diff --git a/assets/js/dxwaterfall.js b/assets/js/dxwaterfall.js index a8f27274e..90682d337 100644 --- a/assets/js/dxwaterfall.js +++ b/assets/js/dxwaterfall.js @@ -4333,7 +4333,7 @@ var dxWaterfall = { // For WebSocket connections with fast overlay timing, skip the overlay entirely // to prevent visible black flash during canvas redraw var isWebSocket = typeof dxwaterfall_cat_state !== 'undefined' && dxwaterfall_cat_state === 'websocket'; - + if (isWebSocket) { // Just clear the flag and continue with normal drawing // (marker has already moved, no need for overlay feedback)