,CAAC,MAAM,IAAI,WAAW,EAAE,CAAC;EACpH,GAAG,MAAM,YAAY,GAAG,QAAQ,CAAC,YAAY,KAAK,IAAI,IAAI,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,KAAK,IAAI,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,QAAQ,KAAK,CAAC,CAAC;EACnI,GAAG,MAAM,cAAc,GAAG,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,OAAO,MAAM,CAAC,EAAE,QAAQ,CAAC,SAAS,IAAI,QAAQ,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;EACjH,GAAG,MAAM,YAAY,GAAG,CAAC,EAAE,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC;EAC7D,GAAG,MAAM,YAAY,GAAG,CAAC,EAAE,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC;EAC3D,GAAG,MAAM,WAAW,GAAG,CAAC,EAAE,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC;AACzD;EACA,GAAG,IAAI,WAAW,GAAG,aAAa,CAAC;AACnC;EACA,GAAG,KAAK,QAAQ,CAAC,UAAU,GAAG;AAC9B;EACA,IAAI,KAAK,oBAAoB,KAAK,IAAI,IAAI,oBAAoB,CAAC,gBAAgB,KAAK,IAAI,GAAG;AAC3F;EACA,KAAK,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;AACrC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,cAAc,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,IAAI,QAAQ,CAAC,eAAe,CAAC,MAAM,IAAI,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC;EACjI,GAAG,MAAM,iBAAiB,GAAG,EAAE,cAAc,KAAK,SAAS,KAAK,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1F;EACA,GAAG,MAAM,kBAAkB,GAAG,UAAU,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;EACzD,GAAG,MAAM,MAAM,GAAG,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC;AAClD;EACA,GAAG,KAAK,gBAAgB,KAAK,IAAI,GAAG;AACpC;EACA,IAAI,KAAK,qBAAqB,KAAK,IAAI,IAAI,MAAM,KAAK,cAAc,GAAG;AACvE;EACA,KAAK,MAAM,QAAQ;EACnB,MAAM,MAAM,KAAK,cAAc;EAC/B,MAAM,QAAQ,CAAC,EAAE,KAAK,kBAAkB,CAAC;AACzC;EACA;EACA;EACA;EACA,KAAK,QAAQ,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AACrD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,IAAI,kBAAkB,GAAG,KAAK,CAAC;AAClC;EACA,GAAG,KAAK,QAAQ,CAAC,OAAO,KAAK,kBAAkB,CAAC,SAAS,GAAG;AAC5D;EACA,IAAI,KAAK,kBAAkB,CAAC,WAAW,MAAM,kBAAkB,CAAC,kBAAkB,KAAK,MAAM,CAAC,KAAK,CAAC,OAAO,EAAE,GAAG;AAChH;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,gBAAgB,KAAK,UAAU,GAAG;AACrE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,aAAa,IAAI,kBAAkB,CAAC,QAAQ,KAAK,KAAK,GAAG;AAChF;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,EAAE,MAAM,CAAC,aAAa,IAAI,kBAAkB,CAAC,QAAQ,KAAK,IAAI,GAAG;AACjF;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,eAAe,IAAI,kBAAkB,CAAC,UAAU,KAAK,KAAK,GAAG;AACpF;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,EAAE,MAAM,CAAC,eAAe,IAAI,kBAAkB,CAAC,UAAU,KAAK,IAAI,GAAG;AACrF;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,aAAa,IAAI,kBAAkB,CAAC,QAAQ,KAAK,KAAK,GAAG;AAChF;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,EAAE,MAAM,CAAC,aAAa,IAAI,kBAAkB,CAAC,QAAQ,KAAK,IAAI,GAAG;AACjF;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,eAAe,IAAI,kBAAkB,CAAC,eAAe,KAAK,IAAI,IAAI,MAAM,CAAC,aAAa,KAAK,IAAI,GAAG;AACzH;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,MAAM,CAAC,eAAe,IAAI,kBAAkB,CAAC,eAAe,KAAK,KAAK,IAAI,MAAM,CAAC,aAAa,KAAK,IAAI,GAAG;AAC1H;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,MAAM,KAAK,MAAM,GAAG;AACvD;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,QAAQ,CAAC,GAAG,KAAK,IAAI,IAAI,kBAAkB,CAAC,GAAG,KAAK,GAAG,GAAG;AAC1E;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,iBAAiB,KAAK,SAAS;EAClE,OAAO,kBAAkB,CAAC,iBAAiB,KAAK,QAAQ,CAAC,SAAS;EAClE,KAAK,kBAAkB,CAAC,eAAe,KAAK,QAAQ,CAAC,eAAe,EAAE,GAAG;AACzE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,YAAY,KAAK,YAAY,GAAG;AACnE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,cAAc,KAAK,cAAc,GAAG;AACvE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,YAAY,KAAK,YAAY,GAAG;AACnE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,YAAY,KAAK,YAAY,GAAG;AACnE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,WAAW,KAAK,WAAW,GAAG;AACjE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,kBAAkB,CAAC,WAAW,KAAK,WAAW,GAAG;AACjE;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK,MAAM,KAAK,YAAY,CAAC,QAAQ,KAAK,IAAI,IAAI,kBAAkB,CAAC,iBAAiB,KAAK,iBAAiB,GAAG;AAC/G;EACA,KAAK,kBAAkB,GAAG,IAAI,CAAC;AAC/B;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,kBAAkB,GAAG,IAAI,CAAC;EAC9B,IAAI,kBAAkB,CAAC,SAAS,GAAG,QAAQ,CAAC,OAAO,CAAC;AACpD;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,IAAI,OAAO,GAAG,kBAAkB,CAAC,cAAc,CAAC;AACnD;EACA,GAAG,KAAK,kBAAkB,KAAK,IAAI,GAAG;AACtC;EACA,IAAI,OAAO,GAAG,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACpD;EACA,IAAI;AACJ;EACA,GAAG,IAAI,cAAc,GAAG,KAAK,CAAC;EAC9B,GAAG,IAAI,eAAe,GAAG,KAAK,CAAC;EAC/B,GAAG,IAAI,aAAa,GAAG,KAAK,CAAC;AAC7B;EACA,GAAG,MAAM,UAAU,GAAG,OAAO,CAAC,WAAW,EAAE;EAC3C,IAAI,UAAU,GAAG,kBAAkB,CAAC,QAAQ,CAAC;AAC7C;EACA,GAAG,KAAK,KAAK,CAAC,UAAU,EAAE,OAAO,CAAC,OAAO,EAAE,GAAG;AAC9C;EACA,IAAI,cAAc,GAAG,IAAI,CAAC;EAC1B,IAAI,eAAe,GAAG,IAAI,CAAC;EAC3B,IAAI,aAAa,GAAG,IAAI,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,CAAC,EAAE,KAAK,kBAAkB,GAAG;AAC7C;EACA,IAAI,kBAAkB,GAAG,QAAQ,CAAC,EAAE,CAAC;AACrC;EACA,IAAI,eAAe,GAAG,IAAI,CAAC;AAC3B;EACA,IAAI;AACJ;EACA,GAAG,KAAK,cAAc,IAAI,cAAc,KAAK,MAAM,GAAG;AACtD;EACA;AACA;EACA,IAAI,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,kBAAkB,EAAE,MAAM,CAAC,gBAAgB,EAAE,CAAC;EAC5E,IAAI,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,YAAY,EAAE,MAAM,CAAC,kBAAkB,EAAE,CAAC;AACxE;EACA,IAAI,MAAM,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC,cAAc,CAAC;AAClD;EACA,IAAI,KAAK,OAAO,KAAK,SAAS,GAAG;AACjC;EACA,KAAK,OAAO,CAAC,QAAQ,EAAE,GAAG,EAAE,QAAQ,CAAC,qBAAqB,EAAE,MAAM,CAAC,WAAW,EAAE,EAAE,CAAC;AACnF;EACA,KAAK;AACL;EACA,IAAI,KAAK,YAAY,CAAC,sBAAsB,GAAG;AAC/C;EACA,KAAK,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,eAAe;EAC9C,MAAM,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC;AAC1D;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,KAAK,QAAQ,CAAC,mBAAmB;EACrC,KAAK,QAAQ,CAAC,kBAAkB;EAChC,KAAK,QAAQ,CAAC,qBAAqB;EACnC,KAAK,QAAQ,CAAC,mBAAmB;EACjC,KAAK,QAAQ,CAAC,sBAAsB;EACpC,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AACjC;EACA,KAAK,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,gBAAgB,EAAE,MAAM,CAAC,oBAAoB,KAAK,IAAI,EAAE,CAAC;AACxF;EACA,KAAK;AACL;EACA,IAAI,KAAK,cAAc,KAAK,MAAM,GAAG;AACrC;EACA,KAAK,cAAc,GAAG,MAAM,CAAC;AAC7B;EACA;EACA;EACA;AACA;EACA,KAAK,eAAe,GAAG,IAAI,CAAC;EAC5B,KAAK,aAAa,GAAG,IAAI,CAAC;AAC1B;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;EACA;EACA;AACA;EACA,GAAG,KAAK,MAAM,CAAC,aAAa,GAAG;AAC/B;EACA,IAAI,UAAU,CAAC,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC;EACxD,IAAI,UAAU,CAAC,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,mBAAmB,EAAE,CAAC;AAC/D;EACA,IAAI,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACrC;EACA,IAAI,KAAK,QAAQ,GAAG;AACpB;EACA,KAAK,KAAK,YAAY,CAAC,mBAAmB,GAAG;AAC7C;EACA,MAAM,KAAK,QAAQ,CAAC,WAAW,KAAK,IAAI,GAAG,QAAQ,CAAC,kBAAkB,EAAE,CAAC;AACzE;EACA,MAAM,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,aAAa,EAAE,QAAQ,CAAC,WAAW,EAAE,QAAQ,EAAE,CAAC;AAChF;EACA,MAAM,MAAM;AACZ;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,yIAAyI,EAAE,CAAC;AAChK;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,MAAM,CAAC,aAAa,GAAG;AAC/B;EACA,IAAI,UAAU,CAAC,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC;EAC7D,IAAI,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,iBAAiB,EAAE,MAAM,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC;AACrF;EACA,IAAI;AACJ;EACA,GAAG,MAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;AACpD;EACA,GAAG,KAAK,eAAe,CAAC,QAAQ,KAAK,SAAS,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,MAAM,eAAe,CAAC,KAAK,KAAK,SAAS,IAAI,YAAY,CAAC,QAAQ,KAAK,IAAI,EAAE,GAAG;AACtK;EACA,IAAI,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC;AACrD;EACA,IAAI;AACJ;EACA,GAAG,KAAK,eAAe,IAAI,kBAAkB,CAAC,aAAa,KAAK,MAAM,CAAC,aAAa,GAAG;AACvF;EACA,IAAI,kBAAkB,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5D,IAAI,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,eAAe,EAAE,MAAM,CAAC,aAAa,EAAE,CAAC;AACtE;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,QAAQ,CAAC,qBAAqB,IAAI,QAAQ,CAAC,MAAM,KAAK,IAAI,GAAG;AACrE;EACA,IAAI,UAAU,CAAC,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC;AACrC;EACA,IAAI,UAAU,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC,qBAAqB,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;AAC/G;EACA,IAAI;AACJ;EACA,GAAG,KAAK,eAAe,GAAG;AAC1B;EACA,IAAI,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,qBAAqB,EAAE,KAAK,CAAC,mBAAmB,EAAE,CAAC;AACjF;EACA,IAAI,KAAK,kBAAkB,CAAC,WAAW,GAAG;AAC1C;EACA;AACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,KAAK,6BAA6B,EAAE,UAAU,EAAE,aAAa,EAAE,CAAC;AAChE;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,KAAK,GAAG,IAAI,QAAQ,CAAC,GAAG,KAAK,IAAI,GAAG;AACxC;EACA,KAAK,SAAS,CAAC,kBAAkB,EAAE,UAAU,EAAE,GAAG,EAAE,CAAC;AACrD;EACA,KAAK;AACL;EACA,IAAI,SAAS,CAAC,uBAAuB,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,EAAE,OAAO,EAAE,yBAAyB,EAAE,CAAC;AAC/G;EACA,IAAI,aAAa,CAAC,MAAM,EAAE,GAAG,EAAE,cAAc,EAAE,kBAAkB,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,CAAC;AAC5F;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,CAAC,gBAAgB,IAAI,QAAQ,CAAC,kBAAkB,KAAK,IAAI,GAAG;AAC5E;EACA,IAAI,aAAa,CAAC,MAAM,EAAE,GAAG,EAAE,cAAc,EAAE,kBAAkB,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,CAAC;EAC5F,IAAI,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,CAAC,gBAAgB,GAAG;AACpC;EACA,IAAI,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AACxD;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,iBAAiB,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC;EACzE,GAAG,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC;EACnE,GAAG,UAAU,CAAC,QAAQ,EAAE,GAAG,EAAE,aAAa,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AACjE;EACA;AACA;EACA,GAAG,KAAK,QAAQ,CAAC,gBAAgB,IAAI,QAAQ,CAAC,mBAAmB,GAAG;AACpE;EACA,IAAI,MAAM,MAAM,GAAG,QAAQ,CAAC,cAAc,CAAC;AAC3C;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,KAAK,KAAK,YAAY,CAAC,QAAQ,GAAG;AAClC;EACA,MAAM,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,MAAM,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC;EAC9C,MAAM,cAAc,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC;AAC5C;EACA,MAAM,MAAM;AACZ;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,4EAA4E,EAAE,CAAC;AACnG;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,OAAO,CAAC;AAClB;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,SAAS,6BAA6B,EAAE,QAAQ,EAAE,KAAK,GAAG;AAC5D;EACA,GAAG,QAAQ,CAAC,iBAAiB,CAAC,WAAW,GAAG,KAAK,CAAC;EAClD,GAAG,QAAQ,CAAC,UAAU,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3C;EACA,GAAG,QAAQ,CAAC,iBAAiB,CAAC,WAAW,GAAG,KAAK,CAAC;EAClD,GAAG,QAAQ,CAAC,uBAAuB,CAAC,WAAW,GAAG,KAAK,CAAC;EACxD,GAAG,QAAQ,CAAC,WAAW,CAAC,WAAW,GAAG,KAAK,CAAC;EAC5C,GAAG,QAAQ,CAAC,iBAAiB,CAAC,WAAW,GAAG,KAAK,CAAC;EAClD,GAAG,QAAQ,CAAC,UAAU,CAAC,WAAW,GAAG,KAAK,CAAC;EAC3C,GAAG,QAAQ,CAAC,gBAAgB,CAAC,WAAW,GAAG,KAAK,CAAC;EACjD,GAAG,QAAQ,CAAC,cAAc,CAAC,WAAW,GAAG,KAAK,CAAC;EAC/C,GAAG,QAAQ,CAAC,gBAAgB,CAAC,WAAW,GAAG,KAAK,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,SAAS,mBAAmB,EAAE,QAAQ,GAAG;AAC3C;EACA,GAAG,OAAO,QAAQ,CAAC,qBAAqB,IAAI,QAAQ,CAAC,kBAAkB,IAAI,QAAQ,CAAC,mBAAmB;EACvG,IAAI,QAAQ,CAAC,sBAAsB,IAAI,QAAQ,CAAC,gBAAgB;EAChE,MAAM,QAAQ,CAAC,gBAAgB,IAAI,QAAQ,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;AAC9D;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,YAAY;AACvC;EACA,GAAG,OAAO,sBAAsB,CAAC;AACjC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,YAAY;AAC1C;EACA,GAAG,OAAO,yBAAyB,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,YAAY;AACrC;EACA,GAAG,OAAO,oBAAoB,CAAC;AAC/B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,uBAAuB,GAAG,WAAW,YAAY,EAAE,YAAY,EAAE,YAAY,GAAG;AACvF;EACA,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC,cAAc,GAAG,YAAY,CAAC;EACxE,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,cAAc,GAAG,YAAY,CAAC;AAC7E;EACA,GAAG,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;EACjE,GAAG,sBAAsB,CAAC,qBAAqB,GAAG,IAAI,CAAC;AACvD;EACA,GAAG,KAAK,sBAAsB,CAAC,qBAAqB,GAAG;AACvD;EACA,IAAI,sBAAsB,CAAC,yBAAyB,GAAG,YAAY,KAAK,SAAS,CAAC;AAClF;EACA,IAAI,KAAK,EAAE,sBAAsB,CAAC,yBAAyB,GAAG;AAC9D;EACA;EACA;EACA,KAAK,KAAK,UAAU,CAAC,GAAG,EAAE,sCAAsC,EAAE,KAAK,IAAI,GAAG;AAC9E;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,wGAAwG,EAAE,CAAC;EAC/H,MAAM,sBAAsB,CAAC,oBAAoB,GAAG,KAAK,CAAC;AAC1D;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,0BAA0B,GAAG,WAAW,YAAY,EAAE,kBAAkB,GAAG;AAClF;EACA,GAAG,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;EACjE,GAAG,sBAAsB,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;EAClE,GAAG,sBAAsB,CAAC,uBAAuB,GAAG,kBAAkB,KAAK,SAAS,CAAC;AACrF;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,WAAW,YAAY,EAAE,cAAc,GAAG,CAAC,EAAE,iBAAiB,GAAG,CAAC,GAAG;AAC9F;EACA,GAAG,oBAAoB,GAAG,YAAY,CAAC;EACvC,GAAG,sBAAsB,GAAG,cAAc,CAAC;EAC3C,GAAG,yBAAyB,GAAG,iBAAiB,CAAC;AACjD;EACA,GAAG,IAAI,qBAAqB,GAAG,IAAI,CAAC;EACpC,GAAG,IAAI,WAAW,GAAG,IAAI,CAAC;EAC1B,GAAG,IAAI,MAAM,GAAG,KAAK,CAAC;EACtB,GAAG,IAAI,gBAAgB,GAAG,KAAK,CAAC;AAChC;EACA,GAAG,KAAK,YAAY,GAAG;AACvB;EACA,IAAI,MAAM,sBAAsB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC;AAClE;EACA,IAAI,KAAK,sBAAsB,CAAC,uBAAuB,KAAK,SAAS,GAAG;AACxE;EACA;EACA,KAAK,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;EACpD,KAAK,qBAAqB,GAAG,KAAK,CAAC;AACnC;EACA,KAAK,MAAM,KAAK,sBAAsB,CAAC,kBAAkB,KAAK,SAAS,GAAG;AAC1E;EACA,KAAK,QAAQ,CAAC,iBAAiB,EAAE,YAAY,EAAE,CAAC;AAChD;EACA,KAAK,MAAM,KAAK,sBAAsB,CAAC,qBAAqB,GAAG;AAC/D;EACA;EACA,KAAK,QAAQ,CAAC,cAAc,EAAE,YAAY,EAAE,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,cAAc,EAAE,CAAC;AAChK;EACA,KAAK;AACL;EACA,IAAI,MAAM,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;AACzC;EACA,IAAI,KAAK,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,kBAAkB,IAAI,OAAO,CAAC,wBAAwB,GAAG;AACrG;EACA,KAAK,gBAAgB,GAAG,IAAI,CAAC;AAC7B;EACA,KAAK;AACL;EACA,IAAI,MAAM,kBAAkB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC,kBAAkB,CAAC;AACjF;EACA,IAAI,KAAK,YAAY,CAAC,uBAAuB,GAAG;AAChD;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,EAAE,kBAAkB,EAAE,cAAc,EAAE,EAAE,GAAG;AAClE;EACA,MAAM,WAAW,GAAG,kBAAkB,EAAE,cAAc,EAAE,EAAE,iBAAiB,EAAE,CAAC;AAC9E;EACA,MAAM,MAAM;AACZ;EACA,MAAM,WAAW,GAAG,kBAAkB,EAAE,cAAc,EAAE,CAAC;AACzD;EACA,MAAM;AACN;EACA,KAAK,MAAM,GAAG,IAAI,CAAC;AACnB;EACA,KAAK,MAAM,KAAK,EAAE,YAAY,CAAC,QAAQ,IAAI,YAAY,CAAC,OAAO,GAAG,CAAC,MAAM,QAAQ,CAAC,kBAAkB,EAAE,YAAY,EAAE,KAAK,KAAK,GAAG;AACjI;EACA,KAAK,WAAW,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC,8BAA8B,CAAC;AACjF;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,EAAE,kBAAkB,EAAE,GAAG;AAChD;EACA,MAAM,WAAW,GAAG,kBAAkB,EAAE,iBAAiB,EAAE,CAAC;AAC5D;EACA,MAAM,MAAM;AACZ;EACA,MAAM,WAAW,GAAG,kBAAkB,CAAC;AACvC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,gBAAgB,CAAC,IAAI,EAAE,YAAY,CAAC,QAAQ,EAAE,CAAC;EACnD,IAAI,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;EACjD,IAAI,mBAAmB,GAAG,YAAY,CAAC,WAAW,CAAC;AACnD;EACA,IAAI,MAAM;AACV;EACA,IAAI,gBAAgB,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,KAAK,EAAE,CAAC;EAC7E,IAAI,eAAe,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,KAAK,EAAE,CAAC;EAC3E,IAAI,mBAAmB,GAAG,YAAY,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,gBAAgB,GAAG,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC;AAClF;EACA,GAAG,KAAK,gBAAgB,IAAI,YAAY,CAAC,WAAW,IAAI,qBAAqB,GAAG;AAChF;EACA,IAAI,KAAK,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,CAAC;AACnD;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,gBAAgB,EAAE,CAAC;EACtC,GAAG,KAAK,CAAC,OAAO,EAAE,eAAe,EAAE,CAAC;EACpC,GAAG,KAAK,CAAC,cAAc,EAAE,mBAAmB,EAAE,CAAC;AAC/C;EACA,GAAG,KAAK,MAAM,GAAG;AACjB;EACA,IAAI,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;EACrE,IAAI,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,2BAA2B,GAAG,cAAc,EAAE,iBAAiB,CAAC,cAAc,EAAE,iBAAiB,EAAE,CAAC;AAC9K;EACA,IAAI,MAAM,KAAK,gBAAgB,GAAG;AAClC;EACA,IAAI,MAAM,iBAAiB,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;EACrE,IAAI,MAAM,KAAK,GAAG,cAAc,IAAI,CAAC,CAAC;EACtC,IAAI,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,iBAAiB,EAAE,iBAAiB,CAAC,cAAc,EAAE,iBAAiB,IAAI,CAAC,EAAE,KAAK,EAAE,CAAC;AAC3I;EACA,IAAI;AACJ;EACA,GAAG,kBAAkB,GAAG,EAAE,CAAC,CAAC;AAC5B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,sBAAsB,GAAG,WAAW,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,mBAAmB,GAAG;AAC5G;EACA,GAAG,KAAK,IAAI,YAAY,IAAI,YAAY,CAAC,mBAAmB,EAAE,GAAG;AACjE;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,0FAA0F,EAAE,CAAC;EAChH,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,IAAI,WAAW,GAAG,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,CAAC,kBAAkB,CAAC;AACvE;EACA,GAAG,KAAK,YAAY,CAAC,uBAAuB,IAAI,mBAAmB,KAAK,SAAS,GAAG;AACpF;EACA,IAAI,WAAW,GAAG,WAAW,EAAE,mBAAmB,EAAE,CAAC;AACrD;EACA,IAAI;AACJ;EACA,GAAG,KAAK,WAAW,GAAG;AACtB;EACA,IAAI,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC;AAC1D;EACA,IAAI,IAAI;AACR;EACA,KAAK,MAAM,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;EAC1C,KAAK,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC;EAC1C,KAAK,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC;AACtC;EACA,KAAK,KAAK,aAAa,KAAK,UAAU,IAAI,KAAK,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,gCAAgC,EAAE,GAAG;AACxI;EACA,MAAM,OAAO,CAAC,KAAK,EAAE,2GAA2G,EAAE,CAAC;EACnI,MAAM,OAAO;AACb;EACA,MAAM;AACN;EACA,KAAK,MAAM,uBAAuB,GAAG,EAAE,WAAW,KAAK,aAAa,QAAQ,UAAU,CAAC,GAAG,EAAE,6BAA6B,EAAE,MAAM,YAAY,CAAC,QAAQ,IAAI,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,EAAE,EAAE,CAAC;AACzM;EACA,KAAK,KAAK,WAAW,KAAK,gBAAgB,IAAI,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,KAAK,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,8BAA8B,EAAE;EACrI,MAAM,IAAI,WAAW,KAAK,SAAS,MAAM,YAAY,CAAC,QAAQ,IAAI,UAAU,CAAC,GAAG,EAAE,mBAAmB,EAAE,IAAI,UAAU,CAAC,GAAG,EAAE,0BAA0B,EAAE,EAAE,EAAE;EAC3J,MAAM,EAAE,uBAAuB,GAAG;AAClC;EACA,MAAM,OAAO,CAAC,KAAK,EAAE,qHAAqH,EAAE,CAAC;EAC7I,MAAM,OAAO;AACb;EACA,MAAM;AACN;EACA;AACA;EACA,KAAK,KAAK,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,YAAY,CAAC,KAAK,GAAG,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,YAAY,CAAC,MAAM,GAAG,MAAM,EAAE,EAAE,GAAG;AACrH;EACA,MAAM,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,OAAO,EAAE,aAAa,EAAE,EAAE,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,EAAE,MAAM,EAAE,CAAC;AAClH;EACA,MAAM;AACN;EACA,KAAK,SAAS;AACd;EACA;AACA;EACA,KAAK,MAAM,WAAW,GAAG,EAAE,oBAAoB,KAAK,IAAI,KAAK,UAAU,CAAC,GAAG,EAAE,oBAAoB,EAAE,CAAC,kBAAkB,GAAG,IAAI,CAAC;EAC9H,KAAK,KAAK,CAAC,eAAe,EAAE,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC;AAC3D;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,wBAAwB,GAAG,WAAW,QAAQ,EAAE,OAAO,EAAE,KAAK,GAAG,CAAC,GAAG;AAC5E;EACA,GAAG,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC;EAC7C,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,UAAU,EAAE,CAAC;EAChE,GAAG,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,UAAU,EAAE,CAAC;AAClE;EACA,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC/F;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,WAAW,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,GAAG,CAAC,GAAG;AACvF;EACA,GAAG,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC;EACxC,GAAG,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC;EAC1C,GAAG,MAAM,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC;EACvD,GAAG,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC;AACnD;EACA,GAAG,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA;EACA;EACA,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,mBAAmB,EAAE,UAAU,CAAC,KAAK,EAAE,CAAC;EAChE,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,8BAA8B,EAAE,UAAU,CAAC,gBAAgB,EAAE,CAAC;EACtF,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,UAAU,CAAC,eAAe,EAAE,CAAC;AACvE;EACA,GAAG,KAAK,UAAU,CAAC,aAAa,GAAG;AACnC;EACA,IAAI,GAAG,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;AAC/H;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,UAAU,CAAC,mBAAmB,GAAG;AAC1C;EACA,KAAK,GAAG,CAAC,uBAAuB,EAAE,GAAG,CAAC,UAAU,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC;AACzL;EACA,KAAK,MAAM;AACX;EACA,KAAK,GAAG,CAAC,aAAa,EAAE,GAAG,CAAC,UAAU,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,CAAC;AAC5G;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;EACA,GAAG,KAAK,KAAK,KAAK,CAAC,IAAI,UAAU,CAAC,eAAe,GAAG,GAAG,CAAC,cAAc,EAAE,GAAG,CAAC,UAAU,EAAE,CAAC;AACzF;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,sBAAsB,GAAG,WAAW,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,GAAG,CAAC,GAAG;AACpG;EACA,GAAG,KAAK,KAAK,CAAC,gBAAgB,GAAG;AACjC;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,2EAA2E,EAAE,CAAC;EAChG,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,GAAG,MAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxD,GAAG,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,GAAG,MAAM,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC;EACvD,GAAG,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC;EACnD,GAAG,IAAI,QAAQ,CAAC;AAChB;EACA,GAAG,KAAK,UAAU,CAAC,eAAe,GAAG;AACrC;EACA,IAAI,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,QAAQ,GAAG,GAAG,CAAC,UAAU,CAAC;AAC9B;EACA,IAAI,MAAM,KAAK,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,wBAAwB,GAAG;AACtF;EACA,IAAI,QAAQ,CAAC,iBAAiB,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC;EAChD,IAAI,QAAQ,GAAG,GAAG,CAAC,gBAAgB,CAAC;AACpC;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,6GAA6G,EAAE,CAAC;EAClI,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,mBAAmB,EAAE,UAAU,CAAC,KAAK,EAAE,CAAC;EAChE,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,8BAA8B,EAAE,UAAU,CAAC,gBAAgB,EAAE,CAAC;EACtF,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,UAAU,CAAC,eAAe,EAAE,CAAC;AACvE;EACA,GAAG,MAAM,YAAY,GAAG,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,iBAAiB,EAAE,CAAC;EAClE,GAAG,MAAM,iBAAiB,GAAG,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,mBAAmB,EAAE,CAAC;EACzE,GAAG,MAAM,gBAAgB,GAAG,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,kBAAkB,EAAE,CAAC;EACvE,GAAG,MAAM,cAAc,GAAG,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,gBAAgB,EAAE,CAAC;EACnE,GAAG,MAAM,gBAAgB,GAAG,GAAG,CAAC,YAAY,EAAE,GAAG,CAAC,kBAAkB,EAAE,CAAC;AACvE;EACA,GAAG,MAAM,KAAK,GAAG,UAAU,CAAC,mBAAmB,GAAG,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC;AACjG;EACA,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,iBAAiB,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;EACzD,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,mBAAmB,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EAC5D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;EAC9D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;EAC5D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;AAC9D;EACA,GAAG,KAAK,UAAU,CAAC,aAAa,IAAI,UAAU,CAAC,eAAe,GAAG;AACjE;EACA,IAAI,GAAG,CAAC,aAAa,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AACjI;EACA,IAAI,MAAM;AACV;EACA,IAAI,KAAK,UAAU,CAAC,wBAAwB,GAAG;AAC/C;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,yFAAyF,EAAE,CAAC;EAC/G,KAAK,GAAG,CAAC,uBAAuB,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AACpI;EACA,KAAK,MAAM;AACX;EACA,KAAK,GAAG,CAAC,aAAa,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC7H;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,iBAAiB,EAAE,YAAY,EAAE,CAAC;EAC1D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC;EACjE,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,gBAAgB,EAAE,CAAC;EAC/D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,gBAAgB,EAAE,cAAc,EAAE,CAAC;EAC3D,GAAG,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,kBAAkB,EAAE,gBAAgB,EAAE,CAAC;AAC/D;EACA;EACA,GAAG,KAAK,KAAK,KAAK,CAAC,IAAI,UAAU,CAAC,eAAe,GAAG,GAAG,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC;AACnF;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,OAAO,GAAG;AAC1C;EACA,GAAG,KAAK,OAAO,CAAC,aAAa,GAAG;AAChC;EACA,IAAI,QAAQ,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,IAAI,MAAM,KAAK,OAAO,CAAC,eAAe,GAAG;AACzC;EACA,IAAI,QAAQ,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,IAAI,MAAM,KAAK,OAAO,CAAC,kBAAkB,IAAI,OAAO,CAAC,wBAAwB,GAAG;AAChF;EACA,IAAI,QAAQ,CAAC,iBAAiB,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA,IAAI,MAAM;AACV;EACA,IAAI,QAAQ,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AACxC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY;AAChC;EACA,GAAG,sBAAsB,GAAG,CAAC,CAAC;EAC9B,GAAG,yBAAyB,GAAG,CAAC,CAAC;EACjC,GAAG,oBAAoB,GAAG,IAAI,CAAC;AAC/B;EACA,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;EACjB,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC;AACzB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,OAAO,kBAAkB,KAAK,WAAW,GAAG;AACnD;EACA,GAAG,kBAAkB,CAAC,aAAa,EAAE,IAAI,WAAW,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AACtF;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,gBAAgB,GAAG;AACxB;EACA,EAAE,OAAO,qBAAqB,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,gBAAgB,GAAG;AACxB;EACA,EAAE,OAAO,IAAI,CAAC,iBAAiB,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,IAAI,gBAAgB,EAAE,UAAU,GAAG;AACpC;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;AACtC;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;EAC/B,EAAE,EAAE,CAAC,uBAAuB,GAAG,UAAU,KAAK,mBAAmB,GAAG,YAAY,GAAG,MAAM,CAAC;EAC1F,EAAE,EAAE,CAAC,gBAAgB,GAAG,eAAe,CAAC,iBAAiB,KAAK,yBAAyB,GAAG,YAAY,GAAG,MAAM,CAAC;AAChH;EACA,EAAE;AACF;EACA,CAAC,IAAI,cAAc,GAAG;AACtB;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,gGAAgG,EAAE,CAAC;EACnH,EAAE,OAAO,IAAI,CAAC,gBAAgB,KAAK,cAAc,GAAG,YAAY,GAAG,cAAc,CAAC;AAClF;EACA,EAAE;AACF;EACA,CAAC,IAAI,cAAc,EAAE,QAAQ,GAAG;AAChC;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,gGAAgG,EAAE,CAAC;EACnH,EAAE,IAAI,CAAC,gBAAgB,GAAG,QAAQ,KAAK,YAAY,GAAG,cAAc,GAAG,oBAAoB,CAAC;AAC5F;EACA,EAAE;AACF;EACA,CAAC,IAAI,eAAe,GAAG;AACvB;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,6MAA6M,EAAE,CAAC;EAChO,EAAE,OAAO,IAAI,CAAC,gBAAgB,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,eAAe,EAAE,KAAK,GAAG;AAC9B;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,6MAA6M,EAAE,CAAC;EAChO,EAAE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,cAAc,SAAS,aAAa,CAAC,EAAE;AAC7C;EACA,cAAc,CAAC,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAoEjD;EACA,MAAM,KAAK,SAAS,QAAQ,CAAC;AAC7B;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;EAChC,EAAE,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAC/B;EACA,EAAE,KAAK,OAAO,kBAAkB,KAAK,WAAW,GAAG;AACnD;EACA,GAAG,kBAAkB,CAAC,aAAa,EAAE,IAAI,WAAW,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AACtF;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,KAAK,MAAM,CAAC,UAAU,KAAK,IAAI,GAAG,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;EAChF,EAAE,KAAK,MAAM,CAAC,WAAW,KAAK,IAAI,GAAG,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;EACnF,EAAE,KAAK,MAAM,CAAC,GAAG,KAAK,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;AAC3D;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC,oBAAoB,CAAC;EAC1D,EAAE,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,mBAAmB,CAAC;AACxD;EACA,EAAE,KAAK,MAAM,CAAC,gBAAgB,KAAK,IAAI,GAAG,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;AAClG;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,KAAK,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC;EAC/D,EAAE,KAAK,IAAI,CAAC,oBAAoB,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;EACpG,EAAE,KAAK,IAAI,CAAC,mBAAmB,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;AACnG;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,CAAC;AACxB;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,MAAM,GAAG;AAC9B;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,KAAK,SAAS,GAAG,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC;AAC/D;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,eAAe,CAAC;EAC/B,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;EAChD,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,EAAE,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,GAAG,EAAE;AACtB;EACA,CAAC,IAAI,WAAW,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC;AACxC;EACA,EAAE;AACF;EACA,CAAC,IAAI,WAAW,GAAG;AACnB;EACA,EAAE,QAAQ,EAAE,iHAAiH,EAAE,CAAC;EAChI,EAAE,OAAO,IAAI,CAAC,YAAY,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,KAAK,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,GAAG;AAChC;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EAC5D,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG;AACrC;EACA,EAAE,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;EACxB,EAAE,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;AAC7B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAClD;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;AAC5D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,IAAI,GAAG;AACf;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,SAAS,GAAG;AACzC;EACA,GAAG,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,KAAK,SAAS,GAAG;AAC/C;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,YAAY,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,SAAS,GAAG;AACpE;EACA,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC;AAC/E;EACA,GAAG;AACH;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC;AAC3F;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;EACxD,EAAE,EAAE,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,EAAE,CAAC;AACZ;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,QAAQ,GAAG;AACtB;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,KAAK,SAAS,GAAG;AACzC;EACA,GAAG,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,KAAK,SAAS,GAAG;AAC/C;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,YAAY,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,SAAS,GAAG;AACpE;EACA,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,IAAI,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;AACrG;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,OAAO;EACT,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI;EAClB,GAAG,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK;EAClC,GAAG,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI;EACpC,GAAG,MAAM,EAAE,IAAI,CAAC,MAAM;EACtB,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,MAAM,0BAA0B,CAAC;AACjC;EACA,CAAC,WAAW,EAAE,iBAAiB,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,GAAG,KAAK,GAAG;AACxE;EACA,EAAE,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;AAC3C;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;AACjB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,iBAAiB,CAAC;EAChC,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC3B,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,IAAI,KAAK,GAAG;AACb;EACA,EAAE,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,IAAI,WAAW,EAAE,KAAK,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,GAAG;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,SAAS,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,SAAS,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,CAAC,GAAG;AACxB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,GAAG,SAAS,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,CAAC,GAAG;AACzB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,GAAG,SAAS,CAAC,mBAAmB,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,GAAG,SAAS,CAAC,kBAAkB,EAAE,CAAC,EAAE,CAAC;AACrC;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAC3D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,SAAS,GAAG;AAClC;EACA,EAAE,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,EAAE,CAAC;AAC/E;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClE;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,GAAG;AACzC;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,KAAK,GAAGF,WAAS,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAChE;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,EAAE,GAAG,KAAK,CAAC;AAChF;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AAChE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACpE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACpE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACxD;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACpE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACpE;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;AACxE;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;AACxE;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;AACxE;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG;AACtB;EACA,EAAE,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AACjD;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG;AACzB;EACA,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1B;EACA,EAAE,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AACjD;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG;AACzB;EACA,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC9B;EACA,EAAE,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AACjD;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,GAAG;AACzB;EACA,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAClC,GAAG,CAAC,GAAGA,WAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACnC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,IAAI,GAAG;AACf;EACA,EAAE,KAAK,IAAI,KAAK,SAAS,GAAG;AAC5B;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,mHAAmH,EAAE,CAAC;AACtI;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,CAAC;AACpB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG;AAC3C;EACA,IAAI,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AACrD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,GAAG;AAC/C;EACA,KAAK,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,eAAe,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,EAAE,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;AACrG;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,IAAI,CAAC,kBAAkB,KAAK,SAAS,GAAG;AAChD;EACA,IAAI,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;AACjC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,SAAS,GAAG;AAClE;EACA,IAAI,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;AACxE;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,0BAA0B,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;AACnI;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,KAAK,IAAI,KAAK,SAAS,GAAG;AAC5B;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,wHAAwH,EAAE,CAAC;AAC3I;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,CAAC;AACpB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG;AAC3C;EACA,IAAI,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AACrD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,GAAG;AAC/C;EACA,KAAK,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC;AAChD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,OAAO;EACV,IAAI,QAAQ,EAAE,IAAI,CAAC,QAAQ;EAC3B,IAAI,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI;EACrC,IAAI,KAAK,EAAE,KAAK;EAChB,IAAI,UAAU,EAAE,IAAI,CAAC,UAAU;EAC/B,IAAI,CAAC;AACL;EACA,GAAG,MAAM;AACT;EACA;AACA;EACA,GAAG,KAAK,IAAI,CAAC,kBAAkB,KAAK,SAAS,GAAG;AAChD;EACA,IAAI,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;AACjC;EACA,IAAI;AACJ;EACA,GAAG,KAAK,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,SAAS,GAAG;AAClE;EACA,IAAI,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACzE;EACA,IAAI;AACJ;EACA,GAAG,OAAO;EACV,IAAI,4BAA4B,EAAE,IAAI;EACtC,IAAI,QAAQ,EAAE,IAAI,CAAC,QAAQ;EAC3B,IAAI,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI;EACxB,IAAI,MAAM,EAAE,IAAI,CAAC,MAAM;EACvB,IAAI,UAAU,EAAE,IAAI,CAAC,UAAU;EAC/B,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AAg9BD;EACA,MAAM,wBAAwB,SAAS,eAAe,CAAC;AACvD;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,gBAAgB,GAAG,CAAC,GAAG;AAClE;EACA,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AACvC;EACA,EAAE,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;AACzC;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;AACzC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AA8rCD;EACA,MAAM,iBAAiB,SAAS,QAAQ,CAAC;AACzC;EACA,CAAC,WAAW,EAAE,UAAU,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAIE,OAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EACzB,EAAE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;AACA;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,QAAQ,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC7C,MAAM,MAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC3C,MAAM,gBAAgB,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACrD,MAAM,MAAM,iBAAiB,IAAI,GAAG,EAAE,CAAC;EACvC,MAAM,SAAS,iBAAiB,IAAI,MAAM,EAAE,CAAC;AAC7C;EACA,MAAM,IAAI,SAAS,QAAQ,CAAC;AAC5B;EACA,CAAC,WAAW,EAAE,QAAQ,GAAG,IAAI,cAAc,EAAE,EAAE,QAAQ,GAAG,IAAI,iBAAiB,EAAE,GAAG;AACpF;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC3B,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC;EAC/F,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,oBAAoB,GAAG;AACxB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA;AACA;EACA,EAAE,KAAK,QAAQ,CAAC,KAAK,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,MAAM,iBAAiB,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;EAC1D,GAAG,MAAM,aAAa,GAAG,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC/D;EACA,IAAI,QAAQ,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC7D,IAAI,MAAM,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACvD;EACA,IAAI,aAAa,EAAE,CAAC,EAAE,GAAG,aAAa,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAChD,IAAI,aAAa,EAAE,CAAC,EAAE,IAAI,QAAQ,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC;AACxD;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,sBAAsB,EAAE,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;AAC3F;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,+FAA+F,EAAE,CAAC;AACnH;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,SAAS,EAAE,UAAU,GAAG;AAClC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACjC,EAAE,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EACvC,EAAE,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC;EACpD,EAAE,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;AACvC;EACA;AACA;EACA,EAAE,KAAK,QAAQ,CAAC,cAAc,KAAK,IAAI,GAAG,QAAQ,CAAC,qBAAqB,EAAE,CAAC;AAC3E;EACA,EAAE,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,cAAc,EAAE,CAAC;EAC5C,EAAE,SAAS,CAAC,YAAY,EAAE,WAAW,EAAE,CAAC;EACxC,EAAE,SAAS,CAAC,MAAM,IAAI,SAAS,CAAC;AAChC;EACA,EAAE,KAAK,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,SAAS,EAAE,KAAK,KAAK,GAAG,OAAO;AACtE;EACA;AACA;EACA,EAAE,gBAAgB,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,MAAM,EAAE,CAAC;EAChD,EAAE,MAAM,CAAC,IAAI,EAAE,SAAS,CAAC,GAAG,EAAE,CAAC,YAAY,EAAE,gBAAgB,EAAE,CAAC;AAChE;EACA,EAAE,MAAM,cAAc,GAAG,SAAS,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;EAC5F,EAAE,MAAM,gBAAgB,GAAG,cAAc,GAAG,cAAc,CAAC;AAC3D;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,EAAE,MAAM,IAAI,GAAG,IAAI,OAAO,EAAE,CAAC;EAC7B,EAAE,MAAM,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;EACrC,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EACjC,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC;AAC3C;EACA,EAAE,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;EAC/B,EAAE,MAAM,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC;EACzC,EAAE,MAAM,iBAAiB,GAAG,UAAU,CAAC,QAAQ,CAAC;AAChD;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG;AACxB;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EAChD,GAAG,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AAC9E;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,IAAI,GAAG;AACxD;EACA,IAAI,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAC9B,IAAI,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAClC;EACA,IAAI,MAAM,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;EACvD,IAAI,IAAI,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACrD;EACA,IAAI,MAAM,MAAM,GAAG,MAAM,CAAC,mBAAmB,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,YAAY,EAAE,CAAC;AACtF;EACA,IAAI,KAAK,MAAM,GAAG,gBAAgB,GAAG,SAAS;AAC9C;EACA,IAAI,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AAC9C;EACA,IAAI,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,EAAE,CAAC;AACjE;EACA,IAAI,KAAK,QAAQ,GAAG,SAAS,CAAC,IAAI,IAAI,QAAQ,GAAG,SAAS,CAAC,GAAG,GAAG,SAAS;AAC1E;EACA,IAAI,UAAU,CAAC,IAAI,EAAE;AACrB;EACA,KAAK,QAAQ,EAAE,QAAQ;EACvB;EACA;EACA,KAAK,KAAK,EAAE,YAAY,CAAC,KAAK,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE;EACjE,KAAK,KAAK,EAAE,CAAC;EACb,KAAK,IAAI,EAAE,IAAI;EACf,KAAK,SAAS,EAAE,IAAI;EACpB,KAAK,MAAM,EAAE,IAAI;AACjB;EACA,KAAK,EAAE,CAAC;AACR;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EAChD,GAAG,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,iBAAiB,CAAC,KAAK,IAAI,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AAC1F;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,IAAI,GAAG;AACxD;EACA,IAAI,MAAM,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;EACvD,IAAI,IAAI,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACzD;EACA,IAAI,MAAM,MAAM,GAAG,MAAM,CAAC,mBAAmB,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,YAAY,EAAE,CAAC;AACtF;EACA,IAAI,KAAK,MAAM,GAAG,gBAAgB,GAAG,SAAS;AAC9C;EACA,IAAI,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AAC9C;EACA,IAAI,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,EAAE,CAAC;AACjE;EACA,IAAI,KAAK,QAAQ,GAAG,SAAS,CAAC,IAAI,IAAI,QAAQ,GAAG,SAAS,CAAC,GAAG,GAAG,SAAS;AAC1E;EACA,IAAI,UAAU,CAAC,IAAI,EAAE;AACrB;EACA,KAAK,QAAQ,EAAE,QAAQ;EACvB;EACA;EACA,KAAK,KAAK,EAAE,YAAY,CAAC,KAAK,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE;EACjE,KAAK,KAAK,EAAE,CAAC;EACb,KAAK,IAAI,EAAE,IAAI;EACf,KAAK,SAAS,EAAE,IAAI;EACpB,KAAK,MAAM,EAAE,IAAI;AACjB;EACA,KAAK,EAAE,CAAC;AACR;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,GAAG;AACtB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA,EAAE,MAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;EACnD,EAAE,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,EAAE,eAAe,EAAE,CAAC;AAC9C;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG;AACzB;EACA,GAAG,MAAM,cAAc,GAAG,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AACvD;EACA,GAAG,KAAK,cAAc,KAAK,SAAS,GAAG;AACvC;EACA,IAAI,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;EACpC,IAAI,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;AACpC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAChE;EACA,KAAK,MAAM,IAAI,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC,IAAI,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC;AAC1D;EACA,KAAK,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAC1C,KAAK,IAAI,CAAC,qBAAqB,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;AAC5C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAMG,QAAM,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC3C,MAAMC,MAAI,iBAAiB,IAAI,OAAO,EAAE,CAAC;AACzC;EACA,MAAM,YAAY,SAAS,IAAI,CAAC;AAChC;EACA,CAAC,WAAW,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,oBAAoB,GAAG;AACxB;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACjC;EACA;AACA;EACA,EAAE,KAAK,QAAQ,CAAC,KAAK,KAAK,IAAI,GAAG;AACjC;EACA,GAAG,MAAM,iBAAiB,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;EAC1D,GAAG,MAAM,aAAa,GAAG,EAAE,CAAC;AAC5B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG;AACjE;EACA,IAAID,QAAM,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;EACvD,IAAIC,MAAI,CAAC,mBAAmB,EAAE,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACzD;EACA,IAAI,aAAa,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,aAAa,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAClE,IAAI,aAAa,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,aAAa,EAAE,CAAC,EAAE,GAAGD,QAAM,CAAC,UAAU,EAAEC,MAAI,EAAE,CAAC;AAC5E;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,sBAAsB,EAAE,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;AAC3F;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,uGAAuG,EAAE,CAAC;AAC3H;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AAoWD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,MAAM,KAAK,CAAC;AACZ;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC;AAChC;EACA,EAAE;AACF;EACA;EACA;AACA;EACA,CAAC,QAAQ,4BAA4B;AACrC;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,2CAA2C,EAAE,CAAC;EAC9D,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;EACA;AACA;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,GAAG;AACjC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC;EACrC,EAAE,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,EAAE,SAAS,GAAG,CAAC,GAAG;AAC5B;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,eAAe,EAAE,SAAS,GAAG,CAAC,GAAG;AAClC;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;EACpC,EAAE,OAAO,OAAO,EAAE,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;AACvC;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,UAAU,EAAE,SAAS,GAAG,IAAI,CAAC,kBAAkB,GAAG;AACnD;EACA,EAAE,KAAK,IAAI,CAAC,eAAe;EAC3B,KAAK,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,SAAS,GAAG,CAAC,EAAE;EACpD,GAAG,EAAE,IAAI,CAAC,WAAW,GAAG;AACxB;EACA,GAAG,OAAO,IAAI,CAAC,eAAe,CAAC;AAC/B;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE,MAAM,KAAK,GAAG,EAAE,CAAC;EACnB,EAAE,IAAI,OAAO,EAAE,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACzC,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC;AACd;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAClB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,GAAG,OAAO,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC;EAC5C,GAAG,GAAG,IAAI,OAAO,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;EACrC,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC;EACrB,GAAG,IAAI,GAAG,OAAO,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;AAC/B;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;AACpB;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,cAAc,EAAE,CAAC,EAAE,QAAQ,GAAG;AAC/B;EACA,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACvC;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;EACZ,EAAE,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC;AAC/B;EACA,EAAE,IAAI,eAAe,CAAC;AACtB;EACA,EAAE,KAAK,QAAQ,GAAG;AAClB;EACA,GAAG,eAAe,GAAG,QAAQ,CAAC;AAC9B;EACA,GAAG,MAAM;AACT;EACA,GAAG,eAAe,GAAG,CAAC,GAAG,UAAU,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;AAC9C;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,GAAG,GAAG,CAAC,EAAE,IAAI,GAAG,EAAE,GAAG,CAAC,EAAE,UAAU,CAAC;AACzC;EACA,EAAE,QAAQ,GAAG,IAAI,IAAI,GAAG;AACxB;EACA,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,GAAG,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;AAC9C;EACA,GAAG,UAAU,GAAG,UAAU,EAAE,CAAC,EAAE,GAAG,eAAe,CAAC;AAClD;EACA,GAAG,KAAK,UAAU,GAAG,CAAC,GAAG;AACzB;EACA,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,IAAI,MAAM,KAAK,UAAU,GAAG,CAAC,GAAG;AAChC;EACA,IAAI,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;AACjB;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,GAAG,CAAC,CAAC;EACb,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,CAAC,GAAG,IAAI,CAAC;AACX;EACA,EAAE,KAAK,UAAU,EAAE,CAAC,EAAE,KAAK,eAAe,GAAG;AAC7C;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,YAAY,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;EACvC,EAAE,MAAM,WAAW,GAAG,UAAU,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC1C;EACA,EAAE,MAAM,aAAa,GAAG,WAAW,GAAG,YAAY,CAAC;AACnD;EACA;AACA;EACA,EAAE,MAAM,eAAe,GAAG,EAAE,eAAe,GAAG,YAAY,KAAK,aAAa,CAAC;AAC7E;EACA;AACA;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC,GAAG,eAAe,OAAO,EAAE,GAAG,CAAC,EAAE,CAAC;AACjD;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA;EACA;EACA;EACA;AACA;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,GAAG;AACjC;EACA,EAAE,MAAM,KAAK,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,EAAE,GAAG,CAAC,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,EAAE,GAAG,CAAC,GAAG,KAAK,CAAC;AACrB;EACA;AACA;EACA,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACvB;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,CAAC;EAClC,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,CAAC;AAClC;EACA,EAAE,MAAM,OAAO,GAAG,cAAc,MAAM,EAAE,GAAG,CAAC,SAAS,KAAK,IAAI,OAAO,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,CAAC;AAC1F;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC;AAC7C;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,EAAE,cAAc,GAAG;AACnC;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC;EACrC,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,QAAQ,EAAE,MAAM,GAAG;AACzC;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC/B;EACA,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,SAAS,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,OAAO,EAAE,CAAC;EAC5B,EAAE,MAAM,GAAG,GAAG,IAAI,OAAO,EAAE,CAAC;AAC5B;EACA;AACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,GAAG,GAAG;AACzC;EACA,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC;AAC1B;EACA,GAAG,QAAQ,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;AACzD;EACA,GAAG;AACH;EACA;EACA;AACA;EACA,EAAE,OAAO,EAAE,CAAC,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,EAAE,SAAS,EAAE,CAAC,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EACjC,EAAE,IAAI,GAAG,GAAG,MAAM,CAAC,SAAS,CAAC;EAC7B,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;AACzC;EACA,EAAE,KAAK,EAAE,IAAI,GAAG,GAAG;AACnB;EACA,GAAG,GAAG,GAAG,EAAE,CAAC;EACZ,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,IAAI,GAAG,GAAG;AACnB;EACA,GAAG,GAAG,GAAG,EAAE,CAAC;EACZ,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,IAAI,GAAG,GAAG;AACnB;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,GAAG,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC;AACxD;EACA,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC;EAClD,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AAC7D;AACA;EACA;AACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,GAAG,GAAG;AACzC;EACA,GAAG,OAAO,EAAE,CAAC,EAAE,GAAG,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;AAC3C;EACA,GAAG,SAAS,EAAE,CAAC,EAAE,GAAG,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;AAC/C;EACA,GAAG,GAAG,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AACxD;EACA,GAAG,KAAK,GAAG,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,GAAG;AACxC;EACA,IAAI,GAAG,CAAC,SAAS,EAAE,CAAC;AACpB;EACA,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AACvF;EACA,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,CAAC,gBAAgB,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC;AACpE;EACA,IAAI;AACJ;EACA,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9D;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,MAAM,KAAK,IAAI,GAAG;AACzB;EACA,GAAG,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;EACrF,GAAG,KAAK,IAAI,QAAQ,CAAC;AACrB;EACA,GAAG,KAAK,QAAQ,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG;AACzF;EACA,IAAI,KAAK,GAAG,EAAE,KAAK,CAAC;AACpB;EACA,IAAI;AACJ;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA;EACA,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC;EAClF,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AAC/D;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO;EACT,GAAG,QAAQ,EAAE,QAAQ;EACrB,GAAG,OAAO,EAAE,OAAO;EACnB,GAAG,SAAS,EAAE,SAAS;EACvB,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;AACtD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG;EACf,GAAG,QAAQ,EAAE;EACb,IAAI,OAAO,EAAE,GAAG;EAChB,IAAI,IAAI,EAAE,OAAO;EACjB,IAAI,SAAS,EAAE,cAAc;EAC7B,IAAI;EACJ,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;EACpD,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AACxB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;AACpD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,YAAY,SAAS,KAAK,CAAC;AACjC;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,WAAW,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,UAAU,GAAG,KAAK,EAAE,SAAS,GAAG,CAAC,GAAG;AACtI;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EACzB,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;EACjC,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG;AAC/B;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,IAAI,IAAI,OAAO,EAAE,CAAC;AAChD;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,EAAE,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;EACrD,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;AAC7D;EACA;EACA,EAAE,QAAQ,UAAU,GAAG,CAAC,GAAG,UAAU,IAAI,KAAK,CAAC;EAC/C,EAAE,QAAQ,UAAU,GAAG,KAAK,GAAG,UAAU,IAAI,KAAK,CAAC;AACnD;EACA,EAAE,KAAK,UAAU,GAAG,MAAM,CAAC,OAAO,GAAG;AACrC;EACA,GAAG,KAAK,UAAU,GAAG;AACrB;EACA,IAAI,UAAU,GAAG,CAAC,CAAC;AACnB;EACA,IAAI,MAAM;AACV;EACA,IAAI,UAAU,GAAG,KAAK,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,EAAE,UAAU,GAAG;AAClD;EACA,GAAG,KAAK,UAAU,KAAK,KAAK,GAAG;AAC/B;EACA,IAAI,UAAU,GAAG,EAAE,KAAK,CAAC;AACzB;EACA,IAAI,MAAM;AACV;EACA,IAAI,UAAU,GAAG,UAAU,GAAG,KAAK,CAAC;AACpC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,UAAU,CAAC;EAClD,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACrD,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACrD;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,CAAC,GAAG;AAC9B;EACA,GAAG,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;EAC1C,GAAG,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;AAC1C;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;EAC1B,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;AAC1B;EACA;EACA,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;EACrC,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;EACtB,EAAE,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EACxC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EACpB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AACpB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;EAC9B,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EACtC,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EACpB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AACpB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;EAC9B,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EACtC,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,QAAQ,SAAS,YAAY,CAAC;AACpC;EACA,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,GAAG;AACpE;EACA,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;AACxE;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA;EACA;EACA;EACA;AACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,SAAS,GAAG;AACrB;EACA,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;AACpC;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,SAAS,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AACjC;EACA,EAAE,EAAE,GAAG,EAAE,CAAC;EACV,EAAE,EAAE,GAAG,EAAE,CAAC;EACV,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EACvC,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACjC;EACA,EAAE;AACF;EACA,CAAC,OAAO;AACR;EACA,EAAE,cAAc,EAAE,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,GAAG;AACvD;EACA,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,KAAK,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,KAAK,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC;AAChE;EACA,GAAG;AACH;EACA,EAAE,wBAAwB,EAAE,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG;AACvE;EACA;EACA,GAAG,IAAI,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,GAAG,GAAG,EAAE,EAAE,GAAG,EAAE,OAAO,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;EAChF,GAAG,IAAI,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,GAAG,GAAG,EAAE,EAAE,GAAG,EAAE,OAAO,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;AAChF;EACA;EACA,GAAG,EAAE,IAAI,GAAG,CAAC;EACb,GAAG,EAAE,IAAI,GAAG,CAAC;AACb;EACA,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,IAAI,EAAE,WAAW,CAAC,GAAG;AACvB;EACA,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,GAAG,OAAO,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC1C;EACA,GAAG;AACH;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA;AACA;EACA,MAAM,GAAG,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACxC,MAAM,EAAE,iBAAiB,IAAI,SAAS,EAAE,CAAC;EACzC,MAAM,EAAE,iBAAiB,IAAI,SAAS,EAAE,CAAC;EACzC,MAAM,EAAE,iBAAiB,IAAI,SAAS,EAAE,CAAC;AACzC;EACA,MAAM,gBAAgB,SAAS,KAAK,CAAC;AACrC;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,KAAK,EAAE,SAAS,GAAG,aAAa,EAAE,OAAO,GAAG,GAAG,GAAG;AACtF;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,kBAAkB,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;EAC7B,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC7B,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;AAC1B;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC;EAChD,EAAE,IAAI,QAAQ,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;EACjC,EAAE,IAAI,MAAM,GAAG,CAAC,GAAG,QAAQ,CAAC;AAC5B;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,GAAG;AACrB;EACA,GAAG,QAAQ,IAAI,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC;AACrF;EACA,GAAG,MAAM,KAAK,MAAM,KAAK,CAAC,IAAI,QAAQ,KAAK,CAAC,GAAG,CAAC,GAAG;AACnD;EACA,GAAG,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,GAAG,MAAM,GAAG,CAAC,CAAC;AACd;EACA,GAAG;AACH;EACA,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AACb;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,IAAI,QAAQ,GAAG,CAAC,GAAG;AACrC;EACA,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,QAAQ,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,MAAM;AACT;EACA;EACA,GAAG,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;EACjE,GAAG,EAAE,GAAG,GAAG,CAAC;AACZ;EACA,GAAG;AACH;EACA,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,QAAQ,GAAG,CAAC,EAAE,CAAC;EACpC,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,QAAQ,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AAC5C;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,IAAI,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG;AACzC;EACA,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,QAAQ,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AACvC;EACA,GAAG,MAAM;AACT;EACA;EACA,GAAG,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EAC7E,GAAG,EAAE,GAAG,GAAG,CAAC;AACZ;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,KAAK,aAAa,IAAI,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG;AAC1E;EACA;EACA,GAAG,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG,GAAG,GAAG,IAAI,CAAC;EACzD,GAAG,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC;EACzD,GAAG,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC;EACzD,GAAG,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC;AACzD;EACA;EACA,GAAG,KAAK,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;EAC/B,GAAG,KAAK,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;EAC/B,GAAG,KAAK,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAC/B;EACA,GAAG,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACxE,GAAG,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACxE,GAAG,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxE;EACA,GAAG,MAAM,KAAK,IAAI,CAAC,SAAS,KAAK,YAAY,GAAG;AAChD;EACA,GAAG,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;EAC7D,GAAG,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;EAC7D,GAAG,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,GAAG;EACX,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE;EACpB,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE;EACpB,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE;EACpB,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAClC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,EAAE,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC5B,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAClC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAClC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,OAAO,EAAE,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,CAAC;AACxD;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC5B,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAClC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,UAAU,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AACzC;EACA,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;EAC9B,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;EAC9B,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EACnB,CAAC,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AACpG;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,iBAAiB,EAAE,CAAC,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjB,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,CAAC,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,CAAC;AACD;EACA,SAAS,iBAAiB,EAAE,CAAC,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AAC1C;EACA,CAAC,OAAO,iBAAiB,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE,EAAE;EAC/D,EAAE,iBAAiB,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AAC7B;EACA,CAAC;AACD;EACA;AACA;EACA,SAAS,aAAa,EAAE,CAAC,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjB,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,CAAC,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjB,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,CAAC,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,CAAC;AACD;EACA,SAAS,aAAa,EAAE,CAAC,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AAC1C;EACA,CAAC,OAAO,aAAa,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,EAAE;EAChF,EAAE,aAAa,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AACzB;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,SAAS,KAAK,CAAC;AACrC;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/F;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,kBAAkB,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AAC/D;EACA,EAAE,KAAK,CAAC,GAAG;EACX,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EAC3C,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EAC3C,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,SAAS,KAAK,CAAC;AACtC;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/F;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AAC/D;EACA,EAAE,KAAK,CAAC,GAAG;EACX,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EAC3C,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EAC3C,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EAC3C,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,SAAS,SAAS,KAAK,CAAC;AAC9B;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG;AACvD;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG;AACjB;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AACzB;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EACxC,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,GAAG;AACjC;EACA,EAAE,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AACjD;EACA,EAAE,OAAO,cAAc,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AACnE;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,EAAE,cAAc,GAAG;AACnC;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,UAAU,SAAS,KAAK,CAAC;AAC/B;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG;AACvD;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG;AACjB;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AACzB;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EACxC,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,GAAG;AACjC;EACA,EAAE,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AACjD;EACA,EAAE,OAAO,cAAc,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;AACnE;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,CAAC,EAAE,cAAc,GAAG;AACnC;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,oBAAoB,SAAS,KAAK,CAAC;AACzC;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG;AAC3E;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AACjD;EACA,EAAE,KAAK,CAAC,GAAG;EACX,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EACzC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EACzC,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,qBAAqB,SAAS,KAAK,CAAC;AAC1C;EACA,CAAC,WAAW,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG;AAC3E;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,uBAAuB,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;AACjD;EACA,EAAE,KAAK,CAAC,GAAG;EACX,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EACzC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EACzC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EACzC,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;EAC5B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AAC/B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,WAAW,SAAS,KAAK,CAAC;AAChC;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,EAAE,GAAG;AAC5B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG,IAAI,OAAO,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,KAAK,GAAG,cAAc,CAAC;AAC/B;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC7B,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;AACtC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;EACnC,EAAE,MAAM,MAAM,GAAG,CAAC,GAAG,QAAQ,CAAC;AAC9B;EACA,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,QAAQ,KAAK,CAAC,GAAG,QAAQ,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC;EAChE,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,QAAQ,EAAE,CAAC;EAChC,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,QAAQ,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC;EACvF,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,QAAQ,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC;AACvF;EACA,EAAE,KAAK,CAAC,GAAG;EACX,GAAG,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EAC/C,GAAG,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE;EAC/C,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAClC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,EAAE,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAClC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,OAAO,EAAE,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,CAAC;AACxD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,IAAI,MAAM,gBAAgB,MAAM,CAAC,MAAM,CAAC;EACxC,CAAC,SAAS,EAAE,IAAI;EAChB,CAAC,QAAQ,EAAE,QAAQ;EACnB,CAAC,gBAAgB,EAAE,gBAAgB;EACnC,CAAC,gBAAgB,EAAE,gBAAgB;EACnC,CAAC,iBAAiB,EAAE,iBAAiB;EACrC,CAAC,YAAY,EAAE,YAAY;EAC3B,CAAC,SAAS,EAAE,SAAS;EACrB,CAAC,UAAU,EAAE,UAAU;EACvB,CAAC,oBAAoB,EAAE,oBAAoB;EAC3C,CAAC,qBAAqB,EAAE,qBAAqB;EAC7C,CAAC,WAAW,EAAE,WAAW;EACzB,CAAC,CAAC,CAAC;AACH;EACA;EACA;EACA;EACA;AACA;EACA,MAAM,SAAS,SAAS,KAAK,CAAC;AAC9B;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;EACnB,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,KAAK,GAAG;AACd;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,SAAS,GAAG;AACb;EACA;EACA,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACpD,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;AACvE;EACA,EAAE,KAAK,EAAE,UAAU,CAAC,MAAM,EAAE,QAAQ,EAAE,GAAG;AACzC;EACA,GAAG,MAAM,QAAQ,GAAG,EAAE,UAAU,CAAC,SAAS,KAAK,IAAI,KAAK,WAAW,GAAG,YAAY,CAAC;EACnF,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,MAAM,EAAE,QAAQ,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,EAAE,CAAC;AACtE;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;EACA;EACA;AACA;EACA;EACA;EACA;EACA;AACA;EACA,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,GAAG;AAC/B;EACA,EAAE,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;EACjC,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;EAC9C,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;AACZ;EACA;AACA;EACA,EAAE,QAAQ,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG;AACpC;EACA,GAAG,KAAK,YAAY,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG;AACjC;EACA,IAAI,MAAM,IAAI,GAAG,YAAY,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACvC,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AACnC;EACA,IAAI,MAAM,aAAa,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;EAC5C,IAAI,MAAM,CAAC,GAAG,aAAa,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,aAAa,CAAC;AACjE;EACA,IAAI,OAAO,KAAK,CAAC,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC;AACjD;EACA,IAAI;AACJ;EACA,GAAG,CAAC,GAAG,CAAC;AACR;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA;AACA;EACA,EAAE;AACF;EACA;EACA;EACA;AACA;EACA,CAAC,SAAS,GAAG;AACb;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;EACtC,EAAE,OAAO,IAAI,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;AACjC;EACA,EAAE;AACF;EACA;EACA,CAAC,gBAAgB,GAAG;AACpB;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;EAC3B,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC;AACzB;EACA,EAAE;AACF;EACA;EACA;AACA;EACA,CAAC,eAAe,GAAG;AACnB;EACA;AACA;EACA,EAAE,KAAK,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG;AAC9E;EACA,GAAG,OAAO,IAAI,CAAC,YAAY,CAAC;AAC5B;EACA,GAAG;AACH;EACA;EACA;AACA;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;AACf;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC;EACxC,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACxB;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;AAC9B;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,SAAS,GAAG,EAAE,GAAG;AACnC;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,GAAG;AACxB;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,SAAS,GAAG,EAAE,GAAG;AAC7B;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;EACpB,EAAE,IAAI,IAAI,CAAC;AACX;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACnE;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,GAAG,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,GAAG,SAAS,GAAG,CAAC;EAC1D,MAAM,EAAE,KAAK,CAAC,WAAW,IAAI,KAAK,CAAC,YAAY,KAAK,CAAC;EACrD,OAAO,KAAK,CAAC,aAAa,GAAG,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM;EAC5D,QAAQ,SAAS,CAAC;AAClB;EACA,GAAG,MAAM,GAAG,GAAG,KAAK,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAC7C;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC3C;EACA,IAAI,MAAM,KAAK,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,GAAG,SAAS;AACjD;EACA,IAAI,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EACzB,IAAI,IAAI,GAAG,KAAK,CAAC;AACjB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,GAAG;AACpG;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9B;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAClC,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAClC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EAClC,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;EAClC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC;AACpE;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;eACA,MAAM,IAAI,SAAS,SAAS,CAAC;AAC7B;EACA,CAAC,WAAW,EAAE,MAAM,GAAG;AACvB;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;AACpC;EACA,EAAE,KAAK,MAAM,GAAG;AAChB;EACA,GAAG,IAAI,CAAC,aAAa,EAAE,MAAM,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;AAC9C;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;EAChF,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,GAAG;AACxC;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,oBAAoB;EACxC,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE;EAC5B,GAAG,IAAI,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE;EAC5B,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE;EACxB,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,GAAG;AACrD;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,gBAAgB;EACpC,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE;EAC5B,GAAG,IAAI,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE;EAC9B,GAAG,IAAI,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE;EAC9B,GAAG,IAAI,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE;EACxB,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,GAAG,uBAAuB;AACvC;EACA,EAAE,MAAM,IAAI,GAAG,EAAE,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC;AAC3D;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,WAAW,EAAE,IAAI,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,GAAG;AAC5D;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;EACjC,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,OAAO;EACxC,GAAG,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;AACxC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,GAAG;AAC/D;EACA,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;AAClF;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,GAAG;AACpF;EACA,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;EACjC,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC;AACvG;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,GAAG;AACvF;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,YAAY,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC;AAC5G;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG;AAChC;EACA;EACA,GAAG,MAAM,UAAU,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,GAAG,KAAK,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,EAAE,GAAG;AACnD;EACA,IAAI,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,CAAC;AAC9C;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC5B;EACA,EAAE,MAAM,SAAS,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AACtC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC;AAChD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;AACnD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,EAAC;AAmND;EACA,MAAM,cAAc,SAAS,cAAc,CAAC;AAC5C;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,CAAC,EAAE,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG;AACrF;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,gBAAgB,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,QAAQ,EAAE,QAAQ;EACrB,GAAG,UAAU,EAAE,UAAU;EACzB,GAAG,WAAW,EAAE,WAAW;EAC3B,GAAG,CAAC;AACJ;EACA,EAAE,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA;AACA;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,GAAG,GAAG,EAAE,CAAC;AACjB;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,EAAE,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3B;EACA;AACA;EACA,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3B,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG;AACxD;EACA,GAAG,MAAM,OAAO,GAAG,UAAU,GAAG,CAAC,GAAG,QAAQ,GAAG,WAAW,CAAC;AAC3D;EACA;AACA;EACA,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EAC3C,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AAC3C;EACA,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AACjD;EACA;AACA;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA;AACA;EACA,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,GAAG,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;EAC7C,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;AACjD;EACA,GAAG,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,GAAG,GAAG;AACzC;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;EAC7E,EAAE,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,IAAI,sBAAsB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;EAC1E,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AAClE;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AAC7F;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,SAAS,cAAc,CAAC;AAC9C;EACA,CAAC,WAAW,EAAE,SAAS,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,cAAc,GAAG,EAAE,EAAE,cAAc,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,EAAE,UAAU,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG;AACnK;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,kBAAkB,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,SAAS,EAAE,SAAS;EACvB,GAAG,YAAY,EAAE,YAAY;EAC7B,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,cAAc,EAAE,cAAc;EACjC,GAAG,cAAc,EAAE,cAAc;EACjC,GAAG,SAAS,EAAE,SAAS;EACvB,GAAG,UAAU,EAAE,UAAU;EACzB,GAAG,WAAW,EAAE,WAAW;EAC3B,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,cAAc,GAAG,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,CAAC;EAChD,EAAE,cAAc,GAAG,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,CAAC;AAChD;EACA;AACA;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,GAAG,GAAG,EAAE,CAAC;AACjB;EACA;AACA;EACA,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,MAAM,UAAU,GAAG,EAAE,CAAC;EACxB,EAAE,MAAM,UAAU,GAAG,MAAM,GAAG,CAAC,CAAC;EAChC,EAAE,IAAI,UAAU,GAAG,CAAC,CAAC;AACrB;EACA;AACA;EACA,EAAE,aAAa,EAAE,CAAC;AAClB;EACA,EAAE,KAAK,SAAS,KAAK,KAAK,GAAG;AAC7B;EACA,GAAG,KAAK,SAAS,GAAG,CAAC,GAAG,WAAW,EAAE,IAAI,EAAE,CAAC;EAC5C,GAAG,KAAK,YAAY,GAAG,CAAC,GAAG,WAAW,EAAE,KAAK,EAAE,CAAC;AAChD;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;EAC7E,EAAE,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,IAAI,sBAAsB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;EAC1E,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,SAAS,aAAa,GAAG;AAC3B;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAChC,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,GAAG,IAAI,UAAU,GAAG,CAAC,CAAC;AACtB;EACA;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,YAAY,GAAG,SAAS,KAAK,MAAM,CAAC;AACvD;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,IAAI,MAAM,QAAQ,GAAG,EAAE,CAAC;AACxB;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC;AACjC;EACA;AACA;EACA,IAAI,MAAM,MAAM,GAAG,CAAC,KAAK,YAAY,GAAG,SAAS,EAAE,GAAG,SAAS,CAAC;AAChE;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,KAAK,MAAM,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC;AAClC;EACA,KAAK,MAAM,KAAK,GAAG,CAAC,GAAG,WAAW,GAAG,UAAU,CAAC;AAChD;EACA,KAAK,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACxC,KAAK,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACxC;EACA;AACA;EACA,KAAK,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC;EAClC,KAAK,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,MAAM,GAAG,UAAU,CAAC;EAC1C,KAAK,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC;EAClC,KAAK,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AACnD;EACA;AACA;EACA,KAAK,MAAM,CAAC,GAAG,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;EACzD,KAAK,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AAClD;EACA;AACA;EACA,KAAK,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC1B;EACA;AACA;EACA,KAAK,QAAQ,CAAC,IAAI,EAAE,KAAK,GAAG,EAAE,CAAC;AAC/B;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,GAAG,GAAG;AAC/C;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,GAAG,GAAG;AAChD;EACA;AACA;EACA,KAAK,MAAM,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EACpC,KAAK,MAAM,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;EACxC,KAAK,MAAM,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC5C,KAAK,MAAM,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACxC;EACA;AACA;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7B,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA;AACA;EACA,KAAK,UAAU,IAAI,CAAC,CAAC;AACrB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC;AAC/C;EACA;AACA;EACA,GAAG,UAAU,IAAI,UAAU,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,GAAG,GAAG;AAC9B;EACA;EACA,GAAG,MAAM,gBAAgB,GAAG,KAAK,CAAC;AAClC;EACA,GAAG,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EAC5B,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,GAAG,IAAI,UAAU,GAAG,CAAC,CAAC;AACtB;EACA,GAAG,MAAM,MAAM,GAAG,EAAE,GAAG,KAAK,IAAI,KAAK,SAAS,GAAG,YAAY,CAAC;EAC9D,GAAG,MAAM,IAAI,GAAG,EAAE,GAAG,KAAK,IAAI,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC;AAC3C;EACA;EACA;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,GAAG,GAAG;AAChD;EACA;AACA;EACA,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,UAAU,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC;AAC7C;EACA;AACA;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA;AACA;EACA,IAAI,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACzB;EACA;AACA;EACA,IAAI,KAAK,GAAG,CAAC;AACb;EACA,IAAI;AACJ;EACA;EACA,GAAG,MAAM,cAAc,GAAG,KAAK,CAAC;AAChC;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC;EACjC,IAAI,MAAM,KAAK,GAAG,CAAC,GAAG,WAAW,GAAG,UAAU,CAAC;AAC/C;EACA,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACvC,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;AACvC;EACA;AACA;EACA,IAAI,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC;EACjC,IAAI,MAAM,CAAC,CAAC,GAAG,UAAU,GAAG,IAAI,CAAC;EACjC,IAAI,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC;EACjC,IAAI,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AAClD;EACA;AACA;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA;AACA;EACA,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,GAAG,GAAG,KAAK,GAAG,CAAC;EACpC,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,GAAG,GAAG,GAAG,IAAI,KAAK,GAAG,CAAC;EAC3C,IAAI,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;AAC3B;EACA;AACA;EACA,IAAI,KAAK,GAAG,CAAC;AACb;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,GAAG,GAAG;AAC/C;EACA,IAAI,MAAM,CAAC,GAAG,gBAAgB,GAAG,CAAC,CAAC;EACnC,IAAI,MAAM,CAAC,GAAG,cAAc,GAAG,CAAC,CAAC;AACjC;EACA,IAAI,KAAK,GAAG,KAAK,IAAI,GAAG;AACxB;EACA;AACA;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,KAAK;AACL;EACA,IAAI,UAAU,IAAI,CAAC,CAAC;AACpB;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,KAAK,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;AAClE;EACA;AACA;EACA,GAAG,UAAU,IAAI,UAAU,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,gBAAgB,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AAC7K;EACA,EAAE;AACF;EACA,CAAC;AAqiBD;EACA,MAAM,KAAK,SAASC,MAAI,CAAC;AACzB;EACA,CAAC,WAAW,EAAE,MAAM,GAAG;AACvB;EACA,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,YAAY,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,SAAS,GAAG;AAC7B;EACA,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;AACtB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,GAAG,QAAQ,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC;AAC1D;EACA,GAAG;AACH;EACA,EAAE,OAAO,QAAQ,CAAC;AAClB;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,aAAa,EAAE,SAAS,GAAG;AAC5B;EACA,EAAE,OAAO;AACT;EACA,GAAG,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE;EACrC,GAAG,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,SAAS,EAAE;AAC1C;EACA,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;AAClB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC1D;EACA,GAAG,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;AAClB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,IAAI,GAAG;AAClB;EACA,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;AAClB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;EAChC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAIA,MAAI,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,CAAC;AAClD;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;AACA;EACA,MAAM,MAAM,GAAG;AACf;EACA,CAAC,WAAW,EAAE,WAAW,IAAI,EAAE,WAAW,EAAE,GAAG,GAAG,CAAC,GAAG;AACtD;EACA,EAAE,MAAM,QAAQ,GAAG,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC;EACrD,EAAE,MAAM,QAAQ,GAAG,QAAQ,GAAG,WAAW,EAAE,CAAC,EAAE,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC;EACnE,EAAE,IAAI,SAAS,GAAGC,YAAU,EAAE,IAAI,EAAE,CAAC,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;EAC7D,EAAE,MAAM,SAAS,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,KAAK,EAAE,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,SAAS,CAAC,IAAI,GAAG,OAAO,SAAS,CAAC;AAC3E;EACA,EAAE,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC;AAC5C;EACA,EAAE,KAAK,QAAQ,GAAG,SAAS,GAAGC,gBAAc,EAAE,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC;AAClF;EACA;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,GAAG,EAAE,GAAG,GAAG,GAAG;AAChC;EACA,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC;EAC3B,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC;AAC3B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,IAAI,GAAG,GAAG;AAC/C;EACA,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC;EAClB,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EACtB,IAAI,KAAK,CAAC,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;EAC7B,IAAI,KAAK,CAAC,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;EAC7B,IAAI,KAAK,CAAC,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;EAC7B,IAAI,KAAK,CAAC,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;AAC7B;EACA,IAAI;AACJ;EACA;EACA,GAAG,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC;EAClD,GAAG,OAAO,GAAG,OAAO,KAAK,CAAC,GAAG,KAAK,GAAG,OAAO,GAAG,CAAC,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAEC,cAAY,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AACpE;EACA,EAAE,OAAO,SAAS,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,CAAC;AACF;EACA;EACA,SAASF,YAAU,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,GAAG;AACxD;EACA,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC;AACb;EACA,CAAC,KAAK,SAAS,OAAOG,YAAU,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG;AAClE;EACA,EAAE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,GAAG,GAAG,IAAI,GAAGC,YAAU,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC;AAC9F;EACA,EAAE,MAAM;AACR;EACA,EAAE,MAAM,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,IAAI,GAAG,GAAG,IAAI,GAAGA,YAAU,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC;AACrG;EACA,EAAE;AACF;EACA,CAAC,KAAK,IAAI,IAAIC,QAAM,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG;AAC1C;EACA,EAAEC,YAAU,EAAE,IAAI,EAAE,CAAC;EACrB,EAAE,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AACD;EACA;EACA,SAASC,cAAY,EAAE,KAAK,EAAE,GAAG,GAAG;AACpC;EACA,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,KAAK,CAAC;EAC7B,CAAC,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,KAAK,CAAC;AAC1B;EACA,CAAC,IAAI,CAAC,GAAG,KAAK;EACd,EAAE,KAAK,CAAC;EACR,CAAC,GAAG;AACJ;EACA,EAAE,KAAK,GAAG,KAAK,CAAC;AAChB;EACA,EAAE,KAAK,EAAE,CAAC,CAAC,OAAO,MAAMF,QAAM,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAIG,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,GAAG;AACnF;EACA,GAAGF,YAAU,EAAE,CAAC,EAAE,CAAC;EACnB,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC;EACpB,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,GAAG,MAAM;EAC7B,GAAG,KAAK,GAAG,IAAI,CAAC;AAChB;EACA,GAAG,MAAM;AACT;EACA,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACd;EACA,GAAG;AACH;EACA,EAAE,SAAS,KAAK,IAAI,CAAC,KAAK,GAAG,GAAG;AAChC;EACA,CAAC,OAAO,GAAG,CAAC;AACZ;EACA,CAAC;AACD;EACA;EACA,SAASJ,cAAY,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,GAAG;AACxE;EACA,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;AACrB;EACA;EACA,CAAC,KAAK,EAAE,IAAI,IAAI,OAAO,GAAGO,YAAU,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;AACjE;EACA,CAAC,IAAI,IAAI,GAAG,GAAG;EACf,EAAE,IAAI,EAAE,IAAI,CAAC;AACb;EACA;EACA,CAAC,QAAQ,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,GAAG;AACjC;EACA,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC;EAClB,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC;AAClB;EACA,EAAE,KAAK,OAAO,GAAGC,aAAW,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,GAAGC,OAAK,EAAE,GAAG,EAAE,GAAG;AAC1E;EACA;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;EACtC,GAAG,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;EACrC,GAAG,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;AACtC;EACA,GAAGL,YAAU,EAAE,GAAG,EAAE,CAAC;AACrB;EACA;EACA,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC;EACnB,GAAG,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AACpB;EACA,GAAG,SAAS;AACZ;EACA,GAAG;AACH;EACA,EAAE,GAAG,GAAG,IAAI,CAAC;AACb;EACA;EACA,EAAE,KAAK,GAAG,KAAK,IAAI,GAAG;AACtB;EACA;EACA,GAAG,KAAK,EAAE,IAAI,GAAG;AACjB;EACA,IAAIJ,cAAY,EAAEK,cAAY,EAAE,GAAG,EAAE,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AAChF;EACA;AACA;EACA,IAAI,MAAM,KAAK,IAAI,KAAK,CAAC,GAAG;AAC5B;EACA,IAAI,GAAG,GAAGK,wBAAsB,EAAEL,cAAY,EAAE,GAAG,EAAE,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC;EACxE,IAAIL,cAAY,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;AAChE;EACA;AACA;EACA,IAAI,MAAM,KAAK,IAAI,KAAK,CAAC,GAAG;AAC5B;EACA,IAAIW,aAAW,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;AAC5D;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA,SAASF,OAAK,EAAE,GAAG,GAAG;AACtB;EACA,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,IAAI;EACnB,EAAE,CAAC,GAAG,GAAG;EACT,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC;AACf;EACA,CAAC,KAAKH,MAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,OAAO,KAAK,CAAC;AAC1C;EACA;EACA,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AAClE;EACA;EACA,CAAC,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;EACnE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;EAC9D,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;EAC9D,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AAC/D;EACA,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EAChB,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG;AACnB;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE;EACvD,GAAGM,iBAAe,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;EACtD,GAAGN,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,OAAO,KAAK,CAAC;EACjD,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE;AACF;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AACD;EACA,SAASE,aAAW,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,GAAG;AACjD;EACA,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,IAAI;EACnB,EAAE,CAAC,GAAG,GAAG;EACT,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC;AACf;EACA,CAAC,KAAKF,MAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,OAAO,KAAK,CAAC;AAC1C;EACA,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AAClE;EACA;EACA,CAAC,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;EACnE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;EAC9D,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;EAC9D,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AAC/D;EACA;EACA,CAAC,MAAM,IAAI,GAAGO,QAAM,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE;EACnD,EAAE,IAAI,GAAGA,QAAM,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;AAC/C;EACA,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK;EAClB,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC;AAChB;EACA;EACA,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,GAAG;AAChD;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAC7E,GAAGD,iBAAe,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAIN,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,OAAO,KAAK,CAAC;EACxG,EAAE,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;AACd;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAC7E,GAAGM,iBAAe,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAIN,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,OAAO,KAAK,CAAC;EACxG,EAAE,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;AACd;EACA,EAAE;AACF;EACA;EACA,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,GAAG;AAC5B;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAC7E,GAAGM,iBAAe,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAIN,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,OAAO,KAAK,CAAC;EACxG,EAAE,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;AACd;EACA,EAAE;AACF;EACA;EACA,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,GAAG;AAC5B;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAC7E,GAAGM,iBAAe,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAIN,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,OAAO,KAAK,CAAC;EACxG,EAAE,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AACD;EACA;EACA,SAASI,wBAAsB,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,GAAG;AACzD;EACA,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EACf,CAAC,GAAG;AACJ;EACA,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI;EAClB,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;AACnB;EACA,EAAE,KAAK,EAAEP,QAAM,EAAE,CAAC,EAAE,CAAC,EAAE,IAAIW,YAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,IAAIC,eAAa,EAAE,CAAC,EAAE,CAAC,EAAE,IAAIA,eAAa,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG;AAC7G;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;EACnC,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;EACnC,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;AACnC;EACA;EACA,GAAGX,YAAU,EAAE,CAAC,EAAE,CAAC;EACnB,GAAGA,YAAU,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;AACxB;EACA,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,KAAK,GAAG;AACzB;EACA,CAAC,OAAOC,cAAY,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,CAAC;AACD;EACA;EACA,SAASM,aAAW,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,GAAG;AACnE;EACA;EACA,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EACf,CAAC,GAAG;AACJ;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;EACtB,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,GAAG;AACzB;EACA,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAIK,iBAAe,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG;AACjD;EACA;EACA,IAAI,IAAI,CAAC,GAAGC,cAAY,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjC;EACA;EACA,IAAI,CAAC,GAAGZ,cAAY,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;EAClC,IAAI,CAAC,GAAGA,cAAY,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;AAClC;EACA;EACA,IAAIL,cAAY,EAAE,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;EAC9D,IAAIA,cAAY,EAAE,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;EAC9D,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACd;EACA,GAAG;AACH;EACA,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,KAAK,GAAG;AACzB;EACA,CAAC;AACD;EACA;EACA,SAASD,gBAAc,EAAE,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,GAAG,GAAG;AAC7D;EACA,CAAC,MAAM,KAAK,GAAG,EAAE,CAAC;EAClB,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,IAAI,CAAC;AAC9B;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,EAAE,KAAK,GAAG,WAAW,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC;EACjC,EAAE,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC;EAC/D,EAAE,IAAI,GAAGD,YAAU,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC;EACpD,EAAE,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EAChD,EAAE,KAAK,CAAC,IAAI,EAAEoB,aAAW,EAAE,IAAI,EAAE,EAAE,CAAC;AACpC;EACA,EAAE;AACF;EACA,CAAC,KAAK,CAAC,IAAI,EAAEC,UAAQ,EAAE,CAAC;AACxB;EACA;EACA,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACvC;EACA,EAAE,SAAS,GAAGC,eAAa,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,SAAS,EAAE,CAAC;AACrD;EACA,EAAE;AACF;EACA,CAAC,OAAO,SAAS,CAAC;AAClB;EACA,CAAC;AACD;EACA,SAASD,UAAQ,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1B;EACA,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAClB;EACA,CAAC;AACD;EACA;EACA,SAASC,eAAa,EAAE,IAAI,EAAE,SAAS,GAAG;AAC1C;EACA,CAAC,MAAM,MAAM,GAAGC,gBAAc,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;EAClD,CAAC,KAAK,EAAE,MAAM,GAAG;AACjB;EACA,EAAE,OAAO,SAAS,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,MAAM,aAAa,GAAGJ,cAAY,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AACpD;EACA;EACA,CAACZ,cAAY,EAAE,aAAa,EAAE,aAAa,CAAC,IAAI,EAAE,CAAC;EACnD,CAAC,OAAOA,cAAY,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAC5C;EACA,CAAC;AACD;EACA;EACA,SAASgB,gBAAc,EAAE,IAAI,EAAE,SAAS,GAAG;AAC3C;EACA,CAAC,IAAI,CAAC,GAAG,SAAS;EAClB,EAAE,EAAE,GAAG,EAAE,QAAQ;EACjB,EAAE,CAAC,CAAC;AACJ;EACA,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;AAChC;EACA;EACA;EACA,CAAC,GAAG;AACJ;EACA,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG;AACzD;EACA,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;EAC1E,GAAG,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG;AAC5B;EACA,IAAI,EAAE,GAAG,CAAC,CAAC;EACX,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACpC,IAAI,KAAK,CAAC,KAAK,EAAE,GAAG,OAAO,CAAC,CAAC;AAC7B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,SAAS,GAAG;AAC7B;EACA,CAAC,KAAK,EAAE,CAAC,GAAG,OAAO,IAAI,CAAC;AACxB;EACA;EACA;EACA;AACA;EACA,CAAC,MAAM,IAAI,GAAG,CAAC;EACf,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;EACV,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACX,CAAC,IAAI,MAAM,GAAG,QAAQ,EAAE,GAAG,CAAC;AAC5B;EACA,CAAC,CAAC,GAAG,CAAC,CAAC;AACP;EACA,CAAC,GAAG;AACJ;EACA,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EAC3C,IAAIT,iBAAe,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG;AACxF;EACA,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;AAC7C;EACA,GAAG,KAAKG,eAAa,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,GAAG,MAAM,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAIO,sBAAoB,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AACjJ;EACA,IAAI,CAAC,GAAG,CAAC,CAAC;EACV,IAAI,MAAM,GAAG,GAAG,CAAC;AACjB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,IAAI,GAAG;AACxB;EACA,CAAC,OAAO,CAAC,CAAC;AACV;EACA,CAAC;AACD;EACA;EACA,SAASA,sBAAoB,EAAE,CAAC,EAAE,CAAC,GAAG;AACtC;EACA,CAAC,OAAOhB,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,IAAIA,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;AACvE;EACA,CAAC;AACD;EACA;EACA,SAASC,YAAU,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,GAAG;AAClD;EACA,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EACf,CAAC,GAAG;AACJ;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAGM,QAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;EACjE,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,KAAK,GAAG;AACzB;EACA,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;EACtB,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;AAChB;EACA,CAACU,YAAU,EAAE,CAAC,EAAE,CAAC;AACjB;EACA,CAAC;AACD;EACA;EACA;EACA,SAASA,YAAU,EAAE,IAAI,GAAG;AAC5B;EACA,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK;EAC9C,EAAE,MAAM,GAAG,CAAC,CAAC;AACb;EACA,CAAC,GAAG;AACJ;EACA,EAAE,CAAC,GAAG,IAAI,CAAC;EACX,EAAE,IAAI,GAAG,IAAI,CAAC;EACd,EAAE,IAAI,GAAG,IAAI,CAAC;EACd,EAAE,SAAS,GAAG,CAAC,CAAC;AAChB;EACA,EAAE,QAAQ,CAAC,GAAG;AACd;EACA,GAAG,SAAS,GAAG,CAAC;EAChB,GAAG,CAAC,GAAG,CAAC,CAAC;EACT,GAAG,KAAK,GAAG,CAAC,CAAC;EACb,GAAG,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,GAAG;AACnC;EACA,IAAI,KAAK,GAAG,CAAC;EACb,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EAChB,IAAI,KAAK,EAAE,CAAC,GAAG,MAAM;AACrB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,GAAG,MAAM,CAAC;AAClB;EACA,GAAG,QAAQ,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG;AAC7C;EACA,IAAI,KAAK,KAAK,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG;AAC/D;EACA,KAAK,CAAC,GAAG,CAAC,CAAC;EACX,KAAK,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EACjB,KAAK,KAAK,GAAG,CAAC;AACd;EACA,KAAK,MAAM;AACX;EACA,KAAK,CAAC,GAAG,CAAC,CAAC;EACX,KAAK,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EACjB,KAAK,KAAK,GAAG,CAAC;AACd;EACA,KAAK;AACL;EACA,IAAI,KAAK,IAAI,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;EAC/B,SAAS,IAAI,GAAG,CAAC,CAAC;AAClB;EACA,IAAI,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;EACnB,IAAI,IAAI,GAAG,CAAC,CAAC;AACb;EACA,IAAI;AACJ;EACA,GAAG,CAAC,GAAG,CAAC,CAAC;AACT;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,MAAM,IAAI,CAAC,CAAC;AACd;EACA,EAAE,SAAS,SAAS,GAAG,CAAC,GAAG;AAC3B;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AACD;EACA;EACA,SAASV,QAAM,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,GAAG;AAC7C;EACA;EACA,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,KAAK,OAAO,GAAG,CAAC,CAAC;EAChC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,KAAK,OAAO,GAAG,CAAC,CAAC;AAChC;EACA,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;EACrC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;EACrC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;EACrC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;AACrC;EACA,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;EACrC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;EACrC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;EACrC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,CAAC;AACrC;EACA,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;AACvB;EACA,CAAC;AACD;EACA;EACA,SAASK,aAAW,EAAE,KAAK,GAAG;AAC9B;EACA,CAAC,IAAI,CAAC,GAAG,KAAK;EACd,EAAE,QAAQ,GAAG,KAAK,CAAC;EACnB,CAAC,GAAG;AACJ;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,GAAG,QAAQ,GAAG,CAAC,CAAC;EACrF,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,KAAK,GAAG;AACzB;EACA,CAAC,OAAO,QAAQ,CAAC;AACjB;EACA,CAAC;AACD;EACA;EACA,SAASN,iBAAe,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AAC3D;EACA,CAAC,OAAO,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE;EAC9D,WAAW,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE;EACjE,WAAW,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,CAAC;AAClE;EACA,CAAC;AACD;EACA;EACA,SAASI,iBAAe,EAAE,CAAC,EAAE,CAAC,GAAG;AACjC;EACA,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAEQ,mBAAiB,EAAE,CAAC,EAAE,CAAC,EAAE;EAC3E,aAAaT,eAAa,EAAE,CAAC,EAAE,CAAC,EAAE,IAAIA,eAAa,EAAE,CAAC,EAAE,CAAC,EAAE,IAAIU,cAAY,EAAE,CAAC,EAAE,CAAC,EAAE;EACnF,cAAcnB,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAIA,MAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE;EACjE,YAAYH,QAAM,EAAE,CAAC,EAAE,CAAC,EAAE,IAAIG,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,IAAIA,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;AAC/F;EACA,CAAC;AACD;EACA;EACA,SAASA,MAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;AACtE;EACA,CAAC;AACD;EACA;EACA,SAASH,QAAM,EAAE,EAAE,EAAE,EAAE,GAAG;AAC1B;EACA,CAAC,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACvC;EACA,CAAC;AACD;EACA;EACA,SAASW,YAAU,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;AACtC;EACA,CAAC,MAAM,EAAE,GAAGY,MAAI,EAAEpB,MAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EACvC,CAAC,MAAM,EAAE,GAAGoB,MAAI,EAAEpB,MAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EACvC,CAAC,MAAM,EAAE,GAAGoB,MAAI,EAAEpB,MAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EACvC,CAAC,MAAM,EAAE,GAAGoB,MAAI,EAAEpB,MAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACvC;EACA,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,OAAO,IAAI,CAAC;AAC3C;EACA,CAAC,KAAK,EAAE,KAAK,CAAC,IAAIqB,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,OAAO,IAAI,CAAC;EACxD,CAAC,KAAK,EAAE,KAAK,CAAC,IAAIA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,OAAO,IAAI,CAAC;EACxD,CAAC,KAAK,EAAE,KAAK,CAAC,IAAIA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,OAAO,IAAI,CAAC;EACxD,CAAC,KAAK,EAAE,KAAK,CAAC,IAAIA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,OAAO,IAAI,CAAC;AACxD;EACA,CAAC,OAAO,KAAK,CAAC;AACd;EACA,CAAC;AACD;EACA;EACA,SAASA,WAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACjI;EACA,CAAC;AACD;EACA,SAASD,MAAI,EAAE,GAAG,GAAG;AACrB;EACA,CAAC,OAAO,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;AACxC;EACA,CAAC;AACD;EACA;EACA,SAASF,mBAAiB,EAAE,CAAC,EAAE,CAAC,GAAG;AACnC;EACA,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACX,CAAC,GAAG;AACJ;EACA,EAAE,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EACzE,GAAGV,YAAU,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,OAAO,IAAI,CAAC;EAC/C,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,CAAC,GAAG;AACrB;EACA,CAAC,OAAO,KAAK,CAAC;AACd;EACA,CAAC;AACD;EACA;EACA,SAASC,eAAa,EAAE,CAAC,EAAE,CAAC,GAAG;AAC/B;EACA,CAAC,OAAOT,MAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC;EACrC,EAAEA,MAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,IAAIA,MAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC;EACxD,EAAEA,MAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,IAAIA,MAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AACvD;EACA,CAAC;AACD;EACA;EACA,SAASmB,cAAY,EAAE,CAAC,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,IAAI,CAAC,GAAG,CAAC;EACV,EAAE,MAAM,GAAG,KAAK,CAAC;EACjB,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;EAC7B,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EACzB,CAAC,GAAG;AACJ;EACA,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EACjE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE;EACxE,GAAG,MAAM,GAAG,EAAE,MAAM,CAAC;EACrB,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;AACb;EACA,EAAE,SAAS,CAAC,KAAK,CAAC,GAAG;AACrB;EACA,CAAC,OAAO,MAAM,CAAC;AACf;EACA,CAAC;AACD;EACA;EACA;EACA,SAASR,cAAY,EAAE,CAAC,EAAE,CAAC,GAAG;AAC9B;EACA,CAAC,MAAM,EAAE,GAAG,IAAIW,MAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;EACrC,EAAE,EAAE,GAAG,IAAIA,MAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;EAChC,EAAE,EAAE,GAAG,CAAC,CAAC,IAAI;EACb,EAAE,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC;AACd;EACA,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;EACZ,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AACZ;EACA,CAAC,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;EACd,CAAC,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;AACd;EACA,CAAC,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;EACd,CAAC,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;AACd;EACA,CAAC,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;EACd,CAAC,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;AACd;EACA,CAAC,OAAO,EAAE,CAAC;AACX;EACA,CAAC;AACD;EACA;EACA,SAAS1B,YAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,GAAG;AACrC;EACA,CAAC,MAAM,CAAC,GAAG,IAAI0B,MAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,CAAC,KAAK,EAAE,IAAI,GAAG;AACf;EACA,EAAE,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;EACb,EAAE,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AACb;EACA,EAAE,MAAM;AACR;EACA,EAAE,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACrB,EAAE,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;EAChB,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC,OAAO,CAAC,CAAC;AACV;EACA,CAAC;AACD;EACA,SAASxB,YAAU,EAAE,CAAC,GAAG;AACzB;EACA,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC;EACtB,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC;AACtB;EACA,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;EACxC,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;AACxC;EACA,CAAC;AACD;EACA,SAASwB,MAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA;EACA,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACZ;EACA;EACA,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACZ,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACZ;EACA;EACA,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EAClB,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AAClB;EACA;EACA,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACZ;EACA;EACA,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACnB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;AACnB;EACA;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AACtB;EACA,CAAC;AACD;EACA,SAAS3B,YAAU,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG;AAC7C;EACA,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;EACb,CAAC,MAAM,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,GAAG,GAAG;AACzD;EACA,EAAE,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,EAAE,OAAO,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EACvE,EAAE,CAAC,GAAG,CAAC,CAAC;AACR;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG,CAAC;AACZ;EACA,CAAC;AACD;EACA,MAAM,UAAU,CAAC;AACjB;EACA;AACA;EACA,CAAC,OAAO,IAAI,EAAE,OAAO,GAAG;AACxB;EACA,EAAE,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC;EAC3B,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC;AACd;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG;AAChD;EACA,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC1E;EACA,GAAG;AACH;EACA,EAAE,OAAO,CAAC,GAAG,GAAG,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,OAAO,WAAW,EAAE,GAAG,GAAG;AAC3B;EACA,EAAE,OAAO,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AACpC;EACA,EAAE;AACF;EACA,CAAC,OAAO,gBAAgB,EAAE,OAAO,EAAE,KAAK,GAAG;AAC3C;EACA,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,WAAW,GAAG,EAAE,CAAC;EACzB,EAAE,MAAM,KAAK,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,eAAe,EAAE,OAAO,EAAE,CAAC;EAC7B,EAAE,UAAU,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC;AAClC;EACA;AACA;EACA,EAAE,IAAI,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC;AACjC;EACA,EAAE,KAAK,CAAC,OAAO,EAAE,eAAe,EAAE,CAAC;AACnC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC5C;EACA,GAAG,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EACjC,GAAG,SAAS,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC;EAClC,GAAG,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,CAAC;AAChE;EACA;AACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,GAAG;AAClD;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,MAAM,GAAG;AACnC;EACA,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;AACzB;EACA,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,GAAG;AACvD;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,UAAU,EAAE,QAAQ,EAAE,OAAO,GAAG;AACzC;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC7C;EACA,EAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;EAClC,EAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;AAClC;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,MAAM,eAAe,SAAS,cAAc,CAAC;AAC7C;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,KAAK,EAAE,EAAE,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,OAAO,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,OAAO,GAAG,EAAE,GAAG;AACnK;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,iBAAiB,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,OAAO,EAAE,OAAO;EACnB,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,GAAG,EAAE,MAAM,EAAE,CAAC;AACzD;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,MAAM,aAAa,GAAG,EAAE,CAAC;EAC3B,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;EAC7B,GAAG,QAAQ,EAAE,KAAK,EAAE,CAAC;AACrB;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;EAClF,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AACtE;EACA,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC9B;EACA;AACA;EACA,EAAE,SAAS,QAAQ,EAAE,KAAK,GAAG;AAC7B;EACA,GAAG,MAAM,WAAW,GAAG,EAAE,CAAC;AAC1B;EACA;AACA;EACA,GAAG,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,KAAK,SAAS,GAAG,OAAO,CAAC,aAAa,GAAG,EAAE,CAAC;EAC1F,GAAG,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,KAAK,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;EACjE,GAAG,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,KAAK,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;AACjE;EACA,GAAG,IAAI,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,GAAG,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;EACvF,GAAG,IAAI,cAAc,GAAG,OAAO,CAAC,cAAc,KAAK,SAAS,GAAG,OAAO,CAAC,cAAc,GAAG,GAAG,CAAC;EAC5F,GAAG,IAAI,SAAS,GAAG,OAAO,CAAC,SAAS,KAAK,SAAS,GAAG,OAAO,CAAC,SAAS,GAAG,cAAc,GAAG,GAAG,CAAC;EAC9F,GAAG,IAAI,WAAW,GAAG,OAAO,CAAC,WAAW,KAAK,SAAS,GAAG,OAAO,CAAC,WAAW,GAAG,CAAC,CAAC;EACjF,GAAG,IAAI,aAAa,GAAG,OAAO,CAAC,aAAa,KAAK,SAAS,GAAG,OAAO,CAAC,aAAa,GAAG,CAAC,CAAC;AACvF;EACA,GAAG,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;AAC3C;EACA,GAAG,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,KAAK,SAAS,GAAG,OAAO,CAAC,WAAW,GAAG,gBAAgB,CAAC;AAC5F;EACA;AACA;EACA,GAAG,IAAI,UAAU,EAAE,aAAa,GAAG,KAAK,CAAC;EACzC,GAAG,IAAI,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,CAAC;AAC/C;EACA,GAAG,KAAK,WAAW,GAAG;AACtB;EACA,IAAI,UAAU,GAAG,WAAW,CAAC,eAAe,EAAE,KAAK,EAAE,CAAC;AACtD;EACA,IAAI,aAAa,GAAG,IAAI,CAAC;EACzB,IAAI,YAAY,GAAG,KAAK,CAAC;AACzB;EACA;AACA;EACA;AACA;EACA,IAAI,UAAU,GAAG,WAAW,CAAC,mBAAmB,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AACjE;EACA;AACA;EACA,IAAI,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EAC7B,IAAI,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC3B,IAAI,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,KAAK,EAAE,YAAY,GAAG;AACzB;EACA,IAAI,aAAa,GAAG,CAAC,CAAC;EACtB,IAAI,cAAc,GAAG,CAAC,CAAC;EACvB,IAAI,SAAS,GAAG,CAAC,CAAC;EAClB,IAAI,WAAW,GAAG,CAAC,CAAC;AACpB;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,EAAE,aAAa,EAAE,CAAC;AAC5D;EACA,GAAG,IAAI,QAAQ,GAAG,WAAW,CAAC,KAAK,CAAC;EACpC,GAAG,MAAM,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;AACnC;EACA,GAAG,MAAM,OAAO,GAAG,EAAE,UAAU,CAAC,WAAW,EAAE,QAAQ,EAAE,CAAC;AACxD;EACA,GAAG,KAAK,OAAO,GAAG;AAClB;EACA,IAAI,QAAQ,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC;AAClC;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,KAAK,MAAM,KAAK,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,KAAK,KAAK,UAAU,CAAC,WAAW,EAAE,KAAK,EAAE,GAAG;AAC5C;EACA,MAAM,KAAK,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC;AACnC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;AACA;EACA,GAAG,MAAM,KAAK,GAAG,UAAU,CAAC,gBAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC;AAChE;EACA;AACA;EACA,GAAG,MAAM,OAAO,GAAG,QAAQ,CAAC;AAC5B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,IAAI,MAAM,KAAK,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,IAAI,QAAQ,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;AACxC;EACA,IAAI;AACJ;AACA;EACA,GAAG,SAAS,QAAQ,EAAE,EAAE,EAAE,GAAG,EAAE,IAAI,GAAG;AACtC;EACA,IAAI,KAAK,EAAE,GAAG,GAAG,OAAO,CAAC,KAAK,EAAE,2CAA2C,EAAE,CAAC;AAC9E;EACA,IAAI,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,eAAe,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AACnD;EACA,IAAI;AACJ;EACA,GAAG,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC;AACrD;AACA;EACA;AACA;AACA;EACA,GAAG,SAAS,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG;AAChD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,IAAI,IAAI,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;AACxC;EACA;EACA;AACA;EACA,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;EACtC,KAAK,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EAClC,IAAI,MAAM,QAAQ,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;EACtC,KAAK,QAAQ,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAClC;EACA,IAAI,MAAM,YAAY,KAAK,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,EAAE,CAAC;AACvE;EACA;EACA,IAAI,MAAM,UAAU,KAAK,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,EAAE,CAAC;AACrE;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC,OAAO,GAAG;AACnD;EACA;AACA;EACA;AACA;EACA,KAAK,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;EAClD,KAAK,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,EAAE,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,EAAE,CAAC;AAC/E;EACA;AACA;EACA,KAAK,MAAM,aAAa,KAAK,MAAM,CAAC,CAAC,GAAG,QAAQ,GAAG,UAAU,EAAE,CAAC;EAChE,KAAK,MAAM,aAAa,KAAK,MAAM,CAAC,CAAC,GAAG,QAAQ,GAAG,UAAU,EAAE,CAAC;AAChE;EACA,KAAK,MAAM,aAAa,KAAK,MAAM,CAAC,CAAC,GAAG,QAAQ,GAAG,UAAU,EAAE,CAAC;EAChE,KAAK,MAAM,aAAa,KAAK,MAAM,CAAC,CAAC,GAAG,QAAQ,GAAG,UAAU,EAAE,CAAC;AAChE;EACA;AACA;EACA,KAAK,MAAM,EAAE,GAAG,EAAE,EAAE,aAAa,GAAG,aAAa,KAAK,QAAQ;EAC9D,OAAO,EAAE,aAAa,GAAG,aAAa,KAAK,QAAQ;EACnD,QAAQ,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,EAAE,CAAC;AACpD;EACA;AACA;EACA,KAAK,SAAS,KAAK,aAAa,GAAG,QAAQ,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC;EAC5D,KAAK,SAAS,KAAK,aAAa,GAAG,QAAQ,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC;AAC5D;EACA;EACA;EACA,KAAK,MAAM,aAAa,KAAK,SAAS,GAAG,SAAS,GAAG,SAAS,GAAG,SAAS,EAAE,CAAC;EAC7E,KAAK,KAAK,aAAa,IAAI,CAAC,GAAG;AAC/B;EACA,MAAM,OAAO,IAAI,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;AACjD;EACA,MAAM,MAAM;AACZ;EACA,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,EAAE,aAAa,GAAG,CAAC,EAAE,CAAC;AACjD;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,IAAI,YAAY,GAAG,KAAK,CAAC;AAC9B;EACA,KAAK,KAAK,QAAQ,GAAG,MAAM,CAAC,OAAO,GAAG;AACtC;EACA,MAAM,KAAK,QAAQ,GAAG,MAAM,CAAC,OAAO,GAAG;AACvC;EACA,OAAO,YAAY,GAAG,IAAI,CAAC;AAC3B;EACA,OAAO;AACP;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,QAAQ,GAAG,EAAE,MAAM,CAAC,OAAO,GAAG;AACzC;EACA,OAAO,KAAK,QAAQ,GAAG,EAAE,MAAM,CAAC,OAAO,GAAG;AAC1C;EACA,QAAQ,YAAY,GAAG,IAAI,CAAC;AAC5B;EACA,QAAQ;AACR;EACA,OAAO,MAAM;AACb;EACA,OAAO,KAAK,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,GAAG;AAC9D;EACA,QAAQ,YAAY,GAAG,IAAI,CAAC;AAC5B;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,KAAK,YAAY,GAAG;AACzB;EACA;EACA,MAAM,SAAS,GAAG,EAAE,QAAQ,CAAC;EAC7B,MAAM,SAAS,GAAG,QAAQ,CAAC;EAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AAC5C;EACA,MAAM,MAAM;AACZ;EACA;EACA,MAAM,SAAS,GAAG,QAAQ,CAAC;EAC3B,MAAM,SAAS,GAAG,QAAQ,CAAC;EAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,CAAC,EAAE,CAAC;AAChD;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,OAAO,IAAI,OAAO,EAAE,SAAS,GAAG,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,CAAC;AACvE;EACA,IAAI;AACJ;AACA;EACA,GAAG,MAAM,gBAAgB,GAAG,EAAE,CAAC;AAC/B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG;AAC3F;EACA,IAAI,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,IAAI,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA;EACA;AACA;EACA,IAAI,gBAAgB,EAAE,CAAC,EAAE,GAAG,WAAW,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;AACpF;EACA,IAAI;AACJ;EACA,GAAG,MAAM,cAAc,GAAG,EAAE,CAAC;EAC7B,GAAG,IAAI,gBAAgB,EAAE,iBAAiB,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;AACvE;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,IAAI,MAAM,KAAK,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,IAAI,gBAAgB,GAAG,EAAE,CAAC;AAC1B;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG;AAC1F;EACA,KAAK,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC3B,KAAK,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AAC3B;EACA;EACA,KAAK,gBAAgB,EAAE,CAAC,EAAE,GAAG,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;AAC/E;EACA,KAAK;AACL;EACA,IAAI,cAAc,CAAC,IAAI,EAAE,gBAAgB,EAAE,CAAC;EAC5C,IAAI,iBAAiB,GAAG,iBAAiB,CAAC,MAAM,EAAE,gBAAgB,EAAE,CAAC;AACrE;EACA,IAAI;AACJ;AACA;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,GAAG,GAAG;AAC9C;EACA;AACA;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC;EAChC,IAAI,MAAM,CAAC,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;EAC3D,IAAI,MAAM,EAAE,GAAG,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,WAAW,CAAC;AACrE;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,KAAK,MAAM,IAAI,GAAG,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;AACtE;EACA,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,KAAK,MAAM,KAAK,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC9B,KAAK,gBAAgB,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,MAAM,MAAM,IAAI,GAAG,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;AACrE;EACA,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,EAAE,GAAG,SAAS,GAAG,WAAW,CAAC;AACtC;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG;AACrC;EACA,IAAI,MAAM,IAAI,GAAG,YAAY,GAAG,QAAQ,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,iBAAiB,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AACtG;EACA,IAAI,KAAK,EAAE,aAAa,GAAG;AAC3B;EACA,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,MAAM,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EACrE,KAAK,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AACzE;EACA,KAAK,SAAS,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACrE;EACA,KAAK,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AAChD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,GAAG,GAAG;AACvC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG;AACtC;EACA,KAAK,MAAM,IAAI,GAAG,YAAY,GAAG,QAAQ,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,iBAAiB,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AACvG;EACA,KAAK,KAAK,EAAE,aAAa,GAAG;AAC5B;EACA,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC;AAC7C;EACA,MAAM,MAAM;AACZ;EACA;AACA;EACA,MAAM,MAAM,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;EACtE,MAAM,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAC1E;EACA,MAAM,SAAS,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC;AACtE;EACA,MAAM,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;AACA;EACA;AACA;EACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,aAAa,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC;EAChC,IAAI,MAAM,CAAC,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;EAC3D,IAAI,MAAM,EAAE,GAAG,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,WAAW,CAAC;AACrE;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,KAAK,MAAM,IAAI,GAAG,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;EACtE,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC;AACpC;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,KAAK,MAAM,KAAK,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC9B,KAAK,gBAAgB,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACxD;EACA,MAAM,MAAM,IAAI,GAAG,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;AACrE;EACA,MAAM,KAAK,EAAE,aAAa,GAAG;AAC7B;EACA,OAAO,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC;AACtC;EACA,OAAO,MAAM;AACb;EACA,OAAO,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,UAAU,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;AACtF;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA;AACA;EACA,GAAG,aAAa,EAAE,CAAC;AACnB;EACA;AACA;EACA,GAAG,cAAc,EAAE,CAAC;AACpB;AACA;EACA;AACA;EACA,GAAG,SAAS,aAAa,GAAG;AAC5B;EACA,IAAI,MAAM,KAAK,GAAG,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;AAC3C;EACA,IAAI,KAAK,YAAY,GAAG;AACxB;EACA,KAAK,IAAI,KAAK,GAAG,CAAC,CAAC;EACnB,KAAK,IAAI,MAAM,GAAG,IAAI,GAAG,KAAK,CAAC;AAC/B;EACA;AACA;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG;AACvC;EACA,MAAM,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC9B,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC;AACvE;EACA,MAAM;AACN;EACA,KAAK,KAAK,GAAG,KAAK,GAAG,aAAa,GAAG,CAAC,CAAC;EACvC,KAAK,MAAM,GAAG,IAAI,GAAG,KAAK,CAAC;AAC3B;EACA;AACA;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG;AACvC;EACA,MAAM,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC9B,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC;AACvE;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA;AACA;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG;AACvC;EACA,MAAM,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC9B,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AAC5C;EACA,MAAM;AACN;EACA;AACA;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG;AACvC;EACA,MAAM,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC9B,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,GAAG,KAAK,EAAE,CAAC;AACzF;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,aAAa,CAAC,MAAM,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AACjE;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,SAAS,cAAc,GAAG;AAC7B;EACA,IAAI,MAAM,KAAK,GAAG,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;EAC3C,IAAI,IAAI,WAAW,GAAG,CAAC,CAAC;EACxB,IAAI,SAAS,EAAE,OAAO,EAAE,WAAW,EAAE,CAAC;EACtC,IAAI,WAAW,IAAI,OAAO,CAAC,MAAM,CAAC;AAClC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,KAAK,MAAM,KAAK,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC9B,KAAK,SAAS,EAAE,KAAK,EAAE,WAAW,EAAE,CAAC;AACrC;EACA;EACA,KAAK,WAAW,IAAI,KAAK,CAAC,MAAM,CAAC;AACjC;EACA,KAAK;AACL;AACA;EACA,IAAI,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,aAAa,CAAC,MAAM,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AACjE;AACA;EACA,IAAI;AACJ;EACA,GAAG,SAAS,SAAS,EAAE,OAAO,EAAE,WAAW,GAAG;AAC9C;EACA,IAAI,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC;AAC3B;EACA,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,GAAG;AACxB;EACA,KAAK,MAAM,CAAC,GAAG,CAAC,CAAC;EACjB,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;AACzC;EACA;AACA;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,KAAK,GAAG,aAAa,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzE;EACA,MAAM,MAAM,KAAK,GAAG,IAAI,GAAG,CAAC,CAAC;EAC7B,MAAM,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC;AACrC;EACA,MAAM,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,KAAK;EACvC,OAAO,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,KAAK;EAClC,OAAO,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,KAAK;EAClC,OAAO,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,KAAK,CAAC;AACnC;EACA,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACvB;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,IAAI,WAAW,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAC1B,IAAI,WAAW,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAC1B,IAAI,WAAW,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,IAAI;AACJ;AACA;EACA,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1B;EACA,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;EACnB,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;EACnB,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;AACnB;EACA,IAAI,MAAM,SAAS,GAAG,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;EAC/C,IAAI,MAAM,GAAG,GAAG,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,CAAC;AACzG;EACA,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;EACtB,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;EACtB,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AACtB;EACA,IAAI;AACJ;EACA,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AAC7B;EACA,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;EACnB,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;EACnB,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;AACnB;EACA,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;EACnB,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;EACnB,IAAI,SAAS,EAAE,CAAC,EAAE,CAAC;AACnB;AACA;EACA,IAAI,MAAM,SAAS,GAAG,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;EAC/C,IAAI,MAAM,GAAG,GAAG,KAAK,CAAC,kBAAkB,EAAE,KAAK,EAAE,aAAa,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,CAAC;AAC7H;EACA,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;EACtB,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;EACtB,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AACtB;EACA,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;EACtB,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;EACtB,IAAI,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AACtB;EACA,IAAI;AACJ;EACA,GAAG,SAAS,SAAS,EAAE,KAAK,GAAG;AAC/B;EACA,IAAI,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EACvD,IAAI,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EACvD,IAAI,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;AACvD;EACA,IAAI;AACJ;AACA;EACA,GAAG,SAAS,KAAK,EAAE,OAAO,GAAG;AAC7B;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC;EAC9B,IAAI,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;EACxC,EAAE,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC;AAC1C;EACA,EAAE,OAAO,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,EAAE,IAAI,EAAE,MAAM,GAAG;AACjC;EACA,EAAE,MAAM,cAAc,GAAG,EAAE,CAAC;AAC5B;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;AAC5C;EACA,GAAG,cAAc,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;AAC/C;EACA,EAAE,KAAK,WAAW,KAAK,SAAS,GAAG;AACnC;EACA,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,IAAI,MAAM,EAAE,WAAW,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,EAAE,WAAW,EAAE,CAAC;AACvF;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,eAAe,EAAE,cAAc,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;AAC7D;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,GAAG;AACzB;EACA,CAAC,aAAa,EAAE,WAAW,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG;AACxE;EACA,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;AACzC;EACA,EAAE,OAAO;EACT,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE;EAC1B,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE;EAC1B,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE;EAC1B,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,WAAW,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG;AACrF;EACA,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC;EACrC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;EACzC,EAAE,MAAM,GAAG,GAAG,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;AACzC;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG;AACvD;EACA,GAAG,OAAO;EACV,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,CAAC;AACL;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO;EACV,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,IAAI,OAAO,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE;EAC/B,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,CAAC;AACF;EACA,SAAS,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,GAAG;AAC3C;EACA,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AAClB;EACA,CAAC,KAAK,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG;AAChC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC;AAClC;EACA,EAAE;AACF;EACA,CAAC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC;AAC7C;EACA,CAAC,KAAK,OAAO,CAAC,WAAW,KAAK,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;AAClG;EACA,CAAC,OAAO,IAAI,CAAC;AACb;EACA,CAAC;AA8XD;EACA,MAAM,cAAc,SAAS,cAAc,CAAC;AAC5C;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,CAAC,EAAE,aAAa,GAAG,EAAE,EAAE,cAAc,GAAG,EAAE,EAAE,QAAQ,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG;AAClJ;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,gBAAgB,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,aAAa,EAAE,aAAa;EAC/B,GAAG,cAAc,EAAE,cAAc;EACjC,GAAG,QAAQ,EAAE,QAAQ;EACrB,GAAG,SAAS,EAAE,SAAS;EACvB,GAAG,UAAU,EAAE,UAAU;EACzB,GAAG,WAAW,EAAE,WAAW;EAC3B,GAAG,CAAC;AACJ;EACA,EAAE,aAAa,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,aAAa,EAAE,EAAE,CAAC;EAC7D,EAAE,cAAc,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,EAAE,CAAC;AAC/D;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,UAAU,GAAG,WAAW,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC;AACjE;EACA,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,MAAM,IAAI,GAAG,EAAE,CAAC;AAClB;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC/B;EACA;AACA;EACA,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,GAAG,GAAG,EAAE,CAAC;AACjB;EACA;AACA;EACA,EAAE,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,IAAI,cAAc,EAAE,EAAE,GAAG,GAAG;AAClD;EACA,GAAG,MAAM,WAAW,GAAG,EAAE,CAAC;AAC1B;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,GAAG,cAAc,CAAC;AACjC;EACA;AACA;EACA,GAAG,IAAI,OAAO,GAAG,CAAC,CAAC;AACnB;EACA,GAAG,KAAK,EAAE,KAAK,CAAC,IAAI,UAAU,KAAK,CAAC,GAAG;AACvC;EACA,IAAI,OAAO,GAAG,GAAG,GAAG,aAAa,CAAC;AAClC;EACA,IAAI,MAAM,KAAK,EAAE,KAAK,cAAc,IAAI,QAAQ,KAAK,IAAI,CAAC,EAAE,GAAG;AAC/D;EACA,IAAI,OAAO,GAAG,EAAE,GAAG,GAAG,aAAa,CAAC;AACpC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,IAAI,aAAa,EAAE,EAAE,GAAG,GAAG;AAClD;EACA,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,aAAa,CAAC;AACjC;EACA;AACA;EACA,IAAI,MAAM,CAAC,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,GAAG,CAAC,GAAG,SAAS,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC;EAC1G,IAAI,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC;EACjE,IAAI,MAAM,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,EAAE,QAAQ,GAAG,CAAC,GAAG,SAAS,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,UAAU,GAAG,CAAC,GAAG,WAAW,EAAE,CAAC;AACxG;EACA,IAAI,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AAClD;EACA;AACA;EACA,IAAI,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC;EACtC,IAAI,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AACjD;EACA;AACA;EACA,IAAI,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACnC;EACA,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,GAAG,EAAE,CAAC;AACjC;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC;AAC5B;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,cAAc,EAAE,EAAE,GAAG,GAAG;AACjD;EACA,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,aAAa,EAAE,EAAE,GAAG,GAAG;AACjD;EACA,IAAI,MAAM,CAAC,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EACnC,IAAI,MAAM,CAAC,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EAC/B,IAAI,MAAM,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;EACnC,IAAI,MAAM,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;AACvC;EACA,IAAI,KAAK,EAAE,KAAK,CAAC,IAAI,UAAU,GAAG,CAAC,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9D,IAAI,KAAK,EAAE,KAAK,cAAc,GAAG,CAAC,IAAI,QAAQ,GAAG,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACnF;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;EAC7E,EAAE,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,IAAI,sBAAsB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;EAC1E,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AAClE;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,EAAE,IAAI,GAAG;AACzB;EACA,EAAE,OAAO,IAAI,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AACtJ;EACA,EAAE;AACF;EACA,CAAC;AAqTD;EACA,MAAM,YAAY,SAAS,cAAc,CAAC;AAC1C;EACA,CAAC,WAAW,EAAE,IAAI,GAAG,IAAI,qBAAqB,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,eAAe,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,cAAc,GAAG,CAAC,EAAE,MAAM,GAAG,KAAK,GAAG;AACvM;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,IAAI,EAAE,IAAI;EACb,GAAG,eAAe,EAAE,eAAe;EACnC,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,cAAc,EAAE,cAAc;EACjC,GAAG,MAAM,EAAE,MAAM;EACjB,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,mBAAmB,EAAE,eAAe,EAAE,MAAM,EAAE,CAAC;AACrE;EACA;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA;AACA;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,EAAE,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,GAAG,IAAI,OAAO,EAAE,CAAC;AACxB;EACA;AACA;EACA,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;EACrB,EAAE,MAAM,GAAG,GAAG,EAAE,CAAC;EACjB,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;AACrB;EACA;AACA;EACA,EAAE,kBAAkB,EAAE,CAAC;AACvB;EACA;AACA;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;EAC7E,EAAE,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,IAAI,sBAAsB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;EAC1E,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;AAClE;EACA;AACA;EACA,EAAE,SAAS,kBAAkB,GAAG;AAChC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,IAAI,eAAe,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA;EACA;EACA;EACA;AACA;EACA,GAAG,eAAe,EAAE,EAAE,MAAM,KAAK,KAAK,KAAK,eAAe,GAAG,CAAC,EAAE,CAAC;AACjE;EACA;EACA;AACA;EACA,GAAG,WAAW,EAAE,CAAC;AACjB;EACA;AACA;EACA,GAAG,eAAe,EAAE,CAAC;AACrB;EACA,GAAG;AACH;EACA,EAAE,SAAS,eAAe,EAAE,CAAC,GAAG;AAChC;EACA;AACA;EACA,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,CAAC;AACjD;EACA;AACA;EACA,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;EACjC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC;AACnC;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,cAAc,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;AAC/C;EACA,IAAI,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;EAC9B,IAAI,MAAM,GAAG,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;AAChC;EACA;AACA;EACA,IAAI,MAAM,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;EACzC,IAAI,MAAM,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;EACzC,IAAI,MAAM,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;EACzC,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;AACvB;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AACjD;EACA;AACA;EACA,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC;EACvC,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC;EACvC,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC;AACvC;EACA,IAAI,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;AAClD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,eAAe,GAAG;AAC7B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,eAAe,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,KAAK,MAAM,CAAC,GAAG,EAAE,cAAc,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC;EAC9D,KAAK,MAAM,CAAC,GAAG,EAAE,cAAc,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC;EACtD,KAAK,MAAM,CAAC,GAAG,EAAE,cAAc,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC9C,KAAK,MAAM,CAAC,GAAG,EAAE,cAAc,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACtD;EACA;AACA;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7B,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC7B;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,GAAG;AACzB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,eAAe,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,KAAK,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,eAAe,CAAC;EAChC,KAAK,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC;AAC/B;EACA,KAAK,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC;AAC5B;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;AAC5C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,EAAE,IAAI,GAAG;AACzB;EACA;EACA;EACA,EAAE,OAAO,IAAI,YAAY;EACzB,GAAG,IAAI,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE;EACvD,GAAG,IAAI,CAAC,eAAe;EACvB,GAAG,IAAI,CAAC,MAAM;EACd,GAAG,IAAI,CAAC,cAAc;EACtB,GAAG,IAAI,CAAC,MAAM;EACd,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,iBAAiB,SAAS,cAAc,CAAC;AAC/C;EACA,CAAC,WAAW,EAAE,QAAQ,GAAG,IAAI,GAAG;AAChC;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;EACpB,GAAG,QAAQ,EAAE,QAAQ;EACrB,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,QAAQ,KAAK,IAAI,GAAG;AAC3B;EACA;AACA;EACA,GAAG,MAAM,QAAQ,GAAG,EAAE,CAAC;EACvB,GAAG,MAAM,KAAK,GAAG,IAAI,GAAG,EAAE,CAAC;AAC3B;EACA;AACA;EACA,GAAG,MAAM,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,GAAG,MAAM,GAAG,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B;EACA,GAAG,KAAK,QAAQ,CAAC,KAAK,KAAK,IAAI,GAAG;AAClC;EACA;AACA;EACA,IAAI,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;EAClD,IAAI,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,CAAC;EACnC,IAAI,IAAI,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;AACjC;EACA,IAAI,KAAK,MAAM,CAAC,MAAM,KAAK,CAAC,GAAG;AAC/B;EACA,KAAK,MAAM,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;AACvE;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,GAAG;AACxD;EACA,KAAK,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC/B;EACA,KAAK,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC;EACpC,KAAK,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC;AACpC;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,KAAK,UAAU,GAAG,UAAU,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG;AAChF;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACrC;EACA,OAAO,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC5C,OAAO,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AACxD;EACA,OAAO,KAAK,CAAC,mBAAmB,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;EACrD,OAAO,GAAG,CAAC,mBAAmB,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;AACnD;EACA,OAAO,KAAK,YAAY,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,IAAI,GAAG;AACzD;EACA,QAAQ,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EACnD,QAAQ,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;AAC7C;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA;AACA;EACA,IAAI,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;AAClD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,QAAQ,CAAC,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC/D;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACpC;EACA;EACA;AACA;EACA,MAAM,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;AAC/C;EACA,MAAM,KAAK,CAAC,mBAAmB,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;EACpD,MAAM,GAAG,CAAC,mBAAmB,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;AAClD;EACA,MAAM,KAAK,YAAY,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,IAAI,GAAG;AACxD;EACA,OAAO,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;EAClD,OAAO,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;AAC5C;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9E;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;AAC3D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,YAAY,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,GAAG;AAC3C;EACA,CAAC,MAAM,KAAK,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7E,CAAC,MAAM,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7E;EACA,CAAC,KAAK,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,IAAI,IAAI,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,IAAI,GAAG;AACnE;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE,MAAM;AACR;EACA,EAAE,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACrB,EAAE,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC;EACrB,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AAyZD;EACA,MAAM,iBAAiB,SAAS,QAAQ,CAAC;AACzC;EACA,CAAC,WAAW,EAAE,UAAU,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAIT,OAAK,EAAE,QAAQ,EAAE,CAAC;EACrC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAIA,OAAK,EAAE,QAAQ,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;EACvB,EAAE,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAIA,OAAK,EAAE,QAAQ,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAC;EAC/B,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EACtB,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;EAC7C,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;EAC7B,EAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;EACrB,EAAE,IAAI,CAAC,OAAO,GAAG,iBAAiB,CAAC;EACnC,EAAE,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EACzB,EAAE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC;EAClC,EAAE,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EAClC,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EACxC,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5C,EAAE,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACpD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;EAC1C,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;EACtD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EAClD,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AAyJD;EACA,MAAM,mBAAmB,SAAS,QAAQ,CAAC;AAC3C;EACA,CAAC,WAAW,EAAE,UAAU,GAAG;AAC3B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,qBAAqB,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAIA,OAAK,EAAE,QAAQ,EAAE,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;EACvB,EAAE,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAIA,OAAK,EAAE,QAAQ,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAC;EAC/B,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EACtB,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;EAC7C,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzC;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EAC9B,EAAE,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;EAC7B,EAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;EACrB,EAAE,IAAI,CAAC,OAAO,GAAG,iBAAiB,CAAC;EACnC,EAAE,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EACzB,EAAE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC;EAClC,EAAE,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC;AACnC;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;EACxC,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;EACxC,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;EAC5C,EAAE,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;AAC9C;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;EAChD,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACpD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC9B,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;EAChC,EAAE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;EAC1C,EAAE,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;AAChD;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;EACpC,EAAE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC;EACtD,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EAClD,EAAE,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,iBAAiB,CAAC;AACpD;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AA42DD;EACA,MAAM,KAAK,GAAG;AACd;EACA,CAAC,OAAO,EAAE,KAAK;AACf;EACA,CAAC,KAAK,EAAE,EAAE;AACV;EACA,CAAC,GAAG,EAAE,WAAW,GAAG,EAAE,IAAI,GAAG;AAC7B;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACvC;EACA;AACA;EACA,EAAE,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,WAAW,GAAG,GAAG;AACvB;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACvC;EACA;AACA;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,WAAW,GAAG,GAAG;AAC1B;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,YAAY;AACpB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC,CAAC;AACF;EACA,MAAM,cAAc,CAAC;AACrB;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,GAAG;AAC5C;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,SAAS,GAAG,KAAK,CAAC;EACxB,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,UAAU,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,WAAW,GAAG,SAAS,CAAC;EAC9B,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;AACtB;EACA;EACA;AACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;EAC3B,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EAC/B,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,WAAW,GAAG,GAAG;AACpC;EACA,GAAG,UAAU,GAAG,CAAC;AACjB;EACA,GAAG,KAAK,SAAS,KAAK,KAAK,GAAG;AAC9B;EACA,IAAI,KAAK,KAAK,CAAC,OAAO,KAAK,SAAS,GAAG;AACvC;EACA,KAAK,KAAK,CAAC,OAAO,EAAE,GAAG,EAAE,WAAW,EAAE,UAAU,EAAE,CAAC;AACnD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,SAAS,GAAG,IAAI,CAAC;AACpB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,WAAW,GAAG,GAAG;AAClC;EACA,GAAG,WAAW,GAAG,CAAC;AAClB;EACA,GAAG,KAAK,KAAK,CAAC,UAAU,KAAK,SAAS,GAAG;AACzC;EACA,IAAI,KAAK,CAAC,UAAU,EAAE,GAAG,EAAE,WAAW,EAAE,UAAU,EAAE,CAAC;AACrD;EACA,IAAI;AACJ;EACA,GAAG,KAAK,WAAW,KAAK,UAAU,GAAG;AACrC;EACA,IAAI,SAAS,GAAG,KAAK,CAAC;AACtB;EACA,IAAI,KAAK,KAAK,CAAC,MAAM,KAAK,SAAS,GAAG;AACtC;EACA,KAAK,KAAK,CAAC,MAAM,EAAE,CAAC;AACpB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,WAAW,GAAG,GAAG;AACpC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,SAAS,GAAG;AACtC;EACA,IAAI,KAAK,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,WAAW,GAAG,GAAG;AACrC;EACA,GAAG,KAAK,WAAW,GAAG;AACtB;EACA,IAAI,OAAO,WAAW,EAAE,GAAG,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,OAAO,GAAG,CAAC;AACd;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,WAAW,SAAS,GAAG;AAC/C;EACA,GAAG,WAAW,GAAG,SAAS,CAAC;AAC3B;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,WAAW,KAAK,EAAE,MAAM,GAAG;AAC/C;EACA,GAAG,QAAQ,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAClC;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,KAAK,GAAG;AAC1C;EACA,GAAG,MAAM,KAAK,GAAG,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC;AAC3C;EACA,GAAG,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG;AACxB;EACA,IAAI,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,WAAW,IAAI,GAAG;AACtC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG;AACzD;EACA,IAAI,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;EAChC,IAAI,MAAM,MAAM,GAAG,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACrC;EACA,IAAI,KAAK,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC;AAC5C;EACA,IAAI,KAAK,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG;AAC9B;EACA,KAAK,OAAO,MAAM,CAAC;AACnB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,qBAAqB,iBAAiB,IAAI,cAAc,EAAE,CAAC;AACjE;EACA,MAAM,MAAM,CAAC;AACb;EACA,CAAC,WAAW,EAAE,OAAO,GAAG;AACxB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,OAAO,KAAK,SAAS,KAAK,OAAO,GAAG,qBAAqB,CAAC;AAC7E;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;EACjC,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;EAC/B,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;EACjB,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;EACzB,EAAE,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,IAAI,2CAA2C,EAAE;AAClD;EACA,CAAC,SAAS,EAAE,GAAG,EAAE,UAAU,GAAG;AAC9B;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,OAAO,EAAE,WAAW,OAAO,EAAE,MAAM,GAAG;AACnD;EACA,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,CAAC;AAClD;EACA,GAAG,EAAE,CAAC;AACN;EACA,EAAE;AACF;EACA,CAAC,KAAK,eAAe,EAAE;AACvB;EACA,CAAC,cAAc,EAAE,WAAW,GAAG;AAC/B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;EACjC,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,kBAAkB,EAAE,KAAK,GAAG;AAC7B;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;EAC/B,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,IAAI,GAAG;AACjB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,YAAY,GAAG;AACjC;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;EACnC,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,aAAa,GAAG;AACnC;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;EACrC,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,CAAC,qBAAqB,GAAG,WAAW,CAAC;AAmd3C;EACA,MAAM,WAAW,SAAS,MAAM,CAAC;AACjC;EACA,CAAC,WAAW,EAAE,OAAO,GAAG;AACxB;EACA,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,GAAG;AAC1C;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,SAAS,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;AACvD;EACA,EAAE,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,GAAG,EAAE,CAAC;AACvC;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;AAClC;EACA,EAAE,KAAK,MAAM,KAAK,SAAS,GAAG;AAC9B;EACA,GAAG,KAAK,CAAC,OAAO,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC;AAClC;EACA,GAAG,UAAU,EAAE,YAAY;AAC3B;EACA,IAAI,KAAK,MAAM,GAAG,MAAM,EAAE,MAAM,EAAE,CAAC;AACnC;EACA,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC;AACjC;EACA,IAAI,EAAE,CAAC,EAAE,CAAC;AACV;EACA,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,MAAM,KAAK,GAAG,eAAe,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,EAAE,SAAS,WAAW,GAAG;AACzB;EACA,GAAG,oBAAoB,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,MAAM,GAAG,MAAM,EAAE,IAAI,EAAE,CAAC;AAChC;EACA,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,oBAAoB,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,OAAO,GAAG,OAAO,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,GAAG,KAAK,CAAC,OAAO,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC;EAClC,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC;AAChC;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,GAAG;AAClC;EACA,GAAG,KAAK,CAAC,mBAAmB,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;EAC3D,GAAG,KAAK,CAAC,mBAAmB,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,gBAAgB,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;EACvD,EAAE,KAAK,CAAC,gBAAgB,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC;AACzD;EACA,EAAE,KAAK,GAAG,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,OAAO,GAAG;AACvC;EACA,GAAG,KAAK,IAAI,CAAC,WAAW,KAAK,SAAS,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;AAC9E;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC;AACjC;EACA,EAAE,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;AAClB;EACA,EAAE,OAAO,KAAK,CAAC;AACf;EACA,EAAE;AACF;EACA,CAAC;AAoLD;EACA,MAAM,aAAa,SAAS,MAAM,CAAC;AACnC;EACA,CAAC,WAAW,EAAE,OAAO,GAAG;AACxB;EACA,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,GAAG;AAC1C;EACA,EAAE,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;EACjD,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;EAC5C,EAAE,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AAC9B;EACA,EAAE,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,WAAW,KAAK,GAAG;AACvC;EACA,GAAG,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;EACzB,GAAG,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;AAC9B;EACA,GAAG,KAAK,MAAM,KAAK,SAAS,GAAG;AAC/B;EACA,IAAI,MAAM,EAAE,OAAO,EAAE,CAAC;AACtB;EACA,IAAI;AACJ;EACA,GAAG,EAAE,UAAU,EAAE,OAAO,EAAE,CAAC;AAC3B;EACA,EAAE,OAAO,OAAO,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,KAAK,SAAS,QAAQ,CAAC;AAC7B;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,CAAC,GAAG;AACrC;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAIA,OAAK,EAAE,KAAK,EAAE,CAAC;EAClC,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA;AACA;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;EAClC,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;AACpC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;EAC1C,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;AACzC;EACA,EAAE,KAAK,IAAI,CAAC,WAAW,KAAK,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;AAC5F;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EAC1E,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EACjE,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EACjE,EAAE,KAAK,IAAI,CAAC,QAAQ,KAAK,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AAC1E;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,KAAK,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;AAC7E;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AA8BD;EACA,MAAM,mBAAmB,iBAAiB,IAAI,OAAO,EAAE,CAAC;EACxD,MAAM,qBAAqB,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC1D,MAAM,aAAa,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAClD;EACA,MAAM,WAAW,CAAC;AAClB;EACA,CAAC,WAAW,EAAE,MAAM,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;EAClB,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACzC;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;EAClB,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EACtB,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3C;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,UAAU,GAAG;AACpB;EACA,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC5B;EACA,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,GAAG;AACpB;EACA,EAAE,OAAO,IAAI,CAAC,cAAc,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,UAAU,GAAG;AACd;EACA,EAAE,OAAO,IAAI,CAAC,QAAQ,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,KAAK,GAAG;AACzB;EACA,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;EACnC,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;AACnC;EACA,EAAE,qBAAqB,CAAC,qBAAqB,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;EACnE,EAAE,YAAY,CAAC,QAAQ,CAAC,IAAI,EAAE,qBAAqB,EAAE,CAAC;AACtD;EACA,EAAE,aAAa,CAAC,qBAAqB,EAAE,KAAK,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;EAClE,EAAE,YAAY,CAAC,MAAM,EAAE,aAAa,EAAE,CAAC;EACvC,EAAE,YAAY,CAAC,iBAAiB,EAAE,CAAC;AACnC;EACA,EAAE,mBAAmB,CAAC,gBAAgB,EAAE,YAAY,CAAC,gBAAgB,EAAE,YAAY,CAAC,kBAAkB,EAAE,CAAC;EACzG,EAAE,IAAI,CAAC,QAAQ,CAAC,uBAAuB,EAAE,mBAAmB,EAAE,CAAC;AAC/D;EACA,EAAE,YAAY,CAAC,GAAG;EAClB,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG;EACrB,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG;EACrB,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG;EACrB,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG;EACrB,GAAG,CAAC;AACJ;EACA,EAAE,YAAY,CAAC,QAAQ,EAAE,mBAAmB,EAAE,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,WAAW,EAAE,aAAa,GAAG;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC,UAAU,EAAE,aAAa,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,eAAe,GAAG;AACnB;EACA,EAAE,OAAO,IAAI,CAAC,aAAa,CAAC;AAC5B;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,GAAG;AAClB;EACA,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,GAAG;AACtB;EACA,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;AACtC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;EAC1B,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;AACtC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,KAAK,IAAI,CAAC,IAAI,KAAK,CAAC,GAAG,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACjD,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,CAAC,GAAG,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;EACnE,EAAE,KAAK,IAAI,CAAC,MAAM,KAAK,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EACvD,EAAE,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,GAAG,GAAG,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;AAClG;EACA,EAAE,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,CAAC;EACrD,EAAE,OAAO,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC;AAC9B;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC;AA6PD;EACA,MAAM,sBAAsB,SAAS,WAAW,CAAC;AACjD;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,IAAI,kBAAkB,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AAC9D;EACA,EAAE,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;AACvC;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,gBAAgB,SAAS,KAAK,CAAC;AACrC;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG;AACjC;EACA,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,kBAAkB,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,sBAAsB,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;EACtC,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;AACtC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,YAAY,SAAS,KAAK,CAAC;AACjC;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG;AACjC;EACA,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC;AAivBD;EACA,MAAM,uBAAuB,SAAS,cAAc,CAAC;AACrD;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,yBAAyB,CAAC;EACxC,EAAE,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;AAC5C;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,GAAG;AACV;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;AAC1C;EACA,EAAE,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;AACxC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AAijDD;EACA,MAAM,KAAK,CAAC;AACZ;EACA,CAAC,WAAW,EAAE,SAAS,GAAG,IAAI,GAAG;AACjC;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,IAAI,CAAC,SAAS,GAAGqC,KAAG,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC;EAChC,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;EACvB,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE;AACF;EACA,CAAC,IAAI,GAAG;AACR;EACA,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;EACxB,EAAE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;EACvB,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,cAAc,GAAG;AAClB;EACA,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;EAClB,EAAE,OAAO,IAAI,CAAC,WAAW,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;AACf;EACA,EAAE,KAAK,IAAI,CAAC,SAAS,IAAI,EAAE,IAAI,CAAC,OAAO,GAAG;AAC1C;EACA,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;EAChB,GAAG,OAAO,CAAC,CAAC;AACZ;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,GAAG;AACtB;EACA,GAAG,MAAM,OAAO,GAAGA,KAAG,EAAE,CAAC;AACzB;EACA,GAAG,IAAI,GAAG,EAAE,OAAO,GAAG,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC;EAC5C,GAAG,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC1B;EACA,GAAG,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC;AAC5B;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAASA,KAAG,GAAG;AACf;EACA,CAAC,OAAO,EAAE,OAAO,WAAW,KAAK,WAAW,GAAG,IAAI,GAAG,WAAW,GAAG,GAAG,EAAE,CAAC;AAC1E;EACA,CAAC;AAumHD;EACA,MAAM,0BAA0B,SAAS,iBAAiB,CAAC;AAC3D;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,GAAG,CAAC,GAAG;AACpD;EACA,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;AAC3C;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,GAAG;AAChB;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;AAClD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,IAAI,GAAG;AACf;EACA,EAAE,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;AACjC;EACA,EAAE,EAAE,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;AAC9C;EACA,EAAE,OAAO,EAAE,CAAC;AACZ;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AACpC;EACA,EAAE,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;EAC3C,EAAE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;AAChD;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AA4DD;EACA,MAAM,SAAS,CAAC;AAChB;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,GAAG,QAAQ,GAAG;AAC5D;EACA,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,GAAG,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;EAC1C;AACA;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;EACjB,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;EACrB,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG;EAChB,GAAG,IAAI,EAAE,EAAE;EACX,GAAG,IAAI,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE;EACzB,GAAG,GAAG,EAAE,EAAE;EACV,GAAG,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE;EAC3B,GAAG,MAAM,EAAE,EAAE;EACb,GAAG,CAAC;AACJ;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,MAAM,EAAE,SAAS,GAAG;AAC1B;EACA;AACA;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AACpC;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG;AACjC;EACA,EAAE,KAAK,MAAM,CAAC,mBAAmB,GAAG;AACpC;EACA,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,qBAAqB,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;EAC/D,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC;EAC5G,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACxB;EACA,GAAG,MAAM,KAAK,MAAM,CAAC,oBAAoB,GAAG;AAC5C;EACA,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,GAAG,OAAO,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,GAAG,EAAE,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC;EAC9H,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;EAChF,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACxB;EACA,GAAG,MAAM;AACT;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,4CAA4C,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;AAC/E;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,eAAe,EAAE,MAAM,EAAE,SAAS,GAAG,IAAI,EAAE,UAAU,GAAG,EAAE,GAAG;AAC9D;EACA,EAAE,eAAe,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC;AACzD;EACA,EAAE,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;AAC7B;EACA,EAAE,OAAO,UAAU,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,OAAO,EAAE,SAAS,GAAG,IAAI,EAAE,UAAU,GAAG,EAAE,GAAG;AAChE;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACrD;EACA,GAAG,eAAe,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC;AAChE;EACA,GAAG;AACH;EACA,EAAE,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;AAC7B;EACA,EAAE,OAAO,UAAU,CAAC;AACpB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,OAAO,EAAE,CAAC,EAAE,CAAC,GAAG;AACzB;EACA,CAAC,OAAO,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;AAChC;EACA,CAAC;AACD;EACA,SAAS,eAAe,EAAE,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,GAAG;AACrE;EACA,CAAC,KAAK,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,GAAG;AAC/C;EACA,EAAE,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC,KAAK,SAAS,KAAK,IAAI,GAAG;AAC3B;EACA,EAAE,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACnC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,eAAe,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC;AACjE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,MAAM,SAAS,CAAC;AAChB;EACA,CAAC,WAAW,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,GAAG;AAC/C;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;EACjB,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG;AAC3B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;EACjB,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,KAAK,GAAG;AACf;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;EAC7B,EAAE,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;EACvB,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;AAC3B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,MAAM,GAAG,GAAG,QAAQ,CAAC;EACvB,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC;AAClE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,CAAC,GAAG;AACrB;EACA,EAAE,OAAO,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;AACtD;EACA,EAAE;AACF;EACA,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG;AACnC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;AACnD;EACA,EAAE,KAAK,IAAI,CAAC,MAAM,KAAK,CAAC,GAAG;AAC3B;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;EAClB,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;AAChB;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EACnC,GAAG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;AAC5D;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AAsQD;EACA,MAAM,OAAO,iBAAiB,IAAI,OAAO,EAAE,CAAC;EAC5C,MAAM,SAAS,iBAAiB,IAAI,OAAO,EAAE,CAAC;AAC9C;EACA,MAAM,KAAK,CAAC;AACZ;EACA,CAAC,WAAW,EAAE,KAAK,GAAG,IAAI,OAAO,EAAE,EAAE,GAAG,GAAG,IAAI,OAAO,EAAE,GAAG;AAC3D;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AACjB;EACA,EAAE;AACF;EACA,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,IAAI,GAAG;AACd;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,SAAS,EAAE,MAAM,GAAG;AACrB;EACA,EAAE,OAAO,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC,cAAc,EAAE,GAAG,EAAE,CAAC;AACzE;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,MAAM,GAAG;AACjB;EACA,EAAE,OAAO,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACnD;EACA,EAAE;AACF;EACA,CAAC,UAAU,GAAG;AACd;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA,CAAC,QAAQ,GAAG;AACZ;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AAC3C;EACA,EAAE;AACF;EACA,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG;AACjB;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACpE;EACA,EAAE;AACF;EACA,CAAC,4BAA4B,EAAE,KAAK,EAAE,WAAW,GAAG;AACpD;EACA,EAAE,OAAO,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;EAC1C,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AAC/C;EACA,EAAE,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;EAC/C,EAAE,MAAM,eAAe,GAAG,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACnD;EACA,EAAE,IAAI,CAAC,GAAG,eAAe,GAAG,SAAS,CAAC;AACtC;EACA,EAAE,KAAK,WAAW,GAAG;AACrB;EACA,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,GAAG;AACH;EACA,EAAE,OAAO,CAAC,CAAC;AACX;EACA,EAAE;AACF;EACA,CAAC,mBAAmB,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,GAAG;AACnD;EACA,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,4BAA4B,EAAE,KAAK,EAAE,WAAW,EAAE,CAAC;AACpE;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;AACpE;EACA,EAAE;AACF;EACA,CAAC,YAAY,EAAE,MAAM,GAAG;AACxB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,MAAM,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,IAAI,GAAG;AAChB;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;AACxE;EACA,EAAE;AACF;EACA,CAAC,KAAK,GAAG;AACT;EACA,EAAE,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA,CAAC;AAmsCD;EACA,MAAM,SAAS,CAAC;AAChB;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAIrC,OAAK,EAAE,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;EACrB,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;AAC1B;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAIK,MAAI,EAAE,CAAC;EAChC,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;EACzC,EAAE,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG;AAChB;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,GAAG;AACxC;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC1D;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,GAAG;AACrD;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACvE;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,GAAG,GAAG;AACnB;EACA,EAAE,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,GAAG,EAAE,CAAC;AACrC;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,QAAQ,EAAE,KAAK,GAAG;AACnB;EACA,EAAE,SAAS,eAAe,EAAE,UAAU,GAAG;AACzC;EACA,GAAG,MAAM,MAAM,GAAG,EAAE,CAAC;AACrB;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,IAAI,MAAM,OAAO,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,IAAI,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAE,CAAC;EACjC,IAAI,QAAQ,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;AACrC;EACA,IAAI,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AAC5B;EACA,IAAI;AACJ;EACA,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,EAAE,IAAI,EAAE,SAAS,GAAG;AACnD;EACA,GAAG,MAAM,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;AACpC;EACA;EACA;EACA;EACA;EACA,GAAG,IAAI,MAAM,GAAG,KAAK,CAAC;EACtB,GAAG,MAAM,IAAI,CAAC,GAAG,OAAO,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG;AAC7D;EACA,IAAI,IAAI,SAAS,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC;EACnC,IAAI,IAAI,UAAU,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,IAAI,IAAI,MAAM,GAAG,UAAU,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;EAC5C,IAAI,IAAI,MAAM,GAAG,UAAU,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;AAC5C;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,GAAG;AAC/C;EACA;EACA,KAAK,KAAK,MAAM,GAAG,CAAC,GAAG;AACvB;EACA,MAAM,SAAS,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,EAAE,MAAM,CAAC;EACpD,MAAM,UAAU,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,EAAE,MAAM,CAAC;AACrD;EACA,MAAM;AACN;EACA,KAAK,KAAK,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE,KAAK,SAAS;AAC7E;EACA,KAAK,KAAK,IAAI,CAAC,CAAC,KAAK,SAAS,CAAC,CAAC,GAAG;AACnC;EACA,MAAM,KAAK,IAAI,CAAC,CAAC,KAAK,SAAS,CAAC,CAAC,IAAI,OAAO,IAAI,CAAC;EACjD;AACA;EACA,MAAM,MAAM;AACZ;EACA,MAAM,MAAM,QAAQ,GAAG,MAAM,KAAK,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,GAAG,MAAM,KAAK,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,CAAC;EAC7F,MAAM,KAAK,QAAQ,KAAK,CAAC,MAAM,OAAO,IAAI,CAAC;EAC3C,MAAM,KAAK,QAAQ,GAAG,CAAC,OAAO,SAAS;EACvC,MAAM,MAAM,GAAG,EAAE,MAAM,CAAC;AACxB;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA;EACA,KAAK,KAAK,IAAI,CAAC,CAAC,KAAK,SAAS,CAAC,CAAC,KAAK,SAAS;EAC9C;EACA,KAAK,KAAK,EAAE,EAAE,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,EAAE;EACnE,SAAS,EAAE,SAAS,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,EAAE,EAAE,IAAI,OAAO,IAAI,CAAC;EAClF;AACA;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;AAC7C;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACjC,EAAE,KAAK,QAAQ,CAAC,MAAM,KAAK,CAAC,GAAG,OAAO,EAAE,CAAC;AACzC;EACA,EAAE,IAAI,KAAK,EAAE,OAAO,EAAE,QAAQ,CAAC;EAC/B,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,KAAK,QAAQ,CAAC,MAAM,KAAK,CAAC,GAAG;AAC/B;EACA,GAAG,OAAO,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;EAC3B,GAAG,QAAQ,GAAG,IAAI,KAAK,EAAE,CAAC;EAC1B,GAAG,QAAQ,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;EACpC,GAAG,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;EAC3B,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,IAAI,UAAU,GAAG,EAAE,WAAW,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC;EAC9D,EAAE,UAAU,GAAG,KAAK,GAAG,EAAE,UAAU,GAAG,UAAU,CAAC;AACjD;EACA;AACA;EACA,EAAE,MAAM,gBAAgB,GAAG,EAAE,CAAC;EAC9B,EAAE,MAAM,SAAS,GAAG,EAAE,CAAC;EACvB,EAAE,IAAI,aAAa,GAAG,EAAE,CAAC;EACzB,EAAE,IAAI,OAAO,GAAG,CAAC,CAAC;EAClB,EAAE,IAAI,SAAS,CAAC;AAChB;EACA,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,SAAS,CAAC;EACnC,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC;AAChC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACtD;EACA,GAAG,OAAO,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;EAC3B,GAAG,SAAS,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;EACnC,GAAG,KAAK,GAAG,WAAW,EAAE,SAAS,EAAE,CAAC;EACpC,GAAG,KAAK,GAAG,KAAK,GAAG,EAAE,KAAK,GAAG,KAAK,CAAC;AACnC;EACA,GAAG,KAAK,KAAK,GAAG;AAChB;EACA,IAAI,KAAK,EAAE,EAAE,UAAU,QAAQ,SAAS,EAAE,OAAO,EAAE,EAAE,GAAG,OAAO,GAAG,CAAC;AACnE;EACA,IAAI,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,KAAK,EAAE,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC;EAC5D,IAAI,SAAS,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;AACnD;EACA,IAAI,KAAK,UAAU,GAAG,OAAO,GAAG,CAAC;EACjC,IAAI,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC;AAClC;EACA;AACA;EACA,IAAI,MAAM;AACV;EACA,IAAI,aAAa,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AACvE;EACA;AACA;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;EACA,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,GAAG,OAAO,eAAe,EAAE,QAAQ,EAAE,CAAC;AAC7D;AACA;EACA,EAAE,KAAK,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG;AAC9B;EACA,GAAG,IAAI,SAAS,GAAG,KAAK,CAAC;EACzB,GAAG,IAAI,QAAQ,GAAG,CAAC,CAAC;AACpB;EACA,GAAG,MAAM,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG;AACvE;EACA,IAAI,gBAAgB,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AAClC;EACA,IAAI;AACJ;EACA,GAAG,MAAM,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG;AACvE;EACA,IAAI,MAAM,GAAG,GAAG,aAAa,EAAE,IAAI,EAAE,CAAC;AACtC;EACA,IAAI,MAAM,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG;AACrD;EACA,KAAK,MAAM,EAAE,GAAG,GAAG,EAAE,IAAI,EAAE,CAAC;EAC5B,KAAK,IAAI,eAAe,GAAG,IAAI,CAAC;AAChC;EACA,KAAK,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG;AAC/D;EACA,MAAM,KAAK,oBAAoB,EAAE,EAAE,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,GAAG;AAChE;EACA,OAAO,KAAK,IAAI,KAAK,KAAK,GAAG,QAAQ,GAAG,CAAC;AACzC;EACA,OAAO,KAAK,eAAe,GAAG;AAC9B;EACA,QAAQ,eAAe,GAAG,KAAK,CAAC;EAChC,QAAQ,gBAAgB,EAAE,KAAK,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;AAC7C;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,SAAS,GAAG,IAAI,CAAC;AACzB;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,KAAK,eAAe,GAAG;AAC5B;EACA,MAAM,gBAAgB,EAAE,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC;AAC1C;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,GAAG,CAAC,IAAI,SAAS,KAAK,KAAK,GAAG;AAC9C;EACA,IAAI,aAAa,GAAG,gBAAgB,CAAC;AACrC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,QAAQ,CAAC;AACf;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,GAAG,QAAQ,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B,GAAG,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;EAC3B,GAAG,QAAQ,GAAG,aAAa,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACzD;EACA,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,KAAK,OAAO,kBAAkB,KAAK,WAAW,GAAG;AACjD;EACA,CAAC,kBAAkB,CAAC,aAAa,EAAE,IAAI,WAAW,EAAE,UAAU,EAAE,EAAE,MAAM,EAAE;EAC1E,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,EAAE,EAAE,EAAE,CAAC;AACT;EACA,CAAC;AACD;EACA,KAAK,OAAO,MAAM,KAAK,WAAW,GAAG;AACrC;EACA,CAAC,KAAK,MAAM,CAAC,SAAS,GAAG;AACzB;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,yDAAyD,EAAE,CAAC;AAC5E;EACA,EAAE,MAAM;AACR;EACA,EAAE,MAAM,CAAC,SAAS,GAAG,QAAQ,CAAC;AAC9B;EACA,EAAE;AACF;EACA;;EC1joDA,MAAM,WAAW,SAAS,QAAQ,CAAC;AACnC;EACA,CAAC,WAAW,EAAE,OAAO,GAAG,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,GAAG;AAC1D;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;AAC5B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;EAC3C,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;AACzC;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AAClD;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,YAAY;AAChD;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,WAAW,MAAM,GAAG;AACtC;EACA,IAAI,KAAK,MAAM,CAAC,OAAO,YAAY,OAAO,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,KAAK,IAAI,GAAG;AACnF;EACA,KAAK,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,WAAW,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;AAC7D;EACA,KAAK;AACL;EACA,IAAI,EAAE,CAAC;AACP;EACA,GAAG,EAAE,CAAC;AACN;EACA,EAAE;AACF;EACA,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,GAAG;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC;AAClD;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAC9B;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;AACA;EACA,MAAMiC,SAAO,GAAG,IAAI,OAAO,EAAE,CAAC;EAC9B,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;EAClC,MAAM,qBAAqB,GAAG,IAAI,OAAO,EAAE,CAAC;EAC5C,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;EACzB,MAAM,EAAE,GAAG,IAAI,OAAO,EAAE,CAAC;AACzB;EACA,MAAM,aAAa,CAAC;AACpB;EACA,CAAC,WAAW,EAAE,UAAU,GAAG,EAAE,GAAG;AAChC;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,MAAM,EAAE,OAAO,CAAC;EACtB,EAAE,IAAI,UAAU,EAAE,WAAW,CAAC;AAC9B;EACA,EAAE,MAAM,KAAK,GAAG;EAChB,GAAG,OAAO,EAAE,IAAI,OAAO,EAAE;EACzB,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,KAAK,SAAS,GAAG,UAAU,CAAC,OAAO,GAAG,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC;AAC7G;EACA,EAAE,UAAU,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACvC;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,YAAY;AAC7B;EACA,GAAG,OAAO;EACV,IAAI,KAAK,EAAE,MAAM;EACjB,IAAI,MAAM,EAAE,OAAO;EACnB,IAAI,CAAC;AACL;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,WAAW,KAAK,EAAE,MAAM,GAAG;AAC3C;EACA,GAAG,KAAK,KAAK,CAAC,qBAAqB,KAAK,IAAI,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;EACzE,GAAG,KAAK,MAAM,CAAC,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,qBAAqB,KAAK,IAAI,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;AACrG;EACA,GAAG,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,kBAAkB,EAAE,CAAC;EACjD,GAAG,qBAAqB,CAAC,gBAAgB,EAAE,MAAM,CAAC,gBAAgB,EAAE,WAAW,EAAE,CAAC;AAClF;EACA,GAAG,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;EACxC,GAAG,MAAM,EAAE,KAAK,EAAE,CAAC;AACnB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,WAAW,KAAK,EAAE,MAAM,GAAG;AAC5C;EACA,GAAG,MAAM,GAAG,KAAK,CAAC;EAClB,GAAG,OAAO,GAAG,MAAM,CAAC;AACpB;EACA,GAAG,UAAU,GAAG,MAAM,GAAG,CAAC,CAAC;EAC3B,GAAG,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC;AAC7B;EACA,GAAG,UAAU,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC;EACzC,GAAG,UAAU,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC;AAC3C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG;AACjD;EACA,GAAG,KAAK,MAAM,CAAC,aAAa,GAAG;AAC/B;EACA,IAAIA,SAAO,CAAC,qBAAqB,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC;EACxD,IAAIA,SAAO,CAAC,YAAY,EAAE,qBAAqB,EAAE,CAAC;AAClD;EACA,IAAI,MAAM,OAAO,GAAG,EAAE,MAAM,CAAC,OAAO,KAAK,IAAI,QAAQA,SAAO,CAAC,CAAC,IAAI,EAAE,CAAC,IAAIA,SAAO,CAAC,CAAC,IAAI,CAAC,EAAE,MAAM,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,IAAI,EAAE,CAAC;EAC9I,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,OAAO,KAAK,IAAI,KAAK,EAAE,GAAG,MAAM,CAAC;AACtE;EACA,IAAI,KAAK,OAAO,KAAK,IAAI,GAAG;AAC5B;EACA,KAAK,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACnD;EACA,KAAK,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;AACpC;EACA,KAAK,OAAO,CAAC,KAAK,CAAC,SAAS,GAAG,YAAY,KAAK,EAAE,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,IAAI,KAAK,EAAE,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,IAAI,GAAG,YAAY,KAAKA,SAAO,CAAC,CAAC,GAAG,UAAU,GAAG,UAAU,EAAE,GAAG,KAAK,KAAK,EAAEA,SAAO,CAAC,CAAC,GAAG,WAAW,GAAG,WAAW,EAAE,GAAG,KAAK,CAAC;AAC7O;EACA,KAAK,KAAK,OAAO,CAAC,UAAU,KAAK,UAAU,GAAG;AAC9C;EACA,MAAM,UAAU,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;AACxC;EACA,MAAM;AACN;EACA,KAAK,MAAM,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAClD;EACA,KAAK;AACL;EACA,IAAI,MAAM,UAAU,GAAG;EACvB,KAAK,uBAAuB,EAAE,oBAAoB,EAAE,MAAM,EAAE,MAAM,EAAE;EACpE,KAAK,CAAC;AACN;EACA,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC;AAC5C;EACA,IAAI;AACJ;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC9D;EACA,IAAI,YAAY,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACxD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,EAAE,OAAO,EAAE,OAAO,GAAG;AACpD;EACA,GAAG,EAAE,CAAC,qBAAqB,EAAE,OAAO,CAAC,WAAW,EAAE,CAAC;EACnD,GAAG,EAAE,CAAC,qBAAqB,EAAE,OAAO,CAAC,WAAW,EAAE,CAAC;AACnD;EACA,GAAG,OAAO,EAAE,CAAC,iBAAiB,EAAE,EAAE,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACrC;EACA,GAAG,MAAM,MAAM,GAAG,EAAE,CAAC;AACrB;EACA,GAAG,KAAK,CAAC,QAAQ,EAAE,WAAW,MAAM,GAAG;AACvC;EACA,IAAI,KAAK,MAAM,CAAC,aAAa,GAAG,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACtD;EACA,IAAI,EAAE,CAAC;AACP;EACA,GAAG,OAAO,MAAM,CAAC;AACjB;EACA,GAAG;AACH;EACA,EAAE,SAAS,MAAM,EAAE,KAAK,GAAG;AAC3B;EACA,GAAG,MAAM,MAAM,GAAG,gBAAgB,EAAE,KAAK,EAAE,CAAC,IAAI,EAAE,WAAW,CAAC,EAAE,CAAC,GAAG;AACpE;EACA,IAAI,KAAK,CAAC,CAAC,WAAW,KAAK,CAAC,CAAC,WAAW,GAAG;AAC3C;EACA,KAAK,OAAO,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,WAAW,CAAC;AAC1C;EACA,KAAK;AACL;EACA,IAAI,MAAM,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,uBAAuB,CAAC;EACrE,IAAI,MAAM,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,uBAAuB,CAAC;AACrE;EACA,IAAI,OAAO,SAAS,GAAG,SAAS,CAAC;AACjC;EACA,IAAI,EAAE,CAAC;AACP;EACA,GAAG,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC;AAC9B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACrD;EACA,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC;AAChD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;;ECpNA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,KAAK,EAAE;EACzB,EAAE,IAAI,IAAI,GAAG,OAAO,KAAK,CAAC;EAC1B,EAAE,OAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,QAAQ,IAAI,IAAI,IAAI,UAAU,CAAC,CAAC;EACnE;;EC5BA;EACA,IAAI,UAAU,GAAG,OAAO,MAAM,IAAI,QAAQ,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,IAAI,MAAM;;ECC1F;EACA,IAAI,QAAQ,GAAG,OAAO,IAAI,IAAI,QAAQ,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,IAAI,IAAI,CAAC;AACjF;EACA;EACA,IAAI,IAAI,GAAG,UAAU,IAAI,QAAQ,IAAI,QAAQ,CAAC,aAAa,CAAC,EAAE;;ECJ9D;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAID,KAAG,GAAG,WAAW;EACrB,EAAE,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC;EACzB,CAAC;;ECpBD;EACA,IAAI,YAAY,GAAG,IAAI,CAAC;AACxB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,eAAe,CAAC,MAAM,EAAE;EACjC,EAAE,IAAI,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC;AAC5B;EACA,EAAE,OAAO,KAAK,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE;EAC/D,EAAE,OAAO,KAAK,CAAC;EACf;;ECdA;EACA,IAAI,WAAW,GAAG,MAAM,CAAC;AACzB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,MAAM,EAAE;EAC1B,EAAE,OAAO,MAAM;EACf,MAAM,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,WAAW,EAAE,EAAE,CAAC;EAC3E,MAAM,MAAM,CAAC;EACb;;ECdA;EACA,IAAIE,QAAM,GAAG,IAAI,CAAC,MAAM;;ECDxB;EACA,IAAIC,aAAW,GAAG,MAAM,CAAC,SAAS,CAAC;AACnC;EACA;EACA,IAAI,cAAc,GAAGA,aAAW,CAAC,cAAc,CAAC;AAChD;EACA;EACA;EACA;EACA;EACA;EACA,IAAIC,sBAAoB,GAAGD,aAAW,CAAC,QAAQ,CAAC;AAChD;EACA;EACA,IAAIE,gBAAc,GAAGH,QAAM,GAAGA,QAAM,CAAC,WAAW,GAAG,SAAS,CAAC;AAC7D;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,SAAS,CAAC,KAAK,EAAE;EAC1B,EAAE,IAAI,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,EAAEG,gBAAc,CAAC;EACxD,MAAM,GAAG,GAAG,KAAK,CAACA,gBAAc,CAAC,CAAC;AAClC;EACA,EAAE,IAAI;EACN,IAAI,KAAK,CAACA,gBAAc,CAAC,GAAG,SAAS,CAAC;EACtC,IAAI,IAAI,QAAQ,GAAG,IAAI,CAAC;EACxB,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE;AAChB;EACA,EAAE,IAAI,MAAM,GAAGD,sBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EAChD,EAAE,IAAI,QAAQ,EAAE;EAChB,IAAI,IAAI,KAAK,EAAE;EACf,MAAM,KAAK,CAACC,gBAAc,CAAC,GAAG,GAAG,CAAC;EAClC,KAAK,MAAM;EACX,MAAM,OAAO,KAAK,CAACA,gBAAc,CAAC,CAAC;EACnC,KAAK;EACL,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB;;EC3CA;EACA,IAAI,WAAW,GAAG,MAAM,CAAC,SAAS,CAAC;AACnC;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,oBAAoB,GAAG,WAAW,CAAC,QAAQ,CAAC;AAChD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,cAAc,CAAC,KAAK,EAAE;EAC/B,EAAE,OAAO,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EAC1C;;ECfA;EACA,IAAI,OAAO,GAAG,eAAe;EAC7B,IAAI,YAAY,GAAG,oBAAoB,CAAC;AACxC;EACA;EACA,IAAI,cAAc,GAAGH,QAAM,GAAGA,QAAM,CAAC,WAAW,GAAG,SAAS,CAAC;AAC7D;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3B,EAAE,IAAI,KAAK,IAAI,IAAI,EAAE;EACrB,IAAI,OAAO,KAAK,KAAK,SAAS,GAAG,YAAY,GAAG,OAAO,CAAC;EACxD,GAAG;EACH,EAAE,OAAO,CAAC,cAAc,IAAI,cAAc,IAAI,MAAM,CAAC,KAAK,CAAC;EAC3D,MAAM,SAAS,CAAC,KAAK,CAAC;EACtB,MAAM,cAAc,CAAC,KAAK,CAAC,CAAC;EAC5B;;ECzBA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,YAAY,CAAC,KAAK,EAAE;EAC7B,EAAE,OAAO,KAAK,IAAI,IAAI,IAAI,OAAO,KAAK,IAAI,QAAQ,CAAC;EACnD;;ECvBA;EACA,IAAI,SAAS,GAAG,iBAAiB,CAAC;AAClC;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,KAAK,EAAE;EACzB,EAAE,OAAO,OAAO,KAAK,IAAI,QAAQ;EACjC,KAAK,YAAY,CAAC,KAAK,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,IAAI,SAAS,CAAC,CAAC;EAC5D;;ECtBA;EACA,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA;EACA,IAAI,UAAU,GAAG,oBAAoB,CAAC;AACtC;EACA;EACA,IAAI,UAAU,GAAG,YAAY,CAAC;AAC9B;EACA;EACA,IAAI,SAAS,GAAG,aAAa,CAAC;AAC9B;EACA;EACA,IAAI,YAAY,GAAG,QAAQ,CAAC;AAC5B;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,KAAK,EAAE;EACzB,EAAE,IAAI,OAAO,KAAK,IAAI,QAAQ,EAAE;EAChC,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,EAAE,IAAI,QAAQ,CAAC,KAAK,CAAC,EAAE;EACvB,IAAI,OAAO,GAAG,CAAC;EACf,GAAG;EACH,EAAE,IAAI,QAAQ,CAAC,KAAK,CAAC,EAAE;EACvB,IAAI,IAAI,KAAK,GAAG,OAAO,KAAK,CAAC,OAAO,IAAI,UAAU,GAAG,KAAK,CAAC,OAAO,EAAE,GAAG,KAAK,CAAC;EAC7E,IAAI,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,KAAK,CAAC;EACnD,GAAG;EACH,EAAE,IAAI,OAAO,KAAK,IAAI,QAAQ,EAAE;EAChC,IAAI,OAAO,KAAK,KAAK,CAAC,GAAG,KAAK,GAAG,CAAC,KAAK,CAAC;EACxC,GAAG;EACH,EAAE,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC1B,EAAE,IAAI,QAAQ,GAAG,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EACxC,EAAE,OAAO,CAAC,QAAQ,IAAI,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC;EAC3C,MAAM,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC;EACpD,OAAO,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9C;;ECzDA;EACA,IAAI,eAAe,GAAG,qBAAqB,CAAC;AAC5C;EACA;EACA,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG;EACxB,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC;AACzB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE;EACvC,EAAE,IAAI,QAAQ;EACd,MAAM,QAAQ;EACd,MAAM,OAAO;EACb,MAAM,MAAM;EACZ,MAAM,OAAO;EACb,MAAM,YAAY;EAClB,MAAM,cAAc,GAAG,CAAC;EACxB,MAAM,OAAO,GAAG,KAAK;EACrB,MAAM,MAAM,GAAG,KAAK;EACpB,MAAM,QAAQ,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,OAAO,IAAI,IAAI,UAAU,EAAE;EACjC,IAAI,MAAM,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC;EACzC,GAAG;EACH,EAAE,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EAC7B,EAAE,IAAI,QAAQ,CAAC,OAAO,CAAC,EAAE;EACzB,IAAI,OAAO,GAAG,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC;EAChC,IAAI,MAAM,GAAG,SAAS,IAAI,OAAO,CAAC;EAClC,IAAI,OAAO,GAAG,MAAM,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,OAAO,CAAC;EACjF,IAAI,QAAQ,GAAG,UAAU,IAAI,OAAO,GAAG,CAAC,CAAC,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC;EACrE,GAAG;AACH;EACA,EAAE,SAAS,UAAU,CAAC,IAAI,EAAE;EAC5B,IAAI,IAAI,IAAI,GAAG,QAAQ;EACvB,QAAQ,OAAO,GAAG,QAAQ,CAAC;AAC3B;EACA,IAAI,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;EACpC,IAAI,cAAc,GAAG,IAAI,CAAC;EAC1B,IAAI,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;EACvC,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG;AACH;EACA,EAAE,SAAS,WAAW,CAAC,IAAI,EAAE;EAC7B;EACA,IAAI,cAAc,GAAG,IAAI,CAAC;EAC1B;EACA,IAAI,OAAO,GAAG,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;EAC7C;EACA,IAAI,OAAO,OAAO,GAAG,UAAU,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;EAC/C,GAAG;AACH;EACA,EAAE,SAAS,aAAa,CAAC,IAAI,EAAE;EAC/B,IAAI,IAAI,iBAAiB,GAAG,IAAI,GAAG,YAAY;EAC/C,QAAQ,mBAAmB,GAAG,IAAI,GAAG,cAAc;EACnD,QAAQ,WAAW,GAAG,IAAI,GAAG,iBAAiB,CAAC;AAC/C;EACA,IAAI,OAAO,MAAM;EACjB,QAAQ,SAAS,CAAC,WAAW,EAAE,OAAO,GAAG,mBAAmB,CAAC;EAC7D,QAAQ,WAAW,CAAC;EACpB,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,IAAI,EAAE;EAC9B,IAAI,IAAI,iBAAiB,GAAG,IAAI,GAAG,YAAY;EAC/C,QAAQ,mBAAmB,GAAG,IAAI,GAAG,cAAc,CAAC;AACpD;EACA;EACA;EACA;EACA,IAAI,QAAQ,YAAY,KAAK,SAAS,KAAK,iBAAiB,IAAI,IAAI,CAAC;EACrE,OAAO,iBAAiB,GAAG,CAAC,CAAC,KAAK,MAAM,IAAI,mBAAmB,IAAI,OAAO,CAAC,EAAE;EAC7E,GAAG;AACH;EACA,EAAE,SAAS,YAAY,GAAG;EAC1B,IAAI,IAAI,IAAI,GAAGF,KAAG,EAAE,CAAC;EACrB,IAAI,IAAI,YAAY,CAAC,IAAI,CAAC,EAAE;EAC5B,MAAM,OAAO,YAAY,CAAC,IAAI,CAAC,CAAC;EAChC,KAAK;EACL;EACA,IAAI,OAAO,GAAG,UAAU,CAAC,YAAY,EAAE,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5D,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,IAAI,EAAE;EAC9B,IAAI,OAAO,GAAG,SAAS,CAAC;AACxB;EACA;EACA;EACA,IAAI,IAAI,QAAQ,IAAI,QAAQ,EAAE;EAC9B,MAAM,OAAO,UAAU,CAAC,IAAI,CAAC,CAAC;EAC9B,KAAK;EACL,IAAI,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;EACpC,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG;AACH;EACA,EAAE,SAAS,MAAM,GAAG;EACpB,IAAI,IAAI,OAAO,KAAK,SAAS,EAAE;EAC/B,MAAM,YAAY,CAAC,OAAO,CAAC,CAAC;EAC5B,KAAK;EACL,IAAI,cAAc,GAAG,CAAC,CAAC;EACvB,IAAI,QAAQ,GAAG,YAAY,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,CAAC;EAC7D,GAAG;AACH;EACA,EAAE,SAAS,KAAK,GAAG;EACnB,IAAI,OAAO,OAAO,KAAK,SAAS,GAAG,MAAM,GAAG,YAAY,CAACA,KAAG,EAAE,CAAC,CAAC;EAChE,GAAG;AACH;EACA,EAAE,SAAS,SAAS,GAAG;EACvB,IAAI,IAAI,IAAI,GAAGA,KAAG,EAAE;EACpB,QAAQ,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC;AACxC;EACA,IAAI,QAAQ,GAAG,SAAS,CAAC;EACzB,IAAI,QAAQ,GAAG,IAAI,CAAC;EACpB,IAAI,YAAY,GAAG,IAAI,CAAC;AACxB;EACA,IAAI,IAAI,UAAU,EAAE;EACpB,MAAM,IAAI,OAAO,KAAK,SAAS,EAAE;EACjC,QAAQ,OAAO,WAAW,CAAC,YAAY,CAAC,CAAC;EACzC,OAAO;EACP,MAAM,IAAI,MAAM,EAAE;EAClB;EACA,QAAQ,YAAY,CAAC,OAAO,CAAC,CAAC;EAC9B,QAAQ,OAAO,GAAG,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;EACjD,QAAQ,OAAO,UAAU,CAAC,YAAY,CAAC,CAAC;EACxC,OAAO;EACP,KAAK;EACL,IAAI,IAAI,OAAO,KAAK,SAAS,EAAE;EAC/B,MAAM,OAAO,GAAG,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;EAC/C,KAAK;EACL,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG;EACH,EAAE,SAAS,CAAC,MAAM,GAAG,MAAM,CAAC;EAC5B,EAAE,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC;EAC1B,EAAE,OAAO,SAAS,CAAC;EACnB;;EC1LA,SAASM,uBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,EAAE,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,GAAG,WAAW,IAAI,OAAO,MAAM,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,CAAC;EACnG,EAAE,IAAI,IAAI,IAAI,CAAC,EAAE;EACjB,IAAI,IAAI,CAAC;EACT,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,IAAI,IAAI;EACR,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EAAE;EAC7C,QAAQ,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO;EACpC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,OAAO,MAAM,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC9F,KAAK,CAAC,OAAO,CAAC,EAAE;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACpB,KAAK,SAAS;EACd,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO;EAChF,OAAO,SAAS;EAChB,QAAQ,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;EACvB,OAAO;EACP,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,CAAC;EACD,SAASC,iBAAe,CAAC,QAAQ,EAAE,WAAW,EAAE;EAChD,EAAE,IAAI,EAAE,QAAQ,YAAY,WAAW,CAAC,EAAE;EAC1C,IAAI,MAAM,IAAI,SAAS,CAAC,mCAAmC,CAAC,CAAC;EAC7D,GAAG;EACH,CAAC;EACD,SAASC,mBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE;EAC1C,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EACzC,IAAI,IAAI,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9B,IAAI,UAAU,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,KAAK,CAAC;EAC3D,IAAI,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC;EACnC,IAAI,IAAI,OAAO,IAAI,UAAU,EAAE,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC1D,IAAI,MAAM,CAAC,cAAc,CAAC,MAAM,EAAEC,gBAAc,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,CAAC;EAC9E,GAAG;EACH,CAAC;EACD,SAASC,cAAY,CAAC,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE;EAC5D,EAAE,IAAI,UAAU,EAAEF,mBAAiB,CAAC,WAAW,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;EACvE,EAAE,IAAI,WAAW,EAAEA,mBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;EAC/D,EAAE,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,WAAW,EAAE;EAClD,IAAI,QAAQ,EAAE,KAAK;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,WAAW,CAAC;EACrB,CAAC;EACD,SAASG,gBAAc,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,EAAE,OAAOC,iBAAe,CAAC,GAAG,CAAC,IAAIN,uBAAqB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIO,6BAA2B,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIC,kBAAgB,EAAE,CAAC;EAC5H,CAAC;EACD,SAASF,iBAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;EACrC,CAAC;EACD,SAASC,6BAA2B,CAAC,CAAC,EAAE,MAAM,EAAE;EAChD,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO;EACjB,EAAE,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,OAAOE,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzD,EAAE,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC;EAC9D,EAAE,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,CAAC,KAAK,WAAW,IAAI,0CAA0C,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAOA,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnH,CAAC;EACD,SAASA,mBAAiB,CAAC,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;EACxD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAASD,kBAAgB,GAAG;EAC5B,EAAE,MAAM,IAAI,SAAS,CAAC,2IAA2I,CAAC,CAAC;EACnK,CAAC;EACD,SAASE,cAAY,CAAC,KAAK,EAAE,IAAI,EAAE;EACnC,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,IAAI,EAAE,OAAO,KAAK,CAAC;EAChE,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EACvC,EAAE,IAAI,IAAI,KAAK,SAAS,EAAE;EAC1B,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,IAAI,SAAS,CAAC,CAAC;EAClD,IAAI,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE,OAAO,GAAG,CAAC;EAC5C,IAAI,MAAM,IAAI,SAAS,CAAC,8CAA8C,CAAC,CAAC;EACxE,GAAG;EACH,EAAE,OAAO,CAAC,IAAI,KAAK,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC;EACtD,CAAC;EACD,SAASP,gBAAc,CAAC,GAAG,EAAE;EAC7B,EAAE,IAAI,GAAG,GAAGO,cAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;EACxC,EAAE,OAAO,OAAO,GAAG,KAAK,QAAQ,GAAG,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EACrD,CAAC;AACD;EACA,IAAI,IAAI,gBAAgBN,cAAY,CAAC,SAAS,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE;EAC/D,EAAE,IAAI,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;EACpC,IAAI,UAAU,GAAG,YAAY,KAAK,KAAK,CAAC,GAAG,IAAI,GAAG,YAAY;EAC9D,IAAI,kBAAkB,GAAG,IAAI,CAAC,aAAa;EAC3C,IAAI,aAAa,GAAG,kBAAkB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAG,kBAAkB;EAC7E,IAAI,aAAa,GAAG,IAAI,CAAC,QAAQ;EACjC,IAAI,QAAQ,GAAG,aAAa,KAAK,KAAK,CAAC,GAAG,UAAU,MAAM,EAAE,KAAK,EAAE,EAAE,GAAG,aAAa,CAAC;EACtF,EAAEH,iBAAe,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EAC/B,EAAE,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;EACrC,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC3B,CAAC,CAAC,CAAC;EACH,SAASU,OAAK,EAAE,KAAK,EAAE;EACvB,EAAE,IAAI,eAAe,GAAG,KAAK,CAAC,SAAS;EACvC,IAAI,SAAS,GAAG,eAAe,KAAK,KAAK,CAAC,GAAG,YAAY;EACzD,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK,GAAG,eAAe;EACvB,IAAI,WAAW,GAAG,KAAK,CAAC,KAAK;EAC7B,IAAI,QAAQ,GAAG,WAAW,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,WAAW;EACxD,IAAI,aAAa,GAAG,KAAK,CAAC,OAAO;EACjC,IAAI,OAAO,GAAG,aAAa,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,aAAa;EAC3D,IAAI,aAAa,GAAG,KAAK,CAAC,OAAO;EACjC,IAAI,OAAO,GAAG,aAAa,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,aAAa;EAC3D,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI;EAC3B,IAAI,MAAM,GAAG,UAAU,KAAK,KAAK,CAAC,GAAG,YAAY,EAAE,GAAG,UAAU;EAChE,IAAI,YAAY,GAAG,KAAK,CAAC,MAAM;EAC/B,IAAI,QAAQ,GAAG,YAAY,KAAK,KAAK,CAAC,GAAG,YAAY,EAAE,GAAG,YAAY,CAAC;EACvE;EACA,EAAE,IAAI,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,UAAU,QAAQ,EAAE;EAC5D,IAAI,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;EAClD,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,YAAY;EACrB,IAAI,IAAI,OAAO,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACzF;EACA,IAAI,IAAI,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,SAAS,YAAY,QAAQ,GAAG,SAAS,CAAC,OAAO,CAAC,GAAG,SAAS;EAChG;EACA,IAAI;EACJ,MAAM,WAAW,EAAE,KAAK;EACxB,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,IAAI,YAAY,GAAG,EAAE,CAAC;AAC1B;EACA;EACA,IAAI,SAAS,IAAI,CAAC,WAAW,EAAE;EAC/B,MAAM,UAAU,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC;EACvC,MAAM,MAAM,EAAE,CAAC;EACf,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK;EACL,IAAI,IAAI,UAAU,GAAG,SAAS,UAAU,CAAC,WAAW,EAAE,OAAO,EAAE;EAC/D,MAAM,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;EACrD,MAAM,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC;EAC/B,KAAK,CAAC;EACN,IAAI,IAAI,MAAM,GAAG,QAAQ,CAAC,YAAY;EACtC,MAAM,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;EAC9B,QAAQ,OAAO;EACf,OAAO;EACP,MAAM,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;EAC/C,MAAM,YAAY,GAAG,EAAE,CAAC;EACxB,KAAK,EAAE,CAAC,CAAC,CAAC;AACV;EACA;EACA,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,IAAI,EAAE;EAClC,MAAM,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;EACzC,MAAM,SAAS,UAAU,CAAC,KAAK,EAAE;EACjC,QAAQ,IAAI,IAAI,GAAG,KAAK,CAAC,IAAI;EAC7B,UAAU,mBAAmB,GAAG,KAAK,CAAC,aAAa;EACnD,UAAU,QAAQ,GAAG,mBAAmB,KAAK,KAAK,CAAC,GAAG,KAAK,GAAG,mBAAmB;EACjF,UAAU,cAAc,GAAG,KAAK,CAAC,QAAQ;EACzC,UAAU,QAAQ,GAAG,cAAc,KAAK,KAAK,CAAC,GAAG,UAAU,MAAM,EAAE,KAAK,EAAE,EAAE,GAAG,cAAc;EAC7F,UAAU,gBAAgB,GAAG,KAAK,CAAC,UAAU;EAC7C,UAAU,UAAU,GAAG,gBAAgB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAG,gBAAgB,CAAC;EAC7E,QAAQ,OAAO,UAAU,CAAC,EAAE;EAC5B,UAAU,IAAI,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;EACnC,UAAU,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;EACjC,YAAY,OAAO,MAAM,CAAC;EAC1B,WAAW;AACX;EACA,UAAU,IAAI,GAAG,GAAG,CAAC,KAAK,SAAS,GAAG,UAAU,GAAG,CAAC,CAAC;EACrD,UAAU,KAAK,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;EAC5B,UAAU,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;AAClD;EACA;EACA,UAAU,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;EAC9E,UAAU,IAAI,QAAQ,EAAE;EACxB,YAAY,MAAM,EAAE,CAAC;EACrB,WAAW;EACX,UAAU,OAAO,IAAI,CAAC;EACtB,SAAS,CAAC;EACV,OAAO;EACP,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,UAAU,EAAE;EACvD,MAAM,IAAI,CAAC,UAAU,CAAC,GAAG,YAAY;EACrC,QAAQ,IAAI,mBAAmB,CAAC;EAChC,QAAQ,KAAK,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,EAAE,EAAE;EACjG,UAAU,IAAI,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EACvC,SAAS;EACT,QAAQ,OAAO,CAAC,mBAAmB,GAAG,OAAO,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;EACvH,OAAO,CAAC;EACR,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EACrD,MAAM,IAAI,KAAK,GAAGN,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC1C,QAAQ,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,QAAQ,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC1B,MAAM,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;EACxC,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,IAAI,CAAC,UAAU,GAAG,YAAY;EAClC,MAAM,KAAK,CAAC,OAAO,CAAC,UAAU,IAAI,EAAE;EACpC,QAAQ,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;EACzC,OAAO,CAAC,CAAC;EACT,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK,CAAC;AACN;EACA;AACA;EACA,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;EACtB,IAAI,KAAK,CAAC,SAAS,GAAG,MAAM,CAAC;AAC7B;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,CAAC;EACJ;;ECvNA;EACA;EACA;EACA,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EAC3B,IAAI,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC;EAC1B,QAAQ,IAAI,EAAE,UAAU,MAAM,EAAE;EAChC,YAAY,OAAO,MAAM,CAAC;EAC1B,SAAS;EACT,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EACrC,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EACrC,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EACrC,SAAS;EACT,KAAK,CAAC;EACN,IAAI,SAAS,EAAE,MAAM,CAAC,MAAM,CAAC;EAC7B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,MAAM,GAAG,MAAM,CAAC;EACnC,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,MAAM,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;EACzC,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE;EACnC,gBAAgB,OAAO,GAAG,GAAG,MAAM,GAAG,MAAM,CAAC;EAC7C,aAAa;EACb,YAAY,OAAO,CAAC,GAAG,IAAI,EAAE,MAAM,IAAI,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACxD,SAAS;EACT,KAAK,CAAC;EACN,IAAI,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC;EACzB,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EAC5C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC;EAClD,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE;EACnC,gBAAgB,OAAO,GAAG,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EACtD,aAAa;EACb,YAAY,OAAO,GAAG,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;EAC/D,SAAS;EACT,KAAK,CAAC;EACN,IAAI,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC;EAC3B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EACrD,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EAC3D,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE;EACnC,gBAAgB,OAAO,GAAG,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EAC/D,aAAa;EACb,YAAY,OAAO,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;EACzE,SAAS;EACT,KAAK,CAAC;EACN,IAAI,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC;EAC3B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EAC9D,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC;EACpE,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE;EACnC,gBAAgB,OAAO,GAAG,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EACxE,aAAa;EACb,YAAY,OAAO,GAAG,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;EACjF,SAAS;EACT,KAAK,CAAC;EACN,IAAI,UAAU,EAAE,MAAM,CAAC,MAAM,CAAC;EAC9B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,MAAM,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;EAChE,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;EACpD,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,OAAO,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EAClE,SAAS;EACT,KAAK,CAAC;EACN,IAAI,WAAW,EAAE,MAAM,CAAC,MAAM,CAAC;EAC/B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;EACjE,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC,CAAC;EACpE,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE;EACnC,gBAAgB,OAAO,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;EACxD,aAAa;EACb,YAAY,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,SAAS;EACT,KAAK,CAAC;EACN,IAAI,QAAQ,EAAE,MAAM,CAAC,MAAM,CAAC;EAC5B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC;EACtD,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAAC,CAAC;EACpD,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE;EACnC,gBAAgB,OAAO,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACnE,aAAa;EACb,YAAY,OAAO,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACrE,SAAS;EACT,KAAK,CAAC;EACN,IAAI,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC;EAC3B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;EAC5F,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EAC1F,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,IAAI,MAAM,KAAK,CAAC,EAAE;EAC9B,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,MAAM,IAAI,CAAC,CAAC;EACxB,YAAY,IAAI,MAAM,GAAG,CAAC,EAAE;EAC5B,gBAAgB,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;EACtG,aAAa;EACb,YAAY,OAAO,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACtG,SAAS;EACT,KAAK,CAAC;EACN,IAAI,IAAI,EAAE,MAAM,CAAC,MAAM,CAAC;EACxB,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,IAAI,CAAC,GAAG,OAAO,CAAC;EAC5B,YAAY,OAAO,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC;EAC/E,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,IAAI,CAAC,GAAG,OAAO,CAAC;EAC5B,YAAY,OAAO,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrF,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,CAAC,GAAG,OAAO,GAAG,KAAK,CAAC;EACpC,YAAY,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE;EACnC,gBAAgB,OAAO,GAAG,IAAI,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,aAAa;EACb,YAAY,OAAO,GAAG,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/E,SAAS;EACT,KAAK,CAAC;EACN,IAAI,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC;EAC1B,QAAQ,EAAE,EAAE,UAAU,MAAM,EAAE;EAC9B,YAAY,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;EACrD,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,MAAM,EAAE;EAC/B,YAAY,IAAI,MAAM,GAAG,CAAC,GAAG,IAAI,EAAE;EACnC,gBAAgB,OAAO,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EAChD,aAAa;EACb,iBAAiB,IAAI,MAAM,GAAG,CAAC,GAAG,IAAI,EAAE;EACxC,gBAAgB,OAAO,MAAM,IAAI,MAAM,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC;EACvE,aAAa;EACb,iBAAiB,IAAI,MAAM,GAAG,GAAG,GAAG,IAAI,EAAE;EAC1C,gBAAgB,OAAO,MAAM,IAAI,MAAM,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC;EAC1E,aAAa;EACb,iBAAiB;EACjB,gBAAgB,OAAO,MAAM,IAAI,MAAM,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC;EAC7E,aAAa;EACb,SAAS;EACT,QAAQ,KAAK,EAAE,UAAU,MAAM,EAAE;EACjC,YAAY,IAAI,MAAM,GAAG,GAAG,EAAE;EAC9B,gBAAgB,OAAO,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EAC1D,aAAa;EACb,YAAY,OAAO,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;EACjE,SAAS;EACT,KAAK,CAAC;EACN,IAAI,WAAW,EAAE,UAAU,KAAK,EAAE;EAClC,QAAQ,IAAI,KAAK,KAAK,KAAK,CAAC,EAAE,EAAE,KAAK,GAAG,CAAC,CAAC,EAAE;EAC5C,QAAQ,KAAK,GAAG,KAAK,GAAG,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,GAAG,KAAK,CAAC;EAChE,QAAQ,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;EAC9C,QAAQ,OAAO;EACf,YAAY,EAAE,EAAE,UAAU,MAAM,EAAE;EAClC,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;EAC/C,aAAa;EACb,YAAY,GAAG,EAAE,UAAU,MAAM,EAAE;EACnC,gBAAgB,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;EACzD,aAAa;EACb,YAAY,KAAK,EAAE,UAAU,MAAM,EAAE;EACrC,gBAAgB,IAAI,MAAM,GAAG,GAAG,EAAE;EAClC,oBAAoB,OAAO,IAAI,CAAC,GAAG,EAAE,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;EAC7D,iBAAiB;EACjB,gBAAgB,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;EACzE,aAAa;EACb,SAAS,CAAC;EACV,KAAK;EACL,CAAC,CAAC,CAAC;AACH;EACA,IAAI,GAAG,GAAG,YAAY,EAAE,OAAO,WAAW,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;AACpD;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,KAAK,kBAAkB,YAAY;EACvC,IAAI,SAAS,KAAK,GAAG;EACrB,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;EAC1B,QAAQ,IAAI,CAAC,wBAAwB,GAAG,EAAE,CAAC;EAC3C,KAAK;EACL,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,YAAY;EACzC,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;EACzB,QAAQ,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,UAAU,OAAO,EAAE;EAChE,YAAY,OAAO,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;EAC1C,SAAS,CAAC,CAAC;EACX,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,YAAY;EAC5C,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;EAC1B,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,GAAG,GAAG,UAAU,KAAK,EAAE;EAC3C,QAAQ,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC;EAC5C,QAAQ,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC;EAC7D,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,KAAK,EAAE;EAC9C,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC;EAC3C,QAAQ,OAAO,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC;EAC5D,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,IAAI,EAAE,QAAQ,EAAE;EACvD,QAAQ,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC,EAAE;EAC9C,QAAQ,IAAI,QAAQ,KAAK,KAAK,CAAC,EAAE,EAAE,QAAQ,GAAG,KAAK,CAAC,EAAE;EACtD,QAAQ,IAAI,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACjD,QAAQ,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;EACnC,YAAY,OAAO,KAAK,CAAC;EACzB,SAAS;EACT;EACA;EACA;EACA;EACA;EACA,QAAQ,OAAO,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;EACpC,YAAY,IAAI,CAAC,wBAAwB,GAAG,EAAE,CAAC;EAC/C,YAAY,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EACtD,gBAAgB,IAAI,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EACtD,gBAAgB,IAAI,SAAS,GAAG,CAAC,QAAQ,CAAC;EAC1C,gBAAgB,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,SAAS,CAAC,KAAK,KAAK,IAAI,CAAC,QAAQ,EAAE;EACnF,oBAAoB,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EACrD,iBAAiB;EACjB,aAAa;EACb,YAAY,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;EAClE,SAAS;EACT,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,OAAO,KAAK,CAAC;EACjB,CAAC,EAAE,CAAC,CAAC;AACL;EACA;EACA;EACA;EACA,IAAI,aAAa,GAAG;EACpB,IAAI,MAAM,EAAE,UAAU,CAAC,EAAE,CAAC,EAAE;EAC5B,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;EAC7B,QAAQ,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9B,QAAQ,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,CAAC;EAC5C,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,YAAY,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACrC,SAAS;EACT,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,YAAY,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7C,SAAS;EACT,QAAQ,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACzD,KAAK;EACL,IAAI,MAAM,EAAE,UAAU,CAAC,EAAE,CAAC,EAAE;EAC5B,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC;EAClB,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;EAC7B,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;EAC1B,QAAQ,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC;EAC/C,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;EACrC,YAAY,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/D,SAAS;EACT,QAAQ,OAAO,CAAC,CAAC;EACjB,KAAK;EACL,IAAI,UAAU,EAAE,UAAU,CAAC,EAAE,CAAC,EAAE;EAChC,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;EAC7B,QAAQ,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9B,QAAQ,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,UAAU,CAAC;EAChD,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE;EAC3B,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,gBAAgB,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;EAClD,aAAa;EACb,YAAY,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACvF,SAAS;EACT,aAAa;EACb,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,gBAAgB,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACtE,aAAa;EACb,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,gBAAgB,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjF,aAAa;EACb,YAAY,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACzG,SAAS;EACT,KAAK;EACL,IAAI,KAAK,EAAE;EACX,QAAQ,MAAM,EAAE,UAAU,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE;EACrC,YAAY,OAAO,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;EACtC,SAAS;EACT,QAAQ,SAAS,EAAE,UAAU,CAAC,EAAE,CAAC,EAAE;EACnC,YAAY,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC;EACnD,YAAY,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7C,SAAS;EACT,QAAQ,SAAS,EAAE,CAAC,YAAY;EAChC,YAAY,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACxB,YAAY,OAAO,UAAU,CAAC,EAAE;EAChC,gBAAgB,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,gBAAgB,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;EAC1B,oBAAoB,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAChC,iBAAiB;EACjB,gBAAgB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EAC5C,oBAAoB,CAAC,IAAI,CAAC,CAAC;EAC3B,iBAAiB;EACjB,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa,CAAC;EACd,SAAS,GAAG;EACZ,QAAQ,UAAU,EAAE,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE;EACjD,YAAY,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,GAAG,CAAC;EACrC,YAAY,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,GAAG,CAAC;EACrC,YAAY,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC3B,YAAY,IAAI,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EAC5B,YAAY,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;EAC1G,SAAS;EACT,KAAK;EACL,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA,IAAI,QAAQ,kBAAkB,YAAY;EAC1C,IAAI,SAAS,QAAQ,GAAG;EACxB,KAAK;EACL,IAAI,QAAQ,CAAC,MAAM,GAAG,YAAY;EAClC,QAAQ,OAAO,QAAQ,CAAC,OAAO,EAAE,CAAC;EAClC,KAAK,CAAC;EACN,IAAI,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC;EACzB,IAAI,OAAO,QAAQ,CAAC;EACpB,CAAC,EAAE,CAAC,CAAC;AACL;EACA,IAAI,SAAS,GAAG,IAAI,KAAK,EAAE,CAAC;AAC5B;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,KAAK,kBAAkB,YAAY;EACvC,IAAI,SAAS,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE;EACpC,QAAQ,IAAI,MAAM,KAAK,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,SAAS,CAAC,EAAE;EACtD,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EAC/B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EAC7B,QAAQ,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EAC/B,QAAQ,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;EAC7B,QAAQ,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;EAC/B,QAAQ,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;EAC7B,QAAQ,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;EACrC,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EAC9B,QAAQ,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EAChC,QAAQ,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;EAChC,QAAQ,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EAC3B,QAAQ,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EAChC,QAAQ,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EAC/B,QAAQ,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;EAC5B,QAAQ,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;EAC5B,QAAQ,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC;EAClD,QAAQ,IAAI,CAAC,sBAAsB,GAAG,aAAa,CAAC,MAAM,CAAC;EAC3D;EACA,QAAQ,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;EACjC,QAAQ,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;EAC3C,QAAQ,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;EAChD,QAAQ,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;EACrC,QAAQ,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;EACrC,QAAQ,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;EACzC,QAAQ,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;EAC9B,KAAK;EACL,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG,YAAY;EACxC,QAAQ,OAAO,IAAI,CAAC,GAAG,CAAC;EACxB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,YAAY;EAC5C,QAAQ,OAAO,IAAI,CAAC,UAAU,CAAC;EAC/B,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,QAAQ,GAAG,YAAY;EAC3C,QAAQ,OAAO,IAAI,CAAC,SAAS,CAAC;EAC9B,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,WAAW,GAAG,YAAY;EAC9C,QAAQ,OAAO,IAAI,CAAC,SAAS,CAAC;EAC9B,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,EAAE,GAAG,UAAU,MAAM,EAAE,QAAQ,EAAE;EACrD,QAAQ,IAAI,QAAQ,KAAK,KAAK,CAAC,EAAE,EAAE,QAAQ,GAAG,IAAI,CAAC,EAAE;EACrD,QAAQ,IAAI,IAAI,CAAC,UAAU;EAC3B,YAAY,MAAM,IAAI,KAAK,CAAC,yFAAyF,CAAC,CAAC;EACvH,QAAQ,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;EACjC,QAAQ,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;EACzC,QAAQ,IAAI,CAAC,SAAS,GAAG,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC;EACrD,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,QAAQ,GAAG,UAAU,QAAQ,EAAE;EACnD,QAAQ,IAAI,QAAQ,KAAK,KAAK,CAAC,EAAE,EAAE,QAAQ,GAAG,IAAI,CAAC,EAAE;EACrD,QAAQ,IAAI,CAAC,SAAS,GAAG,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC;EACrD,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,GAAG,UAAU,OAAO,EAAE;EACjD,QAAQ,IAAI,OAAO,KAAK,KAAK,CAAC,EAAE,EAAE,OAAO,GAAG,KAAK,CAAC,EAAE;EACpD,QAAQ,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC;EAClC,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG,UAAU,IAAI,EAAE,sBAAsB,EAAE;EACpE,QAAQ,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC,EAAE;EAC9C,QAAQ,IAAI,sBAAsB,KAAK,KAAK,CAAC,EAAE,EAAE,sBAAsB,GAAG,KAAK,CAAC,EAAE;EAClF,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;EAC7B,YAAY,OAAO,IAAI,CAAC;EACxB,SAAS;EACT;EACA,QAAQ,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7C,QAAQ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;EAC3C,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;EAC5B;EACA;EACA,YAAY,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EACnC,YAAY,KAAK,IAAI,QAAQ,IAAI,IAAI,CAAC,kBAAkB,EAAE;EAC1D,gBAAgB,IAAI,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC;EACzD,gBAAgB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;EAChF,aAAa;EACb,SAAS;EACT,QAAQ,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;EAC/B,QAAQ,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EAC/B,QAAQ,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;EAC3C,QAAQ,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;EAChD,QAAQ,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;EACrC,QAAQ,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;EAC/B,QAAQ,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC;EAC3C,QAAQ,IAAI,CAAC,IAAI,CAAC,mBAAmB,IAAI,sBAAsB,EAAE;EACjE,YAAY,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;EAC5C;EACA,YAAY,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;EAClC,gBAAgB,IAAI,GAAG,GAAG,EAAE,CAAC;EAC7B,gBAAgB,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,UAAU;EAChD,oBAAoB,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;EACtD,gBAAgB,IAAI,CAAC,UAAU,GAAG,GAAG,CAAC;EACtC,aAAa;EACb,YAAY,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,CAAC;EACrI,SAAS;EACT,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,IAAI,EAAE;EAC7D,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;EACtC,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,kBAAkB,EAAE,sBAAsB,EAAE;EAChI,QAAQ,KAAK,IAAI,QAAQ,IAAI,UAAU,EAAE;EACzC,YAAY,IAAI,UAAU,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC;EAC/C,YAAY,IAAI,iBAAiB,GAAG,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;EAC9D,YAAY,IAAI,QAAQ,GAAG,iBAAiB,GAAG,OAAO,GAAG,OAAO,UAAU,CAAC;EAC3E,YAAY,IAAI,mBAAmB,GAAG,CAAC,iBAAiB,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC;EAChG;EACA;EACA,YAAY,IAAI,QAAQ,KAAK,WAAW,IAAI,QAAQ,KAAK,UAAU,EAAE;EACrE,gBAAgB,SAAS;EACzB,aAAa;EACb;EACA,YAAY,IAAI,mBAAmB,EAAE;EACrC,gBAAgB,IAAI,SAAS,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;EACrD,gBAAgB,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;EAC5C,oBAAoB,SAAS;EAC7B,iBAAiB;EACjB;EACA;EACA,gBAAgB,IAAI,IAAI,GAAG,CAAC,UAAU,CAAC,CAAC;EACxC,gBAAgB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EACrE,oBAAoB,IAAI,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;EACpF,oBAAoB,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE;EACtC,wBAAwB,mBAAmB,GAAG,KAAK,CAAC;EACpD,wBAAwB,OAAO,CAAC,IAAI,CAAC,6CAA6C,CAAC,CAAC;EACpF,wBAAwB,MAAM;EAC9B,qBAAqB;EACrB,oBAAoB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EACrC,iBAAiB;EACjB,gBAAgB,IAAI,mBAAmB,EAAE;EACzC;EACA,oBAAoB,UAAU,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;EAChD;EACA,iBAAiB;EACjB,aAAa;EACb;EACA,YAAY,IAAI,CAAC,QAAQ,KAAK,QAAQ,IAAI,iBAAiB,KAAK,UAAU,IAAI,CAAC,mBAAmB,EAAE;EACpG,gBAAgB,YAAY,CAAC,QAAQ,CAAC,GAAG,iBAAiB,GAAG,EAAE,GAAG,EAAE,CAAC;EACrE,gBAAgB,IAAI,YAAY,GAAG,UAAU,CAAC;EAC9C,gBAAgB,KAAK,IAAI,IAAI,IAAI,YAAY,EAAE;EAC/C,oBAAoB,YAAY,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC;EACtE,iBAAiB;EACjB;EACA,gBAAgB,kBAAkB,CAAC,QAAQ,CAAC,GAAG,iBAAiB,GAAG,EAAE,GAAG,EAAE,CAAC;EAC3E,gBAAgB,IAAI,SAAS,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;EACrD;EACA,gBAAgB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;EACtC,oBAAoB,IAAI,GAAG,GAAG,EAAE,CAAC;EACjC,oBAAoB,KAAK,IAAI,IAAI,IAAI,SAAS;EAC9C,wBAAwB,GAAG,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EACpD,oBAAoB,UAAU,CAAC,QAAQ,CAAC,GAAG,SAAS,GAAG,GAAG,CAAC;EAC3D,iBAAiB;EACjB,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,YAAY,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,kBAAkB,CAAC,QAAQ,CAAC,EAAE,sBAAsB,CAAC,CAAC;EAC7I,aAAa;EACb,iBAAiB;EACjB;EACA,gBAAgB,IAAI,OAAO,YAAY,CAAC,QAAQ,CAAC,KAAK,WAAW,IAAI,sBAAsB,EAAE;EAC7F,oBAAoB,YAAY,CAAC,QAAQ,CAAC,GAAG,UAAU,CAAC;EACxD,iBAAiB;EACjB,gBAAgB,IAAI,CAAC,iBAAiB,EAAE;EACxC;EACA;EACA,oBAAoB,YAAY,CAAC,QAAQ,CAAC,IAAI,GAAG,CAAC;EAClD,iBAAiB;EACjB,gBAAgB,IAAI,mBAAmB,EAAE;EACzC;EACA;EACA,oBAAoB,kBAAkB,CAAC,QAAQ,CAAC,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,EAAE,CAAC,OAAO,EAAE,CAAC;EAC1F,iBAAiB;EACjB,qBAAqB;EACrB,oBAAoB,kBAAkB,CAAC,QAAQ,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;EAC/E,iBAAiB;EACjB,aAAa;EACb,SAAS;EACT,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,GAAG,YAAY;EACvC,QAAQ,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;EACnC,YAAY,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;EACxC,YAAY,IAAI,CAAC,iBAAiB,EAAE,CAAC;EACrC,SAAS;EACT,QAAQ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;EAC9B,YAAY,OAAO,IAAI,CAAC;EACxB,SAAS;EACT;EACA,QAAQ,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;EAChD,QAAQ,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EAChC,QAAQ,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EAC/B,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE;EAClC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EAC/C,SAAS;EACT,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,GAAG,GAAG,YAAY;EACtC,QAAQ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC7B,QAAQ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;EAC9B,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG,UAAU,IAAI,EAAE;EAC5C,QAAQ,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC,EAAE;EAC9C,QAAQ,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;EAChD,YAAY,OAAO,IAAI,CAAC;EACxB,SAAS;EACT,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EAC9B,QAAQ,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EAChC;EACA,QAAQ,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;EAChD,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,IAAI,EAAE;EAC7C,QAAQ,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC,EAAE;EAC9C,QAAQ,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;EACjD,YAAY,OAAO,IAAI,CAAC;EACxB,SAAS;EACT,QAAQ,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EAC/B,QAAQ,IAAI,CAAC,UAAU,IAAI,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC;EACnD,QAAQ,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;EAC7B;EACA,QAAQ,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7C,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,iBAAiB,GAAG,YAAY;EACpD,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,EAAE,EAAE;EAClG,YAAY,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EAC1C,SAAS;EACT,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG,UAAU,KAAK,EAAE;EAC7C,QAAQ,IAAI,KAAK,KAAK,KAAK,CAAC,EAAE,EAAE,KAAK,GAAG,SAAS,CAAC,EAAE;EACpD,QAAQ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;EAC5B,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG,UAAU,MAAM,EAAE;EAC9C,QAAQ,IAAI,MAAM,KAAK,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,CAAC,CAAC,EAAE;EAC9C,QAAQ,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;EACjC,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,KAAK,EAAE;EAC9C,QAAQ,IAAI,KAAK,KAAK,KAAK,CAAC,EAAE,EAAE,KAAK,GAAG,CAAC,CAAC,EAAE;EAC5C,QAAQ,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;EACpC,QAAQ,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;EAC7B,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,WAAW,GAAG,UAAU,MAAM,EAAE;EACpD,QAAQ,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC;EACvC,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,GAAG,UAAU,IAAI,EAAE;EAC3C,QAAQ,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE;EAC9C,QAAQ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EAC1B,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,cAAc,EAAE;EACvD,QAAQ,IAAI,cAAc,KAAK,KAAK,CAAC,EAAE,EAAE,cAAc,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;EAC/E,QAAQ,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;EAC9C,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,aAAa,GAAG,UAAU,qBAAqB,EAAE;EACrE,QAAQ,IAAI,qBAAqB,KAAK,KAAK,CAAC,EAAE,EAAE,qBAAqB,GAAG,aAAa,CAAC,MAAM,CAAC,EAAE;EAC/F,QAAQ,IAAI,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;EAC5D,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN;EACA,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG,YAAY;EACxC,QAAQ,IAAI,MAAM,GAAG,EAAE,CAAC;EACxB,QAAQ,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,SAAS,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE;EACtD,YAAY,MAAM,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC;EACvC,SAAS;EACT,QAAQ,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;EACrC,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,GAAG,UAAU,QAAQ,EAAE;EAClD,QAAQ,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;EACzC,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,QAAQ,EAAE;EACvD,QAAQ,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC;EAC9C,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,QAAQ,GAAG,UAAU,QAAQ,EAAE;EACnD,QAAQ,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;EAC1C,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,QAAQ,GAAG,UAAU,QAAQ,EAAE;EACnD,QAAQ,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;EAC1C,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,UAAU,GAAG,UAAU,QAAQ,EAAE;EACrD,QAAQ,IAAI,CAAC,mBAAmB,GAAG,QAAQ,CAAC;EAC5C,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,QAAQ,EAAE;EACjD,QAAQ,IAAI,CAAC,eAAe,GAAG,QAAQ,CAAC;EACxC,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN;EACA;EACA;EACA;EACA;EACA,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,IAAI,EAAE,SAAS,EAAE;EACxD,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;EACzB,QAAQ,IAAI,EAAE,CAAC;EACf,QAAQ,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC,EAAE;EAC9C,QAAQ,IAAI,SAAS,KAAK,KAAK,CAAC,EAAE,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE;EACvD,QAAQ,IAAI,IAAI,CAAC,SAAS;EAC1B,YAAY,OAAO,IAAI,CAAC;EACxB,QAAQ,IAAI,QAAQ,CAAC;EACrB,QAAQ,IAAI,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC;EACvD,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;EAChD,YAAY,IAAI,IAAI,GAAG,OAAO;EAC9B,gBAAgB,OAAO,KAAK,CAAC;EAC7B,YAAY,IAAI,SAAS;EACzB,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;EACvC,SAAS;EACT,QAAQ,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;EAC9B,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE;EACpC,YAAY,OAAO,IAAI,CAAC;EACxB,SAAS;EACT,QAAQ,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;EAClD,YAAY,IAAI,IAAI,CAAC,gBAAgB,EAAE;EACvC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACpD,aAAa;EACb,YAAY,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;EAC9C,SAAS;EACT,QAAQ,IAAI,IAAI,CAAC,0BAA0B,KAAK,KAAK,EAAE;EACvD,YAAY,IAAI,IAAI,CAAC,qBAAqB,EAAE;EAC5C,gBAAgB,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACzD,aAAa;EACb,YAAY,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;EACnD,SAAS;EACT,QAAQ,IAAI,WAAW,GAAG,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;EACjD,QAAQ,IAAI,gBAAgB,GAAG,IAAI,CAAC,SAAS,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,gBAAgB,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;EAChI,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC;EACzE,QAAQ,IAAI,uBAAuB,GAAG,YAAY;EAClD,YAAY,IAAI,KAAK,CAAC,SAAS,KAAK,CAAC;EACrC,gBAAgB,OAAO,CAAC,CAAC;EACzB,YAAY,IAAI,WAAW,GAAG,SAAS,EAAE;EACzC,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,IAAI,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC;EAC3E,YAAY,IAAI,qBAAqB,GAAG,WAAW,GAAG,aAAa,GAAG,gBAAgB,CAAC;EACvF;EACA;EACA,YAAY,IAAI,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;EAC/E,YAAY,IAAI,OAAO,KAAK,CAAC,IAAI,WAAW,KAAK,KAAK,CAAC,SAAS,EAAE;EAClE,gBAAgB,OAAO,CAAC,CAAC;EACzB,aAAa;EACb,YAAY,OAAO,OAAO,CAAC;EAC3B,SAAS,CAAC;EACV,QAAQ,IAAI,OAAO,GAAG,uBAAuB,EAAE,CAAC;EAChD,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;EAClD;EACA,QAAQ,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;EACxF,QAAQ,IAAI,IAAI,CAAC,iBAAiB,EAAE;EACpC,YAAY,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;EAC1D,SAAS;EACT,QAAQ,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,SAAS,EAAE;EACnE,YAAY,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,EAAE;EAClC,gBAAgB,IAAI,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,IAAI,gBAAgB,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;EAC9H,gBAAgB,IAAI,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;EAC5C,oBAAoB,IAAI,CAAC,OAAO,IAAI,aAAa,CAAC;EAClD,iBAAiB;EACjB;EACA,gBAAgB,KAAK,QAAQ,IAAI,IAAI,CAAC,kBAAkB,EAAE;EAC1D,oBAAoB,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,QAAQ,EAAE;EACtF,wBAAwB,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC;EACzD;EACA;EACA,4BAA4B,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC;EACtG,qBAAqB;EACrB,oBAAoB,IAAI,IAAI,CAAC,KAAK,EAAE;EACpC,wBAAwB,IAAI,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC;EACjE,qBAAqB;EACrB,oBAAoB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;EACpF,iBAAiB;EACjB,gBAAgB,IAAI,IAAI,CAAC,KAAK,EAAE;EAChC,oBAAoB,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC;EACrD,iBAAiB;EACjB,gBAAgB,IAAI,CAAC,UAAU,IAAI,gBAAgB,GAAG,aAAa,CAAC;EACpE,gBAAgB,IAAI,IAAI,CAAC,iBAAiB,EAAE;EAC5C,oBAAoB,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACzD,iBAAiB;EACjB,gBAAgB,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;EACxD,gBAAgB,OAAO,IAAI,CAAC;EAC5B,aAAa;EACb,iBAAiB;EACjB,gBAAgB,IAAI,IAAI,CAAC,mBAAmB,EAAE;EAC9C,oBAAoB,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EAC3D,iBAAiB;EACjB,gBAAgB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,EAAE,EAAE;EAC1G;EACA;EACA,oBAAoB,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;EAC1F,iBAAiB;EACjB,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EACxC,gBAAgB,OAAO,KAAK,CAAC;EAC7B,aAAa;EACb,SAAS;EACT,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,iBAAiB,GAAG,UAAU,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,KAAK,EAAE;EAC5F,QAAQ,KAAK,IAAI,QAAQ,IAAI,UAAU,EAAE;EACzC;EACA,YAAY,IAAI,YAAY,CAAC,QAAQ,CAAC,KAAK,SAAS,EAAE;EACtD,gBAAgB,SAAS;EACzB,aAAa;EACb,YAAY,IAAI,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;EACpD,YAAY,IAAI,GAAG,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;EAC3C,YAAY,IAAI,YAAY,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;EAChE,YAAY,IAAI,UAAU,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;EAChD,YAAY,IAAI,mBAAmB,GAAG,CAAC,YAAY,IAAI,UAAU,CAAC;EAClE,YAAY,IAAI,mBAAmB,EAAE;EACrC,gBAAgB,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;EAC5E,aAAa;EACb,iBAAiB,IAAI,OAAO,GAAG,KAAK,QAAQ,IAAI,GAAG,EAAE;EACrD;EACA;EACA,gBAAgB,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EAC7E,aAAa;EACb,iBAAiB;EACjB;EACA,gBAAgB,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;EAC5D;EACA,gBAAgB,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE;EAC7C;EACA;EACA,oBAAoB,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,GAAG,KAAK,IAAI,KAAK,CAAC;EACtE,iBAAiB;EACjB,aAAa;EACb,SAAS;EACT,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAAU,KAAK,EAAE,GAAG,EAAE;EACjE,QAAQ,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE;EACrC,YAAY,OAAO,GAAG,CAAC;EACvB,SAAS;EACT,QAAQ,IAAI,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;EAC5D,YAAY,OAAO,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC;EAC3C,SAAS;EACT,QAAQ,OAAO,UAAU,CAAC,GAAG,CAAC,CAAC;EAC/B,KAAK,CAAC;EACN,IAAI,KAAK,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,QAAQ,EAAE;EACpE,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;EACpD,QAAQ,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;EACjD,QAAQ,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE;EAC1C,YAAY,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;EACzG,SAAS;EACT,aAAa;EACb,YAAY,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;EAC1E,SAAS;EACT,QAAQ,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;EACxC,KAAK,CAAC;EACN,IAAI,OAAO,KAAK,CAAC;EACjB,CAAC,EAAE,CAAC,CAAC;EAaL;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,KAAK,GAAG,SAAS,CAAC;EACtB;EACA;EACA;EACA;EACa,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE;EACtB,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE;EAClC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE;EACnB,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE;EACtC,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC;;;;;;;;;;ACx1BrCO,UAAc,CAAA,OAAA,GAAG,MAAM,CAAC;AACFA,UAAA,CAAA,OAAA,CAAA,OAAA,GAAG,OAAO;AAChC;EACA,SAAS,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,GAAG,EAAE;AACxC;EACA,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC;AACnB;EACA,IAAI,IAAI,QAAQ,GAAG,WAAW,IAAI,WAAW,CAAC,MAAM;EACpD,QAAQ,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM;EAChE,QAAQ,SAAS,GAAG,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,CAAC;EAC5D,QAAQ,SAAS,GAAG,EAAE,CAAC;AACvB;EACA,IAAI,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,SAAS,CAAC,IAAI,EAAE,OAAO,SAAS,CAAC;AAC1E;EACA,IAAI,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC;AAC9C;EACA,IAAI,IAAI,QAAQ,EAAE,SAAS,GAAG,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,GAAG,CAAC,CAAC;AAChF;EACA;EACA,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,EAAE,GAAG,GAAG,EAAE;EAChC,QAAQ,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAC9B,QAAQ,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;AAC9B;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,IAAI,GAAG,EAAE;EAClD,YAAY,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,SAAS;AACT;EACA;EACA,QAAQ,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;EACrD,QAAQ,OAAO,GAAG,OAAO,KAAK,CAAC,GAAG,KAAK,GAAG,OAAO,GAAG,CAAC,CAAC;EACtD,KAAK;AACL;EACA,IAAI,YAAY,CAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AACpE;EACA,IAAI,OAAO,SAAS,CAAC;EACrB,CAAC;AACD;EACA;EACA,SAAS,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE;EACtD,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC;AAChB;EACA,IAAI,IAAI,SAAS,MAAM,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/D,QAAQ,KAAK,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,IAAI,GAAG,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;EAC5F,KAAK,MAAM;EACX,QAAQ,KAAK,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,IAAI,GAAG,EAAE,IAAI,GAAG,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;EACnG,KAAK;AACL;EACA,IAAI,IAAI,IAAI,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;EACzC,QAAQ,UAAU,CAAC,IAAI,CAAC,CAAC;EACzB,QAAQ,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACzB,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,CAAC;AACD;EACA;EACA,SAAS,YAAY,CAAC,KAAK,EAAE,GAAG,EAAE;EAClC,IAAI,IAAI,CAAC,KAAK,EAAE,OAAO,KAAK,CAAC;EAC7B,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,KAAK,CAAC;AAC1B;EACA,IAAI,IAAI,CAAC,GAAG,KAAK;EACjB,QAAQ,KAAK,CAAC;EACd,IAAI,GAAG;EACP,QAAQ,KAAK,GAAG,KAAK,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,OAAO,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;EAChF,YAAY,UAAU,CAAC,CAAC,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC;EAC7B,YAAY,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,MAAM;EACpC,YAAY,KAAK,GAAG,IAAI,CAAC;AACzB;EACA,SAAS,MAAM;EACf,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACvB,SAAS;EACT,KAAK,QAAQ,KAAK,IAAI,CAAC,KAAK,GAAG,EAAE;AACjC;EACA,IAAI,OAAO,GAAG,CAAC;EACf,CAAC;AACD;EACA;EACA,SAAS,YAAY,CAAC,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE;EACtE,IAAI,IAAI,CAAC,GAAG,EAAE,OAAO;AACrB;EACA;EACA,IAAI,IAAI,CAAC,IAAI,IAAI,OAAO,EAAE,UAAU,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;AAC/D;EACA,IAAI,IAAI,IAAI,GAAG,GAAG;EAClB,QAAQ,IAAI,EAAE,IAAI,CAAC;AACnB;EACA;EACA,IAAI,OAAO,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,EAAE;EAClC,QAAQ,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC;EACxB,QAAQ,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC;AACxB;EACA,QAAQ,IAAI,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,EAAE;EAC1E;EACA,YAAY,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;EAC7C,YAAY,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;EAC5C,YAAY,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;AAC7C;EACA,YAAY,UAAU,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA;EACA,YAAY,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC;EAC5B,YAAY,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AAC7B;EACA,YAAY,SAAS;EACrB,SAAS;AACT;EACA,QAAQ,GAAG,GAAG,IAAI,CAAC;AACnB;EACA;EACA,QAAQ,IAAI,GAAG,KAAK,IAAI,EAAE;EAC1B;EACA,YAAY,IAAI,CAAC,IAAI,EAAE;EACvB,gBAAgB,YAAY,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AACxF;EACA;EACA,aAAa,MAAM,IAAI,IAAI,KAAK,CAAC,EAAE;EACnC,gBAAgB,GAAG,GAAG,sBAAsB,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,CAAC,CAAC;EAChF,gBAAgB,YAAY,CAAC,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AAC1E;EACA;EACA,aAAa,MAAM,IAAI,IAAI,KAAK,CAAC,EAAE;EACnC,gBAAgB,WAAW,CAAC,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;EACtE,aAAa;AACb;EACA,YAAY,MAAM;EAClB,SAAS;EACT,KAAK;EACL,CAAC;AACD;EACA;EACA,SAAS,KAAK,CAAC,GAAG,EAAE;EACpB,IAAI,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI;EACpB,QAAQ,CAAC,GAAG,GAAG;EACf,QAAQ,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC;AACrB;EACA,IAAI,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,OAAO,KAAK,CAAC;AACzC;EACA;EACA,IAAI,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACnE;EACA;EACA,IAAI,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAChE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAChE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAChE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;AACjE;EACA,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,IAAI,OAAO,CAAC,KAAK,CAAC,EAAE;EACpB,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE;EAC5D,YAAY,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC7D,YAAY,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,OAAO,KAAK,CAAC;EACvD,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,CAAC;AACD;EACA,SAAS,WAAW,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE;EAC/C,IAAI,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI;EACpB,QAAQ,CAAC,GAAG,GAAG;EACf,QAAQ,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC;AACrB;EACA,IAAI,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,OAAO,KAAK,CAAC;AACzC;EACA,IAAI,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACnE;EACA;EACA,IAAI,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAChE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAChE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAChE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;AACjE;EACA;EACA,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC;EAClD,QAAQ,IAAI,GAAG,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;AACnD;EACA,IAAI,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK;EACrB,QAAQ,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC;AACtB;EACA;EACA,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,EAAE;EACjD,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAClF,YAAY,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,OAAO,KAAK,CAAC;EAC5G,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;AACpB;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAClF,YAAY,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,OAAO,KAAK,CAAC;EAC5G,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EACpB,KAAK;AACL;EACA;EACA,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,EAAE;EAC7B,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAClF,YAAY,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,OAAO,KAAK,CAAC;EAC5G,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EACpB,KAAK;AACL;EACA;EACA,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,EAAE;EAC7B,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;EAClF,YAAY,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,OAAO,KAAK,CAAC;EAC5G,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EACpB,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,CAAC;AACD;EACA;EACA,SAAS,sBAAsB,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,EAAE;EACvD,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC;EAClB,IAAI,GAAG;EACP,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI;EACtB,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;AAC5B;EACA,QAAQ,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;AACxG;EACA,YAAY,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;EAC1C,YAAY,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;EAC1C,YAAY,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;AAC1C;EACA;EACA,YAAY,UAAU,CAAC,CAAC,CAAC,CAAC;EAC1B,YAAY,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AAC/B;EACA,YAAY,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;EAC1B,SAAS;EACT,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,KAAK,EAAE;AAC1B;EACA,IAAI,OAAO,YAAY,CAAC,CAAC,CAAC,CAAC;EAC3B,CAAC;AACD;EACA;EACA,SAAS,WAAW,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE;EACjE;EACA,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC;EAClB,IAAI,GAAG;EACP,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;EAC5B,QAAQ,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE;EAC7B,YAAY,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;EACtD;EACA,gBAAgB,IAAI,CAAC,GAAG,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC3C;EACA;EACA,gBAAgB,CAAC,GAAG,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;EAC5C,gBAAgB,CAAC,GAAG,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;AAC5C;EACA;EACA,gBAAgB,YAAY,CAAC,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;EACxE,gBAAgB,YAAY,CAAC,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;EACxE,gBAAgB,OAAO;EACvB,aAAa;EACb,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACvB,SAAS;EACT,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,KAAK,EAAE;EAC1B,CAAC;AACD;EACA;EACA,SAAS,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,GAAG,EAAE;EAC3D,IAAI,IAAI,KAAK,GAAG,EAAE;EAClB,QAAQ,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,IAAI,CAAC;AACjC;EACA,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;EACxD,QAAQ,KAAK,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EACrC,QAAQ,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC;EACnE,QAAQ,IAAI,GAAG,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACxD,QAAQ,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;EACpD,QAAQ,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,KAAK;AACL;EACA,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACzB;EACA;EACA,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EACvC,QAAQ,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;EACvD,KAAK;AACL;EACA,IAAI,OAAO,SAAS,CAAC;EACrB,CAAC;AACD;EACA,SAAS,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EACxB,IAAI,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,CAAC;AACD;EACA;EACA,SAAS,aAAa,CAAC,IAAI,EAAE,SAAS,EAAE;EACxC,IAAI,IAAI,MAAM,GAAG,cAAc,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;EACjD,IAAI,IAAI,CAAC,MAAM,EAAE;EACjB,QAAQ,OAAO,SAAS,CAAC;EACzB,KAAK;AACL;EACA,IAAI,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;AACnD;EACA;EACA,IAAI,YAAY,CAAC,aAAa,EAAE,aAAa,CAAC,IAAI,CAAC,CAAC;EACpD,IAAI,OAAO,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;EAC7C,CAAC;AACD;EACA;EACA,SAAS,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE;EACzC,IAAI,IAAI,CAAC,GAAG,SAAS;EACrB,QAAQ,EAAE,GAAG,IAAI,CAAC,CAAC;EACnB,QAAQ,EAAE,GAAG,IAAI,CAAC,CAAC;EACnB,QAAQ,EAAE,GAAG,CAAC,QAAQ;EACtB,QAAQ,CAAC,CAAC;AACV;EACA;EACA;EACA,IAAI,GAAG;EACP,QAAQ,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;EAC7D,YAAY,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3E,YAAY,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE;EACnC,gBAAgB,EAAE,GAAG,CAAC,CAAC;EACvB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EAChD,gBAAgB,IAAI,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC,CAAC;EACvC,aAAa;EACb,SAAS;EACT,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,SAAS,EAAE;AAC9B;EACA,IAAI,IAAI,CAAC,CAAC,EAAE,OAAO,IAAI,CAAC;AACxB;EACA;EACA;EACA;AACA;EACA,IAAI,IAAI,IAAI,GAAG,CAAC;EAChB,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;EAChB,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;EAChB,QAAQ,MAAM,GAAG,QAAQ;EACzB,QAAQ,GAAG,CAAC;AACZ;EACA,IAAI,CAAC,GAAG,CAAC,CAAC;AACV;EACA,IAAI,GAAG;EACP,QAAQ,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EAChD,gBAAgB,eAAe,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;AACjG;EACA,YAAY,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AAClD;EACA,YAAY,IAAI,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC;EACtC,iBAAiB,GAAG,GAAG,MAAM,KAAK,GAAG,KAAK,MAAM,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;EAClH,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,GAAG,GAAG,CAAC;EAC7B,aAAa;EACb,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,IAAI,EAAE;AACzB;EACA,IAAI,OAAO,CAAC,CAAC;EACb,CAAC;AACD;EACA;EACA,SAAS,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE;EACpC,IAAI,OAAO,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtE,CAAC;AACD;EACA;EACA,SAAS,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE;EAChD,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC;EAClB,IAAI,GAAG;EACP,QAAQ,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;EACnE,QAAQ,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC;EACzB,QAAQ,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,KAAK,EAAE;AAC1B;EACA,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;EACzB,IAAI,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;AACnB;EACA,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;EAClB,CAAC;AACD;EACA;EACA;EACA,SAAS,UAAU,CAAC,IAAI,EAAE;EAC1B,IAAI,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK;EACjD,QAAQ,MAAM,GAAG,CAAC,CAAC;AACnB;EACA,IAAI,GAAG;EACP,QAAQ,CAAC,GAAG,IAAI,CAAC;EACjB,QAAQ,IAAI,GAAG,IAAI,CAAC;EACpB,QAAQ,IAAI,GAAG,IAAI,CAAC;EACpB,QAAQ,SAAS,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,YAAY,SAAS,EAAE,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,KAAK,GAAG,CAAC,CAAC;EACtB,YAAY,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;EACzC,gBAAgB,KAAK,EAAE,CAAC;EACxB,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EAC5B,gBAAgB,IAAI,CAAC,CAAC,EAAE,MAAM;EAC9B,aAAa;EACb,YAAY,KAAK,GAAG,MAAM,CAAC;AAC3B;EACA,YAAY,OAAO,KAAK,GAAG,CAAC,KAAK,KAAK,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;AAClD;EACA,gBAAgB,IAAI,KAAK,KAAK,CAAC,KAAK,KAAK,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;EACtE,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EAChC,oBAAoB,KAAK,EAAE,CAAC;EAC5B,iBAAiB,MAAM;EACvB,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC;EAChC,oBAAoB,KAAK,EAAE,CAAC;EAC5B,iBAAiB;AACjB;EACA,gBAAgB,IAAI,IAAI,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;EACzC,qBAAqB,IAAI,GAAG,CAAC,CAAC;AAC9B;EACA,gBAAgB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;EAC/B,gBAAgB,IAAI,GAAG,CAAC,CAAC;EACzB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EAC1B,QAAQ,MAAM,IAAI,CAAC,CAAC;AACpB;EACA,KAAK,QAAQ,SAAS,GAAG,CAAC,EAAE;AAC5B;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,CAAC;AACD;EACA;EACA,SAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE;EAC3C;EACA,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,OAAO,GAAG,CAAC,CAAC;EACjC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,OAAO,GAAG,CAAC,CAAC;AACjC;EACA,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;EACpC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;EACpC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;EACpC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;AACpC;EACA,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;EACpC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;EACpC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;EACpC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC;AACpC;EACA,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;EACxB,CAAC;AACD;EACA;EACA,SAAS,WAAW,CAAC,KAAK,EAAE;EAC5B,IAAI,IAAI,CAAC,GAAG,KAAK;EACjB,QAAQ,QAAQ,GAAG,KAAK,CAAC;EACzB,IAAI,GAAG;EACP,QAAQ,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,GAAG,CAAC,CAAC;EACvF,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,KAAK,EAAE;AAC1B;EACA,IAAI,OAAO,QAAQ,CAAC;EACpB,CAAC;AACD;EACA;EACA,SAAS,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EACzD,IAAI,OAAO,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC;EACzD,WAAW,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC;EACzD,WAAW,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;EAC1D,CAAC;AACD;EACA;EACA,SAAS,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC/B,IAAI,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,CAAC,CAAC;EAC3E,YAAY,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC;EAC5E,aAAa,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC3D,YAAY,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACxF,CAAC;AACD;EACA;EACA,SAAS,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACvB,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACjE,CAAC;AACD;EACA;EACA,SAAS,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE;EACxB,IAAI,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;EAC1C,CAAC;AACD;EACA;EACA,SAAS,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EACpC,IAAI,IAAI,EAAE,GAAGrB,MAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EACpC,IAAI,IAAI,EAAE,GAAGA,MAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EACpC,IAAI,IAAI,EAAE,GAAGA,MAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EACpC,IAAI,IAAI,EAAE,GAAGA,MAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACpC;EACA,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,OAAO,IAAI,CAAC;AAC5C;EACA,IAAI,IAAI,EAAE,KAAK,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,OAAO,IAAI,CAAC;EACvD,IAAI,IAAI,EAAE,KAAK,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,OAAO,IAAI,CAAC;EACvD,IAAI,IAAI,EAAE,KAAK,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,OAAO,IAAI,CAAC;EACvD,IAAI,IAAI,EAAE,KAAK,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,OAAO,IAAI,CAAC;AACvD;EACA,IAAI,OAAO,KAAK,CAAC;EACjB,CAAC;AACD;EACA;EACA,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5H,CAAC;AACD;EACA,SAASA,MAAI,CAAC,GAAG,EAAE;EACnB,IAAI,OAAO,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,CAAC;AACD;EACA;EACA,SAAS,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE;EACjC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;EACd,IAAI,GAAG;EACP,QAAQ,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EAC9E,gBAAgB,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,IAAI,CAAC;EACzD,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,CAAC,EAAE;AACtB;EACA,IAAI,OAAO,KAAK,CAAC;EACjB,CAAC;AACD;EACA;EACA,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE;EAC7B,IAAI,OAAO,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC;EACtC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC;EAC1D,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,CAAC;AACD;EACA;EACA,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC;EACb,QAAQ,MAAM,GAAG,KAAK;EACtB,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;EAC5B,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;EAC7B,IAAI,GAAG;EACP,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EAChE,iBAAiB,EAAE,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7E,YAAY,MAAM,GAAG,CAAC,MAAM,CAAC;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;EACnB,KAAK,QAAQ,CAAC,KAAK,CAAC,EAAE;AACtB;EACA,IAAI,OAAO,MAAM,CAAC;EAClB,CAAC;AACD;EACA;EACA;EACA,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC5B,IAAI,IAAI,EAAE,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACpC,QAAQ,EAAE,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACpC,QAAQ,EAAE,GAAG,CAAC,CAAC,IAAI;EACnB,QAAQ,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC;AACpB;EACA,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;EACf,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AACf;EACA,IAAI,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;EACjB,IAAI,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;AACjB;EACA,IAAI,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;EACjB,IAAI,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;AACjB;EACA,IAAI,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;EACjB,IAAI,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC;AACjB;EACA,IAAI,OAAO,EAAE,CAAC;EACd,CAAC;AACD;EACA;EACA,SAAS,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE;EACnC,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B;EACA,IAAI,IAAI,CAAC,IAAI,EAAE;EACf,QAAQ,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;EACnB,QAAQ,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AACnB;EACA,KAAK,MAAM;EACX,QAAQ,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAC3B,QAAQ,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;EACtB,QAAQ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;EAC3B,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;EACtB,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,CAAC;AACD;EACA,SAAS,UAAU,CAAC,CAAC,EAAE;EACvB,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC;EACzB,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC;AACzB;EACA,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;EACzC,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;EACzC,CAAC;AACD;EACA,SAAS,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACvB;EACA,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACf;EACA;EACA,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACf,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACf;EACA;EACA,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACrB,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACrB;EACA;EACA,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACf;EACA;EACA,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACtB,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;AACtB;EACA;EACA,IAAI,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;EACzB,CAAC;AACD;EACA;EACA;EACA,MAAM,CAAC,SAAS,GAAG,UAAU,IAAI,EAAE,WAAW,EAAE,GAAG,EAAE,SAAS,EAAE;EAChE,IAAI,IAAI,QAAQ,GAAG,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC;EACrD,IAAI,IAAI,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC;AACjE;EACA,IAAI,IAAI,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;EACnE,IAAI,IAAI,QAAQ,EAAE;EAClB,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;EAChE,YAAY,IAAI,KAAK,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAC7C,YAAY,IAAI,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC;EAC3E,YAAY,WAAW,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;EACvE,SAAS;EACT,KAAK;AACL;EACA,IAAI,IAAI,aAAa,GAAG,CAAC,CAAC;EAC1B,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;EAC9C,QAAQ,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EACnC,QAAQ,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACvC,QAAQ,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACvC,QAAQ,aAAa,IAAI,IAAI,CAAC,GAAG;EACjC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7D,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/D,KAAK;AACL;EACA,IAAI,OAAO,WAAW,KAAK,CAAC,IAAI,aAAa,KAAK,CAAC,GAAG,CAAC;EACvD,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,CAAC;EAC9D,CAAC,CAAC;AACF;EACA,SAAS,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE;EAC3C,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC;EAChB,IAAI,KAAK,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE;EAC1D,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACjE,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,KAAK;EACL,IAAI,OAAO,GAAG,CAAC;EACf,CAAC;AACD;EACA;EACA,MAAM,CAAC,OAAO,GAAG,UAAU,IAAI,EAAE;EACjC,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM;EAC/B,QAAQ,MAAM,GAAG,CAAC,QAAQ,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,UAAU,EAAE,GAAG,CAAC;EAC3D,QAAQ,SAAS,GAAG,CAAC,CAAC;AACtB;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC1C,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EACjD,YAAY,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC9E,SAAS;EACT,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,YAAY,SAAS,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;EAC5C,YAAY,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;EACzC,SAAS;EACT,KAAK;EACL,IAAI,OAAO,MAAM,CAAC;EAClB,CAAC,CAAA;;;;;ECxqBc,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE;EACxC,EAAE,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAClF;;ECFe,SAAS,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE;EACzC,EAAE,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,GAAG,GAAG;EACrC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;EACf,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAChB,MAAM,GAAG,CAAC;EACV;;ECHe,SAAS,QAAQ,CAAC,CAAC,EAAE;EACpC,EAAE,IAAI,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC;AAChC;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;EACtB,IAAI,QAAQ,GAAG,SAAS,CAAC;EACzB,IAAI,QAAQ,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5C,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,GAAG,MAAM;EACT,IAAI,QAAQ,GAAG,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,UAAU,GAAG,CAAC,GAAGsB,MAAI,CAAC;EAC9D,IAAI,QAAQ,GAAG,CAAC,CAAC;EACjB,IAAI,KAAK,GAAG,CAAC,CAAC;EACd,GAAG;AACH;EACA,EAAE,SAAS,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE;EAC7C,IAAI,IAAI,EAAE,GAAG,EAAE,EAAE;EACjB,MAAM,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO,EAAE,CAAC;EAC1C,MAAM,GAAG;EACT,QAAQ,MAAM,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;EACpC,QAAQ,IAAI,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;EAClD,aAAa,EAAE,GAAG,GAAG,CAAC;EACtB,OAAO,QAAQ,EAAE,GAAG,EAAE,EAAE;EACxB,KAAK;EACL,IAAI,OAAO,EAAE,CAAC;EACd,GAAG;AACH;EACA,EAAE,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE;EAC9C,IAAI,IAAI,EAAE,GAAG,EAAE,EAAE;EACjB,MAAM,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO,EAAE,CAAC;EAC1C,MAAM,GAAG;EACT,QAAQ,MAAM,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;EACpC,QAAQ,IAAI,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;EACnD,aAAa,EAAE,GAAG,GAAG,CAAC;EACtB,OAAO,QAAQ,EAAE,GAAG,EAAE,EAAE;EACxB,KAAK;EACL,IAAI,OAAO,EAAE,CAAC;EACd,GAAG;AACH;EACA,EAAE,SAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE;EAC/C,IAAI,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;EACrC,IAAI,OAAO,CAAC,GAAG,EAAE,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtE,GAAG;AACH;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;EAC/B,CAAC;AACD;EACA,SAASA,MAAI,GAAG;EAChB,EAAE,OAAO,CAAC,CAAC;EACX;;ECvDe,SAASC,QAAM,CAAC,CAAC,EAAE;EAClC,EAAE,OAAO,CAAC,KAAK,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;EAC/B;;ECEA,MAAM,eAAe,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;EACrC,MAAM,WAAW,GAAG,eAAe,CAAC,KAAK,CAAC;EAErB,QAAQ,CAACA,QAAM,CAAC,CAAC;;ECP9B,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,EAAE;EAChD,EAAE,IAAI,GAAG,CAAC;EACV,EAAE,IAAI,GAAG,CAAC;EACV,EAAE,IAAI,OAAO,KAAK,SAAS,EAAE;EAC7B,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;EAChC,MAAM,IAAI,KAAK,IAAI,IAAI,EAAE;EACzB,QAAQ,IAAI,GAAG,KAAK,SAAS,EAAE;EAC/B,UAAU,IAAI,KAAK,IAAI,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,KAAK,CAAC;EAChD,SAAS,MAAM;EACf,UAAU,IAAI,GAAG,GAAG,KAAK,EAAE,GAAG,GAAG,KAAK,CAAC;EACvC,UAAU,IAAI,GAAG,GAAG,KAAK,EAAE,GAAG,GAAG,KAAK,CAAC;EACvC,SAAS;EACT,OAAO;EACP,KAAK;EACL,GAAG,MAAM;EACT,IAAI,IAAI,KAAK,GAAG,CAAC,CAAC,CAAC;EACnB,IAAI,KAAK,IAAI,KAAK,IAAI,MAAM,EAAE;EAC9B,MAAM,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,IAAI,EAAE;EAC7D,QAAQ,IAAI,GAAG,KAAK,SAAS,EAAE;EAC/B,UAAU,IAAI,KAAK,IAAI,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,KAAK,CAAC;EAChD,SAAS,MAAM;EACf,UAAU,IAAI,GAAG,GAAG,KAAK,EAAE,GAAG,GAAG,KAAK,CAAC;EACvC,UAAU,IAAI,GAAG,GAAG,KAAK,EAAE,GAAG,GAAG,KAAK,CAAC;EACvC,SAAS;EACT,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACpB;;EC5BA;EACO,MAAM,KAAK,CAAC;EACnB,EAAE,WAAW,GAAG;EAChB,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;EAC1C,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,GAAG;EACH,EAAE,GAAG,CAAC,CAAC,EAAE;EACT,IAAI,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;EAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;EACd,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;EAChD,MAAM,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,QAAQ,EAAE,GAAG,CAAC,GAAG,CAAC;EAClB,QAAQ,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC;EACrE,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;EAC1B,MAAM,CAAC,GAAG,EAAE,CAAC;EACb,KAAK;EACL,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACb,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,OAAO,GAAG;EACZ,IAAI,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;EAC7B,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACtC,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE;EACf,MAAM,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,OAAO,CAAC,GAAG,CAAC,EAAE;EACpB,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnB,QAAQ,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,QAAQ,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC;EAC1B,QAAQ,IAAI,EAAE,EAAE,MAAM;EACtB,OAAO;EACP,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAC3E,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACnB,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACnB,QAAQ,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EAChC,OAAO;EACP,KAAK;EACL,IAAI,OAAO,EAAE,CAAC;EACd,GAAG;EACH;;ECxCA,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;EACzB,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;EACtB,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACtB;EACA,SAAS,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;EACtC,EAAE,MAAM,IAAI,GAAG,CAAC,IAAI,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC;EAClD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;EAC1C,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC;EACxC,MAAM,MAAM,GAAG,KAAK,IAAI,GAAG,GAAG,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACzE,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC;EAClB,EAAE,IAAI,KAAK,GAAG,CAAC,EAAE;EACjB,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;EACxC,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC;EACjC,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;EAChC,IAAI,IAAI,EAAE,GAAG,GAAG,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;EAC/B,IAAI,IAAI,EAAE,GAAG,GAAG,GAAG,IAAI,EAAE,EAAE,EAAE,CAAC;EAC9B,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC;EACf,GAAG,MAAM;EACT,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,GAAG,MAAM,CAAC;EACvC,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC;EACjC,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;EAChC,IAAI,IAAI,EAAE,GAAG,GAAG,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;EAC/B,IAAI,IAAI,EAAE,GAAG,GAAG,GAAG,IAAI,EAAE,EAAE,EAAE,CAAC;EAC9B,GAAG;EACH,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,GAAG,IAAI,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,OAAO,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;EACpF,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,CAAC;AACD;EACe,SAAS,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;EAClD,EAAE,IAAI,GAAG,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,KAAK,CAAC;EAC/C,EAAE,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,KAAK,KAAK,IAAI,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;EACrC,EAAE,MAAM,OAAO,GAAG,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,OAAO,GAAG,QAAQ,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;EACtH,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC;EAC7B,EAAE,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9C,EAAE,IAAI,OAAO,EAAE;EACf,IAAI,IAAI,GAAG,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC;EACxE,SAAS,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,IAAI,GAAG,CAAC;EAC/D,GAAG,MAAM;EACT,IAAI,IAAI,GAAG,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC;EACxE,SAAS,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,IAAI,GAAG,CAAC;EAC/D,GAAG;EACH,EAAE,OAAO,KAAK,CAAC;EACf,CAAC;AACD;EACO,SAAS,aAAa,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;EAClD,EAAE,IAAI,GAAG,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,KAAK,CAAC;EAC/C,EAAE,OAAO,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EACzC,CAAC;AACD;EACO,SAAS,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;EAC7C,EAAE,IAAI,GAAG,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,KAAK,CAAC;EAC/C,EAAE,MAAM,OAAO,GAAG,IAAI,GAAG,KAAK,EAAE,GAAG,GAAG,OAAO,GAAG,aAAa,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,GAAG,aAAa,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;EACtH,EAAE,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACzD;;ECtDe,SAASC,KAAG,CAAC,MAAM,EAAE,OAAO,EAAE;EAC7C,EAAE,IAAI,GAAG,CAAC;EACV,EAAE,IAAI,OAAO,KAAK,SAAS,EAAE;EAC7B,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;EAChC,MAAM,IAAI,KAAK,IAAI,IAAI;EACvB,cAAc,GAAG,GAAG,KAAK,KAAK,GAAG,KAAK,SAAS,IAAI,KAAK,IAAI,KAAK,CAAC,CAAC,EAAE;EACrE,QAAQ,GAAG,GAAG,KAAK,CAAC;EACpB,OAAO;EACP,KAAK;EACL,GAAG,MAAM;EACT,IAAI,IAAI,KAAK,GAAG,CAAC,CAAC,CAAC;EACnB,IAAI,KAAK,IAAI,KAAK,IAAI,MAAM,EAAE;EAC9B,MAAM,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,IAAI;EAC3D,cAAc,GAAG,GAAG,KAAK,KAAK,GAAG,KAAK,SAAS,IAAI,KAAK,IAAI,KAAK,CAAC,CAAC,EAAE;EACrE,QAAQ,GAAG,GAAG,KAAK,CAAC;EACpB,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb;;ECnBe,SAAS,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE;EAC9C,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,OAAO,KAAK,SAAS,EAAE;EAC7B,IAAI,KAAK,IAAI,KAAK,IAAI,MAAM,EAAE;EAC9B,MAAM,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,KAAK,GAAG,CAAC,KAAK,KAAK,KAAK,EAAE;EACtD,QAAQ,EAAE,KAAK,EAAE,GAAG,IAAI,KAAK,CAAC;EAC9B,OAAO;EACP,KAAK;EACL,GAAG,MAAM;EACT,IAAI,IAAI,KAAK,GAAG,CAAC,CAAC,CAAC;EACnB,IAAI,KAAK,IAAI,KAAK,IAAI,MAAM,EAAE;EAC9B,MAAM,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,GAAG,CAAC,KAAK,KAAK,KAAK,EAAE;EAC1F,QAAQ,EAAE,KAAK,EAAE,GAAG,IAAI,KAAK,CAAC;EAC9B,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,IAAI,KAAK,EAAE,OAAO,GAAG,GAAG,KAAK,CAAC;EAChC;;EClBA,UAAU,OAAO,CAAC,MAAM,EAAE;EAC1B,EAAE,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;EAC9B,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,CAAC;AACD;EACe,SAAS,KAAK,CAAC,MAAM,EAAE;EACtC,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;EACrC;;ECRe,SAASC,OAAK,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE;EACjD,EAAE,KAAK,GAAG,CAAC,KAAK,EAAE,IAAI,GAAG,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,IAAI,CAAC,IAAI,IAAI,GAAG,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC;AACrH;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,KAAK,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC;EAC3D,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;AAC3B;EACA,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE;EAClB,IAAI,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC;EAChC,GAAG;AACH;EACA,EAAE,OAAO,KAAK,CAAC;EACf;;ECZe,SAASC,KAAG,CAAC,MAAM,EAAE,OAAO,EAAE;EAC7C,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,OAAO,KAAK,SAAS,EAAE;EAC7B,IAAI,KAAK,IAAI,KAAK,IAAI,MAAM,EAAE;EAC9B,MAAM,IAAI,KAAK,GAAG,CAAC,KAAK,EAAE;EAC1B,QAAQ,GAAG,IAAI,KAAK,CAAC;EACrB,OAAO;EACP,KAAK;EACL,GAAG,MAAM;EACT,IAAI,IAAI,KAAK,GAAG,CAAC,CAAC,CAAC;EACnB,IAAI,KAAK,IAAI,KAAK,IAAI,MAAM,EAAE;EAC9B,MAAM,IAAI,KAAK,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE;EACpD,QAAQ,GAAG,IAAI,KAAK,CAAC;EACrB,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb;;ECjBO,IAAIC,SAAO,GAAG,IAAI,CAAC;EACnB,IAAI,QAAQ,GAAG,KAAK,CAAC;EACrB,IAAIC,IAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EACjB,IAAIC,QAAM,GAAGD,IAAE,GAAG,CAAC,CAAC;EACpB,IAAI,SAAS,GAAGA,IAAE,GAAG,CAAC,CAAC;EACvB,IAAIE,KAAG,GAAGF,IAAE,GAAG,CAAC,CAAC;AACxB;EACO,IAAIG,SAAO,GAAG,GAAG,GAAGH,IAAE,CAAC;EACvB,IAAII,SAAO,GAAGJ,IAAE,GAAG,GAAG,CAAC;AAC9B;EACO,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACnB,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACrB,IAAIK,OAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EACvB,IAAIC,KAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACnB,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EAGrB,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EAGvB,IAAIC,KAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACnB,IAAInC,MAAI,GAAG,IAAI,CAAC,IAAI,IAAI,SAAS,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;EAC3E,IAAIoC,MAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AAE5B;EACO,SAAS,IAAI,CAAC,CAAC,EAAE;EACxB,EAAE,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGR,IAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChD,CAAC;AACD;EACO,SAASS,MAAI,CAAC,CAAC,EAAE;EACxB,EAAE,OAAO,CAAC,GAAG,CAAC,GAAGR,QAAM,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAACA,QAAM,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAC1D,CAAC;AACD;EACO,SAAS,QAAQ,CAAC,CAAC,EAAE;EAC5B,EAAE,OAAO,CAAC,CAAC,GAAGM,KAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAC9B;;ECnCe,SAAS,IAAI,GAAG;;ECA/B,SAAS,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE;EAC1C,EAAE,IAAI,QAAQ,IAAI,kBAAkB,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;EACpE,IAAI,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;EACxD,GAAG;EACH,CAAC;AACD;EACA,IAAI,gBAAgB,GAAG;EACvB,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EACpC,IAAI,cAAc,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;EAC5C,GAAG;EACH,EAAE,iBAAiB,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EAC9C,IAAI,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;EAChE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;EACjE,GAAG;EACH,CAAC,CAAC;AACF;EACA,IAAI,kBAAkB,GAAG;EACzB,EAAE,MAAM,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EACnC,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;EACpB,GAAG;EACH,EAAE,KAAK,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EAClC,IAAI,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC;EAChC,IAAI,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAClD,GAAG;EACH,EAAE,UAAU,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EACvC,IAAI,IAAI,WAAW,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EACzE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3F,GAAG;EACH,EAAE,UAAU,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EACvC,IAAI,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;EAC9C,GAAG;EACH,EAAE,eAAe,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EAC5C,IAAI,IAAI,WAAW,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EACzE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;EAC1D,GAAG;EACH,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EACpC,IAAI,aAAa,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;EAC9C,GAAG;EACH,EAAE,YAAY,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EACzC,IAAI,IAAI,WAAW,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EACzE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC1D,GAAG;EACH,EAAE,kBAAkB,EAAE,SAAS,MAAM,EAAE,MAAM,EAAE;EAC/C,IAAI,IAAI,UAAU,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC;EACtE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC1D,GAAG;EACH,CAAC,CAAC;AACF;EACA,SAAS,UAAU,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE;EACjD,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,MAAM,EAAE,UAAU,CAAC;EAC1D,EAAE,MAAM,CAAC,SAAS,EAAE,CAAC;EACrB,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;EACzG,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;EACnB,CAAC;AACD;EACA,SAAS,aAAa,CAAC,WAAW,EAAE,MAAM,EAAE;EAC5C,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EACrC,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC;EACxB,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;EACxD,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;EACtB,CAAC;AACD;EACe,kBAAQ,CAAC,MAAM,EAAE,MAAM,EAAE;EACxC,EAAE,IAAI,MAAM,IAAI,gBAAgB,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;EAC9D,IAAI,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EAClD,GAAG,MAAM;EACT,IAAI,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EACnC,GAAG;EACH;;EC/DO,IAAI,WAAW,GAAG,IAAI,KAAK,EAAE,CAAC;AACrC;EACA;AACA;EACA,IAAI,OAAO,GAAG,IAAI,KAAK,EAAE;EACzB,IAAIG,UAAQ;EACZ,IAAIC,OAAK;EACT,IAAIC,SAAO;EACX,IAAIC,SAAO;EACX,IAAIC,SAAO,CAAC;AACZ;EACO,IAAI,UAAU,GAAG;EACxB,EAAE,KAAK,EAAE,IAAI;EACb,EAAE,SAAS,EAAE,IAAI;EACjB,EAAE,OAAO,EAAE,IAAI;EACf,EAAE,YAAY,EAAE,WAAW;EAC3B,IAAI,WAAW,GAAG,IAAI,KAAK,EAAE,CAAC;EAC9B,IAAI,UAAU,CAAC,SAAS,GAAG,aAAa,CAAC;EACzC,IAAI,UAAU,CAAC,OAAO,GAAG,WAAW,CAAC;EACrC,GAAG;EACH,EAAE,UAAU,EAAE,WAAW;EACzB,IAAI,IAAI,QAAQ,GAAG,CAAC,WAAW,CAAC;EAChC,IAAI,OAAO,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,GAAGZ,KAAG,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC;EAC1D,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACtD,GAAG;EACH,EAAE,MAAM,EAAE,WAAW;EACrB,IAAI,OAAO,CAAC,GAAG,CAACA,KAAG,CAAC,CAAC;EACrB,GAAG;EACH,CAAC,CAAC;AACF;EACA,SAAS,aAAa,GAAG;EACzB,EAAE,UAAU,CAAC,KAAK,GAAG,cAAc,CAAC;EACpC,CAAC;AACD;EACA,SAAS,WAAW,GAAG;EACvB,EAAE,SAAS,CAACQ,UAAQ,EAAEC,OAAK,CAAC,CAAC;EAC7B,CAAC;AACD;EACA,SAAS,cAAc,CAAC,MAAM,EAAE,GAAG,EAAE;EACrC,EAAE,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC;EAC/B,EAAED,UAAQ,GAAG,MAAM,EAAEC,OAAK,GAAG,GAAG,CAAC;EACjC,EAAE,MAAM,IAAIP,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAEQ,SAAO,GAAG,MAAM,EAAEC,SAAO,GAAGP,KAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,SAAS,CAAC,EAAEQ,SAAO,GAAGP,KAAG,CAAC,GAAG,CAAC,CAAC;EACjF,CAAC;AACD;EACA,SAAS,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE;EAChC,EAAE,MAAM,IAAIH,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,SAAS,CAAC;AAC5B;EACA;EACA;EACA;EACA,EAAE,IAAI,OAAO,GAAG,MAAM,GAAGQ,SAAO;EAChC,MAAM,QAAQ,GAAG,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,MAAM,QAAQ,GAAG,QAAQ,GAAG,OAAO;EACnC,MAAM,MAAM,GAAGN,KAAG,CAAC,GAAG,CAAC;EACvB,MAAM,MAAM,GAAGC,KAAG,CAAC,GAAG,CAAC;EACvB,MAAM,CAAC,GAAGO,SAAO,GAAG,MAAM;EAC1B,MAAM,CAAC,GAAGD,SAAO,GAAG,MAAM,GAAG,CAAC,GAAGP,KAAG,CAAC,QAAQ,CAAC;EAC9C,MAAM,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAGC,KAAG,CAAC,QAAQ,CAAC,CAAC;EACvC,EAAE,WAAW,CAAC,GAAG,CAACF,OAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC/B;EACA;EACA,EAAEO,SAAO,GAAG,MAAM,EAAEC,SAAO,GAAG,MAAM,EAAEC,SAAO,GAAG,MAAM,CAAC;EACvD;;ECnEO,SAASC,WAAS,CAAC,SAAS,EAAE;EACrC,EAAE,OAAO,CAACV,OAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAEI,MAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjE,CAAC;AACD;EACO,SAASO,WAAS,CAAC,SAAS,EAAE;EACrC,EAAE,IAAI,MAAM,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,MAAM,GAAGV,KAAG,CAAC,GAAG,CAAC,CAAC;EACnE,EAAE,OAAO,CAAC,MAAM,GAAGA,KAAG,CAAC,MAAM,CAAC,EAAE,MAAM,GAAGC,KAAG,CAAC,MAAM,CAAC,EAAEA,KAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,CAAC;AACD;EACO,SAASU,cAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EACnC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACjD,CAAC;AACD;EACO,SAASC,gBAAc,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3F,CAAC;AACD;EACA;EACO,SAAS,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE;EAC1C,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3C,CAAC;AACD;EACO,SAAS,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE;EAC1C,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvD,CAAC;AACD;EACA;EACO,SAAS,yBAAyB,CAAC,CAAC,EAAE;EAC7C,EAAE,IAAI,CAAC,GAAGV,MAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACxD,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;EAClC;;EC1BA,IAAII,SAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI;EAChC,IAAI,OAAO;EACX,IAAIF,UAAQ,EAAEC,OAAK;EACnB,IAAI,EAAE;EACN,IAAI,QAAQ;EACZ,IAAI,MAAM;EACV,IAAI,KAAK,CAAC;AACV;EACA,IAAIQ,cAAY,GAAG;EACnB,EAAE,KAAK,EAAEC,aAAW;EACpB,EAAE,SAAS,EAAE,eAAe;EAC5B,EAAE,OAAO,EAAE,aAAa;EACxB,EAAE,YAAY,EAAE,WAAW;EAC3B,IAAID,cAAY,CAAC,KAAK,GAAG,eAAe,CAAC;EACzC,IAAIA,cAAY,CAAC,SAAS,GAAG,eAAe,CAAC;EAC7C,IAAIA,cAAY,CAAC,OAAO,GAAG,aAAa,CAAC;EACzC,IAAI,QAAQ,GAAG,IAAI,KAAK,EAAE,CAAC;EAC3B,IAAI,UAAU,CAAC,YAAY,EAAE,CAAC;EAC9B,GAAG;EACH,EAAE,UAAU,EAAE,WAAW;EACzB,IAAI,UAAU,CAAC,UAAU,EAAE,CAAC;EAC5B,IAAIA,cAAY,CAAC,KAAK,GAAGC,aAAW,CAAC;EACrC,IAAID,cAAY,CAAC,SAAS,GAAG,eAAe,CAAC;EAC7C,IAAIA,cAAY,CAAC,OAAO,GAAG,aAAa,CAAC;EACzC,IAAI,IAAI,WAAW,GAAG,CAAC,EAAEP,SAAO,GAAG,EAAE,OAAO,GAAG,GAAG,CAAC,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACzE,SAAS,IAAI,QAAQ,GAAGb,SAAO,EAAE,IAAI,GAAG,EAAE,CAAC;EAC3C,SAAS,IAAI,QAAQ,GAAG,CAACA,SAAO,EAAE,IAAI,GAAG,CAAC,EAAE,CAAC;EAC7C,IAAI,KAAK,CAAC,CAAC,CAAC,GAAGa,SAAO,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;EAC3C,GAAG;EACH,EAAE,MAAM,EAAE,WAAW;EACrB,IAAIA,SAAO,GAAG,EAAE,OAAO,GAAG,GAAG,CAAC,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACpD,GAAG;EACH,CAAC,CAAC;AACF;EACA,SAASQ,aAAW,CAAC,MAAM,EAAE,GAAG,EAAE;EAClC,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,GAAG,CAACR,SAAO,GAAG,MAAM,EAAE,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC;EAC5D,EAAE,IAAI,GAAG,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;EAC7B,EAAE,IAAI,GAAG,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;EAC7B,CAAC;AACD;EACA,SAAS,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE;EAChC,EAAE,IAAI,CAAC,GAAGI,WAAS,CAAC,CAAC,MAAM,GAAGZ,SAAO,EAAE,GAAG,GAAGA,SAAO,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,EAAE,EAAE;EACV,IAAI,IAAI,MAAM,GAAGc,gBAAc,CAAC,EAAE,EAAE,CAAC,CAAC;EACtC,QAAQ,UAAU,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;EAC/C,QAAQ,UAAU,GAAGA,gBAAc,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;EACxD,IAAI,yBAAyB,CAAC,UAAU,CAAC,CAAC;EAC1C,IAAI,UAAU,GAAGH,WAAS,CAAC,UAAU,CAAC,CAAC;EACvC,IAAI,IAAI,KAAK,GAAG,MAAM,GAAG,OAAO;EAChC,QAAQ,IAAI,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,OAAO,GAAG,UAAU,CAAC,CAAC,CAAC,GAAGZ,SAAO,GAAG,IAAI;EAChD,QAAQ,IAAI;EACZ,QAAQ,YAAY,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;EACxC,IAAI,IAAI,YAAY,IAAI,IAAI,GAAG,OAAO,GAAG,OAAO,IAAI,OAAO,GAAG,IAAI,GAAG,MAAM,CAAC,EAAE;EAC9E,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC;EACrC,MAAM,IAAI,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;EACnC,KAAK,MAAM,IAAI,OAAO,GAAG,CAAC,OAAO,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE,YAAY,IAAI,IAAI,GAAG,OAAO,GAAG,OAAO,IAAI,OAAO,GAAG,IAAI,GAAG,MAAM,CAAC,EAAE;EAC5H,MAAM,IAAI,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC;EACtC,MAAM,IAAI,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;EACnC,KAAK,MAAM;EACX,MAAM,IAAI,GAAG,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;EACjC,MAAM,IAAI,GAAG,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;EACjC,KAAK;EACL,IAAI,IAAI,YAAY,EAAE;EACtB,MAAM,IAAI,MAAM,GAAG,OAAO,EAAE;EAC5B,QAAQ,IAAI,KAAK,CAACS,SAAO,EAAE,MAAM,CAAC,GAAG,KAAK,CAACA,SAAO,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,MAAM,CAAC;EAC/E,OAAO,MAAM;EACb,QAAQ,IAAI,KAAK,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,KAAK,CAACA,SAAO,EAAE,OAAO,CAAC,EAAEA,SAAO,GAAG,MAAM,CAAC;EAC/E,OAAO;EACP,KAAK,MAAM;EACX,MAAM,IAAI,OAAO,IAAIA,SAAO,EAAE;EAC9B,QAAQ,IAAI,MAAM,GAAGA,SAAO,EAAEA,SAAO,GAAG,MAAM,CAAC;EAC/C,QAAQ,IAAI,MAAM,GAAG,OAAO,EAAE,OAAO,GAAG,MAAM,CAAC;EAC/C,OAAO,MAAM;EACb,QAAQ,IAAI,MAAM,GAAG,OAAO,EAAE;EAC9B,UAAU,IAAI,KAAK,CAACA,SAAO,EAAE,MAAM,CAAC,GAAG,KAAK,CAACA,SAAO,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,MAAM,CAAC;EACjF,SAAS,MAAM;EACf,UAAU,IAAI,KAAK,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,KAAK,CAACA,SAAO,EAAE,OAAO,CAAC,EAAEA,SAAO,GAAG,MAAM,CAAC;EACjF,SAAS;EACT,OAAO;EACP,KAAK;EACL,GAAG,MAAM;EACT,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,GAAG,CAACA,SAAO,GAAG,MAAM,EAAE,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC;EAC9D,GAAG;EACH,EAAE,IAAI,GAAG,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;EAC7B,EAAE,IAAI,GAAG,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;EAC7B,EAAE,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,MAAM,CAAC;EAC3B,CAAC;AACD;EACA,SAAS,eAAe,GAAG;EAC3B,EAAEO,cAAY,CAAC,KAAK,GAAG,SAAS,CAAC;EACjC,CAAC;AACD;EACA,SAAS,aAAa,GAAG;EACzB,EAAE,KAAK,CAAC,CAAC,CAAC,GAAGP,SAAO,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;EACzC,EAAEO,cAAY,CAAC,KAAK,GAAGC,aAAW,CAAC;EACnC,EAAE,EAAE,GAAG,IAAI,CAAC;EACZ,CAAC;AACD;EACA,SAAS,eAAe,CAAC,MAAM,EAAE,GAAG,EAAE;EACtC,EAAE,IAAI,EAAE,EAAE;EACV,IAAI,IAAI,KAAK,GAAG,MAAM,GAAG,OAAO,CAAC;EACjC,IAAI,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,KAAK,IAAI,KAAK,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;EAC9E,GAAG,MAAM;EACT,IAAIV,UAAQ,GAAG,MAAM,EAAEC,OAAK,GAAG,GAAG,CAAC;EACnC,GAAG;EACH,EAAE,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAChC,EAAE,SAAS,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACzB,CAAC;AACD;EACA,SAAS,eAAe,GAAG;EAC3B,EAAE,UAAU,CAAC,SAAS,EAAE,CAAC;EACzB,CAAC;AACD;EACA,SAAS,aAAa,GAAG;EACzB,EAAE,eAAe,CAACD,UAAQ,EAAEC,OAAK,CAAC,CAAC;EACnC,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC;EACvB,EAAE,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAGZ,SAAO,EAAEa,SAAO,GAAG,EAAE,OAAO,GAAG,GAAG,CAAC,CAAC;EAC1D,EAAE,KAAK,CAAC,CAAC,CAAC,GAAGA,SAAO,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;EACzC,EAAE,EAAE,GAAG,IAAI,CAAC;EACZ,CAAC;AACD;EACA;EACA;EACA;EACA,SAAS,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE;EACjC,EAAE,OAAO,CAAC,OAAO,IAAI,OAAO,IAAI,CAAC,GAAG,OAAO,GAAG,GAAG,GAAG,OAAO,CAAC;EAC5D,CAAC;AACD;EACA,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC5B,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,CAAC;AACD;EACA,SAAS,aAAa,CAAC,KAAK,EAAE,CAAC,EAAE;EACjC,EAAE,OAAO,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9F,CAAC;AACD;EACe,kBAAQ,CAAC,OAAO,EAAE;EACjC,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC;AAC1C;EACA,EAAE,IAAI,GAAG,OAAO,GAAG,EAAEA,SAAO,GAAG,IAAI,GAAG,QAAQ,CAAC,CAAC;EAChD,EAAE,MAAM,GAAG,EAAE,CAAC;EACd,EAAES,SAAM,CAAC,OAAO,EAAEF,cAAY,CAAC,CAAC;AAChC;EACA;EACA,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE;EACzB,IAAI,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;AAC9B;EACA;EACA,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACzD,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EACpB,MAAM,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;EAC5D,QAAQ,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/D,QAAQ,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/D,OAAO,MAAM;EACb,QAAQ,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,OAAO;EACP,KAAK;AACL;EACA;EACA;EACA,IAAI,KAAK,QAAQ,GAAG,CAAC,QAAQ,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAChG,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EACpB,MAAM,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,EAAE,QAAQ,GAAG,KAAK,EAAEP,SAAO,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACnG,KAAK;EACL,GAAG;AACH;EACA,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC;AACxB;EACA,EAAE,OAAOA,SAAO,KAAK,QAAQ,IAAI,IAAI,KAAK,QAAQ;EAClD,QAAQ,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,CAACA,SAAO,EAAE,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC;EAC3C;;EC7KA,IAAI,EAAE,EAAE,EAAE;EACV,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE;EACd,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE;EACd,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE;EACd,IAAI,QAAQ,EAAE,KAAK;EACnB,IAAIU,IAAE,EAAEC,IAAE,EAAE,EAAE,CAAC;AACf;EACA,IAAI,cAAc,GAAG;EACrB,EAAE,MAAM,EAAE,IAAI;EACd,EAAE,KAAK,EAAE,aAAa;EACtB,EAAE,SAAS,EAAE,iBAAiB;EAC9B,EAAE,OAAO,EAAE,eAAe;EAC1B,EAAE,YAAY,EAAE,WAAW;EAC3B,IAAI,cAAc,CAAC,SAAS,GAAG,iBAAiB,CAAC;EACjD,IAAI,cAAc,CAAC,OAAO,GAAG,eAAe,CAAC;EAC7C,GAAG;EACH,EAAE,UAAU,EAAE,WAAW;EACzB,IAAI,cAAc,CAAC,SAAS,GAAG,iBAAiB,CAAC;EACjD,IAAI,cAAc,CAAC,OAAO,GAAG,eAAe,CAAC;EAC7C,GAAG;EACH,CAAC,CAAC;AACF;EACA;EACA,SAAS,aAAa,CAAC,MAAM,EAAE,GAAG,EAAE;EACpC,EAAE,MAAM,IAAInB,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,IAAI,MAAM,GAAGE,KAAG,CAAC,GAAG,CAAC,CAAC;EACxB,EAAE,sBAAsB,CAAC,MAAM,GAAGA,KAAG,CAAC,MAAM,CAAC,EAAE,MAAM,GAAGC,KAAG,CAAC,MAAM,CAAC,EAAEA,KAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/E,CAAC;AACD;EACA,SAAS,sBAAsB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzC,EAAE,EAAE,EAAE,CAAC;EACP,EAAE,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACtB,EAAE,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACtB,EAAE,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACtB,CAAC;AACD;EACA,SAAS,iBAAiB,GAAG;EAC7B,EAAE,cAAc,CAAC,KAAK,GAAG,sBAAsB,CAAC;EAChD,CAAC;AACD;EACA,SAAS,sBAAsB,CAAC,MAAM,EAAE,GAAG,EAAE;EAC7C,EAAE,MAAM,IAAIH,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,IAAI,MAAM,GAAGE,KAAG,CAAC,GAAG,CAAC,CAAC;EACxB,EAAEgB,IAAE,GAAG,MAAM,GAAGhB,KAAG,CAAC,MAAM,CAAC,CAAC;EAC5B,EAAEiB,IAAE,GAAG,MAAM,GAAGhB,KAAG,CAAC,MAAM,CAAC,CAAC;EAC5B,EAAE,EAAE,GAAGA,KAAG,CAAC,GAAG,CAAC,CAAC;EAChB,EAAE,cAAc,CAAC,KAAK,GAAG,iBAAiB,CAAC;EAC3C,EAAE,sBAAsB,CAACe,IAAE,EAAEC,IAAE,EAAE,EAAE,CAAC,CAAC;EACrC,CAAC;AACD;EACA,SAAS,iBAAiB,CAAC,MAAM,EAAE,GAAG,EAAE;EACxC,EAAE,MAAM,IAAInB,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,IAAI,MAAM,GAAGE,KAAG,CAAC,GAAG,CAAC;EACvB,MAAM,CAAC,GAAG,MAAM,GAAGA,KAAG,CAAC,MAAM,CAAC;EAC9B,MAAM,CAAC,GAAG,MAAM,GAAGC,KAAG,CAAC,MAAM,CAAC;EAC9B,MAAM,CAAC,GAAGA,KAAG,CAAC,GAAG,CAAC;EAClB,MAAM,CAAC,GAAGF,OAAK,CAACG,MAAI,CAAC,CAAC,CAAC,GAAGe,IAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAGD,IAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAGA,IAAE,GAAG,CAAC,GAAGC,IAAE,GAAG,CAAC,IAAI,CAAC,CAAC,EAAED,IAAE,GAAG,CAAC,GAAGC,IAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;EACnI,EAAE,EAAE,IAAI,CAAC,CAAC;EACV,EAAE,EAAE,IAAI,CAAC,IAAID,IAAE,IAAIA,IAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5B,EAAE,EAAE,IAAI,CAAC,IAAIC,IAAE,IAAIA,IAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5B,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5B,EAAE,sBAAsB,CAACD,IAAE,EAAEC,IAAE,EAAE,EAAE,CAAC,CAAC;EACrC,CAAC;AACD;EACA,SAAS,eAAe,GAAG;EAC3B,EAAE,cAAc,CAAC,KAAK,GAAG,aAAa,CAAC;EACvC,CAAC;AACD;EACA;EACA;EACA,SAAS,iBAAiB,GAAG;EAC7B,EAAE,cAAc,CAAC,KAAK,GAAG,sBAAsB,CAAC;EAChD,CAAC;AACD;EACA,SAAS,eAAe,GAAG;EAC3B,EAAE,iBAAiB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;EACrC,EAAE,cAAc,CAAC,KAAK,GAAG,aAAa,CAAC;EACvC,CAAC;AACD;EACA,SAAS,sBAAsB,CAAC,MAAM,EAAE,GAAG,EAAE;EAC7C,EAAE,QAAQ,GAAG,MAAM,EAAE,KAAK,GAAG,GAAG,CAAC;EACjC,EAAE,MAAM,IAAInB,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,cAAc,CAAC,KAAK,GAAG,iBAAiB,CAAC;EAC3C,EAAE,IAAI,MAAM,GAAGE,KAAG,CAAC,GAAG,CAAC,CAAC;EACxB,EAAEgB,IAAE,GAAG,MAAM,GAAGhB,KAAG,CAAC,MAAM,CAAC,CAAC;EAC5B,EAAEiB,IAAE,GAAG,MAAM,GAAGhB,KAAG,CAAC,MAAM,CAAC,CAAC;EAC5B,EAAE,EAAE,GAAGA,KAAG,CAAC,GAAG,CAAC,CAAC;EAChB,EAAE,sBAAsB,CAACe,IAAE,EAAEC,IAAE,EAAE,EAAE,CAAC,CAAC;EACrC,CAAC;AACD;EACA,SAAS,iBAAiB,CAAC,MAAM,EAAE,GAAG,EAAE;EACxC,EAAE,MAAM,IAAInB,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,IAAI,MAAM,GAAGE,KAAG,CAAC,GAAG,CAAC;EACvB,MAAM,CAAC,GAAG,MAAM,GAAGA,KAAG,CAAC,MAAM,CAAC;EAC9B,MAAM,CAAC,GAAG,MAAM,GAAGC,KAAG,CAAC,MAAM,CAAC;EAC9B,MAAM,CAAC,GAAGA,KAAG,CAAC,GAAG,CAAC;EAClB,MAAM,EAAE,GAAGgB,IAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;EAC1B,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,GAAGD,IAAE,GAAG,CAAC;EAC1B,MAAM,EAAE,GAAGA,IAAE,GAAG,CAAC,GAAGC,IAAE,GAAG,CAAC;EAC1B,MAAM,CAAC,GAAG,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EAC3B,MAAM,CAAC,GAAGd,MAAI,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EACjB,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EACjB,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EACjB,EAAE,EAAE,IAAI,CAAC,CAAC;EACV,EAAE,EAAE,IAAI,CAAC,IAAIa,IAAE,IAAIA,IAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5B,EAAE,EAAE,IAAI,CAAC,IAAIC,IAAE,IAAIA,IAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5B,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5B,EAAE,sBAAsB,CAACD,IAAE,EAAEC,IAAE,EAAE,EAAE,CAAC,CAAC;EACrC,CAAC;AACD;EACe,oBAAQ,CAAC,MAAM,EAAE;EAChC,EAAE,EAAE,GAAG,EAAE;EACT,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE;EACd,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACnB,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,CAAC;EACnB,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,CAAC;EACnB,EAAE,EAAE,GAAG,IAAI,KAAK,EAAE,CAAC;EACnB,EAAEF,SAAM,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;AACjC;EACA,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE;EACb,MAAM,CAAC,GAAG,CAAC,EAAE;EACb,MAAM,CAAC,GAAG,CAAC,EAAE;EACb,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACzB;EACA;EACA,EAAE,IAAI,CAAC,GAAG,QAAQ,EAAE;EACpB,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EAC3B;EACA,IAAI,IAAI,EAAE,GAAGtB,SAAO,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EAC7C,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACvB;EACA,IAAI,IAAI,CAAC,GAAG,QAAQ,EAAE,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACxC,GAAG;AACH;EACA,EAAE,OAAO,CAACM,OAAK,CAAC,CAAC,EAAE,CAAC,CAAC,GAAGF,SAAO,EAAEM,MAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAGN,SAAO,CAAC,CAAC;EACxD;;EC9Ie,gBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;AAC9B;EACA,EAAE,SAAS,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE;EACzB,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACtC,GAAG;AACH;EACA,EAAE,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,CAAC,EAAE;EAC5D,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzD,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,OAAO,CAAC;EACjB;;ECRA,SAAS,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;EACvC,EAAE,IAAI,GAAG,CAAC,MAAM,CAAC,GAAGH,IAAE,EAAE,MAAM,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAGE,KAAG,CAAC,GAAGA,KAAG,CAAC;EACjE,EAAE,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACvB,CAAC;AACD;EACA,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC;AAC3C;EACO,SAAS,aAAa,CAAC,WAAW,EAAE,QAAQ,EAAE,UAAU,EAAE;EACjE,EAAE,OAAO,CAAC,WAAW,IAAIA,KAAG,KAAK,QAAQ,IAAI,UAAU,GAAG,OAAO,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;EACtI,MAAM,cAAc,CAAC,WAAW,CAAC;EACjC,OAAO,QAAQ,IAAI,UAAU,GAAG,gBAAgB,CAAC,QAAQ,EAAE,UAAU,CAAC;EACtE,MAAM,gBAAgB,CAAC,CAAC;EACxB,CAAC;AACD;EACA,SAAS,qBAAqB,CAAC,WAAW,EAAE;EAC5C,EAAE,OAAO,SAAS,MAAM,EAAE,GAAG,EAAE;EAC/B,IAAI,MAAM,IAAI,WAAW,CAAC;EAC1B,IAAI,IAAI,GAAG,CAAC,MAAM,CAAC,GAAGF,IAAE,EAAE,MAAM,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAGE,KAAG,CAAC,GAAGA,KAAG,CAAC;EACnE,IAAI,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACzB,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,cAAc,CAAC,WAAW,EAAE;EACrC,EAAE,IAAI,QAAQ,GAAG,qBAAqB,CAAC,WAAW,CAAC,CAAC;EACpD,EAAE,QAAQ,CAAC,MAAM,GAAG,qBAAqB,CAAC,CAAC,WAAW,CAAC,CAAC;EACxD,EAAE,OAAO,QAAQ,CAAC;EAClB,CAAC;AACD;EACA,SAAS,gBAAgB,CAAC,QAAQ,EAAE,UAAU,EAAE;EAChD,EAAE,IAAI,WAAW,GAAGI,KAAG,CAAC,QAAQ,CAAC;EACjC,MAAM,WAAW,GAAGC,KAAG,CAAC,QAAQ,CAAC;EACjC,MAAM,aAAa,GAAGD,KAAG,CAAC,UAAU,CAAC;EACrC,MAAM,aAAa,GAAGC,KAAG,CAAC,UAAU,CAAC,CAAC;AACtC;EACA,EAAE,SAAS,QAAQ,CAAC,MAAM,EAAE,GAAG,EAAE;EACjC,IAAI,IAAI,MAAM,GAAGD,KAAG,CAAC,GAAG,CAAC;EACzB,QAAQ,CAAC,GAAGA,KAAG,CAAC,MAAM,CAAC,GAAG,MAAM;EAChC,QAAQ,CAAC,GAAGC,KAAG,CAAC,MAAM,CAAC,GAAG,MAAM;EAChC,QAAQ,CAAC,GAAGA,KAAG,CAAC,GAAG,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,WAAW,CAAC;EAC9C,IAAI,OAAO;EACX,MAAMF,OAAK,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,aAAa,EAAE,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,WAAW,CAAC;EACrF,MAAMI,MAAI,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,aAAa,CAAC;EACjD,KAAK,CAAC;EACN,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,MAAM,GAAG,SAAS,MAAM,EAAE,GAAG,EAAE;EAC1C,IAAI,IAAI,MAAM,GAAGH,KAAG,CAAC,GAAG,CAAC;EACzB,QAAQ,CAAC,GAAGA,KAAG,CAAC,MAAM,CAAC,GAAG,MAAM;EAChC,QAAQ,CAAC,GAAGC,KAAG,CAAC,MAAM,CAAC,GAAG,MAAM;EAChC,QAAQ,CAAC,GAAGA,KAAG,CAAC,GAAG,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,aAAa,CAAC;EAClD,IAAI,OAAO;EACX,MAAMF,OAAK,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,aAAa,EAAE,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,WAAW,CAAC;EACrF,MAAMI,MAAI,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,GAAG,WAAW,CAAC;EAC7C,KAAK,CAAC;EACN,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,QAAQ,CAAC;EAClB,CAAC;AACD;EACe,oBAAQ,CAAC,MAAM,EAAE;EAChC,EAAE,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,GAAGL,SAAO,EAAE,MAAM,CAAC,CAAC,CAAC,GAAGA,SAAO,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAGA,SAAO,GAAG,CAAC,CAAC,CAAC;AAChH;EACA,EAAE,SAAS,OAAO,CAAC,WAAW,EAAE;EAChC,IAAI,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,GAAGA,SAAO,EAAE,WAAW,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC,CAAC;EAC7E,IAAI,OAAO,WAAW,CAAC,CAAC,CAAC,IAAID,SAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAIA,SAAO,EAAE,WAAW,CAAC;EAC7E,GAAG;AACH;EACA,EAAE,OAAO,CAAC,MAAM,GAAG,SAAS,WAAW,EAAE;EACzC,IAAI,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,GAAGC,SAAO,EAAE,WAAW,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC,CAAC;EACpF,IAAI,OAAO,WAAW,CAAC,CAAC,CAAC,IAAID,SAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAIA,SAAO,EAAE,WAAW,CAAC;EAC7E,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,OAAO,CAAC;EACjB;;ECzEA;EACO,SAAS,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,EAAE,EAAE;EACvE,EAAE,IAAI,CAAC,KAAK,EAAE,OAAO;EACrB,EAAE,IAAI,SAAS,GAAGG,KAAG,CAAC,MAAM,CAAC;EAC7B,MAAM,SAAS,GAAGC,KAAG,CAAC,MAAM,CAAC;EAC7B,MAAM,IAAI,GAAG,SAAS,GAAG,KAAK,CAAC;EAC/B,EAAE,IAAI,EAAE,IAAI,IAAI,EAAE;EAClB,IAAI,EAAE,GAAG,MAAM,GAAG,SAAS,GAAGL,KAAG,CAAC;EAClC,IAAI,EAAE,GAAG,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC;EAC3B,GAAG,MAAM;EACT,IAAI,EAAE,GAAG,YAAY,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;EACrC,IAAI,EAAE,GAAG,YAAY,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;EACrC,IAAI,IAAI,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,SAAS,GAAGA,KAAG,CAAC;EACjE,GAAG;EACH,EAAE,KAAK,IAAI,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,IAAI,EAAE;EACtE,IAAI,KAAK,GAAGa,WAAS,CAAC,CAAC,SAAS,EAAE,CAAC,SAAS,GAAGT,KAAG,CAAC,CAAC,CAAC,EAAE,CAAC,SAAS,GAAGC,KAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7E,IAAI,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EACrC,GAAG;EACH,CAAC;AACD;EACA;EACA,SAAS,YAAY,CAAC,SAAS,EAAE,KAAK,EAAE;EACxC,EAAE,KAAK,GAAGS,WAAS,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;EAClD,EAAE,yBAAyB,CAAC,KAAK,CAAC,CAAC;EACnC,EAAE,IAAI,MAAM,GAAG,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,EAAE,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,IAAId,KAAG,GAAGH,SAAO,IAAIG,KAAG,CAAC;EACpE;;EC7Be,mBAAQ,GAAG;EAC1B,EAAE,IAAI,KAAK,GAAG,EAAE;EAChB,MAAM,IAAI,CAAC;EACX,EAAE,OAAO;EACT,IAAI,KAAK,EAAE,SAAS,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC7B,MAAM,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC3B,KAAK;EACL,IAAI,SAAS,EAAE,WAAW;EAC1B,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;EAC5B,KAAK;EACL,IAAI,OAAO,EAAE,IAAI;EACjB,IAAI,MAAM,EAAE,WAAW;EACvB,MAAM,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;EAC1E,KAAK;EACL,IAAI,MAAM,EAAE,WAAW;EACvB,MAAM,IAAI,MAAM,GAAG,KAAK,CAAC;EACzB,MAAM,KAAK,GAAG,EAAE,CAAC;EACjB,MAAM,IAAI,GAAG,IAAI,CAAC;EAClB,MAAM,OAAO,MAAM,CAAC;EACpB,KAAK;EACL,GAAG,CAAC;EACJ;;ECrBe,mBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAGH,SAAO,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC;EAClE;;ECDA,SAAS,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE;EACnD,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EACjB,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC;EAClB,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EACjB,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EACjB,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EACjB,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC;EACzB,CAAC;AACD;EACA;EACA;EACA;EACe,mBAAQ,CAAC,QAAQ,EAAE,mBAAmB,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,EAAE;EACzF,EAAE,IAAI,OAAO,GAAG,EAAE;EAClB,MAAM,IAAI,GAAG,EAAE;EACf,MAAM,CAAC;EACP,MAAM,CAAC,CAAC;AACR;EACA,EAAE,QAAQ,CAAC,OAAO,CAAC,SAAS,OAAO,EAAE;EACrC,IAAI,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,EAAE,OAAO;EAC9C,IAAI,IAAI,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AAC/C;EACA,IAAI,IAAI,UAAU,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE;EAC5B,MAAM,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;EAC5B,QAAQ,MAAM,CAAC,SAAS,EAAE,CAAC;EAC3B,QAAQ,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1E,QAAQ,MAAM,CAAC,OAAO,EAAE,CAAC;EACzB,QAAQ,OAAO;EACf,OAAO;EACP;EACA,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,GAAGA,SAAO,CAAC;EAC3B,KAAK;AACL;EACA,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,YAAY,CAAC,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;EAChE,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,YAAY,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EAC1D,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,YAAY,CAAC,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EACjE,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,YAAY,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;EACzD,GAAG,CAAC,CAAC;AACL;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,OAAO;AAC9B;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;EACjC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;EAChB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;AACb;EACA,EAAE,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAC3C,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,WAAW,CAAC;EAC3C,GAAG;AACH;EACA,EAAE,IAAI,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;EACxB,MAAM,MAAM;EACZ,MAAM,KAAK,CAAC;AACZ;EACA,EAAE,OAAO,CAAC,EAAE;EACZ;EACA,IAAI,IAAI,OAAO,GAAG,KAAK;EACvB,QAAQ,SAAS,GAAG,IAAI,CAAC;EACzB,IAAI,OAAO,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC,MAAM,KAAK,EAAE,OAAO;EAClE,IAAI,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC;EACvB,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;EACvB,IAAI,GAAG;EACP,MAAM,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;EACrC,MAAM,IAAI,OAAO,CAAC,CAAC,EAAE;EACrB,QAAQ,IAAI,SAAS,EAAE;EACvB,UAAU,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EACpG,SAAS,MAAM;EACf,UAAU,WAAW,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;EACzD,SAAS;EACT,QAAQ,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;EAC5B,OAAO,MAAM;EACb,QAAQ,IAAI,SAAS,EAAE;EACvB,UAAU,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,UAAU,KAAK,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EAClG,SAAS,MAAM;EACf,UAAU,WAAW,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC1D,SAAS;EACT,QAAQ,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;EAC5B,OAAO;EACP,MAAM,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;EAC1B,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC;EACzB,MAAM,SAAS,GAAG,CAAC,SAAS,CAAC;EAC7B,KAAK,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE;EACzB,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;EACrB,GAAG;EACH,CAAC;AACD;EACA,SAAS,IAAI,CAAC,KAAK,EAAE;EACrB,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO;EAClC,EAAE,IAAI,CAAC;EACP,MAAM,CAAC,GAAG,CAAC;EACX,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EAClB,MAAM,CAAC,CAAC;EACR,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE;EAClB,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACvB,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACZ,IAAI,CAAC,GAAG,CAAC,CAAC;EACV,GAAG;EACH,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACV;;EClGA,SAAS,SAAS,CAAC,KAAK,EAAE;EAC1B,EAAE,OAAO,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAIC,IAAE,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG5B,MAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG4B,IAAE,IAAIE,KAAG,GAAGF,IAAE,CAAC,CAAC;EAC7F,CAAC;AACD;EACe,wBAAQ,CAAC,OAAO,EAAE,KAAK,EAAE;EACxC,EAAE,IAAI,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC;EAC/B,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACpB,MAAM,MAAM,GAAGO,KAAG,CAAC,GAAG,CAAC;EACvB,MAAM,MAAM,GAAG,CAACA,KAAG,CAAC,MAAM,CAAC,EAAE,CAACD,KAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;EAC7C,MAAM,KAAK,GAAG,CAAC;EACf,MAAM,OAAO,GAAG,CAAC,CAAC;AAClB;EACA,EAAE,IAAI,GAAG,GAAG,IAAI,KAAK,EAAE,CAAC;AACxB;EACA,EAAE,IAAI,MAAM,KAAK,CAAC,EAAE,GAAG,GAAGL,QAAM,GAAGF,SAAO,CAAC;EAC3C,OAAO,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE,GAAG,GAAG,CAACE,QAAM,GAAGF,SAAO,CAAC;AAClD;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAClD,IAAI,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,SAAS;EACpD,IAAI,IAAI,IAAI;EACZ,QAAQ,CAAC;EACT,QAAQ,MAAM,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;EACnC,QAAQ,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS;EACxC,QAAQ,OAAO,GAAGQ,KAAG,CAAC,IAAI,CAAC;EAC3B,QAAQ,OAAO,GAAGD,KAAG,CAAC,IAAI,CAAC,CAAC;AAC5B;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,MAAM,GAAG,MAAM,EAAE;EAC1G,MAAM,IAAI,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;EAC1B,UAAU,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;EACrC,UAAU,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS;EAC1C,UAAU,OAAO,GAAGC,KAAG,CAAC,IAAI,CAAC;EAC7B,UAAU,OAAO,GAAGD,KAAG,CAAC,IAAI,CAAC;EAC7B,UAAU,KAAK,GAAG,OAAO,GAAG,OAAO;EACnC,UAAU,IAAI,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,QAAQ,GAAG,IAAI,GAAG,KAAK;EACjC,UAAU,YAAY,GAAG,QAAQ,GAAGN,IAAE;EACtC,UAAU,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC;AAChC;EACA,MAAM,GAAG,CAAC,GAAG,CAACK,OAAK,CAAC,CAAC,GAAG,IAAI,GAAGE,KAAG,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,CAAC,GAAGD,KAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;EACtF,MAAM,KAAK,IAAI,YAAY,GAAG,KAAK,GAAG,IAAI,GAAGJ,KAAG,GAAG,KAAK,CAAC;AACzD;EACA;EACA;EACA,MAAM,IAAI,YAAY,GAAG,OAAO,IAAI,MAAM,GAAG,OAAO,IAAI,MAAM,EAAE;EAChE,QAAQ,IAAI,GAAG,GAAGgB,gBAAc,CAACF,WAAS,CAAC,MAAM,CAAC,EAAEA,WAAS,CAAC,MAAM,CAAC,CAAC,CAAC;EACvE,QAAQ,yBAAyB,CAAC,GAAG,CAAC,CAAC;EACvC,QAAQ,IAAI,YAAY,GAAGE,gBAAc,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACvD,QAAQ,yBAAyB,CAAC,YAAY,CAAC,CAAC;EAChD,QAAQ,IAAI,MAAM,GAAG,CAAC,YAAY,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAIT,MAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;EAClF,QAAQ,IAAI,GAAG,GAAG,MAAM,IAAI,GAAG,KAAK,MAAM,KAAK,GAAG,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE;EAClE,UAAU,OAAO,IAAI,YAAY,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACxD,SAAS;EACT,OAAO;EACP,KAAK;EACL,GAAG;AACH;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,EAAE,OAAO,CAAC,KAAK,GAAG,CAACV,SAAO,IAAI,KAAK,GAAGA,SAAO,IAAI,GAAG,GAAG,CAAC,QAAQ,KAAK,OAAO,GAAG,CAAC,CAAC,CAAC;EAClF;;ECnEe,aAAQ,CAAC,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,KAAK,EAAE;EACpE,EAAE,OAAO,SAAS,IAAI,EAAE;EACxB,IAAI,IAAI,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC;EAC7B,QAAQ,UAAU,GAAG,UAAU,EAAE;EACjC,QAAQ,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC;EACvC,QAAQ,cAAc,GAAG,KAAK;EAC9B,QAAQ,OAAO;EACf,QAAQ,QAAQ;EAChB,QAAQ,IAAI,CAAC;AACb;EACA,IAAI,IAAI,IAAI,GAAG;EACf,MAAM,KAAK,EAAE,KAAK;EAClB,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,OAAO,EAAE,OAAO;EACtB,MAAM,YAAY,EAAE,WAAW;EAC/B,QAAQ,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;EAC/B,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;EACnC,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EAC/B,QAAQ,QAAQ,GAAG,EAAE,CAAC;EACtB,QAAQ,OAAO,GAAG,EAAE,CAAC;EACrB,OAAO;EACP,MAAM,UAAU,EAAE,WAAW;EAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EAC3B,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;EACnC,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;EAC/B,QAAQ,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC;EACnC,QAAQ,IAAI,WAAW,GAAG,eAAe,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;EAC1D,QAAQ,IAAI,QAAQ,CAAC,MAAM,EAAE;EAC7B,UAAU,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,EAAE,cAAc,GAAG,IAAI,CAAC;EAC1E,UAAU,UAAU,CAAC,QAAQ,EAAE,mBAAmB,EAAE,WAAW,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;EACpF,SAAS,MAAM,IAAI,WAAW,EAAE;EAChC,UAAU,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,EAAE,cAAc,GAAG,IAAI,CAAC;EAC1E,UAAU,IAAI,CAAC,SAAS,EAAE,CAAC;EAC3B,UAAU,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;EAC3C,UAAU,IAAI,CAAC,OAAO,EAAE,CAAC;EACzB,SAAS;EACT,QAAQ,IAAI,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,cAAc,GAAG,KAAK,CAAC;EACtE,QAAQ,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC;EAClC,OAAO;EACP,MAAM,MAAM,EAAE,WAAW;EACzB,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;EAC5B,QAAQ,IAAI,CAAC,SAAS,EAAE,CAAC;EACzB,QAAQ,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;EACzC,QAAQ,IAAI,CAAC,OAAO,EAAE,CAAC;EACvB,QAAQ,IAAI,CAAC,UAAU,EAAE,CAAC;EAC1B,OAAO;EACP,KAAK,CAAC;AACN;EACA,IAAI,SAAS,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE;EAChC,MAAM,IAAI,YAAY,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC7D,KAAK;AACL;EACA,IAAI,SAAS,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE;EACpC,MAAM,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC9B,KAAK;AACL;EACA,IAAI,SAAS,SAAS,GAAG;EACzB,MAAM,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;EAC7B,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;EACvB,KAAK;AACL;EACA,IAAI,SAAS,OAAO,GAAG;EACvB,MAAM,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACzB,MAAM,IAAI,CAAC,OAAO,EAAE,CAAC;EACrB,KAAK;AACL;EACA,IAAI,SAAS,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE;EACpC,MAAM,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;EAC/B,MAAM,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAClC,KAAK;AACL;EACA,IAAI,SAAS,SAAS,GAAG;EACzB,MAAM,QAAQ,CAAC,SAAS,EAAE,CAAC;EAC3B,MAAM,IAAI,GAAG,EAAE,CAAC;EAChB,KAAK;AACL;EACA,IAAI,SAAS,OAAO,GAAG;EACvB,MAAM,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACxC,MAAM,QAAQ,CAAC,OAAO,EAAE,CAAC;AACzB;EACA,MAAM,IAAI,KAAK,GAAG,QAAQ,CAAC,KAAK,EAAE;EAClC,UAAU,YAAY,GAAG,UAAU,CAAC,MAAM,EAAE;EAC5C,UAAU,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC;EACvC,UAAU,OAAO;EACjB,UAAU,KAAK,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EACzB,MAAM,IAAI,GAAG,IAAI,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE,OAAO;AACrB;EACA;EACA,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE;EACrB,QAAQ,OAAO,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;EAClC,QAAQ,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE;EAC1C,UAAU,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,EAAE,cAAc,GAAG,IAAI,CAAC;EAC1E,UAAU,IAAI,CAAC,SAAS,EAAE,CAAC;EAC3B,UAAU,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EAChF,UAAU,IAAI,CAAC,OAAO,EAAE,CAAC;EACzB,SAAS;EACT,QAAQ,OAAO;EACf,OAAO;AACP;EACA;EACA;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACjG;EACA,MAAM,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC;EACvD,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,YAAY,CAAC,OAAO,EAAE;EAC/B,EAAE,OAAO,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;EAC5B,CAAC;AACD;EACA;EACA;EACA,SAAS,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE;EACnC,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAGE,QAAM,GAAGF,SAAO,GAAGE,QAAM,GAAG,CAAC,CAAC,CAAC,CAAC;EACpE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAGA,QAAM,GAAGF,SAAO,GAAGE,QAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACtE;;AC/HA,yBAAe,IAAI;EACnB,EAAE,WAAW,EAAE,OAAO,IAAI,CAAC,EAAE;EAC7B,EAAE,oBAAoB;EACtB,EAAE,2BAA2B;EAC7B,EAAE,CAAC,CAACD,IAAE,EAAE,CAACC,QAAM,CAAC;EAChB,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA,SAAS,oBAAoB,CAAC,MAAM,EAAE;EACtC,EAAE,IAAI,OAAO,GAAG,GAAG;EACnB,MAAM,IAAI,GAAG,GAAG;EAChB,MAAM,KAAK,GAAG,GAAG;EACjB,MAAM,KAAK,CAAC;AACZ;EACA,EAAE,OAAO;EACT,IAAI,SAAS,EAAE,WAAW;EAC1B,MAAM,MAAM,CAAC,SAAS,EAAE,CAAC;EACzB,MAAM,KAAK,GAAG,CAAC,CAAC;EAChB,KAAK;EACL,IAAI,KAAK,EAAE,SAAS,OAAO,EAAE,IAAI,EAAE;EACnC,MAAM,IAAI,KAAK,GAAG,OAAO,GAAG,CAAC,GAAGD,IAAE,GAAG,CAACA,IAAE;EACxC,UAAU,KAAK,GAAG,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC;EACzC,MAAM,IAAI,GAAG,CAAC,KAAK,GAAGA,IAAE,CAAC,GAAGD,SAAO,EAAE;EACrC,QAAQ,MAAM,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,GAAG,CAAC,GAAGE,QAAM,GAAG,CAACA,QAAM,CAAC,CAAC;EAC/E,QAAQ,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;EAClC,QAAQ,MAAM,CAAC,OAAO,EAAE,CAAC;EACzB,QAAQ,MAAM,CAAC,SAAS,EAAE,CAAC;EAC3B,QAAQ,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;EAClC,QAAQ,MAAM,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;EACpC,QAAQ,KAAK,GAAG,CAAC,CAAC;EAClB,OAAO,MAAM,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,IAAID,IAAE,EAAE;EACjD,QAAQ,IAAI,GAAG,CAAC,OAAO,GAAG,KAAK,CAAC,GAAGD,SAAO,EAAE,OAAO,IAAI,KAAK,GAAGA,SAAO,CAAC;EACvE,QAAQ,IAAI,GAAG,CAAC,OAAO,GAAG,KAAK,CAAC,GAAGA,SAAO,EAAE,OAAO,IAAI,KAAK,GAAGA,SAAO,CAAC;EACvE,QAAQ,IAAI,GAAG,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;EACvE,QAAQ,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;EAClC,QAAQ,MAAM,CAAC,OAAO,EAAE,CAAC;EACzB,QAAQ,MAAM,CAAC,SAAS,EAAE,CAAC;EAC3B,QAAQ,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;EAClC,QAAQ,KAAK,GAAG,CAAC,CAAC;EAClB,OAAO;EACP,MAAM,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,OAAO,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;EACnD,MAAM,KAAK,GAAG,KAAK,CAAC;EACpB,KAAK;EACL,IAAI,OAAO,EAAE,WAAW;EACxB,MAAM,MAAM,CAAC,OAAO,EAAE,CAAC;EACvB,MAAM,OAAO,GAAG,IAAI,GAAG,GAAG,CAAC;EAC3B,KAAK;EACL,IAAI,KAAK,EAAE,WAAW;EACtB,MAAM,OAAO,CAAC,GAAG,KAAK,CAAC;EACvB,KAAK;EACL,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE;EACjE,EAAE,IAAI,OAAO;EACb,MAAM,OAAO;EACb,MAAM,iBAAiB,GAAGQ,KAAG,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC;EACjD,EAAE,OAAO,GAAG,CAAC,iBAAiB,CAAC,GAAGR,SAAO;EACzC,QAAQ,IAAI,CAAC,CAACQ,KAAG,CAAC,IAAI,CAAC,IAAI,OAAO,GAAGD,KAAG,CAAC,IAAI,CAAC,CAAC,GAAGC,KAAG,CAAC,OAAO,CAAC;EAC9D,YAAYA,KAAG,CAAC,IAAI,CAAC,IAAI,OAAO,GAAGD,KAAG,CAAC,IAAI,CAAC,CAAC,GAAGC,KAAG,CAAC,OAAO,CAAC;EAC5D,aAAa,OAAO,GAAG,OAAO,GAAG,iBAAiB,CAAC,CAAC;EACpD,QAAQ,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC;EAC1B,CAAC;AACD;EACA,SAAS,2BAA2B,CAAC,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE;EAClE,EAAE,IAAI,GAAG,CAAC;EACV,EAAE,IAAI,IAAI,IAAI,IAAI,EAAE;EACpB,IAAI,GAAG,GAAG,SAAS,GAAGN,QAAM,CAAC;EAC7B,IAAI,MAAM,CAAC,KAAK,CAAC,CAACD,IAAE,EAAE,GAAG,CAAC,CAAC;EAC3B,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACzB,IAAI,MAAM,CAAC,KAAK,CAACA,IAAE,EAAE,GAAG,CAAC,CAAC;EAC1B,IAAI,MAAM,CAAC,KAAK,CAACA,IAAE,EAAE,CAAC,CAAC,CAAC;EACxB,IAAI,MAAM,CAAC,KAAK,CAACA,IAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3B,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EAC1B,IAAI,MAAM,CAAC,KAAK,CAAC,CAACA,IAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC5B,IAAI,MAAM,CAAC,KAAK,CAAC,CAACA,IAAE,EAAE,CAAC,CAAC,CAAC;EACzB,IAAI,MAAM,CAAC,KAAK,CAAC,CAACA,IAAE,EAAE,GAAG,CAAC,CAAC;EAC3B,GAAG,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAGD,SAAO,EAAE;EAC7C,IAAI,IAAI,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAGC,IAAE,GAAG,CAACA,IAAE,CAAC;EAC5C,IAAI,GAAG,GAAG,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;EACjC,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC/B,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACzB,IAAI,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC9B,GAAG,MAAM;EACT,IAAI,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,GAAG;EACH;;ECrFe,mBAAQ,CAAC,MAAM,EAAE;EAChC,EAAE,IAAI,EAAE,GAAGM,KAAG,CAAC,MAAM,CAAC;EACtB,MAAM,KAAK,GAAG,CAAC,GAAGF,SAAO;EACzB,MAAM,WAAW,GAAG,EAAE,GAAG,CAAC;EAC1B,MAAM,aAAa,GAAG,GAAG,CAAC,EAAE,CAAC,GAAGL,SAAO,CAAC;AACxC;EACA,EAAE,SAAS,WAAW,CAAC,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE;EACpD,IAAI,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;EAC7D,GAAG;AACH;EACA,EAAE,SAAS,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE;EAChC,IAAI,OAAOO,KAAG,CAAC,MAAM,CAAC,GAAGA,KAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACvC,GAAG;AACH;EACA;EACA;EACA;EACA;EACA,EAAE,SAAS,QAAQ,CAAC,MAAM,EAAE;EAC5B,IAAI,IAAI,MAAM;EACd,QAAQ,EAAE;EACV,QAAQ,EAAE;EACV,QAAQ,GAAG;EACX,QAAQ,KAAK,CAAC;EACd,IAAI,OAAO;EACX,MAAM,SAAS,EAAE,WAAW;EAC5B,QAAQ,GAAG,GAAG,EAAE,GAAG,KAAK,CAAC;EACzB,QAAQ,KAAK,GAAG,CAAC,CAAC;EAClB,OAAO;EACP,MAAM,KAAK,EAAE,SAAS,MAAM,EAAE,GAAG,EAAE;EACnC,QAAQ,IAAI,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC;EAClC,YAAY,MAAM;EAClB,YAAY,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC;EACpC,YAAY,CAAC,GAAG,WAAW;EAC3B,gBAAgB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC;EACzC,gBAAgB,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,MAAM,GAAG,CAAC,GAAGN,IAAE,GAAG,CAACA,IAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACpE,QAAQ,IAAI,CAAC,MAAM,KAAK,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,EAAE,CAAC;EAC1D,QAAQ,IAAI,CAAC,KAAK,EAAE,EAAE;EACtB,UAAU,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EAC7C,UAAU,IAAI,CAAC,MAAM,IAAI,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC;EACjF,YAAY,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,SAAS;EACT,QAAQ,IAAI,CAAC,KAAK,EAAE,EAAE;EACtB,UAAU,KAAK,GAAG,CAAC,CAAC;EACpB,UAAU,IAAI,CAAC,EAAE;EACjB;EACA,YAAY,MAAM,CAAC,SAAS,EAAE,CAAC;EAC/B,YAAY,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EAC/C,YAAY,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/C,WAAW,MAAM;EACjB;EACA,YAAY,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EAC/C,YAAY,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAClD,YAAY,MAAM,CAAC,OAAO,EAAE,CAAC;EAC7B,WAAW;EACX,UAAU,MAAM,GAAG,MAAM,CAAC;EAC1B,SAAS,MAAM,IAAI,aAAa,IAAI,MAAM,IAAI,WAAW,GAAG,CAAC,EAAE;EAC/D,UAAU,IAAI,CAAC,CAAC;EAChB;EACA;EACA,UAAU,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE;EAClE,YAAY,KAAK,GAAG,CAAC,CAAC;EACtB,YAAY,IAAI,WAAW,EAAE;EAC7B,cAAc,MAAM,CAAC,SAAS,EAAE,CAAC;EACjC,cAAc,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,cAAc,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,cAAc,MAAM,CAAC,OAAO,EAAE,CAAC;EAC/B,aAAa,MAAM;EACnB,cAAc,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,cAAc,MAAM,CAAC,OAAO,EAAE,CAAC;EAC/B,cAAc,MAAM,CAAC,SAAS,EAAE,CAAC;EACjC,cAAc,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAChD,aAAa;EACb,WAAW;EACX,SAAS;EACT,QAAQ,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE;EAC3D,UAAU,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,SAAS;EACT,QAAQ,MAAM,GAAG,MAAM,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;EACxC,OAAO;EACP,MAAM,OAAO,EAAE,WAAW;EAC1B,QAAQ,IAAI,EAAE,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;EACjC,QAAQ,MAAM,GAAG,IAAI,CAAC;EACtB,OAAO;EACP;EACA;EACA,MAAM,KAAK,EAAE,WAAW;EACxB,QAAQ,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EAC1C,OAAO;EACP,KAAK,CAAC;EACN,GAAG;AACH;EACA;EACA,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE;EAChC,IAAI,IAAI,EAAE,GAAGgB,WAAS,CAAC,CAAC,CAAC;EACzB,QAAQ,EAAE,GAAGA,WAAS,CAAC,CAAC,CAAC,CAAC;AAC1B;EACA;EACA;EACA,IAAI,IAAI,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EACtB,QAAQ,EAAE,GAAGE,gBAAc,CAAC,EAAE,EAAE,EAAE,CAAC;EACnC,QAAQ,IAAI,GAAGD,cAAY,CAAC,EAAE,EAAE,EAAE,CAAC;EACnC,QAAQ,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;EACpB,QAAQ,WAAW,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AACzC;EACA;EACA,IAAI,IAAI,CAAC,WAAW,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC;AACvC;EACA,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,GAAG,WAAW;EACrC,QAAQ,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,GAAG,WAAW;EACrC,QAAQ,KAAK,GAAGC,gBAAc,CAAC,EAAE,EAAE,EAAE,CAAC;EACtC,QAAQ,CAAC,GAAG,cAAc,CAAC,EAAE,EAAE,EAAE,CAAC;EAClC,QAAQ,CAAC,GAAG,cAAc,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EACnC,IAAI,mBAAmB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B;EACA;EACA,IAAI,IAAI,CAAC,GAAG,KAAK;EACjB,QAAQ,CAAC,GAAGD,cAAY,CAAC,CAAC,EAAE,CAAC,CAAC;EAC9B,QAAQ,EAAE,GAAGA,cAAY,CAAC,CAAC,EAAE,CAAC,CAAC;EAC/B,QAAQ,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,IAAIA,cAAY,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AACnD;EACA,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE,OAAO;AACvB;EACA,IAAI,IAAI,CAAC,GAAGT,MAAI,CAAC,EAAE,CAAC;EACpB,QAAQ,CAAC,GAAG,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC;EAC7C,IAAI,mBAAmB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC9B,IAAI,CAAC,GAAGO,WAAS,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,IAAI,IAAI,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;AACvB;EACA;EACA,IAAI,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;EACtB,QAAQ,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;EACtB,QAAQ,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;EACnB,QAAQ,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;EACnB,QAAQ,CAAC,CAAC;AACV;EACA,IAAI,IAAI,OAAO,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,CAAC,CAAC;AACvE;EACA,IAAI,IAAI,KAAK,GAAG,OAAO,GAAG,OAAO;EACjC,QAAQ,KAAK,GAAG,GAAG,CAAC,KAAK,GAAGf,IAAE,CAAC,GAAGD,SAAO;EACzC,QAAQ,QAAQ,GAAG,KAAK,IAAI,KAAK,GAAGA,SAAO,CAAC;AAC5C;EACA,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAC/D;EACA;EACA,IAAI,IAAI,QAAQ;EAChB,UAAU,KAAK;EACf,YAAY,IAAI,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,GAAGA,SAAO,GAAG,IAAI,GAAG,IAAI,CAAC;EAClF,YAAY,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI;EACxC,UAAU,KAAK,GAAGC,IAAE,IAAI,OAAO,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,EAAE;EAC7D,MAAM,IAAI,EAAE,GAAG,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC;EAChD,MAAM,mBAAmB,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;EACjC,MAAM,OAAO,CAAC,CAAC,EAAEe,WAAS,CAAC,EAAE,CAAC,CAAC,CAAC;EAChC,KAAK;EACL,GAAG;AACH;EACA;EACA;EACA,EAAE,SAAS,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE;EAC7B,IAAI,IAAI,CAAC,GAAG,WAAW,GAAG,MAAM,GAAGf,IAAE,GAAG,MAAM;EAC9C,QAAQ,IAAI,GAAG,CAAC,CAAC;EACjB,IAAI,IAAI,MAAM,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC;EAC/B,SAAS,IAAI,MAAM,GAAG,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC;EACnC,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC;EAC5B,SAAS,IAAI,GAAG,GAAG,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC;EAChC,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAACA,IAAE,EAAE,MAAM,GAAGA,IAAE,CAAC,CAAC,CAAC;EAC/F;;EChLe,iBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAC9C,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACf,MAAM,EAAE,GAAG,CAAC;EACZ,MAAM,EAAE,GAAG,CAAC;EACZ,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE;EAClB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE;EAClB,MAAM,CAAC,CAAC;AACR;EACA,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO;EAC3B,EAAE,CAAC,IAAI,EAAE,CAAC;EACV,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE;EACd,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE;EACrB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG;AACH;EACA,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO;EAC3B,EAAE,CAAC,IAAI,EAAE,CAAC;EACV,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE;EACd,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE;EACrB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG;AACH;EACA,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO;EAC3B,EAAE,CAAC,IAAI,EAAE,CAAC;EACV,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE;EACd,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE;EACrB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG;AACH;EACA,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EACd,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO;EAC3B,EAAE,CAAC,IAAI,EAAE,CAAC;EACV,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE;EACd,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE;EACrB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO;EACvB,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACvB,GAAG;AACH;EACA,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvD,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvD,EAAE,OAAO,IAAI,CAAC;EACd;;ECpDA,IAAI,OAAO,GAAG,GAAG,EAAE,OAAO,GAAG,CAAC,OAAO,CAAC;AACtC;EACA;EACA;AACA;EACe,SAAS,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;AACtD;EACA,EAAE,SAAS,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE;EACzB,IAAI,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;EACpD,GAAG;AACH;EACA,EAAE,SAAS,WAAW,CAAC,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE;EACpD,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;EACtB,IAAI,IAAI,IAAI,IAAI,IAAI;EACpB,WAAW,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,EAAE,GAAG,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;EACzE,WAAW,YAAY,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS,GAAG,CAAC,EAAE;EACvD,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;EACrE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE;EACnD,KAAK,MAAM;EACX,MAAM,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,MAAM,CAAC,CAAC,EAAE,SAAS,EAAE;EAChC,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAGD,SAAO,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC;EAC3D,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAGA,SAAO,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC;EAC1D,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAGA,SAAO,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC;EAC1D,UAAU,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,GAAG;AACH;EACA,EAAE,SAAS,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,IAAI,OAAO,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAClC,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,IAAI,IAAI,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;EACzB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC1B,IAAI,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE;EAC9B,UAAU,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAChC,UAAU,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAChC,UAAU,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACtB,GAAG;AACH;EACA,EAAE,OAAO,SAAS,MAAM,EAAE;EAC1B,IAAI,IAAI,YAAY,GAAG,MAAM;EAC7B,QAAQ,YAAY,GAAG,UAAU,EAAE;EACnC,QAAQ,QAAQ;EAChB,QAAQ,OAAO;EACf,QAAQ,IAAI;EACZ,QAAQ,GAAG,EAAE,GAAG,EAAE,GAAG;EACrB,QAAQ,EAAE,EAAE,EAAE,EAAE,EAAE;EAClB,QAAQ,KAAK;EACb,QAAQ,KAAK,CAAC;AACd;EACA,IAAI,IAAI,UAAU,GAAG;EACrB,MAAM,KAAK,EAAE,KAAK;EAClB,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,OAAO,EAAE,OAAO;EACtB,MAAM,YAAY,EAAE,YAAY;EAChC,MAAM,UAAU,EAAE,UAAU;EAC5B,KAAK,CAAC;AACN;EACA,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAClD,KAAK;AACL;EACA,IAAI,SAAS,aAAa,GAAG;EAC7B,MAAM,IAAI,OAAO,GAAG,CAAC,CAAC;AACtB;EACA,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACtD,QAAQ,KAAK,IAAI,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAC/H,UAAU,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC1E,UAAU,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;EACpG,eAAe,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;EAC5F,SAAS;EACT,OAAO;AACP;EACA,MAAM,OAAO,OAAO,CAAC;EACrB,KAAK;AACL;EACA;EACA,IAAI,SAAS,YAAY,GAAG;EAC5B,MAAM,YAAY,GAAG,YAAY,EAAE,QAAQ,GAAG,EAAE,EAAE,OAAO,GAAG,EAAE,EAAE,KAAK,GAAG,IAAI,CAAC;EAC7E,KAAK;AACL;EACA,IAAI,SAAS,UAAU,GAAG;EAC1B,MAAM,IAAI,WAAW,GAAG,aAAa,EAAE;EACvC,UAAU,WAAW,GAAG,KAAK,IAAI,WAAW;EAC5C,UAAU,OAAO,GAAG,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;EACxD,MAAM,IAAI,WAAW,IAAI,OAAO,EAAE;EAClC,QAAQ,MAAM,CAAC,YAAY,EAAE,CAAC;EAC9B,QAAQ,IAAI,WAAW,EAAE;EACzB,UAAU,MAAM,CAAC,SAAS,EAAE,CAAC;EAC7B,UAAU,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;EAC7C,UAAU,MAAM,CAAC,OAAO,EAAE,CAAC;EAC3B,SAAS;EACT,QAAQ,IAAI,OAAO,EAAE;EACrB,UAAU,UAAU,CAAC,QAAQ,EAAE,mBAAmB,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;EACtF,SAAS;EACT,QAAQ,MAAM,CAAC,UAAU,EAAE,CAAC;EAC5B,OAAO;EACP,MAAM,YAAY,GAAG,MAAM,EAAE,QAAQ,GAAG,OAAO,GAAG,IAAI,GAAG,IAAI,CAAC;EAC9D,KAAK;AACL;EACA,IAAI,SAAS,SAAS,GAAG;EACzB,MAAM,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC;EACnC,MAAM,IAAI,OAAO,EAAE,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;EAC3C,MAAM,KAAK,GAAG,IAAI,CAAC;EACnB,MAAM,EAAE,GAAG,KAAK,CAAC;EACjB,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,CAAC;EACpB,KAAK;AACL;EACA;EACA;EACA;EACA,IAAI,SAAS,OAAO,GAAG;EACvB,MAAM,IAAI,QAAQ,EAAE;EACpB,QAAQ,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC5B,QAAQ,IAAI,GAAG,IAAI,EAAE,EAAE,YAAY,CAAC,MAAM,EAAE,CAAC;EAC7C,QAAQ,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,CAAC;EAC7C,OAAO;EACP,MAAM,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC;EAC/B,MAAM,IAAI,EAAE,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;EACrC,KAAK;AACL;EACA,IAAI,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE;EAC7B,MAAM,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5B,MAAM,IAAI,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACrC,MAAM,IAAI,KAAK,EAAE;EACjB,QAAQ,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;EAClC,QAAQ,KAAK,GAAG,KAAK,CAAC;EACtB,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,YAAY,CAAC,SAAS,EAAE,CAAC;EACnC,UAAU,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnC,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,IAAI,CAAC,IAAI,EAAE,EAAE,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC9C,aAAa;EACb,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC;EAChH,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7G,UAAU,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE;EAC9C,YAAY,IAAI,CAAC,EAAE,EAAE;EACrB,cAAc,YAAY,CAAC,SAAS,EAAE,CAAC;EACvC,cAAc,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,aAAa;EACb,YAAY,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3C,YAAY,IAAI,CAAC,CAAC,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;EAC3C,YAAY,KAAK,GAAG,KAAK,CAAC;EAC1B,WAAW,MAAM,IAAI,CAAC,EAAE;EACxB,YAAY,YAAY,CAAC,SAAS,EAAE,CAAC;EACrC,YAAY,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACrC,YAAY,KAAK,GAAG,KAAK,CAAC;EAC1B,WAAW;EACX,SAAS;EACT,OAAO;EACP,MAAM,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;EAC7B,KAAK;AACL;EACA,IAAI,OAAO,UAAU,CAAC;EACtB,GAAG,CAAC;EACJ;;EClKA,IAAI,SAAS;EACb,IAAI,OAAO;EACX,IAAI,OAAO;EACX,IAAI,OAAO,CAAC;AACZ;EACA,IAAI,YAAY,GAAG;EACnB,EAAE,MAAM,EAAE,IAAI;EACd,EAAE,KAAK,EAAE,IAAI;EACb,EAAE,SAAS,EAAE,eAAe;EAC5B,EAAE,OAAO,EAAE,IAAI;EACf,EAAE,YAAY,EAAE,IAAI;EACpB,EAAE,UAAU,EAAE,IAAI;EAClB,CAAC,CAAC;AACF;EACA,SAAS,eAAe,GAAG;EAC3B,EAAE,YAAY,CAAC,KAAK,GAAG,gBAAgB,CAAC;EACxC,EAAE,YAAY,CAAC,OAAO,GAAG,aAAa,CAAC;EACvC,CAAC;AACD;EACA,SAAS,aAAa,GAAG;EACzB,EAAE,YAAY,CAAC,KAAK,GAAG,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;EACnD,CAAC;AACD;EACA,SAAS,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;EACvC,EAAE,MAAM,IAAIK,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,OAAO,GAAG,MAAM,EAAE,OAAO,GAAGG,KAAG,CAAC,GAAG,CAAC,EAAE,OAAO,GAAGD,KAAG,CAAC,GAAG,CAAC,CAAC;EAC3D,EAAE,YAAY,CAAC,KAAK,GAAG,WAAW,CAAC;EACnC,CAAC;AACD;EACA,SAAS,WAAW,CAAC,MAAM,EAAE,GAAG,EAAE;EAClC,EAAE,MAAM,IAAIF,SAAO,EAAE,GAAG,IAAIA,SAAO,CAAC;EACpC,EAAE,IAAI,MAAM,GAAGG,KAAG,CAAC,GAAG,CAAC;EACvB,MAAM,MAAM,GAAGD,KAAG,CAAC,GAAG,CAAC;EACvB,MAAM,KAAK,GAAG,GAAG,CAAC,MAAM,GAAG,OAAO,CAAC;EACnC,MAAM,QAAQ,GAAGA,KAAG,CAAC,KAAK,CAAC;EAC3B,MAAM,QAAQ,GAAGC,KAAG,CAAC,KAAK,CAAC;EAC3B,MAAM,CAAC,GAAG,MAAM,GAAG,QAAQ;EAC3B,MAAM,CAAC,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,QAAQ;EACxD,MAAM,CAAC,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,QAAQ,CAAC;EACzD,EAAE,SAAS,CAAC,GAAG,CAACF,OAAK,CAACG,MAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC/C,EAAE,OAAO,GAAG,MAAM,EAAE,OAAO,GAAG,MAAM,EAAE,OAAO,GAAG,MAAM,CAAC;EACvD,CAAC;AACD;EACe,eAAQ,CAAC,MAAM,EAAE;EAChC,EAAE,SAAS,GAAG,IAAI,KAAK,EAAE,CAAC;EAC1B,EAAEa,SAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;EAC/B,EAAE,OAAO,CAAC,SAAS,CAAC;EACpB;;EClDA,IAAI,WAAW,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC;EAC9B,IAAIG,QAAM,GAAG,CAAC,IAAI,EAAE,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;AAC5D;EACe,sBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,EAAE,OAAO,MAAM,CAACA,QAAM,CAAC,CAAC;EACxB;;ECLA,IAAI,kBAAkB,GAAG;EACzB,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EACnC,IAAI,OAAO,gBAAgB,CAAC,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;EACpD,GAAG;EACH,EAAE,iBAAiB,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EAC7C,IAAI,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;EAChE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC;EACnF,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,CAAC,CAAC;AACF;EACA,IAAI,oBAAoB,GAAG;EAC3B,EAAE,MAAM,EAAE,WAAW;EACrB,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,KAAK,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EACjC,IAAI,OAAO,aAAa,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;EACpD,GAAG;EACH,EAAE,UAAU,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EACtC,IAAI,IAAI,WAAW,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EACzE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC;EAC1E,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,EAAE,UAAU,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EACtC,IAAI,OAAO,YAAY,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;EACnD,GAAG;EACH,EAAE,eAAe,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EAC3C,IAAI,IAAI,WAAW,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EACzE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC;EACzE,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EACnC,IAAI,OAAO,eAAe,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;EACtD,GAAG;EACH,EAAE,YAAY,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EACxC,IAAI,IAAI,WAAW,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EACzE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,eAAe,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC;EAC5E,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,EAAE,kBAAkB,EAAE,SAAS,MAAM,EAAE,KAAK,EAAE;EAC9C,IAAI,IAAI,UAAU,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC;EACtE,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC;EAC5E,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,CAAC,CAAC;AACF;EACA,SAAS,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE;EAC3C,EAAE,OAAO,QAAQ,IAAI,oBAAoB,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC;EACvE,QAAQ,oBAAoB,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,KAAK,CAAC;EAC5D,QAAQ,KAAK,CAAC;EACd,CAAC;AACD;EACA,SAAS,aAAa,CAAC,WAAW,EAAE,KAAK,EAAE;EAC3C,EAAE,OAAOC,aAAQ,CAAC,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;EAC5C,CAAC;AACD;EACA,SAAS,YAAY,CAAC,WAAW,EAAE,KAAK,EAAE;EAC1C,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;EACjB,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACtD,IAAI,EAAE,GAAGA,aAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;EACzC,IAAI,IAAI,EAAE,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC;EAC9B,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE;EACf,MAAM,EAAE,GAAGA,aAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACxD,MAAM;EACN,QAAQ,EAAE,GAAG,CAAC;EACd,QAAQ,EAAE,IAAI,EAAE;EAChB,QAAQ,EAAE,IAAI,EAAE;EAChB,QAAQ,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;EAC1E;EACA,QAAQ,OAAO,IAAI,CAAC;EACpB,KAAK;EACL,IAAI,EAAE,GAAG,EAAE,CAAC;EACZ,GAAG;EACH,EAAE,OAAO,KAAK,CAAC;EACf,CAAC;AACD;EACA,SAAS,eAAe,CAAC,WAAW,EAAE,KAAK,EAAE;EAC7C,EAAE,OAAO,CAAC,CAAC,eAAe,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;EAC9E,CAAC;AACD;EACA,SAAS,WAAW,CAAC,IAAI,EAAE;EAC3B,EAAE,OAAO,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,IAAI,CAAC;EACzD,CAAC;AACD;EACA,SAAS,YAAY,CAAC,KAAK,EAAE;EAC7B,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,GAAGrB,SAAO,EAAE,KAAK,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC,CAAC;EAClD,CAAC;AACD;EACe,oBAAQ,CAAC,MAAM,EAAE,KAAK,EAAE;EACvC,EAAE,OAAO,CAAC,MAAM,IAAI,kBAAkB,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC;EAClE,QAAQ,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC;EACvC,QAAQ,gBAAgB,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;EACzC;;EC7FA,SAAS,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAChC,EAAE,IAAI,CAAC,GAAGP,OAAK,CAAC,EAAE,EAAE,EAAE,GAAGE,SAAO,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;EACjD,EAAE,OAAO,SAAS,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;EACvE,CAAC;AACD;EACA,SAAS,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAChC,EAAE,IAAI,CAAC,GAAGF,OAAK,CAAC,EAAE,EAAE,EAAE,GAAGE,SAAO,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;EACjD,EAAE,OAAO,SAAS,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;EACvE,CAAC;AACD;EACe,SAAS,SAAS,GAAG;EACpC,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EACpB,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EACpB,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG;EACzC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAChB,MAAM,SAAS,GAAG,GAAG,CAAC;AACtB;EACA,EAAE,SAAS,SAAS,GAAG;EACvB,IAAI,OAAO,CAAC,IAAI,EAAE,iBAAiB,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC,CAAC;EAC3D,GAAG;AACH;EACA,EAAE,SAAS,KAAK,GAAG;EACnB,IAAI,OAAOF,OAAK,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnD,SAAS,MAAM,CAACA,OAAK,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACzD,SAAS,MAAM,CAACA,OAAK,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,OAAO,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAGE,SAAO,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/G,SAAS,MAAM,CAACF,OAAK,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,OAAO,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAGE,SAAO,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAChH,GAAG;AACH;EACA,EAAE,SAAS,CAAC,KAAK,GAAG,WAAW;EAC/B,IAAI,OAAO,KAAK,EAAE,CAAC,GAAG,CAAC,SAAS,WAAW,EAAE,EAAE,OAAO,CAAC,IAAI,EAAE,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC;EACzG,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,OAAO,GAAG,WAAW;EACjC,IAAI,OAAO;EACX,MAAM,IAAI,EAAE,SAAS;EACrB,MAAM,WAAW,EAAE;EACnB,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM;EACpB,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACjC,OAAO;EACP,KAAK,CAAC;EACN,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE;EACjC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,SAAS,CAAC,WAAW,EAAE,CAAC;EAC1D,IAAI,OAAO,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;EACnD,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC,EAAE;EACtC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EACvD,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,IAAI,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACzC,IAAI,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACzC,IAAI,OAAO,SAAS,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;EAC1C,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC,EAAE;EACtC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EACvD,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,IAAI,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACzC,IAAI,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACzC,IAAI,OAAO,SAAS,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;EAC1C,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,IAAI,GAAG,SAAS,CAAC,EAAE;EAC/B,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,SAAS,CAAC,SAAS,EAAE,CAAC;EACxD,IAAI,OAAO,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;EAC/C,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EACpC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC3C,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3B,IAAI,OAAO,SAAS,CAAC;EACrB,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EACpC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC3C,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3B,IAAI,OAAO,SAAS,CAAC;EACrB,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EACpC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,SAAS,CAAC;EAC5C,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC;EACnB,IAAI,CAAC,GAAG,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;EAC/B,IAAI,CAAC,GAAG,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,SAAS,CAAC,CAAC;EACtC,IAAI,CAAC,GAAG,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;EAC/B,IAAI,CAAC,GAAG,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,SAAS,CAAC,CAAC;EACtC,IAAI,OAAO,SAAS,CAAC;EACrB,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,SAAS;EAClB,OAAO,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,GAAGA,SAAO,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,GAAGA,SAAO,CAAC,CAAC,CAAC;EAChE,OAAO,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,GAAGA,SAAO,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,GAAGA,SAAO,CAAC,CAAC,CAAC,CAAC;EACjE,CAAC;AACD;EACO,SAAS,WAAW,GAAG;EAC9B,EAAE,OAAO,SAAS,EAAE,EAAE,CAAC;EACvB;;ECtGe,uBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,GAAGK,SAAO;EACzB,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,GAAGA,SAAO;EACzB,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,GAAGA,SAAO;EACzB,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,GAAGA,SAAO;EACzB,MAAM,GAAG,GAAGE,KAAG,CAAC,EAAE,CAAC;EACnB,MAAM,GAAG,GAAGC,KAAG,CAAC,EAAE,CAAC;EACnB,MAAM,GAAG,GAAGD,KAAG,CAAC,EAAE,CAAC;EACnB,MAAM,GAAG,GAAGC,KAAG,CAAC,EAAE,CAAC;EACnB,MAAM,GAAG,GAAG,GAAG,GAAGD,KAAG,CAAC,EAAE,CAAC;EACzB,MAAM,GAAG,GAAG,GAAG,GAAGC,KAAG,CAAC,EAAE,CAAC;EACzB,MAAM,GAAG,GAAG,GAAG,GAAGD,KAAG,CAAC,EAAE,CAAC;EACzB,MAAM,GAAG,GAAG,GAAG,GAAGC,KAAG,CAAC,EAAE,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,GAAGE,MAAI,CAACD,MAAI,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;EAC3E,MAAM,CAAC,GAAGD,KAAG,CAAC,CAAC,CAAC,CAAC;AACjB;EACA,EAAE,IAAI,WAAW,GAAG,CAAC,GAAG,SAAS,CAAC,EAAE;EACpC,IAAI,IAAI,CAAC,GAAGA,KAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC;EAC3B,QAAQ,CAAC,GAAGA,KAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;EAC7B,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;EAC7B,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;EAC9B,IAAI,OAAO;EACX,MAAMF,OAAK,CAAC,CAAC,EAAE,CAAC,CAAC,GAAGF,SAAO;EAC3B,MAAME,OAAK,CAAC,CAAC,EAAEG,MAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAGL,SAAO;EAC7C,KAAK,CAAC;EACN,GAAG,GAAG,WAAW;EACjB,IAAI,OAAO,CAAC,EAAE,GAAGA,SAAO,EAAE,EAAE,GAAGA,SAAO,CAAC,CAAC;EACxC,GAAG,CAAC;AACJ;EACA,EAAE,WAAW,CAAC,QAAQ,GAAG,CAAC,CAAC;AAC3B;EACA,EAAE,OAAO,WAAW,CAAC;EACrB;;ACnCA,mBAAe,CAAC,IAAI,CAAC;;ECErB,IAAI,EAAE,GAAG,QAAQ;EACjB,IAAI,EAAE,GAAG,EAAE;EACX,IAAI,EAAE,GAAG,CAAC,EAAE;EACZ,IAAI,EAAE,GAAG,EAAE,CAAC;AACZ;EACA,IAAI,YAAY,GAAG;EACnB,EAAE,KAAK,EAAE,WAAW;EACpB,EAAE,SAAS,EAAE,IAAI;EACjB,EAAE,OAAO,EAAE,IAAI;EACf,EAAE,YAAY,EAAE,IAAI;EACpB,EAAE,UAAU,EAAE,IAAI;EAClB,EAAE,MAAM,EAAE,WAAW;EACrB,IAAI,IAAI,MAAM,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EACtC,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,QAAQ,CAAC,CAAC;EACpC,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG;EACH,CAAC,CAAC;AACF;EACA,SAAS,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE;EAC3B,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACrB,CAAC;AACD;AACA,uBAAe,YAAY;;ECrBpB,SAASuB,aAAW,CAAC,OAAO,EAAE;EACrC,EAAE,OAAO,SAAS,MAAM,EAAE;EAC1B,IAAI,IAAI,CAAC,GAAG,IAAI,eAAe,CAAC;EAChC,IAAI,KAAK,IAAI,GAAG,IAAI,OAAO,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;EACnD,IAAI,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC;EACtB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,eAAe,GAAG,EAAE;AAC7B;EACA,eAAe,CAAC,SAAS,GAAG;EAC5B,EAAE,WAAW,EAAE,eAAe;EAC9B,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;EACpD,EAAE,MAAM,EAAE,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;EAC9C,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,EAAE;EACpD,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE;EAChD,EAAE,YAAY,EAAE,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC,EAAE;EAC1D,EAAE,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE;EACtD,CAAC;;ECtBD,SAAS,GAAG,CAAC,UAAU,EAAE,SAAS,EAAE,MAAM,EAAE;EAC5C,EAAE,IAAI,IAAI,GAAG,UAAU,CAAC,UAAU,IAAI,UAAU,CAAC,UAAU,EAAE,CAAC;EAC9D,EAAE,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC1C,EAAE,IAAI,IAAI,IAAI,IAAI,EAAE,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;EAChD,EAAE,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,MAAM,CAACP,cAAY,CAAC,CAAC,CAAC;EACrD,EAAE,SAAS,CAACA,cAAY,CAAC,MAAM,EAAE,CAAC,CAAC;EACnC,EAAE,IAAI,IAAI,IAAI,IAAI,EAAE,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;EAChD,EAAE,OAAO,UAAU,CAAC;EACpB,CAAC;AACD;EACO,SAAS,SAAS,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE;EACtD,EAAE,OAAO,GAAG,CAAC,UAAU,EAAE,SAAS,CAAC,EAAE;EACrC,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACtE,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;EAC7D,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;EAC9D,IAAI,UAAU,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAChD,GAAG,EAAE,MAAM,CAAC,CAAC;EACb,CAAC;AACD;EACO,SAAS,OAAO,CAAC,UAAU,EAAE,IAAI,EAAE,MAAM,EAAE;EAClD,EAAE,OAAO,SAAS,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;EACvD,CAAC;AACD;EACO,SAAS,QAAQ,CAAC,UAAU,EAAE,KAAK,EAAE,MAAM,EAAE;EACpD,EAAE,OAAO,GAAG,CAAC,UAAU,EAAE,SAAS,CAAC,EAAE;EACrC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK;EAClB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnC,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;EAC7C,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzB,IAAI,UAAU,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAChD,GAAG,EAAE,MAAM,CAAC,CAAC;EACb,CAAC;AACD;EACO,SAAS,SAAS,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE;EACtD,EAAE,OAAO,GAAG,CAAC,UAAU,EAAE,SAAS,CAAC,EAAE;EACrC,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM;EACnB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnC,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;EAC9C,IAAI,UAAU,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAChD,GAAG,EAAE,MAAM,CAAC,CAAC;EACb;;EC1CA,IAAI,QAAQ,GAAG,EAAE;EACjB,IAAI,cAAc,GAAGb,KAAG,CAAC,EAAE,GAAGF,SAAO,CAAC,CAAC;AACvC;EACe,iBAAQ,CAAC,OAAO,EAAE,MAAM,EAAE;EACzC,EAAE,OAAO,CAAC,MAAM,GAAGuB,UAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,GAAG,YAAY,CAAC,OAAO,CAAC,CAAC;EACrE,CAAC;AACD;EACA,SAAS,YAAY,CAAC,OAAO,EAAE;EAC/B,EAAE,OAAOD,aAAW,CAAC;EACrB,IAAI,KAAK,EAAE,SAAS,CAAC,EAAE,CAAC,EAAE;EAC1B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxB,MAAM,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACpC,KAAK;EACL,GAAG,CAAC,CAAC;EACL,CAAC;AACD;EACA,SAASC,UAAQ,CAAC,OAAO,EAAE,MAAM,EAAE;AACnC;EACA,EAAE,SAAS,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;EACnG,IAAI,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE;EACpB,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE;EACpB,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC/B,IAAI,IAAI,EAAE,GAAG,CAAC,GAAG,MAAM,IAAI,KAAK,EAAE,EAAE;EACpC,MAAM,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE;EACrB,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE;EACrB,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE;EACrB,UAAU,CAAC,GAAGnB,MAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACzC,UAAU,IAAI,GAAGC,MAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EAC7B,UAAU,OAAO,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAGV,SAAO,IAAI,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC,GAAGA,SAAO,GAAG,CAAC,OAAO,GAAG,OAAO,IAAI,CAAC,GAAGM,OAAK,CAAC,CAAC,EAAE,CAAC,CAAC;EACzH,UAAU,CAAC,GAAG,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC;EACpC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACnB,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACnB,UAAU,GAAG,GAAG,EAAE,GAAG,EAAE;EACvB,UAAU,GAAG,GAAG,EAAE,GAAG,EAAE;EACvB,UAAU,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,CAAC;EACnC,MAAM,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,MAAM;EAC/B,aAAa,GAAG,CAAC,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,GAAG;EACxD,aAAa,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE;EAC3D,QAAQ,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;EACvG,QAAQ,MAAM,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC7B,QAAQ,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;EAC7F,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,OAAO,SAAS,MAAM,EAAE;EAC1B,IAAI,IAAI,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG;EACzC,QAAQ,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACpC;EACA,IAAI,IAAI,cAAc,GAAG;EACzB,MAAM,KAAK,EAAE,KAAK;EAClB,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,OAAO,EAAE,OAAO;EACtB,MAAM,YAAY,EAAE,WAAW,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC,cAAc,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EAC/F,MAAM,UAAU,EAAE,WAAW,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,cAAc,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EAC3F,KAAK,CAAC;AACN;EACA,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxB,MAAM,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,KAAK;AACL;EACA,IAAI,SAAS,SAAS,GAAG;EACzB,MAAM,EAAE,GAAG,GAAG,CAAC;EACf,MAAM,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC;EACvC,MAAM,MAAM,CAAC,SAAS,EAAE,CAAC;EACzB,KAAK;AACL;EACA,IAAI,SAAS,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE;EACpC,MAAM,IAAI,CAAC,GAAGW,WAAS,CAAC,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACjE,MAAM,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,MAAM,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;EAC7I,MAAM,MAAM,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC3B,KAAK;AACL;EACA,IAAI,SAAS,OAAO,GAAG;EACvB,MAAM,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;EACnC,MAAM,MAAM,CAAC,OAAO,EAAE,CAAC;EACvB,KAAK;AACL;EACA,IAAI,SAAS,SAAS,GAAG;EACzB,MAAM,SAAS,EAAE,CAAC;EAClB,MAAM,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC;EACvC,MAAM,cAAc,CAAC,OAAO,GAAG,OAAO,CAAC;EACvC,KAAK;AACL;EACA,IAAI,SAAS,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE;EACpC,MAAM,SAAS,CAAC,QAAQ,GAAG,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC;EAC1F,MAAM,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC;EACvC,KAAK;AACL;EACA,IAAI,SAAS,OAAO,GAAG;EACvB,MAAM,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;EACvG,MAAM,cAAc,CAAC,OAAO,GAAG,OAAO,CAAC;EACvC,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK;AACL;EACA,IAAI,OAAO,cAAc,CAAC;EAC1B,GAAG,CAAC;EACJ;;EC1FA,IAAI,gBAAgB,GAAGU,aAAW,CAAC;EACnC,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,CAAC,EAAE;EACxB,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAGtB,SAAO,EAAE,CAAC,GAAGA,SAAO,CAAC,CAAC;EAChD,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,SAAS,eAAe,CAAC,MAAM,EAAE;EACjC,EAAE,OAAOsB,aAAW,CAAC;EACrB,IAAI,KAAK,EAAE,SAAS,CAAC,EAAE,CAAC,EAAE;EAC1B,MAAM,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3C,KAAK;EACL,GAAG,CAAC,CAAC;EACL,CAAC;AACD;EACA,SAAS,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAC3C,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE;EAC3B,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EACrB,IAAI,OAAO,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACpC,GAAG;EACH,EAAE,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,CAAC,EAAE;EACpC,IAAI,OAAO,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC;EAClD,GAAG,CAAC;EACJ,EAAE,OAAO,SAAS,CAAC;EACnB,CAAC;AACD;EACA,SAAS,oBAAoB,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE;EACxD,EAAE,IAAI,CAAC,KAAK,EAAE,OAAO,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;EACvD,EAAE,IAAI,QAAQ,GAAGpB,KAAG,CAAC,KAAK,CAAC;EAC3B,MAAM,QAAQ,GAAGC,KAAG,CAAC,KAAK,CAAC;EAC3B,MAAM,CAAC,GAAG,QAAQ,GAAG,CAAC;EACtB,MAAM,CAAC,GAAG,QAAQ,GAAG,CAAC;EACtB,MAAM,EAAE,GAAG,QAAQ,GAAG,CAAC;EACvB,MAAM,EAAE,GAAG,QAAQ,GAAG,CAAC;EACvB,MAAM,EAAE,GAAG,CAAC,QAAQ,GAAG,EAAE,GAAG,QAAQ,GAAG,EAAE,IAAI,CAAC;EAC9C,MAAM,EAAE,GAAG,CAAC,QAAQ,GAAG,EAAE,GAAG,QAAQ,GAAG,EAAE,IAAI,CAAC,CAAC;EAC/C,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE;EAC3B,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EACrB,IAAI,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACpD,GAAG;EACH,EAAE,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,CAAC,EAAE;EACpC,IAAI,OAAO,CAAC,EAAE,IAAI,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACtE,GAAG,CAAC;EACJ,EAAE,OAAO,SAAS,CAAC;EACnB,CAAC;AACD;EACe,SAAS,UAAU,CAAC,OAAO,EAAE;EAC5C,EAAE,OAAO,iBAAiB,CAAC,WAAW,EAAE,OAAO,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7D,CAAC;AACD;EACO,SAAS,iBAAiB,CAAC,SAAS,EAAE;EAC7C,EAAE,IAAI,OAAO;EACb,MAAM,CAAC,GAAG,GAAG;EACb,MAAM,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG;EACtB,MAAM,MAAM,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC;EACzB,MAAM,WAAW,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,EAAE,MAAM;EAC3D,MAAM,KAAK,GAAG,CAAC;EACf,MAAM,EAAE,GAAG,CAAC;EACZ,MAAM,EAAE,GAAG,CAAC;EACZ,MAAM,KAAK,GAAG,IAAI,EAAE,OAAO,GAAG,gBAAgB;EAC9C,MAAM,EAAE,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,QAAQ,GAAGqB,UAAQ;EAChD,MAAM,MAAM,GAAG,GAAG;EAClB,MAAM,eAAe;EACrB,MAAM,gBAAgB;EACtB,MAAM,sBAAsB;EAC5B,MAAM,KAAK;EACX,MAAM,WAAW,CAAC;AAClB;EACA,EAAE,SAAS,UAAU,CAAC,KAAK,EAAE;EAC7B,IAAI,OAAO,sBAAsB,CAAC,KAAK,CAAC,CAAC,CAAC,GAAGxB,SAAO,EAAE,KAAK,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC,CAAC;EAC1E,GAAG;AACH;EACA,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACzB,IAAI,KAAK,GAAG,sBAAsB,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EAC9D,IAAI,OAAO,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAGD,SAAO,EAAE,KAAK,CAAC,CAAC,CAAC,GAAGA,SAAO,CAAC,CAAC;EAC7D,GAAG;AACH;EACA,EAAE,UAAU,CAAC,MAAM,GAAG,SAAS,MAAM,EAAE;EACvC,IAAI,OAAO,KAAK,IAAI,WAAW,KAAK,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,WAAW,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjK,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE;EACnC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,OAAO,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,EAAE,KAAK,EAAE,IAAI,OAAO,CAAC;EAClF,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,CAAC,EAAE;EACpC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,QAAQ,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,EAAE,KAAK,EAAE,IAAI,QAAQ,CAAC;EAC3F,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EACrC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,OAAO,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,GAAG,CAAC,GAAGC,SAAO,CAAC,IAAI,KAAK,GAAG,IAAI,EAAE,gBAAgB,CAAC,EAAE,KAAK,EAAE,IAAI,KAAK,GAAGD,SAAO,CAAC;EAC7I,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,UAAU,GAAG,SAAS,CAAC,EAAE;EACtC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,QAAQ,GAAG,CAAC,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,EAAEyB,UAAQ,IAAI,aAAa,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EAC5N,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC,EAAE;EACjC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;EACvD,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EACrC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC1E,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE;EAClC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAGxB,SAAO,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAGA,SAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,MAAM,GAAGD,SAAO,EAAE,GAAG,GAAGA,SAAO,CAAC,CAAC;EAC1I,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE;EAClC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAGC,SAAO,EAAE,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAGA,SAAO,EAAE,UAAU,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAGA,SAAO,GAAG,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,WAAW,GAAGD,SAAO,EAAE,QAAQ,GAAGA,SAAO,EAAE,UAAU,GAAGA,SAAO,CAAC,CAAC;EAC1O,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC,EAAE;EACjC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,KAAK,GAAG,CAAC,GAAG,GAAG,GAAGC,SAAO,EAAE,QAAQ,EAAE,IAAI,KAAK,GAAGD,SAAO,CAAC;EACxF,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,CAAC,EAAE;EACpC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;EACrE,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,CAAC,EAAE;EACpC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;EACrE,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE;EACrC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,eAAe,GAAG,QAAQ,CAAC,gBAAgB,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,IAAIK,MAAI,CAAC,MAAM,CAAC,CAAC;EACrH,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,SAAS,GAAG,SAAS,MAAM,EAAE,MAAM,EAAE;EAClD,IAAI,OAAO,SAAS,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;EACjD,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,OAAO,GAAG,SAAS,IAAI,EAAE,MAAM,EAAE;EAC9C,IAAI,OAAO,OAAO,CAAC,UAAU,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;EAC7C,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,KAAK,EAAE,MAAM,EAAE;EAChD,IAAI,OAAO,QAAQ,CAAC,UAAU,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;EAC/C,GAAG,CAAC;AACJ;EACA,EAAE,UAAU,CAAC,SAAS,GAAG,SAAS,MAAM,EAAE,MAAM,EAAE;EAClD,IAAI,OAAO,SAAS,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;EACjD,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,QAAQ,GAAG;EACtB,IAAI,IAAI,MAAM,GAAG,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC/F,QAAQ,SAAS,GAAG,oBAAoB,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;EACzF,IAAI,MAAM,GAAG,aAAa,CAAC,WAAW,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAC;EAC9D,IAAI,gBAAgB,GAAG,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;EACnD,IAAI,sBAAsB,GAAG,OAAO,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;EAC/D,IAAI,eAAe,GAAG,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;EACzD,IAAI,OAAO,KAAK,EAAE,CAAC;EACnB,GAAG;AACH;EACA,EAAE,SAAS,KAAK,GAAG;EACnB,IAAI,KAAK,GAAG,WAAW,GAAG,IAAI,CAAC;EAC/B,IAAI,OAAO,UAAU,CAAC;EACtB,GAAG;AACH;EACA,EAAE,OAAO,WAAW;EACpB,IAAI,OAAO,GAAG,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;EAC/C,IAAI,UAAU,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC;EACjD,IAAI,OAAO,QAAQ,EAAE,CAAC;EACtB,GAAG,CAAC;EACJ;;ECjKO,SAAS,eAAe,CAAC,KAAK,EAAE;EACvC,EAAE,OAAO,SAAS,CAAC,EAAE,CAAC,EAAE;EACxB,IAAI,IAAI,CAAC,GAAGA,MAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/B,QAAQ,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EACpB,QAAQ,EAAE,GAAGD,KAAG,CAAC,CAAC,CAAC;EACnB,QAAQ,EAAE,GAAGD,KAAG,CAAC,CAAC,CAAC,CAAC;EACpB,IAAI,OAAO;EACX,MAAMD,OAAK,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EAC3B,MAAMI,MAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,KAAK,CAAC;EACN,GAAG;EACH;;ECtBO,SAAS,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE;EACvC,EAAE,IAAI,EAAE,GAAGH,KAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAGA,KAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACvC,EAAE,OAAO,CAAC,EAAE,GAAGC,KAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,KAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,CAAC;AACD;EACA,gBAAgB,CAAC,MAAM,GAAG,eAAe,CAAC,SAAS,CAAC,EAAE;EACtD,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EACrB,CAAC,CAAC,CAAC;AACH;EACe,yBAAQ,GAAG;EAC1B,EAAE,OAAO,UAAU,CAAC,gBAAgB,CAAC;EACrC,OAAO,KAAK,CAAC,GAAG,CAAC;EACjB,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACtB;;ECbA,SAASsB,YAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC7B,EAAE,OAAO,CAAC,GAAGC,iBAAe,CAAC,CAAC,CAAC,EAAEC,4BAA0B,CAAC,CAAC,EAAEC,2BAAyB,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,EAAEF,iBAAe,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC5K,CAAC;EACD,SAASE,2BAAyB,GAAG;EACrC,EAAE,IAAI;EACN,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;EAC5F,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE;EAChB,EAAE,OAAO,CAACA,2BAAyB,GAAG,YAAY;EAClD,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;EACf,GAAG,GAAG,CAAC;EACP,CAAC;EACD,SAASnD,uBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,EAAE,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,GAAG,WAAW,IAAI,OAAO,MAAM,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,CAAC;EACnG,EAAE,IAAI,IAAI,IAAI,CAAC,EAAE;EACjB,IAAI,IAAI,CAAC;EACT,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,IAAI,IAAI;EACR,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EAAE;EAC7C,QAAQ,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO;EACpC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,OAAO,MAAM,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC9F,KAAK,CAAC,OAAO,CAAC,EAAE;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACpB,KAAK,SAAS;EACd,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO;EAChF,OAAO,SAAS;EAChB,QAAQ,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;EACvB,OAAO;EACP,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,CAAC;EACD,SAASU,cAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC5B,EAAE,IAAI,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EAC3C,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EAChC,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,IAAI,SAAS,CAAC,CAAC;EACtC,IAAI,IAAI,QAAQ,IAAI,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;EACvC,IAAI,MAAM,IAAI,SAAS,CAAC,8CAA8C,CAAC,CAAC;EACxE,GAAG;EACH,EAAE,OAAO,CAAC,QAAQ,KAAK,CAAC,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC;EAC/C,CAAC;EACD,SAASP,gBAAc,CAAC,CAAC,EAAE;EAC3B,EAAE,IAAI,CAAC,GAAGO,cAAY,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;EACpC,EAAE,OAAO,QAAQ,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EAC9C,CAAC;EACD,SAAST,iBAAe,CAAC,QAAQ,EAAE,WAAW,EAAE;EAChD,EAAE,IAAI,EAAE,QAAQ,YAAY,WAAW,CAAC,EAAE;EAC1C,IAAI,MAAM,IAAI,SAAS,CAAC,mCAAmC,CAAC,CAAC;EAC7D,GAAG;EACH,CAAC;EACD,SAASC,mBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE;EAC1C,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EACzC,IAAI,IAAI,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9B,IAAI,UAAU,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,KAAK,CAAC;EAC3D,IAAI,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC;EACnC,IAAI,IAAI,OAAO,IAAI,UAAU,EAAE,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC1D,IAAI,MAAM,CAAC,cAAc,CAAC,MAAM,EAAEC,gBAAc,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,CAAC;EAC9E,GAAG;EACH,CAAC;EACD,SAASC,cAAY,CAAC,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE;EAC5D,EAAE,IAAI,UAAU,EAAEF,mBAAiB,CAAC,WAAW,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;EACvE,EAAE,IAAI,WAAW,EAAEA,mBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;EAC/D,EAAE,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,WAAW,EAAE;EAClD,IAAI,QAAQ,EAAE,KAAK;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,WAAW,CAAC;EACrB,CAAC;EACD,SAASkD,WAAS,CAAC,QAAQ,EAAE,UAAU,EAAE;EACzC,EAAE,IAAI,OAAO,UAAU,KAAK,UAAU,IAAI,UAAU,KAAK,IAAI,EAAE;EAC/D,IAAI,MAAM,IAAI,SAAS,CAAC,oDAAoD,CAAC,CAAC;EAC9E,GAAG;EACH,EAAE,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE;EACzE,IAAI,WAAW,EAAE;EACjB,MAAM,KAAK,EAAE,QAAQ;EACrB,MAAM,QAAQ,EAAE,IAAI;EACpB,MAAM,YAAY,EAAE,IAAI;EACxB,KAAK;EACL,GAAG,CAAC,CAAC;EACL,EAAE,MAAM,CAAC,cAAc,CAAC,QAAQ,EAAE,WAAW,EAAE;EAC/C,IAAI,QAAQ,EAAE,KAAK;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,UAAU,EAAEC,iBAAe,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;EACxD,CAAC;EACD,SAASJ,iBAAe,CAAC,CAAC,EAAE;EAC5B,EAAEA,iBAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE;EACvG,IAAI,OAAO,CAAC,CAAC,SAAS,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;EACnD,GAAG,CAAC;EACJ,EAAE,OAAOA,iBAAe,CAAC,CAAC,CAAC,CAAC;EAC5B,CAAC;EACD,SAASI,iBAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC/B,EAAEA,iBAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC1G,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;EACpB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,EAAE,OAAOA,iBAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B,CAAC;EACD,SAASC,wBAAsB,CAAC,IAAI,EAAE;EACtC,EAAE,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE;EACvB,IAAI,MAAM,IAAI,cAAc,CAAC,2DAA2D,CAAC,CAAC;EAC1F,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAASJ,4BAA0B,CAAC,IAAI,EAAE,IAAI,EAAE;EAChD,EAAE,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,QAAQ,IAAI,OAAO,IAAI,KAAK,UAAU,CAAC,EAAE;EACxE,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,MAAM,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE;EAC9B,IAAI,MAAM,IAAI,SAAS,CAAC,0DAA0D,CAAC,CAAC;EACpF,GAAG;EACH,EAAE,OAAOI,wBAAsB,CAAC,IAAI,CAAC,CAAC;EACtC,CAAC;EACD,SAASjD,gBAAc,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,EAAE,OAAOC,iBAAe,CAAC,GAAG,CAAC,IAAIN,uBAAqB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIO,6BAA2B,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIC,kBAAgB,EAAE,CAAC;EAC5H,CAAC;EACD,SAASF,iBAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;EACrC,CAAC;EACD,SAASC,6BAA2B,CAAC,CAAC,EAAE,MAAM,EAAE;EAChD,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO;EACjB,EAAE,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,OAAOE,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzD,EAAE,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC;EAC9D,EAAE,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,CAAC,KAAK,WAAW,IAAI,0CAA0C,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAOA,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnH,CAAC;EACD,SAASA,mBAAiB,CAAC,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;EACxD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAASD,kBAAgB,GAAG;EAC5B,EAAE,MAAM,IAAI,SAAS,CAAC,2IAA2I,CAAC,CAAC;EACnK,CAAC;EACD,SAAS,0BAA0B,CAAC,CAAC,EAAE,cAAc,EAAE;EACvD,EAAE,IAAI,EAAE,GAAG,OAAO,MAAM,KAAK,WAAW,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,CAAC;EAClF,EAAE,IAAI,CAAC,EAAE,EAAE;EACX,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,GAAGD,6BAA2B,CAAC,CAAC,CAAC,CAAC,IAAI,cAAc,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,MAAM,KAAK,QAAQ,EAAE;EAC1H,MAAM,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;EACrB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,YAAY,EAAE,CAAC;EAC7B,MAAM,OAAO;EACb,QAAQ,CAAC,EAAE,CAAC;EACZ,QAAQ,CAAC,EAAE,YAAY;EACvB,UAAU,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,OAAO;EACpC,YAAY,IAAI,EAAE,IAAI;EACtB,WAAW,CAAC;EACZ,UAAU,OAAO;EACjB,YAAY,IAAI,EAAE,KAAK;EACvB,YAAY,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;EACzB,WAAW,CAAC;EACZ,SAAS;EACT,QAAQ,CAAC,EAAE,UAAU,CAAC,EAAE;EACxB,UAAU,MAAM,CAAC,CAAC;EAClB,SAAS;EACT,QAAQ,CAAC,EAAE,CAAC;EACZ,OAAO,CAAC;EACR,KAAK;EACL,IAAI,MAAM,IAAI,SAAS,CAAC,uIAAuI,CAAC,CAAC;EACjK,GAAG;EACH,EAAE,IAAI,gBAAgB,GAAG,IAAI;EAC7B,IAAI,MAAM,GAAG,KAAK;EAClB,IAAI,GAAG,CAAC;EACR,EAAE,OAAO;EACT,IAAI,CAAC,EAAE,YAAY;EACnB,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACtB,KAAK;EACL,IAAI,CAAC,EAAE,YAAY;EACnB,MAAM,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC;EAC3B,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC;EACnC,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK;EACL,IAAI,CAAC,EAAE,UAAU,CAAC,EAAE;EACpB,MAAM,MAAM,GAAG,IAAI,CAAC;EACpB,MAAM,GAAG,GAAG,CAAC,CAAC;EACd,KAAK;EACL,IAAI,CAAC,EAAE,YAAY;EACnB,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,gBAAgB,IAAI,EAAE,CAAC,MAAM,IAAI,IAAI,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;EAChE,OAAO,SAAS;EAChB,QAAQ,IAAI,MAAM,EAAE,MAAM,GAAG,CAAC;EAC9B,OAAO;EACP,KAAK;EACL,GAAG,CAAC;EACJ,CAAC;AACD;EACA,IAAI,eAAe,GAAG,SAAS,eAAe,GAAG;EACjD,EAAE,IAAI,UAAU,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC1F,EAAE,IAAI,cAAc,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7F,EAAE,IAAI,MAAM,GAAG,EAAE,CAAC;EAClB,EAAE,IAAI,OAAO,GAAG,IAAI,CAAC;EACrB,EAAE,UAAU,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EACpC,IAAI,IAAI,OAAO,EAAE;EACjB,MAAM,IAAI,IAAI,GAAGgD,aAAW,CAAC,GAAG,EAAE,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;EAC3D,MAAM,IAAI,IAAI,GAAG,cAAc,EAAE;EACjC,QAAQ,IAAI,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;EACpD,QAAQ,IAAI,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC;EACzD,QAAQ,IAAI,CAAC,GAAG,KAAK,CAAC;EACtB,QAAQ,OAAO,CAAC,GAAG,CAAC,EAAE;EACtB,UAAU,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EACnC,UAAU,CAAC,IAAI,KAAK,CAAC;EACrB,SAAS;EACT,OAAO;EACP,KAAK;EACL,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC;EAC/B,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC,CAAC;AACF;EACA,IAAIC,OAAK,GAAG,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACxE,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,sBAAsB,EAAE,sBAAsB;EAChD,CAAC,CAAC;AACF;EACA;EACA,IAAIC,gBAAc,GAAG,IAAID,OAAK,CAAC,cAAc,EAAE,CAAC,YAAY,GAAG,cAAc,GAAG,cAAc,CAAC;EAC/F,IAAI,eAAe,gBAAgB,UAAU,qBAAqB,EAAE;EACpE,EAAEJ,WAAS,CAAC,eAAe,EAAE,qBAAqB,CAAC,CAAC;EACpD,EAAE,SAAS,eAAe,CAAC,OAAO,EAAE;EACpC,IAAI,IAAI,KAAK,CAAC;EACd,IAAI,IAAI,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACvF,IAAI,IAAI,UAAU,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3F,IAAInD,iBAAe,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;EAC3C,IAAI,KAAK,GAAG+C,YAAU,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;EAC9C,IAAI,KAAK,CAAC,IAAI,GAAG,iBAAiB,CAAC;EACnC,IAAI,KAAK,CAAC,UAAU,GAAG;EACvB,MAAM,OAAO,EAAE,OAAO;EACtB,MAAM,MAAM,EAAE,MAAM;EACpB,MAAM,UAAU,EAAE,UAAU;EAC5B,KAAK,CAAC;AACN;EACA;EACA,IAAI,IAAI,MAAM,GAAG,CAAC;EAClB,MAAM,KAAK,EAAE,QAAQ;EACrB,MAAM,UAAU,EAAE,aAAa;EAC/B,MAAM,UAAU,EAAE,aAAa;EAC/B,MAAM,eAAe,EAAE,kBAAkB;EACzC,MAAM,OAAO,EAAE,UAAU;EACzB,MAAM,YAAY,EAAE,eAAe;EACnC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,YAAY;EACnC,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK,EAAE,OAAO,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;AACpC;EACA;EACA,IAAI,IAAI,OAAO,GAAG,EAAE;EACpB,MAAM,QAAQ,GAAG,EAAE,CAAC;EACpB,IAAI,IAAI,QAAQ,GAAG,CAAC,CAAC;EACrB,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,IAAI,EAAE;EACnC,MAAM,IAAI,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC;EACtC,MAAM,WAAW,CAAC;EAClB,QAAQ,OAAO,EAAE,OAAO;EACxB,QAAQ,QAAQ,EAAE,QAAQ;EAC1B,OAAO,EAAE,IAAI,CAAC,CAAC;EACf,MAAM,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC,MAAM,GAAG,UAAU,EAAE,QAAQ,EAAE,CAAC,CAAC;EAC1E,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,OAAO,CAAC,MAAM,IAAI,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;EAC9C,IAAI,QAAQ,CAAC,MAAM,IAAI,KAAK,CAACS,gBAAc,CAAC,CAAC,UAAU,EAAE,IAAID,OAAK,CAAC,sBAAsB,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;AACxG;EACA;AACA;EACA,IAAI,SAAS,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE;EACjC,MAAM,IAAI,QAAQ,GAAGE,iBAAe,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC9D,MAAM,IAAI,OAAO,GAAG,EAAE,CAAC;EACvB,MAAM,OAAO,CAAC;EACd,QAAQ,QAAQ,EAAE,QAAQ;EAC1B,QAAQ,OAAO,EAAE,OAAO;EACxB,OAAO,CAAC,CAAC;EACT,KAAK;EACL,IAAI,SAAS,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE;EACtC,MAAM,IAAI,MAAM,GAAG;EACnB,QAAQ,QAAQ,EAAE,EAAE;EACpB,QAAQ,OAAO,EAAE,EAAE;EACnB,OAAO,CAAC;EACR,MAAM,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC9B,QAAQ,OAAO,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC9B,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,IAAI,EAAE;EACjC,QAAQ,IAAI,KAAK,GAAGrD,gBAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EAC3C,UAAU,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC5B,QAAQ,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EACpC,OAAO,CAAC,CAAC;EACT,MAAM,OAAO,CAAC,MAAM,CAAC,CAAC;EACtB,KAAK;EACL,IAAI,SAAS,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE;EACtC,MAAM,IAAI,QAAQ,GAAG,eAAe,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EAC9E,QAAQ,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC5C,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACzB,QAAQ,OAAOqD,iBAAe,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;EAC5C,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,eAAe,GAAGC,QAAM,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC,CAAC;EACtD,QAAQ,QAAQ,GAAG,eAAe,CAAC,QAAQ,CAAC;EAC5C,MAAM,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACtD,MAAM,IAAI,OAAO,GAAG,EAAE,CAAC;EACvB,MAAM,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,SAAS,EAAE,IAAI,EAAE,EAAE;EACnD,QAAQ,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;EACrC,OAAO;EACP,MAAM,OAAO,CAAC;EACd,QAAQ,QAAQ,EAAE,QAAQ;EAC1B,QAAQ,OAAO,EAAE,OAAO;EACxB,OAAO,CAAC,CAAC;EACT,KAAK;EACL,IAAI,SAAS,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE;EAC3C,MAAM,IAAI,MAAM,GAAG;EACnB,QAAQ,QAAQ,EAAE,EAAE;EACpB,QAAQ,OAAO,EAAE,EAAE;EACnB,OAAO,CAAC;EACR,MAAM,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC9B,QAAQ,OAAO,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnC,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EAClC,QAAQ,IAAI,KAAK,GAAGtD,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC5C,UAAU,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC7B,QAAQ,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;EACrC,OAAO,CAAC,CAAC;EACT,MAAM,OAAO,CAAC,MAAM,CAAC,CAAC;EACtB,KAAK;EACL,IAAI,SAAS,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE;EACnC,MAAM,IAAI,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,UAAU,aAAa,EAAE;EACzD,QAAQ,OAAO,eAAe,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EAC/E,UAAU,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC9C,YAAY,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EAC1B,YAAY,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC3B,UAAU,OAAOqD,iBAAe,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;EAC9C,SAAS,CAAC,CAAC;EACX,OAAO,CAAC,CAAC;AACT;EACA;EACA,MAAM,IAAI,gBAAgB,GAAGC,QAAM,CAAC,OAAO,CAAC,QAAQ,CAAC;EACrD,QAAQ,QAAQ,GAAG,gBAAgB,CAAC,QAAQ;EAC5C,QAAQ,KAAK,GAAG,gBAAgB,CAAC,KAAK,CAAC;EACvC,MAAM,IAAI,YAAY,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;EAC9C,MAAM,IAAI,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;EAC9D,MAAM,IAAI,YAAY,GAAG,QAAQ,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;EAC1D,MAAM,IAAI,QAAQ,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC;EACpC,MAAM,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACtD,MAAM,IAAI,YAAY,GAAG,EAAE;EAC3B,QAAQ,WAAW,GAAG,EAAE,CAAC;EACzB,MAAM,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,SAAS,EAAE,IAAI,EAAE,EAAE;EACnD,QAAQ,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACjC,UAAU,IAAI,IAAI,GAAG,YAAY,EAAE;EACnC,YAAY,YAAY,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;EAC9C,WAAW,MAAM;EACjB,YAAY,WAAW,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,GAAG,YAAY,EAAE,IAAI,GAAG,YAAY,CAAC,CAAC;EAC3E,WAAW;EACX,SAAS;EACT,OAAO;EACP,MAAM,IAAI,MAAM,GAAG,CAAC;EACpB,QAAQ,OAAO,EAAE,YAAY;EAC7B,QAAQ,QAAQ,EAAE,aAAa;EAC/B,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,KAAK,CAAC,MAAM,EAAE;EACxB,QAAQ,MAAM,CAAC,IAAI,CAAC;EACpB,UAAU,OAAO,EAAE,WAAW;EAC9B,UAAU,QAAQ,EAAE,YAAY;EAChC,SAAS,CAAC,CAAC;EACX,OAAO;EACP,MAAM,OAAO,MAAM,CAAC;EACpB,KAAK;EACL,IAAI,SAAS,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE;EACxC,MAAM,IAAI,KAAK,GAAG;EAClB,QAAQ,QAAQ,EAAE,EAAE;EACpB,QAAQ,OAAO,EAAE,EAAE;EACnB,OAAO,CAAC;EACR,MAAM,IAAI,KAAK,GAAG;EAClB,QAAQ,QAAQ,EAAE,EAAE;EACpB,QAAQ,OAAO,EAAE,EAAE;EACnB,OAAO,CAAC;EACR,MAAM,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC9B,QAAQ,OAAO,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAChC,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EAClC,QAAQ,IAAI,MAAM,GAAGtD,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC7C,UAAU,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC;EAC9B,UAAU,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EAC/B,QAAQ,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;EACrC,QAAQ,QAAQ,IAAI,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;EACjD,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;EAC3B,MAAM,KAAK,CAAC,QAAQ,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EAClD,MAAM,OAAO,MAAM,CAAC;EACpB,KAAK;EACL,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,EAAE,OAAOD,cAAY,CAAC,eAAe,CAAC,CAAC;EACvC,CAAC,CAACoD,OAAK,CAAC,cAAc,CAAC,CAAC;EACxB,SAAS,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE;EAClC,EAAE,IAAI,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACzD,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;EAC3C,EAAE,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EAC3D,IAAI,OAAO,GAAG,GAAG,WAAW,CAAC;EAC7B,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;EACD,SAAS,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE;EAChC,EAAE,IAAI,SAAS,GAAG,0BAA0B,CAAC,GAAG,CAAC;EACjD,IAAI,KAAK,CAAC;EACV,EAAE,IAAI;EACN,IAAI,KAAK,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC,EAAE,EAAE,IAAI,GAAG;EACxD,MAAM,IAAI,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;EAC1B,MAAM,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACrB,KAAK;EACL,GAAG,CAAC,OAAO,GAAG,EAAE;EAChB,IAAI,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,GAAG,SAAS;EACZ,IAAI,SAAS,CAAC,CAAC,EAAE,CAAC;EAClB,GAAG;EACH,CAAC;EACD,SAASE,iBAAe,CAAC,GAAG,EAAE,GAAG,EAAE;EACnC,EAAE,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAChF,EAAE,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACvC,EAAE,IAAI,KAAK,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACzC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC;EAC7C;EACA,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;EACnB;EACA,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC;EACrC,GAAG,CAAC;EACJ;;EC7ZA,SAAS,yBAAyB,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,GAAG;AAC9E;EACA,CAAC,KAAK,EAAE,UAAU,IAAI,EAAE,UAAU,CAAC,OAAO,GAAG;AAC7C;EACA,EAAE,MAAM,IAAI,KAAK,EAAE,+DAA+D,EAAE,CAAC;AACrF;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,GAAG;AACxH;EACA,EAAE,MAAM,IAAI,KAAK,EAAE,kFAAkF,EAAE,CAAC;AACxG;EACA,EAAE;AACF;EACA,CAAC,SAAS,iBAAiB,EAAE,SAAS,GAAG;AACzC;EACA,EAAE,KAAK,SAAS,CAAC,UAAU,IAAI,SAAS,CAAC,4BAA4B,GAAG;AACxE;EACA,GAAG,MAAM,QAAQ,GAAG,IAAI,YAAY,EAAE,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;AAC7E;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,IAAI,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC3C;EACA,IAAI,KAAK,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG;AAClC;EACA,KAAK,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AAC5C;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,OAAO,QAAQ,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,KAAK,SAAS,CAAC,KAAK,YAAY,YAAY,GAAG;AACjD;EACA,GAAG,OAAO,SAAS,CAAC,KAAK,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,YAAY,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;AAC7C;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,MAAM,SAAS,GAAG,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,EAAE,GAAG,QAAQ,CAAC;AACvE;EACA;AACA;EACA,CAAC,MAAM,QAAQ,GAAG,UAAU,CAAC,gBAAgB;AAC7C;EACA,EAAE,iBAAiB,EAAE,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE;EACpD,EAAE,iBAAiB,EAAE,SAAS,CAAC,UAAU,CAAC,MAAM,EAAE;EAClD,EAAE,iBAAiB,EAAE,SAAS,CAAC,UAAU,CAAC,EAAE,EAAE;AAC9C;EACA,EAAE,CAAC;AACH;EACA;EACA;AACA;EACA,CAAC,KAAK,UAAU,GAAG;AACnB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,GAAG;AACjD;EACA,GAAG,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC;AACxB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,SAAS,CAAC,YAAY,EAAE,SAAS,EAAE,IAAI,eAAe,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;AACzE;EACA,CAAC,KAAK,QAAQ,KAAK,SAAS,GAAG;AAC/B;EACA,EAAE,QAAQ,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,CAAC;AACjB;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,eAAe,EAAE,UAAU,EAAE,SAAS,GAAG,KAAK,GAAG;AAC1D;EACA,CAAC,MAAM,SAAS,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,KAAK,KAAK,IAAI,CAAC;AAClD;EACA,CAAC,MAAM,cAAc,GAAG,IAAI,GAAG,EAAE,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC;EAC7E,CAAC,MAAM,mBAAmB,GAAG,IAAI,GAAG,EAAE,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC;AACvF;EACA,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC;EACvB,CAAC,MAAM,eAAe,GAAG,EAAE,CAAC;AAC5B;EACA,CAAC,MAAM,oBAAoB,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,oBAAoB,CAAC;AACnE;EACA,CAAC,MAAM,cAAc,GAAG,IAAI,cAAc,EAAE,CAAC;AAC7C;EACA,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC;AAChB;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG;AAChD;EACA,EAAE,MAAM,QAAQ,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;EACnC,EAAE,IAAI,eAAe,GAAG,CAAC,CAAC;AAC1B;EACA;AACA;EACA,EAAE,KAAK,SAAS,OAAO,QAAQ,CAAC,KAAK,KAAK,IAAI,EAAE,GAAG;AACnD;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,8EAA8E,GAAG,CAAC,GAAG,8HAA8H,EAAE,CAAC;EACxO,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,QAAQ,CAAC,UAAU,GAAG;AAC5C;EACA,GAAG,KAAK,EAAE,cAAc,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG;AACvC;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,8EAA8E,GAAG,CAAC,GAAG,+DAA+D,GAAG,IAAI,GAAG,8DAA8D,EAAE,CAAC;EAClP,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,UAAU,EAAE,IAAI,EAAE,KAAK,SAAS,GAAG,UAAU,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AACnE;EACA,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,UAAU,EAAE,IAAI,EAAE,EAAE,CAAC;AAC1D;EACA,GAAG,eAAe,GAAG,CAAC;AACtB;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,eAAe,KAAK,cAAc,CAAC,IAAI,GAAG;AACjD;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,8EAA8E,GAAG,CAAC,GAAG,gEAAgE,EAAE,CAAC;EAC1K,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,oBAAoB,KAAK,QAAQ,CAAC,oBAAoB,GAAG;AAChE;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,8EAA8E,GAAG,CAAC,GAAG,uEAAuE,EAAE,CAAC;EACjL,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,MAAM,MAAM,IAAI,IAAI,QAAQ,CAAC,eAAe,GAAG;AACjD;EACA,GAAG,KAAK,EAAE,mBAAmB,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG;AAC5C;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,8EAA8E,GAAG,CAAC,GAAG,mEAAmE,EAAE,CAAC;EAC9K,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,eAAe,EAAE,IAAI,EAAE,KAAK,SAAS,GAAG,eAAe,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AAC7E;EACA,GAAG,eAAe,EAAE,IAAI,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,eAAe,EAAE,IAAI,EAAE,EAAE,CAAC;AACpE;EACA,GAAG;AACH;EACA,EAAE,KAAK,SAAS,GAAG;AACnB;EACA,GAAG,IAAI,KAAK,CAAC;AACb;EACA,GAAG,KAAK,SAAS,GAAG;AACpB;EACA,IAAI,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC;AACjC;EACA,IAAI,MAAM,KAAK,QAAQ,CAAC,UAAU,CAAC,QAAQ,KAAK,SAAS,GAAG;AAC5D;EACA,IAAI,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;AAC/C;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,8EAA8E,GAAG,CAAC,GAAG,kEAAkE,EAAE,CAAC;EAC7K,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC/C;EACA,GAAG,MAAM,IAAI,KAAK,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,KAAK,SAAS,GAAG;AAClB;EACA,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;EACtB,EAAE,MAAM,WAAW,GAAG,EAAE,CAAC;AACzB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG;AACjD;EACA,GAAG,MAAM,KAAK,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;AACvC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG;AAC5C;EACA,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,GAAG,WAAW,EAAE,CAAC;AACtD;EACA,IAAI;AACJ;EACA,GAAG,WAAW,IAAI,UAAU,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;AAC5D;EACA,GAAG;AACH;EACA,EAAE,cAAc,CAAC,QAAQ,EAAE,WAAW,EAAE,CAAC;AACzC;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,MAAM,MAAM,IAAI,IAAI,UAAU,GAAG;AAClC;EACA,EAAE,MAAM,eAAe,GAAG,eAAe,EAAE,UAAU,EAAE,IAAI,EAAE,EAAE,CAAC;AAChE;EACA,EAAE,KAAK,EAAE,eAAe,GAAG;AAC3B;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,iFAAiF,GAAG,IAAI,GAAG,aAAa,EAAE,CAAC;EAC7H,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,cAAc,CAAC,YAAY,EAAE,IAAI,EAAE,eAAe,EAAE,CAAC;AACvD;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,MAAM,MAAM,IAAI,IAAI,eAAe,GAAG;AACvC;EACA,EAAE,MAAM,eAAe,GAAG,eAAe,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC;AAC9D;EACA,EAAE,KAAK,eAAe,KAAK,CAAC,GAAG,MAAM;AACrC;EACA,EAAE,cAAc,CAAC,eAAe,GAAG,cAAc,CAAC,eAAe,IAAI,EAAE,CAAC;EACxE,EAAE,cAAc,CAAC,eAAe,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AAC9C;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,GAAG,CAAC,GAAG;AAC/C;EACA,GAAG,MAAM,sBAAsB,GAAG,EAAE,CAAC;AACrC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG;AAC/D;EACA,IAAI,sBAAsB,CAAC,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;AACrE;EACA,IAAI;AACJ;EACA,GAAG,MAAM,oBAAoB,GAAG,eAAe,EAAE,sBAAsB,EAAE,CAAC;AAC1E;EACA,GAAG,KAAK,EAAE,oBAAoB,GAAG;AACjC;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,iFAAiF,GAAG,IAAI,GAAG,kBAAkB,EAAE,CAAC;EACnI,IAAI,OAAO,IAAI,CAAC;AAChB;EACA,IAAI;AACJ;EACA,GAAG,cAAc,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,IAAI,EAAE,oBAAoB,EAAE,CAAC;AACvE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,cAAc,CAAC;AACvB;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,eAAe,EAAE,UAAU,GAAG;AACvC;EACA,CAAC,IAAI,UAAU,CAAC;EAChB,CAAC,IAAI,QAAQ,CAAC;EACd,CAAC,IAAI,UAAU,CAAC;EAChB,CAAC,IAAI,OAAO,GAAG,EAAE,CAAC,CAAC;EACnB,CAAC,IAAI,WAAW,GAAG,CAAC,CAAC;AACrB;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG;AAChD;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG,UAAU,GAAG,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC;EAC3E,EAAE,KAAK,UAAU,KAAK,SAAS,CAAC,KAAK,CAAC,WAAW,GAAG;AACpD;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,2IAA2I,EAAE,CAAC;EAChK,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,KAAK,SAAS,GAAG,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;EAC9D,EAAE,KAAK,QAAQ,KAAK,SAAS,CAAC,QAAQ,GAAG;AACzC;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,+HAA+H,EAAE,CAAC;EACpJ,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;EACpE,EAAE,KAAK,UAAU,KAAK,SAAS,CAAC,UAAU,GAAG;AAC7C;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,iIAAiI,EAAE,CAAC;EACtJ,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,KAAK,OAAO,KAAK,EAAE,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC;EACrD,EAAE,KAAK,OAAO,KAAK,SAAS,CAAC,OAAO,GAAG;AACvC;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,8HAA8H,EAAE,CAAC;EACnJ,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,WAAW,IAAI,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,WAAW,EAAE,CAAC;EAC7C,CAAC,MAAM,MAAM,GAAG,IAAI,eAAe,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;EACnE,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC;AAChB;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG;AAChD;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;EACpC,EAAE,KAAK,SAAS,CAAC,4BAA4B,GAAG;AAChD;EACA,GAAG,MAAM,WAAW,GAAG,MAAM,GAAG,QAAQ,CAAC;EACzC,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,KAAK,MAAM,KAAK,GAAG,SAAS,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAClD,KAAK,MAAM,CAAC,YAAY,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AACtD;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,CAAC,GAAG,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE,MAAM,IAAI,SAAS,CAAC,KAAK,GAAG,QAAQ,CAAC;AACvC;EACA,EAAE;AACF;EACA,CAAC,KAAK,OAAO,KAAK,SAAS,GAAG;AAC9B;EACA,EAAE,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,OAAO,MAAM,CAAC;AACf;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACO,SAAS,kBAAkB,EAAE,SAAS,GAAG;AAChD;EACA,CAAC,KAAK,SAAS,CAAC,qCAAqC,IAAI,SAAS,CAAC,4BAA4B,GAAG;AAClG;EACA,EAAE,OAAO,qBAAqB,EAAE,SAAS,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,KAAK,SAAS,CAAC,0BAA0B,GAAG;AAC7C;EACA,EAAE,OAAO,IAAI,wBAAwB,EAAE,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AAC1D;EACA,EAAE;AACF;EACA,CAAC,OAAO,IAAI,eAAe,EAAE,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AAChD;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,oBAAoB,EAAE,UAAU,GAAG;AAC5C;EACA;EACA;EACA,CAAC,IAAI,UAAU,CAAC;EAChB,CAAC,IAAI,WAAW,GAAG,CAAC,CAAC;EACrB,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC;AAChB;EACA;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG;AACvD;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,EAAE,KAAK,UAAU,KAAK,SAAS,GAAG,UAAU,GAAG,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC;EAC3E,EAAE,KAAK,UAAU,KAAK,SAAS,CAAC,KAAK,CAAC,WAAW,GAAG;AACpD;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,2DAA2D,EAAE,CAAC;EAChF,GAAG,OAAO,IAAI,CAAC;AACf;EACA,GAAG;AACH;EACA,EAAE,WAAW,IAAI,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC;EACxC,EAAE,MAAM,IAAI,SAAS,CAAC,QAAQ,CAAC;AAC/B;EACA,EAAE;AACF;EACA;EACA,CAAC,MAAM,iBAAiB,GAAG,IAAI,iBAAiB,EAAE,IAAI,UAAU,EAAE,WAAW,EAAE,EAAE,MAAM,EAAE,CAAC;EAC1F,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC;EAChB,CAAC,MAAM,GAAG,GAAG,EAAE,CAAC;EAChB,CAAC,MAAM,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;EACpD,CAAC,MAAM,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AACpD;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,EAAE,MAAM,SAAS,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC;EACpC,EAAE,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;EACtC,EAAE,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;EAChC,EAAE,MAAM,GAAG,GAAG,IAAI,0BAA0B,EAAE,iBAAiB,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,CAAC,UAAU,EAAE,CAAC;EAC1G,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC;AAClB;EACA,EAAE,MAAM,IAAI,QAAQ,CAAC;AACrB;EACA;EACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG;AACrC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,GAAG;AACzC;EACA,IAAI,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;AAC7D;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG,CAAC;AACZ;EACA,CAAC;AACD;EACA;EACO,SAAS,qBAAqB,EAAE,SAAS,GAAG;AACnD;EACA,CAAC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;EAC/C,CAAC,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;EAC/B,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;EACrC,CAAC,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;AACzC;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,IAAI,EAAE,KAAK,GAAG,QAAQ,EAAE,CAAC;EAC5C,CAAC,IAAI,YAAY,CAAC;EAClB,CAAC,KAAK,SAAS,CAAC,qCAAqC,GAAG;AACxD;EACA,EAAE,YAAY,GAAG,IAAI,wBAAwB,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,SAAS,CAAC,gBAAgB,EAAE,CAAC;AACzG;EACA,EAAE,MAAM;AACR;EACA,EAAE,YAAY,GAAG,IAAI,eAAe,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AACpE;EACA,EAAE;AACF;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,GAAG;AACpC;EACA,EAAE,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AAC9C;EACA,EAAE,KAAK,QAAQ,IAAI,CAAC,GAAG;AACvB;EACA,GAAG,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,IAAI,CAAC,GAAG;AACvB;EACA,GAAG,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE,KAAK,QAAQ,IAAI,CAAC,GAAG;AACvB;EACA,GAAG,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AAC/C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,YAAY,CAAC;AACrB;EACA,CAAC;AACD;EACA;EACO,SAAS,oBAAoB,EAAE,QAAQ,GAAG;AACjD;EACA,CAAC,MAAM,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC;EACxC,CAAC,MAAM,YAAY,GAAG,QAAQ,CAAC,YAAY,CAAC;EAC5C,CAAC,MAAM,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;AAC3B;EACA,CAAC,MAAM,MAAM,GAAG,IAAI,UAAU,GAAG;AACjC;EACA,EAAE,MAAM,IAAI,GAAG,UAAU,EAAE,GAAG,EAAE,CAAC;EACjC,EAAE,KAAK,IAAI,CAAC,4BAA4B,GAAG;AAC3C;EACA,GAAG,KAAK,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG;AAChC;EACA,IAAI,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,qBAAqB,EAAE,IAAI,EAAE,EAAE,CAAC;AACvD;EACA,IAAI;AACJ;EACA,GAAG,UAAU,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,MAAM,GAAG,IAAI,YAAY,GAAG;AACnC;EACA,EAAE,MAAM,IAAI,GAAG,YAAY,EAAE,GAAG,EAAE,CAAC;EACnC,EAAE,KAAK,IAAI,CAAC,4BAA4B,GAAG;AAC3C;EACA,GAAG,KAAK,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG;AAChC;EACA,IAAI,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,qBAAqB,EAAE,IAAI,EAAE,EAAE,CAAC;AACvD;EACA,IAAI;AACJ;EACA,GAAG,YAAY,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,iBAAiB,EAAE,QAAQ,GAAG;AACvC;EACA;EACA;EACA;EACA,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;EACb,CAAC,MAAM,MAAM,IAAI,IAAI,QAAQ,CAAC,UAAU,GAAG;AAC3C;EACA,EAAE,MAAM,IAAI,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;EAC7C,EAAE,GAAG,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC;AACnE;EACA,EAAE;AACF;EACA,CAAC,MAAM,OAAO,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;EACrC,CAAC,GAAG,IAAI,OAAO,GAAG,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,QAAQ,GAAG,OAAO,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;EACzF,CAAC,OAAO,GAAG,CAAC;AACZ;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,aAAa,EAAE,QAAQ,EAAE,SAAS,GAAG,IAAI,GAAG;AACrD;EACA,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;AACnD;EACA;EACA;EACA,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC;EACxB,CAAC,MAAM,OAAO,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;EACrC,CAAC,MAAM,SAAS,GAAG,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;EACvD,CAAC,MAAM,WAAW,GAAG,OAAO,GAAG,OAAO,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;AAC/D;EACA;EACA,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC;AACnB;EACA;EACA,CAAC,MAAM,cAAc,GAAG,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC;EAC3D,CAAC,MAAM,aAAa,GAAG,EAAE,CAAC;EAC1B,CAAC,MAAM,kBAAkB,GAAG,EAAE,CAAC;EAC/B,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC;EACvB,CAAC,MAAM,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;EACpD,CAAC,MAAM,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;AACpD;EACA;EACA;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,EAAE,MAAM,IAAI,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;EACnC,EAAE,MAAM,IAAI,GAAG,QAAQ,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC;AAC3C;EACA,EAAE,aAAa,EAAE,IAAI,EAAE,GAAG,IAAI,eAAe;EAC7C,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE;EAC3D,GAAG,IAAI,CAAC,QAAQ;EAChB,GAAG,IAAI,CAAC,UAAU;EAClB,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,SAAS,GAAG,QAAQ,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;EACrD,EAAE,KAAK,SAAS,GAAG;AACnB;EACA,GAAG,kBAAkB,EAAE,IAAI,EAAE,GAAG,IAAI,eAAe;EACnD,IAAI,IAAI,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,QAAQ,EAAE;EAC3E,IAAI,SAAS,CAAC,QAAQ;EACtB,IAAI,SAAS,CAAC,UAAU;EACxB,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;EACA,CAAC,MAAM,aAAa,GAAG,SAAS,GAAG,GAAG,CAAC;EACvC,CAAC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC;EAC9C,CAAC,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,QAAQ,EAAE,CAAC;EACjD,CAAC,MAAM,YAAY,GAAG,aAAa,GAAG,cAAc,CAAC;EACrD,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,EAAE,MAAM,KAAK,GAAG,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAChD;EACA;EACA,EAAE,IAAI,IAAI,GAAG,EAAE,CAAC;EAChB,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC5D;EACA,GAAG,MAAM,IAAI,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;EACpC,GAAG,MAAM,SAAS,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;EACnD,GAAG,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;AACvC;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,GAAG;AACzC;EACA;EACA,IAAI,IAAI,IAAI,CAAC,GAAG,EAAE,IAAI,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,cAAc,GAAG,YAAY,EAAE,EAAE,CAAC,CAAC,CAAC;AAC/F;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;EACA;EACA,EAAE,KAAK,IAAI,IAAI,WAAW,GAAG;AAC7B;EACA,GAAG,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,CAAC;AAC1C;EACA,GAAG,MAAM;AACT;EACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,IAAI,MAAM,IAAI,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;EACrC,IAAI,MAAM,SAAS,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC;EACpD,IAAI,MAAM,SAAS,GAAG,QAAQ,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;EACvD,IAAI,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;EACxC,IAAI,MAAM,QAAQ,GAAG,aAAa,EAAE,IAAI,EAAE,CAAC;EAC3C,IAAI,MAAM,cAAc,GAAG,kBAAkB,EAAE,IAAI,EAAE,CAAC;AACtD;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,GAAG;AAC1C;EACA,KAAK,MAAM,UAAU,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;EACrC,KAAK,MAAM,UAAU,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC;EACrC,KAAK,QAAQ,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC;AAC3E;EACA,KAAK,KAAK,SAAS,GAAG;AACtB;EACA,MAAM,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,OAAO,cAAc,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC;AAC7F;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,WAAW,EAAE,IAAI,EAAE,GAAG,SAAS,CAAC;EACnC,GAAG,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EAChC,GAAG,SAAS,GAAG,CAAC;AAChB;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;EACA,CAAC,MAAM,MAAM,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;EACjC,CAAC,MAAM,MAAM,IAAI,IAAI,QAAQ,CAAC,UAAU,GAAG;AAC3C;EACA,EAAE,MAAM,YAAY,GAAG,aAAa,EAAE,IAAI,EAAE,CAAC;AAC7C;EACA,EAAE,MAAM,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,eAAe;EAChD,GAAG,YAAY,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,SAAS,GAAG,YAAY,CAAC,QAAQ,EAAE;EACnE,GAAG,YAAY,CAAC,QAAQ;EACxB,GAAG,YAAY,CAAC,UAAU;EAC1B,GAAG,EAAE,CAAC;AACN;EACA,EAAE,KAAK,IAAI,IAAI,IAAI,kBAAkB,EAAE,GAAG,SAAS;AACnD;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjE;EACA,GAAG,MAAM,iBAAiB,GAAG,kBAAkB,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;AAC7D;EACA,GAAG,MAAM,CAAC,eAAe,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,eAAe;EAC5D,IAAI,iBAAiB,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,SAAS,GAAG,iBAAiB,CAAC,QAAQ,EAAE;EAC9E,IAAI,iBAAiB,CAAC,QAAQ;EAC9B,IAAI,iBAAiB,CAAC,UAAU;EAChC,IAAI,CAAC;AACL;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,MAAM,CAAC,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,CAAC,OAAO,MAAM,CAAC;AACf;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,mBAAmB,EAAE,QAAQ,EAAE,QAAQ,GAAG;AACnD;EACA,CAAC,KAAK,QAAQ,KAAK,iBAAiB,GAAG;AACvC;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,yFAAyF,EAAE,CAAC;EAC5G,EAAE,OAAO,QAAQ,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC,KAAK,QAAQ,KAAK,mBAAmB,IAAI,QAAQ,KAAK,qBAAqB,GAAG;AAC/E;EACA,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;AAClC;EACA;AACA;EACA,EAAE,KAAK,KAAK,KAAK,IAAI,GAAG;AACxB;EACA,GAAG,MAAM,OAAO,GAAG,EAAE,CAAC;AACtB;EACA,GAAG,MAAM,QAAQ,GAAG,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;AACxD;EACA,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG;AACjC;EACA,IAAI,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;AACvB;EACA,KAAK;AACL;EACA,IAAI,QAAQ,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;EACjC,IAAI,KAAK,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;AAChC;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,KAAK,EAAE,yGAAyG,EAAE,CAAC;EAC/H,IAAI,OAAO,QAAQ,CAAC;AACpB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,iBAAiB,GAAG,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;EAC5C,EAAE,MAAM,UAAU,GAAG,EAAE,CAAC;AACxB;EACA,EAAE,KAAK,QAAQ,KAAK,mBAAmB,GAAG;AAC1C;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,iBAAiB,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,IAAI,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;EACvC,IAAI,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;EACvC,IAAI,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;AAC3C;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA;AACA;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,GAAG,GAAG;AAClD;EACA,IAAI,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG;AACvB;EACA,KAAK,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;EACxC,KAAK,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EAC5C,KAAK,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;AAC5C;EACA,KAAK,MAAM;AACX;EACA,KAAK,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EAC5C,KAAK,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;EAC5C,KAAK,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AACxC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,KAAK,EAAE,UAAU,CAAC,MAAM,GAAG,CAAC,OAAO,iBAAiB,GAAG;AACzD;EACA,GAAG,OAAO,CAAC,KAAK,EAAE,kGAAkG,EAAE,CAAC;AACvH;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,MAAM,WAAW,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;EACvC,EAAE,WAAW,CAAC,QAAQ,EAAE,UAAU,EAAE,CAAC;EACrC,EAAE,WAAW,CAAC,WAAW,EAAE,CAAC;AAC5B;EACA,EAAE,OAAO,WAAW,CAAC;AACrB;EACA,EAAE,MAAM;AACR;EACA,EAAE,OAAO,CAAC,KAAK,EAAE,qEAAqE,EAAE,QAAQ,EAAE,CAAC;EACnG,EAAE,OAAO,QAAQ,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,wBAAwB,EAAE,MAAM,GAAG;AAC5C;EACA,CAAC,MAAM,GAAG,GAAG,IAAI,OAAO,EAAE,CAAC;EAC3B,CAAC,MAAM,GAAG,GAAG,IAAI,OAAO,EAAE,CAAC;EAC3B,CAAC,MAAM,GAAG,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3B;EACA,CAAC,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC9B,CAAC,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC9B,CAAC,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA,CAAC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,CAAC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,CAAC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAC/B;EACA,CAAC,SAAS,8BAA8B;EACxC,EAAE,MAAM;EACR,EAAE,SAAS;EACX,EAAE,cAAc;EAChB,EAAE,oBAAoB;EACtB,EAAE,CAAC;EACH,EAAE,CAAC;EACH,EAAE,CAAC;EACH,EAAE,sBAAsB;EACxB,GAAG;AACH;EACA,EAAE,GAAG,CAAC,mBAAmB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;EAC1C,EAAE,GAAG,CAAC,mBAAmB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;EAC1C,EAAE,GAAG,CAAC,mBAAmB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,EAAE,MAAM,eAAe,GAAG,MAAM,CAAC,qBAAqB,CAAC;AACvD;EACA,EAAE,KAAK,cAAc,IAAI,eAAe,GAAG;AAC3C;EACA,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC1B,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC/D;EACA,IAAI,MAAM,SAAS,GAAG,eAAe,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,MAAM,KAAK,GAAG,cAAc,EAAE,CAAC,EAAE,CAAC;AACtC;EACA,IAAI,KAAK,SAAS,KAAK,CAAC,GAAG,SAAS;AACpC;EACA,IAAI,MAAM,CAAC,mBAAmB,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,MAAM,CAAC,mBAAmB,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;EAC3C,IAAI,MAAM,CAAC,mBAAmB,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC3C;EACA,IAAI,KAAK,oBAAoB,GAAG;AAChC;EACA,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;EAClD,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;EAClD,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;AAClD;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,SAAS,EAAE,CAAC;EAC7D,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,SAAS,EAAE,CAAC;EAC7D,KAAK,OAAO,CAAC,eAAe,EAAE,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,SAAS,EAAE,CAAC;AAC7D;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EACtB,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;EACtB,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC;AACtB;EACA,GAAG;AACH;EACA,EAAE,KAAK,MAAM,CAAC,aAAa,GAAG;AAC9B;EACA,GAAG,MAAM,CAAC,kBAAkB,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;EACvC,GAAG,MAAM,CAAC,kBAAkB,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;EACvC,GAAG,MAAM,CAAC,kBAAkB,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;AACvC;EACA,GAAG;AACH;EACA,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,EAAE,sBAAsB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;AAC9C;EACA,EAAE;AACF;EACA,CAAC,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;EAClC,CAAC,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AAClC;EACA,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EACb,CAAC,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;EAC9B,CAAC,MAAM,iBAAiB,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC;EACxD,CAAC,MAAM,aAAa,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC;EACzD,CAAC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,oBAAoB,CAAC;EAC5D,CAAC,MAAM,eAAe,GAAG,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC;EACpD,CAAC,MAAM,WAAW,GAAG,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC;AACvD;EACA,CAAC,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;EAChC,CAAC,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;EACtC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;EAClB,CAAC,IAAI,KAAK,CAAC;EACX,CAAC,IAAI,KAAK,EAAE,GAAG,CAAC;AAChB;EACA,CAAC,MAAM,gBAAgB,GAAG,IAAI,YAAY,EAAE,iBAAiB,CAAC,KAAK,GAAG,iBAAiB,CAAC,QAAQ,EAAE,CAAC;EACnG,CAAC,MAAM,cAAc,GAAG,IAAI,YAAY,EAAE,eAAe,CAAC,KAAK,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC;AAC7F;EACA,CAAC,KAAK,KAAK,KAAK,IAAI,GAAG;AACvB;EACA;AACA;EACA,EAAE,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AACnC;EACA,GAAG,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,IAAI,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EACrD,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,MAAM,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AAC3F;EACA,IAAI,MAAM,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AAChD;EACA,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EACzB,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC7B,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC7B;EACA,KAAK,8BAA8B;EACnC,MAAM,MAAM;EACZ,MAAM,iBAAiB;EACvB,MAAM,aAAa;EACnB,MAAM,oBAAoB;EAC1B,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,MAAM,gBAAgB;EACtB,MAAM,CAAC;AACP;EACA,KAAK,8BAA8B;EACnC,MAAM,MAAM;EACZ,MAAM,eAAe;EACrB,MAAM,WAAW;EACjB,MAAM,oBAAoB;EAC1B,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,MAAM,cAAc;EACpB,MAAM,CAAC;AACP;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EAC1C,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AACxE;EACA,GAAG,MAAM,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AAC/C;EACA,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC;EACxB,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;EAC5B,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AAC5B;EACA,IAAI,8BAA8B;EAClC,KAAK,MAAM;EACX,KAAK,iBAAiB;EACtB,KAAK,aAAa;EAClB,KAAK,oBAAoB;EACzB,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC;EACZ,KAAK,gBAAgB;EACrB,KAAK,CAAC;AACN;EACA,IAAI,8BAA8B;EAClC,KAAK,MAAM;EACX,KAAK,eAAe;EACpB,KAAK,WAAW;EAChB,KAAK,oBAAoB;EACzB,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC;EACZ,KAAK,cAAc;EACnB,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,MAAM;AACR;EACA;AACA;EACA,EAAE,KAAK,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,GAAG;AACnC;EACA,GAAG,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,IAAI,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AACxB;EACA,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EACrD,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,MAAM,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AAC3F;EACA,IAAI,MAAM,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AAChD;EACA,KAAK,CAAC,GAAG,CAAC,CAAC;EACX,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACf,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACf;EACA,KAAK,8BAA8B;EACnC,MAAM,MAAM;EACZ,MAAM,iBAAiB;EACvB,MAAM,aAAa;EACnB,MAAM,oBAAoB;EAC1B,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,MAAM,gBAAgB;EACtB,MAAM,CAAC;AACP;EACA,KAAK,8BAA8B;EACnC,MAAM,MAAM;EACZ,MAAM,eAAe;EACrB,MAAM,WAAW;EACjB,MAAM,oBAAoB;EAC1B,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;EACb,MAAM,cAAc;EACpB,MAAM,CAAC;AACP;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM;AACT;EACA,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;EAC1C,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,iBAAiB,CAAC,KAAK,IAAI,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,CAAC;AACpF;EACA,GAAG,MAAM,CAAC,GAAG,KAAK,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG;AAC/C;EACA,IAAI,CAAC,GAAG,CAAC,CAAC;EACV,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACd,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACd;EACA,IAAI,8BAA8B;EAClC,KAAK,MAAM;EACX,KAAK,iBAAiB;EACtB,KAAK,aAAa;EAClB,KAAK,oBAAoB;EACzB,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC;EACZ,KAAK,gBAAgB;EACrB,KAAK,CAAC;AACN;EACA,IAAI,8BAA8B;EAClC,KAAK,MAAM;EACX,KAAK,eAAe;EACpB,KAAK,WAAW;EAChB,KAAK,oBAAoB;EACzB,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC;EACZ,KAAK,cAAc;EACnB,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,MAAM,wBAAwB,GAAG,IAAI,sBAAsB,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC;EACpF,CAAC,MAAM,sBAAsB,GAAG,IAAI,sBAAsB,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC;AAChF;EACA,CAAC,OAAO;AACR;EACA,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,eAAe,EAAE,eAAe;EAClC,EAAE,wBAAwB,EAAE,wBAAwB;EACpD,EAAE,sBAAsB,EAAE,sBAAsB;AAChD;EACA,EAAE,CAAC;AACH;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,QAAQ,GAAG;AACjC;EACA,CAAC,KAAK,QAAQ,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,GAAG;AACrC;EACA,EAAE,OAAO,CAAC,IAAI,EAAE,mFAAmF,EAAE,CAAC;EACtG,EAAE,OAAO,QAAQ,CAAC;AAClB;EACA,EAAE;AACF;EACA,CAAC,IAAI,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;AAC9B;EACA;AACA;EACA,CAAC,MAAM,GAAG,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,MAAM;AACnC;EACA,EAAE,KAAK,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,aAAa,GAAG,CAAC,CAAC,aAAa,CAAC;AACtF;EACA,EAAE,OAAO,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;AAC3B;EACA,EAAE,EAAE,CAAC;AACL;EACA;AACA;EACA,CAAC,KAAK,QAAQ,CAAC,QAAQ,EAAE,KAAK,IAAI,GAAG;AACrC;EACA,EAAE,MAAM,iBAAiB,GAAG,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC;EAChE,EAAE,MAAM,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,GAAG;AACzD;EACA,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;AACnC;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;AAC/B;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,MAAM,KAAK,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;AACnC;EACA,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC;AACvB;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC5C;EACA,EAAE,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,EAAE,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC;EACjC,EAAE,MAAM,WAAW,GAAG,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC;AAC/C;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,GAAG,GAAG;AACpD;EACA,GAAG,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EACpB,CAAC,QAAQ,CAAC,QAAQ,EAAE,UAAU,EAAE,CAAC;AACjC;EACA;AACA;EACA,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;AACf;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC5C;EACA,EAAE,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;EACtB,EAAE,KAAK,IAAI,KAAK,CAAC,KAAK,CAAC;AACvB;EACA,EAAE;AACF;EACA;AACA;EACA,CAAC,IAAI,YAAY,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAChC;EACA,CAAC,QAAQ,CAAC,MAAM,GAAG,EAAE,YAAY,EAAE,CAAC;AACpC;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC5C;EACA,EAAE,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,EAAE,KAAK,YAAY,CAAC,aAAa,KAAK,KAAK,CAAC,aAAa,GAAG;AAC5D;EACA,GAAG,YAAY,CAAC,KAAK,IAAI,KAAK,CAAC,KAAK,CAAC;AACrC;EACA,GAAG,MAAM;AACT;EACA,GAAG,YAAY,GAAG,KAAK,CAAC;EACxB,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,QAAQ,CAAC;AACjB;EACA,CAAC;AACD;AACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,gBAAgB,EAAE,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,oBAAoB;AAClF;EACA,CAAC,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,WAAW,EAAE,CAAC;EAC3C,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC,GAAG,KAAK,KAAK,GAAG,CAAC;AAC5C;EACA;EACA,CAAC,MAAM,KAAK,GAAG,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;EAC/D,CAAC,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EAChC,CAAC,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EAChC,CAAC,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EAChC,CAAC,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;AACjC;EACA;EACA,CAAC,SAAS,UAAU,EAAE,CAAC,GAAG;AAC1B;EACA,EAAE,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE,CAAC;EACzC,EAAE,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE,CAAC;EACzC,EAAE,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE,CAAC;EACzC,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC1B;EACA,EAAE;AACF;EACA;EACA;EACA,CAAC,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,EAAE,GAAG,QAAQ,CAAC;EAC5E,CAAC,MAAM,OAAO,GAAG,cAAc,CAAC,UAAU,CAAC,QAAQ,CAAC;EACpD,CAAC,MAAM,SAAS,GAAG,EAAE,CAAC;AACtB;EACA;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,EAAE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EAC9D,EAAE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EAC9D,EAAE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;AAC9D;EACA,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;EAC9E,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC3B,GAAG,MAAM,IAAI,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;EACnC,GAAG,KAAK,IAAI,IAAI,IAAI,SAAS,EAAE,GAAG;AAClC;EACA,IAAI,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AAC3B;EACA,IAAI;AACJ;EACA,GAAG,SAAS,EAAE,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA;EACA;EACA,CAAC,MAAM,WAAW,GAAG,IAAI,YAAY,EAAE,OAAO,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC;EAC3D,CAAC,MAAM,QAAQ,GAAG,IAAI,eAAe,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;EAC/D,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACvD;EACA;EACA,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,EAAE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EAC9D,EAAE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;EAC9D,EAAE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,mBAAmB,EAAE,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC;AAC9D;EACA,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;AAC1D;EACA;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG;AACjC;EACA,GAAG,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;EAC3B,GAAG,MAAM,IAAI,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;EACnC,GAAG,MAAM,YAAY,GAAG,SAAS,EAAE,IAAI,EAAE,CAAC;EAC1C,GAAG,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC7D;EACA,IAAI,MAAM,SAAS,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC;EACxC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE,SAAS,EAAE,GAAG,SAAS,GAAG;AACjD;EACA,KAAK,SAAS,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AAChC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC;EACzB,GAAG,QAAQ,CAAC,MAAM,EAAE,EAAE,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC;AACpE;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,cAAc,CAAC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;EACnD,CAAC,OAAO,cAAc,CAAC;AACvB;EACA;;;;;;;;;;;;;;;;;;;EC70CA,IAAI/C,OAAK,IAAI,UAAU,CAAC,EAAE;EAC1B,EAAE,OAAO,OAAO,CAAC,KAAK,UAAU,GAAG,CAAC;EACpC,IAAI,OAAO,CAAC,KAAK,QAAQ,GAAG,UAAU,GAAG,EAAE;EAC3C,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;EAClB,GAAG;EACH,IAAI,UAAU,GAAG,EAAE;EACnB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,CAAC,CAAC,CAAC;;ECRY,eAAQ,CAAC,WAAW,EAAE,OAAO,EAAE,SAAS,EAAE;EACzD,EAAE,WAAW,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,GAAG,SAAS,CAAC;EACxD,EAAE,SAAS,CAAC,WAAW,GAAG,WAAW,CAAC;EACtC,CAAC;AACD;EACO,SAAS,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE;EAC3C,EAAE,IAAI,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;EAClD,EAAE,KAAK,IAAI,GAAG,IAAI,UAAU,EAAE,SAAS,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC;EAC/D,EAAE,OAAO,SAAS,CAAC;EACnB;;ECPO,SAAS,KAAK,GAAG,EAAE;AAC1B;EACO,IAAI,MAAM,GAAG,GAAG,CAAC;EACjB,IAAI,QAAQ,GAAG,CAAC,GAAG,MAAM,CAAC;AACjC;EACA,IAAI,GAAG,GAAG,qBAAqB;EAC/B,IAAI,GAAG,GAAG,mDAAmD;EAC7D,IAAI,GAAG,GAAG,oDAAoD;EAC9D,IAAI,KAAK,GAAG,oBAAoB;EAChC,IAAI,YAAY,GAAG,IAAI,MAAM,CAAC,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;EAChE,IAAI,YAAY,GAAG,IAAI,MAAM,CAAC,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;EAChE,IAAI,aAAa,GAAG,IAAI,MAAM,CAAC,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;EACzE,IAAI,aAAa,GAAG,IAAI,MAAM,CAAC,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;EACzE,IAAI,YAAY,GAAG,IAAI,MAAM,CAAC,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;EAChE,IAAI,aAAa,GAAG,IAAI,MAAM,CAAC,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AAC1E;EACA,IAAI,KAAK,GAAG;EACZ,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,oBAAoB,EAAE,QAAQ;EAChC,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,gBAAgB,EAAE,QAAQ;EAC5B,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,iBAAiB,EAAE,QAAQ;EAC7B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,GAAG,EAAE,QAAQ;EACf,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,GAAG,EAAE,QAAQ;EACf,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,WAAW,EAAE,QAAQ;EACvB,CAAC,CAAC;AACF;EACA,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE;EACrB,EAAE,IAAI,CAAC,QAAQ,EAAE;EACjB,IAAI,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;EAC/D,GAAG;EACH,EAAE,WAAW,GAAG;EAChB,IAAI,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,WAAW,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,GAAG,EAAE,eAAe;EACtB,EAAE,SAAS,EAAE,eAAe;EAC5B,EAAE,UAAU,EAAE,gBAAgB;EAC9B,EAAE,SAAS,EAAE,eAAe;EAC5B,EAAE,SAAS,EAAE,eAAe;EAC5B,EAAE,QAAQ,EAAE,eAAe;EAC3B,CAAC,CAAC,CAAC;AACH;EACA,SAAS,eAAe,GAAG;EAC3B,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC;EAChC,CAAC;AACD;EACA,SAAS,gBAAgB,GAAG;EAC5B,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,UAAU,EAAE,CAAC;EACjC,CAAC;AACD;EACA,SAAS,eAAe,GAAG;EAC3B,EAAE,OAAO,UAAU,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;EACtC,CAAC;AACD;EACA,SAAS,eAAe,GAAG;EAC3B,EAAE,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC;EAChC,CAAC;AACD;EACe,SAAS,KAAK,CAAC,MAAM,EAAE;EACtC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;EACX,EAAE,MAAM,GAAG,CAAC,MAAM,GAAG,EAAE,EAAE,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;EAC9C,EAAE,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC/F,QAAQ,CAAC,KAAK,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;EACzH,QAAQ,CAAC,KAAK,CAAC,GAAGiD,MAAI,CAAC,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,GAAG,IAAI,IAAI,IAAI,CAAC;EACxF,QAAQ,CAAC,KAAK,CAAC,GAAGA,MAAI,CAAC,CAAC,CAAC,IAAI,EAAE,GAAG,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC;EAC/J,QAAQ,IAAI;EACZ,QAAQ,CAAC,CAAC,GAAG,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;EACtE,QAAQ,CAAC,CAAC,GAAG,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC;EAC1G,QAAQ,CAAC,CAAC,GAAG,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,IAAIA,MAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EACvE,QAAQ,CAAC,CAAC,GAAG,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,IAAIA,MAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3G,QAAQ,CAAC,CAAC,GAAG,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,IAAIC,MAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;EAC/E,QAAQ,CAAC,CAAC,GAAG,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,IAAIA,MAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EACnF,QAAQ,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;EAC1D,QAAQ,MAAM,KAAK,aAAa,GAAG,IAAI,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;EAC5D,QAAQ,IAAI,CAAC;EACb,CAAC;AACD;EACA,SAAS,IAAI,CAAC,CAAC,EAAE;EACjB,EAAE,OAAO,IAAI,GAAG,CAAC,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;EAC7D,CAAC;AACD;EACA,SAASD,MAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC1B,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAC9B,EAAE,OAAO,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACO,SAAS,UAAU,CAAC,CAAC,EAAE;EAC9B,EAAE,IAAI,EAAE,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,IAAI,GAAG,CAAC;EACzB,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;EACd,EAAE,OAAO,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;EAC3C,CAAC;AACD;EACO,SAASE,KAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE;EACtC,EAAE,OAAO,SAAS,CAAC,MAAM,KAAK,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,IAAI,IAAI,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;EAClG,CAAC;AACD;EACO,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE;EACtC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,OAAO,CAAC;EAC1B,CAAC;AACD;EACA,MAAM,CAAC,GAAG,EAAEA,KAAG,EAAE,MAAM,CAAC,KAAK,EAAE;EAC/B,EAAE,QAAQ,CAAC,CAAC,EAAE;EACd,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;EACrD,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;EACrE,GAAG;EACH,EAAE,MAAM,CAAC,CAAC,EAAE;EACZ,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;EACjD,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;EACrE,GAAG;EACH,EAAE,GAAG,GAAG;EACR,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,KAAK,GAAG;EACV,IAAI,OAAO,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;EACzF,GAAG;EACH,EAAE,WAAW,GAAG;EAChB,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK;EAC5C,YAAY,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EAC7C,YAAY,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EAC7C,YAAY,CAAC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC;EACpD,GAAG;EACH,EAAE,GAAG,EAAE,aAAa;EACpB,EAAE,SAAS,EAAE,aAAa;EAC1B,EAAE,UAAU,EAAE,cAAc;EAC5B,EAAE,SAAS,EAAE,aAAa;EAC1B,EAAE,QAAQ,EAAE,aAAa;EACzB,CAAC,CAAC,CAAC,CAAC;AACJ;EACA,SAAS,aAAa,GAAG;EACzB,EAAE,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvD,CAAC;AACD;EACA,SAAS,cAAc,GAAG;EAC1B,EAAE,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7G,CAAC;AACD;EACA,SAAS,aAAa,GAAG;EACzB,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACjC,EAAE,OAAO,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,MAAM,GAAG,OAAO,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5H,CAAC;AACD;EACA,SAAS,MAAM,CAAC,OAAO,EAAE;EACzB,EAAE,OAAO,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;EAChE,CAAC;AACD;EACA,SAAS,MAAM,CAAC,KAAK,EAAE;EACvB,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAC5D,CAAC;AACD;EACA,SAAS,GAAG,CAAC,KAAK,EAAE;EACpB,EAAE,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;EACxB,EAAE,OAAO,CAAC,KAAK,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;EACtD,CAAC;AACD;EACA,SAASD,MAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC1B,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAC9B,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EACzC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;EAC3B,EAAE,OAAO,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACO,SAAS,UAAU,CAAC,CAAC,EAAE;EAC9B,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,OAAO,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;EACjE,EAAE,IAAI,EAAE,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC1C,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,IAAI,GAAG,CAAC;EACzB,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,OAAO,CAAC,CAAC;EACjC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;EACd,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG;EACnB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EAC7B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EAC7B,MAAM,CAAC,GAAG,GAAG;EACb,MAAM,CAAC,GAAG,GAAG,GAAG,GAAG;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC;EAC1B,EAAE,IAAI,CAAC,EAAE;EACT,IAAI,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACjD,SAAS,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5C,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC7B,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;EAC7C,IAAI,CAAC,IAAI,EAAE,CAAC;EACZ,GAAG,MAAM;EACT,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/B,GAAG;EACH,EAAE,OAAO,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;EACrC,CAAC;AACD;EACO,SAASE,KAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE;EACtC,EAAE,OAAO,SAAS,CAAC,MAAM,KAAK,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,IAAI,IAAI,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;EAClG,CAAC;AACD;EACA,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE;EAC/B,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,OAAO,CAAC;EAC1B,CAAC;AACD;EACA,MAAM,CAAC,GAAG,EAAEA,KAAG,EAAE,MAAM,CAAC,KAAK,EAAE;EAC/B,EAAE,QAAQ,CAAC,CAAC,EAAE;EACd,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;EACrD,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;EAC7D,GAAG;EACH,EAAE,MAAM,CAAC,CAAC,EAAE;EACZ,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;EACjD,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;EAC7D,GAAG;EACH,EAAE,GAAG,GAAG;EACR,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG;EAC7C,QAAQ,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;EAClD,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;EAClB,QAAQ,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC;EAC1C,QAAQ,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACxB,IAAI,OAAO,IAAI,GAAG;EAClB,MAAM,OAAO,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EACnD,MAAM,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;EACxB,MAAM,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;EAClD,MAAM,IAAI,CAAC,OAAO;EAClB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,KAAK,GAAG;EACV,IAAI,OAAO,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;EACzF,GAAG;EACH,EAAE,WAAW,GAAG;EAChB,IAAI,OAAO,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;EACvD,YAAY,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;EACvC,YAAY,CAAC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC;EACpD,GAAG;EACH,EAAE,SAAS,GAAG;EACd,IAAI,MAAM,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACnC,IAAI,OAAO,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,MAAM,GAAG,OAAO,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5I,GAAG;EACH,CAAC,CAAC,CAAC,CAAC;AACJ;EACA,SAAS,MAAM,CAAC,KAAK,EAAE;EACvB,EAAE,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,IAAI,GAAG,CAAC;EAC7B,EAAE,OAAO,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,GAAG,GAAG,KAAK,CAAC;EACzC,CAAC;AACD;EACA,SAAS,MAAM,CAAC,KAAK,EAAE;EACvB,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;EAC9C,CAAC;AACD;EACA;EACA,SAAS,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE;EAC5B,EAAE,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE;EAC1C,QAAQ,CAAC,GAAG,GAAG,GAAG,EAAE;EACpB,QAAQ,CAAC,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE;EACjD,QAAQ,EAAE,IAAI,GAAG,CAAC;EAClB;;EC3YA;EACA,SAAS,OAAO,CAAC,GAAG,EAAE;EACtB,EAAE,yBAAyB,CAAC;AAC5B;EACA,EAAE,OAAO,OAAO,GAAG,UAAU,IAAI,OAAO,MAAM,IAAI,QAAQ,IAAI,OAAO,MAAM,CAAC,QAAQ,GAAG,UAAU,GAAG,EAAE;EACtG,IAAI,OAAO,OAAO,GAAG,CAAC;EACtB,GAAG,GAAG,UAAU,GAAG,EAAE;EACrB,IAAI,OAAO,GAAG,IAAI,UAAU,IAAI,OAAO,MAAM,IAAI,GAAG,CAAC,WAAW,KAAK,MAAM,IAAI,GAAG,KAAK,MAAM,CAAC,SAAS,GAAG,QAAQ,GAAG,OAAO,GAAG,CAAC;EAChI,GAAG,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;EAClB,CAAC;AACD;EACA;EACA;AACA;EACA,IAAI,QAAQ,GAAG,MAAM,CAAC;EACtB,IAAI,SAAS,GAAG,MAAM,CAAC;EACvB,SAAS,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE;EAChC,EAAE,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,EAAE,CAAC;EAC7B,EAAE,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;AACpB;EACA;EACA,EAAE,IAAI,KAAK,YAAY,SAAS,EAAE;EAClC,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH;EACA,EAAE,IAAI,EAAE,IAAI,YAAY,SAAS,CAAC,EAAE;EACpC,IAAI,OAAO,IAAI,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;EACtC,GAAG;EACH,EAAE,IAAI,GAAG,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EAC9B,EAAE,IAAI,CAAC,cAAc,GAAG,KAAK,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,IAAI,GAAG,CAAC,MAAM,CAAC;EAC5L,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,CAAC;AACzC;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EACjD,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EACjD,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EACjD,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;EACpB,CAAC;EACD,SAAS,CAAC,SAAS,GAAG;EACtB,EAAE,MAAM,EAAE,SAAS,MAAM,GAAG;EAC5B,IAAI,OAAO,IAAI,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;EACtC,GAAG;EACH,EAAE,OAAO,EAAE,SAAS,OAAO,GAAG;EAC9B,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;EAC1B,GAAG;EACH,EAAE,OAAO,EAAE,SAAS,OAAO,GAAG;EAC9B,IAAI,OAAO,IAAI,CAAC,GAAG,CAAC;EACpB,GAAG;EACH,EAAE,gBAAgB,EAAE,SAAS,gBAAgB,GAAG;EAChD,IAAI,OAAO,IAAI,CAAC,cAAc,CAAC;EAC/B,GAAG;EACH,EAAE,SAAS,EAAE,SAAS,SAAS,GAAG;EAClC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC;EACxB,GAAG;EACH,EAAE,QAAQ,EAAE,SAAS,QAAQ,GAAG;EAChC,IAAI,OAAO,IAAI,CAAC,EAAE,CAAC;EACnB,GAAG;EACH,EAAE,aAAa,EAAE,SAAS,aAAa,GAAG;EAC1C;EACA,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;EAC3B,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,IAAI,CAAC;EAC5D,GAAG;EACH,EAAE,YAAY,EAAE,SAAS,YAAY,GAAG;EACxC;EACA,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;EAC3B,IAAI,IAAI,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EACrC,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACxB,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACxB,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACxB,IAAI,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,IAAI,KAAK,EAAE,GAAG,CAAC,CAAC;EAC5F,IAAI,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,IAAI,KAAK,EAAE,GAAG,CAAC,CAAC;EAC5F,IAAI,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,IAAI,KAAK,EAAE,GAAG,CAAC,CAAC;EAC5F,IAAI,OAAO,MAAM,GAAG,CAAC,GAAG,MAAM,GAAG,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC;EAChD,GAAG;EACH,EAAE,QAAQ,EAAE,SAAS,QAAQ,CAAC,KAAK,EAAE;EACrC,IAAI,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EAChC,IAAI,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;EACnD,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,KAAK,EAAE,SAAS,KAAK,GAAG;EAC1B,IAAI,IAAI,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;EAClD,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG;EACpB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,EAAE,IAAI,CAAC,EAAE;EAChB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,WAAW,EAAE,SAAS,WAAW,GAAG;EACtC,IAAI,IAAI,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;EAClD,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACnC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACjC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;EAClC,IAAI,OAAO,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,IAAI,GAAG,OAAO,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;EACrI,GAAG;EACH,EAAE,KAAK,EAAE,SAAS,KAAK,GAAG;EAC1B,IAAI,IAAI,GAAG,GAAGC,UAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;EAClD,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG;EACpB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,EAAE,IAAI,CAAC,EAAE;EAChB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,WAAW,EAAE,SAAS,WAAW,GAAG;EACtC,IAAI,IAAI,GAAG,GAAGA,UAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;EAClD,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACnC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;EACjC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;EAClC,IAAI,OAAO,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,IAAI,GAAG,OAAO,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;EACrI,GAAG;EACH,EAAE,KAAK,EAAE,SAAS,KAAK,CAAC,UAAU,EAAE;EACpC,IAAI,OAAO,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;EAC3D,GAAG;EACH,EAAE,WAAW,EAAE,SAAS,WAAW,CAAC,UAAU,EAAE;EAChD,IAAI,OAAO,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;EACxC,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,UAAU,EAAE;EACtC,IAAI,OAAO,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;EACrE,GAAG;EACH,EAAE,YAAY,EAAE,SAAS,YAAY,CAAC,UAAU,EAAE;EAClD,IAAI,OAAO,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;EACzC,GAAG;EACH,EAAE,KAAK,EAAE,SAAS,KAAK,GAAG;EAC1B,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;EAC5B,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;EAC5B,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;EAC5B,MAAM,CAAC,EAAE,IAAI,CAAC,EAAE;EAChB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,WAAW,EAAE,SAAS,WAAW,GAAG;EACtC,IAAI,OAAO,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;EAC7O,GAAG;EACH,EAAE,eAAe,EAAE,SAAS,eAAe,GAAG;EAC9C,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG;EACtD,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG;EACtD,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG;EACtD,MAAM,CAAC,EAAE,IAAI,CAAC,EAAE;EAChB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,qBAAqB,EAAE,SAAS,qBAAqB,GAAG;EAC1D,IAAI,OAAO,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;EAC3W,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,GAAG;EAC5B,IAAI,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,EAAE;EACvB,MAAM,OAAO,aAAa,CAAC;EAC3B,KAAK;EACL,IAAI,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE;EACrB,MAAM,OAAO,KAAK,CAAC;EACnB,KAAK;EACL,IAAI,OAAO,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC;EACxE,GAAG;EACH,EAAE,QAAQ,EAAE,SAAS,QAAQ,CAAC,WAAW,EAAE;EAC3C,IAAI,IAAI,UAAU,GAAG,GAAG,GAAG,aAAa,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;EAC7E,IAAI,IAAI,gBAAgB,GAAG,UAAU,CAAC;EACtC,IAAI,IAAI,YAAY,GAAG,IAAI,CAAC,aAAa,GAAG,oBAAoB,GAAG,EAAE,CAAC;EACtE,IAAI,IAAI,WAAW,EAAE;EACrB,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC,WAAW,CAAC,CAAC;EACrC,MAAM,gBAAgB,GAAG,GAAG,GAAG,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;EACrE,KAAK;EACL,IAAI,OAAO,6CAA6C,GAAG,YAAY,GAAG,gBAAgB,GAAG,UAAU,GAAG,eAAe,GAAG,gBAAgB,GAAG,GAAG,CAAC;EACnJ,GAAG;EACH,EAAE,QAAQ,EAAE,SAAS,QAAQ,CAAC,MAAM,EAAE;EACtC,IAAI,IAAI,SAAS,GAAG,CAAC,CAAC,MAAM,CAAC;EAC7B,IAAI,MAAM,GAAG,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC;EACpC,IAAI,IAAI,eAAe,GAAG,KAAK,CAAC;EAChC,IAAI,IAAI,QAAQ,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;EAC/C,IAAI,IAAI,gBAAgB,GAAG,CAAC,SAAS,IAAI,QAAQ,KAAK,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,MAAM,CAAC,CAAC;EACjL,IAAI,IAAI,gBAAgB,EAAE;EAC1B;EACA;EACA,MAAM,IAAI,MAAM,KAAK,MAAM,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,EAAE;EAC9C,QAAQ,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC;EAC7B,OAAO;EACP,MAAM,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;EAChC,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,KAAK,EAAE;EAC1B,MAAM,eAAe,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;EAC3C,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE;EAC3B,MAAM,eAAe,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;EACrD,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,MAAM,EAAE;EAC/C,MAAM,eAAe,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;EAC3C,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE;EAC3B,MAAM,eAAe,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;EAC/C,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE;EAC3B,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;EAChD,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE;EAC3B,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;EAC5C,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE;EAC3B,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;EACtC,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,KAAK,EAAE;EAC1B,MAAM,eAAe,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;EAC3C,KAAK;EACL,IAAI,IAAI,MAAM,KAAK,KAAK,EAAE;EAC1B,MAAM,eAAe,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;EAC3C,KAAK;EACL,IAAI,OAAO,eAAe,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;EACjD,GAAG;EACH,EAAE,KAAK,EAAE,SAAS,KAAK,GAAG;EAC1B,IAAI,OAAO,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;EACtC,GAAG;EACH,EAAE,kBAAkB,EAAE,SAAS,kBAAkB,CAAC,EAAE,EAAE,IAAI,EAAE;EAC5D,IAAI,IAAI,KAAK,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACnE,IAAI,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;EACvB,IAAI,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;EACvB,IAAI,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;EACvB,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;EAC5B,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,OAAO,EAAE,SAAS,OAAO,GAAG;EAC9B,IAAI,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;EACxD,GAAG;EACH,EAAE,QAAQ,EAAE,SAAS,QAAQ,GAAG;EAChC,IAAI,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;EACzD,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,GAAG;EAC5B,IAAI,OAAO,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;EACvD,GAAG;EACH,EAAE,UAAU,EAAE,SAAS,UAAU,GAAG;EACpC,IAAI,OAAO,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;EAC3D,GAAG;EACH,EAAE,QAAQ,EAAE,SAAS,QAAQ,GAAG;EAChC,IAAI,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;EACzD,GAAG;EACH,EAAE,SAAS,EAAE,SAAS,SAAS,GAAG;EAClC,IAAI,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;EAC1D,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,GAAG;EACxB,IAAI,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;EACrD,GAAG;EACH,EAAE,iBAAiB,EAAE,SAAS,iBAAiB,CAAC,EAAE,EAAE,IAAI,EAAE;EAC1D,IAAI,OAAO,EAAE,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAC9D,GAAG;EACH,EAAE,SAAS,EAAE,SAAS,SAAS,GAAG;EAClC,IAAI,OAAO,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;EACzD,GAAG;EACH,EAAE,UAAU,EAAE,SAAS,UAAU,GAAG;EACpC,IAAI,OAAO,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;EAC1D,GAAG;EACH,EAAE,aAAa,EAAE,SAAS,aAAa,GAAG;EAC1C,IAAI,OAAO,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;EAC7D,GAAG;EACH,EAAE,eAAe,EAAE,SAAS,eAAe,GAAG;EAC9C,IAAI,OAAO,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;EAC/D,GAAG;EACH;EACA;EACA;EACA;EACA,EAAE,KAAK,EAAE,SAAS,KAAK,GAAG;EAC1B,IAAI,OAAO,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/C,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,GAAG;EAC5B,IAAI,OAAO,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/C,GAAG;EACH,CAAC,CAAC;AACF;EACA;EACA;EACA,SAAS,CAAC,SAAS,GAAG,UAAU,KAAK,EAAE,IAAI,EAAE;EAC7C,EAAE,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,QAAQ,EAAE;EAClC,IAAI,IAAI,QAAQ,GAAG,EAAE,CAAC;EACtB,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE;EACzB,MAAM,IAAI,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE;EACnC,QAAQ,IAAI,CAAC,KAAK,GAAG,EAAE;EACvB,UAAU,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACjC,SAAS,MAAM;EACf,UAAU,QAAQ,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EACtD,SAAS;EACT,OAAO;EACP,KAAK;EACL,IAAI,KAAK,GAAG,QAAQ,CAAC;EACrB,GAAG;EACH,EAAE,OAAO,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;EAChC,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3B,EAAE,IAAI,GAAG,GAAG;EACZ,IAAI,CAAC,EAAE,CAAC;EACR,IAAI,CAAC,EAAE,CAAC;EACR,IAAI,CAAC,EAAE,CAAC;EACR,GAAG,CAAC;EACJ,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;EACZ,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;EACf,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;EACf,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;EACf,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC;EACjB,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,OAAO,KAAK,IAAI,QAAQ,EAAE;EAChC,IAAI,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC;EACvC,GAAG;EACH,EAAE,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,QAAQ,EAAE;EAClC,IAAI,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;EACvF,MAAM,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;EAChD,MAAM,EAAE,GAAG,IAAI,CAAC;EAChB,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,GAAG,MAAM,GAAG,KAAK,CAAC;EACnE,KAAK,MAAM,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;EAC9F,MAAM,CAAC,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACvC,MAAM,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACpC,MAAM,EAAE,GAAG,IAAI,CAAC;EAChB,MAAM,MAAM,GAAG,KAAK,CAAC;EACrB,KAAK,MAAM,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;EAC9F,MAAM,CAAC,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACvC,MAAM,GAAG,GAAGC,UAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACpC,MAAM,EAAE,GAAG,IAAI,CAAC;EAChB,MAAM,MAAM,GAAG,KAAK,CAAC;EACrB,KAAK;EACL,IAAI,IAAI,KAAK,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE;EACnC,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EAClB,KAAK;EACL,GAAG;EACH,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;EACpB,EAAE,OAAO;EACT,IAAI,EAAE,EAAE,EAAE;EACV,IAAI,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,MAAM;EAClC,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxC,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxC,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxC,IAAI,CAAC,EAAE,CAAC;EACR,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA;AACA;EACA;EACA;AACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC3B,EAAE,OAAO;EACT,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG;EAC5B,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG;EAC5B,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG;EAC5B,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAASD,UAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC3B,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EAC7B,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5B,EAAE,IAAI,CAAC;EACP,IAAI,CAAC;EACL,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC;EACxB,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE;EAClB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACd,GAAG,MAAM;EACT,IAAI,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;EACtB,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC;EACxD,IAAI,QAAQ,GAAG;EACf,MAAM,KAAK,CAAC;EACZ,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC1C,QAAQ,MAAM;EACd,MAAM,KAAK,CAAC;EACZ,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,MAAM;EACd,MAAM,KAAK,CAAC;EACZ,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,MAAM;EACd,KAAK;EACL,IAAI,CAAC,IAAI,CAAC,CAAC;EACX,GAAG;EACH,EAAE,OAAO;EACT,IAAI,CAAC,EAAE,CAAC;EACR,IAAI,CAAC,EAAE,CAAC;EACR,IAAI,CAAC,EAAE,CAAC;EACR,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAASC,UAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC3B,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EACd,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,SAAS,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACtB,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACtB,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9C,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxD,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,EAAE,IAAI,CAAC,KAAK,CAAC,EAAE;EACf,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,GAAG,MAAM;EACT,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClD,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACjC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACzB,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACjC,GAAG;EACH,EAAE,OAAO;EACT,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG;EACd,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG;EACd,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG;EACd,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC3B,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EAC7B,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5B,EAAE,IAAI,CAAC;EACP,IAAI,CAAC;EACL,IAAI,CAAC,GAAG,GAAG,CAAC;EACZ,EAAE,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAC9B,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE;EAClB,IAAI,CAAC,GAAG,CAAC,CAAC;EACV,GAAG,MAAM;EACT,IAAI,QAAQ,GAAG;EACf,MAAM,KAAK,CAAC;EACZ,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC1C,QAAQ,MAAM;EACd,MAAM,KAAK,CAAC;EACZ,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,MAAM;EACd,MAAM,KAAK,CAAC;EACZ,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,MAAM;EACd,KAAK;EACL,IAAI,CAAC,IAAI,CAAC,CAAC;EACX,GAAG;EACH,EAAE,OAAO;EACT,IAAI,CAAC,EAAE,CAAC;EACR,IAAI,CAAC,EAAE,CAAC;EACR,IAAI,CAAC,EAAE,CAAC;EACR,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC3B,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;EACvB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;EACb,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACnB,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvB,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7B,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC;EACf,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;EAC/B,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;EAC/B,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,EAAE,OAAO;EACT,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG;EACd,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG;EACd,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG;EACd,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,EAAE;EACvC,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACnH;EACA;EACA,EAAE,IAAI,UAAU,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;EAC1I,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;EAClE,GAAG;EACH,EAAE,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EACtB,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,EAAE;EAC3C,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjJ;EACA;EACA,EAAE,IAAI,UAAU,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;EAClL,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;EACrF,GAAG;EACH,EAAE,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EACtB,CAAC;AACD;EACA;EACA;EACA;EACA,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACnC,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACjJ,EAAE,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EACtB,CAAC;AACD;EACA;EACA;EACA,SAAS,CAAC,MAAM,GAAG,UAAU,MAAM,EAAE,MAAM,EAAE;EAC7C,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,EAAE,OAAO,KAAK,CAAC;EACvC,EAAE,OAAO,SAAS,CAAC,MAAM,CAAC,CAAC,WAAW,EAAE,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,WAAW,EAAE,CAAC;EAC5E,CAAC,CAAC;EACF,SAAS,CAAC,MAAM,GAAG,YAAY;EAC/B,EAAE,OAAO,SAAS,CAAC,SAAS,CAAC;EAC7B,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE;EACpB,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE;EACpB,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE;EACpB,GAAG,CAAC,CAAC;EACL,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE;EACpC,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,EAAE,CAAC;EAC3C,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,GAAG,CAAC,CAAC,IAAI,MAAM,GAAG,GAAG,CAAC;EACxB,EAAE,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACxB,CAAC;EACD,SAAS,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE;EAClC,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,EAAE,CAAC;EAC3C,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,GAAG,CAAC,CAAC,IAAI,MAAM,GAAG,GAAG,CAAC;EACxB,EAAE,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACxB,CAAC;EACD,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3B,EAAE,OAAO,SAAS,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;EAC1C,CAAC;EACD,SAAS,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE;EACjC,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,EAAE,CAAC;EAC3C,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,GAAG,CAAC,CAAC,IAAI,MAAM,GAAG,GAAG,CAAC;EACxB,EAAE,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACxB,CAAC;EACD,SAAS,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE;EAClC,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,EAAE,CAAC;EAC3C,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAChF,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAChF,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAChF,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACxB,CAAC;EACD,SAAS,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE;EAChC,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,EAAE,CAAC;EAC3C,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,GAAG,CAAC,CAAC,IAAI,MAAM,GAAG,GAAG,CAAC;EACxB,EAAE,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACxB,CAAC;AACD;EACA;EACA;EACA,SAAS,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE;EAC9B,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,IAAI,GAAG,CAAC;EACnC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpC,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACxB,CAAC;AACD;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,WAAW,CAAC,KAAK,EAAE;EAC5B,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,GAAG,CAAC;EAC9B,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,CAAC;EACxB,CAAC;EACD,SAAS,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE;EAC/B,EAAE,IAAI,KAAK,CAAC,MAAM,CAAC,IAAI,MAAM,IAAI,CAAC,EAAE;EACpC,IAAI,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,CAAC;EACpE,GAAG;EACH,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,IAAI,MAAM,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;EAClC,EAAE,IAAI,IAAI,GAAG,GAAG,GAAG,MAAM,CAAC;EAC1B,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;EACnC,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC;EAC1B,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,IAAI,GAAG;EACjC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,KAAK,CAAC,CAAC,CAAC;EACR,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAAS,gBAAgB,CAAC,KAAK,EAAE;EACjC,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAChB,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC;EACtC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,IAAI,GAAG;EACrB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACZ,GAAG,CAAC,EAAE,SAAS,CAAC;EAChB,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,IAAI,GAAG;EACtB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACZ,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;EACD,SAAS,UAAU,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE;EAC5C,EAAE,OAAO,GAAG,OAAO,IAAI,CAAC,CAAC;EACzB,EAAE,MAAM,GAAG,MAAM,IAAI,EAAE,CAAC;EACxB,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,IAAI,IAAI,GAAG,GAAG,GAAG,MAAM,CAAC;EAC1B,EAAE,IAAI,GAAG,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;EAC/B,EAAE,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,GAAG,OAAO,IAAI,CAAC,CAAC,GAAG,GAAG,IAAI,GAAG,EAAE,EAAE,OAAO,GAAG;EACxE,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,GAAG,CAAC;EACjC,IAAI,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7B,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EACD,SAAS,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE;EACxC,EAAE,OAAO,GAAG,OAAO,IAAI,CAAC,CAAC;EACzB,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACf,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACb,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC;EACf,EAAE,IAAI,YAAY,GAAG,CAAC,GAAG,OAAO,CAAC;EACjC,EAAE,OAAO,OAAO,EAAE,EAAE;EACpB,IAAI,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC;EACvB,MAAM,CAAC,EAAE,CAAC;EACV,MAAM,CAAC,EAAE,CAAC;EACV,MAAM,CAAC,EAAE,CAAC;EACV,KAAK,CAAC,CAAC,CAAC;EACR,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,IAAI,CAAC,CAAC;EAC/B,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;AACD;EACA;EACA;AACA;EACA,SAAS,CAAC,GAAG,GAAG,UAAU,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE;EAClD,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,EAAE,CAAC;EAC3C,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,CAAC;EACvC,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,CAAC;EACvC,EAAE,IAAI,CAAC,GAAG,MAAM,GAAG,GAAG,CAAC;EACvB,EAAE,IAAI,IAAI,GAAG;EACb,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EACrC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EACrC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EACrC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EACrC,GAAG,CAAC;EACJ,EAAE,OAAO,SAAS,CAAC,IAAI,CAAC,CAAC;EACzB,CAAC,CAAC;AACF;EACA;EACA;EACA;AACA;EACA;EACA;EACA,SAAS,CAAC,WAAW,GAAG,UAAU,MAAM,EAAE,MAAM,EAAE;EAClD,EAAE,IAAI,EAAE,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;EAC7B,EAAE,IAAI,EAAE,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;EAC7B,EAAE,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC,GAAG,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,CAAC,YAAY,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC;EAC3H,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA;EACA;EACA;EACA,SAAS,CAAC,UAAU,GAAG,UAAU,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE;EACxD,EAAE,IAAI,WAAW,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EAC1D,EAAE,IAAI,UAAU,EAAE,GAAG,CAAC;EACtB,EAAE,GAAG,GAAG,KAAK,CAAC;EACd,EAAE,UAAU,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;EACzC,EAAE,QAAQ,UAAU,CAAC,KAAK,GAAG,UAAU,CAAC,IAAI;EAC5C,IAAI,KAAK,SAAS,CAAC;EACnB,IAAI,KAAK,UAAU;EACnB,MAAM,GAAG,GAAG,WAAW,IAAI,GAAG,CAAC;EAC/B,MAAM,MAAM;EACZ,IAAI,KAAK,SAAS;EAClB,MAAM,GAAG,GAAG,WAAW,IAAI,CAAC,CAAC;EAC7B,MAAM,MAAM;EACZ,IAAI,KAAK,UAAU;EACnB,MAAM,GAAG,GAAG,WAAW,IAAI,CAAC,CAAC;EAC7B,MAAM,MAAM;EACZ,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,CAAC,YAAY,GAAG,UAAU,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE;EAC/D,EAAE,IAAI,SAAS,GAAG,IAAI,CAAC;EACvB,EAAE,IAAI,SAAS,GAAG,CAAC,CAAC;EACpB,EAAE,IAAI,WAAW,CAAC;EAClB,EAAE,IAAI,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC;EACzC,EAAE,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;EACpB,EAAE,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;EACrD,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EACrB,EAAE,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACnB,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC7C,IAAI,WAAW,GAAG,SAAS,CAAC,WAAW,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;EACjE,IAAI,IAAI,WAAW,GAAG,SAAS,EAAE;EACjC,MAAM,SAAS,GAAG,WAAW,CAAC;EAC9B,MAAM,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1C,KAAK;EACL,GAAG;EACH,EAAE,IAAI,SAAS,CAAC,UAAU,CAAC,SAAS,EAAE,SAAS,EAAE;EACjD,IAAI,KAAK,EAAE,KAAK;EAChB,IAAI,IAAI,EAAE,IAAI;EACd,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE;EAChC,IAAI,OAAO,SAAS,CAAC;EACrB,GAAG,MAAM;EACT,IAAI,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;EACvC,IAAI,OAAO,SAAS,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;EACrE,GAAG;EACH,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA,IAAI,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG;EAC9B,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,IAAI,EAAE,KAAK;EACb,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,IAAI,EAAE,KAAK;EACb,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,IAAI,EAAE,KAAK;EACb,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,OAAO,EAAE,KAAK;EAChB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,oBAAoB,EAAE,QAAQ;EAChC,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,cAAc,EAAE,KAAK;EACvB,EAAE,cAAc,EAAE,KAAK;EACvB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,KAAK;EACb,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,OAAO,EAAE,KAAK;EAChB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,gBAAgB,EAAE,QAAQ;EAC5B,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,iBAAiB,EAAE,QAAQ;EAC7B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,GAAG,EAAE,KAAK;EACZ,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,GAAG,EAAE,QAAQ;EACf,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,MAAM,EAAE,KAAK;EACf,EAAE,WAAW,EAAE,QAAQ;EACvB,CAAC,CAAC;AACF;EACA;EACA,IAAI,QAAQ,GAAG,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;AAChD;EACA;EACA;AACA;EACA;EACA,SAAS,IAAI,CAAC,CAAC,EAAE;EACjB,EAAE,IAAI,OAAO,GAAG,EAAE,CAAC;EACnB,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE;EACnB,IAAI,IAAI,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE;EAC7B,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,KAAK;EACL,GAAG;EACH,EAAE,OAAO,OAAO,CAAC;EACjB,CAAC;AACD;EACA;EACA,SAAS,UAAU,CAAC,CAAC,EAAE;EACvB,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;EACpB,EAAE,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;EAClC,IAAI,CAAC,GAAG,CAAC,CAAC;EACV,GAAG;EACH,EAAE,OAAO,CAAC,CAAC;EACX,CAAC;AACD;EACA;EACA,SAAS,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE;EACzB,EAAE,IAAI,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC;EACpC,EAAE,IAAI,cAAc,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;EACvC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAChD;EACA;EACA,EAAE,IAAI,cAAc,EAAE;EACtB,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;EACpC,GAAG;AACH;EACA;EACA,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,QAAQ,EAAE;EACpC,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;AACH;EACA;EACA,EAAE,OAAO,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC;EACnC,CAAC;AACD;EACA;EACA,SAAS,OAAO,CAAC,GAAG,EAAE;EACtB,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACvC,CAAC;AACD;EACA;EACA,SAAS,eAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,OAAO,QAAQ,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;EAC3B,CAAC;AACD;EACA;EACA;EACA,SAAS,cAAc,CAAC,CAAC,EAAE;EAC3B,EAAE,OAAO,OAAO,CAAC,IAAI,QAAQ,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EAC7E,CAAC;AACD;EACA;EACA,SAAS,YAAY,CAAC,CAAC,EAAE;EACzB,EAAE,OAAO,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACvD,CAAC;AACD;EACA;EACA,SAAS,IAAI,CAAC,CAAC,EAAE;EACjB,EAAE,OAAO,CAAC,CAAC,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC1C,CAAC;AACD;EACA;EACA,SAAS,mBAAmB,CAAC,CAAC,EAAE;EAChC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;EACd,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;EACtB,GAAG;EACH,EAAE,OAAO,CAAC,CAAC;EACX,CAAC;AACD;EACA;EACA,SAAS,mBAAmB,CAAC,CAAC,EAAE;EAChC,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;EACtD,CAAC;EACD;EACA,SAAS,mBAAmB,CAAC,CAAC,EAAE;EAChC,EAAE,OAAO,eAAe,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAClC,CAAC;EACD,IAAI,QAAQ,GAAG,YAAY;EAC3B;EACA,EAAE,IAAI,WAAW,GAAG,eAAe,CAAC;AACpC;EACA;EACA,EAAE,IAAI,UAAU,GAAG,sBAAsB,CAAC;AAC1C;EACA;EACA,EAAE,IAAI,QAAQ,GAAG,KAAK,GAAG,UAAU,GAAG,OAAO,GAAG,WAAW,GAAG,GAAG,CAAC;AAClE;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,GAAG,aAAa,GAAG,QAAQ,GAAG,YAAY,GAAG,QAAQ,GAAG,YAAY,GAAG,QAAQ,GAAG,WAAW,CAAC;EACrH,EAAE,IAAI,iBAAiB,GAAG,aAAa,GAAG,QAAQ,GAAG,YAAY,GAAG,QAAQ,GAAG,YAAY,GAAG,QAAQ,GAAG,YAAY,GAAG,QAAQ,GAAG,WAAW,CAAC;EAC/I,EAAE,OAAO;EACT,IAAI,QAAQ,EAAE,IAAI,MAAM,CAAC,QAAQ,CAAC;EAClC,IAAI,GAAG,EAAE,IAAI,MAAM,CAAC,KAAK,GAAG,iBAAiB,CAAC;EAC9C,IAAI,IAAI,EAAE,IAAI,MAAM,CAAC,MAAM,GAAG,iBAAiB,CAAC;EAChD,IAAI,GAAG,EAAE,IAAI,MAAM,CAAC,KAAK,GAAG,iBAAiB,CAAC;EAC9C,IAAI,IAAI,EAAE,IAAI,MAAM,CAAC,MAAM,GAAG,iBAAiB,CAAC;EAChD,IAAI,GAAG,EAAE,IAAI,MAAM,CAAC,KAAK,GAAG,iBAAiB,CAAC;EAC9C,IAAI,IAAI,EAAE,IAAI,MAAM,CAAC,MAAM,GAAG,iBAAiB,CAAC;EAChD,IAAI,IAAI,EAAE,sDAAsD;EAChE,IAAI,IAAI,EAAE,sDAAsD;EAChE,IAAI,IAAI,EAAE,sEAAsE;EAChF,IAAI,IAAI,EAAE,sEAAsE;EAChF,GAAG,CAAC;EACJ,CAAC,EAAE,CAAC;AACJ;EACA;EACA;EACA;EACA,SAAS,cAAc,CAAC,KAAK,EAAE;EAC/B,EAAE,OAAO,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EACzC,CAAC;AACD;EACA;EACA;EACA;EACA,SAAS,mBAAmB,CAAC,KAAK,EAAE;EACpC,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC;EAC3E,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC;EACpB,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE;EACpB,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;EACzB,IAAI,KAAK,GAAG,IAAI,CAAC;EACjB,GAAG,MAAM,IAAI,KAAK,IAAI,aAAa,EAAE;EACrC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,CAAC;EACV,MAAM,CAAC,EAAE,CAAC;EACV,MAAM,CAAC,EAAE,CAAC;EACV,MAAM,CAAC,EAAE,CAAC;EACV,MAAM,MAAM,EAAE,MAAM;EACpB,KAAK,CAAC;EACN,GAAG;AACH;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,KAAK,CAAC;EACZ,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACxC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACzC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACxC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACzC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACxC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACzC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EACjB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACzC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACtC,MAAM,MAAM,EAAE,KAAK,GAAG,MAAM,GAAG,MAAM;EACrC,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACzC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAClC,MAAM,MAAM,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK;EACpC,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACzC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,CAAC,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACtD,MAAM,MAAM,EAAE,KAAK,GAAG,MAAM,GAAG,MAAM;EACrC,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACzC,IAAI,OAAO;EACX,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,CAAC,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,MAAM,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK;EACpC,KAAK,CAAC;EACN,GAAG;EACH,EAAE,OAAO,KAAK,CAAC;EACf,CAAC;EACD,SAAS,kBAAkB,CAAC,KAAK,EAAE;EACnC;EACA;EACA,EAAE,IAAI,KAAK,EAAE,IAAI,CAAC;EAClB,EAAE,KAAK,GAAG,KAAK,IAAI;EACnB,IAAI,KAAK,EAAE,IAAI;EACf,IAAI,IAAI,EAAE,OAAO;EACjB,GAAG,CAAC;EACJ,EAAE,KAAK,GAAG,CAAC,KAAK,CAAC,KAAK,IAAI,IAAI,EAAE,WAAW,EAAE,CAAC;EAC9C,EAAE,IAAI,GAAG,CAAC,KAAK,CAAC,IAAI,IAAI,OAAO,EAAE,WAAW,EAAE,CAAC;EAC/C,EAAE,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE;EACzC,IAAI,KAAK,GAAG,IAAI,CAAC;EACjB,GAAG;EACH,EAAE,IAAI,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,OAAO,EAAE;EAC5C,IAAI,IAAI,GAAG,OAAO,CAAC;EACnB,GAAG;EACH,EAAE,OAAO;EACT,IAAI,KAAK,EAAE,KAAK;EAChB,IAAI,IAAI,EAAE,IAAI;EACd,GAAG,CAAC;EACJ;;ECzpCA,SAASjE,uBAAqB,CAAC,GAAG,EAAE,CAAC,EAAE;EACvC,EAAE,IAAI,EAAE,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,GAAG,WAAW,IAAI,OAAO,MAAM,IAAI,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,GAAG,CAAC,YAAY,CAAC,CAAC;EAC1G,EAAE,IAAI,IAAI,IAAI,EAAE,EAAE;EAClB,IAAI,IAAI,EAAE;EACV,MAAM,EAAE;EACR,MAAM,EAAE;EACR,MAAM,EAAE;EACR,MAAM,IAAI,GAAG,EAAE;EACf,MAAM,EAAE,GAAG,CAAC,CAAC;EACb,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;EACd,IAAI,IAAI;EACR,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EAAE;EAClD,QAAQ,IAAI,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,OAAO;EACtC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;EAChB,OAAO,MAAM,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC1G,KAAK,CAAC,OAAO,GAAG,EAAE;EAClB,MAAM,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC;EACxB,KAAK,SAAS;EACd,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,EAAE,IAAI,IAAI,IAAI,EAAE,CAAC,MAAM,KAAK,EAAE,GAAG,EAAE,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO;EACtF,OAAO,SAAS;EAChB,QAAQ,IAAI,EAAE,EAAE,MAAM,EAAE,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,CAAC;EACD,SAASkE,+BAA6B,CAAC,MAAM,EAAE,QAAQ,EAAE;EACzD,EAAE,IAAI,MAAM,IAAI,IAAI,EAAE,OAAO,EAAE,CAAC;EAChC,EAAE,IAAI,MAAM,GAAG,EAAE,CAAC;EAClB,EAAE,IAAI,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EACvC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACb,EAAE,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC1C,IAAI,GAAG,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;EACxB,IAAI,IAAI,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,SAAS;EAC7C,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EAC9B,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAASC,0BAAwB,CAAC,MAAM,EAAE,QAAQ,EAAE;EACpD,EAAE,IAAI,MAAM,IAAI,IAAI,EAAE,OAAO,EAAE,CAAC;EAChC,EAAE,IAAI,MAAM,GAAGD,+BAA6B,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;EAC/D,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACb,EAAE,IAAI,MAAM,CAAC,qBAAqB,EAAE;EACpC,IAAI,IAAI,gBAAgB,GAAG,MAAM,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;EAChE,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAClD,MAAM,GAAG,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EAChC,MAAM,IAAI,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,SAAS;EAC/C,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,SAAS;EAC7E,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EAChC,KAAK;EACL,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAAS7D,gBAAc,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,EAAE,OAAOC,iBAAe,CAAC,GAAG,CAAC,IAAIN,uBAAqB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIO,6BAA2B,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIC,kBAAgB,EAAE,CAAC;EAC5H,CAAC;EACD,SAAS4D,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,OAAOC,oBAAkB,CAAC,GAAG,CAAC,IAAIC,kBAAgB,CAAC,GAAG,CAAC,IAAI/D,6BAA2B,CAAC,GAAG,CAAC,IAAIgE,oBAAkB,EAAE,CAAC;EACtH,CAAC;EACD,SAASF,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO5D,mBAAiB,CAAC,GAAG,CAAC,CAAC;EACxD,CAAC;EACD,SAASH,iBAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;EACrC,CAAC;EACD,SAASgE,kBAAgB,CAAC,IAAI,EAAE;EAChC,EAAE,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,IAAI,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EAC5H,CAAC;EACD,SAAS/D,6BAA2B,CAAC,CAAC,EAAE,MAAM,EAAE;EAChD,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO;EACjB,EAAE,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,OAAOE,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzD,EAAE,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC;EAC9D,EAAE,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,CAAC,KAAK,WAAW,IAAI,0CAA0C,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAOA,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnH,CAAC;EACD,SAASA,mBAAiB,CAAC,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;EACxD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS8D,oBAAkB,GAAG;EAC9B,EAAE,MAAM,IAAI,SAAS,CAAC,sIAAsI,CAAC,CAAC;EAC9J,CAAC;EACD,SAAS/D,kBAAgB,GAAG;EAC5B,EAAE,MAAM,IAAI,SAAS,CAAC,2IAA2I,CAAC,CAAC;EACnK,CAAC;EACD,SAASE,cAAY,CAAC,KAAK,EAAE,IAAI,EAAE;EACnC,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,IAAI,EAAE,OAAO,KAAK,CAAC;EAChE,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EACvC,EAAE,IAAI,IAAI,KAAK,SAAS,EAAE;EAC1B,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,IAAI,SAAS,CAAC,CAAC;EAClD,IAAI,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE,OAAO,GAAG,CAAC;EAC5C,IAAI,MAAM,IAAI,SAAS,CAAC,8CAA8C,CAAC,CAAC;EACxE,GAAG;EACH,EAAE,OAAO,CAAC,IAAI,KAAK,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC;EACtD,CAAC;EACD,SAASP,gBAAc,CAAC,GAAG,EAAE;EAC7B,EAAE,IAAI,GAAG,GAAGO,cAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;EACxC,EAAE,OAAO,OAAO,GAAG,KAAK,QAAQ,GAAG,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EACrD,CAAC;AACD;EACA,IAAI,KAAK,IAAI,YAAY;EACzB,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACpF,EAAE,IAAI,YAAY,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC5F,EAAE,IAAI,SAAS,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;EAC3F,EAAE,IAAI,WAAW,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EAC9F,EAAE,IAAI,IAAI,GAAG,CAAC,YAAY,YAAY,KAAK,GAAG,YAAY,CAAC,MAAM,GAAG,YAAY,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,UAAU,GAAG,EAAE;EACpI,IAAI,OAAO;EACX,MAAM,WAAW,EAAE,GAAG;EACtB,MAAM,MAAM,EAAE,EAAE,GAAG,YAAY,QAAQ,CAAC;EACxC,KAAK,CAAC;EACN,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,EAAE,IAAI,EAAE;EACvD,IAAI,IAAI,OAAO,GAAG,GAAG,CAAC;EACtB,IAAI,IAAI,OAAO,GAAG,IAAI,CAAC;EACvB,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,IAAI,EAAE,GAAG,EAAE;EACtC,MAAM,IAAI,WAAW,GAAG,IAAI,CAAC,WAAW;EACxC,QAAQ,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC7B,MAAM,IAAI,GAAG,CAAC;EACd,MAAM,IAAI,MAAM,EAAE;EAClB,QAAQ,IAAI,QAAQ,GAAG,OAAO;EAC9B,UAAU,OAAO,GAAG,QAAQ,CAAC,WAAW,CAAC;EACzC,UAAU,IAAI,GAAGyD,0BAAwB,CAAC,QAAQ,EAAE,CAAC,WAAW,CAAC,CAAC,GAAG,CAAChE,gBAAc,CAAC,CAAC,CAAC;EACvF,QAAQ,GAAG,GAAG,OAAO,CAAC;EACtB,QAAQ,OAAO,GAAG,IAAI,CAAC;EACvB,OAAO,MAAM;EACb,QAAQ,GAAG,GAAG,WAAW,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;EACxC,OAAO;EACP,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;EACjC,QAAQ,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE;EAC1C,UAAU,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EAC5B,SAAS;EACT,QAAQ,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;EAC/B,OAAO,MAAM;EACb;EACA,QAAQ,IAAI,SAAS,EAAE;EACvB,UAAU,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE;EAC5C,YAAY,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EAC9B,WAAW;EACX,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACrC,SAAS,MAAM;EACf,UAAU,OAAO,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;EACjC,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,IAAI,OAAO,GAAG,CAAC;EACf,GAAG,EAAE,EAAE,CAAC,CAAC;EACT,EAAE,IAAI,SAAS,YAAY,QAAQ,EAAE;EACrC;EACA,IAAI,CAAC,SAAS,MAAM,CAAC,IAAI,EAAE;EAC3B,MAAM,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxF,MAAM,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE;EACjC,QAAQ,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC/C,UAAU,OAAO,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAC9C,SAAS,CAAC,CAAC;EACX,OAAO,MAAM;EACb,QAAQ,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EACrD,UAAU,OAAO,MAAM,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;EAC1C,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK,EAAE,aAAa,CAAC,CAAC;EACtB,GAAG;AACH;EACA,EAAE,IAAI,MAAM,GAAG,aAAa,CAAC;EAC7B,EAAE,IAAI,WAAW,EAAE;EACnB;EACA,IAAI,MAAM,GAAG,EAAE,CAAC;EAChB,IAAI,CAAC,SAAS,OAAO,CAAC,IAAI,EAAE;EAC5B,MAAM,IAAI,OAAO,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC3F,MAAM,IAAI,OAAO,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE;EAC1C,QAAQ,MAAM,CAAC,IAAI,CAAC;EACpB,UAAU,IAAI,EAAE,OAAO;EACvB,UAAU,IAAI,EAAE,IAAI;EACpB,SAAS,CAAC,CAAC;EACX,OAAO,MAAM;EACb,QAAQ,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EACtD,UAAU,IAAI,KAAK,GAAGE,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC9C,YAAY,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EAC1B,YAAY,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC3B,UAAU,OAAO,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,MAAM,CAAC+D,oBAAkB,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7E,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK,EAAE,aAAa,CAAC,CAAC;AACtB;EACA,IAAI,IAAI,YAAY,YAAY,KAAK,IAAI,YAAY,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;EAC3F;EACA,MAAM,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC,CAAC;;EC9LF,SAASpE,uBAAqB,CAAC,GAAG,EAAE,CAAC,EAAE;EACvC,EAAE,IAAI,EAAE,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,GAAG,WAAW,IAAI,OAAO,MAAM,IAAI,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,GAAG,CAAC,YAAY,CAAC,CAAC;EAC1G,EAAE,IAAI,IAAI,IAAI,EAAE,EAAE;EAClB,IAAI,IAAI,EAAE;EACV,MAAM,EAAE;EACR,MAAM,EAAE;EACR,MAAM,EAAE;EACR,MAAM,IAAI,GAAG,EAAE;EACf,MAAM,EAAE,GAAG,CAAC,CAAC;EACb,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;EACd,IAAI,IAAI;EACR,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EAAE;EAClD,QAAQ,IAAI,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,OAAO;EACtC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;EAChB,OAAO,MAAM,OAAO,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC1G,KAAK,CAAC,OAAO,GAAG,EAAE;EAClB,MAAM,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC;EACxB,KAAK,SAAS;EACd,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,EAAE,IAAI,IAAI,IAAI,EAAE,CAAC,MAAM,KAAK,EAAE,GAAG,EAAE,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO;EACtF,OAAO,SAAS;EAChB,QAAQ,IAAI,EAAE,EAAE,MAAM,EAAE,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,CAAC;EACD,SAASwE,SAAO,CAAC,MAAM,EAAE,cAAc,EAAE;EACzC,EAAE,IAAI,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EACjC,EAAE,IAAI,MAAM,CAAC,qBAAqB,EAAE;EACpC,IAAI,IAAI,OAAO,GAAG,MAAM,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;EACvD,IAAI,cAAc,KAAK,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,UAAU,GAAG,EAAE;EAC/D,MAAM,OAAO,MAAM,CAAC,wBAAwB,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,UAAU,CAAC;EACrE,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;EACxC,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAASC,gBAAc,CAAC,MAAM,EAAE;EAChC,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC7C,IAAI,IAAI,MAAM,GAAG,IAAI,IAAI,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC1D,IAAI,CAAC,GAAG,CAAC,GAAGD,SAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAC/D,MAAME,iBAAe,CAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EAChD,KAAK,CAAC,GAAG,MAAM,CAAC,yBAAyB,GAAG,MAAM,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC,GAAGF,SAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EACvK,MAAM,MAAM,CAAC,cAAc,CAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,wBAAwB,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;EACvF,KAAK,CAAC,CAAC;EACP,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAASE,iBAAe,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE;EAC1C,EAAE,GAAG,GAAGvE,gBAAc,CAAC,GAAG,CAAC,CAAC;EAC5B,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE;EAClB,IAAI,MAAM,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE;EACpC,MAAM,KAAK,EAAE,KAAK;EAClB,MAAM,UAAU,EAAE,IAAI;EACtB,MAAM,YAAY,EAAE,IAAI;EACxB,MAAM,QAAQ,EAAE,IAAI;EACpB,KAAK,CAAC,CAAC;EACP,GAAG,MAAM;EACT,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACrB,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EACD,SAAS+D,+BAA6B,CAAC,MAAM,EAAE,QAAQ,EAAE;EACzD,EAAE,IAAI,MAAM,IAAI,IAAI,EAAE,OAAO,EAAE,CAAC;EAChC,EAAE,IAAI,MAAM,GAAG,EAAE,CAAC;EAClB,EAAE,IAAI,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EACvC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACb,EAAE,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC1C,IAAI,GAAG,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;EACxB,IAAI,IAAI,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,SAAS;EAC7C,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EAC9B,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAASC,0BAAwB,CAAC,MAAM,EAAE,QAAQ,EAAE;EACpD,EAAE,IAAI,MAAM,IAAI,IAAI,EAAE,OAAO,EAAE,CAAC;EAChC,EAAE,IAAI,MAAM,GAAGD,+BAA6B,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;EAC/D,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACb,EAAE,IAAI,MAAM,CAAC,qBAAqB,EAAE;EACpC,IAAI,IAAI,gBAAgB,GAAG,MAAM,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;EAChE,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAClD,MAAM,GAAG,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EAChC,MAAM,IAAI,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,SAAS;EAC/C,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,SAAS;EAC7E,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EAChC,KAAK;EACL,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAAS7D,gBAAc,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,EAAE,OAAOC,iBAAe,CAAC,GAAG,CAAC,IAAIN,uBAAqB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIO,6BAA2B,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIC,kBAAgB,EAAE,CAAC;EAC5H,CAAC;EACD,SAAS4D,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,OAAOC,oBAAkB,CAAC,GAAG,CAAC,IAAIC,kBAAgB,CAAC,GAAG,CAAC,IAAI/D,6BAA2B,CAAC,GAAG,CAAC,IAAIgE,oBAAkB,EAAE,CAAC;EACtH,CAAC;EACD,SAASF,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO5D,mBAAiB,CAAC,GAAG,CAAC,CAAC;EACxD,CAAC;EACD,SAASH,iBAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;EACrC,CAAC;EACD,SAASgE,kBAAgB,CAAC,IAAI,EAAE;EAChC,EAAE,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,IAAI,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EAC5H,CAAC;EACD,SAAS/D,6BAA2B,CAAC,CAAC,EAAE,MAAM,EAAE;EAChD,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO;EACjB,EAAE,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,OAAOE,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzD,EAAE,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC;EAC9D,EAAE,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,CAAC,KAAK,WAAW,IAAI,0CAA0C,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAOA,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnH,CAAC;EACD,SAASA,mBAAiB,CAAC,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;EACxD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS8D,oBAAkB,GAAG;EAC9B,EAAE,MAAM,IAAI,SAAS,CAAC,sIAAsI,CAAC,CAAC;EAC9J,CAAC;EACD,SAAS/D,kBAAgB,GAAG;EAC5B,EAAE,MAAM,IAAI,SAAS,CAAC,2IAA2I,CAAC,CAAC;EACnK,CAAC;EACD,SAASE,cAAY,CAAC,KAAK,EAAE,IAAI,EAAE;EACnC,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,IAAI,EAAE,OAAO,KAAK,CAAC;EAChE,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EACvC,EAAE,IAAI,IAAI,KAAK,SAAS,EAAE;EAC1B,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,IAAI,SAAS,CAAC,CAAC;EAClD,IAAI,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE,OAAO,GAAG,CAAC;EAC5C,IAAI,MAAM,IAAI,SAAS,CAAC,8CAA8C,CAAC,CAAC;EACxE,GAAG;EACH,EAAE,OAAO,CAAC,IAAI,KAAK,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC;EACtD,CAAC;EACD,SAASP,gBAAc,CAAC,GAAG,EAAE;EAC7B,EAAE,IAAI,GAAG,GAAGO,cAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;EACxC,EAAE,OAAO,OAAO,GAAG,KAAK,QAAQ,GAAG,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EACrD,CAAC;AACD;EACA,IAAIiE,WAAS,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;EACrF,SAAS,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE;EAC5C,EAAE,IAAI,MAAM,GAAG;EACf,IAAI,KAAK,EAAE,EAAE;EACb,IAAI,MAAM,EAAE,EAAE;EACd,IAAI,IAAI,EAAE,EAAE;EACZ,GAAG,CAAC;EACJ,EAAE,IAAI,CAAC,UAAU,EAAE;EACnB;EACA,IAAI,IAAI,OAAO,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC;EAChC,IAAI,IAAI,OAAO,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC;EAChC,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC,MAAM,CAACP,oBAAkB,CAAC,OAAO,CAAC,EAAEA,oBAAkB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,IAAI,EAAE;EACzG,MAAM,IAAI,IAAI,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC;EACvF,MAAM,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,QAAQ,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EACjE,KAAK,CAAC,CAAC;EACP,GAAG,MAAM;EACT;EACA,IAAI,IAAI,QAAQ,GAAGQ,KAAO,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;EACpD,IAAI,IAAI,QAAQ,GAAGA,KAAO,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;EACpD,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;EACrD,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,UAAU,IAAI,EAAE;EACjD,MAAM,IAAI,KAAK,GAAGvE,gBAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EACzC,QAAQ,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EACrB,QAAQ,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACxB,MAAM,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC,cAAc,CAAC,EAAE,CAAC,GAAG,OAAO,GAAG,CAAC,QAAQ,CAAC,cAAc,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC;EAC3G,MAAM,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,QAAQ,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;EACjF,KAAK,CAAC,CAAC;EACP,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAAS,YAAY,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE;EACjD,EAAE,IAAI,iBAAiB,GAAG,KAAK,CAAC,WAAW;EAC3C,IAAI,WAAW,GAAG,iBAAiB,KAAK,KAAK,CAAC,GAAG,OAAO,GAAG,iBAAiB;EAC5E,IAAI,kBAAkB,GAAG,KAAK,CAAC,YAAY;EAC3C,IAAI,YAAY,GAAG,kBAAkB,KAAK,KAAK,CAAC,GAAG,QAAQ,GAAG,kBAAkB;EAChF,IAAI,UAAU,GAAG,KAAK,CAAC,UAAU;EACjC,IAAI,WAAW,GAAG,KAAK,CAAC,KAAK;EAC7B,IAAI,KAAK,GAAG,WAAW,KAAK,KAAK,CAAC,GAAG,KAAK,GAAG,WAAW,CAAC;EACzD,EAAE,IAAI,UAAU,GAAG,SAAS,UAAU,CAAC,GAAG,EAAE;EAC5C,IAAI,OAAO,GAAG,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC;EAC5C,GAAG,CAAC;EACJ,EAAE,IAAI,UAAU,GAAG,YAAY,CAAC,MAAM,CAAC,UAAU,GAAG,EAAE;EACtD,IAAI,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;EAC5B,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,KAAK,GAAG,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EACjE,IAAI,OAAO,GAAG,CAAC,YAAY,CAAC,CAAC;EAC7B,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,KAAK,GAAG,IAAI,CAAC;EACnB,EAAE,IAAI,IAAI,GAAG,KAAK,GAAG;EACrB,IAAI,KAAK,EAAE,KAAK;EAChB,IAAI,IAAI,EAAE,KAAK;EACf,IAAI,MAAM,EAAE,EAAE;EACd,GAAG;EACH,IAAI,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC;EACzC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EACjD,IAAI,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EACxC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC;EACtB,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACvB,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE;EACzB;EACA,MAAM,KAAK,CAAC,WAAW,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;EAC9C,MAAM,KAAK,CAAC,WAAW,CAAC,CAAC,YAAY,CAAC,GAAG,KAAK,CAAC;EAC/C,KAAK;EACL,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EAC7D,IAAI,OAAOqE,iBAAe,CAAC,EAAE,EAAE,WAAW,EAAE,GAAG,CAAC,CAAC;EACjD,GAAG,CAAC,CAAC,CAAC;EACN,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS,UAAU,CAAC,IAAI,EAAE,YAAY;EACtC;EACA,SAAS;EACT;EACA,SAAS;EACT,KAAK,EAAE;EACP,EAAE,IAAI,eAAe,GAAG,KAAK,CAAC,SAAS;EACvC,IAAI,SAAS,GAAG,eAAe,KAAK,KAAK,CAAC,GAAG,UAAU,CAAC,EAAE;EAC1D,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK,GAAG,eAAe;EACvB,IAAI,eAAe,GAAG,KAAK,CAAC,SAAS;EACrC,IAAI,SAAS,GAAG,eAAe,KAAK,KAAK,CAAC,GAAG,UAAU,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,eAAe;EACnF,IAAI,aAAa,GAAG,KAAK,CAAC,OAAO;EACjC,IAAI,OAAO,GAAG,aAAa,KAAK,KAAK,CAAC,GAAG,UAAU,GAAG,EAAE,EAAE,GAAG,aAAa;EAC1E,IAAI,iBAAiB,GAAG,KAAK,CAAC,WAAW;EACzC,IAAI,WAAW,GAAG,iBAAiB,KAAK,KAAK,CAAC,GAAG,OAAO,GAAG,iBAAiB;EAC5E,IAAI,kBAAkB,GAAG,KAAK,CAAC,YAAY;EAC3C,IAAI,YAAY,GAAG,kBAAkB,KAAK,KAAK,CAAC,GAAG,QAAQ,GAAG,kBAAkB;EAChF,IAAI,eAAe,GAAGP,0BAAwB,CAAC,KAAK,EAAEQ,WAAS,CAAC,CAAC;EACjE,EAAE,IAAI,aAAa,GAAG,YAAY,CAAC,IAAI,EAAE,YAAY,EAAEF,gBAAc,CAAC;EACtE,MAAM,WAAW,EAAE,WAAW;EAC9B,MAAM,YAAY,EAAE,YAAY;EAChC,KAAK,EAAE,eAAe,CAAC,CAAC;EACxB,IAAI,KAAK,GAAG,aAAa,CAAC,KAAK;EAC/B,IAAI,MAAM,GAAG,aAAa,CAAC,MAAM;EACjC,IAAI,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;AAC9B;EACA;EACA,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC5B,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC,WAAW,CAAC,CAAC;EAC7B,IAAI,OAAO,CAAC,CAAC,WAAW,CAAC,CAAC;AAC1B;EACA,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC;EACjB,IAAI,SAAS,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EAClC,EAAE,IAAI,UAAU,GAAG,EAAE,CAAC,MAAM,CAACL,oBAAkB,CAAC,KAAK,CAAC,EAAEA,oBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC;EACpF,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;AACzB;EACA;EACA,EAAE,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;AAC7B;EACA;AACA;EACA,EAAE,SAAS,UAAU,CAAC,IAAI,EAAE;EAC5B,IAAI,IAAI,OAAO,GAAG,EAAE,CAAC;EACrB,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC9B,MAAM,IAAI,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC7B,MAAM,IAAI,GAAG,EAAE;EACf,QAAQ,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC;EAC7B,QAAQ,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,OAAO;EACP,KAAK,CAAC,CAAC;EACP,IAAI,OAAO,OAAO,CAAC;EACnB,GAAG;EACH,EAAE,SAAS,UAAU,CAAC,IAAI,EAAE;EAC5B,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC9B,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,WAAW,CAAC,CAAC;EAC/B,MAAM,IAAI,GAAG,EAAE;EACf,QAAQ,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,SAAS,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;EAC1B,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH;;;;;GCnRA,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAmD,MAAe,CAAA,OAAA,CAAA,CAAC,GAAsI,CAAC,CAACS,cAAI,CAAC,UAAU,CAAC,OAAO,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAc,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,GAAE,CAAC,OAAO,CAAC,CAAC,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,WAAW,EAAE,EAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,qBAAqB,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,GAAE,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,mBAAmB,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,qBAAqB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,GAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,GAAE,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAc,IAAI,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,GAAE,CAAC,OAAO,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;;;;;;ECA3sJ,SAAS,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE;EACzC,EAAE,QAAQ,SAAS,CAAC,MAAM;EAC1B,IAAI,KAAK,CAAC,EAAE,MAAM;EAClB,IAAI,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM;EACtC,IAAI,SAAS,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM;EACrD,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd;;ACPA,iBAAe,CAAC,IAAI,MAAM,CAAC;;ECE3B,SAASC,QAAM,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,EAAE,OAAO,SAAS,CAAC,EAAE;EACrB,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACrB,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE;EAC5E,IAAI,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAClC,GAAG,CAAC;EACJ,CAAC;AAMD;EACO,SAAS,KAAK,CAAC,CAAC,EAAE;EACzB,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC,EAAE;EACnD,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACrE,GAAG,CAAC;EACJ,CAAC;AACD;EACe,SAAS,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE;EACtC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,EAAE,OAAO,CAAC,GAAGA,QAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvD;;ACvBA,cAAe,CAAC,SAAS,QAAQ,CAAC,CAAC,EAAE;EACrC,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;AACvB;EACA,EAAE,SAAS,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE;EAC3B,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC,KAAK,GAAGC,KAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,GAAGA,KAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;EACvE,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,QAAQ,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;EACtD,IAAI,OAAO,SAAS,CAAC,EAAE;EACvB,MAAM,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;EACjC,MAAM,OAAO,KAAK,GAAG,EAAE,CAAC;EACxB,KAAK,CAAC;EACN,GAAG;AACH;EACA,EAAE,GAAG,CAAC,KAAK,GAAG,QAAQ,CAAC;AACvB;EACA,EAAE,OAAO,GAAG,CAAC;EACb,CAAC,EAAE,CAAC,CAAC;;ECzBU,oBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;EACjB,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC;EAC9C,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE;EACnB,MAAM,CAAC,CAAC;EACR,EAAE,OAAO,SAAS,CAAC,EAAE;EACrB,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7D,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,CAAC;AACD;EACO,SAAS,aAAa,CAAC,CAAC,EAAE;EACjC,EAAE,OAAO,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,YAAY,QAAQ,CAAC,CAAC;EAC3D;;ECVe,yBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,WAAW,GAAG,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/D,CAAC;AACD;EACO,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EACnC,EAAE,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC;EAC3B,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC;EACzC,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,EAAE,CAAC;EACvB,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,EAAE,CAAC;EACvB,MAAM,CAAC,CAAC;AACR;EACA,EAAE,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAGC,WAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACpD,EAAE,OAAO,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AAClC;EACA,EAAE,OAAO,SAAS,CAAC,EAAE;EACrB,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5C,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ;;ECrBe,aAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC;EACnB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE;EACrC,IAAI,OAAO,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;EAC7C,GAAG,CAAC;EACJ;;ECLe,0BAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE;EACrC,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/B,GAAG,CAAC;EACJ;;ECFe,eAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,CAAC;AACR;EACA,EAAE,IAAI,CAAC,KAAK,IAAI,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC;EAClD,EAAE,IAAI,CAAC,KAAK,IAAI,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC;AAClD;EACA,EAAE,KAAK,CAAC,IAAI,CAAC,EAAE;EACf,IAAI,IAAI,CAAC,IAAI,CAAC,EAAE;EAChB,MAAM,CAAC,CAAC,CAAC,CAAC,GAAGA,WAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,KAAK,MAAM;EACX,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAClB,KAAK;EACL,GAAG;AACH;EACA,EAAE,OAAO,SAAS,CAAC,EAAE;EACrB,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAChC,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ;;ECpBA,IAAI,GAAG,GAAG,6CAA6C;EACvD,IAAI,GAAG,GAAG,IAAI,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AACtC;EACA,SAAS,IAAI,CAAC,CAAC,EAAE;EACjB,EAAE,OAAO,WAAW;EACpB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,GAAG,CAAC,CAAC,EAAE;EAChB,EAAE,OAAO,SAAS,CAAC,EAAE;EACrB,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACrB,GAAG,CAAC;EACJ,CAAC;AACD;EACe,eAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,EAAE,GAAG,GAAG,CAAC,SAAS,GAAG,GAAG,CAAC,SAAS,GAAG,CAAC;EAC5C,MAAM,EAAE;EACR,MAAM,EAAE;EACR,MAAM,EAAE;EACR,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC;AACb;EACA;EACA,EAAE,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACzB;EACA;EACA,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1B,UAAU,EAAE,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;EAC7B,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,KAAK,IAAI,EAAE,EAAE;EAC9B,MAAM,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC3B,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EAC3B,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,KAAK;EACL,IAAI,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;EACvC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EAC3B,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,KAAK,MAAM;EACX,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC;EACpB,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAElE,iBAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;EACxC,KAAK;EACL,IAAI,EAAE,GAAG,GAAG,CAAC,SAAS,CAAC;EACvB,GAAG;AACH;EACA;EACA,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE;EACrB,IAAI,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;EACrB,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EACzB,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC;EACrB,GAAG;AACH;EACA;EACA;EACA,EAAE,OAAO,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAC7B,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnB,QAAQ,IAAI,CAAC,CAAC,CAAC;EACf,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE;EACnC,UAAU,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAClE,UAAU,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EAC5B,SAAS,CAAC,CAAC;EACX;;ECrDe,oBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC,CAAC;EACtB,EAAE,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC,KAAK,SAAS,GAAG,QAAQ,CAAC,CAAC,CAAC;EACnD,QAAQ,CAAC,CAAC,KAAK,QAAQ,GAAGA,iBAAM;EAChC,QAAQ,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAEgD,KAAG,IAAI,MAAM;EAChE,QAAQ,CAAC,YAAY,KAAK,GAAGA,KAAG;EAChC,QAAQ,CAAC,YAAY,IAAI,GAAG,IAAI;EAChC,QAAQ,aAAa,CAAC,CAAC,CAAC,GAAG,WAAW;EACtC,QAAQ,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY;EACvC,QAAQ,OAAO,CAAC,CAAC,OAAO,KAAK,UAAU,IAAI,OAAO,CAAC,CAAC,QAAQ,KAAK,UAAU,IAAI,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM;EAChG,QAAQhD,iBAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB;;ECrBe,yBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE;EACrC,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3C,GAAG,CAAC;EACJ;;ECJe,SAAS,SAAS,CAAC,CAAC,EAAE;EACrC,EAAE,OAAO,WAAW;EACpB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ;;ECJe,SAAS,MAAM,CAAC,CAAC,EAAE;EAClC,EAAE,OAAO,CAAC,CAAC,CAAC;EACZ;;ECGA,IAAI,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAClB;EACO,SAASiC,UAAQ,CAAC,CAAC,EAAE;EAC5B,EAAE,OAAO,CAAC,CAAC;EACX,CAAC;AACD;EACA,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE;EACzB,EAAE,OAAO,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,SAAS,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAC3C,QAAQkC,SAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EACvC,CAAC;AACD;EACA,SAAS,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE;EACvB,EAAE,IAAI,CAAC,CAAC;EACR,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,EAAE,OAAO,SAAS,CAAC,EAAE,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;EAC7D,CAAC;AACD;EACA;EACA;EACA,SAAS,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE;EAC3C,EAAE,IAAI,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACnE,EAAE,IAAI,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAChE,OAAO,EAAE,GAAG,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EACxD,EAAE,OAAO,SAAS,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;EAC3C,CAAC;AACD;EACA,SAAS,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE;EAC7C,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC;EACnD,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;AACb;EACA;EACA,EAAE,IAAI,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE;EAC7B,IAAI,MAAM,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,OAAO,EAAE,CAAC;EACtC,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,OAAO,EAAE,CAAC;EACpC,GAAG;AACH;EACA,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE;EAClB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/C,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/C,GAAG;AACH;EACA,EAAE,OAAO,SAAS,CAAC,EAAE;EACrB,IAAI,IAAI,CAAC,GAAGC,WAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzB,GAAG,CAAC;EACJ,CAAC;AACD;EACO,SAAS,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE;EACrC,EAAE,OAAO,MAAM;EACf,OAAO,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;EAC9B,OAAO,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;EAC5B,OAAO,WAAW,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;EACxC,OAAO,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;EAC5B,OAAO,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;EACjC,CAAC;AACD;EACO,SAAS,WAAW,GAAG;EAC9B,EAAE,IAAI,MAAM,GAAG,IAAI;EACnB,MAAM,KAAK,GAAG,IAAI;EAClB,MAAMC,aAAW,GAAGC,WAAgB;EACpC,MAAM,SAAS;EACf,MAAM,WAAW;EACjB,MAAM,OAAO;EACb,MAAM,KAAK,GAAGrC,UAAQ;EACtB,MAAM,SAAS;EACf,MAAM,MAAM;EACZ,MAAM,KAAK,CAAC;AACZ;EACA,EAAE,SAAS,OAAO,GAAG;EACrB,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;EAClD,IAAI,IAAI,KAAK,KAAKA,UAAQ,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACtE,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,KAAK,CAAC;EACxC,IAAI,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC;EAC1B,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;AACH;EACA,EAAE,SAAS,KAAK,CAAC,CAAC,EAAE;EACpB,IAAI,OAAO,CAAC,IAAI,IAAI,IAAI,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,MAAM,KAAK,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,KAAK,EAAEoC,aAAW,CAAC,CAAC,EAAE,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnJ,GAAG;AACH;EACA,EAAE,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE;EAC7B,IAAI,OAAO,KAAK,CAAC,WAAW,CAAC,CAAC,KAAK,KAAK,KAAK,GAAG,SAAS,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,iBAAiB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAClH,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE;EAC7B,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,OAAO,EAAE,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EAC3F,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,EAAE;EAC5B,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;EACjF,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,UAAU,GAAG,SAAS,CAAC,EAAE;EACjC,IAAI,OAAO,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAEA,aAAW,GAAG,gBAAgB,EAAE,OAAO,EAAE,CAAC;EAC5E,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,EAAE;EAC5B,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,KAAK,GAAG,CAAC,GAAG,IAAI,GAAGpC,UAAQ,EAAE,OAAO,EAAE,IAAI,KAAK,KAAKA,UAAQ,CAAC;EAC5F,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,WAAW,GAAG,SAAS,CAAC,EAAE;EAClC,IAAI,OAAO,SAAS,CAAC,MAAM,IAAIoC,aAAW,GAAG,CAAC,EAAE,OAAO,EAAE,IAAIA,aAAW,CAAC;EACzE,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE;EAC9B,IAAI,OAAO,SAAS,CAAC,MAAM,IAAI,OAAO,GAAG,CAAC,EAAE,KAAK,IAAI,OAAO,CAAC;EAC7D,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,SAAS,CAAC,EAAE,CAAC,EAAE;EACxB,IAAI,SAAS,GAAG,CAAC,EAAE,WAAW,GAAG,CAAC,CAAC;EACnC,IAAI,OAAO,OAAO,EAAE,CAAC;EACrB,GAAG,CAAC;EACJ,CAAC;AACD;EACe,SAAS,UAAU,GAAG;EACrC,EAAE,OAAO,WAAW,EAAE,CAACpC,UAAQ,EAAEA,UAAQ,CAAC,CAAC;EAC3C;;EC5He,sBAAQ,CAAC,CAAC,EAAE;EAC3B,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI;EAC5C,QAAQ,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC;EAChD,QAAQ,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;EACvB,CAAC;AACD;EACA;EACA;EACA;EACO,SAAS,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE;EACzC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,OAAO,IAAI,CAAC;EAC/F,EAAE,IAAI,CAAC,EAAE,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC;EACA;EACA;EACA,EAAE,OAAO;EACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,WAAW;EAChF,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EACnB,GAAG,CAAC;EACJ;;ECjBe,iBAAQ,CAAC,CAAC,EAAE;EAC3B,EAAE,OAAO,CAAC,GAAG,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAC7D;;ECJe,oBAAQ,CAAC,QAAQ,EAAE,SAAS,EAAE;EAC7C,EAAE,OAAO,SAAS,KAAK,EAAE,KAAK,EAAE;EAChC,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM;EACxB,QAAQ,CAAC,GAAG,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC;EACb,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;EACvB,QAAQ,MAAM,GAAG,CAAC,CAAC;AACnB;EACA,IAAI,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,MAAM,IAAI,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;EAClE,MAAM,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7C,MAAM,IAAI,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE,MAAM;EAC3C,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;EAClD,KAAK;AACL;EACA,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;EACvC,GAAG,CAAC;EACJ;;ECjBe,uBAAQ,CAAC,QAAQ,EAAE;EAClC,EAAE,OAAO,SAAS,KAAK,EAAE;EACzB,IAAI,OAAO,KAAK,CAAC,OAAO,CAAC,QAAQ,EAAE,SAAS,CAAC,EAAE;EAC/C,MAAM,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1B,KAAK,CAAC,CAAC;EACP,GAAG,CAAC;EACJ;;ECNA;EACA,IAAI,EAAE,GAAG,0EAA0E,CAAC;AACpF;EACe,SAAS,eAAe,CAAC,SAAS,EAAE;EACnD,EAAE,IAAI,EAAE,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,MAAM,IAAI,KAAK,CAAC,kBAAkB,GAAG,SAAS,CAAC,CAAC;EACrF,EAAE,IAAI,KAAK,CAAC;EACZ,EAAE,OAAO,IAAI,eAAe,CAAC;EAC7B,IAAI,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EAClB,IAAI,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;EACnB,IAAI,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EAClB,IAAI,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;EACpB,IAAI,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EAClB,IAAI,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;EACnB,IAAI,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;EACnB,IAAI,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EAC5C,IAAI,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;EAClB,IAAI,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC;EACnB,GAAG,CAAC,CAAC;EACL,CAAC;AACD;EACA,eAAe,CAAC,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC;AACtD;EACO,SAAS,eAAe,CAAC,SAAS,EAAE;EAC3C,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,KAAK,SAAS,GAAG,GAAG,GAAG,SAAS,CAAC,IAAI,GAAG,EAAE,CAAC;EACvE,EAAE,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,KAAK,SAAS,GAAG,GAAG,GAAG,SAAS,CAAC,KAAK,GAAG,EAAE,CAAC;EAC1E,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,KAAK,SAAS,GAAG,GAAG,GAAG,SAAS,CAAC,IAAI,GAAG,EAAE,CAAC;EACvE,EAAE,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,KAAK,SAAS,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,GAAG,EAAE,CAAC;EAC5E,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,KAAK,SAAS,GAAG,SAAS,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC;EAC5E,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC;EACjC,EAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,KAAK,SAAS,GAAG,SAAS,GAAG,CAAC,SAAS,CAAC,SAAS,CAAC;EACxF,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC;EAC/B,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,KAAK,SAAS,GAAG,EAAE,GAAG,SAAS,CAAC,IAAI,GAAG,EAAE,CAAC;EACtE,CAAC;AACD;EACA,eAAe,CAAC,SAAS,CAAC,QAAQ,GAAG,WAAW;EAChD,EAAE,OAAO,IAAI,CAAC,IAAI;EAClB,QAAQ,IAAI,CAAC,KAAK;EAClB,QAAQ,IAAI,CAAC,IAAI;EACjB,QAAQ,IAAI,CAAC,MAAM;EACnB,SAAS,IAAI,CAAC,IAAI,GAAG,GAAG,GAAG,EAAE,CAAC;EAC9B,SAAS,IAAI,CAAC,KAAK,KAAK,SAAS,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;EACrE,SAAS,IAAI,CAAC,KAAK,GAAG,GAAG,GAAG,EAAE,CAAC;EAC/B,SAAS,IAAI,CAAC,SAAS,KAAK,SAAS,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;EACnF,SAAS,IAAI,CAAC,IAAI,GAAG,GAAG,GAAG,EAAE,CAAC;EAC9B,QAAQ,IAAI,CAAC,IAAI,CAAC;EAClB,CAAC;;EC9CD;EACe,mBAAQ,CAAC,CAAC,EAAE;EAC3B,EAAE,GAAG,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAC9D,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC;EAChB,MAAM,KAAK,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,MAAM;EACnC,MAAM,KAAK,GAAG,EAAE,IAAI,EAAE,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,MAAM;EACpD,MAAM,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,MAAM;EAChE,KAAK;EACL,GAAG;EACH,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD;;ECRO,IAAI,cAAc,CAAC;AAC1B;EACe,yBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,CAAC,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC;EACxB,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;EACxB,MAAM,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,QAAQ,IAAI,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;EACnG,MAAM,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;EAC7B,EAAE,OAAO,CAAC,KAAK,CAAC,GAAG,WAAW;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,WAAW,GAAG,IAAI,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5D,QAAQ,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;EACpE,QAAQ,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7F;;ECbe,sBAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9B,EAAE,IAAI,CAAC,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC;EACxB,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;EACxB,MAAM,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACtB,EAAE,OAAO,QAAQ,GAAG,CAAC,GAAG,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW;EAC3E,QAAQ,WAAW,CAAC,MAAM,GAAG,QAAQ,GAAG,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,QAAQ,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,WAAW,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;EACtH,QAAQ,WAAW,GAAG,IAAI,KAAK,CAAC,QAAQ,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC7E;;ACNA,oBAAe;EACf,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC;EACrC,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;EACvC,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE;EACpB,EAAE,GAAG,EAAE,aAAa;EACpB,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC;EACnC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;EAC7B,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC;EACjC,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;EACvC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,aAAa,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;EAC1C,EAAE,GAAG,EAAE,aAAa;EACpB,EAAE,GAAG,EAAE,gBAAgB;EACvB,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,WAAW,EAAE;EACtD,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC;EACxC,CAAC;;EClBc,iBAAQ,CAAC,CAAC,EAAE;EAC3B,EAAE,OAAO,CAAC,CAAC;EACX;;ECOA,IAAI,GAAG,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG;EAC7B,IAAI,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpF;EACe,qBAAQ,CAAC,MAAM,EAAE;EAChC,EAAE,IAAI,KAAK,GAAG,MAAM,CAAC,QAAQ,KAAK,SAAS,IAAI,MAAM,CAAC,SAAS,KAAK,SAAS,GAAG,QAAQ,GAAG,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,MAAM,CAAC,SAAS,GAAG,EAAE,CAAC;EAChK,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,KAAK,SAAS,GAAG,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE;EACnF,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,KAAK,SAAS,GAAG,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE;EACnF,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,KAAK,SAAS,GAAG,GAAG,GAAG,MAAM,CAAC,OAAO,GAAG,EAAE;EACxE,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAK,SAAS,GAAG,QAAQ,GAAG,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;EAC7G,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,KAAK,SAAS,GAAG,GAAG,GAAG,MAAM,CAAC,OAAO,GAAG,EAAE;EACxE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,KAAK,SAAS,GAAG,GAAG,GAAG,MAAM,CAAC,KAAK,GAAG,EAAE;EAClE,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,KAAK,SAAS,GAAG,KAAK,GAAG,MAAM,CAAC,GAAG,GAAG,EAAE,CAAC;AAC/D;EACA,EAAE,SAAS,SAAS,CAAC,SAAS,EAAE;EAChC,IAAI,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC;AAC3C;EACA,IAAI,IAAI,IAAI,GAAG,SAAS,CAAC,IAAI;EAC7B,QAAQ,KAAK,GAAG,SAAS,CAAC,KAAK;EAC/B,QAAQ,IAAI,GAAG,SAAS,CAAC,IAAI;EAC7B,QAAQ,MAAM,GAAG,SAAS,CAAC,MAAM;EACjC,QAAQ,IAAI,GAAG,SAAS,CAAC,IAAI;EAC7B,QAAQ,KAAK,GAAG,SAAS,CAAC,KAAK;EAC/B,QAAQ,KAAK,GAAG,SAAS,CAAC,KAAK;EAC/B,QAAQ,SAAS,GAAG,SAAS,CAAC,SAAS;EACvC,QAAQ,IAAI,GAAG,SAAS,CAAC,IAAI;EAC7B,QAAQ,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC;AAC9B;EACA;EACA,IAAI,IAAI,IAAI,KAAK,GAAG,EAAE,KAAK,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;AAC/C;EACA;EACA,SAAS,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,SAAS,KAAK,SAAS,KAAK,SAAS,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC;AACtG;EACA;EACA,IAAI,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,KAAK,KAAK,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,GAAG,EAAE,KAAK,GAAG,GAAG,CAAC;AACtF;EACA;EACA;EACA,IAAI,IAAI,MAAM,GAAG,MAAM,KAAK,GAAG,GAAG,cAAc,GAAG,MAAM,KAAK,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE;EACxH,QAAQ,MAAM,GAAG,MAAM,KAAK,GAAG,GAAG,cAAc,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,OAAO,GAAG,EAAE,CAAC;AACpF;EACA;EACA;EACA;EACA,IAAI,IAAI,UAAU,GAAG,WAAW,CAAC,IAAI,CAAC;EACtC,QAAQ,WAAW,GAAG,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC9C;EACA;EACA;EACA;EACA;EACA,IAAI,SAAS,GAAG,SAAS,KAAK,SAAS,GAAG,CAAC;EAC3C,UAAU,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;EACpE,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC,CAAC;AAC/C;EACA,IAAI,SAAS,MAAM,CAAC,KAAK,EAAE;EAC3B,MAAM,IAAI,WAAW,GAAG,MAAM;EAC9B,UAAU,WAAW,GAAG,MAAM;EAC9B,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAClB;EACA,MAAM,IAAI,IAAI,KAAK,GAAG,EAAE;EACxB,QAAQ,WAAW,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC;EACtD,QAAQ,KAAK,GAAG,EAAE,CAAC;EACnB,OAAO,MAAM;EACb,QAAQ,KAAK,GAAG,CAAC,KAAK,CAAC;AACvB;EACA;EACA,QAAQ,IAAI,aAAa,GAAG,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;AACvD;EACA;EACA,QAAQ,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,CAAC;AAC5E;EACA;EACA,QAAQ,IAAI,IAAI,EAAE,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;AAC5C;EACA;EACA,QAAQ,IAAI,aAAa,IAAI,CAAC,KAAK,KAAK,CAAC,IAAI,IAAI,KAAK,GAAG,EAAE,aAAa,GAAG,KAAK,CAAC;AACjF;EACA;EACA,QAAQ,WAAW,GAAG,CAAC,aAAa,IAAI,IAAI,KAAK,GAAG,GAAG,IAAI,GAAG,KAAK,IAAI,IAAI,KAAK,GAAG,IAAI,IAAI,KAAK,GAAG,GAAG,EAAE,GAAG,IAAI,IAAI,WAAW,CAAC;EAC/H,QAAQ,WAAW,GAAG,CAAC,IAAI,KAAK,GAAG,GAAG,QAAQ,CAAC,CAAC,GAAG,cAAc,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,WAAW,IAAI,aAAa,IAAI,IAAI,KAAK,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC;AACxI;EACA;EACA;EACA,QAAQ,IAAI,WAAW,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC;EACnC,UAAU,OAAO,EAAE,CAAC,GAAG,CAAC,EAAE;EAC1B,YAAY,IAAI,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE;EAC3D,cAAc,WAAW,GAAG,CAAC,CAAC,KAAK,EAAE,GAAG,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;EACrG,cAAc,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxC,cAAc,MAAM;EACpB,aAAa;EACb,WAAW;EACX,SAAS;EACT,OAAO;AACP;EACA;EACA,MAAM,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;AACzD;EACA;EACA,MAAM,IAAI,MAAM,GAAG,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;EACzE,UAAU,OAAO,GAAG,MAAM,GAAG,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC;AACnF;EACA;EACA,MAAM,IAAI,KAAK,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,GAAG,KAAK,EAAE,OAAO,CAAC,MAAM,GAAG,KAAK,GAAG,WAAW,CAAC,MAAM,GAAG,QAAQ,CAAC,EAAE,OAAO,GAAG,EAAE,CAAC;AAC9H;EACA;EACA,MAAM,QAAQ,KAAK;EACnB,QAAQ,KAAK,GAAG,EAAE,KAAK,GAAG,WAAW,GAAG,KAAK,GAAG,WAAW,GAAG,OAAO,CAAC,CAAC,MAAM;EAC7E,QAAQ,KAAK,GAAG,EAAE,KAAK,GAAG,WAAW,GAAG,OAAO,GAAG,KAAK,GAAG,WAAW,CAAC,CAAC,MAAM;EAC7E,QAAQ,KAAK,GAAG,EAAE,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,WAAW,GAAG,KAAK,GAAG,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM;EAC5I,QAAQ,SAAS,KAAK,GAAG,OAAO,GAAG,WAAW,GAAG,KAAK,GAAG,WAAW,CAAC,CAAC,MAAM;EAC5E,OAAO;AACP;EACA,MAAM,OAAO,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC7B,KAAK;AACL;EACA,IAAI,MAAM,CAAC,QAAQ,GAAG,WAAW;EACjC,MAAM,OAAO,SAAS,GAAG,EAAE,CAAC;EAC5B,KAAK,CAAC;AACN;EACA,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,SAAS,EAAE,KAAK,EAAE;EAC1C,IAAI,IAAI,CAAC,GAAG,SAAS,EAAE,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC,IAAI,GAAG,GAAG,EAAE,SAAS,EAAE;EAChG,QAAQ,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;EAC1E,QAAQ,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;EAC5B,QAAQ,MAAM,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACrC,IAAI,OAAO,SAAS,KAAK,EAAE;EAC3B,MAAM,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,MAAM,CAAC;EACnC,KAAK,CAAC;EACN,GAAG;AACH;EACA,EAAE,OAAO;EACT,IAAI,MAAM,EAAE,SAAS;EACrB,IAAI,YAAY,EAAE,YAAY;EAC9B,GAAG,CAAC;EACJ;;ECjJA,IAAI,MAAM,CAAC;EACJ,IAAIsC,QAAM,CAAC;EACX,IAAI,YAAY,CAAC;AACxB;EACA,aAAa,CAAC;EACd,EAAE,SAAS,EAAE,GAAG;EAChB,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;EACf,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC;EACrB,CAAC,CAAC,CAAC;AACH;EACe,SAAS,aAAa,CAAC,UAAU,EAAE;EAClD,EAAE,MAAM,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC;EACpC,EAAEA,QAAM,GAAG,MAAM,CAAC,MAAM,CAAC;EACzB,EAAE,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;EACrC,EAAE,OAAO,MAAM,CAAC;EAChB;;ECfe,uBAAQ,CAAC,IAAI,EAAE;EAC9B,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChD;;ECFe,wBAAQ,CAAC,IAAI,EAAE,KAAK,EAAE;EACrC,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChH;;ECFe,uBAAQ,CAAC,IAAI,EAAE,GAAG,EAAE;EACnC,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;EACpD,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD;;ECFe,SAAS,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE;EAClE,EAAE,IAAI,IAAI,GAAG,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC;EACzC,MAAM,SAAS,CAAC;EAChB,EAAE,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,IAAI,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC;EACpE,EAAE,QAAQ,SAAS,CAAC,IAAI;EACxB,IAAI,KAAK,GAAG,EAAE;EACd,MAAM,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5D,MAAM,IAAI,SAAS,CAAC,SAAS,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC;EAC3H,MAAM,OAAO,YAAY,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;EAC5C,KAAK;EACL,IAAI,KAAK,EAAE,CAAC;EACZ,IAAI,KAAK,GAAG,CAAC;EACb,IAAI,KAAK,GAAG,CAAC;EACb,IAAI,KAAK,GAAG,CAAC;EACb,IAAI,KAAK,GAAG,EAAE;EACd,MAAM,IAAI,SAAS,CAAC,SAAS,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,GAAG,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;EACzL,MAAM,MAAM;EACZ,KAAK;EACL,IAAI,KAAK,GAAG,CAAC;EACb,IAAI,KAAK,GAAG,EAAE;EACd,MAAM,IAAI,SAAS,CAAC,SAAS,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,GAAG,SAAS,GAAG,CAAC,SAAS,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC;EAClJ,MAAM,MAAM;EACZ,KAAK;EACL,GAAG;EACH,EAAE,OAAOA,QAAM,CAAC,SAAS,CAAC,CAAC;EAC3B;;ECvBO,SAAS,SAAS,CAAC,KAAK,EAAE;EACjC,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AAC5B;EACA,EAAE,KAAK,CAAC,KAAK,GAAG,SAAS,KAAK,EAAE;EAChC,IAAI,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC;EACrB,IAAI,OAAO,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,KAAK,IAAI,IAAI,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC;EACpE,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,EAAE,SAAS,EAAE;EAChD,IAAI,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC;EACrB,IAAI,OAAO,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,KAAK,IAAI,IAAI,GAAG,EAAE,GAAG,KAAK,EAAE,SAAS,CAAC,CAAC;EACpF,GAAG,CAAC;AACJ;EACA,EAAE,KAAK,CAAC,IAAI,GAAG,SAAS,KAAK,EAAE;EAC/B,IAAI,IAAI,KAAK,IAAI,IAAI,EAAE,KAAK,GAAG,EAAE,CAAC;AAClC;EACA,IAAI,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC;EACrB,IAAI,IAAI,EAAE,GAAG,CAAC,CAAC;EACf,IAAI,IAAI,EAAE,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;EAC1B,IAAI,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;EACtB,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;EACrB,IAAI,IAAI,OAAO,CAAC;EAChB,IAAI,IAAI,IAAI,CAAC;EACb,IAAI,IAAI,OAAO,GAAG,EAAE,CAAC;AACrB;EACA,IAAI,IAAI,IAAI,GAAG,KAAK,EAAE;EACtB,MAAM,IAAI,GAAG,KAAK,EAAE,KAAK,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;EAC9C,MAAM,IAAI,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC;EACpC,KAAK;EACL;EACA,IAAI,OAAO,OAAO,EAAE,GAAG,CAAC,EAAE;EAC1B,MAAM,IAAI,GAAG,aAAa,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;EAC/C,MAAM,IAAI,IAAI,KAAK,OAAO,EAAE;EAC5B,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,MAAK;EACrB,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,KAAI;EACpB,QAAQ,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;EACzB,OAAO,MAAM,IAAI,IAAI,GAAG,CAAC,EAAE;EAC3B,QAAQ,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC;EAChD,QAAQ,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC;EAC7C,OAAO,MAAM,IAAI,IAAI,GAAG,CAAC,EAAE;EAC3B,QAAQ,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC;EAC/C,QAAQ,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC;EAC9C,OAAO,MAAM;EACb,QAAQ,MAAM;EACd,OAAO;EACP,MAAM,OAAO,GAAG,IAAI,CAAC;EACrB,KAAK;AACL;EACA,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,KAAK,CAAC;EACf,CAAC;AACD;EACe,SAAS,MAAM,GAAG;EACjC,EAAE,IAAI,KAAK,GAAG,UAAU,EAAE,CAAC;AAC3B;EACA,EAAE,KAAK,CAAC,IAAI,GAAG,WAAW;EAC1B,IAAI,OAAO,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;EACjC,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;AACpC;EACA,EAAE,OAAO,SAAS,CAAC,KAAK,CAAC,CAAC;EAC1B;;ECrEO,MAAMnE,SAAO,GAAG,sBAAsB,CAAC;EACvC,MAAM,QAAQ,GAAG,SAAS,CAAC;EAC3B,MAAM,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,GAAGA,SAAO,IAAIA,SAAO,CAAC;AAC1D;EACA;EACO,SAAS,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE;EACzC,IAAI,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC;EAC3B,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACpB,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACpB,IAAI,IAAI,MAAM,GAAG,CAAC,CAAC;EACnB,IAAI,IAAI,MAAM,GAAG,CAAC,CAAC;EACnB,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE;EAC1C,QAAQ,CAAC,GAAG,IAAI,CAAC;EACjB,QAAQ,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC3B,KAAK,MAAM;EACX,QAAQ,CAAC,GAAG,IAAI,CAAC;EACjB,QAAQ,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC3B,KAAK;EACL,IAAI,IAAI,MAAM,GAAG,CAAC,CAAC;EACnB,IAAI,IAAI,MAAM,GAAG,IAAI,IAAI,MAAM,GAAG,IAAI,EAAE;EACxC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE;EAC9C,YAAY,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;EAC5B,YAAY,EAAE,GAAG,CAAC,IAAI,IAAI,GAAG,IAAI,CAAC,CAAC;EACnC,YAAY,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC/B,SAAS,MAAM;EACf,YAAY,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;EAC5B,YAAY,EAAE,GAAG,CAAC,IAAI,IAAI,GAAG,IAAI,CAAC,CAAC;EACnC,YAAY,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC/B,SAAS;EACT,QAAQ,CAAC,GAAG,IAAI,CAAC;EACjB,QAAQ,IAAI,EAAE,KAAK,CAAC,EAAE;EACtB,YAAY,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC;EAC7B,SAAS;EACT,QAAQ,OAAO,MAAM,GAAG,IAAI,IAAI,MAAM,GAAG,IAAI,EAAE;EAC/C,YAAY,IAAI,CAAC,IAAI,GAAG,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE;EAClD,gBAAgB,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC;EAChC,gBAAgB,KAAK,GAAG,IAAI,GAAG,CAAC,CAAC;EACjC,gBAAgB,EAAE,GAAG,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC;EACzD,gBAAgB,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnC,aAAa,MAAM;EACnB,gBAAgB,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC;EAChC,gBAAgB,KAAK,GAAG,IAAI,GAAG,CAAC,CAAC;EACjC,gBAAgB,EAAE,GAAG,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC;EACzD,gBAAgB,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnC,aAAa;EACb,YAAY,CAAC,GAAG,IAAI,CAAC;EACrB,YAAY,IAAI,EAAE,KAAK,CAAC,EAAE;EAC1B,gBAAgB,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC;EACjC,aAAa;EACb,SAAS;EACT,KAAK;EACL,IAAI,OAAO,MAAM,GAAG,IAAI,EAAE;EAC1B,QAAQ,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC;EACxB,QAAQ,KAAK,GAAG,IAAI,GAAG,CAAC,CAAC;EACzB,QAAQ,EAAE,GAAG,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC;EACjD,QAAQ,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,IAAI,CAAC;EACjB,QAAQ,IAAI,EAAE,KAAK,CAAC,EAAE;EACtB,YAAY,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC;EAC7B,SAAS;EACT,KAAK;EACL,IAAI,OAAO,MAAM,GAAG,IAAI,EAAE;EAC1B,QAAQ,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC;EACxB,QAAQ,KAAK,GAAG,IAAI,GAAG,CAAC,CAAC;EACzB,QAAQ,EAAE,GAAG,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC;EACjD,QAAQ,IAAI,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,IAAI,CAAC;EACjB,QAAQ,IAAI,EAAE,KAAK,CAAC,EAAE;EACtB,YAAY,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC;EAC7B,SAAS;EACT,KAAK;EACL,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC,EAAE;EACjC,QAAQ,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;EACxB,KAAK;EACL,IAAI,OAAO,MAAM,CAAC;EAClB,CAAC;AAqDD;EACO,SAAS,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE;EAClC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,IAAI,OAAO,CAAC,CAAC;EACb,CAAC;AACD;EACO,SAAS,GAAG,CAAC,CAAC,EAAE;EACvB,IAAI,OAAO,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;EAC/B;;ECvIA,MAAM,YAAY,GAAG,CAAC,CAAC,GAAG,EAAE,GAAGA,SAAO,IAAIA,SAAO,CAAC;EAClD,MAAM,YAAY,GAAG,CAAC,CAAC,GAAG,EAAE,GAAGA,SAAO,IAAIA,SAAO,CAAC;EAClD,MAAM,YAAY,GAAG,CAAC,CAAC,GAAG,EAAE,GAAGA,SAAO,IAAIA,SAAO,GAAGA,SAAO,CAAC;AAC5D;EACA,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EAClB,MAAM,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;EACnB,MAAM,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;AACjB;EACA,SAAS,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE;EACvD,IAAI,IAAI,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC;EAC3C,IAAI,IAAI,KAAK,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACrE;EACA,IAAI,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;EACxB,IAAI,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;EACxB,IAAI,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;EACxB,IAAI,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;AACxB;EACA,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;EACnB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;EACnB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC1C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC5C,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;AACd;EACA,IAAI,IAAI,GAAG,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC7B,IAAI,IAAI,QAAQ,GAAG,YAAY,GAAG,MAAM,CAAC;EACzC,IAAI,IAAI,GAAG,IAAI,QAAQ,IAAI,CAAC,GAAG,IAAI,QAAQ,EAAE;EAC7C,QAAQ,OAAO,GAAG,CAAC;EACnB,KAAK;AACL;EACA,IAAI,KAAK,GAAG,EAAE,GAAG,GAAG,CAAC;EACrB,IAAI,OAAO,GAAG,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAChD,IAAI,KAAK,GAAG,EAAE,GAAG,GAAG,CAAC;EACrB,IAAI,OAAO,GAAG,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAChD,IAAI,KAAK,GAAG,EAAE,GAAG,GAAG,CAAC;EACrB,IAAI,OAAO,GAAG,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAChD,IAAI,KAAK,GAAG,EAAE,GAAG,GAAG,CAAC;EACrB,IAAI,OAAO,GAAG,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;AAChD;EACA,IAAI,IAAI,OAAO,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC,EAAE;EAC1E,QAAQ,OAAO,GAAG,CAAC;EACnB,KAAK;AACL;EACA,IAAI,QAAQ,GAAG,YAAY,GAAG,MAAM,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtE,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,OAAO,GAAG,GAAG,GAAG,OAAO,KAAK,GAAG,GAAG,OAAO,GAAG,GAAG,GAAG,OAAO,CAAC,CAAC;EAC7E,IAAI,IAAI,GAAG,IAAI,QAAQ,IAAI,CAAC,GAAG,IAAI,QAAQ,EAAE,OAAO,GAAG,CAAC;AACxD;EACA,IAAI,EAAE,GAAG,OAAO,GAAG,GAAG,CAAC;EACvB,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,OAAO,GAAG,GAAG,CAAC;EACvB,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC1C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC5C,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACd,IAAI,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;AACtC;EACA,IAAI,EAAE,GAAG,GAAG,GAAG,OAAO,CAAC;EACvB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,GAAG,GAAG,OAAO,CAAC;EACvB,IAAI,CAAC,GAAG,QAAQ,GAAG,GAAG,CAAC;EACvB,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACpB,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC1C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC5C,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACd,IAAI,MAAM,KAAK,GAAG,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;AAC3C;EACA,IAAI,EAAE,GAAG,OAAO,GAAG,OAAO,CAAC;EAC3B,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,OAAO,GAAG,OAAO,CAAC;EAC3B,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,CAAC,GAAG,QAAQ,GAAG,OAAO,CAAC;EAC3B,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;EAC5B,IAAI,GAAG,GAAG,OAAO,GAAG,GAAG,CAAC;EACxB,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9D,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC1C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC;EAC5C,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjB,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;EACpB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,CAAC;EAC5C,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACd,IAAI,MAAM,IAAI,GAAG,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACzC;EACA,IAAI,OAAO,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;EACvB,CAAC;AACD;EACO,SAAS,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EACjD,IAAI,MAAM,OAAO,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;EAC1C,IAAI,MAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;EAC3C,IAAI,MAAM,GAAG,GAAG,OAAO,GAAG,QAAQ,CAAC;AACnC;EACA,IAAI,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,CAAC;EAChD,IAAI,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,YAAY,GAAG,MAAM,EAAE,OAAO,GAAG,CAAC;AAC3D;EACA,IAAI,OAAO,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;EAC1D;;EClLA,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EACjC,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,CAAC;AAGxC;EACe,MAAM,UAAU,CAAC;AAChC;EACA,IAAI,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,WAAW,EAAE,IAAI,GAAG,WAAW,EAAE;EAChE,QAAQ,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;EAChC,QAAQ,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAC/C;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACpC,YAAY,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EAChC,YAAY,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EACpC,YAAY,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EACxC,SAAS;AACT;EACA,QAAQ,OAAO,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;EACtC,KAAK;AACL;EACA,IAAI,WAAW,CAAC,MAAM,EAAE;EACxB,QAAQ,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;EACrC,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;AAC3G;EACA,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B;EACA;EACA,QAAQ,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EACpD,QAAQ,IAAI,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;EAC5D,QAAQ,IAAI,CAAC,UAAU,GAAG,IAAI,UAAU,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;AAC3D;EACA;EACA,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EACjD,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;EAC5C,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;EAC5C,QAAQ,IAAI,CAAC,QAAQ,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;EAC3C,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;AACxD;EACA;EACA,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;EACvC,QAAQ,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;AAC1C;EACA,QAAQ,IAAI,CAAC,MAAM,EAAE,CAAC;EACtB,KAAK;AACL;EACA,IAAI,MAAM,GAAG;EACb,QAAQ,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC;EACjH,QAAQ,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;AACrC;EACA;EACA,QAAQ,IAAI,IAAI,GAAG,QAAQ,CAAC;EAC5B,QAAQ,IAAI,IAAI,GAAG,QAAQ,CAAC;EAC5B,QAAQ,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;EAC7B,QAAQ,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;AAC7B;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACpC,YAAY,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACpC,YAAY,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACxC,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,YAAY,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EACnC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,SAAS;EACT,QAAQ,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC;EACrC,QAAQ,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC;AACrC;EACA,QAAQ,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACvB;EACA;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrE,YAAY,IAAI,CAAC,GAAG,OAAO,EAAE;EAC7B,gBAAgB,EAAE,GAAG,CAAC,CAAC;EACvB,gBAAgB,OAAO,GAAG,CAAC,CAAC;EAC5B,aAAa;EACb,SAAS;EACT,QAAQ,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EACnC,QAAQ,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;AACvC;EACA;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,YAAY,IAAI,CAAC,KAAK,EAAE,EAAE,SAAS;EACnC,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACvE,YAAY,IAAI,CAAC,GAAG,OAAO,IAAI,CAAC,GAAG,CAAC,EAAE;EACtC,gBAAgB,EAAE,GAAG,CAAC,CAAC;EACvB,gBAAgB,OAAO,GAAG,CAAC,CAAC;EAC5B,aAAa;EACb,SAAS;EACT,QAAQ,IAAI,GAAG,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EACjC,QAAQ,IAAI,GAAG,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;AACrC;EACA,QAAQ,IAAI,SAAS,GAAG,QAAQ,CAAC;AACjC;EACA;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACpC,YAAY,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,SAAS;EAC/C,YAAY,MAAM,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACzF,YAAY,IAAI,CAAC,GAAG,SAAS,EAAE;EAC/B,gBAAgB,EAAE,GAAG,CAAC,CAAC;EACvB,gBAAgB,SAAS,GAAG,CAAC,CAAC;EAC9B,aAAa;EACb,SAAS;EACT,QAAQ,IAAI,GAAG,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EACjC,QAAQ,IAAI,GAAG,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;AACrC;EACA,QAAQ,IAAI,SAAS,KAAK,QAAQ,EAAE;EACpC;EACA;EACA,YAAY,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxC,gBAAgB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAChG,aAAa;EACb,YAAY,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACxD,YAAY,MAAM,IAAI,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;EAC5C,YAAY,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,YAAY,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,gBAAgB,MAAM,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACxC,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;EAC1C,gBAAgB,IAAI,CAAC,GAAG,EAAE,EAAE;EAC5B,oBAAoB,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;EACnC,oBAAoB,EAAE,GAAG,CAAC,CAAC;EAC3B,iBAAiB;EACjB,aAAa;EACb,YAAY,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5C,YAAY,IAAI,CAAC,SAAS,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;EAChD,YAAY,IAAI,CAAC,SAAS,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;EAChD,YAAY,OAAO;EACnB,SAAS;AACT;EACA;EACA,QAAQ,IAAI,QAAQ,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE;EACxD,YAAY,MAAM,CAAC,GAAG,EAAE,CAAC;EACzB,YAAY,MAAM,CAAC,GAAG,GAAG,CAAC;EAC1B,YAAY,MAAM,CAAC,GAAG,GAAG,CAAC;EAC1B,YAAY,EAAE,GAAG,EAAE,CAAC;EACpB,YAAY,GAAG,GAAG,GAAG,CAAC;EACtB,YAAY,GAAG,GAAG,GAAG,CAAC;EACtB,YAAY,EAAE,GAAG,CAAC,CAAC;EACnB,YAAY,GAAG,GAAG,CAAC,CAAC;EACpB,YAAY,GAAG,GAAG,CAAC,CAAC;EACpB,SAAS;AACT;EACA,QAAQ,MAAM,MAAM,GAAG,YAAY,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EAClE,QAAQ,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC;EAC5B,QAAQ,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC;AAC5B;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACpC,YAAY,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;EACxF,SAAS;AACT;EACA;EACA,QAAQ,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;AACpD;EACA;EACA,QAAQ,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;EAC7B,QAAQ,IAAI,QAAQ,GAAG,CAAC,CAAC;AACzB;EACA,QAAQ,QAAQ,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;EACzC,QAAQ,QAAQ,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;EACzC,QAAQ,QAAQ,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;AACzC;EACA,QAAQ,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1B,QAAQ,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;EAC/C,QAAQ,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;EAC/C,QAAQ,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;AAC/C;EACA,QAAQ,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;EAC9B,QAAQ,IAAI,CAAC,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAClD;EACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC3D,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACnC,YAAY,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACpC,YAAY,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AACxC;EACA;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,OAAO,EAAE,SAAS;EAC9F,YAAY,EAAE,GAAG,CAAC,CAAC;EACnB,YAAY,EAAE,GAAG,CAAC,CAAC;AACnB;EACA;EACA,YAAY,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,SAAS;AAC3D;EACA;EACA,YAAY,IAAI,KAAK,GAAG,CAAC,CAAC;EAC1B,YAAY,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE;EAChF,gBAAgB,KAAK,GAAG,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC;EAC7D,gBAAgB,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,KAAK,KAAK,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM;EACrE,aAAa;AACb;EACA,YAAY,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;EACpC,YAAY,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC;EAC7B,YAAY,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE;EAC7H,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,IAAI,CAAC,KAAK,KAAK,EAAE;EACjC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,oBAAoB,MAAM;EAC1B,iBAAiB;EACjB,aAAa;EACb,YAAY,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS;AACnC;EACA;EACA,YAAY,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7E;EACA;EACA,YAAY,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/C,YAAY,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,YAAY,QAAQ,EAAE,CAAC;AACvB;EACA;EACA,YAAY,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;EAChC,YAAY,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EAC5H,gBAAgB,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3E,gBAAgB,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnD,gBAAgB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,gBAAgB,QAAQ,EAAE,CAAC;EAC3B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,aAAa;AACb;EACA;EACA,YAAY,IAAI,CAAC,KAAK,KAAK,EAAE;EAC7B,gBAAgB,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EAChI,oBAAoB,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/E,oBAAoB,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC1C,oBAAoB,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,oBAAoB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,oBAAoB,QAAQ,EAAE,CAAC;EAC/B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,iBAAiB;EACjB,aAAa;AACb;EACA;EACA,YAAY,IAAI,CAAC,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,YAAY,QAAQ,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,YAAY,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA;EACA,YAAY,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,YAAY,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1E,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;EAC9C,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;EAChE,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;EAC5B,SAAS;AACT;EACA;EACA,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;EACxE,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;EACxE,KAAK;AACL;EACA,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;EACnB,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;EACrG,KAAK;AACL;EACA,IAAI,SAAS,CAAC,CAAC,EAAE;EACjB,QAAQ,MAAM,CAAC,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;AAC5E;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC;EAClB,QAAQ,IAAI,EAAE,GAAG,CAAC,CAAC;AACnB;EACA;EACA,QAAQ,OAAO,IAAI,EAAE;EACrB,YAAY,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;AACnC;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,YAAY,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAClC;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;EAC1B,gBAAgB,IAAI,CAAC,KAAK,CAAC,EAAE,MAAM;EACnC,gBAAgB,CAAC,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;EACpC,gBAAgB,SAAS;EACzB,aAAa;AACb;EACA,YAAY,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACxC,YAAY,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACxC;EACA,YAAY,MAAM,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC;EACrC,YAAY,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACpC,YAAY,MAAM,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC;EACrC,YAAY,MAAM,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC;AACrC;EACA,YAAY,MAAM,OAAO,GAAG,QAAQ;EACpC,gBAAgB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAClD,gBAAgB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAClD,gBAAgB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAClD,gBAAgB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;AACpD;EACA,YAAY,IAAI,OAAO,EAAE;EACzB,gBAAgB,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAClC,gBAAgB,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;AAClC;EACA,gBAAgB,MAAM,GAAG,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC;AAC1C;EACA;EACA,gBAAgB,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;EAChC,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;EAC5C,oBAAoB,GAAG;EACvB,wBAAwB,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,EAAE,EAAE;EACrD,4BAA4B,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,4BAA4B,MAAM;EAClC,yBAAyB;EACzB,wBAAwB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;EAC9C,qBAAqB,QAAQ,CAAC,KAAK,IAAI,CAAC,UAAU,EAAE;EACpD,iBAAiB;EACjB,gBAAgB,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,gBAAgB,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;EAC7C,gBAAgB,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;AACnC;EACA,gBAAgB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC5C;EACA;EACA,gBAAgB,IAAI,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE;EAC3C,oBAAoB,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;EACzC,iBAAiB;EACjB,aAAa,MAAM;EACnB,gBAAgB,IAAI,CAAC,KAAK,CAAC,EAAE,MAAM;EACnC,gBAAgB,CAAC,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;EACpC,aAAa;EACb,SAAS;AACT;EACA,QAAQ,OAAO,EAAE,CAAC;EAClB,KAAK;AACL;EACA,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE;EAChB,QAAQ,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,KAAK;AACL;EACA;EACA,IAAI,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACtC,QAAQ,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;AACpC;EACA,QAAQ,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAChC,QAAQ,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;EACpC,QAAQ,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;AACpC;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC7B,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7B;EACA,QAAQ,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC;AAC/B;EACA,QAAQ,OAAO,CAAC,CAAC;EACjB,KAAK;EACL,CAAC;AACD;EACA;EACA,SAAS,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE;EAC7B,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EACjD,IAAI,OAAO,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACxC,CAAC;AACD;EACA,SAAS,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAC9B,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EAC7B,CAAC;AACD;EACA,SAAS,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAClD,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjC,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjC,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACjC;EACA,IAAI,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACnC,WAAW,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACnC,WAAW,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;EACxC,CAAC;AACD;EACA,SAAS,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAC9C,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjC,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjC,IAAI,MAAM,CAAC,GAAG,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;AACxC;EACA,IAAI,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;EACtC,IAAI,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;AACtC;EACA,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACzB,CAAC;AACD;EACA,SAAS,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAC9C,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACvB,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACvB;EACA,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjC,IAAI,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACjC,IAAI,MAAM,CAAC,GAAG,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;AACxC;EACA,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;EAC3C,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;AAC3C;EACA,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,CAAC;AACD;EACA,SAAS,SAAS,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;EAC5C,IAAI,IAAI,KAAK,GAAG,IAAI,IAAI,EAAE,EAAE;EAC5B,QAAQ,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,EAAE;EAChD,YAAY,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EAChC,YAAY,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;EACzC,YAAY,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,OAAO,CAAC,IAAI,IAAI,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;EAChF,YAAY,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;EAC9B,SAAS;EACT,KAAK,MAAM;EACX,QAAQ,MAAM,MAAM,GAAG,CAAC,IAAI,GAAG,KAAK,KAAK,CAAC,CAAC;EAC3C,QAAQ,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,GAAG,KAAK,CAAC;EACtB,QAAQ,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;EAC7B,QAAQ,IAAI,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;EACzE,QAAQ,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;EACnE,QAAQ,IAAI,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACjE;EACA,QAAQ,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5B,QAAQ,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;EACrC,QAAQ,OAAO,IAAI,EAAE;EACrB,YAAY,GAAG,CAAC,EAAE,CAAC,QAAQ,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE;EACrD,YAAY,GAAG,CAAC,EAAE,CAAC,QAAQ,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE;EACrD,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM;EAC7B,YAAY,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5B,SAAS;EACT,QAAQ,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/B,QAAQ,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;AACtB;EACA,QAAQ,IAAI,KAAK,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,EAAE;EACvC,YAAY,SAAS,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;EAC5C,YAAY,SAAS,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/C,SAAS,MAAM;EACf,YAAY,SAAS,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/C,YAAY,SAAS,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;EAC5C,SAAS;EACT,KAAK;EACL,CAAC;AACD;EACA,SAAS,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,IAAI,MAAM,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACvB,IAAI,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACpB,IAAI,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EACjB,CAAC;AACD;EACA,SAAS,WAAW,CAAC,CAAC,EAAE;EACxB,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAChB,CAAC;EACD,SAAS,WAAW,CAAC,CAAC,EAAE;EACxB,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAChB;;EC9dA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACO,SAAS,QAAQ,CAAC,KAAK,EAAE;EAChC,IAAI,IAAI,CAAC,KAAK,EAAE;EAChB,QAAQ,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;EAC7C,KAAK;EACL,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;EAC/B,QAAQ,IAAI,KAAK,CAAC,IAAI,KAAK,SAAS;EACpC,YAAY,KAAK,CAAC,QAAQ,KAAK,IAAI;EACnC,YAAY,KAAK,CAAC,QAAQ,CAAC,IAAI,KAAK,OAAO,EAAE;EAC7C,YAAY,OAAO,KAAK,CAAC,QAAQ,CAAC,WAAW,CAAC;EAC9C,SAAS;EACT,QAAQ,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE;EACpC,YAAY,OAAO,KAAK,CAAC,WAAW,CAAC;EACrC,SAAS;EACT,KAAK;EACL,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;EAC5B,QAAQ,KAAK,CAAC,MAAM,IAAI,CAAC;EACzB,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE;EAClC,QAAQ,OAAO,KAAK,CAAC;EACrB,KAAK;EACL,IAAI,MAAM,IAAI,KAAK,CAAC,oDAAoD,CAAC,CAAC;EAC1E,CAAC;EAuID;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACO,SAAS,OAAO,CAAC,OAAO,EAAE;EACjC,IAAI,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,EAAE;EACpC,QAAQ,OAAO,OAAO,CAAC,QAAQ,CAAC;EAChC,KAAK;EACL,IAAI,OAAO,OAAO,CAAC;EACnB;;EC/LA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACe,SAAS,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE;EACvE,IAAI,IAAI,OAAO,KAAK,KAAK,CAAC,EAAE,EAAE,OAAO,GAAG,EAAE,CAAC,EAAE;EAC7C;EACA,IAAI,IAAI,CAAC,KAAK,EAAE;EAChB,QAAQ,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;EAC7C,KAAK;EACL,IAAI,IAAI,CAAC,OAAO,EAAE;EAClB,QAAQ,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC;EAC/C,KAAK;EACL,IAAI,IAAI,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC7B,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;EAChC,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACzB,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;EAC5B,IAAI,IAAI,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC;EACjC;EACA,IAAI,IAAI,IAAI,IAAI,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,KAAK,EAAE;EAC5C,QAAQ,OAAO,KAAK,CAAC;EACrB,KAAK;EACL;EACA,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE;EAC5B,QAAQ,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,KAAK;EACL,IAAI,IAAI,UAAU,GAAG,KAAK,CAAC;EAC3B,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;EAC1D;EACA,QAAQ,IAAI,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,cAAc,CAAC,EAAE;EAC7D,YAAY,IAAI,MAAM,GAAG,KAAK,CAAC;EAC/B,YAAY,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB;EACA,YAAY,OAAO,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,MAAM,EAAE;EACnD,gBAAgB,IAAI,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE;EACtE,oBAAoB,MAAM,GAAG,IAAI,CAAC;EAClC,iBAAiB;EACjB,gBAAgB,CAAC,EAAE,CAAC;EACpB,aAAa;EACb,YAAY,IAAI,CAAC,MAAM,EAAE;EACzB,gBAAgB,UAAU,GAAG,IAAI,CAAC;EAClC,aAAa;EACb,SAAS;EACT,KAAK;EACL,IAAI,OAAO,UAAU,CAAC;EACtB,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,MAAM,CAAC,EAAE,EAAE,IAAI,EAAE,cAAc,EAAE;EAC1C,IAAI,IAAI,QAAQ,GAAG,KAAK,CAAC;EACzB,IAAI,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/C,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;EACjD,QAAQ,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EAC9C,KAAK;EACL,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE;EACnE,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,QAAQ,IAAI,UAAU,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC;EACxF,YAAY,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;EAC5C,YAAY,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;EAC7C,QAAQ,IAAI,UAAU,EAAE;EACxB,YAAY,OAAO,CAAC,cAAc,CAAC;EACnC,SAAS;EACT,QAAQ,IAAI,SAAS,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;EACjD,YAAY,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;EAChE,QAAQ,IAAI,SAAS,EAAE;EACvB,YAAY,QAAQ,GAAG,CAAC,QAAQ,CAAC;EACjC,SAAS;EACT,KAAK;EACL,IAAI,OAAO,QAAQ,CAAC;EACpB,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,MAAM,CAAC,EAAE,EAAE,IAAI,EAAE;EAC1B,IAAI,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE;EAC1F;;EClHA,MAAM,OAAO,GAAG,IAAI,CAAC;AACrB;EACe,MAAM,IAAI,CAAC;EAC1B,EAAE,WAAW,GAAG;EAChB,IAAI,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG;EACvB,IAAI,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;EAC/B,IAAI,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EAChB,GAAG;EACH,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE;EACf,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACzE,GAAG;EACH,EAAE,SAAS,GAAG;EACd,IAAI,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE;EAC3B,MAAM,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EAC/C,MAAM,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC;EACpB,KAAK;EACL,GAAG;EACH,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE;EACf,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACnD,GAAG;EACH,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACf,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,IAAI,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACrB,IAAI,MAAM,EAAE,GAAG,CAAC,CAAC;EACjB,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,IAAI,KAAK,CAAC,iBAAiB,CAAC,CAAC;EAClD,IAAI,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;EACpD,SAAS,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,CAAC,CAAC,IAAI,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;EACnH,IAAI,IAAI,CAAC,CAAC,EAAE,OAAO;EACnB,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;EACjG,GAAG;EACH,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACnB,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5F,GAAG;EACH,EAAE,KAAK,GAAG;EACV,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC;EAC1B,GAAG;EACH;;ECpCe,MAAM,OAAO,CAAC;EAC7B,EAAE,WAAW,GAAG;EAChB,IAAI,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EAChB,GAAG;EACH,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE;EACf,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACxB,GAAG;EACH,EAAE,SAAS,GAAG;EACd,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;EACnC,GAAG;EACH,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE;EACf,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACxB,GAAG;EACH,EAAE,KAAK,GAAG;EACV,IAAI,OAAO,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC;EACzC,GAAG;EACH;;ECbe,MAAM,OAAO,CAAC;EAC7B,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE;EACrE,IAAI,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,IAAI,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,IAAI,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,IAAI,KAAK,CAAC,gBAAgB,CAAC,CAAC;EACtH,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;EAC7B,IAAI,IAAI,CAAC,cAAc,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACvE,IAAI,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EAChE,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACvC,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;EACvC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;EACjB,GAAG;EACH,EAAE,MAAM,GAAG;EACX,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;EAC3B,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;EACjB,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,KAAK,GAAG;EACV,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;EAChE,IAAI,IAAI,EAAE,EAAE,EAAE,CAAC;AACf;EACA;EACA,IAAI,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACzG,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EAC9E,MAAM,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,MAAM,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,MAAM,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC;EAC5B,MAAM,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAChC,MAAM,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC;EAC5B,MAAM,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAChC,MAAM,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC;EAC5B,MAAM,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;AAChC;EACA,MAAM,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACzB,MAAM,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACzB,MAAM,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACzB,MAAM,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACzB,MAAM,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;AACzC;EACA,MAAM,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE;EAC/B;EACA;EACA;EACA,QAAQ,IAAI,EAAE,KAAK,SAAS,EAAE;EAC9B,UAAU,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE,EAAE,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7E,UAAU,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,IAAI,CAAC,MAAM,CAAC;EAC/C,SAAS;EACT,QAAQ,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC;EACnE,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACnC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACnC,OAAO,MAAM;EACb,QAAQ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACzB,QAAQ,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACrC,QAAQ,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;EACrC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;EACzC,OAAO;EACP,MAAM,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,KAAK;AACL;EACA;EACA,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EAClC,IAAI,IAAI,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACvB,IAAI,IAAI,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/B,IAAI,IAAI,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACnC,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACpB,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;EAC1C,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAClB,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC;EAChC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7D,MAAM,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EAC9C,MAAM,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EAClD,KAAK;EACL,GAAG;EACH,EAAE,MAAM,CAAC,OAAO,EAAE;EAClB,IAAI,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,IAAI,GAAG,SAAS,CAAC;EACpE,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,EAAE,aAAa,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;EAChF,IAAI,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,OAAO,IAAI,CAAC;EACtC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACtD,MAAM,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,SAAS;EAC1B,MAAM,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,MAAM,EAAE,GAAG,aAAa,CAAC,EAAE,CAAC,CAAC;EACnC,MAAM,MAAM,EAAE,GAAG,aAAa,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,EAAE,GAAG,aAAa,CAAC,EAAE,CAAC,CAAC;EACnC,MAAM,MAAM,EAAE,GAAG,aAAa,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;EACnD,KAAK;EACL,IAAI,IAAI,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACvC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;EAC1C,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAC5B,MAAM,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,MAAM,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;EACjC,MAAM,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACrC,MAAM,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,MAAM,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACpE,MAAM,IAAI,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EAC5D,KAAK;EACL,IAAI,OAAO,MAAM,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,YAAY,CAAC,OAAO,EAAE;EACxB,IAAI,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,IAAI,GAAG,SAAS,CAAC;EACpE,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;EACrF,IAAI,OAAO,MAAM,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,UAAU,CAAC,CAAC,EAAE,OAAO,EAAE;EACzB,IAAI,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,IAAI,GAAG,SAAS,CAAC;EACpE,IAAI,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACjC,IAAI,IAAI,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO;EAClD,IAAI,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EACzC,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;EAC1B,IAAI,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnF,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EACnC,MAAM,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAClE,QAAQ,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACjD,KAAK;EACL,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;EACxB,IAAI,OAAO,MAAM,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,CAAC,YAAY,GAAG;EAClB,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;EACtC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACvD,MAAM,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;EACvC,MAAM,IAAI,IAAI,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,EAAE,MAAM,IAAI,CAAC;EAC3C,KAAK;EACL,GAAG;EACH,EAAE,WAAW,CAAC,CAAC,EAAE;EACjB,IAAI,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC;EAChC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EAChC,IAAI,OAAO,OAAO,CAAC,KAAK,EAAE,CAAC;EAC3B,GAAG;EACH,EAAE,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE;EAC1C,IAAI,IAAI,CAAC,CAAC;EACV,IAAI,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EACxC,IAAI,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EACxC,IAAI,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE;EAC9B,MAAM,OAAO,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC7B,MAAM,OAAO,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC7B,KAAK,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE;EAC9D,MAAM,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,MAAM,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,KAAK;EACL,GAAG;EACH,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO,KAAK,CAAC;EAC7D,IAAI,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;EAC9C,GAAG;EACH,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE;EAChB,IAAI,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAC7B,IAAI,IAAI,EAAE,EAAE,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;EACxD,MAAM,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EAC/B;EACA,MAAM,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE;EACvE,QAAQ,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE;EAC3D,UAAU,IAAI,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC;EAC/B,iBAAiB,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1C,iBAAiB,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC;EAC7D,iBAAiB,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE;EAC/D,YAAY,MAAM,CAAC,CAAC;EACpB,YAAY,MAAM,IAAI,CAAC;EACvB,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,KAAK,CAAC,CAAC,EAAE;EACX,IAAI,MAAM,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC;EAC5E,IAAI,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;EAC1B,IAAI,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,OAAO,IAAI,CAAC;EAC/B,IAAI,MAAM,MAAM,GAAG,EAAE,CAAC;EACtB,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;EACf,IAAI,GAAG;EACP,MAAM,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAClC,MAAM,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAClE,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,MAAM,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,MAAM;EACpC,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACvB,KAAK,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;EACnC,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG;EACH,EAAE,KAAK,CAAC,CAAC,EAAE;EACX;EACA,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;EACpD,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;EACtG,KAAK;EACL,IAAI,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;EACjC,IAAI,IAAI,MAAM,KAAK,IAAI,EAAE,OAAO,IAAI,CAAC;EACrC,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC;EAC9B,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,IAAI,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,UAAU,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3E,UAAU,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;EACvC,GAAG;EACH,EAAE,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE;EACzB,IAAI,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;EAC5B,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC;EACjB,IAAI,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvD,IAAI,IAAI,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC1C,IAAI,IAAI,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACnB,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EACnC,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3D,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC7C,MAAM,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE;EAChC,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;EACxB,QAAQ,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC9B,aAAa,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC1B,OAAO,MAAM;EACb,QAAQ,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;EAClC,QAAQ,IAAI,EAAE,KAAK,CAAC,EAAE;EACtB,UAAU,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,MAAM,IAAI,EAAE,SAAS;EACjF,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnC,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,MAAM,IAAI,EAAE,SAAS;EACjF,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnC,UAAU,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACjD,UAAU,IAAI,EAAE,IAAI,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;EAC3D,UAAU,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAClC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC9B,SAAS;EACT,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC/C,QAAQ,IAAI,EAAE,IAAI,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;EACzD,QAAQ,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAChC,aAAa,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC5B,OAAO;EACP,KAAK;EACL,IAAI,IAAI,CAAC,EAAE;EACX,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/C,MAAM,IAAI,EAAE,IAAI,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;EACvD,KAAK,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE;EAC3F,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;EACtG,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,EAAE,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EACvC;EACA,IAAI,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;EACzB,IAAI,IAAI,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;EAClE,IAAI,OAAO,IAAI,EAAE;EACjB,MAAM,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,OAAO,IAAI,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;EAClF,MAAM,IAAI,EAAE,GAAG,EAAE,EAAE,OAAO,IAAI,CAAC;EAC/B,MAAM,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;EACvF,WAAW,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;EAC5F,WAAW,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;EAC5F,WAAW,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;EAC5E,MAAM,IAAI,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EAC5D,WAAW,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EACzD,KAAK;EACL,GAAG;EACH,EAAE,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;EAC/C,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;EAClC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvE,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1F,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;EACpC,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EAChG,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACrD,QAAQ,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;EACpE,OAAO;EACP,KAAK,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE;EAC3F,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;EACnG,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,IAAI,OAAO,EAAE,KAAK,EAAE,EAAE;EACtB,MAAM,IAAI,CAAC,EAAE,CAAC,CAAC;EACf,MAAM,QAAQ,EAAE;EAChB,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,SAAS;EAC3C,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM;EACtE,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,SAAS;EAC3C,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM;EACtE,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,SAAS;EAC3C,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM;EACtE,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC,SAAS;EAC3C,QAAQ,KAAK,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM;EACtE,OAAO;EACP;EACA;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;EACpE,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACrC,OAAO;EACP,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,EAAE,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;EAC3B,IAAI,IAAI,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EAC9B,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE;EAChB,MAAM,IAAI,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,IAAI,CAAC;EACvC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;EAChF,KAAK,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE;EACvB,MAAM,IAAI,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,IAAI,CAAC;EACvC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;EAChF,KAAK;EACL,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE;EAChB,MAAM,IAAI,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,IAAI,CAAC;EACvC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;EAChF,KAAK,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE;EACvB,MAAM,IAAI,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,IAAI,CAAC;EACvC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;EAChF,KAAK;EACL,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,GAAG;EACH,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE;EAClB,IAAI,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,GAAG,MAAM;EACpC,UAAU,CAAC,KAAK,IAAI,CAAC,IAAI,GAAG,MAAM,GAAG,MAAM;EAC3C,WAAW,CAAC,KAAK,IAAI,CAAC,IAAI,GAAG,MAAM;EACnC,UAAU,CAAC,KAAK,IAAI,CAAC,IAAI,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC;EAC7C,GAAG;EACH,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE;EACpB,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,MAAM;EAClC,UAAU,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,MAAM,GAAG,MAAM;EACzC,WAAW,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,MAAM;EACjC,UAAU,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC;EAC3C,GAAG;EACH,EAAE,SAAS,CAAC,CAAC,EAAE;EACf,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;EAC3B,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE;EAC3C,QAAQ,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC;EAC7D,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9F,UAAU,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACjC,SAAS;EACT,OAAO;EACP,MAAM,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC;EAC9B,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH;;ECtUA,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;AACxC;EACA,SAAS,MAAM,CAAC,CAAC,EAAE;EACnB,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EACd,CAAC;AACD;EACA,SAAS,MAAM,CAAC,CAAC,EAAE;EACnB,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EACd,CAAC;AACD;EACA;EACA,SAAS,SAAS,CAAC,CAAC,EAAE;EACtB,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;EAChC,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;EAChD,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;EAC9B,UAAU,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,KAAK,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3E,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5E,IAAI,IAAI,KAAK,GAAG,KAAK,EAAE,OAAO,KAAK,CAAC;EACpC,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;AACD;EACA,SAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5D,CAAC;AACD;EACe,MAAM,QAAQ,CAAC;EAC9B,EAAE,OAAO,IAAI,CAAC,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,IAAI,EAAE;EACtD,IAAI,OAAO,IAAI,QAAQ,CAAC,QAAQ,IAAI,MAAM;EAC1C,UAAU,SAAS,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC;EACzC,UAAU,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;EACjE,GAAG;EACH,EAAE,WAAW,CAAC,MAAM,EAAE;EACtB,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;EAC9C,IAAI,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACrD,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACxD,IAAI,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;EAC1C,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;EACjB,GAAG;EACH,EAAE,MAAM,GAAG;EACX,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;EAC9B,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;EACjB,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,KAAK,GAAG;EACV,IAAI,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;AACrD;EACA;EACA,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE;EACrD,MAAM,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EAC7E,SAAS,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAChG,MAAM,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;EAChF,QAAQ,MAAM,GAAG,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACvF,QAAQ,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5E,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACzD,QAAQ,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC9D,QAAQ,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7B,QAAQ,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,OAAO;EACP,MAAM,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;EAChD,KAAK,MAAM;EACX,MAAM,OAAO,IAAI,CAAC,SAAS,CAAC;EAC5B,KAAK;AACL;EACA,IAAI,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC;EAClE,IAAI,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC;EACnD,IAAI,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC;EAClE,IAAI,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1C,IAAI,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;AAC/C;EACA;EACA;EACA;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACtD,MAAM,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvD,MAAM,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACnE,KAAK;EACL,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACjD,MAAM,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,KAAK;AACL;EACA;EACA,IAAI,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE;EAC7C,MAAM,IAAI,CAAC,SAAS,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,IAAI,CAAC,SAAS,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAClD,MAAM,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAClC,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;EAC7B,QAAQ,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EACpC,QAAQ,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EACpC,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,OAAO,CAAC,MAAM,EAAE;EAClB,IAAI,OAAO,IAAI,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;EACrC,GAAG;EACH,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE;EAChB,IAAI,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC;AAC9E;EACA;EACA,IAAI,IAAI,SAAS,EAAE;EACnB,MAAM,MAAM,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;EACrC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACxC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3D,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;EAC1B,IAAI,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,OAAO;EAC1B,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;EACxB,IAAI,GAAG;EACP,MAAM,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,MAAM,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO;EACrC,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACvB,MAAM,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;EACpB,QAAQ,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC;EAC1D,QAAQ,IAAI,CAAC,KAAK,EAAE,EAAE,MAAM,CAAC,CAAC;EAC9B,QAAQ,OAAO;EACf,OAAO;EACP,KAAK,QAAQ,CAAC,KAAK,EAAE,EAAE;EACvB,GAAG;EACH,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;EAC1D,IAAI,MAAM,EAAE,GAAG,CAAC,CAAC;EACjB,IAAI,IAAI,CAAC,CAAC;EACV,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACxE,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACjB,IAAI,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;EAC3E,IAAI,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;EACnF,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;EACd,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACvE,IAAI,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;EAC1B,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;EACf,IAAI,GAAG;EACP,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC3B,MAAM,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3E,MAAM,IAAI,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,MAAM,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,MAAM;EACpC,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACvB,MAAM,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;EACpB,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC;EACpD,QAAQ,IAAI,CAAC,KAAK,CAAC,EAAE;EACrB,UAAU,IAAI,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,EAAE,OAAO,CAAC,CAAC;EACvF,SAAS;EACT,QAAQ,MAAM;EACd,OAAO;EACP,KAAK,QAAQ,CAAC,KAAK,EAAE,EAAE;EACvB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,EAAE,MAAM,CAAC,OAAO,EAAE;EAClB,IAAI,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,IAAI,GAAG,SAAS,CAAC;EACpE,IAAI,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC;EAChD,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EACtD,MAAM,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,SAAS;EAC1B,MAAM,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACjD,MAAM,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACjD,KAAK;EACL,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;EAC7B,IAAI,OAAO,MAAM,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC,EAAE;EAC3B,IAAI,IAAI,CAAC,KAAK,SAAS,KAAK,CAAC,OAAO,IAAI,OAAO,OAAO,CAAC,MAAM,KAAK,UAAU,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC;EAC3G,IAAI,CAAC,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAChC,IAAI,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,IAAI,GAAG,SAAS,CAAC;EACpE,IAAI,MAAM,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;EAC1B,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EACtD,MAAM,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7C,MAAM,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EACnC,KAAK;EACL,IAAI,OAAO,MAAM,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,UAAU,CAAC,OAAO,EAAE;EACtB,IAAI,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,IAAI,GAAG,SAAS,CAAC;EACpE,IAAI,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;EAChC,IAAI,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;EAC3C,IAAI,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7C,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAChC,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAC5B,MAAM,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/C,KAAK;EACL,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;EACxB,IAAI,OAAO,MAAM,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,WAAW,GAAG;EAChB,IAAI,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC;EAChC,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;EAC7B,IAAI,OAAO,OAAO,CAAC,KAAK,EAAE,CAAC;EAC3B,GAAG;EACH,EAAE,cAAc,CAAC,CAAC,EAAE,OAAO,EAAE;EAC7B,IAAI,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,IAAI,GAAG,SAAS,CAAC;EACpE,IAAI,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC;EACrC,IAAI,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,IAAI,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,IAAI,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,IAAI,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/C,IAAI,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/C,IAAI,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/C,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;EACxB,IAAI,OAAO,MAAM,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;EACpC,GAAG;EACH,EAAE,CAAC,gBAAgB,GAAG;EACtB,IAAI,MAAM,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;EAC7B,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAC1D,MAAM,MAAM,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;EACpC,KAAK;EACL,GAAG;EACH,EAAE,eAAe,CAAC,CAAC,EAAE;EACrB,IAAI,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC;EAChC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EACpC,IAAI,OAAO,OAAO,CAAC,KAAK,EAAE,CAAC;EAC3B,GAAG;EACH,CAAC;AACD;EACA,SAAS,SAAS,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE;EACzC,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;EAC1B,EAAE,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACxC,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;EAC9B,IAAI,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EACxB,IAAI,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;EAC/C,IAAI,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;EACnD,GAAG;EACH,EAAE,OAAO,KAAK,CAAC;EACf,CAAC;AACD;EACA,UAAU,YAAY,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE;EAC7C,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;EACZ,EAAE,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE;EAC1B,IAAI,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;EACtC,IAAI,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;EACtC,IAAI,EAAE,CAAC,CAAC;EACR,GAAG;EACH;;ECrPO,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;EACnB,MAAM,MAAM,GAAG,EAAE,GAAG,CAAC,CAAC;AAG7B;EACO,MAAM,OAAO,GAAG,GAAG,GAAG,EAAE,CAAC;EACzB,MAAM,OAAO,GAAG,EAAE,GAAG,GAAG,CAAC;EAIzB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EACzB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EAKrB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACrB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EAErB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACrB,MAAM,IAAI;EACjB,EAAE,IAAI,CAAC,IAAI;EACX,EAAE,SAAS,CAAC,EAAE;EACd,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,GAAG,CAAC;EACG,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AAM9B;EACO,SAAS,IAAI,CAAC,CAAC,EAAE;EACxB,EAAE,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAC1D;;ECvBO,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EACnC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACjD,CAAC;AACD;EACO,SAAS,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,EAAE,OAAO;EACT,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7B,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7B,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC7B,GAAG,CAAC;EACJ,CAAC;AAMD;EACO,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EACnC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjD,CAAC;AAWD;EACO,SAAS,kBAAkB,CAAC,CAAC,EAAE;EACtC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACxD,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACxC;;ECzBA;EACA,SAAS,SAAS,CAAC,SAAS,EAAE;EAC9B,EAAE,OAAO;EACT,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO;EAC/C,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO;EACjD,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA,SAAS,SAAS,CAAC,WAAW,EAAE;EAChC,EAAE,MAAM,MAAM,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,OAAO;EACzC,IAAI,GAAG,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,OAAO;EAClC,IAAI,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,EAAE,OAAO,CAAC,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,CAAC;AACD;EACA;EACO,SAAS,MAAM,CAAC,QAAQ,EAAE;EACjC,EAAE,QAAQ,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,EAAE,OAAOoE,YAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAEC,cAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3D,CAAC;AACD;EACO,SAAS,WAAW,CAAC,MAAM,EAAE;EACpC,EAAE,MAAM,QAAQ,GAAG,iBAAiB,CAAC,MAAM,CAAC;EAC5C,IAAI,SAAS,GAAG,aAAa,CAAC,QAAQ,CAAC;EACvC,IAAI,KAAK,GAAG,SAAS,CAAC,SAAS,EAAE,MAAM,CAAC;EACxC,IAAI,SAAS,GAAG,aAAa,CAAC,SAAS,EAAE,MAAM,CAAC,MAAM,CAAC;EACvD,IAAI,IAAI,GAAG,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;EACtC;EACA,IAAI,aAAa,GAAG,iBAAiB,CAAC,SAAS,EAAE,MAAM,CAAC;EACxD,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,YAAY,CAAC,aAAa,EAAE,SAAS,EAAE,MAAM,CAAC;EAC1E,IAAI,IAAI,GAAG,QAAQ,CAAC,QAAQ,CAAC;EAC7B,IAAI,IAAI,GAAG,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;EACtC;EACA,IAAI,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;EAC9C,EAAE,OAAO;EACT,IAAI,QAAQ;EACZ,IAAI,KAAK;EACT,IAAI,SAAS;EACb,IAAI,OAAO;EACX,IAAI,SAAS;EACb,IAAI,QAAQ;EACZ,IAAI,IAAI;EACR,IAAI,IAAI;EACR,IAAI,QAAQ;EACZ,IAAI,IAAI;EACR,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE;EACrC,EAAE,SAAS,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;EAC1B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACxB,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjC,GAAG;AACH;EACA,EAAE,OAAO,SAAS,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE;EACnC,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE,IAAI,GAAG,CAAC,CAAC;EACrC,IAAI,IAAI,IAAI;EACZ,MAAM,IAAI;EACV,MAAM,KAAK,GAAG,IAAI,CAAC;EACnB,IAAI,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAClC,IAAI,GAAG;EACP,MAAM,IAAI,GAAG,IAAI,CAAC;EAClB,MAAM,IAAI,GAAG,IAAI,CAAC;EAClB,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACrD,MAAM,SAAS,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI;EACnC,QAAQ,IAAI,KAAK,GAAG,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzD,QAAQ,IAAI,KAAK,GAAG,IAAI,EAAE;EAC1B,UAAU,IAAI,GAAG,KAAK,CAAC;EACvB,UAAU,IAAI,GAAG,CAAC,CAAC;EACnB,UAAU,KAAK,GAAG,CAAC,CAAC;EACpB,UAAU,OAAO;EACjB,SAAS;EACT,OAAO,CAAC,CAAC;EACT,KAAK,QAAQ,IAAI,KAAK,IAAI,EAAE;AAC5B;EACA,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,iBAAiB,CAAC,MAAM,EAAE;EACnC,EAAE,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,OAAO,EAAE,CAAC;AACnC;EACA;EACA,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,OAAO,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;AAC9E;EACA,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;EACtC,IAAI,UAAU,GAAG,gBAAgB,EAAE;EACnC,OAAO,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxB,OAAO,KAAK,CAAC,CAAC,CAAC;EACf,OAAO,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAClC,EAAE,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;AAClC;EACA,EAAE,MAAM,KAAK,GAAG,EAAE,CAAC;EACnB,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;EACf,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACjD,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;EAClD,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAChD,SAAS,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EAChC,GAAG;AACH;EACA,EAAE,MAAM,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAC/B;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7C;EACA;EACA,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACxB,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AACxB;EACA,EAAE,MAAM,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACzC;EACA,EAAE,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC;AACnC;EACA;EACA,EAAE,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,GAAG,QAAQ,CAAC;EAEnD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACpD,IAAI,IAAI,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EAC1B,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC3C,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC3C,MAAM,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC7B,MAAM,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC7B,MAAM,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EACzD,MAAM,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACzD,MAAM,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAEzD,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACrB,KAAK,MAAM,IAAI,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE;EACrD,MAAM,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EAC3B,KAAK;EACL,GAAG;EACH;EACA;EACA;EACA,EAAE,OAAO,QAAQ,CAAC;EAClB,CAAC;AACD;EACA,SAAS,SAAS,CAAC,SAAS,EAAE,MAAM,EAAE;EACtC,EAAE,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC;EACzB,EAAE,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC3C,EAAE,SAAS,CAAC,OAAO,CAAC,GAAG,IAAI;EAC3B,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO;EAClC,IAAI,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,OAAO;EACpD,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACnC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACrD,KAAK;EACL,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;EAC3D,CAAC;AACD;EACA,SAAS,aAAa,CAAC,QAAQ,EAAE;EACjC,EAAE,MAAM,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC;EAC/B,EAAE,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC;AAC5B;EACA,EAAE,MAAM,aAAa,GAAG,EAAE,CAAC;EAC3B,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,IAAI,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/B,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EAC5B,MAAM,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACpC,KAAK;EACL,GAAG;EACH,EAAE,OAAO,aAAa,CAAC;EACvB,CAAC;AACD;EACA,SAAS,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE;EAC9C;EACA,EAAE,OAAO,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI;EAC9B,IAAI,MAAM,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC;EACpD,MAAM,CAAC,GAAG,YAAY;EACtB,QAAQ,YAAY,CAACA,cAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAEA,cAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1D,QAAQA,cAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EACzB,OAAO,CAAC;EACR,IAAI,OAAO,SAAS,CAACpI,kBAAS,CAAC,CAAC,CAAC,CAAC,CAAC;EACnC,GAAG,CAAC,CAAC;EACL;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,CAAC;AACD;EACA,SAAS,aAAa,CAAC,SAAS,EAAE,OAAO,EAAE;EAC3C,EAAE,MAAM,SAAS,GAAG,EAAE,CAAC;EACvB,EAAE,SAAS,CAAC,OAAO,CAAC,GAAG,IAAI;EAC3B,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EAChC,MAAM,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC7B,MAAM,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EACxC,MAAM,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAC3B,KAAK;EACL,GAAG,CAAC,CAAC;AACL;EACA;EACA,EAAE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;EAC9B,IAAI,IAAI,OAAO,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAClE,SAAS,IAAI,OAAO,KAAK,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC9C,GAAG;AACH;EACA,EAAE,OAAO,SAAS,CAAC;EACnB,CAAC;AACD;EACA,SAAS,YAAY,CAAC,aAAa,EAAE,SAAS,EAAE,MAAM,EAAE;EACxD,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;AACtB;EACA,EAAE,MAAM,OAAO,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC;AACxC;EACA,EAAE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;EAC9B,IAAI,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC;EACxD,IAAI,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;EAC7B;EACA,MAAM,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;EACpC,QAAQ,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAGA,kBAAS,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAGA,kBAAS,CAACoI,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAClC,QAAQ,CAAC,GAAGA,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACxB,MAAM,MAAM,IAAI,GAAG;EACnB,QAAQ,CAAC;EACT,QAAQA,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC;EACnB,QAAQA,cAAK,CAACA,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;EAC7B,QAAQA,cAAK,CAACA,cAAK,CAACA,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;EACvC,OAAO;EACP,SAAS,GAAG,CAAC,SAAS,CAAC;EACvB,SAAS,GAAG,CAAC,UAAU,CAAC,CAAC;EACzB,MAAM;EACN,QAAQ,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC;EAC3B,QAAQ,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,OAAO,EAAE,CAAC;EAC7C,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE;EAC7B,QAAQ;EACR,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK;EAChC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EAChC,MAAM,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC5B,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC7B,MAAM,QAAQ,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;EACtC,MAAM,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,KAAK;EACL,GAAG,CAAC,CAAC;AACL;EACA;EACA,EAAE,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,IAAI;EACzC,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3B,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvB,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC1C;EACA,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC5C,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE;EAC7B,UAAU,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzB,UAAU,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7B,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;EACP,KAAK;AACL;EACA,IAAI,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;EACtB,MAAM,OAAO,CAAC,CAAC;EACf,KAAK,MAAM,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,EAAE;EAC9B,MAAM,MAAM,EAAE,GAAG,UAAU;EAC3B,UAAU,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,UAAU,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvB,SAAS;EACT,QAAQ,EAAE,GAAG,UAAU;EACvB,UAAU,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,UAAU,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvB,SAAS,CAAC;EACV,MAAM,MAAM,EAAE,GAAG,UAAU,CAAC,EAAE,CAAC;EAC/B,QAAQ,EAAE,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC;EAC5B,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;EAClC,KAAK;EACL,GAAG,CAAC,CAAC;AACL;EACA,EAAE,SAAS,UAAU,CAAC,KAAK,EAAE;EAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,IAAI,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK;EAChE,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;EAC3E,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EACzD,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;AACH;EACA,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;EAC1C,CAAC;AACD;EACA,SAAS,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC7B,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACnB,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACnB,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACnB,EAAE,MAAM,CAAC,GAAG,IAAI,CAACD,YAAG,CAACC,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACtC,EAAE,OAAO,SAAS,CAACpI,kBAAS,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAClE,CAAC;AACD;EACA,SAAS,QAAQ,CAAC,QAAQ,EAAE;EAC5B,EAAE,MAAM,IAAI,GAAG,EAAE,CAAC;EAClB,EAAE,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI;EAC3B,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO;EACtB,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EAClC,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,EAAE;EACxB,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACnC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,KAAK;EACL,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;AACD;EACA,SAAS,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE;EACxC,EAAE,OAAO,SAAS,SAAS,EAAE;EAC7B,IAAI,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAE;EAC9B,MAAM,SAAS,GAAG,IAAI,GAAG,EAAE,CAAC;EAC5B,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK;EAC/B,MAAM,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;EACpC,MAAM,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;EAC7B,KAAK,CAAC,CAAC;AACP;EACA,IAAI,SAAS,CAAC,OAAO,CAAC,GAAG,IAAI;EAC7B,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,QAAQ,MAAM,GAAG,CAAC,CAAC,CAAC;EACpB,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EAClC,QAAQ,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC7D,QAAQ,IAAI,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EACjC,UAAU,CAAC,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC9B,UAAU,MAAM,GAAG,CAAC,CAAC;EACrB,SAAS;EACT,OAAO;EACP,MAAM,SAAS,CAAC,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;EACpC,KAAK,CAAC,CAAC;AACP;EACA,IAAI,OAAO,KAAK,CAAC,GAAG,CAAC,IAAI,IAAI,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC5D,GAAG,CAAC;EACJ,CAAC;AACD;EACA,SAAS,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE;EACrC,EAAE,MAAM,KAAK,GAAG,IAAI,GAAG,EAAE;EACzB,IAAI,IAAI,GAAG,EAAE,CAAC;EACd,EAAE,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI;EACvB,IAAI,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,EAAE,OAAO;EAChF,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EAChC,MAAM,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,QAAQ,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,MAAM,IAAI,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;EAC9C,WAAW,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACxC,KAAK;EACL,GAAG,CAAC,CAAC;AACL;EACA,EAAE,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC;EACzB,EAAE,IAAI,KAAK,CAAC;EACZ,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI;EACrB,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;EACjC,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1B,IAAI,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,GAAG,CAAC,CAAC;AACL;EACA,EAAE,IAAI,KAAK,KAAK,SAAS,EAAE,OAAO,IAAI,CAAC;AACvC;EACA,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC;EACnB,EAAE,GAAG;EACL,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EACpB,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7B,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;EACzB,IAAI,IAAI,GAAG,CAAC,CAAC;EACb,GAAG,QAAQ,IAAI,GAAG,CAAC,CAAC,IAAI,IAAI,KAAK,KAAK,EAAE;AACxC;EACA,EAAE,OAAO,IAAI,CAAC;EACd;;EC/YO,SAAS,UAAU,CAAC,IAAI,EAAE;EACjC,EAAE,MAAM,CAAC,GAAG,SAAS,IAAI,EAAE;EAC3B,IAAI,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC;EACtB,IAAI,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;AACnB;EACA,IAAI,IAAI,OAAO,CAAC,CAAC,KAAK,KAAK,QAAQ,IAAI,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,mBAAmB,EAAE;EAC7E,MAAM,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC;EACjC,KAAK;EACL,IAAI,IAAI,OAAO,CAAC,CAAC,KAAK,KAAK,QAAQ,EAAE;EACrC,MAAM,MAAM,IAAI,GAAG,CAAC,CAAC,KAAK;EAC1B,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC1C,SAAS,MAAM,CAAC,CAAC,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5C,MAAM,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,MAAM,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;EACzC,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,GAAG,GAAG,SAAS,CAAC,EAAE;EACtB,IAAI,IAAI,OAAO,CAAC,IAAI,QAAQ,IAAI,MAAM,IAAI,CAAC,EAAE;EAC7C,MAAM,OAAO,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,KAAK;EACL,IAAI,IAAI,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,GAAG,CAAC;EACJ,EAAE,CAAC,CAAC,GAAG,GAAG,SAAS,CAAC,EAAE;EACtB,IAAI,IAAI,OAAO,CAAC,IAAI,QAAQ,IAAI,MAAM,IAAI,CAAC,EAAE;EAC7C,MAAM,OAAO,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,KAAK;EACL,IAAI,IAAI,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC;EACzB,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;EACd,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,EAAE,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC;EACzB,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;EACd,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,QAAQ,GAAG,SAAS,IAAI,EAAE;EAC9B,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE;EAC5B,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,KAAK;AACL;EACA,IAAI,IAAI,CAAC,CAAC,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC;EAClC,IAAI,MAAM,IAAI,GAAG;EACjB,MAAM,IAAI,EAAE,mBAAmB;EAC/B,MAAM,QAAQ,EAAE,EAAE;EAClB,KAAK,CAAC;EACN,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC;EAC1C,IAAI,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC;EACxC,MAAM,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;EACzB,QAAQ,IAAI,EAAE,SAAS;EACvB,QAAQ,QAAQ,EAAE,CAAC,IAAI;EACvB,YAAY,IAAI;EAChB,YAAY;EACZ,cAAc,IAAI,EAAE,SAAS;EAC7B,cAAc,WAAW,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/E,aAAa;EACb,QAAQ,UAAU,EAAE;EACpB,UAAU,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EAC1B,UAAU,eAAe,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;EACtC,UAAU,UAAU,EAAE,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC;EAC7C,SAAS;EACT,OAAO,CAAC;EACR,KAAK,CAAC;EACN,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC;EAC5B,MAAM,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;EACzB,QAAQ,IAAI,EAAE,SAAS;EACvB,QAAQ,QAAQ,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;EACpC,QAAQ,UAAU,EAAE;EACpB,UAAU,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;EAC1B,UAAU,eAAe,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;EACtC,UAAU,UAAU,EAAE,EAAE;EACxB,SAAS;EACT,OAAO,CAAC,CAAC;EACT,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,SAAS,GAAG,SAAS,IAAI,EAAE;EAC/B,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE;EAC5B,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,KAAK;EACL,IAAI,IAAI,CAAC,CAAC,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC;AAClC;EACA,IAAI,OAAO;EACX,MAAM,IAAI,EAAE,mBAAmB;EAC/B,MAAM,QAAQ,EAAE,CAAC,CAAC,QAAQ,CAAC,SAAS;EACpC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK;EAC7B,UAAU,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1C,UAAU,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;EACjD,UAAU,OAAO,GAAG,CAAC;EACrB,SAAS,CAAC;EACV,SAAS,MAAM,CAAC,GAAG,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvC,SAAS,GAAG,CAAC,GAAG,KAAK;EACrB,UAAU,IAAI,EAAE,SAAS;EACzB,UAAU,UAAU,EAAE;EACtB,YAAY,YAAY,EAAE,GAAG,CAAC,MAAM;EACpC,WAAW;EACX,UAAU,QAAQ,EAAE;EACpB,YAAY,IAAI,EAAE,SAAS;EAC3B,YAAY,WAAW,EAAE,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3C,WAAW;EACX,SAAS,CAAC,CAAC;EACX,KAAK,CAAC;EACN,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,KAAK,GAAG,SAAS,IAAI,EAAE;EAC3B,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE;EAC5B,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,KAAK;EACL,IAAI,IAAI,CAAC,CAAC,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC;EAClC,IAAI,MAAM,UAAU,GAAG,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC7C,QAAQoG,aAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnD,OAAO;EACP,MAAM,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;EACjD,IAAI,OAAO;EACX,MAAM,IAAI,EAAE,mBAAmB;EAC/B,MAAM,QAAQ,EAAE,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM;EAChD,QAAQ,IAAI,EAAE,SAAS;EACvB,QAAQ,UAAU,EAAE;EACpB,UAAU,MAAM,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,UAAU,MAAM,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/B,UAAU,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC;EAC/B,UAAU,QAAQ,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;EACjC,SAAS;EACT,QAAQ,QAAQ,EAAE;EAClB,UAAU,IAAI,EAAE,YAAY;EAC5B,UAAU,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvD,SAAS;EACT,OAAO,CAAC,CAAC;EACT,KAAK,CAAC;EACN,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,IAAI,GAAG,SAAS,IAAI,EAAE;EAC1B,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE;EAC5B,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,KAAK;EACL,IAAI,IAAI,CAAC,CAAC,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC;EAClC,IAAI,OAAO;EACX,MAAM,IAAI,EAAE,iBAAiB;EAC7B,MAAM,WAAW,EAAE,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC9E,KAAK,CAAC;EACN,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,QAAQ,GAAG,SAAS,IAAI,EAAE;EAC9B,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE;EAC5B,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,KAAK;EACL,IAAI,IAAI,CAAC,CAAC,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC;EAClC,IAAI,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;EAC7C,IAAI,MAAM,WAAW,GAAG,EAAE,CAAC;EAC3B,IAAI,KAAK,MAAM,CAAC,IAAI,QAAQ,EAAE;EAC9B,MAAM,IAAI,CAAC,CAAC,EAAE,SAAS;EACvB,MAAM;EACN,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;EACzD,QAAQ,CAAC,GAAG,CAAC;EACb,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;EAC5B,QAAQ;EACR,QAAQ,IAAI,EAAE,GAAG,EAAE,EAAE;EACrB,UAAU,WAAW,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACvD,SAAS;EACT,OAAO;EACP,KAAK;EACL,IAAI,OAAO;EACX,MAAM,IAAI,EAAE,iBAAiB;EAC7B,MAAM,WAAW;EACjB,KAAK,CAAC;EACN,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,MAAM,GAAG,SAAS,CAAC;EACvB,EAAE,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE;EAClC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;EAC/C,IAAI,IAAI,CAAC,MAAM,IAAIA,aAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM;EACnE,MAAM,OAAO,CAAC,CAAC,MAAM,CAAC;EACtB,GAAG,CAAC;AACJ;EACA,EAAE,CAAC,CAAC,IAAI,GAAG,SAAS,IAAI,EAAE;EAC1B,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE;EAC5B,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC;EACd,KAAK;EACL,IAAI,MAAM,IAAI,GAAG,CAAC,CAAC,QAAQ,CAAC,IAAI;EAChC,MAAM,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC;EACxB,IAAI,OAAO,IAAI,CAAC,MAAM,KAAK,CAAC;EAC5B,QAAQ,IAAI;EACZ,QAAQ;EACR,UAAU,IAAI,EAAE,SAAS;EACzB,UAAU,WAAW,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACvE,SAAS,CAAC;EACV,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B;;EC9LA,SAASP,YAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC7B,EAAE,OAAO,CAAC,GAAGC,iBAAe,CAAC,CAAC,CAAC,EAAEC,4BAA0B,CAAC,CAAC,EAAEC,2BAAyB,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,EAAEF,iBAAe,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC5K,CAAC;EACD,SAASE,2BAAyB,GAAG;EACrC,EAAE,IAAI;EACN,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;EAC5F,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE;EAChB,EAAE,OAAO,CAACA,2BAAyB,GAAG,YAAY;EAClD,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;EACf,GAAG,GAAG,CAAC;EACP,CAAC;EACD,SAASnD,uBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,EAAE,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,GAAG,WAAW,IAAI,OAAO,MAAM,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,CAAC;EACnG,EAAE,IAAI,IAAI,IAAI,CAAC,EAAE;EACjB,IAAI,IAAI,CAAC;EACT,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,IAAI,IAAI;EACR,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EAAE;EAC7C,QAAQ,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO;EACpC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,OAAO,MAAM,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC9F,KAAK,CAAC,OAAO,CAAC,EAAE;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACpB,KAAK,SAAS;EACd,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO;EAChF,OAAO,SAAS;EAChB,QAAQ,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;EACvB,OAAO;EACP,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,CAAC;EACD,SAASU,cAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC5B,EAAE,IAAI,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EAC3C,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EAChC,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,IAAI,SAAS,CAAC,CAAC;EACtC,IAAI,IAAI,QAAQ,IAAI,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;EACvC,IAAI,MAAM,IAAI,SAAS,CAAC,8CAA8C,CAAC,CAAC;EACxE,GAAG;EACH,EAAE,OAAO,CAAC,QAAQ,KAAK,CAAC,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC;EAC/C,CAAC;EACD,SAASP,gBAAc,CAAC,CAAC,EAAE;EAC3B,EAAE,IAAI,CAAC,GAAGO,cAAY,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;EACpC,EAAE,OAAO,QAAQ,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EAC9C,CAAC;EACD,SAAST,iBAAe,CAAC,QAAQ,EAAE,WAAW,EAAE;EAChD,EAAE,IAAI,EAAE,QAAQ,YAAY,WAAW,CAAC,EAAE;EAC1C,IAAI,MAAM,IAAI,SAAS,CAAC,mCAAmC,CAAC,CAAC;EAC7D,GAAG;EACH,CAAC;EACD,SAASC,mBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE;EAC1C,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EACzC,IAAI,IAAI,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9B,IAAI,UAAU,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,KAAK,CAAC;EAC3D,IAAI,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC;EACnC,IAAI,IAAI,OAAO,IAAI,UAAU,EAAE,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC1D,IAAI,MAAM,CAAC,cAAc,CAAC,MAAM,EAAEC,gBAAc,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,CAAC;EAC9E,GAAG;EACH,CAAC;EACD,SAASC,cAAY,CAAC,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE;EAC5D,EAAE,IAAI,UAAU,EAAEF,mBAAiB,CAAC,WAAW,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;EACvE,EAAE,IAAI,WAAW,EAAEA,mBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;EAC/D,EAAE,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,WAAW,EAAE;EAClD,IAAI,QAAQ,EAAE,KAAK;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,WAAW,CAAC;EACrB,CAAC;EACD,SAASkD,WAAS,CAAC,QAAQ,EAAE,UAAU,EAAE;EACzC,EAAE,IAAI,OAAO,UAAU,KAAK,UAAU,IAAI,UAAU,KAAK,IAAI,EAAE;EAC/D,IAAI,MAAM,IAAI,SAAS,CAAC,oDAAoD,CAAC,CAAC;EAC9E,GAAG;EACH,EAAE,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE;EACzE,IAAI,WAAW,EAAE;EACjB,MAAM,KAAK,EAAE,QAAQ;EACrB,MAAM,QAAQ,EAAE,IAAI;EACpB,MAAM,YAAY,EAAE,IAAI;EACxB,KAAK;EACL,GAAG,CAAC,CAAC;EACL,EAAE,MAAM,CAAC,cAAc,CAAC,QAAQ,EAAE,WAAW,EAAE;EAC/C,IAAI,QAAQ,EAAE,KAAK;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,UAAU,EAAEC,iBAAe,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;EACxD,CAAC;EACD,SAASJ,iBAAe,CAAC,CAAC,EAAE;EAC5B,EAAEA,iBAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE;EACvG,IAAI,OAAO,CAAC,CAAC,SAAS,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;EACnD,GAAG,CAAC;EACJ,EAAE,OAAOA,iBAAe,CAAC,CAAC,CAAC,CAAC;EAC5B,CAAC;EACD,SAASI,iBAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC/B,EAAEA,iBAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC1G,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;EACpB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,EAAE,OAAOA,iBAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B,CAAC;EACD,SAASC,wBAAsB,CAAC,IAAI,EAAE;EACtC,EAAE,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE;EACvB,IAAI,MAAM,IAAI,cAAc,CAAC,2DAA2D,CAAC,CAAC;EAC1F,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAASJ,4BAA0B,CAAC,IAAI,EAAE,IAAI,EAAE;EAChD,EAAE,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,QAAQ,IAAI,OAAO,IAAI,KAAK,UAAU,CAAC,EAAE;EACxE,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,MAAM,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE;EAC9B,IAAI,MAAM,IAAI,SAAS,CAAC,0DAA0D,CAAC,CAAC;EACpF,GAAG;EACH,EAAE,OAAOI,wBAAsB,CAAC,IAAI,CAAC,CAAC;EACtC,CAAC;EACD,SAASjD,gBAAc,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,EAAE,OAAOC,iBAAe,CAAC,GAAG,CAAC,IAAIN,uBAAqB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIO,6BAA2B,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIC,kBAAgB,EAAE,CAAC;EAC5H,CAAC;EACD,SAAS4D,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,OAAOC,oBAAkB,CAAC,GAAG,CAAC,IAAIC,kBAAgB,CAAC,GAAG,CAAC,IAAI/D,6BAA2B,CAAC,GAAG,CAAC,IAAIgE,oBAAkB,EAAE,CAAC;EACtH,CAAC;EACD,SAASF,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO5D,mBAAiB,CAAC,GAAG,CAAC,CAAC;EACxD,CAAC;EACD,SAASH,iBAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;EACrC,CAAC;EACD,SAASgE,kBAAgB,CAAC,IAAI,EAAE;EAChC,EAAE,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,IAAI,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EAC5H,CAAC;EACD,SAAS/D,6BAA2B,CAAC,CAAC,EAAE,MAAM,EAAE;EAChD,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO;EACjB,EAAE,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,OAAOE,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzD,EAAE,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC;EAC9D,EAAE,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,CAAC,KAAK,WAAW,IAAI,0CAA0C,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAOA,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnH,CAAC;EACD,SAASA,mBAAiB,CAAC,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;EACxD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS8D,oBAAkB,GAAG;EAC9B,EAAE,MAAM,IAAI,SAAS,CAAC,sIAAsI,CAAC,CAAC;EAC9J,CAAC;EACD,SAAS/D,kBAAgB,GAAG;EAC5B,EAAE,MAAM,IAAI,SAAS,CAAC,2IAA2I,CAAC,CAAC;EACnK,CAAC;AACD;EACA,SAAS,qBAAqB,CAAC,OAAO,EAAE;EACxC,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE;EACnF,IAAI,eAAe,GAAG,IAAI,CAAC,UAAU;EACrC,IAAI,UAAU,GAAG,eAAe,KAAK,KAAK,CAAC,GAAG,QAAQ,GAAG,eAAe,CAAC;EACzE,EAAE,IAAI,OAAO,GAAG,wBAAwB,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;EAC9D,EAAE,IAAI,UAAU,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC;EAClC,EAAE,IAAI,WAAW,GAAG,iBAAiB,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;EAC3D,EAAE,IAAI,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC4D,oBAAkB,CAAC,UAAU,CAAC,EAAEA,oBAAkB,CAAC,WAAW,CAAC,CAAC,CAAC;EAC1F,EAAE,IAAI,iBAAiB,GAAG;EAC1B,IAAI,IAAI,EAAE,SAAS;EACnB,IAAI,WAAW,EAAE,OAAO;EACxB,GAAG,CAAC;EACJ,EAAE,IAAI,UAAU,GAAG,SAAS,CAAC,iBAAiB,CAAC;EAC/C,IAAI,WAAW,GAAG/D,gBAAc,CAAC,UAAU,EAAE,CAAC,CAAC;EAC/C,IAAI,YAAY,GAAGA,gBAAc,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;EACpD,IAAI,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC;EAC5B,IAAI,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC;EAC5B,IAAI,aAAa,GAAGA,gBAAc,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;EACrD,IAAI,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC;EAC7B,IAAI,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;EAC9B,EAAE,IAAI,yBAAyB,GAAG,MAAM,GAAG,MAAM;EACjD,KAAK,MAAM,IAAI,EAAE;EACjB,KAAK,MAAM,IAAI,CAAC,EAAE,CAAC;AACnB;EACA,EAAE,IAAI,OAAO,GAAG,EAAE,CAAC;EACnB,EAAE,IAAI,yBAAyB,EAAE;EACjC;EACA,IAAI,IAAI,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;EAC5C,IAAI,IAAI,MAAM,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE,GAAG,EAAE;EAC1D,MAAM,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC1C,QAAQ,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACtB,QAAQ,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACvB,MAAM,OAAO,CAAC,EAAE,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpD,KAAK,CAAC,CAAC,CAAC;EACR,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EACrC,MAAM,IAAI,QAAQ,CAAC;EACnB,MAAM,IAAI,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;AACrE;EACA,MAAM,IAAI,IAAI,GAAG,EAAE,CAAC;EACpB,MAAM,QAAQ,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EACxC,QAAQ,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC5C,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;EAChD,QAAQ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAClD,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,OAAO;AACpC;EACA;EACA,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE;EACnC,QAAQ,OAAO,GAAG,GAAG,UAAU,CAAC,MAAM,CAAC;EACvC,OAAO,CAAC,EAAE;EACV,QAAQ,IAAI,gBAAgB,GAAG,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC;EACzD,QAAQ,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,yBAAyB,CAAC,EAAE,OAAO;EACjG,OAAO;EACP,MAAM,CAAC,QAAQ,GAAG,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;EACtD,KAAK,CAAC,CAAC;EACP,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;EAClC;EACA,IAAI,IAAI,eAAe,GAAGsD,QAAM,CAAC,OAAO,CAAC,OAAO,CAAC;EACjD,MAAM,QAAQ,GAAG,eAAe,CAAC,QAAQ;EACzC,MAAM,qBAAqB,GAAG,eAAe,CAAC,KAAK;EACnD,MAAM,KAAK,GAAG,qBAAqB,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,qBAAqB,CAAC;EAC5E,IAAI,OAAO,GAAGA,QAAM,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;EACzC,GAAG,MAAM;EACT;EACA,IAAI,IAAI,QAAQ,GAAG,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EAC3C,IAAI,IAAI,KAAK,GAAG,SAAS,KAAK,CAAC,CAAC,EAAE;EAClC,MAAM,IAAI,SAAS,CAAC;EACpB,MAAM,IAAI,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EAC9C,QAAQ,OAAO,QAAQ,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;EAC3C,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,MAAM,EAAE;EAChD,QAAQ,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC;EAC9B,OAAO,CAAC,CAAC;AACT;EACA;EACA,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE;EACnC,QAAQ,OAAO,GAAG,GAAG,UAAU,CAAC,MAAM,CAAC;EACvC,OAAO,CAAC,EAAE;EACV,QAAQ,IAAI,gBAAgB,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,QAAQ,EAAE;EAC9D,UAAU,OAAO,IAAI,CAAC,QAAQ,EAAE,UAAU,CAAC,EAAE;EAC7C,YAAY,OAAO,CAAC,CAAC,QAAQ,CAAC,CAAC;EAC/B,WAAW,CAAC,CAAC;EACb,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,yBAAyB,CAAC,EAAE,OAAO,CAAC,CAAC;EACnG,OAAO;EACP,MAAM,CAAC,SAAS,GAAG,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,EAAES,oBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5E,KAAK,CAAC;EACN,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE;EACtE,MAAM,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE,SAAS;EAC7B,KAAK;EACL,GAAG;AACH;EACA;EACA,EAAE,IAAI,UAAU,GAAGoB,MAAW,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE;EAC3D,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAChB,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,UAAU,GAAGA,MAAW,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE;EAC3D,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAChB,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,EAAE,IAAI,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EACxC,IAAI,IAAI,KAAK,GAAGnF,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EACxC,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACpB,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACrB,IAAI,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9C,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,SAAS,GAAG;EAClB,IAAI,MAAM,EAAE,MAAM;EAClB,IAAI,OAAO,EAAE,OAAO;EACpB,IAAI,GAAG,EAAE,GAAG;EACZ,GAAG,CAAC;EACJ,EAAE,OAAO;EACT,IAAI,OAAO,EAAE,OAAO;EACpB,IAAI,SAAS,EAAE,SAAS;EACxB,GAAG,CAAC;EACJ,CAAC;EACD,SAAS,wBAAwB,CAAC,OAAO,EAAE,WAAW,EAAE;EACxD;EACA,EAAE,OAAO,OAAO,CAAC,GAAG,CAAC,UAAU,MAAM,EAAE;EACvC,IAAI,IAAI,IAAI,GAAG,EAAE,CAAC;EAClB,IAAI,IAAI,OAAO,CAAC;EAChB,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAClC,MAAM,IAAI,OAAO,EAAE;EACnB,QAAQ,IAAI,IAAI,GAAGkD,aAAW,CAAC,GAAG,EAAE,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;EAC7D,QAAQ,IAAI,IAAI,GAAG,WAAW,EAAE;EAChC,UAAU,IAAI,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;EACtD,UAAU,IAAI,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC,CAAC;EACxD,UAAU,IAAI,CAAC,GAAG,KAAK,CAAC;EACxB,UAAU,OAAO,CAAC,GAAG,CAAC,EAAE;EACxB,YAAY,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EACnC,YAAY,CAAC,IAAI,KAAK,CAAC;EACvB,WAAW;EACX,SAAS;EACT,OAAO;EACP,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC;EAC/B,KAAK,CAAC,CAAC;EACP,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,CAAC,CAAC;EACL,CAAC;EACD,SAAS,iBAAiB,CAAC,OAAO,EAAE,WAAW,EAAE;EACjD,EAAE,IAAI,iBAAiB,GAAG;EAC1B,IAAI,IAAI,EAAE,SAAS;EACnB,IAAI,WAAW,EAAE,OAAO;EACxB,GAAG,CAAC;EACJ,EAAE,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,CAAC;EAChD,IAAI,WAAW,GAAGlD,gBAAc,CAAC,WAAW,EAAE,CAAC,CAAC;EAChD,IAAI,YAAY,GAAGA,gBAAc,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;EACpD,IAAI,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC;EAC5B,IAAI,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC;EAC5B,IAAI,aAAa,GAAGA,gBAAc,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;EACrD,IAAI,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC;EAC7B,IAAI,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;AAC9B;EACA;EACA,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,WAAW,EAAE,OAAO,EAAE,CAAC;EAC9F,EAAE,IAAI,yBAAyB,GAAG,MAAM,GAAG,MAAM,IAAI,MAAM,IAAI,EAAE,IAAI,MAAM,IAAI,CAAC,EAAE,CAAC;EACnF,EAAE,OAAO,gBAAgB,CAAC,WAAW,EAAE;EACvC,IAAI,MAAM,EAAE,MAAM;EAClB,IAAI,MAAM,EAAE,MAAM;EAClB,IAAI,MAAM,EAAE,MAAM;EAClB,IAAI,MAAM,EAAE,MAAM;EAClB,GAAG,CAAC,CAAC,MAAM,CAAC,UAAU,GAAG,EAAE;EAC3B,IAAI,OAAO,WAAW,CAAC,GAAG,EAAE,iBAAiB,EAAE,yBAAyB,CAAC,CAAC;EAC1E,GAAG,CAAC,CAAC;EACL,CAAC;EACD,SAAS,gBAAgB,CAAC,qBAAqB,EAAE;EACjD,EAAE,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE;EACpF,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM;EACzB,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM;EACzB,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM;EACzB,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;EAC1B,EAAE,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,qBAAqB,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;AACjF;EACA;EACA,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AACnC;EACA,EAAE,IAAI,SAAS,GAAG,SAAS,SAAS,CAAC,GAAG,EAAE;EAC1C,IAAI,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EACvC,GAAG,CAAC;EACJ,EAAE,IAAI,SAAS,GAAG,SAAS,SAAS,CAAC,GAAG,EAAE;EAC1C,IAAI,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,SAAS,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;EACnE,GAAG,CAAC;EACJ,EAAE,IAAI,SAAS,GAAG,SAAS,SAAS,CAAC,GAAG,EAAE;EAC1C,IAAI,OAAO,SAAS,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtE,GAAG,CAAC;EACJ,EAAE,IAAI,WAAW,GAAG,CAAC,MAAM,KAAK,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,KAAK,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC;EACpJ,EAAE,IAAI,YAAY,GAAG,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS,GAAG,YAAY;EAChF,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,GAAG,MAAM,KAAK,SAAS,GAAG,UAAU,GAAG,EAAE;EAC5C,IAAI,OAAO,GAAG,IAAI,MAAM,CAAC;EACzB,GAAG,GAAG,MAAM,KAAK,SAAS,GAAG,UAAU,GAAG,EAAE;EAC5C,IAAI,OAAO,GAAG,IAAI,MAAM,CAAC;EACzB,GAAG,GAAG,MAAM,IAAI,MAAM,GAAG,UAAU,GAAG,EAAE;EACxC,IAAI,OAAO,GAAG,IAAI,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC;EAC1C,GAAG,GAAG,UAAU,GAAG,EAAE;EACrB,IAAI,OAAO,GAAG,IAAI,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC;EAC1C,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,IAAI,GAAG,EAAE,CAAC;EAChB,EAAE,KAAK,IAAI,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;EACzD,IAAI,IAAI,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC3B,IAAI,YAAY,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACxD,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE;EACnC,EAAE,IAAI,yBAAyB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EAC5G;EACA,EAAE,OAAO,yBAAyB,GAAG,WAAW,CAAC,OAAO,EAAE,GAAG,CAAC,GAAGoF,qBAAkB,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;EAClG,CAAC;AACD;EACA,IAAIjC,OAAK,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACvC,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,sBAAsB,EAAE,sBAAsB;EAChD,CAAC,CAAC;AACF;EACA;EACA,IAAIC,gBAAc,GAAG,IAAID,OAAK,CAAC,cAAc,EAAE,CAAC,YAAY,GAAG,cAAc,GAAG,cAAc,CAAC;EAC/F,IAAI,0BAA0B,gBAAgB,UAAU,qBAAqB,EAAE;EAC/E,EAAEJ,WAAS,CAAC,0BAA0B,EAAE,qBAAqB,CAAC,CAAC;EAC/D,EAAE,SAAS,0BAA0B,CAAC,cAAc,EAAE,WAAW,EAAE,SAAS,EAAE,YAAY,EAAE,SAAS,EAAE,YAAY,EAAE,mBAAmB,EAAE;EAC1I,IAAI,IAAI,KAAK,CAAC;EACd,IAAInD,iBAAe,CAAC,IAAI,EAAE,0BAA0B,CAAC,CAAC;EACtD,IAAI,KAAK,GAAG+C,YAAU,CAAC,IAAI,EAAE,0BAA0B,CAAC,CAAC;EACzD,IAAI,KAAK,CAAC,IAAI,GAAG,4BAA4B,CAAC;EAC9C,IAAI,KAAK,CAAC,UAAU,GAAG;EACvB,MAAM,cAAc,EAAE,cAAc;EACpC,MAAM,WAAW,EAAE,WAAW;EAC9B,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,YAAY,EAAE,YAAY;EAChC,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,YAAY,EAAE,YAAY;EAChC,MAAM,mBAAmB,EAAE,mBAAmB;EAC9C,KAAK,CAAC;AACN;EACA;EACA,IAAI,WAAW,GAAG,WAAW,IAAI,CAAC,CAAC;EACnC,IAAI,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;EAC/B,IAAI,YAAY,GAAG,YAAY,KAAK,SAAS,GAAG,YAAY,GAAG,IAAI,CAAC;EACpE,IAAI,SAAS,GAAG,SAAS,KAAK,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC;EAC3D,IAAI,YAAY,GAAG,YAAY,KAAK,SAAS,GAAG,YAAY,GAAG,IAAI,CAAC;EACpE,IAAI,mBAAmB,GAAG,mBAAmB,IAAI,CAAC,CAAC;AACnD;EACA;EACA,IAAI,IAAI,qBAAqB,GAAG,qBAAqB,CAAC,cAAc,EAAE;EACtE,QAAQ,UAAU,EAAE,mBAAmB;EACvC,OAAO,CAAC;EACR,MAAM,OAAO,GAAG,qBAAqB,CAAC,OAAO;EAC7C,MAAM,SAAS,GAAG,qBAAqB,CAAC,SAAS,CAAC;EAClD,IAAI,IAAI,OAAO,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;EACvC,IAAI,IAAI,QAAQ,GAAG,EAAE,CAAC;EACtB,IAAI,IAAI,GAAG,GAAG,EAAE,CAAC;EACjB,IAAI,IAAI,OAAO,GAAG,EAAE,CAAC;EACrB,IAAI,IAAI,QAAQ,GAAG,CAAC,CAAC;AACrB;EACA,IAAI,IAAI,QAAQ,GAAG,SAAS,QAAQ,CAAC,SAAS,EAAE;EAChD,MAAM,IAAI,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACxD,MAAM,IAAI,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC;EACtC,MAAM,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;EACrD,MAAM,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;EACtC,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,WAAW,GAAG,SAAS,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EACvG,QAAQ,OAAO,GAAG,GAAG,WAAW,CAAC;EACjC,OAAO,CAAC,CAAC,CAAC;EACV,MAAM,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC,MAAM,GAAG,UAAU,EAAE,QAAQ,EAAE,CAAC,CAAC;EAC1E,KAAK,CAAC;EACN,IAAI,YAAY,IAAI,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC;EAC9C,IAAI,YAAY,IAAI,QAAQ,CAAC,WAAW,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,CAAC;EAC9D,IAAI,SAAS,IAAI,QAAQ,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC;AACxD;EACA;EACA,IAAI,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;EAC5B,IAAI,KAAK,CAACS,gBAAc,CAAC,CAAC,UAAU,EAAE,IAAID,OAAK,CAAC,sBAAsB,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACrF,IAAI,KAAK,CAACC,gBAAc,CAAC,CAAC,IAAI,EAAE,IAAID,OAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;AAC1E;EACA;EACA,IAAI,KAAK,CAAC,oBAAoB,EAAE,CAAC;AACjC;EACA;AACA;EACA,IAAI,SAAS,gBAAgB,CAAC,OAAO,EAAE,QAAQ,EAAE;EACjD,MAAM,IAAI,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,MAAM,EAAE;EACnD,QAAQ,OAAO,MAAM,CAAC,GAAG,CAAC,UAAU,IAAI,EAAE;EAC1C,UAAU,IAAI,KAAK,GAAGnD,gBAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EAC7C,YAAY,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EAC1B,YAAY,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC3B,UAAU,OAAOqD,iBAAe,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC;EACrD,SAAS,CAAC,CAAC;EACX,OAAO,CAAC,CAAC;EACT;EACA,MAAM,OAAOC,QAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;EACtC,KAAK;EACL,IAAI,SAAS,aAAa,GAAG;EAC7B,MAAM,IAAI,iBAAiB,GAAG,gBAAgB,CAAC,OAAO,EAAE,WAAW,CAAC;EACpE,QAAQ,WAAW,GAAG,iBAAiB,CAAC,QAAQ;EAChD,QAAQ,KAAK,GAAG,iBAAiB,CAAC,KAAK,CAAC;EACxC,MAAM,IAAI,kBAAkB,GAAG,gBAAgB,CAAC,OAAO,EAAE,SAAS,CAAC;EACnE,QAAQ,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC;EAC/C,MAAM,IAAI,QAAQ,GAAG,KAAK,CAAC,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;EACpD,MAAM,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACtD,MAAM,IAAI,QAAQ,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC;EACpC,MAAM,IAAI,WAAW,GAAG,CAAC,CAAC;EAC1B,MAAM,IAAI,OAAO,GAAG,EAAE,CAAC;EACvB,MAAM,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,EAAE,KAAK,EAAE,EAAE;EACtD,QAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,CAAC,CAAC;EAC9B,QAAQ,IAAI,KAAK,KAAK,SAAS,EAAE;EACjC,UAAU,KAAK,GAAG,WAAW,CAAC;EAC9B,SAAS,MAAM,IAAI,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxC,UAAU,IAAI,OAAO,GAAG,KAAK,CAAC;EAC9B,UAAU,KAAK,GAAG,WAAW,CAAC;EAC9B,UAAU,WAAW,GAAG,OAAO,CAAC;EAChC,SAAS;AACT;EACA;EACA,QAAQ,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,SAAS,EAAE,KAAK,GAAG,SAAS,CAAC,CAAC;EAClE,QAAQ,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,SAAS,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;EACtD,OAAO;EACP,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC;EACnB,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3G,MAAM,OAAO;EACb,QAAQ,OAAO,EAAE,OAAO;EACxB,QAAQ,QAAQ,EAAE,QAAQ;EAC1B,QAAQ,GAAG,EAAE,GAAG;EAChB,OAAO,CAAC;EACR,KAAK;EACL,IAAI,SAAS,WAAW,CAAC,MAAM,EAAE;EACjC,MAAM,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;EAC3F,MAAM,OAAO;EACb;EACA,QAAQ,OAAO,EAAE,KAAK,GAAG,SAAS,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,OAAO,EAAE;EAChF,QAAQ,QAAQ,EAAE,gBAAgB,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC,QAAQ;EACvE,QAAQ,GAAG,EAAE,OAAO;EACpB,OAAO,CAAC;EACR,KAAK;EACL,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,EAAE,OAAOvD,cAAY,CAAC,0BAA0B,CAAC,CAAC;EAClD,CAAC,CAACoD,OAAK,CAAC,cAAc,CAAC,CAAC;EACxB,SAASE,iBAAe,CAAC,GAAG,EAAE,GAAG,EAAE;EACnC,EAAE,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAChF,EAAE,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACvC,EAAE,IAAI,KAAK,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACzC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC;EAC7C;EACA,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;EACnB;EACA,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC;EACrC,GAAG,CAAC;EACJ;;EC9fA;EACA,IAAI,KAAK,GAAG,UAAU,KAAK,EAAE;EAC7B,EAAE,KAAK,GAAG,KAAK,IAAI,EAAE,CAAC;EACtB,EAAE,IAAI,MAAM,GAAG,OAAO,KAAK,KAAK,WAAW,GAAG,KAAK,GAAG,EAAE,CAAC;EACzD,EAAE,IAAI,eAAe,GAAG,EAAE,CAAC;EAC3B,EAAE,IAAI,GAAG,CAAC;AACV;EACA,EAAE,KAAK,GAAG,IAAI,MAAM,EAAE;EACtB,IAAI,IAAI,MAAM,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE;EACpC,MAAM,eAAe,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EACzC,KAAK;EACL,GAAG;AAIH;EACA,EAAE,IAAI,kBAAkB,GAAG,KAAK,CAAC;EACjC,EAAE,IAAI,qBAAqB,GAAG,KAAK,CAAC;EACpC,EAAE,IAAI,mBAAmB,GAAG,KAAK,CAAC;EAClC,EAAE,IAAI,oBAAoB,GAAG,KAAK,CAAC;EACnC,EAAE,IAAI,oBAAoB,GAAG,KAAK,CAAC;EACnC,EAAE,kBAAkB,GAAG,OAAO,MAAM,KAAK,QAAQ,CAAC;EAClD,EAAE,qBAAqB,GAAG,OAAO,aAAa,KAAK,UAAU,CAAC;EAC9D,EAAE,oBAAoB,GAAG,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,OAAO,CAAC,QAAQ,KAAK,QAAQ,IAAI,OAAO,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,QAAQ,CAAC;EAC1I,EAAE,mBAAmB,GAAG,oBAAoB,IAAI,CAAC,kBAAkB,IAAI,CAAC,qBAAqB,CAAC;EAC9F,EAAE,oBAAoB,GAAG,CAAC,kBAAkB,IAAI,CAAC,mBAAmB,IAAI,CAAC,qBAAqB,CAAC;EAC/F,EAAE,IAAI,eAAe,GAAG,EAAE,CAAC;AAC3B;EACA,EAAE,SAAS,UAAU,CAAC,IAAI,EAAE;EAC5B,IAAI,IAAI,MAAM,CAAC,YAAY,CAAC,EAAE;EAC9B,MAAM,OAAO,MAAM,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;EACzD,KAAK;AACL;EACA,IAAI,OAAO,eAAe,GAAG,IAAI,CAAC;EAClC,GAAG;AACH;EACA,EAAE,IAAI,KAAK,EAAE,SAAS,EAAE,UAAU,CAAC;AACnC;EACA,EAAE,IAAI,mBAAmB,EAAE;EAC3B,IAAI,eAAe,GAAG,SAAS,GAAG,GAAG,CAAC;EACtC,IAAI,IAAI,MAAM,CAAC;EACf,IAAI,IAAI,QAAQ,CAAC;AACjB;EACA,IAAI,KAAK,GAAG,SAAS,UAAU,CAAC,QAAQ,EAAE,MAAM,EAAE;EAClD,MAAM,IAAI,GAAG,CAAC;EACd,MAAM,GAAG,GAAG,iBAAiB,CAAC,QAAQ,CAAC,CAAC;AACxC;EACA,MAAM,IAAI,CAAC,GAAG,EAAE;EAChB,QAAQ,IAAI,CAAC,MAAM,EAAE,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE;EAChD,QAAQ,IAAI,CAAC,QAAQ,EAAE,EAAE,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE;EACtD,QAAQ,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,CAAC;EACnD,QAAQ,GAAG,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC,QAAQ,CAAC,CAAC;EAC/C,OAAO;AACP;EACA,MAAM,OAAO,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAC;EAC3C,KAAK,CAAC;AACN;EACA,IAAI,UAAU,GAAG,SAAS,UAAU,CAAC,QAAQ,EAAE;EAC/C,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;AACtC;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE;EACvB,QAAQ,GAAG,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;EAClC,OAAO;AACP;EACA,MAAM,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;EACzB,MAAM,OAAO,GAAG,CAAC;EACjB,KAAK,CAAC;AACN;EACA,IAAI,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;EACpC,MAAoB,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;EAC3D,KAAK;AACL;EACA,IAAiB,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;AAC1C;EACA,IAAI,MAAM,CAAC,SAAS,CAAC,GAAG,YAAY;EACpC,MAAM,OAAO,4BAA4B,CAAC;EAC1C,KAAK,CAAC;EACN,GAAG,MAAM,IAAI,oBAAoB,EAAE;EACnC,IAAI,IAAI,OAAO,IAAI,IAAI,WAAW,EAAE;EACpC,MAAM,KAAK,GAAG,SAAS,UAAU,CAAC,CAAC,EAAE;EACrC,QAAQ,IAAI,IAAI,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;AACxC;EACA,QAAQ,IAAI,IAAI,EAAE;EAClB,UAAU,OAAO,gBAAgB,CAAC,IAAI,CAAC,CAAC;EACxC,SAAS;AACT;EACA,QAAQ,OAAO,IAAI,CAAC,CAAC,CAAC,CAAC;EACvB,OAAO,CAAC;EACR,KAAK;AACL;EACA,IAAI,UAAU,GAAG,SAAS,UAAU,CAAC,CAAC,EAAE;EACxC,MAAM,IAAI,IAAI,CAAC;EACf,MAAM,IAAI,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;AAClC;EACA,MAAM,IAAI,IAAI,EAAE;EAChB,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO;AACP;EACA,MAAM,IAAI,OAAO,UAAU,KAAK,UAAU,EAAE;EAC5C,QAAQ,OAAO,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7C,OAAO;AACP;EACA,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;EAC/B,MAAM,MAAM,CAAC,OAAO,IAAI,KAAK,QAAQ,CAAC,CAAC;EACvC,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK,CAAC;AACN;EACA,IAAI,IAAI,OAAO,UAAU,IAAI,WAAW,EAAE;EAC1C,MAAmB,UAAU,CAAC;EAC9B,KAEK;AACL;EACA,IAAI,IAAI,OAAO,KAAK,KAAK,WAAW,EAAE;EACtC,MAAM,IAAI,OAAO,OAAO,KAAK,WAAW,EAAE,EAAE,OAAO,GAAG,EAAE,CAAC,EAAE;EAC3D,MAAM,OAAO,CAAC,GAAG,GAAG,KAAK,CAAC;EAC1B,MAAM,OAAO,CAAC,IAAI,GAAG,OAAO,CAAC,KAAK,GAAG,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,GAAG,KAAK,CAAC;EACxF,KAAK;EACL,GAAG,MAAM,IAAI,kBAAkB,IAAI,qBAAqB,EAAE;EAC1D,IAAI,IAAI,qBAAqB,EAAE;EAC/B,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;EAC3C,KAAK,MAAM,IAAI,OAAO,QAAQ,KAAK,WAAW,IAAI,QAAQ,CAAC,aAAa,EAAE;EAC1E,MAAM,eAAe,GAAG,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC;EACnD,KAAK;AACL;EACA,IAAI,IAAI,eAAe,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;EAChD,MAAM,eAAe,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,EAAE,eAAe,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACxF,KAAK,MAAM;EACX,MAAM,eAAe,GAAG,EAAE,CAAC;EAC3B,KAAK;AACL;EACA,IAAI,KAAK,GAAG,SAAS,UAAU,CAAC,GAAG,EAAE;EACrC,MAAM,IAAI;EACV,QAAQ,IAAI,GAAG,GAAG,IAAI,cAAc,EAAE,CAAC;EACvC,QAAQ,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACpC,QAAQ,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EACvB,QAAQ,OAAO,GAAG,CAAC,YAAY,CAAC;EAChC,OAAO,CAAC,OAAO,GAAG,EAAE;EACpB,QAAQ,IAAI,IAAI,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC;AAC1C;EACA,QAAQ,IAAI,IAAI,EAAE;EAClB,UAAU,OAAO,gBAAgB,CAAC,IAAI,CAAC,CAAC;EACxC,SAAS;AACT;EACA,QAAQ,MAAM,GAAG,CAAC;EAClB,OAAO;EACP,KAAK,CAAC;AACN;EACA,IAAI,IAAI,qBAAqB,EAAE;EAC/B,MAAM,UAAU,GAAG,SAAS,UAAU,CAAC,GAAG,EAAE;EAC5C,QAAQ,IAAI;EACZ,UAAU,IAAI,GAAG,GAAG,IAAI,cAAc,EAAE,CAAC;EACzC,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACtC,UAAU,GAAG,CAAC,YAAY,GAAG,aAAa,CAAC;EAC3C,UAAU,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EACzB,UAAU,OAAO,IAAI,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;EAC9C,SAAS,CAAC,OAAO,GAAG,EAAE;EACtB,UAAU,IAAI,IAAI,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC;AAC5C;EACA,UAAU,IAAI,IAAI,EAAE;EACpB,YAAY,OAAO,IAAI,CAAC;EACxB,WAAW;AACX;EACA,UAAU,MAAM,GAAG,CAAC;EACpB,SAAS;EACT,OAAO,CAAC;EACR,KAAK;AACL;EACA,IAAI,SAAS,GAAG,SAAS,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE;EACzD,MAAM,IAAI,GAAG,GAAG,IAAI,cAAc,EAAE,CAAC;EACrC,MAAM,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;EACjC,MAAM,GAAG,CAAC,YAAY,GAAG,aAAa,CAAC;AACvC;EACA,MAAM,GAAG,CAAC,MAAM,GAAG,SAAS,UAAU,GAAG;EACzC,QAAQ,IAAI,GAAG,CAAC,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,MAAM,IAAI,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE;EAClE,UAAU,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;EAC/B,UAAU,OAAO;EACjB,SAAS;AACT;EACA,QAAQ,IAAI,IAAI,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC;AAC1C;EACA,QAAQ,IAAI,IAAI,EAAE;EAClB,UAAU,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EAC9B,UAAU,OAAO;EACjB,SAAS;AACT;EACA,QAAQ,OAAO,EAAE,CAAC;EAClB,OAAO,CAAC;AACR;EACA,MAAM,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC;EAC5B,MAAM,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EACrB,KAAK,CAAC;EACN,GAAG;AACH;EACA,EAAE,IAAI,GAAG,GAAG,MAAM,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACzD,EAAE,IAAI,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAC7D;EACA,EAAE,KAAK,GAAG,IAAI,eAAe,EAAE;EAC/B,IAAI,IAAI,eAAe,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE;EAC7C,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;EACzC,KAAK;EACL,GAAG;AACH;EACA,EAAE,eAAe,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,MAAM,CAAC,WAAW,CAAC,EAAE,EAAe,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE;EAChE,EAAE,IAAI,MAAM,CAAC,aAAa,CAAC,EAAE,EAAgB,MAAM,CAAC,aAAa,CAAC,CAAC,EAAE;AACrE;EACA,EAAE,IAAI,QAAQ,GAAG,CAAC,CAAC;AACnB;EACA,EAAE,IAAI,WAAW,GAAG,UAAU,KAAK,EAAE;EACrC,IAAI,QAAQ,GAAG,KAAK,CAAC;EACrB,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,WAAW,GAAG,YAAY;EAChC,IAAI,OAAO,QAAQ,CAAC;EACpB,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,WAAW,GAAG,CAAC,CAAC;AACtB;EACA,EAAE,SAAS,QAAQ,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE;EAC9C,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,CAAC;EACxB,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE;AAC/D;EACA,IAAI,QAAQ,IAAI;EAChB,MAAM,KAAK,IAAI;EACf,QAAQ,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EAChC,QAAQ,MAAM;AACd;EACA,MAAM,KAAK,IAAI;EACf,QAAQ,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EAChC,QAAQ,MAAM;AACd;EACA,MAAM,KAAK,KAAK;EAChB,QAAQ,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EACjC,QAAQ,MAAM;AACd;EACA,MAAM,KAAK,KAAK;EAChB,QAAQ,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EACjC,QAAQ,MAAM;AACd;EACA,MAAM,KAAK,KAAK;EAChB,QAAQ,OAAO,GAAG,CAAC,KAAK,KAAK,CAAC,GAAG,UAAU,GAAG,KAAK,EAAE,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,UAAU,GAAG,EAAE,CAAC,CAAC,UAAU,KAAK,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;EAC/T,QAAQ,MAAM;AACd;EACA,MAAM,KAAK,OAAO;EAClB,QAAQ,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EAClC,QAAQ,MAAM;AACd;EACA,MAAM,KAAK,QAAQ;EACnB,QAAQ,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC;EAClC,QAAQ,MAAM;AACd;EACA,MAAM;EACN,QAAQ,KAAK,CAAC,6BAA6B,GAAG,IAAI,CAAC,CAAC;EACpD,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,QAAQ,CAAC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE;EACvC,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,CAAC;EACxB,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE;AAC/D;EACA,IAAI,QAAQ,IAAI;EAChB,MAAM,KAAK,IAAI;EACf,QAAQ,OAAO,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,MAAM,KAAK,IAAI;EACf,QAAQ,OAAO,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,MAAM,KAAK,KAAK;EAChB,QAAQ,OAAO,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAChC;EACA,MAAM,KAAK,KAAK;EAChB,QAAQ,OAAO,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAChC;EACA,MAAM,KAAK,KAAK;EAChB,QAAQ,OAAO,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAChC;EACA,MAAM,KAAK,OAAO;EAClB,QAAQ,OAAO,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AACjC;EACA,MAAM,KAAK,QAAQ;EACnB,QAAQ,OAAO,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AACjC;EACA,MAAM;EACN,QAAQ,KAAK,CAAC,6BAA6B,GAAG,IAAI,CAAC,CAAC;EACpD,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;AACH;EACA,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC;AACpB;EACA,EAAE,SAAS,MAAM,CAAC,SAAS,EAAE,IAAI,EAAE;EACnC,IAAI,IAAI,CAAC,SAAS,EAAE;EACpB,MAAM,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,CAAC;EACzC,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,QAAQ,CAAC,KAAK,EAAE;EAC3B,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC;EACnC,IAAI,MAAM,CAAC,IAAI,EAAE,+BAA+B,GAAG,KAAK,GAAG,4BAA4B,CAAC,CAAC;EACzF,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;AACH;EACA,EAAE,SAAS,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE;EAC1D,IAAI,IAAI,GAAG,GAAG;EACd,MAAM,QAAQ,EAAE,UAAU,GAAG,EAAE;EAC/B,QAAQ,IAAI,GAAG,GAAG,CAAC,CAAC;AACpB;EACA,QAAQ,IAAI,GAAG,KAAK,IAAI,IAAI,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,CAAC,EAAE;EAC5D,UAAU,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,CAAC;EAC1C,UAAU,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,YAAY,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACtC,SAAS;AACT;EACA,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,OAAO,EAAE,UAAU,GAAG,EAAE;EAC9B,QAAQ,IAAI,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;EACzC,QAAQ,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrC,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,KAAK,CAAC;AACN;EACA,IAAI,SAAS,kBAAkB,CAAC,GAAG,EAAE;EACrC,MAAM,IAAI,UAAU,KAAK,QAAQ,EAAE,EAAE,OAAO,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE;EAChE,MAAM,IAAI,UAAU,KAAK,SAAS,EAAE,EAAE,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5D,MAAM,OAAO,GAAG,CAAC;EACjB,KAAK;AACL;EACA,IAAI,IAAI,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC/B,IAAI,IAAI,KAAK,GAAG,EAAE,CAAC;EACnB,IAAI,IAAI,KAAK,GAAG,CAAC,CAAC;AAClB;EACA,IAAI,IAAI,IAAI,EAAE;EACd,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC5C,QAAQ,IAAI,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AACzC;EACA,QAAQ,IAAI,SAAS,EAAE;EACvB,UAAU,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE;EACnD,UAAU,KAAK,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EACxC,SAAS,MAAM;EACf,UAAU,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAC7B,SAAS;EACT,OAAO;EACP,KAAK;AACL;EACA,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;EACtC,IAAI,GAAG,GAAG,kBAAkB,CAAC,GAAG,CAAC,CAAC;EAClC,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE,EAAE,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE;EAC7C,IAAI,OAAO,GAAG,CAAC;EACf,GAAG;AACH;EACA,EAAE,SAAS,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,IAAI,EAAE;EACpD,IAAI,QAAQ,GAAG,QAAQ,IAAI,EAAE,CAAC;EAC9B,IAAI,IAAI,WAAW,GAAG,QAAQ,CAAC,KAAK,CAAC,UAAU,IAAI,EAAE;EACrD,MAAM,OAAO,IAAI,KAAK,QAAQ,CAAC;EAC/B,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,UAAU,GAAG,UAAU,KAAK,QAAQ,CAAC;AAC7C;EACA,IAAI,IAAI,UAAU,IAAI,WAAW,IAAI,CAAC,IAAI,EAAE;EAC5C,MAAM,OAAO,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC7B,KAAK;AACL;EACA,IAAI,OAAO,YAAY;EACvB,MAAM,OAAO,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAe,CAAC,CAAC;EACjE,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,WAAW,GAAG,OAAO,WAAW,KAAK,WAAW,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC;AAC7F;EACA,EAAE,SAAS,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE;EAC3D,IAAI,IAAI,MAAM,GAAG,GAAG,GAAG,cAAc,CAAC;EACtC,IAAI,IAAI,MAAM,GAAG,GAAG,CAAC;AACrB;EACA,IAAI,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,MAAM,CAAC,EAAE;AAChE;EACA,IAAI,IAAI,MAAM,GAAG,GAAG,GAAG,EAAE,IAAI,OAAO,CAAC,QAAQ,IAAI,WAAW,EAAE;EAC9D,MAAM,OAAO,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;EAC/D,KAAK,MAAM;EACX,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC;AACnB;EACA,MAAM,OAAO,GAAG,GAAG,MAAM,EAAE;EAC3B,QAAQ,IAAI,EAAE,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;AAChC;EACA,QAAQ,IAAI,EAAE,EAAE,GAAG,GAAG,CAAC,EAAE;EACzB,UAAU,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;EACzC,UAAU,SAAS;EACnB,SAAS;AACT;EACA,QAAQ,IAAI,EAAE,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;AACrC;EACA,QAAQ,IAAI,CAAC,EAAE,GAAG,GAAG,KAAK,GAAG,EAAE;EAC/B,UAAU,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC;EAC1D,UAAU,SAAS;EACnB,SAAS;AACT;EACA,QAAQ,IAAI,EAAE,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;AACrC;EACA,QAAQ,IAAI,CAAC,EAAE,GAAG,GAAG,KAAK,GAAG,EAAE;EAC/B,UAAU,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;EAC9C,SAAS,MAAM;EACf,UAAU,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;EACzE,SAAS;AACT;EACA,QAAQ,IAAI,EAAE,GAAG,KAAK,EAAE;EACxB,UAAU,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;EACzC,SAAS,MAAM;EACf,UAAU,IAAI,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC;EAC9B,UAAU,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,EAAE,KAAK,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC;EAC1E,SAAS;EACT,OAAO;EACP,KAAK;AACL;EACA,IAAI,OAAO,GAAG,CAAC;EACf,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,GAAG,EAAE,cAAc,EAAE;EAC7C,IAAI,OAAO,GAAG,GAAG,iBAAiB,CAAC,MAAM,EAAE,GAAG,EAAE,cAAc,CAAC,GAAG,EAAE,CAAC;EACrE,GAAG;AACH;EACA,EAAE,SAAS,iBAAiB,CAAC,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,eAAe,EAAE;EACvE,IAAI,IAAI,EAAE,eAAe,GAAG,CAAC,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,EAAE;EAC7C,IAAI,IAAI,QAAQ,GAAG,MAAM,CAAC;EAC1B,IAAI,IAAI,MAAM,GAAG,MAAM,GAAG,eAAe,GAAG,CAAC,CAAC;AAC9C;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;EACzC,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;AAChC;EACA,MAAM,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE;EACpC,QAAQ,IAAI,EAAE,GAAG,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;EACrC,QAAQ,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC,GAAG,IAAI,KAAK,EAAE,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC;EACnD,OAAO;AACP;EACA,MAAM,IAAI,CAAC,IAAI,GAAG,EAAE;EACpB,QAAQ,IAAI,MAAM,IAAI,MAAM,EAAE,EAAE,MAAM,EAAE;EACxC,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,OAAO,MAAM,IAAI,CAAC,IAAI,IAAI,EAAE;EAC5B,QAAQ,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,EAAE,EAAE,MAAM,EAAE;EAC5C,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC;EAC5C,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;EAC5C,OAAO,MAAM,IAAI,CAAC,IAAI,KAAK,EAAE;EAC7B,QAAQ,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,EAAE,EAAE,MAAM,EAAE;EAC5C,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;EAC7C,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC;EACjD,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;EAC5C,OAAO,MAAM;EACb,QAAQ,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,EAAE,EAAE,MAAM,EAAE;EAC5C,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;EAC7C,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC;EAClD,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC;EACjD,QAAQ,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;EAC5C,OAAO;EACP,KAAK;AACL;EACA,IAAI,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;EAC3B,IAAI,OAAO,MAAM,GAAG,QAAQ,CAAC;EAC7B,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,eAAe,EAAE;EACtD,IAAI,OAAO,iBAAiB,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,CAAC,CAAC;EACnE,GAAG;AACH;EACA,EAAqB,OAAO,WAAW,KAAK,WAAW,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,GAAG,UAAU;AAClG;EACA,EAAE,SAAS,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE;EAC7C,IAAI,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;EAC7B,GAAG;AACH;EACA,EAAE,SAAS,OAAO,CAAC,CAAC,EAAE,QAAQ,EAAE;EAChC,IAAI,IAAI,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE;EAC1B,MAAM,CAAC,IAAI,QAAQ,GAAG,CAAC,GAAG,QAAQ,CAAC;EACnC,KAAK;AACL;EACA,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;AACH;EACA,EAAK,IAAC,MAAM,CAAC,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,CAAU,MAAM,CAAC,CAAU,OAAO,CAAC,CAAC,QAAQ;AAChF;EACA,EAAE,SAAS,0BAA0B,CAAC,GAAG,EAAE;EAC3C,IAAI,MAAM,GAAG,GAAG,CAAC;EACjB,IAAI,MAAM,CAAC,OAAO,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,CAAC;EACjD,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,MAAM,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;EACpD,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,MAAM,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;EACpD,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,MAAM,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;EACpD,IAAI,MAAM,CAAC,SAAS,CAAC,GAAa,IAAI,WAAW,CAAC,GAAG,CAAC,CAAC;EACvD,IAAI,MAAM,CAAC,SAAS,CAAC,GAAa,IAAI,WAAW,CAAC,GAAG,CAAC,CAAC;EACvD,IAAI,MAAM,CAAC,SAAS,CAAC,GAAG,OAAO,GAAG,IAAI,YAAY,CAAC,GAAG,CAAC,CAAC;EACxD,IAAI,MAAM,CAAC,SAAS,CAAC,GAAG,OAAO,GAAG,IAAI,YAAY,CAAC,GAAG,CAAC,CAAC;EACxD,GAAG;AACH;EACA,EAAE,IAAI,YAAY,GAAG,OAAO;EAC5B,MAAM,cAAc,GAAG,KAAK,CAAC;EAC7B,EAAE,IAAI,oBAAoB,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,QAAQ,CAAC;AAChE;EACA,EAAE,IAAI,MAAM,CAAC,QAAQ,CAAC,EAAE;EACxB,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;EAC9B,GAAG,MAAM;EACT,IAAI,MAAM,GAAG,IAAI,WAAW,CAAC,oBAAoB,CAAC,CAAC;EACnD,GAAG;AACH;EACA,EAAE,oBAAoB,GAAG,MAAM,CAAC,UAAU,CAAC;EAC3C,EAAE,0BAA0B,CAAC,MAAM,CAAC,CAAC;EACrC,EAAE,MAAM,CAAC,cAAc,IAAI,CAAC,CAAC,GAAG,YAAY,CAAC;AAC7C;EACA,EAAE,SAAS,oBAAoB,CAAC,SAAS,EAAE;EAC3C,IAAI,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;EACjC,MAAM,IAAI,QAAQ,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC;AACvC;EACA,MAAM,IAAI,OAAO,QAAQ,IAAI,UAAU,EAAE;EACzC,QAAQ,QAAQ,EAAE,CAAC;EACnB,QAAQ,SAAS;EACjB,OAAO;AACP;EACA,MAAM,IAAI,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC;AAC/B;EACA,MAAM,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;EACpC,QAAQ,IAAI,QAAQ,CAAC,GAAG,KAAK,SAAS,EAAE;EACxC,UAAU,MAAM,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC;EACpC,SAAS,MAAM;EACf,UAAU,MAAM,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,GAAG,CAAC,CAAC;EACnD,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,SAAS,GAAG,IAAI,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC;EAC/D,OAAO;EACP,KAAK;EACL,GAAG;AACH;EACA,EAAE,IAAI,YAAY,GAAG,EAAE,CAAC;EACxB,EAAE,IAAI,UAAU,GAAG,EAAE,CAAC;EACtB,EAAE,IAAI,UAAU,GAAG,EAAE,CAAC;EACtB,EAAE,IAAI,aAAa,GAAG,EAAE,CAAC;AACzB;EACA,EAAE,SAAS,MAAM,GAAG;EACpB,IAAI,IAAI,MAAM,CAAC,QAAQ,CAAC,EAAE;EAC1B,MAAM,IAAI,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,UAAU,EAAE,EAAE,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;AAC3F;EACA,MAAM,OAAO,MAAM,CAAC,QAAQ,CAAC,CAAC,MAAM,EAAE;EACtC,QAAQ,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;EAC9C,OAAO;EACP,KAAK;AACL;EACA,IAAI,oBAAoB,CAAC,YAAY,CAAC,CAAC;EACvC,GAAG;AACH;EACA,EAAE,SAAS,WAAW,GAAG;EACzB,IAAI,oBAAoB,CAAC,UAAU,CAAC,CAAC;EACrC,GAAG;AACH;EACA,EAAE,SAAS,OAAO,GAAG;EACrB,IAAI,oBAAoB,CAAC,UAAU,CAAC,CAAC;EACrC,GAAG;AACH;EACA,EAAE,SAAS,OAAO,GAAG;EACrB,IAAI,IAAI,MAAM,CAAC,SAAS,CAAC,EAAE;EAC3B,MAAM,IAAI,OAAO,MAAM,CAAC,SAAS,CAAC,IAAI,UAAU,EAAE,EAAE,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;AAC9F;EACA,MAAM,OAAO,MAAM,CAAC,SAAS,CAAC,CAAC,MAAM,EAAE;EACvC,QAAQ,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;EAChD,OAAO;EACP,KAAK;AACL;EACA,IAAI,oBAAoB,CAAC,aAAa,CAAC,CAAC;EACxC,GAAG;AACH;EACA,EAAE,SAAS,WAAW,CAAC,EAAE,EAAE;EAC3B,IAAI,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;EAC7B,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,EAAE,EAAE;EAC5B,IAAI,aAAa,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;EAC9B,GAAG;AACH;EACA,EAAE,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC;EAC1B,EAAE,IAAI,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;EAC5B,EAAE,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;EAC9B,EAAE,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC;EAC1B,EAAE,IAAI,eAAe,GAAG,CAAC,CAAC;EAE1B,EAAE,IAAI,qBAAqB,GAAG,IAAI,CAAC;AACnC;EACA,EAAE,SAAS,gBAAgB,CAAC,EAAE,EAAE;EAChC,IAAI,eAAe,EAAE,CAAC;AACtB;EACA,IAAI,IAAI,MAAM,CAAC,wBAAwB,CAAC,EAAE;EAC1C,MAAM,MAAM,CAAC,wBAAwB,CAAC,CAAC,eAAe,CAAC,CAAC;EACxD,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,mBAAmB,CAAC,EAAE,EAAE;EACnC,IAAI,eAAe,EAAE,CAAC;AACtB;EACA,IAAI,IAAI,MAAM,CAAC,wBAAwB,CAAC,EAAE;EAC1C,MAAM,MAAM,CAAC,wBAAwB,CAAC,CAAC,eAAe,CAAC,CAAC;EACxD,KAAK;AACL;EACA,IAAI,IAAI,eAAe,IAAI,CAAC,EAAE;AAK9B;EACA,MAAM,IAAI,qBAAqB,EAAE;EACjC,QAAQ,IAAI,QAAQ,GAAG,qBAAqB,CAAC;EAC7C,QAAQ,qBAAqB,GAAG,IAAI,CAAC;EACrC,QAAQ,QAAQ,EAAE,CAAC;EACnB,OAAO;EACP,KAAK;EACL,GAAG;AACH;EACA,EAAE,MAAM,CAAC,iBAAiB,CAAC,GAAG,EAAE,CAAC;EACjC,EAAE,MAAM,CAAC,iBAAiB,CAAC,GAAG,EAAE,CAAC;EACjC,EAAE,IAAI,iBAAiB,GAAG,IAAI,CAAC;EAC/B,EAAE,IAAI,aAAa,GAAG,uCAAuC,CAAC;AAC9D;EACA,EAAE,SAAS,SAAS,CAAC,QAAQ,EAAE;EAC/B,IAAI,OAAO,MAAM,CAAC,SAAS,CAAC,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,aAAa,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;EACpH,GAAG;AACH;EACA,EAAE,IAAI,UAAU,CAAC;EACjB,EAAE,IAAI,OAAO,CAAC;EACd,EAAE,iBAAiB,GAAG,mh9BAAmh9B,CAAC;EAC1i9B,EAAE,IAAI,aAAa,GAAG,KAAK,CAAC;AAC5B;EACA,EAAE,SAAS,QAAQ,CAAC,IAAI,EAAE;EAC1B,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;AACH;EACA,EAAE,SAAS,WAAW,CAAC,IAAI,EAAE;EAC7B,IAAI,IAAI,KAAK,GAAG,gBAAgB,CAAC;EACjC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,UAAU,CAAC,EAAE;EAC5C,MAAM,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;EAC1B,MAAM,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,GAAG,CAAC;EAC9C,KAAK,CAAC,CAAC;EACP,GAAG;AACH;EACA,EAAE,SAAS,YAAY,GAAG;EAC1B,IAAI,IAAI,GAAG,GAAG,IAAI,KAAK,EAAE,CAAC;AAC1B;EACA,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE;EACpB,MAAM,IAAI;EACV,QAAQ,MAAM,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;EAC3B,OAAO,CAAC,OAAO,CAAC,EAAE;EAClB,QAAQ,GAAG,GAAG,CAAC,CAAC;EAChB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE;EACtB,QAAQ,OAAO,4BAA4B,CAAC;EAC5C,OAAO;EACP,KAAK;AACL;EACA,IAAI,OAAO,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;EAChC,GAAG;AACH;EACA,EAAE,SAAS,UAAU,GAAG;EACxB,IAAI,IAAI,EAAE,GAAG,YAAY,EAAE,CAAC;EAC5B,IAAI,IAAI,MAAM,CAAC,iBAAiB,CAAC,EAAE,EAAE,EAAE,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC,EAAE,CAAC,EAAE;EAChF,IAAI,OAAO,WAAW,CAAC,EAAE,CAAC,CAAC;EAC3B,GAAG;AACH;EACA,EAAE,SAAS,cAAc,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE;EAC3D,IAAI,KAAK,CAAC,oBAAoB,GAAG,YAAY,CAAC,SAAS,CAAC,GAAG,QAAQ,GAAG,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC,GAAG,kBAAkB,EAAE,IAAI,EAAE,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC,GAAG,kBAAkB,CAAC,CAAC,CAAC;EACtL,GAAG;AACH;EACA,EAAE,SAAS,yBAAyB,GAAG;EACvC,IAAI,OAAO,KAAK,CAAC,MAAM,CAAC;EACxB,GAAG;AACH;EACA,EAAE,SAAS,sBAAsB,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE;EAClD,IAAI,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;EACtD,GAAG;AACH;EACA,EAAE,SAAS,WAAW,CAAC,KAAK,EAAE;EAC9B,IAAI,IAAI,MAAM,CAAC,mBAAmB,CAAC,EAAE,EAAE,MAAM,CAAC,MAAM,CAAC,mBAAmB,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE;EAC5F,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;AACH;EACA,EAAE,SAAS,uBAAuB,CAAC,aAAa,EAAE;EAClD,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;EACjB,GAAG;AACH;EACA,EAAE,SAAS,yBAAyB,CAAC,IAAI,EAAE;EAC3C,IAAI,IAAI;EACR,MAAM,IAAI,SAAS,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC;EAC5C,MAAM,IAAI,SAAS,CAAC,UAAU,IAAI,IAAI,EAAE,EAAE,OAAO,EAAE;EACnD,MAAM,IAAI,SAAS,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC1C;EACA,MAAM,0BAA0B,CAAC,SAAS,CAAC,CAAC;AAC5C;EACA,MAAM,0BAA0B,CAAC,SAAS,CAAC,CAAC;EAC5C,MAAM,OAAO,CAAC,CAAC;EACf,KAAK,CAAC,OAAO,CAAC,EAAE,EAAE;EAClB,GAAG;AACH;EACA,EAAE,SAAS,uBAAuB,CAAC,aAAa,EAAE;EAClD,IAAI,IAAI,OAAO,GAAG,yBAAyB,EAAE,CAAC;AAC9C;EACA,IAAI,IAAI,aAAa,GAAG,QAAQ,CAAC;EACjC,IAAI,IAAI,KAAK,GAAG,UAAU,GAAG,aAAa,CAAC;AAC3C;EACA,IAAI,IAAI,aAAa,GAAG,KAAK,EAAE;EAC/B,MAAM,OAAO,KAAK,CAAC;EACnB,KAAK;AACL;EACA,IAAI,IAAI,gBAAgB,GAAG,QAAQ,CAAC;EACpC,IAAI,IAAI,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;AACtD;EACA,IAAI,OAAO,OAAO,GAAG,aAAa,EAAE;EACpC,MAAM,IAAI,OAAO,IAAI,SAAS,EAAE;EAChC,QAAQ,OAAO,GAAG,OAAO,CAAC,CAAC,GAAG,OAAO,EAAE,aAAa,CAAC,CAAC;EACtD,OAAO,MAAM;EACb,QAAQ,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,UAAU,IAAI,CAAC,EAAE,aAAa,CAAC,EAAE,KAAK,CAAC,CAAC;EAC1F,OAAO;EACP,KAAK;AACL;EACA,IAAI,IAAI,WAAW,GAAG,yBAAyB,CAAC,OAAO,CAAC,CAAC;AACzD;EACA,IAAI,IAAI,CAAC,WAAW,EAAE;EACtB,MAAM,OAAO,KAAK,CAAC;EACnB,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;AACH;EACA,EAAE,SAAS,gBAAgB,CAAC,KAAK,EAAE;EACnC,IAAI,IAAI,GAAG,GAAG,EAAE,CAAC;AACjB;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC3C,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;AACzB;EACA,MAAM,IAAI,GAAG,GAAG,GAAG,EAAE;AACrB;EACA,QAAQ,GAAG,IAAI,GAAG,CAAC;EACnB,OAAO;AACP;EACA,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;EACzC,KAAK;AACL;EACA,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EACxB,GAAG;AACH;EACA,EAAE,IAAI,YAAY,GAAG,OAAO,IAAI,KAAK,UAAU,GAAG,IAAI,GAAG,UAAU,KAAK,EAAE;EAC1E,IAAI,IAAI,MAAM,GAAG,mEAAmE,CAAC;EACrF,IAAI,IAAI,MAAM,GAAG,EAAE,CAAC;EACpB,IAAI,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;EACzB,IAAI,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;EAC/B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;EACd,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,qBAAqB,EAAE,EAAE,CAAC,CAAC;AACrD;EACA,IAAI,GAAG;EACP,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/C,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/C,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/C,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/C,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC;EACnC,MAAM,IAAI,GAAG,CAAC,IAAI,GAAG,EAAE,KAAK,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC;EAC1C,MAAM,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;EACpC,MAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;AAClD;EACA,MAAM,IAAI,IAAI,KAAK,EAAE,EAAE;EACvB,QAAQ,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;EACpD,OAAO;AACP;EACA,MAAM,IAAI,IAAI,KAAK,EAAE,EAAE;EACvB,QAAQ,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;EACpD,OAAO;EACP,KAAK,QAAQ,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;AAC/B;EACA,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,kBAAkB,CAAC,CAAC,EAAE;EACjC,IAAI,IAAI,OAAO,mBAAmB,KAAK,SAAS,IAAI,mBAAmB,EAAE;EACzE,MAAM,IAAI,GAAG,CAAC;AACd;EACA,MAAM,IAAI;EACV,QAAQ,GAAG,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;EACvC,OAAO,CAAC,OAAO,CAAC,EAAE;EAClB,QAAQ,GAAG,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;EACtC,OAAO;AACP;EACA,MAAM,OAAO,IAAI,UAAU,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,UAAU,EAAE,GAAG,CAAC,UAAU,CAAC,CAAC;EACxE,KAAK;AACL;EACA,IAAI,IAAI;EACR,MAAM,IAAI,OAAO,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;EACpC,MAAM,IAAI,KAAK,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AACjD;EACA,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;EAC/C,QAAQ,KAAK,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;EACzC,OAAO;AACP;EACA,MAAM,OAAO,KAAK,CAAC;EACnB,KAAK,CAAC,OAAO,CAAC,EAAE;EAChB,MAAM,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC;EACnE,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,iBAAiB,CAAC,QAAQ,EAAE;EACvC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE;EAC9B,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,OAAO,kBAAkB,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC;EACpE,GAAG;AACH;EACA,EAAE,IAAI,YAAY,GAAG;EACrB,IAAI,MAAM,EAAE,IAAI;EAChB,IAAI,WAAW,EAAE,SAAS;EAC1B,IAAI,YAAY,EAAE,UAAU;EAC5B,IAAI,YAAY,EAAE,UAAU;EAC5B,IAAI,cAAc,EAAE,YAAY;EAChC,IAAI,cAAc,EAAE,YAAY;EAChC,GAAG,CAAC;EACJ,EAAE,IAAI,aAAa,GAAG;EACtB,IAAI,GAAG,EAAE,KAAK;EACd,IAAI,GAAG,EAAE,WAAW;EACpB,IAAI,GAAG,EAAE,WAAW;EACpB,IAAI,GAAG,EAAE,cAAc;EACvB,IAAI,GAAG,EAAE,WAAW;EACpB,IAAI,GAAG,EAAE,yBAAyB;EAClC,IAAI,GAAG,EAAE,sBAAsB;EAC/B,IAAI,GAAG,EAAE,uBAAuB;EAChC,IAAI,GAAG,EAAE,uBAAuB;EAChC,IAAI,GAAG,EAAE,QAAQ;EACjB,IAAI,GAAG,EAAE,WAAW;EACpB,IAAI,GAAG,EAAE,yBAAyB;EAClC,IAAI,GAAG,EAAE,YAAY;EACrB,IAAI,GAAG,EAAE,UAAU;EACnB,IAAI,GAAG,EAAE,aAAa;EACtB,IAAI,GAAG,EAAE,cAAc;EACvB,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,GAAG;EACT;EACA,EAAE,UAAU,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE;EACjC,IAAI,YAAY,CAAC;AACjB;EACA,IAAO,IAAC,CAAC,GAAG,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,IAAI,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;EAC1C,QAAY,IAAI,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;EAC1C,QAAY,IAAI,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;EAC5C,YAAQ,CAAC,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;EAC5C,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC;EAC9B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;EAC7B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;EAC7B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;EAC7B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;EAC7B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC;EAC9B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;EAC7B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;EAC7B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;EAC5B,QAAQ,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC;EAC9B,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,MAAM;AAClB;EACA,IAAI,SAAS,CAAC,CAAC,SAAS,EAAE;EAC1B,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,SAAS,CAAC,CAAC;EAEnC,MAAM,CAAC,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;EAEpC,MAAM,CAAC,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,CAAC;EACtC,MAAM,MAAM,GAAG,SAAS,CAAC;EACzB,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK;AACL;AACA;EACA,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE;EAClB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;EACvB,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,CAAC,GAAG;EACjB,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE;EAClB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,KAAK;AACL;EACA,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAEhB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,KAAK;AACL;EACA,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,QAAQ,EAAE;EAC9B,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;EACtC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;EAGP,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC7B,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,QAAQ,EAAE;EAChC,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE;EAC/B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;EACxC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;AACT;EACA,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK;EAChC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACpC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACvB,MAAM,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;AAC/B;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAChC,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACrC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAChC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjE,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACnC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACnC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC7B;EACA,YAAY,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,aAAa;EACb,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACrC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAChC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjE,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACnC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACnC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC7B;EACA,YAAY,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,aAAa;EACb,WAAW;EACX,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACpC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACxC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EAClD,MAAM,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG;EACnD,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACpD,OAAO,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE;EACrD,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC3B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EAC9C,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,MAAM,QAAQ,CAAC,GAAG,CAAC;EACnB,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3E,YAAY,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,YAAY,MAAM;EAClB,WAAW;AAGX;EACA,OAAO;AACP;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAChC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,QAAQ,CAAC,GAAG,CAAC;EACrB,UAAU,KAAK,CAAC;EAChB,YAAY,MAAM;AAClB;EACA,UAAU,KAAK,CAAC;EAChB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7E,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACrC,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU;EACV,YAAY,MAAM,CAAC,CAAC;EACpB,SAAS;AACT;EACA,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,QAAQ,CAAC,GAAG,CAAC;EACrB,UAAU,KAAK,CAAC;EAChB,YAAY,MAAM;AAClB;EACA,UAAU,KAAK,CAAC;EAChB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7E,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACrC,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU;EACV,YAAY,MAAM,CAAC,CAAC;EACpB,SAAS;AACT;EACA,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,QAAQ,CAAC,GAAG,CAAC;EACrB,UAAU,KAAK,CAAC;EAChB,YAAY,MAAM;AAClB;EACA,UAAU,KAAK,CAAC;EAChB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7E,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACrC,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU;EACV,YAAY,MAAM,CAAC,CAAC;EACpB,SAAS;AACT;EACA,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,QAAQ,CAAC,GAAG,CAAC;EACrB,UAAU,KAAK,CAAC;EAChB,YAAY,MAAM;AAClB;EACA,UAAU,KAAK,CAAC;EAChB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7E,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACrC,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU;EACV,YAAY,MAAM,CAAC,CAAC;EACpB,SAAS;AACT;EACA,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,QAAQ,CAAC,GAAG,CAAC;EACrB,UAAU,KAAK,CAAC;EAChB,YAAY,MAAM;AAClB;EACA,UAAU,KAAK,CAAC;EAChB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7E,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACrC,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU;EACV,YAAY,MAAM,CAAC,CAAC;EACpB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,GAAG;EACX,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACrC,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACnC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC5B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC/B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC7B,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrF,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpE,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM,CAAC,CAAC;EACpB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM,CAAC,CAAC;EACpB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtD,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC;EACnC,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACvD;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,KAAK,GAAG,EAAE;EAClC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjE,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC;EACrC,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC1C,SAAS;EACT,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvC,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACzC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EACpF,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,MAAM;EAClB,WAAW,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE;AACnD;EACA,UAAU,QAAQ,CAAC,GAAG,CAAC;EACvB,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAChD,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAChD,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,OAAO,CAAC,GAAG,CAAC,CAAC;EAC7B,eAAe;AACf;EACA,YAAY;EACZ,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,OAAO,CAAC,GAAG,CAAC,CAAC;EAC7B,eAAe;EACf,WAAW;EACX,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACtC;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvC,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE;EAC9D,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC5C,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,QAAQ,CAAC,GAAG,GAAG;EACzB,YAAY,KAAK,CAAC,CAAC;EACnB,YAAY,KAAK,GAAG;EACpB,cAAc,MAAM,CAAC,CAAC;AAGtB;EACA,WAAW;AACX;EACA,UAAU,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EACvE,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpD,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACnF,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACnC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;EACb,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AACtC;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACzB;EACA,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACvC;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAChC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxE,kBAAkB,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;AACzC;EACA,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1C,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,oBAAoB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,oBAAoB,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAChE,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,MAAM,CAAC,CAAC;EAC9B,qBAAqB;EACrB,mBAAmB,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACnC;EACA,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACnE,iBAAiB;EACjB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,kBAAkB,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACzC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,kBAAkB,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EACpC,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB;AACnB;EACA,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACnE,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;AAClC;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5D,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACpC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACf,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;AACtC;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxE,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACzB;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACrC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AACxC;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACrC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACxD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,CAAC,EAAE,OAAO,CAAC,EAAE;EACzB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,cAAc,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACzD,cAAc,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACvD,cAAc,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACvD,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACzD,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClE,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACvD,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAClF,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB;AACnB;EACA,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAC3E,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxC;EACA,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACnD,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,EAAE,CAAC;EAC3B,oBAAoB,MAAM;EAC1B,mBAAmB;EACnB,iBAAiB;EACjB,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE;EAC/E,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACnE,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,eAAe;AACf;EACA,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACjF,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5C;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACf,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACf,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;AACvC;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACzB;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;AACtC;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxE,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACzB;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EACtB,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzC,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzE,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE;EACjC,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACxD,WAAW;AACX;EACA,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,MAAM,CAAC,CAAC;EAClB,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACvF,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;EAC5E,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,CAAC,EAAE,OAAO,CAAC,EAAE;EACvB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAC7B;EACA,cAAc,GAAG;EACjB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAC1C;EACA,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EACzC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAC/B;EACA,gBAAgB,GAAG;EACnB,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,iBAAiB,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAC5C;EACA,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACjC;EACA,gBAAgB,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,kBAAkB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,kBAAkB,EAAE,CAAC,CAAC,CAAC,CAAC;EACxB,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,OAAO,CAAC,EAAE;EACxB,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,gBAAgB,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC5D,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxC;EACA,kBAAkB,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACtD,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,oBAAoB,GAAG;EACvB,sBAAsB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;AAClG;EACA,sBAAsB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACnE,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,wBAAwB,MAAM,CAAC,CAAC;EAChC,uBAAuB;AACvB;EACA,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/D,sBAAsB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClC,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,sBAAsB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClC,sBAAsB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,qBAAqB,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC7D,mBAAmB;AACnB;EACA,kBAAkB,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACtD,oBAAoB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,oBAAoB,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EACzC,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,sBAAsB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClC,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,sBAAsB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,qBAAqB;AACrB;EACA,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB;EACnB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,iBAAiB,EAAE,QAAQ,CAAC,EAAE;AAC9B;EACA,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EACjD,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EAChG,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;EACf,aAAa;AACb;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAC1D,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,GAAG;EACjB,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,eAAe,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvG,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAC1D,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE;EAC/B,WAAW;AACX;EACA,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM,CAAC,CAAC;EAClB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACtC;EACA,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpB;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACvD,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AACzC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxD,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,YAAY,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9D,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,GAAG;EACX,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AAC/B;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE;EAC/B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC;EAC/C,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvJ,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3J,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/D,QAAQ,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChE,UAAU,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACnE,YAAY,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACrE,cAAc,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvE,gBAAgB,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACzE,kBAAkB,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3E,oBAAoB,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7E,sBAAsB,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/E,wBAAwB,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACjF,0BAA0B,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACnF,4BAA4B,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACrF,8BAA8B,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvF,gCAAgC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1F,kCAAkC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5F,oCAAoC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9F,sCAAsC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChG,wCAAwC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAClG,0CAA0C,CAAC,GAAG,CAAC,CAAC;EAChD,0CAA0C,CAAC,GAAG,CAAC,CAAC;EAChD,0CAA0C,CAAC,GAAG,CAAC,CAAC;EAChD,yCAAyC,MAAM;EAC/C,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C;AAC3C;EACA,0CAA0C,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpG,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,CAAC,GAAG,CAAC,CAAC;EAClD,4CAA4C,MAAM;EAClD,2CAA2C,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;AAC5D;EACA,0CAA0C,OAAO,CAAC,GAAG,CAAC,CAAC;EACvD,yCAAyC;EACzC,uCAAuC,MAAM;EAC7C,wCAAwC,CAAC,GAAG,CAAC,CAAC;EAC9C,wCAAwC,CAAC,GAAG,CAAC,CAAC;EAC9C,wCAAwC,CAAC,GAAG,CAAC,CAAC;EAC9C,uCAAuC;EACvC,qCAAqC,MAAM;EAC3C,sCAAsC,CAAC,GAAG,CAAC,CAAC;EAC5C,sCAAsC,CAAC,GAAG,CAAC,CAAC;EAC5C,sCAAsC,CAAC,GAAG,CAAC,CAAC;EAC5C,qCAAqC;EACrC,mCAAmC,MAAM;EACzC,oCAAoC,CAAC,GAAG,CAAC,CAAC;EAC1C,oCAAoC,CAAC,GAAG,CAAC,CAAC;EAC1C,oCAAoC,CAAC,GAAG,CAAC,CAAC;EAC1C,mCAAmC;EACnC,iCAAiC,MAAM;EACvC,kCAAkC,CAAC,GAAG,CAAC,CAAC;EACxC,kCAAkC,CAAC,GAAG,CAAC,CAAC;EACxC,kCAAkC,CAAC,GAAG,CAAC,CAAC;EACxC,iCAAiC;EACjC,+BAA+B,MAAM;EACrC,gCAAgC,CAAC,GAAG,CAAC,CAAC;EACtC,gCAAgC,CAAC,GAAG,CAAC,CAAC;EACtC,gCAAgC,CAAC,GAAG,CAAC,CAAC;EACtC,+BAA+B;EAC/B,6BAA6B,MAAM;EACnC,8BAA8B,CAAC,GAAG,CAAC,CAAC;EACpC,8BAA8B,CAAC,GAAG,CAAC,CAAC;EACpC,8BAA8B,CAAC,GAAG,CAAC,CAAC;EACpC,6BAA6B;EAC7B,2BAA2B,MAAM;EACjC,4BAA4B,CAAC,GAAG,CAAC,CAAC;EAClC,4BAA4B,CAAC,GAAG,CAAC,CAAC;EAClC,4BAA4B,CAAC,GAAG,CAAC,CAAC;EAClC,2BAA2B;EAC3B,yBAAyB,MAAM;EAC/B,0BAA0B,CAAC,GAAG,CAAC,CAAC;EAChC,0BAA0B,CAAC,GAAG,CAAC,CAAC;EAChC,0BAA0B,CAAC,GAAG,CAAC,CAAC;EAChC,yBAAyB;EACzB,uBAAuB,MAAM;EAC7B,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,uBAAuB;EACvB,qBAAqB,MAAM;EAC3B,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,qBAAqB;EACrB,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB;EACnB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,iBAAiB;EACjB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;EACf,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzF,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5D,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAGvF,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,GAAG,CAAC;EACjB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,GAAG;EACT,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;AAC/B;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;AACrB;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;EAClC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,OAAO,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC/B;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACvB,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC7B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjB;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,EAAE,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,UAAU,CAAC,IAAI,CAAC,EAAE;EAC9V,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACvC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,EAAE,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;AACtI;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,UAAU,EAAE;EAC1D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACtC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAC;EACrC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;AACvB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE;EACvB,QAAQ,IAAI,CAAC,GAAG,iBAAiB,EAAE;EACnC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,EAAE,EAAE;EAClC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,MAAM;EAClB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACrC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE;EACpC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,IAAI,EAAE,CAAC,GAAG,iBAAiB,CAAC,EAAE;EACtC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE;EACzB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,EAAE;EAClC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,MAAM;EAClB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,GAAG,GAAG,EAAE,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACxC,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/F,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;EAC1E,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,MAAM;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/F,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;EAClF,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,MAAM;EACd,OAAO,EAAE,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,GAAG,GAAG,EAAE;EACnB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACxC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACzC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACtD,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAC5C,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACpD,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACpD,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxE,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtD,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;EACzC,QAAQ,KAAK,CAAC;EACd,UAAU,QAAQ,CAAC,GAAG,CAAC;EACvB,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5D,gBAAgB,OAAO,CAAC,GAAG,CAAC,CAAC;EAC7B,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5D,gBAAgB,OAAO,CAAC,GAAG,CAAC,CAAC;EAC7B,eAAe;AACf;EACA,YAAY;EACZ,cAAc,MAAM,CAAC,CAAC;EACtB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU,QAAQ,CAAC,GAAG,CAAC;EACvB,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5D,gBAAgB,OAAO,CAAC,GAAG,CAAC,CAAC;EAC7B,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,EAAE;EACnD,gBAAgB,OAAO,CAAC,GAAG,CAAC,CAAC;EAC7B,eAAe;AACf;EACA,YAAY;EACZ,cAAc,MAAM,CAAC,CAAC;EACtB,WAAW;AAGX;EACA,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,SAAS,GAAG,CAAC,KAAK,CAAC,GAAG,SAAS,EAAE;EAC1D,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACrD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACtD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS,MAAM,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACpD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACnB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACpD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC7D,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC9D,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACnB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC5B,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EACtH,UAAU,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACtC,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;AACtG;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EACzD,UAAU,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACtC,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAC1D,UAAU,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACtC,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,SAAS,GAAG,CAAC,KAAK,CAAC,GAAG,SAAS,EAAE;EAC1D,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS,MAAM,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACpD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACnB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACrD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACtD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS,MAAM,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACpD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC3B;EACA,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC9D,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACnB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC5B,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EACtH,UAAU,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACtC,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;AACtG;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EACzD,UAAU,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACtC,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAC1D,UAAU,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;EACtC,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/C,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5C,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5C,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/C,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,EAAE;EAC9C,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,QAAQ,CAAC,GAAG,CAAC;EACnB,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AAGX;EACA,OAAO;AACP;EACA,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,QAAQ,CAAC,GAAG,CAAC;EACnB,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AAGX;EACA,OAAO;AACP;EACA,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtE,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpG,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtD,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7C,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC9C,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC5B,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACrI,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACtE,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACxE,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACxE,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9B,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,CAAC,CAAC,EAAE;EACxG,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACnD,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE;EACnC,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACvB,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EACrF,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,UAAU,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACnD,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC7C,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;EAClE,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACzH,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,EAAE,QAAQ,CAAC,EAAE;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE;EAC5hB,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAClF,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC7B;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;EAClD,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,CAAC,EAAE;EACzD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,CAAC;EAClD,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,CAAC,EAAE;EACzD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9D,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,QAAQ,CAAC,GAAG,CAAC;EACnB,QAAQ,KAAK,CAAC,CAAC;EACf,QAAQ,KAAK,CAAC;EACd,UAAU;EACV,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;AAGX;EACA,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,CAAC;AACtC;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,CAAC,EAAE;EACzD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,KAAK,QAAQ,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1E,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,CAAC,EAAE;EACzD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,CAAC;EACtC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,CAAC;EAC1B,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,SAAS,GAAG,CAAC,CAAC;EAC5C,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;EACpC,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,CAAC;AACtC;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,CAAC,EAAE;EACzD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACzB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC3D,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;EAC5E,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;AACvC;EACA,MAAM,IAAI,CAAC,GAAG,OAAO,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EACrD,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE;EAC3E,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC;AACpC;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,GAAG;EACX,UAAU,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAAC;EACrC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACrC,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACf,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,GAAG,OAAO,EAAE;EACvB,QAAQ,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACxC,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAC7C;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,GAAG;EACX,UAAU,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAAC;EACrC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACrC,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC;EACxC,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,iBAAiB,CAAC,CAAC,EAAE;EAC1D,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,kBAAkB,IAAI,gBAAgB,CAAC,CAAC,CAAC;EACvE,OAAO;AACP;EACA,MAAM,EAAE,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC7E,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EACvB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,CAAC,EAAE,OAAO,CAAC,EAAE;EACnB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AACxC;EACA,QAAQ,GAAG,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AAChD;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAClD,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClE,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACnE;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACxC,WAAW;AACX;EACA,UAAU,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1D,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACzC,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAC9B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC;EACvB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAC5C,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC;AAC7C;EACA,UAAU,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC;EACnF,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,YAAY;EACZ,cAAc;EACd,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,WAAW;AACX;EACA,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5B,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnE,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC1C,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnE,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC1C,SAAS;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACxC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO;EACf,OAAO,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAChE,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,KAAK,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,KAAK,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EACjC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACxC,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC5B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC5C,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAC1C;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM;EACf,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACzB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACxD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC/B,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,GAAG;EACX,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/B,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACjH,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AAC1D;EACA,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;AACb;EACA,MAAM,CAAC,EAAE,OAAO,CAAC,EAAE;EACnB,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACxC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;EACtG,UAAU,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC1D,UAAU,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EACtC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAC9B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC;EACvB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAC5C,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC;EAC7C,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC;EACpG,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,YAAY,KAAK,CAAC;EAClB,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,YAAY;EACZ,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,WAAW;AACX;EACA,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EACrD,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACrE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC5C,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnE,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC1C,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACrC,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO;EACf,OAAO,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC/D,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,KAAK,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,KAAK,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EACjC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACxC,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3B,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACxB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACzB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,KAAK,SAAS,CAAC,EAAE;EACxD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC7E,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE;AAC7B;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC5B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACxD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACtD,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EACnD,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,QAAQ,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EAC1C,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACjD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1C,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC;EAClC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG;EAClC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE;EACpC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAChD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EACvD,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,OAAO,MAAM;EACb,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAC1E,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,EAAE;EACtE,WAAW;AACX;EACA,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EACzD,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,MAAM,CAAC,CAAC;EAClB,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EACvD,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACrC,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACjC,UAAU,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACxD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACvC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,CAAC;EACjB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,OAAO,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;AAC/C;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxD,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/D,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAChD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/D,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjE,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACvC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,MAAM,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,CAAC,KAAK,CAAC,EAAE;EAC5C,QAAQ,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACzD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACzC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,GAAG;EACX,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AACjE;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,QAAQ,CAAC,EAAE,OAAO,CAAC,EAAE;EACrB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACvC,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACrB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC1B;EACA,UAAU,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACxC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;EAC1C,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACxB;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EAC9B,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAClD,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,OAAO,CAAC,EAAE;EACxB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACpD,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,gBAAgB,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACpD,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,EAAE,CAAC;EACzB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB;EACjB,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAClD,gBAAgB,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC1D,kBAAkB,CAAC,GAAG,EAAE,CAAC;EACzB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC7C,gBAAgB,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AAC3B;EACA,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACvC,kBAAkB,CAAC,GAAG,EAAE,CAAC;EACzB,kBAAkB,CAAC,GAAG,EAAE,CAAC;EACzB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB;AACjB;EACA,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACxC,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC;AACxC;EACA,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EAC1C,oBAAoB,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,oBAAoB,GAAG;EACvB,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7D,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,sBAAsB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,qBAAqB,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAChD,mBAAmB;EACnB,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,gBAAgB,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAChE,kBAAkB,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,kBAAkB,OAAO,CAAC,EAAE;EAC5B,oBAAoB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,sBAAsB,CAAC,GAAG,EAAE,CAAC;EAC7B,sBAAsB,MAAM,CAAC,CAAC;EAC9B,qBAAqB;AACrB;EACA,oBAAoB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9E,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnD,sBAAsB,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9B,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnD,sBAAsB,CAAC,EAAE,GAAG,CAAC,CAAC;AAC9B;EACA,sBAAsB,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACrE,wBAAwB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACrD,wBAAwB,CAAC,EAAE,GAAG,CAAC,CAAC;EAChC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACnC;EACA,wBAAwB,IAAI,CAAC,CAAC,EAAE;EAChC,0BAA0B,CAAC,GAAG,CAAC,CAAC;EAChC,0BAA0B,MAAM;EAChC,yBAAyB;AACzB;EACA,wBAAwB,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,wBAAwB,OAAO,CAAC,EAAE;EAClC,0BAA0B,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACjE;EACA,0BAA0B,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC9E,4BAA4B,CAAC,GAAG,CAAC,CAAC;EAClC,4BAA4B,MAAM,CAAC,CAAC;EACpC,2BAA2B;AAC3B;EACA,0BAA0B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACxE,4BAA4B,CAAC,GAAG,CAAC,CAAC;EAClC,4BAA4B,MAAM;EAClC,2BAA2B;EAC3B,yBAAyB;EACzB,uBAAuB,EAAE,QAAQ,CAAC,EAAE;AACpC;EACA,sBAAsB,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACvD,wBAAwB,CAAC,GAAG,EAAE,CAAC;EAC/B,wBAAwB,MAAM,CAAC,CAAC;EAChC,uBAAuB;AACvB;EACA,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/C,sBAAsB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC;EACnD,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,qBAAqB,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;AAC7D;EACA,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1C;EACA,oBAAoB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACrD,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,MAAM;EAC5B,qBAAqB,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7C,mBAAmB;EACnB,iBAAiB;EACjB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAClD,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,aAAa;EACb,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,EAAE;EACtC,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE;EACzB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAClD,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC7C,gBAAgB,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC;EACnC,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC7C,gBAAgB,CAAC,EAAE,GAAG,CAAC,CAAC;AACxB;EACA,gBAAgB,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE;EAC7C,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/C,kBAAkB,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AAC7B;EACA,kBAAkB,IAAI,CAAC,GAAG,CAAC,EAAE;EAC7B,oBAAoB,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,oBAAoB,OAAO,CAAC,EAAE;EAC9B,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7D,sBAAsB,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACtF,sBAAsB,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAC9E,qBAAqB;EACrB,mBAAmB;AACnB;EACA,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3C,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,iBAAiB,EAAE,QAAQ,CAAC,EAAE;AAC9B;EACA,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAClC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC;EACjD,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;AACzC;EACA,YAAY,IAAI,CAAC,EAAE;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;EAC5C,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC1B;EACA,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EAChC,gBAAgB,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACpD,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,EAAE,CAAC;EACzB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1C,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB;AACnB;EACA,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACvC;EACA,kBAAkB,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC1E,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,EAAE,CAAC;EAC3B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB;EACnB,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,OAAO,CAAC,EAAE;EACxB,gBAAgB,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACzD,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/C,kBAAkB,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AAC7B;EACA,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,oBAAoB,CAAC,GAAG,EAAE,CAAC;EAC3B,oBAAoB,CAAC,GAAG,EAAE,CAAC;EAC3B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB;AACnB;EACA,kBAAkB,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/C,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,oBAAoB,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC;AAC1C;EACA,oBAAoB,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC3C,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,MAAM;EAC5B,qBAAqB;AACrB;EACA,oBAAoB,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,oBAAoB,GAAG;EACvB,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7D,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,sBAAsB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,qBAAqB,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AAChD;EACA,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB,EAAE,QAAQ,CAAC,EAAE;AAChC;EACA,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,kBAAkB,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,kBAAkB,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,kBAAkB,OAAO,CAAC,EAAE;EAC5B,oBAAoB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,sBAAsB,CAAC,GAAG,EAAE,CAAC;EAC7B,sBAAsB,MAAM,CAAC,CAAC;EAC9B,qBAAqB;AACrB;EACA,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1C;EACA,oBAAoB,IAAI,CAAC,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EAC1F,sBAAsB,CAAC,GAAG,EAAE,CAAC;EAC7B,sBAAsB,MAAM;EAC5B,qBAAqB;AACrB;EACA,oBAAoB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClD,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,oBAAoB,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1H,mBAAmB;AACnB;EACA,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,KAAK,SAAS,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE;EACxG,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,iBAAiB,EAAE,QAAQ,CAAC,EAAE;AAC9B;EACA,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACxC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,eAAe;EACf,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE,KAAK;EACnC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC3B,UAAU,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,KAAK,CAAC,EAAE;EACjD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,WAAW,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5B,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC1F,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAClC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC1F,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAClC,UAAU,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC3B,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAClC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACrC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACvD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACzB,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,CAAC,EAAE,OAAO,CAAC,EAAE;EACnB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACrC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;AAChB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACxD,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC/E,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,WAAW,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACnD,SAAS;EACT,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACpB;EACA,QAAQ,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC3E,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACzB,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAChC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAC5D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,UAAU,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC9C,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvE,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACxB;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACzF,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACtD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AACvB;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACtE,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACvC,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACrB,UAAU,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACjC,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,CAAC,EAAE,OAAO,CAAC,EAAE;EACzB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7D,cAAc,CAAC,EAAE,GAAG,CAAC,CAAC;AACtB;EACA,cAAc,QAAQ,CAAC,GAAG,CAAC;EAC3B,gBAAgB,KAAK,CAAC;EACtB,kBAAkB,MAAM,CAAC,CAAC;AAC1B;EACA,gBAAgB,KAAK,CAAC;EACtB,kBAAkB,MAAM;AACxB;EACA,gBAAgB;EAChB,kBAAkB;EAClB,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB;EACnB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC5D,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,cAAc,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClD,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAChC,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC5D,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;EACf,aAAa;EACb,WAAW;EACX,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,QAAQ,CAAC,EAAE;AACxC;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAChE,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAChE,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AACvB;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACtE,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACvC,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACrB,UAAU,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACjC,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,CAAC,EAAE,OAAO,CAAC,EAAE;EACzB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7D,cAAc,CAAC,EAAE,GAAG,CAAC,CAAC;AACtB;EACA,cAAc,QAAQ,CAAC,GAAG,CAAC;EAC3B,gBAAgB,KAAK,CAAC;EACtB,kBAAkB,MAAM,CAAC,CAAC;AAC1B;EACA,gBAAgB,KAAK,CAAC;EACtB,kBAAkB,MAAM;AACxB;EACA,gBAAgB;EAChB,kBAAkB;EAClB,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB;EACnB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC5D,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,cAAc,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClD,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAChC,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC5D,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;EACf,aAAa;EACb,WAAW;EACX,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,QAAQ,CAAC,EAAE;AACxC;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAChE,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAChE,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;AAC9B;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACrC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACrC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACtC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;EACP,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;AACf;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACxC;EACA,UAAU,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACxB,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;EAClB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;EAClB,WAAW,MAAM;EACjB,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;EAClB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;EAClB,WAAW;AACX;EACA,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACnC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC7B,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAC7D,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;AACxB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACzG,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC;EACnC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE;EACtC,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACzC,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACvB;EACA,YAAY,IAAI,CAAC,EAAE;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,OAAO,CAAC,EAAE;EACxB,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACzC,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,gBAAgB,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACnC,gBAAgB,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpD,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAClC,gBAAgB,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACxE,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAChD,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACrC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACnB;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE;EACvB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,CAAC,EAAE,OAAO,CAAC,EAAE;EACvB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC;AACpB;EACA,YAAY,QAAQ,CAAC,GAAG,CAAC;EACzB,cAAc,KAAK,CAAC;EACpB,gBAAgB,MAAM,CAAC,CAAC;AACxB;EACA,cAAc,KAAK,CAAC;EACpB,gBAAgB,MAAM;AACtB;EACA,cAAc;EACd,gBAAgB,MAAM,CAAC,CAAC;EACxB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,EAAE;EACtE,WAAW;AACX;EACA,UAAU,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EACxC,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,cAAc,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClD,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAChC,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACtE,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,cAAc,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClD,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAChC,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACtE,aAAa;EACb,WAAW;EACX,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvC,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjC,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,UAAU,EAAE;EAC1D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,UAAU,EAAE;EAC9D,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EACvE,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACtH,OAAO,MAAM,IAAI,CAAC,EAAE;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;EAC/C,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACrB,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAChE,OAAO;AACP;EACA,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACzB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE;EAC5G,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,CAAC,EAAE,OAAO,CAAC,EAAE;EACrB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;AAClB;EACA,UAAU,QAAQ,CAAC,GAAG,CAAC;EACvB,YAAY,KAAK,CAAC;EAClB,cAAc,MAAM,CAAC,CAAC;AACtB;EACA,YAAY,KAAK,CAAC;EAClB,cAAc,MAAM;AACpB;EACA,YAAY;EACZ,cAAc;EACd,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,WAAW;AACX;EACA,UAAU,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACxD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM,CAAC,CAAC;EACpB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACnC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC7B,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC5B,UAAU,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAClE,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACpC;EACA,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AACtC;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACnC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;EACP,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACvC,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACvC,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC1D,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW;EACX,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC7B,OAAO;AACP;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACjC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE;EACnE,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;EAC1C,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACjC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EACtB,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAC5E,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACpE,WAAW;EACX,SAAS;AACT;EACA,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,OAAO,CAAC,CAAC;EACjB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,OAAO,CAAC,CAAC;EACjB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/C;EACA,QAAQ,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC5D,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACtD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,OAAO,CAAC,CAAC;EACjB,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EAC7B,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACnD;EACA,YAAY,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAChE,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACpE,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACtB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACvC,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC;EACtC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtD,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACpC;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM;EACf,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EAC/B,UAAU,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACjC,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACrD;EACA,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAClE,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC5D,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;EACf,aAAa;EACb,WAAW;EACX,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACtC;EACA,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE;EACvB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACnE,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,GAAG;EACjB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACxC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,eAAe,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAC9D,aAAa;EACb,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACnE,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,GAAG;EACjB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACxC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,eAAe,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAC9D,aAAa;EACb,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW;EACX,SAAS,EAAE,QAAQ,CAAC,EAAE;EACtB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;AAC9B;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,GAAG;EACX,UAAU,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EACzB,YAAY,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;AACjC;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,GAAG;EACT,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EACvB,UAAU,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;AAC5B;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC/B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACrE,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;AAC/B;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC;AACpC;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AACtC;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE;EACnC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACrC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACnB;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACnD;EACA,YAAY,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAChE,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACpE,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC3B;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAClD,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACpD,gBAAgB,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,gBAAgB,GAAG;EACnB,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,iBAAiB,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAC5C;EACA,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;EACf,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACzC,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,YAAY,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACnD,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3C,cAAc,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACzB;EACA,cAAc,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC7C,gBAAgB,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjE,kBAAkB,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,kBAAkB,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACzC,kBAAkB,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAChE,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM;EAC1B,mBAAmB;EACnB,iBAAiB;EACjB,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EACnC,aAAa;EACb,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC7B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAClC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;AACzD;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EAC7D,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC1B;EACA,cAAc,IAAI,CAAC,EAAE;EACrB,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7E,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzE,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,aAAa;AACb;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACtF,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,MAAM;EAClB,WAAW,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACpC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACrC;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACjC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvE,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAChD,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE;EAC/D,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,UAAU,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EACpJ,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE;AAC9C;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAClC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE;EAC/D,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,UAAU,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE;EACvJ,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE;EACnC,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAC5E,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACpE,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACnB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EACzD,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACtB;EACA,UAAU,GAAG,EAAE,IAAI,CAAC,EAAE;EACtB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3C,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACxB;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC5E,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACrC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,MAAM;EACpB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpD,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC/B,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACnC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACjC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;EACnB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EACvD,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AACpB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACjC,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAC5E,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC;EAClC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EAClD,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE;EACxC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;EAChB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EACzC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EACtC,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACvD,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,OAAO;EACf,OAAO,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC/B,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,QAAQ,OAAO;EACf,OAAO,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,EAAE;EAC3C,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAC9C,MAAM,OAAO,EAAE,EAAE,CAAC,IAAI,iBAAiB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;EACvE,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,EAAE;EACtE,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC;EAC1E,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EACxD,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5C,MAAM,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;EACrD,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EACxD,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5C,MAAM,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,iBAAiB,CAAC,CAAC;EACzE,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EACxD,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5C,MAAM,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,iBAAiB,GAAG,KAAK,CAAC,CAAC;EACjF,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAClE,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,GAAG,OAAO,EAAE;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACxC,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAC9C,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,iBAAiB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC;AACjE;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,GAAG,OAAO,EAAE;EAC5B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,GAAG,OAAO,CAAC;EACpD,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;AACvB;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/C,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACvC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC,GAAG,OAAO,EAAE;EACtD,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,kBAAkB,CAAC;EACzC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EAC9B,UAAU,OAAO;EACjB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,OAAO,EAAE;EACrD,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,kBAAkB,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EAC9B,UAAU,OAAO;EACjB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACnB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EAChF,QAAQ,IAAI,CAAC,GAAG,iBAAiB,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC,EAAE,QAAQ,CAAC,GAAG,iBAAiB,EAAE,EAAE;EACxG,QAAQ,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC,EAAE,QAAQ,CAAC,GAAG,CAAC,iBAAiB,EAAE,EAAE;EACzG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,OAAO;EACf,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC,GAAG,OAAO,EAAE;EACpD,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,kBAAkB,CAAC;EACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EAC5B,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,OAAO,EAAE;EACnD,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,kBAAkB,CAAC;EACxC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EAC5B,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,IAAI,CAAC,GAAG,iBAAiB,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC,EAAE,QAAQ,CAAC,GAAG,iBAAiB,EAAE,EAAE;EACtG,MAAM,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC,EAAE,QAAQ,CAAC,GAAG,CAAC,iBAAiB,EAAE,EAAE;EACvG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5C,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5C,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5C,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5C,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;EACrD,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAC/C,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAC/C,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAC/C,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;EAC3B,MAAM,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;EACnH,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC3D,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3E;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;EAC7F,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE;AACzB;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,iBAAiB,GAAG,iBAAiB,CAAC;EACrE,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,iBAAiB,GAAG,iBAAiB,GAAG,KAAK,GAAG,KAAK,CAAC;EACrF,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1B,MAAM,CAAC,GAAG,GAAG,CAAC;AACd;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9C,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EACrD,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAClC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,GAAG,CAAC;EAChB,QAAQ,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAClC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1B,MAAM,CAAC,GAAG,GAAG,CAAC;AACd;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9C,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EACrD,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;AACnC;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAChC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAClC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,GAAG,CAAC;EAChB,QAAQ,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAClC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1B,MAAM,CAAC,GAAG,GAAG,CAAC;AACd;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9C,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EACrD,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;AACnC;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;EAChC,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE;EAC7C,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE;EACxD,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE;EAC7C,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE;EACxD,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;EAClB,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE;EACnC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE;EACjC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;EAC1B,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,OAAO;AACP;EACA,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AAC7B;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC9C,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC9C,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,CAAC,EAAE,OAAO,CAAC,EAAE;EACnB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC/B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,YAAY,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,iBAAiB,EAAE;EAClD,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACxD,WAAW,QAAQ,CAAC,CAAC,EAAE;AACvB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC7B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,GAAG,CAAC;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC,CAAC,CAAC;EAClI,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACnC,WAAW;AACX;EACA,UAAU,IAAI,CAAC,GAAG,GAAG,EAAE;EACvB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5B,SAAS,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC3B,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EACvB,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;EAC/B,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EACxD,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACtC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EACxD,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACzD,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACtC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACzD,YAAY,CAAC,GAAG,+BAA+B,CAAC;EAChD,YAAY,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACjD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,+BAA+B,CAAC;EAChD,YAAY,CAAC,GAAG,+BAA+B,CAAC;EAChD,YAAY,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACjD,YAAY,CAAC,GAAG,CAAC,+BAA+B,CAAC;AACjD;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC/B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;AAC3C;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC1D;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1C,cAAc,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1C,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAC;EACvD,cAAc,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9C,aAAa;AACb;EACA,YAAY,IAAI,CAAC,EAAE;EACnB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC9L,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACjC,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC3B,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrB,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC3B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACvC;EACA,kBAAkB,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;EAC/D,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,oBAAoB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,mBAAmB,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACnC;EACA,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,kBAAkB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EACzC,oBAAoB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB;EACnB,iBAAiB;AACjB;EACA,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACjC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACnD,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,oBAAoB,OAAO,CAAC,EAAE;EAC9B,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,sBAAsB,OAAO,CAAC,EAAE;EAChC,wBAAwB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7D,wBAAwB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1I,wBAAwB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,wBAAwB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzE,uBAAuB;AACvB;EACA,sBAAsB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5C,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAC1D,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,qBAAqB;EACrB,mBAAmB;EACnB,iBAAiB,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACjC,eAAe,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AAC5C;EACA,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;EACpB,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,cAAc,IAAI,CAAC,EAAE;EACrB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,gBAAgB,IAAI,CAAC,CAAC,EAAE;EACxB,kBAAkB,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;EACrC,oBAAoB,CAAC,GAAG,EAAE,CAAC;EAC3B,oBAAoB,MAAM;EAC1B,mBAAmB;EACnB,iBAAiB,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;AACzC;EACA,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,aAAa,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC/B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC;EACtB,eAAe,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE;EACvC,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;EACb,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE;EAC5K,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACtC;EACA,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;EACP,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAClD,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,CAAC,EAAE,OAAO,CAAC,EAAE;EACrB,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC/B,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,qBAAqB,GAAG,CAAC,CAAC;EAChE,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAC5C,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAClD,UAAU,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAClD,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,qBAAqB,GAAG,CAAC,CAAC;EAC/D,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAChD,UAAU,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACvE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,CAAC,EAAE,OAAO,CAAC,EAAE;EACrB,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC/B,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AAC/B;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,qBAAqB,GAAG,CAAC,CAAC;EAChE,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAC5C,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,qBAAqB,GAAG,CAAC,CAAC;EAC/D,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACnE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;AACd;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE;EACnC,QAAQ,CAAC,GAAG,EAAE,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACzC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;AAC7B;EACA,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACzB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK;EAC/D,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACzB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EACnB,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACzC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAClE,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,UAAU,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EAC9C,YAAY,IAAI,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACxD,cAAc,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9D;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC/B,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,gBAAgB,GAAG;EACnB,kBAAkB,EAAE,CAAC,CAAC,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,iBAAiB,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;AAC7C;EACA,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,eAAe,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAC1B,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACxB,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;AACzC;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;EACX,SAAS,MAAM,IAAI,CAAC,EAAE;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAChD,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;AACvC;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAChD,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EACnD,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC7B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;EACrD,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5D,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC3B;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC5B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;EACnD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1D,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC5C,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC3B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,WAAW;EACX,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnB,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;EACjC,YAAY,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;EACvD,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EAC/D,WAAW,EAAE;AACb;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACtB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,SAAS;EACT,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3B,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACzB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;EACP,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACtC;EACA,QAAQ,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;EACX,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;EACX,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,SAAS;AACT;EACA,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACpB,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC3B,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC/B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAClJ,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;AAC7D;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EACxB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC3C,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACzD;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC7C,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5D;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK;EACpC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,GAAG;EACjB,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAC1C;EACA,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,aAAa;EACb,WAAW,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5B,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC7B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5D;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,cAAc,GAAG;EACjB,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC7B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;AAChE;EACA,YAAY,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EACnD,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;AAC7D;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,GAAG;EACjB,gBAAgB,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,gBAAgB,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1C,aAAa;AACb;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC5D,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,GAAG;EACf,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,WAAW;AACX;EACA,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC5D,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,GAAG,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxE,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;AAC3D;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,YAAY,GAAG;EACf,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AACxC;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,WAAW;EACX,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE;AACjD;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC3B,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC/D,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC;EACrC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACjC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,QAAQ,CAAC,EAAE;AACxC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAClC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;AACxB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,OAAO,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;AACxB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;EAChD,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACjE,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EACrE,UAAU,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EACrE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;AAChB;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,GAAG,CAAC;EACpB,YAAY,CAAC,GAAG,GAAG,CAAC;EACpB,YAAY,CAAC,GAAG,GAAG,CAAC;EACpB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACzB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,WAAW;AACX;EACA,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAClD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACvD,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EACnC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3C,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3C,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACtC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACtC;EACA,cAAc,GAAG,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,gBAAgB,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,MAAM;EACxB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,MAAM;EACxB,iBAAiB;EACjB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;AACpB;EACA,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpD,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;AACrC;EACA,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;EACjF,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,cAAc,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,aAAa;EACb,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACvC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnE,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,OAAO,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;AAC/C;EACA,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAClD,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACxB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,CAAC,EAAE,OAAO,CAAC,EAAE;EACrB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AAC1C;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,qBAAqB,GAAG,CAAC,CAAC;EAChE,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAC5C,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAClD,UAAU,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC;EAClD,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,qBAAqB,GAAG,CAAC,CAAC;EAC/D,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAChD,UAAU,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACvE,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,CAAC,EAAE,OAAO,CAAC,EAAE;EACrB,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AAC1C;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,qBAAqB,GAAG,CAAC,CAAC;EAChE,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAC5C,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,qBAAqB,GAAG,CAAC,CAAC;EAC/D,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACnE,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EAClD,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EAClD,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACnD,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACnD,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,+BAA+B,CAAC;EAC1C,MAAM,CAAC,GAAG,CAAC,+BAA+B,CAAC;EAC3C,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,CAAC,GAAG,+BAA+B,CAAC;EAC1C,MAAM,CAAC,GAAG,+BAA+B,CAAC;EAC1C,MAAM,CAAC,GAAG,CAAC,+BAA+B,CAAC;EAC3C,MAAM,CAAC,GAAG,CAAC,+BAA+B,CAAC;EAC3C,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACjE;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACpD;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAC;EACjD,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EAC/C,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE;EACzB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EACpD,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EACpD,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACrD,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;AACrD;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,+BAA+B,CAAC;EAC9C,UAAU,CAAC,GAAG,CAAC,+BAA+B,CAAC;EAC/C,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,UAAU,CAAC,GAAG,+BAA+B,CAAC;EAC9C,UAAU,CAAC,GAAG,+BAA+B,CAAC;EAC9C,UAAU,CAAC,GAAG,CAAC,+BAA+B,CAAC;EAC/C,UAAU,CAAC,GAAG,CAAC,+BAA+B,CAAC;EAC/C,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACtC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACrE;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACxD;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxC,YAAY,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAC;EACrD,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EACnD,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW;EACX,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACnC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,GAAG;EACT,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACnC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EACtD,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,+BAA+B,CAAC;EACtD,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACvD,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,+BAA+B,CAAC;AACvD;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,YAAY,CAAC,GAAG,+BAA+B,CAAC;EAChD,YAAY,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACjD,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;EACnB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,+BAA+B,CAAC;EAChD,YAAY,CAAC,GAAG,+BAA+B,CAAC;EAChD,YAAY,CAAC,GAAG,CAAC,+BAA+B,CAAC;EACjD,YAAY,CAAC,GAAG,CAAC,+BAA+B,CAAC;AACjD;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5C,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACvE;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;AACf;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC1D;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1C,cAAc,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1C,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAC;EACvD,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EACrD,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;EACf,aAAa;AACb;EACA,YAAY,IAAI,CAAC,EAAE;EACnB,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa;EACb,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,SAAS;EACT,OAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;AAClC;EACA,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAChC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EACzE,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACxC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,GAAG,CAAC;EACjB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/E,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACpC,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACxD,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,EAAE;EACtE,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC;EAC1E,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC5C,MAAM,OAAO,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACtC,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG;EACjB,UAAU,CAAC,GAAG,GAAG,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;EAClC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAC5B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjF,UAAU,MAAM;EAChB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACjF,UAAU,MAAM;EAChB,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACrC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACf,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACnC;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;EAC7B,QAAQ,GAAG,EAAE,QAAQ,CAAC,GAAG,CAAC;EAC1B,UAAU,KAAK,CAAC;EAChB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,EAAE;EACjB,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,GAAG;EAClB,YAAY;EACZ,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU,KAAK,GAAG;EAClB,YAAY;EACZ,cAAc,CAAC,GAAG,EAAE,CAAC;EACrB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,UAAU;EACV,YAAY;EACZ,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa;EACb,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACxC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EAClE,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/C,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/C,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,SAAS,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAC1B,OAAO,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACrC;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACzB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACjB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACvB,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC/H;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAChC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAChC;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAC7B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpC,QAAQ,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9G,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,QAAQ,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EACrB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACzE,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACzH,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/C,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC7D,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC7B,YAAY,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC7E,YAAY,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EACjE,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxC,YAAY,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAClH,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE;EAC9D,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE;EACjC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,YAAY,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACjF,cAAc,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACvK,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;EAC1C,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC/B;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACpC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,gBAAgB,IAAI,CAAC,EAAE;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACzF,kBAAkB,MAAM;EACxB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACzF,kBAAkB,MAAM;EACxB,iBAAiB;EACjB,eAAe,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AAC7C;EACA,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AAC1C;EACA,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvD,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACpC,YAAY,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACvJ,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE;EACvF,cAAc,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,gBAAgB,IAAI,CAAC,EAAE;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACzF,kBAAkB,MAAM;EACxB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACzF,kBAAkB,MAAM;EACxB,iBAAiB;EACjB,eAAe,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;EAC7C,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAC9B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxD,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM,CAAC,CAAC;EAClB,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,CAAC;EAChD,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACvB;EACA,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACvC;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACxC;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACxC;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC5D,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,CAAC;EACtC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;EACjB,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;EAC5E,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,SAAS,CAAC,EAAE;EACzD,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,CAAC;AACtC;EACA,MAAM,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EACnC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;EACd,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpF,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACvB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE;EAC/C,OAAO,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;AAC/B;EACA,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,CAAC,EAAE,OAAO,CAAC,EAAE;EACnB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAC9C,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,UAAU,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;EACnD,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/H,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,KAAK;EACjE,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;AAC9B;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAChD,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EAClC,aAAa;AACb;EACA,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAClC,WAAW;EACX,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EAC3C,SAAS,EAAE,QAAQ,CAAC,EAAE;EACtB,OAAO;AACP;EACA,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACxB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EACvC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EAC/H,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACrB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACjC;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACrC,UAAU,MAAM;EAChB,SAAS,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EACnD,OAAO,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACpD;EACA,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACvC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,EAAE;EAC7C,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EACtC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EAC/H,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC1C,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE;EAClE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACnC;EACA,UAAU,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACrC,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC3B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACtC,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EAC/H,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACjD;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,OAAO,CAAC,EAAE;EAClB,UAAU,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAC5B,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACjC;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;EACtD,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,EAAE,CAAC;EACjB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1C,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EAC/H,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACjD;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,MAAM;EAChB,SAAS;EACT,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,GAAG;EAClB,MAAM,OAAO,KAAK,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EACvB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;EAC5C,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACpB;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;EACvB,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,KAAK;EACnE,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW;EACX,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC/B,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACvB,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EACpD,YAAY,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,aAAa,MAAM;EACnB,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACvB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACzB;EACA,cAAc,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5B,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,eAAe;AACf;EACA,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,aAAa;AACb;EACA,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3E,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAC7C;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,gBAAgB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAClC,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC/C,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACpC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACnC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,cAAc,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC/B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,gBAAgB,IAAI,CAAC,CAAC,EAAE;EACxB,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACjC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,kBAAkB,IAAI,CAAC,CAAC,EAAE;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM;EAC1B,mBAAmB;EACnB,iBAAiB;AACjB;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACjC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,kBAAkB,IAAI,CAAC,CAAC,EAAE;EAC1B,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACnC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,oBAAoB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EAC3C,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,sBAAsB,CAAC,GAAG,CAAC,CAAC;EAC5B,qBAAqB;EACrB,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB;EACnB,iBAAiB;AACjB;EACA,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,gBAAgB,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAChD,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,kBAAkB,IAAI,CAAC,CAAC,EAAE;EAC1B,oBAAoB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5C,oBAAoB,MAAM;EAC1B,mBAAmB;EACnB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACjC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5E,kBAAkB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EACpC,iBAAiB;AACjB;EACA,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACvC;EACA,gBAAgB,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACvC;EACA,gBAAgB,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,iBAAiB;EACjB,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EAChC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,eAAe,MAAM;EACrB,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,gBAAgB,IAAI,CAAC,GAAG,CAAC,EAAE;EAC3B,kBAAkB,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,kBAAkB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC9B,kBAAkB,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC7B;EACA,kBAAkB,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,oBAAoB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,mBAAmB;AACnB;EACA,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,iBAAiB;AACjB;EACA,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,OAAO,CAAC,GAAG,CAAC,CAAC;EAC3B,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,OAAO,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,UAAU,EAAE;EACxC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACnB,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACtB,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK;EACpD,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC/C,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACzB,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC9C,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACzB,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC9C,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;EACzD,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACjD,aAAa;EACb,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC3C;EACA,UAAU,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,EAAE,CAAC;EACnB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9D,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC/C,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,EAAE;EAC/C,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe,EAAE;EACjB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC5D;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,EAAE,CAAC;EACvB,gBAAgB,MAAM;EACtB,eAAe,MAAM,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE;EACpC,aAAa;EACb,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC7B,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC7C,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACzB,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAClC;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC1B,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7E,aAAa;AACb;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE;EAC9B,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EAC7B,YAAY,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC/C,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACpC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,cAAc,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;AACjD;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,aAAa;EACb,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE;EACrH,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACnC;EACA,YAAY,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACzC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC/B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,gBAAgB,IAAI,CAAC,CAAC,EAAE;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,MAAM;EACxB,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,OAAO,CAAC,EAAE;EACxB,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC/B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,gBAAgB,IAAI,CAAC,CAAC,EAAE;EACxB,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACjC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EACzC,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB;EACnB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,aAAa,EAAE,QAAQ,CAAC,EAAE;AAC1B;EACA,YAAY,GAAG,EAAE,IAAI,CAAC,EAAE;EACxB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,cAAc,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACvC;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9C,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,gBAAgB,IAAI,CAAC,CAAC,EAAE;EACxB,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,kBAAkB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,kBAAkB,MAAM;EACxB,iBAAiB;EACjB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC/B,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1E,gBAAgB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAClC,eAAe;AACf;EACA,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,cAAc,IAAI,CAAC,GAAG,CAAC,EAAE;EACzB,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,cAAc,IAAI,CAAC,EAAE;EACrB,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,eAAe;EACf,aAAa,EAAE,QAAQ,CAAC,EAAE;AAC1B;EACA,YAAY,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EACtC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,aAAa,MAAM;EACnB,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC1B;EACA,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACjC,gBAAgB,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,gBAAgB,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAChC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC3B;EACA,gBAAgB,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,kBAAkB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,iBAAiB;AACjB;EACA,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAC1B,cAAc,IAAI,CAAC,EAAE;EACrB,gBAAgB,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK;EACxD,kBAAkB,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACnD,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7B,kBAAkB,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAClD,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7B,kBAAkB,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAClD,kBAAkB,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;EAC7D,kBAAkB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrD,iBAAiB;EACjB,eAAe,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,cAAc,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACzB;EACA,cAAc,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5B,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,cAAc,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/D,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAClE;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;AACpC;EACA,kBAAkB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3D,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC/B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB;EACnB,iBAAiB;AACjB;EACA,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,aAAa,EAAE,QAAQ,CAAC,EAAE;AAC1B;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACrC;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,SAAS,MAAM;EACf,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC7B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1B,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;EACvB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;EACvB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACrB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACrB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,UAAU,CAAC;EACvC,QAAQ,CAAC,GAAG,IAAI,CAAC;EACjB,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;AACjC;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;EAC9B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE;EAChG,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE;EACvB,UAAU,CAAC,GAAG,KAAK,CAAC;AACpB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE;EAClG,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,GAAG,CAAC;EACtB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,KAAK,CAAC,GAAG,UAAU,EAAE;EACpC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACxE,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACvC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,GAAG,CAAC;EACxB,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe;EACf,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,GAAG,CAAC;EACtB,aAAa;EACb,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS,MAAM,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE;AACxC;EACA,QAAQ,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;EACjC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,UAAU,IAAI,CAAC,EAAE;EAC1N,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EACpE,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACpC,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,GAAG,CAAC;EACtB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,GAAG,CAAC;EACtB,aAAa;EACb,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3B,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;EACjC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9G,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,GAAG,CAAC;EACpB,YAAY,MAAM,CAAC,CAAC;EACpB,WAAW,EAAE;EACb,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,UAAU,IAAI,CAAC,KAAK,CAAC,IAAI,UAAU,EAAE;EACrC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,GAAG,CAAC;EACpB,YAAY,MAAM,CAAC,CAAC;EACpB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3C,YAAY,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,GAAG,CAAC;EACpB,YAAY,MAAM,CAAC,CAAC;EACpB,WAAW;EACX,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,GAAG,GAAG,CAAC;EAChB,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,GAAG,CAAC;EAChB,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,UAAU,GAAG,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE;EACvP,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,GAAG,CAAC;EAChB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpB,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3D,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE;EACvB,UAAU,CAAC,GAAG,KAAK,CAAC;AACpB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACxC,cAAc,CAAC,GAAG,GAAG,CAAC;EACtB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7C,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAClI,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACjD,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxB,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACnC,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAC9B,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7D,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,KAAK,CAAC;AACpB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,cAAc,CAAC,GAAG,GAAG,CAAC;EACtB,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7C,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;EAClE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC5C,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3D,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,YAAY,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxC,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,aAAa,MAAM;EACnB,cAAc,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1C,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EACpC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC5B;EACA,gBAAgB,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EAC3C,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,kBAAkB,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1C,oBAAoB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAClD,oBAAoB,MAAM;EAC1B,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,oBAAoB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,oBAAoB,MAAM;EAC1B,mBAAmB;EACnB,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACzC;EACA,kBAAkB,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/C,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACnC,oBAAoB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACtC;EACA,oBAAoB,IAAI,CAAC,CAAC,EAAE;EAC5B,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxC;EACA,sBAAsB,IAAI,CAAC,CAAC,EAAE;EAC9B,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,wBAAwB,MAAM;EAC9B,uBAAuB;EACvB,qBAAqB,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACrC;EACA,oBAAoB,OAAO,CAAC,EAAE;EAC9B,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACxC;EACA,sBAAsB,IAAI,CAAC,CAAC,EAAE;EAC9B,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvC,wBAAwB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,wBAAwB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EAC/C,0BAA0B,CAAC,GAAG,CAAC,CAAC;EAChC,0BAA0B,CAAC,GAAG,CAAC,CAAC;EAChC,yBAAyB;EACzB,uBAAuB,MAAM;EAC7B,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,wBAAwB,CAAC,GAAG,CAAC,CAAC;EAC9B,uBAAuB;EACvB,qBAAqB;AACrB;EACA,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1C,oBAAoB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,oBAAoB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,mBAAmB,EAAE,QAAQ,CAAC,EAAE;AAChC;EACA,kBAAkB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EACpC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,kBAAkB,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC3C;EACA,kBAAkB,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvD,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACnC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9E,oBAAoB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,EAAE;EACxC,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,oBAAoB,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE;EACzC,oBAAoB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAClD,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB,EAAE,QAAQ,CAAC,EAAE;AAChC;EACA,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACjC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC;EACA,kBAAkB,IAAI,CAAC,GAAG,CAAC,EAAE;EAC7B,oBAAoB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,oBAAoB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,mBAAmB;AACnB;EACA,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxC,kBAAkB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EACpC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,iBAAiB,EAAE,QAAQ,CAAC,EAAE;AAC9B;EACA,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC/B;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACzC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC1B;EACA,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACjC,gBAAgB,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9C,gBAAgB,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAChC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC3B;EACA,gBAAgB,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,kBAAkB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,iBAAiB;AACjB;EACA,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC1B;EACA,cAAc,GAAG,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK;EAC1C,gBAAgB,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,EAAE;EACxC,kBAAkB,CAAC,GAAG,EAAE,CAAC;EACzB,kBAAkB,MAAM;EACxB,iBAAiB;AACjB;EACA,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACjD,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC3B,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAChD,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC3B,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAChD,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3D,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACnD,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACzB;EACA,cAAc,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5B,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,MAAM;EACtB,eAAe;AACf;EACA,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,cAAc,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/D,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAClE;EACA,gBAAgB,OAAO,CAAC,EAAE;EAC1B,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,kBAAkB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;AACpC;EACA,kBAAkB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC3D,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,oBAAoB,MAAM,CAAC,CAAC;EAC5B,mBAAmB,MAAM;EACzB,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC/B,oBAAoB,CAAC,GAAG,CAAC,CAAC;EAC1B,mBAAmB;EACnB,iBAAiB;AACjB;EACA,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,MAAM,CAAC,CAAC;EACxB,eAAe,EAAE,QAAQ,CAAC,EAAE;AAC5B;EACA,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,aAAa,EAAE,QAAQ,CAAC,EAAE;AAC1B;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,GAAG,CAAC,CAAC;EACzB,WAAW;AACX;EACA,UAAU,CAAC,GAAG,KAAK,CAAC;AACpB;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE;EACzG,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzD,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/C,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACjC,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACzB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAC9B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAClC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAClC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EACnC,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACzB;EACA,UAAU,GAAG;EACb,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,WAAW,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AAChD;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACxB;EACA,YAAY,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EAC/B,cAAc,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACzB;EACA,cAAc,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5B,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,eAAe;AACf;EACA,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACxB,YAAY,IAAI,CAAC,EAAE;EACnB,cAAc,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK;EACtD,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EACjD,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC3B,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAChD,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC3B,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAChD,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;EAC3D,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACnD,eAAe;EACf,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7B,YAAY,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACvB;EACA,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1B,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,MAAM;EACpB,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC7D,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAChE;EACA,cAAc,OAAO,CAAC,EAAE;EACxB,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjD,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;AAClC;EACA,gBAAgB,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACzD,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,MAAM,CAAC,CAAC;EAC1B,iBAAiB,MAAM;EACvB,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7B,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,iBAAiB;EACjB,eAAe;AACf;EACA,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa,EAAE,QAAQ,CAAC,EAAE;AAC1B;EACA,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EAChE,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC/C,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACjC,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;EAC5B,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACxB;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC/B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC;EACvB,SAAS;EACT,OAAO;AACP;EACA,MAAM,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;EACnB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EACjB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,GAAG,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACzB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE;EACjC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;AAC1C;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAChC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,OAAO;EACjB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACpB;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EAC3B,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACjC;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,MAAM;EAClB,WAAW;EACX,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC/B;EACA,QAAQ,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACrC,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC3B;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,cAAc,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EACrC,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;EACf,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,UAAU,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACnC;EACA,UAAU,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC1C,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAC5C,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;AACtE;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE;EACzC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE;AAC/B;EACA,MAAM,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACpB,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,OAAO,EAAE;EACnD,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,OAAO;EACjB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,OAAO;EACjB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC7B,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACpB;EACA,QAAQ,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACjC;EACA,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAC1C,YAAY,MAAM;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,MAAM;EAClB,WAAW;EACX,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACjC;EACA,UAAU,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACvC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,EAAE;EACpB,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,MAAM;EACtB,eAAe;EACf,aAAa,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AAC7B;EACA,YAAY,OAAO,CAAC,EAAE;EACtB,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAChC;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC/B,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,gBAAgB,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK;EACvC,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,kBAAkB,CAAC,GAAG,CAAC,CAAC;EACxB,iBAAiB;EACjB,eAAe,MAAM;EACrB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,gBAAgB,CAAC,GAAG,CAAC,CAAC;EACtB,eAAe;EACf,aAAa;AACb;EACA,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,MAAM;EACjB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,WAAW,EAAE,QAAQ,CAAC,EAAE;AACxB;EACA,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,YAAY,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AACrC;EACA,YAAY,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5C,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B;EACA,cAAc,IAAI,CAAC,CAAC,EAAE;EACtB,gBAAgB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;EAC9C,gBAAgB,MAAM;EACtB,eAAe;EACf,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EACxE,cAAc,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;EAChC,aAAa;AACb;EACA,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,aAAa;AACb;EACA,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,YAAY,IAAI,CAAC,GAAG,CAAC,EAAE;EACvB,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,cAAc,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,aAAa;EACb,WAAW;EACX,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;EACtC,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,UAAU,OAAO;EACjB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;EACzB,QAAQ,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtC,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACnB;EACA,QAAQ,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACtB,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,SAAS;AACT;EACA,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,OAAO;EACf,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAClB,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK;EAChD,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC3C,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrB,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC1C,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrB,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;EAC1C,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;EACrD,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7C,SAAS;EACT,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACvB,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC/B,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACjB;EACA,MAAM,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EAC5B,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;AAC1B;EACA,QAAQ,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACzD,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAC5D;EACA,UAAU,OAAO,CAAC,EAAE;EACpB,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE;AAC9B;EACA,YAAY,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACrD,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,cAAc,MAAM,CAAC,CAAC;EACtB,aAAa,MAAM;EACnB,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACzB,cAAc,CAAC,GAAG,CAAC,CAAC;EACpB,aAAa;EACb,WAAW;AACX;EACA,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,MAAM,CAAC,CAAC;EAClB,SAAS,EAAE,QAAQ,CAAC,EAAE;AACtB;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3B,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAClB,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,EAAE;EAC5B,MAAM,CAAC,GAAG,KAAK,CAAC;AAChB;EACA,MAAM,OAAO,CAAC,EAAE;EAChB,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,IAAI,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE;EACjD,OAAO;AACP;EACA,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACnB,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,EAAE;EACb,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;EAC/F,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;AACvB;EACA,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,IAAI,CAAC,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAC/B,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EAClD,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACtB,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACvE,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;EAChD,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7C,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;EACxD,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC/B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACzB;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,IAAI,CAAC,EAAE;EACjB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;EAC9C,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC;EAC1C,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS,MAAM;EACf,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACrC,WAAW;AACX;EACA,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS;EACT,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACvB;EACA,MAAM,GAAG,EAAE,IAAI,CAAC,EAAE;EAClB,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAClD;EACA,UAAU,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,EAAE;EAC7B,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EAC3B,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EAC7B,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC7C,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACvB,YAAY,MAAM;EAClB,WAAW;AACX;EACA,UAAU,IAAI,CAAC,CAAC,EAAE;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,CAAC,GAAG,CAAC,CAAC;EAClB,YAAY,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACrC,WAAW;AACX;EACA,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;EACvB,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvD,UAAU,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;EAC7E,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;EACrE,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,GAAG,CAAC,EAAE;EACnB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;EAC1B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS,MAAM;EACf,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EAChD,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,IAAI,CAAC,EAAE;EACf,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;EAC9C,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC9B,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC;EAC1C,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;EAClD,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC;EAC1C,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE;EACtB,UAAU,IAAI,CAAC,GAAG,CAAC,EAAE;EACrB,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC9B,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1C,WAAW;AACX;EACA,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;EAC5C,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAChD;EACA,QAAQ,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,EAAE;EAC3B,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;EACvC,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;EAC9B,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACrB,UAAU,MAAM;EAChB,SAAS;AACT;EACA,QAAQ,IAAI,CAAC,CAAC,EAAE;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACnC,SAAS;AACT;EACA,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAClC,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EACjC,OAAO,EAAE,QAAQ,CAAC,EAAE;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,EAAE;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;AACd;EACA,QAAQ,GAAG;EACX,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7C,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACpD,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACpH,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EACtB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;AAC/B;EACA,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,QAAQ,CAAC,GAAG,CAAC,CAAC;EACd,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC;AACZ;EACA,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;EACjB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1B,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;EACtE,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACvC,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EAC/B,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAChD,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACrE,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAChD,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACrE,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrI,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,IAAI,CAAC,CAAC;EACnH,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC/E,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAChD,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACrE,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EAChD,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACrE,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrD,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3E,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACzE,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;EAC/B,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACrB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACvD,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE;EACxB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACtB,QAAQ,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;EACtD,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACpC,MAAM,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE;EACxB,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;EACvB,QAAQ,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;EACtD,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EACX,MAAM,OAAO,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC9B,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE;EACxB,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,QAAQ,OAAO,CAAC,IAAI,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;EACzB,MAAM,OAAO,CAAC,CAAC;EACf,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE;EAChC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE;EAChC,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACxB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE;EACtB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE;EAChC,MAAM,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE;EAChC,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACxB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,OAAO,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EAChD,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;EAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACnC,QAAQ,OAAO,CAAC,GAAG,CAAC,CAAC;EACrB,OAAO;AACP;EACA,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EAC9B,QAAQ,OAAO,CAAC,GAAG,CAAC,EAAE;EACtB,UAAU,IAAI,CAAC,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACvB;EACA,QAAQ,OAAO,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;EACxC,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;EAC1C,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,SAAS;AACT;EACA,QAAQ,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,QAAQ,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5C,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS;EACT,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAClB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE;EACzB,QAAQ,OAAO,CAAC,GAAG,CAAC,EAAE;EACtB,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS;AACT;EACA,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC;EAC3C,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACvB;EACA,QAAQ,OAAO,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE;EACnC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC5B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAC7B,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACzB,SAAS;AACT;EACA,QAAQ,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAClC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACxB,SAAS;EACT,OAAO;AACP;EACA,MAAM,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE;EAChC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACtB,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,OAAO;AACP;EACA,MAAM,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACvB,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,MAAM,OAAO,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;EAChD,KAAK;AACL;EACA,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE;EACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,IAAI,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC;EACf,UAAU,CAAC,GAAG,CAAC,CAAC;EAChB,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACpB;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;EACzD,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;EACrB,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,CAAC,CAAC;EAClB,OAAO;AACP;EACA,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;EACpD,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;EACd,QAAQ,OAAO,CAAC,CAAC,CAAC;EAClB,OAAO,EAAE;EACT,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;EACnB,KAAK;AACL;AACA;EACA,IAAI,OAAO;EACX,MAAM,SAAS,EAAE,EAAE;EACnB,MAAM,SAAS,EAAE,EAAE;EACnB,MAAM,SAAS,EAAE,EAAE;EACnB,MAAM,UAAU,EAAE,EAAE;EACpB,MAAM,iBAAiB,EAAE,EAAE;EAC3B,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,OAAO,EAAE,EAAE;EACjB,MAAM,YAAY,EAAE,EAAE;EACtB,MAAM,WAAW,EAAE,EAAE;EACrB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,kBAAkB,EAAE,EAAE;EAC5B,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,mBAAmB,EAAE,EAAE;EAC7B,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,oBAAoB,EAAE,EAAE;EAC9B,MAAM,0BAA0B,EAAE,EAAE;EACpC,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,0BAA0B,EAAE,EAAE;EACpC,MAAM,uBAAuB,EAAE,EAAE;EACjC,MAAM,oBAAoB,EAAE,EAAE;EAC9B,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,YAAY,EAAE,EAAE;EACtB,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,0BAA0B,EAAE,CAAC;EACnC,MAAM,KAAK,EAAE,EAAE;EACf,MAAM,kBAAkB,EAAE,EAAE;EAC5B,MAAM,2BAA2B,EAAE,EAAE;EACrC,MAAM,sBAAsB,EAAE,EAAE;EAChC,MAAM,qBAAqB,EAAE,EAAE;EAC/B,MAAM,oBAAoB,EAAE,EAAE;EAC9B,MAAM,0BAA0B,EAAE,EAAE;EACpC,MAAM,yBAAyB,EAAE,EAAE;EACnC,MAAM,oBAAoB,EAAE,EAAE;EAC9B,MAAM,YAAY,EAAE,EAAE;EACtB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,sBAAsB,EAAE,EAAE;EAChC,MAAM,qBAAqB,EAAE,EAAE;EAC/B,MAAM,wBAAwB,EAAE,EAAE;EAClC,MAAM,SAAS,EAAE,EAAE;EACnB,MAAM,kBAAkB,EAAE,EAAE;EAC5B,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,kBAAkB,EAAE,EAAE;EAC5B,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,OAAO,EAAE,EAAE;EACjB,MAAM,YAAY,EAAE,EAAE;EACtB,MAAM,WAAW,EAAE,EAAE;EACrB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,YAAY,EAAE,EAAE;EACtB,MAAM,oBAAoB,EAAE,EAAE;EAC9B,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,gBAAgB,EAAE,EAAE;EAC1B,MAAM,gBAAgB,EAAE,EAAE;EAC1B,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,OAAO,EAAE,EAAE;EACjB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,gBAAgB,EAAE,CAAC;EACzB,MAAM,sBAAsB,EAAE,EAAE;EAChC,MAAM,OAAO,EAAE,EAAE;EACjB,MAAM,OAAO,EAAE,EAAE;EACjB,MAAM,sBAAsB,EAAE,EAAE;EAChC,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,6BAA6B,EAAE,EAAE;EACvC,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,MAAM,EAAE,EAAE;EAChB,MAAM,KAAK,EAAE,EAAE;EACf,MAAM,mBAAmB,EAAE,EAAE;EAC7B,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,iBAAiB,EAAE,EAAE;EAC3B,MAAM,cAAc,EAAE,EAAE;EACxB,MAAM,aAAa,EAAE,EAAE;EACvB,MAAM,uBAAuB,EAAE,EAAE;EACjC,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,mBAAmB,EAAE,EAAE;EAC7B,MAAM,eAAe,EAAE,EAAE;EACzB,MAAM,mBAAmB,EAAE,CAAC;EAC5B,MAAM,UAAU,EAAE,CAAC;EACnB,MAAM,YAAY,EAAE,CAAC;EACrB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;AACvC;EACA,EAAkB,MAAM,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,WAAW,EAAE;AACzD;EACA,EAAkB,MAAM,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,WAAW,EAAE;AACzD;EACA,EAAkB,MAAM,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,WAAW,EAAE;AACzD;EACA,EAAmB,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,YAAY,EAAE;AAC5D;EACA,EAA0B,MAAM,CAAC,mBAAmB,CAAC,GAAG,GAAG,CAAC,mBAAmB,EAAE;AACjF;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAgB,MAAM,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,SAAS,EAAE;AACnD;EACA,EAAqB,MAAM,CAAC,cAAc,CAAC,GAAG,GAAG,CAAC,cAAc,EAAE;AAClE;EACA,EAAoB,MAAM,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,aAAa,EAAE;AAC/D;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAA2B,MAAM,CAAC,oBAAoB,CAAC,GAAG,GAAG,CAAC,oBAAoB,EAAE;AACpF;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAA4B,MAAM,CAAC,qBAAqB,CAAC,GAAG,GAAG,CAAC,qBAAqB,EAAE;AACvF;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAA6B,MAAM,CAAC,sBAAsB,CAAC,GAAG,GAAG,CAAC,sBAAsB,EAAE;AAC1F;EACA,EAAmC,MAAM,CAAC,4BAA4B,CAAC,GAAG,GAAG,CAAC,4BAA4B,EAAE;AAC5G;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAmC,MAAM,CAAC,4BAA4B,CAAC,GAAG,GAAG,CAAC,4BAA4B,EAAE;AAC5G;EACA,EAAgC,MAAM,CAAC,yBAAyB,CAAC,GAAG,GAAG,CAAC,yBAAyB,EAAE;AACnG;EACA,EAA6B,MAAM,CAAC,sBAAsB,CAAC,GAAG,GAAG,CAAC,sBAAsB,EAAE;AAC1F;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAqB,MAAM,CAAC,cAAc,CAAC,GAAG,GAAG,CAAC,cAAc,EAAE;AAClE;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAE,IAAI,0BAA0B,GAAG,MAAM,CAAC,4BAA4B,CAAC,GAAG,GAAG,CAAC,4BAA4B,CAAC,CAAC;AAC5G;EACA,EAAc,MAAM,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC,OAAO,EAAE;AAC7C;EACA,EAA2B,MAAM,CAAC,oBAAoB,CAAC,GAAG,GAAG,CAAC,oBAAoB,EAAE;AACpF;EACA,EAAoC,MAAM,CAAC,6BAA6B,CAAC,GAAG,GAAG,CAAC,6BAA6B,EAAE;AAC/G;EACA,EAA+B,MAAM,CAAC,wBAAwB,CAAC,GAAG,GAAG,CAAC,wBAAwB,EAAE;AAChG;EACA,EAA8B,MAAM,CAAC,uBAAuB,CAAC,GAAG,GAAG,CAAC,uBAAuB,EAAE;AAC7F;EACA,EAA6B,MAAM,CAAC,sBAAsB,CAAC,GAAG,GAAG,CAAC,sBAAsB,EAAE;AAC1F;EACA,EAAmC,MAAM,CAAC,4BAA4B,CAAC,GAAG,GAAG,CAAC,4BAA4B,EAAE;AAC5G;EACA,EAAkC,MAAM,CAAC,2BAA2B,CAAC,GAAG,GAAG,CAAC,2BAA2B,EAAE;AACzG;EACA,EAA6B,MAAM,CAAC,sBAAsB,CAAC,GAAG,GAAG,CAAC,sBAAsB,EAAE;AAC1F;EACA,EAAqB,MAAM,CAAC,cAAc,CAAC,GAAG,GAAG,CAAC,cAAc,EAAE;AAClE;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAA+B,MAAM,CAAC,wBAAwB,CAAC,GAAG,GAAG,CAAC,wBAAwB,EAAE;AAChG;EACA,EAA8B,MAAM,CAAC,uBAAuB,CAAC,GAAG,GAAG,CAAC,uBAAuB,EAAE;AAC7F;EACA,EAAiC,MAAM,CAAC,0BAA0B,CAAC,GAAG,GAAG,CAAC,0BAA0B,EAAE;AACtG;EACA,EAAkB,MAAM,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,WAAW,EAAE;AACzD;EACA,EAA2B,MAAM,CAAC,oBAAoB,CAAC,GAAG,GAAG,CAAC,oBAAoB,EAAE;AACpF;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAA2B,MAAM,CAAC,oBAAoB,CAAC,GAAG,GAAG,CAAC,oBAAoB,EAAE;AACpF;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAgB,MAAM,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,SAAS,EAAE;AACnD;EACA,EAAqB,MAAM,CAAC,cAAc,CAAC,GAAG,GAAG,CAAC,cAAc,EAAE;AAClE;EACA,EAAoB,MAAM,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,aAAa,EAAE;AAC/D;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAqB,MAAM,CAAC,cAAc,CAAC,GAAG,GAAG,CAAC,cAAc,EAAE;AAClE;EACA,EAA6B,MAAM,CAAC,sBAAsB,CAAC,GAAG,GAAG,CAAC,sBAAsB,EAAE;AAC1F;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAyB,MAAM,CAAC,kBAAkB,CAAC,GAAG,GAAG,CAAC,kBAAkB,EAAE;AAC9E;EACA,EAAyB,MAAM,CAAC,kBAAkB,CAAC,GAAG,GAAG,CAAC,kBAAkB,EAAE;AAC9E;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAgB,MAAM,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,SAAS,EAAE;AACnD;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAyB,MAAM,CAAC,kBAAkB,CAAC,GAAG,GAAG,CAAC,kBAAkB,EAAE;AAC9E;EACA,EAA+B,MAAM,CAAC,wBAAwB,CAAC,GAAG,GAAG,CAAC,wBAAwB,EAAE;AAChG;EACA,EAAgB,MAAM,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,SAAS,EAAE;AACnD;EACA,EAAgB,MAAM,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,SAAS,EAAE;AACnD;EACA,EAA+B,MAAM,CAAC,wBAAwB,CAAC,GAAG,GAAG,CAAC,wBAAwB,EAAE;AAChG;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAAsC,MAAM,CAAC,+BAA+B,CAAC,GAAG,GAAG,CAAC,+BAA+B,EAAE;AACrH;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAe,MAAM,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,QAAQ,EAAE;AAChD;EACA,EAAc,MAAM,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC,OAAO,EAAE;AAC7C;EACA,EAA4B,MAAM,CAAC,qBAAqB,CAAC,GAAG,GAAG,CAAC,qBAAqB,EAAE;AACvF;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAA0B,MAAM,CAAC,mBAAmB,CAAC,GAAG,GAAG,CAAC,mBAAmB,EAAE;AACjF;EACA,EAAuB,MAAM,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,gBAAgB,EAAE;AACxE;EACA,EAAsB,MAAM,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,eAAe,EAAE;AACrE;EACA,EAAgC,MAAM,CAAC,yBAAyB,CAAC,GAAG,GAAG,CAAC,yBAAyB,EAAE;AACnG;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAA4B,MAAM,CAAC,qBAAqB,CAAC,GAAG,GAAG,CAAC,qBAAqB,EAAE;AACvF;EACA,EAAwB,MAAM,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC,iBAAiB,EAAE;AAC3E;EACA,EAA4B,MAAM,CAAC,qBAAqB,CAAC,GAAG,GAAG,CAAC,qBAAqB,EAAE;EACvF,EAAE,IAAI,UAAU,GAAG,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC;EAC5D,EAAE,IAAI,YAAY,GAAG,MAAM,CAAC,cAAc,CAAC,GAAG,GAAG,CAAC,cAAc,CAAC,CAAC;EAClE,EAAE,IAAI,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC;EACzD,EAAE,MAAM,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;EACtB,EAAE,MAAM,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC;EAC1B,EAAE,MAAM,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;EAChC,EAAE,MAAM,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;AAChC;EACA,EAAE,IAAI,iBAAiB,EAAE;EACzB,IAAI,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,EAAE;EACvC,MAAM,iBAAiB,GAAG,UAAU,CAAC,iBAAiB,CAAC,CAAC;EACxD,KAAK;AACL;EACA,IAAI,IAAI,mBAAmB,IAAI,oBAAoB,EAAE;EACrD,MAAM,IAAI,IAAI,GAAG,UAAU,CAAC,iBAAiB,CAAC,CAAC;EAC/C,MAAM,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;EACpC,KAAK,MAAM;EACX,MAAM,gBAAgB,CAAqB,CAAC,CAAC;AAC7C;EACA,MAAM,IAAI,sBAAsB,GAAG,UAAU,IAAI,EAAE;EACnD,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,EAAE;EAC7D,QAAQ,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;EACtC,QAAQ,IAAI,MAAM,CAAC,0BAA0B,CAAC,EAAE,EAAE,OAAO,MAAM,CAAC,0BAA0B,CAAC,CAAC,QAAQ,CAAC,EAAE;EACvG,QAAQ,mBAAmB,CAAqB,CAAC,CAAC;EAClD,OAAO,CAAC;AACR;EACA,MAAM,IAAI,aAAa,GAAG,YAAY;EACtC,QAAQ,SAAS,CAAC,iBAAiB,EAAE,sBAAsB,EAAE,YAAY;EACzE,UAAU,MAAM,oCAAoC,GAAG,iBAAiB,CAAC;EACzE,SAAS,CAAC,CAAC;EACX,OAAO,CAAC;AACR;EACA,MAAM,IAAI,sBAAsB,GAAG,iBAAiB,CAAC,iBAAiB,CAAC,CAAC;AACxE;EACA,MAAM,IAAI,sBAAsB,EAAE;EAClC,QAAQ,sBAAsB,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;EAC9D,OAAO,MAAM,IAAI,MAAM,CAAC,0BAA0B,CAAC,EAAE;EACrD,QAAQ,IAAI,UAAU,GAAG,YAAY;EACrC,UAAU,IAAI,OAAO,GAAG,MAAM,CAAC,0BAA0B,CAAC,CAAC;EAC3D,UAAU,IAAI,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;AAC1C;EACA,UAAU,IAAI,OAAO,CAAC,MAAM,KAAK,GAAG,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;EAC9D,YAAY,IAAI,IAAI,GAAG,iBAAiB,CAAC,MAAM,CAAC,6BAA6B,CAAC,CAAC,CAAC;AAChF;EACA,YAAY,IAAI,IAAI,EAAE;EACtB,cAAc,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC;EACrC,aAAa,MAAM;EACnB,cAAc,OAAO,CAAC,IAAI,CAAC,iFAAiF,GAAG,OAAO,CAAC,MAAM,GAAG,aAAa,GAAG,iBAAiB,CAAC,CAAC;EACnK,cAAc,aAAa,EAAE,CAAC;EAC9B,cAAc,OAAO;EACrB,aAAa;EACb,WAAW;AACX;EACA,UAAU,sBAAsB,CAAC,QAAQ,CAAC,CAAC;EAC3C,SAAS,CAAC;AACV;EACA,QAAQ,IAAI,MAAM,CAAC,0BAA0B,CAAC,CAAC,QAAQ,EAAE;EACzD,UAAU,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;EACpC,SAAS,MAAM;EACf,UAAU,MAAM,CAAC,0BAA0B,CAAC,CAAC,gBAAgB,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;EAClF,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,aAAa,EAAE,CAAC;EACxB,OAAO;EACP,KAAK;EACL,GAAG;AACH;EACA,EAAE,IAAI,SAAS,CAAC;AAChB;EACA,EAAE,qBAAqB,GAAG,SAAS,SAAS,GAAG;EAC/C,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE;EAC9B,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,qBAAqB,GAAG,SAAS,CAAC,EAAE;EAC1D,GAAG,CAAC;AACJ;EACA,EAAE,SAAS,GAAG,CAAC,IAAI,EAAE;AAErB;EACA,IAAI,IAAI,eAAe,GAAG,CAAC,EAAE;EAC7B,MAAM,OAAO;EACb,KAAK;AACL;EACA,IAAI,MAAM,EAAE,CAAC;EACb,IAAI,IAAI,eAAe,GAAG,CAAC,EAAE,EAAE,OAAO,EAAE;AACxC;EACA,IAAI,SAAS,KAAK,GAAG;EACrB,MAAM,IAAI,SAAS,EAAE,EAAE,OAAO,EAAE;EAChC,MAAM,SAAS,GAAG,IAAI,CAAC;EACvB,MAAM,IAAI,KAAK,EAAE,EAAE,OAAO,EAAE;EAC5B,MAAM,WAAW,EAAE,CAAC;EACpB,MAAM,OAAO,EAAE,CAAC;EAChB,MAAM,IAAI,MAAM,CAAC,sBAAsB,CAAC,EAAE,EAAE,MAAM,CAAC,sBAAsB,CAAC,EAAE,CAAC,EAAE;EAC/E,MAAM,OAAO,EAAE,CAAC;EAChB,KAAK;AACL;EACA,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,EAAE;EAC7B,MAAM,MAAM,CAAC,WAAW,CAAC,CAAC,YAAY,CAAC,CAAC;EACxC,MAAM,UAAU,CAAC,YAAY;EAC7B,QAAQ,UAAU,CAAC,YAAY;EAC/B,UAAU,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC;EAClC,SAAS,EAAE,CAAC,CAAC,CAAC;EACd,QAAQ,KAAK,EAAE,CAAC;EAChB,OAAO,EAAE,CAAC,CAAC,CAAC;EACZ,KAAK,MAAM;EACX,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,GAAG;AACH;EACA,EAAE,MAAM,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;AACtB;EACA,EAAE,SAAS,KAAK,CAAC,IAAI,EAAE;EACvB,IAAI,IAAI,MAAM,CAAC,SAAS,CAAC,EAAE;EAC3B,MAAM,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;EAC9B,KAAK;AACL;EACA,IAAI,IAAI,IAAI,EAAE,CAAC;EACf,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC;EACd,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC;EACd,IAAI,KAAK,GAAG,IAAI,CAAC;EACjB,IAAI,MAAM,QAAQ,GAAG,IAAI,GAAG,8CAA8C,CAAC;EAC3E,GAAG;AACH;EACA,EAAE,MAAM,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC;AAC1B;EACA,EAAE,IAAI,MAAM,CAAC,SAAS,CAAC,EAAE;EACzB,IAAI,IAAI,OAAO,MAAM,CAAC,SAAS,CAAC,IAAI,UAAU,EAAE,EAAE,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;AAC5F;EACA,IAAI,OAAO,MAAM,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;EACzC,MAAM,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;EAChC,KAAK;EACL,GAAG;EACH,EAAE,GAAG,EAAE,CAAC;EACR,EAAE,OAAO,KAAK,CAAC;EACf,CAAC,CAAC,OAAO,KAAK,KAAK,QAAQ,GAAG,KAAK,GAAG,EAAE,CAAC,CAAC;AAC1C;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,MAAM,GAAG,QAAQ,CAAC;EACtB,IAAI,QAAQ,GAAG,MAAM,CAAC;EACtB,IAAI,OAAO,GAAG,MAAM,CAAC;EACrB,IAAI,QAAQ,GAAG,MAAM,CAAC;EACtB,IAAI,QAAQ,GAAG,MAAM,CAAC;EACtB,IAAI,UAAU,GAAG,MAAM,CAAC;EACxB,IAAI,OAAO,GAAG,MAAM,CAAC;EACrB;EACA;AACA;EACA;AACA;EACA,IAAI,QAAQ,GAAG;EACf,CAAC,eAAe,EAAE,MAAM,CAAC,EAAE,CAAC,cAAc,EAAE,MAAM,CAAC,EAAE,CAAC,oBAAoB,EAAE,MAAM,CAAC,EAAE,CAAC,eAAe,EAAE,MAAM,CAAC,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,EAAE,CAAC,wBAAwB,EAAE,MAAM,CAAC,EAAE,CAAC,eAAe,EAAE,MAAM,CAAC,EAAE,CAAC,8BAA8B,EAAE,MAAM,CAAC;EACrP,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,iBAAiB,EAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,UAAU,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,mBAAmB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,uBAAuB,EAAE,QAAQ,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,2BAA2B,EAAE,QAAQ,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC,EAAE,CAAC,oBAAoB,EAAE,QAAQ,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,MAAM,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,qBAAqB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,mBAAmB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,oBAAoB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,kBAAkB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,qBAAqB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,uBAAuB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,4BAA4B,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,qBAAqB,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,qBAAqB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,uBAAuB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,wBAAwB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,mBAAmB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,qBAAqB,EAAE,QAAQ,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,sBAAsB,EAAE,QAAQ,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,0BAA0B,EAAE,QAAQ,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,2BAA2B,EAAE,QAAQ,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,sBAAsB,EAAE,MAAM,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,uBAAuB,EAAE,MAAM,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,yBAAyB,EAAE,MAAM,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,MAAM,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,MAAM,CAAC,EAAE,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,gBAAgB,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;AAC12H;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,SAAS,GAAG,CAAC,CAAC;EAClB,IAAI,QAAQ,GAAG,CAAC,CAAC;EACjB,IAAI,QAAQ,GAAG,CAAC,CAAC;EACjB,IAAI,eAAe,GAAG,CAAC,CAAC;EACxB,IAAI,YAAY,GAAG,CAAC,CAAC;EACrB,IAAI,cAAc,GAAG,CAAC,CAAC;EACvB,IAAI,kBAAkB,GAAG,CAAC,CAAC;EAC3B,IAAI,oBAAoB,GAAG,CAAC,CAAC;EAC7B,IAAI,gBAAgB,GAAG,CAAC,CAAC;EACzB,IAAI,UAAU,GAAG,CAAC,CAAC;EACnB,IAAI,iBAAiB,GAAG,EAAE,CAAC;EAC3B,IAAI,eAAe,GAAG,EAAE,CAAC;EACzB,IAAI,cAAc,GAAG,EAAE,CAAC;EACxB,IAAI,cAAc,GAAG,EAAE,CAAC;EACxB,IAAI,eAAe,GAAG,EAAE,CAAC;EACzB,IAAI,gBAAgB,GAAG,EAAE,CAAC;EAC1B;EACA;EACA;EACA;EACA;AACA;EACA,IAAI,aAAa,GAAG,EAAE,CAAC;EACvB,aAAa,CAAC,SAAS,CAAC,GAAG,SAAS,CAAC;EACrC,aAAa,CAAC,QAAQ,CAAC,GAAG,iEAAiE,CAAC;EAC5F,aAAa,CAAC,QAAQ,CAAC,GAAG,0CAA0C,CAAC;EACrE,aAAa,CAAC,eAAe,CAAC,GAAG,kEAAkE,CAAC;EACpG,aAAa,CAAC,YAAY,CAAC,GAAG,qDAAqD,CAAC;EACpF,aAAa,CAAC,cAAc,CAAC,GAAG,6BAA6B,CAAC;EAC9D,aAAa,CAAC,kBAAkB,CAAC,GAAG,sCAAsC,CAAC;EAC3E,aAAa,CAAC,oBAAoB,CAAC,GAAG,wCAAwC,CAAC;EAC/E,aAAa,CAAC,gBAAgB,CAAC,GAAG,+BAA+B,CAAC;EAClE,aAAa,CAAC,UAAU,CAAC,GAAG,qCAAqC,CAAC;EAClE,aAAa,CAAC,iBAAiB,CAAC,GAAG,iBAAiB,CAAC;EACrD,aAAa,CAAC,eAAe,CAAC,GAAG,mCAAmC,CAAC;EACrE,aAAa,CAAC,cAAc,CAAC,GAAG,6CAA6C,CAAC;EAC9E,aAAa,CAAC,cAAc,CAAC,GAAG,0BAA0B,CAAC;EAC3D,aAAa,CAAC,eAAe,CAAC,GAAG,6CAA6C,CAAC;EAC/E,aAAa,CAAC,gBAAgB,CAAC,GAAG,sCAAsC,CAAC;AACzE;EACA,IAAI,cAAc,GAAG,IAAI,CAAC;EAC1B,IAAI,cAAc,GAAG,IAAI,CAAC;EAC1B,IAAI,YAAY,GAAG,IAAI,CAAC;EACxB;EACA;EACA;EACA;EACA;AACA;EACA,IAAI,iBAAiB,GAAG,EAAE,CAAC;EAC3B,iBAAiB,CAAC,cAAc,CAAC,GAAG,cAAc,CAAC;EACnD,iBAAiB,CAAC,cAAc,CAAC,GAAG,4BAA4B,CAAC;EACjE,iBAAiB,CAAC,YAAY,CAAC,GAAG,wCAAwC,CAAC;EAC3E,IAAI,iBAAiB,GAAG,eAAe,CAAC;EACxC;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE;EAC9C;EACA,EAAE,IAAI,QAAQ,GAAG,IAAI,IAAI,OAAO,IAAI,IAAI,CAAC;AACzC;EACA,EAAE,IAAI,GAAG,GAAG,IAAI,KAAK,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,iBAAiB,IAAI,UAAU,GAAG,OAAO,IAAI,QAAQ,IAAI,WAAW,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC;AAChJ;EACA,EAAE,GAAG,CAAC,IAAI,GAAG,OAAO,CAAC;EACrB,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,cAAc,CAAC,OAAO,EAAE,KAAK,EAAE;EACxC;EACA,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,KAAK,CAAC,GAAG;EACtC,IAAI,KAAK,EAAE,KAAK;EAChB,GAAG,GAAG,EAAE,CAAC;EACT,EAAE,OAAO,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;EACnD,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,cAAc,CAAC,OAAO,EAAE,KAAK,EAAE;EACxC;EACA,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,KAAK,CAAC,GAAG;EACtC,IAAI,KAAK,EAAE,KAAK;EAChB,GAAG,GAAG,EAAE,CAAC;EACT,EAAE,OAAO,WAAW,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;EACvD,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,YAAY,CAAC,OAAO,EAAE;EAC/B,EAAE,IAAI,OAAO,KAAK,CAAC,EAAE;EACrB,IAAI,MAAM,cAAc,CAAC,OAAO,CAAC,CAAC;EAClC,GAAG;EACH,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,IAAI,EAAE,GAAG,EAAE,CAAC;AACZ;EACA,QAAQ,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,GAAG,EAAE;EACpC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;EAC7C,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,EAAE,CAAC;EAGjB;AACA;EACA,IAAI,MAAM,GAAG,CAAC,CAAC;EAEf,IAAI,MAAM,GAAG,CAAC,CAAC;EACf,IAAI,QAAQ,GAAG,CAAC,CAAC;EACjB,IAAI,UAAU,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;EACpC,IAAI,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;EAClC,IAAI,eAAe,GAAG,EAAE,CAAC,kBAAkB,EAAE,CAAC;EAC9C,IAAI,aAAa,GAAG,EAAE,CAAC,gBAAgB,EAAE,CAAC;EAC1C,IAAI,UAAU,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;EACT,EAAE,CAAC,sBAAsB,GAAG;EACtC,EAAE,CAAC,aAAa,GAAG;EAkEpC;AACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,WAAW,CAAC,GAAG,EAAE;EAC1B,EAAE,IAAI,OAAO,GAAG,KAAK,QAAQ,IAAI,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,EAAE;EACjF,IAAI,MAAM,cAAc,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;EAC5C,GAAG;AACH;EACA,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,eAAe,CAAC,OAAO,EAAE;EAClC,EAAE,IAAI,CAAC,OAAO,EAAE,EAAE,MAAM,cAAc,CAAC,YAAY,CAAC,CAAC,EAAE;EACvD,EAAE,OAAO,OAAO,CAAC;EACjB,CAAC;AACD;EACA,IAAI,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;EAC9C;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,mBAAmB,CAAC,MAAM,EAAE;EACrC,EAAE,IAAI,MAAM,GAAG,mBAAmB,EAAE;EACpC,IAAI,MAAM,cAAc,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;EACjD,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;AACD;EACA,IAAI,wBAAwB,GAAG,cAAc,CAAC;EAC9C;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,kBAAkB,CAAC,OAAO,EAAE;EACrC,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE;EACtH,IAAI,OAAO,OAAO,CAAC;EACnB,GAAG;AACH;EACA,EAAE,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,wBAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;EAC7E,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAClB,GAAG;AACH;EACA,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EAC1E,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EACvE,EAAE,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;EACxB,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,YAAY,CAAC,GAAG,EAAE;EAC3B,EAAE,IAAI,GAAG,IAAI,CAAC,EAAE;EAChB,IAAI,OAAO,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;EACjC,GAAG;AACH;AACA;EACA,EAAE,GAAG,GAAG,GAAG,GAAG,UAAU,CAAC;EACzB,EAAE,IAAI,OAAO,GAAG,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;EAClD,EAAE,IAAI,MAAM,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC;EACrE,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;EAC1C,EAAE,OAAO,OAAO,CAAC;EACjB,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE;EAC1C,EAAE,OAAO,YAAY,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;EAC/D,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,OAAO,CAAC,OAAO,EAAE,MAAM,EAAE;EAClC,EAAE,IAAI,SAAS,GAAG,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC;EAC1C,EAAE,IAAI,MAAM,GAAG,EAAE,CAAC;AAClB;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;EACtC,IAAI,MAAM,IAAI,GAAG,CAAC;EAClB,GAAG;AACH;EACA,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;EAC3B,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EAmBD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,qBAAqB,CAAC,YAAY,EAAE,OAAO,EAAE,SAAS,EAAE;EACjE,EAAE,IAAI,QAAQ,GAAG,YAAY,CAAC,MAAM,CAAC;AACrC;EACA,EAAE,IAAI,aAAa,GAAG,KAAK,CAAC,OAAO,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;AACzD;AACA;EACA,EAAE,IAAI,QAAQ,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC;EACnC,EAAE,IAAI,QAAQ,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC;AACnC;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EAC5C,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,aAAa,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;EAClI,GAAG;AACH;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,aAAa,CAAC,EAAE,OAAO,GAAG,MAAM,CAAC,CAAC;EACjE,EAAE,OAAO,OAAO,CAAC;EACjB,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,uBAAuB,CAAC,WAAW,EAAE,SAAS,EAAE;EACzD;EACA,EAAE,IAAI,QAAQ,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;AACxC;EACA,EAAE,IAAI,UAAU,GAAG,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;AAChD;AACA;EACA,EAAE,IAAI,aAAa,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,cAAc,GAAG,aAAa,GAAG,UAAU,CAAC;EAClD,EAAE,IAAI,WAAW,GAAG,cAAc,GAAG,MAAM,CAAC;AAC5C;EACA,EAAE,qBAAqB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,UAAU,GAAG,aAAa,EAAE,SAAS,CAAC,CAAC;EAC/E,EAAE,IAAI,KAAK,CAAC;AACZ;EACA,EAAE,IAAI,QAAQ,GAAG,CAAC,EAAE;EACpB,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;AAChD;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;EACvC,MAAM,qBAAqB,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,UAAU,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;EACnF,KAAK;EACL,GAAG;AACH;EACA,EAAE,KAAK,CAAC,QAAQ,CAAC,UAAU,GAAG,cAAc,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;EAC/D,EAAE,KAAK,CAAC,QAAQ,CAAC,UAAU,GAAG,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;EACzD,EAAE,OAAO,UAAU,CAAC;EACpB,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,iBAAiB,CAAC,UAAU,EAAE;EACvC;EACA,EAAE,IAAI,aAAa,GAAG,CAAC,CAAC;EACxB,EAAE,IAAI,cAAc,GAAG,aAAa,GAAG,UAAU,CAAC;EAClD,EAAE,IAAI,WAAW,GAAG,cAAc,GAAG,MAAM,CAAC;AAC5C;EACA,EAAE,IAAI,kBAAkB,GAAG,MAAM,CAAC;AAClC;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,GAAG,aAAa,GAAG,kBAAkB,EAAE,KAAK,CAAC,CAAC,CAAC;AACtF;AACA;EACA,EAAE,IAAI,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,UAAU,GAAG,cAAc,EAAE,KAAK,CAAC,CAAC;AACpE;EACA,EAAE,IAAI,QAAQ,GAAG,CAAC,EAAE;EACpB,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,UAAU,GAAG,WAAW,EAAE,KAAK,CAAC,CAAC;AAChE;EACA,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;EACvC,MAAM,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,GAAG,kBAAkB,EAAE,KAAK,CAAC,CAAC,CAAC;EACtF,KAAK;AACL;EACA,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;EACvB,GAAG;AACH;EACA,EAAE,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;EAC1B,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,sBAAsB,CAAC,QAAQ,EAAE,MAAM,EAAE;EAClD,EAAE,KAAK,MAAM,KAAK,KAAK,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC;AACtC;EACA,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,QAAQ,GAAG,UAAU,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC;EACpE,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,QAAQ,GAAG,UAAU,GAAG,MAAM,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC;EAC7E;AACA;EACA,EAAE,OAAO,KAAK,GAAG,kBAAkB,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,IAAI,CAAC;EACzD,CAAC;EAgCD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,4BAA4B,CAAC,QAAQ,EAAE;EAChD,EAAE,OAAO,EAAE,CAAC,4BAA4B,CAAC,QAAQ,CAAC,CAAC;EACnD,CAAC;EAoBD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,oBAAoB,CAAC,QAAQ,EAAE,QAAQ,EAAE;EAClD,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC;AACf;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;EACrC,IAAI,IAAI,OAAO,GAAG,sBAAsB,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;AACtD;EACA,IAAI,IAAI,OAAO,KAAK,IAAI,EAAE;EAC1B,MAAM,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EACxB,KAAK;EACL,GAAG;AACH;EACA,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EAiCD;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,eAAe,CAAC,QAAQ,EAAE;EACnC,EAAE,OAAO,UAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC;EACxD,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,UAAU,CAAC,QAAQ,EAAE;EAC9B,EAAE,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,eAAe,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC;EACzE,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,iBAAiB,CAAC,QAAQ,EAAE;EACrC,EAAE,OAAO,CAAC,eAAe,CAAC,QAAQ,GAAG,MAAM,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC;EACzE,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AACA;EACA,SAAS,gBAAgB,CAAC,YAAY,EAAE,aAAa,EAAE,UAAU,EAAE;EACnE,EAAE,IAAI,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;EACrD;AACA;EACA,EAAE,IAAI,QAAQ,GAAG,YAAY,GAAG,MAAM,CAAC;EACvC,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC;AACf;EACA,EAAE,IAAI,SAAS,GAAG,aAAa,GAAG,iBAAiB,GAAG,UAAU,CAAC;AACjE;EACA,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;EAC5C,IAAI,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/C,GAAG;AACH;EACA,EAAE,IAAI,UAAU,EAAE;EAClB;EACA,IAAI,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACrB,GAAG;AACH;EACA,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EAiND;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,YAAY,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;AACxC;AACA;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,CAAC;AACjE;EACA,EAAE,IAAI,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;AAC1C;EACA,EAAE,IAAI;EACN,IAAI,YAAY,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC;EACxD,IAAI,OAAO,eAAe,CAAC,sBAAsB,CAAC,OAAO,CAAC,CAAC,CAAC;EAC5D,GAAG,SAAS;EACZ,IAAI,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;AACzB;EACA,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;EACxB,GAAG;EACH,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,YAAY,CAAC,OAAO,EAAE;EAC/B,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;AACxC;EACA,EAAE,IAAI,GAAG,GAAG,kBAAkB,CAAC,OAAO,CAAC,CAAC;EACxC,EAAE,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,IAAI;EACN,IAAI,YAAY,CAAC,EAAE,CAAC,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;EACxD,IAAI,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC;EAC9B,GAAG,SAAS;EACZ,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;EACxB,GAAG;EACH,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,cAAc,CAAC,OAAO,EAAE,eAAe,EAAE;EAClD,EAAE,IAAI,YAAY,GAAG,KAAK,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;AACpD;EACA,EAAE,IAAI,GAAG,GAAG,kBAAkB,CAAC,OAAO,CAAC,CAAC;EACxC,EAAE,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;AACrB;EACA,EAAE,IAAI;EACN,IAAI,YAAY,CAAC,EAAE,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC,CAAC;EAChE,IAAI,OAAO,gBAAgB,CAAC,YAAY,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;EAC5E,GAAG,SAAS;EACZ,IAAI,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC9B,GAAG;EACH,CAAC;EAgRD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,cAAc,CAAC,WAAW,EAAE,GAAG,EAAE,SAAS,EAAE;EACrD,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;EACnB,EAAE,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC;AACjC;EACA,EAAE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;EAC/D,IAAI,OAAO,EAAE,CAAC;EACd,GAAG;AACH;AACA;EACA,EAAE,IAAI,OAAO,GAAG,OAAO,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,QAAQ,GAAG,CAAC,WAAW,CAAC,GAAG,WAAW,CAAC;EACpF,EAAE,IAAI,UAAU,GAAG,uBAAuB;EAC1C,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;AACtB;EACA,EAAE,IAAI,QAAQ,GAAG,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;AACzC;EACA,EAAE,IAAI;EACN,IAAI,YAAY,CAAC,EAAE,CAAC,qBAAqB,CAAC,UAAU,EAAE,GAAG,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;EACzE,IAAI,IAAI,KAAK,GAAG,mBAAmB,CAAC,4BAA4B,CAAC,QAAQ,CAAC,CAAC,CAAC;AAC5E;EACA,IAAI,IAAI,QAAQ,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;AACpD;EACA,IAAI,IAAI;EACR,MAAM,YAAY,CAAC,EAAE,CAAC,cAAc,CAAC,UAAU,EAAE,GAAG,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;EACpE,MAAM,OAAO,oBAAoB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;EACnD,KAAK,SAAS;EACd,MAAM,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EAC5B,KAAK;EACL,GAAG,SAAS;EACZ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA,IAAI,iBAAiB,CAAC,UAAU,CAAC,CAAC;EAClC,GAAG;EACH,CAAC;EAmxBD;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,UAAU,CAAC,GAAG,EAAE;EACzB,EAAE,OAAO,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EAC7B,CAAC;EACD;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,UAAU,CAAC,GAAG,EAAE;EACzB,EAAE,OAAO,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;EAC7B;;ECvhgBe,yBAAQ,CAAC,CAAC,EAAE;EAC3B,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAClC,EAAE,OAAO,MAAM;EACf,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI;EAC9I,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI;EACxI,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACjI,QAAQ,GAAG,CAAC;EACZ;;MCPA,OAAc,GAAGgC,SAAO,CAAC;AACzB;EACA,SAASA,SAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE;EAChC,EAAE,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC;EACzC,EAAE,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC;EACzC,EAAE,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC;EACzC,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,IAAI,KAAK,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;EAClD,CAAC;AACD;AACAA,WAAO,CAAC,SAAS,CAAC,QAAQ,GAAG,SAAS,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACxD,EAAE,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACvB,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI;EAChD,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI;EAC3C,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC;EAC5C,CAAC;;ECdD,IAAIA,SAAO,GAAGC,OAAuB,CAAC;EACtC,IAAI,SAAS,GAAG,CAAC,CAAC;AAClB;MACA,QAAc,GAAGC,UAAQ,CAAC;AAC1B;EACA,SAASA,UAAQ,CAAC,MAAM,EAAE;EAC1B,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;EACjB,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,CAAC;AACD;AACAA,YAAQ,CAAC,SAAS,CAAC,SAAS,GAAG,SAAS,SAAS,GAAG;EACpD,EAAE,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC3B,EAAE,IAAI,OAAO,GAAG,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIA,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIE,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIE,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIE,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIE,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIE,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIE,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,EAAE,IAAI,CAAC,EAAE,GAAG,IAAIE,UAAQ,CAAC,IAAIF,SAAO,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC;EAC3G,CAAC,CAAC;AACF;AACAE,YAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,SAAS,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE;EAC/D,EAAE,IAAI,MAAM,GAAG,IAAI,CAAC,EAAE,KAAK,IAAI,CAAC;EAChC,EAAE,IAAI,MAAM,EAAE;EACd;EACA,IAAI,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,EAAE;EAC7B,MAAM,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;EACzB,KAAK,MAAM;EACX,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC3B,KAAK;EACL,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,SAAS,IAAI,KAAK,GAAG,EAAE,EAAE;EACtD,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;EACvB,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;EAClD,QAAQ,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;EACrD,OAAO;EACP,MAAM,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACxB,KAAK;EACL,GAAG,MAAM;EACT,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;EACtB,MAAM,CAAC,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC;EACxB,MAAM,CAAC,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EACzB,IAAI,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC7B,IAAI,IAAI,OAAO,GAAG,CAAC,CAAC;EACpB,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE;EACtB,MAAM,OAAO,IAAI,CAAC,CAAC;EACnB,KAAK;EACL,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE;EACtB,MAAM,OAAO,IAAI,CAAC,CAAC;EACnB,KAAK;EACL,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE;EACtB,MAAM,OAAO,IAAI,CAAC,CAAC;EACnB,KAAK;AACL;EACA,IAAI,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;EACxC,IAAI,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;EACxC,GAAG;EACH,CAAC,CAAC;AACF;AACAA,YAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,SAAS,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,EAAE;EAChG,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,OAAO;EACvC,EAAE,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;EACzB,EAAE,IAAI,UAAU,GAAG,OAAO,YAAY,KAAK,UAAU,CAAC;EACtD,EAAE,IAAI,KAAK,EAAE;EACb,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;EAC3C,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACzB,MAAM,IAAI,UAAU,EAAE;EACtB,QAAQ,IAAI,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE;EACxF,UAAU,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC5B,SAAS;EACT,OAAO,MAAM;EACb,QAAQ,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EAC1B,OAAO;EACP,KAAK;EACL,GAAG;AACH;EACA,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO;AACvB;EACA,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;EAChE,CAAC,CAAC;AACF;EACA,SAAS,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE;EAC7B,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC,EAAE,IAAI,GAAG,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;EAChC;;MC3GA,KAAc,GAAGC,UAAQ,CAAC;AAC1B;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAASA,UAAQ,CAAC,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,OAAO,EAAE;EAC/D,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,IAAI,OAAO,GAAG,CAAC,CAAC;EAClB,EAAE,OAAO,GAAG,OAAO,IAAI,EAAE,CAAC;EAC1B,EAAE,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;EAC/B,EAAE,IAAI,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;EACzC,EAAE,IAAI,kBAAkB,GAAG,OAAO,CAAC,aAAa,IAAI,IAAI,CAAC;EACzD;EACA,EAAE,UAAU,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;AAC/B;EACA,EAAE,SAAS,aAAa,GAAG;EAC3B,IAAI,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,GAAG,kBAAkB,CAAC,CAAC;EACpE,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC;EAClB,IAAI,IAAI,SAAS,GAAG,IAAI,IAAI,EAAE,CAAC;EAC/B,IAAI,KAAK,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,IAAI,EAAE;EAC3C,MAAM,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;EACxC,KAAK;EACL,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;EAC1B,MAAM,OAAO,KAAK,IAAI,IAAI,EAAE,GAAG,SAAS,CAAC,CAAC;EAC1C,MAAM,KAAK,GAAG,CAAC,CAAC;AAChB;EACA,MAAM,kBAAkB,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,CAAC;EACjE,MAAM,UAAU,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;EACnC,KAAK,MAAM;EACX,MAAM,YAAY,CAAC,KAAK,CAAC,CAAC;EAC1B,KAAK;EACL,GAAG;EACH;;;;;;;;ECxCA,IAAI,OAAO,GAAGF,OAA2B,CAAC;EAC1C,IAAI,QAAQ,GAAGG,QAA4B,CAAC;EAC5C,IAAI,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;EAChC,IAAI,QAAQ,GAAGC,KAAgB,CAAC;AAChC;MACA,IAAc,GAAG,UAAU,CAAC;AAC5B;EACA,SAAS,UAAU,CAAC,OAAO,EAAE;EAE7B,EAAE,IAAI,QAAQ,GAAG,EAAE,CAAC;AACpB;EACA,EAAE,IAAI,IAAI,CAAC;EACX,EAAE,IAAI,aAAa,CAAC;EACpB,EAAE,IAAI,GAAG,GAAG;EACZ;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,SAAS,EAAE,SAAS;AACxB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,IAAI,EAAE,IAAI;AACd;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,MAAM,EAAE,SAAS;AACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,YAAY,EAAE,YAAY;AAC9B;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,eAAe,EAAE,eAAe;AACpC;EACA;EACA;EACA;EACA,IAAI,OAAO,EAAE,OAAO;EACpB,GAAG,CAAC;AACJ;EACA,EAAE,OAAO,GAAG,CAAC;AACb;EACA,EAAE,SAAS,OAAO,GAAG;EACrB,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;AACH;EACA,EAAE,SAAS,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE;EAC1C,IAAI,IAAI,CAAC,IAAI,EAAE;EACf;EACA,MAAM,OAAO,QAAQ,CAAC;EACtB,KAAK;EACL,IAAI,IAAI,OAAO,GAAG,EAAE,CAAC;EACrB,IAAI,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,YAAY,CAAC,CAAC;EACrE,IAAI,OAAO,OAAO,CAAC;AACnB;EACA;EACA,IAAI,SAAS,cAAc,CAAC,SAAS,EAAE;EACvC,MAAM,IAAI,IAAI,GAAG,EAAE,CAAC;EACpB,MAAM,IAAI,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC;EAChC,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,IAAI,EAAE,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC1E,WAAW,IAAI,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,IAAI,EAAE,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/E;EACA,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,IAAI,EAAE,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC1E,WAAW,IAAI,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,IAAI,EAAE,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAC/E;EACA,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,IAAI,EAAE,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC1E,WAAW,IAAI,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,IAAI,EAAE,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC/E,MAAM,OAAO,IAAI,GAAG,CAAC,CAAC;EACtB,KAAK;AACL;EACA,IAAI,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EACnC,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;EAC1D,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,GAAG,CAAC,CAAC,EAAE;EAClB,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC;EACjB,GAAG;AACH;EACA,EAAE,SAAS,YAAY,CAAC,SAAS,EAAE,YAAY,EAAE,IAAI,EAAE,GAAG,EAAE;EAC5D,IAAI,IAAI,CAAC,IAAI,EAAE;EACf;EACA,MAAM,OAAO,QAAQ,CAAC;EACtB,KAAK;AACL;EACA,IAAI,IAAI,IAAI,KAAK,SAAS,EAAE,IAAI,GAAG,CAAC,CAAC;EACrC,IAAI,IAAI,GAAG,KAAK,SAAS,EAAE,GAAG,GAAG,MAAM,CAAC,iBAAiB,CAAC;EAC1D;EACA,IAAI,IAAI,IAAI,IAAI,CAAC;EACjB,IAAI,GAAG,IAAI,GAAG,CAAC;AACf;EACA,IAAI,IAAI,OAAO,GAAG,EAAE,CAAC;EACrB,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;EAClE,IAAI,OAAO,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;AAC5C;EACA,IAAI,SAAS,cAAc,CAAC,SAAS,EAAE;EACvC;EACA,MAAM,IAAI,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC;EAChC,MAAM,IAAI,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC;EAClE,QAAQ,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC;EAChE,QAAQ,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC;EAChE,QAAQ,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC;EAChE,QAAQ,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC;EAChE,QAAQ,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC;EAChE,QAAQ,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;EACvF,QAAQ,IAAI,CAAC;AACb;EACA,MAAM,IAAI,IAAI,GAAG,CAAC,EAAE,OAAO,KAAK,CAAC;AACjC;EACA,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;EACtF,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC;EACzC,KAAK;AACL;EACA,IAAI,SAAS,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAChC,MAAM,IAAI,IAAI,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;EACtD,iBAAiB,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;EACtD,iBAAiB,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACvD,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC;EACzC,KAAK;AACL;EACA,IAAI,SAAS,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE;EAC5C,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EAC/B,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;EACnC,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;EACnC,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC;EACzD,kBAAkB,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC;EACzD,kBAAkB,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;AAC1D;EACA,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EAC/B,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;EACnC,MAAM,IAAI,EAAE,GAAG,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;AACnC;EACA,MAAM,IAAI,KAAK,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC;EACzD,kBAAkB,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC;EACzD,kBAAkB,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAC1D,MAAM,OAAO,KAAK,GAAG,KAAK,CAAC;EAC3B,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,IAAI,CAAC,MAAM,EAAE;EACxB,IAAI,qBAAqB,CAAC,MAAM,CAAC,CAAC;EAClC,IAAI,aAAa,GAAG,MAAM,CAAC;EAC3B,IAAI,IAAI,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;EAClC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;EAC/C,MAAM,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,aAAa,EAAE,CAAC,CAAC,CAAC;EACvC,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE;EAC3C,IAAI,qBAAqB,CAAC,MAAM,CAAC,CAAC;AAClC;EACA,IAAI,IAAI,QAAQ,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;EAC1C,IAAI,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,YAAY,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC;AAC9D;EACA,IAAI,SAAS,YAAY,CAAC,OAAO,EAAE,CAAC,EAAE;EACtC,MAAM,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;EACpC,KAAK;AACL;EACA,IAAI,SAAS,YAAY,GAAG;EAC5B,MAAM,aAAa,GAAG,MAAM,CAAC;EAC7B,MAAM,IAAI,GAAG,QAAQ,CAAC;EACtB,MAAM,IAAI,OAAO,YAAY,KAAK,UAAU,EAAE;EAC9C,QAAQ,YAAY,CAAC,GAAG,CAAC,CAAC;EAC1B,OAAO;EACP,KAAK;EACL,GAAG;AACH;EACA,EAAE,SAAS,qBAAqB,CAAC,MAAM,EAAE;EACzC,IAAI,IAAI,CAAC,MAAM,EAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;EAClF,IAAI,IAAI,OAAO,MAAM,CAAC,MAAM,KAAK,QAAQ,EAAE,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;EACjG,IAAI,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,EAAE,MAAM,IAAI,KAAK,CAAC,iFAAiF,CAAC,CAAC;EACpI,GAAG;AACH;EACA,EAAE,SAAS,SAAS,GAAG;EACvB,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,WAAW,CAAC;EAClC,IAAI,OAAO,IAAI,CAAC,MAAM,CAAC;EACvB,GAAG;AACH;EACA,EAAE,SAAS,cAAc,CAAC,MAAM,EAAE;EAClC;EACA,IAAI,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;EAC7B,MAAM,IAAI,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;EAChC,MAAM,OAAO,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC;EACjC,KAAK;AACL;EACA;EACA,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACxC,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACxC,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACxC,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACxC,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACxC,IAAI,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;EACxC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;EAC/C,MAAM,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EACvB,QAAQ,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;EACzB,QAAQ,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC1B,MAAM,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EAC7B,MAAM,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;EAC7B,KAAK;AACL;EACA;EACA,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;EACzE;EACA;EACA,IAAI,IAAI,IAAI,CAAC,CAAC;EACd,IAAI,IAAI,IAAI,CAAC,CAAC;EACd,IAAI,IAAI,IAAI,CAAC,CAAC;EACd,IAAI,IAAI,IAAI,CAAC,CAAC;EACd,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;AACxB;EACA,IAAI,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,CAAC,CAAC;EAC1E,IAAI,OAAO,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;EAChC,GAAG;EACH,CAAA;;;;EChQA,MAAMC,SAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EAC3C,EAAE;EACF,EAAE,IAAI;EACN,EAAE,cAAc;EAChB,EAAE,sBAAsB;EACxB,EAAE,uBAAuB;EACzB,EAAE,0BAA0B;EAC5B,EAAE,0BAA0B;EAC5B,EAAE,MAAM;EACR,EAAE,OAAO;EACT,EAAE,iBAAiB;EACnB,CAAC,CAAC;AACF;EACA;EACA,IAAI,gBAAgB,GAAG,IAAIA,SAAO,CAAC,cAAc,EAAE,CAAC,YAAY,GAAG,cAAc,GAAG,cAAc,CAAC;EACnG,MAAM,MAAM,GAAG,IAAIA,SAAO,CAAC,IAAI,EAAE,CAAC;EAClC,MAAM,OAAO,GAAG,IAAIA,SAAO,CAAC,OAAO,EAAE,CAAC;EACtC,MAAM,oBAAoB,SAASA,SAAO,CAAC,uBAAuB,CAAC;EACnE,EAAE,WAAW,GAAG;EAChB,IAAI,KAAK,EAAE,CAAC;EACZ,IAAI,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC;EACvC,IAAI,MAAM,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACrG,IAAI,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzE,IAAI,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACzE,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;EACzB,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,UAAU,EAAE,IAAIA,SAAO,CAAC,sBAAsB,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC;EACzF,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,IAAI,EAAE,IAAIA,SAAO,CAAC,sBAAsB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;EAC7E,GAAG;EACH,EAAE,YAAY,CAAC,MAAM,EAAE;EACvB,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC;EAChD,IAAI,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC;EAC5C,IAAI,IAAI,KAAK,KAAK,SAAS,EAAE;EAC7B,MAAM,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;EACjC,MAAM,GAAG,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;EAC/B,MAAM,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC;EAC/B,KAAK;EACL,IAAI,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,EAAE;EACnC,MAAM,IAAI,CAAC,kBAAkB,EAAE,CAAC;EAChC,KAAK;EACL,IAAI,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;EACtC,MAAM,IAAI,CAAC,qBAAqB,EAAE,CAAC;EACnC,KAAK;EACL,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,YAAY,CAAC,KAAK,EAAE;EACtB,IAAI,IAAI,YAAY,CAAC;EACrB,IAAI,IAAI,KAAK,YAAY,YAAY,EAAE;EACvC,MAAM,YAAY,GAAG,KAAK,CAAC;EAC3B,KAAK,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;EACrC,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC;EAC7C,KAAK;EACL,IAAI,MAAM,cAAc,GAAG,IAAIA,SAAO,CAAC,0BAA0B,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACtF;EACA,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,eAAe,EAAE,IAAIA,SAAO,CAAC,0BAA0B,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC1G;EACA,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,aAAa,EAAE,IAAIA,SAAO,CAAC,0BAA0B,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACxG;AACA;EACA,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;EAC9B,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;EACjC,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,SAAS,CAAC,KAAK,EAAE;EACnB,IAAI,IAAI,MAAM,CAAC;EACf,IAAI,IAAI,KAAK,YAAY,YAAY,EAAE;EACvC,MAAM,MAAM,GAAG,KAAK,CAAC;EACrB,KAAK,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;EACrC,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC;EACvC,KAAK;EACL,IAAI,MAAM,mBAAmB,GAAG,IAAIA,SAAO,CAAC,0BAA0B,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrF;EACA,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,oBAAoB,EAAE,IAAIA,SAAO,CAAC,0BAA0B,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACpH;EACA,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,kBAAkB,EAAE,IAAIA,SAAO,CAAC,0BAA0B,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAClH;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,qBAAqB,CAAC,QAAQ,EAAE;EAClC,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC1D,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,iBAAiB,CAAC,QAAQ,EAAE;EAC9B,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC1D,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,QAAQ,CAAC,IAAI,EAAE;EACjB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAIA,SAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;AAC7E;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,gBAAgB,CAAC,YAAY,EAAE;EACjC,IAAI,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;EAC3C,IAAI,IAAI,QAAQ,CAAC,UAAU,EAAE;EAC7B,MAAM,OAAO,CAAC,KAAK,CAAC,qFAAqF,CAAC,CAAC;EAC3G,MAAM,OAAO;EACb,KAAK,MAAM,IAAI,QAAQ,CAAC,gBAAgB,EAAE;EAC1C,MAAM,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC5D,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,kBAAkB,GAAG;EACvB,IAAI,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,EAAE;EACnC,MAAM,IAAI,CAAC,WAAW,GAAG,IAAIA,SAAO,CAAC,IAAI,EAAE,CAAC;EAC5C,KAAK;EACL,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC;EAChD,IAAI,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC;EAC5C,IAAI,IAAI,KAAK,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,EAAE;EAClD,MAAM,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;EACrD,MAAM,MAAM,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;EACzC,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;EACrC,KAAK;EACL,GAAG;EACH,EAAE,qBAAqB,GAAG;EAC1B,IAAI,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;EACtC,MAAM,IAAI,CAAC,cAAc,GAAG,IAAIA,SAAO,CAAC,MAAM,EAAE,CAAC;EACjD,KAAK;EACL,IAAI,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,EAAE;EACnC,MAAM,IAAI,CAAC,kBAAkB,EAAE,CAAC;EAChC,KAAK;EACL,IAAI,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC;EAChD,IAAI,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC;EAC5C,IAAI,IAAI,KAAK,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,EAAE;EAClD,MAAM,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;EAChD,MAAM,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;EACzC,MAAM,IAAI,WAAW,GAAG,CAAC,CAAC;EAC1B,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;EACrD,QAAQ,OAAO,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;EAC9C,QAAQ,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;EAC/E,QAAQ,OAAO,CAAC,mBAAmB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;EAC5C,QAAQ,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;EAC/E,OAAO;EACP,MAAM,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;EAC1D,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,EAAE;EAC7C,QAAQ,OAAO,CAAC,KAAK,CAAC,uIAAuI,EAAE,IAAI,CAAC,CAAC;EACrK,OAAO;EACP,KAAK;EACL,GAAG;EACH,EAAE,MAAM,GAAG;EACX,GAAG;EACH,EAAE,WAAW,CAAC,MAAM,EAAE;EACtB,IAAI,OAAO,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;EAClG,IAAI,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;EACrC,GAAG;EACH,CAAC;EACD,oBAAoB,CAAC,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC;AAC7D;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,MAAMC,SAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EAC3C,EAAE;EACF,EAAE,SAAS;EACX,EAAE,cAAc;EAChB,EAAE,WAAW;EACb,EAAE,aAAa;EACf,EAAE,OAAO;EACT,CAAC,CAAC;AACFA,WAAO,CAAC,WAAW,CAAC,IAAI,GAAG;EAC3B,EAAE,UAAU,EAAE;EACd,IAAI,KAAK,EAAE,CAAC;EACZ,GAAG;EACH,EAAE,SAAS,EAAE;EACb,IAAI,KAAK,EAAE,CAAC;EACZ,GAAG;EACH,EAAE,UAAU,EAAE;EACd,IAAI,KAAK,EAAE,IAAIA,SAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC;EACpC,GAAG;EACH,EAAE,SAAS,EAAE;EACb,IAAI,KAAK,EAAE,CAAC;EACZ,GAAG;EACH,EAAE,QAAQ,EAAE;EACZ,IAAI,KAAK,EAAE,CAAC;EACZ,GAAG;EACH,EAAE,UAAU,EAAE;EACd,IAAI,KAAK,EAAE,CAAC;EACZ,GAAG;EACH,EAAE,OAAO,EAAE;EACX,IAAI,KAAK,EAAE,CAAC;EACZ,GAAG;EACH,CAAC,CAAC;AACFA,WAAO,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG;EAC5B,EAAE,QAAQ,EAAEA,SAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAACA,SAAO,CAAC,WAAW,CAAC,MAAM,EAAEA,SAAO,CAAC,WAAW,CAAC,GAAG,EAAEA,SAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;EACxH,EAAE,YAAY;EACd,EAAE,CAAC;AACH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE,CAAC;EACH,EAAE,cAAc;EAChB,EAAE,CAAC;AACH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE,CAAC;EACH,CAAC,CAAC;EACF,MAAM,YAAY,SAASA,SAAO,CAAC,cAAc,CAAC;EAClD,EAAE,WAAW,CAAC,UAAU,EAAE;EAC1B,IAAI,KAAK,CAAC;EACV,MAAM,IAAI,EAAE,cAAc;EAC1B,MAAM,QAAQ,EAAEA,SAAO,CAAC,aAAa,CAAC,KAAK,CAACA,SAAO,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC;EAC/E,MAAM,YAAY,EAAEA,SAAO,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,YAAY;EAC1D,MAAM,cAAc,EAAEA,SAAO,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,cAAc;EAC9D,MAAM,QAAQ,EAAE,IAAI;EACpB,KAAK,CAAC,CAAC;EACP,IAAI,MAAM,CAAC,gBAAgB,CAAC,IAAI,EAAE;EAClC,MAAM,KAAK,EAAE;EACb,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC;EAC7C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;EAC9C,SAAS;EACT,OAAO;EACP,MAAM,UAAU,EAAE;EAClB,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,aAAa,IAAI,IAAI,CAAC,OAAO,CAAC;EAC/C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,KAAK,KAAK,IAAI,EAAE;EAC9B,YAAY,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,EAAE,CAAC;EAC1C,WAAW,MAAM;EACjB,YAAY,OAAO,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;EAC5C,WAAW;EACX,SAAS;EACT,OAAO;EACP,MAAM,SAAS,EAAE;EACjB,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC;EAC/C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC;EAChD,SAAS;EACT,OAAO;EACP,MAAM,MAAM,EAAE;EACd,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC;EACrD,SAAS;EACT,QAAQ,GAAG,CAAC,KAAK,EAAE;EACnB,UAAU,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC,EAAE;EACtE,YAAY,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EACpC,WAAW;EACX,UAAU,IAAI,KAAK,KAAK,IAAI,EAAE;EAC9B,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,GAAG,EAAE,CAAC;EACvC,WAAW,MAAM;EACjB,YAAY,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;EACzC,WAAW;EACX,SAAS;EACT,OAAO;EACP,MAAM,SAAS,EAAE;EACjB,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC;EAC/C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC;EAChD,SAAS;EACT,OAAO;EACP,MAAM,QAAQ,EAAE;EAChB,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC;EAC9C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAC;EAC/C,SAAS;EACT,OAAO;EACP,MAAM,UAAU,EAAE;EAClB,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC;EAChD,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC;EACjD,SAAS;EACT,OAAO;EACP,MAAM,OAAO,EAAE;EACf,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC;EAC7C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;EAC9C,SAAS;EACT,OAAO;EACP,MAAM,OAAO,EAAE;EACf,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC;EAC7C,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;EAC9C,SAAS;EACT,OAAO;EACP,MAAM,UAAU,EAAE;EAClB,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC;EAChD,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EACrD,SAAS;EACT,OAAO;EACP,MAAM,eAAe,EAAE;EACvB,QAAQ,UAAU,EAAE,IAAI;EACxB,QAAQ,GAAG,EAAE,YAAY;EACzB,UAAU,OAAO,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC;EAC9D,SAAS;EACT,QAAQ,GAAG,EAAE,UAAU,KAAK,EAAE;EAC9B,UAAU,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,CAAC,EAAE;EAC/E,YAAY,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;EACpC,WAAW;EACX,UAAU,IAAI,KAAK,KAAK,IAAI,EAAE;EAC9B,YAAY,IAAI,CAAC,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;EAChD,YAAY,IAAI,CAAC,UAAU,CAAC,WAAW,GAAG,IAAI,CAAC;EAC/C,WAAW,MAAM;EACjB,YAAY,OAAO,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC;EAClD,YAAY,IAAI,CAAC,UAAU,CAAC,WAAW,GAAG,KAAK,CAAC;EAChD,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;EAC/B,GAAG;EACH,CAAC;EACD,YAAY,CAAC,SAAS,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7C;EACA,MAAMzC,OAAK,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,IAAI;EACN,EAAE,cAAc;EAChB,EAAE,0BAA0B;EAC5B,EAAE,0BAA0B;EAC5B,EAAE,KAAK;EACP,EAAE,SAAS;EACX,EAAE,OAAO;EACT,EAAE,IAAI;EACN,EAAE,MAAM;EACR,EAAE,OAAO;EACT,EAAE,OAAO;EACT,CAAC,CAAC;AACF;EACA;EACA,IAAI,cAAc,GAAG,IAAIA,OAAK,CAAC,cAAc,EAAE,CAAC,YAAY,GAAG,cAAc,GAAG,cAAc,CAAC;EAC/F,MAAM,MAAM,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EACnC,MAAM,IAAI,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EACjC,MAAM,OAAO,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EACpC,MAAM,KAAK,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EAClC,MAAM,SAAS,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EACtC,MAAM,UAAU,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EACvC,MAAM,SAAS,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EACtC,MAAM,KAAK,GAAG,IAAIA,OAAK,CAAC,KAAK,EAAE,CAAC;EAChC,MAAM,aAAa,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EAC1C,MAAM,IAAI,GAAG,IAAIA,OAAK,CAAC,IAAI,EAAE,CAAC;EAC9B,MAAM,OAAO,GAAG,IAAIA,OAAK,CAAC,MAAM,EAAE,CAAC;EACnC,MAAM,kBAAkB,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EAC/C,MAAM,aAAa,SAASA,OAAK,CAAC,IAAI,CAAC;EACvC,EAAE,WAAW,CAAC,QAAQ,GAAG,IAAI,oBAAoB,EAAE,EAAE,QAAQ,GAAG,IAAI,YAAY,CAAC;EACjF,IAAI,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ;EACnC,GAAG,CAAC,EAAE;EACN,IAAI,KAAK,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;EAC9B,IAAI,IAAI,CAAC,IAAI,GAAG,eAAe,CAAC;EAChC,GAAG;AACH;EACA,EAAE,oBAAoB,GAAG;EACzB,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACnC,IAAI,MAAM,aAAa,GAAG,QAAQ,CAAC,UAAU,CAAC,aAAa,CAAC;EAC5D,IAAI,MAAM,WAAW,GAAG,QAAQ,CAAC,UAAU,CAAC,WAAW,CAAC;EACxD,IAAI,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;EACpE,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE;EACxE,MAAM,MAAM,CAAC,mBAAmB,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;EACnD,MAAM,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;EAC/C,MAAM,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5D,MAAM,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;EACxE,KAAK;EACL,IAAI,MAAM,sBAAsB,GAAG,IAAIA,OAAK,CAAC,0BAA0B,CAAC,aAAa,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7F;EACA,IAAI,QAAQ,CAAC,cAAc,CAAC,CAAC,uBAAuB,EAAE,IAAIA,OAAK,CAAC,0BAA0B,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC1H;EACA,IAAI,QAAQ,CAAC,cAAc,CAAC,CAAC,qBAAqB,EAAE,IAAIA,OAAK,CAAC,0BAA0B,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACxH;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,OAAO,CAAC,SAAS,EAAE,UAAU,EAAE;EACjC,IAAI,IAAI,SAAS,CAAC,MAAM,KAAK,IAAI,EAAE;EACnC,MAAM,OAAO,CAAC,KAAK,CAAC,8FAA8F,CAAC,CAAC;EACpH,KAAK;EACL,IAAI,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,KAAK,KAAK,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,IAAI,CAAC,GAAG,CAAC,CAAC;EACvG,IAAI,MAAM,GAAG,GAAG,SAAS,CAAC,GAAG,CAAC;EAC9B,IAAI,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;EACpC,IAAI,MAAM,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;EACrD,IAAI,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;EACzC,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACnC,IAAI,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACnC,IAAI,MAAM,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC;EAC3C,IAAI,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;EACrD,IAAI,MAAM,aAAa,GAAG,QAAQ,CAAC,UAAU,CAAC,aAAa,CAAC;EAC5D,IAAI,MAAM,WAAW,GAAG,QAAQ,CAAC,UAAU,CAAC,WAAW,CAAC;AACxD;EACA,IAAI,MAAM,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC;EAC9B;AACA;EACA,IAAI,MAAM,UAAU,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,UAAU,CAAC,KAAK,EAAE,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;EACnG;AACA;EACA,IAAI,IAAI,QAAQ,CAAC,cAAc,KAAK,IAAI,EAAE;EAC1C,MAAM,QAAQ,CAAC,qBAAqB,EAAE,CAAC;EACvC,KAAK;EACL,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;EACpE,IAAI,MAAM,gBAAgB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACxF;EACA,IAAI,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,gBAAgB,EAAE,GAAG,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;EAC/F,IAAI,kBAAkB,CAAC,cAAc,CAAC,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;EAClE,IAAI,kBAAkB,CAAC,YAAY,CAAC,MAAM,CAAC,uBAAuB,CAAC,CAAC;AACpE;EACA,IAAI,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAC3E,IAAI,OAAO,CAAC,MAAM,IAAI,YAAY,CAAC;EACnC,IAAI,IAAI,SAAS,CAAC,GAAG,CAAC,gBAAgB,CAAC,OAAO,CAAC,KAAK,KAAK,EAAE;EAC3D,MAAM,OAAO;EACb,KAAK;EACL;AACA;EACA,IAAI,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;EACvC,MAAM,QAAQ,CAAC,kBAAkB,EAAE,CAAC;EACpC,KAAK;EACL,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;EAC9D,IAAI,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AAClF;EACA,IAAI,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;EAC5F,IAAI,kBAAkB,CAAC,cAAc,CAAC,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;EAClE,IAAI,kBAAkB,CAAC,YAAY,CAAC,MAAM,CAAC,uBAAuB,CAAC,CAAC;AACpE;EACA,IAAI,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EACxE,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC;EAC5B,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC;EAC5B,IAAI,IAAI,SAAS,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,KAAK,EAAE;EACrD,MAAM,OAAO;EACb,KAAK;EACL;EACA;EACA;AACA;EACA,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AACzB;EACA,IAAI,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,IAAI,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC;EACtD,IAAI,SAAS,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;EAC7C,IAAI,SAAS,CAAC,cAAc,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;AAC9C;EACA,IAAI,SAAS,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,IAAI,SAAS,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,IAAI,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;EAC/B,IAAI,SAAS,CAAC,gBAAgB,CAAC,MAAM,CAAC,kBAAkB,EAAE,WAAW,CAAC,CAAC;EACvE,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACzD,MAAM,OAAO,CAAC,mBAAmB,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;EACpD,MAAM,KAAK,CAAC,mBAAmB,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;EAChD,MAAM,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;EACpB,MAAM,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;AAClB;EACA,MAAM,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;EACtC,MAAM,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;AACpC;EACA,MAAM,IAAI,kBAAkB,GAAG,OAAO,CAAC,CAAC,GAAG,IAAI,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC;EAClE,MAAM,IAAI,kBAAkB,EAAE;EAC9B,QAAQ,SAAS;EACjB,OAAO;AACP;EACA,MAAM,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,EAAE;EAC5B,QAAQ,MAAM,SAAS,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EAC9C,QAAQ,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,IAAI,SAAS,CAAC;EACjD,QAAQ,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;EAC/B,OAAO,MAAM,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE;EACjC,QAAQ,MAAM,SAAS,GAAG,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;EAC9C,QAAQ,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,IAAI,SAAS,CAAC;EAC/C,QAAQ,KAAK,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;EAC/B,OAAO;AACP;EACA,MAAM,OAAO,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;EAC7C,MAAM,KAAK,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;AAC3C;EACA,MAAM,OAAO,CAAC,cAAc,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;EAC5C,MAAM,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;AACxC;EACA,MAAM,OAAO,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,OAAO,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;EACpC,MAAM,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;EAClC,MAAM,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,MAAM,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;EAChC,MAAM,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;EAC5B,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACtB;EACA,MAAM,MAAM,KAAK,GAAG,KAAK,CAAC,4BAA4B,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;EACzE,MAAM,KAAK,CAAC,EAAE,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;AACrC;EACA,MAAM,MAAM,IAAI,GAAGA,OAAK,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;EACnE,MAAM,MAAM,aAAa,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC;EACpD,MAAM,MAAM,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,aAAa,CAAC,GAAG,SAAS,GAAG,GAAG,CAAC;EAC9E,MAAM,IAAI,aAAa,IAAI,QAAQ,EAAE;EACrC,QAAQ,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;EAC1D,QAAQ,KAAK,CAAC,GAAG,CAAC,mBAAmB,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;EACtD,QAAQ,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;EAC9C,QAAQ,KAAK,CAAC,GAAG,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;EAC5C,QAAQ,MAAM,WAAW,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EAChD,QAAQ,MAAM,KAAK,GAAG,IAAIA,OAAK,CAAC,OAAO,EAAE,CAAC;EAC1C,QAAQ,GAAG,CAAC,mBAAmB,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;EAC5E,QAAQ,UAAU,CAAC,IAAI,CAAC;EACxB,UAAU,KAAK,EAAE,KAAK;EACtB,UAAU,WAAW,EAAE,WAAW;EAClC,UAAU,QAAQ,EAAE,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC;EAChD,UAAU,MAAM,EAAE,IAAI;EACtB,UAAU,IAAI,EAAE,IAAI;EACpB,UAAU,SAAS,EAAE,CAAC;EACtB,UAAU,EAAE,EAAE,IAAI;EAClB,UAAU,GAAG,EAAE,IAAI;EACnB,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK;EACL,GAAG;EACH,CAAC;EACD,aAAa,CAAC,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC;AAC7C;EACA,MAAM,YAAY,SAAS,oBAAoB,CAAC;EAChD,EAAE,WAAW,GAAG;EAChB,IAAI,KAAK,EAAE,CAAC;EACZ,IAAI,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC;EAC/B,GAAG;EACH,EAAE,YAAY,CAAC,KAAK,EAAE;EACtB;EACA,IAAI,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;EAClC,IAAI,IAAI,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;EAC9C,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;EACxC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC/B,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,KAAK;EACL,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;EAC/B,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,SAAS,CAAC,KAAK,EAAE;EACnB;EACA,IAAI,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;EAClC,IAAI,IAAI,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;EAC9C,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;EACxC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC/B,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EACvC,KAAK;EACL,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;EAC5B,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,EAAE,QAAQ,CAAC,IAAI,EAAE;EACjB,IAAI,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;EACjC,IAAI,IAAI,QAAQ,CAAC,UAAU,EAAE;EAC7B,MAAM,OAAO,CAAC,KAAK,CAAC,mFAAmF,CAAC,CAAC;EACzG,MAAM,OAAO;EACb,KAAK,MAAM,IAAI,QAAQ,CAAC,gBAAgB,EAAE;EAC1C,MAAM,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;EAC5D,KAAK;AACL;EACA,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG;EACH,CAAC;EACD,YAAY,CAAC,SAAS,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7C;EACA,MAAM,KAAK,SAAS,aAAa,CAAC;EAClC,EAAE,WAAW,CAAC,QAAQ,GAAG,IAAI,YAAY,EAAE,EAAE,QAAQ,GAAG,IAAI,YAAY,CAAC;EACzE,IAAI,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ;EACnC,GAAG,CAAC,EAAE;EACN,IAAI,KAAK,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;EAC9B,IAAI,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;EACxB,GAAG;EACH,CAAC;EACD,KAAK,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI;;ECn7B9B;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;AAIA;EACA,MAAM,YAAY,SAAS,eAAe,CAAC;AAC3C;EACA,CAAC,WAAW,EAAE,IAAI,EAAE,UAAU,GAAG,EAAE,GAAG;AACtC;EACA,EAAE,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;AAC/B;EACA,EAAE,KAAK,IAAI,KAAK,SAAS,GAAG;AAC5B;EACA,GAAG,KAAK,EAAE,CAAC;AACX;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC;AAC/D;EACA;AACA;EACA,GAAG,UAAU,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,KAAK,SAAS,GAAG,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;AAC/E;EACA;AACA;EACA,GAAG,KAAK,UAAU,CAAC,cAAc,KAAK,SAAS,GAAG,UAAU,CAAC,cAAc,GAAG,EAAE,CAAC;EACjF,GAAG,KAAK,UAAU,CAAC,SAAS,KAAK,SAAS,GAAG,UAAU,CAAC,SAAS,GAAG,CAAC,CAAC;EACtE,GAAG,KAAK,UAAU,CAAC,YAAY,KAAK,SAAS,GAAG,UAAU,CAAC,YAAY,GAAG,KAAK,CAAC;AAChF;EACA,GAAG,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC;AAC/B;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC;AAC7B;EACA,EAAE;AACF;EACA;;ECbA;AACA;EACA,MAAM,IAAI,CAAC;AACX;EACA,CAAC,WAAW,EAAE,IAAI,GAAG;AACrB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACnB;EACA,EAAE;AACF;EACA,CAAC,cAAc,EAAE,IAAI,EAAE,IAAI,GAAG,GAAG,GAAG;AACpC;EACA,EAAE,MAAM,MAAM,GAAG,EAAE,CAAC;EACpB,EAAE,MAAM,KAAK,GAAG,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;AACrD;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AACrD;EACA,GAAG,MAAM,CAAC,IAAI,EAAE,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,OAAO,MAAM,CAAC;AAChB;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,SAAS,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG;AACzC;EACA,CAAC,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAClC,CAAC,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;EACtC,CAAC,MAAM,WAAW,GAAG,EAAE,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,IAAI,CAAC,kBAAkB,KAAK,KAAK,CAAC;AACzG;EACA,CAAC,MAAM,KAAK,GAAG,EAAE,CAAC;AAClB;EACA,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,CAAC;AAC9B;EACA,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC3C;EACA,EAAE,MAAM,IAAI,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,EAAE,KAAK,IAAI,KAAK,IAAI,GAAG;AACvB;EACA,GAAG,OAAO,GAAG,CAAC,CAAC;EACf,GAAG,OAAO,IAAI,WAAW,CAAC;AAC1B;EACA,GAAG,MAAM;AACT;EACA,GAAG,MAAM,GAAG,GAAG,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;EACjE,GAAG,OAAO,IAAI,GAAG,CAAC,OAAO,CAAC;EAC1B,GAAG,KAAK,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,KAAK,CAAC;AACd;EACA,CAAC;AACD;EACA,SAAS,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,GAAG;AAC3D;EACA,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC;AACzD;EACA,CAAC,KAAK,EAAE,KAAK,GAAG;AAChB;EACA,EAAE,OAAO,CAAC,KAAK,EAAE,yBAAyB,GAAG,IAAI,GAAG,mCAAmC,GAAG,IAAI,CAAC,UAAU,GAAG,GAAG,EAAE,CAAC;AAClH;EACA,EAAE,OAAO;AACT;EACA,EAAE;AACF;EACA,CAAC,MAAM,IAAI,GAAG,IAAI,SAAS,EAAE,CAAC;AAC9B;EACA,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AAC5C;EACA,CAAC,KAAK,KAAK,CAAC,CAAC,GAAG;AAChB;EACA,EAAE,MAAM,OAAO,GAAG,KAAK,CAAC,cAAc,MAAM,KAAK,CAAC,cAAc,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC;AAC1F;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,IAAI;AAChD;EACA,GAAG,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC;AAClC;EACA,GAAG,SAAS,MAAM;AAClB;EACA,IAAI,KAAK,GAAG;AACZ;EACA,KAAK,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC3C,KAAK,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;AAC3C;EACA,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,GAAG;AACZ;EACA,KAAK,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC3C,KAAK,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;AAC3C;EACA,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,GAAG;AACZ;EACA,KAAK,GAAG,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC7C,KAAK,GAAG,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC7C,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC9C,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;AAC9C;EACA,KAAK,IAAI,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACnD;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,GAAG;AACZ;EACA,KAAK,GAAG,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC7C,KAAK,GAAG,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC7C,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC9C,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC9C,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;EAC9C,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,OAAO,CAAC;AAC9C;EACA,KAAK,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAC5D;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;AAClD;EACA;;EC5JA,SAAS,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC7B,EAAE,OAAO,CAAC,GAAGP,iBAAe,CAAC,CAAC,CAAC,EAAE,0BAA0B,CAAC,CAAC,EAAEE,2BAAyB,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,EAAEF,iBAAe,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC5K,CAAC;EACD,SAASiD,YAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC7B,EAAE,IAAI/C,2BAAyB,EAAE,EAAE,OAAO,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;EACnF,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACjB,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC;EACrC,EAAE,OAAO,CAAC,IAAIE,iBAAe,CAAC,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;EACjD,CAAC;EACD,SAASF,2BAAyB,GAAG;EACrC,EAAE,IAAI;EACN,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;EAC5F,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE;EAChB,EAAE,OAAO,CAACA,2BAAyB,GAAG,YAAY;EAClD,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;EACf,GAAG,GAAG,CAAC;EACP,CAAC;EACD,SAASnD,uBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,EAAE,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,GAAG,WAAW,IAAI,OAAO,MAAM,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,CAAC;EACnG,EAAE,IAAI,IAAI,IAAI,CAAC,EAAE;EACjB,IAAI,IAAI,CAAC;EACT,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,IAAI,IAAI;EACR,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EAAE;EAC7C,QAAQ,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO;EACpC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,OAAO,MAAM,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC9F,KAAK,CAAC,OAAO,CAAC,EAAE;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACpB,KAAK,SAAS;EACd,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO;EAChF,OAAO,SAAS;EAChB,QAAQ,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;EACvB,OAAO;EACP,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,CAAC;EACD,SAAS,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE;EACvB,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,IAAI,MAAM,CAAC,qBAAqB,EAAE;EACpC,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;EAC5C,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EACpC,MAAM,OAAO,MAAM,CAAC,wBAAwB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC;EAC9D,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5B,GAAG;EACH,EAAE,OAAO,CAAC,CAAC;EACX,CAAC;EACD,SAAS,cAAc,CAAC,CAAC,EAAE;EAC3B,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC7C,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACrD,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EACxD,MAAM0E,iBAAe,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAClC,KAAK,CAAC,GAAG,MAAM,CAAC,yBAAyB,GAAG,MAAM,CAAC,gBAAgB,CAAC,CAAC,EAAE,MAAM,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EACtJ,MAAM,MAAM,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,wBAAwB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzE,KAAK,CAAC,CAAC;EACP,GAAG;EACH,EAAE,OAAO,CAAC,CAAC;EACX,CAAC;EACD,SAAShE,cAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC5B,EAAE,IAAI,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EAC3C,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EAChC,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,IAAI,SAAS,CAAC,CAAC;EACtC,IAAI,IAAI,QAAQ,IAAI,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;EACvC,IAAI,MAAM,IAAI,SAAS,CAAC,8CAA8C,CAAC,CAAC;EACxE,GAAG;EACH,EAAE,OAAO,CAAC,QAAQ,KAAK,CAAC,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC;EAC/C,CAAC;EACD,SAASP,gBAAc,CAAC,CAAC,EAAE;EAC3B,EAAE,IAAI,CAAC,GAAGO,cAAY,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;EACpC,EAAE,OAAO,QAAQ,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EAC9C,CAAC;EACD,SAAS,eAAe,CAAC,QAAQ,EAAE,WAAW,EAAE;EAChD,EAAE,IAAI,EAAE,QAAQ,YAAY,WAAW,CAAC,EAAE;EAC1C,IAAI,MAAM,IAAI,SAAS,CAAC,mCAAmC,CAAC,CAAC;EAC7D,GAAG;EACH,CAAC;EACD,SAAS,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE;EAC1C,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EACzC,IAAI,IAAI,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9B,IAAI,UAAU,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,KAAK,CAAC;EAC3D,IAAI,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC;EACnC,IAAI,IAAI,OAAO,IAAI,UAAU,EAAE,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC1D,IAAI,MAAM,CAAC,cAAc,CAAC,MAAM,EAAEP,gBAAc,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,CAAC;EAC9E,GAAG;EACH,CAAC;EACD,SAAS,YAAY,CAAC,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE;EAC5D,EAAE,IAAI,UAAU,EAAE,iBAAiB,CAAC,WAAW,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;EACvE,EAAE,IAAI,WAAW,EAAE,iBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;EAC/D,EAAE,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,WAAW,EAAE;EAClD,IAAI,QAAQ,EAAE,KAAK;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,WAAW,CAAC;EACrB,CAAC;EACD,SAASuE,iBAAe,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE;EAC1C,EAAE,GAAG,GAAGvE,gBAAc,CAAC,GAAG,CAAC,CAAC;EAC5B,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE;EAClB,IAAI,MAAM,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE;EACpC,MAAM,KAAK,EAAE,KAAK;EAClB,MAAM,UAAU,EAAE,IAAI;EACtB,MAAM,YAAY,EAAE,IAAI;EACxB,MAAM,QAAQ,EAAE,IAAI;EACpB,KAAK,CAAC,CAAC;EACP,GAAG,MAAM;EACT,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACrB,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EACD,SAAS,SAAS,CAAC,QAAQ,EAAE,UAAU,EAAE;EACzC,EAAE,IAAI,OAAO,UAAU,KAAK,UAAU,IAAI,UAAU,KAAK,IAAI,EAAE;EAC/D,IAAI,MAAM,IAAI,SAAS,CAAC,oDAAoD,CAAC,CAAC;EAC9E,GAAG;EACH,EAAE,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE;EACzE,IAAI,WAAW,EAAE;EACjB,MAAM,KAAK,EAAE,QAAQ;EACrB,MAAM,QAAQ,EAAE,IAAI;EACpB,MAAM,YAAY,EAAE,IAAI;EACxB,KAAK;EACL,GAAG,CAAC,CAAC;EACL,EAAE,MAAM,CAAC,cAAc,CAAC,QAAQ,EAAE,WAAW,EAAE;EAC/C,IAAI,QAAQ,EAAE,KAAK;EACnB,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,UAAU,EAAEkD,iBAAe,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;EACxD,CAAC;EACD,SAASJ,iBAAe,CAAC,CAAC,EAAE;EAC5B,EAAEA,iBAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE;EACvG,IAAI,OAAO,CAAC,CAAC,SAAS,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;EACnD,GAAG,CAAC;EACJ,EAAE,OAAOA,iBAAe,CAAC,CAAC,CAAC,CAAC;EAC5B,CAAC;EACD,SAASI,iBAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC/B,EAAEA,iBAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC1G,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;EACpB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,EAAE,OAAOA,iBAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B,CAAC;EACD,SAAS,6BAA6B,CAAC,MAAM,EAAE,QAAQ,EAAE;EACzD,EAAE,IAAI,MAAM,IAAI,IAAI,EAAE,OAAO,EAAE,CAAC;EAChC,EAAE,IAAI,MAAM,GAAG,EAAE,CAAC;EAClB,EAAE,IAAI,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;EACvC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACb,EAAE,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC1C,IAAI,GAAG,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;EACxB,IAAI,IAAI,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,SAAS;EAC7C,IAAI,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EAC9B,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAAS,wBAAwB,CAAC,MAAM,EAAE,QAAQ,EAAE;EACpD,EAAE,IAAI,MAAM,IAAI,IAAI,EAAE,OAAO,EAAE,CAAC;EAChC,EAAE,IAAI,MAAM,GAAG,6BAA6B,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;EAC/D,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;EACb,EAAE,IAAI,MAAM,CAAC,qBAAqB,EAAE;EACpC,IAAI,IAAI,gBAAgB,GAAG,MAAM,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;EAChE,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAClD,MAAM,GAAG,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EAChC,MAAM,IAAI,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,SAAS;EAC/C,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,SAAS;EAC7E,MAAM,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EAChC,KAAK;EACL,GAAG;EACH,EAAE,OAAO,MAAM,CAAC;EAChB,CAAC;EACD,SAASC,wBAAsB,CAAC,IAAI,EAAE;EACtC,EAAE,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE;EACvB,IAAI,MAAM,IAAI,cAAc,CAAC,2DAA2D,CAAC,CAAC;EAC1F,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS,0BAA0B,CAAC,IAAI,EAAE,IAAI,EAAE;EAChD,EAAE,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,QAAQ,IAAI,OAAO,IAAI,KAAK,UAAU,CAAC,EAAE;EACxE,IAAI,OAAO,IAAI,CAAC;EAChB,GAAG,MAAM,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE;EAC9B,IAAI,MAAM,IAAI,SAAS,CAAC,0DAA0D,CAAC,CAAC;EACpF,GAAG;EACH,EAAE,OAAOA,wBAAsB,CAAC,IAAI,CAAC,CAAC;EACtC,CAAC;EACD,SAASjD,gBAAc,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,EAAE,OAAOC,iBAAe,CAAC,GAAG,CAAC,IAAIN,uBAAqB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIO,6BAA2B,CAAC,GAAG,EAAE,CAAC,CAAC,IAAIC,kBAAgB,EAAE,CAAC;EAC5H,CAAC;EACD,SAAS4D,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,OAAOC,oBAAkB,CAAC,GAAG,CAAC,IAAIC,kBAAgB,CAAC,GAAG,CAAC,IAAI/D,6BAA2B,CAAC,GAAG,CAAC,IAAIgE,oBAAkB,EAAE,CAAC;EACtH,CAAC;EACD,SAASF,oBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO5D,mBAAiB,CAAC,GAAG,CAAC,CAAC;EACxD,CAAC;EACD,SAASH,iBAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;EACrC,CAAC;EACD,SAASgE,kBAAgB,CAAC,IAAI,EAAE;EAChC,EAAE,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,IAAI,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EAC5H,CAAC;EACD,SAAS/D,6BAA2B,CAAC,CAAC,EAAE,MAAM,EAAE;EAChD,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO;EACjB,EAAE,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,OAAOE,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzD,EAAE,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC;EAC9D,EAAE,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,CAAC,KAAK,WAAW,IAAI,0CAA0C,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAOA,mBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnH,CAAC;EACD,SAASA,mBAAiB,CAAC,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;EACxD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS8D,oBAAkB,GAAG;EAC9B,EAAE,MAAM,IAAI,SAAS,CAAC,sIAAsI,CAAC,CAAC;EAC9J,CAAC;EACD,SAAS/D,kBAAgB,GAAG;EAC5B,EAAE,MAAM,IAAI,SAAS,CAAC,2IAA2I,CAAC,CAAC;EACnK,CAAC;EACD,SAAS,qBAAqB,CAAC,QAAQ,EAAE,UAAU,EAAE;EACrD,EAAE,IAAI,UAAU,GAAG,4BAA4B,CAAC,QAAQ,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;EAC7E,EAAE,OAAO,wBAAwB,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;EACxD,CAAC;EACD,SAAS,qBAAqB,CAAC,QAAQ,EAAE,UAAU,EAAE,KAAK,EAAE;EAC5D,EAAE,IAAI,UAAU,GAAG,4BAA4B,CAAC,QAAQ,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;EAC7E,EAAE,wBAAwB,CAAC,QAAQ,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;EACxD,EAAE,OAAO,KAAK,CAAC;EACf,CAAC;EACD,SAAS,4BAA4B,CAAC,QAAQ,EAAE,UAAU,EAAE,MAAM,EAAE;EACpE,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;EACjC,IAAI,MAAM,IAAI,SAAS,CAAC,eAAe,GAAG,MAAM,GAAG,gCAAgC,CAAC,CAAC;EACrF,GAAG;EACH,EAAE,OAAO,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;EAClC,CAAC;EACD,SAAS,wBAAwB,CAAC,QAAQ,EAAE,UAAU,EAAE;EACxD,EAAE,IAAI,UAAU,CAAC,GAAG,EAAE;EACtB,IAAI,OAAO,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;EACzC,GAAG;EACH,EAAE,OAAO,UAAU,CAAC,KAAK,CAAC;EAC1B,CAAC;EACD,SAAS,wBAAwB,CAAC,QAAQ,EAAE,UAAU,EAAE,KAAK,EAAE;EAC/D,EAAE,IAAI,UAAU,CAAC,GAAG,EAAE;EACtB,IAAI,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;EACzC,GAAG,MAAM;EACT,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE;EAC9B,MAAM,MAAM,IAAI,SAAS,CAAC,0CAA0C,CAAC,CAAC;EACtE,KAAK;EACL,IAAI,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC;EAC7B,GAAG;EACH,CAAC;EACD,SAAS,sBAAsB,CAAC,QAAQ,EAAE,UAAU,EAAE,EAAE,EAAE;EAC1D,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;EACjC,IAAI,MAAM,IAAI,SAAS,CAAC,gDAAgD,CAAC,CAAC;EAC1E,GAAG;EACH,EAAE,OAAO,EAAE,CAAC;EACZ,CAAC;EACD,SAAS,0BAA0B,CAAC,GAAG,EAAE,iBAAiB,EAAE;EAC5D,EAAE,IAAI,iBAAiB,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;EAClC,IAAI,MAAM,IAAI,SAAS,CAAC,gEAAgE,CAAC,CAAC;EAC1F,GAAG;EACH,CAAC;EACD,SAAS,0BAA0B,CAAC,GAAG,EAAE,UAAU,EAAE,KAAK,EAAE;EAC5D,EAAE,0BAA0B,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC;EAC9C,EAAE,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;EAC7B,CAAC;EACD,SAAS,2BAA2B,CAAC,GAAG,EAAE,UAAU,EAAE;EACtD,EAAE,0BAA0B,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC;EAC9C,EAAE,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACtB,CAAC;AACD;EACA,IAAI,eAAe,GAAG,SAAS,eAAe,CAAC,QAAQ,EAAE;EACzD,EAAE,IAAI,QAAQ,YAAY,KAAK,EAAE;EACjC,IAAI,QAAQ,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;EACtC,GAAG,MAAM;EACT,IAAI,IAAI,QAAQ,CAAC,GAAG,EAAE;EACtB,MAAM,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;EAC7B,KAAK;EACL,IAAI,QAAQ,CAAC,OAAO,EAAE,CAAC;EACvB,GAAG;EACH,CAAC,CAAC;EACF,IAAI,UAAU,GAAG,SAAS,UAAU,CAAC,GAAG,EAAE;EAC1C,EAAE,IAAI,GAAG,CAAC,QAAQ,EAAE;EACpB,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EAC3B,GAAG;EACH,EAAE,IAAI,GAAG,CAAC,QAAQ,EAAE;EACpB,IAAI,eAAe,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;EAClC,GAAG;EACH,EAAE,IAAI,GAAG,CAAC,OAAO,EAAE;EACnB,IAAI,GAAG,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;EAC1B,GAAG;EACH,EAAE,IAAI,GAAG,CAAC,QAAQ,EAAE;EACpB,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;EACrC,GAAG;EACH,CAAC,CAAC;EACF,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,GAAG,EAAE;EAC5C,EAAE,IAAI,GAAG,IAAI,GAAG,CAAC,QAAQ,EAAE,OAAO,GAAG,CAAC,QAAQ,CAAC,MAAM,EAAE;EACvD,IAAI,IAAI,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;EACnC,IAAI,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;EACzB,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;EACzB,GAAG;EACH,CAAC,CAAC;AACF;EACA,SAAS2F,aAAW,EAAE,eAAe,EAAE,WAAW,EAAE;EACpD,EAAE,IAAI,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;AACjC;EACA,EAAE,OAAO;EACT,IAAI,QAAQ,EAAE,SAAS,QAAQ,CAAC,IAAI,EAAE;EACtC;EACA,MAAM,OAAO;EACb,QAAQ,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,EAAE;EACjC,QAAQ,QAAQ,EAAE,SAAS,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE;EAC9C,UAAU,KAAK,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1C,SAAS;EACT,QAAQ,aAAa,EAAE,KAAK;EAC5B,OAAO,CAAC;EACR,KAAK;EACL,IAAI,UAAU,EAAE,SAAS,UAAU,CAAC,MAAM,EAAE;EAC5C;EACA,MAAM,OAAO,UAAU,KAAK,EAAE;EAC9B,QAAQ,IAAI,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC;EACrD,QAAQ,KAAK,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,EAAE,EAAE;EACpH,UAAU,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EAC3C,SAAS;EACT,QAAQ,IAAI,SAAS,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;EAC7E,QAAQ,OAAO,SAAS,KAAK,eAAe,GAAG,IAAI;EACnD,UAAU,SAAS,CAAC;EACpB,OAAO,CAAC;EACR,KAAK;EACL,GAAG,CAAC;EACJ,CAAC;AACD;EACA,IAAI,YAAY,GAAG,GAAG,CAAC;AACvB;EACA,SAAS,cAAc,GAAG;EAC1B,EAAE,OAAO,YAAY,CAAC;EACtB,CAAC;EACD,SAAS,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE;EACnC,EAAE,IAAI,WAAW,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC1F,EAAE,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACvC,EAAE,IAAI,KAAK,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACzC,EAAE,IAAI,CAAC,GAAG,YAAY,IAAI,CAAC,GAAG,WAAW,CAAC,CAAC;EAC3C,EAAE,OAAO;EACT,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC;EAC1C,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;EACxB,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC;EAC1C,GAAG,CAAC;EACJ,CAAC;EACD,SAAS,eAAe,CAAC,IAAI,EAAE;EAC/B,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EAChB,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EACd,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EACf,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC3C,EAAE,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7B,EAAE,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B,EAAE,OAAO;EACT,IAAI,GAAG,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE;EACjC,IAAI,GAAG,EAAE,EAAE,GAAG,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;EACtE;EACA,IAAI,QAAQ,EAAE,CAAC,GAAG,YAAY,GAAG,CAAC;EAClC,GAAG,CAAC;EACJ,CAAC;EACD,SAAS,SAAS,CAAC,GAAG,EAAE;EACxB,EAAE,OAAO,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EAC7B,CAAC;AACD;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,eAAe,EAAE,eAAe;EAClC,EAAE,KAAK,EAAE9I,OAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,cAAc,EAAE,cAAc;EAChC,CAAC,CAAC;EACF,IAAI,cAAc,GAAG,0fAA0f,CAAC;EAChhB,IAAI,YAAY,GAAG,4RAA4R,CAAC;EAChT,IAAI,cAAc,GAAG;EACrB,EAAE,QAAQ,EAAE,IAAI;EAChB,EAAE,WAAW,EAAE,GAAG;EAClB,EAAE,KAAK,EAAE,MAAM;EACf,EAAE,IAAI,EAAE,CAAC;EACT,EAAE,KAAK,EAAE,CAAC;EACV,CAAC,CAAC;AACF;EACA;EACA,SAAS,kBAAkB,CAAC,WAAW,EAAE,KAAK,EAAE,KAAK,EAAE;EACvD,EAAE,OAAO,IAAI,OAAO,CAAC,cAAc,CAAC;EACpC,IAAI,UAAU,EAAE,KAAK;EACrB,IAAI,cAAc,EAAE,cAAc;EAClC,IAAI,WAAW,EAAE,IAAI;EACrB,IAAI,QAAQ,EAAE;EACd,MAAM,WAAW,EAAE;EACnB,QAAQ,KAAK,EAAE,WAAW;EAC1B,OAAO;EACP,MAAM,KAAK,EAAE;EACb,QAAQ,KAAK,EAAE,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC;EACvC,OAAO;EACP,MAAM,KAAK,EAAE;EACb,QAAQ,KAAK,EAAE,KAAK;EACpB,OAAO;EACP,KAAK;EACL,IAAI,YAAY,EAAE,YAAY;EAC9B,GAAG,CAAC,CAAC;EACL,CAAC;EACD,SAAS,kBAAkB,CAAC,QAAQ,EAAE,IAAI,EAAE;EAC5C;EACA,EAAE,IAAI,YAAY,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;AACtC;EACA;EACA,EAAE,IAAI,QAAQ,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;EAC1E,EAAE,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,QAAQ,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,EAAE;EAC7D,IAAI,IAAI,MAAM,GAAG,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EACvD,IAAI,IAAI,MAAM,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EACzD,IAAI,QAAQ,CAAC,GAAG,CAAC,GAAG,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC;EAC3C,GAAG;EACH,EAAE,YAAY,CAAC,YAAY,CAAC,UAAU,EAAE,IAAI,OAAO,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;EAClF,EAAE,OAAO,YAAY,CAAC;EACtB,CAAC;EACD,SAAS,cAAc,CAAC,QAAQ,EAAE;EAClC,EAAE,IAAI,OAAO,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC;EACnG,EAAE,IAAI,QAAQ,GAAG,OAAO,CAAC,QAAQ;EACjC,IAAI,WAAW,GAAG,OAAO,CAAC,WAAW;EACrC,IAAI,KAAK,GAAG,OAAO,CAAC,KAAK;EACzB,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI;EACvB,IAAI,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;EAC1B,EAAE,IAAI,YAAY,GAAG,kBAAkB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;EACxD,EAAE,IAAI,YAAY,GAAG,kBAAkB,CAAC,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;EACnE,EAAE,IAAI,QAAQ,EAAE;EAChB,IAAI,YAAY,CAAC,IAAI,GAAG,OAAO,CAAC,QAAQ,CAAC;EACzC,GAAG;EACH,EAAE,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;EACtD,CAAC;AACD;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,KAAK,EAAEA,OAAK;EACd,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,aAAa,EAAE,aAAa;EAC9B,CAAC,CAAC;AACF;EACA;AACA;EACA,IAAI,iBAAiB,GAAG+I,OAAO,CAAC;EAChC,EAAE,KAAK,EAAE;EACT,IAAI,aAAa,EAAE,EAAE;EACrB,IAAI,YAAY,EAAE,EAAE;EACpB,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,SAAS,EAAE,KAAK,EAAE;EACpD,QAAQ,KAAK,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,SAAS,CAAC;EAC7C,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,KAAK;EACtB,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,cAAc,EAAE,KAAK,EAAE;EACzD,QAAQ,KAAK,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC;EACvD,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,cAAc,EAAE,KAAK,EAAE;EACzD,QAAQ,KAAK,CAAC,aAAa,KAAK,KAAK,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC,CAAC;EAChF,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,cAAc;EAC/B,KAAK;EACL,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG,EAAE;EACvC,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,OAAO,EAAE;EACX,IAAI,aAAa,EAAE,SAAS,aAAa,CAAC,KAAK,EAAE,cAAc,EAAE;EACjE,MAAM,IAAI,cAAc,KAAK,SAAS,EAAE;EACxC,QAAQ,KAAK,CAAC,QAAQ,CAAC,QAAQ,GAAG,cAAc,IAAI,KAAK,CAAC,oBAAoB,CAAC;EAC/E,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO;EACP,MAAM,OAAO,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC;EACrC,KAAK;EACL,IAAI,WAAW,EAAE,SAAS,WAAW,CAAC,KAAK,EAAE;EAC7C,MAAM,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EAClC,MAAM,WAAW,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EACvC,KAAK;EACL,GAAG;EACH,EAAE,SAAS,EAAE,SAAS,SAAS,GAAG;EAClC;EACA,IAAI,IAAI,aAAa,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;EACzE,IAAI,IAAI,oBAAoB,GAAG,IAAI,OAAO,CAAC,iBAAiB,CAAC;EAC7D,MAAM,KAAK,EAAE,QAAQ;EACrB,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,QAAQ,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,aAAa,EAAE,oBAAoB,CAAC,CAAC;EACzE,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EACvC,IAAI,QAAQ,CAAC,cAAc,GAAG,OAAO,CAAC;AACtC;EACA;EACA,IAAI,IAAI,aAAa,GAAG,IAAI,OAAO,CAAC,YAAY,CAAC,IAAI,eAAe,CAACC,WAAc,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,iBAAiB,CAAC;EACvI,MAAM,KAAK,EAAE,WAAW;EACxB,MAAM,WAAW,EAAE,IAAI;EACvB,MAAM,OAAO,EAAE,GAAG;EAClB,KAAK,CAAC,CAAC,CAAC;EACR,IAAI,OAAO;EACX,MAAM,QAAQ,EAAE,QAAQ;EACxB,MAAM,aAAa,EAAE,aAAa;EAClC,MAAM,oBAAoB,EAAE,oBAAoB;EAChD,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EACpC,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;AACzC;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;EACxB,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE,YAAY,EAAE;EAC/C,IAAI,IAAI,aAAa,GAAG,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC;EAChD,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,eAAe,CAAC,EAAE;EACtD,MAAM,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;EAChC;EACA,QAAQ,CAAC,aAAa,CAAC,KAAK,KAAK,aAAa,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;EACpF,OAAO,MAAM;EACb,QAAQ,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,UAAU,OAAO,EAAE;EACjF,UAAU,OAAO,CAAC,UAAU,GAAG,OAAO,CAAC,cAAc,CAAC;EACtD,UAAU,aAAa,CAAC,GAAG,GAAG,OAAO,CAAC;EACtC,UAAU,aAAa,CAAC,KAAK,GAAG,IAAI,CAAC;EACrC,UAAU,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;AAC3C;EACA;EACA,UAAU,CAAC,KAAK,CAAC,KAAK,KAAK,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;EAC5E,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK;EACL,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE;EACrD,MAAM,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;EAC/B,QAAQ,aAAa,CAAC,OAAO,GAAG,IAAI,CAAC;EACrC,QAAQ,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;EACzC,OAAO,MAAM;EACb,QAAQ,KAAK,CAAC,YAAY,IAAI,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,UAAU,OAAO,EAAE;EACtG,UAAU,aAAa,CAAC,OAAO,GAAG,OAAO,CAAC;EAC1C,UAAU,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;EAC3C,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK;EACL,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,YAAY,CAAC,cAAc,CAAC,oBAAoB,CAAC,EAAE;EAC7G,MAAM,IAAI,KAAK,CAAC,aAAa,EAAE;EAC/B;EACA,QAAQ,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EAChD,QAAQ,WAAW,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EACzC,OAAO;EACP,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,kBAAkB,EAAE;EAC7D,QAAQ,IAAI,GAAG,GAAG,KAAK,CAAC,aAAa,GAAG,cAAc,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,EAAE;EAChF,UAAU,QAAQ,EAAE,IAAI;EACxB,UAAU,KAAK,EAAE,KAAK,CAAC,eAAe;EACtC,UAAU,IAAI,EAAE,YAAY,GAAG,KAAK,CAAC,kBAAkB;EACvD,UAAU,KAAK,EAAE,GAAG;EACpB;EACA,UAAU,WAAW,EAAE,GAAG;EAC1B,SAAS,CAAC,CAAC;EACX,QAAQ,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC;EAC7C,QAAQ,GAAG,CAAC,cAAc,GAAG,YAAY,CAAC;EAC1C,QAAQ,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC7B,OAAO;EACP,KAAK;EACL,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;EAC9C;EACA,MAAM,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;EACzB,MAAM,KAAK,CAAC,OAAO,EAAE,CAAC;EACtB,KAAK;EACL,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,YAAY,GAAG,SAAS,YAAY,CAAC,GAAG,EAAE;EAC9C,EAAE,OAAO,KAAK,CAAC,GAAG,CAAC,GAAG,QAAQ,CAACC,SAAS,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;EACjE,CAAC,CAAC;EACF,IAAI,UAAU,GAAG,SAAS,UAAU,CAAC,GAAG,EAAE;EAC1C,EAAE,OAAO,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC;EACpD,CAAC,CAAC;EACF,IAAI,eAAe,GAAG,SAAS,eAAe,CAAC,GAAG,EAAE;EACpD,EAAE,IAAI,YAAY,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;EAC9F,EAAE,IAAI,cAAc,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EACjG,EAAE,IAAI,KAAK,CAAC;EACZ,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,IAAI,SAAS,GAAG,kEAAkE,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC,CAAC;EACpH,EAAE,IAAI,SAAS,EAAE;EACjB,IAAI,IAAI,gBAAgB,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;EAC7C,MAAM,iBAAiB,GAAGjG,gBAAc,CAAC,gBAAgB,EAAE,CAAC,CAAC;EAC7D,MAAM,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC;EAC9B,MAAM,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;EAC/B,IAAI,KAAK,GAAG,IAAIhD,OAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;EAC9E,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5B,GAAG,MAAM;EACT,IAAI,KAAK,GAAG,IAAIA,OAAK,CAAC,GAAG,CAAC,CAAC;EAC3B,GAAG;EACH,EAAE,cAAc,IAAI,KAAK,CAAC,mBAAmB,EAAE,CAAC;AAChD;EACA,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC;EAC/B,EAAE,OAAO,YAAY,GAAG,EAAE,CAAC,MAAM,CAAC+G,oBAAkB,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC;EAChF,CAAC,CAAC;EACF,SAAS,kBAAkB,CAAC,QAAQ,EAAE,OAAO,EAAE,UAAU,EAAE;EAC3D,EAAE,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;EAC7B,EAAE,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC;EACrC,EAAE,QAAQ,CAAC,UAAU,GAAG,UAAU,KAAK,SAAS,GAAG,OAAO,IAAI,CAAC,GAAG,UAAU,CAAC;AAC7E;EACA,EAAE,OAAO,QAAQ,CAAC;EAClB,CAAC;AACD;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,sBAAsB,EAAE,sBAAsB;EAChD,CAAC,CAAC;EACF,SAAS,gBAAgB,CAAC,IAAI,EAAE,QAAQ,EAAE;EAC1C,EAAE,IAAI,oBAAoB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,sBAAsB,CAAC;EAChI,EAAE,IAAI,EAAE,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,MAAM,GAAG,QAAQ,EAAE,QAAQ,CAAC,CAAC;EACtE,EAAE,QAAQ,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE,GAAG,EAAE;EACpD,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC7B,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE,GAAG,EAAE;EACxC,IAAI,OAAO,EAAE,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,QAAQ,CAAC,CAAC;EACvC,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,EAAE,CAAC;EACZ,CAAC;EACD,SAAS,gBAAgB,CAAC,EAAE,EAAE;EAC9B,EAAE,IAAI,QAAQ,GAAG,EAAE,CAAC,QAAQ,CAAC;EAC7B,EAAE,IAAI,GAAG,GAAG,EAAE,CAAC;EACf,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;EACrC,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC,CAAC,CAAC;EAC/D,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;AACD;EACA,SAAS,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE;EAClC,EAAE,IAAI,OAAO,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACvF,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE;EACnF,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW;EACvC,IAAI,WAAW,GAAG,gBAAgB,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,gBAAgB,CAAC;EACrE,EAAE,OAAOmC,UAAS,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,EAAE,UAAU,GAAG,EAAE;EACxD,IAAI,OAAO,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC1B,GAAG,EAAE,UAAU,GAAG,EAAE;EACpB,IAAI,IAAI,QAAQ,GAAG,SAAS,QAAQ,GAAG;EACvC,MAAM,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;EACxB,MAAM,WAAW,CAAC,GAAG,CAAC,CAAC;EACvB,MAAM,GAAG,IAAI,GAAG,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,OAAO,GAAG,CAAC,MAAM,CAAC,gBAAgB,CAAC;EAChF,KAAK,CAAC;EACN,IAAI,WAAW,GAAG,UAAU,CAAC,QAAQ,EAAE,WAAW,CAAC,GAAG,QAAQ,EAAE,CAAC;EACjE,GAAG,EAAE,cAAc,CAAC;EACpB,IAAI,WAAW,EAAE,YAAY;EAC7B,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC;EACf,CAAC;AACD;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,KAAK,EAAElJ,OAAK;EACd,EAAE,gBAAgB,EAAE,gBAAgB;EACpC,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,mBAAmB,EAAE,mBAAmB;EAC1C,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC;EACF,IAAI,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;EACpC,IAAI,qBAAqB,GAAG,KAAK,CAAC,mBAAmB,IAAI,KAAK,CAAC;AAC/D;EACA;AACA;EACA,IAAI,kBAAkB,GAAG+I,OAAO,CAAC;EACjC,EAAE,KAAK,EAAE;EACT,IAAI,UAAU,EAAE;EAChB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,QAAQ,EAAE;EACd,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,QAAQ,EAAE;EACd,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,UAAU,EAAE;EAChB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,aAAa,EAAE;EACnB,MAAM,SAAS,EAAE,GAAG;EACpB,KAAK;EACL;EACA,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL;EACA,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,EAAE;EACnB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL;EACA,IAAI,wBAAwB,EAAE;EAC9B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,WAAW,GAAGI,OAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EACjD,IAAI,IAAI,WAAW,GAAGA,OAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EACjD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EAC3D,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACvD,IAAI,IAAI,aAAa,GAAGA,OAAU,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;AACrD;EACA;EACA,IAAI,IAAI,aAAa,GAAG,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;EACrF,IAAI,aAAa,CAAC,YAAY,CAAC,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;EACjF,IAAI,aAAa,CAAC,YAAY,CAAC,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;EAClF,IAAI,IAAI,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,YAAY,GAAG,GAAG,CAAC;EACpD,IAAI,IAAI,cAAc,GAAG,EAAE,CAAC;AAC5B;EACA,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,OAAO,CAAC,QAAQ,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC;AACzE;EACA,IAAI,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE;EACzC,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,SAAS,EAAE,SAAS;EAC1B,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,KAAK,CAAC,WAAW,EAAE;EAC3B;EACA,MAAM,IAAI,cAAc,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,qBAAqB,CAAC,eAAe,IAAI,qBAAqB,CAAC,qBAAqB,EAAE,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC9M,QAAQ,IAAI,GAAG,GAAG,CAAC,CAAC,UAAU,CAAC;EAC/B,QAAQ,CAAC,CAAC,UAAU,GAAG,SAAS,CAAC;AACjC;EACA,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;AACxC;EACA;EACA,QAAQ,GAAG,CAAC,YAAY,EAAE,CAAC;EAC3B,QAAQ,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;AACtC;EACA;EACA,QAAQ,IAAI,KAAK,GAAG,eAAe,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;EACtD,QAAQ,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,gBAAgB,CAACpC,oBAAkB,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,YAAY;EACvI,UAAU,OAAO,KAAK,CAAC;EACvB,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO,CAAC,CAAC,CAAC;EACV,MAAM,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,OAAO,CAAC,mBAAmB,CAAC;EACpF,QAAQ,KAAK,EAAE,QAAQ;EACvB,QAAQ,WAAW,EAAE,IAAI;EACzB,QAAQ,YAAY,EAAE,IAAI;EAC1B,OAAO,CAAC,CAAC,CAAC;EACV,MAAM,MAAM,CAAC,cAAc,GAAG,QAAQ,CAAC;EACvC,MAAM,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC;AACvC;EACA,MAAM,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;EAC/B,MAAM,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;EAC9B,KAAK;AACL;EACA;AACA;EACA,IAAI,SAAS,SAAS,GAAG;EACzB,MAAM,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;EAChD,MAAM,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC;EACnC,MAAM,OAAO,GAAG,CAAC;EACjB,KAAK;EACL,IAAI,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC/B,MAAM,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACjD,QAAQ,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC7D,UAAU,CAAC,GAAG,qBAAqB,CAAC,CAAC;EACrC,UAAU,GAAG,GAAG,qBAAqB,CAAC,GAAG;EACzC,UAAU,GAAG,GAAG,qBAAqB,CAAC,GAAG;EACzC,UAAU,GAAG,GAAG,qBAAqB,CAAC,GAAG,CAAC;AAC1C;EACA;EACA,QAAQ,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;AAC/D;EACA;EACA,QAAQ,IAAI,WAAW,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACpI,QAAQ,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;AAChC;EACA;EACA,QAAQ,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,QAAQ,CAAC;EAC/D,QAAQ,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,YAAY,EAAE,GAAG,CAAC,CAAC;EACxD,OAAO,CAAC;EACR,MAAM,IAAI,OAAO,GAAG;EACpB,QAAQ,GAAG,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC;EACjC,QAAQ,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC;EAC7B,QAAQ,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC5B,QAAQ,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC5B,OAAO,CAAC;EACR,MAAM,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAC9E,QAAQ,GAAG,EAAE,CAAC,IAAI;EAClB,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACjD,QAAQ,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAChD,OAAO,CAAC,EAAE;EACV,QAAQ,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,KAAK,CAAC,wBAAwB,IAAI,KAAK,CAAC,wBAAwB,GAAG,CAAC,EAAE;EACxG;EACA,UAAU,WAAW,CAAC,OAAO,CAAC,CAAC;EAC/B,SAAS,MAAM;EACf;EACA,UAAU,IAAIqC,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EACzJ,SAAS;EACT,OAAO;EACP,MAAM,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;EAC9B;EACA,QAAQ,IAAI,KAAK,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;EACrC,QAAQ,IAAI,OAAO,GAAG,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EACpD,QAAQ,IAAI,OAAO,GAAG,CAAC,CAAC,OAAO,CAAC;EAChC,QAAQ,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC;EAC9B,QAAQ,IAAI,OAAO,EAAE;EACrB,UAAU,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;EACrD,YAAY,cAAc,CAAC,KAAK,CAAC,GAAG,IAAI,OAAO,CAAC,mBAAmB,CAAC;EACpE,cAAc,KAAK,EAAE,YAAY,CAAC,KAAK,CAAC;EACxC,cAAc,WAAW,EAAE,OAAO,GAAG,CAAC;EACtC,cAAc,OAAO,EAAE,OAAO;EAC9B,aAAa,CAAC,CAAC;EACf,WAAW;EACX,UAAU,GAAG,CAAC,QAAQ,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;EAC/C,SAAS;EACT,OAAO;EACP,KAAK;EACL,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI/B,WAAS,GAAG,CAAC,QAAQ,CAAC,CAAC;EAC3B,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,KAAK,EAAEpH,OAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,qBAAqB,EAAE,qBAAqB;EAC9C,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC;EACF,IAAI,aAAa,GAAG,YAAY,CAAC,SAAS,CAAC,IAAI,YAAY,CAAC;AAC5D;EACA;AACA;EACA,IAAI,iBAAiB,GAAG;EACxB,EAAE,QAAQ,EAAE;EACZ;EACA,IAAI,UAAU,EAAE;EAChB,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,IAAI,QAAQ,EAAE;EACd,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,IAAI,aAAa,EAAE;EACnB,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,GAAG;EACH,EAAE,YAAY,EAAE,kaAAka;EAClb,EAAE,cAAc,EAAE,gdAAgd;EACle,CAAC,CAAC;EACF,IAAI,gBAAgB,GAAG6I,OAAO,CAAC;EAC/B,EAAE,KAAK,EAAE;EACT,IAAI,QAAQ,EAAE;EACd,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,UAAU;EAC3B,KAAK;EACL,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,UAAU;EAC3B,KAAK;EACL,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,QAAQ;EACzB,KAAK;EACL,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,QAAQ;EACzB,KAAK;EACL,IAAI,QAAQ,EAAE;EACd,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL;EACA,IAAI,WAAW,EAAE,EAAE;EACnB;EACA,IAAI,oBAAoB,EAAE;EAC1B,MAAM,SAAS,EAAE,GAAG;EACpB,KAAK;EACL;EACA,IAAI,SAAS,EAAE,EAAE;EACjB;EACA,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,EAAE;EACnB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,qBAAqB,EAAE;EAC3B,MAAM,SAAS,EAAE,CAAC;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,aAAa,EAAE;EACnB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,UAAU,EAAE;EAChB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL,IAAI,iBAAiB,EAAE;EACvB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,sBAAsB,EAAE;EAC5B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,OAAO,EAAE;EACX,IAAI,cAAc,EAAE,SAAS,cAAc,CAAC,KAAK,EAAE;EACnD,MAAM,IAAI,aAAa,CAAC;EACxB,MAAM,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,aAAa,KAAK,KAAK,CAAC,IAAI,aAAa,CAAC,KAAK,EAAE,CAAC;EACnG,KAAK;EACL,IAAI,eAAe,EAAE,SAAS,eAAe,CAAC,KAAK,EAAE;EACrD,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,CAAC,cAAc,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,cAAc,KAAK,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;EACvG,KAAK;EACL,IAAI,WAAW,EAAE,SAAS,WAAW,CAAC,KAAK,EAAE;EAC7C,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,CAAC,cAAc,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,cAAc,KAAK,KAAK,CAAC,IAAI,cAAc,CAAC,OAAO,EAAE,CAAC;EACxG,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;AAC3B;EACA;EACA,IAAI,KAAK,CAAC,MAAM,GAAG,IAAI,aAAa,EAAE,CAAC;EACvC,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,SAAS,EAAE;EACpD,MAAM,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EACzC,QAAQ,OAAO,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC;EAC/I,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC9B,QAAQ,IAAI,GAAG,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;EAC3C,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC,iBAAiB,GAAG,SAAS,CAAC;EACrD,QAAQ,IAAI,YAAY,GAAG,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;EAC3E,QAAQ,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,YAAY,GAAG,IAAI,CAAC;EACxE,OAAO,CAAC,CAAC;EACT,KAAK,CAAC,CAAC;EACP,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,gBAAgB,GAAGI,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACzD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACzD,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACrD,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACrD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACzD,IAAI,IAAI,yBAAyB,GAAGA,OAAU,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;EAC3E,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACrD,IAAI,IAAI,aAAa,GAAGA,OAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EACnD,IAAI,IAAI,kBAAkB,GAAGA,OAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EAC7D,IAAI,IAAI,eAAe,GAAGA,OAAU,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;EACvD,IAAI,IAAI,sBAAsB,GAAGA,OAAU,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;EACrE,IAAI,IAAI,uBAAuB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EACvE,IAAI,IAAI,cAAc,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,iBAAiB,CAAC,EAAE,EAAE,EAAE;EAC9G,MAAM,WAAW,EAAE,IAAI;EACvB,MAAM,QAAQ,EAAE,OAAO,CAAC,cAAc;EACtC,KAAK,CAAC,CAAC,CAAC;EACR,IAAI,WAAW,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE;EAC7C,MAAM,SAAS,EAAE,SAAS,SAAS,GAAG;EACtC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;AACtC;EACA,QAAQ,GAAG,CAAC,cAAc,GAAG,KAAK,CAAC;EACnC,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,KAAK,EAAE,GAAG,EAAE;EAChD,QAAQ,IAAI,MAAM,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;EACzC,QAAQ,IAAI,OAAO,GAAG,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,SAAS,CAAC;EAC9D,QAAQ,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,IAAI,OAAO,MAAM,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,EAAE;EACvF;EACA,UAAU,WAAW,CAAC,KAAK,CAAC,CAAC;EAC7B,UAAU,IAAI,IAAI,GAAG,OAAO,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;EACnG,UAAU,IAAI,CAAC,QAAQ,GAAG,cAAc,CAAC,KAAK,EAAE,CAAC;AACjD;EACA,UAAU,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC1B,SAAS;EACT,QAAQ,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;AACpC;EACA;EACA,QAAQ,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,EAAE;EAC7C,UAAU,QAAQ,EAAE;EACpB,YAAY,KAAK,EAAE,kBAAkB,CAAC,GAAG,CAAC;EAC1C,WAAW;EACX,UAAU,OAAO,EAAE;EACnB,YAAY,KAAK,EAAE,eAAe,CAAC,GAAG,CAAC;EACvC,WAAW;EACX,UAAU,UAAU,EAAE;EACtB,YAAY,KAAK,EAAE,sBAAsB,CAAC,GAAG,CAAC;EAC9C,WAAW;EACX,SAAS,CAAC,CAAC;AACX;EACA;EACA,QAAQ,IAAI,eAAe,GAAG,uBAAuB,CAAC,GAAG,CAAC,CAAC;EAC3D,QAAQ,GAAG,CAAC,iBAAiB,GAAG,eAAe,GAAG,CAAC,GAAG,IAAI,GAAG,eAAe,GAAG,CAAC,CAAC;AACjF;EACA;EACA,QAAQ,IAAI,gBAAgB,GAAG,oBAAoB,CAAC,aAAa,CAAC,GAAG,CAAC;EACtE;EACA,QAAQ,KAAK,CAAC,kBAAkB;EAChC;EACA,QAAQ,OAAO,GAAG,KAAK,CAAC,qBAAqB,GAAG,CAAC,GAAG,CAAC;EACrD,SAAS,CAAC;AACV;EACA;EACA,QAAQ,IAAI,sBAAsB,GAAG,sBAAsB,CAAC,KAAK,CAAC,kBAAkB;EACpF;EACA,QAAQ,OAAO,GAAG,KAAK,CAAC,qBAAqB,GAAG,CAAC,GAAG,CAAC;EACrD;EACA,QAAQ,IAAI;EACZ,SAAS,CAAC;EACV,QAAQ,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;EACnE,QAAQ,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,mBAAmB,EAAE,sBAAsB,CAAC,CAAC;EAC/E,QAAQ,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACnD,UAAU,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC/D,YAAY,MAAM,GAAG,qBAAqB,CAAC,MAAM;EACjD,YAAY,MAAM,GAAG,wBAAwB,CAAC,qBAAqB,EAAE7B,WAAS,CAAC,CAAC;EAChF,UAAU,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;EACxC,UAAU,IAAI,OAAO,EAAE;EACvB,YAAY,GAAG,CAAC,QAAQ,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EACnD,YAAY,GAAG,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,YAAY,CAAC,KAAK,EAAE,KAAK,CAAC,kBAAkB,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,CAAC,qBAAqB,CAAC,CAAC;EAC9H,YAAY,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;EACvE,YAAY,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,mBAAmB,EAAE,sBAAsB,CAAC,CAAC;EACnF,WAAW,MAAM;EACjB,YAAY,GAAG,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC;EAClF,WAAW;EACX,SAAS,CAAC;EACV,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,MAAM,EAAE,MAAM;EACxB,UAAU,GAAG,EAAE,gBAAgB,CAAC,GAAG,CAAC;EACpC,UAAU,YAAY,EAAE,CAAC,yBAAyB,CAAC,GAAG,CAAC;EACvD,UAAU,QAAQ,EAAE,CAAC,gBAAgB,CAAC,GAAG,CAAC;EAC1C,UAAU,QAAQ,EAAE,CAAC,gBAAgB,CAAC,GAAG,CAAC;EAC1C,UAAU,MAAM,EAAE,CAAC,cAAc,CAAC,GAAG,CAAC;EACtC,UAAU,MAAM,EAAE,CAAC,cAAc,CAAC,GAAG,CAAC;EACtC,SAAS,CAAC;EACV,QAAQ,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAChF,UAAU,YAAY,EAAE,CAAC,IAAI;EAC7B,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACnD,UAAU,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAClD,SAAS,CAAC,EAAE;EACZ,UAAU,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,KAAK,CAAC,sBAAsB,GAAG,CAAC,EAAE;EACjF;EACA,YAAY,WAAW,CAAC,OAAO,CAAC,CAAC;EACjC,WAAW,MAAM;EACjB;EACA,YAAY,IAAI8B,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EACzJ,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;AACP;EACA;AACA;EACA,IAAI,SAAS,SAAS,CAAC,IAAI,EAAE;EAC7B,MAAM,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG;EACxB,QAAQ,YAAY,GAAG,IAAI,CAAC,YAAY;EACxC,QAAQ,QAAQ,GAAG,IAAI,CAAC,QAAQ;EAChC,QAAQ,QAAQ,GAAG,IAAI,CAAC,QAAQ;EAChC,QAAQ,MAAM,GAAG,IAAI,CAAC,MAAM;EAC5B,QAAQ,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;EAC7B,MAAM,IAAI,MAAM,GAAG,SAAS,MAAM,CAAC,KAAK,EAAE;EAC1C,QAAQ,IAAI,KAAK,GAAGrG,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC5C,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACzB,QAAQ,IAAI,gBAAgB,GAAG,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;EAC7D,UAAU,CAAC,GAAG,gBAAgB,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,gBAAgB,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC;EACjC,QAAQ,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5C,OAAO,CAAC;AACR;EACA;EACA,MAAM,IAAI,QAAQ,GAAG,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;EAC1C,MAAM,IAAI,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;EACpC,MAAM,IAAI,QAAQ,GAAG,GAAG,CAAC;EACzB,MAAM,CAAC,QAAQ,KAAK,IAAI,IAAI,QAAQ,KAAK,SAAS;EAClD;EACA,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,EAAE,MAAM,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC,CAAC;EACrE,MAAM,IAAI,QAAQ,EAAE;EACpB,QAAQ,IAAI,WAAW,GAAG,cAAc,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;EAC3D,QAAQ,IAAI,IAAI,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACjD,YAAY,OAAO,EAAE,CAAC,MAAM,CAAC+D,oBAAkB,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC;EACnF,WAAW,CAAC;EACZ,UAAU,KAAK,GAAG/D,gBAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EACzC,UAAU,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC;EAC1B,UAAU,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC3B,QAAQ,IAAI,KAAK,GAAG6F,YAAU,CAAC,OAAO,CAAC,iBAAiB,EAAE9B,oBAAkB,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;AAC5H;EACA;EACA;AACA;EACA,QAAQ,OAAO,KAAK,CAAC;EACrB,OAAO,MAAM;EACb;EACA,QAAQ,IAAI,IAAI,GAAG,KAAK,CAAC;EACzB,QAAQ,OAAO,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC,EAAEA,oBAAkB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;EACrI,OAAO;AACP;EACA;AACA;EACA,MAAM,SAAS,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE;EAC/C,QAAQ,IAAI,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;EAC7C,QAAQ,IAAI,mBAAmB,GAAG,KAAK,KAAK,CAAC,GAAG,YAAY;EAC5D,UAAU,OAAO,QAAQ,CAAC,KAAK,EAAE,CAAC;EAClC,SAAS;EACT,UAAU,UAAU,CAAC,EAAE;EACvB,UAAU,OAAO,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;EAChM,SAAS,CAAC;EACV,QAAQ,IAAI,SAAS,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;EAC5C,QAAQ,SAAS,CAAC,QAAQ,GAAG,mBAAmB,CAAC;EACjD,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,SAAS,oBAAoB,CAAC,MAAM,EAAE,WAAW,EAAE;EACvD,MAAM,IAAI,qBAAqB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxG,MAAM,IAAI,gBAAgB,GAAG,WAAW,GAAG,CAAC,CAAC;AAC7C;EACA,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,IAAI,MAAM,YAAY,KAAK,IAAI,MAAM,YAAY,QAAQ,EAAE;EACjE,QAAQ,IAAI,iBAAiB,GAAG,MAAM,YAAY,KAAK,GAAGoB,MAAW,EAAE;EACvE,SAAS,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,GAAG,EAAE;EAC7C,UAAU,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EAC3C,SAAS,CAAC,CAAC;EACX,SAAS,KAAK,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;AAChC;EACA,QAAQ,cAAc,GAAG,SAAS,cAAc,CAAC,CAAC,EAAE;EACpD,UAAU,OAAO,eAAe,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;EACnE,SAAS,CAAC;EACV,OAAO,MAAM;EACb;EACA,QAAQ,IAAI,WAAW,GAAG,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;EAC9D,QAAQ,cAAc,GAAG,SAAS,cAAc,GAAG;EACnD,UAAU,OAAO,WAAW,CAAC;EAC7B,SAAS,CAAC;EACV,OAAO;EACP,MAAM,IAAI,YAAY,GAAG,EAAE,CAAC;EAC5B,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,QAAQ,IAAI,YAAY,GAAG,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACvD,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,qBAAqB,EAAE,CAAC,EAAE,EAAE;EACxD,UAAU,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;EAC1C,SAAS;EACT,OAAO;EACP,MAAM,OAAO,gBAAgB,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;EAC/C,KAAK;EACL,IAAI,SAAS,sBAAsB,CAAC,WAAW,EAAE;EACjD,MAAM,IAAI,qBAAqB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxG,MAAM,IAAI,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EAC7F,MAAM,IAAI,gBAAgB,GAAG,WAAW,GAAG,CAAC,CAAC;AAC7C;EACA,MAAM,IAAI,eAAe,GAAG,EAAE,CAAC;EAC/B,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,QAAQ,IAAI,WAAW,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACtC,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,qBAAqB,EAAE,CAAC,EAAE,EAAE;EACxD,UAAU,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;EAC5C,SAAS;EACT,OAAO;EACP,MAAM,MAAM,IAAI,eAAe,CAAC,OAAO,EAAE,CAAC;EAC1C,MAAM,OAAO,gBAAgB,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;EAClD,KAAK;EACL,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,KAAK,EAAEnI,OAAK;EACd,EAAE,UAAU,EAAE,UAAU;EACxB,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,mBAAmB,EAAE,mBAAmB;EAC1C,EAAE,QAAQ,EAAE,QAAQ;EACpB,CAAC,CAAC;EACF,IAAI,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;EACpC,IAAI,qBAAqB,GAAG,KAAK,CAAC,mBAAmB,IAAI,KAAK,CAAC;AAC/D;EACA;AACA;EACA,IAAI,kBAAkB,GAAG+I,OAAO,CAAC;EACjC,EAAE,KAAK,EAAE;EACT,IAAI,gBAAgB,EAAE;EACtB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,iBAAiB,EAAE;EACvB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL,IAAI,gBAAgB,EAAE;EACtB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,GAAG;EACpB,KAAK;EACL;EACA,IAAI,yBAAyB,EAAE;EAC/B,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,SAAS,QAAQ,CAAC,IAAI,EAAE;EACzC,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;EACvC,QAAQ,OAAO,SAAS,GAAG,IAAI,CAAC;EAChC,OAAO;EACP,KAAK;EACL;EACA,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL;EACA,IAAI,qBAAqB,EAAE;EAC3B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,WAAW,GAAGI,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;EACvD,IAAI,IAAI,WAAW,GAAGA,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;EACvD,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;EAC7D,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACzD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACzD,IAAI,IAAI,iBAAiB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC3D,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACrD,IAAI,IAAI,OAAO,GAAG5B,KAAO,CAAC,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAClE,MAAM,OAAO,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE;EACvD,QAAQ,KAAK,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,gBAAgB,CAAC;EACnF,OAAO,CAAC,CAAC;EACT,KAAK,CAAC,EAAE,OAAO,CAAC,CAAC;EACjB,IAAI,IAAI,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EAC/D,MAAM,IAAI,KAAK,GAAGvE,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC1C,QAAQ,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,QAAQ,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC1B,MAAM,OAAO;EACb,QAAQ,KAAK,EAAE,KAAK;EACpB,QAAQ,MAAM,EAAE,MAAM;EACtB,QAAQ,SAAS,EAAE,MAAM,CAAC,MAAM,CAAC,UAAU,GAAG,EAAE,CAAC,EAAE;EACnD,UAAU,OAAO,GAAG,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;EAC1C,SAAS,EAAE,CAAC,CAAC;EACb,OAAO,CAAC;EACR,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,YAAY,GAAG,EAAE,CAAC;AAC1B;EACA,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,OAAO,CAAC,QAAQ,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC;AACzE;EACA,IAAI,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE;EAChC,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,UAAU,EAAE,SAAS,UAAU,CAAC,CAAC,EAAE;EACzC,QAAQ,OAAO,CAAC,CAAC,KAAK,CAAC;EACvB,OAAO;EACP,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,KAAK,CAAC,WAAW,EAAE;EAC3B;EACA,MAAM,IAAI,iBAAiB,GAAG,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,qBAAqB,CAAC,eAAe,IAAI,qBAAqB,CAAC,qBAAqB,EAAE,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC/L,QAAQ,IAAI,GAAG,GAAG,CAAC,CAAC,UAAU,CAAC;EAC/B,QAAQ,CAAC,CAAC,UAAU,GAAG,SAAS,CAAC;AACjC;EACA;EACA,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC;AAC/C;EACA;EACA,QAAQ,GAAG,CAAC,YAAY,EAAE,CAAC;EAC3B,QAAQ,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;AACtC;EACA;EACA,QAAQ,IAAI,QAAQ,GAAG,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5D,QAAQ,IAAI,SAAS,GAAG,eAAe,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;EAC9D,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC;EAC5D,QAAQ,IAAI,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;EAC9C,QAAQ,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,gBAAgB,CAAC+D,oBAAkB,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,GAAG,EAAE;EACnH,UAAU,OAAO,GAAG,IAAI,UAAU,GAAG,QAAQ,GAAG,SAAS,CAAC;EAC1D,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAChB,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO,CAAC,CAAC,CAAC;EACV,MAAM,IAAI,SAAS,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,OAAO,CAAC,mBAAmB,CAAC;EAC1F,QAAQ,KAAK,EAAE,QAAQ;EACvB,QAAQ,WAAW,EAAE,IAAI;EACzB,QAAQ,YAAY,EAAE,IAAI;EAC1B,QAAQ,IAAI,EAAE,OAAO,CAAC,UAAU;EAChC,OAAO,CAAC,CAAC,CAAC;EACV,MAAM,SAAS,CAAC,cAAc,GAAG,cAAc,CAAC;EAChD,MAAM,SAAS,CAAC,MAAM,GAAG,OAAO,CAAC;AACjC;EACA,MAAM,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;EAC/B,MAAM,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;EACjC,KAAK;AACL;EACA;AACA;EACA,IAAI,SAAS,SAAS,CAAC,CAAC,EAAE;EAC1B,MAAM,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;EACnC,MAAM,GAAG,CAAC,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;EAC9C,MAAM,GAAG,CAAC,YAAY,GAAG,cAAc,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC;AACjE;EACA;EACA,MAAM,IAAI,SAAS,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;EACzC,MAAM,GAAG,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC5C,QAAQ,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3B,QAAQ,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,OAAO,CAAC,GAAG,GAAG,EAAE;EACjD;EACA,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,OAAO,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC;EACnD,SAAS;EACT,OAAO,CAAC,CAAC;EACT,MAAM,GAAG,CAAC,cAAc,GAAG,QAAQ,CAAC;EACpC,MAAM,OAAO,GAAG,CAAC;EACjB,KAAK;EACL,IAAI,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC/B;EACA,MAAM,IAAI,MAAM,GAAG,SAAS,MAAM,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE;EACjD,QAAQ,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,GAAG,CAAC;EACrC,OAAO,CAAC;EACR,MAAM,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAChE,MAAM,IAAI,gBAAgB,GAAG/D,gBAAc,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC;EAC/D,QAAQ,IAAI,GAAG,gBAAgB,CAAC,CAAC,CAAC;EAClC,QAAQ,IAAI,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EACnC,MAAM,IAAI,OAAO,GAAG,MAAM,KAAK,CAAC,GAAG,GAAG,CAAC,YAAY,GAAG,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EAC5F,QAAQ,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC5C,UAAU,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;EACzB,UAAU,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC1B,QAAQ,OAAO,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EACjE,UAAU,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC9C,YAAY,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EACzB,YAAY,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC3B,UAAU,OAAO,MAAM,CAAC,EAAE,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;EACzC,SAAS,CAAC,CAAC;EACX,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,sBAAsB,GAAG,KAAK,CAAC,yBAAyB,CAAC;EACnE,MAAM,GAAG,CAAC,QAAQ,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EAC7C,MAAM,GAAG,CAAC,QAAQ,GAAG,IAAIsG,0BAAoB,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,sBAAsB,CAAC,CAAC;EACrH,MAAM,IAAI,OAAO,GAAG;EACpB,QAAQ,GAAG,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC;EACjC,OAAO,CAAC;EACR,MAAM,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACjD,QAAQ,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC7D,UAAU,GAAG,GAAG,qBAAqB,CAAC,GAAG,CAAC;EAC1C,QAAQ,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAC1D,OAAO,CAAC;EACR,MAAM,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAC9E,QAAQ,GAAG,EAAE,CAAC,IAAI;EAClB,OAAO,CAAC,CAAC;EACT,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACjD,QAAQ,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAChD,OAAO,CAAC,EAAE;EACV,QAAQ,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,KAAK,CAAC,qBAAqB,IAAI,KAAK,CAAC,qBAAqB,GAAG,CAAC,EAAE;EAClG;EACA,UAAU,WAAW,CAAC,OAAO,CAAC,CAAC;EAC/B,SAAS,MAAM;EACf;EACA,UAAU,IAAIF,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,qBAAqB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EACtJ,SAAS;EACT,OAAO;EACP,MAAM,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;EAC9B;EACA,QAAQ,IAAI,SAAS,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;EAC7C,QAAQ,IAAI,QAAQ,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EAC3C,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EACvD,UAAU,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;EACnD,YAAY,IAAI,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EAC5C,YAAY,YAAY,CAAC,KAAK,CAAC,GAAG,IAAI,OAAO,CAAC,mBAAmB,CAAC;EAClE,cAAc,KAAK,EAAE,YAAY,CAAC,KAAK,CAAC;EACxC,cAAc,WAAW,EAAE,OAAO,GAAG,CAAC;EACtC,cAAc,OAAO,EAAE,OAAO;EAC9B,cAAc,IAAI,EAAE,OAAO,CAAC,UAAU;EACtC,aAAa,CAAC,CAAC;EACf,WAAW;EACX,SAAS,CAAC,CAAC;EACX,QAAQ,GAAG,CAAC,QAAQ,GAAG,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EAClE,UAAU,OAAO,YAAY,CAAC,KAAK,CAAC,CAAC;EACrC,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK;EACL,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,EAAE,GAAG,SAAS,EAAE,CAAC,CAAC,EAAE;EACxB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;EACf,CAAC,CAAC;EACF,SAAS,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE;EAC3B;EACA,EAAE,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;EACvB,EAAE,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;EACrB,EAAE,IAAI,KAAK,GAAG,SAAS,KAAK,CAAC,CAAC,EAAE;EAChC,IAAI,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EAC7B,GAAG,CAAC;EACJ,EAAE,IAAI,GAAG,GAAG,SAAS,GAAG,CAAC,CAAC,EAAE;EAC5B,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC/B,GAAG,CAAC;EACJ,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzB,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACzB;EACA;EACA,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAC1F,CAAC;EACD,IAAI,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;EACrC,SAAS,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE;EAC/B,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,GAAG,OAAO,CAAC,CAAC;EACpD,CAAC;EACD,IAAI,SAAS,GAAG,SAAS,SAAS,CAAC,IAAI,EAAE;EACzC,EAAE,IAAI,KAAK,GAAGrG,gBAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EACrC,IAAI,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EAClB,IAAI,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACnB,EAAE,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EACpF,EAAE,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE;EACpF,IAAI,iBAAiB,GAAG,KAAK,CAAC,WAAW;EACzC,IAAI,WAAW,GAAG,iBAAiB,KAAK,KAAK,CAAC,GAAG,UAAU,CAAC,EAAE;EAC9D,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAClB,KAAK,GAAG,iBAAiB;EACzB,IAAI,iBAAiB,GAAG,KAAK,CAAC,WAAW;EACzC,IAAI,WAAW,GAAG,iBAAiB,KAAK,KAAK,CAAC,GAAG,UAAU,CAAC,EAAE;EAC9D,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAClB,KAAK,GAAG,iBAAiB;EACzB,IAAI,oBAAoB,GAAG,KAAK,CAAC,cAAc;EAC/C,IAAI,cAAc,GAAG,oBAAoB,KAAK,KAAK,CAAC,GAAG,YAAY;EACnE,MAAM,OAAO,CAAC,CAAC;EACf,KAAK,GAAG,oBAAoB;EAC5B,IAAI,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;EAChC,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EACvB,EAAE,IAAI,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACxC,EAAE,OAAOY,KAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACnC,IAAI,IAAI,MAAM,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;EACnC,IAAI,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;EAC1B,IAAI,IAAI,IAAI,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAClE,IAAI,OAAO,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,MAAM,CAAC;EAChD,GAAG,CAAC,CAAC,CAAC;EACN,CAAC,CAAC;AACF;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,mBAAmB,EAAE,mBAAmB;EAC1C,EAAE,cAAc,EAAE,cAAc;EAChC,CAAC,CAAC;AACF;EACA;AACA;EACA,IAAI,aAAa,GAAG,GAAG,CAAC;EACxB,IAAI,cAAc,GAAG,GAAG,CAAC;EACzB,IAAI,mBAAmB,GAAG,GAAG,CAAC;EAC9B,IAAI,YAAY,gBAAgB,IAAI,OAAO,EAAE,CAAC;EAC9C,IAAI,OAAO,gBAAgB,IAAI,OAAO,EAAE,CAAC;EACzC,IAAI,UAAU,gBAAgB,IAAI,OAAO,EAAE,CAAC;EAC5C,IAAI,SAAS,gBAAgB,IAAI,OAAO,EAAE,CAAC;EAC3C,IAAI,YAAY,gBAAgB,YAAY;EAC5C,EAAE,SAAS,YAAY,CAAC,MAAM,EAAE,2BAA2B,EAAE;EAC7D,IAAI,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;EACxC,IAAI,2BAA2B,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;EACpD,IAAI,0BAA0B,CAAC,IAAI,EAAE,OAAO,EAAE;EAC9C,MAAM,QAAQ,EAAE,IAAI;EACpB,MAAM,KAAK,EAAE,KAAK,CAAC;EACnB,KAAK,CAAC,CAAC;EACP,IAAI,0BAA0B,CAAC,IAAI,EAAE,UAAU,EAAE;EACjD,MAAM,QAAQ,EAAE,IAAI;EACpB,MAAM,KAAK,EAAE,KAAK,CAAC;EACnB,KAAK,CAAC,CAAC;EACP,IAAI,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE;EAChD,MAAM,QAAQ,EAAE,IAAI;EACpB,MAAM,KAAK,EAAE,KAAK,CAAC;EACnB,KAAK,CAAC,CAAC;EACP,IAAI,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;EACjD,IAAI,qBAAqB,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,CAAC,CAAC;EACxD,IAAI,qBAAqB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACzE,MAAM,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7B,KAAK,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;EACf,IAAI,qBAAqB,CAAC,IAAI,EAAE,SAAS,EAAE,sBAAsB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC;EACxM,GAAG;EACH,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC;EAC9B,IAAI,GAAG,EAAE,eAAe;EACxB,IAAI,KAAK,EAAE,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC3C,MAAM,IAAI,KAAK,GAAG,IAAI,CAAC;EACvB,MAAM,OAAO,qBAAqB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,qBAAqB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EACzI,QAAQ,OAAO,qBAAqB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9D,OAAO,CAAC,CAAC;EACT,KAAK;EACL,GAAG,CAAC,CAAC,CAAC;EACN,EAAE,OAAO,YAAY,CAAC;EACtB,CAAC,EAAE,CAAC;EACJ,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE;EAC7B,EAAE,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAC7F,CAAC;EACD,IAAI,wBAAwB,GAAG,SAAS,wBAAwB,CAAC,CAAC,EAAE;EACpE,EAAE,IAAI,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;EACrC,EAAE,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EAC3B,EAAE,OAAO,CAAC,CAAC,SAAS,EAAE,CAAC;EACvB,CAAC,CAAC;EACF,IAAI,oBAAoB,GAAGmF,OAAO,CAAC;EACnC,EAAE,KAAK,EAAE;EACT,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,aAAa,EAAE;EACnB,MAAM,SAAS,EAAE,SAAS,QAAQ,CAAC,IAAI,EAAE;EACzC,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO;EACP,KAAK;EACL,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,SAAS,QAAQ,CAAC,CAAC,EAAE;EACtC,QAAQ,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EACpB,OAAO;EACP,KAAK;EACL,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,SAAS,QAAQ,CAAC,CAAC,EAAE;EACtC,QAAQ,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EACpB,OAAO;EACP,KAAK;EACL,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL,IAAI,gBAAgB,EAAE;EACtB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,wBAAwB,CAAC;EACxC,OAAO;EACP,KAAK;EACL,IAAI,sBAAsB,EAAE;EAC5B,MAAM,SAAS,EAAE,GAAG;EACpB,KAAK;EACL;EACA,IAAI,mBAAmB,EAAE;EACzB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL;EACA,IAAI,kBAAkB,EAAE,EAAE;EAC1B;EACA,IAAI,0BAA0B,EAAE;EAChC,MAAM,SAAS,EAAE,CAAC;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,cAAc,GAAGI,OAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EACzD,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;EAC3D,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;EAC3D,IAAI,IAAI,iBAAiB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EACjE,IAAI,IAAI,iBAAiB,GAAGA,OAAU,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC;EAC/D,IAAI,IAAI,eAAe,GAAGA,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;EAC3D,IAAI,IAAI,kBAAkB,GAAGA,OAAU,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;EACtE,IAAI,IAAI,oBAAoB,GAAGA,OAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;EACrE,IAAI,IAAI,mBAAmB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EACnE,IAAI,WAAW,CAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,KAAK,EAAE;EACjD,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE;EACvC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE,IAAI,OAAO,CAAC,mBAAmB,CAAC;EAC7G,UAAU,YAAY,EAAE,IAAI;EAC5B,UAAU,WAAW,EAAE,IAAI;EAC3B,SAAS,CAAC,CAAC,CAAC;EACZ,QAAQ,GAAG,CAAC,cAAc,GAAG,SAAS,CAAC;EACvC,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5C;EACA,QAAQ,IAAI,SAAS,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;EAC7C,QAAQ,IAAI,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;EACzC,QAAQ,IAAI,UAAU,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;EAC/C,QAAQ,IAAI,OAAO,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;EAC9C,QAAQ,IAAI,MAAM,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC;EAC5C,QAAQ,IAAI,IAAI,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EACxD,UAAU,IAAI,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;EACxC,UAAU,IAAI,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;EACxC,UAAU,IAAI,gBAAgB,GAAG,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC;EAC1D,YAAY,CAAC,GAAG,gBAAgB,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,gBAAgB,CAAC,CAAC;EAClC,YAAY,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC;EACnC,UAAU,OAAO;EACjB,YAAY,CAAC,EAAE,CAAC;EAChB,YAAY,CAAC,EAAE,CAAC;EAChB,YAAY,CAAC,EAAE,CAAC;EAChB,YAAY,GAAG,EAAE,GAAG;EACpB,YAAY,GAAG,EAAE,GAAG;EACpB,YAAY,MAAM,EAAE,iBAAiB,CAAC,GAAG,CAAC;EAC1C,WAAW,CAAC;EACZ,SAAS,CAAC,CAAC;AACX;EACA;EACA,QAAQ,IAAI,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,SAAS,GAAG,aAAa,CAAC,CAAC;EAC7E,QAAQ,IAAI,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,UAAU,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EACrE,QAAQ,IAAI,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,aAAa,KAAK,kBAAkB,EAAE;EAC1E,UAAU,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EACjC,UAAU,GAAG,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,YAAY,EAAE,kBAAkB,EAAE,kBAAkB,GAAG,CAAC,CAAC,CAAC;EAC9G,SAAS;AACT;EACA;EACA,QAAQ,IAAI,YAAY,GAAG,gBAAgB,CAAC,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;EACnF,QAAQ,IAAI,eAAe,GAAG,YAAY,CAAC,GAAG,CAAC,UAAU,IAAI,EAAE;EAC/D,UAAU,IAAI,KAAK,GAAGnG,gBAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EAC7C,YAAY,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,YAAY,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACzB,UAAU,IAAI,gBAAgB,GAAG,eAAe,CAAC;EACjD,cAAc,CAAC,EAAE,CAAC;EAClB,cAAc,CAAC,EAAE,CAAC;EAClB,cAAc,CAAC,EAAE,CAAC;EAClB,aAAa,CAAC;EACd,YAAY,GAAG,GAAG,gBAAgB,CAAC,GAAG;EACtC,YAAY,GAAG,GAAG,gBAAgB,CAAC,GAAG,CAAC;EACvC,UAAU,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;EAC5B,SAAS,CAAC,CAAC;AACX;EACA;EACA,QAAQ,IAAI,UAAU,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,SAAS,GAAG,mBAAmB,CAAC,CAAC;EACjF,QAAQ,IAAI,OAAO,GAAG,eAAe,CAAC,GAAG,CAAC,UAAU,QAAQ,EAAE,GAAG,EAAE;EACnE,UAAU,IAAI,iBAAiB,GAAGA,gBAAc,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;EACtE,YAAY,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC;EACpC,YAAY,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC;EACpC,YAAY,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;EACrC,UAAU,OAAO,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;EACxE,YAAY,WAAW,EAAE,SAAS,WAAW,CAAC,CAAC,EAAE;EACjD,cAAc,OAAO,CAAC,CAAC,GAAG,CAAC;EAC3B,aAAa;EACb,YAAY,WAAW,EAAE,SAAS,WAAW,CAAC,CAAC,EAAE;EACjD,cAAc,OAAO,CAAC,CAAC,GAAG,CAAC;EAC3B,aAAa;EACb,YAAY,cAAc,EAAE,SAAS,cAAc,CAAC,CAAC,EAAE;EACvD,cAAc,OAAO,CAAC,CAAC,MAAM,CAAC;EAC9B,aAAa;EACb,YAAY,SAAS,EAAE,SAAS;EAChC,WAAW,CAAC,CAAC;EACb,SAAS,CAAC,CAAC;AACX;EACA;EACA,QAAQ,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACnD,UAAU,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC/D,YAAY,OAAO,GAAG,qBAAqB,CAAC,OAAO;EACnD,YAAY,MAAM,GAAG,qBAAqB,CAAC,MAAM;EACjD,YAAY,UAAU,GAAG,qBAAqB,CAAC,UAAU,CAAC;EAC1D,UAAU,IAAI,MAAM,GAAGU,KAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,KAAK,CAAC;AAC3D;EACA;EACA,UAAU,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,gBAAgB;EAC7D;EACA,UAAU,OAAO,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EACrC,YAAY,OAAO,eAAe,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC;EACvE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAClB;EACA;EACA,UAAU,IAAI,QAAQ,GAAGyE,MAAW,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,IAAI,OAAO,CAAC,CAAC,CAAC;EAChF,UAAU,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,EAAE,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE,GAAG,EAAE;EACjG,YAAY,IAAI,oBAAoB,GAAGnF,gBAAc,CAAC,eAAe,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;EAC9E,cAAc,GAAG,GAAG,oBAAoB,CAAC,CAAC,CAAC;EAC3C,cAAc,GAAG,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;EAC5C,YAAY,IAAI,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9C,YAAY,IAAI,CAAC,GAAG,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;EACnD,YAAY,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EACnC,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EAClB,SAAS,CAAC;EACV,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,OAAO,EAAE,OAAO;EAC1B,UAAU,MAAM,EAAE,MAAM;EACxB,UAAU,UAAU,EAAE,UAAU;EAChC,SAAS,CAAC;EACV,QAAQ,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAChF,UAAU,OAAO,EAAE,OAAO,CAAC,GAAG,CAAC,YAAY;EAC3C,YAAY,OAAO,CAAC,CAAC;EACrB,WAAW,CAAC;EACZ,UAAU,MAAM,EAAE,CAAC,MAAM,GAAG,MAAM,GAAG,OAAO;EAC5C,UAAU,UAAU,EAAE,GAAG;EACzB,SAAS,CAAC,CAAC;EACX;EACA,QAAQ,cAAc,CAAC,OAAO,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM,KAAK,cAAc,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;EACvG,QAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACnD,UAAU,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAClD,SAAS,CAAC,EAAE;EACZ,UAAU,IAAI,CAAC,KAAK,CAAC,0BAA0B,IAAI,KAAK,CAAC,0BAA0B,GAAG,CAAC,EAAE;EACzF;EACA,YAAY,WAAW,CAAC,OAAO,CAAC,CAAC;EACjC,WAAW,MAAM;EACjB;EACA,YAAY,IAAIoG,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,0BAA0B,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EAC7J,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,UAAU,EAAE,UAAU;EACxB,EAAE,KAAK,EAAEnJ,OAAK;EACd,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,CAAC,CAAC;AACF;EACA;AACA;EACA,IAAI,oBAAoB,GAAG6I,OAAO,CAAC;EACnC,EAAE,KAAK,EAAE;EACT,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,sBAAsB,EAAE;EAC5B,MAAM,SAAS,EAAE,UAAU;EAC3B,KAAK;EACL,IAAI,gBAAgB,EAAE;EACtB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,mBAAmB,EAAE,EAAE;EAC3B,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,kBAAkB,EAAE,EAAE;EAC1B,IAAI,kBAAkB,EAAE,EAAE;EAC1B,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL;EACA,IAAI,6BAA6B,EAAE;EACnC,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,0BAA0B,EAAE;EAChC,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,eAAe,GAAGI,OAAU,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;EACnE,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;EAC7D,IAAI,IAAI,8BAA8B,GAAGA,OAAU,CAAC,KAAK,CAAC,6BAA6B,CAAC,CAAC;EACzF,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;EAC7D,IAAI,IAAI,mBAAmB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EACnE,IAAI,IAAI,iBAAiB,GAAGA,OAAU,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC;EAC/D,IAAI,IAAI,oBAAoB,GAAGA,OAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;EACrE,IAAI,IAAI,mBAAmB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EACnE,IAAI,IAAI,cAAc,GAAG,EAAE,CAAC;EAC5B,IAAI,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,OAAO,EAAE;EAClD,MAAM,IAAI,QAAQ,GAAG;EACrB,QAAQ,IAAI,EAAE,OAAO;EACrB,QAAQ,QAAQ,EAAE,gBAAgB,CAAC,OAAO,CAAC;EAC3C,QAAQ,WAAW,EAAE,mBAAmB,CAAC,OAAO,CAAC;EACjD,QAAQ,SAAS,EAAE,iBAAiB,CAAC,OAAO,CAAC;EAC7C,QAAQ,YAAY,EAAE,oBAAoB,CAAC,OAAO,CAAC;EACnD,QAAQ,WAAW,EAAE,mBAAmB,CAAC,OAAO,CAAC;EACjD,QAAQ,QAAQ,EAAE,CAAC,gBAAgB,CAAC,OAAO,CAAC;EAC5C,QAAQ,sBAAsB,EAAE,CAAC,8BAA8B,CAAC,OAAO,CAAC;EACxE,OAAO,CAAC;EACR,MAAM,IAAI,OAAO,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC;EAC7C,MAAM,IAAI,KAAK,GAAG,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;EAC7E,MAAM,OAAO,CAAC,IAAI,GAAG,KAAK,CAAC;EAC3B,MAAM,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,EAAE;EACtC,QAAQ,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC;EAC3C,UAAU,EAAE,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC;EACpC,UAAU,MAAM,EAAE,OAAO,CAAC,WAAW;EACrC,SAAS,EAAE,QAAQ,CAAC,CAAC,CAAC;EACtB,OAAO,MAAM,IAAI,OAAO,CAAC,IAAI,KAAK,cAAc,EAAE;EAClD,QAAQ,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,EAAEpC,oBAAkB,CAAC,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,MAAM,EAAE,GAAG,EAAE;EACpH,UAAU,OAAO,cAAc,CAAC;EAChC,YAAY,EAAE,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC;EACjD,YAAY,MAAM,EAAE,MAAM;EAC1B,WAAW,EAAE,QAAQ,CAAC,CAAC;EACvB,SAAS,CAAC,CAAC,CAAC,CAAC;EACb,OAAO,MAAM;EACb,QAAQ,OAAO,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,EAAE,wBAAwB,CAAC,CAAC,CAAC;EAC3G,OAAO;EACP,KAAK,CAAC,CAAC;EACP,IAAI,WAAW,CAAC,cAAc,EAAE,KAAK,CAAC,KAAK,EAAE;EAC7C,MAAM,UAAU,EAAE,SAAS,UAAU,CAAC,CAAC,EAAE;EACzC,QAAQ,OAAO,CAAC,CAAC,EAAE,CAAC;EACpB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,GAAG;EACtC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;EACtC,QAAQ,GAAG,CAAC,qBAAqB,GAAG,IAAI,OAAO,CAAC,iBAAiB,CAAC;EAClE,UAAU,IAAI,EAAE,OAAO,CAAC,UAAU;EAClC,UAAU,UAAU,EAAE,IAAI;EAC1B,SAAS,CAAC,CAAC;EACX,QAAQ,GAAG,CAAC,oBAAoB,GAAG,IAAI,OAAO,CAAC,iBAAiB,CAAC;EACjE,UAAU,IAAI,EAAE,OAAO,CAAC,UAAU;EAClC,UAAU,UAAU,EAAE,IAAI;EAC1B,SAAS,CAAC,CAAC;AACX;EACA;EACA,QAAQ,GAAG,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,qBAAqB;EACtE;EACA,QAAQ,GAAG,CAAC,oBAAoB;EAChC,SAAS,CAAC,CAAC,CAAC;AACZ;EACA;EACA,QAAQ,GAAG,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;EACtF,QAAQ,GAAG,CAAC,cAAc,GAAG,SAAS,CAAC;AACvC;EACA,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,IAAI,EAAE;EAC/C,QAAQ,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM;EAChC,UAAU,QAAQ,GAAG,IAAI,CAAC,QAAQ;EAClC,UAAU,WAAW,GAAG,IAAI,CAAC,WAAW;EACxC,UAAU,SAAS,GAAG,IAAI,CAAC,SAAS;EACpC,UAAU,YAAY,GAAG,IAAI,CAAC,YAAY;EAC1C,UAAU,WAAW,GAAG,IAAI,CAAC,WAAW;EACxC,UAAU,QAAQ,GAAG,IAAI,CAAC,QAAQ;EAClC,UAAU,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;EAC/D,QAAQ,IAAI,aAAa,GAAG/D,gBAAc,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC;EAC3D,UAAU,QAAQ,GAAG,aAAa,CAAC,CAAC,CAAC;EACrC,UAAU,SAAS,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;AACvC;EACA;EACA,QAAQ,IAAI,SAAS,GAAG,CAAC,CAAC,WAAW,CAAC;EACtC,QAAQ,SAAS,CAAC,OAAO,GAAG,SAAS,CAAC;AACtC;EACA;EACA,QAAQ,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,IAAI,EAAE,EAAE;EAC1D,UAAU,cAAc,EAAE,MAAM;EAChC,UAAU,mBAAmB,EAAE,sBAAsB;EACrD,SAAS,CAAC,EAAE;EACZ,UAAU,QAAQ,CAAC,QAAQ,IAAI,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EAC3D,UAAU,QAAQ,CAAC,QAAQ,GAAG,IAAIsG,0BAAoB,CAAC,MAAM,EAAE,CAAC,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,sBAAsB,CAAC,CAAC;EAC3H,SAAS;EACT,QAAQ,IAAI,SAAS,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,UAAU,IAAI,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,WAAW,KAAK,MAAM,IAAI,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,KAAK,sBAAsB,CAAC,EAAE;EAClM,UAAU,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EAC7D,UAAU,SAAS,CAAC,QAAQ,GAAG,IAAI,eAAe,CAAC;EACnD,YAAY,IAAI,EAAE,SAAS;EAC3B,YAAY,WAAW,EAAE,MAAM;EAC/B,WAAW,EAAE,YAAY,EAAE,sBAAsB,CAAC,CAAC;EACnD,SAAS;AACT;EACA;EACA,QAAQ,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,YAAY,IAAI,GAAG,CAAC,qBAAqB,CAAC;EACzE,QAAQ,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,WAAW,IAAI,GAAG,CAAC,oBAAoB,CAAC;AACvE;EACA;EACA,QAAQ,CAAC,CAAC,YAAY,IAAI,SAAS,EAAE,CAAC,WAAW,IAAI,QAAQ,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE,WAAW,EAAE;EACrG,UAAU,IAAI,CAAC,KAAK,EAAE,OAAO;AAC7B;EACA;EACA,UAAU,IAAI,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;EACxD,UAAU,IAAI,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EAC1C,UAAU,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;EAClD,UAAU,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC;EAC7C,UAAU,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;EACrC,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,SAAS,EAAE;EACvB;EACA,UAAU,IAAI,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;EAC5C,UAAU,IAAI,OAAO,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;EAChD,UAAU,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC;EACxD,UAAU,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC;EAC7C,UAAU,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;EACrC,SAAS;EACT,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,GAAG,EAAE,QAAQ;EACvB,SAAS,CAAC;EACV,QAAQ,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACnD,UAAU,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC/D,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG,CAAC;EAC5C,UAAU,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;EAC3E,UAAU,SAAS,KAAK,SAAS,CAAC,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC;EACpG,SAAS,CAAC;EACV,QAAQ,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAChF,UAAU,GAAG,EAAE,CAAC,IAAI;EACpB,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACnD,UAAU,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAClD,SAAS,CAAC,EAAE;EACZ,UAAU,IAAI,CAAC,KAAK,CAAC,0BAA0B,IAAI,KAAK,CAAC,0BAA0B,GAAG,CAAC,IAAI,cAAc,CAAC,GAAG,KAAK,OAAO,CAAC,GAAG,EAAE;EAC/H;EACA,YAAY,WAAW,CAAC,OAAO,CAAC,CAAC;EACjC,WAAW,MAAM;EACjB;EACA,YAAY,IAAIF,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,0BAA0B,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EAC7J,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;EACH,SAAS,QAAQ,CAAC,GAAG,EAAE,KAAK,EAAE;EAC9B,EAAE,IAAI,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,YAAY;EAC/F,IAAI,OAAO,UAAU,CAAC,EAAE,CAAC,EAAE;EAC3B,MAAM,OAAO,CAAC,KAAK,CAAC,CAAC;EACrB,KAAK,CAAC;EACN,GAAG,CAAC;EACJ,EAAE,OAAO,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,UAAU,KAAK,EAAE;EACtD,IAAI,IAAI,KAAK,GAAGrG,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EACxC,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EAClB,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACnB,IAAI,OAAO,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACzD,GAAG,CAAC,CAAC;EACL,CAAC;AACD;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,UAAU,EAAE,UAAU;EACxB,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,mBAAmB,EAAE,mBAAmB;EAC1C,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC;EACF,IAAI,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;EAClC,IAAI,mBAAmB,GAAG,GAAG,CAAC,mBAAmB,IAAI,GAAG,CAAC;AACzD;EACA;AACA;EACA,IAAI,yBAAyB,GAAG+F,OAAO,CAAC;EACxC,EAAE,KAAK,EAAE;EACT,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,yBAAyB,EAAE;EAC/B,MAAM,SAAS,EAAE,UAAU;EAC3B,KAAK;EACL,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL;EACA,IAAI,oBAAoB,EAAE;EAC1B,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,gBAAgB,EAAE;EACtB,MAAM,SAAS,EAAE,GAAG;EACpB,KAAK;EACL;EACA,IAAI,iBAAiB,EAAE;EACvB,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL;EACA,IAAI,6BAA6B,EAAE;EACnC,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,uBAAuB,EAAE;EAC7B,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL;EACA,IAAI,6BAA6B,EAAE;EACnC,MAAM,SAAS,EAAE,CAAC;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,eAAe,GAAGI,OAAU,CAAC,KAAK,CAAC,yBAAyB,CAAC,CAAC;EACtE,IAAI,IAAI,aAAa,GAAGA,OAAU,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;EAC1D,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EAChE,IAAI,IAAI,kBAAkB,GAAGA,OAAU,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;EACpE,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC;EAC5D,IAAI,IAAI,eAAe,GAAGA,OAAU,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;EAC9D,IAAI,IAAI,2BAA2B,GAAGA,OAAU,CAAC,KAAK,CAAC,6BAA6B,CAAC,CAAC;EACtF,IAAI,IAAI,qBAAqB,GAAGA,OAAU,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;EAC1E,IAAI,WAAW,CAAC,KAAK,CAAC,eAAe,EAAE,KAAK,CAAC,KAAK,EAAE;EACpD,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE;EACvC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,OAAO,CAAC,mBAAmB,CAAC;EAC9E,UAAU,IAAI,EAAE,OAAO,CAAC,UAAU;EAClC,SAAS,CAAC,CAAC,CAAC;EACZ,QAAQ,GAAG,CAAC,cAAc,GAAG,YAAY,CAAC;AAC1C;EACA,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5C,QAAQ,IAAI,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;EACzC,QAAQ,IAAI,KAAK,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;EAC1C,QAAQ,IAAI,GAAG,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EACtC,QAAQ,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAClE,QAAQ,IAAI,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;EACzC,QAAQ,IAAI,mBAAmB,GAAG,2BAA2B,CAAC,CAAC,CAAC,CAAC;EACjE,QAAQ,IAAI,aAAa,GAAG,qBAAqB,CAAC,CAAC,CAAC,CAAC;AACrD;EACA;EACA,QAAQ,IAAI,KAAK,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;EACrC,QAAQ,IAAI,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACxC,QAAQ,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;EACpD,QAAQ,GAAG,CAAC,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC;EAC/C,QAAQ,GAAG,CAAC,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;EACvC,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,GAAG,EAAE,GAAG;EAClB,UAAU,MAAM,EAAE,MAAM;EACxB,UAAU,mBAAmB,EAAE,mBAAmB;EAClD,SAAS,CAAC;EACV,QAAQ,IAAI,IAAI,GAAG;EACnB,UAAU,OAAO,EAAE,OAAO;EAC1B,UAAU,KAAK,EAAE,KAAK;EACtB,SAAS,CAAC;EACV,QAAQ,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAChF,UAAU,GAAG,EAAE,CAAC,IAAI;EACpB,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,WAAW,GAAG,GAAG,CAAC,aAAa,IAAI,IAAI,CAAC;EACpD,QAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACnD,UAAU,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAClD,SAAS,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EAClD,UAAU,OAAO,WAAW,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;EAC5C,SAAS,CAAC,EAAE;EACZ,UAAU,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC;EACnC,UAAU,IAAI,MAAM,GAAG,EAAE,CAAC;EAC1B,UAAU,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,EAAE;EAC1C,YAAY,cAAc,CAAC,OAAO,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EACpF,cAAc,OAAO,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACtC,aAAa,CAAC,CAAC;EACf,WAAW,MAAM,IAAI,OAAO,CAAC,IAAI,KAAK,cAAc,EAAE;EACtD,YAAY,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,MAAM,EAAE;EAC1D,cAAc,OAAO,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAChF,gBAAgB,OAAO,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;EACxC,eAAe,CAAC,CAAC;EACjB,aAAa,CAAC,CAAC;EACf,WAAW,MAAM;EACjB,YAAY,OAAO,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,EAAE,wBAAwB,CAAC,CAAC,CAAC;EAC/G,WAAW;EACX,UAAU,IAAI,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EACpD,YAAY,IAAI,SAAS,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;EAChD,YAAY,IAAI,UAAU,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC;AACnE;EACA;EACA,YAAY,IAAI,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EACzC,YAAY,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC5C,cAAc,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;EACjC,cAAc,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,OAAO,CAAC,GAAG,GAAG,EAAE;EACvD;EACA,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,OAAO,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC;EACzD,eAAe;EACf,aAAa,CAAC,CAAC;EACf,YAAY,OAAO;EACnB,cAAc,KAAK,EAAE,KAAK;EAC1B,cAAc,SAAS,EAAE,SAAS;EAClC,cAAc,UAAU,EAAE,UAAU;EACpC,aAAa,CAAC;EACd,WAAW,CAAC,CAAC;EACb,UAAU,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACrD,YAAY,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EACjE,cAAc,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC7C,cAAc,MAAM,GAAG,qBAAqB,CAAC,MAAM;EACnD,cAAc,mBAAmB,GAAG,qBAAqB,CAAC,mBAAmB,CAAC;EAC9E,YAAY,GAAG,CAAC,QAAQ,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EACnD,YAAY,GAAG,CAAC,QAAQ,GAAG,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,mBAAmB,CAAC,eAAe,IAAI,mBAAmB,CAAC,qBAAqB,EAAE,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACxL,cAAc,IAAI,YAAY,GAAGnG,gBAAc,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;EAC/D,gBAAgB,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC;EACtC,gBAAgB,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;EACvC,cAAc,IAAI,OAAO,EAAE;EAC3B,gBAAgB,IAAI,SAAS,GAAG,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;EACjE,gBAAgB,IAAI,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;EAC3F,gBAAgB,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1K,gBAAgB,IAAI,QAAQ,GAAG,IAAI,cAAc,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC;EACpE,gBAAgB,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;EACnD,gBAAgB,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;EAClD,gBAAgB,QAAQ,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;EAC1E,gBAAgB,OAAO,QAAQ,CAAC;EAChC,eAAe,MAAM;EACrB,gBAAgB,IAAI,MAAM,GAAG,SAAS,MAAM,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE;EAC3D,kBAAkB,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,GAAG,CAAC;EAC/C,iBAAiB,CAAC;AAClB;EACA;EACA,gBAAgB,IAAI,QAAQ,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,IAAI,EAAE;EAC9F,kBAAkB,IAAI,KAAK,GAAGA,gBAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EACrD,oBAAoB,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;EACnC,oBAAoB,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACpC,kBAAkB,OAAO,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EAC3E,oBAAoB,IAAI,KAAK,GAAGA,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EACxD,sBAAsB,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;EACnC,sBAAsB,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACrC,oBAAoB,OAAO,MAAM,CAAC,EAAE,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;EACnD,mBAAmB,CAAC,CAAC;EACrB,iBAAiB,CAAC,CAAC;EACnB,gBAAgB,OAAO,IAAIsG,0BAAoB,CAAC,CAAC,QAAQ,CAAC,EAAE,YAAY,EAAE,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,mBAAmB,CAAC,CAAC;EAC7I,eAAe;EACf,aAAa,CAAC,CAAC,CAAC;EAChB,WAAW,CAAC;EACZ,UAAU,IAAI,CAAC,KAAK,CAAC,6BAA6B,IAAI,KAAK,CAAC,6BAA6B,GAAG,CAAC,EAAE;EAC/F;EACA,YAAY,WAAW,CAAC,OAAO,CAAC,CAAC;EACjC,WAAW,MAAM;EACjB;EACA,YAAY,IAAIF,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,6BAA6B,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EAChK,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC;EACF,SAAS,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE;EAC9C,EAAE,IAAI,SAAS,GAAG,SAAS,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE;EAClD,IAAI,IAAI,UAAU,GAAG,GAAG,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACzC,IAAI,OAAO,EAAE,CAAC,MAAM,CAACtC,oBAAkB,CAAC,GAAG,CAAC,EAAEA,oBAAkB,CAACA,oBAAkB,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,YAAY;EACpI,MAAM,OAAO,UAAU,CAAC;EACxB,KAAK,CAAC,CAAC,CAAC,CAAC;EACT,GAAG,CAAC;EACJ,EAAE,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;EAC3D,EAAE,IAAI,YAAY,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,CAAC,EAAEA,oBAAkB,CAAC,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,UAAU,IAAI,EAAE;EAC9G,IAAI,OAAO,IAAI,CAAC,GAAG,CAAC,UAAU,IAAI,EAAE;EACpC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;EAClB,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EACnB,MAAM,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACvB,KAAK,CAAC,CAAC;EACP,GAAG,CAAC,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EACxB,IAAI,OAAO,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;EACrC,GAAG,CAAC,CAAC,CAAC,CAAC;EACP,EAAE,OAAO,UAAU,CAAC,EAAE;EACtB,IAAI,OAAO,CAAC,KAAK,CAAC,GAAG,QAAQ,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EACxF,MAAM,IAAI,KAAK,GAAG/D,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC1C,QAAQ,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EACpB,QAAQ,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACrB,MAAM,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC1C,KAAK,CAAC,CAAC;EACP,GAAG,CAAC;EACJ,CAAC;AACD;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,KAAK,EAAEhD,OAAK;EACd,EAAE,KAAK,EAAEE,OAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC;EACF,IAAI,aAAa,GAAG,YAAY,CAAC,SAAS,CAAC,IAAI,YAAY,CAAC;AAC5D;EACA;AACA;EACA,IAAI,eAAe,GAAG;EACtB,EAAE,QAAQ,EAAE;EACZ;EACA,IAAI,UAAU,EAAE;EAChB,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,IAAI,QAAQ,EAAE;EACd,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,IAAI,aAAa,EAAE;EACnB,MAAM,KAAK,EAAE,CAAC;EACd,KAAK;EACL,GAAG;EACH,EAAE,YAAY,EAAE,6ZAA6Z;EAC7a,EAAE,cAAc,EAAE,gcAAgc;EACld,CAAC,CAAC;EACF,IAAI,iBAAiB,GAAG6I,OAAO,CAAC;EAChC,EAAE,KAAK,EAAE;EACT,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,UAAU,EAAE;EAChB,MAAM,SAAS,EAAE,SAAS,QAAQ,CAAC,IAAI,EAAE;EACzC,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO;EACP,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,SAAS,QAAQ,CAAC,GAAG,EAAE;EACxC,QAAQ,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;EACtB,OAAO;EACP,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,SAAS,QAAQ,CAAC,GAAG,EAAE;EACxC,QAAQ,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;EACtB,OAAO;EACP,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,KAAK;EACL;EACA,IAAI,UAAU,EAAE,EAAE;EAClB;EACA,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL,IAAI,mBAAmB,EAAE;EACzB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,sBAAsB,EAAE;EAC5B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,YAAY,EAAE,EAAE;EACpB,GAAG;EACH,EAAE,OAAO,EAAE;EACX,IAAI,cAAc,EAAE,SAAS,cAAc,CAAC,KAAK,EAAE;EACnD,MAAM,IAAI,aAAa,CAAC;EACxB,MAAM,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,aAAa,KAAK,KAAK,CAAC,IAAI,aAAa,CAAC,KAAK,EAAE,CAAC;EACnG,KAAK;EACL,IAAI,eAAe,EAAE,SAAS,eAAe,CAAC,KAAK,EAAE;EACrD,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,CAAC,cAAc,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,cAAc,KAAK,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;EACvG,KAAK;EACL,IAAI,WAAW,EAAE,SAAS,WAAW,CAAC,KAAK,EAAE;EAC7C,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,CAAC,cAAc,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,cAAc,KAAK,KAAK,CAAC,IAAI,cAAc,CAAC,OAAO,EAAE,CAAC;EACxG,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;AAC3B;EACA;EACA,IAAI,KAAK,CAAC,MAAM,GAAG,IAAI,aAAa,EAAE,CAAC;EACvC,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,SAAS,EAAE;EACpD,MAAM,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EAC1C,QAAQ,OAAO,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC;EAC/I,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC9B,QAAQ,IAAI,GAAG,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;EAC3C,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC,iBAAiB,GAAG,SAAS,CAAC;EACrD,QAAQ,IAAI,GAAG,CAAC,IAAI,KAAK,MAAM,EAAE;EACjC,UAAU,IAAI,YAAY,GAAG,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;EAC7E,UAAU,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,YAAY,GAAG,IAAI,CAAC;EAC1E,SAAS,MAAM,IAAI,GAAG,CAAC,IAAI,KAAK,OAAO,EAAE;EACzC;EACA,UAAU,IAAI,MAAM,GAAG,GAAG,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC;EACtD,UAAU,IAAI,UAAU,GAAG,GAAG,CAAC,QAAQ,CAAC,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC;EACxE,UAAU,OAAO,MAAM,IAAI,CAAC,UAAU,EAAE,MAAM,IAAI,UAAU,CAAC;EAC7D,UAAU,GAAG,CAAC,QAAQ,CAAC,UAAU,GAAG,MAAM,CAAC;EAC3C,SAAS;EACT,OAAO,CAAC,CAAC;EACT,KAAK,CAAC,CAAC;EACP,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,cAAc,GAAGI,OAAU,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;EACtD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC1D,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC1D,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC1D,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;EACtD,IAAI,IAAI,aAAa,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACpD,IAAI,IAAI,kBAAkB,GAAGA,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;EAC9D,IAAI,IAAI,eAAe,GAAGA,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACxD,IAAI,IAAI,sBAAsB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EACtE,IAAI,IAAI,uBAAuB,GAAGA,OAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;EACxE,IAAI,IAAI,oBAAoB,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,eAAe,CAAC,EAAE,EAAE,EAAE;EAClH,MAAM,WAAW,EAAE,IAAI;EACvB,MAAM,QAAQ,EAAE,OAAO,CAAC,cAAc;EACtC,KAAK,CAAC,CAAC,CAAC;EACR,IAAI,WAAW,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE;EAC9C,MAAM,SAAS,EAAE,SAAS,SAAS,GAAG;EACtC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;AACtC;EACA,QAAQ,GAAG,CAAC,cAAc,GAAG,MAAM,CAAC;EACpC,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE;EACjD,QAAQ,IAAI,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;EAC1C,QAAQ,IAAI,UAAU,GAAG,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,SAAS,CAAC;EACjE,QAAQ,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,IAAI,UAAU,MAAM,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,EAAE;EAC1F;EACA,UAAU,WAAW,CAAC,KAAK,CAAC,CAAC;EAC7B,UAAU,IAAI,IAAI,GAAG,UAAU,GAAG,IAAI,KAAK,CAAC,IAAI,YAAY,EAAE,EAAE,IAAI,YAAY,EAAE,CAAC,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,cAAc,EAAE,EAAE,oBAAoB,CAAC,KAAK,EAAE;EACjK,WAAW,CAAC;EACZ,UAAU,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EAC1B,SAAS;EACT,QAAQ,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;EACpC,QAAQ,IAAI,MAAM,GAAG,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC;AAChI;EACA;EACA,QAAQ,IAAI,eAAe,GAAG,uBAAuB,CAAC,IAAI,CAAC,CAAC;EAC5D,QAAQ,GAAG,CAAC,iBAAiB,GAAG,eAAe,GAAG,CAAC,GAAG,IAAI,GAAG,eAAe,GAAG,CAAC,CAAC;AACjF;EACA,QAAQ,IAAI,CAAC,UAAU,EAAE;EACzB;EACA,UAAU,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,EAAE;EAC/C,YAAY,QAAQ,EAAE;EACtB,cAAc,KAAK,EAAE,kBAAkB,CAAC,IAAI,CAAC;EAC7C,aAAa;EACb,YAAY,OAAO,EAAE;EACrB,cAAc,KAAK,EAAE,eAAe,CAAC,IAAI,CAAC;EAC1C,aAAa;EACb,YAAY,UAAU,EAAE;EACxB,cAAc,KAAK,EAAE,sBAAsB,CAAC,IAAI,CAAC;EACjD,aAAa;EACb,WAAW,CAAC,CAAC;AACb;EACA;EACA,UAAU,IAAI,gBAAgB,GAAG,oBAAoB,CAAC,aAAa,CAAC,IAAI,CAAC;EACzE;EACA,UAAU,MAAM,CAAC,MAAM;EACvB,WAAW,CAAC;AACZ;EACA;EACA,UAAU,IAAI,sBAAsB,GAAG,sBAAsB,CAAC,MAAM,CAAC,MAAM;EAC3E;EACA,UAAU,CAAC;EACX;EACA,UAAU,IAAI;EACd,WAAW,CAAC;EACZ,UAAU,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;EACrE,UAAU,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,mBAAmB,EAAE,sBAAsB,CAAC,CAAC;EACjF,SAAS,MAAM;EACf;EACA,UAAU,GAAG,CAAC,QAAQ,CAAC,UAAU,GAAG,KAAK,CAAC,YAAY,CAAC;EACvD,UAAU;EACV;EACA,YAAY,IAAI,UAAU,GAAG,kBAAkB,CAAC,IAAI,CAAC,CAAC;EACtD,YAAY,IAAI,OAAO,GAAG,eAAe,CAAC,IAAI,CAAC,CAAC;EAChD,YAAY,IAAI,cAAc,GAAG,sBAAsB,CAAC,IAAI,CAAC,CAAC;EAC9D,YAAY,GAAG,CAAC,QAAQ,CAAC,MAAM,GAAG,OAAO,GAAG,CAAC,CAAC;AAC9C;EACA;EACA,YAAY,GAAG,CAAC,QAAQ,CAAC,MAAM,GAAG,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,GAAG,EAAE,GAAG,OAAO,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC;EAC5G,YAAY,IAAI,GAAG,CAAC,QAAQ,CAAC,MAAM,EAAE;EACrC,cAAc,GAAG,CAAC,QAAQ,CAAC,SAAS,GAAG,CAAC,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC;AACpE;EACA,cAAc,GAAG,CAAC,QAAQ,CAAC,QAAQ,GAAG,UAAU,CAAC;EACjD,cAAc,GAAG,CAAC,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;EAC7C,cAAc,GAAG,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CAAC;EACxD,aAAa;EACb,WAAW;EACX,UAAU;EACV;EACA,YAAY,IAAI,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;EAC7C,YAAY,IAAI,MAAM,YAAY,KAAK,EAAE;EACzC;EACA,cAAc,IAAI,iBAAiB,GAAG,oBAAoB,CAAC,aAAa,CAAC,IAAI,CAAC;EAC9E;EACA,cAAc,MAAM,CAAC,MAAM,GAAG,CAAC;EAC/B;EACA,cAAc,CAAC;EACf;EACA,cAAc,KAAK,CAAC,CAAC;EACrB,cAAc,GAAG,CAAC,QAAQ,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;EAC9D,cAAc,GAAG,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;EAC/C,aAAa,MAAM;EACnB;EACA,cAAc,IAAI,KAAK,GAAG,MAAM,CAAC;EACjC,cAAc,IAAI,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EAC9C,cAAc,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;EAC1E,cAAc,GAAG,CAAC,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC;EACrD,cAAc,GAAG,CAAC,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;EAC7C,cAAc,GAAG,CAAC,QAAQ,CAAC,YAAY,GAAG,KAAK,CAAC;EAChD,aAAa;EACb,WAAW;EACX,UAAU,GAAG,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;EAC1C,SAAS;AACT;EACA;EACA,QAAQ,IAAI,kBAAkB,GAAG,kBAAkB,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EAClI,QAAQ,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACnD,UAAU,IAAI,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,GAAG,EAAE;EAChE,YAAY,MAAM,GAAG,qBAAqB,CAAC,MAAM;EACjD,YAAY,SAAS,GAAG,qBAAqB,CAAC,SAAS,CAAC;EACxD,UAAU,IAAI,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC;EACrF,UAAU,IAAI,UAAU,EAAE;EAC1B,YAAY,IAAI,IAAI,CAAC;EACrB,YAAY,GAAG,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,IAAI,GAAG,EAAE,EAAE,MAAM,CAAC,KAAK,CAAC,IAAI,EAAEpC,oBAAkB,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,KAAK,EAAE;EACrH,cAAc,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC;EAC7B,gBAAgB,CAAC,GAAG,KAAK,CAAC,CAAC;EAC3B,gBAAgB,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;EAC5B,cAAc,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;EAClB,YAAY,GAAG,CAAC,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC;AAC5C;EACA;EACA,YAAY,GAAG,CAAC,QAAQ,CAAC,MAAM,IAAI,GAAG,CAAC,oBAAoB,EAAE,CAAC;EAC9D,WAAW,MAAM;EACjB,YAAY,GAAG,CAAC,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;EAChD,YAAY,GAAG,CAAC,QAAQ,CAAC,qBAAqB,EAAE,CAAC;EACjD,WAAW;EACX,SAAS,CAAC;EACV,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,MAAM,EAAE,MAAM;EACxB,UAAU,SAAS,EAAE,CAAC;EACtB,SAAS,CAAC;EACV,QAAQ,IAAI,cAAc,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,gBAAgB,IAAI,OAAO,EAAE;EACjF,UAAU,SAAS,EAAE,CAAC;EACtB,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACnD,UAAU,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAClD,SAAS,CAAC,EAAE;EACZ,UAAU,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,KAAK,CAAC,sBAAsB,GAAG,CAAC,EAAE;EACjF;EACA,YAAY,WAAW,CAAC,OAAO,CAAC,CAAC;EACjC,WAAW,MAAM;EACjB;EACA,YAAY,IAAIqC,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EACzJ,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;AACP;EACA;AACA;EACA,IAAI,SAAS,gBAAgB,CAAC,IAAI,EAAE;EACpC,MAAM,IAAI,SAAS,GAAG,CAAC,CAAC;EACxB,MAAM,IAAI,OAAO,CAAC;EAClB,MAAM,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAClC,QAAQ,OAAO,KAAK,SAAS,IAAI,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;EAC1D,QAAQ,OAAO,GAAG,GAAG,CAAC;EACtB,OAAO,CAAC,CAAC;EACT,MAAM,OAAO,SAAS,CAAC;EACvB,KAAK;EACL,IAAI,SAAS,QAAQ,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,iBAAiB,EAAE;EACxF,MAAM,IAAI,mBAAmB,GAAG,SAAS,mBAAmB,CAAC,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE;EAClF,QAAQ,IAAI,MAAM,GAAG,EAAE,CAAC;EACxB,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,OAAO,EAAE,CAAC,EAAE,EAAE;EAC3C,UAAU,MAAM,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,GAAG,KAAK,IAAI,CAAC,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;EACjE,SAAS;EACT,QAAQ,OAAO,MAAM,CAAC;EACtB,OAAO,CAAC;EACR,MAAM,IAAI,eAAe,GAAG,SAAS,eAAe,GAAG;EACvD,QAAQ,IAAI,UAAU,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAChG,QAAQ,IAAI,cAAc,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACnG,QAAQ,IAAI,MAAM,GAAG,EAAE,CAAC;EACxB,QAAQ,IAAI,OAAO,GAAG,IAAI,CAAC;EAC3B,QAAQ,UAAU,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAC1C,UAAU,IAAI,OAAO,EAAE;EACvB;EACA,YAAY,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC3G,YAAY,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACtG,YAAY,IAAI,IAAI,GAAG,cAAc,EAAE;EACvC,cAAc,IAAI,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC;EACxE,cAAc,IAAI,IAAI,GAAG,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC;EACpF,cAAc,IAAI,IAAI,GAAG,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC;EACpF,cAAc,IAAI,IAAI,GAAG,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC;EACpF,cAAc,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;EAC/D,gBAAgB,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EACzD,eAAe;EACf,aAAa;EACb,WAAW;EACX,UAAU,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC;EACrC,SAAS,CAAC,CAAC;EACX,QAAQ,OAAO,MAAM,CAAC;EACtB,OAAO,CAAC;EACR,MAAM,IAAI,MAAM,GAAG,SAAS,MAAM,CAAC,KAAK,EAAE;EAC1C,QAAQ,IAAI,KAAK,GAAGrG,gBAAc,CAAC,KAAK,EAAE,CAAC,CAAC;EAC5C,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;EACxB,UAAU,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EACzB,QAAQ,IAAI,gBAAgB,GAAG,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;EAC7D,UAAU,CAAC,GAAG,gBAAgB,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,gBAAgB,CAAC,CAAC;EAChC,UAAU,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC;EACjC,QAAQ,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC5C,OAAO,CAAC;EACR,MAAM,OAAO,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,GAAG,EAAE;EACvD,QAAQ,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC;EACtE,OAAO,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;EACzC,KAAK;EACL,IAAI,SAAS,oBAAoB,CAAC,MAAM,EAAE,WAAW,EAAE;EACvD,MAAM,IAAI,qBAAqB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxG,MAAM,IAAI,YAAY,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;EAClG,MAAM,IAAI,gBAAgB,GAAG,WAAW,GAAG,CAAC,CAAC;AAC7C;EACA,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,IAAI,MAAM,YAAY,KAAK,IAAI,MAAM,YAAY,QAAQ,EAAE;EACjE,QAAQ,IAAI,iBAAiB,GAAG,MAAM,YAAY,KAAK,GAAGmF,MAAW,EAAE;EACvE,SAAS,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,GAAG,EAAE;EAC7C,UAAU,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EAC3C,SAAS,CAAC,CAAC;EACX,SAAS,KAAK,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;AAChC;EACA,QAAQ,cAAc,GAAG,SAAS,cAAc,CAAC,CAAC,EAAE;EACpD,UAAU,OAAO,eAAe,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;EAC3E,SAAS,CAAC;EACV,OAAO,MAAM;EACb;EACA,QAAQ,IAAI,WAAW,GAAG,eAAe,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;EACtE,QAAQ,cAAc,GAAG,SAAS,cAAc,GAAG;EACnD,UAAU,OAAO,WAAW,CAAC;EAC7B,SAAS,CAAC;EACV,OAAO;EACP,MAAM,IAAI,YAAY,GAAG,EAAE,CAAC;EAC5B,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,QAAQ,IAAI,YAAY,GAAG,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACvD,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,qBAAqB,EAAE,CAAC,EAAE,EAAE;EACxD,UAAU,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;EAC1C,SAAS;EACT,OAAO;EACP,MAAM,OAAO,gBAAgB,CAAC,YAAY,EAAE,YAAY,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAClE,KAAK;EACL,IAAI,SAAS,sBAAsB,CAAC,WAAW,EAAE;EACjD,MAAM,IAAI,qBAAqB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACxG,MAAM,IAAI,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EAC7F,MAAM,IAAI,gBAAgB,GAAG,WAAW,GAAG,CAAC,CAAC;AAC7C;EACA,MAAM,IAAI,eAAe,GAAG,EAAE,CAAC;EAC/B,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;EACxD,QAAQ,IAAI,WAAW,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;EACtC,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,qBAAqB,EAAE,CAAC,EAAE,EAAE;EACxD,UAAU,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;EAC5C,SAAS;EACT,OAAO;EACP,MAAM,MAAM,IAAI,eAAe,CAAC,OAAO,EAAE,CAAC;EAC1C,MAAM,OAAO,gBAAgB,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;EAClD,KAAK;EACL,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,mBAAmB,EAAE,mBAAmB;EAC1C,EAAE,cAAc,EAAE,cAAc;EAChC,CAAC,CAAC;AACF;EACA;AACA;EACA,IAAI,iBAAiB,GAAGY,OAAO,CAAC;EAChC,EAAE,KAAK,EAAE;EACT,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL;EACA,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL;EACA,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,UAAU,EAAE;EAChB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,sBAAsB,EAAE;EAC5B,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL;EACA,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,IAAI,OAAO,CAAC,mBAAmB,CAAC;EAC/C,UAAU,KAAK,EAAE,SAAS;EAC1B,UAAU,OAAO,EAAE,GAAG;EACtB,UAAU,WAAW,EAAE,IAAI;EAC3B,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK;EACL,IAAI,uBAAuB,EAAE;EAC7B,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,uBAAuB,EAAE;EAC7B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,WAAW,GAAGI,OAAU,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;EAChD,IAAI,IAAI,WAAW,GAAGA,OAAU,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;EAChD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC1D,IAAI,IAAI,aAAa,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACpD,IAAI,IAAI,cAAc,GAAGA,OAAU,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;EACtD,IAAI,IAAI,0BAA0B,GAAGA,OAAU,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;EAC9E,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC1D,IAAI,IAAI,2BAA2B,GAAGA,OAAU,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;EAChF,IAAI,WAAW,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE;EAC9C,MAAM,SAAS,EAAE,SAAS,SAAS,GAAG;EACtC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;EACrC,QAAQ,GAAG,CAAC,cAAc,GAAG,MAAM,CAAC;AACpC;EACA,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5C,QAAQ,GAAG,CAAC,QAAQ,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;AAC3C;EACA,QAAQ,IAAI,kBAAkB,GAAG,0BAA0B,CAAC,CAAC,CAAC,CAAC;EAC/D,QAAQ,IAAI,mBAAmB,GAAG,2BAA2B,CAAC,CAAC,CAAC,CAAC;AACjE;EACA;EACA,QAAQ,IAAI,aAAa,GAAG,SAAS,aAAa,CAAC,EAAE,EAAE;EACvD,UAAU,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC/D,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,KAAK,GAAG,qBAAqB,CAAC,KAAK;EAC/C,YAAY,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC;EAClD,UAAU,IAAI,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;EACpC,UAAU,IAAI,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;EACrC,UAAU,GAAG,CAAC,QAAQ,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EACjD,UAAU,GAAG,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,mBAAmB,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,mBAAmB,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,GAAG,KAAK,GAAG,CAAC,CAAC,IAAI,kBAAkB,GAAG,MAAM,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,EAAE,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI,kBAAkB,GAAG,MAAM,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;EAC3U,UAAU,IAAI,CAAC,kBAAkB,EAAE;EACnC;EACA,YAAY,GAAG,CAAC,oBAAoB,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;EAClF,WAAW;EACX,SAAS,CAAC;EACV,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC9B,UAAU,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC9B,UAAU,GAAG,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC;EACnC,UAAU,KAAK,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC;EAClC,UAAU,MAAM,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC;EACpC,SAAS,CAAC;EACV,QAAQ,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAChF,UAAU,KAAK,EAAE,CAAC;EAClB,UAAU,MAAM,EAAE,CAAC;EACnB,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACnD,UAAU,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAClD,SAAS,CAAC,EAAE;EACZ,UAAU,IAAI,CAAC,KAAK,CAAC,uBAAuB,IAAI,KAAK,CAAC,uBAAuB,GAAG,CAAC,EAAE;EACnF;EACA,YAAY,aAAa,CAAC,OAAO,CAAC,CAAC;EACnC,WAAW,MAAM;EACjB;EACA,YAAY,IAAIC,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,uBAAuB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,KAAK,EAAE,CAAC;EAC5J,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;EACH,IAAI,OAAO,GAAG,SAAS,OAAO,CAAC,GAAG,EAAE;EACpC,EAAE,OAAO,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EAC7B,CAAC,CAAC;AACF;EACA,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+SAA+S,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sGAAsG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sSAAsS,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,idAAid,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4JAA4J,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0WAA0W,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wcAAwc,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gIAAgI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,mlBAAmlB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,obAAob,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wSAAwS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,maAAma,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yGAAyG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yDAAyD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sFAAsF,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yNAAyN,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gFAAgF,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gVAAgV,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,weAAwe,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oSAAoS,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gDAAgD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6PAA6P,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,uUAAuU,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6VAA6V,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2KAA2K,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2JAA2J,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,4mBAA4mB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,6gBAA6gB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oFAAoF,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6JAA6J,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4NAA4N,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gDAAgD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,iPAAiP,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,sIAAsI,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yiBAAyiB,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sDAAsD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6TAA6T,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8CAA8C,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,4JAA4J,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2HAA2H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sGAAsG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gDAAgD,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,2ZAA2Z,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kWAAkW,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,gIAAgI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,6RAA6R,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yTAAyT,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6JAA6J,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6dAA6d,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2HAA2H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,kVAAkV,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yLAAyL,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4KAA4K,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4KAA4K,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gdAAgd,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,sFAAsF,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sdAAsd,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,89BAA89B,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oiBAAoiB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,gDAAgD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8FAA8F,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sGAAsG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,uUAAuU,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qDAAqD,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sGAAsG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yNAAyN,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+ZAA+Z,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kZAAkZ,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kIAAkI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sUAAsU,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4EAA4E,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,mTAAmT,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4lBAA4lB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6eAA6e,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,gIAAgI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,4WAA4W,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,uLAAuL,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oJAAoJ,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oQAAoQ,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6KAA6K,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oNAAoN,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2LAA2L,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kaAAka,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0GAA0G,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gDAAgD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wFAAwF,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2HAA2H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oKAAoK,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8HAA8H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,uTAAuT,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,iFAAiF,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0IAA0I,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,mNAAmN,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,iQAAiQ,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,+xBAA+xB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kGAAkG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8FAA8F,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kZAAkZ,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4MAA4M,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2FAA2F,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,4YAA4Y,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0VAA0V,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6OAA6O,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sGAAsG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sVAAsV,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wSAAwS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,mUAAmU,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+GAA+G,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4HAA4H,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qGAAqG,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+FAA+F,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8EAA8E,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+PAA+P,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0ZAA0Z,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qgBAAqgB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,wdAAwd,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6CAA6C,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+KAA+K,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yGAAyG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gTAAgT,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,irBAAirB,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0VAA0V,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2VAA2V,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,6WAA6W,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,iQAAiQ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oGAAoG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,0OAA0O,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qWAAqW,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,kWAAkW,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,8nBAA8nB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,mPAAmP,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4HAA4H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,geAAge,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+FAA+F,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gEAAgE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wVAAwV,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wTAAwT,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4UAA4U,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,gTAAgT,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kEAAkE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,kpBAAkpB,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kPAAkP,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,yLAAyL,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,+aAA+a,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qDAAqD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,yJAAyJ,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8HAA8H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,qcAAqc,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kPAAkP,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2HAA2H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qgBAAqgB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,uJAAuJ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sFAAsF,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sYAAsY,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sMAAsM,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6EAA6E,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8EAA8E,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,omBAAomB,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qQAAqQ,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,oEAAoE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,uSAAuS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,8IAA8I,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6EAA6E,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4EAA4E,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6NAA6N,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,mhBAAmhB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2pBAA2pB,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wEAAwE,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8CAA8C,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,oWAAoW,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,mWAAmW,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4HAA4H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gDAAgD,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,qGAAqG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kJAAkJ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,uHAAuH,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,6TAA6T,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,kOAAkO,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0CAA0C,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,iaAAia,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,wKAAwK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sPAAsP,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gQAAgQ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,0HAA0H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,2HAA2H,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0RAA0R,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gNAAgN,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,udAAud,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,gTAAgT,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gOAAgO,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,8CAA8C,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,keAAke,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,sHAAsH,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,+UAA+U,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,0MAA0M,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,4QAA4Q,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,gTAAgT,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,QAAQ,CAAC,IAAI,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,yBAAyB,CAAC,CAAC,eAAe,CAAC,oBAAoB,CAAC,cAAc,CAAC,mCAAmC,CAAC,UAAU,CAAC,wBAAwB,CAAC,cAAc,CAAC,YAAY,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,iCAAiC,CAAC,WAAW,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,sBAAsB,CAAC,kCAAkC,CAAC,WAAW,CAAC,+CAA+C,CAAC,mBAAmB,CAAC,ygEAAygE,CAAC,iBAAiB,CAAC,aAAa,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,YAAY,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,kBAAkB,CAAC,EAAE,CAAC,IAAI,eAAe,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,aAAa,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,YAAY,CAAC,YAAY,CAAC,WAAW,CAAC,WAAW,CAAC,UAAU,CAAC,UAAU,CAAC,yBAAyB,CAAC,yBAAyB,CAAC,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,UAAU,CAAC,UAAU,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;AAC9q4D;EACA,IAAI,OAAO,GAAG,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EAC3E,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,UAAU,EAAE,UAAU;EACxB,EAAE,KAAK,EAAEnJ,OAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,mBAAmB,EAAE,mBAAmB;EAC1C,EAAE,YAAY,EAAE,YAAY;EAC5B,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC,EAAE,EAAE,EAAE;EACR,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,YAAY,EAAE,YAAY;EAC5B,CAAC,CAAC,CAAC;AACH;EACA;AACA;EACA,IAAI,kBAAkB,GAAG6I,OAAO,CAAC;EACjC,EAAE,KAAK,EAAE;EACT,IAAI,UAAU,EAAE;EAChB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,QAAQ,EAAE;EACd,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,QAAQ,EAAE;EACd,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,aAAa,EAAE;EACnB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,MAAM;EACvB,KAAK;EACL,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,GAAG;EACpB,KAAK;EACL;EACA,IAAI,aAAa,EAAE;EACnB,MAAM,SAAS,EAAE,eAAe;EAChC,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,EAAE,EAAE,KAAK,EAAE;EAC7C,QAAQ,KAAK,CAAC,IAAI,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;EAC1C,OAAO;EACP,KAAK;EACL,IAAI,UAAU,EAAE;EAChB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,WAAW,CAAC;EAC3B,OAAO;EACP,KAAK;EACL,IAAI,aAAa,EAAE;EACnB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,GAAG;EACpB,KAAK;EACL;EACA,IAAI,mBAAmB,EAAE;EACzB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,QAAQ,CAAC;EACxB,OAAO;EACP,KAAK;EACL;EACA,IAAI,wBAAwB,EAAE;EAC9B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,WAAW,GAAGI,OAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EACjD,IAAI,IAAI,WAAW,GAAGA,OAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EACjD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EAC3D,IAAI,IAAI,YAAY,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACnD,IAAI,IAAI,YAAY,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACnD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EAC3D,IAAI,IAAI,aAAa,GAAGA,OAAU,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;EACrD,IAAI,IAAI,kBAAkB,GAAGA,OAAU,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;EAC/D,IAAI,IAAI,iBAAiB,GAAGA,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;EAC7D,IAAI,IAAI,sBAAsB,GAAGA,OAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;EACvE,IAAI,IAAI,YAAY,GAAG,IAAI,GAAG,CAAC,CAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC;EAC3D,IAAI,IAAI,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,YAAY,GAAG,GAAG,CAAC;EACpD,IAAI,IAAI,cAAc,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;EAC3D,IAAI,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,KAAK,EAAE;EAC/C,MAAM,SAAS,EAAE,SAAS,SAAS,GAAG;EACtC,QAAQ,IAAI,QAAQ,GAAG,IAAI,OAAO,CAAC,mBAAmB,EAAE,CAAC;EACzD,QAAQ,QAAQ,CAAC,IAAI,GAAG,UAAU,CAAC;EACnC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;AACtC;EACA,QAAQ,GAAG,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC,CAAC;EAC5D,QAAQ,GAAG,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC,CAAC;AACvD;EACA,QAAQ,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC;AACrC;EACA,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5C,QAAQ,IAAI,aAAa,GAAGnG,gBAAc,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC;EAC3D,UAAU,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC;EACnC,UAAU,OAAO,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;AACrC;EACA;EACA,QAAQ,IAAI,KAAK,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;EACrC,QAAQ,IAAI,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACxC,QAAQ,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;EACxD,QAAQ,OAAO,CAAC,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC;EACnD,QAAQ,OAAO,CAAC,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;AAC3C;EACA;EACA,QAAQ,IAAI,UAAU,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;EAC/C,QAAQ,IAAI,SAAS,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;EAClD,QAAQ,CAAC,UAAU,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,SAAS,GAAG,QAAQ,CAAC,CAAC;AAC9E;EACA;EACA,QAAQ,IAAI,IAAI,GAAG,UAAU,GAAG,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,KAAK,CAAC;EACzE,QAAQ,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC;AAC/C;EACA;EACA,QAAQ,IAAI,UAAU,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;EACrD,QAAQ,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;EACvD,QAAQ,OAAO,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;EACrE,UAAU,IAAI,EAAE,KAAK,CAAC,IAAI;EAC1B,UAAU,IAAI,EAAE,UAAU;EAC1B,UAAU,MAAM,EAAE,CAAC;EACnB,UAAU,aAAa,EAAE,KAAK,CAAC,eAAe;EAC9C,SAAS,CAAC,CAAC;AACX;EACA;EACA,QAAQ,SAAS,KAAK,OAAO,IAAI,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;EAC3D,QAAQ,IAAI,UAAU,EAAE;EACxB;EACA,UAAU,IAAI,OAAO,GAAG,IAAI,GAAG,UAAU,GAAG,CAAC,CAAC;EAC9C,UAAU,SAAS,KAAK,OAAO,KAAK,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC;EAClE,UAAU,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG;EAC/B,YAAY,KAAK,EAAE,CAAC,UAAU,GAAG,CAAC;EAClC;EACA,YAAY,GAAG,EAAE,OAAO,GAAG,UAAU,GAAG,CAAC;EACzC,YAAY,MAAM,EAAE,CAAC,OAAO,GAAG,UAAU,GAAG,CAAC;EAC7C,WAAW,CAAC,SAAS,CAAC,CAAC;EACvB,SAAS;AACT;EACA;EACA,QAAQ,IAAI,aAAa,GAAG,SAAS,aAAa,CAAC,EAAE,EAAE;EACvD,UAAU,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC/D,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,KAAK,GAAG,qBAAqB,CAAC,KAAK,CAAC;AAChD;EACA;EACA,UAAU,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;AACtE;EACA;EACA,UAAU,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7E,UAAU,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;AAC/B;EACA;EACA,UAAU,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;AAC5C;EACA;EACA,UAAU,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;EAC1D,SAAS,CAAC;EACV,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC9B,UAAU,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC9B,UAAU,GAAG,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC;EACnC,UAAU,GAAG,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC;EACnC,UAAU,KAAK,EAAE,CAAC;EAClB,SAAS,CAAC;EACV,QAAQ,IAAI,cAAc,GAAG,GAAG,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,EAAE;EAChF,UAAU,KAAK,EAAE,KAAK;EACtB,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACnD,UAAU,OAAO,cAAc,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;EAClD,SAAS,CAAC,EAAE;EACZ,UAAU,IAAI,CAAC,KAAK,CAAC,wBAAwB,IAAI,KAAK,CAAC,wBAAwB,GAAG,CAAC,EAAE;EACrF;EACA,YAAY,aAAa,CAAC,OAAO,CAAC,CAAC;EACnC,WAAW,MAAM;EACjB;EACA,YAAY,IAAIoG,KAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,KAAK,EAAE,CAAC;EAC7J,WAAW;EACX,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,cAAc,EAAE,cAAc;EAChC,CAAC,CAAC;EACF,IAAI,kBAAkB,gBAAgB,UAAU,qBAAqB,EAAE;EACvE,EAAE,SAAS,CAAC,kBAAkB,EAAE,qBAAqB,CAAC,CAAC;EACvD,EAAE,SAAS,kBAAkB,GAAG;EAChC,IAAI,IAAI,KAAK,CAAC;EACd,IAAI,IAAI,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACvF,IAAI,IAAI,YAAY,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC9F,IAAI,eAAe,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;EAC9C,IAAI,KAAK,GAAG,UAAU,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;EACjD,IAAI,KAAK,CAAC,IAAI,GAAG,oBAAoB,CAAC;EACtC,IAAI,KAAK,CAAC,UAAU,GAAG;EACvB,MAAM,MAAM,EAAE,MAAM;EACpB,MAAM,YAAY,EAAE,YAAY;EAChC,KAAK,CAAC;EACN,IAAI,IAAI,MAAM,GAAG,EAAE,CAAC;EACpB,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;EAC5C,MAAM,IAAI,KAAK,GAAG,CAAC,CAAC,GAAG,YAAY,GAAG,IAAI,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EAC1D,MAAM,MAAM,CAAC,IAAI,CAAC;EAClB,QAAQ,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM;EACnC,QAAQ,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM;EACnC,QAAQ,CAAC,EAAE,CAAC;EACZ,OAAO,CAAC,CAAC;EACT,KAAK;EACL,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;EAChC,IAAI,OAAO,KAAK,CAAC;EACjB,GAAG;EACH,EAAE,OAAO,YAAY,CAAC,kBAAkB,CAAC,CAAC;EAC1C,CAAC,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;AAC1B;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,KAAK,EAAErJ,OAAK;EACd,EAAE,KAAK,EAAEE,OAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC;EACF,IAAI,WAAW,GAAG,YAAY,CAAC,SAAS,CAAC,IAAI,YAAY,CAAC;EAC1D,IAAI,iBAAiB,GAAG6I,OAAO,CAAC;EAChC,EAAE,KAAK,EAAE;EACT,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,MAAM;EACvB,KAAK;EACL,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,SAAS,CAAC;EACzB,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,EAAE;EACnB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,aAAa,EAAE;EACnB,MAAM,SAAS,EAAE,CAAC;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,oBAAoB,EAAE;EAC1B,MAAM,SAAS,EAAE,CAAC;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,gBAAgB,EAAE;EACtB,MAAM,SAAS,EAAE,GAAG;EACpB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,OAAO,EAAE;EACX,IAAI,cAAc,EAAE,SAAS,cAAc,CAAC,KAAK,EAAE;EACnD,MAAM,IAAI,aAAa,CAAC;EACxB,MAAM,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,aAAa,KAAK,KAAK,CAAC,IAAI,aAAa,CAAC,KAAK,EAAE,CAAC;EACnG,KAAK;EACL,IAAI,eAAe,EAAE,SAAS,eAAe,CAAC,KAAK,EAAE;EACrD,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,CAAC,cAAc,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,cAAc,KAAK,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;EACvG,KAAK;EACL,IAAI,WAAW,EAAE,SAAS,WAAW,CAAC,KAAK,EAAE;EAC7C,MAAM,IAAI,cAAc,CAAC;EACzB,MAAM,CAAC,cAAc,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,cAAc,KAAK,KAAK,CAAC,IAAI,cAAc,CAAC,OAAO,EAAE,CAAC;EACxG,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,IAAI,KAAK,CAAC,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;EACrC,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,IAAI,EAAE;EAC5C,MAAM,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO;AAC1C;EACA;EACA,MAAM,IAAI,aAAa,GAAGI,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EACtD,MAAM,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC5D,MAAM,IAAI,iBAAiB,GAAGA,OAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;EAC9D,MAAM,IAAI,wBAAwB,GAAGA,OAAU,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;EAC5E,MAAM,IAAI,oBAAoB,GAAGA,OAAU,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC;EACpE,MAAM,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EAC1C,QAAQ,OAAO,CAAC,CAAC,UAAU,CAAC;EAC5B,OAAO,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC9B,QAAQ,IAAI,GAAG,GAAG,CAAC,CAAC,UAAU,CAAC;EAC/B,QAAQ,IAAI,CAAC,GAAG,CAAC,cAAc,IAAI,CAAC,KAAK,IAAI,EAAE;EAC/C;EACA,UAAU,IAAI,UAAU,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;EAC1D,UAAU,GAAG,CAAC,cAAc,GAAG,IAAI,IAAI,UAAU,IAAI,CAAC,GAAG,QAAQ,GAAG,UAAU,CAAC,CAAC;EAChF,UAAU,IAAI,SAAS,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,kBAAkB,CAAC,CAAC,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC,CAAC;EAC7H,UAAU,IAAI,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;EACxC,UAAU,IAAI,YAAY,GAAG,MAAM,YAAY,KAAK,IAAI,MAAM,YAAY,QAAQ,CAAC;EACnF,UAAU,IAAI,iBAAiB,CAAC;EAChC,UAAU,IAAI,CAAC,YAAY,EAAE;EAC7B;EACA,YAAY,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;EAC/E,YAAY,kBAAkB,CAAC,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;EACvE,WAAW,MAAM;EACjB,YAAY,IAAI,MAAM,YAAY,KAAK,EAAE;EACzC,cAAc,iBAAiB,GAAGhB,MAAW,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,GAAG,EAAE;EACpF,gBAAgB,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;EACjD,eAAe,CAAC,CAAC;EACjB,eAAe,KAAK,CAAC,MAAM,CAAC,CAAC;EAC7B,cAAc,SAAS,CAAC,QAAQ,CAAC,WAAW,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACxE,gBAAgB,OAAO,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACzC,eAAe,CAAC,CAAC;EACjB,aAAa,MAAM;EACnB,cAAc,iBAAiB,GAAG,MAAM,CAAC;EACzC,cAAc,SAAS,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;EACpD,aAAa;EACb,WAAW;EACX,UAAU,IAAI,MAAM,GAAG,YAAY,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;EAChE,UAAU,IAAI,SAAS,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;EAC/C,UAAU,IAAI,QAAQ,GAAG,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;EACnD,UAAU,IAAI,gBAAgB,GAAG,wBAAwB,CAAC,CAAC,CAAC,CAAC;EAC7D,UAAU,IAAI,SAAS,GAAG,gBAAgB,IAAI,CAAC,CAAC;EAChD,UAAU,IAAI,QAAQ,GAAG,SAAS,QAAQ,CAAC,IAAI,EAAE;EACjD,YAAY,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;EAC3B,YAAY,IAAI,GAAG,GAAG,CAAC,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC;EACzD,YAAY,SAAS,CAAC,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EAC3E,YAAY,SAAS,CAAC,QAAQ,CAAC,CAAC,GAAG,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAChE,YAAY,IAAI,YAAY,EAAE;EAC9B,cAAc,IAAI,KAAK,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;EAC/C,cAAc,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;EAChF,cAAc,SAAS,CAAC,QAAQ,CAAC,WAAW,KAAK,SAAS,CAAC,QAAQ,CAAC,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;EACjG,aAAa;EACb,WAAW,CAAC;EACZ,UAAU,IAAI,gBAAgB,KAAK,CAAC,EAAE;EACtC,YAAY,QAAQ,CAAC;EACrB,cAAc,CAAC,EAAE,CAAC;EAClB,aAAa,CAAC,CAAC;EACf,YAAY,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;EAC/B,WAAW,MAAM;EACjB,YAAY,IAAI,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,gBAAgB,CAAC,GAAG,IAAI,CAAC;EAC/E,YAAY,IAAIiB,KAAW,CAAC;EAC5B,cAAc,CAAC,EAAE,CAAC;EAClB,aAAa,CAAC,CAAC,EAAE,CAAC;EAClB,cAAc,CAAC,EAAE,CAAC;EAClB,aAAa,EAAE,cAAc,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,YAAY;EACtE,cAAc,OAAO,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;EACxC,aAAa,CAAC,CAAC,UAAU,CAAC,YAAY;EACtC,cAAc,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;EACpC,cAAc,UAAU,CAAC,SAAS,CAAC,CAAC;EACpC,aAAa,CAAC,CAAC,KAAK,EAAE,CAAC;EACvB,WAAW;EACX,SAAS;EACT,OAAO,CAAC,CAAC;EACT,KAAK,CAAC,CAAC;EACP,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACjC;EACA,IAAI,IAAI,WAAW,GAAGD,OAAU,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;EAChD,IAAI,IAAI,WAAW,GAAGA,OAAU,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;EAChD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC1D,IAAI,IAAI,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC7E;EACA,IAAI,WAAW,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE;EAC9C,MAAM,SAAS,EAAE,SAAS,SAAS,GAAG;EACtC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;EACtC,QAAQ,GAAG,CAAC,cAAc,GAAG,MAAM,CAAC;EACpC,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5C,QAAQ,IAAI,GAAG,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;EACjC,QAAQ,IAAI,GAAG,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;EACjC,QAAQ,IAAI,GAAG,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;AACtC;EACA;EACA,QAAQ,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;EACpE,QAAQ,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EAChC,OAAO;EACP,KAAK,EAAE;EACP,MAAM,WAAW,EAAE,KAAK;EACxB,KAAK;EACL,KAAK,CAAC;EACN,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EAC3E,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE;EACX,EAAE,WAAW,EAAE,WAAW;EAC1B,CAAC,CAAC,CAAC;AACH;EACA;AACA;EACA,IAAI,wBAAwB,GAAGJ,OAAO,CAAC;EACvC,EAAE,KAAK,EAAE;EACT,IAAI,gBAAgB,EAAE;EACtB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,CAAC;EAClB,KAAK;EACL;EACA,IAAI,WAAW,EAAE,EAAE;EACnB,IAAI,sBAAsB,EAAE;EAC5B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,aAAa,EAAE;EACnB,MAAM,QAAQ,EAAE,SAAS,QAAQ,GAAG;EACpC,QAAQ,IAAI,CAAC,mBAAmB,EAAE,CAAC;EACnC,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,OAAO,EAAE;EACX,IAAI,mBAAmB,EAAE,SAAS,mBAAmB,CAAC,KAAK,EAAE,GAAG,EAAE;EAClE;EACA,MAAM,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACvE,QAAQ,OAAO,CAAC,CAAC,UAAU,CAAC;EAC5B,OAAO,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EAC7B,QAAQ,OAAO,CAAC,CAAC;EACjB,OAAO,CAAC,CAAC;EACT;EACA,MAAM,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAClC,QAAQ,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,KAAK,CAAC,aAAa,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;EACxF,OAAO,CAAC,CAAC;EACT,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE,YAAY,EAAE;EAC/C,IAAI,IAAI,KAAK,GAAG,IAAI,CAAC;EACrB;EACA,IAAI,IAAI,WAAW,GAAGI,OAAU,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;EAChD,IAAI,IAAI,WAAW,GAAGA,OAAU,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;EAChD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;EAC1D,IAAI,IAAI,YAAY,GAAGA,OAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;EACrD,IAAI,WAAW,CAAC,KAAK,CAAC,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE;EACrD;EACA,MAAM,KAAK,EAAE,YAAY,CAAC,cAAc,CAAC,aAAa,CAAC;EACvD,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE;EACvC,QAAQ,IAAI,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;EACnC,QAAQ,IAAI,GAAG,GAAG,IAAI,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;EAChD,QAAQ,GAAG,CAAC,cAAc,GAAG,MAAM,CAAC;AACpC;EACA,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5C,QAAQ,IAAI,WAAW,GAAG,SAAS,WAAW,CAAC,EAAE,EAAE;EACnD,UAAU,IAAI,qBAAqB,GAAG,GAAG,CAAC,gBAAgB,GAAG,EAAE;EAC/D,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG;EAC3C,YAAY,GAAG,GAAG,qBAAqB,CAAC,GAAG,CAAC;EAC5C,UAAU,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;EACtE,UAAU,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;EACzC,SAAS,CAAC;EACV,QAAQ,IAAI,OAAO,GAAG;EACtB,UAAU,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC9B,UAAU,GAAG,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;EAC9B,UAAU,GAAG,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC;EACnC,SAAS,CAAC;EACV,QAAQ,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,KAAK,CAAC,sBAAsB,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE;EACxG;EACA,UAAU,WAAW,CAAC,OAAO,CAAC,CAAC;EAC/B,SAAS,MAAM;EACf;EACA,UAAU,IAAIC,KAAW,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,CAAC;EAC/J,SAAS;EACT,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAI,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACzC,EAAE;EACF,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,KAAK,EAAEnJ,OAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,mBAAmB,EAAE,mBAAmB;EAC1C,EAAE,cAAc,EAAE,cAAc;EAChC,CAAC,CAAC;AACF;EACA;AACA;EACA,IAAI,mBAAmB,GAAG6I,OAAO,CAAC;EAClC,EAAE,KAAK,EAAE;EACT,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL;EACA,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL,IAAI,cAAc,EAAE,EAAE;EACtB,IAAI,iBAAiB,EAAE;EACvB,MAAM,SAAS,EAAE,IAAI,OAAO,CAAC,IAAI;EACjC;EACA,MAAM,IAAI,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,mBAAmB,CAAC;EAC5E,QAAQ,KAAK,EAAE,SAAS;EACxB,QAAQ,WAAW,EAAE,IAAI;EACzB,QAAQ,OAAO,EAAE,GAAG;EACpB,OAAO,CAAC,CAAC;EACT,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE,YAAY,EAAE;EAC/C;EACA,IAAI,IAAI,WAAW,GAAGI,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EAClD,IAAI,IAAI,WAAW,GAAGA,OAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EAClD,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;EAC5D,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;EAChE,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;EAC5D,IAAI,IAAI,gBAAgB,GAAGA,OAAU,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;EAC/D,IAAI,WAAW,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,KAAK,EAAE;EAChD;EACA,MAAM,KAAK,EAAE,YAAY,CAAC,cAAc,CAAC,mBAAmB,CAAC;EAC7D,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE;EACvC,QAAQ,IAAI,GAAG,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EACtC,QAAQ,IAAI,KAAK,CAAC,iBAAiB,KAAK,GAAG,EAAE;EAC7C;EACA,UAAU,GAAG,GAAG,GAAG,CAAC,KAAK,EAAE,CAAC;EAC5B,SAAS;EACT,QAAQ,IAAI,CAAC,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;EACpC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACnB,QAAQ,CAAC,CAAC,cAAc,GAAG,QAAQ,CAAC;AACpC;EACA,QAAQ,OAAO,CAAC,CAAC;EACjB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE;EAC7C,QAAQ,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;EAClC,QAAQ,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;EAClC,QAAQ,IAAI,GAAG,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;EACvC,QAAQ,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;EACrE,QAAQ,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3I,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;EACnC,QAAQ,IAAI,GAAG,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;EACtC,QAAQ,GAAG,IAAI,GAAG,CAAC,oBAAoB,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EACxH,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA;AACA;EACA,IAAI,kBAAkB,GAAGJ,OAAO,CAAC;EACjC,EAAE,KAAK,EAAE;EACT,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,iBAAiB,EAAE,EAAE;EACzB,IAAI,uBAAuB,EAAE;EAC7B,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE;EACvC;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE,YAAY,EAAE;EAC/C,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;EACxC,MAAM,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;EAC/B,KAAK;AACL;EACA,IAAI,IAAI,oBAAoB,GAAGI,OAAU,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;EACnE,IAAI,IAAI,0BAA0B,GAAGA,OAAU,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;EAC/E,IAAI,WAAW,CAAC,KAAK,CAAC,eAAe,EAAE,KAAK,CAAC,KAAK,EAAE;EACpD;EACA,MAAM,KAAK,EAAE,YAAY,CAAC,cAAc,CAAC,mBAAmB,CAAC;EAC7D,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,CAAC,EAAE;EACvC,QAAQ,IAAI,GAAG,GAAG,oBAAoB,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;EACxD,QAAQ,IAAI,GAAG,EAAE;EACjB,UAAU,IAAI,KAAK,CAAC,iBAAiB,KAAK,GAAG,EAAE;EAC/C;EACA,YAAY,GAAG,GAAG,GAAG,CAAC,KAAK,EAAE,CAAC;EAC9B,WAAW;EACX,UAAU,GAAG,CAAC,cAAc,GAAG,QAAQ,CAAC;EACxC,SAAS;EACT,QAAQ,OAAO,GAAG,CAAC;EACnB,OAAO;EACP,MAAM,SAAS,EAAE,SAAS,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE;EAC5C,QAAQ,OAAO,0BAA0B,CAAC,GAAG,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;EAChE,OAAO;EACP,KAAK,CAAC,CAAC;EACP,GAAG;EACH,CAAC,CAAC,CAAC;AACH;EACA,IAAIhD,OAAK,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACvC,EAAE;EACF,EAAE,KAAK,EAAEjG,OAAK;EACd,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,OAAO,EAAE,OAAO;EAClB,CAAC,CAAC;AACF;EACA;AACA;EACA,IAAI,MAAM,GAAG,CAAC,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,aAAa,EAAE,eAAe,EAAE,eAAe,EAAE,oBAAoB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,YAAY,EAAE,mBAAmB,EAAE,cAAc,EAAE,aAAa,CAAC,CAAC;AAC5O;EACA;EACA,IAAI,cAAc,GAAG4I,aAAW,CAAC,YAAY,EAAE,iBAAiB,CAAC,CAAC;EAClE,IAAI,qBAAqB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,eAAe,EAAE,cAAc,EAAE,WAAW,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,oBAAoB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACxN,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAEN,oBAAkB,CAAC,CAAC,eAAe,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAChH,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;EAC9D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,eAAe,GAAGyB,aAAW,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;EACrE,IAAI,sBAAsB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,eAAe,EAAE,aAAa,EAAE,iBAAiB,EAAE,aAAa,EAAE,0BAA0B,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAChP,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,aAAa,GAAGyB,aAAW,CAAC,WAAW,EAAE,gBAAgB,CAAC,CAAC;EAC/D,IAAI,oBAAoB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,UAAU,EAAE,aAAa,EAAE,aAAa,EAAE,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,sBAAsB,EAAE,WAAW,EAAE,oBAAoB,EAAE,uBAAuB,EAAE,eAAe,EAAE,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,wBAAwB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACnX,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,eAAe,GAAGyB,aAAW,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;EACrE,IAAI,sBAAsB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,kBAAkB,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,WAAW,EAAE,2BAA2B,EAAE,aAAa,EAAE,cAAc,EAAE,aAAa,EAAE,aAAa,EAAE,uBAAuB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC/T,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,iBAAiB,GAAGyB,aAAW,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;EAC3E,IAAI,wBAAwB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,cAAc,EAAE,eAAe,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,wBAAwB,EAAE,qBAAqB,EAAE,oBAAoB,EAAE,4BAA4B,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACxU,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,sBAAsB,GAAGyB,aAAW,CAAC,oBAAoB,EAAE,yBAAyB,CAAC,CAAC;EAC1F,IAAI,6BAA6B,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,iBAAiB,EAAE,2BAA2B,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,+BAA+B,EAAE,yBAAyB,EAAE,+BAA+B,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC5V,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,sBAAsB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EACpE,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,iBAAiB,GAAGyB,aAAW,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;EAC3E,IAAI,wBAAwB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,cAAc,EAAE,wBAAwB,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,qBAAqB,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,+BAA+B,EAAE,4BAA4B,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACtU,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC/D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,cAAc,GAAGyB,aAAW,CAAC,YAAY,EAAE,iBAAiB,CAAC,CAAC;EAClE,IAAI,qBAAqB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,WAAW,EAAE,YAAY,EAAE,cAAc,EAAE,cAAc,EAAE,cAAc,EAAE,gBAAgB,EAAE,WAAW,EAAE,YAAY,EAAE,gBAAgB,EAAE,aAAa,EAAE,oBAAoB,EAAE,qBAAqB,EAAE,wBAAwB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC7T,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,cAAc,GAAGyB,aAAW,CAAC,YAAY,EAAE,iBAAiB,CAAC,CAAC;EAClE,IAAI,qBAAqB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAAE,wBAAwB,EAAE,cAAc,EAAE,yBAAyB,EAAE,yBAAyB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC3Q,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,eAAe,GAAGyB,aAAW,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;EACrE,IAAI,sBAAsB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,eAAe,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,eAAe,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,qBAAqB,EAAE,0BAA0B,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC1U,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,cAAc,GAAGyB,aAAW,CAAC,YAAY,EAAE,iBAAiB,CAAC,CAAC;EAClE,IAAI,qBAAqB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,gBAAgB,EAAE,eAAe,EAAE,sBAAsB,EAAE,kBAAkB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC5O,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC5D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,qBAAqB,GAAGyB,aAAW,CAAC,mBAAmB,EAAE,wBAAwB,CAAC,CAAC;EACvF,IAAI,4BAA4B,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,kBAAkB,EAAE,SAAS,EAAE,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,wBAAwB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACvM,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,qBAAqB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EACnE,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,gBAAgB,GAAGyB,aAAW,CAAC,cAAc,EAAE,mBAAmB,CAAC,CAAC;EACxE,IAAI,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,aAAa,EAAE,WAAW,EAAE,WAAW,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,mBAAmB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACvN,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC9D,CAAC,CAAC,CAAC,CAAC,CAAC;EACL,IAAI,eAAe,GAAGyB,aAAW,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;EACrE,IAAI,sBAAsB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE/B,oBAAkB,CAAC,CAAC,iBAAiB,EAAE,mBAAmB,EAAE,yBAAyB,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACjK,EAAE,OAAOM,iBAAe,CAAC,EAAE,EAAE,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;EAC7D,CAAC,CAAC,CAAC,CAAC,CAAC;AACL;EACA;AACA;EACA,IAAI,KAAK,GAAG0B,OAAO,CAAC;EACpB,EAAE,KAAK,EAAE,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC,cAAc,CAAC;EAC3N,IAAI,YAAY,EAAE;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,SAAS,EAAE,IAAI5C,OAAK,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,CAAC;EACzE,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE;EACvD,QAAQ,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;EACpD,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG,EAAE,qBAAqB,CAAC,EAAE,sBAAsB,CAAC,EAAE,oBAAoB,CAAC,EAAE,sBAAsB,CAAC,EAAE,wBAAwB,CAAC,EAAE,wBAAwB,CAAC,EAAE,6BAA6B,CAAC,EAAE,qBAAqB,CAAC,EAAE,qBAAqB,CAAC,EAAE,sBAAsB,CAAC,EAAE,qBAAqB,CAAC,EAAE,4BAA4B,CAAC,EAAE,uBAAuB,CAAC,EAAE,sBAAsB,CAAC;EAC7W,EAAE,OAAO,EAAE,cAAc,CAAC;EAC1B,IAAI,cAAc,EAAE,cAAc;EAClC,IAAI,SAAS,EAAE,SAAS,SAAS,CAAC,KAAK,EAAE;EACzC,MAAM,KAAK,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,EAAE,EAAE;EAClH,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EACzC,OAAO;EACP,MAAM,OAAO,eAAe,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;EACjD,KAAK;EACL,IAAI,WAAW,EAAE,SAAS,WAAW,CAAC,KAAK,EAAE;EAC7C,MAAM,KAAK,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;EACzH,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;EAC3C,OAAO;EACP,MAAM,OAAO,eAAe,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;EACjD,KAAK;EACL,IAAI,cAAc,EAAE,SAAS,cAAc,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE;EACxE,MAAM,IAAI,aAAa,GAAG,SAAS,CAAC;EACpC,MAAM,IAAI,SAAS,EAAE;EACrB,QAAQ,IAAI,WAAW,GAAG,cAAc,EAAE,CAAC;EAC3C,QAAQ,IAAI,GAAG,GAAG,QAAQ,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;AACzE;EACA,QAAQ,IAAI,OAAO,EAAE,WAAW,EAAE,YAAY,CAAC;EAC/C,QAAQ,aAAa,GAAG,SAAS,aAAa,CAAC,GAAG,EAAE;EACpD,UAAU,OAAO,KAAK,SAAS,KAAK,OAAO,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;AAC5D;EACA;EACA;EACA;AACA;EACA;EACA,UAAU,WAAW,KAAK,SAAS,KAAK,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;EAClH,UAAU,YAAY,KAAK,SAAS,KAAK,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC;EAC1F,UAAU,IAAI,UAAU,GAAG,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;EAC/C,UAAU,IAAI,UAAU,GAAG,WAAW,EAAE,OAAO,KAAK,CAAC;AACrD;EACA,UAAU,IAAI,OAAO,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC;EACrC,UAAU,IAAI,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC,CAAC,CAAC;EAC5I,UAAU,OAAO,WAAW,GAAG,YAAY,CAAC;EAC5C,SAAS,CAAC;EACV,OAAO;AACP;EACA;EACA,MAAM,KAAK,CAAC,gCAAgC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAClE,QAAQ,OAAO,CAAC,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC;EAC9C,OAAO,CAAC,CAAC;EACT,KAAK;EACL,IAAI,cAAc,EAAE,SAAS,cAAc,CAAC,KAAK,EAAE;EACnD,MAAM,IAAI,KAAK,CAAC,uBAAuB,KAAK,IAAI,EAAE;EAClD,QAAQ,oBAAoB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;EAC5D,QAAQ,KAAK,CAAC,uBAAuB,GAAG,IAAI,CAAC;EAC7C,OAAO;EACP,MAAM,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAChD,QAAQ,IAAI,iBAAiB,CAAC;EAC9B,QAAQ,OAAO,CAAC,iBAAiB,GAAG,CAAC,CAAC,cAAc,MAAM,IAAI,IAAI,iBAAiB,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACpI,OAAO,CAAC,CAAC;EACT,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK;EACL,IAAI,eAAe,EAAE,SAAS,eAAe,CAAC,KAAK,EAAE;EACrD,MAAM,IAAI,KAAK,CAAC,uBAAuB,KAAK,IAAI,EAAE;EAClD,QAAQ,IAAI,CAAC,eAAe,EAAE,CAAC;EAC/B,OAAO;EACP,MAAM,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAChD,QAAQ,IAAI,kBAAkB,CAAC;EAC/B,QAAQ,OAAO,CAAC,kBAAkB,GAAG,CAAC,CAAC,eAAe,MAAM,IAAI,IAAI,kBAAkB,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACxI,OAAO,CAAC,CAAC;EACT,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK;EACL,IAAI,eAAe,EAAE,SAAS,eAAe,CAAC,KAAK,EAAE;EACrD,MAAM,KAAK,CAAC,uBAAuB,GAAG,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;EAClF,MAAMoD,MAAY,EAAE,CAAC;EACrB,KAAK;EACL,IAAI,WAAW,EAAE,SAAS,WAAW,CAAC,KAAK,EAAE;EAC7C,MAAM,IAAI,CAAC,cAAc,EAAE,CAAC;EAC5B,MAAM,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EACpD,QAAQ,OAAO,CAAC,CAAC,WAAW,EAAE,CAAC;EAC/B,OAAO,CAAC,CAAC;EACT,KAAK;EACL,GAAG,EAAE,uBAAuB,CAAC;EAC7B,EAAE,SAAS,EAAE,SAAS,SAAS,GAAG;EAClC,IAAI,IAAI,MAAM,GAAG;EACjB,MAAM,UAAU,EAAE,iBAAiB,EAAE;EACrC,MAAM,WAAW,EAAE,kBAAkB,EAAE;EACvC,MAAM,SAAS,EAAE,gBAAgB,EAAE;EACnC,MAAM,WAAW,EAAE,kBAAkB,EAAE;EACvC,MAAM,aAAa,EAAE,oBAAoB,EAAE;EAC3C,MAAM,aAAa,EAAE,oBAAoB,EAAE;EAC3C,MAAM,kBAAkB,EAAE,yBAAyB,EAAE;EACrD,MAAM,UAAU,EAAE,iBAAiB,EAAE;EACrC,MAAM,UAAU,EAAE,iBAAiB,EAAE;EACrC,MAAM,WAAW,EAAE,kBAAkB,EAAE;EACvC,MAAM,UAAU,EAAE,iBAAiB,EAAE;EACrC,MAAM,iBAAiB,EAAE,wBAAwB,EAAE;EACnD,MAAM,YAAY,EAAE,mBAAmB,EAAE;EACzC,MAAM,WAAW,EAAE,kBAAkB,EAAE;EACvC,KAAK,CAAC;EACN,IAAI,OAAO,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,EAAE;EAC1D,MAAM,gCAAgC,EAAE,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EAClF,QAAQ,OAAO,CAAC,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC;EACjD,OAAO,CAAC;EACR,MAAM,kBAAkB,EAAE,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EACpE,QAAQ,OAAO,CAAC,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;EAC/C,OAAO,CAAC;EACR,MAAM,cAAc,EAAE,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EAChE,QAAQ,OAAO,CAAC,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC;EAClD,OAAO,CAAC;EACR,KAAK,CAAC,CAAC;EACP,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE;EAC/C,IAAI,IAAI,gBAAgB,GAAG,MAAM,CAAC,SAAS;EAC3C,MAAM,SAAS,GAAG,gBAAgB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAG,gBAAgB;EACvE,MAAM,qBAAqB,GAAG,MAAM,CAAC,iBAAiB;EACtD,MAAM,iBAAiB,GAAG,qBAAqB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAG,qBAAqB,CAAC;EAC1F;EACA,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC1B;EACA;EACA,IAAI,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,GAAG,IAAIpD,OAAK,CAAC,KAAK,EAAE,CAAC,CAAC;EAClD,IAAI,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;AAChC;EACA;EACA,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EACpC,MAAM,IAAI,CAAC,GAAG,IAAIA,OAAK,CAAC,KAAK,EAAE,CAAC;EAChC,MAAM,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EACzB,MAAM,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;EACtB,KAAK,CAAC,CAAC;EACP,IAAI,IAAI,SAAS,GAAG,SAAS,SAAS,GAAG;EACzC,MAAM,IAAI,SAAS,EAAE;EACrB;EACA,QAAQ,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;EAChD,QAAQ,IAAIiD,KAAW,CAAC;EACxB,UAAU,CAAC,EAAE,IAAI;EACjB,SAAS,CAAC,CAAC,EAAE,CAAC;EACd,UAAU,CAAC,EAAE,CAAC;EACd,SAAS,EAAE,GAAG,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC,UAAU,MAAM,EAAE;EAC9E,UAAU,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;EAC3B,UAAU,OAAO,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAChD,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC;EACnB,QAAQ,IAAI,OAAO,GAAG,IAAIlD,OAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EACjD,QAAQ,IAAIiD,KAAW,CAAC;EACxB,UAAU,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC;EAC1B,SAAS,CAAC,CAAC,EAAE,CAAC;EACd,UAAU,GAAG,EAAE,CAAC;EAChB,SAAS,EAAE,IAAI,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC,UAAU,MAAM,EAAE;EAC7E,UAAU,IAAI,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;EAC/B,UAAU,OAAO,KAAK,CAAC,KAAK,CAAC,wBAAwB,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;EACpE,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC;EACnB,OAAO;EACP,MAAM,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;EACjC,MAAM,KAAK,CAAC,YAAY,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;EACjD,KAAK,CAAC;EACN,IAAI,iBAAiB,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,SAAS,EAAE,CAAC;AAC1E;EACA;EACA,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;EAC3B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE,EAAE;EACnC,CAAC,CAAC,CAAC;AACH;EACA,SAAS,WAAW,EAAE,OAAO,EAAE;EAC/B,EAAE,IAAI,SAAS,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;EAC7F,EAAE,IAAI,mBAAmB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;EACtG,EAAE,IAAI,WAAW,gBAAgB,UAAU,UAAU,EAAE;EACvD,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC;EACvC,IAAI,SAAS,WAAW,GAAG;EAC3B,MAAM,IAAI,KAAK,CAAC;EAChB,MAAM,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;EACzC,MAAM,KAAK,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,EAAE,EAAE;EAC/F,QAAQ,IAAI,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EACrC,OAAO;EACP,MAAM,KAAK,GAAG,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;EAC7D,MAAM,KAAK,CAAC,iBAAiB,GAAG,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,MAAM,CAACtC,oBAAkB,CAAC,mBAAmB,GAAG,CAACd,wBAAsB,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;EAC3K,MAAM,OAAO,KAAK,CAAC;EACnB,KAAK;EACL,IAAI,OAAO,YAAY,CAAC,WAAW,CAAC,CAAC;EACrC,GAAG,CAAC,SAAS,CAAC,CAAC;EACf,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC9C,IAAI,OAAO,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,YAAY;EAClD,MAAM,IAAI,qBAAqB,CAAC;EAChC,MAAM,IAAI,SAAS,GAAG,CAAC,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,EAAE,SAAS,CAAC,CAAC;EAClH,MAAM,OAAO,SAAS,KAAK,IAAI,CAAC,iBAAiB,GAAG,IAAI;EACxD,QAAQ,SAAS,CAAC;EAClB,KAAK,CAAC;EACN,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,WAAW,CAAC;EACrB,CAAC;AACD;EACA,IAAIuD,OAAK,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,GAAG;EAC1C,EAAE,KAAK,EAAEtJ,OAAK;EACd,CAAC,CAAC;EACF,IAAI,UAAU,GAAG,WAAW,CAAC,KAAK,EAAEsJ,OAAK,CAAC,KAAK,EAAE,IAAI,CAAC;;ECllHtD,MAAMC,cAAY,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC;EACxC,MAAMC,aAAW,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;EACtC,MAAMC,WAAS,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAClC;EACA,MAAM,iBAAiB,SAAS,eAAe,CAAC;AAChD;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;EACrB,EAAE,MAAM,KAAK,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC;AAC9F;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EAC/B,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,WAAW,GAAG,MAAM,CAAC;AAC7C;EACA;AACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AACzD;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC;EACzB,EAAE,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC;EACvB,EAAE,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;EACxB,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;EACtB,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;EAC5B,EAAE,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC;AAClC;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;EACvB,EAAE,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC;AAC9B;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,MAAM,QAAQ,MAAM,QAAQ,MAAM,QAAQ,CAAC;AAC3D;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC;AACpF;EACA;AACA;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA,EAAE,MAAM,GAAG,GAAG,QAAQ,CAAC;AACvB;EACA,EAAE,MAAM,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;EACrC,EAAE,IAAI,QAAQ,GAAG,CAAC,CAAC;AACnB;EACA,EAAE,IAAI,MAAM,GAAG,KAAK,CAAC,IAAI;EACzB,GAAG,SAAS,GAAG,KAAK,CAAC,IAAI;AACzB;EACA,GAAG,uBAAuB,GAAG,CAAC;EAC9B,GAAG,qBAAqB,GAAG,CAAC;AAC5B;EACA,GAAG,UAAU,GAAG,CAAC,CAAC;AAClB;EACA,EAAE,MAAM,IAAI,GAAG,IAAI,OAAO,EAAE;AAC5B;EACA,GAAG,SAAS,GAAG,IAAI,OAAO,EAAE;EAC5B,GAAG,SAAS,GAAG,IAAI,OAAO,EAAE;AAC5B;EACA,GAAG,SAAS,GAAG,IAAI,OAAO,EAAE;AAC5B;EACA,GAAG,UAAU,GAAG,IAAI,OAAO,EAAE;EAC7B,GAAG,QAAQ,GAAG,IAAI,OAAO,EAAE;AAC3B;EACA,GAAG,SAAS,GAAG,IAAI,OAAO,EAAE;EAC5B,GAAG,OAAO,GAAG,IAAI,OAAO,EAAE;AAC1B;EACA,GAAG,SAAS,GAAG,EAAE;EACjB,GAAG,iBAAiB,GAAG,EAAE,CAAC;AAC1B;EACA;AACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;EAChD,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;EACpC,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;AAChC;EACA;AACA;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,YAAY;AAClC;EACA,GAAG,MAAM,GAAG,GAAG,KAAK,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC;EACxD;EACA,GAAG,MAAM,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,eAAe,CAAC;EAC5D,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,GAAG,MAAM,CAAC,WAAW,GAAG,CAAC,CAAC,UAAU,CAAC;EACpE,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,WAAW,GAAG,CAAC,CAAC,SAAS,CAAC;EACjE,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,CAAC,KAAK,CAAC;EAClC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,gBAAgB,KAAK,YAAY;AACzC;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,GAAG,OAAO,SAAS,gBAAgB,EAAE,KAAK,EAAE,KAAK,GAAG;AACpD;EACA,IAAI,MAAM,CAAC,GAAG;EACd,KAAK,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,KAAK,KAAK,CAAC,MAAM,CAAC,KAAK;EACvD,KAAK,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,KAAK,KAAK,CAAC,MAAM,CAAC,MAAM;EACvD,KAAK,CAAC;AACN;EACA,IAAI,OAAO,MAAM,CAAC;AAClB;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,EAAE,CAAC;AACR;EACA,EAAE,MAAM,gBAAgB,KAAK,YAAY;AACzC;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,GAAG,OAAO,SAAS,gBAAgB,EAAE,KAAK,EAAE,KAAK,GAAG;AACpD;EACA,IAAI,MAAM,CAAC,GAAG;EACd,OAAO,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,OAAO,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,EAAE;EAC9F,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,KAAK,KAAK,CAAC,MAAM,CAAC,GAAG,GAAG,KAAK,EAAE,KAAK,KAAK,CAAC,MAAM,CAAC,KAAK;EACtF,KAAK,CAAC;AACN;EACA,IAAI,OAAO,MAAM,CAAC;AAClB;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,EAAE,CAAC;AACR;EACA,EAAE,IAAI,CAAC,YAAY,KAAK,YAAY;AACpC;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,OAAO,EAAE;EAC7B,IAAI,UAAU,GAAG,IAAI,UAAU,EAAE;EACjC,IAAI,YAAY,GAAG,IAAI,OAAO,EAAE;EAChC,IAAI,iBAAiB,GAAG,IAAI,OAAO,EAAE;EACrC,IAAI,uBAAuB,GAAG,IAAI,OAAO,EAAE;EAC3C,IAAI,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;AAClC;EACA,GAAG,OAAO,SAAS,YAAY,GAAG;AAClC;EACA,IAAI,aAAa,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;EACjF,IAAI,IAAI,KAAK,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC;AACvC;EACA,IAAI,KAAK,KAAK,GAAG;AACjB;EACA,KAAK,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC5D;EACA,KAAK,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;EAC3C,KAAK,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;EAC3D,KAAK,uBAAuB,CAAC,YAAY,EAAE,iBAAiB,EAAE,YAAY,EAAE,CAAC,SAAS,EAAE,CAAC;AACzF;EACA,KAAK,iBAAiB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,CAAC;EAC9D,KAAK,uBAAuB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,CAAC;AACpE;EACA,KAAK,aAAa,CAAC,IAAI,EAAE,iBAAiB,CAAC,GAAG,EAAE,uBAAuB,EAAE,EAAE,CAAC;AAC5E;EACA,KAAK,IAAI,CAAC,YAAY,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,CAAC;AAC1D;EACA,KAAK,KAAK,IAAI,KAAK,CAAC,WAAW,CAAC;EAChC,KAAK,UAAU,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AAChD;EACA,KAAK,IAAI,CAAC,eAAe,EAAE,UAAU,EAAE,CAAC;EACxC,KAAK,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,eAAe,EAAE,UAAU,EAAE,CAAC;AACnD;EACA,KAAK,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAC5B,KAAK,UAAU,GAAG,KAAK,CAAC;AACxB;EACA,KAAK,MAAM,KAAK,EAAE,KAAK,CAAC,YAAY,IAAI,UAAU,GAAG;AACrD;EACA,KAAK,UAAU,IAAI,IAAI,CAAC,IAAI,EAAE,GAAG,GAAG,KAAK,CAAC,oBAAoB,EAAE,CAAC;EACjE,KAAK,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EAC5D,KAAK,UAAU,CAAC,gBAAgB,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;EAC1D,KAAK,IAAI,CAAC,eAAe,EAAE,UAAU,EAAE,CAAC;EACxC,KAAK,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,eAAe,EAAE,UAAU,EAAE,CAAC;AACnD;EACA,KAAK;AACL;EACA,IAAI,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AAChC;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,EAAE,CAAC;AACR;AACA;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY;AAChC;EACA,GAAG,IAAI,MAAM,CAAC;AACd;EACA,GAAG,KAAK,MAAM,KAAK,KAAK,CAAC,cAAc,GAAG;AAC1C;EACA,IAAI,MAAM,GAAG,uBAAuB,GAAG,qBAAqB,CAAC;EAC7D,IAAI,uBAAuB,GAAG,qBAAqB,CAAC;AACpD;EACA,IAAI,KAAK,KAAK,CAAC,MAAM,CAAC,mBAAmB,GAAG;AAC5C;EACA,KAAK,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AACnC;EACA,KAAK,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AACpD;EACA,KAAK,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,MAAM,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AACrG;EACA,KAAK,KAAK,QAAQ,KAAK,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG;AAC3C;EACA,MAAM,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;AAC5C;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,kDAAkD,EAAE,CAAC;AACxE;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,GAAG,GAAG,GAAG,EAAE,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,KAAK,KAAK,CAAC,SAAS,CAAC;AACnE;EACA,IAAI,KAAK,MAAM,KAAK,GAAG,IAAI,MAAM,GAAG,GAAG,GAAG;AAC1C;EACA,KAAK,KAAK,KAAK,CAAC,MAAM,CAAC,mBAAmB,GAAG;AAC7C;EACA,MAAM,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AACpC;EACA,MAAM,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AACrD;EACA,MAAM,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,MAAM,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AACtG;EACA,MAAM,KAAK,QAAQ,KAAK,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG;AAC5C;EACA,OAAO,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;AAC7C;EACA,OAAO;AACP;EACA,MAAM,MAAM;AACZ;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,kDAAkD,EAAE,CAAC;AACzE;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,KAAK,KAAK,CAAC,YAAY,GAAG;AAC9B;EACA,KAAK,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,KAAK,MAAM;AACX;EACA,KAAK,UAAU,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,KAAK,IAAI,CAAC,oBAAoB,CAAC;AAC/E;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,SAAS,KAAK,YAAY;AACjC;EACA,GAAG,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE;EACpC,IAAI,QAAQ,GAAG,IAAI,OAAO,EAAE;EAC5B,IAAI,GAAG,GAAG,IAAI,OAAO,EAAE,CAAC;AACxB;EACA,GAAG,OAAO,SAAS,SAAS,GAAG;AAC/B;EACA,IAAI,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AACjD;EACA,IAAI,KAAK,WAAW,CAAC,QAAQ,EAAE,GAAG;AAClC;EACA,KAAK,KAAK,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AAC9C;EACA,MAAM,MAAM,OAAO,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,KAAK,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC;EACpH,MAAM,MAAM,OAAO,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC;AACpH;EACA,MAAM,WAAW,CAAC,CAAC,IAAI,OAAO,CAAC;EAC/B,MAAM,WAAW,CAAC,CAAC,IAAI,OAAO,CAAC;AAC/B;EACA,MAAM;AACN;EACA,KAAK,WAAW,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;AAClE;EACA,KAAK,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC;EAC1E,KAAK,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC,EAAE,EAAE,CAAC;AAC5E;EACA,KAAK,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;EACtC,KAAK,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;AAC7B;EACA,KAAK,KAAK,KAAK,CAAC,YAAY,GAAG;AAC/B;EACA,MAAM,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;AAChC;EACA,MAAM,MAAM;AACZ;EACA,MAAM,SAAS,CAAC,GAAG,EAAE,WAAW,CAAC,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC,oBAAoB,EAAE,EAAE,CAAC;AACjH;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,EAAE,CAAC;AACR;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,YAAY;AACpC;EACA,GAAG,KAAK,EAAE,KAAK,CAAC,MAAM,IAAI,EAAE,KAAK,CAAC,KAAK,GAAG;AAC1C;EACA,IAAI,KAAK,IAAI,CAAC,QAAQ,EAAE,GAAG,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,GAAG;AACnE;EACA,KAAK,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;EAC3F,KAAK,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,KAAK;AACL;EACA,IAAI,KAAK,IAAI,CAAC,QAAQ,EAAE,GAAG,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,GAAG;AACnE;EACA,KAAK,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;EAC3F,KAAK,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,YAAY;AAC5B;EACA,GAAG,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,EAAE,KAAK,CAAC,QAAQ,GAAG;AAC3B;EACA,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,EAAE,KAAK,CAAC,MAAM,GAAG;AACzB;EACA,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG;AACxB;EACA,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;AACtB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,KAAK,CAAC,MAAM,CAAC,mBAAmB,GAAG;AAC3C;EACA,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;AAC3B;EACA,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACxC;EACA,IAAI,KAAK,YAAY,CAAC,iBAAiB,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,GAAG,GAAG;AACzE;EACA,KAAK,KAAK,CAAC,aAAa,EAAEF,cAAY,EAAE,CAAC;AACzC;EACA,KAAK,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;AAChD;EACA,KAAK;AACL;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AACnD;EACA,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACxC;EACA,IAAI,KAAK,YAAY,CAAC,iBAAiB,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,GAAG,IAAI,QAAQ,KAAK,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG;AAC3G;EACA,KAAK,KAAK,CAAC,aAAa,EAAEA,cAAY,EAAE,CAAC;AACzC;EACA,KAAK,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;EAChD,KAAK,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC;AAClC;EACA,KAAK;AACL;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,kDAAkD,EAAE,CAAC;AACvE;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,YAAY;AAC3B;EACA,GAAG,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC;EACvB,GAAG,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC;AAC1B;EACA,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;EACtC,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;EACjD,GAAG,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC;EACrC,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC;AACnC;EACA,GAAG,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;AACzC;EACA,GAAG,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACvC;EACA,GAAG,KAAK,CAAC,aAAa,EAAEA,cAAY,EAAE,CAAC;AACvC;EACA,GAAG,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;EAC9C,GAAG,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC;AAChC;EACA,GAAG,CAAC;AACJ;EACA;AACA;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,SAAS,CAAC,MAAM,KAAK,CAAC,GAAG;AACjC;EACA,IAAI,KAAK,CAAC,UAAU,CAAC,iBAAiB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AAC1D;EACA,IAAI,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACtE,IAAI,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC;AAClE;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,UAAU,EAAE,KAAK,EAAE,CAAC;AACvB;EACA,GAAG,KAAK,KAAK,CAAC,WAAW,KAAK,OAAO,GAAG;AACxC;EACA,IAAI,YAAY,EAAE,KAAK,EAAE,CAAC;AAC1B;EACA,IAAI,MAAM;AACV;EACA,IAAI,WAAW,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,KAAK,CAAC,WAAW,KAAK,OAAO,GAAG;AACxC;EACA,IAAI,WAAW,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,IAAI,MAAM;AACV;EACA,IAAI,WAAW,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,KAAK,CAAC,WAAW,KAAK,OAAO,GAAG;AACxC;EACA,IAAI,UAAU,EAAE,KAAK,EAAE,CAAC;AACxB;EACA,IAAI,MAAM;AACV;EACA,IAAI,SAAS,EAAE,CAAC;AAChB;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,aAAa,EAAE,KAAK,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,SAAS,CAAC,MAAM,KAAK,CAAC,GAAG;AACjC;EACA,IAAI,KAAK,CAAC,UAAU,CAAC,qBAAqB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AAC9D;EACA,IAAI,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACzE,IAAI,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC;AACrE;EACA,IAAI;AACJ;AACA;EACA,GAAG;AACH;EACA,EAAE,SAAS,eAAe,EAAE,KAAK,GAAG;AACpC;EACA,GAAG,aAAa,EAAE,KAAK,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,SAAS,OAAO,EAAE,KAAK,GAAG;AAC5B;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,MAAM,CAAC,mBAAmB,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;AACpD;EACA,GAAG,KAAK,SAAS,KAAK,KAAK,CAAC,IAAI,GAAG;AACnC;EACA,IAAI,OAAO;AACX;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,QAAQ,GAAG;AAC/E;EACA,IAAI,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC;AAC7B;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,GAAG;AAC3E;EACA,IAAI,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC;AAC3B;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,GAAG;AACzE;EACA,IAAI,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC;AAC1B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,KAAK,GAAG;AACnB;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC;AAC1B;EACA,GAAG,MAAM,CAAC,gBAAgB,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,KAAK,MAAM,KAAK,KAAK,CAAC,IAAI,GAAG;AAChC;EACA,IAAI,SAAS,KAAK,CAAC,MAAM;AACzB;EACA,KAAK,KAAK,KAAK,CAAC,YAAY,CAAC,IAAI;EACjC,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;EAC5B,MAAM,MAAM;AACZ;EACA,KAAK,KAAK,KAAK,CAAC,YAAY,CAAC,MAAM;EACnC,MAAM,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC;EAC1B,MAAM,MAAM;AACZ;EACA,KAAK,KAAK,KAAK,CAAC,YAAY,CAAC,KAAK;EAClC,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC;EACzB,MAAM,MAAM;AACZ;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,SAAS,KAAK,KAAK,CAAC,IAAI,KAAK,SAAS,GAAG,MAAM,CAAC;AACnE;EACA,GAAG,KAAK,KAAK,KAAK,KAAK,CAAC,MAAM,IAAI,EAAE,KAAK,CAAC,QAAQ,GAAG;AACrD;EACA,IAAI,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;EACnE,IAAI,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AAChC;EACA,IAAI,MAAM,KAAK,KAAK,KAAK,KAAK,CAAC,IAAI,IAAI,EAAE,KAAK,CAAC,MAAM,GAAG;AACxD;EACA,IAAI,UAAU,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;EACpE,IAAI,QAAQ,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC;AAChC;EACA,IAAI,MAAM,KAAK,KAAK,KAAK,KAAK,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,GAAG;AACtD;EACA,IAAI,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;EACnE,IAAI,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AAC9B;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAEC,aAAW,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,MAAM,KAAK,GAAG,EAAE,SAAS,KAAK,KAAK,CAAC,IAAI,KAAK,SAAS,GAAG,MAAM,CAAC;AACnE;EACA,GAAG,KAAK,KAAK,KAAK,KAAK,CAAC,MAAM,IAAI,EAAE,KAAK,CAAC,QAAQ,GAAG;AACrD;EACA,IAAI,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EAChC,IAAI,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AACnE;EACA,IAAI,MAAM,KAAK,KAAK,KAAK,KAAK,CAAC,IAAI,IAAI,EAAE,KAAK,CAAC,MAAM,GAAG;AACxD;EACA,IAAI,QAAQ,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AAClE;EACA,IAAI,MAAM,KAAK,KAAK,KAAK,KAAK,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,GAAG;AACtD;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AACjE;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,SAAS,GAAG;AACvB;EACA,GAAG,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC;AACvB;EACA,GAAG,KAAK,CAAC,aAAa,EAAEC,WAAS,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,KAAK,CAAC,MAAM,KAAK,IAAI,GAAG,OAAO;AACvC;EACA,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;AAC1B;EACA,GAAG,SAAS,KAAK,CAAC,SAAS;AAC3B;EACA,IAAI,KAAK,CAAC;EACV;EACA,KAAK,UAAU,CAAC,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;EAC1C,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;EACV;EACA,KAAK,UAAU,CAAC,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;EACzC,KAAK,MAAM;AACX;EACA,IAAI;EACJ;EACA,KAAK,UAAU,CAAC,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,OAAO,CAAC;EAC5C,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAED,aAAW,EAAE,CAAC;EACtC,GAAG,KAAK,CAAC,aAAa,EAAEC,WAAS,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,YAAY,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,GAAG,SAAS,SAAS,CAAC,MAAM;AAC5B;EACA,IAAI,KAAK,CAAC;EACV,KAAK,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;EACjC,KAAK,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC;EACtF,KAAK,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EACjC,KAAK,MAAM;AACX;EACA,IAAI;EACJ,KAAK,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;EACnC,KAAK,MAAM,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;EAC5D,KAAK,MAAM,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;EAC5D,KAAK,qBAAqB,GAAG,uBAAuB,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AACtF;EACA,KAAK,MAAM,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,KAAK,CAAC,CAAC;EACnE,KAAK,MAAM,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,KAAK,KAAK,CAAC,CAAC;EACnE,KAAK,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;EAChD,KAAK,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EAC/B,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAED,aAAW,EAAE,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,YAAY,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,GAAG,SAAS,SAAS,CAAC,MAAM;AAC5B;EACA,IAAI,KAAK,CAAC;EACV,KAAK,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EACjC,KAAK,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;EACpE,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,KAAK,MAAM,QAAQ,GAAG,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACxD;EACA,KAAK,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;EACzC,KAAK,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;EACzC,KAAK,qBAAqB,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AAC5D;EACA,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC;EAChD,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC;EAChD,KAAK,OAAO,CAAC,IAAI,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;EAC9C,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,UAAU,EAAE,KAAK,GAAG;AAC/B;EACA,GAAG,SAAS,SAAS,CAAC,MAAM;AAC5B;EACA,IAAI,KAAK,CAAC;EACV,KAAK,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC;EACzB,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;EACV,KAAK,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;EACjC,KAAK,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC;EACpE,KAAK,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EACjC,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;EACV,KAAK,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;AACnC;EACA,KAAK,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACnD;EACA,MAAM,KAAK,SAAS,EAAE,CAAC,EAAE,CAAC,SAAS,KAAK,KAAK,CAAC,SAAS,GAAG;AAC1D;EACA,OAAO,MAAM,QAAQ,GAAG,iBAAiB,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC;EACtE,OAAO,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC;EACpE,OAAO,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;EACnC,OAAO,MAAM;AACb;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,aAAa,EAAEC,WAAS,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,SAAS,UAAU,EAAE,KAAK,GAAG;AAC/B;EACA,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,OAAO,iBAAiB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AAC/C;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AACjD;EACA,IAAI,KAAK,SAAS,EAAE,CAAC,EAAE,CAAC,SAAS,IAAI,KAAK,CAAC,SAAS,GAAG;AACvD;EACA,KAAK,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC9B,KAAK,OAAO;AACZ;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,IAAI,QAAQ,GAAG,iBAAiB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AACvD;EACA,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG;AACjC;EACA,IAAI,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EAC7B,IAAI,iBAAiB,EAAE,KAAK,CAAC,SAAS,EAAE,GAAG,QAAQ,CAAC;AACpD;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,SAAS,wBAAwB,EAAE,KAAK,GAAG;AAC7C;EACA,GAAG,MAAM,OAAO,GAAG,EAAE,KAAK,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC,EAAE,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC;AACtG;EACA,GAAG,OAAO,iBAAiB,EAAE,OAAO,CAAC,SAAS,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,YAAY;AAC7B;EACA,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,WAAW,EAAE,CAAC;AACtE;EACA,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACxE,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,eAAe,EAAE,eAAe,EAAE,CAAC;EAC5E,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AACjE;EACA,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACxE,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC;AACpE;EACA,GAAG,MAAM,CAAC,mBAAmB,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;EACpD,GAAG,MAAM,CAAC,mBAAmB,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AAChD;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,WAAW,EAAE,CAAC;AACjE;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACnE,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,eAAe,EAAE,eAAe,EAAE,CAAC;EACvE,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,OAAO,EAAE,YAAY,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC;AAChF;AACA;EACA,EAAE,MAAM,CAAC,gBAAgB,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;EAChD,EAAE,MAAM,CAAC,gBAAgB,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;AACtB;EACA;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAChB;EACA,EAAE;AACF;EACA;;EC5yBA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,MAAMF,cAAY,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC;EACxC,MAAM,WAAW,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;EACtC,MAAM,SAAS,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;EAClC,MAAM,IAAI,GAAG,IAAI,GAAG,EAAE,CAAC;EACvB,MAAM,MAAM,GAAG,IAAI,KAAK,EAAE,CAAC;EAC3B,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;AACtD;EACA,MAAM,aAAa,SAAS,eAAe,CAAC;AAC5C;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EAC/B,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,WAAW,GAAG,MAAM,CAAC;AAC7C;EACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B;EACA;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;EACvB,EAAE,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC;AAC9B;EACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;EACnB,EAAE,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;AAC1B;EACA;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;EAC3B,EAAE,IAAI,CAAC,eAAe,GAAG,QAAQ,CAAC;AAClC;EACA;EACA;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;EACzB,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,EAAE,CAAC;AAC/B;EACA;EACA;EACA,EAAE,IAAI,CAAC,eAAe,GAAG,EAAE,QAAQ,CAAC;EACpC,EAAE,IAAI,CAAC,eAAe,GAAG,QAAQ,CAAC;AAClC;EACA;EACA;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;EAC7B,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;AAC5B;EACA;EACA;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;EACzB,EAAE,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC;AACvB;EACA;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;EAC3B,EAAE,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC;AACzB;EACA;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;EACxB,EAAE,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;EACtB,EAAE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;EACjC,EAAE,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC;EACzB,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;AAC5B;EACA;EACA;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EAC1B,EAAE,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC;AAC7B;EACA;EACA,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,EAAE,WAAW,EAAE,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC;AAC7F;EACA;EACA,EAAE,IAAI,CAAC,YAAY,GAAG,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC;AACpF;EACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AAC7D;EACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;EAChD,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;AAChC;EACA;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;AACnC;EACA;EACA;EACA;AACA;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY;AACnC;EACA,GAAG,OAAO,SAAS,CAAC,GAAG,CAAC;AACxB;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,YAAY;AACvC;EACA,GAAG,OAAO,SAAS,CAAC,KAAK,CAAC;AAC1B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,YAAY;AACjC;EACA,GAAG,OAAO,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AACzD;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,iBAAiB,GAAG,WAAW,UAAU,GAAG;AACnD;EACA,GAAG,UAAU,CAAC,gBAAgB,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;EACvD,GAAG,IAAI,CAAC,oBAAoB,GAAG,UAAU,CAAC;AAC1C;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,qBAAqB,GAAG,YAAY;AAC3C;EACA,GAAG,IAAI,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;EACzE,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;AACpC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,YAAY;AAC/B;EACA,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EACtC,GAAG,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;EACjD,GAAG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC;AACnC;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,YAAY;AAC3B;EACA,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;EACtC,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;EACjD,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC;AACnC;EACA,GAAG,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;EACzC,GAAG,KAAK,CAAC,aAAa,EAAEA,cAAY,EAAE,CAAC;AACvC;EACA,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAClB;EACA,GAAG,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AACtB;EACA,GAAG,CAAC;AACJ;EACA;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,YAAY;AAC5B;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,UAAU,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;EACzF,GAAG,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA,GAAG,MAAM,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;EACtC,GAAG,MAAM,cAAc,GAAG,IAAI,UAAU,EAAE,CAAC;EAC3C,GAAG,MAAM,kBAAkB,GAAG,IAAI,OAAO,EAAE,CAAC;AAC5C;EACA,GAAG,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;AAC7B;EACA,GAAG,OAAO,SAAS,MAAM,EAAE,SAAS,GAAG,IAAI,GAAG;AAC9C;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC;AAC3C;EACA,IAAI,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAChD;EACA;EACA,IAAI,MAAM,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;AACnC;EACA;EACA,IAAI,SAAS,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;AACvC;EACA,IAAI,KAAK,KAAK,CAAC,UAAU,IAAI,KAAK,KAAK,KAAK,CAAC,IAAI,GAAG;AACpD;EACA,KAAK,UAAU,EAAE,oBAAoB,EAAE,SAAS,EAAE,EAAE,CAAC;AACrD;EACA,KAAK;AACL;EACA,IAAI,KAAK,KAAK,CAAC,aAAa,GAAG;AAC/B;EACA,KAAK,SAAS,CAAC,KAAK,IAAI,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;EACnE,KAAK,SAAS,CAAC,GAAG,IAAI,cAAc,CAAC,GAAG,GAAG,KAAK,CAAC,aAAa,CAAC;AAC/D;EACA,KAAK,MAAM;AACX;EACA,KAAK,SAAS,CAAC,KAAK,IAAI,cAAc,CAAC,KAAK,CAAC;EAC7C,KAAK,SAAS,CAAC,GAAG,IAAI,cAAc,CAAC,GAAG,CAAC;AACzC;EACA,KAAK;AACL;EACA;AACA;EACA,IAAI,IAAI,GAAG,GAAG,KAAK,CAAC,eAAe,CAAC;EACpC,IAAI,IAAI,GAAG,GAAG,KAAK,CAAC,eAAe,CAAC;AACpC;EACA,IAAI,KAAK,QAAQ,EAAE,GAAG,EAAE,IAAI,QAAQ,EAAE,GAAG,EAAE,GAAG;AAC9C;EACA,KAAK,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,KAAK,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI,KAAK,CAAC;AACjF;EACA,KAAK,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI,KAAK,CAAC,MAAM,KAAK,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI,KAAK,CAAC;AACjF;EACA,KAAK,KAAK,GAAG,IAAI,GAAG,GAAG;AACvB;EACA,MAAM,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,KAAK,EAAE,EAAE,CAAC;AAC1E;EACA,MAAM,MAAM;AACZ;EACA,MAAM,SAAS,CAAC,KAAK,GAAG,EAAE,SAAS,CAAC,KAAK,GAAG,EAAE,GAAG,GAAG,GAAG,KAAK,CAAC;EAC7D,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,KAAK,EAAE;EACvC,OAAO,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;AACxC;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA;EACA,IAAI,SAAS,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,aAAa,EAAE,SAAS,CAAC,GAAG,EAAE,EAAE,CAAC;AACpG;EACA,IAAI,SAAS,CAAC,QAAQ,EAAE,CAAC;AACzB;AACA;EACA;AACA;EACA,IAAI,KAAK,KAAK,CAAC,aAAa,KAAK,IAAI,GAAG;AACxC;EACA,KAAK,KAAK,CAAC,MAAM,CAAC,eAAe,EAAE,SAAS,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AACpE;EACA,KAAK,MAAM;AACX;EACA,KAAK,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC;AACnC;EACA,KAAK;AACL;EACA;EACA,IAAI,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EACrC,IAAI,KAAK,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,CAAC,eAAe,EAAE,KAAK,CAAC,eAAe,EAAE,CAAC;EAC7E,IAAI,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACrC;EACA;EACA;EACA,IAAI,KAAK,KAAK,CAAC,YAAY,IAAI,iBAAiB,IAAI,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AACxF;EACA,KAAK,SAAS,CAAC,MAAM,GAAG,aAAa,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC;AAC1D;EACA,KAAK,MAAM;AACX;EACA,KAAK,SAAS,CAAC,MAAM,GAAG,aAAa,EAAE,SAAS,CAAC,MAAM,GAAG,KAAK,EAAE,CAAC;AAClE;EACA,KAAK;AACL;EACA,IAAI,MAAM,CAAC,gBAAgB,EAAE,SAAS,EAAE,CAAC;AACzC;EACA;EACA,IAAI,MAAM,CAAC,eAAe,EAAE,WAAW,EAAE,CAAC;AAC1C;EACA,IAAI,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC;AAChD;EACA,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACxC;EACA,IAAI,KAAK,KAAK,CAAC,aAAa,KAAK,IAAI,GAAG;AACxC;EACA,KAAK,cAAc,CAAC,KAAK,MAAM,CAAC,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;EACzD,KAAK,cAAc,CAAC,GAAG,MAAM,CAAC,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACvD;EACA,KAAK,SAAS,CAAC,cAAc,EAAE,CAAC,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;AACzD;EACA,KAAK,MAAM;AACX;EACA,KAAK,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACnC;EACA,KAAK,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC9B;EACA,KAAK;AACL;EACA;EACA,IAAI,IAAI,WAAW,GAAG,KAAK,CAAC;EAC5B,IAAI,KAAK,KAAK,CAAC,YAAY,IAAI,iBAAiB,GAAG;AACnD;EACA,KAAK,IAAI,SAAS,GAAG,IAAI,CAAC;EAC1B,KAAK,KAAK,KAAK,CAAC,MAAM,CAAC,mBAAmB,GAAG;AAC7C;EACA;EACA;EACA,MAAM,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;EACzC,MAAM,SAAS,GAAG,aAAa,EAAE,UAAU,GAAG,KAAK,EAAE,CAAC;AACtD;EACA,MAAM,MAAM,WAAW,GAAG,UAAU,GAAG,SAAS,CAAC;EACjD,MAAM,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,cAAc,EAAE,WAAW,EAAE,CAAC;EAC3E,MAAM,KAAK,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;AACvC;EACA,MAAM,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AACrD;EACA;EACA,MAAM,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7D,MAAM,WAAW,CAAC,SAAS,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC5C;EACA,MAAM,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,EAAE,EAAE,CAAC;EAC1G,MAAM,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;EAC5C,MAAM,WAAW,GAAG,IAAI,CAAC;AACzB;EACA,MAAM,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;EAC5D,MAAM,UAAU,CAAC,SAAS,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC3C;EACA,MAAM,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,CAAC;EACjE,MAAM,KAAK,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;AACvC;EACA,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;AAClC;EACA,MAAM,MAAM;AACZ;EACA,MAAM,OAAO,CAAC,IAAI,EAAE,yFAAyF,EAAE,CAAC;EAChH,MAAM,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC;AACjC;EACA,MAAM;AACN;EACA;EACA,KAAK,KAAK,SAAS,KAAK,IAAI,GAAG;AAC/B;EACA,MAAM,KAAK,IAAI,CAAC,kBAAkB,GAAG;AACrC;EACA;EACA,OAAO,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE;EACpC,SAAS,kBAAkB,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;EAClD,SAAS,cAAc,EAAE,SAAS,EAAE;EACpC,SAAS,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;AACtC;EACA,OAAO,MAAM;AACb;EACA;EACA,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;EACjD,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,kBAAkB,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;AACjF;EACA;EACA;EACA,OAAO,KAAK,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,EAAE,GAAG,UAAU,GAAG;AAC7E;EACA,QAAQ,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACtC;EACA,QAAQ,MAAM;AACd;EACA,QAAQ,MAAM,CAAC,6BAA6B,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EAC9E,QAAQ,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AACpD;EACA,QAAQ;AACR;EACA,OAAO;AACP;EACA,MAAM;AACN;EACA,KAAK,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AACpD;EACA,KAAK,WAAW,GAAG,KAAK,KAAK,CAAC,CAAC;AAC/B;EACA,KAAK,KAAK,WAAW,GAAG;AACxB;EACA,MAAM,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,EAAE,EAAE,CAAC;EAC1G,MAAM,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;AAC5C;EACA,MAAM;AACN;EACA,KAAK;AACL;EACA,IAAI,KAAK,GAAG,CAAC,CAAC;EACd,IAAI,iBAAiB,GAAG,KAAK,CAAC;AAC9B;EACA;EACA;EACA;AACA;EACA,IAAI,KAAK,WAAW;EACpB,KAAK,YAAY,CAAC,iBAAiB,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,GAAG;EAClE,KAAK,CAAC,KAAK,CAAC,GAAG,cAAc,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,EAAE,GAAG,GAAG;EACpE,KAAK,kBAAkB,CAAC,iBAAiB,EAAE,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG;AAChE;EACA,KAAK,KAAK,CAAC,aAAa,EAAEA,cAAY,EAAE,CAAC;AACzC;EACA,KAAK,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;EAChD,KAAK,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;EACpD,KAAK,kBAAkB,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA,KAAK,OAAO,IAAI,CAAC;AACjB;EACA,KAAK;AACL;EACA,IAAI,OAAO,KAAK,CAAC;AACjB;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,CAAC;AACN;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,YAAY;AAC7B;EACA,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;AACxE;EACA,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACxE,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,eAAe,EAAE,WAAW,EAAE,CAAC;EACxE,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AACjE;EACA,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACxE,GAAG,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC;AACpE;AACA;EACA,GAAG,KAAK,KAAK,CAAC,oBAAoB,KAAK,IAAI,GAAG;AAC9C;EACA,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;EAC3E,IAAI,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC;AACtC;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,CAAC;AACJ;EACA;EACA;EACA;AACA;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,MAAM,KAAK,GAAG;EAChB,GAAG,IAAI,EAAE,EAAE,CAAC;EACZ,GAAG,MAAM,EAAE,CAAC;EACZ,GAAG,KAAK,EAAE,CAAC;EACX,GAAG,GAAG,EAAE,CAAC;EACT,GAAG,YAAY,EAAE,CAAC;EAClB,GAAG,SAAS,EAAE,CAAC;EACf,GAAG,eAAe,EAAE,CAAC;EACrB,GAAG,kBAAkB,EAAE,CAAC;EACxB,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AACzB;EACA,EAAE,MAAM,GAAG,GAAG,QAAQ,CAAC;AACvB;EACA;EACA,EAAE,MAAM,SAAS,GAAG,IAAI,SAAS,EAAE,CAAC;EACpC,EAAE,MAAM,cAAc,GAAG,IAAI,SAAS,EAAE,CAAC;AACzC;EACA,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;AAClC;EACA,EAAE,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;EACpC,EAAE,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;EAClC,EAAE,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;AACpC;EACA,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EACjC,EAAE,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;EAC/B,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AACjC;EACA,EAAE,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;EACnC,EAAE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EACjC,EAAE,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;AACnC;EACA,EAAE,MAAM,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;EACvC,EAAE,MAAM,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;EAC9B,EAAE,IAAI,iBAAiB,GAAG,KAAK,CAAC;AAChC;EACA,EAAE,MAAM,QAAQ,GAAG,EAAE,CAAC;EACtB,EAAE,MAAM,gBAAgB,GAAG,EAAE,CAAC;AAC9B;EACA,EAAE,IAAI,aAAa,GAAG,KAAK,CAAC;AAC5B;EACA,EAAE,SAAS,oBAAoB,EAAE,SAAS,GAAG;AAC7C;EACA,GAAG,KAAK,SAAS,KAAK,IAAI,GAAG;AAC7B;EACA,IAAI,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,eAAe,KAAK,SAAS,CAAC;AACpE;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,eAAe,CAAC;AACzD;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,MAAM,eAAe,GAAG,IAAI,CAAC,GAAG,EAAE,KAAK,GAAG,IAAI,EAAE,CAAC;EACpD,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,GAAG,eAAe,EAAE,CAAC;AAC9D;EACA,GAAG;AACH;EACA,EAAE,SAAS,UAAU,EAAE,KAAK,GAAG;AAC/B;EACA,GAAG,cAAc,CAAC,KAAK,IAAI,KAAK,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,SAAS,QAAQ,EAAE,KAAK,GAAG;AAC7B;EACA,GAAG,cAAc,CAAC,GAAG,IAAI,KAAK,CAAC;AAC/B;EACA,GAAG;AACH;EACA,EAAE,MAAM,OAAO,GAAG,YAAY;AAC9B;EACA,GAAG,MAAM,CAAC,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3B;EACA,GAAG,OAAO,SAAS,OAAO,EAAE,QAAQ,EAAE,YAAY,GAAG;AACrD;EACA,IAAI,CAAC,CAAC,mBAAmB,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;EAC7C,IAAI,CAAC,CAAC,cAAc,EAAE,EAAE,QAAQ,EAAE,CAAC;AACnC;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;AACvB;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,CAAC;AACN;EACA,EAAE,MAAM,KAAK,GAAG,YAAY;AAC5B;EACA,GAAG,MAAM,CAAC,GAAG,IAAI,OAAO,EAAE,CAAC;AAC3B;EACA,GAAG,OAAO,SAAS,KAAK,EAAE,QAAQ,EAAE,YAAY,GAAG;AACnD;EACA,IAAI,KAAK,KAAK,CAAC,kBAAkB,KAAK,IAAI,GAAG;AAC7C;EACA,KAAK,CAAC,CAAC,mBAAmB,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;AAC9C;EACA,KAAK,MAAM;AACX;EACA,KAAK,CAAC,CAAC,mBAAmB,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;EAC9C,KAAK,CAAC,CAAC,YAAY,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;AAC1C;EACA,KAAK;AACL;EACA,IAAI,CAAC,CAAC,cAAc,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;AACvB;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,CAAC;AACN;EACA;EACA,EAAE,MAAM,GAAG,GAAG,YAAY;AAC1B;EACA,GAAG,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAChC;EACA,GAAG,OAAO,SAAS,GAAG,EAAE,MAAM,EAAE,MAAM,GAAG;AACzC;EACA,IAAI,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC;AACrC;EACA,IAAI,KAAK,KAAK,CAAC,MAAM,CAAC,mBAAmB,GAAG;AAC5C;EACA;EACA,KAAK,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC;EAC5C,KAAK,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;EACjD,KAAK,IAAI,cAAc,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;AAC1C;EACA;EACA,KAAK,cAAc,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,KAAK,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,KAAK,IAAI,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC;AAC9E;EACA;EACA,KAAK,OAAO,EAAE,CAAC,GAAG,MAAM,GAAG,cAAc,GAAG,OAAO,CAAC,YAAY,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;EACxF,KAAK,KAAK,EAAE,CAAC,GAAG,MAAM,GAAG,cAAc,GAAG,OAAO,CAAC,YAAY,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;AACtF;EACA,KAAK,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AACpD;EACA;EACA,KAAK,OAAO,EAAE,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,WAAW,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;EACnI,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,YAAY,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;AAClI;EACA,KAAK,MAAM;AACX;EACA;EACA,KAAK,OAAO,CAAC,IAAI,EAAE,8EAA8E,EAAE,CAAC;EACpG,KAAK,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;AAC7B;EACA,KAAK;AACL;EACA,IAAI,CAAC;AACL;EACA,GAAG,EAAE,CAAC;AACN;EACA,EAAE,SAAS,QAAQ,EAAE,UAAU,GAAG;AAClC;EACA,GAAG,KAAK,KAAK,CAAC,MAAM,CAAC,mBAAmB,IAAI,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AAChF;EACA,IAAI,KAAK,IAAI,UAAU,CAAC;AACxB;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,qFAAqF,EAAE,CAAC;EAC1G,IAAI,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;AAC7B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,OAAO,EAAE,UAAU,GAAG;AACjC;EACA,GAAG,KAAK,KAAK,CAAC,MAAM,CAAC,mBAAmB,IAAI,KAAK,CAAC,MAAM,CAAC,oBAAoB,GAAG;AAChF;EACA,IAAI,KAAK,IAAI,UAAU,CAAC;AACxB;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO,CAAC,IAAI,EAAE,qFAAqF,EAAE,CAAC;EAC1G,IAAI,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;AAC7B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,EAAE,CAAC,EAAE,CAAC,GAAG;AACxC;EACA,GAAG,KAAK,EAAE,KAAK,CAAC,YAAY,GAAG;AAC/B;EACA,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,iBAAiB,GAAG,IAAI,CAAC;AAC5B;EACA,GAAG,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC;EACzD,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;EAC5B,GAAG,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC;EAC3B,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;EACxB,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;AACzB;EACA,GAAG,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;EAChC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AAClC;EACA,GAAG,cAAc,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;AAChH;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,IAAI,GAAG;AACjC;EACA,GAAG,OAAO,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,EAAE,CAAC;AAC7E;EACA,GAAG;AACH;EACA;EACA;EACA;AACA;EACA,EAAE,SAAS,qBAAqB,EAAE,KAAK,GAAG;AAC1C;EACA,GAAG,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AACnD;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,EAAE,KAAK,GAAG;AACzC;EACA,GAAG,oBAAoB,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;EACxD,GAAG,UAAU,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AAClD;EACA,GAAG;AACH;EACA,EAAE,SAAS,kBAAkB,EAAE,KAAK,GAAG;AACvC;EACA,GAAG,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AAChD;EACA,GAAG;AACH;EACA,EAAE,SAAS,qBAAqB,EAAE,KAAK,GAAG;AAC1C;EACA,GAAG,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AACjD;EACA,GAAG,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;AACxF;EACA,GAAG,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC;AACpC;EACA,GAAG,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;AACpE;EACA,GAAG,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;AAClE;EACA,GAAG,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AACjC;EACA,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,EAAE,KAAK,GAAG;AACzC;EACA,GAAG,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AAChD;EACA,GAAG,UAAU,CAAC,UAAU,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AACjD;EACA,GAAG,KAAK,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG;AAC3B;EACA,IAAI,QAAQ,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC;AAC7C;EACA,IAAI,MAAM,KAAK,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG;AAClC;EACA,IAAI,OAAO,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC;AAC5C;EACA,IAAI;AACJ;EACA,GAAG,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AAC/B;EACA,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,SAAS,kBAAkB,EAAE,KAAK,GAAG;AACvC;EACA,GAAG,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AAC9C;EACA,GAAG,QAAQ,CAAC,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;AAC5E;EACA,GAAG,GAAG,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;AACjC;EACA,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AAC3B;EACA,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACrC;EACA,GAAG,oBAAoB,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;AACxD;EACA,GAAG,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG;AAC3B;EACA,IAAI,OAAO,EAAE,YAAY,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;AAC5C;EACA,IAAI,MAAM,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG;AAClC;EACA,IAAI,QAAQ,EAAE,YAAY,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;AAC7C;EACA,IAAI;AACJ;EACA,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,IAAI,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA,GAAG,SAAS,KAAK,CAAC,IAAI;AACtB;EACA,IAAI,KAAK,KAAK,CAAC,IAAI,CAAC,EAAE;AACtB;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG;AAC7D;EACA,MAAM,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;AAClF;EACA,MAAM,MAAM;AACZ;EACA,MAAM,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;AAClC;EACA,MAAM;AACN;EACA,KAAK,WAAW,GAAG,IAAI,CAAC;EACxB,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,IAAI,CAAC,MAAM;AAC1B;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG;AAC7D;EACA,MAAM,QAAQ,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;AACpF;EACA,MAAM,MAAM;AACZ;EACA,MAAM,GAAG,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;AACpC;EACA,MAAM;AACN;EACA,KAAK,WAAW,GAAG,IAAI,CAAC;EACxB,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,IAAI,CAAC,IAAI;AACxB;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG;AAC7D;EACA,MAAM,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;AACpF;EACA,MAAM,MAAM;AACZ;EACA,MAAM,GAAG,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,MAAM;AACN;EACA,KAAK,WAAW,GAAG,IAAI,CAAC;EACxB,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,IAAI,CAAC,KAAK;AACzB;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG;AAC7D;EACA,MAAM,UAAU,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;AACtF;EACA,MAAM,MAAM;AACZ;EACA,MAAM,GAAG,EAAE,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC;AACpC;EACA,MAAM;AACN;EACA,KAAK,WAAW,GAAG,IAAI,CAAC;EACxB,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG,KAAK,WAAW,GAAG;AACtB;EACA;EACA,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;AAC3B;EACA,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;AACnB;EACA,IAAI;AACJ;AACA;EACA,GAAG;AACH;EACA,EAAE,SAAS,sBAAsB,EAAE,KAAK,GAAG;AAC3C;EACA,GAAG,KAAK,QAAQ,CAAC,MAAM,KAAK,CAAC,GAAG;AAChC;EACA,IAAI,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAChD;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,QAAQ,GAAG,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACvD;EACA,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;EACjD,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,IAAI,WAAW,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC5B;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,mBAAmB,EAAE,KAAK,GAAG;AACxC;EACA,GAAG,KAAK,QAAQ,CAAC,MAAM,KAAK,CAAC,GAAG;AAChC;EACA,IAAI,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAC7C;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,QAAQ,GAAG,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACvD;EACA,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;EACjD,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,qBAAqB,EAAE,KAAK,GAAG;AAC1C;EACA,GAAG,MAAM,QAAQ,GAAG,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACtD;EACA,GAAG,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;EACvC,GAAG,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;AACvC;EACA,GAAG,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AACnD;EACA,GAAG,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,SAAS,wBAAwB,EAAE,KAAK,GAAG;AAC7C;EACA,GAAG,KAAK,KAAK,CAAC,UAAU,GAAG,qBAAqB,EAAE,KAAK,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,KAAK,CAAC,SAAS,GAAG,mBAAmB,EAAE,KAAK,EAAE,CAAC;AACvD;EACA,GAAG;AACH;EACA,EAAE,SAAS,2BAA2B,EAAE,KAAK,GAAG;AAChD;EACA,GAAG,KAAK,KAAK,CAAC,UAAU,GAAG,qBAAqB,EAAE,KAAK,EAAE,CAAC;AAC1D;EACA,GAAG,KAAK,KAAK,CAAC,YAAY,GAAG,sBAAsB,EAAE,KAAK,EAAE,CAAC;AAC7D;EACA,GAAG;AACH;EACA,EAAE,SAAS,qBAAqB,EAAE,KAAK,GAAG;AAC1C;EACA,GAAG,KAAK,QAAQ,CAAC,MAAM,IAAI,CAAC,GAAG;AAC/B;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAC9C;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,QAAQ,GAAG,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACvD;EACA,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;EACjD,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,IAAI,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1B;EACA,IAAI;AACJ;EACA,GAAG,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC;AACxF;EACA,GAAG,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC;AACpC;EACA,GAAG,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;AACpE;EACA,GAAG,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;AAClE;EACA,GAAG,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC;AACjC;EACA,GAAG;AACH;EACA,EAAE,SAAS,kBAAkB,EAAE,KAAK,GAAG;AACvC;EACA,GAAG,KAAK,QAAQ,CAAC,MAAM,KAAK,CAAC,GAAG;AAChC;EACA,IAAI,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAC3C;EACA,IAAI,MAAM;AACV;EACA,IAAI,MAAM,QAAQ,GAAG,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACvD;EACA,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;EACjD,IAAI,MAAM,CAAC,GAAG,GAAG,KAAK,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC;AACjD;EACA,IAAI,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;AAC5E;EACA,GAAG,GAAG,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;AACjC;EACA,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;AAC3B;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,EAAE,KAAK,GAAG;AACzC;EACA,GAAG,MAAM,QAAQ,GAAG,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACtD;EACA,GAAG,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;EACvC,GAAG,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;AACvC;EACA,GAAG,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC;AACnD;EACA,GAAG,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;AAC/B;EACA,GAAG,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,EAAE,CAAC;AAC/E;EACA,GAAG,QAAQ,EAAE,UAAU,CAAC,CAAC,EAAE,CAAC;AAC5B;EACA,GAAG,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC;AAC/B;EACA,GAAG,MAAM,OAAO,GAAG,EAAE,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,KAAK,GAAG,CAAC;EACtD,GAAG,MAAM,OAAO,GAAG,EAAE,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,KAAK,GAAG,CAAC;AACtD;EACA,GAAG,oBAAoB,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,SAAS,uBAAuB,EAAE,KAAK,GAAG;AAC5C;EACA,GAAG,KAAK,KAAK,CAAC,UAAU,GAAG,oBAAoB,EAAE,KAAK,EAAE,CAAC;AACzD;EACA,GAAG,KAAK,KAAK,CAAC,SAAS,GAAG,kBAAkB,EAAE,KAAK,EAAE,CAAC;AACtD;EACA,GAAG;AACH;EACA,EAAE,SAAS,0BAA0B,EAAE,KAAK,GAAG;AAC/C;EACA,GAAG,KAAK,KAAK,CAAC,UAAU,GAAG,oBAAoB,EAAE,KAAK,EAAE,CAAC;AACzD;EACA,GAAG,KAAK,KAAK,CAAC,YAAY,GAAG,qBAAqB,EAAE,KAAK,EAAE,CAAC;AAC5D;EACA,GAAG;AACH;EACA;EACA;EACA;AACA;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,QAAQ,CAAC,MAAM,KAAK,CAAC,GAAG;AAChC;EACA,IAAI,KAAK,CAAC,UAAU,CAAC,iBAAiB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AAC1D;EACA,IAAI,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACtE,IAAI,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC;AAClE;EACA,IAAI;AACJ;EACA;AACA;EACA,GAAG,UAAU,EAAE,KAAK,EAAE,CAAC;AACvB;EACA,GAAG,KAAK,KAAK,CAAC,WAAW,KAAK,OAAO,GAAG;AACxC;EACA,IAAI,YAAY,EAAE,KAAK,EAAE,CAAC;AAC1B;EACA,IAAI,MAAM;AACV;EACA,IAAI,WAAW,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,KAAK,CAAC,WAAW,KAAK,OAAO,GAAG;AACxC;EACA,IAAI,WAAW,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,IAAI,MAAM;AACV;EACA,IAAI,WAAW,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,aAAa,EAAE,KAAK,EAAE,CAAC;AAC1B;EACA,GAAG,SAAS,QAAQ,CAAC,MAAM;AAC3B;EACA,IAAI,KAAK,CAAC;AACV;EACA,KAAK,KAAK,CAAC,UAAU,CAAC,qBAAqB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AAC/D;EACA,KAAK,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EAC1E,KAAK,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC;AACtE;EACA,KAAK,KAAK,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;AACtC;EACA,KAAK,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AACxB;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;AACV;EACA,KAAK,MAAM,SAAS,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;EACrC,KAAK,MAAM,QAAQ,GAAG,gBAAgB,EAAE,SAAS,EAAE,CAAC;AACpD;EACA;EACA,KAAK,YAAY,EAAE,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC;AACpF;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,IAAI,WAAW,CAAC;AACnB;EACA,GAAG,SAAS,KAAK,CAAC,MAAM;AACxB;EACA,IAAI,KAAK,CAAC;AACV;EACA,KAAK,WAAW,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC;EAC3C,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;AACV;EACA,KAAK,WAAW,GAAG,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC;EAC7C,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;AACV;EACA,KAAK,WAAW,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;EAC5C,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,KAAK,WAAW,GAAG,EAAE,CAAC,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG,SAAS,WAAW;AACvB;EACA,IAAI,KAAK,KAAK,CAAC,KAAK;AACpB;EACA,KAAK,KAAK,KAAK,CAAC,UAAU,KAAK,KAAK,GAAG,OAAO;AAC9C;EACA,KAAK,oBAAoB,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,KAAK,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;AACzB;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,MAAM;AACrB;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG;AAC7D;EACA,MAAM,KAAK,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AAC9C;EACA,MAAM,kBAAkB,EAAE,KAAK,EAAE,CAAC;AAClC;EACA,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC;AACxB;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,KAAK,CAAC,YAAY,KAAK,KAAK,GAAG,OAAO;AACjD;EACA,MAAM,qBAAqB,EAAE,KAAK,EAAE,CAAC;AACrC;EACA,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC;AAC3B;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,GAAG;AAClB;EACA,KAAK,KAAK,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG;AAC7D;EACA,MAAM,KAAK,KAAK,CAAC,YAAY,KAAK,KAAK,GAAG,OAAO;AACjD;EACA,MAAM,qBAAqB,EAAE,KAAK,EAAE,CAAC;AACrC;EACA,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC;AAC3B;EACA,MAAM,MAAM;AACZ;EACA,MAAM,KAAK,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AAC9C;EACA,MAAM,kBAAkB,EAAE,KAAK,EAAE,CAAC;AAClC;EACA,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC;AACxB;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,KAAK,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AACxB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,KAAK,KAAK,KAAK,CAAC,IAAI,GAAG;AAC/B;EACA,IAAI,KAAK,CAAC,aAAa,EAAE,WAAW,EAAE,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,SAAS,KAAK;AACjB;EACA,IAAI,KAAK,KAAK,CAAC,MAAM;AACrB;EACA,KAAK,KAAK,KAAK,CAAC,YAAY,KAAK,KAAK,GAAG,OAAO;AAChD;EACA,KAAK,qBAAqB,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,KAAK;AACpB;EACA,KAAK,KAAK,KAAK,CAAC,UAAU,KAAK,KAAK,GAAG,OAAO;AAC9C;EACA,KAAK,oBAAoB,EAAE,KAAK,EAAE,CAAC;AACnC;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,GAAG;AAClB;EACA,KAAK,KAAK,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AAC7C;EACA,KAAK,kBAAkB,EAAE,KAAK,EAAE,CAAC;AACjC;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,IAAI,KAAK,CAAC,UAAU,KAAK,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,IAAI,GAAG,OAAO;AAC/F;EACA,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;AAC1B;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,WAAW,EAAE,CAAC;AACtC;EACA,GAAG,gBAAgB,EAAE,gBAAgB,EAAE,KAAK,EAAE,EAAE,CAAC;AACjD;EACA,GAAG,KAAK,CAAC,aAAa,EAAE,SAAS,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,SAAS,gBAAgB,EAAE,KAAK,GAAG;AACrC;EACA,GAAG,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC;AAChC;EACA;EACA,GAAG,MAAM,QAAQ,GAAG;EACpB,IAAI,OAAO,EAAE,KAAK,CAAC,OAAO;EAC1B,IAAI,OAAO,EAAE,KAAK,CAAC,OAAO;EAC1B,IAAI,MAAM,EAAE,KAAK,CAAC,MAAM;EACxB,IAAI,CAAC;AACL;EACA,GAAG,SAAS,IAAI;AAChB;EACA,IAAI,KAAK,CAAC;EACV,KAAK,QAAQ,CAAC,MAAM,IAAI,EAAE,CAAC;EAC3B,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;EACV,KAAK,QAAQ,CAAC,MAAM,IAAI,GAAG,CAAC;EAC5B,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,IAAI,EAAE,aAAa,GAAG;AAC3C;EACA,IAAI,QAAQ,CAAC,MAAM,IAAI,EAAE,CAAC;AAC1B;EACA,IAAI;AACJ;EACA,GAAG,OAAO,QAAQ,CAAC;AACnB;EACA,GAAG;AACH;EACA,EAAE,SAAS,oBAAoB,EAAE,KAAK,GAAG;AACzC;EACA,GAAG,KAAK,KAAK,CAAC,GAAG,KAAK,SAAS,GAAG;AAClC;EACA,IAAI,aAAa,GAAG,IAAI,CAAC;AACzB;AACA;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC;AACpD;EACA,IAAI,QAAQ,CAAC,gBAAgB,EAAE,OAAO,EAAE,kBAAkB,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;AAC/F;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,kBAAkB,EAAE,KAAK,GAAG;AACvC;EACA,GAAG,KAAK,KAAK,CAAC,GAAG,KAAK,SAAS,GAAG;AAClC;EACA,IAAI,aAAa,GAAG,KAAK,CAAC;AAC1B;AACA;EACA,IAAI,MAAM,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC;AACpD;EACA,IAAI,QAAQ,CAAC,mBAAmB,EAAE,OAAO,EAAE,kBAAkB,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;AAClG;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,SAAS,EAAE,KAAK,GAAG;AAC9B;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AACtE;EACA,GAAG,aAAa,EAAE,KAAK,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,YAAY,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,GAAG,SAAS,QAAQ,CAAC,MAAM;AAC3B;EACA,IAAI,KAAK,CAAC;AACV;EACA,KAAK,SAAS,KAAK,CAAC,OAAO,CAAC,GAAG;AAC/B;EACA,MAAM,KAAK,KAAK,CAAC,MAAM;AACvB;EACA,OAAO,KAAK,KAAK,CAAC,YAAY,KAAK,KAAK,GAAG,OAAO;AAClD;EACA,OAAO,sBAAsB,EAAE,KAAK,EAAE,CAAC;AACvC;EACA,OAAO,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC;AAClC;EACA,OAAO,MAAM;AACb;EACA,MAAM,KAAK,KAAK,CAAC,GAAG;AACpB;EACA,OAAO,KAAK,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AAC/C;EACA,OAAO,mBAAmB,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,OAAO,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;AAC/B;EACA,OAAO,MAAM;AACb;EACA,MAAM;AACN;EACA,OAAO,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AAC1B;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,CAAC;AACV;EACA,KAAK,SAAS,KAAK,CAAC,OAAO,CAAC,GAAG;AAC/B;EACA,MAAM,KAAK,KAAK,CAAC,SAAS;AAC1B;EACA,OAAO,KAAK,KAAK,CAAC,UAAU,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AAC7E;EACA,OAAO,wBAAwB,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,OAAO,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC;AACrC;EACA,OAAO,MAAM;AACb;EACA,MAAM,KAAK,KAAK,CAAC,YAAY;AAC7B;EACA,OAAO,KAAK,KAAK,CAAC,UAAU,KAAK,KAAK,IAAI,KAAK,CAAC,YAAY,KAAK,KAAK,GAAG,OAAO;AAChF;EACA,OAAO,2BAA2B,EAAE,KAAK,EAAE,CAAC;AAC5C;EACA,OAAO,KAAK,GAAG,KAAK,CAAC,kBAAkB,CAAC;AACxC;EACA,OAAO,MAAM;AACb;EACA,MAAM;AACN;EACA,OAAO,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AAC1B;EACA,MAAM;AACN;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,KAAK,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AACxB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,KAAK,KAAK,KAAK,CAAC,IAAI,GAAG;AAC/B;EACA,IAAI,KAAK,CAAC,aAAa,EAAE,WAAW,EAAE,CAAC;AACvC;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,WAAW,EAAE,KAAK,GAAG;AAChC;EACA,GAAG,YAAY,EAAE,KAAK,EAAE,CAAC;AACzB;EACA,GAAG,SAAS,KAAK;AACjB;EACA,IAAI,KAAK,KAAK,CAAC,YAAY;AAC3B;EACA,KAAK,KAAK,KAAK,CAAC,YAAY,KAAK,KAAK,GAAG,OAAO;AAChD;EACA,KAAK,qBAAqB,EAAE,KAAK,EAAE,CAAC;AACpC;EACA,KAAK,KAAK,CAAC,MAAM,EAAE,CAAC;AACpB;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,SAAS;AACxB;EACA,KAAK,KAAK,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AAC7C;EACA,KAAK,kBAAkB,EAAE,KAAK,EAAE,CAAC;AACjC;EACA,KAAK,KAAK,CAAC,MAAM,EAAE,CAAC;AACpB;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,eAAe;AAC9B;EACA,KAAK,KAAK,KAAK,CAAC,UAAU,KAAK,KAAK,IAAI,KAAK,CAAC,SAAS,KAAK,KAAK,GAAG,OAAO;AAC3E;EACA,KAAK,uBAAuB,EAAE,KAAK,EAAE,CAAC;AACtC;EACA,KAAK,KAAK,CAAC,MAAM,EAAE,CAAC;AACpB;EACA,KAAK,MAAM;AACX;EACA,IAAI,KAAK,KAAK,CAAC,kBAAkB;AACjC;EACA,KAAK,KAAK,KAAK,CAAC,UAAU,KAAK,KAAK,IAAI,KAAK,CAAC,YAAY,KAAK,KAAK,GAAG,OAAO;AAC9E;EACA,KAAK,0BAA0B,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,KAAK,KAAK,CAAC,MAAM,EAAE,CAAC;AACpB;EACA,KAAK,MAAM;AACX;EACA,IAAI;AACJ;EACA,KAAK,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;AACxB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,KAAK,KAAK,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACzC;EACA,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;AAC1B;EACA,GAAG;AACH;EACA,EAAE,SAAS,UAAU,EAAE,KAAK,GAAG;AAC/B;EACA,GAAG,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AACpC;EACA,GAAG;AACH;EACA,EAAE,SAAS,aAAa,EAAE,KAAK,GAAG;AAClC;EACA,GAAG,OAAO,gBAAgB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AAC9C;EACA,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAChD;EACA,IAAI,KAAK,QAAQ,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC,SAAS,GAAG;AAC5C;EACA,KAAK,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC7B,KAAK,OAAO;AACZ;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,SAAS,YAAY,EAAE,KAAK,GAAG;AACjC;EACA,GAAG,IAAI,QAAQ,GAAG,gBAAgB,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AACtD;EACA,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG;AACjC;EACA,IAAI,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;EAC7B,IAAI,gBAAgB,EAAE,KAAK,CAAC,SAAS,EAAE,GAAG,QAAQ,CAAC;AACnD;EACA,IAAI;AACJ;EACA,GAAG,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;AAC5C;EACA,GAAG;AACH;EACA,EAAE,SAAS,wBAAwB,EAAE,KAAK,GAAG;AAC7C;EACA,GAAG,MAAM,SAAS,GAAG,EAAE,KAAK,CAAC,SAAS,KAAK,QAAQ,EAAE,CAAC,EAAE,KAAK,QAAQ,EAAE,CAAC,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE,CAAC;AAC3F;EACA,GAAG,OAAO,gBAAgB,EAAE,SAAS,EAAE,CAAC;AACxC;EACA,GAAG;AACH;EACA;AACA;EACA,EAAE,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;AACpE;EACA,EAAE,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;EACpE,EAAE,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,eAAe,EAAE,WAAW,EAAE,CAAC;EACpE,EAAE,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,OAAO,EAAE,YAAY,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC;AACjF;EACA,EAAE,MAAM,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC;AAClD;EACA,EAAE,QAAQ,CAAC,gBAAgB,EAAE,SAAS,EAAE,oBAAoB,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;AACjG;EACA;AACA;EACA,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAChB;EACA,EAAE;AACF;EACA;;ECz9CA,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC;AACxC;EACA,MAAM,WAAW,SAAS,eAAe,CAAC;AAC1C;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG;AACnC;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;EACvB,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC/B;EACA;AACA;EACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,GAAG,CAAC;EAC3B,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EAC1B,EAAE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;AAC3B;EACA;AACA;EACA;AACA;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC;AACrB;EACA,EAAE,MAAM,GAAG,GAAG,QAAQ,CAAC;AACvB;EACA,EAAE,MAAM,cAAc,GAAG,IAAI,UAAU,EAAE,CAAC;EAC1C,EAAE,MAAM,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;AACrC;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,UAAU,EAAE,CAAC;AACxC;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AAClB;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC;EAC5J,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAC3C,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC/C;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,WAAW,KAAK,GAAG;AACpC;EACA,GAAG,KAAK,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG;AACjD;EACA,IAAI,OAAO;AACX;EACA,IAAI;AACJ;EACA,GAAG,SAAS,KAAK,CAAC,IAAI;AACtB;EACA,IAAI,KAAK,WAAW,CAAC;EACrB,IAAI,KAAK,YAAY,EAAE,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC,CAAC,MAAM;AAChE;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EACnD,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;AAChD;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;EAChD,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,MAAM;AACjD;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,MAAM;EAC9C,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;AAChD;EACA,IAAI,KAAK,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EACtD,IAAI,KAAK,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,MAAM;AAC1D;EACA,IAAI,KAAK,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EACxD,IAAI,KAAK,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,MAAM;AAC1D;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,MAAM;EACpD,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,MAAM;AACrD;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;EAC/B,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC/B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,WAAW,KAAK,GAAG;AAClC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACxC;EACA,GAAG,SAAS,KAAK,CAAC,IAAI;AACtB;EACA,IAAI,KAAK,WAAW,CAAC;EACrB,IAAI,KAAK,YAAY,EAAE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC,CAAC,MAAM;AAC/D;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EACnD,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;AAChD;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;EAChD,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,MAAM;AACjD;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,MAAM;EAC9C,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;AAChD;EACA,IAAI,KAAK,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EACtD,IAAI,KAAK,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,MAAM;AAC1D;EACA,IAAI,KAAK,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EACxD,IAAI,KAAK,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,MAAM;AAC1D;EACA,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,MAAM;EACpD,IAAI,KAAK,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,MAAM;AACrD;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;EAC/B,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC/B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,KAAK,GAAG;AACxC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACxC;EACA,GAAG,KAAK,IAAI,CAAC,UAAU,GAAG;AAC1B;EACA,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC;AACnB;EACA,IAAI,MAAM;AACV;EACA,IAAI,SAAS,KAAK,CAAC,MAAM;AACzB;EACA,KAAK,KAAK,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EAC/C,KAAK,KAAK,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;AAC5C;EACA,KAAK;AACL;EACA,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,KAAK,GAAG;AACxC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACxC;EACA,GAAG,KAAK,EAAE,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG;AAC/C;EACA,IAAI,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;EACpD,IAAI,MAAM,SAAS,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;EAC9C,IAAI,MAAM,UAAU,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAC/C;EACA,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,KAAK,SAAS,EAAE,GAAG,SAAS,CAAC;EACnG,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,EAAE,EAAE,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,KAAK,UAAU,KAAK,UAAU,CAAC;AACrG;EACA,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,WAAW,KAAK,GAAG;AACtC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACxC;EACA,GAAG,KAAK,IAAI,CAAC,UAAU,GAAG;AAC1B;EACA,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC;AACnB;EACA,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC;AAC1D;EACA,IAAI,MAAM;AACV;EACA,IAAI,SAAS,KAAK,CAAC,MAAM;AACzB;EACA,KAAK,KAAK,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,MAAM;EAC/C,KAAK,KAAK,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,MAAM;AAC5C;EACA,KAAK;AACL;EACA,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC/B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY;AACnC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACxC;EACA,GAAG,KAAK,IAAI,CAAC,UAAU,GAAG;AAC1B;EACA,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AACpB;EACA,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC;AAC1D;EACA,IAAI,MAAM;AACV;EACA,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC;EAC/B,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,CAAC;AAC5B;EACA,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAChC;EACA,IAAI;AACJ;EACA,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC/B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,WAAW,KAAK,GAAG;AACxC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACxC;EACA,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;AAC1B;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,WAAW,KAAK,GAAG;AACnC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,OAAO;AACxC;EACA,GAAG,MAAM,QAAQ,GAAG,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;EAChD,GAAG,MAAM,OAAO,GAAG,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;AAC3C;EACA,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,QAAQ,EAAE,CAAC;EAC5D,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,QAAQ,EAAE,CAAC;EAC5D,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,QAAQ,EAAE,CAAC;AAC5D;EACA,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,OAAO,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,OAAO,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC;EAClJ,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC;AAC3D;EACA,GAAG;EACH,IAAI,YAAY,CAAC,iBAAiB,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,GAAG;EACjE,IAAI,CAAC,KAAK,CAAC,GAAG,cAAc,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,EAAE,GAAG,GAAG;EACnE,KAAK;AACL;EACA,IAAI,KAAK,CAAC,aAAa,EAAE,YAAY,EAAE,CAAC;EACxC,IAAI,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;EACnD,IAAI,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;AAC/C;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,YAAY;AAC1C;EACA,GAAG,MAAM,OAAO,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,MAAM,IAAI,CAAC,WAAW,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC;AACvG;EACA,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;EACxE,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC;EACrE,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;AAC3D;EACA;AACA;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,oBAAoB,GAAG,YAAY;AAC1C;EACA,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;EACnF,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;EAClF,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;AACpF;EACA;AACA;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,sBAAsB,GAAG,YAAY;AAC5C;EACA,GAAG,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,GAAG;AACtC;EACA,IAAI,OAAO;EACX,KAAK,IAAI,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;EACxE,KAAK,MAAM,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE;EACtE,KAAK,CAAC;AACN;EACA,IAAI,MAAM;AACV;EACA,IAAI,OAAO;EACX,KAAK,IAAI,EAAE,EAAE,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,EAAE;EACpD,KAAK,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE;EACrB,KAAK,CAAC;AACN;EACA,IAAI;AACJ;EACA,GAAG,CAAC;AACJ;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,YAAY;AAC7B;EACA,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;EACtE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;EACtE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;EACtE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,WAAW,EAAE,UAAU,EAAE,CAAC;EAClE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,eAAe,EAAE,cAAc,EAAE,CAAC;AAC1E;EACA,GAAG,MAAM,CAAC,mBAAmB,EAAE,SAAS,EAAE,QAAQ,EAAE,CAAC;EACrD,GAAG,MAAM,CAAC,mBAAmB,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC;AACjD;EACA,GAAG,CAAC;AACJ;EACA,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EACrD,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EACrD,EAAE,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EACrD,EAAE,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EACjD,EAAE,MAAM,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EACzD,EAAE,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAC7C,EAAE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;AACzC;EACA,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;EAClE,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;EAClE,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,aAAa,EAAE,YAAY,EAAE,CAAC;EAClE,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,WAAW,EAAE,UAAU,EAAE,CAAC;EAC9D,EAAE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,eAAe,EAAE,cAAc,EAAE,CAAC;AACtE;EACA,EAAE,MAAM,CAAC,gBAAgB,EAAE,SAAS,EAAE,QAAQ,EAAE,CAAC;EACjD,EAAE,MAAM,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC;AAC7C;EACA,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC;EAC9B,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC9B;EACA,EAAE;AACF;EACA;;ECnUA;EACA;EACA;AACA;EACA,MAAM,UAAU,GAAG;AACnB;EACA,CAAC,IAAI,EAAE,YAAY;AACnB;EACA,CAAC,QAAQ,EAAE;AACX;EACA,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;EAC7B,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;AAC3B;EACA,EAAE;AACF;EACA,CAAC,YAAY,YAAY,CAAC;AAC1B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG,CAAC;AACJ;EACA,CAAC,cAAc,YAAY,CAAC;AAC5B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG,CAAC;AACJ;EACA,CAAC;;ECnCD,MAAM,IAAI,CAAC;AACX;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;AACrB;EACA;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AACtB;EACA;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;AACxB;EACA;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACrB;EACA;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;AAC9B;EACA,EAAE;AACF;EACA,CAAC,OAAO,wBAAwB,EAAE;AAClC;EACA,CAAC,MAAM,mEAAmE;AAC1E;EACA,EAAE,OAAO,CAAC,KAAK,EAAE,4DAA4D,EAAE,CAAC;AAChF;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG,EAAE;AACb;EACA,CAAC;AACD;EACA;AACA;EACA,MAAM,OAAO,GAAG,IAAI,kBAAkB,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC/D;EACA;AACA;EACA,MAAM,0BAA0B,SAAS,cAAc,CAAC;AACxD;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,sBAAsB,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;EAC1G,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,sBAAsB,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;AACnF;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,SAAS,GAAG,IAAI,0BAA0B,EAAE,CAAC;AACnD;EACA,MAAM,cAAc,CAAC;AACrB;EACA,CAAC,WAAW,EAAE,QAAQ,GAAG;AACzB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,CAAC;AAC/C;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;AAChC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,GAAG;AACpB;EACA,EAAE,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;AACzC;EACA,EAAE;AACF;EACA,CAAC,IAAI,QAAQ,GAAG;AAChB;EACA,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;AAC7B;EACA,EAAE;AACF;EACA,CAAC,IAAI,QAAQ,EAAE,KAAK,GAAG;AACvB;EACA,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;AAC9B;EACA,EAAE;AACF;EACA;;ECtFA,MAAM,UAAU,SAAS,IAAI,CAAC;AAC9B;EACA,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,GAAG;AAClC;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,EAAE,SAAS,KAAK,SAAS,KAAK,SAAS,GAAG,UAAU,CAAC;AACxE;EACA,EAAE,KAAK,MAAM,YAAY,cAAc,GAAG;AAC1C;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;AACnC;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC;AAC1B;EACA,GAAG,MAAM,KAAK,MAAM,GAAG;AACvB;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC;AAC1D;EACA,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE;AACvC;EACA,IAAI,IAAI,EAAE,EAAE,MAAM,CAAC,IAAI,KAAK,SAAS,KAAK,MAAM,CAAC,IAAI,GAAG,aAAa;EACrE,IAAI,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,OAAO,EAAE;EAChD,IAAI,QAAQ,EAAE,IAAI,CAAC,QAAQ;EAC3B,IAAI,YAAY,EAAE,MAAM,CAAC,YAAY;EACrC,IAAI,cAAc,EAAE,MAAM,CAAC,cAAc;AACzC;EACA,IAAI,EAAE,CAAC;AACP;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,cAAc,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;AACpD;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,UAAU,gCAAgC;AAC1E;EACA,EAAE,KAAK,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,EAAE,GAAG;AACzC;EACA,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC;AAC9D;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACvC;EACA,EAAE,KAAK,IAAI,CAAC,cAAc,GAAG;AAC7B;EACA,GAAG,QAAQ,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC;EACpC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AAClC;EACA,GAAG,MAAM;AACT;EACA,GAAG,QAAQ,CAAC,eAAe,EAAE,WAAW,EAAE,CAAC;EAC3C;EACA,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;EACnH,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;AAC1B;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;AACxB;EACA,EAAE;AACF;EACA;;ECxEA,MAAM,QAAQ,SAAS,IAAI,CAAC;AAC5B;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,MAAM,GAAG;AAC9B;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;AACzB;EACA,EAAE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;AACvB;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,UAAU,gCAAgC;AAC1E;EACA,EAAE,MAAM,OAAO,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;EACxC,EAAE,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;AAC/B;EACA;AACA;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC;EACvC,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC;AACvC;EACA;AACA;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC;EACxC,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC;AACxC;EACA;AACA;EACA,EAAE,IAAI,UAAU,EAAE,UAAU,CAAC;AAC7B;EACA,EAAE,KAAK,IAAI,CAAC,OAAO,GAAG;AACtB;EACA,GAAG,UAAU,GAAG,CAAC,CAAC;EAClB,GAAG,UAAU,GAAG,CAAC,CAAC;AAClB;EACA,GAAG,MAAM;AACT;EACA,GAAG,UAAU,GAAG,CAAC,CAAC;EAClB,GAAG,UAAU,GAAG,CAAC,CAAC;AAClB;EACA,GAAG;AACH;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;EACxC,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC;EACnF,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;EAC1E,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,UAAU,EAAE,CAAC;EAC/C,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC;AAC1C;EACA;AACA;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,UAAU,EAAE,CAAC;EACzC,EAAE,KAAK,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,WAAW,EAAE,CAAC;EAC1C,EAAE,KAAK,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;EACrC,EAAE,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA;AACA;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC;EACzC,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC;AACzC;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;EACtC,EAAE,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;AACtC;EACA;AACA;EACA,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC;EAC3C,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC;EAChE,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;EAC1E,EAAE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC;AAC1C;EACA,EAAE;AACF;EACA,CAAC;AACD;EACA,MAAM,aAAa,SAAS,IAAI,CAAC;AACjC;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,yDAAyD;AAC1E;EACA,EAAE,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC;EACpD,EAAE,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC;AAClD;EACA,EAAE;AACF;EACA;;ECzFA,MAAM,cAAc,CAAC;AACrB;EACA,CAAC,WAAW,EAAE,QAAQ,EAAE,YAAY,GAAG;AACvC;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAC3B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;AAC9C;EACA,EAAE,KAAK,YAAY,KAAK,SAAS,GAAG;AACpC;EACA,GAAG,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;EAClD,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;EAC5B,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;AAC9B;EACA,GAAG,YAAY,GAAG,IAAI,iBAAiB,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,aAAa,EAAE,EAAE,CAAC;EACpI,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,GAAG,oBAAoB,CAAC;AACpD;EACA,GAAG,MAAM;AACT;EACA,GAAG,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;EACpC,GAAG,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC,MAAM,CAAC;AACtC;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;EACpC,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;EAC5C,EAAE,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,GAAG,oBAAoB,CAAC;AACzD;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;EACxC,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;AACvC;EACA,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC7B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACnB;EACA,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,UAAU,EAAE,UAAU,EAAE,CAAC;EAC/C,EAAE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,GAAG,UAAU,CAAC;AAC/C;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;AAC3B;EACA,EAAE;AACF;EACA,CAAC,WAAW,GAAG;AACf;EACA,EAAE,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC;EAC9B,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;EACrC,EAAE,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC;AACzB;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,IAAI,GAAG;AACjB;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;EAC3B,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;AAClF;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,IAAI,EAAE,KAAK,GAAG;AAC3B;EACA,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;EACvC,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;AAClF;EACA,EAAE;AACF;EACA,CAAC,UAAU,EAAE,IAAI,GAAG;AACpB;EACA,EAAE,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;AAC5C;EACA,EAAE,KAAK,KAAK,KAAK,EAAE,CAAC,GAAG;AACvB;EACA,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAClC;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,iBAAiB,EAAE,SAAS,GAAG;AAChC;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,SAAS,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAC9D;EACA,GAAG,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,OAAO,GAAG;AACnC;EACA,IAAI,OAAO,KAAK,CAAC;AACjB;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,OAAO,IAAI,CAAC;AACd;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,SAAS,GAAG;AACrB;EACA;AACA;EACA,EAAE,KAAK,SAAS,KAAK,SAAS,GAAG;AACjC;EACA,GAAG,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;AACrC;EACA,GAAG;AACH;EACA,EAAE,MAAM,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;AAC9D;EACA,EAAE,IAAI,UAAU,GAAG,KAAK,CAAC;AACzB;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG;AAC3D;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;AACjC;EACA,GAAG,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,GAAG,SAAS;AAC1C;EACA,GAAG,IAAI,CAAC,cAAc,KAAK,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;EAChF,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;AAC1F;EACA,GAAG,KAAK,IAAI,CAAC,SAAS,GAAG;AACzB;EACA,IAAI,KAAK,UAAU,GAAG;AACtB;EACA,KAAK,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;EAChD,KAAK,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC;AACzD;EACA;EACA,KAAK,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC;AACxD;EACA,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC;AACzF;EACA;EACA,KAAK,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC;AACrD;EACA,KAAK;AACL;EACA,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;AACvB;EACA,IAAI;AACJ;EACA,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG;AACjC;EACA,IAAI,KAAK,IAAI,YAAY,QAAQ,GAAG;AACpC;EACA,KAAK,UAAU,GAAG,IAAI,CAAC;AACvB;EACA,KAAK,MAAM,KAAK,IAAI,YAAY,aAAa,GAAG;AAChD;EACA,KAAK,UAAU,GAAG,KAAK,CAAC;AACxB;EACA,KAAK;AACL;EACA,IAAI;AACJ;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,mBAAmB,EAAE,CAAC;AACvD;EACA,EAAE;AACF;EACA,CAAC,KAAK,EAAE,YAAY,GAAG;AACvB;EACA,EAAE,KAAK,YAAY,KAAK,SAAS,GAAG;AACpC;EACA,GAAG,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;EACvD,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;EACpD,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;EAC5B,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;AAC9B;EACA,GAAG,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;EAC7C,GAAG,YAAY,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;AAC3F;EACA,GAAG;AACH;EACA,EAAE,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;EACpC,EAAE,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;AAC5C;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;EACxC,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;AACvC;EACA,EAAE;AACF;EACA,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG;AAC1B;EACA,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;EACtB,EAAE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;AACxB;EACA,EAAE,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC;EACxD,EAAE,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;AAC1D;EACA,EAAE,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,CAAC;EAChE,EAAE,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,CAAC;AAChE;EACA,EAAE,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG;AAClD;EACA,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,CAAC;AAC/D;EACA,GAAG;AACH;EACA,EAAE;AACF;EACA,CAAC,aAAa,EAAE,UAAU,GAAG;AAC7B;EACA,EAAE,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;AAChC;EACA,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;AAC5C;EACA,EAAE;AACF;EACA,CAAC,OAAO,GAAG;AACX;EACA,EAAE,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;EAC/B,EAAE,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;AAC1B;EACA,EAAE;AACF;EACA;;EC/NA,MAAM,UAAU,SAAS,IAAI,CAAC;AAC9B;EACA,CAAC,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,GAAG,IAAI,EAAE,UAAU,GAAG,IAAI,EAAE,UAAU,GAAG,IAAI,GAAG;AAC7F;EACA,EAAE,KAAK,EAAE,CAAC;AACV;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;EACrB,EAAE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACvB;EACA,EAAE,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;AAC3C;EACA,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;EAC/B,EAAE,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AAC/B;EACA,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;EACpB,EAAE,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;EAC1B,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;EACzB,EAAE,IAAI,CAAC,cAAc,GAAG,IAAIzJ,OAAK,EAAE,CAAC;AACpC;EACA,EAAE;AACF;EACA,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,UAAU,gCAAgC;AAC1E;EACA,EAAE,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC;EAC1C,EAAE,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;AAC7B;EACA,EAAE,IAAI,aAAa,EAAE,mBAAmB,CAAC;AACzC;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,IAAI,GAAG;AACxC;EACA,GAAG,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;AACrD;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;AACvD;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG;AAClC;EACA,GAAG,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;EACjD,GAAG,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG;AAClC;EACA,GAAG,aAAa,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;EAC5C,GAAG,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;AAC7C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,IAAI,IAAI,GAAG;AACjC;EACA,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;AACzB;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,GAAG,UAAU,EAAE,CAAC;AACtE;EACA,EAAE,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,GAAG;AAC7B;EACA;EACA,GAAG,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,EAAE,CAAC;AACjG;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;AAC7C;EACA;AACA;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG;AAClC;EACA,GAAG,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;AACjD;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,UAAU,KAAK,IAAI,GAAG;AAClC;EACA,GAAG,QAAQ,CAAC,aAAa,EAAE,aAAa,EAAE,CAAC;AAC3C;EACA,GAAG;AACH;EACA,EAAE,KAAK,IAAI,CAAC,gBAAgB,KAAK,IAAI,GAAG;AACxC;EACA,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,mBAAmB,CAAC;AACrD;EACA,GAAG;AACH;EACA,EAAE,QAAQ,CAAC,SAAS,GAAG,YAAY,CAAC;AACpC;EACA,EAAE;AACF;EACA;;EChGe,SAAS,QAAQ,GAAG;EACnC,EAAE,QAAQ,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,UAAU,MAAM,EAAE;EACtE,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;EAC/C,MAAM,IAAI,MAAM,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;EAChC,MAAM,KAAK,IAAI,GAAG,IAAI,MAAM,EAAE;EAC9B,QAAQ,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE;EAC/D,UAAU,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;EACpC,SAAS;EACT,OAAO;EACP,KAAK;EACL,IAAI,OAAO,MAAM,CAAC;EAClB,GAAG,CAAC;EACJ,EAAE,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;EACzC;;ECbe,SAAS,sBAAsB,CAAC,IAAI,EAAE;EACrD,EAAE,IAAI,IAAI,KAAK,KAAK,CAAC,EAAE;EACvB,IAAI,MAAM,IAAI,cAAc,CAAC,2DAA2D,CAAC,CAAC;EAC1F,GAAG;EACH,EAAE,OAAO,IAAI,CAAC;EACd;;ECLe,SAAS,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC9C,EAAE,eAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE;EAC1G,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;EACpB,IAAI,OAAO,CAAC,CAAC;EACb,GAAG,CAAC;EACJ,EAAE,OAAO,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EAC/B;;ECLe,SAAS,cAAc,CAAC,QAAQ,EAAE,UAAU,EAAE;EAC7D,EAAE,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;EAC3D,EAAE,QAAQ,CAAC,SAAS,CAAC,WAAW,GAAG,QAAQ,CAAC;EAC5C,EAAE4J,eAAc,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;EACvC;;ECLe,SAAS,eAAe,CAAC,CAAC,EAAE;EAC3C,EAAE,eAAe,GAAG,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,SAAS,eAAe,CAAC,CAAC,EAAE;EACvG,IAAI,OAAO,CAAC,CAAC,SAAS,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;EACnD,GAAG,CAAC;EACJ,EAAE,OAAO,eAAe,CAAC,CAAC,CAAC,CAAC;EAC5B;;ECLe,SAAS,iBAAiB,CAAC,EAAE,EAAE;EAC9C,EAAE,IAAI;EACN,IAAI,OAAO,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;EACtE,GAAG,CAAC,OAAO,CAAC,EAAE;EACd,IAAI,OAAO,OAAO,EAAE,KAAK,UAAU,CAAC;EACpC,GAAG;EACH;;ECNe,SAAS,yBAAyB,GAAG;EACpD,EAAE,IAAI;EACN,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;EAC5F,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE;EAChB,EAAE,OAAO,CAAC,yBAAyB,GAAG,SAAS,yBAAyB,GAAG;EAC3E,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;EACf,GAAG,GAAG,CAAC;EACP;;ECLe,SAAS,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC5C,EAAE,IAAIC,yBAAwB,EAAE,EAAE,OAAO,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;EAClF,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;EACjB,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;EACrB,EAAE,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC;EACrC,EAAE,OAAO,CAAC,IAAID,eAAc,CAAC,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;EAChD;;ECJe,SAAS,gBAAgB,CAAC,KAAK,EAAE;EAChD,EAAE,IAAI,MAAM,GAAG,OAAO,GAAG,KAAK,UAAU,GAAG,IAAI,GAAG,EAAE,GAAG,SAAS,CAAC;EACjE,EAAE,gBAAgB,GAAG,SAAS,gBAAgB,CAAC,KAAK,EAAE;EACtD,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,CAACE,iBAAgB,CAAC,KAAK,CAAC,EAAE,OAAO,KAAK,CAAC;EACjE,IAAI,IAAI,OAAO,KAAK,KAAK,UAAU,EAAE;EACrC,MAAM,MAAM,IAAI,SAAS,CAAC,oDAAoD,CAAC,CAAC;EAChF,KAAK;EACL,IAAI,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE;EACvC,MAAM,IAAI,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,OAAO,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACtD,MAAM,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;EACjC,KAAK;EACL,IAAI,SAAS,OAAO,GAAG;EACvB,MAAM,OAAOC,UAAS,CAAC,KAAK,EAAE,SAAS,EAAEC,eAAc,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,CAAC;EAC3E,KAAK;EACL,IAAI,OAAO,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;EACvD,MAAM,WAAW,EAAE;EACnB,QAAQ,KAAK,EAAE,OAAO;EACtB,QAAQ,UAAU,EAAE,KAAK;EACzB,QAAQ,QAAQ,EAAE,IAAI;EACtB,QAAQ,YAAY,EAAE,IAAI;EAC1B,OAAO;EACP,KAAK,CAAC,CAAC;EACP,IAAI,OAAOJ,eAAc,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;EAC1C,GAAG,CAAC;EACJ,EAAE,OAAO,gBAAgB,CAAC,KAAK,CAAC,CAAC;EACjC;;ECuIA;EACA;EACA;EACA;EACA;EACA,IAAI,MAAM,GAAG;EACb,EAAE,GAAG,EAAE,mKAAmK;EAC1K,EAAE,GAAG,EAAE,sLAAsL;EAC7L,EAAE,GAAG,EAAE,uGAAuG;EAC9G,EAAE,GAAG,EAAE,iEAAiE;EACxE,EAAE,GAAG,EAAE,oHAAoH;EAC3H,EAAE,GAAG,EAAE,uJAAuJ;EAC9J,EAAE,GAAG,EAAE,2KAA2K;EAClL,EAAE,GAAG,EAAE,gHAAgH;EACvH,EAAE,GAAG,EAAE,kEAAkE;EACzE,EAAE,IAAI,EAAE,mGAAmG;EAC3G,EAAE,IAAI,EAAE,+FAA+F;EACvG,EAAE,IAAI,EAAE,8GAA8G;EACtH,EAAE,IAAI,EAAE,+GAA+G;EACvH,EAAE,IAAI,EAAE,2FAA2F;EACnG,EAAE,IAAI,EAAE,0FAA0F;EAClG,EAAE,IAAI,EAAE,iDAAiD;EACzD,EAAE,IAAI,EAAE,8DAA8D;EACtE,EAAE,IAAI,EAAE,0FAA0F;EAClG,EAAE,IAAI,EAAE,sFAAsF;EAC9F,EAAE,IAAI,EAAE,2GAA2G;EACnH,EAAE,IAAI,EAAE,8GAA8G;EACtH,EAAE,IAAI,EAAE,gGAAgG;EACxG,EAAE,IAAI,EAAE,+CAA+C;EACvD,EAAE,IAAI,EAAE,qFAAqF;EAC7F,EAAE,IAAI,EAAE,iDAAiD;EACzD,EAAE,IAAI,EAAE,kDAAkD;EAC1D,EAAE,IAAI,EAAE,wEAAwE;EAChF,EAAE,IAAI,EAAE,sEAAsE;EAC9E,EAAE,IAAI,EAAE,8FAA8F;EACtG,EAAE,IAAI,EAAE,wFAAwF;EAChG,EAAE,IAAI,EAAE,yHAAyH;EACjI,EAAE,IAAI,EAAE,gNAAgN;EACxN,EAAE,IAAI,EAAE,kIAAkI;EAC1I,EAAE,IAAI,EAAE,uFAAuF;EAC/F,EAAE,IAAI,EAAE,mGAAmG;EAC3G,EAAE,IAAI,EAAE,sCAAsC;EAC9C,EAAE,IAAI,EAAE,yBAAyB;EACjC,EAAE,IAAI,EAAE,+DAA+D;EACvE,EAAE,IAAI,EAAE,mDAAmD;EAC3D,EAAE,IAAI,EAAE,qDAAqD;EAC7D,EAAE,IAAI,EAAE,qEAAqE;EAC7E,EAAE,IAAI,EAAE,kEAAkE;EAC1E,EAAE,IAAI,EAAE,mGAAmG;EAC3G,EAAE,IAAI,EAAE,gGAAgG;EACxG,EAAE,IAAI,EAAE,8FAA8F;EACtG,EAAE,IAAI,EAAE,8FAA8F;EACtG,EAAE,IAAI,EAAE,0FAA0F;EAClG,EAAE,IAAI,EAAE,sFAAsF;EAC9F,EAAE,IAAI,EAAE,2GAA2G;EACnH,EAAE,IAAI,EAAE,wGAAwG;EAChH,EAAE,IAAI,EAAE,0FAA0F;EAClG,EAAE,IAAI,EAAE,qFAAqF;EAC7F,EAAE,IAAI,EAAE,iDAAiD;EACzD,EAAE,IAAI,EAAE,kDAAkD;EAC1D,EAAE,IAAI,EAAE,+CAA+C;EACvD,EAAE,IAAI,EAAE,wEAAwE;EAChF,EAAE,IAAI,EAAE,wEAAwE;EAChF,EAAE,IAAI,EAAE,sEAAsE;EAC9E,EAAE,IAAI,EAAE,8FAA8F;EACtG,EAAE,IAAI,EAAE,wFAAwF;EAChG,EAAE,IAAI,EAAE,sCAAsC;EAC9C,EAAE,IAAI,EAAE,uFAAuF;EAC/F,EAAE,IAAI,EAAE,mGAAmG;EAC3G,EAAE,IAAI,EAAE,0HAA0H;EAClI,EAAE,IAAI,EAAE,kNAAkN;EAC1N,EAAE,IAAI,EAAE,mIAAmI;EAC3I,EAAE,IAAI,EAAE,iDAAiD;EACzD,EAAE,IAAI,EAAE,8DAA8D;EACtE,EAAE,IAAI,EAAE,0GAA0G;EAClH,EAAE,IAAI,EAAE,2GAA2G;EACnH,EAAE,IAAI,EAAE,qFAAqF;EAC7F,EAAE,IAAI,EAAE,oFAAoF;EAC5F,EAAE,IAAI,EAAE,0CAA0C;EAClD,EAAE,IAAI,EAAE,yDAAyD;EACjE,EAAE,IAAI,EAAE,gEAAgE;EACxE,EAAE,IAAI,EAAE,iHAAiH;EACzH,EAAE,IAAI,EAAE,uEAAuE;EAC/E,EAAE,IAAI,EAAE,iEAAiE;EACzE,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;EACA,SAAS,MAAM,GAAG;EAClB,EAAE,KAAK,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,EAAE,EAAE;EAC3F,IAAI,IAAI,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EACjC,GAAG;EACH,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;EAClB,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC;EACb,EAAE,IAAI,CAAC,CAAC;EACR,EAAE,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;EACvC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;EACpB,GAAG;EACH,EAAE,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EACzB,IAAI,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;EAC/B,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,CAAC,CAAC;EACX,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA,IAAI,aAAa,gBAAgB,UAAU,MAAM,EAAE;EACnD,EAAE,cAAc,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;EACxC,EAAE,SAAS,aAAa,CAAC,IAAI,EAAE;EAC/B,IAAI,IAAI,KAAK,CAAC;EACd,IAAI,IAAI,OAAO,CAAC,GAAG,CAAC,QAAQ,KAAK,YAAY,EAAE;EAC/C,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,+GAA+G,GAAG,IAAI,GAAG,wBAAwB,CAAC,IAAI,IAAI,CAAC;EAC3L,KAAK,MAAM;EACX,MAAM,KAAK,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;EACzH,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;EAC3C,OAAO;EACP,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;EAC3F,KAAK;EACL,IAAI,OAAO,sBAAsB,CAAC,KAAK,CAAC,CAAC;EACzC,GAAG;EACH,EAAE,OAAO,aAAa,CAAC;EACvB,CAAC,eAAe,gBAAgB,CAAC,KAAK,CAAC,CAAC,CAAC;AAomDzC;EACA,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3B,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC;EACjC,CAAC;EACD,SAAS,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE;EACxC,EAAE,OAAO,UAAU,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;EAC5E,CAAC;EACD,SAAS,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE;EACvD,EAAE,IAAI,OAAO,KAAK,KAAK,CAAC,EAAE;EAC1B,IAAI,OAAO,GAAG,YAAY,CAAC;EAC3B,GAAG;EACH,EAAE,IAAI,UAAU,KAAK,CAAC,EAAE;EACxB;EACA,IAAI,OAAO,OAAO,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;EACpD,GAAG;AACH;EACA;EACA,EAAE,IAAI,QAAQ,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,EAAE,CAAC;EAC9C,EAAE,IAAI,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,CAAC,IAAI,UAAU,CAAC;EAC9D,EAAE,IAAI,eAAe,GAAG,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAClE,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC;EACd,EAAE,IAAI,KAAK,GAAG,CAAC,CAAC;EAChB,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;EACf,EAAE,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;EACrC,IAAI,GAAG,GAAG,MAAM,CAAC;EACjB,IAAI,KAAK,GAAG,eAAe,CAAC;EAC5B,GAAG,MAAM,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;EAC5C,IAAI,GAAG,GAAG,eAAe,CAAC;EAC1B,IAAI,KAAK,GAAG,MAAM,CAAC;EACnB,GAAG,MAAM,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;EAC5C,IAAI,KAAK,GAAG,MAAM,CAAC;EACnB,IAAI,IAAI,GAAG,eAAe,CAAC;EAC3B,GAAG,MAAM,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;EAC5C,IAAI,KAAK,GAAG,eAAe,CAAC;EAC5B,IAAI,IAAI,GAAG,MAAM,CAAC;EAClB,GAAG,MAAM,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;EAC5C,IAAI,GAAG,GAAG,eAAe,CAAC;EAC1B,IAAI,IAAI,GAAG,MAAM,CAAC;EAClB,GAAG,MAAM,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;EAC5C,IAAI,GAAG,GAAG,MAAM,CAAC;EACjB,IAAI,IAAI,GAAG,eAAe,CAAC;EAC3B,GAAG;EACH,EAAE,IAAI,qBAAqB,GAAG,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;EACrD,EAAE,IAAI,QAAQ,GAAG,GAAG,GAAG,qBAAqB,CAAC;EAC7C,EAAE,IAAI,UAAU,GAAG,KAAK,GAAG,qBAAqB,CAAC;EACjD,EAAE,IAAI,SAAS,GAAG,IAAI,GAAG,qBAAqB,CAAC;EAC/C,EAAE,OAAO,OAAO,CAAC,QAAQ,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;EAClD,CAAC;AACD;EACA,IAAI,aAAa,GAAG;EACpB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,oBAAoB,EAAE,QAAQ;EAChC,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,cAAc,EAAE,KAAK;EACvB,EAAE,cAAc,EAAE,KAAK;EACvB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,KAAK;EACb,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,OAAO,EAAE,KAAK;EAChB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,gBAAgB,EAAE,QAAQ;EAC5B,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,cAAc,EAAE,QAAQ;EAC1B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,iBAAiB,EAAE,QAAQ;EAC7B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,eAAe,EAAE,QAAQ;EAC3B,EAAE,YAAY,EAAE,QAAQ;EACxB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,aAAa,EAAE,QAAQ;EACzB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,aAAa,EAAE,KAAK;EACtB,EAAE,GAAG,EAAE,KAAK;EACZ,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,WAAW,EAAE,QAAQ;EACvB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,GAAG,EAAE,QAAQ;EACf,EAAE,IAAI,EAAE,QAAQ;EAChB,EAAE,OAAO,EAAE,QAAQ;EACnB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,SAAS,EAAE,QAAQ;EACrB,EAAE,MAAM,EAAE,QAAQ;EAClB,EAAE,KAAK,EAAE,QAAQ;EACjB,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,UAAU,EAAE,QAAQ;EACtB,EAAE,MAAM,EAAE,KAAK;EACf,EAAE,WAAW,EAAE,QAAQ;EACvB,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;EACA,SAAS,SAAS,CAAC,KAAK,EAAE;EAC1B,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAO,KAAK,CAAC;EAC9C,EAAE,IAAI,mBAAmB,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;EAChD,EAAE,OAAO,aAAa,CAAC,mBAAmB,CAAC,GAAG,GAAG,GAAG,aAAa,CAAC,mBAAmB,CAAC,GAAG,KAAK,CAAC;EAC/F,CAAC;AACD;EACA,IAAI,QAAQ,GAAG,mBAAmB,CAAC;EACnC,IAAI,YAAY,GAAG,mBAAmB,CAAC;EACvC,IAAI,eAAe,GAAG,mBAAmB,CAAC;EAC1C,IAAI,mBAAmB,GAAG,mBAAmB,CAAC;EAC9C,IAAI,QAAQ,GAAG,qEAAqE,CAAC;EACrF,IAAI,SAAS,GAAG,8GAA8G,CAAC;EAC/H,IAAI,QAAQ,GAAG,6GAA6G,CAAC;EAC7H,IAAI,SAAS,GAAG,sJAAsJ,CAAC;AACvK;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3B,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;EACjC,IAAI,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC/B,GAAG;EACH,EAAE,IAAI,eAAe,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;EACzC,EAAE,IAAI,eAAe,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE;EACvC,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACrE,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACvE,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACtE,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,eAAe,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE;EAC3C,IAAI,IAAI,KAAK,GAAG,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC1G,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACrE,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACvE,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACtE,MAAM,KAAK,EAAE,KAAK;EAClB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,eAAe,CAAC,KAAK,CAAC,eAAe,CAAC,EAAE;EAC9C,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACrE,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACvE,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACtE,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,eAAe,CAAC,KAAK,CAAC,mBAAmB,CAAC,EAAE;EAClD,IAAI,IAAI,MAAM,GAAG,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;EAC3G,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACrE,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACvE,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACtE,MAAM,KAAK,EAAE,MAAM;EACnB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,UAAU,GAAG,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;EAClD,EAAE,IAAI,UAAU,EAAE;EAClB,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC3C,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC7C,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC5C,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,WAAW,GAAG,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;EACrE,EAAE,IAAI,WAAW,EAAE;EACnB,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC5C,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC9C,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC7C,MAAM,KAAK,EAAE,UAAU,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;EAC1H,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,UAAU,GAAG,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;EAClD,EAAE,IAAI,UAAU,EAAE;EAClB,IAAI,IAAI,GAAG,GAAG,QAAQ,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;EAC/C,IAAI,IAAI,UAAU,GAAG,QAAQ,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;EAC5D,IAAI,IAAI,SAAS,GAAG,QAAQ,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;EAC3D,IAAI,IAAI,cAAc,GAAG,MAAM,GAAG,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,CAAC,GAAG,GAAG,CAAC;EAC7E,IAAI,IAAI,aAAa,GAAG,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;EACtD,IAAI,IAAI,CAAC,aAAa,EAAE;EACxB,MAAM,MAAM,IAAI,aAAa,CAAC,CAAC,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;EAClE,KAAK;EACL,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC9C,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAChD,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC/C,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,WAAW,GAAG,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;EACrE,EAAE,IAAI,WAAW,EAAE;EACnB,IAAI,IAAI,IAAI,GAAG,QAAQ,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;EACjD,IAAI,IAAI,WAAW,GAAG,QAAQ,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;EAC9D,IAAI,IAAI,UAAU,GAAG,QAAQ,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;EAC7D,IAAI,IAAI,eAAe,GAAG,MAAM,GAAG,QAAQ,CAAC,IAAI,EAAE,WAAW,EAAE,UAAU,CAAC,GAAG,GAAG,CAAC;EACjF,IAAI,IAAI,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;EACxD,IAAI,IAAI,CAAC,cAAc,EAAE;EACzB,MAAM,MAAM,IAAI,aAAa,CAAC,CAAC,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;EACnE,KAAK;EACL,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,QAAQ,CAAC,EAAE,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAC/C,MAAM,KAAK,EAAE,QAAQ,CAAC,EAAE,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EACjD,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;EAChD,MAAM,KAAK,EAAE,UAAU,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;EAC1H,KAAK,CAAC;EACN,GAAG;EACH,EAAE,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACA,SAAS,QAAQ,CAAC,KAAK,EAAE;EACzB;EACA,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;EAC5B,EAAE,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC;EAChC,EAAE,IAAI,IAAI,GAAG,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC;EAC9B,EAAE,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;EACvC,EAAE,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;EACvC,EAAE,IAAI,SAAS,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC;EAClC,EAAE,IAAI,GAAG,KAAK,GAAG,EAAE;EACnB;EACA,IAAI,IAAI,KAAK,CAAC,KAAK,KAAK,SAAS,EAAE;EACnC,MAAM,OAAO;EACb,QAAQ,GAAG,EAAE,CAAC;EACd,QAAQ,UAAU,EAAE,CAAC;EACrB,QAAQ,SAAS,EAAE,SAAS;EAC5B,QAAQ,KAAK,EAAE,KAAK,CAAC,KAAK;EAC1B,OAAO,CAAC;EACR,KAAK,MAAM;EACX,MAAM,OAAO;EACb,QAAQ,GAAG,EAAE,CAAC;EACd,QAAQ,UAAU,EAAE,CAAC;EACrB,QAAQ,SAAS,EAAE,SAAS;EAC5B,OAAO,CAAC;EACR,KAAK;EACL,GAAG;EACH,EAAE,IAAI,GAAG,CAAC;EACV,EAAE,IAAI,KAAK,GAAG,GAAG,GAAG,GAAG,CAAC;EACxB,EAAE,IAAI,UAAU,GAAG,SAAS,GAAG,GAAG,GAAG,KAAK,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC;EACnF,EAAE,QAAQ,GAAG;EACb,IAAI,KAAK,GAAG;EACZ,MAAM,GAAG,GAAG,CAAC,KAAK,GAAG,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5D,MAAM,MAAM;EACZ,IAAI,KAAK,KAAK;EACd,MAAM,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,IAAI,KAAK,GAAG,CAAC,CAAC;EACrC,MAAM,MAAM;EACZ,IAAI;EACJ;EACA,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,KAAK,IAAI,KAAK,GAAG,CAAC,CAAC;EACtC,MAAM,MAAM;EACZ,GAAG;EACH,EAAE,GAAG,IAAI,EAAE,CAAC;EACZ,EAAE,IAAI,KAAK,CAAC,KAAK,KAAK,SAAS,EAAE;EACjC,IAAI,OAAO;EACX,MAAM,GAAG,EAAE,GAAG;EACd,MAAM,UAAU,EAAE,UAAU;EAC5B,MAAM,SAAS,EAAE,SAAS;EAC1B,MAAM,KAAK,EAAE,KAAK,CAAC,KAAK;EACxB,KAAK,CAAC;EACN,GAAG;EACH,EAAE,OAAO;EACT,IAAI,GAAG,EAAE,GAAG;EACZ,IAAI,UAAU,EAAE,UAAU;EAC1B,IAAI,SAAS,EAAE,SAAS;EACxB,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3B;EACA;EACA,EAAE,OAAO,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;EACrC,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,IAAI,cAAc,GAAG,SAAS,cAAc,CAAC,KAAK,EAAE;EACpD,EAAE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE;EACrG,IAAI,OAAO,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAChD,GAAG;EACH,EAAE,OAAO,KAAK,CAAC;EACf,CAAC,CAAC;EACF,IAAI,gBAAgB,GAAG,cAAc,CAAC;AACtC;EACA,SAAS,WAAW,CAAC,KAAK,EAAE;EAC5B,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;EAC/B,EAAE,OAAO,GAAG,CAAC,MAAM,KAAK,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;EAC5C,CAAC;AACD;EACA,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3B,EAAE,OAAO,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC;EAC9C,CAAC;EACD,SAAS,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE;EACxC,EAAE,OAAO,gBAAgB,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;EACxF,CAAC;EACD,SAAS,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,EAAE;EAC9C,EAAE,OAAO,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;EAC5D,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,GAAG,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE;EAC3C,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,OAAO,SAAS,KAAK,QAAQ,EAAE;EACpG,IAAI,OAAO,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;EAClD,GAAG,MAAM,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,UAAU,KAAK,SAAS,IAAI,SAAS,KAAK,SAAS,EAAE;EAC/F,IAAI,OAAO,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;EAClE,GAAG;EACH,EAAE,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,KAAK,EAAE;EACnD,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;EACjI,IAAI,OAAO,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,GAAG,OAAO,GAAG,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,GAAG,GAAG,GAAG,KAAK,GAAG,GAAG,CAAC;EACtI,GAAG,MAAM,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,UAAU,KAAK,SAAS,IAAI,SAAS,KAAK,SAAS,IAAI,KAAK,KAAK,SAAS,EAAE;EACtH,IAAI,OAAO,KAAK,CAAC,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,GAAG,OAAO,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,GAAG,GAAG,GAAG,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC;EAClL,GAAG;EACH,EAAE,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE;EACjC,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;EAC1F,IAAI,OAAO,gBAAgB,CAAC,GAAG,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;EAC/F,GAAG,MAAM,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,SAAS,IAAI,IAAI,KAAK,SAAS,EAAE;EACrF,IAAI,OAAO,gBAAgB,CAAC,GAAG,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;EAC/G,GAAG;EACH,EAAE,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,IAAI,CAAC,UAAU,EAAE,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE;EAChE,EAAE,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,OAAO,WAAW,KAAK,QAAQ,EAAE;EACzE,IAAI,IAAI,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC;EAC1C,IAAI,OAAO,OAAO,GAAG,QAAQ,CAAC,GAAG,GAAG,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,GAAG,GAAG,QAAQ,CAAC,IAAI,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,CAAC;EACzG,GAAG,MAAM,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,OAAO,WAAW,KAAK,QAAQ,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,OAAO,WAAW,KAAK,QAAQ,EAAE;EACrJ,IAAI,OAAO,WAAW,IAAI,CAAC,GAAG,GAAG,CAAC,UAAU,EAAE,WAAW,EAAE,UAAU,CAAC,GAAG,OAAO,GAAG,UAAU,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,CAAC;EAC/J,GAAG,MAAM,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,WAAW,KAAK,SAAS,IAAI,UAAU,KAAK,SAAS,IAAI,WAAW,KAAK,SAAS,EAAE;EACnI,IAAI,OAAO,UAAU,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,CAAC,UAAU,CAAC,GAAG,EAAE,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,UAAU,CAAC,KAAK,GAAG,GAAG,GAAG,UAAU,CAAC,IAAI,GAAG,GAAG,GAAG,UAAU,CAAC,KAAK,GAAG,GAAG,CAAC;EACrM,GAAG;EACH,EAAE,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACA,IAAI,KAAK,GAAG,SAAS,KAAK,CAAC,KAAK,EAAE;EAClC,EAAE,OAAO,OAAO,KAAK,CAAC,GAAG,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,IAAI,KAAK,QAAQ,KAAK,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,WAAW,CAAC,CAAC;EACvL,CAAC,CAAC;EACF,IAAI,MAAM,GAAG,SAAS,MAAM,CAAC,KAAK,EAAE;EACpC,EAAE,OAAO,OAAO,KAAK,CAAC,GAAG,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,IAAI,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ,CAAC;EAC/I,CAAC,CAAC;EACF,IAAI,KAAK,GAAG,SAAS,KAAK,CAAC,KAAK,EAAE;EAClC,EAAE,OAAO,OAAO,KAAK,CAAC,GAAG,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,UAAU,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,SAAS,KAAK,QAAQ,KAAK,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,WAAW,CAAC,CAAC;EACjM,CAAC,CAAC;EACF,IAAI,MAAM,GAAG,SAAS,MAAM,CAAC,KAAK,EAAE;EACpC,EAAE,OAAO,OAAO,KAAK,CAAC,GAAG,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,UAAU,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,SAAS,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ,CAAC;EACzJ,CAAC,CAAC;AACF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,aAAa,CAAC,KAAK,EAAE;EAC9B,EAAE,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC5D,EAAE,IAAI,MAAM,CAAC,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC;EACxC,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,CAAC,KAAK,CAAC,CAAC;EACtC,EAAE,IAAI,MAAM,CAAC,KAAK,CAAC,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC;EACxC,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,CAAC,KAAK,CAAC,CAAC;EACtC,EAAE,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;EAC7B,CAAC;AACD;EACA;EACA;EACA;EACA;EACA,SAAS,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE;EACjC,EAAE,OAAO,SAAS,EAAE,GAAG;EACvB;EACA,IAAI,IAAI,QAAQ,GAAG,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;EACrE,IAAI,OAAO,QAAQ,CAAC,MAAM,IAAI,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;EAC9F,GAAG,CAAC;EACJ,CAAC;AACD;EACA;EACA,SAAS,KAAK,CAAC,CAAC,EAAE;EAClB;EACA,EAAE,OAAO,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;EAClC,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE;EAClC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACnC,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,EAAE;EAC9C,IAAI,GAAG,EAAE,QAAQ,CAAC,GAAG,GAAG,UAAU,CAAC,MAAM,CAAC;EAC1C,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EACuB,KAAK,2CAA2C,SAAS,EAAE;AAgClF;EACA,SAAS,KAAK,CAAC,aAAa,EAAE,aAAa,EAAE,KAAK,EAAE;EACpD,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC,CAAC;EACjE,CAAC;AACD;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE;EAC/B,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACnC,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,EAAE;EAC9C,IAAI,SAAS,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;EACnE,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EACoB,KAAK,2CAA2C,MAAM,EAAE;AAE5E;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE;EACnC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACnC,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,EAAE;EAC9C,IAAI,UAAU,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;EACrE,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EACwB,KAAK,2CAA2C,UAAU,EAAE;AAgKpF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE;EAChC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACnC,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,EAAE;EAC9C,IAAI,SAAS,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;EACnE,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EACqB,KAAK,2CAA2C,OAAO,EAAE;AAmB9E;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE;EACxC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,UAAU,CAAC;EACjD,EAAE,IAAI,UAAU,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EACjD,EAAE,IAAI,MAAM,KAAK,CAAC,EAAE,OAAO,UAAU,CAAC;EACtC,EAAE,IAAI,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACvC,EAAE,IAAI,MAAM,GAAG,QAAQ,CAAC,EAAE,EAAE,YAAY,EAAE;EAC1C,IAAI,KAAK,EAAE,OAAO,YAAY,CAAC,KAAK,KAAK,QAAQ,GAAG,YAAY,CAAC,KAAK,GAAG,CAAC;EAC1E,GAAG,CAAC,CAAC;EACL,EAAE,IAAI,YAAY,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC;EAC5C,EAAE,IAAI,MAAM,GAAG,QAAQ,CAAC,EAAE,EAAE,YAAY,EAAE;EAC1C,IAAI,KAAK,EAAE,OAAO,YAAY,CAAC,KAAK,KAAK,QAAQ,GAAG,YAAY,CAAC,KAAK,GAAG,CAAC;EAC1E,GAAG,CAAC,CAAC;AACL;EACA;EACA;EACA,EAAE,IAAI,UAAU,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;EAC/C,EAAE,IAAI,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACrC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,UAAU,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;EACrD,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;EAC7B,EAAE,IAAI,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC;EAClC,EAAE,IAAI,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC;EAC5B,EAAE,IAAI,UAAU,GAAG;EACnB,IAAI,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,GAAG,OAAO,GAAG,MAAM,CAAC,GAAG,GAAG,OAAO,CAAC;EAChE,IAAI,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,OAAO,GAAG,MAAM,CAAC,KAAK,GAAG,OAAO,CAAC;EACtE,IAAI,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,OAAO,GAAG,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;EACnE,IAAI,KAAK,EAAE,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,IAAI,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;EACtF,GAAG,CAAC;EACJ,EAAE,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC;EAC1B,CAAC;AACD;EACA;EACA,IAAI,UAAU,GAAG,KAAK,mDAAmD,GAAG,CAAC,CAAC;EAC9E,IAAI,KAAK,GAAG,UAAU,CAAC;AACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE;EAChC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,IAAI,WAAW,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACtC,EAAE,IAAI,KAAK,GAAG,OAAO,WAAW,CAAC,KAAK,KAAK,QAAQ,GAAG,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;EAC5E,EAAE,IAAI,cAAc,GAAG,QAAQ,CAAC,EAAE,EAAE,WAAW,EAAE;EACjD,IAAI,KAAK,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,GAAG,GAAG,UAAU,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,GAAG,CAAC;EACtE,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC;EAC9B,CAAC;AACD;EACA;EACA,IAAI,cAAc,GAAG,KAAK,2CAA2C,OAAO,CAAC,CAAC;EAC9E,IAAI,gBAAgB,GAAG,cAAc,CAAC;AAoGtC;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE;EACjC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACnC,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,EAAE;EAC9C,IAAI,UAAU,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;EACrE,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EACsB,KAAK,2CAA2C,QAAQ,EAAE;AAEhF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE;EAC5B,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE;EACvD,IAAI,GAAG,EAAE,UAAU,CAAC,GAAG,CAAC;EACxB,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EACoB,KAAK,2CAA2C,MAAM,EAAE;AAE5E;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,YAAY,CAAC,SAAS,EAAE,KAAK,EAAE;EACxC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE;EACvD,IAAI,SAAS,EAAE,UAAU,CAAC,SAAS,CAAC;EACpC,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EAC0B,KAAK,2CAA2C,YAAY,EAAE;AAExF;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,aAAa,CAAC,UAAU,EAAE,KAAK,EAAE;EAC1C,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,OAAO,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE;EACvD,IAAI,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC;EACtC,GAAG,CAAC,CAAC,CAAC;EACN,CAAC;AACD;EACA;EAC2B,KAAK,2CAA2C,aAAa,EAAE;AAE1F;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE;EAClC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,OAAO,KAAK,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,cAAc,EAAE,KAAK,CAAC,CAAC;EAC9D,CAAC;AACD;EACA;EACmB,KAAK,2CAA2C,KAAK,EAAE;AAE1E;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;AACA;EACA,SAAS,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE;EACjC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,OAAO,KAAK,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,oBAAoB,EAAE,KAAK,CAAC,CAAC;EACpE,CAAC;AACD;EACA;EACkB,KAAK,2CAA2C,IAAI,EAAE;AAExE;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,SAAS,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE;EACvC,EAAE,IAAI,KAAK,KAAK,aAAa,EAAE,OAAO,KAAK,CAAC;EAC5C,EAAE,IAAI,WAAW,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;EACtC,EAAE,IAAI,KAAK,GAAG,OAAO,WAAW,CAAC,KAAK,KAAK,QAAQ,GAAG,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;EAC5E,EAAE,IAAI,cAAc,GAAG,QAAQ,CAAC,EAAE,EAAE,WAAW,EAAE;EACjD,IAAI,KAAK,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,GAAG,GAAG,GAAG,UAAU,CAAC,MAAM,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;EAClF,GAAG,CAAC,CAAC;EACL,EAAE,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC;EAC9B,CAAC;AACD;EACA;EAC4B,KAAK,2CAA2C,cAAc;;EC/wG1F,SAAS,WAAW,CAAC,GAAG,EAAE,GAAG,EAAE;EAC/B,EAAE,IAAI,GAAG,KAAK,KAAK,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC;EAC/B,EAAE,IAAI,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;EAC9B,EAAE,IAAI,CAAC,GAAG,IAAI,OAAO,QAAQ,KAAK,WAAW,EAAE;EAC/C,IAAI,OAAO;EACX,GAAG;EACH,EAAE,IAAI,IAAI,GAAG,QAAQ,CAAC,IAAI,IAAI,QAAQ,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;EACvE,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;EAC9C,EAAE,KAAK,CAAC,IAAI,GAAG,UAAU,CAAC;EAC1B,EAAE,IAAI,QAAQ,KAAK,KAAK,EAAE;EAC1B,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;EACzB,MAAM,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;EAChD,KAAK,MAAM;EACX,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;EAC9B,KAAK;EACL,GAAG,MAAM;EACT,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;EAC5B,GAAG;EACH,EAAE,IAAI,KAAK,CAAC,UAAU,EAAE;EACxB,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,GAAG,GAAG,CAAC;EACnC,GAAG,MAAM;EACT,IAAI,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;EACpD,GAAG;EACH,CAAC;AACD;EACA,IAAI,QAAQ,GAAG,mZAAmZ,CAAC;EACna,WAAW,CAAC,QAAQ,CAAC,CAAC;AACtB;EACA,SAAS,qBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE;EACrC,EAAE,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,GAAG,WAAW,IAAI,OAAO,MAAM,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,CAAC;EACnG,EAAE,IAAI,IAAI,IAAI,CAAC,EAAE;EACjB,IAAI,IAAI,CAAC;EACT,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC;EACP,MAAM,CAAC,GAAG,EAAE;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC;EACZ,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;EACb,IAAI,IAAI;EACR,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EAAE;EAC7C,QAAQ,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,OAAO;EACpC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;EACf,OAAO,MAAM,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;EAC9F,KAAK,CAAC,OAAO,CAAC,EAAE;EAChB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;EACpB,KAAK,SAAS;EACd,MAAM,IAAI;EACV,QAAQ,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO;EAChF,OAAO,SAAS;EAChB,QAAQ,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;EACvB,OAAO;EACP,KAAK;EACL,IAAI,OAAO,CAAC,CAAC;EACb,GAAG;EACH,CAAC;EACD,SAAS,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE;EAC5B,EAAE,IAAI,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;EAC3C,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;EAChC,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE;EACpB,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,IAAI,SAAS,CAAC,CAAC;EACtC,IAAI,IAAI,QAAQ,IAAI,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;EACvC,IAAI,MAAM,IAAI,SAAS,CAAC,8CAA8C,CAAC,CAAC;EACxE,GAAG;EACH,EAAE,OAAO,CAAC,QAAQ,KAAK,CAAC,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC;EAC/C,CAAC;EACD,SAAS,cAAc,CAAC,CAAC,EAAE;EAC3B,EAAE,IAAI,CAAC,GAAG,YAAY,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;EACpC,EAAE,OAAO,QAAQ,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;EAC9C,CAAC;EACD,SAAS,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE;EAC1C,EAAE,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;EAC5B,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE;EAClB,IAAI,MAAM,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE;EACpC,MAAM,KAAK,EAAE,KAAK;EAClB,MAAM,UAAU,EAAE,IAAI;EACtB,MAAM,YAAY,EAAE,IAAI;EACxB,MAAM,QAAQ,EAAE,IAAI;EACpB,KAAK,CAAC,CAAC;EACP,GAAG,MAAM;EACT,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;EACrB,GAAG;EACH,EAAE,OAAO,GAAG,CAAC;EACb,CAAC;EACD,SAAS,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE;EAChC,EAAE,OAAO,eAAe,CAAC,GAAG,CAAC,IAAI,qBAAqB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,2BAA2B,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,gBAAgB,EAAE,CAAC;EAC5H,CAAC;EACD,SAAS,kBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,OAAO,kBAAkB,CAAC,GAAG,CAAC,IAAI,gBAAgB,CAAC,GAAG,CAAC,IAAI,2BAA2B,CAAC,GAAG,CAAC,IAAI,kBAAkB,EAAE,CAAC;EACtH,CAAC;EACD,SAAS,kBAAkB,CAAC,GAAG,EAAE;EACjC,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,iBAAiB,CAAC,GAAG,CAAC,CAAC;EACxD,CAAC;EACD,SAAS,eAAe,CAAC,GAAG,EAAE;EAC9B,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;EACrC,CAAC;EACD,SAAS,gBAAgB,CAAC,IAAI,EAAE;EAChC,EAAE,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,IAAI,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;EAC5H,CAAC;EACD,SAAS,2BAA2B,CAAC,CAAC,EAAE,MAAM,EAAE;EAChD,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO;EACjB,EAAE,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,OAAO,iBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACjE,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACzD,EAAE,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC;EAC9D,EAAE,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,EAAE,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvD,EAAE,IAAI,CAAC,KAAK,WAAW,IAAI,0CAA0C,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,OAAO,iBAAiB,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;EACnH,CAAC;EACD,SAAS,iBAAiB,CAAC,GAAG,EAAE,GAAG,EAAE;EACrC,EAAE,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;EACxD,EAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;EACxE,EAAE,OAAO,IAAI,CAAC;EACd,CAAC;EACD,SAAS,kBAAkB,GAAG;EAC9B,EAAE,MAAM,IAAI,SAAS,CAAC,sIAAsI,CAAC,CAAC;EAC9J,CAAC;EACD,SAAS,gBAAgB,GAAG;EAC5B,EAAE,MAAM,IAAI,SAAS,CAAC,2IAA2I,CAAC,CAAC;EACnK,CAAC;AACD;EACA,IAAI,KAAK,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;EACvC,EAAE;EACF,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,SAAS,EAAE,SAAS;EACtB,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,aAAa,EAAE,aAAa;EAC9B,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,OAAO,EAAE,OAAO;EAClB,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,KAAK,EAAE5J,OAAK;EACd,EAAE,IAAI,EAAE,IAAI;EACZ,EAAE,cAAc,EAAE,cAAc;EAChC,EAAE,iBAAiB,EAAE,iBAAiB;EACtC,EAAE,QAAQ,EAAE,QAAQ;EACpB,EAAE,eAAe,EAAE,eAAe;EAClC,EAAE,KAAK,EAAE,KAAK;EACd,EAAE,UAAU,EAAE,UAAU;EACxB,EAAE,SAAS,EAAE,SAAS;EACtB,EAAE,KAAK,EAAE,KAAK;EACd,CAAC,CAAC;EACF,IAAI,kBAAkB,GAAG+I,OAAO,CAAC;EACjC,EAAE,KAAK,EAAE;EACT,IAAI,KAAK,EAAE;EACX,MAAM,SAAS,EAAE,MAAM,CAAC,UAAU;EAClC,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE;EAC3D,QAAQ,KAAK,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;EAClD,OAAO;EACP,KAAK;EACL,IAAI,MAAM,EAAE;EACZ,MAAM,SAAS,EAAE,MAAM,CAAC,WAAW;EACnC,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE;EAC7D,QAAQ,KAAK,CAAC,MAAM,CAAC,KAAK,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC,CAAC;EACrD,OAAO;EACP,KAAK;EACL,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,SAAS;EAC1B,KAAK;EACL,IAAI,kBAAkB,EAAE,EAAE;EAC1B,IAAI,uBAAuB,EAAE,EAAE;EAC/B,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,IAAI;EACrB,KAAK;EACL,IAAI,SAAS,EAAE;EACf,MAAM,SAAS,EAAE,KAAK;EACtB,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,MAAM,EAAE;EACZ,MAAM,SAAS,EAAE,EAAE;EACnB,KAAK;EACL,IAAI,wBAAwB,EAAE;EAC9B,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,QAAQ,EAAE,SAAS,QAAQ,CAAC,CAAC,EAAE,KAAK,EAAE;EAC5C;EACA,QAAQ,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;EAC9B,QAAQ,IAAI,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,WAAW,CAAC,SAAS,GAAG,EAAE,CAAC;EAChE,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,kBAAkB,EAAE;EACxB,MAAM,SAAS,EAAE,CAAC;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,oBAAoB,EAAE;EAC1B,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,CAAC,CAAC,CAAC;EAClB,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,WAAW,EAAE;EACjB,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG;EACrC,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO;EACP,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL;EACA,IAAI,cAAc,EAAE;EACpB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,eAAe,EAAE;EACrB,MAAM,SAAS,EAAE,KAAK;EACtB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,cAAc,EAAE;EACpB,MAAM,SAAS,EAAE,KAAK;EACtB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG,EAAE;EACvC,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,OAAO,EAAE;EACb,MAAM,SAAS,EAAE,SAAS,QAAQ,GAAG,EAAE;EACvC,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,IAAI,YAAY,EAAE;EAClB,MAAM,aAAa,EAAE,KAAK;EAC1B,KAAK;EACL,GAAG;EACH,EAAE,OAAO,EAAE;EACX,IAAI,IAAI,EAAE,SAAS,IAAI,CAAC,KAAK,EAAE;EAC/B,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE;EAC7B,QAAQ,KAAK,CAAC,QAAQ,CAAC,MAAM,IAAI,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC;AAC/E;EACA,QAAQ,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC,sBAAsB,CAAC,MAAM,EAAE;EAC5E,UAAU,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;EAC3D,QAAQ,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAClD,UAAU,OAAO,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;EACrD,SAAS,CAAC,CAAC;EACX,QAAQ,IAAI,KAAK,CAAC,wBAAwB,EAAE;EAC5C;EACA,UAAU,IAAI,SAAS,GAAG,IAAI,CAAC;EAC/B,UAAU,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;EACjE,YAAY,IAAI,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;EAClH,cAAc,OAAO,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;EACjD,aAAa,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE;EACpC,cAAc,OAAO,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;EACpE,aAAa,CAAC,CAAC;EACf,YAAY,IAAI,YAAY,GAAG,UAAU,CAAC,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;EACxE,YAAY,SAAS,GAAG,YAAY,GAAG,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC;EAClE,YAAY,KAAK,CAAC,iBAAiB,GAAG,YAAY,GAAG,YAAY,CAAC,KAAK,GAAG,IAAI,CAAC;EAC/E,WAAW;EACX,UAAU,IAAI,SAAS,KAAK,KAAK,CAAC,QAAQ,EAAE;EAC5C,YAAY,KAAK,CAAC,OAAO,CAAC,SAAS,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;EACrD,YAAY,KAAK,CAAC,WAAW,CAAC,SAAS,GAAG,SAAS,GAAGI,OAAU,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC;EAC7G,YAAY,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAC;EACvC,WAAW;EACX,SAAS;EACT,QAAQI,MAAY,EAAE,CAAC;EACvB,OAAO;EACP,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK;EACL,IAAI,aAAa,EAAE,SAAS,aAAa,CAAC,KAAK,EAAE;EACjD,MAAM,IAAI,iBAAiB,GAAG,KAAK,CAAC,UAAU;EAC9C,QAAQ,CAAC,GAAG,iBAAiB,CAAC,CAAC;EAC/B,QAAQ,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC;EAChC,MAAM,OAAO;EACb,QAAQ,CAAC,EAAE,CAAC;EACZ,QAAQ,CAAC,EAAE,CAAC;EACZ,OAAO,CAAC;EACR,KAAK;EACL,IAAI,cAAc,EAAE,SAAS,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,kBAAkB,EAAE;EACzF,MAAM,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;AAChC;EACA;EACA,MAAM,IAAI,QAAQ,IAAI,KAAK,CAAC,WAAW,EAAE;EACzC,QAAQ,IAAI,QAAQ,GAAG,QAAQ,CAAC;EAChC,QAAQ,IAAI,WAAW,GAAG,MAAM,IAAI;EACpC,UAAU,CAAC,EAAE,CAAC;EACd,UAAU,CAAC,EAAE,CAAC;EACd,UAAU,CAAC,EAAE,CAAC;EACd,SAAS,CAAC;EACV,QAAQ,IAAI,CAAC,kBAAkB,EAAE;EACjC;EACA,UAAU,YAAY,CAAC,QAAQ,CAAC,CAAC;EACjC,UAAU,SAAS,CAAC,WAAW,CAAC,CAAC;EACjC,SAAS,MAAM;EACf,UAAU,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;EAC1D,UAAU,IAAI,SAAS,GAAG,SAAS,EAAE,CAAC;EACtC,UAAU,IAAIH,KAAW,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,QAAQ,EAAE,kBAAkB,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,KAAK,EAAE,CAAC;AACrI;EACA;EACA,UAAU,IAAID,KAAW,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,WAAW,EAAE,kBAAkB,GAAG,CAAC,CAAC,CAAC,MAAM,CAACC,MAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC;EAC5I,SAAS;EACT,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO;AACP;EACA;EACA,MAAM,OAAO,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,QAAQ,EAAE;EAChD,QAAQ,MAAM,EAAE,SAAS,EAAE;EAC3B,OAAO,CAAC,CAAC;AACT;EACA;AACA;EACA,MAAM,SAAS,YAAY,CAAC,GAAG,EAAE;EACjC,QAAQ,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;EACrB,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC;EACnB,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;EACpB,QAAQ,IAAI,CAAC,KAAK,SAAS,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,QAAQ,IAAI,CAAC,KAAK,SAAS,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,QAAQ,IAAI,CAAC,KAAK,SAAS,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;EACnD,OAAO;EACP,MAAM,SAAS,SAAS,CAAC,MAAM,EAAE;EACjC,QAAQ,IAAI,UAAU,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;EACzE,QAAQ,IAAI,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE;EACnC,UAAU,KAAK,CAAC,QAAQ,CAAC,MAAM,GAAG,UAAU,CAAC;EAC7C,SAAS,MAAM;EACf;EACA,UAAU,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;EACpC,SAAS;EACT,OAAO;EACP,MAAM,SAAS,SAAS,GAAG;EAC3B,QAAQ,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;EACrH,OAAO;EACP,KAAK;EACL,IAAI,SAAS,EAAE,SAAS,SAAS,CAAC,KAAK,EAAE;EACzC,MAAM,IAAI,kBAAkB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACrG,MAAM,IAAI,OAAO,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC3F,MAAM,KAAK,IAAI,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,EAAE,EAAE;EACtH,QAAQ,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;EAC7C,OAAO;EACP,MAAM,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;EAC7F,KAAK;EACL,IAAI,SAAS,EAAE,SAAS,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE;EAC/C,MAAM,IAAI,kBAAkB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACrG,MAAM,IAAI,OAAO,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;EAC3F;EACA,MAAM,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;EAChC,MAAM,IAAI,IAAI,EAAE;EAChB,QAAQ,IAAI,MAAM,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAChD,QAAQ,IAAI,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,IAAI,EAAE;EAC1G,UAAU,IAAI,KAAK,GAAG,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;EAC7C,YAAY,SAAS,GAAG,KAAK,CAAC,CAAC,CAAC;EAChC,YAAY,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;EAC9B,UAAU,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EACjF,YAAY,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;EACnD,WAAW,CAAC,CAAC,CAAC,CAAC;EACf,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;AACjB;EACA;EACA,QAAQ,IAAI,SAAS,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,IAAI,MAAM,CAAC,GAAG,CAAC;EACtE,QAAQ,IAAI,iBAAiB,GAAG,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;EAClF,QAAQ,IAAI,gBAAgB,GAAG,iBAAiB,GAAG,MAAM,CAAC,MAAM,CAAC;EACjE,QAAQ,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,gBAAgB,CAAC,CAAC;EACrE,QAAQ,IAAI,QAAQ,GAAG,CAAC,EAAE;EAC1B,UAAU,IAAI,iBAAiB,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,CAAC,QAAQ,CAAC,CAAC;EAC5G,UAAU,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,MAAM,EAAE,kBAAkB,CAAC,CAAC;EAC7E,SAAS;EACT,OAAO;EACP,MAAM,OAAO,IAAI,CAAC;EAClB,KAAK;EACL,IAAI,OAAO,EAAE,SAAS,OAAO,CAAC,KAAK,EAAE;EACrC,MAAM,IAAI,SAAS,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,YAAY;EACtG,QAAQ,OAAO,IAAI,CAAC;EACpB,OAAO,CAAC;EACR,MAAM,IAAI,GAAG,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;EACvF,MAAM,IAAI,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;EACjD,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,IAAI,CAAC;EACpC,MAAM,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAClC,QAAQ,OAAO,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;EACvC,OAAO,CAAC,CAAC;AACT;EACA;EACA,MAAM,OAAO,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,kBAAkB,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;EAC7F,QAAQ,OAAO,eAAe,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;EAChE,OAAO,CAAC,CAAC,CAAC,CAAC;EACX,KAAK;EACL,IAAI,eAAe,EAAE,SAAS,eAAe,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;EAC9D,MAAM,IAAI,GAAG,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;EAC3C,MAAM,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;EACjC,MAAM,OAAO;EACb;EACA,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC,KAAK,GAAG,CAAC;EACxC,QAAQ,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC;EAC1C,OAAO,CAAC;EACR,KAAK;EACL,IAAI,cAAc,EAAE,SAAS,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE;EACrE,MAAM,IAAI,QAAQ,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EAC3F,MAAM,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC1G,MAAM,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;EAC5C,MAAM,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;EACvD,MAAM,OAAO,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;EAChF,KAAK;EACL,IAAI,mBAAmB,EAAE,SAAS,mBAAmB,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE;EACnE,MAAM,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;EAC9F,MAAM,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;EAC5C,MAAM,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,kBAAkB,CAAC;EACjE,MAAM,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;EACvD,MAAM,OAAO,SAAS,CAAC,gBAAgB,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;EAC7D,KAAK;EACL,IAAI,QAAQ,EAAE,SAAS,QAAQ,CAAC,KAAK,EAAE;EACvC,MAAM,OAAO,KAAK,CAAC,QAAQ,CAAC;EAC5B,KAAK;EACL,IAAI,KAAK,EAAE,SAAS,KAAK,CAAC,KAAK,EAAE;EACjC,MAAM,OAAO,KAAK,CAAC,KAAK,CAAC;EACzB,KAAK;EACL,IAAI,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE;EACnC,MAAM,OAAO,KAAK,CAAC,MAAM,CAAC;EAC1B,KAAK;EACL,IAAI,sBAAsB,EAAE,SAAS,sBAAsB,CAAC,KAAK,EAAE;EACnE,MAAM,OAAO,KAAK,CAAC,sBAAsB,CAAC;EAC1C,KAAK;EACL,IAAI,QAAQ,EAAE,SAAS,QAAQ,CAAC,KAAK,EAAE;EACvC,MAAM,OAAO,KAAK,CAAC,QAAQ,CAAC;EAC5B,KAAK;EACL,IAAI,UAAU,EAAE,SAAS,UAAU,CAAC,KAAK,EAAE;EAC3C,MAAM,OAAO,KAAK,CAAC,QAAQ,CAAC;EAC5B,KAAK;EACL,GAAG;EACH,EAAE,SAAS,EAAE,SAAS,SAAS,GAAG;EAClC,IAAI,OAAO;EACX,MAAM,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,EAAE;EAC9B,MAAM,MAAM,EAAE,IAAI,KAAK,CAAC,iBAAiB,EAAE;EAC3C,MAAM,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,EAAE;EAC9B,KAAK,CAAC;EACN,GAAG;EACH,EAAE,IAAI,EAAE,SAAS,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE;EACtC,IAAI,IAAI,KAAK,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE;EACtF,MAAM,iBAAiB,GAAG,KAAK,CAAC,WAAW;EAC3C,MAAM,WAAW,GAAG,iBAAiB,KAAK,KAAK,CAAC,GAAG,WAAW,GAAG,iBAAiB;EAClF,MAAM,oBAAoB,GAAG,KAAK,CAAC,cAAc;EACjD,MAAM,cAAc,GAAG,oBAAoB,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,oBAAoB;EAClF,MAAM,oBAAoB,GAAG,KAAK,CAAC,cAAc;EACjD,MAAM,cAAc,GAAG,oBAAoB,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,oBAAoB;EAClF,MAAM,qBAAqB,GAAG,KAAK,CAAC,mBAAmB;EACvD,MAAM,mBAAmB,GAAG,qBAAqB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAG,qBAAqB,CAAC;EAC5F;EACA,IAAI,OAAO,CAAC,SAAS,GAAG,EAAE,CAAC;AAC3B;EACA;EACA,IAAI,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;EACzE,IAAI,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,iBAAiB,CAAC;EAClD,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;AAChD;EACA;EACA,IAAI,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;EAC/E,IAAI,KAAK,CAAC,OAAO,CAAC,SAAS,GAAG,gBAAgB,CAAC;EAC/C,IAAI,KAAK,CAAC,OAAO,CAAC,WAAW,GAAG;EAChC,MAAM,KAAK,EAAE,sEAAsE;EACnF,MAAM,SAAS,EAAE,sEAAsE;EACvF,MAAM,GAAG,EAAE,wEAAwE;EACnF,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;EACzB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,GAAG,MAAM,CAAC;AACpE;EACA;EACA,IAAI,KAAK,CAAC,WAAW,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;EACtD,IAAI,KAAK,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;EACrD,IAAI,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;AACnD;EACA;EACA,IAAI,KAAK,CAAC,UAAU,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;EAC3C,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;EAC5B,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC,OAAO,CAAC,UAAU,MAAM,EAAE;EAC7D,MAAM,OAAO,KAAK,CAAC,SAAS,CAAC,gBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;EACpE;EACA,QAAQ,MAAM,KAAK,aAAa,KAAK,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,CAAC;AACpE;EACA;EACA,QAAQ,CAAC,KAAK,CAAC,iBAAiB,IAAI,EAAE,CAAC,IAAI,KAAK,aAAa,KAAK,EAAE,CAAC,QAAQ,GAAG,CAAC,IAAI,KAAK,CAAC,gBAAgB,CAAC;EAC5G,YAAY,EAAE,CAAC,WAAW,KAAK,OAAO,IAAI,EAAE,CAAC,SAAS,KAAK,SAAS,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;EACvH,UAAU,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;EACjC,SAAS,CAAC,CAAC;EACX,YAAY,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,CAAC;EAC5C,QAAQ,IAAI,KAAK,CAAC,wBAAwB,EAAE;EAC5C;EACA,UAAU,IAAI,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EAClD,UAAU,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC;EACtD,UAAU,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC;AACrD;EACA;EACA,UAAU,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;EAC5E,UAAU,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;EAC7E;EACA,UAAU,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,MAAM;EACxH;EACA,UAAU,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,GAAG,mBAAmB,GAAG,MAAM,EAAE,GAAG,CAAC,CAAC;EACvF,SAAS;EACT,QAAQ,SAAS,SAAS,CAAC,EAAE,EAAE;EAC/B,UAAU,IAAI,IAAI,GAAG,EAAE,CAAC,qBAAqB,EAAE;EAC/C,YAAY,UAAU,GAAG,MAAM,CAAC,WAAW,IAAI,QAAQ,CAAC,eAAe,CAAC,UAAU;EAClF,YAAY,SAAS,GAAG,MAAM,CAAC,WAAW,IAAI,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC;EACjF,UAAU,OAAO;EACjB,YAAY,GAAG,EAAE,IAAI,CAAC,GAAG,GAAG,SAAS;EACrC,YAAY,IAAI,EAAE,IAAI,CAAC,IAAI,GAAG,UAAU;EACxC,WAAW,CAAC;EACZ,SAAS;EACT,OAAO,EAAE;EACT,QAAQ,OAAO,EAAE,IAAI;EACrB,OAAO,CAAC,CAAC;EACT,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,KAAK,CAAC,SAAS,CAAC,gBAAgB,CAAC,WAAW,EAAE,UAAU,EAAE,EAAE;EAChE,MAAM,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAC;EACrC,MAAM,IAAI,KAAK,CAAC,iBAAiB,EAAE;EACnC,QAAQ,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC;EACxC,QAAQ,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,OAAO;EAC1C,OAAO;EACP,MAAM,qBAAqB,CAAC,YAAY;EACxC;EACA,QAAQ,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE;EAC7B;EACA,UAAU,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;EAC7E,SAAS;EACT,QAAQ,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,IAAI,KAAK,CAAC,YAAY,EAAE;EACnD;EACA,UAAU,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;EAClF,SAAS;EACT,OAAO,CAAC,CAAC;EACT,KAAK,EAAE;EACP,MAAM,OAAO,EAAE,IAAI;EACnB,MAAM,OAAO,EAAE,IAAI;EACnB,KAAK,CAAC,CAAC;AACP;EACA,IAAI,KAAK,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,EAAE,UAAU,EAAE,EAAE;EAClE,MAAM,IAAI,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC,cAAc,EAAE,CAAC;EAClD,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,KAAK,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC;EAC3D,MAAM,SAAS,EAAE,IAAI;EACrB,MAAM,KAAK,EAAE,IAAI;EACjB,KAAK,EAAE,cAAc,CAAC,CAAC,CAAC;EACxB,IAAI,KAAK,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC;EACvE,IAAI,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;AAC3D;EACA;EACA,IAAI,KAAK,CAAC,cAAc,GAAG,cAAc,CAAC;EAC1C,IAAI,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC9C;EACA,MAAM,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;EAC/C,MAAM,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,GAAG,KAAK,CAAC;EACrC,MAAM,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;EAChD,MAAM,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;EAChD,KAAK,CAAC,CAAC;AACP;EACA;EACA,IAAI,KAAK,CAAC,sBAAsB,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;EACtE,IAAI,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;AACpF;EACA;EACA,IAAI,KAAK,CAAC,QAAQ,GAAG,IAAI;EACzB,MAAM,SAAS,EAAE,iBAAiB;EAClC,MAAM,KAAK,EAAE,aAAa;EAC1B,MAAM,GAAG,EAAE,WAAW;EACtB,KAAK,CAAC,WAAW,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;EAC5D,IAAI,IAAI,WAAW,KAAK,KAAK,EAAE;EAC/B,MAAM,KAAK,CAAC,QAAQ,CAAC,aAAa,GAAG,GAAG,CAAC;EACzC,MAAM,KAAK,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;EAC7C,MAAM,KAAK,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC;EACvC,KAAK;EACL,IAAI,IAAI,WAAW,KAAK,WAAW,IAAI,WAAW,KAAK,OAAO,EAAE;EAChE,MAAM,KAAK,CAAC,QAAQ,CAAC,WAAW,GAAG,GAAG,CAAC;EACvC,MAAM,KAAK,CAAC,QAAQ,CAAC,WAAW,GAAG,KAAK,CAAC,SAAS,CAAC;EACnD,MAAM,KAAK,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,EAAE,YAAY;EAC3D,QAAQ,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;EACrC,OAAO,CAAC,CAAC;EACT,MAAM,KAAK,CAAC,QAAQ,CAAC,gBAAgB,CAAC,QAAQ,EAAE,YAAY;EAC5D,QAAQ,IAAI,KAAK,CAAC,eAAe,EAAE;EACnC,UAAU,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;EACxC,SAAS;EACT,OAAO,CAAC,CAAC;EACT,MAAM,KAAK,CAAC,QAAQ,CAAC,gBAAgB,CAAC,KAAK,EAAE,YAAY;EACzD,QAAQ,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC;EACtC,QAAQ,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAC;EACvC,OAAO,CAAC,CAAC;EACT,KAAK;EACL,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EACzH,MAAM,OAAO,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;EAClD,KAAK,CAAC,CAAC;EACP,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC;EACrD,IAAI,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;EAC1C,IAAI,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC;AACnC;EACA;EACA,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;EACxD,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;EACpC,IAAI,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,mBAAmB,CAAC;EACpE,IAAI,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;EAC/B,GAAG;EACH,EAAE,MAAM,EAAE,SAAS,MAAM,CAAC,KAAK,EAAE,YAAY,EAAE;EAC/C;EACA,IAAI,IAAI,KAAK,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,KAAK,YAAY,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,YAAY,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE;EACxH,MAAM,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;EACjE,MAAM,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;EACnE,MAAM,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;EAC3H,QAAQ,OAAO,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;EACpD,OAAO,CAAC,CAAC;EACT,MAAM,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC;EACvD,MAAM,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;EAC5C,KAAK;EACL,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,KAAK,CAAC,SAAS,EAAE;EACrE,MAAM,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,YAAY,CAAC,SAAS,KAAK,KAAK,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;EACrK,MAAM,KAAK,CAAC,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,SAAS,GAAG,GAAG,CAAC;EAC/C,MAAM,KAAK,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;EAC5C,MAAM,KAAK,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;EAC3E,KAAK;EACL,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,iBAAiB,CAAC,EAAE;EACxD,MAAM,IAAI,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,KAAK,CAAC;EAC1D,MAAM,IAAI,KAAK,KAAK,SAAS,EAAE,KAAK,GAAG,CAAC,CAAC;EACzC,MAAM,KAAK,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,KAAK,CAAC,KAAK,CAACY,gBAAO,CAAC,CAAC,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;EAC9F,KAAK;EACL,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,oBAAoB,CAAC,EAAE;EAC3D,MAAM,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;EACrC,QAAQ,KAAK,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;EACxC,QAAQ,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,GAAG,IAAI,CAAC;EAC5C,QAAQ,CAAC,KAAK,CAAC,YAAY,IAAI,UAAU,EAAE,CAAC;EAC5C,OAAO,MAAM;EACb,QAAQ,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,UAAU,OAAO,EAAE;EACpF,UAAU,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC;EACpD,UAAU,KAAK,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,iBAAiB,CAAC;EACjE,YAAY,GAAG,EAAE,OAAO;EACxB,YAAY,IAAI,EAAE,KAAK,CAAC,QAAQ;EAChC,WAAW,CAAC,CAAC;EACb,UAAU,KAAK,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;AACzC;EACA;EACA,UAAU,KAAK,CAAC,uBAAuB,IAAI,UAAU,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;EACrF,UAAU,CAAC,KAAK,CAAC,YAAY,IAAI,UAAU,EAAE,CAAC;EAC9C,SAAS,CAAC,CAAC;EACX,OAAO;EACP,KAAK;EACL,IAAI,YAAY,CAAC,cAAc,CAAC,aAAa,CAAC,KAAK,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC,WAAW,GAAG,IAAI,GAAG,MAAM,CAAC,CAAC;EACpH,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,QAAQ,CAAC,EAAE;EAC/C,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,EAAE,EAAE,OAAO,CAAC,UAAU,KAAK,EAAE;EAC3D,QAAQ,OAAO,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;EACzC,OAAO,CAAC,CAAC;EACT,MAAM,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE;EAC5C,QAAQ,OAAO,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;EACtC,OAAO,CAAC,CAAC;EACT,KAAK;EACL,IAAI,IAAI,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE;EAChD,MAAM,CAAC,YAAY,CAAC,OAAO,IAAI,EAAE,EAAE,OAAO,CAAC,UAAU,GAAG,EAAE;EAC1D,QAAQ,OAAO,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;EACvC,OAAO,CAAC,CAAC;EACT,MAAM,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE;EAC3C,QAAQ,OAAO,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;EACpC,OAAO,CAAC,CAAC;EACT,KAAK;AACL;EACA;AACA;EACA,IAAI,SAAS,UAAU,GAAG;EAC1B,MAAM,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;EACtD,KAAK;EACL,GAAG;EACH,CAAC,CAAC;;ECppBa,oBAASC,EAAAA,eAAe,EAAEC,WAAW,EAAE;EAEpD,EAAA,IAAMC,MAAM,GAAG,IAAID,WAAW,EAAE,CAAC;EACjCC,EAAAA,MAAM,CAACC,WAAW,IAAID,MAAM,CAACC,WAAW,EAAE,CAAA;IAE1C,OAAO;EACLC,IAAAA,QAAQ,EAAE,SAAAA,QAASC,CAAAA,IAAI,EAAE;EAAE;QACzB,OAAO;EACL,QAAA,SAAA,EAASH,MAAM,CAACG,IAAI,CAAC,EAAE;EACvBC,QAAAA,QAAQ,EAAAA,SAAAA,QAAAA,CAACC,CAAC,EAAEC,KAAK,EAAE;YAAEA,KAAK,CAACR,eAAe,CAAC,CAACK,IAAI,CAAC,CAACE,CAAC,CAAC,CAAA;WAAE;EACtDE,QAAAA,aAAa,EAAE,KAAA;SAChB,CAAA;OACF;EACDC,IAAAA,UAAU,EAAE,SAAAA,UAASC,CAAAA,MAAM,EAAE;EAAE;QAC7B,OAAO,UAASH,KAAK,EAAW;EAC9B,QAAA,IAAMI,eAAe,GAAGJ,KAAK,CAACR,eAAe,CAAC,CAAA;UAAC,KAAAa,IAAAA,IAAA,GAAAC,SAAA,CAAAC,MAAA,EADvBC,IAAI,OAAAC,KAAA,CAAAJ,IAAA,GAAAA,CAAAA,GAAAA,IAAA,WAAAK,IAAA,GAAA,CAAA,EAAAA,IAAA,GAAAL,IAAA,EAAAK,IAAA,EAAA,EAAA;EAAJF,UAAAA,IAAI,CAAAE,IAAA,GAAAJ,CAAAA,CAAAA,GAAAA,SAAA,CAAAI,IAAA,CAAA,CAAA;EAAA,SAAA;EAE5B,QAAA,IAAMC,SAAS,GAAGP,eAAe,CAACD,MAAM,CAAC,CAAAS,KAAA,CAAvBR,eAAe,EAAYI,IAAI,CAAC,CAAA;EAElD,QAAA,OAAOG,SAAS,KAAKP,eAAe,GAChC,IAAI;EAAC,UACLO,SAAS,CAAA;SACd,CAAA;EACH,KAAA;KACD,CAAA;EAEH;;;ECtBA,IAAMlF,KAAK,GAAAoF,gBAAA,CAAAA,gBAAA,CAAA,EAAA,EACLC,MAAM,CAACrF,KAAK,GACVqF,MAAM,CAACrF,KAAK;EAAC,EACb;EAAEsF,EAAAA,YAAY,EAAZA,YAAY;EAAEC,EAAAA,gBAAgB,EAAhBA,gBAAgB;EAAEC,EAAAA,OAAO,EAAPA,OAAAA;EAAQ,CAAC,CAAA,EAAA,EAAA,EAAA;EAEjDC,EAAAA,aAAa,EAAbA,aAAAA;EAAa,CACd,CAAA,CAAA;;EAWD;;EAEA;EACA,IAAMC,SAAS,GAAG/C,WAAW,CAAC,OAAO,EAAEgD,UAAU,CAAC,CAAA;EAClD,IAAMC,gBAAgB,GAAGC,MAAM,CAACC,MAAM,CAAAX,KAAA,CAAbU,MAAM,EAAAjF,oBAAA,CAAW,CACxC,eAAe,EACf,cAAc,EACd,WAAW,EACX,gBAAgB,EAChB,gBAAgB,EAChB,iBAAiB,EACjB,oBAAoB,EACpB,cAAc,EACd,YAAY,EACZ,UAAU,EACV,UAAU,EACV,YAAY,EACZ,eAAe,EACf,aAAa,EACb,iBAAiB,EACjB,aAAa,EACb,0BAA0B,EAC1B,UAAU,EACV,aAAa,EACb,aAAa,EACb,WAAW,EACX,WAAW,EACX,UAAU,EACV,aAAa,EACb,sBAAsB,EACtB,WAAW,EACX,oBAAoB,EACpB,uBAAuB,EACvB,eAAe,EACf,YAAY,EACZ,mBAAmB,EACnB,oBAAoB,EACpB,wBAAwB,EACxB,cAAc,EACd,wBAAwB,EACxB,iBAAiB,EACjB,oBAAoB,EACpB,kBAAkB,EAClB,qBAAqB,EACrB,oBAAoB,EACpB,iBAAiB,EACjB,+BAA+B,EAC/B,4BAA4B,EAC5B,WAAW,EACX,YAAY,EACZ,cAAc,EACd,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,WAAW,EACX,YAAY,EACZ,gBAAgB,EAChB,aAAa,EACb,oBAAoB,EACpB,qBAAqB,EACrB,wBAAwB,EACxB,cAAc,EACd,eAAe,EACf,iBAAiB,EACjB,iBAAiB,EACjB,oBAAoB,EACpB,kBAAkB,EAClB,gBAAgB,EAChB,wBAAwB,EACxB,qBAAqB,EACrB,oBAAoB,EACpB,4BAA4B,EAC5B,kBAAkB,EAClB,gBAAgB,EAChB,gBAAgB,EAChB,mBAAmB,EACnB,kBAAkB,EAClB,WAAW,EACX,2BAA2B,EAC3B,aAAa,EACb,cAAc,EACd,aAAa,EACb,aAAa,EACb,uBAAuB,EACvB,iBAAiB,EACjB,2BAA2B,EAC3B,iBAAiB,EACjB,oBAAoB,EACpB,sBAAsB,EACtB,kBAAkB,EAClB,mBAAmB,EACnB,+BAA+B,EAC/B,yBAAyB,EACzB,+BAA+B,EAC/B,WAAW,EACX,SAAS,EACT,SAAS,EACT,cAAc,EACd,WAAW,EACX,YAAY,EACZ,wBAAwB,EACxB,cAAc,EACd,yBAAyB,EACzB,yBAAyB,EACzB,WAAW,EACX,SAAS,EACT,SAAS,EACT,cAAc,EACd,WAAW,EACX,gBAAgB,EAChB,eAAe,EACf,sBAAsB,EACtB,kBAAkB,EAClB,YAAY,EACZ,UAAU,EACV,UAAU,EACV,eAAe,EACf,eAAe,EACf,WAAW,EACX,WAAW,EACX,eAAe,EACf,YAAY,EACZ,iBAAiB,EACjB,iBAAiB,EACjB,gBAAgB,EAChB,qBAAqB,EACrB,0BAA0B,EAC1B,kBAAkB,EAClB,SAAS,EACT,SAAS,EACT,cAAc,EACd,aAAa,EACb,wBAAwB,EACxB,aAAa,EACb,WAAW,EACX,WAAW,EACX,gBAAgB,EAChB,gBAAgB,EAChB,oBAAoB,EACpB,mBAAmB,EACnB,iBAAiB,EACjB,mBAAmB,EACnB,yBAAyB,CAC1B,CAACmF,GAAG,CAAC,UAAAC,CAAC,EAAA;IAAA,OAAA9E,iBAAA,KAAQ8E,CAAC,EAAGN,SAAS,CAACvB,QAAQ,CAAC6B,CAAC,CAAC,CAAA,CAAA;EAAA,CAAE,CAAC,CAAC,CAAA,CAAA;EAC5C,IAAMC,kBAAkB,GAAGJ,MAAM,CAACC,MAAM,CAAAX,KAAA,CAAbU,MAAM,EAAAjF,oBAAA,CAAW,CAC1C,eAAe,EACf,gBAAgB,EAChB,WAAW,EACX,aAAa,CACd,CAACmF,GAAG,CAAC,UAAAC,CAAC,EAAA;IAAA,OAAA9E,iBAAA,KAAQ8E,CAAC,EAAGN,SAAS,CAACjB,UAAU,CAACuB,CAAC,CAAC,CAAA,CAAA;EAAA,CAAE,CAAC,CAAC,CAAA,CAAA;;EAE9C;EACA,IAAME,cAAc,GAAGvD,WAAW,CAAC,YAAY,EAAEwD,kBAAkB,CAAC,CAAA;EACpE,IAAMC,qBAAqB,GAAGP,MAAM,CAACC,MAAM,CAAAX,KAAA,CAAbU,MAAM,EAAAjF,oBAAA,CAAW,CAC7C,OAAO,EACP,QAAQ,EACR,iBAAiB,EACjB,oBAAoB,EACpB,0BAA0B,CAC3B,CAACmF,GAAG,CAAC,UAAAC,CAAC,EAAA;IAAA,OAAA9E,iBAAA,KAAQ8E,CAAC,EAAGE,cAAc,CAAC/B,QAAQ,CAAC6B,CAAC,CAAC,CAAA,CAAA;EAAA,CAAE,CAAC,CAAC,CAAA,CAAA;EACjD,IAAMK,uBAAuB,GAAGR,MAAM,CAACC,MAAM,CAAAX,KAAA,CAAbU,MAAM,EAAAjF,oBAAA,CAAW,CAC/C,QAAQ,EACR,wBAAwB,CACzB,CAACmF,GAAG,CAAC,UAAAC,CAAC,EAAA;IAAA,OAAA9E,iBAAA,KAAQ8E,CAAC,EAAGE,cAAc,CAACzB,UAAU,CAACuB,CAAC,CAAC,CAAA,CAAA;EAAA,CAAE,CAAC,CAAC,CAAA,CAAA;;EAEnD;;AAEA,cAAepD,OAAO,CAAC;IAErB0D,KAAK,EAAAlB,gBAAA,CAAAA,gBAAA,CAAA;EACHmB,IAAAA,MAAM,EAAE;EAAE/B,MAAAA,aAAa,EAAE,KAAA;OAAO;EAChCgC,IAAAA,YAAY,EAAE;EAAEhC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACtCiC,IAAAA,iBAAiB,EAAE;EAAEjC,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC3CkC,IAAAA,UAAU,EAAE;EAAE,MAAA,SAAA,EAAS,MAAM;EAAElC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACrDmC,IAAAA,YAAY,EAAE;EAAEnC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACtCoC,IAAAA,iBAAiB,EAAE;EAAEpC,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC3CqC,IAAAA,YAAY,EAAE;EAAErC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACtCsC,IAAAA,QAAQ,EAAE;EAAE,MAAA,SAAA,EAAS,MAAM;EAAEtC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACnDuC,IAAAA,UAAU,EAAE;EAAEvC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACpCwC,IAAAA,eAAe,EAAE;EAAExC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACzCyC,IAAAA,UAAU,EAAE;EAAEzC,MAAAA,aAAa,EAAE,KAAA;OAAO;EACpC0C,IAAAA,YAAY,EAAE;EAAE,MAAA,SAAA,EAAS,MAAM;EAAE1C,MAAAA,aAAa,EAAE,KAAA;OAAO;EACvD2C,IAAAA,cAAc,EAAE;EAAE3C,MAAAA,aAAa,EAAE,KAAA;OAAO;EACxC4C,IAAAA,mBAAmB,EAAE;EAAE5C,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC7C6C,IAAAA,cAAc,EAAE;EAAE7C,MAAAA,aAAa,EAAE,KAAA;OAAO;EACxC8C,IAAAA,SAAS,EAAE;EAAE,MAAA,SAAA,EAAS,MAAM;EAAE9C,MAAAA,aAAa,EAAE,KAAA;OAAO;EACpD+C,IAAAA,WAAW,EAAE;EAAE/C,MAAAA,aAAa,EAAE,KAAA;OAAO;EACrCgD,IAAAA,gBAAgB,EAAE;EAAEhD,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC1CiD,IAAAA,WAAW,EAAE;EAAEjD,MAAAA,aAAa,EAAE,KAAA;OAAO;EACrCkD,IAAAA,cAAc,EAAE;EAAElD,MAAAA,aAAa,EAAE,KAAA;OAAO;EACxCmD,IAAAA,mBAAmB,EAAE;EAAEnD,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC7CoD,IAAAA,cAAc,EAAE;EAAEpD,MAAAA,aAAa,EAAE,KAAA;OAAO;EACxCqD,IAAAA,QAAQ,EAAE;EAAErD,MAAAA,aAAa,EAAE,KAAA;OAAO;EAClCsD,IAAAA,UAAU,EAAE;EAAEtD,MAAAA,aAAa,EAAE,KAAA;OAAO;EACpCuD,IAAAA,eAAe,EAAE;EAAEvD,MAAAA,aAAa,EAAE,KAAA;OAAO;EACzCwD,IAAAA,UAAU,EAAE;EAAExD,MAAAA,aAAa,EAAE,KAAA;OAAO;EACpCyD,IAAAA,eAAe,EAAE;EAAEzD,MAAAA,aAAa,EAAE,KAAA;OAAO;EACzC0D,IAAAA,iBAAiB,EAAE;EAAE1D,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC3C2D,IAAAA,sBAAsB,EAAE;EAAE3D,MAAAA,aAAa,EAAE,KAAA;OAAO;EAChD4D,IAAAA,iBAAiB,EAAE;EAAE5D,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC3C6D,IAAAA,SAAS,EAAE;EAAE,MAAA,SAAA,EAAS,MAAM;EAAE7D,MAAAA,aAAa,EAAE,KAAA;OAAO;EACpD8D,IAAAA,WAAW,EAAE;EAAE9D,MAAAA,aAAa,EAAE,KAAA;OAAO;EACrC+D,IAAAA,gBAAgB,EAAE;EAAE/D,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC1CgE,IAAAA,WAAW,EAAE;EAAEhE,MAAAA,aAAa,EAAE,KAAA;OAAO;EACrCiE,IAAAA,UAAU,EAAE;EAAEjE,MAAAA,aAAa,EAAE,KAAA;OAAO;EACpCkE,IAAAA,YAAY,EAAE;EAAElE,MAAAA,aAAa,EAAE,KAAA;OAAO;EACtCmE,IAAAA,iBAAiB,EAAE;EAAEnE,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC3CoE,IAAAA,YAAY,EAAE;EAAEpE,MAAAA,aAAa,EAAE,KAAA;OAAO;EACtCqE,IAAAA,WAAW,EAAE;EAAE,MAAA,SAAA,EAAS,MAAM;EAAErE,MAAAA,aAAa,EAAE,KAAA;OAAO;EACtDsE,IAAAA,aAAa,EAAE;EAAEtE,MAAAA,aAAa,EAAE,KAAA;OAAO;EACvCuE,IAAAA,kBAAkB,EAAE;EAAEvE,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC5CwE,IAAAA,aAAa,EAAE;EAAExE,MAAAA,aAAa,EAAE,KAAA;OAAO;EACvCyE,IAAAA,gBAAgB,EAAE;EAAE,MAAA,SAAA,EAAS,MAAM;EAAEzE,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC3D0E,IAAAA,kBAAkB,EAAE;EAAE1E,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC5C2E,IAAAA,uBAAuB,EAAE;EAAE3E,MAAAA,aAAa,EAAE,KAAA;OAAO;EACjD4E,IAAAA,kBAAkB,EAAE;EAAE5E,MAAAA,aAAa,EAAE,KAAA;OAAO;EAC5C6E,IAAAA,mBAAmB,EAAE;EACnB,MAAA,SAAA,EAAS,SAAAC,QAAA,GAAA;EAAA,QAAA,OAAM,IAAI,CAAA;EAAA,OAAA;EACnB9E,MAAAA,aAAa,EAAE,KAAK;EACpBH,MAAAA,QAAQ,EAAE,SAAAA,QAACkF,CAAAA,QAAQ,EAAEhF,KAAK,EAAA;EAAA,QAAA,OAAKA,KAAK,CAACiF,UAAU,CAACC,WAAW,CAAC,UAAAC,GAAG,EAAA;EAAA,UAAA,OAAIH,QAAQ,CAACG,GAAG,EAAEA,GAAG,CAACC,MAAM,CAAC,CAAA;WAAC,CAAA,CAAA;EAAA,OAAA;OAC9F;EACDC,IAAAA,kBAAkB,EAAE;EAClB,MAAA,SAAA,EAAS,GAAG;EACZpF,MAAAA,aAAa,EAAE,KAAK;EACpBH,MAAAA,QAAQ,EAAE,SAAAA,QAACwF,CAAAA,GAAG,EAAEtF,KAAK,EAAA;EAAA,QAAA,OAAKA,KAAK,CAACiF,UAAU,CAACI,kBAAkB,CAACC,GAAG,CAAC,CAAA;EAAA,OAAA;EACpE,KAAA;KACGjE,EAAAA,gBAAgB,CAChBQ,EAAAA,qBAAqB,CACzB;IAED0D,OAAO,EAAA1E,gBAAA,CAAAA,gBAAA,CAAA;EACL2E,IAAAA,cAAc,EAAE,SAAAA,cAASxF,CAAAA,KAAK,EAAE;EAAA,MAAA,IAAAyF,YAAA,CAAA;EAC9B,MAAA,IAAIzF,KAAK,CAAC0F,uBAAuB,KAAK,IAAI,EAAE;EAC1CC,QAAAA,oBAAoB,CAAC3F,KAAK,CAAC0F,uBAAuB,CAAC,CAAA;UACnD1F,KAAK,CAAC0F,uBAAuB,GAAG,IAAI,CAAA;EACtC,OAAA;EACA,MAAA,CAAAD,YAAA,GAAAzF,KAAK,CAAC4F,KAAK,MAAA,IAAA,IAAAH,YAAA,KAAA,KAAA,CAAA,IAAXA,YAAA,CAAaD,cAAc,EAAE,CAAA;EAC7B,MAAA,OAAO,IAAI,CAAA;OACZ;EACDK,IAAAA,eAAe,EAAE,SAAAA,eAAS7F,CAAAA,KAAK,EAAE;EAAA,MAAA,IAAA8F,aAAA,CAAA;EAC/B,MAAA,IAAI9F,KAAK,CAAC0F,uBAAuB,KAAK,IAAI,EAAE;UAC1C,IAAI,CAACK,eAAe,EAAE,CAAA;EACxB,OAAA;EACA,MAAA,CAAAD,aAAA,GAAA9F,KAAK,CAAC4F,KAAK,MAAA,IAAA,IAAAE,aAAA,KAAA,KAAA,CAAA,IAAXA,aAAA,CAAaD,eAAe,EAAE,CAAA;EAC9B,MAAA,OAAO,IAAI,CAAA;OACZ;MACDE,eAAe,EAAA,SAAAA,eAAC/F,CAAAA,KAAK,EAAE;EACrB;EACAA,MAAAA,KAAK,CAACiF,UAAU,CAACe,IAAI,EAAE,CAAA;QACvBhG,KAAK,CAAC0F,uBAAuB,GAAGO,qBAAqB,CAAC,IAAI,CAACF,eAAe,CAAC,CAAA;OAC5E;EACDG,IAAAA,WAAW,EAAE,SAAAA,WAASlG,CAAAA,KAAK,EAA0C;EAAA,MAAA,IAAxCmG,SAAS,GAAA7F,SAAA,CAAAC,MAAA,GAAA,CAAA,IAAAD,SAAA,CAAA,CAAA,CAAA,KAAA8F,SAAA,GAAA9F,SAAA,CAAA,CAAA,CAAA,GAAG,EAAE,CAAA;EAAA,MAAA,IAAE+F,kBAAkB,GAAA/F,SAAA,CAAAC,MAAA,GAAA,CAAA,IAAAD,SAAA,CAAA,CAAA,CAAA,KAAA8F,SAAA,GAAA9F,SAAA,CAAA,CAAA,CAAA,GAAG,CAAC,CAAA;EACjE,MAAA,IAAMgG,YAAY,GAAGC,YAAY,EAAE,CAAA;;EAEnC;EACA,MAAA,IAAIJ,SAAS,CAACK,GAAG,KAAKJ,SAAS,IAAID,SAAS,CAACM,GAAG,KAAKL,SAAS,IAAID,SAAS,CAACO,QAAQ,KAAKN,SAAS,EAAE;EAClG,QAAA,OAAOE,YAAY,CAAA;EACrB,OAAC,MAAM;EAAE;EACP,QAAA,IAAMK,cAAc,GAAGrF,MAAM,CAACC,MAAM,CAAC,EAAE,EAAE+E,YAAY,EAAEH,SAAS,CAAC,CAAA;UACjE,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,CAAC,CAACS,OAAO,CAAC,UAAAnF,CAAC,EAAA;YAAA,OAAIkF,cAAc,CAAClF,CAAC,CAAC,GAAG,CAACkF,cAAc,CAAClF,CAAC,CAAC,CAAA;EAAA,SAAA,CAAC,CAAC;;UAEhF,IAAI,CAAC4E,kBAAkB,EAAE;EAAE;YACzBQ,YAAY,CAACF,cAAc,CAAC,CAAA;EAC9B,SAAC,MAAM;EACL;EACA,UAAA,OAAQL,YAAY,CAACG,GAAG,GAAGE,cAAc,CAACF,GAAG,GAAI,GAAG,EAAEH,YAAY,CAACG,GAAG,IAAI,GAAG,CAAA;EAC7E,UAAA,OAAQH,YAAY,CAACG,GAAG,GAAGE,cAAc,CAACF,GAAG,GAAI,CAAC,GAAG,EAAEH,YAAY,CAACG,GAAG,IAAI,GAAG,CAAA;EAE9E,UAAA,IAAIK,KAAW,CAACR,YAAY,CAAC,CAC1BS,EAAE,CAACJ,cAAc,EAAEN,kBAAkB,CAAC,CACtCW,MAAM,CAACF,MAAY,CAACG,KAAK,CAACC,KAAK,CAAC,CAChCC,QAAQ,CAACN,YAAY,CAAC,CACtBO,KAAK,EAAE,CAAA;EACZ,SAAA;EACA,QAAA,OAAO,IAAI,CAAA;EACb,OAAA;;EAEA;;QAEA,SAASb,YAAYA,GAAG;EACtB,QAAA,OAAOvG,KAAK,CAAC4F,KAAK,CAACyB,WAAW,CAACrH,KAAK,CAACiF,UAAU,CAACqC,cAAc,EAAE,CAAC,CAAA;EACnE,OAAA;QAEA,SAAST,YAAYA,CAAAU,KAAA,EAAyB;EAAA,QAAA,IAAtBf,GAAG,GAAAe,KAAA,CAAHf,GAAG;YAAEC,GAAG,GAAAc,KAAA,CAAHd,GAAG;YAAEC,QAAQ,GAAAa,KAAA,CAARb,QAAQ,CAAA;EACxC1G,QAAAA,KAAK,CAACiF,UAAU,CAACqC,cAAc,CAACtH,KAAK,CAAC4F,KAAK,CAAC4B,SAAS,CAAChB,GAAG,EAAEC,GAAG,EAAEC,QAAQ,CAAC,CAAC,CAAA;EAC5E,OAAA;OACD;EACDe,IAAAA,eAAe,EAAE,SAAAA,eAACzH,CAAAA,KAAK,EAAmB;EAAA,MAAA,IAAA0H,aAAA,CAAA;QAAA,KAAArH,IAAAA,IAAA,GAAAC,SAAA,CAAAC,MAAA,EAAd4F,SAAS,OAAA1F,KAAA,CAAAJ,IAAA,GAAAA,CAAAA,GAAAA,IAAA,WAAAK,IAAA,GAAA,CAAA,EAAAA,IAAA,GAAAL,IAAA,EAAAK,IAAA,EAAA,EAAA;EAATyF,QAAAA,SAAS,CAAAzF,IAAA,GAAAJ,CAAAA,CAAAA,GAAAA,SAAA,CAAAI,IAAA,CAAA,CAAA;EAAA,OAAA;EACnC,MAAA,IAAMiH,eAAe,GAAG,CAAAD,aAAA,GAAA1H,KAAK,CAAC4F,KAAK,EAAC4B,SAAS,CAAA5G,KAAA,CAAA8G,aAAA,EAAIvB,SAAS,CAAC,CAAA;EAC3D,MAAA,OAAOnG,KAAK,CAACiF,UAAU,CAACwC,eAAe,CAACE,eAAe,CAACC,CAAC,EAAED,eAAe,CAACE,CAAC,EAAEF,eAAe,CAACG,CAAC,CAAC,CAAA;OACjG;MACDC,aAAa,EAAE,SAAAA,aAAC/H,CAAAA,KAAK,EAAE4H,CAAC,EAAEC,CAAC,EAAK;EAC9B,MAAA,IAAMG,eAAe,GAAGhI,KAAK,CAACiF,UAAU,CAACgD,mBAAmB,CAACL,CAAC,EAAEC,CAAC,CAAC,CAACK,IAAI,CAAC,UAAAC,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAACvN,MAAM,CAACwN,cAAc,KAAK,OAAO,CAAA;SAAC,CAAA,CAAA;EACjH,MAAA,IAAI,CAACJ,eAAe,EAAE,OAAO,IAAI,CAAC;;QAElC,IAAAK,qBAAA,GAAqBrI,KAAK,CAAC4F,KAAK,CAACyB,WAAW,CAACW,eAAe,CAACM,KAAK,CAAC;UAA3D9B,GAAG,GAAA6B,qBAAA,CAAH7B,GAAG;UAAEC,GAAG,GAAA4B,qBAAA,CAAH5B,GAAG,CAAA;QAChB,OAAO;EAAED,QAAAA,GAAG,EAAHA,GAAG;EAAEC,QAAAA,GAAG,EAAHA,GAAAA;SAAK,CAAA;OACpB;MACD8B,KAAK,EAAE,SAAAA,KAAAA,CAAAvI,KAAK,EAAA;EAAA,MAAA,OAAIA,KAAK,CAACiF,UAAU,CAACsD,KAAK,EAAE,CAAA;EAAA,KAAA;EAAE;MAC1CC,MAAM,EAAE,SAAAA,MAAAA,CAAAxI,KAAK,EAAA;EAAA,MAAA,OAAIA,KAAK,CAACiF,UAAU,CAACuD,MAAM,EAAE,CAAA;EAAA,KAAA;EAAE;MAC5CC,QAAQ,EAAE,SAAAA,QAAAA,CAAAzI,KAAK,EAAA;EAAA,MAAA,OAAIA,KAAK,CAACiF,UAAU,CAACwD,QAAQ,EAAE,CAAA;EAAA,KAAA;EAAE;MAChDC,QAAQ,EAAE,SAAAA,QAAAA,CAAA1I,KAAK,EAAA;EAAA,MAAA,OAAIA,KAAK,CAACiF,UAAU,CAACyD,QAAQ,EAAE,CAAA;EAAA,KAAA;EAAE;EAChD/I,IAAAA,WAAW,EAAE,SAAAA,WAASK,CAAAA,KAAK,EAAE;EAC3BA,MAAAA,KAAK,CAAC4F,KAAK,CAACjG,WAAW,EAAE,CAAA;QACzB,IAAI,CAAC6F,cAAc,EAAE,CAAA;EACrB,MAAA,IAAI,CAACmD,UAAU,CAAC,EAAE,CAAC,CAAA;EACnB,MAAA,IAAI,CAACC,QAAQ,CAAC,EAAE,CAAC,CAAA;EACjB,MAAA,IAAI,CAACC,YAAY,CAAC,EAAE,CAAC,CAAA;EACrB,MAAA,IAAI,CAACC,SAAS,CAAC,EAAE,CAAC,CAAA;EAClB,MAAA,IAAI,CAACC,YAAY,CAAC,EAAE,CAAC,CAAA;EACrB,MAAA,IAAI,CAACC,gBAAgB,CAAC,EAAE,CAAC,CAAA;EACzB,MAAA,IAAI,CAACC,eAAe,CAAC,EAAE,CAAC,CAAA;EACxB,MAAA,IAAI,CAACC,SAAS,CAAC,EAAE,CAAC,CAAA;EAClB,MAAA,IAAI,CAACC,UAAU,CAAC,EAAE,CAAC,CAAA;EACnB,MAAA,IAAI,CAACC,gBAAgB,CAAC,EAAE,CAAC,CAAA;EACzB,MAAA,IAAI,CAACC,WAAW,CAAC,EAAE,CAAC,CAAA;EACpB,MAAA,IAAI,CAACC,eAAe,CAAC,EAAE,CAAC,CAAA;EAC1B,KAAA;KACG5H,EAAAA,kBAAkB,CAClBI,EAAAA,uBAAuB,CAC3B;EAEDyH,EAAAA,SAAS,EAAE,SAAAA,SAAAC,CAAAA,KAAA,EAAsE;EAAA,IAAA,IAAnEC,cAAc,GAAAD,KAAA,CAAdC,cAAc;QAAAC,qBAAA,GAAAF,KAAA,CAAEG,iBAAiB;EAAjBA,MAAAA,iBAAiB,GAAAD,qBAAA,KAAG,KAAA,CAAA,GAAA,IAAI,GAAAA,qBAAA;EAAKE,MAAAA,eAAe,GAAAxN,0BAAA,CAAAoN,KAAA,EAAA5M,SAAA,CAAA,CAAA;EACxE,IAAA,IAAMgJ,KAAK,GAAG,IAAIxE,UAAU,CAAAP,gBAAA,CAAA;EAAG8I,MAAAA,iBAAiB,EAAjBA,iBAAAA;OAAsBC,EAAAA,eAAe,CAAE,CAAC,CAAA;MACvE,OAAO;EACLhE,MAAAA,KAAK,EAALA,KAAK;QACLX,UAAU,EAAErD,kBAAkB,CAAC;EAC7BiI,QAAAA,WAAW,EAAE,OAAO;EACpBJ,QAAAA,cAAc,EAAdA,cAAc;EACdK,QAAAA,mBAAmB,EAAEH,iBAAiB;UACtCI,cAAc,EAAE,CAAC,IAAItO,KAAK,CAACyF,aAAa,EAAE,CAAC;SAC5C,CAAC,CACC8I,SAAS,CAACpE,KAAK,CAACqE,cAAc,EAAE,GAAG,GAAG,CAAC,CACvCC,WAAW,CAAC,KAAK,CAAC,CAClBC,OAAO,CAAC,CAACvE,KAAK,CAAC,CAAC;EAAC,OACjBwE,MAAM,CAAC,CACN,IAAI3O,KAAK,CAACsF,YAAY,CAAC,QAAQ,EAAEsJ,IAAI,CAACC,EAAE,CAAC,EACzC,IAAI7O,KAAK,CAACuF,gBAAgB,CAAC,QAAQ,EAAE,GAAG,GAAGqJ,IAAI,CAACC,EAAE,CAAC,CACpD,CAAA;OACJ,CAAA;KACF;EAEDC,EAAAA,IAAI,EAAE,SAAAA,IAAAA,CAASC,OAAO,EAAExK,KAAK,EAAE;EAAA,IAAA,IAAAyK,KAAA,GAAA,IAAA,CAAA;EAC7B;MACAD,OAAO,CAACE,SAAS,GAAG,EAAE,CAAA;;EAEtB;EACAF,IAAAA,OAAO,CAACG,WAAW,CAAC3K,KAAK,CAAC4K,SAAS,GAAGC,QAAQ,CAACC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAA;EACpE9K,IAAAA,KAAK,CAAC4K,SAAS,CAACG,KAAK,CAACC,QAAQ,GAAG,UAAU,CAAA;;EAE3C;EACA,IAAA,IAAMC,SAAS,GAAGJ,QAAQ,CAACC,aAAa,CAAC,KAAK,CAAC,CAAA;EAC/C9K,IAAAA,KAAK,CAAC4K,SAAS,CAACD,WAAW,CAACM,SAAS,CAAC,CAAA;EACtCjL,IAAAA,KAAK,CAACiF,UAAU,CAACgG,SAAS,CAAC,CAAA;;EAE3B;MACAjL,KAAK,CAAC4F,KAAK,CAACsF,YAAY,CAAClL,KAAK,CAACiF,UAAU,CAACwD,QAAQ,EAAE,CAAC0C,OAAO,CAAC,IAAI1P,KAAK,CAACwF,OAAO,EAAE,CAAC,CAAC,CAAA;;EAElF;MACA,IAAI,CAACiF,WAAW,CAAC;EAAEQ,MAAAA,QAAQ,EAAE,GAAA;EAAI,KAAC,CAAC,CAAA;;EAEnC;MACA,IAAM0E,MAAM,GAAGpL,KAAK,CAAC4F,KAAK,CAACqE,cAAc,EAAE,CAAA;MAC3C,IAAMvB,QAAQ,GAAG1I,KAAK,CAACiF,UAAU,CAACyD,QAAQ,EAAE,CAAA;EAC5CA,IAAAA,QAAQ,CAAC2C,WAAW,GAAGD,MAAM,GAAG,IAAI,CAAC;EACrC1C,IAAAA,QAAQ,CAAC4C,WAAW,GAAGF,MAAM,GAAG,GAAG,CAAA;MACnC1C,QAAQ,CAAC6C,SAAS,GAAG,KAAK,CAAA;MAC1B7C,QAAQ,CAAC8C,aAAa,GAAG,IAAI,CAAA;MAC7B9C,QAAQ,CAAC+C,aAAa,GAAG,GAAG,CAAA;MAC5B/C,QAAQ,CAACgD,WAAW,GAAG,GAAG,CAAA;MAC1BhD,QAAQ,CAACiD,SAAS,GAAG,GAAG,CAAA;EACxBjD,IAAAA,QAAQ,CAACkD,gBAAgB,CAAC,QAAQ,EAAE,YAAM;EACxC;EACA,MAAA,IAAMC,GAAG,GAAGpB,KAAI,CAACvE,WAAW,EAAE,CAAA;QAC9BwC,QAAQ,CAACgD,WAAW,GAAGG,GAAG,CAACnF,QAAQ,GAAG,GAAG,CAAC;EAC1CgC,MAAAA,QAAQ,CAACiD,SAAS,GAAG,CAACE,GAAG,CAACnF,QAAQ,GAAG,CAAC,IAAI,GAAG,CAAC;;EAE9C;EACA1G,MAAAA,KAAK,CAAC4F,KAAK,CAACkG,cAAc,CAAC9L,KAAK,CAACiF,UAAU,CAACuD,MAAM,EAAE,CAACwC,QAAQ,CAAC,CAAA;QAE9DhL,KAAK,CAACgC,MAAM,IAAIhC,KAAK,CAACgC,MAAM,CAAC6J,GAAG,CAAC,CAAA;EACnC,KAAC,CAAC,CAAA;;EAEF;EACA,IAAA,IAAME,WAAW,GAAG,SAAdA,WAAWA,CAAGnR,MAAM,EAAI;QAC5B,IAAIuK,GAAG,GAAGvK,MAAM,CAAA;EAChB;QACA,OAAOuK,GAAG,IAAI,CAACA,GAAG,CAAC6G,cAAc,CAAC,gBAAgB,CAAC,EAAE;UACnD7G,GAAG,GAAGA,GAAG,CAAC8G,MAAM,CAAA;EAClB,OAAA;EACA,MAAA,OAAO9G,GAAG,CAAA;OACX,CAAA;EAED,IAAA,IAAM+G,aAAa,GAAG;QACpB5D,KAAK,EAAE,SAAAA,KAAAA,CAAAH,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACbgE,GAAG,EAAE,SAAAA,GAAAA,CAAAhE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACXiE,OAAO,EAAE,SAAAA,OAAAA,CAAAjE,CAAC,EAAA;UAAA,OAAIA,CAAC,CAACkE,IAAI,CAAA;EAAA,OAAA;QACpBC,IAAI,EAAE,SAAAA,IAAAA,CAAAnE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACZoE,OAAO,EAAE,SAAAA,OAAAA,CAAApE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACfqE,MAAM,EAAE,SAAAA,MAAAA,CAAArE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACdsE,UAAU,EAAE,SAAAA,UAAAA,CAAAtE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QAClBuE,IAAI,EAAE,SAAAA,IAAAA,CAAAvE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACZwE,KAAK,EAAE,SAAAA,KAAAA,CAAAxE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACbvN,MAAM,EAAE,SAAAA,MAAAA,CAAAuN,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;QACdyE,MAAM,EAAE,SAAAA,MAAAA,CAAAzE,CAAC,EAAA;EAAA,QAAA,OAAIA,CAAC,CAAA;EAAA,OAAA;OACf,CAAA;MAEDnI,KAAK,CAACiF,UAAU,CAACwD,QAAQ,EAAE,CAACoE,eAAe,GAAG,KAAK,CAAC;MACpD7M,KAAK,CAACiF,UAAU,CACb6H,oBAAoB,CAAC,UAACC,CAAC,EAAEC,CAAC,EAAK;EAC9B,MAAA,IAAMC,IAAI,GAAGlB,WAAW,CAACgB,CAAC,CAAC,CAAA;EAC3B,MAAA,IAAMG,IAAI,GAAGnB,WAAW,CAACiB,CAAC,CAAC,CAAA;;EAE3B;EACA,MAAA,IAAMG,YAAY,GAAG,SAAfA,YAAYA,CAAGC,CAAC,EAAA;EAAA,QAAA,OAAI,CAACA,CAAC,CAAA;EAAA,OAAA,CAAC;QAC7B,OAAOD,YAAY,CAACF,IAAI,CAAC,GAAGE,YAAY,CAACD,IAAI,CAAC,CAAA;EAChD,KAAC,CAAC,CACDG,cAAc,CAAC,UAAAlI,GAAG,EAAI;EACrB,MAAA,IAAMmI,YAAY,GAAG;UACnBhF,KAAK,EAAEtI,KAAK,CAACmC,UAAU;UACvBgK,GAAG,EAAEnM,KAAK,CAACuC,QAAQ;UACnB6J,OAAO,EAAEpM,KAAK,CAAC2C,YAAY;UAC3B2J,IAAI,EAAEtM,KAAK,CAAC+C,SAAS;UACrByJ,MAAM,EAAExM,KAAK,CAACsD,QAAQ;UACtBmJ,UAAU,EAAEzM,KAAK,CAAC0D,eAAe;UACjCgJ,IAAI,EAAE1M,KAAK,CAAC8D,SAAS;UACrB6I,KAAK,EAAE3M,KAAK,CAACkE,UAAU;UACvBtJ,MAAM,EAAEoF,KAAK,CAACsE,WAAW;UACzBsI,MAAM,EAAE5M,KAAK,CAAC0E,gBAAAA;SACf,CAAA;EAED,MAAA,IAAM6I,QAAQ,GAAGxB,WAAW,CAAC5G,GAAG,CAAC,CAAA;EACjC,MAAA,IAAMqI,OAAO,GAAGD,QAAQ,IAAIA,QAAQ,CAACnF,cAAc,CAAA;EAEnD,MAAA,OAAOmF,QAAQ,IAAIC,OAAO,IAAIF,YAAY,CAACtB,cAAc,CAACwB,OAAO,CAAC,IAAItB,aAAa,CAACF,cAAc,CAACwB,OAAO,CAAC,GACvG/O,OAAU,CAAC6O,YAAY,CAACE,OAAO,CAAC,CAAC,CAACtB,aAAa,CAACsB,OAAO,CAAC,CAACD,QAAQ,CAACnI,MAAM,CAAC,CAAC,IAAI,EAAE,GAChF,EAAE,CAAA;EACR,KAAC,CAAC,CACDqI,OAAO,CAAC,UAAAtI,GAAG,EAAI;EACd;EACA,MAAA,IAAMuI,WAAW,GAAG;UAClBpF,KAAK,EAAEtI,KAAK,CAACsC,YAAY;UACzB6J,GAAG,EAAEnM,KAAK,CAAC0C,UAAU;UACrB0J,OAAO,EAAEpM,KAAK,CAAC8C,cAAc;UAC7BwJ,IAAI,EAAEtM,KAAK,CAACkD,WAAW;UACvBqJ,OAAO,EAAEvM,KAAK,CAACqD,cAAc;UAC7BmJ,MAAM,EAAExM,KAAK,CAACyD,UAAU;UACxBgJ,UAAU,EAAEzM,KAAK,CAAC6D,iBAAiB;UACnC6I,IAAI,EAAE1M,KAAK,CAACiE,WAAW;UACvB0I,KAAK,EAAE3M,KAAK,CAACqE,YAAY;UACzBzJ,MAAM,EAAEoF,KAAK,CAACyE,aAAa;UAC3BmI,MAAM,EAAE5M,KAAK,CAAC6E,kBAAAA;SACf,CAAA;EAED,MAAA,IAAM8I,WAAW,GAAG;UAClB/H,KAAK,EAAE5F,KAAK,CAACiC,YAAY;UACzBqG,KAAK,EAAEtI,KAAK,CAACoC,YAAY;UACzB+J,GAAG,EAAEnM,KAAK,CAACwC,UAAU;UACrB4J,OAAO,EAAEpM,KAAK,CAAC4C,cAAc;UAC7B0J,IAAI,EAAEtM,KAAK,CAACgD,WAAW;UACvBuJ,OAAO,EAAEvM,KAAK,CAACmD,cAAc;UAC7BqJ,MAAM,EAAExM,KAAK,CAACuD,UAAU;UACxBkJ,UAAU,EAAEzM,KAAK,CAAC2D,iBAAiB;UACnC+I,IAAI,EAAE1M,KAAK,CAAC+D,WAAW;UACvB4I,KAAK,EAAE3M,KAAK,CAACmE,YAAY;UACzBvJ,MAAM,EAAEoF,KAAK,CAACuE,aAAa;UAC3BqI,MAAM,EAAE5M,KAAK,CAAC2E,kBAAAA;SACf,CAAA;EAED,MAAA,IAAIiJ,QAAQ,GAAG7B,WAAW,CAAC5G,GAAG,CAAC,CAAA;;EAE/B;EACAyI,MAAAA,QAAQ,IAAI,CAACF,WAAW,CAAC1B,cAAc,CAAC4B,QAAQ,CAACxF,cAAc,CAAC,KAAKwF,QAAQ,GAAG,IAAI,CAAC,CAAA;EAErF,MAAA,IAAIA,QAAQ,KAAK5N,KAAK,CAAC4N,QAAQ,EAAE;EAC/B,QAAA,IAAMC,WAAW,GAAG7N,KAAK,CAAC4N,QAAQ,GAAG5N,KAAK,CAAC4N,QAAQ,CAACxF,cAAc,GAAG,IAAI,CAAA;EACzE,QAAA,IAAM0F,WAAW,GAAG9N,KAAK,CAAC4N,QAAQ,GAAG1B,aAAa,CAAC2B,WAAW,CAAC,CAAC7N,KAAK,CAAC4N,QAAQ,CAACxI,MAAM,CAAC,GAAG,IAAI,CAAA;UAC7F,IAAMoI,OAAO,GAAGI,QAAQ,GAAGA,QAAQ,CAACxF,cAAc,GAAG,IAAI,CAAA;EACzD,QAAA,IAAM2F,OAAO,GAAGH,QAAQ,GAAG1B,aAAa,CAACsB,OAAO,CAAC,CAACI,QAAQ,CAACxI,MAAM,CAAC,GAAG,IAAI,CAAA;EACzE,QAAA,IAAIyI,WAAW,IAAIA,WAAW,KAAKL,OAAO,EAAE;EAC1C;EACAE,UAAAA,WAAW,CAACG,WAAW,CAAC,IAAIH,WAAW,CAACG,WAAW,CAAC,CAAC,IAAI,EAAEC,WAAW,CAAC,CAAA;EACzE,SAAA;EACA,QAAA,IAAIN,OAAO,EAAE;EACX;EACAE,UAAAA,WAAW,CAACF,OAAO,CAAC,IAAIE,WAAW,CAACF,OAAO,CAAC,CAACO,OAAO,EAAEF,WAAW,KAAKL,OAAO,GAAGM,WAAW,GAAG,IAAI,CAAC,CAAA;EACrG,SAAA;;EAEA;UACA9N,KAAK,CAACiF,UAAU,CAACwD,QAAQ,EAAE,CAACuF,UAAU,CAACC,SAAS,CAAET,OAAO,IAAIG,WAAW,CAACH,OAAO,CAAC,GAAI,KAAK,GAAG,QAAQ,CAAC,CAAC,WAAW,CAAC,CAAA;UAEnHxN,KAAK,CAAC4N,QAAQ,GAAGA,QAAQ,CAAA;EAC3B,OAAA;OACD,CAAC,CACDM,OAAO,CAAC,UAAC/I,GAAG,EAAEgJ,EAAE,EAAE7F,KAAK,EAAK;EAC3B,MAAA,IAAI,CAACnD,GAAG,EAAE,OAAO;;EAEjB;EACA,MAAA,IAAMiJ,MAAM,GAAG;UACbxI,KAAK,EAAE5F,KAAK,CAACiC,YAAY;UACzBqG,KAAK,EAAEtI,KAAK,CAACoC,YAAY;UACzB+J,GAAG,EAAEnM,KAAK,CAACwC,UAAU;UACrB4J,OAAO,EAAEpM,KAAK,CAAC4C,cAAc;UAC7B0J,IAAI,EAAEtM,KAAK,CAACgD,WAAW;UACvBuJ,OAAO,EAAEvM,KAAK,CAACmD,cAAc;UAC7BqJ,MAAM,EAAExM,KAAK,CAACuD,UAAU;UACxBkJ,UAAU,EAAEzM,KAAK,CAAC2D,iBAAiB;UACnC+I,IAAI,EAAE1M,KAAK,CAAC+D,WAAW;UACvB4I,KAAK,EAAE3M,KAAK,CAACmE,YAAY;UACzBvJ,MAAM,EAAEoF,KAAK,CAACuE,aAAa;UAC3BqI,MAAM,EAAE5M,KAAK,CAAC2E,kBAAAA;SACf,CAAA;EAED,MAAA,IAAM4I,QAAQ,GAAGxB,WAAW,CAAC5G,GAAG,CAAC,CAAA;EACjC,MAAA,IAAMqI,OAAO,GAAGD,QAAQ,CAACnF,cAAc,CAAA;EACvC,MAAA,IAAImF,QAAQ,IAAIa,MAAM,CAACpC,cAAc,CAACwB,OAAO,CAAC,IAAIY,MAAM,CAACZ,OAAO,CAAC,EAAE;EACjE,QAAA,IAAMhN,IAAI,GAAG,CAAC2N,EAAE,CAAC,CAAA;;EAEjB;UACA,IAAIX,OAAO,KAAK,OAAO,EAAE;EACvB,UAAA,IAAAa,iBAAA,GAAqB5D,KAAI,CAACpD,WAAW,CAACiB,KAAK,CAAC;cAApC9B,GAAG,GAAA6H,iBAAA,CAAH7H,GAAG;cAAEC,GAAG,GAAA4H,iBAAA,CAAH5H,GAAG,CAAA;YAChBjG,IAAI,CAAC8N,OAAO,CAAC;EAAE9H,YAAAA,GAAG,EAAHA,GAAG;EAAEC,YAAAA,GAAG,EAAHA,GAAAA;EAAI,WAAC,CAAC,CAAA;EAC5B,SAAC,MAAM;YACLjG,IAAI,CAAC+N,IAAI,CAAC9D,KAAI,CAACpD,WAAW,CAACiB,KAAK,CAAC,CAAC,CAAA;EACpC,SAAA;EAEA4D,QAAAA,aAAa,CAACF,cAAc,CAACwB,OAAO,CAAC,IAAIhN,IAAI,CAAC8N,OAAO,CAACpC,aAAa,CAACsB,OAAO,CAAC,CAACD,QAAQ,CAACnI,MAAM,CAAC,CAAC,CAAA;UAC9FgJ,MAAM,CAACZ,OAAO,CAAC,CAAA5M,KAAA,CAAfwN,MAAM,EAAa5N,IAAI,CAAC,CAAA;EAC1B,OAAA;OACD,CAAC,CACDgO,YAAY,CAAC,UAACrJ,GAAG,EAAEgJ,EAAE,EAAE7F,KAAK,EAAK;EAChC,MAAA,IAAI,CAACnD,GAAG,EAAE,OAAO;;EAEjB;EACA,MAAA,IAAMiJ,MAAM,GAAG;UACbxI,KAAK,EAAE5F,KAAK,CAACkC,iBAAiB;UAC9BoG,KAAK,EAAEtI,KAAK,CAACqC,iBAAiB;UAC9B8J,GAAG,EAAEnM,KAAK,CAACyC,eAAe;UAC1B2J,OAAO,EAAEpM,KAAK,CAAC6C,mBAAmB;UAClCyJ,IAAI,EAAEtM,KAAK,CAACiD,gBAAgB;UAC5BsJ,OAAO,EAAEvM,KAAK,CAACoD,mBAAmB;UAClCoJ,MAAM,EAAExM,KAAK,CAACwD,eAAe;UAC7BiJ,UAAU,EAAEzM,KAAK,CAAC4D,sBAAsB;UACxC8I,IAAI,EAAE1M,KAAK,CAACgE,gBAAgB;UAC5B2I,KAAK,EAAE3M,KAAK,CAACoE,iBAAiB;UAC9BxJ,MAAM,EAAEoF,KAAK,CAACwE,kBAAkB;UAChCoI,MAAM,EAAE5M,KAAK,CAAC4E,uBAAAA;SACf,CAAA;EAED,MAAA,IAAM2I,QAAQ,GAAGxB,WAAW,CAAC5G,GAAG,CAAC,CAAA;EACjC,MAAA,IAAMqI,OAAO,GAAGD,QAAQ,CAACnF,cAAc,CAAA;EACvC,MAAA,IAAImF,QAAQ,IAAIa,MAAM,CAACpC,cAAc,CAACwB,OAAO,CAAC,IAAIY,MAAM,CAACZ,OAAO,CAAC,EAAE;EACjE,QAAA,IAAMhN,IAAI,GAAG,CAAC2N,EAAE,CAAC,CAAA;;EAEjB;UACA,IAAIX,OAAO,KAAK,OAAO,EAAE;EACvB,UAAA,IAAAiB,kBAAA,GAAqBhE,KAAI,CAACpD,WAAW,CAACiB,KAAK,CAAC;cAApC9B,GAAG,GAAAiI,kBAAA,CAAHjI,GAAG;cAAEC,GAAG,GAAAgI,kBAAA,CAAHhI,GAAG,CAAA;YAChBjG,IAAI,CAAC8N,OAAO,CAAC;EAAE9H,YAAAA,GAAG,EAAHA,GAAG;EAAEC,YAAAA,GAAG,EAAHA,GAAAA;EAAI,WAAC,CAAC,CAAA;EAC5B,SAAC,MAAM;YACLjG,IAAI,CAAC+N,IAAI,CAAC9D,KAAI,CAACpD,WAAW,CAACiB,KAAK,CAAC,CAAC,CAAA;EACpC,SAAA;EAEA4D,QAAAA,aAAa,CAACF,cAAc,CAACwB,OAAO,CAAC,IAAIhN,IAAI,CAAC8N,OAAO,CAACpC,aAAa,CAACsB,OAAO,CAAC,CAACD,QAAQ,CAACnI,MAAM,CAAC,CAAC,CAAA;UAC9FgJ,MAAM,CAACZ,OAAO,CAAC,CAAA5M,KAAA,CAAfwN,MAAM,EAAa5N,IAAI,CAAC,CAAA;EAC1B,OAAA;EACF,KAAC,CAAC,CAAA;;EAEJ;;EAEA;MACA,IAAI,CAACuF,eAAe,EAAE,CAAA;EACxB,GAAA;EACF,CAAC,CAAC;;;;;;;;","x_google_ignoreList":[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149]} \ No newline at end of file diff --git a/assets/js/globe/globe.gl.min.js b/assets/js/globe/globe.gl.min.js new file mode 100644 index 000000000..4e81a595c --- /dev/null +++ b/assets/js/globe/globe.gl.min.js @@ -0,0 +1,35 @@ +// Version 2.32.2 globe.gl - https://github.com/vasturiano/globe.gl +!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).Globe=e()}(this,(function(){"use strict";function t(t,e){var n=Object.keys(t);if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(t);e&&(r=r.filter((function(e){return Object.getOwnPropertyDescriptor(t,e).enumerable}))),n.push.apply(n,r)}return n}function e(e){for(var n=1;n=0||(i[n]=t[n]);return i}(t,e);if(Object.getOwnPropertySymbols){var a=Object.getOwnPropertySymbols(t);for(r=0;r=0||Object.prototype.propertyIsEnumerable.call(t,n)&&(i[n]=t[n])}return i}function a(t){return function(t){if(Array.isArray(t))return o(t)}(t)||function(t){if("undefined"!=typeof Symbol&&null!=t[Symbol.iterator]||null!=t["@@iterator"])return Array.from(t)}(t)||function(t,e){if(!t)return;if("string"==typeof t)return o(t,e);var n=Object.prototype.toString.call(t).slice(8,-1);"Object"===n&&t.constructor&&(n=t.constructor.name);if("Map"===n||"Set"===n)return Array.from(t);if("Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n))return o(t,e)}(t)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function o(t,e){(null==e||e>t.length)&&(e=t.length);for(var n=0,r=new Array(e);n>8&255]+vt[t>>16&255]+vt[t>>24&255]+"-"+vt[255&e]+vt[e>>8&255]+"-"+vt[e>>16&15|64]+vt[e>>24&255]+"-"+vt[63&n|128]+vt[n>>8&255]+"-"+vt[n>>16&255]+vt[n>>24&255]+vt[255&r]+vt[r>>8&255]+vt[r>>16&255]+vt[r>>24&255]).toLowerCase()}function Mt(t,e,n){return Math.max(e,Math.min(n,t))}function wt(t,e){return(t%e+e)%e}function Et(t,e,n){return(1-n)*t+n*e}function St(t){return 0==(t&t-1)&&0!==t}function Tt(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}function Ct(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return t/4294967295;case Uint16Array:return t/65535;case Uint8Array:return t/255;case Int32Array:return Math.max(t/2147483647,-1);case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}function Rt(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return Math.round(4294967295*t);case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int32Array:return Math.round(2147483647*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const Pt={DEG2RAD:yt,RAD2DEG:xt,generateUUID:bt,clamp:Mt,euclideanModulo:wt,mapLinear:function(t,e,n,r,i){return r+(t-e)*(i-r)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:Et,damp:function(t,e,n,r){return Et(t,e,1-Math.exp(-n*r))},pingpong:function(t,e=1){return e-Math.abs(wt(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){void 0!==t&&(_t=t);let e=_t+=1831565813;return e=Math.imul(e^e>>>15,1|e),e^=e+Math.imul(e^e>>>7,61|e),((e^e>>>14)>>>0)/4294967296},degToRad:function(t){return t*yt},radToDeg:function(t){return t*xt},isPowerOfTwo:St,ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:Tt,setQuaternionFromProperEuler:function(t,e,n,r,i){const a=Math.cos,o=Math.sin,s=a(n/2),A=o(n/2),l=a((e+r)/2),c=o((e+r)/2),u=a((e-r)/2),h=o((e-r)/2),d=a((r-e)/2),f=o((r-e)/2);switch(i){case"XYX":t.set(s*c,A*u,A*h,s*l);break;case"YZY":t.set(A*h,s*c,A*u,s*l);break;case"ZXZ":t.set(A*u,A*h,s*c,s*l);break;case"XZX":t.set(s*c,A*f,A*d,s*l);break;case"YXY":t.set(A*d,s*c,A*f,s*l);break;case"ZYZ":t.set(A*f,A*d,s*c,s*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+i)}},normalize:Rt,denormalize:Ct};class Lt{constructor(t=0,e=0){Lt.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6],this.y=r[1]*e+r[4]*n+r[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Mt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),r=Math.sin(e),i=this.x-t.x,a=this.y-t.y;return this.x=i*n-a*r+t.x,this.y=i*r+a*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Dt{constructor(t,e,n,r,i,a,o,s,A){Dt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,n,r,i,a,o,s,A)}set(t,e,n,r,i,a,o,s,A){const l=this.elements;return l[0]=t,l[1]=r,l[2]=o,l[3]=e,l[4]=i,l[5]=s,l[6]=n,l[7]=a,l[8]=A,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[3],s=n[6],A=n[1],l=n[4],c=n[7],u=n[2],h=n[5],d=n[8],f=r[0],p=r[3],m=r[6],g=r[1],v=r[4],_=r[7],y=r[2],x=r[5],b=r[8];return i[0]=a*f+o*g+s*y,i[3]=a*p+o*v+s*x,i[6]=a*m+o*_+s*b,i[1]=A*f+l*g+c*y,i[4]=A*p+l*v+c*x,i[7]=A*m+l*_+c*b,i[2]=u*f+h*g+d*y,i[5]=u*p+h*v+d*x,i[8]=u*m+h*_+d*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],A=t[7],l=t[8];return e*a*l-e*o*A-n*i*l+n*o*s+r*i*A-r*a*s}invert(){const t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],A=t[7],l=t[8],c=l*a-o*A,u=o*s-l*i,h=A*i-a*s,d=e*c+n*u+r*h;if(0===d)return this.set(0,0,0,0,0,0,0,0,0);const f=1/d;return t[0]=c*f,t[1]=(r*A-l*n)*f,t[2]=(o*n-r*a)*f,t[3]=u*f,t[4]=(l*e-r*s)*f,t[5]=(r*i-o*e)*f,t[6]=h*f,t[7]=(n*s-A*e)*f,t[8]=(a*e-n*i)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,r,i,a,o){const s=Math.cos(i),A=Math.sin(i);return this.set(n*s,n*A,-n*(s*a+A*o)+a+t,-r*A,r*s,-r*(-A*a+s*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(Ot.makeScale(t,e)),this}rotate(t){return this.premultiply(Ot.makeRotation(-t)),this}translate(t,e){return this.premultiply(Ot.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const Ot=new Dt;function It(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}function qt(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function Ut(){const t=qt("canvas");return t.style.display="block",t}const Nt={};function Bt(t){t in Nt||(Nt[t]=!0,console.warn(t))}const kt=(new Dt).set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),Ft=(new Dt).set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),zt={[it]:{transfer:st,primaries:lt,toReference:t=>t,fromReference:t=>t},[rt]:{transfer:At,primaries:lt,toReference:t=>t.convertSRGBToLinear(),fromReference:t=>t.convertLinearToSRGB()},[ot]:{transfer:st,primaries:ct,toReference:t=>t.applyMatrix3(Ft),fromReference:t=>t.applyMatrix3(kt)},[at]:{transfer:At,primaries:ct,toReference:t=>t.convertSRGBToLinear().applyMatrix3(Ft),fromReference:t=>t.applyMatrix3(kt).convertLinearToSRGB()}},Gt=new Set([it,ot]),Ht={enabled:!0,_workingColorSpace:it,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(t){if(!Gt.has(t))throw new Error(`Unsupported working color space, "${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(!1===this.enabled||e===n||!e||!n)return t;const r=zt[e].toReference;return(0,zt[n].fromReference)(r(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return zt[t].primaries},getTransfer:function(t){return t===nt?st:zt[t].transfer}};function jt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Vt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}let Wt;class Xt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Wt&&(Wt=qt("canvas")),Wt.width=t.width,Wt.height=t.height;const n=Wt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Wt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=qt("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const r=n.getImageData(0,0,t.width,t.height),i=r.data;for(let t=0;t0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case D:t.x=t.x-Math.floor(t.x);break;case O:t.x=t.x<0?0:1;break;case I:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case D:t.y=t.y-Math.floor(t.y);break;case O:t.y=t.y<0?0:1;break;case I:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return Bt("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===rt?et:3e3}set encoding(t){Bt("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=t===et?rt:nt}}Jt.DEFAULT_IMAGE=null,Jt.DEFAULT_MAPPING=300,Jt.DEFAULT_ANISOTROPY=1;class $t{constructor(t=0,e=0,n=0,r=1){$t.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=r}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,r){return this.x=t,this.y=e,this.z=n,this.w=r,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,r=this.z,i=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*e+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*e+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*e+a[7]*n+a[11]*r+a[15]*i,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,r,i;const a=.01,o=.1,s=t.elements,A=s[0],l=s[4],c=s[8],u=s[1],h=s[5],d=s[9],f=s[2],p=s[6],m=s[10];if(Math.abs(l-u)s&&t>g?tg?s=0?1:-1,r=1-e*e;if(r>Number.EPSILON){const i=Math.sqrt(r),a=Math.atan2(i,e*n);t=Math.sin(t*a)/i,o=Math.sin(o*a)/i}const i=o*n;if(s=s*t+u*i,A=A*t+h*i,l=l*t+d*i,c=c*t+f*i,t===1-o){const t=1/Math.sqrt(s*s+A*A+l*l+c*c);s*=t,A*=t,l*=t,c*=t}}t[e]=s,t[e+1]=A,t[e+2]=l,t[e+3]=c}static multiplyQuaternionsFlat(t,e,n,r,i,a){const o=n[r],s=n[r+1],A=n[r+2],l=n[r+3],c=i[a],u=i[a+1],h=i[a+2],d=i[a+3];return t[e]=o*d+l*c+s*h-A*u,t[e+1]=s*d+l*u+A*c-o*h,t[e+2]=A*d+l*h+o*u-s*c,t[e+3]=l*d-o*c-s*u-A*h,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const n=t._x,r=t._y,i=t._z,a=t._order,o=Math.cos,s=Math.sin,A=o(n/2),l=o(r/2),c=o(i/2),u=s(n/2),h=s(r/2),d=s(i/2);switch(a){case"XYZ":this._x=u*l*c+A*h*d,this._y=A*h*c-u*l*d,this._z=A*l*d+u*h*c,this._w=A*l*c-u*h*d;break;case"YXZ":this._x=u*l*c+A*h*d,this._y=A*h*c-u*l*d,this._z=A*l*d-u*h*c,this._w=A*l*c+u*h*d;break;case"ZXY":this._x=u*l*c-A*h*d,this._y=A*h*c+u*l*d,this._z=A*l*d+u*h*c,this._w=A*l*c-u*h*d;break;case"ZYX":this._x=u*l*c-A*h*d,this._y=A*h*c+u*l*d,this._z=A*l*d-u*h*c,this._w=A*l*c+u*h*d;break;case"YZX":this._x=u*l*c+A*h*d,this._y=A*h*c+u*l*d,this._z=A*l*d-u*h*c,this._w=A*l*c-u*h*d;break;case"XZY":this._x=u*l*c-A*h*d,this._y=A*h*c-u*l*d,this._z=A*l*d+u*h*c,this._w=A*l*c+u*h*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],r=e[4],i=e[8],a=e[1],o=e[5],s=e[9],A=e[2],l=e[6],c=e[10],u=n+o+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-s)*t,this._y=(i-A)*t,this._z=(a-r)*t}else if(n>o&&n>c){const t=2*Math.sqrt(1+n-o-c);this._w=(l-s)/t,this._x=.25*t,this._y=(r+a)/t,this._z=(i+A)/t}else if(o>c){const t=2*Math.sqrt(1+o-n-c);this._w=(i-A)/t,this._x=(r+a)/t,this._y=.25*t,this._z=(s+l)/t}else{const t=2*Math.sqrt(1+c-n-o);this._w=(a-r)/t,this._x=(i+A)/t,this._y=(s+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Mt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const r=Math.min(1,e/n);return this.slerp(t,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,r=t._y,i=t._z,a=t._w,o=e._x,s=e._y,A=e._z,l=e._w;return this._x=n*l+a*o+r*A-i*s,this._y=r*l+a*s+i*o-n*A,this._z=i*l+a*A+n*s-r*o,this._w=a*l-n*o-r*s-i*A,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,r=this._y,i=this._z,a=this._w;let o=a*t._w+n*t._x+r*t._y+i*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;const s=1-o*o;if(s<=Number.EPSILON){const t=1-e;return this._w=t*a+e*this._w,this._x=t*n+e*this._x,this._y=t*r+e*this._y,this._z=t*i+e*this._z,this.normalize(),this}const A=Math.sqrt(s),l=Math.atan2(A,o),c=Math.sin((1-e)*l)/A,u=Math.sin(e*l)/A;return this._w=a*c+this._w*u,this._x=n*c+this._x*u,this._y=r*c+this._y*u,this._z=i*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),r=2*Math.PI*Math.random(),i=2*Math.PI*Math.random();return this.set(e*Math.cos(r),n*Math.sin(i),n*Math.cos(i),e*Math.sin(r))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class ae{constructor(t=0,e=0,n=0){ae.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(se.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(se.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,r=this.z,i=t.elements,a=1/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*a,this}applyQuaternion(t){const e=this.x,n=this.y,r=this.z,i=t.x,a=t.y,o=t.z,s=t.w,A=2*(a*r-o*n),l=2*(o*e-i*r),c=2*(i*n-a*e);return this.x=e+s*A+a*c-o*l,this.y=n+s*l+o*A-i*c,this.z=r+s*c+i*l-a*A,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,r=t.y,i=t.z,a=e.x,o=e.y,s=e.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return oe.copy(this).projectOnVector(t),this.sub(oe)}reflect(t){return this.sub(oe.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Mt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,r=this.z-t.z;return e*e+n*n+r*r}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const r=Math.sin(e)*t;return this.x=r*Math.sin(n),this.y=Math.cos(e)*t,this.z=r*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),r=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=r,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const oe=new ae,se=new ie;class Ae{constructor(t=new ae(1/0,1/0,1/0),e=new ae(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ce),ce.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ve),_e.subVectors(this.max,ve),he.subVectors(t.a,ve),de.subVectors(t.b,ve),fe.subVectors(t.c,ve),pe.subVectors(de,he),me.subVectors(fe,de),ge.subVectors(he,fe);let e=[0,-pe.z,pe.y,0,-me.z,me.y,0,-ge.z,ge.y,pe.z,0,-pe.x,me.z,0,-me.x,ge.z,0,-ge.x,-pe.y,pe.x,0,-me.y,me.x,0,-ge.y,ge.x,0];return!!be(e,he,de,fe,_e)&&(e=[1,0,0,0,1,0,0,0,1],!!be(e,he,de,fe,_e)&&(ye.crossVectors(pe,me),e=[ye.x,ye.y,ye.z],be(e,he,de,fe,_e)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,ce).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(ce).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(le[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),le[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),le[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),le[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),le[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),le[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),le[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),le[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(le)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const le=[new ae,new ae,new ae,new ae,new ae,new ae,new ae,new ae],ce=new ae,ue=new Ae,he=new ae,de=new ae,fe=new ae,pe=new ae,me=new ae,ge=new ae,ve=new ae,_e=new ae,ye=new ae,xe=new ae;function be(t,e,n,r,i){for(let a=0,o=t.length-3;a<=o;a+=3){xe.fromArray(t,a);const o=i.x*Math.abs(xe.x)+i.y*Math.abs(xe.y)+i.z*Math.abs(xe.z),s=e.dot(xe),A=n.dot(xe),l=r.dot(xe);if(Math.max(-Math.max(s,A,l),Math.min(s,A,l))>o)return!1}return!0}const Me=new Ae,we=new ae,Ee=new ae;class Se{constructor(t=new ae,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Me.setFromPoints(t).getCenter(n);let r=0;for(let e=0,i=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;we.subVectors(t,this.center);const e=we.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(we,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(Ee.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(we.copy(t.center).add(Ee)),this.expandByPoint(we.copy(t.center).sub(Ee))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Te=new ae,Ce=new ae,Re=new ae,Pe=new ae,Le=new ae,De=new ae,Oe=new ae;class Ie{constructor(t=new ae,e=new ae(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Te)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Te.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Te.copy(this.origin).addScaledVector(this.direction,e),Te.distanceToSquared(t))}distanceSqToSegment(t,e,n,r){Ce.copy(t).add(e).multiplyScalar(.5),Re.copy(e).sub(t).normalize(),Pe.copy(this.origin).sub(Ce);const i=.5*t.distanceTo(e),a=-this.direction.dot(Re),o=Pe.dot(this.direction),s=-Pe.dot(Re),A=Pe.lengthSq(),l=Math.abs(1-a*a);let c,u,h,d;if(l>0)if(c=a*s-o,u=a*o-s,d=i*l,c>=0)if(u>=-d)if(u<=d){const t=1/l;c*=t,u*=t,h=c*(c+a*u+2*o)+u*(a*c+u+2*s)+A}else u=i,c=Math.max(0,-(a*u+o)),h=-c*c+u*(u+2*s)+A;else u=-i,c=Math.max(0,-(a*u+o)),h=-c*c+u*(u+2*s)+A;else u<=-d?(c=Math.max(0,-(-a*i+o)),u=c>0?-i:Math.min(Math.max(-i,-s),i),h=-c*c+u*(u+2*s)+A):u<=d?(c=0,u=Math.min(Math.max(-i,-s),i),h=u*(u+2*s)+A):(c=Math.max(0,-(a*i+o)),u=c>0?i:Math.min(Math.max(-i,-s),i),h=-c*c+u*(u+2*s)+A);else u=a>0?-i:i,c=Math.max(0,-(a*u+o)),h=-c*c+u*(u+2*s)+A;return n&&n.copy(this.origin).addScaledVector(this.direction,c),r&&r.copy(Ce).addScaledVector(Re,u),h}intersectSphere(t,e){Te.subVectors(t.center,this.origin);const n=Te.dot(this.direction),r=Te.dot(Te)-n*n,i=t.radius*t.radius;if(r>i)return null;const a=Math.sqrt(i-r),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,r,i,a,o,s;const A=1/this.direction.x,l=1/this.direction.y,c=1/this.direction.z,u=this.origin;return A>=0?(n=(t.min.x-u.x)*A,r=(t.max.x-u.x)*A):(n=(t.max.x-u.x)*A,r=(t.min.x-u.x)*A),l>=0?(i=(t.min.y-u.y)*l,a=(t.max.y-u.y)*l):(i=(t.max.y-u.y)*l,a=(t.min.y-u.y)*l),n>a||i>r?null:((i>n||isNaN(n))&&(n=i),(a=0?(o=(t.min.z-u.z)*c,s=(t.max.z-u.z)*c):(o=(t.max.z-u.z)*c,s=(t.min.z-u.z)*c),n>s||o>r?null:((o>n||n!=n)&&(n=o),(s=0?n:r,e)))}intersectsBox(t){return null!==this.intersectBox(t,Te)}intersectTriangle(t,e,n,r,i){Le.subVectors(e,t),De.subVectors(n,t),Oe.crossVectors(Le,De);let a,o=this.direction.dot(Oe);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}Pe.subVectors(this.origin,t);const s=a*this.direction.dot(De.crossVectors(Pe,De));if(s<0)return null;const A=a*this.direction.dot(Le.cross(Pe));if(A<0)return null;if(s+A>o)return null;const l=-a*Pe.dot(Oe);return l<0?null:this.at(l/o,i)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class qe{constructor(t,e,n,r,i,a,o,s,A,l,c,u,h,d,f,p){qe.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,r,i,a,o,s,A,l,c,u,h,d,f,p)}set(t,e,n,r,i,a,o,s,A,l,c,u,h,d,f,p){const m=this.elements;return m[0]=t,m[4]=e,m[8]=n,m[12]=r,m[1]=i,m[5]=a,m[9]=o,m[13]=s,m[2]=A,m[6]=l,m[10]=c,m[14]=u,m[3]=h,m[7]=d,m[11]=f,m[15]=p,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new qe).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,r=1/Ue.setFromMatrixColumn(t,0).length(),i=1/Ue.setFromMatrixColumn(t,1).length(),a=1/Ue.setFromMatrixColumn(t,2).length();return e[0]=n[0]*r,e[1]=n[1]*r,e[2]=n[2]*r,e[3]=0,e[4]=n[4]*i,e[5]=n[5]*i,e[6]=n[6]*i,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,r=t.y,i=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),A=Math.sin(r),l=Math.cos(i),c=Math.sin(i);if("XYZ"===t.order){const t=a*l,n=a*c,r=o*l,i=o*c;e[0]=s*l,e[4]=-s*c,e[8]=A,e[1]=n+r*A,e[5]=t-i*A,e[9]=-o*s,e[2]=i-t*A,e[6]=r+n*A,e[10]=a*s}else if("YXZ"===t.order){const t=s*l,n=s*c,r=A*l,i=A*c;e[0]=t+i*o,e[4]=r*o-n,e[8]=a*A,e[1]=a*c,e[5]=a*l,e[9]=-o,e[2]=n*o-r,e[6]=i+t*o,e[10]=a*s}else if("ZXY"===t.order){const t=s*l,n=s*c,r=A*l,i=A*c;e[0]=t-i*o,e[4]=-a*c,e[8]=r+n*o,e[1]=n+r*o,e[5]=a*l,e[9]=i-t*o,e[2]=-a*A,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){const t=a*l,n=a*c,r=o*l,i=o*c;e[0]=s*l,e[4]=r*A-n,e[8]=t*A+i,e[1]=s*c,e[5]=i*A+t,e[9]=n*A-r,e[2]=-A,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){const t=a*s,n=a*A,r=o*s,i=o*A;e[0]=s*l,e[4]=i-t*c,e[8]=r*c+n,e[1]=c,e[5]=a*l,e[9]=-o*l,e[2]=-A*l,e[6]=n*c+r,e[10]=t-i*c}else if("XZY"===t.order){const t=a*s,n=a*A,r=o*s,i=o*A;e[0]=s*l,e[4]=-c,e[8]=A*l,e[1]=t*c+i,e[5]=a*l,e[9]=n*c-r,e[2]=r*c-n,e[6]=o*l,e[10]=i*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Be,t,ke)}lookAt(t,e,n){const r=this.elements;return Ge.subVectors(t,e),0===Ge.lengthSq()&&(Ge.z=1),Ge.normalize(),Fe.crossVectors(n,Ge),0===Fe.lengthSq()&&(1===Math.abs(n.z)?Ge.x+=1e-4:Ge.z+=1e-4,Ge.normalize(),Fe.crossVectors(n,Ge)),Fe.normalize(),ze.crossVectors(Ge,Fe),r[0]=Fe.x,r[4]=ze.x,r[8]=Ge.x,r[1]=Fe.y,r[5]=ze.y,r[9]=Ge.y,r[2]=Fe.z,r[6]=ze.z,r[10]=Ge.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[4],s=n[8],A=n[12],l=n[1],c=n[5],u=n[9],h=n[13],d=n[2],f=n[6],p=n[10],m=n[14],g=n[3],v=n[7],_=n[11],y=n[15],x=r[0],b=r[4],M=r[8],w=r[12],E=r[1],S=r[5],T=r[9],C=r[13],R=r[2],P=r[6],L=r[10],D=r[14],O=r[3],I=r[7],q=r[11],U=r[15];return i[0]=a*x+o*E+s*R+A*O,i[4]=a*b+o*S+s*P+A*I,i[8]=a*M+o*T+s*L+A*q,i[12]=a*w+o*C+s*D+A*U,i[1]=l*x+c*E+u*R+h*O,i[5]=l*b+c*S+u*P+h*I,i[9]=l*M+c*T+u*L+h*q,i[13]=l*w+c*C+u*D+h*U,i[2]=d*x+f*E+p*R+m*O,i[6]=d*b+f*S+p*P+m*I,i[10]=d*M+f*T+p*L+m*q,i[14]=d*w+f*C+p*D+m*U,i[3]=g*x+v*E+_*R+y*O,i[7]=g*b+v*S+_*P+y*I,i[11]=g*M+v*T+_*L+y*q,i[15]=g*w+v*C+_*D+y*U,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],r=t[8],i=t[12],a=t[1],o=t[5],s=t[9],A=t[13],l=t[2],c=t[6],u=t[10],h=t[14];return t[3]*(+i*s*c-r*A*c-i*o*u+n*A*u+r*o*h-n*s*h)+t[7]*(+e*s*h-e*A*u+i*a*u-r*a*h+r*A*l-i*s*l)+t[11]*(+e*A*c-e*o*h-i*a*c+n*a*h+i*o*l-n*A*l)+t[15]*(-r*o*l-e*s*c+e*o*u+r*a*c-n*a*u+n*s*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const r=this.elements;return t.isVector3?(r[12]=t.x,r[13]=t.y,r[14]=t.z):(r[12]=t,r[13]=e,r[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],A=t[7],l=t[8],c=t[9],u=t[10],h=t[11],d=t[12],f=t[13],p=t[14],m=t[15],g=c*p*A-f*u*A+f*s*h-o*p*h-c*s*m+o*u*m,v=d*u*A-l*p*A-d*s*h+a*p*h+l*s*m-a*u*m,_=l*f*A-d*c*A+d*o*h-a*f*h-l*o*m+a*c*m,y=d*c*s-l*f*s-d*o*u+a*f*u+l*o*p-a*c*p,x=e*g+n*v+r*_+i*y;if(0===x)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/x;return t[0]=g*b,t[1]=(f*u*i-c*p*i-f*r*h+n*p*h+c*r*m-n*u*m)*b,t[2]=(o*p*i-f*s*i+f*r*A-n*p*A-o*r*m+n*s*m)*b,t[3]=(c*s*i-o*u*i-c*r*A+n*u*A+o*r*h-n*s*h)*b,t[4]=v*b,t[5]=(l*p*i-d*u*i+d*r*h-e*p*h-l*r*m+e*u*m)*b,t[6]=(d*s*i-a*p*i-d*r*A+e*p*A+a*r*m-e*s*m)*b,t[7]=(a*u*i-l*s*i+l*r*A-e*u*A-a*r*h+e*s*h)*b,t[8]=_*b,t[9]=(d*c*i-l*f*i-d*n*h+e*f*h+l*n*m-e*c*m)*b,t[10]=(a*f*i-d*o*i+d*n*A-e*f*A-a*n*m+e*o*m)*b,t[11]=(l*o*i-a*c*i-l*n*A+e*c*A+a*n*h-e*o*h)*b,t[12]=y*b,t[13]=(l*f*r-d*c*r+d*n*u-e*f*u-l*n*p+e*c*p)*b,t[14]=(d*o*r-a*f*r-d*n*s+e*f*s+a*n*p-e*o*p)*b,t[15]=(a*c*r-l*o*r+l*n*s-e*c*s-a*n*u+e*o*u)*b,this}scale(t){const e=this.elements,n=t.x,r=t.y,i=t.z;return e[0]*=n,e[4]*=r,e[8]*=i,e[1]*=n,e[5]*=r,e[9]*=i,e[2]*=n,e[6]*=r,e[10]*=i,e[3]*=n,e[7]*=r,e[11]*=i,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],r=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,r))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),r=Math.sin(e),i=1-n,a=t.x,o=t.y,s=t.z,A=i*a,l=i*o;return this.set(A*a+n,A*o-r*s,A*s+r*o,0,A*o+r*s,l*o+n,l*s-r*a,0,A*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,r,i,a){return this.set(1,n,i,0,t,1,a,0,e,r,1,0,0,0,0,1),this}compose(t,e,n){const r=this.elements,i=e._x,a=e._y,o=e._z,s=e._w,A=i+i,l=a+a,c=o+o,u=i*A,h=i*l,d=i*c,f=a*l,p=a*c,m=o*c,g=s*A,v=s*l,_=s*c,y=n.x,x=n.y,b=n.z;return r[0]=(1-(f+m))*y,r[1]=(h+_)*y,r[2]=(d-v)*y,r[3]=0,r[4]=(h-_)*x,r[5]=(1-(u+m))*x,r[6]=(p+g)*x,r[7]=0,r[8]=(d+v)*b,r[9]=(p-g)*b,r[10]=(1-(u+f))*b,r[11]=0,r[12]=t.x,r[13]=t.y,r[14]=t.z,r[15]=1,this}decompose(t,e,n){const r=this.elements;let i=Ue.set(r[0],r[1],r[2]).length();const a=Ue.set(r[4],r[5],r[6]).length(),o=Ue.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),t.x=r[12],t.y=r[13],t.z=r[14],Ne.copy(this);const s=1/i,A=1/a,l=1/o;return Ne.elements[0]*=s,Ne.elements[1]*=s,Ne.elements[2]*=s,Ne.elements[4]*=A,Ne.elements[5]*=A,Ne.elements[6]*=A,Ne.elements[8]*=l,Ne.elements[9]*=l,Ne.elements[10]*=l,e.setFromRotationMatrix(Ne),n.x=i,n.y=a,n.z=o,this}makePerspective(t,e,n,r,i,a,o=2e3){const s=this.elements,A=2*i/(e-t),l=2*i/(n-r),c=(e+t)/(e-t),u=(n+r)/(n-r);let h,d;if(o===pt)h=-(a+i)/(a-i),d=-2*a*i/(a-i);else{if(o!==mt)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);h=-a/(a-i),d=-a*i/(a-i)}return s[0]=A,s[4]=0,s[8]=c,s[12]=0,s[1]=0,s[5]=l,s[9]=u,s[13]=0,s[2]=0,s[6]=0,s[10]=h,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,r,i,a,o=2e3){const s=this.elements,A=1/(e-t),l=1/(n-r),c=1/(a-i),u=(e+t)*A,h=(n+r)*l;let d,f;if(o===pt)d=(a+i)*c,f=-2*c;else{if(o!==mt)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);d=i*c,f=-1*c}return s[0]=2*A,s[4]=0,s[8]=0,s[12]=-u,s[1]=0,s[5]=2*l,s[9]=0,s[13]=-h,s[2]=0,s[6]=0,s[10]=f,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const Ue=new ae,Ne=new qe,Be=new ae(0,0,0),ke=new ae(1,1,1),Fe=new ae,ze=new ae,Ge=new ae,He=new qe,je=new ie;class Ve{constructor(t=0,e=0,n=0,r=Ve.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=r}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,r=this._order){return this._x=t,this._y=e,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const r=t.elements,i=r[0],a=r[4],o=r[8],s=r[1],A=r[5],l=r[9],c=r[2],u=r[6],h=r[10];switch(e){case"XYZ":this._y=Math.asin(Mt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,h),this._z=Math.atan2(-a,i)):(this._x=Math.atan2(u,A),this._z=0);break;case"YXZ":this._x=Math.asin(-Mt(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,h),this._z=Math.atan2(s,A)):(this._y=Math.atan2(-c,i),this._z=0);break;case"ZXY":this._x=Math.asin(Mt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,h),this._z=Math.atan2(-a,A)):(this._y=0,this._z=Math.atan2(s,i));break;case"ZYX":this._y=Math.asin(-Mt(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,h),this._z=Math.atan2(s,i)):(this._x=0,this._z=Math.atan2(-a,A));break;case"YZX":this._z=Math.asin(Mt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-l,A),this._y=Math.atan2(-c,i)):(this._x=0,this._y=Math.atan2(o,h));break;case"XZY":this._z=Math.asin(-Mt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(u,A),this._y=Math.atan2(o,i)):(this._x=Math.atan2(-l,h),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return He.makeRotationFromQuaternion(t),this.setFromRotationMatrix(He,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return je.setFromEuler(this),this.setFromQuaternion(je,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Ve.DEFAULT_ORDER="XYZ";class We{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.visibility=this._visibility,r.active=this._active,r.bounds=this._bounds.map((t=>({boxInitialized:t.boxInitialized,boxMin:t.box.min.toArray(),boxMax:t.box.max.toArray(),sphereInitialized:t.sphereInitialized,sphereRadius:t.sphere.radius,sphereCenter:t.sphere.center.toArray()}))),r.maxGeometryCount=this._maxGeometryCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.geometryCount=this._geometryCount,r.matricesTexture=this._matricesTexture.toJSON(t),null!==this.boundingSphere&&(r.boundingSphere={center:r.boundingSphere.center.toArray(),radius:r.boundingSphere.radius}),null!==this.boundingBox&&(r.boundingBox={min:r.boundingBox.min.toArray(),max:r.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(r.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=i(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,r=n.length;e0){r.children=[];for(let e=0;e0){r.animations=[];for(let e=0;e0&&(n.geometries=e),r.length>0&&(n.materials=r),i.length>0&&(n.textures=i),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),A.length>0&&(n.skeletons=A),l.length>0&&(n.animations=l),c.length>0&&(n.nodes=c)}return n.object=r,n;function a(t){const e=[];for(const n in t){const r=t[n];delete r.metadata,e.push(r)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)}static getBarycoord(t,e,n,r,i){An.subVectors(r,e),ln.subVectors(n,e),cn.subVectors(t,e);const a=An.dot(An),o=An.dot(ln),s=An.dot(cn),A=ln.dot(ln),l=ln.dot(cn),c=a*A-o*o;if(0===c)return i.set(0,0,0),null;const u=1/c,h=(A*s-o*l)*u,d=(a*l-o*s)*u;return i.set(1-h-d,d,h)}static containsPoint(t,e,n,r){return null!==this.getBarycoord(t,e,n,r,un)&&(un.x>=0&&un.y>=0&&un.x+un.y<=1)}static getInterpolation(t,e,n,r,i,a,o,s){return null===this.getBarycoord(t,e,n,r,un)?(s.x=0,s.y=0,"z"in s&&(s.z=0),"w"in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(i,un.x),s.addScaledVector(a,un.y),s.addScaledVector(o,un.z),s)}static isFrontFacing(t,e,n,r){return An.subVectors(n,e),ln.subVectors(t,e),An.cross(ln).dot(r)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,r){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[r]),this}setFromAttributeAndIndices(t,e,n,r){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,r),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return An.subVectors(this.c,this.b),ln.subVectors(this.a,this.b),.5*An.cross(ln).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return vn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return vn.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,n,r,i){return vn.getInterpolation(t,this.a,this.b,this.c,e,n,r,i)}containsPoint(t){return vn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return vn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,r=this.b,i=this.c;let a,o;hn.subVectors(r,n),dn.subVectors(i,n),pn.subVectors(t,n);const s=hn.dot(pn),A=dn.dot(pn);if(s<=0&&A<=0)return e.copy(n);mn.subVectors(t,r);const l=hn.dot(mn),c=dn.dot(mn);if(l>=0&&c<=l)return e.copy(r);const u=s*c-l*A;if(u<=0&&s>=0&&l<=0)return a=s/(s-l),e.copy(n).addScaledVector(hn,a);gn.subVectors(t,i);const h=hn.dot(gn),d=dn.dot(gn);if(d>=0&&h<=d)return e.copy(i);const f=h*A-s*d;if(f<=0&&A>=0&&d<=0)return o=A/(A-d),e.copy(n).addScaledVector(dn,o);const p=l*d-h*c;if(p<=0&&c-l>=0&&h-d>=0)return fn.subVectors(i,r),o=(c-l)/(c-l+(h-d)),e.copy(r).addScaledVector(fn,o);const m=1/(p+f+u);return a=f*m,o=u*m,e.copy(n).addScaledVector(hn,a).addScaledVector(dn,o)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const _n={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},yn={h:0,s:0,l:0},xn={h:0,s:0,l:0};function bn(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}let Mn=class{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=rt){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Ht.toWorkingColorSpace(this,e),this}setRGB(t,e,n,r=Ht.workingColorSpace){return this.r=t,this.g=e,this.b=n,Ht.toWorkingColorSpace(this,r),this}setHSL(t,e,n,r=Ht.workingColorSpace){if(t=wt(t,1),e=Mt(e,0,1),n=Mt(n,0,1),0===e)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+e):n+e-n*e,i=2*n-r;this.r=bn(i,r,t+1/3),this.g=bn(i,r,t),this.b=bn(i,r,t-1/3)}return Ht.toWorkingColorSpace(this,r),this}setStyle(t,e=rt){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(t)){let i;const a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setRGB(Math.min(255,parseInt(i[1],10))/255,Math.min(255,parseInt(i[2],10))/255,Math.min(255,parseInt(i[3],10))/255,e);if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setRGB(Math.min(100,parseInt(i[1],10))/100,Math.min(100,parseInt(i[2],10))/100,Math.min(100,parseInt(i[3],10))/100,e);break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setHSL(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=r[1],i=n.length;if(3===i)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===i)return this.setHex(parseInt(n,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=rt){const n=_n[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=jt(t.r),this.g=jt(t.g),this.b=jt(t.b),this}copyLinearToSRGB(t){return this.r=Vt(t.r),this.g=Vt(t.g),this.b=Vt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=rt){return Ht.fromWorkingColorSpace(wn.copy(this),t),65536*Math.round(Mt(255*wn.r,0,255))+256*Math.round(Mt(255*wn.g,0,255))+Math.round(Mt(255*wn.b,0,255))}getHexString(t=rt){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Ht.workingColorSpace){Ht.fromWorkingColorSpace(wn.copy(this),e);const n=wn.r,r=wn.g,i=wn.b,a=Math.max(n,r,i),o=Math.min(n,r,i);let s,A;const l=(o+a)/2;if(o===a)s=0,A=0;else{const t=a-o;switch(A=l<=.5?t/(a+o):t/(2-a-o),a){case n:s=(r-i)/t+(r0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const r=this[e];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[e]=n:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function r(t){const e=[];for(const n in t){const r=t[n];delete r.metadata,e.push(r)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==m&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==v&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ut&&(n.stencilFail=this.stencilFail),this.stencilZFail!==ut&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==ut&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=r(t.textures),i=r(t.images);e.length>0&&(n.textures=e),i.length>0&&(n.images=i)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let r=0;r!==t;++r)n[r]=e[r].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}class Tn extends Sn{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Mn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=_,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const Cn=new ae,Rn=new Lt;class Pn{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=ht,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=j,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}get updateRange(){return Bt("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let r=0,i=this.itemSize;r0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const r=n[e];t.data.attributes[e]=r.toJSON(t.data)}const r={};let i=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],a=[];for(let e=0,r=n.length;e0&&(r[e]=a,i=!0)}i&&(t.data.morphAttributes=r,t.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(t.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const r=t.attributes;for(const t in r){const n=r[t];this.setAttribute(t,n.clone(e))}const i=t.morphAttributes;for(const t in i){const n=[],r=i[t];for(let t=0,i=r.length;t0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t(t.far-t.near)**2)return}Gn.copy(i).invert(),Hn.copy(t.ray).applyMatrix4(Gn),null!==n.boundingBox&&!1===Hn.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Hn)}}_computeIntersections(t,e,n){let r;const i=this.geometry,a=this.material,o=i.index,s=i.attributes.position,A=i.attributes.uv,l=i.attributes.uv1,c=i.attributes.normal,u=i.groups,h=i.drawRange;if(null!==o)if(Array.isArray(a))for(let i=0,s=u.length;in.far?null:{distance:l,point:ir.clone(),object:t}}(t,e,n,r,Wn,Xn,Qn,rr);if(c){i&&(Kn.fromBufferAttribute(i,s),Jn.fromBufferAttribute(i,A),$n.fromBufferAttribute(i,l),c.uv=vn.getInterpolation(rr,Wn,Xn,Qn,Kn,Jn,$n,new Lt)),a&&(Kn.fromBufferAttribute(a,s),Jn.fromBufferAttribute(a,A),$n.fromBufferAttribute(a,l),c.uv1=vn.getInterpolation(rr,Wn,Xn,Qn,Kn,Jn,$n,new Lt),c.uv2=c.uv1),o&&(tr.fromBufferAttribute(o,s),er.fromBufferAttribute(o,A),nr.fromBufferAttribute(o,l),c.normal=vn.getInterpolation(rr,Wn,Xn,Qn,tr,er,nr,new ae),c.normal.dot(r.direction)>0&&c.normal.multiplyScalar(-1));const t={a:s,b:A,c:l,normal:new ae,materialIndex:0};vn.getNormal(Wn,Xn,Qn,t.normal),c.face=t}return c}class sr extends zn{constructor(t=1,e=1,n=1,r=1,i=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:r,heightSegments:i,depthSegments:a};const o=this;r=Math.floor(r),i=Math.floor(i),a=Math.floor(a);const s=[],A=[],l=[],c=[];let u=0,h=0;function d(t,e,n,r,i,a,d,f,p,m,g){const v=a/p,_=d/m,y=a/2,x=d/2,b=f/2,M=p+1,w=m+1;let E=0,S=0;const T=new ae;for(let a=0;a0?1:-1,l.push(T.x,T.y,T.z),c.push(s/p),c.push(1-a/m),E+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class dr extends sn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new qe,this.projectionMatrix=new qe,this.projectionMatrixInverse=new qe,this.coordinateSystem=pt}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const fr=new ae,pr=new Lt,mr=new Lt;class gr extends dr{constructor(t=50,e=1,n=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*xt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*yt*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*xt*Math.atan(Math.tan(.5*yt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,n){fr.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(fr.x,fr.y).multiplyScalar(-t/fr.z),fr.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(fr.x,fr.y).multiplyScalar(-t/fr.z)}getViewSize(t,e){return this.getViewBounds(t,pr,mr),e.subVectors(mr,pr)}setViewOffset(t,e,n,r,i,a){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*yt*this.fov)/this.zoom,n=2*e,r=this.aspect*n,i=-.5*r;const a=this.view;if(null!==this.view&&this.view.enabled){const t=a.fullWidth,o=a.fullHeight;i+=a.offsetX*r/t,e-=a.offsetY*n/o,r*=a.width/t,n*=a.height/o}const o=this.filmOffset;0!==o&&(i+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const vr=-90;class _r extends sn{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new gr(vr,1,t,e);r.layers=this.layers,this.add(r);const i=new gr(vr,1,t,e);i.layers=this.layers,this.add(i);const a=new gr(vr,1,t,e);a.layers=this.layers,this.add(a);const o=new gr(vr,1,t,e);o.layers=this.layers,this.add(o);const s=new gr(vr,1,t,e);s.layers=this.layers,this.add(s);const A=new gr(vr,1,t,e);A.layers=this.layers,this.add(A)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,r,i,a,o,s]=e;for(const t of e)this.remove(t);if(t===pt)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),i.up.set(0,0,-1),i.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(t!==mt)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),i.up.set(0,0,1),i.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:r}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[i,a,o,s,A,l]=this.children,c=t.getRenderTarget(),u=t.getActiveCubeFace(),h=t.getActiveMipmapLevel(),d=t.xr.enabled;t.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0,r),t.render(e,i),t.setRenderTarget(n,1,r),t.render(e,a),t.setRenderTarget(n,2,r),t.render(e,o),t.setRenderTarget(n,3,r),t.render(e,s),t.setRenderTarget(n,4,r),t.render(e,A),n.texture.generateMipmaps=f,t.setRenderTarget(n,5,r),t.render(e,l),t.setRenderTarget(c,u,h),t.xr.enabled=d,n.texture.needsPMREMUpdate=!0}}class yr extends Jt{constructor(t,e,n,r,i,a,o,s,A,l){super(t=void 0!==t?t:[],e=void 0!==e?e:R,n,r,i,a,o,s,A,l),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class xr extends ee{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},r=[n,n,n,n,n,n];void 0!==e.encoding&&(Bt("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),e.colorSpace=e.encoding===et?rt:nt),this.texture=new yr(r,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:N}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},r=new sr(5,5,5),i=new hr({name:"CubemapFromEquirect",uniforms:Ar(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:g,blending:0});i.uniforms.tEquirect.value=e;const a=new ar(r,i),o=e.minFilter;e.minFilter===k&&(e.minFilter=N);return new _r(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(t,e,n,r){const i=t.getRenderTarget();for(let i=0;i<6;i++)t.setRenderTarget(this,i),t.clear(e,n,r);t.setRenderTarget(i)}}const br=new ae,Mr=new ae,wr=new Dt;class Er{constructor(t=new ae(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,r){return this.normal.set(t,e,n),this.constant=r,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const r=br.subVectors(n,e).cross(Mr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(r,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(br),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const i=-(t.start.dot(this.normal)+this.constant)/r;return i<0||i>1?null:e.copy(t.start).addScaledVector(n,i)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||wr.getNormalMatrix(t),r=this.coplanarPoint(br).applyMatrix4(t),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Sr=new Se,Tr=new ae;class Cr{constructor(t=new Er,e=new Er,n=new Er,r=new Er,i=new Er,a=new Er){this.planes=[t,e,n,r,i,a]}set(t,e,n,r,i,a){const o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=2e3){const n=this.planes,r=t.elements,i=r[0],a=r[1],o=r[2],s=r[3],A=r[4],l=r[5],c=r[6],u=r[7],h=r[8],d=r[9],f=r[10],p=r[11],m=r[12],g=r[13],v=r[14],_=r[15];if(n[0].setComponents(s-i,u-A,p-h,_-m).normalize(),n[1].setComponents(s+i,u+A,p+h,_+m).normalize(),n[2].setComponents(s+a,u+l,p+d,_+g).normalize(),n[3].setComponents(s-a,u-l,p-d,_-g).normalize(),n[4].setComponents(s-o,u-c,p-f,_-v).normalize(),e===pt)n[5].setComponents(s+o,u+c,p+f,_+v).normalize();else{if(e!==mt)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);n[5].setComponents(o,c,f,v).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),Sr.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),Sr.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(Sr)}intersectsSprite(t){return Sr.center.set(0,0,0),Sr.radius=.7071067811865476,Sr.applyMatrix4(t.matrixWorld),this.intersectsSphere(Sr)}intersectsSphere(t){const e=this.planes,n=t.center,r=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,Tr.y=r.normal.y>0?t.max.y:t.min.y,Tr.z=r.normal.z>0?t.max.z:t.min.z,r.distanceToPoint(Tr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Rr(){let t=null,e=!1,n=null,r=null;function i(e,a){n(e,a),r=t.requestAnimationFrame(i)}return{start:function(){!0!==e&&null!==n&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Pr(t,e){const n=e.isWebGL2,r=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),r.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=r.get(e);n&&(t.deleteBuffer(n.buffer),r.delete(e))},update:function(e,i){if(e.isGLBufferAttribute){const t=r.get(e);return void((!t||t.version 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Or={common:{diffuse:{value:new Mn(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Dt},alphaMap:{value:null},alphaMapTransform:{value:new Dt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Dt}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Dt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Dt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Dt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Dt},normalScale:{value:new Lt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Dt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Dt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Dt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Dt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Mn(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Mn(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Dt},alphaTest:{value:0},uvTransform:{value:new Dt}},sprite:{diffuse:{value:new Mn(16777215)},opacity:{value:1},center:{value:new Lt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Dt},alphaMap:{value:null},alphaMapTransform:{value:new Dt},alphaTest:{value:0}}},Ir={basic:{uniforms:lr([Or.common,Or.specularmap,Or.envmap,Or.aomap,Or.lightmap,Or.fog]),vertexShader:Dr.meshbasic_vert,fragmentShader:Dr.meshbasic_frag},lambert:{uniforms:lr([Or.common,Or.specularmap,Or.envmap,Or.aomap,Or.lightmap,Or.emissivemap,Or.bumpmap,Or.normalmap,Or.displacementmap,Or.fog,Or.lights,{emissive:{value:new Mn(0)}}]),vertexShader:Dr.meshlambert_vert,fragmentShader:Dr.meshlambert_frag},phong:{uniforms:lr([Or.common,Or.specularmap,Or.envmap,Or.aomap,Or.lightmap,Or.emissivemap,Or.bumpmap,Or.normalmap,Or.displacementmap,Or.fog,Or.lights,{emissive:{value:new Mn(0)},specular:{value:new Mn(1118481)},shininess:{value:30}}]),vertexShader:Dr.meshphong_vert,fragmentShader:Dr.meshphong_frag},standard:{uniforms:lr([Or.common,Or.envmap,Or.aomap,Or.lightmap,Or.emissivemap,Or.bumpmap,Or.normalmap,Or.displacementmap,Or.roughnessmap,Or.metalnessmap,Or.fog,Or.lights,{emissive:{value:new Mn(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Dr.meshphysical_vert,fragmentShader:Dr.meshphysical_frag},toon:{uniforms:lr([Or.common,Or.aomap,Or.lightmap,Or.emissivemap,Or.bumpmap,Or.normalmap,Or.displacementmap,Or.gradientmap,Or.fog,Or.lights,{emissive:{value:new Mn(0)}}]),vertexShader:Dr.meshtoon_vert,fragmentShader:Dr.meshtoon_frag},matcap:{uniforms:lr([Or.common,Or.bumpmap,Or.normalmap,Or.displacementmap,Or.fog,{matcap:{value:null}}]),vertexShader:Dr.meshmatcap_vert,fragmentShader:Dr.meshmatcap_frag},points:{uniforms:lr([Or.points,Or.fog]),vertexShader:Dr.points_vert,fragmentShader:Dr.points_frag},dashed:{uniforms:lr([Or.common,Or.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Dr.linedashed_vert,fragmentShader:Dr.linedashed_frag},depth:{uniforms:lr([Or.common,Or.displacementmap]),vertexShader:Dr.depth_vert,fragmentShader:Dr.depth_frag},normal:{uniforms:lr([Or.common,Or.bumpmap,Or.normalmap,Or.displacementmap,{opacity:{value:1}}]),vertexShader:Dr.meshnormal_vert,fragmentShader:Dr.meshnormal_frag},sprite:{uniforms:lr([Or.sprite,Or.fog]),vertexShader:Dr.sprite_vert,fragmentShader:Dr.sprite_frag},background:{uniforms:{uvTransform:{value:new Dt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Dr.background_vert,fragmentShader:Dr.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:Dr.backgroundCube_vert,fragmentShader:Dr.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Dr.cube_vert,fragmentShader:Dr.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Dr.equirect_vert,fragmentShader:Dr.equirect_frag},distanceRGBA:{uniforms:lr([Or.common,Or.displacementmap,{referencePosition:{value:new ae},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Dr.distanceRGBA_vert,fragmentShader:Dr.distanceRGBA_frag},shadow:{uniforms:lr([Or.lights,Or.fog,{color:{value:new Mn(0)},opacity:{value:1}}]),vertexShader:Dr.shadow_vert,fragmentShader:Dr.shadow_frag}};Ir.physical={uniforms:lr([Ir.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Dt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Dt},clearcoatNormalScale:{value:new Lt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Dt},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Dt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Dt},sheen:{value:0},sheenColor:{value:new Mn(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Dt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Dt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Dt},transmissionSamplerSize:{value:new Lt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Dt},attenuationDistance:{value:0},attenuationColor:{value:new Mn(0)},specularColor:{value:new Mn(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Dt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Dt},anisotropyVector:{value:new Lt},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Dt}}]),vertexShader:Dr.meshphysical_vert,fragmentShader:Dr.meshphysical_frag};const qr={r:0,b:0,g:0};function Ur(t,e,n,r,i,a,o){const s=new Mn(0);let A,l,c=!0===a?0:1,u=null,h=0,d=null;function f(e,n){e.getRGB(qr,cr(t)),r.buffers.color.setClear(qr.r,qr.g,qr.b,n,o)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),c=e,f(s,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,f(s,c)},render:function(a,p){let v=!1,_=!0===p.isScene?p.background:null;if(_&&_.isTexture){_=(p.backgroundBlurriness>0?n:e).get(_)}null===_?f(s,c):_&&_.isColor&&(f(_,1),v=!0);const y=t.xr.getEnvironmentBlendMode();"additive"===y?r.buffers.color.setClear(0,0,0,1,o):"alpha-blend"===y&&r.buffers.color.setClear(0,0,0,0,o),(t.autoClear||v)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),_&&(_.isCubeTexture||_.mapping===L)?(void 0===l&&(l=new ar(new sr(1,1,1),new hr({name:"BackgroundCubeMaterial",uniforms:Ar(Ir.backgroundCube.uniforms),vertexShader:Ir.backgroundCube.vertexShader,fragmentShader:Ir.backgroundCube.fragmentShader,side:g,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(l)),l.material.uniforms.envMap.value=_,l.material.uniforms.flipEnvMap.value=_.isCubeTexture&&!1===_.isRenderTargetTexture?-1:1,l.material.uniforms.backgroundBlurriness.value=p.backgroundBlurriness,l.material.uniforms.backgroundIntensity.value=p.backgroundIntensity,l.material.toneMapped=Ht.getTransfer(_.colorSpace)!==At,u===_&&h===_.version&&d===t.toneMapping||(l.material.needsUpdate=!0,u=_,h=_.version,d=t.toneMapping),l.layers.enableAll(),a.unshift(l,l.geometry,l.material,0,0,null)):_&&_.isTexture&&(void 0===A&&(A=new ar(new Lr(2,2),new hr({name:"BackgroundMaterial",uniforms:Ar(Ir.background.uniforms),vertexShader:Ir.background.vertexShader,fragmentShader:Ir.background.fragmentShader,side:m,depthTest:!1,depthWrite:!1,fog:!1})),A.geometry.deleteAttribute("normal"),Object.defineProperty(A.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(A)),A.material.uniforms.t2D.value=_,A.material.uniforms.backgroundIntensity.value=p.backgroundIntensity,A.material.toneMapped=Ht.getTransfer(_.colorSpace)!==At,!0===_.matrixAutoUpdate&&_.updateMatrix(),A.material.uniforms.uvTransform.value.copy(_.matrix),u===_&&h===_.version&&d===t.toneMapping||(A.material.needsUpdate=!0,u=_,h=_.version,d=t.toneMapping),A.layers.enableAll(),a.unshift(A,A.geometry,A.material,0,0,null))}}}function Nr(t,e,n,r){const i=t.getParameter(t.MAX_VERTEX_ATTRIBS),a=r.isWebGL2?null:e.get("OES_vertex_array_object"),o=r.isWebGL2||null!==a,s={},A=d(null);let l=A,c=!1;function u(e){return r.isWebGL2?t.bindVertexArray(e):a.bindVertexArrayOES(e)}function h(e){return r.isWebGL2?t.deleteVertexArray(e):a.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],r=[];for(let t=0;t=0){const n=i[e];let r=a[e];if(void 0===r&&("instanceMatrix"===e&&t.instanceMatrix&&(r=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(r=t.instanceColor)),void 0===n)return!0;if(n.attribute!==r)return!0;if(r&&n.data!==r.data)return!0;o++}}return l.attributesNum!==o||l.index!==r}(i,_,h,y),x&&function(t,e,n,r){const i={},a=e.attributes;let o=0;const s=n.getAttributes();for(const e in s){if(s[e].location>=0){let n=a[e];void 0===n&&("instanceMatrix"===e&&t.instanceMatrix&&(n=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(n=t.instanceColor));const r={};r.attribute=n,n&&n.data&&(r.data=n.data),i[e]=r,o++}}l.attributes=i,l.attributesNum=o,l.index=r}(i,_,h,y)}else{const t=!0===A.wireframe;l.geometry===_.id&&l.program===h.id&&l.wireframe===t||(l.geometry=_.id,l.program=h.id,l.wireframe=t,x=!0)}null!==y&&n.update(y,t.ELEMENT_ARRAY_BUFFER),(x||c)&&(c=!1,function(i,a,o,s){if(!1===r.isWebGL2&&(i.isInstancedMesh||s.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;f();const A=s.attributes,l=o.getAttributes(),c=a.defaultAttributeValues;for(const e in l){const a=l[e];if(a.location>=0){let o=A[e];if(void 0===o&&("instanceMatrix"===e&&i.instanceMatrix&&(o=i.instanceMatrix),"instanceColor"===e&&i.instanceColor&&(o=i.instanceColor)),void 0!==o){const e=o.normalized,A=o.itemSize,l=n.get(o);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement,d=!0===r.isWebGL2&&(u===t.INT||u===t.UNSIGNED_INT||o.gpuType===G);if(o.isInterleavedBufferAttribute){const n=o.data,r=n.stride,l=o.offset;if(n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}const a="undefined"!=typeof WebGL2RenderingContext&&"WebGL2RenderingContext"===t.constructor.name;let o=void 0!==n.precision?n.precision:"highp";const s=i(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);const A=a||e.has("WEBGL_draw_buffers"),l=!0===n.logarithmicDepthBuffer,c=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),u=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),h=t.getParameter(t.MAX_TEXTURE_SIZE),d=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),f=t.getParameter(t.MAX_VERTEX_ATTRIBS),p=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),m=t.getParameter(t.MAX_VARYING_VECTORS),g=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),v=u>0,_=a||e.has("OES_texture_float");return{isWebGL2:a,drawBuffers:A,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");r=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:i,precision:o,logarithmicDepthBuffer:l,maxTextures:c,maxVertexTextures:u,maxTextureSize:h,maxCubemapSize:d,maxAttributes:f,maxVertexUniforms:p,maxVaryings:m,maxFragmentUniforms:g,vertexTextures:v,floatFragmentTextures:_,floatVertexTextures:v&&_,maxSamples:a?t.getParameter(t.MAX_SAMPLES):0}}function Fr(t){const e=this;let n=null,r=0,i=!1,a=!1;const o=new Er,s=new Dt,A={value:null,needsUpdate:!1};function l(t,n,r,i){const a=null!==t?t.length:0;let l=null;if(0!==a){if(l=A.value,!0!==i||null===l){const e=r+4*a,i=n.matrixWorldInverse;s.getNormalMatrix(i),(null===l||l.length0);e.numPlanes=r,e.numIntersection=0}();else{const t=a?0:r,e=4*t;let i=f.clippingState||null;A.value=i,i=l(u,s,e,c);for(let t=0;t!==e;++t)i[t]=n[t];f.clippingState=i,this.numIntersection=h?this.numPlanes:0,this.numPlanes+=t}}}function zr(t){let e=new WeakMap;function n(t,e){return 303===e?t.mapping=R:304===e&&(t.mapping=P),t}function r(t){const n=t.target;n.removeEventListener("dispose",r);const i=e.get(n);void 0!==i&&(e.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const a=i.mapping;if(303===a||304===a){if(e.has(i)){return n(e.get(i).texture,i.mapping)}{const a=i.image;if(a&&a.height>0){const o=new xr(a.height);return o.fromEquirectangularTexture(t,i),e.set(i,o),i.addEventListener("dispose",r),n(o.texture,i.mapping)}return null}}}return i},dispose:function(){e=new WeakMap}}}class Gr extends dr{constructor(t=-1,e=1,n=1,r=-1,i=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=r,this.near=i,this.far=a,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,r,i,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,r=(this.top+this.bottom)/2;let i=n-t,a=n+t,o=r+e,s=r-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;i+=t*this.view.offsetX,a=i+t*this.view.width,o-=e*this.view.offsetY,s=o-e*this.view.height}this.projectionMatrix.makeOrthographic(i,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const Hr=[.125,.215,.35,.446,.526,.582],jr=20,Vr=new Gr,Wr=new Mn;let Xr=null,Qr=0,Yr=0;const Zr=(1+Math.sqrt(5))/2,Kr=1/Zr,Jr=[new ae(1,1,1),new ae(-1,1,1),new ae(1,1,-1),new ae(-1,1,-1),new ae(0,Zr,Kr),new ae(0,Zr,-Kr),new ae(Kr,0,Zr),new ae(-Kr,0,Zr),new ae(Zr,Kr,0),new ae(-Zr,Kr,0)];class $r{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,r=100){Xr=this._renderer.getRenderTarget(),Qr=this._renderer.getActiveCubeFace(),Yr=this._renderer.getActiveMipmapLevel(),this._setSize(256);const i=this._allocateTargets();return i.depthBuffer=!0,this._sceneToCubeUV(t,n,r,i),e>0&&this._blur(i,0,0,e),this._applyPMREM(i),this._cleanup(i),i}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=ri(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=ni(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;tt-4?s=Hr[o-t+4-1]:0===o&&(s=0),r.push(s);const A=1/(a-2),l=-A,c=1+A,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,f=3,p=2,m=1,g=new Float32Array(f*d*h),v=new Float32Array(p*d*h),_=new Float32Array(m*d*h);for(let t=0;t2?0:-1,r=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(r,f*d*t),v.set(u,p*d*t);const i=[t,t,t,t,t,t];_.set(i,m*d*t)}const y=new zn;y.setAttribute("position",new Pn(g,f)),y.setAttribute("uv",new Pn(v,p)),y.setAttribute("faceIndex",new Pn(_,m)),e.push(y),i>4&&i--}return{lodPlanes:e,sizeLods:n,sigmas:r}}(r)),this._blurMaterial=function(t,e,n){const r=new Float32Array(jr),i=new ae(0,1,0),a=new hr({name:"SphericalGaussianBlur",defines:{n:jr,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:ii(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(r,t,e)}return r}_compileMaterial(t){const e=new ar(this._lodPlanes[0],t);this._renderer.compile(e,Vr)}_sceneToCubeUV(t,e,n,r){const i=new gr(90,1,e,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,A=s.autoClear,l=s.toneMapping;s.getClearColor(Wr),s.toneMapping=b,s.autoClear=!1;const c=new Tn({name:"PMREM.Background",side:g,depthWrite:!1,depthTest:!1}),u=new ar(new sr,c);let h=!1;const d=t.background;d?d.isColor&&(c.color.copy(d),t.background=null,h=!0):(c.color.copy(Wr),h=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(i.up.set(0,a[e],0),i.lookAt(o[e],0,0)):1===n?(i.up.set(0,0,a[e]),i.lookAt(0,o[e],0)):(i.up.set(0,a[e],0),i.lookAt(0,0,o[e]));const A=this._cubeSize;ei(r,n*A,e>2?A:0,A,A),s.setRenderTarget(r),h&&s.render(u,i),s.render(t,i)}u.geometry.dispose(),u.material.dispose(),s.toneMapping=l,s.autoClear=A,t.background=d}_textureToCubeUV(t,e){const n=this._renderer,r=t.mapping===R||t.mapping===P;r?(null===this._cubemapMaterial&&(this._cubemapMaterial=ri()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=ni());const i=r?this._cubemapMaterial:this._equirectMaterial,a=new ar(this._lodPlanes[0],i);i.uniforms.envMap.value=t;const o=this._cubeSize;ei(e,0,0,3*o,2*o),n.setRenderTarget(e),n.render(a,Vr)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;ejr&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const p=[];let m=0;for(let t=0;tg-4?r-g+4:0),4*(this._cubeSize-v),3*v,2*v),s.setRenderTarget(e),s.render(l,Vr)}}function ti(t,e,n){const r=new ee(t,e,n);return r.texture.mapping=L,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function ei(t,e,n,r,i){t.viewport.set(e,n,r,i),t.scissor.set(e,n,r,i)}function ni(){return new hr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ii(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ri(){return new hr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ii(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ii(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function ai(t){let e=new WeakMap,n=null;function r(t){const n=t.target;n.removeEventListener("dispose",r);const i=e.get(n);void 0!==i&&(e.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const a=i.mapping,o=303===a||304===a,s=a===R||a===P;if(o||s){if(i.isRenderTargetTexture&&!0===i.needsPMREMUpdate){i.needsPMREMUpdate=!1;let r=e.get(i);return null===n&&(n=new $r(t)),r=o?n.fromEquirectangular(i,r):n.fromCubemap(i,r),e.set(i,r),r.texture}if(e.has(i))return e.get(i).texture;{const a=i.image;if(o&&a&&a.height>0||s&&a&&function(t){let e=0;const n=6;for(let r=0;re.maxTextureSize&&(E=Math.ceil(w/e.maxTextureSize),w=e.maxTextureSize);const S=new Float32Array(w*E*4*d),T=new ne(S,w,E,d);T.type=j,T.needsUpdate=!0;const C=4*M;for(let P=0;P0)return t;const i=e*n;let a=yi[i];if(void 0===a&&(a=new Float32Array(i),yi[i]=a),0!==e){r.toArray(a,0);for(let r=1,i=0;r!==e;++r)i+=n,t[r].toArray(a,i)}return a}function Si(t,e){if(t.length!==e.length)return!1;for(let n=0,r=t.length;n":" "} ${i}: ${n[t]}`)}return r.join("\n")}(t.getShaderSource(e),r)}return i}function wa(t,e){const n=function(t){const e=Ht.getPrimaries(Ht.workingColorSpace),n=Ht.getPrimaries(t);let r;switch(e===n?r="":e===ct&&n===lt?r="LinearDisplayP3ToLinearSRGB":e===lt&&n===ct&&(r="LinearSRGBToLinearDisplayP3"),t){case it:case ot:return[r,"LinearTransferOETF"];case rt:case at:return[r,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",t),[r,"LinearTransferOETF"]}}(e);return`vec4 ${t}( vec4 value ) { return ${n[0]}( ${n[1]}( value ) ); }`}function Ea(t,e){let n;switch(e){case M:n="Linear";break;case w:n="Reinhard";break;case E:n="OptimizedCineon";break;case S:n="ACESFilmic";break;case C:n="AgX";break;case T:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function Sa(t){return""!==t}function Ta(t,e){const n=e.numSpotLightShadows+e.numSpotLightMaps-e.numSpotLightShadowsWithMaps;return t.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function Ca(t,e){return t.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const Ra=/^[ \t]*#include +<([\w\d./]+)>/gm;function Pa(t){return t.replace(Ra,Da)}const La=new Map([["encodings_fragment","colorspace_fragment"],["encodings_pars_fragment","colorspace_pars_fragment"],["output_fragment","opaque_fragment"]]);function Da(t,e){let n=Dr[e];if(void 0===n){const t=La.get(e);if(void 0===t)throw new Error("Can not resolve #include <"+e+">");n=Dr[t],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,t)}return Pa(n)}const Oa=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Ia(t){return t.replace(Oa,qa)}function qa(t,e,n,r){let i="";for(let t=parseInt(e);t0&&(w+="\n"),E=[m,"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,v].filter(Sa).join("\n"),E.length>0&&(E+="\n")):(w=[Ua(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,v,n.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",n.batching?"#define USE_BATCHING":"",n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+c:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.displacementMap?"#define USE_DISPLACEMENTMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.morphColors&&n.isWebGL2?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+A:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1","\tattribute vec2 uv1;","#endif","#ifdef USE_UV2","\tattribute vec2 uv2;","#endif","#ifdef USE_UV3","\tattribute vec2 uv3;","#endif","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )","\tattribute vec4 color;","#elif defined( USE_COLOR )","\tattribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(Sa).join("\n"),E=[m,Ua(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,v,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+l:"",n.envMap?"#define "+c:"",n.envMap?"#define "+u:"",h?"#define CUBEUV_TEXEL_WIDTH "+h.texelWidth:"",h?"#define CUBEUV_TEXEL_HEIGHT "+h.texelHeight:"",h?"#define CUBEUV_MAX_MIP "+h.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+A:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==b?"#define TONE_MAPPING":"",n.toneMapping!==b?Dr.tonemapping_pars_fragment:"",n.toneMapping!==b?Ea("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",Dr.colorspace_pars_fragment,wa("linearToOutputTexel",n.outputColorSpace),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(Sa).join("\n")),o=Pa(o),o=Ta(o,n),o=Ca(o,n),s=Pa(s),s=Ta(s,n),s=Ca(s,n),o=Ia(o),s=Ia(s),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(S="#version 300 es\n",w=[g,"precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+w,E=["precision mediump sampler2DArray;","#define varying in",n.glslVersion===dt?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===dt?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+E);const T=S+w+o,C=S+E+s,D=ya(i,i.VERTEX_SHADER,T),O=ya(i,i.FRAGMENT_SHADER,C);function I(e){if(t.debug.checkShaderErrors){const n=i.getProgramInfoLog(M).trim(),r=i.getShaderInfoLog(D).trim(),a=i.getShaderInfoLog(O).trim();let o=!0,s=!0;if(!1===i.getProgramParameter(M,i.LINK_STATUS))if(o=!1,"function"==typeof t.debug.onShaderError)t.debug.onShaderError(i,M,D,O);else{const t=Ma(i,D,"vertex"),r=Ma(i,O,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(M,i.VALIDATE_STATUS)+"\n\nMaterial Name: "+e.name+"\nMaterial Type: "+e.type+"\n\nProgram Info Log: "+n+"\n"+t+"\n"+r)}else""!==n?console.warn("THREE.WebGLProgram: Program Info Log:",n):""!==r&&""!==a||(s=!1);s&&(e.diagnostics={runnable:o,programLog:n,vertexShader:{log:r,prefix:w},fragmentShader:{log:a,prefix:E}})}i.deleteShader(D),i.deleteShader(O),q=new _a(i,M),U=function(t,e){const n={},r=t.getProgramParameter(e,t.ACTIVE_ATTRIBUTES);for(let i=0;i0,Z=a.clearcoat>0,K=a.iridescence>0,J=a.sheen>0,$=a.transmission>0,tt=Y&&!!a.anisotropyMap,et=Z&&!!a.clearcoatMap,nt=Z&&!!a.clearcoatNormalMap,rt=Z&&!!a.clearcoatRoughnessMap,at=K&&!!a.iridescenceMap,ot=K&&!!a.iridescenceThicknessMap,st=J&&!!a.sheenColorMap,lt=J&&!!a.sheenRoughnessMap,ct=!!a.specularMap,ut=!!a.specularColorMap,ht=!!a.specularIntensityMap,dt=$&&!!a.transmissionMap,ft=$&&!!a.thicknessMap,pt=!!a.gradientMap,mt=!!a.alphaMap,gt=a.alphaTest>0,vt=!!a.alphaHash,_t=!!a.extensions;let yt=b;a.toneMapped&&(null!==q&&!0!==q.isXRRenderTarget||(yt=t.toneMapping));const xt={isWebGL2:u,shaderID:S,shaderType:a.type,shaderName:a.name,vertexShader:R,fragmentShader:P,defines:a.defines,customVertexShaderID:D,customFragmentShaderID:O,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:f,batching:N,instancing:U,instancingColor:U&&null!==_.instanceColor,supportsVertexTextures:d,outputColorSpace:null===q?t.outputColorSpace:!0===q.isXRRenderTarget?q.texture.colorSpace:it,alphaToCoverage:!!a.alphaToCoverage,map:B,matcap:k,envMap:F,envMapMode:F&&w.mapping,envMapCubeUVHeight:E,aoMap:z,lightMap:G,bumpMap:H,normalMap:j,displacementMap:d&&V,emissiveMap:W,normalMapObjectSpace:j&&1===a.normalMapType,normalMapTangentSpace:j&&0===a.normalMapType,metalnessMap:X,roughnessMap:Q,anisotropy:Y,anisotropyMap:tt,clearcoat:Z,clearcoatMap:et,clearcoatNormalMap:nt,clearcoatRoughnessMap:rt,iridescence:K,iridescenceMap:at,iridescenceThicknessMap:ot,sheen:J,sheenColorMap:st,sheenRoughnessMap:lt,specularMap:ct,specularColorMap:ut,specularIntensityMap:ht,transmission:$,transmissionMap:dt,thicknessMap:ft,gradientMap:pt,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:mt,alphaTest:gt,alphaHash:vt,combine:a.combine,mapUv:B&&m(a.map.channel),aoMapUv:z&&m(a.aoMap.channel),lightMapUv:G&&m(a.lightMap.channel),bumpMapUv:H&&m(a.bumpMap.channel),normalMapUv:j&&m(a.normalMap.channel),displacementMapUv:V&&m(a.displacementMap.channel),emissiveMapUv:W&&m(a.emissiveMap.channel),metalnessMapUv:X&&m(a.metalnessMap.channel),roughnessMapUv:Q&&m(a.roughnessMap.channel),anisotropyMapUv:tt&&m(a.anisotropyMap.channel),clearcoatMapUv:et&&m(a.clearcoatMap.channel),clearcoatNormalMapUv:nt&&m(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:rt&&m(a.clearcoatRoughnessMap.channel),iridescenceMapUv:at&&m(a.iridescenceMap.channel),iridescenceThicknessMapUv:ot&&m(a.iridescenceThicknessMap.channel),sheenColorMapUv:st&&m(a.sheenColorMap.channel),sheenRoughnessMapUv:lt&&m(a.sheenRoughnessMap.channel),specularMapUv:ct&&m(a.specularMap.channel),specularColorMapUv:ut&&m(a.specularColorMap.channel),specularIntensityMapUv:ht&&m(a.specularIntensityMap.channel),transmissionMapUv:dt&&m(a.transmissionMap.channel),thicknessMapUv:ft&&m(a.thicknessMap.channel),alphaMapUv:mt&&m(a.alphaMap.channel),vertexTangents:!!x.attributes.tangent&&(j||Y),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!x.attributes.color&&4===x.attributes.color.itemSize,pointsUvs:!0===_.isPoints&&!!x.attributes.uv&&(B||mt),fog:!!y,useFog:!0===a.fog,fogExp2:!!y&&y.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:h,skinning:!0===_.isSkinnedMesh,morphTargets:void 0!==x.morphAttributes.position,morphNormals:void 0!==x.morphAttributes.normal,morphColors:void 0!==x.morphAttributes.color,morphTargetsCount:C,morphTextureStride:I,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numSpotLightMaps:s.spotLightMap.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numSpotLightShadowsWithMaps:s.numSpotLightShadowsWithMaps,numLightProbes:s.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:a.dithering,shadowMapEnabled:t.shadowMap.enabled&&c.length>0,shadowMapType:t.shadowMap.type,toneMapping:yt,useLegacyLights:t._useLegacyLights,decodeVideoTexture:B&&!0===a.map.isVideoTexture&&Ht.getTransfer(a.map.colorSpace)===At,premultipliedAlpha:a.premultipliedAlpha,doubleSided:2===a.side,flipSided:a.side===g,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionDerivatives:_t&&!0===a.extensions.derivatives,extensionFragDepth:_t&&!0===a.extensions.fragDepth,extensionDrawBuffers:_t&&!0===a.extensions.drawBuffers,extensionShaderTextureLOD:_t&&!0===a.extensions.shaderTextureLOD,extensionClipCullDistance:_t&&!0===a.extensions.clipCullDistance&&r.has("WEBGL_clip_cull_distance"),extensionMultiDraw:_t&&!0===a.extensions.multiDraw&&r.has("WEBGL_multi_draw"),rendererExtensionFragDepth:u||r.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||r.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||r.has("EXT_shader_texture_lod"),rendererExtensionParallelShaderCompile:r.has("KHR_parallel_shader_compile"),customProgramCacheKey:a.customProgramCacheKey()};return xt.vertexUv1s=l.has(1),xt.vertexUv2s=l.has(2),xt.vertexUv3s=l.has(3),l.clear(),xt},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.customVertexShaderID),n.push(e.customFragmentShaderID)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputColorSpace),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.mapUv),t.push(e.alphaMapUv),t.push(e.lightMapUv),t.push(e.aoMapUv),t.push(e.bumpMapUv),t.push(e.normalMapUv),t.push(e.displacementMapUv),t.push(e.emissiveMapUv),t.push(e.metalnessMapUv),t.push(e.roughnessMapUv),t.push(e.anisotropyMapUv),t.push(e.clearcoatMapUv),t.push(e.clearcoatNormalMapUv),t.push(e.clearcoatRoughnessMapUv),t.push(e.iridescenceMapUv),t.push(e.iridescenceThicknessMapUv),t.push(e.sheenColorMapUv),t.push(e.sheenRoughnessMapUv),t.push(e.specularMapUv),t.push(e.specularColorMapUv),t.push(e.specularIntensityMapUv),t.push(e.transmissionMapUv),t.push(e.thicknessMapUv),t.push(e.combine),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.numLightProbes),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(n,e),function(t,e){s.disableAll(),e.isWebGL2&&s.enable(0);e.supportsVertexTextures&&s.enable(1);e.instancing&&s.enable(2);e.instancingColor&&s.enable(3);e.matcap&&s.enable(4);e.envMap&&s.enable(5);e.normalMapObjectSpace&&s.enable(6);e.normalMapTangentSpace&&s.enable(7);e.clearcoat&&s.enable(8);e.iridescence&&s.enable(9);e.alphaTest&&s.enable(10);e.vertexColors&&s.enable(11);e.vertexAlphas&&s.enable(12);e.vertexUv1s&&s.enable(13);e.vertexUv2s&&s.enable(14);e.vertexUv3s&&s.enable(15);e.vertexTangents&&s.enable(16);e.anisotropy&&s.enable(17);e.alphaHash&&s.enable(18);e.batching&&s.enable(19);t.push(s.mask),s.disableAll(),e.fog&&s.enable(0);e.useFog&&s.enable(1);e.flatShading&&s.enable(2);e.logarithmicDepthBuffer&&s.enable(3);e.skinning&&s.enable(4);e.morphTargets&&s.enable(5);e.morphNormals&&s.enable(6);e.morphColors&&s.enable(7);e.premultipliedAlpha&&s.enable(8);e.shadowMapEnabled&&s.enable(9);e.useLegacyLights&&s.enable(10);e.doubleSided&&s.enable(11);e.flipSided&&s.enable(12);e.useDepthPacking&&s.enable(13);e.dithering&&s.enable(14);e.transmission&&s.enable(15);e.sheen&&s.enable(16);e.opaque&&s.enable(17);e.pointsUvs&&s.enable(18);e.decodeVideoTexture&&s.enable(19);e.alphaToCoverage&&s.enable(20);t.push(s.mask)}(n,e),n.push(t.outputColorSpace)),n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=p[t.type];let n;if(e){const t=Ir[e];n=ur.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let r;for(let t=0,e=c.length;t0?r.push(c):!0===o.transparent?i.push(c):n.push(c)},unshift:function(t,e,o,s,A,l){const c=a(t,e,o,s,A,l);o.transmission>0?r.unshift(c):!0===o.transparent?i.unshift(c):n.unshift(c)},finish:function(){for(let n=e,r=t.length;n1&&n.sort(t||Ha),r.length>1&&r.sort(e||ja),i.length>1&&i.sort(e||ja)}}}function Wa(){let t=new WeakMap;return{get:function(e,n){const r=t.get(e);let i;return void 0===r?(i=new Va,t.set(e,[i])):n>=r.length?(i=new Va,r.push(i)):i=r[n],i},dispose:function(){t=new WeakMap}}}function Xa(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new ae,color:new Mn};break;case"SpotLight":n={position:new ae,direction:new ae,color:new Mn,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new ae,color:new Mn,distance:0,decay:0};break;case"HemisphereLight":n={direction:new ae,skyColor:new Mn,groundColor:new Mn};break;case"RectAreaLight":n={color:new Mn,position:new ae,halfWidth:new ae,halfHeight:new ae}}return t[e.id]=n,n}}}let Qa=0;function Ya(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function Za(t,e){const n=new Xa,r=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Lt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Lt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let t=0;t<9;t++)i.probe.push(new ae);const a=new ae,o=new qe,s=new qe;return{setup:function(a,o){let s=0,A=0,l=0;for(let t=0;t<9;t++)i.probe[t].set(0,0,0);let c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0;a.sort(Ya);const x=!0===o?Math.PI:1;for(let t=0,e=a.length;t0&&(e.isWebGL2?!0===t.has("OES_texture_float_linear")?(i.rectAreaLTC1=Or.LTC_FLOAT_1,i.rectAreaLTC2=Or.LTC_FLOAT_2):(i.rectAreaLTC1=Or.LTC_HALF_1,i.rectAreaLTC2=Or.LTC_HALF_2):!0===t.has("OES_texture_float_linear")?(i.rectAreaLTC1=Or.LTC_FLOAT_1,i.rectAreaLTC2=Or.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(i.rectAreaLTC1=Or.LTC_HALF_1,i.rectAreaLTC2=Or.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=s,i.ambient[1]=A,i.ambient[2]=l;const b=i.hash;b.directionalLength===c&&b.pointLength===u&&b.spotLength===h&&b.rectAreaLength===d&&b.hemiLength===f&&b.numDirectionalShadows===p&&b.numPointShadows===m&&b.numSpotShadows===g&&b.numSpotMaps===v&&b.numLightProbes===y||(i.directional.length=c,i.spot.length=h,i.rectArea.length=d,i.point.length=u,i.hemi.length=f,i.directionalShadow.length=p,i.directionalShadowMap.length=p,i.pointShadow.length=m,i.pointShadowMap.length=m,i.spotShadow.length=g,i.spotShadowMap.length=g,i.directionalShadowMatrix.length=p,i.pointShadowMatrix.length=m,i.spotLightMatrix.length=g+v-_,i.spotLightMap.length=v,i.numSpotLightShadowsWithMaps=_,i.numLightProbes=y,b.directionalLength=c,b.pointLength=u,b.spotLength=h,b.rectAreaLength=d,b.hemiLength=f,b.numDirectionalShadows=p,b.numPointShadows=m,b.numSpotShadows=g,b.numSpotMaps=v,b.numLightProbes=y,i.version=Qa++)},setupView:function(t,e){let n=0,r=0,A=0,l=0,c=0;const u=e.matrixWorldInverse;for(let e=0,h=t.length;e=a.length?(o=new Ka(t,e),a.push(o)):o=a[i],o},dispose:function(){n=new WeakMap}}}class $a extends Sn{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class to extends Sn{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function eo(t,e,n){let r=new Cr;const i=new Lt,a=new Lt,o=new $t,s=new $a({depthPacking:3201}),A=new to,l={},c=n.maxTextureSize,u={[m]:g,[g]:m,2:2},h=new hr({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Lt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),f=h.clone();f.defines.HORIZONTAL_PASS=1;const v=new zn;v.setAttribute("position",new Pn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new ar(v,h),y=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=d;let x=this.type;function b(n,r){const a=e.update(_);h.defines.VSM_SAMPLES!==n.blurSamples&&(h.defines.VSM_SAMPLES=n.blurSamples,f.defines.VSM_SAMPLES=n.blurSamples,h.needsUpdate=!0,f.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new ee(i.x,i.y)),h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(r,null,a,h,_,null),f.uniforms.shadow_pass.value=n.mapPass.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(r,null,a,f,_,null)}function M(e,n,r,i){let a=null;const o=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===r.isPointLight?A:s,t.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const t=a.uuid,e=n.uuid;let r=l[t];void 0===r&&(r={},l[t]=r);let i=r[e];void 0===i&&(i=a.clone(),r[e]=i,n.addEventListener("dispose",E)),a=i}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=i===p?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:u[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===r.isPointLight&&!0===a.isMeshDistanceMaterial){t.properties.get(a).light=r}return a}function w(n,i,a,o,s){if(!1===n.visible)return;if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===p)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const r=e.update(n),A=n.material;if(Array.isArray(A)){const e=r.groups;for(let l=0,c=e.length;lc||i.y>c)&&(i.x>c&&(a.x=Math.floor(c/m.x),i.x=a.x*m.x,u.mapSize.x=a.x),i.y>c&&(a.y=Math.floor(c/m.y),i.y=a.y*m.y,u.mapSize.y=a.y)),null===u.map||!0===d||!0===f){const t=this.type!==p?{minFilter:q,magFilter:q}:{};null!==u.map&&u.map.dispose(),u.map=new ee(i.x,i.y,t),u.map.texture.name=l.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const g=u.getViewportCount();for(let t=0;t=1):-1!==q.indexOf("OpenGL ES")&&(I=parseFloat(/^OpenGL ES (\d)/.exec(q)[1]),O=I>=2);let U=null,N={};const B=t.getParameter(t.SCISSOR_BOX),k=t.getParameter(t.VIEWPORT),F=(new $t).fromArray(B),z=(new $t).fromArray(k);function G(e,n,i,a){const o=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(e,t.TEXTURE_MAG_FILTER,t.NEAREST);for(let s=0;sr||t.height>r)&&(i=r/Math.max(t.width,t.height)),i<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const r=e?Tt:Math.floor,a=r(i*t.width),o=r(i*t.height);void 0===u&&(u=f(a,o));const s=n?f(a,o):u;s.width=a,s.height=o;return s.getContext("2d").drawImage(t,0,0,a,o),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+a+"x"+o+")."),s}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function m(t){return St(t.width)&&St(t.height)}function g(t,e){return t.generateMipmaps&&e&&t.minFilter!==q&&t.minFilter!==N}function v(e){t.generateMipmap(e)}function _(n,r,i,a,o=!1){if(!1===s)return r;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let A=r;if(r===t.RED&&(i===t.FLOAT&&(A=t.R32F),i===t.HALF_FLOAT&&(A=t.R16F),i===t.UNSIGNED_BYTE&&(A=t.R8)),r===t.RED_INTEGER&&(i===t.UNSIGNED_BYTE&&(A=t.R8UI),i===t.UNSIGNED_SHORT&&(A=t.R16UI),i===t.UNSIGNED_INT&&(A=t.R32UI),i===t.BYTE&&(A=t.R8I),i===t.SHORT&&(A=t.R16I),i===t.INT&&(A=t.R32I)),r===t.RG&&(i===t.FLOAT&&(A=t.RG32F),i===t.HALF_FLOAT&&(A=t.RG16F),i===t.UNSIGNED_BYTE&&(A=t.RG8)),r===t.RGBA){const e=o?st:Ht.getTransfer(a);i===t.FLOAT&&(A=t.RGBA32F),i===t.HALF_FLOAT&&(A=t.RGBA16F),i===t.UNSIGNED_BYTE&&(A=e===At?t.SRGB8_ALPHA8:t.RGBA8),i===t.UNSIGNED_SHORT_4_4_4_4&&(A=t.RGBA4),i===t.UNSIGNED_SHORT_5_5_5_1&&(A=t.RGB5_A1)}return A!==t.R16F&&A!==t.R32F&&A!==t.RG16F&&A!==t.RG32F&&A!==t.RGBA16F&&A!==t.RGBA32F||e.get("EXT_color_buffer_float"),A}function y(t,e,n){return!0===g(t,n)||t.isFramebufferTexture&&t.minFilter!==q&&t.minFilter!==N?Math.log2(Math.max(e.width,e.height))+1:void 0!==t.mipmaps&&t.mipmaps.length>0?t.mipmaps.length:t.isCompressedTexture&&Array.isArray(t.image)?e.mipmaps.length:1}function x(e){return e===q||1004===e||e===U?t.NEAREST:t.LINEAR}function b(t){const e=t.target;e.removeEventListener("dispose",b),function(t){const e=r.get(t);if(void 0===e.__webglInit)return;const n=t.source,i=h.get(n);if(i){const r=i[e.__cacheKey];r.usedTimes--,0===r.usedTimes&&w(t),0===Object.keys(i).length&&h.delete(n)}r.remove(t)}(e),e.isVideoTexture&&c.delete(e)}function M(e){const n=e.target;n.removeEventListener("dispose",M),function(e){const n=e.texture,i=r.get(e),a=r.get(n);void 0!==a.__webglTexture&&(t.deleteTexture(a.__webglTexture),o.memory.textures--);e.depthTexture&&e.depthTexture.dispose();if(e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++){if(Array.isArray(i.__webglFramebuffer[e]))for(let n=0;n0&&a.__version!==e.version){const t=e.image;if(null===t)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else{if(!1!==t.complete)return void G(a,e,i);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.bindTexture(t.TEXTURE_2D,a.__webglTexture,t.TEXTURE0+i)}const T={[D]:t.REPEAT,[O]:t.CLAMP_TO_EDGE,[I]:t.MIRRORED_REPEAT},C={[q]:t.NEAREST,1004:t.NEAREST_MIPMAP_NEAREST,[U]:t.NEAREST_MIPMAP_LINEAR,[N]:t.LINEAR,[B]:t.LINEAR_MIPMAP_NEAREST,[k]:t.LINEAR_MIPMAP_LINEAR},R={512:t.NEVER,519:t.ALWAYS,513:t.LESS,515:t.LEQUAL,514:t.EQUAL,518:t.GEQUAL,516:t.GREATER,517:t.NOTEQUAL};function P(n,a,o){if(a.type!==j||!1!==e.has("OES_texture_float_linear")||a.magFilter!==N&&a.magFilter!==B&&a.magFilter!==U&&a.magFilter!==k&&a.minFilter!==N&&a.minFilter!==B&&a.minFilter!==U&&a.minFilter!==k||console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),o?(t.texParameteri(n,t.TEXTURE_WRAP_S,T[a.wrapS]),t.texParameteri(n,t.TEXTURE_WRAP_T,T[a.wrapT]),n!==t.TEXTURE_3D&&n!==t.TEXTURE_2D_ARRAY||t.texParameteri(n,t.TEXTURE_WRAP_R,T[a.wrapR]),t.texParameteri(n,t.TEXTURE_MAG_FILTER,C[a.magFilter]),t.texParameteri(n,t.TEXTURE_MIN_FILTER,C[a.minFilter])):(t.texParameteri(n,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(n,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),n!==t.TEXTURE_3D&&n!==t.TEXTURE_2D_ARRAY||t.texParameteri(n,t.TEXTURE_WRAP_R,t.CLAMP_TO_EDGE),a.wrapS===O&&a.wrapT===O||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,t.TEXTURE_MAG_FILTER,x(a.magFilter)),t.texParameteri(n,t.TEXTURE_MIN_FILTER,x(a.minFilter)),a.minFilter!==q&&a.minFilter!==N&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),a.compareFunction&&(t.texParameteri(n,t.TEXTURE_COMPARE_MODE,t.COMPARE_REF_TO_TEXTURE),t.texParameteri(n,t.TEXTURE_COMPARE_FUNC,R[a.compareFunction])),!0===e.has("EXT_texture_filter_anisotropic")){const o=e.get("EXT_texture_filter_anisotropic");if(a.magFilter===q)return;if(a.minFilter!==U&&a.minFilter!==k)return;if(a.type===j&&!1===e.has("OES_texture_float_linear"))return;if(!1===s&&a.type===V&&!1===e.has("OES_texture_half_float_linear"))return;(a.anisotropy>1||r.get(a).__currentAnisotropy)&&(t.texParameterf(n,o.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,i.getMaxAnisotropy())),r.get(a).__currentAnisotropy=a.anisotropy)}}function L(e,n){let r=!1;void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",b));const i=n.source;let a=h.get(i);void 0===a&&(a={},h.set(i,a));const s=function(t){const e=[];return e.push(t.wrapS),e.push(t.wrapT),e.push(t.wrapR||0),e.push(t.magFilter),e.push(t.minFilter),e.push(t.anisotropy),e.push(t.internalFormat),e.push(t.format),e.push(t.type),e.push(t.generateMipmaps),e.push(t.premultiplyAlpha),e.push(t.flipY),e.push(t.unpackAlignment),e.push(t.colorSpace),e.join()}(n);if(s!==e.__cacheKey){void 0===a[s]&&(a[s]={texture:t.createTexture(),usedTimes:0},o.memory.textures++,r=!0),a[s].usedTimes++;const i=a[e.__cacheKey];void 0!==i&&(a[e.__cacheKey].usedTimes--,0===i.usedTimes&&w(n)),e.__cacheKey=s,e.__webglTexture=a[s].texture}return r}function G(e,o,A){let l=t.TEXTURE_2D;(o.isDataArrayTexture||o.isCompressedArrayTexture)&&(l=t.TEXTURE_2D_ARRAY),o.isData3DTexture&&(l=t.TEXTURE_3D);const c=L(e,o),u=o.source;n.bindTexture(l,e.__webglTexture,t.TEXTURE0+A);const h=r.get(u);if(u.version!==h.__version||!0===c){n.activeTexture(t.TEXTURE0+A);const e=Ht.getPrimaries(Ht.workingColorSpace),r=o.colorSpace===nt?null:Ht.getPrimaries(o.colorSpace),d=o.colorSpace===nt||e===r?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,o.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,o.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,o.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);const f=function(t){return!s&&(t.wrapS!==O||t.wrapT!==O||t.minFilter!==q&&t.minFilter!==N)}(o)&&!1===m(o.image);let x=p(o.image,f,!1,i.maxTextureSize);x=et(o,x);const b=m(x)||s,M=a.convert(o.format,o.colorSpace);let w,E=a.convert(o.type),S=_(o.internalFormat,M,E,o.colorSpace,o.isVideoTexture);P(l,o,b);const T=o.mipmaps,C=s&&!0!==o.isVideoTexture&&36196!==S,R=void 0===h.__version||!0===c,L=u.dataReady,D=y(o,x,b);if(o.isDepthTexture)S=t.DEPTH_COMPONENT,s?S=o.type===j?t.DEPTH_COMPONENT32F:o.type===H?t.DEPTH_COMPONENT24:o.type===W?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT16:o.type===j&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),o.format===Q&&S===t.DEPTH_COMPONENT&&o.type!==z&&o.type!==H&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),o.type=H,E=a.convert(o.type)),o.format===Y&&S===t.DEPTH_COMPONENT&&(S=t.DEPTH_STENCIL,o.type!==W&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),o.type=W,E=a.convert(o.type))),R&&(C?n.texStorage2D(t.TEXTURE_2D,1,S,x.width,x.height):n.texImage2D(t.TEXTURE_2D,0,S,x.width,x.height,0,M,E,null));else if(o.isDataTexture)if(T.length>0&&b){C&&R&&n.texStorage2D(t.TEXTURE_2D,D,S,T[0].width,T[0].height);for(let e=0,r=T.length;e>=1,r>>=1}}else if(T.length>0&&b){C&&R&&n.texStorage2D(t.TEXTURE_2D,D,S,T[0].width,T[0].height);for(let e=0,r=T.length;e>c),r=Math.max(1,i.height>>c);l===t.TEXTURE_3D||l===t.TEXTURE_2D_ARRAY?n.texImage3D(l,c,d,e,r,i.depth,0,u,h,null):n.texImage2D(l,c,d,e,r,0,u,h,null)}n.bindFramebuffer(t.FRAMEBUFFER,e),tt(i)?A.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,s,l,r.get(o).__webglTexture,0,$(i)):(l===t.TEXTURE_2D||l>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&l<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,s,l,r.get(o).__webglTexture,c),n.bindFramebuffer(t.FRAMEBUFFER,null)}function K(e,n,r){if(t.bindRenderbuffer(t.RENDERBUFFER,e),n.depthBuffer&&!n.stencilBuffer){let i=!0===s?t.DEPTH_COMPONENT24:t.DEPTH_COMPONENT16;if(r||tt(n)){const e=n.depthTexture;e&&e.isDepthTexture&&(e.type===j?i=t.DEPTH_COMPONENT32F:e.type===H&&(i=t.DEPTH_COMPONENT24));const r=$(n);tt(n)?A.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,r,i,n.width,n.height):t.renderbufferStorageMultisample(t.RENDERBUFFER,r,i,n.width,n.height)}else t.renderbufferStorage(t.RENDERBUFFER,i,n.width,n.height);t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,e)}else if(n.depthBuffer&&n.stencilBuffer){const i=$(n);r&&!1===tt(n)?t.renderbufferStorageMultisample(t.RENDERBUFFER,i,t.DEPTH24_STENCIL8,n.width,n.height):tt(n)?A.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,i,t.DEPTH24_STENCIL8,n.width,n.height):t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,e)}else{const e=!0===n.isWebGLMultipleRenderTargets?n.texture:[n.texture];for(let i=0;i0&&!0===e.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function et(t,n){const r=t.colorSpace,i=t.format,a=t.type;return!0===t.isCompressedTexture||!0===t.isVideoTexture||t.format===ft||r!==it&&r!==nt&&(Ht.getTransfer(r)===At?!1===s?!0===e.has("EXT_sRGB")&&i===X?(t.format=ft,t.minFilter=N,t.generateMipmaps=!1):n=Xt.sRGBToLinear(n):i===X&&a===F||console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",r)),n}this.allocateTextureUnit=function(){const t=E;return t>=i.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+i.maxTextures),E+=1,t},this.resetTextureUnits=function(){E=0},this.setTexture2D=S,this.setTexture2DArray=function(e,i){const a=r.get(e);e.version>0&&a.__version!==e.version?G(a,e,i):n.bindTexture(t.TEXTURE_2D_ARRAY,a.__webglTexture,t.TEXTURE0+i)},this.setTexture3D=function(e,i){const a=r.get(e);e.version>0&&a.__version!==e.version?G(a,e,i):n.bindTexture(t.TEXTURE_3D,a.__webglTexture,t.TEXTURE0+i)},this.setTextureCube=function(e,o){const A=r.get(e);e.version>0&&A.__version!==e.version?function(e,o,A){if(6!==o.image.length)return;const l=L(e,o),c=o.source;n.bindTexture(t.TEXTURE_CUBE_MAP,e.__webglTexture,t.TEXTURE0+A);const u=r.get(c);if(c.version!==u.__version||!0===l){n.activeTexture(t.TEXTURE0+A);const e=Ht.getPrimaries(Ht.workingColorSpace),r=o.colorSpace===nt?null:Ht.getPrimaries(o.colorSpace),h=o.colorSpace===nt||e===r?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,o.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,o.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,o.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,h);const d=o.isCompressedTexture||o.image[0].isCompressedTexture,f=o.image[0]&&o.image[0].isDataTexture,x=[];for(let t=0;t<6;t++)x[t]=d||f?f?o.image[t].image:o.image[t]:p(o.image[t],!1,!0,i.maxCubemapSize),x[t]=et(o,x[t]);const b=x[0],M=m(b)||s,w=a.convert(o.format,o.colorSpace),E=a.convert(o.type),S=_(o.internalFormat,w,E,o.colorSpace),T=s&&!0!==o.isVideoTexture,C=void 0===u.__version||!0===l,R=c.dataReady;let L,D=y(o,b,M);if(P(t.TEXTURE_CUBE_MAP,o,M),d){T&&C&&n.texStorage2D(t.TEXTURE_CUBE_MAP,D,S,b.width,b.height);for(let e=0;e<6;e++){L=x[e].mipmaps;for(let r=0;r0&&D++,n.texStorage2D(t.TEXTURE_CUBE_MAP,D,S,x[0].width,x[0].height));for(let e=0;e<6;e++)if(f){T?R&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,0,0,x[e].width,x[e].height,w,E,x[e].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,S,x[e].width,x[e].height,0,w,E,x[e].data);for(let r=0;r0){l.__webglFramebuffer[e]=[];for(let n=0;n0){l.__webglFramebuffer=[];for(let e=0;e0&&!1===tt(e)){const r=h?A:[A];l.__webglMultisampledFramebuffer=t.createFramebuffer(),l.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,l.__webglMultisampledFramebuffer);for(let n=0;n0)for(let r=0;r0)for(let n=0;n0&&!1===tt(e)){const i=e.isWebGLMultipleRenderTargets?e.texture:[e.texture],a=e.width,o=e.height;let s=t.COLOR_BUFFER_BIT;const A=[],c=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,u=r.get(e),h=!0===e.isWebGLMultipleRenderTargets;if(h)for(let e=0;es+l?(A.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!A.inputState.pinching&&o<=s-l&&(A.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==s&&t.gripSpace&&(i=e.getPose(t.gripSpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(r=e.getPose(t.targetRaySpace,n),null===r&&null!==i&&(r=i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(so)))}return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==A&&(A.visible=null!==a),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new oo;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}class lo{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,e,n){if(null===this.texture){const r=new Jt;t.properties.get(r).__webglTexture=e.texture,e.depthNear==n.depthNear&&e.depthFar==n.depthFar||(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=r}}render(t,e){if(null!==this.texture){if(null===this.mesh){const t=e.cameras[0].viewport,n=new hr({extensions:{fragDepth:!0},vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new ar(new Lr(20,20),n)}t.render(this.mesh,e)}}reset(){this.texture=null,this.mesh=null}}class co extends gt{constructor(t,e){super();const n=this;let r=null,i=1,a=null,o="local-floor",s=1,A=null,l=null,c=null,u=null,h=null,d=null;const f=new lo,p=e.getContextAttributes();let m=null,g=null;const v=[],_=[],y=new Lt;let x=null;const b=new gr;b.layers.enable(1),b.viewport=new $t;const M=new gr;M.layers.enable(2),M.viewport=new $t;const w=[b,M],E=new ao;E.layers.enable(1),E.layers.enable(2);let S=null,T=null;function C(t){const e=_.indexOf(t.inputSource);if(-1===e)return;const n=v[e];void 0!==n&&(n.update(t.inputSource,t.frame,A||a),n.dispatchEvent({type:t.type,data:t.inputSource}))}function R(){r.removeEventListener("select",C),r.removeEventListener("selectstart",C),r.removeEventListener("selectend",C),r.removeEventListener("squeeze",C),r.removeEventListener("squeezestart",C),r.removeEventListener("squeezeend",C),r.removeEventListener("end",R),r.removeEventListener("inputsourceschange",P);for(let t=0;t=0&&(_[r]=null,v[r].disconnect(n))}for(let e=0;e=_.length){_.push(n),r=t;break}if(null===_[t]){_[t]=n,r=t;break}}if(-1===r)break}const i=v[r];i&&i.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=v[t];return void 0===e&&(e=new Ao,v[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=v[t];return void 0===e&&(e=new Ao,v[t]=e),e.getGripSpace()},this.getHand=function(t){let e=v[t];return void 0===e&&(e=new Ao,v[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){i=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return A||a},this.setReferenceSpace=function(t){A=t},this.getBaseLayer=function(){return null!==u?u:h},this.getBinding=function(){return c},this.getFrame=function(){return d},this.getSession=function(){return r},this.setSession=async function(l){if(r=l,null!==r){if(m=t.getRenderTarget(),r.addEventListener("select",C),r.addEventListener("selectstart",C),r.addEventListener("selectend",C),r.addEventListener("squeeze",C),r.addEventListener("squeezestart",C),r.addEventListener("squeezeend",C),r.addEventListener("end",R),r.addEventListener("inputsourceschange",P),!0!==p.xrCompatible&&await e.makeXRCompatible(),x=t.getPixelRatio(),t.getSize(y),void 0===r.renderState.layers||!1===t.capabilities.isWebGL2){const n={antialias:void 0!==r.renderState.layers||p.antialias,alpha:!0,depth:p.depth,stencil:p.stencil,framebufferScaleFactor:i};h=new XRWebGLLayer(r,e,n),r.updateRenderState({baseLayer:h}),t.setPixelRatio(1),t.setSize(h.framebufferWidth,h.framebufferHeight,!1),g=new ee(h.framebufferWidth,h.framebufferHeight,{format:X,type:F,colorSpace:t.outputColorSpace,stencilBuffer:p.stencil})}else{let n=null,a=null,o=null;p.depth&&(o=p.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=p.stencil?Y:Q,a=p.stencil?W:H);const s={colorFormat:e.RGBA8,depthFormat:o,scaleFactor:i};c=new XRWebGLBinding(r,e),u=c.createProjectionLayer(s),r.updateRenderState({layers:[u]}),t.setPixelRatio(1),t.setSize(u.textureWidth,u.textureHeight,!1),g=new ee(u.textureWidth,u.textureHeight,{format:X,type:F,depthTexture:new fi(u.textureWidth,u.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:p.stencil,colorSpace:t.outputColorSpace,samples:p.antialias?4:0});t.properties.get(g).__ignoreDepthValues=u.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(s),A=null,a=await r.requestReferenceSpace(o),q.setContext(r),q.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==r)return r.environmentBlendMode};const L=new ae,D=new ae;function O(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===r)return;null!==f.texture&&(t.near=f.depthNear,t.far=f.depthFar),E.near=M.near=b.near=t.near,E.far=M.far=b.far=t.far,S===E.near&&T===E.far||(r.updateRenderState({depthNear:E.near,depthFar:E.far}),S=E.near,T=E.far,b.near=S,b.far=T,M.near=S,M.far=T,b.updateProjectionMatrix(),M.updateProjectionMatrix(),t.updateProjectionMatrix());const e=t.parent,n=E.cameras;O(E,e);for(let t=0;t0&&(r.alphaTest.value=i.alphaTest);const a=e.get(i).envMap;if(a&&(r.envMap.value=a,r.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,r.reflectivity.value=i.reflectivity,r.ior.value=i.ior,r.refractionRatio.value=i.refractionRatio),i.lightMap){r.lightMap.value=i.lightMap;const e=!0===t._useLegacyLights?Math.PI:1;r.lightMapIntensity.value=i.lightMapIntensity*e,n(i.lightMap,r.lightMapTransform)}i.aoMap&&(r.aoMap.value=i.aoMap,r.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,r.aoMapTransform))}return{refreshFogUniforms:function(e,n){n.color.getRGB(e.fogColor.value,cr(t)),n.isFog?(e.fogNear.value=n.near,e.fogFar.value=n.far):n.isFogExp2&&(e.fogDensity.value=n.density)},refreshMaterialUniforms:function(t,i,a,o,s){i.isMeshBasicMaterial||i.isMeshLambertMaterial?r(t,i):i.isMeshToonMaterial?(r(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,i)):i.isMeshPhongMaterial?(r(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,i)):i.isMeshStandardMaterial?(r(t,i),function(t,r){t.metalness.value=r.metalness,r.metalnessMap&&(t.metalnessMap.value=r.metalnessMap,n(r.metalnessMap,t.metalnessMapTransform));t.roughness.value=r.roughness,r.roughnessMap&&(t.roughnessMap.value=r.roughnessMap,n(r.roughnessMap,t.roughnessMapTransform));const i=e.get(r).envMap;i&&(t.envMapIntensity.value=r.envMapIntensity)}(t,i),i.isMeshPhysicalMaterial&&function(t,e,r){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap,n(e.sheenColorMap,t.sheenColorMapTransform)),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap,n(e.sheenRoughnessMap,t.sheenRoughnessMapTransform)));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap,n(e.clearcoatMap,t.clearcoatMapTransform)),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap,n(e.clearcoatRoughnessMap,t.clearcoatRoughnessMapTransform)),e.clearcoatNormalMap&&(t.clearcoatNormalMap.value=e.clearcoatNormalMap,n(e.clearcoatNormalMap,t.clearcoatNormalMapTransform),t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),e.side===g&&t.clearcoatNormalScale.value.negate()));e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap,n(e.iridescenceMap,t.iridescenceMapTransform)),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap,n(e.iridescenceThicknessMap,t.iridescenceThicknessMapTransform)));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=r.texture,t.transmissionSamplerSize.value.set(r.width,r.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap,n(e.transmissionMap,t.transmissionMapTransform)),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap,n(e.thicknessMap,t.thicknessMapTransform)),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));e.anisotropy>0&&(t.anisotropyVector.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation)),e.anisotropyMap&&(t.anisotropyMap.value=e.anisotropyMap,n(e.anisotropyMap,t.anisotropyMapTransform)));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap,n(e.specularColorMap,t.specularColorMapTransform));e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap,n(e.specularIntensityMap,t.specularIntensityMapTransform))}(t,i,s)):i.isMeshMatcapMaterial?(r(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,i)):i.isMeshDepthMaterial?r(t,i):i.isMeshDistanceMaterial?(r(t,i),function(t,n){const r=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(r.matrixWorld),t.nearDistance.value=r.shadow.camera.near,t.farDistance.value=r.shadow.camera.far}(t,i)):i.isMeshNormalMaterial?r(t,i):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,r,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*r,t.scale.value=.5*i,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,i,a,o):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ho(t,e,n,r){let i={},a={},o=[];const s=n.isWebGL2?t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS):0;function A(t,e,n,r){const i=t.value,a=e+"_"+n;if(void 0===r[a])return r[a]="number"==typeof i||"boolean"==typeof i?i:i.clone(),!0;{const t=r[a];if("number"==typeof i||"boolean"==typeof i){if(t!==i)return r[a]=i,!0}else if(!1===t.equals(i))return t.copy(i),!0}return!1}function l(t){const e={boundary:0,storage:0};return"number"==typeof t||"boolean"==typeof t?(e.boundary=4,e.storage=4):t.isVector2?(e.boundary=8,e.storage=8):t.isVector3||t.isColor?(e.boundary=16,e.storage=12):t.isVector4?(e.boundary=16,e.storage=16):t.isMatrix3?(e.boundary=48,e.storage=48):t.isMatrix4?(e.boundary=64,e.storage=64):t.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",t),e}function c(e){const n=e.target;n.removeEventListener("dispose",c);const r=o.indexOf(n.__bindingPointIndex);o.splice(r,1),t.deleteBuffer(i[n.id]),delete i[n.id],delete a[n.id]}return{bind:function(t,e){const n=e.program;r.uniformBlockBinding(t,n)},update:function(n,u){let h=i[n.id];void 0===h&&(!function(t){const e=t.uniforms;let n=0;const r=16;for(let t=0,i=e.length;t0&&(n+=r-i);t.__size=n,t.__cache={}}(n),h=function(e){const n=function(){for(let t=0;t0),u=!!n.morphAttributes.position,h=!!n.morphAttributes.normal,d=!!n.morphAttributes.color;let f=b;r.toneMapped&&(null!==S&&!0!==S.isXRRenderTarget||(f=x.toneMapping));const p=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,m=void 0!==p?p.length:0,g=ut.get(r),_=v.state.lights;if(!0===K&&(!0===J||t!==C)){const e=t===C&&r.id===T;bt.setState(r,t,e)}let y=!1;r.version===g.__version?g.needsLights&&g.lightsStateVersion!==_.state.version||g.outputColorSpace!==s||i.isBatchedMesh&&!1===g.batching?y=!0:i.isBatchedMesh||!0!==g.batching?i.isInstancedMesh&&!1===g.instancing?y=!0:i.isInstancedMesh||!0!==g.instancing?i.isSkinnedMesh&&!1===g.skinning?y=!0:i.isSkinnedMesh||!0!==g.skinning?i.isInstancedMesh&&!0===g.instancingColor&&null===i.instanceColor||i.isInstancedMesh&&!1===g.instancingColor&&null!==i.instanceColor||g.envMap!==A||!0===r.fog&&g.fog!==a?y=!0:void 0===g.numClippingPlanes||g.numClippingPlanes===bt.numPlanes&&g.numIntersection===bt.numIntersection?(g.vertexAlphas!==l||g.vertexTangents!==c||g.morphTargets!==u||g.morphNormals!==h||g.morphColors!==d||g.toneMapping!==f||!0===At.isWebGL2&&g.morphTargetsCount!==m)&&(y=!0):y=!0:y=!0:y=!0:y=!0:(y=!0,g.__version=r.version);let M=g.currentProgram;!0===y&&(M=Kt(r,e,i));let w=!1,E=!1,R=!1;const P=M.getUniforms(),L=g.uniforms;lt.useProgram(M.program)&&(w=!0,E=!0,R=!0);r.id!==T&&(T=r.id,E=!0);if(w||C!==t){P.setValue(Ot,"projectionMatrix",t.projectionMatrix),P.setValue(Ot,"viewMatrix",t.matrixWorldInverse);const e=P.map.cameraPosition;void 0!==e&&e.setValue(Ot,nt.setFromMatrixPosition(t.matrixWorld)),At.logarithmicDepthBuffer&&P.setValue(Ot,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&P.setValue(Ot,"isOrthographic",!0===t.isOrthographicCamera),C!==t&&(C=t,E=!0,R=!0)}if(i.isSkinnedMesh){P.setOptional(Ot,i,"bindMatrix"),P.setOptional(Ot,i,"bindMatrixInverse");const t=i.skeleton;t&&(At.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),P.setValue(Ot,"boneTexture",t.boneTexture,ht)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}i.isBatchedMesh&&(P.setOptional(Ot,i,"batchingTexture"),P.setValue(Ot,"batchingTexture",i._matricesTexture,ht));const D=n.morphAttributes;(void 0!==D.position||void 0!==D.normal||void 0!==D.color&&!0===At.isWebGL2)&&Et.update(i,n,M);(E||g.receiveShadow!==i.receiveShadow)&&(g.receiveShadow=i.receiveShadow,P.setValue(Ot,"receiveShadow",i.receiveShadow));r.isMeshGouraudMaterial&&null!==r.envMap&&(L.envMap.value=A,L.flipEnvMap.value=A.isCubeTexture&&!1===A.isRenderTargetTexture?-1:1);E&&(P.setValue(Ot,"toneMappingExposure",x.toneMappingExposure),g.needsLights&&(I=R,(O=L).ambientLightColor.needsUpdate=I,O.lightProbe.needsUpdate=I,O.directionalLights.needsUpdate=I,O.directionalLightShadows.needsUpdate=I,O.pointLights.needsUpdate=I,O.pointLightShadows.needsUpdate=I,O.spotLights.needsUpdate=I,O.spotLightShadows.needsUpdate=I,O.rectAreaLights.needsUpdate=I,O.hemisphereLights.needsUpdate=I),a&&!0===r.fog&&_t.refreshFogUniforms(L,a),_t.refreshMaterialUniforms(L,r,U,q,$),_a.upload(Ot,Jt(g),L,ht));var O,I;r.isShaderMaterial&&!0===r.uniformsNeedUpdate&&(_a.upload(Ot,Jt(g),L,ht),r.uniformsNeedUpdate=!1);r.isSpriteMaterial&&P.setValue(Ot,"center",i.center);if(P.setValue(Ot,"modelViewMatrix",i.modelViewMatrix),P.setValue(Ot,"normalMatrix",i.normalMatrix),P.setValue(Ot,"modelMatrix",i.matrixWorld),r.isShaderMaterial||r.isRawShaderMaterial){const t=r.uniformsGroups;for(let e=0,n=t.length;e{function n(){r.forEach((function(t){ut.get(t).currentProgram.isReady()&&r.delete(t)})),0!==r.size?setTimeout(n,10):e(t)}null!==st.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)}))};let Ht=null;function jt(){Wt.stop()}function Vt(){Wt.start()}const Wt=new Rr;function Xt(t,e,n,r){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)v.pushLight(t),t.castShadow&&v.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||Z.intersectsSprite(t)){r&&nt.setFromMatrixPosition(t.matrixWorld).applyMatrix4(tt);const e=gt.update(t),i=t.material;i.visible&&p.push(t,e,i,n,nt.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||Z.intersectsObject(t))){const e=gt.update(t),i=t.material;if(r&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),nt.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),nt.copy(e.boundingSphere.center)),nt.applyMatrix4(t.matrixWorld).applyMatrix4(tt)),Array.isArray(i)){const r=e.groups;for(let a=0,o=r.length;a0&&function(t,e,n,r){const i=!0===n.isScene?n.overrideMaterial:null;if(null!==i)return;const a=At.isWebGL2;null===$&&($=new ee(1,1,{generateMipmaps:!0,type:st.has("EXT_color_buffer_half_float")?V:F,minFilter:k,samples:a?4:0}));x.getDrawingBufferSize(et),a?$.setSize(et.x,et.y):$.setSize(Tt(et.x),Tt(et.y));const o=x.getRenderTarget();x.setRenderTarget($),x.getClearColor(D),O=x.getClearAlpha(),O<1&&x.setClearColor(16777215,.5);x.clear();const s=x.toneMapping;x.toneMapping=b,Yt(t,n,r),ht.updateMultisampleRenderTarget($),ht.updateRenderTargetMipmap($);let A=!1;for(let t=0,i=e.length;t0&&Yt(i,e,n),a.length>0&&Yt(a,e,n),o.length>0&&Yt(o,e,n),lt.buffers.depth.setTest(!0),lt.buffers.depth.setMask(!0),lt.buffers.color.setMask(!0),lt.setPolygonOffset(!1)}function Yt(t,e,n){const r=!0===e.isScene?e.overrideMaterial:null;for(let i=0,a=t.length;i0?y[y.length-1]:null,_.pop(),p=_.length>0?_[_.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return E},this.getRenderTarget=function(){return S},this.setRenderTargetTextures=function(t,e,n){ut.get(t.texture).__webglTexture=e,ut.get(t.depthTexture).__webglTexture=n;const r=ut.get(t);r.__hasExternalTextures=!0,r.__hasExternalTextures&&(r.__autoAllocateDepthBuffer=void 0===n,r.__autoAllocateDepthBuffer||!0===st.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),r.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=ut.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){S=t,w=e,E=n;let r=!0,i=null,a=!1,o=!1;if(t){const s=ut.get(t);void 0!==s.__useDefaultFramebuffer?(lt.bindFramebuffer(Ot.FRAMEBUFFER,null),r=!1):void 0===s.__webglFramebuffer?ht.setupRenderTarget(t):s.__hasExternalTextures&&ht.rebindTextures(t,ut.get(t.texture).__webglTexture,ut.get(t.depthTexture).__webglTexture);const A=t.texture;(A.isData3DTexture||A.isDataArrayTexture||A.isCompressedArrayTexture)&&(o=!0);const l=ut.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=Array.isArray(l[e])?l[e][n]:l[e],a=!0):i=At.isWebGL2&&t.samples>0&&!1===ht.useMultisampledRTT(t)?ut.get(t).__webglMultisampledFramebuffer:Array.isArray(l)?l[n]:l,R.copy(t.viewport),P.copy(t.scissor),L=t.scissorTest}else R.copy(G).multiplyScalar(U).floor(),P.copy(Q).multiplyScalar(U).floor(),L=Y;if(lt.bindFramebuffer(Ot.FRAMEBUFFER,i)&&At.drawBuffers&&r&<.drawBuffers(t,i),lt.viewport(R),lt.scissor(P),lt.setScissorTest(L),a){const r=ut.get(t.texture);Ot.framebufferTexture2D(Ot.FRAMEBUFFER,Ot.COLOR_ATTACHMENT0,Ot.TEXTURE_CUBE_MAP_POSITIVE_X+e,r.__webglTexture,n)}else if(o){const r=ut.get(t.texture),i=e||0;Ot.framebufferTextureLayer(Ot.FRAMEBUFFER,Ot.COLOR_ATTACHMENT0,r.__webglTexture,n||0,i)}T=-1},this.readRenderTargetPixels=function(t,e,n,r,i,a,o){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=ut.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){lt.bindFramebuffer(Ot.FRAMEBUFFER,s);try{const o=t.texture,s=o.format,A=o.type;if(s!==X&&Rt.convert(s)!==Ot.getParameter(Ot.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const l=A===V&&(st.has("EXT_color_buffer_half_float")||At.isWebGL2&&st.has("EXT_color_buffer_float"));if(!(A===F||Rt.convert(A)===Ot.getParameter(Ot.IMPLEMENTATION_COLOR_READ_TYPE)||A===j&&(At.isWebGL2||st.has("OES_texture_float")||st.has("WEBGL_color_buffer_float"))||l))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-r&&n>=0&&n<=t.height-i&&Ot.readPixels(e,n,r,i,Rt.convert(s),Rt.convert(A),a)}finally{const t=null!==S?ut.get(S).__webglFramebuffer:null;lt.bindFramebuffer(Ot.FRAMEBUFFER,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const r=Math.pow(2,-n),i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r);ht.setTexture2D(e,0),Ot.copyTexSubImage2D(Ot.TEXTURE_2D,n,0,0,t.x,t.y,i,a),lt.unbindTexture()},this.copyTextureToTexture=function(t,e,n,r=0){const i=e.image.width,a=e.image.height,o=Rt.convert(n.format),s=Rt.convert(n.type);ht.setTexture2D(n,0),Ot.pixelStorei(Ot.UNPACK_FLIP_Y_WEBGL,n.flipY),Ot.pixelStorei(Ot.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Ot.pixelStorei(Ot.UNPACK_ALIGNMENT,n.unpackAlignment),e.isDataTexture?Ot.texSubImage2D(Ot.TEXTURE_2D,r,t.x,t.y,i,a,o,s,e.image.data):e.isCompressedTexture?Ot.compressedTexSubImage2D(Ot.TEXTURE_2D,r,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):Ot.texSubImage2D(Ot.TEXTURE_2D,r,t.x,t.y,o,s,e.image),0===r&&n.generateMipmaps&&Ot.generateMipmap(Ot.TEXTURE_2D),lt.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,r,i=0){if(x.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const a=t.max.x-t.min.x+1,o=t.max.y-t.min.y+1,s=t.max.z-t.min.z+1,A=Rt.convert(r.format),l=Rt.convert(r.type);let c;if(r.isData3DTexture)ht.setTexture3D(r,0),c=Ot.TEXTURE_3D;else{if(!r.isDataArrayTexture&&!r.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");ht.setTexture2DArray(r,0),c=Ot.TEXTURE_2D_ARRAY}Ot.pixelStorei(Ot.UNPACK_FLIP_Y_WEBGL,r.flipY),Ot.pixelStorei(Ot.UNPACK_PREMULTIPLY_ALPHA_WEBGL,r.premultiplyAlpha),Ot.pixelStorei(Ot.UNPACK_ALIGNMENT,r.unpackAlignment);const u=Ot.getParameter(Ot.UNPACK_ROW_LENGTH),h=Ot.getParameter(Ot.UNPACK_IMAGE_HEIGHT),d=Ot.getParameter(Ot.UNPACK_SKIP_PIXELS),f=Ot.getParameter(Ot.UNPACK_SKIP_ROWS),p=Ot.getParameter(Ot.UNPACK_SKIP_IMAGES),m=n.isCompressedTexture?n.mipmaps[i]:n.image;Ot.pixelStorei(Ot.UNPACK_ROW_LENGTH,m.width),Ot.pixelStorei(Ot.UNPACK_IMAGE_HEIGHT,m.height),Ot.pixelStorei(Ot.UNPACK_SKIP_PIXELS,t.min.x),Ot.pixelStorei(Ot.UNPACK_SKIP_ROWS,t.min.y),Ot.pixelStorei(Ot.UNPACK_SKIP_IMAGES,t.min.z),n.isDataTexture||n.isData3DTexture?Ot.texSubImage3D(c,i,e.x,e.y,e.z,a,o,s,A,l,m.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Ot.compressedTexSubImage3D(c,i,e.x,e.y,e.z,a,o,s,A,m.data)):Ot.texSubImage3D(c,i,e.x,e.y,e.z,a,o,s,A,l,m),Ot.pixelStorei(Ot.UNPACK_ROW_LENGTH,u),Ot.pixelStorei(Ot.UNPACK_IMAGE_HEIGHT,h),Ot.pixelStorei(Ot.UNPACK_SKIP_PIXELS,d),Ot.pixelStorei(Ot.UNPACK_SKIP_ROWS,f),Ot.pixelStorei(Ot.UNPACK_SKIP_IMAGES,p),0===i&&r.generateMipmaps&&Ot.generateMipmap(c),lt.unbindTexture()},this.initTexture=function(t){t.isCubeTexture?ht.setTextureCube(t,0):t.isData3DTexture?ht.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?ht.setTexture2DArray(t,0):ht.setTexture2D(t,0),lt.unbindTexture()},this.resetState=function(){w=0,E=0,S=null,lt.reset(),Pt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return pt}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(t){this._outputColorSpace=t;const e=this.getContext();e.drawingBufferColorSpace=t===at?"display-p3":"srgb",e.unpackColorSpace=Ht.workingColorSpace===ot?"display-p3":"srgb"}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===rt?et:3e3}set outputEncoding(t){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=t===et?rt:it}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(t){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=t}}(class extends fo{}).prototype.isWebGL1Renderer=!0;class po{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=ht,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=bt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}get updateRange(){return Bt("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let r=0,i=this.stride;rs)continue;u.applyMatrix4(this.matrixWorld);const a=t.ray.origin.distanceTo(u);at.far||e.push({distance:a,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,a.start),r=Math.min(f.count,a.start+a.count)-1;ns)continue;u.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(u);rt.far||e.push({distance:r,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t0)){A=r;break}A=r-1}if(r=A,n[r]===a)return r/(i-1);const l=n[r];return(r+(a-l)/(n[r+1]-l))/(i-1)}getTangent(t,e){const n=1e-4;let r=t-n,i=t+n;r<0&&(r=0),i>1&&(i=1);const a=this.getPoint(r),o=this.getPoint(i),s=e||(a.isVector2?new Lt:new ae);return s.copy(o).sub(a).normalize(),s}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new ae,r=[],i=[],a=[],o=new ae,s=new qe;for(let e=0;e<=t;e++){const n=e/t;r[e]=this.getTangentAt(n,new ae)}i[0]=new ae,a[0]=new ae;let A=Number.MAX_VALUE;const l=Math.abs(r[0].x),c=Math.abs(r[0].y),u=Math.abs(r[0].z);l<=A&&(A=l,n.set(1,0,0)),c<=A&&(A=c,n.set(0,1,0)),u<=A&&n.set(0,0,1),o.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],o),a[0].crossVectors(r[0],i[0]);for(let e=1;e<=t;e++){if(i[e]=i[e-1].clone(),a[e]=a[e-1].clone(),o.crossVectors(r[e-1],r[e]),o.length()>Number.EPSILON){o.normalize();const t=Math.acos(Mt(r[e-1].dot(r[e]),-1,1));i[e].applyMatrix4(s.makeRotationAxis(o,t))}a[e].crossVectors(r[e],i[e])}if(!0===e){let e=Math.acos(Mt(i[0].dot(i[t]),-1,1));e/=t,r[0].dot(o.crossVectors(i[0],i[t]))>0&&(e=-e);for(let n=1;n<=t;n++)i[n].applyMatrix4(s.makeRotationAxis(r[n],e*n)),a[n].crossVectors(r[n],i[n])}return{tangents:r,normals:i,binormals:a}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Po extends Ro{constructor(t=0,e=0,n=1,r=1,i=0,a=2*Math.PI,o=!1,s=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=r,this.aStartAngle=i,this.aEndAngle=a,this.aClockwise=o,this.aRotation=s}getPoint(t,e){const n=e||new Lt,r=2*Math.PI;let i=this.aEndAngle-this.aStartAngle;const a=Math.abs(i)r;)i-=r;ir.length-2?r.length-1:a+1],c=r[a>r.length-3?r.length-1:a+2];return n.set(Uo(o,s.x,A.x,l.x,c.x),Uo(o,s.y,A.y,l.y,c.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0?0:(Math.floor(Math.abs(A)/i)+1)*i:0===l&&A===i-1&&(A=i-2,l=1),this.closed||A>0?o=r[(A-1)%i]:(Do.subVectors(r[0],r[1]).add(r[0]),o=Do);const c=r[A%i],u=r[(A+1)%i];if(this.closed||A+2=n){const t=r[i]-n,a=this.curves[i],o=a.getLength(),s=0===o?0:1-t/o;return a.getPointAt(s,e)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,r=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=A.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(A);const l=A.getPoint(1);return this.currentPoint.copy(l),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}};class Qo extends zn{constructor(t=1,e=32,n=0,r=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:r},e=Math.max(3,e);const i=[],a=[],o=[],s=[],A=new ae,l=new Lt;a.push(0,0,0),o.push(0,0,1),s.push(.5,.5);for(let i=0,c=3;i<=e;i++,c+=3){const u=n+i/e*r;A.x=t*Math.cos(u),A.y=t*Math.sin(u),a.push(A.x,A.y,A.z),o.push(0,0,1),l.x=(a[c]/t+1)/2,l.y=(a[c+1]/t+1)/2,s.push(l.x,l.y)}for(let t=1;t<=e;t++)i.push(t,t+1,0);this.setIndex(i),this.setAttribute("position",new On(a,3)),this.setAttribute("normal",new On(o,3)),this.setAttribute("uv",new On(s,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Qo(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class Yo extends zn{constructor(t=1,e=1,n=1,r=32,i=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s};const A=this;r=Math.floor(r),i=Math.floor(i);const l=[],c=[],u=[],h=[];let d=0;const f=[],p=n/2;let m=0;function g(n){const i=d,a=new Lt,f=new ae;let g=0;const v=!0===n?t:e,_=!0===n?1:-1;for(let t=1;t<=r;t++)c.push(0,p*_,0),u.push(0,_,0),h.push(.5,.5),d++;const y=d;for(let t=0;t<=r;t++){const e=t/r*s+o,n=Math.cos(e),i=Math.sin(e);f.x=v*i,f.y=p*_,f.z=v*n,c.push(f.x,f.y,f.z),u.push(0,_,0),a.x=.5*n+.5,a.y=.5*i*_+.5,h.push(a.x,a.y),d++}for(let t=0;t0&&g(!0),e>0&&g(!1)),this.setIndex(l),this.setAttribute("position",new On(c,3)),this.setAttribute("normal",new On(u,3)),this.setAttribute("uv",new On(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Yo(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Zo extends Xo{constructor(t){super(t),this.uuid=bt(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,r=this.holes.length;n80*n){s=l=t[0],A=c=t[1];for(let e=n;el&&(l=u),h>c&&(c=h);d=Math.max(l-s,c-A),d=0!==d?32767/d:0}return ts(a,o,n,s,A,d,0),o};function Jo(t,e,n,r,i){let a,o;if(i===function(t,e,n,r){let i=0;for(let a=e,o=n-r;a0)for(a=e;a=e;a-=r)o=_s(a,t[a],t[a+1],o);return o&&ds(o,o.next)&&(ys(o),o=o.next),o}function $o(t,e){if(!t)return t;e||(e=t);let n,r=t;do{if(n=!1,r.steiner||!ds(r,r.next)&&0!==hs(r.prev,r,r.next))r=r.next;else{if(ys(r),r=e=r.prev,r===r.next)break;n=!0}}while(n||r!==e);return e}function ts(t,e,n,r,i,a,o){if(!t)return;!o&&a&&function(t,e,n,r){let i=t;do{0===i.z&&(i.z=As(i.x,i.y,e,n,r)),i.prevZ=i.prev,i.nextZ=i.next,i=i.next}while(i!==t);i.prevZ.nextZ=null,i.prevZ=null,function(t){let e,n,r,i,a,o,s,A,l=1;do{for(n=t,t=null,a=null,o=0;n;){for(o++,r=n,s=0,e=0;e0||A>0&&r;)0!==s&&(0===A||!r||n.z<=r.z)?(i=n,n=n.nextZ,s--):(i=r,r=r.nextZ,A--),a?a.nextZ=i:t=i,i.prevZ=a,a=i;n=r}a.nextZ=null,l*=2}while(o>1)}(i)}(t,r,i,a);let s,A,l=t;for(;t.prev!==t.next;)if(s=t.prev,A=t.next,a?ns(t,r,i,a):es(t))e.push(s.i/n|0),e.push(t.i/n|0),e.push(A.i/n|0),ys(t),t=A.next,l=A.next;else if((t=A)===l){o?1===o?ts(t=rs($o(t),e,n),e,n,r,i,a,2):2===o&&is(t,e,n,r,i,a):ts($o(t),e,n,r,i,a,1);break}}function es(t){const e=t.prev,n=t,r=t.next;if(hs(e,n,r)>=0)return!1;const i=e.x,a=n.x,o=r.x,s=e.y,A=n.y,l=r.y,c=ia?i>o?i:o:a>o?a:o,d=s>A?s>l?s:l:A>l?A:l;let f=r.next;for(;f!==e;){if(f.x>=c&&f.x<=h&&f.y>=u&&f.y<=d&&cs(i,s,a,A,o,l,f.x,f.y)&&hs(f.prev,f,f.next)>=0)return!1;f=f.next}return!0}function ns(t,e,n,r){const i=t.prev,a=t,o=t.next;if(hs(i,a,o)>=0)return!1;const s=i.x,A=a.x,l=o.x,c=i.y,u=a.y,h=o.y,d=sA?s>l?s:l:A>l?A:l,m=c>u?c>h?c:h:u>h?u:h,g=As(d,f,e,n,r),v=As(p,m,e,n,r);let _=t.prevZ,y=t.nextZ;for(;_&&_.z>=g&&y&&y.z<=v;){if(_.x>=d&&_.x<=p&&_.y>=f&&_.y<=m&&_!==i&&_!==o&&cs(s,c,A,u,l,h,_.x,_.y)&&hs(_.prev,_,_.next)>=0)return!1;if(_=_.prevZ,y.x>=d&&y.x<=p&&y.y>=f&&y.y<=m&&y!==i&&y!==o&&cs(s,c,A,u,l,h,y.x,y.y)&&hs(y.prev,y,y.next)>=0)return!1;y=y.nextZ}for(;_&&_.z>=g;){if(_.x>=d&&_.x<=p&&_.y>=f&&_.y<=m&&_!==i&&_!==o&&cs(s,c,A,u,l,h,_.x,_.y)&&hs(_.prev,_,_.next)>=0)return!1;_=_.prevZ}for(;y&&y.z<=v;){if(y.x>=d&&y.x<=p&&y.y>=f&&y.y<=m&&y!==i&&y!==o&&cs(s,c,A,u,l,h,y.x,y.y)&&hs(y.prev,y,y.next)>=0)return!1;y=y.nextZ}return!0}function rs(t,e,n){let r=t;do{const i=r.prev,a=r.next.next;!ds(i,a)&&fs(i,r,r.next,a)&&gs(i,a)&&gs(a,i)&&(e.push(i.i/n|0),e.push(r.i/n|0),e.push(a.i/n|0),ys(r),ys(r.next),r=t=a),r=r.next}while(r!==t);return $o(r)}function is(t,e,n,r,i,a){let o=t;do{let t=o.next.next;for(;t!==o.prev;){if(o.i!==t.i&&us(o,t)){let s=vs(o,t);return o=$o(o,o.next),s=$o(s,s.next),ts(o,e,n,r,i,a,0),void ts(s,e,n,r,i,a,0)}t=t.next}o=o.next}while(o!==t)}function as(t,e){return t.x-e.x}function os(t,e){const n=function(t,e){let n,r=e,i=-1/0;const a=t.x,o=t.y;do{if(o<=r.y&&o>=r.next.y&&r.next.y!==r.y){const t=r.x+(o-r.y)*(r.next.x-r.x)/(r.next.y-r.y);if(t<=a&&t>i&&(i=t,n=r.x=r.x&&r.x>=A&&a!==r.x&&cs(on.x||r.x===n.x&&ss(n,r)))&&(n=r,u=c)),r=r.next}while(r!==s);return n}(t,e);if(!n)return e;const r=vs(n,t);return $o(r,r.next),$o(n,n.next)}function ss(t,e){return hs(t.prev,t,e.prev)<0&&hs(e.next,t,t.next)<0}function As(t,e,n,r,i){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=(t-n)*i|0)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=(e-r)*i|0)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function ls(t){let e=t,n=t;do{(e.x=(t-o)*(a-s)&&(t-o)*(r-s)>=(n-o)*(e-s)&&(n-o)*(a-s)>=(i-o)*(r-s)}function us(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&fs(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(gs(t,e)&&gs(e,t)&&function(t,e){let n=t,r=!1;const i=(t.x+e.x)/2,a=(t.y+e.y)/2;do{n.y>a!=n.next.y>a&&n.next.y!==n.y&&i<(n.next.x-n.x)*(a-n.y)/(n.next.y-n.y)+n.x&&(r=!r),n=n.next}while(n!==t);return r}(t,e)&&(hs(t.prev,t,e.prev)||hs(t,e.prev,e))||ds(t,e)&&hs(t.prev,t,t.next)>0&&hs(e.prev,e,e.next)>0)}function hs(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function ds(t,e){return t.x===e.x&&t.y===e.y}function fs(t,e,n,r){const i=ms(hs(t,e,n)),a=ms(hs(t,e,r)),o=ms(hs(n,r,t)),s=ms(hs(n,r,e));return i!==a&&o!==s||(!(0!==i||!ps(t,n,e))||(!(0!==a||!ps(t,r,e))||(!(0!==o||!ps(n,t,r))||!(0!==s||!ps(n,e,r)))))}function ps(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function ms(t){return t>0?1:t<0?-1:0}function gs(t,e){return hs(t.prev,t,t.next)<0?hs(t,e,t.next)>=0&&hs(t,t.prev,e)>=0:hs(t,e,t.prev)<0||hs(t,t.next,e)<0}function vs(t,e){const n=new xs(t.i,t.x,t.y),r=new xs(e.i,e.x,e.y),i=t.next,a=e.prev;return t.next=e,e.prev=t,n.next=i,i.prev=n,r.next=n,n.prev=r,a.next=r,r.prev=a,r}function _s(t,e,n,r){const i=new xs(t,e,n);return r?(i.next=r.next,i.prev=r,r.next.prev=i,r.next=i):(i.prev=i,i.next=i),i}function ys(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function xs(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}class bs{static area(t){const e=t.length;let n=0;for(let r=e-1,i=0;i2&&t[e-1].equals(t[0])&&t.pop()}function ws(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(c),h=Math.sqrt(A*A+l*l),d=e.x-s/u,f=e.y+o/u,p=((n.x-l/h-d)*l-(n.y+A/h-f)*A)/(o*l-s*A);r=d+o*p-t.x,i=f+s*p-t.y;const m=r*r+i*i;if(m<=2)return new Lt(r,i);a=Math.sqrt(m/2)}else{let t=!1;o>Number.EPSILON?A>Number.EPSILON&&(t=!0):o<-Number.EPSILON?A<-Number.EPSILON&&(t=!0):Math.sign(s)===Math.sign(l)&&(t=!0),t?(r=-s,i=o,a=Math.sqrt(c)):(r=o,i=s,a=Math.sqrt(c/2))}return new Lt(r/a,i/a)}const L=[];for(let t=0,e=S.length,n=e-1,r=t+1;t=0;t--){const e=t/d,n=c*Math.cos(e*Math.PI/2),r=u*Math.sin(e*Math.PI/2)+h;for(let t=0,e=S.length;t=0;){const r=n;let i=n-1;i<0&&(i=t.length-1);for(let t=0,n=s+2*d;t0)&&h.push(e,i,A),(t!==n-1||sNumber.EPSILON){if(A<0&&(n=e[a],s=-s,o=e[i],A=-A),t.yo.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=A*(t.x-n.x)-s*(t.y-n.y);if(0===e)return!0;if(e<0)continue;r=!r}}else{if(t.y!==n.y)continue;if(o.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=o.x)return!0}}return r}const n=bs.isClockWise,r=this.subPaths;if(0===r.length)return[];let i,a,o;const s=[];if(1===r.length)return a=r[0],o=new Zo,o.curves=a.curves,s.push(o),s;let A=!n(r[0].getPoints());A=t?!A:A;const l=[],c=[];let u,h,d=[],f=0;c[f]=void 0,d[f]=[];for(let e=0,o=r.length;e1){let t=!1,n=0;for(let t=0,e=c.length;t0&&!1===t&&(d=l)}for(let t=0,e=c.length;t=e||n<0||u&&t-l>=a}function p(){var t=sA();if(f(t))return m(t);s=setTimeout(p,function(t){var n=e-(t-A);return u?PA(n,a-(t-l)):n}(t))}function m(t){return s=void 0,h&&r?d(t):(r=i=void 0,o)}function g(){var t=sA(),n=f(t);if(r=arguments,i=this,A=t,n){if(void 0===s)return function(t){return l=t,s=setTimeout(p,e),c?d(t):o}(A);if(u)return clearTimeout(s),s=setTimeout(p,e),d(A)}return void 0===s&&(s=setTimeout(p,e)),o}return e=TA(e)||0,rA(n)&&(c=!!n.leading,a=(u="maxWait"in n)?RA(TA(n.maxWait)||0,e):a,h="trailing"in n?!!n.trailing:h),g.cancel=function(){void 0!==s&&clearTimeout(s),l=0,r=A=i=s=void 0},g.flush=function(){return void 0===s?o:m(sA())},g}function DA(t,e){for(var n=0;nt.length)&&(e=t.length);for(var n=0,r=new Array(e);n0&&void 0!==arguments[0]?arguments[0]:{},e=Object.assign({},n instanceof Function?n(t):n,{initialised:!1}),r={};function i(e){return a(e,t),s(),i}var a=function(t,n){c.call(i,t,e,n),e.initialised=!0},s=LA((function(){e.initialised&&(h.call(i,e,r),r={})}),1);return d.forEach((function(t){i[t.name]=function(t){var n=t.name,a=t.triggerUpdate,o=void 0!==a&&a,A=t.onChange,l=void 0===A?function(t,e){}:A,c=t.defaultVal,u=void 0===c?null:c;return function(t){var a=e[n];if(!arguments.length)return a;var A=void 0===t?u:t;return e[n]=A,l.call(i,A,e,a),!r.hasOwnProperty(n)&&(r[n]=a),o&&s(),i}}(t)})),Object.keys(o).forEach((function(t){i[t]=function(){for(var n,r=arguments.length,a=new Array(r),s=0;s1e4?1e4:t,{In:function(e){return Math.pow(e,t)},Out:function(e){return 1-Math.pow(1-e,t)},InOut:function(e){return e<.5?Math.pow(2*e,t)/2:(1-Math.pow(2-2*e,t))/2+.5}}}}),FA=function(){return performance.now()},zA=function(){function t(){this._tweens={},this._tweensAddedDuringUpdate={}}return t.prototype.getAll=function(){var t=this;return Object.keys(this._tweens).map((function(e){return t._tweens[e]}))},t.prototype.removeAll=function(){this._tweens={}},t.prototype.add=function(t){this._tweens[t.getId()]=t,this._tweensAddedDuringUpdate[t.getId()]=t},t.prototype.remove=function(t){delete this._tweens[t.getId()],delete this._tweensAddedDuringUpdate[t.getId()]},t.prototype.update=function(t,e){void 0===t&&(t=FA()),void 0===e&&(e=!1);var n=Object.keys(this._tweens);if(0===n.length)return!1;for(;n.length>0;){this._tweensAddedDuringUpdate={};for(var r=0;r1?a(t[n],t[n-1],n-r):a(t[i],t[i+1>n?n:i+1],r-i)},Bezier:function(t,e){for(var n=0,r=t.length-1,i=Math.pow,a=GA.Utils.Bernstein,o=0;o<=r;o++)n+=i(1-e,r-o)*i(e,o)*t[o]*a(r,o);return n},CatmullRom:function(t,e){var n=t.length-1,r=n*e,i=Math.floor(r),a=GA.Utils.CatmullRom;return t[0]===t[n]?(e<0&&(i=Math.floor(r=n*(1+e))),a(t[(i-1+n)%n],t[i],t[(i+1)%n],t[(i+2)%n],r-i)):e<0?t[0]-(a(t[0],t[0],t[1],t[1],-r)-t[0]):e>1?t[n]-(a(t[n],t[n],t[n-1],t[n-1],r-n)-t[n]):a(t[i?i-1:0],t[i],t[n1;n--)e*=n;return BA[t]=e,e}),CatmullRom:function(t,e,n,r,i){var a=.5*(n-t),o=.5*(r-e),s=i*i;return(2*e-2*n+a+o)*(i*s)+(-3*e+3*n-2*a-o)*s+a*i+e}}},HA=function(){function t(){}return t.nextId=function(){return t._nextId++},t._nextId=0,t}(),jA=new zA,VA=function(){function t(t,e){void 0===e&&(e=jA),this._object=t,this._group=e,this._isPaused=!1,this._pauseStart=0,this._valuesStart={},this._valuesEnd={},this._valuesStartRepeat={},this._duration=1e3,this._isDynamic=!1,this._initialRepeat=0,this._repeat=0,this._yoyo=!1,this._isPlaying=!1,this._reversed=!1,this._delayTime=0,this._startTime=0,this._easingFunction=kA.Linear.None,this._interpolationFunction=GA.Linear,this._chainedTweens=[],this._onStartCallbackFired=!1,this._onEveryStartCallbackFired=!1,this._id=HA.nextId(),this._isChainStopped=!1,this._propertiesAreSetUp=!1,this._goToEnd=!1}return t.prototype.getId=function(){return this._id},t.prototype.isPlaying=function(){return this._isPlaying},t.prototype.isPaused=function(){return this._isPaused},t.prototype.getDuration=function(){return this._duration},t.prototype.to=function(t,e){if(void 0===e&&(e=1e3),this._isPlaying)throw new Error("Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.");return this._valuesEnd=t,this._propertiesAreSetUp=!1,this._duration=e<0?0:e,this},t.prototype.duration=function(t){return void 0===t&&(t=1e3),this._duration=t<0?0:t,this},t.prototype.dynamic=function(t){return void 0===t&&(t=!1),this._isDynamic=t,this},t.prototype.start=function(t,e){if(void 0===t&&(t=FA()),void 0===e&&(e=!1),this._isPlaying)return this;if(this._group&&this._group.add(this),this._repeat=this._initialRepeat,this._reversed)for(var n in this._reversed=!1,this._valuesStartRepeat)this._swapEndStartRepeatValues(n),this._valuesStart[n]=this._valuesStartRepeat[n];if(this._isPlaying=!0,this._isPaused=!1,this._onStartCallbackFired=!1,this._onEveryStartCallbackFired=!1,this._isChainStopped=!1,this._startTime=t,this._startTime+=this._delayTime,!this._propertiesAreSetUp||e){if(this._propertiesAreSetUp=!0,!this._isDynamic){var r={};for(var i in this._valuesEnd)r[i]=this._valuesEnd[i];this._valuesEnd=r}this._setupProperties(this._object,this._valuesStart,this._valuesEnd,this._valuesStartRepeat,e)}return this},t.prototype.startFromCurrentValues=function(t){return this.start(t,!0)},t.prototype._setupProperties=function(t,e,n,r,i){for(var a in n){var o=t[a],s=Array.isArray(o),A=s?"array":typeof o,l=!s&&Array.isArray(n[a]);if("undefined"!==A&&"function"!==A){if(l){if(0===(m=n[a]).length)continue;for(var c=[o],u=0,h=m.length;ua)return!1;e&&this.start(t,!0)}if(this._goToEnd=!1,tA)return 1;var t=Math.trunc(o/s),e=o-t*s,n=Math.min(e/i._duration,1);return 0===n&&o===i._duration?1:n}(),c=this._easingFunction(l);if(this._updateProperties(this._object,this._valuesStart,this._valuesEnd,c),this._onUpdateCallback&&this._onUpdateCallback(this._object,l),0===this._duration||o>=this._duration){if(this._repeat>0){var u=Math.min(Math.trunc((o-this._duration)/s)+1,this._repeat);for(r in isFinite(this._repeat)&&(this._repeat-=u),this._valuesStartRepeat)this._yoyo||"string"!=typeof this._valuesEnd[r]||(this._valuesStartRepeat[r]=this._valuesStartRepeat[r]+parseFloat(this._valuesEnd[r])),this._yoyo&&this._swapEndStartRepeatValues(r),this._valuesStart[r]=this._valuesStartRepeat[r];return this._yoyo&&(this._reversed=!this._reversed),this._startTime+=s*u,this._onRepeatCallback&&this._onRepeatCallback(this._object),this._onEveryStartCallbackFired=!1,!0}this._onCompleteCallback&&this._onCompleteCallback(this._object);for(var h=0,d=this._chainedTweens.length;h80*n){r=a=t[0],i=o=t[1];for(var f=n;fa&&(a=s),A>o&&(o=A);l=0!==(l=Math.max(a-r,o-i))?32767/l:0}return $A(h,d,n,r,i,l,0),d}function KA(t,e,n,r,i){var a,o;if(i===xl(t,e,n,r)>0)for(a=e;a=e;a-=r)o=vl(a,t[a],t[a+1],o);return o&&hl(o,o.next)&&(_l(o),o=o.next),o}function JA(t,e){if(!t)return t;e||(e=t);var n,r=t;do{if(n=!1,r.steiner||!hl(r,r.next)&&0!==ul(r.prev,r,r.next))r=r.next;else{if(_l(r),(r=e=r.prev)===r.next)break;n=!0}}while(n||r!==e);return e}function $A(t,e,n,r,i,a,o){if(t){!o&&a&&function(t,e,n,r){var i=t;do{0===i.z&&(i.z=sl(i.x,i.y,e,n,r)),i.prevZ=i.prev,i.nextZ=i.next,i=i.next}while(i!==t);i.prevZ.nextZ=null,i.prevZ=null,function(t){var e,n,r,i,a,o,s,A,l=1;do{for(n=t,t=null,a=null,o=0;n;){for(o++,r=n,s=0,e=0;e0||A>0&&r;)0!==s&&(0===A||!r||n.z<=r.z)?(i=n,n=n.nextZ,s--):(i=r,r=r.nextZ,A--),a?a.nextZ=i:t=i,i.prevZ=a,a=i;n=r}a.nextZ=null,l*=2}while(o>1)}(i)}(t,r,i,a);for(var s,A,l=t;t.prev!==t.next;)if(s=t.prev,A=t.next,a?el(t,r,i,a):tl(t))e.push(s.i/n|0),e.push(t.i/n|0),e.push(A.i/n|0),_l(t),t=A.next,l=A.next;else if((t=A)===l){o?1===o?$A(t=nl(JA(t),e,n),e,n,r,i,a,2):2===o&&rl(t,e,n,r,i,a):$A(JA(t),e,n,r,i,a,1);break}}}function tl(t){var e=t.prev,n=t,r=t.next;if(ul(e,n,r)>=0)return!1;for(var i=e.x,a=n.x,o=r.x,s=e.y,A=n.y,l=r.y,c=ia?i>o?i:o:a>o?a:o,d=s>A?s>l?s:l:A>l?A:l,f=r.next;f!==e;){if(f.x>=c&&f.x<=h&&f.y>=u&&f.y<=d&&ll(i,s,a,A,o,l,f.x,f.y)&&ul(f.prev,f,f.next)>=0)return!1;f=f.next}return!0}function el(t,e,n,r){var i=t.prev,a=t,o=t.next;if(ul(i,a,o)>=0)return!1;for(var s=i.x,A=a.x,l=o.x,c=i.y,u=a.y,h=o.y,d=sA?s>l?s:l:A>l?A:l,m=c>u?c>h?c:h:u>h?u:h,g=sl(d,f,e,n,r),v=sl(p,m,e,n,r),_=t.prevZ,y=t.nextZ;_&&_.z>=g&&y&&y.z<=v;){if(_.x>=d&&_.x<=p&&_.y>=f&&_.y<=m&&_!==i&&_!==o&&ll(s,c,A,u,l,h,_.x,_.y)&&ul(_.prev,_,_.next)>=0)return!1;if(_=_.prevZ,y.x>=d&&y.x<=p&&y.y>=f&&y.y<=m&&y!==i&&y!==o&&ll(s,c,A,u,l,h,y.x,y.y)&&ul(y.prev,y,y.next)>=0)return!1;y=y.nextZ}for(;_&&_.z>=g;){if(_.x>=d&&_.x<=p&&_.y>=f&&_.y<=m&&_!==i&&_!==o&&ll(s,c,A,u,l,h,_.x,_.y)&&ul(_.prev,_,_.next)>=0)return!1;_=_.prevZ}for(;y&&y.z<=v;){if(y.x>=d&&y.x<=p&&y.y>=f&&y.y<=m&&y!==i&&y!==o&&ll(s,c,A,u,l,h,y.x,y.y)&&ul(y.prev,y,y.next)>=0)return!1;y=y.nextZ}return!0}function nl(t,e,n){var r=t;do{var i=r.prev,a=r.next.next;!hl(i,a)&&dl(i,r,r.next,a)&&ml(i,a)&&ml(a,i)&&(e.push(i.i/n|0),e.push(r.i/n|0),e.push(a.i/n|0),_l(r),_l(r.next),r=t=a),r=r.next}while(r!==t);return JA(r)}function rl(t,e,n,r,i,a){var o=t;do{for(var s=o.next.next;s!==o.prev;){if(o.i!==s.i&&cl(o,s)){var A=gl(o,s);return o=JA(o,o.next),A=JA(A,A.next),$A(o,e,n,r,i,a,0),void $A(A,e,n,r,i,a,0)}s=s.next}o=o.next}while(o!==t)}function il(t,e){return t.x-e.x}function al(t,e){var n=function(t,e){var n,r=e,i=t.x,a=t.y,o=-1/0;do{if(a<=r.y&&a>=r.next.y&&r.next.y!==r.y){var s=r.x+(a-r.y)*(r.next.x-r.x)/(r.next.y-r.y);if(s<=i&&s>o&&(o=s,n=r.x=r.x&&r.x>=c&&i!==r.x&&ll(an.x||r.x===n.x&&ol(n,r)))&&(n=r,h=A)),r=r.next}while(r!==l);return n}(t,e);if(!n)return e;var r=gl(n,t);return JA(r,r.next),JA(n,n.next)}function ol(t,e){return ul(t.prev,t,e.prev)<0&&ul(e.next,t,t.next)<0}function sl(t,e,n,r,i){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=(t-n)*i|0)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=(e-r)*i|0)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Al(t){var e=t,n=t;do{(e.x=(t-o)*(a-s)&&(t-o)*(r-s)>=(n-o)*(e-s)&&(n-o)*(a-s)>=(i-o)*(r-s)}function cl(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){var n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&dl(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(ml(t,e)&&ml(e,t)&&function(t,e){var n=t,r=!1,i=(t.x+e.x)/2,a=(t.y+e.y)/2;do{n.y>a!=n.next.y>a&&n.next.y!==n.y&&i<(n.next.x-n.x)*(a-n.y)/(n.next.y-n.y)+n.x&&(r=!r),n=n.next}while(n!==t);return r}(t,e)&&(ul(t.prev,t,e.prev)||ul(t,e.prev,e))||hl(t,e)&&ul(t.prev,t,t.next)>0&&ul(e.prev,e,e.next)>0)}function ul(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function hl(t,e){return t.x===e.x&&t.y===e.y}function dl(t,e,n,r){var i=pl(ul(t,e,n)),a=pl(ul(t,e,r)),o=pl(ul(n,r,t)),s=pl(ul(n,r,e));return i!==a&&o!==s||(!(0!==i||!fl(t,n,e))||(!(0!==a||!fl(t,r,e))||(!(0!==o||!fl(n,t,r))||!(0!==s||!fl(n,e,r)))))}function fl(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function pl(t){return t>0?1:t<0?-1:0}function ml(t,e){return ul(t.prev,t,t.next)<0?ul(t,e,t.next)>=0&&ul(t,t.prev,e)>=0:ul(t,e,t.prev)<0||ul(t,t.next,e)<0}function gl(t,e){var n=new yl(t.i,t.x,t.y),r=new yl(e.i,e.x,e.y),i=t.next,a=e.prev;return t.next=e,e.prev=t,n.next=i,i.prev=n,r.next=n,n.prev=r,a.next=r,r.prev=a,r}function vl(t,e,n,r){var i=new yl(t,e,n);return r?(i.next=r.next,i.prev=r,r.next.prev=i,r.next=i):(i.prev=i,i.next=i),i}function _l(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function yl(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}function xl(t,e,n,r){for(var i=0,a=e,o=n-r;a0&&(r+=t[i-1].length,n.holes.push(r))}return n};var bl=QA(YA.exports);function Ml(t,e){return null==t||null==e?NaN:te?1:t>=e?0:NaN}function wl(t,e){return null==t||null==e?NaN:et?1:e>=t?0:NaN}function El(t){let e,n,r;function i(t,r,i=0,a=t.length){if(i>>1;n(t[e],r)<0?i=e+1:a=e}while(iMl(t(e),n),r=(e,n)=>t(e)-n):(e=t===Ml||t===wl?t:Sl,n=t,r=t),{left:i,center:function(t,e,n=0,a=t.length){const o=i(t,e,n,a-1);return o>n&&r(t[o-1],e)>-r(t[o],e)?o-1:o},right:function(t,r,i=0,a=t.length){if(i>>1;n(t[e],r)<=0?i=e+1:a=e}while(i=e&&(n=r=e):(n>e&&(n=e),r=a&&(n=r=a):(n>a&&(n=a),r0){for(a=t[--i];i>0&&(e=a,n=t[--i],a=e+n,r=n-(a-e),!r););i>0&&(r<0&&t[i-1]<0||r>0&&t[i-1]>0)&&(n=2*r,e=a+n,n==e-a&&(a=e))}return a}}const Pl=Math.sqrt(50),Ll=Math.sqrt(10),Dl=Math.sqrt(2);function Ol(t,e,n){const r=(e-t)/Math.max(0,n),i=Math.floor(Math.log10(r)),a=r/Math.pow(10,i),o=a>=Pl?10:a>=Ll?5:a>=Dl?2:1;let s,A,l;return i<0?(l=Math.pow(10,-i)/o,s=Math.round(t*l),A=Math.round(e*l),s/le&&--A,l=-l):(l=Math.pow(10,i)*o,s=Math.round(t/l),A=Math.round(e/l),s*le&&--A),A0?1:t<0?-1:0},$l=Math.sqrt;function tc(t){return t>1?Fl:t<-1?-Fl:Math.asin(t)}function ec(t){return(t=Kl(t/2))*t}function nc(){}function rc(t,e){t&&ac.hasOwnProperty(t.type)&&ac[t.type](t,e)}var ic={Feature:function(t,e){rc(t.geometry,e)},FeatureCollection:function(t,e){for(var n=t.features,r=-1,i=n.length;++r=0?1:-1,i=r*n,a=Ql(e=(e*=jl)/2+zl),o=Kl(e),s=dc*o,A=hc*a+s*Ql(i),l=s*r*Kl(i);Ec.add(Xl(l,A)),uc=t,hc=a,dc=o}function Dc(t){return[Xl(t[1],t[0]),tc(t[2])]}function Oc(t){var e=t[0],n=t[1],r=Ql(n);return[r*Ql(e),r*Kl(e),Kl(n)]}function Ic(t,e){return t[0]*e[0]+t[1]*e[1]+t[2]*e[2]}function qc(t,e){return[t[1]*e[2]-t[2]*e[1],t[2]*e[0]-t[0]*e[2],t[0]*e[1]-t[1]*e[0]]}function Uc(t,e){t[0]+=e[0],t[1]+=e[1],t[2]+=e[2]}function Nc(t,e){return[t[0]*e,t[1]*e,t[2]*e]}function Bc(t){var e=$l(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]);t[0]/=e,t[1]/=e,t[2]/=e}var kc,Fc,zc,Gc,Hc,jc,Vc,Wc,Xc,Qc,Yc,Zc,Kc,Jc,$c,tu,eu={point:nu,lineStart:iu,lineEnd:au,polygonStart:function(){eu.point=ou,eu.lineStart=su,eu.lineEnd=Au,bc=new Rl,Tc.polygonStart()},polygonEnd:function(){Tc.polygonEnd(),eu.point=nu,eu.lineStart=iu,eu.lineEnd=au,Ec<0?(fc=-(mc=180),pc=-(gc=90)):bc>Nl?gc=90:bc<-Nl&&(pc=-90),wc[0]=fc,wc[1]=mc},sphere:function(){fc=-(mc=180),pc=-(gc=90)}};function nu(t,e){Mc.push(wc=[fc=t,mc=t]),egc&&(gc=e)}function ru(t,e){var n=Oc([t*jl,e*jl]);if(xc){var r=qc(xc,n),i=qc([r[1],-r[0],0],r);Bc(i),i=Dc(i);var a,o=t-vc,s=o>0?1:-1,A=i[0]*Hl*s,l=Vl(o)>180;l^(s*vcgc&&(gc=a):l^(s*vc<(A=(A+360)%360-180)&&Agc&&(gc=e)),l?tlu(fc,mc)&&(mc=t):lu(t,mc)>lu(fc,mc)&&(fc=t):mc>=fc?(tmc&&(mc=t)):t>vc?lu(fc,t)>lu(fc,mc)&&(mc=t):lu(t,mc)>lu(fc,mc)&&(fc=t)}else Mc.push(wc=[fc=t,mc=t]);egc&&(gc=e),xc=n,vc=t}function iu(){eu.point=ru}function au(){wc[0]=fc,wc[1]=mc,eu.point=nu,xc=null}function ou(t,e){if(xc){var n=t-vc;bc.add(Vl(n)>180?n+(n>0?360:-360):n)}else _c=t,yc=e;Tc.point(t,e),ru(t,e)}function su(){Tc.lineStart()}function Au(){ou(_c,yc),Tc.lineEnd(),Vl(bc)>Nl&&(fc=-(mc=180)),wc[0]=fc,wc[1]=mc,xc=null}function lu(t,e){return(e-=t)<0?e+360:e}function cu(t,e){return t[0]-e[0]}function uu(t,e){return t[0]<=t[1]?t[0]<=e&&e<=t[1]:elu(r[0],r[1])&&(r[1]=i[1]),lu(i[0],r[1])>lu(r[0],r[1])&&(r[0]=i[0])):a.push(r=i);for(o=-1/0,e=0,r=a[n=a.length-1];e<=n;r=i,++e)i=a[e],(s=lu(r[1],i[0]))>o&&(o=s,fc=i[0],mc=r[1])}return Mc=wc=null,fc===1/0||pc===1/0?[[NaN,NaN],[NaN,NaN]]:[[fc,pc],[mc,gc]]}var du={sphere:nc,point:fu,lineStart:mu,lineEnd:_u,polygonStart:function(){du.lineStart=yu,du.lineEnd=xu},polygonEnd:function(){du.lineStart=mu,du.lineEnd=_u}};function fu(t,e){t*=jl;var n=Ql(e*=jl);pu(n*Ql(t),n*Kl(t),Kl(e))}function pu(t,e,n){++kc,zc+=(t-zc)/kc,Gc+=(e-Gc)/kc,Hc+=(n-Hc)/kc}function mu(){du.point=gu}function gu(t,e){t*=jl;var n=Ql(e*=jl);Jc=n*Ql(t),$c=n*Kl(t),tu=Kl(e),du.point=vu,pu(Jc,$c,tu)}function vu(t,e){t*=jl;var n=Ql(e*=jl),r=n*Ql(t),i=n*Kl(t),a=Kl(e),o=Xl($l((o=$c*a-tu*i)*o+(o=tu*r-Jc*a)*o+(o=Jc*i-$c*r)*o),Jc*r+$c*i+tu*a);Fc+=o,jc+=o*(Jc+(Jc=r)),Vc+=o*($c+($c=i)),Wc+=o*(tu+(tu=a)),pu(Jc,$c,tu)}function _u(){du.point=fu}function yu(){du.point=bu}function xu(){Mu(Zc,Kc),du.point=fu}function bu(t,e){Zc=t,Kc=e,t*=jl,e*=jl,du.point=Mu;var n=Ql(e);Jc=n*Ql(t),$c=n*Kl(t),tu=Kl(e),pu(Jc,$c,tu)}function Mu(t,e){t*=jl;var n=Ql(e*=jl),r=n*Ql(t),i=n*Kl(t),a=Kl(e),o=$c*a-tu*i,s=tu*r-Jc*a,A=Jc*i-$c*r,l=Zl(o,s,A),c=tc(l),u=l&&-c/l;Xc.add(u*o),Qc.add(u*s),Yc.add(u*A),Fc+=c,jc+=c*(Jc+(Jc=r)),Vc+=c*($c+($c=i)),Wc+=c*(tu+(tu=a)),pu(Jc,$c,tu)}function wu(t){kc=Fc=zc=Gc=Hc=jc=Vc=Wc=0,Xc=new Rl,Qc=new Rl,Yc=new Rl,Ac(t,du);var e=+Xc,n=+Qc,r=+Yc,i=Zl(e,n,r);return ikl&&(t-=Math.round(t/Gl)*Gl),[t,e]}function Tu(t,e,n){return(t%=Gl)?e||n?Eu(Ru(t),Pu(e,n)):Ru(t):e||n?Pu(e,n):Su}function Cu(t){return function(e,n){return Vl(e+=t)>kl&&(e-=Math.round(e/Gl)*Gl),[e,n]}}function Ru(t){var e=Cu(t);return e.invert=Cu(-t),e}function Pu(t,e){var n=Ql(t),r=Kl(t),i=Ql(e),a=Kl(e);function o(t,e){var o=Ql(e),s=Ql(t)*o,A=Kl(t)*o,l=Kl(e),c=l*n+s*r;return[Xl(A*i-c*a,s*n-l*r),tc(c*i+A*a)]}return o.invert=function(t,e){var o=Ql(e),s=Ql(t)*o,A=Kl(t)*o,l=Kl(e),c=l*i-A*a;return[Xl(A*i+l*a,s*n+c*r),tc(c*n-s*r)]},o}function Lu(t,e){(e=Oc(e))[0]-=t,Bc(e);var n,r=(n=-e[1])>1?0:n<-1?kl:Math.acos(n);return((-e[2]<0?-r:r)+Gl-Nl)%Gl}function Du(){var t,e=[];return{point:function(e,n,r){t.push([e,n,r])},lineStart:function(){e.push(t=[])},lineEnd:nc,rejoin:function(){e.length>1&&e.push(e.pop().concat(e.shift()))},result:function(){var n=e;return e=[],t=null,n}}}function Ou(t,e){return Vl(t[0]-e[0])=0;--a)i.point((c=l[a])[0],c[1]);else r(h.x,h.p.x,-1,i);h=h.p}l=(h=h.o).z,d=!d}while(!h.v);i.lineEnd()}}}function Uu(t){if(e=t.length){for(var e,n,r=0,i=t[0];++r=0?1:-1,S=E*w,T=S>kl,C=m*b;if(A.add(Xl(C*E*Kl(S),g*M+C*Ql(S))),o+=T?w+E*Gl:w,T^f>=n^y>=n){var R=qc(Oc(d),Oc(_));Bc(R);var P=qc(a,R);Bc(P);var L=(T^w>=0?-1:1)*tc(P[2]);(r>L||r===L&&(R[0]||R[1]))&&(s+=T^w>=0?1:-1)}}return(o<-Nl||o0){for(u||(i.polygonStart(),u=!0),i.lineStart(),t=0;t1&&2&A&&h.push(h.pop().concat(h.shift())),o.push(h.filter(Fu))}return h}}function Fu(t){return t.length>1}function zu(t,e){return((t=t.x)[0]<0?t[1]-Fl-Nl:Fl-t[1])-((e=e.x)[0]<0?e[1]-Fl-Nl:Fl-e[1])}Su.invert=Su;var Gu=ku((function(){return!0}),(function(t){var e,n=NaN,r=NaN,i=NaN;return{lineStart:function(){t.lineStart(),e=1},point:function(a,o){var s=a>0?kl:-kl,A=Vl(a-n);Vl(A-kl)0?Fl:-Fl),t.point(i,r),t.lineEnd(),t.lineStart(),t.point(s,r),t.point(a,r),e=0):i!==s&&A>=kl&&(Vl(n-i)Nl?Wl((Kl(e)*(a=Ql(r))*Kl(n)-Kl(r)*(i=Ql(e))*Kl(t))/(i*a*o)):(e+r)/2}(n,r,a,o),t.point(i,r),t.lineEnd(),t.lineStart(),t.point(s,r),e=0),t.point(n=a,r=o),i=s},lineEnd:function(){t.lineEnd(),n=r=NaN},clean:function(){return 2-e}}}),(function(t,e,n,r){var i;if(null==t)i=n*Fl,r.point(-kl,i),r.point(0,i),r.point(kl,i),r.point(kl,0),r.point(kl,-i),r.point(0,-i),r.point(-kl,-i),r.point(-kl,0),r.point(-kl,i);else if(Vl(t[0]-e[0])>Nl){var a=t[0]0,i=Vl(e)>Nl;function a(t,n){return Ql(t)*Ql(n)>e}function o(t,n,r){var i=[1,0,0],a=qc(Oc(t),Oc(n)),o=Ic(a,a),s=a[0],A=o-s*s;if(!A)return!r&&t;var l=e*o/A,c=-e*s/A,u=qc(i,a),h=Nc(i,l);Uc(h,Nc(a,c));var d=u,f=Ic(h,d),p=Ic(d,d),m=f*f-p*(Ic(h,h)-1);if(!(m<0)){var g=$l(m),v=Nc(d,(-f-g)/p);if(Uc(v,h),v=Dc(v),!r)return v;var _,y=t[0],x=n[0],b=t[1],M=n[1];x0^v[1]<(Vl(v[0]-y)kl^(y<=v[0]&&v[0]<=x)){var S=Nc(d,(-f+g)/p);return Uc(S,h),[v,Dc(S)]}}}function s(e,n){var i=r?t:kl-t,a=0;return e<-i?a|=1:e>i&&(a|=2),n<-i?a|=4:n>i&&(a|=8),a}return ku(a,(function(t){var e,n,A,l,c;return{lineStart:function(){l=A=!1,c=1},point:function(u,h){var d,f=[u,h],p=a(u,h),m=r?p?0:s(u,h):p?s(u+(u<0?kl:-kl),h):0;if(!e&&(l=A=p)&&t.lineStart(),p!==A&&(!(d=o(e,f))||Ou(e,d)||Ou(f,d))&&(f[2]=1),p!==A)c=0,p?(t.lineStart(),d=o(f,e),t.point(d[0],d[1])):(d=o(e,f),t.point(d[0],d[1],2),t.lineEnd()),e=d;else if(i&&e&&r^p){var g;m&n||!(g=o(f,e,!0))||(c=0,r?(t.lineStart(),t.point(g[0][0],g[0][1]),t.point(g[1][0],g[1][1]),t.lineEnd()):(t.point(g[1][0],g[1][1]),t.lineEnd(),t.lineStart(),t.point(g[0][0],g[0][1],3)))}!p||e&&Ou(e,f)||t.point(f[0],f[1]),e=f,A=p,n=m},lineEnd:function(){A&&t.lineEnd(),e=null},clean:function(){return c|(l&&A)<<1}}}),(function(e,r,i,a){!function(t,e,n,r,i,a){if(n){var o=Ql(e),s=Kl(e),A=r*n;null==i?(i=e+r*Gl,a=e-A/2):(i=Lu(o,i),a=Lu(o,a),(r>0?ia)&&(i+=r*Gl));for(var l,c=i;r>0?c>a:c0)do{l.point(0===c||3===c?t:n,c>1?r:e)}while((c=(c+s+4)%4)!==u);else l.point(a[0],a[1])}function o(r,i){return Vl(r[0]-t)0?0:3:Vl(r[0]-n)0?2:1:Vl(r[1]-e)0?1:0:i>0?3:2}function s(t,e){return A(t.x,e.x)}function A(t,e){var n=o(t,1),r=o(e,1);return n!==r?n-r:0===n?e[1]-t[1]:1===n?t[0]-e[0]:2===n?t[1]-e[1]:e[0]-t[0]}return function(o){var A,l,c,u,h,d,f,p,m,g,v,_=o,y=Du(),x={point:b,lineStart:function(){x.point=M,l&&l.push(c=[]);g=!0,m=!1,f=p=NaN},lineEnd:function(){A&&(M(u,h),d&&m&&y.rejoin(),A.push(y.result()));x.point=b,m&&_.lineEnd()},polygonStart:function(){_=y,A=[],l=[],v=!0},polygonEnd:function(){var e=function(){for(var e=0,n=0,i=l.length;nr&&(h-a)*(r-o)>(d-o)*(t-a)&&++e:d<=r&&(h-a)*(r-o)<(d-o)*(t-a)&&--e;return e}(),n=v&&e,i=(A=ql(A)).length;(n||i)&&(o.polygonStart(),n&&(o.lineStart(),a(null,null,1,o),o.lineEnd()),i&&qu(A,s,e,a,o),o.polygonEnd());_=o,A=l=c=null}};function b(t,e){i(t,e)&&_.point(t,e)}function M(a,o){var s=i(a,o);if(l&&c.push([a,o]),g)u=a,h=o,d=s,g=!1,s&&(_.lineStart(),_.point(a,o));else if(s&&m)_.point(a,o);else{var A=[f=Math.max(Yu,Math.min(Qu,f)),p=Math.max(Yu,Math.min(Qu,p))],y=[a=Math.max(Yu,Math.min(Qu,a)),o=Math.max(Yu,Math.min(Qu,o))];!function(t,e,n,r,i,a){var o,s=t[0],A=t[1],l=0,c=1,u=e[0]-s,h=e[1]-A;if(o=n-s,u||!(o>0)){if(o/=u,u<0){if(o0){if(o>c)return;o>l&&(l=o)}if(o=i-s,u||!(o<0)){if(o/=u,u<0){if(o>c)return;o>l&&(l=o)}else if(u>0){if(o0)){if(o/=h,h<0){if(o0){if(o>c)return;o>l&&(l=o)}if(o=a-A,h||!(o<0)){if(o/=h,h<0){if(o>c)return;o>l&&(l=o)}else if(h>0){if(o0&&(t[0]=s+l*u,t[1]=A+l*h),c<1&&(e[0]=s+c*u,e[1]=A+c*h),!0}}}}}(A,y,t,e,n,r)?s&&(_.lineStart(),_.point(a,o),v=!1):(m||(_.lineStart(),_.point(A[0],A[1])),_.point(y[0],y[1]),s||_.lineEnd(),v=!1)}f=a,p=o,m=s}return x}}var Ku={sphere:nc,point:nc,lineStart:function(){Ku.point=$u,Ku.lineEnd=Ju},lineEnd:nc,polygonStart:nc,polygonEnd:nc};function Ju(){Ku.point=Ku.lineEnd=nc}function $u(t,e){Vu=t*=jl,Wu=Kl(e*=jl),Xu=Ql(e),Ku.point=th}function th(t,e){t*=jl;var n=Kl(e*=jl),r=Ql(e),i=Vl(t-Vu),a=Ql(i),o=r*Kl(i),s=Xu*n-Wu*r*a,A=Wu*n+Xu*r*a;ju.add(Xl($l(o*o+s*s),A)),Vu=t,Wu=n,Xu=r}var eh=[null,null],nh={type:"LineString",coordinates:eh};function rh(t,e){return eh[0]=t,eh[1]=e,function(t){return ju=new Rl,Ac(t,Ku),+ju}(nh)}var ih={Feature:function(t,e){return oh(t.geometry,e)},FeatureCollection:function(t,e){for(var n=t.features,r=-1,i=n.length;++r0&&(i=rh(t[a],t[a-1]))>0&&n<=i&&r<=i&&(n+r-i)*(1-Math.pow((n-r)/i,2))Nl})).map(A)).concat(Ul(Yl(a/d)*d,i,d).filter((function(t){return Vl(t%p)>Nl})).map(l))}return g.lines=function(){return v().map((function(t){return{type:"LineString",coordinates:t}}))},g.outline=function(){return{type:"Polygon",coordinates:[c(r).concat(u(o).slice(1),c(n).reverse().slice(1),u(s).reverse().slice(1))]}},g.extent=function(t){return arguments.length?g.extentMajor(t).extentMinor(t):g.extentMinor()},g.extentMajor=function(t){return arguments.length?(r=+t[0][0],n=+t[1][0],s=+t[0][1],o=+t[1][1],r>n&&(t=r,r=n,n=t),s>o&&(t=s,s=o,o=t),g.precision(m)):[[r,s],[n,o]]},g.extentMinor=function(n){return arguments.length?(e=+n[0][0],t=+n[1][0],a=+n[0][1],i=+n[1][1],e>t&&(n=e,e=t,t=n),a>i&&(n=a,a=i,i=n),g.precision(m)):[[e,a],[t,i]]},g.step=function(t){return arguments.length?g.stepMajor(t).stepMinor(t):g.stepMinor()},g.stepMajor=function(t){return arguments.length?(f=+t[0],p=+t[1],g):[f,p]},g.stepMinor=function(t){return arguments.length?(h=+t[0],d=+t[1],g):[h,d]},g.precision=function(h){return arguments.length?(m=+h,A=hh(a,i,90),l=dh(e,t,m),c=hh(s,o,90),u=dh(r,n,m),g):m},g.extentMajor([[-180,-90+Nl],[180,90-Nl]]).extentMinor([[-180,-80-Nl],[180,80+Nl]])}()()}function ph(t,e){var n=t[0]*jl,r=t[1]*jl,i=e[0]*jl,a=e[1]*jl,o=Ql(r),s=Kl(r),A=Ql(a),l=Kl(a),c=o*Ql(n),u=o*Kl(n),h=A*Ql(i),d=A*Kl(i),f=2*tc($l(ec(a-r)+o*A*ec(i-n))),p=Kl(f),m=f?function(t){var e=Kl(t*=f)/p,n=Kl(f-t)/p,r=n*c+e*h,i=n*u+e*d,a=n*s+e*l;return[Xl(i,r)*Hl,Xl(a,$l(r*r+i*i))*Hl]}:function(){return[n*Hl,r*Hl]};return m.distance=f,m}var mh=t=>t,gh=1/0,vh=gh,_h=-gh,yh=_h;var xh={point:function(t,e){t_h&&(_h=t);eyh&&(yh=e)},lineStart:nc,lineEnd:nc,polygonStart:nc,polygonEnd:nc,result:function(){var t=[[gh,vh],[_h,yh]];return _h=yh=-(vh=gh=1/0),t}};function bh(t){return function(e){var n=new Mh;for(var r in t)n[r]=t[r];return n.stream=e,n}}function Mh(){}function wh(t,e,n){var r=t.clipExtent&&t.clipExtent();return t.scale(150).translate([0,0]),null!=r&&t.clipExtent(null),Ac(n,t.stream(xh)),e(xh.result()),null!=r&&t.clipExtent(r),t}function Eh(t,e,n){return wh(t,(function(n){var r=e[1][0]-e[0][0],i=e[1][1]-e[0][1],a=Math.min(r/(n[1][0]-n[0][0]),i/(n[1][1]-n[0][1])),o=+e[0][0]+(r-a*(n[1][0]+n[0][0]))/2,s=+e[0][1]+(i-a*(n[1][1]+n[0][1]))/2;t.scale(150*a).translate([o,s])}),n)}Mh.prototype={constructor:Mh,point:function(t,e){this.stream.point(t,e)},sphere:function(){this.stream.sphere()},lineStart:function(){this.stream.lineStart()},lineEnd:function(){this.stream.lineEnd()},polygonStart:function(){this.stream.polygonStart()},polygonEnd:function(){this.stream.polygonEnd()}};var Sh=16,Th=Ql(30*jl);function Ch(t,e){return+e?function(t,e){function n(r,i,a,o,s,A,l,c,u,h,d,f,p,m){var g=l-r,v=c-i,_=g*g+v*v;if(_>4*e&&p--){var y=o+h,x=s+d,b=A+f,M=$l(y*y+x*x+b*b),w=tc(b/=M),E=Vl(Vl(b)-1)e||Vl((g*R+v*P)/_-.5)>.3||o*h+s*d+A*f2?t[2]%360*jl:0,R()):[m*Hl,g*Hl,v*Hl]},T.angle=function(t){return arguments.length?(_=t%360*jl,R()):_*Hl},T.reflectX=function(t){return arguments.length?(y=t?-1:1,R()):y<0},T.reflectY=function(t){return arguments.length?(x=t?-1:1,R()):x<0},T.precision=function(t){return arguments.length?(o=Ch(s,S=t*t),P()):$l(S)},T.fitExtent=function(t,e){return Eh(T,t,e)},T.fitSize=function(t,e){return function(t,e,n){return Eh(t,[[0,0],e],n)}(T,t,e)},T.fitWidth=function(t,e){return function(t,e,n){return wh(t,(function(n){var r=+e,i=r/(n[1][0]-n[0][0]),a=(r-i*(n[1][0]+n[0][0]))/2,o=-i*n[0][1];t.scale(150*i).translate([a,o])}),n)}(T,t,e)},T.fitHeight=function(t,e){return function(t,e,n){return wh(t,(function(n){var r=+e,i=r/(n[1][1]-n[0][1]),a=-i*n[0][0],o=(r-i*(n[1][1]+n[0][1]))/2;t.scale(150*i).translate([a,o])}),n)}(T,t,e)},function(){return e=t.apply(this,arguments),T.invert=e.invert&&C,R()}}((function(){return t}))()}function Dh(t,e){var n=Ql(e),r=1+Ql(t)*n;return[n*Kl(t)/r,Kl(e)/r]}function Oh(){return Lh(Dh).scale(250).clipAngle(142)}function Ih(t,e,n){return e=Bh(e),function(t,e){if(e&&("object"==typeof e||"function"==typeof e))return e;if(void 0!==e)throw new TypeError("Derived constructors may only return object or undefined");return function(t){if(void 0===t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return t}(t)}(t,qh()?Reflect.construct(e,n||[],Bh(t).constructor):e.apply(t,n))}function qh(){try{var t=!Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],(function(){})))}catch(t){}return(qh=function(){return!!t})()}function Uh(t){var e=function(t,e){if("object"!=typeof t||!t)return t;var n=t[Symbol.toPrimitive];if(void 0!==n){var r=n.call(t,e||"default");if("object"!=typeof r)return r;throw new TypeError("@@toPrimitive must return a primitive value.")}return("string"===e?String:Number)(t)}(t,"string");return"symbol"==typeof e?e:String(e)}function Nh(t,e){for(var n=0;nt.length)&&(e=t.length);for(var n=0,r=new Array(e);n1&&void 0!==arguments[1]?arguments[1]:1,e=[],n=null;return(arguments.length>0&&void 0!==arguments[0]?arguments[0]:[]).forEach((function(r){if(n){var i=180*rh(r,n)/Math.PI;if(i>t)for(var a=ph(n,r),o=1/Math.ceil(i/t),s=o;s<1;)e.push(a(s)),s+=o}e.push(n=r)})),e},jh="undefined"!=typeof window&&window.THREE?window.THREE:{BufferGeometry:zn,Float32BufferAttribute:On},Vh=(new jh.BufferGeometry).setAttribute?"setAttribute":"addAttribute",Wh=function(t){function e(t){var n,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:1,i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:5;!function(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}(this,e),(n=Ih(this,e)).type="GeoJsonGeometry",n.parameters={geoJson:t,radius:r,resolution:i};var a=({Point:l,MultiPoint:function(t,e){var n={vertices:[],indices:[]};return t.map((function(t){return l(t,e)})).forEach((function(t){var e=Fh(t,1)[0];Xh(n,e)})),[n]},LineString:c,MultiLineString:function(t,e){var n={vertices:[],indices:[]};return t.map((function(t){return c(t,e)})).forEach((function(t){var e=Fh(t,1)[0];Xh(n,e)})),[n]},Polygon:u,MultiPolygon:function(t,e){var n={vertices:[],indices:[]},r={vertices:[],indices:[]};t.map((function(t){return u(t,e)})).forEach((function(t){var e=Fh(t,2),i=e[0],a=e[1];Xh(n,i),a&&Xh(r,a)}));var i=[n];return r.vertices.length&&i.push(r),i}}[t.type]||function(){return[]})(t.coordinates,r),o=[],s=[],A=0;function l(t,e){return[{vertices:Yh(t[1],t[0],e),indices:[]}]}function c(t,e){for(var n=Hh(t,i).map((function(t){var n=Fh(t,2),r=n[0];return Yh(n[1],r,e)})),r=bl.flatten([n]).vertices,a=Math.round(r.length/3),o=[],s=1;s=t.length?{done:!0}:{done:!1,value:t[r++]}},e:function(t){throw t},f:i}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}var a,o=!0,s=!1;return{s:function(){n=n.call(t)},n:function(){var t=n.next();return o=t.done,t},e:function(t){s=!0,a=t},f:function(){try{o||null==n.return||n.return()}finally{if(s)throw a}}}}(e);try{for(r.s();!(n=r.n()).done;){var i=n.value;t.push(i)}}catch(t){r.e(t)}finally{r.f()}}function Yh(t,e){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:0,r=(90-t)*Math.PI/180,i=(90-e)*Math.PI/180;return[n*Math.sin(r)*Math.cos(i),n*Math.cos(r),n*Math.sin(r)*Math.sin(i)]}function Zh(t){let e,n,r,i=-1,a=0;for(let o=0;o=2&&o.setY(e,t.getY(e)),r>=3&&o.setZ(e,t.getZ(e)),r>=4&&o.setW(e,t.getW(e));return o}var Jh=Object.freeze({__proto__:null,computeMikkTSpaceTangents:function(t,e,n=!0){if(!e||!e.isReady)throw new Error("BufferGeometryUtils: Initialized MikkTSpace library required.");if(!t.hasAttribute("position")||!t.hasAttribute("normal")||!t.hasAttribute("uv"))throw new Error('BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.');function r(t){if(t.normalized||t.isInterleavedBufferAttribute){const e=new Float32Array(t.count*t.itemSize);for(let n=0,r=0;n2&&(e[r++]=t.getZ(n));return e}return t.array instanceof Float32Array?t.array:new Float32Array(t.array)}const i=t.index?t.toNonIndexed():t,a=e.generateTangents(r(i.attributes.position),r(i.attributes.normal),r(i.attributes.uv));if(n)for(let t=3;tt.materialIndex!==e.materialIndex?t.materialIndex-e.materialIndex:t.start-e.start)),null===t.getIndex()){const e=t.getAttribute("position"),n=[];for(let t=0;tn&&A.add(e)}A.normalize(),f.setXYZ(e+t,A.x,A.y,A.z)}}return c.setAttribute("normal",f),c},toTrianglesDrawMode:function(t,e){if(0===e)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),t;if(2===e||1===e){let n=t.getIndex();if(null===n){const e=[],r=t.getAttribute("position");if(void 0===r)return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),t;for(let t=0;t>8&15|e>>4&240,e>>4&15|240&e,(15&e)<<4|15&e,1):8===n?yd(e>>24&255,e>>16&255,e>>8&255,(255&e)/255):4===n?yd(e>>12&15|e>>8&240,e>>8&15|e>>4&240,e>>4&15|240&e,((15&e)<<4|15&e)/255):null):(e=ld.exec(t))?new bd(e[1],e[2],e[3],1):(e=cd.exec(t))?new bd(255*e[1]/100,255*e[2]/100,255*e[3]/100,1):(e=ud.exec(t))?yd(e[1],e[2],e[3],e[4]):(e=hd.exec(t))?yd(255*e[1]/100,255*e[2]/100,255*e[3]/100,e[4]):(e=dd.exec(t))?Cd(e[1],e[2]/100,e[3]/100,1):(e=fd.exec(t))?Cd(e[1],e[2]/100,e[3]/100,e[4]):pd.hasOwnProperty(t)?_d(pd[t]):"transparent"===t?new bd(NaN,NaN,NaN,0):null}function _d(t){return new bd(t>>16&255,t>>8&255,255&t,1)}function yd(t,e,n,r){return r<=0&&(t=e=n=NaN),new bd(t,e,n,r)}function xd(t,e,n,r){return 1===arguments.length?((i=t)instanceof nd||(i=vd(i)),i?new bd((i=i.rgb()).r,i.g,i.b,i.opacity):new bd):new bd(t,e,n,null==r?1:r);var i}function bd(t,e,n,r){this.r=+t,this.g=+e,this.b=+n,this.opacity=+r}function Md(){return`#${Td(this.r)}${Td(this.g)}${Td(this.b)}`}function wd(){const t=Ed(this.opacity);return`${1===t?"rgb(":"rgba("}${Sd(this.r)}, ${Sd(this.g)}, ${Sd(this.b)}${1===t?")":`, ${t})`}`}function Ed(t){return isNaN(t)?1:Math.max(0,Math.min(1,t))}function Sd(t){return Math.max(0,Math.min(255,Math.round(t)||0))}function Td(t){return((t=Sd(t))<16?"0":"")+t.toString(16)}function Cd(t,e,n,r){return r<=0?t=e=n=NaN:n<=0||n>=1?t=e=NaN:e<=0&&(t=NaN),new Pd(t,e,n,r)}function Rd(t){if(t instanceof Pd)return new Pd(t.h,t.s,t.l,t.opacity);if(t instanceof nd||(t=vd(t)),!t)return new Pd;if(t instanceof Pd)return t;var e=(t=t.rgb()).r/255,n=t.g/255,r=t.b/255,i=Math.min(e,n,r),a=Math.max(e,n,r),o=NaN,s=a-i,A=(a+i)/2;return s?(o=e===a?(n-r)/s+6*(n0&&A<1?0:o,new Pd(o,s,A,t.opacity)}function Pd(t,e,n,r){this.h=+t,this.s=+e,this.l=+n,this.opacity=+r}function Ld(t){return(t=(t||0)%360)<0?t+360:t}function Dd(t){return Math.max(0,Math.min(1,t||0))}function Od(t,e,n){return 255*(t<60?e+(n-e)*t/60:t<180?n:t<240?e+(n-e)*(240-t)/60:e)}function Id(t){return Id="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator?function(t){return typeof t}:function(t){return t&&"function"==typeof Symbol&&t.constructor===Symbol&&t!==Symbol.prototype?"symbol":typeof t},Id(t)}td(nd,vd,{copy(t){return Object.assign(new this.constructor,this,t)},displayable(){return this.rgb().displayable()},hex:md,formatHex:md,formatHex8:function(){return this.rgb().formatHex8()},formatHsl:function(){return Rd(this).formatHsl()},formatRgb:gd,toString:gd}),td(bd,xd,ed(nd,{brighter(t){return t=null==t?id:Math.pow(id,t),new bd(this.r*t,this.g*t,this.b*t,this.opacity)},darker(t){return t=null==t?rd:Math.pow(rd,t),new bd(this.r*t,this.g*t,this.b*t,this.opacity)},rgb(){return this},clamp(){return new bd(Sd(this.r),Sd(this.g),Sd(this.b),Ed(this.opacity))},displayable(){return-.5<=this.r&&this.r<255.5&&-.5<=this.g&&this.g<255.5&&-.5<=this.b&&this.b<255.5&&0<=this.opacity&&this.opacity<=1},hex:Md,formatHex:Md,formatHex8:function(){return`#${Td(this.r)}${Td(this.g)}${Td(this.b)}${Td(255*(isNaN(this.opacity)?1:this.opacity))}`},formatRgb:wd,toString:wd})),td(Pd,(function(t,e,n,r){return 1===arguments.length?Rd(t):new Pd(t,e,n,null==r?1:r)}),ed(nd,{brighter(t){return t=null==t?id:Math.pow(id,t),new Pd(this.h,this.s,this.l*t,this.opacity)},darker(t){return t=null==t?rd:Math.pow(rd,t),new Pd(this.h,this.s,this.l*t,this.opacity)},rgb(){var t=this.h%360+360*(this.h<0),e=isNaN(t)||isNaN(this.s)?0:this.s,n=this.l,r=n+(n<.5?n:1-n)*e,i=2*n-r;return new bd(Od(t>=240?t-240:t+120,i,r),Od(t,i,r),Od(t<120?t+240:t-120,i,r),this.opacity)},clamp(){return new Pd(Ld(this.h),Dd(this.s),Dd(this.l),Ed(this.opacity))},displayable(){return(0<=this.s&&this.s<=1||isNaN(this.s))&&0<=this.l&&this.l<=1&&0<=this.opacity&&this.opacity<=1},formatHsl(){const t=Ed(this.opacity);return`${1===t?"hsl(":"hsla("}${Ld(this.h)}, ${100*Dd(this.s)}%, ${100*Dd(this.l)}%${1===t?")":`, ${t})`}`}}));var qd=/^\s+/,Ud=/\s+$/;function Nd(t,e){if(e=e||{},(t=t||"")instanceof Nd)return t;if(!(this instanceof Nd))return new Nd(t,e);var n=function(t){var e={r:0,g:0,b:0},n=1,r=null,i=null,a=null,o=!1,s=!1;"string"==typeof t&&(t=function(t){t=t.replace(qd,"").replace(Ud,"").toLowerCase();var e,n=!1;if(tf[t])t=tf[t],n=!0;else if("transparent"==t)return{r:0,g:0,b:0,a:0,format:"name"};if(e=ff.rgb.exec(t))return{r:e[1],g:e[2],b:e[3]};if(e=ff.rgba.exec(t))return{r:e[1],g:e[2],b:e[3],a:e[4]};if(e=ff.hsl.exec(t))return{h:e[1],s:e[2],l:e[3]};if(e=ff.hsla.exec(t))return{h:e[1],s:e[2],l:e[3],a:e[4]};if(e=ff.hsv.exec(t))return{h:e[1],s:e[2],v:e[3]};if(e=ff.hsva.exec(t))return{h:e[1],s:e[2],v:e[3],a:e[4]};if(e=ff.hex8.exec(t))return{r:of(e[1]),g:of(e[2]),b:of(e[3]),a:cf(e[4]),format:n?"name":"hex8"};if(e=ff.hex6.exec(t))return{r:of(e[1]),g:of(e[2]),b:of(e[3]),format:n?"name":"hex"};if(e=ff.hex4.exec(t))return{r:of(e[1]+""+e[1]),g:of(e[2]+""+e[2]),b:of(e[3]+""+e[3]),a:cf(e[4]+""+e[4]),format:n?"name":"hex8"};if(e=ff.hex3.exec(t))return{r:of(e[1]+""+e[1]),g:of(e[2]+""+e[2]),b:of(e[3]+""+e[3]),format:n?"name":"hex"};return!1}(t));"object"==Id(t)&&(pf(t.r)&&pf(t.g)&&pf(t.b)?(A=t.r,l=t.g,c=t.b,e={r:255*rf(A,255),g:255*rf(l,255),b:255*rf(c,255)},o=!0,s="%"===String(t.r).substr(-1)?"prgb":"rgb"):pf(t.h)&&pf(t.s)&&pf(t.v)?(r=Af(t.s),i=Af(t.v),e=function(t,e,n){t=6*rf(t,360),e=rf(e,100),n=rf(n,100);var r=Math.floor(t),i=t-r,a=n*(1-e),o=n*(1-i*e),s=n*(1-(1-i)*e),A=r%6,l=[n,o,a,a,s,n][A],c=[s,n,n,o,a,a][A],u=[a,a,s,n,n,o][A];return{r:255*l,g:255*c,b:255*u}}(t.h,r,i),o=!0,s="hsv"):pf(t.h)&&pf(t.s)&&pf(t.l)&&(r=Af(t.s),a=Af(t.l),e=function(t,e,n){var r,i,a;function o(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+(e-t)*(2/3-n)*6:t}if(t=rf(t,360),e=rf(e,100),n=rf(n,100),0===e)r=i=a=n;else{var s=n<.5?n*(1+e):n+e-n*e,A=2*n-s;r=o(A,s,t+1/3),i=o(A,s,t),a=o(A,s,t-1/3)}return{r:255*r,g:255*i,b:255*a}}(t.h,r,a),o=!0,s="hsl"),t.hasOwnProperty("a")&&(n=t.a));var A,l,c;return n=nf(n),{ok:o,format:t.format||s,r:Math.min(255,Math.max(e.r,0)),g:Math.min(255,Math.max(e.g,0)),b:Math.min(255,Math.max(e.b,0)),a:n}}(t);this._originalInput=t,this._r=n.r,this._g=n.g,this._b=n.b,this._a=n.a,this._roundA=Math.round(100*this._a)/100,this._format=e.format||n.format,this._gradientType=e.gradientType,this._r<1&&(this._r=Math.round(this._r)),this._g<1&&(this._g=Math.round(this._g)),this._b<1&&(this._b=Math.round(this._b)),this._ok=n.ok}function Bd(t,e,n){t=rf(t,255),e=rf(e,255),n=rf(n,255);var r,i,a=Math.max(t,e,n),o=Math.min(t,e,n),s=(a+o)/2;if(a==o)r=i=0;else{var A=a-o;switch(i=s>.5?A/(2-a-o):A/(a+o),a){case t:r=(e-n)/A+(e>1)+720)%360;--e;)r.h=(r.h+i)%360,a.push(Nd(r));return a}function $d(t,e){e=e||6;for(var n=Nd(t).toHsv(),r=n.h,i=n.s,a=n.v,o=[],s=1/e;e--;)o.push(Nd({h:r,s:i,v:a})),a=(a+s)%1;return o}Nd.prototype={isDark:function(){return this.getBrightness()<128},isLight:function(){return!this.isDark()},isValid:function(){return this._ok},getOriginalInput:function(){return this._originalInput},getFormat:function(){return this._format},getAlpha:function(){return this._a},getBrightness:function(){var t=this.toRgb();return(299*t.r+587*t.g+114*t.b)/1e3},getLuminance:function(){var t,e,n,r=this.toRgb();return t=r.r/255,e=r.g/255,n=r.b/255,.2126*(t<=.03928?t/12.92:Math.pow((t+.055)/1.055,2.4))+.7152*(e<=.03928?e/12.92:Math.pow((e+.055)/1.055,2.4))+.0722*(n<=.03928?n/12.92:Math.pow((n+.055)/1.055,2.4))},setAlpha:function(t){return this._a=nf(t),this._roundA=Math.round(100*this._a)/100,this},toHsv:function(){var t=kd(this._r,this._g,this._b);return{h:360*t.h,s:t.s,v:t.v,a:this._a}},toHsvString:function(){var t=kd(this._r,this._g,this._b),e=Math.round(360*t.h),n=Math.round(100*t.s),r=Math.round(100*t.v);return 1==this._a?"hsv("+e+", "+n+"%, "+r+"%)":"hsva("+e+", "+n+"%, "+r+"%, "+this._roundA+")"},toHsl:function(){var t=Bd(this._r,this._g,this._b);return{h:360*t.h,s:t.s,l:t.l,a:this._a}},toHslString:function(){var t=Bd(this._r,this._g,this._b),e=Math.round(360*t.h),n=Math.round(100*t.s),r=Math.round(100*t.l);return 1==this._a?"hsl("+e+", "+n+"%, "+r+"%)":"hsla("+e+", "+n+"%, "+r+"%, "+this._roundA+")"},toHex:function(t){return Fd(this._r,this._g,this._b,t)},toHexString:function(t){return"#"+this.toHex(t)},toHex8:function(t){return function(t,e,n,r,i){var a=[sf(Math.round(t).toString(16)),sf(Math.round(e).toString(16)),sf(Math.round(n).toString(16)),sf(lf(r))];if(i&&a[0].charAt(0)==a[0].charAt(1)&&a[1].charAt(0)==a[1].charAt(1)&&a[2].charAt(0)==a[2].charAt(1)&&a[3].charAt(0)==a[3].charAt(1))return a[0].charAt(0)+a[1].charAt(0)+a[2].charAt(0)+a[3].charAt(0);return a.join("")}(this._r,this._g,this._b,this._a,t)},toHex8String:function(t){return"#"+this.toHex8(t)},toRgb:function(){return{r:Math.round(this._r),g:Math.round(this._g),b:Math.round(this._b),a:this._a}},toRgbString:function(){return 1==this._a?"rgb("+Math.round(this._r)+", "+Math.round(this._g)+", "+Math.round(this._b)+")":"rgba("+Math.round(this._r)+", "+Math.round(this._g)+", "+Math.round(this._b)+", "+this._roundA+")"},toPercentageRgb:function(){return{r:Math.round(100*rf(this._r,255))+"%",g:Math.round(100*rf(this._g,255))+"%",b:Math.round(100*rf(this._b,255))+"%",a:this._a}},toPercentageRgbString:function(){return 1==this._a?"rgb("+Math.round(100*rf(this._r,255))+"%, "+Math.round(100*rf(this._g,255))+"%, "+Math.round(100*rf(this._b,255))+"%)":"rgba("+Math.round(100*rf(this._r,255))+"%, "+Math.round(100*rf(this._g,255))+"%, "+Math.round(100*rf(this._b,255))+"%, "+this._roundA+")"},toName:function(){return 0===this._a?"transparent":!(this._a<1)&&(ef[Fd(this._r,this._g,this._b,!0)]||!1)},toFilter:function(t){var e="#"+zd(this._r,this._g,this._b,this._a),n=e,r=this._gradientType?"GradientType = 1, ":"";if(t){var i=Nd(t);n="#"+zd(i._r,i._g,i._b,i._a)}return"progid:DXImageTransform.Microsoft.gradient("+r+"startColorstr="+e+",endColorstr="+n+")"},toString:function(t){var e=!!t;t=t||this._format;var n=!1,r=this._a<1&&this._a>=0;return e||!r||"hex"!==t&&"hex6"!==t&&"hex3"!==t&&"hex4"!==t&&"hex8"!==t&&"name"!==t?("rgb"===t&&(n=this.toRgbString()),"prgb"===t&&(n=this.toPercentageRgbString()),"hex"!==t&&"hex6"!==t||(n=this.toHexString()),"hex3"===t&&(n=this.toHexString(!0)),"hex4"===t&&(n=this.toHex8String(!0)),"hex8"===t&&(n=this.toHex8String()),"name"===t&&(n=this.toName()),"hsl"===t&&(n=this.toHslString()),"hsv"===t&&(n=this.toHsvString()),n||this.toHexString()):"name"===t&&0===this._a?this.toName():this.toRgbString()},clone:function(){return Nd(this.toString())},_applyModification:function(t,e){var n=t.apply(null,[this].concat([].slice.call(e)));return this._r=n._r,this._g=n._g,this._b=n._b,this.setAlpha(n._a),this},lighten:function(){return this._applyModification(Vd,arguments)},brighten:function(){return this._applyModification(Wd,arguments)},darken:function(){return this._applyModification(Xd,arguments)},desaturate:function(){return this._applyModification(Gd,arguments)},saturate:function(){return this._applyModification(Hd,arguments)},greyscale:function(){return this._applyModification(jd,arguments)},spin:function(){return this._applyModification(Qd,arguments)},_applyCombination:function(t,e){return t.apply(null,[this].concat([].slice.call(e)))},analogous:function(){return this._applyCombination(Jd,arguments)},complement:function(){return this._applyCombination(Yd,arguments)},monochromatic:function(){return this._applyCombination($d,arguments)},splitcomplement:function(){return this._applyCombination(Kd,arguments)},triad:function(){return this._applyCombination(Zd,[3])},tetrad:function(){return this._applyCombination(Zd,[4])}},Nd.fromRatio=function(t,e){if("object"==Id(t)){var n={};for(var r in t)t.hasOwnProperty(r)&&(n[r]="a"===r?t[r]:Af(t[r]));t=n}return Nd(t,e)},Nd.equals=function(t,e){return!(!t||!e)&&Nd(t).toRgbString()==Nd(e).toRgbString()},Nd.random=function(){return Nd.fromRatio({r:Math.random(),g:Math.random(),b:Math.random()})},Nd.mix=function(t,e,n){n=0===n?0:n||50;var r=Nd(t).toRgb(),i=Nd(e).toRgb(),a=n/100;return Nd({r:(i.r-r.r)*a+r.r,g:(i.g-r.g)*a+r.g,b:(i.b-r.b)*a+r.b,a:(i.a-r.a)*a+r.a})}, +// =4.5;break;case"AAlarge":i=a>=3;break;case"AAAsmall":i=a>=7}return i},Nd.mostReadable=function(t,e,n){var r,i,a,o,s=null,A=0;i=(n=n||{}).includeFallbackColors,a=n.level,o=n.size;for(var l=0;lA&&(A=r,s=Nd(e[l]));return Nd.isReadable(t,s,{level:a,size:o})||!i?s:(n.includeFallbackColors=!1,Nd.mostReadable(t,["#fff","#000"],n))};var tf=Nd.names={aliceblue:"f0f8ff",antiquewhite:"faebd7",aqua:"0ff",aquamarine:"7fffd4",azure:"f0ffff",beige:"f5f5dc",bisque:"ffe4c4",black:"000",blanchedalmond:"ffebcd",blue:"00f",blueviolet:"8a2be2",brown:"a52a2a",burlywood:"deb887",burntsienna:"ea7e5d",cadetblue:"5f9ea0",chartreuse:"7fff00",chocolate:"d2691e",coral:"ff7f50",cornflowerblue:"6495ed",cornsilk:"fff8dc",crimson:"dc143c",cyan:"0ff",darkblue:"00008b",darkcyan:"008b8b",darkgoldenrod:"b8860b",darkgray:"a9a9a9",darkgreen:"006400",darkgrey:"a9a9a9",darkkhaki:"bdb76b",darkmagenta:"8b008b",darkolivegreen:"556b2f",darkorange:"ff8c00",darkorchid:"9932cc",darkred:"8b0000",darksalmon:"e9967a",darkseagreen:"8fbc8f",darkslateblue:"483d8b",darkslategray:"2f4f4f",darkslategrey:"2f4f4f",darkturquoise:"00ced1",darkviolet:"9400d3",deeppink:"ff1493",deepskyblue:"00bfff",dimgray:"696969",dimgrey:"696969",dodgerblue:"1e90ff",firebrick:"b22222",floralwhite:"fffaf0",forestgreen:"228b22",fuchsia:"f0f",gainsboro:"dcdcdc",ghostwhite:"f8f8ff",gold:"ffd700",goldenrod:"daa520",gray:"808080",green:"008000",greenyellow:"adff2f",grey:"808080",honeydew:"f0fff0",hotpink:"ff69b4",indianred:"cd5c5c",indigo:"4b0082",ivory:"fffff0",khaki:"f0e68c",lavender:"e6e6fa",lavenderblush:"fff0f5",lawngreen:"7cfc00",lemonchiffon:"fffacd",lightblue:"add8e6",lightcoral:"f08080",lightcyan:"e0ffff",lightgoldenrodyellow:"fafad2",lightgray:"d3d3d3",lightgreen:"90ee90",lightgrey:"d3d3d3",lightpink:"ffb6c1",lightsalmon:"ffa07a",lightseagreen:"20b2aa",lightskyblue:"87cefa",lightslategray:"789",lightslategrey:"789",lightsteelblue:"b0c4de",lightyellow:"ffffe0",lime:"0f0",limegreen:"32cd32",linen:"faf0e6",magenta:"f0f",maroon:"800000",mediumaquamarine:"66cdaa",mediumblue:"0000cd",mediumorchid:"ba55d3",mediumpurple:"9370db",mediumseagreen:"3cb371",mediumslateblue:"7b68ee",mediumspringgreen:"00fa9a",mediumturquoise:"48d1cc",mediumvioletred:"c71585",midnightblue:"191970",mintcream:"f5fffa",mistyrose:"ffe4e1",moccasin:"ffe4b5",navajowhite:"ffdead",navy:"000080",oldlace:"fdf5e6",olive:"808000",olivedrab:"6b8e23",orange:"ffa500",orangered:"ff4500",orchid:"da70d6",palegoldenrod:"eee8aa",palegreen:"98fb98",paleturquoise:"afeeee",palevioletred:"db7093",papayawhip:"ffefd5",peachpuff:"ffdab9",peru:"cd853f",pink:"ffc0cb",plum:"dda0dd",powderblue:"b0e0e6",purple:"800080",rebeccapurple:"663399",red:"f00",rosybrown:"bc8f8f",royalblue:"4169e1",saddlebrown:"8b4513",salmon:"fa8072",sandybrown:"f4a460",seagreen:"2e8b57",seashell:"fff5ee",sienna:"a0522d",silver:"c0c0c0",skyblue:"87ceeb",slateblue:"6a5acd",slategray:"708090",slategrey:"708090",snow:"fffafa",springgreen:"00ff7f",steelblue:"4682b4",tan:"d2b48c",teal:"008080",thistle:"d8bfd8",tomato:"ff6347",turquoise:"40e0d0",violet:"ee82ee",wheat:"f5deb3",white:"fff",whitesmoke:"f5f5f5",yellow:"ff0",yellowgreen:"9acd32"},ef=Nd.hexNames=function(t){var e={};for(var n in t)t.hasOwnProperty(n)&&(e[t[n]]=n);return e}(tf);function nf(t){return t=parseFloat(t),(isNaN(t)||t<0||t>1)&&(t=1),t}function rf(t,e){(function(t){return"string"==typeof t&&-1!=t.indexOf(".")&&1===parseFloat(t)})(t)&&(t="100%");var n=function(t){return"string"==typeof t&&-1!=t.indexOf("%")}(t);return t=Math.min(e,Math.max(0,parseFloat(t))),n&&(t=parseInt(t*e,10)/100),Math.abs(t-e)<1e-6?1:t%e/parseFloat(e)}function af(t){return Math.min(1,Math.max(0,t))}function of(t){return parseInt(t,16)}function sf(t){return 1==t.length?"0"+t:""+t}function Af(t){return t<=1&&(t=100*t+"%"),t}function lf(t){return Math.round(255*parseFloat(t)).toString(16)}function cf(t){return of(t)/255}var uf,hf,df,ff=(hf="[\\s|\\(]+("+(uf="(?:[-\\+]?\\d*\\.\\d+%?)|(?:[-\\+]?\\d+%?)")+")[,|\\s]+("+uf+")[,|\\s]+("+uf+")\\s*\\)?",df="[\\s|\\(]+("+uf+")[,|\\s]+("+uf+")[,|\\s]+("+uf+")[,|\\s]+("+uf+")\\s*\\)?",{CSS_UNIT:new RegExp(uf),rgb:new RegExp("rgb"+hf),rgba:new RegExp("rgba"+df),hsl:new RegExp("hsl"+hf),hsla:new RegExp("hsla"+df),hsv:new RegExp("hsv"+hf),hsva:new RegExp("hsva"+df),hex3:/^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,hex6:/^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/,hex4:/^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,hex8:/^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/});function pf(t){return!!ff.CSS_UNIT.exec(t)}function mf(t,e){if(null==t)return{};var n,r,i=function(t,e){if(null==t)return{};var n,r,i={},a=Object.keys(t);for(r=0;r=0||(i[n]=t[n]);return i}(t,e);if(Object.getOwnPropertySymbols){var a=Object.getOwnPropertySymbols(t);for(r=0;r=0||Object.prototype.propertyIsEnumerable.call(t,n)&&(i[n]=t[n])}return i}function gf(t,e){return function(t){if(Array.isArray(t))return t}(t)||function(t,e){var n=null==t?null:"undefined"!=typeof Symbol&&t[Symbol.iterator]||t["@@iterator"];if(null!=n){var r,i,a,o,s=[],A=!0,l=!1;try{if(a=(n=n.call(t)).next,0===e){if(Object(n)!==n)return;A=!1}else for(;!(A=(r=a.call(n)).done)&&(s.push(r.value),s.length!==e);A=!0);}catch(t){l=!0,i=t}finally{try{if(!A&&null!=n.return&&(o=n.return(),Object(o)!==o))return}finally{if(l)throw i}}return s}}(t,e)||_f(t,e)||function(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function vf(t){return function(t){if(Array.isArray(t))return yf(t)}(t)||function(t){if("undefined"!=typeof Symbol&&null!=t[Symbol.iterator]||null!=t["@@iterator"])return Array.from(t)}(t)||_f(t)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function _f(t,e){if(t){if("string"==typeof t)return yf(t,e);var n=Object.prototype.toString.call(t).slice(8,-1);return"Object"===n&&t.constructor&&(n=t.constructor.name),"Map"===n||"Set"===n?Array.from(t):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?yf(t,e):void 0}}function yf(t,e){(null==e||e>t.length)&&(e=t.length);for(var n=0,r=new Array(e);n0&&void 0!==arguments[0]?arguments[0]:[],e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:[],n=!(arguments.length>2&&void 0!==arguments[2])||arguments[2],r=arguments.length>3&&void 0!==arguments[3]&&arguments[3],i=(e instanceof Array?e.length?e:[void 0]:[e]).map((function(t){return{keyAccessor:t,isProp:!(t instanceof Function)}})),a=t.reduce((function(t,e){var r=t,a=e;return i.forEach((function(t,e){var o,s=t.keyAccessor;if(t.isProp){var A=a,l=A[s],c=mf(A,[s].map(xf));o=l,a=c}else o=s(a,e);e+11&&void 0!==arguments[1]?arguments[1]:1;r===i.length?Object.keys(e).forEach((function(t){return e[t]=n(e[t])})):Object.values(e).forEach((function(e){return t(e,r+1)}))}(a);var o=a;return r&&(o=[],function t(e){var n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:[];n.length===i.length?o.push({keys:n,vals:e}):Object.entries(e).forEach((function(e){var r=gf(e,2),i=r[0],a=r[1];return t(a,[].concat(vf(n),[i]))}))}(a),e instanceof Array&&0===e.length&&1===o.length&&(o[0].keys=[])),o};function Mf(t,e){var n=Object.keys(t);if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(t);e&&(r=r.filter((function(e){return Object.getOwnPropertyDescriptor(t,e).enumerable}))),n.push.apply(n,r)}return n}function wf(t,e,n){return(e=function(t){var e=function(t,e){if("object"!=typeof t||null===t)return t;var n=t[Symbol.toPrimitive];if(void 0!==n){var r=n.call(t,e||"default");if("object"!=typeof r)return r;throw new TypeError("@@toPrimitive must return a primitive value.")}return("string"===e?String:Number)(t)}(t,"string");return"symbol"==typeof e?e:String(e)}(e))in t?Object.defineProperty(t,e,{value:n,enumerable:!0,configurable:!0,writable:!0}):t[e]=n,t}function Ef(t,e){if(null==t)return{};var n,r,i=function(t,e){if(null==t)return{};var n,r,i={},a=Object.keys(t);for(r=0;r=0||(i[n]=t[n]);return i}(t,e);if(Object.getOwnPropertySymbols){var a=Object.getOwnPropertySymbols(t);for(r=0;r=0||Object.prototype.propertyIsEnumerable.call(t,n)&&(i[n]=t[n])}return i}function Sf(t,e){return function(t){if(Array.isArray(t))return t}(t)||function(t,e){var n=null==t?null:"undefined"!=typeof Symbol&&t[Symbol.iterator]||t["@@iterator"];if(null!=n){var r,i,a,o,s=[],A=!0,l=!1;try{if(a=(n=n.call(t)).next,0===e){if(Object(n)!==n)return;A=!1}else for(;!(A=(r=a.call(n)).done)&&(s.push(r.value),s.length!==e);A=!0);}catch(t){l=!0,i=t}finally{try{if(!A&&null!=n.return&&(o=n.return(),Object(o)!==o))return}finally{if(l)throw i}}return s}}(t,e)||Cf(t,e)||function(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function Tf(t){return function(t){if(Array.isArray(t))return Rf(t)}(t)||function(t){if("undefined"!=typeof Symbol&&null!=t[Symbol.iterator]||null!=t["@@iterator"])return Array.from(t)}(t)||Cf(t)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function Cf(t,e){if(t){if("string"==typeof t)return Rf(t,e);var n=Object.prototype.toString.call(t).slice(8,-1);return"Object"===n&&t.constructor&&(n=t.constructor.name),"Map"===n||"Set"===n?Array.from(t):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?Rf(t,e):void 0}}function Rf(t,e){(null==e||e>t.length)&&(e=t.length);for(var n=0,r=new Array(e);n=this._minInterval)if(isNaN(this._maxInterval))this.update(this._frameDeltaTime*this._timeScale,!0),this._lastTimeUpdated=this._now;else for(this._interval=Math.min(this._frameDeltaTime,this._maxInterval);this._now>=this._lastTimeUpdated+this._interval;)this.update(this._interval*this._timeScale,this._now<=this._lastTimeUpdated+2*this._maxInterval),this._lastTimeUpdated+=this._interval;this._isRunning&&this.animateOnce()},t.prototype.update=function(t,e){void 0===e&&(e=!0),this._currentTick++,this._currentTime+=t,this._tickDeltaTime=t,this._onTick.dispatch(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick),e&&this._onTickOncePerFrame.dispatch(this.currentTimeSeconds,this.tickDeltaTimeSeconds,this.currentTick)},t.prototype.getTimer=function(){return Date.now()},t}();Object.defineProperty(e,"__esModule",{value:!0}),e.default=i},function(t,e,n){!function(e,n){t.exports=n()}(0,(function(){return function(t){function e(r){if(n[r])return n[r].exports;var i=n[r]={exports:{},id:r,loaded:!1};return t[r].call(i.exports,i,i.exports,e),i.loaded=!0,i.exports}var n={};return e.m=t,e.c=n,e.p="",e(0)}([function(t,e){var n=function(){function t(){this.functions=[]}return t.prototype.add=function(t){return-1===this.functions.indexOf(t)&&(this.functions.push(t),!0)},t.prototype.remove=function(t){var e=this.functions.indexOf(t);return e>-1&&(this.functions.splice(e,1),!0)},t.prototype.removeAll=function(){return this.functions.length>0&&(this.functions.length=0,!0)},t.prototype.dispatch=function(){for(var t=[],e=0;e()=>t;function Nf(t){return 1==(t=+t)?Bf:function(e,n){return n-e?function(t,e,n){return t=Math.pow(t,n),e=Math.pow(e,n)-t,n=1/n,function(r){return Math.pow(t+r*e,n)}}(e,n,t):Uf(isNaN(e)?n:e)}}function Bf(t,e){var n=e-t;return n?function(t,e){return function(n){return t+n*e}}(t,n):Uf(isNaN(t)?e:t)}var kf=function t(e){var n=Nf(e);function r(t,e){var r=n((t=xd(t)).r,(e=xd(e)).r),i=n(t.g,e.g),a=n(t.b,e.b),o=Bf(t.opacity,e.opacity);return function(e){return t.r=r(e),t.g=i(e),t.b=a(e),t.opacity=o(e),t+""}}return r.gamma=t,r}(1);function Ff(t,e){e||(e=[]);var n,r=t?Math.min(e.length,t.length):0,i=e.slice();return function(a){for(n=0;na&&(i=e.slice(a,i),s[o]?s[o]+=i:s[++o]=i),(n=n[0])===(r=r[0])?s[o]?s[o]+=r:s[++o]=r:(s[++o]=null,A.push({i:o,x:Vf(n,r)})),a=Qf.lastIndex;return ae&&(n=t,t=e,e=n),function(n){return Math.max(t,Math.min(e,n))}}(o[0],o[t-1])),r=t>2?rp:np,i=a=null,u}function u(e){return null==e||isNaN(e=+e)?n:(i||(i=r(o.map(t),s,A)))(t(l(e)))}return u.invert=function(n){return l(e((a||(a=r(s,o.map(t),Vf)))(n)))},u.domain=function(t){return arguments.length?(o=Array.from(t,Jf),c()):o.slice()},u.range=function(t){return arguments.length?(s=Array.from(t),c()):s.slice()},u.rangeRound=function(t){return s=Array.from(t),A=Kf,c()},u.clamp=function(t){return arguments.length?(l=!!t||tp,c()):l!==tp},u.interpolate=function(t){return arguments.length?(A=t,c()):A},u.unknown=function(t){return arguments.length?(n=t,u):n},function(n,r){return t=n,e=r,c()}}function ap(t,e){if((n=(t=e?t.toExponential(e-1):t.toExponential()).indexOf("e"))<0)return null;var n,r=t.slice(0,n);return[r.length>1?r[0]+r.slice(2):r,+t.slice(n+1)]}function op(t){return(t=ap(Math.abs(t)))?t[1]:NaN}var sp,Ap=/^(?:(.)?([<>=^]))?([+\-( ])?([$#])?(0)?(\d+)?(,)?(\.\d+)?(~)?([a-z%])?$/i;function lp(t){if(!(e=Ap.exec(t)))throw new Error("invalid format: "+t);var e;return new cp({fill:e[1],align:e[2],sign:e[3],symbol:e[4],zero:e[5],width:e[6],comma:e[7],precision:e[8]&&e[8].slice(1),trim:e[9],type:e[10]})}function cp(t){this.fill=void 0===t.fill?" ":t.fill+"",this.align=void 0===t.align?">":t.align+"",this.sign=void 0===t.sign?"-":t.sign+"",this.symbol=void 0===t.symbol?"":t.symbol+"",this.zero=!!t.zero,this.width=void 0===t.width?void 0:+t.width,this.comma=!!t.comma,this.precision=void 0===t.precision?void 0:+t.precision,this.trim=!!t.trim,this.type=void 0===t.type?"":t.type+""}function up(t,e){var n=ap(t,e);if(!n)return t+"";var r=n[0],i=n[1];return i<0?"0."+new Array(-i).join("0")+r:r.length>i+1?r.slice(0,i+1)+"."+r.slice(i+1):r+new Array(i-r.length+2).join("0")}lp.prototype=cp.prototype,cp.prototype.toString=function(){return this.fill+this.align+this.sign+this.symbol+(this.zero?"0":"")+(void 0===this.width?"":Math.max(1,0|this.width))+(this.comma?",":"")+(void 0===this.precision?"":"."+Math.max(0,0|this.precision))+(this.trim?"~":"")+this.type};var hp={"%":(t,e)=>(100*t).toFixed(e),b:t=>Math.round(t).toString(2),c:t=>t+"",d:function(t){return Math.abs(t=Math.round(t))>=1e21?t.toLocaleString("en").replace(/,/g,""):t.toString(10)},e:(t,e)=>t.toExponential(e),f:(t,e)=>t.toFixed(e),g:(t,e)=>t.toPrecision(e),o:t=>Math.round(t).toString(8),p:(t,e)=>up(100*t,e),r:up,s:function(t,e){var n=ap(t,e);if(!n)return t+"";var r=n[0],i=n[1],a=i-(sp=3*Math.max(-8,Math.min(8,Math.floor(i/3))))+1,o=r.length;return a===o?r:a>o?r+new Array(a-o+1).join("0"):a>0?r.slice(0,a)+"."+r.slice(a):"0."+new Array(1-a).join("0")+ap(t,Math.max(0,e+a-1))[0]},X:t=>Math.round(t).toString(16).toUpperCase(),x:t=>Math.round(t).toString(16)};function dp(t){return t}var fp,pp,mp,gp=Array.prototype.map,vp=["y","z","a","f","p","n","µ","m","","k","M","G","T","P","E","Z","Y"];function _p(t){var e,n,r=void 0===t.grouping||void 0===t.thousands?dp:(e=gp.call(t.grouping,Number),n=t.thousands+"",function(t,r){for(var i=t.length,a=[],o=0,s=e[0],A=0;i>0&&s>0&&(A+s+1>r&&(s=Math.max(1,r-A)),a.push(t.substring(i-=s,i+s)),!((A+=s+1)>r));)s=e[o=(o+1)%e.length];return a.reverse().join(n)}),i=void 0===t.currency?"":t.currency[0]+"",a=void 0===t.currency?"":t.currency[1]+"",o=void 0===t.decimal?".":t.decimal+"",s=void 0===t.numerals?dp:function(t){return function(e){return e.replace(/[0-9]/g,(function(e){return t[+e]}))}}(gp.call(t.numerals,String)),A=void 0===t.percent?"%":t.percent+"",l=void 0===t.minus?"−":t.minus+"",c=void 0===t.nan?"NaN":t.nan+"";function u(t){var e=(t=lp(t)).fill,n=t.align,u=t.sign,h=t.symbol,d=t.zero,f=t.width,p=t.comma,m=t.precision,g=t.trim,v=t.type;"n"===v?(p=!0,v="g"):hp[v]||(void 0===m&&(m=12),g=!0,v="g"),(d||"0"===e&&"="===n)&&(d=!0,e="0",n="=");var _="$"===h?i:"#"===h&&/[boxX]/.test(v)?"0"+v.toLowerCase():"",y="$"===h?a:/[%p]/.test(v)?A:"",x=hp[v],b=/[defgprs%]/.test(v);function M(t){var i,a,A,h=_,M=y;if("c"===v)M=x(t)+M,t="";else{var w=(t=+t)<0||1/t<0;if(t=isNaN(t)?c:x(Math.abs(t),m),g&&(t=function(t){t:for(var e,n=t.length,r=1,i=-1;r0&&(i=0)}return i>0?t.slice(0,i)+t.slice(e+1):t}(t)),w&&0==+t&&"+"!==u&&(w=!1),h=(w?"("===u?u:l:"-"===u||"("===u?"":u)+h,M=("s"===v?vp[8+sp/3]:"")+M+(w&&"("===u?")":""),b)for(i=-1,a=t.length;++i(A=t.charCodeAt(i))||A>57){M=(46===A?o+t.slice(i+1):t.slice(i))+M,t=t.slice(0,i);break}}p&&!d&&(t=r(t,1/0));var E=h.length+t.length+M.length,S=E>1)+h+t+M+S.slice(E);break;default:t=S+h+t+M}return s(t)}return m=void 0===m?6:/[gprs]/.test(v)?Math.max(1,Math.min(21,m)):Math.max(0,Math.min(20,m)),M.toString=function(){return t+""},M}return{format:u,formatPrefix:function(t,e){var n=u(((t=lp(t)).type="f",t)),r=3*Math.max(-8,Math.min(8,Math.floor(op(e)/3))),i=Math.pow(10,-r),a=vp[8+r/3];return function(t){return n(i*t)+a}}}}function yp(t,e,n,r){var i,a=function(t,e,n){n=+n;const r=(e=+e)<(t=+t),i=r?Il(e,t,n):Il(t,e,n);return(r?-1:1)*(i<0?1/-i:i)}(t,e,n);switch((r=lp(null==r?",f":r)).type){case"s":var o=Math.max(Math.abs(t),Math.abs(e));return null!=r.precision||isNaN(i=function(t,e){return Math.max(0,3*Math.max(-8,Math.min(8,Math.floor(op(e)/3)))-op(Math.abs(t)))}(a,o))||(r.precision=i),mp(r,o);case"":case"e":case"g":case"p":case"r":null!=r.precision||isNaN(i=function(t,e){return t=Math.abs(t),e=Math.abs(e)-t,Math.max(0,op(e)-op(t))+1}(a,Math.max(Math.abs(t),Math.abs(e))))||(r.precision=i-("e"===r.type));break;case"f":case"%":null!=r.precision||isNaN(i=function(t){return Math.max(0,-op(Math.abs(t)))}(a))||(r.precision=i-2*("%"===r.type))}return pp(r)}function xp(t){var e=t.domain;return t.ticks=function(t){var n=e();return function(t,e,n){if(!((n=+n)>0))return[];if((t=+t)==(e=+e))return[t];const r=e=i))return[];const s=a-i+1,A=new Array(s);if(r)if(o<0)for(let t=0;t0;){if((i=Il(A,l,n))===r)return a[o]=A,a[s]=l,e(a);if(i>0)A=Math.floor(A/i)*i,l=Math.ceil(l/i)*i;else{if(!(i<0))break;A=Math.ceil(A*i)/i,l=Math.floor(l*i)/i}r=i}return t},t}function bp(){var t=ip()(tp,tp);return t.copy=function(){return e=t,bp().domain(e.domain()).range(e.range()).interpolate(e.interpolate()).clamp(e.clamp()).unknown(e.unknown());var e},qf.apply(t,arguments),xp(t)}fp=_p({thousands:",",grouping:[3],currency:["$",""]}),pp=fp.format,mp=fp.formatPrefix;const Mp=134217729,wp=33306690738754706e-32;function Ep(t,e,n,r,i){let a,o,s,A,l=e[0],c=r[0],u=0,h=0;c>l==c>-l?(a=l,l=e[++u]):(a=c,c=r[++h]);let d=0;if(ul==c>-l?(o=l+a,s=a-(o-l),l=e[++u]):(o=c+a,s=a-(o-c),c=r[++h]),a=o,0!==s&&(i[d++]=s);ul==c>-l?(o=a+l,A=o-a,s=a-(o-A)+(l-A),l=e[++u]):(o=a+c,A=o-a,s=a-(o-A)+(c-A),c=r[++h]),a=o,0!==s&&(i[d++]=s);for(;u=33306690738754716e-32*l?A:-function(t,e,n,r,i,a,o){let s,A,l,c,u,h,d,f,p,m,g,v,_,y,x,b,M,w;const E=t-i,S=n-i,T=e-a,C=r-a;y=E*C,h=Mp*E,d=h-(h-E),f=E-d,h=Mp*C,p=h-(h-C),m=C-p,x=f*m-(y-d*p-f*p-d*m),b=T*S,h=Mp*T,d=h-(h-T),f=T-d,h=Mp*S,p=h-(h-S),m=S-p,M=f*m-(b-d*p-f*p-d*m),g=x-M,u=x-g,Rp[0]=x-(g+u)+(u-M),v=y+g,u=v-y,_=y-(v-u)+(g-u),g=_-b,u=_-g,Rp[1]=_-(g+u)+(u-b),w=v+g,u=w-v,Rp[2]=v-(w-u)+(g-u),Rp[3]=w;let R=function(t,e){let n=e[0];for(let r=1;r=P||-R>=P)return R;if(u=t-E,s=t-(E+u)+(u-i),u=n-S,l=n-(S+u)+(u-i),u=e-T,A=e-(T+u)+(u-a),u=r-C,c=r-(C+u)+(u-a),0===s&&0===A&&0===l&&0===c)return R;if(P=Cp*o+wp*Math.abs(R),R+=E*c+C*s-(T*l+S*A),R>=P||-R>=P)return R;y=s*C,h=Mp*s,d=h-(h-s),f=s-d,h=Mp*C,p=h-(h-C),m=C-p,x=f*m-(y-d*p-f*p-d*m),b=A*S,h=Mp*A,d=h-(h-A),f=A-d,h=Mp*S,p=h-(h-S),m=S-p,M=f*m-(b-d*p-f*p-d*m),g=x-M,u=x-g,Op[0]=x-(g+u)+(u-M),v=y+g,u=v-y,_=y-(v-u)+(g-u),g=_-b,u=_-g,Op[1]=_-(g+u)+(u-b),w=v+g,u=w-v,Op[2]=v-(w-u)+(g-u),Op[3]=w;const L=Ep(4,Rp,4,Op,Pp);y=E*c,h=Mp*E,d=h-(h-E),f=E-d,h=Mp*c,p=h-(h-c),m=c-p,x=f*m-(y-d*p-f*p-d*m),b=T*l,h=Mp*T,d=h-(h-T),f=T-d,h=Mp*l,p=h-(h-l),m=l-p,M=f*m-(b-d*p-f*p-d*m),g=x-M,u=x-g,Op[0]=x-(g+u)+(u-M),v=y+g,u=v-y,_=y-(v-u)+(g-u),g=_-b,u=_-g,Op[1]=_-(g+u)+(u-b),w=v+g,u=w-v,Op[2]=v-(w-u)+(g-u),Op[3]=w;const D=Ep(L,Pp,4,Op,Lp);y=s*c,h=Mp*s,d=h-(h-s),f=s-d,h=Mp*c,p=h-(h-c),m=c-p,x=f*m-(y-d*p-f*p-d*m),b=A*l,h=Mp*A,d=h-(h-A),f=A-d,h=Mp*l,p=h-(h-l),m=l-p,M=f*m-(b-d*p-f*p-d*m),g=x-M,u=x-g,Op[0]=x-(g+u)+(u-M),v=y+g,u=v-y,_=y-(v-u)+(g-u),g=_-b,u=_-g,Op[1]=_-(g+u)+(u-b),w=v+g,u=w-v,Op[2]=v-(w-u)+(g-u),Op[3]=w;const O=Ep(D,Lp,4,Op,Dp);return Dp[O-1]}(t,e,n,r,i,a,l)}const qp=Math.pow(2,-52),Up=new Uint32Array(512);class Np{static from(t,e=Hp,n=jp){const r=t.length,i=new Float64Array(2*r);for(let a=0;a>1;if(e>0&&"number"!=typeof t[0])throw new Error("Expected coords to contain numbers.");this.coords=t;const n=Math.max(2*e-5,0);this._triangles=new Uint32Array(3*n),this._halfedges=new Int32Array(3*n),this._hashSize=Math.ceil(Math.sqrt(e)),this._hullPrev=new Uint32Array(e),this._hullNext=new Uint32Array(e),this._hullTri=new Uint32Array(e),this._hullHash=new Int32Array(this._hashSize),this._ids=new Uint32Array(e),this._dists=new Float64Array(e),this.update()}update(){const{coords:t,_hullPrev:e,_hullNext:n,_hullTri:r,_hullHash:i}=this,a=t.length>>1;let o=1/0,s=1/0,A=-1/0,l=-1/0;for(let e=0;eA&&(A=n),r>l&&(l=r),this._ids[e]=e}const c=(o+A)/2,u=(s+l)/2;let h,d,f;for(let e=0,n=1/0;e0&&(d=e,n=r)}let g=t[2*d],v=t[2*d+1],_=1/0;for(let e=0;er&&(e[n++]=i,r=a)}return this.hull=e.subarray(0,n),this.triangles=new Uint32Array(0),void(this.halfedges=new Uint32Array(0))}if(Ip(p,m,g,v,y,x)<0){const t=d,e=g,n=v;d=f,g=y,v=x,f=t,y=e,x=n}const b=function(t,e,n,r,i,a){const o=n-t,s=r-e,A=i-t,l=a-e,c=o*o+s*s,u=A*A+l*l,h=.5/(o*l-s*A);return{x:t+(l*c-s*u)*h,y:e+(o*u-A*c)*h}}(p,m,g,v,y,x);this._cx=b.x,this._cy=b.y;for(let e=0;e0&&Math.abs(l-a)<=qp&&Math.abs(c-o)<=qp)continue;if(a=l,o=c,A===h||A===d||A===f)continue;let u=0;for(let t=0,e=this._hashKey(l,c);t=0;)if(m=p,m===u){m=-1;break}if(-1===m)continue;let g=this._addTriangle(m,A,n[m],-1,-1,r[m]);r[A]=this._legalize(g+2),r[m]=g,M++;let v=n[m];for(;p=n[v],Ip(l,c,t[2*v],t[2*v+1],t[2*p],t[2*p+1])<0;)g=this._addTriangle(v,A,p,r[A],-1,r[v]),r[A]=this._legalize(g+2),n[v]=v,M--,v=p;if(m===u)for(;p=e[m],Ip(l,c,t[2*p],t[2*p+1],t[2*m],t[2*m+1])<0;)g=this._addTriangle(p,A,m,-1,r[m],r[p]),this._legalize(g+2),r[p]=g,n[m]=m,M--,m=p;this._hullStart=e[A]=m,n[m]=e[v]=A,n[A]=v,i[this._hashKey(l,c)]=A,i[this._hashKey(t[2*m],t[2*m+1])]=m}this.hull=new Uint32Array(M);for(let t=0,e=this._hullStart;t0?3-n:1+n)/4}(t-this._cx,e-this._cy)*this._hashSize)%this._hashSize}_legalize(t){const{_triangles:e,_halfedges:n,coords:r}=this;let i=0,a=0;for(;;){const o=n[t],s=t-t%3;if(a=s+(t+2)%3,-1===o){if(0===i)break;t=Up[--i];continue}const A=o-o%3,l=s+(t+1)%3,c=A+(o+2)%3,u=e[a],h=e[t],d=e[l],f=e[c];if(kp(r[2*u],r[2*u+1],r[2*h],r[2*h+1],r[2*d],r[2*d+1],r[2*f],r[2*f+1])){e[t]=f,e[o]=u;const r=n[c];if(-1===r){let e=this._hullStart;do{if(this._hullTri[e]===c){this._hullTri[e]=t;break}e=this._hullPrev[e]}while(e!==this._hullStart)}this._link(t,r),this._link(o,n[a]),this._link(a,c);const s=A+(o+1)%3;i=n&&e[t[o]]>a;)t[o+1]=t[o--];t[o+1]=r}else{let i=n+1,a=r;Gp(t,n+r>>1,i),e[t[n]]>e[t[r]]&&Gp(t,n,r),e[t[i]]>e[t[r]]&&Gp(t,i,r),e[t[n]]>e[t[i]]&&Gp(t,n,i);const o=t[i],s=e[o];for(;;){do{i++}while(e[t[i]]s);if(a=a-n?(zp(t,e,i,r),zp(t,e,n,a-1)):(zp(t,e,n,a-1),zp(t,e,i,r))}}function Gp(t,e,n){const r=t[e];t[e]=t[n],t[n]=r}function Hp(t){return t[0]}function jp(t){return t[1]}function Vp(t,e,n){if(void 0===n&&(n={}),!t)throw new Error("point is required");if(!e)throw new Error("polygon is required");var r,i=function(t){if(!t)throw new Error("coord is required");if(!Array.isArray(t)){if("Feature"===t.type&&null!==t.geometry&&"Point"===t.geometry.type)return t.geometry.coordinates;if("Point"===t.type)return t.coordinates}if(Array.isArray(t)&&t.length>=2&&!Array.isArray(t[0])&&!Array.isArray(t[1]))return t;throw new Error("coord must be GeoJSON Point or an Array of numbers")}(t),a="Feature"===(r=e).type?r.geometry:r,o=a.type,s=e.bbox,A=a.coordinates;if(s&&!1===function(t,e){return e[0]<=t[0]&&e[1]<=t[1]&&e[2]>=t[0]&&e[3]>=t[1]}(i,s))return!1;"Polygon"===o&&(A=[A]);for(var l=!1,c=0;ct[1]!=l>t[1]&&t[0]<(A-o)*(t[1]-s)/(l-s)+o&&(r=!r)}return r}const Xp=1e-6;class Qp{constructor(){this._x0=this._y0=this._x1=this._y1=null,this._=""}moveTo(t,e){this._+=`M${this._x0=this._x1=+t},${this._y0=this._y1=+e}`}closePath(){null!==this._x1&&(this._x1=this._x0,this._y1=this._y0,this._+="Z")}lineTo(t,e){this._+=`L${this._x1=+t},${this._y1=+e}`}arc(t,e,n){const r=(t=+t)+(n=+n),i=e=+e;if(n<0)throw new Error("negative radius");null===this._x1?this._+=`M${r},${i}`:(Math.abs(this._x1-r)>Xp||Math.abs(this._y1-i)>Xp)&&(this._+="L"+r+","+i),n&&(this._+=`A${n},${n},0,1,1,${t-n},${e}A${n},${n},0,1,1,${this._x1=r},${this._y1=i}`)}rect(t,e,n,r){this._+=`M${this._x0=this._x1=+t},${this._y0=this._y1=+e}h${+n}v${+r}h${-n}Z`}value(){return this._||null}}class Yp{constructor(){this._=[]}moveTo(t,e){this._.push([t,e])}closePath(){this._.push(this._[0].slice())}lineTo(t,e){this._.push([t,e])}value(){return this._.length?this._:null}}class Zp{constructor(t,[e,n,r,i]=[0,0,960,500]){if(!((r=+r)>=(e=+e)&&(i=+i)>=(n=+n)))throw new Error("invalid bounds");this.delaunay=t,this._circumcenters=new Float64Array(2*t.points.length),this.vectors=new Float64Array(2*t.points.length),this.xmax=r,this.xmin=e,this.ymax=i,this.ymin=n,this._init()}update(){return this.delaunay.update(),this._init(),this}_init(){const{delaunay:{points:t,hull:e,triangles:n},vectors:r}=this;let i,a;const o=this.circumcenters=this._circumcenters.subarray(0,n.length/3*2);for(let r,s,A=0,l=0,c=n.length;A1;)i-=2;for(let t=2;t0){if(e>=this.ymax)return null;(i=(this.ymax-e)/r)0){if(t>=this.xmax)return null;(i=(this.xmax-t)/n)this.xmax?2:0)|(ethis.ymax?8:0)}_simplify(t){if(t&&t.length>4){for(let e=0;e2&&function(t){const{triangles:e,coords:n}=t;for(let t=0;t1e-10)return!1}return!0}(t)){this.collinear=Int32Array.from({length:e.length/2},((t,e)=>e)).sort(((t,n)=>e[2*t]-e[2*n]||e[2*t+1]-e[2*n+1]));const t=this.collinear[0],n=this.collinear[this.collinear.length-1],r=[e[2*t],e[2*t+1],e[2*n],e[2*n+1]],i=1e-8*Math.hypot(r[3]-r[1],r[2]-r[0]);for(let t=0,n=e.length/2;t0&&(this.triangles=new Int32Array(3).fill(-1),this.halfedges=new Int32Array(3).fill(-1),this.triangles[0]=r[0],a[r[0]]=1,2===r.length&&(a[r[1]]=0,this.triangles[1]=r[1],this.triangles[2]=r[1]))}voronoi(t){return new Zp(this,t)}*neighbors(t){const{inedges:e,hull:n,_hullIndex:r,halfedges:i,triangles:a,collinear:o}=this;if(o){const e=o.indexOf(t);return e>0&&(yield o[e-1]),void(e=0&&i!==n&&i!==r;)n=i;return i}_step(t,e,n){const{inedges:r,hull:i,_hullIndex:a,halfedges:o,triangles:s,points:A}=this;if(-1===r[t]||!A.length)return(t+1)%(A.length>>1);let l=t,c=Jp(e-A[2*t],2)+Jp(n-A[2*t+1],2);const u=r[t];let h=u;do{let r=s[h];const u=Jp(e-A[2*r],2)+Jp(n-A[2*r+1],2);if(u0?1:t<0?-1:0},dm=Math.sqrt;function fm(t,e){return t[0]*e[0]+t[1]*e[1]+t[2]*e[2]}function pm(t,e){return[t[1]*e[2]-t[2]*e[1],t[2]*e[0]-t[0]*e[2],t[0]*e[1]-t[1]*e[0]]}function mm(t,e){return[t[0]+e[0],t[1]+e[1],t[2]+e[2]]}function gm(t){var e=dm(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]);return[t[0]/e,t[1]/e,t[2]/e]}function vm(t){return[sm(t[1],t[0])*am,(e=lm(-1,cm(1,t[2])),(e>1?im:e<-1?-im:Math.asin(e))*am)];var e}function _m(t){const e=t[0]*om,n=t[1]*om,r=Am(n);return[r*Am(e),r*um(e),um(n)]}function ym(t){return fm((t=t.map((t=>_m(t))))[0],pm(t[2],t[1]))}function xm(t){const e=function(t){if(t.length<2)return{};let e=0;for(;isNaN(t[e][0]+t[e][1])&&e++2?t[2]*jl:0),e.invert=function(e){return(e=t.invert(e[0]*jl,e[1]*jl))[0]*=Hl,e[1]*=Hl,e},e}(t[e]),r=Oh().translate([0,0]).scale(1).rotate(n.invert([180,0]));t=t.map(r);const i=[];let a=1;for(let e=0,n=t.length;e1e32?i.push(e):n>a&&(a=n)}const o=1e6*dm(a);i.forEach((e=>t[e]=[o,0])),t.push([0,o]),t.push([-o,0]),t.push([0,-o]);const s=nm.from(t);s.projection=r;const{triangles:A,halfedges:l,inedges:c}=s;for(let n=0,r=l.length;nt.length-3-1&&(A[n]=e);return s}(t),n=function(t){const{triangles:e}=t;if(!e)return[];const n=[];for(let t=0,r=e.length/3;t{if(t[0]!==t[1]&&!(ym(t.map((t=>e[t])))<0))for(let e,r=0;r<3;r++)e=(r+1)%3,n.add(Cl([t[r],t[e]]).join("-"))})),Array.from(n,(t=>t.split("-").map(Number))))}(n,t),i=function(t,e){const n=[];t.forEach((t=>{for(let e=0;e<3;e++){const r=t[e],i=t[(e+1)%3];n[r]=n[r]||[],n[r].push(i)}})),0===t.length&&(2===e?(n[0]=[1],n[1]=[0]):1===e&&(n[0]=[]));return n}(n,t.length),a=function(t,e){function n(t,e){let n=t[0]-e[0],r=t[1]-e[1],i=t[2]-e[2];return n*n+r*r+i*i}return function(r,i,a){void 0===a&&(a=0);let o,s,A=a;const l=_m([r,i]);do{o=a,a=null,s=n(l,_m(e[o])),t[o].forEach((t=>{let r=n(l,_m(e[t]));if(r{const n=t.map((t=>e[t])).map(_m);return vm(gm(mm(mm(pm(n[1],n[0]),pm(n[2],n[1])),pm(n[0],n[2]))))}))}(n,t),{polygons:s,centers:A}=function(t,e,n){const r=[],i=t.slice();if(0===e.length){if(n.length<2)return{polygons:r,centers:i};if(2===n.length){const t=_m(n[0]),e=_m(n[1]),a=gm(mm(t,e)),s=gm(pm(t,e)),A=pm(a,s),l=[a,pm(a,A),pm(pm(a,A),A),pm(pm(pm(a,A),A),A)].map(vm).map(o);return r.push(l),r.push(l.slice().reverse()),{polygons:r,centers:i}}}e.forEach(((t,e)=>{for(let n=0;n<3;n++){const i=t[n],a=t[(n+1)%3],o=t[(n+2)%3];r[i]=r[i]||[],r[i].push([a,o,e,[i,a,o]])}}));const a=r.map((t=>{const e=[t[0][2]];let r=t[0][1];for(let n=1;n2)return e;if(2==e.length){const r=bm(n[t[0][3][0]],n[t[0][3][1]],i[e[0]]),a=bm(n[t[0][3][2]],n[t[0][3][0]],i[e[0]]),s=o(r),A=o(a);return[e[0],A,e[1],s]}}));function o(t){let n=-1;return i.slice(e.length,1/0).forEach(((r,i)=>{r[0]===t[0]&&r[1]===t[1]&&(n=i+e.length)})),n<0&&(n=i.length,i.push(t)),n}return{polygons:a,centers:i}}(o,n,t),l=function(t){const e=[];return t.forEach((t=>{if(!t)return;let n=t[t.length-1];for(let r of t)r>n&&e.push([n,r]),n=r})),e}(s),c=function(t,e){const n=new Set,r=[];t.map((t=>{if(!(ym(t.map((t=>e[t>e.length?0:t])))>1e-12))for(let e=0;e<3;e++){let r=[t[e],t[(e+1)%3]],i=`${r[0]}-${r[1]}`;n.has(i)?n.delete(i):n.add(`${r[1]}-${r[0]}`)}}));const i=new Map;let a;if(n.forEach((t=>{t=t.split("-").map(Number),i.set(t[0],t[1]),a=t[0]})),void 0===a)return r;let o=a;do{r.push(o);let t=i.get(o);i.set(o,-1),o=t}while(o>-1&&o!==a);return r}(n,t),u=function(t,e){return function(n){const r=new Map,i=new Map;return t.forEach(((t,e)=>{const a=t.join("-");r.set(a,n[e]),i.set(a,!0)})),e.forEach((t=>{let e=0,n=-1;for(let i=0;i<3;i++){let a=Cl([t[i],t[(i+1)%3]]).join("-");r.get(a)>e&&(e=r.get(a),n=a)}i.set(n,!1)})),t.map((t=>i.get(t.join("-"))))}}(r,n);return{delaunay:e,edges:r,triangles:n,centers:A,neighbors:i,polygons:s,mesh:l,hull:c,urquhart:u,find:a}}function bm(t,e,n){t=_m(t),e=_m(e),n=_m(n);const r=hm(fm(pm(e,t),n));return vm(gm(mm(t,e)).map((t=>r*t)))}function Mm(t,e,n){return e=Tm(e),function(t,e){if(e&&("object"==typeof e||"function"==typeof e))return e;if(void 0!==e)throw new TypeError("Derived constructors may only return object or undefined");return function(t){if(void 0===t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return t}(t)}(t,wm()?Reflect.construct(e,n||[],Tm(t).constructor):e.apply(t,n))}function wm(){try{var t=!Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],(function(){})))}catch(t){}return(wm=function(){return!!t})()}function Em(t){var e=function(t,e){if("object"!=typeof t||!t)return t;var n=t[Symbol.toPrimitive];if(void 0!==n){var r=n.call(t,e||"default");if("object"!=typeof r)return r;throw new TypeError("@@toPrimitive must return a primitive value.")}return("string"===e?String:Number)(t)}(t,"string");return"symbol"==typeof e?e:String(e)}function Sm(t,e){for(var n=0;nt.length)&&(e=t.length);for(var n=0,r=new Array(e);n1&&void 0!==arguments[1]?arguments[1]:{}).resolution,n=void 0===e?1/0:e,r=function(t,e){return t.map((function(t){var n,r=[];return t.forEach((function(t){if(n){var i=180*rh(t,n)/Math.PI;if(i>e)for(var a=ph(n,t),o=1/Math.ceil(i/e),s=o;s<1;)r.push(a(s)),s+=o}r.push(n=t)})),r}))}(t,n),i=ql(r),a=function(t,e){var n={type:"Polygon",coordinates:t},r=hu(n),i=Rm(r,2),a=Rm(i[0],2),o=a[0],s=a[1],A=Rm(i[1],2),l=A[0],c=A[1];if(Math.min(Math.abs(l-o),Math.abs(c-s))l||c>=89||s<=-89;return function(t){for(var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},n=e.minLng,r=e.maxLng,i=e.minLat,a=e.maxLat,o=Math.round(Math.pow(360/t,2)/Math.PI),s=(1+Math.sqrt(5))/2,A=function(t){return t/s*360%360-180},l=function(t){return Math.acos(2*t/o-1)/Math.PI*180-90},c=function(t){return o*(Math.cos((t+90)*Math.PI/180)+1)/2},u=[void 0!==a?Math.ceil(c(a)):0,void 0!==i?Math.floor(c(i)):o-1],h=void 0===n&&void 0===r?function(){return!0}:void 0===n?function(t){return t<=r}:void 0===r?function(t){return t>=n}:r>=n?function(t){return t>=n&&t<=r}:function(t){return t>=n||t<=r},d=[],f=u[0];f<=u[1];f++){var p=A(f);h(p)&&d.push([p,l(f)])}return d}(e,{minLng:o,maxLng:l,minLat:s,maxLat:c}).filter((function(t){return Im(t,n,u)}))}(t,n),o=[].concat(Pm(i),Pm(a)),s={type:"Polygon",coordinates:t},A=Rm(hu(s),2),l=Rm(A[0],2),c=l[0],u=l[1],h=Rm(A[1],2),d=h[0],f=h[1],p=c>d||f>=89||u<=-89,m=[];if(p){var g=function(t){const e=function(t){if(e.delaunay=null,e._data=t,"object"==typeof e._data&&"FeatureCollection"===e._data.type&&(e._data=e._data.features),"object"==typeof e._data){const t=e._data.map((t=>[e._vx(t),e._vy(t),t])).filter((t=>isFinite(t[0]+t[1])));e.points=t.map((t=>[t[0],t[1]])),e.valid=t.map((t=>t[2])),e.delaunay=xm(e.points)}return e};return e._vx=function(t){return"object"==typeof t&&"type"in t?wu(t)[0]:0 in t?t[0]:void 0},e._vy=function(t){return"object"==typeof t&&"type"in t?wu(t)[1]:1 in t?t[1]:void 0},e.x=function(t){return t?(e._vx=t,e):e._vx},e.y=function(t){return t?(e._vy=t,e):e._vy},e.polygons=function(t){if(void 0!==t&&e(t),!e.delaunay)return!1;const n={type:"FeatureCollection",features:[]};return 0===e.valid.length||(e.delaunay.polygons.forEach(((t,r)=>n.features.push({type:"Feature",geometry:t?{type:"Polygon",coordinates:[[...t,t[0]].map((t=>e.delaunay.centers[t]))]}:null,properties:{site:e.valid[r],sitecoordinates:e.points[r],neighbours:e.delaunay.neighbors[r]}}))),1===e.valid.length&&n.features.push({type:"Feature",geometry:{type:"Sphere"},properties:{site:e.valid[0],sitecoordinates:e.points[0],neighbours:[]}})),n},e.triangles=function(t){return void 0!==t&&e(t),!!e.delaunay&&{type:"FeatureCollection",features:e.delaunay.triangles.map(((t,n)=>((t=t.map((t=>e.points[t]))).center=e.delaunay.centers[n],t))).filter((t=>ym(t)>0)).map((t=>({type:"Feature",properties:{circumcenter:t.center},geometry:{type:"Polygon",coordinates:[[...t,t[0]]]}})))}},e.links=function(t){if(void 0!==t&&e(t),!e.delaunay)return!1;const n=e.delaunay.edges.map((t=>rh(e.points[t[0]],e.points[t[1]]))),r=e.delaunay.urquhart(n);return{type:"FeatureCollection",features:e.delaunay.edges.map(((t,i)=>({type:"Feature",properties:{source:e.valid[t[0]],target:e.valid[t[1]],length:n[i],urquhart:!!r[i]},geometry:{type:"LineString",coordinates:[e.points[t[0]],e.points[t[1]]]}})))}},e.mesh=function(t){return void 0!==t&&e(t),!!e.delaunay&&{type:"MultiLineString",coordinates:e.delaunay.edges.map((t=>[e.points[t[0]],e.points[t[1]]]))}},e.cellMesh=function(t){if(void 0!==t&&e(t),!e.delaunay)return!1;const{centers:n,polygons:r}=e.delaunay,i=[];for(const t of r)if(t)for(let e=t.length,r=t[e-1],a=t[0],o=0;or&&i.push([n[r],n[a]]);return{type:"MultiLineString",coordinates:i}},e._found=void 0,e.find=function(t,n,r){if(e._found=e.delaunay.find(t,n,e._found),!r||rh([t,n],e.points[e._found])r[t])),r[n[0]]]]}},t?e(t):e}(o).triangles(),v=new Map(o.map((function(t,e){var n=Rm(t,2),r=n[0],i=n[1];return["".concat(r,"-").concat(i),e]})));g.features.forEach((function(t){var e,n=t.geometry.coordinates[0].slice(0,3).reverse(),r=[];if(n.forEach((function(t){var e=Rm(t,2),n=e[0],i=e[1],a="".concat(n,"-").concat(i);v.has(a)&&r.push(v.get(a))})),3===r.length){if(r.some((function(t){return t=e&&(++n,r+=e);else{let i=-1;for(let a of t)null!=(a=e(a,++i,t))&&(a=+a)>=a&&(++n,r+=a)}if(n)return r/n}(r,(function(e){return e[t]}))}));if(!Im(a,s,p))return 1}(e=m).push.apply(e,Pm(n))},x=0,b=_.triangles.length;x2&&void 0!==arguments[2]&&arguments[2]?function(t,e){return(t&&ih.hasOwnProperty(t.type)?ih[t.type]:oh)(t,e)}(e,t):Vp(t,e)}var qm=window.THREE?window.THREE:{BufferGeometry:zn,Float32BufferAttribute:On},Um=(new qm.BufferGeometry).setAttribute?"setAttribute":"addAttribute",Nm=function(t){function e(t,n,r,i,a,o,s){var A;!function(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}(this,e),(A=Mm(this,e)).type="ConicPolygonBufferGeometry",A.parameters={polygonGeoJson:t,startHeight:n,endHeight:r,closedBottom:i,closedTop:a,includeSides:o,curvatureResolution:s},n=n||0,r=r||1,i=void 0===i||i,a=void 0===a||a,o=void 0===o||o;var l=Om(t,{resolution:s=s||5}),c=l.contour,u=l.triangles,h=ql(u.uvs),d=[],f=[],p=[],m=0,g=function(t){var e=Math.round(d.length/3),n=p.length;d=d.concat(t.vertices),f=f.concat(t.uvs),p=p.concat(e?t.indices.map((function(t){return t+e})):t.indices),A.addGroup(n,p.length-n,m++)};function v(t,e){var n=t.map((function(t){return t.map((function(t){var n=Rm(t,2),r=n[0];return function(t,e){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:0,r=(90-t)*Math.PI/180,i=(90-e)*Math.PI/180;return[n*Math.sin(r)*Math.cos(i),n*Math.cos(r),n*Math.sin(r)*Math.sin(i)]}(n[1],r,e)}))}));return bl.flatten(n)}function _(t){return{indices:!(arguments.length>1&&void 0!==arguments[1])||arguments[1]?u.indices:u.indices.slice().reverse(),vertices:v([u.points],t).vertices,uvs:h}}return o&&g(function(){for(var t=v(c,n),e=t.vertices,i=t.holes,a=v(c,r).vertices,o=ql([a,e]),s=Math.round(a.length/3),A=new Set(i),l=0,u=[],h=0;h=0;m--)for(var g=0;g1&&process.argv[1].replace(/\\/g,"/"),process.argv.slice(2),n.inspect=function(){return"[Emscripten Module object]"}):s?("undefined"!=typeof read&&(l=function(t){var e=rt(t);return e?et(e):read(t)}),u=function(t){var e;return(e=rt(t))?e:"function"==typeof readbuffer?new Uint8Array(readbuffer(t)):(_("object"==typeof(e=read(t,"binary"))),e)},"undefined"!=typeof scriptArgs&&scriptArgs,"undefined"!=typeof print&&("undefined"==typeof console&&(console={}),console.log=print,console.warn=console.error="undefined"!=typeof printErr?printErr:print)):(i||a)&&(a?f=self.location.href:"undefined"!=typeof document&&document.currentScript&&(f=document.currentScript.src),f=0!==f.indexOf("blob:")?f.substr(0,f.lastIndexOf("/")+1):"",l=function(t){try{var e=new XMLHttpRequest;return e.open("GET",t,!1),e.send(null),e.responseText}catch(e){var n=rt(t);if(n)return et(n);throw e}},a&&(u=function(t){try{var e=new XMLHttpRequest;return e.open("GET",t,!1),e.responseType="arraybuffer",e.send(null),new Uint8Array(e.response)}catch(e){var n=rt(t);if(n)return n;throw e}}),c=function(t,e,n){var r=new XMLHttpRequest;r.open("GET",t,!0),r.responseType="arraybuffer",r.onload=function(){if(200==r.status||0==r.status&&r.response)e(r.response);else{var i=rt(t);i?e(i.buffer):n()}},r.onerror=n,r.send(null)});var p=n.print||console.log.bind(console),m=n.printErr||console.warn.bind(console);for(e in r)r.hasOwnProperty(e)&&(n[e]=r[e]);r=null,n.arguments&&n.arguments,n.thisProgram&&n.thisProgram;var g=0;var v=!1;function _(t,e){t||gt("Assertion failed: "+e)}function y(t){var e=n["_"+t];return _(e,"Cannot call unknown function "+t+", make sure it is exported"),e}function x(t,e,n,r,i){var a={string:function(t){var e=0;if(null!=t&&0!==t){var n=1+(t.length<<2);(function(t,e,n){(function(t,e,n,r){if(!(r>0))return 0;for(var i=n,a=n+r-1,o=0;o=55296&&s<=57343)s=65536+((1023&s)<<10)|1023&t.charCodeAt(++o);if(s<=127){if(n>=a)break;e[n++]=s}else if(s<=2047){if(n+1>=a)break;e[n++]=192|s>>6,e[n++]=128|63&s}else if(s<=65535){if(n+2>=a)break;e[n++]=224|s>>12,e[n++]=128|s>>6&63,e[n++]=128|63&s}else{if(n+3>=a)break;e[n++]=240|s>>18,e[n++]=128|s>>12&63,e[n++]=128|s>>6&63,e[n++]=128|63&s}}e[n]=0})(t,w,e,n)})(t,e=At(n),n)}return e},array:function(t){var e=At(t.length);return function(t,e){M.set(t,e)}(t,e),e}};var o=y(t),s=[],A=0;if(r)for(var l=0;l=r);)++i;if(i-e>16&&t.subarray&&R)return R.decode(t.subarray(e,i));for(var a="";e>10,56320|1023&l)}}else a+=String.fromCharCode((31&o)<<6|s)}else a+=String.fromCharCode(o)}return a}(w,t,e):""}function L(t,e){return t%e>0&&(t+=e-t%e),t}function D(t){b=t,n.HEAP8=M=new Int8Array(t),n.HEAP16=E=new Int16Array(t),n.HEAP32=S=new Int32Array(t),n.HEAPU8=w=new Uint8Array(t),n.HEAPU16=new Uint16Array(t),n.HEAPU32=new Uint32Array(t),n.HEAPF32=T=new Float32Array(t),n.HEAPF64=C=new Float64Array(t)}"undefined"!=typeof TextDecoder&&new TextDecoder("utf-16le");var O=n.TOTAL_MEMORY||33554432;function I(t){for(;t.length>0;){var e=t.shift();if("function"!=typeof e){var r=e.func;"number"==typeof r?void 0===e.arg?n.dynCall_v(r):n.dynCall_vi(r,e.arg):r(void 0===e.arg?null:e.arg)}else e()}}O=(b=n.buffer?n.buffer:new ArrayBuffer(O)).byteLength,D(b),S[6032]=5267040;var q=[],U=[],N=[],B=[];var k=Math.abs,F=Math.ceil,z=Math.floor,G=Math.min,H=0,j=null;n.preloadedImages={},n.preloadedAudios={};var V,W,X=null,Q="data:application/octet-stream;base64,";function Y(t){return String.prototype.startsWith?t.startsWith(Q):0===t.indexOf(Q)}X="data:application/octet-stream;base64,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";function Z(t){return t}function K(t){return t.replace(/\b__Z[\w\d_]+/g,(function(t){return t===t?t:t+" ["+t+"]"}))}function J(){var t=new Error;if(!t.stack){try{throw new Error(0)}catch(e){t=e}if(!t.stack)return"(no stack trace available)"}return t.stack.toString()}function $(){return M.length}function tt(t){try{var e=new ArrayBuffer(t);if(e.byteLength!=t)return;return new Int8Array(e).set(M),at(e),D(e),1}catch(t){}}function et(t){for(var e=[],n=0;n255&&(r&=255),e.push(String.fromCharCode(r))}return e.join("")}var nt="function"==typeof atob?atob:function(t){var e,n,r,i,a,o,s="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",A="",l=0;t=t.replace(/[^A-Za-z0-9\+\/\=]/g,"");do{e=s.indexOf(t.charAt(l++))<<2|(i=s.indexOf(t.charAt(l++)))>>4,n=(15&i)<<4|(a=s.indexOf(t.charAt(l++)))>>2,r=(3&a)<<6|(o=s.indexOf(t.charAt(l++))),A+=String.fromCharCode(e),64!==a&&(A+=String.fromCharCode(n)),64!==o&&(A+=String.fromCharCode(r))}while(l=0){if((0|n)>13780509){if(0|(s=0|ee(15,A)))break;A=0|i[(l=A)>>2],l=0|i[l+4>>2]}else c=0|Ne(0|n,0|(s=((0|n)<0)<<31>>31),3,0),l=0|E(),s=0|De(0|n,0|s,1,0),s=0|De(0|(s=0|Ne(0|c,0|l,0|s,0|E())),0|E(),1,0),l=0|E(),i[A>>2]=s,i[A+4>>2]=l,A=s;if(Xe(0|r,0,A<<3|0),0|a){Xe(0|a,0,A<<2|0),s=0|U(t,e,n,r,a,A,l,0);break}(s=0|Le(A,4))?(c=0|U(t,e,n,r,s,A,l,0),Pe(s),s=c):s=13}else s=2}while(0);return D=o,0|(c=s)}function q(t,e,n,r,a){t|=0,e|=0,n|=0,r|=0,a|=0;var o,s,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0;if(s=D,D=D+16|0,m=s+8|0,i[(p=o=s)>>2]=t,i[p+4>>2]=e,(0|n)<0)return D=s,0|(m=2);if(i[(A=r)>>2]=t,i[A+4>>2]=e,(A=0!=(0|a))&&(i[a>>2]=0),0|Nt(t,e))return D=s,0|(m=9);i[m>>2]=0;t:do{if((0|n)>=1)if(A)for(d=1,h=0,f=0,p=1,A=t;;){if(!(h|f)){if(0|(A=0|N(A,e,4,m,o)))break t;if(0|Nt(A=0|i[(e=o)>>2],e=0|i[e+4>>2])){A=9;break t}}if(0|(A=0|N(A,e,0|i[22384+(f<<2)>>2],m,o)))break t;if(A=0|i[(e=o)>>2],e=0|i[e+4>>2],i[(t=r+(d<<3)|0)>>2]=A,i[t+4>>2]=e,i[a+(d<<2)>>2]=p,l=(0|(t=h+1|0))==(0|p),u=6==(0|(c=f+1|0)),0|Nt(A,e)){A=9;break t}if((0|(p=p+(u&l&1)|0))>(0|n)){A=0;break}d=d+1|0,h=l?0:t,f=l?u?0:c:f}else for(d=1,h=0,f=0,p=1,A=t;;){if(!(h|f)){if(0|(A=0|N(A,e,4,m,o)))break t;if(0|Nt(A=0|i[(e=o)>>2],e=0|i[e+4>>2])){A=9;break t}}if(0|(A=0|N(A,e,0|i[22384+(f<<2)>>2],m,o)))break t;if(A=0|i[(e=o)>>2],e=0|i[e+4>>2],i[(t=r+(d<<3)|0)>>2]=A,i[t+4>>2]=e,l=(0|(t=h+1|0))==(0|p),u=6==(0|(c=f+1|0)),0|Nt(A,e)){A=9;break t}if((0|(p=p+(u&l&1)|0))>(0|n)){A=0;break}d=d+1|0,h=l?0:t,f=l?u?0:c:f}else A=0}while(0);return D=s,0|(m=A)}function U(t,e,n,r,a,o,s,A){n|=0,r|=0,a|=0,A|=0;var l,c,u,h=0,d=0,f=0,p=0,m=0,g=0,v=0;if(u=D,D=D+16|0,l=u+8|0,c=u,h=0|ke(0|(t|=0),0|(e|=0),0|(o|=0),0|(s|=0)),f=0|E(),!(0==(0|(v=0|i[(g=p=r+(h<<3)|0)>>2]))&0==(0|(g=0|i[g+4>>2]))|(d=(0|v)==(0|t)&(0|g)==(0|e))))do{h=0|Be(0|(h=0|De(0|h,0|f,1,0)),0|E(),0|o,0|s),f=0|E(),d=(0|(g=0|i[(v=p=r+(h<<3)|0)>>2]))==(0|t)&(0|(v=0|i[v+4>>2]))==(0|e)}while(!(0==(0|g)&0==(0|v)|d));if(h=a+(h<<2)|0,d&&(0|i[h>>2])<=(0|A))return D=u,0|(v=0);if(i[(v=p)>>2]=t,i[v+4>>2]=e,i[h>>2]=A,(0|A)>=(0|n))return D=u,0|(v=0);switch(d=A+1|0,i[l>>2]=0,0|(h=0|N(t,e,2,l,c))){case 9:m=9;break;case 0:(h=0|U(0|i[(h=c)>>2],0|i[h+4>>2],n,r,a,o,s,d))||(m=9)}t:do{if(9==(0|m)){switch(i[l>>2]=0,0|(h=0|N(t,e,3,l,c))){case 9:break;case 0:if(0|(h=0|U(0|i[(h=c)>>2],0|i[h+4>>2],n,r,a,o,s,d)))break t;break;default:break t}switch(i[l>>2]=0,0|(h=0|N(t,e,1,l,c))){case 9:break;case 0:if(0|(h=0|U(0|i[(h=c)>>2],0|i[h+4>>2],n,r,a,o,s,d)))break t;break;default:break t}switch(i[l>>2]=0,0|(h=0|N(t,e,5,l,c))){case 9:break;case 0:if(0|(h=0|U(0|i[(h=c)>>2],0|i[h+4>>2],n,r,a,o,s,d)))break t;break;default:break t}switch(i[l>>2]=0,0|(h=0|N(t,e,4,l,c))){case 9:break;case 0:if(0|(h=0|U(0|i[(h=c)>>2],0|i[h+4>>2],n,r,a,o,s,d)))break t;break;default:break t}switch(i[l>>2]=0,0|(h=0|N(t,e,6,l,c))){case 9:break;case 0:if(0|(h=0|U(0|i[(h=c)>>2],0|i[h+4>>2],n,r,a,o,s,d)))break t;break;default:break t}return D=u,0|(v=0)}}while(0);return D=u,0|(v=h)}function N(t,e,n,r,a){t|=0,e|=0,a|=0;var o,s,A=0,l=0,c=0,u=0,h=0,d=0,f=0;if((n|=0)>>>0>6)return 0|(a=1);if(h=(0|i[(r|=0)>>2])%6|0,i[r>>2]=h,(0|h)>0){A=0;do{n=0|ft(n),A=A+1|0}while((0|A)<(0|i[r>>2]))}if(h=0|ze(0|t,0|e,45),E(),(s=127&h)>>>0>121)return 0|(a=5);o=0|Bt(t,e),A=0|ze(0|t,0|e,52),E(),A&=15;t:do{if(A){for(;;){if(c=0|ze(0|t,0|e,0|(l=3*(15-A|0)|0)),E(),7==(0|(c&=7))){e=5;break}if(f=0==(0|Ht(A)),A=A+-1|0,d=0|Ge(7,0,0|l),e&=~(0|E()),t=0|Ge(0|i[(f?432:16)+(28*c|0)+(n<<2)>>2],0,0|l)|t&~d,e|=l=0|E(),!(n=0|i[(f?640:224)+(28*c|0)+(n<<2)>>2])){n=0;break t}if(!A){u=8;break t}}return 0|e}u=8}while(0);8==(0|u)&&(t|=0|Ge(0|(f=0|i[848+(28*s|0)+(n<<2)>>2]),0,45),e=0|E()|-1040385&e,n=0|i[4272+(28*s|0)+(n<<2)>>2],127==(127&f|0)&&(f=0|Ge(0|i[848+(28*s|0)+20>>2],0,45),e=0|E()|-1040385&e,n=0|i[4272+(28*s|0)+20>>2],t=0|Ft(f|t,e),e=0|E(),i[r>>2]=1+(0|i[r>>2]))),c=0|ze(0|t,0|e,45),E(),c&=127;t:do{if(0|F(c)){e:do{if(1==(0|Bt(t,e))){if((0|s)!=(0|c)){if(0|j(c,0|i[7696+(28*s|0)>>2])){t=0|Gt(t,e),l=1,e=0|E();break}S(23313,22416,436,22424)}switch(0|o){case 3:t=0|Ft(t,e),e=0|E(),i[r>>2]=1+(0|i[r>>2]),l=0;break e;case 5:t=0|Gt(t,e),e=0|E(),i[r>>2]=5+(0|i[r>>2]),l=0;break e;case 0:return 0|(f=9);default:return 0|(f=1)}}else l=0}while(0);if((0|n)>0){A=0;do{t=0|kt(t,e),e=0|E(),A=A+1|0}while((0|A)!=(0|n))}if((0|s)!=(0|c)){if(!(0|z(c))){if(0!=(0|l)|5!=(0|Bt(t,e)))break;i[r>>2]=1+(0|i[r>>2]);break}switch(127&h){case 8:case 118:break t}3!=(0|Bt(t,e))&&(i[r>>2]=1+(0|i[r>>2]))}}else if((0|n)>0){A=0;do{t=0|Ft(t,e),e=0|E(),A=A+1|0}while((0|A)!=(0|n))}}while(0);return i[r>>2]=((0|i[r>>2])+n|0)%6|0,i[(f=a)>>2]=t,i[f+4>>2]=e,0|(f=0)}function B(t,e,n,r){n|=0,r|=0;var a,o,s,A=0,l=0;for(s=D,D=D+16|0,a=s,o=s+8|0,A=(A=0==(0|Nt(t|=0,e|=0)))?1:2;;){if(i[o>>2]=0,0==(0|N(t,e,A,o,a))&((0|i[(l=a)>>2])==(0|n)?(0|i[l+4>>2])==(0|r):0)){t=4;break}if((A=A+1|0)>>>0>=7){A=7,t=4;break}}return 4==(0|t)?(D=s,0|A):0}function k(t,e,n,r,o,s,A){e|=0,n|=0,r|=0,o|=0,s|=0,A|=0;var l,c,u,h,d,f,p,m,g,v,_=0,y=0,x=0,b=0,M=0,w=0,S=0,T=0,C=0,R=0,P=0,L=0,O=0,I=0,q=0,U=0,N=0,B=0,k=0;if(v=D,D=D+64|0,p=v+48|0,m=v+32|0,g=v+24|0,l=v+8|0,c=v,(0|(y=0|i[(t|=0)>>2]))<=0)return D=v,0|(q=0);for(u=t+4|0,h=p+8|0,d=m+8|0,f=l+8|0,_=0,O=0;;){L=(x=0|i[u>>2])+(O<<4)|0,i[p>>2]=i[L>>2],i[p+4>>2]=i[L+4>>2],i[p+8>>2]=i[L+8>>2],i[p+12>>2]=i[L+12>>2],(0|O)==(y+-1|0)?(i[m>>2]=i[x>>2],i[m+4>>2]=i[x+4>>2],i[m+8>>2]=i[x+8>>2],i[m+12>>2]=i[x+12>>2]):(L=x+(O+1<<4)|0,i[m>>2]=i[L>>2],i[m+4>>2]=i[L+4>>2],i[m+8>>2]=i[L+8>>2],i[m+12>>2]=i[L+12>>2]),y=0|Z(p,m,r,g);t:do{if(y)x=0,_=y;else if(y=0|i[(x=g)>>2],(0|(x=0|i[x+4>>2]))>0|0==(0|x)&y>>>0>0){P=0,L=0;e:for(;;){if(k=+a[p>>3],B=+((R=0|Oe(0|y,0|x,0|P,0|L))>>>0)+4294967296*+(0|E()),U=+(y>>>0)+4294967296*+(0|x),N=+(P>>>0)+4294967296*+(0|L),a[l>>3]=k*B/U+ +a[m>>3]*N/U,a[f>>3]=+a[h>>3]*B/U+ +a[d>>3]*N/U,0|(y=0|jt(l,r,c))){_=y;break}w=0|ke(0|(C=0|i[(R=c)>>2]),0|(R=0|i[R+4>>2]),0|e,0|n),b=0|E(),x=0|i[(M=y=A+(w<<3)|0)>>2],M=0|i[M+4>>2];n:do{if(0==(0|x)&0==(0|M))I=y,q=16;else for(S=0,T=0;;){if((0|S)>(0|n)|(0|S)==(0|n)&T>>>0>e>>>0){_=1;break e}if((0|x)==(0|C)&(0|M)==(0|R))break n;if(w=0|Be(0|(y=0|De(0|w,0|b,1,0)),0|E(),0|e,0|n),b=0|E(),T=0|De(0|T,0|S,1,0),S=0|E(),0==(0|(x=0|i[(M=y=A+(w<<3)|0)>>2]))&0==(0|(M=0|i[M+4>>2]))){I=y,q=16;break}}}while(0);if(16!=(0|q)||(q=0,0==(0|C)&0==(0|R))||(i[(T=I)>>2]=C,i[T+4>>2]=R,T=s+(i[o>>2]<<3)|0,i[T>>2]=C,i[T+4>>2]=R,T=0|De(0|i[(T=o)>>2],0|i[T+4>>2],1,0),C=0|E(),i[(R=o)>>2]=T,i[R+4>>2]=C),P=0|De(0|P,0|L,1,0),L=0|E(),y=0|i[(x=g)>>2],!((0|(x=0|i[x+4>>2]))>(0|L)|(0|x)==(0|L)&y>>>0>P>>>0)){x=1;break t}}x=0}else x=1}while(0);if(O=O+1|0,!x){q=21;break}if((0|O)>=(0|(y=0|i[t>>2]))){_=0,q=21;break}}return 21==(0|q)?(D=v,0|_):0}function F(t){return(t|=0)>>>0>121?0|(t=0):0|(t=0|i[7696+(28*t|0)+16>>2])}function z(t){return 4==(0|(t|=0))|117==(0|t)|0}function G(t){return 0|i[11120+(216*(0|i[(t|=0)>>2])|0)+(72*(0|i[t+4>>2])|0)+(24*(0|i[t+8>>2])|0)+(i[t+12>>2]<<3)>>2]}function H(t){return 0|i[11120+(216*(0|i[(t|=0)>>2])|0)+(72*(0|i[t+4>>2])|0)+(24*(0|i[t+8>>2])|0)+(i[t+12>>2]<<3)+4>>2]}function j(t,e){return e|=0,(0|i[7696+(28*(t|=0)|0)+20>>2])==(0|e)?0|(e=1):0|(e=(0|i[7696+(28*t|0)+24>>2])==(0|e))}function V(t,e){return 0|i[848+(28*(t|=0)|0)+((e|=0)<<2)>>2]}function W(t,e){return e|=0,(0|i[848+(28*(t|=0)|0)>>2])==(0|e)?0|(e=0):(0|i[848+(28*t|0)+4>>2])==(0|e)?0|(e=1):(0|i[848+(28*t|0)+8>>2])==(0|e)?0|(e=2):(0|i[848+(28*t|0)+12>>2])==(0|e)?0|(e=3):(0|i[848+(28*t|0)+16>>2])==(0|e)?0|(e=4):(0|i[848+(28*t|0)+20>>2])==(0|e)?0|(e=5):0|((0|i[848+(28*t|0)+24>>2])==(0|e)?6:7)}function X(t){return+a[(t|=0)+16>>3]<+a[t+24>>3]|0}function Q(t,e){t|=0;var n,r,i=0;return(i=+a[(e|=0)>>3])>=+a[t+8>>3]&&i<=+a[t>>3]?(n=+a[t+16>>3],i=+a[t+24>>3],e=(r=+a[e+8>>3])>=i,t=r<=n&1,n>2]=0,p=p+4|0}while((0|p)<(0|m));return 0|(e=0|Yt(e,g))?(D=d,0|(b=e)):(Xt(g=0|i[(m=g)>>2],m=0|i[m+4>>2],h),Qt(g,m,v),u=+te(h,v+8|0),a[h>>3]=+a[t>>3],a[(m=h+8|0)>>3]=+a[t+16>>3],a[v>>3]=+a[t+8>>3],a[(g=v+8|0)>>3]=+a[t+24>>3],s=+te(h,v),M=+a[m>>3]-+a[g>>3],c=+l(+M),f=+a[h>>3]-+a[v>>3],r=+l(+f),0==M|0==f||(M=+He(+c,+r),M=+_(+s*s/+je(+M/+je(+c,+r),3)/(u*(2.59807621135*u)*.8)),a[o>>3]=M,y=~~M>>>0,b=+l(M)>=1?M>0?~~+x(+A(M/4294967296),4294967295)>>>0:~~+_((M-+(~~M>>>0))/4294967296)>>>0:0,2146435072==(2146435072&i[o+4>>2]|0))?e=1:(v=0==(0|y)&0==(0|b),i[(e=n)>>2]=v?1:y,i[e+4>>2]=v?0:b,e=0),D=d,0|(b=e))}function Z(t,e,n,r){t|=0,e|=0,n|=0,r|=0;var s,c,u,h,d=0,f=0,p=0;h=D,D=D+288|0,c=h+264|0,u=h+96|0,s=(d=f=h)+96|0;do{i[d>>2]=0,d=d+4|0}while((0|d)<(0|s));return 0|(n=0|Yt(n,f))?(D=h,0|(r=n)):(Xt(d=0|i[(n=f)>>2],n=0|i[n+4>>2],c),Qt(d,n,u),p=+te(c,u+8|0),p=+_(+ +te(t,e)/(2*p)),a[o>>3]=p,n=~~p>>>0,d=+l(p)>=1?p>0?~~+x(+A(p/4294967296),4294967295)>>>0:~~+_((p-+(~~p>>>0))/4294967296)>>>0:0,2146435072==(2146435072&i[o+4>>2]|0)?(D=h,0|(r=1)):(f=0==(0|n)&0==(0|d),i[r>>2]=f?1:n,i[r+4>>2]=f?0:d,D=h,0|(r=0)))}function K(t,e,n,r){e|=0,n|=0,r|=0,i[(t|=0)>>2]=e,i[t+4>>2]=n,i[t+8>>2]=r}function J(t,e){t|=0;var n,r,o,s,A=0,c=0,u=0,h=0,d=0,f=0,p=0;i[(s=(e|=0)+8|0)>>2]=0,r=+a[t>>3],h=+l(+r),o=+a[t+8>>3],h+=.5*(d=+l(+o)/.8660254037844386),h-=+(0|(A=~~h)),d-=+(0|(t=~~d));do{if(h<.5){if(h<.3333333333333333){if(i[e>>2]=A,d<.5*(h+1)){i[e+4>>2]=t;break}t=t+1|0,i[e+4>>2]=t;break}if(t=(1&!(d<(p=1-h)))+t|0,i[e+4>>2]=t,p<=d&d<2*h){A=A+1|0,i[e>>2]=A;break}i[e>>2]=A;break}if(!(h<.6666666666666666)){if(A=A+1|0,i[e>>2]=A,d<.5*h){i[e+4>>2]=t;break}t=t+1|0,i[e+4>>2]=t;break}if(d<1-h){if(i[e+4>>2]=t,2*h-1>2]=A;break}}else t=t+1|0,i[e+4>>2]=t;A=A+1|0,i[e>>2]=A}while(0);do{if(r<0){if(1&t){A=~~(+(0|A)-(2*(+((f=0|Oe(0|A,((0|A)<0)<<31>>31|0,0|(f=(t+1|0)/2|0),((0|f)<0)<<31>>31|0))>>>0)+4294967296*+(0|E()))+1)),i[e>>2]=A;break}A=~~(+(0|A)-2*(+((f=0|Oe(0|A,((0|A)<0)<<31>>31|0,0|(f=(0|t)/2|0),((0|f)<0)<<31>>31|0))>>>0)+4294967296*+(0|E()))),i[e>>2]=A;break}}while(0);f=e+4|0,o<0&&(A=A-((1|t<<1)/2|0)|0,i[e>>2]=A,t=0-t|0,i[f>>2]=t),c=t-A|0,(0|A)<0?(u=0-A|0,i[f>>2]=c,i[s>>2]=u,i[e>>2]=0,t=c,A=0):u=0,(0|t)<0&&(A=A-t|0,i[e>>2]=A,u=u-t|0,i[s>>2]=u,i[f>>2]=0,t=0),n=A-u|0,c=t-u|0,(0|u)<0&&(i[e>>2]=n,i[f>>2]=c,i[s>>2]=0,t=c,A=n,u=0),(0|(c=(0|u)<(0|(c=(0|t)<(0|A)?t:A))?u:c))<=0||(i[e>>2]=A-c,i[f>>2]=t-c,i[s>>2]=u-c)}function $(t){var e,n=0,r=0,a=0,o=0,s=0;n=0|i[(t|=0)>>2],r=0|i[(e=t+4|0)>>2],(0|n)<0&&(r=r-n|0,i[e>>2]=r,i[(s=t+8|0)>>2]=(0|i[s>>2])-n,i[t>>2]=0,n=0),(0|r)<0?(n=n-r|0,i[t>>2]=n,o=(0|i[(s=t+8|0)>>2])-r|0,i[s>>2]=o,i[e>>2]=0,r=0):(s=o=t+8|0,o=0|i[o>>2]),(0|o)<0&&(n=n-o|0,i[t>>2]=n,r=r-o|0,i[e>>2]=r,i[s>>2]=0,o=0),(0|(a=(0|o)<(0|(a=(0|r)<(0|n)?r:n))?o:a))<=0||(i[t>>2]=n-a,i[e>>2]=r-a,i[s>>2]=o-a)}function tt(t,e){e|=0;var n,r;r=0|i[(t|=0)+8>>2],n=+((0|i[t+4>>2])-r|0),a[e>>3]=+((0|i[t>>2])-r|0)-.5*n,a[e+8>>3]=.8660254037844386*n}function et(t,e,n){t|=0,e|=0,i[(n|=0)>>2]=(0|i[e>>2])+(0|i[t>>2]),i[n+4>>2]=(0|i[e+4>>2])+(0|i[t+4>>2]),i[n+8>>2]=(0|i[e+8>>2])+(0|i[t+8>>2])}function nt(t,e,n){t|=0,e|=0,i[(n|=0)>>2]=(0|i[t>>2])-(0|i[e>>2]),i[n+4>>2]=(0|i[t+4>>2])-(0|i[e+4>>2]),i[n+8>>2]=(0|i[t+8>>2])-(0|i[e+8>>2])}function rt(t,e){e|=0;var n,r=0;r=0|y(0|i[(t|=0)>>2],e),i[t>>2]=r,n=0|y(0|i[(r=t+4|0)>>2],e),i[r>>2]=n,e=0|y(0|i[(t=t+8|0)>>2],e),i[t>>2]=e}function it(t){var e,n,r=0,a=0,o=0,s=0,A=0;A=(0|(n=0|i[(t|=0)>>2]))<0,t=(t=(a=(0|(s=((e=(0|(o=(0|i[t+4>>2])-(A?n:0)|0))<0)?0-o|0:0)+((0|i[t+8>>2])-(A?n:0))|0))<0)?0:s)-((o=(0|(a=(0|t)<(0|(a=(0|(r=(e?0:o)-(a?s:0)|0))<(0|(s=(A?0:n)-(e?o:0)-(a?s:0)|0))?r:s))?t:a))>0)?a:0)|0,r=r-(o?a:0)|0;t:do{switch(s-(o?a:0)|0){case 0:switch(0|r){case 0:return 0|(A=0==(0|t)?0:1==(0|t)?1:7);case 1:return 0|(A=0==(0|t)?2:1==(0|t)?3:7);default:break t}case 1:switch(0|r){case 0:return 0|(A=0==(0|t)?4:1==(0|t)?5:7);case 1:if(t)break t;return 0|(t=6);default:break t}}}while(0);return 0|(A=7)}function at(t){var e,n=0,r=0,a=0,o=0,s=0,A=0;o=0|i[(e=(t|=0)+8|0)>>2],s=(0|i[t>>2])-o|0,o=(0|i[(A=t+4|0)>>2])-o|0;do{if(s>>>0>715827881|o>>>0>715827881){if(r=(0|s)>0){if((2147483647-s|0)<(0|s))return 0|(A=1);if((2147483647-(s<<1)|0)<(0|s))return 0|(A=1)}else{if((-2147483648-s|0)>(0|s))return 0|(A=1);if((-2147483648-(s<<1)|0)>(0|s))return 0|(A=1)}if(n=3*s|0,(0|o)>0){if((2147483647-o|0)<(0|o))return 0|(A=1)}else if((-2147483648-o|0)>(0|o))return 0|(A=1);if(a=o<<1,(0|s)>-1){if((-2147483648|n|0)>=(0|o))return 0|(A=1)}else if((-2147483648^n|0)<(0|o))return 0|(A=1);if(r){if(!((2147483647-s|0)<(0|a))){r=a;break}return 0|(n=1)}if(!((-2147483648-s|0)>(0|a))){r=a;break}return 0|(n=1)}r=o<<1,n=3*s|0}while(0);a=0|Ce(+(n-o|0)/7),i[t>>2]=a,o=0|Ce(+(r+s|0)/7),i[A>>2]=o,i[e>>2]=0,n=(r=(0|o)<(0|a))?a:o,r=r?o:a;do{if((0|r)<0){if((0|n)>0){if((-2147483648|n|0)<(0|r)&-2147483648!=(0|r)&(2147483647-n|0)>=(0|r))break;S(23313,22444,355,22455)}if(-2147483648==(0|r)|(-2147483648-n|0)>(0|r)&&S(23313,22444,355,22455),(0|n)>-1){if((-2147483648|n|0)<(0|r))break;S(23313,22444,355,22455)}else{if((-2147483648^n|0)>=(0|r))break;S(23313,22444,355,22455)}}}while(0);return n=o-a|0,(0|a)<0?(r=0-a|0,i[A>>2]=n,i[e>>2]=r,i[t>>2]=0,a=0):(n=o,r=0),(0|n)<0&&(a=a-n|0,i[t>>2]=a,r=r-n|0,i[e>>2]=r,i[A>>2]=0,n=0),s=a-r|0,o=n-r|0,(0|r)<0?(i[t>>2]=s,i[A>>2]=o,i[e>>2]=0,n=o,o=s,r=0):o=a,(0|(a=(0|r)<(0|(a=(0|n)<(0|o)?n:o))?r:a))<=0||(i[t>>2]=o-a,i[A>>2]=n-a,i[e>>2]=r-a),0|(A=0)}function ot(t){var e,n=0,r=0,a=0,o=0,s=0,A=0;o=0|i[(e=(t|=0)+8|0)>>2],s=(0|i[t>>2])-o|0,o=(0|i[(A=t+4|0)>>2])-o|0;do{if(s>>>0>715827881|o>>>0>715827881){if(r=(0|s)>0){if((2147483647-s|0)<(0|s))return 0|(A=1)}else if((-2147483648-s|0)>(0|s))return 0|(A=1);if(n=s<<1,(0|o)>0){if((2147483647-o|0)<(0|o))return 0|(A=1);if((2147483647-(o<<1)|0)<(0|o))return 0|(A=1)}else{if((-2147483648-o|0)>(0|o))return 0|(A=1);if((-2147483648-(o<<1)|0)>(0|o))return 0|(A=1)}if(a=3*o|0,r){if((2147483647-n|0)<(0|o))return 0|(A=1)}else if((-2147483648-n|0)>(0|o))return 0|(A=1);if((0|o)>-1){if((-2147483648|a|0)<(0|s)){r=a;break}return 0|(n=1)}if(!((-2147483648^a|0)<(0|s))){r=a;break}return 0|(n=1)}r=3*o|0,n=s<<1}while(0);a=0|Ce(+(n+o|0)/7),i[t>>2]=a,o=0|Ce(+(r-s|0)/7),i[A>>2]=o,i[e>>2]=0,n=(r=(0|o)<(0|a))?a:o,r=r?o:a;do{if((0|r)<0){if((0|n)>0){if((-2147483648|n|0)<(0|r)&-2147483648!=(0|r)&(2147483647-n|0)>=(0|r))break;S(23313,22444,404,22469)}if(-2147483648==(0|r)|(-2147483648-n|0)>(0|r)&&S(23313,22444,404,22469),(0|n)>-1){if((-2147483648|n|0)<(0|r))break;S(23313,22444,404,22469)}else{if((-2147483648^n|0)>=(0|r))break;S(23313,22444,404,22469)}}}while(0);return n=o-a|0,(0|a)<0?(r=0-a|0,i[A>>2]=n,i[e>>2]=r,i[t>>2]=0,a=0):(n=o,r=0),(0|n)<0&&(a=a-n|0,i[t>>2]=a,r=r-n|0,i[e>>2]=r,i[A>>2]=0,n=0),s=a-r|0,o=n-r|0,(0|r)<0?(i[t>>2]=s,i[A>>2]=o,i[e>>2]=0,n=o,o=s,r=0):o=a,(0|(a=(0|r)<(0|(a=(0|n)<(0|o)?n:o))?r:a))<=0||(i[t>>2]=o-a,i[A>>2]=n-a,i[e>>2]=r-a),0|(A=0)}function st(t){var e,n,r=0,a=0,o=0,s=0,A=0;a=0|i[(e=(t|=0)+8|0)>>2],o=0|Ce(+((3*(r=(0|i[t>>2])-a|0)|0)-(a=(0|i[(n=t+4|0)>>2])-a|0)|0)/7),i[t>>2]=o,r=0|Ce(+((a<<1)+r|0)/7),i[n>>2]=r,i[e>>2]=0,a=r-o|0,(0|o)<0?(A=0-o|0,i[n>>2]=a,i[e>>2]=A,i[t>>2]=0,r=a,o=0,a=A):a=0,(0|r)<0&&(o=o-r|0,i[t>>2]=o,a=a-r|0,i[e>>2]=a,i[n>>2]=0,r=0),A=o-a|0,s=r-a|0,(0|a)<0?(i[t>>2]=A,i[n>>2]=s,i[e>>2]=0,r=s,s=A,a=0):s=o,(0|(o=(0|a)<(0|(o=(0|r)<(0|s)?r:s))?a:o))<=0||(i[t>>2]=s-o,i[n>>2]=r-o,i[e>>2]=a-o)}function At(t){var e,n,r=0,a=0,o=0,s=0,A=0;a=0|i[(e=(t|=0)+8|0)>>2],o=0|Ce(+(((r=(0|i[t>>2])-a|0)<<1)+(a=(0|i[(n=t+4|0)>>2])-a|0)|0)/7),i[t>>2]=o,r=0|Ce(+((3*a|0)-r|0)/7),i[n>>2]=r,i[e>>2]=0,a=r-o|0,(0|o)<0?(A=0-o|0,i[n>>2]=a,i[e>>2]=A,i[t>>2]=0,r=a,o=0,a=A):a=0,(0|r)<0&&(o=o-r|0,i[t>>2]=o,a=a-r|0,i[e>>2]=a,i[n>>2]=0,r=0),A=o-a|0,s=r-a|0,(0|a)<0?(i[t>>2]=A,i[n>>2]=s,i[e>>2]=0,r=s,s=A,a=0):s=o,(0|(o=(0|a)<(0|(o=(0|r)<(0|s)?r:s))?a:o))<=0||(i[t>>2]=s-o,i[n>>2]=r-o,i[e>>2]=a-o)}function lt(t){var e,n,r,a=0,o=0,s=0,A=0;a=0|i[(t|=0)>>2],o=0|i[(n=t+4|0)>>2],s=0|i[(r=t+8|0)>>2],A=o+(3*a|0)|0,i[t>>2]=A,o=s+(3*o|0)|0,i[n>>2]=o,a=(3*s|0)+a|0,i[r>>2]=a,s=o-A|0,(0|A)<0?(a=a-A|0,i[n>>2]=s,i[r>>2]=a,i[t>>2]=0,o=s,s=0):s=A,(0|o)<0&&(s=s-o|0,i[t>>2]=s,a=a-o|0,i[r>>2]=a,i[n>>2]=0,o=0),e=s-a|0,A=o-a|0,(0|a)<0?(i[t>>2]=e,i[n>>2]=A,i[r>>2]=0,s=e,a=0):A=o,(0|(o=(0|a)<(0|(o=(0|A)<(0|s)?A:s))?a:o))<=0||(i[t>>2]=s-o,i[n>>2]=A-o,i[r>>2]=a-o)}function ct(t){var e,n,r,a=0,o=0,s=0,A=0;A=0|i[(t|=0)>>2],s=(3*(a=0|i[(n=t+4|0)>>2])|0)+A|0,A=(o=0|i[(r=t+8|0)>>2])+(3*A|0)|0,i[t>>2]=A,i[n>>2]=s,a=(3*o|0)+a|0,i[r>>2]=a,o=s-A|0,(0|A)<0?(a=a-A|0,i[n>>2]=o,i[r>>2]=a,i[t>>2]=0,A=0):o=s,(0|o)<0&&(A=A-o|0,i[t>>2]=A,a=a-o|0,i[r>>2]=a,i[n>>2]=0,o=0),e=A-a|0,s=o-a|0,(0|a)<0?(i[t>>2]=e,i[n>>2]=s,i[r>>2]=0,A=e,a=0):s=o,(0|(o=(0|a)<(0|(o=(0|s)<(0|A)?s:A))?a:o))<=0||(i[t>>2]=A-o,i[n>>2]=s-o,i[r>>2]=a-o)}function ut(t,e){t|=0;var n,r,a,o=0,s=0,A=0;((e|=0)+-1|0)>>>0>=6||(A=(0|i[15440+(12*e|0)>>2])+(0|i[t>>2])|0,i[t>>2]=A,a=t+4|0,s=(0|i[15440+(12*e|0)+4>>2])+(0|i[a>>2])|0,i[a>>2]=s,r=t+8|0,e=(0|i[15440+(12*e|0)+8>>2])+(0|i[r>>2])|0,i[r>>2]=e,o=s-A|0,(0|A)<0?(e=e-A|0,i[a>>2]=o,i[r>>2]=e,i[t>>2]=0,s=0):(o=s,s=A),(0|o)<0&&(s=s-o|0,i[t>>2]=s,e=e-o|0,i[r>>2]=e,i[a>>2]=0,o=0),n=s-e|0,A=o-e|0,(0|e)<0?(i[t>>2]=n,i[a>>2]=A,i[r>>2]=0,s=n,e=0):A=o,(0|(o=(0|e)<(0|(o=(0|A)<(0|s)?A:s))?e:o))<=0||(i[t>>2]=s-o,i[a>>2]=A-o,i[r>>2]=e-o))}function ht(t){var e,n,r,a=0,o=0,s=0,A=0;A=0|i[(t|=0)>>2],s=(a=0|i[(n=t+4|0)>>2])+A|0,A=(o=0|i[(r=t+8|0)>>2])+A|0,i[t>>2]=A,i[n>>2]=s,a=o+a|0,i[r>>2]=a,o=s-A|0,(0|A)<0?(a=a-A|0,i[n>>2]=o,i[r>>2]=a,i[t>>2]=0,s=0):(o=s,s=A),(0|o)<0&&(s=s-o|0,i[t>>2]=s,a=a-o|0,i[r>>2]=a,i[n>>2]=0,o=0),e=s-a|0,A=o-a|0,(0|a)<0?(i[t>>2]=e,i[n>>2]=A,i[r>>2]=0,s=e,a=0):A=o,(0|(o=(0|a)<(0|(o=(0|A)<(0|s)?A:s))?a:o))<=0||(i[t>>2]=s-o,i[n>>2]=A-o,i[r>>2]=a-o)}function dt(t){var e,n,r,a=0,o=0,s=0,A=0;a=0|i[(t|=0)>>2],s=0|i[(n=t+4|0)>>2],o=0|i[(r=t+8|0)>>2],A=s+a|0,i[t>>2]=A,s=o+s|0,i[n>>2]=s,a=o+a|0,i[r>>2]=a,o=s-A|0,(0|A)<0?(a=a-A|0,i[n>>2]=o,i[r>>2]=a,i[t>>2]=0,s=0):(o=s,s=A),(0|o)<0&&(s=s-o|0,i[t>>2]=s,a=a-o|0,i[r>>2]=a,i[n>>2]=0,o=0),e=s-a|0,A=o-a|0,(0|a)<0?(i[t>>2]=e,i[n>>2]=A,i[r>>2]=0,s=e,a=0):A=o,(0|(o=(0|a)<(0|(o=(0|A)<(0|s)?A:s))?a:o))<=0||(i[t>>2]=s-o,i[n>>2]=A-o,i[r>>2]=a-o)}function ft(t){switch(0|(t|=0)){case 1:t=5;break;case 5:t=4;break;case 4:t=6;break;case 6:t=2;break;case 2:t=3;break;case 3:t=1}return 0|t}function pt(t){switch(0|(t|=0)){case 1:t=3;break;case 3:t=2;break;case 2:t=6;break;case 6:t=4;break;case 4:t=5;break;case 5:t=1}return 0|t}function mt(t){var e,n,r,a=0,o=0,s=0,A=0;a=0|i[(t|=0)>>2],o=0|i[(n=t+4|0)>>2],s=0|i[(r=t+8|0)>>2],A=o+(a<<1)|0,i[t>>2]=A,o=s+(o<<1)|0,i[n>>2]=o,a=(s<<1)+a|0,i[r>>2]=a,s=o-A|0,(0|A)<0?(a=a-A|0,i[n>>2]=s,i[r>>2]=a,i[t>>2]=0,o=s,s=0):s=A,(0|o)<0&&(s=s-o|0,i[t>>2]=s,a=a-o|0,i[r>>2]=a,i[n>>2]=0,o=0),e=s-a|0,A=o-a|0,(0|a)<0?(i[t>>2]=e,i[n>>2]=A,i[r>>2]=0,s=e,a=0):A=o,(0|(o=(0|a)<(0|(o=(0|A)<(0|s)?A:s))?a:o))<=0||(i[t>>2]=s-o,i[n>>2]=A-o,i[r>>2]=a-o)}function gt(t){var e,n,r,a=0,o=0,s=0,A=0;A=0|i[(t|=0)>>2],s=((a=0|i[(n=t+4|0)>>2])<<1)+A|0,A=(o=0|i[(r=t+8|0)>>2])+(A<<1)|0,i[t>>2]=A,i[n>>2]=s,a=(o<<1)+a|0,i[r>>2]=a,o=s-A|0,(0|A)<0?(a=a-A|0,i[n>>2]=o,i[r>>2]=a,i[t>>2]=0,A=0):o=s,(0|o)<0&&(A=A-o|0,i[t>>2]=A,a=a-o|0,i[r>>2]=a,i[n>>2]=0,o=0),e=A-a|0,s=o-a|0,(0|a)<0?(i[t>>2]=e,i[n>>2]=s,i[r>>2]=0,A=e,a=0):s=o,(0|(o=(0|a)<(0|(o=(0|s)<(0|A)?s:A))?a:o))<=0||(i[t>>2]=A-o,i[n>>2]=s-o,i[r>>2]=a-o)}function vt(t,e){e|=0;var n,r,a,o=0,s=0,A=0;return a=(0|(r=(0|i[(t|=0)>>2])-(0|i[e>>2])|0))<0,n=(0|(s=(0|i[t+4>>2])-(0|i[e+4>>2])-(a?r:0)|0))<0,e=(e=(t=(0|(A=(a?0-r|0:0)+(0|i[t+8>>2])-(0|i[e+8>>2])+(n?0-s|0:0)|0))<0)?0:A)-((s=(0|(t=(0|e)<(0|(t=(0|(o=(n?0:s)-(t?A:0)|0))<(0|(A=(a?0:r)-(n?s:0)-(t?A:0)|0))?o:A))?e:t))>0)?t:0)|0,o=o-(s?t:0)|0,0|((0|(t=(0|(t=A-(s?t:0)|0))>-1?t:0-t|0))>(0|(e=(0|(o=(0|o)>-1?o:0-o|0))>(0|(e=(0|e)>-1?e:0-e|0))?o:e))?t:e)}function _t(t,e){e|=0;var n;n=0|i[(t|=0)+8>>2],i[e>>2]=(0|i[t>>2])-n,i[e+4>>2]=(0|i[t+4>>2])-n}function yt(t,e){e|=0;var n,r,a,o=0,s=0,A=0;s=0|i[(t|=0)>>2],i[e>>2]=s,A=0|i[t+4>>2],i[(r=e+4|0)>>2]=A,i[(a=e+8|0)>>2]=0,t=(o=(0|A)<(0|s))?s:A,o=o?A:s;do{if((0|o)<0){if((0|t)>0){if((-2147483648|t|0)<(0|o)&-2147483648!=(0|o)&(2147483647-t|0)>=(0|o))break;return 0|(t=1)}if(-2147483648==(0|o)|(-2147483648-t|0)>(0|o))return 0|(e=1);if((0|t)>-1){if((-2147483648|t|0)<(0|o))break;return 0|(t=1)}if(!((-2147483648^t|0)<(0|o)))break;return 0|(t=1)}}while(0);return t=A-s|0,(0|s)<0?(o=0-s|0,i[r>>2]=t,i[a>>2]=o,i[e>>2]=0,s=0):(t=A,o=0),(0|t)<0&&(s=s-t|0,i[e>>2]=s,o=o-t|0,i[a>>2]=o,i[r>>2]=0,t=0),n=s-o|0,A=t-o|0,(0|o)<0?(i[e>>2]=n,i[r>>2]=A,i[a>>2]=0,t=A,A=n,o=0):A=s,(0|(s=(0|o)<(0|(s=(0|t)<(0|A)?t:A))?o:s))<=0||(i[e>>2]=A-s,i[r>>2]=t-s,i[a>>2]=o-s),0|(e=0)}function xt(t){var e,n,r,a;n=(a=0|i[(e=(t|=0)+8|0)>>2])-(0|i[t>>2])|0,i[t>>2]=n,t=(0|i[(r=t+4|0)>>2])-a|0,i[r>>2]=t,i[e>>2]=0-(t+n)}function bt(t){var e,n,r=0,a=0,o=0,s=0,A=0;r=0-(a=0|i[(t|=0)>>2])|0,i[t>>2]=r,i[(e=t+8|0)>>2]=0,s=(o=0|i[(n=t+4|0)>>2])+a|0,(0|a)>0?(i[n>>2]=s,i[e>>2]=a,i[t>>2]=0,r=0,o=s):a=0,(0|o)<0?(A=r-o|0,i[t>>2]=A,a=a-o|0,i[e>>2]=a,i[n>>2]=0,s=A-a|0,r=0-a|0,(0|a)<0?(i[t>>2]=s,i[n>>2]=r,i[e>>2]=0,o=r,a=0):(o=0,s=A)):s=r,(0|(r=(0|a)<(0|(r=(0|o)<(0|s)?o:s))?a:r))<=0||(i[t>>2]=s-r,i[n>>2]=o-r,i[e>>2]=a-r)}function Mt(t,e,n){n|=0;var r,a,o=0,s=0;return a=D,D=D+16|0,r=a,s=-2130706433&(e|=0)|134217728,!0&268435456==(2013265920&e|0)?(o=0|ze(0|(t|=0),0|e,56),E(),o=0|function(t,e,n){t|=0,e|=0,n|=0;var r=0,a=0,o=0;if(o=D,D=D+16|0,a=o,r=0|Nt(t,e),(n+-1|0)>>>0>5)return D=o,0|(a=-1);if(r=0!=(0|r),1==(0|n)&r)return D=o,0|(a=-1);do{if(!(0|_e(t,e,a))){if(r){r=(5+(0|i[21936+(n<<2)>>2])-(0|i[a>>2])|0)%5|0;break}r=(6+(0|i[21968+(n<<2)>>2])-(0|i[a>>2])|0)%6|0;break}r=-1}while(0);return a=r,D=o,0|a}(t,s,7&o),-1==(0|o)?(i[n>>2]=0,D=a,0|(s=6)):(0|Wt(t,s,r)&&S(23313,22484,282,22499),e=0|ze(0|t,0|e,52),E(),e&=15,0|Nt(t,s)?Tt(r,e,o,2,n):Lt(r,e,o,2,n),D=a,0|(s=0))):(D=a,0|(s=6))}function wt(t,e,n,r){e|=0,r|=0;var o,s=0,A=0,l=0,c=0;if(o=D,D=D+16|0,function(t,e,n){t|=0,e|=0,n|=0;var r=0,o=0,s=0;s=D,D=D+32|0,o=s,function(t,e){t|=0,e|=0;var n=0,r=0,i=0;n=+a[t>>3],r=+h(+n),n=+d(+n),a[e+16>>3]=n,n=+a[t+8>>3],i=r*+h(+n),a[e>>3]=i,n=r*+d(+n),a[e+8>>3]=n}(t,o),i[e>>2]=0,a[n>>3]=5,r=+ve(16400,o),r<+a[n>>3]&&(i[e>>2]=0,a[n>>3]=r);r=+ve(16424,o),r<+a[n>>3]&&(i[e>>2]=1,a[n>>3]=r);r=+ve(16448,o),r<+a[n>>3]&&(i[e>>2]=2,a[n>>3]=r);r=+ve(16472,o),r<+a[n>>3]&&(i[e>>2]=3,a[n>>3]=r);r=+ve(16496,o),r<+a[n>>3]&&(i[e>>2]=4,a[n>>3]=r);r=+ve(16520,o),r<+a[n>>3]&&(i[e>>2]=5,a[n>>3]=r);r=+ve(16544,o),r<+a[n>>3]&&(i[e>>2]=6,a[n>>3]=r);r=+ve(16568,o),r<+a[n>>3]&&(i[e>>2]=7,a[n>>3]=r);r=+ve(16592,o),r<+a[n>>3]&&(i[e>>2]=8,a[n>>3]=r);r=+ve(16616,o),r<+a[n>>3]&&(i[e>>2]=9,a[n>>3]=r);r=+ve(16640,o),r<+a[n>>3]&&(i[e>>2]=10,a[n>>3]=r);r=+ve(16664,o),r<+a[n>>3]&&(i[e>>2]=11,a[n>>3]=r);r=+ve(16688,o),r<+a[n>>3]&&(i[e>>2]=12,a[n>>3]=r);r=+ve(16712,o),r<+a[n>>3]&&(i[e>>2]=13,a[n>>3]=r);r=+ve(16736,o),r<+a[n>>3]&&(i[e>>2]=14,a[n>>3]=r);r=+ve(16760,o),r<+a[n>>3]&&(i[e>>2]=15,a[n>>3]=r);r=+ve(16784,o),r<+a[n>>3]&&(i[e>>2]=16,a[n>>3]=r);r=+ve(16808,o),r<+a[n>>3]&&(i[e>>2]=17,a[n>>3]=r);r=+ve(16832,o),r<+a[n>>3]&&(i[e>>2]=18,a[n>>3]=r);if(r=+ve(16856,o),!(r<+a[n>>3]))return void(D=s);i[e>>2]=19,a[n>>3]=r,D=s}(t|=0,n|=0,c=o),(A=+p(+(1-.5*+a[c>>3])))<1e-16)return i[r>>2]=0,i[r+4>>2]=0,i[r+8>>2]=0,i[r+12>>2]=0,void(D=o);if(c=0|i[n>>2],s=+Jt((s=+a[15920+(24*c|0)>>3])-+Jt(+function(t,e){t|=0,e|=0;var n=0,r=0,i=0,o=0,s=0;return o=+a[e>>3],r=+h(+o),i=+a[e+8>>3]-+a[t+8>>3],s=r*+d(+i),n=+a[t>>3],+ +v(+s,+(+d(+o)*+h(+n)-+h(+i)*(r*+d(+n))))}(15600+(c<<4)|0,t))),l=0|Ht(e)?+Jt(s+-.3334731722518321):s,s=+f(+A)/.381966011250105,(0|e)>0){t=0;do{s*=2.6457513110645907,t=t+1|0}while((0|t)!=(0|e))}A=+h(+l)*s,a[r>>3]=A,l=+d(+l)*s,a[r+8>>3]=l,D=o}function Et(t,e,n,r,o){e|=0,n|=0,r|=0,o|=0;var s=0,A=0;if(s=+function(t){t|=0;var e=0,n=0;return n=+a[t>>3],e=+a[t+8>>3],+ +c(+(n*n+e*e))}(t|=0),s<1e-16)return e=15600+(e<<4)|0,i[o>>2]=i[e>>2],i[o+4>>2]=i[e+4>>2],i[o+8>>2]=i[e+8>>2],void(i[o+12>>2]=i[e+12>>2]);if(A=+v(+ +a[t+8>>3],+ +a[t>>3]),(0|n)>0){t=0;do{s/=2.6457513110645907,t=t+1|0}while((0|t)!=(0|n))}r?(s/=3,n=0==(0|Ht(n)),s=+g(.381966011250105*(n?s:s/2.6457513110645907))):(s=+g(.381966011250105*s),0|Ht(n)&&(A=+Jt(A+.3334731722518321))),function(t,e,n,r){t|=0,e=+e,n=+n,r|=0;var o=0,s=0,A=0,c=0;if(n<1e-16)return i[r>>2]=i[t>>2],i[r+4>>2]=i[t+4>>2],i[r+8>>2]=i[t+8>>2],void(i[r+12>>2]=i[t+12>>2]);s=e<0?e+6.283185307179586:e,s=e>=6.283185307179586?s+-6.283185307179586:s;do{if(!(s<1e-16)){if(o=+l(+(s+-3.141592653589793))<1e-16,e=+a[t>>3],o){e-=n,a[r>>3]=e,o=r;break}if(A=+h(+n),n=+d(+n),e=A*+d(+e)+ +h(+s)*(n*+h(+e)),e=+m(+((e=e>1?1:e)<-1?-1:e)),a[r>>3]=e,+l(+(e+-1.5707963267948966))<1e-16)return a[r>>3]=1.5707963267948966,void(a[r+8>>3]=0);if(+l(+(e+1.5707963267948966))<1e-16)return a[r>>3]=-1.5707963267948966,void(a[r+8>>3]=0);if(c=+h(+e),s=n*+d(+s)/c,n=+a[t>>3],e=(A-+d(+e)*+d(+n))/+h(+n)/c,A=s>1?1:s,e=e>1?1:e,(e=+a[t+8>>3]+ +v(+(A<-1?-1:A),+(e<-1?-1:e)))>3.141592653589793)do{e+=-6.283185307179586}while(e>3.141592653589793);if(e<-3.141592653589793)do{e+=6.283185307179586}while(e<-3.141592653589793);return void(a[r+8>>3]=e)}e=+a[t>>3]+n,a[r>>3]=e,o=r}while(0);if(+l(+(e+-1.5707963267948966))<1e-16)return a[o>>3]=1.5707963267948966,void(a[r+8>>3]=0);if(+l(+(e+1.5707963267948966))<1e-16)return a[o>>3]=-1.5707963267948966,void(a[r+8>>3]=0);if(e=+a[t+8>>3],e>3.141592653589793)do{e+=-6.283185307179586}while(e>3.141592653589793);if(e<-3.141592653589793)do{e+=6.283185307179586}while(e<-3.141592653589793);a[r+8>>3]=e}(15600+(e<<4)|0,+Jt(+a[15920+(24*e|0)>>3]-A),s,o)}function St(t,e,n){e|=0,n|=0;var r,a;r=D,D=D+16|0,tt((t|=0)+4|0,a=r),Et(a,0|i[t>>2],e,0,n),D=r}function Tt(t,e,n,r,o){t|=0,e|=0,n|=0,r|=0,o|=0;var s,A,l,c,u,h,d,f,p,m,g,v,_,y,x,b,M,w,E,T,C,R,P=0,L=0,O=0,I=0,q=0,U=0;if(R=D,D=D+272|0,I=R+240|0,E=R,T=R+224|0,C=R+208|0,g=R+176|0,v=R+160|0,_=R+192|0,y=R+144|0,x=R+128|0,b=R+112|0,M=R+96|0,w=R+80|0,i[(P=R+256|0)>>2]=e,i[I>>2]=i[t>>2],i[I+4>>2]=i[t+4>>2],i[I+8>>2]=i[t+8>>2],i[I+12>>2]=i[t+12>>2],Ct(I,P,E),i[o>>2]=0,(0|(I=r+n+(5==(0|r)&1)|0))<=(0|n))D=R;else{A=T+4|0,l=g+4|0,c=n+5|0,u=16880+((s=0|i[P>>2])<<2)|0,h=16960+(s<<2)|0,d=x+8|0,f=b+8|0,p=M+8|0,m=C+4|0,O=n;t:for(;;){L=E+(((0|O)%5|0)<<4)|0,i[C>>2]=i[L>>2],i[C+4>>2]=i[L+4>>2],i[C+8>>2]=i[L+8>>2],i[C+12>>2]=i[L+12>>2];do{}while(2==(0|Rt(C,s,0,1)));if((0|O)>(0|n)&0!=(0|Ht(e))){if(i[g>>2]=i[C>>2],i[g+4>>2]=i[C+4>>2],i[g+8>>2]=i[C+8>>2],i[g+12>>2]=i[C+12>>2],tt(A,v),r=0|i[g>>2],P=0|i[17040+(80*r|0)+(i[T>>2]<<2)>>2],i[g>>2]=i[18640+(80*r|0)+(20*P|0)>>2],(0|(L=0|i[18640+(80*r|0)+(20*P|0)+16>>2]))>0){t=0;do{ht(l),t=t+1|0}while((0|t)<(0|L))}switch(L=18640+(80*r|0)+(20*P|0)+4|0,i[_>>2]=i[L>>2],i[_+4>>2]=i[L+4>>2],i[_+8>>2]=i[L+8>>2],rt(_,3*(0|i[u>>2])|0),et(l,_,l),$(l),tt(l,y),q=+(0|i[h>>2]),a[x>>3]=3*q,a[d>>3]=0,U=-1.5*q,a[b>>3]=U,a[f>>3]=2.598076211353316*q,a[M>>3]=U,a[p>>3]=-2.598076211353316*q,0|i[17040+(80*(0|i[g>>2])|0)+(i[C>>2]<<2)>>2]){case 1:t=b,r=x;break;case 3:t=M,r=b;break;case 2:t=x,r=M;break;default:t=12;break t}me(v,y,r,t,w),Et(w,0|i[g>>2],s,1,o+8+(i[o>>2]<<4)|0),i[o>>2]=1+(0|i[o>>2])}if((0|O)<(0|c)&&(tt(m,g),Et(g,0|i[C>>2],s,1,o+8+(i[o>>2]<<4)|0),i[o>>2]=1+(0|i[o>>2])),i[T>>2]=i[C>>2],i[T+4>>2]=i[C+4>>2],i[T+8>>2]=i[C+8>>2],i[T+12>>2]=i[C+12>>2],(0|(O=O+1|0))>=(0|I)){t=3;break}}3!=(0|t)?12==(0|t)&&S(22522,22569,571,22579):D=R}}function Ct(t,e,n){t|=0,e|=0,n|=0;var r,a=0,o=0,s=0,A=0,l=0;r=D,D=D+128|0,o=r,A=20240,l=(s=a=r+64|0)+60|0;do{i[s>>2]=i[A>>2],s=s+4|0,A=A+4|0}while((0|s)<(0|l));A=20304,l=(s=o)+60|0;do{i[s>>2]=i[A>>2],s=s+4|0,A=A+4|0}while((0|s)<(0|l));a=(l=0==(0|Ht(0|i[e>>2])))?a:o,mt(o=t+4|0),gt(o),0|Ht(0|i[e>>2])&&(ct(o),i[e>>2]=1+(0|i[e>>2])),i[n>>2]=i[t>>2],et(o,a,e=n+4|0),$(e),i[n+16>>2]=i[t>>2],et(o,a+12|0,e=n+20|0),$(e),i[n+32>>2]=i[t>>2],et(o,a+24|0,e=n+36|0),$(e),i[n+48>>2]=i[t>>2],et(o,a+36|0,e=n+52|0),$(e),i[n+64>>2]=i[t>>2],et(o,a+48|0,n=n+68|0),$(n),D=r}function Rt(t,e,n,r){n|=0,r|=0;var a,o,s,A,l,c,u=0,h=0,d=0,f=0,p=0;if(c=D,D=D+32|0,l=c+12|0,o=c,p=(t|=0)+4|0,f=0|i[16960+((e|=0)<<2)>>2],f=(A=0!=(0|r))?3*f|0:f,u=0|i[p>>2],a=0|i[(s=t+8|0)>>2],A){if((0|(u=a+u+(r=0|i[(h=t+12|0)>>2])|0))==(0|f))return D=c,0|(p=1);d=h}else u=a+u+(r=0|i[(d=t+12|0)>>2])|0;if((0|u)<=(0|f))return D=c,0|(p=0);do{if((0|r)>0){if(r=0|i[t>>2],(0|a)>0){h=18640+(80*r|0)+60|0,r=t;break}r=18640+(80*r|0)+40|0,n?(K(l,f,0,0),nt(p,l,o),dt(o),et(o,l,p),h=r,r=t):(h=r,r=t)}else h=18640+(80*(0|i[t>>2])|0)+20|0,r=t}while(0);if(i[r>>2]=i[h>>2],(0|i[(u=h+16|0)>>2])>0){r=0;do{ht(p),r=r+1|0}while((0|r)<(0|i[u>>2]))}return t=h+4|0,i[l>>2]=i[t>>2],i[l+4>>2]=i[t+4>>2],i[l+8>>2]=i[t+8>>2],e=0|i[16880+(e<<2)>>2],rt(l,A?3*e|0:e),et(p,l,p),$(p),r=A&&((0|i[s>>2])+(0|i[p>>2])+(0|i[d>>2])|0)==(0|f)?1:2,D=c,0|(p=r)}function Pt(t,e){t|=0,e|=0;var n=0;do{n=0|Rt(t,e,0,1)}while(2==(0|n));return 0|n}function Lt(t,e,n,r,o){t|=0,e|=0,n|=0,r|=0,o|=0;var s,A,l,c,u,h,d,f,p,m,g,v,_,y,x,b,M,w,E=0,T=0,C=0,R=0,P=0;if(w=D,D=D+240|0,y=w+208|0,x=w,b=w+192|0,M=w+176|0,p=w+160|0,m=w+144|0,g=w+128|0,v=w+112|0,_=w+96|0,i[(E=w+224|0)>>2]=e,i[y>>2]=i[t>>2],i[y+4>>2]=i[t+4>>2],i[y+8>>2]=i[t+8>>2],i[y+12>>2]=i[t+12>>2],Dt(y,E,x),i[o>>2]=0,(0|(f=r+n+(6==(0|r)&1)|0))<=(0|n))D=w;else{A=n+6|0,l=16960+((s=0|i[E>>2])<<2)|0,c=m+8|0,u=g+8|0,h=v+8|0,d=b+4|0,T=0,C=n,r=-1;t:for(;;){if(t=x+((E=(0|C)%6|0)<<4)|0,i[b>>2]=i[t>>2],i[b+4>>2]=i[t+4>>2],i[b+8>>2]=i[t+8>>2],i[b+12>>2]=i[t+12>>2],t=T,T=0|Rt(b,s,0,1),(0|C)>(0|n)&0!=(0|Ht(e))&&(1!=(0|t)&&(0|i[b>>2])!=(0|r))){switch(tt(x+(((E+5|0)%6|0)<<4)+4|0,M),tt(x+(E<<4)+4|0,p),R=+(0|i[l>>2]),a[m>>3]=3*R,a[c>>3]=0,P=-1.5*R,a[g>>3]=P,a[u>>3]=2.598076211353316*R,a[v>>3]=P,a[h>>3]=-2.598076211353316*R,E=0|i[y>>2],0|i[17040+(80*E|0)+(((0|r)==(0|E)?0|i[b>>2]:r)<<2)>>2]){case 1:t=g,r=m;break;case 3:t=v,r=g;break;case 2:t=m,r=v;break;default:t=8;break t}me(M,p,r,t,_),0|ge(M,_)||0|ge(p,_)||(Et(_,0|i[y>>2],s,1,o+8+(i[o>>2]<<4)|0),i[o>>2]=1+(0|i[o>>2]))}if((0|C)<(0|A)&&(tt(d,M),Et(M,0|i[b>>2],s,1,o+8+(i[o>>2]<<4)|0),i[o>>2]=1+(0|i[o>>2])),(0|(C=C+1|0))>=(0|f)){t=3;break}r=0|i[b>>2]}3!=(0|t)?8==(0|t)&&S(22606,22569,736,22651):D=w}}function Dt(t,e,n){t|=0,e|=0,n|=0;var r,a=0,o=0,s=0,A=0,l=0;r=D,D=D+160|0,o=r,A=20368,l=(s=a=r+80|0)+72|0;do{i[s>>2]=i[A>>2],s=s+4|0,A=A+4|0}while((0|s)<(0|l));A=20448,l=(s=o)+72|0;do{i[s>>2]=i[A>>2],s=s+4|0,A=A+4|0}while((0|s)<(0|l));a=(l=0==(0|Ht(0|i[e>>2])))?a:o,mt(o=t+4|0),gt(o),0|Ht(0|i[e>>2])&&(ct(o),i[e>>2]=1+(0|i[e>>2])),i[n>>2]=i[t>>2],et(o,a,e=n+4|0),$(e),i[n+16>>2]=i[t>>2],et(o,a+12|0,e=n+20|0),$(e),i[n+32>>2]=i[t>>2],et(o,a+24|0,e=n+36|0),$(e),i[n+48>>2]=i[t>>2],et(o,a+36|0,e=n+52|0),$(e),i[n+64>>2]=i[t>>2],et(o,a+48|0,e=n+68|0),$(e),i[n+80>>2]=i[t>>2],et(o,a+60|0,n=n+84|0),$(n),D=r}function Ot(t,e){return e=0|ze(0|(t|=0),0|(e|=0),45),E(),127&e|0}function It(t,e){var n=0,r=0,i=0,a=0,o=0,s=0;if(!(!0&134217728==(-16777216&(e|=0)|0)))return 0|(e=0);if(o=0|ze(0|(t|=0),0|e,45),E(),(o&=127)>>>0>121)return 0|(e=0);n=0|ze(0|t,0|e,52),E(),n&=15;do{if(0|n){for(i=1,r=0;;){if(a=0|ze(0|t,0|e,3*(15-i|0)|0),E(),0!=(0|(a&=7))&(1^r)){if(1==(0|a)&0!=(0|F(o))){s=0,r=13;break}r=1}if(7==(0|a)){s=0,r=13;break}if(!(i>>>0>>0)){r=9;break}i=i+1|0}if(9==(0|r)){if(15!=(0|n))break;return 0|(s=1)}if(13==(0|r))return 0|s}}while(0);for(;;){if(s=0|ze(0|t,0|e,3*(14-n|0)|0),E(),!(7==(7&s|0)&!0)){s=0,r=13;break}if(!(n>>>0<14)){s=1,r=13;break}n=n+1|0}return 13==(0|r)?0|s:0}function qt(t,e,n,r){n|=0,r|=0;var a=0,o=0;if(o=0|ze(0|(t|=0),0|(e|=0),52),E(),n>>>0>15)return 0|(r=4);if((0|(o&=15))<(0|n))return 0|(r=12);if((0|o)==(0|n))return i[r>>2]=t,i[r+4>>2]=e,0|(r=0);if(a=0|Ge(0|n,0,52),a|=t,t=0|E()|-15728641&e,(0|o)>(0|n))do{e=0|Ge(7,0,3*(14-n|0)|0),n=n+1|0,a|=e,t=0|E()|t}while((0|n)<(0|o));return i[r>>2]=a,i[r+4>>2]=t,0|(r=0)}function Ut(t,e,n,r){n|=0,r|=0;var a=0,o=0,s=0;if(o=0|ze(0|(t|=0),0|(e|=0),52),E(),!((0|n)<16&(0|(o&=15))<=(0|n)))return 0|(r=4);a=n-o|0,n=0|ze(0|t,0|e,45),E();t:do{if(0|F(127&n)){e:do{if(0|o){for(n=1;0==((s=0|Ge(7,0,3*(15-n|0)|0))&t|0)&0==((0|E())&e|0);){if(!(n>>>0>>0))break e;n=n+1|0}n=0|ue(7,0,a,((0|a)<0)<<31>>31),a=0|E();break t}}while(0);n=0|De(0|(n=0|Ne(0|(n=0|ue(7,0,a,((0|a)<0)<<31>>31)),0|E(),5,0)),0|E(),-5,-1),n=0|De(0|(n=0|Ue(0|n,0|E(),6,0)),0|E(),1,0),a=0|E()}else n=0|ue(7,0,a,((0|a)<0)<<31>>31),a=0|E()}while(0);return i[(s=r)>>2]=n,i[s+4>>2]=a,0|(s=0)}function Nt(t,e){var n=0,r=0,i=0;if(i=0|ze(0|(t|=0),0|(e|=0),45),E(),!(0|F(127&i)))return 0|(i=0);i=0|ze(0|t,0|e,52),E(),i&=15;t:do{if(i)for(r=1;;){if(n=0|ze(0|t,0|e,3*(15-r|0)|0),E(),0|(n&=7))break t;if(!(r>>>0>>0)){n=0;break}r=r+1|0}else n=0}while(0);return 0|(i=0==(0|n)&1)}function Bt(t,e){var n=0,r=0,i=0;if(i=0|ze(0|(t|=0),0|(e|=0),52),E(),!(i&=15))return 0|(i=0);for(r=1;;){if(n=0|ze(0|t,0|e,3*(15-r|0)|0),E(),0|(n&=7)){r=5;break}if(!(r>>>0>>0)){n=0,r=5;break}r=r+1|0}return 5==(0|r)?0|n:0}function kt(t,e){var n=0,r=0,i=0,a=0,o=0,s=0,A=0;if(A=0|ze(0|(t|=0),0|(e|=0),52),E(),!(A&=15))return A=t,w(0|(s=e)),0|A;for(s=1,n=0;;){r=0|Ge(7,0,0|(a=3*(15-s|0)|0)),i=0|E(),o=0|ze(0|t,0|e,0|a),E(),t=(a=0|Ge(0|ft(7&o),0,0|a))|t&~r,e=(o=0|E())|e&~i;t:do{if(!n)if(0==(a&r|0)&0==(o&i|0))n=0;else if(r=0|ze(0|t,0|e,52),E(),r&=15){n=1;e:for(;;){switch(o=0|ze(0|t,0|e,3*(15-n|0)|0),E(),7&o){case 1:break e;case 0:break;default:n=1;break t}if(!(n>>>0>>0)){n=1;break t}n=n+1|0}for(n=1;;){if(i=0|ze(0|t,0|e,0|(o=3*(15-n|0)|0)),E(),a=0|Ge(7,0,0|o),e&=~(0|E()),t=t&~a|(o=0|Ge(0|ft(7&i),0,0|o)),e=0|e|E(),!(n>>>0>>0)){n=1;break}n=n+1|0}}else n=1}while(0);if(!(s>>>0>>0))break;s=s+1|0}return w(0|e),0|t}function Ft(t,e){var n=0,r=0,i=0,a=0,o=0;if(r=0|ze(0|(t|=0),0|(e|=0),52),E(),!(r&=15))return r=t,w(0|(n=e)),0|r;for(n=1;o=0|ze(0|t,0|e,0|(a=3*(15-n|0)|0)),E(),i=0|Ge(7,0,0|a),e&=~(0|E()),t=(a=0|Ge(0|ft(7&o),0,0|a))|t&~i,e=0|E()|e,n>>>0>>0;)n=n+1|0;return w(0|e),0|t}function zt(t,e){var n=0,r=0,i=0,a=0,o=0,s=0,A=0;if(A=0|ze(0|(t|=0),0|(e|=0),52),E(),!(A&=15))return A=t,w(0|(s=e)),0|A;for(s=1,n=0;;){r=0|Ge(7,0,0|(a=3*(15-s|0)|0)),i=0|E(),o=0|ze(0|t,0|e,0|a),E(),t=(a=0|Ge(0|pt(7&o),0,0|a))|t&~r,e=(o=0|E())|e&~i;t:do{if(!n)if(0==(a&r|0)&0==(o&i|0))n=0;else if(r=0|ze(0|t,0|e,52),E(),r&=15){n=1;e:for(;;){switch(o=0|ze(0|t,0|e,3*(15-n|0)|0),E(),7&o){case 1:break e;case 0:break;default:n=1;break t}if(!(n>>>0>>0)){n=1;break t}n=n+1|0}for(n=1;;){if(a=0|Ge(7,0,0|(i=3*(15-n|0)|0)),o=e&~(0|E()),e=0|ze(0|t,0|e,0|i),E(),t=t&~a|(e=0|Ge(0|pt(7&e),0,0|i)),e=0|o|E(),!(n>>>0>>0)){n=1;break}n=n+1|0}}else n=1}while(0);if(!(s>>>0>>0))break;s=s+1|0}return w(0|e),0|t}function Gt(t,e){var n=0,r=0,i=0,a=0,o=0;if(r=0|ze(0|(t|=0),0|(e|=0),52),E(),!(r&=15))return r=t,w(0|(n=e)),0|r;for(n=1;a=0|Ge(7,0,0|(o=3*(15-n|0)|0)),i=e&~(0|E()),e=0|ze(0|t,0|e,0|o),E(),t=(e=0|Ge(0|pt(7&e),0,0|o))|t&~a,e=0|E()|i,n>>>0>>0;)n=n+1|0;return w(0|e),0|t}function Ht(t){return 0|(0|(t|=0))%2}function jt(t,e,n){n|=0;var r,a=0;return r=D,D=D+16|0,a=r,(e|=0)>>>0>15?(D=r,0|(a=4)):2146435072==(2146435072&i[(t|=0)+4>>2]|0)||2146435072==(2146435072&i[t+8+4>>2]|0)?(D=r,0|(a=3)):(function(t,e,n){var r,i;r=D,D=D+16|0,wt(t|=0,e|=0,n|=0,i=r),J(i,n+4|0),D=r}(t,e,a),e=0|function(t,e){t|=0;var n,r=0,a=0,o=0,s=0,A=0,l=0,c=0,u=0;if(n=D,D=D+64|0,l=n+40|0,a=n+24|0,o=n+12|0,s=n,Ge(0|(e|=0),0,52),r=134225919|E(),!e)return(0|i[t+4>>2])>2||(0|i[t+8>>2])>2||(0|i[t+12>>2])>2?(l=0,w(0|(A=0)),D=n,0|l):(Ge(0|G(t),0,45),A=0|E()|r,l=-1,w(0|A),D=n,0|l);if(i[l>>2]=i[t>>2],i[l+4>>2]=i[t+4>>2],i[l+8>>2]=i[t+8>>2],i[l+12>>2]=i[t+12>>2],A=l+4|0,(0|e)>0)for(t=-1;i[a>>2]=i[A>>2],i[a+4>>2]=i[A+4>>2],i[a+8>>2]=i[A+8>>2],1&e?(st(A),i[o>>2]=i[A>>2],i[o+4>>2]=i[A+4>>2],i[o+8>>2]=i[A+8>>2],lt(o)):(At(A),i[o>>2]=i[A>>2],i[o+4>>2]=i[A+4>>2],i[o+8>>2]=i[A+8>>2],ct(o)),nt(a,o,s),$(s),c=0|Ge(7,0,0|(u=3*(15-e|0)|0)),r&=~(0|E()),t=(u=0|Ge(0|it(s),0,0|u))|t&~c,r=0|E()|r,(0|e)>1;)e=e+-1|0;else t=-1;t:do{if((0|i[A>>2])<=2&&(0|i[l+8>>2])<=2&&(0|i[l+12>>2])<=2){if(e=0|Ge(0|(a=0|G(l)),0,45),e|=t,t=0|E()|-1040385&r,s=0|H(l),!(0|F(a))){if((0|s)<=0)break;for(o=0;;){if(a=0|ze(0|e,0|t,52),E(),a&=15)for(r=1;l=0|ze(0|e,0|t,0|(u=3*(15-r|0)|0)),E(),c=0|Ge(7,0,0|u),t&=~(0|E()),e=e&~c|(u=0|Ge(0|ft(7&l),0,0|u)),t=0|t|E(),r>>>0>>0;)r=r+1|0;if((0|(o=o+1|0))==(0|s))break t}}o=0|ze(0|e,0|t,52),E(),o&=15;e:do{if(o){r=1;n:for(;;){switch(u=0|ze(0|e,0|t,3*(15-r|0)|0),E(),7&u){case 1:break n;case 0:break;default:break e}if(!(r>>>0>>0))break e;r=r+1|0}if(0|j(a,0|i[l>>2]))for(r=1;c=0|Ge(7,0,0|(l=3*(15-r|0)|0)),u=t&~(0|E()),t=0|ze(0|e,0|t,0|l),E(),e=e&~c|(t=0|Ge(0|pt(7&t),0,0|l)),t=0|u|E(),r>>>0>>0;)r=r+1|0;else for(r=1;l=0|ze(0|e,0|t,0|(u=3*(15-r|0)|0)),E(),c=0|Ge(7,0,0|u),t&=~(0|E()),e=e&~c|(u=0|Ge(0|ft(7&l),0,0|u)),t=0|t|E(),r>>>0>>0;)r=r+1|0}}while(0);if((0|s)>0){r=0;do{e=0|kt(e,t),t=0|E(),r=r+1|0}while((0|r)!=(0|s))}}else e=0,t=0}while(0);return u=e,w(0|(c=t)),D=n,0|u}(a,e),a=0|E(),i[n>>2]=e,i[n+4>>2]=a,0==(0|e)&0==(0|a)&&S(23313,22674,786,22697),D=r,0|(a=0))}function Vt(t,e,n){var r,a=0,o=0,s=0;if(r=(n|=0)+4|0,o=0|ze(0|(t|=0),0|(e|=0),52),E(),o&=15,s=0|ze(0|t,0|e,45),E(),a=0==(0|o),0|F(127&s)){if(a)return 0|(s=1);a=1}else{if(a)return 0|(s=0);a=0==(0|i[r>>2])&&0==(0|i[n+8>>2])?0!=(0|i[n+12>>2])&1:1}for(n=1;1&n?lt(r):ct(r),s=0|ze(0|t,0|e,3*(15-n|0)|0),E(),ut(r,7&s),n>>>0>>0;)n=n+1|0;return 0|a}function Wt(t,e,n){n|=0;var r,a,o=0,s=0,A=0,l=0,c=0,u=0;if(a=D,D=D+16|0,r=a,u=0|ze(0|(t|=0),0|(e|=0),45),E(),(u&=127)>>>0>121)return i[n>>2]=0,i[n+4>>2]=0,i[n+8>>2]=0,i[n+12>>2]=0,D=a,0|(u=5);t:do{if(0!=(0|F(u))&&(A=0|ze(0|t,0|e,52),E(),0!=(0|(A&=15)))){o=1;e:for(;;){switch(c=0|ze(0|t,0|e,3*(15-o|0)|0),E(),7&c){case 5:break e;case 0:break;default:o=e;break t}if(!(o>>>0>>0)){o=e;break t}o=o+1|0}for(s=1,o=e;l=0|Ge(7,0,0|(e=3*(15-s|0)|0)),c=o&~(0|E()),o=0|ze(0|t,0|o,0|e),E(),t=t&~l|(o=0|Ge(0|pt(7&o),0,0|e)),o=0|c|E(),s>>>0>>0;)s=s+1|0}else o=e}while(0);if(c=7696+(28*u|0)|0,i[n>>2]=i[c>>2],i[n+4>>2]=i[c+4>>2],i[n+8>>2]=i[c+8>>2],i[n+12>>2]=i[c+12>>2],!(0|Vt(t,o,n)))return D=a,0|(u=0);if(l=n+4|0,i[r>>2]=i[l>>2],i[r+4>>2]=i[l+4>>2],i[r+8>>2]=i[l+8>>2],A=0|ze(0|t,0|o,52),E(),c=15&A,1&A?(ct(l),A=c+1|0):A=c,0|F(u)){t:do{if(c)for(e=1;;){if(s=0|ze(0|t,0|o,3*(15-e|0)|0),E(),0|(s&=7)){o=s;break t}if(!(e>>>0>>0)){o=0;break}e=e+1|0}else o=0}while(0);o=4==(0|o)&1}else o=0;if(0|Rt(n,A,o,0)){if(0|F(u))do{}while(0!=(0|Rt(n,A,0,0)));(0|A)!=(0|c)&&At(l)}else(0|A)!=(0|c)&&(i[l>>2]=i[r>>2],i[l+4>>2]=i[r+4>>2],i[l+8>>2]=i[r+8>>2]);return D=a,0|(u=0)}function Xt(t,e,n){n|=0;var r,i,a=0;return i=D,D=D+16|0,0|(a=0|Wt(t|=0,e|=0,r=i))?(D=i,0|a):(a=0|ze(0|t,0|e,52),E(),St(r,15&a,n),D=i,0|(a=0))}function Qt(t,e,n){n|=0;var r,i=0,a=0,o=0;if(r=D,D=D+16|0,0|(i=0|Wt(t|=0,e|=0,o=r)))return D=r,0|(o=i);i=0|ze(0|t,0|e,45),E(),i=0==(0|F(127&i)),a=0|ze(0|t,0|e,52),E(),a&=15;t:do{if(!i){if(0|a)for(i=1;;){if(!(0==((0|Ge(7,0,3*(15-i|0)|0))&t|0)&0==((0|E())&e|0)))break t;if(!(i>>>0>>0))break;i=i+1|0}return Tt(o,a,0,5,n),D=r,0|0}}while(0);return Lt(o,a,0,6,n),D=r,0|0}function Yt(t,e){e|=0;var n=0,r=0,a=0,o=0,s=0,A=0,l=0;if((t|=0)>>>0>15)return 0|(A=4);if(Ge(0|t,0,52),A=134225919|E(),!t){n=0,r=0;do{0|F(r)&&(Ge(0|r,0,45),s=0|A|E(),i[(t=e+(n<<3)|0)>>2]=-1,i[t+4>>2]=s,n=n+1|0),r=r+1|0}while(122!=(0|r));return 0|(n=0)}n=0,s=0;do{if(0|F(s)){for(Ge(0|s,0,45),r=1,a=-1,o=0|A|E();a&=~(l=0|Ge(7,0,3*(15-r|0)|0)),o&=~(0|E()),(0|r)!=(0|t);)r=r+1|0;i[(l=e+(n<<3)|0)>>2]=a,i[l+4>>2]=o,n=n+1|0}s=s+1|0}while(122!=(0|s));return 0|(n=0)}function Zt(t,e,n,r){t|=0,r|=0;var a=0,o=0;a=0|ze(0|(e|=0),0|(n|=0),52),E(),0==(0|e)&0==(0|n)|(0|r)>15|(0|(a&=15))>(0|r)?(r=-1,a=-1,e=0,n=0):(o=0|function(t,e,n,r){return t|=0,e|=0,(0|(r|=0))<(0|(n|=0))?(r=t,w(0|(n=e)),0|r):(n=0|Ge(-1,-1,3+(3*(r-n|0)|0)|0),r=0|Ge(0|~n,0|~(0|E()),3*(15-r|0)|0),n=~(0|E())&e,r=~r&t,w(0|n),0|r)}(e,n,a+1|0,r),n=-15728641&(0|E()),e=0|Ge(0|r,0,52),r=(o=0==(0|Nt(e|=o,n=0|n|E())))?-1:r),i[(o=t)>>2]=e,i[o+4>>2]=n,i[t+8>>2]=a,i[t+12>>2]=r}function Kt(t){var e,n=0,r=0,a=0,o=0,s=0,A=0,l=0,c=0;if(!(0==(0|(n=0|i[(r=t|=0)>>2]))&0==(0|(r=0|i[r+4>>2]))||(a=0|ze(0|n,0|r,52),E(),n=0|De(0|(l=0|Ge(1,0,3*(15^(a&=15))|0)),0|E(),0|n,0|r),r=0|E(),i[(l=t)>>2]=n,i[l+4>>2]=r,(0|a)<(0|(A=0|i[(l=t+8|0)>>2]))))){for(e=t+12|0,s=a;;){if((0|s)==(0|A)){a=5;break}if(c=(0|s)==(0|i[e>>2]),a=0|ze(0|n,0|r,0|(o=3*(15-s|0)|0)),E(),c&1==(0|(a&=7))&!0){a=7;break}if(!(7==(0|a)&!0)){a=10;break}if(n=0|De(0|n,0|r,0|(c=0|Ge(1,0,0|o)),0|E()),r=0|E(),i[(c=t)>>2]=n,i[c+4>>2]=r,!((0|s)>(0|A))){a=10;break}s=s+-1|0}if(5==(0|a))return i[(c=t)>>2]=0,i[c+4>>2]=0,i[l>>2]=-1,void(i[e>>2]=-1);if(7==(0|a))return A=0|De(0|n,0|r,0|(A=0|Ge(1,0,0|o)),0|E()),l=0|E(),i[(c=t)>>2]=A,i[c+4>>2]=l,void(i[e>>2]=s+-1)}}function Jt(t){var e;return e=(t=+t)<0?t+6.283185307179586:t,+(t>=6.283185307179586?e+-6.283185307179586:e)}function $t(t,e){return e|=0,+l(+(+a[(t|=0)>>3]-+a[e>>3]))<17453292519943298e-27?0|(e=+l(+(+a[t+8>>3]-+a[e+8>>3]))<17453292519943298e-27):0|(e=0)}function te(t,e){t|=0;var n,r,i,o=0;return r=+a[(e|=0)>>3],n=+a[t>>3],o=(i=+d(.5*(r-n)))*i+(o=+d(.5*(+a[e+8>>3]-+a[t+8>>3])))*(+h(+r)*+h(+n)*o),2*+v(+ +c(+o),+ +c(+(1-o)))*6371.007180918475}function ee(t,e){e|=0;var n=0;return(t|=0)>>>0>15?0|(e=4):(n=0|Ne(0|(n=0|ue(7,0,t,((0|t)<0)<<31>>31)),0|E(),120,0),t=0|E(),i[e>>2]=2|n,i[e+4>>2]=t,0|(e=0))}function ne(t,e,n){t|=0,n|=0;var r,i,o,s,A=0,l=0,u=0,p=0,m=0,_=0;return _=+a[(e|=0)>>3],o=+a[t>>3],m=+d(.5*(_-o)),u=+a[e+8>>3],i=+a[t+8>>3],p=+d(.5*(u-i)),r=+h(+o),s=+h(+_),p=2*+v(+ +c(+(p=m*m+p*(s*r*p))),+ +c(+(1-p))),m=+a[n>>3],_=+d(.5*(m-_)),A=+a[n+8>>3],u=+d(.5*(A-u)),l=+h(+m),u=2*+v(+ +c(+(u=_*_+u*(s*l*u))),+ +c(+(1-u))),m=+d(.5*(o-m)),A=+d(.5*(i-A)),A=2*+v(+ +c(+(A=m*m+A*(r*l*A))),+ +c(+(1-A))),4*+g(+ +c(+ +f(.5*(l=.5*(p+u+A)))*+f(.5*(l-p))*+f(.5*(l-u))*+f(.5*(l-A))))}function re(t,e,n){n|=0;var r,o,s,A=0,l=0;if(s=D,D=D+192|0,o=s,0|(l=0|Xt(t|=0,e|=0,r=s+168|0)))return D=s,0|(n=l);if(0|Qt(t,e,o)&&S(23313,22742,386,22751),(0|(e=0|i[o>>2]))>0){if(A=+ne(o+8|0,o+8+((1!=(0|e)&1)<<4)|0,r)+0,1!=(0|e)){t=1;do{A+=+ne(o+8+((l=t)<<4)|0,o+8+(((0|(t=t+1|0))%(0|e)|0)<<4)|0,r)}while((0|t)<(0|e))}}else A=0;return a[n>>3]=A,D=s,0|(n=0)}function ie(t){t|=0;var e,n,r=0;return(e=0|Le(1,12))||S(22832,22787,49,22845),0|(r=0|i[(n=t+4|0)>>2])?(i[(r=r+8|0)>>2]=e,i[n>>2]=e,0|e):(0|i[t>>2]&&S(22862,22787,61,22885),i[(r=t)>>2]=e,i[n>>2]=e,0|e)}function ae(t,e){t|=0,e|=0;var n,r;return(r=0|Re(24))||S(22899,22787,78,22913),i[r>>2]=i[e>>2],i[r+4>>2]=i[e+4>>2],i[r+8>>2]=i[e+8>>2],i[r+12>>2]=i[e+12>>2],i[r+16>>2]=0,0|(n=0|i[(e=t+4|0)>>2])?(i[n+16>>2]=r,i[e>>2]=r,0|r):(0|i[t>>2]&&S(22928,22787,82,22913),i[t>>2]=r,i[e>>2]=r,0|r)}function oe(t){var e=0,n=0,r=0,a=0;if(t|=0)for(r=1;;){if(0|(e=0|i[t>>2]))do{if(0|(n=0|i[e>>2]))do{a=n,n=0|i[n+16>>2],Pe(a)}while(0!=(0|n));a=e,e=0|i[e+8>>2],Pe(a)}while(0!=(0|e));if(e=t,t=0|i[t+8>>2],r||Pe(e),!t)break;r=0}}function se(t){var e,n,r=0,o=0,s=0,A=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0,x=0,b=0,M=0,w=0,E=0,T=0,C=0,R=0,P=0,L=0,D=0,O=0,I=0,q=0,U=0;if(0|i[(A=(t|=0)+8|0)>>2])return 0|(U=1);if(!(s=0|i[t>>2]))return 0|(U=0);r=s,o=0;do{o=o+1|0,r=0|i[r+8>>2]}while(0!=(0|r));if(o>>>0<2)return 0|(U=0);(n=0|Re(o<<2))||S(22948,22787,317,22967),(e=0|Re(o<<5))||S(22989,22787,321,22967),i[t>>2]=0,i[(C=t+4|0)>>2]=0,i[A>>2]=0,o=0,I=0,T=0,m=0;t:for(;;){if(p=0|i[s>>2]){c=0,u=p;do{if(d=+a[u+8>>3],r=u,u=0|i[u+16>>2],h=+a[(A=(f=0==(0|u))?p:u)+8>>3],+l(+(d-h))>3.141592653589793){U=14;break}c+=(h-d)*(+a[r>>3]+ +a[A>>3])}while(!f);if(14==(0|U)){U=0,c=0,r=p;do{E=+a[r+8>>3],D=0|i[(O=r+16|0)>>2],w=+a[(D=0==(0|D)?p:D)+8>>3],c+=(+a[r>>3]+ +a[D>>3])*((w<0?w+6.283185307179586:w)-(E<0?E+6.283185307179586:E)),r=0|i[(0==(0|r)?s:O)>>2]}while(0!=(0|r))}c>0?(i[n+(I<<2)>>2]=s,I=I+1|0,A=T,r=m):U=19}else U=19;if(19==(0|U)){U=0;do{if(!o){if(m){A=C,u=m+8|0,r=s,o=t;break}if(0|i[t>>2]){U=27;break t}A=C,u=t,r=s,o=t;break}if(0|i[(r=o+8|0)>>2]){U=21;break t}if(!(o=0|Le(1,12))){U=23;break t}i[r>>2]=o,A=o+4|0,u=o,r=m}while(0);if(i[u>>2]=s,i[A>>2]=s,u=e+(T<<5)|0,f=0|i[s>>2]){for(a[(p=e+(T<<5)+8|0)>>3]=17976931348623157e292,a[(m=e+(T<<5)+24|0)>>3]=17976931348623157e292,a[u>>3]=-17976931348623157e292,a[(g=e+(T<<5)+16|0)>>3]=-17976931348623157e292,b=17976931348623157e292,M=-17976931348623157e292,A=0,v=f,d=17976931348623157e292,y=17976931348623157e292,x=-17976931348623157e292,h=-17976931348623157e292;c=+a[v>>3],E=+a[v+8>>3],v=0|i[v+16>>2],w=+a[((_=0==(0|v))?f:v)+8>>3],c>3]=c,d=c),E>3]=E,y=E),c>x?a[u>>3]=c:c=x,E>h&&(a[g>>3]=E,h=E),b=E>0&EM?E:M,A|=+l(+(E-w))>3.141592653589793,!_;)x=c;A&&(a[g>>3]=M,a[m>>3]=b)}else i[u>>2]=0,i[u+4>>2]=0,i[u+8>>2]=0,i[u+12>>2]=0,i[u+16>>2]=0,i[u+20>>2]=0,i[u+24>>2]=0,i[u+28>>2]=0;A=T+1|0}if(s=0|i[(O=s+8|0)>>2],i[O>>2]=0,!s){U=45;break}T=A,m=r}if(21==(0|U))S(22765,22787,35,22799);else if(23==(0|U))S(22819,22787,37,22799);else if(27==(0|U))S(22862,22787,61,22885);else if(45==(0|U)){t:do{if((0|I)>0){for(O=0==(0|A),L=A<<2,D=0==(0|t),P=0,r=0;;){if(R=0|i[n+(P<<2)>>2],O)U=73;else{if(!(T=0|Re(L))){U=50;break}if(!(C=0|Re(L))){U=52;break}e:do{if(D)o=0;else{for(A=0,o=0,u=t;s=e+(A<<5)|0,0|Ae(0|i[u>>2],s,0|i[R>>2])?(i[T+(o<<2)>>2]=u,i[C+(o<<2)>>2]=s,_=o+1|0):_=o,u=0|i[u+8>>2];)A=A+1|0,o=_;if((0|_)>0)if(s=0|i[T>>2],1==(0|_))o=s;else for(g=0,v=-1,o=s,m=s;;){for(f=0|i[m>>2],s=0,u=0;p=(0|(A=0|i[i[T+(u<<2)>>2]>>2]))==(0|f)?s:s+(1&(0|Ae(A,0|i[C+(u<<2)>>2],0|i[f>>2])))|0,(0|(u=u+1|0))!=(0|_);)s=p;if(o=(A=(0|p)>(0|v))?m:o,(0|(s=g+1|0))==(0|_))break e;g=s,v=A?p:v,m=0|i[T+(s<<2)>>2]}else o=0}}while(0);if(Pe(T),Pe(C),o){if(s=0|i[(A=o+4|0)>>2])o=s+8|0;else if(0|i[o>>2]){U=70;break}i[o>>2]=R,i[A>>2]=R}else U=73}if(73==(0|U)){if(U=0,0|(r=0|i[R>>2]))do{C=r,r=0|i[r+16>>2],Pe(C)}while(0!=(0|r));Pe(R),r=1}if((0|(P=P+1|0))>=(0|I)){q=r;break t}}50==(0|U)?S(23004,22787,249,23023):52==(0|U)?S(23042,22787,252,23023):70==(0|U)&&S(22862,22787,61,22885)}else q=0}while(0);return Pe(n),Pe(e),0|(U=q)}return 0}function Ae(t,e,n){t|=0;var r=0,o=0,s=0,A=0,l=0,c=0,u=0,h=0;if(!(0|Q(e|=0,n|=0)))return 0|(t=0);if(e=0|X(e),r=+a[n>>3],o=e&(o=+a[n+8>>3])<0?o+6.283185307179586:o,!(t=0|i[t>>2]))return 0|(t=0);if(e){e=0,u=o,n=t;t:for(;;){for(;A=+a[n>>3],o=+a[n+8>>3],h=0|i[(n=n+16|0)>>2],s=+a[(h=0==(0|h)?t:h)>>3],l=+a[h+8>>3],A>s?(c=A,A=l):(c=s,s=A,A=o,o=l),(r=r==s|r==c?r+2220446049250313e-31:r)c;)if(!(n=0|i[n>>2])){n=22;break t}if(((c=(l=A<0?A+6.283185307179586:A)+(r-s)/(c-s)*((A=o<0?o+6.283185307179586:o)-l))<0?c+6.283185307179586:c)>(u=l==u|A==u?u+-2220446049250313e-31:u)&&(e^=1),!(n=0|i[n>>2])){n=22;break}}if(22==(0|n))return 0|e}else{e=0,u=o,n=t;t:for(;;){for(;A=+a[n>>3],o=+a[n+8>>3],h=0|i[(n=n+16|0)>>2],s=+a[(h=0==(0|h)?t:h)>>3],l=+a[h+8>>3],A>s?(c=A,A=l):(c=s,s=A,A=o,o=l),(r=r==s|r==c?r+2220446049250313e-31:r)c;)if(!(n=0|i[n>>2])){n=22;break t}if(A+(r-s)/(c-s)*(o-A)>(u=A==u|o==u?u+-2220446049250313e-31:u)&&(e^=1),!(n=0|i[n>>2])){n=22;break}}if(22==(0|n))return 0|e}return 0}function le(t,e,n,a,o){n|=0,a|=0,o|=0;var s,A,l,c,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0;if(c=D,D=D+32|0,y=c+16|0,l=c,u=0|ze(0|(t|=0),0|(e|=0),52),E(),u&=15,g=0|ze(0|n,0|a,52),E(),(0|u)!=(15&g|0))return D=c,0|(y=12);if(p=0|ze(0|t,0|e,45),E(),p&=127,m=0|ze(0|n,0|a,45),E(),p>>>0>121|(m&=127)>>>0>121)return D=c,0|(y=5);if(g=(0|p)!=(0|m)){if(7==(0|(d=0|W(p,m))))return D=c,0|(y=1);7==(0|(f=0|W(m,p)))?S(23066,23090,161,23100):(v=d,h=f)}else v=0,h=0;s=0|F(p),A=0|F(m),i[y>>2]=0,i[y+4>>2]=0,i[y+8>>2]=0,i[y+12>>2]=0;do{if(v){if(d=(0|(m=0|i[4272+(28*p|0)+(v<<2)>>2]))>0,A)if(d){p=0,f=n,d=a;do{f=0|zt(f,d),d=0|E(),1==(0|(h=0|pt(h)))&&(h=0|pt(1)),p=p+1|0}while((0|p)!=(0|m));m=h,p=f,f=d}else m=h,p=n,f=a;else if(d){p=0,f=n,d=a;do{f=0|Gt(f,d),d=0|E(),h=0|pt(h),p=p+1|0}while((0|p)!=(0|m));m=h,p=f,f=d}else m=h,p=n,f=a;if(Vt(p,f,y),g||S(23115,23090,191,23100),(d=0!=(0|s))&(h=0!=(0|A))&&S(23142,23090,192,23100),d){if(7==(0|(h=0|Bt(t,e)))){u=5;break}if(0|r[21872+(7*h|0)+v>>0]){u=1;break}p=f=0|i[21040+(28*h|0)+(v<<2)>>2]}else if(h){if(7==(0|(h=0|Bt(p,f)))){u=5;break}if(0|r[21872+(7*h|0)+m>>0]){u=1;break}p=0,f=0|i[21040+(28*m|0)+(h<<2)>>2]}else p=0,f=0;if((p|f|0)<0)u=5;else{if((0|f)>0){d=y+4|0,h=0;do{dt(d),h=h+1|0}while((0|h)!=(0|f))}if(i[l>>2]=0,i[l+4>>2]=0,i[l+8>>2]=0,ut(l,v),0|u)for(;0|Ht(u)?lt(l):ct(l),(0|u)>1;)u=u+-1|0;if((0|p)>0){u=0;do{dt(l),u=u+1|0}while((0|u)!=(0|p))}et(_=y+4|0,l,_),$(_),_=51}}else if(Vt(n,a,y),0!=(0|s)&0!=(0|A))if((0|m)!=(0|p)&&S(23173,23090,261,23100),7==(0|(h=0|Bt(t,e)))|7==(0|(u=0|Bt(n,a))))u=5;else if(0|r[21872+(7*h|0)+u>>0])u=1;else if((0|(h=0|i[21040+(28*h|0)+(u<<2)>>2]))>0){d=y+4|0,u=0;do{dt(d),u=u+1|0}while((0|u)!=(0|h));_=51}else _=51;else _=51}while(0);return 51==(0|_)&&(u=y+4|0,i[o>>2]=i[u>>2],i[o+4>>2]=i[u+4>>2],i[o+8>>2]=i[u+8>>2],u=0),D=c,0|(y=u)}function ce(t,e,n,r){n|=0,r|=0;var a,o,s,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0;if(s=D,D=D+48|0,a=s+36|0,c=s+24|0,u=s+12|0,h=s,A=0|ze(0|(t|=0),0|(e|=0),52),E(),A&=15,f=0|ze(0|t,0|e,45),E(),(f&=127)>>>0>121)return D=s,0|(r=5);if(o=0|F(f),Ge(0|A,0,52),g=134225919|E(),i[(l=r)>>2]=-1,i[l+4>>2]=g,!A)return 7==(0|(A=0|it(n)))||127==(0|(A=0|V(f,A)))?(D=s,0|(g=1)):(p=0|Ge(0|A,0,45),m=0|E(),m=-1040385&i[(f=r)+4>>2]|m,i[(g=r)>>2]=i[f>>2]|p,i[g+4>>2]=m,D=s,0|(g=0));for(i[a>>2]=i[n>>2],i[a+4>>2]=i[n+4>>2],i[a+8>>2]=i[n+8>>2],n=A;;){if(l=n,n=n+-1|0,i[c>>2]=i[a>>2],i[c+4>>2]=i[a+4>>2],i[c+8>>2]=i[a+8>>2],0|Ht(l)){if(0|(A=0|at(a))){n=13;break}i[u>>2]=i[a>>2],i[u+4>>2]=i[a+4>>2],i[u+8>>2]=i[a+8>>2],lt(u)}else{if(0|(A=0|ot(a))){n=13;break}i[u>>2]=i[a>>2],i[u+4>>2]=i[a+4>>2],i[u+8>>2]=i[a+8>>2],ct(u)}if(nt(c,u,h),$(h),_=0|i[(A=r)>>2],A=0|i[A+4>>2],v=0|Ge(7,0,0|(y=3*(15-l|0)|0)),A&=~(0|E()),y=0|Ge(0|it(h),0,0|y),A=0|E()|A,i[(g=r)>>2]=y|_&~v,i[g+4>>2]=A,(0|l)<=1){n=14;break}}t:do{if(13!=(0|n)&&14==(0|n))if((0|i[a>>2])<=1&&(0|i[a+4>>2])<=1&&(0|i[a+8>>2])<=1){h=127==(0|(A=0|V(f,n=0|it(a))))?0:0|F(A);e:do{if(n){if(o){if(7==(0|(A=0|Bt(t,e)))){A=5;break t}if((0|(l=0|i[21248+(28*A|0)+(n<<2)>>2]))>0){A=n,n=0;do{A=0|ft(A),n=n+1|0}while((0|n)!=(0|l))}else A=n;if(1==(0|A)){A=9;break t}127==(0|(n=0|V(f,A)))&&S(23200,23090,411,23230),0|F(n)?S(23245,23090,412,23230):(m=n,p=l,d=A)}else m=A,p=0,d=n;if((0|(u=0|i[4272+(28*f|0)+(d<<2)>>2]))<=-1&&S(23276,23090,419,23230),!h){if((0|p)<0){A=5;break t}if(0|p){A=0,n=0|i[(l=r)>>2],l=0|i[l+4>>2];do{n=0|Ft(n,l),l=0|E(),i[(y=r)>>2]=n,i[y+4>>2]=l,A=A+1|0}while((0|A)<(0|p))}if((0|u)<=0){A=m,n=58;break}for(A=0,n=0|i[(l=r)>>2],l=0|i[l+4>>2];;)if(n=0|Ft(n,l),l=0|E(),i[(y=r)>>2]=n,i[y+4>>2]=l,(0|(A=A+1|0))==(0|u)){A=m,n=58;break e}}if(7==(0|(c=0|W(m,f)))&&S(23066,23090,428,23230),n=0|i[(A=r)>>2],A=0|i[A+4>>2],(0|u)>0){l=0;do{n=0|Ft(n,A),A=0|E(),i[(y=r)>>2]=n,i[y+4>>2]=A,l=l+1|0}while((0|l)!=(0|u))}if(7==(0|(A=0|Bt(n,A)))&&S(23313,23090,440,23230),n=0|z(m),(0|(n=0|i[(n?21664:21456)+(28*c|0)+(A<<2)>>2]))<0&&S(23313,23090,454,23230),n){A=0,l=0|i[(c=r)>>2],c=0|i[c+4>>2];do{l=0|kt(l,c),c=0|E(),i[(y=r)>>2]=l,i[y+4>>2]=c,A=A+1|0}while((0|A)<(0|n));A=m,n=58}else A=m,n=58}else if(0!=(0|o)&0!=(0|h)){if(7==(0|(n=0|Bt(t,e)))|7==(0|(l=0|Bt(0|i[(l=r)>>2],0|i[l+4>>2])))){A=5;break t}if((0|(l=0|i[21248+(28*n|0)+(l<<2)>>2]))<0){A=5;break t}if(l){n=0,c=0|i[(u=r)>>2],u=0|i[u+4>>2];do{c=0|Ft(c,u),u=0|E(),i[(y=r)>>2]=c,i[y+4>>2]=u,n=n+1|0}while((0|n)<(0|l));n=58}else n=59}else n=58}while(0);if(58==(0|n)&&h&&(n=59),59==(0|n)&&1==(0|Bt(0|i[(y=r)>>2],0|i[y+4>>2]))){A=9;break}v=0|i[(y=r)>>2],y=-1040385&i[y+4>>2],_=0|Ge(0|A,0,45),y=0|y|E(),i[(A=r)>>2]=v|_,i[A+4>>2]=y,A=0}else A=1}while(0);return D=s,0|(y=A)}function ue(t,e,n,r){t|=0,e|=0;var i=0,a=0,o=0;if(0==(0|(n|=0))&0==(0|(r|=0)))return a=1,w(0|(i=0)),0|a;a=t,i=e,t=1,e=0;do{t=0|Ne(0|((o=0==(1&n|0)&!0)?1:a),0|(o?0:i),0|t,0|e),e=0|E(),n=0|Fe(0|n,0|r,1),r=0|E(),a=0|Ne(0|a,0|i,0|a,0|i),i=0|E()}while(!(0==(0|n)&0==(0|r)));return w(0|e),0|t}function he(t,e,n){t|=0;var r,o=0,s=0,A=0,l=0,c=0,u=0,h=0,d=0,f=0;if(!(0|Q(e|=0,n|=0)))return 0|(f=0);if(e=0|X(e),o=+a[n>>3],s=e&(s=+a[n+8>>3])<0?s+6.283185307179586:s,(0|(f=0|i[t>>2]))<=0)return 0|(f=0);if(r=0|i[t+4>>2],e){e=0,d=s,n=-1,t=0;t:for(;;){for(h=t;l=+a[r+(h<<4)>>3],s=+a[r+(h<<4)+8>>3],A=+a[r+((t=(n+2|0)%(0|f)|0)<<4)>>3],c=+a[r+(t<<4)+8>>3],l>A?(u=l,l=c):(u=A,A=l,l=s,s=c),(o=o==A|o==u?o+2220446049250313e-31:o)u;){if((0|(n=h+1|0))>=(0|f)){n=22;break t}t=h,h=n,n=t}if(((u=(c=l<0?l+6.283185307179586:l)+(o-A)/(u-A)*((l=s<0?s+6.283185307179586:s)-c))<0?u+6.283185307179586:u)>(d=c==d|l==d?d+-2220446049250313e-31:d)&&(e^=1),(0|(t=h+1|0))>=(0|f)){n=22;break}n=h}if(22==(0|n))return 0|e}else{e=0,d=s,n=-1,t=0;t:for(;;){for(h=t;l=+a[r+(h<<4)>>3],s=+a[r+(h<<4)+8>>3],A=+a[r+((t=(n+2|0)%(0|f)|0)<<4)>>3],c=+a[r+(t<<4)+8>>3],l>A?(u=l,l=c):(u=A,A=l,l=s,s=c),(o=o==A|o==u?o+2220446049250313e-31:o)u;){if((0|(n=h+1|0))>=(0|f)){n=22;break t}t=h,h=n,n=t}if(l+(o-A)/(u-A)*(s-l)>(d=l==d|s==d?d+-2220446049250313e-31:d)&&(e^=1),(0|(t=h+1|0))>=(0|f)){n=22;break}n=h}if(22==(0|n))return 0|e}return 0}function de(t,e){e|=0;var n,r,o,s,A,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0,x=0;if(!(r=0|i[(t|=0)>>2]))return i[e>>2]=0,i[e+4>>2]=0,i[e+8>>2]=0,i[e+12>>2]=0,i[e+16>>2]=0,i[e+20>>2]=0,i[e+24>>2]=0,void(i[e+28>>2]=0);if(a[(o=e+8|0)>>3]=17976931348623157e292,a[(s=e+24|0)>>3]=17976931348623157e292,a[e>>3]=-17976931348623157e292,a[(A=e+16|0)>>3]=-17976931348623157e292,!((0|r)<=0)){for(n=0|i[t+4>>2],g=17976931348623157e292,v=-17976931348623157e292,_=0,t=-1,d=17976931348623157e292,f=17976931348623157e292,m=-17976931348623157e292,u=-17976931348623157e292,y=0;c=+a[n+(y<<4)>>3],p=+a[n+(y<<4)+8>>3],h=+a[n+(((0|(t=t+2|0))==(0|r)?0:t)<<4)+8>>3],c>3]=c,d=c),p>3]=p,f=p),c>m?a[e>>3]=c:c=m,p>u&&(a[A>>3]=p,u=p),g=p>0&pv?p:v,_|=+l(+(p-h))>3.141592653589793,(0|(t=y+1|0))!=(0|r);)x=y,m=c,y=t,t=x;_&&(a[A>>3]=v,a[s>>3]=g)}}function fe(t,e){e|=0;var n,r=0,o=0,s=0,A=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0,x=0,b=0,M=0,w=0,E=0,S=0;if(v=0|i[(t|=0)>>2]){if(a[(_=e+8|0)>>3]=17976931348623157e292,a[(y=e+24|0)>>3]=17976931348623157e292,a[e>>3]=-17976931348623157e292,a[(x=e+16|0)>>3]=-17976931348623157e292,(0|v)>0){for(s=0|i[t+4>>2],m=17976931348623157e292,g=-17976931348623157e292,o=0,r=-1,h=17976931348623157e292,d=17976931348623157e292,p=-17976931348623157e292,c=-17976931348623157e292,b=0;A=+a[s+(b<<4)>>3],f=+a[s+(b<<4)+8>>3],u=+a[s+(((0|(E=r+2|0))==(0|v)?0:E)<<4)+8>>3],A>3]=A,h=A),f>3]=f,d=f),A>p?a[e>>3]=A:A=p,f>c&&(a[x>>3]=f,c=f),m=f>0&fg?f:g,o|=+l(+(f-u))>3.141592653589793,(0|(r=b+1|0))!=(0|v);)E=b,p=A,b=r,r=E;o&&(a[x>>3]=g,a[y>>3]=m)}}else i[e>>2]=0,i[e+4>>2]=0,i[e+8>>2]=0,i[e+12>>2]=0,i[e+16>>2]=0,i[e+20>>2]=0,i[e+24>>2]=0,i[e+28>>2]=0;if(!((0|(r=0|i[(E=t+8|0)>>2]))<=0)){n=t+12|0,w=0;do{if(s=0|i[n>>2],o=w,y=e+((w=w+1|0)<<5)|0,x=0|i[s+(o<<3)>>2]){if(a[(b=e+(w<<5)+8|0)>>3]=17976931348623157e292,a[(t=e+(w<<5)+24|0)>>3]=17976931348623157e292,a[y>>3]=-17976931348623157e292,a[(M=e+(w<<5)+16|0)>>3]=-17976931348623157e292,(0|x)>0){for(v=0|i[s+(o<<3)+4>>2],m=17976931348623157e292,g=-17976931348623157e292,s=0,o=-1,_=0,h=17976931348623157e292,d=17976931348623157e292,f=-17976931348623157e292,c=-17976931348623157e292;A=+a[v+(_<<4)>>3],p=+a[v+(_<<4)+8>>3],u=+a[v+(((0|(o=o+2|0))==(0|x)?0:o)<<4)+8>>3],A>3]=A,h=A),p>3]=p,d=p),A>f?a[y>>3]=A:A=f,p>c&&(a[M>>3]=p,c=p),m=p>0&pg?p:g,s|=+l(+(p-u))>3.141592653589793,(0|(o=_+1|0))!=(0|x);)S=_,_=o,f=A,o=S;s&&(a[M>>3]=g,a[t>>3]=m)}}else i[y>>2]=0,i[y+4>>2]=0,i[y+8>>2]=0,i[y+12>>2]=0,i[y+16>>2]=0,i[y+20>>2]=0,i[y+24>>2]=0,i[y+28>>2]=0,r=0|i[E>>2]}while((0|w)<(0|r))}}function pe(t,e,n){var r=0,a=0,o=0;if(!(0|he(t|=0,e|=0,n|=0)))return 0|(a=0);if((0|i[(a=t+8|0)>>2])<=0)return 0|(a=1);for(r=t+12|0,t=0;;){if(o=t,t=t+1|0,0|he((0|i[r>>2])+(o<<3)|0,e+(t<<5)|0,n)){t=0,r=6;break}if((0|t)>=(0|i[a>>2])){t=1,r=6;break}}return 6==(0|r)?0|t:0}function me(t,e,n,r,i){e|=0,n|=0,r|=0,i|=0;var o,s,A,l,c,u,h,d=0;l=+a[(t|=0)>>3],A=+a[e>>3]-l,s=+a[t+8>>3],o=+a[e+8>>3]-s,u=+a[n>>3],d=((d=+a[r>>3]-u)*(s-(h=+a[n+8>>3]))-(l-u)*(c=+a[r+8>>3]-h))/(A*c-o*d),a[i>>3]=l+A*d,a[i+8>>3]=s+o*d}function ge(t,e){return e|=0,+l(+(+a[(t|=0)>>3]-+a[e>>3]))<1.1920928955078125e-7?0|(e=+l(+(+a[t+8>>3]-+a[e+8>>3]))<1.1920928955078125e-7):0|(e=0)}function ve(t,e){e|=0;var n,r,i;return+((i=+a[(t|=0)>>3]-+a[e>>3])*i+(r=+a[t+8>>3]-+a[e+8>>3])*r+(n=+a[t+16>>3]-+a[e+16>>3])*n)}function _e(t,e,n){n|=0;var r,a,o,s,A=0,l=0,c=0;if(s=D,D=D+32|0,c=s,0|(A=0|Wt(t|=0,e|=0,a=s+16|0)))return D=s,0|(n=A);r=0|Ot(t,e),o=0|Bt(t,e),function(t,e){t=7696+(28*(t|=0)|0)|0,i[(e|=0)>>2]=i[t>>2],i[e+4>>2]=i[t+4>>2],i[e+8>>2]=i[t+8>>2],i[e+12>>2]=i[t+12>>2]}(r,c),A=0|function(t,e){t|=0;var n=0,r=0;if((e|=0)>>>0>20)return-1;do{if((0|i[11120+(216*e|0)>>2])!=(0|t))if((0|i[11120+(216*e|0)+8>>2])!=(0|t))if((0|i[11120+(216*e|0)+16>>2])!=(0|t))if((0|i[11120+(216*e|0)+24>>2])!=(0|t))if((0|i[11120+(216*e|0)+32>>2])!=(0|t))if((0|i[11120+(216*e|0)+40>>2])!=(0|t))if((0|i[11120+(216*e|0)+48>>2])!=(0|t))if((0|i[11120+(216*e|0)+56>>2])!=(0|t))if((0|i[11120+(216*e|0)+64>>2])!=(0|t))if((0|i[11120+(216*e|0)+72>>2])!=(0|t))if((0|i[11120+(216*e|0)+80>>2])!=(0|t))if((0|i[11120+(216*e|0)+88>>2])!=(0|t))if((0|i[11120+(216*e|0)+96>>2])!=(0|t))if((0|i[11120+(216*e|0)+104>>2])!=(0|t))if((0|i[11120+(216*e|0)+112>>2])!=(0|t))if((0|i[11120+(216*e|0)+120>>2])!=(0|t))if((0|i[11120+(216*e|0)+128>>2])!=(0|t)){if((0|i[11120+(216*e|0)+136>>2])!=(0|t)){if((0|i[11120+(216*e|0)+144>>2])==(0|t)){t=0,n=2,r=0;break}if((0|i[11120+(216*e|0)+152>>2])==(0|t)){t=0,n=2,r=1;break}if((0|i[11120+(216*e|0)+160>>2])==(0|t)){t=0,n=2,r=2;break}if((0|i[11120+(216*e|0)+168>>2])==(0|t)){t=1,n=2,r=0;break}if((0|i[11120+(216*e|0)+176>>2])==(0|t)){t=1,n=2,r=1;break}if((0|i[11120+(216*e|0)+184>>2])==(0|t)){t=1,n=2,r=2;break}if((0|i[11120+(216*e|0)+192>>2])==(0|t)){t=2,n=2,r=0;break}if((0|i[11120+(216*e|0)+200>>2])==(0|t)){t=2,n=2,r=1;break}if((0|i[11120+(216*e|0)+208>>2])==(0|t)){t=2,n=2,r=2;break}return-1}t=2,n=1,r=2}else t=2,n=1,r=1;else t=2,n=1,r=0;else t=1,n=1,r=2;else t=1,n=1,r=1;else t=1,n=1,r=0;else t=0,n=1,r=2;else t=0,n=1,r=1;else t=0,n=1,r=0;else t=2,n=0,r=2;else t=2,n=0,r=1;else t=2,n=0,r=0;else t=1,n=0,r=2;else t=1,n=0,r=1;else t=1,n=0,r=0;else t=0,n=0,r=2;else t=0,n=0,r=1;else t=0,n=0,r=0}while(0);return 0|i[11120+(216*e|0)+(72*n|0)+(24*t|0)+(r<<3)+4>>2]}(r,0|i[a>>2]);t:do{if(0|F(r)){switch(0|r){case 4:t=0;break;case 14:t=1;break;case 24:t=2;break;case 38:t=3;break;case 49:t=4;break;case 58:t=5;break;case 63:t=6;break;case 72:t=7;break;case 83:t=8;break;case 97:t=9;break;case 107:t=10;break;case 117:t=11;break;default:A=1;break t}if(l=0|i[22e3+(24*t|0)+8>>2],e=0|i[22e3+(24*t|0)+16>>2],(0|(t=0|i[a>>2]))!=(0|i[c>>2])&&(c=0|z(r))|(0|(t=0|i[a>>2]))==(0|e)&&(A=(A+1|0)%6|0),3==(0|o)&(0|t)==(0|e)){A=(A+5|0)%6|0,l=22;break}5==(0|o)&(0|t)==(0|l)?(A=(A+1|0)%6|0,l=22):l=22}else l=22}while(0);return 22==(0|l)&&(i[n>>2]=A,A=0),D=s,0|(n=A)}function ye(t,e,n,r){n|=0,r|=0;var a,o,s,A,l,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0;if(l=D,D=D+32|0,y=l+24|0,A=l+20|0,s=l+8|0,o=l+16|0,a=l,f=(f=0==(0|Nt(t|=0,e|=0)))?6:5,m=0|ze(0|t,0|e,52),E(),f>>>0<=n>>>0)return D=l,0|(r=2);!(g=0==(0|(m&=15)))&&0==((v=0|Ge(7,0,3*(15^m)|0))&t|0)&0==((0|E())&e|0)?c=n:u=4;t:do{if(4==(0|u)){if((0|((c=0!=(0|Nt(t,e)))?4:5))<(0|n))return D=l,0|(r=1);if(0|_e(t,e,y))return D=l,0|(r=1);if(u=(0|i[y>>2])+n|0,7==(0|(v=0|i[(c=c?22288+(((0|u)%5|0)<<2)|0:22320+(((0|u)%6|0)<<2)|0)>>2])))return D=l,0|(r=1);i[A>>2]=0,c=0|N(t,e,v,A,s);do{if(!c){if(p=0|i[(d=s)>>2],u=(h=(d=0|i[d+4>>2])>>>0>>0|(0|d)==(0|e)&p>>>0>>0)?p:t,h=h?d:e,!g&&0==(p&(g=0|Ge(7,0,3*(15^m)|0))|0)&0==(d&(0|E())|0))c=n;else{if(d=(n+-1+f|0)%(0|f)|0,c=0|Nt(t,e),(0|d)<0&&S(23313,23315,245,23324),(0|((f=0!=(0|c))?4:5))<(0|d)&&S(23313,23315,245,23324),0|_e(t,e,y)&&S(23313,23315,245,23324),c=(0|i[y>>2])+d|0,7==(0|(d=0|i[(c=f?22288+(((0|c)%5|0)<<2)|0:22320+(((0|c)%6|0)<<2)|0)>>2]))&&S(23313,23315,245,23324),i[o>>2]=0,0|(c=0|N(t,e,d,o,a)))break;f=0|i[(p=a)>>2],p=0|i[p+4>>2];do{if(p>>>0>>0|(0|p)==(0|h)&f>>>0>>0){if(u=0|Nt(f,p)?0|B(f,p,t,e):0|i[22384+((((0|i[o>>2])+(0|i[22352+(d<<2)>>2])|0)%6|0)<<2)>>2],c=0|Nt(f,p),(u+-1|0)>>>0>5){c=-1,u=f,h=p;break}if(1==(0|u)&(c=0!=(0|c))){c=-1,u=f,h=p;break}do{if(!(0|_e(f,p,y))){if(c){c=(5+(0|i[21936+(u<<2)>>2])-(0|i[y>>2])|0)%5|0;break}c=(6+(0|i[21968+(u<<2)>>2])-(0|i[y>>2])|0)%6|0;break}c=-1}while(0);u=f,h=p}else c=n}while(0);p=0|i[(d=s)>>2],d=0|i[d+4>>2]}if((0|u)==(0|p)&(0|h)==(0|d)){if(t=(f=0!=(0|Nt(p,d)))?0|B(p,d,t,e):0|i[22384+((((0|i[A>>2])+(0|i[22352+(v<<2)>>2])|0)%6|0)<<2)>>2],c=0|Nt(p,d),(t+-1|0)>>>0<=5&&!(1==(0|t)&(_=0!=(0|c))))do{if(!(0|_e(p,d,y))){if(_){c=(5+(0|i[21936+(t<<2)>>2])-(0|i[y>>2])|0)%5|0;break}c=(6+(0|i[21968+(t<<2)>>2])-(0|i[y>>2])|0)%6|0;break}c=-1}while(0);else c=-1;c=6==(0|(c=c+1|0))|f&5==(0|c)?0:c}e=h,t=u;break t}}while(0);return D=l,0|(r=c)}}while(0);return _=0|Ge(0|c,0,56),y=0|E()|-2130706433&e|536870912,i[r>>2]=_|t,i[r+4>>2]=y,D=l,0|(r=0)}function xe(t,e,n){t|=0,n|=0;var r=0;(0|(e|=0))>0?(r=0|Le(e,4),i[t>>2]=r,r||S(23337,23360,40,23374)):i[t>>2]=0,i[t+4>>2]=e,i[t+8>>2]=0,i[t+12>>2]=n}function be(t){var e,n,r,o=0,s=0,A=0,c=0;e=(t|=0)+4|0,n=t+12|0,r=t+8|0;t:for(;;){for(s=0|i[e>>2],o=0;;){if((0|o)>=(0|s))break t;if(A=0|i[t>>2],c=0|i[A+(o<<2)>>2])break;o=o+1|0}o=A+(~~(+l(+ +u(10,+ +(15-(0|i[n>>2])|0))*(+a[c>>3]+ +a[c+8>>3]))%+(0|s))>>>0<<2)|0,s=0|i[o>>2];e:do{if(0|s){if(A=c+32|0,(0|s)==(0|c))i[o>>2]=i[A>>2];else{if(!(o=0|i[(s=s+32|0)>>2]))break;for(;(0|o)!=(0|c);)if(!(o=0|i[(s=o+32|0)>>2]))break e;i[s>>2]=i[A>>2]}Pe(c),i[r>>2]=(0|i[r>>2])-1}}while(0)}Pe(0|i[t>>2])}function Me(t){var e,n=0,r=0;for(e=0|i[(t|=0)+4>>2],r=0;;){if((0|r)>=(0|e)){n=0,r=4;break}if(n=0|i[(0|i[t>>2])+(r<<2)>>2]){r=4;break}r=r+1|0}return 4==(0|r)?0|n:0}function we(t,e){e|=0;var n=0,r=0,o=0,s=0;if(n=~~(+l(+ +u(10,+ +(15-(0|i[(t|=0)+12>>2])|0))*(+a[e>>3]+ +a[e+8>>3]))%+(0|i[t+4>>2]))>>>0,n=(0|i[t>>2])+(n<<2)|0,!(r=0|i[n>>2]))return 0|(s=1);s=e+32|0;do{if((0|r)!=(0|e)){if(!(n=0|i[r+32>>2]))return 0|(s=1);for(o=n;;){if((0|o)==(0|e)){o=8;break}if(!(n=0|i[o+32>>2])){n=1,o=10;break}r=o,o=n}if(8==(0|o)){i[r+32>>2]=i[s>>2];break}if(10==(0|o))return 0|n}else i[n>>2]=i[s>>2]}while(0);return Pe(e),i[(s=t+8|0)>>2]=(0|i[s>>2])-1,0|(s=0)}function Ee(t,e,n){t|=0,e|=0,n|=0;var r,o=0,s=0,A=0;(r=0|Re(40))||S(23390,23360,98,23403),i[r>>2]=i[e>>2],i[r+4>>2]=i[e+4>>2],i[r+8>>2]=i[e+8>>2],i[r+12>>2]=i[e+12>>2],i[(s=r+16|0)>>2]=i[n>>2],i[s+4>>2]=i[n+4>>2],i[s+8>>2]=i[n+8>>2],i[s+12>>2]=i[n+12>>2],i[r+32>>2]=0,s=~~(+l(+ +u(10,+ +(15-(0|i[t+12>>2])|0))*(+a[e>>3]+ +a[e+8>>3]))%+(0|i[t+4>>2]))>>>0,s=(0|i[t>>2])+(s<<2)|0,o=0|i[s>>2];do{if(o){for(;!(0|$t(o,e)&&0|$t(o+16|0,n));)if(s=0|i[o+32>>2],!(0|i[(o=0==(0|s)?o:s)+32>>2])){A=10;break}if(10==(0|A)){i[o+32>>2]=r;break}return Pe(r),0|(A=o)}i[s>>2]=r}while(0);return i[(A=t+8|0)>>2]=1+(0|i[A>>2]),0|(A=r)}function Se(t,e,n){e|=0,n|=0;var r=0,o=0;if(o=~~(+l(+ +u(10,+ +(15-(0|i[(t|=0)+12>>2])|0))*(+a[e>>3]+ +a[e+8>>3]))%+(0|i[t+4>>2]))>>>0,!(o=0|i[(0|i[t>>2])+(o<<2)>>2]))return 0|(n=0);if(!n){for(t=o;;){if(0|$t(t,e)){r=10;break}if(!(t=0|i[t+32>>2])){t=0,r=10;break}}if(10==(0|r))return 0|t}for(t=o;;){if(0|$t(t,e)&&0|$t(t+16|0,n)){r=10;break}if(!(t=0|i[t+32>>2])){t=0,r=10;break}}return 10==(0|r)?0|t:0}function Te(t,e){e|=0;var n=0;if(n=~~(+l(+ +u(10,+ +(15-(0|i[(t|=0)+12>>2])|0))*(+a[e>>3]+ +a[e+8>>3]))%+(0|i[t+4>>2]))>>>0,!(t=0|i[(0|i[t>>2])+(n<<2)>>2]))return 0|(n=0);for(;;){if(0|$t(t,e)){e=5;break}if(!(t=0|i[t+32>>2])){t=0,e=5;break}}return 5==(0|e)?0|t:0}function Ce(t){return 0|~~+function(t){return+ +Qe(+(t=+t))}(t=+t)}function Re(t){t|=0;var e,n=0,r=0,a=0,o=0,s=0,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0,x=0,b=0;e=D,D=D+16|0,f=e;do{if(t>>>0<245){if(t=(u=t>>>0<11?16:t+11&-8)>>>3,3&(r=(d=0|i[5857])>>>t)|0)return a=0|i[(r=(t=23468+((n=(1&r^1)+t|0)<<1<<2)|0)+8|0)>>2],(0|(s=0|i[(o=a+8|0)>>2]))==(0|t)?i[5857]=d&~(1<>2]=t,i[r>>2]=s),b=n<<3,i[a+4>>2]=3|b,i[(b=a+b+4|0)>>2]=1|i[b>>2],D=e,0|(b=o);if(u>>>0>(h=0|i[5859])>>>0){if(0|r)return n=((n=r<>>=l=n>>>12&16)>>>5&8)|l|(s=(n>>>=r)>>>2&4)|(t=(n>>>=s)>>>1&2)|(a=(n>>>=t)>>>1&1))+(n>>>a)|0)<<1<<2)|0)+8|0)>>2],(0|(r=0|i[(l=s+8|0)>>2]))==(0|n)?(t=d&~(1<>2]=n,i[t>>2]=r,t=d),A=(b=a<<3)-u|0,i[s+4>>2]=3|u,i[(o=s+u|0)+4>>2]=1|A,i[s+b>>2]=A,0|h&&(a=0|i[5862],r=23468+((n=h>>>3)<<1<<2)|0,t&(n=1<>2]:(i[5857]=t|n,n=r,t=r+8|0),i[t>>2]=a,i[n+12>>2]=a,i[a+8>>2]=n,i[a+12>>2]=r),i[5859]=A,i[5862]=o,D=e,0|(b=l);if(s=0|i[5858]){for(r=(s&0-s)-1|0,r=c=0|i[23732+(((a=(r>>>=o=r>>>12&16)>>>5&8)|o|(A=(r>>>=a)>>>2&4)|(l=(r>>>=A)>>>1&2)|(c=(r>>>=l)>>>1&1))+(r>>>c)<<2)>>2],l=c,c=(-8&i[c+4>>2])-u|0;(t=0|i[r+16>>2])||(t=0|i[r+20>>2]);)r=t,l=(o=(A=(-8&i[t+4>>2])-u|0)>>>0>>0)?t:l,c=o?A:c;if((A=l+u|0)>>>0>l>>>0){o=0|i[l+24>>2],n=0|i[l+12>>2];do{if((0|n)==(0|l)){if(!(n=0|i[(t=l+20|0)>>2])&&!(n=0|i[(t=l+16|0)>>2])){r=0;break}for(;;)if(r=0|i[(a=n+20|0)>>2])n=r,t=a;else{if(!(r=0|i[(a=n+16|0)>>2]))break;n=r,t=a}i[t>>2]=0,r=n}else r=0|i[l+8>>2],i[r+12>>2]=n,i[n+8>>2]=r,r=n}while(0);do{if(0|o){if(n=0|i[l+28>>2],(0|l)==(0|i[(t=23732+(n<<2)|0)>>2])){if(i[t>>2]=r,!r){i[5858]=s&~(1<>2])==(0|l)?b:o+20|0)>>2]=r,!r)break;i[r+24>>2]=o,0|(n=0|i[l+16>>2])&&(i[r+16>>2]=n,i[n+24>>2]=r),0|(n=0|i[l+20>>2])&&(i[r+20>>2]=n,i[n+24>>2]=r)}}while(0);return c>>>0<16?(b=c+u|0,i[l+4>>2]=3|b,i[(b=l+b+4|0)>>2]=1|i[b>>2]):(i[l+4>>2]=3|u,i[A+4>>2]=1|c,i[A+c>>2]=c,0|h&&(a=0|i[5862],r=23468+((n=h>>>3)<<1<<2)|0,(n=1<>2]:(i[5857]=n|d,n=r,t=r+8|0),i[t>>2]=a,i[n+12>>2]=a,i[a+8>>2]=n,i[a+12>>2]=r),i[5859]=c,i[5862]=A),D=e,0|(b=l+8|0)}d=u}else d=u}else d=u}else if(t>>>0<=4294967231)if(u=-8&(t=t+11|0),a=0|i[5858]){o=0-u|0,c=(t>>>=8)?u>>>0>16777215?31:u>>>((c=14-((l=((g=t<<(d=(t+1048320|0)>>>16&8))+520192|0)>>>16&4)|d|(c=((g<<=l)+245760|0)>>>16&2))+(g<>>15)|0)+7|0)&1|c<<1:0,r=0|i[23732+(c<<2)>>2];t:do{if(r)for(t=0,l=u<<(31==(0|c)?0:25-(c>>>1)|0),s=0;;){if((A=(-8&i[r+4>>2])-u|0)>>>0>>0){if(!A){t=r,o=0,g=65;break t}t=r,o=A}if(s=0==(0|(g=0|i[r+20>>2]))|(0|g)==(0|(r=0|i[r+16+(l>>>31<<2)>>2]))?s:g,!r){r=s,g=61;break}l<<=1}else r=0,t=0,g=61}while(0);if(61==(0|g)){if(0==(0|r)&0==(0|t)){if(!(t=((t=2<>>=A=d>>>12&16)>>>5&8)|A|(l=(d>>>=s)>>>2&4)|(c=(d>>>=l)>>>1&2)|(r=(d>>>=c)>>>1&1))+(d>>>r)<<2)>>2]}r?g=65:(l=t,A=o)}if(65==(0|g))for(s=r;;){if(o=(r=(d=(-8&i[s+4>>2])-u|0)>>>0>>0)?d:o,t=r?s:t,(r=0|i[s+16>>2])||(r=0|i[s+20>>2]),!r){l=t,A=o;break}s=r}if(0!=(0|l)&&A>>>0<((0|i[5859])-u|0)>>>0&&(h=l+u|0)>>>0>l>>>0){s=0|i[l+24>>2],n=0|i[l+12>>2];do{if((0|n)==(0|l)){if(!(n=0|i[(t=l+20|0)>>2])&&!(n=0|i[(t=l+16|0)>>2])){n=0;break}for(;;)if(r=0|i[(o=n+20|0)>>2])n=r,t=o;else{if(!(r=0|i[(o=n+16|0)>>2]))break;n=r,t=o}i[t>>2]=0}else b=0|i[l+8>>2],i[b+12>>2]=n,i[n+8>>2]=b}while(0);do{if(s){if(t=0|i[l+28>>2],(0|l)==(0|i[(r=23732+(t<<2)|0)>>2])){if(i[r>>2]=n,!n){a&=~(1<>2])==(0|l)?b:s+20|0)>>2]=n,!n)break;i[n+24>>2]=s,0|(t=0|i[l+16>>2])&&(i[n+16>>2]=t,i[t+24>>2]=n),(t=0|i[l+20>>2])&&(i[n+20>>2]=t,i[t+24>>2]=n)}}while(0);t:do{if(A>>>0<16)b=A+u|0,i[l+4>>2]=3|b,i[(b=l+b+4|0)>>2]=1|i[b>>2];else{if(i[l+4>>2]=3|u,i[h+4>>2]=1|A,i[h+A>>2]=A,n=A>>>3,A>>>0<256){r=23468+(n<<1<<2)|0,(t=0|i[5857])&(n=1<>2]:(i[5857]=t|n,n=r,t=r+8|0),i[t>>2]=h,i[n+12>>2]=h,i[h+8>>2]=n,i[h+12>>2]=r;break}if(n=23732+((r=(n=A>>>8)?A>>>0>16777215?31:A>>>((r=14-((y=((b=n<<(x=(n+1048320|0)>>>16&8))+520192|0)>>>16&4)|x|(r=((b<<=y)+245760|0)>>>16&2))+(b<>>15)|0)+7|0)&1|r<<1:0)<<2)|0,i[h+28>>2]=r,i[(t=h+16|0)+4>>2]=0,i[t>>2]=0,!(a&(t=1<>2]=h,i[h+24>>2]=n,i[h+12>>2]=h,i[h+8>>2]=h;break}n=0|i[n>>2];e:do{if((-8&i[n+4>>2]|0)!=(0|A)){for(a=A<<(31==(0|r)?0:25-(r>>>1)|0);t=0|i[(r=n+16+(a>>>31<<2)|0)>>2];){if((-8&i[t+4>>2]|0)==(0|A)){n=t;break e}a<<=1,n=t}i[r>>2]=h,i[h+24>>2]=n,i[h+12>>2]=h,i[h+8>>2]=h;break t}}while(0);b=0|i[(x=n+8|0)>>2],i[b+12>>2]=h,i[x>>2]=h,i[h+8>>2]=b,i[h+12>>2]=n,i[h+24>>2]=0}}while(0);return D=e,0|(b=l+8|0)}d=u}else d=u;else d=-1}while(0);if((r=0|i[5859])>>>0>=d>>>0)return n=r-d|0,t=0|i[5862],n>>>0>15?(b=t+d|0,i[5862]=b,i[5859]=n,i[b+4>>2]=1|n,i[t+r>>2]=n,i[t+4>>2]=3|d):(i[5859]=0,i[5862]=0,i[t+4>>2]=3|r,i[(b=t+r+4|0)>>2]=1|i[b>>2]),D=e,0|(b=t+8|0);if((A=0|i[5860])>>>0>d>>>0)return y=A-d|0,i[5860]=y,x=(b=0|i[5863])+d|0,i[5863]=x,i[x+4>>2]=1|y,i[b+4>>2]=3|d,D=e,0|(b=b+8|0);if(0|i[5975]?t=0|i[5977]:(i[5977]=4096,i[5976]=4096,i[5978]=-1,i[5979]=-1,i[5980]=0,i[5968]=0,i[5975]=-16&f^1431655768,t=4096),l=d+48|0,(u=(s=t+(c=d+47|0)|0)&(o=0-t|0))>>>0<=d>>>0)return D=e,0|(b=0);if(0|(t=0|i[5967])&&(f=(h=0|i[5965])+u|0)>>>0<=h>>>0|f>>>0>t>>>0)return D=e,0|(b=0);t:do{if(4&i[5968])n=0,g=143;else{r=0|i[5863];e:do{if(r){for(a=23876;!((f=0|i[a>>2])>>>0<=r>>>0&&(f+(0|i[a+4>>2])|0)>>>0>r>>>0);){if(!(t=0|i[a+8>>2])){g=128;break e}a=t}if((n=s-A&o)>>>0<2147483647)if((0|(t=0|Ye(0|n)))==((0|i[a>>2])+(0|i[a+4>>2])|0)){if(-1!=(0|t)){A=n,s=t,g=145;break t}}else a=t,g=136;else n=0}else g=128}while(0);do{if(128==(0|g))if(-1!=(0|(r=0|Ye(0)))&&(n=r,m=(n=(0==((m=(p=0|i[5976])+-1|0)&n|0)?0:(m+n&0-p)-n|0)+u|0)+(p=0|i[5965])|0,n>>>0>d>>>0&n>>>0<2147483647)){if(0|(f=0|i[5967])&&m>>>0<=p>>>0|m>>>0>f>>>0){n=0;break}if((0|(t=0|Ye(0|n)))==(0|r)){A=n,s=r,g=145;break t}a=t,g=136}else n=0}while(0);do{if(136==(0|g)){if(r=0-n|0,!(l>>>0>n>>>0&n>>>0<2147483647&-1!=(0|a))){if(-1==(0|a)){n=0;break}A=n,s=a,g=145;break t}if((t=c-n+(t=0|i[5977])&0-t)>>>0>=2147483647){A=n,s=a,g=145;break t}if(-1==(0|Ye(0|t))){Ye(0|r),n=0;break}A=t+n|0,s=a,g=145;break t}}while(0);i[5968]=4|i[5968],g=143}}while(0);if(143==(0|g)&&u>>>0<2147483647&&!(-1==(0|(y=0|Ye(0|u)))|1^(_=(v=(m=0|Ye(0))-y|0)>>>0>(d+40|0)>>>0)|y>>>0>>0&-1!=(0|y)&-1!=(0|m)^1)&&(A=_?v:n,s=y,g=145),145==(0|g)){n=(0|i[5965])+A|0,i[5965]=n,n>>>0>(0|i[5966])>>>0&&(i[5966]=n),c=0|i[5863];t:do{if(c){for(n=23876;;){if((0|s)==((t=0|i[n>>2])+(r=0|i[n+4>>2])|0)){g=154;break}if(!(a=0|i[n+8>>2]))break;n=a}if(154==(0|g)&&(x=n+4|0,0==(8&i[n+12>>2]|0))&&s>>>0>c>>>0&t>>>0<=c>>>0){i[x>>2]=r+A,x=c+(y=0==(7&(y=c+8|0)|0)?0:0-y&7)|0,y=(b=(0|i[5860])+A|0)-y|0,i[5863]=x,i[5860]=y,i[x+4>>2]=1|y,i[c+b+4>>2]=40,i[5864]=i[5979];break}for(s>>>0<(0|i[5861])>>>0&&(i[5861]=s),r=s+A|0,n=23876;;){if((0|i[n>>2])==(0|r)){g=162;break}if(!(t=0|i[n+8>>2]))break;n=t}if(162==(0|g)&&0==(8&i[n+12>>2]|0)){i[n>>2]=s,i[(h=n+4|0)>>2]=(0|i[h>>2])+A,u=(h=s+(0==(7&(h=s+8|0)|0)?0:0-h&7)|0)+d|0,l=(n=r+(0==(7&(n=r+8|0)|0)?0:0-n&7)|0)-h-d|0,i[h+4>>2]=3|d;e:do{if((0|c)==(0|n))b=(0|i[5860])+l|0,i[5860]=b,i[5863]=u,i[u+4>>2]=1|b;else{if((0|i[5862])==(0|n)){b=(0|i[5859])+l|0,i[5859]=b,i[5862]=u,i[u+4>>2]=1|b,i[u+b>>2]=b;break}if(1==(3&(t=0|i[n+4>>2])|0)){A=-8&t,a=t>>>3;n:do{if(t>>>0<256){if(t=0|i[n+8>>2],(0|(r=0|i[n+12>>2]))==(0|t)){i[5857]=i[5857]&~(1<>2]=r,i[r+8>>2]=t;break}s=0|i[n+24>>2],t=0|i[n+12>>2];do{if((0|t)==(0|n)){if(t=0|i[(a=(r=n+16|0)+4|0)>>2])r=a;else if(!(t=0|i[r>>2])){t=0;break}for(;;)if(a=0|i[(o=t+20|0)>>2])t=a,r=o;else{if(!(a=0|i[(o=t+16|0)>>2]))break;t=a,r=o}i[r>>2]=0}else b=0|i[n+8>>2],i[b+12>>2]=t,i[t+8>>2]=b}while(0);if(!s)break;a=23732+((r=0|i[n+28>>2])<<2)|0;do{if((0|i[a>>2])==(0|n)){if(i[a>>2]=t,0|t)break;i[5858]=i[5858]&~(1<>2])==(0|n)?b:s+20|0)>>2]=t,!t)break n}while(0);if(i[t+24>>2]=s,0|(a=0|i[(r=n+16|0)>>2])&&(i[t+16>>2]=a,i[a+24>>2]=t),!(r=0|i[r+4>>2]))break;i[t+20>>2]=r,i[r+24>>2]=t}while(0);n=n+A|0,o=A+l|0}else o=l;if(i[(n=n+4|0)>>2]=-2&i[n>>2],i[u+4>>2]=1|o,i[u+o>>2]=o,n=o>>>3,o>>>0<256){r=23468+(n<<1<<2)|0,(t=0|i[5857])&(n=1<>2]:(i[5857]=t|n,n=r,t=r+8|0),i[t>>2]=u,i[n+12>>2]=u,i[u+8>>2]=n,i[u+12>>2]=r;break}n=o>>>8;do{if(n){if(o>>>0>16777215){a=31;break}a=o>>>((a=14-((y=((b=n<<(x=(n+1048320|0)>>>16&8))+520192|0)>>>16&4)|x|(a=((b<<=y)+245760|0)>>>16&2))+(b<>>15)|0)+7|0)&1|a<<1}else a=0}while(0);if(n=23732+(a<<2)|0,i[u+28>>2]=a,i[(t=u+16|0)+4>>2]=0,i[t>>2]=0,!((t=0|i[5858])&(r=1<>2]=u,i[u+24>>2]=n,i[u+12>>2]=u,i[u+8>>2]=u;break}n=0|i[n>>2];n:do{if((-8&i[n+4>>2]|0)!=(0|o)){for(a=o<<(31==(0|a)?0:25-(a>>>1)|0);t=0|i[(r=n+16+(a>>>31<<2)|0)>>2];){if((-8&i[t+4>>2]|0)==(0|o)){n=t;break n}a<<=1,n=t}i[r>>2]=u,i[u+24>>2]=n,i[u+12>>2]=u,i[u+8>>2]=u;break e}}while(0);b=0|i[(x=n+8|0)>>2],i[b+12>>2]=u,i[x>>2]=u,i[u+8>>2]=b,i[u+12>>2]=n,i[u+24>>2]=0}}while(0);return D=e,0|(b=h+8|0)}for(n=23876;!((t=0|i[n>>2])>>>0<=c>>>0&&(b=t+(0|i[n+4>>2])|0)>>>0>c>>>0);)n=0|i[n+8>>2];n=(t=(t=(o=b+-47|0)+(0==(7&(t=o+8|0)|0)?0:0-t&7)|0)>>>0<(o=c+16|0)>>>0?c:t)+8|0,x=s+(y=0==(7&(y=s+8|0)|0)?0:0-y&7)|0,y=(r=A+-40|0)-y|0,i[5863]=x,i[5860]=y,i[x+4>>2]=1|y,i[s+r+4>>2]=40,i[5864]=i[5979],i[(r=t+4|0)>>2]=27,i[n>>2]=i[5969],i[n+4>>2]=i[5970],i[n+8>>2]=i[5971],i[n+12>>2]=i[5972],i[5969]=s,i[5970]=A,i[5972]=0,i[5971]=n,n=t+24|0;do{x=n,i[(n=n+4|0)>>2]=7}while((x+8|0)>>>0>>0);if((0|t)!=(0|c)){if(s=t-c|0,i[r>>2]=-2&i[r>>2],i[c+4>>2]=1|s,i[t>>2]=s,n=s>>>3,s>>>0<256){r=23468+(n<<1<<2)|0,(t=0|i[5857])&(n=1<>2]:(i[5857]=t|n,n=r,t=r+8|0),i[t>>2]=c,i[n+12>>2]=c,i[c+8>>2]=n,i[c+12>>2]=r;break}if(r=23732+((a=(n=s>>>8)?s>>>0>16777215?31:s>>>((a=14-((y=((b=n<<(x=(n+1048320|0)>>>16&8))+520192|0)>>>16&4)|x|(a=((b<<=y)+245760|0)>>>16&2))+(b<>>15)|0)+7|0)&1|a<<1:0)<<2)|0,i[c+28>>2]=a,i[c+20>>2]=0,i[o>>2]=0,!((n=0|i[5858])&(t=1<>2]=c,i[c+24>>2]=r,i[c+12>>2]=c,i[c+8>>2]=c;break}n=0|i[r>>2];e:do{if((-8&i[n+4>>2]|0)!=(0|s)){for(a=s<<(31==(0|a)?0:25-(a>>>1)|0);t=0|i[(r=n+16+(a>>>31<<2)|0)>>2];){if((-8&i[t+4>>2]|0)==(0|s)){n=t;break e}a<<=1,n=t}i[r>>2]=c,i[c+24>>2]=n,i[c+12>>2]=c,i[c+8>>2]=c;break t}}while(0);b=0|i[(x=n+8|0)>>2],i[b+12>>2]=c,i[x>>2]=c,i[c+8>>2]=b,i[c+12>>2]=n,i[c+24>>2]=0}}else 0==(0|(b=0|i[5861]))|s>>>0>>0&&(i[5861]=s),i[5969]=s,i[5970]=A,i[5972]=0,i[5866]=i[5975],i[5865]=-1,i[5870]=23468,i[5869]=23468,i[5872]=23476,i[5871]=23476,i[5874]=23484,i[5873]=23484,i[5876]=23492,i[5875]=23492,i[5878]=23500,i[5877]=23500,i[5880]=23508,i[5879]=23508,i[5882]=23516,i[5881]=23516,i[5884]=23524,i[5883]=23524,i[5886]=23532,i[5885]=23532,i[5888]=23540,i[5887]=23540,i[5890]=23548,i[5889]=23548,i[5892]=23556,i[5891]=23556,i[5894]=23564,i[5893]=23564,i[5896]=23572,i[5895]=23572,i[5898]=23580,i[5897]=23580,i[5900]=23588,i[5899]=23588,i[5902]=23596,i[5901]=23596,i[5904]=23604,i[5903]=23604,i[5906]=23612,i[5905]=23612,i[5908]=23620,i[5907]=23620,i[5910]=23628,i[5909]=23628,i[5912]=23636,i[5911]=23636,i[5914]=23644,i[5913]=23644,i[5916]=23652,i[5915]=23652,i[5918]=23660,i[5917]=23660,i[5920]=23668,i[5919]=23668,i[5922]=23676,i[5921]=23676,i[5924]=23684,i[5923]=23684,i[5926]=23692,i[5925]=23692,i[5928]=23700,i[5927]=23700,i[5930]=23708,i[5929]=23708,i[5932]=23716,i[5931]=23716,x=s+(y=0==(7&(y=s+8|0)|0)?0:0-y&7)|0,y=(b=A+-40|0)-y|0,i[5863]=x,i[5860]=y,i[x+4>>2]=1|y,i[s+b+4>>2]=40,i[5864]=i[5979]}while(0);if((n=0|i[5860])>>>0>d>>>0)return y=n-d|0,i[5860]=y,x=(b=0|i[5863])+d|0,i[5863]=x,i[x+4>>2]=1|y,i[b+4>>2]=3|d,D=e,0|(b=b+8|0)}return i[(b=23424)>>2]=12,D=e,0|(b=0)}function Pe(t){var e=0,n=0,r=0,a=0,o=0,s=0,A=0,l=0;if(t|=0){n=t+-8|0,a=0|i[5861],l=n+(e=-8&(t=0|i[t+-4>>2]))|0;do{if(1&t)A=n,s=n;else{if(r=0|i[n>>2],!(3&t))return;if(o=r+e|0,(s=n+(0-r)|0)>>>0>>0)return;if((0|i[5862])==(0|s)){if(3!=(3&(e=0|i[(t=l+4|0)>>2])|0)){A=s,e=o;break}return i[5859]=o,i[t>>2]=-2&e,i[s+4>>2]=1|o,void(i[s+o>>2]=o)}if(n=r>>>3,r>>>0<256){if(t=0|i[s+8>>2],(0|(e=0|i[s+12>>2]))==(0|t)){i[5857]=i[5857]&~(1<>2]=e,i[e+8>>2]=t,A=s,e=o;break}a=0|i[s+24>>2],t=0|i[s+12>>2];do{if((0|t)==(0|s)){if(t=0|i[(n=(e=s+16|0)+4|0)>>2])e=n;else if(!(t=0|i[e>>2])){t=0;break}for(;;)if(n=0|i[(r=t+20|0)>>2])t=n,e=r;else{if(!(n=0|i[(r=t+16|0)>>2]))break;t=n,e=r}i[e>>2]=0}else A=0|i[s+8>>2],i[A+12>>2]=t,i[t+8>>2]=A}while(0);if(a){if(e=0|i[s+28>>2],(0|i[(n=23732+(e<<2)|0)>>2])==(0|s)){if(i[n>>2]=t,!t){i[5858]=i[5858]&~(1<>2])==(0|s)?A:a+20|0)>>2]=t,!t){A=s,e=o;break}i[t+24>>2]=a,0|(n=0|i[(e=s+16|0)>>2])&&(i[t+16>>2]=n,i[n+24>>2]=t),(e=0|i[e+4>>2])?(i[t+20>>2]=e,i[e+24>>2]=t,A=s,e=o):(A=s,e=o)}else A=s,e=o}}while(0);if(!(s>>>0>=l>>>0)&&1&(r=0|i[(t=l+4|0)>>2])){if(2&r)i[t>>2]=-2&r,i[A+4>>2]=1|e,i[s+e>>2]=e,a=e;else{if((0|i[5863])==(0|l)){if(l=(0|i[5860])+e|0,i[5860]=l,i[5863]=A,i[A+4>>2]=1|l,(0|A)!=(0|i[5862]))return;return i[5862]=0,void(i[5859]=0)}if((0|i[5862])==(0|l))return l=(0|i[5859])+e|0,i[5859]=l,i[5862]=s,i[A+4>>2]=1|l,void(i[s+l>>2]=l);a=(-8&r)+e|0,n=r>>>3;do{if(r>>>0<256){if(e=0|i[l+8>>2],(0|(t=0|i[l+12>>2]))==(0|e)){i[5857]=i[5857]&~(1<>2]=t,i[t+8>>2]=e;break}o=0|i[l+24>>2],t=0|i[l+12>>2];do{if((0|t)==(0|l)){if(t=0|i[(n=(e=l+16|0)+4|0)>>2])e=n;else if(!(t=0|i[e>>2])){n=0;break}for(;;)if(n=0|i[(r=t+20|0)>>2])t=n,e=r;else{if(!(n=0|i[(r=t+16|0)>>2]))break;t=n,e=r}i[e>>2]=0,n=t}else n=0|i[l+8>>2],i[n+12>>2]=t,i[t+8>>2]=n,n=t}while(0);if(0|o){if(t=0|i[l+28>>2],(0|i[(e=23732+(t<<2)|0)>>2])==(0|l)){if(i[e>>2]=n,!n){i[5858]=i[5858]&~(1<>2])==(0|l)?r:o+20|0)>>2]=n,!n)break;i[n+24>>2]=o,0|(e=0|i[(t=l+16|0)>>2])&&(i[n+16>>2]=e,i[e+24>>2]=n),0|(t=0|i[t+4>>2])&&(i[n+20>>2]=t,i[t+24>>2]=n)}}while(0);if(i[A+4>>2]=1|a,i[s+a>>2]=a,(0|A)==(0|i[5862]))return void(i[5859]=a)}if(t=a>>>3,a>>>0<256)return n=23468+(t<<1<<2)|0,(e=0|i[5857])&(t=1<>2]:(i[5857]=e|t,t=n,e=n+8|0),i[e>>2]=A,i[t+12>>2]=A,i[A+8>>2]=t,void(i[A+12>>2]=n);t=23732+((r=(t=a>>>8)?a>>>0>16777215?31:a>>>((r=14-((o=((l=t<<(s=(t+1048320|0)>>>16&8))+520192|0)>>>16&4)|s|(r=((l<<=o)+245760|0)>>>16&2))+(l<>>15)|0)+7|0)&1|r<<1:0)<<2)|0,i[A+28>>2]=r,i[A+20>>2]=0,i[A+16>>2]=0,e=0|i[5858],n=1<>2];e:do{if((-8&i[t+4>>2]|0)!=(0|a)){for(r=a<<(31==(0|r)?0:25-(r>>>1)|0);e=0|i[(n=t+16+(r>>>31<<2)|0)>>2];){if((-8&i[e+4>>2]|0)==(0|a)){t=e;break e}r<<=1,t=e}i[n>>2]=A,i[A+24>>2]=t,i[A+12>>2]=A,i[A+8>>2]=A;break t}}while(0);l=0|i[(s=t+8|0)>>2],i[l+12>>2]=A,i[s>>2]=A,i[A+8>>2]=l,i[A+12>>2]=t,i[A+24>>2]=0}else i[5858]=e|n,i[t>>2]=A,i[A+24>>2]=t,i[A+12>>2]=A,i[A+8>>2]=A}while(0);if(l=(0|i[5865])-1|0,i[5865]=l,!(0|l)){for(t=23884;t=0|i[t>>2];)t=t+8|0;i[5865]=-1}}}}function Le(t,e){e|=0;var n=0;return(t|=0)?(n=0|y(e,t),(e|t)>>>0>65535&&(n=(0|(n>>>0)/(t>>>0))==(0|e)?n:-1)):n=0,(t=0|Re(n))&&3&i[t+-4>>2]?(Xe(0|t,0,0|n),0|t):0|t}function De(t,e,n,r){return 0|(w((e|=0)+(r|=0)+((n=(t|=0)+(n|=0)>>>0)>>>0>>0|0)>>>0|0),0|n)}function Oe(t,e,n,r){return 0|(w(0|(r=(e|=0)-(r|=0)-((n|=0)>>>0>(t|=0)>>>0|0)>>>0)),t-n>>>0|0)}function Ie(t){return 0|((t|=0)?31-(0|M(t^t-1))|0:32)}function qe(t,e,n,r,a){a|=0;var o=0,s=0,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0;if(u=t|=0,s=n|=0,A=d=r|=0,!(c=l=e|=0))return o=0!=(0|a),A?o?(i[a>>2]=0|t,i[a+4>>2]=0&e,a=0,0|(w(0|(d=0)),a)):(a=0,0|(w(0|(d=0)),a)):(o&&(i[a>>2]=(u>>>0)%(s>>>0),i[a+4>>2]=0),a=(u>>>0)/(s>>>0)>>>0,0|(w(0|(d=0)),a));o=0==(0|A);do{if(s){if(!o){if((o=(0|M(0|A))-(0|M(0|c))|0)>>>0<=31){s=h=o+1|0,t=u>>>(h>>>0)&(e=o-31>>31)|c<<(A=31-o|0),e&=c>>>(h>>>0),o=0,A=u<>2]=0|t,i[a+4>>2]=l|0&e,a=0,0|(w(0|(d=0)),a)):(a=0,0|(w(0|(d=0)),a))}if((o=s-1|0)&s|0){s=A=33+(0|M(0|s))-(0|M(0|c))|0,t=(h=32-A|0)-1>>31&c>>>((f=A-32|0)>>>0)|(c<>>(A>>>0))&(e=f>>31),e&=c>>>(A>>>0),o=u<<(p=64-A|0)&(l=h>>31),A=(c<>>(f>>>0))&l|u<>31;break}return 0|a&&(i[a>>2]=o&u,i[a+4>>2]=0),1==(0|s)?(p=0|t,0|(w(0|(f=l|0&e)),p)):(f=c>>>((p=0|Ie(0|s))>>>0)|0,p=c<<32-p|u>>>(p>>>0)|0,0|(w(0|f),p))}if(o)return 0|a&&(i[a>>2]=(c>>>0)%(s>>>0),i[a+4>>2]=0),p=(c>>>0)/(s>>>0)>>>0,0|(w(0|(f=0)),p);if(!u)return 0|a&&(i[a>>2]=0,i[a+4>>2]=(c>>>0)%(A>>>0)),p=(c>>>0)/(A>>>0)>>>0,0|(w(0|(f=0)),p);if(!((o=A-1|0)&A))return 0|a&&(i[a>>2]=0|t,i[a+4>>2]=o&c|0&e),f=0,p=c>>>((0|Ie(0|A))>>>0),0|(w(0|f),p);if((o=(0|M(0|A))-(0|M(0|c))|0)>>>0<=30){s=e=o+1|0,t=c<<(A=31-o|0)|u>>>(e>>>0),e=c>>>(e>>>0),o=0,A=u<>2]=0|t,i[a+4>>2]=l|0&e,p=0,0|(w(0|(f=0)),p)):(p=0,0|(w(0|(f=0)),p))}while(0);if(s){c=0|De(0|(h=0|n),0|(u=d|0&r),-1,-1),n=0|E(),l=A,A=0;do{r=l,l=o>>>31|l<<1,o=A|o<<1,Oe(0|c,0|n,0|(r=t<<1|r>>>31|0),0|(d=t>>>31|e<<1|0)),A=1&(f=(p=0|E())>>31|((0|p)<0?-1:0)<<1),t=0|Oe(0|r,0|d,f&h|0,(((0|p)<0?-1:0)>>31|((0|p)<0?-1:0)<<1)&u|0),e=0|E(),s=s-1|0}while(0!=(0|s));c=l,l=0}else c=A,l=0,A=0;return s=0,0|a&&(i[a>>2]=t,i[a+4>>2]=e),p=-2&(o<<1|0)|A,0|(w(0|(f=(0|o)>>>31|(c|s)<<1|0&(s<<1|o>>>31)|l)),p)}function Ue(t,e,n,r){n|=0;var i,a,o,s,A;return a=(r|=0)>>31|((0|r)<0?-1:0)<<1,i=((0|r)<0?-1:0)>>31|((0|r)<0?-1:0)<<1,o=0|Oe((A=(e|=0)>>31|((0|e)<0?-1:0)<<1)^(t|=0)|0,(s=((0|e)<0?-1:0)>>31|((0|e)<0?-1:0)<<1)^e|0,0|A,0|s),t=a^A,e=i^s,0|Oe((0|qe(o,0|E(),0|Oe(a^n|0,i^r|0,0|a,0|i),0|E(),0))^t|0,(0|E())^e|0,0|t,0|e)}function Ne(t,e,n,r){e|=0,r|=0;var i,a;return n=0|function(t,e){var n,r,i,a=0;return t=((n=0|y(a=65535&(e|=0),i=65535&(t|=0)))>>>16)+(0|y(a,r=t>>>16))|0,e=0|y(a=e>>>16,i),0|(w((t>>>16)+(0|y(a,r))+(((65535&t)+e|0)>>>16)|0),t+e<<16|65535&n|0)}(i=t|=0,a=n|=0),t=0|E(),0|(w((0|y(e,a))+(0|y(r,i))+t|0&t|0),0|n)}function Be(t,e,n,r){n|=0;var a,o,s,A,l,c;return a=D,D=D+16|0,A=0|a,c=(r|=0)>>31|((0|r)<0?-1:0)<<1,l=((0|r)<0?-1:0)>>31|((0|r)<0?-1:0)<<1,qe(t=0|Oe((s=(e|=0)>>31|((0|e)<0?-1:0)<<1)^(t|=0)|0,(o=((0|e)<0?-1:0)>>31|((0|e)<0?-1:0)<<1)^e|0,0|s,0|o),e=0|E(),0|Oe(c^n|0,l^r|0,0|c,0|l),0|E(),A),r=0|Oe(i[A>>2]^s|0,i[A+4>>2]^o|0,0|s,0|o),n=0|E(),D=a,0|(w(0|n),r)}function ke(t,e,n,r){var a,o;return o=D,D=D+16|0,qe(t|=0,e|=0,n|=0,r|=0,a=0|o),D=o,0|(w(0|i[a+4>>2]),0|i[a>>2])}function Fe(t,e,n){return t|=0,e|=0,(0|(n|=0))<32?(w(e>>n|0),t>>>n|(e&(1<>n-32|0)}function ze(t,e,n){return t|=0,e|=0,(0|(n|=0))<32?(w(e>>>n|0),t>>>n|(e&(1<>>n-32|0)}function Ge(t,e,n){return t|=0,e|=0,(0|(n|=0))<32?(w(e<>>32-n|0),t<=0?+A(t+.5):+_(t-.5)}function We(t,e,n){t|=0,e|=0;var a,o,s=0;if((0|(n|=0))>=8192)return R(0|t,0|e,0|n),0|t;if(o=0|t,a=t+n|0,(3&t)==(3&e)){for(;3&t;){if(!n)return 0|o;r[t>>0]=0|r[e>>0],t=t+1|0,e=e+1|0,n=n-1|0}for(s=(n=-4&a|0)-64|0;(0|t)<=(0|s);)i[t>>2]=i[e>>2],i[t+4>>2]=i[e+4>>2],i[t+8>>2]=i[e+8>>2],i[t+12>>2]=i[e+12>>2],i[t+16>>2]=i[e+16>>2],i[t+20>>2]=i[e+20>>2],i[t+24>>2]=i[e+24>>2],i[t+28>>2]=i[e+28>>2],i[t+32>>2]=i[e+32>>2],i[t+36>>2]=i[e+36>>2],i[t+40>>2]=i[e+40>>2],i[t+44>>2]=i[e+44>>2],i[t+48>>2]=i[e+48>>2],i[t+52>>2]=i[e+52>>2],i[t+56>>2]=i[e+56>>2],i[t+60>>2]=i[e+60>>2],t=t+64|0,e=e+64|0;for(;(0|t)<(0|n);)i[t>>2]=i[e>>2],t=t+4|0,e=e+4|0}else for(n=a-4|0;(0|t)<(0|n);)r[t>>0]=0|r[e>>0],r[t+1>>0]=0|r[e+1>>0],r[t+2>>0]=0|r[e+2>>0],r[t+3>>0]=0|r[e+3>>0],t=t+4|0,e=e+4|0;for(;(0|t)<(0|a);)r[t>>0]=0|r[e>>0],t=t+1|0,e=e+1|0;return 0|o}function Xe(t,e,n){e|=0;var a,o=0,s=0,A=0;if(a=(t|=0)+(n|=0)|0,e&=255,(0|n)>=67){for(;3&t;)r[t>>0]=e,t=t+1|0;for(A=e|e<<8|e<<16|e<<24,s=(o=-4&a|0)-64|0;(0|t)<=(0|s);)i[t>>2]=A,i[t+4>>2]=A,i[t+8>>2]=A,i[t+12>>2]=A,i[t+16>>2]=A,i[t+20>>2]=A,i[t+24>>2]=A,i[t+28>>2]=A,i[t+32>>2]=A,i[t+36>>2]=A,i[t+40>>2]=A,i[t+44>>2]=A,i[t+48>>2]=A,i[t+52>>2]=A,i[t+56>>2]=A,i[t+60>>2]=A,t=t+64|0;for(;(0|t)<(0|o);)i[t>>2]=A,t=t+4|0}for(;(0|t)<(0|a);)r[t>>0]=e,t=t+1|0;return a-n|0}function Qe(t){return(t=+t)>=0?+A(t+.5):+_(t-.5)}function Ye(t){t|=0;var e,n,r;return r=0|C(),(0|t)>0&(0|(e=(n=0|i[s>>2])+t|0))<(0|n)|(0|e)<0?(L(0|e),T(12),-1):(0|e)>(0|r)&&!(0|P(0|e))?(T(12),-1):(i[s>>2]=e,0|n)}return{___divdi3:Ue,___muldi3:Ne,___remdi3:Be,___uremdi3:ke,_areNeighborCells:function(t,e,n,r,a){a|=0;var o,s,A,l=0,c=0,u=0,h=0;if(A=D,D=D+64|0,s=A,o=A+56|0,!(!0&134217728==(2013265920&(e|=0)|0)&!0&134217728==(2013265920&(r|=0)|0)))return D=A,0|(a=5);if((0|(t|=0))==(0|(n|=0))&(0|e)==(0|r))return i[a>>2]=0,D=A,0|(a=0);if(c=0|ze(0|t,0|e,52),E(),c&=15,h=0|ze(0|n,0|r,52),E(),(0|c)!=(15&h|0))return D=A,0|(a=12);if(l=c+-1|0,c>>>0>1){qt(t,e,l,s),qt(n,r,l,o),u=0|i[(h=s)>>2],h=0|i[h+4>>2];t:do{if((0|u)==(0|i[o>>2])&&(0|h)==(0|i[o+4>>2])){l=0|ze(0|t,0|e,0|(c=3*(15^c)|0)),E(),l&=7,c=0|ze(0|n,0|r,0|c),E(),c&=7;do{if(0==(0|l)|0==(0|c))i[a>>2]=1,l=0;else if(7==(0|l))l=5;else{if(1==(0|l)|1==(0|c)&&0|Nt(u,h)){l=5;break}if((0|i[15536+(l<<2)>>2])!=(0|c)&&(0|i[15568+(l<<2)>>2])!=(0|c))break t;i[a>>2]=1,l=0}}while(0);return D=A,0|(a=l)}}while(0)}c=(l=s)+56|0;do{i[l>>2]=0,l=l+4|0}while((0|l)<(0|c));return O(t,e,1,s),l=(0|i[(e=s)>>2])==(0|n)&&(0|i[e+4>>2])==(0|r)||(0|i[(e=s+8|0)>>2])==(0|n)&&(0|i[e+4>>2])==(0|r)||(0|i[(e=s+16|0)>>2])==(0|n)&&(0|i[e+4>>2])==(0|r)||(0|i[(e=s+24|0)>>2])==(0|n)&&(0|i[e+4>>2])==(0|r)||(0|i[(e=s+32|0)>>2])==(0|n)&&(0|i[e+4>>2])==(0|r)||(0|i[(e=s+40|0)>>2])==(0|n)&&(0|i[e+4>>2])==(0|r)?1:1&((0|i[(l=s+48|0)>>2])==(0|n)?(0|i[l+4>>2])==(0|r):0),i[a>>2]=l,D=A,0|(a=0)},_bitshift64Ashr:Fe,_bitshift64Lshr:ze,_bitshift64Shl:Ge,_calloc:Le,_cellAreaKm2:function(t,e,n){return 0|(t=0|re(t|=0,e|=0,n|=0))||(a[n>>3]=6371.007180918475*+a[n>>3]*6371.007180918475),0|t},_cellAreaM2:function(t,e,n){return 0|(t=0|re(t|=0,e|=0,n|=0))||(a[n>>3]=6371.007180918475*+a[n>>3]*6371.007180918475*1e3*1e3),0|t},_cellAreaRads2:re,_cellToBoundary:Qt,_cellToCenterChild:function(t,e,n,r){n|=0,r|=0;var a=0;return a=0|ze(0|(t|=0),0|(e|=0),52),E(),(0|n)<16&(0|(a&=15))<=(0|n)?((0|a)<(0|n)&&(a=0|Ge(-1,-1,3+(3*(n+-1-a|0)|0)|0),a=0|Ge(0|~a,0|~(0|E()),3*(15-n|0)|0),e=~(0|E())&e,t&=~a),a=0|Ge(0|n,0,52),n=-15728641&e|0|E(),i[r>>2]=t|a,i[r+4>>2]=n,0|(r=0)):0|(r=4)},_cellToChildPos:function(t,e,n,r){n|=0,r|=0;var a,o=0,s=0,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0;if(a=D,D=D+16|0,v=a,_=0|ze(0|(t|=0),0|(e|=0),52),E(),_&=15,n>>>0>15)return D=a,0|(_=4);if((0|_)<(0|n))return D=a,0|(_=12);if((0|_)!=(0|n))if(s=0|Ge(0|n,0,52),s|=t,l=0|E()|-15728641&e,(0|_)>(0|n)){c=n;do{g=0|Ge(7,0,3*(14-c|0)|0),c=c+1|0,s|=g,l=0|E()|l}while((0|c)<(0|_));g=s}else g=s;else g=t,l=e;m=0|ze(0|g,0|l,45),E();t:do{if(0|F(127&m)){if(c=0|ze(0|g,0|l,52),E(),0|(c&=15))for(s=1;;){if(!(0==((m=0|Ge(7,0,3*(15-s|0)|0))&g|0)&0==((0|E())&l|0))){u=33;break t}if(!(s>>>0>>0))break;s=s+1|0}if(i[(m=r)>>2]=0,i[m+4>>2]=0,(0|_)>(0|n)){for(m=-15728641&e,p=_;;){if(f=p,(p=p+-1|0)>>>0>15|(0|_)<(0|p)){u=19;break}if((0|_)!=(0|p))if(s=0|Ge(0|p,0,52),s|=t,c=0|E()|m,(0|_)<(0|f))d=s;else{u=p;do{d=0|Ge(7,0,3*(14-u|0)|0),u=u+1|0,s|=d,c=0|E()|c}while((0|u)<(0|_));d=s}else d=t,c=e;if(h=0|ze(0|d,0|c,45),E(),0|F(127&h)){h=0|ze(0|d,0|c,52),E(),h&=15;e:do{if(h)for(u=1;;){if(s=0|ze(0|d,0|c,3*(15-u|0)|0),E(),0|(s&=7))break e;if(!(u>>>0>>0)){s=0;break}u=u+1|0}else s=0}while(0);s=0==(0|s)&1}else s=0;if(c=0|ze(0|t,0|e,3*(15-f|0)|0),E(),7==(0|(c&=7))){o=5,u=42;break}if(1==(0|c)&(s=0!=(0|s))){o=5,u=42;break}if(0|(d=c+((0!=(0|c)&s)<<31>>31)|0)&&(u=0|ue(7,0,u=_-f|0,((0|u)<0)<<31>>31),h=0|E(),s?(s=0|De(0|(s=0|Ne(0|u,0|h,5,0)),0|E(),-5,-1),s=0|De(0|(s=0|Ue(0|s,0|E(),6,0)),0|E(),1,0),c=0|E()):(s=u,c=h),f=0|De(0|s,0|c,0|(f=0|Ne(0|u,0|h,0|(f=d+-1|0),((0|f)<0)<<31>>31|0)),0|E()),h=0|De(0|f,0|(d=0|E()),0|i[(h=r)>>2],0|i[h+4>>2]),d=0|E(),i[(f=r)>>2]=h,i[f+4>>2]=d),(0|p)<=(0|n)){u=37;break}}if(19==(0|u))S(23313,22674,1099,22710);else{if(37==(0|u)){o=0|i[(A=r)+4>>2],A=0|i[A>>2];break}if(42==(0|u))return D=a,0|o}}else o=0,A=0}else u=33}while(0);t:do{if(33==(0|u)){if(i[(m=r)>>2]=0,i[m+4>>2]=0,(0|_)>(0|n)){for(s=_;;){if(o=0|ze(0|t,0|e,3*(15-s|0)|0),E(),7==(0|(o&=7))){o=5;break}if(o=0|Ne(0|(A=0|ue(7,0,A=_-s|0,((0|A)<0)<<31>>31)),0|E(),0|o,0),A=0|E(),A=0|De(0|i[(m=r)>>2],0|i[m+4>>2],0|o,0|A),o=0|E(),i[(m=r)>>2]=A,i[m+4>>2]=o,(0|(s=s+-1|0))<=(0|n))break t}return D=a,0|o}o=0,A=0}}while(0);return 0|Ut(g,l,_,v)&&S(23313,22674,1063,22725),((0|o)>-1|-1==(0|o)&A>>>0>4294967295)&((0|(v=0|i[(_=v)+4>>2]))>(0|o)|((0|v)==(0|o)?(0|i[_>>2])>>>0>A>>>0:0))?(D=a,0|(_=0)):(S(23313,22674,1139,22710),0)},_cellToChildren:function(t,e,n,r){r|=0;var a,o,s=0,A=0;if(o=D,D=D+16|0,Zt(a=o,t|=0,e|=0,n|=0),0==(0|(t=0|i[(e=a)>>2]))&0==(0|(e=0|i[e+4>>2])))return D=o,0;s=0,n=0;do{i[(A=r+(s<<3)|0)>>2]=t,i[A+4>>2]=e,s=0|De(0|s,0|n,1,0),n=0|E(),Kt(a),t=0|i[(A=a)>>2],e=0|i[A+4>>2]}while(!(0==(0|t)&0==(0|e)));return D=o,0},_cellToChildrenSize:Ut,_cellToLatLng:Xt,_cellToLocalIj:function(t,e,n,r,i,a){var o,s;return t|=0,e|=0,n|=0,r|=0,a|=0,s=D,D=D+16|0,o=s,(i|=0)?t=15:(t=0|le(t,e,n,r,o))||(_t(o,a),t=0),D=s,0|t},_cellToParent:qt,_cellToVertex:ye,_cellToVertexes:function(t,e,n){n|=0;var r,a=0,o=0;return o=0==(0|Nt(t|=0,e|=0)),r=0==(0|(a=0|ye(t,e,0,n))),o?r?0|(a=0|ye(t,e,1,n+8|0))||0|(a=0|ye(t,e,2,n+16|0))||0|(a=0|ye(t,e,3,n+24|0))||(a=0|ye(t,e,4,n+32|0))?0|(o=a):0|ye(t,e,5,n+40|0):0|(o=a):r?0|(a=0|ye(t,e,1,n+8|0))||0|(a=0|ye(t,e,2,n+16|0))||0|(a=0|ye(t,e,3,n+24|0))||0|(a=0|ye(t,e,4,n+32|0))?0|(o=a):(i[(o=n+40|0)>>2]=0,i[o+4>>2]=0,0|(o=0)):0|(o=a)},_cellsToDirectedEdge:function(t,e,n,r,a){return a|=0,7==(0|(n=0|B(t|=0,e|=0,n|=0,r|=0)))?0|(a=11):(r=0|Ge(0|n,0,56),e=-2130706433&e|0|E()|268435456,i[a>>2]=t|r,i[a+4>>2]=e,0|(a=0))},_cellsToLinkedMultiPolygon:function(t,e,n){n|=0;var r,a,o,s=0;if(o=D,D=D+32|0,r=o,t=0|function(t,e,n){t|=0,n|=0;var r,a,o=0,s=0,A=0,l=0,c=0,u=0;if(a=D,D=D+176|0,r=a,(0|(e|=0))<1)return xe(n,0,0),D=a,0;for(c=0|ze(0|i[(c=t)>>2],0|i[c+4>>2],52),E(),xe(n,(0|e)>6?e:6,15&c),c=0;!(0|(o=0|Qt(0|i[(o=t+(c<<3)|0)>>2],0|i[o+4>>2],r)));){if((0|(o=0|i[r>>2]))>0){l=0;do{A=r+8+(l<<4)|0,(s=0|Se(n,o=r+8+(((0|(l=l+1|0))%(0|o)|0)<<4)|0,A))?we(n,s):Ee(n,A,o),o=0|i[r>>2]}while((0|l)<(0|o))}if((0|(c=c+1|0))>=(0|e)){o=0,u=13;break}}return 13==(0|u)?(D=a,0|o):(be(n),D=a,0|(u=o))}(t|=0,e|=0,a=o+16|0),0|t)return D=o,0|(n=t);if(i[n>>2]=0,i[n+4>>2]=0,i[n+8>>2]=0,0|(t=0|Me(a)))do{e=0|ie(n);do{ae(e,t),s=t+16|0,i[r>>2]=i[s>>2],i[r+4>>2]=i[s+4>>2],i[r+8>>2]=i[s+8>>2],i[r+12>>2]=i[s+12>>2],we(a,t),t=0|Te(a,r)}while(0!=(0|t));t=0|Me(a)}while(0!=(0|t));return be(a),(t=0|se(n))?(oe(n),D=o,0|(s=t)):(D=o,0|(s=0))},_childPosToCell:function(t,e,n,r,a,o){t|=0,e|=0,o|=0;var s,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0;if(s=D,D=D+16|0,A=s,(a|=0)>>>0>15)return D=s,0|(o=4);if(l=0|ze(0|(n|=0),0|(r|=0),52),E(),(0|(l&=15))>(0|a))return D=s,0|(o=12);if(0|Ut(n,r,a,A)&&S(23313,22674,1063,22725),!(((0|e)>-1|-1==(0|e)&t>>>0>4294967295)&((0|(u=0|i[(h=A)+4>>2]))>(0|e)|((0|u)==(0|e)?(0|i[h>>2])>>>0>t>>>0:0))))return D=s,0|(o=2);h=a-l|0,a=0|Ge(0|a,0,52),c=0|E()|-15728641&r,i[(u=o)>>2]=a|n,i[u+4>>2]=c,u=0|ze(0|n,0|r,45),E();t:do{if(0|F(127&u)){if(0|l)for(A=1;;){if(!(0==((u=0|Ge(7,0,3*(15-A|0)|0))&n|0)&0==((0|E())&r|0)))break t;if(!(A>>>0>>0))break;A=A+1|0}if((0|h)<1)return D=s,0|(o=0);for(u=15^l,r=-1,c=1,A=1;;){l=0|ue(7,0,l=h-c|0,((0|l)<0)<<31>>31),n=0|E();do{if(A){if(A=0|Ue(0|(A=0|De(0|(A=0|Ne(0|l,0|n,5,0)),0|E(),-5,-1)),0|E(),6,0),(0|e)>(0|(a=0|E()))|(0|e)==(0|a)&t>>>0>A>>>0){e=0|Oe(0|(e=0|De(0|t,0|e,-1,-1)),0|E(),0|A,0|a),A=0|E(),p=0|i[(d=o)>>2],d=0|i[d+4>>2],f=0|Ge(7,0,0|(m=3*(u+r|0)|0)),d&=~(0|E()),m=0|Ge(0|(a=0|De(0|(r=0|Ue(0|e,0|A,0|l,0|n)),0|(t=0|E()),2,0)),0|E(),0|m),d=0|E()|d,i[(a=o)>>2]=m|p&~f,i[a+4>>2]=d,t=0|Oe(0|e,0|A,0|(t=0|Ne(0|r,0|t,0|l,0|n)),0|E()),A=0,e=0|E();break}f=0|i[(m=o)>>2],m=0|i[m+4>>2],p=0|Ge(7,0,3*(u+r|0)|0),m&=~(0|E()),i[(A=o)>>2]=f&~p,i[A+4>>2]=m,A=1;break}a=0|i[(f=o)>>2],f=0|i[f+4>>2],d=0|Ge(7,0,0|(r=3*(u+r|0)|0)),f&=~(0|E()),r=0|Ge(0|(m=0|Ue(0|t,0|e,0|l,0|n)),0|(A=0|E()),0|r),f=0|E()|f,i[(p=o)>>2]=r|a&~d,i[p+4>>2]=f,t=0|Oe(0|t,0|e,0|(A=0|Ne(0|m,0|A,0|l,0|n)),0|E()),A=0,e=0|E()}while(0);if(!((0|h)>(0|c))){e=0;break}r=~c,c=c+1|0}return D=s,0|e}}while(0);if((0|h)<1)return D=s,0|(m=0);for(a=15^l,A=1;;){if(p=0|ue(7,0,p=h-A|0,((0|p)<0)<<31>>31),m=0|E(),n=0|i[(c=o)>>2],c=0|i[c+4>>2],r=0|Ge(7,0,0|(l=3*(a-A|0)|0)),c&=~(0|E()),l=0|Ge(0|(d=0|Ue(0|t,0|e,0|p,0|m)),0|(f=0|E()),0|l),c=0|E()|c,i[(u=o)>>2]=l|n&~r,i[u+4>>2]=c,t=0|Oe(0|t,0|e,0|(m=0|Ne(0|d,0|f,0|p,0|m)),0|E()),e=0|E(),(0|h)<=(0|A)){e=0;break}A=A+1|0}return D=s,0|e},_compactCells:function(t,e,n,r){e|=0;var a,o=0,s=0,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0,x=0,b=0,M=0,w=0,T=0;if(0==(0|(n|=0))&0==(0|(r|=0)))return 0|(w=0);if(s=0|i[(o=t|=0)>>2],!0&0==(15728640&(o=0|i[o+4>>2])|0)){if(!((0|r)>0|0==(0|r)&n>>>0>0))return 0|(w=0);if(i[(w=e)>>2]=s,i[w+4>>2]=o,1==(0|n)&0==(0|r))return 0|(w=0);o=1;do{M=0|i[(b=t+(o<<3)|0)+4>>2],i[(w=e+(o<<3)|0)>>2]=i[b>>2],i[w+4>>2]=M,o=o+1|0}while(0<(0|r)|0==(0|r)&o>>>0>>0);return 0|(o=0)}if(!(M=0|Re(a=n<<3)))return 0|(w=13);if(We(0|M,0|t,0|a),!(b=0|Le(n,8)))return Pe(M),0|(w=13);t:do{if(0|n){e:for(;;){y=0|ze(0|(_=0|i[(o=M)>>2]),0|(o=0|i[o+4>>2]),52),E(),x=(y&=15)+-1|0,v=(0|n)>0;n:do{if(0!=(0|y)&v){if(p=((0|n)<0)<<31>>31,m=0|Ge(0|x,0,52),g=0|E(),x>>>0>15){if(!(0==(0|_)&0==(0|o))){w=17;break e}for(s=0;;){if((0|(s=s+1|0))>=(0|n))break n;if(!(0==(0|(g=0|i[(r=M+(s<<3)|0)>>2]))&0==(0|(r=0|i[r+4>>2])))){o=r,w=17;break e}}}for(s=0,t=_,r=o;;){if(!(0==(0|t)&0==(0|r))){if(!(!0&0==(117440512&r|0))){w=22;break e}if(l=0|ze(0|t,0|r,52),E(),(0|(l&=15))<(0|x)){o=12,w=28;break e}if((0|l)!=(0|x)&&(t|=m,r=-15728641&r|g,l>>>0>=y>>>0)){A=x;do{f=0|Ge(7,0,3*(14-A|0)|0),A=A+1|0,t|=f,r=0|E()|r}while(A>>>0>>0)}if(A=0|ke(0|t,0|r,0|n,0|p),E(),0==(0|(c=0|i[(l=u=b+(A<<3)|0)>>2]))&0==(0|(l=0|i[l+4>>2])))A=u;else for(f=0;;){if((0|f)>(0|n)){w=32;break e}if((0|c)==(0|t)&(-117440513&l|0)==(0|r)){h=0|ze(0|c,0|l,56),E(),d=(h&=7)+1|0,T=0|ze(0|c,0|l,45),E();r:do{if(0|F(127&T)){if(c=0|ze(0|c,0|l,52),E(),!(c&=15)){l=6;break}for(l=1;;){if(!(0==((T=0|Ge(7,0,3*(15-l|0)|0))&t|0)&0==((0|E())&r|0))){l=7;break r}if(!(l>>>0>>0)){l=6;break}l=l+1|0}}else l=7}while(0);if((h+2|0)>>>0>l>>>0){w=42;break e}T=0|Ge(0|d,0,56),r=0|E()|-117440513&r,i[(d=u)>>2]=0,i[d+4>>2]=0,t|=T}else A=(A+1|0)%(0|n)|0;if(0==(0|(c=0|i[(l=u=b+(A<<3)|0)>>2]))&0==(0|(l=0|i[l+4>>2]))){A=u;break}f=f+1|0}i[(T=A)>>2]=t,i[T+4>>2]=r}if((0|(s=s+1|0))>=(0|n))break n;t=0|i[(r=M+(s<<3)|0)>>2],r=0|i[r+4>>2]}}}while(0);if((n+5|0)>>>0<11){w=85;break}if(!(g=0|Le((0|n)/6|0,8))){w=49;break}n:do{if(v){f=0,d=0;do{if(!(0==(0|(s=0|i[(r=l=b+(f<<3)|0)>>2]))&0==(0|(r=0|i[r+4>>2])))){c=0|ze(0|s,0|r,56),E(),t=(c&=7)+1|0,u=-117440513&r,T=0|ze(0|s,0|r,45),E();r:do{if(0|F(127&T)){if(h=0|ze(0|s,0|r,52),E(),0|(h&=15))for(A=1;;){if(!(0==(s&(T=0|Ge(7,0,3*(15-A|0)|0))|0)&0==(u&(0|E())|0)))break r;if(!(A>>>0>>0))break;A=A+1|0}s|=r=0|Ge(0|t,0,56),r=0|E()|u,i[(t=l)>>2]=s,i[t+4>>2]=r,t=c+2|0}}while(0);7==(0|t)&&(i[(T=g+(d<<3)|0)>>2]=s,i[T+4>>2]=-117440513&r,d=d+1|0)}f=f+1|0}while((0|f)!=(0|n));if(v){if(f=((0|n)<0)<<31>>31,p=0|Ge(0|x,0,52),m=0|E(),x>>>0>15){if(!(0==(0|_)&0==(0|o))){o=4,w=84;break e}for(o=0;;){if((0|(o=o+1|0))>=(0|n)){s=0,o=d;break n}if(!(0==(0|i[(T=M+(o<<3)|0)>>2])&0==(0|i[T+4>>2]))){o=4,w=84;break e}}}for(h=0,s=0,u=_;;){do{if(!(0==(0|u)&0==(0|o))){if(l=0|ze(0|u,0|o,52),E(),(0|(l&=15))<(0|x)){o=12,w=84;break e}do{if((0|l)==(0|x))r=u,l=o;else{if(r=u|p,t=-15728641&o|m,l>>>0>>0){l=t;break}A=x;do{T=0|Ge(7,0,3*(14-A|0)|0),A=A+1|0,r|=T,t=0|E()|t}while(A>>>0>>0);l=t}}while(0);for(A=0|ke(0|r,0|l,0|n,0|f),E(),t=0;;){if((0|t)>(0|n)){w=77;break e}if((-117440513&(c=0|i[(T=b+(A<<3)|0)+4>>2])|0)==(0|l)&&(0|i[T>>2])==(0|r)){w=79;break}if((0|i[(T=b+((A=(A+1|0)%(0|n)|0)<<3)|0)>>2])==(0|r)&&(0|i[T+4>>2])==(0|l))break;t=t+1|0}if(79==(0|w)&&(w=0,!0&100663296==(117440512&c|0)))break;i[(T=e+(s<<3)|0)>>2]=u,i[T+4>>2]=o,s=s+1|0}}while(0);if((0|(o=h+1|0))>=(0|n)){o=d;break n}h=o,u=0|i[(T=M+(o<<3)|0)>>2],o=0|i[T+4>>2]}}else s=0,o=d}else s=0,o=0}while(0);if(Xe(0|b,0,0|a),We(0|M,0|g,o<<3|0),Pe(g),!o)break t;e=e+(s<<3)|0,n=o}if(17==(0|w))!0&0==(117440512&o|0)?(o=4,w=28):w=22;else if(32==(0|w))S(23313,22674,362,22684);else{if(42==(0|w))return Pe(M),Pe(b),0|(T=10);if(49==(0|w))return Pe(M),Pe(b),0|(T=13);if(77==(0|w))S(23313,22674,462,22684);else{if(84==(0|w))return Pe(g),Pe(M),Pe(b),0|(T=o);if(85==(0|w)){We(0|e,0|M,n<<3|0);break}}}if(22==(0|w))return Pe(M),Pe(b),0|(T=5);if(28==(0|w))return Pe(M),Pe(b),0|(T=o)}}while(0);return Pe(M),Pe(b),0|(T=0)},_destroyLinkedMultiPolygon:oe,_directedEdgeToBoundary:Mt,_directedEdgeToCells:function(t,e,n){t|=0;var r,a,o,s=0;return r=D,D=D+16|0,s=r,!0&268435456==(2013265920&(e|=0)|0)?(a=-2130706433&e|134217728,i[(o=n|=0)>>2]=t,i[o+4>>2]=a,i[s>>2]=0,e=0|ze(0|t,0|e,56),E(),s=0|N(t,a,7&e,s,n+8|0),D=r,0|s):(D=r,0|(s=6))},_edgeLengthKm:function(t,e,n){n|=0;var r,o=0,s=0,A=0,l=0,u=0,f=0,p=0;if(r=D,D=D+176|0,0|(t=0|Mt(t|=0,e|=0,l=r)))return l=t,A=+a[n>>3],A*=6371.007180918475,a[n>>3]=A,D=r,0|l;if(a[n>>3]=0,(0|(t=0|i[l>>2]))<=1)return l=0,A=0,A*=6371.007180918475,a[n>>3]=A,D=r,0|l;e=t+-1|0,t=0,o=+a[l+8>>3],s=+a[l+16>>3],A=0;do{f=o,o=+a[l+8+((t=t+1|0)<<4)>>3],p=+d(.5*(o-f)),u=s,s=+a[l+8+(t<<4)+8>>3],u=p*p+(u=+d(.5*(s-u)))*(+h(+f)*+h(+o)*u),A+=2*+v(+ +c(+u),+ +c(+(1-u)))}while((0|t)!=(0|e));return a[n>>3]=A,l=0,p=A,p*=6371.007180918475,a[n>>3]=p,D=r,0|l},_edgeLengthM:function(t,e,n){n|=0;var r,o=0,s=0,A=0,l=0,u=0,f=0,p=0;if(r=D,D=D+176|0,0|(t=0|Mt(t|=0,e|=0,l=r)))return l=t,A=+a[n>>3],A*=6371.007180918475,A*=1e3,a[n>>3]=A,D=r,0|l;if(a[n>>3]=0,(0|(t=0|i[l>>2]))<=1)return l=0,A=0,A*=6371.007180918475,A*=1e3,a[n>>3]=A,D=r,0|l;e=t+-1|0,t=0,o=+a[l+8>>3],s=+a[l+16>>3],A=0;do{f=o,o=+a[l+8+((t=t+1|0)<<4)>>3],p=+d(.5*(o-f)),u=s,s=+a[l+8+(t<<4)+8>>3],u=p*p+(u=+d(.5*(s-u)))*(+h(+f)*+h(+o)*u),A+=2*+v(+ +c(+u),+ +c(+(1-u)))}while((0|t)!=(0|e));return a[n>>3]=A,l=0,p=A,p*=6371.007180918475,p*=1e3,a[n>>3]=p,D=r,0|l},_edgeLengthRads:function(t,e,n){n|=0;var r,o=0,s=0,A=0,l=0,u=0,f=0,p=0;if(r=D,D=D+176|0,0|(t=0|Mt(t|=0,e|=0,l=r)))return D=r,0|(l=t);if(a[n>>3]=0,(0|(t=0|i[l>>2]))<=1)return D=r,0|(l=0);e=t+-1|0,t=0,o=+a[l+8>>3],s=+a[l+16>>3],A=0;do{f=o,o=+a[l+8+((t=t+1|0)<<4)>>3],p=+d(.5*(o-f)),u=s,s=+a[l+8+(t<<4)+8>>3],u=p*p+(u=+d(.5*(s-u)))*(+h(+o)*+h(+f)*u),A+=2*+v(+ +c(+u),+ +c(+(1-u)))}while((0|t)<(0|e));return a[n>>3]=A,D=r,0|(l=0)},_emscripten_replace_memory:function(t){return r=new Int8Array(t),i=new Int32Array(t),a=new Float64Array(t),n=t,!0},_free:Pe,_getBaseCellNumber:Ot,_getDirectedEdgeDestination:function(t,e,n){t|=0,e|=0,n|=0;var r,a,o=0;return r=D,D=D+16|0,i[(o=r)>>2]=0,!0&268435456==(2013265920&e|0)?(a=0|ze(0|t,0|e,56),E(),o=0|N(t,-2130706433&e|134217728,7&a,o,n),D=r,0|o):(D=r,0|(o=6))},_getDirectedEdgeOrigin:function(t,e,n){return t|=0,n|=0,!0&268435456==(2013265920&(e|=0)|0)?(i[n>>2]=t,i[n+4>>2]=-2130706433&e|134217728,0|(n=0)):0|(n=6)},_getHexagonAreaAvgKm2:function(t,e){return e|=0,(t|=0)>>>0>15?0|(e=4):(a[e>>3]=+a[20528+(t<<3)>>3],0|(e=0))},_getHexagonAreaAvgM2:function(t,e){return e|=0,(t|=0)>>>0>15?0|(e=4):(a[e>>3]=+a[20656+(t<<3)>>3],0|(e=0))},_getHexagonEdgeLengthAvgKm:function(t,e){return e|=0,(t|=0)>>>0>15?0|(e=4):(a[e>>3]=+a[20784+(t<<3)>>3],0|(e=0))},_getHexagonEdgeLengthAvgM:function(t,e){return e|=0,(t|=0)>>>0>15?0|(e=4):(a[e>>3]=+a[20912+(t<<3)>>3],0|(e=0))},_getIcosahedronFaces:function t(e,n,r){r|=0;var a,o=0,s=0,A=0,l=0,c=0,u=0,h=0,d=0;a=D,D=D+128|0,h=a+112|0,A=a+96|0,d=a,s=0|ze(0|(e|=0),0|(n|=0),52),E(),c=15&s,i[h>>2]=c,l=0|ze(0|e,0|n,45),E(),l&=127;t:do{if(0|F(l)){if(0|c)for(o=1;;){if(!(0==((u=0|Ge(7,0,3*(15-o|0)|0))&e|0)&0==((0|E())&n|0))){s=0;break t}if(!(o>>>0>>0))break;o=o+1|0}if(!(1&s))return u=0|Ge(c+1|0,0,52),d=0|E()|-15728641&n,d=0|t((u|e)&~(h=0|Ge(7,0,3*(14-c|0)|0)),d&~(0|E()),r),D=a,0|d;s=1}else s=0}while(0);if(!(o=0|Wt(e,n,A))){s?(Ct(A,h,d),u=5):(Dt(A,h,d),u=6);t:do{if(0|F(l))if(c)for(o=1;;){if(!(0==((l=0|Ge(7,0,3*(15-o|0)|0))&e|0)&0==((0|E())&n|0))){e=2;break t}if(!(o>>>0>>0)){e=5;break}o=o+1|0}else e=5;else e=2}while(0);Xe(0|r,-1,e<<2|0);t:do{if(s)for(A=0;;){if(Pt(l=d+(A<<4)|0,0|i[h>>2]),l=0|i[l>>2],-1==(0|(c=0|i[r>>2]))|(0|c)==(0|l))o=r;else{s=0;do{if((s=s+1|0)>>>0>=e>>>0){o=1;break t}c=0|i[(o=r+(s<<2)|0)>>2]}while(!(-1==(0|c)|(0|c)==(0|l)))}if(i[o>>2]=l,(A=A+1|0)>>>0>=u>>>0){o=0;break}}else for(A=0;;){if(Rt(l=d+(A<<4)|0,0|i[h>>2],0,1),l=0|i[l>>2],-1==(0|(c=0|i[r>>2]))|(0|c)==(0|l))o=r;else{s=0;do{if((s=s+1|0)>>>0>=e>>>0){o=1;break t}c=0|i[(o=r+(s<<2)|0)>>2]}while(!(-1==(0|c)|(0|c)==(0|l)))}if(i[o>>2]=l,(A=A+1|0)>>>0>=u>>>0){o=0;break}}}while(0)}return D=a,0|(d=o)},_getNumCells:ee,_getPentagons:Yt,_getRes0Cells:function(t){t|=0;var e=0,n=0,r=0;e=0;do{Ge(0|e,0,45),r=134225919|E(),i[(n=t+(e<<3)|0)>>2]=-1,i[n+4>>2]=r,e=e+1|0}while(122!=(0|e));return 0},_getResolution:function(t,e){return e=0|ze(0|(t|=0),0|(e|=0),52),E(),15&e|0},_greatCircleDistanceKm:te,_greatCircleDistanceM:function(t,e){t|=0;var n,r,i,o=0;return r=+a[(e|=0)>>3],n=+a[t>>3],o=(i=+d(.5*(r-n)))*i+(o=+d(.5*(+a[e+8>>3]-+a[t+8>>3])))*(+h(+r)*+h(+n)*o),2*+v(+ +c(+o),+ +c(+(1-o)))*6371.007180918475*1e3},_greatCircleDistanceRads:function(t,e){t|=0;var n,r,i,o=0;return r=+a[(e|=0)>>3],n=+a[t>>3],o=(i=+d(.5*(r-n)))*i+(o=+d(.5*(+a[e+8>>3]-+a[t+8>>3])))*(+h(+r)*+h(+n)*o),2*+v(+ +c(+o),+ +c(+(1-o)))},_gridDisk:O,_gridDiskDistances:I,_gridDistance:function(t,e,n,r,a){n|=0,r|=0,a|=0;var o,s,A=0,l=0;return s=D,D=D+32|0,l=s,0|(o=0|le(t|=0,e|=0,t,e,A=s+12|0))?(D=s,0|(l=o)):0|(t=0|le(t,e,n,r,l))?(D=s,0|(l=t)):(A=0|vt(A,l),i[(l=a)>>2]=A,i[l+4>>2]=((0|A)<0)<<31>>31,D=s,0|(l=0))},_gridPathCells:function(t,e,n,r,a){n|=0,r|=0,a|=0;var o,s=0,A=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0,x=0,b=0,M=0,w=0,T=0,C=0;if(o=D,D=D+48|0,c=o+12|0,T=o,!(s=0|le(t|=0,e|=0,t,e,A=o+24|0))&&!(s=0|le(t,e,n,r,c))){w=((0|(M=0|vt(A,c)))<0)<<31>>31,i[A>>2]=0,i[A+4>>2]=0,i[A+8>>2]=0,i[c>>2]=0,i[c+4>>2]=0,i[c+8>>2]=0,0|le(t,e,t,e,A)&&S(23313,23090,691,23299),0|le(t,e,n,r,c)&&S(23313,23090,696,23299),xt(A),xt(c),M?(g=+(0|M),b=A,r=f=0|i[A>>2],s=p=0|i[(y=A+4|0)>>2],n=m=0|i[(x=A+8|0)>>2],v=+((0|i[c>>2])-f|0)/g,_=+((0|i[c+4>>2])-p|0)/g,g=+((0|i[c+8>>2])-m|0)/g):(y=s=A+4|0,x=n=A+8|0,b=A,r=0|i[A>>2],s=0|i[s>>2],n=0|i[n>>2],v=0,_=0,g=0),i[T>>2]=r,i[(m=T+4|0)>>2]=s,i[(p=T+8|0)>>2]=n;t:do{if((0|M)<0)s=0;else for(d=0,f=0,s=r;;){C=v*(h=+(f>>>0)+4294967296*+(0|d))+ +(0|s),u=_*h+ +(0|i[y>>2]),h=g*h+ +(0|i[x>>2]),n=~~+Ve(+C),A=~~+Ve(+u),s=~~+Ve(+h),C=+l(+(+(0|n)-C)),u=+l(+(+(0|A)-u)),h=+l(+(+(0|s)-h));do{if(!(C>u&C>h)){if(c=0-n|0,u>h){r=c-s|0;break}r=A,s=c-A|0;break}n=0-(A+s)|0,r=A}while(0);if(i[T>>2]=n,i[m>>2]=r,i[p>>2]=s,bt(T),0|(s=0|ce(t,e,T,a+(f<<3)|0)))break t;if(!((0|d)<(0|w)|(0|d)==(0|w)&f>>>0>>0)){s=0;break t}s=0|De(0|f,0|d,1,0),d=c=0|E(),f=s,s=0|i[b>>2]}}while(0);return D=o,0|(T=s)}return D=o,0|(T=s)},_gridPathCellsSize:function(t,e,n,r,a){n|=0,r|=0,a|=0;var o,s=0,A=0,l=0;return o=D,D=D+32|0,l=o,(s=0|le(t|=0,e|=0,t,e,A=o+12|0))||(s=0|le(t,e,n,r,l))?(D=o,0|(l=s)):(r=0|De(0|(r=0|vt(A,l)),((0|r)<0)<<31>>31|0,1,0),A=0|E(),i[(l=a)>>2]=r,i[l+4>>2]=A,D=o,0|(l=0))},_gridRingUnsafe:function(t,e,n,r){t|=0,e|=0,n|=0,r|=0;var a,o,s=0,A=0,l=0,c=0,u=0,h=0,d=0,f=0,p=0;if(o=D,D=D+16|0,p=o+8|0,i[(f=a=o)>>2]=t,i[f+4>>2]=e,!n)return i[(p=r)>>2]=t,i[p+4>>2]=e,D=o,0|(p=0);i[p>>2]=0;t:do{if(0|Nt(t,e))t=9;else{if(A=(0|n)>0){s=0,f=t;do{if(0|(t=0|N(f,e,4,p,a)))break t;if(s=s+1|0,0|Nt(f=0|i[(e=a)>>2],e=0|i[e+4>>2])){t=9;break t}}while((0|s)<(0|n));if(i[(d=r)>>2]=f,i[d+4>>2]=e,d=n+-1|0,A){h=0,t=1;do{if(s=22384+(h<<2)|0,5==(0|h))for(l=0|i[s>>2],A=0,s=t;;){if(0|(t=0|N(0|i[(t=a)>>2],0|i[t+4>>2],l,p,a)))break t;if((0|A)!=(0|d)){if(c=0|i[(u=a)>>2],u=0|i[u+4>>2],i[(t=r+(s<<3)|0)>>2]=c,i[t+4>>2]=u,0|Nt(c,u)){t=9;break t}t=s+1|0}else t=s;if((0|(A=A+1|0))>=(0|n))break;s=t}else for(l=a,u=0|i[s>>2],c=0,s=t,A=0|i[l>>2],l=0|i[l+4>>2];;){if(0|(t=0|N(A,l,u,p,a)))break t;if(A=0|i[(l=a)>>2],l=0|i[l+4>>2],i[(t=r+(s<<3)|0)>>2]=A,i[t+4>>2]=l,t=s+1|0,0|Nt(A,l)){t=9;break t}if((0|(c=c+1|0))>=(0|n))break;s=t}h=h+1|0}while(h>>>0<6);l=f,s=0|i[(t=a)>>2],A=e,t=0|i[t+4>>2]}else l=f,s=f,A=e,t=e}else i[(l=r)>>2]=t,i[l+4>>2]=e,l=t,s=t,A=e,t=e;t=(0|l)==(0|s)&(0|A)==(0|t)?0:9}}while(0);return D=o,0|(p=t)},_i64Add:De,_i64Subtract:Oe,_isPentagon:Nt,_isResClassIII:function(t,e){return e=0|ze(0|(t|=0),0|(e|=0),52),E(),1&e|0},_isValidCell:It,_isValidDirectedEdge:function(t,e){var n=0;switch(n=0|ze(0|(t|=0),0|(e|=0),56),E(),7&n){case 0:case 7:return 0|(n=0)}return n=-2130706433&e|134217728,!0&268435456==(2013265920&e|0)?!0&16777216==(117440512&e|0)&0!=(0|Nt(t,n))?0|(n=0):0|(n=0|It(t,n)):0|(n=0)},_isValidVertex:function(t,e){t|=0;var n,r,a=0,o=0;return r=D,D=D+16|0,n=r,!0&536870912==(2013265920&(e|=0)|0)&&0|It(t,a=-2130706433&e|134217728)?(o=0|ze(0|t,0|e,56),E(),a=(o=0==(0|ye(t,a,7&o,n)))&((0|i[(a=n)>>2])==(0|t)?(0|i[a+4>>2])==(0|e):0)&1,D=r,0|a):(D=r,0|(a=0))},_latLngToCell:jt,_llvm_maxnum_f64:He,_llvm_minnum_f64:je,_llvm_round_f64:Ve,_localIjToCell:function(t,e,n,r,i){var a,o;return t|=0,e|=0,n|=0,i|=0,o=D,D=D+16|0,a=o,(r|=0)?n=15:(n=0|yt(n,a))||(n=0|ce(t,e,a,i)),D=o,0|n},_malloc:Re,_maxFaceCount:function(t,e,n){n|=0;var r=0,a=0;if(a=0|ze(0|(t|=0),0|(e|=0),45),E(),!(0|F(127&a)))return a=2,i[n>>2]=a,0;if(a=0|ze(0|t,0|e,52),E(),!(a&=15))return a=5,i[n>>2]=a,0;for(r=1;;){if(!(0==((0|Ge(7,0,3*(15-r|0)|0))&t|0)&0==((0|E())&e|0))){r=2,t=6;break}if(!(r>>>0>>0)){r=5,t=6;break}r=r+1|0}return 6==(0|t)?(i[n>>2]=r,0):0},_maxGridDiskSize:function(t,e){e|=0;var n=0,r=0,a=0;return(0|(t|=0))<0?0|(e=2):(0|t)>13780509?0|(e=0|ee(15,e)):(a=0|Ne(0|t,0|(n=((0|t)<0)<<31>>31),3,0),r=0|E(),n=0|De(0|t,0|n,1,0),n=0|De(0|(n=0|Ne(0|a,0|r,0|n,0|E())),0|E(),1,0),t=0|E(),i[e>>2]=n,i[e+4>>2]=t,0|(e=0))},_maxPolygonToCellsSize:function(t,e,n,r){e|=0,r|=0;var a,o=0,s=0,A=0,l=0,c=0;if(a=D,D=D+48|0,o=a+16|0,s=a+8|0,A=a,0|(n|=0))return D=a,0|(A=15);if(l=0|i[(c=t|=0)+4>>2],i[(n=s)>>2]=i[c>>2],i[n+4>>2]=l,de(s,o),!(e=0|Y(o,e,A))){if(n=0|i[s>>2],(0|(s=0|i[t+8>>2]))>0){o=0|i[t+12>>2],e=0;do{n=(0|i[o+(e<<3)>>2])+n|0,e=e+1|0}while((0|e)<(0|s))}o=0|i[(e=A)>>2],(0|(e=0|i[e+4>>2]))<(0|(s=((0|n)<0)<<31>>31))|(0|e)==(0|s)&o>>>0>>0?(i[(e=A)>>2]=n,i[e+4>>2]=s,e=s):n=o,l=0|De(0|n,0|e,12,0),c=0|E(),i[(e=A)>>2]=l,i[e+4>>2]=c,i[(e=r)>>2]=l,i[e+4>>2]=c,e=0}return D=a,0|(c=e)},_memcpy:We,_memset:Xe,_originToDirectedEdges:function(t,e,n){n|=0;var r,a=0;return r=0==(0|Nt(t|=0,e|=0)),e&=-2130706433,i[(a=n)>>2]=r?t:0,i[a+4>>2]=r?285212672|e:0,i[(a=n+8|0)>>2]=t,i[a+4>>2]=301989888|e,i[(a=n+16|0)>>2]=t,i[a+4>>2]=318767104|e,i[(a=n+24|0)>>2]=t,i[a+4>>2]=335544320|e,i[(a=n+32|0)>>2]=t,i[a+4>>2]=352321536|e,i[(n=n+40|0)>>2]=t,i[n+4>>2]=369098752|e,0},_pentagonCount:function(){return 12},_polygonToCells:function(t,e,n,r){e|=0,r|=0;var a,o,s,A,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0,g=0,v=0,_=0,y=0,x=0,b=0,M=0,w=0,S=0,T=0,C=0,R=0,P=0,L=0,O=0,I=0,N=0,B=0,F=0;if(A=D,D=D+112|0,a=A+80|0,d=A+72|0,o=A,s=A+56|0,0|(n|=0))return D=A,0|(F=15);if(!(F=0|Re(32+(i[(f=(t|=0)+8|0)>>2]<<5)|0)))return D=A,0|(F=13);if(fe(t,F),B=0|i[(N=t)+4>>2],i[(n=d)>>2]=i[N>>2],i[n+4>>2]=B,de(d,a),n=0|Y(a,e,o))N=0,B=0;else{if(n=0|i[d>>2],(0|(c=0|i[f>>2]))>0){u=0|i[t+12>>2],l=0;do{n=(0|i[u+(l<<3)>>2])+n|0,l=l+1|0}while((0|l)!=(0|c));l=n}else l=n;c=0|i[(n=o)>>2],(0|(n=0|i[n+4>>2]))<(0|(u=((0|l)<0)<<31>>31))|(0|n)==(0|u)&c>>>0>>0?(i[(n=o)>>2]=l,i[n+4>>2]=u,n=u):l=c,N=0|De(0|l,0|n,12,0),B=0|E(),i[(n=o)>>2]=N,i[n+4>>2]=B,n=0}if(0|n)return Pe(F),D=A,0|(F=n);if(!(l=0|Le(N,8)))return Pe(F),D=A,0|(F=13);if(!(h=0|Le(N,8)))return Pe(F),Pe(l),D=A,0|(F=13);i[(O=a)>>2]=0,i[O+4>>2]=0,I=0|i[(O=t)+4>>2],i[(n=d)>>2]=i[O>>2],i[n+4>>2]=I,n=0|k(d,N,B,e,a,l,h);t:do{if(n)Pe(l),Pe(h),Pe(F);else{e:do{if((0|i[f>>2])>0){for(u=t+12|0,c=0;n=0|k((0|i[u>>2])+(c<<3)|0,N,B,e,a,l,h),c=c+1|0,!(0|n);)if((0|c)>=(0|i[f>>2]))break e;Pe(l),Pe(h),Pe(F);break t}}while(0);(0|B)>0|0==(0|B)&N>>>0>0&&Xe(0|h,0,N<<3|0),O=0|i[(I=a)+4>>2];e:do{if((0|O)>0|0==(0|O)&(0|i[I>>2])>>>0>0){R=l,P=h,L=l,O=h,I=l,n=l,S=l,T=h,C=h,l=h;n:for(;;){for(x=0,b=0,M=0,w=0,c=0,u=0;;){d=(h=o)+56|0;do{i[h>>2]=0,h=h+4|0}while((0|h)<(0|d));if(0|q(f=0|i[(e=R+(x<<3)|0)>>2],e=0|i[e+4>>2],1,o,0)){d=(h=o)+56|0;do{i[h>>2]=0,h=h+4|0}while((0|h)<(0|d));0|(h=0|Le(7,4))&&(U(f,e,1,o,h,7,0,0),Pe(h))}for(y=0;;){v=0|i[(_=o+(y<<3)|0)>>2],_=0|i[_+4>>2];r:do{if(0==(0|v)&0==(0|_))h=c,d=u;else{if(p=0|ke(0|v,0|_,0|N,0|B),f=0|E(),!(0==(0|(d=0|i[(e=h=r+(p<<3)|0)>>2]))&0==(0|(e=0|i[e+4>>2])))){m=0,g=0;do{if((0|m)>(0|B)|(0|m)==(0|B)&g>>>0>N>>>0)break n;if((0|d)==(0|v)&(0|e)==(0|_)){h=c,d=u;break r}p=0|Be(0|(h=0|De(0|p,0|f,1,0)),0|E(),0|N,0|B),f=0|E(),g=0|De(0|g,0|m,1,0),m=0|E(),d=0|i[(e=h=r+(p<<3)|0)>>2],e=0|i[e+4>>2]}while(!(0==(0|d)&0==(0|e)))}0==(0|v)&0==(0|_)?(h=c,d=u):(Xt(v,_,s),0|pe(t,F,s)&&(g=0|De(0|c,0|u,1,0),u=0|E(),i[(m=h)>>2]=v,i[m+4>>2]=_,i[(c=P+(c<<3)|0)>>2]=v,i[c+4>>2]=_,c=g),h=c,d=u)}}while(0);if((y=y+1|0)>>>0>=7)break;c=h,u=d}if(x=0|De(0|x,0|b,1,0),b=0|E(),M=0|De(0|M,0|w,1,0),w=0|E(),c=0|i[(u=a)>>2],!((0|w)<(0|(u=0|i[u+4>>2]))|(0|w)==(0|u)&M>>>0>>0))break;c=h,u=d}if((0|u)>0|0==(0|u)&c>>>0>0){c=0,u=0;do{i[(w=R+(c<<3)|0)>>2]=0,i[w+4>>2]=0,c=0|De(0|c,0|u,1,0),u=0|E(),M=0|i[(w=a)+4>>2]}while((0|u)<(0|M)|((0|u)==(0|M)?c>>>0<(0|i[w>>2])>>>0:0))}if(i[(w=a)>>2]=h,i[w+4>>2]=d,!((0|d)>0|0==(0|d)&h>>>0>0))break e;y=l,x=C,b=I,M=T,w=P,l=S,C=n,T=L,S=y,n=x,I=O,O=b,L=M,P=R,R=w}Pe(L),Pe(O),Pe(F),n=1;break t}n=h}while(0);Pe(F),Pe(l),Pe(n),n=0}}while(0);return D=A,0|(F=n)},_readInt64AsDoubleFromPointer:function(t){return+(+((0|i[(t|=0)>>2])>>>0)+4294967296*+(0|i[t+4>>2]))},_res0CellCount:function(){return 122},_round:Qe,_sbrk:Ye,_sizeOfCellBoundary:function(){return 168},_sizeOfCoordIJ:function(){return 8},_sizeOfGeoLoop:function(){return 8},_sizeOfGeoPolygon:function(){return 16},_sizeOfH3Index:function(){return 8},_sizeOfLatLng:function(){return 16},_sizeOfLinkedGeoPolygon:function(){return 12},_uncompactCells:function(t,e,n,r,a,o,s){t|=0,r|=0,a|=0,o|=0;var A,l=0,c=0,u=0,h=0,d=0,f=0,p=0,m=0;if(A=D,D=D+16|0,m=A,!((0|(n|=0))>0|0==(0|n)&(e|=0)>>>0>0))return D=A,0|(m=0);if((0|(s|=0))>=16)return D=A,0|(m=12);f=0,p=0,d=0,l=0;t:for(;;){if(h=0|ze(0|(c=0|i[(u=t+(f<<3)|0)>>2]),0|(u=0|i[u+4>>2]),52),E(),(15&h|0)>(0|s)){l=12,c=11;break}if(Zt(m,c,u,s),0==(0|(u=0|i[(h=m)>>2]))&0==(0|(h=0|i[h+4>>2])))c=d;else{c=d;do{if(!((0|l)<(0|o)|(0|l)==(0|o)&c>>>0>>0)){c=10;break t}i[(d=r+(c<<3)|0)>>2]=u,i[d+4>>2]=h,c=0|De(0|c,0|l,1,0),l=0|E(),Kt(m),u=0|i[(d=m)>>2],h=0|i[d+4>>2]}while(!(0==(0|u)&0==(0|h)))}if(f=0|De(0|f,0|p,1,0),!((0|(p=0|E()))<(0|n)|(0|p)==(0|n)&f>>>0>>0)){l=0,c=11;break}d=c}return 10==(0|c)?(D=A,0|(m=14)):11==(0|c)?(D=A,0|l):0},_uncompactCellsSize:function(t,e,n,r,a){t|=0,e|=0,n|=0,r|=0,a|=0;var o,s,A=0,l=0,c=0,u=0,h=0,d=0;s=D,D=D+16|0,o=s;t:do{if((0|n)>0|0==(0|n)&e>>>0>0){for(h=0,l=0,A=0,d=0;;){if(!(0==(0|(c=0|i[(u=t+(h<<3)|0)>>2]))&0==(0|(u=0|i[u+4>>2]))||(u=0==(0|Ut(c,u,r,o)),l=0|De(0|i[(c=o)>>2],0|i[c+4>>2],0|l,0|A),A=0|E(),u))){A=12;break}if(h=0|De(0|h,0|d,1,0),!((0|(d=0|E()))<(0|n)|(0|d)==(0|n)&h>>>0>>0))break t}return D=s,0|A}l=0,A=0}while(0);return i[a>>2]=l,i[a+4>>2]=A,D=s,0|(a=0)},_vertexToLatLng:function(t,e,n){n|=0;var r,a,o,s,A=0,l=0;return s=D,D=D+192|0,a=s,o=s+168|0,A=0|ze(0|(t|=0),0|(e|=0),56),E(),A&=7,0|(r=0|Wt(t,l=-2130706433&e|134217728,o))?(D=s,0|(l=r)):(e=0|ze(0|t,0|e,52),E(),e&=15,0|Nt(t,l)?Tt(o,e,A,1,a):Lt(o,e,A,1,a),l=a+8|0,i[n>>2]=i[l>>2],i[n+4>>2]=i[l+4>>2],i[n+8>>2]=i[l+8>>2],i[n+12>>2]=i[l+12>>2],D=s,0|(l=0))},establishStackSpace:function(t,e){D=t|=0},stackAlloc:function(t){var e;return e=D,D=(D=D+(t|=0)|0)+15&-16,0|e},stackRestore:function(t){D=t|=0},stackSave:function(){return 0|D}}}({Math:Math,Int8Array:Int8Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Float32Array:Float32Array,Float64Array:Float64Array},{a:gt,b:function(t){g=t},c:function(){return g},d:function(t,e,n,r){gt("Assertion failed: "+P(t)+", at: "+[e?P(e):"unknown filename",n,r?P(r):"unknown function"])},e:function(t){return n.___errno_location&&(S[n.___errno_location()>>2]=t),t},f:$,g:function(t,e,n){w.set(w.subarray(e,e+n),t)},h:function(t){var e=$(),n=16777216,r=2130706432;if(t>r)return!1;for(var i=Math.max(e,16777216);i>0]=e;break;case"i16":E[t>>1]=e;break;case"i32":S[t>>2]=e;break;case"i64":W=[e>>>0,(V=e,+k(V)>=1?V>0?(0|G(+z(V/4294967296),4294967295))>>>0:~~+F((V-+(~~V>>>0))/4294967296)>>>0:0)],S[t>>2]=W[0],S[t+4>>2]=W[1];break;case"float":T[t>>2]=e;break;case"double":C[t>>3]=e;break;default:gt("invalid type for setValue: "+n)}},n.getValue=function(t,e,n){switch("*"===(e=e||"i8").charAt(e.length-1)&&(e="i32"),e){case"i1":case"i8":return M[t>>0];case"i16":return E[t>>1];case"i32":case"i64":return S[t>>2];case"float":return T[t>>2];case"double":return C[t>>3];default:gt("invalid type for getValue: "+e)}return null},X)if(Y(X)||(ot=X,X=n.locateFile?n.locateFile(ot,f):f+ot),A||s){var ut=u(X);w.set(ut,8)}else{H++,n.monitorRunDependencies&&n.monitorRunDependencies(H);var ht=function(t){t.byteLength&&(t=new Uint8Array(t)),w.set(t,8),n.memoryInitializerRequest&&delete n.memoryInitializerRequest.response,function(t){if(H--,n.monitorRunDependencies&&n.monitorRunDependencies(H),0==H&&j){var e=j;j=null,e()}}()},dt=function(){c(X,ht,(function(){throw"could not load memory initializer "+X}))},ft=rt(X);if(ft)ht(ft.buffer);else if(n.memoryInitializerRequest){var pt=function(){var t=n.memoryInitializerRequest,e=t.response;if(200!==t.status&&0!==t.status){var r=rt(n.memoryInitializerRequestURL);if(!r)return console.warn("a problem seems to have happened with Module.memoryInitializerRequest, status: "+t.status+", retrying "+X),void dt();e=r.buffer}ht(e)};n.memoryInitializerRequest.response?setTimeout(pt,0):n.memoryInitializerRequest.addEventListener("load",pt)}else dt()}function mt(t){function e(){st||(st=!0,v||(I(U),I(N),n.onRuntimeInitialized&&n.onRuntimeInitialized(),function(){if(n.postRun)for("function"==typeof n.postRun&&(n.postRun=[n.postRun]);n.postRun.length;)t=n.postRun.shift(),B.unshift(t);var t;I(B)}()))}H>0||(!function(){if(n.preRun)for("function"==typeof n.preRun&&(n.preRun=[n.preRun]);n.preRun.length;)t=n.preRun.shift(),q.unshift(t);var t;I(q)}(),H>0||(n.setStatus?(n.setStatus("Running..."),setTimeout((function(){setTimeout((function(){n.setStatus("")}),1),e()}),1)):e()))}function gt(t){throw n.onAbort&&n.onAbort(t),p(t+=""),m(t),v=!0,"abort("+t+"). Build with -s ASSERTIONS=1 for more info."}if(j=function t(){st||mt(),st||(j=t)},n.run=mt,n.abort=gt,n.preInit)for("function"==typeof n.preInit&&(n.preInit=[n.preInit]);n.preInit.length>0;)n.preInit.pop()();return mt(),t}("object"==typeof Bm?Bm:{}),km="number",Fm=[["sizeOfH3Index",km],["sizeOfLatLng",km],["sizeOfCellBoundary",km],["sizeOfGeoLoop",km],["sizeOfGeoPolygon",km],["sizeOfLinkedGeoPolygon",km],["sizeOfCoordIJ",km],["readInt64AsDoubleFromPointer",km],["isValidCell",km,[km,km]],["latLngToCell",km,[km,km,km,km]],["cellToLatLng",km,[km,km,km]],["cellToBoundary",km,[km,km,km]],["maxGridDiskSize",km,[km,km]],["gridDisk",km,[km,km,km,km]],["gridDiskDistances",km,[km,km,km,km,km]],["gridRingUnsafe",km,[km,km,km,km]],["maxPolygonToCellsSize",km,[km,km,km,km]],["polygonToCells",km,[km,km,km,km]],["cellsToLinkedMultiPolygon",km,[km,km,km]],["destroyLinkedMultiPolygon",null,[km]],["compactCells",km,[km,km,km,km]],["uncompactCells",km,[km,km,km,km,km,km]],["uncompactCellsSize",km,[km,km,km,km,km]],["isPentagon",km,[km,km]],["isResClassIII",km,[km,km]],["getBaseCellNumber",km,[km,km]],["getResolution",km,[km,km]],["maxFaceCount",km,[km,km,km]],["getIcosahedronFaces",km,[km,km,km]],["cellToParent",km,[km,km,km,km]],["cellToChildren",km,[km,km,km,km]],["cellToCenterChild",km,[km,km,km,km]],["cellToChildrenSize",km,[km,km,km,km]],["cellToChildPos",km,[km,km,km,km]],["childPosToCell",km,[km,km,km,km,km,km]],["areNeighborCells",km,[km,km,km,km,km]],["cellsToDirectedEdge",km,[km,km,km,km,km]],["getDirectedEdgeOrigin",km,[km,km,km]],["getDirectedEdgeDestination",km,[km,km,km]],["isValidDirectedEdge",km,[km,km]],["directedEdgeToCells",km,[km,km,km]],["originToDirectedEdges",km,[km,km,km]],["directedEdgeToBoundary",km,[km,km,km]],["gridDistance",km,[km,km,km,km,km]],["gridPathCells",km,[km,km,km,km,km]],["gridPathCellsSize",km,[km,km,km,km,km]],["cellToLocalIj",km,[km,km,km,km,km,km]],["localIjToCell",km,[km,km,km,km,km]],["getHexagonAreaAvgM2",km,[km,km]],["getHexagonAreaAvgKm2",km,[km,km]],["getHexagonEdgeLengthAvgM",km,[km,km]],["getHexagonEdgeLengthAvgKm",km,[km,km]],["greatCircleDistanceM",km,[km,km]],["greatCircleDistanceKm",km,[km,km]],["greatCircleDistanceRads",km,[km,km]],["cellAreaM2",km,[km,km,km]],["cellAreaKm2",km,[km,km,km]],["cellAreaRads2",km,[km,km,km]],["edgeLengthM",km,[km,km,km]],["edgeLengthKm",km,[km,km,km]],["edgeLengthRads",km,[km,km,km]],["getNumCells",km,[km,km]],["getRes0Cells",km,[km]],["res0CellCount",km],["getPentagons",km,[km,km]],["pentagonCount",km],["cellToVertex",km,[km,km,km,km]],["cellToVertexes",km,[km,km,km]],["vertexToLatLng",km,[km,km,km]],["isValidVertex",km,[km,km]]],zm=4,Gm={0:"Success",1:"The operation failed but a more specific error is not available",2:"Argument was outside of acceptable range",3:"Latitude or longitude arguments were outside of acceptable range"}; +/* + * Copyright 2018-2019, 2022 Uber Technologies, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */Gm[zm]="Resolution argument was outside of acceptable range",Gm[5]="Cell argument was not valid",Gm[6]="Directed edge argument was not valid",Gm[7]="Undirected edge argument was not valid",Gm[8]="Vertex argument was not valid",Gm[9]="Pentagon distortion was encountered",Gm[10]="Duplicate input",Gm[11]="Cell arguments were not neighbors",Gm[12]="Cell arguments had incompatible resolutions",Gm[13]="Memory allocation failed",Gm[14]="Bounds of provided memory were insufficient",Gm[15]="Mode or flags argument was not valid";var Hm=1001,jm=1002,Vm={1e3:"Unknown unit"};Vm[Hm]="Array length out of bounds",Vm[jm]="Got unexpected null value for H3 index";var Wm="Unknown error";function Xm(t,e,n){var r=n&&"value"in n,i=new Error((t[e]||Wm)+" (code: "+e+(r?", value: "+n.value:"")+")");return i.code=e,i}function Qm(t,e){return Xm(Gm,t,2===arguments.length?{value:e}:{})}function Ym(t,e){return Xm(Vm,t,2===arguments.length?{value:e}:{})}function Zm(t){if(0!==t)throw Qm(t)} +/* + * Copyright 2018-2019, 2022 Uber Technologies, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */var Km={};Fm.forEach((function(t){Km[t[0]]=Bm.cwrap.apply(Bm,t)}));var Jm=16,$m=4,tg=8,eg=Km.sizeOfH3Index(),ng=Km.sizeOfLatLng(),rg=Km.sizeOfCellBoundary(),ig=Km.sizeOfGeoPolygon(),ag=Km.sizeOfGeoLoop();Km.sizeOfLinkedGeoPolygon(),Km.sizeOfCoordIJ();var og=Math.pow(2,32)-1;var sg=/[^0-9a-fA-F]/;function Ag(t){if(Array.isArray(t)&&2===t.length&&Number.isInteger(t[0])&&Number.isInteger(t[1]))return t;if("string"!=typeof t||sg.test(t))return[0,0];var e=parseInt(t.substring(0,t.length-8),Jm);return[parseInt(t.substring(t.length-8),Jm),e]}function lg(t){if(t>=0)return t.toString(Jm);var e=cg(8,(t&=2147483647).toString(Jm));return e=(parseInt(e[0],Jm)+8).toString(Jm)+e.substring(1)}function cg(t,e){for(var n=t-e.length,r="",i=0;i15||Math.floor(t)!==t)throw Qm(zm,t)}(e),n=Boolean(n),0===t.length||0===t[0].length)return[];var r,i=function(t,e){var n,r=t.length-1,i=Bm._calloc(ig),a=0+ag,o=a+$m;if(ug(t[0],i+0,e),r>0){n=Bm._calloc(r,ag);for(var s=0;sog)throw Ym(Hm,t);return t}((r=a,Km.readInt64AsDoubleFromPointer(r))),s=Bm._calloc(o,eg);try{return Zm(Km.polygonToCells(i,e,0,s)),function(t,e){for(var n=[],r=0;r0){for(var a=Bm.getValue(t+n,"i32"),o=0;o=4&&n<16){this.subdivide();for(var r=0;rs.x&&(A+=1),a>s.y&&(A+=2),o>s.z&&(A+=4);var l=function(t,e){if(0===e)return t.q0;if(1===e)return t.q1;if(2===e)return t.q2;if(3===e)return t.q3;if(4===e)return t.q4;if(5===e)return t.q5;if(6===e)return t.q6;if(7===e)return t.q7}(this,A);l.insert(t,e,n+1)}},Eg.prototype.query=function(t,e,n,r){if(n(this.bounds)){var i=this.items,a="function"==typeof r;if(i)for(var o=0;oe.x+r&&(n-=a(t-(e.x+r))),ie.y+r&&(n-=a(i-(e.y+r))),oe.z+r&&(n-=a(o-(e.z+r))),n>0}function u(e,n,r){return a(e-t)+a(n-i)+a(r-o)a&&(a=l),co&&(o=c),us&&(s=u)}var h=Math.max(Math.max(a-n,o-r),s-i),d=(h+=2)/2,f=new Tg((n-=1)+d,(r-=1)+d,(i-=1)+d,d);return new Cg(f)}};var Dg=QA(Lg);const Og=window.THREE?window.THREE:{Box3:Ae,BufferGeometry:zn,Float32BufferAttribute:On,InstancedBufferGeometry:class extends zn{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}},InstancedInterleavedBuffer:Vs,InterleavedBufferAttribute:go,Sphere:Se,Vector3:ae,WireframeGeometry:class extends zn{constructor(t=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:t},null!==t){const e=[],n=new Set,r=new ae,i=new ae;if(null!==t.index){const a=t.attributes.position,o=t.index;let s=t.groups;0===s.length&&(s=[{start:0,count:o.count,materialIndex:0}]);for(let t=0,A=s.length;t\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t// undo aspect ratio adjustment\n\t\t\tdir.x /= aspect;\n\t\t\toffset.x /= aspect;\n\n\t\t\t// sign flip\n\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t// endcaps\n\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\toffset += - dir;\n\n\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\toffset += dir;\n\n\t\t\t}\n\n\t\t\t// adjust for linewidth\n\t\t\toffset *= linewidth;\n\n\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\toffset /= resolution.y;\n\n\t\t\t// select end\n\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t// back to clip space\n\t\t\toffset *= clip.w;\n\n\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashOffset;\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\tfloat a = vUv.x;\n\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t"};class kg extends Bg.ShaderMaterial{constructor(t){super({type:"LineMaterial",uniforms:Bg.UniformsUtils.clone(Bg.ShaderLib.line.uniforms),vertexShader:Bg.ShaderLib.line.vertexShader,fragmentShader:Bg.ShaderLib.line.fragmentShader,clipping:!0}),Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(t)}}kg.prototype.isLineMaterial=!0;const Fg=window.THREE?window.THREE:{Box3:Ae,BufferGeometry:zn,InstancedInterleavedBuffer:Vs,InterleavedBufferAttribute:go,Line3:class{constructor(t=new ae,e=new ae){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Ys.subVectors(t,this.start),Zs.subVectors(this.end,this.start);const n=Zs.dot(Zs);let r=Zs.dot(Ys)/n;return e&&(r=Mt(r,0,1)),r}closestPointToPoint(t,e,n){const r=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(r).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},MathUtils:Pt,Matrix4:qe,Mesh:ar,Sphere:Se,Vector3:ae,Vector4:$t};var zg=(new Fg.BufferGeometry).setAttribute?"setAttribute":"addAttribute";const Gg=new Fg.Vector3,Hg=new Fg.Vector3,jg=new Fg.Vector4,Vg=new Fg.Vector4,Wg=new Fg.Vector4,Xg=new Fg.Vector3,Qg=new Fg.Matrix4,Yg=new Fg.Line3,Zg=new Fg.Vector3,Kg=new Fg.Box3,Jg=new Fg.Sphere,$g=new Fg.Vector4;class tv extends Fg.Mesh{constructor(t=new Ng,e=new kg({color:16777215*Math.random()})){super(t,e),this.type="LineSegments2"}computeLineDistances(){const t=this.geometry,e=t.attributes.instanceStart,n=t.attributes.instanceEnd,r=new Float32Array(2*e.count);for(let t=0,i=0,a=e.count;td&&Vg.z>d)continue;if(jg.z>d){const t=jg.z-Vg.z,e=(jg.z-d)/t;jg.lerp(Vg,e)}else if(Vg.z>d){const t=Vg.z-jg.z,e=(Vg.z-d)/t;Vg.lerp(jg,e)}jg.applyMatrix4(a),Vg.applyMatrix4(a),jg.multiplyScalar(1/jg.w),Vg.multiplyScalar(1/Vg.w),jg.x*=l.x/2,jg.y*=l.y/2,Vg.x*=l.x/2,Vg.y*=l.y/2,Yg.start.copy(jg),Yg.start.z=0,Yg.end.copy(Vg),Yg.end.z=0;const n=Yg.closestPointToPointParameter(Xg,!0);Yg.at(n,Zg);const i=Fg.MathUtils.lerp(jg.z,Vg.z,n),s=i>=-1&&i<=1,A=Xg.distanceTo(Zg)<.5*c;if(s&&A){Yg.start.fromBufferAttribute(u,t),Yg.end.fromBufferAttribute(h,t),Yg.start.applyMatrix4(o),Yg.end.applyMatrix4(o);const n=new Fg.Vector3,i=new Fg.Vector3;r.distanceSqToSegment(Yg.start,Yg.end,i,n),e.push({point:i,pointOnLine:n,distance:r.origin.distanceTo(i),object:this,face:null,faceIndex:t,uv:null,uv2:null})}}}}}tv.prototype.LineSegments2=!0;class ev extends Ng{constructor(){super(),this.type="LineGeometry"}setPositions(t){for(var e=t.length-3,n=new Float32Array(2*e),r=0;r=0||(i[n]=t[n]);return i}(t,e);if(Object.getOwnPropertySymbols){var a=Object.getOwnPropertySymbols(t);for(r=0;r=0||Object.prototype.propertyIsEnumerable.call(t,n)&&(i[n]=t[n])}return i}function vv(t){if(void 0===t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return t}function _v(t,e){return function(t){if(Array.isArray(t))return t}(t)||function(t,e){var n=null==t?null:"undefined"!=typeof Symbol&&t[Symbol.iterator]||t["@@iterator"];if(null!=n){var r,i,a,o,s=[],A=!0,l=!1;try{if(a=(n=n.call(t)).next,0===e){if(Object(n)!==n)return;A=!1}else for(;!(A=(r=a.call(n)).done)&&(s.push(r.value),s.length!==e);A=!0);}catch(t){l=!0,i=t}finally{try{if(!A&&null!=n.return&&(o=n.return(),Object(o)!==o))return}finally{if(l)throw i}}return s}}(t,e)||xv(t,e)||function(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function yv(t){return function(t){if(Array.isArray(t))return bv(t)}(t)||function(t){if("undefined"!=typeof Symbol&&null!=t[Symbol.iterator]||null!=t["@@iterator"])return Array.from(t)}(t)||xv(t)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function xv(t,e){if(t){if("string"==typeof t)return bv(t,e);var n=Object.prototype.toString.call(t).slice(8,-1);return"Object"===n&&t.constructor&&(n=t.constructor.name),"Map"===n||"Set"===n?Array.from(t):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?bv(t,e):void 0}}function bv(t,e){(null==e||e>t.length)&&(e=t.length);for(var n=0,r=new Array(e);n1?i-1:0),o=1;o2&&void 0!==arguments[2]?arguments[2]:0,r=(90-t)*Math.PI/180,i=(90-e)*Math.PI/180,a=Dv*(1+n);return{x:a*Math.sin(r)*Math.cos(i),y:a*Math.cos(r),z:a*Math.sin(r)*Math.sin(i)}}function qv(t){var e=t.x,n=t.y,r=t.z,i=Math.sqrt(e*e+n*n+r*r),a=Math.acos(n/i),o=Math.atan2(r,e);return{lat:90-180*a/Math.PI,lng:90-180*o/Math.PI-(o<-Math.PI/2?360:0),altitude:i/Dv-1}}function Uv(t){return t*Math.PI/180}var Nv=window.THREE?window.THREE:{BackSide:g,BufferAttribute:Pn,Color:Mn,Mesh:ar,ShaderMaterial:hr},Bv="\nuniform vec3 color;\nuniform float coefficient;\nuniform float power;\nvarying vec3 vVertexNormal;\nvarying vec3 vVertexWorldPosition;\nvoid main() {\n vec3 worldCameraToVertex = vVertexWorldPosition - cameraPosition;\n vec3 viewCameraToVertex\t= (viewMatrix * vec4(worldCameraToVertex, 0.0)).xyz;\n viewCameraToVertex = normalize(viewCameraToVertex);\n float intensity\t= pow(\n coefficient + dot(vVertexNormal, viewCameraToVertex),\n power\n );\n gl_FragColor = vec4(color, intensity);\n}",kv="\nvarying vec3 vVertexWorldPosition;\nvarying vec3 vVertexNormal;\nvoid main() {\n vVertexNormal\t= normalize(normalMatrix * normal);\n vVertexWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n gl_Position\t= projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n",Fv={backside:!0,coefficient:.5,color:"gold",size:2,power:1};function zv(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:Fv,n=e.backside,r=e.coefficient,i=e.color,a=e.size,o=e.power,s=function(t,e){for(var n=t.clone(),r=new Float32Array(3*t.attributes.position.count),i=0,a=r.length;i1&&void 0!==arguments[1])||arguments[1],r=arguments.length>2&&void 0!==arguments[2]&&arguments[2],i=1,a=/^rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*([\d.eE+-]+)\s*\)$/.exec(t.trim().toLowerCase());if(a){var o=_v(a.slice(1),4),s=o[0],A=o[1],l=o[2],c=o[3];e=new Mn("rgb(".concat(+s,",").concat(+A,",").concat(+l,")")),i=Math.min(+c,1)}else e=new Mn(t);r&&e.convertLinearToSRGB();var u=e.toArray();return n?[].concat(yv(u),[i]):u};var Xv=window.THREE?window.THREE:{Float32BufferAttribute:On};function Qv(t,e){var n=new(arguments.length>2&&void 0!==arguments[2]?arguments[2]:Xv.Float32BufferAttribute)(t.length*e,e);return 1===e?t.forEach((function(t,e){return n.setX(e,t)})):t.forEach((function(t,r){return n.set(t,r*e)})),n}function Yv(t,e){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},r=(arguments.length>3&&void 0!==arguments[3]?arguments[3]:{}).removeDelay,i=void 0===r?0:r;return Df(t,e.children,(function(t){return e.add(t)}),(function(t){var n=function(){e.remove(t),Pv(t),t&&t.hasOwnProperty("__data")&&delete t.__data.__currentTargetD};i?setTimeout(n,i):n()}),Av({objBindAttr:"__threeObj"},n))}var Zv=window.THREE?window.THREE:{BufferGeometry:zn,Color:Mn,CylinderGeometry:Yo,Matrix4:qe,Mesh:ar,MeshLambertMaterial:Ps,Object3D:sn,Vector3:ae},Kv=Object.assign({},Jh),Jv=Kv.BufferGeometryUtils||Kv,$v=NA({props:{pointsData:{default:[]},pointLat:{default:"lat"},pointLng:{default:"lng"},pointColor:{default:function(){return"#ffffaa"}},pointAltitude:{default:.1},pointRadius:{default:.25},pointResolution:{default:12,triggerUpdate:!1},pointsMerge:{default:!1},pointsTransitionDuration:{default:1e3,triggerUpdate:!1}},init:function(t,e){Pv(t),e.scene=t},update:function(t){var e=$h(t.pointLat),n=$h(t.pointLng),r=$h(t.pointAltitude),i=$h(t.pointRadius),a=$h(t.pointColor),o=new Zv.CylinderGeometry(1,1,1,t.pointResolution);o.applyMatrix4((new Zv.Matrix4).makeRotationX(Math.PI/2)),o.applyMatrix4((new Zv.Matrix4).makeTranslation(0,0,-.5));var s=2*Math.PI*Dv/360,A={},l=t.pointsMerge?new Zv.Object3D:t.scene;if(Yv(t.pointsData,l,{createObj:function(){var t=new Zv.Mesh(o);return t.__globeObjType="point",t},updateObj:function(o,l){var c=function(e){var n=o.__currentTargetD=e,r=n.r,i=n.alt,a=n.lat,A=n.lng;Object.assign(o.position,Iv(a,A));var l=t.pointsMerge?new Zv.Vector3(0,0,0):t.scene.localToWorld(new Zv.Vector3(0,0,0));o.lookAt(l),o.scale.x=o.scale.y=Math.min(30,r)*s,o.scale.z=Math.max(i*Dv,.1)},u={alt:+r(l),r:+i(l),lat:+e(l),lng:+n(l)},h=o.__currentTargetD||Object.assign({},u,{alt:-.001});Object.keys(u).some((function(t){return h[t]!==u[t]}))&&(t.pointsMerge||!t.pointsTransitionDuration||t.pointsTransitionDuration<0?c(u):new VA(h).to(u,t.pointsTransitionDuration).easing(kA.Quadratic.InOut).onUpdate(c).start());if(!t.pointsMerge){var d=a(l),f=d?Vv(d):0,p=!!f;o.visible=p,p&&(A.hasOwnProperty(d)||(A[d]=new Zv.MeshLambertMaterial({color:jv(d),transparent:f<1,opacity:f})),o.material=A[d])}}}),t.pointsMerge){var c=t.pointsData.length?(Jv.mergeGeometries||Jv.mergeBufferGeometries)(t.pointsData.map((function(t){var e=t.__threeObj;t.__threeObj=void 0;var n=e.geometry.clone();e.updateMatrix(),n.applyMatrix4(e.matrix);var r=Wv(a(t));return n.setAttribute("color",Qv(yv(new Array(n.getAttribute("position").count)).map((function(){return r})),4)),n}))):new Zv.BufferGeometry,u=new Zv.Mesh(c,new Zv.MeshLambertMaterial({color:16777215,transparent:!0,vertexColors:!0}));u.__globeObjType="points",u.__data=t.pointsData,Pv(t.scene),t.scene.add(u)}}}),t_=["stroke"],e_=window.THREE?window.THREE:{BufferGeometry:zn,CubicBezierCurve3:Fo,Curve:Ro,Group:oo,Line:Eo,Mesh:ar,NormalBlending:1,QuadraticBezierCurve3:Ho,ShaderMaterial:hr,TubeGeometry:Cs,Vector3:ae},n_=If.default||If,r_={uniforms:{dashOffset:{value:0},dashSize:{value:1},gapSize:{value:0},dashTranslate:{value:0}},vertexShader:"\n uniform float dashTranslate; \n\n attribute vec4 vertexColor;\n varying vec4 vColor;\n \n attribute float vertexRelDistance;\n varying float vRelDistance;\n\n void main() {\n // pass through colors and distances\n vColor = vertexColor;\n vRelDistance = vertexRelDistance + dashTranslate;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",fragmentShader:"\n uniform float dashOffset; \n uniform float dashSize;\n uniform float gapSize; \n \n varying vec4 vColor;\n varying float vRelDistance;\n \n void main() {\n // ignore pixels in the gap\n if (vRelDistance < dashOffset) discard;\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\n \n // set px color: [r, g, b, a], interpolated between vertices \n gl_FragColor = vColor; \n }\n "},i_=NA({props:{arcsData:{default:[]},arcStartLat:{default:"startLat"},arcStartLng:{default:"startLng"},arcEndLat:{default:"endLat"},arcEndLng:{default:"endLng"},arcColor:{default:function(){return"#ffffaa"}},arcAltitude:{},arcAltitudeAutoScale:{default:.5},arcStroke:{},arcCurveResolution:{default:64,triggerUpdate:!1},arcCircularResolution:{default:6,triggerUpdate:!1},arcDashLength:{default:1},arcDashGap:{default:0},arcDashInitialGap:{default:0},arcDashAnimateTime:{default:0},arcsTransitionDuration:{default:1e3,triggerUpdate:!1}},methods:{pauseAnimation:function(t){var e;null===(e=t.ticker)||void 0===e||e.pause()},resumeAnimation:function(t){var e;null===(e=t.ticker)||void 0===e||e.resume()},_destructor:function(t){var e;null===(e=t.ticker)||void 0===e||e.dispose()}},init:function(t,e){Pv(t),e.scene=t,e.ticker=new n_,e.ticker.onTick.add((function(t,n){e.arcsData.filter((function(t){return t.__threeObj&&t.__threeObj.children.length&&t.__threeObj.children[0].material&&t.__threeObj.children[0].__dashAnimateStep})).forEach((function(t){var e=t.__threeObj.children[0],r=e.__dashAnimateStep*n,i=e.material.uniforms.dashTranslate.value%1e9;e.material.uniforms.dashTranslate.value=i+r}))}))},update:function(t){var e=$h(t.arcStartLat),n=$h(t.arcStartLng),r=$h(t.arcEndLat),i=$h(t.arcEndLng),a=$h(t.arcAltitude),o=$h(t.arcAltitudeAutoScale),s=$h(t.arcStroke),A=$h(t.arcColor),l=$h(t.arcDashLength),c=$h(t.arcDashGap),u=$h(t.arcDashInitialGap),h=$h(t.arcDashAnimateTime),d=new e_.ShaderMaterial(Av(Av({},r_),{},{transparent:!0,blending:e_.NormalBlending}));Yv(t.arcsData,t.scene,{createObj:function(){var t=new e_.Group;return t.__globeObjType="arc",t},updateObj:function(f,p){var m=s(p),g=null!=m;if(!f.children.length||g!==("Mesh"===f.children[0].type)){Pv(f);var v=g?new e_.Mesh:new e_.Line(new e_.BufferGeometry);v.material=d.clone(),f.add(v)}var _=f.children[0];Object.assign(_.material.uniforms,{dashSize:{value:l(p)},gapSize:{value:c(p)},dashOffset:{value:u(p)}});var y=h(p);_.__dashAnimateStep=y>0?1e3/y:0;var x=function(t,e){var n,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:1,i=e+1;if(t instanceof Array||t instanceof Function){var a=t instanceof Array?bp().domain(t.map((function(e,n){return n/(t.length-1)}))).range(t):t;n=function(t){return Wv(a(t),!0,!0)}}else{var o=Wv(t,!0,!0);n=function(){return o}}for(var s=[],A=0,l=i;A1&&void 0!==arguments[1]?arguments[1]:1,n=arguments.length>2&&void 0!==arguments[2]&&arguments[2],r=[],i=0,a=t+1;i170&&(t[0]+=n>e?360:-360)})),e.__globeObjType="hexbin",e},updateObj:function(e,n){var r=Math.max(0,Math.min(1,+s(n))),A=_v(e.__hexCenter,2),l=A[0],u=A[1],h=0===r?e.__hexGeoJson:e.__hexGeoJson.map((function(t){var e=_v(t,2),n=e[0],i=e[1];return[[n,u],[i,l]].map((function(t){var e=_v(t,2);return function(t,e,n){return t-(t-e)*n}(e[0],e[1],r)}))})),d=t.hexTopCurvatureResolution;e.geometry&&e.geometry.dispose(),e.geometry=new Nm([h],0,Dv,!1,!0,!0,d);var f={alt:+i(n)},p=function(t){var n=(e.__currentTargetD=t).alt;e.scale.x=e.scale.y=e.scale.z=1+n},m=e.__currentTargetD||Object.assign({},f,{alt:-.001});Object.keys(f).some((function(t){return m[t]!==f[t]}))&&(t.hexBinMerge||!t.hexTransitionDuration||t.hexTransitionDuration<0?p(f):new VA(m).to(f,t.hexTransitionDuration).easing(kA.Quadratic.InOut).onUpdate(p).start());if(!t.hexBinMerge){var g=o(n),v=a(n);[g,v].forEach((function(t){if(!c.hasOwnProperty(t)){var e=Vv(t);c[t]=new a_.MeshLambertMaterial({color:jv(t),transparent:e<1,opacity:e,side:a_.DoubleSide})}})),e.material=[g,v].map((function(t){return c[t]}))}},idAccessor:function(t){return t.h3Idx}}),t.hexBinMerge){var u=l.length?(s_.mergeGeometries||s_.mergeBufferGeometries)(l.map((function(t){var e=t.__threeObj;t.__threeObj=void 0;var n=e.geometry.toNonIndexed();e.updateMatrix(),n.applyMatrix4(e.matrix);var r=Wv(a(t)),i=Wv(o(t)),s=n.getAttribute("position").count,A=n.groups[0].count;return n.setAttribute("color",Qv(yv(new Array(s)).map((function(t,e){return e>=A?r:i})),4)),n}))):new a_.BufferGeometry,h=new a_.Mesh(u,new a_.MeshLambertMaterial({color:16777215,transparent:!0,vertexColors:!0,side:a_.DoubleSide}));h.__globeObjType="hexBinPoints",h.__data=l,Pv(t.scene),t.scene.add(h)}}}),l_=function(t){return t*t};var c_=Math.sqrt(2*Math.PI);var u_=function(t){var e=_v(t,2),n=e[0],r=e[1],i=arguments.length>1&&void 0!==arguments[1]?arguments[1]:[],a=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},o=a.lngAccessor,s=void 0===o?function(t){return t[0]}:o,A=a.latAccessor,l=void 0===A?function(t){return t[1]}:A,c=a.weightAccessor,u=void 0===c?function(){return 1}:c,h=a.bandwidth,d=[n,r],f=h*Math.PI/180;return function(t,e){let n=0;if(void 0===e)for(let e of t)(e=+e)&&(n+=e);else{let r=-1;for(let i of t)(i=+e(i,++r,t))&&(n+=i)}return n}(i.map((function(t){var e=u(t);if(!e)return 0;var n,r,i=function(t,e){var n=Math.sqrt,r=Math.cos,i=function(t){return t*Math.PI/180},a=function(t){return l_(Math.sin(t/2))},o=i(t[1]),s=i(e[1]),A=i(t[0]),l=i(e[0]);return 2*Math.asin(n(a(s-o)+r(o)*r(s)*a(l-A)))}(d,[s(t),l(t)]);return n=i,r=f,Math.exp(-l_(n/r)/2)/(r*c_)*e})))},h_=window.THREE?window.THREE:{Mesh:ar,MeshLambertMaterial:Ps,SphereGeometry:Ts},d_=new WeakSet,f_=new WeakMap,p_=new WeakMap,m_=new WeakMap,g_=function(){function t(e,n){var r,i;cv(this,t),Sv(r=this,i=d_),i.add(r),Tv(this,f_,{writable:!0,value:void 0}),Tv(this,p_,{writable:!0,value:void 0}),Tv(this,m_,{writable:!0,value:void 0}),wv(this,f_,e),wv(this,p_,Dg()),Mv(this,p_).init(e.map((function(t){return[t.x,t.y,t.z]})).flat()),wv(this,m_,function(t,e,n){if(!e.has(t))throw new TypeError("attempted to get private field on non-instance");return n}(this,d_,v_).call(this,Iv(0,0),Iv(0,Math.min(180,n))))}return hv(t,[{key:"getNearPoints",value:function(t,e,n){var r=this;return Mv(this,p_).intersectSphere(t,e,n,Mv(this,m_)).map((function(t){return Mv(r,f_)[t/3]}))}}]),t}();function v_(t,e){return Math.sqrt(Math.pow(t.x-e.x,2)+Math.pow(t.y-e.y,2)+Math.pow(t.z-e.z,2))}var __=function(t){var e=vd(function(t){return t=Math.max(0,Math.min(1,t)),"rgb("+Math.max(0,Math.min(255,Math.round(34.61+t*(1172.33-t*(10793.56-t*(33300.12-t*(38394.49-14825.05*t)))))))+", "+Math.max(0,Math.min(255,Math.round(23.31+t*(557.33+t*(1225.33-t*(3574.96-t*(1073.77+707.56*t)))))))+", "+Math.max(0,Math.min(255,Math.round(27.2+t*(3211.1-t*(15327.97-t*(27814-t*(22569.18-6838.66*t)))))))+")"}(t));return e.opacity=Math.cbrt(t),e.formatRgb()},y_=NA({props:{heatmapsData:{default:[]},heatmapPoints:{default:function(t){return t}},heatmapPointLat:{default:function(t){return t[0]}},heatmapPointLng:{default:function(t){return t[1]}},heatmapPointWeight:{default:1},heatmapBandwidth:{default:4},heatmapColorFn:{default:function(){return __}},heatmapColorSaturation:{default:1.5},heatmapBaseAltitude:{default:.01},heatmapTopAltitude:{},heatmapsTransitionDuration:{default:0,triggerUpdate:!1}},init:function(t,e){Pv(t),e.scene=t},update:function(t){var e=$h(t.heatmapPoints),n=$h(t.heatmapPointLat),r=$h(t.heatmapPointLng),i=$h(t.heatmapPointWeight),a=$h(t.heatmapBandwidth),o=$h(t.heatmapColorFn),s=$h(t.heatmapColorSaturation),A=$h(t.heatmapBaseAltitude),l=$h(t.heatmapTopAltitude);Yv(t.heatmapsData,t.scene,{createObj:function(t){var e=new h_.Mesh(new h_.SphereGeometry(Dv),new h_.MeshLambertMaterial({vertexColors:!0,transparent:!0}));return e.__globeObjType="heatmap",e},updateObj:function(c,u){var h=a(u),d=o(u),f=s(u),p=A(u),m=l(u),g=e(u).map((function(t){var e=n(t),a=r(t),o=Iv(e,a);return{x:o.x,y:o.y,z:o.z,lat:e,lng:a,weight:i(t)}})),v=Math.max(.1,h/3.5),_=Math.ceil(360/(v||-1));c.geometry.parameters.widthSegments!==_&&(c.geometry.dispose(),c.geometry=new h_.SphereGeometry(Dv,_,_/2));var y=function(t){for(var e=t.itemSize,n=[],r=0;r=e)&&(n=e);else{let r=-1;for(let i of t)null!=(i=e(i,++r,t))&&(n=i)&&(n=i)}return n}(n.map(Math.abs))||1e-15;c.geometry.setAttribute("color",Qv(n.map((function(t){return Wv(d(t/a*i))})),4));var o=bp([0,a],[p,r||p]);c.geometry.setAttribute("position",Qv(n.map((function(t,e){var n=_v(x[e],2),r=n[0],i=Iv(n[1],r,o(Math.abs(t)));return[i.x,i.y,i.z]})),3))},E={kdeVals:M,topAlt:m,saturation:f},S=c.__currentTargetD||Object.assign({},E,{kdeVals:M.map((function(){return 0})),topAlt:m?p:m,saturation:.5});S.kdeVals.length!==M.length&&(S.kdeVals=M.slice()),Object.keys(E).some((function(t){return S[t]!==E[t]}))&&(!t.heatmapsTransitionDuration||t.heatmapsTransitionDuration<0?w(E):new VA(S).to(E,t.heatmapsTransitionDuration).easing(kA.Quadratic.InOut).onUpdate(w).start())}})}}),x_=window.THREE?window.THREE:{DoubleSide:2,Group:oo,LineBasicMaterial:_o,LineSegments:Co,Mesh:ar,MeshBasicMaterial:Tn},b_=NA({props:{polygonsData:{default:[]},polygonGeoJsonGeometry:{default:"geometry"},polygonSideColor:{default:function(){return"#ffffaa"}},polygonSideMaterial:{},polygonCapColor:{default:function(){return"#ffffaa"}},polygonCapMaterial:{},polygonStrokeColor:{},polygonAltitude:{default:.01},polygonCapCurvatureResolution:{default:5},polygonsTransitionDuration:{default:1e3,triggerUpdate:!1}},init:function(t,e){Pv(t),e.scene=t},update:function(t){var e=$h(t.polygonGeoJsonGeometry),n=$h(t.polygonAltitude),r=$h(t.polygonCapCurvatureResolution),i=$h(t.polygonCapColor),a=$h(t.polygonCapMaterial),o=$h(t.polygonSideColor),s=$h(t.polygonSideMaterial),A=$h(t.polygonStrokeColor),l=[];t.polygonsData.forEach((function(t){var c={data:t,capColor:i(t),capMaterial:a(t),sideColor:o(t),sideMaterial:s(t),strokeColor:A(t),altitude:+n(t),capCurvatureResolution:+r(t)},u=e(t),h=t.__id||"".concat(Math.round(1e9*Math.random()));t.__id=h,"Polygon"===u.type?l.push(Av({id:"".concat(h,"_0"),coords:u.coordinates},c)):"MultiPolygon"===u.type?l.push.apply(l,yv(u.coordinates.map((function(t,e){return Av({id:"".concat(h,"_").concat(e),coords:t},c)})))):console.warn("Unsupported GeoJson geometry type: ".concat(u.type,". Skipping geometry..."))})),Yv(l,t.scene,{idAccessor:function(t){return t.id},createObj:function(){var t=new x_.Group;return t.__defaultSideMaterial=new x_.MeshBasicMaterial({side:x_.DoubleSide,depthWrite:!0}),t.__defaultCapMaterial=new x_.MeshBasicMaterial({side:x_.DoubleSide,depthWrite:!0}),t.add(new x_.Mesh(void 0,[t.__defaultSideMaterial,t.__defaultCapMaterial])),t.add(new x_.LineSegments(void 0,new x_.LineBasicMaterial)),t.__globeObjType="polygon",t},updateObj:function(e,n){var r=n.coords,i=n.capColor,a=n.capMaterial,o=n.sideColor,s=n.sideMaterial,A=n.strokeColor,l=n.altitude,c=n.capCurvatureResolution,u=_v(e.children,2),h=u[0],d=u[1],f=!!A;if(d.visible=f,function(t,e){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:function(){return function(t,e){return t===e}};return Object.entries(e).every((function(e){var r=_v(e,2),i=r[0],a=r[1];return t.hasOwnProperty(i)&&n(i)(t[i],a)}))}(h.geometry.parameters||{},{polygonGeoJson:r,curvatureResolution:c})||(h.geometry&&h.geometry.dispose(),h.geometry=new Nm(r,0,Dv,!1,!0,!0,c)),!f||d.geometry.parameters&&d.geometry.parameters.geoJson.coordinates===r&&d.geometry.parameters.resolution===c||(d.geometry&&d.geometry.dispose(),d.geometry=new Wh({type:"Polygon",coordinates:r},Dv,c)),h.material[0]=s||e.__defaultSideMaterial,h.material[1]=a||e.__defaultCapMaterial,[!s&&o,!a&&i].forEach((function(t,e){if(t){var n=h.material[e],r=Vv(t);n.color.set(jv(t)),n.transparent=r<1,n.opacity=r}})),f){var p=d.material,m=Vv(A);p.color.set(jv(A)),p.transparent=m<1,p.opacity=m}var g={alt:l},v=function(t){var n=(e.__currentTargetD=t).alt;h.scale.x=h.scale.y=h.scale.z=1+n,f&&(d.scale.x=d.scale.y=d.scale.z=1+n+1e-4)},_=e.__currentTargetD||Object.assign({},g,{alt:-.001});Object.keys(g).some((function(t){return _[t]!==g[t]}))&&(!t.polygonsTransitionDuration||t.polygonsTransitionDuration<0||_.alt===g.alt?v(g):new VA(_).to(g,t.polygonsTransitionDuration).easing(kA.Quadratic.InOut).onUpdate(v).start())}})}});var M_=window.THREE?window.THREE:{BufferGeometry:zn,CircleGeometry:Qo,DoubleSide:2,Mesh:ar,MeshLambertMaterial:Ps,Vector3:ae},w_=Object.assign({},Jh),E_=w_.BufferGeometryUtils||w_,S_=NA({props:{hexPolygonsData:{default:[]},hexPolygonGeoJsonGeometry:{default:"geometry"},hexPolygonColor:{default:function(){return"#ffffaa"}},hexPolygonAltitude:{default:.001},hexPolygonResolution:{default:3},hexPolygonMargin:{default:.2},hexPolygonUseDots:{default:!1},hexPolygonCurvatureResolution:{default:5},hexPolygonDotResolution:{default:12},hexPolygonsTransitionDuration:{default:0,triggerUpdate:!1}},init:function(t,e){Pv(t),e.scene=t},update:function(t){var e=$h(t.hexPolygonGeoJsonGeometry),n=$h(t.hexPolygonColor),r=$h(t.hexPolygonAltitude),i=$h(t.hexPolygonResolution),a=$h(t.hexPolygonMargin),o=$h(t.hexPolygonUseDots),s=$h(t.hexPolygonCurvatureResolution),A=$h(t.hexPolygonDotResolution);Yv(t.hexPolygonsData,t.scene,{createObj:function(t){var e=new M_.Mesh(void 0,new M_.MeshLambertMaterial({side:M_.DoubleSide}));return e.__globeObjType="hexPolygon",e},updateObj:function(l,c){var u=e(c),h=i(c),d=r(c),f=Math.max(0,Math.min(1,+a(c))),p=o(c),m=s(c),g=A(c),v=n(c),_=Vv(v);l.material.color.set(jv(v)),l.material.transparent=_<1,l.material.opacity=_;var y={alt:d,margin:f,curvatureResolution:m},x={geoJson:u,h3Res:h},b=l.__currentTargetD||Object.assign({},y,{alt:-.001}),M=l.__currentMemD||x;if(Object.keys(y).some((function(t){return b[t]!==y[t]}))||Object.keys(x).some((function(t){return M[t]!==x[t]}))){l.__currentMemD=x;var w=[];"Polygon"===u.type?_g(u.coordinates,h,!0).forEach((function(t){return w.push(t)})):"MultiPolygon"===u.type?u.coordinates.forEach((function(t){return _g(t,h,!0).forEach((function(t){return w.push(t)}))})):console.warn("Unsupported GeoJson geometry type: ".concat(u.type,". Skipping geometry..."));var E=w.map((function(t){var e=gg(t),n=vg(t,!0).reverse(),r=e[1];return n.forEach((function(t){var e=t[0];Math.abs(r-e)>170&&(t[0]+=r>e?360:-360)})),{h3Idx:t,hexCenter:e,hexGeoJson:n}})),S=function(t){var e=l.__currentTargetD=t,n=e.alt,r=e.margin,i=e.curvatureResolution;l.geometry&&l.geometry.dispose(),l.geometry=E.length?(E_.mergeGeometries||E_.mergeBufferGeometries)(E.map((function(t){var e=_v(t.hexCenter,2),a=e[0],o=e[1];if(p){var s=Iv(a,o,n),A=Iv(t.hexGeoJson[0][1],t.hexGeoJson[0][0],n),l=.85*(1-r)*new M_.Vector3(s.x,s.y,s.z).distanceTo(new M_.Vector3(A.x,A.y,A.z)),c=new Qo(l,g);return c.rotateX(Uv(-a)),c.rotateY(Uv(o)),c.translate(s.x,s.y,s.z),c}var u=0===r?t.hexGeoJson:t.hexGeoJson.map((function(t){var e=_v(t,2),n=e[0],i=e[1];return[[n,o],[i,a]].map((function(t){var e=_v(t,2);return function(t,e,n){return t-(t-e)*n}(e[0],e[1],r)}))}));return new Nm([u],Dv,Dv*(1+n),!1,!0,!1,i)}))):new M_.BufferGeometry};!t.hexPolygonsTransitionDuration||t.hexPolygonsTransitionDuration<0?S(y):new VA(b).to(y,t.hexPolygonsTransitionDuration).easing(kA.Quadratic.InOut).onUpdate(S).start()}}})}}),T_=window.THREE?window.THREE:{Vector3:ae};function C_(t,e){var n=Math.max(t.length,e.length),r=Gf.apply(void 0,yv([t,e].map((function(t){return t.map((function(t){return[t.x,t.y,t.z]}))})).map((function(t){return function(t,e){var n=t[t.length-1];return[].concat(yv(t),yv(yv(new Array(e-t.length)).map((function(){return n}))))}(t,n)}))));return function(n){return 0===n?t:1===n?e:r(n).map((function(t){var e=_v(t,3),n=e[0],r=e[1],i=e[2];return new T_.Vector3(n,r,i)}))}}var R_=window.THREE?window.THREE:{BufferGeometry:zn,Color:Mn,Group:oo,Line:Eo,NormalBlending:1,ShaderMaterial:hr,Vector3:ae},P_=If.default||If,L_={uniforms:{dashOffset:{value:0},dashSize:{value:1},gapSize:{value:0},dashTranslate:{value:0}},vertexShader:"\n uniform float dashTranslate;\n\n attribute vec4 vertexColor;\n varying vec4 vColor;\n\n attribute float vertexRelDistance;\n varying float vRelDistance;\n\n void main() {\n // pass through colors and distances\n vColor = vertexColor;\n vRelDistance = vertexRelDistance + dashTranslate;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",fragmentShader:"\n uniform float dashOffset;\n uniform float dashSize;\n uniform float gapSize;\n\n varying vec4 vColor;\n varying float vRelDistance;\n\n void main() {\n // ignore pixels in the gap\n if (vRelDistance < dashOffset) discard;\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\n\n // set px color: [r, g, b, a], interpolated between vertices\n gl_FragColor = vColor;\n }\n "},D_=NA({props:{pathsData:{default:[]},pathPoints:{default:function(t){return t}},pathPointLat:{default:function(t){return t[0]}},pathPointLng:{default:function(t){return t[1]}},pathPointAlt:{default:.001},pathResolution:{default:2},pathColor:{default:function(){return"#ffffaa"}},pathStroke:{},pathDashLength:{default:1},pathDashGap:{default:0},pathDashInitialGap:{default:0},pathDashAnimateTime:{default:0},pathTransitionDuration:{default:1e3,triggerUpdate:!1},rendererSize:{}},methods:{pauseAnimation:function(t){var e;null===(e=t.ticker)||void 0===e||e.pause()},resumeAnimation:function(t){var e;null===(e=t.ticker)||void 0===e||e.resume()},_destructor:function(t){var e;null===(e=t.ticker)||void 0===e||e.dispose()}},init:function(t,e){Pv(t),e.scene=t,e.ticker=new P_,e.ticker.onTick.add((function(t,n){e.pathsData.filter((function(t){return t.__threeObj&&t.__threeObj.children.length&&t.__threeObj.children[0].material&&t.__threeObj.children[0].__dashAnimateStep})).forEach((function(t){var e=t.__threeObj.children[0],r=e.__dashAnimateStep*n;if("Line"===e.type){var i=e.material.uniforms.dashTranslate.value%1e9;e.material.uniforms.dashTranslate.value=i+r}else if("Line2"===e.type){for(var a=e.material.dashOffset-r,o=e.material.dashSize+e.material.gapSize;a<=-o;)a+=o;e.material.dashOffset=a}}))}))},update:function(t){var e=$h(t.pathPoints),n=$h(t.pathPointLat),r=$h(t.pathPointLng),i=$h(t.pathPointAlt),a=$h(t.pathStroke),o=$h(t.pathColor),s=$h(t.pathDashLength),A=$h(t.pathDashGap),l=$h(t.pathDashInitialGap),c=$h(t.pathDashAnimateTime),u=new R_.ShaderMaterial(Av(Av({},L_),{},{transparent:!0,blending:R_.NormalBlending}));function h(t,e){var n,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:1,i=!(arguments.length>3&&void 0!==arguments[3])||arguments[3],a=e+1;if(t instanceof Array||t instanceof Function){var o=t instanceof Array?bp().domain(t.map((function(e,n){return n/(t.length-1)}))).range(t):t;n=function(t){return Wv(o(t),i,!0)}}else{var s=Wv(t,i,!0);n=function(){return s}}for(var A=[],l=0,c=a;l1&&void 0!==arguments[1]?arguments[1]:1,e=[],n=null;return(arguments.length>0&&void 0!==arguments[0]?arguments[0]:[]).forEach((function(r){if(n){for(;Math.abs(n[1]-r[1])>180;)n[1]+=360*(n[1]t)for(var o=Math.floor(i/t),s=a(n[0],r[0],o),A=a(n[1],r[1],o),l=a(n[2],r[2],o),c=0,u=s.length;c0?1e3/b:0,m){y.material.resolution=t.rendererSize;var M=s(f),w=A(f),E=l(f);y.material.dashed=w>0,y.material.dashed?y.material.defines.USE_DASH="":delete y.material.defines.USE_DASH,y.material.dashed&&(y.material.dashScale=1/(_=0,x.forEach((function(t){v&&(_+=v.distanceTo(t)),v=t})),_),y.material.dashSize=M,y.material.gapSize=w,y.material.dashOffset=-E);var S=o(f);if(S instanceof Array){var T=h(o(f),x.length-1,1,!1);y.geometry.setColors(T.array),y.material.vertexColors=!0}else{var C=S,R=Vv(C);y.material.color=new R_.Color(jv(C)),y.material.transparent=R<1,y.material.opacity=R,y.material.vertexColors=!1}y.material.needsUpdate=!0}else{Object.assign(y.material.uniforms,{dashSize:{value:s(f)},gapSize:{value:A(f)},dashOffset:{value:l(f)}});var P=h(o(f),x.length),L=function(t){for(var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:1,n=arguments.length>2&&void 0!==arguments[2]&&arguments[2],r=[],i=0,a=t+1;i":{x_min:18.0625,x_max:774,ha:792,o:"m 774 376 l 18 40 l 18 149 l 631 421 l 18 692 l 18 799 l 774 465 l 774 376 "},v:{x_min:0,x_max:675.15625,ha:761,o:"m 675 738 l 404 0 l 272 0 l 0 738 l 133 737 l 340 147 l 541 737 l 675 738 "},"τ":{x_min:.28125,x_max:644.5,ha:703,o:"m 644 628 l 382 628 l 382 179 q 388 120 382 137 q 436 91 401 91 q 474 94 447 91 q 504 97 501 97 l 504 0 q 454 -9 482 -5 q 401 -14 426 -14 q 278 67 308 -14 q 260 233 260 118 l 260 628 l 0 628 l 0 739 l 644 739 l 644 628 "},"ξ":{x_min:0,x_max:624.9375,ha:699,o:"m 624 -37 q 608 -153 624 -96 q 563 -278 593 -211 l 454 -278 q 491 -183 486 -200 q 511 -83 511 -126 q 484 -23 511 -44 q 370 1 452 1 q 323 0 354 1 q 283 -1 293 -1 q 84 76 169 -1 q 0 266 0 154 q 56 431 0 358 q 197 538 108 498 q 94 613 134 562 q 54 730 54 665 q 77 823 54 780 q 143 901 101 867 l 27 901 l 27 1012 l 576 1012 l 576 901 l 380 901 q 244 863 303 901 q 178 745 178 820 q 312 600 178 636 q 532 582 380 582 l 532 479 q 276 455 361 479 q 118 281 118 410 q 165 173 118 217 q 274 120 208 133 q 494 101 384 110 q 624 -37 624 76 "},"&":{x_min:-3,x_max:894.25,ha:992,o:"m 894 0 l 725 0 l 624 123 q 471 0 553 40 q 306 -41 390 -41 q 168 -7 231 -41 q 62 92 105 26 q 14 187 31 139 q -3 276 -3 235 q 55 433 -3 358 q 248 581 114 508 q 170 689 196 640 q 137 817 137 751 q 214 985 137 922 q 384 1041 284 1041 q 548 988 483 1041 q 622 824 622 928 q 563 666 622 739 q 431 556 516 608 l 621 326 q 649 407 639 361 q 663 493 653 426 l 781 493 q 703 229 781 352 l 894 0 m 504 818 q 468 908 504 877 q 384 940 433 940 q 293 907 331 940 q 255 818 255 875 q 289 714 255 767 q 363 628 313 678 q 477 729 446 682 q 504 818 504 771 m 556 209 l 314 499 q 179 395 223 449 q 135 283 135 341 q 146 222 135 253 q 183 158 158 192 q 333 80 241 80 q 556 209 448 80 "},"Λ":{x_min:0,x_max:862.5,ha:942,o:"m 862 0 l 719 0 l 426 847 l 143 0 l 0 0 l 356 1013 l 501 1013 l 862 0 "},I:{x_min:41,x_max:180,ha:293,o:"m 180 0 l 41 0 l 41 1013 l 180 1013 l 180 0 "},G:{x_min:0,x_max:921,ha:1011,o:"m 921 0 l 832 0 l 801 136 q 655 15 741 58 q 470 -28 568 -28 q 126 133 259 -28 q 0 499 0 284 q 125 881 0 731 q 486 1043 259 1043 q 763 957 647 1043 q 905 709 890 864 l 772 709 q 668 866 747 807 q 486 926 589 926 q 228 795 322 926 q 142 507 142 677 q 228 224 142 342 q 483 94 323 94 q 712 195 625 94 q 796 435 796 291 l 477 435 l 477 549 l 921 549 l 921 0 "},"ΰ":{x_min:0,x_max:617,ha:725,o:"m 524 800 l 414 800 l 414 925 l 524 925 l 524 800 m 183 800 l 73 800 l 73 925 l 183 925 l 183 800 m 617 352 q 540 93 617 199 q 308 -24 455 -24 q 76 93 161 -24 q 0 352 0 199 l 0 738 l 126 738 l 126 354 q 169 185 126 257 q 312 98 220 98 q 451 185 402 98 q 492 354 492 257 l 492 738 l 617 738 l 617 352 m 489 1040 l 300 819 l 216 819 l 351 1040 l 489 1040 "},"`":{x_min:0,x_max:138.890625,ha:236,o:"m 138 699 l 0 699 l 0 861 q 36 974 0 929 q 138 1041 72 1020 l 138 977 q 82 931 95 969 q 69 839 69 893 l 138 839 l 138 699 "},"·":{x_min:0,x_max:142,ha:239,o:"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 "},"Υ":{x_min:.328125,x_max:819.515625,ha:889,o:"m 819 1013 l 482 416 l 482 0 l 342 0 l 342 416 l 0 1013 l 140 1013 l 411 533 l 679 1013 l 819 1013 "},r:{x_min:0,x_max:355.5625,ha:432,o:"m 355 621 l 343 621 q 179 569 236 621 q 122 411 122 518 l 122 0 l 0 0 l 0 737 l 117 737 l 117 604 q 204 719 146 686 q 355 753 262 753 l 355 621 "},x:{x_min:0,x_max:675,ha:764,o:"m 675 0 l 525 0 l 331 286 l 144 0 l 0 0 l 256 379 l 12 738 l 157 737 l 336 473 l 516 738 l 661 738 l 412 380 l 675 0 "},"μ":{x_min:0,x_max:696.609375,ha:747,o:"m 696 -4 q 628 -14 657 -14 q 498 97 513 -14 q 422 8 470 41 q 313 -24 374 -24 q 207 3 258 -24 q 120 80 157 31 l 120 -278 l 0 -278 l 0 738 l 124 738 l 124 343 q 165 172 124 246 q 308 82 216 82 q 451 177 402 82 q 492 358 492 254 l 492 738 l 616 738 l 616 214 q 623 136 616 160 q 673 92 636 92 q 696 95 684 92 l 696 -4 "},h:{x_min:0,x_max:615,ha:724,o:"m 615 472 l 615 0 l 490 0 l 490 454 q 456 590 490 535 q 338 654 416 654 q 186 588 251 654 q 122 436 122 522 l 122 0 l 0 0 l 0 1013 l 122 1013 l 122 633 q 218 727 149 694 q 362 760 287 760 q 552 676 484 760 q 615 472 615 600 "},".":{x_min:0,x_max:142,ha:239,o:"m 142 0 l 0 0 l 0 151 l 142 151 l 142 0 "},"φ":{x_min:-2,x_max:878,ha:974,o:"m 496 -279 l 378 -279 l 378 -17 q 101 88 204 -17 q -2 367 -2 194 q 68 626 -2 510 q 283 758 151 758 l 283 646 q 167 537 209 626 q 133 373 133 462 q 192 177 133 254 q 378 93 259 93 l 378 758 q 445 764 426 763 q 476 765 464 765 q 765 659 653 765 q 878 377 878 553 q 771 96 878 209 q 496 -17 665 -17 l 496 -279 m 496 93 l 514 93 q 687 183 623 93 q 746 380 746 265 q 691 569 746 491 q 522 658 629 658 l 496 656 l 496 93 "},";":{x_min:0,x_max:142,ha:239,o:"m 142 585 l 0 585 l 0 738 l 142 738 l 142 585 m 142 -12 q 105 -132 142 -82 q 0 -206 68 -182 l 0 -138 q 58 -82 43 -123 q 68 0 68 -56 l 0 0 l 0 151 l 142 151 l 142 -12 "},f:{x_min:0,x_max:378,ha:472,o:"m 378 638 l 246 638 l 246 0 l 121 0 l 121 638 l 0 638 l 0 738 l 121 738 q 137 935 121 887 q 290 1028 171 1028 q 320 1027 305 1028 q 378 1021 334 1026 l 378 908 q 323 918 346 918 q 257 870 273 918 q 246 780 246 840 l 246 738 l 378 738 l 378 638 "},"“":{x_min:1,x_max:348.21875,ha:454,o:"m 140 670 l 1 670 l 1 830 q 37 943 1 897 q 140 1011 74 990 l 140 947 q 82 900 97 940 q 68 810 68 861 l 140 810 l 140 670 m 348 670 l 209 670 l 209 830 q 245 943 209 897 q 348 1011 282 990 l 348 947 q 290 900 305 940 q 276 810 276 861 l 348 810 l 348 670 "},A:{x_min:.03125,x_max:906.953125,ha:1008,o:"m 906 0 l 756 0 l 648 303 l 251 303 l 142 0 l 0 0 l 376 1013 l 529 1013 l 906 0 m 610 421 l 452 867 l 293 421 l 610 421 "},"‘":{x_min:1,x_max:139.890625,ha:236,o:"m 139 670 l 1 670 l 1 830 q 37 943 1 897 q 139 1011 74 990 l 139 947 q 82 900 97 940 q 68 810 68 861 l 139 810 l 139 670 "},"ϊ":{x_min:-70,x_max:283,ha:361,o:"m 283 800 l 173 800 l 173 925 l 283 925 l 283 800 m 40 800 l -70 800 l -70 925 l 40 925 l 40 800 m 283 3 q 232 -10 257 -5 q 181 -15 206 -15 q 84 26 118 -15 q 41 200 41 79 l 41 737 l 166 737 l 167 215 q 171 141 167 157 q 225 101 182 101 q 247 103 238 101 q 283 112 256 104 l 283 3 "},"π":{x_min:-.21875,x_max:773.21875,ha:857,o:"m 773 -7 l 707 -11 q 575 40 607 -11 q 552 174 552 77 l 552 226 l 552 626 l 222 626 l 222 0 l 97 0 l 97 626 l 0 626 l 0 737 l 773 737 l 773 626 l 676 626 l 676 171 q 695 103 676 117 q 773 90 714 90 l 773 -7 "},"ά":{x_min:0,x_max:765.5625,ha:809,o:"m 765 -4 q 698 -14 726 -14 q 564 97 586 -14 q 466 7 525 40 q 337 -26 407 -26 q 88 98 186 -26 q 0 369 0 212 q 88 637 0 525 q 337 760 184 760 q 465 727 407 760 q 563 637 524 695 l 563 738 l 685 738 l 685 222 q 693 141 685 168 q 748 94 708 94 q 765 95 760 94 l 765 -4 m 584 371 q 531 562 584 485 q 360 653 470 653 q 192 566 254 653 q 135 379 135 489 q 186 181 135 261 q 358 84 247 84 q 528 176 465 84 q 584 371 584 260 m 604 1040 l 415 819 l 332 819 l 466 1040 l 604 1040 "},O:{x_min:0,x_max:958,ha:1057,o:"m 485 1041 q 834 882 702 1041 q 958 512 958 734 q 834 136 958 287 q 481 -26 702 -26 q 126 130 261 -26 q 0 504 0 279 q 127 880 0 728 q 485 1041 263 1041 m 480 98 q 731 225 638 98 q 815 504 815 340 q 733 783 815 669 q 480 912 640 912 q 226 784 321 912 q 142 504 142 670 q 226 224 142 339 q 480 98 319 98 "},n:{x_min:0,x_max:615,ha:724,o:"m 615 463 l 615 0 l 490 0 l 490 454 q 453 592 490 537 q 331 656 410 656 q 178 585 240 656 q 117 421 117 514 l 117 0 l 0 0 l 0 738 l 117 738 l 117 630 q 218 728 150 693 q 359 764 286 764 q 552 675 484 764 q 615 463 615 593 "},l:{x_min:41,x_max:166,ha:279,o:"m 166 0 l 41 0 l 41 1013 l 166 1013 l 166 0 "},"¤":{x_min:40.09375,x_max:728.796875,ha:825,o:"m 728 304 l 649 224 l 512 363 q 383 331 458 331 q 256 363 310 331 l 119 224 l 40 304 l 177 441 q 150 553 150 493 q 184 673 150 621 l 40 818 l 119 898 l 267 749 q 321 766 291 759 q 384 773 351 773 q 447 766 417 773 q 501 749 477 759 l 649 898 l 728 818 l 585 675 q 612 618 604 648 q 621 553 621 587 q 591 441 621 491 l 728 304 m 384 682 q 280 643 318 682 q 243 551 243 604 q 279 461 243 499 q 383 423 316 423 q 487 461 449 423 q 525 553 525 500 q 490 641 525 605 q 384 682 451 682 "},"κ":{x_min:0,x_max:632.328125,ha:679,o:"m 632 0 l 482 0 l 225 384 l 124 288 l 124 0 l 0 0 l 0 738 l 124 738 l 124 446 l 433 738 l 596 738 l 312 466 l 632 0 "},p:{x_min:0,x_max:685,ha:786,o:"m 685 364 q 598 96 685 205 q 350 -23 504 -23 q 121 89 205 -23 l 121 -278 l 0 -278 l 0 738 l 121 738 l 121 633 q 220 726 159 691 q 351 761 280 761 q 598 636 504 761 q 685 364 685 522 m 557 371 q 501 560 557 481 q 330 651 437 651 q 162 559 223 651 q 108 366 108 479 q 162 177 108 254 q 333 87 224 87 q 502 178 441 87 q 557 371 557 258 "},"‡":{x_min:0,x_max:777,ha:835,o:"m 458 238 l 458 0 l 319 0 l 319 238 l 0 238 l 0 360 l 319 360 l 319 681 l 0 683 l 0 804 l 319 804 l 319 1015 l 458 1013 l 458 804 l 777 804 l 777 683 l 458 683 l 458 360 l 777 360 l 777 238 l 458 238 "},"ψ":{x_min:0,x_max:808,ha:907,o:"m 465 -278 l 341 -278 l 341 -15 q 87 102 180 -15 q 0 378 0 210 l 0 739 l 133 739 l 133 379 q 182 195 133 275 q 341 98 242 98 l 341 922 l 465 922 l 465 98 q 623 195 563 98 q 675 382 675 278 l 675 742 l 808 742 l 808 381 q 720 104 808 213 q 466 -13 627 -13 l 465 -278 "},"η":{x_min:.78125,x_max:697,ha:810,o:"m 697 -278 l 572 -278 l 572 454 q 540 587 572 536 q 425 650 501 650 q 271 579 337 650 q 206 420 206 509 l 206 0 l 81 0 l 81 489 q 73 588 81 562 q 0 644 56 644 l 0 741 q 68 755 38 755 q 158 720 124 755 q 200 630 193 686 q 297 726 234 692 q 434 761 359 761 q 620 692 544 761 q 697 516 697 624 l 697 -278 "}},cssFontWeight:"normal",ascender:1189,underlinePosition:-100,cssFontStyle:"normal",boundingBox:{yMin:-334,xMin:-111,yMax:1189,xMax:1672},resolution:1e3,original_font_information:{postscript_name:"Helvetiker-Regular",version_string:"Version 1.00 2004 initial release",vendor_url:"http://www.magenta.gr/",full_font_name:"Helvetiker",font_family_name:"Helvetiker",copyright:"Copyright (c) Μagenta ltd, 2004",description:"",trademark:"",designer:"",designer_url:"",unique_font_identifier:"Μagenta ltd:Helvetiker:22-10-104",license_url:"http://www.ellak.gr/fonts/MgOpen/license.html",license_description:'Copyright (c) 2004 by MAGENTA Ltd. All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: \r\n\r\nThe above copyright and this permission notice shall be included in all copies of one or more of the Font Software typefaces.\r\n\r\nThe Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing the word "MgOpen", or if the modifications are accepted for inclusion in the Font Software itself by the each appointed Administrator.\r\n\r\nThis License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "MgOpen" name.\r\n\r\nThe Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. \r\n\r\nTHE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL MAGENTA OR PERSONS OR BODIES IN CHARGE OF ADMINISTRATION AND MAINTENANCE OF THE FONT SOFTWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.',manufacturer_name:"Μagenta ltd",font_sub_family_name:"Regular"},descender:-334,familyName:"Helvetiker",lineHeight:1522,underlineThickness:50},N_=Av(Av({},window.THREE?window.THREE:{CircleGeometry:Qo,DoubleSide:2,Group:oo,Mesh:ar,MeshLambertMaterial:Ps,TextGeometry:rv,Vector3:ae}),{},{Font:class{constructor(t){this.isFont=!0,this.type="Font",this.data=t}generateShapes(t,e=100){const n=[],r=function(t,e,n){const r=Array.from(t),i=e/n.resolution,a=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*i,o=[];let s=0,A=0;for(let t=0;t0&&void 0!==arguments[0]?arguments[0]:1,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:32;cv(this,e),(t=av(this,e)).type="CircleLineGeometry",t.parameters={radius:n,segmentCount:r};for(var i=[],a=0;a<=r;a++){var o=(a/r-.25)*Math.PI*2;i.push({x:Math.cos(o)*n,y:Math.sin(o)*n,z:0})}return t.setFromPoints(i),t}return fv(e,t),hv(e)}((window.THREE?window.THREE:{BufferGeometry:zn}).BufferGeometry),F_=window.THREE?window.THREE:{Color:Mn,Group:oo,Line:Eo,LineBasicMaterial:_o,Vector3:ae},z_=If.default||If,G_=NA({props:{ringsData:{default:[]},ringLat:{default:"lat"},ringLng:{default:"lng"},ringAltitude:{default:.0015},ringColor:{default:function(){return"#ffffaa"},triggerUpdate:!1},ringResolution:{default:64,triggerUpdate:!1},ringMaxRadius:{default:2,triggerUpdate:!1},ringPropagationSpeed:{default:1,triggerUpdate:!1},ringRepeatPeriod:{default:700,triggerUpdate:!1}},methods:{pauseAnimation:function(t){var e;null===(e=t.ticker)||void 0===e||e.pause()},resumeAnimation:function(t){var e;null===(e=t.ticker)||void 0===e||e.resume()},_destructor:function(t){var e;null===(e=t.ticker)||void 0===e||e.dispose()}},init:function(t,e){Pv(t),e.scene=t,e.ticker=new z_,e.ticker.onTick.add((function(t){if(e.ringsData.length){var n=$h(e.ringColor),r=$h(e.ringAltitude),i=$h(e.ringMaxRadius),a=$h(e.ringPropagationSpeed),o=$h(e.ringRepeatPeriod);e.ringsData.filter((function(t){return t.__threeObj})).forEach((function(s){var A,l,c,u=s.__threeObj;if((u.__nextRingTime||0)<=t){var h=o(s)/1e3;u.__nextRingTime=t+(h<=0?1/0:h);var d,f=new F_.Line(new k_(1,e.ringResolution),new F_.LineBasicMaterial),p=n(s),m=p instanceof Array||p instanceof Function;m?p instanceof Array?(d=bp().domain(p.map((function(t,e){return e/(p.length-1)}))).range(p),f.material.transparent=p.some((function(t){return Vv(t)<1}))):(d=p,f.material.transparent=!0):(f.material.color=new F_.Color(jv(p)),A=f.material,l=Vv(p),A.opacity=l,A.transparent=l<1,A.depthWrite=void 0===c?l>=1:c);var g=Dv*(1+r(s)),v=i(s),_=v*Math.PI/180,y=a(s),x=y<=0,b=function(t){var e=t.t,n=(x?1-e:e)*_;if(f.scale.x=f.scale.y=g*Math.sin(n),f.position.z=g*(1-Math.cos(n)),m){var r=d(e);f.material.color=new F_.Color(jv(r)),f.material.transparent&&(f.material.opacity=Vv(r))}};if(0===y)b({t:0}),u.add(f);else{var M=1e3*Math.abs(v/y);new VA({t:0}).to({t:1},M).onUpdate(b).onStart((function(){return u.add(f)})).onComplete((function(){u.remove(f),Rv(f)})).start()}}}))}}))},update:function(t){var e=$h(t.ringLat),n=$h(t.ringLng),r=$h(t.ringAltitude),i=t.scene.localToWorld(new F_.Vector3(0,0,0));Yv(t.ringsData,t.scene,{createObj:function(){var t=new F_.Group;return t.__globeObjType="ring",t},updateObj:function(t,a){var o=e(a),s=n(a),A=r(a);Object.assign(t.position,Iv(o,s,A)),t.lookAt(i)}},{removeDelay:3e4})}}),H_=Av(Av({},window.THREE?window.THREE:{}),{},{CSS2DObject:class extends sn{constructor(t=document.createElement("div")){super(),this.isCSS2DObject=!0,this.element=t,this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.center=new Lt(.5,.5),this.addEventListener("removed",(function(){this.traverse((function(t){t.element instanceof Element&&null!==t.element.parentNode&&t.element.parentNode.removeChild(t.element)}))}))}copy(t,e){return super.copy(t,e),this.element=t.element.cloneNode(!0),this.center=t.center,this}}}),j_=NA({props:{htmlElementsData:{default:[]},htmlLat:{default:"lat"},htmlLng:{default:"lng"},htmlAltitude:{default:0},htmlElement:{},htmlTransitionDuration:{default:1e3,triggerUpdate:!1},isBehindGlobe:{onChange:function(){this.updateObjVisibility()},triggerUpdate:!1}},methods:{updateObjVisibility:function(t,e){(e?[e]:t.htmlElementsData.map((function(t){return t.__threeObj})).filter((function(t){return t}))).forEach((function(e){return e.visible=!t.isBehindGlobe||!t.isBehindGlobe(e.position)}))}},init:function(t,e){Pv(t),e.scene=t},update:function(t,e){var n=this,r=$h(t.htmlLat),i=$h(t.htmlLng),a=$h(t.htmlAltitude),o=$h(t.htmlElement);Yv(t.htmlElementsData,t.scene,{purge:e.hasOwnProperty("htmlElement"),createObj:function(t){var e=o(t),n=new H_.CSS2DObject(e);return n.__globeObjType="html",n},updateObj:function(e,o){var s=function(t){var r=e.__currentTargetD=t,i=r.alt,a=r.lat,o=r.lng;Object.assign(e.position,Iv(a,o,i)),n.updateObjVisibility(e)},A={lat:+r(o),lng:+i(o),alt:+a(o)};!t.htmlTransitionDuration||t.htmlTransitionDuration<0||!e.__currentTargetD?s(A):new VA(e.__currentTargetD).to(A,t.pointsTransitionDuration).easing(kA.Quadratic.InOut).onUpdate(s).start()}})}}),V_=window.THREE?window.THREE:{Euler:Ve,Group:oo,Mesh:ar,MeshLambertMaterial:Ps,SphereGeometry:Ts},W_=NA({props:{objectsData:{default:[]},objectLat:{default:"lat"},objectLng:{default:"lng"},objectAltitude:{default:.01},objectFacesSurface:{default:!0},objectRotation:{},objectThreeObject:{default:new V_.Mesh(new V_.SphereGeometry(1,16,8),new V_.MeshLambertMaterial({color:"#ffffaa",transparent:!0,opacity:.7}))}},init:function(t,e){Pv(t),e.scene=t},update:function(t,e){var n=$h(t.objectLat),r=$h(t.objectLng),i=$h(t.objectAltitude),a=$h(t.objectFacesSurface),o=$h(t.objectRotation),s=$h(t.objectThreeObject);Yv(t.objectsData,t.scene,{purge:e.hasOwnProperty("objectThreeObject"),createObj:function(e){var n=s(e);t.objectThreeObject===n&&(n=n.clone());var r=new V_.Group;return r.add(n),r.__globeObjType="object",r},updateObj:function(t,e){var s=+n(e),A=+r(e),l=+i(e);Object.assign(t.position,Iv(s,A,l)),a(e)?t.setRotationFromEuler(new Ve(Uv(-s),Uv(A),0,"YXZ")):t.rotation.set(0,0,0);var c=t.children[0],u=o(e);u&&c.setRotationFromEuler(new Ve(Uv(u.x||0),Uv(u.y||0),Uv(u.z||0)))}})}}),X_=NA({props:{customLayerData:{default:[]},customThreeObject:{},customThreeObjectUpdate:{triggerUpdate:!1}},init:function(t,e){Pv(t),e.scene=t},update:function(t,e){t.customThreeObjectUpdate||Pv(t.scene);var n=$h(t.customThreeObject),r=$h(t.customThreeObjectUpdate);Yv(t.customLayerData,t.scene,{purge:e.hasOwnProperty("customThreeObject"),createObj:function(e){var r=n(e,Dv);return r&&(t.customThreeObject===r&&(r=r.clone()),r.__globeObjType="custom"),r},updateObj:function(t,e){return r(t,e,Dv)}})}}),Q_=window.THREE?window.THREE:{Group:oo,Vector2:Lt,Vector3:ae},Y_=["globeLayer","pointsLayer","arcsLayer","hexBinLayer","heatmapsLayer","polygonsLayer","hexedPolygonsLayer","pathsLayer","tilesLayer","labelsLayer","ringsLayer","htmlElementsLayer","objectsLayer","customLayer"],Z_=Lv("globeLayer",Hv),K_=Object.assign.apply(Object,yv(["globeImageUrl","bumpImageUrl","showGlobe","showGraticules","showAtmosphere","atmosphereColor","atmosphereAltitude"].map((function(t){return dv({},t,Z_.linkProp(t))})))),J_=Object.assign.apply(Object,yv(["globeMaterial"].map((function(t){return dv({},t,Z_.linkMethod(t))})))),$_=Lv("pointsLayer",$v),ty=Object.assign.apply(Object,yv(["pointsData","pointLat","pointLng","pointColor","pointAltitude","pointRadius","pointResolution","pointsMerge","pointsTransitionDuration"].map((function(t){return dv({},t,$_.linkProp(t))})))),ey=Lv("arcsLayer",i_),ny=Object.assign.apply(Object,yv(["arcsData","arcStartLat","arcStartLng","arcEndLat","arcEndLng","arcColor","arcAltitude","arcAltitudeAutoScale","arcStroke","arcCurveResolution","arcCircularResolution","arcDashLength","arcDashGap","arcDashInitialGap","arcDashAnimateTime","arcsTransitionDuration"].map((function(t){return dv({},t,ey.linkProp(t))})))),ry=Lv("hexBinLayer",A_),iy=Object.assign.apply(Object,yv(["hexBinPointsData","hexBinPointLat","hexBinPointLng","hexBinPointWeight","hexBinResolution","hexMargin","hexTopCurvatureResolution","hexTopColor","hexSideColor","hexAltitude","hexBinMerge","hexTransitionDuration"].map((function(t){return dv({},t,ry.linkProp(t))})))),ay=Lv("heatmapsLayer",y_),oy=Object.assign.apply(Object,yv(["heatmapsData","heatmapPoints","heatmapPointLat","heatmapPointLng","heatmapPointWeight","heatmapBandwidth","heatmapColorFn","heatmapColorSaturation","heatmapBaseAltitude","heatmapTopAltitude","heatmapsTransitionDuration"].map((function(t){return dv({},t,ay.linkProp(t))})))),sy=Lv("hexedPolygonsLayer",S_),Ay=Object.assign.apply(Object,yv(["hexPolygonsData","hexPolygonGeoJsonGeometry","hexPolygonColor","hexPolygonAltitude","hexPolygonResolution","hexPolygonMargin","hexPolygonUseDots","hexPolygonCurvatureResolution","hexPolygonDotResolution","hexPolygonsTransitionDuration"].map((function(t){return dv({},t,sy.linkProp(t))})))),ly=Lv("polygonsLayer",b_),cy=Object.assign.apply(Object,yv(["polygonsData","polygonGeoJsonGeometry","polygonCapColor","polygonCapMaterial","polygonSideColor","polygonSideMaterial","polygonStrokeColor","polygonAltitude","polygonCapCurvatureResolution","polygonsTransitionDuration"].map((function(t){return dv({},t,ly.linkProp(t))})))),uy=Lv("pathsLayer",D_),hy=Object.assign.apply(Object,yv(["pathsData","pathPoints","pathPointLat","pathPointLng","pathPointAlt","pathResolution","pathColor","pathStroke","pathDashLength","pathDashGap","pathDashInitialGap","pathDashAnimateTime","pathTransitionDuration"].map((function(t){return dv({},t,uy.linkProp(t))})))),dy=Lv("tilesLayer",I_),fy=Object.assign.apply(Object,yv(["tilesData","tileLat","tileLng","tileAltitude","tileWidth","tileHeight","tileUseGlobeProjection","tileMaterial","tileCurvatureResolution","tilesTransitionDuration"].map((function(t){return dv({},t,dy.linkProp(t))})))),py=Lv("labelsLayer",B_),my=Object.assign.apply(Object,yv(["labelsData","labelLat","labelLng","labelAltitude","labelRotation","labelText","labelSize","labelTypeFace","labelColor","labelResolution","labelIncludeDot","labelDotRadius","labelDotOrientation","labelsTransitionDuration"].map((function(t){return dv({},t,py.linkProp(t))})))),gy=Lv("ringsLayer",G_),vy=Object.assign.apply(Object,yv(["ringsData","ringLat","ringLng","ringAltitude","ringColor","ringResolution","ringMaxRadius","ringPropagationSpeed","ringRepeatPeriod"].map((function(t){return dv({},t,gy.linkProp(t))})))),_y=Lv("htmlElementsLayer",j_),yy=Object.assign.apply(Object,yv(["htmlElementsData","htmlLat","htmlLng","htmlAltitude","htmlElement","htmlTransitionDuration"].map((function(t){return dv({},t,_y.linkProp(t))})))),xy=Lv("objectsLayer",W_),by=Object.assign.apply(Object,yv(["objectsData","objectLat","objectLng","objectAltitude","objectRotation","objectFacesSurface","objectThreeObject"].map((function(t){return dv({},t,xy.linkProp(t))})))),My=Lv("customLayer",X_),wy=Object.assign.apply(Object,yv(["customLayerData","customThreeObject","customThreeObjectUpdate"].map((function(t){return dv({},t,My.linkProp(t))})))),Ey=NA({props:Av(Av(Av(Av(Av(Av(Av(Av(Av(Av(Av(Av(Av(Av({onGlobeReady:{triggerUpdate:!1},rendererSize:{default:new Q_.Vector2(window.innerWidth,window.innerHeight),onChange:function(t,e){e.pathsLayer.rendererSize(t)},triggerUpdate:!1}},K_),ty),ny),iy),oy),cy),Ay),hy),fy),my),vy),yy),by),wy),methods:Av({getGlobeRadius:Ov,getCoords:function(t){for(var e=arguments.length,n=new Array(e>1?e-1:0),r=1;r1?e-1:0),r=1;r2&&void 0!==arguments[2]&&arguments[2],n=function(n){function r(){var n;cv(this,r);for(var i=arguments.length,a=new Array(i),o=0;o1&&void 0!==arguments[1]?arguments[1]:Object);return Object.keys(t()).forEach((function(t){return n.prototype[t]=function(){var e,n=(e=this.__kapsuleInstance)[t].apply(e,arguments);return n===this.__kapsuleInstance?this:n}})),n}(Ey,(window.THREE?window.THREE:{Group:oo}).Group,!0);const Ty={type:"change"},Cy={type:"start"},Ry={type:"end"};class Py extends gt{constructor(t,e){super();const n=this,r=-1,i=0,a=1,o=2,s=3,l=4;this.object=t,this.domElement=e,this.domElement.style.touchAction="none",this.enabled=!0,this.screen={left:0,top:0,width:0,height:0},this.rotateSpeed=1,this.zoomSpeed=1.2,this.panSpeed=.3,this.noRotate=!1,this.noZoom=!1,this.noPan=!1,this.staticMoving=!1,this.dynamicDampingFactor=.2,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.keys=["KeyA","KeyS","KeyD"],this.mouseButtons={LEFT:A.ROTATE,MIDDLE:A.DOLLY,RIGHT:A.PAN},this.target=new ae;const c=1e-6,u=new ae;let h=1,d=r,f=r,p=0,m=0,g=0;const v=new ae,_=new Lt,y=new Lt,x=new ae,b=new Lt,M=new Lt,w=new Lt,E=new Lt,S=[],T={};this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.up0=this.object.up.clone(),this.zoom0=this.object.zoom,this.handleResize=function(){const t=n.domElement.getBoundingClientRect(),e=n.domElement.ownerDocument.documentElement;n.screen.left=t.left+window.pageXOffset-e.clientLeft,n.screen.top=t.top+window.pageYOffset-e.clientTop,n.screen.width=t.width,n.screen.height=t.height};const C=function(){const t=new Lt;return function(e,r){return t.set((e-n.screen.left)/n.screen.width,(r-n.screen.top)/n.screen.height),t}}(),R=function(){const t=new Lt;return function(e,r){return t.set((e-.5*n.screen.width-n.screen.left)/(.5*n.screen.width),(n.screen.height+2*(n.screen.top-r))/n.screen.width),t}}();function P(t){!1!==n.enabled&&(0===S.length&&(n.domElement.setPointerCapture(t.pointerId),n.domElement.addEventListener("pointermove",L),n.domElement.addEventListener("pointerup",D)),function(t){S.push(t)}(t),"touch"===t.pointerType?function(t){if(1===(k(t),S.length))d=s,y.copy(R(S[0].pageX,S[0].pageY)),_.copy(y);else{d=l;const t=S[0].pageX-S[1].pageX,e=S[0].pageY-S[1].pageY;m=p=Math.sqrt(t*t+e*e);const n=(S[0].pageX+S[1].pageX)/2,r=(S[0].pageY+S[1].pageY)/2;w.copy(C(n,r)),E.copy(w)}n.dispatchEvent(Cy)}(t):function(t){if(d===r)switch(t.button){case n.mouseButtons.LEFT:d=i;break;case n.mouseButtons.MIDDLE:d=a;break;case n.mouseButtons.RIGHT:d=o}const e=f!==r?f:d;e!==i||n.noRotate?e!==a||n.noZoom?e!==o||n.noPan||(w.copy(C(t.pageX,t.pageY)),E.copy(w)):(b.copy(C(t.pageX,t.pageY)),M.copy(b)):(y.copy(R(t.pageX,t.pageY)),_.copy(y));n.dispatchEvent(Cy)}(t))}function L(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){if(1===(k(t),S.length))_.copy(y),y.copy(R(t.pageX,t.pageY));else{const e=function(t){const e=t.pointerId===S[0].pointerId?S[1]:S[0];return T[e.pointerId]}(t),n=t.pageX-e.x,r=t.pageY-e.y;m=Math.sqrt(n*n+r*r);const i=(t.pageX+e.x)/2,a=(t.pageY+e.y)/2;E.copy(C(i,a))}}(t):function(t){const e=f!==r?f:d;e!==i||n.noRotate?e!==a||n.noZoom?e!==o||n.noPan||E.copy(C(t.pageX,t.pageY)):M.copy(C(t.pageX,t.pageY)):(_.copy(y),y.copy(R(t.pageX,t.pageY)))}(t))}function D(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){switch(S.length){case 0:d=r;break;case 1:d=s,y.copy(R(t.pageX,t.pageY)),_.copy(y);break;case 2:d=l;for(let e=0;e0&&(n.object.isPerspectiveCamera?v.multiplyScalar(t):n.object.isOrthographicCamera?(n.object.zoom=Pt.clamp(n.object.zoom/t,n.minZoom,n.maxZoom),h!==n.object.zoom&&n.object.updateProjectionMatrix()):console.warn("THREE.TrackballControls: Unsupported camera type")),n.staticMoving?b.copy(M):b.y+=(M.y-b.y)*this.dynamicDampingFactor)},this.panCamera=function(){const t=new Lt,e=new ae,r=new ae;return function(){if(t.copy(E).sub(w),t.lengthSq()){if(n.object.isOrthographicCamera){const e=(n.object.right-n.object.left)/n.object.zoom/n.domElement.clientWidth,r=(n.object.top-n.object.bottom)/n.object.zoom/n.domElement.clientWidth;t.x*=e,t.y*=r}t.multiplyScalar(v.length()*n.panSpeed),r.copy(v).cross(n.object.up).setLength(t.x),r.add(e.copy(n.object.up).setLength(t.y)),n.object.position.add(r),n.target.add(r),n.staticMoving?w.copy(E):w.add(t.subVectors(E,w).multiplyScalar(n.dynamicDampingFactor))}}}(),this.checkDistances=function(){n.noZoom&&n.noPan||(v.lengthSq()>n.maxDistance*n.maxDistance&&(n.object.position.addVectors(n.target,v.setLength(n.maxDistance)),b.copy(M)),v.lengthSq()c&&(n.dispatchEvent(Ty),u.copy(n.object.position))):n.object.isOrthographicCamera?(n.object.lookAt(n.target),(u.distanceToSquared(n.object.position)>c||h!==n.object.zoom)&&(n.dispatchEvent(Ty),u.copy(n.object.position),h=n.object.zoom)):console.warn("THREE.TrackballControls: Unsupported camera type")},this.reset=function(){d=r,f=r,n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.up.copy(n.up0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),v.subVectors(n.object.position,n.target),n.object.lookAt(n.target),n.dispatchEvent(Ty),u.copy(n.object.position),h=n.object.zoom},this.dispose=function(){n.domElement.removeEventListener("contextmenu",N),n.domElement.removeEventListener("pointerdown",P),n.domElement.removeEventListener("pointercancel",O),n.domElement.removeEventListener("wheel",U),n.domElement.removeEventListener("pointermove",L),n.domElement.removeEventListener("pointerup",D),window.removeEventListener("keydown",I),window.removeEventListener("keyup",q)},this.domElement.addEventListener("contextmenu",N),this.domElement.addEventListener("pointerdown",P),this.domElement.addEventListener("pointercancel",O),this.domElement.addEventListener("wheel",U,{passive:!1}),window.addEventListener("keydown",I),window.addEventListener("keyup",q),this.handleResize(),this.update()}}const Ly={type:"change"},Dy={type:"start"},Oy={type:"end"},Iy=new Ie,qy=new Er,Uy=Math.cos(70*Pt.DEG2RAD);class Ny extends gt{constructor(t,e){super(),this.object=t,this.domElement=e,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new ae,this.cursor=new ae,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:A.ROTATE,MIDDLE:A.DOLLY,RIGHT:A.PAN},this.touches={ONE:l,TWO:u},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return o.phi},this.getAzimuthalAngle=function(){return o.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(t){t.addEventListener("keydown",$),this._domElementKeyEvents=t},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",$),this._domElementKeyEvents=null},this.saveState=function(){n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=function(){n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(Ly),n.update(),i=r.NONE},this.update=function(){const e=new ae,A=(new ie).setFromUnitVectors(t.up,new ae(0,1,0)),l=A.clone().invert(),c=new ae,u=new ie,h=new ae,p=2*Math.PI;return function(m=null){const g=n.object.position;e.copy(g).sub(n.target),e.applyQuaternion(A),o.setFromVector3(e),n.autoRotate&&i===r.NONE&&L(function(t){return null!==t?2*Math.PI/60*n.autoRotateSpeed*t:2*Math.PI/60/60*n.autoRotateSpeed}(m)),n.enableDamping?(o.theta+=s.theta*n.dampingFactor,o.phi+=s.phi*n.dampingFactor):(o.theta+=s.theta,o.phi+=s.phi);let v=n.minAzimuthAngle,_=n.maxAzimuthAngle;isFinite(v)&&isFinite(_)&&(v<-Math.PI?v+=p:v>Math.PI&&(v-=p),_<-Math.PI?_+=p:_>Math.PI&&(_-=p),o.theta=v<=_?Math.max(v,Math.min(_,o.theta)):o.theta>(v+_)/2?Math.max(v,o.theta):Math.min(_,o.theta)),o.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,o.phi)),o.makeSafe(),!0===n.enableDamping?n.target.addScaledVector(f,n.dampingFactor):n.target.add(f),n.target.sub(n.cursor),n.target.clampLength(n.minTargetRadius,n.maxTargetRadius),n.target.add(n.cursor),n.zoomToCursor&&S||n.object.isOrthographicCamera?o.radius=k(o.radius):o.radius=k(o.radius*d),e.setFromSpherical(o),e.applyQuaternion(l),g.copy(n.target).add(e),n.object.lookAt(n.target),!0===n.enableDamping?(s.theta*=1-n.dampingFactor,s.phi*=1-n.dampingFactor,f.multiplyScalar(1-n.dampingFactor)):(s.set(0,0,0),f.set(0,0,0));let y=!1;if(n.zoomToCursor&&S){let r=null;if(n.object.isPerspectiveCamera){const t=e.length();r=k(t*d);const i=t-r;n.object.position.addScaledVector(w,i),n.object.updateMatrixWorld()}else if(n.object.isOrthographicCamera){const t=new ae(E.x,E.y,0);t.unproject(n.object),n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/d)),n.object.updateProjectionMatrix(),y=!0;const i=new ae(E.x,E.y,0);i.unproject(n.object),n.object.position.sub(i).add(t),n.object.updateMatrixWorld(),r=e.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),n.zoomToCursor=!1;null!==r&&(this.screenSpacePanning?n.target.set(0,0,-1).transformDirection(n.object.matrix).multiplyScalar(r).add(n.object.position):(Iy.origin.copy(n.object.position),Iy.direction.set(0,0,-1).transformDirection(n.object.matrix),Math.abs(n.object.up.dot(Iy.direction))a||8*(1-u.dot(n.object.quaternion))>a||h.distanceToSquared(n.target)>0)&&(n.dispatchEvent(Ly),c.copy(n.object.position),u.copy(n.object.quaternion),h.copy(n.target),!0)}}(),this.dispose=function(){n.domElement.removeEventListener("contextmenu",et),n.domElement.removeEventListener("pointerdown",Q),n.domElement.removeEventListener("pointercancel",Z),n.domElement.removeEventListener("wheel",K),n.domElement.removeEventListener("pointermove",Y),n.domElement.removeEventListener("pointerup",Z),null!==n._domElementKeyEvents&&(n._domElementKeyEvents.removeEventListener("keydown",$),n._domElementKeyEvents=null)};const n=this,r={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let i=r.NONE;const a=1e-6,o=new Qs,s=new Qs;let d=1;const f=new ae,p=new Lt,m=new Lt,g=new Lt,v=new Lt,_=new Lt,y=new Lt,x=new Lt,b=new Lt,M=new Lt,w=new ae,E=new Lt;let S=!1;const T=[],C={};let R=!1;function P(t){const e=Math.abs(.01*t);return Math.pow(.95,n.zoomSpeed*e)}function L(t){s.theta-=t}function D(t){s.phi-=t}const O=function(){const t=new ae;return function(e,n){t.setFromMatrixColumn(n,0),t.multiplyScalar(-e),f.add(t)}}(),I=function(){const t=new ae;return function(e,r){!0===n.screenSpacePanning?t.setFromMatrixColumn(r,1):(t.setFromMatrixColumn(r,0),t.crossVectors(n.object.up,t)),t.multiplyScalar(e),f.add(t)}}(),q=function(){const t=new ae;return function(e,r){const i=n.domElement;if(n.object.isPerspectiveCamera){const a=n.object.position;t.copy(a).sub(n.target);let o=t.length();o*=Math.tan(n.object.fov/2*Math.PI/180),O(2*e*o/i.clientHeight,n.object.matrix),I(2*r*o/i.clientHeight,n.object.matrix)}else n.object.isOrthographicCamera?(O(e*(n.object.right-n.object.left)/n.object.zoom/i.clientWidth,n.object.matrix),I(r*(n.object.top-n.object.bottom)/n.object.zoom/i.clientHeight,n.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),n.enablePan=!1)}}();function U(t){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?d/=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function N(t){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?d*=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function B(t,e){if(!n.zoomToCursor)return;S=!0;const r=n.domElement.getBoundingClientRect(),i=t-r.left,a=e-r.top,o=r.width,s=r.height;E.x=i/o*2-1,E.y=-a/s*2+1,w.set(E.x,E.y,1).unproject(n.object).sub(n.object.position).normalize()}function k(t){return Math.max(n.minDistance,Math.min(n.maxDistance,t))}function F(t){p.set(t.clientX,t.clientY)}function z(t){v.set(t.clientX,t.clientY)}function G(t){if(1===T.length)p.set(t.pageX,t.pageY);else{const e=rt(t),n=.5*(t.pageX+e.x),r=.5*(t.pageY+e.y);p.set(n,r)}}function H(t){if(1===T.length)v.set(t.pageX,t.pageY);else{const e=rt(t),n=.5*(t.pageX+e.x),r=.5*(t.pageY+e.y);v.set(n,r)}}function j(t){const e=rt(t),n=t.pageX-e.x,r=t.pageY-e.y,i=Math.sqrt(n*n+r*r);x.set(0,i)}function V(t){if(1==T.length)m.set(t.pageX,t.pageY);else{const e=rt(t),n=.5*(t.pageX+e.x),r=.5*(t.pageY+e.y);m.set(n,r)}g.subVectors(m,p).multiplyScalar(n.rotateSpeed);const e=n.domElement;L(2*Math.PI*g.x/e.clientHeight),D(2*Math.PI*g.y/e.clientHeight),p.copy(m)}function W(t){if(1===T.length)_.set(t.pageX,t.pageY);else{const e=rt(t),n=.5*(t.pageX+e.x),r=.5*(t.pageY+e.y);_.set(n,r)}y.subVectors(_,v).multiplyScalar(n.panSpeed),q(y.x,y.y),v.copy(_)}function X(t){const e=rt(t),r=t.pageX-e.x,i=t.pageY-e.y,a=Math.sqrt(r*r+i*i);b.set(0,a),M.set(0,Math.pow(b.y/x.y,n.zoomSpeed)),U(M.y),x.copy(b);B(.5*(t.pageX+e.x),.5*(t.pageY+e.y))}function Q(t){!1!==n.enabled&&(0===T.length&&(n.domElement.setPointerCapture(t.pointerId),n.domElement.addEventListener("pointermove",Y),n.domElement.addEventListener("pointerup",Z)),function(t){T.push(t.pointerId)}(t),"touch"===t.pointerType?tt(t):function(t){let e;switch(t.button){case 0:e=n.mouseButtons.LEFT;break;case 1:e=n.mouseButtons.MIDDLE;break;case 2:e=n.mouseButtons.RIGHT;break;default:e=-1}switch(e){case A.DOLLY:if(!1===n.enableZoom)return;!function(t){B(t.clientX,t.clientX),x.set(t.clientX,t.clientY)}(t),i=r.DOLLY;break;case A.ROTATE:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===n.enablePan)return;z(t),i=r.PAN}else{if(!1===n.enableRotate)return;F(t),i=r.ROTATE}break;case A.PAN:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===n.enableRotate)return;F(t),i=r.ROTATE}else{if(!1===n.enablePan)return;z(t),i=r.PAN}break;default:i=r.NONE}i!==r.NONE&&n.dispatchEvent(Dy)}(t))}function Y(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){switch(nt(t),i){case r.TOUCH_ROTATE:if(!1===n.enableRotate)return;V(t),n.update();break;case r.TOUCH_PAN:if(!1===n.enablePan)return;W(t),n.update();break;case r.TOUCH_DOLLY_PAN:if(!1===n.enableZoom&&!1===n.enablePan)return;!function(t){n.enableZoom&&X(t),n.enablePan&&W(t)}(t),n.update();break;case r.TOUCH_DOLLY_ROTATE:if(!1===n.enableZoom&&!1===n.enableRotate)return;!function(t){n.enableZoom&&X(t),n.enableRotate&&V(t)}(t),n.update();break;default:i=r.NONE}}(t):function(t){switch(i){case r.ROTATE:if(!1===n.enableRotate)return;!function(t){m.set(t.clientX,t.clientY),g.subVectors(m,p).multiplyScalar(n.rotateSpeed);const e=n.domElement;L(2*Math.PI*g.x/e.clientHeight),D(2*Math.PI*g.y/e.clientHeight),p.copy(m),n.update()}(t);break;case r.DOLLY:if(!1===n.enableZoom)return;!function(t){b.set(t.clientX,t.clientY),M.subVectors(b,x),M.y>0?U(P(M.y)):M.y<0&&N(P(M.y)),x.copy(b),n.update()}(t);break;case r.PAN:if(!1===n.enablePan)return;!function(t){_.set(t.clientX,t.clientY),y.subVectors(_,v).multiplyScalar(n.panSpeed),q(y.x,y.y),v.copy(_),n.update()}(t)}}(t))}function Z(t){switch(function(t){delete C[t.pointerId];for(let e=0;e0&&U(P(t.deltaY)),n.update()}(function(t){const e=t.deltaMode,n={clientX:t.clientX,clientY:t.clientY,deltaY:t.deltaY};switch(e){case 1:n.deltaY*=16;break;case 2:n.deltaY*=100}t.ctrlKey&&!R&&(n.deltaY*=10);return n}(t)),n.dispatchEvent(Oy))}function J(t){if("Control"===t.key){R=!1;n.domElement.getRootNode().removeEventListener("keyup",J,{passive:!0,capture:!0})}}function $(t){!1!==n.enabled&&!1!==n.enablePan&&function(t){let e=!1;switch(t.code){case n.keys.UP:t.ctrlKey||t.metaKey||t.shiftKey?D(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):q(0,n.keyPanSpeed),e=!0;break;case n.keys.BOTTOM:t.ctrlKey||t.metaKey||t.shiftKey?D(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):q(0,-n.keyPanSpeed),e=!0;break;case n.keys.LEFT:t.ctrlKey||t.metaKey||t.shiftKey?L(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):q(n.keyPanSpeed,0),e=!0;break;case n.keys.RIGHT:t.ctrlKey||t.metaKey||t.shiftKey?L(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):q(-n.keyPanSpeed,0),e=!0}e&&(t.preventDefault(),n.update())}(t)}function tt(t){switch(nt(t),T.length){case 1:switch(n.touches.ONE){case l:if(!1===n.enableRotate)return;G(t),i=r.TOUCH_ROTATE;break;case c:if(!1===n.enablePan)return;H(t),i=r.TOUCH_PAN;break;default:i=r.NONE}break;case 2:switch(n.touches.TWO){case u:if(!1===n.enableZoom&&!1===n.enablePan)return;!function(t){n.enableZoom&&j(t),n.enablePan&&H(t)}(t),i=r.TOUCH_DOLLY_PAN;break;case h:if(!1===n.enableZoom&&!1===n.enableRotate)return;!function(t){n.enableZoom&&j(t),n.enableRotate&&G(t)}(t),i=r.TOUCH_DOLLY_ROTATE;break;default:i=r.NONE}break;default:i=r.NONE}i!==r.NONE&&n.dispatchEvent(Dy)}function et(t){!1!==n.enabled&&t.preventDefault()}function nt(t){let e=C[t.pointerId];void 0===e&&(e=new Lt,C[t.pointerId]=e),e.set(t.pageX,t.pageY)}function rt(t){const e=t.pointerId===T[0]?T[1]:T[0];return C[e]}n.domElement.addEventListener("contextmenu",et),n.domElement.addEventListener("pointerdown",Q),n.domElement.addEventListener("pointercancel",Z),n.domElement.addEventListener("wheel",K,{passive:!1});n.domElement.getRootNode().addEventListener("keydown",(function(t){if("Control"===t.key){R=!0;n.domElement.getRootNode().addEventListener("keyup",J,{passive:!0,capture:!0})}}),{passive:!0,capture:!0}),this.update()}}const By={type:"change"};class ky extends gt{constructor(t,e){super(),this.object=t,this.domElement=e,this.enabled=!0,this.movementSpeed=1,this.rollSpeed=.005,this.dragToLook=!1,this.autoForward=!1;const n=this,r=1e-6,i=new ie,a=new ae;this.tmpQuaternion=new ie,this.status=0,this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0},this.moveVector=new ae(0,0,0),this.rotationVector=new ae(0,0,0),this.keydown=function(t){if(!t.altKey&&!1!==this.enabled){switch(t.code){case"ShiftLeft":case"ShiftRight":this.movementSpeedMultiplier=.1;break;case"KeyW":this.moveState.forward=1;break;case"KeyS":this.moveState.back=1;break;case"KeyA":this.moveState.left=1;break;case"KeyD":this.moveState.right=1;break;case"KeyR":this.moveState.up=1;break;case"KeyF":this.moveState.down=1;break;case"ArrowUp":this.moveState.pitchUp=1;break;case"ArrowDown":this.moveState.pitchDown=1;break;case"ArrowLeft":this.moveState.yawLeft=1;break;case"ArrowRight":this.moveState.yawRight=1;break;case"KeyQ":this.moveState.rollLeft=1;break;case"KeyE":this.moveState.rollRight=1}this.updateMovementVector(),this.updateRotationVector()}},this.keyup=function(t){if(!1!==this.enabled){switch(t.code){case"ShiftLeft":case"ShiftRight":this.movementSpeedMultiplier=1;break;case"KeyW":this.moveState.forward=0;break;case"KeyS":this.moveState.back=0;break;case"KeyA":this.moveState.left=0;break;case"KeyD":this.moveState.right=0;break;case"KeyR":this.moveState.up=0;break;case"KeyF":this.moveState.down=0;break;case"ArrowUp":this.moveState.pitchUp=0;break;case"ArrowDown":this.moveState.pitchDown=0;break;case"ArrowLeft":this.moveState.yawLeft=0;break;case"ArrowRight":this.moveState.yawRight=0;break;case"KeyQ":this.moveState.rollLeft=0;break;case"KeyE":this.moveState.rollRight=0}this.updateMovementVector(),this.updateRotationVector()}},this.pointerdown=function(t){if(!1!==this.enabled)if(this.dragToLook)this.status++;else{switch(t.button){case 0:this.moveState.forward=1;break;case 2:this.moveState.back=1}this.updateMovementVector()}},this.pointermove=function(t){if(!1!==this.enabled&&(!this.dragToLook||this.status>0)){const e=this.getContainerDimensions(),n=e.size[0]/2,r=e.size[1]/2;this.moveState.yawLeft=-(t.pageX-e.offset[0]-n)/n,this.moveState.pitchDown=(t.pageY-e.offset[1]-r)/r,this.updateRotationVector()}},this.pointerup=function(t){if(!1!==this.enabled){if(this.dragToLook)this.status--,this.moveState.yawLeft=this.moveState.pitchDown=0;else{switch(t.button){case 0:this.moveState.forward=0;break;case 2:this.moveState.back=0}this.updateMovementVector()}this.updateRotationVector()}},this.pointercancel=function(){!1!==this.enabled&&(this.dragToLook?(this.status=0,this.moveState.yawLeft=this.moveState.pitchDown=0):(this.moveState.forward=0,this.moveState.back=0,this.updateMovementVector()),this.updateRotationVector())},this.contextMenu=function(t){!1!==this.enabled&&t.preventDefault()},this.update=function(t){if(!1===this.enabled)return;const e=t*n.movementSpeed,o=t*n.rollSpeed;n.object.translateX(n.moveVector.x*e),n.object.translateY(n.moveVector.y*e),n.object.translateZ(n.moveVector.z*e),n.tmpQuaternion.set(n.rotationVector.x*o,n.rotationVector.y*o,n.rotationVector.z*o,1).normalize(),n.object.quaternion.multiply(n.tmpQuaternion),(a.distanceToSquared(n.object.position)>r||8*(1-i.dot(n.object.quaternion))>r)&&(n.dispatchEvent(By),i.copy(n.object.quaternion),a.copy(n.object.position))},this.updateMovementVector=function(){const t=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right,this.moveVector.y=-this.moveState.down+this.moveState.up,this.moveVector.z=-t+this.moveState.back},this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp,this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft,this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft},this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}},this.dispose=function(){this.domElement.removeEventListener("contextmenu",o),this.domElement.removeEventListener("pointerdown",A),this.domElement.removeEventListener("pointermove",s),this.domElement.removeEventListener("pointerup",l),this.domElement.removeEventListener("pointercancel",c),window.removeEventListener("keydown",u),window.removeEventListener("keyup",h)};const o=this.contextMenu.bind(this),s=this.pointermove.bind(this),A=this.pointerdown.bind(this),l=this.pointerup.bind(this),c=this.pointercancel.bind(this),u=this.keydown.bind(this),h=this.keyup.bind(this);this.domElement.addEventListener("contextmenu",o),this.domElement.addEventListener("pointerdown",A),this.domElement.addEventListener("pointermove",s),this.domElement.addEventListener("pointerup",l),this.domElement.addEventListener("pointercancel",c),window.addEventListener("keydown",u),window.addEventListener("keyup",h),this.updateMovementVector(),this.updateRotationVector()}}const Fy={name:"CopyShader",uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}"};class zy{constructor(){this.isPass=!0,this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}dispose(){}}const Gy=new Gr(-1,1,1,-1,0,1);const Hy=new class extends zn{constructor(){super(),this.setAttribute("position",new On([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new On([0,2,0,0,2,0],2))}};class jy{constructor(t){this._mesh=new ar(Hy,t)}dispose(){this._mesh.geometry.dispose()}render(t){t.render(this._mesh,Gy)}get material(){return this._mesh.material}set material(t){this._mesh.material=t}}class Vy extends zy{constructor(t,e){super(),this.textureID=void 0!==e?e:"tDiffuse",t instanceof hr?(this.uniforms=t.uniforms,this.material=t):t&&(this.uniforms=ur.clone(t.uniforms),this.material=new hr({name:void 0!==t.name?t.name:"unspecified",defines:Object.assign({},t.defines),uniforms:this.uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader})),this.fsQuad=new jy(this.material)}render(t,e,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(e),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),this.fsQuad.render(t))}dispose(){this.material.dispose(),this.fsQuad.dispose()}}class Wy extends zy{constructor(t,e){super(),this.scene=t,this.camera=e,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(t,e,n){const r=t.getContext(),i=t.state;let a,o;i.buffers.color.setMask(!1),i.buffers.depth.setMask(!1),i.buffers.color.setLocked(!0),i.buffers.depth.setLocked(!0),this.inverse?(a=0,o=1):(a=1,o=0),i.buffers.stencil.setTest(!0),i.buffers.stencil.setOp(r.REPLACE,r.REPLACE,r.REPLACE),i.buffers.stencil.setFunc(r.ALWAYS,a,4294967295),i.buffers.stencil.setClear(o),i.buffers.stencil.setLocked(!0),t.setRenderTarget(n),this.clear&&t.clear(),t.render(this.scene,this.camera),t.setRenderTarget(e),this.clear&&t.clear(),t.render(this.scene,this.camera),i.buffers.color.setLocked(!1),i.buffers.depth.setLocked(!1),i.buffers.color.setMask(!0),i.buffers.depth.setMask(!0),i.buffers.stencil.setLocked(!1),i.buffers.stencil.setFunc(r.EQUAL,1,4294967295),i.buffers.stencil.setOp(r.KEEP,r.KEEP,r.KEEP),i.buffers.stencil.setLocked(!0)}}class Xy extends zy{constructor(){super(),this.needsSwap=!1}render(t){t.state.buffers.stencil.setLocked(!1),t.state.buffers.stencil.setTest(!1)}}class Qy{constructor(t,e){if(this.renderer=t,this._pixelRatio=t.getPixelRatio(),void 0===e){const n=t.getSize(new Lt);this._width=n.width,this._height=n.height,(e=new ee(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:V})).texture.name="EffectComposer.rt1"}else this._width=e.width,this._height=e.height;this.renderTarget1=e,this.renderTarget2=e.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],this.copyPass=new Vy(Fy),this.copyPass.material.blending=0,this.clock=new Hs}swapBuffers(){const t=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=t}addPass(t){this.passes.push(t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(t,e){this.passes.splice(e,0,t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(t){const e=this.passes.indexOf(t);-1!==e&&this.passes.splice(e,1)}isLastEnabledPass(t){for(let e=t+1;e1?r-1:0),a=1;a=0&&i<1?(s=a,A=o):i>=1&&i<2?(s=o,A=a):i>=2&&i<3?(A=a,l=o):i>=3&&i<4?(A=o,l=a):i>=4&&i<5?(s=o,l=a):i>=5&&i<6&&(s=a,l=o);var c=n-a/2;return r(s+c,A+c,l+c)}var sx={aliceblue:"f0f8ff",antiquewhite:"faebd7",aqua:"00ffff",aquamarine:"7fffd4",azure:"f0ffff",beige:"f5f5dc",bisque:"ffe4c4",black:"000",blanchedalmond:"ffebcd",blue:"0000ff",blueviolet:"8a2be2",brown:"a52a2a",burlywood:"deb887",cadetblue:"5f9ea0",chartreuse:"7fff00",chocolate:"d2691e",coral:"ff7f50",cornflowerblue:"6495ed",cornsilk:"fff8dc",crimson:"dc143c",cyan:"00ffff",darkblue:"00008b",darkcyan:"008b8b",darkgoldenrod:"b8860b",darkgray:"a9a9a9",darkgreen:"006400",darkgrey:"a9a9a9",darkkhaki:"bdb76b",darkmagenta:"8b008b",darkolivegreen:"556b2f",darkorange:"ff8c00",darkorchid:"9932cc",darkred:"8b0000",darksalmon:"e9967a",darkseagreen:"8fbc8f",darkslateblue:"483d8b",darkslategray:"2f4f4f",darkslategrey:"2f4f4f",darkturquoise:"00ced1",darkviolet:"9400d3",deeppink:"ff1493",deepskyblue:"00bfff",dimgray:"696969",dimgrey:"696969",dodgerblue:"1e90ff",firebrick:"b22222",floralwhite:"fffaf0",forestgreen:"228b22",fuchsia:"ff00ff",gainsboro:"dcdcdc",ghostwhite:"f8f8ff",gold:"ffd700",goldenrod:"daa520",gray:"808080",green:"008000",greenyellow:"adff2f",grey:"808080",honeydew:"f0fff0",hotpink:"ff69b4",indianred:"cd5c5c",indigo:"4b0082",ivory:"fffff0",khaki:"f0e68c",lavender:"e6e6fa",lavenderblush:"fff0f5",lawngreen:"7cfc00",lemonchiffon:"fffacd",lightblue:"add8e6",lightcoral:"f08080",lightcyan:"e0ffff",lightgoldenrodyellow:"fafad2",lightgray:"d3d3d3",lightgreen:"90ee90",lightgrey:"d3d3d3",lightpink:"ffb6c1",lightsalmon:"ffa07a",lightseagreen:"20b2aa",lightskyblue:"87cefa",lightslategray:"789",lightslategrey:"789",lightsteelblue:"b0c4de",lightyellow:"ffffe0",lime:"0f0",limegreen:"32cd32",linen:"faf0e6",magenta:"f0f",maroon:"800000",mediumaquamarine:"66cdaa",mediumblue:"0000cd",mediumorchid:"ba55d3",mediumpurple:"9370db",mediumseagreen:"3cb371",mediumslateblue:"7b68ee",mediumspringgreen:"00fa9a",mediumturquoise:"48d1cc",mediumvioletred:"c71585",midnightblue:"191970",mintcream:"f5fffa",mistyrose:"ffe4e1",moccasin:"ffe4b5",navajowhite:"ffdead",navy:"000080",oldlace:"fdf5e6",olive:"808000",olivedrab:"6b8e23",orange:"ffa500",orangered:"ff4500",orchid:"da70d6",palegoldenrod:"eee8aa",palegreen:"98fb98",paleturquoise:"afeeee",palevioletred:"db7093",papayawhip:"ffefd5",peachpuff:"ffdab9",peru:"cd853f",pink:"ffc0cb",plum:"dda0dd",powderblue:"b0e0e6",purple:"800080",rebeccapurple:"639",red:"f00",rosybrown:"bc8f8f",royalblue:"4169e1",saddlebrown:"8b4513",salmon:"fa8072",sandybrown:"f4a460",seagreen:"2e8b57",seashell:"fff5ee",sienna:"a0522d",silver:"c0c0c0",skyblue:"87ceeb",slateblue:"6a5acd",slategray:"708090",slategrey:"708090",snow:"fffafa",springgreen:"00ff7f",steelblue:"4682b4",tan:"d2b48c",teal:"008080",thistle:"d8bfd8",tomato:"ff6347",turquoise:"40e0d0",violet:"ee82ee",wheat:"f5deb3",white:"fff",whitesmoke:"f5f5f5",yellow:"ff0",yellowgreen:"9acd32"};var Ax=/^#[a-fA-F0-9]{6}$/,lx=/^#[a-fA-F0-9]{8}$/,cx=/^#[a-fA-F0-9]{3}$/,ux=/^#[a-fA-F0-9]{4}$/,hx=/^rgb\(\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*\)$/i,dx=/^rgb(?:a)?\(\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,|\/)\s*([-+]?\d*[.]?\d+[%]?)\s*\)$/i,fx=/^hsl\(\s*(\d{0,3}[.]?[0-9]+(?:deg)?)\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*\)$/i,px=/^hsl(?:a)?\(\s*(\d{0,3}[.]?[0-9]+(?:deg)?)\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,|\/)\s*([-+]?\d*[.]?\d+[%]?)\s*\)$/i;function mx(t){if("string"!=typeof t)throw new rx(3);var e=function(t){if("string"!=typeof t)return t;var e=t.toLowerCase();return sx[e]?"#"+sx[e]:t}(t);if(e.match(Ax))return{red:parseInt(""+e[1]+e[2],16),green:parseInt(""+e[3]+e[4],16),blue:parseInt(""+e[5]+e[6],16)};if(e.match(lx)){var n=parseFloat((parseInt(""+e[7]+e[8],16)/255).toFixed(2));return{red:parseInt(""+e[1]+e[2],16),green:parseInt(""+e[3]+e[4],16),blue:parseInt(""+e[5]+e[6],16),alpha:n}}if(e.match(cx))return{red:parseInt(""+e[1]+e[1],16),green:parseInt(""+e[2]+e[2],16),blue:parseInt(""+e[3]+e[3],16)};if(e.match(ux)){var r=parseFloat((parseInt(""+e[4]+e[4],16)/255).toFixed(2));return{red:parseInt(""+e[1]+e[1],16),green:parseInt(""+e[2]+e[2],16),blue:parseInt(""+e[3]+e[3],16),alpha:r}}var i=hx.exec(e);if(i)return{red:parseInt(""+i[1],10),green:parseInt(""+i[2],10),blue:parseInt(""+i[3],10)};var a=dx.exec(e.substring(0,50));if(a)return{red:parseInt(""+a[1],10),green:parseInt(""+a[2],10),blue:parseInt(""+a[3],10),alpha:parseFloat(""+a[4])>1?parseFloat(""+a[4])/100:parseFloat(""+a[4])};var o=fx.exec(e);if(o){var s="rgb("+ox(parseInt(""+o[1],10),parseInt(""+o[2],10)/100,parseInt(""+o[3],10)/100)+")",A=hx.exec(s);if(!A)throw new rx(4,e,s);return{red:parseInt(""+A[1],10),green:parseInt(""+A[2],10),blue:parseInt(""+A[3],10)}}var l=px.exec(e.substring(0,50));if(l){var c="rgb("+ox(parseInt(""+l[1],10),parseInt(""+l[2],10)/100,parseInt(""+l[3],10)/100)+")",u=hx.exec(c);if(!u)throw new rx(4,e,c);return{red:parseInt(""+u[1],10),green:parseInt(""+u[2],10),blue:parseInt(""+u[3],10),alpha:parseFloat(""+l[4])>1?parseFloat(""+l[4])/100:parseFloat(""+l[4])}}throw new rx(5)}function gx(t){return function(t){var e,n=t.red/255,r=t.green/255,i=t.blue/255,a=Math.max(n,r,i),o=Math.min(n,r,i),s=(a+o)/2;if(a===o)return void 0!==t.alpha?{hue:0,saturation:0,lightness:s,alpha:t.alpha}:{hue:0,saturation:0,lightness:s};var A=a-o,l=s>.5?A/(2-a-o):A/(a+o);switch(a){case n:e=(r-i)/A+(r=1?Mx(t,e,n):"rgba("+t+","+e+","+n+","+r+")";if("object"==typeof t&&void 0===e&&void 0===n&&void 0===r)return t.alpha>=1?Mx(t.red,t.green,t.blue):"rgba("+t.red+","+t.green+","+t.blue+","+t.alpha+")";throw new rx(7)}var Ex=function(t){return"number"==typeof t.red&&"number"==typeof t.green&&"number"==typeof t.blue&&("number"!=typeof t.alpha||void 0===t.alpha)},Sx=function(t){return"number"==typeof t.red&&"number"==typeof t.green&&"number"==typeof t.blue&&"number"==typeof t.alpha},Tx=function(t){return"number"==typeof t.hue&&"number"==typeof t.saturation&&"number"==typeof t.lightness&&("number"!=typeof t.alpha||void 0===t.alpha)},Cx=function(t){return"number"==typeof t.hue&&"number"==typeof t.saturation&&"number"==typeof t.lightness&&"number"==typeof t.alpha};function Rx(t){if("object"!=typeof t)throw new rx(8);if(Sx(t))return wx(t);if(Ex(t))return Mx(t);if(Cx(t))return function(t,e,n,r){if("number"==typeof t&&"number"==typeof e&&"number"==typeof n&&"number"==typeof r)return r>=1?bx(t,e,n):"rgba("+ox(t,e,n)+","+r+")";if("object"==typeof t&&void 0===e&&void 0===n&&void 0===r)return t.alpha>=1?bx(t.hue,t.saturation,t.lightness):"rgba("+ox(t.hue,t.saturation,t.lightness)+","+t.alpha+")";throw new rx(2)}(t);if(Tx(t))return function(t,e,n){if("number"==typeof t&&"number"==typeof e&&"number"==typeof n)return bx(t,e,n);if("object"==typeof t&&void 0===e&&void 0===n)return bx(t.hue,t.saturation,t.lightness);throw new rx(1)}(t);throw new rx(8)}function Px(t,e,n){return function(){var r=n.concat(Array.prototype.slice.call(arguments));return r.length>=e?t.apply(this,r):Px(t,e,r)}}function Lx(t){return Px(t,t.length,[])}function Dx(t,e,n){return Math.max(t,Math.min(e,n))}Lx((function(t,e){if("transparent"===e)return e;var n=gx(e);return Rx(Zy({},n,{hue:n.hue+parseFloat(t)}))})),Lx((function(t,e){if("transparent"===e)return e;var n=gx(e);return Rx(Zy({},n,{lightness:Dx(0,1,n.lightness-parseFloat(t))}))})),Lx((function(t,e){if("transparent"===e)return e;var n=gx(e);return Rx(Zy({},n,{saturation:Dx(0,1,n.saturation-parseFloat(t))}))})),Lx((function(t,e){if("transparent"===e)return e;var n=gx(e);return Rx(Zy({},n,{lightness:Dx(0,1,n.lightness+parseFloat(t))}))}));var Ox=Lx((function(t,e,n){if("transparent"===e)return n;if("transparent"===n)return e;if(0===t)return n;var r=mx(e),i=Zy({},r,{alpha:"number"==typeof r.alpha?r.alpha:1}),a=mx(n),o=Zy({},a,{alpha:"number"==typeof a.alpha?a.alpha:1}),s=i.alpha-o.alpha,A=2*parseFloat(t)-1,l=((A*s==-1?A:A+s)/(1+A*s)+1)/2,c=1-l;return wx({red:Math.floor(i.red*l+o.red*c),green:Math.floor(i.green*l+o.green*c),blue:Math.floor(i.blue*l+o.blue*c),alpha:i.alpha*parseFloat(t)+o.alpha*(1-parseFloat(t))})})),Ix=Ox;var qx=Lx((function(t,e){if("transparent"===e)return e;var n=mx(e);return wx(Zy({},n,{alpha:Dx(0,1,(100*("number"==typeof n.alpha?n.alpha:1)+100*parseFloat(t))/100)}))})),Ux=qx;Lx((function(t,e){if("transparent"===e)return e;var n=gx(e);return Rx(Zy({},n,{saturation:Dx(0,1,n.saturation+parseFloat(t))}))})),Lx((function(t,e){return"transparent"===e?e:Rx(Zy({},gx(e),{hue:parseFloat(t)}))})),Lx((function(t,e){return"transparent"===e?e:Rx(Zy({},gx(e),{lightness:parseFloat(t)}))})),Lx((function(t,e){return"transparent"===e?e:Rx(Zy({},gx(e),{saturation:parseFloat(t)}))})),Lx((function(t,e){return"transparent"===e?e:Ix(parseFloat(t),"rgb(0, 0, 0)",e)})),Lx((function(t,e){return"transparent"===e?e:Ix(parseFloat(t),"rgb(255, 255, 255)",e)})),Lx((function(t,e){if("transparent"===e)return e;var n=mx(e);return wx(Zy({},n,{alpha:Dx(0,1,+(100*("number"==typeof n.alpha?n.alpha:1)-100*parseFloat(t)).toFixed(2)/100)}))}));function Nx(t){var e=function(t,e){if("object"!=typeof t||!t)return t;var n=t[Symbol.toPrimitive];if(void 0!==n){var r=n.call(t,e||"default");if("object"!=typeof r)return r;throw new TypeError("@@toPrimitive must return a primitive value.")}return("string"===e?String:Number)(t)}(t,"string");return"symbol"==typeof e?e:String(e)}function Bx(t,e){return function(t){if(Array.isArray(t))return t}(t)||function(t,e){var n=null==t?null:"undefined"!=typeof Symbol&&t[Symbol.iterator]||t["@@iterator"];if(null!=n){var r,i,a,o,s=[],A=!0,l=!1;try{if(a=(n=n.call(t)).next,0===e){if(Object(n)!==n)return;A=!1}else for(;!(A=(r=a.call(n)).done)&&(s.push(r.value),s.length!==e);A=!0);}catch(t){l=!0,i=t}finally{try{if(!A&&null!=n.return&&(o=n.return(),Object(o)!==o))return}finally{if(l)throw i}}return s}}(t,e)||Fx(t,e)||function(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function kx(t){return function(t){if(Array.isArray(t))return zx(t)}(t)||function(t){if("undefined"!=typeof Symbol&&null!=t[Symbol.iterator]||null!=t["@@iterator"])return Array.from(t)}(t)||Fx(t)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function Fx(t,e){if(t){if("string"==typeof t)return zx(t,e);var n=Object.prototype.toString.call(t).slice(8,-1);return"Object"===n&&t.constructor&&(n=t.constructor.name),"Map"===n||"Set"===n?Array.from(t):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?zx(t,e):void 0}}function zx(t,e){(null==e||e>t.length)&&(e=t.length);for(var n=0,r=new Array(e);n0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e}},PerspectiveCamera:gr,Raycaster:class{constructor(t,e,n=0,r=1/0){this.ray=new Ie(t,e),this.near=n,this.far=r,this.camera=null,this.layers=new We,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}intersectObject(t,e=!0,n=[]){return Xs(t,this,n,e),n.sort(Ws),n}intersectObjects(t,e=!0,n=[]){for(let r=0,i=t.length;r1&&void 0!==arguments[1]?arguments[1]:0,n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:10,r=arguments.length,i=new Array(r>3?r-3:0),a=3;a2&&void 0!==arguments[2]?arguments[2]:0,r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:10,i=t.camera;if(e){var a=new Gx.Vector3(0,0,0),o=2*Math.max.apply(Math,kx(Object.entries(e).map((function(t){var e=Bx(t,2),n=e[0],r=e[1];return Math.max.apply(Math,kx(r.map((function(t){return Math.abs(a[n]-t)}))))})))),s=(1-2*r/t.height)*i.fov,A=o/Math.atan(s*Math.PI/180),l=A/i.aspect,c=Math.max(A,l);if(c>0){var u=a.clone().sub(i.position).normalize().multiplyScalar(-c);this.cameraPosition(u,a,n)}}return this},getBbox:function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:function(){return!0},n=new Gx.Box3(new Gx.Vector3(0,0,0),new Gx.Vector3(0,0,0)),r=t.objects.filter(e);return r.length?(r.forEach((function(t){return n.expandByObject(t)})),Object.assign.apply(Object,kx(["x","y","z"].map((function(t){return e={},r=t,i=[n.min[t],n.max[t]],(r=Nx(r))in e?Object.defineProperty(e,r,{value:i,enumerable:!0,configurable:!0,writable:!0}):e[r]=i,e;var e,r,i}))))):null},getScreenCoords:function(t,e,n,r){var i=new Gx.Vector3(e,n,r);return i.project(this.camera()),{x:(i.x+1)*t.width/2,y:-(i.y-1)*t.height/2}},getSceneCoords:function(t,e,n){var r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:0,i=new Gx.Vector2(e/t.width*2-1,-n/t.height*2+1),a=new Gx.Raycaster;return a.setFromCamera(i,t.camera),Object.assign({},a.ray.at(r,new Gx.Vector3))},intersectingObjects:function(t,e,n){var r=new Gx.Vector2(e/t.width*2-1,-n/t.height*2+1),i=new Gx.Raycaster;return i.params.Line.threshold=t.lineHoverPrecision,i.setFromCamera(r,t.camera),i.intersectObjects(t.objects,!0)},renderer:function(t){return t.renderer},scene:function(t){return t.scene},camera:function(t){return t.camera},postProcessingComposer:function(t){return t.postProcessingComposer},controls:function(t){return t.controls},tbControls:function(t){return t.controls}},stateInit:function(){return{scene:new Gx.Scene,camera:new Gx.PerspectiveCamera,clock:new Gx.Clock}},init:function(t,e){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},r=n.controlType,i=void 0===r?"trackball":r,a=n.rendererConfig,o=void 0===a?{}:a,s=n.extraRenderers,A=void 0===s?[]:s,l=n.waitForLoadComplete,c=void 0===l||l;t.innerHTML="",t.appendChild(e.container=document.createElement("div")),e.container.className="scene-container",e.container.style.position="relative",e.container.appendChild(e.navInfo=document.createElement("div")),e.navInfo.className="scene-nav-info",e.navInfo.textContent={orbit:"Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan",trackball:"Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan",fly:"WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw"}[i]||"",e.navInfo.style.display=e.showNavInfo?null:"none",e.toolTipElem=document.createElement("div"),e.toolTipElem.classList.add("scene-tooltip"),e.container.appendChild(e.toolTipElem),e.pointerPos=new Gx.Vector2,e.pointerPos.x=-2,e.pointerPos.y=-2,["pointermove","pointerdown"].forEach((function(t){return e.container.addEventListener(t,(function(n){if("pointerdown"===t&&(e.isPointerPressed=!0),!e.isPointerDragging&&"pointermove"===n.type&&(n.pressure>0||e.isPointerPressed)&&("touch"!==n.pointerType||void 0===n.movementX||[n.movementX,n.movementY].some((function(t){return Math.abs(t)>1})))&&(e.isPointerDragging=!0),e.enablePointerInteraction){var r=(i=e.container,a=i.getBoundingClientRect(),o=window.pageXOffset||document.documentElement.scrollLeft,s=window.pageYOffset||document.documentElement.scrollTop,{top:a.top+s,left:a.left+o});e.pointerPos.x=n.pageX-r.left,e.pointerPos.y=n.pageY-r.top,e.toolTipElem.style.top="".concat(e.pointerPos.y,"px"),e.toolTipElem.style.left="".concat(e.pointerPos.x,"px"),e.toolTipElem.style.transform="translate(-".concat(e.pointerPos.x/e.width*100,"%, ").concat(e.height-e.pointerPos.y<100?"calc(-100% - 8px)":"21px",")")}var i,a,o,s}),{passive:!0})})),e.container.addEventListener("pointerup",(function(t){e.isPointerPressed=!1,e.isPointerDragging&&(e.isPointerDragging=!1,!e.clickAfterDrag)||requestAnimationFrame((function(){0===t.button&&e.onClick(e.hoverObj||null,t,e.intersectionPoint),2===t.button&&e.onRightClick&&e.onRightClick(e.hoverObj||null,t,e.intersectionPoint)}))}),{passive:!0,capture:!0}),e.container.addEventListener("contextmenu",(function(t){e.onRightClick&&t.preventDefault()})),e.renderer=new Gx.WebGLRenderer(Object.assign({antialias:!0,alpha:!0},o)),e.renderer.setPixelRatio(Math.min(2,window.devicePixelRatio)),e.container.appendChild(e.renderer.domElement),e.extraRenderers=A,e.extraRenderers.forEach((function(t){t.domElement.style.position="absolute",t.domElement.style.top="0px",t.domElement.style.pointerEvents="none",e.container.appendChild(t.domElement)})),e.postProcessingComposer=new Qy(e.renderer),e.postProcessingComposer.addPass(new Yy(e.scene,e.camera)),e.controls=new{trackball:Py,orbit:Ny,fly:ky}[i](e.camera,e.renderer.domElement),"fly"===i&&(e.controls.movementSpeed=300,e.controls.rollSpeed=Math.PI/6,e.controls.dragToLook=!0),"trackball"!==i&&"orbit"!==i||(e.controls.minDistance=.1,e.controls.maxDistance=e.skyRadius,e.controls.addEventListener("start",(function(){e.controlsEngaged=!0})),e.controls.addEventListener("change",(function(){e.controlsEngaged&&(e.controlsDragging=!0)})),e.controls.addEventListener("end",(function(){e.controlsEngaged=!1,e.controlsDragging=!1}))),[e.renderer,e.postProcessingComposer].concat(kx(e.extraRenderers)).forEach((function(t){return t.setSize(e.width,e.height)})),e.camera.aspect=e.width/e.height,e.camera.updateProjectionMatrix(),e.camera.position.z=1e3,e.scene.add(e.skysphere=new Gx.Mesh),e.skysphere.visible=!1,e.loadComplete=e.scene.visible=!c,window.scene=e.scene},update:function(t,e){if(t.width&&t.height&&(e.hasOwnProperty("width")||e.hasOwnProperty("height"))&&(t.container.style.width="".concat(t.width,"px"),t.container.style.height="".concat(t.height,"px"),[t.renderer,t.postProcessingComposer].concat(kx(t.extraRenderers)).forEach((function(e){return e.setSize(t.width,t.height)})),t.camera.aspect=t.width/t.height,t.camera.updateProjectionMatrix()),e.hasOwnProperty("skyRadius")&&t.skyRadius&&(t.controls.hasOwnProperty("maxDistance")&&e.skyRadius&&(t.controls.maxDistance=Math.min(t.controls.maxDistance,t.skyRadius)),t.camera.far=2.5*t.skyRadius,t.camera.updateProjectionMatrix(),t.skysphere.geometry=new Gx.SphereGeometry(t.skyRadius)),e.hasOwnProperty("backgroundColor")){var n=mx(t.backgroundColor).alpha;void 0===n&&(n=1),t.renderer.setClearColor(new Gx.Color(Ux(1,t.backgroundColor)),n)}function r(){t.loadComplete=t.scene.visible=!0}e.hasOwnProperty("backgroundImageUrl")&&(t.backgroundImageUrl?(new Gx.TextureLoader).load(t.backgroundImageUrl,(function(e){e.colorSpace=Gx.SRGBColorSpace,t.skysphere.material=new Gx.MeshBasicMaterial({map:e,side:Gx.BackSide}),t.skysphere.visible=!0,t.onBackgroundImageLoaded&&setTimeout(t.onBackgroundImageLoaded),!t.loadComplete&&r()})):(t.skysphere.visible=!1,t.skysphere.material.map=null,!t.loadComplete&&r())),e.hasOwnProperty("showNavInfo")&&(t.navInfo.style.display=t.showNavInfo?null:"none"),e.hasOwnProperty("lights")&&((e.lights||[]).forEach((function(e){return t.scene.remove(e)})),t.lights.forEach((function(e){return t.scene.add(e)}))),e.hasOwnProperty("objects")&&((e.objects||[]).forEach((function(e){return t.scene.remove(e)})),t.objects.forEach((function(e){return t.scene.add(e)})))}});function jx(t,e){var n=new e;return n._destructor&&n._destructor(),{linkProp:function(e){return{default:n[e](),onChange:function(n,r){r[t][e](n)},triggerUpdate:!1}},linkMethod:function(e){return function(n){for(var r=n[t],i=arguments.length,a=new Array(i>1?i-1:0),o=1;o=-1&&Js.z<=1&&!0===t.layers.test(r.layers);if(t.element.style.display=!0===A?"":"none",!0===A){t.onBeforeRender(e,n,r);const o=t.element;o.style.transform="translate("+-100*t.center.x+"%,"+-100*t.center.y+"%)translate("+(Js.x*i+i)+"px,"+(-Js.y*a+a)+"px)",o.parentNode!==s&&s.appendChild(o),t.onAfterRender(e,n,r)}const c={distanceToCameraSquared:l(r,t)};o.objects.set(t,c)}for(let e=0,i=t.children.length;e1&&void 0!==arguments[1]?arguments[1]:{},n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:0,r=t.globe.toGeoCoords(t.renderObjs.cameraPosition());if(void 0===e.lat&&void 0===e.lng&&void 0===e.altitude)return r;var i=Object.assign({},r,e);if(["lat","lng","altitude"].forEach((function(t){return i[t]=+i[t]})),n){for(;r.lng-i.lng>180;)r.lng-=360;for(;r.lng-i.lng<-180;)r.lng+=360;new VA(r).to(i,n).easing(kA.Cubic.InOut).onUpdate(a).start()}else a(i);return this;function a(e){var n=e.lat,r=e.lng,i=e.altitude;t.renderObjs.cameraPosition(t.globe.getCoords(n,r,i))}},getScreenCoords:function(t){for(var e,n=arguments.length,r=new Array(n>1?n-1:0),i=1;i= 0) continue; + target[key] = source[key]; + } + return target; +} +function _objectWithoutProperties(source, excluded) { + if (source == null) return {}; + var target = _objectWithoutPropertiesLoose(source, excluded); + var key, i; + if (Object.getOwnPropertySymbols) { + var sourceSymbolKeys = Object.getOwnPropertySymbols(source); + for (i = 0; i < sourceSymbolKeys.length; i++) { + key = sourceSymbolKeys[i]; + if (excluded.indexOf(key) >= 0) continue; + if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; + target[key] = source[key]; + } + } + return target; +} +function _toConsumableArray(arr) { + return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); +} +function _arrayWithoutHoles(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray(arr); +} +function _iterableToArray(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); +} +function _unsupportedIterableToArray(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); +} +function _arrayLikeToArray(arr, len) { + if (len == null || len > arr.length) len = arr.length; + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + return arr2; +} +function _nonIterableSpread() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); +} + +function linkKapsule (kapsulePropName, kapsuleType) { + var dummyK = new kapsuleType(); // To extract defaults + dummyK._destructor && dummyK._destructor(); + return { + linkProp: function linkProp(prop) { + // link property config + return { + "default": dummyK[prop](), + onChange: function onChange(v, state) { + state[kapsulePropName][prop](v); + }, + triggerUpdate: false + }; + }, + linkMethod: function linkMethod(method) { + // link method pass-through + return function (state) { + var kapsuleInstance = state[kapsulePropName]; + for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + args[_key - 1] = arguments[_key]; + } + var returnVal = kapsuleInstance[method].apply(kapsuleInstance, args); + return returnVal === kapsuleInstance ? this // chain based on the parent object, not the inner kapsule + : returnVal; + }; + } + }; +} + +var _excluded = ["rendererConfig", "waitForGlobeReady"]; +var THREE = _objectSpread2(_objectSpread2({}, window.THREE ? window.THREE // Prefer consumption from global THREE, if exists +: { + AmbientLight: AmbientLight, + DirectionalLight: DirectionalLight, + Vector2: Vector2 +}), {}, { + CSS2DRenderer: CSS2DRenderer +}); + +// + +// Expose config from ThreeGlobe +var bindGlobe = linkKapsule('globe', ThreeGlobe); +var linkedGlobeProps = Object.assign.apply(Object, _toConsumableArray(['globeImageUrl', 'bumpImageUrl', 'showGlobe', 'showGraticules', 'showAtmosphere', 'atmosphereColor', 'atmosphereAltitude', 'onGlobeReady', 'pointsData', 'pointLat', 'pointLng', 'pointColor', 'pointAltitude', 'pointRadius', 'pointResolution', 'pointsMerge', 'pointsTransitionDuration', 'arcsData', 'arcStartLat', 'arcStartLng', 'arcEndLat', 'arcEndLng', 'arcColor', 'arcAltitude', 'arcAltitudeAutoScale', 'arcStroke', 'arcCurveResolution', 'arcCircularResolution', 'arcDashLength', 'arcDashGap', 'arcDashInitialGap', 'arcDashAnimateTime', 'arcsTransitionDuration', 'polygonsData', 'polygonGeoJsonGeometry', 'polygonCapColor', 'polygonCapMaterial', 'polygonSideColor', 'polygonSideMaterial', 'polygonStrokeColor', 'polygonAltitude', 'polygonCapCurvatureResolution', 'polygonsTransitionDuration', 'pathsData', 'pathPoints', 'pathPointLat', 'pathPointLng', 'pathPointAlt', 'pathResolution', 'pathColor', 'pathStroke', 'pathDashLength', 'pathDashGap', 'pathDashInitialGap', 'pathDashAnimateTime', 'pathTransitionDuration', 'heatmapsData', 'heatmapPoints', 'heatmapPointLat', 'heatmapPointLng', 'heatmapPointWeight', 'heatmapBandwidth', 'heatmapColorFn', 'heatmapColorSaturation', 'heatmapBaseAltitude', 'heatmapTopAltitude', 'heatmapsTransitionDuration', 'hexBinPointsData', 'hexBinPointLat', 'hexBinPointLng', 'hexBinPointWeight', 'hexBinResolution', 'hexMargin', 'hexTopCurvatureResolution', 'hexTopColor', 'hexSideColor', 'hexAltitude', 'hexBinMerge', 'hexTransitionDuration', 'hexPolygonsData', 'hexPolygonGeoJsonGeometry', 'hexPolygonColor', 'hexPolygonAltitude', 'hexPolygonResolution', 'hexPolygonMargin', 'hexPolygonUseDots', 'hexPolygonCurvatureResolution', 'hexPolygonDotResolution', 'hexPolygonsTransitionDuration', 'tilesData', 'tileLat', 'tileLng', 'tileAltitude', 'tileWidth', 'tileHeight', 'tileUseGlobeProjection', 'tileMaterial', 'tileCurvatureResolution', 'tilesTransitionDuration', 'ringsData', 'ringLat', 'ringLng', 'ringAltitude', 'ringColor', 'ringResolution', 'ringMaxRadius', 'ringPropagationSpeed', 'ringRepeatPeriod', 'labelsData', 'labelLat', 'labelLng', 'labelAltitude', 'labelRotation', 'labelText', 'labelSize', 'labelTypeFace', 'labelColor', 'labelResolution', 'labelIncludeDot', 'labelDotRadius', 'labelDotOrientation', 'labelsTransitionDuration', 'htmlElementsData', 'htmlLat', 'htmlLng', 'htmlAltitude', 'htmlElement', 'htmlTransitionDuration', 'objectsData', 'objectLat', 'objectLng', 'objectAltitude', 'objectRotation', 'objectFacesSurface', 'objectThreeObject', 'customLayerData', 'customThreeObject', 'customThreeObjectUpdate'].map(function (p) { + return _defineProperty({}, p, bindGlobe.linkProp(p)); +}))); +var linkedGlobeMethods = Object.assign.apply(Object, _toConsumableArray(['globeMaterial', 'getGlobeRadius', 'getCoords', 'toGeoCoords'].map(function (p) { + return _defineProperty({}, p, bindGlobe.linkMethod(p)); +}))); + +// Expose config from renderObjs +var bindRenderObjs = linkKapsule('renderObjs', ThreeRenderObjects); +var linkedRenderObjsProps = Object.assign.apply(Object, _toConsumableArray(['width', 'height', 'backgroundColor', 'backgroundImageUrl', 'enablePointerInteraction'].map(function (p) { + return _defineProperty({}, p, bindRenderObjs.linkProp(p)); +}))); +var linkedRenderObjsMethods = Object.assign.apply(Object, _toConsumableArray(['lights', 'postProcessingComposer'].map(function (p) { + return _defineProperty({}, p, bindRenderObjs.linkMethod(p)); +}))); + +// + +var globe = Kapsule({ + props: _objectSpread2(_objectSpread2({ + onZoom: { + triggerUpdate: false + }, + onGlobeClick: { + triggerUpdate: false + }, + onGlobeRightClick: { + triggerUpdate: false + }, + pointLabel: { + "default": 'name', + triggerUpdate: false + }, + onPointClick: { + triggerUpdate: false + }, + onPointRightClick: { + triggerUpdate: false + }, + onPointHover: { + triggerUpdate: false + }, + arcLabel: { + "default": 'name', + triggerUpdate: false + }, + onArcClick: { + triggerUpdate: false + }, + onArcRightClick: { + triggerUpdate: false + }, + onArcHover: { + triggerUpdate: false + }, + polygonLabel: { + "default": 'name', + triggerUpdate: false + }, + onPolygonClick: { + triggerUpdate: false + }, + onPolygonRightClick: { + triggerUpdate: false + }, + onPolygonHover: { + triggerUpdate: false + }, + pathLabel: { + "default": 'name', + triggerUpdate: false + }, + onPathClick: { + triggerUpdate: false + }, + onPathRightClick: { + triggerUpdate: false + }, + onPathHover: { + triggerUpdate: false + }, + onHeatmapClick: { + triggerUpdate: false + }, + onHeatmapRightClick: { + triggerUpdate: false + }, + onHeatmapHover: { + triggerUpdate: false + }, + hexLabel: { + triggerUpdate: false + }, + onHexClick: { + triggerUpdate: false + }, + onHexRightClick: { + triggerUpdate: false + }, + onHexHover: { + triggerUpdate: false + }, + hexPolygonLabel: { + triggerUpdate: false + }, + onHexPolygonClick: { + triggerUpdate: false + }, + onHexPolygonRightClick: { + triggerUpdate: false + }, + onHexPolygonHover: { + triggerUpdate: false + }, + tileLabel: { + "default": 'name', + triggerUpdate: false + }, + onTileClick: { + triggerUpdate: false + }, + onTileRightClick: { + triggerUpdate: false + }, + onTileHover: { + triggerUpdate: false + }, + labelLabel: { + triggerUpdate: false + }, + onLabelClick: { + triggerUpdate: false + }, + onLabelRightClick: { + triggerUpdate: false + }, + onLabelHover: { + triggerUpdate: false + }, + objectLabel: { + "default": 'name', + triggerUpdate: false + }, + onObjectClick: { + triggerUpdate: false + }, + onObjectRightClick: { + triggerUpdate: false + }, + onObjectHover: { + triggerUpdate: false + }, + customLayerLabel: { + "default": 'name', + triggerUpdate: false + }, + onCustomLayerClick: { + triggerUpdate: false + }, + onCustomLayerRightClick: { + triggerUpdate: false + }, + onCustomLayerHover: { + triggerUpdate: false + }, + pointerEventsFilter: { + "default": function _default() { + return true; + }, + triggerUpdate: false, + onChange: function onChange(filterFn, state) { + return state.renderObjs.hoverFilter(function (obj) { + return filterFn(obj, obj.__data); + }); + } + }, + lineHoverPrecision: { + "default": 0.2, + triggerUpdate: false, + onChange: function onChange(val, state) { + return state.renderObjs.lineHoverPrecision(val); + } + } + }, linkedGlobeProps), linkedRenderObjsProps), + methods: _objectSpread2(_objectSpread2({ + pauseAnimation: function pauseAnimation(state) { + var _state$globe; + if (state.animationFrameRequestId !== null) { + cancelAnimationFrame(state.animationFrameRequestId); + state.animationFrameRequestId = null; + } + (_state$globe = state.globe) === null || _state$globe === void 0 || _state$globe.pauseAnimation(); + return this; + }, + resumeAnimation: function resumeAnimation(state) { + var _state$globe2; + if (state.animationFrameRequestId === null) { + this._animationCycle(); + } + (_state$globe2 = state.globe) === null || _state$globe2 === void 0 || _state$globe2.resumeAnimation(); + return this; + }, + _animationCycle: function _animationCycle(state) { + // Frame cycle + state.renderObjs.tick(); + state.animationFrameRequestId = requestAnimationFrame(this._animationCycle); + }, + pointOfView: function pointOfView(state) { + var geoCoords = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; + var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var curGeoCoords = getGeoCoords(); + + // Getter + if (geoCoords.lat === undefined && geoCoords.lng === undefined && geoCoords.altitude === undefined) { + return curGeoCoords; + } else { + // Setter + var finalGeoCoords = Object.assign({}, curGeoCoords, geoCoords); + ['lat', 'lng', 'altitude'].forEach(function (p) { + return finalGeoCoords[p] = +finalGeoCoords[p]; + }); // coerce coords to number + + if (!transitionDuration) { + // no animation + setCameraPos(finalGeoCoords); + } else { + // Avoid rotating more than 180deg longitude + while (curGeoCoords.lng - finalGeoCoords.lng > 180) curGeoCoords.lng -= 360; + while (curGeoCoords.lng - finalGeoCoords.lng < -180) curGeoCoords.lng += 360; + new TWEEN.Tween(curGeoCoords).to(finalGeoCoords, transitionDuration).easing(TWEEN.Easing.Cubic.InOut).onUpdate(setCameraPos).start(); + } + return this; + } + + // + + function getGeoCoords() { + return state.globe.toGeoCoords(state.renderObjs.cameraPosition()); + } + function setCameraPos(_ref5) { + var lat = _ref5.lat, + lng = _ref5.lng, + altitude = _ref5.altitude; + state.renderObjs.cameraPosition(state.globe.getCoords(lat, lng, altitude)); + } + }, + getScreenCoords: function getScreenCoords(state) { + var _state$globe3; + for (var _len = arguments.length, geoCoords = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + geoCoords[_key - 1] = arguments[_key]; + } + var cartesianCoords = (_state$globe3 = state.globe).getCoords.apply(_state$globe3, geoCoords); + return state.renderObjs.getScreenCoords(cartesianCoords.x, cartesianCoords.y, cartesianCoords.z); + }, + toGlobeCoords: function toGlobeCoords(state, x, y) { + var globeIntersects = state.renderObjs.intersectingObjects(x, y).find(function (d) { + return d.object.__globeObjType === 'globe'; + }); + if (!globeIntersects) return null; // coords outside globe + + var _state$globe$toGeoCoo = state.globe.toGeoCoords(globeIntersects.point), + lat = _state$globe$toGeoCoo.lat, + lng = _state$globe$toGeoCoo.lng; + return { + lat: lat, + lng: lng + }; + }, + scene: function scene(state) { + return state.renderObjs.scene(); + }, + // Expose scene + camera: function camera(state) { + return state.renderObjs.camera(); + }, + // Expose camera + renderer: function renderer(state) { + return state.renderObjs.renderer(); + }, + // Expose renderer + controls: function controls(state) { + return state.renderObjs.controls(); + }, + // Expose controls + _destructor: function _destructor(state) { + state.globe._destructor(); + this.pauseAnimation(); + this.pointsData([]); + this.arcsData([]); + this.polygonsData([]); + this.pathsData([]); + this.heatmapsData([]); + this.hexBinPointsData([]); + this.hexPolygonsData([]); + this.tilesData([]); + this.labelsData([]); + this.htmlElementsData([]); + this.objectsData([]); + this.customLayerData([]); + } + }, linkedGlobeMethods), linkedRenderObjsMethods), + stateInit: function stateInit(_ref6) { + var rendererConfig = _ref6.rendererConfig, + _ref6$waitForGlobeRea = _ref6.waitForGlobeReady, + waitForGlobeReady = _ref6$waitForGlobeRea === void 0 ? true : _ref6$waitForGlobeRea, + globeInitConfig = _objectWithoutProperties(_ref6, _excluded); + var globe = new ThreeGlobe(_objectSpread2({ + waitForGlobeReady: waitForGlobeReady + }, globeInitConfig)); + return { + globe: globe, + renderObjs: ThreeRenderObjects({ + controlType: 'orbit', + rendererConfig: rendererConfig, + waitForLoadComplete: waitForGlobeReady, + extraRenderers: [new THREE.CSS2DRenderer()] // Used in HTML elements layer + }).skyRadius(globe.getGlobeRadius() * 500).showNavInfo(false).objects([globe]) // Populate scene + .lights([new THREE.AmbientLight(0xcccccc, Math.PI), new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI)]) + }; + }, + init: function init(domNode, state) { + var _this = this; + // Wipe DOM + domNode.innerHTML = ''; + + // Add relative container + domNode.appendChild(state.container = document.createElement('div')); + state.container.style.position = 'relative'; + + // Add renderObjs + var roDomNode = document.createElement('div'); + state.container.appendChild(roDomNode); + state.renderObjs(roDomNode); + + // inject renderer size on three-globe + state.globe.rendererSize(state.renderObjs.renderer().getSize(new THREE.Vector2())); + + // set initial distance + this.pointOfView({ + altitude: 2.5 + }); + + // calibrate orbit controls + var globeR = state.globe.getGlobeRadius(); + var controls = state.renderObjs.controls(); + controls.minDistance = globeR * 1.01; // just above the surface + controls.maxDistance = globeR * 100; + controls.enablePan = false; + controls.enableDamping = true; + controls.dampingFactor = 0.1; + controls.rotateSpeed = 0.3; + controls.zoomSpeed = 0.3; + controls.addEventListener('change', function () { + // adjust controls speed based on altitude + var pov = _this.pointOfView(); + controls.rotateSpeed = pov.altitude * 0.2; // Math.pow(pov.altitude + 1, 2) * 0.025; + controls.zoomSpeed = (pov.altitude + 1) * 0.1; // Math.sqrt(pov.altitude) * 0.2; + + // Update three-globe pov when camera moves, for proper hiding of elements + state.globe.setPointOfView(state.renderObjs.camera().position); + state.onZoom && state.onZoom(pov); + }); + + // config renderObjs + var getGlobeObj = function getGlobeObj(object) { + var obj = object; + // recurse up object chain until finding the globe object + while (obj && !obj.hasOwnProperty('__globeObjType')) { + obj = obj.parent; + } + return obj; + }; + var dataAccessors = { + point: function point(d) { + return d; + }, + arc: function arc(d) { + return d; + }, + polygon: function polygon(d) { + return d.data; + }, + path: function path(d) { + return d; + }, + heatmap: function heatmap(d) { + return d; + }, + hexbin: function hexbin(d) { + return d; + }, + hexPolygon: function hexPolygon(d) { + return d; + }, + tile: function tile(d) { + return d; + }, + label: function label(d) { + return d; + }, + object: function object(d) { + return d; + }, + custom: function custom(d) { + return d; + } + }; + state.renderObjs.renderer().useLegacyLights = false; // force behavior of three < 155 + state.renderObjs.hoverOrderComparator(function (a, b) { + var aObj = getGlobeObj(a); + var bObj = getGlobeObj(b); + + // de-prioritize background / non-globe objects + var isBackground = function isBackground(o) { + return !o; + }; // || o.__globeObjType === 'globe' || o.__globeObjType === 'atmosphere'; + return isBackground(aObj) - isBackground(bObj); + }).tooltipContent(function (obj) { + var objAccessors = { + point: state.pointLabel, + arc: state.arcLabel, + polygon: state.polygonLabel, + path: state.pathLabel, + hexbin: state.hexLabel, + hexPolygon: state.hexPolygonLabel, + tile: state.tileLabel, + label: state.labelLabel, + object: state.objectLabel, + custom: state.customLayerLabel + }; + var globeObj = getGlobeObj(obj); + var objType = globeObj && globeObj.__globeObjType; + return globeObj && objType && objAccessors.hasOwnProperty(objType) && dataAccessors.hasOwnProperty(objType) ? accessorFn(objAccessors[objType])(dataAccessors[objType](globeObj.__data)) || '' : ''; + }).onHover(function (obj) { + // Update tooltip and trigger onHover events + var hoverObjFns = { + point: state.onPointHover, + arc: state.onArcHover, + polygon: state.onPolygonHover, + path: state.onPathHover, + heatmap: state.onHeatmapHover, + hexbin: state.onHexHover, + hexPolygon: state.onHexPolygonHover, + tile: state.onTileHover, + label: state.onLabelHover, + object: state.onObjectHover, + custom: state.onCustomLayerHover + }; + var clickObjFns = { + globe: state.onGlobeClick, + point: state.onPointClick, + arc: state.onArcClick, + polygon: state.onPolygonClick, + path: state.onPathClick, + heatmap: state.onHeatmapClick, + hexbin: state.onHexClick, + hexPolygon: state.onHexPolygonClick, + tile: state.onTileClick, + label: state.onLabelClick, + object: state.onObjectClick, + custom: state.onCustomLayerClick + }; + var hoverObj = getGlobeObj(obj); + + // ignore non-recognised obj types + hoverObj && !hoverObjFns.hasOwnProperty(hoverObj.__globeObjType) && (hoverObj = null); + if (hoverObj !== state.hoverObj) { + var prevObjType = state.hoverObj ? state.hoverObj.__globeObjType : null; + var prevObjData = state.hoverObj ? dataAccessors[prevObjType](state.hoverObj.__data) : null; + var objType = hoverObj ? hoverObj.__globeObjType : null; + var objData = hoverObj ? dataAccessors[objType](hoverObj.__data) : null; + if (prevObjType && prevObjType !== objType) { + // Hover out + hoverObjFns[prevObjType] && hoverObjFns[prevObjType](null, prevObjData); + } + if (objType) { + // Hover in + hoverObjFns[objType] && hoverObjFns[objType](objData, prevObjType === objType ? prevObjData : null); + } + + // set pointer if hovered object is clickable + state.renderObjs.renderer().domElement.classList[objType && clickObjFns[objType] ? 'add' : 'remove']('clickable'); + state.hoverObj = hoverObj; + } + }).onClick(function (obj, ev, point) { + if (!obj) return; // ignore background clicks + + // Handle click events on objects + var objFns = { + globe: state.onGlobeClick, + point: state.onPointClick, + arc: state.onArcClick, + polygon: state.onPolygonClick, + path: state.onPathClick, + heatmap: state.onHeatmapClick, + hexbin: state.onHexClick, + hexPolygon: state.onHexPolygonClick, + tile: state.onTileClick, + label: state.onLabelClick, + object: state.onObjectClick, + custom: state.onCustomLayerClick + }; + var globeObj = getGlobeObj(obj); + var objType = globeObj.__globeObjType; + if (globeObj && objFns.hasOwnProperty(objType) && objFns[objType]) { + var args = [ev]; + + // include click coords + if (objType === 'globe') { + var _this$toGeoCoords = _this.toGeoCoords(point), + lat = _this$toGeoCoords.lat, + lng = _this$toGeoCoords.lng; + args.unshift({ + lat: lat, + lng: lng + }); + } else { + args.push(_this.toGeoCoords(point)); + } + dataAccessors.hasOwnProperty(objType) && args.unshift(dataAccessors[objType](globeObj.__data)); + objFns[objType].apply(objFns, args); + } + }).onRightClick(function (obj, ev, point) { + if (!obj) return; // ignore background clicks + + // Handle right-click events + var objFns = { + globe: state.onGlobeRightClick, + point: state.onPointRightClick, + arc: state.onArcRightClick, + polygon: state.onPolygonRightClick, + path: state.onPathRightClick, + heatmap: state.onHeatmapRightClick, + hexbin: state.onHexRightClick, + hexPolygon: state.onHexPolygonRightClick, + tile: state.onTileRightClick, + label: state.onLabelRightClick, + object: state.onObjectRightClick, + custom: state.onCustomLayerRightClick + }; + var globeObj = getGlobeObj(obj); + var objType = globeObj.__globeObjType; + if (globeObj && objFns.hasOwnProperty(objType) && objFns[objType]) { + var args = [ev]; + + // include click coords + if (objType === 'globe') { + var _this$toGeoCoords2 = _this.toGeoCoords(point), + lat = _this$toGeoCoords2.lat, + lng = _this$toGeoCoords2.lng; + args.unshift({ + lat: lat, + lng: lng + }); + } else { + args.push(_this.toGeoCoords(point)); + } + dataAccessors.hasOwnProperty(objType) && args.unshift(dataAccessors[objType](globeObj.__data)); + objFns[objType].apply(objFns, args); + } + }); + + // + + // Kick-off renderer + this._animationCycle(); + } +}); + +export { globe as default }; diff --git a/assets/js/sections/logbookadvanced_map.js b/assets/js/sections/logbookadvanced_map.js index 7e21abc51..5641cf684 100644 --- a/assets/js/sections/logbookadvanced_map.js +++ b/assets/js/sections/logbookadvanced_map.js @@ -588,3 +588,133 @@ function loadMap(data, iconsList) { }); } }; + + function mapGlobeQsos(form) { + var container = L.DomUtil.get('advancedmap'); + if(container != null){ + container._leaflet_id = null; + container.remove(); + $(".coordinates").remove(); + } + + var id_list=[]; + var elements = $('#qsoList tbody input:checked'); + var nElements = elements.length; + + elements.each(function() { + let id = $(this).first().closest('tr').data('qsoID') + id_list.push(id); + unselectQsoID(id); + }); + + $("#qsoList").attr("Hidden", true); + $("#qsoList_wrapper").attr("Hidden", true); + $("#qsoList_info").attr("Hidden", true); + + amap = $('#advancedmap').val(); + if (amap == undefined) { + $(".qso_manager").append('
'); + } + + if (id_list.length > 0) { + $.ajax({ + url: base_url + 'index.php/logbookadvanced/mapSelectedQsos', + type: 'post', + data: { + ids: id_list, + de: form.de.value + }, + success: function(data) { + globemap(data); + }, + error: function() { + + }, + }); + } else { + $.ajax({ + url: base_url + 'index.php/logbookadvanced/mapQsos', + type: 'post', + data: { + dateFrom: form.dateFrom.value, + dateTo: form.dateTo.value, + de: form.de.value, + dx: form.dx.value, + mode: form.mode.value, + band: form.band.value, + qslSent: form.qslSent.value, + qslReceived: form.qslReceived.value, + qslSentMethod: this.qslSentMethod.value, + qslReceivedMethod: this.qslReceivedMethod.value, + iota: form.iota.value, + dxcc: form.dxcc.value, + propmode: form.selectPropagation.value, + gridsquare: form.gridsquare.value, + state: form.state.value, + qsoresults: form.qsoResults.value, + sats: form.sats.value, + cqzone: form.cqzone.value, + lotwSent: form.lotwSent.value, + lotwReceived: form.lotwReceived.value, + eqslSent: form.eqslSent.value, + eqslReceived: form.eqslReceived.value, + qslvia: $('[name="qslviainput"]').val(), + sota: form.sota.value, + pota: form.pota.value, + operator: form.operator.value, + wwff: form.wwff.value, + qslimages: form.qslimages.value, + }, + success: function(data) { + globemap(data); + }, + error: function() { + + }, + }); + } + }; + + function globemap(x) { + globePayArc=[]; + globePayLab=[]; + x.forEach((element) => { + let OneQsoArc={}; + OneQsoArc.startLat=element.latlng1[0]; + OneQsoArc.startLng=element.latlng1[1]; + OneQsoArc.endLat=element.latlng2[0]; + OneQsoArc.endLng=element.latlng2[1]; + OneQsoArc.name=element.callsign; + if (element.confirmed) { + OneQsoArc.color = 'green'; + } else { + OneQsoArc.color = 'red'; + } + // OneQsoArc.color = [['red', 'white', 'blue', 'green'][Math.round(Math.random() * 3)], ['red', 'white', 'blue', 'green'][Math.round(Math.random() * 3)]] + OneQsoArc.altitude=0.15; + globePayArc.push(OneQsoArc); + let OneQsoLab={}; + OneQsoLab.lat=element.latlng2[0]; + OneQsoLab.lng=element.latlng2[1]; + OneQsoLab.text=element.callsign; + globePayLab.push(OneQsoLab); + }); + renderGlobe(globePayArc,globePayLab); + } + + function renderGlobe(arcsData,labelData) { + Globe() + .globeImageUrl(base_url + '/assets/images/earth-blue-marble.jpg') + .pointOfView({ lat: arcsData[0].startLat, lng: arcsData[0].startLng, altitude:1}, 100) + .labelsData(labelData) + .arcsData(arcsData) + .arcColor('color') + //.arcAltitude('altitude') + .arcAltitudeAutoScale(.3) + .arcStroke(.2) + .arcDashLength(() => .1) + .arcDashGap(() => 0.01) + .arcDashAnimateTime(() => 4000 + 500) + (document.getElementById('advancedmap')) + } +